diff --git a/chinese_(simplified)/global.ini b/chinese_(simplified)/global.ini index 2de3cc3..a373193 100644 --- a/chinese_(simplified)/global.ini +++ b/chinese_(simplified)/global.ini @@ -1,13 +1,13 @@ -2019_Ann_Sale_Day1=展览馆开放日第1天 -2019_Ann_Sale_Day2=展览馆开放日第2天 -2019_Ann_Sale_Day3=展览馆开放日第3天 -2019_Ann_Sale_Day4=展览馆开放日第4天 -2019_Ann_Sale_Day5=展览馆开放日第5天 -2019_Ann_Sale_Day6_01=展览馆开放日第6天 -2019_Ann_Sale_Day6_02=展览馆开放日第6天 -2019_Ann_Sale_Day7=展览馆开放日第7天 -2019_Ann_Sale_Day8=展览馆开放日第8天 -2019_Ann_Sale_Day9=展览馆开放日第9天 - 全展亮点 +2019_Ann_Sale_Day1=Expo-hall Day 01 +2019_Ann_Sale_Day2=Expo-hall Day 02 +2019_Ann_Sale_Day3=Expo-hall Day 03 +2019_Ann_Sale_Day4=Expo-hall Day 04 +2019_Ann_Sale_Day5=Expo-hall Day 05 +2019_Ann_Sale_Day6_01=Expo-hall Day 06_01 +2019_Ann_Sale_Day6_02=Expo-hall Day 06_02 +2019_Ann_Sale_Day7=Expo-hall Day 07 +2019_Ann_Sale_Day8=Expo-hall Day 08 +2019_Ann_Sale_Day9=Expo-hall Day 09 - Best of Show 890_J_MissionTest=WIP Disable the hack before it is complete %ls 890_J_Mission_Obj_VIP_Long=WIP - Protect the VIP 890_J_Mission_Obj_VIP_Short=WIP - Protect the VIP @@ -16,55 +16,55 @@ 890_J_Mobi_Title=WIP - 890 Jump in danger 890_J_Screen= @Invictus_TourSoon=Invictus Coming Soon -@pause_options_esp_zone_inner=驾驶员增稳 - 内部区域大小(区域百分比) -@ui_v_ifcs_esp_hold=E.S.P. - 暂时启用 (按住) -@vehicle_DescGRIN_STV=制造商:灰猫工业 (Greycat Industrial)\n定位:运输\n\n准备好在工作中使用灰猫工业的STV来获得一些真正的乐趣。这款运动型全地形车由专业人士为专业人士打造,拥有闪电般的速度和实用的内置存储空间。 -ARCC_UGF_desc_shared=一个专门处理公司各种分销和加工需求的弧光集团工业园区。 -ATC_Area18=18区 降落服务 -ATC_Automated=自动降落服务 -ATC_CryAstro=寒宇载具服务 -ATC_GrimHEX=格林皇家 降落服务 -ATC_Levski=列夫斯基 降落管制 -ATC_Lorville=罗威尔 降落服务 -ATC_Lorville_Gate01=罗威尔1号门 -ATC_Lorville_Gate02=罗威尔2号门 -ATC_Lorville_Gate03=罗威尔3号门 -ATC_Lorville_Gate04=罗威尔4号门 -ATC_Lorville_Gate05=罗威尔5号门 -ATC_Lorville_Gate06=罗威尔6号门 -ATC_Orison=奥里森 降落服务 -ATC_OutpostArcCorp=弧光星前哨站 降落服务 -ATC_OutpostGeneric=前哨站 降落管制 -ATC_OutpostRayari=拉亚利前哨站 降落服务 -ATC_OutpostShubin=舒宾前哨站 降落管制 -ATC_OutpostTerraMills=泰拉磨坊前哨站 降落管制 -ATC_PlatinumBay=白金湾 降落服务 -ATC_PortOlisar=奥丽莎空间站降落服务 -ATC_RandR=R&R空间站 降落服务 -AaronHalo=亚伦环 -AbandonedOutpost_001=废弃前哨站 -AbandonedOutpost_001_desc=严禁闯入,此建筑已停止服务。请勿使用、占用或进入。 -Aciedo_CommArray_desc_shared=该通信阵列由亚希多通信拥有并运营,为该空间领域提供通信覆盖和应急通信网络(ECN)服务。 -Aciedo_RepUI_Area=地球联合帝国 -Aciedo_RepUI_Description=第一次塔维因战争接结束后,人类重燃对探索星空的渴望。亚希多最早是一家新兴的舰船制造商,专注于制造长程探索舰船。他们在最初的舰船设计中得到了一定的成功,而且他们的通讯无人机以其可靠性和传输成功率脱颖而出。新兴帝国的船长们开始要求亚希多直接销售其的通讯无人机。在提供销售它们的一年里产品销量剧增,不久以后亚希多决定完全停止他们的舰船制造业务。如今,亚希多是地球联合帝国最大的通信服务商,控制处理帝国超过70%的通讯,并在整个帝国运营通信中继、通信阵列和通信无人机。 -Aciedo_RepUI_Focus=通讯服务 -Aciedo_RepUI_Founded=2565年 -Aciedo_RepUI_Headquarters=克罗肖星系,安吉利星,昆坦市 -Aciedo_RepUI_Leadership=鸣海·荒井,CEO -Aciedo_RepUI_Name=亚希多通讯 -Activation_Off=唤醒 -Activation_Offline=- 离线 - -Activation_On=唤醒中 -Adagio_BasicSalvage_Desc_01=请注意:\n\n现有新的打捞权利可供购买。只要成功完成信用点支付,您将获得监管空间内可打捞船只已核实坐标的独家访问权限。该坐标在合约生效期间随时可用。您可以在打捞到了足够的材料后随时提前终止合约,并将该坐标从您的星图上移除,此举不会受到任何惩罚。\n\n权利号 #~mission(ClaimNumber):\n• 船只:~mission(Ship)\n• 事故原因:~mission(ShipStory)\n• 地点:~mission(location)\n\n阿德吉奥权益部 -Adagio_BasicSalvage_Title_01=打捞许可 #~mission(ClaimNumber):~mission(Ship) 打捞权 -Adagio_RepUI_Area=地球联合帝国 -Adagio_RepUI_Description=阿德吉奥集团由退役的海军后勤人员创立,通过打捞作业满足了梅塞尔时期内,军工联合体贪婪的资源需求。在梅塞尔政权下台后,阿德吉奥和其它军事承包商一样失去了合同,公司也就此转头寻找其它收入来源。最终令阿德吉奥开始将他们获得打捞权转售给其它独立舰长或各种规模的企业。 -Adagio_RepUI_DisplayName=阿德吉奥集团 -Adagio_RepUI_Focus=打捞 -Adagio_RepUI_Founded=2577年 -Adagio_RepUI_HQ=基利恩星系,基恩星 -Adagio_RepUI_Leadership=萨摩特·赖因,CEO -Adagio_from=阿德吉奥集团 +@pause_options_esp_zone_inner=Pilot E.S.P. - Inner Zone Size (percent of zone size) +@ui_v_ifcs_esp_hold=E.S.P. - Enable Temporarily (Hold) +@vehicle_DescGRIN_STV=Manufacturer: Greycat Industrial\nFocus: Transport\n\nGet ready to have some serious fun on the job with the STV from Greycat. This Sport Terrain Vehicle was built by pros for pros and features blazing speed and convenient built-in storage. +ARCC_UGF_desc_shared=A dedicated ArcCorp Industrial Park which handles a variety of distribution and processing needs for the company. +ATC_Area18=Area18 Landing Services +ATC_Automated=Automated Landing Services +ATC_CryAstro=Cry-Astro Vehicle Services +ATC_GrimHEX=Green Imperial Landing Services +ATC_Levski=Levski Landing Control +ATC_Lorville=Lorville Landing Services +ATC_Lorville_Gate01=Lorville Gate 01 +ATC_Lorville_Gate02=Lorville Gate 02 +ATC_Lorville_Gate03=Lorville Gate 03 +ATC_Lorville_Gate04=Lorville Gate 04 +ATC_Lorville_Gate05=Lorville Gate 05 +ATC_Lorville_Gate06=Lorville Gate 06 +ATC_Orison=Orison Landing Services +ATC_OutpostArcCorp=ArcCorp Outpost Landing Service +ATC_OutpostGeneric=Outpost Landing Control +ATC_OutpostRayari=Rayari Outpost Landing Service +ATC_OutpostShubin=Shubin Outpost Landing Control +ATC_OutpostTerraMills=Terra Mills Outpost Landing Control +ATC_PlatinumBay=Platinum Bay Landing Services +ATC_PortOlisar=Port Olisar Landing Services +ATC_RandR=R&R Landing Services +AaronHalo=Aaron Halo +AbandonedOutpost_001=Abandoned Outpost +AbandonedOutpost_001_desc=KEEP OUT. This structure is no longer in active service. Do not use, occupy or enter. +Aciedo_CommArray_desc_shared=Owned and operated by Aciedo, this communication array provides comm coverage and ECN services to this sector of space. +Aciedo_RepUI_Area=UEE +Aciedo_RepUI_Description=Following the conclusion of the First Tevarin War, Humanity was eager to begin exploring the stars again. Aciedo began life as fledging ship manufacturer focused on creating long-range exploration vessels. While they saw moderate success with their initial ship design, it was the included communication drones that stood out for their reliability and transmission success. Captains across the newly formed Empire began asking Aciedo to sell them commdrones directly. Within the first year of offering them, sales skyrocketed, and it wasn't long before Aciedo decided to stop manufacturing ships entirely. Today, they are the UEE's largest communication service provider, handling over 70% of all comms, and operate commrelays, commarrays, and commdrones across the Empire. +Aciedo_RepUI_Focus=Communication Services +Aciedo_RepUI_Founded=2565 +Aciedo_RepUI_Headquarters=Quinton, Angeli, Croshaw System +Aciedo_RepUI_Leadership=Narumi Arai, CEO +Aciedo_RepUI_Name=Aciedo Communications +Activation_Off=Revive +Activation_Offline=- Offline - +Activation_On=Reviving +Adagio_BasicSalvage_Desc_01=Attention:\n\nRights to a new Salvage Claim are available for purchase. Exclusive access to the ship’s verified coordinates in monitored space will be provided upon confirmed credit transfer. The coordinates will remain accessible as long as the accepted contract is active. When you are satisfied with the amount of material you've salvaged, you may abandon the contract early with no penalty to clear the coordinates from your Starmap.\n\nClaim #~mission(ClaimNumber):\n• SHIP: ~mission(Ship)\n• CAUSE OF ACCIDENT: ~mission(ShipStory)\n• LOCATION: ~mission(location)\n\nAdagio Rights Division +Adagio_BasicSalvage_Title_01=Claim #~mission(ClaimNumber): ~mission(Ship) Salvage Rights +Adagio_RepUI_Area=UEE +Adagio_RepUI_Description=Founded by retired Naval logistics personnel, Adagio found success supporting the voracious resource appetite of the Messer-era military-industrial complex through their salvaging operations. After the end of the Messer regime, Adagio, like many other military contractors, lost their contract, and the company was forced to find new sources of revenue. This ultimately led Adagio begin reselling salvage rights they’ve acquired to independent captains and other enterprises of various sizes. +Adagio_RepUI_DisplayName=Adagio Holdings +Adagio_RepUI_Focus=Salvaging +Adagio_RepUI_Founded=2577 +Adagio_RepUI_HQ=Keene, Killian System +Adagio_RepUI_Leadership=Samoht Rhine, CEO +Adagio_from=Adagio Holdings Admin_Ask_Work=Have any work? Admin_Blackbox_Dropoff_Request=Drop off black box. Admin_Counter_Marker_01=Delivery Drop Off @@ -83,16 +83,16 @@ Advocacy_RepUI_Founded,P=[PH] N/A Advocacy_RepUI_Headquarters,P=[PH] Advocacy Headquarters Advocacy_RepUI_Leadership,P=[PH] Advocacy Leadership Advocacy_RepUI_Name,P=[PH] Advocacy -Alerts_BeingArrested=待在原地,正在进行逮捕 -Alerts_BeingScanned=保持静止,正在扫描中 -AmbassadorFlights_Allies=银叶会 +Alerts_BeingArrested=Remain Where You Are, Arrest In Progress +Alerts_BeingScanned=Remain Stationary, Scan In Progress +AmbassadorFlights_Allies=Silver Leaf Society AmbassadorFlights_RepUI_Area=UEE -AmbassadorFlights_RepUI_Description=使节航空所提供的接送服务一直是许多VIP和高管的首选,他们也因此享誉帝国。使节航空拥有自己的豪华船队来载运富有的客户,同时为了将服务进一步提升,他们会招募满足其在卫生、舒适与隐私方面极高标准的私家飞行员。 -AmbassadorFlights_RepUI_Focus=客运服务 -AmbassadorFlights_RepUI_Founded=2650年 -AmbassadorFlights_RepUI_Headquarters=太阳系,地球,纽约市 -AmbassadorFlights_RepUI_Leadership=恩雅·沃尔夫,CEO -AmbassadorFlights_RepUI_Name=使节航空 +AmbassadorFlights_RepUI_Description=Ambassador Flights has earned a reputation as the preferred shuttle service of executives and VIPs across the empire. While they operate their own fleet of premium vehicles that are contracted to fly their wealthy clientele around, to expand their services further they also contract with private pilots who meet their high standards of hygiene, comfort, and privacy. +AmbassadorFlights_RepUI_Focus=Livery Services +AmbassadorFlights_RepUI_Founded=2650 +AmbassadorFlights_RepUI_Headquarters=New York City, Earth, Sol System +AmbassadorFlights_RepUI_Leadership=Anay Wolfe, CEO +AmbassadorFlights_RepUI_Name=Ambassador Flights AmbassadorFlights_Rivals=N/A ApprehendViolentInmate_DescriptionLong,P=Locate and bring to justice this vigilante ApprehendViolentInmate_DescriptionShort,P=Locate and bring to justice this vigilante @@ -100,75 +100,75 @@ ApprehendViolentInmate_HUD,P=Neutralize ~mission(Target) ApprehendViolentInmate_Marker,P=Violent Inmate ApprehendViolentInmate_MissionDescription,P=During their sentence a prison has violated prison rules. This prisoner has been committing violent offences during their sentence and must be stopped. Inmates who are willing to attempt to hunt this violent inmate will be rewarded for apprehending them. ApprehendViolentInmate_Title,P=Apprehend Violent Inmate -ArcCorp_desc_shared=一座弧光集团运营的矿产设施。 +ArcCorp_desc_shared=A mining facility owned and operated by ArcCorp. AstroArmada_Salesperson_Conv_001_1,P=Line 1: blah blah blah -BHG_Certification_Criminal_Desc=根据我们一名成员的推荐,赏金猎人公会将为您提供获得“逮捕嫌疑犯执照”的机会。\n\n这将意味着您有资格追踪和逮捕被通缉的嫌疑犯,他们比一般的被悬赏犯人更难捉摸,比起您平时处理的那些货色有更强的驾驶技术和更多的资源,抓捕他们将十分具有挑战性。\n\n您必须成功缉拿这个名为~mission(TargetName)的通缉犯,才能通过认证。 -BHG_Certification_Criminal_Title=罪犯追捕执照 -BHG_Certification_Easy_Desc=根据对您的潜在能力评估,赏金猎人公会将为您提供获得“入门级赏金猎人执照”的机会。\n\n此执照表示您有资格追踪和逮捕低风险目标(LRT)。这些犯罪分子一般会驾驶较小的船只,但通常也会跟着几个护送人员,使他们更具威胁。\n\n您必须成功缉拿这个名为~mission(TargetName)的低风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_Easy_Title=入门级赏金猎人执照 -BHG_Certification_EscapedConvict_Desc=由于地区内的逃犯有所增加,赏金猎人公会想为您提供获得“抓捕逃犯执照”的机会。\n\n这表示您有资格追踪和逮捕逃脱的罪犯。 这些亡命之徒通常很难被抓获,需要具备特殊技能和高度的直觉。\n\n您必须成功缉拿这个名为~mission(TargetName)的逃犯,才能成功通过认证。\n -BHG_Certification_EscapedConvict_Title=逃犯抓捕执照 -BHG_Certification_Hard_Desc=随着您在圈内的地位不断提高,赏金猎人公会想为您提供获得“职业赏金猎人执照”的机会。\n\n此执照表示您有资格追踪和逮捕高风险目标(HRT)。这些目标是在多人护送下乘坐大型多人船移动的罪犯。 额外的进攻和防御能力使他们成为除了那些老练成员外,大多数人的棘手目标。\n\n您必须成功缉拿这个名为~mission(TargetName)的高风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_Hard_Title=职业赏金猎人执照 -BHG_Certification_Medium_Desc=随着您的技术日益精进,赏金猎人公会希望为您提供获得正式的“赏金猎人执照”的机会。\n\n此执照表示您有资格跟踪和逮捕中等风险目标 (MRT),他们通常会乘坐带有若干护送人员的中型船只,这类不法分子是赏金猎人在绝大多数任务中都要碰到的。\n\n您必须成功缉拿这个名为~mission(TargetName)的中等风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_Medium_Title=正式赏金猎人执照 -BHG_Certification_Super_Desc=因为认可您在飞船方面的专业知识,赏金猎人公会希望为您提供获得“大师级赏金猎人执照”的机会。\n\n此执照表明您有资格追踪和逮捕极端危险目标(ERT),他们乘坐次主力舰级别的飞船,有重兵护卫。这些目标仅分配给最有经验的赏金猎人。\n\n您必须成功缉拿这个名为~mission(TargetName)的极度危险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_Super_Title=大师级赏金猎人执照 -BHG_Certification_VeryEasy_Desc=根据对您的能力的评估,赏金猎人公会希望为您提供获得“见习赏金猎人执照”的机会。\n\n此执照表示您有资格跟踪和逮捕极低风险目标(VLRT),这些一般是会驾驶小型飞船的罪犯,很少有一个以上的护卫人员。 非常适合刚开始涉足该领域的新手赏金猎人。\n\n您必须成功缉拿这个名为~mission(TargetName)的极低风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_VeryEasy_Title=见习赏金猎人执照 -BHG_Certification_VeryHard_Desc=根据你过往执行任务的表现,赏金猎人公会将为您提供获得“精英赏金猎人执照”的机会。\n\n此执照表明您有资格跟踪和逮捕极高风险目标(VHRT)。 这些罪犯在大型多人船上行动并且带有大量护航。 您要应对很多敌人,与这些目标的接触可能是致命的。\n\n您必须成功缉拿这个名为~mission(TargetName)的极高风险目标,才能通过认证,他最后一次出现是在~mission(Location|Address)。 -BHG_Certification_VeryHard_Title=精英赏金猎人执照 -BHG_From=赏金猎人公会 -BHG_ReputationJournal_CS3_BodyText=您已获得赏金猎人公会的“嫌疑犯逮捕执照”,并有资格追捕和逮捕根据法律法规而被通缉的个人。 -BHG_ReputationJournal_CS3_ShortTitle=获得罪犯追捕执照 -BHG_ReputationJournal_CS3_Title=罪犯追捕执照 +BHG_Certification_Criminal_Desc=Upon the recommendation of one our members, the Bounty Hunters Guild would like to offer you the chance to earn your Suspect Apprehension Certification.\n\nThis would signify that you are qualified to track and apprehend wanted suspects who have proven to be more elusive than typical bounties. They often have advanced piloting skills, difficult to predict behavior, and more resources than your average target, making them a real challenge. \n\nTo successfully complete this certification process, you must apprehend wanted suspect ~mission(TargetName). +BHG_Certification_Criminal_Title=Suspect Apprehension Certification +BHG_Certification_Easy_Desc=Based on an assessment of your developing abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Beginner's Permit.\n\nThis permit would signify that you are qualified to track and apprehend Low-Risk Targets (LRT). These criminals traditionally fly smaller ships but typically have a few escorts which makes them more challenging.\n\nTo successfully complete this certification process, you must apprehend a LRT ranked criminal by the name of ~mission(TargetName) last seen at ~mission(Location|Address). +BHG_Certification_Easy_Title=Tracker Beginner's Permit Certification +BHG_Certification_EscapedConvict_Desc=Due to an increase in escapees in the area, the Bounty Hunters Guild would like to offer you the chance to earn your Fugitive Recovery Certification.\n\nThis would signify that you are qualified to track and apprehend escaped convicts. These desperate individuals can often prove quite difficult to recapture, requiring special skills and heightened intuition.\n\nTo successfully complete this certification process, you must apprehend the fugitive ~mission(TargetName). \n +BHG_Certification_EscapedConvict_Title=Fugitive Recovery Certification +BHG_Certification_Hard_Desc=As your standing in the community continues to grow, the Bounty Hunters Guild would like to offer you the chance to earn a Journeyman Tracker License.\n\nThis license would signify that you are qualified to track and apprehend High-Risk Targets (HRT). These criminals can travel in larger multicrew ships with several escorts. The additional offensive and defensive capabilities make them difficult targets for all but the most skilled guild members.\n\nTo successfully complete this certification process, you must apprehend a HRT ranked criminal by the name of ~mission(TargetName) last seen at ~mission(Location|Address). +BHG_Certification_Hard_Title=Journeyman Tracker License Certification +BHG_Certification_Medium_Desc=With the progress you have made in developing your skills, the Bounty Hunters Guild would like to offer you the chance to earn your full Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Moderate-Risk Targets (MRT). These criminals traditionally fly medium-sized ships with several escorts. This class of outlaws make up a bulk of the contracts that typical bounty hunters will encounter.\n\nTo successfully complete this certification process, you must apprehend a MRT ranked criminal by the name of ~mission(TargetName) last seen at ~mission(Location|Address). +BHG_Certification_Medium_Title=Tracker License Certification +BHG_Certification_Super_Desc=As acknowledgment of your expertise in the craft, the Bounty Hunters Guild would like to offer you the chance to earn a Master Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Extreme-Risk Targets (ERT). These are criminals who travel in sub-capital ships with heavy escorts. This class of bounty only gets assigned to the most experienced of trackers.\n\nTo successfully complete this certification process, you must apprehend an ERT ranked criminal by the name of ~mission(TargetName) last seen at ~mission(Location|Address). +BHG_Certification_Super_Title=Master Tracker License Certification +BHG_Certification_VeryEasy_Desc=Based on an assessment of your abilities, the Bounty Hunters Guild would like to offer you the chance to earn your Tracker Training Permit.\n\nThis permit would signify that you are qualified to track and apprehend Very Low-Risk Targets (VLRT). These criminals traditionally fly smaller ships and rarely have more than one escort. Ideal for Bounty Hunters who are just starting out.\n\nTo successfully complete this certification process, you must apprehend a VLRT ranked criminal by the name of ~mission(TargetName) last seen at ~mission(Location|Address). +BHG_Certification_VeryEasy_Title=Tracker Training Permit Certification +BHG_Certification_VeryHard_Desc=With your proven track record, the Bounty Hunters Guild would like to offer you the chance to earn an Advanced Tracker License.\n\nThis license would signify that you are qualified to track and apprehend Very High-Risk Targets (VHRT). These criminals can travel in larger multicrew ships with heavy escorts. With multiple hostiles to deal with, encounters with these targets can often be lethal.\n\nTo successfully complete this certification process, you must apprehend a VHRT ranked criminal by the name of ~mission(TargetName) last seen at ~mission(Location|Address). +BHG_Certification_VeryHard_Title=Advanced Tracker License Certification +BHG_From=Bounty Hunters Guild +BHG_ReputationJournal_CS3_BodyText=You are hereby certified by the Bounty Hunters Guild for Suspect Apprehension and are qualified to pursue and apprehend elusive individuals wanted by the law. +BHG_ReputationJournal_CS3_ShortTitle=Suspect Apprehension Certification Earned +BHG_ReputationJournal_CS3_Title=Suspect Apprehension Certification BHG_ReputationJournal_CS4_BodyText,P=Elusive Bounty CS4 License Earned BHG_ReputationJournal_CS4_ShortTitle,P=Elusive Bounty CS4 License Earned BHG_ReputationJournal_CS4_Title,P=Elusive Bounty CS4 License Earned BHG_ReputationJournal_CS5_BodyText,P=Elusive Bounty CS5 License Earned BHG_ReputationJournal_CS5_ShortTitle,P=Elusive Bounty CS5 License Earned BHG_ReputationJournal_CS5_Title,P=Elusive Bounty CS5 License Earned -BHG_ReputationJournal_Easy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕低风险目标的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Easy_ShortTitle=已获得入门级赏金猎人执照(可追缉低风险目标) -BHG_ReputationJournal_Easy_Title=入门级赏金猎人执照(可追缉低风险目标) -BHG_ReputationJournal_EscapedConvict_BodyText=赏金猎人工会在此认证你有资格追踪和抓捕逃脱的嫌犯。 -BHG_ReputationJournal_EscapedConvict_ShortTitle=已获得逃犯逮捕执照 -BHG_ReputationJournal_EscapedConvict_Title=逃犯逮捕执照 -BHG_ReputationJournal_Hard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕高风险目标(HRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Hard_ShortTitle=已获得职业赏金猎人执照(可追缉高风险目标 HRT) -BHG_ReputationJournal_Hard_Title=职业赏金猎人执照(可追缉高风险目标 HRT) -BHG_ReputationJournal_Medium_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕中等风险目标(MRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Medium_ShortTitle=已获得正式赏金猎人执照 (可追缉中等风险目标 MRT) -BHG_ReputationJournal_Medium_Title=正式赏金猎人执照 (可追缉中等风险目标 MRT) -BHG_ReputationJournal_Super_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极端危险目标(ERT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_Super_ShortTitle=已获得大师级赏金猎人执照(可追缉极端危险目标 ERT) -BHG_ReputationJournal_Super_Title=大师级赏金猎人执照(可追缉极端危险目标 ERT) -BHG_ReputationJournal_VeryEasy_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极低风险目标(VLRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_VeryEasy_ShortTitle=已获得见习赏金猎人执照(可追缉极低风险目标 VLRT) -BHG_ReputationJournal_VeryEasy_Title=见习赏金猎人执照(可追缉极低风险目标 VLRT) -BHG_ReputationJournal_VeryHard_BodyText=这个由赏金猎人协会颁发的证书赋予了你追捕极高风险目标(VHRT)的资格。\n\n这份认证同时也允许你追缉那些目前因为信息不明而难以划分危险等级的目标(未知风险目标 ?RT)。在追缉他们时请务必保持谨慎。 -BHG_ReputationJournal_VeryHard_ShortTitle=已获得精英赏金猎人执照(可追缉极高风险目标 VHRT) -BHG_ReputationJournal_VeryHard_Title=精英赏金猎人执照(可追缉极高风险目标 VHRT) -Bacchus=巴克斯星系 -Bacchus1=巴克斯 I -Bacchus1_Desc=一颗超级类地行星,因为太靠近该双星星系的两颗恒星导致行星表面的岩石已经沸腾,并形成了令人难以置信的高温和烟雾弥漫的大气。 -Bacchus2=巴克斯 II -Bacchus2_Desc=一颗分布着许多人口稠密的岛屿,并具有多种气候和多样生物的海洋星球尽管至今为止巴努人仍未承认巴克斯II是否如同UEE理论中设想的那样是巴努人的母星,但他们的确会在这颗星球上进行“集会”;在这个特殊的活动中巴努人会聚集在一起,做出会影响全体巴努人的决策。 -Bacchus3=巴克斯 III -Bacchus3_Desc=一颗以动态的漩涡云和频繁的电风暴为特征的巨型气态星球。 -Bacchus_AsteroidBelt1=巴克斯小行星带 阿尔法 -Bacchus_AsteroidBelt1_Desc=这里被几代巴努人过度开采,这条小行星带早就变成一座垃圾堆了。 -Bacchus_Desc=地球联合帝国中许多人认为巴努的家园位于一个名为巴克斯的双星系统,尽管巴努身没有以任何方式确认这一信息。与大多数巴努的星系一样,巴克斯的贸易航道挤满了来自巴努,人类,和希安的旅行者。在星系外永久驻留的大型船团是商队们的热门目的地。 -Bacchus_Flotilla=巴克斯船团 -Bacchus_Flotilla_Desc=已成为永久漂流市场的大型舰船群,得益于其在跳跃点附近的位置,吸引了各种各样的旅客和商人进出星系。 -Bacchus_JumpPoint_Garron=巴克斯 - 盖荣 跳跃点 -Bacchus_JumpPoint_Garron_Desc=该跳跃点连接着巴克斯星系和UEE管辖的盖荣星系。 -Bacchus_JumpPoint_Geddon=巴克斯 - 格登 跳跃点 -Bacchus_JumpPoint_Geddon_Desc=该跳跃点连接着巴克斯星系和格登星系。 -Bacchus_Star1=巴克斯 A -Bacchus_Star1_Desc=一颗G型主序星,是巴克斯B的主星。 -Bacchus_Star2=巴克斯 B -Bacchus_Star2_Desc=一颗K型主序星,是巴斯克A的伴星。 +BHG_ReputationJournal_Easy_BodyText=This permit issued by the Bounty Hunters Guild certifies that you are qualified to pursue and apprehend Low-Risk Targets (LRT).\n\nYour qualification also allows you to pursue bounties for individuals whose current abilities and resources are unknown (?RT). These should be undertaken with caution. +BHG_ReputationJournal_Easy_ShortTitle=Tracker Beginner's Permit Earned (LRT) +BHG_ReputationJournal_Easy_Title=Tracker Beginner's Permit (LRT) +BHG_ReputationJournal_EscapedConvict_BodyText=You are hereby certified by the Bounty Hunters Guild for Fugitive Recovery and are qualified to pursue and apprehend escaped convicts. +BHG_ReputationJournal_EscapedConvict_ShortTitle=Fugitive Recovery Certification Earned +BHG_ReputationJournal_EscapedConvict_Title=Fugitive Recovery Certification +BHG_ReputationJournal_Hard_BodyText=This license issued by the Bounty Hunters Guild certifies that you are qualified to pursue and apprehend High-Risk Targets (HRT).\n\nYour qualification also allows you to pursue bounties for individuals whose current abilities and resources are unknown (?RT). These should be undertaken with caution. +BHG_ReputationJournal_Hard_ShortTitle=Journeyman Tracker License Earned (HRT) +BHG_ReputationJournal_Hard_Title=Journeyman Tracker License (HRT) +BHG_ReputationJournal_Medium_BodyText=This license issued by the Bounty Hunters Guild certifies that you are qualified to pursue and apprehend Moderate-Risk Targets (MRT).\n\nYour qualification also allows you to pursue bounties for individuals whose current abilities and resources are unknown (?RT). These should be undertaken with caution. +BHG_ReputationJournal_Medium_ShortTitle=Tracker License Earned (MRT) +BHG_ReputationJournal_Medium_Title=Tracker License (MRT) +BHG_ReputationJournal_Super_BodyText=This license issued by the Bounty Hunters Guild certifies that you are qualified to pursue and apprehend Extreme-Risk Targets (ERT).\n\nYour qualification also allows you to pursue bounties for individuals whose current abilities and resources are unknown (?RT). These should be undertaken with caution. +BHG_ReputationJournal_Super_ShortTitle=Master Tracker License Earned (ERT) +BHG_ReputationJournal_Super_Title=Master Tracker License (ERT) +BHG_ReputationJournal_VeryEasy_BodyText=This permit issued by the Bounty Hunters Guild certifies that you are qualified to pursue and apprehend Very Low-Risk Targets (VLRT).\n\nYour qualification also allows you to pursue bounties for individuals whose current abilities and resources are unknown (?RT). These should be undertaken with caution. +BHG_ReputationJournal_VeryEasy_ShortTitle=Tracker Training Permit Earned (VLRT) +BHG_ReputationJournal_VeryEasy_Title=Tracker Training Permit (VLRT) +BHG_ReputationJournal_VeryHard_BodyText=This license issued by the Bounty Hunters Guild certifies that you are qualified to pursue and apprehend Very High-Risk Targets (VHRT).\n\nYour qualification also allows you to pursue bounties for individuals whose current abilities and resources are unknown (?RT). These should be undertaken with caution. +BHG_ReputationJournal_VeryHard_ShortTitle=Advanced Tracker License Earned (VHRT) +BHG_ReputationJournal_VeryHard_Title=Advanced Tracker License (VHRT) +Bacchus=Bacchus System +Bacchus1=Bacchus I +Bacchus1_Desc=A Super-Earth located close to the system's binary stars resulting in its rocky surface boiling away and the formation of an incredibly hot and smoggy atmosphere. +Bacchus2=Bacchus II +Bacchus2_Desc=An ocean planet dotted by many populated islands and archipelagos featuring a wide variety of climates and biodiversity. Though the Banu have so far not confirmed if Bacchus II is their home-world like some in the UEE theorize, it is known that the planet hosts the 'Gathering'; a special event where Banu congregate to make species-wide decisions. +Bacchus3=Bacchus III +Bacchus3_Desc=A gas giant featuring dynamic swirling clouds and frequent electrical storms. +Bacchus_AsteroidBelt1=Bacchus Belt Alpha +Bacchus_AsteroidBelt1_Desc=Heavily mined by generations of Banu, this asteroid belt has become a junkyard over time. +Bacchus_Desc=Many in the UEE believe that Bacchus, a binary star system, contains the Banu's homeworld, though, to date, the Banu themselves have not been able to or have chosen not to confirm one way or another. Like with most Banu systems, the trade lanes are always packed with travelers from Banu, Human and Xi'an space. A large permanent flotilla in the system's outer reaches is a popular destination for haulers and traders.\n +Bacchus_Flotilla=Bacchus Flotilla +Bacchus_Flotilla_Desc=A large cluster of ships that has become a permanent floating marketplace. Conveniently located near a jump point, it attracts a wide variety of travelers and traders entering and leaving the system. +Bacchus_JumpPoint_Garron=Bacchus - Garron Jump Point +Bacchus_JumpPoint_Garron_Desc=This jump point connects Bachhus to the UEE controlled Garron system. +Bacchus_JumpPoint_Geddon=Bacchus - Geddon Jump Point +Bacchus_JumpPoint_Geddon_Desc=This jump point connects Bachhus to the Geddon system. +Bacchus_Star1=Bacchus A +Bacchus_Star1_Desc=A class-G main sequence star that is part of a binary pairing with Bacchus B. +Bacchus_Star2=Bacchus B +Bacchus_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Bacchus B. BarMenu_Cognac=Cognac BarMenu_CubaLibre=Cuba Libre (8 aUEC) BarMenu_Gin=Gin @@ -204,37 +204,37 @@ Bartender_Convo_OrderBeer=Beer Bartender_Convo_OrderNothing=Nothing Bartender_Convo_OrderWhiskey=Whiskey Bartender_Greet=Hey, can I get a drink? -BasicSalvage_obj_long_01=打捞位于~mission(location)的~mission(ship) 。 -BasicSalvage_obj_marker_01=取回打捞物 -BasicSalvage_subobj_long_01a=前往~mission(location)找到你的打捞物。 -BasicSalvage_subobj_long_01b=打捞位于~mission(location)的~mission(ship) 。 -BasicSalvage_subobj_short_01a=前往 ~mission(location) -BasicSalvage_subobj_short_01b=打捞~mission(ship) -Battaglia_Allies=矿工联合会、人民联盟 -Battaglia_Rivals=抹除者 -Battaglia_convo_followup_more_work=还有别的活吗? -Battaglia_convo_shopping=买东西。 -Battaglia_convo_visiting=只是看看。 -Battaglia_convo_wanted_to_see_who_you_are=就是想来随便看看,顺道打个招呼。 -Battaglia_convo_will_come_back_later=没事,我以后再来 -Battaglia_convo_work=找工作。 -BeaconDropoff_ObjectiveMarker=信标 -BitZeros_RepUI_Area=斯坦顿 -BitZeros_RepUI_Description=一个无法无天的黑客团体,据传是由一群对微科公司感到失望并且对老旧科技感兴趣的年轻人组成的。对严肃传统的犯罪不感兴趣,他们是寻求刺激的冒险家,旨在赚更多的钱,活得更奢华,并对斯坦顿的大型企业实施报复。他们善于数字渗透和诡计诈骗,但在需要更直接的方法时,他们会寻求外部帮助。 -BitZeros_RepUI_DisplayName=零比特 -BitZeros_RepUI_Focus=间谍,盗窃,黑客攻击 -BitZeros_RepUI_Founded=2951年 -BitZeros_RepUI_HQ=斯坦顿星系,微科星 -BitZeros_RepUI_Leadership=象鼻虫 -BitZeros_from=零比特 -BlacJac_Allies=弧光集团 -BlacJac_RepUI_Area=斯坦顿III、 各种区域 -BlacJac_RepUI_Description=黑杰克安保是由电车城的杰克·恩戈建立的,旨在为那些正与日益严重的非法问题作斗争的企业提供保护服务。不久之后,这个安保组织因其高效而赢得了声誉,更大的公司开始与黑杰克签订合同,来处理其它星球的事务。同一时期,弧光集团曾试图建立自己的安全部队来照料他们新买的星球,斯坦顿III,但经过一系列的挫折和预算问题,决定雇佣曾协助公司处理其他几项安保事务的黑杰克,他们在2906年开始接管这颗星球的治安工作。 -BlacJac_RepUI_Focus=私人安保公司 -BlacJac_RepUI_Founded=2885年 -BlacJac_RepUI_Headquarters=费荣星系,阿修罗星,电车城 -BlacJac_RepUI_Leadership=杰克·恩戈 Jr,CEO -BlacJac_RepUI_Name=黑杰克 +BasicSalvage_obj_long_01=Salvage the ~mission(ship) at ~mission(location). +BasicSalvage_obj_marker_01=Salvage Claim +BasicSalvage_subobj_long_01a=Travel to ~mission(location) to find your claim. +BasicSalvage_subobj_long_01b=Salvage the ~mission(ship) at ~mission(location). +BasicSalvage_subobj_short_01a=Travel to ~mission(location) +BasicSalvage_subobj_short_01b=Salvage the ~mission(ship) +Battaglia_Allies=Miners Amalgamated, People's Alliance +Battaglia_Rivals=Dusters +Battaglia_convo_followup_more_work=Got anything else for me? +Battaglia_convo_shopping=Shopping. +Battaglia_convo_visiting=Just visiting. +Battaglia_convo_wanted_to_see_who_you_are=Just wanted to swing by and say hi. +Battaglia_convo_will_come_back_later=Never mind, I'll come back later +Battaglia_convo_work=Looking for work. +BeaconDropoff_ObjectiveMarker=Beacon +BitZeros_RepUI_Area=Stanton +BitZeros_RepUI_Description=A brazen hacker collective rumored to have been started by a group disaffected teens on microTech who bonded over their affinity for old technology. Bored by more serious criminals, they are thrill seekers out to make some money, live large, and stick it to the major corporations in Stanton. With a strong preference for digital infiltration and subterfuge, they have been known to bring in outside help when jobs require a more direct approach. +BitZeros_RepUI_DisplayName=Bit Zeros +BitZeros_RepUI_Focus=Espionage, Theft, Hacking +BitZeros_RepUI_Founded=2951 +BitZeros_RepUI_HQ=microTech, Stanton System +BitZeros_RepUI_Leadership=Weevil +BitZeros_from=Bit Zeros +BlacJac_Allies=ArcCorp +BlacJac_RepUI_Area=Stanton III, Various +BlacJac_RepUI_Description=BlacJac was founded on Tram by local Jac Ngo as a protection service for businesses struggling with the growing outlaw problem there. Before long, the security group earned a reputation for effectiveness and larger corporations began contracting BlacJac to look after matters on other worlds. At the same time, ArcCorp had tried to establish their own security force to look at their newly purchased world, Stanton III, but after a series of setbacks and budget issues, made the decision to employ BlacJac, who had assisted the company in several other security matters, to take over policing duties for the planet in 2906. +BlacJac_RepUI_Focus=Private Security Firm +BlacJac_RepUI_Founded=2885 +BlacJac_RepUI_Headquarters=Tram, Asura, Ferron System +BlacJac_RepUI_Leadership=Jac Ngo, Jr., CEO +BlacJac_RepUI_Name=BlacJac BlacJac_ReputationJournal_Agent_Demotion_BodyText,P=[Authority] Demotion - Junior Agent BlacJac_ReputationJournal_Agent_Demotion_ShortTitle,P=[Authority] Demotion - Junior Agent BlacJac_ReputationJournal_Agent_Demotion_SubHeading,P=[Authority] Demotion - Junior Agent @@ -283,130 +283,130 @@ BlacJac_ReputationJournal_VeteranAgent_Promotion_BodyText,P=[Authority] Promotio BlacJac_ReputationJournal_VeteranAgent_Promotion_ShortTitle,P=[Authority] Promotion - Master Agent BlacJac_ReputationJournal_VeteranAgent_Promotion_SubHeading,P=[Authority] Promotion - Master Agent BlacJac_ReputationJournal_VeteranAgent_Promotion_Title,P=[Authority] Promotion - Master Agent -BlacJac_Rivals=埃克哈特安保、北境之岩服务团队 -BoardingGate_Verifying=验证中 -Boarding_Gate_Access_Granted=准许进入 -Boarding_Gate_Automatic_door=自动门 -Boarding_Gate_Caution=注意 -Boarding_Gate_Check_ID=请检查您的ID -Boarding_Gate_Confidential=机密 -Boarding_Gate_Press_ID=将ID贴于屏幕上 -Boarding_Gate_Proceed=穿过大门 -Boarding_Gate_Thank=谢谢您 -Boarding_Gate_Title=大门屏幕 -Boarding_Gate_Try_Again=再试一次 -Boarding_Gate_Wait=请等待确认窗口 -Boarding_Gate_Welcome=欢迎 -Boarding_Gate__Access_Denied=拒绝访问 -BountyHuntersGuild_Allies=督导局、雇佣兵公会 -BountyHuntersGuild_RepUI_Area=地球联合帝国 -BountyHuntersGuild_RepUI_Description=赏金猎人公会运作了五个多世纪,其活跃的时间几乎与太空中出现不法分子的时间一样长。它主要是一个服务性公会,为其赏金猎人成员提供各种资源和福利,如物资折扣、审核合适的合约和职业培训。安全部队往往更喜欢使用公会成员进行赏金工作,因为公会的认证计划保持了成员的高标准水平。 -BountyHuntersGuild_RepUI_Focus=服务工会、培训以及认证 -BountyHuntersGuild_RepUI_Founded=2387年 -BountyHuntersGuild_RepUI_Headquarters=太阳系,地球,纽约市 -BountyHuntersGuild_RepUI_Leadership=克里斯汀·索博特卡,会长 -BountyHuntersGuild_RepUI_Name=赏金猎人公会 +BlacJac_Rivals=Eckhart Security, Northrock Service Group +BoardingGate_Verifying=Verifying +Boarding_Gate_Access_Granted=Access Granted +Boarding_Gate_Automatic_door=Automatic Door +Boarding_Gate_Caution=Caution +Boarding_Gate_Check_ID=please check your ID +Boarding_Gate_Confidential=Confidential +Boarding_Gate_Press_ID=Press ID To Screen +Boarding_Gate_Proceed=Proceed through gate +Boarding_Gate_Thank=Thank you +Boarding_Gate_Title=Gate Screen +Boarding_Gate_Try_Again=Try Again +Boarding_Gate_Wait=wait for confirmation screen +Boarding_Gate_Welcome=Welcome +Boarding_Gate__Access_Denied=Access Denied +BountyHuntersGuild_Allies=Advocacy, Mercenary's Guild +BountyHuntersGuild_RepUI_Area=UEE +BountyHuntersGuild_RepUI_Description=Operating for well over five centuries, the Bounty Hunters Guild has been active for almost as long as there have been outlaws in space. It is primarily a service union that provides its Bounty Hunter members with various resources and benefits such as discounts on supplies, vetting suitable contracts, and career training. Security forces tend to prefer using guild members for bounty work owing to the high standards maintained through their certification program. +BountyHuntersGuild_RepUI_Focus=Service Union, Training, and Certification +BountyHuntersGuild_RepUI_Founded=2387 +BountyHuntersGuild_RepUI_Headquarters=New York City, Earth, Sol System +BountyHuntersGuild_RepUI_Leadership=Kristin Sobotka, President +BountyHuntersGuild_RepUI_Name=Bounty Hunters Guild BountyHuntersGuild_Rivals=N/A -BrightSky_Desc=民事防御部队已与铁砧航天合作寻找星系中能力最强的特工。\n\n如果你找到了这些白金认证券之一,你可以在全新交易、天文舰队或者十字军展厅的舰船购买终端上兑换一艘免费的F8C。\n\n但是,你的身份和位置已与整个星系的参与者共享。对于其他人来说,如果能在持券人到达终端之前拦截他们,就可以将认证券据为己有。\n\n成功者不仅可以获得这架次世代超级战斗机,还能证明他们有能力胜任最艰巨的民事防御任务。\n\n祝你好运。 -BrightSky_From=民事防御部队 -BrightSky_Hunter_Desc=为了找出最有能力的特工,民事防御部队已与铁砧航天合作,向任何能够成功上交白金认证券的人赠送少量F8C超级战斗机。\n\n其中一张认证券刚刚被 ~mission(PlayerThatFound) 找到,其正试图将认证券上交到全新交易、天文舰队或者十字军展厅的舰船购买终端上。如果你接受了本任务,你将负责阻止他们。如果你自己获得了认证券,并能到达舰船终端,那么那艘F8C就是你的了,但你要明白,拿到券的那一刻你就成为了猎物。\n\n祝你好运。 -BrightSky_Hunter_From=民事防御部队 -BrightSky_Hunter_Objective_Long=阻止 ~mission(PlayerThatFound) 在舰船终端上交认证券 +BrightSky_Desc=The CDF has partnered with Anvil Aerospace to find the most capable operatives in the system. \n\nIf you find one of these Platinum certifications, you can redeem the ticket at a ship kiosk at New Deal, Astro Armada or Crusader Showroom for a free F8C. \n\nThe catch is that your identity and location has been shared with participants throughout the system. For everyone else, if you can stop the ticketholder before they get to the kiosk, you can claim the ticket for your own.\n\nWhoever makes it will not only receive this next generation superiority fighter, but also prove that they have what it takes for the toughest CDF assignments.\n\nGood luck. +BrightSky_From=Civilian Defense Force +BrightSky_Hunter_Desc=In an effort to identify the most capable operatives, the CDF have partnered with Anvil Aerospace to give away a handful of F8C Superiority Fighters to anyone who can successfully turn in a platinum certification ticket. \n\nOne of these tickets has just been found by ~mission(PlayerThatFound). They will be attempting to turn it into an eligible ship kiosk at New Deal, Astro Armada, or the Crusader Showroom. Should you accept, you are charged with trying to stop them. If you obtain the ticket yourself and can get to the kiosk, the ship can be yours, but understand that you will be the hunted now.\n\nGood luck. +BrightSky_Hunter_From=Civilian Defense Force +BrightSky_Hunter_Objective_Long=Stop ~mission(PlayerThatFound) from turning in ticket at ship kiosk. BrightSky_Hunter_Objective_Marker=~mission(PlayerThatFound) -BrightSky_Hunter_Objective_Short=阻止 ~mission(PlayerThatFound) -BrightSky_Hunter_Title=狩猎开始 -BrightSky_Objective_EndReason=所有认证券都已兑换 -BrightSky_Objective_Long=将白金认证券上交到符合资格的舰船终端上 -BrightSky_Objective_Marker=舰船终端 -BrightSky_Objective_Short=上交认证券 -BrightSky_TicketsFoundNotification=一张新的认证券已被 ~mission(PlayerThatFound) 找到 -BrightSky_Title=迎接挑战 -BrightSky_Unclaimed_Objective_Long=回收无人认领的认证券并上交至终端 -BrightSky_Unclaimed_Objective_Marker=无人认领的认证券 -BrightSky_Unclaimed_Objective_Short=回收认证券 +BrightSky_Hunter_Objective_Short=Stop ~mission(PlayerThatFound) +BrightSky_Hunter_Title=The Hunt Begins +BrightSky_Objective_EndReason=All Tickets Redeemed +BrightSky_Objective_Long=Return the platinum ticket to eligible ship kiosk. +BrightSky_Objective_Marker=Ship Kiosk +BrightSky_Objective_Short=Turn in ticket. +BrightSky_TicketsFoundNotification=New Ticket has been found by ~mission(PlayerThatFound) +BrightSky_Title=Running the Gauntlet +BrightSky_Unclaimed_Objective_Long=Retrieve the unclaimed ticket to turn into kiosk. +BrightSky_Unclaimed_Objective_Marker=Unclaimed Ticket +BrightSky_Unclaimed_Objective_Short=Retrieve Ticket Burrito_Name,P=Burrito -CDF_Allies=地球联合帝国海军,督导局 -CDF_RepUI_Area=地球联合帝国 -CDF_RepUI_Description=民事防御部队是一支由志愿者组成的民兵部队,作为民兵动员计划的一部分而建立的。旨在危机期间和面临大规模威胁时,以供地球联合帝国征召对其提供支援。该组织的定位不是取代现有的安全部队,而是作为其在危机期间的临时补强。民事防御部队的志愿者们需要完成从战斗到支援的各种任务。 -CDF_RepUI_Focus=紧急支援 -CDF_RepUI_Founded=2947年 -CDF_RepUI_Headquarters=布莱梅星系,里提夫星,斯塔弗德市 -CDF_RepUI_Leadership=布莱斯·巴列瓦,主管 -CDF_RepUI_Name=民事防御部队 -CDF_Rivals=异种威胁 -CRAS_UGF_desc_shared=这个加工厂是寒宇燃料网络的重要组成部分,可为您的未来提供燃料。 -CRUS_UGF_desc_shared=十字军工业用来制造船只的众多设施之一。 -CThing_LocateObject=找到停机坪 -CThing_Mission_Desc=释放~mission(NameSave1)\n释放~mission(NameSave2) +CDF_Allies=Advocacy, UEEN +CDF_RepUI_Area=UEE +CDF_RepUI_Description=Created as part of the Militia Mobilization Initiative, the Civilian Defense Force (CDF) is a volunteer militia that can be called upon by the UEE to provide support during times of crisis and large scale threats. The group is not intended to replace existing security forces, but rather temporarily bolster efforts during emergencies. CDF volunteers are called upon to fulfill a variety of roles from combat to support positions. +CDF_RepUI_Focus=Emergency Support +CDF_RepUI_Founded=2947 +CDF_RepUI_Headquarters=Stalford, Rytif, Bremen System +CDF_RepUI_Leadership=Bryce Balewa, Director +CDF_RepUI_Name=Civilian Defense Force +CDF_Rivals=XenoThreat +CRAS_UGF_desc_shared=This processing plant is a vital part of Cry-Astro's fuel network, helping to fuel your future. +CRUS_UGF_desc_shared=One of the many facilities that Crusader Industries uses to manufacture their ships. +CThing_LocateObject=Find the pad +CThing_Mission_Desc=Release ~mission(NameSave1)\nRelease ~mission(NameSave2) CThing_Mission_Obj_1=WIP - Go to location CThing_Mission_Obj_2_Long=WIP - Eliminate Security Forces -CThing_Mission_Obj_2_Short=安保:%Is -CThing_Mission_Obj_3_Long=解决他们... -CThing_Mission_Obj_3_Short=管道:%Is +CThing_Mission_Obj_2_Short=Security: %Is +CThing_Mission_Obj_3_Long=Take care of them... +CThing_Mission_Obj_3_Short=Tubes: %Is CThing_Mission_Title=WIP leak no no -CThing_logofstuff=这是记录东西的日志 -CVLX_UGF_desc_shared=这个配送中心是科瓦莱什货运用于分类和履行订单的众多设施之一。 -Cano=卡诺星系 -Cano1=卡诺 I -Cano1_Desc=这颗被潮汐锁定的中行星围绕着恒星快速公转。\n -Cano2=卡提娜 -Cano2_Desc=地球化改造工程师对该海洋行星的地形改造持续了几个世纪,但难以转换的浓厚大气让工程收效甚微,直到他们在深海发现了微生物,全部工程都被停止,而卡提娜也被置于保护性限制下。为了保护发展中的本土生命形式,行星居住点受到了严格的管制。 -Cano3=卡诺 III -Cano3_Desc=一支试图地形改造云雾行星的科考队的常驻地。\n -Cano4=卡诺 IV -Cano4_Desc=一颗表面呈现复数红色和棕色色带的气态巨行星。调查显示,这颗行星遭受着巨大的风暴,有些风暴的直径甚至达一千公里。 -Cano_AsteroidBelt1=卡诺小行星带 阿尔法 -Cano_AsteroidBelt1_Desc=当地形改造公司在卡提娜星作业时,这一片小行星带被大量开采。\n -Cano_Desc=卡诺星系是UEE于2463年发现的四行星星系。这个星系中最多的人口分布在行星卡提娜(卡诺II)上,地理工程师们一直试图将这个海洋世界变成陆地,直到在深海中发现了正在发展的生命。从那时起,保护性法律开始实施,现在居民们只能生活在北部冰盖下的洞穴里。 -Cano_JumpPoint_Davien=卡诺 - 戴维恩 跳跃点 -Cano_JumpPoint_Davien_Desc=该跳跃点连接着卡诺星系和戴维恩星系。 -Cano_JumpPoint_Pyro=卡诺 - 派罗 跳跃点 -Cano_JumpPoint_Pyro_Desc=该跳跃点连接着卡诺星系和无主的派罗星系。 -Cano_Star=卡诺 -Cano_Star_Desc=一颗G型主序星。 +CThing_logofstuff=This is the log of stuff +CVLX_UGF_desc_shared=This distribution center is one of many facilities used by Covalex Shipping to sort and fulfill orders. +Cano=Cano System +Cano1=Cano I +Cano1_Desc=This tidally locked mesoplanet rapidly orbits the central star.\n +Cano2=Carteyna +Cano2_Desc=For centuries, geoengineers had tried to terraform this ocean planet with little success due to the difficulty in converting its relatively thick atmosphere, however all attempts were halted when microscopic organism were discovered deep in the water and Carteyna was placed under protective restrictions. Seeking to guard the developing indigenous life form, planetary settlements are strictly regulated. +Cano3=Cano III +Cano3_Desc=Home to a small research station looking into terraforming smog planets.\n +Cano4=Cano IV +Cano4_Desc=A large gas giant comprised of multiple bands of reds and browns. Surveys indicate that the planet suffers from massive storms, some as large as a thousand kilometers in diameter. +Cano_AsteroidBelt1=Cano Belt Alpha +Cano_AsteroidBelt1_Desc=An asteroid belt that saw a significant amount of mining activity while terraforming companies were active on Carteyna. \n +Cano_Desc=Cano is a four-planet UEE star system discovered in 2463. The largest population in the system is located on the the planet Carteyna (Cano II), an ocean world that geoengineers were attempting to terraform until developing life was discovered in the deep oceans. Since then, protective laws have been put into place and the current inhabitants are restricted to living in arcologies under the northern ice cap. +Cano_JumpPoint_Davien=Cano - Davien Jump Point +Cano_JumpPoint_Davien_Desc=This jump point connects Cano to the Davien system. +Cano_JumpPoint_Pyro=Cano - Pyro Jump Point +Cano_JumpPoint_Pyro_Desc=This jump point connects Cano to the unclaimed Pyro system. +Cano_Star=Cano +Cano_Star_Desc=A class-G main sequence star. Casaba_Salesperson_Conv_001_1,P=Line 1: blah blah blah -Castra=卡斯塔星系 -Castra1=卡斯塔 I -Castra1_Desc=卡斯塔的第一颗行星没有大气层或任何值得进行大规模采矿作业的原材料。驻扎在该星系中的UEE海军曾对这片荒无之地进行过多次轰炸,因此才有了“靶心”这个昵称。 -Castra2=卡斯卡姆 -Castra2_Desc=最初,这颗行星被当作前沿军事要塞和训练基地。在梅塞尔时代结束后,卡斯塔II被清理后作为为民用居住地。 -Castra_Desc=在2530到2789年这段人类与希安的紧张时期中,由于被作为舰载轰炸机的集结点,卡斯塔成为佩里线沿线上至关重要的军事据点。"明里条约"被泰伊总督承认,大部分UEE军队从该星系撤军,星系开放给公众居住。卡斯塔能够经历人口的激增,都要归功于军队撤离后廉价的房地产市场。\n -Castra_JumpPoint_Hadrian=卡斯塔 - 哈德良 跳跃点 -Castra_JumpPoint_Hadrian_Desc=该跳跃点连接着卡斯塔星系和哈德良星系。 -Castra_JumpPoint_Nyx=卡斯塔 - 尼克斯 跳跃点 -Castra_JumpPoint_Nyx_Desc=该跳跃点连接着卡斯塔星系和无主的尼克斯星系。 -Castra_JumpPoint_Oso=卡斯塔 - 奥索 跳跃点 -Castra_JumpPoint_Oso_Desc=该跳跃点连接着卡斯塔星系和受到《公平机会法案》保护的奥索星系。 -Castra_JumpPoint_Oya=卡斯塔 - 欧雅 跳跃点 -Castra_JumpPoint_Oya_Desc=该跳跃点连接着卡斯塔星系和欧雅星系。 -Castra_JumpPoint_Pyro=卡斯塔 - 派罗 跳跃点 -Castra_JumpPoint_Pyro_Desc=该跳跃点连接着卡斯塔星系和无主的派罗星系。 -Castra_Star=卡斯塔 -Castra_Star_Desc=卡斯塔 -ChainedDeliveryModule_Display_001=递送完成 %ls -ChainedDeliveryModule_Drop_Long_001=递送~mission(Item1)至~mission(Location2|Address)。 -ChainedDeliveryModule_Drop_Long_002=递送~mission(Item2)至~mission(Location3|Address)。 -ChainedDeliveryModule_Drop_Long_003=递送~mission(Item3)至~mission(Location1|Address)。 -ChainedDeliveryModule_Drop_Short_001=递送至~mission(Location2)。 -ChainedDeliveryModule_Drop_Short_002=递送至~mission(Location3)。 -ChainedDeliveryModule_Drop_Short_003=递送到~mission(Location1)。 -ChainedDeliveryModule_Long_001=在~mission(Location1|Address)取得~mission(Item1)。 -ChainedDeliveryModule_Long_002=在~mission(Location2|Address)取得~mission(Item2)。 -ChainedDeliveryModule_Long_003=在~mission(Location3|Address)取得~mission(Item3)。 -ChainedDeliveryModule_Main_Long_001=沿着多个站点递送所有包裹。 -ChainedDeliveryModule_Main_Short_001=递送所有包裹 -ChainedDeliveryModule_Short_001=取得~mission(Item1) -ChainedDeliveryModule_Short_002=取得~mission(Item2) -ChainedDeliveryModule_Short_003=取得~mission(Item3) -CitCon17_Lorville_QT=罗威尔大门 +Castra=Castra System +Castra1=Castra I +Castra1_Desc=Castra's first planet lacks an atmosphere or any raw materials worth large-scale mining. The UEE Navy stationed in the system used the dead world for bombing runs, earning the nickname 'Bullseye.' +Castra2=Cascom +Castra2_Desc=Originally settled as a forward military base and training facility, Castra II was cleared for civilian habitation after the collapse of the Messer Era. +Castra_Desc=Zoned as a staging area for Naval bombers, Castra was a key military position along the Perry Line during the Xi'an/Human tensions of 2530-2789. Once the Akari Treaty was recognized by Imperator Toi, the UEE military largely demilitarized the system and opened it for public habitation. Castra experienced a boom in population thanks to the inexpensive real estate that opened up in the wake of the military's departure.\n +Castra_JumpPoint_Hadrian=Castra - Hadrian Jump Point +Castra_JumpPoint_Hadrian_Desc=This jump point connects Castra to the Hadrian system. +Castra_JumpPoint_Nyx=Castra - Nyx Jump Point +Castra_JumpPoint_Nyx_Desc=This jump point connects Castra to the unclaimed Nyx system. +Castra_JumpPoint_Oso=Castra - Oso Jump Point +Castra_JumpPoint_Oso_Desc=This jump point connects Castra to the Oso system which is protected by the Fair Chance Act. +Castra_JumpPoint_Oya=Castra - Oya Jump Point +Castra_JumpPoint_Oya_Desc=This jump point connects Castra to the Oya system. +Castra_JumpPoint_Pyro=Castra - Pyro Jump Point +Castra_JumpPoint_Pyro_Desc=This jump point connects Castra to the unclaimed Pyro system. +Castra_Star=Castra +Castra_Star_Desc=Castra +ChainedDeliveryModule_Display_001=Deliveries Made %ls +ChainedDeliveryModule_Drop_Long_001=Deliver ~mission(Item1) to ~mission(Location2|Address). +ChainedDeliveryModule_Drop_Long_002=Deliver ~mission(Item2) to ~mission(Location3|Address). +ChainedDeliveryModule_Drop_Long_003=Deliver ~mission(Item3) to ~mission(Location1|Address). +ChainedDeliveryModule_Drop_Short_001=Deliver To ~mission(Location2). +ChainedDeliveryModule_Drop_Short_002=Deliver To ~mission(Location3). +ChainedDeliveryModule_Drop_Short_003=Deliver To ~mission(Location1). +ChainedDeliveryModule_Long_001=Pick up ~mission(Item1) from ~mission(Location1|Address). +ChainedDeliveryModule_Long_002=Pick up ~mission(Item2) from ~mission(Location2|Address). +ChainedDeliveryModule_Long_003=Pick up ~mission(Item3) from ~mission(Location3|Address). +ChainedDeliveryModule_Main_Long_001=Deliver all packages along the multi-stop route. +ChainedDeliveryModule_Main_Short_001=Deliver All Packages +ChainedDeliveryModule_Short_001=Pick Up ~mission(Item1) +ChainedDeliveryModule_Short_002=Pick Up ~mission(Item2) +ChainedDeliveryModule_Short_003=Pick Up ~mission(Item3) +CitCon17_Lorville_QT=Lorville Gateway CitCon17_Lorville_QT_Desc=WIP -CitizensForPyro_RepUI_Area=派罗,斯坦顿 -CitizensForPyro_RepUI_Description=派罗公民是一个由平民组成的团体,他们以压制臭名昭著的非法星系为己任。起初,他们只是一个偶尔进入派罗追捕罪犯的小队,现在已经发展成为一个完整的重新安置计划。该组织组与当地居民密切合作,为以派罗为家的幸存者提供保护和后勤支持。 -CitizensForPyro_RepUI_Focus=安保,社区服务 -CitizensForPyro_RepUI_Founded=2950年 -CitizensForPyro_RepUI_Headquarters=罗威尔,赫斯顿 -CitizensForPyro_RepUI_Leadership=玛吉 “冲击” 哈福德 -CitizensForPyro_RepUI_Name=派罗公民 +CitizensForPyro_RepUI_Area=Pyro, Stanton +CitizensForPyro_RepUI_Description=Citizens for Pyro is a concerned group of civilians who have taken it upon themselves to tame the infamous outlaw system once and for all. What started as a small posse making occasional forays into Pyro to hunt down criminals has grown into a full resettlement plan. Working closely with local residents, the group provides protection and logistical support to the survivors who call Pyro home. +CitizensForPyro_RepUI_Focus=Security, Community Service +CitizensForPyro_RepUI_Founded=2950 +CitizensForPyro_RepUI_Headquarters=Lorville, Hurston +CitizensForPyro_RepUI_Leadership=Madge "Dash" Harford +CitizensForPyro_RepUI_Name=Citizens For Pyro Civilian_RepUI_Area,P=[PH] Area Civilian_RepUI_Description,P=[PH] Civilian Description Civilian_RepUI_Focus,P=[PH] Civilian Focus @@ -417,7 +417,7 @@ Civilian_RepUI_Name,P=[PH] Civilian Clovis_Safe_WIP_Journal_Sub_Heading_Clue_01=Unable to open to safe door please send code Clovis_Safe_WIP_Journal_Sub_Heading_Clue_02=-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256 Clovis_Safe_WIP_Journal_Title_Clue_01=Unable to Open Safe -Clovis_Safe_WIP_Journal_Title_Clue_02=RE:Unable to Open Safe +Clovis_Safe_WIP_Journal_Title_Clue_02=RE: Unable to Open Safe Clovis_Safe_WIP_Mission_Title_Text=Investigate Safe Clovis_Safe_WIP_Objective-001_Text_Long=Go to the location of the missing safe Clovis_Safe_WIP_Objective-001a_Text_Long=Find and collect the safe @@ -433,10 +433,10 @@ Clovis_Safe_WIP_Objective_004_Text_Long=Return to the safe and unlock the chest Clovis_Safe_WIP_Objective_004_Text_Short=Return to safe Clovis_Safe_WIP_Objective_005_Text_Long=Return the mission item to the admin Clovis_Safe_WIP_Objective_005_Text_Short=Return Mission Item -ClovusDarneely_RepUI_Association=“回收和处理” -ClovusDarneely_RepUI_Biography=克洛夫斯·达尼利是罗威尔主要的废品回收场“回收和处理”的一名职员,他以受过高等教育和有点博学而闻名,他的客户不清楚为什么他要从事这种废品回收工作。 -ClovusDarneely_RepUI_Location=斯坦顿星系,赫斯顿,罗威尔 -ClovusDarneely_RepUI_Occupation=职员 +ClovusDarneely_RepUI_Association=Reclamation & Disposal +ClovusDarneely_RepUI_Biography=Clovus Darneely is a clerk at Reclamation & Disposal, Lorville's main salvage yard. With a reputation for being highly educated and a bit of an erudite, it is unclear among his clients why he works in such a remedial position. +ClovusDarneely_RepUI_Location=Lorville, Hurston, Stanton System +ClovusDarneely_RepUI_Occupation=Clerk CollectCryptoKey_Lawful_Desc,P=Lawful: Mission Description CollectCryptoKey_Lawful_Desc_Long_01,P=Lawful Text Long: Go to UGF Location and collect Crypto Key CollectCryptoKey_Lawful_Desc_Short_01,P=Lawful Text Short: Collect Crypto Key @@ -456,110 +456,110 @@ CommArrayKill_Marker_001,P=Go To Comm Array CommArrayKill_Marker_002,P=Kill Target CommArrayKill_Title,P=Kill Target CommArrayKill_Title_001,P=Kill Players -CommArray_Activate=启动 -CommArray_Deactivate=停用 +CommArray_Activate=Activate +CommArray_Deactivate=Deactivate CommArray_Hack=Hack -CommArray_Login=登录 -CommArray_Logout=登出 -CommArray_Repair=修复 -CommArray_desc_001=WIP 防止黑客对~mission(Location)进行入侵 -CommArray_title_001=防止黑客对~mission(Location)进行入侵 -Commissary_Attract=杂货铺 -Commissary_Click=点击浏览 -Commissary_Collect_001=谢谢惠顾\n请拿取您的物品 -Commissary_Collect_Warning_001=物品等待中\n请在限定时间内前拿取您的物品 -Commissary_Collect_Warning_002=警告\n无人领取的物品将会被退回库存 -Commissary_Collect_Warning_003=物品已退回\n请再次选择 -Commissary_Dispense_001=配给 -Commissary_Dispensing_001=请等待\n物品配给中 -Commissary_PlayerMerits=你的功绩点数: +CommArray_Login=Login +CommArray_Logout=Logout +CommArray_Repair=Repair +CommArray_desc_001=Wip prevent the hack at ~mission(Location) +CommArray_title_001=Prevent hack at ~mission(Location) +Commissary_Attract=Commissary +Commissary_Click=Click to Browse +Commissary_Collect_001=Thank You\nItem Ready to Collect +Commissary_Collect_Warning_001=Item Waiting\nPlease Claim Before Time Expires +Commissary_Collect_Warning_002=Warning\nUnclaimed Items will be Returned to Inventory +Commissary_Collect_Warning_003=Item Has Been Returned\nMake Another Selection +Commissary_Dispense_001=Dispense +Commissary_Dispensing_001=Standby\nItem Dispensing +Commissary_PlayerMerits=Your Merits: Commissary_PurchaseItem,P=Purchase -Commissary_ScreenHeader=请您选择 +Commissary_ScreenHeader=Make Your Selection Commissary_SelectItem,P=Select -Commissary_nostock=缺货 -Commissary_restocking_001=补货中 -Community_Service_Desc=清理周围的所有垃圾 -Community_Service_Desc_Long=垃圾已清理 %Is -Community_Service_Title=清理街道 -ConstantineHurston_RepUI_Association=赫斯顿动力 -ConstantineHurston_RepUI_Biography=作为赫斯顿家族的骄傲成员,康斯坦丁·赫斯顿承诺自己将帮助他的家族遗产继续增长。然而,康斯坦丁声称,比起依靠自己的姓氏,他更宁愿凭自己的功绩获得晋升。虽然他目前只是一个初级外包代理,但他坚信自己很快就会证明自己的价值,并在赫斯顿动力公司迅速升职。 -ConstantineHurston_RepUI_Location=斯坦顿星系,赫斯顿星,罗威尔市 -ConstantineHurston_RepUI_Occupation=初级外包代理 -Constantine_Allies=赫斯顿动力 -Constantine_Rivals=工人联会 -CovalexIC_Courier=[ 快递 ] 科瓦莱什速运 -CovalexIC_Data=[ 数据 ] 科瓦莱什速运 -CovalexIC_Haulage=[ 运输 ] 科瓦莱什速运 -CovalexIC_LightGoods=[ 轻型货物 ] 科瓦莱什速运 +Commissary_nostock=Out of Stock +Commissary_restocking_001=Restocking +Community_Service_Desc=Remove all the trash from the area +Community_Service_Desc_Long=Trash removed %Is +Community_Service_Title=Clean up the streets +ConstantineHurston_RepUI_Association=Hurston Dynamics +ConstantineHurston_RepUI_Biography=A proud member of the Hurston family, Constantine Hurston has pledged himself to helping his family's legacy continue to grow. However, rather than rely on his name alone, Constantine claims that he prefers to earn any promotions by his own merit. While currently only a Jr. Outsourcing Agent, he firmly believes that he will soon prove his worth and quickly rise through the ranks of Hurston Dynamics. +ConstantineHurston_RepUI_Location=Lorville, Hurston, Stanton System +ConstantineHurston_RepUI_Occupation=Jr. Outsourcing Agent +Constantine_Allies=Hurston Dynamics +Constantine_Rivals=Worker's Party +CovalexIC_Courier=[COURIER] Covalex Independent Contractors +CovalexIC_Data=[DATA] Covalex Independent Contractors +CovalexIC_Haulage=[HAULAGE] Covalex Independent Contractors +CovalexIC_LightGoods=[LIGHT GOODS] Covalex Independent Contractors Covalex_Allies=N/A -Covalex_Danger_001=还有一件事,我看到你将在一个高安全的区域工作。我相信你总会遵循最好的方式来工作,但稍微小心一点总不是个坏主意。安全总比后悔要好,对吧! -Covalex_Danger_002=最后一件事,之前的一些操作员报告我们这片区域里存在一些非法活动。准备一些额外的安全预防措施或许会是个好主意。但如果你确实遇到了某种情况 (尽管大概率不会碰上),请记住科瓦莱什的政策是“走为上计”。 -Covalex_Danger_003=另外,很不幸的是这份合约似乎被标记上了安全警示。你不需要担心太多...话虽如此,但是在工作期间还是要格外小心。做好所有准备,你才不会被任何事吓到。 -Covalex_Danger_004=附带的小小提醒。系统标记了这份合约存在潜在风险。这也许不意味着什么,但是如果你在完成它的途中遇到一个、两个又或者是三个小麻烦,不必太过惊讶。 -Covalex_Danger_005=最后一件事。这份合约已经被打上了安全警告。当存在比平时更高的风险时,他们就会加上这个警告。有时这意味着会经过危险的航线,有时是附近被目击到有歹徒,但无论如何你都要格外谨慎。 -Covalex_LocalDelivery_desc_01=你好啊!\n\n如果你有时间的话,我们正好有一条本地路线需要配送。\n\n需取件包裹\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n\n投递地点\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运 \n“科瓦莱什,使命必达。”\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_02=你好!\n\n我突然收到了一趟配送需求,这应该是送给你的,稍等一会,我很快送到。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运 \n'科瓦莱什。使命必达。'\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_03=嘿,\n\n我们人手不够了,你现在方便吧,我这有一单本地的,如果你有空就把这单接了呗。 \n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运 \n'科瓦莱什。使命必达。'\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_04=在吗,\n\n这有一单你的快递,是需要本人亲自取的,麻烦来拿一下。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 把包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运 \n'科瓦莱什。使命必达。''\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_05=你好!\n\n这有些包裹要送,要花你一点时间,你的货舱还够用吧,我把单子给你。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) \n · 来自 ~mission(Pickup5|Address) 的包裹 #~mission(item5|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 把包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n · 把包裹 #~mission(item5|serialnumber) 送到 ~mission(Dropoff5|Address)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运 \n'科瓦莱什。使命必达。''\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_intro=您好!\n\n科瓦莱什正在寻找新的快递运输外包服务提供方,为了了解您是否能胜任我们的工作需求,我们安排了以下运输路线作为您相应的技能评估。\n\n需取件包裹\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n\n投递地点\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n把这单运输到目的地顺利完成,您就是科瓦莱什货运的正式承包商了。\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运 \n'科瓦莱什。使命必达。''\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_desc_rehire=您好!\n\n由于科瓦莱什货运对快递运输外包服务提供方一直有着大量的的需求。我司行政部门得以重新考虑与您的合作,只要您能完成下面这单快递,科瓦莱什就能恢复与您的合作。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n\n加油,我司很期待与您能再次达成合作关系。\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运 \n'科瓦莱什。使命必达。''\n\n\n\n\n\n\n\n科瓦莱什货运是一家有限责任公司。接受本合约,即视您同意了我们的额外补充的“独立工人补充信息指南v.2948.01.29”中所有条款和条件。科瓦莱什航运不对独立承包人履行合约过程中发生的任何损害。 -Covalex_LocalDelivery_header_01=科瓦莱什本地配送路线 -Covalex_LocalDelivery_title_01=科瓦莱什本地配送路线 -Covalex_LocalDelivery_title_intro=科瓦莱什评估 -Covalex_LocalDelivery_title_rehire=科瓦莱什重新评估 -Covalex_LogIn=需要\n登录 -Covalex_LogInText=将手指置于键板上\n进行识别扫描 -Covalex_Messages=新的\n待读\n信息 +Covalex_Danger_001=One more thing, I'm seeing here that you'll be working in a heightened safety area. I'm sure you always follow best practices, but a little extra caution probably wouldn't be a bad idea. Better safe than sorry, right!  +Covalex_Danger_002=One last thing, it looks like some of our previous operators have reported outlaw activity in the area. Might be a good idea to plan for some extra security precautions. But if you do get into a situation (though you probably won't!), remember Covalex's policy of 'Flight, not fight.'  +Covalex_Danger_003=Also, unfortunately, it seems a security flag has been placed on this contract. Nothing to worry about too much... but that said, you should probably at least be extra careful during this job. Be ready for anything and you'll never be surprised!  +Covalex_Danger_004=One more little wrinkle. The system has flagged this contract as potentially hazardous. It might not mean anything, but don't be too surprised if you run into a bump or two or three while completing this one.  +Covalex_Danger_005=Last thing. This contract has been given a security flag. They add those when there is a higher risk involved. Sometimes it's hazardous routes, sometimes outlaw sightings, but you're going to want to be extra sharp on this one.  +Covalex_LocalDelivery_desc_01=Hi there!\n\nJust got a local delivery that we need taken care of, if you're available. \n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_LocalDelivery_desc_02=Hello!\n\nAnother run popped into my queue and I figured I'd send it your way. Should be a quick little run with a couple stops.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_LocalDelivery_desc_03=Hey,\n\nI really hope your free because we are absolutely slammed at the moment. Here's a local run I was hoping you could pick up. \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_LocalDelivery_desc_04=Hi there,\n\nGot a delivery run with your name on it if you're available. It's a handful, so make sure you got the room.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_LocalDelivery_desc_05=Hello!\n\nI need a bunch of packages moved if you got the time and space. Here's the list.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_LocalDelivery_desc_intro=Hi there!\n\nCovalex is currently on the lookout for new delivery contractors. To see if you're Covalex material or not, we've arranged for the below delivery route as evaluation of your skills.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nSuccessfully completing this run will certify you as an official Covalex contractor.\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_LocalDelivery_desc_rehire=Hi,\n\nSince Covalex has been suffering from an abundance of deliveries and a lack of contractors, I was able to administration to reconsider your status. All you have to do is successfully complete the following delivery and you're back in the rotation.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nGood luck. It'd be great to have you on the roster again.\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_LocalDelivery_header_01=Covalex Local Delivery Route +Covalex_LocalDelivery_title_01=Covalex Local Delivery Route +Covalex_LocalDelivery_title_intro=Covalex Evaluation +Covalex_LocalDelivery_title_rehire=Covalex Re-evaluation +Covalex_LogIn=LOG_IN\nREQUIRED +Covalex_LogInText=PLACE FINGERS ON KEYPAD\nFOR VERIFICATION SCAN +Covalex_Messages=NEW\nMESSAGES\nPENDING Covalex_QuantumSensitiveDelivery_DescPointer=~mission(Contractor|QuantumSensitiveDeliveryDesc) -Covalex_QuantumSensitiveDelivery_Desc_001=嗨,\n\n \n\n我们科瓦莱什遇到点困难。一批稀热树脂被意外地送到了错误的地点,我们希望尽快把它正确地送到。这是我们必须为客户做的事。\n\n现在棘手的是稀热树脂在量子航行中是不稳定的。通常情况下,我们会让一艘装备齐全的货船来处理交货,但由于时间紧迫,我希望你能帮忙做这件事,只要它在你的船上的时候你别量子航行就好了。不是很理想的选择,但只要你加满油应该就没问题。\n\n这是详细情况 -\n\n~mission(Itinerary)\n\n记住,小心而稳健,但也要尽可能快!\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 -Covalex_QuantumSensitiveDelivery_Desc_002= 嗨,\n\n有个问题,我真的希望你能帮我解决。\n\n有一批稀热树脂被错误地送到了错误的地址,它需要尽快地送到正确收货地。\n\n更复杂的是,你可能知道,也可能不知道,稀热树脂是量子敏感的,这意味着你要么需要一个适当的屏蔽容器,要么你在运载它的时候不使用量子航行。 \n\n通常情况下,我会找一个有合适设备的承包商来,但现在已经耽搁太久了,我相信你会用传统的方式送过来的。\n\n这是细节 -\n\n~mission(Itinerary)\n\n既然你将以正常的速度飞行,我绝对建议你在出发前一定要把油箱加满。我可不想看到你走半路没油了这种情况。\n\n再次感谢你帮我摆脱困境!\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 -Covalex_QuantumSensitiveDelivery_Desc_003=嗨,\n\n似乎有些表格处理错误,一批稀热树脂被错误地送到了错误的地址。不幸的是,我们在原来的运输船离开星系后才意识到这一错误,现在我需要另一个飞行员来把它送到正确的地点。\n\n原来的船处理这个会更好的原因是,这是量子敏感的稀热树脂。如果没有适当的屏蔽容器,恐怕你只能在不使用量子驱动器的情况下运送货物,否则可能会损坏货物(和你的飞船)。\n\n这是更多细节-\n\n~mission(Itinerary)\n\n但是,嘿,有时候稍微慢一点也不错。想想那些美丽的景色吧!只要你的油箱加满了油,为什么不坐下来享受飞行过程呢?\n\n感谢你的帮助。\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。” \n\n\n\n\n\n\n\n科瓦莱什货运是一家责任有限公司。接受本合约,即表示您同意本公司《独立工人补充信息指南v.2948.01.29》中列出的所有条款和条件。科瓦莱什货运对独立承包者操作时发生的任何损害不负责。 -Covalex_QuantumSensitiveDelivery_Itinerary=递送路线\n\n拿取包裹\n ·收取在~mission(Pickup1|Address)所有的包裹\n\n交货地点(任何订单)\n · 递送包裹 #~mission(item1|serialnumber) 到 ~mission(DropOff1|Address)\n · 运送包裹#~mission(item2|serialnumber) 到 ~mission(DropOff2|Address)\n -Covalex_QuantumSensitiveDelivery_Itinerary_Stanton1=递送路线\n\n拿取包裹\n · 收取在~mission(Pickup1|Address)所有的包裹\n\n交货地点\n · 递送包裹到 ~mission(DropOff1|Address)\n\n -Covalex_QuantumSensitiveDelivery_Title_001=运输错误 - 量子航行敏感货物 -Covalex_Reaction_BadStreak_001=你最近运气不怎么好,是吧?我不想说的过于夸张,但是你最近几个合约中的表现评分远低于平均水平。不过你的运气还没全部用光!科瓦莱什对于人才培养有自己的见解,他们对我们可以从错误中学习有着坚定的信心 (谢天谢地!不然估计我也不会在这里工作了 :p )。所以让我们把过去的事儿多放下,让其变成我们学习的经验,然后昂首迈向未来吧! -Covalex_Reaction_BadStreak_002=这是在我工作中我不太想做的事情。我们必须就你最近一系列的合约来谈谈了。事情没有像你所想的那样发展,对吗?我不会试图粉饰你的表现,真的不是很理想。但是如同他们所说,将功补过为时未晚。我再给你一次机会,让我们看看你真正的本领吧。 -Covalex_Reaction_BadToGood_001=我必须说,你最近干的这次活儿真的是将功补过了。干得漂亮!好了,继续保持! -Covalex_Reaction_BadToGood_002=恭喜你将表现评分扭转了回来!我一直都是支持你的!果然你在最近的工作中,证明你在紧要关头是能把事情办好的。现在我们只需要保持这种斗志! -Covalex_Reaction_Bad_001=我很不想这么做,但是我不得不审查一下你最近的合约。看起来你碰上了一些麻烦。我知道,我们都会时不时遇到一些无法避免的障碍。现在我建议你花点儿时间去思考一下到底是什么出了问题,并想想在下一份合约中你能改进的三件事儿。这是一个能帮助我改进自己的小练习,这难道不就是生活的真谛吗?自我精进。好了,现在来看看我手上有什么激动人心的新工作! -Covalex_Reaction_Bad_002=为了以后咱们的合作,我想简单说说你在上一份合约中的表现。在我的纪录里它看起来不太理想,也许那天你正好身体不适,我当然知道会有这种情况,但是我强烈建议你用现在这次合约的机会来向我们展示一下你真正的水平。 -Covalex_Reaction_GoodStreak_001=我正在整理我的记录,哇!你最近的工作做得十分棒!我和其他小快递员谈到过你,别说是我说的啊,他们都很嫉妒我能和你这么杰出的快递员合作。继续保持下去,我们都会成为科瓦莱什的名人! -Covalex_Reaction_GoodStreak_002=首先,我想让你知道我和科瓦莱什速运的所有员工都非常感谢你做出的贡献。你一直都在完成合约这事上给我意料之外的惊喜。好了,这可够让你自信心爆棚了吧! -Covalex_Reaction_GoodToBad_001=不得不说,我对报告中你上一次合约的评价有点惊讶。你以前一直都做得很好呀!现在我们就把它当作一次无心之过,把注意力集中在下一个活上,好吗? -Covalex_Reaction_GoodToBad_002=我必须问一句 - 就说上一次合约,你是不是和我一样失望?你的纪录本来很好的!但是别担心,常在河边走哪能不湿鞋。我们如何应对这些失误才是关键,这就像那句谚语 - "屡战屡败,屡败屡战"。 -Covalex_Reaction_Good_001=根据我的记录显示,你在上一份合约上做得非常好!我个人对你很想说一句,好样的!科瓦莱什希望多看到这样的表现。 -Covalex_Reaction_Good_002=不得不说,你在上一份合约中做得很出色,你的辛勤工作不会被忽略! -Covalex_Reaction_LastWarning_001=鉴于你最近的表现,如果你不能让你的记录变好,恐怕科瓦莱什就要把你加入留用处分名单,并将你从活跃承包商名单中移除了。不过别担心,这份合约是一个很好的机会,向我们展示你有多努力的想去达到科瓦莱什的标准。我相信你可以做的非常完美。 -Covalex_Reaction_LastWarning_002=有一个坏消息。我收到了通知,科瓦莱什可能要将与你的合作关系转为"不活跃"的状态了。似乎你过往的记录不尽如人意。好消息是,做出改变的想法还为时不晚!如果你顺利完成接下来的这一份合约,人们便会知道你仍藏有制胜王牌。 -Covalex_Reaction_Renew_001=我们确实都很久没有联系了,但我很高兴头儿愿意让你再跑一个"实习评估",证明你是一个合格的科瓦莱什独立承包商。我一向乐意给人们第二次证明自己的机会,这次该轮到你了。 -Covalex_Reaction_Renew_002=我这有些好消息。上头让我们重新查了一遍实习承包商名单,看看有没有值得再次考虑的家伙。我第一眼就看中了你,就看你意下如何了。你准备好将旧账一笔勾销,重新开始了吗? -Covalex_RepUI_Area=地球联合帝国 -Covalex_RepUI_Description=科瓦莱什是宇宙中最大的货运公司之一,能获得如此成就要很大程度归功于他们与独立飞船驾驶员签约的政策。他们很早就意识到到,驾驶自己船只的船主对公司的成功有着很大的贡献。同时独立船主也确保了货运的效率尽可能的高。因此在大多数星系的绝大多数时间,星系里面的飞的飞船很大一部分都和科瓦莱什货运有着签约关系。 -Covalex_RepUI_Focus=快递、货运、邮政服务 -Covalex_RepUI_Founded=2782年 -Covalex_RepUI_Headquarters=克罗肖星系,安吉利星 -Covalex_RepUI_Leadership=吉尔伯特·马拉贡,CEO -Covalex_RepUI_Name=科瓦莱什 +Covalex_QuantumSensitiveDelivery_Desc_001=Hi,\n\nWe are in a bit of a tight spot, over here at Covalex. A shipment of Diluthermex was accidentally delivered to the wrong location and we're looking to get it delivered correctly as quickly as possible. It's the least we can do for our clients. \n\nNow the tricky bit of business is that Diluthermex is a bit unstable when exposed to quantum travel.\n\nNormally, we would have a fully kitted cargo ship handle the delivery, but since time is of the essence, I'm hoping you can do it and just not QT while you have it aboard your craft. Not ideal, but as long as you have a full tank of fuel you should be fine.\n\nHere are the details -\n\n~mission(Itinerary)\n\nRemember, slow and steady but as fast as possible!\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_QuantumSensitiveDelivery_Desc_002=Hi,\n\nGot a problem that I'm really hoping you can help me sort out. \n\nA shipment of Diluthermex was mistakenly delivered to the wrong address and they need be correctly delivered as soon as possible. \n\nTo further complicate things, as you may or may not know, Diluthermex is quantum sensitive which means that you either need a properly shielded hold or you can't QT with it onboard. \n\nUsually, I would bring in a contractor who had the proper set up, but with everything already so delayed, I'm just going to trust you to deliver these the old fashion way.\n\nHere are the details -\n\n~mission(Itinerary)\n\nAnd since you're going to be flying at regular speeds, I definitely recommend making sure to top off your fuel tank before heading out. Don't want to get stranded half way.\n\nThanks again for helping me out of this bind!\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_QuantumSensitiveDelivery_Desc_003=Hi,\n\nSo it seems that some forms got processed incorrectly and a shipment of Diluthermex was mistakenly delivered to the wrong address. Unfortunately, we only realized the mistake after the original transport ship left the system and now I need another pilot to correctly finish the delivery.\n\nThe reason why it would have been better for the original ship to take care of this is that delivery was quantum sensitive Diluthermex. Without the proper shielding, I'm afraid you'll have to make the deliveries without using your quantum drives or risk damaging the shipment (and your ship). \n\nHere are the details -\n\n~mission(Itinerary)\n\nBut hey, flying a little bit slower can be nice sometimes. Just think about all the pretty views! As long as you got a full tank of fuel, why not sit back and enjoy the flight. \n\nAppreciate your help,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +Covalex_QuantumSensitiveDelivery_Itinerary=DELIVERY ITINERARY\n\nPACKAGE PICK UP\n · Collect all packages from ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Deliver package #~mission(item1|serialnumber) to ~mission(DropOff1|Address)\n · Deliver package #~mission(item2|serialnumber) to ~mission(DropOff2|Address)\n +Covalex_QuantumSensitiveDelivery_Itinerary_Stanton1=DELIVERY ITINERARY\n\nPACKAGE PICK UP\n · Collect package from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Deliver package to ~mission(DropOff1|Address)\n\n +Covalex_QuantumSensitiveDelivery_Title_001=Shipping Error - QT Sensitive Cargo +Covalex_Reaction_BadStreak_001=You haven't been having much luck out there have you? I don't want to get too overly dramatic, but your performance stats over the last few contracts have been falling well below average. However, your luck hasn't completely run out! Covalex believes firmly in cultivating talent and allowing people to learn from our mistakes ( Thankfully! I probably wouldn't be here otherwise :p ). So, let's put all that behind us as a learning experience and meet the future head on!  +Covalex_Reaction_BadStreak_002=This is part of my job that I do not look forward to. We have to talk about your recent string of contracts. Things have just not been going your way have they? I'm not gonna sugar coat it, your performance stats are not look so hot. But you know what they say, nothing makes up for the past like the present. Let's get you back out there, and see what you can really do.  +Covalex_Reaction_BadToGood_001=Got to say, you really turned it around with that last job! Awesome work! Now, let's just keep it up!  +Covalex_Reaction_BadToGood_002=Congrats on the flipping your performance status around! I was rooting for you, and sure enough, you really proved on that last job that when push comes to shove, you can get it done. Now we just got to keep that momentum going!  +Covalex_Reaction_Bad_001=Hate to do this, but wanted to check in about that last contract. Seems like you had some problems. Now, while we all run into unavoidable obstacles from time to time, I'm going to encourage you to take a moment to think about what went wrong and three things that you can improve upon for your next contract. It's a little exercise that always helps me improve my performance, and isn't that what life is about? Self improvement? All right, back to the exciting new business at hand!  +Covalex_Reaction_Bad_002=To get a bit of business out of the way, I briefly wanted to mention your performance on the last contract. I have in my notes that it was less than satisfactory. Probably just an off day, and I sure know about those, but I would like to strongly encourage you to use this contract as an opportunity to show us just how good you really are.  +Covalex_Reaction_GoodStreak_001=I was looking back through my records and wow! You've been doing a fantastic job recently. I've talked about you to some of the other Jr. Logistics Operators, and you didn't hear it from me, but they're pretty jealous I'm working with such a stellar contractor. Keep this up and we'll both be Covalex stars!  +Covalex_Reaction_GoodStreak_002=First off, I want to let you know how much I, and everyone here at Covalex Shipping, really appreciate the hard work you've been putting in. You've consistently have been completing contracts above and beyond my expectations. Alright, that's probably enough stroking your ego!  +Covalex_Reaction_GoodToBad_001=I'm going to confess, I was a little surprised seeing that report come in from your last contract. You had been doing so well! For now, let's just call it a fluke and focus on the next job, okay?  +Covalex_Reaction_GoodToBad_002=I have to ask - were you as disappointed about that last contract as I was? You had such a good record going! But don't worry. Everyone makes mistakes. It's what we do with those mistakes that matter. It's like that saying - "I'd rather try and fail, than fail to try."  +Covalex_Reaction_Good_001=My records show that you did a great job with that last contract! I personally wanted to say well done. It's that kind of performance that Covalex really loves to see.  +Covalex_Reaction_Good_002=Wanted to take a second to say that you did a stellar job with that last contract and that your hard work is not going unnoticed!  +Covalex_Reaction_LastWarning_001=So, with your recent performance issues, I'm afraid that if you don't turn things around, Covalex will be putting you on a probationary disciplinary period and remove you from active contractor status. But don't worry, this contract is you're chance show us how dedicated you are to meeting Covalex Shipping's high standards. I'm sure you'll do great.  +Covalex_Reaction_LastWarning_002=There's a bit of bad news. I've received notice that your time with Covalex may be transitioning to a less 'active' role. Seems that your track record hasn't been all that satisfactory. Good news is that it's not too late for you to change people's minds! You knock this next contract into the goal, and it'll show you still have some tricks up your sleeves.  +Covalex_Reaction_Renew_001=I know it's been a little while since we last spoke, but I'm happy to report that my manager has agreed to allow you to do another 'Evaluation Trial' to regain active status as a Covalex Independent Contractor. I'm a firm believer in giving people another chance to prove themselves, and this is yours!  +Covalex_Reaction_Renew_002=I've got some good news. We were directed to go through our probationary contractors list and see if there were candidates who we felt deserved to be reconsidered. You immediately came to mind! What do you say? You ready to wipe the slate clean and give it another try?  +Covalex_RepUI_Area=UEE +Covalex_RepUI_Description=Covalex is one of the largest hauling companies in the ’verse; thanks to its policy of contracting with independent ship operators. They learned early on that owners who fly their own ships are more invested in the success of the company and this commitment ensures a higher level of performance. In most systems, at any given time, a large percentage of the ships flying are working under contract to Covalex. +Covalex_RepUI_Focus=Delivery, Hauling, Courier Services +Covalex_RepUI_Founded=2782 +Covalex_RepUI_Headquarters=Angeli, Croshaw System +Covalex_RepUI_Leadership=Gilbert Malagon, CEO +Covalex_RepUI_Name=Covalex Covalex_Rivals=N/A -Covalex_SignOff_001=先提前谢过你愿意接下这份急单, -Covalex_SignOff_002=祝你好运! -Covalex_SignOff_003=回头在聊, -Covalex_SignOff_004=就像我墙头海报上写的那样,"一路顺风,亲爱的!" -Covalex_SignOff_005=等不及你的好消息了, -Covalex_SignOff_006=祝你任务愉快, -Covalex_SignOff_007=祝你旅行愉快,一路平安! -Covalex_SignOff_008=我会支持你的,别让我失望! -Covalex_Timed_001=这一单被标记为"优先急件",所以你得在规定时间内把它送到。希望这不成问题。 -Covalex_Timed_002=这次合约时间非常紧,一定注意时间。 -Covalex_Timed_003=此外,我们得在时限内把所有事干完。你得让客户高兴才行! -Covalex_Timed_004=这是个"优先急件"任务,也就是说不允许任何延误。 -Covalex_Timed_005=客户表示这是"优先急件",你跑单时别忘了看着点表。 -Criminal_LocalDelivery_desc_01=我们现在要多加一个运货的来弥补目前低迷的供应水平。\n\n我们需要你去农场拿上原料带去实验室,将精炼过的玩意儿带去密室切割包装好,然后将成品交给我们的分销商。\n\n流程很简单,你知道该怎么做 -\n\n~mission(Itinerary)\n\n我们安排好了秘密交接点,省的那些安保到时候来扰事。\n\n做事的时候干净利落,严格按照计划进行就不会出幺蛾子。把该做的都做了,我们不会亏待你的。\n -Criminal_LocalDelivery_desc_02=~mission(DropOff1)的货要见底了,急需搞一批新的。\n\n我感觉你能帮我们去农场跑一趟搞一点来?\n\n~mission(Itinerary)\n\n只要在秘密交接点把东西交给我的手下,你就能获得一笔不菲的报酬。\n\n还有,就当帮我个忙,别被抓了。\n -Criminal_LocalDelivery_desc_03=因为一起倒霉的事故,我们现在少一个飞行员。目前有一整批货需要尽快处理和包装,我们得赶在它们烂掉之前全给卖了。\n\n这就是我们现在急需的 -\n\n~mission(Itinerary)\n\n我知道安保是个问题,所以你最好在~mission(DropOff1)秘密交接的时候保持低调。\n -Criminal_LocalDelivery_title_01=恢复补给 -Criminal_Localdelivery_header_01=恢复补给 +Covalex_SignOff_001=Thanks in advance for ensuring prompt service, +Covalex_SignOff_002=Good luck out there! +Covalex_SignOff_003=Talk to you soon, +Covalex_SignOff_004=And as the poster on my wall says, 'Bee Safe, Honey!' +Covalex_SignOff_005=Can't wait to hear how everything goes, +Covalex_SignOff_006=Have a good one, +Covalex_SignOff_007=Happy travels and fly safe! +Covalex_SignOff_008=I'm rooting for you. Make me proud! +Covalex_Timed_001=The order has been flagged as a 'Rush Priority' job, so you will be expected to complete the contract within the designated window. Hope that won't be a problem.  +Covalex_Timed_002=There is a tight deadline on this contract, so be sure to keep an eye on the clock.  +Covalex_Timed_003=Plus, we need everything wrapped up by a specific deadline. Got to keep the customers happy!  +Covalex_Timed_004=This will be a 'Rush Priority' job. That means that we can't afford any delays.  +Covalex_Timed_005=The customer requested 'Rush Priority' so you will have to keep a close eye on the time while you're working.  +Criminal_LocalDelivery_desc_01=We're running low on supply and need an extra pilot to help move things along.\n\nYou'll grab the raw ingredients from the farm, drop it off at the lab, take the refined stuff over to the stash to be cut and packaged, before taking the final product out to our runners. \n\nHere it is laid out plain so you don't get confused -\n\n~mission(Itinerary)\n\nAnd to make sure security doesn't start sniffing around, we arranged a dead-drop for the final hand off. \n\nJust keep it simple and follow the plan and it should be smooth sailing. Take care of everything on the list and you'll get a nice cut of the credits.\n +Criminal_LocalDelivery_desc_02=Things are starting to dry up at ~mission(DropOff1) and we need to get a new batch cooking. \n\nThink you can help us go farm to table on this?\n\n~mission(Itinerary)\n\nOnce you do the final dead-drop to the runners, you'll get rewarded with a nice fat share. \n\nAnd do me a favor. Try not to get arrested.\n +Criminal_LocalDelivery_desc_03=Thanks to an unfortunate accident, we're down a pilot and we got a whole batch that's got to get processed and packaged asap so we can bring it to market before it rots. \n\nHere's what we need -\n\n~mission(Itinerary)\n\nI know that security might be an issue so stay lowkey and try to be subtle when you use the dead-drop at ~mission(DropOff1). \n +Criminal_LocalDelivery_title_01=Supply Re-Up +Criminal_Localdelivery_header_01=Supply Re-Up Criminal_RepUI_Area,P=[PH] Area Criminal_RepUI_Description,P=[PH] Criminal Description Criminal_RepUI_Focus,P=[PH] Criminal Focus @@ -567,20 +567,20 @@ Criminal_RepUI_Founded,P=[PH] N/A Criminal_RepUI_Headquarters,P=[PH] Criminal Headquarters Criminal_RepUI_Leadership,P=[PH] Criminal Leadership Criminal_RepUI_Name,P=[PH] Criminal -Criminal_RetrieveData_Reclaimer_ShipName=黑鸢号 -Criminal_RetrieveData_Reclaimer_desc=我本来在追踪一个数据包,正当要休息时飞船遭到了攻击,是一艘被九尾改装的回收者,叫黑鸢号。我尝试骇入黑鸢号服务器确认他们是否拷贝了数据,但是没有他们的实体密钥我无法远程绕过他们的加密协议。\n\n接下来就该你登场了。我需要有人闯进那里,拿到密钥,破解服务器,让我能远程下载我需要的数据。\n\n你是个聪明人,知道我们要与谁打交道,好好制定计划。 既然要去捅老虎屁股,那我们就别给他们留任何机会。还有,要记得擦屁股,完成任务后摧毁黑鸢号。\n -Criminal_RetrieveData_Reclaimer_obj_long_01=登陆黑鸢号。 -Criminal_RetrieveData_Reclaimer_obj_long_02=找到破解密钥。 -Criminal_RetrieveData_Reclaimer_obj_long_03=插入破解密钥至服务器。 -Criminal_RetrieveData_Reclaimer_obj_long_04=摧毁黑鸢号。 -Criminal_RetrieveData_Reclaimer_obj_marker_01=黑鸢号 -Criminal_RetrieveData_Reclaimer_obj_marker_03=破解密钥 -Criminal_RetrieveData_Reclaimer_obj_short_01=登陆黑鸢号 -Criminal_RetrieveData_Reclaimer_obj_short_02=找到破解密钥。 -Criminal_RetrieveData_Reclaimer_obj_short_03=插入破解密钥至服务器 -Criminal_RetrieveData_Reclaimer_obj_short_04=摧毁黑鸢号 -Criminal_RetrieveData_Reclaimer_obj_short_05=黑鸢号自毁: %ls -Criminal_RetrieveData_Reclaimer_title=夺取数据 +Criminal_RetrieveData_Reclaimer_ShipName=Black Kite +Criminal_RetrieveData_Reclaimer_desc=Been hunting down a particular parcel of data and right when I get a break the ship gets attacked by this converted Nine Tails Reclaimer called the Black Kite. I tried to hack into the servers on the Black Kite to see if they copied the data, but couldn't find a way to remotely get past their encryption protocols without the physical key.\n\nThat's where you come in. I need someone to breach their ship, get a hold of their decryption key, and decrypt the server so I can remotely pull down what I need.\n\nYou're smart enough to know who we're dealing with here, so plan accordingly. Since it's gonna ruffle some powerful feathers, let's not leave anything to chance. Destroy the Black Kite when you're done to cover both our asses.\n +Criminal_RetrieveData_Reclaimer_obj_long_01=Board the Black Kite. +Criminal_RetrieveData_Reclaimer_obj_long_02=Find the decryption key. +Criminal_RetrieveData_Reclaimer_obj_long_03=Insert the decryption key into the server. +Criminal_RetrieveData_Reclaimer_obj_long_04=Destroy the Black Kite. +Criminal_RetrieveData_Reclaimer_obj_marker_01=Black Kite +Criminal_RetrieveData_Reclaimer_obj_marker_03=Decryption Key +Criminal_RetrieveData_Reclaimer_obj_short_01=Board the Black Kite +Criminal_RetrieveData_Reclaimer_obj_short_02=Find the Decryption Key. +Criminal_RetrieveData_Reclaimer_obj_short_03=Insert Decryption Key Into Server +Criminal_RetrieveData_Reclaimer_obj_short_04=Destroy the Black Kite +Criminal_RetrieveData_Reclaimer_obj_short_05=Black Kite Self Destruct: %ls +Criminal_RetrieveData_Reclaimer_title=Seize the Data Criminal_Steal_Danger_Easy_001=Criminal Easy Danger Placeholder text Criminal_Steal_Danger_Medium_001=Criminal Medium Danger Placeholder text Criminal_Steal_Easy_Desc_001=Criminal Easy Description Placeholder text ~mission(Danger) (Contractor|StealEasyTimed) @@ -589,141 +589,141 @@ Criminal_Steal_Medium_Desc_001=Criminal Medium Description Placeholder text ~mi Criminal_Steal_Medium_Title_001=Criminal Medium Title Placeholder text Criminal_Steal_Timed_Easy_001=Criminal Easy Timed Placeholder text Criminal_Steal_Timed_Medium_001=Criminal Medium Timed Placeholder text -Criminal_from=未知发送方 -Crus_HistMarker_From=十字军历史协会 -Crus_HistMarker_Text_01=著名音乐家卡罗琳"涡旋"索森于2915年1月8日出生在这里。为了迎接她的出生,她家族的飞船降落在了原定航线附近的一座哨所。青少年时期,索森凭借她在鼓后展现出的惊人的速度与灵活性而赢得了"涡旋"这个称号。作为“苍穹”的奠基者之一,她重新定义了流行音乐,并成为了UEE这十多年来最著名,受最多人效仿的知名鼓手。 -Crus_HistMarker_Text_02=在希克斯研究站工作的拉亚利科学家们于2938年创造出了一种革命性的非甾体抗炎药(NSAID)。这种一般被称为"噻普洛嗪"的药品已经被大量使用于仿生机械义体置换手术中,在减轻疼痛感并抑制炎症的的同时并不会引起常见于其它品类非甾体抗炎药中的副作用。 -Crus_HistMarker_Text_03=2941年,就在这里,泰拉磨坊的研究员们将赛琳特殊的土壤成分与基因改良技术相结合,创造出了一种新型杂交水果"泰拉莓"。这种独一无二的,带有酸味的紫色浆果有着比同类更久的保存期,这也让它成为了一种更适合在星际间运输的水果。 -Crus_HistMarker_Text_04=就是这座避难所当年救了著名冒险家巴斯蒂安·尼米兹一命。2930年,十字军工业聘请了著名的冒险家,用徒步旅行并提供更新日志的方式宣传卫星的美丽多姿。在成功地环游了赛琳和耶拉之后,尼米兹却没能在6月24日上传关于耶拉的日志。一个搜寻小组被组织起来寻找他,但没有找到。几天后,尼米兹从这个避难所联系上了十字军当局。他在这里摔伤了脚踝,这次可怕的跌倒不光让他本人遭了罪,他的mobiGlas也被摔坏了。尼米兹获救康复后,他回到塔拉林峡谷避难所继续完成他环绕耶拉的旅程。 -Crus_HistMarker_Text_05=建造这个避难所的部分原因是伊桑·哈尔顿的家人和朋友的慷慨捐助。遍布中村谷的巨石利岩使其成为了地下竞速赛手们趋之若鹜的热门目的地。缺乏经验的赛手伊森·哈尔顿由于无法应对此赛道中连续的急转弯,在2917年的比赛中发生碰撞事故并最终不幸地因为伤势过重而离世。为了避免其他赛手重蹈覆辙,急救避难所于2918年在此建立。 -Crus_HistMarker_Text_06=马里奥·科索是十字军应急部队的第一负责人。科索的任务是为那些在十字军卫星上发现自己需要帮助的人提供支援与救助服务,他领导的团队接到的第一个遇险信标就来自这个盆地。在他2938年退休时,作为给他的荣誉,这个盆地以他的名字命名。 -Crus_HistMarker_Text_07=著名摄影师朱莉安娜·阿斯顿于2918年在这里拍摄了那张著名的耶拉行星带的光芒映射着黑色宇宙的照片。这里的景色与她的艺术作品有着非常深的关系,以至于在2928年,这里被正式命名为"阿斯顿岭"以纪念她的艺术造诣。 -Crus_HistMarker_Text_08=坐落于于多个峡谷交汇处的上方,狼穴得名的原因要归功于十字军的勘测员卡莉·斯特罗布在她的初次报告中兴奋地指出"奇怪的是,似乎有一种类似狼的生物以某种方式找到了在该地区定居的方法。它们的嚎叫声在方圆数公里内都能听到。"虽然之后进一步的调查证明这些"狼"仅仅是一位同行的勘测员的恶作剧,但这个名字还是保持了下来。 -Crus_HistMarker_Text_09=这片山脉是以十字军工业的前首席执行官奥古斯特-顿洛命名的。很多人认为是顿洛的愿景才让十字军工业成为如今的公司。就是因为这一点,才将这可以看到戴玛尔那广阔的自然风景的地方,以他的名字命名为邓洛山脉。 -Crus_HistMarker_Text_10=戴玛尔的这一部分因为一个古怪的艺术家在此地落窝后而被称为埃格平原。诺曼·埃格在2920年代最为出名,因为他建造了一系列极为庞大的装置艺术品,以至于从平原上方飞过的舰船都能看到它们。这些作品被埃格称为"短暂的艺术",他并不想永久保存它们。而是让卫星上不断飞旋的风沙将它们慢慢地侵蚀并埋没。 -Crus_HistMarker_Text_11=坦登平原的名字是为了纪念特工克里斯塔·坦登,他在2912年因追捕犯罪嫌疑人而穿越这片平原时遭到伏击后被杀害。 -Crus_HistMarker_Text_12=从2923年到2927年,一位神秘的捐助者自告奋勇地在这座紧急避难所里放满了自制的果泥果醬。最初报道这件事的是一名滞留的飞行员,随着消息越传越广,许多旅客都会亲自前往避难所品尝果醬。2927年,当一名记者试图了解是谁留下了这些甜点时,果酱的供应就像一开始神秘地出现一样,神秘地停止了。但是,许多游客依旧继续将果酱带至该地点,直到今天,这一传统仍然得以保留。 -Crus_HistMarker_Text_13=十字军的前首席舰船设计师,雪莉·阿什本,愈发沉迷于这个能够以如画的角度欣赏十字军星地平线的地点。她经常拜访这个能激发她创造力的地点,也因此让她的团队给这里起了个阿什本通道的昵称。在她2940年退休后,这个昵称也成为了此处地点的官方名称。 -Crus_HistMarker_Text_14=2936年时,十字军工业赞助了一次寻找他们卫星上最佳旅行地点的比赛。唐纳尔·佛拉纳根通过发现此地点赢得了当时的一等奖,为了纪念他,此地也用他的名字命名。 -Crus_HistMarker_Text_15=十字军首席执行官凯利·卡普兰十分喜爱赛琳这里的地貌,她甚至要求用她的爱犬朱利普的名字来命名这个山谷。 -Crus_HistMarker_Text_16=2912年8月25日,在这里,拉克德拉·瓦尔什组织并赢得了首个在耶拉上的地面载具竞速赛。这条赛道在地面载具竞速赛爱好者之间出名,并且之后被认定为卫星上的第一条官方竞速赛道。 -Crus_HistMarker_Text_17=2906年,达尼尔·阿贾在这里建立了戴玛尔上的第一个永久居住点。 -Crus_HistMarker_Text_18=2906年,飞利浦·徐在这里建立了赛琳上的第一个永久居住点。 -Crus_HistMarker_Text_19=2907年,威尔玛·艾佛雷在这里建立了耶拉上的第一个永久居住点。 -Crus_HistMarker_Text_20=督导局干员,配合赫斯顿以及十字军的安全部队,于2929年10月23日时将臭名昭著的阿米尔·特雷曼在坠机后逼进了这个山谷。当时嫌犯用他船上的部件匆忙制造了一个临时工事。从那时开始了长达三天的充满戏剧性的对峙,在此期间执法人员从来没停止过全波段广播喊话,但直到第三天结束,这场闹剧落下了血腥的帷幕时,督导局最后也没能成功活捉特雷曼。 -Crus_HistMarker_Text_21=于2094年10月2日的此处,查德·弗利成功完成了首次单人驾驶地面载具环绕赛琳一周的壮举。 -Crus_HistMarker_Text_22=在2934年时,艾希尔·赫斯顿被一伙歹徒所绑架,他们把她关在一个静滞仓内,打算从她家族那里勒索一笔不菲的赎金。装着那个12岁女孩静滞仓的飞船在其注册标签暴露后被发现被藏在这里。当其中一个歹徒尝试去搞一个新的注册标签时,一位碰巧路过的拾荒者麦克·佩卓斯基发现了那艘船。他当即向当局报告了这个位置,甚至还冒着生命危险躲在附近,在确保当局到达现场之前都没有离开。为此佩卓斯基在艾希尔和她家人团聚后受到了赫斯顿安全部门的表彰。 -Crus_HistMarker_Text_23=2920年代的早期,臭名昭著的毕林尔兄弟把这里戏称为"诀别喷泉",因为他们经常在这里处理掉那些胆敢反抗他们犯罪帝国的人的尸体。人们相信这里至少埋葬了或者说煮熟了14个人,其中包括著名的赏金猎人,布里·库兹涅佐夫。当然,想从这里把尸体捞回来的想法可以说是痴人说梦了。 -Crus_HistMarker_Text_24=著名植物学家布莱恩·沙基尔于2909年的此处开始了他对改变戴玛尔星物种多样性的尝试。他所出版的 “花开戴玛尔:斯坦顿2b卫星植物区系指南”时至今日还是被认为是相关课题内极具权威性的可靠引用源。 -Crus_HistMarker_Text_25=艾尔玛·特奥罗于2909年在此地出生,她是历史上首个出生在耶拉的人。她的父母,阿尔伯塔·特奥罗与诺拉·特奥罗,在诺拉预产期时来这颗卫星上参加一场比赛。当时阿尔伯塔已经来不及飞到最近的医疗设施了,所以他将自己的星座原地降落,并成功地为他的女儿接了生。 -Crus_HistMarker_Text_26=在十字军工业买下这颗气态巨行星之前,UEE海军控制着这部分星系。2904年,UEE海军在此地建立了一处军事设施用以支援并监管位于十字军星上层大气中的造船厂。该设施已于2908年废弃并迁址。 -Crus_HistMarker_Text_27=赫斯顿与其工人间不可调和的矛盾最终在2927年到2929年间引发了一系列暴乱。作为回应,赫斯顿对进出其行星的交通开始了长达15个月之久的严格管控。许多工人尝试逃离赫斯顿,但很少有人成功。在那艰苦的环境下,一颗叫做"赫斯顿热线"的指路明星冉冉升起,这是一个经常变动频率的通信频道。那些想要逃离行星,且足够幸运得到热线频率的人们可以通过这个热线请求离开行星的帮助。在那之后会有专人给志愿飞行员们传达必须严格遵照的任务指示。在那个动荡的时期,这里曾经被负责赫斯顿热线的活动家们用于给即将被转移出赫斯顿的逃跑工人们的临时避难所。 -Crus_HistMarker_Text_28=赛琳星的命名其实来源于一个经典儿童故事"给奶奶的礼物"中幺妹的名字,这颗卫星上有许多休眠火山完美反映了故事中这个角色所暗藏的火爆脾气。这座被火山地质学家命名为赛琳峰的休眠火山目前正处在严格且细致的监测之下,人们相信它很可能会在不久的将来重新活跃起来。 -Crus_HistMarker_Text_29=戴玛尔的名字来源于故事"给奶奶的礼物"中的二弟。早期探险者觉得戴玛尔上曲曲折折的山谷非常贴合故事中角色容易迷路的特点。 -Crus_HistMarker_Text_30=耶拉的名字来自于故事"给奶奶的礼物"中大姐的名字,她是一位冷酷而精于算计的人。在这片广袤平原上产生了首次卫星探索最低温度的记录,也因此给这里赢得了耶拉平原的名字。 -Crus_HistMarker_Text_31=于2908年在此处建立的第一个观察站标志着人类对赛琳星间歇泉研究的开始。地质学家兰代尔·英格尔花了接近10年的时间调查这些自然奇观。他首先提出了关于该卫星上的间歇泉在给营养和矿物土地提供滋养这一重要假说。 -Crus_HistMarker_Text_32=科斯蒂根皇帝在2944年访问斯坦顿星系期间,他在加莱特家庭种植站享用了一顿饭。科斯蒂根皇帝希望他的访问能引起全帝国辛勤工作的独立农业者的注意,这将有益于参议院当时在争论中的农业补贴的立法。 -Crus_HistMarker_Text_33=2927年,法基赫·鲍里索夫向戴玛尔引入了大批转基因陆蟹。螃蟹经得起星球干燥的考验,在戴玛尔的部分地区漫游了将近十年,但鲍里索夫将这颗星球变成牧场主天堂的梦想从未实现。鲍里索夫计划的一个关键组成部分是让螃蟹在星球有限的自然植被上吃草,但这样做却让这些动物身上散发出令人讨厌的气味,这股气味会附着在衍生自它们的任何产品上。 -Crus_HistMarker_Text_34=2924年8月22日,业余考古学家桑尼·帕克揭示了一种化石,他声称该化石属于居住在该星球上的一种新的有意识物种。有关这一发现的新闻传播到各个领域,并激起了科学界的兴趣。但是,桑尼并没有允许科学家检查这些标本,而是进行了一次巡回展览,甚至还向希望看到这些标本的人收取门票费。他的行为遭到了科学界的谴责,在UEE政府的干预下,化石被证明是假的。 -Crus_HistMarker_Text_35=浪漫主义者相信,在这块悬崖突岩上互相表达爱意的恋人将永远在一起。这个传说起源于臭名昭著的亡命情侣亚希子"豺狼"巴赞和瑞克"暗影"米利甘的骇人故事。在2913年,就在他们即将被捕的那一刻,这对恋人决定为了避免牢狱之刑而手牵着手跳崖自杀。 -Crus_HistMarker_Text_36=2940年12月31日,斯坦顿骑士萨塔球队降落在这里,以便对其舰船进行紧急维修。在等待期间,球队为能在第二天的决赛中赢过基尔卫士队制定了策略。根据球队成员的说法,正是在这里,"骑士们"想到了现在著名的技巧--'富兰克林空翻',这让球队取得胜利并拿到该俱乐部历史上的第一个萨塔球职业联赛(SBPL)冠军。 -Crus_HistMarker_Text_37=2904年3月17日,梅科·诺伍德在向船上装载土壤样本时晕倒了。由于人工心脏瓣膜并发症,她于当天晚些时候去世,这使她成为第一个在戴玛尔死亡的人。 -Crus_HistMarker_Text_38=2939年,十字军安保人员在这里逮捕了一名逃犯,他因大规模盗窃信用单据而被通缉。这笔钱在逮捕期间没有追回,但有传言称被逮捕时这名逃犯持有挖掘工具。从那以后,寻宝者蜂拥而至,试图找到失落的财富,尽管反复扫描页未能找出任何迹象。\n\n十字军工业不鼓励人们去挖掘该地区,并要求将所有挖掘的沙土埋回原处,以保护该星球的自然美景。 -Crus_HistMarker_Text_39=2908年,人们发现了久违的格雷格·考德威尔的画作"太空兵的告别"。它于2731年从泰拉当代艺术博物馆失窃,这件艺术品是如何被送到这里的仍然是个谜。这幅画已经送回了泰拉。 -Crus_HistMarker_Text_40=2945年,独立矿工布鲁斯·阿莫多在该前哨站附近发现了一块巨大的蓝硅硼钙石晶体。它被一位匿名买家拍卖到,一举打破了"蓝硅硼钙石"每克拉的拍卖记录。从那以后,矿工们蜂拥到该地区寻找更多的蓝硅硼钙石矿藏。 -Crus_HistMarker_Text_41=2941年5月15日,由于生命维持系统故障,悲剧袭击了库德拉多前哨站。大量氧气泄漏到前哨站中,引发了爆炸,9人因此丧生。这场灾难迫使十字军工业加强了对前哨站的监管,并要求对所有设施进行更频繁的维护检查。 -Crus_HistMarker_Text_42=十字军工业称赞丰收水培种植站对维加星系那些需要帮助的人所做出的非凡的响应。在2945年10月5日发生可怕的剜度袭击之后,丰收种植站捐赠给维加的救援物资比十字军卫星上的其他任何前哨站捐的都要多。这座前哨站的非凡自我牺牲提醒着我们,UEE永远是愿意直面剜度威胁的那些人的后盾。 -Crus_HistMarker_Text_43=著名的女演员,同时也是知名裸体主义者米利森特·西尔弗顿经常会来这个偏远的地区在野营。她非常喜欢这个地方,以至于请求将该地收录在2941年的电影"突破"中。 -Crus_HistMarker_Text_44=这里的间歇泉有一组独特的小裂缝,当压力达到一定程度时,会发出类似呻吟的声音。正是这种现象导致了这里传出闹鬼的错误传言。 -Crus_HistMarker_Text_45=在2932年,该网站举办了声名狼藉的"机会渺茫"拉力赛。灰猫小车的爱好者们每年都在一个偏远的地点聚集一次,参加一场非法的暴力竞赛。 -Crus_HistMarker_Text_46=十字军工业经常利用这里不规则的地形来实地测试他们为新舰船设计的着陆系统。2934年3月25日,已宣告失败的朱诺级概念舰船在这里进行了第一次也是最后一次着陆测试。 -Crus_HistMarker_Title_01="涡旋"索森的出生地 -Crus_HistMarker_Title_02=噻普洛嗪诞生地 -Crus_HistMarker_Title_03=第一颗泰拉莓 -Crus_HistMarker_Title_04=巴斯蒂安-尼米兹救援行动 -Crus_HistMarker_Title_05=中村谷避难所 -Crus_HistMarker_Title_06=科索盆地 -Crus_HistMarker_Title_07=阿斯顿岭 -Crus_HistMarker_Title_08=狼穴 -Crus_HistMarker_Title_09=顿洛山脉 -Crus_HistMarker_Title_10=埃格平原 -Crus_HistMarker_Title_11=坦登平原 -Crus_HistMarker_Title_12=莫格特果酱 -Crus_HistMarker_Title_13=阿什本通道 -Crus_HistMarker_Title_14=佛拉纳根隘口 -Crus_HistMarker_Title_15=朱利普峡谷 -Crus_HistMarker_Title_16=拉克德拉赛道 -Crus_HistMarker_Title_17=达尼尔-阿贾 定居点 -Crus_HistMarker_Title_18=飞利浦-徐 定居点 -Crus_HistMarker_Title_19=威尔玛-艾佛雷 定居点 -Crus_HistMarker_Title_20=特雷曼​的临终奋击 -Crus_HistMarker_Title_21=弗利之旅 -Crus_HistMarker_Title_22=艾希尔-赫斯顿救援行动 -Crus_HistMarker_Title_23=诀别间歇泉 -Crus_HistMarker_Title_24=花开戴玛尔 -Crus_HistMarker_Title_25=艾尔玛-特奥罗的出生地 -Crus_HistMarker_Title_26=阿拉特雷斯前线基地 -Crus_HistMarker_Title_27=赫斯顿热线 -Crus_HistMarker_Title_28=赛琳峰 -Crus_HistMarker_Title_29=戴玛尔峡谷 -Crus_HistMarker_Title_30=耶拉平原 -Crus_HistMarker_Title_31=英格尔观察站 -Crus_HistMarker_Title_32=科斯蒂根皇帝访问赛琳 -Crus_HistMarker_Title_33=鲍里索夫的牧群 -Crus_HistMarker_Title_34=桑尼的骗局 -Crus_HistMarker_Title_35=情人崖 -Crus_HistMarker_Title_36=富兰克林空翻 -Crus_HistMarker_Title_37=梅科-诺伍德纪念地 -Crus_HistMarker_Title_38=寻找失落的宝藏 -Crus_HistMarker_Title_39=太空兵的告别 -Crus_HistMarker_Title_40=布鲁斯的馈赠 -Crus_HistMarker_Title_41=库德拉多的悲剧 -Crus_HistMarker_Title_42=丰收种植站 -Crus_HistMarker_Title_43=西尔弗顿露营地 -Crus_HistMarker_Title_44=幽灵岩 -Crus_HistMarker_Title_45=机会渺茫拉力赛 -Crus_HistMarker_Title_46=十字军着陆测试场 -CrusaderSecurity_Allies=督导局、十字军工业 -CrusaderSecurity_RepUI_Area=斯坦顿II -CrusaderSecurity_RepUI_Description=十字军安保是十字军工业的一个分支,十字军工业于2865年从UEE购买了斯坦顿II,之后创建了十字军安保以负责奥里森和周围部门的一般治安管理。为了保持自身安保部队的精简,十字军保安公司非常依赖外部保安承包商来支援他们的维和工作。十字军安保的成员努力保持专业和礼貌的举止,使十字军员工和访客感到安全和舒适。 -CrusaderSecurity_RepUI_Focus=警察机关 -CrusaderSecurity_RepUI_Founded=2865年 -CrusaderSecurity_RepUI_Headquarters=斯坦顿星系,十字军星,奥里森市 -CrusaderSecurity_RepUI_Leadership=萨沙·罗斯特,主管 -CrusaderSecurity_RepUI_Name=十字军安保 -CrusaderSecurity_Rivals=九尾 -Crusader_ReputationJournal_Agent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“安保助理”的资格。因此您已被降级为“初级安全助理”,并失去相关的所有权益。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 -Crusader_ReputationJournal_Agent_Demotion_Title=十字军安保降职-初级安保助理 -Crusader_ReputationJournal_Agent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“高级安保助理”。\n\n作为福利,您在完成合约后将会额外收到10%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“安保合伙人”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 -Crusader_ReputationJournal_Agent_Promotion_Title=十字军安保升职-高级安保助理 -Crusader_ReputationJournal_Applicant_Promotion_BodyText=恭喜!\n\n您已被授权作为十字军安保的“认证赏金猎人”来为我们工作了。\n\n与您资历水平相匹配的合约将通过您mobiGlas中的合约管理应用提供。我们十分建议您定期检查可用的新合约。合约的高完成率将会为您赢得晋升机会和诸如加薪之类的额外福利。\n \n我们期待能与您共同为十字军及周边地区的和平稳定做出努力。 -Crusader_ReputationJournal_Applicant_Promotion_ShortTitle=十字军安保工作授权 -Crusader_ReputationJournal_Applicant_Promotion_Title=十字军安保认证赏金猎人授权 -Crusader_ReputationJournal_Generic_Demotion_ShortTitle=十字军安保降职 -Crusader_ReputationJournal_Generic_Promotion_ShortTitle=十字军安保升职 -Crusader_ReputationJournal_JuniorAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“初级安保助理”的资格。因此您已被降级为“认证赏金猎人”,并失去相关的所有权益。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 -Crusader_ReputationJournal_JuniorAgent_Demotion_Title=十字军安保降职 - 认证赏金猎人 -Crusader_ReputationJournal_JuniorAgent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“安保助理”。\n\n作为福利,您在完成合约后将会额外收到5%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“高级安全助理”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 -Crusader_ReputationJournal_JuniorAgent_Promotion_Title=十字军安保升职 - 安保助理 -Crusader_ReputationJournal_MasterAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“首席安保合伙人”的资格。因此您已被降级为“安保合伙人”,并且工资奖金也降回到了15%。\n\n十字军安保对您的高度表现给予厚望,所以我们对这个决定同样感到失望。但请务必知悉,如果您能从现在开始走回正轨,我们会很乐意重新评估你的职位。 -Crusader_ReputationJournal_MasterAgent_Demotion_Title=十字军安保降职 - 安保合伙人 -Crusader_ReputationJournal_Probation_Demotion_BodyText=这是为了通知您,由于您最近的表现问题,您将不再被授权为十字军安保工作。\n\n祝您在今后的工作中一帆风顺。\n -Crusader_ReputationJournal_Probation_Demotion_ShortTitle=十字军安保合作终止 -Crusader_ReputationJournal_Probation_Demotion_Title=十字军安保合作终止通知 -Crusader_ReputationJournal_Probation_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“初级安保助理”。\n\n如果您继续完成合约并展现出您对十字军周边地区安全稳定的贡献,您将很快获得正式的“安保助理”称号并获得相关奖金。\n\n保持这个势头加油干! -Crusader_ReputationJournal_Probation_Promotion_Title=十字军安保升职 - 初级安保助理 -Crusader_ReputationJournal_SeniorAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“高级安全助理”的资格。因此您已被降级为“安保助理”,并且工资奖金也降回到了5%。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 -Crusader_ReputationJournal_SeniorAgent_Demotion_Title=十字军安保降职 - 安保助理 -Crusader_ReputationJournal_SeniorAgent_Promotion_BodyText=恭喜!\n\n鉴于您对十字军安保的长期贡献,您已被晋升为“安保合伙人”。\n\n作为福利,您在完成合约后将会额外收到15%的报酬。十字军安保正是通过这种方式来让您明白我们对您的感激。\n\n如果您继续保持无私奉献和专业娴熟的表现,您将会获得“高级安保合伙人”的称号以及更多福利。\n\n十字军安保为您迄今所取得的成就而感到骄傲。 -Crusader_ReputationJournal_SeniorAgent_Promotion_Title=十字军安保升职 - 安保合伙人 -Crusader_ReputationJournal_VeteranAgent_Demotion_BodyText=此消息是为了通知您,我们在审阅完您的档案后,确定您不再符合“安保合伙人”的资格。因此您已被降级为“高级安保助理”,并且工资奖金也降回到了10%。\n\n请将此作为纠正错误的机会,积极提高十字军安保对于您的评价。如您确实有所进步,我们将很乐意重新评估您的职位等级。 -Crusader_ReputationJournal_VeteranAgent_Demotion_Title=十字军安保降职 - 高级安保助理 -Crusader_ReputationJournal_VeteranAgent_Promotion_BodyText=恭喜!\n\n为感谢您对十字军安保的卓越服务和杰出贡献,特此将您的职位荣升为“首席安保合伙人”。这是我们奖励予您的最高等级称谓,更是一份殊荣。\n\n作为一份当之无愧的福利,当您在完成合约后将获得报酬基础上20%的额外奖金。\n\n我们衷心感谢您所做的一切,并期待我们能继续携手走向成功! -Crusader_ReputationJournal_VeteranAgent_Promotion_Title=十字军安保升职 - 首席安保合伙人 -Crusader_from=十字军安保 +Criminal_from=SENDER NOT FOUND +Crus_HistMarker_From=Crusader Historical Society +Crus_HistMarker_Text_01=Famed musician Carolyn 'Vortex' Thorson was born here on January 8, 2915. Her family's ship was en route to a nearby outpost when it set down to facilitate her birth. As a teenager, Thorson earned the nickname 'Vortex' for the impressive speed and dexterity she displayed behind the drums. As a founding member of Firmament, she helped redefine popular music, making her the most famous and mimicked drummer in the UEE for over a decade. +Crus_HistMarker_Text_02=Rayari scientists working here at the Hickes Research Outpost created a revolutionary nonsteroidal anti-inflammatory (NSAID) in 2938. The drug, known commonly as Ceprozin, has become widely used during cybernetic replacement surgeries, providing pain relief and curbing inflammation without any of the side effects common with other NSAIDs. +Crus_HistMarker_Text_03=Here, in 2941, Terra Mills researchers combined Cellin's unique soil composition with genetic augmentation to create a new fruit hybrid named the Terraberry. This uniquely tart, purple berry stays ripe longer than most other berries, making it ideal for interstellar shipping. +Crus_HistMarker_Text_04=Here sits the shelter that saved Bastien Nemitz. In 2930, Crusader Industries hired the noted adventurer to promote the beauty and diversity of their moons by hiking around each one and providing daily updates. Following successful journeys around Cellin and Yela, Nemitz failed to upload a daily diary from Yela on June 24th. A search party was organized but failed to find him. Days later, Nemitz contacted Crusader authorities from this shelter. He'd limped here on a shattered ankle suffering during a terrible fall that also destroyed his mobi. After he was rescued, Nemitz recovered and returned to the Talarine Divide shelter to complete his journey around Yela. +Crus_HistMarker_Text_05=This shelter was erected in part due to the generous contributions of Ethan Halton's friends and families. The large boulders and rocks that dot the Nakamura Valley have made it a popular destination for unregulated open canopy racers. Sadly, in 2917, amateur racer Ethan Halton, unable to handle the track's successive tight turns, died from injuries sustained during a racing crash. To help ensure that other racers would not share Ethan's fate, in 2918, this emergency shelter was erected. +Crus_HistMarker_Text_06=Mario Kosso was the first head of Crusader's emergency response unit. Established to provide support and rescue services to those who found themselves in need on Crusader's moons, Kosso lead the response to the team's first distress beacon, which came from this basin. It was named in his honor upon his retirement in 2938. +Crus_HistMarker_Text_07=The famous picture of Yela's ring illuminated against the darkened sky was taken here by noted photographer Juliana Aston in 2918. The vista became so connected to her artwork that in 2928 it was officially named 'Aston Ridge' in her honor. +Crus_HistMarker_Text_08=Situated above a junction of multiple canyons, Wolf Point earned its name thanks to Crusader surveyor Cally Stroble who had noted excitedly in her initial report that "Against all odds, it seems a family of wolf-like creatures somehow has found a way to settle the area. Their cries can be heard for kilometers around." However, when further investigation proved that the wolves were merely a prank by a fellow surveyor, the name stuck. +Crus_HistMarker_Text_09=This ridge was named for Crusader's former CEO August Dunlow. Many credit Dunlow's vision as instrumental into transforming Crusader Industries into the company it is today. With that in mind, Dunlow Ridge, with its expansive view of the Daymar landscape, was named in his honor. +Crus_HistMarker_Text_10=This section of Daymar became known as Eager Flats after an eccentric artist who called it home. Norman Eager gained notoriety in the 2920s for constructing a series of art installations so massive they could be seen by ships flying above the flats. Deemed 'ephemeral art' by Eager, the pieces were not meant to be permanent. Instead, they were slowly degraded and buried by the moon's constantly swirling sands. +Crus_HistMarker_Text_11=The Tamdon Plains were named in honor of Advocacy agent Crista Tamdon, who in 2912 was killed in the line of duty after being ambushed while crossing these plains in pursuit of a suspect. +Crus_HistMarker_Text_12=From 2923 to 2927, a mysterious benefactor took it upon themselves to see that this emergency shelter was stocked with jars of homemade marmalade. First reported by a stranded pilot, as word spread many other travelers would visit the shelter to try the jam for themselves. In 2927, when a reporter attempted to learn who was leaving the sweet treat, the marmalade supply stopped as mysteriously as it began. However, the tradition has been kept alive to this day by the many visitors who continue to leave preserves at the site. +Crus_HistMarker_Text_13=Crusader's former lead ship designer, Shelly Ashburn, became enamored with this location for its picturesque angle of Crusader on the horizon. She often visited the spot to channel her creative energy, earning it the nickname, Ashburn Channel, among her team. Following her retirement in 2940, the site officially adopted the title. +Crus_HistMarker_Text_14=In 2936, Crusader Industries sponsored a competition to find the best travelogue focused on one of their moons. Donnell Flanagan's account of his exciting experiences took top prize and this location, which featured heavily in his adventures, was named in his honor. +Crus_HistMarker_Text_15=Crusader CEO Kelly Caplan loved the landscape on this part of Cellin and requested that this ravine be named for her dog, Julep. +Crus_HistMarker_Text_16=Here on August 25th, 2912, Lakedra Walsh organized and won the first ground vehicle race on Yela. The track became famous among ground vehicle racing enthusiasts and subsequently the site of the first official race track on the moon. +Crus_HistMarker_Text_17=On this site in 2906, Darnell Ajay built the first permanent homestead on Daymar. +Crus_HistMarker_Text_18=On this site in 2906, Phillip Xu built the first permanent homestead on Cellin. +Crus_HistMarker_Text_19=On this site in 2907, Wilma Ivery built the first permanent homestead on Yela. +Crus_HistMarker_Text_20=Advocacy agents, alongside Hurston and Crusader Security forces, pursued Amir Tremaine after he crash-landed into this canyon on Oct. 23, 2929. The wanted fugitive used pieces of his ship to hastily construct a makeshift fortification. Thus began a dramatic, three-day standoff against law enforcement officers which garnered non-stop spectrum coverage up until the final, bloody moments when the Advocacy tried but failed, to take Tremaine alive. +Crus_HistMarker_Text_21=Here on October 2nd, 2904, Chad Fawley ended the first successful solo, circumnavigation of Cellin in a ground vehicle. +Crus_HistMarker_Text_22=In 2934, Esther Hurston was kidnapped and put into a stasis pod by outlaws looking to extract a hefty ransom from her family. The ship holding the twelve-year-old's cryo-pod hid here after its reg-tags were compromised. While one outlaw attempted to procure clean reg-tags, salvager Mac Petrosky discovered the ship. He reported its location and even hid nearby to keep an eye on the ship until authorities arrived on the scene. Petrosky was awarded a Commendation from Crusader Security upon the reunion of Esther and her family. +Crus_HistMarker_Text_23=The infamous Beringer Brothers nicknamed this the "Goodbye Geyser" after repeatedly using it to dispose of those opposed to their criminal enterprises during the early 2920s. It's believed to be the final resting place for at least 14 individuals including famed bounty hunter, Bree Kuznetsov. Attempts to recover remains from the site have proven unsuccessful. +Crus_HistMarker_Text_24=Here in 2909, famed botanist Bryan Shakir began his work cataloguing the diverse flora of Daymar. Published as "Daymar in Bloom: A Flora Field Guide to Stanton 2b," it is still considered by many to be the definitive source on the subject. +Crus_HistMarker_Text_25=Erma Triolo was born on this site in 2909, making her the first person to be born on Yela. Her parents, Albert and Nora Triolo, had traveled to the moon to participate in a race when Nora went into labor. Unable to fly to the nearest medical facilitate for the birth, Albert landed their Constellation at this location and successfully served as midwife. +Crus_HistMarker_Text_26=Prior to Crusader's purchase of the gas giant and its moons, the UEE Navy controlled this part of the system. Here, in 2904, the UEE Navy established a military installation to support and watch over the shipyards perched in Crusader's upper atmosphere. The facilities were retired and relocated in 2908. +Crus_HistMarker_Text_27=Strained relations between Hurston and their workforce in late 2927-2929 resulted in a series of riots. In response, Hurston severely limited traffic to and from the planet for nearly 15 standard months. Many workers wished to escape the dangerous situation, but few had the means. One bright spot was the Hurston Hotline, a comm channel that constantly shifted frequency. Those looking to flee the unrest, and lucky enough to know the current channel frequency, could request help leaving the planet. Specific instructions were delivered in person to volunteer pilots and had to be followed exactly. The network of labor activists responsible for the Hurston Hotline during this tumultuous time used this location to shelter fleeing workers prior to moving them out of the system. +Crus_HistMarker_Text_28=Cellin was named after the youngest sibling in the classic children's story A Gift for Baba,the moon's many dormant volcanoes embodying the character's simmering anger. This dormant volcano, named Cellin's Peak by volcanologists, is carefully watched and monitored as it is believed to have a high chance of one day becoming active. +Crus_HistMarker_Text_29=Daymar was named after the middle brother in A Gift for Baba. Known for his tendency to get lost, the character's name was also given to this twisting canyon by early explorers. +Crus_HistMarker_Text_30=Yela was named after the eldest sibling in A Gift for Baba, who is known for her cool and calculated demeanor. This expansive plain produced the coldest temperature recorded by the first scientific expedition to the moon, earning it the name Yela's Plain. +Crus_HistMarker_Text_31=The study of Cellin's geysers began with an observation station constructed on this location in 2908. Geologist Randell Engler spent nearly a decade investigating these natural wonders. He was first to hypothesize that the moon's geyser played an important role in dispersing vital nutrients and minerals into the soil. +Crus_HistMarker_Text_32=During Imperator Costigan's 2944 trip to the Stanton System, he shared a meal here at Gallete Family Farms. Imperator Costigan hoped his visit would draw attention to the hardworking, independent farmers across the Empire that would benefit from the agricultural subsidies legislation being debated by the Senate at the time. +Crus_HistMarker_Text_33=In 2927, Fakih Borisov introduced a herd of large, genetically modified land crabs to Daymar. Breed to withstand the moon's dry conditions, the crabs roamed this part of Daymar for nearly a decade, but Borisov's dream of turning the moon into a rancher's paradise never came to fruition. A key component to Borisov's plan was for the crab to graze on the moon's limited natural vegetation, yet doing so imbued the animals with an off-putting odor that clung to any products derived from them. +Crus_HistMarker_Text_34=On August 22, 2924, amateur archaeologist Sonny Pak revealed a fossil that he claimed belonged to a new sentient species that inhabited this moon. News of the discovery spread across the spectrum and excited the scientific community. However, instead of allowing scientists to examine the specimen, Sonny took the remains on a publicity tour and even sold tickets to those who wished to view them. His actions were condemned by the scientific community and, after the intervention of the UEE government, the fossil was proven to be a fake. +Crus_HistMarker_Text_35=Romantics believe that lovers who profess their affection for each other on this ledge will be together forever. This legend has its origin in the macabre tale of notorious outlaw couple Akiko 'Jackal' Bazin and Rick 'Shady' Milligan. In 2913, mere moments away from capture, the pair decided to avoid imprisonment and instead leapt to their death while holding hands. +Crus_HistMarker_Text_36=On December 31, 2940, the Stanton Knights sataball team landed here so their ship could undergo emergency repairs. While waiting, the team strategized for their championship match against the Kiel Guardians scheduled for the following day. According to team members, it was here that the Knights conceived of the now famous 'Franklin Flip' play that would propel the team to victory and the first SBPL championship in the club's history. +Crus_HistMarker_Text_37=On March 17, 2904, Meiko Norwood collapsed here while loading soil samples into her ship. She passed away later that day due to complications with an artificial heart valve, making her the first person to die on Daymar. +Crus_HistMarker_Text_38=In 2939, Crusader Security apprehended a fugitive here who was wanted in connection with a massive theft of credit chits. The money wasn't recovered during the arrest, but rumors swirled that the outlaw was in possession of digging implements. Ever since, treasure hunters have flocked here in search of the lost fortune, even though repeated scans have failed to show any sign of it. \n\nCrusader Industries discourages people from digging up the area and asks that any displaced ground be placed back where it came from to preserve the moon's natural beauty. +Crus_HistMarker_Text_39=The long lost Greg Caldwell painting "The Starman's Farewell" was discovered buried underneath a stone cairn on this site in 2908. Stolen from the Terra Museum of Contemporary Art in 2731, it remains a mystery as to how the work of art ended up here. The painting was returned to Terra. +Crus_HistMarker_Text_40=In 2945, independent miner Bruce Amodeo discovered a large serendibite gemstone near this outpost. Its sale at auction to an anonymous buyer broke records for the most credits per carat spent on a serendibite. Ever since, miners have flocked to the region in search of further serendibite deposits. +Crus_HistMarker_Text_41=Tragedy struck the Cuadrado outpost on May 15, 2941, due to a malfunctioning life support system. An excess of oxygen leaking into the outpost was sparked, resulting in an explosion that took nine lives. The catastrophe drove Crusader Industries to tighten regulations on outposts and mandate more frequent maintenance checks on all facilities. +Crus_HistMarker_Text_42=Crusader Industries commends Bountiful Harvest Hydroponics for their extraordinary response to those in need on Vega. Following the horrific Vanduul attacks on October 5, 2945, Bountiful Harvest produced and donated more emergency food supplies for the Vega relief effort than any other outpost on Crusader's moons. This outpost's extraordinary sacrifice serves as a reminder that the UEE will always stand behind those who come face-to-face with the Vanduul threat. +Crus_HistMarker_Text_43=Famed actress and noted naturist, Millicent Silverton, would often come to this remote area to camp in the wilderness. She was so fond of the site that she petitioned for its inclusion in the 2941 film "Onto the Break." +Crus_HistMarker_Text_44=The geysers here feature a unique set of small fissures, that when the pressure builds up to a specific amount, make a sound similar to moaning. It is this phenomenon that has lead to the erroneous rumors that the site is haunted. +Crus_HistMarker_Text_45=In 2932, this site hosted the infamous Slim Chance Rally. This gathering of Greycat buggy enthusiasts come together once a year in a remote location to compete in an illicit destruction derby. +Crus_HistMarker_Text_46=Crusader Industries often uses this location and its irregular terrain to field test their new ship designs' landing systems. It was here on March 25th, 2934, that the first and only landing of the failed Juno ship design occurred. +Crus_HistMarker_Title_01=Birthplace of Vortex Thorson +Crus_HistMarker_Title_02=Creation of Ceprozin +Crus_HistMarker_Title_03=The First Terraberry +Crus_HistMarker_Title_04=The Rescue of Bastien Nemitz +Crus_HistMarker_Title_05=Nakamura Valley Shelter +Crus_HistMarker_Title_06=Kosso Basin +Crus_HistMarker_Title_07=Aston Ridge +Crus_HistMarker_Title_08=Wolf Point +Crus_HistMarker_Title_09=Dunlow Ridge +Crus_HistMarker_Title_10=Eager Flats +Crus_HistMarker_Title_11=Tamdon Plains +Crus_HistMarker_Title_12=Mogote Marmalade +Crus_HistMarker_Title_13=Ashburn Channel +Crus_HistMarker_Title_14=Flanagan's Pass +Crus_HistMarker_Title_15=Julep Ravine +Crus_HistMarker_Title_16=Lakedra's Lap +Crus_HistMarker_Title_17=Darnell Ajay Homestead +Crus_HistMarker_Title_18=Phillip Xu Homestead +Crus_HistMarker_Title_19=Wilma Ivery Homestead +Crus_HistMarker_Title_20=Tremaine's Last Stand +Crus_HistMarker_Title_21=Fawley's Journey +Crus_HistMarker_Title_22=Rescue of Esther Hurston +Crus_HistMarker_Title_23=Goodbye Geyser +Crus_HistMarker_Title_24=Daymar in Bloom +Crus_HistMarker_Title_25=Erma Triolo Birthplace +Crus_HistMarker_Title_26=Alatorres Forward Operating Base +Crus_HistMarker_Title_27=Hurston Hotline +Crus_HistMarker_Title_28=Cellin's Peak +Crus_HistMarker_Title_29=Daymar's Run +Crus_HistMarker_Title_30=Yela's Plain +Crus_HistMarker_Title_31=Engler Observation Station +Crus_HistMarker_Title_32=Imperator Costigan on Cellin +Crus_HistMarker_Title_33=Borisov's Herd +Crus_HistMarker_Title_34=Sonny's Sham +Crus_HistMarker_Title_35=Lover's Ledge +Crus_HistMarker_Title_36=The Franklin Flip +Crus_HistMarker_Title_37=Meiko Norwood Memorial +Crus_HistMarker_Title_38=Looking for Lost Treasure +Crus_HistMarker_Title_39=The Starman's Farewell +Crus_HistMarker_Title_40=Bruce's Bounty +Crus_HistMarker_Title_41=Cuadrado Tragedy +Crus_HistMarker_Title_42=Bountiful Harvest +Crus_HistMarker_Title_43=Silverton Campsite +Crus_HistMarker_Title_44=Ghost Rocks +Crus_HistMarker_Title_45=Slim Chance Rally +Crus_HistMarker_Title_46=Crusader Landing Test Site +CrusaderSecurity_Allies=Advocacy, Crusader Industries +CrusaderSecurity_RepUI_Area=Stanton II +CrusaderSecurity_RepUI_Description=A subdivision of Crusader Industries, Crusader Security was created after the company purchased Stanton II from UEE in 2865 to perform general policing duties for Orison and the surrounding sector. Preferring to maintain a streamlined protective force, Crusader Security relies heavily on security contractors to bolster their peacekeeping efforts. They strive to maintain a professional and courteous demeanor that will make Crusader employees and visitors feel safe and comfortable. +CrusaderSecurity_RepUI_Focus=Police Force +CrusaderSecurity_RepUI_Founded=2865 +CrusaderSecurity_RepUI_Headquarters=Orison, Crusader, Stanton System +CrusaderSecurity_RepUI_Leadership=Sasha Rust, Director +CrusaderSecurity_RepUI_Name=Crusader Security +CrusaderSecurity_Rivals=Nine Tails +Crusader_ReputationJournal_Agent_Demotion_BodyText=This notice is to inform you that after reviewing your files it has been determined that you no longer meet the qualifications of Security Associate and as such have been demoted to Junior Security Associate, losing all associated benefits.\n\nConsider this a chance to course correct and improve your standings with Crusader Security. If you do improve, we will be happy to reevaluate your standing. +Crusader_ReputationJournal_Agent_Demotion_Title=Crusader Security Demotion - Junior Security Associate +Crusader_ReputationJournal_Agent_Promotion_BodyText=Congratulations!\n\nTo acknowledge your continued contributions to Crusader Security, you have been promoted to Senior Security Associate.\n\nAs a benefit, you will now receive a 10% pay increase on your completed contracts. This is Crusader Security's way of letting you know how much we appreciate all you do. \n\nIf you continue to demonstrate your dedication and proficiency, you may earn the title of Security Partner along with additional benefits.\n\nAll of us here at Crusader Security are very proud of everything you've accomplished so far and look forward to a bright future. +Crusader_ReputationJournal_Agent_Promotion_Title=Crusader Security Promotion - Senior Security Associate +Crusader_ReputationJournal_Applicant_Promotion_BodyText=Congratulations! \n\nYou have been authorized to begin work as a Verified Freelancer for Crusader Security.\n\nContracts that match your qualification levels will be offered through your mobiGlas Contract Manager. We encourage you to regularly check for new contracts as they become available. A high completion rate will earn you the chance for promotion and additional benefits like higher pay. \n \nWe look forward to working together to make Crusader and the surrounding sector a safer place. +Crusader_ReputationJournal_Applicant_Promotion_ShortTitle=Crusader Security Work Authorization +Crusader_ReputationJournal_Applicant_Promotion_Title=Crusader Security Verified Freelancer Authorization +Crusader_ReputationJournal_Generic_Demotion_ShortTitle=Crusader Security Demotion +Crusader_ReputationJournal_Generic_Promotion_ShortTitle=Crusader Security Promotion +Crusader_ReputationJournal_JuniorAgent_Demotion_BodyText=This notice is to inform you that after reviewing your files it has been determined that you no longer meet the qualifications of a Junior Security Associate and as such have been demoted to Verified Freelancer.\n\nConsider this a chance to course correct and improve your standings with Crusader Security. If you do improve, we will be happy to reevaluate your standing. +Crusader_ReputationJournal_JuniorAgent_Demotion_Title=Crusader Security Demotion - Verified Freelancer +Crusader_ReputationJournal_JuniorAgent_Promotion_BodyText=Congratulations!\n\nTo acknowledge your continued contributions to Crusader Security, you have been promoted to Security Associate.\n\nAs a show of our appreciation for all your hard work, you will now receive a 5% pay increase on your completed contracts. \n\nIf you continue to complete contracts and show your dedication to making Crusader safer, you will soon be promoted to a Senior Security Associate and receive an additional payment bonus.\n\nCongratulations again! +Crusader_ReputationJournal_JuniorAgent_Promotion_Title=Crusader Security Promotion - Security Associate +Crusader_ReputationJournal_MasterAgent_Demotion_BodyText=This notice is to inform you that after reviewing your files it has been determined that you no longer meet the qualifications of Preferred Security Partner and as such have been demoted to Security Partner. Your pay bonus has likewise returned to 15%.\n\nThis is quite disappointing considering the high level of performance Crusader Security has come to expect from you. Please know that if you manage to change your current trajectory, we will be happy to reevaluate your standing. +Crusader_ReputationJournal_MasterAgent_Demotion_Title=Crusader Security Demotion - Security Partner +Crusader_ReputationJournal_Probation_Demotion_BodyText=This is to notify you that due to your recent performance issues, you are no longer authorized to work for Crusader Security.\n\nWe wish you the best of luck on your future endeavors.\n +Crusader_ReputationJournal_Probation_Demotion_ShortTitle=Crusader Security Termination +Crusader_ReputationJournal_Probation_Demotion_Title=Crusader Security Termination Notice +Crusader_ReputationJournal_Probation_Promotion_BodyText=Congratulations!\n\nTo acknowledge your outstanding work, you have been promoted to Junior Security Associate.\n\nIf you continue to complete contracts and show your dedication to making Crusader safer, you will soon be promoted to a full Security Associate and receive a payment bonus.\n\nKeep up the great work! +Crusader_ReputationJournal_Probation_Promotion_Title=Crusader Security Promotion - Junior Security Associate +Crusader_ReputationJournal_SeniorAgent_Demotion_BodyText=This notice is to inform you that after reviewing your files it has been determined that you no longer meet the qualifications of Senior Security Associate and as such have been demoted to Security Associate. Your pay bonus has likewise returned to 5%.\n\nConsider this a chance to course correct and improve your standings with Crusader Security. If you do improve, we will be happy to reevaluate your standing. +Crusader_ReputationJournal_SeniorAgent_Demotion_Title=Crusader Security Demotion - Security Associate +Crusader_ReputationJournal_SeniorAgent_Promotion_BodyText=Congratulations!\n\nTo acknowledge your continued contributions to Crusader Security, you have been promoted to Security Partner.\n\nAs a benefit, you will now receive a 15% pay increase on your completed contracts. This bonus is Crusader Security's way of letting you know how much we appreciate all you do. \n\nIf you continue to demonstrate your dedication and proficiency, you may earn the title of Preferred Security Partner along with additional benefits.\n\nWell done on all your outstanding work. +Crusader_ReputationJournal_SeniorAgent_Promotion_Title=Crusader Security Promotion - Security Partner +Crusader_ReputationJournal_VeteranAgent_Demotion_BodyText=This notice is to inform you that after reviewing your files it has been determined that you no longer meet the qualifications of Security Partner and as such have been demoted to Senior Security Associate. Your pay bonus has likewise returned to 10%.\n\nConsider this a chance to course correct and improve your standings with Crusader Security. If you do improve, we will be happy to reevaluate your standing. +Crusader_ReputationJournal_VeteranAgent_Demotion_Title=Crusader Security Demotion - Senior Security Associate +Crusader_ReputationJournal_VeteranAgent_Promotion_BodyText=Congratulations!\n\nThanks to your amazing service and dedication to Crusader Security, you have been promoted to Preferred Security Partner. This is the highest title we reward and very much an honor.\n\nAs a much deserved benefit, you will now receive a 20% pay increase on your completed contracts.\n\nOur sincerest thanks for everything you've done and we look forward to our continued mutual success. +Crusader_ReputationJournal_VeteranAgent_Promotion_Title=Crusader Security Promotion - Preferred Security Partner +Crusader_from=Crusader Security CubbyBlast_Salesperson_Conv_001_1,P=Line 1: blah blah blah -CuriousMonument=值得注意的纪念碑 -CurrentLoadout=当前装配 +CuriousMonument=Curious Monument +CurrentLoadout=Current Loadout Customs_Attendant_Conv_001_1,P=Line 1: blah blah blah Customs_Attendant_Conv_002_1,P=Line 1: blah blah blah DXSH_MCAV_Ad_ANVL_Hornet_Commercial,P=Legendary Fighter Pilot Area Riley once said Give me a fully loaded Hornet, and I ll shake the gates of Heaven.\n\nAnvil Aerospaces Hornets have faced Vanduul, Shion, Pirates and Criminals.\n\nAnvil Aerospaces Hornets have logged more combat time and kills in more theatres than any other ship in the history of Space Combat.\n\nBattle Tested in the harshest conditions, the Hornet has proven time and again its ability to withstand damage, and still be able to dish it out.\n\nWith all the punishment it handles on a daily basis, don=t you think the new Hornet can handle yours\n\nAnvil s New Hornet F7C, see your authorized ship dealer for options. @@ -1674,9 +1674,9 @@ DXSM_SSCV_AEGS_OEM_UI_Comstab_Engaged,P=COMSTAB engaged DXSM_SSCV_AEGS_OEM_UI_Confirmed_Enemy_Target,P=Hostile DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Ready DXSM_SSCV_AEGS_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Ready -DXSM_SSCV_AEGS_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Approved=对接请求已批准。 -DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 +DXSM_SSCV_AEGS_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Approved=Docking request approved. +DXSM_SSCV_AEGS_OEM_UI_Docking_Request_Denied=Docking request denied. DXSM_SSCV_AEGS_OEM_UI_Ejection= DXSM_SSCV_AEGS_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_AEGS_OEM_UI_Flight_TakeOff_Request_Approved,P=Take-off request approved @@ -1989,9 +1989,9 @@ DXSM_SSCV_ARGO_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_ARGO_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_ARGO_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_ARGO_OEM_UI_Destruction_Imminent,P=Destruction near -DXSM_SSCV_ARGO_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_ARGO_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_ARGO_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_ARGO_OEM_UI_Ejection= DXSM_SSCV_ARGO_OEM_UI_Engines= DXSM_SSCV_ARGO_OEM_UI_Engines_Low,P=Engines low @@ -2109,7 +2109,7 @@ DXSM_SSCV_ARGO_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_ARGO_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_ARGO_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_ARGO_OEM_UI_Touch_Down,P=Landed -DXSM_SSCV_ARGO_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_ARGO_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_ARGO_OEM_UI_Waiting,P=Hold DXSM_SSCV_ARGO_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_ARGO_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF @@ -2127,9 +2127,9 @@ DXSM_SSCV_CNOU_OEM_UI_Confirmed_Enemy_Target,P=Hostile Target Confirmed DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected DXSM_SSCV_CNOU_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected DXSM_SSCV_CNOU_OEM_UI_Critical_Hit_A,P=Suffered Critical Hit -DXSM_SSCV_CNOU_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Approved=对接请求已批准。 -DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 +DXSM_SSCV_CNOU_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Approved=Docking request approved. +DXSM_SSCV_CNOU_OEM_UI_Docking_Request_Denied=Docking request rejected. DXSM_SSCV_CNOU_OEM_UI_Ejection= DXSM_SSCV_CNOU_OEM_UI_Engine_Depleted,P=Engine Low DXSM_SSCV_CNOU_OEM_UI_Flight_TakeOff_Initiated,P=Take-off engaged @@ -2301,9 +2301,9 @@ DXSM_SSCV_CRUS_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_CRUS_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_CRUS_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_CRUS_OEM_UI_Destruction_Imminent,P=Destruction near -DXSM_SSCV_CRUS_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_CRUS_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_CRUS_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_CRUS_OEM_UI_Ejection= DXSM_SSCV_CRUS_OEM_UI_Engines= DXSM_SSCV_CRUS_OEM_UI_Engines_Low,P=Engines low @@ -2423,7 +2423,7 @@ DXSM_SSCV_CRUS_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_CRUS_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_CRUS_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_CRUS_OEM_UI_Touch_Down,P=Landed -DXSM_SSCV_CRUS_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_CRUS_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_CRUS_OEM_UI_Waiting,P=Hold DXSM_SSCV_CRUS_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_CRUS_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF @@ -2438,9 +2438,9 @@ DXSM_SSCV_CRUS_OEM_UI_Weapons_Targeting_Online,P=Targeting ON DXSM_SSCV_DRAK_OEM_UI_Confirmed_Enemy_Target,P=Target aquired DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Chaff_Selected,P=Your Noise is ready DXSM_SSCV_DRAK_OEM_UI_Countermeasure_Flare_Selected,P=Your Lures are ready -DXSM_SSCV_DRAK_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_DRAK_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_DRAK_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_DRAK_OEM_UI_Ejection,P=You are now ejecting DXSM_SSCV_DRAK_OEM_UI_Engine_Depleted,P=Thrusters are running Low DXSM_SSCV_DRAK_OEM_UI_HUD_Combat_Mode_Active,P=Weapons mode is on @@ -2596,9 +2596,9 @@ DXSM_SSCV_ESPR_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_ESPR_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_ESPR_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_ESPR_OEM_UI_Destruction_Imminent,P=Destruction near -DXSM_SSCV_ESPR_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_ESPR_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_ESPR_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_ESPR_OEM_UI_Ejection= DXSM_SSCV_ESPR_OEM_UI_Engines= DXSM_SSCV_ESPR_OEM_UI_Engines_Low,P=Engines low @@ -2718,7 +2718,7 @@ DXSM_SSCV_ESPR_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_ESPR_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_ESPR_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_ESPR_OEM_UI_Touch_Down,P=Landed -DXSM_SSCV_ESPR_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_ESPR_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_ESPR_OEM_UI_Waiting,P=Hold DXSM_SSCV_ESPR_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_ESPR_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF @@ -2768,9 +2768,9 @@ DXSM_SSCV_GRIN_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_GRIN_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_GRIN_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_GRIN_OEM_UI_Destruction_Imminent,P=Destruction near -DXSM_SSCV_GRIN_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_GRIN_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_GRIN_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_GRIN_OEM_UI_Ejection= DXSM_SSCV_GRIN_OEM_UI_Engines= DXSM_SSCV_GRIN_OEM_UI_Engines_Low,P=Engines low @@ -2890,7 +2890,7 @@ DXSM_SSCV_GRIN_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_GRIN_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_GRIN_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_GRIN_OEM_UI_Touch_Down,P=Landed -DXSM_SSCV_GRIN_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_GRIN_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_GRIN_OEM_UI_Waiting,P=Hold DXSM_SSCV_GRIN_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_GRIN_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF @@ -2940,9 +2940,9 @@ DXSM_SSCV_KRIG_OEM_UI_Deckshields_25_Percent,P=Deck shield 25% DXSM_SSCV_KRIG_OEM_UI_Deckshields_50_Percent,P=Deck shield 50% DXSM_SSCV_KRIG_OEM_UI_Deckshields_75_Percent,P=Deck shield at 75% DXSM_SSCV_KRIG_OEM_UI_Destruction_Imminent,P=Destruction of ship impending -DXSM_SSCV_KRIG_OEM_UI_Docking_Complete=对接完毕。 -DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=对接请求已批准。 -DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 +DXSM_SSCV_KRIG_OEM_UI_Docking_Complete=Docking concluded. +DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Approved=Request to dock granted. +DXSM_SSCV_KRIG_OEM_UI_Docking_Request_Denied=Request to dock denied. DXSM_SSCV_KRIG_OEM_UI_Ejection,P=Ejection activated DXSM_SSCV_KRIG_OEM_UI_Engines= DXSM_SSCV_KRIG_OEM_UI_Engines_Low,P=Engines low @@ -3060,7 +3060,7 @@ DXSM_SSCV_KRIG_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_KRIG_OEM_UI_Target_Destroyed,P=Target destroyed DXSM_SSCV_KRIG_OEM_UI_Top_Shield_Taking_Damage,P=Top shield under attack DXSM_SSCV_KRIG_OEM_UI_Touch_Down,P=Safe Arrival -DXSM_SSCV_KRIG_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_KRIG_OEM_UI_Wait_For_Dock_Arm=Awaiting docking arm. DXSM_SSCV_KRIG_OEM_UI_Waiting,P=Patience please DXSM_SSCV_KRIG_OEM_UI_Weapons_Charging,P=Energy Weapons charging DXSM_SSCV_KRIG_OEM_UI_Weapons_Missiles_Offline,P=Missiles Disengaged @@ -3110,9 +3110,9 @@ DXSM_SSCV_MISC_OEM_UI_Deckshields_25_Percent,P=Deck shield 25% DXSM_SSCV_MISC_OEM_UI_Deckshields_50_Percent,P=Deck shield 50% DXSM_SSCV_MISC_OEM_UI_Deckshields_75_Percent,P=Deck shield at 75% DXSM_SSCV_MISC_OEM_UI_Destruction_Imminent,P=Destruction of ship impending -DXSM_SSCV_MISC_OEM_UI_Docking_Complete=对接完毕。 -DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=对接请求已批准。 -DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=对接请求已拒绝。 +DXSM_SSCV_MISC_OEM_UI_Docking_Complete=Docking concluded. +DXSM_SSCV_MISC_OEM_UI_Docking_Request_Approved=Request to dock granted. +DXSM_SSCV_MISC_OEM_UI_Docking_Request_Denied=Request to dock denied. DXSM_SSCV_MISC_OEM_UI_Ejection= DXSM_SSCV_MISC_OEM_UI_Engines= DXSM_SSCV_MISC_OEM_UI_Engines_Low,P=Engines low @@ -3234,7 +3234,7 @@ DXSM_SSCV_MISC_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_MISC_OEM_UI_Target_Destroyed,P=Target destroyed DXSM_SSCV_MISC_OEM_UI_Top_Shield_Taking_Damage,P=Top shield under attack DXSM_SSCV_MISC_OEM_UI_Touch_Down,P=Safe Arrival -DXSM_SSCV_MISC_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_MISC_OEM_UI_Wait_For_Dock_Arm=Awaiting docking arm. DXSM_SSCV_MISC_OEM_UI_Waiting,P=Patience please DXSM_SSCV_MISC_OEM_UI_Warning_Cargo_Full= DXSM_SSCV_MISC_OEM_UI_Warning_Deposit_Power_Crit= @@ -3253,8 +3253,8 @@ DXSM_SSCV_ORIG_OEM_UI_Confirmed_Enemy_Target= DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Chaff_Selected,P=Noise countermeasure active DXSM_SSCV_ORIG_OEM_UI_Countermeasure_Flare_Selected,P=Decoy countermeasure active DXSM_SSCV_ORIG_OEM_UI_Critical_Hit_B= -DXSM_SSCV_ORIG_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_ORIG_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_ORIG_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_ORIG_OEM_UI_Docking_Request_Approved=Docking has been approved. DXSM_SSCV_ORIG_OEM_UI_Ejection,P=Prepare to Eject DXSM_SSCV_ORIG_OEM_UI_Engine_Depleted,P=Thrusters depleting rapidly DXSM_SSCV_ORIG_OEM_UI_Generic_Offline_B= @@ -3375,8 +3375,8 @@ DXSM_SSCV_RSI_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected DXSM_SSCV_RSI_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected DXSM_SSCV_RSI_OEM_UI_Critical_Hit_A= DXSM_SSCV_RSI_OEM_UI_Critical_Hit_B= -DXSM_SSCV_RSI_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_RSI_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_RSI_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_RSI_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_RSI_OEM_UI_Ejection,P=Ejection Initiated DXSM_SSCV_RSI_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_RSI_OEM_UI_Generic_Offline_B= @@ -3500,8 +3500,8 @@ DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Chaff_Selected,P=Noise Selected DXSM_SSCV_TMBL_OEM_UI_Countermeasure_Flare_Selected,P=Decoy Selected DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_A= DXSM_SSCV_TMBL_OEM_UI_Critical_Hit_B= -DXSM_SSCV_TMBL_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_TMBL_OEM_UI_Docking_Request_Approved=对接已批准。 +DXSM_SSCV_TMBL_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_TMBL_OEM_UI_Docking_Request_Approved=Docking approved. DXSM_SSCV_TMBL_OEM_UI_Ejection,P=Ejection Initiated DXSM_SSCV_TMBL_OEM_UI_Engine_Depleted,P=Engines Low DXSM_SSCV_TMBL_OEM_UI_Generic_Offline_B= @@ -3658,9 +3658,9 @@ DXSM_SSCV_VNCL_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_VNCL_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_VNCL_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_VNCL_OEM_UI_Destruction_Imminent,P=Destruction near -DXSM_SSCV_VNCL_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_VNCL_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_VNCL_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_VNCL_OEM_UI_Ejection= DXSM_SSCV_VNCL_OEM_UI_Engines= DXSM_SSCV_VNCL_OEM_UI_Engines_Low,P=Engines low @@ -3778,7 +3778,7 @@ DXSM_SSCV_VNCL_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_VNCL_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_VNCL_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_VNCL_OEM_UI_Touch_Down,P=Landed -DXSM_SSCV_VNCL_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_VNCL_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_VNCL_OEM_UI_Waiting,P=Hold DXSM_SSCV_VNCL_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_VNCL_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF @@ -3828,9 +3828,9 @@ DXSM_SSCV_XIAN_OEM_UI_Deckshields_25_Percent,P=Deck shields: 25% DXSM_SSCV_XIAN_OEM_UI_Deckshields_50_Percent,P=Deck shields: 50% DXSM_SSCV_XIAN_OEM_UI_Deckshields_75_Percent,P=Deck shields: 75% DXSM_SSCV_XIAN_OEM_UI_Destruction_Imminent,P=Destruction near -DXSM_SSCV_XIAN_OEM_UI_Docking_Complete=对接完成。 -DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Approved=对接已批准。 -DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Denied=对接已拒绝。 +DXSM_SSCV_XIAN_OEM_UI_Docking_Complete=Docking complete. +DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Approved=Docking approved. +DXSM_SSCV_XIAN_OEM_UI_Docking_Request_Denied=Docking denied. DXSM_SSCV_XIAN_OEM_UI_Ejection= DXSM_SSCV_XIAN_OEM_UI_Engines= DXSM_SSCV_XIAN_OEM_UI_Engines_Low,P=Engines low @@ -3948,7 +3948,7 @@ DXSM_SSCV_XIAN_OEM_UI_Systems_Weapon_Destroyed,P=Weapon destroyed DXSM_SSCV_XIAN_OEM_UI_Target_Destroyed,P=Target DESTROYED DXSM_SSCV_XIAN_OEM_UI_Top_Shield_Taking_Damage,P=Attack on top shield DXSM_SSCV_XIAN_OEM_UI_Touch_Down,P=Landed -DXSM_SSCV_XIAN_OEM_UI_Wait_For_Dock_Arm=等待对接臂。 +DXSM_SSCV_XIAN_OEM_UI_Wait_For_Dock_Arm=Hold for dock arm. DXSM_SSCV_XIAN_OEM_UI_Waiting,P=Hold DXSM_SSCV_XIAN_OEM_UI_Weapons_Charging,P=Weapons charging DXSM_SSCV_XIAN_OEM_UI_Weapons_Missiles_Offline,P=Missiles OFF @@ -3965,125 +3965,125 @@ Darneely_Convo_Mission=I'm looking for work. Darneely_Convo_Scrap=I've got some scrap to sell. Darneely_Rivals=N/A DataDownload_From=~mission(Contractor) -DataDownload_Mission_Waypoint=WIP 造假窝点。 -DataDownload_Mobi_Description=WIP 听说你是干这活的合适人选,让我直接切入主题。我们在一处旧废墟找到了一个UEC造假窝点。如果你能快点去造假窝点,你就能为自己下载点UEC了。他们派了一些守卫保护着那个废墟,但我相信你能处理好的。喔,还有最后的一件事。我并不是唯一知道这个消息的人,所以不要放松警惕。 -DataDownload_Mobi_Title=WIP 造假窝点。 -DataDownload_Obj_LongDescription=击败守卫并从造假窝点偷走东西。 +DataDownload_Mission_Waypoint=WIP Counterfeit Stations. +DataDownload_Mobi_Description=WIP I have heard you are the right person for this job, so I will cut to the chase. We have located a UEC counterfeiting station at an old wreck site. If you get to the counterfeiting station quickly, you will be able to download the UEC for yourself. They have got some guards defending the wreck site, but I'm sure you'll be able to handle it. Oh and a final heads up. I am not the only person with this information, so expect a fight. +DataDownload_Mobi_Title=WIP Counterfeit Stations. +DataDownload_Obj_LongDescription=Defeat the guards and steal from the counterfeit stations. DataDownload_Obj_Pool=29900 / 29900 -DataDownload_Obj_ShortDescription=从造假窝点偷东西。 -DataDownload_Screen_Shutdown=关闭 -DataDownload_Screen_Status_01=生成 -DataDownload_Screen_Status_02=正在下载 -DataDownload_Screen_Withdraw=退出 -DataHeist_Complete_UploadedRequiredServers=上传完成 +DataDownload_Obj_ShortDescription=Steal from the counterfeit stations. +DataDownload_Screen_Shutdown=Shutdown +DataDownload_Screen_Status_01=Generating +DataDownload_Screen_Status_02=Downloading  +DataDownload_Screen_Withdraw=Withdraw +DataHeist_Complete_UploadedRequiredServers=Uploads Completed DataHeist_Description,P=~mission(Contractor|DataHeistDescription) DataHeist_Description_E,P=~mission(Contractor|DataHeistDescription_E) -DataHeist_Description_FileSize_Token_001=但幸运的是文件的数据量非常小 -DataHeist_Description_FileSize_Token_002=但是文件的数据量大小很正常,所以你不会等太久 -DataHeist_Description_FileSize_Token_003=由于数据量较大,预计需要传输一段时间。 -DataHeist_Description_FilesPlural_Token_001,P=文件 -DataHeist_Description_FilesPlural_Token_002,P=文件 +DataHeist_Description_FileSize_Token_001=but thankfully the data size per file is pretty small. +DataHeist_Description_FileSize_Token_002=but the data size is pretty normal, so you won't be waiting around too long +DataHeist_Description_FileSize_Token_003=and with the large data size, expect the transfer to take a while. +DataHeist_Description_FilesPlural_Token_001,P=file +DataHeist_Description_FilesPlural_Token_002,P=files DataHeist_Description_H,P=~mission(Contractor|DataHeistDescription_H) -DataHeist_Description_Leeway_Token_001=这个设施有大量的备份服务器,所以如果有一些被破坏了,不要惊慌。 -DataHeist_Description_Leeway_Token_002=这里有几个备份服务器,所以我们有些容错的余地。 -DataHeist_Description_Leeway_Token_003=这里只有一个备份服务器,所以要确保它不会被破坏。 -DataHeist_Description_Leeway_Token_004=这里没有备份服务器,所以别搞砸了 -DataHeist_Description_LengthOfTime_Token_001=无论如何,对于这个工作,应该是快速且容易的。 -DataHeist_Description_LengthOfTime_Token_002=从各方面考虑,整件事不会花太长时间。 -DataHeist_Description_LengthOfTime_Token_003=考虑到所有这些,这份工作可能需要一段时间,所以要做好相应的准备。 -DataHeist_Description_LengthOfTime_Token_004=不要指望这是一个很快就能结束的工作。计划会在那里待很长一段时间。 +DataHeist_Description_Leeway_Token_001=The facility has loads of backup servers, so don’t lose your head if some get destroyed. +DataHeist_Description_Leeway_Token_002=There’s a few backup servers on-site, so we have a small margin for error. +DataHeist_Description_Leeway_Token_003=There's only a single backup server, so make sure it doesn’t get destroyed. +DataHeist_Description_Leeway_Token_004=There aren't any backup servers at this facility, so don't mess up. +DataHeist_Description_LengthOfTime_Token_001=Anyways, as far as jobs go, this one should be quick and easy. +DataHeist_Description_LengthOfTime_Token_002=All things considered, the whole thing shouldn't take too long. +DataHeist_Description_LengthOfTime_Token_003=All that in mind, the job could take a while, so prepare accordingly. +DataHeist_Description_LengthOfTime_Token_004=Don’t expect this to be a quick job. Plan on being there for a good amount of time. DataHeist_Description_M,P=~mission(Contractor|DataHeistDescription_M) -DataHeist_Description_Quantity_Token_001=我只想要一份重要的文件, -DataHeist_Description_Quantity_Token_002=我需要从他们的服务器中提取一些特定的文件, -DataHeist_Description_Quantity_Token_003=我需要他们锁起来的几个文件, -DataHeist_Description_Quantity_Token_004=我需要下载几个文件, -DataHeist_Description_Quantity_Token_005=我要下载很多文件, +DataHeist_Description_Quantity_Token_001=I'm only after one important file here, +DataHeist_Description_Quantity_Token_002=I need to pull a few specific files from their servers, +DataHeist_Description_Quantity_Token_003=I'm looking to get several files they've got locked up, +DataHeist_Description_Quantity_Token_004=I need to download a number of files, +DataHeist_Description_Quantity_Token_005=I'll be downloading a bunch of files, DataHeist_Description_Tutorial=~mission(Contractor|DataHeistDescriptionTutorial) DataHeist_Description_VE,P=~mission(Contractor|DataHeistDescription_VE) DataHeist_Description_VH,P=~mission(Contractor|DataHeistDescription_VH) -DataHeist_ECT_Access=已锁定 - 插入访问卡 -DataHeist_ECT_Access_AccessCardInvalid=无效证书 -DataHeist_ECT_Access_CardConfiscated=! 卡片已被查封 - 联系管理员 ! -DataHeist_ECT_Access_Denied=拒绝访问 -DataHeist_ECT_Access_Granted=允许访问 -DataHeist_ECT_Access_InsertAccessCard=插入访问卡 -DataHeist_ECT_Access_ReadingCard=正在读取访问卡 -DataHeist_ECT_Access_SecurityBreach=! 检测到安全漏洞 - 主机已锁定 ! -DataHeist_ECT_Access_SystemLockdown=系统已锁定 -DataHeist_ECT_Access_TerminalLocked=终端已锁定 -DataHeist_ECT_Access_Welcome=欢迎 -DataHeist_ECT_AttentionRequired_TopBarInfo=需要注意 -DataHeist_ECT_Connection_Allow=已接受 -DataHeist_ECT_Connection_Info=专员画面连接接入中: +DataHeist_ECT_Access=LOCKED - Insert Access Card +DataHeist_ECT_Access_AccessCardInvalid=Invalid Credentials +DataHeist_ECT_Access_CardConfiscated=! Card Confiscated - Contact Admin ! +DataHeist_ECT_Access_Denied=Access Denied +DataHeist_ECT_Access_Granted=Access Granted +DataHeist_ECT_Access_InsertAccessCard=Insert Access Card +DataHeist_ECT_Access_ReadingCard=Reading Access Card +DataHeist_ECT_Access_SecurityBreach=! Security Breach Detected - Mainframe Locked Down ! +DataHeist_ECT_Access_SystemLockdown=System Lockdown +DataHeist_ECT_Access_TerminalLocked=Terminal Locked +DataHeist_ECT_Access_Welcome=Welcome +DataHeist_ECT_AttentionRequired_TopBarInfo=Attention Required +DataHeist_ECT_Connection_Allow=Accept +DataHeist_ECT_Connection_Info=Incoming Spec.Feed connection: DataHeist_ECT_Connection_Info_IP=~mission(IPAddress) -DataHeist_ECT_Connection_Lost=连接丢失 -DataHeist_ECT_Connection_Reject=拒绝 -DataHeist_ECT_Notification_ExternalRequest=! 外部访问请求 ! -DataHeist_ECT_Notification_RemoteConnectionCancelled=! 远程连接终止 ! -DataHeist_ECT_Notification_SecurityBreach=!检测到安全漏洞 - 请检查本地终端! -DataHeist_ECT_Notification_ServerDisconnected=!服务器断开连接! -DataHeist_ECT_Notification_ServerNotResponding=! 服务器无响应 ! -DataHeist_ECT_UploadCancelled=上传已取消 -DataHeist_ECT_UploadComplete=上传完成 -DataHeist_ECT_UploadFailed_TopBarInfo=上传失败 -DataHeist_ECT_UploadHalted_MiddleInfo=继续上传前必须等待服务器冷却。 -DataHeist_ECT_UploadHalted_TopBarInfo=上传已暂停 -DataHeist_ECT_Uploading_MiddleInfo_End=数据传输正在进行。 -DataHeist_ECT_Uploading_MiddleInfo_Start=服务器 -DataHeist_ECT_Uploading_MiddleInfo_Total=上传总进度 -DataHeist_ECT_Uploading_TopBarInfo=上传中... -DataHeist_Fail_DeniedConnectionTooManyTimes=骇入连接失败 -DataHeist_Fail_LocationDestroyedData=数据被销毁 -DataHeist_Fail_LostTooManyServer=重要服务器受损 +DataHeist_ECT_Connection_Lost=Connection Lost +DataHeist_ECT_Connection_Reject=Deny +DataHeist_ECT_Notification_ExternalRequest=! External Request for Access ! +DataHeist_ECT_Notification_RemoteConnectionCancelled=! Remote Connection Terminated ! +DataHeist_ECT_Notification_SecurityBreach=! Security Breach Detected - Check Local Terminals ! +DataHeist_ECT_Notification_ServerDisconnected=! Server Disconnected ! +DataHeist_ECT_Notification_ServerNotResponding=! Server Not Responding ! +DataHeist_ECT_UploadCancelled=Upload Cancelled +DataHeist_ECT_UploadComplete=Upload Complete +DataHeist_ECT_UploadFailed_TopBarInfo=Upload Failed +DataHeist_ECT_UploadHalted_MiddleInfo=Servers must cool before upload can proceed. +DataHeist_ECT_UploadHalted_TopBarInfo=Upload Halted +DataHeist_ECT_Uploading_MiddleInfo_End= data transfer in progress. +DataHeist_ECT_Uploading_MiddleInfo_Start=Server +DataHeist_ECT_Uploading_MiddleInfo_Total=Total Upload Progress +DataHeist_ECT_Uploading_TopBarInfo=Uploading... +DataHeist_Fail_DeniedConnectionTooManyTimes=Failed to Connect Hacker +DataHeist_Fail_LocationDestroyedData=Data Destroyed +DataHeist_Fail_LostTooManyServer=Necessary Servers Compromised DataHeist_From=~mission(Contractor|DataHeistFrom) DataHeist_IP_Generic=2001:0db8:85a3::8a2e:0370:7334 -DataHeist_IntT_AdminLine=重置代码为 -DataHeist_IntT_DataHeist_IntT_ClimateControlDisabled=此服务器冷却系统停用: -DataHeist_IntT_GarbageLine=连接终止 - 防火墙启动 -DataHeist_IntT_GarbageLine_01=主动上传查询数据 - 由服务器集群主动上传 -DataHeist_IntT_GarbageLine_02=解锁服务器集群的冷却系统控制 -DataHeist_IntT_GarbageLine_03=中止上传 - 需要管理员权限 -DataHeist_IntT_GarbageLine_04=外部连接接入中 -DataHeist_IntT_GarbageLine_05=警告 - 停用冷却系统可能导致数据损坏 -DataHeist_IntT_GarbageLine_07=是否确定要继续 Y/N - (Y) -DataHeist_IntT_IntrusionActive_Disconnect_Notify=! 防火墙启动 - 连接终止 ! -DataHeist_IntT_IntrusionActive_Notify=! 计划外的外部连接 ! -DataHeist_IntT_IntrusionNotActive_Notify=无通知 -DataHeist_IntT_WindowName=远程控制台 -DataHeist_Obj_01_GetToLocation_Display,P=访问位于 ~mission(Location) 的主机 -DataHeist_Obj_01_GetToLocation_Long=使用密钥或其他方式访问位于~mission(Location|Address)的主机。 -DataHeist_Obj_01_GetToLocation_Marker=访问主机 -DataHeist_Obj_01_GetToLocation_Short=访问位于 ~mission(Location) 的主机 -DataHeist_Obj_02_GainAccessToMainframe_Display,P=访问主机。 -DataHeist_Obj_02_GainAccessToMainframe_Long,P=获取数据主机的访问权限。 -DataHeist_Obj_02_GainAccessToMainframe_Marker,P=主机 -DataHeist_Obj_02_GainAccessToMainframe_MarkerB,P=终端访问插槽 -DataHeist_Obj_02_GainAccessToMainframe_Short,P=访问主机 -DataHeist_Obj_02a_GetAHackChip_Long,P=带上密钥以防主机被锁定。 -DataHeist_Obj_02a_GetAHackChip_Short,P=带上密钥 -DataHeist_Obj_02b_FindAccessCard_Long,P=找到该地点中技术人员身上的ID访问卡。 -DataHeist_Obj_02b_FindAccessCard_Short,P=搜刮一张ID访问卡 -DataHeist_Obj_03_DefendHack_Long,P=保护骇入主机 -DataHeist_Obj_03_DefendHack_Short,P=保护骇入 -DataHeist_Obj_04_CommenceUpload_Display,P=允许主机上的连接请求 -DataHeist_Obj_04_CommenceUpload_Long=接受主机的远程连接。 -DataHeist_Obj_04_CommenceUpload_Marker=已接受连接 -DataHeist_Obj_04_CommenceUpload_Short=已接受远程连接 -DataHeist_Obj_05_DefendUpload_Display,P=保护上传和数据服务器。 -DataHeist_Obj_05_DefendUpload_Long,P=保护上传和关键数据服务器。 -DataHeist_Obj_05_DefendUpload_Short,P=保护上传 -DataHeist_Obj_06_ReactivateServerSafetyMeasures_Display=剩余的过热服务器:~mission(IntrusionsAmount) -DataHeist_Obj_06_ReactivateServerSafetyMeasures_Long=防止服务器过热或控制终端导致的下载中断。 -DataHeist_Obj_06_ReactivateServerSafetyMeasures_Short=防止服务器过热 -DataHeist_Obj_07_UploadCount_Display,P=上传 ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete). -DataHeist_Obj_07_UploadCount_Long=上传 ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete) 台服务器。 -DataHeist_Obj_07_UploadCount_Short=上传 ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete) -DataHeist_Obj_08_LeaveOrContinue_Display,P=从该地点撤离或上传更多的服务器数据。 -DataHeist_Obj_08_LeaveOrContinue_Long,P=从区域中撤离以结束合约或继续上传以获取额外奖金。 -DataHeist_Obj_08_LeaveOrContinue_Short,P=从该地点撤离或上传更多的服务器数据 +DataHeist_IntT_AdminLine=Reset code to +DataHeist_IntT_DataHeist_IntT_ClimateControlDisabled=Cooling System disabled for Server: +DataHeist_IntT_GarbageLine=Connection terminated - Firewall Activated +DataHeist_IntT_GarbageLine_01=Query active uploads - Active upload from server cluster +DataHeist_IntT_GarbageLine_02=Unlock Cooling System control for server cluster +DataHeist_IntT_GarbageLine_03=Abort upload - Admin access required +DataHeist_IntT_GarbageLine_04=Incoming external connection +DataHeist_IntT_GarbageLine_05=Warning - disabling Cooling System may lead to data corruption +DataHeist_IntT_GarbageLine_07=Are you sure you want to continue Y/N - (Y) +DataHeist_IntT_IntrusionActive_Disconnect_Notify=! FIREWALL ACTIVATED - CONNECTION TERMINATED ! +DataHeist_IntT_IntrusionActive_Notify=! UNEXPECTED EXTERNAL CONNECTION ! +DataHeist_IntT_IntrusionNotActive_Notify=No Notifications +DataHeist_IntT_WindowName=Remote Console +DataHeist_Obj_01_GetToLocation_Display,P=Access the Mainframe at ~mission(Location) +DataHeist_Obj_01_GetToLocation_Long=Access the mainframe at ~mission(Location|Address) using a cryptokey or other means. +DataHeist_Obj_01_GetToLocation_Marker=Access Mainframe +DataHeist_Obj_01_GetToLocation_Short=Access the Mainframe at ~mission(Location) +DataHeist_Obj_02_GainAccessToMainframe_Display,P=Access Mainframe. +DataHeist_Obj_02_GainAccessToMainframe_Long,P=Gain Access to the Data Mainframe. +DataHeist_Obj_02_GainAccessToMainframe_Marker,P=Mainframe. +DataHeist_Obj_02_GainAccessToMainframe_MarkerB,P=Terminal access slot. +DataHeist_Obj_02_GainAccessToMainframe_Short,P=Access Mainframe. +DataHeist_Obj_02a_GetAHackChip_Long,P=Take a cryptokey in case the mainframe is locked. +DataHeist_Obj_02a_GetAHackChip_Short,P=Take a cryptokey. +DataHeist_Obj_02b_FindAccessCard_Long,P=Find an ID access card on a technician at the location. +DataHeist_Obj_02b_FindAccessCard_Short,P=Loot an ID access card. +DataHeist_Obj_03_DefendHack_Long,P=Defend Mainframe Hack +DataHeist_Obj_03_DefendHack_Short,P=Defend Hack +DataHeist_Obj_04_CommenceUpload_Display,P=Allow connection request on Mainframe +DataHeist_Obj_04_CommenceUpload_Long=Accept the remote connection to the mainframe. +DataHeist_Obj_04_CommenceUpload_Marker=Accept Connection +DataHeist_Obj_04_CommenceUpload_Short=Accept Remote Connection +DataHeist_Obj_05_DefendUpload_Display,P=Defend upload and data servers. +DataHeist_Obj_05_DefendUpload_Long,P=Defend upload and the key data servers. +DataHeist_Obj_05_DefendUpload_Short,P=Defend upload. +DataHeist_Obj_06_ReactivateServerSafetyMeasures_Display=Overheating Servers Remaining: ~mission(IntrusionsAmount) +DataHeist_Obj_06_ReactivateServerSafetyMeasures_Long=Prevent servers from overheating and interrupting the download via their control terminals. +DataHeist_Obj_06_ReactivateServerSafetyMeasures_Short=Prevent Servers Overheating +DataHeist_Obj_07_UploadCount_Display,P=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete). +DataHeist_Obj_07_UploadCount_Long=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete) servers. +DataHeist_Obj_07_UploadCount_Short=Upload ~mission(NumOfServersUploaded) / ~mission(NumOfServersMinToComplete) +DataHeist_Obj_08_LeaveOrContinue_Display,P=Extract from location or Upload extra server data. +DataHeist_Obj_08_LeaveOrContinue_Long,P=Extract from area to end contract or continue uploading for bonuses. +DataHeist_Obj_08_LeaveOrContinue_Short,P=Extract from location or Upload extra server data. DataHeist_Obj_DebugCode=~mission(IntrusionKeypadCode) -DataHeist_Obj_Intrusion_IntrusionMarker=搜索服务器的访问代码 -DataHeist_Obj_Intrusion_ServerMarker=启用冷却系统 +DataHeist_Obj_Intrusion_IntrusionMarker=Locate Server Access Code +DataHeist_Obj_Intrusion_ServerMarker=Enable Cooling DataHeist_ServerName_001=S-594 DataHeist_ServerName_002=S-667 DataHeist_ServerName_003=S-317 @@ -4098,39 +4098,39 @@ DataHeist_ServerRackName_002=SR-B DataHeist_ServerRackName_003=SR-C DataHeist_ServerRackName_004=SR-D DataHeist_ServerRackName_005=SR-E -DataHeist_SvR_Cooling_Disable=禁用 -DataHeist_SvR_Cooling_Disabled=冷却系统离线 -DataHeist_SvR_Cooling_Enable=启用 -DataHeist_SvR_Cooling_Enabled=冷却系统在线 -DataHeist_SvR_Cooling_Status=冷却系统: -DataHeist_SvR_Cooling_Status_Off=离线 -DataHeist_SvR_Cooling_Status_Off_Ext=被远程访问禁用 -DataHeist_SvR_Cooling_Status_On=在线 -DataHeist_SvR_DataTransfer=数据传输 -DataHeist_SvR_Temperature=温度 -DataHeist_SvR_Terminal_TopInfo=服务器冷却系统 +DataHeist_SvR_Cooling_Disable=Disable +DataHeist_SvR_Cooling_Disabled=Cooling System Offline +DataHeist_SvR_Cooling_Enable=Enable +DataHeist_SvR_Cooling_Enabled=Cooling System Online +DataHeist_SvR_Cooling_Status=Cooling System: +DataHeist_SvR_Cooling_Status_Off=Offline +DataHeist_SvR_Cooling_Status_Off_Ext=Disabled via Remote Access +DataHeist_SvR_Cooling_Status_On=Online +DataHeist_SvR_DataTransfer=Data Transfer +DataHeist_SvR_Temperature=Temperature +DataHeist_SvR_Terminal_TopInfo=Server Cooling Systems DataHeist_Title=~mission(Contractor|DataHeistTitle) DataHeist_Title_E,P=~mission(Contractor|DataHeistTitle_E) DataHeist_Title_H,P=~mission(Contractor|DataHeistTitle_H) DataHeist_Title_M,P=~mission(Contractor|DataHeistTitle_M) DataHeist_Title_VE,P=~mission(Contractor|DataHeistTitle_VE) DataHeist_Title_VH,P=~mission(Contractor|DataHeistTitle_VH) -Datapad_TextTest=请...\n不要...\n泄露...\n这个...\n任务... -Datapad_general_01_msg=亲爱的大伙,\n\n我们想提醒你们,休息室是用来享受的,但它的维护取决于我们所有人。请将垃圾丢弃在适当的容器中,并清洗您使用的任何餐具或器皿。另外,加热含有鱼或其他强烈气味食物的饭菜时,请打开排气扇。最后,协议要求武器要么随身携带,要么存放在您的储物柜中,不要让他们躺在公共区域。\n\n感谢您对上述事项的理解和遵守。只有齐心协力,我们才能让这个工作场所对所有人都更好! -Datapad_general_01_recipient=收件人:全体人员 -Datapad_general_01_subject=主题:休息室礼仪 -Datapad_general_02_msg=大家好\n\n欢迎我们安全团队的最新成员Shoji Cunniff。在加入我们之前,在加入我们之前,Shoji 作为一名独立的安全专家工作,拥有超过15年在不稳定星系中的工作经验,包括夏戎,马格努斯和派罗。 Shoji在过去五年中专门从事奈克瑟斯/内克萨斯/纽链提供保护服务和执行护送任务。\n \nShoji Cunniff是我们新的安全专业人员 I,他将专注于维护安全协议并保卫该站点免受敌对行动者的侵害。Shoji 期待成为团队的一员所带来的同志情谊,并更新和扩展他作为安保专业人员的技能,并更好地了解斯坦顿系统。\n\n请和我们一起欢迎Shoji加入团队! -Datapad_general_02_recipient=收件人:全体人员 -Datapad_general_02_subject=主题:欢迎我们最新的团队成员! -Datapad_general_03_msg=卡斯狂热粉丝们,\n\n传言是真的!埃尔罗伊·卡斯回来了,还为我们带来了他跨越各种流派的职业生涯中最难忘和最亲密的体验。这位传奇的多才多艺的艺术家和表演者已经掌管了一艘890 跃动,并将其变成了一个终极场所,部分是表演空间,部分是艺术画廊,也是一个完整的感官体验的终极场所。\n\n作为经过认证的卡斯狂热分子,埃尔罗伊为您提供购买这种独家体验门票的机会。探索这艘船,看看他一些最着名和最有争议的艺术装置,跳进一个模拟舱,被传送到埃尔罗伊最传奇的影像表演的场景中,然后跳舞度过这一天,欣赏一场亲密且跨越职业生涯的音乐表演。这保证是你一生中仅此一次,与你以往体验完全不同的事件。\n\n如果您有兴趣与埃尔罗伊·卡斯以及一艘充满狂热粉丝的飞船度过一天感兴趣,请回复这条消息以获取价格和地点详情。由于活动的亲密性,门票数量非常有限,且不能转售或转让。不要错过这次机会,欣赏这位神秘、煽动性和不拘一格的表演者的最新杰作! -Datapad_general_03_recipient=收件人:CassaNovaKid08 -Datapad_general_03_subject=主题:埃尔罗伊·卡斯粉丝俱乐部:独家预售! -Datapad_general_04_msg=生日快乐!!\n\n希望你有一个美好的一天,并花了一些时间来庆祝。你值得拥有它的努力。想让你知道我在想你,希望你的明年充满健康、幸福和好运。\n\n下次你来18区时告诉我,我会请你吃晚餐庆祝。\n\n干杯!\n哈里森 -Datapad_general_04_recipient=收件人:雷吉 -Datapad_general_04_subject=主题:生日快乐! -Datapad_general_05_msg=将此视为友好的提醒,因为我看到您没有写下以下任何内容:\n\n罗斯曼姜汁酒(6 瓶装)\n瑞克与子烈火特调朗姆酒(请不要选原味)\n斯莫尔茨(12 瓶装)\n利伯蒂湖啤酒(12 瓶装)\n- 最好是艾若利伯蒂,实在不行派克利伯蒂也可以。\n两瓶矿工峡谷 (一瓶红的,一瓶白的)\n一瓶夜莺 12\n几罐佩普斯\n叮当饼干 (给卡拉)\n一把混搭肉条\n马氏即食餐 (多种口味)\n克尔维恩加强\n扎拉内克斯极限\n\n如果你有什么问题就联系我!\n\nKP\n -Datapad_general_05_recipient=致:朱尼厄斯 -Datapad_general_05_subject=主旨:购物清单 +Datapad_TextTest=Dont...\nLeak...\nThis...\nMission...\nPlz... +Datapad_general_01_msg=Dear All,\n\nWe would like to remind you that the break room is meant to be enjoyed, but its upkeep falls to all of us. Please dispose of trash in the proper receptacles and wash any dishes or utensils that you use. Also, when warming meals containing fish or other strong smelling foods, please turn on the exhaust fan. Finally, protocol requires that weapons either be kept on your person or stored in your locker and not left lying about common areas. \n\nThanks for your understanding and compliance in the matters above. Only together can we make this workplace better for all! +Datapad_general_01_recipient=To: All Personnel +Datapad_general_01_subject=Subject: Break Room Etiquette +Datapad_general_02_msg=Hi All, \n\nPlease welcome the newest member of our security team, Shoji Cunniff. Before joining us, Shoji worked as an independent security professional with over 15 years of experience in volatile systems, including Charon, Magnus, and Pyro. Shoji spent the past five years exclusively in Nexus providing protection services and running escort missions.\n \nShoji Cunniff is our new Security Professional I, and will be focused on upholding security protocols and defending the site against hostile actors. Shoji looks forward to the comradery that comes with being a part of a team, updating and expanding his skills as a security professional, and getting to know the Stanton system better. \n\nPlease join us in welcoming Shoji to the team! +Datapad_general_02_recipient=To: All Personnel +Datapad_general_02_subject=Subject: Welcome Our Newest Team Member! +Datapad_general_03_msg=Fellow Cass-fanatic, \n\nThe rumors are true! Ellroy Cass is back to deliver the most memorable and intimate experience of his genre-defying career. The legendary multi-hyphenate artist and performer has commandeered an 890 Jump and turned it into the ultimate venue that’s part performance space, part art gallery, and a complete sensory experience.\n\nAs a certified Cass-fanatic, Ellroy is offering you the opportunity to purchase a ticket to this exclusive experience. Explore the ship to see some of his most famous and controversial art installations, hop into a simpod to be transported into scenes from some of Ellroy’s most legendary vid performances, and then dance the day away to an intimate and career-spanning music set. It’s guaranteed to be a once-in-a-lifetime event unlike anything you’ve ever experienced. \n\nIf you are interested in spending a day with Ellroy Cass and a ship full of fellow fanatics, reply to the comm for price and location details. Due to the intimate nature of the event, tickets are extremely limited and cannot be resold or transferred. Don’t miss your chance to see the latest masterpiece from this enigmatic, incendiary, and boundary-pushing performer! +Datapad_general_03_recipient=To: CassaNovaKid08 +Datapad_general_03_subject=Subject: Ellroy Cass Fan Club: Exclusive Pre-sale! +Datapad_general_04_msg=Happy birthday!! \n\nHoping you had a great day and took some time off to celebrate. You deserve it with how hard you work. Wanted to let you know I’m thinking of you, and hope your next year is filled with health, happiness, and a whole lot of luck. \n\nLet me know next time you’re in Area18 and I’ll buy you dinner to celebrate. \n\nCheers!\nHarrison +Datapad_general_04_recipient=To: Reggie +Datapad_general_04_subject=Subject: Happy Birthday! +Datapad_general_05_msg=Consider this a friendly reminder, since I saw you didn’t write any of this down:\n\nRothman’s Ginger Elixir (6 pack)\nRecor & Son Firedbrand Extra Spiced Rhum (Please NOT the Original)\nSmoltz (12 pack)\nLiberty Lake (12 pack)\n- Aero Liberty, if possible. Otherwise Pike Liberty works.\nTwo bottles of Miner’s Gap (One red, one white)\nBottle of Nightingale 12\nBunch of Pips\nRingalings (For Kara)\nHandful of Snaggle Sticks\nMa’s Ready to Eat (Variety pack)\nCorvium Plus\nZaranex MAX\n\nComm me if you have any questions!\n\nKP\n +Datapad_general_05_recipient=To: Junius +Datapad_general_05_subject=Subject: Shopping List Debug_Text_Bounty_Intro_Desc=*WIP* Bounty Intro Description Debug_Text_Bounty_Intro_Title=*WIP* Bounty Intro Title Debug_Text_Collect=*WIP* Collect @@ -4163,3322 +4163,3322 @@ Debug_Text_Protect=*WIP* Protect Debug_Text_RemoveExplosives_Desc=*WIP* Remove Explosives Description Debug_Text_RemoveExplosives_Obj_01_Long=*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo Debug_Text_RemoveExplosives_Obj_01_Short=*WIP* Head to Covalex -Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive.Listen out for anything different when inspecting the cargo +Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive. Listen out for anything different when inspecting the cargo Debug_Text_RemoveExplosives_Obj_02_Short=*WIP* Locate and remove explosive cargo Debug_Text_RemoveExplosives_Title=*WIP* Remove Explosives Title Debug_Text_Talk=*WIP* Talk -Delamar=德拉玛(Delamar) -Delamar_Desc=一颗卫星大小的小行星,藏在厚厚的小行星群深处。反UEE激进分子,政治激进分子和犯罪分子现在占据了列夫斯基,一个建立在小行星内部的废弃采矿设施。 -Delamar_Levski=列夫斯基(Levski) -Delamar_Levski_Desc=在UEE难民来这里定居之前,这个采矿设施已被废弃多年。这批致力于创建平等社会的激进主义者希望建立被梅塞尔政权夺走的那种社会环境。如今,列夫斯基已经发展成政治活动家和那些希望逃脱帝国眼线的人自给自足的港口。 +Delamar=Delamar +Delamar_Desc=A moon-sized asteroid hidden deep within a thick cluster. Anti-UEE activists, political radicals and criminals now occupy Levski, a deserted mining facility built inside this asteroid. +Delamar_Levski=Levski +Delamar_Levski_Desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to creating an egalitarian society, this group of activists wanted to build the kind of community that the Messers had taken away. Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire. DelantyWIP_024=~mission(TitleDescription|Title) DelantyWIP_025=~mission(TitleDescription|Description) -Delivery_DeepSpace=深空货运 -Delivery_Interplanetary=行星际货运 -Delivery_Interstellar=恒星际货运 -Delivery_Local=本地货运 -Delivery_Tag_Courier=快递 -Delivery_Tag_Data=数据 -Delivery_Tag_Haulage=运输 -Delivery_Tag_LightGoods=轻型货物 -Derelict_CleanUp_Marker=飞船残骸 -Derelict_CleanUp_Objective_01=前往飞船残骸 -Derelict_CleanUp_Objective_02=清除威胁 -Derelict_CleanUp_desc=本公司致力于设计并提供老少咸宜,适合家庭娱乐的拟真拾荒体验。\n问题是最近我们的一处废弃地点被正儿八经的真拾荒者给霸占了,我们需要在下次活动开始前把他们赶出去。\n您能帮得上忙吗? -Derelict_CleanUp_from=斯坦顿印象旅游有限公司 -Derelict_CleanUp_title=废弃站点 "打扫" 工作 -DestroyDebris_Desc_001=我们收到报告称一颗卫星正在坠毁向星球表面!我们需要你把这个卫星破成小块使其对地面的伤害最小化 -DestroyDebris_From_001=有些人 -DestroyDebris_Objective_Long_001=前往已知的卫星预测坠落区域 -DestroyDebris_Objective_Long_002=在卫星接触地面前将其摧毁 -DestroyDebris_Objective_Short_001=前往卫星位置 -DestroyDebris_Objective_Short_002=摧毁卫星 -DestroyDebris_Title_001=摧毁卫星残骸 -DestroyEvidence_MissionFail_LostEvidence=证据未被摧毁。 -DestroyEvidence_MissionSuccess=证据已被摧毁 +Delivery_DeepSpace=Deep Space Delivery +Delivery_Interplanetary=Interplanetary Delivery +Delivery_Interstellar=Interstellar Delivery +Delivery_Local=Local Delivery +Delivery_Tag_Courier=Courier +Delivery_Tag_Data=Data +Delivery_Tag_Haulage=Haulage +Delivery_Tag_LightGoods=Light Goods +Derelict_CleanUp_Marker=Derelict +Derelict_CleanUp_Objective_01=Get to the derelict +Derelict_CleanUp_Objective_02=Neutralize threats +Derelict_CleanUp_desc=Our company offers authentic scavenger experiences for the whole family to feel like a genuine scavenger. \nHowever, one of our derelicts seems to have been taken over by _actual_ scavengers and needs to be cleaned up before our next tour. \nCare to have a look at it?  +Derelict_CleanUp_from=Stanton Experience Tours, Ltd. +Derelict_CleanUp_title=Derelict "preparation" required +DestroyDebris_Desc_001=Reports of a satellite are falling to the planet's surface! We need you to break this satellite up into smaller debris pieces to lower the amount of damage +DestroyDebris_From_001=Some Guy +DestroyDebris_Objective_Long_001=Go to the known location of the satellite falling to the planet +DestroyDebris_Objective_Long_002=Destroy the satellite before it hits the surface +DestroyDebris_Objective_Short_001=Go to Satellite location +DestroyDebris_Objective_Short_002=Destroy Satellite +DestroyDebris_Title_001=Destroy Satellite Debris +DestroyEvidence_MissionFail_LostEvidence=The evidence was not destroyed. +DestroyEvidence_MissionSuccess=The evidence was destroyed. DestroyEvidence_desc=~mission(Contractor|DestroyEvidenceDescription) DestroyEvidence_from=~mission(Contractor|DestroyEvidenceFrom) -DestroyEvidence_obj_long_01=销毁所有存放在~mission(Location|Address)的证据。 -DestroyEvidence_obj_marker_01=摧毁证据 -DestroyEvidence_obj_short_01=摧毁证据 +DestroyEvidence_obj_long_01=Destroy evidence that is currently stored at ~mission(location|address). +DestroyEvidence_obj_marker_01=Destroy Evidence +DestroyEvidence_obj_short_01=Destroy Evidence DestroyEvidence_title=~mission(Contractor|DestroyEvidenceTitle) -DestroyObj_Text_Long=前往奥丽莎空间站会合 -DestroyObj_Text_Marker=会合 -DestroyObj_Text_Short=于奥丽莎会合 -Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=好了,让我们去大干一场吧。 -Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=准备好后随时可以起飞。 -Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=退后一点。 -Dlg_SC_Tutorial_adjust_forwardTraining_0240_Take_Off_Player_Adjust_Forward=靠前一点。 -Dlg_SC_Tutorial_adjust_leftTraining_0260_Take_Off_Player_Adjust_Left=靠左一点。 -Dlg_SC_Tutorial_adjust_rightTraining_0270_Take_Off_Player_Adjust_Right=靠右一点。 -Dlg_SC_Tutorial_approach_landing_padTraining_0850_Landing_Gentle_Encouragement=把她慢慢落下来。 -Dlg_SC_Tutorial_auto_or_manualTraining_0960_Landing_Auto_Or_Manual_Landing=你可以选择使用自动EDL(进入、降低、降落)程序或者自己手动完成整个进程。 -Dlg_SC_Tutorial_average_landingTraining_1000_Landing_Average_Landing=不算差,之后你慢慢会熟练的。 -Dlg_SC_Tutorial_back_to_baseTraining_1460_Training_Complete_Return_To_Base=让我们回基地吧,第一轮酒我请客。 -Dlg_SC_Tutorial_bad_landingTraining_1010_Landing_Bad_Landing= 这也太糟糕了。 -Dlg_SC_Tutorial_barrel_roll_executedTraining_0440_Flight_Barrel_Roll_Gilly_Executed=这可真好玩。 -Dlg_SC_Tutorial_barrel_roll_explanationTraining_0450_Flight_Barrel_Roll_Explanation=桶滚可以有效地改变你的飞船姿态去通过一些狭窄的缝隙或者躲避来袭炮火,现在你试试。 -Dlg_SC_Tutorial_barrel_roll_introTraining_0430_Flight_Barrel_Roll_Intro=继续下一项,接下来是我个人最爱的部分:来做个滚筒。 -Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=你好,匆忙结束。 -Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=你可以用它去过载你的机动喷口去让你的转向更紧凑。 -Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=如果你需要迅速达到你的最大速度,也可以试试加力。 -Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=加力是有限的而且会随着时间慢慢补充,所以别傻了一样用。 -Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=释放噪声场比释放诱饵弹更考验技巧。你需要把它释放在你和来袭导弹之间才能让它发挥效用。 -Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=干得好。在被释放之后,噪声场干扰弹会产生一片电磁干扰云,进而掩盖你的电磁信号从而干扰导弹追踪。 -Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=你在等什么?解决它。 -Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=出发。作为一个菜鸟,你还挺准时。 -Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=继续前进。 -Dlg_SC_Tutorial_complete_barrel_rollTraining_0460_Flight_Player_Compliment_01=漂亮。 -Dlg_SC_Tutorial_comstab_explanationTraining_1170_Flight_Comstab_Explanation=你可以用指令增稳系统去帮你稳定你的前向速度帮助你控制你的转向。关闭指令增稳系统会允许你在转向中保持你的前向速度,但会让你偏航得更厉害.. -Dlg_SC_Tutorial_cycleTraining_0780_Combat_CM_Cycle_Countermeasure=看来他准备使用他挂载的电磁制导导弹,做好部署噪声场的准备。 -Dlg_SC_Tutorial_decoupled_autoTraining_0150_Landing_Mode_Auto_Engage_Decoupled=启动降落模式将限制你强行进入分离模式,意味着只有机动喷口会工作,帮助你在紧凑环境中做出更精确的动作。 -Dlg_SC_Tutorial_decoupled_manualTraining_0150_Landing_Mode_Manual_Engage_Decoupled=我已经帮你限制到分离模式状态下了,这样你调准起飞预位会更容易些。在分离模式下,你的主引擎并不工作,这允许你通过使用机动喷口完成更精确的移动。 -Dlg_SC_Tutorial_decoupled_modeTraining_0820_Combat_Decoupled_Mode_Intro_01=记不记得起飞前要用分离模式?如果一架无人机跑到了你的后面,进入分离模式并关闭你的主引擎,这样你可以在旋转你的船体的时候保持之前的运动矢量。 -Dlg_SC_Tutorial_decoupled_player_tryTraining_0820_Combat_Decoupled_Mode_Intro_03=试一下,只是要记得在你完成的时候松开它。 -Dlg_SC_Tutorial_decoupled_reminder_autoTraining_0880_Landing_Mode_Auto_Engage_Decoupled=记住,进入着陆模式会自动解耦你的飞船,所以当它降低你的速度时,不要在离着陆平台太远的地方启动它。 -Dlg_SC_Tutorial_decoupled_reminder_manualTraining_0890_Landing_Mode_Manual_Engage_Decoupled=当你展开起落架时,飞行系统会自动降低你的速度,所以不要在离着陆平台太远的地方启动它。 -Dlg_SC_Tutorial_decoupled_warningTraining_0820_Combat_Decoupled_Mode_Intro_02=这是一个阻止追击者的好方法,但要确保你已经在前面检查过了。 -Dlg_SC_Tutorial_deviate_from_landingTraining_0950_Landing_Deviate_From_Landing=如果您将起落架收回或离着陆平台太远,则必须再次提出请求。 -Dlg_SC_Tutorial_disabled_controlsTraining_0070_Cockpit_Intro_02=您会注意到大多数系统已禁用。我将控制它们的联机和脱机时间,以模拟战斗情况下的潜在情况。 -Dlg_SC_Tutorial_doors_openTraining_0110_Take_Off_Doors_Open=当你对齐后,塔台将会打开门。 -Dlg_SC_Tutorial_drone_1_introTraining_0470_Combat_Intro_03=别担心 - 这只是一架训练无人机。它的手感就像真的一样,但是它的武器不那么致命。这么说吧 - 它仍然会让你感到像是挨了一拳,所以你也尽量不要接受任何不必要的打击。 -Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Drone=杀得漂亮!在培训的最后一部分,我们将回到降落场地进行补给。 -Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=牛逼! -Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=是的,它并不是那样。 -Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=他被锁定了,导弹来袭。 -Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=他的护盾废了。用导弹搞定它。 -Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=来吧,弹射。 -Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=离开这里! -Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=我不能在不启动自毁程序的情况下让你弹出。 -Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=小子,这是我唯一不能远程完成的事情,你必须带头快点。 -Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=你的发电机正在渗出辐射,你必须马上自毁。 -Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=激活自毁,快! -Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=引擎,检查完成。 -Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=你需要展开你的起落架来进入降落模式。 -Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=你必须标记一个目标,孩子。 -Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=这种犹豫会害死你的,开火。 -Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=打掉这个无人机。 -Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=我们走,开火 -Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=去吧,射击!无人机是不会介意的。 -Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=热诱弹持续时间很短,发射时不要太快。 -Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=最后一颗导弹是热追踪的,所以装上你的热诱弹。给你个小贴士,不要释放热诱弹后开加力。推进器加力的热源要比热诱弹强得多。 -Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=很好。 -Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=好的。首先,环顾一下驾驶舱,并熟悉一下布局。快速查找和访问特定界面是非常必要的。最后你要做的最后一件事是把指南打开。 -Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=好杀!短剑被干掉了。 -Dlg_SC_Tutorial_glaive_idTraining_1330_Combat_Vanduul_Id_Glaive=长刀'是公认的王牌专用机,敌人代号是“坦克”,我们得合力消灭它。 -Dlg_SC_Tutorial_glaive_id_short_0001=有更多的敌人来了,看起来有个王牌混在里面。 -Dlg_SC_Tutorial_good_alignment_1Training_0230_Take_Off_Player_Good_Alignment_01=编队看起来无懈可击。 -Dlg_SC_Tutorial_good_alignment_2Training_0230_Take_Off_Player_Good_Alignment_02=飞行航向选得不错,驾驶员。 -Dlg_SC_Tutorial_good_distanceTraining_0900_Landing_Good_Deploy_Distance=这应该足够接近了,放下起落架。 -Dlg_SC_Tutorial_good_landingTraining_0990_Landing_Good_Landing=着陆,做的漂亮。 -Dlg_SC_Tutorial_gsafe_explanationTraining_1130_Flight_G-Safe_Explanation_01=还在跟着我,小子?0干得好。现在你需要明白一件事,每艘船都配备了系统来辅助你。 -Dlg_SC_Tutorial_gsafe_explanation_2Training_1130_Flight_G-Safe_Explanation_02=在最后一个急转弯时,你可能会感觉到你的船在转弯时被压住了。那就是你的过载安全系统启动的时候,能确保你不会因为承受过多的过载而昏迷。 -Dlg_SC_Tutorial_gsafe_explanation_3Training_1130_Flight_G-Safe_Explanation_03=如果你需要在转弯时获得额外的优势,可以禁用过载安全系统,但是会被系统警告。一名昏迷的驾驶员很快就会变成一具尸体。 -Dlg_SC_Tutorial_guns_backTraining_0810_Combat_Guns_Up_Missles_Later=你取回了你的武器,但我需要更多时间把你的导弹准备好。 -Dlg_SC_Tutorial_heavy_damageTraining_0300_Take_Off_Heavy_Damage=别慌,第一次大家都会在船上留下痕迹。你的船还能飞,所以我们继续。 -Dlg_SC_Tutorial_hudTraining_0140_Take_Off_Hud_Mode_Active=注意,你正处于起飞或降落模式。 -Dlg_SC_Tutorial_initiate_self_destructTraining_1430_Self-Destruct_Player_Finally_Initiates=这里几乎火烧眉毛了,小子。 -Dlg_SC_Tutorial_introductionTraining_0030_Introduction_01=我是卢卡斯·巴拉姆斯科,但更广为人知的叫法是吉利。我在六个中队服役过,有资质在十几种船上服役,所以如果你肯花时间,我将带你踏上与他们之中的佼佼者狗斗的道路。 -Dlg_SC_Tutorial_introductionTraining_0030_Introduction_03=让我们开始吧。 -Dlg_SC_Tutorial_introductionTraining_0040_Player_Report_To_Pod=我们会把你安排在那架停在着陆平台的F7C上面。快点过来,让我们走吧。 -Dlg_SC_Tutorial_keep_shootingTraining_0630_Combat_Chase_Keep_Shooting=这就对了,保持压力。 -Dlg_SC_Tutorial_landing_mode_infoTraining_0910_Landing_Hud_Landing_Specific_Info=一旦着陆模式激活,你的HUD界面将会更换掉战斗系统来显示特定的着陆功能。 -Dlg_SC_Tutorial_landing_pad_idTraining_0860_Landing_Id_Landing_Pad=自由降落区域将显示在您的HUD上。 -Dlg_SC_Tutorial_landing_radarTraining_0970_Landing_Landing_Radar=现在您正在接近,雷达将由着陆系统取代。它会引导您到达着陆平台并帮助您安全着陆。 -Dlg_SC_Tutorial_landing_radar_helpTraining_0980_Landing_Landing_Radar_Help=确保你的船停留在平台范围内,并注意你的俯仰和翻滚姿态。 -Dlg_SC_Tutorial_lead_targetTraining_0600_Combat_Hud_Pip_Lead_Target=好了,尝试使用预瞄点锁定飞船。 -Dlg_SC_Tutorial_leader_exitsTraining_0120_Take_Off_Gilly_Exits=就是这样。等我结束,就到你。 -Dlg_SC_Tutorial_leader_player_dawdles_1Training_0050_Player_Dawdles_01=你在干什么,在休息吗?让我们动起来,菜鸟。 -Dlg_SC_Tutorial_leader_player_dawdles_2Training_0050_Player_Dawdles_02=走吧。 -Dlg_SC_Tutorial_leader_player_dawdles_3Training_0050_Player_Dawdles_03=动起来,动起来,动起来。 -Dlg_SC_Tutorial_leader_targetedTraining_0320_Targeting_Intro_02=很好 -Dlg_SC_Tutorial_mark_targetTraining_1260_Combat_Player_Mark_Target=标记你的目标。 -Dlg_SC_Tutorial_marks_targetTraining_1280_Combat_Player_Did_Mark_Target=收到。我搞定了另一个,祝你好运。 -Dlg_SC_Tutorial_match_speed_explainTraining_0320_Targeting_Intro_03=当你追击目标的时候,要保持你的速度尽可能接近他们。试一试,确保把我锁定并且达到了合适的速度。 -Dlg_SC_Tutorial_match_speed_fast_brakeTraining_0420_Flight_Match_Speed_Fast_Brake=或快速停下。 -Dlg_SC_Tutorial_match_speed_target_speedTraining_0410_Flight_Match_Speed_Target_Speed_Change=请记住,这不是自动驾驶,所以你仍然需要驾驶。但你会注意到,一旦你被锁定,你的电脑将继续监控我的速度并进行调整。我慢慢加速也无所谓… -Dlg_SC_Tutorial_missile_launchTraining_0680_Combat_Missile_Fire=发射,发射。 -Dlg_SC_Tutorial_missile_lock_explanationTraining_0660_Combat_Missile_Lock_Explanation=导弹锁定传感器位于机鼻上,因此要将目标保持在前方足够长的时间以锁定目标。 -Dlg_SC_Tutorial_missile_lock_holdTraining_0670_Combat_Missile_Hold_For_Lock=保持… 保持… -Dlg_SC_Tutorial_missile_player_dawdles_1Training_0690_Combat_Missile_Player_Dawdles_01=你锁定了。开火。 -Dlg_SC_Tutorial_missiles_backTraining_0830_Combat_Decoupled_Mode_Player_Rotates=不错。你的导弹回来了。把它拿出来。 -Dlg_SC_Tutorial_move_it_rookieTraining_0020_Player_Dawdles_06=让我们动起来,菜鸟。您不会按小时获得报酬。 -Dlg_SC_Tutorial_multiple_missilesTraining_1310_Combat_Multiple_Missile=你可以一次性让多枚导弹进行锁定,只是不要胡乱射击。 -Dlg_SC_Tutorial_multiple_pipTraining_0590_Combat_Hud_Pip_Multiple_Reticles=注意到你有多个延迟不同的预瞄点吗?每一个对应着你飞船上的一件武器。计算机会试图补偿弹道和弹丸能量之间的变化速度。 -Dlg_SC_Tutorial_new_drone_targetTraining_0710_Combat_New_Drone_Target=让我们继续 - 哦!看起来他有一个朋友。看一眼您的后视摄像头。 -Dlg_SC_Tutorial_on_the_clockTraining_0020_Player_Dawdles_05=我们赶时间,走吧。 -Dlg_SC_Tutorial_outroTraining_0470_Combat_Intro_01=好的,你似乎可以掌握好飞船了,所以让我们看看你是否可以应付一些战斗。 -Dlg_SC_Tutorial_performance_averageTraining_1030_1st_Half_Performance_Average=你可以在模拟环境中多待几个小时,虽然你在模拟环境中的表现还不错。 -Dlg_SC_Tutorial_performance_goodTraining_1020_1st_Half_Performance_Good=你做得很好,小子。让我猜猜 - 你是竞技场指挥官的游戏粉丝吗? -Dlg_SC_Tutorial_performance_poorTraining_1040_1st_Half_Performance_Poor=我知道这是你的第一次,但如果你想要成为真正的飞行员,你得更加努力。 -Dlg_SC_Tutorial_permissionTraining_0940_Landing_Call_For_Permission=一旦你对准了一个着陆平台,你就可以试着请求停靠许可了。 -Dlg_SC_Tutorial_permission_for_launchTraining_0070_Cockpit_Intro_06=这里是塔台,已授予起飞许可。 -Dlg_SC_Tutorial_pip_explanationTraining_0530_Combat_Target_Pip_Intro=现在有个目标,你会发现多了一些准星出来。那是预测着弹点又称PIPs。它们的作用就是告诉你朝哪里开火才能击中移动目标。 -Dlg_SC_Tutorial_pitch_rollTraining_0160_Take_Off_Pitch_Roll_Warning=保持机头稳定,不要上下左右移动。否则要让准星回正会比较困难。 -Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open=当你准备好起飞时,塔台会将门打开。 -Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=放轻松,菜鸟。这是我的座驾。 -Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=你在干嘛?你该去那边才对。 -Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=小心点,菜鸟。 -Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=说了让你当心点!这些船可不便宜。 -Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=你到底有什么毛病? -Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=表现不错。 -Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=还活着吗?好吧,你确实秀到了我。 -Dlg_SC_Tutorial_player_damageTraining_0290_Take_Off_No_Damage=干得漂亮。我倒是没见过多少人第一次试就能成功的。 -Dlg_SC_Tutorial_player_dawdlesTraining_1350_Combat_Vanduul_Player_Dawdles_Target_Glaive=别在那瞎玩了,快瞄准那艘长刀。 -Dlg_SC_Tutorial_player_dawdles_1Training_0020_Player_Dawdles_01=菜鸟,我正等着呢。 -Dlg_SC_Tutorial_player_dawdles_2Training_0020_Player_Dawdles_02=跟上。出发吧。 -Dlg_SC_Tutorial_player_dawdles_3Training_0020_Player_Dawdles_03=再等下去我可要烦了…… -Dlg_SC_Tutorial_player_fail_line_1Training_0360_Flight_Player_Fail_Line_01=嬉闹结束了,孩子。 -Dlg_SC_Tutorial_player_fail_line_2Training_0360_Flight_Player_Fail_Line_02=把它关了。你完蛋了。 -Dlg_SC_Tutorial_player_fail_line_3Training_0360_Flight_Player_Fail_Line_03=你不会觉得我时间很多吧? -Dlg_SC_Tutorial_player_failsTraining_1200_Race_Player_Fails=行了,就这样吧。我觉得你还未准备好。 -Dlg_SC_Tutorial_player_falls_behind_1Training_1150_Race_Player_Falls_Behind_01=来吧。你能做得比这更好。 -Dlg_SC_Tutorial_player_falls_behind_2Training_1180_Race_Player_Falls_Behind_02=动起来,动起来。我都快在这睡着了。 -Dlg_SC_Tutorial_player_falls_behind_warning_1Training_1190_Race_Player_Falls_Behind_Warning_01=坚持住,孩子,你要搞砸了。 -Dlg_SC_Tutorial_player_falls_behind_warning_2Training_1190_Race_Player_Falls_Behind_Warning_02=你现在准备放弃吗?加油,你可以的。 -Dlg_SC_Tutorial_player_falls_off_trailTraining_0620_Combat_Chase_Player_Falls_Off_Trail=别输了。咬紧它。 -Dlg_SC_Tutorial_player_final_warningTraining_0380_Flight_Player_Final_Warning_01=最后的机会。 -Dlg_SC_Tutorial_player_flies_away_1Training_0340_Flight_Player_Flies_Away_01=你要去哪儿? -Dlg_SC_Tutorial_player_flies_away_2Training_0340_Flight_Player_Flies_Away_02=跟着我,菜鸟。 -Dlg_SC_Tutorial_player_flies_away_3Training_0340_Flight_Player_Flies_Away_03=回来。 -Dlg_SC_Tutorial_player_flies_away_last_warning_Training_0350_Flight_Player_Flies_Away_Last_Warning=掉头。我不会说第二遍。 -Dlg_SC_Tutorial_player_general_warning_1Training_0370_Flight_Player_General_Warning_01=集中注意力。让我们一起搞定它。 -Dlg_SC_Tutorial_player_general_warning_2Training_0370_Flight_Player_General_Warning_02=让我们回归正题。要学的还有很多。 -Dlg_SC_Tutorial_player_general_warning_3Training_0370_Flight_Player_General_Warning_03=你我都清楚,孩子:你要是不听我的命令这个测试就甭想通过了。 -Dlg_SC_Tutorial_player_general_warning_4Training_0370_Flight_Player_General_Warning_04=按部就班,孩子。 -Dlg_SC_Tutorial_player_general_warning_5Training_0370_Flight_Player_General_Warning_05=好好磨练,菜鸟。这些还不是全部呢。 -Dlg_SC_Tutorial_player_gets_hitTraining_0640_Combat_Drone_Player_Gets_Hit=你正挨打呢。在抬头显示器上检查你的护盾和伤害状态。 -Dlg_SC_Tutorial_player_hits_droneTraining_0560_Combat_Fire_Player_Hits_Shields=打得不错.看到你的护盾正在削弱了吗? -Dlg_SC_Tutorial_player_lags_1Training_0330_Flight_Player_Lags_01=快点.快跟上 -Dlg_SC_Tutorial_player_lags_2Training_0330_Flight_Player_Lags_02=你可真磨蹭,臭小子。快点。 -Dlg_SC_Tutorial_player_lags_3Training_0330_Flight_Player_Lags_03=你听懂了吗?你到底有什么毛病? -Dlg_SC_Tutorial_player_lags_4Training_0330_Flight_Player_Lags_04=正在等你呢,孩子。 -Dlg_SC_Tutorial_player_lags_5Training_0330_Flight_Player_Lags_05=随时开始。 -Dlg_SC_Tutorial_player_lags_6Training_0330_Flight_Player_Lags_06=菜鸟,别浪费我时间了。 -Dlg_SC_Tutorial_player_lined_upTraining_0220_Take_Off_Player_In_Correct_Position=你已经在队列里了。 -Dlg_SC_Tutorial_player_match_speedTraining_0400_Flight_Player_Has_Matched_Speed=嚯,你被锁定了。 -Dlg_SC_Tutorial_player_no_weaponsTraining_0730_Combat_No_Weapons=刚才那一下把你武器给打没了。你得撑到它们重新上线为止。不过反制措施还能用。快用它们。 -Dlg_SC_Tutorial_player_off_centreTraining_0200_Take_Off_Player_Off-Centre=不要瞄准门的中间。傻了吧,好多船员都没意识到驾驶舱并不是飞船的中心。 -Dlg_SC_Tutorial_player_strafe_forwardTraining_0180_Take_Off_Player_Move_Forward=可以。现在向前平移到滑行道,如有需要,塔台可以帮你打开路径灯。 -Dlg_SC_Tutorial_player_take_offTraining_0170_Take_Off_Player_Dust_Off=很好,停机坪已经清空了。 -Dlg_SC_Tutorial_player_testTraining_1120_Race_Challenge_01=你觉得能把学到的运用上了吗?走着瞧。 -Dlg_SC_Tutorial_player_turningTraining_0190_Take_Off_Player_Turning=转向幅度不要太大。无法回正的滋味可不好受。 -Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=准备好了吗?我正在激活你的系统,等下就在这里观看你的流程。 -Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=我发现你船上的功率峰值不太稳定.你的电源一定是被他们击中了. -Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=来竞速吧,看看谁先到尖塔。 -Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=你跟上我的速度吗? -Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=检查你的雷达。你应该会发现有个联系对象。 -Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=继续,挑个停机坪。 -Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=你可以循环选择停机坪,和选择目标是一样的。 -Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=你这船上可有不少军事机密,所以绝对不能让它落入敌手。弹出之前你得先启动自毁程序。 -Dlg_SC_Tutorial_ship_checkTraining_0070_Cockpit_Intro_03=准备好起飞。我会一步一步教你怎么做。系统,检查完毕。引擎,检查完毕。塔台,请求起飞。 -Dlg_SC_Tutorial_ship_menu_groupsTraining_1490_Ship_Config_Menu_Intro_02=在那里面你能看见你的武器组、护盾配置以及电源分配。 -Dlg_SC_Tutorial_ship_menu_introTraining_1480_Ship_Config_Menu_Intro_01=等待期间可以随便看看飞船的设置。 -Dlg_SC_Tutorial_ship_menu_warningsTraining_1500_Ship_Config_Menu_Intro_03=不过在训练期间我可不会搞乱那些设置。 -Dlg_SC_Tutorial_ship_positionTraining_0750_Combat_CM_Ship_Position=再给你一个专家的提示:反制措施是向后发射的,所以千万不要朝着导弹飞行时发射,没用。 -Dlg_SC_Tutorial_shortcutTraining_1140_Race_Shortcut=反应要快。 -Dlg_SC_Tutorial_somedamageTraining_0280_Take_Off_Some_Damage=有点不太稳,不过垂直起飞确实是要多加练习。 -Dlg_SC_Tutorial_space_brake_introTraining_1110_Flight_Space_Brake_Explanation=如果你想大幅减速记得用太空制动——这比去调整你的引擎快多了而且你一松开它就会自动加速至先前的速度。 -Dlg_SC_Tutorial_spire_fillerTraining_1470_Filler_And_Foreshadow_The_Spire=朋友,那就是尖塔。是不是很漂亮? -Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=现在我确定可以向前平移至滑道。 -Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=现在我正在将船体对准天花板库门,准备垂直起飞。 -Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=不错。现在你的武器已上线。 -Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=系统,检查完毕。 -Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=你正在承受大量船体伤害。试试看打开护盾别让敌人打到你。 -Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=使用你的标记系统标记最近的敌人。 -Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=标记那艘长刀。 -Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=打得好。继续射击。 -Dlg_SC_Tutorial_target_hudTraining_0480_Combat_Target_Enemy_02=使用你的标记系统标记最近的敌人。 -Dlg_SC_Tutorial_target_hud_explanationTraining_0490_Combat_Target_Enemy_Hud_Explanation_01=好的,现在看看你抬头显示器的右上方。这里能看到你的目标这里可以显示它的实时受损状态、护盾状态以及其他的信息。 -Dlg_SC_Tutorial_target_hud_explanation_2Training_0490_Combat_Target_Enemy_Hud_Explanation_02=船身四周漂浮的面板就是它的护盾。被削弱的时候它们会缩小,直到完全消失。那时候你的攻击就能击中船体并造成持续伤害。 -Dlg_SC_Tutorial_target_leaderTraining_0320_Targeting_Intro_01=我刚刚激活了你的标记系统。用它标记我试试。 -Dlg_SC_Tutorial_target_lines_upTraining_0540_Combat_Target_Fire_When_Ready_01=对准你的目标,准备好就开火。 -Dlg_SC_Tutorial_target_player_dawdles_1Training_0500_Combat_Target_Player_Dawdles_01=来,选择最近的目标。 -Dlg_SC_Tutorial_target_player_dawdles_2Training_0500_Combat_Target_Player_Dawdles_02=标记那架无人机。 -Dlg_SC_Tutorial_target_player_failTraining_0510_Combat_Target_Player_Fail_01=我们回去吧。感觉你得在这模拟里头多花些时间。 -Dlg_SC_Tutorial_told_to_eject_0001=弹射! -Dlg_SC_Tutorial_too_much_damageTraining_0310_Take_Off_Too_Much_Damage=嗯,我感觉你的船已经到头了,打不了了。感觉我们得先把船维修一下再继续尝试。 -Dlg_SC_Tutorial_tower_permissionTraining_0070_Cockpit_Intro_07=收到,塔台。 -Dlg_SC_Tutorial_vanduul_all_deadTraining_1380_Combat_Vanduul_All_Dead=搞定。吼吼,这培训课程够呛哈? -Dlg_SC_Tutorial_vanduul_freefireTraining_1370_Combat_Vanduul_Freefire=你可以和剩下的那些交战了祝你好运。 -Dlg_SC_Tutorial_vanduul_intro_1Training_1230_Combat_Intro=等下,我遇见敌机了…… -Dlg_SC_Tutorial_vanduul_intro_2Training_1240_Combat_Vanduul_Contact=遇敌!剜度战士,前方危险。 -Dlg_SC_Tutorial_vanduul_intro_3Training_1250_Combat_All_Weapon_Systems_Active=这不是演习。重复,这不是演习。你的所有系统已经激活,这是一场实弹遭遇战。 -Dlg_SC_Tutorial_vanduul_wave_2Training_1320_Combat_Vanduul_Wave_Two=保持警觉。看来有更多敌机。看来里面混有长刀。 -Dlg_SC_Tutorial_vertical_lift_offTraining_0080_Take_Off_Dust_Off=OK,我想在垂直起飞之前清理我的停机坪。 -Dlg_SC_Tutorial_waitingTraining_0020_Player_Dawdles_04=你在等什么呢? -Dlg_SC_Tutorial_warningTraining_0030_Introduction_02=别以为你能翘掉这一课。你需要集中精神听取并执行我的命令,因为在黑暗中是不允许出错的。清楚了吗? -Dlg_SC_Tutorial_weapons_hotTraining_1300_Combat_Player_Weapons_Overheating_01=别紧张。你的武器发热了。 -Dlg_SC_Tutorial_weapons_overheat_adviceTraining_1300_Combat_Player_Weapons_Overheating_02=有规律地射击好让你的武器冷却下来,不然容易过热停火。 -Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我的区域已夺取成功 -Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=我这里需要帮助. -Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0550=我的区域已夺取成功 -Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0551=我这里需要帮助. -Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 -Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zone_0570=失去区域 -Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已夺取 -Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zone_0560=区域已夺取 -Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_01=我方得分 -Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_02=干得不错,各位。 -Dlg_SC_ac_bludgeon_ctc_allies_score_point_0540=我方得分 -Dlg_SC_ac_bludgeon_ctc_allies_score_point_0541=干得不错,各位。 -Dlg_SC_ac_bludgeon_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方夺取了核心 -Dlg_SC_ac_bludgeon_ctc_enemy_has_core_0510=敌方夺取了核心 -Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=敌方得分了 -Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=我能做得更好。 -Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0530=他们得分了 -Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0531=我能做得更好。 -Dlg_SC_ac_bludgeon_ctc_player_has_coreCTC_Player_Has_Core=干得漂亮.把核心取夺回来了 -Dlg_SC_ac_bludgeon_ctc_player_has_core_0500=干得漂亮.把核心取夺回来了 -Dlg_SC_ac_bludgeon_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿 -Dlg_SC_ac_bludgeon_ctc_this_ai_has_core_0520=核心在我这儿 -Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_01=不,长官。 -Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_02=不行。 -Dlg_SC_ac_bludgeon_generic_response_no_0310=不,长官。 -Dlg_SC_ac_bludgeon_generic_response_no_0311=不行。 -Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_01=了解 -Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_02=收到 -Dlg_SC_ac_bludgeon_generic_response_yes_0300=了解 -Dlg_SC_ac_bludgeon_generic_response_yes_0301=收到 -Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我来掩护你 -Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=准备进场。 -Dlg_SC_ac_bludgeon_player_order_assistance_required_0120=我来掩护你 -Dlg_SC_ac_bludgeon_player_order_assistance_required_0121=待命中,准备进场。 -Dlg_SC_ac_bludgeon_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=确认目标 -Dlg_SC_ac_bludgeon_player_order_attack_my_target_0100=确认目标 -Dlg_SC_ac_bludgeon_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=开始轰炸 -Dlg_SC_ac_bludgeon_player_order_bomb_my_target_0230=开始轰炸 -Dlg_SC_ac_bludgeon_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 -Dlg_SC_ac_bludgeon_player_order_break_and_engage_0210=突进交火中 -Dlg_SC_ac_bludgeon_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=了解,正在防御目标 -Dlg_SC_ac_bludgeon_player_order_defend_my_target_0110=了解,正在防御目标 -Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送您的目标 -Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=了解。正在前往护送地点。 -Dlg_SC_ac_bludgeon_player_order_escort_my_target_0220=正在护送您的目标 -Dlg_SC_ac_bludgeon_player_order_escort_my_target_0221=了解。正在前往护送地点。 -Dlg_SC_ac_bludgeon_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=了解。正在开启'子弹躲闪'模式。 -Dlg_SC_ac_bludgeon_player_order_evasive_manoeuvers_0200=了解。正在开启'子弹躲闪'模式。 -Dlg_SC_ac_bludgeon_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在向你的位置汇合。 -Dlg_SC_ac_bludgeon_player_order_form_up_on_me_0130=正在向你的位置汇合。 -Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_01=收工回家 -Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返航 -Dlg_SC_ac_bludgeon_player_order_return_to_base_0240=收工回家 -Dlg_SC_ac_bludgeon_player_order_return_to_base_0241=正在返航 -Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=1型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=2型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=3型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=4型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0251=1型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0252=2型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0253=3型编队指令已确认 -Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0254=4型编队指令已确认 -Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌机已被击落 -Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌机已被击落 -Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0400=敌机已被击落 -Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0401=敌机已被击落 -Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=是友军 -Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fire_0480=是友军 -Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉。低级错误。 -Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fire_0490=是我的错。低级错误。 -Dlg_SC_ac_bludgeon_reaction_ejectReaction_Eject=抱歉,这不会再发生了。 -Dlg_SC_ac_bludgeon_reaction_eject_0470=抱歉,这不会再发生了。 -Dlg_SC_ac_bludgeon_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友方单位被击毁 -Dlg_SC_ac_bludgeon_reaction_friendly_gets_killed_0450=友方单位被击毁 -Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌机来袭 -Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌机正在接近 -Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=敌机来袭 -Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=敌机正在接近 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退。我很遗憾。 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=抱歉,我支撑不住了。 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=正在撤退。我很遗憾。 -Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=抱歉,机体受损太严重了。 -Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干净利落 -Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=打得漂亮 -Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=干净利落 -Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=射得真准 -Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=重返编队。 -Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=重返编队。 -Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=需要支援。 -Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=也许我总是容易被集火呢。 -Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=需要支援。 -Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=为什么挨打的总是我。 -Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=众人同心,其利断金。(敌人正在给我们惹麻烦,大家全都一起上) -Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=伙计们你们都在哪? -Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0550=敌人正在给我们惹麻烦.大家全都一起上. -Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0551=伙计们你们都在哪? -Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=干得”好“,[我们]输了 -Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zone_0570=干得”好“,[我们]输了 -Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=占领下来了 -Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zone_0560=占领下来了 -Dlg_SC_ac_bullseye_ctc_allies_score_pointCTC_Allies_Score_Point=艳惊四座。(漂亮,朋友们) -Dlg_SC_ac_bullseye_ctc_allies_score_point_0540=艳惊四座。(漂亮,朋友们) -Dlg_SC_ac_bullseye_ctc_enemy_has_coreCTC_Enemy_Has_Core=对面的混蛋拿走了我们的核心 -Dlg_SC_ac_bullseye_ctc_enemy_has_core_0510=对面的混蛋拿走了我们的核心 -Dlg_SC_ac_bullseye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=竖子逆贼.岂容占得先机 (该死.对面取得了优势) -Dlg_SC_ac_bullseye_ctc_enemy_scores_point_0530=竖子逆贼.岂容占得先机 (该死.对面取得了优势) -Dlg_SC_ac_bullseye_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 -Dlg_SC_ac_bullseye_ctc_player_has_core_0500=你拿到了核心 -Dlg_SC_ac_bullseye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到了核心 -Dlg_SC_ac_bullseye_ctc_this_ai_has_core_0520=我拿到了核心 -Dlg_SC_ac_bullseye_generic_response_noGeneric_Response_No_01=不 -Dlg_SC_ac_bullseye_generic_response_no_0310=不 -Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=对 -Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=是 -Dlg_SC_ac_bullseye_generic_response_yes_0300=对 -Dlg_SC_ac_bullseye_generic_response_yes_0301=是 -Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=来了。 -Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=好。 -Dlg_SC_ac_bullseye_player_order_assistance_required_0120=来了。 -Dlg_SC_ac_bullseye_player_order_assistance_required_0121=好。 -Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=我在与他们交战 -Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=这帮混蛋交给我了 -Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=我在与他们交战 -Dlg_SC_ac_bullseye_player_order_attack_my_target_0101=这帮混蛋交给我了 -Dlg_SC_ac_bullseye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=神挡杀神 (正在投放炸弹) -Dlg_SC_ac_bullseye_player_order_bomb_my_target_0230=神挡杀神 (正在投放炸弹) -Dlg_SC_ac_bullseye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=放着我来 -Dlg_SC_ac_bullseye_player_order_break_and_engage_0210=放着我来 -Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=同生共死,间关危难 (他们的命就是我的命) -Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=俾守我王。(正在掩护目标) -Dlg_SC_ac_bullseye_player_order_escort_my_target_0220=同生共死,间关危难 (他们的命就是我的命) -Dlg_SC_ac_bullseye_player_order_escort_my_target_0221=俾守我王。(正在掩护目标) -Dlg_SC_ac_bullseye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=把他们都带上 -Dlg_SC_ac_bullseye_player_order_evasive_manoeuvers_0200=把他们都带上 -Dlg_SC_ac_bullseye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正往那飞。 -Dlg_SC_ac_bullseye_player_order_form_up_on_me_0130=正往那飞。 -Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_01=快回来 (返回基地) -Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_02=收到.正在返航 -Dlg_SC_ac_bullseye_player_order_return_to_base_0240=快回来 (返回基地) -Dlg_SC_ac_bullseye_player_order_return_to_base_0241=收到.正在返航 -Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formation_0251=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253=指令已确认 -Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254=指令已确认 -Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌已击破! (干掉你了) -Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=血溅当场。 -Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=敌已击破! (干掉你了) -Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=血溅当场。 -Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=喂! 尔等慎行 (嘿! 你给我注意点) -Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=喂! 尔等慎行 (嘿!你给我注意点) -Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=哈哈何必动怒? (不要生气了) -Dlg_SC_ac_bullseye_reaction_commiting_friendly_fire_0490=哈哈何必动怒? (不要生气了) -Dlg_SC_ac_bullseye_reaction_ejectReaction_Eject=遁走 (弹射逃生) -Dlg_SC_ac_bullseye_reaction_eject_0470=遁走 (弹射逃生) -Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=逝者如斯 (失去了一名友军) -Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=逝者如斯 (失去了一名友军) -Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌星罗云布 (雷达上出现敌人的光点) -Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌势浩荡而至 (一大群的[敌人]正在来袭)。 -Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=敌星罗云布 (雷达上出现敌人的光点) -Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=敌势浩荡而至 (一大群的[敌人]正在来袭) -Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=遛了 (我先撤离了) -Dlg_SC_ac_bullseye_reaction_leaving_battle_retreating_0440=遛了 (我先撤离了) -Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=魍魉亦人杰 (对敌人临终前的敬意) -Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=观天火之炎炀 (壮观的爆炸场面) -Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0410=魍魉亦人杰 (对敌人临终前的敬意) -Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0411=观天火之炎炀 (壮观的爆炸场面) -Dlg_SC_ac_bullseye_reaction_rejoining_battleReaction_Rejoining_Battle=呼啊啊啊啊。(战吼) -Dlg_SC_ac_bullseye_reaction_rejoining_battle_0430=呼啊啊啊啊。(战吼) -Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_01=汝等鼠辈,穷极龌龊之能事 (这帮混蛋正在我身后偷袭我) -Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_02=孽畜 (狗娘养的东西) -Dlg_SC_ac_bullseye_reaction_taking_damage_0460=汝等鼠辈,穷极龌龊之能事(这帮混蛋正在我身后偷袭我) -Dlg_SC_ac_bullseye_reaction_taking_damage_0461=孽畜 (狗娘养的东西) -Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=区域告急。 -Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=需要帮助 -Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0550=区域告急。 -Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0551=需要帮助 -Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域失守 -Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zone_0570=区域失守 -Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这地儿归我们了 -Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zone_0560=这地儿归我们了 -Dlg_SC_ac_deadeye_ctc_allies_score_pointCTC_Allies_Score_Point=我们得分了 -Dlg_SC_ac_deadeye_ctc_allies_score_point_0540=我们得分了 -Dlg_SC_ac_deadeye_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 -Dlg_SC_ac_deadeye_ctc_enemy_has_core_0510=他们拿到了核心 -Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=他们得分了 -Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=分归他们了 -Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=他们得分了 -Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=分归他们了 -Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心 -Dlg_SC_ac_deadeye_ctc_player_has_core_0500=你获得了核心 -Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心到手,我的! -Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=核心到手,我的! -Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=不 -Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=还不行 -Dlg_SC_ac_deadeye_generic_response_no_0310=不 -Dlg_SC_ac_deadeye_generic_response_no_0311=还不行 -Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_01=是….长官 -Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_02=是 -Dlg_SC_ac_deadeye_generic_response_yes_0300=是的….长官 -Dlg_SC_ac_deadeye_generic_response_yes_0301=是 -Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=正在路上。 -Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来给你搭把手 -Dlg_SC_ac_deadeye_player_order_assistance_required_0120=正在前往。 -Dlg_SC_ac_deadeye_player_order_assistance_required_0121=我会来帮你 -Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=乐意之至。 -Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=我发现敌人了 -Dlg_SC_ac_deadeye_player_order_attack_my_target_0100=愿意效劳。 -Dlg_SC_ac_deadeye_player_order_attack_my_target_0101=我看到敌人了. -Dlg_SC_ac_deadeye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=重型武器已就位。 -Dlg_SC_ac_deadeye_player_order_bomb_my_target_0230=重型武器已就位。 -Dlg_SC_ac_deadeye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=重型武器已就位。 -Dlg_SC_ac_deadeye_player_order_break_and_engage_0210=重型武器已就位。 -Dlg_SC_ac_deadeye_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=我会考虑的。 -Dlg_SC_ac_deadeye_player_order_defend_my_target_0110=我会考虑的。 -Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=...收到。 -Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_deadeye_player_order_escort_my_target_0220=...收到。 -Dlg_SC_ac_deadeye_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 -Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=执行规避动作 -Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0200=正在规避 -Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0201=执行规避动作 -Dlg_SC_ac_deadeye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=移动加入编队中 -Dlg_SC_ac_deadeye_player_order_form_up_on_me_0130=移动加入编队中 -Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_01=空域已清空.正在返回基地 -Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返航 -Dlg_SC_ac_deadeye_player_order_return_to_base_0240=空域已清空.正在返回基地 -Dlg_SC_ac_deadeye_player_order_return_to_base_0241=正在返航 -Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formation_0251= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formation_0252= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formation_0253= 已确认 -Dlg_SC_ac_deadeye_player_order_witch_to_formation_0254= 已确认 -Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_01=死了。 -Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_02=烟消云散 -Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0400=死了。 -Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0401=烟消云散 -Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=我是你的队友!一群白痴 -Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fire_0480=我是你的队友!一群白痴 -Dlg_SC_ac_deadeye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我很抱歉 -Dlg_SC_ac_deadeye_reaction_commiting_friendly_fire_0490=我很抱歉 -Dlg_SC_ac_deadeye_reaction_ejectReaction_Eject=要坠毁了。 -Dlg_SC_ac_deadeye_reaction_eject_0470=要坠毁了。 -Dlg_SC_ac_deadeye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击毁了 -Dlg_SC_ac_deadeye_reaction_friendly_gets_killed_0450=友军被击毁了 -Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌对目标出现了 -Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人正在接近 -Dlg_SC_ac_deadeye_reaction_incoming_enemies_0420=敌对目标出现了 -Dlg_SC_ac_deadeye_reaction_incoming_enemies_0421=敌人正在接近 -Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=重新部署。 -Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=我受到太多的伤害了。 -Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0440=重新部署。 -Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0441=我受到太多的伤害了。 -Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=漂亮的击杀 -Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=杀得漂亮 -Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0410=漂亮的击杀 -Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0411=杀得漂亮 -Dlg_SC_ac_deadeye_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 -Dlg_SC_ac_deadeye_reaction_rejoining_battle_0430=我回来了 -Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_01=敌人正在攻击我。 -Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_02=我正被敌人攻击。 -Dlg_SC_ac_deadeye_reaction_taking_damage_0460=敌人正在攻击我。 -Dlg_SC_ac_deadeye_reaction_taking_damage_0461=我正被敌人攻击。 -Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=你到底要不要来帮忙? -Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=你们就不能动一动手帮帮我?! -Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0550=你到底要不要来帮忙? -Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0551=你们就不能动一动手帮帮我?! -Dlg_SC_ac_dodger_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失 -Dlg_SC_ac_dodger_conquest_lost_control_of_a_zone_0570=区域已丢失 -Dlg_SC_ac_dodger_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已占领 -Dlg_SC_ac_dodger_conquest_taken_control_of_a_zone_0560=区域已占领 -Dlg_SC_ac_dodger_ctc_allies_score_pointCTC_Allies_Score_Point=去他的!我们得分了! -Dlg_SC_ac_dodger_ctc_allies_score_point_0540=去他的!我们得分了! -Dlg_SC_ac_dodger_ctc_enemy_has_coreCTC_Enemy_Has_Core=我们该死的核心被对面抢走了 -Dlg_SC_ac_dodger_ctc_enemy_has_core_0510=我们该死的核心被对面抢走了 -Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=该死.他们拿分了 -Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们拿了一分 -Dlg_SC_ac_dodger_ctc_enemy_scores_point_0530=混蛋.他们拿分了 -Dlg_SC_ac_dodger_ctc_enemy_scores_point_0531=他们拿了一分 -Dlg_SC_ac_dodger_ctc_player_has_coreCTC_Player_Has_Core=核心是你的了,把她带回家吧 -Dlg_SC_ac_dodger_ctc_player_has_core_0500=核心是你的了,把她带回家吧 -Dlg_SC_ac_dodger_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了伙计们掩护我的背后 -Dlg_SC_ac_dodger_ctc_this_ai_has_core_0520=我拿到核心了伙计们掩护我的背后 -Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_01=不行 -Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_02=你是不是在逗我?我觉得不行 -Dlg_SC_ac_dodger_generic_response_no_0310=不行 -Dlg_SC_ac_dodger_generic_response_no_0311=你是不是在开玩笑?我觉得不行 -Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_02=好的好的 -Dlg_SC_ac_dodger_generic_response_yes_0300=收到 -Dlg_SC_ac_dodger_generic_response_yes_0301=好的好的 -Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=接下来就交给我吧 -Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来帮你 -Dlg_SC_ac_dodger_player_order_assistance_required_0120=接下来就交给我吧 -Dlg_SC_ac_dodger_player_order_assistance_required_0121=我来帮你 -Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=他是我的了。 -Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=准备好看烟火了吗 -Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=目标已锁定, -Dlg_SC_ac_dodger_player_order_attack_my_target_0100=他是我的了。 -Dlg_SC_ac_dodger_player_order_attack_my_target_0101=准备好看烟火了吗 -Dlg_SC_ac_dodger_player_order_attack_my_target_0102=目标已锁定, -Dlg_SC_ac_dodger_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=炸弹已投放 -Dlg_SC_ac_dodger_player_order_bomb_my_target_0230=炸弹已投放 -Dlg_SC_ac_dodger_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在打破阵型接战 -Dlg_SC_ac_dodger_player_order_break_and_engage_0210=正在打破阵型接战 -Dlg_SC_ac_dodger_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=感觉我是个称职的保姆,好样的伙计们。 -Dlg_SC_ac_dodger_player_order_defend_my_target_0110=感觉我是个称职的保姆,好样的伙计们。 -Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 -Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=我会把他们带到目的地。 -Dlg_SC_ac_dodger_player_order_escort_my_target_0220=护航中 -Dlg_SC_ac_dodger_player_order_escort_my_target_0221=我会把他们带到目的地。 -Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=就当他们消失了。 -Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=进行规避动作 -Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0200=就当他们消失了。 -Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0201=进行规避动作 -Dlg_SC_ac_dodger_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=我正在前往。 -Dlg_SC_ac_dodger_player_order_form_up_on_me_0130=我正在路上。 -Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回维修 -Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地 -Dlg_SC_ac_dodger_player_order_return_to_base_0240=正在返回维修 -Dlg_SC_ac_dodger_player_order_return_to_base_0241=正在返回基地 -Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formation_0251=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formation_0252=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formation_0253=指令已确认 -Dlg_SC_ac_dodger_player_order_witch_to_formation_0254=指令已确认 -Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=见鬼去吧。 -Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=搞定了,队长。 -Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=见鬼去吧。 -Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=搞定了,队长。 -Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=该死,你是个傻子吗。 -Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=该死,你是个傻子吗。 -Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死,对不起 -Dlg_SC_ac_dodger_reaction_commiting_friendly_fire_0490=该死,对不起 -Dlg_SC_ac_dodger_reaction_ejectReaction_Eject=撑不住了。正在紧急弹射。 -Dlg_SC_ac_dodger_reaction_eject_0470=撑不住了。正在紧急弹射。 -Dlg_SC_ac_dodger_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击毁了 -Dlg_SC_ac_dodger_reaction_friendly_gets_killed_0450=友军被击毁了 -Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_01=侦测到多个目标,正在高速接近 -Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来袭 -Dlg_SC_ac_dodger_reaction_incoming_enemies_0420=侦测到多个目标,正在高速接近 -Dlg_SC_ac_dodger_reaction_incoming_enemies_0421=敌人来袭 -Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我需要点时间修理机体 -Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=你们再坚持一会我还会回来的。 -Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0440=正在处理一些小麻烦 -Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0441=你们再坚持一会我还会回来的。 -Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射得真准。 -Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=干得不错。 -Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0410=射得真准。 -Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0411=干得不错。 -Dlg_SC_ac_dodger_reaction_rejoining_battleReaction_Rejoining_Battle=放心兄弟们,我回来了 -Dlg_SC_ac_dodger_reaction_rejoining_battle_0430=别担心伙计们,我回来了 -Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_01=对面都骑到我脸上拉屎了! -Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=就没人来帮个忙嘛!? -Dlg_SC_ac_dodger_reaction_taking_damage_0460=对面都骑到我脸上拉屎了! -Dlg_SC_ac_dodger_reaction_taking_damage_0461=就没人来帮个忙嘛!? -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=敌人正在我们的据点,立刻需要支援 -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=正在争夺据点中,快来帮我。 -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=敌人正在我们的据点,立刻需要支援 -Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=正在争夺据点中,快来帮我。 -Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=据点被敌方夺走了。 -Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=据点被敌方夺走了。 -Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域已占领 -Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=我们占领了据点 -Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=拿下一分! -Dlg_SC_ac_grudge_ctc_allies_score_point_0540=得分了! -Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=核心被夺走了 -Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=他们抢走了我们的核心 -Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=出乎意料。 -Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=无所谓了,他们得了一分 -Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=出乎意料。 -Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=无所谓了,他们得了一分 -Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=好样的,伙计,把核心带回去 -Dlg_SC_ac_grudge_ctc_player_has_core_0500=好样的,伙计,把核心带回去 -Dlg_SC_ac_grudge_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=掩护我!救命!我拿到核心了! -Dlg_SC_ac_grudge_ctc_this_ai_has_core_0520=需要帮助!救命!我拿到核心了! -Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_01=呐,抱歉我不能这么做 -Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_02=毫无意义的做法 -Dlg_SC_ac_grudge_generic_response_no_0310=呐,我很抱歉 -Dlg_SC_ac_grudge_generic_response_no_0311=这么做并没有意义 -Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_01=了解 -Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_02=我同意。 -Dlg_SC_ac_grudge_generic_response_yes_0300=收到. -Dlg_SC_ac_grudge_generic_response_yes_0301=我想是的。 -Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我马上来了 -Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=正在赶过来掩护你 -Dlg_SC_ac_grudge_player_order_assistance_required_0120=我来了 -Dlg_SC_ac_grudge_player_order_assistance_required_0121=正在前往你的位置进行掩护 -Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=发现目标。 -Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在与敌人交火。 -Dlg_SC_ac_grudge_player_order_attack_my_target_0100=我看到敌人了。 -Dlg_SC_ac_grudge_player_order_attack_my_target_0101=交战中。 -Dlg_SC_ac_grudge_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=正在等候指令.轰炸进程已开始 -Dlg_SC_ac_grudge_player_order_bomb_my_target_0230=正在待命,轰炸进程已开始 -Dlg_SC_ac_grudge_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 -Dlg_SC_ac_grudge_player_order_break_and_engage_0210=正在突进交战中 -Dlg_SC_ac_grudge_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=收到。 -Dlg_SC_ac_grudge_player_order_defend_my_target_0110=没问题。 -Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航任务已确认 -Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在对目标进行掩护 -Dlg_SC_ac_grudge_player_order_escort_my_target_0220=护航任务确认 -Dlg_SC_ac_grudge_player_order_escort_my_target_0221=正在护送目标中 -Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我无法击退他们。 -Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=正在撤离. -Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0200=我无法击退他们。 -Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0201=正在脱出战场. -Dlg_SC_ac_grudge_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01_01=大家跟我一起列阵。 -Dlg_SC_ac_grudge_player_order_form_up_on_me_0130=全体摆好阵线。 -Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地 -Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_02=我已离开。 -Dlg_SC_ac_grudge_player_order_return_to_base_0240=正在返回基地 -Dlg_SC_ac_grudge_player_order_return_to_base_0241=我已离开。 -Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formation_0251=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formation_0252=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formation_0253=已确认 -Dlg_SC_ac_grudge_player_order_witch_to_formation_0254=已确认 -Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=一架敌机已被摧毁 -Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=解决一个。 -Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=击毁一架敌机 -Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=解决一个。 -Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=是哪个蠢家伙打了我? -Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=是哪个蠢家伙打了我? -Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊,我的错。 -Dlg_SC_ac_grudge_reaction_commiting_friendly_fire_0490=哦!抱歉。 -Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_01=正在紧急弹射 -Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_02=正在紧急撤离。 -Dlg_SC_ac_grudge_reaction_eject_0470=正在紧急弹射 -Dlg_SC_ac_grudge_reaction_eject_0471=正在紧急撤离。 -Dlg_SC_ac_grudge_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=队友阵亡了 -Dlg_SC_ac_grudge_reaction_friendly_gets_killed_0450=友方被击毁 -Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人出现了 -Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_02=观测到敌机。 -Dlg_SC_ac_grudge_reaction_incoming_enemies_0420=有敌人来了 -Dlg_SC_ac_grudge_reaction_incoming_enemies_0421=观测到敌机。 -Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=开始撤退 -Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=收到。正在撤退。 -Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0440=开始撤退 -Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0441=了解。正在撤退。 -Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=还不错 -Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好极了 -Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0410=打得不错 -Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0411=漂亮 -Dlg_SC_ac_grudge_reaction_rejoining_battleReaction_Rejoining_Battle=重返战场 -Dlg_SC_ac_grudge_reaction_rejoining_battle_0430=我回来了 -Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_01=我需要支援 -Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_02=我受到攻击了,但是护盾仍有残余 -Dlg_SC_ac_grudge_reaction_taking_damage_0460=支援在哪!? -Dlg_SC_ac_grudge_reaction_taking_damage_0461=我受到攻击了,但是护盾仍有残余 -Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist=据点正在互相争夺中,所有飞船集合。 -Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistance_0550=据点正在争夺中所有船只集合。 -Dlg_SC_ac_hitman_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=对面抢走了我们的据点 -Dlg_SC_ac_hitman_conquest_lost_control_of_a_zone_0570=据点已丢失 -Dlg_SC_ac_hitman_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这个据点是我们的了 -Dlg_SC_ac_hitman_conquest_taken_control_of_a_zone_0560=据点已占领 -Dlg_SC_ac_hitman_ctc_allies_score_pointCTC_Allies_Score_Point=这一分是我们的 -Dlg_SC_ac_hitman_ctc_allies_score_point_0540=我们拿了一分 -Dlg_SC_ac_hitman_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们夺走了核心.快抢回来 -Dlg_SC_ac_hitman_ctc_enemy_has_core_0510=敌人抢走了我们的核心.快抢回来 -Dlg_SC_ac_hitman_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=对面拿了一分了 -Dlg_SC_ac_hitman_ctc_enemy_scores_point_0530=对面得了一分 -Dlg_SC_ac_hitman_ctc_player_has_coreCTC_Player_Has_Core=把核心带回基地 -Dlg_SC_ac_hitman_ctc_player_has_core_0500=正在护送核心返回基地 -Dlg_SC_ac_hitman_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了.请掩护我 -Dlg_SC_ac_hitman_ctc_this_ai_has_core_0520=我获取核心了.请掩护我 -Dlg_SC_ac_hitman_generic_response_noGeneric_Response_No_01=拒绝执行 -Dlg_SC_ac_hitman_generic_response_no_0310=拒绝执行 -Dlg_SC_ac_hitman_generic_response_yesGeneric_Response_Yes_01=了解 -Dlg_SC_ac_hitman_generic_response_yes_0300=了解 -Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=准备好 -Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=来袭了。 -Dlg_SC_ac_hitman_player_order_assistance_required_0120=准备好 -Dlg_SC_ac_hitman_player_order_assistance_required_0121=要来了。 -Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=攻击.对的 -Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=你做到了。 -Dlg_SC_ac_hitman_player_order_attack_my_target_0100=攻击.对的 -Dlg_SC_ac_hitman_player_order_attack_my_target_0101=你做到了。 -Dlg_SC_ac_hitman_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已锁定 -Dlg_SC_ac_hitman_player_order_bomb_my_target_0230=轰炸航路已锁定 -Dlg_SC_ac_hitman_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=现在攻击。 -Dlg_SC_ac_hitman_player_order_break_and_engage_0210=现在攻击。 -Dlg_SC_ac_hitman_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在防守 -Dlg_SC_ac_hitman_player_order_defend_my_target_0110=正在防守 -Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送 -Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=护送目标 -Dlg_SC_ac_hitman_player_order_escort_my_target_0220=正在护送 -Dlg_SC_ac_hitman_player_order_escort_my_target_0221=护送目标 -Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 -Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=规避机动 -Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0200=正在规避 -Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0201=规避机动 -Dlg_SC_ac_hitman_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=收到,向你进发中。 -Dlg_SC_ac_hitman_player_order_form_up_on_me_0130=收到,向你进发中。 -Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回 -Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_02=返回中 -Dlg_SC_ac_hitman_player_order_return_to_base_0240=正在返回 -Dlg_SC_ac_hitman_player_order_return_to_base_0241=返回中 -Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_hitman_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_hitman_reaction_Gets_a_killReaction_Gets_A_Kill=已摧毁敌人 -Dlg_SC_ac_hitman_reaction_Gets_a_kill_0400=已摧毁敌人 -Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=小心友伤。友军。 -Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fire_0480=小心友伤。友军。 -Dlg_SC_ac_hitman_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉。我的错。 -Dlg_SC_ac_hitman_reaction_commiting_friendly_fire_0490=抱歉。我的错。 -Dlg_SC_ac_hitman_reaction_ejectReaction_Eject=弹射了,祝你好运 -Dlg_SC_ac_hitman_reaction_eject_0470=弹射了,祝你好运 -Dlg_SC_ac_hitman_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军被击落 -Dlg_SC_ac_hitman_reaction_friendly_gets_killed_0450=友军被击落 -Dlg_SC_ac_hitman_reaction_incoming_enemiesReaction_Incoming_Enemies=敌方接近 -Dlg_SC_ac_hitman_reaction_incoming_enemies_0420=敌方接近 -Dlg_SC_ac_hitman_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=撤退 -Dlg_SC_ac_hitman_reaction_leaving_battle_retreating_0440=撤退 -Dlg_SC_ac_hitman_reaction_player_gets_a_killReaction_Player_Gets_A_Kill=杀得好 -Dlg_SC_ac_hitman_reaction_player_gets_a_kill_0410=杀得好 -Dlg_SC_ac_hitman_reaction_rejoining_battleReaction_Rejoining_Battle=杀手,返回战场 -Dlg_SC_ac_hitman_reaction_rejoining_battle_0430=杀手,返回战场 -Dlg_SC_ac_hitman_reaction_taking_damageReaction_Taking_Damage=遭受攻击,重复,遭受攻击。 -Dlg_SC_ac_hitman_reaction_taking_damage_0460=受到攻击,重复,受到攻击。 -Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我们这里战况非常焦灼。 -Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=在这片区域会和. 现在! -Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0550=我们这里战况非常焦灼。 -Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0551=在这片区域会和. 现在! -Dlg_SC_ac_outback_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域 -Dlg_SC_ac_outback_conquest_lost_control_of_a_zone_0570=我们失去了这个区域 -Dlg_SC_ac_outback_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们占领了这个区域 -Dlg_SC_ac_outback_conquest_taken_control_of_a_zone_0560=我们占领了这个区域 -Dlg_SC_ac_outback_ctc_allies_score_pointCTC_Allies_Score_Point=喔耶,大家干得漂亮。 -Dlg_SC_ac_outback_ctc_allies_score_point_0540=喔耶,大家干得漂亮。 -Dlg_SC_ac_outback_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人拿到了核心! -Dlg_SC_ac_outback_ctc_enemy_has_core_0510=敌人拿到了核心! -Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=加油啊,伙计们,他们得分了。 -Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=敌人获得一分。 -Dlg_SC_ac_outback_ctc_enemy_scores_point_0510=敌人获得一分。 -Dlg_SC_ac_outback_ctc_enemy_scores_point_0511=加油啊,伙计们,他们得分了。 -Dlg_SC_ac_outback_ctc_player_has_coreCTC_Player_Has_Core=将核心带回基地 -Dlg_SC_ac_outback_ctc_player_has_core_0500=将核心带回基地 -Dlg_SC_ac_outback_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我已经拿到核心了,长官 -Dlg_SC_ac_outback_ctc_this_ai_has_core_0520=我已经拿到核心了,长官 -Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_01=不 -Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_02=我觉得我可以的。 -Dlg_SC_ac_outback_generic_response_no_0310=不 -Dlg_SC_ac_outback_generic_response_no_0311=我觉得我可以的。 -Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_01=好的。没问题。 -Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_02=好吧 -Dlg_SC_ac_outback_generic_response_yes_0300=好的。没问题。 -Dlg_SC_ac_outback_generic_response_yes_0301=好吧 -Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=既然你问得这么诚恳... -Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=好吧。别抱怨了。 -Dlg_SC_ac_outback_player_order_assistance_required_0120=既然你问得这么诚恳... -Dlg_SC_ac_outback_player_order_assistance_required_0121=好吧。别抱怨了。 -Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=还没。 -Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=目标已获得。 -Dlg_SC_ac_outback_player_order_attack_my_target_0100=还没。 -Dlg_SC_ac_outback_player_order_attack_my_target_0101=目标已获得。 -Dlg_SC_ac_outback_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=已吹响集结号,准备大举进攻,长官 -Dlg_SC_ac_outback_player_order_bomb_my_target_0230=已吹响集结号,准备大举进攻,长官 -Dlg_SC_ac_outback_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=我来搞定。 -Dlg_SC_ac_outback_player_order_break_and_engage_0210=我来搞定。 -Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 -Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我给他们掩护。 -Dlg_SC_ac_outback_player_order_defend_my_target_0110=保护你的目标 -Dlg_SC_ac_outback_player_order_defend_my_target_0111=我给他们掩护。 -Dlg_SC_ac_outback_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送 -Dlg_SC_ac_outback_player_order_escort_my_target_0220=正在护送 -Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=开始规避 -Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=我会轻松的把他们甩掉。 -Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0200=开始规避 -Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0201=我会轻松的把他们甩掉。 -Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=像往常一样,我又领先了。 -Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在进入编队。 -Dlg_SC_ac_outback_player_order_form_up_on_me_0130=像往常一样,我又领先了。 -Dlg_SC_ac_outback_player_order_form_up_on_me_0131=正在进入编队。 -Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到。归零原点。 -Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_02=我已离开。 -Dlg_SC_ac_outback_player_order_return_to_base_0240=收到。归零原点。 -Dlg_SC_ac_outback_player_order_return_to_base_0241=我已离开。 -Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_outback_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=目标已消灭。 -Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=我干掉了一个。 -Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=目标已消灭。 -Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=我干掉了一个。 -Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿,你个傻瓜,盯着你的敌人 -Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=嘿,你个傻瓜,盯着你的敌人 -Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=别挡我枪线。 -Dlg_SC_ac_outback_reaction_commiting_friendly_fire_0490=别挡我枪线。 -Dlg_SC_ac_outback_reaction_ejectReaction_Eject_01=我得撤了 -Dlg_SC_ac_outback_reaction_ejectReaction_Eject_02=弹射! -Dlg_SC_ac_outback_reaction_eject_0470=我得撤了 -Dlg_SC_ac_outback_reaction_eject_0471=弹射! -Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一个友军。 -Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=这得赖你。 -Dlg_SC_ac_outback_reaction_friendly_gets_killed_0450=我们失去了一个友军。 -Dlg_SC_ac_outback_reaction_friendly_gets_killed_0451=这得赖你。 -Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_01=我们有伴儿了! -Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_02=来了! -Dlg_SC_ac_outback_reaction_incoming_enemies_0420=我们有伴儿了! -Dlg_SC_ac_outback_reaction_incoming_enemies_0421=来了! -Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我正在撤退 -Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=烦死了。 -Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0440=我正在撤退 -Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0441=烦死了。 -Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮.厉害了 -Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=干得好伙计。 -Dlg_SC_ac_outback_reaction_player_gets_a_kill_0410=干得漂亮. 厉害了 -Dlg_SC_ac_outback_reaction_player_gets_a_kill_0411=干得好伙计。 -Dlg_SC_ac_outback_reaction_rejoining_battleReaction_Rejoining_Battle=重新接战中, -Dlg_SC_ac_outback_reaction_rejoining_battle_0430=重新接战中, -Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_01=正在被攻击 -Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_02=干,我被攻击了。 -Dlg_SC_ac_outback_reaction_taking_damage_0460=正在被攻击 -Dlg_SC_ac_outback_reaction_taking_damage_0461=干,我被攻击了。 -Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我这儿需要点帮助! -Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这片区域需要帮助! -Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0550=我这儿需要点帮助! -Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0551=这片区域需要帮助! -Dlg_SC_ac_powpow_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域,长官! -Dlg_SC_ac_powpow_conquest_lost_control_of_a_zone_0570=我们失去了这个区域,长官! -Dlg_SC_ac_powpow_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域安全,长官 -Dlg_SC_ac_powpow_conquest_taken_control_of_a_zone_0560=区域安全,长官 -Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_01=耶!该走了伙计们.我们获得一分! -Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们获得一分… -Dlg_SC_ac_powpow_ctc_allies_score_point_0540=耶!该走了伙计们.我们获得一分! -Dlg_SC_ac_powpow_ctc_allies_score_point_0541=我们获得一分… -Dlg_SC_ac_powpow_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人拿到了核心,长官! -Dlg_SC_ac_powpow_ctc_enemy_has_core_0510=敌人拿到了核心,长官! -Dlg_SC_ac_powpow_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=该死,他们把核心拿回去了 -Dlg_SC_ac_powpow_ctc_enemy_scores_point_0530=该死,他们把核心拿回去了 -Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_01=把她带回家,长官 -Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_02=你拿到了. 快冲! -Dlg_SC_ac_powpow_ctc_player_has_core_0500=把她带回家,长官 -Dlg_SC_ac_powpow_ctc_player_has_core_0501=你拿到了. 快冲! -Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=我…我…拿到了核心,保护我! -Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=取回核心,帮帮我 -Dlg_SC_ac_powpow_ctc_this_ai_has_core_0520=我…我…拿到了核心,保护我! -Dlg_SC_ac_powpow_ctc_this_ai_has_core_0521=取回核心,帮帮我 -Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_01=对不起长官,做不到 -Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_02=我现在做不到,长官 -Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_03=实在不好意思长官,没辙! -Dlg_SC_ac_powpow_generic_response_no_0310=不起长官,做不到 -Dlg_SC_ac_powpow_generic_response_no_0311=我现在做不到,长官 -Dlg_SC_ac_powpow_generic_response_no_0312=实在不好意思长官,没辙! -Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_01=是,长官! -Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_02=会做的。 -Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_03=全部收到。 -Dlg_SC_ac_powpow_generic_response_yes_0300=是,长官! -Dlg_SC_ac_powpow_generic_response_yes_0301=会做的。 -Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我会尽力的,长官 -Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住长官,我来了! -Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_03=收到.收到!在路上了! -Dlg_SC_ac_powpow_player_order_assistance_required_0120=我会尽力的,长官 -Dlg_SC_ac_powpow_player_order_assistance_required_0121=坚持住长官,我来了! -Dlg_SC_ac_powpow_player_order_assistance_required_0122=收到.收到!在路上了! -Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到.正在获取目标,长官... -Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=是,长官 -Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=我会…我会攻击的,长官 -Dlg_SC_ac_powpow_player_order_attack_my_target_0100=收到. 正在获取目标,长官... -Dlg_SC_ac_powpow_player_order_attack_my_target_0101=是,长官 -Dlg_SC_ac_powpow_player_order_attack_my_target_0102=我会…我会攻击的,长官 -Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=正在为您的目标计算轰炸航路,长官 -Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_02=已轰炸您的目标,长官 -Dlg_SC_ac_powpow_player_order_bomb_my_target_0230=正在为您的目标计算轰炸航路,长官 -Dlg_SC_ac_powpow_player_order_bomb_my_target_0231=已轰炸您的目标,长官 -Dlg_SC_ac_powpow_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在突破,长官 -Dlg_SC_ac_powpow_player_order_break_and_engage_0210=正在突破,长官 -Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在保护您的目标,长官 -Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=因保护任务航道已封锁,长官 -Dlg_SC_ac_powpow_player_order_defend_my_target_0110=正在保护您的目标,长官 -Dlg_SC_ac_powpow_player_order_defend_my_target_0111=因保护任务航道已封锁,长官 -Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在为您的目标保驾护航,长官 -Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=已确认保护您的目标,长官 -Dlg_SC_ac_powpow_player_order_escort_my_target_0220=正在为您的目标保驾护航,长官 -Dlg_SC_ac_powpow_player_order_escort_my_target_0221=已确认保护您的目标,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=收到. 开始规避机动,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=规避模式...德尔塔... 已初始化,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_03=规避机动已确认,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0200=收到.开始规避机动,长官 -Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0201=规避机动已确认,长官 -Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在向你编队,长官 -Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在加入编队,长官 -Dlg_SC_ac_powpow_player_order_form_up_on_me_0130=正在向你编队,长官 -Dlg_SC_ac_powpow_player_order_form_up_on_me_0131=正在加入编队,长官 -Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回并维修已确认,长官 -Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_02=现在返航以维修,长官 -Dlg_SC_ac_powpow_player_order_return_to_base_0240=返回并维修已确认,长官 -Dlg_SC_ac_powpow_player_order_return_to_base_0241=现在返航以维修,长官 -Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_powpow_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个! -Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_02=耶! -Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_03=又少了一个用转向架的家伙! -Dlg_SC_ac_powpow_reaction_Gets_a_kill_0400=干掉一个! -Dlg_SC_ac_powpow_reaction_Gets_a_kill_0401=耶! -Dlg_SC_ac_powpow_reaction_Gets_a_kill_0402=又少了一个用转向架的家伙! -Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿!看好了再开火 -Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fire_0480=嘿!看好了再开火 -Dlg_SC_ac_powpow_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=有病吧。对不起。这种事情不会再发生了。 -Dlg_SC_ac_powpow_reaction_commiting_friendly_fire_0490=有病吧。对不起。这种事情不会再发生了。 -Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_01=救命! -Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_02=我要弹射了,长官! -Dlg_SC_ac_powpow_reaction_eject_0470=救命! -Dlg_SC_ac_powpow_reaction_eject_0471=我要弹射了,长官! -Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=不! -Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=该死,我们正在失去战友 -Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0450=不! -Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0451=该死,我们正在失去战友 -Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来了,长官 -Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_02=多个敌机过来了! -Dlg_SC_ac_powpow_reaction_incoming_enemies_0420=敌人来了,长官 -Dlg_SC_ac_powpow_reaction_incoming_enemies_0421=多个敌机过来了! -Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=战斗失败了,长官。 -Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=正在撤退,长官 -Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0440=战斗失败了,长官。 -Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0441=正在撤退,长官 -Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射得漂亮,长官 -Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=呦吼!你拿下他了,长官 -Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0410=射得漂亮,长官 -Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0411=呦吼!你拿下他了,长官 -Dlg_SC_ac_powpow_reaction_rejoining_battleReaction_Rejoining_Battle=重新接战中,长官 -Dlg_SC_ac_powpow_reaction_rejoining_battle_0430=重新接战中,长官 -Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_01=我被打了,长官! -Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_02=正在被攻击,长官 -Dlg_SC_ac_powpow_reaction_taking_damage_0460=我被打了,长官! -Dlg_SC_ac_powpow_reaction_taking_damage_0461=正在被攻击,长官 -Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0550=请求帮助保护区域 -Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0551=这里需要帮助 -Dlg_SC_ac_pro_conquest_lost_control_of_a_zone_0570=区域失去了,长官! -Dlg_SC_ac_pro_conquest_taken_control_of_a_zone_0560=区域拿下了,长官 -Dlg_SC_ac_pro_ctc_allies_score_point_0540=大家干得好,我们得分了。 -Dlg_SC_ac_pro_ctc_allies_score_point_0541=我们获得一分。 -Dlg_SC_ac_pro_ctc_enemy_has_core_0510=敌人正拿着标记物。 -Dlg_SC_ac_pro_ctc_enemy_scores_point_0530=该死,他们追上来了 -Dlg_SC_ac_pro_ctc_player_has_core_0500=把它安全地拿回来,长官 -Dlg_SC_ac_pro_ctc_this_ai_has_core_0520=我拿着标记物了,长官 -Dlg_SC_ac_pro_ctc_this_ai_has_core_0521=标记物已撤离。跟着我。 -Dlg_SC_ac_pro_generic_response_no_0310=无法服从,长官。 -Dlg_SC_ac_pro_generic_response_no_0311=不,长官。 -Dlg_SC_ac_pro_generic_response_yes_0300=好嘞 -Dlg_SC_ac_pro_generic_response_yes_0301=收到 -Dlg_SC_ac_pro_generic_response_yes_0302=清晰收到。 -Dlg_SC_ac_pro_player_order_assistance_required_0120=在路上了。 -Dlg_SC_ac_pro_player_order_assistance_required_0121=坚持住,我来了。 -Dlg_SC_ac_pro_player_order_attack_my_target_0100=好的,正在攻击。 -Dlg_SC_ac_pro_player_order_attack_my_target_0101=正在攻击目标。 -Dlg_SC_ac_pro_player_order_bomb_my_target_0230=轰炸航路已锁定。 -Dlg_SC_ac_pro_player_order_break_and_engage_0210=突破编队。 -Dlg_SC_ac_pro_player_order_break_and_engage_0211=突破,突破。 -Dlg_SC_ac_pro_player_order_defend_my_target_0110=保护目标 -Dlg_SC_ac_pro_player_order_defend_my_target_0111=我会保证他的安全 -Dlg_SC_ac_pro_player_order_escort_my_target_0220=正在护送,长官 -Dlg_SC_ac_pro_player_order_escort_my_target_0221=我会保护它的 -Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0200=规避机动... -Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0201=确认规避机动,长官 -Dlg_SC_ac_pro_player_order_form_up_on_me_0130=正在编队。 -Dlg_SC_ac_pro_player_order_form_up_on_me_0131=正在向您靠近。 -Dlg_SC_ac_pro_player_order_return_to_base_0240=正在返回基地 -Dlg_SC_ac_pro_player_order_return_to_base_0241=正在返回基地 -Dlg_SC_ac_pro_player_order_witch_to_formation_0251= 确定 -Dlg_SC_ac_pro_player_order_witch_to_formation_0252= 确定 -Dlg_SC_ac_pro_player_order_witch_to_formation_0253= 确定 -Dlg_SC_ac_pro_player_order_witch_to_formation_0254= 确定 -Dlg_SC_ac_pro_reaction_Gets_a_kill_0400=敌人已消灭。 -Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=敌人已歼灭 -Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=威胁已清除。 -Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=喂.看着点儿 -Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=该死。对不起。 -Dlg_SC_ac_pro_reaction_eject_0470=什么鬼?!。 -Dlg_SC_ac_pro_reaction_eject_0471=弹射! -Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=该死。 -Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=友军被击落,长官! -Dlg_SC_ac_pro_reaction_incoming_enemies_0420=已发现威胁,长官 -Dlg_SC_ac_pro_reaction_incoming_enemies_0421=敌人来了 -Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0440=正在向安全距离移动,长官 -Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0441=正在撤退,长官 -Dlg_SC_ac_pro_reaction_player_gets_a_kill_0410=干得漂亮,长官 -Dlg_SC_ac_pro_reaction_player_gets_a_kill_0411=射得漂亮,长官 -Dlg_SC_ac_pro_reaction_rejoining_battle_0430=我回来了,长官。 -Dlg_SC_ac_pro_reaction_taking_damage_0460=救命!救命! -Dlg_SC_ac_pro_reaction_taking_damage_0461=敌人在我六点钟方向。 -Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我这里需要帮助伙计们 -Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=救命.区域已交战 -Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0550=我这里需要帮助伙计们 -Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0551=救命.区域已交战 -Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 -Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zone_0570=失去区域 -Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们拿下了这个区域 -Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zone_0560=我们拿下了这个区域 -Dlg_SC_ac_rocksteady_ctc_allies_score_pointCTC_Allies_Score_Point=耶!我们获得了一分! -Dlg_SC_ac_rocksteady_ctc_allies_score_point_0540=耶!我们获得了一分! -Dlg_SC_ac_rocksteady_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 -Dlg_SC_ac_rocksteady_ctc_enemy_has_core_0510=他们拿到了核心 -Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=他们得分了 -Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们获得分数了 -Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0530=他们得分了 -Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0531=他们获得分数了 -Dlg_SC_ac_rocksteady_ctc_player_has_coreCTC_Player_Has_Core=你拿到核心了 -Dlg_SC_ac_rocksteady_ctc_player_has_core_0500=你拿到核心了 -Dlg_SC_ac_rocksteady_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心已撤离 -Dlg_SC_ac_rocksteady_ctc_this_ai_has_core_0520=核心已撤离 -Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_01=不,长官。 -Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_02=我不能这么做,长官。 -Dlg_SC_ac_rocksteady_generic_response_no_0310=不,长官。 -Dlg_SC_ac_rocksteady_generic_response_no_0311=我不能这么做,长官。 -Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_02=你做到了。 -Dlg_SC_ac_rocksteady_generic_response_yes_0300=收到 -Dlg_SC_ac_rocksteady_generic_response_yes_0301=你做到了。 -Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=继续纠缠。我在路上了。 -Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我会帮助你 -Dlg_SC_ac_rocksteady_player_order_assistance_required_0120=继续纠缠。我在路上了。 -Dlg_SC_ac_rocksteady_player_order_assistance_required_0121=我会帮助你 -Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=待命。确定攻击。 -Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在与你的目标交战 -Dlg_SC_ac_rocksteady_player_order_attack_my_target_0100=待命。确定攻击。 -Dlg_SC_ac_rocksteady_player_order_attack_my_target_0101=正在与你的目标交战 -Dlg_SC_ac_rocksteady_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已启动 -Dlg_SC_ac_rocksteady_player_order_bomb_my_target_0230=轰炸航路已启动 -Dlg_SC_ac_rocksteady_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突破并交战,确认。 -Dlg_SC_ac_rocksteady_player_order_break_and_engage_0210=突破并交战,确认。 -Dlg_SC_ac_rocksteady_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 -Dlg_SC_ac_rocksteady_player_order_defend_my_target_0110=保护你的目标 -Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=我可以搞定,长官。 -Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=收到,准备护送。 -Dlg_SC_ac_rocksteady_player_order_escort_my_target_0220=我可以搞定,长官。 -Dlg_SC_ac_rocksteady_player_order_escort_my_target_0221=收到,准备护送。 -Dlg_SC_ac_rocksteady_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=正在规避 -Dlg_SC_ac_rocksteady_player_order_evasive_manoeuvers_0200=正在规避 -Dlg_SC_ac_rocksteady_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在加入编队 -Dlg_SC_ac_rocksteady_player_order_form_up_on_me_0130=正在加入编队 -Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到,返回基地。 -Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地,长官。 -Dlg_SC_ac_rocksteady_player_order_return_to_base_0240=收到,返回基地。 -Dlg_SC_ac_rocksteady_player_order_return_to_base_0241=正在返回,长官。 -Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=请求帮助保护区域 -Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这里需要帮助 -Dlg_SC_ac_rocksteady_pro_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域,长官! -Dlg_SC_ac_rocksteady_pro_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域,长官 -Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_01=大伙干得漂亮,我们得分了。 -Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们获得一分。 -Dlg_SC_ac_rocksteady_pro_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌人正拿着标记物。 -Dlg_SC_ac_rocksteady_pro_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=该死,他们追上来了 -Dlg_SC_ac_rocksteady_pro_ctc_player_has_coreCTC_Player_Has_Core=把它安全地拿回来,长官 -Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=我拿着标记物了,长官 -Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=标记物已撤离,跟着我。 -Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_01=无法服从,长官。 -Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_02=不,长官。 -Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_01=好嘞 -Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_02=收到 -Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_03=清晰收到。 -Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我在路上了。 -Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住,我来了。 -Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=好的,正在攻击。 -Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在攻击目标。 -Dlg_SC_ac_rocksteady_pro_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸航路已锁定。 -Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在突破编队。 -Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_02=突破,突破。 -Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在保护目标 -Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我会保证他的安全 -Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在护送,长官 -Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=我会保护它的 -Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动... -Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=确认规避动作,长官 -Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队。 -Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在向您靠近。 -Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地 -Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回基地 -Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已消灭。 -Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已歼灭 -Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=威胁已清除。 -Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=喂,看着点儿 -Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死,对不起。 -Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=什么鬼?!。 -Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=弹射! -Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=该死。 -Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军被击落,长官! -Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_01=已发现威胁,长官 -Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来了 -Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在向安全距离移动,长官 -Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=正在撤退,长官 -Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮,长官 -Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好枪法,长官 -Dlg_SC_ac_rocksteady_pro_reaction_rejoining_battleReaction_Rejoining_Battle=回归战斗,长官。 -Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_01=救命!救命! -Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_02=六点钟方向出现敌人。 -Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个 -Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 -Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0400=干掉一个 -Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0401=敌人倒下 -Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=别再对我开枪了 -Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fire_0480=别再对我开枪了 -Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=可恶,抱歉。 -Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fire_0490=可恶,抱歉。 -Dlg_SC_ac_rocksteady_reaction_ejectReaction_Eject=正在弹射! -Dlg_SC_ac_rocksteady_reaction_eject_0470=正在弹射! -Dlg_SC_ac_rocksteady_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=该死!友军倒下了! -Dlg_SC_ac_rocksteady_reaction_friendly_gets_killed_0450=该死!友军倒下了! -Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭 -Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_02=大量敌人接近 -Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0420=敌人来袭 -Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0421=大量敌人接近 -Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退 -Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=需要后撤。 -Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0440=正在撤退 -Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0441=需要后撤。 -Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=确认击杀。 -Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=酷啊,你干掉了一个 -Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0410=确认击杀。 -Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0411=酷啊,你干掉了一个 -Dlg_SC_ac_rocksteady_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官。 -Dlg_SC_ac_rocksteady_reaction_rejoining_battle_0430=我回来了,长官。 -Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_01=受到攻击! -Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_02=跟上。需要支援。 -Dlg_SC_ac_rocksteady_reaction_taking_damage_0460=遭到攻击! -Dlg_SC_ac_rocksteady_reaction_taking_damage_0461=跟上。需要支援。 -Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这个区域需要一些帮助 -Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=来我这儿!正在争夺区域。 -Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0550=这个区域需要一些帮助 -Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0551=来我这儿!正在争夺区域。 -Dlg_SC_ac_sarc_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了区域。 -Dlg_SC_ac_sarc_conquest_lost_control_of_a_zone_0570=我们失去了区域。 -Dlg_SC_ac_sarc_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=区域是我们的了 -Dlg_SC_ac_sarc_conquest_taken_control_of_a_zone_0560=区域是我们的了 -Dlg_SC_ac_sarc_ctc_allies_score_pointCTC_Allies_Score_Point=快过去!咱们的分数还指望着呢。 -Dlg_SC_ac_sarc_ctc_allies_score_point_0540=快过去!咱们的分数还指望着呢。 -Dlg_SC_ac_sarc_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了我们的核心 -Dlg_SC_ac_sarc_ctc_enemy_has_core_0510=他们拿到了我们的核心 -Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=幸运的杂种们得分了 -Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们拿了一分 -Dlg_SC_ac_sarc_ctc_enemy_scores_point_0530=幸运的杂种们得分了 -Dlg_SC_ac_sarc_ctc_enemy_scores_point_0531=他们拿了一分 -Dlg_SC_ac_sarc_ctc_player_has_coreCTC_Player_Has_Core=快把核心带回去,现在,立刻,马上 -Dlg_SC_ac_sarc_ctc_player_has_core_0500=快把核心带回去,现在,立刻,马上 -Dlg_SC_ac_sarc_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=拿到核心了。掩护我。 -Dlg_SC_ac_sarc_ctc_this_ai_has_core_0520=拿到核心了。掩护我。 -Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_01=滚蛋 -Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_02=我认为这不是一个明智的决定,长官。 -Dlg_SC_ac_sarc_generic_response_no_0310=滚蛋 -Dlg_SC_ac_sarc_generic_response_no_0311=我认为这不是一个明智的决定,长官。 -Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_01=好嘞 -Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_02=收到。 -Dlg_SC_ac_sarc_generic_response_yes_0300=好嘞 -Dlg_SC_ac_sarc_generic_response_yes_0301=收到。 -Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=需要点儿帮助?马上到 -Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=眨眼就到。 -Dlg_SC_ac_sarc_player_order_assistance_required_0120=需要点儿帮助?马上到 -Dlg_SC_ac_sarc_player_order_assistance_required_0121=眨眼就到。 -Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=目标已获取。 -Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=他已经是个死人了。 -Dlg_SC_ac_sarc_player_order_attack_my_target_0100=目标已获取。 -Dlg_SC_ac_sarc_player_order_attack_my_target_0101=他已经是个死人了。 -Dlg_SC_ac_sarc_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸机动 -Dlg_SC_ac_sarc_player_order_bomb_my_target_0230=轰炸机动 -Dlg_SC_ac_sarc_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=我正在突破 -Dlg_SC_ac_sarc_player_order_break_and_engage_0210=我正在突破 -Dlg_SC_ac_sarc_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=防御中 -Dlg_SC_ac_sarc_player_order_defend_my_target_0110=防御中 -Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护送中 -Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_sarc_player_order_escort_my_target_0220=护送中 -Dlg_SC_ac_sarc_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我要跟丢这个小王八了 -Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=真走运。 -Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0200=我要跟丢了这个小王八了 -Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0201=真走运。 -Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=快进入编队 -Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在编队 -Dlg_SC_ac_sarc_player_order_form_up_on_me_0130=快进入编队 -Dlg_SC_ac_sarc_player_order_form_up_on_me_0131=正在编队 -Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到。准备返航。 -Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_02=祝好,长官。 -Dlg_SC_ac_sarc_player_order_return_to_base_0240=收到。准备返航。 -Dlg_SC_ac_sarc_player_order_return_to_base_0241=祝好,长官。 -Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_sarc_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=粉身碎骨吧,杂种! -Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=干掉了。 -Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=粉身碎骨吧,杂种! -Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=干掉了。 -Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=看好了再打,你个该死的蠢货 -Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=看好了再打,你个该死的蠢货 -Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=别碍事! -Dlg_SC_ac_sarc_reaction_commiting_friendly_fire_0490=别碍事! -Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_01=正在弹射 -Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_02=飞船已毁! -Dlg_SC_ac_sarc_reaction_eject_0470=正在弹射 -Dlg_SC_ac_sarc_reaction_eject_0471=飞船已毁! -Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一个友军 -Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军倒下了 -Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0450=我们失去了一个友军 -Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0451=友军倒下了 -Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭! -Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_02=更多敌人来袭 -Dlg_SC_ac_sarc_reaction_incoming_enemies_0420=敌人来袭! -Dlg_SC_ac_sarc_reaction_incoming_enemies_0421=更多敌人来袭 -Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=得撤了 -Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 -Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0440=得撤了 -Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0441=撤退。 -Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=漂亮,老兄 -Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=杀得漂亮 -Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0410=漂亮,老兄 -Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0411=杀得漂亮 -Dlg_SC_ac_sarc_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 -Dlg_SC_ac_sarc_reaction_rejoining_battle_0430=我回来了 -Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_01=这厮摆了我一道 -Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_02=我受伤了 -Dlg_SC_ac_sarc_reaction_taking_damage_0460=这厮摆了我一道! -Dlg_SC_ac_sarc_reaction_taking_damage_0461=我受伤了 -Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=能到这个区域帮我一把吗 -Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=据点快要失守了。 -Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0550=能到这个区域帮我一把吗 -Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0551=区域快要失守了。 -Dlg_SC_ac_showboat_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 -Dlg_SC_ac_showboat_conquest_lost_control_of_a_zone_0570=失去区域 -Dlg_SC_ac_showboat_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 -Dlg_SC_ac_showboat_conquest_taken_control_of_a_zone_0560=获得区域 -Dlg_SC_ac_showboat_ctc_allies_score_pointCTC_Allies_Score_Point=我们得分了。那可是我的人头,你懂的... -Dlg_SC_ac_showboat_ctc_allies_score_point_0540=我们得分了。那可是我的人头,你懂的... -Dlg_SC_ac_showboat_ctc_enemy_has_coreCTC_Enemy_Has_Core=那是我们的核心,快夺回来。 -Dlg_SC_ac_showboat_ctc_enemy_has_core_0510=那是我们的核心,快夺回来。 -Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=嘿!菜鸟,你在送分给敌人! -Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=这简直是扯淡 -Dlg_SC_ac_showboat_ctc_enemy_scores_point_0530=嘿!菜鸟,你在送分给敌人! -Dlg_SC_ac_showboat_ctc_enemy_scores_point_0531=这简直是扯淡 -Dlg_SC_ac_showboat_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心,快冲!冲! -Dlg_SC_ac_showboat_ctc_player_has_core_0500=你拿到了核心,快冲!冲! -Dlg_SC_ac_showboat_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到了核心,起飞。 -Dlg_SC_ac_showboat_ctc_this_ai_has_core_0520=我拿到了核心,起飞。 -Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_01=不行 -Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_02=浪费我天赋。 -Dlg_SC_ac_showboat_generic_response_no_0310=不行 -Dlg_SC_ac_showboat_generic_response_no_0311=浪费我的天赋。 -Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_02=确实! -Dlg_SC_ac_showboat_generic_response_yes_0300=收到 -Dlg_SC_ac_showboat_generic_response_yes_0301=确实! -Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=别担心,我护着你! -Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=你可欠我一个人情。 -Dlg_SC_ac_showboat_player_order_assistance_required_0120=别担心,我护着你! -Dlg_SC_ac_showboat_player_order_assistance_required_0121=你可欠我一个人情。 -Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=把他留给我。 -Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=没有机会了。 -Dlg_SC_ac_showboat_player_order_attack_my_target_0100=把他留给我。 -Dlg_SC_ac_showboat_player_order_attack_my_target_0101=没有机会了。 -Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=让火焰,净化一切 -Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=让火焰,净化一切 -Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=歇一会! -Dlg_SC_ac_showboat_player_order_break_and_engage_0210=歇一会! -Dlg_SC_ac_showboat_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=搞定他们了。放心。 -Dlg_SC_ac_showboat_player_order_defend_my_target_0110=搞定他们了。放心。 -Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护送中 -Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_showboat_player_order_escort_my_target_0220=护送中 -Dlg_SC_ac_showboat_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=闭着眼都能躲开 -Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=甩掉他 -Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0200=闭着眼都能躲开 -Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0201=甩掉他 -Dlg_SC_ac_showboat_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=入队 -Dlg_SC_ac_showboat_player_order_form_up_on_me_0130=入队 -Dlg_SC_ac_showboat_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回空投点 -Dlg_SC_ac_showboat_player_order_return_to_base_0240=返回空投点 -Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=明白 -Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_showboat_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_01=你看见了吗!?哇喔喔哦! -Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_02=放弃吧,废物。 -Dlg_SC_ac_showboat_reaction_Gets_a_kill_0400=你看见了吗!?哇喔喔哦! -Dlg_SC_ac_showboat_reaction_Gets_a_kill_0401=放弃吧,废物。 -Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=你个菜鸟。别开枪,自己人! -Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fire_0480=你个菜鸟。别开枪,自己人! -Dlg_SC_ac_showboat_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=谁打的你? -Dlg_SC_ac_showboat_reaction_commiting_friendly_fire_0490=谁打的你? -Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=弹出 -Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=有挂!我得赶紧跑了 -Dlg_SC_ac_showboat_reaction_eject_0470=弹出 -Dlg_SC_ac_showboat_reaction_eject_0471=有挂!我得赶紧溜了 -Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=我就知道他们会玩完。 -Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=我就知道他们会玩完。 -Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人正在接近 -Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=一大波获得功勋的机会要来喽。 -Dlg_SC_ac_showboat_reaction_incoming_enemies_0420=敌人接近 -Dlg_SC_ac_showboat_reaction_incoming_enemies_0421=一大波获得功勋的机会要来喽。 -Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=他们走运了,得回去修一下 -Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=得回去修修,马上回来 -Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0440=他们走运了,得回去修一下 -Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0441=得回去修修,马上回来 -Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=你差一点就赶上我了 -Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=你可真够慢的! -Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0410=你差一点就赶上我了 -Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0411=你可真够慢的! -Dlg_SC_ac_showboat_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战场 -Dlg_SC_ac_showboat_reaction_rejoining_battle_0430=重新加入战场 -Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_01=碰巧擦到我而已 -Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_02=受到了一丝丝伤害 -Dlg_SC_ac_showboat_reaction_taking_damage_0460=碰巧擦到我而已 -Dlg_SC_ac_showboat_reaction_taking_damage_0461=受到了一丝丝伤害 -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=能不能来这个区域支援一下? -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=我这片区域需要支援。 -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_03=抱歉,帮个忙? -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0550=能不能来这个区域支援一下? -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0551=我这片区域需要支援。 -Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0552=能不能来这帮一下忙? -Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域。 -Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zone_0570=失去区域。 -Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 -Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zone_0560=获得区域 -Dlg_SC_ac_sidearm_ctc_allies_score_pointCTC_Allies_Score_Point=太好了!我们拿到一分 -Dlg_SC_ac_sidearm_ctc_allies_score_point_0540=太好了!我们拿到一分 -Dlg_SC_ac_sidearm_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到核心了 -Dlg_SC_ac_sidearm_ctc_enemy_has_core_0510=他们拿到核心了 -Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=敌人得分了。 -Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=无法接受。他们得分了 -Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0530=敌人得分了。 -Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0531=无法接受。他们得分了 -Dlg_SC_ac_sidearm_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 -Dlg_SC_ac_sidearm_ctc_player_has_core_0500=你拿到了核心 -Dlg_SC_ac_sidearm_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到核心了 -Dlg_SC_ac_sidearm_ctc_this_ai_has_core_0520=我拿到核心了 -Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_01=不行。长官 -Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_02=恐怕不能如你所愿。 -Dlg_SC_ac_sidearm_generic_response_no_0310=不行。长官 -Dlg_SC_ac_sidearm_generic_response_no_0311=恐怕不能如你所愿。 -Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_01=收到,长官 -Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_02=当然 -Dlg_SC_ac_sidearm_generic_response_yes_0300=收到,长官 -Dlg_SC_ac_sidearm_generic_response_yes_0301=当然 -Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=马上就到 -Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=支援马上就来。 -Dlg_SC_ac_sidearm_player_order_assistance_required_0120=马上就到 -Dlg_SC_ac_sidearm_player_order_assistance_required_0121=支援马上就来。 -Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=敌人来袭 -Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=呃...收到。要来了 -Dlg_SC_ac_sidearm_player_order_attack_my_target_0100=敌人来袭 -Dlg_SC_ac_sidearm_player_order_attack_my_target_0101=呃...收到。要来了 -Dlg_SC_ac_sidearm_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸锁定 -Dlg_SC_ac_sidearm_player_order_bomb_my_target_0230=轰炸锁定 -Dlg_SC_ac_sidearm_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=明白。会找个好法子的。 -Dlg_SC_ac_sidearm_player_order_break_and_engage_0210=明白。会找个好法子的。 -Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=防御中 -Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=移动至防御点。 -Dlg_SC_ac_sidearm_player_order_defend_my_target_0110=防御中 -Dlg_SC_ac_sidearm_player_order_defend_my_target_0111=移动至防御点。 -Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=紧紧保护着目标 -Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=现在,护送目标 -Dlg_SC_ac_sidearm_player_order_escort_my_target_0220=紧紧保护着目标 -Dlg_SC_ac_sidearm_player_order_escort_my_target_0221=现在,护送目标 -Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动已开始 -Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=躲开他们,长官。 -Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0200=规避机动已开始 -Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0201=躲开他们,长官。 -Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=听你的 -Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=带路。 -Dlg_SC_ac_sidearm_player_order_form_up_on_me_0130=听你的 -Dlg_SC_ac_sidearm_player_order_form_up_on_me_0131=带路。 -Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地 -Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_02=回家 -Dlg_SC_ac_sidearm_player_order_return_to_base_0240=返回基地 -Dlg_SC_ac_sidearm_player_order_return_to_base_0241=回家 -Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已被摧毁。 -Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=目标歼灭。 -Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=敌人已被摧毁。 -Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=目标已歼灭。 -Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=停火!友军。 -Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=停火!友军。 -Dlg_SC_ac_sidearm_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=该死! -Dlg_SC_ac_sidearm_reaction_commiting_friendly_fire_0490=该死! -Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_01=弹射! -Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_02=弃船! -Dlg_SC_ac_sidearm_reaction_eject_0470=弹射 -Dlg_SC_ac_sidearm_reaction_eject_0471=弃船! -Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去了一位战士。 -Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=倒霉!友军被击毁了 -Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0450=我们失去了一位战士。 -Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0451=倒霉!Ally destroyed -Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人来袭! -Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_02=检测到敌人。有多个敌人。 -Dlg_SC_ac_sidearm_reaction_incoming_enemies_0420=敌人来袭! -Dlg_SC_ac_sidearm_reaction_incoming_enemies_0421=检测到敌人。有多个敌人。 -Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=后退,长官。 -Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 -Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0440=后退,长官。 -Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0441=撤退。 -Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=射的好长官 -Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=利落。 -Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0410=射的好长官 -Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0411=干净利落。 -Dlg_SC_ac_sidearm_reaction_rejoining_battleReaction_Rejoining_Battle=整装待发,长官 -Dlg_SC_ac_sidearm_reaction_rejoining_battle_0430=整装待发,长官 -Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_01=把这些蠢货给我清理干净! -Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_02=我受伤了! -Dlg_SC_ac_sidearm_reaction_taking_damage_0460=把这些蠢货给我清理干净! -Dlg_SC_ac_sidearm_reaction_taking_damage_0461=我受伤了! -Dlg_SC_ac_simulator_afterburners_offlineRace_Afterburners_Offline=助推关闭 -Dlg_SC_ac_simulator_afterburners_offline_2170=助推关闭 -Dlg_SC_ac_simulator_afterburners_onlineRace_Afterburners_Online=助推启用 -Dlg_SC_ac_simulator_afterburners_online_2160=助推启用 -Dlg_SC_ac_simulator_ally_team_scores_1380=你夺取了敌人的核心 -Dlg_SC_ac_simulator_assist_killSim_Game_Player_Assist_Kill=助攻 -Dlg_SC_ac_simulator_assist_kill_1290=助攻 -Dlg_SC_ac_simulator_blue_core_dropped_1400=蓝队核心已废弃 -Dlg_SC_ac_simulator_blue_core_returned_1360=蓝队核心已修复 -Dlg_SC_ac_simulator_blue_losingConquest_Blue_Losing=蓝队已落后 -Dlg_SC_ac_simulator_blue_losing_1440=蓝队已落后 -Dlg_SC_ac_simulator_checkpointRace_Checkpoint=检查点 -Dlg_SC_ac_simulator_checkpoint_1900=检查点 -Dlg_SC_ac_simulator_competitor_destroyedRace_Competitor_Destroyed=对手已被摧毁 -Dlg_SC_ac_simulator_competitor_destroyed_1980=对手已被摧毁 -Dlg_SC_ac_simulator_confirmed_killSim_Game_Player_Has_Confirmed_Kill=敌人已摧毁 -Dlg_SC_ac_simulator_confirmed_kill_1280=敌人已摧毁 -Dlg_SC_ac_simulator_death_in_spaceSim_Player_Death_In_Space=战局重启中,请稍后 -Dlg_SC_ac_simulator_death_in_space_1510=战局重启中,请稍后 -Dlg_SC_ac_simulator_drill_capturedConquest_Item_Captured=已捕获。 -Dlg_SC_ac_simulator_drill_capturedConquest_Item_Drill=演习… -Dlg_SC_ac_simulator_drill_captured_1620=…已捕获。 -Dlg_SC_ac_simulator_drill_captured_1640=演习… -Dlg_SC_ac_simulator_drill_contestedConquest_Item_Contested=…已赢下。 -Dlg_SC_ac_simulator_drill_contestedConquest_Item_Drill=演习… -Dlg_SC_ac_simulator_drill_contested_1610=…已赢下。 -Dlg_SC_ac_simulator_drill_contested_1640=演习… -Dlg_SC_ac_simulator_drill_lostConquest_Item_Drill=演习… -Dlg_SC_ac_simulator_drill_lostConquest_Item_Lost=…失败了。 -Dlg_SC_ac_simulator_drill_lost_1620=…失败了。 -Dlg_SC_ac_simulator_drill_lost_1640=演习… -Dlg_SC_ac_simulator_eighth_placeRace_Eighth_Place=第八名 -Dlg_SC_ac_simulator_eighth_place_2070=第八名 -Dlg_SC_ac_simulator_enemy_core_capturedCTC_Enemy_Core_Captured=已捕获核心 -Dlg_SC_ac_simulator_enemy_core_droppedCTC_Player_Lost_Enemy_Core=核心已掉落 -Dlg_SC_ac_simulator_enemy_core_returnedCTC_Enemy_Core_Returned=核心已经送回 -Dlg_SC_ac_simulator_enemy_final_killBattleRoyale_Enemy_Final_Kill=敌方队伍仅需最后一杀 -Dlg_SC_ac_simulator_enemy_final_killSquadronBattle_Enemy_Team_Final_Kill=敌方队伍仅需最后一杀 -Dlg_SC_ac_simulator_enemy_has_coreCTC_Enemy_Has_Core=敌方势力已获得你的核心 -Dlg_SC_ac_simulator_enemy_team_scores_1370=敌方势力已获得你的核心 -Dlg_SC_ac_simulator_enemy_team_wonSquadronBattle_Enemy_Team_Won=你的队伍输了 -Dlg_SC_ac_simulator_entering_hotzoneRace_Entering_Hotzone=正在进入危险区… -Dlg_SC_ac_simulator_entering_hotzone_1920=正在进入危险区… -Dlg_SC_ac_simulator_fifth_placeRace_Fifth_Place=第五名 -Dlg_SC_ac_simulator_fifth_place_2040=第五名 -Dlg_SC_ac_simulator_final_lapRace_Final_Lap=最后一圈 -Dlg_SC_ac_simulator_final_lap_1850=最后一圈 -Dlg_SC_ac_simulator_finish_lapRace_Finish_Lap=完成这圈 -Dlg_SC_ac_simulator_finish_lap_1830=完成这圈 -Dlg_SC_ac_simulator_first_killSim_Game_Player_Makes_First_Kill=第一滴血 -Dlg_SC_ac_simulator_five_killsSim_Game_Player_Makes_Five_Kills=你拿到了Ace状态 -Dlg_SC_ac_simulator_fourth_placeRace_Fourth_Place=第四名 -Dlg_SC_ac_simulator_fourth_place_2030=第四名 -Dlg_SC_ac_simulator_friendly_core_capturedCTC_Friendly_Core_Captured=敌人已拿到你的核心 -Dlg_SC_ac_simulator_friendly_core_droppedCTC_Friendly_Core_Dropped=敌人丢下了你的核心 -Dlg_SC_ac_simulator_friendly_core_returnedCTC_Friendly_Core_Returned=你的核心已送回 -Dlg_SC_ac_simulator_friendly_final_killSquadronBattle_Friendly_Final_Kill=你的队伍就要取得最终杀敌了 -Dlg_SC_ac_simulator_friendly_team_wonSquadronBattle_Friendly_Team_Won=你方队伍取得胜利 -Dlg_SC_ac_simulator_game_overSim_Game_Over=模拟已停用 -Dlg_SC_ac_simulator_game_over_1270=模拟已停用 -Dlg_SC_ac_simulator_game_startSim_Game_Start=模拟已激活 -Dlg_SC_ac_simulator_game_start_1260=模拟已激活 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Battle_Royale=大逃杀模式已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Capture_The_Core=核心捕获已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Conquest=征服模式已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Free_Flight=自由飞行模式已启动 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Squadron_Battle=中队战已开始 -Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Vanduul_Swarm=剜度潮模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1000=中队战已开始 -Dlg_SC_ac_simulator_game_type_initiated_1010=大逃杀模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1020=核心捕获已启动 -Dlg_SC_ac_simulator_game_type_initiated_1030=征服模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1040=自由飞行模式已启动 -Dlg_SC_ac_simulator_game_type_initiated_1050=剜度潮接战 -Dlg_SC_ac_simulator_got_enemy_coreCTC_Player_Got_Enemy_Core=你拿到了敌队的核心 -Dlg_SC_ac_simulator_got_enemy_core_1340=你拿到了敌人的核心 -Dlg_SC_ac_simulator_hazardRace_Hazard=危机 -Dlg_SC_ac_simulator_hazard_1890=危机 -Dlg_SC_ac_simulator_init_blitz_modeRace_Blitz_Mode=启动穆雷杯模拟:闪击战模式 -Dlg_SC_ac_simulator_init_blitz_mode_1790=启动穆雷杯模拟:闪击战模式 -Dlg_SC_ac_simulator_init_rush_modeRace_Rush_Mode=启动穆雷杯模拟:冲刺模式 -Dlg_SC_ac_simulator_init_rush_mode_1780=启动穆雷杯模拟:冲刺模式 -Dlg_SC_ac_simulator_iris_closingRace_Iris_Closing=警告:接近检查点 -Dlg_SC_ac_simulator_iris_closing_2190=警告:接近检查点 -Dlg_SC_ac_simulator_lap_recordRace_Lap_Record=新的个人单圈记录 -Dlg_SC_ac_simulator_lap_record_1840=新的个人单圈记录 -Dlg_SC_ac_simulator_laps_remainingRace_Lap_Remaining=剩余圈数 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_01=一 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_02=两 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_03=三 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_04=四 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_05=五 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_06=六 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_07=七 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_08=八 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_09=九 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_10=十 -Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remaining=剩余圈数 -Dlg_SC_ac_simulator_laps_remaining_2180=剩余圈数 -Dlg_SC_ac_simulator_laps_remaining_2181=剩余圈数 -Dlg_SC_ac_simulator_laps_remaining_2200=一 -Dlg_SC_ac_simulator_laps_remaining_2210=二 -Dlg_SC_ac_simulator_laps_remaining_2220=三 -Dlg_SC_ac_simulator_laps_remaining_2230=四 -Dlg_SC_ac_simulator_laps_remaining_2240=五 -Dlg_SC_ac_simulator_laps_remaining_2250=六 -Dlg_SC_ac_simulator_laps_remaining_2260=七 -Dlg_SC_ac_simulator_laps_remaining_2270=八 -Dlg_SC_ac_simulator_laps_remaining_2280=九 -Dlg_SC_ac_simulator_laps_remaining_2290=十 -Dlg_SC_ac_simulator_leading_raceRace_Leading_Race=你正领跑比赛 -Dlg_SC_ac_simulator_leading_race_1860=你正领跑比赛 -Dlg_SC_ac_simulator_leaving_hotzoneRace_Leaving_Hotzone=离开危险区域… -Dlg_SC_ac_simulator_leaving_hotzone_1930=离开危险区域… -Dlg_SC_ac_simulator_leaving_mapSim_Player_Leaving_Map=警告。你正接近模拟程序边界 -Dlg_SC_ac_simulator_leaving_map_1480=警告你正接近模拟程序边界 -Dlg_SC_ac_simulator_lose_whitewashConquest_Lose_Whitewash=敌人占领了所有地区,这次模拟将会失败于... -Dlg_SC_ac_simulator_lose_whitewash_1460=敌人占领了所有地区,这次模拟将会失败于... -Dlg_SC_ac_simulator_lost_ally_core_1330=你的队伍失去了核心 -Dlg_SC_ac_simulator_lost_leadRace_Lost_Lead=你失去了领先地位 -Dlg_SC_ac_simulator_lost_lead_1870=你失去了领先地位 -Dlg_SC_ac_simulator_lost_raceRace_Lost_Race=你输掉了比赛 -Dlg_SC_ac_simulator_lost_race_2080=你输掉了比赛 -Dlg_SC_ac_simulator_multiplayer_introductionRace_Blitz_Mode=正在启动穆雷杯竞速模拟比赛 -Dlg_SC_ac_simulator_new_lap_recordRace_New_Lap_Record=新圈速纪录 -Dlg_SC_ac_simulator_new_lap_record_2110=新圈速纪录 -Dlg_SC_ac_simulator_new_personal_race_recordRace_New_Race_Record_02=新比赛纪录 -Dlg_SC_ac_simulator_player_ace_killedSim_Game_Player_Is_Ace_Killed=你的Ace状态已结束 -Dlg_SC_ac_simulator_player_final_killBattleRoyale_Player_Final_Kill=你需要一个最终击杀 -Dlg_SC_ac_simulator_player_kills_aceSim_Game_Player_Kills_Ace=Ace 已被击杀 -Dlg_SC_ac_simulator_player_losesBattleRoyale_Player_Loses=你输了! -Dlg_SC_ac_simulator_player_winsBattleRoyale_Player_Wins=你赢了 -Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Captured=…已占领。 -Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Pylon=铁塔… -Dlg_SC_ac_simulator_pylon_captured_1600=铁塔… -Dlg_SC_ac_simulator_pylon_captured_1620=…已占领。 -Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Contested=…争夺中。 -Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Pylon=铁塔… -Dlg_SC_ac_simulator_pylon_contested_1600=铁塔… -Dlg_SC_ac_simulator_pylon_contested_1610=…争夺中。 -Dlg_SC_ac_simulator_pylon_lostConquest_Item_Lost=…失去。 -Dlg_SC_ac_simulator_pylon_lostConquest_Item_Pylon=铁塔… -Dlg_SC_ac_simulator_pylon_lost_1600=铁塔… -Dlg_SC_ac_simulator_pylon_lost_1620=…失去。 -Dlg_SC_ac_simulator_race_abandonedRace_Abandoned=比赛已放弃 -Dlg_SC_ac_simulator_race_abandoned_1950=比赛已放弃 -Dlg_SC_ac_simulator_race_completeRace_Complete=比赛结束 -Dlg_SC_ac_simulator_race_complete_1880=比赛结束 -Dlg_SC_ac_simulator_race_mode_initialiseRace_Mode_Initialise=正在启动穆雷杯竞速模拟比赛 -Dlg_SC_ac_simulator_race_mode_initialise_1810=正在启动穆雷杯竞速模拟比赛 -Dlg_SC_ac_simulator_race_startRace_Start=3,2,1...开始 -Dlg_SC_ac_simulator_race_start_1820=3,2,1...开始 -Dlg_SC_ac_simulator_racer_quitRace_Racer_Quit=对手已离开比赛 -Dlg_SC_ac_simulator_racer_quit_1960=对手已离开比赛 -Dlg_SC_ac_simulator_rearming_shipRace_Rearming_Ship=重新武装飞船 -Dlg_SC_ac_simulator_rearming_ship_2100=重新武装飞船 -Dlg_SC_ac_simulator_red_core_dropped_1390=红色核心已废弃 -Dlg_SC_ac_simulator_red_core_returned_1350=红色核心已恢复 -Dlg_SC_ac_simulator_red_losingConquest_Red_Losing=红队落后了 -Dlg_SC_ac_simulator_red_losing_1450=红队落后了 -Dlg_SC_ac_simulator_repairs_initiatedRace_Repairs_Initiated=开始维修 -Dlg_SC_ac_simulator_repairs_initiated_2090=开始维修 -Dlg_SC_ac_simulator_respawnSim_Player_Respawn=等待重整 -Dlg_SC_ac_simulator_respawn_1500=等待重整 -Dlg_SC_ac_simulator_second_placeRace_Second_Place=第二名 -Dlg_SC_ac_simulator_second_place_2010=第二名 -Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=第七名 -Dlg_SC_ac_simulator_seventh_place_2060=第七名 -Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=护盾已离线 -Dlg_SC_ac_simulator_shields_offline_2150=护盾已离线 -Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=护盾已上线 -Dlg_SC_ac_simulator_shields_online_2140=护盾已上线 -Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=正在启动穆雷杯练习模拟 -Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=第六名 -Dlg_SC_ac_simulator_sixth_place_2050=第六名 -Dlg_SC_ac_simulator_survival_all_allies_lostSurvival_All_Allies_Lost=所有友方都已阵亡 -Dlg_SC_ac_simulator_survival_all_allies_lost_1100=所有友方都已阵亡 -Dlg_SC_ac_simulator_survival_ally_lostSurvival_Ally_Lost=友方阵亡 -Dlg_SC_ac_simulator_survival_ally_lost_1110=友方阵亡 -Dlg_SC_ac_simulator_survival_boss_wave_defeatedSurvival_Boss_Wave_Defeated=精英单位已消灭。 -Dlg_SC_ac_simulator_survival_boss_wave_defeated_1140=精英单位已消灭。 -Dlg_SC_ac_simulator_survival_boss_wave_incomingSurvival_Boss_Wave_Incoming=Contact:精英单位即将到达。 -Dlg_SC_ac_simulator_survival_boss_wave_incoming_1130=Contact:精英单位即将到达。 -Dlg_SC_ac_simulator_survival_destroyed_waveSurvival_Destroyed_Wave=所有敌人都已消灭 -Dlg_SC_ac_simulator_survival_destroyed_wave_1080=所有敌人都已消灭 -Dlg_SC_ac_simulator_survival_game_overSurvival_Game_Over=模拟结束 -Dlg_SC_ac_simulator_survival_game_over_1120=模拟结束 -Dlg_SC_ac_simulator_survival_player_defeatSurvival_Player_Defeat=目标未达成 -Dlg_SC_ac_simulator_survival_player_defeat_1090=目标未达成 -Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=按住自动维修。 -Dlg_SC_ac_simulator_survival_repairs_commence_1150=按住自动维修。 -Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=警告:范围内有多个敌人 +DestroyObj_Text_Long=Go and Rendevous at Port Olisar Station +DestroyObj_Text_Marker=Rendevouz +DestroyObj_Text_Short=Rendezvous At Olisar +Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=Topped off. Let's get back out there. +Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=Take off when you're ready. +Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=Back a bit. +Dlg_SC_Tutorial_adjust_forwardTraining_0240_Take_Off_Player_Adjust_Forward=A little forward. +Dlg_SC_Tutorial_adjust_leftTraining_0260_Take_Off_Player_Adjust_Left=Left a bit. +Dlg_SC_Tutorial_adjust_rightTraining_0270_Take_Off_Player_Adjust_Right=Right a touch. +Dlg_SC_Tutorial_approach_landing_padTraining_0850_Landing_Gentle_Encouragement=Set her down gently. +Dlg_SC_Tutorial_auto_or_manualTraining_0960_Landing_Auto_Or_Manual_Landing=You can use the automatic EDL landing procedure or do the whole thing manually. +Dlg_SC_Tutorial_average_landingTraining_1000_Landing_Average_Landing=Not bad. You'll get the hang of it. +Dlg_SC_Tutorial_back_to_baseTraining_1460_Training_Complete_Return_To_Base=Let's get you back to base. First round's on me. +Dlg_SC_Tutorial_bad_landingTraining_1010_Landing_Bad_Landing= That needs a lot of work. +Dlg_SC_Tutorial_barrel_roll_executedTraining_0440_Flight_Barrel_Roll_Gilly_Executed=Ah... so much fun. +Dlg_SC_Tutorial_barrel_roll_explanationTraining_0450_Flight_Barrel_Roll_Explanation=Rolling is a great way to orient your ship to fit through tight gaps or evade incoming fire. Now you give it a go. +Dlg_SC_Tutorial_barrel_roll_introTraining_0430_Flight_Barrel_Roll_Intro=Moving on. Now this is my favorite part of training: the barrel roll. +Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=Hey there. Hustle on over. +Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=You can also use it to overpower you manoeuvring thrusters in order to take tighter corners. +Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=If you need to get up to top speed in a hurry, try boosting. +Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=You do have a limited amount that takes time to replenish, so don't go nuts with it. +Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=Deploying Noise takes more skill than Decoys. To be successful, you need to put it between you and the missile. +Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=Good. Now, a Noise creates a cloud of electromagnetic interference to mask your signature from the missile. +Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=What are you waiting for? Go finish it off. +Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=Let's go. You're on the clock, rookie. +Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=Get a move on. +Dlg_SC_Tutorial_complete_barrel_rollTraining_0460_Flight_Player_Compliment_01=Nice one. +Dlg_SC_Tutorial_comstab_explanationTraining_1170_Flight_Comstab_Explanation=You also have COMSTAB which adjusts your forward velocity so you can make controlled turns. Disabling COMSTAB will allow you maintain your velocity in turns, but you will drift wider.. +Dlg_SC_Tutorial_cycleTraining_0780_Combat_CM_Cycle_Countermeasure=He's switched to EM tracking missiles. Cycle to Noise. +Dlg_SC_Tutorial_decoupled_autoTraining_0150_Landing_Mode_Auto_Engage_Decoupled=Activating landing mode restricts you to decoupled mode, meaning only your manoeuvring thrusters fire, which is handy for precise movement in tight areas. +Dlg_SC_Tutorial_decoupled_manualTraining_0150_Landing_Mode_Manual_Engage_Decoupled=I've gone ahead and restricted you to decoupled mode, which makes it much easier to position yourself for a launch. In Decoupled Mode, your main engine is disengaged, allowing you to move more precisely using your manoeuvring thrusters. +Dlg_SC_Tutorial_decoupled_modeTraining_0820_Combat_Decoupled_Mode_Intro_01=Remember Decoupled Mode from taking off? If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector. +Dlg_SC_Tutorial_decoupled_player_tryTraining_0820_Combat_Decoupled_Mode_Intro_03=Give it a try, just remember to disengage it when you're done. +Dlg_SC_Tutorial_decoupled_reminder_autoTraining_0880_Landing_Mode_Auto_Engage_Decoupled=Remember, entering Landing Mode will automatically Decouple your ship, so don't activate it too far away from the landing pad as it cuts down your speed. +Dlg_SC_Tutorial_decoupled_reminder_manualTraining_0890_Landing_Mode_Manual_Engage_Decoupled=The flight system automatically cuts down on your speed when you deploy the landing gear, so don't activate it too far away from the landing pad. +Dlg_SC_Tutorial_decoupled_warningTraining_0820_Combat_Decoupled_Mode_Intro_02=It's a great way to dissuade a pursuer, but make sure you've checked your path ahead first. +Dlg_SC_Tutorial_deviate_from_landingTraining_0950_Landing_Deviate_From_Landing=If you raise you landing gear or stray too far from the pad, you'll have to request it again. +Dlg_SC_Tutorial_disabled_controlsTraining_0070_Cockpit_Intro_02=You'll notice the majority of your systems are disabled. I'll be controlling when they are on and offline to simulate potential scenarios in combat situations. +Dlg_SC_Tutorial_doors_openTraining_0110_Take_Off_Doors_Open=Once you're aligned, the tower will open the doors. +Dlg_SC_Tutorial_drone_1_introTraining_0470_Combat_Intro_03=Don't worry - it's just a training drone. It handles just like the real thing, but it's weapons are less lethal. Saying that - they still pack a punch so try not to take any hits you don't have to. +Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Drone=Good kill. We're heading back to the landing pad to restock and refuel for the final part of your training. +Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=Good kill. +Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=Yeah, it didn't like that. +Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=He's got lock. Missiles incoming. +Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=Its shields are down. Finish it off with a missile. +Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=Come on, bail out. +Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=Get out of there! +Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=I can't let you eject without initiating self-destruct. +Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=It's the only thing I can't do it remotely, kid. You have to initiate. Hurry. +Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=Your plant's leaking radiation. You need to self-destruct now. +Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=Hit self-destruct, now! +Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=Engines, check. +Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=To enter landing mode you need to lower your landing gear. +Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=You gotta mark a target, kid. +Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=This kind of hesitation can get you killed. Fire. +Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=Shoot the drone. +Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=Let's go. Fire +Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=Go ahead, shoot. The drone isn't going to mind. +Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=Flares have a short lifetime, don't be too quick to fire them. +Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=Last missile was heat-seeking so equip your flares. Helpful tip, don't boost after dropping a flare. Boosted thrusters are much hotter than a flare. +Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=Good. +Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=Alright. First thing's first, take a look around your cockpit and familiarise yourself with the layout. It's imperative to quickly find and access specific controls. Last thing you want to be doing in a scrap is bringing up the instructions. +Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=Good kill. Glaive's down. +Dlg_SC_Tutorial_glaive_idTraining_1330_Combat_Vanduul_Id_Glaive=That Glaive's a recognised Ace, enemy designation is Tank. We're gonna have to work together to take it down. +Dlg_SC_Tutorial_glaive_id_short_0001=We got more hostiles inbound. Looks like there's a a recognised Ace in the mix. +Dlg_SC_Tutorial_good_alignment_1Training_0230_Take_Off_Player_Good_Alignment_01=Alignment's looking solid. +Dlg_SC_Tutorial_good_alignment_2Training_0230_Take_Off_Player_Good_Alignment_02=That's a good line, pilot. +Dlg_SC_Tutorial_good_distanceTraining_0900_Landing_Good_Deploy_Distance=This should be close enough. Deploy your landing gear. +Dlg_SC_Tutorial_good_landingTraining_0990_Landing_Good_Landing=Touchdown. Great work. +Dlg_SC_Tutorial_gsafe_explanationTraining_1130_Flight_G-Safe_Explanation_01=Still with me, kid? Good job. Now one thing you need to understand, every ship's outfitted with systems to look out for you. +Dlg_SC_Tutorial_gsafe_explanation_2Training_1130_Flight_G-Safe_Explanation_02=That last sharp turn you probably felt your ship clamp down on the turn. That's your G-Safe system kicking in, making sure that you aren't taking too many G-forces and blacking out. +Dlg_SC_Tutorial_gsafe_explanation_3Training_1130_Flight_G-Safe_Explanation_03=If you need to get that extra edge in turning, you can disable G-Safe, but be warned. An unconscious pilot turns into a dead one pretty quick. +Dlg_SC_Tutorial_guns_backTraining_0810_Combat_Guns_Up_Missles_Later=You got your guns back, but I'll need more time to get your missiles up. +Dlg_SC_Tutorial_heavy_damageTraining_0300_Take_Off_Heavy_Damage=Ah, don't sweat it, everybody tags their ship the first time. Your ship is still spaceworthy so I we'll just press on. +Dlg_SC_Tutorial_hudTraining_0140_Take_Off_Hud_Mode_Active=Take note that you're in take-off and landing mode.. +Dlg_SC_Tutorial_initiate_self_destructTraining_1430_Self-Destruct_Player_Finally_Initiates=Cutting it close there, kid. +Dlg_SC_Tutorial_introductionTraining_0030_Introduction_01=I'm Lucas Baramsco, but everyone knows me as Gilly. I've served in six squadrons and qualified on almost a dozen ships, so if you put in the time, I'll get you on the path to dogfighting with the best of them. +Dlg_SC_Tutorial_introductionTraining_0030_Introduction_03=Let's get started. +Dlg_SC_Tutorial_introductionTraining_0040_Player_Report_To_Pod=We're gonna set you up in the F7C on the landing pad over there. Hustle over and let's get going. +Dlg_SC_Tutorial_keep_shootingTraining_0630_Combat_Chase_Keep_Shooting=There you go. Keep on the pressure. +Dlg_SC_Tutorial_landing_mode_infoTraining_0910_Landing_Hud_Landing_Specific_Info=Once Landing Mode's active, your HUD's going to swap out your combat systems for landing specific functionality.. +Dlg_SC_Tutorial_landing_pad_idTraining_0860_Landing_Id_Landing_Pad=Free landing pads will appear on your HUD. +Dlg_SC_Tutorial_landing_radarTraining_0970_Landing_Landing_Radar=Now that you're on approach, your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing. +Dlg_SC_Tutorial_landing_radar_helpTraining_0980_Landing_Landing_Radar_Help=Make sure your ship stays within the bounds of the pad and keep your eye on your pitch and roll. +Dlg_SC_Tutorial_lead_targetTraining_0600_Combat_Hud_Pip_Lead_Target=Okay, try targetting the ship with the PIPs. +Dlg_SC_Tutorial_leader_exitsTraining_0120_Take_Off_Gilly_Exits=That's it. Once I clear out, it'll be your turn. +Dlg_SC_Tutorial_leader_player_dawdles_1Training_0050_Player_Dawdles_01=What are you, on break? Let's move it, rook. +Dlg_SC_Tutorial_leader_player_dawdles_2Training_0050_Player_Dawdles_02=Let's go. +Dlg_SC_Tutorial_leader_player_dawdles_3Training_0050_Player_Dawdles_03=Move it, move it, move it. +Dlg_SC_Tutorial_leader_targetedTraining_0320_Targeting_Intro_02=Good +Dlg_SC_Tutorial_mark_targetTraining_1260_Combat_Player_Mark_Target=Mark your target. +Dlg_SC_Tutorial_marks_targetTraining_1280_Combat_Player_Did_Mark_Target=Copy that. I got the other. Good luck. +Dlg_SC_Tutorial_match_speed_explainTraining_0320_Targeting_Intro_03=When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I’m targeted and hit Match Speed. +Dlg_SC_Tutorial_match_speed_fast_brakeTraining_0420_Flight_Match_Speed_Fast_Brake=Or stop fast. +Dlg_SC_Tutorial_match_speed_target_speedTraining_0410_Flight_Match_Speed_Target_Speed_Change=Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly… +Dlg_SC_Tutorial_missile_launchTraining_0680_Combat_Missile_Fire=Launch. Launch. +Dlg_SC_Tutorial_missile_lock_explanationTraining_0660_Combat_Missile_Lock_Explanation=Missile locking sensors are on the nose so keep your target in front of you long enough to lock on. +Dlg_SC_Tutorial_missile_lock_holdTraining_0670_Combat_Missile_Hold_For_Lock=Hold… hold… +Dlg_SC_Tutorial_missile_player_dawdles_1Training_0690_Combat_Missile_Player_Dawdles_01=You have lock. Fire. +Dlg_SC_Tutorial_missiles_backTraining_0830_Combat_Decoupled_Mode_Player_Rotates=Great. You got your missiles back. Take it out. +Dlg_SC_Tutorial_move_it_rookieTraining_0020_Player_Dawdles_06=Let's move it, rookie. You aren't getting paid by the hour. +Dlg_SC_Tutorial_multiple_missilesTraining_1310_Combat_Multiple_Missile=You can lock multiple missiles at once, just don't get too trigger happy. +Dlg_SC_Tutorial_multiple_pipTraining_0590_Combat_Hud_Pip_Multiple_Reticles=Notice you have multiple PIPs with varying lag? Each of those indicates a weapon on your ship. The computer's trying to compensate for the varying speeds between your ballistic and energy projectiles. +Dlg_SC_Tutorial_new_drone_targetTraining_0710_Combat_New_Drone_Target=Let's move on - uh-oh! Looks like he had a friend. Take a look in your rear-view camera. +Dlg_SC_Tutorial_on_the_clockTraining_0020_Player_Dawdles_05=We're on a clock here, let's go. +Dlg_SC_Tutorial_outroTraining_0470_Combat_Intro_01=Well, you seem to be able handle your ship, so let's see if you can handle a bit of combat. +Dlg_SC_Tutorial_performance_averageTraining_1030_1st_Half_Performance_Average=You could use some extra hours in the sim, but you weren't too bad back there. +Dlg_SC_Tutorial_performance_goodTraining_1020_1st_Half_Performance_Good=You did good back there, kid. Let me guess - you're an Arena Commander fan? +Dlg_SC_Tutorial_performance_poorTraining_1040_1st_Half_Performance_Poor=I know it's your first time out there, but you're going to have to try harder if you want your wings. +Dlg_SC_Tutorial_permissionTraining_0940_Landing_Call_For_Permission=Once you've targeted a landing pad, request permission to land. +Dlg_SC_Tutorial_permission_for_launchTraining_0070_Cockpit_Intro_06=Tower, permission for launch +Dlg_SC_Tutorial_pip_explanationTraining_0530_Combat_Target_Pip_Intro=Now you have a target, you will have extra aim reticules. Those are Predicted-Impact-Points or PIPs. They'll show you where to shoot to hit a moving target. +Dlg_SC_Tutorial_pitch_rollTraining_0160_Take_Off_Pitch_Roll_Warning=Make sure you don't pitch or roll. It'll be tough to get back into proper alignment. +Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open=The tower will open the doors once you're lined up. +Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=Easy there, rookie. That's my ride. +Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=What are you doing? You're over there. +Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=Watch it, rookie. +Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=Careful! These ships aren't cheap. +Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=What the hell's wrong with you? +Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=Nice job. +Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=Still with me? Alright, I'm a little impressed. +Dlg_SC_Tutorial_player_damageTraining_0290_Take_Off_No_Damage=Great job. I haven't seen many pull one off on the first try. +Dlg_SC_Tutorial_player_dawdlesTraining_1350_Combat_Vanduul_Player_Dawdles_Target_Glaive=Stop screwing around and target the Glaive. +Dlg_SC_Tutorial_player_dawdles_1Training_0020_Player_Dawdles_01=I'm waiting, rook. +Dlg_SC_Tutorial_player_dawdles_2Training_0020_Player_Dawdles_02=On me. Let's go. +Dlg_SC_Tutorial_player_dawdles_3Training_0020_Player_Dawdles_03=Still waiting… +Dlg_SC_Tutorial_player_fail_line_1Training_0360_Flight_Player_Fail_Line_01=Playtime's over, kid. +Dlg_SC_Tutorial_player_fail_line_2Training_0360_Flight_Player_Fail_Line_02=Shut it down. You're done. +Dlg_SC_Tutorial_player_fail_line_3Training_0360_Flight_Player_Fail_Line_03=I don't have time for this. +Dlg_SC_Tutorial_player_failsTraining_1200_Race_Player_Fails=Okay, that's enough. I don't think you're ready yet. +Dlg_SC_Tutorial_player_falls_behind_1Training_1150_Race_Player_Falls_Behind_01=Come on. You can do better than that. +Dlg_SC_Tutorial_player_falls_behind_2Training_1180_Race_Player_Falls_Behind_02=Let's go, let's go. I'm falling asleep up here. +Dlg_SC_Tutorial_player_falls_behind_warning_1Training_1190_Race_Player_Falls_Behind_Warning_01=Keep up, kid, you're blowing it. +Dlg_SC_Tutorial_player_falls_behind_warning_2Training_1190_Race_Player_Falls_Behind_Warning_02=You gonna give up now? Come on, push yourself. +Dlg_SC_Tutorial_player_falls_off_trailTraining_0620_Combat_Chase_Player_Falls_Off_Trail=Don't lose it. Stay on its tail. +Dlg_SC_Tutorial_player_final_warningTraining_0380_Flight_Player_Final_Warning_01=Last chance. +Dlg_SC_Tutorial_player_flies_away_1Training_0340_Flight_Player_Flies_Away_01=Where are you going? +Dlg_SC_Tutorial_player_flies_away_2Training_0340_Flight_Player_Flies_Away_02=On me, rookie. +Dlg_SC_Tutorial_player_flies_away_3Training_0340_Flight_Player_Flies_Away_03=Get back here. +Dlg_SC_Tutorial_player_flies_away_last_warning_Training_0350_Flight_Player_Flies_Away_Last_Warning=Turn around. I won't say it again. +Dlg_SC_Tutorial_player_general_warning_1Training_0370_Flight_Player_General_Warning_01=Stay focused. Let's get through this. +Dlg_SC_Tutorial_player_general_warning_2Training_0370_Flight_Player_General_Warning_02=Let's get back on track. We got a lot to cover. +Dlg_SC_Tutorial_player_general_warning_3Training_0370_Flight_Player_General_Warning_03=Just so we're clear, kid: you will follow orders or you will fail this training exercise. +Dlg_SC_Tutorial_player_general_warning_4Training_0370_Flight_Player_General_Warning_04=Stay on track, kid. +Dlg_SC_Tutorial_player_general_warning_5Training_0370_Flight_Player_General_Warning_05=Sharpen up, rookie. This isn't going to cut it. +Dlg_SC_Tutorial_player_gets_hitTraining_0640_Combat_Drone_Player_Gets_Hit=You're taking hits. Check your HUD for shield and damage status. +Dlg_SC_Tutorial_player_hits_droneTraining_0560_Combat_Fire_Player_Hits_Shields=Good shot. See its shields weakening on your HUD? +Dlg_SC_Tutorial_player_lags_1Training_0330_Flight_Player_Lags_01=Come on. Keep up +Dlg_SC_Tutorial_player_lags_2Training_0330_Flight_Player_Lags_02=You're lagging, kid. Hurry up. +Dlg_SC_Tutorial_player_lags_3Training_0330_Flight_Player_Lags_03=You reading me? What the hell's wrong with you? +Dlg_SC_Tutorial_player_lags_4Training_0330_Flight_Player_Lags_04=Waiting on you, kid. +Dlg_SC_Tutorial_player_lags_5Training_0330_Flight_Player_Lags_05=Any time. +Dlg_SC_Tutorial_player_lags_6Training_0330_Flight_Player_Lags_06=Stop wasting my time, rook. +Dlg_SC_Tutorial_player_lined_upTraining_0220_Take_Off_Player_In_Correct_Position=You're lined up. +Dlg_SC_Tutorial_player_match_speedTraining_0400_Flight_Player_Has_Matched_Speed=Great, you're locked on. +Dlg_SC_Tutorial_player_no_weaponsTraining_0730_Combat_No_Weapons=That hit took out your weapons. You'll have to hold out until they come back online. Countermeasures are still online. Use them. +Dlg_SC_Tutorial_player_off_centreTraining_0200_Take_Off_Player_Off-Centre=Don't align yourself with the middle of the doors. You'd be surprised how many 'cruits forget that the cockpit is not the centre of the ship. +Dlg_SC_Tutorial_player_strafe_forwardTraining_0180_Take_Off_Player_Move_Forward=Okay. Now strafe forward onto the taxiway. If you need it, the tower should have lit up your path. +Dlg_SC_Tutorial_player_take_offTraining_0170_Take_Off_Player_Dust_Off=Nice, you're clear of the pad. +Dlg_SC_Tutorial_player_testTraining_1120_Race_Challenge_01=Think you can put all this together? Let's see. +Dlg_SC_Tutorial_player_turningTraining_0190_Take_Off_Player_Turning=Don't turn too much. You don't want to fall out of alignment. +Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=Ready? I'm enabling your systems and will monitor your progress from up here. +Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=I'm getting erratic power spikes from your ship. They must have hit your power plant! +Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=Race you to the Spire. +Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=Think you can stay on my tail? +Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=Check your radar. You should have a contact. +Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=Go ahead and pick a landing pad. +Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=You can cycle through available landing pads the same as cycling through targets. +Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=Your ship's loaded with military intel, so we can't let it fall into enemy hands. You'll have to initiate self-destruct before you eject. +Dlg_SC_Tutorial_ship_checkTraining_0070_Cockpit_Intro_03=Let's get ready for takeoff. I'll do this step by step to show you how it's done. Systems, check. Engines, check. Tower, permission for launch. +Dlg_SC_Tutorial_ship_menu_groupsTraining_1490_Ship_Config_Menu_Intro_02=In there you'll see your weapon groups, shield configuration and power distribution. +Dlg_SC_Tutorial_ship_menu_introTraining_1480_Ship_Config_Menu_Intro_01=While we're waiting, feel free to take a look at your ship's setup. +Dlg_SC_Tutorial_ship_menu_warningsTraining_1500_Ship_Config_Menu_Intro_03=I wouldn't mess around with them during training. +Dlg_SC_Tutorial_ship_positionTraining_0750_Combat_CM_Ship_Position=Another pro tip: countermeasures are fired backward so never fly at a missile head-on, launch a countermeasure and expect it to work. +Dlg_SC_Tutorial_shortcutTraining_1140_Race_Shortcut=Think fast. +Dlg_SC_Tutorial_somedamageTraining_0280_Take_Off_Some_Damage=A little shaky, but vertical take-offs take some practice. +Dlg_SC_Tutorial_space_brake_introTraining_1110_Flight_Space_Brake_Explanation=If you need to cut speed in a hurry, use your space brake - it's much quicker than dialing back your engines and the moment you let go of it you'll automatically accelerate back up to your previous speed. +Dlg_SC_Tutorial_spire_fillerTraining_1470_Filler_And_Foreshadow_The_Spire=That, my friend, is the Spire. Isn't she a beauty? +Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=Now that I'm clear I can strafe forward onto the taxiway. +Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=Now I square my ship up with the ceiling doors ready for a vertical take-off. +Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=Good. Now your weapons are online. +Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=Systems, check. +Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=You're taking a lot of hull damage. Try and keep a shield between you and the enemy. +Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=Use your targeting system to quickly target the closest enemy. +Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=Target the Glaive. +Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=Good hit. Keep firing. +Dlg_SC_Tutorial_target_hudTraining_0480_Combat_Target_Enemy_02=Use your targeting system to target the closest enemy. +Dlg_SC_Tutorial_target_hud_explanationTraining_0490_Combat_Target_Enemy_Hud_Explanation_01=Okay, now look at the top right of your HUD. You should see you target displayed. This will show realtime damage, shield status and a few other things. +Dlg_SC_Tutorial_target_hud_explanation_2Training_0490_Combat_Target_Enemy_Hud_Explanation_02=Shields are drawn as panels floating around the ship. They'll shrink as they weaken until they disappear completely. At that point, your shots will hit the hull and cause lasting damage. +Dlg_SC_Tutorial_target_leaderTraining_0320_Targeting_Intro_01=I've just enabled your targeting system. Use it to target me. +Dlg_SC_Tutorial_target_lines_upTraining_0540_Combat_Target_Fire_When_Ready_01=Line up your target and fire when you're ready. +Dlg_SC_Tutorial_target_player_dawdles_1Training_0500_Combat_Target_Player_Dawdles_01=Come on, select nearest target. +Dlg_SC_Tutorial_target_player_dawdles_2Training_0500_Combat_Target_Player_Dawdles_02=Target the drone. +Dlg_SC_Tutorial_target_player_failTraining_0510_Combat_Target_Player_Fail_01=Let's head back. Guess you need more time in the sims. +Dlg_SC_Tutorial_told_to_eject_0001=Eject! +Dlg_SC_Tutorial_too_much_damageTraining_0310_Take_Off_Too_Much_Damage=Yeah, I don't think your ship can take any more. I think we'll need to get it patched up and try again. +Dlg_SC_Tutorial_tower_permissionTraining_0070_Cockpit_Intro_07=Copy that, tower. +Dlg_SC_Tutorial_vanduul_all_deadTraining_1380_Combat_Vanduul_All_Dead=We're clear. Hell of a training session, huh. +Dlg_SC_Tutorial_vanduul_freefireTraining_1370_Combat_Vanduul_Freefire=You're cleared to engage the rest. Good luck. +Dlg_SC_Tutorial_vanduul_intro_1Training_1230_Combat_Intro=Hold on, I've got contacts inbound… +Dlg_SC_Tutorial_vanduul_intro_2Training_1240_Combat_Vanduul_Contact=Contact! Vanduul fighter, dead ahead. +Dlg_SC_Tutorial_vanduul_intro_3Training_1250_Combat_All_Weapon_Systems_Active=This is not a drill. I repeat, this is not a drill. All your systems are active. This is a live-fire encounter. +Dlg_SC_Tutorial_vanduul_wave_2Training_1320_Combat_Vanduul_Wave_Two=Stay sharp. We got more hostiles inbound. Looks like there's a Glaive in the mix. +Dlg_SC_Tutorial_vertical_lift_offTraining_0080_Take_Off_Dust_Off=Alright, first I want to lift vertically until I'm just clear of the landing pad. +Dlg_SC_Tutorial_waitingTraining_0020_Player_Dawdles_04=What are you waiting for? +Dlg_SC_Tutorial_warningTraining_0030_Introduction_02=Don't think you can slink your way through this. You need to focus and execute my commands because there is zero room for error in the black. We clear? +Dlg_SC_Tutorial_weapons_hotTraining_1300_Combat_Player_Weapons_Overheating_01=Ease up. Your weapons are getting hot. +Dlg_SC_Tutorial_weapons_overheat_adviceTraining_1300_Combat_Player_Weapons_Overheating_02=Fire in controlled bursts and give your weapons time to cool or they'll overheat. +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=My zone is contested +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=I need help over here +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0550=My zone is contested +Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0551=I need help over here +Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone +Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zone_0570=Lost the zone +Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_01=Point to us +Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_02=Good job everyone. +Dlg_SC_ac_bludgeon_ctc_allies_score_point_0540=Point to us +Dlg_SC_ac_bludgeon_ctc_allies_score_point_0541=Good job everyone. +Dlg_SC_ac_bludgeon_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core +Dlg_SC_ac_bludgeon_ctc_enemy_has_core_0510=They have the core +Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Point to them +Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=I can do better. +Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0530=Point to them +Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0531=I can do better. +Dlg_SC_ac_bludgeon_ctc_player_has_coreCTC_Player_Has_Core=Nice one. Get the core back +Dlg_SC_ac_bludgeon_ctc_player_has_core_0500=Nice one. Get the core back +Dlg_SC_ac_bludgeon_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core +Dlg_SC_ac_bludgeon_ctc_this_ai_has_core_0520=I have the core +Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_01=No, sir. +Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_02=Negative. +Dlg_SC_ac_bludgeon_generic_response_no_0310=No, sir. +Dlg_SC_ac_bludgeon_generic_response_no_0311=Negative. +Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_02=Roger that +Dlg_SC_ac_bludgeon_generic_response_yes_0300=Copy +Dlg_SC_ac_bludgeon_generic_response_yes_0301=Roger that +Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll cover you +Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Standby, Flying in. +Dlg_SC_ac_bludgeon_player_order_assistance_required_0120=I'll cover you +Dlg_SC_ac_bludgeon_player_order_assistance_required_0121=Stand by. Flying in. +Dlg_SC_ac_bludgeon_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target confirmed +Dlg_SC_ac_bludgeon_player_order_attack_my_target_0100=Target confirmed +Dlg_SC_ac_bludgeon_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated +Dlg_SC_ac_bludgeon_player_order_bomb_my_target_0230=Bombing run initiated +Dlg_SC_ac_bludgeon_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging +Dlg_SC_ac_bludgeon_player_order_break_and_engage_0210=Breaking and engaging +Dlg_SC_ac_bludgeon_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood, Defending target +Dlg_SC_ac_bludgeon_player_order_defend_my_target_0110=Understood, Defending target +Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting your target +Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy. Moving to escort. +Dlg_SC_ac_bludgeon_player_order_escort_my_target_0220=Escorting your target +Dlg_SC_ac_bludgeon_player_order_escort_my_target_0221=Copy. Moving to escort. +Dlg_SC_ac_bludgeon_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Instituting 'don't get shot' parameters. +Dlg_SC_ac_bludgeon_player_order_evasive_manoeuvers_0200=Copy. Instituting 'don't get shot' parameters. +Dlg_SC_ac_bludgeon_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Falling in on your position. +Dlg_SC_ac_bludgeon_player_order_form_up_on_me_0130=Falling in on your position. +Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home +Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back +Dlg_SC_ac_bludgeon_player_order_return_to_base_0240=Heading home +Dlg_SC_ac_bludgeon_player_order_return_to_base_0241=Heading back +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=Formation 1 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=Formation 2 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=Formation 3 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=Formation 4 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0251=Formation 1 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0252=Formation 2 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0253=Formation 3 confirmed +Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0254=Formation 4 confirmed +Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bogey's down +Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile destroyed +Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0400=Bogey's down +Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0401=Hostile destroyed +Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your targets +Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fire_0480=Check your targets +Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My fault. Rookie mistake. +Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fire_0490=My fault. Rookie mistake. +Dlg_SC_ac_bludgeon_reaction_ejectReaction_Eject=I'm sorry, it won't happen again. +Dlg_SC_ac_bludgeon_reaction_eject_0470=I'm sorry, it won't happen again. +Dlg_SC_ac_bludgeon_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly unit lost +Dlg_SC_ac_bludgeon_reaction_friendly_gets_killed_0450=Friendly unit lost +Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound +Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles approaching +Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=Hostiles inbound +Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=Hostiles approaching +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back. I'm sorry. +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sorry, I'm too damaged. +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=Falling back. I'm sorry. +Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=Sorry, I'm too damaged. +Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill +Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shot +Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=Nice kill +Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=Good shot +Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=Back on the line. +Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=Back on the line. +Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=Need support. +Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=Maybe my callsign should be Bullet Sponge. +Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=Need support. +Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=Maybe my callsign should be Bullet Sponge. +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Ral chawin, bring alls. (People are messing with us. Bring everybody) +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Come ons, alls, where bein (Come on, people, where are you?) +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0550=Ral chawin, bring alls. (People are messing with us. Bring everybody) +Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0551=Come ons, alls, where bein (Come on, people, where are you?) +Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=All slick, is loss (Nice job, [we] lost it) +Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zone_0570=All slick, is loss (Nice job, [we] lost it) +Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Gras it. (Grabbed it) +Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zone_0560=Gras it. (Grabbed it) +Dlg_SC_ac_bullseye_ctc_allies_score_pointCTC_Allies_Score_Point=Shan, peeps. (Shiny, people) +Dlg_SC_ac_bullseye_ctc_allies_score_point_0540=Shan, peeps. (Shiny, people) +Dlg_SC_ac_bullseye_ctc_enemy_has_coreCTC_Enemy_Has_Core=Skrum bassad willin billaball (Scum bastards took the core) +Dlg_SC_ac_bullseye_ctc_enemy_has_core_0510=Skrum bassad willin billaball (Scum bastards took the core) +Dlg_SC_ac_bullseye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Kuiza, man. Dez winn. (%$*&, man. They're winning) +Dlg_SC_ac_bullseye_ctc_enemy_scores_point_0530=Kuiza, man. Dez winn. (%$*&, man. They're winning) +Dlg_SC_ac_bullseye_ctc_player_has_coreCTC_Player_Has_Core=You wit billaball (You have the core) +Dlg_SC_ac_bullseye_ctc_player_has_core_0500=You wit billaball (You have the core) +Dlg_SC_ac_bullseye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I wit billaball (I have the core) +Dlg_SC_ac_bullseye_ctc_this_ai_has_core_0520=I wit billaball (I have the core) +Dlg_SC_ac_bullseye_generic_response_noGeneric_Response_No_01=Nah +Dlg_SC_ac_bullseye_generic_response_no_0310=Nah +Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=Yeah +Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=Keen +Dlg_SC_ac_bullseye_generic_response_yes_0300=Yeah +Dlg_SC_ac_bullseye_generic_response_yes_0301=Keen +Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On 'em. +Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Yeah. +Dlg_SC_ac_bullseye_player_order_assistance_required_0120=On 'em. +Dlg_SC_ac_bullseye_player_order_assistance_required_0121=Yeah. +Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I's on 'em (I'm on them) +Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Skrum's mah. (Scum's mine) +Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=I's on 'em (I'm on them) +Dlg_SC_ac_bullseye_player_order_attack_my_target_0101=Skrum's mah. (Scum's mine) +Dlg_SC_ac_bullseye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Leverin' the bi kill. (Delivering the big kill) +Dlg_SC_ac_bullseye_player_order_bomb_my_target_0230=Leverin' the bi kill. (Delivering the big kill) +Dlg_SC_ac_bullseye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Lesen all dem to beddewan. (Leave them to us) +Dlg_SC_ac_bullseye_player_order_break_and_engage_0210=Lesen all dem to beddewan. (Leave them to us) +Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Em laz is mah laz. (Their lasers are my lasers) +Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Scoddi don' wa. (Covering them) +Dlg_SC_ac_bullseye_player_order_escort_my_target_0220=Em laz is mah laz. (Their lasers are my lasers) +Dlg_SC_ac_bullseye_player_order_escort_my_target_0221=Scoddi don' wa. (Covering them) +Dlg_SC_ac_bullseye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Tazen on them waggle. (Taking them on a ride) +Dlg_SC_ac_bullseye_player_order_evasive_manoeuvers_0200=Tazen on them waggle. (Taking them on a ride) +Dlg_SC_ac_bullseye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Flyin on. +Dlg_SC_ac_bullseye_player_order_form_up_on_me_0130=Flyin on. +Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Seatin' offa the collapsin (Heading back to crash) +Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Hearin' an' backin (Copy. Heading back) +Dlg_SC_ac_bullseye_player_order_return_to_base_0240=Seatin' offa the collapsin (Heading back to crash) +Dlg_SC_ac_bullseye_player_order_return_to_base_0241=Hearin' an' backin (Copy. Heading back) +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got yas! (Got you) +Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Spattered 'em. +Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=Got yas! (Got you) +Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=Spattered 'em. +Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Ay! Seem wan keesher (Hey! Watch yourself) +Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=Ay! Seem wan keesher (Hey! Watch yourself) +Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Haha. Don ge agro (Don't get mad) +Dlg_SC_ac_bullseye_reaction_commiting_friendly_fire_0490=Haha. Don ge agro (Don't get mad) +Dlg_SC_ac_bullseye_reaction_ejectReaction_Eject=Fallin ou' (Bailing out) +Dlg_SC_ac_bullseye_reaction_eject_0470=Fallin ou' (Bailing out) +Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Loss em (Lost one) +Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=Loss em (Lost one) +Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Blots on scren (Contacts on my screen) +Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Whole buncha comin nah (Whole lot [of people] coming in. +Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=Blots on scren (Contacts on my screen) +Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=Whole buncha comin nah (Whole lot [of people] coming in.) +Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Outta (I'm out of here) +Dlg_SC_ac_bullseye_reaction_leaving_battle_retreating_0440=Outta (I'm out of here) +Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Real devil. (A phrase of endearment) +Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Frizza nice (Exploded real nice) +Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0410=Real devil. (A phrase of endearment) +Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0411=Frizza nice (Exploded real nice) +Dlg_SC_ac_bullseye_reaction_rejoining_battleReaction_Rejoining_Battle=YAAAAAAA. (Battle Charge) +Dlg_SC_ac_bullseye_reaction_rejoining_battle_0430=YAAAAAAA. (Battle Charge) +Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_01=Skrums follin' mah dingo. (Scumbags right on my ass) +Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_02=Bucho mat (Son of a bitch) +Dlg_SC_ac_bullseye_reaction_taking_damage_0460=Skrums follin' mah dingo. (Scumbags right on my ass) +Dlg_SC_ac_bullseye_reaction_taking_damage_0461=Bucho mat (Son of a bitch) +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone critical. +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need help +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0550=Zone critical. +Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0551=Need help +Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours +Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zone_0560=Zone is ours +Dlg_SC_ac_deadeye_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us +Dlg_SC_ac_deadeye_ctc_allies_score_point_0540=Point to us +Dlg_SC_ac_deadeye_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core +Dlg_SC_ac_deadeye_ctc_enemy_has_core_0510=They got the core +Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They score +Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them +Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=They score +Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=Point to them +Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_deadeye_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core acquired, on me. +Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=Core acquired, on me. +Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=No +Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=Nyet +Dlg_SC_ac_deadeye_generic_response_no_0310=No +Dlg_SC_ac_deadeye_generic_response_no_0311=Nyet +Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_01=Yes….sir +Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_02=Da +Dlg_SC_ac_deadeye_generic_response_yes_0300=Yes….sir +Dlg_SC_ac_deadeye_generic_response_yes_0301=Da +Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way. +Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I will help you +Dlg_SC_ac_deadeye_player_order_assistance_required_0120=On my way. +Dlg_SC_ac_deadeye_player_order_assistance_required_0121=I will help you +Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=With pleasure. +Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight +Dlg_SC_ac_deadeye_player_order_attack_my_target_0100=With pleasure. +Dlg_SC_ac_deadeye_player_order_attack_my_target_0101=I have them in sight +Dlg_SC_ac_deadeye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Heavy weapons cleared. +Dlg_SC_ac_deadeye_player_order_bomb_my_target_0230=Heavy weapons cleared. +Dlg_SC_ac_deadeye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Heavy weapons cleared. +Dlg_SC_ac_deadeye_player_order_break_and_engage_0210=Heavy weapons cleared. +Dlg_SC_ac_deadeye_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'll think about it. +Dlg_SC_ac_deadeye_player_order_defend_my_target_0110=I'll think about it. +Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=…copy that. +Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_deadeye_player_order_escort_my_target_0220=…copy that. +Dlg_SC_ac_deadeye_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now +Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive action +Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0200=Evading now +Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0201=Evasive action +Dlg_SC_ac_deadeye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation now +Dlg_SC_ac_deadeye_player_order_form_up_on_me_0130=Moving to formation now +Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Scope's clear. Return to base +Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back +Dlg_SC_ac_deadeye_player_order_return_to_base_0240=Scope's clear. Return to base +Dlg_SC_ac_deadeye_player_order_return_to_base_0241=Heading back +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_deadeye_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Dead. +Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Ghosted +Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0400=Dead. +Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0401=Ghosted +Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=I am a friendly! Idiots +Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fire_0480=I am a friendly! Idiots +Dlg_SC_ac_deadeye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=I apologise +Dlg_SC_ac_deadeye_reaction_commiting_friendly_fire_0490=I apologise +Dlg_SC_ac_deadeye_reaction_ejectReaction_Eject=Going down. +Dlg_SC_ac_deadeye_reaction_eject_0470=Going down. +Dlg_SC_ac_deadeye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Ally destroyed +Dlg_SC_ac_deadeye_reaction_friendly_gets_killed_0450=Ally destroyed +Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Target inbound +Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostile approaching +Dlg_SC_ac_deadeye_reaction_incoming_enemies_0420=Target inbound +Dlg_SC_ac_deadeye_reaction_incoming_enemies_0421=Hostile approaching +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Regrouping. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sustained too much damage. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0440=Regrouping. +Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0441=Sustained too much damage. +Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill +Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice killing +Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0410=Good kill +Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0411=Nice killing +Dlg_SC_ac_deadeye_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back +Dlg_SC_ac_deadeye_reaction_rejoining_battle_0430=I'm back +Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_01=Taking fire. +Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_02=Getting chewed up. +Dlg_SC_ac_deadeye_reaction_taking_damage_0460=Taking fire. +Dlg_SC_ac_deadeye_reaction_taking_damage_0461=Getting chewed up. +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=You gonna help me take this zone or what? +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Pull your finger out you lot, help me! +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0550=You gonna help me take this zone or what? +Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0551=Pull your finger out you lot, help me! +Dlg_SC_ac_dodger_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone +Dlg_SC_ac_dodger_conquest_lost_control_of_a_zone_0570=Lost the zone +Dlg_SC_ac_dodger_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Got the zone +Dlg_SC_ac_dodger_conquest_taken_control_of_a_zone_0560=Got the zone +Dlg_SC_ac_dodger_ctc_allies_score_pointCTC_Allies_Score_Point=Up yours! We scored! +Dlg_SC_ac_dodger_ctc_allies_score_point_0540=Up yours! We scored! +Dlg_SC_ac_dodger_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our sodding core! +Dlg_SC_ac_dodger_ctc_enemy_has_core_0510=They got our sodding core! +Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Bugger. They scored +Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them +Dlg_SC_ac_dodger_ctc_enemy_scores_point_0530=Bugger. They scored +Dlg_SC_ac_dodger_ctc_enemy_scores_point_0531=Point to them +Dlg_SC_ac_dodger_ctc_player_has_coreCTC_Player_Has_Core=Core is yours, take her home +Dlg_SC_ac_dodger_ctc_player_has_core_0500=Core is yours, take her home +Dlg_SC_ac_dodger_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I got the core. Watch me back fellas +Dlg_SC_ac_dodger_ctc_this_ai_has_core_0520=I got the core. Watch me back fellas +Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_01=No +Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_02=Are you kidding? Nah +Dlg_SC_ac_dodger_generic_response_no_0310=No +Dlg_SC_ac_dodger_generic_response_no_0311=Are you kidding? Nah +Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_01=Roger +Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_02=Yeah, Yeah +Dlg_SC_ac_dodger_generic_response_yes_0300=Roger +Dlg_SC_ac_dodger_generic_response_yes_0301=Yeah, Yeah +Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Here to save your arse +Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help ya +Dlg_SC_ac_dodger_player_order_assistance_required_0120=Here to save your arse +Dlg_SC_ac_dodger_player_order_assistance_required_0121=I'll help ya +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=He's mine. +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Coming in loud and proud +Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=Target locked in, +Dlg_SC_ac_dodger_player_order_attack_my_target_0100=He's mine. +Dlg_SC_ac_dodger_player_order_attack_my_target_0101=Coming in loud and proud +Dlg_SC_ac_dodger_player_order_attack_my_target_0102=Target locked in, +Dlg_SC_ac_dodger_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run +Dlg_SC_ac_dodger_player_order_bomb_my_target_0230=Bombing run +Dlg_SC_ac_dodger_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation to engage +Dlg_SC_ac_dodger_player_order_break_and_engage_0210=Breaking formation to engage +Dlg_SC_ac_dodger_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'm a nanny, good job mate +Dlg_SC_ac_dodger_player_order_defend_my_target_0110=I'm a nanny, good job mate +Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll get them where they're going. +Dlg_SC_ac_dodger_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_dodger_player_order_escort_my_target_0221=I'll get them where they're going. +Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Consider 'em lost. +Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers +Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0200=Consider 'em lost. +Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0201=Evasive maneouvers +Dlg_SC_ac_dodger_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On my way. +Dlg_SC_ac_dodger_player_order_form_up_on_me_0130=On my way. +Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_01=I'll head back and repair +Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_02=Going back to base +Dlg_SC_ac_dodger_player_order_return_to_base_0240=I'll head back and repair +Dlg_SC_ac_dodger_player_order_return_to_base_0241=Going back to base +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_dodger_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=Ghosted. +Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=Merked 'em, boss. +Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=Ghosted. +Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=Merked 'em, boss. +Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Bloody hell, you muppet. +Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=Bloody hell, you muppet. +Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it, sorry +Dlg_SC_ac_dodger_reaction_commiting_friendly_fire_0490=Damn it, sorry +Dlg_SC_ac_dodger_reaction_ejectReaction_Eject=Spent up. Ejecting. +Dlg_SC_ac_dodger_reaction_eject_0470=Spent up. Ejecting. +Dlg_SC_ac_dodger_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly in smoke +Dlg_SC_ac_dodger_reaction_friendly_gets_killed_0450=Friendly in smoke +Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts, coming in fast +Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys inbound +Dlg_SC_ac_dodger_reaction_incoming_enemies_0420=Multiple contacts, coming in fast +Dlg_SC_ac_dodger_reaction_incoming_enemies_0421=Bogeys inbound +Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bug out a minute +Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Keep the fight warm. I'll be back. +Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0440=Gotta bug out a minute +Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0441=Keep the fight warm. I'll be back. +Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good shooting. +Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one. +Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0410=Good shooting. +Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0411=Nice one. +Dlg_SC_ac_dodger_reaction_rejoining_battleReaction_Rejoining_Battle=Dodger's here, don't worry +Dlg_SC_ac_dodger_reaction_rejoining_battle_0430=Dodger's here, don't worry +Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_01=They're smacking the shit outta me here! +Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=How 'bout lending a hand?! +Dlg_SC_ac_dodger_reaction_taking_damage_0460=They're smacking the shit outta me here! +Dlg_SC_ac_dodger_reaction_taking_damage_0461=How 'bout lending a hand?! +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Enemies in my zone, need immediate assistance +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested, help please. +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=Enemies in my zone, need immediate assistance +Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=Zone contested, help please. +Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone. +Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=We lost the zone. +Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone +Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=We took the zone +Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=Scored! +Dlg_SC_ac_grudge_ctc_allies_score_point_0540=Scored! +Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core +Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=They got our core +Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Surprise, surprise. +Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Whatever, they got a point +Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=Surprise, surprise. +Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=Whatever, they got a point +Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=Nice snag, sir, get the core back +Dlg_SC_ac_grudge_ctc_player_has_core_0500=Nice snag, sir, get the core back +Dlg_SC_ac_grudge_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Help! Help! I got the core! +Dlg_SC_ac_grudge_ctc_this_ai_has_core_0520=Help! Help! I got the core! +Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_01=Nah, sorry +Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_02=There's no point doing that +Dlg_SC_ac_grudge_generic_response_no_0310=Nah, sorry +Dlg_SC_ac_grudge_generic_response_no_0311=There's no point doing that +Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_02=I guess. +Dlg_SC_ac_grudge_generic_response_yes_0300=Copy +Dlg_SC_ac_grudge_generic_response_yes_0301=I guess. +Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm coming +Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Moving to assist you +Dlg_SC_ac_grudge_player_order_assistance_required_0120=I'm coming +Dlg_SC_ac_grudge_player_order_assistance_required_0121=Moving to assist you +Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I see them. +Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging. +Dlg_SC_ac_grudge_player_order_attack_my_target_0100=I see them. +Dlg_SC_ac_grudge_player_order_attack_my_target_0101=Engaging. +Dlg_SC_ac_grudge_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Stand by. Bomb run initialised +Dlg_SC_ac_grudge_player_order_bomb_my_target_0230=Stand by. Bomb run initialised +Dlg_SC_ac_grudge_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to engage +Dlg_SC_ac_grudge_player_order_break_and_engage_0210=Breaking to engage +Dlg_SC_ac_grudge_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Sure. +Dlg_SC_ac_grudge_player_order_defend_my_target_0110=Sure. +Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escort confirmed +Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_grudge_player_order_escort_my_target_0220=Escort confirmed +Dlg_SC_ac_grudge_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can't shake them. +Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evading now +Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0200=I can't shake them. +Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0201=Evading now +Dlg_SC_ac_grudge_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01_01=Falling in line. +Dlg_SC_ac_grudge_player_order_form_up_on_me_0130=Falling in line. +Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base +Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out. +Dlg_SC_ac_grudge_player_order_return_to_base_0240=Heading back to base +Dlg_SC_ac_grudge_player_order_return_to_base_0241=I'm out. +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_grudge_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=Splash one bogey +Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=Got one. +Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=Splash one bogey +Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=Got one. +Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Alright, which one of you idiots hit me? +Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=Alright, which one of you idiots hit me? +Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops, sorry. +Dlg_SC_ac_grudge_reaction_commiting_friendly_fire_0490=Whoops, sorry. +Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_01=Ejecting +Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_02=Bailing out. +Dlg_SC_ac_grudge_reaction_eject_0470=Ejecting +Dlg_SC_ac_grudge_reaction_eject_0471=Bailing out. +Dlg_SC_ac_grudge_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down +Dlg_SC_ac_grudge_reaction_friendly_gets_killed_0450=Friendly down +Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company +Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Scope's full. +Dlg_SC_ac_grudge_reaction_incoming_enemies_0420=We got company +Dlg_SC_ac_grudge_reaction_incoming_enemies_0421=Scope's full. +Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating +Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Copy that. Falling back. +Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0440=Retreating +Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0441=Copy that. Falling back. +Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill +Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice +Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0410=Not a bad kill +Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0411=Nice +Dlg_SC_ac_grudge_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back +Dlg_SC_ac_grudge_reaction_rejoining_battle_0430=I'm back +Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_01=Where's my back-up? +Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_02=Shields holding, but I'm taking fire +Dlg_SC_ac_grudge_reaction_taking_damage_0460=Where's my back-up? +Dlg_SC_ac_grudge_reaction_taking_damage_0461=Shields holding, but I'm taking fire +Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist=Zone contested. All ships converge. +Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. All ships converge. +Dlg_SC_ac_hitman_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_hitman_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_hitman_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_hitman_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_hitman_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us +Dlg_SC_ac_hitman_ctc_allies_score_point_0540=Point to us +Dlg_SC_ac_hitman_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get it back +Dlg_SC_ac_hitman_ctc_enemy_has_core_0510=They got our core. Get it back +Dlg_SC_ac_hitman_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Point to them +Dlg_SC_ac_hitman_ctc_enemy_scores_point_0530=Point to them +Dlg_SC_ac_hitman_ctc_player_has_coreCTC_Player_Has_Core=Get the core back to base +Dlg_SC_ac_hitman_ctc_player_has_core_0500=Get the core back to base +Dlg_SC_ac_hitman_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Assist me +Dlg_SC_ac_hitman_ctc_this_ai_has_core_0520=I have the core. Assist me +Dlg_SC_ac_hitman_generic_response_noGeneric_Response_No_01=Negative +Dlg_SC_ac_hitman_generic_response_no_0310=Negative +Dlg_SC_ac_hitman_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_hitman_generic_response_yes_0300=Copy +Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Hang tight +Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Incoming. +Dlg_SC_ac_hitman_player_order_assistance_required_0120=Hang tight +Dlg_SC_ac_hitman_player_order_assistance_required_0121=Incoming. +Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attack. Right +Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=You got it. +Dlg_SC_ac_hitman_player_order_attack_my_target_0100=Attack. Right +Dlg_SC_ac_hitman_player_order_attack_my_target_0101=You got it. +Dlg_SC_ac_hitman_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run locked in +Dlg_SC_ac_hitman_player_order_bomb_my_target_0230=Bomb run locked in +Dlg_SC_ac_hitman_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now. +Dlg_SC_ac_hitman_player_order_break_and_engage_0210=Breaking now. +Dlg_SC_ac_hitman_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending +Dlg_SC_ac_hitman_player_order_defend_my_target_0110=Defending +Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target +Dlg_SC_ac_hitman_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_hitman_player_order_escort_my_target_0221=Escorting target +Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading +Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers +Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0200=Evading +Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0201=Evasive maneouvers +Dlg_SC_ac_hitman_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy that. En route to you. +Dlg_SC_ac_hitman_player_order_form_up_on_me_0130=Copy that. En route to you. +Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_01=Going back +Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back +Dlg_SC_ac_hitman_player_order_return_to_base_0240=Going back +Dlg_SC_ac_hitman_player_order_return_to_base_0241=Heading back +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_hitman_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_hitman_reaction_Gets_a_killReaction_Gets_A_Kill=Hostile destroyed +Dlg_SC_ac_hitman_reaction_Gets_a_kill_0400=Hostile destroyed +Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your fire. Friendly. +Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fire_0480=Check your fire. Friendly. +Dlg_SC_ac_hitman_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry. My fault. +Dlg_SC_ac_hitman_reaction_commiting_friendly_fire_0490=Sorry. My fault. +Dlg_SC_ac_hitman_reaction_ejectReaction_Eject=Ejecting, good luck +Dlg_SC_ac_hitman_reaction_eject_0470=Ejecting, good luck +Dlg_SC_ac_hitman_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down +Dlg_SC_ac_hitman_reaction_friendly_gets_killed_0450=Friendly down +Dlg_SC_ac_hitman_reaction_incoming_enemiesReaction_Incoming_Enemies=Hostiles inbound +Dlg_SC_ac_hitman_reaction_incoming_enemies_0420=Hostiles inbound +Dlg_SC_ac_hitman_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating +Dlg_SC_ac_hitman_reaction_leaving_battle_retreating_0440=Retreating +Dlg_SC_ac_hitman_reaction_player_gets_a_killReaction_Player_Gets_A_Kill=Good kill +Dlg_SC_ac_hitman_reaction_player_gets_a_kill_0410=Good kill +Dlg_SC_ac_hitman_reaction_rejoining_battleReaction_Rejoining_Battle=Hitman, back in the battle +Dlg_SC_ac_hitman_reaction_rejoining_battle_0430=Hitman, back in the battle +Dlg_SC_ac_hitman_reaction_taking_damageReaction_Taking_Damage=Under fire. Repeat. Under fire. +Dlg_SC_ac_hitman_reaction_taking_damage_0460=Under fire. Repeat. Under fire. +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=We're getting swarmed here. +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Converge on zone. Now! +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0550=We're getting swarmed here. +Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0551=Converge on zone. Now! +Dlg_SC_ac_outback_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone +Dlg_SC_ac_outback_conquest_lost_control_of_a_zone_0570=We lost the zone +Dlg_SC_ac_outback_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone +Dlg_SC_ac_outback_conquest_taken_control_of_a_zone_0560=We took the zone +Dlg_SC_ac_outback_ctc_allies_score_pointCTC_Allies_Score_Point=Hell yeah, people. +Dlg_SC_ac_outback_ctc_allies_score_point_0540=Hell yeah, people. +Dlg_SC_ac_outback_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core! +Dlg_SC_ac_outback_ctc_enemy_has_core_0510=Enemy has the core! +Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Come on, people, they scored. +Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Enemy have a point. +Dlg_SC_ac_outback_ctc_enemy_scores_point_0510=Enemy have a point. +Dlg_SC_ac_outback_ctc_enemy_scores_point_0511=Come on, people, they scored. +Dlg_SC_ac_outback_ctc_player_has_coreCTC_Player_Has_Core=Take the core back to base +Dlg_SC_ac_outback_ctc_player_has_core_0500=Take the core back to base +Dlg_SC_ac_outback_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir +Dlg_SC_ac_outback_ctc_this_ai_has_core_0520=I've got the core, sir +Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_01=No +Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_02=Think I'll pass. +Dlg_SC_ac_outback_generic_response_no_0310=No +Dlg_SC_ac_outback_generic_response_no_0311=Think I'll pass. +Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_01=Yeah. No problem. +Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_02=All right +Dlg_SC_ac_outback_generic_response_yes_0300=Yeah. No problem. +Dlg_SC_ac_outback_generic_response_yes_0301=All right +Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Since you asked so nice... +Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Alright. Stop whining. +Dlg_SC_ac_outback_player_order_assistance_required_0120=Since you asked so nice... +Dlg_SC_ac_outback_player_order_assistance_required_0121=Alright. Stop whining. +Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Not yet. +Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target acquired. +Dlg_SC_ac_outback_player_order_attack_my_target_0100=Not yet. +Dlg_SC_ac_outback_player_order_attack_my_target_0101=Target acquired. +Dlg_SC_ac_outback_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Crunching firing solution, sir +Dlg_SC_ac_outback_player_order_bomb_my_target_0230=Crunching firing solution, sir +Dlg_SC_ac_outback_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I got this. +Dlg_SC_ac_outback_player_order_break_and_engage_0210=I got this. +Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target +Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em covered. +Dlg_SC_ac_outback_player_order_defend_my_target_0110=Defending your target +Dlg_SC_ac_outback_player_order_defend_my_target_0111=I got 'em covered. +Dlg_SC_ac_outback_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_outback_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now +Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=I'll dump 'em easy. +Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0200=Evading now +Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0201=I'll dump 'em easy. +Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Usually I'm in the lead. +Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation. +Dlg_SC_ac_outback_player_order_form_up_on_me_0130=Usually I'm in the lead. +Dlg_SC_ac_outback_player_order_form_up_on_me_0131=Moving into formation. +Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy. Zeroing home. +Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out. +Dlg_SC_ac_outback_player_order_return_to_base_0240=Copy. Zeroing home. +Dlg_SC_ac_outback_player_order_return_to_base_0241=I'm out. +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_outback_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target eliminated. +Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=I got one. +Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=Target eliminated. +Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=I got one. +Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, ya bloody idiot, watch your aim +Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=Hey, ya bloody idiot, watch your aim +Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Clear my line of fire. +Dlg_SC_ac_outback_reaction_commiting_friendly_fire_0490=Clear my line of fire. +Dlg_SC_ac_outback_reaction_ejectReaction_Eject_01=I gotta bail +Dlg_SC_ac_outback_reaction_ejectReaction_Eject_02=Ejecting! +Dlg_SC_ac_outback_reaction_eject_0470=I gotta bail +Dlg_SC_ac_outback_reaction_eject_0471=Ejecting! +Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We're down one. +Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=That's on you. +Dlg_SC_ac_outback_reaction_friendly_gets_killed_0450=We're down one. +Dlg_SC_ac_outback_reaction_friendly_gets_killed_0451=That's on you. +Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company! +Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming! +Dlg_SC_ac_outback_reaction_incoming_enemies_0420=We got company! +Dlg_SC_ac_outback_reaction_incoming_enemies_0421=Incoming! +Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm pulling out +Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Bugging out. +Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0440=I'm pulling out +Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0441=Bugging out. +Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Beaut. Good kill +Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one mate. +Dlg_SC_ac_outback_reaction_player_gets_a_kill_0410=Beaut. Good kill +Dlg_SC_ac_outback_reaction_player_gets_a_kill_0411=Nice one mate. +Dlg_SC_ac_outback_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, +Dlg_SC_ac_outback_reaction_rejoining_battle_0430=Re-engaging, +Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_01=Taking fire +Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_02=Shit, I'm taking damage. +Dlg_SC_ac_outback_reaction_taking_damage_0460=Taking fire +Dlg_SC_ac_outback_reaction_taking_damage_0461=Shit, I'm taking damage. +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance required in this zone! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0550=I need help over here! +Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0551=Assistance required in this zone! +Dlg_SC_ac_powpow_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir! +Dlg_SC_ac_powpow_conquest_lost_control_of_a_zone_0570=We lost the zone, sir! +Dlg_SC_ac_powpow_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone secured, sir +Dlg_SC_ac_powpow_conquest_taken_control_of_a_zone_0560=Zone secured, sir +Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_01=Yeah! Way to go guys. One point to us! +Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_02=Score one for us… +Dlg_SC_ac_powpow_ctc_allies_score_point_0540=Yeah! Way to go guys. One point to us! +Dlg_SC_ac_powpow_ctc_allies_score_point_0541=Score one for us… +Dlg_SC_ac_powpow_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy have the core, sir! +Dlg_SC_ac_powpow_ctc_enemy_has_core_0510=Enemy have the core, sir! +Dlg_SC_ac_powpow_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn, they got the core home +Dlg_SC_ac_powpow_ctc_enemy_scores_point_0530=Damn, they got the core home +Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_01=Take her home, sir +Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_02=You got it. Go! +Dlg_SC_ac_powpow_ctc_player_has_core_0500=Take her home, sir +Dlg_SC_ac_powpow_ctc_player_has_core_0501=You got it. Go! +Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I…I…got the core, protect me! +Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Core retreived, help me +Dlg_SC_ac_powpow_ctc_this_ai_has_core_0520=I…I…got the core, protect me! +Dlg_SC_ac_powpow_ctc_this_ai_has_core_0521=Core retreived, help me +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_01=Sorry sir, I can't +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_02=I can't do that right now, sir +Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_03=Really sorry sir, no can do! +Dlg_SC_ac_powpow_generic_response_no_0310=Sorry sir, I can't +Dlg_SC_ac_powpow_generic_response_no_0311=I can't do that right now, sir +Dlg_SC_ac_powpow_generic_response_no_0312=Really sorry sir, no can do! +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_01=Yes, sir! +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_02=Will do. +Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_03=All copy. +Dlg_SC_ac_powpow_generic_response_yes_0300=Yes, sir! +Dlg_SC_ac_powpow_generic_response_yes_0301=Will do. +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I’ll try and help out, sir +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang in there sir, I’m coming! +Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_03=Copy. Copy! On my way! +Dlg_SC_ac_powpow_player_order_assistance_required_0120=I’ll try and help out, sir +Dlg_SC_ac_powpow_player_order_assistance_required_0121=Hang in there sir, I’m coming! +Dlg_SC_ac_powpow_player_order_assistance_required_0122=Copy. Copy! On my way! +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Acquiring target, sir... +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Yes, sir +Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=I'll…I'll engage, sir +Dlg_SC_ac_powpow_player_order_attack_my_target_0100=Copy. Acquiring target, sir... +Dlg_SC_ac_powpow_player_order_attack_my_target_0101=Yes, sir +Dlg_SC_ac_powpow_player_order_attack_my_target_0102=I'll…I'll engage, sir +Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Prepping bomb run on your target, sir +Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_02=Bombing run engaged on your target, sir +Dlg_SC_ac_powpow_player_order_bomb_my_target_0230=Prepping bomb run on your target, sir +Dlg_SC_ac_powpow_player_order_bomb_my_target_0231=Bombing run engaged on your target, sir +Dlg_SC_ac_powpow_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now, sir +Dlg_SC_ac_powpow_player_order_break_and_engage_0210=Breaking now, sir +Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target, sir +Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Course locked for defend, sir +Dlg_SC_ac_powpow_player_order_defend_my_target_0110=Defending your target, sir +Dlg_SC_ac_powpow_player_order_defend_my_target_0111=Course locked for defend, sir +Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Moving to escort your target, sir +Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Confirmed escort to your target, sir +Dlg_SC_ac_powpow_player_order_escort_my_target_0220=Moving to escort your target, sir +Dlg_SC_ac_powpow_player_order_escort_my_target_0221=Confirmed escort to your target, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy that. Evasive manoeuvres, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasion pattern... Delta... initialised, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_03=Evasive manoeuvres confirmed, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0200=Copy that. Evasive manoeuvres, sir +Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0201=Evasive manoeuvres confirmed, sir +Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you, sir +Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation, sir +Dlg_SC_ac_powpow_player_order_form_up_on_me_0130=Forming up on you, sir +Dlg_SC_ac_powpow_player_order_form_up_on_me_0131=Moving into formation, sir +Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_01=Return and Repair confirmed, sir +Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back for Repair, sir +Dlg_SC_ac_powpow_player_order_return_to_base_0240=Return and Repair confirmed, sir +Dlg_SC_ac_powpow_player_order_return_to_base_0241=Heading back for Repair, sir +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_powpow_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one! +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_02=Yeah! +Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_03=Scratch one bogie! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0400=Got one! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0401=Yeah! +Dlg_SC_ac_powpow_reaction_Gets_a_kill_0402=Scratch one bogie! +Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey! Watch your aim +Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fire_0480=Hey! Watch your aim +Dlg_SC_ac_powpow_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit. Sorry. It won't happen again. +Dlg_SC_ac_powpow_reaction_commiting_friendly_fire_0490=Shit. Sorry. It won't happen again. +Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_01=Help! +Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_02=I'm bailing out, sir! +Dlg_SC_ac_powpow_reaction_eject_0470=Help! +Dlg_SC_ac_powpow_reaction_eject_0471=I'm bailing out, sir! +Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=NO! +Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Damn it, we're losing people +Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0450=NO! +Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0451=Damn it, we're losing people +Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound, sir +Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts! +Dlg_SC_ac_powpow_reaction_incoming_enemies_0420=Enemies inbound, sir +Dlg_SC_ac_powpow_reaction_incoming_enemies_0421=Multiple contacts! +Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Combat ineffective, sir. +Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir +Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0440=Combat ineffective, sir. +Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0441=Retreating, sir +Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice shooting, sir +Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Wooh! You got him, sir +Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0410=Nice shooting, sir +Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0411=Wooh! You got him, sir +Dlg_SC_ac_powpow_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir +Dlg_SC_ac_powpow_reaction_rejoining_battle_0430=Re-engaging, sir +Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_01=I'm under fire, sir! +Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_02=Getting hit, sir +Dlg_SC_ac_powpow_reaction_taking_damage_0460=I'm under fire, sir! +Dlg_SC_ac_powpow_reaction_taking_damage_0461=Getting hit, sir +Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0550=Requesting help securing zone +Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0551=Assistance needed over here +Dlg_SC_ac_pro_conquest_lost_control_of_a_zone_0570=Zone lost, sir.! +Dlg_SC_ac_pro_conquest_taken_control_of_a_zone_0560=Zone taken, sir +Dlg_SC_ac_pro_ctc_allies_score_point_0540=Well done people, we scored. +Dlg_SC_ac_pro_ctc_allies_score_point_0541=One point to us. +Dlg_SC_ac_pro_ctc_enemy_has_core_0510=Hostile has the mark. +Dlg_SC_ac_pro_ctc_enemy_scores_point_0530=Damn it, they got it back +Dlg_SC_ac_pro_ctc_player_has_core_0500=Get it back safely, sir +Dlg_SC_ac_pro_ctc_this_ai_has_core_0520=I have the mark, sir +Dlg_SC_ac_pro_ctc_this_ai_has_core_0521=Mark retrieved. On me. +Dlg_SC_ac_pro_generic_response_no_0310=Cannot comply, sir. +Dlg_SC_ac_pro_generic_response_no_0311=No, sir. +Dlg_SC_ac_pro_generic_response_yes_0300=Roger that +Dlg_SC_ac_pro_generic_response_yes_0301=Copy +Dlg_SC_ac_pro_generic_response_yes_0302=Copy that. +Dlg_SC_ac_pro_player_order_assistance_required_0120=On my way. +Dlg_SC_ac_pro_player_order_assistance_required_0121=Hold tight, I'll help out. +Dlg_SC_ac_pro_player_order_attack_my_target_0100=Yeah, on it. +Dlg_SC_ac_pro_player_order_attack_my_target_0101=Target engaged. +Dlg_SC_ac_pro_player_order_bomb_my_target_0230=Bombing run locked in. +Dlg_SC_ac_pro_player_order_break_and_engage_0210=Breaking formation. +Dlg_SC_ac_pro_player_order_break_and_engage_0211=Break, break. +Dlg_SC_ac_pro_player_order_defend_my_target_0110=Defending the target +Dlg_SC_ac_pro_player_order_defend_my_target_0111=I'll keep him safe +Dlg_SC_ac_pro_player_order_escort_my_target_0220=Escorting, sir +Dlg_SC_ac_pro_player_order_escort_my_target_0221=I'll protect it +Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0200=Evasive manoeuvres... +Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir +Dlg_SC_ac_pro_player_order_form_up_on_me_0130=Moving to formation. +Dlg_SC_ac_pro_player_order_form_up_on_me_0131=Moving to your wing. +Dlg_SC_ac_pro_player_order_return_to_base_0240=Returning to base +Dlg_SC_ac_pro_player_order_return_to_base_0241=Heading back to base +Dlg_SC_ac_pro_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_pro_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_pro_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_pro_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_pro_reaction_Gets_a_kill_0400=Contact eliminated. +Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=Enemy down +Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=Threat neutralised. +Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=Oy. Watch your fire +Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=Damn it. Sorry. +Dlg_SC_ac_pro_reaction_eject_0470=What the hell?!. +Dlg_SC_ac_pro_reaction_eject_0471=Ejecting! +Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=Damn it. +Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=Friendly down, sir! +Dlg_SC_ac_pro_reaction_incoming_enemies_0420=Threat sighted, sir +Dlg_SC_ac_pro_reaction_incoming_enemies_0421=Enemies incoming +Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0440=Moving to safe distance, sir +Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0441=Retreating, sir +Dlg_SC_ac_pro_reaction_player_gets_a_kill_0410=Nice move, sir +Dlg_SC_ac_pro_reaction_player_gets_a_kill_0411=Good shooting, sir +Dlg_SC_ac_pro_reaction_rejoining_battle_0430=Back in it, sir. +Dlg_SC_ac_pro_reaction_taking_damage_0460=Help! Help! +Dlg_SC_ac_pro_reaction_taking_damage_0461=Hostile on my six. +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here guys +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help. Zone contested +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0550=I need help over here guys +Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0551=Help. Zone contested +Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took this zone +Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zone_0560=We took this zone +Dlg_SC_ac_rocksteady_ctc_allies_score_pointCTC_Allies_Score_Point=Yeah! We got a point! +Dlg_SC_ac_rocksteady_ctc_allies_score_point_0540=Yeah! We got a point! +Dlg_SC_ac_rocksteady_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core +Dlg_SC_ac_rocksteady_ctc_enemy_has_core_0510=They have the core +Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They scored +Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them +Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0530=They scored +Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0531=Point to them +Dlg_SC_ac_rocksteady_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_rocksteady_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_rocksteady_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived +Dlg_SC_ac_rocksteady_ctc_this_ai_has_core_0520=Core retreived +Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_01=No, sir. +Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_02=I can't do that, sir. +Dlg_SC_ac_rocksteady_generic_response_no_0310=No, sir. +Dlg_SC_ac_rocksteady_generic_response_no_0311=I can't do that, sir. +Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_01=Copy that +Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_02=You got it. +Dlg_SC_ac_rocksteady_generic_response_yes_0300=Copy that +Dlg_SC_ac_rocksteady_generic_response_yes_0301=You got it. +Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Keep twisting. I'm on my way. +Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help you out +Dlg_SC_ac_rocksteady_player_order_assistance_required_0120=Keep twisting. I'm on my way. +Dlg_SC_ac_rocksteady_player_order_assistance_required_0121=I'll help you out +Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Stand by. Confirming attack. +Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging your mark +Dlg_SC_ac_rocksteady_player_order_attack_my_target_0100=Stand by. Confirming attack. +Dlg_SC_ac_rocksteady_player_order_attack_my_target_0101=Engaging your mark +Dlg_SC_ac_rocksteady_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated +Dlg_SC_ac_rocksteady_player_order_bomb_my_target_0230=Bombing run initiated +Dlg_SC_ac_rocksteady_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=B&E, confirm. +Dlg_SC_ac_rocksteady_player_order_break_and_engage_0210=B&E, confirm. +Dlg_SC_ac_rocksteady_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target +Dlg_SC_ac_rocksteady_player_order_defend_my_target_0110=Defending your target +Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=I got 'em, sir. +Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy, moving to escort. +Dlg_SC_ac_rocksteady_player_order_escort_my_target_0220=I got 'em, sir. +Dlg_SC_ac_rocksteady_player_order_escort_my_target_0221=Copy, moving to escort. +Dlg_SC_ac_rocksteady_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading +Dlg_SC_ac_rocksteady_player_order_evasive_manoeuvers_0200=Evading +Dlg_SC_ac_rocksteady_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation +Dlg_SC_ac_rocksteady_player_order_form_up_on_me_0130=Moving into formation +Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy, RTB. +Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir. +Dlg_SC_ac_rocksteady_player_order_return_to_base_0240=Copy, RTB. +Dlg_SC_ac_rocksteady_player_order_return_to_base_0241=Heading back, sir. +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Requesting help securing zone +Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance needed over here +Dlg_SC_ac_rocksteady_pro_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost, sir.! +Dlg_SC_ac_rocksteady_pro_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken, sir +Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_01=Well done people, we scored. +Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_02=One point to us. +Dlg_SC_ac_rocksteady_pro_ctc_enemy_has_coreCTC_Enemy_Has_Core=Hostile has the mark. +Dlg_SC_ac_rocksteady_pro_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn it, they got it back +Dlg_SC_ac_rocksteady_pro_ctc_player_has_coreCTC_Player_Has_Core=Get it back safely, sir +Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I have the mark, sir +Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Mark retrieved. On me. +Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_01=Cannot comply, sir. +Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_02=No, sir. +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_01=Roger that +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_02=Copy +Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_03=Copy that. +Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way. +Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold tight, I'll help out. +Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Yeah, on it. +Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target engaged. +Dlg_SC_ac_rocksteady_pro_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in. +Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation. +Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_02=Break, break. +Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending the target +Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I'll keep him safe +Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting, sir +Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll protect it +Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive manoeuvres... +Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir +Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation. +Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to your wing. +Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base +Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back to base +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_01=Contact eliminated. +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down +Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=Threat neutralised. +Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Oy. Watch your fire +Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it. Sorry. +Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=What the hell?!. +Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=Ejecting! +Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Damn it. +Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir! +Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Threat sighted, sir +Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies incoming +Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Moving to safe distance, sir +Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir +Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice move, sir +Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shooting, sir +Dlg_SC_ac_rocksteady_pro_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. +Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_01=Help! Help! +Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_02=Hostile on my six. +Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bagged one +Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down +Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0400=Bagged one +Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0401=Enemy down +Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting at me +Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fire_0480=Stop shooting at me +Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn, sorry. +Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fire_0490=Damn, sorry. +Dlg_SC_ac_rocksteady_reaction_ejectReaction_Eject=Ejecting! +Dlg_SC_ac_rocksteady_reaction_eject_0470=Ejecting! +Dlg_SC_ac_rocksteady_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Dammit! Friendly down! +Dlg_SC_ac_rocksteady_reaction_friendly_gets_killed_0450=Dammit! Friendly down! +Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound +Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts approaching +Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0420=Enemies inbound +Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0421=Multiple contacts approaching +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Need to fall back. +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0440=Retreating +Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0441=Need to fall back. +Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Kill confirmed. +Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Cool. You got one +Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0410=Kill confirmed. +Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0411=Cool. You got one +Dlg_SC_ac_rocksteady_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. +Dlg_SC_ac_rocksteady_reaction_rejoining_battle_0430=Back in it, sir. +Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_01=Under fire! +Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_02=On me. Need help. +Dlg_SC_ac_rocksteady_reaction_taking_damage_0460=Under fire! +Dlg_SC_ac_rocksteady_reaction_taking_damage_0461=On me. Need help. +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with some help in this zone +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=On me! Zone's being contested. +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0550=Could do with some help in this zone +Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0551=On me! Zone's being contested. +Dlg_SC_ac_sarc_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone. +Dlg_SC_ac_sarc_conquest_lost_control_of_a_zone_0570=Lost the zone. +Dlg_SC_ac_sarc_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours +Dlg_SC_ac_sarc_conquest_taken_control_of_a_zone_0560=Zone is ours +Dlg_SC_ac_sarc_ctc_allies_score_pointCTC_Allies_Score_Point=Get in there! Point to us. +Dlg_SC_ac_sarc_ctc_allies_score_point_0540=Get in there! Point to us. +Dlg_SC_ac_sarc_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core +Dlg_SC_ac_sarc_ctc_enemy_has_core_0510=They have our core +Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Lucky bastards scored +Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point +Dlg_SC_ac_sarc_ctc_enemy_scores_point_0530=Lucky bastards scored +Dlg_SC_ac_sarc_ctc_enemy_scores_point_0531=They got a point +Dlg_SC_ac_sarc_ctc_player_has_coreCTC_Player_Has_Core=Get the core home, now +Dlg_SC_ac_sarc_ctc_player_has_core_0500=Get the core home, now +Dlg_SC_ac_sarc_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Got the core. Cover me. +Dlg_SC_ac_sarc_ctc_this_ai_has_core_0520=Got the core. Cover me. +Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_01=Piss off +Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_02=I think that's ill-advised, sir. +Dlg_SC_ac_sarc_generic_response_no_0310=Piss off +Dlg_SC_ac_sarc_generic_response_no_0311=I think that's ill-advised, sir. +Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_01=Aye +Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_02=Copy that. +Dlg_SC_ac_sarc_generic_response_yes_0300=Aye +Dlg_SC_ac_sarc_generic_response_yes_0301=Copy that. +Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Need help eh? I'm on my way +Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=There in a flash. +Dlg_SC_ac_sarc_player_order_assistance_required_0120=Need help eh? I'm on my way +Dlg_SC_ac_sarc_player_order_assistance_required_0121=There in a flash. +Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target acquired. +Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=He'll be a goner. +Dlg_SC_ac_sarc_player_order_attack_my_target_0100=Target acquired. +Dlg_SC_ac_sarc_player_order_attack_my_target_0101=He'll be a goner. +Dlg_SC_ac_sarc_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing maneouver +Dlg_SC_ac_sarc_player_order_bomb_my_target_0230=Bombing maneouver +Dlg_SC_ac_sarc_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I'm breaking off now +Dlg_SC_ac_sarc_player_order_break_and_engage_0210=I'm breaking off now +Dlg_SC_ac_sarc_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending +Dlg_SC_ac_sarc_player_order_defend_my_target_0110=Defending +Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_sarc_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_sarc_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll lose this little shit +Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Happily. +Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0200=I'll lose this little shit +Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0201=Happily. +Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Getting into formation now +Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to formation +Dlg_SC_ac_sarc_player_order_form_up_on_me_0130=Getting into formation now +Dlg_SC_ac_sarc_player_order_form_up_on_me_0131=Moving to formation +Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. Heading home. +Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_02=Gladly, sir. +Dlg_SC_ac_sarc_player_order_return_to_base_0240=Copy that. Heading home. +Dlg_SC_ac_sarc_player_order_return_to_base_0241=Gladly, sir. +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_sarc_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=Crash and burn, ya bastard! +Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=Blasted. +Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=Crash and burn, ya bastard! +Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=Blasted. +Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Adjust fire, you bloody idiot +Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=Adjust fire, you bloody idiot +Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=You're in my way! +Dlg_SC_ac_sarc_reaction_commiting_friendly_fire_0490=You're in my way! +Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_01=Ejecting +Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_02=Ship's lost! +Dlg_SC_ac_sarc_reaction_eject_0470=Ejecting +Dlg_SC_ac_sarc_reaction_eject_0471=Ship's lost! +Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost a friendly +Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down +Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0450=We lost a friendly +Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0451=Friendly down +Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming! +Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_02=More enemies inbound +Dlg_SC_ac_sarc_reaction_incoming_enemies_0420=Incoming! +Dlg_SC_ac_sarc_reaction_incoming_enemies_0421=More enemies inbound +Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta go +Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. +Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0440=Gotta go +Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0441=Retreating. +Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill, sunshine +Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill +Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0410=Nice kill, sunshine +Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0411=Good kill +Dlg_SC_ac_sarc_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the fray +Dlg_SC_ac_sarc_reaction_rejoining_battle_0430=I'm back in the fray +Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_01=Bastards got a line on me! +Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_02=Taking hits +Dlg_SC_ac_sarc_reaction_taking_damage_0460=Bastards got a line on me! +Dlg_SC_ac_sarc_reaction_taking_damage_0461=Taking hits +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with a hand in this zone +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone's getting overrun. +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0550=Could do with a hand in this zone +Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0551=Zone's getting overrun. +Dlg_SC_ac_showboat_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_showboat_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_showboat_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_showboat_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_showboat_ctc_allies_score_pointCTC_Allies_Score_Point=We scored. That's cos of me you know... +Dlg_SC_ac_showboat_ctc_allies_score_point_0540=We scored. That's cos of me you know... +Dlg_SC_ac_showboat_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get them. +Dlg_SC_ac_showboat_ctc_enemy_has_core_0510=They got our core. Get them. +Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Hey newbies, you're letting them score! +Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=This is bullshit +Dlg_SC_ac_showboat_ctc_enemy_scores_point_0530=Hey newbies, you're letting them score! +Dlg_SC_ac_showboat_ctc_enemy_scores_point_0531=This is bullshit +Dlg_SC_ac_showboat_ctc_player_has_coreCTC_Player_Has_Core=You got the core, go! Go! +Dlg_SC_ac_showboat_ctc_player_has_core_0500=You got the core, go! Go! +Dlg_SC_ac_showboat_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, watch me fly. +Dlg_SC_ac_showboat_ctc_this_ai_has_core_0520=I have the core, watch me fly. +Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_01=Negative +Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_02=Waste of my talents. +Dlg_SC_ac_showboat_generic_response_no_0310=Negative +Dlg_SC_ac_showboat_generic_response_no_0311=Waste of my talents. +Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_02=Yuuup! +Dlg_SC_ac_showboat_generic_response_yes_0300=Copy +Dlg_SC_ac_showboat_generic_response_yes_0301=Yuuup! +Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Don't worry, I'll save you! +Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=You owe me for this one. +Dlg_SC_ac_showboat_player_order_assistance_required_0120=Don't worry, I'll save you! +Dlg_SC_ac_showboat_player_order_assistance_required_0121=You owe me for this one. +Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Leave it to me. +Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Doesn't stand a chance. +Dlg_SC_ac_showboat_player_order_attack_my_target_0100=Leave it to me. +Dlg_SC_ac_showboat_player_order_attack_my_target_0101=Doesn't stand a chance. +Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Lighting 'em up +Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=Lighting 'em up +Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Break and Bake! +Dlg_SC_ac_showboat_player_order_break_and_engage_0210=Break and Bake! +Dlg_SC_ac_showboat_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I got 'em. Don't worry. +Dlg_SC_ac_showboat_player_order_defend_my_target_0110=I got 'em. Don't worry. +Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_showboat_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_showboat_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can dodge this guy in my sleep +Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Shaking him off +Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0200=I can dodge this guy in my sleep +Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0201=Shaking him off +Dlg_SC_ac_showboat_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Engaging formation +Dlg_SC_ac_showboat_player_order_form_up_on_me_0130=Engaging formation +Dlg_SC_ac_showboat_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to LZ +Dlg_SC_ac_showboat_player_order_return_to_base_0240=Returning to LZ +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_showboat_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_01=Did you see that!? Woooooh! +Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_02=Suck it, losers. +Dlg_SC_ac_showboat_reaction_Gets_a_kill_0400=Did you see that!? Woooooh! +Dlg_SC_ac_showboat_reaction_Gets_a_kill_0401=Suck it, losers. +Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=You rookies. Stop shooting me! +Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fire_0480=You rookies. Stop shooting me! +Dlg_SC_ac_showboat_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Who shot you? +Dlg_SC_ac_showboat_reaction_commiting_friendly_fire_0490=Who shot you? +Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=Punching out +Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=Cheats! I have to bail +Dlg_SC_ac_showboat_reaction_eject_0470=Punching out +Dlg_SC_ac_showboat_reaction_eject_0471=Cheats! I have to bail +Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=I knew they'd be next. +Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=I knew they'd be next. +Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles approaching +Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bunch of notches for the kill list incoming. +Dlg_SC_ac_showboat_reaction_incoming_enemies_0420=Hostiles approaching +Dlg_SC_ac_showboat_reaction_incoming_enemies_0421=Bunch of notches for the kill list incoming. +Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=They got lucky, need repairs +Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Back soon, gotta repair +Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0440=They got lucky, need repairs +Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0441=Back soon, gotta repair +Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=You're nearly as good as me +Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Well that took you long enough! +Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0410=You're nearly as good as me +Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0411=Well that took you long enough! +Dlg_SC_ac_showboat_reaction_rejoining_battleReaction_Rejoining_Battle=Rejoining the battle +Dlg_SC_ac_showboat_reaction_rejoining_battle_0430=Rejoining the battle +Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_01=They're getting some lucky shots in here +Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_02=Took a bit of damage here +Dlg_SC_ac_showboat_reaction_taking_damage_0460=They're getting some lucky shots in here +Dlg_SC_ac_showboat_reaction_taking_damage_0461=Took a bit of damage here +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Some help in this zone please? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance in my zone please. +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_03=Ich bitte um Entschuldigung, etwas Hilfe? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0550=Some help in this zone please? +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0551=Assistance in my zone please. +Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0552=Ich bitte um Entschuldigung, etwas Hilfe? +Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost. +Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zone_0570=Zone lost. +Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_sidearm_ctc_allies_score_pointCTC_Allies_Score_Point=Yes! We got a point +Dlg_SC_ac_sidearm_ctc_allies_score_point_0540=Yes! We got a point +Dlg_SC_ac_sidearm_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core +Dlg_SC_ac_sidearm_ctc_enemy_has_core_0510=They have the core +Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Enemy have scored. +Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Not acceptable. They scored +Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0530=Enemy have scored. +Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0531=Not acceptable. They scored +Dlg_SC_ac_sidearm_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_sidearm_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_sidearm_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=The core is on me +Dlg_SC_ac_sidearm_ctc_this_ai_has_core_0520=The core is on me +Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_01=Negative, sir +Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_02=I'm afraid not. +Dlg_SC_ac_sidearm_generic_response_no_0310=Negative, sir +Dlg_SC_ac_sidearm_generic_response_no_0311=I'm afraid not. +Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_01=Copy, sir +Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_02=Natürlich +Dlg_SC_ac_sidearm_generic_response_yes_0300=Copy, sir +Dlg_SC_ac_sidearm_generic_response_yes_0301=Natürlich +Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll be right there +Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Assistance incoming. +Dlg_SC_ac_sidearm_player_order_assistance_required_0120=I'll be right there +Dlg_SC_ac_sidearm_player_order_assistance_required_0121=Assistance incoming. +Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Engaging enemy +Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Um… copy. Engaging... +Dlg_SC_ac_sidearm_player_order_attack_my_target_0100=Engaging enemy +Dlg_SC_ac_sidearm_player_order_attack_my_target_0101=Um… copy. Engaging... +Dlg_SC_ac_sidearm_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in +Dlg_SC_ac_sidearm_player_order_bomb_my_target_0230=Bombing run locked in +Dlg_SC_ac_sidearm_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Understood. Will find a good approach. +Dlg_SC_ac_sidearm_player_order_break_and_engage_0210=Understood. Will find a good approach. +Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending +Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Moving to defensive position. +Dlg_SC_ac_sidearm_player_order_defend_my_target_0110=Defending +Dlg_SC_ac_sidearm_player_order_defend_my_target_0111=Moving to defensive position. +Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target +Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_sidearm_player_order_escort_my_target_0220=Sticking close to target +Dlg_SC_ac_sidearm_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers engaged +Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Ducking them, sir. +Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0200=Evasive maneouvers engaged +Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0201=Ducking them, sir. +Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you +Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Lead the way. +Dlg_SC_ac_sidearm_player_order_form_up_on_me_0130=Forming up on you +Dlg_SC_ac_sidearm_player_order_form_up_on_me_0131=Lead the way. +Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base +Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home +Dlg_SC_ac_sidearm_player_order_return_to_base_0240=Returning to base +Dlg_SC_ac_sidearm_player_order_return_to_base_0241=Heading home +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=Enemy destroyed. +Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=Target eliminated. +Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=Enemy destroyed. +Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=Target eliminated. +Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me. +Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=Stop shooting me. +Dlg_SC_ac_sidearm_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Verdammt nochmal! +Dlg_SC_ac_sidearm_reaction_commiting_friendly_fire_0490=Verdammt nochmal! +Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_01=Ejecting +Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_02=Auswerfen! +Dlg_SC_ac_sidearm_reaction_eject_0470=Ejecting +Dlg_SC_ac_sidearm_reaction_eject_0471=Auswerfen! +Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost one. +Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Scheiße! Ally destroyed +Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0450=We lost one. +Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0451=Scheiße! Ally destroyed +Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming enemies +Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_02=We have contact. Multiple contacts. +Dlg_SC_ac_sidearm_reaction_incoming_enemies_0420=Incoming enemies +Dlg_SC_ac_sidearm_reaction_incoming_enemies_0421=We have contact. Multiple contacts. +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back, sir. +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0440=Falling back, sir. +Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0441=Retreating. +Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Great shot sir +Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill. +Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0410=Great shot sir +Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0411=Good kill. +Dlg_SC_ac_sidearm_reaction_rejoining_battleReaction_Rejoining_Battle=Rearmed, sir +Dlg_SC_ac_sidearm_reaction_rejoining_battle_0430=Rearmed, sir +Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_01=Get this Scheiße-Kopf away from me! +Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_02=I am hit! +Dlg_SC_ac_sidearm_reaction_taking_damage_0460=Get this Scheiße-Kopf away from me! +Dlg_SC_ac_sidearm_reaction_taking_damage_0461=I am hit! +Dlg_SC_ac_simulator_afterburners_offlineRace_Afterburners_Offline=Boost Offline +Dlg_SC_ac_simulator_afterburners_offline_2170=Boost Offline +Dlg_SC_ac_simulator_afterburners_onlineRace_Afterburners_Online=Boost Online +Dlg_SC_ac_simulator_afterburners_online_2160=Boost Online +Dlg_SC_ac_simulator_ally_team_scores_1380=You have seized the enemy core +Dlg_SC_ac_simulator_assist_killSim_Game_Player_Assist_Kill=Assist +Dlg_SC_ac_simulator_assist_kill_1290=Assist +Dlg_SC_ac_simulator_blue_core_dropped_1400=Blue Core abandoned +Dlg_SC_ac_simulator_blue_core_returned_1360=Blue Core restored +Dlg_SC_ac_simulator_blue_losingConquest_Blue_Losing=Blue Team has fallen behind +Dlg_SC_ac_simulator_blue_losing_1440=Blue Team has fallen behind +Dlg_SC_ac_simulator_checkpointRace_Checkpoint=Checkpoint +Dlg_SC_ac_simulator_checkpoint_1900=Checkpoint +Dlg_SC_ac_simulator_competitor_destroyedRace_Competitor_Destroyed=Competitor destroyed +Dlg_SC_ac_simulator_competitor_destroyed_1980=Competitor destroyed +Dlg_SC_ac_simulator_confirmed_killSim_Game_Player_Has_Confirmed_Kill=Hostile destroyed +Dlg_SC_ac_simulator_confirmed_kill_1280=Hostile destroyed +Dlg_SC_ac_simulator_death_in_spaceSim_Player_Death_In_Space=Session restarting. Please hold +Dlg_SC_ac_simulator_death_in_space_1510=Session restarting. Please hold +Dlg_SC_ac_simulator_drill_capturedConquest_Item_Captured=…captured. +Dlg_SC_ac_simulator_drill_capturedConquest_Item_Drill=Drill… +Dlg_SC_ac_simulator_drill_captured_1620=…captured. +Dlg_SC_ac_simulator_drill_captured_1640=Drill… +Dlg_SC_ac_simulator_drill_contestedConquest_Item_Contested=…contested. +Dlg_SC_ac_simulator_drill_contestedConquest_Item_Drill=Drill… +Dlg_SC_ac_simulator_drill_contested_1610=…contested. +Dlg_SC_ac_simulator_drill_contested_1640=Drill… +Dlg_SC_ac_simulator_drill_lostConquest_Item_Drill=Drill… +Dlg_SC_ac_simulator_drill_lostConquest_Item_Lost=…lost. +Dlg_SC_ac_simulator_drill_lost_1620=…lost. +Dlg_SC_ac_simulator_drill_lost_1640=Drill… +Dlg_SC_ac_simulator_eighth_placeRace_Eighth_Place=8th Place +Dlg_SC_ac_simulator_eighth_place_2070=8th Place +Dlg_SC_ac_simulator_enemy_core_capturedCTC_Enemy_Core_Captured=Core Captured +Dlg_SC_ac_simulator_enemy_core_droppedCTC_Player_Lost_Enemy_Core=The core has been dropped +Dlg_SC_ac_simulator_enemy_core_returnedCTC_Enemy_Core_Returned=The core has been returned +Dlg_SC_ac_simulator_enemy_final_killBattleRoyale_Enemy_Final_Kill=An enemy requires a final kill +Dlg_SC_ac_simulator_enemy_final_killSquadronBattle_Enemy_Team_Final_Kill=Enemy team requires a final kill +Dlg_SC_ac_simulator_enemy_has_coreCTC_Enemy_Has_Core=The enemy has your core +Dlg_SC_ac_simulator_enemy_team_scores_1370=Hostile forces have acquired your core +Dlg_SC_ac_simulator_enemy_team_wonSquadronBattle_Enemy_Team_Won=Your team lost +Dlg_SC_ac_simulator_entering_hotzoneRace_Entering_Hotzone=Entering Hot-Zone… +Dlg_SC_ac_simulator_entering_hotzone_1920=Entering Hot-Zone… +Dlg_SC_ac_simulator_fifth_placeRace_Fifth_Place=5th Place +Dlg_SC_ac_simulator_fifth_place_2040=5th Place +Dlg_SC_ac_simulator_final_lapRace_Final_Lap=Final Lap +Dlg_SC_ac_simulator_final_lap_1850=Final Lap +Dlg_SC_ac_simulator_finish_lapRace_Finish_Lap=Lap Complete +Dlg_SC_ac_simulator_finish_lap_1830=Lap Complete +Dlg_SC_ac_simulator_first_killSim_Game_Player_Makes_First_Kill=First Blood +Dlg_SC_ac_simulator_five_killsSim_Game_Player_Makes_Five_Kills=You have achieved Ace status +Dlg_SC_ac_simulator_fourth_placeRace_Fourth_Place=4th Place +Dlg_SC_ac_simulator_fourth_place_2030=4th Place +Dlg_SC_ac_simulator_friendly_core_capturedCTC_Friendly_Core_Captured=The enemy captured your core +Dlg_SC_ac_simulator_friendly_core_droppedCTC_Friendly_Core_Dropped=The enemy dropped your core +Dlg_SC_ac_simulator_friendly_core_returnedCTC_Friendly_Core_Returned=Your core has been returned +Dlg_SC_ac_simulator_friendly_final_killSquadronBattle_Friendly_Final_Kill=Your team requires a final kill +Dlg_SC_ac_simulator_friendly_team_wonSquadronBattle_Friendly_Team_Won=Your team won +Dlg_SC_ac_simulator_game_overSim_Game_Over=Simulation deactivated +Dlg_SC_ac_simulator_game_over_1270=Simulation deactivated +Dlg_SC_ac_simulator_game_startSim_Game_Start=Simulation activated +Dlg_SC_ac_simulator_game_start_1260=Simulation activated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Battle_Royale=Battle Royale initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Capture_The_Core=Capture the Core initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Conquest=Conquest initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Free_Flight=Free-Flight Mode initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Squadron_Battle=Squadron Battle initiated +Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Vanduul_Swarm=Vanduul Swarm initiated +Dlg_SC_ac_simulator_game_type_initiated_1000=Squadron Battle initiated +Dlg_SC_ac_simulator_game_type_initiated_1010=Battle Royale initiated +Dlg_SC_ac_simulator_game_type_initiated_1020=Capture the Core initiated +Dlg_SC_ac_simulator_game_type_initiated_1030=Conquest initiated +Dlg_SC_ac_simulator_game_type_initiated_1040=Free-Flight Mode initiated +Dlg_SC_ac_simulator_game_type_initiated_1050=Vanduul Swarm Engaged +Dlg_SC_ac_simulator_got_enemy_coreCTC_Player_Got_Enemy_Core=You have obtained the enemy core +Dlg_SC_ac_simulator_got_enemy_core_1340=You have obtained the enemy core +Dlg_SC_ac_simulator_hazardRace_Hazard=Hazard +Dlg_SC_ac_simulator_hazard_1890=Hazard +Dlg_SC_ac_simulator_init_blitz_modeRace_Blitz_Mode=Initiating Murray Cup Race Simulator: Blitz mode +Dlg_SC_ac_simulator_init_blitz_mode_1790=Initiating Murray Cup Race Simulator: Blitz mode +Dlg_SC_ac_simulator_init_rush_modeRace_Rush_Mode=Initiating Murray Cup Race Simulator: Rush mode +Dlg_SC_ac_simulator_init_rush_mode_1780=Initiating Murray Cup Race Simulator: Rush mode +Dlg_SC_ac_simulator_iris_closingRace_Iris_Closing=Warning: Checkpoint iris closing +Dlg_SC_ac_simulator_iris_closing_2190=Warning: Checkpoint iris closing +Dlg_SC_ac_simulator_lap_recordRace_Lap_Record=New personal lap record +Dlg_SC_ac_simulator_lap_record_1840=New personal lap record +Dlg_SC_ac_simulator_laps_remainingRace_Lap_Remaining=Laps remaining +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_01=One +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_02=Two +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_03=Three +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_04=Four +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_05=Five +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_06=Six +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_07=Seven +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_08=Eight +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_09=Nine +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_10=Ten +Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remaining=Lap remaining +Dlg_SC_ac_simulator_laps_remaining_2180=Laps remaining +Dlg_SC_ac_simulator_laps_remaining_2181=Lap remaining +Dlg_SC_ac_simulator_laps_remaining_2200=One +Dlg_SC_ac_simulator_laps_remaining_2210=Two +Dlg_SC_ac_simulator_laps_remaining_2220=Three +Dlg_SC_ac_simulator_laps_remaining_2230=Four +Dlg_SC_ac_simulator_laps_remaining_2240=Five +Dlg_SC_ac_simulator_laps_remaining_2250=Six +Dlg_SC_ac_simulator_laps_remaining_2260=Seven +Dlg_SC_ac_simulator_laps_remaining_2270=Eight +Dlg_SC_ac_simulator_laps_remaining_2280=Nine +Dlg_SC_ac_simulator_laps_remaining_2290=Ten +Dlg_SC_ac_simulator_leading_raceRace_Leading_Race=You are leading the race +Dlg_SC_ac_simulator_leading_race_1860=You are leading the race +Dlg_SC_ac_simulator_leaving_hotzoneRace_Leaving_Hotzone=Leaving Hot-Zone… +Dlg_SC_ac_simulator_leaving_hotzone_1930=Leaving Hot-Zone… +Dlg_SC_ac_simulator_leaving_mapSim_Player_Leaving_Map=Warning. You are approaching simulation boundary +Dlg_SC_ac_simulator_leaving_map_1480=Warning. You are approaching simulation boundary +Dlg_SC_ac_simulator_lose_whitewashConquest_Lose_Whitewash=Hostiles have captured all zones. This simulation will fail in... +Dlg_SC_ac_simulator_lose_whitewash_1460=Hostiles have captured all zones. This simulation will fail in... +Dlg_SC_ac_simulator_lost_ally_core_1330=Your team has lost the core +Dlg_SC_ac_simulator_lost_leadRace_Lost_Lead=You have lost the lead +Dlg_SC_ac_simulator_lost_lead_1870=You have lost the lead +Dlg_SC_ac_simulator_lost_raceRace_Lost_Race=You lost the race +Dlg_SC_ac_simulator_lost_race_2080=You lost the race +Dlg_SC_ac_simulator_multiplayer_introductionRace_Blitz_Mode=Initiating Murray Cup Race Simulation +Dlg_SC_ac_simulator_new_lap_recordRace_New_Lap_Record=New lap record +Dlg_SC_ac_simulator_new_lap_record_2110=New lap record +Dlg_SC_ac_simulator_new_personal_race_recordRace_New_Race_Record_02=New race record +Dlg_SC_ac_simulator_player_ace_killedSim_Game_Player_Is_Ace_Killed=Your Ace status has been revoked +Dlg_SC_ac_simulator_player_final_killBattleRoyale_Player_Final_Kill=You require a final kill +Dlg_SC_ac_simulator_player_kills_aceSim_Game_Player_Kills_Ace=Ace Killed +Dlg_SC_ac_simulator_player_losesBattleRoyale_Player_Loses=You Lost! +Dlg_SC_ac_simulator_player_winsBattleRoyale_Player_Wins=You are Victorious +Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Captured=…captured. +Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Pylon=Pylon… +Dlg_SC_ac_simulator_pylon_captured_1600=Pylon… +Dlg_SC_ac_simulator_pylon_captured_1620=…captured. +Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Contested=…contested. +Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Pylon=Pylon… +Dlg_SC_ac_simulator_pylon_contested_1600=Pylon… +Dlg_SC_ac_simulator_pylon_contested_1610=…contested. +Dlg_SC_ac_simulator_pylon_lostConquest_Item_Lost=…lost. +Dlg_SC_ac_simulator_pylon_lostConquest_Item_Pylon=Pylon… +Dlg_SC_ac_simulator_pylon_lost_1600=Pylon… +Dlg_SC_ac_simulator_pylon_lost_1620=…lost. +Dlg_SC_ac_simulator_race_abandonedRace_Abandoned=Race Abandoned +Dlg_SC_ac_simulator_race_abandoned_1950=Race Abandoned +Dlg_SC_ac_simulator_race_completeRace_Complete=Race Complete +Dlg_SC_ac_simulator_race_complete_1880=Race Complete +Dlg_SC_ac_simulator_race_mode_initialiseRace_Mode_Initialise=Initiating Murray Cup Race Simulator +Dlg_SC_ac_simulator_race_mode_initialise_1810=Initiating Murray Cup Race Simulator +Dlg_SC_ac_simulator_race_startRace_Start=3,2,1... Start +Dlg_SC_ac_simulator_race_start_1820=3,2,1... Start +Dlg_SC_ac_simulator_racer_quitRace_Racer_Quit=Competitor has left the race +Dlg_SC_ac_simulator_racer_quit_1960=Competitor has left the race +Dlg_SC_ac_simulator_rearming_shipRace_Rearming_Ship=Re-arming Ship +Dlg_SC_ac_simulator_rearming_ship_2100=Re-arming Ship +Dlg_SC_ac_simulator_red_core_dropped_1390=Red Core abandoned +Dlg_SC_ac_simulator_red_core_returned_1350=Red Core restored +Dlg_SC_ac_simulator_red_losingConquest_Red_Losing=Red Team has fallen behind +Dlg_SC_ac_simulator_red_losing_1450=Red Team has fallen behind +Dlg_SC_ac_simulator_repairs_initiatedRace_Repairs_Initiated=Repairs Initiated +Dlg_SC_ac_simulator_repairs_initiated_2090=Repairs Initiated +Dlg_SC_ac_simulator_respawnSim_Player_Respawn=Standbv for reintegration +Dlg_SC_ac_simulator_respawn_1500=Stand by for reintegration +Dlg_SC_ac_simulator_second_placeRace_Second_Place=2nd Place +Dlg_SC_ac_simulator_second_place_2010=2nd Place +Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=7th Place +Dlg_SC_ac_simulator_seventh_place_2060=7th Place +Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=Shields Offline +Dlg_SC_ac_simulator_shields_offline_2150=Shields Offline +Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=Shields Online +Dlg_SC_ac_simulator_shields_online_2140=Shields Online +Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=Initiating Murray Cup Practice Simulation +Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=6th Place +Dlg_SC_ac_simulator_sixth_place_2050=6th Place +Dlg_SC_ac_simulator_survival_all_allies_lostSurvival_All_Allies_Lost=All allies lost +Dlg_SC_ac_simulator_survival_all_allies_lost_1100=All allies lost +Dlg_SC_ac_simulator_survival_ally_lostSurvival_Ally_Lost=Ally eliminated +Dlg_SC_ac_simulator_survival_ally_lost_1110=Ally eliminated +Dlg_SC_ac_simulator_survival_boss_wave_defeatedSurvival_Boss_Wave_Defeated=Elite units eliminated. +Dlg_SC_ac_simulator_survival_boss_wave_defeated_1140=Elite units eliminated. +Dlg_SC_ac_simulator_survival_boss_wave_incomingSurvival_Boss_Wave_Incoming=Contact: Elite units en-route. +Dlg_SC_ac_simulator_survival_boss_wave_incoming_1130=Contact: Elite units en-route. +Dlg_SC_ac_simulator_survival_destroyed_waveSurvival_Destroyed_Wave=Zero hostile contacts remaining +Dlg_SC_ac_simulator_survival_destroyed_wave_1080=Zero hostile contacts remaining +Dlg_SC_ac_simulator_survival_game_overSurvival_Game_Over=Simulation Over +Dlg_SC_ac_simulator_survival_game_over_1120=Simulation Over +Dlg_SC_ac_simulator_survival_player_defeatSurvival_Player_Defeat=Objective not achieved +Dlg_SC_ac_simulator_survival_player_defeat_1090=Objective not achieved +Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=Hold for automated repairs. +Dlg_SC_ac_simulator_survival_repairs_commence_1150=Hold for automated repairs. +Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=Warning: There are multiple hostiles inbound Dlg_SC_ac_simulator_survival_wave_incoming_1060= -Dlg_SC_ac_simulator_team_joinTeam_Join_01=蓝队 -Dlg_SC_ac_simulator_team_joinTeam_Join_02=连接到... -Dlg_SC_ac_simulator_team_joinTeam_Win_01=红队 -Dlg_SC_ac_simulator_team_join_1300=红队 -Dlg_SC_ac_simulator_team_join_1310=蓝队 -Dlg_SC_ac_simulator_team_join_1490=连接到... -Dlg_SC_ac_simulator_team_winTeam_Join_01=蓝队 -Dlg_SC_ac_simulator_team_winTeam_Win_01=红队 -Dlg_SC_ac_simulator_team_winTeam_Win_03=胜利 -Dlg_SC_ac_simulator_team_win_1300=红队 -Dlg_SC_ac_simulator_team_win_1310=蓝队 -Dlg_SC_ac_simulator_team_win_1320=胜利 -Dlg_SC_ac_simulator_third_placeRace_Third_Place=第三名 -Dlg_SC_ac_simulator_third_place_2020=第三名 -Dlg_SC_ac_simulator_time_extensionRace_Time_Extension=加时 -Dlg_SC_ac_simulator_time_extension_1990=加时 -Dlg_SC_ac_simulator_weapons_disabledRace_Weapons_Disabled=武器已禁用 -Dlg_SC_ac_simulator_weapons_disabled_2130=武器已禁用 -Dlg_SC_ac_simulator_weapons_enabledRace_Weapons_Enabled=武器已启用 -Dlg_SC_ac_simulator_weapons_enabled_2120=武器已启用 -Dlg_SC_ac_simulator_weapons_lockedRace_Weapons_Locked=Race Mode Initiated:武器保险已打开 -Dlg_SC_ac_simulator_weapons_locked_1800=Race Mode Initiated:武器保险已打开 -Dlg_SC_ac_simulator_win_raceRace_Win_Race=你赢得了比赛! -Dlg_SC_ac_simulator_win_race_2000=你赢得了比赛! -Dlg_SC_ac_simulator_win_whitewashConquest_Win_Whitewash=友方已占领所有区域,本次模拟将成功于... -Dlg_SC_ac_simulator_win_whitewash_1470=友方已占领所有区域,本次模拟将成功于... -Dlg_SC_ac_simulator_wrong_directionRace_Wrong_Direction=方向错误 -Dlg_SC_ac_simulator_wrong_direction_1910=方向错误 -Dlg_SC_ac_simulator_zone_number_contestedCount_00=零 -Dlg_SC_ac_simulator_zone_number_contestedCount_01=一 -Dlg_SC_ac_simulator_zone_number_contestedCount_02=二 -Dlg_SC_ac_simulator_zone_number_contestedCount_03=三 -Dlg_SC_ac_simulator_zone_number_contestedCount_04=四 -Dlg_SC_ac_simulator_zone_number_contestedCount_05=五 -Dlg_SC_ac_simulator_zone_number_contestedCount_06=六 -Dlg_SC_ac_simulator_zone_number_contestedCount_07=七 -Dlg_SC_ac_simulator_zone_number_contestedCount_08=八 -Dlg_SC_ac_simulator_zone_number_contestedCount_09=九 -Dlg_SC_ac_simulator_zone_number_contestedCount_10=十 -Dlg_SC_ac_simulator_zone_number_contestedZone_Number_Contested=敌人正在进攻区域 -Dlg_SC_ac_simulator_zone_number_contested_1160=十 -Dlg_SC_ac_simulator_zone_number_contested_1170=九 -Dlg_SC_ac_simulator_zone_number_contested_1180=八 -Dlg_SC_ac_simulator_zone_number_contested_1190=七 -Dlg_SC_ac_simulator_zone_number_contested_1200=六 -Dlg_SC_ac_simulator_zone_number_contested_1210=五 -Dlg_SC_ac_simulator_zone_number_contested_1220=四 -Dlg_SC_ac_simulator_zone_number_contested_1230=三 -Dlg_SC_ac_simulator_zone_number_contested_1240=二 -Dlg_SC_ac_simulator_zone_number_contested_1250=一 -Dlg_SC_ac_simulator_zone_number_contested_1251=零 -Dlg_SC_ac_simulator_zone_number_contested_1410=敌人正在进攻区域 -Dlg_SC_ac_simulator_zone_number_lostCount_00=零 -Dlg_SC_ac_simulator_zone_number_lostCount_01=一 -Dlg_SC_ac_simulator_zone_number_lostCount_02=二 -Dlg_SC_ac_simulator_zone_number_lostCount_03=三 -Dlg_SC_ac_simulator_zone_number_lostCount_04=四 -Dlg_SC_ac_simulator_zone_number_lostCount_05=五 -Dlg_SC_ac_simulator_zone_number_lostCount_06=六 -Dlg_SC_ac_simulator_zone_number_lostCount_07=七 -Dlg_SC_ac_simulator_zone_number_lostCount_08=八 -Dlg_SC_ac_simulator_zone_number_lostCount_09=九 -Dlg_SC_ac_simulator_zone_number_lostCount_10=十 -Dlg_SC_ac_simulator_zone_number_lostZone_Number_Lost=敌人占领了区域 -Dlg_SC_ac_simulator_zone_number_lost_1160=十 -Dlg_SC_ac_simulator_zone_number_lost_1170=九 -Dlg_SC_ac_simulator_zone_number_lost_1180=八 -Dlg_SC_ac_simulator_zone_number_lost_1190=七 -Dlg_SC_ac_simulator_zone_number_lost_1200=六 -Dlg_SC_ac_simulator_zone_number_lost_1210=五 -Dlg_SC_ac_simulator_zone_number_lost_1220=四 -Dlg_SC_ac_simulator_zone_number_lost_1230=三 -Dlg_SC_ac_simulator_zone_number_lost_1240=二 -Dlg_SC_ac_simulator_zone_number_lost_1250=一 -Dlg_SC_ac_simulator_zone_number_lost_1251=零 -Dlg_SC_ac_simulator_zone_number_lost_1420=敌人占领了区域 -Dlg_SC_ac_simulator_zone_number_takenCount_00=零 -Dlg_SC_ac_simulator_zone_number_takenCount_01=一 -Dlg_SC_ac_simulator_zone_number_takenCount_02=二 -Dlg_SC_ac_simulator_zone_number_takenCount_03=三 -Dlg_SC_ac_simulator_zone_number_takenCount_04=四 -Dlg_SC_ac_simulator_zone_number_takenCount_05=五 -Dlg_SC_ac_simulator_zone_number_takenCount_06=六 -Dlg_SC_ac_simulator_zone_number_takenCount_07=七 -Dlg_SC_ac_simulator_zone_number_takenCount_08=八 -Dlg_SC_ac_simulator_zone_number_takenCount_09=九 -Dlg_SC_ac_simulator_zone_number_takenCount_10=十 -Dlg_SC_ac_simulator_zone_number_takenTeam_Join_01=蓝队 -Dlg_SC_ac_simulator_zone_number_takenTeam_Win_01=红队 -Dlg_SC_ac_simulator_zone_number_takenZone_Number_Taken=占领了区域 -Dlg_SC_ac_simulator_zone_number_taken_1160=十 -Dlg_SC_ac_simulator_zone_number_taken_1170=九 -Dlg_SC_ac_simulator_zone_number_taken_1180=八 -Dlg_SC_ac_simulator_zone_number_taken_1190=七 -Dlg_SC_ac_simulator_zone_number_taken_1200=六 -Dlg_SC_ac_simulator_zone_number_taken_1210=五 -Dlg_SC_ac_simulator_zone_number_taken_1220=四 -Dlg_SC_ac_simulator_zone_number_taken_1230=三 -Dlg_SC_ac_simulator_zone_number_taken_1240=二 -Dlg_SC_ac_simulator_zone_number_taken_1250=一 -Dlg_SC_ac_simulator_zone_number_taken_1251=零 -Dlg_SC_ac_simulator_zone_number_taken_1300=红队 -Dlg_SC_ac_simulator_zone_number_taken_1310=蓝队 -Dlg_SC_ac_simulator_zone_number_taken_1430=占领了区域 -Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这个区域需要点儿帮助。 -Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=他们正试图夺取这个区域。兄弟们帮个忙? -Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0550=这个区域需要来点帮助。 -Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0551=他们正试图夺取这个区域。兄弟们帮个忙? -Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域。 -Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zone_0570=我们失去了这个区域。 -Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这个区域是我们的了 -Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zone_0560=这个区域是我们的了 -Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_01=干得漂亮,伙计们! -Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_02=厉害! -Dlg_SC_ac_slingshot_ctc_allies_score_point_0540=干得漂亮,伙计们! -Dlg_SC_ac_slingshot_ctc_allies_score_point_0541=厉害! -Dlg_SC_ac_slingshot_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们取得核心了 -Dlg_SC_ac_slingshot_ctc_enemy_has_core_0510=他们取得核心了 -Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=对方得分。 -Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=我们正任由他们得分! -Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0530=对方得分。 -Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0531=我们正任由他们得分! -Dlg_SC_ac_slingshot_ctc_player_has_coreCTC_Player_Has_Core=你取得核心了,长官 -Dlg_SC_ac_slingshot_ctc_player_has_core_0500=你取得核心了,长官 -Dlg_SC_ac_slingshot_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得核心了,长官 -Dlg_SC_ac_slingshot_ctc_this_ai_has_core_0520=我取得核心了,长官 -Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_01=呃,拒绝 -Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_02=恕难从命,长官。 -Dlg_SC_ac_slingshot_generic_response_no_0310=呃,拒绝 -Dlg_SC_ac_slingshot_generic_response_no_0311=恕难从命,长官。 -Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=是,长官 -Dlg_SC_ac_slingshot_generic_response_yes_0300=收到 -Dlg_SC_ac_slingshot_generic_response_yes_0301=是,长官 -Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=收到。接战。 -Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住。支援在路上。 -Dlg_SC_ac_slingshot_player_order_assistance_required_0120=收到。接战。 -Dlg_SC_ac_slingshot_player_order_assistance_required_0121=坚持住。支援在路上。 -Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在攻击目标 -Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=行动 -Dlg_SC_ac_slingshot_player_order_attack_my_target_0100=正在攻击目标 -Dlg_SC_ac_slingshot_player_order_attack_my_target_0101=行动 -Dlg_SC_ac_slingshot_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已发起 -Dlg_SC_ac_slingshot_player_order_bomb_my_target_0230=轰炸已发起 -Dlg_SC_ac_slingshot_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=脱离阵型,开始攻击 -Dlg_SC_ac_slingshot_player_order_break_and_engage_0210=脱离阵型,开始攻击 -Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=正在防御目标 -Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=马上就去。我会确保他们的安全。 -Dlg_SC_ac_slingshot_player_order_defend_my_target_0110=正在防御目标 -Dlg_SC_ac_slingshot_player_order_defend_my_target_0111=马上就去。我会确保他们的安全。 -Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=开始护送。 -Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=开始护送。 -Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=收到。见缝插针。 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=希望他们已经准备好了。 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=收到。见缝插针。 -Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=希望他们已经准备好了。 -Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=跟我来 -Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=正在加入编队 -Dlg_SC_ac_slingshot_player_order_form_up_on_me_0130=跟我来 -Dlg_SC_ac_slingshot_player_order_form_up_on_me_0131=正在加入编队 -Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_01=收到。基地见。 -Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_02=同意。返回 -Dlg_SC_ac_slingshot_player_order_return_to_base_0240=收到。基地见。 -Dlg_SC_ac_slingshot_player_order_return_to_base_0241=同意。返回 -Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_slingshot_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_01=目标已被击毙。 -Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_02=一发入魂。 -Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0400=目标已被击毙。 -Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0401=一发入魂。 -Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=呃啊!注意! -Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fire_0480=呃啊!注意! -Dlg_SC_ac_slingshot_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉,抱歉 -Dlg_SC_ac_slingshot_reaction_commiting_friendly_fire_0490=抱歉,抱歉 -Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_01=正在弹射 -Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_02=我的飞船不行了。得撤了。 -Dlg_SC_ac_slingshot_reaction_eject_0470=正在弹射 -Dlg_SC_ac_slingshot_reaction_eject_0471=我的飞船不行了。得撤了。 -Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=我们失去一个队友 -Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=干,他被击落了 -Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0450=我们失去一个队友 -Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0451=干,他被击落了 -Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_01=有敌人要来了 -Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_02=发现敌人 -Dlg_SC_ac_slingshot_reaction_incoming_enemies_0420=有敌人要来了 -Dlg_SC_ac_slingshot_reaction_incoming_enemies_0421=发现敌人 -Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=正在撤退 -Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。我一定会回来的 -Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0440=正在撤退 -Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0441=撤退。我一定会回来的 +Dlg_SC_ac_simulator_team_joinTeam_Join_01=Blue Team +Dlg_SC_ac_simulator_team_joinTeam_Join_02=Linked to... +Dlg_SC_ac_simulator_team_joinTeam_Win_01=Red Team +Dlg_SC_ac_simulator_team_join_1300=Red Team +Dlg_SC_ac_simulator_team_join_1310=Blue Team +Dlg_SC_ac_simulator_team_join_1490=Linked to... +Dlg_SC_ac_simulator_team_winTeam_Join_01=Blue Team +Dlg_SC_ac_simulator_team_winTeam_Win_01=Red Team +Dlg_SC_ac_simulator_team_winTeam_Win_03=is victorious +Dlg_SC_ac_simulator_team_win_1300=Red Team +Dlg_SC_ac_simulator_team_win_1310=Blue Team +Dlg_SC_ac_simulator_team_win_1320=is victorious +Dlg_SC_ac_simulator_third_placeRace_Third_Place=3rd Place +Dlg_SC_ac_simulator_third_place_2020=3rd Place +Dlg_SC_ac_simulator_time_extensionRace_Time_Extension=Time extension +Dlg_SC_ac_simulator_time_extension_1990=Time extension +Dlg_SC_ac_simulator_weapons_disabledRace_Weapons_Disabled=Weapons Disabled +Dlg_SC_ac_simulator_weapons_disabled_2130=Weapons Disabled +Dlg_SC_ac_simulator_weapons_enabledRace_Weapons_Enabled=Weapons Enabled +Dlg_SC_ac_simulator_weapons_enabled_2120=Weapons Enabled +Dlg_SC_ac_simulator_weapons_lockedRace_Weapons_Locked=Race Mode Initiated: Weapon safeties enabled +Dlg_SC_ac_simulator_weapons_locked_1800=Race Mode Initiated: Weapon safeties enabled +Dlg_SC_ac_simulator_win_raceRace_Win_Race=You have won the race! +Dlg_SC_ac_simulator_win_race_2000=You have won the race! +Dlg_SC_ac_simulator_win_whitewashConquest_Win_Whitewash=Friendlies have captured all zones. This simulation will succeed in… +Dlg_SC_ac_simulator_win_whitewash_1470=Friendlies have captured all zones. This simulation will succeed in… +Dlg_SC_ac_simulator_wrong_directionRace_Wrong_Direction=Wrong Direction +Dlg_SC_ac_simulator_wrong_direction_1910=Wrong Direction +Dlg_SC_ac_simulator_zone_number_contestedCount_00=Zero +Dlg_SC_ac_simulator_zone_number_contestedCount_01=One +Dlg_SC_ac_simulator_zone_number_contestedCount_02=Two +Dlg_SC_ac_simulator_zone_number_contestedCount_03=Three +Dlg_SC_ac_simulator_zone_number_contestedCount_04=Four +Dlg_SC_ac_simulator_zone_number_contestedCount_05=Five +Dlg_SC_ac_simulator_zone_number_contestedCount_06=Six +Dlg_SC_ac_simulator_zone_number_contestedCount_07=Seven +Dlg_SC_ac_simulator_zone_number_contestedCount_08=Eight +Dlg_SC_ac_simulator_zone_number_contestedCount_09=Nine +Dlg_SC_ac_simulator_zone_number_contestedCount_10=Ten +Dlg_SC_ac_simulator_zone_number_contestedZone_Number_Contested=Hostiles attacking zone +Dlg_SC_ac_simulator_zone_number_contested_1160=Ten +Dlg_SC_ac_simulator_zone_number_contested_1170=Nine +Dlg_SC_ac_simulator_zone_number_contested_1180=Eight +Dlg_SC_ac_simulator_zone_number_contested_1190=Seven +Dlg_SC_ac_simulator_zone_number_contested_1200=Six +Dlg_SC_ac_simulator_zone_number_contested_1210=Five +Dlg_SC_ac_simulator_zone_number_contested_1220=Four +Dlg_SC_ac_simulator_zone_number_contested_1230=Three +Dlg_SC_ac_simulator_zone_number_contested_1240=Two +Dlg_SC_ac_simulator_zone_number_contested_1250=One +Dlg_SC_ac_simulator_zone_number_contested_1251=Zero +Dlg_SC_ac_simulator_zone_number_contested_1410=Hostiles attacking zone +Dlg_SC_ac_simulator_zone_number_lostCount_00=Zero +Dlg_SC_ac_simulator_zone_number_lostCount_01=One +Dlg_SC_ac_simulator_zone_number_lostCount_02=Two +Dlg_SC_ac_simulator_zone_number_lostCount_03=Three +Dlg_SC_ac_simulator_zone_number_lostCount_04=Four +Dlg_SC_ac_simulator_zone_number_lostCount_05=Five +Dlg_SC_ac_simulator_zone_number_lostCount_06=Six +Dlg_SC_ac_simulator_zone_number_lostCount_07=Seven +Dlg_SC_ac_simulator_zone_number_lostCount_08=Eight +Dlg_SC_ac_simulator_zone_number_lostCount_09=Nine +Dlg_SC_ac_simulator_zone_number_lostCount_10=Ten +Dlg_SC_ac_simulator_zone_number_lostZone_Number_Lost=Hostile element have seized zone +Dlg_SC_ac_simulator_zone_number_lost_1160=Ten +Dlg_SC_ac_simulator_zone_number_lost_1170=Nine +Dlg_SC_ac_simulator_zone_number_lost_1180=Eight +Dlg_SC_ac_simulator_zone_number_lost_1190=Seven +Dlg_SC_ac_simulator_zone_number_lost_1200=Six +Dlg_SC_ac_simulator_zone_number_lost_1210=Five +Dlg_SC_ac_simulator_zone_number_lost_1220=Four +Dlg_SC_ac_simulator_zone_number_lost_1230=Three +Dlg_SC_ac_simulator_zone_number_lost_1240=Two +Dlg_SC_ac_simulator_zone_number_lost_1250=One +Dlg_SC_ac_simulator_zone_number_lost_1251=Zero +Dlg_SC_ac_simulator_zone_number_lost_1420=Hostile elements have seized zone +Dlg_SC_ac_simulator_zone_number_takenCount_00=Zero +Dlg_SC_ac_simulator_zone_number_takenCount_01=One +Dlg_SC_ac_simulator_zone_number_takenCount_02=Two +Dlg_SC_ac_simulator_zone_number_takenCount_03=Three +Dlg_SC_ac_simulator_zone_number_takenCount_04=Four +Dlg_SC_ac_simulator_zone_number_takenCount_05=Five +Dlg_SC_ac_simulator_zone_number_takenCount_06=Six +Dlg_SC_ac_simulator_zone_number_takenCount_07=Seven +Dlg_SC_ac_simulator_zone_number_takenCount_08=Eight +Dlg_SC_ac_simulator_zone_number_takenCount_09=Nine +Dlg_SC_ac_simulator_zone_number_takenCount_10=Ten +Dlg_SC_ac_simulator_zone_number_takenTeam_Join_01=Blue Team +Dlg_SC_ac_simulator_zone_number_takenTeam_Win_01=Red Team +Dlg_SC_ac_simulator_zone_number_takenZone_Number_Taken=have captured zone +Dlg_SC_ac_simulator_zone_number_taken_1160=Ten +Dlg_SC_ac_simulator_zone_number_taken_1170=Nine +Dlg_SC_ac_simulator_zone_number_taken_1180=Eight +Dlg_SC_ac_simulator_zone_number_taken_1190=Seven +Dlg_SC_ac_simulator_zone_number_taken_1200=Six +Dlg_SC_ac_simulator_zone_number_taken_1210=Five +Dlg_SC_ac_simulator_zone_number_taken_1220=Four +Dlg_SC_ac_simulator_zone_number_taken_1230=Three +Dlg_SC_ac_simulator_zone_number_taken_1240=Two +Dlg_SC_ac_simulator_zone_number_taken_1250=One +Dlg_SC_ac_simulator_zone_number_taken_1251=Zero +Dlg_SC_ac_simulator_zone_number_taken_1300=Red Team +Dlg_SC_ac_simulator_zone_number_taken_1310=Blue Team +Dlg_SC_ac_simulator_zone_number_taken_1430=have captured zone +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need some help in this zone please. +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=They're trying to take this zone. Some help guys? +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0550=Need some help in this zone please. +Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0551=They're trying to take this zone. Some help guys? +Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone. +Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zone_0570=We lost the zone. +Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours +Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zone_0560=Zone is ours +Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_01=Great job, people! +Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_02=Kick ass! +Dlg_SC_ac_slingshot_ctc_allies_score_point_0540=Great job, people! +Dlg_SC_ac_slingshot_ctc_allies_score_point_0541=Kick ass! +Dlg_SC_ac_slingshot_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core +Dlg_SC_ac_slingshot_ctc_enemy_has_core_0510=They have the core +Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Opposition scored. +Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=We're letting them score! +Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0530=Opposition scored. +Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0531=We're letting them score! +Dlg_SC_ac_slingshot_ctc_player_has_coreCTC_Player_Has_Core=You got the core, sir +Dlg_SC_ac_slingshot_ctc_player_has_core_0500=You got the core, sir +Dlg_SC_ac_slingshot_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir +Dlg_SC_ac_slingshot_ctc_this_ai_has_core_0520=I've got the core, sir +Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_01=Errr…That's a negative +Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_02=I can't follow that order, sir. +Dlg_SC_ac_slingshot_generic_response_no_0310=Errr…That's a negative +Dlg_SC_ac_slingshot_generic_response_no_0311=I can't follow that order, sir. +Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=Roger that +Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=Yes, sir +Dlg_SC_ac_slingshot_generic_response_yes_0300=Roger that +Dlg_SC_ac_slingshot_generic_response_yes_0301=Yes, sir +Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Copy. Inbound. +Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang tight. Assistance incoming. +Dlg_SC_ac_slingshot_player_order_assistance_required_0120=Copy. Inbound. +Dlg_SC_ac_slingshot_player_order_assistance_required_0121=Hang tight. Assistance incoming. +Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target +Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Moving in +Dlg_SC_ac_slingshot_player_order_attack_my_target_0100=Attacking target +Dlg_SC_ac_slingshot_player_order_attack_my_target_0101=Moving in +Dlg_SC_ac_slingshot_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated +Dlg_SC_ac_slingshot_player_order_bomb_my_target_0230=Bombing run initiated +Dlg_SC_ac_slingshot_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Leaving formation, commencing attack +Dlg_SC_ac_slingshot_player_order_break_and_engage_0210=Leaving formation, commencing attack +Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Definding your target +Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=You got it. I'll make sure they're safe. +Dlg_SC_ac_slingshot_player_order_defend_my_target_0110=Defending your target +Dlg_SC_ac_slingshot_player_order_defend_my_target_0111=You got it. I'll make sure they're safe. +Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking up escort. +Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=Taking up escort. +Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Slip and clip. +Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Hope they're ready for this. +Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=Copy. Slip and clip. +Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=Hope they're ready for this. +Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up +Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation +Dlg_SC_ac_slingshot_player_order_form_up_on_me_0130=Forming up +Dlg_SC_ac_slingshot_player_order_form_up_on_me_0131=Moving into formation +Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. See you back at the base. +Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_02=Affirmative. Heading back +Dlg_SC_ac_slingshot_player_order_return_to_base_0240=Copy that. See you back at the base. +Dlg_SC_ac_slingshot_player_order_return_to_base_0241=Affirmative. Heading back +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_slingshot_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target's been handled. +Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_02=One Bogey Pk. +Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0400=Target's been handled. +Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0401=One Bogey Pk. +Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Argh! Watch it! +Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fire_0480=Argh! Watch it! +Dlg_SC_ac_slingshot_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry, sorry +Dlg_SC_ac_slingshot_reaction_commiting_friendly_fire_0490=Sorry, sorry +Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_01=Ejecting now +Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_02=Ship's FUBAR. Gotta bounce. +Dlg_SC_ac_slingshot_reaction_eject_0470=Ejecting now +Dlg_SC_ac_slingshot_reaction_eject_0471=Ship's FUBAR. Gotta bounce. +Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost someone +Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Shit, pilot down +Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0450=We lost someone +Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0451=Shit, pilot down +Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We have incoming +Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies Inbound +Dlg_SC_ac_slingshot_reaction_incoming_enemies_0420=We have incoming +Dlg_SC_ac_slingshot_reaction_incoming_enemies_0421=Enemies Inbound +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm bugging out +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. I'll be back +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0440=I'm bugging out +Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0441=Retreating. I'll be back Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=(no line) Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=(no line) Dlg_SC_ac_slingshot_reaction_player_gets_a_kill_0410=(no line) -Dlg_SC_ac_slingshot_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官。 -Dlg_SC_ac_slingshot_reaction_rejoining_battle_0430=重新加入战斗,长官。 -Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_01=受到攻击。 -Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_02=遭受敌人攻击! -Dlg_SC_ac_slingshot_reaction_taking_damage_0460=受到攻击。 -Dlg_SC_ac_slingshot_reaction_taking_damage_0461=遭受敌人攻击! -Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我需要人来帮我守住这地方 -Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=帮个忙? -Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0550=我需要人来帮我守住这地方 -Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0551=帮个忙? -Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了对这块区域的控制,长官 -Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zone_0570=我们失去了对这块区域的控制,长官 -Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这块区域是我们的了! -Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zone_0560=这块区域是我们的了! -Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_01=哇喔!再接再厉 -Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_02=我们拿了一分。 -Dlg_SC_ac_spitfire_ctc_allies_score_point_0540=哇喔!再接再厉 -Dlg_SC_ac_spitfire_ctc_allies_score_point_0541=我们拿了一分。 -Dlg_SC_ac_spitfire_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方获得了核心! -Dlg_SC_ac_spitfire_ctc_enemy_has_core_0510=敌方获得了核心! -Dlg_SC_ac_spitfire_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=狗屎! -Dlg_SC_ac_spitfire_ctc_enemy_scores_point_0530=狗屎! -Dlg_SC_ac_spitfire_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心! -Dlg_SC_ac_spitfire_ctc_player_has_core_0500=你获得了核心! -Dlg_SC_ac_spitfire_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我取得了核心,长官 -Dlg_SC_ac_spitfire_ctc_this_ai_has_core_0520=我取得了核心,长官 -Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_01=拒绝 -Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_02=我拒绝 -Dlg_SC_ac_spitfire_generic_response_no_0310=拒绝 -Dlg_SC_ac_spitfire_generic_response_no_0311=我拒绝 -Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_01=是,长官。 -Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_02=收到 -Dlg_SC_ac_spitfire_generic_response_yes_0300=是,长官。 -Dlg_SC_ac_spitfire_generic_response_yes_0301=收到 -Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=正在回应。 -Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来了。 -Dlg_SC_ac_spitfire_player_order_assistance_required_0120=正在回应。 -Dlg_SC_ac_spitfire_player_order_assistance_required_0121=我来了。 -Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在进攻。 -Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在开火,长官。 -Dlg_SC_ac_spitfire_player_order_attack_my_target_0100=正在进攻。 -Dlg_SC_ac_spitfire_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸目标。 -Dlg_SC_ac_spitfire_player_order_bomb_my_target_0230=轰炸目标。 -Dlg_SC_ac_spitfire_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=正在搜索,长官。 -Dlg_SC_ac_spitfire_player_order_break_and_engage_0210=正在搜索,长官。 -Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=没人能靠近它,长官 -Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=我保护它,长官。 -Dlg_SC_ac_spitfire_player_order_defend_my_target_0110=没人能靠近它,长官 -Dlg_SC_ac_spitfire_player_order_defend_my_target_0111=我保护它,长官。 -Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=正在帮助他们,长官。 -Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标,长官 -Dlg_SC_ac_spitfire_player_order_escort_my_target_0220=正在帮助他们,长官。 -Dlg_SC_ac_spitfire_player_order_escort_my_target_0221=正在护送目标,长官 -Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=我会甩掉他们 -Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=确认规避动作,长官 -Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0200=我会甩掉他们 -Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0201=确认规避动作,长官 -Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队。 -Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=编队,长官。 -Dlg_SC_ac_spitfire_player_order_form_up_on_me_0130=正在编队。 -Dlg_SC_ac_spitfire_player_order_form_up_on_me_0131=编队,长官。 -Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回基地,长官 -Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_02=正在返回,长官 -Dlg_SC_ac_spitfire_player_order_return_to_base_0240=正在返回基地,长官 -Dlg_SC_ac_spitfire_player_order_return_to_base_0241=正在返回,长官 -Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_spitfire_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_01=我...我打死一个。 -Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已被摧毁 -Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0400=我...我打死一个。 -Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0401=敌人已被摧毁 -Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=嘿,注意点! -Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fire_0480=嘿,注意点! -Dlg_SC_ac_spitfire_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我去!这枪打得太烂了。对不起。 -Dlg_SC_ac_spitfire_reaction_commiting_friendly_fire_0490=干!这枪打得太烂了。对不起。 -Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_01=干!我要弹射了... -Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_02=弹出! -Dlg_SC_ac_spitfire_reaction_eject_0470=干!我要弹射了... -Dlg_SC_ac_spitfire_reaction_eject_0471=弹出! -Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=友方阵亡。 -Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=友军阵亡,长官! -Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0450=友方阵亡。 -Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0451=友军阵亡,长官! -Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人。 -Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌人来袭! -Dlg_SC_ac_spitfire_reaction_incoming_enemies_0420=发现敌人。 -Dlg_SC_ac_spitfire_reaction_incoming_enemies_0421=敌人来袭! -Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=脱离战斗,长官 -Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=我脱离战斗了。 -Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0440=脱离战斗,长官 -Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0441=我脱离战斗了。 -Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮,长官 -Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=可以的! -Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0410=干得漂亮,长官 -Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0411=可以的! -Dlg_SC_ac_spitfire_reaction_rejoining_battleReaction_Rejoining_Battle=重新加入战斗,长官 -Dlg_SC_ac_spitfire_reaction_rejoining_battle_0430=重新加入战斗,长官 -Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_01=帮帮我! -Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_02=王八蛋! -Dlg_SC_ac_spitfire_reaction_taking_damage_0460=帮帮我! -Dlg_SC_ac_spitfire_reaction_taking_damage_0461=王八蛋! -Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=这块区域需要支援! -Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=这块区域来人帮帮我? -Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0550=这块区域需要支援! -Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0551=这块区域来人帮帮我? -Dlg_SC_ac_tanto_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了这个区域 -Dlg_SC_ac_tanto_conquest_lost_control_of_a_zone_0570=我们失去了这个区域 -Dlg_SC_ac_tanto_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=这块区域是我们的了 -Dlg_SC_ac_tanto_conquest_taken_control_of_a_zone_0560=这块区域是我们的了 -Dlg_SC_ac_tanto_ctc_allies_score_pointCTC_Allies_Score_Point=干得漂亮! -Dlg_SC_ac_tanto_ctc_allies_score_point_0540=干得漂亮! -Dlg_SC_ac_tanto_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们抢走了我们的核心 -Dlg_SC_ac_tanto_ctc_enemy_has_core_0510=他们抢走了我们的核心 -Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=大家干得漂亮 -Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=他们得了一分 -Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=大家干得漂亮 -Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=他们得了一分 -Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=你拿到核心了,去吧。 -Dlg_SC_ac_tanto_ctc_player_has_core_0500=你拿到核心了,去吧。 -Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=我拿到核心了。跟我来! -Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=我拿到核心了。跟我来! -Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=你确定? -Dlg_SC_ac_tanto_generic_response_no_0310=你确定? -Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_01=是,长官。 -Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_02=好嘞。 -Dlg_SC_ac_tanto_generic_response_yes_0300=是,长官。 -Dlg_SC_ac_tanto_generic_response_yes_0301=好嘞。 -Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=待在那里! -Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=坚持住,长官。 -Dlg_SC_ac_tanto_player_order_assistance_required_0120=待在那里! -Dlg_SC_ac_tanto_player_order_assistance_required_0121=坚持住,长官。 -Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到。发现目标。 -Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=正在进攻你的目标 -Dlg_SC_ac_tanto_player_order_attack_my_target_0100=收到。发现目标。 -Dlg_SC_ac_tanto_player_order_attack_my_target_0101=正在进攻你的目标 -Dlg_SC_ac_tanto_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=开始轰炸 -Dlg_SC_ac_tanto_player_order_bomb_my_target_0230=开始轰炸 -Dlg_SC_ac_tanto_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=10-4,正在突入。 -Dlg_SC_ac_tanto_player_order_break_and_engage_0210=10-4,正在突入。 -Dlg_SC_ac_tanto_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=保护你的目标 -Dlg_SC_ac_tanto_player_order_defend_my_target_0110=保护你的目标 -Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=收到。正在前往护送。 -Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=正在护送目标 -Dlg_SC_ac_tanto_player_order_escort_my_target_0220=收到。正在前往护送。 -Dlg_SC_ac_tanto_player_order_escort_my_target_0221=正在护送目标 -Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 -Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=让我们动起来吧。 -Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0200=规避机动 -Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0221=让我们动起来吧。 -Dlg_SC_ac_tanto_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在加入编队,长官 -Dlg_SC_ac_tanto_player_order_form_up_on_me_0130=正在加入编队,长官 -Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地 -Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_02=回家中 -Dlg_SC_ac_tanto_player_order_return_to_base_0240=返回基地 -Dlg_SC_ac_tanto_player_order_return_to_base_0241=回家中 -Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formation_0251= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formation_0252= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formation_0253= 明白 -Dlg_SC_ac_tanto_player_order_witch_to_formation_0254= 明白 -Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_01=击毙一名敌人,长官 -Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人已消灭,长官 -Dlg_SC_ac_tanto_reaction_Gets_a_kill_0400=击毙一名敌人,长官 -Dlg_SC_ac_tanto_reaction_Gets_a_kill_0401=敌人已消灭,长官 -Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=小心。你刚刚打到我了 -Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fire_0480=小心。你刚刚打到我了 -Dlg_SC_ac_tanto_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=抱歉,长官。我的错。 -Dlg_SC_ac_tanto_reaction_commiting_friendly_fire_0490=抱歉,长官。我的错。 -Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_01=正在弹射 -Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_02=准备进行太空漫步。 -Dlg_SC_ac_tanto_reaction_eject_0470=正在弹射 -Dlg_SC_ac_tanto_reaction_eject_0471=准备进行太空漫步。 -Dlg_SC_ac_tanto_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=我们失去一位友军! -Dlg_SC_ac_tanto_reaction_friendly_gets_killed_0450=我们失去一位友军! -Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人。 -Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭! -Dlg_SC_ac_tanto_reaction_incoming_enemies_0420=发现敌人。 -Dlg_SC_ac_tanto_reaction_incoming_enemies_0421=敌方来袭! -Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=得撤了,我不行了。 -Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退。 -Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0440=得撤了,我不行了。 -Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0441=撤退。 -Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=威胁已清除。 -Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=一发入魂,长官。 -Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0410=威胁解除。 -Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0411=一发入魂,长官。 -Dlg_SC_ac_tanto_reaction_rejoining_battleReaction_Rejoining_Battle=别怕,我回来了! -Dlg_SC_ac_tanto_reaction_rejoining_battle_0430=别怕,我回来了! -Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_01=遭到攻击,长官 -Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_02=我中弹了! -Dlg_SC_ac_tanto_reaction_taking_damage_0460=遭到攻击,长官 -Dlg_SC_ac_tanto_reaction_taking_damage_0461=我中弹了! -Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=区域争夺中。尽你所能去支援 -Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=需要支援,现在! -Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0550=区域争夺中。尽你所能去支援 -Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0551=需要支援,现在! -Dlg_SC_ac_thunder_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=失去区域 -Dlg_SC_ac_thunder_conquest_lost_control_of_a_zone_0570=失去区域 -Dlg_SC_ac_thunder_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=获得区域 -Dlg_SC_ac_thunder_conquest_taken_control_of_a_zone_0560=获得区域 -Dlg_SC_ac_thunder_ctc_allies_score_pointCTC_Allies_Score_Point=啊,淦!拿了一分。 -Dlg_SC_ac_thunder_ctc_allies_score_point_0540=啊,淦!拿了一分。 -Dlg_SC_ac_thunder_ctc_enemy_has_coreCTC_Enemy_Has_Core=敌方拿到了我们的核心! -Dlg_SC_ac_thunder_ctc_enemy_has_core_0510=敌人拿到了我们的核心! -Dlg_SC_ac_thunder_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=他们夺得一分 -Dlg_SC_ac_thunder_ctc_enemy_scores_point_0530=他们夺得一分 -Dlg_SC_ac_thunder_ctc_player_has_coreCTC_Player_Has_Core=你获得核心 -Dlg_SC_ac_thunder_ctc_player_has_core_0500=你获得核心 -Dlg_SC_ac_thunder_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿。 -Dlg_SC_ac_thunder_ctc_this_ai_has_core_0520=核心在我这儿。 -Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_01=做不到 -Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_02=不行 -Dlg_SC_ac_thunder_generic_response_no_0310=做不到 -Dlg_SC_ac_thunder_generic_response_no_0311=不行 -Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_02=收到 -Dlg_SC_ac_thunder_generic_response_yes_0300=收到 -Dlg_SC_ac_thunder_generic_response_yes_0301=收到 -Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我倾尽全力了 -Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我保护你。 -Dlg_SC_ac_thunder_player_order_assistance_required_0120=我倾尽全力了 -Dlg_SC_ac_thunder_player_order_assistance_required_0121=我保护你。 -Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=正在攻击目标。 -Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=给他们吃点苦头。 -Dlg_SC_ac_thunder_player_order_attack_my_target_0100=正在攻击目标。 -Dlg_SC_ac_thunder_player_order_attack_my_target_0101=给他们吃点苦头。 -Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=目标已确认。 -Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=目标已确认。 -Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突进交火中 -Dlg_SC_ac_thunder_player_order_break_and_engage_0210=突进交火中 -Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=收到。在路上。 -Dlg_SC_ac_thunder_player_order_defend_my_target_0110=收到。在路上。 -Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 -Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=归队中,长官。 -Dlg_SC_ac_thunder_player_order_escort_my_target_0220=护航中 -Dlg_SC_ac_thunder_player_order_escort_my_target_0221=归队中,长官。 -Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 -Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=甩掉他们。 -Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0200=规避动作 -Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0201=甩掉他们。 -Dlg_SC_ac_thunder_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=正在编队 -Dlg_SC_ac_thunder_player_order_form_up_on_me_0130=正在编队 -Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_01=正在返回 -Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_02=确认,正在返回基地 -Dlg_SC_ac_thunder_player_order_return_to_base_0240=正在返回 -Dlg_SC_ac_thunder_player_order_return_to_base_0241=确认,正在返回基地 -Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_thunder_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个! -Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 -Dlg_SC_ac_thunder_reaction_Gets_a_kill_0400=干掉一个! -Dlg_SC_ac_thunder_reaction_Gets_a_kill_0401=敌人倒下 -Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=看着点!我是友军,天呐! -Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fire_0480=看着点!我是友军,天呐! -Dlg_SC_ac_thunder_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊,你挡着我枪线了 -Dlg_SC_ac_thunder_reaction_commiting_friendly_fire_0490=啊,你挡着我枪线了 -Dlg_SC_ac_thunder_reaction_ejectReaction_Eject=正在弹射 -Dlg_SC_ac_thunder_reaction_eject_0470=正在弹射 -Dlg_SC_ac_thunder_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军倒下了。 -Dlg_SC_ac_thunder_reaction_friendly_gets_killed_0450=友军倒下了。 -Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现多个目标! -Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 -Dlg_SC_ac_thunder_reaction_incoming_enemies_0420=发现多个目标! -Dlg_SC_ac_thunder_reaction_incoming_enemies_0421=敌方来袭 -Dlg_SC_ac_thunder_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=现在撤退 -Dlg_SC_ac_thunder_reaction_leaving_battle_retreating_0440=现在撤退 -Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干得漂亮! -Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=可以的。 -Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0410=干得漂亮! -Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0411=可以的。 -Dlg_SC_ac_thunder_reaction_rejoining_battleReaction_Rejoining_Battle=想我不? -Dlg_SC_ac_thunder_reaction_rejoining_battle_0430=想我不? -Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_01=我甩不掉他们。 -Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_02=敌方锁定我了 -Dlg_SC_ac_thunder_reaction_taking_damage_0460=我甩不掉他们。 -Dlg_SC_ac_thunder_reaction_taking_damage_0461=敌方锁定我了 -Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=帮我打下这个区域,好不? -Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=区域正在争夺。帮我拿下它! -Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0550=帮我打下这个区域,好不? -Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0551=区域正在争夺。帮我拿下它! -Dlg_SC_ac_vixen_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=我们失去了区域 -Dlg_SC_ac_vixen_conquest_lost_control_of_a_zone_0570=我们失去了区域 -Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们正在占领区域 -Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=我们正在占领区域 -Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=我们获得一分 -Dlg_SC_ac_vixen_ctc_allies_score_point_0540=我们获得一分 -Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们有我们的核心。干掉他们。 -Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=他们有我们的核心。干掉他们。 -Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=敌方得分 -Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=敌方得分 -Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=你获得了核心 -Dlg_SC_ac_vixen_ctc_player_has_core_0500=你获得了核心 -Dlg_SC_ac_vixen_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心在我这儿,给我杀条血路。 -Dlg_SC_ac_vixen_ctc_this_ai_has_core_0520=核心在我这儿,给我杀条血路。 -Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_01=做不到 -Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_02=不行 -Dlg_SC_ac_vixen_generic_response_no_0310=做不到 -Dlg_SC_ac_vixen_generic_response_no_0311=不行 -Dlg_SC_ac_vixen_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_vixen_generic_response_yes_0300=收到 -Dlg_SC_ac_vixen_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=我会搞定他们。 -Dlg_SC_ac_vixen_player_order_assistance_required_0120=我会搞定他们。 -Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=在做了。 -Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=他们是我的了。 -Dlg_SC_ac_vixen_player_order_attack_my_target_0100=在做了。 -Dlg_SC_ac_vixen_player_order_attack_my_target_0101=他们是我的了。 -Dlg_SC_ac_vixen_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已确认 -Dlg_SC_ac_vixen_player_order_bomb_my_target_0230=轰炸已确认 -Dlg_SC_ac_vixen_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=是时候了。 -Dlg_SC_ac_vixen_player_order_break_and_engage_0210=是时候了。 -Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=…… 行吧。 -Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=淡定,长官。 -Dlg_SC_ac_vixen_player_order_defend_my_target_0110=…… 行吧。 -Dlg_SC_ac_vixen_player_order_defend_my_target_0111=淡定,长官。 -Dlg_SC_ac_vixen_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=你在开玩笑,对吧? -Dlg_SC_ac_vixen_player_order_escort_my_target_0220=你在开玩笑,对吧? -Dlg_SC_ac_vixen_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=翻转。 -Dlg_SC_ac_vixen_player_order_evasive_manoeuvers_0200=翻转。 -Dlg_SC_ac_vixen_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=移动到编队 -Dlg_SC_ac_vixen_player_order_form_up_on_me_0130=移动到编队 -Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回中 -Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_02=返回基地确认中 -Dlg_SC_ac_vixen_player_order_return_to_base_0240=返回中 -Dlg_SC_ac_vixen_player_order_return_to_base_0241=返回基地确认中 -Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_vixen_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_01=干掉一个 -Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 -Dlg_SC_ac_vixen_reaction_Gets_a_kill_0400=干掉一个 -Dlg_SC_ac_vixen_reaction_Gets_a_kill_0401=敌人倒下 -Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=傻逼,我是和你一队的。 -Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fire_0480=傻逼,我是和你一队的。 -Dlg_SC_ac_vixen_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=啊呀。 -Dlg_SC_ac_vixen_reaction_commiting_friendly_fire_0490=啊呀。 -Dlg_SC_ac_vixen_reaction_deathReaction_Death_01=哼啊啊!! -Dlg_SC_ac_vixen_reaction_deathReaction_Death_02=不!不!!!!!!!! -Dlg_SC_ac_vixen_reaction_deathReaction_Death_03=啊啊啊! -Dlg_SC_ac_vixen_reaction_deathReaction_Death_04=啊啊啊啊呃啊啊啊啊啊啊啊!! -Dlg_SC_ac_vixen_reaction_death_0600=啊啊啊啊啊!! -Dlg_SC_ac_vixen_reaction_death_0601=不!不!!!!!!!! -Dlg_SC_ac_vixen_reaction_death_0602=啊 啊啊啊啊! -Dlg_SC_ac_vixen_reaction_death_0603=啊啊啊啊啊啊啊啊啊!! -Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_01=抛出 -Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_02=弹射 -Dlg_SC_ac_vixen_reaction_eject_0470=抛出 -Dlg_SC_ac_vixen_reaction_eject_0471=弹射 -Dlg_SC_ac_vixen_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=唔!我们失去了一个友军。 -Dlg_SC_ac_vixen_reaction_friendly_gets_killed_0450=唔!我们失去了一个友军。 -Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌方来袭 -Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 -Dlg_SC_ac_vixen_reaction_incoming_enemies_0420=敌方来袭 -Dlg_SC_ac_vixen_reaction_incoming_enemies_0421=敌方来袭 -Dlg_SC_ac_vixen_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=我需要去补给。 -Dlg_SC_ac_vixen_reaction_leaving_battle_retreating_0440=我需要去补给。 -Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=奈斯。 -Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=耶! -Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0410=奈斯。 -Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0411=耶! -Dlg_SC_ac_vixen_reaction_rejoining_battleReaction_Rejoining_Battle=我回来了 -Dlg_SC_ac_vixen_reaction_rejoining_battle_0430=我回来了 -Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_01=遭到攻击 -Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_02=我这里有个敌人 -Dlg_SC_ac_vixen_reaction_taking_damage_0460=遭到攻击 -Dlg_SC_ac_vixen_reaction_taking_damage_0461=我这里有个敌人 -Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=我在争夺区域。需要支援 -Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=区域争夺中。需要支援 -Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0550=我在争夺区域。需要支援 -Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0551=区域争夺中。需要支援 -Dlg_SC_ac_warlord_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失 -Dlg_SC_ac_warlord_conquest_lost_control_of_a_zone_0570=区域已丢失 -Dlg_SC_ac_warlord_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=已夺取区域 -Dlg_SC_ac_warlord_conquest_taken_control_of_a_zone_0560=已夺取区域 -Dlg_SC_ac_warlord_ctc_allies_score_pointCTC_Allies_Score_Point=漂亮。我们得分了 -Dlg_SC_ac_warlord_ctc_allies_score_point_0540=漂亮。我们得分了 -Dlg_SC_ac_warlord_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿得了我们的核心! -Dlg_SC_ac_warlord_ctc_enemy_has_core_0510=他们拿得了我们的核心! -Dlg_SC_ac_warlord_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=他们得到一分 -Dlg_SC_ac_warlord_ctc_enemy_scores_point_0530=他们得到一分 -Dlg_SC_ac_warlord_ctc_player_has_coreCTC_Player_Has_Core=你拿到了核心 -Dlg_SC_ac_warlord_ctc_player_has_core_0500=你拿到了核心 -Dlg_SC_ac_warlord_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心已送回。 -Dlg_SC_ac_warlord_ctc_this_ai_has_core_0520=核心已送回。 -Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_01=不行 -Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_02=恕难从命,长官 -Dlg_SC_ac_warlord_generic_response_no_0310=不行 -Dlg_SC_ac_warlord_generic_response_no_0311=恕难从命,长官 -Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_01=收到 -Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_02=好的。 -Dlg_SC_ac_warlord_generic_response_yes_0300=收到 -Dlg_SC_ac_warlord_generic_response_yes_0301=好的。 -Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=协助请求,已确认 -Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=军阀抵达。 -Dlg_SC_ac_warlord_player_order_assistance_required_0120=军阀抵达。 -Dlg_SC_ac_warlord_player_order_assistance_required_0121=协助请求,已确认 -Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=收到,长官。正在做。 -Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=我看到他们了 -Dlg_SC_ac_warlord_player_order_attack_my_target_0100=收到,长官。正在做。 -Dlg_SC_ac_warlord_player_order_attack_my_target_0101=我看到他们了 -Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸规则已设置。 -Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=轰炸规则已设置。 -Dlg_SC_ac_warlord_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=突破拦截 -Dlg_SC_ac_warlord_player_order_break_and_engage_0210=突破拦截 -Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=明白。保护中 -Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=……是的,长官。 -Dlg_SC_ac_warlord_player_order_defend_my_target_0110=明白。保护中 -Dlg_SC_ac_warlord_player_order_defend_my_target_0111=……是的,长官。 -Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=护航中 -Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=护航目标中 -Dlg_SC_ac_warlord_player_order_escort_my_target_0220=护航中 -Dlg_SC_ac_warlord_player_order_escort_my_target_0221=护航目标中 -Dlg_SC_ac_warlord_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避机动 -Dlg_SC_ac_warlord_player_order_evasive_manoeuvers_0200=规避机动 -Dlg_SC_ac_warlord_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=收到,进入编队中。 -Dlg_SC_ac_warlord_player_order_form_up_on_me_0130=收到,进入编队中。 -Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_01=返回基地中 -Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_02=确认,正在返回基地 -Dlg_SC_ac_warlord_player_order_return_to_base_0240=确认,正在返回基地 -Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_warlord_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_01=敌人已消灭 -Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_02=敌人倒下 -Dlg_SC_ac_warlord_reaction_Gets_a_kill_0400=敌人已消灭 -Dlg_SC_ac_warlord_reaction_Gets_a_kill_0401=敌人倒下 -Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=别射我了,你个二货。 -Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0480=自己人! -Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0481=别射我了,你个二货。 -Dlg_SC_ac_warlord_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=我的问题。抱歉 -Dlg_SC_ac_warlord_reaction_commiting_friendly_fire_0490=我的问题抱歉 -Dlg_SC_ac_warlord_reaction_deathReaction_Death_01=啊啊啊啊啊!! -Dlg_SC_ac_warlord_reaction_deathReaction_Death_02=不!不!!!!!!!! -Dlg_SC_ac_warlord_reaction_deathReaction_Death_03=啊啊啊啊啊! -Dlg_SC_ac_warlord_reaction_deathReaction_Death_04=啊啊啊啊啊啊啊!! -Dlg_SC_ac_warlord_reaction_death_0600=啊啊啊啊啊啊啊!! -Dlg_SC_ac_warlord_reaction_death_0601=不!不!!!!!!!! -Dlg_SC_ac_warlord_reaction_death_0602=啊啊啊啊啊啊! -Dlg_SC_ac_warlord_reaction_death_0603=啊啊啊啊啊啊啊!! -Dlg_SC_ac_warlord_reaction_ejectReaction_Eject=正在紧急撤离。 -Dlg_SC_ac_warlord_reaction_eject_0470=正在紧急撤离。 -Dlg_SC_ac_warlord_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=友军倒下 -Dlg_SC_ac_warlord_reaction_friendly_gets_killed_0450=友军倒下 -Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_01=敌人到了 -Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_02=敌方来袭 -Dlg_SC_ac_warlord_reaction_incoming_enemies_0420=敌人到了 -Dlg_SC_ac_warlord_reaction_incoming_enemies_0421=敌方来袭 -Dlg_SC_ac_warlord_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=撤退中 -Dlg_SC_ac_warlord_reaction_leaving_battle_retreating_0440=撤退中 -Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=干净利落 -Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=一发入魂 -Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0410=干净利落 -Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0411=一发入魂 -Dlg_SC_ac_warlord_reaction_rejoining_battleReaction_Rejoining_Battle=我又回来了 -Dlg_SC_ac_warlord_reaction_rejoining_battle_0430=我又回来了 -Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_01=受到攻击! -Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_02=需要支援。 -Dlg_SC_ac_warlord_reaction_taking_damage_0460=需要支援。 -Dlg_SC_ac_warlord_reaction_taking_damage_0461=遭到攻击! -Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=大家守住区域。 -Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=嘿!区域正在我这儿争夺。 -Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0550=大家守住区域。 -Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0551=嘿!区域正在我这儿争夺。 -Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=区域已丢失。 -Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zone_0570=区域已丢失。 -Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=我们拿下了区域 -Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zone_0560=我们拿下了区域 -Dlg_SC_ac_wreckingball_ctc_allies_score_pointCTC_Allies_Score_Point=我们队获得一分! -Dlg_SC_ac_wreckingball_ctc_allies_score_point_0540=我们队获得一分! -Dlg_SC_ac_wreckingball_ctc_enemy_has_coreCTC_Enemy_Has_Core=他们拿到了核心 -Dlg_SC_ac_wreckingball_ctc_enemy_has_core_0510=他们拿到了核心 -Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=该死,他们得分了 -Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=啊 该死的。 -Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=该死的,他们得分了 -Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=啊 该死的。 -Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=你快溜。我掩护你。 -Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=你快溜。我掩护你。 -Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=核心是我的。需要点帮助。 -Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=核心是我的。需要点帮助。 -Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=不行!这太蠢了 -Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_02=没门 -Dlg_SC_ac_wreckingball_generic_response_no_0310=不行!这太蠢了 -Dlg_SC_ac_wreckingball_generic_response_no_0311=没门 -Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_01=全部收到,长官。 -Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_02=好,长官 -Dlg_SC_ac_wreckingball_generic_response_yes_0300=全部收到,长官。 -Dlg_SC_ac_wreckingball_generic_response_yes_0301=好,长官 -Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=支援正在路上 -Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=我来了。 -Dlg_SC_ac_wreckingball_player_order_assistance_required_0120=支援正在路上 -Dlg_SC_ac_wreckingball_player_order_assistance_required_0121=我来了。 -Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=送死的来了。 -Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=开火。 -Dlg_SC_ac_wreckingball_player_order_attack_my_target_0100=送死的来了。 -Dlg_SC_ac_wreckingball_player_order_attack_my_target_0101=开火。 -Dlg_SC_ac_wreckingball_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=轰炸已启动 -Dlg_SC_ac_wreckingball_player_order_bomb_my_target_0230=轰炸已启动 -Dlg_SC_ac_wreckingball_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=打破编队 -Dlg_SC_ac_wreckingball_player_order_break_and_engage_0210=打破编队 -Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=好吧,看来我得照顾他们了 -Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=他们有我在。不用担心。 -Dlg_SC_ac_wreckingball_player_order_defend_my_target_0110=好吧,看来我得照顾他们了 -Dlg_SC_ac_wreckingball_player_order_defend_my_target_0111=他们有我在。不用担心。 -Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=紧紧保护着目标 -Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=他们现在在我的保护下。 -Dlg_SC_ac_wreckingball_player_order_escort_my_target_0220=紧紧保护着目标 -Dlg_SC_ac_wreckingball_player_order_escort_my_target_0221=他们现在在我的保护下。 -Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=规避中 -Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=机动进行中。 -Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0200=规避中 -Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0201=机动进行中。 -Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=来了 -Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=编队中。 -Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0130=来了 -Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0131=编队中。 -Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_01=打包回家了。 -Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_02=我猜是要回家了 -Dlg_SC_ac_wreckingball_player_order_return_to_base_0240=打包回家了。 -Dlg_SC_ac_wreckingball_player_order_return_to_base_0241=我猜是要回家了 -Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0251= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0252= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0253= 确认 -Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0254= 确认 -Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_01=就该这样! -Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_02=我是无法阻挡的。 -Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0400=就该这发生! -Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0401=我是无法阻挡的。 -Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=对准你那该死的目标。 -Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fire_0480=对准你那该死的目标。 -Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=离我的枪线远点! -Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fire_0490=离我的枪线远点! -Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_01=正在弹出 -Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_02=妈的!我得跳了。 -Dlg_SC_ac_wreckingball_reaction_eject_0470=正在弹出 -Dlg_SC_ac_wreckingball_reaction_eject_0471=妈的!我得跳了。 -Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=他们干掉了一个友军 -Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=去你的!我们损失了一个友军 -Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0450=他们干掉了一个友军 -Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0451=去你的!我们损失了一个友军 -Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_01=发现敌人 -Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_02=是时候了。 -Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0420=发现敌人 -Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0421=是时候了。 -Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=我撤了。 -Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=撤退中。 -Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0440=我撤了。 -Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0441=撤退中。 -Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=杀得不错,但没水准。哈哈! -Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=好吧,这不算差。 -Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0410=杀得不错,但没水准。哈哈! -Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0411=好吧,这不算差。 -Dlg_SC_ac_wreckingball_reaction_rejoining_battleReaction_Rejoining_Battle=别慌,各位。我回来了... -Dlg_SC_ac_wreckingball_reaction_rejoining_battle_0430=别慌,各位。我回来了... -Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=你就这点本事?! -Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=啊,看来我要花点时间在你身上了! -Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=你就这点本事?! -Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=啊,看来我要花点时间在你身上了! +Dlg_SC_ac_slingshot_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir. +Dlg_SC_ac_slingshot_reaction_rejoining_battle_0430=Back in it, sir. +Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_01=Getting hit here. +Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_02=Taking enemy fire! +Dlg_SC_ac_slingshot_reaction_taking_damage_0460=Getting hit here. +Dlg_SC_ac_slingshot_reaction_taking_damage_0461=Taking enemy fire! +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help securing this shit +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Little help? +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0550=I need help securing this shit +Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0551=Little help? +Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir +Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zone_0570=We lost the zone, sir +Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours! +Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zone_0560=Zone is ours! +Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_01=Woooh! Way to go +Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_02=Point to us. +Dlg_SC_ac_spitfire_ctc_allies_score_point_0540=Woooh! Way to go +Dlg_SC_ac_spitfire_ctc_allies_score_point_0541=Point to us. +Dlg_SC_ac_spitfire_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core! +Dlg_SC_ac_spitfire_ctc_enemy_has_core_0510=Enemy has the core! +Dlg_SC_ac_spitfire_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Mierda! +Dlg_SC_ac_spitfire_ctc_enemy_scores_point_0530=Mierda! +Dlg_SC_ac_spitfire_ctc_player_has_coreCTC_Player_Has_Core=You got the core! +Dlg_SC_ac_spitfire_ctc_player_has_core_0500=You got the core! +Dlg_SC_ac_spitfire_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, sir +Dlg_SC_ac_spitfire_ctc_this_ai_has_core_0520=I have the core, sir +Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_01=Negativo +Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_02=Não posso +Dlg_SC_ac_spitfire_generic_response_no_0310=Negativo +Dlg_SC_ac_spitfire_generic_response_no_0311=Não posso +Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_01=Yes, sir. +Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_02=Roger +Dlg_SC_ac_spitfire_generic_response_yes_0300=Yes, sir. +Dlg_SC_ac_spitfire_generic_response_yes_0301=Roger +Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Responding. +Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you. +Dlg_SC_ac_spitfire_player_order_assistance_required_0120=Responding. +Dlg_SC_ac_spitfire_player_order_assistance_required_0121=I got you. +Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking. +Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot, sir. +Dlg_SC_ac_spitfire_player_order_attack_my_target_0100=Attacking. +Dlg_SC_ac_spitfire_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bringing the thunder. +Dlg_SC_ac_spitfire_player_order_bomb_my_target_0230=Bringing the thunder. +Dlg_SC_ac_spitfire_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Hunting now, sir. +Dlg_SC_ac_spitfire_player_order_break_and_engage_0210=Hunting now, sir. +Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Nobody's gonna get near them, sir +Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got their back, sir. +Dlg_SC_ac_spitfire_player_order_defend_my_target_0110=Nobody's gonna get near them, sir +Dlg_SC_ac_spitfire_player_order_defend_my_target_0111=I got their back, sir. +Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking them in, sir. +Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now, sir +Dlg_SC_ac_spitfire_player_order_escort_my_target_0220=Taking them in, sir. +Dlg_SC_ac_spitfire_player_order_escort_my_target_0221=Escorting target now, sir +Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll shake 'em off +Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir +Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0200=I'll shake 'em off +Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir +Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up. +Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Formation set, sir. +Dlg_SC_ac_spitfire_player_order_form_up_on_me_0130=Forming up. +Dlg_SC_ac_spitfire_player_order_form_up_on_me_0131=Formation set, sir. +Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base, sir +Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir +Dlg_SC_ac_spitfire_player_order_return_to_base_0240=Heading back to base, sir +Dlg_SC_ac_spitfire_player_order_return_to_base_0241=Heading back, sir +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_spitfire_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_01=I… I got one. +Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_02=Inimigo destruído +Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0400=I… I got one. +Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0401=Inimigo destruído +Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, watch it! +Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fire_0480=Hey, watch it! +Dlg_SC_ac_spitfire_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit! That was a stupid shot. Sorry. +Dlg_SC_ac_spitfire_reaction_commiting_friendly_fire_0490=Shit! That was a stupid shot. Sorry. +Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_01=Mierda! I'm out... +Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_02=Bailing out! +Dlg_SC_ac_spitfire_reaction_eject_0470=Mierda! I'm out... +Dlg_SC_ac_spitfire_reaction_eject_0471=Bailing out! +Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Man down. +Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir! +Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0450=Man down. +Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0451=Friendly down, sir! +Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got hostiles. +Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys incoming! +Dlg_SC_ac_spitfire_reaction_incoming_enemies_0420=We got hostiles. +Dlg_SC_ac_spitfire_reaction_incoming_enemies_0421=Bogeys incoming! +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Disengaging combat, sir +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=I'm out of here. +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0440=Disengaging combat, sir +Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0441=I'm out of here. +Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice going, sir +Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some! +Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0410=Nice going, sir +Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0411=Get some! +Dlg_SC_ac_spitfire_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir +Dlg_SC_ac_spitfire_reaction_rejoining_battle_0430=Re-engaging, sir +Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_01=Help! +Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_02=Filho da puta! +Dlg_SC_ac_spitfire_reaction_taking_damage_0460=Help! +Dlg_SC_ac_spitfire_reaction_taking_damage_0461=Filho da puta! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need help in this zone! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help me out in this zone, anyone? +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0550=Need help in this zone! +Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0551=Help me out in this zone, anyone? +Dlg_SC_ac_tanto_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone +Dlg_SC_ac_tanto_conquest_lost_control_of_a_zone_0570=We lost the zone +Dlg_SC_ac_tanto_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=The zone is ours +Dlg_SC_ac_tanto_conquest_taken_control_of_a_zone_0560=The zone is ours +Dlg_SC_ac_tanto_ctc_allies_score_pointCTC_Allies_Score_Point=Great job! +Dlg_SC_ac_tanto_ctc_allies_score_point_0540=Great job! +Dlg_SC_ac_tanto_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core +Dlg_SC_ac_tanto_ctc_enemy_has_core_0510=They have our core +Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Good effort, all +Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point +Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=Good effort, all +Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=They got a point +Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=You got the core. Go for it. +Dlg_SC_ac_tanto_ctc_player_has_core_0500=You got the core. Go for it. +Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. On me! +Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=I have the core. On me! +Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=Are you sure? +Dlg_SC_ac_tanto_generic_response_no_0310=Are you sure? +Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_01=Aye, sir. +Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_02=You got it. +Dlg_SC_ac_tanto_generic_response_yes_0300=Aye, sir. +Dlg_SC_ac_tanto_generic_response_yes_0301=You got it. +Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Be right there! +Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold on, sir. +Dlg_SC_ac_tanto_player_order_assistance_required_0120=Be right there! +Dlg_SC_ac_tanto_player_order_assistance_required_0121=Hold on, sir. +Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Target acquired. +Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Attacking your mark +Dlg_SC_ac_tanto_player_order_attack_my_target_0100=Copy. Target acquired. +Dlg_SC_ac_tanto_player_order_attack_my_target_0101=Attacking your mark +Dlg_SC_ac_tanto_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run starting +Dlg_SC_ac_tanto_player_order_bomb_my_target_0230=Bombing run starting +Dlg_SC_ac_tanto_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=10-4, breaking. +Dlg_SC_ac_tanto_player_order_break_and_engage_0210=10-4, breaking. +Dlg_SC_ac_tanto_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target +Dlg_SC_ac_tanto_player_order_defend_my_target_0110=Defending your target +Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Copy. Moving to escort. +Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_tanto_player_order_escort_my_target_0220=Copy. Moving to escort. +Dlg_SC_ac_tanto_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers +Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Let's go for a ride. +Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0200=Evasive maneouvers +Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0221=Let's go for a ride. +Dlg_SC_ac_tanto_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation, sir +Dlg_SC_ac_tanto_player_order_form_up_on_me_0130=Moving into formation, sir +Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_01=Back to base +Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home +Dlg_SC_ac_tanto_player_order_return_to_base_0240=Back to base +Dlg_SC_ac_tanto_player_order_return_to_base_0241=Heading home +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_tanto_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_01=One down, sir +Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy neutralised, sir +Dlg_SC_ac_tanto_reaction_Gets_a_kill_0400=One down, sir +Dlg_SC_ac_tanto_reaction_Gets_a_kill_0401=Enemy neutralised, sir +Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Careful. You hit me just then +Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fire_0480=Careful. You hit me just then +Dlg_SC_ac_tanto_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Apologies, sir. That was me. +Dlg_SC_ac_tanto_reaction_commiting_friendly_fire_0490=Apologies, sir. That was me. +Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_01=Ejecting +Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_02=Going for a space-walk. +Dlg_SC_ac_tanto_reaction_eject_0470=Ejecting +Dlg_SC_ac_tanto_reaction_eject_0471=Going for a space-walk. +Dlg_SC_ac_tanto_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=We lost a friendly! +Dlg_SC_ac_tanto_reaction_friendly_gets_killed_0450=We lost a friendly! +Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got contacts. +Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming! +Dlg_SC_ac_tanto_reaction_incoming_enemies_0420=We got contacts. +Dlg_SC_ac_tanto_reaction_incoming_enemies_0421=Incoming! +Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bounce, I'm pretty tore up. +Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Falling back. +Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0440=Gotta bounce, I'm pretty tore up. +Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0441=Falling back. +Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Threat neutralized. +Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Clean shot, sir. +Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0410=Threat neutralized. +Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0411=Clean shot, sir. +Dlg_SC_ac_tanto_reaction_rejoining_battleReaction_Rejoining_Battle=Don't worry, I'm back! +Dlg_SC_ac_tanto_reaction_rejoining_battle_0430=Don't worry, I'm back! +Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_01=Taking fire, sir +Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_02=I'm hit! +Dlg_SC_ac_tanto_reaction_taking_damage_0460=Taking fire, sir +Dlg_SC_ac_tanto_reaction_taking_damage_0461=I'm hit! +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone contested. Help if you can +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need some backup, now! +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. Help if you can +Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0551=Need some backup, now! +Dlg_SC_ac_thunder_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_thunder_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_thunder_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_thunder_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_thunder_ctc_allies_score_pointCTC_Allies_Score_Point=Oh, shit! That's one. +Dlg_SC_ac_thunder_ctc_allies_score_point_0540=Oh, shit! That's one. +Dlg_SC_ac_thunder_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has our core! +Dlg_SC_ac_thunder_ctc_enemy_has_core_0510=Enemy has our core! +Dlg_SC_ac_thunder_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=They scored a point +Dlg_SC_ac_thunder_ctc_enemy_scores_point_0530=They scored a point +Dlg_SC_ac_thunder_ctc_player_has_coreCTC_Player_Has_Core=You got the core +Dlg_SC_ac_thunder_ctc_player_has_core_0500=You got the core +Dlg_SC_ac_thunder_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is on me. +Dlg_SC_ac_thunder_ctc_this_ai_has_core_0520=Core is on me. +Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_01=No can do +Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_02=Negative +Dlg_SC_ac_thunder_generic_response_no_0310=No can do +Dlg_SC_ac_thunder_generic_response_no_0311=Negative +Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_01=Roger that +Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_02=Copy that +Dlg_SC_ac_thunder_generic_response_yes_0300=Roger that +Dlg_SC_ac_thunder_generic_response_yes_0301=Copy that +Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm all over it +Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got your back. +Dlg_SC_ac_thunder_player_order_assistance_required_0120=I'm all over it +Dlg_SC_ac_thunder_player_order_assistance_required_0121=I got your back. +Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target. +Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Gonna drop that pain. +Dlg_SC_ac_thunder_player_order_attack_my_target_0100=Attacking target. +Dlg_SC_ac_thunder_player_order_attack_my_target_0101=Gonna drop that pain. +Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Target confirmed. +Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=Target confirmed. +Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging +Dlg_SC_ac_thunder_player_order_break_and_engage_0210=Breaking and engaging +Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Copy that. On my way. +Dlg_SC_ac_thunder_player_order_defend_my_target_0110=Copy that. On my way. +Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Falling in pattern, sir. +Dlg_SC_ac_thunder_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_thunder_player_order_escort_my_target_0221=Falling in pattern, sir. +Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers +Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Losing 'em. +Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0200=Evasive maneouvers +Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0201=Losing 'em. +Dlg_SC_ac_thunder_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up +Dlg_SC_ac_thunder_player_order_form_up_on_me_0130=Forming up +Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back +Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base +Dlg_SC_ac_thunder_player_order_return_to_base_0240=Heading back +Dlg_SC_ac_thunder_player_order_return_to_base_0241=Confirm, returning to base +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_thunder_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one! +Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down +Dlg_SC_ac_thunder_reaction_Gets_a_kill_0400=Got one! +Dlg_SC_ac_thunder_reaction_Gets_a_kill_0401=Enemy down +Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check fire! I’m a friendly, dammit +Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fire_0480=Check fire! I’m a friendly, dammit +Dlg_SC_ac_thunder_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Ah, get out my way man +Dlg_SC_ac_thunder_reaction_commiting_friendly_fire_0490=Ah, get out my way man +Dlg_SC_ac_thunder_reaction_ejectReaction_Eject=Ejecting +Dlg_SC_ac_thunder_reaction_eject_0470=Ejecting +Dlg_SC_ac_thunder_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down. +Dlg_SC_ac_thunder_reaction_friendly_gets_killed_0450=Friendly down. +Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts! +Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles +Dlg_SC_ac_thunder_reaction_incoming_enemies_0420=Multiple contacts! +Dlg_SC_ac_thunder_reaction_incoming_enemies_0421=Incoming hostiles +Dlg_SC_ac_thunder_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating now +Dlg_SC_ac_thunder_reaction_leaving_battle_retreating_0440=Retreating now +Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill! +Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some. +Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0410=Good kill! +Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0411=Get some. +Dlg_SC_ac_thunder_reaction_rejoining_battleReaction_Rejoining_Battle=Miss me? +Dlg_SC_ac_thunder_reaction_rejoining_battle_0430=Miss me? +Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_01=I can't shake 'em. +Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_02=Enemy is locked on me +Dlg_SC_ac_thunder_reaction_taking_damage_0460=I can't shake 'em. +Dlg_SC_ac_thunder_reaction_taking_damage_0461=Enemy is locked on me +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Help me fight for this zone, will ya? +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Help me take it! +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0550=Help me fight for this zone, will ya? +Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Help me take it! +Dlg_SC_ac_vixen_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We've lost the zone +Dlg_SC_ac_vixen_conquest_lost_control_of_a_zone_0570=We've lost the zone +Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We've taken the zone +Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=We've taken the zone +Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=We got a point +Dlg_SC_ac_vixen_ctc_allies_score_point_0540=We got a point +Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core. Waste them. +Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=They have our core. Waste them. +Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Enemy scored +Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=Enemy scored +Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_vixen_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_vixen_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Cut me a path. +Dlg_SC_ac_vixen_ctc_this_ai_has_core_0520=I have the core. Cut me a path. +Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_01=No can do +Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_02=Negative +Dlg_SC_ac_vixen_generic_response_no_0310=No can do +Dlg_SC_ac_vixen_generic_response_no_0311=Negative +Dlg_SC_ac_vixen_generic_response_yesGeneric_Response_Yes_01=Copy +Dlg_SC_ac_vixen_generic_response_yes_0300=Copy +Dlg_SC_ac_vixen_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll get them. +Dlg_SC_ac_vixen_player_order_assistance_required_0120=I'll get them. +Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=On it. +Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=They're mine. +Dlg_SC_ac_vixen_player_order_attack_my_target_0100=On it. +Dlg_SC_ac_vixen_player_order_attack_my_target_0101=They're mine. +Dlg_SC_ac_vixen_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run confirmed +Dlg_SC_ac_vixen_player_order_bomb_my_target_0230=Bombing run confirmed +Dlg_SC_ac_vixen_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=About time. +Dlg_SC_ac_vixen_player_order_break_and_engage_0210=About time. +Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=…… fine. +Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Easy there, chief. +Dlg_SC_ac_vixen_player_order_defend_my_target_0110=…… fine. +Dlg_SC_ac_vixen_player_order_defend_my_target_0111=Easy there, chief. +Dlg_SC_ac_vixen_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=You're kidding, right? +Dlg_SC_ac_vixen_player_order_escort_my_target_0220=You're kidding, right? +Dlg_SC_ac_vixen_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Rolling. +Dlg_SC_ac_vixen_player_order_evasive_manoeuvers_0200=Rolling. +Dlg_SC_ac_vixen_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation +Dlg_SC_ac_vixen_player_order_form_up_on_me_0130=Moving into formation +Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back +Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirming return to base +Dlg_SC_ac_vixen_player_order_return_to_base_0240=Heading back +Dlg_SC_ac_vixen_player_order_return_to_base_0241=Confirming return to base +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_vixen_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one +Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down +Dlg_SC_ac_vixen_reaction_Gets_a_kill_0400=Got one +Dlg_SC_ac_vixen_reaction_Gets_a_kill_0401=Hostile down +Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey moron, I'm on your team. +Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fire_0480=Hey moron, I'm on your team. +Dlg_SC_ac_vixen_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops. +Dlg_SC_ac_vixen_reaction_commiting_friendly_fire_0490=Whoops. +Dlg_SC_ac_vixen_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_02=Noo! NooooOOOOO! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_03=Ahh AHHHHHH! +Dlg_SC_ac_vixen_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!! +Dlg_SC_ac_vixen_reaction_death_0600=AAaaarrrghhhhhhhh!! +Dlg_SC_ac_vixen_reaction_death_0601=Noo! NooooOOOOO! +Dlg_SC_ac_vixen_reaction_death_0602=Ahh AHHHHHH! +Dlg_SC_ac_vixen_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!! +Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_01=Bailing +Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_02=Ejecting +Dlg_SC_ac_vixen_reaction_eject_0470=Bailing +Dlg_SC_ac_vixen_reaction_eject_0471=Ejecting +Dlg_SC_ac_vixen_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Uh! We lost a friendly. +Dlg_SC_ac_vixen_reaction_friendly_gets_killed_0450=Uh! We lost a friendly. +Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming Enemy +Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles inbound +Dlg_SC_ac_vixen_reaction_incoming_enemies_0420=Incoming Enemy +Dlg_SC_ac_vixen_reaction_incoming_enemies_0421=Hostiles inbound +Dlg_SC_ac_vixen_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=I need to rearm. +Dlg_SC_ac_vixen_reaction_leaving_battle_retreating_0440=I need to rearm. +Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice. +Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Yeah! +Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0410=Nice. +Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0411=Yeah! +Dlg_SC_ac_vixen_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back +Dlg_SC_ac_vixen_reaction_rejoining_battle_0430=I'm back +Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_01=Taking fire +Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_02=I've got one on me +Dlg_SC_ac_vixen_reaction_taking_damage_0460=Taking fire +Dlg_SC_ac_vixen_reaction_taking_damage_0461=I've got one on me +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I'm in contested zone. Help appreciated +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Assistance required +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0550=I'm in contested zone. Help appreciated +Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Assistance required +Dlg_SC_ac_warlord_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost +Dlg_SC_ac_warlord_conquest_lost_control_of_a_zone_0570=Zone lost +Dlg_SC_ac_warlord_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken +Dlg_SC_ac_warlord_conquest_taken_control_of_a_zone_0560=Zone taken +Dlg_SC_ac_warlord_ctc_allies_score_pointCTC_Allies_Score_Point=Nice. We scored +Dlg_SC_ac_warlord_ctc_allies_score_point_0540=Nice. We scored +Dlg_SC_ac_warlord_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core! +Dlg_SC_ac_warlord_ctc_enemy_has_core_0510=They got our core! +Dlg_SC_ac_warlord_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=One point to them +Dlg_SC_ac_warlord_ctc_enemy_scores_point_0530=One point to them +Dlg_SC_ac_warlord_ctc_player_has_coreCTC_Player_Has_Core=You have the core +Dlg_SC_ac_warlord_ctc_player_has_core_0500=You have the core +Dlg_SC_ac_warlord_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived. +Dlg_SC_ac_warlord_ctc_this_ai_has_core_0520=Core retreived. +Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_01=Negative +Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_02=Will not comply, sir +Dlg_SC_ac_warlord_generic_response_no_0310=Negative +Dlg_SC_ac_warlord_generic_response_no_0311=Will not comply, sir +Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_01=Copy that +Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_02=You got it. +Dlg_SC_ac_warlord_generic_response_yes_0300=Copy that +Dlg_SC_ac_warlord_generic_response_yes_0301=You got it. +Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Assistance request, confirmed +Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Warlord inbound. +Dlg_SC_ac_warlord_player_order_assistance_required_0120=Warlord inbound. +Dlg_SC_ac_warlord_player_order_assistance_required_0121=Assistance request, confirmed +Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy, sir. On it. +Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight +Dlg_SC_ac_warlord_player_order_attack_my_target_0100=Copy, sir. On it. +Dlg_SC_ac_warlord_player_order_attack_my_target_0101=I have them in sight +Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Ordinance set. +Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=Ordinance set. +Dlg_SC_ac_warlord_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to intercept +Dlg_SC_ac_warlord_player_order_break_and_engage_0210=Breaking to intercept +Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood. Defending +Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=……yes, sir. +Dlg_SC_ac_warlord_player_order_defend_my_target_0110=Understood. Defending +Dlg_SC_ac_warlord_player_order_defend_my_target_0111=……yes, sir. +Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting +Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now +Dlg_SC_ac_warlord_player_order_escort_my_target_0220=Escorting +Dlg_SC_ac_warlord_player_order_escort_my_target_0221=Escorting target now +Dlg_SC_ac_warlord_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers +Dlg_SC_ac_warlord_player_order_evasive_manoeuvers_0200=Evasive maneouvers +Dlg_SC_ac_warlord_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy, folding in. +Dlg_SC_ac_warlord_player_order_form_up_on_me_0130=Copy, folding in. +Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home +Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base +Dlg_SC_ac_warlord_player_order_return_to_base_0240=Confirm, returning to base +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_warlord_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_01=Hostile eliminated +Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down +Dlg_SC_ac_warlord_reaction_Gets_a_kill_0400=Hostile eliminated +Dlg_SC_ac_warlord_reaction_Gets_a_kill_0401=Hostile down +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me, you idiot. +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0480=Blue on blue! +Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0481=Stop shooting me, you idiot. +Dlg_SC_ac_warlord_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My mistake. Sorry +Dlg_SC_ac_warlord_reaction_commiting_friendly_fire_0490=My mistake. Sorry +Dlg_SC_ac_warlord_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_02=Noo! NooooOOOOO! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_03=Ahh AHHHHHH! +Dlg_SC_ac_warlord_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!! +Dlg_SC_ac_warlord_reaction_death_0600=AAaaarrrghhhhhhhh!! +Dlg_SC_ac_warlord_reaction_death_0601=Noo! NooooOOOOO! +Dlg_SC_ac_warlord_reaction_death_0602=Ahh AHHHHHH! +Dlg_SC_ac_warlord_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!! +Dlg_SC_ac_warlord_reaction_ejectReaction_Eject=Bailing out. +Dlg_SC_ac_warlord_reaction_eject_0470=Bailing out. +Dlg_SC_ac_warlord_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down +Dlg_SC_ac_warlord_reaction_friendly_gets_killed_0450=Friendly down +Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound +Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles +Dlg_SC_ac_warlord_reaction_incoming_enemies_0420=Hostiles inbound +Dlg_SC_ac_warlord_reaction_incoming_enemies_0421=Incoming hostiles +Dlg_SC_ac_warlord_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Bugging out +Dlg_SC_ac_warlord_reaction_leaving_battle_retreating_0440=Bugging out +Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill +Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice shooting +Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0410=Nice kill +Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0411=Nice shooting +Dlg_SC_ac_warlord_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the mix +Dlg_SC_ac_warlord_reaction_rejoining_battle_0430=I'm back in the mix +Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_01=Taking fire! +Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_02=Need support. +Dlg_SC_ac_warlord_reaction_taking_damage_0460=Need support. +Dlg_SC_ac_warlord_reaction_taking_damage_0461=Taking fire! +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Hold the zone, people. +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Hey! Zone contested on my position. +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0550=Hold the zone, people. +Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0551=Hey! Zone contested on my position. +Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost. +Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zone_0570=Zone lost. +Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We got the zone +Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zone_0560=We got the zone +Dlg_SC_ac_wreckingball_ctc_allies_score_pointCTC_Allies_Score_Point=One for the home team! +Dlg_SC_ac_wreckingball_ctc_allies_score_point_0540=One for the home team! +Dlg_SC_ac_wreckingball_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core +Dlg_SC_ac_wreckingball_ctc_enemy_has_core_0510=They got the core +Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Damn it people, they scored +Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Awww dammit man. +Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=Damn it people, they scored +Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=Awww dammit man. +Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=You fly. I'll cover. +Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=You fly. I'll cover. +Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is mine. Need a hand here. +Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=Core is mine. Need a hand here. +Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=Nope! That's stupid +Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_02=No way +Dlg_SC_ac_wreckingball_generic_response_no_0310=Nope! That's stupid +Dlg_SC_ac_wreckingball_generic_response_no_0311=No way +Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_01=All copy, sir. +Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_02=Sir +Dlg_SC_ac_wreckingball_generic_response_yes_0300=All copy, sir. +Dlg_SC_ac_wreckingball_generic_response_yes_0301=Sir +Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Help's on the way +Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you. +Dlg_SC_ac_wreckingball_player_order_assistance_required_0120=Help's on the way +Dlg_SC_ac_wreckingball_player_order_assistance_required_0121=I got you. +Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=One corpse, coming up. +Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot. +Dlg_SC_ac_wreckingball_player_order_attack_my_target_0100=One corpse, coming up. +Dlg_SC_ac_wreckingball_player_order_attack_my_target_0101=Weapons hot. +Dlg_SC_ac_wreckingball_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run initiated +Dlg_SC_ac_wreckingball_player_order_bomb_my_target_0230=Bomb run initiated +Dlg_SC_ac_wreckingball_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation +Dlg_SC_ac_wreckingball_player_order_break_and_engage_0210=Breaking formation +Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Yeah, fine, guess I'll babysit +Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em. Don't sweat it. +Dlg_SC_ac_wreckingball_player_order_defend_my_target_0110=Yeah, fine, guess I'll babysit +Dlg_SC_ac_wreckingball_player_order_defend_my_target_0111=I got 'em. Don't sweat it. +Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target +Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=They are now under my protection. +Dlg_SC_ac_wreckingball_player_order_escort_my_target_0220=Sticking close to target +Dlg_SC_ac_wreckingball_player_order_escort_my_target_0221=They are now under my protection. +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Class is in session. +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0200=Evading +Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0201=Class is in session. +Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On you +Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Forming up. +Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0130=On you +Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0131=Forming up. +Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_01=Wrapping up. +Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home I guess +Dlg_SC_ac_wreckingball_player_order_return_to_base_0240=Wrapping up. +Dlg_SC_ac_wreckingball_player_order_return_to_base_0241=Heading home I guess +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0251= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0252= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0253= confirmed +Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0254= confirmed +Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_01=That's what happens! +Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_02=I just can't be stopped. +Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0400=That's what happens! +Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0401=I just can't be stopped. +Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your damn targets. +Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fire_0480=Check your damn targets. +Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Stay outta my line of fire! +Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fire_0490=Stay outta my line of fire! +Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_01=Punching out +Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_02=Shit! I gotta bail. +Dlg_SC_ac_wreckingball_reaction_eject_0470=Punching out +Dlg_SC_ac_wreckingball_reaction_eject_0471=Shit! I gotta bail. +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=They wasted one of ours +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Screw you! We lost one of our own +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0450=They wasted one of ours +Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0451=Screw you! We lost one of our own +Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies spotted +Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_02=It's on now. +Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0420=Enemies spotted +Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0421=It's on now. +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm off. +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0440=I'm off. +Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0441=Retreating. +Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill, but no class. Haha! +Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Alright, okay, that wasn't bad. +Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0410=Not a bad kill, but no class. Haha! +Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0411=Alright, okay, that wasn't bad. +Dlg_SC_ac_wreckingball_reaction_rejoining_battleReaction_Rejoining_Battle=Don't panic, people. I'm back... +Dlg_SC_ac_wreckingball_reaction_rejoining_battle_0430=Don't panic, people. I'm back... +Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=That all you got?! +Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=Oh, I'm gonna take my time with you! +Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=That all you got?! +Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=Oh, I'm gonna take my time with you! Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110= -Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=重要系统损坏 -Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=警告,正在被扫描 -Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=扫描中 -Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=敌方接近警告 -Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=危险 -Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=警告:尾部护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=注意,尾部护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=尾部护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=尾部护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=警告:腹部护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=注意,腹部护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=腹部护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=腹部护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=护盾充能中 -Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=撞击警告 -Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=警告:前部护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=注意,前部护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=前部护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=前部护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=警告:左舷护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=注意,左舷护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=左舷护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=左舷护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=警告:右舷护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=注意,右舷护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=右舷护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=右舷护盾 75% -Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=已激活 -Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=警告:背部护盾失效 -Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=注意,顶部护盾 25% -Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=顶部护盾 50% -Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=顶部护盾 75% -Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=自动驾驶取消 -Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=自动驾驶激活 +Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=Critical systems damage +Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=Warning, incoming scan +Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=Scanning +Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=Hostile proximity warning +Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=Bogey +Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=Alert: Aft Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=Warning, Aft Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=Aft Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=Aft Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=Alert: Deck Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=Warning, Deck Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=Deck Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=Deck Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=Shields Charging +Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=Collision +Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=Alert: Forward Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=Warning, Forward Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=Forward Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=Forward Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=Alert: Port Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=Warning, Port Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=Port Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=Port Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=Alert: Starboard Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=Warning, Starboard Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=Starboard Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=Starboard Shields 75% +Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=activated +Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=Alert: Overhead Shields down +Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=Warning, Overhead Shields 25% +Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=Overhead Shields 50% +Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=Overhead Shields 75% +Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=Autopilot Disengaged +Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=Autopilot Engaged Dlg_SC_bb_bb_factory_ANVL_systems_bitchingbetty_0840=BZZZzzzzzzuuuuppp -Dlg_SC_bb_bb_factory_ANVL_systems_bootup_0971=铁砧航天 -Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=注意:通讯系统受到干扰 -Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=通讯 -Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=冷却系统 -Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=弹射 -Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=推进器 -Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=航电 -Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...已离线。 -Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=生命支持 -Dlg_SC_bb_bb_factory_ANVL_systems_objective_received_0910=数据 -Dlg_SC_bb_bb_factory_ANVL_systems_offline_0780=...系统已离线 -Dlg_SC_bb_bb_factory_ANVL_systems_radar_0870=雷达 -Dlg_SC_bb_bb_factory_ANVL_systems_sensors_0860=传感器 -Dlg_SC_bb_bb_factory_ANVL_systems_shieldgen_0830=护盾生成器 -Dlg_SC_bb_bb_factory_ANVL_systems_systems_online_0970=所有系统已在线 -Dlg_SC_bb_bb_factory_ANVL_systems_systems_overheating_0950=警告:系统过热 -Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=武器系统 -Dlg_SC_bb_bb_factory_ANVL_warning_0770=警告: -Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=实弹耗尽 -Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=实弹储量低 -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=噪声场耗尽 -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=噪声场部署 -Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=噪声场储量低 -Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=能量武器正在充能 -Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=友军伤害。 -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=热诱弹抛出 -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=诱饵弹 -Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=热诱弹储量低 -Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=锁定 -Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=导弹耗尽。 -Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=导弹储量低。 -Dlg_SC_bb_bb_factory_ANVL_weapons_target_destroyed_0340=目标已摧毁 -Dlg_SC_bb_bb_factory_ORIG_confirmed_enemy_target_0110=敌机已识别 -Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=飞船已被扫描。 -Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=扫描已启动 -Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=规避机动,敌机来袭。 -Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=接战 -Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=船尾护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=尾部护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=尾部护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=尾部护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=底部护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=底部护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=底部护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=底部护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=护盾充能中 -Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=接近警告 -Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=舰首护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=舰首护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=舰首护盾剩余 50% -Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=舰首护盾剩余 75% -Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=左舷护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=左舷护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=左舷护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=左舷护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=右舷护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=右舷护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=右舷护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=右舷护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=运行中。 -Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=顶部护盾耗尽。 -Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=顶部护盾剩余 25%。 -Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=顶部护盾剩余 50%。 -Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=顶部护盾剩余 75%。 -Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=恢复飞行员控制。 -Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=飞行辅助启动。 -Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=欢迎来到 ...起源… 我…将协助你… -Dlg_SC_bb_bb_factory_ORIG_systems_bootup_0971=起源跃动竭诚为您服务。 -Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=无法建立通讯 -Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=通讯 -Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=冷却系统 -Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=即将发生灾难性故障。 -Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=推进器 -Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=航电系统 -Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...受到致命损伤。 -Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=生命维持系统 -Dlg_SC_bb_bb_factory_ORIG_systems_objective_received_0910=标记已放置 -Dlg_SC_bb_bb_factory_ORIG_systems_offline_0780=...失效。 -Dlg_SC_bb_bb_factory_ORIG_systems_radar_0870=雷达 -Dlg_SC_bb_bb_factory_ORIG_systems_sensors_0860=传感器 -Dlg_SC_bb_bb_factory_ORIG_systems_shieldgen_0830=护盾系统 -Dlg_SC_bb_bb_factory_ORIG_systems_systems_online_0970=核心系统运行中 -Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=冷却装置故障。核心系统达到危险温度 -Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=武器系统 -Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=实弹需要填装 -Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=实弹消耗迅速 -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=噪声场已衰退 -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=噪声场已运作 -Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=重载噪声场 -Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=能量武器恢复 -Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=友军伤害。 -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=热诱弹耗尽 -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=诱饵已发射 -Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=重载诱饵 -Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=导弹锁定成功 -Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=导弹耗尽。 -Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=导弹填装。 -Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=敌机已摧毁 -Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=敌军目标 -Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=致命一击: -Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=我们正在被扫描 -Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=停下来,正在扫描 -Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=敌人正在碰撞航线上 -Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=雷达发现目标 -Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=船尾护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=警告:船尾护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=船尾护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=船尾护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=底部护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=警告:底部护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=底部护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=底部护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=备用护盾 -Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=撞击 -Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=舰首护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=警告:舰首护盾 25%。 -Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=舰首护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=舰首护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=左舷护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=警告:左舷护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=左舷护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=左舷护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=右舷护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=警告:右舷护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=右舷护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=右舷护盾 75% -Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=在线。 -Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=顶部护盾耗尽。 -Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=警告:顶部护盾 25% -Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=顶部护盾 50% -Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=顶部护盾 75% -Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=脱离自动驾驶 -Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=启动自动驾驶 +Dlg_SC_bb_bb_factory_ANVL_systems_bootup_0971=Anvil Aerospace +Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=Warning: Communications system is being jammed +Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=Comms +Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=Cooling System +Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=Eject +Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=Propulsion +Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=Avionics +Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...is offline. +Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=Life Support +Dlg_SC_bb_bb_factory_ANVL_systems_objective_received_0910=Data +Dlg_SC_bb_bb_factory_ANVL_systems_offline_0780=...offline +Dlg_SC_bb_bb_factory_ANVL_systems_radar_0870=Radar +Dlg_SC_bb_bb_factory_ANVL_systems_sensors_0860=Sensors +Dlg_SC_bb_bb_factory_ANVL_systems_shieldgen_0830=Shield Generator +Dlg_SC_bb_bb_factory_ANVL_systems_systems_online_0970=All systems are online +Dlg_SC_bb_bb_factory_ANVL_systems_systems_overheating_0950=Warning: Systems Overheating +Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=Weapons Systems +Dlg_SC_bb_bb_factory_ANVL_warning_0770=Warning: +Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=Ballistics Dry +Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=Ballistics Low +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=Noise Out +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=Noise +Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=Noise Low +Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=Charging Energy Weapons +Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=Check Fire. +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=Flares Out +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=Decoy +Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=Flares Low +Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=Lock +Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=Missiles Dry. +Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=Missiles Low. +Dlg_SC_bb_bb_factory_ANVL_weapons_target_destroyed_0340=Target Destroyed +Dlg_SC_bb_bb_factory_ORIG_confirmed_enemy_target_0110=Hostile Identified +Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=Ship has been scanned. +Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=Scan Initiated +Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=Evasive manuevers, hostile inbound. +Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=Contact +Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=Stern shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=Stern shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=Stern shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=Stern shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=Nadir shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=Nadir shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=Nadir shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=Nadir shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=Refreshing Shields +Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=PROXIMITY ALERT +Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=Fore-shield depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=Fore-shield at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=Fore-shield at half strength +Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=Fore-shield at 75% strength +Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=Port shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=Port shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=Port shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=Port shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=Starboard shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=Starboard shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=Starboard shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=Starboard shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=operational. +Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=Zenith shielding depleted. +Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=Zenith shielding at a quarter strength. +Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=Zenith shielding at half strength. +Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=Zenith shielding at 75%. +Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=Resuming pilot control. +Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=Pilot Assist on. +Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=Welcome to ... Origin… I…assist… +Dlg_SC_bb_bb_factory_ORIG_systems_bootup_0971=Origin Jumpworks at your service. +Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=Cannot establish communication +Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=Communications +Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=Cooling System +Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=Catastrophic failure imminent. +Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=Thrusters +Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=Avionics +Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...have received catastrophic damage. +Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=ECLSS +Dlg_SC_bb_bb_factory_ORIG_systems_objective_received_0910=MARKER PLACED +Dlg_SC_bb_bb_factory_ORIG_systems_offline_0780=...disabled. +Dlg_SC_bb_bb_factory_ORIG_systems_radar_0870=Radar +Dlg_SC_bb_bb_factory_ORIG_systems_sensors_0860=Sensors +Dlg_SC_bb_bb_factory_ORIG_systems_shieldgen_0830=Shield System +Dlg_SC_bb_bb_factory_ORIG_systems_systems_online_0970=Core systems operational +Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=Coolant malfunction. Core system reaching unsafe temperature +Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=Weapons Systems +Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=Ballistics requires reload +Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=Ballistics depleting rapidly +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=NOISE DEPLETED +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=NOISE Launched +Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=RELOAD NOISE +Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=Refreshing Energy Weapons +Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=Check Fire. +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=FLARES DEPLETED +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=DECOY Launched +Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=RELOAD DECOY +Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=ACHIEVED MISSILE LOCK +Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=Missiles Depleted. +Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=Reload Missiles. +Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=Hostile eliminated +Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Enemy Target +Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=Critical strike: +Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=We are being scanned +Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=Standby, scanning +Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=Hostile on collision course +Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=Radar contact +Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=Rear shield is down +Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=Alert: Rear shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=Rear shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=Rear shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=Low shield is down +Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=Alert: Low Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=Low Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=Low Shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=Standby shields +Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=IMPACT +Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=Front shield is down +Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=Alert: Front Shields at 25%. +Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=Front shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=Front shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=Port Shield is down +Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=Alert: Port Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=Port Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=Port Shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=Starboard Shield is down. +Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=Alert: Starboard Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=Starboard Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=Starboard Shield at 75% +Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=online. +Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=High shield is down +Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=Alert: High Shield at 25% +Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=Overhead Shield at 50% +Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=Overhead Shield at 75% +Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=Disengaging Autopilot +Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=Engaging Autopilot Dlg_SC_bb_bb_factory_RSI_systems_bitchingbetty_0840=<<>> -Dlg_SC_bb_bb_factory_RSI_systems_bootup_0971=欢迎使用罗伯茨太空工业的产品。祝您飞行愉快。 -Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=通讯失败 -Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=通讯 -Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=冷却系统 -Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=请撤离飞船。 -Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=引擎 -Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=航电设备 -Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...损坏。 -Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=生命支持 -Dlg_SC_bb_bb_factory_RSI_systems_objective_received_0910=目标已标记 -Dlg_SC_bb_bb_factory_RSI_systems_offline_0780=...下线 -Dlg_SC_bb_bb_factory_RSI_systems_radar_0870=雷达 -Dlg_SC_bb_bb_factory_RSI_systems_sensors_0860=传感器 -Dlg_SC_bb_bb_factory_RSI_systems_shieldgen_0830=护盾 -Dlg_SC_bb_bb_factory_RSI_systems_systems_online_0970=系统通过自检。 -Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=系统危急。 -Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=武器系统 -Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=实弹弹药耗尽 -Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=实弹弹药储量低 -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=噪声场耗尽 -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=噪声场抛出 -Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=噪声场储量低 -Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=能量武器准备就绪 -Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=友军伤害。 -Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=热诱弹耗尽 -Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=诱饵弹抛出 -Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=热诱弹储量低 -Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=目标已锁定 -Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=导弹耗尽。 -Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=导弹储量低。 -Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=目标已击毁 -Dlg_SC_mc_collisionCollision_01=这些飞行员可没有退缩。 -Dlg_SC_mc_collisionCollision_02=虽然撞击其他飞行员会阻止他们获胜,但这也通常会导致你完全输掉。 -Dlg_SC_mc_collisionCollision_03=他们太快了!希望他们能保持控制。 -Dlg_SC_mc_collisionCollision_04=我虽然数学不好,但我可以肯定的是,两个物体以这样的速度撞上大约等于一千吨的...嗷呜。 -Dlg_SC_mc_collisionCollision_05=他们就像在泰拉的普莱姆的一家俱乐部里一样互相碰撞。 -Dlg_SC_mc_collisionCollision_06=我不知道,像这样的撞击他们还能承受多少次。 -Dlg_SC_mc_collisionCollision_07=哎哟!这场比赛结束后可能有人需要治疗了。 -Dlg_SC_mc_collisionCollision_08=这就是为什么在比赛中我们有这样的说法:“飞船可不能赢得漂亮。” -Dlg_SC_mc_collisionCollision_09=这就是我说的临时工作。 -Dlg_SC_mc_collisionCollision_10=经过那样的一次空难,这些飞行员一定会问自己,“我是不是忘了上个公民日给我的焊工们送礼了?” -Dlg_SC_mc_collision_1101=这些飞行员可没有退缩。 -Dlg_SC_mc_collision_1102=虽然撞击其他飞行员会阻止他们获胜,但这也通常会导致你完全输掉。 -Dlg_SC_mc_collision_1103=他们太快了!希望他们能保持控制。 -Dlg_SC_mc_collision_1104=我虽然数学不好,但我可以肯定的是,两个物体以这样的速度撞上大约等于一千吨的...嗷呜。 -Dlg_SC_mc_collision_1105=他们就像在泰拉的普莱姆的一家俱乐部里一样互相碰撞。 -Dlg_SC_mc_collision_1106=我不知道,像这样的撞击他们还能承受多少次。 -Dlg_SC_mc_collision_1107=哎哟!这场比赛结束后可能有人需要治疗了。 -Dlg_SC_mc_collision_1108=这就是为什么在比赛中我们有这样的说法:“飞船可不能赢得漂亮。” -Dlg_SC_mc_collision_1109=这就是我说的临时工作。 -Dlg_SC_mc_collision_1110=经过那样的一次空难,这些飞行员一定会问自己,“我是不是忘了上个公民日给我的焊工们送礼了?” -Dlg_SC_mc_entering_weaponsfree_zoneEntering_WeaponsFree_Zone=准备好,事情将会变得致命。 -Dlg_SC_mc_entering_weaponsfree_zone_2501=准备好,事情将会变得致命。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_01=最后一圈。是时候让事情变得有趣了。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_02=一切悬念都会在这最后一圈揭晓。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_03=比赛选手进入了最后一圈的比拼。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_04=最后一圈了,他们将会不择手段争取更多时间。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_05=最后的结局马上就要来了!最后一圈!最后的机会!最极限的一圈!最后的大...好吧我词穷了,你们懂我什么意思。比赛接近尾声了。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_06=还剩最后一圈,让这些飞行员们证明自己吧。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_07=进入最后的阶段,胜负任然未定,比赛非常激烈。当然这跟某些飞行员无关,他们表现得太差了。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_08=最后一圈了,让我们看看这些飞行员们都有什么能耐,这些飞船简直都是在刀尖上跳舞。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_09=预选赛马上就要结束了,现在已经进行到了最后一圈。 -Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_10=最后一圈了,比赛即将结束。 -Dlg_SC_mc_final_lap_begins_1501=最后一圈。是时候让事情变得有趣了。 -Dlg_SC_mc_final_lap_begins_1502=一切悬念都会在这最后一圈揭晓。 -Dlg_SC_mc_final_lap_begins_1503=比赛选手进入了最后一圈的比拼。 -Dlg_SC_mc_final_lap_begins_1504=最后一圈了,他们将会不择手段争取更多时间。 -Dlg_SC_mc_final_lap_begins_1505=最后的结局马上就要来了!最后一圈!最后的机会!最极限的一圈!最后的大...好吧我词穷了,你们懂我什么意思。比赛接近尾声了。 -Dlg_SC_mc_final_lap_begins_1506=还剩最后一圈,让这些飞行员们证明自己吧。 -Dlg_SC_mc_final_lap_begins_1507=进入最后的阶段,胜负任然未定,比赛非常激烈。当然这跟某些飞行员无关,他们表现得太差了。 -Dlg_SC_mc_final_lap_begins_1508=最后一圈了,让我们看看这些飞行员们都有什么能耐,这些飞船简直都是在刀尖上跳舞。 -Dlg_SC_mc_final_lap_begins_1509=预选赛马上就要结束了,现在已经进行到了最后一圈。束。 -Dlg_SC_mc_final_lap_begins_1510=最后一圈了,比赛即将结束。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_01=新地平线赛道真的证明了是一个有需要用脑比赛的赛场。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_02=我的理解是,联合外域的所有者塞拉斯·克尔纳今天正在他的豪华包厢中享受比赛。我只想对他说,塞拉斯,如果您正在寻找一个新的好朋友,我随时可以。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_03=全面展示了最近实施的MCRs增强安全协议。当然,这会使比赛变得不那么令人兴奋,但我想有些人会认为,生命比比赛更为重要。这不是我的一言堂,很多人都这么说。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_04=随着赛季的临近,很有趣的是看看谁能真正使自己成为一个值得关注的比赛选手。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_05=上周随着卡莱·索诺拉在伊西贡的预选赛中拿到胜利。所有人都在问今天的比赛是否有人能把她从第一的位置拿下来。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_06=我想没有比这更好的比赛条件了。可以说我是老古董,但我只是遵循伟伦·维克的口头禅:“天时地利,天助我也。” -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2301=新地平线赛道真的证明了是一个有需要用脑比赛的赛场。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2302=我的理解是,联合外域的所有者塞拉斯·克尔纳今天正在他的豪华包厢中享受比赛。我只想对他说,塞拉斯,如果您正在寻找一个新的好朋友,我随时可以。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2303=全面展示了最近实施的MCRs增强安全协议。当然,这会使比赛变得不那么令人兴奋,但我想有些人会认为,生命比比赛更为重要。这不是我的一言堂,很多人都这么说。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2304=随着赛季的临近,很有趣的是看看谁能真正使自己成为一个值得关注的比赛选手。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2305=周随着卡莱·索诺拉在伊西贡的预选赛中拿到胜利。所有人都在问今天的比赛是否有人能把她从第一的位置拿下来。 -Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2306=我想没有比这更好的比赛条件了。可以说我是老古董,但我只是遵循伟伦·维克的口头禅:“天时地利,天助我也。” -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_01=不! -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_02=哎呦! -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_03=快点! -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_04=什么鬼?! -Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_05=我简直不敢相信我的眼睛! -Dlg_SC_mc_gen_chat_exclamations_negative_2007=不! -Dlg_SC_mc_gen_chat_exclamations_negative_2008=哎呦! -Dlg_SC_mc_gen_chat_exclamations_negative_2009=快点! -Dlg_SC_mc_gen_chat_exclamations_negative_2012=什么鬼?! -Dlg_SC_mc_gen_chat_exclamations_negative_2015=我简直不相信我的眼睛! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_01=我们会贼厉害。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_02=好! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_03=走走走! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_04=现在就是一场比赛了! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_05=牛逼! -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_06=酷毙了。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_07=简直不可思议。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_08=完美。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_09=快看看。 -Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_10=多么美的景色。 -Dlg_SC_mc_gen_chat_exclamations_positive_2001=我们会贼厉害。 -Dlg_SC_mc_gen_chat_exclamations_positive_2002=好! -Dlg_SC_mc_gen_chat_exclamations_positive_2003=走走走! -Dlg_SC_mc_gen_chat_exclamations_positive_2004=现在就是一场比赛了! -Dlg_SC_mc_gen_chat_exclamations_positive_2005=完美! -Dlg_SC_mc_gen_chat_exclamations_positive_2006=酷毙了。 -Dlg_SC_mc_gen_chat_exclamations_positive_2010=简直不可思议。 -Dlg_SC_mc_gen_chat_exclamations_positive_2011=干得漂亮。 -Dlg_SC_mc_gen_chat_exclamations_positive_2013=快看看。 -Dlg_SC_mc_gen_chat_exclamations_positive_2014=多么美的景色。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_01=关于穆雷比赛有趣的一点是,关于速度和敏捷,火力和防守的争论至今仍未停止。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_02=令人震惊的是,似乎没有一种方法可以赢得这场比赛。拥有最快的船也无济于事。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_03=我想起了2938年的一次比赛,当时所有飞船的航行速度都非常快。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_04=很难相信,曾经有一段时间穆雷杯真的只是一个名叫穆雷的家伙所拥有的一个杯子。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_05=新地平线是杯赛的最新赛道,它需要飞行员努力掌握赛道所有细微的特点,但它却又具有不稳定性。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_06=很难想象那些最初的穆雷杯赛中的选手是使用行星来标记航向的。他们应该也很难想到当今赛道的创新。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_07=对于那些对参与穆雷杯赛感兴趣的人来说,实际需要准备的可以归结为两点,那就是练习,然后准备一吨的信用点来买艘船。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_08=在穆雷杯预选赛中,应对新地平线赛道的艰巨挑战是一个共同的烦恼。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_09=在这样的比赛中,应付压力和疲劳几乎和你驾驶的飞船一样重要。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_10=这不是你来学打架的地方。最好的选择是闭上眼睛,然后好好驾驶。 -Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_11=鲜为人知的是,该赛道最开始的设计理念,就是让这些飞行员在飞行时吓哭。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2101=关于穆雷比赛有趣的一点是,关于速度和敏捷,火力和防守的争论至今仍未停止。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2102=令人震惊的是,似乎没有一种方法可以赢得这场比赛。拥有最快的船也无济于事。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2103=我想起了2938年的一次比赛,当时所有飞船的航行速度都非常快。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2104=很难相信,曾经有一段时间穆雷杯真的只是一个名叫穆雷的家伙所拥有的一个杯子。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2105=新地平线是杯赛的最新赛道,它需要飞行员努力掌握赛道所有细微的特点,但它却又具有不稳定性。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2106=很难想象那些最初的穆雷杯赛中的选手是使用行星来标记航向的。他们应该也很难想到当今赛道的创新。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2107=对于那些对参与穆雷杯赛感兴趣的人来说,实际需要准备的可以归结为两点,那就是练习,然后准备一吨的信用点来买艘船。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2108=在穆雷杯预选赛中,应对新地平线赛道的艰巨挑战是一个共同的烦恼。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2109=在这样的比赛中,应付压力和疲劳几乎和你驾驶的飞船一样重要。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2110=这不是你来学打架的地方。最好的选择是闭上眼睛,然后好好驾驶。 -Dlg_SC_mc_gen_chat_murray_cup_lore_2111=鲜为人知的是,该赛道最开始的设计理念,就是让这些飞行员在飞行时吓哭。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_01=新的一圈开始了。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_02=我问这场比赛的飞行员,你能飞得更快些吗?如果答案是可以,那么请再快一点。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_03=新地平线赛道以其棘手的转弯以及它的新地平线而闻名于整个竞速圈。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_04=作为解说员,保持公正是很重要的,但是作为竞速迷,我希望有人能快速冲线。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_05=由于赛道如此之大,有时飞行员可能很难完全掌握自己的节奏。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_06=当您知道飞船确实运转良好时,才能做出一些极限操作并设法保持优势。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_07=今天的比赛变得真的具有突破性了。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_08=您经常会听到人们为发动机的最大输出功率而苦恼,但是我每天都在调试更精确的推进器机动性能。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_09=许多飞行员在比赛中已经把饮用水换成保湿凝胶,只是为了从船上减少那珍贵的几克重量。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_10=而这就是一个极大的冒险。我们必须看看他们是否太过极端。 -Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_11=这些仪表环只能挤在弹丸之地,对以如此高的速度航行的飞船构成了重大风险。 -Dlg_SC_mc_gen_chat_race_banter_1901=另一圈开始了。 -Dlg_SC_mc_gen_chat_race_banter_1902=我问这场比赛的飞行员,你能飞得更快些吗?如果答案是可以,那么请再快一点。 -Dlg_SC_mc_gen_chat_race_banter_1903=新地平线赛道以其棘手的转弯以及它的新地平线而闻名于整个竞速圈。 -Dlg_SC_mc_gen_chat_race_banter_1904=作为解说员,保持公正是很重要的,但是作为竞速迷,我希望有人能快速冲线。 -Dlg_SC_mc_gen_chat_race_banter_1905=由于赛道如此之大,有时飞行员可能很难完全掌握自己的节奏。 -Dlg_SC_mc_gen_chat_race_banter_1906=当您知道飞船确实运转良好时,才能做出一些极限操作并设法保持优势。 -Dlg_SC_mc_gen_chat_race_banter_1907=今天的比赛变得真的具有突破性了。 -Dlg_SC_mc_gen_chat_race_banter_1908=您经常会听到人们为发动机的最大输出功率而苦恼,但是我每天都在调试更精确的推进器机动性能。 -Dlg_SC_mc_gen_chat_race_banter_1909=许多飞行员在比赛中已经把饮用水换成保湿凝胶,只是为了从船上减少那珍贵的几克重量。 -Dlg_SC_mc_gen_chat_race_banter_1910=而这就是一个极大的冒险。我们必须看看他们是否太过极端。 -Dlg_SC_mc_gen_chat_race_banter_1911=这些仪表环只能挤在弹丸之地,对以如此高的速度航行的飞船构成了重大风险。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_01=现在...有一个飞行员正在向错误的方向飞行。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_02=我们有一名飞行员在赛道上走错路,因此值得指出的是,您越过终点线的方向实际上很重要。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_03=注意,飞行员航向错误,你走错路了。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_04=您必须问,看着这艘船以错误的方式飞行,他们是否对这些飞行员进行了预检查? -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_05=你走错路了! -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_06=当飞行员朝错误的方向前进时,我们再次提到对嗑药的管理尚待完善。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_07=竞速迷们,我们可能离坠机时刻不远了,因为一名飞行员不顾自己或他人的生命,朝错误的方向飞行。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_08=似乎我们的比赛中有人逆行。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_09=这是如此的危险,但我绝不会掉头。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_10=某人的头盔估计太小了,因为他正朝后飞。 -Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_11=你在搞什么鬼! -Dlg_SC_mc_going_wrong_way_0601=现在...有一个飞行员正在向错误的方向飞行。 -Dlg_SC_mc_going_wrong_way_0602=我们有一名飞行员在赛道上走错路,因此值得指出的是,您越过终点线的方向实际上很重要。 -Dlg_SC_mc_going_wrong_way_0603=注意,飞行员航向错误,你走错路了。 -Dlg_SC_mc_going_wrong_way_0604=您必须问,看着这艘船以错误的方式飞行,他们是否对这些飞行员进行了预检查? -Dlg_SC_mc_going_wrong_way_0605=你走错路了! -Dlg_SC_mc_going_wrong_way_0606=当飞行员朝错误的方向前进时,我们再次提到对嗑药的管理尚待完善。 -Dlg_SC_mc_going_wrong_way_0607=竞速迷们,我们可能离坠机时刻不远了,因为一名飞行员不顾自己或他人的生命,朝错误的方向飞行。 -Dlg_SC_mc_going_wrong_way_0608=似乎我们的比赛中有人逆行。 -Dlg_SC_mc_going_wrong_way_0609=这是如此的危险,但我绝不会掉头。 -Dlg_SC_mc_going_wrong_way_0610=某人的头盔估计太小了,因为他正朝后飞。 -Dlg_SC_mc_going_wrong_way_0611=你在搞什么鬼? -Dlg_SC_mc_introduction_startingIntroduction_Starting_01=比赛选手已经排好队,准备出发了。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_02=飞行员就位,飞船就位。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_03=在我们开始之前,机械师正在进行最后的调整。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_04=轰鸣的引擎和推进器在等待倒计时结束时喷射。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_05=飞船已经排好队,大家开始亢奋起来吧。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_06=飞船已前往开始位置。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_07=飞行员已经准备就绪。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_08=飞行员已经准备好起飞了。不得不说一个好的起步对选手有多重要。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_09=大赛即将开始,现在是最后一次调整的最后机会。 -Dlg_SC_mc_introduction_startingIntroduction_Starting_10=等待马上就要结束,飞船已全部准备就绪。 -Dlg_SC_mc_introduction_starting_0201=比赛选手已经排好队,准备出发了。 -Dlg_SC_mc_introduction_starting_0202=飞行员就位,飞船就位。 -Dlg_SC_mc_introduction_starting_0203=在我们开始之前,机械师正在进行最后的调整。 -Dlg_SC_mc_introduction_starting_0204=轰鸣的引擎和推进器在等待倒计时结束时喷射。 -Dlg_SC_mc_introduction_starting_0205=飞船已经排好队,大家开始亢奋起来吧。 -Dlg_SC_mc_introduction_starting_0206=飞船已前往开始位置。 -Dlg_SC_mc_introduction_starting_0207=飞行员已经准备就绪。 -Dlg_SC_mc_introduction_starting_0208=飞行员已经准备好起飞了。不得不说一个好的起步对选手有多重要。 -Dlg_SC_mc_introduction_starting_0209=大赛即将开始,现在是最后一次调整的最后机会。 -Dlg_SC_mc_introduction_starting_0210=等待马上就要结束,飞船已全部准备就绪。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_01=欢迎来到穆雷杯预选赛,我叫 特雷弗·巴斯克。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_02=大家好,我是特雷弗·巴斯克,又一位万众瞩目的竞速选手将要登场。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_03=您好竞速家和机械迷们,这里是新地平线赛道,由特雷弗·巴斯克为您带来现场直播。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_04=欢迎回到穆雷杯竞速比赛。大家好,我是特雷弗·巴斯克,我将和大家一起观看今天的预选赛。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_05=如果您得了不看穆雷杯会死的病,那么您来对地方了。我将会成为您的医生,治好您不看穆雷杯会死的病。好吧,事实上我不是真正的医生。继续来看比赛! -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_06=这里是穆雷杯竞速比赛的特雷弗·巴斯克。现在让我们进入今天的预选赛。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_07=让我们回到新地平线赛道。我是肖恩·沃克为您带来GSN穆雷杯的全程跟踪报道。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_08=更快,更高,更强!无论您是更青睐于本赛季的穆雷杯比赛还是我,特雷弗·巴斯克,您都做出了正确的选择。欢迎来到新地平线预选赛。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_09=当我们为这场穆雷杯比赛加油呐喊时,您会对新地平线感到兴奋。我是肖恩·沃克,欢迎来到新地平线预选赛。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_10=您能感受到吗?那种巨大G力让血液都冲向脑子的感觉。好吧,别瞎想了。新的赛季又回来了。 -Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_11=女士们先生们大家好,欢迎来到位于埃利斯星系的新地平线赛车场,咱们一起来进入本次穆雷杯预选赛。 -Dlg_SC_mc_introduction_welcome_0101=欢迎来到穆雷杯预选赛,我叫特雷弗·巴斯克。 -Dlg_SC_mc_introduction_welcome_0102=大家好,我是特雷弗·巴斯克,又一位万众瞩目的竞速选手将要登场。 -Dlg_SC_mc_introduction_welcome_0103=您好竞速家和机械迷们,这里是新地平线赛道,由特雷弗·巴斯克为您带来现场直播。 -Dlg_SC_mc_introduction_welcome_0104=欢迎回到穆雷杯竞速比赛。大家好,我是特雷弗·巴斯克,我将和大家一起观看今天的预选赛。 -Dlg_SC_mc_introduction_welcome_0105=如果您得了不看穆雷杯会死的病,那么您来对地方了。我将会成为您的医生,治好您不看穆雷杯会死的病。好吧,事实上我不是真正的医生。继续来看比赛! +Dlg_SC_bb_bb_factory_RSI_systems_bootup_0971=Welcome to Roberts Space Industries. Enjoy the ride. +Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=Comm failure +Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=Communications +Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=Cooling System +Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=Please evacuate ship. +Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=Engines +Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=Avionics +Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...damaged. +Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=Life Support +Dlg_SC_bb_bb_factory_RSI_systems_objective_received_0910=OBJECTIVE MARKED +Dlg_SC_bb_bb_factory_RSI_systems_offline_0780=...deactivated +Dlg_SC_bb_bb_factory_RSI_systems_radar_0870=Radar +Dlg_SC_bb_bb_factory_RSI_systems_sensors_0860=Sensors +Dlg_SC_bb_bb_factory_RSI_systems_shieldgen_0830=Shields +Dlg_SC_bb_bb_factory_RSI_systems_systems_online_0970=System check. +Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=System Critical. +Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=Weapons Systems +Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=Ballistics out of ammo +Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=Ballistics ammo low +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=Noise empty +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=Noise away +Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=Low Noise +Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=Standby for Energy Weapons +Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=Check Fire. +Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=Flares Empty +Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=Decoy Away +Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=Low flares +Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=TARGET ACQUIRED +Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=Missiles Empty. +Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=Low Missiles. +Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=Enemy down +Dlg_SC_mc_collisionCollision_01=These pilots are not holding back. +Dlg_SC_mc_collisionCollision_02=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well. +Dlg_SC_mc_collisionCollision_03=They clipped! Hopefully they can maintain control. +Dlg_SC_mc_collisionCollision_04=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh. +Dlg_SC_mc_collisionCollision_05=They're bumping each other like they're at a club on Terra Prime. +Dlg_SC_mc_collisionCollision_06=I don't know how many more hits like that they can take. +Dlg_SC_mc_collisionCollision_07=Ouch! Someone's going to need some medgel after this race. +Dlg_SC_mc_collisionCollision_08=And that's why in racing we have the saying, "ships don't win pretty." +Dlg_SC_mc_collisionCollision_09=Now that's what I call a bang up job. +Dlg_SC_mc_collisionCollision_10=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" +Dlg_SC_mc_collision_1101=These pilots are not holding back. +Dlg_SC_mc_collision_1102=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well. +Dlg_SC_mc_collision_1103=They clipped! Hopefully they can maintain control. +Dlg_SC_mc_collision_1104=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh. +Dlg_SC_mc_collision_1105=They're bumping each other like they're at a club on Terra Prime. +Dlg_SC_mc_collision_1106=I don't know how many more hits like that they can take. +Dlg_SC_mc_collision_1107=Ouch! Someone's going to need some medgel after this race. +Dlg_SC_mc_collision_1108=And that's why in racing we have the saying, "ships don't win pretty." +Dlg_SC_mc_collision_1109=Now that's what I call a bang up job. +Dlg_SC_mc_collision_1110=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?" +Dlg_SC_mc_entering_weaponsfree_zoneEntering_WeaponsFree_Zone=Get ready. Things are about to get lethal. +Dlg_SC_mc_entering_weaponsfree_zone_2501=Get ready. Things are about to get lethal. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_01=Final lap. Time for things to get interesting. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_02=It all comes down to this last lap. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_03=Racers are entering the final lap. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_04=Last lap and time to use whatever they got left in the tank. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_05=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_06=We got one lap remaining, and one last chance for these pilots to prove themselves. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_07=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_08=It's the final lap, and here is where you start to see just how good these pilot's engineering crews are, as the ships have been taking a beating. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_09=The qualifier is winding down as we start the last lap. +Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_10=And with that lap, the end draws near. +Dlg_SC_mc_final_lap_begins_1501=Final lap. Time for things to get interesting. +Dlg_SC_mc_final_lap_begins_1502=It all comes down to this last lap. +Dlg_SC_mc_final_lap_begins_1503=Racers are entering the final lap. +Dlg_SC_mc_final_lap_begins_1504=Last lap and time to use whatever they got left in the tank. +Dlg_SC_mc_final_lap_begins_1505=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over. +Dlg_SC_mc_final_lap_begins_1506=We got one lap remaining, and one last chance for these pilots to prove themselves. +Dlg_SC_mc_final_lap_begins_1507=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good. +Dlg_SC_mc_final_lap_begins_1508=It's the final lap, and here is where you start to see just how good these pilots' engineering crews are, as the ships have been taking a beating. +Dlg_SC_mc_final_lap_begins_1509=The qualifier is winding down as we start the last lap. +Dlg_SC_mc_final_lap_begins_1510=And with that lap, the end draws near. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_01=New Horizon is really proving itself to be a thinking man's racetrack. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_02=My understanding is that Consolidate Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_03=The MCRs recently implemented enhanced saftey protocals are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me persay, but some people. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_04=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_05=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_06=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent." +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2301=New Horizon is really proving itself to be a thinking man's racetrack. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2302=My understanding is that Consolidated Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2303=The MCRs recently implemented enhanced safety protocols are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me per se, but some people. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2304=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2305=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot. +Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2306=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent." +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_01=No! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_02=Oof! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_03=Come on! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_04=What the hell?! +Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_05=I can't believe I'm watching this! +Dlg_SC_mc_gen_chat_exclamations_negative_2007=No! +Dlg_SC_mc_gen_chat_exclamations_negative_2008=Oof! +Dlg_SC_mc_gen_chat_exclamations_negative_2009=Come on! +Dlg_SC_mc_gen_chat_exclamations_negative_2012=What the hell?! +Dlg_SC_mc_gen_chat_exclamations_negative_2015=I can't believe I'm watching this! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_01=Well I'll be damned. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_02=Yes! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_03=There we go! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_04=Now it's a race! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_05=Excellent! +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_06=That was hot. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_07=Absolutely Incredible. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_08=Nicely done. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_09=Look at it. +Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_10=That's a great sight. +Dlg_SC_mc_gen_chat_exclamations_positive_2001=Well I'll be damned. +Dlg_SC_mc_gen_chat_exclamations_positive_2002=Yes! +Dlg_SC_mc_gen_chat_exclamations_positive_2003=There we go! +Dlg_SC_mc_gen_chat_exclamations_positive_2004=Now it's a race! +Dlg_SC_mc_gen_chat_exclamations_positive_2005=Excellent! +Dlg_SC_mc_gen_chat_exclamations_positive_2006=That was hot. +Dlg_SC_mc_gen_chat_exclamations_positive_2010=Absolutely Incredible. +Dlg_SC_mc_gen_chat_exclamations_positive_2011=Nicely done. +Dlg_SC_mc_gen_chat_exclamations_positive_2013=Look at it. +Dlg_SC_mc_gen_chat_exclamations_positive_2014=That's a great sight. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_01=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_02=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_03=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_04=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_05=New Horizon, a recent edition to the Cup, has been devisive amongst pilots as they strive to master all its nuances. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_06=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_07=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things, practice, and a ton of credits to buy a ship. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_08=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_09=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_10=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride. +Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_11=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly. +Dlg_SC_mc_gen_chat_murray_cup_lore_2101=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day. +Dlg_SC_mc_gen_chat_murray_cup_lore_2102=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off. +Dlg_SC_mc_gen_chat_murray_cup_lore_2103=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast. +Dlg_SC_mc_gen_chat_murray_cup_lore_2104=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray. +Dlg_SC_mc_gen_chat_murray_cup_lore_2105=New Horizon, a recent edition to the Cup, has been divisive amongst pilots as they strive to master all its nuances. +Dlg_SC_mc_gen_chat_murray_cup_lore_2106=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations. +Dlg_SC_mc_gen_chat_murray_cup_lore_2107=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things: practice, and a ton of credits to buy a ship. +Dlg_SC_mc_gen_chat_murray_cup_lore_2108=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers. +Dlg_SC_mc_gen_chat_murray_cup_lore_2109=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly. +Dlg_SC_mc_gen_chat_murray_cup_lore_2110=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride. +Dlg_SC_mc_gen_chat_murray_cup_lore_2111=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_01=Another ring cleared. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_02=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_03=New Horizon Raceway known throughout the circuit for its tricky turns and of course its new horizons. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_04=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_05=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_06=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_07=Today's race is turning out to be a real stick breaker. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_08=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_09=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ships weight. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_10=Big risk there. We'll have to see if they made their move a little too early. +Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_11=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds. +Dlg_SC_mc_gen_chat_race_banter_1901=Another ring cleared. +Dlg_SC_mc_gen_chat_race_banter_1902=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster. +Dlg_SC_mc_gen_chat_race_banter_1903=New Horizon Raceway is known throughout the circuit for its tricky turns and of course its new horizons. +Dlg_SC_mc_gen_chat_race_banter_1904=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon. +Dlg_SC_mc_gen_chat_race_banter_1905=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves. +Dlg_SC_mc_gen_chat_race_banter_1906=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line. +Dlg_SC_mc_gen_chat_race_banter_1907=Today's race is turning out to be a real stick breaker. +Dlg_SC_mc_gen_chat_race_banter_1908=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day. +Dlg_SC_mc_gen_chat_race_banter_1909=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ship's weight. +Dlg_SC_mc_gen_chat_race_banter_1910=Big risk there. We'll have to see if they made their move a little too early. +Dlg_SC_mc_gen_chat_race_banter_1911=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_01=And... now there is a pilot flying in the wrong direction. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_02=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_03=Attention to the pilot going the wrong way, you are going the wrong way. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_04=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots? +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_05=You're going the wrong way! +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_06=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_07=Race fans, we may be moments away from a crash, as a pilot with no regards for their own life or the lives of others, flies in the wrong direction. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_08=Seems we have a contrarian in the race. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_09=This is so incredibly dangerous but I will not turn away. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_10=Someone's helmet must be too tight because they are flying backwards. +Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_11=What are you doing! +Dlg_SC_mc_going_wrong_way_0601=And... now there is a pilot flying in the wrong direction. +Dlg_SC_mc_going_wrong_way_0602=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter. +Dlg_SC_mc_going_wrong_way_0603=Attention to the pilot going the wrong way, you are going the wrong way. +Dlg_SC_mc_going_wrong_way_0604=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots? +Dlg_SC_mc_going_wrong_way_0605=You're going the wrong way! +Dlg_SC_mc_going_wrong_way_0606=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected. +Dlg_SC_mc_going_wrong_way_0607=Race fans, we may be moments away from a crash, as a pilot with no regard for their own life or the lives of others flies in the wrong direction. +Dlg_SC_mc_going_wrong_way_0608=Seems we have a contrarian in the race. +Dlg_SC_mc_going_wrong_way_0609=This is so incredibly dangerous, but I will not turn away. +Dlg_SC_mc_going_wrong_way_0610=Someone's helmet must be too tight because they are flying backwards. +Dlg_SC_mc_going_wrong_way_0611=What are you doing? +Dlg_SC_mc_introduction_startingIntroduction_Starting_01=Racers are lined up and ready to go. +Dlg_SC_mc_introduction_startingIntroduction_Starting_02=Pilots are in place, and the ships are set. +Dlg_SC_mc_introduction_startingIntroduction_Starting_03=Mechanics are making the final adjustments before we get underway. +Dlg_SC_mc_introduction_startingIntroduction_Starting_04=Engines hum and thrusters burn as they wait for that final count. +Dlg_SC_mc_introduction_startingIntroduction_Starting_05=Ships are at the line, and you can feel the excitement. +Dlg_SC_mc_introduction_startingIntroduction_Starting_06=Ships are at their start positions. +Dlg_SC_mc_introduction_startingIntroduction_Starting_07=Pilots are ready at the gates. +Dlg_SC_mc_introduction_startingIntroduction_Starting_08=Pilots getting ready to launch. Can't say enough how important a good start is to a racer. +Dlg_SC_mc_introduction_startingIntroduction_Starting_09=Last chance to make final adjustments as we are near the start. +Dlg_SC_mc_introduction_startingIntroduction_Starting_10=The wait is almost over as the ships are primed. +Dlg_SC_mc_introduction_starting_0201=Racers are lined up and ready to go. +Dlg_SC_mc_introduction_starting_0202=Pilots are in place, and the ships are set. +Dlg_SC_mc_introduction_starting_0203=Mechanics are making the final adjustments before we get underway. +Dlg_SC_mc_introduction_starting_0204=Engines hum and thrusters burn as they wait for that final count. +Dlg_SC_mc_introduction_starting_0205=Ships are at the line, and you can feel the excitement. +Dlg_SC_mc_introduction_starting_0206=Ships are at their start positions. +Dlg_SC_mc_introduction_starting_0207=Pilots are ready at the gates. +Dlg_SC_mc_introduction_starting_0208=Pilots getting ready to launch. Can't say enough how important a good start is to a racer. +Dlg_SC_mc_introduction_starting_0209=Last chance to make final adjustments as we are near the start. +Dlg_SC_mc_introduction_starting_0210=The wait is almost over as the ships are primed. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_01=Welcome to the Murray Cup Qualifier, my name's Trevor Basque. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_02=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_03=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_04=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_05=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race! +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_06=This is Trevor Basque for Murray Cup racing. Let's go now to today's qualifier. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_07=We are back and racing in New Horizon. Im Shawn Walker for GSN Murray Cup coverage. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_08=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_09=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_10=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back. +Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_11=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier. +Dlg_SC_mc_introduction_welcome_0101=Welcome to the Murray Cup Qualifier, my name's Trevor Basque. +Dlg_SC_mc_introduction_welcome_0102=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway. +Dlg_SC_mc_introduction_welcome_0103=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway. +Dlg_SC_mc_introduction_welcome_0104=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier. +Dlg_SC_mc_introduction_welcome_0105=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race! Dlg_SC_mc_introduction_welcome_0106= -Dlg_SC_mc_introduction_welcome_0107=让我们回到新地平线赛道。我是肖恩·沃克为您带来GSN穆雷杯的全程跟踪报道。 -Dlg_SC_mc_introduction_welcome_0108=更快,更高,更强!无论您是更青睐于本赛季的穆雷杯比赛还是我,特雷弗·巴斯克,您都做出了正确的选择。欢迎来到新地平线预选赛。 -Dlg_SC_mc_introduction_welcome_0109=当我们为这场穆雷杯比赛加油呐喊时,您会对新地平线感到兴奋。我是肖恩·沃克,欢迎来到新地平线预选赛。 -Dlg_SC_mc_introduction_welcome_0110=您能感受到吗?那种巨大G力让血液都冲向脑子的感觉。好吧,别瞎想了。新的赛季又回来了。 -Dlg_SC_mc_introduction_welcome_0111=女士们先生们大家好,欢迎来到位于埃利斯星系的新地平线赛车场,咱们一起来进入本次穆雷杯预选赛。 -Dlg_SC_mc_lap_completeLap_Complete_01=完成一圈。 -Dlg_SC_mc_lap_completeLap_Complete_02=又跑完一圈。 -Dlg_SC_mc_lap_completeLap_Complete_03=又完成了一圈。 -Dlg_SC_mc_lap_completeLap_Complete_04=完成这一圈后,将会是战略部署开始起作用的时候。 -Dlg_SC_mc_lap_completeLap_Complete_05=又过了一圈,这是否是选手们开始采取行动的节点呢。 -Dlg_SC_mc_lap_completeLap_Complete_06=这一圈也完成了。 -Dlg_SC_mc_lap_completeLap_Complete_07=让我们看看飞行员在进入下一圈时是否会进行调整。 -Dlg_SC_mc_lap_completeLap_Complete_08=然后我们又完成了一圈。 -Dlg_SC_mc_lap_completeLap_Complete_09=飞船又飞了一圈。 -Dlg_SC_mc_lap_completeLap_Complete_10=和无法完成的合成星球不一样,这一圈已经完事了。 -Dlg_SC_mc_lap_complete_0801=完成一圈。 -Dlg_SC_mc_lap_complete_0802=又跑完一圈。 -Dlg_SC_mc_lap_complete_0803=又完成了一圈。 -Dlg_SC_mc_lap_complete_0804=完成这一圈后,将会是战略部署开始起作用的时候。 -Dlg_SC_mc_lap_complete_0805=又过了一圈,这是否是选手们开始采取行动的节点呢。 -Dlg_SC_mc_lap_complete_0806=这一圈也完成了。 -Dlg_SC_mc_lap_complete_0807=让我们看看飞行员在进入下一圈时是否会进行调整。 -Dlg_SC_mc_lap_complete_0808=然后我们又完成了一圈。 -Dlg_SC_mc_lap_complete_0809=飞船又飞了一圈。 -Dlg_SC_mc_lap_complete_0810=和无法完成的合成星球不一样,这一圈已经完事了。 -Dlg_SC_mc_launchLaunch_01=他们出发了! -Dlg_SC_mc_launchLaunch_02=另一场比赛正在进行中。 -Dlg_SC_mc_launchLaunch_03=干净利落的起步。 -Dlg_SC_mc_launchLaunch_04=大门打开,油门踩到底。 -Dlg_SC_mc_launchLaunch_05=现在开始了。 -Dlg_SC_mc_launchLaunch_06=开始了。 -Dlg_SC_mc_launchLaunch_07=他们来了。 -Dlg_SC_mc_launchLaunch_08=预选赛拉开帷幕。 -Dlg_SC_mc_launchLaunch_09=这是一个很棒的起步。 -Dlg_SC_mc_launchLaunch_10=现在,让我们开始吧。 -Dlg_SC_mc_launch_0301=他们出发了! -Dlg_SC_mc_launch_0302=另一场比赛正在进行中。 -Dlg_SC_mc_launch_0303=干净利落的起步。 -Dlg_SC_mc_launch_0304=大门打开,油门踩到底。 -Dlg_SC_mc_launch_0305=现在开始了。 -Dlg_SC_mc_launch_0306=开始了。 -Dlg_SC_mc_launch_0307=他们来了。 -Dlg_SC_mc_launch_0308=预选赛拉开帷幕。 -Dlg_SC_mc_launch_0309=这是一个很棒的起步。 -Dlg_SC_mc_launch_0310=现在,让我们开始吧。 -Dlg_SC_mc_leaving_trackLeaving_Track_01=有人可以确保飞行员知道比赛是怎么进行的吗? -Dlg_SC_mc_leaving_trackLeaving_Track_02=你知道那些比赛指导员在那里是有原因的。 -Dlg_SC_mc_leaving_trackLeaving_Track_03=比赛结束后,他们像憨憨一样到处乱飞。无法排成一条直线。 -Dlg_SC_mc_leaving_trackLeaving_Track_04=有人想让他们回到赛道吗? -Dlg_SC_mc_leaving_trackLeaving_Track_05=由于这些飞行员在保持航向上遇到很多麻烦,您可能会怀疑他们实际上并不想参加比赛。 -Dlg_SC_mc_leaving_trackLeaving_Track_06=以如此高的速度控制这些飞船并非易事,另一名飞行员就冲出了赛道。 -Dlg_SC_mc_leaving_trackLeaving_Track_07=小心。小心! -Dlg_SC_mc_leaving_trackLeaving_Track_08=发生什么了?他们冲出了赛道! -Dlg_SC_mc_leaving_trackLeaving_Track_09=那个选手手跑得很偏……真的很偏……偏到了赛道外。 -Dlg_SC_mc_leaving_trackLeaving_Track_10=看起来我们有了个违规的,这名选手并没有按着赛道表示标识线走。 -Dlg_SC_mc_leaving_track_0701=有人可以确保飞行员知道比赛是怎么进行的吗? -Dlg_SC_mc_leaving_track_0702=你知道那些比赛指导员在那里是有原因的。 -Dlg_SC_mc_leaving_track_0703=比赛结束后,他们像憨憨一样到处乱飞。无法排成一条直线。 -Dlg_SC_mc_leaving_track_0704=有人想让他们回到赛道吗? -Dlg_SC_mc_leaving_track_0705=由于这些飞行员在保持航向上遇到很多麻烦,您可能会怀疑他们实际上并不想参加比赛。 -Dlg_SC_mc_leaving_track_0706=以如此高的速度控制这些飞船并非易事,另一名飞行员就冲出了赛道。 -Dlg_SC_mc_leaving_track_0707=小心。小心! -Dlg_SC_mc_leaving_track_0708=发生什么了?他们冲出了赛道! -Dlg_SC_mc_leaving_track_0709=那个选手手跑得很偏……真的很偏……偏到了赛道外。 -Dlg_SC_mc_leaving_track_0710=看起来我们有了个违规的,这名选手并没有按着赛道表示标识线走。 -Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_01=已启用安全协议。 -Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_02=离开危险区域后,似乎仍然有少数竞赛者。 -Dlg_SC_mc_leaving_weaponsfree_zone_2401=已启用安全协议。 -Dlg_SC_mc_leaving_weaponsfree_zone_2402=离开危险区域后,似乎仍然有少数竞赛者。 -Dlg_SC_mc_lose_positionLose_Position_01=那位飞行员要做儿什么来弥补丢失的位次。 -Dlg_SC_mc_lose_positionLose_Position_02=得与失,这位飞行员选择了失。 -Dlg_SC_mc_lose_positionLose_Position_03=快看看,画面只丢失的一秒钟,另一名飞行员就轻松把他给超了。 -Dlg_SC_mc_lose_positionLose_Position_04=您必须得问,一名飞行员是如何才能放弃这样的好位置。 -Dlg_SC_mc_lose_positionLose_Position_05=那将是一个代价极高的教训。 -Dlg_SC_mc_lose_positionLose_Position_06=稍有落后,您不会想在比赛中落后。 -Dlg_SC_mc_lose_positionLose_Position_07=这不是坏运气就是好运气,当然这取决于你在为谁加油呐喊。 -Dlg_SC_mc_lose_positionLose_Position_08=当飞行员们相互竞争的时候你就能看出来谁真有两把刷子,谁得回家好好写简历了。 -Dlg_SC_mc_lose_positionLose_Position_09=成败在此一举了,而其中一些飞行员显然已经崩溃了。 -Dlg_SC_mc_lose_positionLose_Position_10=资格赛与这场比赛同等重要,显然在比赛中保持自己头脑清醒至关重要。 -Dlg_SC_mc_lose_positionLose_Position_11=可能就是这样,这可能就是这场比赛的决定性转折点了。 -Dlg_SC_mc_lose_position_1401=那位飞行员要做儿什么来弥补丢失的位次。 -Dlg_SC_mc_lose_position_1402=得与失,这位飞行员选择了失。 -Dlg_SC_mc_lose_position_1403=快看看,画面只丢失的一秒钟,另一名飞行员就轻松把他给超了。 -Dlg_SC_mc_lose_position_1404=你不得不问问,一个飞行员怎么才能放弃这么好的位置。 -Dlg_SC_mc_lose_position_1405=那将是一个代价惨痛的教训。 -Dlg_SC_mc_lose_position_1406=稍有落后,您不会想在比赛中落后。 -Dlg_SC_mc_lose_position_1407=这不是坏运气就是好运气,当然这取决于你在为谁加油呐。 -Dlg_SC_mc_lose_position_1408=当飞行员们相互竞争的时候,你就能看出来谁真有两把刷子,谁得回家好好写简历了。 -Dlg_SC_mc_lose_position_1409=成败在此一举了,而其中一些飞行员显然已经崩溃了。 -Dlg_SC_mc_lose_position_1410=资格赛与这场比赛同等重要,显然在比赛中保持自己头脑清醒至关重要。 -Dlg_SC_mc_lose_position_1411=可能就是这样,这可能就是这场比赛的决定性转折点了。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_01=当一名飞行员在比赛中超车,各处的赌徒们怕是要大汗淋漓了。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_02=排位有了新的变化,这说明不到越过终点线的最后一刻,谁胜谁负,犹未可知。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_03=一名飞行员正在采取行动。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_04=在今天的新地平线赛道上充分展示了一场咄咄逼人的飞行表演。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_05=一些专业的处理让这个选手取得了领先地位。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_06=当梯队中的赛车手冲到前面,我们也跟着激动起来。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_07=这是一个该为自己感到满意的赛车手。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_08=一旦赛车手们进入状态,他们就会有明显的提升。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_09=而那些赛车迷们就是为什么直到越过终点线前,八字还没一撇的原因。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_10=插队,甚至粗鲁的碰撞,在赛道上都被完美的诠释了。 -Dlg_SC_mc_moving_up_positionMoving_Up_Position_11=这是一个外科手术式的举动,来跨过他们之间的竞争。 -Dlg_SC_mc_moving_up_position_1201=当一名飞行员在比赛中超车,各处的赌徒们怕是要大汗淋漓了。 -Dlg_SC_mc_moving_up_position_1202=排位有了新的变化,这说明不到越过终点线的最后一刻,谁胜谁负,犹未可知。 -Dlg_SC_mc_moving_up_position_1203=一名飞行员正在采取行动。 -Dlg_SC_mc_moving_up_position_1204=在今天的新地平线赛道上充分展示了一场咄咄逼人的飞行表演。 -Dlg_SC_mc_moving_up_position_1205=一些专业的处理让这个赛车手取得了领先地位。 -Dlg_SC_mc_moving_up_position_1206=当梯队中的赛车手冲到前面,我们也跟着激动起来。 -Dlg_SC_mc_moving_up_position_1207=这是一个该为自己感到满意的赛车手。 -Dlg_SC_mc_moving_up_position_1208=一旦赛车手们进入状态,他们就会有明显的提升。 -Dlg_SC_mc_moving_up_position_1209=而那些赛车迷们就是为什么直到越过终点线前,八字还没一撇的原因。 -Dlg_SC_mc_moving_up_position_1210=插队,甚至粗鲁的碰撞,在赛道上都被完美的诠释了。 -Dlg_SC_mc_moving_up_position_1211=这是一个外科手术式的举动,来跨过他们之间的竞争。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_01=它是一场持久战。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_02=这令人难以置信。这两个竞争对手谁都不会放弃领先优势。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_03=他们真的在努力争夺排位。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_04=这些赛车手似乎决心不给对方任何喘息的机会。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_05=看起来势均力敌。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_06=这些赛车手似乎都没有准备好放弃领先地位。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_07=因为这些赛车手拼命地尝试追寻更快的速度,因此他们势如水火。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_08=这是一场激烈的比赛。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_09=在如此激烈的比赛中,我打赌这些赛车手会后悔没把那些摇头娃娃从自己飞船上的仪表显示器上拿走。 -Dlg_SC_mc_neck_and_neckNeck_And_Neck_10=会是谁?会是谁呢?!? -Dlg_SC_mc_neck_and_neck_1301=这是场持久战。 -Dlg_SC_mc_neck_and_neck_1302=这令人难以置信。这两个竞争对手谁都不会放弃领先优势。 -Dlg_SC_mc_neck_and_neck_1303=他们真的在努力争夺排位。 -Dlg_SC_mc_neck_and_neck_1304=这些赛车手似乎决心不给对方任何喘息的机会。 -Dlg_SC_mc_neck_and_neck_1305=看起来势均力敌。 -Dlg_SC_mc_neck_and_neck_1306=这些飞行员​​似乎都没有准备好放弃领先地位。 -Dlg_SC_mc_neck_and_neck_1307=因为这些飞行员​​拼命地尝试追寻更快的速度,因此他们势如水火。 -Dlg_SC_mc_neck_and_neck_1308=这是一场激烈的比赛。 -Dlg_SC_mc_neck_and_neck_1309=在如此激烈的比赛中,我打赌这些赛车手会后悔没把那些摇头娃娃从自己飞船上的仪表显示器上拿走。 -Dlg_SC_mc_neck_and_neck_1310=会是谁?会是谁呢?!? -Dlg_SC_mc_new_personal_race_recordRace_New_Race_Record_01=新的个人比赛记录 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_01=我最近有没有说过我是多么感激他们为这项运动增加了枪械? -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_02=警告的枪声划过了船头,或者更确切地说,直接射进了船头。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_03=在这里真正的诀窍在于维持目标锁定,而不是松开油门。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_04=控制住你的射击。每个人都讨厌胡乱的扫射。太不体面了。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_05=我们看的是真正的有进攻性的飞行。您的喜爱在这里不会被辜负。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_06=棒极了!太棒了!那真是一个精彩绝伦的射击。如果比赛像这样激烈的进行下去,真不知道我的嗓子还能坚持多久。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_07=在穆雷杯竞赛中,飞船速度是很快,但是射击速度往往更快。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_08=枪声四起,竞争更激烈了。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_09=又一个竞争对手倒下了。 -Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_10=这是一场持久战,总会有人在枪口绽放的的火焰中倒下。 -Dlg_SC_mc_open_fire_ship_destroyed_0901=我最近有没有说过我是多么感激他们为这项运动增加了枪械? -Dlg_SC_mc_open_fire_ship_destroyed_0902=警告的枪声划过了船头,或者更确切地说,直接射进了船头。 -Dlg_SC_mc_open_fire_ship_destroyed_0903=在这里真正的诀窍在于维持目标锁定,而不是松开油门。 -Dlg_SC_mc_open_fire_ship_destroyed_0904=控制住你的射击。每个人都讨厌胡乱的扫射。太不体面了。 -Dlg_SC_mc_open_fire_ship_destroyed_0905=我们看的是真正的有进攻性的飞行。您的喜爱在这里不会被辜负。 -Dlg_SC_mc_open_fire_ship_destroyed_0906=棒极了!太棒了!那真是一个精彩绝伦的射击。如果比赛像这样激烈的进行下去,真不知道我的嗓子还能坚持多久。 -Dlg_SC_mc_open_fire_ship_destroyed_0907=在穆雷杯竞赛中,飞船速度是很快,但是射击速度往往更快。 -Dlg_SC_mc_open_fire_ship_destroyed_0908=枪声四起,竞争更激烈了。 -Dlg_SC_mc_open_fire_ship_destroyed_0909=又一个竞争对手倒下了。 -Dlg_SC_mc_open_fire_ship_destroyed_0910=这是一场持久战,总会有人在枪口绽放的的火焰中倒下。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_01=这个…这可真是可怕的飞行。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_02=有些飞行员试图以纯粹的速度取胜,另一些则以精准取胜,从表面上看,我们还有一些飞行员正试着用一种新策略取胜,我给它命名,“糟糕透了”。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_03=队伍开始甩开了。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_04=在后面梯队中的许多驾驶员,他们只是还没有机会展示自己的实力。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_05=看起来有些飞行员选择尾随在后,避免和那些“努力取胜”的人在一起。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_06=我们今天看到许多飞船都在努力坚持这一路线。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_07=一些赛车手可能真的要停止竞赛了。他们今天可能要重新考虑购买彩票的计划了。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_08=随着比赛的进行,飞行员的驾驶技术开始退化了。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_09=在这个级别的竞赛中,能看到这样粗劣的飞行几乎是一种罕见的享受。 -Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_10=对于那些以后想成为飞行员的人来说,这场比赛应被视为这是如何输掉比赛的最好例子。 -Dlg_SC_mc_player_doing_badly_0501=这...这简直是可怕的飞行。 -Dlg_SC_mc_player_doing_badly_0502=有些飞行员试图以纯粹的速度取胜,另一些则以精准取胜,从表面上看,我们还有一些飞行员正试着用一种新策略取胜,我给它命名,“糟糕透了”。 -Dlg_SC_mc_player_doing_badly_0503=队伍开始甩开了。 -Dlg_SC_mc_player_doing_badly_0504=在后面梯队中的许多驾驶员,他们只是还没有机会展示自己的实力。 -Dlg_SC_mc_player_doing_badly_0505=看起来有些飞行员选择尾随在后,避免和那些“努力取胜”的人搅在一起。 -Dlg_SC_mc_player_doing_badly_0506=我们今天看到许多飞船都在努力坚持这一路线。 -Dlg_SC_mc_player_doing_badly_0507=一些赛车手可能真的要停止竞赛了。他们今天可能要重新考虑购买彩票的计划了。 -Dlg_SC_mc_player_doing_badly_0508=随着比赛的激烈进行,飞行员的驾驶技术开始出现不稳定的发挥了。 -Dlg_SC_mc_player_doing_badly_0509=在这个级别的竞赛中,能看到这样粗劣的飞行几乎是一种罕见的享受。 -Dlg_SC_mc_player_doing_badly_0510=对于那些以后想成为飞行员的人来说,这场比赛应被视为这是如何输掉比赛的最好例子。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_01=现在竞争完全趋于白热化。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_02=我从未见过这样的事情。就像医生手术一样,必须精准,满是技巧。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_03=领头人就是简简单单的超过了每一个人。就好像他们仿佛跟他完全不在同一个级别上一样。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_04=这事我曾经说过,而且是说过很多次了。主导技术会让竞赛越来越完美。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_05=穆雷杯从未保证过什么,但是比赛印证了这一说法。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_06=令人震惊的是,这些飞行员竟然能够保持这样的速度。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_07=在这场竞赛中,领先的飞行员们一定会考虑,现在是该谨慎行事,还是该全力以赴呢? -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_08=今天这里进行了一些模范性的飞行表演。真是种享受啊。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_09=由于这些飞行员​​总是想展示为什么他们是是帝国中最优秀的,所以一切看起来都是你们的干净利落。 -Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_10=看看那精确地机动动作。 -Dlg_SC_mc_player_doing_well_0401=现在竞争完全趋于白热化。 -Dlg_SC_mc_player_doing_well_0402=我从未见过这样的比赛。就像医生手术一样,必须精准,满是技巧。 -Dlg_SC_mc_player_doing_well_0403=领头人就是简简单单的超过了每一个人。就好像他们仿佛跟他完全不在同一个级别上一样。 -Dlg_SC_mc_player_doing_well_0404=这事我曾经说过,而且是说过很多次了。主导技术会让竞赛越来越完美。 -Dlg_SC_mc_player_doing_well_0405=穆雷杯从未保证过什么,但是比赛印证了这一说法。 -Dlg_SC_mc_player_doing_well_0406=令人震惊的是,这些飞行员竟然能够保持这样的速度。 -Dlg_SC_mc_player_doing_well_0407=在这场竞赛中,领先的飞行员们一定会考虑,现在是该谨慎行事,还是该全力以赴呢? -Dlg_SC_mc_player_doing_well_0408=今天这里进行了一些模范性的飞行表演。真是种享受啊。 -Dlg_SC_mc_player_doing_well_0409=由于这些飞行员​​总是想展示为什么他们是是帝国中最优秀的,所以一切看起来都是你们的干净利落。 -Dlg_SC_mc_player_doing_well_0410=看看那精确地机动动作。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_01=以穆雷杯已经500多年的历史来说,我可以肯定地告诉你,这场比赛绝对是普普通通的那一种。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_02=让我们向获胜者致以喝彩。向死者表示哀悼。对于剩下的那部分人...我不想说什么。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_03=你看看,又是一个平庸的比赛得出了一个乏味的结论,但我的内心还是有一些东西随着比赛消逝了。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_04=“多么精彩的结局!”这才是我想说出的评论。相反,我不得不被迫接受,“这场比赛真真切切的发生过。“ -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_05=(Yawns)。嗯?嗯?结束了吗?有人应该在这场无聊的比赛结束之前叫醒我的。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_06=这样的结果...我想年年总是会有的。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_07=我鼓励这些飞行员​​把今天的结果作为一个机会认真的反省反省自己。赛车真的是你的本意吗? -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_08=好的,至少关于比赛的这件事是结束了。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_09=咒骂和愤怒是结束,剩下的就是这些沮丧的赛车手。 -Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_10=我的老教练曾说过,"还有提示的空间",可能这是对这场比赛最好地评价吧。 -Dlg_SC_mc_player_got_any_position_1801=以穆雷杯已经500多年的历史来说,我可以肯定地告诉你,这场比赛绝对是不合常理的那一种。 -Dlg_SC_mc_player_got_any_position_1802=让我们向获胜者致以喝彩。向死者表示哀悼。对于剩下的那部分人...我不想说什么。 -Dlg_SC_mc_player_got_any_position_1803=你看看,又是一个平庸的比赛得出了一个乏味的结论,但我的内心还是有一些东西随着比赛消逝了。 -Dlg_SC_mc_player_got_any_position_1804=“多么精彩的结局!“这才是我想说出的评论。相反,我不得不被迫接受,“这场比赛真真切切的发生过。“ -Dlg_SC_mc_player_got_any_position_1805=(Yawns)。嗯?嗯?结束了吗?有人应该在这场无聊的比赛结束之前叫醒我的。 -Dlg_SC_mc_player_got_any_position_1806=这样的结果...我想年年总是会有的。 -Dlg_SC_mc_player_got_any_position_1807=我鼓励这些飞行员​​把今天的结果作为一个机会认真的反省反省自己。赛车真的是你的本意吗? -Dlg_SC_mc_player_got_any_position_1808=好的,至少关于比赛的这件事是结束了。 -Dlg_SC_mc_player_got_any_position_1809=咒骂和愤怒是结束,剩下的就是这些沮丧的赛车手。 -Dlg_SC_mc_player_got_any_position_1810=我的老教练曾说过,“还有提示的空间”,可能这是对这场比赛最好地评价吧。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_01=女士们先生们,我想这场比赛将成为我和我老婆做爱时,脑海中浮现的新画面。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_02=多么优异的成绩!我想我们可能刚刚见证了传奇的诞生。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_03=赛车迷们,记住你们今天在哪里。你们的孙子孙女会问你的。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_04=人们要是问我如何才能与剜度和平相处,我会说建议他们来看看像今天这样的比赛吧。如果连这么好的飞行还有人不想去赞美拥抱它,那我就要骂街了。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_05=完成!我说的是它!结束了!不仅仅是指这场比赛!还有所有的比赛!多么出色的成绩。他们不仅赢得了比赛,而且赢了比赛本身。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_06=每个人都看到了吗?!?人们想知道为什么我要不断尖叫,"我热爱竞速!" -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_07=如果让我选个时间死去的话,那就现在吧,因为再也不会有比这精彩的竞速比赛了,我的朋友。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_08=从开始到结束,真是一场出色的比赛啊。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_09=到达终点!他一定是一名对自己感到极其满意的赛车手。 -Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_10=看了这样一场表演后,我可以肯定地说所有人都会期待我们的下一届穆雷杯冠军。 -Dlg_SC_mc_player_got_first_place_1601=女士们先生们,我想这场比赛将成为我和我老婆做爱时,脑海中浮现的新画面。 -Dlg_SC_mc_player_got_first_place_1602=多么优异的成绩!我想我们可能刚刚见证了传奇的诞生。 -Dlg_SC_mc_player_got_first_place_1603=赛车迷们,记住你们今天所在的地方。你们的孙子孙女会问你的。 -Dlg_SC_mc_player_got_first_place_1604=人们要是问我如何才能与剜度和平相处,我会说建议他们来看看像今天这样的比赛吧。如果连这么好的飞行还有人不想去赞美拥抱它,那我就要骂街了。 -Dlg_SC_mc_player_got_first_place_1605=完成!我说的是它!结束了!不仅仅是指这场比赛!还有所有的比赛!多么出色的成绩。他们不仅赢得了比赛,而且赢了比赛本身。 -Dlg_SC_mc_player_got_first_place_1606=每个人都看到了吗?!?人们想知道为什么我要不断尖叫,"我热爱竞速!" -Dlg_SC_mc_player_got_first_place_1607=如果让我选个时间死去的话,那就现在吧,因为再也不会有比这精彩的竞速比赛了,我的朋友。 -Dlg_SC_mc_player_got_first_place_1608=从开始到最后,真是一场出色的比赛啊。 -Dlg_SC_mc_player_got_first_place_1609=到达终点!他一定是一名对自己感到极其满意的赛车手。 -Dlg_SC_mc_player_got_first_place_1610=看了这样一场表演后,我可以肯定地说所有人都会期待我们的下一届穆雷杯冠军。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_01=我猜我们不可能每一个人都成为赛车手。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_02=自从我第一次与拉希达·柯林斯约会起到现在,我还从没见证过如此令人失望的结果。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_03=也许在保存之前还是来一个硬重置吧。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_04=一个恶心的比赛向着恶心的结局发展,彻底毁灭了我们所有人的生活。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_05=这场比赛被称为资格预选赛,但是在看到如此令人失望的表现后,似乎所有这些赛车手里没有一个合格的。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_06=当您看到一场糟糕了的比赛后仍然愿意再次观看其他比赛时时,你就知道自己是多么喜爱这项运动。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_07=结束了吗? -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_08=已经结束了。如果您需要哭泣的话,请便吧。这本不该是一个合理的反应,但是恐怕这是一场观看过类似这样比赛之后的自然反应。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_09=衷心祝贺获胜者,并对失败者轻蔑地摇了摇头。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_10=那场比赛终于结束了,抚慰心灵的过程终于可以开始了。 -Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_11=除了那些拥护犯罪的场所,很少能看到这样严重的斗殴事件。 -Dlg_SC_mc_player_got_last_place_1701=我猜我们不可能每一个人都成为赛车手。 -Dlg_SC_mc_player_got_last_place_1702=自从我第一次与拉希达·柯林斯约会起到现在,我还从没见证过如此令人失望的结果。 -Dlg_SC_mc_player_got_last_place_1703=也许在保存之前还是来一个硬重置吧。 -Dlg_SC_mc_player_got_last_place_1704=一个恶心的比赛向着恶心的结局发展,彻底毁灭了我们所有人的生活。 -Dlg_SC_mc_player_got_last_place_1705=这场比赛被称为资格预选赛,但是在看到如此令人失望的表现后,似乎所有这些赛车手没有一个合格的。 -Dlg_SC_mc_player_got_last_place_1706=当您看到一场糟糕了的比赛后仍然愿意再次观看其他比赛时时,你就知道自己是多么喜爱这项运动。 -Dlg_SC_mc_player_got_last_place_1707=结束了吗? -Dlg_SC_mc_player_got_last_place_1708=已经结束了。如果您需要哭泣的话,请便吧。这本不该是一个合理的反应,但是恐怕这是一场观看过类似这样比赛之后的自然反应。 -Dlg_SC_mc_player_got_last_place_1709=衷心祝贺获胜者,并对失败者轻蔑地摇了摇头。 -Dlg_SC_mc_player_got_last_place_1710=那场比赛终于结束了,抚慰心灵的过程终于可以开始了。 -Dlg_SC_mc_player_got_last_place_1711=除了那些拥护犯罪的场所,很少能看到这样严重的斗殴事件。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_01=对我来说足够了,特雷弗·巴斯克。下次再见。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_02=至此,我们在人与机器的不朽之旅中又迈出了一步。又是一次技术与本能的展示。也是一次观看爆炸的机会。晚安。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_03=感谢您在新地平线赛道这里和我一起。我是特雷弗·巴斯克。继续翱翔吧。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_04=致此,今天的预选赛进入尾声。我叫特雷弗·巴斯克。下次再见。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_05=又一场比赛结束了,又得到了一笔薪水,我是您的播音员特雷弗·巴斯克。继续翱翔吧,晚安。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_06=赛车迷们一直以来的乐趣。再见,继续飞翔吧。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_07=随着另一个比赛日落下帷幕,我希望大家都和我一样开心。回头见,赛车迷们。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_08=这就是今天节目的全部内容了。特雷弗·巴斯克,来自新地平线赛道跑道,完毕。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_09=开个玩笑,谢谢观看。这里是特雷弗·巴斯克。保重,选手们。 -Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_10=然后,女士们,先生们,但主要是女士们,这里是特雷弗·巴斯克。再见不负遇见。 -Dlg_SC_mc_sendoff_lines_conclusion_2201=对我来说足够了,特雷弗·巴斯克。下次再见。 -Dlg_SC_mc_sendoff_lines_conclusion_2202=至此,我们在人与机器的不朽之旅中又迈出了一步。又是一次技术与本能的展示。也是一次观看爆炸的机会。晚安。 -Dlg_SC_mc_sendoff_lines_conclusion_2203=感谢您在新地平线赛道这里和我一起。我是特雷弗·巴斯克。继续翱翔吧。 -Dlg_SC_mc_sendoff_lines_conclusion_2204=致此,今天的预选赛进入尾声。我叫特雷弗 · 巴斯克。下次再见。 -Dlg_SC_mc_sendoff_lines_conclusion_2205=又一场比赛结束了,又得到了一笔薪水,我是您的播音员特雷弗 · 巴斯克。继续翱翔吧,晚安。 -Dlg_SC_mc_sendoff_lines_conclusion_2206=赛车迷们一直以来的乐趣。再见,继续飞翔吧。 -Dlg_SC_mc_sendoff_lines_conclusion_2207=随着另一个比赛日落下帷幕,我希望大家都和我一样开心。回头见,赛车迷们。 -Dlg_SC_mc_sendoff_lines_conclusion_2208=这就是今天节目的全部内容了。特雷弗 · 巴斯克,来自新地平线赛道跑道,完毕。 -Dlg_SC_mc_sendoff_lines_conclusion_2209=开个玩笑,谢谢观看。这里是特雷弗 · 巴斯克。保重,选手们。 -Dlg_SC_mc_sendoff_lines_conclusion_2210=然后,女士们,先生们,但主要是女士们,这里是特雷弗 · 巴斯克。再见不负遇见。 -Dlg_SC_mc_taking_fireTaking_Fire_01=小心。 -Dlg_SC_mc_taking_fireTaking_Fire_02=给那些正在被击中的飞行员的建议,不要再被逮到了,要是在被逮到了,保证没有你好果汁吃。 -Dlg_SC_mc_taking_fireTaking_Fire_03=他们真的被撕开裂成碎片了。 -Dlg_SC_mc_taking_fireTaking_Fire_04=可能要开始避开来袭的攻击了?仅仅是一个想法。 -Dlg_SC_mc_taking_fireTaking_Fire_05=很多人在被击中的时候会关注船体的完整性,但是他们不应该忘记每一次撞击就像点了一下小小的刹车。 -Dlg_SC_mc_taking_fireTaking_Fire_06=没有什么比被射击更能催动飞行员飞得更快的了。 -Dlg_SC_mc_taking_fireTaking_Fire_07=当飞船被造成一些严重的伤害时,护盾亮起来了。 -Dlg_SC_mc_taking_fireTaking_Fire_08=同时,飞行员完全摆脱了这场战斗。他们可能没有应对它的实力。 -Dlg_SC_mc_taking_fireTaking_Fire_09=这样的损伤任何飞行员都承受不起。 -Dlg_SC_mc_taking_fireTaking_Fire_10=根据我的经验,当你像这样被击中时,你脑子里的主要想法是,“千万不要击中我的推进器。” -Dlg_SC_mc_taking_fire_1001=小心。 -Dlg_SC_mc_taking_fire_1002=给那些被击中的飞行员一些建议,赶紧别再被击中了。 -Dlg_SC_mc_taking_fire_1003=他们真的被撕开裂成碎片了。 -Dlg_SC_mc_taking_fire_1004=可能要开始避开来袭的攻击了?仅仅是一个想法。 -Dlg_SC_mc_taking_fire_1005=很多人在被击中的时候会关注船体的完整性,但是他们不应该忘记每一次撞击就像点了一下小小的刹车。 -Dlg_SC_mc_taking_fire_1006=没有什么比被射击更能催动飞行员飞得更快的了。 -Dlg_SC_mc_taking_fire_1007=当飞船被造成一些严重的伤害时,护盾亮起来了。 -Dlg_SC_mc_taking_fire_1008=同时,飞行员完全摆脱了这场战斗。时,飞行员完全摆脱了这场战斗。他们可能没有应对它的实力。 -Dlg_SC_mc_taking_fire_1009=这样的损伤任何飞行员都承受不起。 -Dlg_SC_mc_taking_fire_1010=根据我的经验,当你像这样被击中时,你脑子里的主要想法是,“千万不要击中我的推进器。” +Dlg_SC_mc_introduction_welcome_0107=We are back and racing in New Horizon. I'm Shawn Walker for GSN Murray Cup coverage. +Dlg_SC_mc_introduction_welcome_0108=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers. +Dlg_SC_mc_introduction_welcome_0109=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers. +Dlg_SC_mc_introduction_welcome_0110=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back. +Dlg_SC_mc_introduction_welcome_0111=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier. +Dlg_SC_mc_lap_completeLap_Complete_01=One down. +Dlg_SC_mc_lap_completeLap_Complete_02=Another lap in the log. +Dlg_SC_mc_lap_completeLap_Complete_03=Mark that lap done. +Dlg_SC_mc_lap_completeLap_Complete_04=With that lap done, this is where strategy is really going to start coming into play. +Dlg_SC_mc_lap_completeLap_Complete_05=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move. +Dlg_SC_mc_lap_completeLap_Complete_06=And that circuit's complete. +Dlg_SC_mc_lap_completeLap_Complete_07=Lets see if the pilots will be making adjustments as they head into the next lap. +Dlg_SC_mc_lap_completeLap_Complete_08=And around we go for another lap. +Dlg_SC_mc_lap_completeLap_Complete_09=And the ships clear a lap. +Dlg_SC_mc_lap_completeLap_Complete_10=Unlike Synthworld, that lap is done. +Dlg_SC_mc_lap_complete_0801=One down. +Dlg_SC_mc_lap_complete_0802=Another lap in the log. +Dlg_SC_mc_lap_complete_0803=Mark that lap done. +Dlg_SC_mc_lap_complete_0804=With that lap done, this is where strategy is really going to start coming into play. +Dlg_SC_mc_lap_complete_0805=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move. +Dlg_SC_mc_lap_complete_0806=And that circuit's complete. +Dlg_SC_mc_lap_complete_0807=Lets see if the pilots will be making adjustments as they head into the next lap. +Dlg_SC_mc_lap_complete_0808=And around we go for another lap. +Dlg_SC_mc_lap_complete_0809=And the ships clear a lap. +Dlg_SC_mc_lap_complete_0810=Unlike Synthworld, that lap is done. +Dlg_SC_mc_launchLaunch_01=They're off! +Dlg_SC_mc_launchLaunch_02=And another race, underway. +Dlg_SC_mc_launchLaunch_03=And a clean launch out of the gate. +Dlg_SC_mc_launchLaunch_04=Gates open, throttles down. +Dlg_SC_mc_launchLaunch_05=And there's the start. +Dlg_SC_mc_launchLaunch_06=And away we go. +Dlg_SC_mc_launchLaunch_07=And here they come. +Dlg_SC_mc_launchLaunch_08=And the Qualifier is kicked off. +Dlg_SC_mc_launchLaunch_09=And an aggressive start. +Dlg_SC_mc_launchLaunch_10=And here we go, now. +Dlg_SC_mc_launch_0301=They're off! +Dlg_SC_mc_launch_0302=And another race, underway. +Dlg_SC_mc_launch_0303=And a clean launch out of the gate. +Dlg_SC_mc_launch_0304=Gates open, throttles down. +Dlg_SC_mc_launch_0305=And there's the start. +Dlg_SC_mc_launch_0306=And away we go. +Dlg_SC_mc_launch_0307=And here they come. +Dlg_SC_mc_launch_0308=And the Qualifier is kicked off. +Dlg_SC_mc_launch_0309=And an aggressive start. +Dlg_SC_mc_launch_0310=And here we go, now. +Dlg_SC_mc_leaving_trackLeaving_Track_01=Can someone please make sure the pilots know how racing is supposed to work? +Dlg_SC_mc_leaving_trackLeaving_Track_02=Those racing guides are there for a reason, you know. +Dlg_SC_mc_leaving_trackLeaving_Track_03=They're flying like a Jumpers fan after a match. Incapable of going in a straight line. +Dlg_SC_mc_leaving_trackLeaving_Track_04=Anyone want to nudge them back on course? +Dlg_SC_mc_leaving_trackLeaving_Track_05=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race. +Dlg_SC_mc_leaving_trackLeaving_Track_06=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track. +Dlg_SC_mc_leaving_trackLeaving_Track_07=Careful. Careful! +Dlg_SC_mc_leaving_trackLeaving_Track_08=What is going on here? They're off the track! +Dlg_SC_mc_leaving_trackLeaving_Track_09=That racer went wide... real wide... off the track wide. +Dlg_SC_mc_leaving_trackLeaving_Track_10=Looks like we have a rebel, who's not going to be penned in by your racing lines. +Dlg_SC_mc_leaving_track_0701=Can someone please make sure the pilots know how racing is supposed to work? +Dlg_SC_mc_leaving_track_0702=Those racing guides are there for a reason, you know. +Dlg_SC_mc_leaving_track_0703=They're flying like a Jumpers fan after a match. Incapable of going in a straight line. +Dlg_SC_mc_leaving_track_0704=Anyone want to nudge them back on course? +Dlg_SC_mc_leaving_track_0705=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race. +Dlg_SC_mc_leaving_track_0706=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track. +Dlg_SC_mc_leaving_track_0707=Careful. Careful! +Dlg_SC_mc_leaving_track_0708=What is going on here? They're off the track! +Dlg_SC_mc_leaving_track_0709=That racer went wide... real wide... off the track wide. +Dlg_SC_mc_leaving_track_0710=Looks like we have a rebel, who's not going to be penned in by your racing lines. +Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_01=Safeties enabled. +Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_02=Out of the danger zone, looks like there's still a handful of competitors. +Dlg_SC_mc_leaving_weaponsfree_zone_2401=Safeties enabled. +Dlg_SC_mc_leaving_weaponsfree_zone_2402=Out of the danger zone, looks like there's still a handful of competitors. +Dlg_SC_mc_lose_positionLose_Position_01=That pilot's got some work to do to make up for lost ground. +Dlg_SC_mc_lose_positionLose_Position_02=Use it or lose it, and that pilot clearly chose lose it. +Dlg_SC_mc_lose_positionLose_Position_03=There you go, lose focus for even a second, and another pilot is there to pick up the slack. +Dlg_SC_mc_lose_positionLose_Position_04=You've got to ask how a pilot could just give up their position like that. +Dlg_SC_mc_lose_positionLose_Position_05=That is going to be a costly mistake. +Dlg_SC_mc_lose_positionLose_Position_06=Falling behind. Not something you want to do in races or in taxes for that matter. +Dlg_SC_mc_lose_positionLose_Position_07=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for. +Dlg_SC_mc_lose_positionLose_Position_08=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape. +Dlg_SC_mc_lose_positionLose_Position_09=It's make or break time, and some of these pilots are just plain broken. +Dlg_SC_mc_lose_positionLose_Position_10=A qualifier as important as this, it's so important to keep your head in the game. +Dlg_SC_mc_lose_positionLose_Position_11=That could be it, that could be the decisive turn of this race. +Dlg_SC_mc_lose_position_1401=That pilot's got some work to do to make up for lost ground. +Dlg_SC_mc_lose_position_1402=Use it or lose it, and that pilot clearly chose lose it. +Dlg_SC_mc_lose_position_1403=There you go, lose focus for even a second, and another pilot is there to pick up the slack. +Dlg_SC_mc_lose_position_1404=You've got to ask how a pilot could just give up their position like that. +Dlg_SC_mc_lose_position_1405=That is going to be a costly mistake. +Dlg_SC_mc_lose_position_1406=Falling behind. Not something you want to do in races or in taxes for that matter. +Dlg_SC_mc_lose_position_1407=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for. +Dlg_SC_mc_lose_position_1408=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape. +Dlg_SC_mc_lose_position_1409=It's make or break time, and some of these pilots are just plain broken. +Dlg_SC_mc_lose_position_1410=A qualifier as important as this, it's so important to keep your head in the game. +Dlg_SC_mc_lose_position_1411=That could be it, that could be the decisive turn of this race. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_01=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_02=We've got a change in position and a reminder that nothing is certain till they cross that final line. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_03=We've got a pilot making their move. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_04=Aggressive flying on full display at New Horizon today. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_05=Some expert handling as a pilot advances. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_06=We've got movement in the pack as a racer slips ahead. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_07=That is one pilot who's got to be pleased with themselves. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_08=Some clear gains being made as racers settle in. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_09=And that racefans, is why nothing's settled till the finish line is crossed. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_10=Cutting in line, rude at the souk, perfectly acceptable on the raceway. +Dlg_SC_mc_moving_up_positionMoving_Up_Position_11=That was a surgical move right there to slip past their competition. +Dlg_SC_mc_moving_up_position_1201=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more. +Dlg_SC_mc_moving_up_position_1202=We've got a change in position and a reminder that nothing is certain till they cross that final line. +Dlg_SC_mc_moving_up_position_1203=We've got a pilot making their move. +Dlg_SC_mc_moving_up_position_1204=Aggressive flying on full display at New Horizon today. +Dlg_SC_mc_moving_up_position_1205=Some expert handling as a pilot advances. +Dlg_SC_mc_moving_up_position_1206=We've got movement in the pack as a racer slips ahead. +Dlg_SC_mc_moving_up_position_1207=That is one pilot who's got to be pleased with themselves. +Dlg_SC_mc_moving_up_position_1208=Some clear gains being made as racers settle in. +Dlg_SC_mc_moving_up_position_1209=And that racefans, is why nothing's settled till the finish line is crossed. +Dlg_SC_mc_moving_up_position_1210=Cutting in line, rude at the souk, perfectly acceptable on the raceway. +Dlg_SC_mc_moving_up_position_1211=That was a surgical move right there to slip past their competition. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_01=It's a battle for the ages. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_02=This is unbelievable. These two competitors are absolutely refusing to give up that edge. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_03=They are really jockeying for position. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_04=These racers seemed determined to not give each other any breathing room. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_05=This is looking like it's going to be too close to call. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_06=Neither of these pilots seems ready to let go of the lead. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_07=We are nosecone to nosecone as these pilots try desperately to find some more speed. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_08=This is one tight race. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_09=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash. +Dlg_SC_mc_neck_and_neckNeck_And_Neck_10=Who's it gonna be? Who's it gonna be?!? +Dlg_SC_mc_neck_and_neck_1301=It's a battle for the ages. +Dlg_SC_mc_neck_and_neck_1302=This is unbelievable. These two competitors are absolutely refusing to give up that edge. +Dlg_SC_mc_neck_and_neck_1303=They are really jockeying for position. +Dlg_SC_mc_neck_and_neck_1304=These racers seemed determined to not give each other any breathing room. +Dlg_SC_mc_neck_and_neck_1305=This is looking like it's going to be too close to call. +Dlg_SC_mc_neck_and_neck_1306=Neither of these pilots seems ready to let go of the lead. +Dlg_SC_mc_neck_and_neck_1307=We are nosecone to nosecone as these pilots try desperately to find some more speed. +Dlg_SC_mc_neck_and_neck_1308=This is one tight race. +Dlg_SC_mc_neck_and_neck_1309=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash. +Dlg_SC_mc_neck_and_neck_1310=Who's it gonna be? Who's it gonna be?!? +Dlg_SC_mc_new_personal_race_recordRace_New_Race_Record_01=New Personal Race Record +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_01=Have I said recently how grateful I am they added guns to this sport? +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_02=A warning shot fired across the bow, or rather, straight into it. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_03=The real trick here is maintaing target lock, while not letting up on the throttle. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_04=Pick your shots. Everyone hates spray and pray. So undignified. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_05=We're seeing some real offensive flying. No love lost here. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_06=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_07=In Murray Cup racing, the ships are fast, but the guns are often faster. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_08=Shots are fired and the competition is thinned. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_09=Another competitor falls. +Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_10=It was a battle for the ages, but someone had to go down in flames. +Dlg_SC_mc_open_fire_ship_destroyed_0901=Have I said recently how grateful I am they added guns to this sport? +Dlg_SC_mc_open_fire_ship_destroyed_0902=A warning shot fired across the bow, or rather, straight into it. +Dlg_SC_mc_open_fire_ship_destroyed_0903=The real trick here is maintaing target lock, while not letting up on the throttle. +Dlg_SC_mc_open_fire_ship_destroyed_0904=Pick your shots. Everyone hates spray and pray. So undignified. +Dlg_SC_mc_open_fire_ship_destroyed_0905=We're seeing some real offensive flying. No love lost here. +Dlg_SC_mc_open_fire_ship_destroyed_0906=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last. +Dlg_SC_mc_open_fire_ship_destroyed_0907=In Murray Cup racing, the ships are fast, but the guns are often faster. +Dlg_SC_mc_open_fire_ship_destroyed_0908=Shots are fired and the competition is thinned. +Dlg_SC_mc_open_fire_ship_destroyed_0909=Another competitor falls. +Dlg_SC_mc_open_fire_ship_destroyed_0910=It was a battle for the ages, but someone had to go down in flames. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_01=This... this is just dreadful flying. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_02=Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_03=The pack is really starting to seperate. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_04=There are so many drivers in the rear of this pack who have just not had opportunity yet to show what they can do. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_05=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' all together. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_06=We are seeing lots of ships struggling to get a hold of this track today. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_07=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_08=As the race goes on, pilots are really beginning to fade. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_09=At this level of competition, seeing flying this shoddy is almost a rare treat. +Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_10=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races. +Dlg_SC_mc_player_doing_badly_0501=This... this is just dreadful flying. +Dlg_SC_mc_player_doing_badly_0502=Some pilots try to win through pure speed, others with precision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful." +Dlg_SC_mc_player_doing_badly_0503=The pack is really starting to separate. +Dlg_SC_mc_player_doing_badly_0504=There are so many drivers in the rear of this pack who have just not had the opportunity yet to show what they can do. +Dlg_SC_mc_player_doing_badly_0505=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' altogether. +Dlg_SC_mc_player_doing_badly_0506=We are seeing lots of ships struggling to get a hold of this track today. +Dlg_SC_mc_player_doing_badly_0507=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today. +Dlg_SC_mc_player_doing_badly_0508=As the race goes on, pilots are really beginning to fade. +Dlg_SC_mc_player_doing_badly_0509=At this level of competition, seeing flying this shoddy is almost a rare treat. +Dlg_SC_mc_player_doing_badly_0510=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_01=The competition is being absolutely dominated right now. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_02=I have never seen anything like this. This is a clinic of precision and skill. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_03=The leader is simply outmatching everyone. It's like they're on a whole other level. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_04=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_05=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_06=It is astounding that these pilots have been able maintain this pace. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_07=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it? +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_08=There is some exemplary flying happening here today. A real treat. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_09=Everything is looking neat and tidy as these pilots show off why they are the best in the empire. +Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_10=Look at that precision flying. +Dlg_SC_mc_player_doing_well_0401=The competition is being absolutely dominated right now. +Dlg_SC_mc_player_doing_well_0402=I have never seen anything like this. This is a clinic of precision and skill. +Dlg_SC_mc_player_doing_well_0403=The leader is simply outmatching everyone. It's like they're on a whole other level. +Dlg_SC_mc_player_doing_well_0404=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech. +Dlg_SC_mc_player_doing_well_0405=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing. +Dlg_SC_mc_player_doing_well_0406=It is astounding that these pilots have been able to maintain this pace. +Dlg_SC_mc_player_doing_well_0407=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it? +Dlg_SC_mc_player_doing_well_0408=There is some exemplary flying happening here today. A real treat. +Dlg_SC_mc_player_doing_well_0409=Everything is looking neat and tidy as these pilots show off why they are the best in the empire. +Dlg_SC_mc_player_doing_well_0410=Look at that precision flying. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_01=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_02=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_03=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_04="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_05=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_06=With results like these... there's always next year, I suppose. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_07=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do? +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_08=Well, the one thing you get say about that race is at least it's finally over. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_09=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots. +Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_10=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." +Dlg_SC_mc_player_got_any_position_1801=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential. +Dlg_SC_mc_player_got_any_position_1802=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing. +Dlg_SC_mc_player_got_any_position_1803=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside. +Dlg_SC_mc_player_got_any_position_1804="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened." +Dlg_SC_mc_player_got_any_position_1805=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones. +Dlg_SC_mc_player_got_any_position_1806=With results like these... there's always next year, I suppose. +Dlg_SC_mc_player_got_any_position_1807=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do? +Dlg_SC_mc_player_got_any_position_1808=Well, the one thing you can say about that race is at least it's finally over. +Dlg_SC_mc_player_got_any_position_1809=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots. +Dlg_SC_mc_player_got_any_position_1810=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement." +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_01=That race, ladies and gentleman, will be the new thing I picture while making love to my wife. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_02=What a finish! I think we may have just witnessed the making of a legend. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_03=Remember where you were this day race fans. You're grandkids are going to be asking about it. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_04=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_05=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_06=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_07=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_08=Start to finish, that was a well executed race. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_09=And across the line! That has got to be one pilot who is pleased with themselves. +Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_10=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion. +Dlg_SC_mc_player_got_first_place_1601=That race, ladies and gentleman, will be the new thing I picture while making love to my wife. +Dlg_SC_mc_player_got_first_place_1602=What a finish! I think we may have just witnessed the making of a legend. +Dlg_SC_mc_player_got_first_place_1603=Remember where you were this day, race fans. Your grandkids are going to be asking about it. +Dlg_SC_mc_player_got_first_place_1604=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out. +Dlg_SC_mc_player_got_first_place_1605=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself. +Dlg_SC_mc_player_got_first_place_1606=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!" +Dlg_SC_mc_player_got_first_place_1607=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends. +Dlg_SC_mc_player_got_first_place_1608=Start to finish, that was a well executed race. +Dlg_SC_mc_player_got_first_place_1609=And across the line! That has got to be one pilot who is pleased with themselves. +Dlg_SC_mc_player_got_first_place_1610=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_01=We can't all be racers I guess. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_02=I haven't witnessed a finish that dissapointing since my first date with Rashida Collins. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_03=Maybe do a hard reset before it saves. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_04=And an abyssmal race comes to an abyssmal end, absolutely ruining all of our lives. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_05=The call it a qualifier, but after watching that dissapointing performance it is looking like almost none of these pilots are in fact qualified. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_06=You know you love a sport when you see a race that bad and you're still willing to watch it ever again. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_07=Is it over? +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_08=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_09=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_10=That race is finally over, and the healing process can finally begin. +Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_11=It is rare to see a beating this bad outside of an Advocacy crime scene. +Dlg_SC_mc_player_got_last_place_1701=We can't all be racers I guess. +Dlg_SC_mc_player_got_last_place_1702=I haven't witnessed a finish that disappointing since my first date with Rashida Collins. +Dlg_SC_mc_player_got_last_place_1703=Maybe do a hard reset before it saves. +Dlg_SC_mc_player_got_last_place_1704=And an abysmal race comes to an abysmal end, absolutely ruining all of our lives. +Dlg_SC_mc_player_got_last_place_1705=They call it a qualifier, but after watching that disappointing performance it is looking like almost none of these pilots are in fact qualified. +Dlg_SC_mc_player_got_last_place_1706=You know you love a sport when you see a race that bad and you're still willing to watch it ever again. +Dlg_SC_mc_player_got_last_place_1707=Is it over? +Dlg_SC_mc_player_got_last_place_1708=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that. +Dlg_SC_mc_player_got_last_place_1709=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser. +Dlg_SC_mc_player_got_last_place_1710=That race is finally over, and the healing process can finally begin. +Dlg_SC_mc_player_got_last_place_1711=It is rare to see a beating this bad outside of an Advocacy crime scene. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_01=That will do it for me, Trevor Basque. See you next time. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_02=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_03=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_04=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_05=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_06=A pleasure as always race fans. Goodbye and keep flying. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_07=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_08=And that's all we have for today. Trevor Basque from New Horizon raceway signing off. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_09=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers. +Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_10=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu. +Dlg_SC_mc_sendoff_lines_conclusion_2201=That will do it for me, Trevor Basque. See you next time. +Dlg_SC_mc_sendoff_lines_conclusion_2202=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night. +Dlg_SC_mc_sendoff_lines_conclusion_2203=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying. +Dlg_SC_mc_sendoff_lines_conclusion_2204=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time. +Dlg_SC_mc_sendoff_lines_conclusion_2205=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night. +Dlg_SC_mc_sendoff_lines_conclusion_2206=A pleasure as always race fans. Goodbye and keep flying. +Dlg_SC_mc_sendoff_lines_conclusion_2207=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans. +Dlg_SC_mc_sendoff_lines_conclusion_2208=And that's all we have for today. Trevor Basque from New Horizon raceway signing off. +Dlg_SC_mc_sendoff_lines_conclusion_2209=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers. +Dlg_SC_mc_sendoff_lines_conclusion_2210=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu. +Dlg_SC_mc_taking_fireTaking_Fire_01=Careful. +Dlg_SC_mc_taking_fireTaking_Fire_02=Advice to the pilots getting shot at, stop getting shot at. +Dlg_SC_mc_taking_fireTaking_Fire_03=They are really getting torn up out there. +Dlg_SC_mc_taking_fireTaking_Fire_04=Maybe start avoiding the incoming fire? Just an idea. +Dlg_SC_mc_taking_fireTaking_Fire_05=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake. +Dlg_SC_mc_taking_fireTaking_Fire_06=Nothing motivates a pilot to go a little faster better than getting shot at. +Dlg_SC_mc_taking_fireTaking_Fire_07=Shields are lighting up as some serious damage is dealt. +Dlg_SC_mc_taking_fireTaking_Fire_08=And a pilot getting completely edged out of this fight. They may not have the muscle for it. +Dlg_SC_mc_taking_fireTaking_Fire_09=Taking damage like this is not something any pilot can afford. +Dlg_SC_mc_taking_fireTaking_Fire_10=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." +Dlg_SC_mc_taking_fire_1001=Careful. +Dlg_SC_mc_taking_fire_1002=Advice to the pilots getting shot at, stop getting shot at. +Dlg_SC_mc_taking_fire_1003=They are really getting torn up out there. +Dlg_SC_mc_taking_fire_1004=Maybe start avoiding the incoming fire? Just an idea. +Dlg_SC_mc_taking_fire_1005=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake. +Dlg_SC_mc_taking_fire_1006=Nothing motivates a pilot to go a little faster better than getting shot at. +Dlg_SC_mc_taking_fire_1007=Shields are lighting up as some serious damage is dealt. +Dlg_SC_mc_taking_fire_1008=And a pilot getting completely edged out of this fight. They may not have the muscle for it. +Dlg_SC_mc_taking_fire_1009=Taking damage like this is not something any pilot can afford. +Dlg_SC_mc_taking_fire_1010=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters." 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+DownloadError_UserAbort=User abort +DownloadStalled_ContentWrite=Content write failed +DownloadStalled_None=Download stalled +DownloadStalled_PeerListEmpty=Peer list empty +DownloadStalled_PeerNoGoodOnes=No valid peers +DownloadStalled_ReliableSourceBadIntegrity=Reliable source serving corrupt data +DownloadStalled_ReliableSourceContact=Unable to contact reliable source +DownloadStalled_ReliableSourceNotSpecified=Reliable source not specified +DownloadStalled_TrackerContact=Unable to contact tracker +DownloadStalled_TrackerListEmpty=Tracker list empty +DownloadStalled_TrackerNotSpecified=Tracker not specified +DownloadStalled_TransportHttp=HTTP request failed +DownloadStalled_TransportHttpClient=Downloading Stalled...Please Wait! +DownloadStalled_TransportSocket=Socket transport failed +DownloadState_Checking=Checking Download +DownloadState_Complete=Download Complete +DownloadState_Creating=Creating Download +DownloadState_Downloading=Downloading +DownloadState_DownloadingChecking=Downloading/Checking +DownloadState_DownloadingStalled=Downloading Stalled +DownloadState_Failure=Download Failure +DownloadState_Idle=Download Idle +DownloadState_Initializing=Download Initializing +DownloadState_Paused=Download Paused +DownloadState_Resuming=Download Resuming +DownloadState_Seeding=Download Seeding +DownloadState_Starting=Download Starting +DownloadState_Stopping=Download Stopping +DownloadState_Unknown=Download Unknown +Download_BrowseForFolder=Choose folder DumpersDepot_Salesperson_Conv_001_1,P=Line 1: blah blah blah -DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_long=通过停用或夺回行政中心的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_short=消除行政中心的防空火力 -DynamicEvent_FleetWeek2022_BargeCode_Long=用此密码:~mission(bargeCode)调查驳船上上锁的集装箱 -DynamicEvent_FleetWeek2022_BargeCode_Short=检查驳船上的集装箱: ~mission(bargeCode) -DynamicEvent_FleetWeek2022_Barge_codeHUD=驳船集装箱密码: ~mission(bargeCode) -DynamicEvent_FleetWeek2022_BoardIntroShuttle_Long=登上从十字军展厅楼顶出发的穿梭机。 -DynamicEvent_FleetWeek2022_BoardIntroShuttle_Marker=十字军展厅穿梭机 -DynamicEvent_FleetWeek2022_BoardIntroShuttle_Short=登上十字军展厅屋顶穿梭机 -DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_long=通过停用或夺回布拉什伍德平台的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_short=消除布拉什伍德的防空火力 -DynamicEvent_FleetWeek2022_Description=*星系际紧急通知*\n\n请注意,九尾已经夺取了奥里森附近数个商业平台的控制权。他们使用一种敌我识别转换器(IFFI)控制了几个平台附近的空域,只有九尾相关船只能进出该区域。该系统大大挫败了十字军安保数次尝试夺回平台的行动。因此,十字军已经申请民事防御部队的帮助,目标是关掉转换器并消灭所有敌对势力。我们欢迎任何可前往提供协助的民事防御部队志愿者。\n\n额外情报:\n* 虽然转换器正启用中,附近的空域无法通行,民事防御部队设法控制了当地的穿梭机系统,在九尾不知情的情况下为其获得了索兰奇平台的通行权。志愿者需要前往商业平台的十字军工业展厅,登上楼顶方能找到通往敌占平台的穿梭机。\n* 我们相信敌我识别反转器在一个上锁的集装箱中,它位于停靠在中央行政中心的一艘货物驳船上。\n* 敌我识别转换器集装箱的访问密码在九尾部队的指挥官门多·雷恩手中。\n* 以我们过去对付门多·雷恩的经验来看,他很可能不会冒着被活捉的风险在前线露面。不过,我们相信如果他手下的副官全数阵亡的话,他就别无选择只能亲自出来指挥队伍了;这样我们就有机会从他手中抢回访问密码。\n* 十字军安保还通知我们,除了穿梭机系统之外,平台上还为民事防御部队准备了可供前往行政中心的载具。这些载具将是前往行行政中心的唯一途径。注 意 —— 如果转换器关闭前限制空域附近的所有载具都被摧毁,那么我们将无从前往货物驳船,民事防御部队将被迫撤退。\n* 这些平台处于九尾控制的防空武器保护之下。\n\n请注意,紧急情况特别代理人罗维娜·杜丽是官方指派的督导局专员,她将负责指挥这次行动。 -DynamicEvent_FleetWeek2022_EasyCode_Long=用此密码:~mission(EasyCode)调查索兰奇平台的上锁集装箱。 -DynamicEvent_FleetWeek2022_EasyCode_Short=调查索兰奇平台集装箱: ~mission(EasyCode) -DynamicEvent_FleetWeek2022_Easy_codeHUD=索兰奇集装箱密码: ~mission(EasyCode) -DynamicEvent_FleetWeek2022_EliminatCommander_long=找到并消灭所有九尾副官,引出九尾首领门多·雷恩。 -DynamicEvent_FleetWeek2022_EliminatCommander_short=消灭其他平台剩余的九尾副官 -DynamicEvent_FleetWeek2022_EliminateCommander_Easy_long=消灭位于索兰奇平台的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_Easy_short=消灭位于索兰奇平台的九尾副官 -DynamicEvent_FleetWeek2022_EliminateCommander_Hard_long=消灭位于哈特莫尔平台的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_Hard_short=消灭位于哈特莫尔平台的九尾副官 -DynamicEvent_FleetWeek2022_EliminateCommander_Medium_long=消灭位于布拉什伍德平台的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_Medium_short=消灭位于布拉什伍德平台的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_long=消灭位于行政中心的九尾副官。 -DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_short=消灭位于行政中心的九尾副官。 -DynamicEvent_FleetWeek2022_FailReason_DetrimentalAction=采取了不利于合同完成的行动。 -DynamicEvent_FleetWeek2022_FailReason_DidntLeaveArea=未能离开区域。 -DynamicEvent_FleetWeek2022_FailReason_LastChanceFailed=行政中心的所有民事防御部队都已损失。 -DynamicEvent_FleetWeek2022_FailReason_MissionCriticalShipsLost=所有重要飞船都已被摧毁。 -DynamicEvent_FleetWeek2022_Generic_ClearIsland_long=消灭平台上所有残余九尾部队。 -DynamicEvent_FleetWeek2022_Generic_ClearIsland_short=清空平台上的敌军 -DynamicEvent_FleetWeek2022_Generic_IslandBossMarker=消灭 -DynamicEvent_FleetWeek2022_Generic_MopUpHUD=消灭平台敌人: -DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_long=通过停用或夺回平台上的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_short=消除平台上的防空火力。 -DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_long=在驳船中用此密码:~mission(BargeCode)调查普雷斯利队伍补给中的货物集装箱,寻找敌我识别转换器。 -DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_short=在集装箱内寻找IFFI -DynamicEvent_FleetWeek2022_HardCode_Long=用此密码:~mission(HardCode)调查哈特莫尔平台的上锁集装箱。 -DynamicEvent_FleetWeek2022_HardCode_Short=调查哈特莫尔平台集装箱:~mission(HardCode) -DynamicEvent_FleetWeek2022_Hard_codeHUD=哈特摩尔集装箱密码: ~mission(HardCode) -DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_long=通过停用或夺回哈特莫尔平台的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_short=消除哈特莫尔的防空火力 -DynamicEvent_FleetWeek2022_IFFIMarker=可能的IFFI位置 -DynamicEvent_FleetWeek2022_IslandMarker_EasyIsland=索兰奇平台 -DynamicEvent_FleetWeek2022_IslandMarker_HardIsland=哈特莫尔平台 -DynamicEvent_FleetWeek2022_IslandMarker_MediumIsland=布拉什伍德平台 -DynamicEvent_FleetWeek2022_IslandMarker_VeryHardIsland=行政中心 -DynamicEvent_FleetWeek2022_KillSympathiser_Long=消灭九尾支持者:~mission(CurrentNTSimpsKilled) -DynamicEvent_FleetWeek2022_KillSympathiser_Marker=九尾支持者 -DynamicEvent_FleetWeek2022_KillSympathiser_Short=消灭支持者 -DynamicEvent_FleetWeek2022_LeaveAreaHUD=离开这个区域 -DynamicEvent_FleetWeek2022_LiberateAllIslands_HUD=解放所有平台 -DynamicEvent_FleetWeek2022_LiberateEasyIsland_long=从九尾手中解放索兰奇平台。 -DynamicEvent_FleetWeek2022_LiberateEasyIsland_short=解放索兰奇平台 -DynamicEvent_FleetWeek2022_LiberateHardIsland_long=从九尾手中解放哈特莫尔平台。 -DynamicEvent_FleetWeek2022_LiberateHardIsland_short=解放哈特莫尔平台 -DynamicEvent_FleetWeek2022_LiberateMediumIsland_long=从九尾手中解放布拉什伍德平台。 -DynamicEvent_FleetWeek2022_LiberateMediumIsland_short=解放布拉什伍德平台 -DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_long=从九尾手中解放行政中心与停泊的货物驳船。 -DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_short=解放行政中心与驳船 -DynamicEvent_FleetWeek2022_LocateCommander_long=消灭门多·雷恩并获取其访问密码。 -DynamicEvent_FleetWeek2022_LocateCommander_short=消灭门多·雷恩 -DynamicEvent_FleetWeek2022_MediumCode_Long=用此密码:~mission(MediumCode)调查布拉什伍德平台的上锁集装箱。 -DynamicEvent_FleetWeek2022_MediumCode_Short=调查布拉什伍德平台集装箱:~mission(MediumCode) -DynamicEvent_FleetWeek2022_Medium_codeHUD=布什伍德集装箱密码: ~mission(MediumCode) -DynamicEvent_FleetWeek2022_PreIFFIFound_Marker=潜在防空控制区 -DynamicEvent_FleetWeek2022_PreventTransfer_long=在上传完成前阻止九尾窃取数据。 -DynamicEvent_FleetWeek2022_PreventTransfer_short=阻止数据窃取 -DynamicEvent_FleetWeek2022_ReachAndWait=在十字军展厅大厅等待指示:%ls -DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_long=乘坐穿梭机前往索兰奇平台。 -DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_short=搭乘穿梭机前往索兰奇平台 -DynamicEvent_FleetWeek2022_ReachEasyIsland_marker=前往索兰奇平台的穿梭机 -DynamicEvent_FleetWeek2022_ReachIntroIsland_marker=奥里森云景中心 -DynamicEvent_FleetWeek2022_ReachIntro_long=前往奥里森云景中心。 -DynamicEvent_FleetWeek2022_ReachIntro_short=前往奥里森云景中心 -DynamicEvent_FleetWeek2022_RestoreControl_long=关闭敌我识别转换器(IFFI)来为十字军及其盟友夺回限制空域的控制权。 -DynamicEvent_FleetWeek2022_RestoreControl_marker=停用 -DynamicEvent_FleetWeek2022_RestoreControl_short=停用IFFI -DynamicEvent_FleetWeek2022_RestoreRestrictedArea_long=关闭敌我识别转换器(IFFI)来向盟友开放限制空域,并防止九尾增援抵达。 -DynamicEvent_FleetWeek2022_RestoreRestrictedArea_short=关闭IFFI -DynamicEvent_FleetWeek2022_SearchCommander_long=搜索门多·雷恩来寻找上锁集装箱的访问密码。 -DynamicEvent_FleetWeek2022_SearchCommander_marker=搜索 -DynamicEvent_FleetWeek2022_SearchCommander_short=搜索门多·雷恩来获取访问密码 -DynamicEvent_FleetWeek2022_ShipResource_Pisces_long=剩余双鱼座= ~mission(CurrentPiscesCount) -DynamicEvent_FleetWeek2022_ShipResource_Pisces_short=剩余双鱼座= ~mission(CurrentPiscesCount) -DynamicEvent_FleetWeek2022_ShipResource_StarFighter_long=剩余战神 星际战斗机= ~mission(CurrentStarFighterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarFighter_short=剩余战神 星际战斗机= ~mission(CurrentStarFighterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarLifters_long=剩余大力神 星际运输船= ~mission(CurrentStarlifterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarLifters_short=剩余大力神 星际运输船= ~mission(CurrentStarlifterCount) -DynamicEvent_FleetWeek2022_ShipResource_StarRunner_long=剩余墨丘利 星际快运船= ~mission(CurrentStarRunnerCount) -DynamicEvent_FleetWeek2022_ShipResource_StarRunner_short=剩余墨丘利 星际快运船= ~mission(CurrentStarRunnerCount) -DynamicEvent_FleetWeek2022_ShipResource_header_long=保留友军势力的空中力量,确保还有飞船可供前往行政中心。 -DynamicEvent_FleetWeek2022_ShipResource_header_short=保留空中力量 -DynamicEvent_FleetWeek2022_ShuttleToBrushwood=前往布什伍德的穿梭机 -DynamicEvent_FleetWeek2022_ShuttleToHartmoore=前往哈特莫尔的穿梭机 -DynamicEvent_FleetWeek2022_ShuttleToOrison=前往奥里森的穿梭机 -DynamicEvent_FleetWeek2022_ShuttleToSolanki=前往索兰奇的穿梭机 -DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_long=通过停用或夺回索兰奇平台的防空武器来消除防空火力。 -DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_short=消除索兰奇的防空火力 -DynamicEvent_FleetWeek2022_Title=终结九尾对奥里森的占领 -DynamicEvent_FleetWeek2022_TransferTerminal_keypadtitle=禁用上传 -DynamicEvent_FleetWeek2022_TransitCallButton_EasyToHard_Description=错 误——连 接 丢 失\n\n如需重新连接穿梭机网络,\n请咨询哈特莫尔终端。 -DynamicEvent_FleetWeek2022_TransitCallButton_Offline=断线 -DynamicEvent_FleetWeek2022_TransitCallButton_Reboot=重启穿梭机网络 -DynamicEvent_FleetWeek2022_TransitCallButton_Rebooting=重新连接穿梭机网络中... -DynamicEvent_FleetWeek2022_VeryHardCode_Long=用此密码:~mission(VeryHardCode)调查行政中心的上锁集装箱。 -DynamicEvent_FleetWeek2022_VeryHardCode_Short=调查行政中心集装箱~mission(VeryHardCode) -DynamicEvent_FleetWeek2022_VeryHard_codeHUD=行政中心密码: ~mission(VeryHardCode) +DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_long=Neutralize the Admin Center's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Admin_RegainAntiAir_short=Neutralize Admin Center's Anti-Air Defenses +DynamicEvent_FleetWeek2022_BargeCode_Long=Investigate locked shipping containers on Barge with code: ~mission(bargeCode) +DynamicEvent_FleetWeek2022_BargeCode_Short=Investigate Barge Containers: ~mission(bargeCode) +DynamicEvent_FleetWeek2022_Barge_codeHUD=Barge Container Code: ~mission(bargeCode) +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Long=Board the shuttle departing from the Crusader Showroom rooftop. +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Marker=Crusader Showroom Shuttle +DynamicEvent_FleetWeek2022_BoardIntroShuttle_Short=Board Crusader Showroom Rooftop Shuttle +DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_long=Neutralize Brushwood's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Brushwood_RegainAntiAir_short=Neutralize Brushwood's Anti-Air Defenses +DynamicEvent_FleetWeek2022_Description=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Nine Tails forces have seized control of several commercial platforms near Orison. Using an Identity Friend or Foe Inverter (IFFI), they have taken over the restricted air space surrounding the platforms and only Nine Tails affiliated ships can gain access to the area. This has severely hampered Crusader Security's initial attempts at retaking the platforms. As such, Crusader has requested that CDF forces assist in shutting down the inverter and eliminating all hostile presence. Any available CDF volunteers are encouraged to provide support.\n\nAdditional Intel:\n* While the inverter is active and the airspace inaccessible, CDF has managed to gain control of a local shuttle system and route it to access Solanki Platform without the Nine Tails knowledge. Volunteers will need to head to the Crusader Industries Showroom on the Commercial Platform and get to the rooftop to find the shuttle that will travel to the occupied platforms.\n* The IFFI is believed to be located in a locked storage container on a cargo barge docked at the central Admin Center.\n* Access codes for the IFFI container are in the possession of the leader of the Nine Tails forces, Mendo Ren. \n* Past experience with Mendo Ren indicates that he is unlikely to show his face and risk capture. However, if all his lieutenants are neutralized, we believe he will have no choice but to take command of the forces in person and provide us the opportunity to retrieve the codes from him.\n* In addition to the shuttle system, Crusader Security has informed us that there are several vehicles on the platforms available for CDF to commandeer. These vehicles will be the only way of reaching the Admin Center. NOTE - If all of the vehicles within the restricted air space are destroyed before the inverter can be shut down, then there will be no way of reaching the cargo barge and the CDF will be forced to retreat.\n* The platforms are protected by Nine Tails controlled Anti-Air weapons.\n\nPlease be aware that SAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. +DynamicEvent_FleetWeek2022_EasyCode_Long=Investigate locked shipping containers on Solanki with code: ~mission(EasyCode) +DynamicEvent_FleetWeek2022_EasyCode_Short=Investigate Solanki Containers: ~mission(EasyCode) +DynamicEvent_FleetWeek2022_Easy_codeHUD=Solanki Container Code: ~mission(EasyCode) +DynamicEvent_FleetWeek2022_EliminatCommander_long=Locate and Eliminate all Nine Tails lieutenants to draw out the Nine Tails leader, Mendo Ren. +DynamicEvent_FleetWeek2022_EliminatCommander_short=Eliminate Remaining Lieutenants on Other Platforms +DynamicEvent_FleetWeek2022_EliminateCommander_Easy_long=Eliminate the Nine Tails lieutenant on Solanki Platform. +DynamicEvent_FleetWeek2022_EliminateCommander_Easy_short=Eliminate Lieutenant on Solanki +DynamicEvent_FleetWeek2022_EliminateCommander_Hard_long=Eliminate the Nine Tails lieutenant on Hartmoore Platform. +DynamicEvent_FleetWeek2022_EliminateCommander_Hard_short=Eliminate Lieutenant on Hartmoore +DynamicEvent_FleetWeek2022_EliminateCommander_Medium_long=Eliminate the Nine Tails lieutenant on Brushwood Platform. +DynamicEvent_FleetWeek2022_EliminateCommander_Medium_short=Eliminate Lieutenant on Brushwood +DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_long=Eliminate the Nine Tails lieutenant at the Admin Center. +DynamicEvent_FleetWeek2022_EliminateCommander_VeryHard_short=Eliminate Lieutenant on Admin Center +DynamicEvent_FleetWeek2022_FailReason_DetrimentalAction=Performed an action detrimental to the contract's completion. +DynamicEvent_FleetWeek2022_FailReason_DidntLeaveArea=Failed to leave area. +DynamicEvent_FleetWeek2022_FailReason_LastChanceFailed=All CDF on Admin Center have been lost. +DynamicEvent_FleetWeek2022_FailReason_MissionCriticalShipsLost=All contract critical ships destroyed. +DynamicEvent_FleetWeek2022_Generic_ClearIsland_long=Clear all remaining Nine Tails forces from this platform. +DynamicEvent_FleetWeek2022_Generic_ClearIsland_short=Clear Platform of Hostiles +DynamicEvent_FleetWeek2022_Generic_IslandBossMarker=Neutralize +DynamicEvent_FleetWeek2022_Generic_MopUpHUD=Eliminate Platform's Hostiles: +DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_long=Neutralize the platform's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Generic_RegainAntiAir_short=Neutralize Platform's Anti-Air Defenses +DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_long=Search the Pressley Party Supply cargo containers on the barge for the IFFI using the code ~mission(BargeCode). +DynamicEvent_FleetWeek2022_Generic_SearchCargo_Barge_short=Search Cargo Containers for IFFI +DynamicEvent_FleetWeek2022_HardCode_Long=Investigate locked shipping containers on Hartmoore with code: ~mission(HardCode) +DynamicEvent_FleetWeek2022_HardCode_Short=Investigate Hartmoore Containers: ~mission(HardCode) +DynamicEvent_FleetWeek2022_Hard_codeHUD=Hartmoore Container Code: ~mission(HardCode) +DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_long=Neutralize Hartmoore's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Hartmoore_RegainAntiAir_short=Neutralize Hartmoore's Anti-Air Defenses +DynamicEvent_FleetWeek2022_IFFIMarker=Possible IFFI Location +DynamicEvent_FleetWeek2022_IslandMarker_EasyIsland=Solanki Platform +DynamicEvent_FleetWeek2022_IslandMarker_HardIsland=Hartmoore Platform +DynamicEvent_FleetWeek2022_IslandMarker_MediumIsland=Brushwood Platform +DynamicEvent_FleetWeek2022_IslandMarker_VeryHardIsland=Admin Center +DynamicEvent_FleetWeek2022_KillSympathiser_Long=Nine Tails Sympathizers Neutralized: ~mission(CurrentNTSimpsKilled) +DynamicEvent_FleetWeek2022_KillSympathiser_Marker=Nine Tails Sympathizer +DynamicEvent_FleetWeek2022_KillSympathiser_Short=Neutralize the Sympathizer +DynamicEvent_FleetWeek2022_LeaveAreaHUD=Leave the Area +DynamicEvent_FleetWeek2022_LiberateAllIslands_HUD=Liberate All Platforms +DynamicEvent_FleetWeek2022_LiberateEasyIsland_long=Liberate Solanki Platform from the Nine Tails. +DynamicEvent_FleetWeek2022_LiberateEasyIsland_short=Liberate Solanki Platform +DynamicEvent_FleetWeek2022_LiberateHardIsland_long=Liberate Hartmoore Platform from the Nine Tails. +DynamicEvent_FleetWeek2022_LiberateHardIsland_short=Liberate Hartmoore Platform +DynamicEvent_FleetWeek2022_LiberateMediumIsland_long=Liberate Brushwood Platform from the Nine Tails. +DynamicEvent_FleetWeek2022_LiberateMediumIsland_short=Liberate Brushwood Platform +DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_long=Liberate the Admin Center and docked cargo barge from the Nine Tails. +DynamicEvent_FleetWeek2022_LiberateVeryHardIsland_short=Liberate Admin Center and Barge +DynamicEvent_FleetWeek2022_LocateCommander_long=Eliminate Mendo Ren and obtain his access code. +DynamicEvent_FleetWeek2022_LocateCommander_short=Eliminate Mendo Ren +DynamicEvent_FleetWeek2022_MediumCode_Long=Investigate locked shipping containers on Brushwood with code: ~mission(MediumCode) +DynamicEvent_FleetWeek2022_MediumCode_Short=Investigate Brushwood Containers: ~mission(MediumCode) +DynamicEvent_FleetWeek2022_Medium_codeHUD=Brushwood Container Code: ~mission(MediumCode) +DynamicEvent_FleetWeek2022_PreIFFIFound_Marker=Potential AA Controls Location +DynamicEvent_FleetWeek2022_PreventTransfer_long=Halt the Nine Tails data theft before the upload can complete. +DynamicEvent_FleetWeek2022_PreventTransfer_short=Halt Data Theft +DynamicEvent_FleetWeek2022_ReachAndWait=Wait for Instructions at the Crusader Showroom Lobby: %ls +DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_long=Travel to Solanki Platform via the shuttle. +DynamicEvent_FleetWeek2022_ReachEasyIslandShuttle_short=Travel to Solanki Platform via Shuttle +DynamicEvent_FleetWeek2022_ReachEasyIsland_marker=Shuttle to Solanki Platform +DynamicEvent_FleetWeek2022_ReachIntroIsland_marker=Cloudview Center in Orison +DynamicEvent_FleetWeek2022_ReachIntro_long=Travel to Cloudview Center in Orison. +DynamicEvent_FleetWeek2022_ReachIntro_short=Travel to Cloudview Center in Orison +DynamicEvent_FleetWeek2022_RestoreControl_long=Disable the IFFI to restore control of the restricted airspace to Crusader and their allies. +DynamicEvent_FleetWeek2022_RestoreControl_marker=Disable +DynamicEvent_FleetWeek2022_RestoreControl_short=Disable IFFI +DynamicEvent_FleetWeek2022_RestoreRestrictedArea_long=Shut down Identity Friend or Foe Inverter (IFFI) to allow ally access to the restricted air space and prevent Nine Tails reinforcement. +DynamicEvent_FleetWeek2022_RestoreRestrictedArea_short=Shut Down IFFI +DynamicEvent_FleetWeek2022_SearchCommander_long=Search Mendo Ren for the locked storage container access code. +DynamicEvent_FleetWeek2022_SearchCommander_marker=Search +DynamicEvent_FleetWeek2022_SearchCommander_short=Search Mendo Ren for Access Code +DynamicEvent_FleetWeek2022_ShipResource_Pisces_long=Remaining Pisces = ~mission(CurrentPiscesCount) +DynamicEvent_FleetWeek2022_ShipResource_Pisces_short=Remaining Pisces = ~mission(CurrentPiscesCount) +DynamicEvent_FleetWeek2022_ShipResource_StarFighter_long=Remaining Ares Star Fighters = ~mission(CurrentStarFighterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarFighter_short=Remaining Ares Star Fighters = ~mission(CurrentStarFighterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarLifters_long=Remaining Hercules Starlifters = ~mission(CurrentStarlifterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarLifters_short=Remaining Hercules Starlifters = ~mission(CurrentStarlifterCount) +DynamicEvent_FleetWeek2022_ShipResource_StarRunner_long=Remaining Mercury Star Runners = ~mission(CurrentStarRunnerCount) +DynamicEvent_FleetWeek2022_ShipResource_StarRunner_short=Remaining Mercury Star Runners = ~mission(CurrentStarRunnerCount) +DynamicEvent_FleetWeek2022_ShipResource_header_long=Preserve the air capability of allied forces by ensuring that there are ships available to reach the Admin Center. +DynamicEvent_FleetWeek2022_ShipResource_header_short=Preserve Air Capability +DynamicEvent_FleetWeek2022_ShuttleToBrushwood=Shuttle to Brushwood +DynamicEvent_FleetWeek2022_ShuttleToHartmoore=Shuttle to Hartmoore +DynamicEvent_FleetWeek2022_ShuttleToOrison=Shuttle to Orison +DynamicEvent_FleetWeek2022_ShuttleToSolanki=Shuttle to Solanki +DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_long=Neutralize Solanki's anti-air defenses by disabling or regaining control of them. +DynamicEvent_FleetWeek2022_Solanki_RegainAntiAir_short=Neutralize Solanki's Anti-Air Defenses +DynamicEvent_FleetWeek2022_Title=End Nine Tails' Occupation at Orison +DynamicEvent_FleetWeek2022_TransferTerminal_keypadtitle=Disable Upload +DynamicEvent_FleetWeek2022_TransitCallButton_EasyToHard_Description=ERROR - CONNECTION LOST\n\nTo Reconnect Shuttle Link,\nPlease Consult Hartmoore Terminal. +DynamicEvent_FleetWeek2022_TransitCallButton_Offline=Offline +DynamicEvent_FleetWeek2022_TransitCallButton_Reboot=Reboot Shuttle Link +DynamicEvent_FleetWeek2022_TransitCallButton_Rebooting=Reconnecting Shuttle Link... +DynamicEvent_FleetWeek2022_VeryHardCode_Long=Investigate locked shipping containers on Admin with code: ~mission(VeryHardCode) +DynamicEvent_FleetWeek2022_VeryHardCode_Short=Investigate Admin Containers: ~mission(VeryHardCode) +DynamicEvent_FleetWeek2022_VeryHard_codeHUD=Admin Container Code: ~mission(VeryHardCode) DynamicEvent_FleetWeek2022_test,P=Test Test EA_FriendToAll_RepUI_Area,P=[PH] Area EA_FriendToAll_RepUI_Description,P=[PH] EA_FriendToAll Description @@ -7487,23 +7487,23 @@ EA_FriendToAll_RepUI_Founded,P=[PH] N/A EA_FriendToAll_RepUI_Headquarters,P=[PH] EA_FriendToAll Headquarters EA_FriendToAll_RepUI_Leadership,P=[PH] EA_FriendToAll Leadership EA_FriendToAll_RepUI_Name,P=[PH] EA_FriendToAll -Eckhart_Allies=埃克哈特安保 +Eckhart_Allies=Eckhart Security Eckhart_AskForMoreWork_Neg=You got any other jobs? Eckhart_AskForMoreWork_Pos=Got anything else for me? -Eckhart_Assassin_Sync_E_Desc_001=~mission(TargetName)和~mission(TargetName2)的头上有个赏金。 \n\n尽管有俩目标要你处理并不奇怪,但我们的客户要明确一些事情,所以他们需要两个目标能同时被摧毁,会有额外的报酬来弥补下麻烦的。\n\n不幸的是,这俩人不在一起,无需我多说,若想圆满完成可能会需要点帮助。 确保你信得过的朋友是能处理超过一艘船的,因为目标已知并非孤身一人。\n\n -Eckhart_Assassin_Sync_E_Title_001=双击 -Eckhart_Assassin_Sync_H_Desc_001=一份需要两个目标在同时被击毁的合约。\n\n估计客户是担心如果目标不被一起歼灭,其中之一可能就会躲藏起来等待复仇的机会。\n\n他们叫 ~mission(TargetName) 和 ~mission(TargetName2)。\n\n自己组个小队,分而治之。\n\n确保不论你俩其中哪个,都得有点实力,因为、他们可是素来以干架闻名,且绝不会独自一人。做好可能会给你带来点麻烦的准备。 -Eckhart_Assassin_Sync_H_Title_001=喋血二人 -Eckhart_Assassin_Sync_Intro_Desc_001=我这有个挺有意思的合约。需要干掉两个目标:~mission(TargetName) 和 ~mission(TargetName2) \n\n问题是,当其中一个目标知道另一个被干掉了,他就会躲起来。而我们又不能冒险放过他们俩中的任何一个。\n\n这需要很强的协作能力,因为我需要你把他们同时干掉。\n\n由于你不可能同时出现在两个不同的地方,你将会需要一个可靠的搭档。\n\n幸运的是,我的情报告诉我这俩目标应该都是单独行动的,这应该能让事情简单些。 -Eckhart_Assassin_Sync_Intro_Title_001=合作搞定 -Eckhart_Assassin_Sync_M_Desc_001=有个合约,需要你除掉两个搞事的后起之秀。要干净利落,两者同时完成,否则他们可能会惹出更大的麻烦。长话短说,你会需要别人来帮你一把。\n\n~mission(TargetName) 和 ~mission(TargetName2) 知道怎么处理自己,而且和他们一起飞的也不是什么好惹的货,能预料到应该会有几艘船护着他们。 -Eckhart_Assassin_Sync_M_Title_001=双杀 -Eckhart_Assassin_Sync_S_Desc_001=一般来说,~mission(TargetName) 和 ~mission(TargetName2) 这俩人是很难一起拿下的。他们的狗斗技术可说是无懈可击, 跟着他们一起飞的人也是如此。\n\n但最近他们分开了 —不确定为何— 并暂时是独自飞行的。有人认为这会是干掉他们的最好时机。\n\n找些你能信得过的人,计划同时突袭两个目标,放弃其中任何一个,令其有机会活下去的风险太大。 -Eckhart_Assassin_Sync_S_Title_001=分而治之 -Eckhart_Assassin_Sync_VE_Desc_001=有另一对人头需要你处理:\n~mission(TargetName) 和 ~mission(TargetName2)\n\n他们最近可是甚嚣尘上,但也才传开不久。如果现在不拿下他俩,我不觉得以后还有这般机会。你需要征集个伙伴跟你一起,同时击毁这两个目标。\n\n而他们也不会就这样招了,已知~mission(TargetName) 带上了个朋友帮忙掩护,我想 ~mission(TargetName2) 也会如此。 -Eckhart_Assassin_Sync_VE_Title_001=组合连击 -Eckhart_Assassin_Sync_VH_Desc_001=~mission(TargetName) 和 ~mission(TargetName2)。\n\n决定对自己的头儿下手,而且他们不是闹着玩的。两人各自带着一只规模不大,却训练有素的舰队,深入不属于他们的领地内。\n\n而你,和你找来帮忙的人,要去拿下他们,而且必须是两人同时出手,让他们无法重组。 -Eckhart_Assassin_Sync_VH_Title_001=致命组合 +Eckhart_Assassin_Sync_E_Desc_001=A price has been set on the heads of ~mission(TargetName) and ~mission(TargetName2). \n\nWhile having to hit two targets isn't that weird, the client wants to send a very specific message, so they need to targets hit at the exact same moment. The extra credits should make up for the hassle.\n\nAnd unfortunately since the pair aren't traveling together, it goes without saying that to pull it off you're gonna need some help. Make sure you bring people you trust can handle more than one ships since the targets are known to travel with backup. \n\n +Eckhart_Assassin_Sync_E_Title_001=Double Tap +Eckhart_Assassin_Sync_H_Desc_001=Contract's for two targets that need to be taken out at the same time. \n\nGuess the client is worried that if they aren't eliminated together, one of them will go dark and try to get some revenge.\n\nThey go by ~mission(TargetName) and ~mission(TargetName2).\n\nFind yourself a team, divide and conquer.\n\nAnd make sure whoever it is has got skills, because these two have a reputation for holding their own in a fight and they for sure won't be alone. Be ready for them to give you some trouble. +Eckhart_Assassin_Sync_H_Title_001=Two In The Head +Eckhart_Assassin_Sync_Intro_Desc_001=Interesting assignment came my way. I need two separate targets taken out: ~mission(TargetName) and ~mission(TargetName2) \n\nProblem is, either one gets word about the other being hit, they’ll go to ground. Can’t risk losing either of them. \n\nIt’ll take considerable coordination, but I want you to hit them both at the same exact time. \n\nAnd since you can’t be in two places at once, you’ll need to find someone you can trust to help on this.\n\nThankfully, my intel says that both the targets should be traveling alone. That should help make things a bit easier on you. +Eckhart_Assassin_Sync_Intro_Title_001=Coordinated Takedown +Eckhart_Assassin_Sync_M_Desc_001=Got a contract to take out two up and comers who've been stirring up trouble. It has to be clean, both done at the same time, or else they might cause even more trouble. Long story short, you'll need some help on this one.\n\nBoth ~mission(TargetName) and ~mission(TargetName2) know how to handle themselves, and the people they fly with aren't no joke either. You can expect each of them to be guarded by a few ships. +Eckhart_Assassin_Sync_M_Title_001=Double Elimination +Eckhart_Assassin_Sync_S_Desc_001=Normally, the pair of ~mission(TargetName) and ~mission(TargetName2) would be too much to take on together. They both are about as good as it gets when it comes to dogfighting and the crew they fly with are almost as good.\n\nBut recently they split - not sure why - and are flying separate for the moment. Someone thinks this may be the best chance to take them out. \n\nGather some personnel you can trust and plan a simultaneous raid against both targets. It's too dangerous to risk one of them living after such a direct move against them. +Eckhart_Assassin_Sync_S_Title_001=Divide and Conquer +Eckhart_Assassin_Sync_VE_Desc_001=Have another pair that need to be eliminated:\n~mission(TargetName) and ~mission(TargetName2)\n\nThey've been in the wind for a few days now, but just popped up. If we don't get them now, I'm not sure we will get another chance. You need to enlist a partner to make sure both targets are hit at the same time.\n\nAs far as them putting up resistance, ~mission(TargetName) is known to bring along a friend to watch their back, and I suspect ~mission(TargetName2) will do likewise. +Eckhart_Assassin_Sync_VE_Title_001=One-Two Combo +Eckhart_Assassin_Sync_VH_Desc_001=~mission(TargetName) and ~mission(TargetName2).\n\nTwo serious operators who've recently decided to make a move against their boss. Each of the pair are traveling with a small, highly trained armada and cutting deep into territory that doesn't belong to them.\n\nYou, and whoever you recruit to help, are going to take them out and it has to be both at the same time so they can't regroup. +Eckhart_Assassin_Sync_VH_Title_001=Deadly Combination Eckhart_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) Eckhart_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) Eckhart_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) @@ -7512,25 +7512,25 @@ Eckhart_Assassination_description_VE=~mission(Contractor|BountyDescriptionVeryEa Eckhart_Assassination_description_VH=~mission(Contractor|BountyDescriptionVeryHard) Eckhart_DoIKnowYou,P=Do I Know You? Eckhart_GotMoreWork_Timid,P=Ok, show me what you got. -Eckhart_HasNewMission_Bad=你说... -Eckhart_HasNewMission_Good=我感兴趣... -Eckhart_HasNewMission_GoodForBad=工作就是工作,对吧? +Eckhart_HasNewMission_Bad=I'm listening... +Eckhart_HasNewMission_Good=I'm interested... +Eckhart_HasNewMission_GoodForBad=Work is work, right? Eckhart_IDontLikeYou,P=I know you but don't like you. Eckhart_ILikeYou,P=I know you and like you. Eckhart_InitialVisit,P=Is Initial Visit -Eckhart_MissionCompleted=工作完成了。 -Eckhart_MissionFailed=我对这份工作有问题。 +Eckhart_MissionCompleted=Job's done. +Eckhart_MissionFailed=I had an issue with the job. Eckhart_NotInterested,P=I'm not interested right now. -Eckhart_ReturnVisit_Greeting=嗨,我回来了。有什么需要处理的? +Eckhart_ReturnVisit_Greeting=Hey, I'm back. Got anything that needs handling? Eckhart_Revisit,P=Follow Up Visit -Eckhart_Rivals=黑杰克安保,北境之岩服务团队 -Eckhart_Test_AfterInitialComms=嘿,是你叫我来碰面的吗? +Eckhart_Rivals=BlacJac, Northrock Service Group +Eckhart_Test_AfterInitialComms=Hey, you told me to swing by? Eckhart_Test_FailedLastMission,P=Sorry I failed that last mission but I'm still looking for work if you got any... -Eckhart_Test_LookingForMoreWork=还有其他活吗? +Eckhart_Test_LookingForMoreWork=Got any more jobs? Eckhart_Test_MidMissionResponse,P=I know I'm already doing some work for you but...  Got anything else? -Eckhart_Test_MissionAccepted=听起来不错。 -Eckhart_Test_MissionDeclined=还是算了吧。 -Eckhart_Test_NeverMind=现在不行。 +Eckhart_Test_MissionAccepted=Sounds good. +Eckhart_Test_MissionDeclined=I think I'll pass. +Eckhart_Test_NeverMind=I can't right now. EliminateB_Boss_Long,P=Eliminate the UGFs boss EliminateB_Boss_Prepare,P=Prepare for the boss EliminateB_Boss_Short,P=Eliminate Boss @@ -7538,81 +7538,81 @@ EliminateB_Grunt,P=Grunts Remaning %ls EliminateB_Grunt_Long,P=Eliminate all the grunts to draw out the boss EliminateB_Grunt_Short,P=Eliminate all the grunts EliminateB_Marker,P=Eliminate Boss -ElliotWIP_EmailMainMenu=电子邮件 -ElliotWIP_EmailSettings=设置 -ElliotWIP_Email_Contents=嘿!服务器又宕机了,这种情况一直发生,有办法知道重启的大概时间吗? -ElliotWIP_Email_From=弗兰克·斯宾塞 -ElliotWIP_Email_Title=服务器已宕机 -ElliotWIP_Email_To=约翰 +ElliotWIP_EmailMainMenu=Email +ElliotWIP_EmailSettings=Settings +ElliotWIP_Email_Contents=Hey the sever is down again, this keeps occuring any chance on getting a ETA on reboot time? +ElliotWIP_Email_From=Frank Spencer +ElliotWIP_Email_Title=Sever Down +ElliotWIP_Email_To=John ElliotWIP_SecondMenu= -ElliotWIP_doorhack_001=比率 -ElliotWIP_doorhack_002=频率 -ElliotWip_bigbennys_001=原味 -ElliotWip_bigbennys_002=辣味 -ElliotWip_bigbennys_003=烧烤酱 -ElliotWip_bigbennys_004=甜辣酱 -Ellis=埃利斯星系 -Ellis1=埃利斯 I -Ellis10=“暗礁” -Ellis10_Desc=埃利斯星系中的第二颗气态巨行星,埃利斯 X的特征是有一个持续湍流的大气层。正是这种混乱的性质使它获得了绰号“暗礁”。 -Ellis11=埃利斯 XI最近与它的一颗卫星发生了灾难性的碰撞。天体物理学家推测,这颗行星将继续分裂,最终形成一个新的小行星带。 +ElliotWIP_doorhack_001=Rate +ElliotWIP_doorhack_002=Frequency +ElliotWip_bigbennys_001=Normal +ElliotWip_bigbennys_002=Spicy +ElliotWip_bigbennys_003=BBQ +ElliotWip_bigbennys_004=Sweet Chilli +Ellis=Ellis System +Ellis1=Ellis I +Ellis10=Bombora +Ellis10_Desc=The second gas giant in Ellis system, Ellis X features a consistently turbulent atmosphere. It was this chaotic nature that led to its local nickname of Bombora. +Ellis11=Ellis XI recently suffered a cataclysmic collision with one of its moons. Astrophysicists speculate that the planet will continue to splinter and ultimately form a new asteroid belt. Ellis11_Desc= -Ellis12=朱迪加 -Ellis12_Desc=埃利斯 XII(以朱迪加为人所熟知)偶尔被用于冰矿探险。 -Ellis13=松果\n -Ellis13_Desc=虽然严格意义上说埃利斯 XIII不是一颗行星,但它被视为当地的吉祥物。这颗原行星独特的形状使它获得了一个绰号 — 松果。 -Ellis1_Desc=这颗原行星由于离恒星非常近,是一个由岩石和冒泡的岩浆组成的被烧焦的贫瘠球体。虽然星球上有存在大量矿藏的可能性,但开采的风险实在太大。 -Ellis2=埃利斯 II -Ellis2_Desc=埃利斯 II有巨大的体积,它接近它的太阳,同时有惊人的大气层厚度。这些条件使得它的整个表面就是一个巨大的沙漠,还有那些由于在行星表面频繁的大风暴而形成的奇怪漩涡和山脊。 -Ellis3=格林 -Ellis3_Desc=对于那些喜欢格林的高端大型度假村的赛马爱好者来说,广阔的海洋世界是最著名的度假胜地。为了保护纵横交错的水下珊瑚礁,登陆星球的飞船会被引导驶向特定的着陆区域。 -Ellis4=坎波斯 -Ellis4_Desc=坎波斯以一种曾经在深海出没的大型海洋生物的名字命名,它是这个星系中第一个有人定居的星球,也一直是该星系的人口中心。 -Ellis5=贵族星 -Ellis5_Desc=作为星系中的翡翠宝石,贵族星以其广阔的林地而闻名,这让人联想到曾经还未开发的地球。当地政府委员会已将维持星球的自然美景作为首要任务。 -Ellis5a=埃利斯 5a -Ellis5a_Desc=这颗卫星的风化层略带粉红色,这使得它成为了卫星摄影的热门主题。 -Ellis5b=埃利斯 5b -Ellis5b_Desc=一个被潮汐锁定的卫星,面对行星的那一面是原始的形态,而面对恒星的那一面则布满了坑洞。 -Ellis6_Desc=位于该星系宜居环带之外的类地行星。虽然从理论上讲,这个星球上没有人居住,但埃利斯 VI已经被用来研究人类宜居环境的相关问题。 -Ellis7_Desc=腐蚀性和有毒的大气层覆盖着这个星球,使它成为不可能被改造的星球,甚至都不能在上面着陆。 -Ellis8_Desc=星系中最小的行星,埃利斯 VIII具有微弱的大气,除此之外几乎没有任何其他东西。\n -Ellis9=大白眼 -Ellis9_Desc=埃利斯 IX被长途货船驾驶员们命名为大白眼,因为它有一个可以从太空中直接观测到的巨大气旋,地表经常遭到巨大风暴的袭击。 -Ellis_AsteroidBelt1=埃利斯 Alpha小行星带 -Ellis_AsteroidBelt1_Desc=这也许是UEE中最出名的小行星带了,这里因为穆雷杯的赛道而出名。多年来,穆雷杯一直力求对该小行星带的控制权,因此采矿行为在此处被禁止。\n -Ellis_Desc=得益于这里的F型主序星,这个有着十三颗行星的星系拥有一个宽广的宜居带。埃利斯是UEE最出名的穆雷杯举办地。最初,漫长的地球化改造过程成为了一个大生意,这推动了三颗行星 -- 格林 (埃利斯 III)、坎波斯 (埃利斯 IV)和贵族星 (埃利斯 V)的经济发展。埃利斯的第十一个行星最近与他的卫星相撞,在原轨道上留下了一条小行星带。 -Ellis_JumpPoint_Kilian=埃利斯 - 基利恩 跳跃点 -Ellis_JumpPoint_Kilian_Desc=该跳跃点连接埃利斯星系和基利恩星系。 -Ellis_JumpPoint_Magnus=埃利斯 - 马格努斯 跳跃点 -Ellis_JumpPoint_Magnus_Desc=该跳跃点连接埃利斯星系和马格努斯星系。 -Ellis_JumpPoint_Min=埃利斯 - 凕 跳跃点 -Ellis_JumpPoint_Min_Desc=该跳跃点连接埃利斯星系和凕星系。 -Ellis_JumpPoint_Nexus=埃利斯 - 奈克瑟斯 跳跃点 -Ellis_JumpPoint_Nexus_Desc=该跳跃点连接埃利斯星系和奈克瑟斯星系。 -Ellis_JumpPoint_Taranis=埃利斯 - 塔拉尼斯的跳跃点 -Ellis_JumpPoint_Taranis_Desc=该跳跃点连接埃利斯和塔拉尼斯星系。 -Ellis_Star=埃利斯 -Ellis_Star_Desc=埃利斯 -Enroll_Screen_001=劳动减刑 -Enroll_Screen_002=试试我们的劳动减刑计划\n让刑期更短一些! -Enroll_Screen_003=仅参与劳动减刑计划的囚犯才能被获准离开牢房。 -Enroll_Screen_EnrollButton=登记 -Enroll_Screen_Info_001=克莱舍尔劳动减刑计划的详情 -Enroll_Screen_Info_002=克莱舍尔更生设施很高兴邀请你参与我们行业领先的劳动减刑计划。简单、有趣、而且能学到有用技能。\n\n你已经获得了可以帮助你开始劳动的多功能工具(multi-tool)。如果你需要更换配件,可以前往杂货售卖终端选购更多配件。装备好你的工具并准备就绪后,进入一个授权的采矿坑道。\n\n寻找任何可能有价值的矿物质,并使用多功能工具对其进行采集。将他们放入矿物存放料斗中,你将根据矿物的总价值获得服刑时间减免或"功绩点数"。*.\n\n你挖的越多,你就能越快地弥补对社会犯下的罪行。正如我们克莱舍尔更生设施说的那样,"劳动人民最光荣!" -Enroll_Screen_Info_003=采矿从今天开始! -Enroll_Screen_Info_SmallText=* 矿物的价格是基本固定的,由克莱舍尔更生设施制定,并不受外部价格波动所影响。 -Exit_Screen_AttractTitle_001=释放中 -Exit_Screen_Click_001=触碰以开始 -Exit_Screen_Report_001=结束刑期 -Exit_Screen_Report_002=进行释放 -Exit_Screen_merit_001=功绩点数: -FLOOR_Flair_Items=------------------- 地板装饰物品 - 仅限开发人员使用 ------------------- -FPSPVEVS_EasyScenario_Objective01=消灭海盗。 -FPSPVEVS_EasyScenario_Objective01_Desc=消灭该小行星基地中的所有海盗。 +Ellis12=Judecca +Ellis12_Desc=A ball of ice, Ellis XII (also known as Judecca) is occasionally used for ice-mining expeditions. +Ellis13=Pinecone\n +Ellis13_Desc=Though technically not a planet, Ellis XIII is considered a local mascot. This protoplanet's unique shape has given it the nickname Pinecone. +Ellis1_Desc=This protoplanet is a scorched, barren ball of rock and bubbling magma due to its extreme proximity to the star. While the possibility exists that there are major deposits of minerals on the planet, mining them would be far too risky. +Ellis2=Ellis II +Ellis2_Desc=Ellis II's large size, proximity to its sun, and surprisingly thick atmosphere has left its entire surface a massive desert, marked with strange swirls and ridges created by frequent massive storms on the planet's surface. +Ellis3=Green +Ellis3_Desc=The vast oceanic world is mostly known as the primary resort destination for racegoers who enjoy Green's high-end mega-resorts. In an effort to protect the elaborate underwater reefs, ships landing on the planet are directed towards specific landing zones. +Ellis4=Kampos +Ellis4_Desc=Named after the large sea creatures that once stalked its deep oceans, Kampos was the first world settled and continues to boast the highest population center in the system. +Ellis5=Noble +Ellis5_Desc=The emerald jewel of the system, Noble is known for the vast stretches of woodland, evoking many comparisons to an undeveloped Earth. The local Governors Council has made sustaining the planet's natural beauty a priority. +Ellis5a=Ellis 5a +Ellis5a_Desc=The regolith of this moon is slightly pink, making it a popular subject for lunar photography. +Ellis5b=Ellis 5b +Ellis5b_Desc=A tidally locked moon, the planet-facing side is pristine while the star-facing side is pocked with craters. +Ellis6_Desc=A terrestrial planet located just outside the system's green band. Although the planet is technically uninhabited, Ellis VI has been used to conduct studies about human habitation. +Ellis7_Desc=A corrosive and poisonous atmosphere covers this planet making it impossible to terraform or even land on. +Ellis8_Desc=The smallest planet in the system, Ellis VIII boasts a micro atmosphere and little else.\n +Ellis9=Walleye +Ellis9_Desc=Nicknamed Walleye by long-distance haulers, Ellis IX is a swirling gas giant that intermittently suffers from massive storms visible from space. +Ellis_AsteroidBelt1=Ellis Belt Alpha +Ellis_AsteroidBelt1_Desc=Perhaps the best known asteroid belt in the UEE, the Ellis Belt became famous for being a Murray Cup racetrack. Over the years, the Murray Cup has sought to acquire all rights to the belt, making mining strictly prohibited. \n +Ellis_Desc=This thirteen-planet system contains a wide habitable zone thanks to its F-type main sequence star. Ellis is mostly known as the home of the UEE's most famous race, the Murray Cup. What began as way to kill time during the terraforming process has become big business; fueling the economy for the three terraformed planets -- Green (Ellis III), Kampos (Ellis IV), and Noble (Ellis V). Ellis' eleventh planet recently collided with its moon, leaving an asteroid belt in the former orbital path. +Ellis_JumpPoint_Kilian=Ellis - Kilian Jump Point +Ellis_JumpPoint_Kilian_Desc=This jump point connects Ellis to the Kilian system. +Ellis_JumpPoint_Magnus=Ellis - Magnus Jump Point +Ellis_JumpPoint_Magnus_Desc=This jump point connects Ellis to the Magnus system. +Ellis_JumpPoint_Min=Ellis - Min Jump Point +Ellis_JumpPoint_Min_Desc=This jump point connects Ellis to the unclaimed Min system. +Ellis_JumpPoint_Nexus=Ellis - Nexus Jump Point +Ellis_JumpPoint_Nexus_Desc=This jump point connects Ellis to the Nexus system. +Ellis_JumpPoint_Taranis=Ellis - Taranis Jump Point +Ellis_JumpPoint_Taranis_Desc=This jump point connects Ellis to the unclaimed Taranis system. +Ellis_Star=Ellis +Ellis_Star_Desc=Ellis +Enroll_Screen_001=WORK RELEASE +Enroll_Screen_002=TRY OUR WORK RELEASE PROGRAM \nEARN A SHORTER SENTENCE! +Enroll_Screen_003=ONLY INMATES PARTICIPATING IN WORK RELEASE PROGRAM ARE PERMITTED TO LEAVE CELLS +Enroll_Screen_EnrollButton=ENROLL +Enroll_Screen_Info_001=KLESCHER WORK RELEASE PROGRAM DETAILS +Enroll_Screen_Info_002=Klescher Rehabilitation Facilities is excited to share with you an opportunity to participate in our industry leading Work Release Program. It's pretty simple, lots of fun, and teaches you a valuable skill. \n\nYou have already been provided with a multi-tool to help you get started, but if you ever need a replacement, more are available for purchase at the commissary unit. Once you’re equipped and ready, proceed into one of the authorized mining tunnels. \n\nLook for any potentially valuable minerals and harvest them with the multi-tool. Deposit them in one of the mineral deposit hoppers and you'll be issued a time reduction chit or "merit" based on the total value of the deposit*.\n\nThe more you mine, the quicker you can pay back your debt to society. And as we say here at Klescher Rehabilitation, "keeping busy is a great way to keep on the right path!" +Enroll_Screen_Info_003=START MINING TODAY! +Enroll_Screen_Info_SmallText=* Mineral prices are static and set by Klescher Rehabilitation Facilities and do not reflect real-world commodity prices. +Exit_Screen_AttractTitle_001=Release Processing +Exit_Screen_Click_001=Touch to start +Exit_Screen_Report_001=Finish Sentence +Exit_Screen_Report_002=Release Progress +Exit_Screen_merit_001=Merits: +FLOOR_Flair_Items=--------------- Floor Flair Items - Dev Use Only ------------------------ +FPSPVEVS_EasyScenario_Objective01=Kill pirates. +FPSPVEVS_EasyScenario_Objective01_Desc=Kill all the pirates on the asteroid base. FPSPVEVS_Mission_Desc,P=UEE forces really want to capture this sweet asteroid base.  -FPSPVEVS_Mission_Title=袭击小行星基地 -FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost,we need somebody to secure it again +FPSPVEVS_Mission_Title=Assault The Asteroid Base +FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again FPS_AI_From=*WIP* Edward Fuller FPS_AI_Obj_Long_01=*WIP* Go to the outpost FPS_AI_Obj_Long_02=*WIP* Eliminate the Pirates @@ -7621,29 +7621,29 @@ FPS_AI_Obj_Marker_02=*WIP* Eliminate the Pirates FPS_AI_Obj_Short_01=*WIP* Go to the outpost FPS_AI_Obj_Short_02=*WIP* Eliminate the Pirates FPS_AI_Title=*WIP* Outpost Lost to Pirates -FTL_Courier=[ 快递 ] FTL的任务 -FTL_Danger_001=因本次任务会经过潜在风险较高的航线,请你确保任何威胁不会耽误本次任务的完成。 -FTL_Danger_002=因为本条路线可能会引领你经过危险区域,请做好相应准备。 -FTL_Danger_003=FTL快递服务的其他派送人员曾在此路线上遭遇过敌对势力的袭击。我们相信你一定会做好适当的准备。 -FTL_Danger_004=由于本条路线有着高于平均值的风险评估,因此我们推荐你选择具有一定防备能力的舰船。 -FTL_Danger_005=请注意本次任务中你将穿越一条高风险路线。我们相信你可以预料到本次任务将会因为一些原因而受到耽搁,包括敌对威胁。 -FTL_Data=[ 数据 ] FTL快递服务 任务 -FTL_Haulage=[ 运输 ] FTL快递服务 任务 -FTL_LightGoods=[ 轻型货物 ] FTL快递服务 任务 -FTL_SignOff_001=祝你又快又好运,快递员! -FTL_SignOff_002=同时请记住,FTL快递服务的工作人员永远会尽我们所能提供最优质的快递服务! -FTL_SignOff_003=你的贡献帮助FTL快递服务保持住了帝国最好派送服务的名号!非常感谢! -FTL_SignOff_004=同时请不要忘了,你就是FTL快递服务的代表!微笑和礼貌用语是快递员的最佳伙伴。 -FTL_SignOff_005=祝愿你有一个快捷又安全的旅程! -FTL_Timed_001=本次配送务必要按时送达,切勿超时。 -FTL_Timed_002=请注意本次配送不要超时。快捷迅速地完成合约是FTL快递服务的一条重要准则。 -FTL_Timed_003=这是一份紧急合约,请确保在截止日期前完成。没有任何例外。 -FTL_Timed_004=守时是FTL快递服务声名远扬的客户服务中一个重要的组成部分。请确保在截止日期之内完成。 -FTL_Timed_005=这是一个FTL快递服务的加急订单,时间紧迫。请时刻注意时间,确保按时完成本次派送。 -FTL_delivery_desc_0001=所有FTL快递服务的快递员们请注意\n一项新的派送任务已经开放领取\n\n**合约细节** \n\n领取地址 - 需要派送的快件可在~mission(Location|Address)领取。\n\n派送地址 - 快件需要派送至~mission(Destination|Address)。\n\n派送时间 - ~mission(Contractor|Timed)\n\n旅程 - 所有派送过程中的交通计划都将由快递员自行制定。~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) -FTL_delivery_desc_intro=FTL快递服务正在招人!\n\n你是一位乐于奉献、勤奋守时、享受旅途并愿意独立工作的人么?\n如果你的回答是肯定的,那么FTL快递服务将为你提供一个理想的工作机会!\n\nFTL每年处理并执行超过10亿次派送服务,并通过提供消费者和企业用户随时随地安全可靠的收发服务,我们已连续多年被评选为帝国内最受信任的快递公司。\n\nFTL快递服务与帝国境内各个星系中数千名自由快递员合作共同完成了此项壮举。我们目前正在寻找新人加入我们的行列。\n\nFTL快递服务将提供:\n* 极具竞争力的计件工资。\n* 可自由选择的派送路径,在本地派送或是探索未知的远方,这一切都是你自己选择。\n* 可自由的承接多个订单,甚至是其它派送公司的订单。签署了我们的非排他性雇佣协议,你将拥有最大的自由度去利用你的行程安排。\n \n招聘条件:\n* 已自行为自己上了旅行保险。\n* 拥有合法在帝国境内工作的身份且没有犯罪等级。\n* 良好的时间管理以及合理规划路线的能力。\n* 成功完成下方的就职评估。\n\n就职评估\n为了确保你能够完美契合FTL快递服务,我们希望在实际行动中见识你的能力!这份试用合约将需要你在~mission(Location|Address)领取一个快件并将其配送至~mission(Destination|Address)。~mission(Contractor|Timed)本次试用合约将支付酬劳。参与本次派送并不能保证未来与FTL快递服务及其下属员工进行合作。\n\n机不可失!今天就来完成你的就职评估并开启你的FTL快递之旅吧。 -FTL_delivery_title_001=FTL快递任务 -FTL_delivery_title_intro=FTL快递从业评价 +FTL_Courier=[COURIER] FTL Assignment +FTL_Danger_001=Due to this being a potentially riskier route, please ensure that you do not allow hostiles to delay the contract's completion.  +FTL_Danger_002=Since this route may take you through hostile areas, plan accordingly.  +FTL_Danger_003=With this route in particular, several other FTL contractors have encountered hostiles in the past. We trust that you'll be appropriately prepared.  +FTL_Danger_004=It is recommended that you select something with ready defensive capabilities owing to this route's higher than average risk assessment.  +FTL_Danger_005=Be aware that this run takes you through a route with a higher risk rating. We trust that you will see to it that you are delayed for any reason, including hostiles.  +FTL_Data=[DATA] FTL Assignment +FTL_Haulage=[HAULAGE] FTL Assignment +FTL_LightGoods=[LIGHT GOODS] FTL Assignment +FTL_SignOff_001=Good luck and good speed, courier!  +FTL_SignOff_002=And remember, at FTL Courier Services we always try our best to deliver the best!  +FTL_SignOff_003=Thanks for helping FTL remain the #1 courier service in the Empire!  +FTL_SignOff_004=And don't forget, you are representing FTL! A smile and a kind word are some of the best tools a courier can have.  +FTL_SignOff_005=We hope you have a speedy and safe journey!  +FTL_Timed_001=The delivery must be made before the deadline expires.  +FTL_Timed_002=Be sure to make note of the deadline. Prompt contract fulfillment is very important to FTL.  +FTL_Timed_003=This is an urgent contract and must be completed before the deadline. No exceptions.  +FTL_Timed_004=Punctuality is an important part of FTL's renowned customer service. Be sure to adhere to the stated deadline.  +FTL_Timed_005=This is an FTL 'Sprint' order with a tight deadline. Keep an eye on the clock to make sure you finish on time.  +FTL_delivery_desc_0001=ATTENTION ALL FTL COURIERS\nNEW RUN AVAILABLE FOR IMMEDIATE ASSIGNMENT\n\n**CONTRACT DETAILS** \n\nPICKUP LOCATION - The shipment is waiting for collection at ~mission(Location|Address). \n\nDROPOFF LOCATION - It will need to be delivered to ~mission(Destination|Address). \n\nDELIVERY WINDOW - ~mission(Contractor|Timed)\n\nTRAVEL - All transportation needs should be arranged by courier. ~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +FTL_delivery_desc_intro=FTL COURIER SERVICES IS HIRING!\n\nAre you a committed, industrious and punctual individual who enjoys travel and is looking to work independently? \nIf your answer is yes, then FTL Courier Services may have the ideal opportunity for you!\n\nHandling over a billion collections and deliveries every year, FTL has been consistently rated the Empire's most trusted courier service by providing businesses and consumers a safe and reliable way to send and receive their shipments wherever, whenever.\n\nTo make all this happen, FTL contracts with thousands of self-employed couriers across every system in the UEE and we are currently looking for new people to join our ranks. \n\nFTL offers:\n* Great earning potential based on how many deliveries you complete.\n* Convenience of selecting only the routes that appeal to you. Stay local or explore father, the choice is yours.\n* Flexibility to accept multiple contracts, even from other companies. With our non-exclusive employment agreements, we leave it up to you to maximize your schedule.\n \nIn order to apply you’ll need:\n* Your own means of insured travel.\n* The right to work in the UEE and no current CrimeStat rating.\n* Excellent time management skills and the ability to plan your own travel routes.\n* Successful completion of the below Employment Evaluation.\n\nEMPLOYMENT EVALUATION\nTo make sure that you're a good fit for our company, we would like to see you in action! This trial contract will have you collect a package from ~mission(Location|Address) and deliver it to ~mission(Destination|Address). ~mission(Contractor|Timed)This is a paid evaluation. Participation is not a guarantee of any future work with FTL or FTL associates.\n\nDon’t wait! Complete your Employment Evaluation today and start your journey with FTL Courier Services. +FTL_delivery_title_001=FTL Courier Assignment +FTL_delivery_title_intro=FTL Courier Employment Evaluation FW2022_DatapadScreen_Convo_1,P=Richardson. This is your last warning. No more movie quotes as passwords. It's not secure. I don't want to have to tell you again. FW2022_DatapadScreen_Convo_2,P=You talking to me? FW2022_DatapadScreen_Convo_3,P=Yes Richardson. You are the Richardson I was referring to. @@ -7668,8 +7668,8 @@ FW2022_DatapadScreen_Time_5,P=14:08 FW2022_DatapadScreen_Time_6,P=14:09 FW2022_DatapadScreen_Time_7,P=14:11 FW2022_DatapadScreen_Time_8,P=14:12 -FW2022_IFFIscreen_CEASEFIRE=中断 -FW2022_IFFIscreen_FirebaseBravo=敌我识别转换器 +FW2022_IFFIscreen_CEASEFIRE=Disconnect +FW2022_IFFIscreen_FirebaseBravo=Identity Friend or Foe Inverter FW2022_IFFIscreen_Fluff_1=01 FW2022_IFFIscreen_Fluff_10=10 FW2022_IFFIscreen_Fluff_2=02 @@ -7680,15 +7680,15 @@ FW2022_IFFIscreen_Fluff_6=06 FW2022_IFFIscreen_Fluff_7=07 FW2022_IFFIscreen_Fluff_8=08 FW2022_IFFIscreen_Fluff_9=09 -FW2022_IFFIscreen_Fluff_Activity=活动 -FW2022_IFFIscreen_Fluff_Decouple=分离 -FW2022_IFFIscreen_Fluff_Diagnostics=诊断 -FW2022_IFFIscreen_Fluff_Engaging=与敌对目标交战中 -FW2022_IFFIscreen_Fluff_GunBattery=防空炮 电池 +FW2022_IFFIscreen_Fluff_Activity=Activity +FW2022_IFFIscreen_Fluff_Decouple=Decouple +FW2022_IFFIscreen_Fluff_Diagnostics=Diagnostics +FW2022_IFFIscreen_Fluff_Engaging=Engaging Enemy +FW2022_IFFIscreen_Fluff_GunBattery=AA Battery FW2022_IFFIscreen_Fluff_JUDAS=ARC1234_IFFI_SYS_MK01.3 -FW2022_IFFIscreen_Fluff_Online=已转换 -FW2022_IFFIscreen_Fluff_Power=电力 -FW2022_IFFIscreen_Fluff_Status=状态 +FW2022_IFFIscreen_Fluff_Online=Inverted +FW2022_IFFIscreen_Fluff_Power=Power +FW2022_IFFIscreen_Fluff_Status=Status FW2022_IFFIscreen_Fluff_TurretCoverage_1=FOF: 182, -32, 0 // 23r FW2022_IFFIscreen_Fluff_TurretCoverage_2=FOF: 13, 80, 0 // 27r FW2022_IFFIscreen_Fluff_TurretCoverage_3=FOF: 121, 30, 1 // 82r @@ -7696,91 +7696,91 @@ FW2022_IFFIscreen_Fluff_TurretCoverage_4=FOF: 71, -123, 0 // 82r FW2022_IFFIscreen_Fluff_TurretCoverage_5=FOF: 6, 4, 0 // 82r FW2022_IFFIscreen_Fluff_TurretCoverage_6=FOF: 90, 90, 0 // 150r FW2022_IFFIscreen_Fluff_TurretStatus=ID: -FW2022_IFFIscreen_Fluff_TurretStatus_0=未确认 -FW2022_IFFIscreen_Fluff_TurretStatus_100=已确认 -FW2022_IFFIscreen_GunBatteriesTitle=活跃联系人 +FW2022_IFFIscreen_Fluff_TurretStatus_0=Unverified +FW2022_IFFIscreen_Fluff_TurretStatus_100=Verified +FW2022_IFFIscreen_GunBatteriesTitle=Active Contacts FW2022_IFFIscreen_ID_01=R3T6A3F FW2022_IFFIscreen_ID_02=VP9JH01 FW2022_IFFIscreen_ID_03=EXT16L4 FW2022_IFFIscreen_ID_04=M982MAS FW2022_IFFIscreen_ID_05=LRQ51PK -FW2022_IFFIscreen_Zone=区域 -FW2022_TransferScreen_AccountName=管理员 -FW2022_TransferScreen_AppName=数据上传管理器 -FW2022_TransferScreen_Cancel=取消传输 -FW2022_TransferScreen_Failure=数据上传未完成 +FW2022_IFFIscreen_Zone=Zone +FW2022_TransferScreen_AccountName=Admin +FW2022_TransferScreen_AppName=DATA UPLOAD MANAGER +FW2022_TransferScreen_Cancel=CANCEL TRANSFER +FW2022_TransferScreen_Failure=Data Transfer Incomplete FW2022_TransferScreen_Fluff_Filename_1=KLEP_5SCDJSN9 -FW2022_TransferScreen_Fluff_Filename_10=K卡普兰备忘录 510802 -FW2022_TransferScreen_Fluff_Filename_11=安全协议GSL -FW2022_TransferScreen_Fluff_Filename_12=风暴鲸庆典 +FW2022_TransferScreen_Fluff_Filename_10=KCaplanNotes 510802 +FW2022_TransferScreen_Fluff_Filename_11=SecProtocols GSL +FW2022_TransferScreen_Fluff_Filename_12=Stormwal Celebration FW2022_TransferScreen_Fluff_Filename_13=TISC_NGIHM7 FW2022_TransferScreen_Fluff_Filename_14=TISC_OTUZTA -FW2022_TransferScreen_Fluff_Filename_15=会议备忘录CST +FW2022_TransferScreen_Fluff_Filename_15=MeetingNotes CST FW2022_TransferScreen_Fluff_Filename_16=ORSN_1AYCLP15 -FW2022_TransferScreen_Fluff_Filename_17=九尾危机 -FW2022_TransferScreen_Fluff_Filename_18=赏金支付 -FW2022_TransferScreen_Fluff_Filename_19=K卡普兰备忘录 500401 +FW2022_TransferScreen_Fluff_Filename_17=NineTails Concerns +FW2022_TransferScreen_Fluff_Filename_18=Bonus Payments +FW2022_TransferScreen_Fluff_Filename_19=KCaplanNotes 500401 FW2022_TransferScreen_Fluff_Filename_2=KLEP_TS61S00N FW2022_TransferScreen_Fluff_Filename_20=ParRoute FLWK -FW2022_TransferScreen_Fluff_Filename_21=跟踪日志 +FW2022_TransferScreen_Fluff_Filename_21=Trace Log FW2022_TransferScreen_Fluff_Filename_22=Link63wif -FW2022_TransferScreen_Fluff_Filename_23=33号指令 HalfMeasure +FW2022_TransferScreen_Fluff_Filename_23=Order33 HalfMeasure FW2022_TransferScreen_Fluff_Filename_24=DNLW_WVGOVL9F FW2022_TransferScreen_Fluff_Filename_25=DNLW_QZGCVLZO FW2022_TransferScreen_Fluff_Filename_26=DNLW_MH026KV5 -FW2022_TransferScreen_Fluff_Filename_27=加利亚空间站 +FW2022_TransferScreen_Fluff_Filename_27=Kareah Station FW2022_TransferScreen_Fluff_Filename_28=QUIP_NQ900EFP FW2022_TransferScreen_Fluff_Filename_29=QUIP_KB2U6Q13 FW2022_TransferScreen_Fluff_Filename_3=ADJU_JD1Q5D -FW2022_TransferScreen_Fluff_Filename_30=校准结果 +FW2022_TransferScreen_Fluff_Filename_30=Calibration Results FW2022_TransferScreen_Fluff_Filename_31=BIN64 -FW2022_TransferScreen_Fluff_Filename_32=屏幕截图 -FW2022_TransferScreen_Fluff_Filename_33=用户 -FW2022_TransferScreen_Fluff_Filename_34=游戏配置 +FW2022_TransferScreen_Fluff_Filename_32=Screenshots +FW2022_TransferScreen_Fluff_Filename_33=USER +FW2022_TransferScreen_Fluff_Filename_34=GAME CFG FW2022_TransferScreen_Fluff_Filename_35=DATA P4k -FW2022_TransferScreen_Fluff_Filename_36=K卡普兰备忘录 490526 -FW2022_TransferScreen_Fluff_Filename_37=芬莉参数 -FW2022_TransferScreen_Fluff_Filename_38=大力神 2953 重制计划 +FW2022_TransferScreen_Fluff_Filename_36=KCaplanNotes 490526 +FW2022_TransferScreen_Fluff_Filename_37=Finley Spec +FW2022_TransferScreen_Fluff_Filename_38=HERC 2953 RVMP FW2022_TransferScreen_Fluff_Filename_39=ORSN_QN6LS33A FW2022_TransferScreen_Fluff_Filename_4=ADJU_D898E9 FW2022_TransferScreen_Fluff_Filename_40=ORSN_RDHGR2F8 FW2022_TransferScreen_Fluff_Filename_41=ORSN_YUFRMYHC FW2022_TransferScreen_Fluff_Filename_42=ORSN_PA9YINAN FW2022_TransferScreen_Fluff_Filename_43=ORSN_ILV33HPF -FW2022_TransferScreen_Fluff_Filename_44=平台维护U1D -FW2022_TransferScreen_Fluff_Filename_45=财政计划2953 +FW2022_TransferScreen_Fluff_Filename_44=Platform Maintenance U1D +FW2022_TransferScreen_Fluff_Filename_45=FinancialPlan2953 FW2022_TransferScreen_Fluff_Filename_46=LIM_EEET FW2022_TransferScreen_Fluff_Filename_47=LIM_J5GU FW2022_TransferScreen_Fluff_Filename_48=LIM_ANPJ -FW2022_TransferScreen_Fluff_Filename_49=犯罪组织更新 紧急 +FW2022_TransferScreen_Fluff_Filename_49=SyndctUpdt URGENT FW2022_TransferScreen_Fluff_Filename_5=ADJU_UKSG0G FW2022_TransferScreen_Fluff_Filename_50=TLXCore_001 FW2022_TransferScreen_Fluff_Filename_51=TLXCore_002 -FW2022_TransferScreen_Fluff_Filename_52=MSalte评估 -FW2022_TransferScreen_Fluff_Filename_53=备忘录 LMN087 -FW2022_TransferScreen_Fluff_Filename_54=顿洛LWT -FW2022_TransferScreen_Fluff_Filename_55=参议会2949-03-19 -FW2022_TransferScreen_Fluff_Filename_56=异种威胁更新 -FW2022_TransferScreen_Fluff_Filename_57=街头对战操作模式 -FW2022_TransferScreen_Fluff_Filename_58=K卡普兰备忘录 500901 -FW2022_TransferScreen_Fluff_Filename_59=燃料状态 GNS +FW2022_TransferScreen_Fluff_Filename_52=MSalte Appraisal +FW2022_TransferScreen_Fluff_Filename_53=Recall Notice LMN087 +FW2022_TransferScreen_Fluff_Filename_54=DunlowLWT +FW2022_TransferScreen_Fluff_Filename_55=Senate 2949-03-19 +FW2022_TransferScreen_Fluff_Filename_56=XenoThreat Update +FW2022_TransferScreen_Fluff_Filename_57=StrFght Proc Mod +FW2022_TransferScreen_Fluff_Filename_58=KCaplanNotes 500901 +FW2022_TransferScreen_Fluff_Filename_59=FuelStats GNS FW2022_TransferScreen_Fluff_Filename_6=ADJU_9K4CYP -FW2022_TransferScreen_Fluff_Filename_60=雇员信用数据 -FW2022_TransferScreen_Fluff_Filename_61=客户记录 2948 -FW2022_TransferScreen_Fluff_Filename_62=层云事件简报 -FW2022_TransferScreen_Fluff_Filename_63=XR驱动原型机 +FW2022_TransferScreen_Fluff_Filename_60=EMPLY CredData +FW2022_TransferScreen_Fluff_Filename_61=Client Records 2948 +FW2022_TransferScreen_Fluff_Filename_62=Stratus Incident Report +FW2022_TransferScreen_Fluff_Filename_63=XRDrivePrototype FW2022_TransferScreen_Fluff_Filename_64=BR_OV_FDTS FW2022_TransferScreen_Fluff_Filename_65=BR_CG_55MZ -FW2022_TransferScreen_Fluff_Filename_66=K卡普兰备忘录 511220 -FW2022_TransferScreen_Fluff_Filename_67=慈善基金筹集晚会 -FW2022_TransferScreen_Fluff_Filename_68=船体MTR_09 -FW2022_TransferScreen_Fluff_Filename_69=加工MSTR -FW2022_TransferScreen_Fluff_Filename_7=新飞船提案 -FW2022_TransferScreen_Fluff_Filename_70=2953 发布时间表第三版 -FW2022_TransferScreen_Fluff_Filename_71=第四季度展望 -FW2022_TransferScreen_Fluff_Filename_72=崩溃处理器 +FW2022_TransferScreen_Fluff_Filename_66=KCaplanNotes 511220 +FW2022_TransferScreen_Fluff_Filename_67=Charity Fundraiser Gala +FW2022_TransferScreen_Fluff_Filename_68=HullMTR_09 +FW2022_TransferScreen_Fluff_Filename_69=FabricationMSTR +FW2022_TransferScreen_Fluff_Filename_7=New Ship Proposals +FW2022_TransferScreen_Fluff_Filename_70=2953 Release Schedule v3 +FW2022_TransferScreen_Fluff_Filename_71=Q4 Overlook +FW2022_TransferScreen_Fluff_Filename_72=CrashHandler FW2022_TransferScreen_Fluff_Filename_73=O2R_4Z_N73 -FW2022_TransferScreen_Fluff_Filename_74=印记问题 +FW2022_TransferScreen_Fluff_Filename_74=Imprint Concerns FW2022_TransferScreen_Fluff_Filename_75=8BS_QV_T5G FW2022_TransferScreen_Fluff_Filename_8=CAN_A00001 FW2022_TransferScreen_Fluff_Filename_9=CAN_A00002 @@ -7794,31 +7794,31 @@ FW2022_TransferScreen_Fluff_Filetype_6=CLK FW2022_TransferScreen_Fluff_Filetype_7=DRV FW2022_TransferScreen_Fluff_Filetype_8=BOB FW2022_TransferScreen_Fluff_Filetype_9=NYN -FW2022_TransferScreen_InProgress=正在传输中 -FW2022_TransferScreen_LoggedInNotifier=登陆为: -FW2022_TransferScreen_Logout=登出 -FW2022_TransferScreen_OwnerName=十字军工业 -FW2022_TransferScreen_ProgressIndicator=进度: +FW2022_TransferScreen_InProgress=Transfer In Progress +FW2022_TransferScreen_LoggedInNotifier=Logged in as: +FW2022_TransferScreen_Logout=Log Out +FW2022_TransferScreen_OwnerName=Crusader Industries +FW2022_TransferScreen_ProgressIndicator=Progress: FW2022_TransferScreen_ProgressPercentGlyph=% FW2022_TransferScreen_ProgressValue=XYZ -FW2022_TransferScreen_Success=数据传输完成 -FW2022_TransferScreen_TimeRemainingIndicator=剩余时间: +FW2022_TransferScreen_Success=Data Transfer Complete +FW2022_TransferScreen_TimeRemainingIndicator=Time Remaining: FW2022_TransferScreen_TimeRemainingValur=NN:NN:NN -FW22_NT_Datapad_Admin_MSG_01=这是你的密码,斯塔克斯。 +FW22_NT_Datapad_Admin_MSG_01=Here's your code, Stax. FW22_NT_Datapad_Admin_MSG_02=~mission(VeryHardCode) -FW22_NT_Datapad_Admin_MSG_03=谢了,门多!你感觉怎么样? -FW22_NT_Datapad_Admin_MSG_04=我觉得我们胜算很大,这个计划本身就很靠谱,敌我识别反转技术也很厉害。唯一的问题是我们有没有找到对的人来完成它。 -FW22_NT_Datapad_Admin_MSG_05=是在说我为了参加风暴鲸游览的而放你鸽子的事? -FW22_NT_Datapad_Admin_MSG_06=得了吧,伙计。你知道我不是指你。我只是担心那个下载。 -FW22_NT_Datapad_Admin_MSG_07=这不会出什么问题的。他们即使能发现发生了什么,也为时已晚,无能为力了。 -FW22_NT_Datapad_Admin_MSG_08=是啊,尤其从我用从你所有代码的第一个数字生成的密码锁定了这个系统之后。 -FW22_NT_Datapad_Admin_MSG_09=好了,完成了。估计他们能阻止我们的唯一方式就只有拿个水晶球出来猜这该死的密码了。 -FW22_NT_Datapad_Admin_MSG_10=只是出于好奇,游览怎么样? -FW22_NT_Datapad_Admin_MSG_11=太疯狂了,我最后看见了两只! -FW22_NT_Datapad_Admin_MSG_12=那可是真疯狂呢。 -FW22_NT_Datapad_Admin_MSG_13=哼,我就知道你不关心。 -FW22_NT_Datapad_Admin_MSG_14=干完这一票,或许我就会开始关心了呢。 -FW22_NT_Datapad_Admin_MSG_15=行吧。 +FW22_NT_Datapad_Admin_MSG_03=Thanks, Mendo. How you feeling? +FW22_NT_Datapad_Admin_MSG_04=I give us solid odds. The plan is as good as they come and the IFFI tech's impressive. Only question is if we got the right people to pull it off. +FW22_NT_Datapad_Admin_MSG_05=Is this about me bailing for that stormwal tour? +FW22_NT_Datapad_Admin_MSG_06=Come on, man. You know I didn't mean you. Just worried about the download. +FW22_NT_Datapad_Admin_MSG_07=It's gonna go fine. Even if they find out what's going on, it'll be too late to do anything. +FW22_NT_Datapad_Admin_MSG_08=Yeah, especially since I got the system locked tight with a password generated from the first digit of all your codes. +FW22_NT_Datapad_Admin_MSG_09=Well, there you go. Pretty much the only way they'd be able to stop us is if they pull a Globy and guess the damn thing. +FW22_NT_Datapad_Admin_MSG_10=Out of curiosity, how was the tour? +FW22_NT_Datapad_Admin_MSG_11=Shit was crazy. Saw two of them out there in the last second. +FW22_NT_Datapad_Admin_MSG_12=Crazy. +FW22_NT_Datapad_Admin_MSG_13=Yeah, yeah. I know you don't give a shit. +FW22_NT_Datapad_Admin_MSG_14=Let's get through this and maybe I'll start. +FW22_NT_Datapad_Admin_MSG_15=Deal. FW22_NT_Datapad_Admin_Time_01=12:53 FW22_NT_Datapad_Admin_Time_02=12:53 FW22_NT_Datapad_Admin_Time_03=12:54 @@ -7834,14 +7834,14 @@ FW22_NT_Datapad_Admin_Time_12=13:09 FW22_NT_Datapad_Admin_Time_13=13:10 FW22_NT_Datapad_Admin_Time_14=13:12 FW22_NT_Datapad_Admin_Time_15=13:12 -FW22_NT_Datapad_Admin_Title=派对用品 - 行政中心 +FW22_NT_Datapad_Admin_Title=Party Supplies - Admin FW22_NT_Datapad_Brushwood_MSG_01=~mission(MediumCode) -FW22_NT_Datapad_Brushwood_MSG_02=你的密码。现在我希望你能专心防守布拉什伍德平台和上面的防空炮塔。 -FW22_NT_Datapad_Brushwood_MSG_03=好,行吧。 -FW22_NT_Datapad_Brushwood_MSG_04=我们没什么问题吧?我可不想像上次德拉一样翻车。 -FW22_NT_Datapad_Brushwood_MSG_05=我记得德拉那活儿九尾最后还是收到钱了吧。 -FW22_NT_Datapad_Brushwood_MSG_06=上次那活儿跟现在这个比根本不值得一提。这就是为什么我需要你集中精力,懂了吗? -FW22_NT_Datapad_Brushwood_MSG_07=当然了门多,你说什么我都照做。 +FW22_NT_Datapad_Brushwood_MSG_02=Here's your code. Now, I want you focused on keeping Brushwood safe and those AAs gunning. +FW22_NT_Datapad_Brushwood_MSG_03=Yeah, fine. +FW22_NT_Datapad_Brushwood_MSG_04=We're not going to have a problem are we? I don't need another Della happening today. +FW22_NT_Datapad_Brushwood_MSG_05=Last time I checked, Nine Tails still got paid for the Della. +FW22_NT_Datapad_Brushwood_MSG_06=That was a rain drop in the ocean compared to this job. Which is why I need you focused. We clear? +FW22_NT_Datapad_Brushwood_MSG_07=Sure. Whatever you say, Mendo. FW22_NT_Datapad_Brushwood_Time_01=13:39 FW22_NT_Datapad_Brushwood_Time_02=13:41 FW22_NT_Datapad_Brushwood_Time_03=13:52 @@ -7849,22 +7849,22 @@ FW22_NT_Datapad_Brushwood_Time_04=13:53 FW22_NT_Datapad_Brushwood_Time_05=13:55 FW22_NT_Datapad_Brushwood_Time_06=13:57 FW22_NT_Datapad_Brushwood_Time_07=14:04 -FW22_NT_Datapad_Brushwood_Title=派对用品 - 布拉什伍德 -FW22_NT_Datapad_ChatMembers=群聊成员: -FW22_NT_Datapad_ChatTitle=群聊名称: -FW22_NT_Datapad_Hartmoore_MSG_01=给你集装箱的密码。 +FW22_NT_Datapad_Brushwood_Title=Party Supplies - Brushwood +FW22_NT_Datapad_ChatMembers=CHAT MEMBERS: +FW22_NT_Datapad_ChatTitle=CHAT NAME: +FW22_NT_Datapad_Hartmoore_MSG_01=Here's the code for the containers. FW22_NT_Datapad_Hartmoore_MSG_02=~mission(HardCode) -FW22_NT_Datapad_Hartmoore_MSG_03=多谢。 -FW22_NT_Datapad_Hartmoore_MSG_04=你准备好了吗? -FW22_NT_Datapad_Hartmoore_MSG_05=当然了,为啥觉得我没有? -FW22_NT_Datapad_Hartmoore_MSG_06=只是确保一下我们有足够的掩护来搞定这活儿。 -FW22_NT_Datapad_Hartmoore_MSG_07=不知道你有什么好担心的,制空权我们已经拿下来了,在我看来剩下的很好办。 -FW22_NT_Datapad_Hartmoore_MSG_08=没错,我们按计划行事,别出什么幺蛾子。 -FW22_NT_Datapad_Hartmoore_MSG_09=又来?我告诉你啊,想吓人的话也得拿出点吓人的东西吧。 -FW22_NT_Datapad_Hartmoore_MSG_10=你的意思是把亨德一家排队开膛破肚才算吓人吗? -FW22_NT_Datapad_Hartmoore_MSG_11=听着,我知道你什么意思。你不想弄脏自己的手是吧,行。那你能不能做好自己的事儿,别来对我指手画脚的。 -FW22_NT_Datapad_Hartmoore_MSG_12=我的工作就是确保你能完成任务。这就是为什么上头挑我管事儿,不是你,别忘了。 -FW22_NT_Datapad_Hartmoore_MSG_13=好好好...我不会忘的。 +FW22_NT_Datapad_Hartmoore_MSG_03=Thanks. +FW22_NT_Datapad_Hartmoore_MSG_04=You ready for this? +FW22_NT_Datapad_Hartmoore_MSG_05=Yeah, sure. Why wouldn't I be? +FW22_NT_Datapad_Hartmoore_MSG_06=Just want to make sure that we'll have enough cover to get the job done. +FW22_NT_Datapad_Hartmoore_MSG_07=Not sure what you're getting so worked up about. With us owning the skies, it all seems pretty straight forward to me. +FW22_NT_Datapad_Hartmoore_MSG_08=Right. Let's just keep on task and not get creative. +FW22_NT_Datapad_Hartmoore_MSG_09=This again? I keep telling you, mate. If you want to scare people, you gotta do some scary shit. +FW22_NT_Datapad_Hartmoore_MSG_10=Is that what you call gutting Hender's whole family one by one? +FW22_NT_Datapad_Hartmoore_MSG_11=Look, I get it. You don't like getting your hands dirty. Fine. But how about you worry about doing your job and stay the hell out of my business. +FW22_NT_Datapad_Hartmoore_MSG_12=My job is making sure you do yours. That's why I got picked to run things and not you. Don't forget it. +FW22_NT_Datapad_Hartmoore_MSG_13=Yeah... I won't. FW22_NT_Datapad_Hartmoore_Time_01=13:16 FW22_NT_Datapad_Hartmoore_Time_02=13:16 FW22_NT_Datapad_Hartmoore_Time_03=13:18 @@ -7878,16 +7878,16 @@ FW22_NT_Datapad_Hartmoore_Time_10=13:32 FW22_NT_Datapad_Hartmoore_Time_11=13:34 FW22_NT_Datapad_Hartmoore_Time_12=13:36 FW22_NT_Datapad_Hartmoore_Time_13=13:39 -FW22_NT_Datapad_Hartmoore_Title=派对用品 - 哈特莫尔 -FW22_NT_Datapad_Mendo_MSG_01=给。 +FW22_NT_Datapad_Hartmoore_Title=Party Supplies - Hartmoore +FW22_NT_Datapad_Mendo_MSG_01=Here. FW22_NT_Datapad_Mendo_MSG_02=~mission(bargeCode) -FW22_NT_Datapad_Mendo_MSG_03=多谢密码。 -FW22_NT_Datapad_Mendo_MSG_04=那边情况如何? -FW22_NT_Datapad_Mendo_MSG_05=一切准备就绪,待会儿按计划行事。 -FW22_NT_Datapad_Mendo_MSG_06=祝好运。 -FW22_NT_Datapad_Mendo_MSG_07=我们还需要好运?这些敌我识别反转器可太TM牛逼了。谢谢你给我们弄来这个。 -FW22_NT_Datapad_Mendo_MSG_08=很高兴你喜欢我们的新玩具。说回正事,我给你准备的特殊包裹应该能无缝接入到他们的系统里去。 -FW22_NT_Datapad_Mendo_MSG_09=不用谢,传输完毕后我会告诉你的。 +FW22_NT_Datapad_Mendo_MSG_03=Thanks for the codes. +FW22_NT_Datapad_Mendo_MSG_04=How's it looking over there? +FW22_NT_Datapad_Mendo_MSG_05=Everything is set up. Expect things to kick off on schedule. +FW22_NT_Datapad_Mendo_MSG_06=Good luck. +FW22_NT_Datapad_Mendo_MSG_07=Who needs luck? Those IFFIs are impressive bits of tech. Thanks for the hookup. +FW22_NT_Datapad_Mendo_MSG_08=Glad you like the new toys. Onto business, that special package I prepped for you should match pretty seamlessly with their system. +FW22_NT_Datapad_Mendo_MSG_09=No doubt. I'll let you know once the transfer's complete. FW22_NT_Datapad_Mendo_Time_01=12:24 FW22_NT_Datapad_Mendo_Time_02=12:24 FW22_NT_Datapad_Mendo_Time_03=12:26 @@ -7897,25 +7897,25 @@ FW22_NT_Datapad_Mendo_Time_06=12:37 FW22_NT_Datapad_Mendo_Time_07=12:39 FW22_NT_Datapad_Mendo_Time_08=12:43 FW22_NT_Datapad_Mendo_Time_09=12:46 -FW22_NT_Datapad_Mendo_Title=普雷斯利派对用品 -FW22_NT_Datapad_Name_01=雷恩 -FW22_NT_Datapad_Name_02=不死鸟 -FW22_NT_Datapad_Name_03=焦痕 +FW22_NT_Datapad_Mendo_Title=Pressley Party Supplies +FW22_NT_Datapad_Name_01=Ren +FW22_NT_Datapad_Name_02=Phoenix +FW22_NT_Datapad_Name_03=Scorch FW22_NT_Datapad_Name_04=N_Acker -FW22_NT_Datapad_Name_05=斯塔克斯 +FW22_NT_Datapad_Name_05=Stax FW22_NT_Datapad_Name_06=ACR1234 -FW22_NT_Datapad_Solanki_MSG_01=这是你平台上集装箱的密码。 +FW22_NT_Datapad_Solanki_MSG_01=Here's the code for the containers on your platform. FW22_NT_Datapad_Solanki_MSG_02=~mission(EasyCode) -FW22_NT_Datapad_Solanki_MSG_03=乖乖!我们得手后十字军的那帮人一定会巨吃一惊的! -FW22_NT_Datapad_Solanki_MSG_04=巨吃? -FW22_NT_Datapad_Solanki_MSG_05=就是超级大~~吃一惊。 -FW22_NT_Datapad_Solanki_MSG_06=无所谓!做好你眼前的任务就好,其他事情应该会没事的。 -FW22_NT_Datapad_Solanki_MSG_07=放心吧,老大!搞定任务前我会牵制住他们,不管要复活我多少次。 -FW22_NT_Datapad_Solanki_MSG_08=我们之前谈过这个问题,你不重生肯定更好。 -FW22_NT_Datapad_Solanki_MSG_09=知道啦,王牌。 -FW22_NT_Datapad_Solanki_MSG_10=但假如我真的被干掉后去重生了,你还记得你发誓过要夺回我的盔甲吧? -FW22_NT_Datapad_Solanki_MSG_11=对吗? -FW22_NT_Datapad_Solanki_MSG_12=你不送死我就没必要去了。 +FW22_NT_Datapad_Solanki_MSG_03=Hell yeah! Crusader's gonna be kipo surprised when we take over. +FW22_NT_Datapad_Solanki_MSG_04=Kipo? +FW22_NT_Datapad_Solanki_MSG_05=You know, like really surprised. +FW22_NT_Datapad_Solanki_MSG_06=Whatever. Just focus on doing your part and everything should be fine. +FW22_NT_Datapad_Solanki_MSG_07=No worries, boss. I'll keep 'em busy enough to get the job done. Doesn't matter how many times they regen me. +FW22_NT_Datapad_Solanki_MSG_08=We talked about this. It's better if you don't need a regen. +FW22_NT_Datapad_Solanki_MSG_09=Yeah, yeah. Aces. +FW22_NT_Datapad_Solanki_MSG_10=But if I do regen, you remember you swore to get my armor, right? +FW22_NT_Datapad_Solanki_MSG_11=Right? +FW22_NT_Datapad_Solanki_MSG_12=Don't die and I won't have to. FW22_NT_Datapad_Solanki_Time_01=14:07 FW22_NT_Datapad_Solanki_Time_02=14:07 FW22_NT_Datapad_Solanki_Time_03=14:08 @@ -7928,70 +7928,70 @@ FW22_NT_Datapad_Solanki_Time_09=14:28 FW22_NT_Datapad_Solanki_Time_10=14:33 FW22_NT_Datapad_Solanki_Time_11=14:39 FW22_NT_Datapad_Solanki_Time_12=14:41 -FW22_NT_Datapad_Solanki_Title=派对用品 - 索兰奇 -FW22_NT_Journal_Body_01=群组名称:\n派对用品 - 索兰奇\n\n聊天成员:\n雷恩\n菲尼克斯\n\n雷恩 [14:07]: \n这是你平台上的集装箱密码。\n雷恩 [14:07]: \n~mission(EasyCode)\n\n菲尼克斯 [14:08]: \n棒极了!我们得手后十字军那帮人肯定会很勾八惊讶的。\n\n雷恩 [14:14]: \n勾八?\n\n菲尼克斯 [14:15]: \n呃,就是超级惊讶的意思。\n\n雷恩 [14:21]: \n算了,只要专心做好你的活,就会一切顺利。\n\n不死鸟[14:22]: \n放心吧,老大。不论需要我重生多少次,任务完成之前我都会拖住他们的。\n\n雷恩14:25]: \n我们说过这个问题,如果你不需要重生会更好。\n\n不死鸟[14:28]: \n好的,好的,王牌。\n不死鸟[14:33]: \n但假如我还是需要重生, 你记得你发誓说会拿回我的盔甲吗?\n不死鸟[14:39]: \n记得吗?\n\n雷恩[14:41]: \n只要你不死我就不需要去。\n -FW22_NT_Journal_Body_02=群组名称:\n派对用品 - 布拉什伍德\n\n聊天成员:\n雷恩\n焦痕\n\n雷恩[13:39]: \n~mission(MediumCode)\n雷恩[13:41]: \n你的密码。现在我希望你能专心防守布拉什伍德平台和上面的防空炮塔。\n\n焦痕[13:52]: \n好,行吧。\n\n雷恩[13:53]: \n不会有什么问题吧?我可不想像上次德拉一样翻车。\n\n焦痕[13:55]: \n我记得德拉那活儿九尾最后还是收到钱了吧。\n\n雷恩[13:57]: \n上次那活儿跟现在这个比根本不值得一提。这就是为什么我需要你集中精力,懂了吗?\n\n焦痕[14:04}: \n当然了门多,你说什么我都照做。\n -FW22_NT_Journal_Body_03=群组名称:\n派对用品 - 哈特莫尔\n\n聊天成员:\n雷恩\nN_Acker\n\n雷恩[13:16]: \n这是集装箱的密码。\n雷恩[13:16]: \n~mission(HardCode)\n\nN_Acker [13:18]: \n谢了。\n\n雷恩[13:19]: \n准好了吗?\n\nN_Acker [13:21]: \n当然了,为啥觉得我没有?\n\n雷恩 [13:22]: \只是确保一下我们有足够的掩护来搞定这活儿罢了。\n\nN_Acker [13:27]: \n不知道你有什么好担心的,制空权我们已经拿下来了,在我看来剩下的很好办。\n\n雷恩[13:28]: \n没错,我们按计划行事,别出什么幺蛾子。\n\nN_Acker [13:30]: \n又来?我告诉你啊,想吓人的话也得拿出点吓人的东西吧。\n\n雷恩[13:32]: \n你的意思是把亨德一家排队开膛破肚才算吓人吗?\n\nN_Acker [13:34]: \n听着,我知道你什么意思。你不想弄脏自己的手是吧,行。那你能不能做好自己的事儿,别来对我指手画脚的。\n\n雷恩[13:36]: \n我的工作就是确保你能完成任务。这就是为什么上头挑我管事儿,不是你,别忘了。\n\nN_Acker [13:39]: \n好好好...我不会忘的。\n -FW22_NT_Journal_Body_04=群组名称:\n派对用品 - 行政中心\n\n聊天成员:\n雷恩\n斯塔克斯\n\n雷恩[12:53]: \n斯塔克斯,这是你的密码。\n雷恩[12:53]: \n~mission(VeryHardCode)\n\n斯塔克斯[12:54]: \n谢了,门多。感觉怎么样?\n\n雷恩[12:56]: \n我觉得我们胜算很大,这个计划本身进展顺利,敌我识别转换技术也很厉害。唯一的问题是我们找的人靠不靠谱。\n\n斯塔克斯[12:57]: \n你问这个是因为我上次离队去参加了风暴鲸之旅?\n\n雷恩[12:58]: \n行了,兄弟,你知道我不是针对你。\n\n斯塔克斯[13:01]: \n我知道,当然。还有什么我能做的吗?\n\n雷恩[13:03]: \n没了,我都准备好了。你管好行政中心就好。有你帮我看着我感觉顺心不少。\n\n斯塔克斯[13:04]: \n害,我就是来帮你的。\n\n雷恩{13:07]: \n风暴鲸之旅咋样?\n\n斯塔克斯[13:08]: \n妈的真刺激,最后一秒看见两只风暴鲸在那。\n\n雷恩[13:09]: \n挺刺激。\n\n斯塔克斯[13:10]: \n哼,我知道你他妈一点都不关心。\n\n雷恩[13:12]: \n我们先解决眼前的问题,也许我以后会感兴趣的。\n\n斯塔克斯[13:12]: \n一言为定。\n -FW22_NT_Journal_Body_05=群组名称:\n普雷斯利派对用品\n\n聊天成员:\n雷恩\nACR1234\n\nACR1234 [12:24]: \n给。\nACR1234 [12:24]: \n~mission(bargeCode)\n\n雷恩[12:26]: \n多谢发我密码。\n\nACR1234 [12:30]: \n那边情况如何?\n\n雷恩[12:34]: \n都准备好了。希望事情能按计划发展。\n\nACR1234 [12:37]: \n祝好运。\n\n雷恩[12:39]: \n我们还需要好运?这些敌我识别转换器可太TM牛逼了。谢谢你给我们弄来这个。\n\nACR1234 [12:43]: \n很高兴你喜欢我们的新玩具。说回正事,我给你准备的特殊包裹应该能无缝接入到他们的系统里去。\n\n雷恩[12:46]: \n必须的,传输完毕后我马上通知你。\n -FW22_NT_Journal_Title_01=派对用品 - 索兰奇 -FW22_NT_Journal_Title_02=派对用品 - 布拉什伍德 -FW22_NT_Journal_Title_03=派对用品 - 哈特莫尔 -FW22_NT_Journal_Title_04=派对用品 - 行政中心 -FW22_NT_Journal_Title_05=普雷斯利派对用品 -FW_QuantumMarker_Desc=在舰队周期间,当军舰停靠在弧光星,赫斯顿和微科星上空时,普通百姓可以和英勇无畏、鼓舞人心的战舰近距离接触。 -FW_QuantumMarker_Name=舰队周舰队 +FW22_NT_Datapad_Solanki_Title=Party Supplies - Solanki +FW22_NT_Journal_Body_01=CHAT NAME: \nParty Supplies - Solanki\n\nCHAT MEMBERS:\nRen\nPhoenix\n\nRen [14:07]: \nHere's the code for the containers on your platform.\nRen [14:07]: \n~mission(EasyCode)\n\nPhoenix [14:08]: \nHell yeah! Crusader's gonna be kipo surprised when we take over.\n\nRen [14:14]: \nKipo?\n\nPhoenix [14:15]: \nYou know, like really surprised.\n\nRen [14:21]: \nWhatever. Just focus on doing your part and everything should be fine.\n\nPhoenix [14:22]: \nNo worries, boss. I'll keep 'em busy enough to get the job done. Doesn’t matter how many times they regen me\n\nRen [14:25]: \nWe talked about this. It's better if you don’t need a regen. \n\nPhoenix [14:28]: \nYeah, yeah. Aces\nPhoenix [14:33]: \nBut if I do regen, you remember you swore to get my armor, right?\nPhoenix [14:39]: \nRight?\n\nRen [14:41]: \nDon't die and I won't have to.\n +FW22_NT_Journal_Body_02=CHAT NAME: \nParty Supplies - Brushwood\n\nCHAT MEMBERS:\nRen\nScorch\n\nRen [13:39]: \n~mission(MediumCode)\nRen [13:41]: \nHere's your code. Now, I want you focused on keeping Brushwood safe and those AAs gunning. \n\nScorch [13:52]: \nYeah, fine. \n\nRen [13:53]: \nWe're not going to have a problem are we? I don't need another Della happening today.\n\nScorch [13:55]: \nLast time I checked, Nine Tails still got paid for the Della.\n\nRen [13:57]: \nThat was a rain drop in the ocean compared to this job. Which is why I need you focused. We clear?\n\nScorch [14:04}: \nSure. Whatever you say, Mendo.\n +FW22_NT_Journal_Body_03=CHAT NAME: \nParty Supplies - Hartmoore\n\nCHAT MEMBERS:\nRen\nN_Acker\n\nRen [13:16]: \nHere's the code for the containers. \nRen [13:16]: \n~mission(HardCode)\n\nN_Acker [13:18]: \nThanks.\n\nRen [13:19]: \nYou ready for this?\n\nN_Acker [13:21]: \nYeah, sure. Why wouldn't I be? \n\nRen [13:22]: \nJust want to make sure that we'll have enough cover to get the job done.\n\nN_Acker [13:27]: \nNot sure what you're getting so worked up about. With us owning the skies, it all seems pretty straight forward to me.\n\nRen [13:28]: \nRight. Let's just keep on task and not get creative.\n\nN_Acker [13:30]: \nThis again? I keep telling you, mate. If you want to scare people, you gotta do some scary shit.\n\nRen [13:32]: \nIs that what you call gutting Hender's whole family one by one?\n\nN_Acker [13:34]: \nLook, I get it. You don't like getting your hands dirty. Fine. But how about you worry about doing your job and stay the hell out my business. \n\nRen {13:36]: \nMy job is making sure you do yours. That's why I got picked to run things and not you. Don't forget it.\n\nN_Acker [13:39]: \nYeah… I won't.\n +FW22_NT_Journal_Body_04=CHAT NAME: \nParty Supplies - Admin\n\nCHAT MEMBERS:\nRen\nStax\n\nRen [12:53]: \nHere's your code, Stax.\nRen [12:53]: \n~mission(VeryHardCode)\n\nStax [12:54]: \nThanks, Mendo. How you feeling?\n\nRen [12:56]: \nI give us solid odds. The plan is as good as they come and the IFFI tech's impressive. Only question is if we got the right people to pull it off.\n\nStax [12:57]: \nIs this about me bailing for that stormwal tour?\n\nRen [12:58]: \nCome on, man. You know I didn't mean you.\n\nStax [13:01]: \nYeah, I know. Anything I can do?\n\nRen [13:03]: \nNah, I'm all set. You can just focus on the Admin Center. It's good knowing that I got you keeping an eye on things for me down there.\n\nStax [13:04]: \nHere to help, you know.\n\nRen {13:07]: \nHow was the tour?\n\nStax [13:08]: \nShit was crazy. Saw two of them out there in the last second.\n\nRen [13:09]: \nCrazy.\n\nStax [13:10]: \nYeah, yeah, I know you don't give a shit.\n\nRen [13:12]: \nLet's get through this and maybe I'll start.\n\nStax [13:12]: \nDeal.\n +FW22_NT_Journal_Body_05=CHAT NAME: \nPressley Party Supplies\n\nCHAT MEMBERS:\nRen\nACR1234\n\nACR1234 [12:24]: \nHere.\nACR1234 [12:24]: \n~mission(bargeCode)\n\nRen [12:26]: \nThanks for the codes.\n\nACR1234 [12:30]: \nHow's it looking over there?\n\nRen [12:34]: \nEverything is set up. Expect things to kick off on schedule.\n\nACR1234 [12:37]: \nGood luck.\n\nRen [12:39]: \nWho needs luck? Those IFFIs are impressive bits of tech. Thanks for the hookup. \n\nACR1234 [12:43]: \nGlad you like the new toys. Onto business, that special package I prepped for you should match pretty seamlessly with their system.\n\nRen [12:46]: \nNo doubt. I'll let you know once the transfer's complete.\n +FW22_NT_Journal_Title_01=Party Supplies - Solanki +FW22_NT_Journal_Title_02=Party Supplies - Brushwood +FW22_NT_Journal_Title_03=Party Supplies - Hartmoore +FW22_NT_Journal_Title_04=Party Supplies - Admin +FW22_NT_Journal_Title_05=Pressley Party Supplies +FW_QuantumMarker_Desc=During Invictus Launch week, meet the brave defenders and awe-inspiring ships of the UEE Naval fleet up close and personal as military vessels dock at stations above ArcCorp, Hurston, and microTech. +FW_QuantumMarker_Name=Invictus Launch Fleet F_Ind_FullyCharged,P=Fully Charged F_Ind_HackingFluff,P=namespace Hacking\n{\n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::CanActivate()\n {\n const CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n if (m_owner.GetSpareNodeId() == INVALID_NODE_ID || gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) || !gameboard.CanShiftLine(m_targetLine, m_shiftDir, m_params.chargeUpTime))\n {\n return false;\n }\n \n return CHackingAbilityBase::CanActivate();\n }\n \n //////////////////////////////////////////////////////////////////////////\n bool CHackingAbilityLineShift::TryActivate()\n {\n const float shiftRate = m_params.duration > 0.0f ? (1.0f / m_params.duration) : 0.0f;\n if (CanActivate() && m_hackingSession.GetGameboard().StartLineShift(m_owner.GetId(), m_shiftDir, m_targetLine, m_owner.GetSpareNodeId(), m_params.chargeUpTime, shiftRate))\n {\n Activate();\n return true;\n }\n \n return false;\n }\n \n //////////////////////////////////////////////////////////////////////////\n void CHackingAbilityLineShift::HandleEvent(const SHackingEvtBase& evt)\n {\n switch (evt.type)\n {\n case EHackingEvtType::PC_InsertedNodeRotationRequested:\n {\n CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n const SHackingEvt_PlayerControlInsertedNodeRotationRequested controlEvt = static_cast(evt);\n if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && controlEvt.agentId == m_owner.GetId() && !gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) && \n m_currentState != EHackingAbilityState::Active && m_currentState != EHackingAbilityState::ChargeUp)\n {\n gameboard.StartNodeRotation(m_owner.GetSpareNodeId(), controlEvt.bRotateClockwise, NODE_ROTATION_RATE);\n }\n \n break;\n }\n \n case EHackingEvtType::LineShiftStatusChanged:\n {\n CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n const SHackingEvt_LineShiftStatusChanged lineShiftEvt = static_cast(evt);\n if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && m_owner.GetSpareNodeId() == lineShiftEvt.insertedNodeId)\n {\n if (lineShiftEvt.IsShiftStarting() && GetAbilityState() != EHackingAbilityState::Active)\n {\n SwitchToState(EHackingAbilityState::Active);\n }\n else if (!lineShiftEvt.IsShiftStarting())\n {\n m_owner.SetSpareNodeId(lineShiftEvt.removedNodeId);\n if (GetAbilityState() != EHackingAbilityState::Cooldown)\n {\n SwitchToState(EHackingAbilityState::Cooldown);\n }\n }\n }\n break;\n }\n }\n }\n \n //////////////////////////////////////////////////////////////////////////\n void CHackingAbilityLineShift::SetTarget(const uint16 targetLine, const EPathPatternType shiftDir)\n {\n m_targetLine = targetLine;\n m_shiftDir = shiftDir;\n }\n} F_Ind_Nominal,P=Nominal -Factions_Advocacy_DisplayName=督导局 -Factions_BlacJac_DisplayName=黑杰克安保 -Factions_CrusaderSecurity_DisplayName=十字军安保 -Factions_HurstonSecurity_DisplayName=赫斯顿安保 -Factions_MTProt_DisplayName=微科防卫服务 -Factions_Navy_DisplayName=UEE海军 -Factions_NineTail_DisplayName=九尾 -Factions_NorthRock_DisplayName=北境之岩 -Factions_XenoThreat_DisplayName=异种威胁 -Fines_Early=过早 -Fines_Escalated=升级 -Fines_Neglected=忽略 -FireMode_Burst=[三连发] -FireMode_Charge=[蓄能] -FireMode_Rapid=[自动] -FireMode_Shotgun=[霰弹] -FireMode_Single=[半自动] -FleetWeek2950_Dioramas_999_Desc=我们开拓边疆。\n去测试我们的极限。\n去说明未知无法阻止我们。\n让我们超越自己的想象。\n争先创优。 \n最快。 \n最好。 \n\n这确实不容易。\n运气与技能同等重要。\n失败与成功同等重要。\n但我们会变得更好。\n然后我们吸取教训。\n我们会重新站起来,再试一次。\n当别人做不到的时候,我们坚持下去。\n只有我们坚持下去,别人才能做到。\n -FleetWeek2950_Dioramas_999_SubTitle=前999中队飞行员Ralph Kinoi中尉的诗 -FleetWeek2950_Dioramas_999_Title=传统 -FleetWeek2950_Family_Body_01=您的亲友已正式迈出了走向海军服役之光荣生涯的第一步。您或许对于您的亲友在未来的基础训练中会有的经历、他们的安全保障,以及在他们接受训练及后续任务部署期间的联系方式等方面存在疑问。\n\n我们深知对于部分人士来说,此时可能存在所忧虑。故此,我们希望本信息能为您解疑释惑,明确此决策所能带来的积极机遇。 -FleetWeek2950_Family_Body_02=当新兵通过海军运输船乘坐麦克阿瑟号到达时,标准训练就开始了。他们会立即得到一个被称为卢比孔的选择,这是重新考虑是否入伍的最后机会。之后,新兵们将被分成几组,分配到他们的训练营,即锻工营。他们还将会见师长,他将是训练他们在海军服役的第一位导师。\n\n经过长时间的高强度训练,体能训练和军事理论与技术教育后,新兵将进入训练的候选阶段。在此期间,他们将接受一系列身体,心理和智力测试,以确定他们最适合在海军的哪个位置。一些人可能会去飞行学院,一些人去做研究,一些人甚至可能会被详细地安排到海军陆战队训练中。\n\n从这一刻起,新兵将接受专门的训练,进入他们被选中从事的任何学科。这将包括他们剩余的训练,并将在他们的第一次舰艇任务结束,该任务将与下一个“不败舰队周”重合,除非需要更专业的训练。\n在此之后,他们将部署\n -FleetWeek2950_Family_Body_03=我们知道,对家人和朋友来说,新兵入伍后的最初几周是最困难的,但我们要求你不要试图联系他们。\n\n为了提供帮助,所有新兵都将发送一个通讯,让他们的家人知道他们已经安全抵达麦克阿瑟号,但作为一种惯例,我们希望新兵专注于他们训练的最初阶段,因为这在他们的发展中至关重要。因此,我们将限制任何入站通讯,直至此停电期结束。在那之后,你就可以更定期地与他们联系,因为通讯是每周的特权。\n -FleetWeek2950_Family_Body_04=一位二等兵的部署经验将根据他们的舰艇任务和专长而变化。其中许多可能发生在远离作战区域的地方,或在危险的作战区域,但其中一些确实会使他们处于危险的境地。你必须明白,我们所有的军人都将接受训练,以适应这种高强度的情况。\n\n海军提供几个项目为那些有困难的朋友和家人在应对所爱的人,所以外联部门随时联系你当地的海军基地与辅导员谁能介绍最好的选择为你解忧。\n -FleetWeek2950_Family_Body_05=虽然我们的许多人员认为,海军可以提供一个完整的职业生涯,但有些人很乐意把他们的经验和培训作为公民回到私营部门。你会很高兴地知道,光荣的海军服役打开了各种各样的机会,这可能是以前没有的,比如继续在帝国的众多机构之一的教育,或将他们的新技能转化为一个在民用世界的高收入职业。\n\n无论他们选择哪条道路,你所爱的人都将准备好应对生活给他们的所有挑战,他们知道他们有像你们一样的爱的朋友和家人,以及在海军中永远的家人。\n -FleetWeek2950_Family_Title_01=新成员的朋友和家人 -FleetWeek2950_Family_Title_02=新成员的期望有什么? -FleetWeek2950_Family_Title_03=与新成员保持联系 -FleetWeek2950_Family_Title_04=第一次部署 -FleetWeek2950_Family_Title_05=服役后的机会 -FleetWeek2950_History_Body_01=UEE利用舰队周的机会,不仅祝贺最新毕业的二等兵和飞行员,而且庆祝这群最新的新兵聚集起来开始训练。在整个帝国的儿子,女儿,伙伴,兄弟和姐妹和他们的亲人说再见之后,麦克阿瑟号将开始他们下一个冒险旅程:\n\n在军队服役。\n\n在此期间,海军舰艇停靠在帝国周围,让民众近距离看到这些勇敢的防御者和令人敬畏的舰艇。舰队周也是社区与地方政府,企业和执法部门一起讨论地球安全和外延的一个绝佳机会。\n -FleetWeek2950_History_Body_02=这可能会让人感到惊讶,但舰队周实际上可以追溯到几个世纪前UEE被称为地球行星联合(UPE)的时候。在第一次塔维因战争于2541年爆发后不久,人类突然发现自己得有一支曾经不需要的有规模有组织的军事力量。在这一点上,除了2530年希安的人质事件,只有地方安全部队在中央人民政府的控制下。\n\n人类面临着迫在眉睫的巨大威胁,需要迅速培养和训练一支舰队。法庭立即召集新兵组建这支军队。\n\n每个已定居的行星上的运输船将装载这些志愿者,然后前往火星上一个名为“不可征服人”的训练设施。 \n\n在2542年10月12日的早晨,家庭和社区聚集在UPE领土周围的发射台,庆祝那些将要抵御外来入侵者的人们。随着冲突的继续,更多的新兵将在那天聚集到“成事在人”组织开始训练。\n\n几个世纪以来,随着帝国的扩张,太空旅行变得更加容易,大多数新兵都能自我报告,对不败舰队启航周的需求已经减少。然而,这种精神比以往任何时候都更加强烈。\n\n舰队周是互相庆祝的时刻。赞美勇敢,责任和对定义人性最佳状态的目标的承诺。\n\n欢迎来到舰队周。\n -FleetWeek2950_History_Title_01=什么是舰队周? -FleetWeek2950_History_Title_02=何时开始舰队周? -FleetWeek2950_Testimonial_Body_01="对我来说,这从来都不仅是一个选择。我知道很多人都在纠结这个决定,但说实话,我从来没有想过。我的意思是,我的父母都是通过军事服务获得了公民身份,所以这可能是一个因素。但有那么一刻,当我降落在停机坪上时,我突然有了一种恐惧,我担心我不能成功降落。对我来说这是最可怕的事情,害怕我会让父母和所有在我之前自豪地穿上军装的前辈失望。谢天谢地,海军并不是只有我一人。兄弟姐妹们助我成长,让我成为今天的星光战士。" -FleetWeek2950_Testimonial_Body_02="从小到大,我从没想过自己会成为一名军人。说得客气点,我是个调皮捣蛋的孩子。我从小就不服权威,老实说,我的人生道路很糟糕,大家都说我可能会继续走下去,直到一名辩护法官判我服役,而不是把我送进牢里。参军之后,我找到了自己一生都在逃避的东西:一个家庭。" -FleetWeek2950_Testimonial_Body_03=“我相信你认识很多参军入伍只为了成为阿丽亚·莱利或Cal Mason之类的人,除了我?我渴望学习。对我来说,宇宙的奇妙之处就在于螺母和螺栓,在于将燃料效率降低了3%。这就是让我激动的东西。如果你想要掌握最新的前沿技术,并与一些最伟大的头脑一起工作,UEE海军是你要去的地方。” -FleetWeek2950_Testimonial_Body_04=“我就这么直说吧,我报名参军的第二秒,就感觉被一条船撞了一样,因为我现在真的入伍了。我是不是必须和剜度白刃战啊?靠,我能不能通过新兵训练都是个问题。我是说,我小时候座引体向上都费劲。我到底在想什么?我也许可以试着逃跑。从我舰队周参军的那一刻起,所有这些想法就在我的脑海中不停浮现。有个监管着所有新兵的中尉肯定见过我有多害怕。在我玩弄安全带时,这名中尉突然出现在我的前面。他只说了句“冷静点。”我也不知道。这其中带点安慰,但大部分还是一道命令。不管他用了什么魔法,它奏效了。我在加入海军这个大熔炉时心里可忐忑了,不过我发现每个人都吓坏了,也算是大家友谊的起点吧。” -FleetWeek2950_Testimonial_SubTitle_01=二等兵,UEES 达尔戈号 -FleetWeek2950_Testimonial_SubTitle_02=迪纳·欧金中尉,UEES 拳套号 -FleetWeek2950_Testimonial_SubTitle_03=一等兵,UEES 克罗肖号 -FleetWeek2950_Testimonial_SubTitle_04=迪纳·欧金中尉,128中队 -FleetWeek2950_Testimonial_SubTitle_General=对用户服务的真实评价 -FleetWeek2950_Testimonial_Title_01=玛莎·温特尔 -FleetWeek2950_Testimonial_Title_02=迪纳·欧金 -FleetWeek2950_Testimonial_Title_03=尼克劳斯·博恩 -FleetWeek2950_Testimonial_Title_04=特伦斯·马利 -FleetWeek2950_Testimonial_Title_General=海军的经验 +Factions_Advocacy_DisplayName=Advocacy +Factions_BlacJac_DisplayName=BlacJac Security +Factions_CrusaderSecurity_DisplayName=Crusader Security +Factions_HurstonSecurity_DisplayName=Hurston Security +Factions_MTProt_DisplayName=MT Protection Services +Factions_Navy_DisplayName=UEE Navy +Factions_NineTail_DisplayName=Nine Tails +Factions_NorthRock_DisplayName=Northrock +Factions_XenoThreat_DisplayName=XenoThreat +Fines_Early=Early +Fines_Escalated=Escalated +Fines_Neglected=Neglected +FireMode_Burst=[BURST] +FireMode_Charge=[CHARGE] +FireMode_Rapid=[AUTO] +FireMode_Shotgun=[SHOTGUN] +FireMode_Single=[SEMI] +FleetWeek2950_Dioramas_999_Desc=We push boundaries.\nTo test the limits of what we can do.\nTo say the impossible can not define us.\nTo move us all beyond where we thought we could go.\nTo be the first. \nThe fastest. \nThe best. \n\nIt is not easy.\nLuck is as important as skill.\nFailure as important as success.\nBut we get better. \nAnd we learn.\nAnd we get back up and try again.\nAnd we carry on when others can’t.\nWe carry on so others can.\n +FleetWeek2950_Dioramas_999_SubTitle=A poem by former 999th Squadron pilot Lt. Ralph Kinoi +FleetWeek2950_Dioramas_999_Title=THE WRECKLESS +FleetWeek2950_Family_Body_01=Your loved one has just taken the first step towards a proud life in Naval service. You may have questions about what they will experience in basic training, the safety of your relative/friend, and what kind of contact you can expect during their training and subsequent deployment.\n\nWe know that this can be a scary time for some people and hope that this will offer some peace of mind about the wonderful opportunities that can result from this decision.\n +FleetWeek2950_Family_Body_02=Standard training begins as the recruits arrive on MacArthur via Naval transport. They are immediately given a choice, known as the Rubicon, which is a final opportunity to reconsider the enlistment. After which, the recruits will be divided into groups and assigned to their training camp, known as a Forge. They will also meet their Divisional Officer who will be their first mentor to train them for Naval Service.\n\nAfter an extended period of intense drilling, physical fitness, and education in military theory and technology, the recruits will transition into the Candidacy phase of their training. During this time, they will undergo a series of physical, psychological, and intellectual tests to determine where in the Navy they would be the best fit for. Some may move to the flight academy, some to research, a few may even be detailed for Marine training.\n\nFrom this point on, the recruit will receive dedicated training into whatever discipline they’ve been selected for. This will account for the remainder of their training and will end with their first ship assignment which will coincide with the next Invictus week unless there is a need for more specialized training. \nAfter that, they will deploy.\n +FleetWeek2950_Family_Body_03=We understand that the first few weeks away from the recruit are the most difficult for family and friends, but we ask that you refrain from attempting to contact them. \n\nTo help, all recruits will send a comm to let their family know that they’ve arrived on MacArthur safely, but as a common practice, we want to keep the recruits focused on these initial phases of their training as they can be crucial in their development. Therefore, we will restrict any inbound communications until after this blackout period ends. After that, you will be able to contact them on a more regular basis as comm access is a weekly privilege.\n +FleetWeek2950_Family_Body_04=A Starman’s deployment experience will vary based on their ship assignment and specialty. Many of these can take place far away from active combat zones or in dangerous areas of operations but some of these do end up placing them in harm’s way. You must understand that all of our service men and women will be trained to endure in these high intensity situations.\n\nThe Navy does offer several programs for friends and family who are having difficulty coping with a loved one on deployment, so feel free to contact the outreach department at your local Naval station to speak with a counselor who can walk you through the best options to put you at ease. \n +FleetWeek2950_Family_Body_05=While many of our personnel find that the Navy can offer a complete career, some are happy to take their experience and training back into the private sector as a Citizen. You’ll be pleased to know that honorable service in the Navy opens a variety of opportunities that may not have been available before such as continuing their education on one of the Empire’s many institutions or transforming their newfound skills into a high-paying career in the civilian world.\n\nRegardless of which path they choose, your loved one will be well-equipped to handle all the challenges that life throws at them, knowing that they have loving friends and family like yourselves, and a forever family in the Navy.\n +FleetWeek2950_Family_Title_01=FRIENDS & FAMILY OF NEW RECRUITS +FleetWeek2950_Family_Title_02=WHAT CAN NEW RECRUITS EXPECT? +FleetWeek2950_Family_Title_03=KEEPING IN TOUCH WITH RECRUITS +FleetWeek2950_Family_Title_04=THE FIRST DEPLOYMENT +FleetWeek2950_Family_Title_05=OPPORTUNITIES AFTER SERVICE +FleetWeek2950_History_Body_01=The UEE uses Invictus Launch Week as an opportunity to not only congratulate the latest graduating class of starmen and pilots, but also celebrate this newest group of recruits gathering to set off for training. All over the Empire, sons, daughters, partners, brothers, and sisters say goodbye to their loved ones before embarking to MacArthur to start their next journey in life: \n\nThe adventure of service in the UEE military.\n\nDuring this time, Naval vessels dock around the Empire and let the populace see these brave defenders and awe-inspiring ships up close. Invictus is also a wonderful opportunity for the community to come together with local governments, businesses, and law enforcement to talk about planetary security and outreach.\n +FleetWeek2950_History_Body_02=This may come as a surprise, but Invictus actually goes back several centuries to the days when the UEE was known as the United Planets of Earth (UPE). Shortly after the First Tevarin War began in 2541, Humanity suddenly found itself in need of an organized military force at a size previously unneeded. To this point, aside from the hostage situation with the Xi’an in 2530, there had only been local security forces under the control of the central Human government.\n\nWith Humanity facing an imminent and overwhelming threat, a fleet needed to be raised and trained quickly. The Tribunal sent out an immediate call for recruits to create this army.\n\nTransport ships on each of the settled planets would load up these volunteers and travel to a training facility on Mars known as Invictus. \n\nOn the morning of 2542-10-12, families and communities gathered at launch pads around the UPE territories to celebrate those that were going to defend against the alien invaders. As the conflict continued, more recruits would gather on that day to travel to Invictus to begin their training.\n\nOver the centuries, as the Empire has expanded, space travel has become even more accessible and most recruits are able to self-report, the need for Invictus Launch Week’s has diminished. The spirit of it, however, is stronger than ever.\n\nInvictus is a time to celebrate each other. To celebrate bravery, duty, and commitment to the goals that define Humanity at its finest.\n\nWelcome to Invictus.\n +FleetWeek2950_History_Title_01=WHAT IS INVICTUS LAUNCH WEEK? +FleetWeek2950_History_Title_02=WHEN DID INVICTUS START? +FleetWeek2950_Testimonial_Body_01="To me, it was never really a choice. I know a lot of people grapple with the decision, but honestly, it never crossed my mind. I mean, both my parents got their Citizenship from military service, so maybe that was a factor. There was a moment though when I touched down on the tarmac, I was suddenly seized with this fear that I wasn’t going to be able to make the cut. That was the scariest thing to me; being afraid that I was going to let down my parents and all the people who proudly wore the uniform before me. Thankfully, the Navy isn’t about me. My brothers and sisters built me up and made me the starman that I am today." +FleetWeek2950_Testimonial_Body_02="Growing up, I never really thought that I would be military. I was a rambunctious kid, to put it mildly. Wasn’t great with authority. To be honest, I was on a bad road and by all accounts probably would’ve stayed on it, until a Judge Advocate set me straight instead of sending me to jail. Once I was in, I managed to find the one thing that had been eluding me all my life: a family." +FleetWeek2950_Testimonial_Body_03=“I’m sure you’re talking to a lot of people who joined up wanting to be Aria Reilly or Cal Mason or something, but me? I wanted to learn. To me, all the wonder of the universe was found in nuts and bolts, in shaving fuel efficiency by three percent. That was my rush. If you want to get your hands on the latest in cutting edge technology and work with some of the greatest minds, the UEE Navy is the place to go.” +FleetWeek2950_Testimonial_Body_04=“I’ll just come right out and say it, the second after I signed up, it felt like I got hit by a ship because it was real now. Was I going to have to fight a Vanduul face-to-face? Hell, was I even going to make it through boot? I mean, I struggled to do a pull-up when I was a kid. What the hell was I thinking? Maybe I could try to get out of it. All these thoughts just ambushed me from that moment up to my Invictus. There was this Lieutenant monitoring all the recruits who must’ve seen how terrified I was. I was fumbling with the seat belt when suddenly the Lieutenant was right in front of me. All he said was “Calm down.” I don’t know. It was part consolation, mostly order, but whatever magic he used. It worked. I wasn’t totally calm when I hit my forge, but I found out everybody was freaking out too. That was our first bond.” +FleetWeek2950_Testimonial_SubTitle_01=Starman, UEES Drago +FleetWeek2950_Testimonial_SubTitle_02=Lieutenant JG, UEES Cestus +FleetWeek2950_Testimonial_SubTitle_03=Leading Starman, UEES Croshaw +FleetWeek2950_Testimonial_SubTitle_04=Lieutenant JG, 128th Squadron +FleetWeek2950_Testimonial_SubTitle_General=Real Testimonials on UEEN Service +FleetWeek2950_Testimonial_Title_01=Marshall Winter +FleetWeek2950_Testimonial_Title_02=Dina Rhogen +FleetWeek2950_Testimonial_Title_03=Niklaus Boone +FleetWeek2950_Testimonial_Title_04=Terrence Mally +FleetWeek2950_Testimonial_Title_General=THE NAVAL EXPERIENCE ForceDepletionUnlawful_Desc,P=Thin out the security in this system. 750 UEC per head, with a 1500 UEC bonus upon completion.\n\nAny members of the following Organizations will count towards this mission:\n\nBlackJac Security\nCrusader Security\nHurston Security\nAdvocacy ForceDepletionUnlawful_Title,P=Eliminate Security Forces ForceDepletion_Desc,P=Eliminate members of the Nine Tails Organization. \n\nFor each member neutralized, you'll be paid 500 UEC, with a 1000 UEC bonus upon completion. @@ -8002,147 +8002,147 @@ ForceDepletion_ShortDesc,P=Eliminate members of the Nine Tails Organization ForceDepletion_Title,P=Eliminate members of the Nine Tails Organization ForceDepletion_Unlawful_LongDesc,P=Eliminate members of any Private Security ForceDepletion_Unlawful_ShortDesc,P=Eliminate members of any Private Security -Frontend_Add=添加好友 -Frontend_Cancel_Friend_Invite=取消邀请 -Frontend_CheckboxEquip=装备租赁物品 -Frontend_CheckboxRenew=自动续租 -Frontend_CompareItem=对比物品 -Frontend_CompareShip=对比飞船 -Frontend_ConfirmRental=确认租赁 -Frontend_Contacts=好友 -Frontend_Context_AbleJoinContact=加入好友游戏 -Frontend_Context_AbleJoinParty=加入小组 -Frontend_Context_JoinUnavailable=加入(不可用) -Frontend_Context_NotAbleJoinContact=无法加入 (服务器已满) -Frontend_Context_NotAbleJoinParty=无法加入 (服务器已满) -Frontend_Continue=继续上次保存 -Frontend_DeleteAll=清除不活跃会话 -Frontend_Equip=装备物品 -Frontend_Equipped=已装备 -Frontend_Error=错误 -Frontend_ExtendRental=延长租赁 -Frontend_FirstSpawn_Cancel=选择其他地点 -Frontend_FirstSpawn_Confirm=确定 -Frontend_FirstSpawn_Warning=此处将成为您的主要居住地。\n您确定选择这里吗? -Frontend_IsLeader=(组长) -Frontend_ItemRented=物品已租赁 -Frontend_ItemSelectionText=从左侧选择一个物品以查看其详细信息。 -Frontend_Join_Party_Session=加入组长 -Frontend_LabelCost= 费用/周: -Frontend_LabelCurrentBalance=当前余额: -Frontend_LabelCurrentQuantity=数量 -Frontend_LabelFinalBalance=最终余额: -Frontend_LabelQuantity=数量: -Frontend_LabelRentalPeriod=租赁期限: -Frontend_LevelSelect=级别选择 -Frontend_LoadSave=加载保存 -Frontend_Login_CharactersUpdate=角色获取和准备状态 +Frontend_Add=Add Friends +Frontend_Cancel_Friend_Invite=Cancel Invite +Frontend_CheckboxEquip=Equip Rental Item +Frontend_CheckboxRenew=Auto-Renew +Frontend_CompareItem=Compare Item +Frontend_CompareShip=Compare Ship +Frontend_ConfirmRental=Confirm Rental +Frontend_Contacts=Friends +Frontend_Context_AbleJoinContact=Join Friend +Frontend_Context_AbleJoinParty=Join Party +Frontend_Context_JoinUnavailable=Join (Unavailable) +Frontend_Context_NotAbleJoinContact=Cannot Join (Server Full) +Frontend_Context_NotAbleJoinParty=Cannot Join (Server Full) +Frontend_Continue=Continue Last Save +Frontend_DeleteAll=Clear Inactive +Frontend_Equip=Equip Item +Frontend_Equipped=Equipped +Frontend_Error=Error +Frontend_ExtendRental=Extend Rental +Frontend_FirstSpawn_Cancel=Select Different Location +Frontend_FirstSpawn_Confirm=Confirm +Frontend_FirstSpawn_Warning=This location will become your primary residence. \nAre you sure about this? +Frontend_IsLeader=(Leader) +Frontend_ItemRented=Item Rented +Frontend_ItemSelectionText=Select an item from the left to view its details. +Frontend_Join_Party_Session=Join Leader +Frontend_LabelCost=Cost /week: +Frontend_LabelCurrentBalance=Current Balance: +Frontend_LabelCurrentQuantity=Quantity +Frontend_LabelFinalBalance=Final Balance: +Frontend_LabelQuantity=Quantity: +Frontend_LabelRentalPeriod=Rental Period: +Frontend_LevelSelect=Level Select +Frontend_LoadSave=Load Save +Frontend_Login_CharactersUpdate=Character Retrieval and Readiness Frontend_Login_Concat=%ls\n%ls -Frontend_Login_EntitlementUpdate=权限处理 -Frontend_Login_Error_During=这是在的 %ls 阶段遇到的错误 -Frontend_Login_Phase_Character_Retrieval=角色获取 -Frontend_Login_Phase_Entitlement=权限获取 -Frontend_Login_Phase_Initiation=启动 -Frontend_Login_Phase_Legacy=Hub身份验证 -Frontend_Login_Phase_Queue=队列 -Frontend_Login_QueueUpdate=你在登录队列 %S 中。\n你位于%u位\n预计时间:少于一分钟。 -Frontend_Login_QueueUpdate_Hours=你在登录队列 %S 中\n你位于第 %u 位\n预计时间: %u 小时 %u 分钟。 -Frontend_Login_QueueUpdate_Long=你在登录队列 %S 中。\n你位于%u位\n预计时间:大于五小时。 -Frontend_Login_QueueUpdate_Minutes=你在登录队列 %S 中。\n你位于第 %u 位\n预计时间:%u 分钟。 -Frontend_Login_Started=开始登录 -Frontend_Login_Waiting_Repair_Reset=您的角色正在修复或重置中。我们将很快恢复登录。 -Frontend_MissingFriendList_Message=如需解锁好友列表,请在持续性宇宙中选择一个主要居住地。 -Frontend_NewGame=新的游戏 -Frontend_Notifications=通知 +Frontend_Login_EntitlementUpdate=Entitlement Processing +Frontend_Login_Error_During=This was encountered during the phase of %ls +Frontend_Login_Phase_Character_Retrieval=Character Retrieval +Frontend_Login_Phase_Entitlement=Entitlement +Frontend_Login_Phase_Initiation=Initiation +Frontend_Login_Phase_Legacy=Hub Authentication +Frontend_Login_Phase_Queue=Queue +Frontend_Login_QueueUpdate=You're in the login queue %S.\nYou're in position %u\nETA: Less than a minute. +Frontend_Login_QueueUpdate_Hours=You're in the login queue %S.\nYou're in position %u\nETA: %u hours %u minutes. +Frontend_Login_QueueUpdate_Long=You're in the login queue %S.\nYou're in position %u\nETA: More than 5 hours. +Frontend_Login_QueueUpdate_Minutes=You're in the login queue %S.\nYou're in position %u\nETA: %u minutes. +Frontend_Login_Started=Login Started +Frontend_Login_Waiting_Repair_Reset=Your character is in repair or reset. We will resume login shortly. +Frontend_MissingFriendList_Message=To unlock your friends list, select a Primary Residence in the Persistent Universe. +Frontend_NewGame=New Game +Frontend_Notifications=Notifications Frontend_OEM=OEM -Frontend_Options=选项 -Frontend_PU_CurrentHomeBase=主要居住地 -Frontend_PU_FindingLocations=寻找位置中... -Frontend_PU_FindingSystems=寻找星系中... -Frontend_PU_HomeBaseExplained1=请为您的角色选择一个出生点。初次进入游戏时您将在该处出生,并且该处同时将成为您的主要居住地,储存您所有的飞船及物品。 -Frontend_PU_HomeBaseExplained2=未来您通过官网购买或订阅系统获得的物品或是飞船都会被送至这里。 -Frontend_PU_LoadingHomeBase=获取居住地信息... -Frontend_PU_LocationSelection=主要居住地选择 -Frontend_PU_PlayerCurrentLocation=当前地点 -Frontend_PU_ReenterPU=进入星际公民宇宙 -Frontend_PU_SelectHome=开始游戏 -Frontend_PU_SelectLocation=选择位置 -Frontend_PU_SelectRegion=选择区域 -Frontend_PU_SelectSystem=选择星系 -Frontend_PU_ServerLocation=服务器位置 -Frontend_PU_SubHeader=游戏模式选择 -Frontend_PU_SubHeader_Desc=请从下列星际公民体验中选择一项。 -Frontend_PU_Version=3.22.0 - 残骸致富 -Frontend_PartyInviteMessage=%S 邀请您加入小组。按 ~action(ui_notification|ui_notification_accept) 加入,或按 ~action(ui_notification|ui_notification_decline) 拒绝。 -Frontend_Presence_AC=竞技场指挥官中 -Frontend_Presence_Away=离开 -Frontend_Presence_Busy=忙碌 -Frontend_Presence_InMenu=在大厅 -Frontend_Presence_Offline=离线 -Frontend_Presence_OnSpectrum=逛光谱论坛中 -Frontend_Presence_PU=在持续性宇宙中 -Frontend_Presence_SM=星际陆战队中 -Frontend_Rent=租赁 -Frontend_RentItem=租赁物品 -Frontend_RentShip=租赁飞船 -Frontend_Rental=租赁的 -Frontend_RentalHeader=租赁物品 -Frontend_RentalPricePeriod=/星期 -Frontend_Rented=已租用 -Frontend_Search_NoResults=无结果 -Frontend_Search_ServiceUnavailable=服务不可用 -Frontend_SelectItem=选择物品 -Frontend_SelectRentShip=选择/租赁飞船 -Frontend_SelectShip=选择飞船 -Frontend_Selected=已选择 -Frontend_ShipCustomization=飞船自定义 -Frontend_ShipRentalHeader=租赁的飞船 -Frontend_ShipRented=飞船已租赁 -Frontend_ShipSelect=飞船租赁/选择 -Frontend_ShipSelectionText=从左侧选单选择一艘飞船以查看更多信息。 -Frontend_SoloPlay_Warning=您的组长尚未带您加入一个服务器! 您还想继续吗? -Frontend_StarCitizen=星际公民 -Frontend_Unequip=卸下物品 -Frontend_VisitHangar=访问机库 -Frontend_VisitLocation=访问地点 -Frontend_Warning=警告 -Frontend_login_queue_position=你已连接至登入服务器 #%i。\n\n你目前的队列位置为 %i。 +Frontend_Options=Options +Frontend_PU_CurrentHomeBase=Primary Residence +Frontend_PU_FindingLocations=Finding Locations... +Frontend_PU_FindingSystems=Finding Systems... +Frontend_PU_HomeBaseExplained1=Please select the starting location for your character. Not only will you initially spawn here, but this location will serve as your primary residence where all your ships and items will be stored.\n\n +Frontend_PU_HomeBaseExplained2=Any future items or ships that are purchased on the website or gifted through programs like Subscriber Flair, will be delivered to this location. +Frontend_PU_LoadingHomeBase=Retrieving Residence Data... +Frontend_PU_LocationSelection=Primary Residence Selection +Frontend_PU_PlayerCurrentLocation=Current Location +Frontend_PU_ReenterPU=Enter Star Citizen Universe +Frontend_PU_SelectHome=Play Game +Frontend_PU_SelectLocation=Select Location +Frontend_PU_SelectRegion=Select Region +Frontend_PU_SelectSystem=Select System +Frontend_PU_ServerLocation=Server Location +Frontend_PU_SubHeader=Module Selection +Frontend_PU_SubHeader_Desc=Choose an option from the following Star Citizen experiences. +Frontend_PU_Version=3.22.0 - Wrecks to Riches +Frontend_PartyInviteMessage=%S has invited you to join a party. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline. +Frontend_Presence_AC=In Arena Commander +Frontend_Presence_Away=Away +Frontend_Presence_Busy=Busy +Frontend_Presence_InMenu=In Menus +Frontend_Presence_Offline=Offline +Frontend_Presence_OnSpectrum=On Spectrum +Frontend_Presence_PU=In PU +Frontend_Presence_SM=In Star Marine +Frontend_Rent=Rent +Frontend_RentItem=Rent Item +Frontend_RentShip=Rent Ship +Frontend_Rental=Rental +Frontend_RentalHeader=Rental Items +Frontend_RentalPricePeriod=/week +Frontend_Rented=Rented +Frontend_Search_NoResults=No Results +Frontend_Search_ServiceUnavailable=Service Unavailable +Frontend_SelectItem=Select Item +Frontend_SelectRentShip=Select/Rent Ship +Frontend_SelectShip=Select Ship +Frontend_Selected=Selected +Frontend_ShipCustomization=Ship Customization +Frontend_ShipRentalHeader=Rental Ships +Frontend_ShipRented=Ship Rented +Frontend_ShipSelect=Ship Rental/Select +Frontend_ShipSelectionText=Select a ship from the left to view its details. +Frontend_SoloPlay_Warning=Your party leader has yet to launch you into a server! Do you still wish to continue? +Frontend_StarCitizen=Star Citizen +Frontend_Unequip=Unequip Item +Frontend_VisitHangar=Visit Hangar +Frontend_VisitLocation=Visit Location +Frontend_Warning=Warning +Frontend_login_queue_position=You are connected to Login Server #%i.\n\nYour current position in the queue is %i. GLoc_Bartender_Conv_001_1,P=How can I help you? GLoc_Bartender_Conv_001_2,P=No problem. I've got just the thing. GLoc_Bartender_Conv_001_3,P=Things have been quiet lately, sorry. GLoc_Bartender_Conv_001_4,P=You let me know if there's anything else I can get you. GLoc_Bartender_Conv_001_5,P=Thirsty... GLoc_Bartender_Conv_001_6,P=Rumors... -GMCapture_Desc=为了测试我们的反应部队的准备情况,我们希望我们希望志愿者通过让其失效或控制船只来模拟对CDF伊德里斯的攻击\n\n要明确的是,演习的目的不是摧毁伊德里斯,而是让你们尝试登上飞船并尽可能长时间地控制它。志愿者将会遇到伊德里斯训练有素的船员的全力抵抗,我们建议提前设置好印记。\n\n坐标将在确认你的参与后提供。\n\n谢谢,祝好运。 -GMCapture_From=民事防御部队 -GMCapture_HUD=夺取伊德里斯 -GMCapture_Marker=夺取伊德里斯 -GMCapture_Obj_Long=夺取伊德里斯。 -GMCapture_Obj_Short=夺取伊德里斯 -GMCapture_Title=伊德里斯战争游戏 -GRIN_UGF_desc_shared=灰猫工业在此地下综合生产设施生产许多不同的产品。 -GarethWIP_CaveMission=洞穴任务 -GarethWIP_CaveMissionAssa_Stanton1=洞穴任务 ASSA STANTON1 -GarethWIP_CaveMissionAssa_Stanton1b=洞穴任务 ASSA STANTON1B -GarethWIP_CaveMissionAssa_Stanton2b=洞穴任务 ASSA STANTON2B -GarethWIP_CaveMissionBounty_Stanton1=洞穴任务 BOUNTY STANTON1 -GarethWIP_CaveMissionBounty_Stanton1b=洞穴任务 BOUNTY STANTON1b -GarethWIP_CaveMissionBounty_Stanton2b=洞穴任务 BOUNTY STANTON2b -GarethWIP_CaveMissionClearAll_Stanton1=洞穴任务 CLEAR ALL STANTON1 -GarethWIP_CaveMissionClearAll_Stanton1b=洞穴任务 CLEAR ALL STANTON1B -GarethWIP_CaveMissionClearAll_Stanton2b=洞穴任务 CLEAR ALL STANTON2B -GarethWIP_CaveName=洞穴 -Gathering_Desc=收集一些东西。可能是箱子,也可能是数据。天晓得?! [WIP] -Gathering_MissionGiver=收集帮 [WIP] -Gathering_Objective_01_Long=第一个目标长 [WIP] -Gathering_Objective_01_Short=第一个目标短 [WIP] -Gathering_Objective_02_Long=第二个目标长 [WIP] -Gathering_Objective_02_Short=第二个目标短 [WIP] -Gathering_Objective_02_Timer=剩余下载:%ls [WIP] -Gathering_Title=收集任务 [WIP] -GenResponse_LookingForMoreWork=还想接更多的活儿吗? -GenResponse_LookingForWork=我正在找活儿干。 -GenResponse_cant_right_now=现在还不行。 +GMCapture_Desc=To test the preparedness of our response teams, we would like volunteers to simulate an assault against a CDF Idris by neutralizing and taking control of the vessel.\n\nTo be clear, the goal of the exercise is not to destroy the Idris, but for you to attempt to board the craft and maintain control of it as long as possible. Volunteers should expect to meet full resistance from the Idris' highly trained crew and are encouraged to get an updated imprint beforehand.\n\nCoordinates will be provided upon confirming your participation.\n\nThanks and good luck. +GMCapture_From=Civilian Defense Force +GMCapture_HUD=Capture Idris +GMCapture_Marker=Capture Idris +GMCapture_Obj_Long=Capture the Idris. +GMCapture_Obj_Short=Capture Idris +GMCapture_Title=Idris War Game +GRIN_UGF_desc_shared=Greycat Industrial produces many of its varied products at this underground production complex. +GarethWIP_CaveMission=CAVE MISSION +GarethWIP_CaveMissionAssa_Stanton1=CAVE MISSION ASSA STANTON1 +GarethWIP_CaveMissionAssa_Stanton1b=CAVE MISSION ASSA STANTON1B +GarethWIP_CaveMissionAssa_Stanton2b=CAVE MISSION ASSA STANTON2B +GarethWIP_CaveMissionBounty_Stanton1=CAVE MISSION BOUNTY STANTON1 +GarethWIP_CaveMissionBounty_Stanton1b=CAVE MISSION BOUNTY STANTON1b +GarethWIP_CaveMissionBounty_Stanton2b=CAVE MISSION BOUNTY STANTON2b +GarethWIP_CaveMissionClearAll_Stanton1=CAVE MISSION CLEAR ALL STANTON1 +GarethWIP_CaveMissionClearAll_Stanton1b=CAVE MISSION CLEAR ALL STANTON1B +GarethWIP_CaveMissionClearAll_Stanton2b=CAVE MISSION CLEAR ALL STANTON2B +GarethWIP_CaveName=Cave +Gathering_Desc=Gather some things. Might be crates, might be data. Who knows?! [WIP] +Gathering_MissionGiver=The Gathering Gang [WIP] +Gathering_Objective_01_Long=First Objective Long [WIP] +Gathering_Objective_01_Short=First Objective Short [WIP] +Gathering_Objective_02_Long=Second Objective Long [WIP] +Gathering_Objective_02_Short=Second Objective Short [WIP] +Gathering_Objective_02_Timer=Download Remaining: %ls [WIP] +Gathering_Title=A Gathering Mission [WIP] +GenResponse_LookingForMoreWork=Got any more work? +GenResponse_LookingForWork=I'm looking for work. +GenResponse_cant_right_now=I can't right now. Gen_NPC_Conv_0001_1,P=Line 1: blah blah blah Gen_NPC_Conv_0001_2,P=Line 2: blah blah blah Gen_NPC_Conv_0002_1,P=Line 1: blah blah blah @@ -8177,36 +8177,36 @@ GenericLanding_OncePlayerHasSelectedAShip_1,P=Standby, retrieving ship info. GenericLanding_OverComms_1,P=Hello and thank you for contacting EDL landing assist. GenericLanding_PlayerIsBlockingTheFlightLane_1,P=Warning. You are blocking an active flight lane. Please vacate the vicinity. GenericLanding_PlayerIsBlockingTheFlightLane_2,P=Warning. You are in violation of hangar safety protocols. -Goss=格斯星系 -Goss1=格斯 I -Goss1_Desc=富饶的农田覆盖了这个行星广袤大陆的大部分地区,这些农田养活了邻近行星卡塞尔的大量人口。\n -Goss2=卡塞尔 -Goss2_Desc=来自宇宙各地的数亿游客前来参观这个生物多样世界的美丽海岸线。\n -Goss3=格斯 III -Goss3_Desc=这个巨大的亚热带世界仅供那些从其地表的军事基地获得许可的人进入。\n -Goss_Desc=格斯是一个双星星系,通常被认为拥有帝国最具视觉冲击力的景观,它位于被称为奥林巴斯星池的巨大恒星附近。因此,该星系的大部分经济来自于旅游业,但格斯星系居民们同样为自己的自给自足而自豪,因为该星系在内部生产原材料,靠自己开采收获资源。\n -Goss_JumpPoint_Helios=格斯 - 赫里欧斯 跳跃点 -Goss_JumpPoint_Helios_Desc=该跳跃点连接格斯星系和赫里欧斯星系。 -Goss_JumpPoint_Osiris=格斯 - 奥西里斯 跳跃点 -Goss_JumpPoint_Osiris_Desc=该跳跃点连接格斯星系和受到《公平机会法案》保护的奥西里斯星系。 -Goss_JumpPoint_Tayac=格斯 - 塔亚克 跳跃点 -Goss_JumpPoint_Tayac_Desc=该跳跃点连接格斯星系和塔亚克星系。 -Goss_JumpPoint_Terra=格斯 - 泰拉 跳跃点 -Goss_JumpPoint_Terra_Desc=该跳跃点连接着格斯星系和泰拉星系。 -Goss_JumpPoint_Tyrol=格斯 - 蒂罗尔 跳跃点 -Goss_JumpPoint_Tyrol_Desc=该跳跃点连接着格斯星系和无主的蒂罗尔星系。 -Goss_Star1=格斯 A -Goss_Star1_Desc=一颗K型主序星,是格斯B的主星。 -Goss_Star2=格斯 B -Goss_Star2_Desc=一颗K型主序星,是格斯A的伴星。 -GraceWarnings_IllegalVehicleTowing_001=非法牵引,立刻断开牵引光束 -GraceWarnings_NoFly_001=管制区域,更改飞行航线 -GraceWarnings_NoFly_002=该区域不对公众开放,请立即更改航线 -GraceWarnings_Trespassing1stDegree_001=政府财产,不得擅自闯入 -GraceWarnings_Trespassing1stDegree_002=警告:严重非法侵入,请立即离开 -GraceWarnings_Trespassing_001=私人财产,请立即离开 -GraceWarnings_Trespassing_002=非法侵入者将被起诉,请立即离开 -GraceWarnings_Velocity_001=停止 当前速度:%im/s +Goss=Goss System +Goss1=Goss I +Goss1_Desc=The abundant farmlands that cover most of this planet's massive mono-continent are used to exclusively feed the large population on neighboring planet, Cassel. \n +Goss2=Cassel +Goss2_Desc=Hundreds of millions of tourists from all over the universe come to visit the beautiful coastlines of this biodiverse world. \n +Goss3=Goss III +Goss3_Desc=Access to this large sub-tropical world is restricted to those who receive clearance from the military base on its surface. \n +Goss_Desc=Generally regarded as one of the most visually stunning parts of the Empire, Goss is a binary star system situated near the massive stellar phenomenon known as the Olympus Pool. Consequently, the bulk of the system's economy comes from tourism, but Gossians pride themselves on being self sufficient as the system produces its raw materials internally, mining and harvesting resources on their own.\n +Goss_JumpPoint_Helios=Goss - Helios Jump Point +Goss_JumpPoint_Helios_Desc=This jump point connects Goss to the Helios system. +Goss_JumpPoint_Osiris=Goss - Osiris Jump Point +Goss_JumpPoint_Osiris_Desc=This jump point connects Goss to the Osiris system which is protected by the Fair Chance Act. +Goss_JumpPoint_Tayac=Goss - Tayac Jump Point +Goss_JumpPoint_Tayac_Desc=This jump point connects Goss to the Tayac system. +Goss_JumpPoint_Terra=Goss - Terra Jump Point +Goss_JumpPoint_Terra_Desc=This jump point connects Goss to the Terra system. +Goss_JumpPoint_Tyrol=Goss - Tyrol Jump Point +Goss_JumpPoint_Tyrol_Desc=This jump point connects Goss to the unclaimed Tyrol system. +Goss_Star1=Goss A +Goss_Star1_Desc=A class-K main sequence star that is part of a binary pairing with Goss B. +Goss_Star2=Goss B +Goss_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Goss A. +GraceWarnings_IllegalVehicleTowing_001=Illegal Tow, Disconnect Towing Beam Now +GraceWarnings_NoFly_001=Restricted Area, Alter Flight Path +GraceWarnings_NoFly_002=No Public Access, Change Course Now +GraceWarnings_Trespassing1stDegree_001=Government Property, No Trespassing +GraceWarnings_Trespassing1stDegree_002=WARNING: Felony Trespassing, Leave Now +GraceWarnings_Trespassing_001=Private Property, Please Leave +GraceWarnings_Trespassing_002=Trespassers Will Be Prosecuted, Vacate Now +GraceWarnings_Velocity_001=Halt Current Velocity: %im/s Greeter_EndConversation=That's All Greeter_RequestInfo_City=Ask About the City Greeter_RequestInfo_Greeter=Ask About the Greeter @@ -8214,656 +8214,656 @@ Greeter_RequestInfo_Location=Ask About the Location Greeter_RequestInfo_Planet=Ask About the Planet Greeter_RequestJoke=Ask for Joke GrimhexLanding_Approaching,P=Helloooo and wellll-come to-Grim HEX!Would youuuuuu like to land? -GuideStarTaxi_Allies=银叶会 -GuideStarTaxi_RepUI_Area=地球联合帝国 -GuideStarTaxi_RepUI_Description=引路之星最早的业务是出租ASOP中的私人飞船,这样也能减少飞船所有者的停靠费用。由于这项服务并不受欢迎,他们开展的第二项业务是提供安全保险的顺风船服务,向需要运输的客户匹配可接送的飞行员。时至今日,该公司旗下在UEE各大星系内已经拥有成千上万名认证签约飞行员,向数以百万计的乘客提供穿梭服务。 -GuideStarTaxi_RepUI_Focus=客运服务 -GuideStarTaxi_RepUI_Founded=2912年 -GuideStarTaxi_RepUI_Headquarters=半人马星系,再生星,风神市 -GuideStarTaxi_RepUI_Leadership=塔杰·沃尔伯恩,CEO -GuideStarTaxi_RepUI_Name=引路之星计程船公司 -GuideStarTaxi_Rivals=小帮手快运 -HRST_UGF_desc_shared=此赫斯顿动力生产中心仅限授权人员使用。 -Hadrian=哈德良星系 -Hadrian1=哈德良 I -Hadrian1_Desc=哈德良 I是一颗岩石内核的气态行星,它的大气非常不稳定,无法进行地球化改造。\n -Hadrian2=哈德良 II -Hadrian2_Desc=哈德良 II是一颗三级气态巨行星,是一个毫无特色的蓝色星球。 -Hadrian3=守望人 -Hadrian3_Desc=哈德良 III是位于星系边缘的一颗巨大的冰巨行星,由于在该行星中有一个巨大的黑点,哈德良 III号行星被称为“守望人”。\n -Hadrian_AsteroidBelt1=哈德良 Alpha小行星带 -Hadrian_AsteroidBelt1_Desc=位于一个跳跃点附近,这里仍然有一些未引爆的反舰地雷,这是希安与人类冷战时期遗留下来的。因此,这里的小行星从未被正式开采过,但这里仍有一些胆大的矿工会来冒险。在泰拉跳跃点和其他跳跃点之间的航线上已经将所有威胁清除(放置了浮标以确保人们保持在航线上)。\n -Hadrian_Desc=哈德良被称为“无人区”,靠近希安领地的位置使其成为冷战时期的军事战略星系。现在,它拥有UEE与希安之间的主要航运检查站并以此而闻名于世。旅客们在该星系旅行时被建议停留在由浮标标记的安全航道上。那些忽视安全航道的人很可能会遇到冷战遗留下来的未爆炸的反舰地雷。\n -Hadrian_Flotilla=卡苏礁 -Hadrian_Flotilla_Desc=在哈德良 II的拉格朗日点(lagrange point),有一个由前军事空间站改建而成的巨大购物中心。近年来,随着这里成为通往希安的贸易圣地,一些新的贸易站已经开放。 -Hadrian_JumpPoint_Castra=哈德良 - 卡斯塔 跳跃点 -Hadrian_JumpPoint_Castra_Desc=该跳跃点连接哈德良星系和卡斯塔星系。 -Hadrian_JumpPoint_Gurzil=哈德良 - 格鲁吉亚 跳跃点 -Hadrian_JumpPoint_Gurzil_Desc=该跳跃点连接哈德良星系和格鲁吉亚星系。 -Hadrian_JumpPoint_Kiel=哈德良 - 基尔 跳跃点 -Hadrian_JumpPoint_Kiel_Desc=该跳跃点连接哈德良星系和基尔星系。 -Hadrian_JumpPoint_Oya=哈德良 - 欧雅 跳跃点 -Hadrian_JumpPoint_Oya_Desc=该跳跃点连接哈德良星系和欧雅星系。 -Hadrian_JumpPoint_Pyro=哈德良 - 派罗 跳跃点 -Hadrian_JumpPoint_Pyro_Desc=该跳跃点连接哈德良星系和无主的派罗星系。 -Hadrian_JumpPoint_Terra=哈德良 - 泰拉 跳跃点 -Hadrian_JumpPoint_Terra_Desc=该跳跃点连接哈德良星系和泰拉星系。 -Hadrian_Star=哈德良 -Hadrian_Star_Desc=一颗M级红巨星。 -HeadHunters_RepUI_Area=派罗星系 -HeadHunters_RepUI_Description=作为派罗星系最古老的帮派之一,猎头帮以冷酷无情与受人尊敬而闻名。与很多其他的不法分子不一样,猎头帮在进行他们的“生意”时十分的信守承诺,特别是当他们承诺要杀掉某人时。目前他们正在寻求从异种威胁手中夺取废墟空间站的机会。 -HeadHunters_RepUI_Focus=海盗,敲诈勒索 -HeadHunters_RepUI_Founded=27世纪 +GuideStarTaxi_Allies=Silver Leaf Society +GuideStarTaxi_RepUI_Area=UEE +GuideStarTaxi_RepUI_Description=GuideStar began life as a service that would rent private ships that were stored in ASOP, so that owners could offset storage costs. The program did not prove as popular as GuideStar's secondary service of offering a safe and secure ride share program matching people in the need of transportation to available pilots. Today, the company has thousands of verified contractors across all systems in the UEE who affordably shuttle millions of passengers. +GuideStarTaxi_RepUI_Focus=Livery Services +GuideStarTaxi_RepUI_Founded=2912 +GuideStarTaxi_RepUI_Headquarters=Fujin City, Saisei, Centauri System +GuideStarTaxi_RepUI_Leadership=Taj Walburn, CEO +GuideStarTaxi_RepUI_Name=GuideStar Taxi +GuideStarTaxi_Rivals=Sidekick Shuttles +HRST_UGF_desc_shared=This Hurston Dynamics Production Center is for authorized personnel only. +Hadrian=Hadrian System +Hadrian1=Hadrian I +Hadrian1_Desc=A gas planet with a rocky core, Hadrian I's atmosphere is too volatile to terraform.\n +Hadrian2=Hadrian II +Hadrian2_Desc=A Class III gas giant, Hadrian II is a featureless blue globe. +Hadrian3=The Watcher +Hadrian3_Desc=Nicknamed "the Watcher" thanks to the large dark spot in the planet's otherwise pale color, Hadrian III is a massive ice giant on the fringe of the system.\n +Hadrian_AsteroidBelt1=Hadrian Belt Alpha +Hadrian_AsteroidBelt1_Desc=Located near a jump point, there are still some undetonated anti-ship mines lurking about in here lingering from the cold war. As such, the asteroids were never mined, so daring miners will risk it. A path between the Terra jump point and the remaining jumps was cleared through the belt (buoys were placed to make sure people stayed on the path).\n +Hadrian_Desc=Known as "No Man's Land", Hadrian's location near Xi'an space made it a militarily strategic system during the cold war. Now it is famous for being a main shipping checkpoint between the UEE and Xi'an Empire. Travelers are advised to stay in the system's safe space lanes, which are demarcated by buoys. Those who ignore the space lanes are liable to encounter unexploded anti-ship mines left over from the cold war.\n +Hadrian_Flotilla=Kedsu Reef +Hadrian_Flotilla_Desc=On the lagrange point of Hadrian II, there's a mini-mall cluster of former military stations that have been converted into a massive bazaar. Some newer trade stations have opened in recent years as the site has become a mecca of trade to the Xi'an. +Hadrian_JumpPoint_Castra=Hadrian - Castra Jump Point +Hadrian_JumpPoint_Castra_Desc=This jump point connects Hadrian to the Castra system. +Hadrian_JumpPoint_Gurzil=Hadrian - Gurzil Jump Point +Hadrian_JumpPoint_Gurzil_Desc=This jump point connects Hadrian to the Gurzil system. +Hadrian_JumpPoint_Kiel=Hadrian - Kiel Jump Point +Hadrian_JumpPoint_Kiel_Desc=This jump point connects Hadrian to the Kiel system. +Hadrian_JumpPoint_Oya=Hadrian - Oya Jump Point +Hadrian_JumpPoint_Oya_Desc=This jump point connects Hadrian to the Oya system. +Hadrian_JumpPoint_Pyro=Hadrian - Pyro Jump Point +Hadrian_JumpPoint_Pyro_Desc=This jump point connects Hadrian to the unclaimed Pyro system. +Hadrian_JumpPoint_Terra=Hadrian - Terra Jump Point +Hadrian_JumpPoint_Terra_Desc=This jump point connects Hadrian to the Terra system. +Hadrian_Star=Hadrian +Hadrian_Star_Desc=A class-M red giant star. +HeadHunters_RepUI_Area=Pyro +HeadHunters_RepUI_Description=One of the oldest gangs in the Pyro System, the Headhunters have earned themselves a reputation for being ruthless and respected. Unlike many outlaws, when the Headhunters strike a deal they're known for keeping their word. Especially if they promise to kill someone. They are currently seeking to wrest control of Ruin Station away from XenoThreat. +HeadHunters_RepUI_Focus=Piracy, Racketeering +HeadHunters_RepUI_Founded=27th Century HeadHunters_RepUI_Headquarters=N/A -HeadHunters_RepUI_Leadership=基马 ·“蝙蝠” ·法雷尔 -HeadHunters_RepUI_Name=猎头帮 -Headhunters_bounty_desc_001=猎头帮最近在一些明确的条件下给~mission(TargetName)借了点钱。具体来说,不还钱我们就杀了他。我觉得这还不够刺激,但现在已经过了还款期限。虽然我们很喜欢~mission(TargetName|First),但我需要你帮我们兑现承诺。\n\n~mission(TargetName|Last)最后一次出现是在~mission(Location|Address)。追踪他们,干掉他们,然后得到报酬,就这么简单 。\n\n斯托斯通讯完毕。 -Headhunters_bounty_desc_002=~mission(TargetName)的时间到了。他拖欠了猎头帮的钱,所以我需要你教训教训他们。\n\n我再说清楚点,是杀了他们,而不是简单揍他们一顿。\n\n最近有人在~mission(Location|Address)附近发现了~mission(TargetName|Last) ,所以你需要前往那里干掉他们。 \n\n话我就挑明了说,我们已经得到报告,他们用我们借给他的一些钱雇佣了额外的保镖,你得做好准备。\n\n斯托斯通讯完毕。 -Headhunters_bounty_desc_003=~mission(TargetName) 从猎头帮借了一大笔钱,他们以为不还钱给我们躲起来就万事大吉了,所以我需要有人拿~mission(TargetName|Last)杀鸡儆猴。\n\n我们最近在~mission(Location|Address)发现了他,所以我建议你现在就去那里,以免他跑了。~mission(TargetName|Last)生性多疑,所以很可能那里不只有他一个人。只要确保任务完成的时候~mission(TargetName|Last)已经化成灰了,剩下的你想怎么处理就怎么处理。 \n\n斯托斯通讯完毕。 -Headhunters_bounty_title_001=赖账 -Headhunters_bounty_title_002=逾期 -Headhunters_bounty_title_003=催款通知 -Headhunters_bounty_xenothreat_desc_001=猎头帮得到消息,异种威胁打算行动,目标是我们的一个成员。我们没有关于该计划的确切细节,但我们知道~mission(TargetName)正在组织这次行动。比起坐以待毙,我们决定主动出击。\n\n我们刚刚发现~mission(TargetName|Last)和其他人在~mission(Location|Address)周围逗留。目前我们无法快速调集人员前往那里,我想让你赶过去先发制人。 \n\n斯托斯通讯完毕。 -Headhunters_bounty_xenothreat_desc_002=异种威胁最近袭击了猎头帮的一个据点。细节我就不多说了,但他们对我们的成员做了一些令人发指的事情。我们已经确认这次行动的头目是~mission(TargetName),并打算让他尝尝苦头。我们不在乎你如何完成任务,我们只关心任务完成后~mission(TargetName|Last) 是否已经死了。\n\n一个线人刚刚告诉我们,你可以在~mission(Location|Address)找到这个异种威胁的人渣。这个变态是个职业杀手,而且从不单独行动,所以别指望你能轻松干掉他们。 \n\n斯托斯通讯完毕。 -Headhunters_bounty_xenothreat_desc_003=我们最近发现~mission(TargetName)是来自异种威胁的内鬼。这个混蛋,现在一切事情都说得通了。不幸的是,我们还没来得及处理,他们就跑了。\n\n因为他们对我们行动的了解甚多,我们需要尽快干掉他们。如果他们看到我们的人过去,他就会再次逃跑,不过我认为像你这样的人更有机会接近他并把他一枪击毙。\n\n我们刚刚得到消息,~mission(TargetName|Last) 在~mission(Location|Address)附近出没。看起来周围还有其他飞船在保护他们。你觉得你有能力除掉叛徒和他们的狐朋狗友们吗? \n\n斯托斯通讯完毕。\n -Headhunters_bounty_xenothreat_title_001=先发制人 -Headhunters_bounty_xenothreat_title_002=代价 -Headhunters_bounty_xenothreat_title_003=正义执行 -Headhunters_claimsweep_desc_easy=有个蠢货想挖猎头帮的情报,他把一些轨道监视器投放到~mission(location|address),用来监视我们。我们还发现了一艘飞船在巡视这些监视器。你的任务很简单,去消灭那里的监视器,我们会付给你报酬。感兴趣吗?\n\n至于那艘船,你想怎么处置都行,但如果它发现了你,它很有可能会去找后援。这些东西就是这样。\n\n斯托斯通讯完毕。 -Headhunters_claimsweep_desc_hard=有些白痴以为他们可以公然监视猎头帮,然后逍遥法外。他们在~mission(location|address)设置了几个轨道监视器,还有几艘飞船在该区域巡逻。我们不知道幕后黑手是谁,但我们并不在乎,我们只需要它消失。\n\n如果你想把那些粗鲁的混蛋绳之以法,请告诉我们。一旦你完成了任务,我们会马上付给你丰厚的酬劳。\n\n记住,我们只关心监视器。不过我得提醒一句,他们巡逻的飞船可能会挡你的路,或者会去找同伙来阻止你。\n \n斯托斯通讯完毕。 -Headhunters_claimsweep_desc_intro=猎头帮需要处理一个小麻烦。某个讨厌的小鬼为了监视我们的行动在~mission(location|address)设立了一个轨道监视器。想不想赚点小钱,去帮我们把它炸掉?\n\n斯托斯通讯完毕。 -Headhunters_claimsweep_desc_medium=猎头帮正在寻找一名雇佣兵为我们做一些清理工作。我们发现有人试图在~mission(location|address)监视我们。我们不能对此坐视不理,我们需要一名熟练的操作员来解决他们在那里投放的轨道监视器,如果需要的话,还得处理任何挡路的飞船。他们的行动似乎准备得很周密,所以想要摧毁它可能并不容易,但肯定会很有趣。\n\n如果你是合适人选,请告诉我们。一旦我们的扫描显示它已经消失,我们就会给你转钱。\n\n斯托斯通讯完毕。 -Headhunters_claimsweep_desc_rand=猎头帮最近发现一些轨道监视器在监视我们的行动,我们一点也不喜欢这样。我们想花钱雇人去~mission(location|address),让他们清楚地知道,他们不应该多管闲事。不过我们怀疑他们并不接受谈判,所以我们准备用极端武力驱逐他们。\n\n根据我们的扫描结果,这可不是件容易的事。准备好充足的弹药也不是个坏主意。任务完成后我们会及时付款 。\n\n斯托斯通讯完毕。 -Headhunters_claimsweep_title_easy=消灭窃听者 -Headhunters_claimsweep_title_hard=根除窃听者 -Headhunters_claimsweep_title_intro=抹除窃听者 -Headhunters_claimsweep_title_medium=杀光窃听者 -Headhunters_claimsweep_title_rand=处决窃听者 -Headhunters_destroy_server_CFP_desc_01=我猜这些“派罗公民”是在打算让UEE进驻派罗,他们一直在收集猎头帮所谓“犯罪活动和令人发指的不法行为”的信息。看来没人向他们解释过这里没有犯罪活动,因为这里根本就没有法律。\n\n无论如何,我们都不希望 UEE 掌握这些信息。我想最简单的办法就是雇你去~mission(location|address),摧毁派罗公民储存信息的数据服务器。\n\n嘣。问题解决。\n\n据我所知,当地人并不知道服务器的用途,所以如果是我的话,我会尽可能减少额外的损害,但如果他们试图阻止你,那就做你该做的。\n\n-斯托斯\n -Headhunters_destroy_server_CFP_title_01=爆炸性证据 -Headhunters_eliminateall_caves_desc_01=嘿、\n\n一些二流子窝在~mission(location|address)里。我们本来不想理会他们,但这群傲慢的家伙试图袭击受我们保护的前哨站。\n\n我们没费什么事就把他们赶走了,但我们不能让这种无礼行为不受惩罚。我们的狙击手正忙着对付更大的敌人,所以我们希望你能帮我们解决这个问题。\n\n鉴于这些混蛋已经在地下~mission(Location|CaveSize)里,你们完成任务后甚至不需要费心埋葬他们。\n\n斯托斯通讯完毕。 -Headhunters_eliminateall_caves_title_01=迅速的报复 -Headhunters_eliminatespecific_caves_desc_01=听着,\n\n我盯上了一个组织,他们的基地在~mission(location|address)。他们可能会成为我们的新兵,但他们的头并不是很配合。\n\n他们的老大是~mission(targetname)。据说他们对我们毫无好感,还向异种威胁示好。那就麻烦了 我们想请你把他们赶出去,给其他人腾出空间,把他们引向更容易接受的方向。 \n\n~mission(Location|CaveSize)我希望你能尽可能不造成过多的伤害,但我也不强求。 \n\n- 斯托斯 -Headhunters_eliminatespecific_caves_title_01=航向修正 -Headhunters_salvage_open_nochicken_desc_001=一支猎头帮的船队在~mission(location|address)附近的一支过往商船队上收获颇丰,在我们吃饱喝足之后,那里还剩了不少东西。\n\n幸运的是,大部分船只残骸都保存完好,可以进行打捞。我们拿走了我们想要的东西,所以我们会把坐标卖给任何想要的人。如果你想要,就给我们转钱,我们会把坐标转给你。在你放弃合约之前,坐标都会保留在你的地图上。\n\n你越快做出决定,就能越快赶在竞争对手之前回收这些飞船。\n\n斯托斯通讯完毕。 -Headhunters_salvage_open_nochicken_title_001=船队清理 -Headhunters_salvage_open_rivalchicken_desc_001=我们的一个小组刚刚在~mission(location|address)附近和几个自以为是的混蛋发生了冲突。我想他们已经吸取了教训,还留下了几艘正待打捞的飞船,谁想要都可以过去打捞。\n\n我正在出售坐标,所以赶紧买下来去打捞,完成后取消合同。你今天能不能发就看你来了多少人。\n\n这些无名小卒有可能有同伙,所以如果他们的人开始四处打探,我也不会感到惊讶。尽快解决他们,万事大吉。还能多几个打捞目标,对吧?\n\n- 斯托斯 -Headhunters_salvage_open_rivalchicken_title_001=公开打捞点 -Headhunters_salvage_open_xenothreat_desc_001=读快点,富贵可是险中求来的。\n\n异种威胁最近追杀了一个猎头帮的成员,情况很不妙。~mission(location|address)附近有很多被摧毁的飞船,我得到风声说那些混蛋正试图回收他们的战舰和我们的战舰,这样他们就可以再次使用这些零件去做任何他们想做的事情。而我宁愿让别人先把它们清理掉。\n\n这就是为什么我要把坐标低价卖给所有想要的朋友。能捞多少捞多少,只要你满意了,你就可以取消合同,然后收工完事。\n\n最后一点建议--你可能需要带一些后援--这些疯子的火力很强。\n\n斯托斯通讯完毕。 -Headhunters_salvage_open_xenothreat_title_001=异种威胁抢救性打捞 -Headhunters_theft_outpost_xenothreat_desc_001=异种威胁最近摧毁了我们的一艘补给船。不知道他们是认为里面装满了外星武器还是塔维因移民什么的,但总之我们现在有些物资短缺,看来异种威胁应该为他们的所作所为付出代价了 \n\n我需要有人从 ~mission(Pickup1|Address) 处取 ~mission(item),然后送到 ~mission(Dropoff1|Address)。\n\n我很怀疑这些混蛋不会让你轻松拿到这些箱子。最好是组织一支队伍,并在出发前装备好。\n\n斯托斯通讯完毕。 -Headhunters_theft_outpost_xenothreat_title_001=礼尚往来 -Heads_Male_01=脸部 01 -Heads_Male_02=脸部02 -Heads_Male_03=脸部04 -Heads_Male_04=脸部04 -Heads_Male_05=脸部05 -Heads_Male_06=脸部06 -Heads_Male_07=脸部07 -Heads_Male_08=脸部08 -Heads_Male_09=脸部09 -HexPenetrator_Bounty_Obj_01_Long=前往最后已知位置并消灭目标 -HexPenetrator_Bounty_Obj_02_Long=拾取加密密钥 -HexPenetrator_Bounty_Obj_02_Marker=加密密钥 -HexPenetrator_Bounty_Obj_03_Long=将加密密钥送到快递储物柜 -HexPenetrator_Bounty_desc=我们的分析人员已经检查了从异种威胁侦察小组那里缴获的情报,但这些数据似乎被锁定在一个复杂的加密系统后面,需要特定的密钥才能访问。\n\n我们已经找到了在星系中活动的几名异种威胁副官,你要找到他们并与他们接触,看看他们是否拥有可以让我们访问情报数据的密钥。 -HexPenetrator_Bounty_from=民事防御部队 -HexPenetrator_Bounty_title=超速协议:优先目标 -HexPenetrator_Comm_Description=在最近的攻击中被捕的一名嫌疑人透露,异种威胁意图远程访问星系中的多个通信阵列。\n\n让异种威胁监听到通信对于居住在这里的人们来说是极其危险的,因此CDF已被征召参与调查。重置通讯阵列,然后抵御任何尝试重新连接服务器的异种威胁先锋。 \n\n当这些先锋被击败后,请清除该地区所有剩余的敌对飞船。 -HexPenetrator_Comm_From=民事防御部队 -HexPenetrator_Comm_Title=超速协议:来自异种威胁的监视 -HexPenetrator_Comm_obj_display_03=重新连接 ~mission(Location) -HexPenetrator_Comm_obj_display_04=阻止异种威胁进行覆写 -HexPenetrator_Comm_obj_display_04_prio=异种威胁正在访问系统 -HexPenetrator_Comm_obj_display_05=消灭异种威胁 -HexPenetrator_DataHeist_Success=情报已送达 -HexPenetrator_DataHeist_description=我们收到消息,异种威胁打算对斯坦顿星系发动另一次攻击。CDF已请求督导局发起一项名为“超速行动”的新倡议,先下手为强。\n\nCDF正在派遣志愿者渗透并获取任何可以深入了解他们计划的情报,预计会遭到现场的异种威胁的激烈反抗。\n\n要小心,异种威胁已被证实一直在使用暴力攻击UEE和任何代UEE行事的人。 -HexPenetrator_DataHeist_from=民事防御部队 -HexPenetrator_DataHeist_title=超速协议:情报突袭 -HexPenetrator_Incursion_Desc=一波又一波的异种威胁飞船正在不断地向斯坦顿星系推进,攻击平民。我们无法判断这是一次孤立的攻击还是对我们最近举措的反应,但我们需要阻止他们。 -HexPenetrator_Incursion_Failure_CrimeRating=检测到犯罪行为 -HexPenetrator_Incursion_Failure_Death=行动人员死亡 -HexPenetrator_Incursion_Failure_NoParticipation=玩忽职守 -HexPenetrator_Incursion_Failure_OutOfTime=超时 -HexPenetrator_Incursion_From=民事防御部队 -HexPenetrator_Incursion_Success=异种威胁已击退。 -HexPenetrator_Incursion_Title=超速协议:异种威胁入侵 -HexPenetrator_Incursion_obj_hud_02=消灭所有异种威胁飞船:%ls -HexPenetrator_Incursion_obj_long_01=前往受入侵站点并阻止异种威胁。 -HexPenetrator_Incursion_obj_long_02=消灭区域内所有的异种威胁飞船。 -HexPenetrator_Incursion_obj_marker_01=受侵入站点 -HexPenetrator_Incursion_obj_marker_02a=高价值目标 -HexPenetrator_Incursion_obj_marker_02b=目标 -HexPenetrator_Incursion_obj_short_01=前往受入侵站点 -HexPenetrator_Incursion_obj_short_02=消灭所有异种威胁飞船 -HexPenetrator_Kareah_Desc=全体CDF志愿者请注意,我们接到了来自加利亚安保空间站的求救信号。事实证明,异种威胁此前的行动是为了利用通信阵列分散注意力,引诱执法人员离开,以便他们对空间站发动攻击。\n\n我们了解到,他们正试图访问自己的系统,因此所有志愿者必须立即停下当前任务,夺回加利亚,并清除所有异种威胁部队。 -HexPenetrator_Kareah_From=民事防御部队 -HexPenetrator_Kareah_Title=超速协议:加利亚出现紧急情况 -HexPenetrator_Kareah_obj_long_01=到达并保护加利亚安保空间站。 -HexPenetrator_Kareah_obj_long_02=中止异种威胁的骇入。 -HexPenetrator_Kareah_obj_long_03=获取犯罪数据库访问权限。 -HexPenetrator_Kareah_obj_long_04=重置犯罪数据库。 -HexPenetrator_Kareah_obj_long_05=消灭所有剩下的异种威胁战斗人员。 -HexPenetrator_Kareah_obj_marker_01=加利亚安保空间站 -HexPenetrator_Kareah_obj_marker_02=中止 -HexPenetrator_Kareah_obj_marker_03a=访问 -HexPenetrator_Kareah_obj_marker_03b=破解芯片 -HexPenetrator_Kareah_obj_marker_04=重置 -HexPenetrator_Kareah_obj_marker_05=目标 -HexPenetrator_Kareah_obj_short_01=到达加利亚 -HexPenetrator_Kareah_obj_short_02=中止骇入 -HexPenetrator_Kareah_obj_short_03=获取数据库访问权限 -HexPenetrator_Kareah_obj_short_04=重置犯罪数据库 -HexPenetrator_Kareah_obj_short_05=消灭异种威胁 -HexPenetrator_RecoverDeliver_description=全体CDF志愿者请注意,异种威胁已经脱离了监视。我们怀疑他们已经潜入暗处,为他们计划的最后阶段做准备。\n\n历史已经证明,异种威胁十分好战,这很有可能是某种袭击的前兆,因此我们呼吁志愿者向斯坦顿-派罗跳跃点附近的星门空间站运送物资,以应对潜在的袭击。 -HexPenetrator_RecoverDeliver_from=民事防御部队 -HexPenetrator_RecoverDeliver_title=超速协议:物资供应请求 -Hexpenetrator_Comm_Obj_04_long=阻止异种威胁的先锋飞船远程覆写通信阵列。 -Hexpenetrator_Comm_Obj_04_short=消灭先锋 -Hexpenetrator_Comm_Obj_05_long=消灭 ~mission(Location) 周围所有剩余的异种威胁飞船。 -Hexpenetrator_Comm_Obj_05_short=消灭 -Hints_ADS1=按下 ~action(player|zoom) 使用武器瞄准器。 -Hints_ADSContext01=使用~action(player|stabilize) 屏气。\n使用~action(player|zoom_in) / ~action(player|zoom_out) 放大/缩小。 -Hints_ADSContext01_Gamepad=使用~action(player|stabilize) 屏气。\n使用~action(player|zoom_in_out) 缩放。 -Hints_ASOP1=载具取回终端允许你使用舰船管理器取回任何你拥有的飞船。\n你可在1层中央区域找到它们。 -Hints_ASOP2=通过气闸室到达停机坪。\n跟随你头盔上的AR导航点来找到你的飞船。 -Hints_ASOP3=以交互模式激活载具取回终端 (~action(player_choice|pc_interaction_mode))。\n在舰船管理器中单击“取回”即可取回你想使用的飞船。 -Hints_ASOP_Title=载具取回 -Hints_ATC1=到达一个站点时,请小心驾驶并申请着陆许可。\n在你飞船的多功能显示器上选择通讯页面即可联络空管。 -Hints_ATC2=点击着陆服务频道或空管旁边的通讯按钮即可发出请求。 -Hints_ATC3=点击着陆服务频道或空管旁边的通讯按钮可提出起飞申请。 -Hints_ATC_Title=空管 (ATC) -Hints_ActorStatusBleeding_Title=玩家状态 - 失血 -Hints_ActorStatusBuffApplied=HUD边上的一个“+”或“-”符号代表目前系统中激活的增益或减益状态。 -Hints_ActorStatusBuff_Title=角色状态 - 增益与减益 -Hints_ActorStatusClothingChanged=一些盔甲和衣服可以保护穿戴者不受高温或低温的伤害。\n这些衣物的描述中都会列出其适用的温度范围。 -Hints_ActorStatusCorpseMarkerShown=您此前的躯体以及携带的所有物品,都能够通过尸体AR标记找到。\n若想永久性取消这个标记,请打开内思菜单 ~action(player_choice|pc_personal_thought) 找到动作—玩家—选择进行动作:取消尸体标记。 -Hints_ActorStatusCorpseMarkerShown_Title=回收尸体 -Hints_ActorStatusDeadlyInjuryStarted=你目前受了重伤。\n使用药物来缓解症状,并使用一级医疗床来得到全面的治疗。 -Hints_ActorStatusDigestionAbsorptionEmpty=当你身体的营养和水分下降时,你会受到负面状态影响。\n为了避免饥饿和口渴,请一定要记得规律饮食。 -Hints_ActorStatusDownedEnter=当你丧失行动能力时,会有一个“死亡时间”的倒计时指出你会在多久之后死亡。你可以请求组队的玩家,在聊天频道呼救及发送救援信标的方式 ~action(player|downedRevivalRequest) 来获得帮助。 -Hints_ActorStatusDowned_Title=丧失行动能力 -Hints_ActorStatusEating_Title=角色状态 - 饮食 -Hints_ActorStatusEffectArmsLockCannotClimbLadder=你无法在手臂瘫痪时爬梯子。\n使用诸如咯沙芬的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotMantle=你无法在手臂瘫痪时穿着披风。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotSteerShip=你无法在手臂瘫痪时驾驶飞船。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotTakeDown=你无法在手臂瘫痪时做出击倒动作。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotUseMountedGun=你无法在手臂瘫痪时使用定点架设武器。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockCannotUseTrolley=你无法在手臂瘫痪时使用手推车。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockDropItem=在手臂瘫痪时,你将无法拿取过重的物体。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockLowerWeapon=你无法在手臂瘫痪时举枪瞄准。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectArmsLockStart=你的手臂目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复手臂功能。 -Hints_ActorStatusEffectBleedStart=你正在失血,你的生命值会随着时间持续下降。\n使用血红扎之类的凝血剂来减缓生命值下降的速度。 -Hints_ActorStatusEffectProneLockStart=你的腿部目前处于瘫痪状态。\n使用咯沙芬之类的阿片类药物能暂时恢复腿部功能。 -Hints_ActorStatusFoodDrinkItemHeld=当你拿着食物或者饮料的时候,单击一次左键来咬一口食物或者喝一口饮料。\n按住左键来持续饮用。 -Hints_ActorStatusFoodDrinkItemInInventory=要查看你携带的食品和饮料,请打开你的个人库存菜单。\n在那里你可以选择使用或者丢弃物品。 -Hints_ActorStatusHospitalEnter=要想使用医疗床,请使用大厅的登记处来预订一间医疗室。 -Hints_ActorStatusHospitalRoomReserved=如果你想知道已预约的医疗室要怎么走,请参考附近的路牌。\n有些医疗室可能位于其他楼层并需要经由电梯前往。 -Hints_ActorStatusHospital_Title=医院及诊所 -Hints_ActorStatusHungerThirstDamageStarted=警告:当营养和水分不足时,你会受到持续伤害并最终失去意识。\n吃饱喝足来补充身体状态并保持健康。 -Hints_ActorStatusHungerThirstDeath=你过低的营养和水分已经使你失去意识。\n这两项属性会随着时间的推移而下降,记得时常吃喝补充状态,保持你的身体健康。 -Hints_ActorStatusHungerThirstFull=当你的营养和水分足够时,你不能再获得食品给予的效果。\n可以考虑储存食物,等需要的时候再食用。 -Hints_ActorStatusHungerThirstStatusStarted=你的营养 和/或 水分已经低到会让你进入疾病状态。\n为了避免更严重的情况,请尽快摄取食物和饮料,恢复你的身体状态。 -Hints_ActorStatusHunger_Title=角色状态 - 饥饿&口渴 -Hints_ActorStatusHyperthermiaDamageStarted=你的体温过高并且你的身体在承受高温伤害。\n快寻找躲避高温的地方,或者装备能承受这种温度的衣物和盔甲。 -Hints_ActorStatusHyperthermiaStarted=环境太热了,你的体温开始升高。\n寻找避热的地方,或穿上可承受此温度的衣服和盔甲。 -Hints_ActorStatusHypothermiaDamageStarted=你的体温过高并且你的身体在承受高温伤害。\n快寻找躲避高温的地方,或者装备能承受这种温度的衣物和盔甲。 -Hints_ActorStatusHypothermiaStarted=环境太冷了,你的体温开始下降。\n寻找避寒的地方,或者装备能承受这种温度的衣物和盔甲。 -Hints_ActorStatusInjuryMinor_Title=玩家状态 - 轻微受伤 -Hints_ActorStatusInjuryModerate_Title=玩家状态 - 中度受伤 -Hints_ActorStatusInjurySevere_Title=玩家状态 - 严重受伤 -Hints_ActorStatusInjuryStarted=你受了轻伤。\n使用药物来缓解症状,并使用三级医疗床来获取全面的治疗。 -Hints_ActorStatusIntoxicatedEnter=血药浓度过高会导致出现醉酒感,使得步行及驾驶变得更加困难且有可能伴随其他风险。 -Hints_ActorStatusIntoxicated_Title=血药浓度(BDL) -Hints_ActorStatusMajorInjuryStarted=你受到了一些不那么严重的伤害。\n使用药物来缓解症状,并使用二级医疗床来获取全面的治疗。 -Hints_ActorStatusMedBedEnter=医疗床自动恢复了你的健康值,清除了所有的药物效果并使你的血药浓度归零。\n使用护理选项来治疗伤势(可治疗的伤势取决于医疗床的等级)或者缓解症状。使用药物选项来更加细化地调整药物配比。 -Hints_ActorStatusMedBed_Title=医疗床 -Hints_ActorStatusOverdoseEnter=极高的血药浓度 (BDL) 会导致药物过量,这会导致你昏迷并失去健康值,最终丧失行动能力。\n在完全丧失行动能力之前,血药浓度等级会随着时间的流逝自动降低。一剂瑞舒吉拉可以加速这个过程并让你从昏迷中恢复过来。 -Hints_ActorStatusOverdose_Title=服药过量 -Hints_ActorStatusPartialParalysis_Title=玩家状态 - 局部瘫痪 -Hints_ActorStatusRegenerationLocation_Title=重生-地点 -Hints_ActorStatusRespawnCriminal=由于你的犯罪等级,你被重生在了UEE辖区外最近的医疗设施。 -Hints_ActorStatusRespawnCriminal_Title=重生 - 犯罪等级 -Hints_ActorStatusRespawnLocationSet=若想将你的首选重生地点重置为你的主要居住地,请使用医疗床或保险公司处的终端机\n所有的终端机均具有此功能,你不必放回你的主要居住地就可以完成此项设置。 -Hints_ActorStatusRespawnMedBed=要想选择一个首选重生地点,请使用医疗床或者保险公司处的终端机。\n默认情况下,你会在自己的主要居住地重生。 -Hints_ActorStatusRespawnPrison=由于你的犯罪等级,地方当局在你重生后囚禁了你。 -Hints_ActorStatusRespawnPrison_Title=重生 - 监禁 -Hints_ActorStatusTemperatureAboveMaxResistance=当前装备不适合现在的气候,你的体温正在升高。\n寻找躲避高温的地方,或者装备能承受这种高温的衣物和盔甲。 -Hints_ActorStatusTemperatureBelowMinResistance=当前装备不适合现在的气候,你的体温过低。\n寻找避寒的地方,或者装备能承受这种低温的衣物和盔甲。 -Hints_ActorStatusTemperatureDeath=记得穿上适合当前环境温度的衣服和盔甲。\n如果环境温度过高或过低,你将会受到负面状态影响并最终失去意识。 -Hints_ActorStatusTemperature_Title=角色状态 - 体温 -Hints_ActorStatusWearingHelmetConsume=你必须脱下头盔才能喝水或进食。 -Hints_ActorStatusWeatherLocomotionEntered=请注意,强风会急剧降低温度并且让你难以移动。\n当风暴来袭时请备妥装备并且在必要的时候戴上头盔。 -Hints_ActorStatus_PITMenuDrugs=要想查看当前生效药物的完整列表、持续时间,以及它们所缓解的症状,请使用个人内思系统 (~action(player_choice|pc_personal_thought))。\n你也将能够看到所有受到的伤害、其症状及严重程度的完整列表。 -Hints_ActorStatus_PITMenuDrugs_Title=药物 -Hints_ActorStatus_PITMenuInjury=要想查看你目前的受到的伤害、其症状及严重程度的完整列表,请使用个人内思系统 (~action(player_choice|pc_personal_thought))。\n你也将能够看到所有目前所有生效药物的持续时间以及它暂时缓解的症状。 -Hints_ActorStatus_PITMenuInjury_Title=伤疾 -Hints_Airlocks_Title=气闸 -Hints_BodyDrag_DropBody=在交互模式中选择“停止拖拽”来放下尸体。\n在你做出例如冲刺、跳跃、蹲下等特定动作或使用需要双手的物品时会自动停止拖拽。 -Hints_BodyDrag_Title=身体拖拽 -Hints_BodyDrag_WhilstDragging=在拖拽时你只能以步行的速度移动\n拖拽状态下你只能用单手武器。 -Hints_Camera1=按下 ~action(spaceship_view|v_view_cycle_fwd) 以切换不通的视角。 -Hints_Camera1_Title=摄像机 -Hints_Cargo_Align=要开始货物转移流程,请将您的船舶对准装卸区并保持您的位置。后续的任何移动都将中断该过程。如果您未能及时向装货区报告而且您的装载区被撤销,请联系货运服务进行新的甲板分配。 -Hints_Cargo_Align_Title=货物转移 - 对准 -Hints_Cargo_Collect=像货轮 C这样的船舶需要通过货物转移系统进行外部装卸。联系货运服务,来分配一个开放的货物甲板,您可以在其中接收您购买的货物。 -Hints_Cargo_Collect_Title=货物转移 - 购买 -Hints_Cargo_Deliver=像货轮 C这样的船舶需要通过货物转移系统进行外部装卸。联系货运服务,来分配一个开放的货物甲板,您可以在其中接收您购买的货物。 -Hints_Cargo_Deliver_Title=货物转移 – 售卖 -Hints_Cargo_Forfeit=如果您在完成货物转移流程之前离开装卸区,则需要联系货运服务以恢复该流程。如果您完全离开,您的交易将被取消,任何未领取的剩余货物将被没收。 -Hints_Cargo_Forfeit_Title=货物转移 - 中断 -Hints_Cargo_Hail=要在交易后开始转移货物,请通过 mobiGlas 中的 Commlink 或飞船的多功能显示器 (MFDs) 上的通信菜单联系货运服务,以便分配一个开放的装卸区。 -Hints_Cargo_Hail_Title=货运服务 -Hints_Cargo_Interrupt_Transfer=货物转移过程可能会因几个原因而中断,包括:移动或离开船舶、缩回货物主轴或装卸区内存在障碍物。 -Hints_Cargo_Interrupt_Transfer_Title=货物转移 – 中断 -Hints_Cargo_Invalid_Ship=货运服务只支持外部装载的大型载具,例如“货”系列的飞船。 -Hints_Cargo_Invalid_Ship_Title=货运服务 – 载具尺寸 -Hints_Cargo_Loading_Revoked=如果您未能及时向指定的货运甲板报道,您的装卸区将被撤销。联系货运服务以重新分配装卸区。 -Hints_Cargo_Loading_Revoked_Title=货物转移 - 撤销 -Hints_Cargo_Spindles=要将货物装载到“货”系列飞船上,必须延长货物主轴。 -Hints_Cargo_Spindles_Title=货物主轴 -Hints_Chat1=按下 ~action(default|toggle_chat) 打开或关闭聊天框。\n按下 ~action(default|focus_on_chat_textinput) 开始打字。 -Hints_Chat_Title=聊天 -Hints_Combat1=按住 ~action(player|holster) 收回武器。 -Hints_Combat2=如果你还有剩余弹药,按下 ~action(player|reload) 会给你装备的武器换弹。 -Hints_Combat3=按下 ~action(player|selectpistol) 选择你的副武器。按下 ~action(player|selectprimary) 和 ~action(player|selectsecondary) 会选择已装备的主武器。\n按住其中的任何一个可打开“武器快速选择”菜单。 -Hints_Combat3_Gamepad=按下 ~action(player|nextweapon) 装备武器。\n按下 ~action(player|nextweapon) 将切换你已装备的更多武器。 -Hints_Combat4=按下 ~action(player|weapon_melee) 用已装备的武器进行近战攻击。 -Hints_Combat4_Gamepad=单击 ~action(player|weapon_melee) 用装备的近战武器进行近战攻击。 -Hints_Combat_Title=战斗 -Hints_Contacts1=按下 ~action(default|toggle_contact) 打开或关闭联络应用程序。 -Hints_Contacts_Title=联系人 -Hints_Criminality1=你因在受监控的地区犯罪而获得一个犯罪等级。\n你当前的犯罪等级显示在你屏幕的右上方。 -Hints_Criminality2=你的犯罪等级越高,当地安全部门针对你的敌意越大。 -Hints_Criminality3=你的犯罪等级会决定一些任务是否对你开放。\n避免继续惹麻烦会让你的犯罪等级随时间慢慢消散,但也有方法完全消除它... -Hints_Criminality_Title=犯罪等级 -Hints_CryAstro1=只要付出一定的金钱,你飞船的损坏,燃料(常规和量子)和弹药供应就可以在寒宇服务站得到修复或补充。 -Hints_CryAstro2=找到一个可用的起降平台来开启你的交易。 -Hints_CryAstro_Title=寒宇 -Hints_EVA1=在零重力环境下,分别用 ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) 和 ~action(zero_gravity_eva|eva_strafe_right) 前后左右平移。 -Hints_EVA1_Axis=在零重力环境下,分别用 ~action(zero_gravity_eva|eva_strafe_longitudinal) 前后平移,用 ~action(zero_gravity_eva|eva_strafe_lateral) 左右平移。 -Hints_EVA2=按下 ~action(zero_gravity_eva|eva_strafe_up) 和 ~action(zero_gravity_eva|eva_strafe_down) 上下平移。\n按下 ~action(zero_gravity_eva|eva_roll_left) 和 ~action(zero_gravity_eva|eva_roll_right) 左右翻滚。 -Hints_EVA2_Axis=~action(zero_gravity_eva|eva_strafe_vertical) 上下平移。\n ~action(zero_gravity_eva|eva_roll) 左右翻滚。 -Hints_EVA_Title=零重力(EVA) -Hints_Emergency_Treatment_Title=紧急治疗 -Hints_EnterBedNoPlayersNear=退出下线\n当没有其他人在该区域时,你的飞船将从服务器上消失。 -Hints_EnterBedNotPlayersShip=退出下线\n如果另一个玩家的船上在服务器上可用,你将在他的船上重生。\n否则,你将会在你存放过飞船的最后到过的站点重生。 -Hints_EnterBedPlayersNear=退出下线\n当有人在附近时,你的飞船会在服务器上保留一段时间。\n在此期间,它有被破坏或盗走的风险。 -Hints_EnterBedPlayersOnShip=退出下线\n如果有人依然在船上,你的飞船不会消失,服务器将会保留飞船直到空了为止。\n在此期间,它有被破坏或盗走的风险。 -Hints_Exit_Bed_Title=离开床位 -Hints_FPSHarvesting_Collection_Title=FPS收获 - 采集 -Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=你已经成功收获了一件物品!\n要把它转移到你的个人库存中,就与该物品互动并选择储存它。 -Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=你收获并存在个人库存中的物品可以在很多地方出售。为了最大化你的潜在利润,考虑继续采集直到你的库存完全塞满。 -Hints_FPSHarvesting_OnHarvestableStowed=你已经成功地收集并储存了一件物品。\n收集到的可开采物和可采摘物可以在交易终端出售以获取利润。 -Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=你发现了一个可采集的物品。要收获它,只需与它交互即可。 -Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=你发现了一个可以采集的物品,但是你没有装备可以装下它的盔甲或衣服。所以无法存储此物品。 -Hints_FPSMining_Collection_Title=FPS采矿 - 采集 -Hints_FPSMining_Deposits_Title=FPS采矿 - 岩石 -Hints_FPSMining_Fracturing_Title=FPS采矿 - 击碎 -Hints_FPSMining_OnPlayerBackpackFull=你的库存已经满了,在清空或出售库存中已有的矿物之前,不能存储更多矿物。 -Hints_FPSMining_OnPlayerFinishedScanningRock=扫描完成后,需要用你的采矿工具将岩石劈裂,为采集矿石做好准备。\n按下 ~action(player|attack1) 开始给岩石充能。 -Hints_FPSMining_OnPlayerLooksAtFPSRock=你找到了一处适合采集的岩石。\n为了收集有价值的矿石,首先需要用采矿工具产生的能量将沉积岩击碎。 -Hints_FPSMining_OnPlayerOwningMiningTool=这种采矿工具可以从较小的岩石中收集有价值的材料,因为这些岩石过于脆弱,大型采矿车辆无法采集。 -Hints_FPSMining_OnPlayerSelectingMiningTool=要找到适合使用采矿工具的岩石,可以搜索洞穴,卫星,行星和小行星,寻找嵌有晶体的岩石。 -Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=试图将该工具用于除采矿以外的任何事情将收效甚微。找到合适的矿床,正确使用工具。 -Hints_FPSMining_OnPlayerStartMining=使用鼠标滚轮来控制采矿工具的功率输出,使岩石的能量水平保持在绿色最优区域。\n不稳定性越高,能量转移就会越混乱。高抗性的岩石需要更多的能量。 -Hints_FPSMining_OnPlayerTargetsFPSRock=要扫描一个矿床,请将你的采矿工具切换到ADS模式。\n扫描出来的成分列表对成功开采至关重要。 -Hints_FPSMining_OnRockEnterDangerZone=注意,对岩石的过度充能会导致危险甚至致命的爆炸。 -Hints_FPSMining_OnRockEnterOptimalZone=只要在足够的时间内充入最合适的能量,它们很快就会碎裂。 -Hints_FPSMining_OnRockSuccessfulyFractured=现在岩石已经被击碎,你可以与这些碎片进行互动,将有价值的矿物存储到你的个人库存中。 -Hints_FPSMining_OnShardLootedIntoBackpack=你采集并存储到库存中的矿石碎片可以在很多地方出售。\n为了最大化你的潜在利润,考虑继续采集直到你的库存完全塞满。 -Hints_FPSMining_Scanning_Title=FPS采矿 - 扫描 -Hints_FPSMining_Title=FPS采矿 -Hints_FPSMining_Tool_Title=FPS采矿工具 -Hints_ForceReaction_KnockDown_FirstTime=强力撞击会令你倒下。按下或按住~action(player|zoom)能令你更快的恢复并重新掌控武器。 -Hints_ForceReaction_KnockDown_Title=受力反馈 - 击倒 -Hints_Fuel1=你的燃料不足。\n如果你的飞船有燃料摄入口,限制你的机动操作,燃料将随着时间推移补充。\n或者,将飞船停靠在一个停机坪或机库中,在驾驶员座位上使用你的载具维护mobiGlas应用。 -Hints_Fuel2=量子燃料不足。\n若要补充量子燃料,将飞船停靠在一个平台或机库中,在驾驶员座位上使用你的载具维护mobiGlas应用。 -Hints_Fuel3=你的氢燃料不足。\n如果你的飞船有燃料摄入口,随着时间的推移,限制你的机动保持平飞以补充燃料。\n或者,前往一个支持加油服务的地点。 -Hints_Fuel_Title=燃料 -Hints_Green_Zone1=你已经离开禁火区域并进入公共空域。\n禁火区域内的战斗限制现已失效。 -Hints_Green_Zone_Title=离开禁火区 -Hints_Grenades_Indicator_Title=手榴弹 - 指标 -Hints_Grenades_Priming_Title=手雷 – 暖雷 -Hints_Grenades_Title=手榴弹 -Hints_Heal1=你的生命值目前偏低。如果你的个人库存中有医疗笔,按下或按住 ~action(player_choice|pc_qs_consumables) 以装备它。\n一经装备,按下 ~action(player|consume) 来治疗自己。商店里有更多的医疗笔可供购买。 -Hints_Heal2=你的生命值目前偏低。如果你的个人库存中有医疗笔,按下或按住 ~action(player_choice|pc_qs_consumables) 以装备它。\n一经装备,按下 ~action(player|consume) 来治疗自己。商店里有更多的医疗笔可供购买。 -Hints_Heal_Title=治疗 -Hints_Hint_System1=你可以在任何时候通过游戏设置禁用提示。 -Hints_Hint_System_Title=提示 -Hints_Interaction_Condition_Carry=这个物品太重了,无法捡起。 -Hints_Interaction_Condition_Generic=一些交互选项可能会根据环境变得不可用,使得交互失败。\n如果存在这种状况,使用个人内思系统(PIT)或提示来帮助解决问题。 -Hints_Interaction_Condition_Helmet=你不能在戴头盔时使用这种交互。通过mobiGlas脱下头盔后再尝试。 -Hints_Interaction_Condition_Helmet_Consume=当你需要吃喝时,请摘下头盔。 -Hints_Interaction_Condition_Standing=你必须站立才能与之互动。 -Hints_Interaction_Condition_Title=交互 -Hints_Interaction_Mode1=轻击 (~action(player_choice|pc_interaction_mode)) 使用快速互动,打开门,进入座位或激活终端。 -Hints_Interaction_Mode2=按住 ~action(player_choice|pc_interaction_mode) 切换到交互模式。\n交互点将被突出显示。 -Hints_Interaction_Mode2_Gamepad=按下 ~action(player_choice|pc_interaction_mode) 切换交互模式。 -Hints_Interaction_Mode3=使用 ~action(player_choice|pc_select) 来确认个人内思系统(PIT)。 -Hints_Interaction_Mode4=使用 ~action(player_choice|pc_zoom_in) 和 ~action(player_choice|pc_zoom_out) 控制放大和缩小。 -Hints_Interaction_Mode4_Gamepad=使用 ~action(default|ui_3d_display_zoom_toggle) 控制放大或缩小。 -Hints_Interaction_Mode5=按住 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select) 来选择内心思想系统。 -Hints_Interaction_Mode5_Gamepad=按下 ~action(player_choice|pc_interaction_mode) 使用交互模式。\n使用 ~action(player_choice|pc_select)来确认内心思想选择。\n再次按下 ~action(player_choice|pc_interaction_mode) 退出交互模式。 -Hints_Interaction_Mode_Title=交互模式 -Hints_Inventory_ClosedExternalInventoryOutOfRange=距离物品来源或容器过远时将会自动关闭库存界面。\n若想重新打开该界面,返回至想要交互的物品范围内即可。 -Hints_Inventory_Clothing_Title=衣服 & 护甲 -Hints_Inventory_ContainerFull=存储容器有容量限制。当装满或几乎装满时,你将无法放入会超过容量限制的物品。 -Hints_Inventory_ContainerSizeLimits=存储容器有尺寸限制。过大的物品将无法放入。 -Hints_Inventory_ContainerSizeLimits_Title=存储容器 -Hints_Inventory_HomeItemAdded=你的主要居住地库存中新添了一件或多件物品。\n当你位于你的主要居住点时,可以通过按下 ~action(player_choice|pc_pit_inventory) 的方式呼出个人库存并访问当地的本地库存。 -Hints_Inventory_HomeItemAdded_Title=库存中的新物品 -Hints_Inventory_InvalidClothingArmorEquip=服装与基底服(当然也包含基底服上的盔甲)不可同时装备。 -Hints_Inventory_InvalidClothingArmorEquip_Title=服装与基底服 -Hints_Inventory_ItemPurchased=你购买的商品已被转移至本地库存。若要访问您的本地库存,请按下 ~action(player_choice|pc_pit_inventory) 键。 -Hints_Inventory_ItemPurchased_Title=本地库存 -Hints_Inventory_Open=拖放物品以在存储容器、个人库存、本地库存和载具库存之间转移它们;包括任何穿戴或持有的物品。\n本地库存仅在当前地点可用;而载具库存仅在玩家位于载具内时可用。 -Hints_Inventory_OpenInVehicle=使用屏幕两侧的标签在你的个人库存、存储容器、本地库存和载具库存之间切换。 -Hints_Inventory_OpenWithNoContainer=装备衣服、盔甲和背包来管理它们的存储空间。访问存储容器、载具或着陆区来管理其库存。要想丢弃库存中的物品,请将它们拖到张开的手图标上。 -Hints_Inventory_SpawnPointExit=要想知道你的物品被存放在了哪里,请使用mobiGlas中的NikNax应用程序 (~action(player|mobiglas))。\n这个库存管理器会追踪并显示你所有的物品及其他们当前的位置。 -Hints_Inventory_SpawnPointExit_2=要想管理个人库存和本地库存中的物品,按下 ~action(player_choice|pc_pit_inventory)。\n你可以在这个界面通过拖拽的方式装备/解除装备物品、武器、服装以及盔甲。 -Hints_Inventory_Title=库存 -Hints_Inventory_Tracking_Title=库存 - 追踪 -Hints_Inventory_UndersuitClothingIncompatible=你必须穿着基底服才能装备盔甲。\n由于基底服无法与服装同时装备,因此你也无法给服装配置盔甲。 -Hints_Inventory_VehicleDestroyed=当载具被摧毁时,其库存中的一些物品有概率幸免于难。\n如果你想寻回这些物品,请在残骸中搜索存储容器。(牵引光束可能会帮上你。) -Hints_Inventory_VehicleEnter=登上载具的同时也授予了你对应载具库存的访问权限,要想访问其库存,按下 (~action(player_choice|pc_pit_inventory))键。\n基于不同载具的货舱大小,载具中的每个人都可以访问属于他们的私人载具库存。 -Hints_Inventory_VehicleStorageUsed=要想在物品被放入载具库存后找到它们,请使用mobiGlas中的NikNax应用程序(~action(player|mobiglas))。\n这个库存管理器会追踪你所有物品的存放地点。在你把东西分散到了多个载具和地点的时候,它说不定能帮上大忙。 -Hints_Inventory_VehicleStorage_Title=载具存放 -Hints_Item_Collection_Title=物品收集 -Hints_Items1=按下 ~action(player_choice|pc_qs_grenades) 使用已装备的手雷。按住 ~action(player_choice|pc_qs_grenades) 在快捷轮盘中选择它。\n按下 ~action(player|throw_overhand) 来将手榴弹高抛出去,或者按下 ~action(player|throw_underhand) 将其低抛出去。 -Hints_Items1_Priming=在装备一枚手雷时,按住 ~action(player|throw_overhand) (高抛) 或 ~action(player|throw_underhand) (低抛) 启动手榴弹并开始引爆倒计时。 \n在手雷爆炸前松开按键扔出手雷。如果想取消投掷, 点按 ~action(player_choice|pc_interaction_mode)。 -Hints_Items2=当一颗手雷被抛向你的时候会触发手雷图案的指示标。 -Hints_Journal1=你可以通过日志应用查看信件和收集到的数据。 -Hints_Journal_Title=杂志新闻 -Hints_KeyBindingCancelPopuUp=若要取消该键以重新绑定,请按下 (~action(default|ui_toggle_pause)) -Hints_Keybinding1=如果提示中的动作按键是未绑定的,你可以在键绑定菜单中重新设置它们。\n在选项中找到按键设置菜单。 -Hints_Keybinding_Title=按键绑定 -Hints_LogInBedSpawnFailGeneric=你最近登出时躺着的床铺在该服务器当前不可用。\n所以,你已经在上一个位置重生。 -Hints_LogInBedSpawnFailGeneric_Title=床不可用 -Hints_LoggingOut=在你飞船的床上,按下 ~action(player_choice|pc_interaction_mode) 以查看登出游戏选项。 -Hints_LoggingOut_Title=正在登出 -Hints_LogoutAIShip=只有玩家拥有的飞船可以作为初始登入地点。 -Hints_LogoutEnteredNoPlayersAround=当没有其他玩家在该区域时,你的飞船将在服务器上消失。 -Hints_LogoutEnteredNonOwned=你可以在另一个玩家的船上重生或登入,如果该飞船在服务器上可用。\n否则,你的登入地点将会在你最后储存飞船的位置。 -Hints_LogoutEnteredPlayersAround=当有玩家在附近时,你的飞船会在服务器上保留一段时间。\n在此期间,它有被破坏或盗走的风险。 -Hints_LogoutEnteredPlayersInShip=如果有玩家在你的船上,服务器将会保留飞船直到空了为止。\n在此期间,它有被破坏或盗走的风险。 -Hints_LogoutShipWithinShip=储存在另一艘载具内舰载机库中的飞船不能用于玩家的登入登出。 -Hints_Logout_Title=正在登出 -Hints_MFD1=通过驾驶舱的交互屏幕来管理你飞船的能量,热量,武器和护盾。\n使用 ~action(default|ui_3d_display_zoom_toggle) 聚焦以更近的查看屏幕信息。 -Hints_MFD2=使用交互模式切换和操作屏幕上显示的信息。 -Hints_MFD3=花点时间习惯这里提供的选项。\n能够快速浏览这些屏幕提供的信息对于驾驶至关重要。 -Hints_MFD_Title=多功能显示器 (MFDs) -Hints_Map01=按下 ~action(vehicle_general|v_starmap) 打开星图。\n在这里可以设置量子航行目的地。 -Hints_Map01_Gamepad=按下 ~action(vehicle_general|mobiglas) 打开你的mobiGlas,找到ARK星图应用。\n在那里为量子航行设定一个目的地。 -Hints_Map_Title=地图 -Hints_MedBeam_FireMode=使用 ~action(player|weapon_change_firemode) 切换自己与其他伤者目标。 -Hints_MedBeam_MT_BDLCrit=多功能工具的治疗附件无法治疗血药浓度处于危险值的目标。 -Hints_MedBeam_MT_TargetRequired=你可以使用多功能工具的治疗附件在短距离内治疗一个目标。 -Hints_MedBeam_MT_Title=多功能工具治疗 -Hints_MedBeam_Medgun_AdvMode=在进阶模式中,你可以调整输送给目标的药物类型和剂量。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)来调整剂量滑块。 -Hints_MedBeam_Medgun_AdvModeButtons=按下自动按钮可以自动设置对应的目标用药剂量。\n按下清除按钮以重设当前的目标剂量。\n~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) -Hints_MedBeam_Medgun_AdvModeCritBDLBypass=进阶模式绕过了基本模式中的血药浓度临界值限制,应当被谨慎使用。\n更快的血药浓度下降速度可以通过控制瑞舒吉拉的用量来实现。 -Hints_MedBeam_Medgun_BDLCrit=在基本模式下,医疗设备无法治疗血药浓度已达临界值的目标。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)可以切换到进阶模式并允许你与医疗设备的显示屏互动。 -Hints_MedBeam_Medgun_TargetRequired=你可以使用医疗设备在短距离内对目标进行治疗和施药。 -Hints_MedBeam_Medgun_ToggleAdvMode=切换至进阶模式以访问更多样的施药选项。\n使用 ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select)与医疗设备的显示屏互动。 -Hints_MedBeam_MedicalDeviceDosage_Title=医疗设备 - 剂量 -Hints_MedBeam_MedicalDeviceModes_Title=医疗设备 - 模式 -Hints_MedBeam_Title=医疗波束 -Hints_MedBeam_ValidTargetAcquired=有关目标当前健康状况详细信息可以在医疗设备的增强现实显示器中找到。 -Hints_MedBeam_ValidTargetAcquired_Hurt=按下 ~action(player|attack1) 以使用药物缓解受伤症状并改善伤者的健康状况。但同时也要注意,用药会导致目标的血药浓度上升。 -Hints_Medical_Device_Title=医疗设备 -Hints_MedpenStabBlockedInGreenZone=在禁火区内,医疗笔将无法用于医治他人。 -Hints_MedpenStabBlockedInGreenZone_Title=禁火区 - 医疗 -Hints_Melee_Blocking=为了成功地阻止,按住 ~action(player|melee_block) 然后转身面对即将到来的攻击。 -Hints_Melee_Combat_Title=近战 -Hints_Melee_ComboAttacks=要进行组合攻击,请左右交替进行攻击。 -Hints_Melee_Dodging=若要闪避攻击,双击 ~action(player|melee_dodgeLeft),  ~action(player|melee_dodgeRight) 或 ~action(player|melee_dodgeBack)快速向左,向右或向后闪避。 -Hints_Melee_EquipFists=按下 ~action(player|selectUnarmedCombat) 举起你的拳头并进入准备战斗的姿势。 -Hints_Melee_HeavyHaymaker=要进行强力一击,在正常出拳后按住 ~action(player|melee_AttackHeavyLeft) 或者 ~action(player|melee_AttackHeavyRight)。 -Hints_Melee_HeavyHook=要进行上勾拳,按住 ~action(player|melee_AttackHeavyLeft) 或者 ~action(player|melee_AttackHeavyRight)。 -Hints_Melee_KnifeEquip=按下 ~action(player|selectMeleeWeapon) 以装备你的匕首。 -Hints_Melee_KnifeHeavy=要进行重击,按住 ~action(player|melee_AttackHeavyLeft) 或 ~action(player|melee_AttackHeavyRight)。 -Hints_Melee_KnifeLight=要进行快速挥砍,轻击 ~action(player|melee_AttackLightLeft)或者 ~action(player|melee_AttackLightRight)。 -Hints_Melee_LightAttacks=要进行快速猛击,轻击 ~action(player|melee_AttackLightLeft) 或者 ~action(player|melee_AttackLightRight)。 -Hints_Melee_Stun=当你被拳头击中时,你将遭受可能导致昏迷的伤害。这不会是致命的,但如果被击中太多,你会被击倒。 -Hints_Melee_TakedownFists=按下 ~action(player|weapon_melee) 进行非致命性击倒。 -Hints_Melee_TakedownGun=按下 ~action(player|weapon_melee) 进行非致命性击倒。 -Hints_Melee_TakedownWeapon=按下 ~action(player|weapon_melee) 进行致命性击倒。 -Hints_Melee_Uppercut=要进行上勾拳时,在前一个勾拳后使用 ~action(player|melee_AttackHeavyLeft) 或 ~action(player|melee_AttackHeavyRight)保持交替攻击。 -Hints_MiningConsumables_OnConsumableExpired=一个激活的采矿模组已经失效,无法工作。\n主动激活式采矿模组可以被激活多次,直到它们完全耗尽。 -Hints_MiningConsumables_OnConsumableExpiredNoCharges=一个激活的采矿组件已经失效,完全耗尽。\n回到采矿设备供应商处购买更多采矿组件。 -Hints_MiningConsumables_OnConsumableUsed=每种类型的采矿模组在激活时都有不同的效果和持续时间。\n尝试不同的模组,在不同的情况下找到最适合你的。 -Hints_MiningConsumables_OnFirstMiningConsumableBought=购买的采矿模组可以装备在兼容的采矿激光上。\n通过载具管理器将模组分配到一个可用的槽位。 -Hints_MiningConsumables_OnFirstMiningWithConsumablesEquipped=你的采矿激光装备了采矿模组。被动采矿模组是一直生效的,然而主动采矿模组必须在开采时手动激活。\n使用交互模式,并通过仪表板上的采矿模组面板激活它们。 -Hints_Mining_Cargo_Title=采矿 - 矿舱 -Hints_Mining_Difficulty_Title=采矿 - 困难 -Hints_Mining_Extraction_Title=采矿 - 提取 -Hints_Mining_Fracture_Title=采矿 - 击碎 -Hints_Mining_Intro_Title=采矿 - 前言 -Hints_Mining_Mode_Welcome_Title=欢迎使用采矿模式 -Hints_Mining_Modules_Title=采矿模组 -Hints_Mining_Scanning_Title=采矿 - 扫描中 -Hints_Mining_Title=采矿 -Hints_Missions_Title=任务 -Hints_Monitored1=地方安全部队负责维护整个星系监管区域的法律秩序。\n显示在你面板上任何地区的卫星图标都是用来监控监管的。 -Hints_Monitored2=正在工作中的通讯阵列是用来维持监管区域监控的。 -Hints_Monitored3=你已经飞出了当地的安全监管区域。 -Hints_Monitored_Title=监管区域 -Hints_OnProspectorCargoFull=你的货仓已经快满了。满容量后继续吸收的矿物将会丢失。\n前往有诸如十-L1或者赫-L2这样有精炼中心的休息站来售卖你的材料。 -Hints_OnProspectorCargoHalfFull=你的货舱已经装了一半了。 -Hints_OnProspectorEngineStart=想要开始采矿,就飞到一颗行星或卫星的表面,使用雷达扫描来发现有价值的岩石,然后开始采集矿物。 -Hints_OnProspectorExtractableRockTargetted=旦岩石块小到可以收获,它将拥有一个紫色提示轮廓。瞄准岩石,切换到提取模式~action(spaceship_mining|v_toggle_mining_laser_type)提取岩石内部的矿物。 -Hints_OnProspectorFracturableRockTargetted=瞄准一块岩石,让你的飞船自动扫描它。保持扫描进度以获得更多岩石的信息。岩石信息将显示在HUD上。按~action(spaceship_mining|v_toggle_mining_laser_type)切换到碎裂模式,然后按 ~action(spaceship_mining|v_toggle_mining_laser_fire) 用你的采矿激光将岩石击碎。用~action(spaceship_mining|v_increase_mining_throttle)或~action(spaceship_mining|v_decrease_mining_throttle)调整激光能量,以保持岩石在能量水平内的最佳值。 -Hints_OnProspectorInLowOrbitOverMoon=要找到有价值的矿物,请按~action(spaceship_targeting|v_toggle_scan_mode)切换至扫描模式,然后再按下~action(spaceship_targeting|v_invoke_ping)以使用雷达扫描寻找潜在的矿藏。 -Hints_OnProspectorMiningModeSwitch=该模式分为两个子模式:碎裂模式和提取模式。碎裂模式用于将岩石击碎成更小的岩石块,提取模式用于从最小的岩石块中提取矿物。你可以使用~action(spaceship_mining|v_toggle_mining_laser_type)在这两种模式之间切换。 -Hints_OnProspectorMiningNoProgress=你试图开采的岩石对于你当前的采矿设备来说,可能抗性过大或体积过大,这会导致开采非常困难。考虑升级你的采矿激光设备,或寻找其它岩石来尝试,或与其他玩家合作一起击碎它。 -Hints_OnProspectorRadarBlobFound=发现可供采矿的沉积岩。飞近一点,缩小扫描区域,确定它含有何种矿物。 -Hints_OnProspectorRockExtracted=你已成功提取你的第一批有价值的矿物。你可以继续开采资源,直到满载而归。 -Hints_OnProspectorRockFractured=现在,岩石已被击碎,继续尝试击碎这些碎裂下来的岩石块(黄色),直到它们小到可以被提取(紫色)。 -Hints_OnProspectorRockInPassiveRadar=你发现了一块富含矿物的岩石,接近岩石并使用~action(spaceship_targeting|v_toggle_mining_mode)打开采矿模式使用。 -Hints_OnProspectorRockPowerDangerLevel=注意,如果岩石达到危险水平(红色),它可能会爆炸,岩石周遭将会非常危险。 -Hints_OnProspectorRockPowerOptimalLevel=将能量保持在岩石的最佳窗口内(绿色),进行可控安全的作业。 -Hints_Oxygen1=当你的氧气存量不足时,按下或按住~action(player_choice|pc_qs_consumables)来装备个人库存中的氧气笔。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 -Hints_Oxygen2=你的氧气存量所剩无几了。如果你的个人库存中有氧气笔的话,按下或按住~action(player_choice|pc_qs_consumables)来装备它。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 -Hints_Oxygen3=你的氧气存量已经见底了。如果你的个人库存中有氧气笔的话,按下或按住~action(player_choice|pc_qs_consumables)来装备它。\n一经装备,按下~action(player|consume)来补充你的氧气罐。商店里有更多的氧气笔可供购买。 -Hints_Oxygen4=你的氧气快耗尽了。\n需要找到一个拥有生命维持系统的地方或找到一只氧气笔。 -Hints_Oxygen5=你的氧气罐余量很低\n快去找一根氧气针。 -Hints_Oxygen6=你氧气罐中的氧气储量非常低\n快回到一个拥有生命维持系统的地方或找到一只氧气笔。 -Hints_Oxygen_Title=氧气 -Hints_PIT_FlightModeSelect_Menu=选择一个选项并使用 ~action(pc_qs_flight_mode) 打开或关闭一个模式。\n轻敲 ~action(pc_qs_flight_mode) 会切换上次选择的飞行模式。 -Hints_PIT_FlightModeSelect_Open=按住 ~action(pc_qs_flight_mode) 键打开飞行模式选择菜单。\n选择一个选项并松开 ~action(pc_qs_flight_mode) 键以执行选定的操作。 -Hints_PIT_FlightModeSelect_Title=飞行模式选择菜单 -Hints_PIT_Menu_Favorites=收藏夹是与环境关联的,只有当你处于正确的环境与状态时才可用。\n例如,量子旅行模式切换将只有坐在一个适用的飞船座位才可用。 -Hints_PIT_Menu_Inactive=与环境关联的动作在不可用时将停用切变为灰色。\n例如,在禁火区内的装备武器动作。 -Hints_PIT_Menu_Inactive_Title=个人内思系统 (PIT) - 停用 -Hints_PIT_Menu_Navigation=用鼠标左键选择一个动作或导航到分类中。\n要打开高优先级的环境关联菜单或返回上一级菜单,使用鼠标右键。 -Hints_PIT_Menu_Navigation_Title=个人内思系统(PIT) - 引导 -Hints_PIT_Menu_Open=管理你的角色行为和可携带的库存是通过个人内心思想菜单来完成的。\n按下 ~action(pc_personal_thought)以访问PIT菜单。 -Hints_PIT_Menu_Summary=从PIT菜单中,你可以触发与环境关联的动作,设置热键和加入收藏夹。\n这里也是你可以与你可携带库存互动管理的地方。 -Hints_PIT_QuickWeaponSelect_Menu=选定一个选项并使用 ~action(pc_qs_weapons) 执行选定的操作。 -Hints_PIT_QuickWeaponSelect_Title=快速武器选择菜单 -Hints_Personal_Inner_Thought1=使用交互模式 (~action(player_choice|pc_interaction_mode)) 然后按下 ~action(player_choice|pc_personal_thought) 打开你的个人内心思想菜单。 -Hints_Personal_Inner_Thought_Title=个人内思系统(PIT) -Hints_Personal_Inventory01=按下(~action(player_choice|pc_pit_inventory))以访问你的个人库存。 -Hints_Personal_Inventory_Title=个人库存 -Hints_Pickups1=当敌人被击败的时候,他们会掉落补给可以补充你的飞船。\n有四种不同的类型:燃料,弹药,导弹和维修材料。 -Hints_Pickups2=补给是提供给造成最大伤害的玩家的一份奖励。 -Hints_Pickups_Title=补给 -Hints_Player_Movement1=用 ~action(player|fixed_speed_increment) 提高你的移动速度。 -Hints_Player_Movement2=用 ~action(player|sprint) 冲刺。 -Hints_Player_Movement2_Gamepad=点击 ~action(player|sprint) 冲刺。 -Hints_Player_Movement3=按 ~action(player|crouch) 蹲下。\n ~action(player|prone) 会让你卧倒。 -Hints_Player_Movement3_Gamepad=按 ~action(player|gp_crouch) 蹲下。\n长按 ~action(player|prone) 会让你卧倒。 -Hints_Player_Movement3_Joystick=按 ~action(player|gp_crouch) 蹲下\n ~action(player|prone) 会让你卧倒。 -Hints_Player_Movement4=按 ~action(player|jump)跳跃。\n这也能让你从卧倒或蹲姿中站起来。 -Hints_Player_Movement4_Gamepad=按 ~action(player|gp_jump) 跳跃。\n这也能让你从卧倒或蹲姿中站起来。 -Hints_Player_Movement_Title=行动 -Hints_Port_Olisar3=在试图通过任何气闸通往外部之前,检查你是否穿戴了基底服和头盔。 -Hints_Private_Match1=私人比赛是不影响排名的,这意味着你的分数不会被记录。 -Hints_Private_Match_Title=私人游戏 -Hints_Quantum_Drive_CoolDown_Title=量子驱动器 -Hints_Quantum_Drive_Cooldown1=量子航行结束后,你的驱动器需要冷却。\n冷却时间的长短取决于量子航行的距离。 -Hints_Quantum_Drive_Spooling1=点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n为了进行量子旅行,飞船必须将它们的量子驱动器完全预热。 -Hints_Quantum_Drive_Spooling2=点击 ~action(spaceship_general|v_toggle_quantum_mode)来切换预热模式。\n如果未在星图中选择任何内容,充能模式将显露附近的导航标记。 -Hints_Quantum_Drive_Spooling3=点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n 你的量子驱动器的预热情况会在飞行抬头显示器和校准UI上显示。 -Hints_Quantum_Drive_Spooling4=点击 ~action(spaceship_general|v_toggle_quantum_mode) 来切换预热模式。\n预热时量子驱动器将会从你飞船的其它部件抽取能量。\n(要特别注意你飞船的武器和护盾。) -Hints_Quantum_Drive_Spooling_Title=量子驱动器 - 预热 -Hints_Quantum_Drive_Title=量子驱动器 -Hints_Quantum_Linking1=长按 ~action(spaceship_movement|v_toggle_qdrive_engagement) 为团体发起量子航行。\n附近的团队成员将和你一起航行。 -Hints_Quantum_Linking_Title=量子连接 -Hints_Quantum_Travel1=一旦你在星图上设定了目的地,一个航路点便会出现在你的面板上。\n将你的飞船对准航路点,以校准量子航行。 -Hints_Quantum_Travel2=你的目的地被阻挡,不能开始量子航行。\n你可能需要先航行至其它地点,找到一条通往目的地的无阻碍路线。 -Hints_Quantum_Travel_Calibration1=对准一个导航标记以开始校准你的量子航行。 -Hints_Quantum_Travel_Calibration2=你越对准量子航行目的地,你的驱动器校准的越快。 -Hints_Quantum_Travel_Calibration3=点击~action(spaceship_general|v_toggle_quantum_mode)来切换充能模式。\n一旦校准完毕,你就能量子航行到任何标记好的目的地。 -Hints_Quantum_Travel_Calibration4=长按~action(spaceship_quantum|v_toggle_qdrive_engagement)开始量子航行。 -Hints_Quantum_Travel_Calibration_Title=量子航行 - 校准 -Hints_Quantum_Travel_Cancel1=长按~action(spaceship_quantum|v_toggle_qdrive_engagement)取消航线。\n只能在量子航行的减速阶段开始前取消。 -Hints_Quantum_Travel_Cancel_Title=量子航行 - 取消 -Hints_Quantum_Travel_Title=量子航行 -Hints_RepairBeam_AmmoEmpty=修复使用的再生复合材料(RMC)可以在商店购买或打捞获得。\n使用 ~action(player|weapon_reload) 重新装填RMC罐子。 使用 ~action(player|weapon_change_firemode) 在打捞和修复模式之间切换。 -Hints_RepairBeam_HullOverview=修理光束可以在载具的护盾关闭的情况下部分修复外部损伤。 -Hints_RepairBeam_HullOverview_Title=修复 - 外壳修复 -Hints_RepairBeam_Repairing=转化宝Lite附件的修复能力是有限的。它不会凭空产生崭新的载具外壳,但现场维修仍然非常关键。 -Hints_RepairBeam_Title=多功能工具 - 修复 -Hints_RepairBeam_VehicleTargetAquired=在修复模式下, 使用 ~action(player|attack1) 修补损坏的船体。以稳定的速度移动光束,瞄准受损区域。 -Hints_Respawn_MedBed_ClearAllRespawn=玩家可以清除在自己飞船设置的所有ICU首选重生设置。\n这将导致使用ICU首选重生设置的玩家在默认的位置重生。 -Hints_Respawn_MedBed_ClearRespawn=从设备上ICU首选重生设置可重置你的重生位置到你选择的登录床。\n设置一个新的首选ICU也会清除你的上一个设置。 -Hints_Respawn_MedBed_FirstUnavailable=如果你的重症监护单元(ICU)在重生时无法使用,你将使用已选择的登录床。\n这也将清除你的ICU首选重生设置。再次将该设备设置为你的首选ICU以继续使用。 -Hints_Respawn_MedBed_OutOfRange=ICU重生是有最大有效范围的。\n在这个范围之外死亡将导致你在其他地方重生。 -Hints_Respawn_MedBed_SetRespawn=设置首选的重症监护单元(ICU)以在你严重受伤后在那里重生。\n 这个首选设置将会在设备清除或设置新的首选ICU时重置。 -Hints_RestrictedAreaNavigation_Title=管制区域 - 导航 -Hints_RestrictedAreaTunnelActivatedLanding=通过指定的AR标记隧道安全地穿过管制区域。 -Hints_RestrictedAreaTunnelActivatedTakeOff=通过指定的AR标记隧道安全地穿过管制区域。 -Hints_RestrictedAreaTunnelEdge=保持在AR标记航道内安全地穿过管制区域。 -Hints_RestrictedAreaTunnelNearby=找到附近的AR标记航道并沿其路径飞行即可安全穿越禁区。 -Hints_SalvageBeam_AmmoFull=转化宝Lite附件将废料转化为再生复合材料(RMC),可以出售或修复损坏的载具外壳。\n使用 ~action(player|weapon_reload) 重新装填RMC罐子。使用 ~action(player|weapon_change_firemode) 在打捞和修复模式之间切换。 -Hints_SalvageBeam_HullOverview=使用打捞光束将载具与外壳剥离,并将外壳转化为再生复合材料(RMC)。收集的材料可以出售或修复损坏的船体。 -Hints_SalvageBeam_HullOverview_Title=打捞 - 外壳剥削 -Hints_SalvageBeam_MaterialDepleeted=以稳定的速度移动打捞光束,以确保收集到区域内所有可打捞的材料。 -Hints_SalvageBeam_Salvaging=打捞将各种材料转化为再生复合材料(RMC),并将其存储在配套的罐子中,直到装满为止。 -Hints_SalvageBeam_Salvaging_Title=多功能工具 - 打捞 -Hints_SalvageBeam_VehicleTargetAquired=装备打捞工具后, 使用 ~action(player|attack1) 打捞外壳。 \n这一行为将削弱被打捞载具的目标部位结构完整性。 -Hints_SalvageBeam_VehicleTargetAquired_Title=打捞 - FPS船壳剥削 -Hints_SalvageRepairBeam_Shields=如果目标载具护盾处于有效状态,则该目标不可被打捞或者修复。 -Hints_SalvageRepairBeam_Shields_Title=FPS打捞与修复 - 护盾 -Hints_SalvageRepairBeam_SwitchFireMode=使用 ~action(player|weapon_change_firemode) 在打捞和修复模式之间切换。 -Hints_SalvageRepairBeam_SwitchFireMode_Title=第一人称打捞与修复 - 激活模式 -Hints_Scan_Mode1=按下 ~action(player|scan_toggle_mode) 切换至扫描模式。 -Hints_Scan_Mode1_Flight=按下 ~action(spaceship_general|v_toggle_scan_mode) 来切换到扫描模式。 -Hints_Scan_Mode_Title=扫描模式 -Hints_Scheduler1=目标已通过合约管理应用追踪。 -Hints_Scheduler2=完成的合约也显示在这里。 -Hints_Security1=除非得到预先授权,否则进入此通讯阵列将被视为非法侵入。 -Hints_Security_Title=通信阵列 -Hints_Ship_Ammo1=实弹武器的弹药快用完了。 -Hints_Ship_Ammo2=你的导弹快用完了。 -Hints_Ship_Ammo_Title=飞船弹药 -Hints_Ship_Combat1=按 ~action(spaceship_weapons|v_attack1_group1) 使飞船的武器开火。 -Hints_Ship_Combat2=你的护盾已离线。\n在重新充能之前,你会更容易受到武器的攻击伤害。 -Hints_Ship_Combat3=按 ~action(spaceship_weapons|v_attack1_group2) 使你的第二武器组开火。\n不是所有的飞船都有第二武器组。 -Hints_Ship_Combat4=你飞船的能量武器使用太频繁会耗尽能量。\n需要时间来充能以继续使用。 -Hints_Ship_Combat5=你飞船上的武器因为持续使用导致过热了。\n等待一会儿以让武器冷却下来。 -Hints_Ship_Combat6=要锁定目标,使用 ~action(spaceship_targeting_advanced|v_target_cycle_hostile_reset) 来锁定最近的敌人。\n或使用 ~action(spaceship_targeting_advanced|v_target_cycle_in_view_reset) 锁定准星上的目标。 -Hints_Ship_Combat7=飞船战斗\n一旦你发现了目标,按下 ~action(spaceship_general|v_toggle_missile_mode) 来进入导弹操控模式。\n这时,按下 ~action(spaceship_missiles|v_weapon_launch_missile) 来发射任何装备好的导弹。 -Hints_Ship_Combat_Title=飞船战斗 -Hints_Ship_Customization1=这里的改变只会应用到你的飞船在竞技场指挥官中的设置。 -Hints_Ship_Customization_Title=飞船自定义 -Hints_Ship_Defense1=反制措施可使你避开导弹。\n按下 ~action(spaceship_defensive|v_weapon_launch_countermeasure) 可释放它们。\n针对不同情况选择正确的反制措施 ~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)。 -Hints_Ship_Defense2=将你的反制措施选择和导弹锁定图标相匹配。\n时间点很重要,并且针对每种反制的类型都是不一样的。 -Hints_Ship_Health1=你的飞船外壳完整性非常低。 -Hints_Ship_Hover_Movement1_Axis=用 ~action(spaceship_movement|v_yaw) 左右转向。 -Hints_Ship_Hover_Movement1_Mouse=用 ~action(spaceship_movement|v_yaw_mouse) 进行左右偏航。 -Hints_Ship_Movement1=用 ~action(spaceship_movement|v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) 控制你的基本移动。 -Hints_Ship_Movement1_Abs=用 ~action(spaceship_movement|v_strafe_longitudinal) 和 ~action(spaceship_movement|v_strafe_lateral) 控制你的基本移动。 -Hints_Ship_Movement2=用 ~action(spaceship_movement|v_pitch_up) 和 ~action(spaceship_movement|v_pitch_down) 进行俯仰操作,用 ~action(spaceship_movement|v_yaw_left) 和 ~action(spaceship_movement|v_yaw_right) 进行偏航操作。 -Hints_Ship_Movement2_Axis=用 ~action(spaceship_movement|v_pitch) 和 ~action(spaceship_movement|v_yaw) 俯仰与偏航。 -Hints_Ship_Movement2_Mouse=用 ~action(spaceship_movement|v_pitch_mouse) 和 ~action(spaceship_movement|v_yaw_mouse) 俯仰和偏航。 -Hints_Ship_Movement3=有两种飞行速度模式\n记得使用 ~action(spaceship_movement|v_toggle_landing_system) 收起起落架以达到全速。 -Hints_Ship_Movement4=记得使用这些按键控制你的速度:~action(spaceship_movement||v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) 来避免碰撞。 -Hints_Ship_Movement4_Abs=记得使用 ~action(spaceship_movement|v_strafe_longitudinal) 和 ~action(spaceship_movement|v_strafe_lateral) 控制你的速度以避免碰撞。 -Hints_Ship_Movement5=按住 ~action(spaceship_movement|v_ifcs_toggle_vector_decoupling) 将你的飞船切换到解耦模式。\n解耦意味着你的飞船不再自动修正你的轨道,而是按照牛顿定律飞行。\n不建议初学驾驶员使用。 -Hints_Ship_Movement6=使用 ~action(spaceship_movement|v_afterburner)来激活助推和超频你的推进器以获得更高的机动性。\n长时间处于这个行为下将会对你的飞船造成高温损害。 -Hints_Ship_Movement_Title=飞船移动 -Hints_Ship_Startup1=使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的载具。\n找到一键启动按钮。\n快捷键:~action(spaceship_general|v_flightready) -Hints_Ship_Startup2=使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的飞船。\n找到一键启动按钮。\n快捷键:~action(spaceship_general|v_flightready) -Hints_Ship_Startup_Title=飞船启动 -Hints_Shopping1=大多数站点都有商店可供购物,在旅行前光临这些店铺来购买物品和设备。 -Hints_Shopping2=通过交互模式选择“现在装备”或“购买”选项进行购买 (~action(player_choice|pc_interaction_mode))。 -Hints_Shopping3=你也可以在购买前在商店里“试穿”或“检视”物品。 -Hints_Shopping_Title=买东西。 -Hints_SignatureSystem_EmissionHUD_01=在你HUD上的辐射信号条显示的是飞船的辐射信号与周边环境的特征信号强度。\n当飞船的辐射信号强度接近或小于周边环境时,你会更难被探测到。 -Hints_SignatureSystem_EmissionHUD_Title=辐射信号HUD -Hints_SignatureSystem_EmissionsHUD_02=辐射信号条展示了:电磁(EM),雷达截面积(CS)以及红外(IR)这三种信号类型。\n能源用量越少,电磁信号越低。飞船被探测出的面积越少,雷达截面积信号越低。飞船温度越低,红外信号也越低。 -Hints_SignatureSystem_Ping=若需搜寻信号较低的目标,可按下~action(spaceship_radar|v_invoke_ping) 使用回波探测。\n回波探测会高亮出新的目标或值得探索的区域,但同时也会短暂提高你的电磁特征信号,让你更容易被发现。\n -Hints_SignatureSystem_PingAngleChanged=降低回波探测角度,会降低探测波所能覆盖的范围,但同时也能增幅探测出的信号强度。\n按下~action(spaceship_radar|v_inc_ping_focus_angle)来降低回波探测角度,并提升增幅率。按下~action(spaceship_radar|v_dec_ping_focus_angle)来提升回波探测角度,并拓宽覆盖范围。\n -Hints_SignatureSystem_PingAngle_Title=雷达回波探测角度 -Hints_SignatureSystem_PingTriggered_01=启动回波探测时,原点位置(你的雷达)会发出一阵波并向外加速扩散,增幅途经的信号源。\n任何新出现的目标,或是值得探索的区域都会被高亮标出。\n -Hints_SignatureSystem_PingTriggered_02=回波形状可以拓展成一个球状,或是缩小至锥桶状。回波越窄,所能覆盖的区域也就越少,但对信号源的增幅程度也能越高。\n按下~action(spaceship_radar|v_inc_ping_focus_angle)来降低回波探测角度,并提升增幅率。按下~action(spaceship_radar|v_dec_ping_focus_angle)来提升回波探测角度,并拓宽覆盖范围。 -Hints_SignatureSystem_Ping_Title=雷达的回波探测 -Hints_SignatureSystem_ScanAbandoned=位于扫描准星右侧的进度条,能展示出你已掌握了多少有关目标物体的信息。\n进度条充满时,即代表你已获悉目前所能掌握的一切信息。 -Hints_SignatureSystem_ScanCompleted_01=扫描进度条虽已充满,但若位于扫描准星左侧的信号强度条并未充满,则表示可能仍有信息可供获悉;\n通过接近目标,并/或按下~action(spaceship_scanning|v_inc_scan_focus_level)来增加扫描焦距,都可增幅信号强度条。\n -Hints_SignatureSystem_ScanCompleted_02=若信号强度条顶部为红色,则表示周遭环境或是目标本身产生了扫描噪音,可能导致部分信息无法获取。\n通过按下 ~action(spaceship_scanning|v_inc_scan_focus_level) 增加扫描焦距,或是更换为更强大的扫描设备,都能助于消除扫描噪音的干扰。 -Hints_SignatureSystem_ScanModeEntered_01=要在扫描模式下分析目标,首先需要调整你的位置,使目标处于扫描准星的范围中。\n之后按住 ~action(spaceship_scanning|v_scanning_trigger_scan),直到右侧的扫描进度条充满为止。 -Hints_SignatureSystem_ScanModeEntered_02=如需专注于单个目标,可按下 ~action(spaceship_scanning|v_inc_scan_focus_level) 来增加扫描焦距。按下 ~action(spaceship_scanning|v_dec_scan_focus_level) 来减少扫描焦距。\n按下 ~action(seat_general|v_toggle_scan_mode) 即可退出扫描模式。 -Hints_SignatureSystem_ScanStarted=位于扫描准星右侧的扫描进度条会随着已掌握的信息量增长,持续按住~action(spaceship_scanning|v_scanning_trigger_scan)来获取目前所能得知的一切信息。\n可获取的信息量与信号强度息息相关,位于扫描准星左侧的信号强度条越高,所能得知的信息也就越多。\n -Hints_SignatureSystem_ScanZoomChanged=如想调整扫描设备的灵敏度来提升信号强度,可试试增加扫描焦距。需留意,增加焦距后可能导致持续追踪扫描目标变得更难。\n按下~action(spaceship_scanning|v_inc_scan_focus_level)来增加扫描焦距。按下 ~action(spaceship_scanning|v_dec_scan_focus_level)来减少扫描焦距。 -Hints_SignatureSystem_Scanning_Title=扫描模式 -Hints_Sim_Cab1=在安全的模拟舱中练习遭遇战。\n选择竞技场指挥官进行舰船空战,选择星际陆战队进行第一人称射击战斗。 -Hints_Sim_Cab_Title=模拟舱 -Hints_Spawn01=按下 ~action(default|pl_exit) 起床。 -Hints_Stamina1=注意你的心率以避免疲劳。\n 跑步和跳跃会增加你的心率。 -Hints_Stamina2=你的心率非常高。\n 休息一段时间让心率恢复正常。 -Hints_Stamina_Title=耐力 -Hints_StowContractItem=要在个人库存中存储一件合约物品,按下 ~action(player|selectUtilityItem) 或对该物品使用交互模式并选择"收起"。\n只可收起一份合约物品。 -Hints_StowContractItem_Title=个人库存 - 收起物品 -Hints_Take-off1=向上平移按 ~action(spaceship_movement|v_strafe_up)。 -Hints_Take-off1_Axis=向上平移按 ~action(spaceship_movement|v_strafe_vertical)。 -Hints_Take-off2=起降平台是公共区域。\n不要忘了照顾其他旅行者,请及时离开平台。 -Hints_Take-off_Demo1=反重力摩托在启动时会自动悬浮\n驾驶宇宙飞船时,按住 ~action(spaceship_movement|v_strafe_up) 向上平移起飞。\n然后按 ~action(spaceship_movement|v_toggle_landing_system) 收回起落架。 -Hints_Take-off_Demo1_Axis=反重力摩托在启动时会自动悬浮。\n驾驶宇宙飞船时,按住 ~action(spaceship_movement|v_strafe_vertical) 向上平移起飞。\n然后按 ~action(spaceship_movement|v_toggle_landing_system) 收回起落架。 -Hints_Take-off_Title=起飞 -Hints_TeamElimination1=搜刮氧气笔以存活。\n中心位置有最多的氧气资源。 -Hints_TeamElimination_Title=团队歼灭 -Hints_TractorBeam_OnPlayerEquipped=若要将光束拴在物体上,利用多功能工具瞄准目标并按下 ~action(player|attack1)。\n若要获取和多功能工具电量使用相关的更多信息,按下~action(player|zoom)。 -Hints_TractorBeam_OnPlayerUseDistControl=若要旋转被牵引的物体,按住~action(tractor_beam|tractor_beam_rotate)的同时用 ~action(tractor_beam|tractor_beam_rotate_x)和 ~action(tractor_beam|tractor_beam_rotate_y)来调整位置。 -Hints_TractorBeam_OnTetherBreak_Distance=重量和距离都会影响牵引光束是否能拴住一个物体。\n物体越重,光束所能作用的距离也就更短。 -Hints_TractorBeam_OnTetherBreak_LineOfSight=如果光束在通往目标的路径上遇到阻碍或被截断,光束便会断裂。\n在光束作用时保持留意,以防目标意外脱离。 -Hints_TractorBeam_OnTetherBroke_ViewCone=试图过快的移动拴在光束上的物体将会导致光束被截断。\n仔细调准多功能工具的瞄准位置,以防目标意外脱离。 -Hints_TractorBeam_OnTetherToTarget=为了移动牵引的物体,使用 ~action(player|rotatepitch)和~action(player|rotateyaw).\n为了调整牵引光束的长度,使用~action(tractor_beam|tractor_beam_increase_distance) 和~action(tractor_beam|tractor_beam_decrease_distance)。 -Hints_TractorBeam_TargetCantLift_Mass=牵引光束无法安全拴住距离太远,或是重量太重的物体。\n利用多功能工具的HUD,来确认物体是否为合适的操纵目标。 -Hints_TractorBeam_TargetCantLift_Size=有些物体的体型过于巨大,以至牵引光束无法安全操纵。\n利用多功能工具的HUD,来确认物体是否为合适的操纵目标。 -Hints_TractorBeam_Title=多功能工具 - 牵引光束 -Hints_TractorBeam_ZeroGTraversal=当处于零重力环境时,试图栓住够大的物体时,(像是飞船或空间站)会将你拉向他们。 -Hints_Trade_Kiosks1=使用交易终端来买卖整个斯坦顿星系的商品。\n可在1号甲板的送货服务台找到它们。 -Hints_Trade_Kiosks2=使用交互模式 (~action(player_choice|pc_interaction_mode)) 激活交易终端。\n从这里你可以购买商品并运送到另一个地点。 -Hints_Trade_Kiosks_Title=贸易与运输终端 -Hints_UnstowContractItem=从你的个人库存中取出已储存物品按  ~action(player|selectUtilityItem) 。 -Hints_UnstowContractItem_Title=个人库存 - 已存储物品 -Hints_Vehicle_Movement1=长按 ~action(vehicle_driver|v_brake) 刹车。 -Hints_Vehicle_Movement2=长按 ~action(vehicle_driver|v_move_forward) 向前行驶。\n长按 ~action(vehicle_driver|v_move_back) 向后行驶。 -Hints_Vehicle_Movement2_Axis=使用 ~action(vehicle_driver|v_move) 向前或向后行驶。 -Hints_Vehicle_Movement_Title=载具移动 -Hints_Vehicle_Startup1=使用交互模式 (~action(player_choice|pc_interaction_mode)) 启动你的载具。\n在仪表板上寻找启动系统的按钮。 -Hints_Vehicle_Startup_Title=载具启动 -Hints_VolatileCargo_Collection_Title=易爆货物 - 收集 -Hints_VolatileCargo_Jettisoned_Title=易爆货物 - 已抛弃 -Hints_VolatileCargo_OnVolatileCargoCollected=你的载具现在正在运送易爆货物。\n谨慎运输避免损坏,以保持货物稳定。 -Hints_VolatileCargo_OnVolatileCargoCollectedFirstTime=易爆货物已储存到你的载具,如果受到损伤可能会变得不稳定。\n如果它变得非常不稳定,就可能爆炸,进而损坏或摧毁致你的载具。 -Hints_VolatileCargo_OnVolatileCargoCritical=你的易爆货物即将爆炸!这将严重损坏或摧毁你的载具!\n立即通过“货物警报”面板抛弃所有货物! -Hints_VolatileCargo_OnVolatileCargoExplodedNoDeath=你的易爆货物已经爆炸并已严重损坏你的载具。 -Hints_VolatileCargo_OnVolatileCargoJettisoned=你已抛弃了所持有的货物且"货物警报"灯已解除。\n你的载具现已不再面临易爆货物的风险。 -Hints_VolatileCargo_OnVolatileCargoLightOnCritical=你的易爆货物非常不稳,可能会爆炸。\n建议通过"货物警告"面板抛弃货舱的全部货物。 -Hints_VolatileCargo_OnVolatileCargoLightOnWarning=你的易爆货物已经变得不稳定,可能会发生爆炸并损坏或摧毁你的载具。\n如果稳定性进一步下降,请考虑抛弃货物。 -Hints_VolatileCargo_Title=易爆货物 -Hints_VolatileCargo_Warning_Title=易爆货物 - 警告 -Hints_WeaponZeroing_Automatic_ChangeZoom=若要将瞄具调整到合适的瞄准距离,按下 ~action(player|weapon_zeroing_increase) 。 -Hints_WeaponZeroing_Automatic_ResetZoom=若要还原至瞄具初始的瞄准距离,按下 ~action(player|weapon_zeroing_decrease) 。 -Hints_WeaponZeroing_Automatic_Title=武器归零 - 自动 -Hints_WeaponZeroing_Manual_ChangeZoom=若要增加瞄具的瞄准距离,按下~action(player|weapon_zeroing_increase) 。\n若要降低瞄具的瞄准距离,按下~action(player|weapon_zeroing_decrease) 。 -Hints_WeaponZeroing_Manual_Title=武器归零 - 手动 -Hints_mobiGlas1=开启和关闭mobiGlas按 ~action(player|mobiglas)。 -Hints_mobiGlas2=要在mobiGlas应用程序之间切换,请选择左下方的图标。 +HeadHunters_RepUI_Leadership=Kima "Bats" Farrell +HeadHunters_RepUI_Name=Headhunters +Headhunters_bounty_desc_001=The Headhunters recently loaned credits to ~mission(TargetName) under some clear conditions. Specifically, pay us back or we’ll kill you. Wild to think that wasn’t enough of an incentive, but here we are past the payment deadline. Now as much as we like ~mission(TargetName|First), I need you to make good on our promise.\n\n~mission(TargetName|Last) was last seen at ~mission(Location|Address). Track ‘em down, ghost ‘em, and get paid. It’s as simple as that. \n\nStows out. +Headhunters_bounty_desc_002=Time is up for ~mission(TargetName). The skav is way past due on paying back the Headhunters, so I need you to punch them out. \n\nKill ‘em, not hit ‘em, just in case that’s unclear. \n\nSomeone recently spotted ~mission(TargetName|Last) around ~mission(Location|Address), so head there and take ‘em out. \n\nFull disclosure, we’ve gotten reports they used some of our creds to hire extra protection. Prepare accordingly. \n\nStows out. +Headhunters_bounty_desc_003=~mission(TargetName) borrowed a bunch of creds from the Headhunters and thought the smart move was to try and hide instead of paying us back, so I need someone to make an example of ~mission(TargetName|Last).\n\nThey were just spotted at ~mission(Location|Address), so I’d recommend heading there now before the trail goes cold. ~mission(TargetName|Last) is a paranoid sort, so don’t be surprised if they’re not alone. Handle it however you want as long as ~mission(TargetName|Last) is dust when you’re done. \n\nStows out. +Headhunters_bounty_title_001=Deadbeat +Headhunters_bounty_title_002=Past Due +Headhunters_bounty_title_003=Collection Notice +Headhunters_bounty_xenothreat_desc_001=Headhunters got word there’s a XenoThreat op in the works that's targeting one of our crews. We don’t have precise details about the plan but we know that ~mission(TargetName) is organizing it. Instead of sitting back and waiting for something to happen, we’ve decided to be proactive. \n\n~mission(TargetName|Last) was just spotted with others around ~mission(Location|Address). We can’t mobilize anyone fast enough to get there. I want you to rush there and deliver a preemptive strike. \n\nStows out. +Headhunters_bounty_xenothreat_desc_002=XenoThreat recently hit a Headhunters' stronghold. I’ll spare you the details, but they did some truly heinous shit to our crew. We’ve identified the leader of the op as ~mission(TargetName) and are looking for a little payback. We don’t care what you do to get the job done. Only that ~mission(TargetName|Last) is dead. \n\nA source just told us that you can track down this XenoThreat scum over at ~mission(Location|Address). This sicko’s a pro and never travels alone, so don’t expect taking them out to be a walk in the park. \n\nStows out. +Headhunters_bounty_xenothreat_desc_003=~mission(TargetName) was recently revealed to be a mole for XenoThreat. It all makes sense now because the skav was a major asshole. Unfortunately, they split before we could handle it ourselves. \n\nBased on all they learned about our ops, we need ‘em taken out pronto. They see one of us coming and they’ll just run again, but I figured someone like you has a better chance of getting close enough for a killshot. \n\nWe just got word ~mission(TargetName|Last) was hanging around ~mission(Location|Address). Looks like there’s other ships around protecting ‘em too. Think you got the skill to rid the ‘verse of a traitorous bastard and their bastard friends? \n\nStows out.\n +Headhunters_bounty_xenothreat_title_001=Preemptive Strike +Headhunters_bounty_xenothreat_title_002=Payback +Headhunters_bounty_xenothreat_title_003=Exact Justice +Headhunters_claimsweep_desc_easy=Some numbskull is trying to dig up dirt on the Headhunters. Some orbital sentries were dropped at ~mission(location|address) to spy on us. We’ve also spotted a ship checking on them. Simple proposition for you. Go wipe out the sentries there and we’ll pay you for it. That sound like something you’d be into?\n\nAs for the ship, you can do whatever you want with it, but if it spots you, don’t be surprised if it tries to go get some back up. That’s just how these things go.\n\nStows out. +Headhunters_claimsweep_desc_hard=Some idiots think they can blatantly spy on the Headhunters and get away with it. They’ve set up several orbital sentries at ~mission(location|address) and have a few ships patrolling the area. We don’t know who’s behind it but we honestly don’t care. We just need it gone. \n\nLet us know if you feel like putting some real brash bastards in their place. We’ll pay you well and deliver the creds the second the job is done. \n\nKeep in mind that it’s really only the sentries we care about. The ships they got patrolling are only a concern if they get in your way or if they try to call in some friends to stop you. \n \nStows out. +Headhunters_claimsweep_desc_intro=Got a minor annoyance the Headhunters need dealt with. There's an orbital sentry at ~mission(location|address) that some pesky little troublemaker set up to spy on our ops. Want to make some easy creds and go blow it up for us?\n\nStows out. +Headhunters_claimsweep_desc_medium=Headhunters are looking for a merc to do a little clean up for us. Found out that someone’s trying to spy on us over at ~mission(location|address). Can’t let that stand. We need a skilled operator to take care of the orbital sentries they dropped there, and if needed, deal with any of their ships that get in your way. Seems like a decently run op, so hitting it might not be easy but it sure should be fun. \n\nLet us know if you’re the right one for the gig. Creds will be transferred once our scans show it’s gone. \n\nStows out. +Headhunters_claimsweep_desc_rand=Headhunters recently discovered some orbital sentries focused on our operations and we don’t like it one bit. I’m looking to pay someone to go to ~mission(location|address) and make it abundantly clear they should stay the hell out of our business. Doubt they’ll be receptive to a discussion about it, so I’d be prepared to evict them with extreme force. \n\nBased on our scans, this won’t be a walk in the park. Wouldn’t be a bad idea to come prepared with plenty of ammo. Payment will be sent promptly once the job is done. \n\nStows out. +Headhunters_claimsweep_title_easy=Eliminate Eavesdroppers +Headhunters_claimsweep_title_hard=Exterminate Eavesdroppers +Headhunters_claimsweep_title_intro=Erase Eavesdropper +Headhunters_claimsweep_title_medium=Eradicate Eavesdroppers +Headhunters_claimsweep_title_rand=Execute Eavesdroppers +Headhunters_destroy_server_CFP_desc_01=Guess these Citizen for Pyro skids are trying to make a case for the UEE to come into Pyro and have been gathering info on Headhunter “criminal activity and heinous wrongdoing.” Seems no one explained that there’s no such thing as criminal activity out here since there ain’t no laws.\n\nEither way, it’s info we’d rather the UEE not get their hands on. Figure the simplest solution is to hire you to head over to ~mission(location|address) and destroy the data servers Citizens for Pyro are storing the info on. \n\nBoom. No more problem.\n\nNow, my understanding is that the locals didn’t know what the servers are for, so if it were up to me I’d say keep the collateral damage to a minimum, but hell, if they try to stop you, do what you have to.\n\n-Stows\n +Headhunters_destroy_server_CFP_title_01=Explosive Evidence +Headhunters_eliminateall_caves_desc_01=Hey,\n\nSome two-bit thugs are holed up in ~mission(location|address). Wouldn’t pay them any mind, except the arrogant skags tried to hit an outpost under our protection.\n\nWe chased 'em off with little trouble, but we can't let that kind of disrespect go unpunished. Our Clips are busy with some bigger fish, so we'd like you to take care of this for us. \n\n~mission(Location|CaveSize) And seeing as these bastards are already underground, you won’t even need to bother burying them when you're done.\n\nStows out. +Headhunters_eliminateall_caves_title_01=A Swift Reprisal +Headhunters_eliminatespecific_caves_desc_01=Listen up,\n\nI’ve had my eyes on an independent crew based in ~mission(location|address). They could be good recruits for us, but their leader’s getting in the way.\n\nThe prick in charge is ~mission(targetname). Word is they’ve got no love for us and are making overtures to XenoThreat. That’s a problem. We’d like to hire you to take ‘em out and make space for someone else to lead them in a more acceptable direction. \n\n~mission(Location|CaveSize) I’d prefer if you limited the collateral damage, but I won’t hold you to it. \n\n- Stows +Headhunters_eliminatespecific_caves_title_01=Course Correction +Headhunters_salvage_open_nochicken_desc_001=A Headhunter crew scored big on a passing merchant convoy near ~mission(location|address), but there was a lot left over after we had our fill.\n\nLucky for you, most of the ship remains are in decent enough condition to be salvaged. We took what we want, so we’re selling the location to anyone who wants it. If that’s you, send us your credits and we’ll transfer the coordinates. They’ll remain in your map until you abandon the contract.\n\nThe faster you decide, the faster you get to start tearing apart these ships before the competition does.\n\nStows out. +Headhunters_salvage_open_nochicken_title_001=Convoy Clean Up +Headhunters_salvage_open_rivalchicken_desc_001=One of our crews just had a run-in near ~mission(location|address) with some assholes who thought they could step to us. I think they learned their lesson, but now there’s several ship’s worth of salvage ready for anyone who wants it.\n\nI’m selling the coords so buy in, salvage, cancel the contract when you’re done. Should be a decent payday depending on how many others decide to show.\n\nThere’s a chance that these nobodies might’ve had friends so I wouldn’t be surprised if some of their people started sniffin’ round. Handle ‘em quick and you should be fine. Just more to salvage, right?\n\n- Stows +Headhunters_salvage_open_rivalchicken_title_001=Salvage Free-for-All +Headhunters_salvage_open_xenothreat_desc_001=Read fast. Lots of credits on the line. \n\nXenoThreat came after a Headhunter crew recently and it wasn’t pretty. Lots of ships went down near ~mission(location|address) and I got wind that those bastards are out there trying to recover their ships – and ours – so they can use the parts again or whatever those assholes do. All I know is I’d rather someone else clean ‘em out first.\n\nThat’s why I’m selling the coords to all any friends who want ‘em. Won’t even make it too expensive. Salvage as much as you can and whenever you’re satisfied, cancel the contract and call it a day.\n\nLast bit of advice – you might want to bring some back-up – these nutjobs field some serious firepower.\n\nStows out. +Headhunters_salvage_open_xenothreat_title_001=XenoThreat Salvage for Grabs +Headhunters_theft_outpost_xenothreat_desc_001=XenoThreat recently destroyed one of our supply ships. Not sure if they thought it was filled with alien-made weapons, Tevarin settlers, or whatever, but now we’re running low on some things. Seems only right that XenoThreat pay up for what they did. \n\nI need someone to grab the ~mission(item) from ~mission(Pickup1|Address) and deliver it to ~mission(Dropoff1|Address).\n\nHighly doubt these assholes will let you get your hands on these crates without putting up a fight. Probably best to put together a crew and gear up before heading out.\n\nStows out +Headhunters_theft_outpost_xenothreat_title_001=Return the Favor +Heads_Male_01=Face 01 +Heads_Male_02=Face 02 +Heads_Male_03=Face 03 +Heads_Male_04=Face 04 +Heads_Male_05=Face 05 +Heads_Male_06=Face 06 +Heads_Male_07=Face 07 +Heads_Male_08=Face 08 +Heads_Male_09=Face 09 +HexPenetrator_Bounty_Obj_01_Long=Go to last known position and neutralize the target +HexPenetrator_Bounty_Obj_02_Long=Pickup the Encryption key +HexPenetrator_Bounty_Obj_02_Marker=Encryption Key +HexPenetrator_Bounty_Obj_03_Long=Deliver the Encryption key to a delivery locker +HexPenetrator_Bounty_desc=Our analysts have examined the intel seized from those XenoThreat recon teams but the data appears to be locked behind a sophisticated encryption system and requires a custom cryptokey to access.\n\nWe've managed to locate several XenoThreat lieutenants operating in the system, you are to find and engage the suspects and see if they are in possession of a cryptokey that will allows us to access the intel. +HexPenetrator_Bounty_from=Civilian Defense Force +HexPenetrator_Bounty_title=Overdrive Initiative: PRIORITY TARGETS +HexPenetrator_Comm_Description=One of the suspects captured during the recent attacks revealed that XenoThreat is looking to remotely access a number of comm arrays around the system.\n\nHaving XenoThreat listening into comms is extremely dangerous for the people living here, so the CDF has been enlisted to reset the comm array, then defend it from any XenoThreat Vanguards that will attempt to reconnect to the servers. \n\nOnce those Vanguards have been defeated, clear out any remaining hostile ships in the area. +HexPenetrator_Comm_From=Civilian Defense Force +HexPenetrator_Comm_Title=Overdrive Initiative: XENOTHREAT SURVEILLANCE +HexPenetrator_Comm_obj_display_03=Reconnecting ~mission(Location) +HexPenetrator_Comm_obj_display_04=Prevent XenoThreat Override +HexPenetrator_Comm_obj_display_04_prio=XenoThreat Accessing System +HexPenetrator_Comm_obj_display_05=Neutralize Xenothreat +HexPenetrator_DataHeist_Success=Intel delivered +HexPenetrator_DataHeist_description=We've received tips that XenoThreat's intending to launch another attack on Stanton system. The CDF has petitioned the Advocacy to create a new initiative called Operation Overdrive to stop this attack before it happens. \n\nThe CDF is dispatching volunteers to infiltrate and obtain any intel that could give insight into what they're planning. Needless to say, expect heavy resistance from any XenoThreat on site.\n\nBe careful, XenoThreat has consistently proven to be in violent opposition to the UEE and anyone acting on its behalf. +HexPenetrator_DataHeist_from=Civilian Defense Force +HexPenetrator_DataHeist_title=Overdrive Initiative: INTEL RAID +HexPenetrator_Incursion_Desc=Waves of XenoThreat ships have been pushing into Stanton system and attacking random civilians. We can't tell if this is an isolated attack or a reaction to our recent initiatives, but we need them stopped. +HexPenetrator_Incursion_Failure_CrimeRating=Received CrimeStat +HexPenetrator_Incursion_Failure_Death=Operator died +HexPenetrator_Incursion_Failure_NoParticipation=Due to inaction +HexPenetrator_Incursion_Failure_OutOfTime=Time expired +HexPenetrator_Incursion_From=Civilian Defense Force +HexPenetrator_Incursion_Success=XenoThreat defeated. +HexPenetrator_Incursion_Title=Overdrive Initiative: XENOTHREAT INCURSION +HexPenetrator_Incursion_obj_hud_02=Neutralize all XenoThreat ships: %ls +HexPenetrator_Incursion_obj_long_01=Travel to incursion site and stop XenoThreat hostiles. +HexPenetrator_Incursion_obj_long_02=Neutralize all XenoThreat ships in the area. +HexPenetrator_Incursion_obj_marker_01=Incursion Site +HexPenetrator_Incursion_obj_marker_02a=High Value Target +HexPenetrator_Incursion_obj_marker_02b=Target +HexPenetrator_Incursion_obj_short_01=Travel to Incursion Site +HexPenetrator_Incursion_obj_short_02=Neutralize all XenoThreat ships +HexPenetrator_Kareah_Desc=Attention all CDF volunteers, we received a distress call from Security Post Kareah. It turns out XenoThreat used the comm arrays as a distraction to lure law enforcement away so they could launch an attack on the station.\n\nWe've learned that they're attempting to access their systems, so all volunteers must immediately divert to retake Kareah and clear out all XenoThreat forces. +HexPenetrator_Kareah_From=Civilian Defense Force +HexPenetrator_Kareah_Title=Overdrive Initiative: EMERGENCY AT KAREAH +HexPenetrator_Kareah_obj_long_01=Reach Security Post Kareah to secure station. +HexPenetrator_Kareah_obj_long_02=Abort the XenoThreat hack attempt. +HexPenetrator_Kareah_obj_long_03=Gain access to the Criminal Database. +HexPenetrator_Kareah_obj_long_04=Reset the Criminal Database. +HexPenetrator_Kareah_obj_long_05=Neutralize all remaining XenoThreat attackers. +HexPenetrator_Kareah_obj_marker_01=Security Post Kareah +HexPenetrator_Kareah_obj_marker_02=Abort +HexPenetrator_Kareah_obj_marker_03a=Access +HexPenetrator_Kareah_obj_marker_03b=Hacking Chip +HexPenetrator_Kareah_obj_marker_04=Reset +HexPenetrator_Kareah_obj_marker_05=Target +HexPenetrator_Kareah_obj_short_01=Reach Kareah +HexPenetrator_Kareah_obj_short_02=Abort the hack +HexPenetrator_Kareah_obj_short_03=Gain access to Database +HexPenetrator_Kareah_obj_short_04=Reset Criminal Database +HexPenetrator_Kareah_obj_short_05=Neutralize XenoThreat +HexPenetrator_RecoverDeliver_description=Attention CDF volunteers, XenoThreat's gone off the grid. We suspect that they have gone dark in order to prep for the final phase of their plan. \n\nHistory has proven that XenoThreat like to fight so it stands to reason that this might be an attack of some kind so we're calling on volunteers to deliver supplies to the Gateway station near the Stanton-Pyro jump point to shore up for a potential assault. +HexPenetrator_RecoverDeliver_from=Civilian Defense Force +HexPenetrator_RecoverDeliver_title=Overdrive Initiative: SUPPLY REQUEST +Hexpenetrator_Comm_Obj_04_long=Prevent XenoThreat Vanguard ships from remotely overriding the Comm Array. +Hexpenetrator_Comm_Obj_04_short=Neutralize Vanguard +Hexpenetrator_Comm_Obj_05_long=Neutralize all remaining XenoThreat ships around ~mission(Location). +Hexpenetrator_Comm_Obj_05_short=Neutralize +Hints_ADS1=Use ~action(player|zoom) to aim down the weapon sights. +Hints_ADSContext01=To hold breath use ~action(player|stabilize).\nTo zoom in and out use ~action(player|zoom_in) / ~action(player|zoom_out). +Hints_ADSContext01_Gamepad=To hold breath use ~action(player|stabilize).\nTo zoom use ~action(player|zoom_in_out). +Hints_ASOP1=Vehicle Selector Kiosks allow you to retrieve any of your owned ships using the Fleet Manager.\nFind them in the center of Deck 1. +Hints_ASOP2=Pass through an Airlock to reach the landing pads.\nFollow the AR waypoint on your visor to locate your ship. +Hints_ASOP3=Activate the Vehicle Selector Kiosk with Interaction Mode (~action(player_choice|pc_interaction_mode)).\nNavigate the Fleet Manager and select 'Retrieve' on the ship you wish to use. +Hints_ASOP_Title=Vehicle Retrieval +Hints_ATC1=You should be careful and request landing permission when arriving at a station.\nNavigate your MFD screen to COMMS via the Menu tab. +Hints_ATC2=Select the Comms icon next to the landing service to make the request. +Hints_ATC3=Select the Comms icon next to the landing service to request take-off. +Hints_ATC_Title=Air Traffic Control (ATC) +Hints_ActorStatusBleeding_Title=Player Status - Bleeding +Hints_ActorStatusBuffApplied=A "+" or "-" symbol next to a HUD icon represents an active buff or debuff is being applied to that system. +Hints_ActorStatusBuff_Title=Player Status - Buffs and Debuffs +Hints_ActorStatusClothingChanged=Some armor and clothing can protect the wearer from temperature ranges above or below the standard.\nThese items will have the applicable temperature ratings listed in their description. +Hints_ActorStatusCorpseMarkerShown=Your previous body, and any items on it, can be found at the Corpse AR marker. \nTo permanently dismiss this marker, open the Personal Inner Thought menu ~action(player_choice|pc_personal_thought) and navigate to Actions, Player and select the action: Dismiss Corpse Marker. +Hints_ActorStatusCorpseMarkerShown_Title=Corpse Retrieval +Hints_ActorStatusDeadlyInjuryStarted=You have received a severe injury.\nUse medications to relieve symptoms, and a Tier 1 Medical Bed to fully treat any issues. +Hints_ActorStatusDigestionAbsorptionEmpty=As your Nutrition and Hydration levels decrease, you will eventually begin to suffer negative effects.\nBe sure to eat and drink regularly to avoid becoming hungry and thirsty. +Hints_ActorStatusDownedEnter=While incapacitated, the 'Time to Death' timer counts down how long until you expire.\nTo be revived, ask others in your party, in chat, or through rescue service beacons ~action(player|downedRevivalRequest) for help. +Hints_ActorStatusDowned_Title=Incapacitated +Hints_ActorStatusEating_Title=Player Status - Eating & Drinking +Hints_ActorStatusEffectArmsLockCannotClimbLadder=You cannot climb ladders while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotMantle=You cannot mantle while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotSteerShip=You cannot pilot ships while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotTakeDown=You cannot perform a take down while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotUseMountedGun=You cannot use a mounted gun while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockCannotUseTrolley=You cannot use a trolley while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockDropItem=Some objects are too heavy to carry while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockLowerWeapon=You cannot raise weapons while your arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectArmsLockStart=You arms are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusEffectBleedStart=You are bleeding and will continue to lose health over time.\nUse a coagulant like Hemozal to reduce the effects. +Hints_ActorStatusEffectProneLockStart=Your legs are experiencing Partial Paralysis. \nTreat with an Opioid like Roxaphen to temporarily regain function. +Hints_ActorStatusFoodDrinkItemHeld=When you have a food or drink equipped, use Left Mouse Button to take a bite or sip.\nTo continue drinking your beverage, hold Left Mouse Button. +Hints_ActorStatusFoodDrinkItemInInventory=To view food and drink items you are carrying, open your personal inventory menu.\nFrom there you select to either consume or drop items. +Hints_ActorStatusHospitalEnter=To gain access to a medical bed, use a lobby check-in terminal to receive a medical room assignment. +Hints_ActorStatusHospitalRoomReserved=If you need help navigating to your medical room assignment, check nearby signs for directions.\nSome rooms may be on a different floor and require the use of an elevator. +Hints_ActorStatusHospital_Title=Hospitals & Clinics +Hints_ActorStatusHungerThirstDamageStarted=Warning: When Nutrition and Hydration levels are too low, you will take damage and eventually become unconscious. \nEat and drink to replenish your levels and stabilize your health. +Hints_ActorStatusHungerThirstDeath=Your severely low Nutrition and Hydration levels have rendered you unconscious.\nThese levels drain over time. Remember to eat and drink to replenish them and maintain your health. +Hints_ActorStatusHungerThirstFull=When Nutrition and Hydration levels are full you are no longer able to gain the full effect of any items consumed.\nConsider saving items until you are hungry or thirsty. +Hints_ActorStatusHungerThirstStatusStarted=Your Nutrition and / or Hydration levels are low enough that you are beginning to suffer ill effects.\nAvoid additional consequences and consume food and drinks as soon as possible to restore your levels. +Hints_ActorStatusHunger_Title=Player Status - Hunger & Thirst +Hints_ActorStatusHyperthermiaDamageStarted=Your body temperature is too high and you are taking damage from hyperthermia.\nUrgently seek shelter from the heat or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusHyperthermiaStarted=You are too hot and hyperthermia is beginning to set in.\nSeek shelter from the heat or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusHypothermiaDamageStarted=Your body temperature is too high and you are taking damage from hypothermia.\nUrgently seek shelter from the cold or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusHypothermiaStarted=You are too cold and hypothermia is beginning to set in.\nSeek shelter from the cold or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusInjuryMinor_Title=Player Status - Minor Injury +Hints_ActorStatusInjuryModerate_Title=Player Status - Moderate Injury +Hints_ActorStatusInjurySevere_Title=Player Status - Severe Injury +Hints_ActorStatusInjuryStarted=You have received a minor injury.\nUse medications to relieve symptoms, and a Tier 3 Medical Bed to fully treat any issues. +Hints_ActorStatusIntoxicatedEnter=An elevated Blood Drug Level can cause feelings of intoxication, making getting around on foot or piloting a vehicle difficult and potentially dangerous. +Hints_ActorStatusIntoxicated_Title=Blood Drug Level (BDL) +Hints_ActorStatusMajorInjuryStarted=You have received a moderate injury.\nUse medications to relieve symptoms, and a Tier 2 Medical Bed to fully treat any issues. +Hints_ActorStatusMedBedEnter=The bed has automatically restored your health, cleared any active medications, and reset your BDL.\nUse the Treatment tab to heal injuries (depending on their tier) or relieve symptoms. The Medication tab is for finer medication adjustments. +Hints_ActorStatusMedBed_Title=Medical Bed +Hints_ActorStatusOverdoseEnter=A very high Blood Drug Level (BDL) will lead to an overdose, which can leave you stunned and losing health, eventually becoming incapacitated. \nBefore the point of incapacitation, BDL will lower naturally over time. A dose of Resurgia can speed the processs and clear your stunned status. +Hints_ActorStatusOverdose_Title=Overdose +Hints_ActorStatusPartialParalysis_Title=Player Status - Partial Paralysis +Hints_ActorStatusRegenerationLocation_Title=Regeneration - Location +Hints_ActorStatusRespawnCriminal=Because of your current CrimeStat, you have been regenerated at the nearest facility outside of the UEE's jurisdiction. +Hints_ActorStatusRespawnCriminal_Title=Regeneration - CrimeStat +Hints_ActorStatusRespawnLocationSet=To reset your preferred regeneration location to your default primary residence, use a terminal at any medical bed or insurance office. \nAll terminals have this option, there is no need to travel to your primary residence to set this. +Hints_ActorStatusRespawnMedBed=To select a preferred regeneration location, use the terminals available at medical beds or insurance offices. \nBy default, you will regenerate at the location of your primary residence. +Hints_ActorStatusRespawnPrison=Due to your current CrimeStat, local authorities have incarcerated you after regeneration. +Hints_ActorStatusRespawnPrison_Title=Regeneration - Prison +Hints_ActorStatusTemperatureAboveMaxResistance=Your active loadout isn't suitable for the current climate and you are at risk of hyperthermia.\nSeek shelter from the heat or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusTemperatureBelowMinResistance=Your active loadout isn't suitable for the current climate and you are at risk of hypothermia.\nSeek shelter from the cold or equip clothing and armor graded to withstand this temperature range. +Hints_ActorStatusTemperatureDeath=Remember to wear clothing or armor with a temperature rating appropriate for the environment you are in.\nIf the environment is too hot or cold, you will eventually suffer negative effects until you are knocked unconscious. +Hints_ActorStatusTemperature_Title=Player Status - Temperature +Hints_ActorStatusWearingHelmetConsume=You must remove your helmet to consume food or drink. +Hints_ActorStatusWeatherLocomotionEntered=Be aware that strong winds can severely drop temperatures and make it difficult to move.\nHave equipment ready in case a storm breaks out, and wear a helmet to protect your head if needed. +Hints_ActorStatus_PITMenuDrugs=To review a full list of active medications, their duration, and what symptoms they're relieving, use the Personal Inner Thought menu (~action(player_choice|pc_personal_thought)).\nYou will also be able to see a full list of all injuries, symptoms, and their severity. +Hints_ActorStatus_PITMenuDrugs_Title=Medication +Hints_ActorStatus_PITMenuInjury=To review a full list of your current injuries, symptoms, and their severity, use the Personal Inner Thought menu (~action(player_choice|pc_personal_thought)).\nYou will also be able to see the effect duration of any medications and the symptoms they are temporarily relieving. +Hints_ActorStatus_PITMenuInjury_Title=Injuries +Hints_Airlocks_Title=Airlocks +Hints_BodyDrag_DropBody=To release the body, use Interaction Mode and select “Drop Body.”\nPerforming certain actions like sprint, jump, crouch, or using two-handed items will automatically drop the body. +Hints_BodyDrag_Title=Body Dragging +Hints_BodyDrag_WhilstDragging=Move at a walking pace to drag the body along with you.\nYou may use one-handed weapons without detaching from the body. +Hints_Camera1=Press ~action(spaceship_view|v_view_cycle_fwd) to cycle through camera views. +Hints_Camera1_Title=Camera +Hints_Cargo_Align=To begin the Cargo Transfer process, align your ship within the loading area and hold your position. Any subsequent movement will interrupt the process. If you fail to report to the loading area in time and your slot is revoked, contact Cargo Services for a new deck assignment. +Hints_Cargo_Align_Title=Cargo Transfer - Alignment +Hints_Cargo_Collect=Ships like the Hull C require external loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck where you can receive your purchased cargo. +Hints_Cargo_Collect_Title=Cargo Transfer - Purchases +Hints_Cargo_Deliver=Ships like the Hull C require external loading and unloading through the Cargo Transfer system. Contact Cargo Services to be assigned an open cargo deck where you can unload your cargo. Your payment will be transferred to your account after the transfer is complete. +Hints_Cargo_Deliver_Title=Cargo Transfer – Sold Items +Hints_Cargo_Forfeit=If you exit the loading area before finishing the Cargo Transfer process you will need to contact Cargo Services to resume the process. If you depart entirely, your transaction will be cancelled and any remaining cargo that hasn’t been claimed will be forfeited. +Hints_Cargo_Forfeit_Title=Cargo Transfer - Interruptions +Hints_Cargo_Hail=To begin transferring cargo after initiating a transaction, contact Cargo Services from the Commlink in your mobiGlas or the Comm’s menu on your ship’s multi-function displays (MFDs) to be assigned an open loading area. +Hints_Cargo_Hail_Title=Cargo Services +Hints_Cargo_Interrupt_Transfer=The Cargo Transfer process can be interrupted by several variables including: moving or exiting your ship, retracting the cargo spindles, or an obstruction to the loading area. +Hints_Cargo_Interrupt_Transfer_Title=Cargo Transfer – Interruptions +Hints_Cargo_Invalid_Ship=Cargo Services can only accommodate larger vehicles that support exterior loading, such as the Hull series of ships. +Hints_Cargo_Invalid_Ship_Title=Cargo Services – Vehicle Size +Hints_Cargo_Loading_Revoked=If you fail to report to your assigned cargo deck in a timely manner your loading area will be revoked. Contact Cargo Services for a new deck assignment. +Hints_Cargo_Loading_Revoked_Title=Cargo Transfer - Revoked +Hints_Cargo_Spindles=To load cargo onto the Hull series of ships, the cargo spindles must be extended. +Hints_Cargo_Spindles_Title=Cargo Spindles +Hints_Chat1=Open and close Chat with ~action(default|toggle_chat).\nPress ~action(default|focus_on_chat_textinput) to start typing. +Hints_Chat_Title=Chat +Hints_Combat1=Press and hold ~action(player|holster) to holster weapons. +Hints_Combat2=If you have ammo reserves, pressing ~action(player|reload) will reload your equipped weapon.  +Hints_Combat3=Use ~action(player|selectpistol) to select your sidearm. ~action(player|selectprimary) and ~action(player|selectsecondary) will select equipped primary weapons. \nHold any of these to bring up the Quick Weapon Select menu. +Hints_Combat3_Gamepad=Use ~action(player|nextweapon) to equip a weapon.\nPressing ~action(player|nextweapon) will cycle weapons should you have more equipped. +Hints_Combat4=Press ~action(player|weapon_melee) to perform a melee strike with an equipped weapon. +Hints_Combat4_Gamepad=Click in ~action(player|weapon_melee) to perform a melee strike with an equipped weapon. +Hints_Combat_Title=Combat +Hints_Contacts1=Open and Close the CommLink App with ~action(default|toggle_contact). +Hints_Contacts_Title=Contacts +Hints_Criminality1=You have gained a CrimeStat level by committing an infraction in monitored space.\nYour current CrimeStat level is displayed in the upper right of your visor. +Hints_Criminality2=The higher your CrimeStat level, the more hostility you'll encounter from local Security. +Hints_Criminality3=Your CrimeStat level is one of the factors that determines which missions are available to you.\nAvoiding trouble will allow your level to dissipate over time, but there are also ways to clear it entirely... +Hints_Criminality_Title=CrimeStat +Hints_CryAstro1=For a price, your Spaceship's damage, fuel (Regular and Quantum) and ammo supplies can be fixed and topped up at CryAstro. +Hints_CryAstro2=Find an available landing platform to land on to start your transaction. +Hints_CryAstro_Title=Cry Astro +Hints_EVA1=In Zero-G, use ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) and ~action(zero_gravity_eva|eva_strafe_right) to strafe forward, back, left and right. +Hints_EVA1_Axis=In Zero-G, use ~action(zero_gravity_eva|eva_strafe_longitudinal) to strafe forward and back and ~action(zero_gravity_eva|eva_strafe_lateral) to strafe left and right. +Hints_EVA2=~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right. +Hints_EVA2_Axis=~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right. +Hints_EVA_Title=Zero-G (EVA) +Hints_Emergency_Treatment_Title=Emergency Treatment +Hints_EnterBedNoPlayersNear=Logging Out\nWhen no other people are in the area, your ship will despawn from the server +Hints_EnterBedNotPlayersShip=Logging Out\nYou'll respawn on another player's ship if it is available on the server\nOtherwise, you'll respawn at the last station you stored a ship at +Hints_EnterBedPlayersNear=Logging Out\nWhen people are nearby, your ship remains on the server for a short time\nDuring this time there is a risk of it being destroyed or stolen +Hints_EnterBedPlayersOnShip=Logging Out\nIf there are people aboard, your ship will not despawn until it is empty\nDuring this time there is a risk of it being destroyed or stolen +Hints_Exit_Bed_Title=Exit Bed +Hints_FPSHarvesting_Collection_Title=FPS Harvesting - Collection +Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=You have successfully harvested an item! \nTo add it to your personal inventory, interact with the item and choose to store it. +Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=Items that you collect and store in your inventory can be sold at various locations. To maximize your potential profits, consider continuing collecting until your inventory is completely full. +Hints_FPSHarvesting_OnHarvestableStowed=You have successfully collected and stored an item. \nCollected mineables and harvestables can be sold at trading consoles for profit. +Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=You have found a harvestable item. To collect it, simply interact with it. +Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=You have found a harvestable item but you don't have an armor with an inventory equipped. You cannot store this item without one. +Hints_FPSMining_Collection_Title=FPS Mining - Collection +Hints_FPSMining_Deposits_Title=FPS Mining - Deposits +Hints_FPSMining_Fracturing_Title=FPS Mining - Fracturing +Hints_FPSMining_OnPlayerBackpackFull=Your inventory is full. You cannot store any more shards until you empty it or sell its contents. +Hints_FPSMining_OnPlayerFinishedScanningRock=Once scanned, prepare the deposit for collection by fracturing it with your mining tool. \nPress ~action(player|attack1) to begin charging the rock with energy. +Hints_FPSMining_OnPlayerLooksAtFPSRock=You have found a deposit suitable for harvesting. \nTo collect the valuable shards, the rock will first need to be fractured with energy from a mining tool. +Hints_FPSMining_OnPlayerOwningMiningTool=This mining tool allows for the collection of valuable materials from smaller ore deposits too delicate to be harvested by larger mining vehicles. +Hints_FPSMining_OnPlayerSelectingMiningTool=To find deposits suitable for use with the mining tool, search caves, moons, planets, and asteroids for rocks embedded with crystals. +Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=Trying to use the tool for anything other than mining will have little effect. Find a suitable ore deposit to use the tool properly.  +Hints_FPSMining_OnPlayerStartMining=Use MMBWheel to throttle the power output of the mining tool and keep the rock's energy level in the green optimal zone. \nHigher instability deposits will have a more chaotic power transfer. Higher resistance rocks will require more energy.   +Hints_FPSMining_OnPlayerTargetsFPSRock=To scan an ore deposit, switch your mining tool to ADS mode. \nThe compositional details provided are critical to successful mining. +Hints_FPSMining_OnRockEnterDangerZone=Careful. Overcharging a rock can result in a dangerous and even lethal explosion. +Hints_FPSMining_OnRockEnterOptimalZone=Once a deposit has been charged with the optimal amount of energy for enough time, they will soon fracture. +Hints_FPSMining_OnRockSuccessfulyFractured=Now that the rock has been fractured, interact with the shards to store them in your personal inventory. +Hints_FPSMining_OnShardLootedIntoBackpack=Shards that you collect and store in your inventory can be sold at various locations. \nTo maximize your potential profits, consider continuing collecting until your inventory is completely full. +Hints_FPSMining_Scanning_Title=FPS Mining - Scanning +Hints_FPSMining_Title=FPS Mining +Hints_FPSMining_Tool_Title=FPS Mining Tool +Hints_ForceReaction_KnockDown_FirstTime=Large impacts can knock you prone. Press or hold ~action(player|zoom) mid-fall to recover and gain weapon control sooner. +Hints_ForceReaction_KnockDown_Title=Force Reaction - Knockdowns +Hints_Fuel1=Your fuel is low. If your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat. +Hints_Fuel2=Quantum Travel Fuel is low.\nTo refill, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat. +Hints_Fuel3=Your Hydrogen Fuel is low\nIf your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, collect a fuel pickup. +Hints_Fuel_Title=Fuel +Hints_Green_Zone1=You have left the confines of the Armistice Zone and entered open space. \nThe combat restrictions of the Armistice Zone are no longer in effect. +Hints_Green_Zone_Title=Exiting Armistice Zone +Hints_Grenades_Indicator_Title=Grenades – Indicator +Hints_Grenades_Priming_Title=Grenades – Priming +Hints_Grenades_Title=Grenades +Hints_Heal1=Your health is low. If you have a MedPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to heal. You can purchase more MedPens from shops. +Hints_Heal2=Your health is low. If you have a MedPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to heal. You can purchase more MedPens from shops. +Hints_Heal_Title=Heal +Hints_Hint_System1=You can disable the Hints at any time via the Game Settings. +Hints_Hint_System_Title=Hints +Hints_Interaction_Condition_Carry=This item is too heavy to pick up. +Hints_Interaction_Condition_Generic=Some interaction options can become unavailable based on context, and the interaction will fail. \nIf present, use the inner thought text or hint to help resolve the blocking condition. +Hints_Interaction_Condition_Helmet=You cannot use this interaction while wearing a helmet. Remove your helmet through mobiGlas and try again. +Hints_Interaction_Condition_Helmet_Consume=Remove helmet to eat or drink +Hints_Interaction_Condition_Standing=You must be standing in order to use this interaction. +Hints_Interaction_Condition_Title=Interactions +Hints_Interaction_Mode1=Tap (~action(player_choice|pc_interaction_mode)) to open doors, enter seats and activate terminals using Quick Interact. +Hints_Interaction_Mode2=Hold ~action(player_choice|pc_interaction_mode) to switch to Interaction Mode.\nInteraction points will be highlighted. +Hints_Interaction_Mode2_Gamepad=Press ~action(player_choice|pc_interaction_mode) to toggle in and out of Interaction Mode. +Hints_Interaction_Mode3=Confirm an Inner Thought selection with ~action(player_choice|pc_select). +Hints_Interaction_Mode4=Zoom in and out with ~action(player_choice|pc_zoom_in) and ~action(player_choice|pc_zoom_out). +Hints_Interaction_Mode4_Gamepad=Zoom in and out with ~action(default|ui_3d_display_zoom_toggle). +Hints_Interaction_Mode5=Hold ~action(player_choice|pc_interaction_mode) to use Interaction Mode\nConfirm an Inner Thought selection with ~action(player_choice|pc_select). +Hints_Interaction_Mode5_Gamepad=Press ~action(player_choice|pc_interaction_mode) to use Interaction Mode.\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).\nPress ~action(player_choice|pc_interaction_mode) again to exit Interaction Mode. +Hints_Interaction_Mode_Title=Interaction Mode +Hints_Inventory_ClosedExternalInventoryOutOfRange=Moving too far away from a source or container will automatically close the inventory screen.\nTo reopen, move back within range of the item you wish to interact with. +Hints_Inventory_Clothing_Title=Clothing & Armor +Hints_Inventory_ContainerFull=Storage Containers have capacity limits. When full or almost full, you cannot add items that would exceed the limit. +Hints_Inventory_ContainerSizeLimits=Storage containers have size limits. Items that are too large cannot be placed inside. +Hints_Inventory_ContainerSizeLimits_Title=Storage Containers +Hints_Inventory_HomeItemAdded=A new item(s) has been added to your primary residence's local storage. \nWhen at your primary residence, the local storage can be accessed via the inventory using ~action(player_choice|pc_pit_inventory). +Hints_Inventory_HomeItemAdded_Title=New Item In Inventory +Hints_Inventory_InvalidClothingArmorEquip=Clothing and undersuits (and thus armor) cannot be equipped at the same time. +Hints_Inventory_InvalidClothingArmorEquip_Title=Clothing & Undersuits +Hints_Inventory_ItemPurchased=Your purchase has been transferred to your local storage. To access your inventory press ~action(player_choice|pc_pit_inventory). +Hints_Inventory_ItemPurchased_Title=Local Storage +Hints_Inventory_Open=Drag and drop items to transfer them between storage containers, personal, local, and vehicle storage; including any items being worn or held. \nLocal storage is only available based on your current location; while vehicle storage is only available when aboard vehicles. +Hints_Inventory_OpenInVehicle=Navigate between your personal inventory, storage containers, local storage, and vehicle storage using the tabs on the sides of the screen. +Hints_Inventory_OpenWithNoContainer=Equip clothing, armor, and backpacks to manage their storage. Visit a container, vehicle, or landing zone to manage its inventory.\nTo drop items stored in your inventory, drag them to the drop hand icon. +Hints_Inventory_SpawnPointExit=To find where your items are being stored, use the mobiGlas NikNax app (~action(player|mobiglas)).\nThis inventory manager shows and tracks all your belongings and their current whereabouts. +Hints_Inventory_SpawnPointExit_2=To manage items in your personal inventory and in local storage, press ~action(player_choice|pc_pit_inventory).\nHere you can equip and unequip items, weapons, clothing, and armor by dragging and dropping. +Hints_Inventory_Title=Inventory +Hints_Inventory_Tracking_Title=Inventory - Tracking +Hints_Inventory_UndersuitClothingIncompatible=You must be wearing an undersuit to be able to equip armor pieces. \nSince undersuits cannot be worn with clothing, you are unable to pair clothing with armor. +Hints_Inventory_VehicleDestroyed=When a vehicle is destroyed, some items stored within its storage have a chance of surviving.\nTo recover these items, search the wreckage for storage containers. (A tractor beam may be helpful.) +Hints_Inventory_VehicleEnter=Being aboard a vehicle allows you to access and manage its vehicle storage by using the inventory (~action(player_choice|pc_pit_inventory)).\nEveryone aboard has access to their own private vehicle storage. This is distinct from the vehicle's cargo space. +Hints_Inventory_VehicleStorageUsed=To find items after they've been placed into vehicle storage, use the mobiGlas NikNax app (~action(player|mobiglas)).\nThis inventory manager tracks all your belongings which can be helpful if you have items stored across multiple vehicles and locations. +Hints_Inventory_VehicleStorage_Title=Vehicle Storage +Hints_Item_Collection_Title=Item Collecting +Hints_Items1=Press ~action(player_choice|pc_qs_grenades) to grab an equipped grenade. Hold ~action(player_choice|pc_qs_grenades) to choose from the Quick Select Wheel.\nPress ~action(player|throw_overhand) to toss the grenade overarm, or press ~action(player|throw_underhand) to throw underarm. +Hints_Items1_Priming=With a grenade equipped, hold ~action(player|throw_overhand) (overarm) or ~action(player|throw_underhand) (underarm) to prime the grenade and begin a detonation countdown. \nRelease the button to throw the primed grenade before it explodes. To cancel the throw, tap ~action(player_choice|pc_interaction_mode). +Hints_Items2=Watch out for the grenade icon that indicates when a grenade has been thrown near to you. +Hints_Journal1=The Journal app is for reviewing your correspondence and collected data. +Hints_Journal_Title=Journal +Hints_KeyBindingCancelPopuUp=To cancel the key rebind press (~action(default|ui_toggle_pause)) +Hints_Keybinding1=If a Hint action is UNBOUND you should remap it in the Keybinding menu\nFind the Keybinding menu in the Options. +Hints_Keybinding_Title=Keybindings +Hints_LogInBedSpawnFailGeneric=The bed you last logged out from is currently unavailable on this server.\nInstead, you have respawned at your previous location. +Hints_LogInBedSpawnFailGeneric_Title=Bed Unavailable +Hints_LoggingOut=While in your ship's bed, press ~action(player_choice|pc_interaction_mode) to see the option to log out. +Hints_LoggingOut_Title=Logging Out +Hints_LogoutAIShip=Only ships owned by a player can be used as an initial spawn location. +Hints_LogoutEnteredNoPlayersAround=When no other people are in the area, your ship will despawn from the server. +Hints_LogoutEnteredNonOwned=You can initially spawn on another player's ship if it is available on the server.\nOtherwise, your initial spawn will be at the last location you stored a ship at. +Hints_LogoutEnteredPlayersAround=When people are nearby, your ship remains on the server for a short time.\nDuring this time there is a risk of it being destroyed or stolen. +Hints_LogoutEnteredPlayersInShip=If there are people aboard, your ship will not despawn until it is empty.\nDuring this time there is a risk of it being destroyed or stolen. +Hints_LogoutShipWithinShip=Vehicles stored on another ship's landing area are not available for player spawning.  +Hints_Logout_Title=Logging Out +Hints_MFD1=Manage your ship's power, heat, weapons and shields via the interactive screens in your cockpit.\nPress ~action(default|ui_3d_display_zoom_toggle) to focus in for a closer look. +Hints_MFD2=Use Interaction Mode to switch between and manipulate the information displayed on screen. +Hints_MFD3=Take the time to get accustomed to the options available here.\nBeing able to quickly navigate these screens will be vital later. +Hints_MFD_Title=Multi-Function Displays (MFDs) +Hints_Map01=Open the Ark StarMap with ~action(vehicle_general|v_starmap).\nSet a destination here for Quantum Travel. +Hints_Map01_Gamepad=Open your mobiGlas with ~action(vehicle_general|mobiglas) to find the Ark StarMap app\nSet a destination there for Quantum Travel. +Hints_Map_Title=Maps +Hints_MedBeam_FireMode=Use ~action(player|weapon_change_firemode) to toggle between targeting yourself and other injured individuals. +Hints_MedBeam_MT_BDLCrit=The Multi-Tool Healing Attachment cannot heal targets with a Critical Blood Drug Level (BDL). +Hints_MedBeam_MT_TargetRequired=You can heal a target over a short distance using the Multi-Tool Healing Attachment. +Hints_MedBeam_MT_Title=Multi-Tool Healing +Hints_MedBeam_Medgun_AdvMode=In Advanced Mode you can adjust the drug types and dosages delivered to your target.\nUse ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the dosage sliders. +Hints_MedBeam_Medgun_AdvModeButtons=Press the Auto button to automatically set the target dosages.\nPress Clear to reset the target Dosage.\n~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) +Hints_MedBeam_Medgun_AdvModeCritBDLBypass=Advanced Mode bypasses the Critical BDL safety feature of Basic Mode and should be used with caution.\nAdministering Resurgera will reduce a target’s BDL faster over time. +Hints_MedBeam_Medgun_BDLCrit=Medical Devices cannot heal targets with a critical Blood Drug Level (BDL) when in Basic Mode.\nToggle to Advanced Mode by using ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the Medical Device Display. +Hints_MedBeam_Medgun_TargetRequired=You can heal and apply drugs to a target over a short distance using a Medical Device. +Hints_MedBeam_Medgun_ToggleAdvMode=Toggle to the Advanced Mode to access more drug application options.\nUse ~action(player|zoom) + ~action(player_choice|pc_interaction_mode) + ~action(player_choice|pc_select) to interact with the Medical Device Display. +Hints_MedBeam_MedicalDeviceDosage_Title=Medical Device - Dosage +Hints_MedBeam_MedicalDeviceModes_Title=Medical Device - Modes +Hints_MedBeam_Title=Medical Beam +Hints_MedBeam_ValidTargetAcquired=Additional information regarding a target's current health status can found in the Medical Device's AR display. +Hints_MedBeam_ValidTargetAcquired_Hurt=Use ~action(player|attack1) to apply drugs to alleviate injury symptoms and improve the health of an injured target.\nNote that applying drugs will increase the target’s Blood Drug Level (BDL). +Hints_Medical_Device_Title=Medical Device +Hints_MedpenStabBlockedInGreenZone=Medical pens cannot be used to inject others while in a armistice zone. +Hints_MedpenStabBlockedInGreenZone_Title=Armistice Zone - Medication +Hints_Melee_Blocking=To successfully block, hold ~action(player|melee_block) and turn to face the incoming attack. +Hints_Melee_Combat_Title=Melee Combat +Hints_Melee_ComboAttacks=To perform combinations, alternate left and right attacks. +Hints_Melee_Dodging=To dodge attacks, double tap ~action(player|melee_dodgeLeft), ~action(player|melee_dodgeRight) or ~action(player|melee_dodgeBack) to quickly step left, right or backwards. +Hints_Melee_EquipFists=Press ~action(player|selectUnarmedCombat) to raise your fists and enter a fighting-ready stance. +Hints_Melee_HeavyHaymaker=To throw a Haymaker, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Jab. +Hints_Melee_HeavyHook=To throw a heavy Hook, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight). +Hints_Melee_KnifeEquip=Press ~action(player|selectMeleeWeapon) to equip your combat knife. +Hints_Melee_KnifeHeavy=To perform a heavy stab, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight). +Hints_Melee_KnifeLight=To perform a quick slash, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight). +Hints_Melee_LightAttacks=To throw a quick Jab, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight). +Hints_Melee_Stun=When hit by fists you will suffer stun damage. This is not lethal, but get hit too much and you will be knocked down. +Hints_Melee_TakedownFists=Press ~action(player|weapon_melee) for a non-lethal takedown. +Hints_Melee_TakedownGun=Press ~action(player|weapon_melee) for a non-lethal takedown. +Hints_Melee_TakedownWeapon=Press ~action(player|weapon_melee) for a lethal takedown. +Hints_Melee_Uppercut=To throw an Uppercut, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Hook. +Hints_MiningConsumables_OnConsumableExpired=An Active Mining Module has expired and its effects have ended.\nHowever, Active Mining Modules can be activated multiple times until they're fully depleted. +Hints_MiningConsumables_OnConsumableExpiredNoCharges=An Active Mining Module has expired and is now fully depleted.\nReturn to a mining equipment supplier to purchase more. +Hints_MiningConsumables_OnConsumableUsed=Each type of Mining Module has different effects and durations when activated.\nExperiment with different Modules to find what works best for you in various situations. +Hints_MiningConsumables_OnFirstMiningConsumableBought=Purchased Mining Modules can be equipped on compatible mining lasers. \nAssign the module to an available slot via the Vehicle Manager. +Hints_MiningConsumables_OnFirstMiningWithConsumablesEquipped=Your mining laser has Mining Modules equipped. Passive Mining Modules are always functional, however Active Mining Modules must be activated while Mining.\nUse Interaction Mode and activate them through the Mining Module Panel on your Dashboard.\n +Hints_Mining_Cargo_Title=Mining - Cargo +Hints_Mining_Difficulty_Title=Mining - Difficulty +Hints_Mining_Extraction_Title=Mining - Extraction +Hints_Mining_Fracture_Title=Mining - Fracture +Hints_Mining_Intro_Title=Mining - Intro +Hints_Mining_Mode_Welcome_Title=Welcome to the Mining Mode +Hints_Mining_Modules_Title=Mining Modules +Hints_Mining_Scanning_Title=Mining - Scanning +Hints_Mining_Title=Mining +Hints_Missions_Title=Missions +Hints_Monitored1=The local security forces uphold monitored space zones throughout the system.\nAny area where the satellite icon is displayed on your visor is monitored. +Hints_Monitored2=Working Comm Arrays are required to maintain monitored space. +Hints_Monitored3=You have passed outside of the local security's monitored zone. +Hints_Monitored_Title=Monitored Space +Hints_OnProspectorCargoFull=Your cargo hold is completely full. Any additional minerals extracted will be lost. \nTravel to a rest stop equipped with a Refinery such as CRU-L1 or HUR-L2 to refine or sell your materials. +Hints_OnProspectorCargoHalfFull=Your cargo hold is half full. +Hints_OnProspectorEngineStart=To start mining, fly over the surface of a planet or moon, use the radar ping to find identify rocks that are worth mining and then harvest the minerals. +Hints_OnProspectorExtractableRockTargetted=Once the rock is small enough to harvest, it will have a purple outline. Target the rock and switch to Extraction Mode ~action(spaceship_mining|v_toggle_mining_laser_type) to extract the minerals inside the rock. +Hints_OnProspectorFracturableRockTargetted=Target a rock for your ship to automatically scan it. Maintain this scan to project more data on the selected rock on the HUD. Switch to Fracture Mode ~action(spaceship_mining|v_toggle_mining_laser_type) and use your Mining Laser ~action(spaceship_mining|v_toggle_mining_laser_fire) to fracture the rock. Use ~action(spaceship_mining|v_increase_mining_throttle) or ~action(spaceship_mining|v_decrease_mining_throttle) to adjust the laser throttle to keep the rock's energy level inside the optimal values. +Hints_OnProspectorInLowOrbitOverMoon=To find valuable materials, switch to your scanning mode ~action(spaceship_targeting|v_toggle_scan_mode) and use the radar ping ~action(spaceship_targeting|v_invoke_ping) to locate potential mineral deposits. +Hints_OnProspectorMiningModeSwitch=This mode is split into two sub-modes: Fracture Mode and Extraction Mode. Fracture Mode is used to shatter rocks into smaller pieces while Extraction mode is used to extract minerals from the smallest rocks. You can switch between these two modes using ~action(spaceship_mining|v_toggle_mining_laser_type). +Hints_OnProspectorMiningNoProgress=The deposit you are attempting to mine is either too resistant or too big for you to break with your current mining equipment. Consider upgrading your mining laser to a stronger one, finding a different deposit to mine or teaming up with other players to break it together. +Hints_OnProspectorRadarBlobFound=Mineral deposit detected. Fly closer to narrow down its position and identify what it is. +Hints_OnProspectorRockExtracted=You have extracted your first valuable materials. You can continue to mine resources until your cargo hold is full. +Hints_OnProspectorRockFractured=Now that the rock has fractured, keep shattering the fragments (yellow) until they become small enough to be extracted(purple). +Hints_OnProspectorRockInPassiveRadar=You have found a rock rich in ore. Get close and switch your ship to Mining Mode using ~action(spaceship_targeting|v_toggle_mining_mode). +Hints_OnProspectorRockPowerDangerLevel=Careful. If the rock reaches dangerous levels (red) it will potentially explode, damaging everything nearby. +Hints_OnProspectorRockPowerOptimalLevel=Keeping the energy level inside the rock's optimal window (green) will cause a controlled fracture to occur. +Hints_Oxygen1=To refill your oxygen tank when its low, equip an OxyPen in your inventory by pressing or holding ~action(player_choice|pc_qs_consumables).\nOnce equipped, press ~action(player|consume) to refill your tank. OxyPens are available for purchase at shops. +Hints_Oxygen2=Your oxygen's running low. If you have a OxyPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to refill your tank. OxyPens are available for purchase at shops. +Hints_Oxygen3=Your Oxygen Tank is very low. If you have a OxyPen in your inventory, press or hold ~action(player_choice|pc_qs_consumables) to equip it.\nOnce equipped, press ~action(player|consume) to refill your tank. OxyPens are available for purchase at shops. +Hints_Oxygen4=Your Oxygen Tank is running low.\nYou need to find a life support habitat or OxyPen to replenish it. +Hints_Oxygen5=Your Oxygen Tank is very low\nHurry towards the center of the map to find OxyPens. +Hints_Oxygen6=Your Oxygen Tank is very low\nQuickly return to a life support habitat or find an OxyPen. +Hints_Oxygen_Title=Oxygen +Hints_PIT_FlightModeSelect_Menu=Highlight a segment and release ~action(player_choice|pc_qs_flight_mode) to toggle a mode on or off.\nTapping ~action(player_choice|pc_qs_flight_mode) will toggle the last selected Flight Mode. +Hints_PIT_FlightModeSelect_Open=To bring up the Flight Mode Select menu, hold ~action(player_choice|pc_qs_flight_mode).\nHighlight a segment and release ~action(player_choice|pc_qs_flight_mode) to perform the selected action. +Hints_PIT_FlightModeSelect_Title=Flight Mode Select Menu +Hints_PIT_Menu_Favorites=Favorites are contextual and will only be available when you are in the correct state.\nFor example, Quantum Travel Mode toggle would only be available when seated in an applicable ship seat. +Hints_PIT_Menu_Inactive=Contextual actions will be greyed out and inactive when they are not applicable.\nFor example, equipping a weapon within an Armistice Zone. +Hints_PIT_Menu_Inactive_Title=Personal Inner Thoughts (PIT) - Inactive +Hints_PIT_Menu_Navigation=Select an action or navigate to a category with Left Mouse Button\nTo open a highlighted segment's contextual menu or return to the previous menu hierarchy, use Right Mouse Button. +Hints_PIT_Menu_Navigation_Title=Personal Inner Thoughts (PIT) - Navigation +Hints_PIT_Menu_Open=Managing your avatar's behaviour and carryable inventory is done through the Personal Inner Thoughts menu.\nTo access the PIT menu, press ~action(pc_personal_thought). +Hints_PIT_Menu_Summary=From the PIT menu, you can trigger contextual actions, set hot keys, and assign favorites.\nIt is also where you can manage and interact with your carryable inventory. +Hints_PIT_QuickWeaponSelect_Menu=Highlight a segment and release ~action(pc_qs_weapons) to perform the selected action. +Hints_PIT_QuickWeaponSelect_Title=Quick Weapon Select Menu +Hints_Personal_Inner_Thought1=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) and press ~action(player_choice|pc_personal_thought) to open your Personal Inner Thought menu. +Hints_Personal_Inner_Thought_Title=Personal Inner Thought (PIT) +Hints_Personal_Inventory01=Press (~action(player_choice|pc_pit_inventory)) to open your Personal Inventory. +Hints_Personal_Inventory_Title=Personal Inventory +Hints_Pickups1=When enemies are defeated, they drop pickups that replenish your spaceship.\nThere are four different kinds: Fuel, Ammo, Missiles and Repair. +Hints_Pickups2=The pickups offer larger rewards to the players that dealt the most damage. +Hints_Pickups_Title=Pickups +Hints_Player_Movement1=Use ~action(player|fixed_speed_increment) to increase your movement speed. +Hints_Player_Movement2=Use ~action(player|sprint) to sprint. +Hints_Player_Movement2_Gamepad=Click in ~action(player|sprint) to sprint. +Hints_Player_Movement3=Press ~action(player|crouch) to crouch.\n~action(player|prone) will make you go prone. +Hints_Player_Movement3_Gamepad=Press ~action(player|gp_crouch) to crouch.\nHolding ~action(player|prone) will make you go prone. +Hints_Player_Movement3_Joystick=Press ~action(player|gp_crouch) to crouch\n~action(player|prone) will make you go prone. +Hints_Player_Movement4=Press ~action(player|jump) to jump.\nThis will also stand you up from prone or crouch. +Hints_Player_Movement4_Gamepad=Press ~action(player|gp_jump) to jump.\nThis will also stand you up from prone or crouch. +Hints_Player_Movement_Title=Movement +Hints_Port_Olisar3=Before attempting to pass through any External Airlock, check you've an undersuit and helmet equipped. +Hints_Private_Match1=Private matches are unranked meaning your scores aren't recorded. +Hints_Private_Match_Title=Private Matches +Hints_Quantum_Drive_CoolDown_Title=Quantum Drive - Cool-Down +Hints_Quantum_Drive_Cooldown1=After you QT, your drive will need to cooldown.\nHow long of a cooldown depends on the distance Quantum Travelled. +Hints_Quantum_Drive_Spooling1=Tap ~action(seat_general|v_toggle_quantum_mode) to toggle Spooling.\nShips must fully spool up their Quantum Drives in order to Quantum Travel. +Hints_Quantum_Drive_Spooling2=Tap ~action(seat_general|v_toggle_quantum_mode) to toggle Spooling.\nSpooling will expose nearby navigation markers if nothing is selected in the Starmap. +Hints_Quantum_Drive_Spooling3=Tap ~action(seat_general|v_toggle_quantum_mode) to toggle Spooling.\n Your Quantum Drive's spooling status shows on your Flight HUD and the Calibration UI. +Hints_Quantum_Drive_Spooling4=Tap ~action(seat_general|v_toggle_quantum_mode) to toggle Spooling.\nSpooling your Quantum Drive will draw power from other elements in your Ship.\n(Most notably, your ship's Weapons and Shields.) +Hints_Quantum_Drive_Spooling_Title=Quantum Drive - Spooling +Hints_Quantum_Drive_Title=Quantum Drive +Hints_Quantum_Linking1=Hold ~action(spaceship_quantum|v_toggle_qdrive_engagement) to initiate QT for the group.\nNearby group members that are aligned and spooled will travel with you. +Hints_Quantum_Linking_Title=Quantum Linking +Hints_Quantum_Travel1=Once you've set a destination in the StarMap, a waypoint will appear on your visor.\nAlign your ship to the waypoint to calibrate for QT. +Hints_Quantum_Travel2=Your destination is obstructed and Quantum Travel cannot be initiated.\nYou may need to travel somewhere else first to find a clear path to your destination. +Hints_Quantum_Travel_Calibration1=Align to a Nav Marker to start Calibrating your QT Target. +Hints_Quantum_Travel_Calibration2=The more closely you align to the QT Target, the faster your drive will calibrate. +Hints_Quantum_Travel_Calibration3=Tap ~action(spaceship_general|v_toggle_quantum_mode) to toggle Spooling.\nThis will allow you to Quantum Travel to any marked destination once calibrated. +Hints_Quantum_Travel_Calibration4=Hold ~action(spaceship_quantum|v_toggle_qdrive_engagement) to initiate Quantum Travel. +Hints_Quantum_Travel_Calibration_Title=Quantum Travel - Calibration +Hints_Quantum_Travel_Cancel1=Hold ~action(spaceship_quantum|v_toggle_qdrive_engagement) to cancel QT.\n QT must be cancelled PRIOR to starting the deceleration phase. +Hints_Quantum_Travel_Cancel_Title=Quantum Travel - Cancel +Hints_Quantum_Travel_Title=Quantum Travel +Hints_RepairBeam_AmmoEmpty=Repairing consumes Recycled Material Composite (RMC), which can be acquired in shops or by using the Salvage Beam.\nUse ~action(player|weapon_reload) to reload the RMC canister or use ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode. +Hints_RepairBeam_HullOverview=The Repair Beam can partially repair damage done to a hull as long as the ship or vehicle's shields are deactivated. +Hints_RepairBeam_HullOverview_Title=Repair - Hull Restoration +Hints_RepairBeam_Repairing=The repair capabilities of the Cambio-Lite SRT Attachment are limited. \nIt won't produce a pristine hull but field repairs can be the difference between life and death. +Hints_RepairBeam_Title=Multi-Tool - Repair +Hints_RepairBeam_VehicleTargetAquired=While in Repair mode, use ~action(player|attack1) to patch a damaged hull. Move the beam at a steady pace and target damaged areas. +Hints_Respawn_MedBed_ClearAllRespawn=Players can choose to clear all preferences set at an ICU location aboard a ship they own.\nThis will cause anyone who had selected the ICU as their preference to respawn at a default location instead. +Hints_Respawn_MedBed_ClearRespawn=Clear an ICU preference from a device to reset your respawn location to your selected login bed.\nSetting a new preferred ICU will also clear your previous preferences. +Hints_Respawn_MedBed_FirstUnavailable=If your Intensive Care Unit (ICU) preference is unavailable at time of respawn, you will instead use your selected login bed.\nThis will also clear that ICU as your preference. Set that device as your preferred ICU again to continue using it. +Hints_Respawn_MedBed_OutOfRange=ICU locations have a maximum range at which they can function.\nDying outside of this range will result in your being respawned elsewhere. +Hints_Respawn_MedBed_SetRespawn=Set a preferred Intensive Care Unit (ICU) to respawn there after you are severely injured.\n This persists until the preference is cleared from the device or a new preferred ICU is set. +Hints_RestrictedAreaNavigation_Title=Restricted Area - Navigation +Hints_RestrictedAreaTunnelActivatedLanding=Safely traverse through Restricted Areas via the designated AR Marker Tunnels. +Hints_RestrictedAreaTunnelActivatedTakeOff=Safely traverse through Restricted Areas via the designated AR Marker Tunnels. +Hints_RestrictedAreaTunnelEdge=Stay within the AR Marker Tunnel to traverse through the Restricted Area safely. +Hints_RestrictedAreaTunnelNearby=To safely traverse the Restricted Area, locate the nearby AR Marker Tunnel and fly along its path. +Hints_SalvageBeam_AmmoFull=The Cambio-Lite SRT Attachment converts scrap into Recycled Material Composite (RMC), which can be sold or used to repair damaged hulls.\nUse ~action(player|weapon_reload) to reload the RMC canister or use ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode. +Hints_SalvageBeam_HullOverview=The Salvage Beam strips ship and vehicle hulls and converts them into Recycled Material Composite (RMC). Collected material can be sold or used to repair damaged hulls. +Hints_SalvageBeam_HullOverview_Title=Salvage - Hull Scraping +Hints_SalvageBeam_MaterialDepleeted=Move the Salvage Beam across the surface at a steady pace to ensure the collection of all the salvageable material in an area. +Hints_SalvageBeam_Salvaging=Salvaging turns various materials into Recycled Material Composite (RMC) and stores it in the accompanying canister until it's full. +Hints_SalvageBeam_Salvaging_Title=Multi-Tool - Salvage +Hints_SalvageBeam_VehicleTargetAquired=With a salvaging tool equipped, use ~action(player|attack1) to salvage a hull. \nThis process weakens the structural integrity of that part of the ship or vehicle. +Hints_SalvageBeam_VehicleTargetAquired_Title=Salvage - FPS Hull Scraping +Hints_SalvageRepairBeam_Shields=The Salvage or Repair process is ineffective if the ship or vehicle's shields are active. +Hints_SalvageRepairBeam_Shields_Title=FPS Salvage & Repair - Shields +Hints_SalvageRepairBeam_SwitchFireMode=Use ~action(player|weapon_change_firemode) to toggle between Salvage and Repair mode. +Hints_SalvageRepairBeam_SwitchFireMode_Title=FPS Salvage & Repair - Fire Modes +Hints_Scan_Mode1=Press ~action(player|scan_toggle_mode) to switch to Scan Mode. +Hints_Scan_Mode1_Flight=Press ~action(spaceship_general|v_toggle_scan_mode) to switch to Scan Mode. +Hints_Scan_Mode_Title=Scan Mode +Hints_Scheduler1=Objectives are tracked via the Contract Manager app. +Hints_Scheduler2=Completed contracts are also shown here. +Hints_Security1=Unless prior authorization has been given, entering a Comm Array is considered trespassing. +Hints_Security_Title=Comm Arrays +Hints_Ship_Ammo1=Ballistic weapons are running low on ammo. +Hints_Ship_Ammo2=You are almost out of missiles. +Hints_Ship_Ammo_Title=Ship Ammo +Hints_Ship_Combat1=Press ~action(spaceship_weapons|v_attack_group1) to fire your spaceship's weapons. +Hints_Ship_Combat2=Your shields are down.\nYou will be more vulnerable to weapons until they recharge. +Hints_Ship_Combat3=Press ~action(spaceship_weapons|v_attack_group2) to fire your secondary weapon group.\nNot all ships have secondary weapons. +Hints_Ship_Combat4=Your spaceship's energy weapons will run out of power when used too frequently.\nAllow them time to recharge. +Hints_Ship_Combat5=Your spaceship's weapons are overheating from too much use.\nAllow them time to cool down. +Hints_Ship_Combat6=To select a target, use ~action(spaceship_targeting_advanced|v_target_cycle_hostile_reset) to lock onto the nearest hostile.\nOr ~action(spaceship_targeting_advanced|v_target_cycle_in_view_reset) to lock onto a target in your crosshairs. +Hints_Ship_Combat7=Once you have a target, press ~action(spaceship_general|v_toggle_missile_mode) to enter Missile Mode.\nThen press ~action(spaceship_missiles|v_weapon_launch_missile) to launch any armed missiles. +Hints_Ship_Combat_Title=Ship Combat +Hints_Ship_Customization1=The changes made here will only affect your spaceship's setup in Arena Commander. +Hints_Ship_Customization_Title=Ship Customization +Hints_Ship_Defense1=Countermeasures allow you to avoid missiles.\nPress ~action(spaceship_defensive|v_weapon_launch_countermeasure) to launch them.\nSelect the correct countermeasure for the situation with ~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd). +Hints_Ship_Defense2=Match your countermeasure selection to the missile lock icon.\nTiming is important and varies for each type of countermeasure. +Hints_Ship_Health1=Your spaceship's hull integrity is dangerously low. +Hints_Ship_Hover_Movement1_Axis=Use ~action(spaceship_movement|v_yaw) to turn left and right. +Hints_Ship_Hover_Movement1_Mouse=Use ~action(spaceship_movement|v_yaw_mouse) to yaw left and right. +Hints_Ship_Movement1=~action(spaceship_movement|v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) controls your cardinal movement. +Hints_Ship_Movement1_Abs=~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) controls your cardinal movement. +Hints_Ship_Movement2=Use ~action(spaceship_movement|v_pitch_up) and ~action(spaceship_movement|v_pitch_down) to pitch and ~action(spaceship_movement|v_yaw_left) and ~action(spaceship_movement|v_yaw_right) to yaw. +Hints_Ship_Movement2_Axis=Use ~action(spaceship_movement|v_pitch) and ~action(spaceship_movement|v_yaw) to pitch and yaw. +Hints_Ship_Movement2_Mouse=Use ~action(spaceship_movement|v_pitch_mouse) and ~action(spaceship_movement|v_yaw_mouse) to pitch and yaw. +Hints_Ship_Movement3=There are two flight speed modes\nRemember to raise the landing gear with ~action(spaceship_movement|v_toggle_landing_system) to fly at full speed. +Hints_Ship_Movement4=Remember to manage your speed with ~action(spaceship_movement||v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) to help avoid collisions. +Hints_Ship_Movement4_Abs=Remember to manage your speed with ~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) to help avoid collisions. +Hints_Ship_Movement5=Pressing ~action(spaceship_movement|v_ifcs_toggle_vector_decoupling) switches your ship into Decoupled Mode.\nGoing decoupled means your spaceship is no longer automatically correcting your trajectory and will fly under Newtonian laws.\nNot recommended for beginner pilots. +Hints_Ship_Movement6=Use ~action(spaceship_movement|v_afterburner) to activate boost and overclock your thrusters for higher maneuverability.\nMaintaining this for too long can burnout and damage your ship. +Hints_Ship_Movement_Title=Ship Movement +Hints_Ship_Startup1=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your vehicle.\nLook for the Engage Systems dashboard button.\nShortcut ~action(spaceship_general|v_flightready) +Hints_Ship_Startup2=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your ship.\nLook for the Flight Ready cockpit button.\nShortcut: ~action(spaceship_general|v_flightready) +Hints_Ship_Startup_Title=Ship Startup +Hints_Shopping1=Shops are available throughout most stations.\nUse them to buy items and equipment before a journey. +Hints_Shopping2=Make a purchase by selecting the 'Equip Now' or 'Buy' options via Interaction Mode (~action(player_choice|pc_interaction_mode)). +Hints_Shopping3=You can also 'Try on' or 'Inspect' items in a shop before purchasing. +Hints_Shopping_Title=Shopping +Hints_SignatureSystem_EmissionHUD_01=The Emission Bars on the HUD indicate the strength of your ship’s signature emissions vs. the current environmental Ambient Signature. \nWhen your ship's emissions are less than the Ambient Signature, you become harder to detect for that signature type. +Hints_SignatureSystem_EmissionHUD_Title=Emissions HUD +Hints_SignatureSystem_EmissionsHUD_02=The Emission Bars show Electromagnetic (EM), Cross Section (CS) and Infrared (IR) signature types.\nLower your power usage to decrease EM, present a smaller ship profile to an observer to decrease CS, and lower your ship’s temperature to decrease IR. +Hints_SignatureSystem_Ping=To search for low signature contacts, tap ~action(spaceship_radar|v_invoke_ping) to trigger a Ping.\nPinging will highlight new contacts or areas worth investigating, but will temporarily increase your EM signature making you more detectable.\n +Hints_SignatureSystem_PingAngleChanged=Lowering the Ping’s angle reduces the area the wave will cover while increasing its amplification of encountered signatures.\nTap ~action(spaceship_radar|v_inc_ping_focus_angle) to narrow the Ping Angle and increase amplification. Tap ~action(spaceship_radar|v_dec_ping_focus_angle) to widen the Ping Angle and increase the covered area.\n +Hints_SignatureSystem_PingAngle_Title=Radar Ping Angle +Hints_SignatureSystem_PingTriggered_01=When a Ping is triggered, a wave accelerates outwards from its point of origin (your radar), amplifying any emissions it encounters. \nAny new contacts or areas worth investigating that are detected will become highlighted.\n +Hints_SignatureSystem_PingTriggered_02=The shape of the Ping can be adjusted from an expanding sphere to a smaller projected cone. The narrower the Ping, the less area the wave will cover and the more it will amplify encountered signatures.\nTap ~action(spaceship_radar|v_inc_ping_focus_angle) to narrow the Ping Angle and increase amplification. Tap ~action(spaceship_radar|v_dec_ping_focus_angle) to widen the Ping Angle and increase the covered area. +Hints_SignatureSystem_Ping_Title=Radar's Ping +Hints_SignatureSystem_ScanAbandoned=The Scan Progress Bar to the right of the Scan Reticle shows how much information about an object you've obtained. \nOnce it is completely full, you have acquired all the currently available information. +Hints_SignatureSystem_ScanCompleted_01=While the Scan Progress Bar is currently full, if the Signature Strength Bar to the left of the Scan Reticle is not full, there may be more information available to obtain. \nTo fill the Signature Strength Bar, get closer to the target and/or increase your Scan Focus with ~action(spaceship_scanning|v_inc_scan_focus_level).\n +Hints_SignatureSystem_ScanCompleted_02=If the top of the Signature Strength Bar is red, this indicates that either the environment or the target is generating Scan Noise and possibly preventing information from being obtained. \nMitigate Scan Noise by increasing your Scan Focus using ~action(spaceship_scanning|v_inc_scan_focus_level) or by obtaining a more powerful Scanner. +Hints_SignatureSystem_ScanModeEntered_01=To analyze a target while in Scan Mode, first adjust your direction so that the desired target is within the Scan Reticle. \nThen hold ~action(spaceship_scanning|v_scanning_trigger_scan) until the Scan Progress Bar on the right is full. +Hints_SignatureSystem_ScanModeEntered_02=To focus in on a target, increase your Scan Focus using ~action(spaceship_scanning|v_inc_scan_focus_level). Decrease it using ~action(spaceship_scanning|v_dec_scan_focus_level).\nTo toggle out of Scan Mode use ~action(seat_general|v_toggle_scan_mode). +Hints_SignatureSystem_ScanStarted=The Scan Progress Bar to the right of the Scan Reticle fills as information is obtained. Keep holding ~action(spaceship_scanning|v_scanning_trigger_scan) to receive all currently available info.\nThe amount of information available is linked to the Signature Strength. Fill the Signature Strength Bar to left of the Scan Reticle to make more information about the target available.\n +Hints_SignatureSystem_ScanZoomChanged=To adjust the sensitivity of your Scanner and improve Signature Strength, try increasing your Scan Focus. Note that an increased Focus may make targets more difficult to follow.\nIncrease Scan Focus using ~action(spaceship_scanning|v_inc_scan_focus_level). Decrease Scan Focus using ~action(spaceship_scanning|v_dec_scan_focus_level). +Hints_SignatureSystem_Scanning_Title=Scan Mode +Hints_Sim_Cab1=Practice your combat encounters in the safety of a Sim Cab.\nSelect Arena Commander for Spaceship dogfights and Star Marine for FPS. +Hints_Sim_Cab_Title=Sim Cab +Hints_Spawn01=Press ~action(default|pl_exit) to stand up. +Hints_Stamina1=Monitor your Heart Rate to avoid becoming fatigued.\n Running and jumping will increase your Heart Rate. +Hints_Stamina2=Your Heart Rate is very high.\n Rest to allow it time to return to normal rates. +Hints_Stamina_Title=Stamina +Hints_StowContractItem=To stow a contract item in your personal inventory press ~action(player|selectUtilityItem) or use Interaction Mode on the item and select 'Stow'. \nOnly one contract item can be stowed. +Hints_StowContractItem_Title=Personal Inventory - Stow Items +Hints_Take-off1=Strafe up with ~action(spaceship_movement|v_strafe_up). +Hints_Take-off1_Axis=Strafe up with ~action(spaceship_movement|v_strafe_vertical). +Hints_Take-off2=Landing pads are shared.\nRemember to consider your fellow travelers by clearing the platform in good time. +Hints_Take-off_Demo1=GravLev bikes automatically hover when powered on\nIn a spaceship, strafe up with ~action(spaceship_movement|v_strafe_up) to take-off.\nThen press ~action(spaceship_movement|v_toggle_landing_system) to raise the landing gear. +Hints_Take-off_Demo1_Axis=GravLev bikes automatically hover when powered on.\nIn a spaceship, strafe up with ~action(spaceship_movement|v_strafe_vertical) UP to take-off.\nThen press ~action(spaceship_movement|v_toggle_landing_system) to raise the landing gear. +Hints_Take-off_Title=Take-Off +Hints_TeamElimination1=Scavenge for OxyPens to survive.\nCentral locations have the most oxygen resources. +Hints_TeamElimination_Title=Team Elimination +Hints_TractorBeam_OnPlayerEquipped=To tether the beam to an appropriate object, target it with the multi-tool and press ~action(player|attack1).\nTo access additional information about tractor beam power usage, press ~action(player|zoom). +Hints_TractorBeam_OnPlayerUseDistControl=To rotate a tethered object, hold ~action(tractor_beam|tractor_beam_rotate) and adjust the position with ~action(tractor_beam|tractor_beam_rotate_x) and ~action(tractor_beam|tractor_beam_rotate_y). +Hints_TractorBeam_OnTetherBreak_Distance=Both weight and distance factor into the tractor beam's ability to tether to a target.\nThe heavier the object, the shorter the tether will need to be for the beam to function. +Hints_TractorBeam_OnTetherBreak_LineOfSight=If the tractor beam path to the target is interrupted or blocked, the tether will break.\nMove carefully while the tractor beam is engaged to prevent accidental release. +Hints_TractorBeam_OnTetherBroke_ViewCone=Attempting to move a tethered object too fast will sever the tractor beam.\nAdjust the multi-tool's aim carefully to prevent accidental release. +Hints_TractorBeam_OnTetherToTarget=To move a tethered object use ~action(player|rotatepitch) and ~action(player|rotateyaw).\nTo adjust the length of the tether itself, use ~action(tractor_beam|tractor_beam_increase_distance) and ~action(tractor_beam|tractor_beam_decrease_distance). +Hints_TractorBeam_TargetCantLift_Mass=The tractor beam is unable to safely target objects that are too heavy or too distant.\nUse the multi-tool's HUD to see if an object is an appropriate target. +Hints_TractorBeam_TargetCantLift_Size=Some objects are too large for the tractor beam to safely manipulate.\nThe multi-tool's HUD will indicate if an object is an appropriate target. +Hints_TractorBeam_Title=Multi-Tool - Tractor Beam +Hints_TractorBeam_ZeroGTraversal=While in zero-g, tethering to a large enough object (like a ship or station) will pull you towards it. +Hints_Trade_Kiosks1=Trade kiosks are used to buy and sell commodities throughout the Stanton System.\nFind them at the deliveries desk on Deck 1. +Hints_Trade_Kiosks2=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) to activate the kiosks.\nFrom here you can buy commodities to deliver to another location. +Hints_Trade_Kiosks_Title=Trading and Shipping Console +Hints_UnstowContractItem=To retrieve a stowed contract item from your personal inventory press ~action(player|selectUtilityItem). +Hints_UnstowContractItem_Title=Personal Inventory - Stowed Items +Hints_Vehicle_Movement1=Press and hold ~action(vehicle_driver|v_brake) to brake. +Hints_Vehicle_Movement2=Hold ~action(vehicle_driver|v_move_forward) to drive forwards.\nHold ~action(vehicle_driver|v_move_back) to reverse. +Hints_Vehicle_Movement2_Axis=Use ~action(vehicle_driver|v_move) to drive forward and reverse. +Hints_Vehicle_Movement_Title=Vehicle Movement +Hints_Vehicle_Startup1=Use Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your vehicle.\nLook for the Engage Systems dashboard button. +Hints_Vehicle_Startup_Title=Vehicle Startup +Hints_VolatileCargo_Collection_Title=Volatile Cargo - Collection +Hints_VolatileCargo_Jettisoned_Title=Volatile Cargo - Jettisoned +Hints_VolatileCargo_OnVolatileCargoCollected=Your vehicle is now transporting volatile cargo. \nUse caution and avoid damage to keep the cargo stable. +Hints_VolatileCargo_OnVolatileCargoCollectedFirstTime=Volatile cargo has been stored aboard your vehicle and can become unstable if it takes damage. \nIf it becomes critically unstable, it may explode and damage or possibly destroy your vehicle. +Hints_VolatileCargo_OnVolatileCargoCritical=Your volatile cargo is about to explode! This will seriously damage or possibly destroy your vehicle! \nJettison all cargo via the 'Cargo Warning' panel now! +Hints_VolatileCargo_OnVolatileCargoExplodedNoDeath=Your volatile cargo has exploded and severely damaged your vehicle. +Hints_VolatileCargo_OnVolatileCargoJettisoned=You have jettisoned the contents of your hold and your 'Cargo Warning' light is now deactivated. \nYour vehicle is no longer at risk from unstable cargo again. +Hints_VolatileCargo_OnVolatileCargoLightOnCritical=Your volatile cargo is critically unstable and may explode. \nJettisoning the entire contents of your cargo hold via the 'Cargo Warning' panel is advised. +Hints_VolatileCargo_OnVolatileCargoLightOnWarning=Your volatile cargo has become unstable and may explode, damaging or destroying your vehicle.\nConsider jettisoning the volatile cargo if its stability drops further. +Hints_VolatileCargo_Title=Volatile Cargo +Hints_VolatileCargo_Warning_Title=Volatile Cargo - Warning +Hints_WeaponZeroing_Automatic_ChangeZoom=To sight the weapon scope to the current target distance, press ~action(player|weapon_zeroing_increase). +Hints_WeaponZeroing_Automatic_ResetZoom=To restore the default sighting distance of your scope, press ~action(player|weapon_zeroing_decrease). +Hints_WeaponZeroing_Automatic_Title=Weapon Zeroing - Automatic +Hints_WeaponZeroing_Manual_ChangeZoom=To increase the sighting distance of your weapon scope, press ~action(player|weapon_zeroing_increase).\nTo decrease the sighting distance, press ~action(player|weapon_zeroing_decrease). +Hints_WeaponZeroing_Manual_Title=Weapon Zeroing - Manual +Hints_mobiGlas1=Open and Close your mobiGlas with ~action(player|mobiglas). +Hints_mobiGlas2=To switch between mobiGlas applications, select an icon on the bottom left. Hints_mobiGlas_Title=mobiGlas Hostile_RepUI_Area,P=[PH] Area Hostile_RepUI_Description,P=[PH] Hostile Description @@ -8872,36 +8872,36 @@ Hostile_RepUI_Founded,P=[PH] N/A Hostile_RepUI_Headquarters,P=[PH] Hostile Headquarters Hostile_RepUI_Leadership,P=[PH] Hostile Leadership Hostile_RepUI_Name,P=[PH] Hostile -Human_Crew_Titles_001=舰长 -Human_Crew_Titles_002=驾驶员 -Human_Crew_Titles_003=副驾驶员 -Human_Crew_Titles_004=大副 -Human_Crew_Titles_005=二副 -Human_Crew_Titles_006=领航员 -Human_Crew_Titles_007=炮手 -Human_Crew_Titles_008=工程师 -Human_Crew_Titles_009=助理工程师 -Human_Crew_Titles_010=总工程师 -Human_Crew_Titles_011=机械师 -Human_Crew_Titles_012=通讯官 -Human_Crew_Titles_013=护盾技术员 -Human_Crew_Titles_014=系统技术员 -Human_Crew_Titles_015=安保队长 -Human_Crew_Titles_016=安保守卫 -Human_Crew_Titles_017=甲板长 -Human_Crew_Titles_018=电工 -Human_Crew_Titles_019=甲板水手 -Human_Crew_Titles_020=船医 -Human_Crew_Titles_021=传令员 -Human_Crew_Titles_022=扫描技术员 -Human_Crew_Titles_023=技术员 -Human_Crew_Titles_024=操作员 -Human_Crew_Titles_025=操作员主管 -Human_Crew_Titles_026=精炼操作员 -Human_Crew_Titles_027=勘探技术员 -Human_Crew_Titles_028=厨师 -Human_Crew_Titles_029=货运长官 -Human_Crew_Titles_030=货运装卸员 +Human_Crew_Titles_001=Captain +Human_Crew_Titles_002=Pilot +Human_Crew_Titles_003=Copilot +Human_Crew_Titles_004=First Officer +Human_Crew_Titles_005=Second Officer +Human_Crew_Titles_006=Navigator +Human_Crew_Titles_007=Gunner +Human_Crew_Titles_008=Engineer +Human_Crew_Titles_009=Assistant Engineer +Human_Crew_Titles_010=Chief Engineer +Human_Crew_Titles_011=Mechanic +Human_Crew_Titles_012=Comms Officer +Human_Crew_Titles_013=Shield Tech +Human_Crew_Titles_014=Systems Tech +Human_Crew_Titles_015=Security Officer +Human_Crew_Titles_016=Security Guard +Human_Crew_Titles_017=Bosun +Human_Crew_Titles_018=Electrician +Human_Crew_Titles_019=Deckhand +Human_Crew_Titles_020=Medic +Human_Crew_Titles_021=Ensign +Human_Crew_Titles_022=Scan Tech +Human_Crew_Titles_023=Technician +Human_Crew_Titles_024=Operator +Human_Crew_Titles_025=Lead Operator +Human_Crew_Titles_026=Refinery Operator +Human_Crew_Titles_027=Field Tech +Human_Crew_Titles_028=Cook +Human_Crew_Titles_029=Cargo Officer +Human_Crew_Titles_030=Cargo Handler Human_First_Names_F_0001=Cherie Human_First_Names_F_0002=Leah Human_First_Names_F_0003=Roisin @@ -12602,7 +12602,7 @@ Human_Nicknames_0065=Dunzo Human_Nicknames_0066=Dustoff Human_Nicknames_0067=Dynamo Human_Nicknames_0068=Dyno -Human_Nicknames_0069=日蚀 +Human_Nicknames_0069=Eclipse Human_Nicknames_0070=Edge Human_Nicknames_0071=Epoch Human_Nicknames_0072=Eyeball @@ -12947,16 +12947,16 @@ Human_Nicknames_0410=Guppy Human_Nicknames_0411=Phoenix Human_Nicknames_0412=Scorch Human_Nicknames_0413=Stax -Human_Security_Titles_001=警卫 -Human_Security_Titles_001_abv=警卫 -Human_Security_Titles_002=高级警卫 -Human_Security_Titles_002_abv=高级警卫 -Human_Security_Titles_003=队长 -Human_Security_Titles_003_abv=队长 -Human_Security_Titles_004=主管 -Human_Security_Titles_004_abv=主管 -Human_Security_Titles_005=总监 -Human_Security_Titles_005_abv=总监 +Human_Security_Titles_001=Officer +Human_Security_Titles_001_abv=Ofc. +Human_Security_Titles_002=Senior Officer +Human_Security_Titles_002_abv=Sr. Ofc. +Human_Security_Titles_003=Captain +Human_Security_Titles_003_abv=Cpt. +Human_Security_Titles_004=Chief +Human_Security_Titles_004_abv=Chf. +Human_Security_Titles_005=Director +Human_Security_Titles_005_abv=Dir. Human_Surnames_0001=Aarons Human_Surnames_0002=Aaronson Human_Surnames_0003=Aasen @@ -18059,139 +18059,139 @@ Human_Surnames_5100=Zwick Human_Surnames_5101=Ren Human_Surnames_5102=Kettle Human_Surnames_5103=Marcus -Human_Surnames_5104=马尔比 -HurDynDrugUGF_desc_shared=此处的赫斯顿动力仓储设施(HDSF)目前已经停止使用,严禁进入。 -HurDynMining_desc_shared=该赫斯顿动力矿业站 (HDMS) 是赫斯顿动力集团中骄傲的一员。 -HurDynUGF_desc_shared=此处的赫斯顿动力仓储设施(HDSF)可能含有危险材料。仅限授权人员进入。 -HurstonSecurity_Allies=赫斯顿动力 -HurstonSecurity_RepUI_Area=斯坦顿I -HurstonSecurity_RepUI_Description=随着赫斯顿动力公司在25世纪继续扩大他们的制造业务,有必要雇用更多的安全人员来保护有价值的库存、监护员工的安全并保护货物。赫斯顿组建了一支内部安保部队来接管这些任务,而不是继续花钱外包。当赫斯顿在2865年获得斯坦顿I的所有权时,他们自己的安保人员自然而然地承担了确保星球和平与安全的责任。赫斯顿安保部队出现在罗威尔的街道上是一个常见的景象,他们是一个强大的存在,能够在需要时迅速作出反应。 -HurstonSecurity_RepUI_Focus=企业与星球安保 -HurstonSecurity_RepUI_Founded=2446年 -HurstonSecurity_RepUI_Headquarters=斯坦顿星系,赫斯顿,罗威尔 -HurstonSecurity_RepUI_Leadership=卡拉·赫斯顿,督察长 -HurstonSecurity_RepUI_Name=赫斯顿安保 -HurstonSecurity_Rivals=工人联会 +Human_Surnames_5104=Maltby +HurDynDrugUGF_desc_shared=This Hurston Dynamics Storage Facility (HDSF) is currently not active and is strictly off-limits. +HurDynMining_desc_shared=This Hurston Dynamics Mining Station (HDMS) is a proud member of the Hurston Dynamics family.   +HurDynUGF_desc_shared=This Hurston Dynamics Storage Facility (HDSF) may contain hazardous materials. Authorized personnel only. +HurstonSecurity_Allies=Hurston Dynamics +HurstonSecurity_RepUI_Area=Stanton I +HurstonSecurity_RepUI_Description=As Hurston Dynamics continued to expand their manufacturing operations in the 25th century, it became necessary to hire more security personnel to protect valuable stock, monitor employee safety, and guard shipments. Rather than shoulder the continued expense of outsourcing, Hurston would create an internal security force to take over these duties. When Hurston acquired the rights to Stanton I in 2865, it was only natural for their own security personnel to take over the responsibility of ensuring the peace and safety of the planet. A common sight on the streets of Lorville, members of Hurston Security are an imposing presence able to quickly respond when the need arises. +HurstonSecurity_RepUI_Focus=Corporate and Planetary Security +HurstonSecurity_RepUI_Founded=2446 +HurstonSecurity_RepUI_Headquarters=Lorville, Hurston, Stanton System +HurstonSecurity_RepUI_Leadership=Calah Hurston, Inspector General +HurstonSecurity_RepUI_Name=Hurston Security +HurstonSecurity_Rivals=Worker's Party Hurston_JumpPoint_MicroTech,P=Hurston - MicroTech Jump Point Hurston_JumpPoint_MicroTech_Desc,P=This jump point connects Hurston to Microtech within the Stanton system -Hurston_ReputationJournal_Agent_Demotion_BodyText=该文档的接收者在经过评估之后,他们的表现有重大的不足。\n\n他们的地位和特权已被降至承包商级别。\n\n届时将有额外评估,他们将有机会被革职或者恢复为承包商级别。 -Hurston_ReputationJournal_Agent_Demotion_Title=赫斯顿动力降级:承包商 -Hurston_ReputationJournal_Agent_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力特派人员,并可享受相关特权,包括一份10%的奖金。\n\n他们会保留这个头衔直到下一次评估。下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或赋予具有额外特权的进阶特派人员级别。 -Hurston_ReputationJournal_Agent_Promotion_Title=赫斯顿动力特派人员认证 -Hurston_ReputationJournal_Applicant_Promotion_BodyText=这份文档的接收者现在是一名被认证的赫斯顿动力副承包商,且可享受相关的特权。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被革职,或被授予具有额外特权的承包商级别。 -Hurston_ReputationJournal_Applicant_Promotion_ShortTitle=赫斯顿动力工作认证 -Hurston_ReputationJournal_Applicant_Promotion_Title=赫斯顿动力副承包商认证 -Hurston_ReputationJournal_Demotion_ShortTitle=赫斯顿动力降级 -Hurston_ReputationJournal_JuniorAgent_Demotion_BodyText=该文档的接收者在经过评估之后,表现有重大的不足。\n\n地位和特权已被降至副承包商级别。\n\n届时将有额外评估,他们将有机会被革职,或者恢复为承包商级别。 -Hurston_ReputationJournal_JuniorAgent_Demotion_Title=赫斯顿动力降级:副承包商 -Hurston_ReputationJournal_JuniorAgent_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力高级承包商,且可享受相关的特权,包括报酬额外5%的奖金。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或者被赋予具有额外特权的特派人员级别。 -Hurston_ReputationJournal_JuniorAgent_Promotion_Title=赫斯顿动力高级承包商认证 -Hurston_ReputationJournal_MasterAgent_Demotion_BodyText=该文档的接收者在经过评估之后,他们的表现有重大的不足。\n\n他们的地位和特权已被降至高级特派人员级别,且奖金已被调降至15%。\n\n届时将有额外评估,他们将有机会被革职,或者恢复进阶特派人员级别。 -Hurston_ReputationJournal_MasterAgent_Demotion_Title=赫斯顿动力降级:进阶特派人员 -Hurston_ReputationJournal_Probation_Demotion_BodyText=对这份文档的接收者进行评估后,其表现有重大的不足,不符合赫斯顿动力之期望。\n\n所有与赫斯顿动力相关的雇佣合约将即刻终止。\n\n -Hurston_ReputationJournal_Probation_Demotion_ShortTitle=赫斯顿动力认证终止 -Hurston_ReputationJournal_Probation_Demotion_Title=赫斯顿动力认证终止 -Hurston_ReputationJournal_Probation_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力承包商,且可享受相关的特权。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或者被赋予具有额外特权的高级承包商级别。 -Hurston_ReputationJournal_Probation_Promotion_Title=赫斯顿动力承包商认证 -Hurston_ReputationJournal_Promotion_ShortTitle=赫斯顿动力升级 -Hurston_ReputationJournal_SeniorAgent_Demotion_BodyText=该文档的接收者在经过评估之后,他们的表现有重大的不足。\n\n他们的地位和特权已被降至高级承包商级别,且奖金已被调降至5%。\n\n届时将有额外评估,他们将有机会被革职,或者恢复为特派人员级别。 -Hurston_ReputationJournal_SeniorAgent_Demotion_Title=赫斯顿动力降级:高级承包商 -Hurston_ReputationJournal_SeniorAgent_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力进阶特派人员,且可享受相关的特权,包括报酬额外15%的奖金。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或者被赋予具有额外特权的精英特派人员级别。 -Hurston_ReputationJournal_SeniorAgent_Promotion_Title=赫斯顿动力进阶特派人员认证 -Hurston_ReputationJournal_VeteranAgent_Demotion_BodyText=该文档的接收者在经过评估之后,他们的表现有重大的不足。\n\n他们的地位和特权已被降至特派人员级别,且奖金已被调降至10%。\n\n届时将有额外评估,他们将有机会被革职,或者恢复为进阶特派人员级别。 -Hurston_ReputationJournal_VeteranAgent_Demotion_Title=赫斯顿动力降级:特派人员 -Hurston_ReputationJournal_VeteranAgent_Promotion_BodyText=该文档的接收者现在是一名被认证的赫斯顿动力精英特派人员,且可享受相关的特权,包括报酬额外20%的奖金。\n\n他们在下一次评估前都能保留此头衔,下一次评估时将根据合约的绩效和其他基准来进行。届时,他们将有机会被降级,或者继续保持此头衔。 -Hurston_ReputationJournal_VeteranAgent_Promotion_Title=赫斯顿动力精英特派人员认证 -IAE2951_Sign_Aegis_01_body=圣盾动力的复杂历史很少有其他公司可以比拟。从早期第一次塔维因战争时期开始建造标志性战船,再到梅塞尔政权时最黑暗的日子,圣盾凭借其船只的多功能性和结实的构造重新在公众视野中获得复兴。 -IAE2951_Sign_Aegis_01_title=驰名多面 -IAE2951_Sign_Aegis_02_body=圣盾动力是最能体现今年主题的飞船制造商。不论是用来运货的报复者还是提供安保的短剑,你会发现圣盾的船只遍布宇宙,进行各种工作。尽管有那些困扰他们数个世纪的争议,驾驶员依旧愿意将他们的性命和生计托付给这家公司的飞船和久经实战的设计。 -IAE2951_Sign_Aegis_02_title=实战历炼 -IAE2951_Sign_Aegis_03_body=建立起火力优势对胜利至关重要。圣盾的设计师们咨询过现役以及退役UEE士兵与安保人员,以此了解最新一代炮艇中已有的以及缺失的特性。最终结果是什么呢?圣盾—救赎者。在数年前就首次亮相,但圣盾争议性地决定延期发售这艘战场均衡者以重新进行其内部设计。 -IAE2951_Sign_Aegis_03_title=胜利关键 -IAE2951_Sign_Anvil_01_body=铁砧航天因其精心匠造的军用舰船在前线闻名遐迩,同时越来越多来自这家公司的民用船只也在吸引着帝国民众的注意。看克拉克就知道,它出身自海军,却轻松地转变为人们用来测绘宇宙边缘新版图的船只。 -IAE2951_Sign_Anvil_01_title=航向新域 -IAE2951_Sign_Anvil_02_body=随着与剜度的战争持续,很多飞行员都想在这个不太平的时期找到一个能保护自己家庭和爱人的方法。 铁砧航天一直回应着这些人的诉求,其一直在建造自己旗下军用飞船的民用版本,为大家提供保护自己和爱人的手段,例如F7-C 大黄蜂。 -IAE2951_Sign_Anvil_02_title=得力盟友 -IAE2951_Sign_Anvil_03_body=尽管名字里带有"航天”二字,但铁砧并没有受限于天空。比如说,牢固的阿特拉斯载具平台设计用于征服行星与月球上的严苛地形。弩炮与斯巴达在这个设计的基础上所打造,进一步证明了其多功能性。 -IAE2951_Sign_Anvil_03_title=崎岖不平 -IAE2951_Sign_Argo_01_body=与大多数猜想不同,南船座宇航的名字并不来自于地球神话中的古代水上载具,而是衍生自其创始人阿拉纳·瑞德曼德的名字缩写(AR) ,并由她母亲命名。 -IAE2951_Sign_Argo_01_title=真正起源 -IAE2951_Sign_Argo_02_body=如果您想进军货运市场,南船座最新的RAFT是您最好的选择。这艘小型多人飞船利用南船在工业飞船市场中获得的经验以及灵活多变的设计,打造出了一艘为长途货运而准备的入门级实惠飞船。 -IAE2951_Sign_Argo_02_title=多变经验 -IAE2951_Sign_Banu_body=在人类制造商中,提供独一无二的功能和设计让自己的飞船脱颖而出是一种常见的思路。但是巴努人造飞船的理念和这有些不同,他们会大量地借鉴其他人甚至其他种族,将他们能弄到最好的功能和技术结合到自己的飞船上。 -IAE2951_Sign_Banu_title=自由借鉴 -IAE2951_Sign_Best_body=通常来说,IAE展会最佳船只票选是让你的爱船登上中央展台好机会。在2938年的展览上,获奖的都是些大家伙,展厅几乎都要装不下他们了! -IAE2951_Sign_Best_title=太大不好 -IAE2951_Sign_CO_body=作为在IAE上亮相的新晋飞船制造商之一,联合外域在2947年第一次推出其旗下的移动工程园时就引起了人们的关注。开拓者为星球定居开辟了一条令人兴奋的道路,它能让定居者建造自己的模块化结构,并且彻底刷新了太空载具的概念。 -IAE2951_Sign_CO_title=模块构想 -IAE2951_Sign_Crusader_01_body=十字军工业今年依旧为帝国的飞船爱好者们带来惊喜。 这家厂商最初由于他的商业运输工具而闻名,诸如创世纪星际航线和大力神星际运输船。现在的十字军正通过旗下的战神星际战斗机和墨丘利星际快运船来扩展民用市场。不用说,这位宇宙工程界泰坦的将来一片光明。 -IAE2951_Sign_Crusader_01_title=光明未来 -IAE2951_Sign_Crusader_02_body=与许多友商不同,十字军工业对自家雇员和产品投入了同等的关怀。十字军在2943年至2946年间被公认为是UEE最棒的雇主之一,他们不仅为全体雇员提供竞争力十足的薪水和福利项目,还提供大量内部训练与进修项目来培训人才,让自家工人步入更高一级的职业生涯。 -IAE2951_Sign_Crusader_02_title=顶尖人才 -IAE2951_Sign_Crusader_03_body=尽管十字军工业因运输行业而被人们熟知,他们最近推出的战神星际战斗机,展现出这家经营慈善事业的制造商正采取全新的方式来为帝国境内的公民提供帮助,特别是住在十字军星的人们。由于最近装备精良的异种威胁与九尾等组织频繁来袭,他们的产品中会出现战神这样的强力战机也就不难理解了。 -IAE2951_Sign_Crusader_03_title=新兴力量 -IAE2951_Sign_Drake_01_body=在任何地方提起德雷克行星际都会引起争议。对一些人来说,他们就是大恶人,为宇宙中最危险的份子提供造成破坏的工具。 不过你知道,德雷克与罪犯的渊源恰恰来自于其飞船的广泛受众吗?在臭名昭著的2903年凯塞利林大劫案中,劫匪选择驾驶德雷克毛虫作案的原因就是因为其方便融入成群的飞船之中。 -IAE2951_Sign_Drake_01_title=民众之选 -IAE2951_Sign_Drake_02_body=没人能像德雷克行星际那样在IAE上带来轰动效应。无论你是否喜欢他们,他们的飞船早已成为包括安保与民兵组织在内,所有在太空谋生的人眼中的多功能实惠之选。德雷克红弯刀医疗飞船由于被UEE境内的医疗站与医院广泛使用,最近还获得了“挽救最多生命”的大众共识。 -IAE2951_Sign_Drake_02_title=救命恩船 -IAE2951_Sign_Drake_03_body=2887年推出的德雷克掠夺者几乎是求着驾驶员去找寻战斗。虽然其功能性不如大黄蜂那样的飞船灵活,但掠夺者有着一颗强劲的心...还有足够的火力,足以在任何战斗中成为可怕的威胁。尽管这艘飞船与帝国内的多项犯罪相关,但地方安保部队和民兵们仍然广泛使用这艘飞船去维护和平。 -IAE2951_Sign_Drake_03_title=准备战斗 -IAE2951_Sign_Esperia_body=虽然博览会吸引了最新的科技奇观与技术发明参展,埃斯佩里亚却通过致敬过去来不断开拓前路。主营复原重要历史飞船与外星载具,埃斯佩里亚通过提供现代飞行员无法获取的独特体验,以全新的方式定义了太空飞行。 -IAE2951_Sign_Esperia_title=致敬过去 -IAE2951_Sign_FPS_body=你可能会好奇,一个专门展示载具与飞船的博览会为什么会展出个人护甲与武器?到达目的地只是乐趣的一半,在那里进行的活动同样重要。船上备好恰当的装备能够让降落的飞行员做好准备不久后再次起飞。 -IAE2951_Sign_FPS_title=装备精良 -IAE2951_Sign_Greycat_body=灰猫工业保持着在单届IAE中亮相最多载具的记录。2926年,一千辆PTV越野小车在西弗勒斯街头展开游行。这次游行的亮点在于所有小车同时鸣响喇叭来演奏帝国的国歌。 -IAE2951_Sign_Greycat_title=帝国游行 -IAE2951_Sign_MISC_01_body=众所周知,武藏生产了一些最为耐用的工业飞船。但为了实现这种程度的牢靠,必须仔细考虑如何设计甚至是最微不足道的细节之处。为了找到最好的面板粘合剂,武藏在自家的研发中心开展了上百万次温度冲击试验。最终胜出的产品能够在失效前经受上千次冷热循环。这才是基业长青。 -IAE2951_Sign_MISC_01_title=精心考量 -IAE2951_Sign_MISC_02_body=几乎涉足每个行业的武藏继续在每个价位带来可靠、牢固和多功能的飞船。他们开展的一项最严苛的飞船测试被亲切地称为“绞肉机”。虽然测试的细则是商业机密,但内部消息称这项测试主要是以三十多种不同的有害环境来让原型飞船受试。有时更是会将飞船同时暴露在3到4种不同的环境之中,以此来证明他们家的飞船能够经受最为严苛的环境之考验。 -IAE2951_Sign_MISC_02_title=可靠耐用 -IAE2951_Sign_MISC_03_body=武藏的船一直令人印象深刻,它们这次的新成员完美契合了本届博览会的主题。乘坐武藏最新的旅行船——奥德赛,在已知宇宙的边疆不断探索。赶快来全息影像厅先睹为快吧。仅在星际航空航天博览会。 -IAE2951_Sign_MISC_03_title=探索边疆 -IAE2951_Sign_Origin_01_body=奢华、优雅、性能。这些只是用来形容起源跃动飞船的几个常见词汇。从28世纪起,起源就在不断探索速度与精密设计方面的极限。不过,你知道他们在2913年将总部从地球迁至泰拉的决定差点导致公司覆灭吗? -IAE2951_Sign_Origin_01_title=速度与精度 -IAE2951_Sign_Origin_02_body=起源跃动在高性能载具方面不断探索可能,已经成为IAE上粉丝热捧的厂商,他们今年的展品势必将令人印象深刻。在尝试设计一款新的产品时,起源的工程师们会从多种不同渠道寻求灵感。例如,最初头脑风暴设计后来的X1时,首席工程师阿尔贝托·瓦拉便从音符中获得了启发,奠定了这款敞篷赛车的潜在外型风格。 -IAE2951_Sign_Origin_02_title=灵感无限 -IAE2951_Sign_Origin_03_body=最初的概念是成为RSI经典星座系列的竞品,起源400i很快便找准了自己的独特定位。以起源一贯的高标准性能与舒适度所打造,400i很快便成为了一艘专为那些想在舒适环境中摸索未知的探索者们而准备的飞船。 -IAE2951_Sign_Origin_03_title=独特定位 -IAE2951_Sign_Pilots_body=如今在星辰中穿梭是一件司空见惯的事情,不论是在探索新跳跃点、发掘失落的废墟还是创造新的速度记录,我们决不会忘记途中遇见的太空奇观。著名艺术家——爱洛朵·迪瓦尼创造了这幅独特的肖像画,以此致敬那些各式各样的人们,他们在驾驶舱内永远怀着一颗急切探索的心,永远“一往无前”。 -IAE2951_Sign_Pilots_title=遨游星空 -IAE2951_Sign_RSI_01_body=一些历史学家将现代太空飞行的发明归功于罗伯茨太空工业。而对于创始人克里斯·罗伯茨来说,让太空旅行更便捷是他的毕生梦想;而当他的公司在2075年公布首款原型量子核心引擎时,突然间,太空旅行变得不再那么遥不可及。 -IAE2951_Sign_RSI_01_title=梦想成真 -IAE2951_Sign_RSI_02_body=RSI制造了市面上最小的飞船和最大的飞船,光是想想就很神奇吧。50艘极光首尾相连起来才有一艘巨大的孟加拉级航母那么长。 -IAE2951_Sign_RSI_02_title=轻于鸿毛,重于泰山 -IAE2951_Sign_RSI_03_body=自从2712年发售以来,RSI星座级已经经历过数次重新设计,证明了自身与出品公司罗伯茨太空工业一般持久耐用、灵活多变。这艘飞船担任过货船、探索船、豪华航班、以及更多职能。在被问及星座系列的未来何在时,RSI设计师德肖德拉·勒温表示“无论什么产品,我们都会尽力在创新设计与飞行员们赖以为生的成熟科技中做出平衡。” -IAE2951_Sign_RSI_03_title=推陈出新 -IAE2951_Sign_Theme_body=今年博览会的主题是“一往无前”,专为纪念宇宙各地那些敢于发现惊喜、开展探险以及踏足无人所及之边域的飞行员们。只要驾驶着适当的飞船、怀揣着正确的心态,一切皆有可能。 -IAE2951_Sign_Theme_title=一往无前 -IAE2951_Sign_Welcome_body=欢迎前来参观2951星际航空航天博览会。这个特殊的有声介绍将带领您全方位了解各个展厅的展品,并且将为您提供这些载具以及制造商相关的独家信息。感谢您的聆听,并希望您享受来到这里参加今年IAE的时光。 -IAE2951_Sign_Welcome_title=欢迎光临 -IAE2951_Sign_Xian_body=希安飞船在UEE境内已经日益常见,但不久前希安皇帝还完全禁止他们的飞船在这里销售。如今,得益于两个种族之间不断扩张的贸易往来,盖塔克和奥波亚等希安制造商已经开始生产专供人类驾驶的载具。更棒的是,一些新飞船已经开始采用人类与希安船员一同驾驶的设计。 -IAE2951_Sign_Xian_title=飞船外交 -IAE2952_Sign_CDFHeroes_body= 今年的IAE,我们希望为那些需要之时挺身而出的民事防御部队志愿者们献上敬意。\n\n这些英雄受使命感和保护他人的渴望所驱动,不顾自己的安危挫败了九尾的奥里森之围、在异种威胁的围攻下保卫了 INS 杰里科军港,并且在今年初博瑞雅遭遇毁灭性的风暴后第一时间提供了人道主义援助。\n\n如果未来还有需要,就让这些民防部队志愿者们的勇猛果决时刻提醒我们,我们都有成为英雄的潜力。 -IAE2952_Sign_CDFHeroes_title=平民英雄 -IAE2952_Sign_CDFHistory_body=“一个星系最好的防御措施就是当地居民。”\n\n特别干员主管布莱斯·巴列瓦在成为民事防御部队(CDF)倡导者前的许多年来,一直坚信着这个观点。民防部队是一个应 UEE 军队和督导局召唤组建的志愿民兵组织,以在危急关头提供援助。在执法方面的丰富经历,不仅让他成为了周旋于当地安保部队、督导局和海军之间的可靠合作伙伴,还吸引了不少能人义士,让他们都相信民事防御部队才是保护 UEE 国民的最佳安保选择。2944 年,巴列瓦在民事安保峰会上就这个主题发表了演讲,随后资深律师以及民兵权益积极分子阿曼达·向约他洽谈。巴列瓦和向一同起草了呼吁成立民防部队的草案,让当地人,无论是独立的个人还是民兵组织的成员,都能够在紧急时刻快速成为临时执法部门的一员。民事防御部队于 2947 年 1 月正式成立,并且在数月的紧密策划后,这个刚诞生的组织便执行了首次任务,帮助疏散了突遇剧烈火山活动的坦格罗亚(赫利俄斯 III)上的平民。无论是在日益猖獗的不法组织袭击下守护货运航线,还是解救那些受到自然灾害影响的人们;民防部队很快证明自己是帝国全境星系安保不可或缺的重要组成部分,并且也成为了人们只要团聚一心便能共度逆境的象征。 -IAE2952_Sign_CDFHistory_title=铜墙铁壁 -IAE2952_Sign_WarAtHome_body=安保之战的新前线\n\n虽然UEE的威武之师竭尽全力地保护着我们免受帝国层面的威胁, 但在我们的家园附近依然潜伏着挥之不去的危机。每个星系内的数以百万计的人们,在人类历史上前所未见的犯罪率激增影响下,终日性命堪忧。\n\n一些人认为相比帝国与剜度之间的大战,犯罪问题不值一提;所以很长时间以来没有人去处理这股不断滋生的暴力浪潮。 由于最近九尾和异种威胁等犯罪组织令人发指的犯罪行动,德雷克行星际现与星际航空航天博览会合作,旨在让大家认识到这场持续不断的斗争,更为大家提供展现武力、保护自己钱财所需的资源。 \n\n大家齐心协力,只要有合适的飞船和装备,我们就能反将一军,打赢这场战争。 -IAE2952_Sign_WarAtHome_title=保卫家园 -IAE952_Sign_Commander_body=这套护甲是臭名昭著的恐怖组织异种威胁领导者“指挥官”所穿护甲的精确复刻版本。他们的真实身份目前未知,据信仍然在派罗星系逍遥法外。 -IAE952_Sign_Commander_title=异种威胁指挥官的护甲 -IAE952_Sign_Mendo_body=这套精确复刻品准确还原了门多·雷恩穿过的护甲,他是九尾组织的一名老将。在指挥最近的奥里森之围行动前,他是斯坦顿星系的多起绑架及谋杀案件的嫌疑人。 -IAE952_Sign_Mendo_title=门多·雷恩的护甲 -IAE952_Sign_Pressley_body=一家新巴贝奇的活动出租服务小公司,在2944年倒闭。九尾利用不存在的普雷斯利派对用品公司名下的集装箱,走私武器和高科技到灵感园区内筹备最近发起的进攻。 -IAE952_Sign_Pressley_title=普雷斯利派对用品公司 -IAE952_Sign_Resupply_body=在异种威胁猛烈袭击海军补给飞船后,尽管运输易爆物质困难重重,民防部队志愿者们还是在为INS杰里科军港重新补给急需的Z-普罗兰化合物、稀热树脂和亚克力络合物复合材料的任务中提供了极大的帮助。 -IAE952_Sign_Resupply_title=为INS杰里科军港提供补给 +Hurston_ReputationJournal_Agent_Demotion_BodyText=The recipient of this document's performance was evaluated and determined to be significantly lacking.\n\nTheir standing and privileges have been demoted to the rank of CONTRACTOR.\n\nAt such a time as there is an additional evaluation, they will be terminated or restored to the rank and privileges of Senior Contractor. +Hurston_ReputationJournal_Agent_Demotion_Title=Hurston Dynamics Demotion: Contractor +Hurston_ReputationJournal_Agent_Promotion_BodyText=This document signifies the recipient is now an authorized Hurston Dynamics OPERATIVE and that they are entitled to all related privileges including a 10% payment bonus.\n\nThey will maintain this title until their next evaluation where they will be rated on contract performance and various other benchmarks. At such a time they will either be demoted or granted the rank of Advanced Operative with additional privileges. +Hurston_ReputationJournal_Agent_Promotion_Title=Hurston Dynamics Operative Authorization +Hurston_ReputationJournal_Applicant_Promotion_BodyText=This document signifies the recipient is an authorized Hurston Dynamics ASSOCIATE CONTRACTOR and that they are entitled to all related privileges.\n\nThey will maintain this title until their next evaluation where they will be rated on contract performance and various other benchmarks. At such a time, they will either be terminated or granted the rank of Contractor with additional privileges. +Hurston_ReputationJournal_Applicant_Promotion_ShortTitle=Hurston Dynamics Work Authorization +Hurston_ReputationJournal_Applicant_Promotion_Title=Hurston Dynamics Associate Contractor Authorization +Hurston_ReputationJournal_Demotion_ShortTitle=Hurston Dynamics Demotion +Hurston_ReputationJournal_JuniorAgent_Demotion_BodyText=The recipient of this document's performance was evaluated and determined to be significantly lacking.\n\nTheir standing and privileges have been demoted to the rank of ASSOCIATE CONTRACTOR.\n\nAt such a time as there is an additional evaluation, they will be terminated or restored to the rank and privileges of Contractor. +Hurston_ReputationJournal_JuniorAgent_Demotion_Title=Hurston Dynamics Demotion: Associate Contractor +Hurston_ReputationJournal_JuniorAgent_Promotion_BodyText=This document signifies the recipient is now an authorized Hurston Dynamics SENIOR CONTRACTOR and that they are entitled to all related privileges including a 5% payment bonus.\n\nThey will maintain this title until their next evaluation where they will be rated on contract performance and various other benchmarks. At such a time they will either be demoted or granted the rank of Operative with additional privileges. +Hurston_ReputationJournal_JuniorAgent_Promotion_Title=Hurston Dynamics Senior Contractor Authorization +Hurston_ReputationJournal_MasterAgent_Demotion_BodyText=The recipient of this document's performance was evaluated and determined to be significantly lacking.\n\nTheir standing and privileges have been demoted to the rank of ADVANCED OPERATIVE along with a decrease to a 15% payment bonus.\n\nAt such a time as there is an additional evaluation, they will be terminated or restored to the rank and privileges of Elite Operative. +Hurston_ReputationJournal_MasterAgent_Demotion_Title=Hurston Dynamics Demotion: Advanced Operative +Hurston_ReputationJournal_Probation_Demotion_BodyText=The recipient of this document's performance was evaluated and determined to be significantly lacking against the expectations of Hurston Dynamics.\n\nAll employment with Hurston Dynamics is hereby terminated.\n\n +Hurston_ReputationJournal_Probation_Demotion_ShortTitle=Hurston Dynamics Authorization Terminated +Hurston_ReputationJournal_Probation_Demotion_Title=Hurston Dynamics Authorization Terminated +Hurston_ReputationJournal_Probation_Promotion_BodyText=This document signifies the recipient is now an authorized Hurston Dynamics CONTRACTOR and that they are entitled to all related privileges.\n\nThey will maintain this title until their next evaluation where they will be rated on contract performance and various other benchmarks. At such a time they will either be demoted or granted the rank of Senior Contractor with additional privileges. +Hurston_ReputationJournal_Probation_Promotion_Title=Hurston Dynamics Contractor Authorization +Hurston_ReputationJournal_Promotion_ShortTitle=Hurston Dynamics Promotion +Hurston_ReputationJournal_SeniorAgent_Demotion_BodyText=The recipient of this document's performance was evaluated and determined to be significantly lacking.\n\nTheir standing and privileges have been demoted to the rank of SENIOR CONTRACTOR along with a decrease to a 5% payment bonus.\n\nAt such a time as there is an additional evaluation, they will be terminated or restored to the rank and privileges of Operative. +Hurston_ReputationJournal_SeniorAgent_Demotion_Title=Hurston Dynamics Demotion: Senior Contractor +Hurston_ReputationJournal_SeniorAgent_Promotion_BodyText=This document signifies the recipient is now an authorized Hurston Dynamics ADVANCED OPERATIVE and that they are entitled to all related privileges including a 15% payment bonus.\n\nThey will maintain this title until their next evaluation where they will be rated on contract performance and various other benchmarks. At such a time they will either be demoted or granted the rank of Elite Operative with additional privileges. +Hurston_ReputationJournal_SeniorAgent_Promotion_Title=Hurston Dynamics Advanced Operative Authorization +Hurston_ReputationJournal_VeteranAgent_Demotion_BodyText=The recipient of this document's performance was evaluated and determined to be significantly lacking.\n\nTheir standing and privileges have been demoted to the rank of OPERATIVE along with a decrease to a 10% payment bonus.\n\nAt such a time as there is an additional evaluation, they will be terminated or restored to the rank and privileges of Advanced Operative. +Hurston_ReputationJournal_VeteranAgent_Demotion_Title=Hurston Dynamics Demotion: Operative +Hurston_ReputationJournal_VeteranAgent_Promotion_BodyText=This document signifies the recipient is now an authorized Hurston Dynamics ELITE OPERATIVE and that they are entitled to all related privileges including a 20% payment bonus.\n\nThey will maintain this title until their next evaluation where they will be rated on contract performance and various other benchmarks. At such a time they will either be demoted or granted the right to maintain this title. +Hurston_ReputationJournal_VeteranAgent_Promotion_Title=Hurston Dynamics Elite Operative Authorization +IAE2951_Sign_Aegis_01_body=Few companies have had as tumultuous a history as Aegis Dynamics. From its earliest days manufacturing iconic warships of the First Tevarin War through the darkest days of the Messer regime, Aegis ships have found a resurgence in the public eye for their versatility and robust construction. +IAE2951_Sign_Aegis_01_title=ICONIC VERSATILITY +IAE2951_Sign_Aegis_02_body=No ship manufacturer personifies this year's theme better than Aegis Dynamics. Whether you're running cargo in a Retaliator or providing security in a Gladius, Aegis ships are putting in work in every corner of the 'verse. Regardless of the controversies that have plagued them over the centuries, pilots continue to trust their lives and livelihood to their tried and true designs. +IAE2951_Sign_Aegis_02_title=TRIED AND TRUE +IAE2951_Sign_Aegis_03_body=Establishing fire superiority can be the key to victory. Aegis designers consulted with both active and former members of the UEE military as well as security forces to find out what was and wasn't currently represented in the latest generation of combat gunships. The result? The Aegis Redeemer. Originally debuted years ago, Aegis made the somewhat controversial decision to delay the release of this battlefield equalizer to redesign the interior. +IAE2951_Sign_Aegis_03_title=KEY TO VICTORY +IAE2951_Sign_Anvil_01_body=Anvil Aerospace may have made a name for itself along the frontlines with its masterfully built fleet of military craft, but more and more of the company's civilian craft have captured the imagination of the Empire. Look no further than the Anvil Carrack to see a ship that has transitioned easily from its Naval origins to the very edges of space as pilots use the ship to chart new territory. +IAE2951_Sign_Anvil_01_title=CHART NEW TERRITORY +IAE2951_Sign_Anvil_02_body=As the war against the Vanduul continues, many pilots find themselves seeking a way to protect their home and loved ones during these uncertain times. Anvil Aerospace has been a strong ally in this endeavor, creating civilian versions of their popular military craft, like the Hornet F7-C, to protect you and the ones you care about. +IAE2951_Sign_Anvil_02_title=STRONG ALLY +IAE2951_Sign_Anvil_03_body=Despite the Aerospace in its name, Anvil has hardly been limited to the skies. For example, the tough and rugged Atlas vehicle platform was developed to help conquer the unforgiving landscape found on moons and planets alike. Both the Ballista and the Spartan were both built from this design foundation, proving its adaptability. +IAE2951_Sign_Anvil_03_title=TOUGH AND RUGGED +IAE2951_Sign_Argo_01_body=Contrary to popular belief, Argo Astronautics name doesn't come from the ancient water craft of Earth mythology, but rather is derived from the initials of the company's founder Alana Redmond and is attributed to her mother. +IAE2951_Sign_Argo_01_title=TRUE ORIGINS +IAE2951_Sign_Argo_02_body=If you're looking to crack into the cargo hauling market, look no further than Argo's new RAFT. This small multi-crew ship utilizes Argo's experience in the industrial ship market and a versatile design to create an affordable entry-level ship that's ready for the long haul. +IAE2951_Sign_Argo_02_title=VERSATILE EXPERIENCE +IAE2951_Sign_Banu_body=It's not uncommon for Human manufacturers to offer unique features and designs to make their ships stand out from the crowd, but the Banu take a slightly different approach when it comes to crafting their vehicles. Heavily and freely borrowing from each other and even other species, Banu ships are made by combining the best features and best technology that they can get their hands on. +IAE2951_Sign_Banu_title=BORROWED FREELY +IAE2951_Sign_Best_body=Selected by popular vote, the IAE Best in Show line up is a chance for your favorite ships to take center stage at the expo. At least most of the time. At the 2938 Expo, that year's winners were all ships too large to actually fit inside the show hall! +IAE2951_Sign_Best_title=BIGGER ISN'T ALWAYS BETTER +IAE2951_Sign_CO_body=One of the newer ship manufacturers to debut at the IAE, Consolidated Outlands has already made its mark on the Expo when it introduced the first ever mobile construction yard in 2947. The Pioneer opened up exciting opportunities for planetary settlement by allowing settlers to create their own modular structures, and forever changing the idea of what a spacecraft could do. +IAE2951_Sign_CO_title=MODULAR IDEAS +IAE2951_Sign_Crusader_01_body=Crusader Industries continues to surprise ship enthusiasts around the empire. Initially known for their commercial transports like the Genesis Starliner and the Hercules Starlifter, Crusader has been expanding into the civilian market with the introduction of their Ares Star Fighter and Mercury Star Runner. Needless to say, the future is bright for this titan of astro-engineering. +IAE2951_Sign_Crusader_01_title=BRIGHT FUTURE +IAE2951_Sign_Crusader_02_body=Unlike many of their competitors, Crusader Industries dedicates as much effort on their employees as they do on their products. Recognized as one of the UEE's best employers in 2943 and 2946, Crusader not only offers competitive pay and benefit programs to all employees, but also houses extensive in-house training and education programs to foster talent and take their workers to the next level of their career. +IAE2951_Sign_Crusader_02_title=TOP TALENT +IAE2951_Sign_Crusader_03_body=Although Crusader Industries might be best known for their transports, their recent introduction of the Ares Star Fighter shows that the charity-minded manufacturer is taking a new approach to helping citizens across the Empire, and more specifically those who live on Crusader itself. With recent attacks by well outfitted groups like XenoThreat and the Nine Tails becoming all too common, its easy to see why a powerhouse like the Ares was added to their line-up. +IAE2951_Sign_Crusader_03_title=NEW POWERHOUSE +IAE2951_Sign_Drake_01_body=Mention the name Drake Interplanetary in a room and you're sure to kick off some debate. To some, they're villains, arming the most dangerous elements in the 'verse with the tools to wreak havoc. But did you know that this criminal connection was only made possible because Drake ships were so common? In the infamous Kesselring Heist of 2903, a Drake caterpillar was used specifically because it was easy to blend in with the masses in flight. +IAE2951_Sign_Drake_01_title=ONE OF THE CROWD +IAE2951_Sign_Drake_02_body=No one brings the thunder to IAE quite like Drake Interplanetary. Love 'em or hate 'em, their ships have become versatile and affordable options for everyone from security and militia forces to haulers trying to scrape a living out in the black. The Drake Red medic ship was recently recognized for the 'most lives saved' thanks to the ship's usage in medstations and hospitals around the UEE. +IAE2951_Sign_Drake_02_title=LIFESAVER +IAE2951_Sign_Drake_03_body=Introduced in 2887, Drake's Buccaneer almost begs its pilots to pick a fight. While it doesn't have the versatility of something like the Hornet, the Bucc's got heart... and enough firepower to make it a serious threat in any engagement. Though it's been associated with multiple crimes throughout the Empire, it's also become a mainstay for local security forces and militias looking to keep the peace. +IAE2951_Sign_Drake_03_title=READY TO FIGHT +IAE2951_Sign_Esperia_body=Though the Expo attracts the latest innovations and technological wonders, Esperia is constantly paving the way forward with their reverence of the past. Preserving important historical craft and xeno-vehicles, Esperia defines spaceflight in entirely new ways by providing unique experiences that would otherwise be unavailable to modern pilots. +IAE2951_Sign_Esperia_title=HISTORICAL REVERENCE +IAE2951_Sign_FPS_body=You may be wondering why an Expo focused on vehicles and spacecraft would want to highlight personal armor and weapons. While its true that getting there is half the fun, what you do when you arrive is just as important. Having the perfect gear on board will help ensure that a landed pilot will be ready to take off again soon. +IAE2951_Sign_FPS_title=GEAR UP +IAE2951_Sign_Greycat_body=Greycat Industrial holds the distinction of having the most ever vehicles at a single IAE when in 2926 a thousand buggy parade was driven through the streets of Severus. The highlight was when all of the buggy's sounded their horns together to play a rendition of the Imperial anthem. +IAE2951_Sign_Greycat_title=IMPERIAL PRIDE +IAE2951_Sign_MISC_01_body=It's common knowledge that MISC builds some of the hardest working ships around, but to get that tough a lot of thought and careful consideration had to go into even the smallest of details. To find the best panel adhesive, MISC ran over a million thermocycle shock tests at their R&D center. The winner alone was able to survive tens of thousands of cycles without failing. Talk about being built to last. +IAE2951_Sign_MISC_01_title=CAREFUL CONSIDERATION +IAE2951_Sign_MISC_02_body=Represented in almost every industry, MISC continues to create reliable, durable, and versatile ships at a variety of pricepoints. One of their toughest tests is known affectionately as the "Meat Grinder." Though the specifics of the test are a proprietary secret, insiders claim that the test aims to inundate the prototype ship with nearly three dozen adverse conditions, sometimes attacking with three to four at the same time in an effort to prove that their ship can survive the harshest of the harsh conditions. +IAE2951_Sign_MISC_02_title=DURABLE RELIABILITY +IAE2951_Sign_MISC_03_body=MISC's latest addition to their already impressive line of ships perfectly encapsulates the spirit of this year's IAE. Push the boundaries of the known universe with their new multi-crew wayfarer ship, the Odyssey. Get a sneak peek in the holoviewer room. Only at the IAE. +IAE2951_Sign_MISC_03_title=BOUNDARY PUSHING +IAE2951_Sign_Origin_01_body=Luxury. Elegance. Performance. These are only a handful of the terms that are regularly associated with Origin Jumpworks ships. Since the 28th century, Origin has consistently pushed the boundaries of speed and sophistication, but did you know that their controversial decision to uproot their headquarters from Earth to Terra in 2913 nearly sank the company? +IAE2951_Sign_Origin_01_title=SPEED AND SOPHISTICATION +IAE2951_Sign_Origin_02_body=Perpetually expanding what's possible when it comes to high-end performance vehicles, Origin Jumpworks is a fan favorite at the IAE and this year's lineup is sure to impress. When attempting to design a new addition to their roster, Origin engineers have looked for inspiration from a variety of sources. For example, when initially brainstorming designs that would ultimately become the X1, Engineering Director Alberto Vara looked to musical notes to dictate the potential shape language of the open-canopy racer. +IAE2951_Sign_Origin_02_title=ENDLESS INSPIRATION +IAE2951_Sign_Origin_03_body=Initially concepted to be a competitor for RSI's classic Constellation line, Origin's 400i quickly developed its own singular identity. Utilizing Origin's usual high standards of performance and comfort, the 400i evolved into a ship for explorers who didn't feel the need to 'rough it' while pushing the boundaries of the known. +IAE2951_Sign_Origin_03_title=SINGULAR IDENTITY +IAE2951_Sign_Pilots_body=While it may be commonplace to sail through the stars, we should never lose sight of the wonders of space flight from discovering new jump points, unearthing lost ruins, or setting new speed records. Famed artist, Aruto Divani, created this unique portrait series as a tribute to the diverse array of people who eagerly climb aboard their ships and 'Dare to Fly.' +IAE2951_Sign_Pilots_title=SAIL THE STARS +IAE2951_Sign_RSI_01_body=Some historians credit Roberts Space Industries with the invention of modern spaceflight. For founder Chris Roberts, the prospect of making space travel more accessible was a lifelong dream and when his company unveiled their prototype Quantum Core Engine in 2075, suddenly, space travel didn’t seem that fantastical anymore. +IAE2951_Sign_RSI_01_title=DREAMS ACCOMPLISHED +IAE2951_Sign_RSI_02_body=It's pretty amazing to think that RSI makes one of the smallest ships on the market and one of the biggest. It would take about 50 Auroras laid end to end to equal the length of one mighty Bengal carrier. +IAE2951_Sign_RSI_02_title=SMALLEST TO BIGGEST +IAE2951_Sign_RSI_03_body=Since its introduction in 2712, the RSI Constellation has been reimagined countless times, proving itself as varied and long-lived as Roberts Space Industries itself. It has been a cargo hauler, an explorer, a luxury liner, and more. When asked what's next for the Constellation, RSI Designer Deshondra Lewin said "Whatever it is, we will always strive to balance innovation with the tested features that pilots have come to rely upon." +IAE2951_Sign_RSI_03_title=RELIABLE INNOVATION +IAE2951_Sign_Theme_body=The theme of this year's expo is "Dare to Fly" which celebrates the courage of pilots everywhere who boldly take flight to discover new thrills, to seek adventure, and to push boundaries farther than ever imagined. With the right ship and the right frame of mind, anything is possible. +IAE2951_Sign_Theme_title=DARE TO FLY +IAE2951_Sign_Welcome_body=Hello and welcome to the 2951 Intergalactic Aerospace Expo. This special audio presentation will be your guide to the ins and outs of the various halls and provide unique insight about the vehicles and manufacturers on display. Thanks for listening and we hope you enjoy your time with us here at this year's IAE. +IAE2951_Sign_Welcome_title=WELCOME +IAE2951_Sign_Xian_body=Xi'an ships are becoming a more common sight across the UEE, but it wasn't too long ago that their sale was completely forbidden by the Xi'an Emperor. Now, thanks to growing trade between our two species, Xi'an manufacturers like Gatac and Aopoa are producing vehicles specifically for Humans to pilot. Even more promising, some new ships have been designed for Human and Xi'an crew to serve along side each other. +IAE2951_Sign_Xian_title=FLYABLE DIPLOMACY +IAE2952_Sign_CDFHeroes_body=For this year's IAE, we would like to honor the brave volunteers of the Civilian Defense Force who never fail to rise to whatever occasion calls for them.\n\nDriven by a sense of duty and a desire to protect their community, these heroes put their lives on the line as they foiled the Nine Tails' Siege of Orison, defended the INS Jericho from XenoThreat's attack, and provided humanitarian aid in the immediate aftermath of the catastrophic storm that struck Borea's western continent earlier this year.\n\nShould the need rise again, let the courage of these CDF volunteers be a reminder that we all have the potential to be heroes. +IAE2952_Sign_CDFHeroes_title=THE HEROES AMONG US +IAE2952_Sign_CDFHistory_body="A system's best defense will always come from its residents."\n\nSpecial Agent-in-Charge Bryce Balewa argued this point for years before becoming a leading proponent for the Civilian Defense Force (CDF), a volunteer militia called upon by the UEE military and Advocacy to provide support during times of crisis. His extensive experience in law enforcement convinced him a strong and trusted partnership between not only local security forces, the Advocacy, and the Navy, but also skilled individuals, would be the best security option for helping to safeguard the people of the UEE. In 2944, Balewa gave a speech at the Civilian Security Summit on this exact subject and was approached after by Amanda Xiang, a prominent lawyer and militia rights activist. Together, Balewa and Xiang drafted a proposal calling for the formation of the CDF so locals, either independently or as part of a militia, could be quickly deputized as provisional law enforcement in times of an emergency. The Civilian Defense Force was officially created in January of 2947 and after months of intensive planning, the fledgling organization had its first mission to help evacuate people on Tangaroa (Helios II) threatened by sudden and intense volcanic activity. Whether it’s defending shipping lanes from raids by increasingly aggressive outlaw packs or running relief to those affected by natural disasters, the CDF has quickly proven to be a vital part of system security across the empire and has become a beacon of the people’s power to overcome adversity when they work together. +IAE2952_Sign_CDFHistory_title=CREATING A BETTER DEFENSE +IAE2952_Sign_WarAtHome_body=THE LATEST FRONT IN THE FIGHT FOR SAFETY\n\nWhile the brave forces of the UEE work diligently to protect all of us from Empire-level threats, there are still ever-present dangers lurking closer to home. Millions of innocent people across every system find themselves in a daily struggle for their very lives against a surge of crime at a level unprecedented in the history of Humanity. \n\nConsidered trivial by some, compared to the Empire’s war against the Vanduul, this growing wave of violence has remained unchecked for far too long. With the recent heinous actions of criminal gangs like the Nine Tails and XenoThreat, Drake Interplanetary has partnered with the Intergalactic Aerospace Expo to bring attention to this ongoing struggle, and to provide you with the resources you need to claim your strength and protect what's yours. \n\nTogether, and armed with the right ships and equipment, we can take the power back and win this war. +IAE2952_Sign_WarAtHome_title=THE WAR AT HOME +IAE952_Sign_Commander_body=This armor set is an accurate reproduction of the one worn by the infamous leader of the XenoThreat terrorist group simply known as "Commander." With their true identity currently unknown, they are believed to be still at large in the Pyro system. +IAE952_Sign_Commander_title=Armor of XenoThreat Commander +IAE952_Sign_Mendo_body=This detailed reproduction faithfully recreates the armor worn by Mendo Ren, a longtime member of the Nine Tails had been tied to dozens of robberies and murders across the Stanton system before leading the recent Siege of Orison. +IAE952_Sign_Mendo_title=Armor of Mendo Ren +IAE952_Sign_Pressley_body=A small New Babbage event rental service that went out of business in 2944, the Nine Tails used crates belonging to the defunct Pressley Party Supply Co. to smuggle in weapons and technology onto Inspiration Park in preparation for their recent attack. +IAE952_Sign_Pressley_title=Pressley Party Supply Co. +IAE952_Sign_Resupply_body=After a brutal XenoThreat attack against Naval supply ships, CDF Volunteers were instrumental in restocking INS-Jericho with much needed crates of Zeta Prolanide, Diluthermex, and Acryliplex despite the difficulty in transporting such sensitive materials. +IAE952_Sign_Resupply_title=Resupply of INS-Jericho IT_Shared_Agree,P=I agree. IT_Shared_AskAboutOtherOptions,P=Got any other options? IT_Shared_AskForWork1stTime,P=You got some work for me? -IT_Shared_AskedToVisit=嘿,是你叫我有空过来一趟的? +IT_Shared_AskedToVisit=Hey, you told me to swing by? IT_Shared_Disagree,P=I disagree. -IT_Shared_LookingForMoreWork=还有其他活吗? -IT_Shared_MissionAccepted=听起来不错。 -IT_Shared_MissionComplete=完事了。 -IT_Shared_MissionDeclined=还是算了。 -IT_Shared_MissionFailed=这个工作出了点问题。 +IT_Shared_LookingForMoreWork=Got any more jobs? +IT_Shared_MissionAccepted=Sounds good. +IT_Shared_MissionComplete=Job's done. +IT_Shared_MissionDeclined=I think I'll pass. +IT_Shared_MissionFailed=I had an issue with the job. IT_Shared_Nevermind,P=Nevermind. IT_Shared_No,P=No. IT_Shared_NotInterested,P=I'm not interested right now. @@ -18201,116 +18201,116 @@ IT_Shared_Yes,P=Yes. Imperilled_FindASeat,P=Find a seat Imperilled_FollowMe,P=Follow me Imperilled_StopHere,P=Wait here -Info_Kiosks_AttractTitle_001=囚犯信息 -Info_Kiosks_CriteriaMet_001=恭喜,您已经可以出狱了 -Info_Kiosks_CriteriaNotMet_001=未达到出狱要求 -Info_Kiosks_Handbook_Desc_001=囚犯手册\n\n欢迎来到克莱舍尔更生设施。在服刑期间,我们希望本手册可以解答你的几个重要的疑问,使得您的服刑期间产能更高\n\n1.如何了解刑期的详细信息?\n\n如果想知道关于你服刑的信息,可随时前往信息终端点击“你的刑期”查询。在此页你可查询:\n\n• 已获取的功绩点数:查看你通过劳动减刑计划所赚取的功绩点总数。\n\n•剩余服刑时长:精准倒数你的刑满释放时间。\n\n• 已服刑总时长:你在我们设施内的服刑总时间。\n\n• 刑期延长信息:如果你因违反准则而导致刑期延长,可以在这里查看延长的刑期以及具体原因。\n\n2.我可以缩短自己的刑期吗?\n\n本座克莱舍尔更生设施提供多项劳动减刑计划,能够让各位在服刑期间的生活更加充实。\n\n•采矿:本座克莱舍尔设施位于地下,正好为各位提供了一个通过挖矿赚取功绩点减刑的绝佳机会,只需开采附近洞穴中的矿石并将采得的东西放入矿物存放料斗中。根据矿物的总价值,你将获得“功绩点数”来刑期减免。*\n\n• 维护任务:我们将以功绩点为报酬,聘用各位前去修理设施周围失灵的设备。\n\n更多细节您可以在您的mobi手环中查看。\n\n3.我需要补给物资该怎么办?\n\n我们的杂货售卖终端提供食物、饮品以及其他能够略微改善你此行体验的实用道具。可使用劳动减刑计划赚取的功绩点购买。这些自动售卖机设立在矿区入口处,方便您获取物资。\n\n4. 暴力能解决问题吗?\n\n暴力并不能解决问题。任何对克莱舍尔人员或狱友的暴力行为都是严厉禁止的,并且会立刻延长您的刑期。\n\n5. 如果我想越狱该怎么办?\n\n我们理解您的诉求,任何试图提前结束刑期的行为都是严厉禁止的,使用mobiGlas与设施外的任何人通讯亦是如此。违反以上两条规定中的任何一条都会导致您的刑期延长。\n\n*此处的矿物价格固定,由克莱舍尔公司订立,并不体现其在外界的实际售价。\n -Info_Kiosks_Handbook_Title_001=手册 -Info_Kiosks_Header_001=您的刑期 -Info_Kiosks_Info_001=已服刑时间 -Info_Kiosks_Info_002=已获得的功绩点数 -Info_Kiosks_Info_003=原始刑期 -Info_Kiosks_Info_004=延长刑期 -Info_Kiosks_LogoScreen_001=点击此处开始 -Info_Kiosks_Merits_001=功绩点数 -Info_Kiosks_Prisoner_001=囚犯 ID -Info_Kiosks_SubCriteriaMet_001=前往囚犯处理区域报道以完成服刑 -Info_Kiosks_Time_001=预期服刑时间 -Infractions_Desc_001=蓄意对他人非法造成严重伤害。 -Infractions_Desc_002=故意或无意在安全区内使用武器。 -Infractions_Desc_003=除需自我防卫的情况外; 在指定的安全区内,以粗鲁,愤怒亦或是威胁的方式拔出或展示任何致命武器。 -Infractions_Desc_004=未经所有者或交通管控中心授权的情况下,在指定的机库,车库或着陆区停靠或是待机。 -Infractions_Desc_005=除所有者外无意亦或是故意毁坏公共或私人财产者。 -Infractions_Desc_006=除所有者外无意亦或是故意损坏公共或私人财产者。 -Infractions_Desc_007=故意携带或在其使用的载具上储存和携带UEE/当地辖区内申明的违禁品。 -Infractions_Desc_008=未经所有者授权,擅入并滞留在不属于其个人的私有或公共财产地域。 -Infractions_Desc_009=故意毁坏,切断,污染,或干扰重要的帝国防御资产或公共安全设施,包括且不限于,通讯网络 (通讯阵列,通讯中继,通讯无人机,等。),燃料设施,电网,及生命维持系统。 -Infractions_Desc_010=试图在警务人员依法施行逮捕或拘留的过程中对其造成致命伤害。 -Infractions_Desc_011=持有大量 (超过 .125 SCU) 的,并试图贩运,出售,或分发被UEE/本地辖区分类为 “A级管控物” 的相关物品。 -Infractions_Desc_012=故意携带或在载具中存储被UEE/本地辖区分类为 “A级管控物” 的相关物品。 -Infractions_Desc_013=持有大量 (超过 1 SCU) 的,并试图贩运,售卖,或分发已知亦或是有合理嫌疑的被偷窃物品。 -Infractions_Desc_014=故意携带或在载具中存储有已知亦或是有合理嫌疑的被偷窃物品。 -Infractions_Desc_015=窝藏包庇任何已知亦或是有合理嫌疑的可能犯下刑事罪行的个人。 -Infractions_Desc_016=操作一架已知亦或是有合理嫌疑的不属于其本人亦未经其所有者授权载具的。 -Infractions_Desc_017=故意或意外地用致命武器伤害他人。 -Infractions_Desc_018=试图对依法履行职责的警务人员造成致命伤害。 -Infractions_Desc_019=在依法执行逮捕或拘留行动中试图逃离或躲避警务人员。 -Infractions_Desc_020=拒绝遵守执法过程中警务人员的请求或指令。 -Infractions_Desc_021=通过暴力入侵,破译加密,或其他手段试图非法进入并非本人所有或未经其所有者授权的电脑系统的。 -Infractions_Desc_022=持有大量 (超过 .125 SCU) 的,并试图贩运,出售,或分发被UEE/本地辖区分类为 'B级管控物' 的相关物品。 -Infractions_Desc_023=持有大量 (超过 .125 SCU) 的,并尝试贩运,出售,或分发被UEE/本地辖区分类为 “C级管控物” 的相关物品。 -Infractions_Desc_024=故意携带或在载具中存储被UEE/当地辖区分类为 “B级管控物” 的相关物品。 -Infractions_Desc_025=故意携带或在载具中存储被UEE/当地辖区分类为 “C级管控物” 的相关物品。 -Infractions_Desc_026=私有或公共载具由非所有者因其疏忽或故意的行为导致毁坏。 -Infractions_Desc_027=由事故中一辆因其故意或无视安全的鲁莽驾驶行为而造成的两个或以上载具相撞。 -Infractions_Desc_028=故意不付出努力致其未能全额缴纳其犯罪行为的罚款,任由罚金累积到需要强制偿还的程度。 -Infractions_Desc_029=非法使用非破坏性设备干扰私有或公共载具的功能或行驶能力,包括且不限于量子干扰设备 (QED)。 -Infractions_Desc_030=怀有犯罪意图有意地进入或滞留在UEE或本地辖区标记为未经授权禁止入内的区域。 -Infractions_Desc_031=未经他人同意的情况下故意使用物理或化学手段对他人使用武力。 -Infractions_Desc_032=未经他人同意的情况下故意使用物理或化学手段对他人使用武力,造成肢体伤害或导致他人晕厥与丧失行动能力。 -Infractions_Desc_033=当前因被定罪的罪行而被判处在指定的监狱或拘留设施服刑。 -Infractions_Desc_034=在个人刑期到达前,通过任何手段,如强迫,诡计或暴力; 逃离UEE/当地辖区羁押的行为。 -Infractions_Desc_035=在个人刑期到达前,故意采取实质性的行动如强迫,诡计或暴力等任何手段; 逃离UEE/当地辖区羁押的行为。 -Infractions_Desc_036=对与其被盗,丢失或损坏的财产故意地向有执照的保险提供者提出虚假或夸大的索赔,以获取不正当的赔偿金额。 -Infractions_Desc_037=以直接或间接手段,故意对监禁中的他人造成严重伤害。 -Infractions_Desc_038=肆意无视他人的安全或财产,以正常健全的个人的认知下被界定为危险,鲁莽驾驶车辆的行为。 -Infractions_Desc_039=由于鲁莽或过失行为而对另一个体造成生命损害的行为, 包括但不限于:载具使用不当、有害物质处理不当或生命维持系统操作不当。 -Infractions_Desc_040=在指定禁火区域标定范围内进行鲁莽或暴力行为; 禁火区是由UEE禁火提案所指定的受保护的非交战区域。 -Infractions_Desc_041=故意或不顾后果地对他人的财产造成损害,通常还会对他人造成身体上的伤害。 -Infractions_Desc_042=未经他人同意的情况下故意使用物理或化学手段对他人使用武力,造成严重肢体伤害或导致他人失去意识。 -Infractions_Desc_043=故意对失去意识或是无自卫能力的他人造成以致死为目标的伤害。 -Infractions_Desc_044=未经他人许可,故意骗取登记在他人名下的载具。也称为“劫船”。 -Infractions_Desc_045=故意丢弃或意外丢失克莱舍尔的装备可能会导致处罚。这可以通过定位并找回该装备来纠正。 -Infractions_Desc_046=未经他人许可,故意骗取登记在他人名下的财产。 -Infractions_Desc_047=未经载具合法拥有者许可牵引载具。 -Infractions_Grace_044=您携带的是被盗物品,请将其放下 %ls -Infractions_Name_001=蓄意谋杀 -Infractions_Name_002=非法使用武器 -Infractions_Name_003=非法展示武器 -Infractions_Name_004=违规停泊 -Infractions_Name_005=毁坏财物 -Infractions_Name_006=损坏财物 -Infractions_Name_007=持有违禁物 -Infractions_Name_008=擅闯 (二级) -Infractions_Name_009=恶意破坏 -Infractions_Name_010=拒捕 -Infractions_Name_011=贩运A级管控物 -Infractions_Name_012=持有A级管控物 -Infractions_Name_013=贩运偷盗赃物 -Infractions_Name_014=持有偷盗赃物 -Infractions_Name_015=包庇罪犯 -Infractions_Name_016=操纵偷盗载具 -Infractions_Name_017=蓄意伤害 -Infractions_Name_018=袭击警务人员 -Infractions_Name_019=逃脱逮捕 -Infractions_Name_020=拒绝协助执法 -Infractions_Name_021=非法接入电脑 -Infractions_Name_022=贩运B级管控物 -Infractions_Name_023=贩运C级管控物 -Infractions_Name_024=持有B级管控物 -Infractions_Name_025=持有C级管控物 -Infractions_Name_026=毁坏载具 -Infractions_Name_027=载具碰撞 -Infractions_Name_028=拖欠赔款 -Infractions_Name_029=未授权拦阻 -Infractions_Name_030=擅闯 (一级) -Infractions_Name_031=袭击 (二级) -Infractions_Name_032=袭击 (一级) -Infractions_Name_033=在押人员 -Infractions_Name_034=逃离监禁 -Infractions_Name_035=逃离监禁未遂 -Infractions_Name_036=保险欺诈 -Infractions_Name_037=谋杀狱友 -Infractions_Name_038=鲁莽驾驶 -Infractions_Name_039=过失杀人 -Infractions_Name_040=违反禁火协议 -Infractions_Name_041=严重刑事损害 -Infractions_Name_042=严重人体伤害 -Infractions_Name_043=谋杀未遂 -Infractions_Name_044=载具盗窃 -Infractions_Name_045=遗弃克莱舍尔的装备 -Infractions_Name_046=财产盗窃 -Infractions_Name_047=非法牵引 +Info_Kiosks_AttractTitle_001=Inmate Information +Info_Kiosks_CriteriaMet_001=Congratulations, you are eligible for release +Info_Kiosks_CriteriaNotMet_001=Release criteria not met +Info_Kiosks_Handbook_Desc_001=PRISONER HANDBOOK\n\nHello and welcome to this Klescher Rehabilitation Facility. While you serve out your sentence, we hope this handbook helps make your experience here more productive by answering a few key questions.\n\n1. HOW CAN I LEARN MORE ABOUT MY SENTENCE?\n\nIf you ever would like to find out information regarding your sentence, feel free to check the 'YOUR SENTENCE' tab on the information terminal. From this tab you can check:\n\n• Merits Earned: Keep track of the number of merits earned through our work-release program.\n\n• Remaining Time Until Release: An accurate countdown until your release. \n\n• Time Served: The amount of time you’ve been a guest in our facility.\n\n• Sentence Extensions: If your original sentence has been extended due to guideline infractions, you can find a list of those extensions and the reasons. \n\n2. CAN I SHORTEN MY STAY?\n\nThis Klescher Rehabilitation Facility offers a variety of work-release programs that will keep our guests busy during their stay. \n\n• Mining: This underground Klescher facility offers our guests a unique opportunity to earn merits and shave time off their sentence by mining commodities in the nearby tunnels and depositing them in the mineral deposit hoppers. You will be issued a time reduction chit or "merit" based on the total value of the deposit.*\n\n• Maintenance Tasks: We will pay guests in merits to fix up faulty equipment around the facility. \n\nFurther details can be found on your mobiGlas.\n\n3. WHAT IF I NEED SUPPLIES?\n\nCommissary Dispensers contain a selection of food, drinks, and other useful items to make your stay more comfortable that may be purchased with merits earned through our work-release programs. These dispensers are conveniently placed around the entrances to the work mines.\n\n4. IS VIOLENCE EVER THE ANSWER?\n\nViolence is never the answer. Any violence committed against Klescher personnel or your fellow guests is strictly forbidden and will result in an immediate extension of your original sentence.\n\n5. WHAT IF I WANT TO ESCAPE?\n\nWhile we understand the desire, any attempt to prematurely end your term in our facility is strictly forbidden, as is using your mobiGlas to communicate with anyone outside the facility. Failing to adhere to either of these guidelines will result in an extension of your original sentence.\n\n*Mineral prices are static and set by Klescher Company and do not reflect real-world commodity prices.\n +Info_Kiosks_Handbook_Title_001=Handbook +Info_Kiosks_Header_001=Your Sentence +Info_Kiosks_Info_001=Time Served +Info_Kiosks_Info_002=Merit Contribution +Info_Kiosks_Info_003=Original Sentence +Info_Kiosks_Info_004=Sentence Extension +Info_Kiosks_LogoScreen_001=Touch to start +Info_Kiosks_Merits_001=Merits +Info_Kiosks_Prisoner_001=Inmate ID +Info_Kiosks_SubCriteriaMet_001=Report to inmate processing to complete your sentence +Info_Kiosks_Time_001=Projected time until release +Infractions_Desc_001=The deliberate and unlawful infliction of mortal harm to another being. +Infractions_Desc_002=The intentional or negligent discharge of a weapon inside a designated safety zone. +Infractions_Desc_003=Drawing or exhibiting any deadly weapon, except in self-defense, in a rude, angry, or threatening manner inside a designated safety zone. +Infractions_Desc_004=Parking or idling in a designated hangar, garage, or landing zone without the authorization of its owner or sanctioned traffic controller. +Infractions_Desc_005=The destruction of public or private property caused by a being who is not the owner through neglectful or intentional action. +Infractions_Desc_006=Physical damage to public or private property caused by a being who is not the owner through neglectful or intentional action. +Infractions_Desc_007=Intentionally carrying, or stowing inside a vehicle they are operating, an item that has been deemed a 'prohibited good' by the UEE and / or the local municipality. +Infractions_Desc_008=Willfully entering and remaining on private or public property that they do not own nor have they been granted permission from the owner. +Infractions_Desc_009=The willful destruction, severing, contamination, or disruption of vital imperial-defense materials or public safety utilities such as, but not limited to, communication networks (comm arrays, comm relays, comm drones, etc.), fuel infrastructure, power grids, and life support systems. +Infractions_Desc_010=The attempted infliction of deadly harm to security personnel attempting to lawfully arrest or detain them. +Infractions_Desc_011=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class A Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials. +Infractions_Desc_012=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class A Controlled Substance' by the UEE and / or the local municipality. +Infractions_Desc_013=Possessing significant quantities (in excess of 1 SCU) of items that are known, or can be reasonably suspected, to be stolen with a clear intent to traffick, sell, or distribute said stolen property. +Infractions_Desc_014=Intentionally carrying or stowing inside a vehicle they are operating, an item that is known, or can be reasonably suspected, to be stolen. +Infractions_Desc_015=The harboring or concealment of any individual who is known to have, or can be reasonably suspected of, committing a criminal offense. +Infractions_Desc_016=The operation of, including being transported aboard, a vehicle they do not own nor have they been granted permission from the owner to operate. +Infractions_Desc_017=The infliction of harm onto another being with a deadly weapon either willfully or accidentally. +Infractions_Desc_018=The attempted infliction of deadly harm to security personnel in the lawful discharge of their duties. +Infractions_Desc_019=Intentionally attempting to elude or flee from security personnel attempting to lawfully arrest or detain them. +Infractions_Desc_020=Failure to comply with requests or commands of security personnel in the lawful discharge of their duties. +Infractions_Desc_021=The illegal accessing of a computer system, through either forceful intrusion, crypto-cracking or other means, by a being who is not the owner nor has been granted permission from the owner. +Infractions_Desc_022=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class B Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials. +Infractions_Desc_023=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class C Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials. +Infractions_Desc_024=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class B Controlled Substance' by the UEE and / or the local municipality. +Infractions_Desc_025=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class C Controlled Substance' by the UEE and / or the local municipality. +Infractions_Desc_026=The destruction of a privately or publicly owned vehicle caused by a being who is not the owner through neglectful or intentional action. +Infractions_Desc_027=The collision of two or more vehicles attributed to the negligent operation of one of the involved vehicles by a being demonstrating a willful or wanton disregard for safety. +Infractions_Desc_028=Willfully failed to make sufficient bona fide efforts to fully pay criminal monetary penalties and allowed fines to accumulate to such a degree that compulsory repayment is required. +Infractions_Desc_029=The illegal usage of a non-destructive device to interfere with a privately or publicly owned vehicle’s ability to function or travel, such as, but not limited to, Quantum Enforcement Devices. +Infractions_Desc_030=Willfully entering and remaining on property designated by the UEE and local governance as off limits to unauthorized personnel, with the intent to commit a crime therein. +Infractions_Desc_031=Willful application of force through physical or chemical means to another being without that person's consent. +Infractions_Desc_032=Willful application of force through physical or chemical means to another being such that it causes bodily harm up to or past the point of rendering them stunned or incapacitated. +Infractions_Desc_033=Currently sentenced to a designated prison or holding facility as punishment for convicted crimes. +Infractions_Desc_034=Escaping from the custody of the UEE and / or local municipality by an individual before their scheduled release, through any means such as force, subterfuge or violence. +Infractions_Desc_035=The taking of substantial and willful steps to attempt an escape from the custody of the UEE and / or local municipality by an individual before their scheduled release, through any means such as force, subterfuge or violence. +Infractions_Desc_036=Willfully making false or exaggerated claims of stolen, lost, or damaged property to a licensed insurance provider in order to seek compensation to which they are not actually entitled. +Infractions_Desc_037=The infliction of mortal harm to another incarcerated person through direct or indirect means. +Infractions_Desc_038=Operating a vehicle with a wanton disregard for the safety or property of others in a manner that would be obviously considered dangerous by a competent individual. +Infractions_Desc_039=The infliction of mortal harm of another being through reckless or negligent behavior such as, but not limited to, improper usage of a vehicle, improper handling of dangerous materials, or improper usage of life support systems. +Infractions_Desc_040=The committing of reckless or violent acts within the established boundaries of an Armistice Zone; a protected area of non-hostility as designated by the UEE Armistice Initiative. +Infractions_Desc_041=The infliction of damage onto another being's property either willfully or recklessly, often with the intent to cause physical harm to others. +Infractions_Desc_042=Willful application of force through physical or chemical means to another being such that it causes severe bodily harm that renders them unconscious. +Infractions_Desc_043=Willfully committing harm to any being who is unconscious or otherwise unable to defended themselves with the intent to cause death. +Infractions_Desc_044=Willfully and fraudulently taking a person's registered vehicle without their permission. Also known as "shipjacking." +Infractions_Desc_045=Losing or abandoning Klescher equipment whether intentionally or accidentally can result in punishment. This can be rectified by locating and returning this equipment. +Infractions_Desc_046=Willfully and fraudulently taking a person's registered property without their permission. +Infractions_Desc_047=Towing a vehicle without permission from the legal owner. +Infractions_Grace_044=You are carrying a stolen item. Please drop it %ls +Infractions_Name_001=Homicide +Infractions_Name_002=Unlawful Discharge of a Weapon +Infractions_Name_003=Brandishing a Weapon +Infractions_Name_004=Parking Violation +Infractions_Name_005=Destruction of Property +Infractions_Name_006=Damage of Property +Infractions_Name_007=Possession of Prohibited Goods +Infractions_Name_008=Trespassing (Second Degree) +Infractions_Name_009=Sabotage +Infractions_Name_010=Resisting Arrest +Infractions_Name_011=Trafficking of Class A Controlled Substance +Infractions_Name_012=Possession of Class A Controlled Substance +Infractions_Name_013=Trafficking of Stolen Property +Infractions_Name_014=Possession of Stolen Property +Infractions_Name_015=Harboring a Fugitive +Infractions_Name_016=Operating a Stolen Vehicle +Infractions_Name_017=Aggravated Assault +Infractions_Name_018=Assaulting Security Personnel +Infractions_Name_019=Evading Arrest +Infractions_Name_020=Failure to Comply +Infractions_Name_021=Unauthorized Computer Access +Infractions_Name_022=Trafficking of Class B Controlled Substance +Infractions_Name_023=Trafficking of Class C Controlled Substance +Infractions_Name_024=Possession of Class B Controlled Substance +Infractions_Name_025=Possession of Class C Controlled Substance +Infractions_Name_026=Destruction of Vehicle +Infractions_Name_027=Vehicular Collision +Infractions_Name_028=Delinquent Restitution +Infractions_Name_029=Unauthorized Interdiction +Infractions_Name_030=Trespassing (First Degree) +Infractions_Name_031=Battery (Second Degree) +Infractions_Name_032=Battery (First Degree) +Infractions_Name_033=Actively Incarcerated +Infractions_Name_034=Escaped from Custody +Infractions_Name_035=Attempted Escape from Custody +Infractions_Name_036=Insurance Fraud +Infractions_Name_037=Inmate Homicide +Infractions_Name_038=Reckless Vehicle Operation +Infractions_Name_039=Negligent Homicide +Infractions_Name_040=Armistice Violation +Infractions_Name_041=Aggravated Criminal Damage +Infractions_Name_042=Grievous Bodily Harm +Infractions_Name_043=Attempted Homicide +Infractions_Name_044=Vehicle Theft +Infractions_Name_045=Abandoning Klescher Equipment +Infractions_Name_046=Property Theft +Infractions_Name_047=Illegal Towing Inner_Thought_Conversation_Icon=θ Inner_Thought_SpoolQD=Spool Quantum Drive Inner_Thought_UnSpoolQD=Shut Down Quantum Drive @@ -18326,42 +18326,42 @@ Investigation_JournalEntry_Fail_Title,P=Investigation Result - Lacking Critical Investigation_JournalEntry_Win_Body,P=The information submitted by you was found to be accurate based of a 3rd ajudicator Investigation_JournalEntry_Win_ShortTitle,P=Investigation Result - Decision Approved Investigation_JournalEntry_Win_Title,P=Investigation Result - Decision Approved -Investigation_Submit_Pending_long=信息正在审查中,如果信息被核实后将会给你发送通知 -Investigation_Submit_Pending_short=信息正在审查中,如果信息被核实后将会给你发送通知 -Invictus2951_JavelinTourScreens_MidDeck_01_Body=自从2832年入役以来,UEES战锤号的食堂里就一直供应着这样一道特殊的菜品,船员们亲切地把这个东西叫做“战争哈瓦”。这份胡萝卜哈瓦是一块带有豆蔻香的甜布丁, 最初是为了庆祝战锤号首任船长奥马尔·辛格的生日而特别制作的。从那以后,船员们也会在庆祝节日或是特殊日子时食用这道甜点。康· 蒂姆威上尉在2902年刷新海军精度记录时还曾表示,都是这道点心里胡萝卜的功劳。 -Invictus2951_JavelinTourScreens_MidDeck_01_Title=战锤号招牌甜点 -Invictus2951_JavelinTourScreens_MidDeck_02_Body=2884年7月7日,UEES战锤号参与了海军抵御剜度入侵的作战,这场战斗现在通常被人们称为“卡利班陷落”。为了掩护平民撤出该星系,舰上的炮塔不得不长时间持续开火,大副桑达·弗里林在之后的行动报告中提到,炮塔的“支撑结构由于持续射击的高温已经开始扭曲变形”。炮手托宾·莱姆克在一封家书中这样写道:“我能听到自己汗水滴落后蒸发的滋滋声”。因为这件事,圣盾动力重新设计了此后所有标枪级驱逐舰上的冷却系统。 -Invictus2951_JavelinTourScreens_MidDeck_02_Title=卡利班陷落 -Invictus2951_JavelinTourScreens_MidDeck_03_Body=虽然现在已经看不出任何曾遭侵入的痕迹,但UEES战锤号曾在2861年6月25日被一艘海军代号为“尖刺”的剜度登舰船奇袭。这艘登舰船突破了UEES战锤号的点防御系统,并撞破了船身妄图登舰作战。战斗打响之后,五名非执勤二等兵不幸牺牲。船员们发起反击,最终赶在剜度入侵者拿下本舰任何重要部位前将敌人全数消灭。正是因为有这些英勇无畏的星员,战锤号才能在那天的战斗中取得最终胜利。 -Invictus2951_JavelinTourScreens_MidDeck_03_Title=英烈永垂不朽 -Invictus2951_JavelinTourScreens_MidDeck_04_Body=UEES战锤号的船员们都知道,这个楼梯的第一阶得“跳过去”。该台阶下的重力板在2928年的一段时间内失灵。许多星员们在路过这个楼梯时都会摔倒或是站立不稳。由于存在严重安全隐患,维修工作迅速展开。尽管进行了多次维修,这个问题仍不断出现。在此期间,船员们养成了跳过第一阶以防摔倒的习惯。虽然最后终于找出是重力控制软件出了问题,但时至今日,船员们还是保留着“跳过第一阶”的传统。 -Invictus2951_JavelinTourScreens_MidDeck_04_Title=船员的一小步 -Invictus2951_JavelinTourScreens_TopDeck_01_Body=自从2690年推出以来,标枪级驱逐舰就一直是前线斗士。不像其他船能够执行物资运输等多种任务,圣盾动力的工程师们设计意图很明确,就是要这艘船去冲锋陷阵。除了沿走廊排开的炮塔,标枪还载满了足以挑战主力舰的火力,以及能在地面大闹一通的舰载陆战队。简单来说,标枪就是一名战士。 -Invictus2951_JavelinTourScreens_TopDeck_01_Title=战场重击手 -Invictus2951_JavelinTourScreens_TopDeck_02_Body=“我至今仍然清晰地记得第一次踏上UEES战锤号的那个瞬间。对那时的我来说,这艘船已经是传奇了。当然,人们都梦想着去克鲁格号那种船上服役,但我从小就是听着战锤号的故事长大的。我父亲一毕业就来到这里服役,所以让我感触最深的还是这里深厚的历史。这艘船在过去百年间参与的多个重大军事行动中均有着突出表现,船员们一代接一代地传承着这种使命感,不断去刷新前辈们所立下的高标准。我现在能理解为什么这艘战舰会对我父亲影响深远,为什么这股影响能够延续至今,继续激励着我。”\n- 一等兵,阿德勒·马克。 -Invictus2951_JavelinTourScreens_TopDeck_02_Title=光荣传承 -Invictus2951_JavelinTourScreens_TopDeck_03_Body=在大家参观这艘著名舰船的间隙,让我们介绍一些各位可能不知道的小知识:\n\n- 自2832年启航至今,已有超过5000名海军与陆战队官兵曾在战锤号上服役。其中一些知名人士包括:阿里·巴伯(演员,2854年至2857年服役期间担任炮手)、娜塔莉娅· 杰苏(飞行员,2905年至2911年服役期间担任领航员)、李·卡登扎(萨塔球星,2932年至2935年服役期间担任机械师)。\n\n- 战锤号的历代舰长之间有一个传统,他们会在舰长室为继任者留下一瓶好酒和一本空白日记。这个传统始于莱昂纳尔·罗斯舰长,他是继辛格舰长之后,指挥战锤号的第二任舰长。\n\n- 圣盾标枪级驱逐舰总共使用了超过六百万米长的各式线缆,为电路、数据以及自动化系统所用,这相当于地球上莫斯科到上海的距离。\n -Invictus2951_JavelinTourScreens_TopDeck_03_Title=战锤小知识 -Invictus_999SquadTerm=999中队F8闪电\n\nF8闪电是铁砧航天为取代上一代F7A大黄蜂战机而研发的机型。UEE之所以选择投产铁砧闪电,是因为大黄蜂执行了无数成功的军事行动,并且现役飞行员们对该机型较为熟悉。闪电是为对抗海军眼中2940年代日益增长的剜度威胁而专门研发的,目的是要在飞行与战斗性能上碾压目前型号的死镰与长刀两种飞船。\n\n为了测试这款新晋飞船的性能,海军精英试飞部队999中队全面换装了该型次世代战机。在大量试飞与战术演习后,999中队那些技艺高超、人称“永不坠机”的飞行员们提供了宝贵的反馈意见,帮助研发人员将闪电打造成一艘为创造历史而生的强悍飞船。 -Invictus_ArrivingAt=即将抵达 -Invictus_Connector_at=位于 -Invictus_Connector_docked=对接于 -Invictus_Dates_2021=5月21日 - 6月1日 -Invictus_Dates_2023=5月19日 - 5月26日 -Invictus_Expo=弧光星,18区,贝维奇中心 -Invictus_Expo_Location=弧光星,18区,贝维奇中心 -Invictus_Flyby_ComingSoon=即将开始 -Invictus_Flyby_Finished=已结束 -Invictus_Flyby_Happening=正在进行 -Invictus_Flyby_Start=UEEN 孟加拉 编队飞行 -Invictus_Javelin_SeeTheDock=欢迎参观 -Invictus_ShipTour_Closed=已关闭 -Invictus_ShipTour_Start=UEEN 标枪 游览 -Invictus_TimeConnector_Open=开放时间 -Invictus_TimeConnector_Start=离开始还有 -Invictus_Timetable_Header=不败舰队周时程表 -Invictus_VisitFleetweek=参观不败舰队启航周 -ItemPort_port_NameCooler=冷却器 +Investigation_Submit_Pending_long=Information is being reviewed please notification will be sent when information is verified +Investigation_Submit_Pending_short=Information is being reviewed please notification will be sent when information is verified +Invictus2951_JavelinTourScreens_MidDeck_01_Body=Lovingly referred to as "warhalwa" by the crew, the UEES War Hammer has had one special dish on its mess hall menu since the ship entered service in 2832. This carrot halwa, a sweet, cardamom-spiced pudding, was the special request by the War Hammer’s first Captain, Omar Singh, in celebration of his birthday. It has since become a tradition among the crew to eat this dessert on special occasions and celebrations. Lt. Con Timway credited the carrots in the dish for setting the new naval accuracy record in 2902. +Invictus2951_JavelinTourScreens_MidDeck_01_Title=THE WAR HAMMER’S SIGNATURE DESSERT +Invictus2951_JavelinTourScreens_MidDeck_02_Body=On July 7, 2884, the UEES War Hammer was part of the naval defensive action against the Vanduul now commonly known as the "Fall of Caliban." While providing cover for the civilian evacuation of the system, the turrets were fired so frequently and for such an extended duration that XO Sander Freelin’s after action report noted that "turret support struts had begun to warp from the heat of the sustained fire." Gunner Tobin Lemk commented in a letter home, "I could hear my sweat sizzle as it dripped off me." As a result, Aegis Dynamics reworked the cooling systems in future Javelin models. +Invictus2951_JavelinTourScreens_MidDeck_02_Title=THE FALL OF CALIBAN +Invictus2951_JavelinTourScreens_MidDeck_03_Body=While no sign of the incursion remains, the UEES War Hammer was boarded in a surprise assault on June 25, 2861 when a Vanduul boarding ship, known in the Navy as "Spikes," made it past the UEES War Hammer’s point defense systems and punctured the hull. While five off-duty starmen tragically perished in the first moments of the assault, the crew were able to rally and overwhelm the Vanduul boarders before they managed to gain control of any vital parts of the ship. These brave starmen were instrumental in the War Hammer’s eventual victory that day. +Invictus2951_JavelinTourScreens_MidDeck_03_Title=IN MEMORY OF THOSE LOST +Invictus2951_JavelinTourScreens_MidDeck_04_Body=Among the crew of the UEES War Hammer, the first step of this stairwell is commonly known as the "Skip Step." For a brief period in 2928, the gravity plate located directly below the step was intermittently malfunctioning. This resulted in numerous starmen tripping and stumbling as they used the stairwell. As a health hazard, repairs were immediately done but despite numerous attempts at correcting the issue, the problem kept returning. During this time the crew formed a habit of not utilizing the first step as a precaution. In the end, it turned out to be a software issue in the gravity controls, but the tradition of hopping over the "skip step" remains today. +Invictus2951_JavelinTourScreens_MidDeck_04_Title=ONE SMALL STEP +Invictus2951_JavelinTourScreens_TopDeck_01_Body=Ever since the line’s introduction in 2690, the Javelin has been a brawler. Unlike other ships that can fulfill multiple roles like transport, the engineers at Aegis Dynamics clearly intended for this ship to put itself in harm’s way. Aside from the turret installations that line these halls, the Javelin comes fully stocked with heavy ordnance to challenge capital ships and a complement of Marines to raise hell on the ground. Simply put, the Javelin is a fighter. +Invictus2951_JavelinTourScreens_TopDeck_01_Title=A HEAVY HITTER ON THE BATTLEFIELD +Invictus2951_JavelinTourScreens_TopDeck_02_Body="I remember the exact moment that I stepped aboard the UEES War Hammer for the first time. To me, it was already a legendary ship. Sure, most people dream about serving aboard the Krugeri or something, but I’d grown up hearing about the War Hammer. My dad served on it immediately after graduation, so I think the thing that struck me most was its sense of history. This was a ship that’s distinguished itself in some of the biggest military operations of the past hundred years and the crew always seemed to carry that shared sense of duty to live up to the high standards set by the last generation of crewmembers. I could see why it had such a profound effect on my father and why it continues to have a profound effect on me."\n- Adelle Marker, Leading Starman +Invictus2951_JavelinTourScreens_TopDeck_02_Title=A PROUD LINEAGE +Invictus2951_JavelinTourScreens_TopDeck_03_Body=As you’ve been exploring the halls of this famed vessel, here are some facts that you might not have known:\n\n- Since its sealing in 2832, over 5000 Naval and Marine personnel have served aboard the War Hammer. Some notable crew members include: Ari Barber (actor, served as gunner 2854-2857), Natalya Jesui (pilot, served as navigator 2905-2911), Lee Cardenza (Sataball player, served as mechanic 2932-2935).\n\n- There’s a tradition among Captains of the War Hammer to leave a bottle of liquor and a blank paper journal in their quarters for their successor. This originated with Captain Lionel Ross, who took over from Captain Singh, as the War Hammer’s second captain.\n\n- The Aegis Javelin uses over six million meters of cable for its electrical, data, and automation systems. That’s almost the distance from Moscow to Shanghai on Earth.\n +Invictus2951_JavelinTourScreens_TopDeck_03_Title=DID YOU KNOW? +Invictus_999SquadTerm=SQUADRON 999 F8 LIGHTNING\n\nThe F8 Lightning was developed by Anvil Aerospace as a replacement for the previous generation F7A Hornet fighter. The UEE selected the Anvil Lightning for production because of the Hornet's string of military successes and its overall familiarity with active pilots. The Lightning was developed specifically to counter what the military saw as the rising Vanduul threat of the 2940s, intended to outfly and outfight the current generation of Scythe and Glaive spacecraft. \n\nTo put this new craft through its paces, the Navy's elite test unit, Squadron 999 were given full access to these next generation fighters. After dozens of flights and simulated battles, the skilled "Wreckless" pilots of the 999 provided valuable feedback that helped hone the Lightning into this imposing vehicle poised to make history. +Invictus_ArrivingAt=Arriving Soon +Invictus_Connector_at=at +Invictus_Connector_docked=Docked At +Invictus_Dates_2021=May 20th - May 31st +Invictus_Dates_2023=May 19th - May 26th +Invictus_Expo=Bevic Center, Area18, ArcCorp +Invictus_Expo_Location=Bevic Center, Area18, ArcCorp +Invictus_Flyby_ComingSoon=Coming Soon +Invictus_Flyby_Finished=Finished +Invictus_Flyby_Happening=In Progress +Invictus_Flyby_Start=UEEN Bengal Fly-by +Invictus_Javelin_SeeTheDock=Come Visit +Invictus_ShipTour_Closed=Closed +Invictus_ShipTour_Start=UEEN Javelin Tour +Invictus_TimeConnector_Open=Open For +Invictus_TimeConnector_Start=Begins In +Invictus_Timetable_Header=Invictus Schedule +Invictus_VisitFleetweek=Visit Invictus Launch Week +ItemPort_port_NameCooler=Cooler Item_DescAEGS_Idris_Main_01_CIV,P=Main Thruster Item_DescAEGS_Idris_Main_01_MIL,P=Main Thruster Item_DescAEGS_Idris_Main_01_PIR,P=Main Thruster @@ -18377,188 +18377,188 @@ Item_DescAEGS_Idris_Mav_Fixed_PIR,P=Fixed Mav Thruster Item_DescAEGS_Idris_Retro_CIV,P=Retro Thruster Item_DescAEGS_Idris_Retro_MIL,P=Retro Thruster Item_DescAEGS_Idris_Retro_PIR,P=Retro Thruster -Item_DescBEHR_LaserCannon_S4=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:4\n\n贝林M6A是一门通用性极强的高速自动激光加农炮,其设计使得该武器在不牺牲停止作用的同时,能在远距离上对你的敌人完成打击。 -Item_DescFlair_mug_stella_fortuna_1_a=这款白镴和黄铜制的啤酒杯采用了三叶草图案和仿古饰面,非常适合幸运星节的传统祝酒词“挑战命运”。 -Item_DescFlair_mug_stella_fortuna_1_b=这款幸运星节主题的啤酒杯使用真木精制且带有白镴装饰,并配有指南针之星和“幸运眷顾勇敢者”的标语。 -Item_DescGRIN_CraftingStation_001=物品类型:制造站\n制造商:灰猫工业\n分类:工业\n\n重铸船基制造站可以将原材料储存到定制的集装箱内,并且可以使用这些相同的资源来制造各种有用的物品(比如多功能工具),从而允许进行更长时间的探险和更可持续性的操作。 -Item_DescGRIN_SalvageField_001=物品类型:力场发生器\n制造商:灰猫工业\n分类:工业\n\n革新XTR打捞光束作为结构打捞的行业标准,可以轻而易举的将载具残骸分解成复合材料。它可以在两种力场模式之间相互切换:一种是使用高频振动将物体崩解成碎片的碎裂模式;另一种是将碎片转化为可用资源的分解模式。 -Item_DescReclaimer_CraftingStorage=物品类型:储物空间\n制造商:圣盾动力\n容量:360 SCU\n\n这个内部储物空间可容纳回收者收集的所有原材料,直到它们被送入飞船上的制造站。 -Item_DescReclaimer_SalvageClaw=物品类型:操纵器\n制造商:圣盾动力\n分类:工业\n\n该重型爪钳允许舰船上的技术员操作并收集打捞物。 -Item_DescSTOR_opencontainer_shared=存储万物系列的自存储式集装箱是货舱领域中最值得信赖的品牌之一,该类型集装箱提供了一个便于存放不方便随身携带的笨重物品的地方。密封且耐用的抗冲击结构可以使其在真空中完好无损。 -Item_DescSyulen_Paint_Chiing_WhiteGold=白色大理石花纹搭配金色点缀的驰银涂装让您的速伦从人群中脱颖而出。 -Item_DescSyulen_Paint_chuia_BlueGold=蓝色大理石花纹搭配金色点缀的翠雅涂装让您的速伦从人群中脱颖而出,让人想起逝去的海浪。 -Item_DescSyulen_Paint_taomoa_BlackBronze=涛墨涂装采用黑色大理石花纹搭配青铜色点缀让您的速伦从人群中脱颖而出。 -Item_DescSyulen_Paint_thlun_PurpleBronze=紫色大理石花纹搭配青铜色点缀的思魂涂装让您的速伦从人群中脱颖而出 -Item_DescVulture_CraftingStorage=物品类型:储物空间\n制造商:德雷克行星际\n容量:14 SCU\n\n这个内部储物空间可容纳秃鹫收集的所有原材料,直到它们被送入飞船上的制造站。 -Item_Desc_987_shirt_04=这款来自987的经典背心采用了吸湿排汗面料,让你能在最活跃的时候保持干爽。每件衬衫上配有的胸罩和绑带,为你打造大胆而富有侵略性的风格。 -Item_Desc_sch_monocle_01=德隆为大众呈上其骄傲之作——达芙妮系列雅各布单片眼镜。这枚金刚石薄片饰品由一条钨制链条装饰并配有最新升级的optiVis交互界面,将给您带来前所未有的舒适度。 -Item_Desc_sch_tophat_01=德隆骄傲地推出这款属于达芙妮系列的雅各布高帽。完美适用于所有优雅的夜间场合,这顶饰有丝纹的高顶礼帽为纪念雷纳特斯港大都会歌剧院 500 周年而发售。 -Item_Desc_vgl_advocacy_undersuit_base_01=物品类型:基底服\n伤害减免:10%\n\n维吉尔的卫士是一件多功能的基底服,配备的基础加强护板以提供冲击保护,同时能够自然贴合任何适配的护甲套装。 -Item_Desc_vpw_bouncer_gloves_01_01_01=得劲儿手套配有超柔布料内衬与超耐磨的人造皮革外表,在不受限制的情况下为您带来舒适的穿戴体验。得益于简单而牢固的针线设计,戴着这款手套哪怕在外度过一个艰苦的夜晚,您也能从容赴约。 -Item_NameAEGS_Idris_Mav_Fixed_CIV=联合式机动推进器 -Item_NameAEGS_Idris_Mav_Fixed_MIL=联合式机动推进器 -Item_NameAEGS_Idris_Mav_Fixed_PIR=联合式机动推进器 -Item_NameAEGS_Idris_Retro_CIV=制动推进器 -Item_NameAEGS_Idris_Retro_MIL=制动推进器 -Item_NameAEGS_Idris_Retro_PIR=制动推进器 -Item_NameFlair_mug_stella_fortuna_1_a=2954挑战命运啤酒杯 -Item_NameFlair_mug_stella_fortuna_1_b=2954幸运眷顾啤酒杯 -Item_NameGRIN_CraftingStation_001=重铸制造站 -Item_NameGRIN_SalvageField_001=革新XTR打捞光束 -Item_NameReclaimer_CraftingStorage=回收者材料仓库 -Item_NameReclaimer_SalvageClaw=点金手打捞钳 -Item_NameSTOR_opencontainer_1SCU=存储万物 1 SCU 自存储式集装箱 -Item_NameSTOR_opencontainer_2SCU=存储万物 2 SCU 自存储式集装箱 -Item_NameSTOR_opencontainer_4SCU=存储万物 4 SCU 自存储式集装箱 -Item_NameSTOR_opencontainer_8SCU=存储万物 8 SCU 自存储式集装箱 -Item_NameSyulen_Paint_chuia_BlueGold=速伦 翠雅涂装 -Item_NameSyulen_Paint_taomoa_BlackBronze=速伦 涛墨涂装 -Item_NameSyulen_Paint_thlun_PurpleBronze=速伦 思魂涂装 -Item_NameVulture_CraftingStorage=秃鹫材料仓库 -Item_Name_sch_monocle_01=雅各布单片眼镜 -Item_Name_sch_tophat_01=雅各布高帽 -Item_Name_vgl_advocacy_undersuit_base_01=守卫 基底服 -Item_Name_vpw_bouncer_gloves_01_01_01=得劲儿手套 +Item_DescBEHR_LaserCannon_S4=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 4\n\nBehring's M6A is a versatile high velocity energy autocannon, designed to provide to keep your enemy at range without sacrificing your stopping power. +Item_DescFlair_mug_stella_fortuna_1_a=Featuring a clover motif with an antique finish, this pewter and brass tankard is perfect for making a traditional Stella Fortuna toast to "Tempt Fate." +Item_DescFlair_mug_stella_fortuna_1_b=Beautifully crafted from genuine wood with pewter accents, this Stella Fortuna themed tankard features a compass star and a reminder that "Luck Favors the Bold." +Item_DescGRIN_CraftingStation_001=Item Type: Manufacturing Station\nManufacturer: Greycat Industrial\nClass: Industrial\n\nThe ReCast ship-based manufacturing station that can store raw materials into custom crafted containers, as well as use those same resources to craft several useful items, like multitools, allowing for longer expeditions and more sustainable operations. +Item_DescGRIN_SalvageField_001=Item Type: Field Emitter\nManufacturer: Greycat Industrial\nClass: Industrial\n\nDesigned to easily break down debris and vehicles into material composite, the Renovar XTR Salvage Beam has become the industry-standard for structural salvage. It alternates between two field modes: Fracture, which uses high-frequency vibrations to break objects apart, and Disintegration, which reduces the pieces into a usable resource. +Item_DescReclaimer_CraftingStorage=Item Type: Storage\nManufacturer: Aegis Dynamics\nCapacity: 360 SCU\n\nThis internal storage space contains all raw materials a Reclaimer collects until they are fed into the ship’s manufacturing stations. +Item_DescReclaimer_SalvageClaw=Item Type: Manipulator\nManufacturer: Aegis Dynamics\nClass: Industrial\n\nThis heavy-duty claw allows an onboard technician to manipulate and collect salvage. +Item_DescSTOR_opencontainer_shared=Designed by one of the most trusted names in cargo pods, the Stor*All Self-Storage Container provides a convenient place to keep anything too cumbersome to carry on your person. Its durable impact-resistant construction is sealed to survive the vacuum of space. +Item_DescSyulen_Paint_Chiing_WhiteGold=Make your Syulen stand out from the crowd with the Ch.iing livery that’s white marbled with gold accents. +Item_DescSyulen_Paint_chuia_BlueGold=Make your Syulen stand out from the crowd with the Chui’ā livery that’s blue marbled with gold accents and evokes passing waves. +Item_DescSyulen_Paint_taomoa_BlackBronze=Make your Syulen stand out from the crowd with the Tao’moa livery that’s obsidian black marbled with bronze accents. +Item_DescSyulen_Paint_thlun_PurpleBronze=Make your Syulen stand out from the crowd with the Thlūn livery that’s purple marbled with bronze accents. +Item_DescVulture_CraftingStorage=Item Type: Storage\nManufacturer: Drake Interplanetary\nCapacity: 14 SCU\n\nThis internal storage space contains all raw materials a Vulture collects until they are fed into the ship’s manufacturing station. +Item_Desc_987_shirt_04=This classic tank by 987 is made with moisture-wicking fabric to keep you cool when you're at your most active. Each shirt comes with a bracer and a bandolier to create a bold and aggressive style. +Item_Desc_sch_monocle_01=As part of their Dafne collection, Derion is proud to present the Jacopo monocle. This diamond-laminate accessory features a tungsten chain and features the latest upgradable optiVis interface for unmatched comfort. +Item_Desc_sch_tophat_01=As part of their Dafne collection, Derion is proud to present the Jacopo tophat. Perfect for an elegant night on the town, this gossamer-lined top hat was commissioned in honor of the Port Renatus Metropolitan Opera House Quincentennial. +Item_Desc_vgl_advocacy_undersuit_base_01=Item Type: Undersuit\nDamage Reduction: 10%\n\nVirgil's Guardian is a multi-purpose undersuit that features basic reinforced plates for impact protection as well as natural integration with compatible armor sets. +Item_Desc_vpw_bouncer_gloves_01_01_01=The 2Tuf features an ultrasoft cloth lining paired with a durable lab-grown leather exterior for comfort and unrestricted mobility. Thanks to a simple design with reinforced stitching, the glove can survive a rough night on the streets and still be ready for elegant evening out. +Item_NameAEGS_Idris_Mav_Fixed_CIV=Fixed Mav Thruster +Item_NameAEGS_Idris_Mav_Fixed_MIL=Fixed Mav Thruster +Item_NameAEGS_Idris_Mav_Fixed_PIR=Fixed Mav Thruster +Item_NameAEGS_Idris_Retro_CIV=Retro Thruster +Item_NameAEGS_Idris_Retro_MIL=Retro Thruster +Item_NameAEGS_Idris_Retro_PIR=Retro Thruster +Item_NameFlair_mug_stella_fortuna_1_a=2954 Tempt Fate Tankard +Item_NameFlair_mug_stella_fortuna_1_b=2954 Luck's Favor Tankard +Item_NameGRIN_CraftingStation_001=ReCast Station +Item_NameGRIN_SalvageField_001=Renovar XTR Salvage Beam +Item_NameReclaimer_CraftingStorage=Reclaimer Material Depot +Item_NameReclaimer_SalvageClaw=Midas Salvage Claw +Item_NameSTOR_opencontainer_1SCU=Stor*All 1 SCU Self-Storage Container +Item_NameSTOR_opencontainer_2SCU=Stor*All 2 SCU Self-Storage Container +Item_NameSTOR_opencontainer_4SCU=Stor*All 4 SCU Self-Storage Container +Item_NameSTOR_opencontainer_8SCU=Stor*All 8 SCU Self-Storage Container +Item_NameSyulen_Paint_chuia_BlueGold=Syulen Chui’ā Livery +Item_NameSyulen_Paint_taomoa_BlackBronze=Syulen Tao’moa Livery +Item_NameSyulen_Paint_thlun_PurpleBronze=Syulen Thlūn Livery +Item_NameVulture_CraftingStorage=Vulture Material Depot +Item_Name_sch_monocle_01=Jacopo Monocle +Item_Name_sch_tophat_01=Jacopo Tophat +Item_Name_vgl_advocacy_undersuit_base_01=Guardian Undersuit +Item_Name_vpw_bouncer_gloves_01_01_01=2Tuf Gloves Item_ObjectiveMarker=~mission(Item) -Item_descQDRV_TARS_S03_Ranger_SCItem=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:3\n等级:B\n分类:民用\n\n依仗游侠引你穿越星空。这款经典的塔苏斯量子驱动器因其质量和可靠性成为几个世纪以来飞船的首选。 -JournalEntry_CrewMember_01_Description=/**MOBI连接.恢复系统.碎...找到数据**/\n/**通讯转录**/\n\n[通讯信息被设置为18:00:00自动发送]\n\n发给:阿登纳·弗洛恩德\n来自:詹姆斯·弗洛恩德\n主题:我很抱歉\n\n嗨,阿登纳…如果我真的了解你,那我猜你不会和我说话。\n\n首先,我很抱歉我没有告诉你我和火爆联盟的人见面的事。我知道你反对和他们交流,但我不得不冒这个险。我对你有所隐瞒,所以你也有权对我生气,但你要知道,你有时也会这样。说实话,你生气的时候我不知道该怎么面对你。当我们还是孩子时就是这样。还记得老妈那艘弯刀出的事故吗?我一直不敢相信直到官方盖棺定论。\n\n啊...该死,对你说这些挺不容易的...弗洛恩德家族燃料公司深陷财政赤字,而我看不到一丝希望。我…我做了我所能做的一切来找一条出路,我甚至拿房子来抵押贷款…但一切都只是徒劳。我猜只是我运气太差。\n\n想用这点钱和仅剩的自尊继续前行,卖给火爆联盟是我们唯一的选择。我知道你会全力反对,但你不知道他们出的价有多高。这个星系和老爸那时候已经完全不同了。老爸以前从来都不需要雇一个专业炮手来保护他。现在竞争越来越激烈,低廉的燃料价格根本没法应付我们飞涨的成本。至少在火爆联盟的手下混的话,这段困难的时期还是撑得过去的。以后的生意可能名义上不是我们的了,但实际上还是我们的。\n\n我知道你现在恨我,但记住,作为你哥哥,我爱你并且只会做对我们有益的事。无论你何时想谈谈,我都在。\n\n- 詹\n\n//**通讯结束**// -JournalEntry_CrewMember_01_SubTitle=弗洛恩德家族燃料公司员工日志 - 詹姆斯·弗洛恩德 -JournalEntry_CrewMember_01_Title=詹 弗洛恩德 -通讯恢复 -JournalEntry_CrewMember_02_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯转录**/\n\n发给:阿登纳·弗洛恩德\n来自:克里斯汀·克拉克\n主题:搞定了\n\n说真的,管好你的人。三份活!我已经干了三份活了,还没得到我的报酬。你不是唯一需要偿还债务的人,这是你家族的破事,反正它肯定不是我的。\n\n但如果你们的客户按时付钱那这些就不会发生。我不止一次看到詹姆斯对客户说等他们方便时再付款。我猜我一点也不应该感到惊讶。弗洛恩德家族燃料公司在忙了一天之后没有薪水依旧能活,但我不行。等我一离开这摊浑水,我就要向你们提出违约或工资损失的投诉,或是随便什么别人对你俩的指控。\n\n\n//**通讯结束**// -JournalEntry_CrewMember_02_SubTitle=弗洛恩德家族燃料公司员工日志 - 阿登纳·弗洛恩德 -JournalEntry_CrewMember_02_Title=A. 弗洛恩德 - 通讯恢复 -JournalEntry_CrewMember_03_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:本·托兰德\n来自:西蒙·托兰德\n回复:签到\n\n你好,\n\n我今天又被骂了一顿。应该是我去炮塔去的不够快。如果飞船一直被攻击的话阿登纳会一直对我大喊我们死定了。\n\n但我又没拖后腿,我只是从来没有坐过这么大的船。在这艘船上很容易迷路,就感觉这艘船是故意设计出来让人迷路的。\n\n泰一直告诉我别担心。他一直告诉我来谁第一次都这样。昨天他告诉我 “唯一学习的方法就是在上面生活”。如果没有他在这的话我真不知道怎么办。也不是说和你谈这些不好,但在你收到信息又有时间回复的时候,时机早就不在了。\n\n听说舰长昨晚又和他姐姐吵架。我不知道他们是否意识到他们的声音有多大或者是根本就不在乎。我不得不调高我mobi的音量来盖过他们的声音,但之后我意识到我可能会错过去炮塔的任务,所以我又把音量调了回去。仍然睡得不好。每一次小颠簸都会把我弄醒,然后又要花很长时间才能入睡。\n\n至少我赚了一些钱,积累了一些经验。等我拿到工资,我会寄一部分给妈妈。也许现在我们两个人都在工作了她会好过一点。对了,你知道你船上需要多少有经验的船员吗?在像这样一艘船上工作那该多好啊。当然我妈妈可能也会喜欢这样。她的两个儿子在一起探索星空。像她一直梦想的那样。\n\n草 … 我得走了。一会再谈兄弟。\n\n//**通讯结束**// -JournalEntry_CrewMember_03_SubTitle=弗洛恩德家族燃料公司日志 - 西蒙·托兰德 -JournalEntry_CrewMember_03_Title=S. 托兰德 - 通讯恢复 -JournalEntry_CrewMember_04_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:詹姆斯·弗洛恩德\n来自:泰·莫约\n回复:飞船评估\n\n你好,詹姆斯。\n\n所以我做了你要求的。我对飞船的现状做了一个完整的评估并给出了一个大概的估价。这… 好吧,这里要做的工作比我想象的要多得多。我今天又在清单上加了半打需要修理的地方...我觉得我们需要单独谈谈。要不然我说不明白我怎么弄到这么多的。先说好了,我觉得你不会对这些消息感到兴奋的。\n\n我知道你让我暂时不要维修,但我今天注意到了一些令人担忧的事情。这个发电机在正常运行的情况下出现了电力峰值。可能是调节器失灵什么的,但在我弄清楚怎么回事之前最好不要让系统承受压力。可能与我前几天对护盾发电机进行的维修有关。要等我做个全面的诊断才知道到底怎么回事。\n\n另外,我还为那小子调整了炮塔上的一些东西。他老是抱怨它多慢多卡,所以我做了一些让他闭嘴的调整。孩子很急切,也很努力,但他和他们来时一样青涩。\n\n最后一件事,我一直在想你的最后一封邮件,我觉得火爆联盟的收购是最好的计划了。我知道你父亲会对此不高兴,但他能理解的。\n\n噢,在你干之前记得告诉你姐姐。她绝对不会喜欢的,但你欠她太多了。\n\n//**通讯结束**// -JournalEntry_CrewMember_04_SubTitle=弗洛恩德家族燃料公司日志 - 泰 莫约 -JournalEntry_CrewMember_04_Title=T. 莫约 - 通讯恢复 -JournalEntry_CrewMember_05_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:马蒂亚斯·提毗​\n来自:帕特丽夏·萨拉菲安​\n主题:状态报告\n\n嗨,提毗先生,我是帕特丽夏,这是我的每周报告。本周对于斯坦顿星系的火爆联盟来说是个不错的一周。我关上了上个星期和你说的那个合约。不得不和他们做了个交易,但就像你说的,一旦他们体验过火爆联盟提供的绝赞服务之后,我们就能留下他们。我们现在在星系内多了三个客户。再有几个这样的客户,我们很快就会盈利的。\n\n另一个好消息是,我已经说服了当地一个燃料公司,弗洛恩德家族燃料公司跟我谈谈收购的可能。他们已经在这里数十年了并且有一些很重要的生意合约。我已经起草了方案,允许他们以火爆联盟名义运营,只要他们保持我们的标准。考虑到他们的飞船和员工记录的状况,在第一次绩效评估后,应该不难摆脱他们。我们真正想要的是他们的合约,不是他们那个破破烂烂的星际远航者。等交易快完事的时候会通知你的,然后你就可以给它最终授权一下。\n\n我知道你我才来这里几个月,但是我看到火爆联盟在斯坦顿星系潜力很大,并且有些大计划。给我一点时间,我就能把整个星系给你。\n\n下周再联系。\n\n- 帕特丽夏 \n\n//**通讯结束**// -JournalEntry_CrewMember_05_SubTitle=火爆联盟员工日志 - 帕特丽夏 萨拉菲安 -JournalEntry_CrewMember_05_Title=P. 萨拉菲安 - 通讯恢复 -JournalEntry_CrewMember_06_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:基恩·泰勒\n来自:马蒂亚斯·提毗\n主题:请求\n\n泰勒先生,\n\n在过去的几个月里,我一直在跟进你和帕特丽夏·萨拉菲安代表火爆联盟在斯坦顿星系取得的进展。我不需要告诉你成功扩张进这个星系对公司来说有多重要。\n\n考虑到这一点,对必须对萨拉菲安女士如何处理这种情况感到担忧。我在做出有根据的评估时的一个主要问题是缺乏有效信息。尽管萨拉菲安女士提出了许多微妙与否的要求,但她只提交了所要求的每周报告供我审查。\n\n这也是我希望你能帮忙的地方。从现在开始,我需要你在不通知萨拉菲安女士的情况下向我提供火爆联盟在星系中每日的情况。我查看了您的人事档案,发现您多年来一直是一名优秀的火爆联盟员工。既然您对我们这么好,以你在这件事上的协助和谨慎的态度火爆联盟不会亏待您的。\n\n- MD \n\n//**通讯结束**// -JournalEntry_CrewMember_06_SubTitle=火爆联盟员工日志 - 基恩·泰勒​ -JournalEntry_CrewMember_06_Title= K. 泰勒​ - 通讯恢复 -JournalEntry_CrewMember_07_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:克里斯蒂娜·克拉克\n来自:阿登纳·弗洛恩德\n主题:你猜猜?\n\n克里斯蒂娜 … 我知道是你,我有那些日期为证。你一定觉得你很狡猾,把我们的行动信息卖给了火爆联盟。别觉得我会让你得逞的。你最好小心,因为没准哪天你一回头就看到我站在你身后。然后你就得为你对我和我的家人所做的事付出代价。\n \n把这段信息当成我职业礼节吧。别再把我们的情报出卖给火爆联盟,然后立刻滚出斯坦顿星系。不然等我们相遇的时候你不会有好下场的。\n//**通讯结束**// -JournalEntry_CrewMember_07_SubTitle=火爆联盟员工日志 - 克里斯蒂娜·克拉克 -JournalEntry_CrewMember_07_Title=C. 克拉克 - 通讯恢复 -JournalEntry_CrewMember_08_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**通讯内容**/\n\n发给:萨默·戴维斯​\n来自:伽林·沃尔什\n主题:第三次修订草案 \n\n萨默,我想我知道答案了。我刚才无聊的要死,在桥上干站了几个点突然灵光乍现。我偷摸跑出来,得在我忘了这个点子之前告诉你。\n\n假如说,最后我们现场揭露船上有个海盗不知道的走私隔间。也就是说他一直把那个“圣遗物”放在船上。所以那帮海盗才不先把船打坏以免把那个东西弄坏了。\n\n还有,这给了海盗一个登船把他绑做人质的理由而不是直接把他干掉。然后我们就能看到我们一直想看到的,他被锁在小黑屋里然后 ...\n\n我得走了。船长一直在通讯里喊我。反正你懂我意思了吧? 你好好动脑寻思寻思,等下次船长不在我再打给你。\n\n//**通讯结束**// -JournalEntry_CrewMember_08_SubTitle=火爆联盟员工日志 - 伽林·沃尔什 -JournalEntry_CrewMember_08_Title=G. 沃尔什 - 通讯恢复 -JournalEntry_Starfarer1_Blackbox_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**EDR_副本**/\n\n16:54:24 [舰长 詹姆斯·弗洛恩德] 阿登纳,把你的坐标发过来。确保我们到时候量子到附近好能进行一些扫描然后警惕地接近过去。\n\n16:54:36 [驾驶员 阿登纳·弗洛恩德] 这屁都没一个。我们在找什么?\n\n16:54:41 [舰长 詹姆斯·弗洛恩德] 我们先到那。之后我会解释。\n\n16:54:45 [驾驶员 阿登纳·弗洛恩德] 天啊,行吧。别冲我发火。只是觉得让驾驶员知道我们在做什么可能会好一些。\n\n16:54:55 [驾驶员 阿登纳·弗洛恩德] 量子航行结束。\n\n16:55:14 [舰长 詹姆斯·弗洛恩德] 在我进行扫描的同时,继续前往坐标处。\n\n16:55:19 [驾驶员 阿登纳·弗洛恩德] 别藏着掖着了,詹姆斯,你总得告诉我要干啥?\n\n16:55:23 [扫描识别出 “火爆联盟” 注册的星际远航者]\n\n16:55:25 [驾驶员 阿登纳·弗洛恩德] 他们他妈的在这干嘛?孩子,你在炮塔里吗?前面有一些不速之客。\n\n16:55:27 [炮手 西蒙·托兰德] 定位并跟踪那艘船。\n\n16:55:30 [舰长 詹姆斯·弗洛恩德] 大家冷静下来。我们是来着见他们的。\n\n16:55:34 [驾驶员 阿登纳·弗洛恩德] 詹姆斯你TM在说啥?为啥我们要见这些窃取我们客户的臭虫?\n\n16:55:40 [舰长 詹姆斯·弗洛恩德] 他们想谈谈关于....\n\n16:55:41 [驾驶员 阿登纳·弗洛恩德] 这就是为啥你不告诉我们要去那?我们对这些人渣没什么好说的。\n\n16:55:45 [机械师 泰·莫约] (听不清的) 来自发电机室。\n\n16:55:48 [舰长 詹姆斯·弗洛恩德] 你好,泰。你一开始掉了。你能再说一次吗?\n\n16:55:51 [驾驶员 阿登纳·弗洛恩德] 自从火爆联盟出现在这个星系,除了破坏我们的生意之外啥也干不了。据我们所知他们在这就是为了把我们扬没了,把护盾开到最大。\n\n16:55:54 [舰长 詹姆斯·弗洛恩德] 阿登纳,等等。泰,你能再说一遍吗?\n\n16:55:55 [护盾电源增加]\n\n16:55:58 [发电机警告 — 过载]\n\n16:55:59 [紧急预警系统启动]\n\n16:56:00 [炮手 西蒙 托兰德] 我们受到攻击!开火!\n\n16:56:03 [舰长 詹姆斯·弗洛伊德] 停火。\n\n16:56:04 [驾驶员 阿登纳·弗洛恩德] 我受到—\n//**通讯结束**// -JournalEntry_Starfarer1_Blackbox_SubTitle=船籍标签 #SC4V-L8212R / 弗洛恩德家族燃料公司 -JournalEntry_Starfarer1_Blackbox_Title=紧急飞行数据 (EDR-7D093) -JournalEntry_Starfarer2_Blackbox_Description=/**MOBI连接.恢复系统.碎…找到数据**/\n/**EDR_副本**/\n\n16:52:39 [炮手 克里斯蒂娜·克拉克] 我们干坐在这里快两个小时了。舰长情况怎么样了?\n\n16:52:44 [舰长 帕特丽夏·萨拉菲安] 就快了。\n\n16:52:50 [炮手 克里斯蒂娜·克拉克] 嗯呃呃...\n\n16:55:03 [扫描范围内侦测到物体]\n\n16:55:05 [舰长 帕特丽夏·萨拉菲安] 刚刚扫描发现了东西。基恩你看见了吗?带我们去我刚刚注意到的那里。\n\n16:55:08 [驾驶员 基恩·泰勒] 在路上了。\n\n16:55:13 [驾驶员 基恩·泰勒] 沃尔什,你跑去哪里了?去看着护盾,快点。\n\n16:55:19 [MISC 船员 伽林·沃尔什] 这就去。就是我昨晚吃的东西不太想我去。\n\n16:55:23 [扫描识别出 “弗洛恩德家族燃料公司” 注册的星际远航者]\n\n16:55:24 [舰长 帕特丽夏·萨拉菲安] 他们来了。别说废话了通讯静默。给我开近点。\n\n16:55:28 [飞行员 基恩·泰勒] 收到。\n\n16:55:30 [炮手·克里斯蒂娜 克拉克] 嘿,我没读错扫描数据吧?那是弗雷德家族燃料公司吗?\n\n16:55:34 [舰长 帕特丽夏·萨拉菲安]我说了静默。\n\n16:55:37 [炮手 克里斯蒂娜 克拉克] 他们在那干嘛?\n\n16:55:42 [舰长 帕特丽夏·萨拉菲安] 不关你的事。\n\n16:55:45 [炮手 克里斯蒂娜·克拉克] 但是舰--\n\n16:55:46 [舰长 帕特丽夏·萨拉菲安] 我说了别管。\n\n16:55:54 [舰长 帕特丽夏·萨拉菲安] 沃尔什?我现在需要你!\n\n16:55:57 [MISC 船员 伽林·沃尔什] 马上…\n\n16:55:58 [扫描侦测到 “弗洛恩德家族燃料公司” 船只激增的热源标识]\n\n16:55:59 [飞行员 基恩·泰勒] 哇 …有人看到这个峰值了吗?我他 …注意炮火!\n\n16:56:00 [炮手 克里斯蒂娜·克拉克] 我就知道这是个陷阱,火力全开干他娘的。\n\n16:56:02 [舰长 帕特丽夏·萨拉菲安] 沃尔什 … \n\n16:56:03 [飞行员 基恩·泰勒] 我们离得太近了 --\n\n16:56:04 [前护盾失效]\n\n //**通讯结束**// -JournalEntry_Starfarer2_Blackbox_SubTitle=船籍标签 #ST3L-309T0U  / 火爆联盟 -JournalEntry_Starfarer2_Blackbox_Title=紧急飞行数据 (EDR-163F3) -JournalText=WIP -\nPrisoner 1:ID:~mission(AIIntegerSave1) - Name:~mission(NameSave1)\nPrisoner 2:ID:~mission(AIIntegerSave2) - Name: ~mission(NameSave2) -Journal_General_ContractManagerTutorial_Content=欢迎使用全新的合约管理应用!\n\n在您的 mobiGlas’ 2.5 网络软件更新后,您可能会注意到合约管理应用的一些改进。现在您可以更便捷地寻找工作、接受合约以及有序安排您正在进行的工作。祝您工作愉快!\n_______________________________________\n\n标签选项\n\n当您从mG主页打开合约管理应用时,应该能注意到现在有四个标签位于您的全息显示屏的顶部。\n\n常规合约 - 这里会显示被 “商业与劳动管理局 (BLA)” 承认的符合UEE和当地法律的任务。\n私人合约 - 这些合约是指定发到您个人账号上的。用户应谨慎应对来自未知来源的主动合约。\n已接合约 - 您接受一个合约后,该合约就会被移至此选项内,这样您就可以快速访问查阅与之相关的重要信息。\n历史合约 - 当一份合约因完成或其他因素而结束时,该合约的记录将保存在这里以供查阅。\n\n新合约归类系统\n\n我们引入了新的合约归类系统,可自动按类型对合约进行分组,使您更容易找到感兴趣的工作。\n\n预约合约 - 这种合约通常是由双方在指定地点面对面协商安排的。\n赏金猎人 - 一种追捕和跟踪特定或潜在的危险人物的合约。\n应急事件 - 来自紧急通讯网络系统的合约。\n快递合约 - 这是两个地点或多个地点之间的货物运输的相关任务。\n调查合约 - 因保险公司或个人需要获取信息时发布。(此次更新还改进了数据提交工具,使用户能够从 “已接合约” 选项卡向客户提交相应的信息*)\n维护合约 - 需要手工劳动和贸易技能的工作,如维修工作或危险材料处理。\n佣兵任务 - 需要合约人接受过战斗训练,如护卫和安保工作。\n\n已接合约\n\n通过合约管理应用,在仔细地阅读完所有信息之后,您可以直接在mobiGlas申请和接受工作合约**。合约一经接受,您可以在 “已接合约” 选项卡中看到该任务详情,现在选择追踪或不追踪合约时,星图应用会同步实时信息,也可以取消进行中的合约***。\n_______________________________________\n\n* 用户可以在任意时间将数据提交给客户,数据提交并不受限于调查是否完全完成。因此产生的任何后续的复杂情况将由用户自行承担。\n** 微科集团和mobiGlas不认可推崇或担保任何合约管理应用中列出的合约,并且不对任何已经接取的未经认证的合约所带来的任何风险负责。\n*** 微科集团和mobiGlas不对任何和所有与放弃合约有关的影响负责。 +Item_descQDRV_TARS_S03_Ranger_SCItem=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: B\nClass: Civilian\n\nRely on the Ranger to guide you through the stars. The quality and reliability of this classic Tarsus quantum drive has made it a ship staple for centuries. +JournalEntry_CrewMember_01_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\n[Comm set to auto-send at 18:00:00]\n\nTo: Adena Freund\nFrom: Jameis Freund\nSubject: I’m sorry\n\nHey, Adena… if I know you at all, you’re probably not talking to me.\n\nFirst, I’m sorry I didn’t tell you about the meeting with Avivar. I knew you’d be against talking to them, but I couldn’t risk it not happening. You have every right to be angry at me for keeping it from you, but you know how you get sometimes. Honestly, I don’t know how to handle you when you get all worked up. You’ve been that way since we were kids. Remember that incident with Mom’s Cutlass? Guess I wanted to avoid all that drama until everything was official. \n\nSee... dammit, it’s hard to admit this to you ... Freund Family Fuel is running deep in the red and I don’t see a way out. I did… I did everything I could to try and find a way out, put the house up as collateral for a loan… but nothing worked. Just dumb luck I guess. \n\nSelling to Avivar is our only option to stay flying with some creds in our pockets and a shred of dignity. I know you’d argue with all your heart against it, but you don’t know the numbers like I do. This system’s a different place since Dad started all of this. Dad never had to hire a full time turret gunner for protection. Competition’s grown so fierce that the low fuel prices can’t cover our skyrocketing costs. At least if we operate under Avivar’s banner we’ll have some support during these tough times. The business may not be in our name after this, but it’ll still be ours.\n\nI know you hate me right now, but just remember that, as your brother, I love you and only want to do what’s best for all of us. Well, whenever you’re ready to talk, I’ll be here.\n\n- J \n\n//**TRANSCRIPTION_END**// +JournalEntry_CrewMember_01_SubTitle=Freund Family Fuel Employee Datapad - Jameis Freund +JournalEntry_CrewMember_01_Title=J. Freund - Recovered Comm +JournalEntry_CrewMember_02_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Adena Freund\nFrom: Christina Clark\nSubject: I’m done\n\nSeriously, screw you guys. Three runs. I’ve done three runs for you and still haven’t gotten paid. You aren’t the only ones with debts to pay and while this may be your family business, it sure as hell isn’t mine. \n\nMaybe if you guys actually made sure your clients paid on time this wouldn’t happen. More than once I’ve seen Jameis tell clients to pay him whenever it’s convenient. Guess I shouldn’t be surprised this happened. Freund Family Fuel may be fine with doing a hard day’s work and not getting paid, but the hell if I am. I’ll be filing a breach of contract or lost wages complaint or whatever the hell they’re called against you both the second I’m off this tub. \n\n\n//**TRANSCRIPTION_END**// +JournalEntry_CrewMember_02_SubTitle=Freund Family Fuel Employee Datapad - Adena Freund +JournalEntry_CrewMember_02_Title=A. Freund - Recovered Comm +JournalEntry_CrewMember_03_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Ben Totland\nFrom: Simon Totland\nRE: Checking in\n\nHey man,\n\nI got chewed out again today. Guess I didn’t get to the turret fast enough. Adena kept yelling at me that we’d all be dead if the ship was really under attack. \n\nBut it’s not like I was dragging my heels. I’ve just never been on a ship this size before. It’s so easy to get turned around on this thing. Almost feels like someone designed this ship specifically for people to get lost on.\n\nTy keeps telling me not to worry about it. He keeps reminding me that nobody’s first run goes smoothly. Told me yesterday that “the only way you learn is by living.” This would all be super overwhelming if he wasn’t here. Not to say it’s not nice to talk to you about these things too, but by the time the message reaches you and you have the time to respond, sometimes the moment’s passed. \n\nHeard the Captain and his sister arguing again last night. I’m not sure if they realize how loud they are or maybe they don’t care. Had to crank up the volume on my mobi to drown them out, but then I got worried I’d miss a call to get to the turret, so I turned it back down. Still not sleeping very well. Every little bump wakes me up, then it takes forever to get back to sleep. \n\nAt least I’m making some creds and gaining some experience. Once I get paid, I’ll send a portion to Mom. Maybe now that both of us are working things will be a bit easier for her. Oh, did you ever find out how much experience deckhands need on your ship? How great would that be to work this same ship. Sure Mom would love it too. Both her boys, exploring the stars together. Just like she always dreamed. \n\nCrap … gotta run. Talk again soon, brother. \n\n//**TRANSCRIPTION_END**// +JournalEntry_CrewMember_03_SubTitle=Freund Family Fuel Employee Datapad - Simon Totland +JournalEntry_CrewMember_03_Title=S. Totland - Recovered Comm +JournalEntry_CrewMember_04_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Jameis Freund\nFrom: Ty Moyo\nRE: Ship Evaluation\n\nHey, Jameis. \n\nSo, I did what you asked. I’ve done a full assessment of the ship in its current state and come to a ballpark value. It … well, there’s a lot more work to be done around here than I first thought. I added about half a dozen other fixes to my punch list today... you know what, we should probably talk about this in person. That way I can explain how I got to my total. Fair warning, I don’t think you’ll be thrilled with the news.\n\nI know you told me to hold off on repairs for the time being, but I noticed something today that’s a little worrying. The power plant’s having power spikes under normal operations. Could be a busted regulator or something, but it’s best not to strain the system until I figure out what’s going on. Might have to do with those repairs I did to the shield genny the other day. Won’t know until I run a full diagnostic.\n\nAlso, I tweaked a few things on the turret for the kid. He wouldn’t stop complaining about how slow and unresponsive it was, so I made a few minor adjustments just to keep him quiet about it. Kid’s eager, and works his tail off, but he’s as green as they come. \n\nOne last thing, I’ve been thinking about your last message, taking Avivar’s buyout seems like the best plan. Know your Dad wouldn’t be happy about it, but he’d understand. \n\nOh, and tell your sister before you go through with it. She definitely won’t like it, but you owe her that much. \n\n//**TRANSCRIPTION_END**// +JournalEntry_CrewMember_04_SubTitle=Freund Family Fuel Employee Datapad - Ty Moyo +JournalEntry_CrewMember_04_Title=T. Moyo - Recovered Comm +JournalEntry_CrewMember_05_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Matias Devi\nFrom: Patricia Sarafian\nSubject: Status Report\n\nHi, Mr. Devi, it’s Patricia with my weekly check-in. This has been a good week for Avivar in the Stanton System. I closed that contract I was telling you about last week. Had to cut them a deal, but like you say, once they experience Avivar’s amazing service, we’ve got ‘em for good. That gives us three in the system. A few more clients like this and we’ll be turning a profit in no time. \n\nIn other good news, I’ve been able to convince a local fuel concern, Freund Family Fuel, to meet with me about a possible buyout. They’ve been around for decades and have a number of primo contracts. I’ve drafted the offer so it allows them to operate under the Avivar name as long as they maintain our standards. Considering the state of their ship and employee records, it shouldn’t be hard to get rid of them following the first performance review. It’s their contracts that we really want. Not their aging Starfarer. Will let you know when I’m closing in on a deal so you can give it final approval. \n\nI know I’ve only been here a few months, but I see a lot of potential for Avivar in Stanton and have some big plans. Just give me the time and I’ll give you this system. \n\nI’ll be in touch next week. \n\n- Patricia \n\n//**TRANSCRIPTION_END**// +JournalEntry_CrewMember_05_SubTitle=Aviar Employee Datapad - Patricia Sarafian +JournalEntry_CrewMember_05_Title=P. Sarafian - Recovered Comm  +JournalEntry_CrewMember_06_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Keyon Tyler\nFrom: Matias Devi\nSubject: Request\n\nMr. Tyler,\n\nOver the previous few months, I’ve been tracking the progress you and Patricia Sarafian have been making in the Stanton System on behalf of Avivar. I don’t have to tell you how important it is for the company that our expansion into the system succeeds. \n\nWith that in mind, I must say that I have my concerns over how Ms. Sarafian is handling the situation. One of my main problems in making an educated assessment is a lack of good information. Ms. Sarafian, despite a number of subtle and not to subtle requests, only submits her required weekly report for me to review. \n\nThat’s where I was hoping you could come in. For here forward, I need you to provide me with a day-by-day accounting of Avivar’s happenings in the system without informing Ms. Sarafian that you are doing so. I reviewed your personnel file and see that you have been an excellent Avivar employee over the years. Since you have been so good to us, you can expect Avivar to be good to you for your assistance and discretion in this matter. \n\n- MD \n\n//**TRANSCRIPTION_END**// +JournalEntry_CrewMember_06_SubTitle=Aviar Employee Datapad - Keyon Tyler +JournalEntry_CrewMember_06_Title= K. Tyler - Recovered Comm +JournalEntry_CrewMember_07_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Christina Clark\nFrom: Adena Freund\nSubject: Guess what?\n\nChristina … I know it’s you, and I have the dates to prove it. Bet you think it was so slick of you to sell info on our operations to Avivar. Don’t think I’m going to let you get away with it either. You best watch your back, because one day you’ll turn around and see me standing there. Then you’ll have to answer for what you did to me and my family. \n \nConsider this comm a courtesy. Stop shelling out info on us to Avivar, and get out of Stanton as fast as you can. ‘Cause if we ever cross paths, it won’t end well for you. \n//**TRANSCRIPTION_END**// +JournalEntry_CrewMember_07_SubTitle=Aviar Employee Datapad - Christina Clark +JournalEntry_CrewMember_07_Title=C. Clark - Recovered Comm +JournalEntry_CrewMember_08_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Summer Davis\nFrom: Galen Walsh\nRE: 3rd Draft Revisions \n\nSummer, I think I figured it out. I was just on the bridge for the last few hours, bored outta my mind, and it hit me like a lightning bolt. Had to sneak away so I could get this idea to you before I forgot it. \n\nWhat if, at the end of the party scene, we reveal the ship has a smuggler’s compartment that Hector didn’t know about. So he’s had the magical relic on board the entire time. That’s why the pirates don’t want to damage the ship and destroy what’s onboard. \n\nPlus, it gives ‘em a reason to board the ship and take him hostage instead of blowing him out of the sky. Then we can keep that scene we love where he’s locked in that cell and ...\n\nI gotta run. Cap keeps yelling for me over comm. But you get the idea, right? Roll that around in your mind for a bit, and I’ll call you the second Cap gets off my back. \n\n//**TRANSCRIPTION_END**// +JournalEntry_CrewMember_08_SubTitle=Aviar Employee Datapad - Galen Walsh +JournalEntry_CrewMember_08_Title=G. Walsh - Recovered Comm +JournalEntry_Starfarer1_Blackbox_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:54:24 [CAP. JAMEIS FREUND] Adena, sending you coordinates. Make sure we quantum in just shy so we can run some scans and approach cautiously.\n\n16:54:36 [PILOT ADENA FREUND] That’s the middle of nowhere. What are we looking for?\n\n16:54:41 [CAP. JAMEIS FREUND] Just get us there. Then I’ll explain everything. \n\n16:54:45 [PILOT ADENA FREUND] Jeez, fine. Don’t need to bite my head off. Just thought it might be good to for the pilot to know what we’re getting into. \n\n16:54:55 [PILOT ADENA FREUND] Quantum complete.\n\n16:55:14 [CAP. JAMEIS FREUND] Proceed to the coordinates while I run some scans. \n\n16:55:19 [PILOT ADENA FREUND] Enough with the all the mystery, J. You finally gonna tell me what this is all about?\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘AVIVAR ALLIANCE’ REG-TAG] \n\n16:55:25 [PILOT ADENA FREUND] The hell are they doing here? Kid, you in the turret? We got some unwanted company up ahead.\n\n16:55:27 [GUNNER SIMON TOTLAND] In position and tracking the ship. \n\n16:55:30 [CAP. JAMEIS FREUND] Everyone, calm down. We’re here to meet them. \n\n16:55:34 [PILOT ADENA FREUND] The hell you talking about, Jameis? Why are we meeting the buggers that’ve been stealing our clients?\n\n16:55:40 [CAP. JAMEIS FREUND] They just want to talk about ....\n\n16:55:41 [PILOT ADENA FREUND] This is why you wouldn’t tell me where we’re going. We got nothing to say to these scumbags.\n\n16:55:45 [MECHANIC TY MOYO] (unintelligible) from the power plant. \n\n16:55:48 [CAP. JAMEIS FREUND] Hey, Ty. You dropped out at the start there. Can you repeat?\n\n16:55:51 [PILOT ADENA FREUND] Avivar’s done nothing but attack our business since they showed up in system. For all we know they’re here to finally wipe us out, pushing shields to max.\n\n16:55:54 [CAP. JAMEIS FREUND] Adena, wait. Ty, can you repeat what you just said?\n\n16:55:55 [POWER TO SHIELDS INCREASED]\n\n16:55:58 [POWER PLANT WARNING — OVERHEAT CRITICAL DAMAGE]\n\n16:55:59 [EMERGENCY SIRENS TRIGGERED]\n\n16:56:00 [GUNNER SIMON TOTLAND] We’re under attack! Opening fire! \n\n16:56:03 [CAP. JAMEIS FREUND] Hold your fire. \n\n16:56:04 [PILOT ADENA FREUND] I’ve got —\n//**TRANSCRIPTION_END**// +JournalEntry_Starfarer1_Blackbox_SubTitle=Ship RegTag #SC4V-L8212R / Freund Family Fuel +JournalEntry_Starfarer1_Blackbox_Title=Emergency Flight Data (EDR-7D093) +JournalEntry_Starfarer2_Blackbox_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:52:39 [GUNNER CHRISTINA CLARK] We’ve been sitting here for almost two hours. What’s going on Cap? \n\n16:52:44 [CAPTAIN PATRICIA SARAFIAN] Shouldn’t be much longer.\n\n16:52:50 [GUNNER CHRISTINA CLARK] Uh huh.\n\n16:55:03 [SCANNER DETECTS OBJECT IN DISTANCE]\n\n16:55:05 [CAPTAIN PATRICIA SARAFIAN] Scans just picked up something. You see it, Keyon? Swing us in that direction while I focus in.\n\n16:55:08 [PILOT KEYON TYLER] I’m on it. \n\n16:55:13 [PILOT KEYON TYLER] Walsh, where’d you disappear to? Need you at the shield station, pronto.\n\n16:55:19 [MISC CREW GALEN WALSH] On my way. Something I ate last night didn’t quite agree with me.\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:24 [CAPTAIN PATRICIA SARAFIAN] This is them. Kill all non-essential chatter. Bring us in good and close. \n\n16:55:28 [PILOT KEYON TYLER] Copy that.\n\n16:55:30 [GUNNER CHRISTINA CLARK] Hey, am I reading these scans right? Is that Freund Family Fuel?\n\n16:55:34 [CAPTAIN PATRICIA SARAFIAN] I said cut the chatter. \n\n16:55:37 [GUNNER CHRISTINA CLARK] What are they doing here?\n\n16:55:42 [CAPTAIN PATRICIA SARAFIAN] That’s not your concern. \n\n16:55:45 [GUNNER CHRISTINA CLARK] But Cap--\n\n16:55:46 [CAPTAIN PATRICIA SARAFIAN] I said don’t worry about it. \n\n16:55:54 [CAPTAIN PATRICIA SARAFIAN] Walsh? I need you here now!\n\n16:55:57 [MISC CREW GALEN WALSH] Almost there …\n\n16:55:58 [SCANS PICK UP SUDDEN INCREASED HEAT SIGNATURE FROM STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:59 [PILOT KEYON TYLER] Woah … anyone else catch that sig spike? What the … incoming fire! \n\n16:56:00 [GUNNER CHRISTINA CLARK] I knew this was a trap. Giving ‘em everything I got. \n\n16:56:02 [CAPTAIN PATRICIA SARAFIAN] Walsh … \n\n16:56:03 [PILOT KEYON TYLER] We’re too close --\n\n16:56:04 [FRONT SHIELD DEPLETED] \n\n //**TRANSCRIPTION_END**// +JournalEntry_Starfarer2_Blackbox_SubTitle=Ship RegTag #ST3L-309T0U  / Aviar  +JournalEntry_Starfarer2_Blackbox_Title=Emergency Flight Data (EDR-163F3) +JournalText=WIP -\nPrisoner 1: ID: ~mission(AIIntegerSave1) - Name: ~mission(NameSave1)\nPrisoner 2: ID: ~mission(AIIntegerSave2) - Name: ~mission(NameSave2) +Journal_General_ContractManagerTutorial_Content=Welcome to the new Contract Manager!\n\nWith your mobiGlas’ 2.5 network software update, you may have noticed some improvements made to the Contract Manager application. It’s now easier to search through available jobs, accept contracts, and keep all your ongoing work organized. Happy Job Hunting!\n_______________________________________\n\nKEEPING TABS\n\nThe first thing you may notice when you open the Contract Manager from the mG Homespace is that there are now four tabs located along the top of your holo-display.\n\nGeneral - This tab gathers and displays available local contracts which have been Business and Labor Administration (BLA) certified to meet UEE and local law requirements. \nPersonal - These are offers being sent to your account specifically. Users are encouraged to be cautious accepting unsolicited contracts from unknown sources.\nAccepted - Once you accept an offer, the contract is moved to this tab so that you can quickly access important information relating to it.\nHistory - When a contract comes to end, either through successful completion or by other means, the record of it is kept here for reference.\n\nNEW CONTRACT CATEGORIES\n\nWe have introduced new Contract Categories that automatically group offers by type to make it easier to find the type of job you’re interested in. \n\nAppointments - These are typically offers used to coordinate and schedule in person meetings.\nBounty Hunter - Contracts to pursue and track down specific, possibly dangerous individuals.\nECN - Contracts received through the Emergency Communication Network system.\nDelivery - Transport-related contracts to move cargo and goods between locations.\nInvestigation - Used by insurance companies and individuals to acquire information. (This update also improves the data submission tool to allow users to submit applicable information to the client from the Accepted tab*.)\nMaintenance - Jobs that require manual labor and trade skills such as repair work or hazardous material handling. \nMercenary - Offers in which the contractor is expected to have combat training, such as escort and security work.\n\nACCEPTING CONTRACTS\n\nWith the Contract Manager, after carefully reading all the information, you can apply for and accept job offers** directly from your mobiGlas. Once you have accepted a contract, from the Accepted tab you will be able to see a detailed list of objectives, and can now also track and untrack contracts to have it sync with your StarMap app, as well as cancel contracts already in progress***.\n_______________________________________\n\n* Users may choose to submit their data to the client at any point, whether the matter has been fully investigated or not. Any complications to arise from this are the solely the responsibility of the user.\n** microTech and mobiGlas do not endorse or guarantee any contracts listed in the Contract Manager and are not responsible for any risks associated with accepting uncertified contracts. \n*** microTech and mobiGlas are not accountable for any and all repercussions related to abandoning contracts. Journal_General_ContractManagerTutorial_From=mobiGlas -Journal_General_ContractManagerTutorial_Title=最新的合约管理应用 -Journal_General_CriminalRecord_Content=所犯的罪行:\n\n~law(committedCrimes)\n\n请注意,罚款可以通过位于休息空间站和着陆区的罚款与罚单支付系统终端支付。 -Journal_General_CriminalRecord_Title=犯罪记录 -Journal_General_CrusaderBountyCongrats_Content=恭喜!\n\n您的名字已被添加到十字军安保的认证人员名单中,这是众多安保公司在这一领域的主要招聘途径。被列入该名单证明了您作为资深人员的身份,以及您处理赏金合约和其他安保相关合约的能力。\n\n旅途安全 & 狩猎愉快,\n\n萨沙·罗斯特\n十字军工业 安保总监\n -Journal_General_CrusaderBountyCongrats_From=十字军安保 -Journal_General_CrusaderBountyCongrats_Title=赏金猎人认证 -Journal_General_CrusaderBountyRevoke_Content=由于你最近的犯罪行为,十字军安保取消了你的认证,即刻生效。 -Journal_General_CrusaderBountyRevoke_From=十字军安保 -Journal_General_CrusaderBountyRevoke_Title=赏金猎人认证 - 已失效 -Journal_General_CrusaderCrimeTutorial_Content=就像许多初到斯坦顿星系的人一样,您可能会好奇四个巨型企业的法律法规与UEE其他地区的法律相比如何。虽然我们独立拥有一个星球且有一定的自由度来制定我们认为合适的条规来进行管理,但您可能会惊讶于十字军工业遵循帝国规定的大多数法律准则,以便为所有人提供一个安全可靠的环境。\n\n在参观十字军及其周边地区时,请记住以下几点注意事项:\n\n* 虽然通常情况下这里的犯罪率比帝国大部分地区低,但游客仍应谨慎前往偏远地区,如卫星 “耶拉” 周围的小行星带,该地区已有一些袭击事件发生。\n\n* 尽管您是在十字军安保的巡逻范围内,但破坏他人的飞船或干扰公共着陆区的行为仍被视为轻罪。请注意,屡犯者将予以严肃处理。\n\n* 谨防涉及关闭通信阵列的合约。违法人员惯用各种虚假的借口来引诱毫无戒心的受害者来给他们做这种非法工作,许多旅客都上了当。要知道,破坏通讯阵列是违法的,会危及他人的生命安全。任何被抓到破坏通信阵列的人都将受到从重处罚和法律起诉。\n\n*十字军的卫星上有许多美景,来这里游览时请一定不要错过。只要确保避开没有标记的前哨站,带上充足的燃料和氧气,并在您出发前确认离您最近的紧急避难所的位置。\n\n* 十字军安保鼓励个人加入我们的队伍,共同打造一个安全的环境。无论您是帮助追踪被通缉的罪犯,协助巡逻附近的区域。还是响应应急通信网络的警报帮助遇险船只,您对社区整体安全所做出的任何贡献都会标注在您的记录中,且可能在很大程度上弥补您之前轻微的违规行为。让我们携手共进,让十字军变得更好。 -Journal_General_CrusaderCrimeTutorial_From=十字军安全团队 -Journal_General_CrusaderCrimeTutorial_Title=十字军安保访客指南 -Journal_General_Healing_Content=不可否认的是,再生技术自从最近推出以来,已经让现代医学变得更好了。在整个帝国境内,病人现在可以从过去的致命伤害中恢复如初。然而,尽管再生技术令人印象深刻,但它并不能取代传统的护理和治疗。 \n\n下面,我们将概述一些关于再生的重要提示,以及一些帮助保障您健康的基本医疗手段。\n\n--重生--\n\n重生是一个医学过程,在这个过程中,将使用一个被称为 “印记”的整体生物扫描来重新创建一个人的近乎完美的的复制品,甚至还包含他的记忆。由于印记的独特属性,它在任何时候都保持着与本体的远程连系,并确保它只能在某人经历了致命的事件后才能重生。\n\n这种连系被称为 “共鸣”,也意味着创伤性经历会降低印记的印记可用指数(IVS)。反复的重生可能在重生过程中产生异象,最终导致印记无法使用。\n\n要创建你自己的印记,请到一级或二级医疗设施,在一个自助终端上注册。一旦完成,那个地方将是你下次重生的地方。你也可以将一个印记储存在具备适当仪器的载具上。如果你存储印记的地点或载具无法使用,你的主要居住地将始终保留有一个备份,你将在那里再生。请注意,犯罪等级可能会对你的重生地点产生影响。\n\n然而,由于印记共鸣会影响重生过程;所以一定要记住,接受急救和医疗总是比重生要好。 下面分类概述了处理各种伤病的基本急救措施,以帮助大家避免必须重生的情况。\n\n--急救--\n\n处理伤病的第一步是确定其受伤情况,可使用面板HUD、自我评估(即个人内思系统),或者在协助他人时使用医疗设施。所有的伤病都可以分为三个严重程度类别。\n\n- - 轻度伤势可以由三级(T3)医疗设施治疗,并显示为紫色。\n\n- 中度伤势可由二级(T2)医疗设施治疗,并显示为淡紫色。\n\n- 重度伤势可由一级(T1)医疗设施治疗,并显示为粉红色。\n\n为了充分治疗受伤的部位,请在休息站、着陆区或有医疗设备的车辆上寻找适当的分级设施。尝试在一个分级不对应的设施中进行治疗,可以暂时缓解症状,但伤势还会继续存在。如果你没有人陪同,需要被送到医疗机构,应该联系一个值得信赖的熟人,或者用你的mobiGlas来创建一个救援服务信标。\n\n虽然伤势只能在适当的医疗机构治疗,但可以在现场用药来暂时缓解相关症状。在外出旅行之前,带上单次注射笔、医疗附件或完整的治疗设备是明智之举。\n\n 注射笔易于携带和管理,但你需要携带多种注射笔来应对各种症状,而且只能使用一次。\n\n较小的医疗附件,如焦焰多功能工具的护生附件,可以进行诊断性扫描,并可以使用血红扎等治疗剂,但不能治疗其他症状。它们通常与注射笔一起搭配使用。 \n\n像护生的医护宝这样的完整医疗设备,可以提供详细的诊断扫描,并允许在完全控制剂量的情况下施用多种药物。然而,它可能比其他选择更厚重、更昂贵。\n\n为了便于参考,下方将列出一个按字母顺序排列的常见症状和推荐的缓解症状的药物。\n\n--常见的症状--\n\n- - 脑震荡 - 由头部受到的撞击引起,患有脑震荡的人反应速度会变慢,并且很难保持平衡。可以用肾上腺素如[地美沙群]来缓解。\n\n- 健康损失 - 正如你的mobiGlas或生物扫描上显示的那样,你的“健康值”是一个简化的诊断数值,由几个重要的监测生命体征的信息组合而成。受伤会导致你失去健康值。可以通过使用像血红扎这样的治疗剂来恢复健康。\n\n- 行动能力受损 - 由四肢、躯干或头部受伤引起,行动能力受损将使人难以行动。可以用[咯沙芬]等阿片类药物来缓解。\n\n- 丧失行动能力 - 丧失行动能力的人,其健康水平已降至零,将无法移动。这是一种潜在的致命状况,必须使用像[血红扎]这样的治疗剂来恢复行动能力。该状况不可逆转的倒计时将显示在你的mobiGlas上。请注意,像遭受额外的伤害或有其他医疗问题等因素可能会影响剩余时间。 \n\n- 肌肉疲劳--由四肢受伤引起,患有肌肉疲劳的人行动会变慢,精巧的运动技能受到影响。可以用肾上腺素如[地美沙群]来缓解。 \n\n- 肌肉无力 - 由手臂受伤引起,肌肉无力使其难以进行需要力气的活动。可以用皮质类固醇如[甾原]来缓解。\n\n- 眼部炎症 - 由头部受伤引起,因血管发炎而导致视力模糊。可以通过使用皮质类固醇如[甾原]来缓解。\n\n- 部分瘫痪- 由四肢受伤引起,部分瘫痪使受影响的区域严重受损,导致丧失跑步、攀爬和与物体互动等行动能力。可以用[咯沙芬]等阿片类药物来缓解。\n\n- - 呼吸系统损伤-由躯干受伤引起,影响了肺活量、使呼吸或长时间的体力消耗变得非常困难。可以用皮质类固醇如[甾原]来缓解。\n\n- 眩晕 - 暂时失去意识,使个人在这段时间内无法移动。在足够的时间过去和意识恢复后会自行缓解。\n\n--血药浓度和药物过量风险--\n\n血药浓度过高会产生中毒的感觉,并可能导致行动困难、视力模糊和丧失精细的运动技能。为了你和他人的安全,强烈建议避免在药物过量时操作载具。\n\n一旦你的血药浓度等级达到一个危险的水平,就被称为药物过量。经历过量的人将会头晕眼花,并逐渐失去健康值,直至丧失行动能力。\n\n幸运的是,随着时间的推移,血药浓度会自然降低。施加像瑞舒吉拉这样的解毒剂会加速这一过程,使你不再头晕。\n -Journal_General_Healing_From=帝国健康服务 -Journal_General_Healing_Title=重生与基本急救知识 -Journal_General_Medical_Content=无论您是没有睡好还是有受过外伤,大多数现代电子助手如mobiGlas,都内建了多种健康监测功能,使得保持健康比以往任何时候都更加简单。\n\n通过持续监测您的关键生命体征,该软件能够对您可能遇到的几十种疾病进行初步诊断和提醒。这些提醒如果使用得当,可以为您提供指导并帮助您知道何时需要调整生活方式,以选择自我治疗或是寻求医疗专业人员的帮助。\n\n下面我们标注了一些比较常见的医疗提醒:\n\n脑震荡 -\n一种会导致暂时性认知功能丧失的轻度脑损伤。脑震荡的早期症状包括复视,身体失衡和耳鸣。\n\n脱水 - \n身体缺乏足够的水分以保持正常机能。症状包括口渴、口腔干燥、头痛、健康状况恶化、乏力、视线模糊。\n\n失血 - \n分为内出血和外出血。建议尽快止血以将健康损害最小化。\n\n体温过高 - \n身体核心温度超过正常范围且无法代偿而导致的乏力、剧烈头痛和偏头痛、呼吸困难、健康状况恶化、越发地口渴。\n\n体温过低 - \n体温低于正常范围且无法代偿而导致的极度疲劳、发抖、四肢乏力、健康状况恶化、食欲增长、对光敏感、听力损伤和反常脱衣的风险。\n\n营养不良 - \n身体没有足够的营养维持正常机能。症状包括虚弱、健康状况恶化、易怒、听力和视力受损。\n\n重伤 - \n用于描述身体受到严重创伤时的统称。通常伴有视力丧失。需要立即就医。\n\n昏迷 -\n当创伤足够严重时,患者可能会晕厥、失去意识、无法对刺激做出反应。\n\n -Journal_General_Medical_From=帝国健康服务 -Journal_General_Medical_Title=关注您的健康 -Journal_General_Nutrition_Content=我们所有人都过着繁忙的生活,至少可以说,有时做出良好的营养选择可能是一个艰巨的挑战!\n\n谢天谢地,通过使用NDR和HEI对大多数市售食品和饮料进行评级,更好的照顾自己从未如此简单。提示,(NDR和HEI的)数值越*高*,(食物的)营养价值也越高,会让您感觉更好。\n\n营养密度等级(NDR)根据该食物每100kcal的营养成分浓度、广泛度和多样性以及营养生物利用度进行计算。NDR的分数越高,该食品对您的健康便越好。但重要的是要记住,没有任何一种食物可以包含一个人需要的所有营养!因此,除了吃高分(高NDR)的食物外,您可以做的第二重要的事情就是去吃各种各样的食物。祝您吃得快乐,身体健康!\n\n水合功效指数(HEI)\n最初是由贾兰星大学营养团队创立的,用于对长途太空飞行中饮料的含水量进行对比,从而方便选择。此后,水化功效指数(HEI)被帝国卫生服务局采纳为标准方法,通过该方法,在选择各种饮品的时候可以进行比较。通过考虑诸如保水率、吸收率、克分子渗透压浓度、热量的计算和电解质水平(特别是钠和钾)等因素,(HEI)可以对一种标准化指标对饮料进行分级。分数越高,饮品在越长的时间里,就越能有效的保持消费者身体内的水分(维持水平衡)。类似于咖啡因和酒精之类的物质有可能通过增加人体失水率来降低(HEI)指数得分。标准过滤系统水的基线分为80。\n\n饮食效果\n除了两项基本分(NDR & HEI)外,许多食品和饮料还额外附加了关键字标签,以提供有关该物品对您健康的潜在影响的更多信息。 请查看以下列表,了解一些最常见的效果及其含义。\n\n肌力充沛 - 为关键肌肉群提供额外的血流与营养,以使其表现更佳。\n\n肌肉无力 - 血液流动受到限制,对肌肉产生负面影响,使工作变得更加困难。\n\n精力充沛 - 提供更多的能量,增长您的运动时间。\n\n疲劳 - 具有能量外泄作用,引起嗜睡和衰竭感。\n\n认知增强 - 促进脑功能使你在执行复杂任务时获得额外的注意力。\n\n认知障碍 - 阻碍脑功能使你在任务中长时间无法集中注意力。\n\n缓慢代谢 - 减慢消化速度,增加饱腹感(不容易饿)。\n\n快速代谢 - 加快消化速度,减少饱腹感(更容易饿)。\n\n保水 - 促进你的身体更好地吸收水分,让您不容易口渴。\n\n口渴 - 让您的身体失去水分,造成口渴。\n\n治愈 -提供重要营养素,帮助您的身体自然修复。\n\n毒性 - 有对您的健康有害的元素,如果大量食用(此食物)会造成损害。 \n\n免疫增强 - 帮助你的身体维持健康,特别是暴露在有害环境下。\n\n免疫下降 - 削弱身体抵抗有害元素的能力。\n\n\n -Journal_General_Nutrition_From=帝国健康服务 -Journal_General_Nutrition_Title=更好的营养,更好的你 -Journal_General_StarmapQuantumTutorial_Content=现在,您的mobiGlas已升级至最新的2.5版本,准备好用星图App以全新的方式遨游星海吧。过去一年里,微科的工程师们一直在与业界领先的量子驱动器制造商合作,旨在使星图App能与大多数客户的导航软件无缝融合。这意味着您可以直接在星图App上设置量子航行路线。\n\n为了快速了解这些功能,请跟随下列快速指南。\n\n一路顺风!\n\n星图App开发团队\n\n_______________________________________\n\n\n星图量子航行快速指南\n\n1. 在您的驾驶员座椅上,通过您的mobiGlas或者飞船的全息显示器打开星图App。\n\n2. 使用星图的按键来平移和缩放来查看地图,直到您找到想去的目的地。(切记,您可能需要放大或缩小星图来选择指定的目的地。)\n\n3. 点击目的地之后会看到一条绿色滚动虚线连接您的当前位置和目的地。(如果这条路线单次航行不能到达,会出现一条红色静止虚线。在这种情况下,您可能需要先去往一个可到达的地点,再加满油箱后继续前往您的最终目的地。如有其他问题,请咨询您的量子驱动器制造商。)\n\n4. 一旦您选定好路线,使用在左下方的 “设为目的地” 按钮将这些信息同步到量子驱动器导航电脑。现在,路径会变为明亮的绿色滚动箭头。\n\n5.关闭星图,开始您的旅程吧。在量子驱动器预热之后,旋转您的飞船使得船头指向在您AR显示器上的菱形目的地标识进行校准。待校准完毕后就可以启动量子航行前往目的地了。(切记,在量子驱动器冷却完毕之前您不能再次航行。) +Journal_General_ContractManagerTutorial_Title=Updated Contract Manager +Journal_General_CriminalRecord_Content=Crimes Committed:\n\n~law(committedCrimes)\n\nNote that fines may be paid through the Fines & Citations Payment System terminals located at many rest stops and landing zones. +Journal_General_CriminalRecord_Title=Criminal Record +Journal_General_CrusaderBountyCongrats_Content=Congratulations!\n\nYour name has been added to Crusader Security's Authorized Operator list, a prime hiring resource for the numerous security firms operating in this sector. Inclusion on this list confirms your status as a skilled operator and your ability to handle bounty collection and other security related contracts.\n\nSafe Travels & Good Hunting,\n\nSasha Rust\nSecurity Director, Crusader Industries\n  +Journal_General_CrusaderBountyCongrats_From=Crusader Security +Journal_General_CrusaderBountyCongrats_Title=Bounty Collection Authorization +Journal_General_CrusaderBountyRevoke_Content=Due to recent criminal activity, Crusader Security has revoked your status as an Authorized Operator effective immediately.  +Journal_General_CrusaderBountyRevoke_From=Crusader Security +Journal_General_CrusaderBountyRevoke_Title=Bounty Collection Authorization - REVOKED +Journal_General_CrusaderCrimeTutorial_Content=Like many who travel to the Stanton System, you may be wondering how the laws and regulations of the four megacorps compare to the laws in the rest of the UEE. While our status as an independent planet allows us latitude to govern as we see fit, you may be surprised to learn that Crusader Industries adheres to many of the legal guidelines set forth by the Empire in order to provide a safe and secure environment for all. \n\nHere are few tips to remember while visiting Crusader and its surrounding sectors:\n\n* While the level of crime here is typically no higher than many places in the Empire, visitors should be cautious traveling to more remote areas such as the asteroid belt around the moon Yela since outlaw attacks have been known to occur.\n\n* Even though you are in Crusader Security patrolled space, damaging another individual’s ship or interfering with public landing areas are still considered misdemeanors. Note that repeated offenses will be taken very seriously. \n\n* Beware of contract offers that involve the disabling of comm arrays. Unsavory individuals often try to lure unsuspecting victims to do this illegal task for them under false pretenses, and many travellers have fallen for this scam. Know that TAMPERING WITH COMM ARRAYS IS AGAINST THE LAW and endangers other people’s lives. Anyone caught disabling a comm array will be prosecuted to the fullest extent of the law.\n\n* The moons of Crusader are home to many beautiful sights, and touring them is a must while visiting the area. Just be sure to avoid unmarked outposts, bring plenty of fuel and oxygen, and always locate your closest emergency shelter before setting out an expedition.\n\n* Crusader Security encourages individuals to join us in helping promote a safe environment. Whether you help track down a wanted criminal, assist in patrolling nearby sectors, or respond to ECN alerts to help ships in distress, any contributions you make to the community’s overall security will be noted in your records and may go a long way in making up for any previous minor infractions. By working together we can all make Crusader a better place to visit. +Journal_General_CrusaderCrimeTutorial_From=Crusader Security Team +Journal_General_CrusaderCrimeTutorial_Title=A Visitor’s Guide to Crusader Security +Journal_General_Healing_Content=Since its recent introduction, there’s no denying that regeneration technology has changed modern medicine for the better. Across the Empire, patients can now recover from injuries that would have been fatal in the past. However, as impressive as regeneration is, it is not a replacement for traditional care and treatments.\n\nBelow, we will outline a few important tips on regeneration along with some basic medical practices to help safeguard your health.\n\n--REGENERATION--\n\nRegeneration is the medical process in which a holistic bioscan known as an ‘imprint’ is used to recreate a near perfect copy of someone down to their memories. Because of the unique properties of the imprint, it maintains a remote connection to its source at all times and ensures that it can only regenerate someone after they experience a fatal event. \n\nThis connection, known as an ‘echo’, also means that traumatic experiences lower an Imprint’s Viability Score (IVS). Repeated regeneration may produce irregularities during the regeneration process and eventually render the imprint unusable. \n\nTo create your very own imprint, visit a Tier 1 or Tier 2 medical facility and register on a kiosk. Once complete, that site will then be where you next regenerate. You can also store an imprint aboard a properly equipped vehicle. If the location or vehicle where your imprint is stored becomes unavailable, a back-up will always be available at your primary residence and you will regenerate there. Please note that having an active CrimeStat may have an impact on your regeneration site.\n\nHowever, because of the effect of imprint echoes on the regeneration process, it is important to remember that receiving first aid and medical treatment is always preferable to being regenerated. The following breakdown outlines basic first aid to deal with a variety of injuries to help avoid needing to regenerate.\n\n--FIRST AID--\n\nThe first step when dealing with an injury is to identify how serious it is using a visor HUD, a self-evaluation (i.e. PIT), or if assisting someone else, a medical device. All injuries can be divided into three severity categories:\n\n- Minor injuries can be treated by Tier 3 (T3) medical facilities and are highlighted purple.\n\n- Moderate injuries can be treated Tier 2 (T2) medical facilities and are highlighted mauve.\n\n- Severe injuries can be treated by Tier 1 (T1) medical facilities and are highlighted pink.\n\nTo fully treat an injury, seek out an appropriately tiered facility at a rest stop, landing zone, or medically equipped vehicle. Attempting treatment at an incorrectly tiered facility can temporarily relieve symptoms, but the injury itself will remain. If you are alone and in need of transportation to a medical facility, you should contact a trusted acquaintance or use your mobiGlas to create a rescue service beacon.\n\nWhile injuries can only be treated at an appropriate medical facility, medication can be administered on site to temporarily alleviate associated symptoms. Before heading out a trip, it’s smart to bring along single dose pens, medical attachments, or full healing device with you.\n\nInjection pens are easy to carry and administer, but you will need to bring multiple pens to cover various symptoms and they can only be used once.\n\nSmaller medical attachments, like the LifeGuard for the Pyro Multi-Tool, allow for diagnostic scans and can administer a healing agent like Hemozal, but cannot treat other symptoms. They are typically used in conjunction with injection pens. \n\nFull medical devices like the ParaMed from CureLife provide detailed diagnostic scans and allows for the administration of multiple medicines along with full control of the dosage. However, it can be bulkier and more expensive than other options.\n\nFor ease of reference, here is an alphabetical list of common symptoms and the recommended medicines to relieve them.\n\n--COMMON SYMPTOMS--\n\n- Concussion – Caused by an impact to the head, individuals with a concussion will experience slower reaction times and have a harder time maintaining their balance. Can be relieved with an adrenaline like Demexatrine. \n\n- Health Loss – As displayed on your mobiGlas or bioscan, your ‘health’ is a simplified diagnostic number derived by combining information from several important monitored vitals. Sustaining injuries will cause you to lose health. Health can be restored by administering a healing agent like Hemozal.\n\n- Impaired Mobility – Caused by injuries to the limbs, torso or head, impaired mobility will make getting around difficult. Can be relieved with an opioid like Roxaphen.\n\n- Incapacitation – Individuals who are incapacitated have had their health levels reduced to zero and will be unable to move. This is a potentially fatal condition and a healing agent like Hemozal must be applied must be applied in order to restore mobility. The amount of time until the condition is irreversible will be displayed on your mobiGlas. Note that factors like sustaining additional injures or having other confounding medical issues may impact how long you have. \n\n- Muscle Fatigue – Caused by injuries to the limbs, those suffering from muscle fatigue will move slower and have their refined motor skills affected. Can be relieved with an adrenaline like Demexatrine. \n\n- Muscle Weakness – Caused by injuries to the arms, muscle weakness makes it difficult to do activities that require strength. Can be relieved with a corticosteroid like Sterogen.\n\n- Ocular Inflammation – Caused by injuries to the head and results in vision obscured by inflamed blood vessels. Can be relieved by a corticosteroid like Sterogen.\n\n- Partial Paralysis – Caused by injures to the limbs, partial paralysis makes it so the affected area is severely impaired resulting in the loss of the ability to do activities like running, climbing, and interacting with objects. Can be relieved with an opioid like Roxaphen.\n\n- Respiratory Damage – Caused by injuries to the torso, this affects lung capacity and makes breathing or prolonged physical exertion very difficult. Can be relieved with a corticosteroid like Sterogen.\n\n- Stunned – A temporary loss of consciousness that leaves the individual unable to move for the duration. Will relieve itself after enough time passes and consciousness is regained.\n\n--BLOOD DRUG LEVEL AND OVERDOSE RISK—\n\nWhile giving first aid is vital, know that it comes with its own risks. Administering medication will increase an individual’s Blood Drug Level (BDL) as will imbibing recreational drugs or alcohol. \n\nA high BDL can create a feeling of intoxication and may result in difficulty moving, blurred vision, and loss of refined motor skills. For your safety and other, it is strongly recommended that you avoid operating a vehicle while intoxicated.\n\nOnce your BDL reaches a dangerous level it is called an overdose. Individuals experiencing an overdose will be stunned and will gradually lose health until they become incapacitated.\n\nFortunately, BDL will reduce naturally over time. Administering a detoxicant like Resurgera will speed the process and make it so you are no longer stunned. \n +Journal_General_Healing_From=Empire Health Services +Journal_General_Healing_Title=Regeneration and Basic First Aid +Journal_General_Medical_Content=Whether you haven’t been sleeping well, experienced a traumatic injury, or have , most modern digital assistants like mobiGlas include a wide variety of health monitoring capabilities to make staying healthy simpler than ever.\n\nBy constantly monitoring your key vitals, the software is able to make preliminary diagnoses and alert you about dozens of afflictions you may be experiencing. These alerts, when used properly, can offer guidance and help you know when to make lifestyle adjustments, administer self-treatment options, or seek assistance from a medical professional. \n\nBelow we have highlighted a few of the more common medical alerts that you may see:\n\nConcussed -\nA mild brain injury that results in temporary loss of cognitive function. Early warning signs of a concussion can include double vision, loss of balance, and ringing in the ears.\n\nDehydrated - \nWhen the body does not have enough water to function normally. Symptoms can include thirst, dry mouth, headaches, deteriorating health, exhaustion, and blurred vision.\n\nHemorrhage - \nInternal or external bleeding. It is recommended that you try to stem the loss of blood as soon as possible to minimize deterioration of health.\n\nHyperthermia - \nThe body’s core temperature has risen above safe levels and can no longer compensate leading towards fatigue, severe headaches and migraines, difficulty breathing, deteriorating health, and increased thirst. \n\nHypothermia - \nThe body’s core temperature has fallen below safe levels and can no longer compensate leading towards severe fatigue, shivering, weakness of the limbs, deteriorating health, increased appetite, light sensitivity, hearing impairment and a risk of paradoxical undressing.\n\nMalnourished - \nWhen the body does not have enough nutrients to function normally. Symptoms can include weakness, deteriorating health, irritability, hearing and vision impairment. \n\nSevere Injury - \nA general term used to describe when very serious trauma has been inflicted to the body. Often accompanied by vision loss. Requires immediate medical attention.\n\nUnconscious -\nWhen trauma is severe enough, an individual may experience a syncope, lose consciousness and become unable to respond to stimuli. \n\n +Journal_General_Medical_From=Empire Health Services +Journal_General_Medical_Title=Monitoring Your Health +Journal_General_Nutrition_Content=We all lead busy lives, and sometimes making good nutrition choices can be a daunting challenge to say the least! \n\nThankfully, by using the NDR and HEI ratings assigned to most commercially available food and drinks, taking better care of yourself has never been easier. Just remember, the *higher* the score, the better the nutrition, and the better you'll feel. \n\nNutritional Density Rating (NDR)\nDevised by Empire Health Services to help people eat healthier, the Nutritional Density Rating (NDR) takes into consideration the food’s concentration of nutrients per 100kcal, the breadth and diversity of nutrients contained, and the nutritional bioavailability. The higher an NDR score, the better a food item is for your overall health. However, it is important to remember that no single food contains all the nutrients a single person needs, so along with eating high-scoring food, the second most important thing an individual can do is consume a wide variety of foods. Here’s to good eating and good health! \n\nHydration Efficacy Index (HEI)\nOriginally created by a team of nutritionists at the University of Jalan to compare the effects of beverage choice on hydration levels during long haul space flights, the Hydration Efficacy Index (HEI) has since been adapted by Empire Health Services as the standard measure by which various drink selections can be compared. By considering such factors as moisture retention, absorbency rates, osmolality, caloric count, and electrolyte levels (specifically sodium and potassium), a beverage can be graded using one standardized index. The higher the score, the more effective the beverage is at keeping the consumer hydrated for longer. Substances like caffeine and alcohol have the potential to decrease the index score by increasing the rate of water loss from the body. Standard filtration system water has a baseline score of 80. \n\nDietary Effects\nIn addition to the baseline scores, many foods and drinks have been additionally labeled with keywords to provide extra information about the potential effects that item will have on your health. Take a look at the list below for some of the most common effects and what they mean.\n\nHypertrophic - Provides additional blood flow and nutrients to key muscle groups to make them perform optimally.\n\nAtrophic - Restricts blood flow, negatively affecting the muscles, making tasks seem harder.\n\nEnergizing - Provides a boost to your energy levels, allowing you to be active for longer.\n\nFatiguing - Has a draining effect, causing lethargy and general sense of exhaustion.\n\nCognitive Boosting - Encourages brain function by allowing additional focus while performing complicated tasks.\n\nCognitive Impairing - Stymies brain activity making it difficult to focus for long durations. \n\nHypometabolic - Digests slowly, making you feel satisfied for longer.\n\nHypermetabolic - Digests quickly, increasing the likelihood you'll be hungry sooner.\n\nHydrating - Helps your body to better absorb water, allowing you to satisfy your thirst for longer.\n\nDehydrating - Causes your body to lose water, making you thirstier.\n\nHealing - Provides vital nutrients to help your body naturally repair itself. \n\nToxic - Contains elements that are detrimental to your health and can cause damage if consumed in large quantities. \n\nImmune Boosting - Helps your body stay healthy when exposed to harmful elements.\n\nImmune Suppressing - Weakens your body's ability to fight off harmful elements.\n\n\n +Journal_General_Nutrition_From=Empire Health Services +Journal_General_Nutrition_Title=Better Nutrition, Better You +Journal_General_StarmapQuantumTutorial_Content=Now that your mobiGlas has installed to the new 2.5 network update, you are ready to use the StarMap app to travel the stars in a whole new way. For the past year, the engineers at microTech have been working with industry-leading quantum drive manufacturers to allow our award winning StarMap app to seamlessly integrate with most consumer navigation software. This means you can now set quantum travel routes directly from inside the Starmap you are ready to use the StarMap to set quantum travel routes directly. \n\nTo get started using these new features, follow the quickstart guide below.\n\nSafe Travels!\n\nThe StarMap App Dev Team\n\n_______________________________________\n\n\nSTARMAP QUANTUM TRAVEL QUICKSTART GUIDE\n\n1. From your cockpit chair, open up the StarMap app either by accessing it through your mobiGlas or your ship’s holo-display.\n\n2. Use the StarMap’s controls to pan and zoom around the map, till you see the destination you wish to travel to. (Remember, you may have to zoom in or out to locate a particular destination.)\n\n3. Click on the destination to see a route from your current location highlighted with a green scrolling dashed line. (If the route is inaccessible by a single quantum, it will appear a red static dashed line. If this is the case, you may have to travel to an accessible location first before traveling to your ultimate destination or refill your quantum fuel tank. For any additional issues, contact your quantum drive manufacturer.) \n\n4. Once you have your route selected, you can use the button on the lower left labeled “Set As Destination” to transfer these coordinates to your quantum drive’s navigational computer. The route will now be highlighted by green scrolling arrows.\n\n5. Close the StarMap and you are now set to begin quantum travel. After spooling your quantum drive in preparation, rotate your ship so that your prow is aimed at the diamond-shaped destination marker on your AR display to calibrate the navigational computer. Once spooled and calibrated, you will be able to initiate quantum to your set location. (Remember, you will not be able to quantum travel again till your drive’s cooldown period ends.) Journal_General_StarmapQuantumTutorial_From=mobiGlas -Journal_General_StarmapQuantumTutorial_Title=星图量子航行集成优化 -Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Author=科瓦莱什调查合约 - 门禁密码 -Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Body=发给:吉纳维芙·米科\n来自:丹尼斯·格哈特\n回复:门禁密码\n2945.09.22 14:31 SET\n \n \n嘿,吉纳,\n \n不,没碰过。但我和艾娃联系过,她说不用管。奥索斯基和这次调查合约无关。清理小队会在清理站点时重置密码。\n \n丹尼斯\n \n>发给:丹尼斯·格哈特\n>来自:吉纳维芙 米科\n>回复:门禁密码\n>2945.09.22 14:27 SET\n>\n>梅尔·奥索斯基。\n>\n>发给:吉纳维芙·米科\n>来自:丹尼斯·格哈特\n>回复:门禁密码\n>2945.09.22 14:26 SET\n>\n>你好,吉纳,\n>\n>这是谁的居住舱?\n>\n>丹尼斯\n>\n>发给:丹尼斯·格哈特\n>来自:吉纳维芙·米科\n>回复:门禁密码\n2945.09.22 14:22 SET\n>\n>\n>你好,丹尼斯\n>\n>我应该去收拾那些居住舱的,但是似乎有一扇门打不开了。文件里的密码没用。你改过了吗?\n>\n>吉纳\n> -Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D. 格哈特 - 恢复的数据 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Author=科瓦莱什调查合约 - 安全封条 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Body=居住舱:沃德,达内尔\n \n** 安全封条 **\n 禁止破坏\n这房间作为犯罪现场已被封锁。未经首席调查员的许可禁止入内。 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Title=禁止破坏 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=科瓦莱什调查合约 - 初步结论 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=发给:艾娃·斯肯宁\n来自:艾娃·斯肯宁\n主题:初步结论\n2945.09.23 15:46SET\n \n<<< 仅限管理层:禁止传阅 >>>\n \n事故报告 #GJC-99091\n \n各位管理层人员,\n \n我正在准备一个完整的总结报告,但想先给你们一个简要概述。\n \n2945-08-27,科瓦莱什-贡多站点遭受了一次灾难性的系统过载导致了爆炸,事故导致16名雇员死亡以及大量结构损坏。\n \n初步调查站点内服务器日志,发现一名维修人员 (沃德,达内尔 File#438956) 进行了全天电力压力测试以解决电力流失问题。系统显示沃德在事故当天1400SET试图进行另一个压力测试,且从未关闭系统。空间站在没有本地安全保护装置的情况下过载,爆炸难以避免。\n \n审查沃德的人事档案后发现他曾有过成瘾性问题且因玩忽职守而被停职过。虽然负责人说他复职之后已经改过自新,但我们的团队发现他在事故发生前旧病复发的证据。\n \n为了尽职尽责,我们彻查了其他潜在起因,但这条仍是嫌疑最高的。正如我所说,我仍在完成我的最终报告,你会在我向董事会报告时拿到。\n \n \n艾娃·斯肯宁\n调查员\n安保公司 - 科瓦莱什\n \n此信息内的内容是保密的且仅供接收者查看。如果您错误地收到这条信息,请联系科瓦莱什公司安保部门,他们会指导你按正确的删除此消息。严禁传播,公布或者非法持有此私人公司通讯内容。 -Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A. 斯肯宁 - 恢复的数据 -Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=科瓦莱什调查任务 - 居住舱密码列表 -Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:居住舱密码\n2945.09.21 16:53 SET\n \n艾娃,\n \n从系统管理终端上提取并破解出居住舱的密码。内容如下:\n \n居住舱 1:哈梅尔,斯科特 = 1170\n居住舱 2:比奥罗,罗斯 = 3633\n居住舱 3:奥索斯基,梅尔 = 1352 (*** 注释:密码似乎过期了。在门上无法使用)\n居住舱 4:桑托,斯清美 = 9898\n居住舱 5:塞洛隆,尼科 = 1318\n居住舱 7:贝瑟,克劳迪娅 = 7871\n居住舱 8:临时住所 = 2231\n\n然后是你想要的那个:\n \n居住舱 6:沃德,达内尔 = 6682\n\n \n如果你还需要什么就跟我说,\n \n丹尼斯 -Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. 格哈特 - 恢复的数据 -Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=科瓦莱什调查合约 - 服务器数据评估 -Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=发给:艾娃·斯肯宁\n来自:丹尼斯·格哈特\n主题:服务器数据评估\n2945.09.23 14:11SET\n \n \n你好,艾娃,\n \n我浏览了一下数据日志并设法整理出一条粗略的事件时间线。我知道起初的推测是罪犯的蓄意破坏,但根据这个来看,应该是工人的疏忽。我很遗憾这么说。\n \n总之,我附上了一系列文件来帮助说明我的观点,这样你就不用从头去翻300万行数据文本了。\n \n**/摘要_1 附件/**\n \n我从配电日志中提取了一些样本读数。如你见,过去一年里,此站点一直有断断续续的电力枯竭情况。维护报告上推测某个地方出现了电力泄露,在我看来更像是有些开关坏了。这是2920年代出了名的电流问题。\n \n**/摘要_2 附件/**\n \n这是达内尔·沃德在事发当天进行的压力测试。在开始 运行协议 压力测试_v3.dnn 之后,测试开始生效,一切正常对吧? 然后,我不知道为什么,他在几个小时后 (压力测试进程到一半时) 运行了 关闭全部监控.dnn 协议。也许他是想让监控系统脱机,看看是否是它们造成的耗费。我真的搞不懂。 总之,这是个愚蠢的行为,因为他关闭了唯一一个能监控发电机是否临界的方法。\n \n我会继续调查的保持联系。\n \n丹尼斯 -Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Title=D. 格哈特 - 恢复的数据 -Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Author=个人日志 - 丹尼斯·格哈特 -Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Body=来自:达内尔·沃德\n发给:伊莱恩·沃德\n主题:我搞砸了\n2945.08.27 05:13SET\n>> 未发出的草稿\n \n我不知道为何如此艰难...科尔比医生说如果我的治疗如果不顺利也不要沮丧,但是我说服不了我自己。我知道我可以不管不顾的睡一觉,第二天醒来对自己发誓重新开始,但就是… 觉得有些东西不对劲。我应该跟你说的。但那就感觉像把一切扫到地毯下面,假装一切从来没发生过一样。我想了想所有我让你和孩子们经历的事情,我就是不知道为什么我想不明白。\n \n我想你知道这是怎么回事。昨晚有个生日聚会,有人拿了一瓶老爷鸡尾酒。那是什么意思来着,我想都没怎么想就同意了。我觉得… 我想我回到了十年前,我们还在学校的时候。那时候喝了几杯酒不会在医疗站醒来或者一睁眼衣服上沾满了血迹。聚会的时候我感觉我回到了从前,只是一个和同事一起庆祝生日的人…\n \n但我不是那个我了,它毁了一切。\n \n我不知道自己是谁了。现在一切都晚了,我喝醉了,我又让你失望了。\n \n我想要的只是 -Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Title=D. 沃德 - 恢复的数据 -Jumptown2_Criminal_MBroker_desc=有些好消息给你。就在我们说话的这会儿,有一个自动设施正一包接着一包地生产着上乘的货,而且拿下这批货的时机也非常成熟了。\n\n你要做的就只是突袭这个地方,搞定一两个暴徒,拿上你能拿上的,然后转手卖掉拿到大把钞票。这应该完全不是问题。而且也有大把的人愿意为你手上的货出大价钱。\n\n说到钱,我可不打算拿这个工厂的坐标来做慈善。我觉得只有为这么好的消息收点儿中介费才算公平吧。\n\n我不会等太久。不确定它什么时候就会停产。\n\n-鲁托\n -Jumptown2_Criminal_MBroker_name=时机成熟 -Jumptown2_Criminal_obj_long=从~mission(Location|Address)的生产设施中偷取 -Jumptown2_Criminal_obj_marker=推荐买家 -Jumptown2_Criminal_obj_short=偷取产品 -Jumptown2_DrugLabLocation_obj_marker=生产设施 -Jumptown2_Lawful_MBroker_desc_BlacJac=注意: 已认证佣兵干员\n\n我们已追踪到近期突然出现的大批违禁品来源于~mission(Location|Address)的一座自动化生产设施。我们并不清楚这个站点能够运行多久,所以黑杰克安保需要有人去清扫这片区域,并将缉缴到的违禁品运送到~mission(Destination|Address)。到达目标地点后,你可以使用物品管理终端将违禁品转交给我们,并领取你的奖励。\n\n我们目前还没有关于敌方力量的精确信息,但无论你遭遇何种情况,你都有权在必要时使用致命武力。\n\n我们所支付的报酬将取决于你缴获的违禁品的数量。\n\n感谢,\n亚伦·里格特 中尉\n\n私人合同主管\n黑杰克安保,"守护常在"\n -Jumptown2_Lawful_MBroker_desc_CruSec=十字军安保获知到一个位于 ~mission(Location|Address)的地下工厂正在生产违禁品。\n\n我们需要一位雇佣兵去封锁现场,没收所有违禁品并交送至~mission(Destination|Address)。你可以使用物品管理终端将违禁品送至我们的证据库中,并获取报酬。\n\n由于这是一个自动化的工厂,我们并不清楚它能运作多长时间,以及内部有多少人员。安全起见,去之前做好受到猛烈抵抗的准备。\n\n我们将会依据你安全送到的包裹数量发放你的报酬。\n\n合约批准人:\n联络官-范赞特\nID# 712L921P\n -Jumptown2_Lawful_MBroker_desc_Hurston=赫斯顿动力\n外包部门\n\n合约:收缴违禁品\n承包商隶属关系:独立\n外包经理:T. 奥丁顿\n风险评估:高度危险\n加急合约:否\n\n赫斯顿安保获知在~mission(Location|Address)处有一个正在运行的非法自动生产设施,目前需要一名承包商前去保护现场,并收缴尽可能多的违禁品,然后送至赫斯顿安保设施~mission(Destination|Address)处销毁。使用物品管理终端提交违禁品并获取报酬。\n\n授权你使用任何武力以完成目标。报酬将基于收缴的违禁品数量发放。\n\n\n\n\n** 该通讯可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 **\n -Jumptown2_Lawful_MBroker_desc_MicroTech=关于工作\n微科防卫服务正在寻找注重细节的安保专家来协助我们保护~mission(Location|Address)的非法自动生产点现场,并将违禁品运送至~mission(Destination|Address),使用物品管理终端将违禁品交付给我们销毁 。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行处置现场的任何敌人,必要时可使用致命武力。\n• 将违禁品护送至~mission(Destination|Address)\n\n基本要求\n•两年以上综合佣兵及/或安保经验。\n•拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 具有快速缓和敌对状态的经验。\n -Jumptown2_Lawful_MBroker_name_BlacJac=收缴违禁品 -Jumptown2_Lawful_MBroker_name_CruSec=收缴违禁品 -Jumptown2_Lawful_MBroker_name_Hurston=收缴违禁品 -Jumptown2_Lawful_MBroker_name_MicroTech=收缴违禁品 -Jumptown2_Lawful_obj_long=从~mission(Location|Address) 收缴违禁品并使用物品管理终端将它们提交给~mission(Destination|Address)。 -Jumptown2_Lawful_obj_marker=违禁品递送处 -Jumptown2_Lawful_obj_short=安全取得违禁品包裹 -JurisdictionJournals_ArcCorp_BodyText=UEE管辖区通知\n** 弧光集团 **\n\n当您在弧光集团 (ARCCORP) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必知悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录*\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖区域而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有都是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_ArcCorp_SubHeading=弧光集团 -JurisdictionJournals_ArcCorp_Title=管辖区:弧光集团 -JurisdictionJournals_CrusaderIndustries_SubHeading=十字军工业 -JurisdictionJournals_CrusaderIndustries_Title=管辖区:十字军工业 -JurisdictionJournals_CrusadrIndustries_BodyText=UEE管辖区通知\n** 十字军工业 **\n\n当您在十字军工业 (CRUSADER INDUSTRIES) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖区域而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_GrimHex_BodyText=欢迎来到六角湾 (Green Imperial HEX)。\n\n** 无可用的司法信息 **\n\n** 监测已离线 **\n\n** 请自行承担风险 ** -JurisdictionJournals_GrimHex_SubHeading=六角湾 -JurisdictionJournals_GrimHex_Title=管辖区:格林皇家 -JurisdictionJournals_HurstonDynamics_BodyText=UEE管辖区通知\n** 赫斯顿动力 **\n\n当您在赫斯顿动力 (HURSTON DYNAMICS) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内贩运和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_HurstonDynamics_SubHeading=赫斯顿动力 -JurisdictionJournals_HurstonDynamics_Title=管辖区:赫斯顿动力 -JurisdictionJournals_Klescher_BodyText=UEE管辖区通知\n** 克莱舍尔更生设施 **\n\n克莱舍尔更生设施是一家私营劳改供应商,致力于为当地星球提供安全、可靠的劳改设施。我们的全自动改造场所包含住房、安保和劳改机制,让我们的客人在为社会还债的同时,也能有所作为。请务必知悉以下犯罪行为并遵守相应规定。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_Klescher_SubHeading=克莱舍尔更生设施 -JurisdictionJournals_Klescher_Title=管辖区:克莱舍尔更生设施 -JurisdictionJournals_Microtech_BodyText=UEE管辖区通知\n** 微科公司 **\n\n当您在微科公司 (MICROTECH) 的管辖区域时,请注意不仅要遵守UEE法律,还要遵守当地法律法规。如果您触犯了当地法律,即便是无意的,也可能会被驱逐、罚款、逮捕或者监禁。\n\n与UEE军事机构和督导局干员一样,当地安保人员会要求您接受身份识别扫描以确认身份,对您和您的船只进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权的安保部门指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级管制化合物 **\n\n~law(controlledSubstances|A)\n\n** B级管制化合物 **\n\n~law(controlledSubstances|B)\n\n** C级管制化合物 **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。同.\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n\n* B级管制化合物 *\n\nB级管制化合物已由当地辖区司法机构规定:贩运和持有是非法的。\n\n* C级管制化合物 *\n\nC级管制化合物已由当地辖区司法机构规定:贩运非法,持有合法。 -JurisdictionJournals_Microtech_SubHeading=微科公司 -JurisdictionJournals_Microtech_Title=管辖区:微科公司 -JurisdictionJournals_PeoplesAlliance_BodyText=管辖区通知\n** 人民联盟 **\n\n我们,列夫斯基人民联盟 (People’s Alliance),致力于建立和不断发展一个真正平等的共同体。在这里,所有的人都可以安全、自由地表达自己的想法,同时相互扶持,以实现开明且自给自足的共同目标。\n\n我们希望访客们能够尊重我们的信念,并希望其走后能将这种信念融入进自己的生活中。\n\n所有游客应当:\n- 永远不要诋毁他人的观点或想法。我们都有权拥有自己的信念。\n- 不试图利用,剥削或谋划剥夺任何人的财产或健康。\n- 不在我们的社区内追随UEE的议程。\n- 以非暴力的方式解决争端。\n- 愿意花时间 (不管多短) 思考您今天做了什么,让宇宙变得更好。\n- 即便您不同意我们的观点,也还请尊重我们的生活方式和权力。\n\n此外,任何被发现有以下违规行为的人都将受到公正快速的审判。如果您希望得到进一步的理解和指引,我们在以下的附录中为您提供了启示。\n\n** 重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n\n-----------------\n* 附录 *\n-----------------\n\n*重罪 *\n\n重罪被认为是最严重的罪行,将会被逮捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪会进行罚款处理。\n\n~law(misdemeanors|details) -JurisdictionJournals_PeoplesAlliance_SubHeading=人民联盟 -JurisdictionJournals_PeoplesAlliance_Title=管辖区:人民联盟 -JurisdictionJournals_UEE_BodyText=管辖区通知\n** 地球联合帝国 **\n\n当您在地球联合帝国 (UEE) 的管辖区域时,请遵守UEE的所有法律。如果您违反了这些法律,即便是无意的,也可能被驱逐、罚款、逮捕或监禁。\n\nUEE 军事机构和督导局干员会要求您接受身份识别扫描以确认身份,对您和您的飞船进行搜查,并在有正当理由的情况下扣留您和您的飞船。请遵守已授权安保部门的指示。\n\n请您务必熟悉以下犯罪行为,并遵守相应的规定。更多详情请查阅以下附录。\n\n**重罪 **\n\n~law(felonies)\n\n** 轻罪 **\n\n~law(misdemeanors)\n\n** 违禁品 **\n\n~law(prohibitedGoods)\n\n** A级违禁品 **\n\n~law(controlledSubstances|A)\n\n\n-----------------\n* 附录 *\n-----------------\n\n* 重罪 *\n\n重罪是严重的违法行为,在UEE境内的任何地区都视为犯罪并将进行追捕。\n\n~law(felonies|details)\n\n* 轻罪 *\n\n轻罪将会被罚款,具体规定因管辖区各异。\n\n~law(misdemeanors|details)\n\n* 违禁品 *\n\n已被宣布为非法的物品和材料。该清单可能因管辖范围而异。\n\n* A级管制化合物 *\n\nA级管制化合物在UEE境内运输和持有都是非法的。\n +Journal_General_StarmapQuantumTutorial_Title=Improved StarMap Quantum Integration +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Author=Covalex Investigation - Door Codes +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Body=To: Genevieve Miko\nFrom: Dennis Gethart\nRe: Door Codes\n2945.09.22 14:31SET\n \n \nHey Gen,\n \nNo, haven’t touched it. I checked with Ava though. She said to just leave it, Ososky isn’t a person of interest in the investigation. Clean-up teams will reset the code when they sweep the station.\n \nDennis\n \n>To: Dennis Gethart\n>From: Genevieve Miko\n>Re: Door Codes\n>2945.09.22 14:27SET\n>\n>Melanie Ososky.\n>\n>To: Genevieve Miko\n>From: Dennis Gethart\n>Re: Door Codes\n>2945.09.22 14:26SET\n>\n>Hey Gen,\n>\n>Who’s hab is this?\n>\n>Dennis\n>\n>To: Dennis Gethart\n>From: Genevieve Miko\n>Subject: Door Codes\n2945.09.22 14:22SET\n>\n>\n>Hey, Dennis\n>\n>I’m supposed to be packing up these habs, but can’t seem to access one of the doors. The code on file isn’t working. Did you change it?\n>\n>Gen\n> +Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D.Gethart - Recovered Data +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Author=Covalex Investigation - Security Seal +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Body=HAB: WARD, DARNELL\n \n** SECURITY SEAL **\n DO NOT TAMPER\nThis room has been sealed as a crime scene. All persons are forbidden to enter without express permission from lead Investigator. +Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Title=DO NOT TAMPER +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=Covalex Investigation - Preliminary Findings +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=To: Ava Skenning\nFrom: Ava Skenning\nSub: Preliminary Findings\n2945.09.23 15:46SET\n \n<<< EXECUTIVES ONLY: NOT FOR DISTRIBUTION >>>\n \nIncident Report #GJC-99091\n \nTo members of the Executive Team,\n \nI am in the process of preparing a complete summary, but wanted to give you a high level overview of our findings. \n \nOn 2945-08-27, Covalex Station Gundo suffered a catastrophic system overload which triggered an explosion that resulted in the deaths of sixteen employees and millions in structural damage.\n \nInitial investigation into the station’s server logs found that one of the Maintenance workers (WARD, DARNELL File#438956) had been running stress tests throughout the day to address a power runoff issue. System login indicates that Ward attempted another stress test at 1400 SET on day of accident, but didn’t ever turn the system off. Station systems went critical without the local failsafes and an explosion was inevitable.\n \nReviewing Ward’s personnel file indicated that he’d had addiction issues in the past and had even been suspended previously for negligence. Though supervisor reviews indicated he’d cleaned up since his return, our teams found evidence that he slipped back into bad habits shortly before the accident.\n \nTo perform our due diligence, we’ve exhausted other potential causes, but this one seems to be the most likely. As I mentioned, I’m still compiling my final report, which you will have when I make my presentation to the board.\n \n \nAva Skenning\nInvestigator\nCorporate Security - Covalex\n \nThe information contained in this message is confidential and only intended for the recipients. If you have received this message in error, please notify Covalex Corporate Security team and they will guide you through proper deletion protocol. Distributing, releasing or holding this private company communication is strictly prohibited. +Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A.Skenning - Recovered Data +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=Covalex Investigation - Hab Code List +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Hab Codes\n2945.09.21 16:53SET\n \nAva,\n \nPulled the Hab door codes from the SysAdmin’s terminal and tested them out. Here’s the list:\n \nHab 1: Hammell, Scott = 1170\nHab 2: Biollo, Ross = 3633\nHab 3: Ososky, Mel = 1352 (*** Note: This code seems to be outdated. Didn’t work on the door)\nHab 4: Santos, Kyomi = 9898\nHab 5: Theolone, Nico = 1318\nHab 7: Besser, Claudia = 7871\nHab 8: Temp Housing = 2231\n\nAnd here’s the specific one you wanted:\n \nHab 6: Ward, Darnell = 6682\n\n \nLet me know if you need anything else,\n \nDennis +Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. Gethart - Recovered Data +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=Covalex Investigation - Server Assessment +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Server Assessment\n2945.09.23 14:11SET\n \n \nHi Ava,\n \nI went through the data logs from the server and managed to put together a rough timeline of events that led up to the crash. I know the initial speculation was criminal sabotage, but based on this, it looked like worker negligence. Sad as it is to say.\n \nAnyway, I’ve attached a series of files to help illustrate my points and so you don’t have to sift through three million lines of data text.\n \n**/Excerpt_1 ATTACHED/**\n \nI’ve pulled together some sample readings from the Power Distribution logs. As you can see, over the past year, the station has been suffering from sporadic power drains. Maintenance reports theorized that there was a power drain somewhere, but to me, it looks like faulty switchers. These 2920’s were notorious for power flow issues.\n \n**/Excerpt_2 ATTACHED/**\n \nSo here is the initial stress test that Darnell Ward ran the day of the incident. Everything after RUNPROTOCOL stresstest_v3.dnn is the test taking effect. Everything looks good, right? Then, and I haven’t figured out why yet, but a few hours later (and in the middle of the stress test) he runs this all_monitor_silence.dnn protocol. Maybe he was trying to bring monitoring systems offline to see if they were causing the drain. I don’t really know. Anyway, it was a stupid move, because he basically removed his only way to see that the power plant was about to go critical. \n \nI’ll keep digging and keep you apprised.\n \nDennis +Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Title=D. Gethart - Recovered Data +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Author=Personal Datapad - Darnell Ward +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Body=From: Darnell Ward\nTo: Elaine Ward\nSubject: I messed up\n2945.08.27 05:13SET\n>> UNSENT DRAFT\n \nSo… I don’t know why this is so tough... Dr. Colby said that I shouldn’t get too down on myself if I stumbled in my treatment, but I can’t bring myself to believe him. I know I could probably just sleep it off, wake up tomorrow and commit myself to starting fresh, but I don’t know… something just feels wrong about that. Wrong not telling you. Then it feels like it’d be sweeping it under the rug. Like it never happened. I think about all the things I put you, put the kids through, and I just don’t know why I can’t figure this out. \n \nI guess you know where this is going. There was a birthday party tonight and somebody had been saving a bottle of Esquire. It was easy to say yes. I almost didn’t even think about it. What that word would mean. I guess… I think I went back ten years ago, like when we were at school. When having a few drinks didn’t lead to waking up in a medstation or with blood on my clothes. But in that moment, I was the me back then. Just a guy celebrating a birthday with some coworkers…\n \nBut I’m not that guy. And it kills me.\n \nI don’t know who I am anymore. It’s late now. I’m drunk. Drunk and ashamed that I keep letting you down.\n \nI guess all I want is +Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Title=D.Ward - Recovered Data +Jumptown2_Criminal_MBroker_desc=Got some good news for you. As we speak, there’s an automated facility that is churning out package after package of primo product that’s pretty much ripe for the taking.\n\nAll you have to do is swoop down there, deal with a thug or two, grab whatever you can, and sell it for a huge profit. Shouldn’t be a problem at all. And there are plenty of people around who would pay good creds to take product like that off your hands.\n\nSpeaking of credits, I’m not gonna just give out the coordinates of this facility out of the kindness of my heart. I think it’s only fair to ask a finder’s fee for info this good.\n\nI wouldn’t wait too long. Not sure how long the site will be left running.\n\n-Ruto\n +Jumptown2_Criminal_MBroker_name=Ripe for the Taking +Jumptown2_Criminal_obj_long=Steal from the production facility at ~mission(Location|Address). +Jumptown2_Criminal_obj_marker=Recommended Buyer +Jumptown2_Criminal_obj_short=Steal Product +Jumptown2_DrugLabLocation_obj_marker=Production Facility +Jumptown2_Lawful_MBroker_desc_BlacJac=ATTN: Verified Mercenary Operators\n\nWe’ve been able to trace a recent surge of contraband to an automated production facility at ~mission(Location|Address). We can’t be sure how much longer the site will be up and running, so BlacJac needs someone on site to sweep through, secure the contraband, and transport it to us at ~mission(Destination|Address). Once there, you can use the administrative commodity terminal to transfer the contraband to us and collect your reward.\n\nWe haven’t been able to determine what kind of hostile force will be present, but whatever you encounter, you’re authorized to use lethal force as necessary. \n\nThe more contraband you manage to bring to us, the more credits you’ll earn.\n\nThanks,\nLt. Aaron Riegert\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +Jumptown2_Lawful_MBroker_desc_CruSec=Crusader Security has learned that an illegal production facility at ~mission(Location|Address) is currently being used to manufacture contraband. \n\nWe are seeking a contractor to secure the site, confiscate any contraband, and deliver it to us at ~mission(Destination|Address). The administrative commodity terminal will allow you to submit the contraband into our evidence hold and collect your payment.\n\nNow, this is an automated facility so it’s not clear how long they’ll be manufacturing for, or even how many people may be on site. To be safe, I would go in expecting to meet heavy resistance.\n\nYour total compensation will be based on how packages are safely delivered into evidence.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Vanzant\nID# 712L921P\n +Jumptown2_Lawful_MBroker_desc_Hurston=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Confiscate Contraband\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Odington\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nHurston Security has learned of an active, illegal automated production facility at ~mission(Location|Address) and is seeking a contractor to secure the site and confiscate as many packages of contraband as possible for delivery to a Hurston Security facility ~mission(Destination|Address) for immediate disposal. Transfer of the contraband and attribution of your reward payment should be done through the administrative commodity terminal there.\n\nYou are authorized to use any force necessary to complete your objective. Payment will be based on the amount of contraband secured. \n\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +Jumptown2_Lawful_MBroker_desc_MicroTech=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented security professional who can assist us in securing contraband from an illegal automated production site at ~mission(Location|Address). The packages will then need to be taken to ~mission(Destination|Address) and transferred into our possession for destruction via the administrative commodity terminal. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Manage any hostiles found within the site; using force as necessary.\n• Secure contraband and deliver it the commodity terminals at ~mission(Destination|Address)\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n +Jumptown2_Lawful_MBroker_name_BlacJac=Confiscate Contraband +Jumptown2_Lawful_MBroker_name_CruSec=Confiscate Contraband +Jumptown2_Lawful_MBroker_name_Hurston=Confiscate Contraband +Jumptown2_Lawful_MBroker_name_MicroTech=Confiscate Contraband +Jumptown2_Lawful_obj_long=Confiscate and secure packages of contraband from ~mission(Location|Address) and deliver them to ~mission(Destination|Address) using the administrative commodity terminal. +Jumptown2_Lawful_obj_marker=Contraband Drop Off +Jumptown2_Lawful_obj_short=Secure Contraband Packages +JurisdictionJournals_ArcCorp_BodyText=UEE JURISDICTION NOTIFICATION\n** ARCCORP **\n\nWhile traveling within ARCCORP governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_ArcCorp_SubHeading=ArcCorp +JurisdictionJournals_ArcCorp_Title=Jurisdiction: ArcCorp +JurisdictionJournals_CrusaderIndustries_SubHeading=Crusader Industries +JurisdictionJournals_CrusaderIndustries_Title=Jurisdiction: Crusader Industries +JurisdictionJournals_CrusadrIndustries_BodyText=UEE JURISDICTION NOTIFICATION\n** CRUSADER INDUSTRIES **\n\nWhile traveling within CRUSADER INDUSTRIES governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are fineable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_GrimHex_BodyText=Welcome to Green Imperial HEX.\n\n** NO JURISDICTIONAL INFORMATION AVAILABLE **\n\n** MONITORING OFFLINE **\n\n** ENTER AT OWN RISK ** +JurisdictionJournals_GrimHex_SubHeading=Green Imperial HEX +JurisdictionJournals_GrimHex_Title=Jurisdiction: Green Imperial +JurisdictionJournals_HurstonDynamics_BodyText=UEE JURISDICTION NOTIFICATION\n** HURSTON DYNAMICS **\n\nWhile traveling within HURSTON DYNAMICS governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_HurstonDynamics_SubHeading=Hurston Dynamics +JurisdictionJournals_HurstonDynamics_Title=Jurisdiction: Hurston Dynamics +JurisdictionJournals_Klescher_BodyText=UEE JURISDICTION NOTIFICATION\n** Klescher Rehabilitation Facilities **\n\n Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. Be sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_Klescher_SubHeading=Klescher Rehabilitation Facilities +JurisdictionJournals_Klescher_Title=Jurisdiction: Klescher Rehabilitation +JurisdictionJournals_Microtech_BodyText=UEE JURISDICTION NOTIFICATION\n** MICROTECH **\n\nWhile traveling within MICROTECH governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess. +JurisdictionJournals_Microtech_SubHeading=Microtech +JurisdictionJournals_Microtech_Title=Jurisdiction: Microtech +JurisdictionJournals_PeoplesAlliance_BodyText=JURISDICTION NOTIFICATION\n** PEOPLE'S ALLIANCE **\n\nWe, the People’s Alliance of Levski, are dedicated to the creation and continual development of a truly egalitarian community, where all sentients may feel safe and free to express ideas while supporting each other towards the communal goal of enlightened self-sufficiency.\n\nVisitors are expected to respect our beliefs and are encouraged to adopt them into their own life after they’ve gone.\n\nAll visitors should:\n- Never denigrate another’s views or ideas. We are all entitled to our own beliefs.\n- Not attempt to profit from, exploit or instigate plans to deprive anyone of their goods or health.\n- Not pursue a UEE agenda while within our community.\n- Agree to resolve conflicts in a nonviolent manner.\n- Agree to spend time (no matter how little) thinking about what you have done today to make the universe a better place.\n- Even if you disagree with us, you will respect our right to life.\n\nAdditionally, any person found engaging in the following infractions will be met with fair but swift justice. If you seek further understanding and guidance, we have included an appendix below for your enlightenment.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered to be the most serious of crimes.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions that require monetary restitution.\n\n~law(misdemeanors|details) +JurisdictionJournals_PeoplesAlliance_SubHeading=People's Alliance +JurisdictionJournals_PeoplesAlliance_Title=Jurisdiction: People's Alliance +JurisdictionJournals_UEE_BodyText=JURISDICTION NOTIFICATION\n** UNITED EMPIRE OF EARTH **\n\nWhile traveling within UNITED EMPIRE OF EARTH (UEE) governed space, be mindful that you are subject to all UEE laws and if you violate them, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nUEE Military and Advocacy Agents can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n JurisdictionJournals_UEE_SubHeading=UEE -JurisdictionJournals_UEE_Title=管辖区:UEE +JurisdictionJournals_UEE_Title=Jurisdiction: UEE Jurisdictions_Name_001=UEE -Jurisdictions_Name_002=十字军工业 -Jurisdictions_Name_003=赫斯顿动力 -Jurisdictions_Name_004=弧光集团 -Jurisdictions_Name_005=微科公司 -Jurisdictions_Name_006=格林皇家 -Jurisdictions_Name_007=人民联盟 -Jurisdictions_Name_008=克莱舍尔更生设施 -Kareah_EnterCode=输入密码 -Kareah_ItemLoading=证据正被装载至升降机... -Kareah_ItemRetrievalAborted=证据索回被用户取消了 -Kareah_ItemRetrievalComplete=证据索回完毕 -Kareah_RecallItems=取回证据 -Kareah_TimedItemDispenser_Activator=激活证据库存系统 -Kareah_TimedItemDispenser_Case=案件 # - -Kareah_TimedItemDispenser_InProgress=证据索回正在进行中... -Kareah_TimedItemDispenser_InfoScreen=证据清单系统将我站的证据保护在一个无氧的保管库中,只有通过这个终端才能进入。 \n\n请使用您获得的访问密码来验证证据。系统将以较短的时间间隔从保管库中随机取回证据,供您根据现有记录进行核实。使用这一程序来确保证据库存系统的正常运行。 \n\n与某一特定案件有关的具体证据只有在获得正确合法的授权密码后才能被检索。\n\n终端的安保超越控制模式可以用来在任何时候结束验证过程。\n\n当一个密码被用来启动验证程序后,它将失效。系统将生成一个新的密码,并将其发送给所有被授权的安全人员。想要再次启动验证程序,请输入新的密码。 -Kareah_TimedItemDispenser_LogOut=退出 -Kareah_TimedItemDispenser_NextItem=重置索回系统 -Kareah_TimedItemDispenser_ShutDown=取消取回 -Kareah_TimedItemDispenser_TimeOut=会话超时 -Kareah_TimedItemDispenser_Title=证据库存系统 +Jurisdictions_Name_002=Crusader Industries +Jurisdictions_Name_003=Hurston Dynamics +Jurisdictions_Name_004=ArcCorp +Jurisdictions_Name_005=microTech +Jurisdictions_Name_006=Green Imperial +Jurisdictions_Name_007=People's Alliance +Jurisdictions_Name_008=Klescher Rehabilitation +Kareah_EnterCode=Enter Code +Kareah_ItemLoading=Loading evidence in elevator... +Kareah_ItemRetrievalAborted=Evidence Retrieval Cancelled by User +Kareah_ItemRetrievalComplete=Evidence Retrieval Complete +Kareah_RecallItems=Retrieve Evidence +Kareah_TimedItemDispenser_Activator=Activate Evidence Inventory System +Kareah_TimedItemDispenser_Case=Case # - +Kareah_TimedItemDispenser_InProgress=Evidence retrieval in progress... +Kareah_TimedItemDispenser_InfoScreen=The Evidence Inventory System secures our station’s evidence in a de-oxygenated vault which can only be accessed through this terminal. \n\nTo verify evidence, use the access code you have been provided. The system will proceed to retrieve random pieces of evidence from the vault at short intervals for you to verify against existing records. Use this process to ensure the Evidence Inventory System is functioning properly. \n\nSpecific evidence pertaining to a particular case can only be retrieved with the proper legal authorization code. \n\nThe terminal’s Security Override can be used to end the verification process at any time. \n\nOnce a code has been used to begin the verification process it will become invalid. The system will generate a new code which will be sent to all authorized security personnel. To begin the verification process again, enter the new code. +Kareah_TimedItemDispenser_LogOut=Exit +Kareah_TimedItemDispenser_NextItem=Resetting Retrieval System +Kareah_TimedItemDispenser_ShutDown=Cancel Retrieval +Kareah_TimedItemDispenser_TimeOut=Session Timeout +Kareah_TimedItemDispenser_Title=Evidence Inventory System KeypadButton_000=0 KeypadButton_001=1 KeypadButton_002=2 @@ -18574,7 +18574,7 @@ KeypadDisplay_001=0000 KeypadDisplay_002=---- KeypadDisplay_003=--- KeypadDisplay_004=-- -KeypadDisplay_Unlocked=已解锁 +KeypadDisplay_Unlocked=Unlocked Kill_Civ_Desc_001,P=Kill the drug dealer who has been taking more than his cut on the profits Kill_Civ_Desc_Long_001,P=Go an collect weapon from Loot Container Kill_Civ_Desc_Long_002,P=Go to the last know location of Drug Dealer @@ -18586,8 +18586,8 @@ Kill_Civ_Desc_Short_001,P=Collect Weapon Kill_Civ_Desc_Short_002,P=Go to Location Kill_Civ_Desc_Short_003,P=Kill Drug Dealer Kill_Civ_Title_001,P=Kill Drug Dealer -Klim_Allies=艾迪·帕尔、迈克尔·肖、九尾 -Klim_Rivals=特西亚·帕切科 +Klim_Allies=Eddie Par, Michael Shaw, Nine Tails +Klim_Rivals=Tecia Pacheco LOC_BADSTRING=<= BAD STRING => LOC_BADTOKEN=<= BAD TOKEN => LOC_DEBUG=<= DEBUG => @@ -18598,7 +18598,7 @@ LOC_FORWARDSLASH=/ LOC_INVALID= LOC_NOINNERTHOUGHT=<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION => LOC_PLACEHOLDER=<= PLACEHOLDER => -LOC_TESTJOURNALPARSING=Your name is [~playername()],your bedroom is [~bedroom()],and a landing pad number is [~padnumber()],test extended manager:[~action(spaceship_view|v_view_freelook_mode)] +LOC_TESTJOURNALPARSING=Your name is [~playername()], your bedroom is [~bedroom()], and a landing pad number is [~padnumber()], test extended manager: [~action(spaceship_view|v_view_freelook_mode)] LOC_UNINITIALIZED=<= UNINITIALIZED => LandingPad_A00=A00 LandingPad_A01=A01 @@ -18644,145 +18644,145 @@ LandingPad_D07=D07 LandingPad_D08=D08 LandingPad_D09=D09 LandingPad_D10=D10 -LandingPad_Generic=停机坪 -Levski_Shop_Teach=蒂奇的飞船店 -LingFamily_Danger_001=还有,最近有些家里人在做类似的合约时陷入麻烦了。反正我是会格外小心的。连堂哥玛吉都说危险了你懂吧。 -LingFamily_Danger_002=另外提醒你下。另外,我还要提醒你一句:我拿到几份报告强调这段路有潜在的危险。虽然我不认为会发生什么事,但还是要做好准备以防万一。 -LingFamily_Danger_003=还有一件事。我不想瞎操心,但这个合约可能比往常风险更高。 没啥实质性的证明,但我认识一个十字军保安公司的人,他给我提了个醒。 应该没问题,但还是小心为妙。 -LingFamily_Danger_004=说这话可能多余,不过最近十字军有些安全问题。最近可没一起那么安全了,尤其是你要去干活的地方。在外脑子灵光点注意安全。 -LingFamily_Family_001=本来应该是我的哥哥瑞奇来处理这个工作的,但不幸的是他的冷却器炸了。虽然他已经在修它了,但于此同时我们希望你能介入一下。 -LingFamily_Family_002=本来应该是我的哥哥瑞奇来处理这个工作的,奈何他的发电机出问题了。虽然他已经在修它了,但是你要是能来接手的话就太棒了。 -LingFamily_Family_003=原本计划是由我的兄弟瑞奇来处理这个问题的,但他枪骑兵的量子驱动器今天罢工了。虽然他已经在修它了,但于此同时我们希望你能接手一下。 -LingFamily_Family_004=我的兄弟瑞奇,今天倒下了,因为他的生命维持系统挂了。虽然他已经在修它了,但是你要是能来搭把手的话就太棒了。 -LingFamily_Family_005=瑞奇在斯坦顿的对面做长途运输的时候被抓了,所以我们需要其他人来处理这个工作。 -LingFamily_Family_006=我原本安排瑞奇去做这件事,但奈何他油管漏油了赶不回来了。希望你有空。 -LingFamily_Family_007=我的表弟法比安又生病了。我猜他在耶拉干活的时候衣服的温度调节器失效了,然后他就感冒了。所以我们今天需要有人来接替我们。 -LingFamily_Family_008=我表哥法比安在最后一刻告诉我,他又不舒服了。看来他是吃坏卷饼吃出了胃病不能飞了。如果你能顶替他就好了。 -LingFamily_Family_009=希望你能顶替一下我的表弟法比安。不确定到底怎么了,但他的胳膊好像出了点问题得去看义体医生才行,飞是肯定没法飞了。如果你有空的话一定要帮帮我们。 -LingFamily_Family_010=你听说过"海豚舌"吗?我表弟法比安今天起来就那样。他的半边脸都肿得跟爆瓜一样大。你今天有空能接替他一下吗? -LingFamily_Family_011=我的表妹玛吉在九尾那里遇到了一些麻烦,现在正在向十字军打报告。当然,这可能会花上一下午,所以我需要有人替她处理这个工作, -LingFamily_Family_012=我本来以为表妹玛吉能去做,但她得去追一个失踪的订单。希望它不是被偷走了。不管怎么说,她都要被这事儿缠上一阵子了。 -LingFamily_Family_013=法比安得了胃病,现在似乎家里其他人也得了。说实话,我感觉不太好但我现在还挺的住。在药效生效之前,他们忙着"送货",所有我觉得你没准能先接手一下这个工作。 -LingFamily_Family_014=今天家里一帮子人去新巴贝奇庆祝另一个表弟的生日。然后猜猜谁没去? 总之这里还有一堆工作要做。 -LingFamily_LocalDelivery_desc_01=嗨,\n\n我希望你有时间来送个货。~mission(Contractor|Family)\n\n需要取走的包裹\n · 收取在~mission(Pickup1|Address)的包裹#~mission(item1|serialnumber)\n\n送货地点\n · 将包裹#~mission(item1|serialnumber)送至 ~mission(Dropoff1|Address)\n\n如果你可以的话请通知我。\n\n十分感谢,\n康妮·玲\n运输协调员\n玲家快递承包商 -LingFamily_LocalDelivery_desc_02=你好,\n\n我们需要有人来执行一次配送任务。~mission(Contractor|Family)\n\n需要取走的包裹(任意顺序)\n · 从#~mission(Pickup1|Address)提取包裹#mission(item1|serialnumber)\n · 从~mission(Pickup2|Address)提取包裹#~mission(item2|serialnumber)\n\n送货地点 (任意顺序)\n · 将包裹#~mission(item1|serialnumber)送至~mission(Dropoff1|Address)\n · 将包裹#~mission(item2|serialnumber)送至~mission(Dropoff2|Address)\n\n希望你有时间。\n\n谢谢,\n康妮·玲\n运输协调员\n玲家快递 -LingFamily_LocalDelivery_desc_03=嘿,\n\n我们需要你为我们配送一批货物。~mission(Contractor|Family). 这是货物的详细情况:\n\n需要取走的包裹(任意顺序)\n · 从~mission(Pickup1|Address) 提取包裹 #~mission(item1|serialnumber)\n · 从 ~mission(Pickup2|Address) 提取包裹 #~mission(item2|serialnumber)\n · 从 ~mission(Pickup3|Address) 提取包裹 #~mission(item3|serialnumber)\n\n送货地点 (任意顺序)\n · 将包裹 #~mission(item1|serialnumber) 送至 ~mission(Dropoff1|Address)\n · 将包裹 #~mission(item2|serialnumber) 送至 ~mission(Dropoff2|Address)\n · 将包裹 #~mission(item3|serialnumber) 送至 ~mission(Dropoff3|Address)n\n谢谢,\n康妮·玲\n运输协调员\n玲家快递 -LingFamily_LocalDelivery_desc_04=有一个用得上你的配送请求。\n~mission(Contractor|Family)\n\n需要取走的包裹(任意顺序)\n · 从 ~mission(Pickup1|Address)提取包裹 #~mission(item1|serialnumber)\n · 从~mission(Pickup2|Address)提取包裹 #~mission(item2|serialnumber)\n · 从 ~mission(Pickup3|Address)提取包裹 #~mission(item3|serialnumber)\n · 从 ~mission(Pickup4|Address)提取包裹 #~mission(item4|serialnumber)\n\n送货地点 (任意顺序)\n · 将包裹 #~mission(item1|serialnumber) 送至 ~mission(Dropoff1|Address)\n · 将包裹 #~mission(item2|serialnumber) 送至 ~mission(Dropoff2|Address)\n · 将包裹 #~mission(item3|serialnumber) 送至 ~mission(Dropoff3|Address)\n · 将包裹 #~mission(item4|serialnumber) 送至 ~mission(Dropoff4|Address)\n\n谢谢,\n康妮·玲\n运输协调员\n玲家快递 -LingFamily_LocalDelivery_desc_05=你好,\n\n我知道康妮通常处理这些事,但她今天下午不在。不管怎么说,我给你准备了一个大小适中的包裹配送任务。\n\n总之,如果我没看错发货单的话,这批货是 - \n\n需要取走的包裹(任意顺序)\n · 从 ~mission(Pickup1|Address)提取包裹 #~mission(item1|serialnumber)\n · 从~mission(Pickup2|Address)提取包裹 #~mission(item2|serialnumber)\n · 从 ~mission(Pickup3|Address)提取包裹 #~mission(item3|serialnumber)\n · 从 ~mission(Pickup4|Address)提取包裹 #~mission(item4|serialnumber)\n · 从 ~mission(Pickup5|Address)提取包裹 #~mission(item5|serialnumber) \n\n送货地点 (任意顺序)\n · 将包裹 #~mission(item1|serialnumber) 送至 ~mission(Dropoff1|Address)\n · 将包裹 #~mission(item2|serialnumber) 送至 ~mission(Dropoff2|Address)\n · 将包裹 #~mission(item3|serialnumber) 送至 ~mission(Dropoff3|Address)\n · 将包裹 #~mission(item4|serialnumber) 送至 ~mission(Dropoff4|Address)\n · 将包裹 #~mission(item5|serialnumber) 送至 ~mission(Dropoff5|Address)\n\n祝你在外面好运。\n\n-达维·玲\n经营者 \n玲家快递 -LingFamily_LocalDelivery_desc_intro=您好,\n\n我们是一家小型的家庭经营的快递公司,目前正在十字军区域寻找新的承包商。\n\n如果你有兴趣与我们一起工作,那这个配送任务会是一个很好的尝试,看看你是否是我们公司要找的人。\n\n需要取走的包裹\n · 从 ~mission(Pickup1|Address)提取包裹 #~mission(item1|serialnumber)\n\n送货地点 \n · 将包裹 #~mission(item1|serialnumber) 送至 ~mission(Dropoff1|Address)\n\n如果一切顺利,你将成为玲家快递的最新成员。\n\n非常感谢,\n康妮·玲\n运输协调员\n玲家快递 -LingFamily_LocalDelivery_desc_rehire=你好,\n\n很抱歉但我不得不说,但我们现在缺少承包商,还面临着比以往更多的配送订单。我愿意让你再试一次,你需要完成以下的配送。 \n\n需要取走的包裹(任意顺序)\n · 从 ~mission(Pickup1|Address)提取包裹 #~mission(item1|serialnumber)\n · 从~mission(Pickup2|Address)提取包裹 #~mission(item2|serialnumber)\n · 从 ~mission(Pickup3|Address)提取包裹 #~mission(item3|serialnumber)\n\n送货地点 (任意顺序)\n · 将包裹 #~mission(item1|serialnumber) 送至 ~mission(Dropoff1|Address)\n · 将包裹 #~mission(item2|serialnumber) 送至 ~mission(Dropoff2|Address)\n · 将包裹 #~mission(item3|serialnumber) 送至 ~mission(Dropoff3|Address)\n\n十分感谢,\n康妮·玲\n运输协调员\n玲家快递 -LingFamily_LocalDelivery_header_01=玲家快递本地配送路线 -LingFamily_LocalDelivery_title_01=玲家快递本地配送路线 -LingFamily_LocalDelivery_title_intro=玲家正在寻找新的承包伙伴 -LingFamily_LocalDelivery_title_rehire=玲家承包商重新评估 -LingFamily_Reaction_BadStreak_001=自打上次那个活之后,鬼知道你还能搞砸多少次。你知道吗? 我不想把你当成小屁孩一样骂。我只想说你得再加把劲,就先这样吧。 -LingFamily_Reaction_BadStreak_002=看来你跟这些合约有过一段艰难岁月啊。最近几次我们给你的工作你都干得不怎么样。我们不是什么大公司,这些挫折真的很伤我们的元气。你必须得再加把劲儿,行不?话说回来... -LingFamily_Reaction_BadToGood_001=我想你毕竟是一块璞玉。我和我妹妹琳达打赌,你会把最后一份合约搞砸。现在我得给她做晚饭,但怎么说也比给你擦屁股好。罢了... -LingFamily_Reaction_BadToGood_002=得想办法扭转局面。我开始担心你的能力,但上次的合约显示出你还是有潜力的。我们得看看你是否能保持下去... -LingFamily_Reaction_Bad_001=上次合约很蛋疼吧? 反正已经发生了。别想太多,让它过去就好了 - -LingFamily_Reaction_Bad_002=很难说你上次那个活到底是哪里出了问题,反正蛋疼的一批。这次咱好好加把劲,行不? -LingFamily_Reaction_GoodStreak_001=不得不说,你在外面真的很拼命。连戴维都惊了,他可都干了几十年了。不管怎... -LingFamily_Reaction_GoodStreak_002=我开始觉得我们找到你是很幸运的一件事。你最近给我们干的这些活给玲家快递带来不少好名声。说起这个... -LingFamily_Reaction_GoodToBad_001=上次合约长腿跑了还是怎么的? 不过不用担心。作为玲家的一份子,偶尔搞砸一次无伤大雅。(别跟他们说是我说的) -LingFamily_Reaction_GoodToBad_002=上次的活辛苦你了。嘛...毕竟人无完人嘛。除非你是我妹妹琳达。但现在不是说她的时候... -LingFamily_Reaction_Good_001=上次的活你干的很好。好活。 -LingFamily_Reaction_Good_002=真快,不得不提起你上次那活。看进展一切顺利。干得好。也就是说... -LingFamily_Reaction_LastWarning_001=我认为到目前为止,整体上来看,玲家快递对你可是很好的。就当这是最后一次合约了,要么你把它弄好要么我们从此别过。就这样。也就是说... -LingFamily_Reaction_LastWarning_002=听好了,看到这份合约没?这是你最后的机会。我们不能再在你身上冒险了,除非你想办法扭转局面。也就是说... -LingFamily_Reaction_Renew_001=好吧。我就直说了,如果是我的话我会直接跟你说永别,但我爸觉得你应该再有一次机会,所以我们现在搁这... ... -LingFamily_Reaction_Renew_002=事情是这样的。我们开了个家庭会议,决定你应该再有一次机会。我希望你能好好利用这次机会。也就是说... -LingFamily_Timed_001=不幸的是,我们的日程安排有点紧。需要有人接受这块越快越好。 -LingFamily_Timed_002=一定要记住,这项工作是有明确时限的。没有什么回旋的余地。 -LingFamily_Timed_003=干活的时候注意点时间。我可不想让你超时。 -LingFamily_Timed_004=干活的时候记得带着脑子。我们的生意全靠我们的时效性。 -LingFamily_UGF_collect_desc_001=嘿,\n\n我们需要你运送一个包裹给我们,包裹现在的位置是 ~mission(Location|Address) 拿到后将其运送至 ~mission(Destination|Address)。\n\n我本来是要啊让我的兄弟瑞克来处理这件事的, 但他不干因为他说那片区域太危险了。看来那附近最近是有不少的安全告警啊, 但我认为只要你保持警惕并且带上点家伙,应该就不会出什么问题。也许你什么事情都不会碰到到呢。 \n\n谢谢, \n康妮·玲\n货运协调员\n玲家快递\n -LingFamily_UGF_collect_title_001=玲家快递包裹 -LingFamily_delivery_desc_0001=嗨,\n\n~mission(Contractor|Reaction)还有个活儿要你帮忙。~mission(Contractor|Family)\n\n包裹在~mission(Location|Address)等着你呢,需要送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n谢了,\n康妮·琳\n货运协调员\n玲家快递 -LingFamily_delivery_desc_0002=嘿,\n\n~mission(Contractor|Reaction)我们需要你帮忙送个快递。\n\n~mission(Contractor|Family)包裹要从~mission(Location|Address)送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n谢了,\n康妮·琳\n货运协调员\n玲家快递 -LingFamily_delivery_desc_0003=~mission(Contractor|Reaction)我们这里又来了一个活儿给你。\n\n~mission(Contractor|Family)包裹在~mission(Location|Address),需要送至~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n感谢,\n康妮·琳\n货运协调员\n玲家快递 -LingFamily_delivery_desc_0004=哈喽,\n\n这原本是康妮的活儿,但这次需要辛苦你了。她设置的系统太复杂,我还在琢磨呢。我告诉你啊,之前这些活儿全都是我一个人来做的!有了康妮后我终于可以松口气了,她最擅长这些事儿了。 \n\n不管怎么说,如果我没看错的话,这个包裹的位置就在~mission(Location|Address),拿上然后送到~mission(Destination|Address)。非常简单。 \n\n一路顺风。成为玲家的骄傲吧!\n\n-达维·林\n玲家业主\n玲家快递 -LingFamily_delivery_desc_intro=你是不是一直都对送货感兴趣,但又不知从何做起?\n你是不是对那些运输巨头一直占你的小便宜而感到厌倦?\n你想不想在我们这个家族企业中获得宝贵的工作经验?\n\n如果你被我说中了,那就来我们玲家快递吧。\n\n----------------------------------\n\n嗨,\n\n我是达维·林,玲家快递就是我的产业。过去三年内,我们家族一直在为自己的名声打拼,我们在大十字军地区运送包裹,运输货物,但是现在我们需要你的帮助。\n\n我们的客户源源不断,我们需要新的飞行员来帮我们继续扩张。现在,就有一个包裹在~mission(Location|Address)等着被运走,我需要你帮我送到~mission(Destination|Address)。对于新手来说这是个挺好的机会,不需要什么工作经验。不管你是第一次飞这条线,还是已经飞了一万遍,我们唯一的要求就是你得好好干。这就是我们玲家的信条。\n\n此致,\n玲·大卫\n私营业主\n玲氏家族快递 -LingFamily_delivery_title_001=玲家快递 -LingFamily_delivery_title_intro=在玲家快递的工作机会 +LandingPad_Generic=Landing Pad +Levski_Shop_Teach=Teach's Ship Shop +LingFamily_Danger_001=Also, some of the family has run into trouble doing similar contracts recently. I would be extra careful. You know it's dangerous when cousin Maggi even says it.  +LingFamily_Danger_002=Also, a word of caution. I've got several reports highlighting this particular stretch as potentially dangerous. I don't think anything will happen, but just be ready in case trouble shows up.  +LingFamily_Danger_003=One more thing. I don't want to raise a false alarm, but there's a small chance that this contract may wind up being riskier than usual. Nothing concrete, but I've got a contact in Crusader Security who gave me a heads up. Should be fine, but be careful.  +LingFamily_Danger_004=And I probably don't have to say this, but Crusader's been having some security issues lately. It's not as safe as it once was, especially where you'll be going for this job. Be smart out there and stay safe.  +LingFamily_Family_001=My brother, Ricki, was supposed to handle this job but unfortunately his cooler blew. He's getting it fixed, but in the meanwhile we're hoping you can step in.  +LingFamily_Family_002=My brother, Ricki, was supposed to handle this job but his power plant's been having issues. He's getting it fixed, it'd be great if you can take this one.  +LingFamily_Family_003=My brother, Ricki, was scheduled to handle this, but the quantum drive on his Lancer decided to stop working today. It's being repaired, but in the meanwhile we're hoping you can handle it.  +LingFamily_Family_004=My brother, Ricki, is down for the count today owing to his life support system being on its last breath. He's getting it fixed, but in the meanwhile we're hoping you can fill in.  +LingFamily_Family_005=Ricki got caught up on the opposite side of Stanton doing a long haul, so we need someone else to handle this job.  +LingFamily_Family_006=I originally had Ricki slated for this, but a leaky fuel line means he's not going to get back in time. Hopefully, you're available.  +LingFamily_Family_007=Fabian, my cousin, commed in sick again. Guess his suit actuator failed while he was doing a drop on Yela and he caught a cold. So we need someone to pick up the slack today.  +LingFamily_Family_008=Got a last minute comm from my cousin Fabian that he isn't feeling well again. Seems he picked up a stomach bug from a bad burrito and can't fly. Would be great if you could cover for him.  +LingFamily_Family_009=Hoping that you'll be able to fill in for my cousin Fabian. Not sure exactly what happened, but seems like his arm is on the fritz and he can't fly till he sees a cybernetician. You'll definitely be helping us out if you're available.  +LingFamily_Family_010=You ever hear of Dolphin Tongue? Well, my cousin Fabian woke up with it. Half his face is swollen to the size of burstmelon. Would you be free to take over for him today?  +LingFamily_Family_011=My cousin Maggi had some trouble with the Nine Tails and is filing a report with Crusader right now. Of course, that could wind up taking all afternoon so I need someone to handle this job for her.  +LingFamily_Family_012=I thought that my cousin Maggi was going to be able to do this one, but she has to chase down a missing order. Hoping that it wasn't stolen. Either way, she's going to be tied up for a while.  +LingFamily_Family_013=Fabian caught a stomach bug and now the rest of the family seems to have got it. To be honest, I'm not feeling so great, but I'm hanging in for now. Since they're all busy making their own "deliveries" until the medicine kicks in, I was thinking you might be able to take care of this job.  +LingFamily_Family_014=A bunch of the family headed over to New Babbage for the day to celebrate another cousin's birthday. And guess who didn't get to go? Anyway, still plenty of work around here that needs doing.  +LingFamily_LocalDelivery_desc_01=Hi,\n\nI hope you're available to do a delivery. ~mission(Contractor|Family)\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nLet me know if you can do it.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_02=Hi,\n\nWe need someone to do a delivery run. ~mission(Contractor|Family)\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nHope you're available.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_03=Hey,\n\nWe need you to run a shipment for us. ~mission(Contractor|Family). Here's a breakdown:\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_04=Got a delivery request that could use you.\n~mission(Contractor|Family)\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_05=Hello,\n\nI know Conni usually handles this stuff, but she's away for the afternoon. Anyway, got a descent sized run for you.\n\nAnyway, if I'm reading the invoice correctly, the shipment is - \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nGood luck out there.\n\n-Davi Ling\nProprietor \nLing Family Hauling +LingFamily_LocalDelivery_desc_intro=Hi,\n\nWe're a small family owned and operated delivery company that's currently seeking new contractors in the Crusader area. \n\nIf you're interested in working with us, the following delivery would be a great trial to see if you're a good match for the company.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf all goes well, you'll become the newest member of Ling Family Hauling.\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_desc_rehire=Hello,\n\nI'm not thrilled to have to do this, but we have a shortage of contractors and more deliveries than ever. I'm willing to give you another shot, but you need to complete the following delivery. \n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_LocalDelivery_header_01=Ling Family Local Delivery Route +LingFamily_LocalDelivery_title_01=Ling Family Local Delivery Route +LingFamily_LocalDelivery_title_intro=Ling Family Seeking New Contractors +LingFamily_LocalDelivery_title_rehire=Ling Contractor Re-evaluation +LingFamily_Reaction_BadStreak_001=After that last contract, how many screw ups was that? You know what? I don't want to scold you like you're some kid. I'm just gonna say do better and leave it at that.  +LingFamily_Reaction_BadStreak_002=Seems like you've been having a really hard time getting through these contracts. Last few jobs we've thrown you're way haven't exactly gone as planned. We're not a big company so these setbacks really hurt our bottom line. You're just going to have to do better, okay? Having said that...  +LingFamily_Reaction_BadToGood_001=Guess you're a diamond in the rough, after all. Had a bet going with my sister Linda that you would screw up that last contract. Now I have to make her dinner, but hey, it's better than having to clean up your mess again. Anyway...  +LingFamily_Reaction_BadToGood_002=Way to turn it around. I was getting worried about you, but that last contract showed you got potential. We'll have to see if you can keep it up...  +LingFamily_Reaction_Bad_001=Rough time on that last contract, huh? It happens. Important thing is not focus on it too much, and get back out there -  +LingFamily_Reaction_Bad_002=Hard to say exactly where you went wrong on that last contract, but it wasn't pretty. Let's do better this time, Okay?  +LingFamily_Reaction_GoodStreak_001=Got to say, you've really been killing it out there. Even Davi's been impressed and he's been doing this for decades. Anyway...  +LingFamily_Reaction_GoodStreak_002=I'm starting to think we got pretty lucky finding you. You've been giving Ling Family Hauling a good name out there with all the recent work you've been doing for us. Speaking of...  +LingFamily_Reaction_GoodToBad_001=That last contract got away from you or what? Don't worry though. Screwing up every once in a while is what being part of the Ling Family is all about. (Don't tell them I said that.)  +LingFamily_Reaction_GoodToBad_002=Tough break on that last job. Can't be perfect all the time, I guess. Unless your my sister Linda. But let's not talk about her right now...  +LingFamily_Reaction_Good_001=You did good on that last contract. Nice stuff.  +LingFamily_Reaction_Good_002=Real quick, wanted to mention the last contract you did. Saw that it went well. Good work. That said...  +LingFamily_Reaction_LastWarning_001=So far, I think as a whole, Ling Family Hauling has been more than fair with you. But this contract is the end. Either you get it right, or we're done working with you. That simple. That said...  +LingFamily_Reaction_LastWarning_002=Listen, this contract here? This is your last chance. We can't afford to risk any more business on you unless you find a way to turn things around. That said...  +LingFamily_Reaction_Renew_001=Okay. So, I'm gonna tell you straight. If it had been up to me, we would have burned your contact, but dad seems to think you deserve another chance, so here we are...  +LingFamily_Reaction_Renew_002=Here's what's happening. We had a family meeting and decided that maybe you deserve another chance. I hope you make the most of it. That said...  +LingFamily_Timed_001=Unfortunately, we're on a bit of a tight schedule with this one. Need it taken care of ASAP.  +LingFamily_Timed_002=Be sure to keep in mind that this job has a firm deadline. Not much wiggle room.  +LingFamily_Timed_003=Make sure to keep an eye on clock when you're out there. Don't want you missing the deadline.  +LingFamily_Timed_004=Make sure to be mindful of the time while you're working. Our business depends on us being punctual.  +LingFamily_UGF_collect_desc_001=Hey,\n\nWe need you to grab a delivery for us over at ~mission(Location|Address) and then take it to ~mission(Destination|Address).\n\nI was originally going to send my brother Ricki to handle this, but he said the area’s too dangerous. Guess there’s been a bunch of security warnings around there, but as long as you’re careful and bring some guns or whatever, I’m sure you’ll be fine. You probably won’t even run into anything. \n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling\n +LingFamily_UGF_collect_title_001=Package Delivery for Ling +LingFamily_delivery_desc_0001=Hi,\n\n~mission(Contractor|Reaction)Got another delivery for you. ~mission(Contractor|Family)\n\nThe shipment is waiting for pick up at ~mission(Location|Address) to be dropped off at ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_delivery_desc_0002=Hey,\n\n~mission(Contractor|Reaction)We need you to run a shipment for us. \n\n~mission(Contractor|Family)The delivery is over at ~mission(Location|Address) and is scheduled to be taken to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_delivery_desc_0003=~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling +LingFamily_delivery_desc_0004=Hello,\n\nConni normally does these so you'll have to bear with me. Still trying to wrap my head around the system she set up. Believe it or not, I used to handle all of this myself! Thank heavens for Conni though. She's so good at all this stuff. \n\nAnyway, if I'm reading the invoice correctly, the shipment is at ~mission(Location|Address) and needs to be hauled over to ~mission(Destination|Address). Simple enough. \n\nGood luck out there. Make the Ling family proud!\n\n-Davi Ling\nProprietor \nLing Family Hauling +LingFamily_delivery_desc_intro=Have you always been interested in trying your hand at being a delivery pilot but didn't know where to start? \nAre you sick of being taken advantage of by the large faceless shipping conglomerates? \nDo you want to further your career by gaining on-the-job experience with a top-reviewed family own company? \n\nIf you answered yes to any of these questions, then Ling Family Hauling may be right for you. \n\n----------------------------------\n\nHi,\n\nI'm Davi Ling, proud owner and proprietor of Ling Family Hauling. For the past three years, my family has been making a name for ourselves delivering packages and hauling shipments in the greater Crusader area. But now we need your help. \n\nTo keep up with our growing list of clients, we've been seeking additional pilots to help our family to keep expanding. Right now, we have a shipment waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). The perfect opportunity for a new pilot. No prior experience necessary. Whether this is your first time flying a route, or your thousandth, all we ask is that you work hard and try your best. That's the Ling Family way.\n\nSincerely,\nDavi Ling\nProprietor\nLing Family Hauling +LingFamily_delivery_title_001=Ling Shipment Delivery +LingFamily_delivery_title_intro=Job Opportunity with Ling Hauling Ling_Allies=N/A -Ling_Courier=[快递] 玲家快递 -Ling_Data=[数据] 玲家快递 -Ling_Haulage=[运输] 玲家快递 -Ling_LightGoods=[轻型货物] 玲家快递 -Ling_RepUI_Area=斯坦顿II -Ling_RepUI_Description=由戴维·玲创立, 玲家快递一直以在十字军地区提供货运服务而闻名。作为一名拥有 30 多年经验的经验丰富的货运飞行员,戴维决定在十字军星建立自己的货运公司以减少自己的飞行时间,以便获得更多的时间陪伴家人。 -Ling_RepUI_Focus=快递、货运、邮政服务 -Ling_RepUI_Founded=2945年 -Ling_RepUI_Headquarters=斯坦顿星系,十字军星,戴玛尔(斯坦顿2b) -Ling_RepUI_Leadership=戴维·玲,经营者 -Ling_RepUI_Name=玲家快递 +Ling_Courier=[COURIER] Ling Shipment Delivery +Ling_Data=[DATA] Ling Shipment Delivery +Ling_Haulage=[HAULAGE] Ling Shipment Delivery +Ling_LightGoods=[LIGHT GOODS] Ling Shipment Delivery +Ling_RepUI_Area=Stanton II +Ling_RepUI_Description=Founded by Davi Ling, Ling Family Hauling has been making a name for itself delivering packages and hauling shipments in the greater Crusader area. An experienced hauling pilot with over 30 years of experience, Davi decided to start his own shipping company in Crusader in order to spend more time with his family and less time flying. +Ling_RepUI_Focus=Delivery, Hauling, Courier Services +Ling_RepUI_Founded=2945 +Ling_RepUI_Headquarters=Daymar (Stanton 2b), Crusader, Stanton System +Ling_RepUI_Leadership=Davi Ling, Proprietor +Ling_RepUI_Name=Ling Family Hauling Ling_Rivals=N/A LocalDelivery_DrugProd_desc_01=~mission(Contractor|LocalDeliveryDrugProdDesc) -LocalDelivery_DrugProd_dropoff_obj_long_01=将原材料送至~mission(Pickup2|Address)。 -LocalDelivery_DrugProd_dropoff_obj_long_02=将精炼后的产品送至~mission(Pickup3|Address)。 -LocalDelivery_DrugProd_dropoff_obj_long_03=将成品送至~mission(Dropoff1|Address)。 -LocalDelivery_DrugProd_dropoff_obj_marker_00=送货地点 -LocalDelivery_DrugProd_dropoff_obj_short_01=运送原材料 -LocalDelivery_DrugProd_dropoff_obj_short_02=运送精炼产品 -LocalDelivery_DrugProd_dropoff_obj_short_03=运送成品 +LocalDelivery_DrugProd_dropoff_obj_long_01=Deliver raw material to ~mission(Pickup2|Address). +LocalDelivery_DrugProd_dropoff_obj_long_02=Deliver refined product to ~mission(Pickup3|Address). +LocalDelivery_DrugProd_dropoff_obj_long_03=Deliver finished goods to ~mission(Dropoff1|Address). +LocalDelivery_DrugProd_dropoff_obj_marker_00=Delivery Drop Off +LocalDelivery_DrugProd_dropoff_obj_short_01=Deliver Raw Material +LocalDelivery_DrugProd_dropoff_obj_short_02=Deliver Refined Product +LocalDelivery_DrugProd_dropoff_obj_short_03=Deliver Finished Goods LocalDelivery_DrugProd_from_01=~mission(Contractor|LocalDeliveryDrugProdFrom) -LocalDelivery_DrugProd_header_01=当前合约:~mission(Contractor|LocalDeliveryDrugProdTitle) +LocalDelivery_DrugProd_header_01=Current Contract: ~mission(Contractor|LocalDeliveryDrugProdTitle) LocalDelivery_DrugProd_mgtitle_01=~mission(Contractor|LocalDeliveryDrugProdTitle) - ~mission(Reward) -LocalDelivery_DrugProd_pickup_obj_long_01=从~mission(Pickup1|Address)取得原材料。 -LocalDelivery_DrugProd_pickup_obj_long_02=从~mission(Pickup2|Address)取得精炼产品。 -LocalDelivery_DrugProd_pickup_obj_long_03=从~mission(Pickup3|Address)取得成品。 -LocalDelivery_DrugProd_pickup_obj_marker_00=取货 -LocalDelivery_DrugProd_pickup_obj_marker_01=原材料 -LocalDelivery_DrugProd_pickup_obj_marker_02=精炼产品 -LocalDelivery_DrugProd_pickup_obj_marker_03=成品 -LocalDelivery_DrugProd_pickup_obj_short_01=取得原材料 -LocalDelivery_DrugProd_pickup_obj_short_02=取得精炼后的产品 -LocalDelivery_DrugProd_pickup_obj_short_03=取得成品 +LocalDelivery_DrugProd_pickup_obj_long_01=Pick up raw material from ~mission(Pickup1|Address). +LocalDelivery_DrugProd_pickup_obj_long_02=Pick up refined product from ~mission(Pickup2|Address). +LocalDelivery_DrugProd_pickup_obj_long_03=Pick up finished goods from ~mission(Pickup3|Address). +LocalDelivery_DrugProd_pickup_obj_marker_00=Pick Up +LocalDelivery_DrugProd_pickup_obj_marker_01=Raw Material +LocalDelivery_DrugProd_pickup_obj_marker_02=Refined Product +LocalDelivery_DrugProd_pickup_obj_marker_03=Finished Goods +LocalDelivery_DrugProd_pickup_obj_short_01=Pick Up Raw Material +LocalDelivery_DrugProd_pickup_obj_short_02=Pick Up Refined Product +LocalDelivery_DrugProd_pickup_obj_short_03=Pick Up Finished Goods LocalDelivery_DrugProd_title_01=~mission(Contractor|LocalDeliveryDrugProdTitle) LocalDelivery_desc=~mission(Contractor|LocalDeliveryDesc) -LocalDelivery_dropoff_obj_long_01=将包裹 #~mission(item|serialnumber)送至~mission(Destination|Address)。 -LocalDelivery_dropoff_obj_marker_01=送货地点 -LocalDelivery_dropoff_obj_short_01=运送包裹 #~mission(Item) +LocalDelivery_dropoff_obj_long_01=Deliver Package #~mission(item|serialnumber) to ~mission(Destination|Address). +LocalDelivery_dropoff_obj_marker_01=Delivery Drop Off +LocalDelivery_dropoff_obj_short_01=Deliver Package #~mission(Item) LocalDelivery_from=~mission(Contractor|LocalDeliveryFrom) -LocalDelivery_header=当前合约:~mission(Contractor|LocalDeliveryTitle) -LocalDelivery_itinerary_drugproduction=* 待办事项 *\n\n1。处理 - 把原材料从~mission(Pickup1|Address)送到~mission(Pickup2|Address)\n2。打包 - 把精炼后的产品从~mission(Pickup2|Address)送到~mission(Pickup3|Address)\n3。分发 - 把成品从~mission(Pickup3|Address)送到~mission(DropOff1|Address)\n -LocalDelivery_itinerary_multidropoff=运送行程\n\n取货\n · 从~mission(Pickup1|Address)取得所有包裹\n\n投递货物 (任意顺序)\n · 运送包裹#~mission(item1|serialnumber)至~mission(DropOff1|Address)\n · 运送包裹#~mission(item2|serialnumber)至~mission(DropOff2|Address)\n · 运送包裹#~mission(item3|serialnumber)至~mission(DropOff3|Address)\n -LocalDelivery_itinerary_multipickup=运送行程\n\n取货 (任意顺序)\n · 从~mission(Pickup1|Address)取得包裹#~mission(item1|serialnumber)\n · 从~mission(Pickup2|Address)取得包裹#~mission(item2|serialnumber)\n · 从~mission(Pickup3|Address)取得包裹#~mission(item3|serialnumber)\n\n投递货物\n · 把所有包裹送到 ~mission(Dropoff1|Address) -LocalDelivery_itinerary_singlepackage=货运路线\n\n取得包裹\n · 包裹 #~mission(item1|serialnumber) 从 ~mission(Pickup1|Address)\n\n投送地址\n · 运送包裹至 ~mission(Dropoff1|Address) -LocalDelivery_pickup_obj_long_01=从~mission(Location|Address)取得#~mission(item|serialnumber)。 -LocalDelivery_pickup_obj_marker_01=取货 -LocalDelivery_pickup_obj_short_01=取得包裹#~mission(Item) +LocalDelivery_header=Current Contract: ~mission(Contractor|LocalDeliveryTitle) +LocalDelivery_itinerary_drugproduction=* TO-DO LIST *\n\n1. PROCESSING - Take the raw material from ~mission(Pickup1|Address) to ~mission(Pickup2|Address)\n2. PACKAGING - Take the refined product from ~mission(Pickup2|Address) to ~mission(Pickup3|Address)\n3. DISTRIBUTION - Take the finished goods from ~mission(Pickup3|Address) to ~mission(DropOff1|Address)\n +LocalDelivery_itinerary_multidropoff=DELIVERY ITINERARY\n\nPACKAGE PICK UP\n · Collect all packages from ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Deliver package #~mission(item1|serialnumber) to ~mission(DropOff1|Address)\n · Deliver package #~mission(item2|serialnumber) to ~mission(DropOff2|Address)\n · Deliver package #~mission(item3|serialnumber) to ~mission(DropOff3|Address)\n +LocalDelivery_itinerary_multipickup=DELIVERY ITINERARY\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATION\n · Deliver ALL packages to ~mission(Dropoff1|Address) +LocalDelivery_itinerary_singlepackage=DELIVERY ITINERARY\n\nPACKAGE PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Deliver packages to ~mission(Dropoff1|Address) +LocalDelivery_pickup_obj_long_01=Pick up Package #~mission(item|serialnumber) from ~mission(Location|Address). +LocalDelivery_pickup_obj_marker_01=Pick Up +LocalDelivery_pickup_obj_short_01=Pick Up Package #~mission(Item) LocalDelivery_title=~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward) Local_Delivery_DrugProduction_Description,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(Pickup2)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(Pickup3)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. \n Local_Delivery_DrugProduction_Title,P=Full Production Run (Drug Delivery) - ~mission(Reward) Local_Delivery_Multiple_Dropoff,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff2)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff3)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Local_Delivery_Multiple_Pickup,P=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. \n\n* ~mission(Item1|Capitalized)\n * Collect from ~mission(Pickup1)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item2|Capitalized)\n * Collect from ~mission(Pickup2)\n * Deliver to ~mission(DropOff1)\n* ~mission(Item3|Capitalized)\n * Collect from ~mission(Pickup3)\n * Deliver to ~mission(DropOff1)\n\nUt enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Local_Delivery_Title,P=Courier\nLocal Multi-Stop Delivery\nReward -Lorville_Destination_Central_Business_District=中央商务区 -Lorville_Destination_City_Gates_01=城市大门 01 -Lorville_Destination_City_Gates_02=城市大门 02 -Lorville_Destination_City_Gates_03=城市大门 03 -Lorville_Destination_City_Gates_04=城市大门 04 -Lorville_Destination_City_Gates_05=城市大门 05 -Lorville_Destination_City_Gates_06=城市大门 06 -Lorville_Destination_Floor01=01 楼 -Lorville_Destination_Floor02=02 楼 -Lorville_Destination_Floor03=03 楼 -Lorville_Destination_Floor04=04 楼 -Lorville_Destination_Floor05=05 楼 -Lorville_Destination_Floor06=06 楼 -Lorville_Destination_Floor07=07 楼 -Lorville_Destination_Floor08=08 楼 -Lorville_Destination_Floor09=09 楼 -Lorville_Destination_Floor10=10 楼 -Lorville_Destination_Ground_Floor=底层 -Lorville_Destination_Leavsden_Station=利夫斯登车站 -Lorville_Destination_Metro_Center=地铁中心 -Lorville_Destination_Teasa_Spaceport=蒂莎空港 +Lorville_Destination_Central_Business_District=Central Business District +Lorville_Destination_City_Gates_01=City Gates 01 +Lorville_Destination_City_Gates_02=City Gates 02 +Lorville_Destination_City_Gates_03=City Gates 03 +Lorville_Destination_City_Gates_04=City Gates 04 +Lorville_Destination_City_Gates_05=City Gates 05 +Lorville_Destination_City_Gates_06=City Gates 06 +Lorville_Destination_Floor01=Floor 01 +Lorville_Destination_Floor02=Floor 02 +Lorville_Destination_Floor03=Floor 03 +Lorville_Destination_Floor04=Floor 04 +Lorville_Destination_Floor05=Floor 05 +Lorville_Destination_Floor06=Floor 06 +Lorville_Destination_Floor07=Floor 07 +Lorville_Destination_Floor08=Floor 08 +Lorville_Destination_Floor09=Floor 09 +Lorville_Destination_Floor10=Floor 10 +Lorville_Destination_Ground_Floor=Ground Floor +Lorville_Destination_Leavsden_Station=Leavsden Station +Lorville_Destination_Metro_Center=Metro Center +Lorville_Destination_Teasa_Spaceport=Teasa Spaceport MG_Debug_has_done_missions_false=I have never accepted a mission from this MG MG_Debug_has_done_missions_true=I have previously won or lost a mission for this MG -MG_Debug_has_met_false=I have not met this MG (warning:sets false for ALL MGs) -MG_Debug_has_met_true=I have met this MG (warning:sets true for ALL MGs) +MG_Debug_has_met_false=I have not met this MG (warning: sets false for ALL MGs) +MG_Debug_has_met_true=I have met this MG (warning: sets true for ALL MGs) MG_Debug_last_mission_failed=I failed my last mission MG_Debug_last_mission_succeeded=I succeeded at my last mission MG_Debug_mission_count_0=Mission giver has no missions @@ -18796,77 +18796,77 @@ MG_Debug_qualify_false=I do not have an invitation to meet this MG MG_Debug_qualify_true=I have an invitation to meet this MR MG_Debug_start_options=Choose history and mission details MG_Debug_start_random=Randomize history and mission details -MG_Hurston_from=康斯坦丁·赫斯顿 +MG_Hurston_from=Constantine Hurston MG_hurston_invite_desc=PLACEHOLDER MG_hurston_invite_from=Hurston - PLACEHOLDER MG_hurston_invite_marker=Constantine - PLACEHOLDER MG_hurston_invite_obj_long=PLACEHOLDER MG_hurston_invite_obj_short=PLACEHOLDER MG_hurston_invite_title=Hurston Invite - PLACEHOLDER -MITE_UGF_desc_shared=微科星会使用此类的仓库来维持他们庞大的消费电子设备产品目录。 -MKTG_CUSTOMS1_CV_Access_Allow_IG_003_YoureClearMove=没事了,继续前进。 -MTProtection_RepUI_Area=斯坦顿IV -MTProtection_RepUI_Description=当新巴贝奇市最初设计时,微科公司曾希望他们能够使用先进的监测系统和自动反应装置来处理大多数可能出现的安全问题。不幸的是,随着城市的繁荣,犯罪分子也盯上了这里日益增长的财富和富裕。为了更有效地处理日益增长的犯罪趋势,他们于2891年成立了微科防卫服务。虽然微科防卫服务仍然严重依赖自动技术和远程监控,但他们雇佣了一小批专业的保安人员,他们能够处理需要更多实际操作的事务。 -MTProtection_RepUI_Focus=警察机关 -MTProtection_RepUI_Founded=2891年 -MTProtection_RepUI_Headquarters=斯坦顿星系,微科星,新巴贝奇市 -MTProtection_RepUI_Leadership=扬·波斯特罗姆,首席管理 -MTProtection_RepUI_Name=微科防卫服务 -MTProtectiveServices_Allies=督导局、微科公司 -MTProtectiveServices_Rivals=鲁托 -Magnus=马格努斯星系 -Magnus1=马格努斯 I -Magnus1_Desc=没有大气层的岩石星球。一些天文学家推测马格努斯 I之前是一颗热木星,它在其大气层被其他恒星剥夺之前进入了此轨道。 -Magnus2=博瑞雅 -Magnus2_Desc=在UEE将造船设施搬到基利恩之前,这里就是造船设施的原址。博瑞雅几十年来一直无法逃出经济萧条的漩涡。但是最近事情在变好,因为德雷克行星际决定把他们的总部设在这里。 -Magnus3=马格努斯 III -Magnus3_Desc=被分类为超木星,马格努斯 III是一颗大型彩色气巨星,位于星系的远端。 -Magnus4=扳机鱼 -Magnus4_Desc=作为马格努斯第四颗行星,据说是一个尚未被发现的隐秘,失落的UEE海军金库所在地。由于这颗行星有大片茂密的丛林覆盖,在行星表面着陆十分困难。 -Magnus_Desc=在马格努斯星系的造船厂曾经是帝国的地标之一。在海军转移到基里安星系之后,该星系的经济自此一蹶不振。由此造成的数十年的经济衰退和犯罪活动,情况直到现在船舶制造商 - 德雷克行星际在这里建立了其公司总部才有所好转。 -Magnus_JumpPoint_Ellis=马格努斯 - 埃利斯 跳跃点 -Magnus_JumpPoint_Ellis_Desc=该跳跃点连接着马格努斯星系和埃利斯星系。 -Magnus_JumpPoint_Stanton=马格努斯 - 斯坦顿 跳跃点 -Magnus_JumpPoint_Stanton_Desc=该跳跃点连接着马格努斯星系和斯坦顿星系。 -Magnus_JumpPoint_Terra=马格努斯 - 泰拉 跳跃点 -Magnus_JumpPoint_Terra_Desc=该跳跃点连接着马格努斯星系和泰拉星系。 -Magnus_Star=马格努斯 -Magnus_Star_Desc=K型主序星。 -Maps_ClearRoute=清除航线 +MITE_UGF_desc_shared=microTech uses depots like this location to support their large catalogue of consumer electronics. +MKTG_CUSTOMS1_CV_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +MTProtection_RepUI_Area=Stanton IV +MTProtection_RepUI_Description=When the city of New Babbage was first designed, microTech had hoped that they would be able to use advanced monitoring systems combined with automatic response units to handle most security issues that would arise. Unfortunately, as the city flourished so to did criminal elements looking to take advantage of the growing wealth and affluence there. To more efficiently deal with this growing criminal trend, in 2891 MT Protection Services was formed. While they still rely heavily on tech and remote monitoring, MT Protection Services employs a small force of security professionals who are able to deal with matters requiring a more hands on approach. +MTProtection_RepUI_Focus=Police Force +MTProtection_RepUI_Founded=2891 +MTProtection_RepUI_Headquarters=New Babbage, microTech, Stanton System +MTProtection_RepUI_Leadership=Yann Bostrom, Lead Administrator +MTProtection_RepUI_Name=MT Protection Services +MTProtectiveServices_Allies=Advocacy, microTech +MTProtectiveServices_Rivals=Ruto +Magnus=Magnus System +Magnus1=Magnus I +Magnus1_Desc=A small rocky planet with no atmosphere. Some astrogeologists speculate that Magnus I was formerly a Hot Jupiter that migrated to this orbit before having its atmosphere stripped away by the star. +Magnus2=Borea +Magnus2_Desc=The former home to the UEE's shipbuilding facilities until they moved to Kilian, Borea suffered an economic depression for decades. Things have recently begun to improve with ship manufacturer Drake Interplanetary's decision to be headquartered on the planet. +Magnus3=Magnus III +Magnus3_Desc=Classified as a Super Jupiter, Magnus III is a large multi-colored gas giant situated on the outskirts of the system. +Magnus4=Triggerfish +Magnus4_Desc=The fourth planet of the Magnus system, Triggerfish is rumored to be home to a secret, lost UEE Navy vault that has yet to be re-discovered. Landing on the planet is difficult due to its lush jungle cover. +Magnus_Desc=The shipyards of Magnus system used to be one of the iconic locations of the Empire. When the Navy moved operations to Kilian System, the system's economy was unable to recover. The resulting decades of economic downturn and criminal activity is only now being slowly reversed in large part due to the ship manufacturer Drake Interplanetary establishing their corporate headquarters here. +Magnus_JumpPoint_Ellis=Magnus - Ellis Jump Point +Magnus_JumpPoint_Ellis_Desc=This jump point connects Magnus to the Ellis system. +Magnus_JumpPoint_Stanton=Magnus - Stanton Jump Point +Magnus_JumpPoint_Stanton_Desc=This jump point connects Magnus to the Stanton system. +Magnus_JumpPoint_Terra=Magnus - Terra Jump Point +Magnus_JumpPoint_Terra_Desc=This jump point connects Magnus to the Terra system. +Magnus_Star=Magnus +Magnus_Star_Desc=A class-K main sequence star. +Maps_ClearRoute=Clear Route Maps_Drag,P=Drag -Maps_Filter_View=筛选视图 -Maps_Focus_Parent=聚焦本体 -Maps_Focus_Player=我的位置 -Maps_Focus_Selection=聚焦选项 -Maps_Move_Down=向下移动 -Maps_Move_Up=向上移动 +Maps_Filter_View=Filter View +Maps_Focus_Parent=Focus on Parent +Maps_Focus_Player=My Location +Maps_Focus_Selection=Focus on Selection +Maps_Move_Down=Move Down +Maps_Move_Up=Move Up Maps_Orbit,P=Orbit -Maps_SetRoute=设置航线 +Maps_SetRoute=Set Route Maps_Zoom,P=Zoom -Maps_Zoom_In=放大 -Maps_Zoom_Out=缩小 -Maps_Zoom_Selection=缩放到选择 -Marker_Hail=呼叫 -Marker_Mark=标记 -Marker_Navigate=导航 -Marker_Pin=图钉 -Marker_Target=目标 -Markers_Locker=储物柜 -Markers_Subtext_Anomaly=异常现象 -Markers_Subtext_Asteroid=小行星 -Markers_Subtext_Manmade=人造物 -Markers_Subtext_Moon=卫星 -Markers_Subtext_Planet=行星 -Markers_Subtext_Star=恒星 -MercenaryGuild_Allies=督导局、十字军安保、黑杰克安保、赏金猎人公会 、北境之岩服务团队 -MercenaryGuild_RepUI_Area=独立星系,UEE -MercenaryGuild_RepUI_Description=随着人类在2541年与塔维因开展第一次跨物种战争,太空旅行的风险急剧上升。私人安保公司也发现他们能够提供更多此前仅限官方渠道的业务。为了在这些尚未制图的星域航行,以及更好地确立现代雇佣兵的职能,几家最大的企业联合起来组建了第一代雇佣兵工会。从那之后,工会一直在通过多种途径确保雇佣兵以及安保部队的权益,方便他们同UEE展开合作:帮助成员远离诈骗公司、提供高级培训、供应专用补给,以及帮助陷入法律纠纷的成员游说等。 -MercenaryGuild_RepUI_Focus=私人安保 -MercenaryGuild_RepUI_Founded=2542年 -MercenaryGuild_RepUI_Headquarters=伊德里斯星系,洛克星,塔尼斯市 -MercenaryGuild_RepUI_Leadership=孙凯莉,总裁 -MercenaryGuild_RepUI_Name=雇佣兵公会 -MercenaryGuild_Rivals=九尾、异种威胁 +Maps_Zoom_In=Zoom In +Maps_Zoom_Out=Zoom Out +Maps_Zoom_Selection=Zoom to Selection +Marker_Hail=Hail +Marker_Mark=Mark +Marker_Navigate=Navigate +Marker_Pin=Pin +Marker_Target=Target +Markers_Locker=Locker +Markers_Subtext_Anomaly=Anomaly +Markers_Subtext_Asteroid=Asteroid +Markers_Subtext_Manmade=Manmade +Markers_Subtext_Moon=Moon +Markers_Subtext_Planet=Planet +Markers_Subtext_Star=Star +MercenaryGuild_Allies=Advocacy, Crusader Security, BlacJac, Bounty Hunter Guild, Northrock Service Group +MercenaryGuild_RepUI_Area=UEE, Unaffiliated Systems +MercenaryGuild_RepUI_Description=As Humanity entered its first interspecies war against the Tevarin in 2541, space travel became a lot more dangerous and private security firms found themselves providing services that had formally be regulated to more official channels. In order to navigate these uncharted waters, and better establish the role of modern mercenaries, some of the largest firms banded together to form the first iteration of the Mercenary Guild. Since then, the Guild has helped ensure the rights of mercenary and security forces to operate with the UEE by protecting their members from fraudulent companies, offering advanced training, providing access to specialist supplies, and lobbying for members who run into legal complications. +MercenaryGuild_RepUI_Focus=Private Security +MercenaryGuild_RepUI_Founded=2542 +MercenaryGuild_RepUI_Headquarters=Tanys, Locke, Idris System +MercenaryGuild_RepUI_Leadership=Carey Sun, President +MercenaryGuild_RepUI_Name=Mercenary Guild +MercenaryGuild_Rivals=Nine Tails, XenoThreat MicroTech_JumpPoint_Hurston,P=MicroTech - Hurston Jump Point MicroTech_JumpPoint_Hurston_Desc,P=This jump point connects Microtech to Hurston within the Stanton system MilesEckhart_IntroCommLawful_1,P=Hey, how are you? Miles Eckhart, Eckhart Security. A friend over at Crusader Security said you've building quite a rep. I run a modest security outfit and am always on the lookout for capable people who don't rattle. If you're interested in picking up some extra work, we should talk. I'll send my details. @@ -18893,10 +18893,10 @@ MilesEckhart_LawfulRecoverStolenCargoGuardedByCriminals_2,P=Law enforcement and MilesEckhart_LawfulSearchAWreckForCorpseOrEvidence_1,P=This job's a retrieval op. Need to collect a special bit of- let's say "salvage." I'm gonna give you the honor of going to the wreck, and finding it. MilesEckhart_MissionFail_6,P=The whole thing's gone div and I'm left holding the stick. Hope you're proud of yourself. MilesEckhart_OncePlayerSits_1,P=So... don't look like much, do ya? Just kidding. So here's my boilerplate pitch, Eckhart Security handles escorts, VIP protection, hostile extractions and even some militia work when they can afford us. Anyway, a job came in late last night. Some idiot hauler thought it'd be a good idea to shave some flight time by cutting through low-sec space and got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job: get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. I'll send the details, look them over on your own time and if you're interested, hit me back. -MilesEckhart_RepUI_Association=埃克哈特安保 -MilesEckhart_RepUI_Biography=离开军队后,迈尔斯·埃克哈特怀念以前的刺激生活,决定尝试做雇佣兵。他很喜欢这个工作,以至于不久之后他就成立了自己的安保公司,艾克哈特安保公司,专门从事在尼克斯这样无人认领或是敌对星系的行动,他仍然完全独立,不隶属于雇佣兵公会。 -MilesEckhart_RepUI_Location=斯坦顿星系,赫斯顿,罗威尔 -MilesEckhart_RepUI_Occupation=CEO,安全顾问 +MilesEckhart_RepUI_Association=Eckhart Security +MilesEckhart_RepUI_Biography=After leaving the Army, Miles Eckhart missed the excitement of his former life and decided to try mercenary work. He took to it so well that before long he started his own company, Eckhart Security. Specializing in operations in unclaimed and hostile systems like Nyx, Miles remains fully independent and unaffiliated with the Mercenary Guild. +MilesEckhart_RepUI_Location=Lorville, Hurston, Stanton System +MilesEckhart_RepUI_Occupation=CEO, Security Consultant MilesEckhart_RevisitYoureCurrentlyOnAMission_2,P=You got the details, so get moving. MilesEckhart_SitsInTheCornerOfTheDarkBarHePerksUpWhenHeSeesYou_1,P=Hey! Over here. How you been? Grab a seat. Come on. Get in here.... MilesEckhart_UnlawfulAtPrisonHard_2,P=Got a dangerous one for you. Probably the less I talk about it the better. @@ -18925,518 +18925,518 @@ Miners_RepUI_Leadership,P=[PH] Miners Leadership Miners_RepUI_Name,P=[PH] Miners MiningClaimLawful_Description_001=**WIP** Lawful Description MiningClaimLawful_From_001=**WIP** Lawful From -MiningClaimLawful_ObjectiveMarker_001=**WIP** Go to~mission(Location) +MiningClaimLawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location) MiningClaimLawful_ObjectiveMarker_002=**WIP** Search this area MiningClaimLawful_ObjectiveMarker_003=**WIP** Return to search area -MiningClaimLawful_Objective_Long_001=**WIP** Investigate some mining activity that has been taking place at~mission(Location) +MiningClaimLawful_Objective_Long_001=**WIP** Investigate some mining activity that has been taking place at ~mission(Location) MiningClaimLawful_Objective_Long_002=**WIP** Search for the sentries and destroy them -MiningClaimLawful_Objective_Long_003=**WIP** Return to~mission(location) -MiningClaimLawful_Objective_Short_001=**WIP** Go to~mission(Location) +MiningClaimLawful_Objective_Long_003=**WIP** Return to ~mission(location) +MiningClaimLawful_Objective_Short_001=**WIP** Go to ~mission(Location) MiningClaimLawful_Objective_Short_002=**WIP** Destroy sentries -MiningClaimLawful_Objective_Short_003=**WIP** Return to~mission(Location) +MiningClaimLawful_Objective_Short_003=**WIP** Return to ~mission(Location) MiningClaimLawful_Title_001=**WIP** Lawful Title MiningClaimUnlawful_Description_001=**WIP** Unlawful Description MiningClaimUnlawful_From_001=**WIP** Unlawful From -MiningClaimUnlawful_ObjectiveMarker_001=**WIP** Go to~mission(Location) +MiningClaimUnlawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location) MiningClaimUnlawful_ObjectiveMarker_002=**WIP** Search this area MiningClaimUnlawful_ObjectiveMarker_003=**WIP** Return to search area -MiningClaimUnlawful_Objective_Long_001=**WIP** Free up some space for our boys to come and mine some good resources at~mission(Location) +MiningClaimUnlawful_Objective_Long_001=**WIP** Free up some space for our boys to come and mine some good resources at ~mission(Location) MiningClaimUnlawful_Objective_Long_002=**WIP** Search for the sentries and destroy them -MiningClaimUnlawful_Objective_Long_003=**WIP** Return to~mission(Location) +MiningClaimUnlawful_Objective_Long_003=**WIP** Return to ~mission(Location) MiningClaimUnlawful_Objective_Short_001=**WIP** Go and investigate private mining area MiningClaimUnlawful_Objective_Short_002=**WIP** Destroy sentries -MiningClaimUnlawful_Objective_Short_003=**WIP** Return to~mission(Location) +MiningClaimUnlawful_Objective_Short_003=**WIP** Return to ~mission(Location) MiningClaimUnlawful_Title_001=**WIP** Unlawful Title -MiningClaim_NB1_001=采矿区 #JK7-L0L -MiningClaim_NB1_002=采矿区 #TWU-19T -MiningClaim_NB1_003=采矿区 #N4I-FN8 -MiningClaim_NB1_004=采矿区 #Y55-06R -MiningClaim_NB1_005=采矿区 #8PB-H2A -MiningClaim_NB1_006=采矿区 #A2J-2LQ -MiningClaim_NB1_007=采矿区 #N0S-4R2 -MiningClaim_NB1_008=采矿区 #R2D-C3P -MiningClaim_S1L1_001=采矿区 #5GU-TMT -MiningClaim_S1L1_002=采矿区 #252-RDC -MiningClaim_S1L1_003=采矿区 #SA0-62G -MiningClaim_S1L1_004=采矿区 #LW2-QQA -MiningClaim_S1L1_005=采矿区 #89K-011 -MiningClaim_S1L1_006=采矿区 #W80-8T2 -MiningClaim_S1L1_007=采矿区 #PCV-664 -MiningClaim_S1L1_008=采矿区 #564-AT7 -MiningClaim_S1L2_001=采矿区 #L7X-O1Z -MiningClaim_S1L2_002=采矿区 #46K-104 -MiningClaim_S1L2_003=采矿区 #117-P8P -MiningClaim_S1L2_004=采矿区 #407-4F2 -MiningClaim_S1L2_005=采矿区 #26X-9QI -MiningClaim_S1L2_006=采矿区 #117-6KR -MiningClaim_S1L2_007=采矿区 #17D-NF2 -MiningClaim_S1L2_008=采矿区 #1P2-O6W -MiningClaim_S1L3_001=采矿区 #MHP-7R3 -MiningClaim_S1L3_002=采矿区 #7Y5-2BL -MiningClaim_S1L3_003=采矿区 #3EH-MR5 -MiningClaim_S1L3_004=采矿区 #286-T23 -MiningClaim_S1L3_005=采矿区 #M9Q-1JW -MiningClaim_S1L3_006=采矿区 #H29-61U -MiningClaim_S1L3_007=采矿区 #X79-361 -MiningClaim_S1L3_008=采矿区 #T9P-B90 -MiningClaim_S1L4_001=采矿区 #P0C-84M -MiningClaim_S1L4_002=采矿区 #OXK-LWP -MiningClaim_S1L4_003=采矿区 #IG2-PUS -MiningClaim_S1L4_004=采矿区 #5P7-CB5 -MiningClaim_S1L4_005=采矿区 #5TP-9LV -MiningClaim_S1L4_006=采矿区 #K16-4PN -MiningClaim_S1L4_007=采矿区 #U7S-YF2 -MiningClaim_S1L4_008=采矿区 #0A3-EB6 -MiningClaim_S1L5_001=采矿区 #62W-6FF -MiningClaim_S1L5_002=采矿区 #031-L6W -MiningClaim_S1L5_003=采矿区 #H08-C6Q -MiningClaim_S1L5_004=采矿区 #P4S-50Z -MiningClaim_S1L5_005=采矿区 #69H-T0M -MiningClaim_S1L5_006=采矿区 #9R4-US2 -MiningClaim_S1L5_007=采矿区 #PY9-010 -MiningClaim_S1L5_008=采矿区 #2ZK-92P -MiningClaim_S2L1_001=采矿区 #LOW-9SW -MiningClaim_S2L1_002=采矿区 #M77-B9R -MiningClaim_S2L1_003=采矿区 #RDM-570 -MiningClaim_S2L1_004=采矿区 #U3Z-O5M -MiningClaim_S2L1_005=采矿区 #Q02-658 -MiningClaim_S2L1_006=采矿区 #6QU-VLF -MiningClaim_S2L1_007=采矿区 #187-EK3 -MiningClaim_S2L1_008=采矿区 #2JR-IH4 -MiningClaim_S2L2_001=采矿区 #A28-8FL -MiningClaim_S2L2_002=采矿区 #35D-O40 -MiningClaim_S2L2_003=采矿区 #JMH-ZE9 -MiningClaim_S2L2_004=采矿区 #MEY-8X6 -MiningClaim_S2L2_005=采矿区 #B60-06N -MiningClaim_S2L2_006=采矿区 #1EM-8KZ -MiningClaim_S2L2_007=采矿区 #659-7F9 -MiningClaim_S2L2_008=采矿区 #0ND-1C6 -MiningClaim_S2L3_001=采矿区 #SNS-133 -MiningClaim_S2L3_002=采矿区 #7BH-6IB -MiningClaim_S2L3_003=采矿区 #B93-ECE -MiningClaim_S2L3_004=采矿区 #1WF-8Q2 -MiningClaim_S2L3_005=采矿区 #233-0BG -MiningClaim_S2L3_006=采矿区 #5QZ-EVL -MiningClaim_S2L3_007=采矿区 #2AO-YXA -MiningClaim_S2L3_008=采矿区 #6VQ-R0L -MiningClaim_S2L4_001=采矿区 #PWG-V76 -MiningClaim_S2L4_002=采矿区 #MJF-18Z -MiningClaim_S2L4_003=采矿区 #3S4-69I -MiningClaim_S2L4_004=采矿区 #IF4-44E -MiningClaim_S2L4_005=采矿区 #4QI-L3K -MiningClaim_S2L4_006=采矿区 #YNV-4N2 -MiningClaim_S2L4_007=采矿区 #36Y-F4E -MiningClaim_S2L4_008=采矿区 #BU8-982 -MiningClaim_S2L5_001=采矿区 #A83-1XB -MiningClaim_S2L5_002=采矿区 #714-SK2 -MiningClaim_S2L5_003=采矿区 #Z8V-6O0 -MiningClaim_S2L5_004=采矿区 #J2P-9P8 -MiningClaim_S2L5_005=采矿区 #35F-7IY -MiningClaim_S2L5_006=采矿区 #J5B-CJZ -MiningClaim_S2L5_007=采矿区 #W70-48O -MiningClaim_S2L5_008=采矿区 #UU1-PPU -MiningClaim_S3L1_001=采矿区 #6G3-YNQ -MiningClaim_S3L1_002=采矿区 #LH7-KP4 -MiningClaim_S3L1_003=采矿区 #10E-4EX -MiningClaim_S3L1_004=采矿区 #0K8-HE1 -MiningClaim_S3L1_005=采矿区 #95S-AN6 -MiningClaim_S3L1_006=采矿区 #H20-5FY -MiningClaim_S3L1_007=采矿区 #9WB-MTS -MiningClaim_S3L1_008=采矿区 #X1A-79O -MiningClaim_S3L2_001=采矿区 #489-YQ1 -MiningClaim_S3L2_002=采矿区 #Z4O-0M1 -MiningClaim_S3L2_003=采矿区 #2FC-DQ3 -MiningClaim_S3L2_004=采矿区 #19F-MUY -MiningClaim_S3L2_005=采矿区 #05D-PZR -MiningClaim_S3L2_006=采矿区 #FJ2-26X -MiningClaim_S3L2_007=采矿区 #9OE-85E -MiningClaim_S3L2_008=采矿区 #29N-704 -MiningClaim_S3L3_001=采矿区 #Q97-6C7 -MiningClaim_S3L3_002=采矿区 #581-679 -MiningClaim_S3L3_003=采矿区 #4V3-M95 -MiningClaim_S3L3_004=采矿区 #761-0K4 -MiningClaim_S3L3_005=采矿区 #T8B-OA8 -MiningClaim_S3L3_006=采矿区 #SR3-8DH -MiningClaim_S3L3_007=采矿区 #6H0-FUN -MiningClaim_S3L3_008=采矿区 #LD7-2A3 -MiningClaim_S3L4_001=采矿区 #FUR-603 -MiningClaim_S3L4_002=采矿区 #91Y-6R6 -MiningClaim_S3L4_003=采矿区 #A69-9BQ -MiningClaim_S3L4_004=采矿区 #44L-158 -MiningClaim_S3L4_005=采矿区 #8Y9-8K5 -MiningClaim_S3L4_006=采矿区 #D00-PR7 -MiningClaim_S3L4_007=采矿区 #KY3-74D -MiningClaim_S3L4_008=采矿区 #EOB-B9F -MiningClaim_S3L5_001=采矿区 #H9G-ZHJ -MiningClaim_S3L5_002=采矿区 #MY9-2O0 -MiningClaim_S3L5_003=采矿区 #1TM-U9Z -MiningClaim_S3L5_004=采矿区 #L9N-MH5 -MiningClaim_S3L5_005=采矿区 #QR4-25Q -MiningClaim_S3L5_006=采矿区 #09W-2GR -MiningClaim_S3L5_007=采矿区 #9GW-F38 -MiningClaim_S3L5_008=采矿区 #287-UMO -MiningClaim_S4L1_001=采矿区 #L7D-UG3 -MiningClaim_S4L1_002=采矿区 #57M-5RP -MiningClaim_S4L1_003=采矿区 #36Z-097 -MiningClaim_S4L1_004=采矿区 #45C-BPM -MiningClaim_S4L1_005=采矿区 #623-1V4 -MiningClaim_S4L1_006=采矿区 #960-5X4 -MiningClaim_S4L1_007=采矿区 #1A0-R16 -MiningClaim_S4L1_008=采矿区 #5O8-Q79 -MiningClaim_S4L2_001=采矿区 #4S4-27T -MiningClaim_S4L2_002=采矿区 #GU2-7X3 -MiningClaim_S4L2_003=采矿区 #09F-C90 -MiningClaim_S4L2_004=采矿区 #18H-T53 -MiningClaim_S4L2_005=采矿区 #656-VXK -MiningClaim_S4L2_006=采矿区 #O36-381 -MiningClaim_S4L2_007=采矿区 #UR6-090 -MiningClaim_S4L2_008=采矿区 #KA3-ON4 -MiningClaim_S4L3_001=采矿区 #6D4-4XP -MiningClaim_S4L3_002=采矿区 #FR8-8XV -MiningClaim_S4L3_003=采矿区 #2R5-806 -MiningClaim_S4L3_004=采矿区 #5Z4-1YV -MiningClaim_S4L3_005=采矿区 #I13-200 -MiningClaim_S4L3_006=采矿区 #IUP-MT4 -MiningClaim_S4L3_007=采矿区 #X31-V3V -MiningClaim_S4L3_008=采矿区 #D82-461 -MiningClaim_S4L4_001=采矿区 #ZGA-66M -MiningClaim_S4L4_002=采矿区 #LX4-224 -MiningClaim_S4L4_003=采矿区 #L86-O64 -MiningClaim_S4L4_004=采矿区 #P15-YC2 -MiningClaim_S4L4_005=采矿区 #5NN-VVJ -MiningClaim_S4L4_006=采矿区 #LCU-0CH -MiningClaim_S4L4_007=采矿区 #DAV-F2K -MiningClaim_S4L4_008=采矿区 #38L-OJB -MiningClaim_S4L5_001=采矿区 #0O3-77D -MiningClaim_S4L5_002=采矿区 #260-K0V -MiningClaim_S4L5_003=采矿区 #94T-Y5T -MiningClaim_S4L5_004=采矿区 #N03-CF2 -MiningClaim_S4L5_005=采矿区 #1OD-G13 -MiningClaim_S4L5_006=采矿区 #2NB-SH5 -MiningClaim_S4L5_007=采矿区 #3UB-W93 -MiningClaim_S4L5_008=采矿区 #2A5-7XY -MiningClaims_Desc_001=一个已向UEE资源管理局注册的私人采矿区。禁止未经授权的访问。 -MissingPersons_Crew_01=找到舰长 -MissingPersons_Crew_010=找到副驾驶员 -MissingPersons_Crew_010a=找到副驾驶员~mission(TargetName) -MissingPersons_Crew_011=找到扫描员 -MissingPersons_Crew_011a=找到扫描员~mission(TargetName) -MissingPersons_Crew_012=找到首席工程师 -MissingPersons_Crew_012a=找到首席工程师~mission(TargetName) -MissingPersons_Crew_01a=找到舰长~mission(TargetName) -MissingPersons_Crew_02=找到驾驶员 -MissingPersons_Crew_02a=找到驾驶员~mission(TargetName) -MissingPersons_Crew_03=找到导航员 -MissingPersons_Crew_03a=找到导航员~mission(TargetName) -MissingPersons_Crew_04=找到工程师 -MissingPersons_Crew_04a=找到工程师~mission(TargetName) -MissingPersons_Crew_05=找到安全官 -MissingPersons_Crew_05a=找到安全官~mission(TargetName) -MissingPersons_Crew_06=找到货运官 -MissingPersons_Crew_06a=找到货运官~mission(TargetName) -MissingPersons_Crew_07=找到精炼操作员 -MissingPersons_Crew_07a=找到精炼操作员~mission(TargetName) -MissingPersons_Crew_08=找到炮手 -MissingPersons_Crew_08a=找到炮手~mission(TargetName) -MissingPersons_Crew_09=找到助理工程师 -MissingPersons_Crew_09a=找到助理工程师~mission(TargetName) -MissionGivers_ClovusDarneely=克洛夫斯·达尼利 -MissionGivers_ConstantineHurston=康斯坦丁·赫斯顿 -MissionGivers_MilesEckhart=迈尔斯·埃克哈特 -MissionGivers_ReccoBattaglia=雷科·巴塔利亚 -MissionGivers_Ruto=鲁托 -MissionGivers_WallaceKlim=华莱士·克里姆 -MissionManager_BennyNoodle_Description=描述 -MissionManager_BennyNoodle_Objective01_Long=目标 1 长 -MissionManager_BennyNoodle_Objective01_Short=目标 1 短 -MissionManager_BennyNoodle_Objective02_Long=目标 2 长 -MissionManager_BennyNoodle_Objective02_Short=目标 2 短 -MissionManager_BennyNoodle_Objective03_Long=目标 3 长 -MissionManager_BennyNoodle_Objective03_Short=目标 3 短 -MissionManager_BennyNoodle_Title=标题 -MissionManager_BennyNoodle_Title_Short=短标题 -MissionManager_BravoStation_Hackers_Markerer_Server=服务器终端 -MissionManager_BravoStation_Hackers_Objective00_Long=服务器在空间站内部,您需要先进入空间站。 -MissionManager_BravoStation_Hackers_Objective00_Short=进入加利亚空间站 -MissionManager_BravoStation_Hackers_Objective01_Long=入侵服务器并保护服务器破解进程不被安保人员打断 -MissionManager_BravoStation_Hackers_Objective01_Short=入侵服务器 -MissionManager_BravoStation_Hackers_Objective02_Long=在服务器重置时做好准备。(LONG) -MissionManager_BravoStation_Hackers_Objective02_Short=在服务器重置时做好准备 -MissionManager_BravoStation_Hackers_Title=非法黑客团体:脆弱的服务器终端 -MissionManager_BravoStation_Hackers_Title_Description=将为成功入侵加利亚空间站服务器终端的任何黑客支付可观的费用。骇入时间越长,获得收入越多。 - 非法黑客团体(CHC) -MissionManager_BravoStation_Hackers_Title_Short=入侵加利亚的服务器 -MissionManager_BravoStation_Security_Marker_Server=服务器终端 -MissionManager_BravoStation_Security_Objective00_Long=您必须亲自进入空间站使用终端并接受安保合约。 -MissionManager_BravoStation_Security_Objective00_Short=进入加利亚空间站 -MissionManager_BravoStation_Security_Objective01_Long=在加利亚安保空间站登录安保终端。 -MissionManager_BravoStation_Security_Objective01_Short=报到。 -MissionManager_BravoStation_Security_Objective02_Long=保护服务器终端以抵御未授权非法黑客的入侵。 -MissionManager_BravoStation_Security_Objective02_Short=保护服务器终端 -MissionManager_BravoStation_Security_Objective03_Long=保护空间站以抵御入侵者。 -MissionManager_BravoStation_Security_Objective03_Short=保护空间站 -MissionManager_BravoStation_Security_Objective04_Long=如要提前终止合约,请向安保终端报到并进行签退。 -MissionManager_BravoStation_Security_Objective04_Short=终止合约 -MissionManager_BravoStation_Security_Title=十字军安保:私人安保工作机会 -MissionManager_BravoStation_Security_Title_Description=需要私人安保承包商。加利亚空间站需要私人安保承包商来保护服务器终端的数据完整性,以防非法黑客入侵。您将根据服务器的累计正常运行时长以及消灭的非法侵入者而获得奖励。 -MissionManager_BravoStation_Security_Title_Short=加利亚安保空间站 -MissionManager_CryAstroCrime_1_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了一些问题,需要一个帮手来解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 -MissionManager_CryAstroCrime_1_Objective01_Long=消灭目标。 -MissionManager_CryAstroCrime_1_Objective01_Short=消灭 -MissionManager_CryAstroCrime_1_Title=一点点脏活 -MissionManager_CryAstroCrime_1_Title_Short=解决一个问题 -MissionManager_CryAstroCrime_2_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了问题,需要一个帮手来帮忙解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 -MissionManager_CryAstroCrime_2_Objective01_Long=消灭目标。 -MissionManager_CryAstroCrime_2_Objective01_Short=消灭 -MissionManager_CryAstroCrime_2_Title=一点点脏活 -MissionManager_CryAstroCrime_2_Title_Short=解决一个问题 -MissionManager_CryAstroCrime_3_Description=刚刚从我的朋友们那里听说,他们对您的事迹印象非常深刻。现在,他们在这个工作中遇到了问题,需要一个帮手来帮忙解决一下。如果您不介意费点事,我认为您会是这个活儿的最佳人选。\n\n我已附上他们需要解决的问题的详细资料。\n\n-鲁托 -MissionManager_CryAstroCrime_3_Objective01_Long=消灭目标。 -MissionManager_CryAstroCrime_3_Objective01_Short=消灭 -MissionManager_CryAstroCrime_3_Title=一点点脏活 -MissionManager_CryAstroCrime_3_Title_Short=解决一个问题 -MissionManager_DisableCommArrays_1_Objective01_Long=关闭通信阵列 126的上行链路。 -MissionManager_DisableCommArrays_1_Objective01_Short=关闭上行链路 -MissionManager_DisableCommArrays_1_Objective02_Long=关闭通信阵列 275的上行链路。 -MissionManager_DisableCommArrays_1_Objective02_Short=关闭上行链路 -MissionManager_DisableCommArrays_1_Objective03_Long=摧毁货物 -MissionManager_DisableCommArrays_1_Objective03_Short=摧毁 -MissionManager_DisableCommArrays_1_Title=帮一些“朋友”重获隐私权 -MissionManager_DisableCommArrays_1_Title_Short=关闭紧急通讯网络 -MissionManager_DisableCommArrays_2_Objective01_Long=关闭通信阵列 472的上行链路。 -MissionManager_DisableCommArrays_2_Objective01_Short=关闭上行链路 -MissionManager_DisableCommArrays_2_Objective02_Long=关闭通信阵列 556的上行链路。 -MissionManager_DisableCommArrays_2_Objective02_Short=关闭上行链路 +MiningClaim_NB1_001=Mining Claim #JK7-L0L +MiningClaim_NB1_002=Mining Claim #TWU-19T +MiningClaim_NB1_003=Mining Claim #N4I-FN8 +MiningClaim_NB1_004=Mining Claim #Y55-06R +MiningClaim_NB1_005=Mining Claim #8PB-H2A +MiningClaim_NB1_006=Mining Claim #A2J-2LQ +MiningClaim_NB1_007=Mining Claim #N0S-4R2 +MiningClaim_NB1_008=Mining Claim #R2D-C3P +MiningClaim_S1L1_001=Mining Claim #5GU-TMT +MiningClaim_S1L1_002=Mining Claim #252-RDC +MiningClaim_S1L1_003=Mining Claim #SA0-62G +MiningClaim_S1L1_004=Mining Claim #LW2-QQA +MiningClaim_S1L1_005=Mining Claim #89K-011 +MiningClaim_S1L1_006=Mining Claim #W80-8T2 +MiningClaim_S1L1_007=Mining Claim #PCV-664 +MiningClaim_S1L1_008=Mining Claim #564-AT7 +MiningClaim_S1L2_001=Mining Claim #L7X-O1Z +MiningClaim_S1L2_002=Mining Claim #46K-104 +MiningClaim_S1L2_003=Mining Claim #117-P8P +MiningClaim_S1L2_004=Mining Claim #407-4F2 +MiningClaim_S1L2_005=Mining Claim #26X-9QI +MiningClaim_S1L2_006=Mining Claim #117-6KR +MiningClaim_S1L2_007=Mining Claim #17D-NF2 +MiningClaim_S1L2_008=Mining Claim #1P2-O6W +MiningClaim_S1L3_001=Mining Claim #MHP-7R3 +MiningClaim_S1L3_002=Mining Claim #7Y5-2BL +MiningClaim_S1L3_003=Mining Claim #3EH-MR5 +MiningClaim_S1L3_004=Mining Claim #286-T23 +MiningClaim_S1L3_005=Mining Claim #M9Q-1JW +MiningClaim_S1L3_006=Mining Claim #H29-61U +MiningClaim_S1L3_007=Mining Claim #X79-361 +MiningClaim_S1L3_008=Mining Claim #T9P-B90 +MiningClaim_S1L4_001=Mining Claim #P0C-84M +MiningClaim_S1L4_002=Mining Claim #OXK-LWP +MiningClaim_S1L4_003=Mining Claim #IG2-PUS +MiningClaim_S1L4_004=Mining Claim #5P7-CB5 +MiningClaim_S1L4_005=Mining Claim #5TP-9LV +MiningClaim_S1L4_006=Mining Claim #K16-4PN +MiningClaim_S1L4_007=Mining Claim #U7S-YF2 +MiningClaim_S1L4_008=Mining Claim #0A3-EB6 +MiningClaim_S1L5_001=Mining Claim #62W-6FF +MiningClaim_S1L5_002=Mining Claim #031-L6W +MiningClaim_S1L5_003=Mining Claim #H08-C6Q +MiningClaim_S1L5_004=Mining Claim #P4S-50Z +MiningClaim_S1L5_005=Mining Claim #69H-T0M +MiningClaim_S1L5_006=Mining Claim #9R4-US2 +MiningClaim_S1L5_007=Mining Claim #PY9-010 +MiningClaim_S1L5_008=Mining Claim #2ZK-92P +MiningClaim_S2L1_001=Mining Claim #LOW-9SW +MiningClaim_S2L1_002=Mining Claim #M77-B9R +MiningClaim_S2L1_003=Mining Claim #RDM-570 +MiningClaim_S2L1_004=Mining Claim #U3Z-O5M +MiningClaim_S2L1_005=Mining Claim #Q02-658 +MiningClaim_S2L1_006=Mining Claim #6QU-VLF +MiningClaim_S2L1_007=Mining Claim #187-EK3 +MiningClaim_S2L1_008=Mining Claim #2JR-IH4 +MiningClaim_S2L2_001=Mining Claim #A28-8FL +MiningClaim_S2L2_002=Mining Claim #35D-O40 +MiningClaim_S2L2_003=Mining Claim #JMH-ZE9 +MiningClaim_S2L2_004=Mining Claim #MEY-8X6 +MiningClaim_S2L2_005=Mining Claim #B60-06N +MiningClaim_S2L2_006=Mining Claim #1EM-8KZ +MiningClaim_S2L2_007=Mining Claim #659-7F9 +MiningClaim_S2L2_008=Mining Claim #0ND-1C6 +MiningClaim_S2L3_001=Mining Claim #SNS-133 +MiningClaim_S2L3_002=Mining Claim #7BH-6IB +MiningClaim_S2L3_003=Mining Claim #B93-ECE +MiningClaim_S2L3_004=Mining Claim #1WF-8Q2 +MiningClaim_S2L3_005=Mining Claim #233-0BG +MiningClaim_S2L3_006=Mining Claim #5QZ-EVL +MiningClaim_S2L3_007=Mining Claim #2AO-YXA +MiningClaim_S2L3_008=Mining Claim #6VQ-R0L +MiningClaim_S2L4_001=Mining Claim #PWG-V76 +MiningClaim_S2L4_002=Mining Claim #MJF-18Z +MiningClaim_S2L4_003=Mining Claim #3S4-69I +MiningClaim_S2L4_004=Mining Claim #IF4-44E +MiningClaim_S2L4_005=Mining Claim #4QI-L3K +MiningClaim_S2L4_006=Mining Claim #YNV-4N2 +MiningClaim_S2L4_007=Mining Claim #36Y-F4E +MiningClaim_S2L4_008=Mining Claim #BU8-982 +MiningClaim_S2L5_001=Mining Claim #A83-1XB +MiningClaim_S2L5_002=Mining Claim #714-SK2 +MiningClaim_S2L5_003=Mining Claim #Z8V-6O0 +MiningClaim_S2L5_004=Mining Claim #J2P-9P8 +MiningClaim_S2L5_005=Mining Claim #35F-7IY +MiningClaim_S2L5_006=Mining Claim #J5B-CJZ +MiningClaim_S2L5_007=Mining Claim #W70-48O +MiningClaim_S2L5_008=Mining Claim #UU1-PPU +MiningClaim_S3L1_001=Mining Claim #6G3-YNQ +MiningClaim_S3L1_002=Mining Claim #LH7-KP4 +MiningClaim_S3L1_003=Mining Claim #10E-4EX +MiningClaim_S3L1_004=Mining Claim #0K8-HE1 +MiningClaim_S3L1_005=Mining Claim #95S-AN6 +MiningClaim_S3L1_006=Mining Claim #H20-5FY +MiningClaim_S3L1_007=Mining Claim #9WB-MTS +MiningClaim_S3L1_008=Mining Claim #X1A-79O +MiningClaim_S3L2_001=Mining Claim #489-YQ1 +MiningClaim_S3L2_002=Mining Claim #Z4O-0M1 +MiningClaim_S3L2_003=Mining Claim #2FC-DQ3 +MiningClaim_S3L2_004=Mining Claim #19F-MUY +MiningClaim_S3L2_005=Mining Claim #05D-PZR +MiningClaim_S3L2_006=Mining Claim #FJ2-26X +MiningClaim_S3L2_007=Mining Claim #9OE-85E +MiningClaim_S3L2_008=Mining Claim #29N-704 +MiningClaim_S3L3_001=Mining Claim #Q97-6C7 +MiningClaim_S3L3_002=Mining Claim #581-679 +MiningClaim_S3L3_003=Mining Claim #4V3-M95 +MiningClaim_S3L3_004=Mining Claim #761-0K4 +MiningClaim_S3L3_005=Mining Claim #T8B-OA8 +MiningClaim_S3L3_006=Mining Claim #SR3-8DH +MiningClaim_S3L3_007=Mining Claim #6H0-FUN +MiningClaim_S3L3_008=Mining Claim #LD7-2A3 +MiningClaim_S3L4_001=Mining Claim #FUR-603 +MiningClaim_S3L4_002=Mining Claim #91Y-6R6 +MiningClaim_S3L4_003=Mining Claim #A69-9BQ +MiningClaim_S3L4_004=Mining Claim #44L-158 +MiningClaim_S3L4_005=Mining Claim #8Y9-8K5 +MiningClaim_S3L4_006=Mining Claim #D00-PR7 +MiningClaim_S3L4_007=Mining Claim #KY3-74D +MiningClaim_S3L4_008=Mining Claim #EOB-B9F +MiningClaim_S3L5_001=Mining Claim #H9G-ZHJ +MiningClaim_S3L5_002=Mining Claim #MY9-2O0 +MiningClaim_S3L5_003=Mining Claim #1TM-U9Z +MiningClaim_S3L5_004=Mining Claim #L9N-MH5 +MiningClaim_S3L5_005=Mining Claim #QR4-25Q +MiningClaim_S3L5_006=Mining Claim #09W-2GR +MiningClaim_S3L5_007=Mining Claim #9GW-F38 +MiningClaim_S3L5_008=Mining Claim #287-UMO +MiningClaim_S4L1_001=Mining Claim #L7D-UG3 +MiningClaim_S4L1_002=Mining Claim #57M-5RP +MiningClaim_S4L1_003=Mining Claim #36Z-097 +MiningClaim_S4L1_004=Mining Claim #45C-BPM +MiningClaim_S4L1_005=Mining Claim #623-1V4 +MiningClaim_S4L1_006=Mining Claim #960-5X4 +MiningClaim_S4L1_007=Mining Claim #1A0-R16 +MiningClaim_S4L1_008=Mining Claim #5O8-Q79 +MiningClaim_S4L2_001=Mining Claim #4S4-27T +MiningClaim_S4L2_002=Mining Claim #GU2-7X3 +MiningClaim_S4L2_003=Mining Claim #09F-C90 +MiningClaim_S4L2_004=Mining Claim #18H-T53 +MiningClaim_S4L2_005=Mining Claim #656-VXK +MiningClaim_S4L2_006=Mining Claim #O36-381 +MiningClaim_S4L2_007=Mining Claim #UR6-090 +MiningClaim_S4L2_008=Mining Claim #KA3-ON4 +MiningClaim_S4L3_001=Mining Claim #6D4-4XP +MiningClaim_S4L3_002=Mining Claim #FR8-8XV +MiningClaim_S4L3_003=Mining Claim #2R5-806 +MiningClaim_S4L3_004=Mining Claim #5Z4-1YV +MiningClaim_S4L3_005=Mining Claim #I13-200 +MiningClaim_S4L3_006=Mining Claim #IUP-MT4 +MiningClaim_S4L3_007=Mining Claim #X31-V3V +MiningClaim_S4L3_008=Mining Claim #D82-461 +MiningClaim_S4L4_001=Mining Claim #ZGA-66M +MiningClaim_S4L4_002=Mining Claim #LX4-224 +MiningClaim_S4L4_003=Mining Claim #L86-O64 +MiningClaim_S4L4_004=Mining Claim #P15-YC2 +MiningClaim_S4L4_005=Mining Claim #5NN-VVJ +MiningClaim_S4L4_006=Mining Claim #LCU-0CH +MiningClaim_S4L4_007=Mining Claim #DAV-F2K +MiningClaim_S4L4_008=Mining Claim #38L-OJB +MiningClaim_S4L5_001=Mining Claim #0O3-77D +MiningClaim_S4L5_002=Mining Claim #260-K0V +MiningClaim_S4L5_003=Mining Claim #94T-Y5T +MiningClaim_S4L5_004=Mining Claim #N03-CF2 +MiningClaim_S4L5_005=Mining Claim #1OD-G13 +MiningClaim_S4L5_006=Mining Claim #2NB-SH5 +MiningClaim_S4L5_007=Mining Claim #3UB-W93 +MiningClaim_S4L5_008=Mining Claim #2A5-7XY +MiningClaims_Desc_001=A privately owned mining claim that has been registered with the UEE Bureau of Resource Management. No unauthorized access allowed. +MissingPersons_Crew_01=Locate Captain +MissingPersons_Crew_010=Locate Co-pilot +MissingPersons_Crew_010a=Locate Co-pilot ~mission(TargetName) +MissingPersons_Crew_011=Locate Scan Tech +MissingPersons_Crew_011a=Locate Scan Tech ~mission(TargetName) +MissingPersons_Crew_012=Locate Chief Engineer +MissingPersons_Crew_012a=Locate Chief Engineer ~mission(TargetName) +MissingPersons_Crew_01a=Locate Captain ~mission(TargetName) +MissingPersons_Crew_02=Locate Pilot +MissingPersons_Crew_02a=Locate Pilot ~mission(TargetName) +MissingPersons_Crew_03=Locate Navigator +MissingPersons_Crew_03a=Locate Navigator ~mission(TargetName) +MissingPersons_Crew_04=Locate Engineer +MissingPersons_Crew_04a=Locate Engineer ~mission(TargetName) +MissingPersons_Crew_05=Locate Security Officer +MissingPersons_Crew_05a=Locate Security Officer ~mission(TargetName) +MissingPersons_Crew_06=Locate Cargo Officer +MissingPersons_Crew_06a=Locate Cargo Officer ~mission(TargetName) +MissingPersons_Crew_07=Locate Refinery Operator +MissingPersons_Crew_07a=Locate Refinery Operator ~mission(TargetName) +MissingPersons_Crew_08=Locate Gunner +MissingPersons_Crew_08a=Locate Gunner ~mission(TargetName) +MissingPersons_Crew_09=Locate Assistant Engineer +MissingPersons_Crew_09a=Locate Assistant Engineer ~mission(TargetName) +MissionGivers_ClovusDarneely=Clovus Darneely +MissionGivers_ConstantineHurston=Constantine Hurston +MissionGivers_MilesEckhart=Miles Eckhart +MissionGivers_ReccoBattaglia=Recco Battaglia +MissionGivers_Ruto=Ruto +MissionGivers_WallaceKlim=Wallace Klim +MissionManager_BennyNoodle_Description=Description +MissionManager_BennyNoodle_Objective01_Long=Objective 1 Long +MissionManager_BennyNoodle_Objective01_Short=Objective 1 Short +MissionManager_BennyNoodle_Objective02_Long=Objective 2 Long +MissionManager_BennyNoodle_Objective02_Short=Objective 2 Short +MissionManager_BennyNoodle_Objective03_Long=Objective03_Long +MissionManager_BennyNoodle_Objective03_Short=Objective03_Short +MissionManager_BennyNoodle_Title=Title +MissionManager_BennyNoodle_Title_Short=Title Short +MissionManager_BravoStation_Hackers_Markerer_Server=Server Terminal +MissionManager_BravoStation_Hackers_Objective00_Long=The servers are physically inside the station, you need to board the station first. +MissionManager_BravoStation_Hackers_Objective00_Short=Enter Kareah Station +MissionManager_BravoStation_Hackers_Objective01_Long=Hack the servers and defend them against security interception +MissionManager_BravoStation_Hackers_Objective01_Short=Hack the servers +MissionManager_BravoStation_Hackers_Objective02_Long=Prepare whilst the servers reset. (LONG) +MissionManager_BravoStation_Hackers_Objective02_Short=Prepare whilst the servers reset +MissionManager_BravoStation_Hackers_Title=Criminal Hacking Collective: Vulnerable Servers Terminals +MissionManager_BravoStation_Hackers_Title_Description=Will pay handsomely for any hacking of the server terminals located on Kareah station. Better pay the longer you can remain logged in. - CHC +MissionManager_BravoStation_Hackers_Title_Short=Hack Kareah Servers +MissionManager_BravoStation_Security_Marker_Server=Server Terminal +MissionManager_BravoStation_Security_Objective00_Long=You must physically enter the station to use the terminal and accept the security contract. +MissionManager_BravoStation_Security_Objective00_Short=Enter Kareah Station +MissionManager_BravoStation_Security_Objective01_Long=Login with the Security Terminal at security post Kareah. +MissionManager_BravoStation_Security_Objective01_Short=Report for Duty. +MissionManager_BravoStation_Security_Objective02_Long=Defend the Server terminals from unauthorized criminal hackers. +MissionManager_BravoStation_Security_Objective02_Short=Defend the Server Terminals +MissionManager_BravoStation_Security_Objective03_Long=Defend the station from trespassers. +MissionManager_BravoStation_Security_Objective03_Short=Defend the station +MissionManager_BravoStation_Security_Objective04_Long=To end your contract early, report back to the security terminal and sign out. +MissionManager_BravoStation_Security_Objective04_Short=End Contract +MissionManager_BravoStation_Security_Title=Crusader Security: Private Security Opportunity +MissionManager_BravoStation_Security_Title_Description=Private security contractors wanted.  Kareah Station is in need of private security contractors to defend the server terminals integrity against criminal hackers.  You will be rewarded for the accumulated up time of the servers and for eliminating criminal trespassers. +MissionManager_BravoStation_Security_Title_Short=Security Post Kareah Station +MissionManager_CryAstroCrime_1_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto +MissionManager_CryAstroCrime_1_Objective01_Long=Eliminate the target. +MissionManager_CryAstroCrime_1_Objective01_Short=Eliminate +MissionManager_CryAstroCrime_1_Title=A Little Bit of WetWork +MissionManager_CryAstroCrime_1_Title_Short=Eliminate A Problem +MissionManager_CryAstroCrime_2_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto +MissionManager_CryAstroCrime_2_Objective01_Long=Eliminate the target. +MissionManager_CryAstroCrime_2_Objective01_Short=Eliminate +MissionManager_CryAstroCrime_2_Title=A Little Bit of WetWork +MissionManager_CryAstroCrime_2_Title_Short=Eliminate A Problem +MissionManager_CryAstroCrime_3_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto +MissionManager_CryAstroCrime_3_Objective01_Long=Eliminate the target. +MissionManager_CryAstroCrime_3_Objective01_Short=Eliminate +MissionManager_CryAstroCrime_3_Title=A Little Bit of WetWork +MissionManager_CryAstroCrime_3_Title_Short=Eliminate A Problem +MissionManager_DisableCommArrays_1_Objective01_Long=Disable uplink at Comm Array 126. +MissionManager_DisableCommArrays_1_Objective01_Short=Disable Uplink +MissionManager_DisableCommArrays_1_Objective02_Long=Disable uplink at Comm Array 275. +MissionManager_DisableCommArrays_1_Objective02_Short=Disable Uplink +MissionManager_DisableCommArrays_1_Objective03_Long=Destroy the delivery. +MissionManager_DisableCommArrays_1_Objective03_Short=Destroy +MissionManager_DisableCommArrays_1_Title=Help Some ‘Friends’ Find Privacy +MissionManager_DisableCommArrays_1_Title_Short=Silence the ECN +MissionManager_DisableCommArrays_2_Objective01_Long=Disable uplink at Comm Array 472. +MissionManager_DisableCommArrays_2_Objective01_Short=Disable Uplink +MissionManager_DisableCommArrays_2_Objective02_Long=Disable uplink at Comm Array 556. +MissionManager_DisableCommArrays_2_Objective02_Short=Disable Uplink MissionManager_DisableCommArrays_2_Objective03_Long= -MissionManager_DisableCommArrays_2_Title=帮一些“朋友”重获隐私权 -MissionManager_DisableCommArrays_2_Title_Short=关闭紧急通讯网络 -MissionManager_DisableCommArrays_3_Objective01_Long=关闭通信阵列 625的上行链路。 -MissionManager_DisableCommArrays_3_Objective01_Short=关闭上行链路 -MissionManager_DisableCommArrays_3_Objective02_Long=关闭通信阵列 730的上行链路。 -MissionManager_DisableCommArrays_3_Objective02_Short=关闭上行链路 -MissionManager_DisableCommArrays_3_Title=帮一些“朋友”重获隐私权 -MissionManager_DisableCommArrays_3_Title_Short=关闭紧急通讯网络 -MissionManager_DisableCommArrays_Description=嘿,\n\n我可能从一个朋友的朋友那里得到点儿消息,就是这个东西得被关掉。他们希望能安静祥和,因此他们愿意为自己的隐私权而付费。你来帮帮他们,确保没有人在偷听,如何?\n\n-鲁托 -MissionManager_GrimHEX_Race_Description=加入六角湾竞速赛,这样你或许能拿到一大笔钱。前往竞赛大厅以加入比赛。 -MissionManager_GrimHEX_Race_Reach_The_Lobby_Long=到达竞赛大厅。报名截止于 %ls 后 -MissionManager_GrimHEX_Race_Reach_The_Lobby_Short=竞赛大厅 -MissionManager_GrimHEX_Race_Title=参加六角湾竞速赛 -MissionManager_GrimHEX_Race_Title_Short=六角湾竞速赛 -MissionManager_GrimHEX_Registration_Wait_Long=竞赛登记终端即将启用,报名将在 %ls 后开启 -MissionManager_GrimHEX_Registration_Wait_Short=竞赛报名马上开始! -MissionManager_GrimHEX_Use_Terminal_Long=在任一终端上即刻加入下一轮的六角湾竞速赛吧!报名截止于 %ls 后 -MissionManager_GrimHEX_Use_Terminal_Short=点击加入六角湾竞速赛 -MissionManager_GrimHex_Race_Checkpoint_Long=到达下一个检查点。 -MissionManager_GrimHex_Race_Checkpoint_Short=检查点 -MissionManager_KillCommTechs_Description=所以,亚希多似乎并没有真正意识到他们的通信阵列为何会“神秘地”停机,而我确信他们肯定会为开始雇用技术人员重新激活上行链路这一决策后悔的。事实上,这并不会对我们起到任何作用。\n\n我们真的喜欢上了该地区一直以来的祥和与宁静,并希望这种状态保持下去。\n\n您这类人对自己的领域都很在行,我希望您也许能够说服这些技术宅来让他们适可而止。以某种一劳永逸的方式。\n\n然后作为偏劳您的补偿,您每解决掉一位亚希多的技术人员便会获得一份小小的感谢礼物。\n\n祝一切顺利,\n\n-鲁托 -MissionManager_KillCommTechs_Objective01_Long=消灭在离线通信阵列附近的阿奇多技术人员。 -MissionManager_KillCommTechs_Objective01_Short=消灭 -MissionManager_KillCommTechs_Title=保持通信阵列离线 -MissionManager_KillCommTechs_Title_Short=阻止亚希多的技术人员 +MissionManager_DisableCommArrays_2_Title=Help Some ‘Friends’ Find Privacy +MissionManager_DisableCommArrays_2_Title_Short=Silence the ECN +MissionManager_DisableCommArrays_3_Objective01_Long=Disable uplink at Comm Array 625. +MissionManager_DisableCommArrays_3_Objective01_Short=Disable Uplink +MissionManager_DisableCommArrays_3_Objective02_Long=Disable uplink at Comm Array 730. +MissionManager_DisableCommArrays_3_Objective02_Short=Disable Uplink +MissionManager_DisableCommArrays_3_Title=Help Some ‘Friends’ Find Privacy +MissionManager_DisableCommArrays_3_Title_Short=Silence the ECN +MissionManager_DisableCommArrays_Description=Hey,\n\nSo I may have heard from a friend of a friend, that this thing’s going down. They’re looking to keep it nice and quiet, so they’re willing to pay for their privacy. How about lending them a hand to make sure nobody’s listening?\n\n-Ruto +MissionManager_GrimHEX_Race_Description=Enter the Grim HEX Race and you could win some serious credits. Make your way to the Race Lobby now for entry. +MissionManager_GrimHEX_Race_Reach_The_Lobby_Long=Reach the Race Lobby. Registration closes in %ls +MissionManager_GrimHEX_Race_Reach_The_Lobby_Short=The Race Lobby +MissionManager_GrimHEX_Race_Title=Enter the Grim HEX Race +MissionManager_GrimHEX_Race_Title_Short=Grim HEX Race +MissionManager_GrimHEX_Registration_Wait_Long=Race entry terminals will activate soon.  Registrations opens in %ls +MissionManager_GrimHEX_Registration_Wait_Short=Race entry opening soon! +MissionManager_GrimHEX_Use_Terminal_Long=Use a terminal to sign up for the next GrimHEX Race!  Registration Closes in %ls +MissionManager_GrimHEX_Use_Terminal_Short=Press to enter the GrimHEX Race +MissionManager_GrimHex_Race_Checkpoint_Long=Reach the next checkpoint. +MissionManager_GrimHex_Race_Checkpoint_Short=Checkpoint +MissionManager_KillCommTechs_Description=So, it seems that Aciedo hasn’t really appreciated their comm arrays ‘mysteriously’ shutting off, and in a move I am sure they are going to come to regret, they’ve decided to start hiring technicians to reactivate the uplinks. That’s really not going to work for us. \n\nWe’ve really come to appreciate all the peace and quiet in the area, and want to keep it that way. \n\nWith your people skills being what they are, I was hoping that maybe you could convince these techs to leave well enough alone. In the permanent sort of way.\n\nAnd for all your trouble, there’ll be a small thank you gift for each Aciedo tech you put an end to.\n\nHave a great day,\n\n-Ruto +MissionManager_KillCommTechs_Objective01_Long=Eliminate Aciedo technicians at disabled comm arrays. +MissionManager_KillCommTechs_Objective01_Short=Eliminate +MissionManager_KillCommTechs_Title=Keep the Comm Arrays Offline +MissionManager_KillCommTechs_Title_Short=Stop Aciedo Techs MissionModules_Rendezvous_obj_long=~mission(RendezvousObjLong) MissionModules_Rendezvous_obj_marker=~mission(RendezvousObjMarker) MissionModules_Rendezvous_obj_short=~mission(RendezvousObjShort) -Mission_Contractor_0057=埃克哈特安保 -Mission_Contractor_0058=赫斯顿安保 -Mission_Item_0145=货物 A -Mission_Item_0146=货物 B -Mission_Item_0147=货物 C -Mission_Item_0148=未加工的“冠军” -Mission_Item_0149=证据 -Mission_Item_0150=篮球 +Mission_Contractor_0057=Eckhart Security +Mission_Contractor_0058=Hurston Security +Mission_Item_0145=Shipment A +Mission_Item_0146=Shipment B +Mission_Item_0147=Shipment C +Mission_Item_0148=Uncut SLAM +Mission_Item_0149=Evidence +Mission_Item_0150=Basketball Mission_Item_0151,P=family heirloom -Mission_Patrol_SurveyShip=十字军监管船 +Mission_Patrol_SurveyShip=Crusader Surveillance Mission_TokenItem_01=~mission(Item) -Missions_Patrol_Description=巡逻任务说明 -Missions_Patrol_Objective_Long=巡逻目标 长 -Missions_Patrol_Objective_Short=巡逻目标 短 -Missions_Patrol_PatrolPoint1=巡逻点 1 -Missions_Patrol_PatrolPoint2=巡逻点 2 -Missions_Patrol_PatrolPoint3=巡逻点 3 -Missions_Patrol_PatrolPoint4=巡逻点 4 -Missions_Patrol_PatrolPoint5=巡逻点 5 -Missions_Patrol_PatrolPoint6=巡逻点 6 -Missions_Patrol_PatrolPoint7=巡逻点 7 -Missions_Patrol_PatrolPoint8=巡逻点 8 -Missions_Patrol_Title=巡逻任务标题 -Missions_Patrol_TitleShort=巡逻任务短标题 -MurderSpree_KillTime_001=60 分钟 +Missions_Patrol_Description=Patrol Mission Description +Missions_Patrol_Objective_Long=Patrol Objective Long +Missions_Patrol_Objective_Short=Patrol Objective Short +Missions_Patrol_PatrolPoint1=Patrol Point 1 +Missions_Patrol_PatrolPoint2=Patrol Point 2 +Missions_Patrol_PatrolPoint3=Patrol Point 3 +Missions_Patrol_PatrolPoint4=Patrol Point 4 +Missions_Patrol_PatrolPoint5=Patrol Point 5 +Missions_Patrol_PatrolPoint6=Patrol Point 6 +Missions_Patrol_PatrolPoint7=Patrol Point 7 +Missions_Patrol_PatrolPoint8=Patrol Point 8 +Missions_Patrol_Title=Patrol Mission Title +Missions_Patrol_TitleShort=Patrol Mission Short Title +MurderSpree_KillTime_001=60 minutes MurderSpree_amountreq_001=8 -NB_FactoryLine_ARLens_desc=经帝国健康服务认证可进行长时间佩戴,为梦幻AR镜片开发的新型柔性水晶材料可避免用户眼部疲劳和不适,同时内置的显示屏可以根据你的用眼需求不断调整。 -NB_FactoryLine_ARLens_name=梦幻 AR 镜片 -NB_FactoryLine_VISpecs_desc=您需要的信息才是最有用的信息。从医院到会议室,optiVis 通过嵌入式的隐形液晶显示器在您需要的时候把数据提供给您。 -NB_FactoryLine_VISpecs_name=optiVis VI 眼镜 -NB_FactoryLine_avionics_desc=最新的微科航电平台搭载不锁频的 nexeron 处理器,将飞行性能带向了新的境界,并且能够处理现代载具的高级计算需求。 -NB_FactoryLine_avionics_name=optiCore 航电系统 -NB_FactoryLine_boosterblade_desc=独立的内存跟踪计算架构支持多个活动函数并行返回,这使得 memVio 能极大地提升你飞船的实时数据输出能力。 -NB_FactoryLine_boosterblade_name=memVio 加速刀片服务器 -NB_FactoryLine_cryptokey_desc=想让系统重新运作,就别忙着瞎猜了。 三路交错型连接线与精准响应式TAC,可在不中断重要堆栈流的情况下,提供更快的访问速度。 -NB_FactoryLine_cryptokey_name=碎冰锥 破解密钥 -NB_FactoryLine_datapad_desc=性能提升而便携性不减。最新的 Glas 数据平板配备了快如闪电的第七代交错式处理器,在著名的克劳德测试中获得97分,是目前同级别中最好的手持电脑设备。 -NB_FactoryLine_datapad_name=Glas 数据平板 -NB_FactoryLine_diagnosticcart_desc=凭借着更强大的模拟性能,GW-9 能更快,误差更小地找到潜在问题,不仅能在费用高昂的维修中节约时间,还能挽救生命。 -NB_FactoryLine_diagnosticcart_name=GW-9 诊断推车 -NB_FactoryLine_glasOS_desc=最新的操作系统更新能令开发者有更多的方法去利用和解放强大的PX工具套件,用于提高应用的集成度,同时提供近乎无缝的安全更新,及创建动态通知。 -NB_FactoryLine_glasOS_name=GlasOS 暴风雪 -NB_FactoryLine_holoprojector_desc=在完美的条件下,制作效果极佳的全息影像是个很简单的事。但在现实环境中,能设计出运动如此流畅,景深性能更强,同时保持此般清晰度的投影系统,简直是个技术奇迹。 -NB_FactoryLine_holoprojector_name=Mirage 全息投影仪 -NB_FactoryLine_holosphere_desc=您依靠精准的数据来分析情况并做出关键的决定。因此我们对Strata进行了重新改造,即使在极端严峻的情况下,也能直观的操作全息星体仪,这样您才能专注在重要的事上。 -NB_FactoryLine_holosphere_name=Strata 全息星体仪 -NB_FactoryLine_holotable_desc=当您在看季度财报,分析结构计划或是协调战略行动时,Meran 能在现实世界,实时共享一切信息。最新的型号将交互体验提升到了新的境界,它能同时关注多用户,是您的团队进行高效讨论的最好工具。 -NB_FactoryLine_holotable_name=Meran 全息桌 -NB_FactoryLine_mobiGlas_desc=从更清晰明亮的全息屏幕到比以往更灵敏的手势控制,新一代 mobiGlas 具有的大量硬件升级,能令您与万物,更好的相连。 +NB_FactoryLine_ARLens_desc=Approved by the EHS for extended wear, the innovative crystal flex material developed for the Reverie prevents user fatigue and eye irritation while its incorporated display constantly adjusts to your ocular needs throughout the day. +NB_FactoryLine_ARLens_name=Reverie AR Lens +NB_FactoryLine_VISpecs_desc=Information is only useful if you can access it when it's most needed. From hospitals to boardrooms, optiVis provides new ways to access the data you need most, when you need it with an embedded invisible liquid display. +NB_FactoryLine_VISpecs_name=optiVis VI Specs +NB_FactoryLine_avionics_desc=Featuring unlocked nexeron process-cores, the latest microTech avionic platforms push the boundaries of performance flight and can handle the advanced computational needs of the modern vehicles being manufactured today. +NB_FactoryLine_avionics_name=optiCore Avionics +NB_FactoryLine_boosterblade_desc=Dedicated mem-trace computation architecture supports concurrent returns across a wide range of active functions to allow the memVio to greatly increase your ship's moment to moment data output. +NB_FactoryLine_boosterblade_name=memVio Booster Blade +NB_FactoryLine_cryptokey_desc=There is no time for guesswork when it comes to getting your system back online and running. The cross-link 3-rep dateline with a pinpoint response TAC can not only provide faster access, it can do it without interrupting vital stackflows. +NB_FactoryLine_cryptokey_name=icePick Cryptokey +NB_FactoryLine_datapad_desc=Elevate your performance without sacrificing portability. The latest Glas features lightning fast 7th generation interlaced processors that scored 97 points on the prestigious Crowder test making it the current best-in-class in handheld computing. +NB_FactoryLine_datapad_name=Glas Datapad +NB_FactoryLine_diagnosticcart_desc=With more powerful simulation capabilities, the GW-9 can identify problems faster than ever before while locating potential issue with an improved margin of error, doing more than save time on costly repairs, it can save lives. +NB_FactoryLine_diagnosticcart_name=GW-9 Diagnostics Cart +NB_FactoryLine_glasOS_desc=The latest OS update allows developers more ways to harness and unlock the suite of powerful PX tools to improve app integration, allow for seamless security updates, and create dynamic notifications. +NB_FactoryLine_glasOS_name=GlasOS Blizzard +NB_FactoryLine_holoprojector_desc=Making holograms that look great in perfect conditions is easy. Designing a projection system with smoother motion and increased depth of view that could be visible in real world conditions with this kind of clarity was nothing short of a technological marvel. +NB_FactoryLine_holoprojector_name=Mirage Holo-Projector +NB_FactoryLine_holosphere_desc=You rely on accurate data to analyze situations and make critical decisions. That's why we overhauled the Strata to make interfacing with our holosphere as intuitive as possible under even the most severe conditions so you can keep your focus on what matters. +NB_FactoryLine_holosphere_name=Strata Holosphere +NB_FactoryLine_holotable_desc=Whether you're reviewing quarterly financials, analyzing a structural plan, or coordinating strategic movements, the Meran is about sharing information in real time in the real world. The latest model introduces a new level of interactivity thanks to its multi-user focus that provides your team the tools they need for productive discussions. +NB_FactoryLine_holotable_name=Meran Holotable +NB_FactoryLine_mobiGlas_desc=From a clearer and brighter holoscreen to improved gesture controls that are now more sensitive than ever, the next generation of mobiGlas features a host of hardware upgrades that keep you more connected than ever before. NB_FactoryLine_mobiGlas_name=mobiGlas 2.0 -NB_FactoryLine_simpod_desc=为了忠实地重建出另一个世界,我们对投影仪做出了革命性的改进,使它能显示更鲜艳的色彩和更细致的图像,为您带来前所未有的沉浸式体验。 -NB_FactoryLine_simpod_name=Muse 模拟舱 -NB_FactoryLine_wristmount_name=mobiGlas 表带 -NB_FactoryLine_writstmount_desc=为什么只能在舒适和风格之间二选一呢?使用了纳米透气编织材料和我们的长时佩戴锁扣系统,您的 mobiGlas 现在能做到舒适和风格全都要。 -NB_Holograms_Calliope_Desc=切记时刻追求表达纯粹的思想。 -NB_Holograms_Calliope_Name=卡利欧佩 -NB_Holograms_Clio_Desc=牢记你的工作立足于前人的脚步。 -NB_Holograms_Clio_Name=克利俄 -NB_Holograms_Euterpe_Desc=谨记在设计中需遵从宇宙的自然韵律。 -NB_Holograms_Euterpe_Name=欧忒耳佩 -NB_IceSculpture_Desc=“失败是革新之炉的燃料。” - 马格努斯·托宾,微科首席执行官\n\n\n创作于:2891年\n材质:冰\n艺术家:菲·沃马克\n描述:“升华”反映了周围的城市风貌,唤起了寒冷与创造力之间的交相辉映,而这正是新巴贝奇生活的特点。 -NB_IceSculpture_Name=升华 -NB_Plant_Desc_001=能够在几乎没有光照的环境中生存。叶绿素结构的改变使植物表现为深色,且具有独特的编织状纹理。人们希望这项研究能用于在夜晚周期较长的星球进行移民。 -NB_Plant_Desc_002=该植物具有宽大的阔叶,是芋属的近亲,其柔韧且防水的特性使之成为遥远星球上塑料的理想替代品。另外,其庞大的根系结构在煮熟后是一种可食用淀粉。 -NB_Plant_Desc_003=源自希安的沙漠植物,其躯干上的凸起非常适合在干旱气候中捕捉清晨的露水。它的内部贮存单元在适当条件下每天可以收集多达一加仑的饮用水。 -NB_Plant_Desc_004=紫色姜黄叶独特的分形结构能将较短波长的光转换至更适合光合作用的频率。这使得它可以在那些恒星处于寿命末期,无法提供足够理想生长光照的星系中茁壮成长。它的根茎也拥有着烹饪和医学用途。 -NB_Plant_Desc_005=归功于精心设计的空气动力学结构,这一变种棕榈上独一无二的叶子使其能够承受住飓风的摧残,展现了生物工程技术的巨大飞跃。 -NB_Plant_Desc_006=这种食肉植物会分泌粘性树脂捕食昆虫,既能消灭害虫,也能让它在严重缺氮的耗竭土壤中生存。 -NB_Plant_Desc_007=赫尔多百合紧密的织网结构为它们提供了极高的强度和耐用性。这种百合适于暴风肆虐或昆虫聚集的行星,是该公司所合成出最坚硬的植物之一。 -NB_Plant_Desc_008=有着纤细而坚固的树干,天空棕榈被设计为能在大气较厚的星球上生长,并可以在高海拔地区吸收更多的阳光。 -NB_Plant_Desc_009=这种桶形棕榈的树干很粗,能够贮存大量水分,为生活在干旱气候中的殖民者们解决用水问题提供了一种可行方案。 -NB_Plant_Desc_010=织物棕榈的设计目的是生产一种可再生、坚固、轻便且柔韧的材料,对新世界的殖民者来说有着各种各样的用途。该植物具有低维护成本和高抗性,可以在各种条件下顺利生长。 -NB_Plant_Desc_011=设计者希望这种植物能尽量在行为上阻止草食动物的侵害,以确保它的收成能在保持无毒的情况下不受干扰地完全成熟。它主干上的尖刺让攀援变得困难,树皮表现为病死状态,且叶子中含有伤害性的生物碱,与皮肤接触会引起极大的痛感。禁 止 触 摸。 -NB_Plant_Desc_012=洁净龙血树被设计为能在潮湿的土壤和沼泽地中生长,可作为天然蓄水层,净化通过根系的水。这种植物的高度足以让污染物的毒性分散到它能顺利处理的较低水平。 -NB_Plant_Desc_013=星球殖民初期,如若没有足够多的植物根植,狂风便会成为严重的问题。大扇叶树宽阔的叶片结构和深厚的根系分布能够中断侵蚀破坏,有助于保护更脆弱的植物和建筑物。 -NB_Plant_Desc_014=这种植物的叶子是由工程师精心创造的,可以分泌出一种天然驱虫油。人们希望通过将它与其他更具价值的农作物进行共生种植,来对害虫起到阻遏作用。 -NB_Plant_Desc_015=为了减轻由其他空气传播过敏原引起的症状而生,这种奇形怪状的鲜艳花朵的花粉是一种天然的抗组胺药物,能够阻断组胺受体。另外,其宽大的阔叶还提供了足够大的阴凉处,使其非常适合在栖息地附近种植。 -NB_Plant_Desc_General=由拉亚利公司进行基因改造,遍布整个城市公开展出的植物物种将有助于激励全新一代的类地化改造版图扩张。 -NB_Plant_Name_001=午夜竹芋 -NB_Plant_Name_002=船帆芋 -NB_Plant_Name_003=黄色普格拉斯 -NB_Plant_Name_004=紫姜黄 -NB_Plant_Name_005=风暴骑士棕榈 -NB_Plant_Name_006=极乐花 -NB_Plant_Name_007=赫尔多百合 -NB_Plant_Name_008=天空棕榈 -NB_Plant_Name_009=桶形棕榈 -NB_Plant_Name_010=织物棕榈 -NB_Plant_Name_011=堡垒棕榈 -NB_Plant_Name_012=洁净龙血树 -NB_Plant_Name_013=大扇叶树 -NB_Plant_Name_014=苦痛拟宝珠 -NB_Plant_Name_015=幻梦花 -NB_Plant_Name_General=为明天而种植 -NB_Plants_Desc_Separator=描述 -NB_Weather_001=极端低温 -NB_Weather_002=穿妥防护服 -NB_Weather_003=减少暴露时间 -NB_Weather_004=失温症风险高 -NB_Weather_005=雪暴预警 -NB_Weather_Title=天气状况 -NPC_Interact_Generic_Talk=对话 -NPE_Fail_LeftTutorialArea,P=离开 ~mission(Location|Name) 区域 -NPE_Fail_RentRanOut,P=教程飞船租赁期结束 -NPE_ReturnToArea_HUD,P=正在离开 ~mission(Location|Name) 区域! 立刻返回: %ls -NTLockdown_FleetDestroy_Antagonist_BlockadeTarget_obj_marker=封锁突破者 -NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_long=保护九尾旗舰。 -NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_marker=九尾旗舰 -NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_short=保护九尾的旗舰。 -NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_long=前往九尾舰队所在处。 -NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_marker=九尾舰队 -NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_short=前往九尾舰队处 -NTLockdown_FleetDestroy_Antagonist_MBroker_desc=现在十字军已经找到了他们的舰队,似乎九尾终于意识到需要一些外部帮助了。\n\n长话短说,他们打算雇些佣兵在港口牵制住十字军。你和其他参战者每击毁一艘安保飞船都会获得一笔报酬。\n\n最重要的是,不论那帮九尾用这量子封锁在搞什么鬼,只要在此期间你们能成功拖住十字军,就能得到一笔丰厚的赏金。\n -NTLockdown_FleetDestroy_Antagonist_MBroker_name=协助封锁 -NTLockdown_FleetDestroy_Antagonist_Primary_display=剩余时间:%ls -NTLockdown_FleetDestroy_Antagonist_Primary_obj_long=一起保护九尾舰队免受十字军安保部队的伤害。 -NTLockdown_FleetDestroy_Antagonist_Primary_obj_short=[团队目标] 保护舰队 -NTLockdown_FleetDestroy_DestroyFlagship_obj_long=击毁九尾旗舰 -NTLockdown_FleetDestroy_DestroyFlagship_obj_marker=九尾旗舰 -NTLockdown_FleetDestroy_DestroyFlagship_obj_short=击毁九尾旗舰 -NTLockdown_FleetDestroy_GoToFleet_obj_marker=九尾舰队 -NTLockdown_FleetDestroy_MBroker_desc=十字军安保已经确认了犯罪组织九尾舰队的所在,正动身前去终结他们对~mission(Location)的量子封锁。\n\n我们再次需要练有素的专业安保人士加入我们的紧急反应行动,协助我们消灭这些威胁。\n\n在接受任务前请注意,九尾必将顽强反抗,并且在量子封锁结束前该区域内都无法进行量子航行。\n\n合约授权人:\n主管萨沙·罗斯特\nID# 122L964G\n -NTLockdown_FleetDestroy_MBroker_name=非法封锁 - 消灭九尾舰队 -NTLockdown_FleetDestroy_Primary_obj_long=一起消灭九尾舰队,结束量子封锁。 -NTLockdown_FleetDestroy_Primary_obj_short=[团队目标]消灭舰队 -NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_long=可选:摧毁试图运送货物至封锁空间站的船只。 -NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_short=可选:摧毁封锁突破船 -NTLockdown_FleetFind_Antagonist_MBroker_desc=我跟九尾说过,靠量子封锁将整个区域劫持的做法太过于招摇了。但他们听我的吗?看都不看我一眼。 现在十字军派出了一大堆的扫描船在那探来探去,我都没地方藏东西了。\n\n所以我想雇佣尽可能多的人来帮我个忙。你们每干掉一艘十字军的扫描船,我就付你们一笔钱。 \n\n事实上,如果你们能干掉足够多的目标,我可能还会提高单价,就理解为业绩激励吧。\n\n如果你真的觉得自己牛逼坏了,那就干掉任何有胆尝试将货物运送至被封锁空间站的傻子。我有一些供应商会喜欢你这么做的。\n -NTLockdown_FleetFind_Antagonist_MBroker_name=远离窥视的目光 -NTLockdown_FleetFind_ClearScanPoint_obj_long=清除扫描点附近的敌人,为即将抵达的扫描船做好准备。 -NTLockdown_FleetFind_ClearScanPoint_obj_short=清除扫描点附近的敌人。 -NTLockdown_FleetFind_DestroyScanShips_display=[团队目标] 已摧毁扫描飞船:~mission(ScanShipsDestroyedCurrent)/~mission(ScanShipsDestroyedGoal) -NTLockdown_FleetFind_DestroyScanShips_obj_long=摧毁十字军扫描飞船,阻止他们收集敏感信息。 -NTLockdown_FleetFind_DestroyScanShips_obj_marker=扫描船 -NTLockdown_FleetFind_DestroyScanShips_obj_short=摧毁扫描船 -NTLockdown_FleetFind_GoToFleet_obj_long=前往十字军正在扫描的区域。 -NTLockdown_FleetFind_GoToFleet_obj_short=前往扫描区域 -NTLockdown_FleetFind_GoToScanPoint_obj_long=在指定的扫描点集合并与敌人交战 -NTLockdown_FleetFind_GoToScanPoint_obj_marker=扫描点 -NTLockdown_FleetFind_GoToScanPoint_obj_short=在扫描点会合 -NTLockdown_FleetFind_MBroker_desc=十字军安保得知名为九尾的犯罪组织已经在~mission(Location)周围建立起了非法封锁,阻断了所有进出该区域的量子航行。\n\n必须找到犯罪组织的舰队,中止封锁。\n\n我们迫切呼吁任何本星系内训练有素的专业安保人士加入十字军安保部队,保护扫描船找出实行封锁的九尾舰队。\n\n请注意,由于无法使用量子航行以及区域内有大量敌军,这场行动将非常危险。建议所有加入此次紧急行动的飞行员准备好精良的装备并加满油箱。\n\n合约授权人:\n主管萨沙·罗斯特\nID# 122L964G\n -NTLockdown_FleetFind_MBroker_name=非法封锁 - 找到对此负责的九尾舰队 -NTLockdown_FleetFind_PotentialThreat_obj_marker=潜在的威胁 -NTLockdown_FleetFind_Primary_obj_long=协助十字军安保找到九尾舰队的位置。 -NTLockdown_FleetFind_Primary_obj_short=[团队目标] 定位九尾 -NTLockdown_FleetFind_ProtectScanShips_obj_long=保护扫描船,直到他们收集完数据。 -NTLockdown_FleetFind_ProtectScanShips_obj_marker=扫描船 -NTLockdown_FleetFind_ProtectScanShips_obj_short=保护扫描船 -NTLockdown_FleetFind_ScanProgress_Display=十字军扫描进度 -NTLockdown_FleetFind_WaitScanShips_obj_long=等待十字军部署扫描船。 -NTLockdown_FleetFind_WaitScanShips_obj_short=等待扫描船 -NTLockdown_StarMapObject_name=警告:非法封锁 -NTLockdown_StarmMapObject_desc=这是一则十字军安保警告。九尾非法封锁了该区域,无法通过量子航行进出。安保部队已着手解决这个问题,但建议所有通行者避开该区域。 -NTLockdown_StationSupply_MBroker_desc=针对~mission(Location)的非法量子封锁切断了常规贸易航线,当地必需品供给不足。\n\n十字军安保正寻找商人与运输者将亟需的医疗用品送往空间站。\n\n由于目前的九尾情况,该太空站的收购价格将提高。此外,由于任务风险较高,成功送达后十字军也会提供一笔奖金。\n\n谨此感谢各位在危难之际伸出援手。\n\n合约授权人:\n主管萨沙·罗斯特\nID# 122L964G\n -NTLockdown_StationSupply_MBroker_name=非法封锁 – 需要医疗补给 -NTLockdown_StationSupply_marker=需要医疗用品 -NTLockdown_StationSupply_obj_long=使用行政桌前的交易与补给终端来向~mission(Location)运送医疗用品。 -NTLockdown_StationSupply_obj_short=将医疗用品送至空间站 -Name1=杰瑞 -Name2=埃德 波伊 -Name3=亚雷克 -Name_NT_ArtKelvin=阿特·“斯塔克斯”·开尔文 -Name_NT_DevinMarcus=德温·“ 斯考奇”·马库 -Name_NT_MendoRen=门多·雷恩 -Name_NT_NolanAcker=诺兰·阿克 -Name_NT_RemyKettle=雷米·“不死鸟”·凯特尔 -Name_NavySupply=UEEN补给船 -Name_NesCalloway=内斯 卡洛韦 -Name_SAICDulli=紧情特别代理人 杜丽 -Name_SAICDulli_CDF=民事防御部队 - 罗维娜·杜丽 -Name_Security_Blacjac=黑杰克安保 -Name_Security_Crusader=十字军安保 -Name_Security_Hurston=赫斯顿安保 -Name_Security_MTProt=微科防卫服务 -Name_ServiceBeacon_Requestor=服务申请人 -NavBeacon_Delamar_LZ_01=列夫斯基 -NavPoint_AsteroidNavigation=小行星导航测试 -NavPoint_AsteroidTurret=小行星炮塔区 -NavPoint_BomberVsCapship=轰炸机 vs 主力舰 -NavPoint_CapShipVsCapShip=主力舰 vs 主力舰 -NavPoint_Escort=护航测试 -NavPoint_FighterVsCapship=战斗机 vs 主力舰 -NavPoint_FighterVsFighter_Easy=战斗机 vs 战斗机 简易 -NavPoint_FighterVsFighter_Hard=战斗机 vs 战斗机 困难 -NavPoint_FighterVsFighter_Medium=战斗机 vs 战斗机 中等 -NavPoint_GunShipVsFighter_Easya=炮艇 vs 战斗机 简易 -NavPoint_GunShipVsFighter_Hard=炮艇 vs 战斗机 困难 -NavPoint_GunShipVsFighter_Medium=炮艇 vs 战斗机 中等 -NavPoint_PatrolArea=巡逻区域测试 -NavPoint_QuantumTravel_01=量子航行测试 01 -NavPoint_QuantumTravel_02=量子航行测试 02 -Nav_1=轨道标记-1 -Nav_2=轨道标记-2 -Nav_3=轨道标记-3 -Nav_4=轨道标记-4 -Nav_5=轨道标记-5 -Nav_6=轨道标记-6 -Nav_Desc_Shared=轨道标记用于在行星和卫星周边进行量子航行导航。 -Nav_Geodesic=测地标记 -Nav_Geodesic_Desc_Shared=测地标记用于引导量子航行进入行星或卫星(位于相应地表目标附近)的上层大气。 -Navpoint_FighterVsFighter=战斗机 vs 战斗机 -Navpoint_UEEVsVanduul=UEE vs 剜度 +NB_FactoryLine_simpod_desc=To faithfully recreate another world, we have revolutionized our projectors to create a color density more vibrant and images more detailed to create an immersive experience never before seen in a simpod. +NB_FactoryLine_simpod_name=Muse Simpod +NB_FactoryLine_wristmount_name=mobiGlas Wrist Mount +NB_FactoryLine_writstmount_desc=Why choose between comfort and style? With stay cool nano-breezeways woven throughout and and the introduction of our longWear latching system, your mobiGlas now feels as good as it looks. +NB_Holograms_Calliope_Desc=Remember to always strive for pure expression of thought. +NB_Holograms_Calliope_Name=Calliope +NB_Holograms_Clio_Desc=Remember that your work stands on those who came before you. +NB_Holograms_Clio_Name=Clio +NB_Holograms_Euterpe_Desc=Remember to be guided by the natural rhythm of the universe in your designs. +NB_Holograms_Euterpe_Name=Euterpe +NB_IceSculpture_Desc="Mistakes feed the furnace of innovation." - Magnus Tobin, microTech CEO\n\n\nCreated: 2891\nMaterial: Ice\nArtist: Fay Womak\nDescription: A reflection of the city around it, Sublimate evokes the interplay between cold and creativity that are the hallmarks of life in New Babbage. +NB_IceSculpture_Name=Sublimate +NB_Plant_Desc_001=Created to be able to survive in near no-light conditions. The resulting altered chlorophyll structure gives the plant its dark coloring and unique woven-like texture. It is hoped that this research will help populate worlds with long night cycles. +NB_Plant_Desc_002=Related to the colocasia, this plant features enormous broad leaves that are pliable and water resistant making it an ideal plastic substitute on remote worlds. Additionally, its sprawling root structure is an edible starch when cooked. +NB_Plant_Desc_003=Derived from a Xi'an desert plant, the many ridges along its trunk are ideal for capturing early morning dew in arid climates. The internal storage cells can collect up to a gallon of drinking water a day in the right conditions. +NB_Plant_Desc_004=The unique fractal structure of the violet curcuma's leaves help convert shorter light-waves into a frequency more suitable for photosynthesis. This allows it to flourish in systems where stars are in the later stages of their life and not producing ideal growth light. Its rhizomes also have culinary and medical uses. +NB_Plant_Desc_005=The unique leaves of this palm variant show a huge leap in bio-engineering possibilities thanks to their meticulously designed aerodynamic structure that allows the plant to endure hurricane strength winds. +NB_Plant_Desc_006=This carnivorous plant catches insects with the sticky resin it secretes, allowing it to not only act as an exterminator for unwanted pests, but also survive in severely nitrogen depleted soil. +NB_Plant_Desc_007=The closely woven structure of the Haldor lily provides it with extreme strength and durability. Suitable for planets plagued with torrential storms or swarming insects, this lily is one of the hardier plants ever fabricated. +NB_Plant_Desc_008=With a strong, thin trunk, the sky palm was designed to grow on worlds with thicker atmospheres where it would be able to collect more of the available sunlight at high elevations. +NB_Plant_Desc_009=The thick trunk of this barrel palm tree is able to hold considerable moisture drawn in from the soil offering a possible water conservation solution to settlers living in arid climates. +NB_Plant_Desc_010=The weaver palm was designed to produce a renewable, strong, lightweight, and flexible material that would serve a variety of purposes for settlers of a new world. Low maintenance and hardy, the plant can grow successfully in a variety of conditions. +NB_Plant_Desc_011=The designers of this plant wanted to protect it from as many herbivore tactics as possible to ensure that its harvest could reach full maturity undisturbed while leaving it non-toxic. The spikes along the trunk makes climbing difficult, the bark appears diseased and dead, and the leaves contain barbed alkaloids that cause extreme pain with skin contact. DO NOT TOUCH. +NB_Plant_Desc_012=Designed to be grown in wet soil and marshland, the dracaena pura acts as a natural aquifer, cleaning water as it passes through its root system. The height of the plant helps it distribute the pollutants it collects to a lower toxicity level to which it can successfully cope. +NB_Plant_Desc_013=When worlds are first being settled, high winds can be a serious issue until enough plant life can take hold. The grand flabellum with its wide leaf structure and deep root system act as erosion breaks helping to protect more delicate plants and structures. +NB_Plant_Desc_014=The leaves of this plant were crafted by engineers to excrete an oil that serves as a natural insect repellent. It is hoped that by planting it in symbiosis with other more valuable crops that it can serve as a deterrent to harmful pests. +NB_Plant_Desc_015=Created to help alleviate symptoms caused by other airborne allergens, the pollen from the flight-of-fancy's bright flowers is a natural antihistamine and is capable of blocking histamine receptors. As a bonus, its large broad leaves provide ample shade making them ideal to plant near habitat areas. +NB_Plant_Desc_General=Genetically crafted by Rayari Inc., the species of plants on display throughout the city will serve to inspire a whole new generation of terraformational expansion. +NB_Plant_Name_001=Midnight Calathea +NB_Plant_Name_002=Sail Casia +NB_Plant_Name_003=Yellow Puglath +NB_Plant_Name_004=Violet Curcuma +NB_Plant_Name_005=Storm Rider Palm +NB_Plant_Name_006=Elysian Bloom +NB_Plant_Name_007=Haldor Lily +NB_Plant_Name_008=Sky Palm +NB_Plant_Name_009=Barrel Palm +NB_Plant_Name_010=Weaver Palm +NB_Plant_Name_011=Fortress Palm +NB_Plant_Name_012=Dracaena Pura +NB_Plant_Name_013=Grand Flabellum +NB_Plant_Name_014=Giboshi Bane +NB_Plant_Name_015=Flight-of-Fancy +NB_Plant_Name_General=Growing the Plants of Tomorrow +NB_Plants_Desc_Separator=Description +NB_Weather_001=Extreme Cold Temperatures +NB_Weather_002=Wear Protective Clothing +NB_Weather_003=Minimize Exposure Time +NB_Weather_004=Hypothermia Risk High +NB_Weather_005=Snow Storms Possible +NB_Weather_Title=WEATHER CONDITIONS +NPC_Interact_Generic_Talk=Talk +NPE_Fail_LeftTutorialArea,P=Left ~mission(Location|Name) Area +NPE_Fail_RentRanOut,P=Tutorial Ship Rent Duration Ended +NPE_ReturnToArea_HUD,P=Leaving ~mission(Location|Name) Area! Please Return: %ls +NTLockdown_FleetDestroy_Antagonist_BlockadeTarget_obj_marker=Blockade Runner +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_long=Protect the Nine Tails Flagship. +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_marker=Nine Tails Flagship +NTLockdown_FleetDestroy_Antagonist_DestroyFlagship_obj_short=Protect Nine Tails Flagship +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_long=Go to the location of the Nine Tails fleet. +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_marker=Nine Tails Fleet +NTLockdown_FleetDestroy_Antagonist_GoToFleet_obj_short=Go To Nine Tails Fleet +NTLockdown_FleetDestroy_Antagonist_MBroker_desc=Now that Crusader’s found their fleet, it seems the Nine Tails finally realized just how useful a bit of extra help can be.\n\nLong story short, they’re looking for some hired muscle to keep Crusader at bay. You’ll and everyone else who volunteers get a payout for every security ship you take down. \n\nAnd on top of that, if all of you keep Crusader occupied long enough for the Nine Tails to finish up whatever the hell it is that they’re up to with this quantum blockade, you’ll get a big fat bonus.\n +NTLockdown_FleetDestroy_Antagonist_MBroker_name=Aid The Blockade +NTLockdown_FleetDestroy_Antagonist_Primary_display=Time Remaining: %ls +NTLockdown_FleetDestroy_Antagonist_Primary_obj_long=Collectively protect the Nine Tails fleet from Crusader Security forces. +NTLockdown_FleetDestroy_Antagonist_Primary_obj_short=[Collective] Protect Fleet +NTLockdown_FleetDestroy_DestroyFlagship_obj_long=Destroy the Nine Tails Flagship. +NTLockdown_FleetDestroy_DestroyFlagship_obj_marker=Nine Tails Flagship +NTLockdown_FleetDestroy_DestroyFlagship_obj_short=Destroy Nine Tails Flagship +NTLockdown_FleetDestroy_GoToFleet_obj_marker=Nine Tails Fleet +NTLockdown_FleetDestroy_MBroker_desc=Crusader Security has confirmed the location of the outlaw Nine Tails fleet responsible and is mobilizing now to end the quantum blockade of ~mission(Location).\n\nWe are again seeking trained security professionals to join with our emergency response efforts and assist in neutralizing this dangerous threat.\n\nBefore accepting, please be aware that the Nine Tails are fully expected to offer considerable resistance and that until the blockade is ended, quantum travel will not be possible in the sector.\n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n +NTLockdown_FleetDestroy_MBroker_name=Illegal Blockade - Neutralizing Nine Tails Fleet +NTLockdown_FleetDestroy_Primary_obj_long=Collectively neutralize the Nine Tails fleet and end the quantum blockade. +NTLockdown_FleetDestroy_Primary_obj_short=[Collective] Neutralize Fleet +NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_long=OPTIONAL: Destroy ships attempting to bring cargo to the blockaded station. +NTLockdown_FleetFind_Antagonist_BlockadeTarget_obj_short=OPTIONAL: Destroy Blockade Runners +NTLockdown_FleetFind_Antagonist_MBroker_desc=I told the Nine Tails that blocking quantum travel to hold a whole area hostage was gonna attract the wrong kind of attention, but do they listen to me? No. Now Crusader’s got dozens of scanning ships out there poking their noses into things I’d rather stay hidden. \n\nThat’s why I'm trying to hire as many people as I can to help me out. I wanna pay you for each Crusader scanning ship you take out. \n\nIn fact, I’ll even up your rate per-ship if all of you hit a certain number of kills. Call it a performance incentive.\n\nAnd if you're really feeling like an overachiever, take out any fools brave enough to try running cargo to the blockaded station. I've got some suppliers who'll be appreciative of the extra demand.\n +NTLockdown_FleetFind_Antagonist_MBroker_name=Away From Prying Eyes +NTLockdown_FleetFind_ClearScanPoint_obj_long=Clear the scan point of any hostiles in preperation for the scan ships arriving. +NTLockdown_FleetFind_ClearScanPoint_obj_short=Clear Scan Point of Hostiles +NTLockdown_FleetFind_DestroyScanShips_display=[Collective] Scan Ships Destroyed: ~mission(ScanShipsDestroyedCurrent)/~mission(ScanShipsDestroyedGoal) +NTLockdown_FleetFind_DestroyScanShips_obj_long=Collectively destroy Crusader scanning ships to prevent them from uncovering sensitive information. +NTLockdown_FleetFind_DestroyScanShips_obj_marker=Scanning Ship +NTLockdown_FleetFind_DestroyScanShips_obj_short=Destroy Scanning Ships +NTLockdown_FleetFind_GoToFleet_obj_long=Go to the area where the Crusader is scanning. +NTLockdown_FleetFind_GoToFleet_obj_short=Go To Scan Area +NTLockdown_FleetFind_GoToScanPoint_obj_long=Rendezvous at the assigned scan point and engage any hostiles. +NTLockdown_FleetFind_GoToScanPoint_obj_marker=Scan Point +NTLockdown_FleetFind_GoToScanPoint_obj_short=Rendezvous at Scan Point +NTLockdown_FleetFind_MBroker_desc=Crusader Security has learned that the criminal organization known as the Nine Tails have set an illegal blockade around ~mission(Location) and stopped all incoming and outgoing quantum traffic in the sector.\n\nThe outlaw fleet must be located, and the blockade terminated.\n\nWe are urgently requesting any trained security professionals in the system to join Crusader Security forces and protect our scanning ships as they seek out the location of the Nine Tails fleet causing this blockade.\n\nPlease bear in mind that with quantum travel disabled and numerous hostiles in the area, this should be considered a high-risk operation. Proper equipment and a full tank of fuel is strongly recommended for all pilots joining this emergency response effort. \n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n +NTLockdown_FleetFind_MBroker_name=Illegal Blockade - Seeking Nine Tails Fleet Responsible +NTLockdown_FleetFind_PotentialThreat_obj_marker=Potential Threat +NTLockdown_FleetFind_Primary_obj_long=Collectively assist Crusader Security in learning the location of the Nine Tails fleet. +NTLockdown_FleetFind_Primary_obj_short=[Collective] Locate Nine Tails +NTLockdown_FleetFind_ProtectScanShips_obj_long=Protect the scanning ships until they finish collecting data. +NTLockdown_FleetFind_ProtectScanShips_obj_marker=Scanning Ship +NTLockdown_FleetFind_ProtectScanShips_obj_short=Protect Scanning Ships +NTLockdown_FleetFind_ScanProgress_Display=Crusader Scan Progress +NTLockdown_FleetFind_WaitScanShips_obj_long=Wait for Crusader to deploy scanning ships. +NTLockdown_FleetFind_WaitScanShips_obj_short=Wait For Scanning Ships +NTLockdown_StarMapObject_name=ALERT: ILLEGAL BLOCKADE +NTLockdown_StarmMapObject_desc=This is a Crusader Security alert. The Nine Tails have illegally blockaded this sector preventing all quantum travel in or out. Security Forces are already working to address the issue, but all travelers are advised to avoid the area. +NTLockdown_StationSupply_MBroker_desc=The illegal quantum blockade of ~mission(Location) has interrupted normal trade routes and essentials are in short supply. \n\nCrusader Security is looking for traders and haulers to provide much needed medical supplies to the station. \n\nPrices offered by the station administration will be adjusted to reflect the situation with the Nine Tails, and in addition, Crusader will provide a hazard bonus upon successful transfer of the medical supplies because of the increased risk. \n\nThank you in advance for your support during these difficult times.\n\nCONTRACT AUTHORIZED BY:\nDirector Sasha Rust\nID# 122L964G\n +NTLockdown_StationSupply_MBroker_name=Illegal Blockade – Medical Supplies Needed +NTLockdown_StationSupply_marker=Medical Supplies Needed +NTLockdown_StationSupply_obj_long=Use the Trading and Shipping Console at the administration desk to provide medical supplies to ~mission(Location). +NTLockdown_StationSupply_obj_short=Provide Medical Supplies To Station +Name1=Jerry +Name2=Ed Boi +Name3=Jarek +Name_NT_ArtKelvin=Art "Stax" Kelvin +Name_NT_DevinMarcus=Devin "Scorch" Marcus +Name_NT_MendoRen=Mendo Ren +Name_NT_NolanAcker=Nolan Acker +Name_NT_RemyKettle=Remy "Phoenix" Kettle +Name_NavySupply=UEEN Supply Ship +Name_NesCalloway=Nes Calloway +Name_SAICDulli=SAIC Dulli +Name_SAICDulli_CDF=CDF - Rowena Dulli +Name_Security_Blacjac=BlacJac Security +Name_Security_Crusader=Crusader Security +Name_Security_Hurston=Hurston Security +Name_Security_MTProt=MT Protection Services +Name_ServiceBeacon_Requestor=Service Requester +NavBeacon_Delamar_LZ_01=Levski +NavPoint_AsteroidNavigation=Asteroid Navigation Test +NavPoint_AsteroidTurret=Asteroid Turret Field +NavPoint_BomberVsCapship=Bomber vs CapShip +NavPoint_CapShipVsCapShip=CapShip vs CapShip +NavPoint_Escort=Escort Test +NavPoint_FighterVsCapship=Fighter vs CapShip +NavPoint_FighterVsFighter_Easy=Fighter vs Fighter Easy +NavPoint_FighterVsFighter_Hard=Fighter vs Fighter Hard +NavPoint_FighterVsFighter_Medium=Fighter vs Fighter Medium +NavPoint_GunShipVsFighter_Easya=GunShip vs Fighter Easy +NavPoint_GunShipVsFighter_Hard=GunShip vs Fighter Hard +NavPoint_GunShipVsFighter_Medium=GunShip vs Fighter Medium +NavPoint_PatrolArea=Patrol Area Test +NavPoint_QuantumTravel_01=Quantum Travel Test 01 +NavPoint_QuantumTravel_02=Quantum Travel Test 02 +Nav_1=OM-1 +Nav_2=OM-2 +Nav_3=OM-3 +Nav_4=OM-4 +Nav_5=OM-5 +Nav_6=OM-6 +Nav_Desc_Shared=Orbital markers for quantum travel navigation around planets and moons. +Nav_Geodesic=GM +Nav_Geodesic_Desc_Shared=Geodesic markers for quantum travel navigation to the upper atmosphere of planets and moons. +Navpoint_FighterVsFighter=Fighter vs Fighter +Navpoint_UEEVsVanduul=UEE vs Vanduul Neutral_RepUI_Area,P=[PH] Area Neutral_RepUI_Description,P=[PH] Neutral Description Neutral_RepUI_Focus,P=[PH] Neutral Focus @@ -19444,143 +19444,143 @@ Neutral_RepUI_Founded,P=[PH] N/A Neutral_RepUI_Headquarters,P=[PH] Neutral Headquarters Neutral_RepUI_Leadership,P=[PH] Neutral Leadership Neutral_RepUI_Name,P=[PH] Neutral -NewLoadout=新装配 +NewLoadout=New Loadout NineTails_RepUI_Area,P=[PH] Area NineTails_RepUI_Description,P=[PH] Nine Tails Description NineTails_RepUI_Focus,P=[PH] Nine Tails Focus NineTails_RepUI_Founded,P=[PH] N/A NineTails_RepUI_Headquarters,P=[PH] Nine Tails Headquarters NineTails_RepUI_Leadership,P=[PH] Nine Tails Leadership -NineTails_RepUI_Name=九尾 -NorthRock_Delivery_Local_DerelictOutpost_Desc_01=事情是这样 – 我们的一个客户(本应额外花钱请北境之岩护送)手下有一艘飞船遭到攻击,需要我们负责寻回一个被盗的重要包裹。\n\n 所幸我们运气不错,在~mission(Pickup1|Address)追踪到了那些肇事者。我们需要你去那里取回包裹。你可以用这个序列号: #~mission(item1|serialnumber)辨认出这个包裹。\n\n我估计这些不法之徒会奋起一搏,但记住这不是首要任务。\n\n你一旦拿到包裹,就把它送回给在 ~mission(Dropoff1|Address)的客户。\n\n最后一件事,确保你的飞船有足够的空间放置货物。你也不想开着短剑或者别的什么飞船到了那里却不得不掉头回来吧。\n\n让我们自豪吧,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n\n*货物寻回摘要*\n* 从 ~mission(Pickup1|Address)找回包裹 #~mission(item1|serialnumber)\n* 送到 ~mission(Dropoff1|Address)\n -NorthRock_Delivery_Local_DerelictOutpost_Desc_02=事情是这样 – 我们的一个客户(本应额外花钱请北境之岩护送)手下有一艘飞船遭到攻击,需要我们负责寻回一个被盗的重要包裹。\n\n 所幸我们运气不错,在~mission(Pickup1|Address)追踪到了那些肇事者。我们需要你去那里取回包裹。你可以用这个序列号: #~mission(item1|serialnumber),\n#~mission(item2|serialnumber) 和\n#~mission(item3|serialnumber)辨认出这些包裹。\n\n我估计这些不法之徒会奋起一搏,但记住这不是首要任务。\n\n你一旦拿到包裹,就把它送回给在 ~mission(Dropoff1|Address),~mission(Dropoff2|Address) 和 ~mission(Dropoff3|Address)的客户。 \n\n最后一件事,确保你的飞船有足够的空间放置货物。你也不想开着短剑或者别的什么飞船到了那里却不得不掉头回来吧。\n\n让我们感到骄傲吧,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n\n*货物寻回摘要*\n* 从 ~mission(Pickup1|Address)找回包裹 #~mission(item1|serialnumber),\n#~mission(item2|serialnumber) 和\n#~mission(item3|serialnumber)\n* 送至 ~mission(Dropoff1|Address),~mission(Dropoff2|Address) 和 ~mission(Dropoff3|Address)\n -NorthRock_Delivery_Local_DerelictOutpost_Desc_03=事情是这样 – 我们的一个客户(本应额外花钱请北境之岩护送)手下有一艘飞船遭到攻击,需要我们负责寻回一个被盗的重要包裹。\n\n 所幸我们运气不错,在不同的废弃前哨站追踪到了那些肇事者。我们需要你去那里取回包裹。你可以用这个序列号:#~mission(item1|serialnumber),#~mission(item2|serialnumber) 和 #~mission(item3|serialnumber)辨认出这些包裹。\n\n我估计这些不法之徒会奋起一搏,但记住这不是首要任务。\n\n你一旦拿到包裹,就把它送回给在 ~mission(Dropoff1|Address),~mission(Dropoff2|Address) 和 ~mission(Dropoff3|Address)的客户。 \n\n最后一件事,确保你的飞船有足够的空间放置货物。你也不想开着短剑或者别的什么飞船到了那里却不得不掉头回来吧。\n\n让我们感到骄傲吧,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n\n*货物寻回摘要*\n* 从 ~mission(Pickup1|Address)找回包裹 #~mission(item1|serialnumber),\n#~mission(item2|serialnumber) 和\n#~mission(item3|serialnumber)\n* 送至 ~mission(Dropoff1|Address)\n -NorthRock_Delivery_Local_DerelictOutpost_Title_01=货物寻回合约 -NorthRock_Delivery_Local_DropOff=所有包裹 -NorthRock_RepUI_Area=多区域 -NorthRock_RepUI_Description=致力于寻找最具才能,且训练有素的人员。北境之岩在为顶尖客户提供最高级别的保护服务上十分可靠。最初从保镖业务起家,后来北境之岩也将服务范围拓展到了赏金狩猎及佣兵服务上。许多警察机关及企业也因信任北境之岩,会将相对棘手、较无资源去处理的案件转交给他们。 -NorthRock_RepUI_Focus=私人安保公司 -NorthRock_RepUI_Founded=2846年 -NorthRock_RepUI_Headquarters=泰拉星系,泰拉星,新奥斯汀市 -NorthRock_RepUI_Leadership=厄尔·奇桑姆,CEO -NorthRock_RepUI_Name=北境之岩服务团队 -NorthRock_ReputationJournal_Agent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的负面绩效评价会导致你的职位和福利降低到更低层级。 -NorthRock_ReputationJournal_Agent_Demotion_Title=北境之岩职位:助理 -NorthRock_ReputationJournal_Agent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到高级安保代理人。\n\n在这个职级你有权享受以下福利:\n10%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_Agent_Promotion_Title=北境之岩职位:高级安保代理人 -NorthRock_ReputationJournal_Applicant_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到初级助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_Applicant_Promotion_ShortTitle=北境之岩雇佣状态 -NorthRock_ReputationJournal_Applicant_Promotion_Title=北境之岩职位:初级助理 -NorthRock_ReputationJournal_Generic_Demotion_ShortTitle=北境之岩降级 -NorthRock_ReputationJournal_Generic_Promotion_ShortTitle=北境之岩晋升 -NorthRock_ReputationJournal_JuniorAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到初级助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的负面绩效评价将导致你的雇佣状态被终止。 -NorthRock_ReputationJournal_JuniorAgent_Demotion_Title=北境之岩职位:初级助理 -NorthRock_ReputationJournal_JuniorAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到安保代理人。\n\n在这个职级你有权享受以下福利:\n5%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_JuniorAgent_Promotion_Title=北境之岩职位:安保代理人 -NorthRock_ReputationJournal_MasterAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到安保专家。\n\n在这个职级你有权享受以下福利:\n15%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 -NorthRock_ReputationJournal_MasterAgent_Demotion_Title=北境之岩职位:安保专家 -NorthRock_ReputationJournal_Probation_Demotion_BodyText=后勤官员布雷登·科查多建议北境之岩终止对你的雇佣。\n\n您不再有资格代表北境之岩服务团队执行合约,任何此类行为都将是不可容忍的。 -NorthRock_ReputationJournal_Probation_Demotion_ShortTitle=北境之岩雇佣状态已终止 -NorthRock_ReputationJournal_Probation_Demotion_Title=北境之岩雇佣状态:已终止 -NorthRock_ReputationJournal_Probation_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到助理。\n\n在这个职级你有权享受以下福利:\nN/A\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_Probation_Promotion_Title=北境之岩职位:助理 -NorthRock_ReputationJournal_SeniorAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到安保代理人。\n\n在这个职级你有权享受以下福利:\n5%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 -NorthRock_ReputationJournal_SeniorAgent_Demotion_Title=北境之岩职位:安保代理人 -NorthRock_ReputationJournal_SeniorAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到安保专家。\n\n在这个职级你有权享受以下福利:\n15%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_SeniorAgent_Promotion_Title=北境之岩职位:安保专家 -NorthRock_ReputationJournal_VeteranAgent_Demotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位降级到高级安保代理人。\n\n在这个职级你有权享受以下福利:\n10%额外奖金\n\n持续的负面绩效评价将导致你的职位和福利降低到更低层级。 -NorthRock_ReputationJournal_VeteranAgent_Demotion_Title=北境之岩职位:高级安保代理人 -NorthRock_ReputationJournal_VeteranAgent_Promotion_BodyText=后勤官员布雷登·科查多建议将你的北境之岩职位升级到首席安保专家。\n\n在这个职级你有权享受以下福利:\n20%额外奖金\n\n持续的正面绩效评价将使你的职位和福利提升到下一个更高层级。 -NorthRock_ReputationJournal_VeteranAgent_Promotion_Title=北境之岩职位:首席安保专家 -Northrock_Allies=督导局、赏金猎人公会、雇佣兵公会 -Northrock_Rivals=黑杰克安保、埃克哈特安保 -Nyx=尼克斯星系 -Nyx1=尼克斯 I -Nyx1_Desc=尼克斯 I 是一颗被开采殆尽,没有内核的星球。\n -Nyx2=尼克斯 II -Nyx2_Desc=超高的大气压以及充斥着酸雨和二氧化碳的浓厚云层使尼克斯 II 并不值得进行类地化改造。\n -Nyx3=尼克斯 III -Nyx3_Desc=尼克斯 III 是一颗缺乏可呼吸大气和任何有价值矿物的冰巨星。\n -Nyx_AsteroidBelt1=冰川环带 -Nyx_AsteroidBelt1_Desc=一个缺乏资源但是利于躲藏的稠密小行星带。其中有一颗格外大的名为德拉玛的小行星,是罪犯们与众多反UEE分子的共同居住地。\n -Nyx_AsteroidBelt2=基格小行星带 -Nyx_AsteroidBelt2_Desc=位于尼克斯星系边缘资源枯竭的松散小行星带。\n -Nyx_Desc=发现于2582年的尼克斯星系并未被宣称主权,因为UEE判定它的三颗行星均不适合进行类地化改造,并认为试图在高密度冰环中进行采矿作业过于危险。德拉玛是一个位于该星系小行星带深处,尺寸和卫星相当的小行星。在2618年,一群政治活动家和逃难者为了逃避梅塞尔政权的统治,迁入了德拉玛上一个荒废的采矿站。\n -Nyx_JumpPoint_Bremen=尼克斯 - 不莱梅 跳跃点 -Nyx_JumpPoint_Bremen_Desc=该跳跃点连接着尼克斯星系和UEE控制的不莱梅星系。 -Nyx_JumpPoint_Castra=尼克斯 - 卡斯塔 跳跃点 -Nyx_JumpPoint_Castra_Desc=该跳跃点连接着尼克斯星系和UEE控制的卡斯塔星系。 -Nyx_JumpPoint_Odin=尼克斯 - 奥丁 跳跃点 -Nyx_JumpPoint_Odin_Desc=该跳跃点连接着尼克斯星系和UEE控制的奥丁星系。 -Nyx_JumpPoint_Pyro=尼克斯 - 派罗 跳跃点 -Nyx_JumpPoint_Pyro_Desc=该跳跃点连接着尼克斯星系和派罗星系。 -Nyx_JumpPoint_Tohil=尼克斯 - 托希尔 跳跃点 -Nyx_JumpPoint_Tohil_Desc=该跳跃点连接着尼克斯星系和UEE控制的托希尔星系。 -Nyx_JumpPoint_Virgil=尼克斯 - 维吉尔 跳跃点 -Nyx_JumpPoint_Virgil_Desc=该跳跃点连接着尼克斯星系和剜度控制的维吉尔星系。 -Nyx_Star=尼克斯 +NineTails_RepUI_Name=Nine Tails +NorthRock_Delivery_Local_DerelictOutpost_Desc_01=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for an important package that was stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to ~mission(Pickup1|Address). We need you to head there and recover the package. You'll be able to ID it by its serial number: #~mission(item1|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the package, fly it back to the client at ~mission(Dropoff1|Address). \n\nOne last thing, make sure you bring a ship that has enough room for some cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address)\n +NorthRock_Delivery_Local_DerelictOutpost_Desc_02=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for some important packages that were stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to ~mission(Pickup1|Address). We need you to head there and recover the packages. You'll be able to ID them by their serial numbers: #~mission(item1|serialnumber),\n#~mission(item2|serialnumber) and\n#~mission(item3|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the packages, deliver them to their respective destinations: ~mission(Dropoff1|Address), ~mission(Dropoff2|Address) and ~mission(Dropoff3|Address). \n\nOne last thing, make sure you bring a ship that has enough room for the cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Packages #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address), ~mission(Dropoff2|Address) and ~mission(Dropoff3|Address)\n +NorthRock_Delivery_Local_DerelictOutpost_Desc_03=Here's the deal – a client of ours (who should have spent the extra credits for a Northrock escort) had one of their ships attacked and now they need us to run point on a retrieval op for some important packages that were stolen.\n\nThankfully, we caught a break and were able to track down the people responsible to different derelict outposts. We need you to head there and recover the packages. You'll be able to ID them by their serial numbers: #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber).\n\nI expect that the outlaws are going to put up a fight, but just remember that they aren't the priority.\n\nOnce you got the packages, fly them back to the client at ~mission(Dropoff1|Address). \n\nOne last thing, make sure you bring a ship that has enough room for the cargo. Don't want you getting all the way there in your Gladius or whatever only to have to turn back.\n\nDo us proud,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n\n*RETRIEVAL OPERATION SUMMARY*\n* Recover Packages #~mission(item1|serialnumber), #~mission(item2|serialnumber) and #~mission(item3|serialnumber) from ~mission(Pickup1|Address)\n* Deliver to ~mission(Dropoff1|Address)\n +NorthRock_Delivery_Local_DerelictOutpost_Title_01=Retrieval Op +NorthRock_Delivery_Local_DropOff=All Packages +NorthRock_RepUI_Area=Various +NorthRock_RepUI_Description=Dedicated to sourcing only the most qualified, trained personnel, Northrock has a proven track record of providing the highest level of protection to their exclusive clientele. Started primarily as bodyguard service, Northrock has expanded their operations to also offer bounty hunting and mercenary services. Many police forces and corporations have come to trust Northrock to handle more difficult cases that they might not otherwise have the resources to deal with. +NorthRock_RepUI_Focus=Private Security Firm +NorthRock_RepUI_Founded=2846 +NorthRock_RepUI_Headquarters=New Austin, Terra, Terra System +NorthRock_RepUI_Leadership=Earl Chisum, CEO +NorthRock_RepUI_Name=Northrock Service Group +NorthRock_ReputationJournal_Agent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. +NorthRock_ReputationJournal_Agent_Demotion_Title=Northrock Employment Status: Associate +NorthRock_ReputationJournal_Agent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SENIOR SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n10% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_Agent_Promotion_Title=Northrock Employment Status: Senior Security Agent +NorthRock_ReputationJournal_Applicant_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to JUNIOR ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_Applicant_Promotion_ShortTitle=Northrock Employment Status +NorthRock_ReputationJournal_Applicant_Promotion_Title=Northrock Employment Status: Junior Associate +NorthRock_ReputationJournal_Generic_Demotion_ShortTitle=Northrock Demotion +NorthRock_ReputationJournal_Generic_Promotion_ShortTitle=Northrock Promotion +NorthRock_ReputationJournal_JuniorAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to JUNIOR ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued negative performance reviews will result in your employment status being terminated. +NorthRock_ReputationJournal_JuniorAgent_Demotion_Title=Northrock Employment Status: Junior Associate +NorthRock_ReputationJournal_JuniorAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n5% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_JuniorAgent_Promotion_Title=Northrock Employment Status: Security Agent +NorthRock_ReputationJournal_MasterAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n15% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. +NorthRock_ReputationJournal_MasterAgent_Demotion_Title=Northrock Employment Status: Security Specialist +NorthRock_ReputationJournal_Probation_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock employment status be TERMINATED.\n\nYou are no longer eligible to perform contracts on behalf of Northrock Service Group and any attempt to do so will not be tolerated. +NorthRock_ReputationJournal_Probation_Demotion_ShortTitle=Northrock Employment Terminated +NorthRock_ReputationJournal_Probation_Demotion_Title=Northrock Employment Status: Terminated +NorthRock_ReputationJournal_Probation_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to ASSOCIATE.\n\nAt this employment tier you are entitled to the following benefits:\nN/A\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_Probation_Promotion_Title=Northrock Employment Status: Associate +NorthRock_ReputationJournal_SeniorAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n5% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. +NorthRock_ReputationJournal_SeniorAgent_Demotion_Title=Northrock Employment Status: Security Agent +NorthRock_ReputationJournal_SeniorAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n15% Pay Bonus\n\nContinued positive performance reviews will result in your status and benefits being upgraded to the next tier. +NorthRock_ReputationJournal_SeniorAgent_Promotion_Title=Northrock Employment Status: Security Specialist +NorthRock_ReputationJournal_VeteranAgent_Demotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be downgraded to SENIOR SECURITY AGENT.\n\nAt this employment tier you are entitled to the following benefits:\n10% Pay Bonus\n\nContinued negative performance reviews will result in your status and benefits being downgraded to a lower tier. +NorthRock_ReputationJournal_VeteranAgent_Demotion_Title=Northrock Employment Status: Senior Security Agent +NorthRock_ReputationJournal_VeteranAgent_Promotion_BodyText=Logistics Officer Braden Corchado has recommended that your Northrock status be upgraded to LEAD SECURITY SPECIALIST.\n\nAt this employment tier you are entitled to the following benefits:\n20% Pay Bonus\n\nContinued positive performance reviews will result in your maintaining this current high tier and benefits. +NorthRock_ReputationJournal_VeteranAgent_Promotion_Title=Northrock Employment Status: Lead Security Specialist +Northrock_Allies=Advocacy, Bounty Hunters Guild, Mercenary's Guild +Northrock_Rivals=BlacJac, Eckhart Security +Nyx=Nyx System +Nyx1=Nyx I +Nyx1_Desc=Nyx I is a coreless world that has been mined clean. \n +Nyx2=Nyx II +Nyx2_Desc=A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. \n +Nyx3=Nyx III +Nyx3_Desc=Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. \n +Nyx_AsteroidBelt1=Glaciem Ring +Nyx_AsteroidBelt1_Desc=A dense asteroid belt that lacks resources but is full of places to hide. Delamar, a particularly large asteroid, houses both criminals and a large anti-UEE population. \n +Nyx_AsteroidBelt2=Keeger Belt +Nyx_AsteroidBelt2_Desc=A sparse belt located on the edge of the system depleted of resources. \n +Nyx_Desc=Discovered in 2582, the Nyx System was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and an attempts to mine the dense Glaciem Ring were deemed too dangerous. In 2618, a group of political activists and refugees, fleeing the Messer regime, moved into a vacated mining facility located in Delamar, a moon-sized asteroid deep within the system's asteroid belt.\n +Nyx_JumpPoint_Bremen=Nyx - Bremen Jump Point +Nyx_JumpPoint_Bremen_Desc=This jump point connects Nyx to the UEE controlled Bremen system. +Nyx_JumpPoint_Castra=Nyx - Castra Jump Point +Nyx_JumpPoint_Castra_Desc=This jump point connects Nyx to the UEE controlled Castra system. +Nyx_JumpPoint_Odin=Nyx - Odin Jump Point +Nyx_JumpPoint_Odin_Desc=This jump point connects Nyx to the UEE controlled Odin system. +Nyx_JumpPoint_Pyro=Nyx - Pyro Jump Point +Nyx_JumpPoint_Pyro_Desc=This jump point connects Nyx to the Pyro system. +Nyx_JumpPoint_Tohil=Nyx - Tohil Jump Point +Nyx_JumpPoint_Tohil_Desc=This jump point connects Nyx to the UEE controlled Tohil system. +Nyx_JumpPoint_Virgil=Nyx - Virgil Jump Point +Nyx_JumpPoint_Virgil_Desc=This jump point connects Nyx to the Vanduul controlled Virgil system. +Nyx_Star=Nyx Nyx_Star_Desc= -OlympusPrincipal_RepUI_Area=地球联合帝国 -OlympusPrincipal_RepUI_Description=奥林匹斯人寿保险总部位于泰拉,为从飞船,载具到居住,商业保护提供各种保险。由于其广泛的子公司,奥林匹斯人寿保险与UEE(地球联合帝国)建立了紧密的联系,并获得了为政府员工提供保险的合同,从而扩大了其品牌知名度,并让其成为了宇宙中领先的保险公司之一。 -OlympusPrincipal_RepUI_Focus=保险,投资 -OlympusPrincipal_RepUI_Founded=2231年 -OlympusPrincipal_RepUI_Headquarters=泰拉星,首府城 -OlympusPrincipal_RepUI_Leadership=莉欧娜·锡安,CEO -OlympusPrincipal_RepUI_Name=奥林匹斯人寿保险 -Orison_CRUShowroom_StarFighter_001_desc=无论抱团还是独自狩猎大船,战神星际战斗机都是一股不可忽视的强大力量。有两种截然不同的变体可供选择,装备实弹加特林的战神-地狱火能够撕裂炮艇的装甲,并且能在顷刻间让小型战机灰飞烟灭;而装备激光加农炮的战神离子光则能发射极为强力的炮弹,快速击破最为巨大的敌方舰船护盾,再可怕的敌人碰上都难免心生畏惧。 -Orison_CRUShowroom_StarFighter_001_title=战神 星际战斗机 -Orison_CRUShowroom_StarRunner_001_desc=如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。采用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表、快过麻烦,让您在竞争中处于领先位置。 -Orison_CRUShowroom_StarRunner_001_title=墨丘利 星际快运船 -Orison_CRUShowroom_Starlifter_001_desc=采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。 -Orison_CRUShowroom_Starlifter_001_title=大力神 星际运输船 -Orison_Destination_AugustDunlowConventionHangar=奥古斯特·顿洛展厅 -Orison_Destination_AugustDunlowSpaceport=奥古斯特·顿洛空港 -Orison_Destination_CloudviewCenter=云景中心 -Orison_Destination_ConventionCenter=远见中心 -Orison_Destination_ProvidencePlatform=天意平台 -Orison_DiscoverySpot_001_desc=为了达到完美的大气舒适度,奥里森这座活力之城通过控制每座平台下方的炽天使级推进器点火,来细心维持其在十字军这颗气态巨行星上的精确轨道高度。为防止平台松脱以及影响所连网格结构的稳定性,每个推进器都会精准定时激活一小段时间,让奥里森得以在原地保持稳固。十字军当地居民通常把短暂校准时的轻微震动称作“奥里森免费按摩”。抓稳扶好,然后尽情享受吧! -Orison_DiscoverySpot_001_title=奥里森是如何停留在云中的? -Orison_DiscoverySpot_002_desc=十字军工业与海军开展多项合作已经是众所周知的事了。但很少有人知道,天意工业平台最初是为了利用这里的低重力与可呼吸大气,于2855年建造的海军干船坞。这颗星球也正是因为这些优点成为了十字军工业新总部的绝佳选址。公司在2865年买下斯坦顿II行星时对天意工业平台进行了全方位翻修,将其改造成为了如今的尖端造船中心。当然了,虽然现在已不再是正式的海军基地,十字军还是很荣幸能够将帮助帝国民众的传统传承下去。 -Orison_DiscoverySpot_002_title=天意工业平台是海军修建的吗? -Orison_DiscoverySpot_003_desc=虽然一座飘浮的城市能够带来震撼的美景,但平台之间的通勤却有些棘手。在这里可没法靠走的!为十字军员工和游客准备的解决办法是奥里森天路穿梭机服务。为了连接所有主要平台,十字军竭诚为大家提供便捷免费的奥里森特产通勤穿梭机。这些近期重新设计过的穿梭机有着标志性的透明舱盖,您在城市中穿行时能够尽享美景,让前往目的地本身成为一种享受。 -Orison_DiscoverySpot_003_title=造访其他平台的最佳方式是什么? -Orison_DiscoverySpot_004_desc=与动人的天际形成鲜明对比,奥里森标志性的风暴鲸雕塑以优美的弧线捕捉到了这种生物的优雅与美丽。这座雕塑的正式命名为“再会”,创作它的艺术家碧帕莎·朱称,她的灵感来源于这座城市的和谐与失重特色。为了更好地了解这些害羞的雕塑对象,碧帕莎在潜云器中居住了一周来近距离研究风暴鲸。这才是为艺术品加入新的深度!想要亲眼一览风暴鲸尊荣的艺术爱好者和旅客,可搭乘下一班奥里森探索之旅穿梭机出发。 -Orison_DiscoverySpot_004_title=奥里森风暴鲸雕塑背后有什么故事? -Orison_DiscoverySpot_005_desc=奥里森是座独一无二的城市,只有最完美的树才能满足这里的园林设计。这种树木既要能适应低湿度强风环境、又要能够自花传粉,最重要的是,还要足够美丽。所以,最终选择了什么树呢?答案是没有任何一种树满足条件。在大量研究调查后,十字军的员工们发现必须自己创造出完美之树。由梾木与塔弗巴克松树杂交而来,和撒那树有着强壮的根系、柔韧的枝干、芳香四溢的粉色花朵,还能让任何花园散步经历永生难忘。 -Orison_DiscoverySpot_005_title=奥里森的树木为何如此特别? -Orison_DiscoverySpot_006_desc=十字军工业的名字其实有两层含义。首先,它代表着我们保持最前沿的舰船生产理念的承诺。虽然本公司靠生产可靠的行星际运输船起家。但无论是开发新的工程技术还是满足公众的最新需求,我们的工程师团队一直致力于扩展商用飞船市场。其次,这个名字也代表着我们在帝国境内大力提倡正确道德观念的承诺。创始人奥古斯特·顿洛在2799年创办十字军时,就将“回馈社会”立做企业之本。这就意味着,您在支持十字军工业时,支持的正是一家致力于让帝国更加美好的公司。 -Orison_DiscoverySpot_006_title=十字军的名字背后有什么深意? -Orison_DiscoverySpot_007_desc=不仅仅是一个空港的名字,十字军工业的创始人奥古斯特·顿洛不可思议的一生令人难忘。他出生于克罗肖星系的安吉利星,在推翻梅塞尔十世皇帝的卡诺斯体育馆血腥政变中成为了孤儿。在慈善机构的帮助下,顿洛免于流落街头,他在求学之余还参加志愿服务。从安吉利大学毕业后,他成为了著名的反梅塞尔活动家和民权倡导者,推动政府改革。奥古斯特在2799年成立了十字军工业,其准则是:能回报社会的企业才会蓬勃发展。如今你能站在这雄伟的云层之间,都要归功于他令人难以置信的远见,即一个公司可以达而兼济天下。 -Orison_DiscoverySpot_007_title=奥古斯特·顿洛是谁? -Orison_DiscoverySpot_008_desc=维持奥里森的补给和船厂的储备本身就是一项不可思议的行动。正常来说,每天十字军工业的巨神级驳船都会在制造平台、船厂和支持设施之间运输超过250000SCU的货物。这些驳船为了加快货物的装卸专门设计成露天开放式平台,它们全天运行,是奥里森的生产命脉。超过5000名十字军员工专注于物流工作,让这些驳船能满载货物飞向下一站。这场由人、飞船和货物组成的美丽芭蕾舞,确保着奥里森的一切都在尽可能有效并高效地运行。 -Orison_DiscoverySpot_008_title=为什么奥里森有这么多运输船? -Orison_DiscoverySpot_009_desc=只有特别的人才能加入十字军工业大家庭。员工不仅要有高素质和高技能,最重要的是要对工作充满热情。CEO凯利·卡普兰总是说“十字军能造出最好的船是因为我们有最好的员工”,这句话是真的! 看看这个由慷慨的奥里森工人发起的“十字军关爱”慈善活动,它为各地人民的生活带来了质的变化。他们正努力让帝国其他地方的人们像他们一样幸福! -Orison_DiscoverySpot_009_title=哪些人为十字军工作? -Orison_DiscoverySpot_010_desc=不管你相信与否,建造大型飞船是非常困难的!如果你试图在类似地球重力环境的星球上的传统工厂里建造大型飞船,仅仅把飞船部件摆放到位并且在建造过程中避免倒塌,就要面临海量的挑战。有时候一些更大的飞船在建造完成之后甚至无法离开大气层,这就是为什么绝大部分大型飞船都是在太空中完成建造的。但是太空也有另一套问题,虽然你无须担心飞船的重量,但所有的工程师和机械师都必须身着太空服,潜在的危险更多了。在十字军,我们的员工能够兼得地面和太空造船的优点。更低的重力和有大气的工作环境。难怪人们都喜欢在这儿工作呢! -Orison_DiscoverySpot_010_title=为什么十字军要在奥里森造船? -Oso=奥索星系 -Oso1=奥索 I -Oso1_Desc=这颗被潮汐锁定的行星向阳面是熔岩地狱,然而背阳面却是寒冷荒凉、富含铁矿的地貌。 -Oso2=奥索 II -Oso2_Desc=这颗行星有着一个生机蓬勃的生物圈和可呼吸的大气,如果没有发现奥索 II 土著的话,这将是一颗适合人类殖民居住的行星。这些多肢体、原始的生物是在受到平等机会法案保护的星球上被发现的众多独特物种之一。 -Oso3=奥索 III -Oso3_Desc=这颗气态巨行星被认为原本是一颗游荡的类木行星,被奥索星捕获到了此星系的行星轨道上。它那含有硅酸盐的云层使其呈现出浅绿色和白色。 -Oso4=奥索 IV -Oso4_Desc=一颗无内核无大气的行星。起初的扫描显示此行星表面富含矿物,而最近的扫描却显示矿物储量几近枯竭,这或许是设法绕过了UEE巡逻队的淘金者们干的好事。 -Oso5=奥索 V -Oso5_Desc=一颗拥有高度致命氨蒸气大气的冰巨星。 -Oso6=奥索 VI -Oso6_Desc=一颗极度缺乏资源的岩质矮行星。 -Oso_Desc=UEE有史以来发现的最发达的原始物种居住在奥索星系,并且对很多科学家来说有着无穷的魅力。因为奥索土著如此发达,UEE建造了一个叫奇美拉的观测站来监控星系内的交通。\n -Oso_JumpPoint_Castra=奥索 - 卡斯塔 跳跃点 -Oso_JumpPoint_Castra_Desc=该跳跃点连接着奥索星系和卡斯塔星系。 -Oso_JumpPoint_Kallis=奥索 - 卡利斯 跳跃点 -Oso_JumpPoint_Kallis_Desc=该跳跃点连接着奥索星系和受到《公平机会法案》保护的卡利斯星系。 -Oso_JumpPoint_Pyro=奥索 - 派罗 跳跃点 -Oso_JumpPoint_Pyro_Desc=该跳跃点连接着奥索星系和无主的派罗星系。 -Oso_Star=奥索 -Oso_Star_Desc=F型主序星。 -Out_of_Quantum_fuel=量子燃料耗尽 +OlympusPrincipal_RepUI_Area=UEE +OlympusPrincipal_RepUI_Description=Headquartered in Terra, Olympus Principal provides all manner of insurance policies for everything from ships and vehicles to residence and business protections. Thanks to their broad portfolio of subsidiary corporations, Olympus Principal forged strong ties with the UEE and secured contracts to insure government employees, expanding its name recognition and securing its position as one of the leading insurance companies in the universe. +OlympusPrincipal_RepUI_Focus=Insurance, Investment +OlympusPrincipal_RepUI_Founded=2231 +OlympusPrincipal_RepUI_Headquarters=Prime, Terra +OlympusPrincipal_RepUI_Leadership=Leona Zion, CEO +OlympusPrincipal_RepUI_Name=Olympus Principal +Orison_CRUShowroom_StarFighter_001_desc=Whether heading up a crew or hunting big ships solo, the Ares Star Fighter is a force to be reckoned with. Available in two distinct variants, the ballistic Gatling-equipped Ares Inferno tears through gunship armor and turns smaller fighters to dust in seconds, while the laser-equipped Ares Ion sparks fear in the most formidable foes by delivering extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. +Orison_CRUShowroom_StarFighter_001_title=ARES STAR FIGHTER +Orison_CRUShowroom_StarRunner_001_desc=If you need it there fast and unscathed, the Mercury checks all the boxes expected of a dependable courier vessel and then some. Built with the same engineering and design principals that have made Crusader Industries the go-to manufacturer for galactic transport on any scale, the Mercury Star Runner will let you stay ahead of schedule, trouble, and the competition. +Orison_CRUShowroom_StarRunner_001_title=MERCURY STAR RUNNER +Orison_CRUShowroom_Starlifter_001_desc=Utilizing a patented military-grade spaceframe and expanded cargo capacity, without sacrificing any firepower, the Hercules has taken the private sector by storm. Starlifters have become the industry standard transport craft for racing teams, ship dealers and manufacturers, construction orgs, mining corporations, and even large-scale touring entertainment outfits. +Orison_CRUShowroom_Starlifter_001_title=HERCULES STARLIFTER +Orison_Destination_AugustDunlowConventionHangar=August Dunlow Exhibition Hall +Orison_Destination_AugustDunlowSpaceport=August Dunlow Spaceport +Orison_Destination_CloudviewCenter=Cloudview Center +Orison_Destination_ConventionCenter=Vision Center +Orison_Destination_ProvidencePlatform=Providence Platform +Orison_DiscoverySpot_001_desc=To achieve the perfect level of atmospheric comfort, the vibrant city of Orison carefully maintains its precise orbital height above the gas giant Crusader through controlled firing of the Seraph-class thrusters situated below each platform. Precisely timed to prevent shearing and destabilization of the connected network of struts, each thruster is activated for a short burst allowing Orison to stay firmly in place. Crusader locals often describe the gentle vibrations that accompany the periodic adjustments as "Orison’s free massage." Be sure to hold on and enjoy! +Orison_DiscoverySpot_001_title=How Does Orison Stay in the Clouds? +Orison_DiscoverySpot_002_desc=Though it’s common knowledge that Crusader Industries works with the Navy on a handful of contracts, it’s less well known that Providence Platform was originally constructed as a Naval drydock in 2855 to take advantage of the lower gravity and breathable atmosphere found here. It was these same reasons that made the world such a great choice to be Crusader’s new headquarters. When the company purchased Stanton II in 2865, Providence Platform underwent major renovations to transform it into the cutting edge manufacturing center that it is today. Of course, while it may not be an official Navy site any longer, Crusader is proud to carry on the tradition of working to help people across the empire. +Orison_DiscoverySpot_002_title=Was Providence Platform Built by the Navy? +Orison_DiscoverySpot_003_desc=While being a floating city may make for absolutely stunning vistas, it can be a bit tricky getting from platform to platform. No walking to work here! For Crusader employees and visitors alike the solution is Orison Skyway Shuttle Service. Providing connections to all major platforms, Crusader offers free and convenient transit shuttles made right here in Orison. These recently redesigned shuttles feature signature crystal canopies that provide amazing views of the city as you travel, helping to make getting there half the fun. +Orison_DiscoverySpot_003_title=What's the Best Way to Visit Other Platforms? +Orison_DiscoverySpot_004_desc=Cutting a stark contrast against the vibrant sky, the sweeping lines of Orison’s signature stormwal sculpture captures the grace and beauty of the gentle creatures it portrays. Formally titled "Until Again,"artist Bipasha Zhu says that she was inspired by the city’s harmony and weightless strength. To better understand her bashful subjects, Bipasha spent a week living in a cloud submersible studying the stormwals up close. Talk about taking your art to new depths! Art aficionados and visitors to Orison who want to get their own firsthand stormwal encounter should jump on board the next Orison Discovery Tour shuttle. +Orison_DiscoverySpot_004_title=What's the Story Behind Orison's Stormwal? +Orison_DiscoverySpot_005_desc=Orison is a city unlike any other and when it came to designing its gardens, only the perfect tree would do. Something that was well adapted to high winds and low humidity, that could self-pollinate, and most importantly, was beautiful. So which tree won? None of them. After a lot of searching, Crusader’s gardeners would have to create the perfect tree themselves. A cross-combination of flowering dogwoods and taverbark pines, the Hosanna tree features strong roots, flexible branches, delicately scented pink flowers, and the ability to make just about any walk in the park a memorable one. +Orison_DiscoverySpot_005_title=Why are Orison's Trees so Special? +Orison_DiscoverySpot_006_desc=The name Crusader Industries actually has two meanings. First, it represents a commitment to stay on the forefront of ship manufacturing ideas. Though the company got its start building reliable planetary shuttles. The teams of engineers constantly looked to push the commercial ship market. Whether it was by developing a new feature of engineering or simply looking to fulfill a new area of public demand. Secondly, the name references the company's commitment to vigorously advocate for what is morally right across the Empire. Company founder August Dunlow has made giving back a cornerstone of the company ever since its inception in 2799. That means when you support Crusader Industries, you're supporting a company dedicated to improving the empire for all. +Orison_DiscoverySpot_006_title=What's the Meaning Behind Crusaders' Name? +Orison_DiscoverySpot_007_desc=More than just the name of a spaceport, Crusader Industries founder August Dunlow led a memorable and incredible life. Born on Angeli in the Croshaw system, he was orphaned in the aftermath of the bloody Khanos Stadium coup that ousted Imperator Messer X. Saved from the streets by a local charity, Dunlow was able to pursue his academics while volunteering in his spare time. Upon graduating from University of Angeli, he became a prominent anti-Messer activist and civil rights advocate pushing for government reform. August founded Crusader Industries in 2799 on the principle that a business truly thrives when it gives back to society. Today you stand among these majestic clouds thanks to his incredible vision that a company can be both financially profitable and a force for good. +Orison_DiscoverySpot_007_title=Who was August Dunlow? +Orison_DiscoverySpot_008_desc=Keeping Orison supplied and the shipyards stocked is an incredible operation in and of itself. On a normal day, over a quarter of a million SCU worth of cargo is moved between manufacturing platforms, shipyards, and support facilities with the help of Crusader’s Atlas-class cargo ferries. Specifically designed with an open top to expedite the loading and unloading of cargo, these barges run all day long and are the lifeblood of production on Orison. Over 5,000 Crusader employees focus solely on the logistics that keep these barges full and flying to their next drop point. This beautiful ballet of people, ships, and cargo ensures that everything in Orison is running as effectively and efficiently as possible. +Orison_DiscoverySpot_008_title=Why does Orison have so many Transport Ships? +Orison_DiscoverySpot_009_desc=It takes a special kind of person to join the Crusader Industries family. Not only do employees have to be highly qualified and skilled, but most importantly, they have to be passionate about what they do. CEO Kelly Caplan always says "Crusader makes the best ships because we have the best employees"and it’s true! Just look at the 'Crusader Cares' charity initiative spearheaded by the generous workers here at Orison which has made a difference in the lives of people all over. Seems like they’re trying to make the rest of the empire as happy as they are! +Orison_DiscoverySpot_009_title=Who are the People Working for Crusader? +Orison_DiscoverySpot_010_desc=Believe it or not, building large spaceships is hard! If you attempted to build them in traditional factories on a planet with Earth-like gravity, you’d be faced with a massive amount of challenges just to arrange the ship’s pieces into place and keep them from collapsing during construction. Sometimes these larger ships can’t even leave the atmosphere after they’re done which is why most larger ships are finished in space. But space has its own set of issues, sure, you don’t have to worry about weight, but all your engineers and mechanics have to work in spacesuits which is potentially more dangerous. On Crusader, our employees get the best of both techniques. Lower gravity and they can work in-atmosphere. No wonder people love working here! +Orison_DiscoverySpot_010_title=Why Does Crusader Build Ships in Orison? +Oso=Oso System +Oso1=Oso I +Oso1_Desc=This tidally locked planet features a lightside that is a churning sea of lava while its darkside is a cold, stark iron-rich landscape. +Oso2=Oso II +Oso2_Desc=The planet has a lush biosphere and breathable atmosphere that would make it ideal for Human habitation if it weren't for the discovery of the Osonians. This multi-limbed, primitive creature is one of many unusual species found to inhabit the Fair Chance Act protected world. +Oso3=Oso III +Oso3_Desc=This gas giant is believed to have been a rogue Jupiter that was pulled into orbit around Oso's star. It is slightly green and white in color due to silicate clouds. +Oso4=Oso IV +Oso4_Desc=A planet lacking both a core and an atmosphere. While initial scans showed its surface was rich in minerals, recent scans show those reserves much depleted causing speculation that miners have found their way past the UEE patrols in the system. +Oso5=Oso V +Oso5_Desc=An ice giant with a highly lethal atmosphere of ammonia vapor. +Oso6=Oso VI +Oso6_Desc=A rocky dwarf planet completely lacking in resources. +Oso_Desc=The most advanced primitive species ever discovered by the UEE lives in the Oso System and is a source of endless fascination for scientists. Because the native species is so advanced, the UEE has built Observation Base Chimera to monitor traffic in the system. \n +Oso_JumpPoint_Castra=Oso - Castra Jump Point +Oso_JumpPoint_Castra_Desc=This jump point connects Oso to the Castra system. +Oso_JumpPoint_Kallis=Oso - Kallis Jump Point +Oso_JumpPoint_Kallis_Desc=This jump point connects Oso to the Kallis system which is protected by the Fair Chance Act. +Oso_JumpPoint_Pyro=Oso - Pyro Jump Point +Oso_JumpPoint_Pyro_Desc=This jump point connects Oso to the unclaimed Pyro system. +Oso_Star=Oso +Oso_Star_Desc=A class-F main sequence star. +Out_of_Quantum_fuel=Quantum Fuel Depleted Outcasts_RepUI_Area,P=[PH] Area Outcasts_RepUI_Description,P=[PH] Outcasts Description Outcasts_RepUI_Focus,P=[PH] Outcasts Focus @@ -19591,41 +19591,41 @@ Outcasts_RepUI_Name,P=[PH] Outcasts OutlawSweep_desc=~mission(Description) OutlawSweep_from=~mission(Contractor) OutlawSweep_title=~mission(Title) -Outpost_CleanUp_Marker_01=前哨站 -Outpost_CleanUp_Objective_01=抵达前哨站 -Outpost_CleanUp_Objective_02=消灭威胁 -Outpost_CleanUp_desc=目前有一些天杀的混球占据了我们在戴玛尔上的一处前哨站。如果你听得懂的话,我们需要一些人去……“清扫”这里。 -Outpost_CleanUp_from=一个焦虑的前哨站主人 -Outpost_CleanUp_title=前哨站“清扫”请求 -Oxygen_Screen_ ErrorButtonMessage=排气 +Outpost_CleanUp_Marker_01=Outpost +Outpost_CleanUp_Objective_01=Get to the outpost +Outpost_CleanUp_Objective_02=Neutralize threats +Outpost_CleanUp_desc=We've got an outpost on Daymar that is currently occupied by some rather unsavory characters. We need someone to... "clean up" there if you catch my drift. +Outpost_CleanUp_from=A worried outpost owner +Outpost_CleanUp_title=Outpost "clean up" required +Oxygen_Screen_ ErrorButtonMessage=Vent Oxygen_Screen_DispenseSub_001=click to use wip -Oxygen_Screen_Dispense_001=输氧 -Oxygen_Screen_DispensingSub_001=停止输氧 -Oxygen_Screen_Dispensing_001=正在输氧 +Oxygen_Screen_Dispense_001=Transfer Oxygen +Oxygen_Screen_DispensingSub_001=Stop Transfer +Oxygen_Screen_Dispensing_001=Currently Transferring Oxygen Oxygen_Screen_PercentSymbol=% -Oxygen_Screen_Refilling_001=氧气充填中 -Oxygen_Screen_ScreenHeader_001=氧气 -Oxygen_Screen_System_EmptySub_001=请稍候 -Oxygen_Screen_System_Empty_001=氧气已耗尽 -Oxygen_Screen_baseInfo_001=氧气输送已就绪 +Oxygen_Screen_Refilling_001=Oxygen Supply Refilling +Oxygen_Screen_ScreenHeader_001=Oxygen +Oxygen_Screen_System_EmptySub_001=Please Wait +Oxygen_Screen_System_Empty_001=Oxygen Supply Empty +Oxygen_Screen_baseInfo_001=Oxygen Ready to Transfer Oxygen_Screen_userTankSub_Filled= -Oxygen_Screen_userTank_Filled=储罐已满 -Oxygen_Screen_userTank_Label=储罐余量 -PAUSE_OPTIONS_HIGH=高 -PAUSE_OPTIONS_LOW=低 -PAUSE_OPTIONS_MEDIUM=中 -PAUSE_OPTIONS_VERY_HIGH=非常高 +Oxygen_Screen_userTank_Filled=Suit Storage Tank Full +Oxygen_Screen_userTank_Label=Suit Storage Tank Levels +PAUSE_OPTIONS_HIGH=High +PAUSE_OPTIONS_LOW=Low +PAUSE_OPTIONS_MEDIUM=Medium +PAUSE_OPTIONS_VERY_HIGH=Very High PBay_01=PB_01 PBay_02=PB_02 -PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_001=出发吧,这花不了多久。 -PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_002=把快递放下来。 -PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_003=你是要把这个快递放下来还是怎样? -PH_PU_ADMIN3_SK_PlaceDelivery_IG_001=好的。放在这吧。 -PH_PU_ADMIN3_SK_PlaceDelivery_IG_002=把它放下来,让我看看你拿到了什么。 -PH_PU_ADMIN3_SK_PlaceDelivery_IG_003=去吧,把它放下。 -PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_001=好的,别在意。 -PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_002=见鬼! -PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_003=滚犊子,该死的快递员... +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_001=Let's go. Don't have all day. +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_002=Put the delivery down. +PH_PU_ADMIN3_SK_PlaceDelivery_Encourage_IG_003=You gonna drop this off or what? +PH_PU_ADMIN3_SK_PlaceDelivery_IG_001=Alright. Place it here. +PH_PU_ADMIN3_SK_PlaceDelivery_IG_002=Set it down. Let's see what you got. +PH_PU_ADMIN3_SK_PlaceDelivery_IG_003=Go ahead and set it down. +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_001=Fine. Nevermind. +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_002=Hell with it. +PH_PU_ADMIN3_SK_PlaceDelivery_Timeout_IG_003=Screw it. Goddamn couriers ... PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001,P=On it. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002,P=Yeah, fine. PH_PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003,P=Goddammit, okay. @@ -21218,916 +21218,916 @@ PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003,P=What? No. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001,P=Anyone else see that? PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002,P=I think something just moved over there. PH_PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003,P=There. I saw something. -PIT_ACFlightSystems=飞行系统 -PIT_ACPlayerActions=玩家 -PIT_ACShipSystems=飞船系统 -PIT_ACVehicleSystems=载具 -PIT_ACWeaponSelection=选择武器 -PIT_ACWeaponSystems=武器系统 -PIT_Actions=操作 -PIT_Back=返回 -PIT_Cannot_drop_green_zone=无法在安全区丢下商品。 -PIT_CarryPrevious=携带上一个 -PIT_Combstab=指令增稳 -PIT_ContractItem=目标物品 - %s -PIT_Decoupled=分离模式 -PIT_Eject=弹出 -PIT_Emote=情感动作 -PIT_Emote_Agree=同意 -PIT_Emote_Come=过来 -PIT_Emote_Cry=哭泣 -PIT_Emote_Dance=跳舞 -PIT_Emote_Disagree=不同意 -PIT_Emote_Flex=显摆 -PIT_Emote_Point=指 -PIT_Emote_Salute=敬礼 -PIT_Emote_Sit=坐下 -PIT_EquipPrevious=装备上一个 -PIT_Exit_seat=离座 -PIT_Flight=飞行选项 -PIT_GSafe=过载保护 -PIT_HeldItem=持有物品 -PIT_Inventory=库存 -PIT_Inventory_EVA_Thrusters=EVA推进器开关 -PIT_Inventory_Flashlight=头灯开关 -PIT_Inventory_Helmet=头盔脱戴 -PIT_ItemActions=物品动作 -PIT_Knife=匕首 -PIT_Landing=着陆系统 -PIT_Lights=照明 -PIT_MiningMode=采矿模式 +PIT_ACFlightSystems=Flight Systems +PIT_ACPlayerActions=Player +PIT_ACShipSystems=Ship Systems  +PIT_ACVehicleSystems=Vehicle +PIT_ACWeaponSelection=Weapon Selection +PIT_ACWeaponSystems=Weapon Systems +PIT_Actions=Actions +PIT_Back=Back +PIT_Cannot_drop_green_zone=Commodities cannot be dropped in Green Zones. +PIT_CarryPrevious=Carry previous +PIT_Combstab=Comstab +PIT_ContractItem=Contract item - %s +PIT_Decoupled=Decoupled +PIT_Eject=Eject +PIT_Emote=Emote +PIT_Emote_Agree=Agree +PIT_Emote_Come=Come +PIT_Emote_Cry=Cry +PIT_Emote_Dance=Dance +PIT_Emote_Disagree=Disagree +PIT_Emote_Flex=Flex +PIT_Emote_Point=Point +PIT_Emote_Salute=Salute +PIT_Emote_Sit=Sit +PIT_EquipPrevious=Equip previous +PIT_Exit_seat=Exit seat +PIT_Flight=Flight Options +PIT_GSafe=GSafe +PIT_HeldItem=Held Item +PIT_Inventory=Inventory +PIT_Inventory_EVA_Thrusters=Toggle EVA thrusters +PIT_Inventory_Flashlight=Toggle flashlight +PIT_Inventory_Helmet=Toggle helmet +PIT_ItemActions=Item Actions +PIT_Knife=Knife +PIT_Landing=Landing System +PIT_Lights=Lights +PIT_MiningMode=Mining Mode PIT_Mobiglas=mobiGlas -PIT_More=更多 -PIT_Quantum=量子驱动器系统 -PIT_Scan=扫描模式 -PIT_Self_Destruct=自毁 -PIT_Weapon=武器 -PIT_Weapon_Gadget=附件 -PIT_Weapon_Gadget_Area_Denial=禁区 -PIT_Weapon_Gadget_Decoy=诱饵 -PIT_Weapon_Gadget_Deployable_Shield=可部署护盾 -PIT_Weapon_Gadget_Medipen=医疗针 -PIT_Weapon_Gadget_Multi_Tool=多功能工具 -PIT_Weapon_Holster=枪套 -PIT_Weapon_Knife=匕首 -PIT_Weapon_Primary=主武器 -PIT_Weapon_Secondary=副武器 -PIT_Weapon_Sidearm=手枪 -PIT_Wingman=僚机 -PIT_Wingman_Attack=攻击 -PIT_Wingman_Attack_Search_Destroy=索敌并击毁 -PIT_Wingman_Defend=防御 -PIT_Wingman_Defend_My_Location=我的地点 -PIT_Wingman_Fly=飞行 -PIT_Wingman_Fly_Break_Away=脱战 -PIT_Wingman_Fly_Go_Dark=休眠 -PIT_Wingman_Fly_Hold_Position=保持原位 -PIT_Wingman_Fly_Scramble=爬升 -PIT_Wingman_Fly_Stay_Close=跟随 -PIT_Wingman_Report=报告 -PIT_Wingman_Report_Ship_Status=飞船状态 -PIT_Wingman_Report_Threat=威胁 -PIT_Wingman_Retreat=撤退 -PIT_Wingman_Weapons=武器 -PIT_Wingman_Weapons_Conserve_Missiles=节省导弹 -PIT_Wingman_Weapons_Do_Not_Engage=不要交战 -PIT_Wingman_Weapons_Free_Missiles=导弹全开 -PIT_Wingman_Weapons_Free_To_Engage=自由交战 +PIT_More=More +PIT_Quantum=Quantum Drive System +PIT_Scan=Scan Mode +PIT_Self_Destruct=Self Destruct +PIT_Weapon=Weapon +PIT_Weapon_Gadget=Gadget +PIT_Weapon_Gadget_Area_Denial=Area denial +PIT_Weapon_Gadget_Decoy=Decoy +PIT_Weapon_Gadget_Deployable_Shield=Deployable shield +PIT_Weapon_Gadget_Medipen=MedPen +PIT_Weapon_Gadget_Multi_Tool=Multi-Tool +PIT_Weapon_Holster=Holster +PIT_Weapon_Knife=Knife +PIT_Weapon_Primary=Primary +PIT_Weapon_Secondary=Secondary +PIT_Weapon_Sidearm=Sidearm +PIT_Wingman=Wingman +PIT_Wingman_Attack=Attack +PIT_Wingman_Attack_Search_Destroy=Search and destroy +PIT_Wingman_Defend=Defend +PIT_Wingman_Defend_My_Location=My location +PIT_Wingman_Fly=Fly +PIT_Wingman_Fly_Break_Away=Break away +PIT_Wingman_Fly_Go_Dark=Go dark +PIT_Wingman_Fly_Hold_Position=Hold position +PIT_Wingman_Fly_Scramble=Scramble +PIT_Wingman_Fly_Stay_Close=Stay close +PIT_Wingman_Report=Report +PIT_Wingman_Report_Ship_Status=Ship status +PIT_Wingman_Report_Threat=Threat +PIT_Wingman_Retreat=Retreat +PIT_Wingman_Weapons=Weapons +PIT_Wingman_Weapons_Conserve_Missiles=Conserve missiles +PIT_Wingman_Weapons_Do_Not_Engage=Do not engage +PIT_Wingman_Weapons_Free_Missiles=Free missiles +PIT_Wingman_Weapons_Free_To_Engage=Free to engage PKill1=~missions(AIName_Kill) - ~missions(TokenKillClue) PSave1=~missions(AIName_Save1) - ~missions(TokenBonusFlavour1) PSave2=~missions(AIName_Save2) - ~missions(TokenBonusFlavour1) PSave3=~missions(AIName_Save3) - ~missions(TokenBonusFlavour1) -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=嘿,这里是黑杰克安保。我是Riegert中尉,我将负责此次任务。你应该已经收到了任务详情,但是接下来是重点。一个全自动生产设施将在限定时间内产出违禁品。我们需要干员到那边销毁产出的任何东西。违禁品很值钱,你知道我什么意思,所以做好战斗的准备。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsLieutenant=这里是黑杰克安保的Riegert中尉。我已经把任务内容发送给你了,但是接下来是重点。一堆非法违禁品将在一个设施中生产,我们需要你去攻下该站点并销毁任何被制造出来的东西。记得确保你将自己武装起来,因为那里大概率会有敌人。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyMyNames=嘿,我是Riegert,来自黑杰克安保。你的mobi应该已经收到了你接受的任务的详细内容,我就来概括一下。你需要去一个自动生产设施并销毁任何你在里面找到的非法违禁品。准备好战斗,祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsLt=这里是黑杰克安保的Riegert中尉。我已经把任务详情发送到了你的mobi上,但接下来是要点。我们收到一个消息,一个设施将开始产出违禁品。我们要你去那里尽可能多的扣押这些包裹然后将他们送到我们的一个安保终端。我估计任务区域会很热闹,所以确保自己全副武装。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_BlacJacSecurityCalling=这里是黑杰克安保,我是Riegert中尉,我是你此次任务的联络人。长话短说,有个自动生产设施将在一个特定时间内产出违禁品。我们需要你下去扣押尽可能多的包裹,并送到黑杰克的安保终端。我们将会从那里回收,祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,我是来自黑杰克安保的Riegert,跟进你刚刚接受的合同。我已经发送了详细内容,但是以防你懒得读我来概况一下。生产设施将会在特定时间产出一些非法违禁品。我需要你去扣押尽可能多的包裹并把他们送到黑杰克安保终端。你将很可能遭遇战斗,所以确保你全副武装。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=嘿,这里是黑杰克的Riegert。很高兴再次见到你,相信你对此已经很熟悉了。我已经发送了任务信息,所以你应该已经知道你所需要的信息。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsRiegertWith=这里是黑杰克的Riegert。很高兴看到你回来。我已经把任务需要的信息发给你了。有任何更新我会通知你。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HeyItsLt=嘿,我是黑杰克安保的Riegert中尉,只是来跟进你刚刚接受的合约。我正在发给你任务所有的信息。我们之前合作过,所以你知道怎么做。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_BlacjacSecurityCalling=这里是黑杰克安保公司,我是Riegert中尉。我将负责此次任务。正在发送任务信息,这样你就可以出发了。祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsLt=这里是黑杰克的Riegert中尉。我将是你这次任务的联络人。所有你需要的信息都在你的mobi上了。祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,这里是来自黑杰克安保的Riegert中尉,来跟进你刚刚接受的合约。只是想跟你说我将负责此次任务。你的mobi里应该有所有你需要的信息,祝你好运。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsBlacjac=这是黑杰克安保,我将是你这边的负责人。我将把所有的任务信息发到你的mobi上,去完成它吧。 -PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_MyNamesRiegert=我是Riegert,我将作为此次合约的黑杰克代表。你的mobi应该已经有了任务详细信息,所以去完成它吧。 -PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_RiegertHereYoure=这里是Riegert。你需要将所有扣押的违禁品送到黑杰克安保终端。我们将会从那里回收。我已经将你登记,所以你被安全检查的时候将不会因为走私违禁品而被抓,不用谢。 -PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。记住将所有扣押的违禁品带到授权的黑杰克安保终端进行转移。我已经跟我们的人通知了你正在进行任务,这样你就不会在运输途中被标记为销售非法违禁品了。 -PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是Riegert。只是提醒一下任何违禁品需要送到所授权的安保终端。而不是任何终端,要是黑杰克的。我们将会在你交货时支付你的报酬。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_RiegertHereLooks=这里是Riegert。设施看起来已经停止生产包裹了。检查一下是否有任何遗留的未被摧毁的违禁品,除此之外应该就没有问题了。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。当地情报传来消息称,该设施已经停止生产违禁品。请确保销毁所有在设施里的包裹。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克。有消息通知该设施以及停止生产违禁品,检查一下确保没有任何需要被摧毁的包裹。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_WhatsUpThis=嘿,这里是Riegert。收到消息说该设施已经完成生产, 拿上你能拿的并带到安保终端。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=嘿,这里是Riegert。我的收到情报称该生产设施已经关闭,所以那里将不会有包裹产出。我希望你可以将你拿到的包裹运输至黑杰克安保终端。 -PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是黑杰克的Riegert,看起来生产设施已经完成了违禁品的生产。拿上你能拿的并送到安保终端这样我就可以结算你的报酬。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacjac=这里是黑杰克安保。我们将中断合约,也许下次再合作吧。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是黑杰克的Riegert。由于不佳的表现,我将终止你跟公司的合约。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是Riegert。我很不想这么做,但是我不得不取消跟你的合约。你没能达到我们要求的水平,抱歉。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=这里是黑杰克的Riegert。我将把你从任务中踢出。你的效率太低了。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=这里是黑杰克的Riegert。抱歉,但是我将终止合约。你没能达到我们期望的水平。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_YouThereIts=还在么?这里是黑杰克的Riegert,刚刚发现你有了犯罪等级。我知道你那里情况很复杂,但是我们不能有罪犯跟我们有合约,所以我将中断跟你的合约。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是黑杰克的Riegert。你不能在进行我们合约的时候到处犯罪,你知道这有多难看么?我将结束跟你的合约直到你把自己清理干净。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克安保。我们将把你从当前的合约中踢出。我们的合约者不能有犯罪等级,所以我也无能为力。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=这里是黑杰克的Riegert。我刚刚得知你有了犯罪等级。我不能让一个通缉犯为我们工作,所以我将把你踢出合约。把犯罪等级处理了我们再来合作吧。 -PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_RiegertFromBlacjac=这里是黑杰克的Riegert。我不知道你特么在想什么,但是你不能一边犯罪一边为我们工作,把它处理了之后也许我们会给你另一份工作。 -PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=嘿,这里是黑杰克的Riegert。你特么在干嘛?你不能把那破玩意卸到那里。我们雇佣你是把违禁品带给我们,而不是把它重新放回市场。 -PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=这里是黑杰克。我们收到消息你将查货的一堆违禁品卖给了黑市。这不是协议的一部分,现在我们需要收拾你的烂摊子。你被踢出了这份合约,立即生效。 -PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_YeahThisIs=没错,这里是Riegert的黑杰克。你疯了么?你应该把违禁品送到我们的安保终端,而不是卖给什么随便的人渣。我现在将你踢出这个行动。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyItsRiegert=嘿,这里是黑杰克的Riegert。某些蠢蛋毁了你正在执行的任务的一部分。看起来我们不得不将整个任务取消,很抱歉搞砸了。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=这里是黑杰克安保。因为一些混蛋,我们不得不将你踢出这个任务。别担心,这不是因为你做错了什么。不管怎么样,谢谢和抱歉。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=这里是黑杰克的Riegert。有些坏消息。我们不得不取消跟你的合约。这不是你的错。有人告诉我这是我们的一些管理失误,抱歉。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyThisIs=嘿,这里是黑杰克的Riegert。我很讨厌做这种事,但是我不得不将你从合约中踢出。这不是因为你做错了什么,我们这里有些理解错误,他们是这么告诉我的。无论如何,很抱歉让你为难。 -PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=这里是黑杰克的Riegert。你当前的合约遇到了个问题,现在我们不得不取消它。你没做错任何事,我们期待下次任务再见。很抱歉带来给你麻烦。 -PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=这里是黑杰克的Riegert。我们将中断合约,你没能符合我们所需要完成的要求。 -PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=嘿,这里是Riegert。只是跟你说声我们将取消跟你的合约。抱歉。 -PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=嘿,这里是黑杰克安保。你未能达到我们对干员所期望的质量,所以我们将取消此次合约。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_RiegertHereJust=这里是Riegert。只是跟进一下,你在该合约的进度非常好。如果我们能够快的完成,我就可以度过一个欢乐的时光,所以继续努力。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是黑杰克的Riegert。到目前为止,这真是一个艰难的任务。依然还剩最后一点,所以别太过自大。这里依然有很多可能把事情搞砸。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_WhatsUpIts=嘿,这里是Riegert。我在这特别无聊,所以我决定看看你怎么样了。你看起来做的还不错,对吧?好像没什么其他可说的了,继续保持吧。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=这里是黑杰克的Riegert。你合约的进展很不错。只是想给你打打气,告诉你继续保持。 -PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyRiegertCalling=嘿,这里是Riegert。只是来看看你做的怎么样了。查看你的进展,我们看起来在正轨上。没什么好说的,继续保持。 -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WhatsUpIts=嘿,这里是黑杰克的Riegert,听说你被人揍了。不管怎样,任务还得进行,所以回去继续吧。 -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=这里是Riegert来自黑杰克。我很高兴看到你重新站起来。让我们回到那里然后把任务完成,怎么样? -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ItsBlacjacCalling=这里是黑杰克,欢迎回到生者的土地。等你完成包扎,就让我们回到那里。我们还有工作没完成。 -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_HeyItsRiegert=嘿,这里是黑杰克的Riegert。等你觉得好些的时候就回去吧,我们还有工作要完成。 -PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyItsRiegert=嘿,这里是黑杰克的Riegert。这可真是有惊无险,对吧?不管怎样,等你准备好的时候,我需要你回去完成这个合约。 -PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacJac=这里是黑杰克,刚刚收到消息你在安保终端成功交货。干得漂亮,应该值不少钱。 -PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=嘿,这里是Riegert。刚刚听到你交货了。很可惜它注定会送到焚化炉。无论 如何,已支付你的报酬。 -PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_RiegertHereSaw=这里是Riegert,刚刚看到你在安保终端交货了。现在就发送你的报酬。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=这里是黑杰克的Riegert。看起来所有的违禁品都被销毁了。干得漂亮。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyBlacjacSecurity=嘿,这里是黑杰克安保。已确认所有的违法违禁品都被销毁了,感谢你的帮助。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRiegert=嘿,这里是Riegert,所有的违禁品都被销毁了。看起来问题已经暂时解决了,谢谢。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_RiegertHereDid=这里是Riegert。任务完成的不错,我正在结算你的合约并支付你的报酬。下次再找你。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyItsBlacjac=嘿,这里是黑杰克安保。恭喜你完成了这个合约,这里的上级很高兴,所以我正在发送你的报酬。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRiegertOver=这里是黑杰克的Riegert。一切看起来都井井有条,正在发送你的报酬。这个合约干的不错。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_WhatsGoingOn=怎么样了,这里是Riegert。看到你刚刚结束了合约,干得不错。我将会支付你的报酬,再次感谢你。 -PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_BlacjacSecurityCalling=这里是黑杰克安保。这份合约上的一切看起来都完成的非常可靠,我觉得我们完事了。我将会把你的发票交给财务部并支付你的报酬,感谢你的帮助。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyBlacjacCalling=嘿,这里是黑杰克,你特么干嘛呢?完成你的任务。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=嘿,这里是Riegert。看起来你偏离了任务目标,我需要你回到正轨。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=这里是黑杰克安保,我需要你现在回到任务里。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=这里是黑杰克的Riegert,你干嘛呢?你知道你只有完成了任务才能拿到报酬,对吧?去做我们雇你要完成的任务。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyItsBlacjac=嘿,这里是黑杰克,看起来你违反了适当任务准则。我需要你集中注意力并回到正轨,行吗?别让我催你第二次。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_ThisIsRiegert=这里是黑杰克的Riegert,我不想再催你回到任务。给我立刻完成。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_HeyThisIs=嘿,这里还是Riegert。我需要你回到任务,最后一次机会。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_AllRightListen=好吧,给我听着。我需要你现在完成我们要求你完成的任务。我不会再说第二次。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsYour=这是你的最后一次警告。回去并完成之前说过的任务,我已经没那么多耐心了。 -PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_HeyStopScrewing=嘿,别瞎搞了。完成你的任务,这是你最后的机会。 -PU_ADMIN1_SK_Busy_IG_001_ImALittle=我这会儿有点忙。 -PU_ADMIN1_SK_Busy_IG_002_ItsNotA=现在这时候不方便交谈。 -PU_ADMIN1_SK_Busy_IG_003_SorryIKinda=对不起,我这边有事在忙。 -PU_ADMIN1_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN1_SK_CallSecurity_High_IG_002_Help=帮帮我! -PU_ADMIN1_SK_CallSecurity_High_IG_003_SomebodyHelpMe=有人吗?帮帮我! -PU_ADMIN1_SK_CallSecurity_Low_IG_001_SecurityHiCould=警卫?嗨,能过来一趟吗? -PU_ADMIN1_SK_CallSecurity_Low_IG_002_HeyItsMe=嘿,是我。没错,我这边需要你过来看看啥情况。 -PU_ADMIN1_SK_CallSecurity_Low_IG_003_SecurityYeahCan=警卫。没错,你有空的时候能来趟管理室吗?好嘞,多谢。 -PU_ADMIN1_SK_CalmDown_IG_001_TakeABreath=深呼吸,冷静。 -PU_ADMIN1_SK_CalmDown_IG_002_ThinkForA=冷静想一想,你没必要这么做。 -PU_ADMIN1_SK_CalmDown_IG_003_YouNeedTo=放轻松点,好吗? -PU_ADMIN1_SK_DeliveryConfiscated_IG_001_ImSorryBut=我很抱歉,但我得去没收这个。 -PU_ADMIN1_SK_DeliveryConfiscated_IG_002_ThisPackageIs=这个包裹明显是违禁品。 -PU_ADMIN1_SK_DeliveryConfiscated_IG_003_ImAfraidI=恐怕我不能让你留着这个了。 -PU_ADMIN1_SK_DeliveryRejected_IG_001_ImReallySorry=我非常抱歉。我没在进口货物清单上找到这个。 -PU_ADMIN1_SK_DeliveryRejected_IG_002_NoIDont=不,我不觉得那个属于这里。 -PU_ADMIN1_SK_DeliveryRejected_IG_003_ExcuseMeI=请原谅,我想你是放错地方了。 -PU_ADMIN1_SK_DenyHelp_IG_001_SorryICant=抱歉,我帮不上你。 -PU_ADMIN1_SK_DenyHelp_IG_002_ImAfraidI=我想我应该不知道。 -PU_ADMIN1_SK_DenyHelp_IG_003_YoudHaveTo=你不必去问别人。 -PU_ADMIN1_SK_DirectTerm_Cargo_IG_001_YouShouldGo=你应该去检查货物终端。 -PU_ADMIN1_SK_DirectTerm_Cargo_IG_002_CargoTerminalShould=货物终端会帮你搞清楚的。 -PU_ADMIN1_SK_DirectTerm_Cargo_IG_003_IfYouNeed=如果你需要货物方面的帮助,我建议你试试那边的终端机。 -PU_ADMIN1_SK_DirectTerm_Vehicle_IG_001_AllVehicleRelatedIssues=所有载具相关的问题都由终端机负责处理。 -PU_ADMIN1_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要载具的话,你应该去看看那边的ASOP终端机。 -PU_ADMIN1_SK_DirectTerm_Vehicle_IG_003_SorryICant=对不起,我无法帮助你。你应该去看看那边的载具终端。 -PU_ADMIN1_SK_Farewell_IG_001_TakeCare=保重。 -PU_ADMIN1_SK_Farewell_IG_002_Bye=再见。 -PU_ADMIN1_SK_Farewell_IG_003_SeeYa=下次见。 -PU_ADMIN1_SK_GetHits_IG_EX_001=<呜咽声> -PU_ADMIN1_SK_GetHits_IG_EX_002=<呜咽,咳嗽> -PU_ADMIN1_SK_GetHits_IG_EX_003=<呜咽声> -PU_ADMIN1_SK_GetHits_IG_EX_004=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_005=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_006=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_007=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_008=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_009=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_010=<唔咽声> -PU_ADMIN1_SK_GetHits_IG_EX_011=<唔咽声> -PU_ADMIN1_SK_Greeting_IG_001_Hi=嗨。 -PU_ADMIN1_SK_Greeting_IG_002_Hey=嘿。 -PU_ADMIN1_SK_Greeting_IG_003_HowsItGoing=最近咋样? -PU_ADMIN1_SK_Greeting_IG_004_YouAlright=你还好吗? -PU_ADMIN1_SK_MoveOutOfWay_IG_001_ExcuseMe=不好意思。 -PU_ADMIN1_SK_MoveOutOfWay_IG_002_SorryCanI=不好意思,我能过一下吗? -PU_ADMIN1_SK_MoveOutOfWay_IG_003_YouMind=你介意吗? -PU_ADMIN1_SK_OfferHelp_IG_001_CanIHelp=我能帮到您吗? -PU_ADMIN1_SK_OfferHelp_IG_002_SomethingICan=有什么事我能帮助你吗? -PU_ADMIN1_SK_OfferHelp_IG_003_WhatCanI=我能为你做些什么? -PU_ADMIN1_SK_PhysicalBump_IG_001_ExcuseMe=啊,不好意思。 -PU_ADMIN1_SK_PhysicalBump_IG_002_WhoaCarefulThere=卧槽,小心点。 -PU_ADMIN1_SK_PhysicalBump_IG_003_OhMyFault=哦我的错。 -PU_ADMIN1_SK_PickupDirections_IG_001_HereYouGo=给你拿去吧。 -PU_ADMIN1_SK_PickupDirections_IG_002_ThatsYours=这是你的。 -PU_ADMIN1_SK_PickupDirections_IG_003_ThisOnesYours=这个是你的。 -PU_ADMIN1_SK_PlayerActingStrange_IG_001_WhatAreYou=Emmmm,你干嘛呢? -PU_ADMIN1_SK_PlayerActingStrange_IG_002_UmmHello=Emmm... 你好? -PU_ADMIN1_SK_PlayerActingStrange_IG_003_YouOkay=你没事吧? -PU_ADMIN1_SK_PlayerThreatensNPC_IG_001_WhatAreYou=你干嘛呢?! -PU_ADMIN1_SK_PlayerThreatensNPC_IG_002_Shit=操! -PU_ADMIN1_SK_PlayerThreatensNPC_IG_003_PleaseDont=别,求你了,不要! -PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_001_Whoa=卧槽! -PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_002_Hey=哎! -PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_003_Shit=我日! -PU_ADMIN1_SK_PlayerTrespassing_IG_001_SorryYouCant=对不起,你不应该到这后面来。 -PU_ADMIN1_SK_PlayerTrespassing_IG_002_ThisIsA=这里闲人免进。 -PU_ADMIN1_SK_PlayerTrespassing_IG_003_ImAfraidYoure=你在擅闯。 -PU_ADMIN1_SK_RandomWorkComments_IG_001_AnotherDayIn=又是闲得蛋疼的一天对吧? -PU_ADMIN1_SK_RandomWorkComments_IG_002_TheFunnyThing=这工作做起来可没看上去那么有意思。 -PU_ADMIN1_SK_RandomWorkComments_IG_003_MightNotLook=我们这里最近其实有很多你压根看不出来的突破性进展。我估计你很快就能听说一些了... -PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_001_ImSorryYoure=不好意思,你得把那东西拿走。 -PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_002_LookIHate=呃,我不想唱红脸,但你不能把那玩意儿留在这。 -PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 -PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003b_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 -PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_001_ImSorryYoure=抱歉,你得把那东西拿到别处去。 -PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_002_LookIHate=我不想唱红脸,但你不能把那玩意儿留在这。 -PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_003_ImNotGoing=我不打算再说第二次,把那东西给我拿走。 -PU_ADMIN1_SK_RequestToLeave_IG_001_ImSorryBut=抱歉,但是你得离开这。 -PU_ADMIN1_SK_RequestToLeave_IG_002_HonestlyYouCant=说实话,你现在不该出现在这里。 -PU_ADMIN1_SK_RequestToLeave_IG_003_YouGottaGo=滚犊子。就现在。 -PU_ADMIN1_SK_Thanks_Delivery_IG_001_ThanksForThe=感谢您的快递服务。 -PU_ADMIN1_SK_Thanks_Delivery_IG_002_EverythingLooksGood=看起来没毛病。谢谢。 -PU_ADMIN1_SK_Thanks_Delivery_IG_003_IllCheckThat=我会负责文件工作。谢谢。 -PU_ADMIN1_SK_Thanks_Repair_IG_001_ThanksForTaking=谢谢你完成工作。 -PU_ADMIN1_SK_Thanks_Repair_IG_002_ThatsGreatI=太好了。我以为那玩意儿永远修不好了。 -PU_ADMIN1_SK_Thanks_Repair_IG_003_OhYouFixed=哦你把它修好了。太好了。非常感谢。 -PU_ADMIN2_SK_Busy_IG_001_SorryCantReally=不好意思,现在不方便说话。 -PU_ADMIN2_SK_Busy_IG_002_ImPrettyBusy=我现在很忙。 -PU_ADMIN2_SK_Busy_IG_003_DontReallyHave=我现在没空说话。 -PU_ADMIN2_SK_Busy_IG_004_SorryImOn=不好意思,我现在赶时间。 -PU_ADMIN2_SK_Busy_IG_005_GotABunch=我手头一堆事情要做,现在真不是个合适的时间。 -PU_ADMIN2_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN2_SK_CallSecurity_High_IG_002_HelpSecurity=救我! 警卫! -PU_ADMIN2_SK_CallSecurity_High_IG_003_INeedSecurity=我需要保安,就现在! -PU_ADMIN2_SK_CallSecurity_Low_IG_001_SecurityGotA=警卫,我这有个问题需要处理。 -PU_ADMIN2_SK_CallSecurity_Low_IG_002_HeyINeed=嗨,是我,我需要保安过来处理点事情。 -PU_ADMIN2_SK_CallSecurity_Low_IG_003_HeySecurityGot=嘿保安。我这有点情况需要你们帮帮忙。 -PU_ADMIN2_SK_CalmDown_IG_001_ImGonnaNeed=你现在给我冷静点。 -PU_ADMIN2_SK_CalmDown_IG_002_YouSeemLike=你有点激动了,也许需要深呼吸放松一下。 -PU_ADMIN2_SK_CalmDown_IG_003_YouNeedTo=你需要放松,想想你在做什么。 -PU_ADMIN2_SK_DeliveryConfiscated_IG_001_YouCantBring=你不能把这种东西带到这来。 -PU_ADMIN2_SK_DeliveryConfiscated_IG_002_WhatTheHell=你他妈的把这玩意带到这来?你知道你违反了多少条法律吗? -PU_ADMIN2_SK_DeliveryConfiscated_IG_003_LookIHate=听着,我也不想这样,但是我必须没收这东西。 -PU_ADMIN2_SK_DeliveryRejected_IG_001_SorryThisIsnt=抱歉,这不是我们的包裹。 -PU_ADMIN2_SK_DeliveryRejected_IG_002_IThinkTheres=呃,你搞错了。这个包裹不是这的。 -PU_ADMIN2_SK_DeliveryRejected_IG_003_UhOhLooks=哦不,这个包裹是给别人的。 -PU_ADMIN2_SK_DenyHelp_IG_001_ImNotReally=你真不该来问我的。 -PU_ADMIN2_SK_DenyHelp_IG_002_YoureGoingTo=你得找别人问问。 -PU_ADMIN2_SK_DenyHelp_IG_003_ThatIsntMy=这不是我的职责范围。祝你好运。 -PU_ADMIN2_SK_DirectTerm_Cargo_IG_001_TheresACargo=那边有个货物终端,应该可以帮到你。 -PU_ADMIN2_SK_DirectTerm_Cargo_IG_002_ForAnythingCargo=做任何有关货物的事情,你都最好去找货运终端。 -PU_ADMIN2_SK_DirectTerm_Cargo_IG_003_IfYoureHere=如果你是来找货物的,那边那个终端就是你想要的。 -PU_ADMIN2_SK_DirectTerm_Vehicle_IG_001_IfYoureLooking=如果你是来找载具终端的,它就在那儿。 -PU_ADMIN2_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要使用载具终端,那里就有个你用得着的。 -PU_ADMIN2_SK_DirectTerm_Vehicle_IG_003_OhVehicleStuff=噢,召载具的东西?你可以去用那边的终端。 -PU_ADMIN2_SK_Farewell_IG_001_AllRightSee=好的,回头见。 -PU_ADMIN2_SK_Farewell_IG_002_GoodToSee=很高兴见到你。 -PU_ADMIN2_SK_Farewell_IG_003_IllSeeYou=回头见。 -PU_ADMIN2_SK_Farewell_IG_003b_IllSeeYou=回头见。 -PU_ADMIN2_SK_Farewell_IG_004_Later=再见。 -PU_ADMIN2_SK_Farewell_IG_005_HaveAGood=祝你度过愉快的一天。 -PU_ADMIN2_SK_GetHits_IG_EX_001=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_002=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_003=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_004=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_005=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_006=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_007=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_008_Fuck=操! -PU_ADMIN2_SK_GetHits_IG_EX_009_Cunt=狗逼! -PU_ADMIN2_SK_GetHits_IG_EX_010_Bastard=王八蛋! -PU_ADMIN2_SK_GetHits_IG_EX_011=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_012=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_013=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_014=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_015=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_016=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_017=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_018=<呜咽声> -PU_ADMIN2_SK_GetHits_IG_EX_019=<呜咽声> -PU_ADMIN2_SK_Greeting_IG_001_Hey=嘿。 -PU_ADMIN2_SK_Greeting_IG_002_HowsItGoing=最近如何? -PU_ADMIN2_SK_Greeting_IG_003_YouAlright=你好? -PU_ADMIN2_SK_Greeting_IG_004_HeyThere=嘿,你好。 -PU_ADMIN2_SK_Greeting_IG_005_EverythingGood=最近一切都好? -PU_ADMIN2_SK_MoveOutOfWay_IG_001_ExcuseMe=不好意思。 -PU_ADMIN2_SK_MoveOutOfWay_IG_002_INeedTo=让我过一下。 -PU_ADMIN2_SK_MoveOutOfWay_IG_003_YoureInThe=你挡路了。 -PU_ADMIN2_SK_OfferHelp_IG_001_YouNeedHelp=你需要帮助吗? -PU_ADMIN2_SK_OfferHelp_IG_002_IsThereSomething=你有什么需要的吗? -PU_ADMIN2_SK_OfferHelp_IG_003_AnythingICan=我这有啥能帮上你的吗? -PU_ADMIN2_SK_PhysicalBump_IG_001_Easy=放轻松。 -PU_ADMIN2_SK_PhysicalBump_IG_002_Careful=小心点。 -PU_ADMIN2_SK_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_ADMIN2_SK_PickupDirections_IG_001_HereYouGo=给你。 -PU_ADMIN2_SK_PickupDirections_IG_002_ThisOnesFor=这个是给你的。 -PU_ADMIN2_SK_PickupDirections_IG_003_LooksLikeThis=这个是你该带上的东西。 -PU_ADMIN2_SK_PlayerActingStrange_IG_001_AreYouFeeling=唔,你没事吧? -PU_ADMIN2_SK_PlayerActingStrange_IG_002_SomethingWrongYoure=出什么问题了?你的行为有点奇怪。 -PU_ADMIN2_SK_PlayerActingStrange_IG_003_ImNotSure=我不知道你想要干啥... -PU_ADMIN2_SK_PlayerActingStrange_IG_004_EverythingAlright=一切都还好吗? -PU_ADMIN2_SK_PlayerActingStrange_IG_005_YoureStartingTo=你开始让我觉得奇怪了。 -PU_ADMIN2_SK_PlayerThreatensNPC_IG_001_WhatTheHell=你他妈什么毛病? -PU_ADMIN2_SK_PlayerThreatensNPC_IG_002_WoahWoah=哇哦,哇哦。 -PU_ADMIN2_SK_PlayerThreatensNPC_IG_003_HeyNoNeed=嘿,别这样! -PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_001_WoahYouCrazy=哇哦,你疯了么? -PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_002_HeyYouTrying=嘿!你想杀了我? -PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_003_GeezWhatThe=天啊!这他妈到底是怎么了。 -PU_ADMIN2_SK_PlayerTrespassing_IG_001_DontThinkYoure=我觉得你不该再回来。 -PU_ADMIN2_SK_PlayerTrespassing_IG_002_ExcuseMeThis=对不起,这里只允许有关人员进入。 -PU_ADMIN2_SK_PlayerTrespassing_IG_003_ThisAreasOff=这里是禁区。 -PU_ADMIN2_SK_RandomWorkComments_IG_001_YeahIveBeen=是的,我很好。有我儿子的消息。天知道最近他被派到哪里去了,他一定有很多话要说... -PU_ADMIN2_SK_RandomWorkComments_IG_001b_ItsBeenGood=这很好。有我儿子的消息。天知道最近他被派到哪里去了,尤金一定有很多话要说... -PU_ADMIN2_SK_RandomWorkComments_IG_002_NotToComplain=不是我抱怨,我有时候觉得不管干什么活儿都比这工作好。 -PU_ADMIN2_SK_RandomWorkComments_IG_003_YouShouldHave=你可能已经看到上周这里有多忙,喘息的机会都没有。 -PU_ADMIN2_SK_RandomWorkComments_IG_004_TodaysBeenPretty=今天到目前为止都很好。没啥可抱怨的。 -PU_ADMIN2_SK_RandomWorkComments_IG_005_IReallyNeed=我真的要开始注意一下我的背。不知道是落枕了还是搬了什么重物,背痛快把我逼疯了。 -PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=嘿,不要把这包裹留在这。 -PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=你得把包裹带上。 -PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_003_WhatImSupposed=我该怎么处理这玩意? -PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=嘿,不要把这包裹留在这。 -PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=你得把包裹带上。 -PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_003_WhatImSupposed=好吧,我该怎么处理这玩意? -PU_ADMIN2_SK_RequestToLeave_IG_001_ThatsItYou=就这样,你可以走了。 -PU_ADMIN2_SK_RequestToLeave_IG_002_EnoughYouNeed=我受够了,请你马上离开。 -PU_ADMIN2_SK_RequestToLeave_IG_003_NoICant=不,不,我受不了这坨狗屎了,你赶紧给我滚。 -PU_ADMIN2_SK_Thanks_Delivery_IG_001_AppreciateTheDelivery=谢谢你的送货。 -PU_ADMIN2_SK_Thanks_Delivery_IG_002_ThanksForThe=感谢送来这个包裹。 -PU_ADMIN2_SK_Thanks_Delivery_IG_003_IllMarkDown=我会记下我们已经收到了这个包裹。 -PU_ADMIN2_SK_Thanks_Repair_IG_001_GoodWorkOn=修的好。 -PU_ADMIN2_SK_Thanks_Repair_IG_002_EverythingSeemsTo=现在一切都正常工作了。谢谢。 -PU_ADMIN2_SK_Thanks_Repair_IG_003_ThanksForThe=感谢维修。 -PU_ADMIN3_SK_Busy_IG_001_ImInThe=我现在手头一堆事情。 -PU_ADMIN3_SK_Busy_IG_002_ThisIsntThe=现在不是时候。 -PU_ADMIN3_SK_Busy_IG_003_ICantTalk=我现在没法说话。 -PU_ADMIN3_SK_Busy_IG_003b_ICantTalk=我现在没法说话。 -PU_ADMIN3_SK_Busy_IG_004_ImBusy=我没空。 -PU_ADMIN3_SK_Busy_IG_005_ComeBackLater=等会儿再来。 -PU_ADMIN3_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN3_SK_CallSecurity_High_IG_002_INeedSecurity=安保过来!立刻。 -PU_ADMIN3_SK_CallSecurity_High_IG_003_NeedSomeBackup=我需要支援。 -PU_ADMIN3_SK_CallSecurity_Low_IG_001_INeedSecurity=我需要安保来行政办公室一趟。 -PU_ADMIN3_SK_CallSecurity_Low_IG_002_SecurityItsMe=警卫在不?是我。有些事要你办。 -PU_ADMIN3_SK_CallSecurity_Low_IG_003_SecurityComeBy=警卫?有空来行政办公室一趟。 -PU_ADMIN3_SK_CalmDown_IG_001_YouNeedTo=放轻松点。 -PU_ADMIN3_SK_CalmDown_IG_002_CalmTheHell=给我冷静点。 -PU_ADMIN3_SK_CalmDown_IG_003_YouBetterCheck=最好看看你自己现在啥样。 -PU_ADMIN3_SK_DeliveryConfiscated_IG_001_ImGoingTo=我得没收这东西。 -PU_ADMIN3_SK_DeliveryConfiscated_IG_002_ThisDelivery=你送来的这东西可是是违反UEE法律的。 -PU_ADMIN3_SK_DeliveryConfiscated_IG_003_IllNeedTo=我得帮你保管下这个。 -PU_ADMIN3_SK_DeliveryRejected_IG_001_IDontHave=我的货物清单上没有这东西。 -PU_ADMIN3_SK_DeliveryRejected_IG_002_ICantAccept=我不能收下这份货物。 -PU_ADMIN3_SK_DeliveryRejected_IG_003_IDontKnow=我不知道这是什么。 -PU_ADMIN3_SK_DenyHelp_IG_001_ICantHelp=我帮不上你。 -PU_ADMIN3_SK_DenyHelp_IG_002_YouGotThe=你找错人了。 -PU_ADMIN3_SK_DenyHelp_IG_003_IThinkYoure=我想你是糊涂了。 -PU_ADMIN3_SK_DirectTerm_Cargo_IG_001_YoureLookingFor=如果你在找货运终端。就在那边。 -PU_ADMIN3_SK_DirectTerm_Cargo_IG_002_TryTheCargo=试试用货运终端。 -PU_ADMIN3_SK_DirectTerm_Cargo_IG_003_CheckTheCargo=去瞧下货运终端,它应该能帮上你的忙。 -PU_ADMIN3_SK_DirectTerm_Vehicle_IG_001_TryTheVehicle=试试看载具终端。 -PU_ADMIN3_SK_DirectTerm_Vehicle_IG_002_YoureLooking=你要找的是载具终端。 -PU_ADMIN3_SK_DirectTerm_Vehicle_IG_003_TheVehicleTerminal=载具终端应该能帮你处理这个。 -PU_ADMIN3_SK_Farewell_IG_001_Bye=再见。 -PU_ADMIN3_SK_Farewell_IG_002_ThatsAll=就这样吧。 -PU_ADMIN3_SK_Farewell_IG_003_WereDoneHere=行,没事了。 -PU_ADMIN3_SK_GetHits_IG_EX_001=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_002=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_003=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_004=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_005=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_006=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_007=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_008=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_009=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_010=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_011=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_012=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_013=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_014=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_015=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_016=<呜咽声> -PU_ADMIN3_SK_GetHits_IG_EX_017=<呜咽声> -PU_ADMIN3_SK_Greeting_IG_001_Hello=你好。 -PU_ADMIN3_SK_Greeting_IG_002_Welcome=欢迎。 -PU_ADMIN3_SK_Greeting_IG_003_Hi=嗨。 -PU_ADMIN3_SK_Greeting_IG_004_Hey=嘿。 -PU_ADMIN3_SK_MoveOutOfWay_IG_001_Move=走开。 -PU_ADMIN3_SK_MoveOutOfWay_IG_002_OutOfThe=闪一边去。 -PU_ADMIN3_SK_MoveOutOfWay_IG_003=<清嗓子> -PU_ADMIN3_SK_OfferHelp_IG_001_SomethingICan=有什么我能帮你的? -PU_ADMIN3_SK_OfferHelp_IG_002_WhatCanI=有什么事需要我帮你吗? -PU_ADMIN3_SK_OfferHelp_IG_003_NeedSomething=你需要什么? -PU_ADMIN3_SK_PhysicalBump_IG_001_HeyWatchIt=嘿。小心点。 -PU_ADMIN3_SK_PhysicalBump_IG_002_LookWhereYoure=看着点路啊。 -PU_ADMIN3_SK_PhysicalBump_IG_003_YouMind=你介意吗? -PU_ADMIN3_SK_PickupDirections_IG_001_ThereYouGo=这,给你。 -PU_ADMIN3_SK_PickupDirections_IG_002_ThatsYours=这给你了。 -PU_ADMIN3_SK_PickupDirections_IG_003_GoOnTake=来,拿上。 -PU_ADMIN3_SK_PlayerActingStrange_IG_001_AhOkay=好... -PU_ADMIN3_SK_PlayerActingStrange_IG_002_Right=行吧... -PU_ADMIN3_SK_PlayerActingStrange_IG_003_AhIDont=额,这是在干啥呢。 -PU_ADMIN3_SK_PlayerActingStrange_IG_004_WhatsGoingOn=发生什么了? -PU_ADMIN3_SK_PlayerActingStrange_IG_005_WhatIsWrong=你有事吗? -PU_ADMIN3_SK_PlayerThreatensNPC_IG_001_WhatYouThink=你觉得你这是在干啥? -PU_ADMIN3_SK_PlayerThreatensNPC_IG_002_PutThatAway=把那拿开。 -PU_ADMIN3_SK_PlayerThreatensNPC_IG_003_ThinkVeryCarefully=好好想想你在干啥。 -PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_001_WhatThe=嘿,搞啥– -PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_002_WhatsYourProblem=你有什么毛病? -PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_003_WhatTheHell=搞什么鬼? -PU_ADMIN3_SK_PlayerTrespassing_IG_001_GetOutOf=离开这里。 -PU_ADMIN3_SK_PlayerTrespassing_IG_002_YoureInA=你这是在限制区域内。 -PU_ADMIN3_SK_PlayerTrespassing_IG_003_YouArentSupposed=这不是你该来的地方。 -PU_ADMIN3_SK_RandomWorkComments_IG_001_IDontKnow=我不知道。也就日复一日而已吧。 -PU_ADMIN3_SK_RandomWorkComments_IG_002_ItsFineIts=还凑合。也不是啥有趣的工作,能让你上光谱节目之类的。 -PU_ADMIN3_SK_RandomWorkComments_IG_003_ImOkayJust=我还行,只是在工作而已... -PU_ADMIN3_SK_RandomWorkComments_IG_004_YeahFine=嗯,还行。 -PU_ADMIN3_SK_RandomWorkComments_IG_005_YouKnowLiving=你懂的,成天活在梦里。 -PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_002_HeyTakeYour=嘿。把这鬼东西拿走。 -PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_003_INeedThis=嘿,给我拿走,立刻。 -PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_001_ImNotGoing=我不会说第二遍。 -PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_002_HeyTakeYour=嘿,拿走你的东西。 -PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_003_INeedThis=我要这东西消失在我面前,马上。 -PU_ADMIN3_SK_RequestToLeave_IG_001_GetOutOfHere=离开这里。 -PU_ADMIN3_SK_RequestToLeave_IG_002_LeaveNow=离开。立刻。 -PU_ADMIN3_SK_RequestToLeave_IG_003_GetTheHell=哪边凉快哪边去。 -PU_ADMIN3_SK_Thanks_Delivery_IG_001_IllSeeThis=我会把这拿去该到的地方的。 -PU_ADMIN3_SK_Thanks_Delivery_IG_002_EverythingLooksGood=看来都没什么问题。 -PU_ADMIN3_SK_Thanks_Delivery_IG_003_CheckedInThanks=签收了。谢谢。 -PU_ADMIN3_SK_Thanks_Repair_IG_001_GladWeGot=终于把这修好了。 -PU_ADMIN3_SK_Thanks_Repair_IG_002_AppreciateTheRepair=感谢你的维修。这事都烦了我快一周了。 -PU_ADMIN3_SK_Thanks_Repair_IG_003_IsItFixed=修好了?真不错。 -PU_ADMIN4_SK_Busy_IG_001_SorryImNot=抱歉,还不到我休息的时候。 -PU_ADMIN4_SK_Busy_IG_002_IAmCrazy=我快忙疯了。 -PU_ADMIN4_SK_Busy_IG_003_DontHaveTime=我没空跟你说话。 -PU_ADMIN4_SK_Busy_IG_004_IHaveA=我手上有个挺急的事得处理,所以你不介意的话... -PU_ADMIN4_SK_Busy_IG_005_YouWouldNot=你不懂我今天过的如何,快忙翻了。 -PU_ADMIN4_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN4_SK_CallSecurity_High_IG_002_HelpSecurity=救我!警卫! -PU_ADMIN4_SK_CallSecurity_High_IG_003_INeedSecurity=我需要保安人员!现在!立刻!马上! -PU_ADMIN4_SK_CallSecurity_Low_IG_001_SecurityComeBy=警卫?有空来一下。 -PU_ADMIN4_SK_CallSecurity_Low_IG_002_SecurityToAdmin=管理人员安全了,谢谢你,警卫。 -PU_ADMIN4_SK_CallSecurity_Low_IG_003_SecurityWheneverYou=在吗?警卫?有空赶紧过来一下,我需要你帮我查点东西。 -PU_ADMIN4_SK_CalmDown_IG_001_WhoahEasyEasy=我靠,我靠...放松,放松,别激动。 -PU_ADMIN4_SK_CalmDown_IG_002_LookJustCalm=听着,冷静点,一切都会好起来的。 -PU_ADMIN4_SK_CalmDown_IG_003_HeyItsOkay=嘿,真没事的,深吸一口气,保持放松。 -PU_ADMIN4_SK_DeliveryConfiscated_IG_001_WhatWereYou=你怎么想的把这玩意儿带过来?百分百违规! -PU_ADMIN4_SK_DeliveryConfiscated_IG_002_YouKnowThis=你知道这玩意儿是违法的,对吧?我必须没收。 -PU_ADMIN4_SK_DeliveryConfiscated_IG_003_SorryToTell=真的很不好意思,但我必须没收这个物品。 -PU_ADMIN4_SK_DeliveryRejected_IG_001_ImPrettySure=我很确定这玩意儿不应该被送到那儿。 -PU_ADMIN4_SK_DeliveryRejected_IG_002_IThinkYou=看样子你搞错送货地址了。 -PU_ADMIN4_SK_DeliveryRejected_IG_003_NotSureWhat=肯定是哪里搞错了,这个快递不是我们的。 -PU_ADMIN4_SK_DenyHelp_IG_001_WishICould=很抱歉,但我帮不上你的忙。 -PU_ADMIN4_SK_DenyHelp_IG_002_ImNotReally=这种事我是真的不懂,别找我帮忙。 -PU_ADMIN4_SK_DenyHelp_IG_003_IfYouNeed=有问题别问我,问就是不懂。 -PU_ADMIN4_SK_DirectTerm_Cargo_IG_001_TheCargoTerminal=我觉得你应该是在找那边的货物终端。 -PU_ADMIN4_SK_DirectTerm_Cargo_IG_002_ForCargoStuff=货物的话,试试那个终端。 -PU_ADMIN4_SK_DirectTerm_Cargo_IG_003_CargoItsThat=送货的?去那边那个终端。 -PU_ADMIN4_SK_DirectTerm_Vehicle_IG_001_TheVehicleTerminal=载具终端在那边,想咋用咋用,随时欢迎。 -PU_ADMIN4_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=如果你需要一个载具终端,那边就有一个。 -PU_ADMIN4_SK_DirectTerm_Vehicle_IG_003_ForVehicleStuff=载具的话,去那个终端试试。 -PU_ADMIN4_SK_Farewell_IG_001_HaveAGood=祝你愉快。 -PU_ADMIN4_SK_Farewell_IG_002_Later=待会儿见。 -PU_ADMIN4_SK_Farewell_IG_003_ShouldBeAll=应该没问题了。 -PU_ADMIN4_SK_Farewell_IG_004_SeeYouAround=再见。 -PU_ADMIN4_SK_Farewell_IG_005_AllRightSee=好哒!嗯,待会儿见! -PU_ADMIN4_SK_GetHits_IG_EX_001=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_002=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_003=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_004=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_005=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_006=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_007=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_008=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_009=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_010=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_011=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_012=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_013=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_014=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_015=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_016=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_017=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_018=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_019=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_020=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_021=<呜咽声> -PU_ADMIN4_SK_GetHits_IG_EX_022=<呜咽声> -PU_ADMIN4_SK_Greeting_IG_001_Hey=嘿。 -PU_ADMIN4_SK_Greeting_IG_002_HowsItGoing=最近过得怎样? -PU_ADMIN4_SK_Greeting_IG_003_YouAllRight=你没事吧? -PU_ADMIN4_SK_Greeting_IG_004_HeyThere=嘿,那谁。 -PU_ADMIN4_SK_Greeting_IG_005_EverythingGood=一切安好? -PU_ADMIN4_SK_MoveOutOfWay_IG_001_PardonMe=再说一遍? -PU_ADMIN4_SK_MoveOutOfWay_IG_002_CouldYouMove=让开,好吗? -PU_ADMIN4_SK_MoveOutOfWay_IG_003_HotStuffComing=甜心!让一让! -PU_ADMIN4_SK_OfferHelp_IG_001_YouNeedHelp=你需要什么帮助吗? -PU_ADMIN4_SK_OfferHelp_IG_002_IsThereSomething=你需要什么东西吗? -PU_ADMIN4_SK_OfferHelp_IG_003_AnythingThatYou=需要帮忙吗? -PU_ADMIN4_SK_PhysicalBump_IG_001_WalkMuch=路走多了? -PU_ADMIN4_SK_PhysicalBump_IG_002_PayAttention=注意。 -PU_ADMIN4_SK_PhysicalBump_IG_003_WhoaHey=嘿!喂! -PU_ADMIN4_SK_PickupDirections_IG_001_ThisIsFor=这是给你的。 -PU_ADMIN4_SK_PickupDirections_IG_002_HereYouGo=好的,交给你了。 -PU_ADMIN4_SK_PickupDirections_IG_003_AlrightHeresYour=好的,这是你的快递。 -PU_ADMIN4_SK_PlayerActingStrange_IG_001_AhSoYoure=哦...原来你是那种人啊。 -PU_ADMIN4_SK_PlayerActingStrange_IG_002_WhyDoThe=为什么怪人总是找上我? -PU_ADMIN4_SK_PlayerActingStrange_IG_003_OkayThen=好吧... -PU_ADMIN4_SK_PlayerActingStrange_IG_004_AreYouFeeling=你还好吗? -PU_ADMIN4_SK_PlayerActingStrange_IG_005_YeahIDont=那个...我不知道你到底想在这儿干啥。 -PU_ADMIN4_SK_PlayerThreatensNPC_IG_001_TheresNoNeed=没必要吧。 -PU_ADMIN4_SK_PlayerThreatensNPC_IG_002_IDontWant=我不想惹事。 -PU_ADMIN4_SK_PlayerThreatensNPC_IG_003_WhatCrawledUp=你发什么疯啊? -PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_001_HeyWhatsYour=嘿!你有什么毛病了? -PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_002_WhatDidI=我干了啥吗遭这罪? -PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_003_YouCouldOf=你想砸死我吗! -PU_ADMIN4_SK_PlayerTrespassing_IG_001_IDontThink=你不应该到这后面来。 -PU_ADMIN4_SK_PlayerTrespassing_IG_002_YouLostThis=你迷路了?这里是员工区域。 -PU_ADMIN4_SK_PlayerTrespassing_IG_003_ThisAreasOff=这里禁止进入。 -PU_ADMIN4_SK_RandomWorkComments_IG_001_WhenIFirst=我刚上任的时候,还以为这工作应该会比较...这么说吧,这完全出乎我的预料。 -PU_ADMIN4_SK_RandomWorkComments_IG_002_ThereIsOne=这活有一点好,路人一般不会来烦我。 -PU_ADMIN4_SK_RandomWorkComments_IG_003_ICannotWait=这轮班啥时候结束啊,累死了。 -PU_ADMIN4_SK_RandomWorkComments_IG_004_SometimesItCan=虽然在这儿偶尔会觉得空虚寂寞,但其实我平时挺享受寂静的。 -PU_ADMIN4_SK_RandomWorkComments_IG_005_ManSomethingAt=我草,午餐里有些食物我完全接受不了。 -PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=喂!你不能把这玩意儿扔在这儿! -PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=你给我把这玩意儿带走。 -PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_003_HeyYoureForgetting=嘿,你落东西了。 -PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=嘿,你不能把这个放在这里。 -PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=你必须带走这个。 -PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_003_HeyYoureForgetting=嘿,你落了点东西。 -PU_ADMIN4_SK_RequestToLeave_IG_001_IThinkYou=你该走了。 -PU_ADMIN4_SK_RequestToLeave_IG_002_INeedYou=我让你离开这里。 -PU_ADMIN4_SK_RequestToLeave_IG_003_OkayINeed=那啥,你必须立刻马上离开。 -PU_ADMIN4_SK_Thanks_Delivery_IG_001_WellTakeIt=谢谢,我们接管了。 -PU_ADMIN4_SK_Thanks_Delivery_IG_002_AllSetOn=快递收到,你可以走了。 -PU_ADMIN4_SK_Thanks_Delivery_IG_003_EverythingChecksOut=全部检查完毕,谢谢。 -PU_ADMIN4_SK_Thanks_Repair_IG_001_RepairLooksGood=修理看起来差不多了。 -PU_ADMIN4_SK_Thanks_Repair_IG_002_SystemsAllUp=系统工作正常了,谢谢。 -PU_ADMIN4_SK_Thanks_Repair_IG_003_ItsGreatTo=都修好了,都能用了,太赞了啦。 -PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_001_NowLetsSee=好,看看有些啥。 -PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_002_IllJustGive=我会给它来个快速检查。 -PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_003_AlrightLetsSee=好,来看看系统怎么说。 -PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_001_AreYouGoing=这玩意你还要吗?还是不要了? -PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_002_ImGettingThe=看起来你并不想送这货。 -PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_003_SoDoesThis=这,意思是你不送了? -PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_001_MaybeYouDidnt=可能你没听清,放在那就行 -PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_002_SeriouslyYouCan=真的,你可以把它放在这,没问题的。 -PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_003_ImNotGonna=如果你不把它放下我没办法接着处理它。 -PU_ADMIN5_M_SK_Convo_HandOver_IG_001_OkayYeahI=好的,我可以帮你搞定它。 -PU_ADMIN5_M_SK_Convo_HandOver_IG_002_ThenLetsGet=我们来整理一下。 -PU_ADMIN5_M_SK_Convo_HandOver_IG_003_LetsSeeWhat=看看你拿了些啥。 -PU_ADMIN5_M_SK_Convo_Interrupt_IG_001_UhIsSomething=嗯,一切安好? -PU_ADMIN5_M_SK_Convo_Interrupt_IG_002_WhatWhatHappened=啥?发生啥事? -PU_ADMIN5_M_SK_Convo_Interrupt_IG_003_NevermindThen=没事了... -PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_001_OkaySureYou=当然。你可以直接把它放在这。 -PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_002_YouCameTo=你找对人了。把它放这就行。 -PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_003_GreatPlaceIt=太好了。帮我把它放在那可好? -PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_001_Perfect=完美。 -PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_002_ThatWorks=行了。 -PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_003_YeahThatsGood=好,非常好。 -PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_001_FineIllJust=行吧,我会记下你不要了。 -PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_002_WhyDontWe=怎么不把整件事情都忘了。 -PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_003_OhSureWaste=是的,没错,浪费我们的时间。 -PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_001_YouKnowWhat=你知道吗?为什么不让我知道你啥时候才准备好。 -PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_002_OkayNotA=行吧...我看你不是来交货的 -PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_003_WellLetMe=好吧,如果你搞清楚你在干啥请告知我。 -PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_001=< 喊叫 > -PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_002=< 喊叫 > -PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_003=< 喊叫 > -PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_004=< 喊叫 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_001=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_002=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_003=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_004=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_005=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_006=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_007=< 咕 > -PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_008=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_001=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_002=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_001=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_002=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_003=< 咕 > -PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_004=< 咕 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_001=< 咳嗽 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_002=< 清嗓 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_003=< 清嗓 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_004=< 清嗓 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_005=< 叹气 > -PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_006=< 清嗓 > -PU_ADMIN5_M_SK_General_Idles_CheckMobi_IG_EX_002=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_001=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_003=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_001=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_002=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_001=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_002=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_003=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_004=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_005=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_006=< 坐立不安 > -PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_001_HelloYesWell=你好...好的你什么时候需要?...好的...没问题我来办,谢谢。 -PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_002_HelloYesI=你好...可以,我来办。我能回电你吗?...谢谢,好的。拜拜。 -PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_003_HelloYesOh=你好...是...噢,好消息啊...好的,我明天到那...好的,谢谢你。再见。 -PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_004_HelloYesFantastic=你好...是...太好了,今天晚些时候我会去拿...好,谢谢。再见。 -PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_001_DearMeOh=< 哈欠 > 看看是谁来了... 噢! -PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_002=< 伸懒腰 > -PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_003_OhHello=< 坐立不安 > 噢,你好。 -PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_004_OhGosh=< 伸懒腰 > 噢,天哪。 -PU_ADMIN5_SK_Busy_IG_001_CouldYouGive=能等我一会吗? -PU_ADMIN5_SK_Busy_IG_002_SorryImA=抱歉,我现在有些忙。 -PU_ADMIN5_SK_Busy_IG_003_IJustNeed=我需要几分钟来清理这个。 -PU_ADMIN5_SK_Busy_IG_004_ImSoSorry=非常抱歉,我现在帮不了你。 -PU_ADMIN5_SK_Busy_IG_005_ImBusyAt=我现在有些忙。 -PU_ADMIN5_SK_CallSecurity_High_IG_001_Security=警卫! -PU_ADMIN5_SK_CallSecurity_High_IG_002_HelpPoliceSomebody=救命!警察!有人吗!谁能帮帮我! -PU_ADMIN5_SK_CallSecurity_High_IG_003_SecurityHelpMe=警卫!帮帮我! -PU_ADMIN5_SK_CallSecurity_Low_IG_001_HiSecurityHi=你好,警卫吗?你好,如果有空,能来一趟吗?多谢。 -PU_ADMIN5_SK_CallSecurity_Low_IG_002_INeedSecurity=我需要警卫协助,谢谢。不急的。 -PU_ADMIN5_SK_CallSecurity_Low_IG_003_SecurityToAdmin=警卫请来一下管理员这,谢谢。 -PU_ADMIN5_SK_CalmDown_IG_001_WillYouPlease=能请你冷静点吗? -PU_ADMIN5_SK_CalmDown_IG_002_ImGoingTo=我需要让你冷静下来。 -PU_ADMIN5_SK_CalmDown_IG_003_ImSorryBut=我很抱歉,但你能放松点吗? -PU_ADMIN5_SK_DeliveryConfiscated_IG_001_OhMyGod=我的天哪,那是...你不能把它带进来。 -PU_ADMIN5_SK_DeliveryConfiscated_IG_002_ImSorryBut=我很抱歉,但我需要没收这个。 -PU_ADMIN5_SK_DeliveryConfiscated_IG_003_UmYouCant=嗯...你不能带着这个从这出去。我很抱歉,但是我的手被绑起来了。 -PU_ADMIN5_SK_DeliveryRejected_IG_001_ImReallySorry=额,非常抱歉,但我不能收下它。 -PU_ADMIN5_SK_DeliveryRejected_IG_002_HmmTheSystem=嗯。系统里没有列出这项交货委托。 -PU_ADMIN5_SK_DeliveryRejected_IG_003_IDontHave=这东西不在我的货单上。 -PU_ADMIN5_SK_DenyHelp_IG_001_YeahSorryI=是,呃,抱歉,我真的帮不到你。 -PU_ADMIN5_SK_DenyHelp_IG_002_ThatsNotReally=那真不是我的东西,你明白吗? -PU_ADMIN5_SK_DenyHelp_IG_003_IdLoveTo=我乐意帮你,我会的,但是...我不能。 -PU_ADMIN5_SK_DirectTerm_Cargo_IG_001_OhYesYoure=噢,对的。你在找货物终端。 -PU_ADMIN5_SK_DirectTerm_Cargo_IG_002_ActuallyIDont=其实,我不处理那类东西。货物终端会处理那玩意。 -PU_ADMIN5_SK_DirectTerm_Cargo_IG_003_SorryYeahI=抱歉,当然,我想你要去货物终端。它应该能帮到你。 -PU_ADMIN5_SK_DirectTerm_Vehicle_IG_001_AhIfYoure=额,如果你在找载具,你应该去载具终端那。 -PU_ADMIN5_SK_DirectTerm_Vehicle_IG_002_ImAfraidIm=我很抱歉我无权协调载具调度。那里有一个专门的载具终端。 -PU_ADMIN5_SK_DirectTerm_Vehicle_IG_003_WhatYouWant=你找的东西在那。载具终端。它能帮到你。 -PU_ADMIN5_SK_Farewell_IG_001_TakeCare=注意安全。 -PU_ADMIN5_SK_Farewell_IG_002_ThankYou=谢谢你。 -PU_ADMIN5_SK_Farewell_IG_003_HaveAGood=祝你愉快。 -PU_ADMIN5_SK_Farewell_IG_004_StaySafe=保持安全。 -PU_ADMIN5_SK_Farewell_IG_005_Bye=再见。 -PU_ADMIN5_SK_GetHits_IG_EX_001_OhGod=<呜咽声> 天呐! -PU_ADMIN5_SK_GetHits_IG_EX_002_OhGod=哦天呐! -PU_ADMIN5_SK_GetHits_IG_EX_003_OhGodOh=<呜咽声> 哦天呐!天呐! -PU_ADMIN5_SK_GetHits_IG_EX_004_IsThatBlood=<呜咽声> 那是血吗? -PU_ADMIN5_SK_GetHits_IG_EX_005_ThatsBlood=出血了! -PU_ADMIN5_SK_GetHits_IG_EX_006_IsThatBlood=那是血吗?!那是血! -PU_ADMIN5_SK_GetHits_IG_EX_007=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_008=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_009=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_010=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_011=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_012=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_013_OhGod=哦天呐! -PU_ADMIN5_SK_GetHits_IG_EX_014=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_015=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_016=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_017=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_018=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_019=<呜咽声> -PU_ADMIN5_SK_GetHits_IG_EX_020=<呜咽声> -PU_ADMIN5_SK_Greeting_IG_001_Hello=你好。 -PU_ADMIN5_SK_Greeting_IG_002_Hi=嗨。 -PU_ADMIN5_SK_Greeting_IG_003_MorningOrAfternoon=早上好...或者是下午好。 -PU_ADMIN5_SK_Greeting_IG_004_HiThere=你好啊。 -PU_ADMIN5_SK_Greeting_IG_005_Hiya=嗨呀。 -PU_ADMIN5_SK_MoveOutOfWay_IG_001_UmHello=呃...<清嗓子><暂停>你好? -PU_ADMIN5_SK_MoveOutOfWay_IG_002_SorryCanI=抱歉,我能不能... -PU_ADMIN5_SK_MoveOutOfWay_IG_003_HeySorryI=嗨呃,对不起...我只需要…通过这里。 -PU_ADMIN5_SK_OfferHelp_IG_001_CanIHelp=我能帮到您吗? -PU_ADMIN5_SK_OfferHelp_IG_001b_CanIHelp=我能帮到您吗? -PU_ADMIN5_SK_OfferHelp_IG_002_SomethingICan=有什么事我能帮你的? -PU_ADMIN5_SK_OfferHelp_IG_002b_SomethingICan=有什么事我能帮你的? -PU_ADMIN5_SK_OfferHelp_IG_003_WhatBringsYou=今天什么风把你吹来了? -PU_ADMIN5_SK_PhysicalBump_IG_001_OhImSo=哦,我很抱歉。 -PU_ADMIN5_SK_PhysicalBump_IG_002_MyFault=我的错。 -PU_ADMIN5_SK_PhysicalBump_IG_003_HeyIApologize=嘿...哦,我很抱歉 -PU_ADMIN5_SK_PickupDirections_IG_001_AlrightYoureAll=好吧,你都准备好了。 -PU_ADMIN5_SK_PickupDirections_IG_002_IveGotA=我有一个快递给你。 -PU_ADMIN5_SK_PickupDirections_IG_003_HereYouGo=你来啦,这是你的。 -PU_ADMIN5_SK_PlayerActingStrange_IG_001_IsThisA=<不自然地笑>嗯,这是开玩笑吗? -PU_ADMIN5_SK_PlayerActingStrange_IG_002_WhatsAmI=什么鬼...这是开玩笑吗? -PU_ADMIN5_SK_PlayerActingStrange_IG_003_WhatsGoingOn=发生什么事了? -PU_ADMIN5_SK_PlayerActingStrange_IG_004_HiSorryAre=嗨,对不起,呃,你还好吗? -PU_ADMIN5_SK_PlayerActingStrange_IG_005_WhatsHappeningIm=发生什么了?我搞不明白。 -PU_ADMIN5_SK_PlayerThreatensNPC_IG_001_WhatWhatAre=你... 你在干嘛?! -PU_ADMIN5_SK_PlayerThreatensNPC_IG_002_OhMyGod=天呐,给我停下。 -PU_ADMIN5_SK_PlayerThreatensNPC_IG_003_OhPleasePlease=拜...拜托,拜托,不要。 -PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_001_Hey=嘿! -PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_002_WhatThe=我了个— -PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_003=<喊叫声> -PU_ADMIN5_SK_PlayerTrespassing_IG_001_UmExcuseMe=Emmm... 那啥?那个? 抱歉,你不能来这后边。 -PU_ADMIN5_SK_PlayerTrespassing_IG_002_HeyHiI=嘿,你好,我想你没看到那块牌子,这边是管制区。 -PU_ADMIN5_SK_PlayerTrespassing_IG_003_ImSorryThis=很抱歉,但这边是员工区域。 -PU_ADMIN5_SK_RandomWorkComments_IG_001_SomePeopleThink=有些人觉得这活没啥意思;但我不一样,我喜欢挑战。 -PU_ADMIN5_SK_RandomWorkComments_IG_002_YeahWellIm=嗯,对,我手头上有挺多重要的事得处理的。可以说当管理员就是件能振奋人心的活。 -PU_ADMIN5_SK_RandomWorkComments_IG_003_WeveHadA=今早我们这有点寒流,但我吃了几包维他命补品。我又觉得我行了,懂吧。 -PU_ADMIN5_SK_RandomWorkComments_IG_004_WellActuallyWere=嗯,实际上 ,我们半年一次的存货评估马上就要来了,挺激动的。 -PU_ADMIN5_SK_RandomWorkComments_IG_005_ItsBestTo=最好把它视作一个日常的谜题,你必须喜欢解迷才能胜任这份工作。如果你不喜欢,我不知道你为什么接这活。啊抱歉,我忘记问题是什么了。 -PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_001_ImReallySorry=很抱歉,你不能把那东西留在这。 -PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_002_ExcuseMeHello=嘿!喂?你得把它拿走。 -PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_003_HeyLookYou=嘿,这东西不能让我主管看见。 -PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_001_ImReallySorry=很抱歉,你不能把那东西留在这。 -PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_002_ExcuseMeHello=嘿!喂?你得把它拿走。 -PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_003_HeyLookYou=嘿当心点,嘿,这东西不能让我主管看见。 -PU_ADMIN5_SK_RequestToLeave_IG_001_ExcuseMeExcuse=你逗我呢?抱歉,你必须离开。 -PU_ADMIN5_SK_RequestToLeave_IG_002_PardonMeYou=请谅解,离开这里,我不会再说第二遍。 -PU_ADMIN5_SK_RequestToLeave_IG_003_ImSorryBut=抱歉,我的血压已经拉满了,赶紧离开这。 -PU_ADMIN5_SK_Thanks_Delivery_IG_001_DeliveryAccepted=已收货! -PU_ADMIN5_SK_Thanks_Delivery_IG_002_ThankYouVery=万分感谢。 -PU_ADMIN5_SK_Thanks_Delivery_IG_003_EverythingLooksGood=看上去完好无损,谢谢。 -PU_ADMIN5_SK_Thanks_Repair_IG_001_YouFixedIt=你把它修好了,不敢相信! -PU_ADMIN5_SK_Thanks_Repair_IG_002_ItsBeenA=那玩意儿坏了简直如同噩梦一般,多谢你把它修好。 -PU_ADMIN5_SK_Thanks_Repair_IG_003_ThanksForTaking=多谢你的帮忙,我一直想着手修理来着。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_INoticedYouve=跟你说实话,我们需要你的帮助,不过我注意到你有活跃的犯罪记录。这样的话你在干活期间会被误当做异种威胁,到底是去消了星还是直接莽你看着办。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_AppreciateYouVolunteering=感谢你自愿参加,但我想警告你——顶着犯罪状态出现会有很大的风险使自己成为众矢之的。我建议你来之前先处理一下自己的违法问题。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_MySystemFlagged=我的系统显示你有一串活跃的犯罪记录,虽然我们仍然欢迎你成为志愿者,但我强烈建议你先澄清自己的法律立场,否则在战斗最激烈的时候,你有可能成为目标。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_ThanksForVolunteering=谢谢你自愿帮忙,但说实话,你那活跃的犯罪记录有点头疼。如果我是你的话我会在前往现场之前处理一下它,否则海军会把你当做异种威胁。不过这还是看你自己的选择。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_ThanksForStepping=谢谢你的帮助,但由于你活跃的犯罪记录,海军可能会认为你和异种威胁是一伙的。要么先搞定你的通缉等级,要么风险自担。 -PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_ImGoingTo=我跟你说实话,根据你的犯罪数据,海军可能会把你和异种威胁混淆。如果执意想来我也不能阻止你,但你应该知道会有什么风险。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_001_HeyThereSpecial=大家好,我是特别代理人杜丽。很高兴你们能回来帮助我们,我会把详细信息发给你们。杜丽通话完毕。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_002_DulliHereSaw=这里是杜丽。看到你刚刚接受了任务,对于新兵来说有民防部队的老面孔总是个好事情。我们到时候见。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_003_ThisIsDulli=这里是杜丽。很高兴看到民防部队的老面孔能伸出援手,我会把任务详情发给你把你带过去。再次感谢。杜丽通话完毕。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_001_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的再次参与,我会把行动详情发给你。杜丽通话完毕。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_002_HeyDulliHere=你好,我是杜丽。很高兴看到你回来,我会把任务详情发给你,但是你要习惯这种事情是如何运作的。通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_003_HeyItsSpecial=你好,这里是特别代理人杜丽。很高兴看到你再次加入民防部队。我把详情发给你了,可以开始行动了。祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThereIts=你好,这里是杜丽。 我们需要最厉害的人去做这件事,很高兴你能来帮忙。我会把详情发给你。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_002_DulliHereGlad=我是杜丽。 很高兴你能加入这个行列,这种行动在有经过战斗考验的老兵参与的时候会顺利得多。再次感谢你的加入,杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsDulli=这里是杜丽。 听说你报名了,老实说,在得知我们能拥有最好的飞行员之一后,我更有信心了,非常感谢。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_AppreciateTheHelp=感谢帮助,这就把详细信息发过去。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ExcellentToHave=很高兴你能来,民防部队需要我们能找到的所有志愿者,正在发送详细信息。 -PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_CivilianDefenseForce=民事防御部队很高兴得到你的帮助,飞行员,正在给你发送任务信息。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=你好,我是杜丽。只是来和你说一声我很高兴看到你报名了,我们可以利用你对抗异种威胁的丰富经验。在投入更重型的飞船之后,他们的进攻更猛烈了,我们现在必须阻止他们。你应该能在你的mobiGlas上看到行动的具体信息。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDully=我是杜丽。很高兴能看到我们有一些经过实战锻炼的民防部队成员,异种威胁的舰队变得更为强大,在你的帮助下我们能更好地扭转局势。已发送任务详情,你可以出发了。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=我是特别代理人杜丽。很高兴再次看到你。老实说,情况很糟糕,但当知道我们的退伍军人参与其中之后,我感觉好多了。我已经把任务细节发给你了,所以出发去做你的工作吧。 杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=我是民防部队的杜丽。感谢报名。我们需要所有能获得的帮助。异种威胁在把海军舰队化为一片火海之后投入了更大型的飞船,这将是一场艰难的战斗。在那儿你要注意安全。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsSpecial=特别代理人杜丽呼叫。我只是想给你提个醒,异种威胁在痛击海军舰船之后现在处于上风。他们甚至拿出了更大的飞船,我们正面临一场严峻的战斗。任务详情已发送,你可以出发了。小心点。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_003_DulliHereWe=这里是杜丽。我们需要你尽快抵达前线。海军舰队无法抵挡异种威胁的进攻。现在异种威胁正在用更强大的飞船充实他们的舰队,我们将要面对一场可怕的战斗。战场上注意安全。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽。异种威胁刚刚击溃了海军,所以这次我们需要使出浑身解数。情报提到异种威胁的舰队会变得更加强大,只有我们能阻止他们。只要我们团结一致,就能度过难关。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=我是民防部队的杜丽。你应该知道,异种威胁在击败海军之后只会变得更加强大,所以你要小心行事。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_001_ThisIsSpecial=这里是特别代理人杜丽。异种威胁对我们造成的打击不小,所以我们需要一些民防部队精英来扭转一下局势。你应该已经得知任务详情,出发吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyItsDulli=你好,我是杜丽。很高兴看到你报名,我与你同进退,异种威胁击败了我们,我希望你能扭转局势。任务详情已经在你的mobiGlas上了。我们到那儿见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=这里是特别代理人杜丽。刚刚看到你的名字出现在志愿者列表里。我们非常需要你的经验,异种威胁刚把我们痛打一顿。时间紧迫。你应该已经有所有需要的任务详情了。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=这里是杜丽。感谢你的志愿参加。正如我所说,异种威胁正在奋力反击,我们非常需要你的帮助。任务信息已发送,出发并到达指定地点。祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的志愿加入。海军刚被异种威胁狠狠地揍了一顿,我们迫切需要站稳脚跟。你已经有了所需要的任务数据。祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=我是民防部队的杜丽。海军遭受了重大挫败,我们非常需要你的帮助。我已经把任务详情发送给你了,我们到那儿见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽。感谢你的帮助。海军蒙受了一些重大损失,但是如果我们团结一致各司其职,我相信这次我们可以击退异种威胁。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=我是杜丽。感谢你能站出来。如果我们不能扭转战局击退异种威胁,麻烦就大了。我已经把任务详情发给你了,加入战斗吧。再次感谢。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=你好,我是杜丽。 很高兴看到你报名。 异种威胁被痛击之后已经重振旗鼓倾巢而出对我们发起进攻。我需要最精锐的士兵来击退他们。详细情报了发给你了。我们到那儿见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsDulliGood=我是杜丽。很高兴看到你能伸出援手。异种威胁正在用越来越大的飞船攻击我们,所以我需要最好的飞行员来帮助我们。你应该有最新的情报了,出发吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=我是特别代理人杜丽。感谢你志愿帮忙。有消息称异种威胁准备倾巢而出对我们发起进攻,很高兴能看到我们的退伍老兵站出来。任务详情已经在你的手环里了。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=这里是杜丽。感谢你志愿帮忙。我们把异种威胁打得落花流水,但是他们投入了更大型的飞船,所以你要小心。努力前进吧,感谢你的付出。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsDulli=我是民防部队的杜丽。你应该已经有所需的全部任务信息了,我只是来给你提个醒。看起来异种威胁不会就此罢休,他们已经拿出了更重型的飞船对抗我们,所以请小心,听到了吗?杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_003_SpecialAgentDulli=这里是民防部队特别代理人杜丽。我们需要继续向异种威胁施压把他们击退。他们正全力拼死反抗。所以请注意安全,我们在那边见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=这里是特别代理人杜丽;只是来给你提个醒,有消息称异种威胁有更重型的飞船,他们不会安静离场的,祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsSA=这里是民防部队特别代理人杜丽; 由于我们激烈的进攻,异种威胁全数的枪弹火炮也正在向我方倾泻,所以注意安全,祝你好运。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_001_SpecialAgentDulli=这里是特别代理人杜丽;异种威胁已经遭到重创,我们需要你这样的人帮助我们摘下胜利的果实。我已经把详情发给你了,请尽快赶到。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDulli=这里是杜丽;你能来真是太好了。我们已经击退了异种威胁,但我们仍需要像你这样的精英民防部队成员。你应该已经有了所有需要的信息。到时候见。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_003_DulliHereI=这里是杜丽;我希望你已经报名了。异种威胁已经受到重创,我们现在有个击退他们的好机会。 我把任务详情发给你了,需要你尽快赶到。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=这里是杜丽;感谢你自愿参加。我们把异种威胁击退了,往前线去吧。我等会儿再联系你。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是特别代理人杜丽;感谢你自愿参加。异种威胁已被我们逼到绝境,是时候对他们发起进攻了。任务详情已经发给你了,需要你尽快赶到。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=我是民防部队的杜丽;海军正在向异种威胁重拳出击,我们也要乘势而上。你应该已经获悉任务的全部信息了,请尽速到达目标地点。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_004_ThisIsSpecial=这里是特别代理人杜丽;标枪已经返回战场,这是我们击退异种威胁的好机会。任务详情已发送,你可以出发了。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_005_DulliHereThanks=这里是杜丽,感谢你的报名。我们就快把异种威胁击垮了。任务详情已发送,请尽快赶到。杜丽通话结束。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ThanksForVolunteering=感谢你的志愿参与,尽快赶往前线,他们肯定需要你的帮助。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=感谢您的协助,迎战去吧, 他们需要你的帮助 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_SentYouThe=详细信息已发送,登上你的飞船并准备战斗。 -PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThanksForYour=感谢你的帮助,登船然后出发赶往前线吧。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_001_HiThisIs=你好,我是杜丽。很高兴见到你又一次在危机事件中挺身而出。目前情况还不太明朗,但是九尾已经夺取了几个十字军平台附近的限制空域,我们需要你帮助我们重新夺回它们。不过他们的转换器正在运行中,只有九尾的船只才能进入,目前我们唯一的进入方式只有穿梭机。 不过一旦进入限制区,应该会有几部可用载具帮助你关闭转换器。一旦你准备完毕,就快前往穿梭机。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_002_ThisIsSpecial=这里是特别探员杜丽。感谢你再次伸手相助。目前,我们所知情报是九尾夺取了几个十字军平台,他们通过某种转换器控制了这些平台周遭的限制空域。我们还没收到任何要求,所以目前不清楚他们是在找什么东西还是仅仅在制造混乱。但清楚的是,在转换器关闭之前,只有九尾的船只和一些在平台上的载具能够通行。那意味着我们的船在这无用武之地,并且需要把你们通过穿梭机送进去。一旦有更多细节我会及时告知,现在,请你做好准备后立即前往穿梭机。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_003_DulliHereThanks=这里是杜丽。感谢你再次志愿加入我们。以下是目前的情况:一大群名为九尾的武装分子通过一种限制空域转换器控制了四座十字军平台。在关闭转换器之前,任何非九尾船只都无法接近那里,而这就是你的主要任务。我们已先行下达指令,让一艘穿梭机把你送去平台那里,一旦你进入限制区域应该能在里面找到一艘可用载具。准备好就快前往站点吧。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_001_ThisIsSpecial=这里是民事防御部队特殊探员杜丽。感谢你的志愿协助。总之,我们需要你的协助从九尾那帮不法分子手中夺回部分十字军平台。他们设置了一个转换器夺取了平台限制空域的控制权,所以只有他们的船只能进入那个区域。因为我们的船只无能为力,所以我们准备一艘穿梭机带你进去那些平台,我们希望你关掉的转换器就在那里。集齐所有你需要的装备然后前往站点。我也建议你在奥里森创建印记以防需要重生,再次感谢你,回见。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_002_HelloThisIs=你好,这里是民事防御部队特别探员杜丽。感谢你的志愿协助。以下是目前的情况:九尾现在控制着四座平台以及他们周遭的限制空域,除了他们自己的飞船,任何人都无法靠近。我们需要你进入那里并关闭转换器。我们目前依靠附近的一个穿梭机站点把我们的人送去最近的平台。现在集齐任何你需要的装备然后前往那里。你最好在奥里森综合医院创建一个印记以防需要重生。再次感谢你,回见。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_003_ThisIsDulli=这里是民事防御部队杜丽。感谢你的帮助。以下是目前的情况:一大群名为九尾的武装分子通过一种转换器系统控制了几座十字军平台及其周遭的限制空域,目前只有他们的船只可以进入那里,这让突击行动无从下手。因此我们换了一种方法,使用附近站点的穿梭机将我们现场的人员送进去关闭转换器。拿上你的装备,我们会送你进去。对了,我诚心建议所有的民事防御部队志愿者将他们的重生点设置在当地医疗站内,以防意外发生。所以你出发前最好去一次奥里森综合医院。再次感谢。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_001_JustSawYou=刚看到你的申请,想告诉你,我很高兴有你这样的老兵响应。我们十分需要像你一样有经验的人员,因为九尾已经获得了几个十字军平台及其周遭限制空域的控制权。我们需要你立即前往那里帮助我们夺回它们。准备完毕后就前往穿梭机。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_002_GladToHear=很高兴听到你又一次加入我们的行动。九尾已经成功控制了几个十字军平台及其周遭限制空域。我们就指望你坐穿梭机前往平台帮助我们夺回了。准备好后立即前往那里。 -PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_003_ItsDulliJust=我是杜丽。感谢你的志愿协助。有熟练可靠的队员的加入一定会对那些新人有所帮助的。长话短说,九尾已经获得了几个十字军平台及其周遭的限制空域控制权。在你攻进去帮我们夺回控制权之前,我们无法派出所有的空中突击力量。请尽快乘坐穿梭机前往平台。 -PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_001_ThisIsSpecial=这里是特殊探员杜丽。我很感谢你的帮助,不过你似乎目前有犯罪等级在身。如果你能清除,我们很高兴有你加入。另外,如果有犯罪等级在身,很容易将你和九尾混淆。 -PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_002_ThisIsDulli=这里是民事防御部队的杜丽。感谢志愿协助,但是我们不能让有犯罪等级的人加入。因为在激战中有可能会把你误认为不法分子。搞定它,我们就能继续任务。 -PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_003_HeyThisIs=嘿,这里是民事防御部队的杜丽。很遗憾,如果你不能解决你的犯罪等级,我们无法让你加入此次行动。我们以前尝试过分辨,但是有太多友军误伤的情况了。总之,搞定它之后再来联系我们。 -PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_001_JavelinsAllStocked=标枪已就位,准备出航。可能得先消除一些异种威胁的敌人。 -PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_002_JavelinsDisengagedFrom=标枪已驶离杰里科港,路上会顺手帮一下那些掉队的。 -PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_003_JavelinsClearFrom=标枪已出港,准备与异种威胁交战。 -PU_ADVREP01_F_DEH_Announce_DisplayPOI_IAE_IG_001_MyNamesSpecial=我的名字是特别干员罗维娜·杜丽。自从调派到斯坦顿民事防御部队以来,我有幸与帝国内最无私无畏的人们一起共事。过去的几年已经证明,民防部队不仅能够有效支援当地安保, 更是打造社群的不错方式。我想感谢IAE让大家认识过去和现在的志愿者们,正是他们让这个星系成为了更安全的地方。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_001_ConvoyJustDropped=护卫队刚刚投放了他们的物资,感谢你的帮助。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_002_DontThinkThat=如果没有民防部队的帮助,那艘补给船是不可能成功的,做得很好。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_003_ConvoyWantedTo=护卫队对你的帮助表示感谢。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_004_WantedToPass=我想转达一下补给船船员的感谢之情,他们说,如果没有民防部队,任务永远不会成功。这是值得骄傲的事情。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_005_NavyJustSent=海军刚发了一份通讯报告说补给船已成功抵达杰里科。谢谢你的帮助。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_006_ReceivedConfirmationThat=收到补给船安全通过的确认,民防部队需要更多像你这样的飞行员。 -PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_007_ThanksForSeeing=感谢对补给船的护航。如果没有你他们应该惨遭异种威胁的毒手了。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_AllRightPeople=好了各位,已经找到九尾的转换器了。关掉它,重置限制空域。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_WeGotThe=我们发现九尾藏匿转换器的地点了。立刻给我关停它。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_WeNowHave=我们已经可以进入九尾用来控制限制空域的转换器所在驳船了。现在需要一民民事防御部队志愿者去关停它,让我们的飞船能够再次起飞。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_001_TheNineTails=九尾指挥官已经被消灭。他身上应该有我们需要的访问密码。搜一下尸体找找有没有。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_002_MendoRenHas=门多·雷恩已经被消灭。我们认为他身上有我们需要的访问密码。搜一下尸体看看有什么发现。 -PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_003_ImHappyTo=好消息,九尾指挥官已经被解决了,但是我们仍旧需要有人找到他携带的访问密码。应该还在他身上。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_001_AttentionCdfOur=民事防御部队请注意。我们的队员们发现了九尾骇入十字军安保网络的证据。我们正在尝试解决细节问题,但是无论他们在找什么,这会儿一定已经找到了。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_002_WantedToGive=像告知你一个警告:九尾从某个平台终端成功骇入十字军安保网络,而且已经逃之夭夭了。不过,如果有人发现任何与此有关的其他情报,请及时告知我。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_003_AllCdfVolunteers=所有民事防御部队成员,很不幸地告诉大家,九尾通过骇入地十字军终端已成功窃取数据。目前损失程度尚未明了,如有更多情报我们会及时告知。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_001_AttentionOneOf=注意,一名我方成员发现九尾目前正通过十字军私人网络下载企业数据。为表示诚意,十字军已经授权增加了报酬金额。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_002_AllCdfVolunteers=所有民事防御部队成员,这里是杜丽。九尾此前正从某个平台终端尝试非法侵入十字军网络。多亏一位民事防御部队成员阻止了传输。为表感谢,所有人员将会收到来自十字军的额外报酬。 -PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_003_AttentionAllVolunteers=好消息,所有志愿者请注意。民事防御部队成功发现并阻止了九尾尝试窃取十字军敏感数据。作为对志愿者负责行为的感谢,我们已经授权为所有今天在场的民事防御部队成员发放一份额外奖金。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionAttentionThis=注意,注意。我是督导局的特别探员杜丽,海军现请求民防部队参与抵抗异种威胁的行动,我需要任何能参与的战斗飞行员志愿者。详情请与我联系。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionTheCDF=注意: 民防部队需要所有能帮忙的战斗飞行员来对抗异种威胁。请联系我了解详情。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_CDFIsCalling=民防部队需要所有能够战斗的飞行员立即协助海军对抗异种威胁。友军目前正与其接触并需要支援。请联系我了解详情。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_AttentionStantonSystem=斯坦顿星系请注意!这是一则警示:海军和民防部队正遭遇异种威胁的袭击。任何希望提供帮助的战斗飞行员请立即与我联系。 -PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_CDFNeedsCombat=民防部队急需战斗飞行员前往抵抗异种威胁。我们在此支援海军,请尽快提供帮助! -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NavyJustNotified=海军刚通知我一直支援船队在来杰里科路途中遭到伏击。我需要任何可用的民防部队成员提供支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_XenothreatJustJumped=异种威胁刚刚突袭了海军的补给舰队。 急需战斗支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ASupplyConvoy=一支补给舰队刚才被异种威胁攻击了。我需要任何战斗飞行员的支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_AnyAvailableCDF=民防部队的战斗飞行员请注意,海军的一支补给舰队需要护航支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_XenothreatJustHit=异种威胁刚攻击了一支海军舰队。我需要战斗飞行员前去帮他们脱困。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_006_OneOfThe=一支海军补给舰队在前往杰里科的途中遇袭。需要战斗飞行员前去支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_007_ANavalConvoy=一支海军舰队在前往杰里科的途中遭到袭击。我需要战斗飞行员尽快赶去支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_SomeMoreSupply=又有更多补给船被拦截了。我们需要战斗支援前去帮他们脱困。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavyJustLet=海军刚刚告诉我又有其他补给船遭到伏击。快前往那里帮他们脱困。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_GotAnotherSupply=又有一艘补给船要前往杰里科,我想它需要一些护航支援。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavyPassedOver=海军刚刚路过另一艘被伏击的补给船。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_AnotherNavySupply=另一艘补给船遭受攻击。我需要战斗支援前去帮助他们。 -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_XenothreatJustAmbushed=异种威胁刚才偷袭了一些海军补给船。紧急派出战斗支援! -PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_NeedFightersScrambled=需要战斗人员紧急前往支援在杰里科入港的补给船。他们刚刚遭受到异种威胁的伏击。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsRowena=我是督导局的罗维娜·杜丽,UEE海军要求民事防御部队支援对抗异种威胁。我们需要所有符合条件的飞行员前来报到,我们急需你这样的志愿者前来支援。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_002_ImSAICRowena=我是督导局紧情特别代理人,罗维娜·杜丽。 民事防御部队需要志愿者前往支援UEE海军。像你一样的飞行员能在战场中决定胜负导向。如果可以,请来报到。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_003_TheCivilianDefense=民事防御部队已响应UEE海军的号召。我们需要任何能够战斗的飞行员帮助抵挡异种威胁入侵斯坦顿。如果你决定前往战斗,请立刻报到。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionThisIs=请注意,我是督导局的罗维娜·杜丽。UEE海军需要民间力量支援其与异种威胁的战斗。 我们需要所有可战斗的民防部队成员前往报到。也极力欢迎其他可战斗飞行员的加入。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionStantonSystem=斯坦顿全星系请注意,我是督导局的罗维娜·杜丽。民事防御部队需要志愿者前往支援UEE海军。联系我获取详情。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意,这是民防部队应UEE海军在斯坦顿全系发出的要求所采取的行动。 所有飞行员、现役民防部队队员以及新加入的志愿者请前往报到。请联系紧情特别代理人罗维娜·杜丽获取战前简报。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionThisIs=请注意。我是来自督导局的紧情特别代理人罗维娜·杜丽,以下是民防部队的紧急广播。UEE海军急需支援和协助。 所有民事防御部队队员以及其他支援参战的飞行员请立即前往报名。 -PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_005_AttentionAllMembers=所有民事防御部队队员请注意。我是来自督导局,与民防部队接应的特别代理人、罗维娜·杜丽。UEE海军急需协助。 对于民防部队飞行员或者其他志愿参加部队的人,特此发告前往报到。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_001_SpecialAgentDulli=这里是特别代理人杜丽。异种威胁刚狠狠地揍了海军一顿,正在向前推进。我需要志愿者去迎击他们。如果你有空也有意愿就通过合同管理器来报名吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_002_ThisIsDulli=我是民事防御部队的杜丽,我们正在尽力寻找志愿者来对抗异种威胁,他们压制了海军,威胁着整个星系的安全。查看合同管理器列表了解详情。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_003_ThisIsThe=这是一则民事防御部队全星系广播。异种威胁不久前痛击了海军部队,所以任何志愿者请立即联系我,帮助我们把异种威胁赶出这个星系。详情请在你的合约管理器中查看。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_004_SpecialAgentDulli=我是民事防御部队的特别代理人杜丽。我们需要一些志愿者来协助海军对抗异种威胁。实话说,战况十分不利,我们需要任何战斗力量。在你的合约管理器里报名吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=我是民事防御部队的特别代理人杜丽。我需要志愿者的帮忙把异种威胁赶出斯坦顿星系。我们的海军正遭受猛烈打击,是时候改变这一切了。在你的合约管理器里报名。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_001_ThisIsSpecial=这里是特别代理人杜丽。海军正寻求任何民事防御部队的协助。我们把异种威胁揍得落花流水,所以如果你想自愿加入请在合同管理器里报名吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_002_SpecialAgentDulli=这里是民事防御部队的特别代理人杜丽。标枪已经整备完毕,准备给他们一点颜色看看了。所以海军正在寻找民事防御部队的志愿者来保持攻势。我们在合约管理器中发布了招募信息,在那里自愿加入吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_003_AttentionStantonSystem=斯坦顿星系请注意,这里是特别代理人杜丽。民事防御部队需要任何志愿者来帮助海军对抗异种威胁。战局已经进入关键节点,机不可失。如果你感兴趣就查看合约管理器报名参加吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_004_StantonSystemThis=斯坦顿星系,我是特别代理人杜丽。海军正在召集更多民事防御部队的协助,异种威胁已经渐露颓势,所以海军想要将他们一网打尽。在合约管理器中报名参加吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=这里是民事防御部队的特别代理人杜丽。我们把异种威胁揍得落花流水,所以海军需要更多的志愿者来保持攻势。查看你的合约管理器来报名吧。杜丽通话结束。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_TheNavysMaking=海军正在奋力抵抗异种威胁并请求民防部队的支援。我们需要所有战斗飞行员的加入。请联系我获取详情。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_INeedAny=我需要所有可战斗的民防部队成员前来报到。海军正在奋力抵抗异种威胁。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_INeedAll=我需要所有民防部队的成员立刻前来报到。海军需要更多支援来铲除异种威胁。公民们,此诚危急存亡之秋也。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_DueToIncreased=面对愈发严重异种威胁,海军需要一切来自民防部队的支援。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_TheNavyNeeds=海军需要你在前线上的支援一起对抗异种威胁。我需要任何民防部队的成员一起对抗外敌,保卫这个星系。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThis=请注意,我是督导局特别代理人杜丽。海军正在奋力抵抗异种威胁并继续民防部队的支援。我需要战斗飞行员和任何能帮忙运输货物的人前来帮忙。请联系我了解详情。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionPilotsThis=各位飞行员请注意。我是督导局罗维娜·杜丽,海军要求民防部队协助找回补给物资并支援前线和异种威胁的战斗。如果你能参战,请联系我。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_AttentionTheCDF=请注意,海军现已征召民防部队至前线支援异种威胁战斗。我们需要任何能够战斗的、或能够运输的飞行员前来协助。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_CDFIsLooking=民防部队正急寻任何能够协助抗击异种威胁的飞行员。我们需要更多能协助战斗或运输货物的飞行员。如果你可以,请联系我。 -PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_AttentionStantonCDF=全斯坦顿星系请注意。民防部队急需战斗和货物运输志愿者来协助海军的战斗。请联系我获取详情。 +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=Hey, this is BlacJac Security calling. I?m Lieutenant Riegert, I'm handling this op. You should have already received the mission parameters, but here's a high-level. An automated production facility's gonna be kicking out contraband for a limited time. We need operators to get down there and destroy whatever's being produced. There are a lot of credits on the line here so prep for a fight. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsLieutenant=This is Lieutenant Riegert with BlacJac Security. I've sent you details for the mission but here's the deal, a bunch of illegal contraband is going to start being produced at a facility, we need you to secure the site and destroy anything created. Make sure you're armed up as there'll probably be hostile elements there. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyMyNames=Hey, my name's Riegert, I'm with BlacJac Security. Your mobi should have the details on the mission you accepted, but here's a quick rundown. You need to head to an automated production facility and destroy any illegal contraband you find on site. Expect heavy combat. Good luck. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsLt=This is Lt. Riegert with BlacJac Security. I passed on the mission details to your mobi, but here's the gist, we got a tip that a facility's gonna start kicking out packages of contraband. We need you to head down there and seize as many of these packages as you can then deliver them to one of our security kiosks. I'd expect the AO to be pretty hot, so make sure you're tooled up. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_BlacJacSecurityCalling=BlacJac Security calling. This is Lt. Riegert and I'll be your contact on this op. Long story short, there's an automated facility that's going to be producing contraband for a limited time. We need you to get down there, secure whatever packages you can, and deliver them to a BlacJac kiosk. We'll take it from there. Good luck. +PU_ACSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey. This is Riegert with BlacJac Security following up on the contract you just accepted. I sent the details, but in case you don't feel like reading, here's the deal. Production facility is going to be kicking out some illegal contraband for a limited time. I need you to get down there and seize as many packages as you can then take them to a BlacJac kiosk. Odds are, this is going to be brawl, so make sure you're armed up. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=Hey, this is Riegert with BlacJac. Glad to see you're back. Anyway, you know the deal. I sent the mission info, so you should have everything you need. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsRiegertWith=It's Riegert with BlacJac. Glad to see you're back. I've sent you all the details to knock out this contract. I'll keep you posted on any updates. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HeyItsLt=Hey, it's Lt. Riegert with BlacJac Security, just calling to follow up on the contract you accepted. I'm sending you all the mission data. You've worked with us before, so you know the deal. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_BlacjacSecurityCalling=BlacJac Security calling. This is Lt. Riegert. I'll be running this mission. Sending you the mission details now so you should be good to go. Good luck. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsLt=This is Lt. Riegert with BlacJac. I'll be your contact for this op. You should have everything you need on your mobi. Good luck out there. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey, this is Lt. Riegert calling from BlacJac Security about the contract you just accepted. Just wanted to reach out and say that I'll be running the op on this side. You should have everything you need in your mobi, so good luck. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsBlacjac=This is BlacJac Security. I'll be your handler on this side. I've sent all the mission details to your mobi, so get to it. +PU_ACSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_MyNamesRiegert=My name's Riegert and I'll be your rep with BlacJac for this contract. Your mobi should be all loaded up with the mission details, so get out there and knock this out. +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_RiegertHereYoure=Riegert here. You're gonna need to take any confiscated contraband to a BlacJac Security kiosk. We'll take care of it from there. I've flagged your reg so you should clear any security stops without getting pinched for trafficking illegal goods. You're welcome. +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. Remember to take any seized contraband to an authorized BlacJac kiosk for transfer. I've notified our people that you're on mission so you won't get tagged for trafficking illegal cargo while in transit. +PU_ACSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert calling. Just a reminder that any contraband needs to be dropped off at an authorized kiosk. Not just any kiosk. A BlacJac one. We'll cash you out when you make the drop. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_RiegertHereLooks=Riegert here. Looks like the facility's stopped kicking out packages. Have a look and see if there's any remaining contraband that needs to be destroyed. But otherwise, you should be good. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. Local intel from the site says that the facility's stopped producing contraband. Be sure to destroy any packages that are still on the scene. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac calling. Word is that the production facility has stopped producing contraband. Do a sweep and see if there's any packages that need to be destroyed. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_WhatsUpThis=What's up, this is Riegert. Got a tip that the facility's finished its production run, so grab what you can and get it to the security kiosk for disposal. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=Hey, Riegert here. Contact of mine said that the factory's shut down, so there won't be any more packages coming out of there. I'd take whatever you got and drop it off at the BlacJac kiosk. +PU_ACSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert with BlacJac, looks like that production facility has finished its run of contraband. Take what you got to the security kiosk and I can forward along your creds. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacjac=This is BlacJac Security. We're gonna have to cut you loose. Maybe next time. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey. It's Riegert at BlacJac. Due to poor field performance, I gotta terminate your contract with the company. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert. I hate to do this, but I have to cancel our contract with you. You just haven't been operating at the level we need our contractors to perform at. Sorry. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=Riegert here with BlacJac. I'm pulling the job from you. You just aren't cutting it, performance-wise. +PU_ACSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=This is Riegert over at BlacJac. Sorry, but I'm gonna have to cut you loose. You're just not delivering at the level we expect. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_YouThereIts=You there? It's Riegert with BlacJac. Just found out you pulled a CrimeStat. I know thing's get messy out there in the black, but we can't have wanted criminals working contracts with us, so I gotta cut you loose. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert with BlacJac. You can't be going around committing crimes while you're working for us. Do you have any idea how terrible that looks? I gotta cut you from your contract until you sort this out. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac Security. We're gonna need to pull your current contract from you. Our contractors can't have active CrimeStats, so my hands are tied. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_RiegertHereWith=Riegert here with BlacJac. I just learned you got pinged with a CrimeStat. I can't have an active operator that's also a wanted criminal, so I'm pulling your contract. Get it sorted and we can talk. +PU_ACSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_RiegertFromBlacjac=Riegert from BlacJac calling. I don't know what the hell you think you're doing, but you can't be committing crimes while working for us. Go and sort this out and maybe we'll bring you back for another job. +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_HeyThisIs=Hey, this is Riegert with BlacJac. What the hell are you doing? You can't offload that shit there. We hired you to bring the contraband to us, not put it back in the market. +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=This is BlacJac. Word is you just sold a bunch of seized contraband to a black market dealer. That was not part of the arrangement and now we gotta clean up your mess. You're off this contract. Effective immediately. +PU_ACSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_YeahThisIs=Yeah, this is Riegert from BlacJac. Have you lost your mind? You were supposed to transfer that contraband to one of our sites, not some rando scumbag. I'm cutting you out of the op. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyItsRiegert=Hey, it's Riegert with BlacJac. Some idiot in charge screwed up some of the details of the mission you're on. Looks like we're gonna have to cancel the whole thing. Sorry for the screwup. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsBlacjac=This is BlacJac Security. Due to some bullshit, we're gonna have to pull this job from you. Don't worry, it's not because of anything you did. Anyway, thanks and sorry. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsRiegert=This is Riegert over at BlacJac. Got some bad news for you. We're gonna have to pull your contract. It's not your fault. I'm told it's some kind of administrative error on our side. Sorry. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyThisIs=Hey, this is Riegert with BlacJac. I hate to do this, but I'm gonna have to pull your contract. It's not because of anything you did. Some crossed wires on our side. Or so I'm told. Anyway, sorry to jerk you around like that. +PU_ACSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_ThisIsRiegert=This is Riegert at BlacJac. There's been a problem with your current contract and we're gonna have to cancel it. You didn't do anything wrong, so we'll see you on the next one. Sorry for the trouble. +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=This is Riegert with BlacJac. We?re cutting you loose. You're just not up to snuff for what we need to get done. +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyRiegertHere=Hey. Riegert here. Just wanted to call and say that we're cancelling our contract with you. Sorry. +PU_ACSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyThisIs=Hey, this is BlacJac Security. You haven't been delivering the kind of quality that we expect from our operators, so I'm gonna have to cancel this contract. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_RiegertHereJust=Riegert here. Just checking in, you're tracking really well on the contract. If we close this out quick enough, I can make happy hour, so keep it up. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey, it's Riegert over at BlacJac. Helluva job on the mission so far. Still got a bit to go, so don't get too cocky. There are plenty of chances for things to go to hell. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_WhatsUpIts=What's up, it's Riegert. I'm bored as hell over here, so I figured I'd check in. You seem to be doing good, so yeah? not much to discuss I guess. Keep it up. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=This is Riegert with BlacJac. You're making good progress on the contract. Just wanted to give a shout and tell you to keep it up. +PU_ACSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyRiegertCalling=Hey, Riegert calling. Just checking in. Looking over your progress and we seem to be on track. So yeah, not really much to comment on. Just keep doing what you're doing. +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WhatsUpIts=What's up. It's Riegert with BlacJac. Heard you got tuned up a bit. Anyway, mission's still a go, so get back out there. +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_ThisIsRiegert=This is Riegert calling from BlacJac. Glad to hear you're back on your feet. Let's get back out there and finish this contract off. Sound good? +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ItsBlacjacCalling=It's BlacJac calling. Welcome back to the land of the living. Once you finish getting patched up, let's get back out there. We still got a job to do. +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_HeyItsRiegert=Hey. It's Riegert over at BlacJac. Whenever you feel good enough to get back out there, we still got a job to do. +PU_ACSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyItsRiegert=Hey, it's Riegert calling from BlacJac. That was a close one, huh? Anyway, once you're up for it, I need you to get back out there and finish the contract. +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsBlacJac=This is BlacJac. Just heard you made a drop at the security kiosk. Great job. Should be worth a nice chunk of creds. +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=Hey, this is Riegert. Just got word of your drop. Shame it's slated for the incinerator. Anyway, sent your payment. +PU_ACSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_RiegertHereSaw=Riegert here. Saw you made a drop at the kiosk. Approving the payment now. +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsRiegert=This is Riegert with BlacJac. Looks like all the contraband's been destroyed. Great job. +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyBlacjacSecurity=Hey. BlacJac Security calling. It's been confirmed that all the illegal packages have been destroyed. Thanks for your help. +PU_ACSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRiegert=Hey, it's Riegert. All the contraband's been destroyed. Looks like the situation's been resolved for now. Thanks. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_RiegertHereDid=Riegert here. Did a good job on that mission. I'm completing your contract and sending your payment. Talk to you next time. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyItsBlacjac=Hey, it's BlacJac Security. Congrats on completing that contract. Higher-ups over here are pretty pleased, so I'm sending along the credits. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRiegertOver=It's Riegert over at BlacJac. Everything seems to be in order, so I'm sending over your payment. Great job on this contract. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_WhatsGoingOn=What's going on. It's Riegert. Saw that you just closed out your contract. Great work. I'll see you get your creds. Thanks again. +PU_ACSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_BlacjacSecurityCalling=BlacJac Security calling. Everything looks really solid on this last contract, so I think we're all good. I'll push your invoice through accounting and get you paid. Thanks for the hustle. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyBlacjacCalling=Hey, BlacJac calling. What the hell are you doing? Get back on mission. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsRiegert=Hey, it's Riegert. Looks like you're diverting from the mission parameters. I'm gonna need you to get back on track. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_ThisIsBlacjac=This is BlacJac Security. I'm gonna need you to get back on mission. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsRiegert=This is Riegert with BlacJac, what are you doing? You know you're supposed to complete the contract in order to get paid, right? Do the job we hired you for. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyItsBlacjac=Hey, it's BlacJac. Looks like you're breaking from the appropriate mission protocol. I'm gonna need you to get focused and get back on track, okay? Don't make me call you again. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_ThisIsRiegert=This is Riegert with BlacJac. I'm not going to tell you again to get back on mission. Do it. Now. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_HeyThisIs=Hey, this is Riegert again. I need you to get back on mission. Last chance. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_AllRightListen=All right, listen up. You need to finish the job we hired you to do. I'm not going to say it again. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsYour=This is your final warning. Get back on task and finish the mission as described. I'm running out of patience. +PU_ACSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_HeyStopScrewing=Hey. Stop screwing around and finish the job. This is your last chance. +PU_ADMIN1_SK_Busy_IG_001_ImALittle=I'm a little busy at the moment. +PU_ADMIN1_SK_Busy_IG_002_ItsNotA=It's not really a great time to talk. +PU_ADMIN1_SK_Busy_IG_003_SorryIKinda=Sorry, I kinda have to focus here. +PU_ADMIN1_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN1_SK_CallSecurity_High_IG_002_Help=Help! +PU_ADMIN1_SK_CallSecurity_High_IG_003_SomebodyHelpMe=Somebody, help me! +PU_ADMIN1_SK_CallSecurity_Low_IG_001_SecurityHiCould=Security? Oh hi, could you swing by? +PU_ADMIN1_SK_CallSecurity_Low_IG_002_HeyItsMe=Hey, it's me. Yeah, I've got something for you to take a look at. +PU_ADMIN1_SK_CallSecurity_Low_IG_003_SecurityYeahCan=Security. Yeah, can you swing by Admin when you get a chance? Okay, thanks. +PU_ADMIN1_SK_CalmDown_IG_001_TakeABreath=Take a breath and calm down. +PU_ADMIN1_SK_CalmDown_IG_002_ThinkForA=Think for a second. You don't want to do this. +PU_ADMIN1_SK_CalmDown_IG_003_YouNeedTo=You need to relax, okay? +PU_ADMIN1_SK_DeliveryConfiscated_IG_001_ImSorryBut=I'm sorry, but I'm going to need to seize this. +PU_ADMIN1_SK_DeliveryConfiscated_IG_002_ThisPackageIs=This package is clearly in violation of protocol. +PU_ADMIN1_SK_DeliveryConfiscated_IG_003_ImAfraidI=I'm afraid I can't let you keep this. +PU_ADMIN1_SK_DeliveryRejected_IG_001_ImReallySorry=I'm really sorry. I don't have this listed on the import manifest. +PU_ADMIN1_SK_DeliveryRejected_IG_002_NoIDont=No, I don't think that belongs here. +PU_ADMIN1_SK_DeliveryRejected_IG_003_ExcuseMeI=Excuse me, I think you've got the wrong place. +PU_ADMIN1_SK_DenyHelp_IG_001_SorryICant=Sorry, I can't help you. +PU_ADMIN1_SK_DenyHelp_IG_002_ImAfraidI=I'm afraid I don't know. +PU_ADMIN1_SK_DenyHelp_IG_003_YoudHaveTo=You'd have to ask someone else. +PU_ADMIN1_SK_DirectTerm_Cargo_IG_001_YouShouldGo=You should go check the cargo terminal. +PU_ADMIN1_SK_DirectTerm_Cargo_IG_002_CargoTerminalShould=Cargo terminal should sort you out. +PU_ADMIN1_SK_DirectTerm_Cargo_IG_003_IfYouNeed=If you need help with cargo, I'd suggest trying the terminal. +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_001_AllVehicleRelatedIssues=All vehicle-related issues are handled by the terminal. +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need a vehicle, you should check out the ASOP terminal. +PU_ADMIN1_SK_DirectTerm_Vehicle_IG_003_SorryICant=Sorry, I can't help you. Have a look at the vehicle terminal. +PU_ADMIN1_SK_Farewell_IG_001_TakeCare=Take care. +PU_ADMIN1_SK_Farewell_IG_002_Bye=Bye. +PU_ADMIN1_SK_Farewell_IG_003_SeeYa=See ya. +PU_ADMIN1_SK_GetHits_IG_EX_001= +PU_ADMIN1_SK_GetHits_IG_EX_002= +PU_ADMIN1_SK_GetHits_IG_EX_003= +PU_ADMIN1_SK_GetHits_IG_EX_004= +PU_ADMIN1_SK_GetHits_IG_EX_005= +PU_ADMIN1_SK_GetHits_IG_EX_006= +PU_ADMIN1_SK_GetHits_IG_EX_007= +PU_ADMIN1_SK_GetHits_IG_EX_008= +PU_ADMIN1_SK_GetHits_IG_EX_009= +PU_ADMIN1_SK_GetHits_IG_EX_010= +PU_ADMIN1_SK_GetHits_IG_EX_011= +PU_ADMIN1_SK_Greeting_IG_001_Hi=Hi. +PU_ADMIN1_SK_Greeting_IG_002_Hey=Hey. +PU_ADMIN1_SK_Greeting_IG_003_HowsItGoing=How's it going? +PU_ADMIN1_SK_Greeting_IG_004_YouAlright=You alright? +PU_ADMIN1_SK_MoveOutOfWay_IG_001_ExcuseMe=Excuse me. +PU_ADMIN1_SK_MoveOutOfWay_IG_002_SorryCanI=Sorry, can I get past? +PU_ADMIN1_SK_MoveOutOfWay_IG_003_YouMind=You mind? +PU_ADMIN1_SK_OfferHelp_IG_001_CanIHelp=Can I help you? +PU_ADMIN1_SK_OfferHelp_IG_002_SomethingICan=Something I can help you with? +PU_ADMIN1_SK_OfferHelp_IG_003_WhatCanI=What can I do for you? +PU_ADMIN1_SK_PhysicalBump_IG_001_ExcuseMe=Ah, excuse me. +PU_ADMIN1_SK_PhysicalBump_IG_002_WhoaCarefulThere=Whoa, careful there. +PU_ADMIN1_SK_PhysicalBump_IG_003_OhMyFault=Oh, my fault. +PU_ADMIN1_SK_PickupDirections_IG_001_HereYouGo=Here you go. Enjoy. +PU_ADMIN1_SK_PickupDirections_IG_002_ThatsYours=That's yours. +PU_ADMIN1_SK_PickupDirections_IG_003_ThisOnesYours=This one's yours. +PU_ADMIN1_SK_PlayerActingStrange_IG_001_WhatAreYou=Uhh, what are you doing? +PU_ADMIN1_SK_PlayerActingStrange_IG_002_UmmHello=Umm... hello? +PU_ADMIN1_SK_PlayerActingStrange_IG_003_YouOkay=You okay? +PU_ADMIN1_SK_PlayerThreatensNPC_IG_001_WhatAreYou=What are you doing?! +PU_ADMIN1_SK_PlayerThreatensNPC_IG_002_Shit=Shit! +PU_ADMIN1_SK_PlayerThreatensNPC_IG_003_PleaseDont=No, please, don't! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_001_Whoa=Whoa! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_002_Hey=Hey! +PU_ADMIN1_SK_PlayerThrowsBoxAtNPC_IG_003_Shit=Shit! +PU_ADMIN1_SK_PlayerTrespassing_IG_001_SorryYouCant=Sorry, you can't be back here. +PU_ADMIN1_SK_PlayerTrespassing_IG_002_ThisIsA=This is a restricted area. +PU_ADMIN1_SK_PlayerTrespassing_IG_003_ImAfraidYoure=I'm afraid you're trespassing. +PU_ADMIN1_SK_RandomWorkComments_IG_001_AnotherDayIn=Another day in paradise, right? +PU_ADMIN1_SK_RandomWorkComments_IG_002_TheFunnyThing=The funny thing is it looks a lot more boring than it is. +PU_ADMIN1_SK_RandomWorkComments_IG_003_MightNotLook=You know, might not look like much, but we've had some pretty interesting breakthroughs here. You might be hearing about them real soon... +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_001_ImSorryYoure=I'm sorry, you're going to have to take that away. +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_002_LookIHate=Uh, I hate to be 'that guy,' but you can't leave that here. +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003_ImNotGoing=I'm not going to ask again, please remove that. +PU_ADMIN1_SK_RequestDeliveryRemoval_High_IG_003b_ImNotGoing=I'm not going to ask again, please remove that. +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_001_ImSorryYoure=I'm sorry, you're gonna have to take that away. +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_002_LookIHate=I hate to be 'that guy,' but you can't leave that here. +PU_ADMIN1_SK_RequestDeliveryRemoval_Low_IG_003_ImNotGoing=I'm not going to ask again, please remove that. +PU_ADMIN1_SK_RequestToLeave_IG_001_ImSorryBut=I'm sorry, but you have to leave. +PU_ADMIN1_SK_RequestToLeave_IG_002_HonestlyYouCant=Honestly, you can't be here right now. +PU_ADMIN1_SK_RequestToLeave_IG_003_YouGottaGo=You gotta go. Now. +PU_ADMIN1_SK_Thanks_Delivery_IG_001_ThanksForThe=Thanks for the delivery. +PU_ADMIN1_SK_Thanks_Delivery_IG_002_EverythingLooksGood=Everything looks good. Thanks. +PU_ADMIN1_SK_Thanks_Delivery_IG_003_IllCheckThat=I'll check that in. Thanks. +PU_ADMIN1_SK_Thanks_Repair_IG_001_ThanksForTaking=Thanks for taking care of that. +PU_ADMIN1_SK_Thanks_Repair_IG_002_ThatsGreatI=Ah, that's great. I never thought we'd get that fixed. +PU_ADMIN1_SK_Thanks_Repair_IG_003_OhYouFixed=Oh, you fixed it. That's awesome. Thanks. +PU_ADMIN2_SK_Busy_IG_001_SorryCantReally=Sorry, can't really talk right now. +PU_ADMIN2_SK_Busy_IG_002_ImPrettyBusy=I'm pretty busy right now. +PU_ADMIN2_SK_Busy_IG_003_DontReallyHave=Don't really have time to talk. +PU_ADMIN2_SK_Busy_IG_004_SorryImOn=Sorry, I'm on the clock right now. +PU_ADMIN2_SK_Busy_IG_005_GotABunch=Got a bunch of stuff to take care of so now's not a good time. +PU_ADMIN2_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN2_SK_CallSecurity_High_IG_002_HelpSecurity=Help! Security! +PU_ADMIN2_SK_CallSecurity_High_IG_003_INeedSecurity=I need security now! +PU_ADMIN2_SK_CallSecurity_Low_IG_001_SecurityGotA=Security, got a bit of a problem over here. +PU_ADMIN2_SK_CallSecurity_Low_IG_002_HeyINeed=Hey, yeah, I need securtiy to take a look at something. +PU_ADMIN2_SK_CallSecurity_Low_IG_003_HeySecurityGot=Hey Security. I've got a situation I could use a hand with. +PU_ADMIN2_SK_CalmDown_IG_001_ImGonnaNeed=Now I'm gonna need you to calm down. +PU_ADMIN2_SK_CalmDown_IG_002_YouSeemLike=You seem like you're getting agitated. Maybe, take a second and breathe. +PU_ADMIN2_SK_CalmDown_IG_003_YouNeedTo=You need to relax and think about what you're doing. +PU_ADMIN2_SK_DeliveryConfiscated_IG_001_YouCantBring=You can't bring this sort of stuff in here. +PU_ADMIN2_SK_DeliveryConfiscated_IG_002_WhatTheHell=What the hell are you thinking bring this in here? Do you know how many laws you're violating? +PU_ADMIN2_SK_DeliveryConfiscated_IG_003_LookIHate=Look, I hate to do it, but I'm gonna have to confiscate this. +PU_ADMIN2_SK_DeliveryRejected_IG_001_SorryThisIsnt=Sorry, this isn't one of ours. +PU_ADMIN2_SK_DeliveryRejected_IG_002_IThinkTheres=Uh, think there's been a mistake. This delivery isn't for here. +PU_ADMIN2_SK_DeliveryRejected_IG_003_UhOhLooks=Uh oh, looks like this shipment is for someone else. +PU_ADMIN2_SK_DenyHelp_IG_001_ImNotReally=I'm not really the one you should be asking. +PU_ADMIN2_SK_DenyHelp_IG_002_YoureGoingTo=You're going have to find someone else to help you. +PU_ADMIN2_SK_DenyHelp_IG_003_ThatIsntMy=That isn't my department. Good luck though. +PU_ADMIN2_SK_DirectTerm_Cargo_IG_001_TheresACargo=There's a cargo terminal over there that should sort you out. +PU_ADMIN2_SK_DirectTerm_Cargo_IG_002_ForAnythingCargo=For anything cargo related, the terminal's your best bet. +PU_ADMIN2_SK_DirectTerm_Cargo_IG_003_IfYoureHere=If you're here for cargo, that terminal over there is what you want. +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_001_IfYoureLooking=If you're looking for the vehicle terminal, it's right over there. +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need the vehicle terminal, there's one that way that you can use. +PU_ADMIN2_SK_DirectTerm_Vehicle_IG_003_OhVehicleStuff=Oh, vehicle stuff? You can use the terminal there. +PU_ADMIN2_SK_Farewell_IG_001_AllRightSee=All right, see you later. +PU_ADMIN2_SK_Farewell_IG_002_GoodToSee=Good to see you. +PU_ADMIN2_SK_Farewell_IG_003_IllSeeYou=See you around. +PU_ADMIN2_SK_Farewell_IG_003b_IllSeeYou=See you around. +PU_ADMIN2_SK_Farewell_IG_004_Later=Later. +PU_ADMIN2_SK_Farewell_IG_005_HaveAGood=Have a good one. +PU_ADMIN2_SK_GetHits_IG_EX_001= +PU_ADMIN2_SK_GetHits_IG_EX_002= +PU_ADMIN2_SK_GetHits_IG_EX_003= +PU_ADMIN2_SK_GetHits_IG_EX_004= +PU_ADMIN2_SK_GetHits_IG_EX_005= +PU_ADMIN2_SK_GetHits_IG_EX_006= +PU_ADMIN2_SK_GetHits_IG_EX_007= +PU_ADMIN2_SK_GetHits_IG_EX_008_Fuck=Fuck! +PU_ADMIN2_SK_GetHits_IG_EX_009_Cunt=Cunt! +PU_ADMIN2_SK_GetHits_IG_EX_010_Bastard=Bastard! +PU_ADMIN2_SK_GetHits_IG_EX_011= +PU_ADMIN2_SK_GetHits_IG_EX_012= +PU_ADMIN2_SK_GetHits_IG_EX_013= +PU_ADMIN2_SK_GetHits_IG_EX_014= +PU_ADMIN2_SK_GetHits_IG_EX_015= +PU_ADMIN2_SK_GetHits_IG_EX_016= +PU_ADMIN2_SK_GetHits_IG_EX_017= +PU_ADMIN2_SK_GetHits_IG_EX_018= +PU_ADMIN2_SK_GetHits_IG_EX_019= +PU_ADMIN2_SK_Greeting_IG_001_Hey=Hey. +PU_ADMIN2_SK_Greeting_IG_002_HowsItGoing=How's it going? +PU_ADMIN2_SK_Greeting_IG_003_YouAlright=You all right? +PU_ADMIN2_SK_Greeting_IG_004_HeyThere=Hey there. +PU_ADMIN2_SK_Greeting_IG_005_EverythingGood=Everything good? +PU_ADMIN2_SK_MoveOutOfWay_IG_001_ExcuseMe=Excuse me. +PU_ADMIN2_SK_MoveOutOfWay_IG_002_INeedTo=I need to get by. +PU_ADMIN2_SK_MoveOutOfWay_IG_003_YoureInThe=You're in the way. +PU_ADMIN2_SK_OfferHelp_IG_001_YouNeedHelp=You need help with something? +PU_ADMIN2_SK_OfferHelp_IG_002_IsThereSomething=Is there something you need? +PU_ADMIN2_SK_OfferHelp_IG_003_AnythingICan=Anything that can help you with? +PU_ADMIN2_SK_PhysicalBump_IG_001_Easy=Easy. +PU_ADMIN2_SK_PhysicalBump_IG_002_Careful=Careful. +PU_ADMIN2_SK_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_ADMIN2_SK_PickupDirections_IG_001_HereYouGo=Here you go. +PU_ADMIN2_SK_PickupDirections_IG_002_ThisOnesFor=This one's for you. +PU_ADMIN2_SK_PickupDirections_IG_003_LooksLikeThis=It looks like this is the one you're supposed to take. +PU_ADMIN2_SK_PlayerActingStrange_IG_001_AreYouFeeling=Um, are you feeling okay? +PU_ADMIN2_SK_PlayerActingStrange_IG_002_SomethingWrongYoure=Something wrong? You're acting kinda strange. +PU_ADMIN2_SK_PlayerActingStrange_IG_003_ImNotSure=I'm not sure what you're trying to do... +PU_ADMIN2_SK_PlayerActingStrange_IG_004_EverythingAlright=Is everything alright? +PU_ADMIN2_SK_PlayerActingStrange_IG_005_YoureStartingTo=You're starting to weird me out. +PU_ADMIN2_SK_PlayerThreatensNPC_IG_001_WhatTheHell=What the hell is your problem? +PU_ADMIN2_SK_PlayerThreatensNPC_IG_002_WoahWoah=Woah. Woah. +PU_ADMIN2_SK_PlayerThreatensNPC_IG_003_HeyNoNeed=Hey! No need for that! +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_001_WoahYouCrazy=Woah! Are you crazy? +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_002_HeyYouTrying=Hey! You trying to kill me? +PU_ADMIN2_SK_PlayerThrowsBoxAtNPC_IG_003_GeezWhatThe=Geez! What the hell was that for. +PU_ADMIN2_SK_PlayerTrespassing_IG_001_DontThinkYoure=Don't think you're supposed to be back here. +PU_ADMIN2_SK_PlayerTrespassing_IG_002_ExcuseMeThis=Excuse me, this area is for personnel only. +PU_ADMIN2_SK_PlayerTrespassing_IG_003_ThisAreasOff=This area's off limit. +PU_ADMIN2_SK_RandomWorkComments_IG_001_YeahIveBeen=Yeah I've been good. Heard from my boy. God knows where they have him deployed these days, but he had a lot to say... +PU_ADMIN2_SK_RandomWorkComments_IG_001b_ItsBeenGood=It's been good. Heard from my boy. God knows where they have him deployed these days, but Eugene certainly had a lot to say... +PU_ADMIN2_SK_RandomWorkComments_IG_002_NotToComplain=Not to complain, but sometimes I think I'd rather be doing anything else than this job. +PU_ADMIN2_SK_RandomWorkComments_IG_003_YouShouldHave=You should have seen how busy it was in here last week. Couldn't even take a break. +PU_ADMIN2_SK_RandomWorkComments_IG_004_TodaysBeenPretty=Today's been pretty good so far. Can't really complain. +PU_ADMIN2_SK_RandomWorkComments_IG_005_IReallyNeed=I really need to start being more careful with my back. Not sure if I slept on it wrong, or if I lifted something, but it's just been bugging me like crazy. +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=Hey, can't leave this here. +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=You need to take this with you. +PU_ADMIN2_SK_RequestDeliveryRemoval_High_IG_003_WhatImSupposed=What am I supposed to do with this? +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=Hey, you can't leave this here. +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=You need to take this with you. +PU_ADMIN2_SK_RequestDeliveryRemoval_Low_IG_003_WhatImSupposed=Well, what am I supposed to do with this? +PU_ADMIN2_SK_RequestToLeave_IG_001_ThatsItYou=That's it, you've got to leave. +PU_ADMIN2_SK_RequestToLeave_IG_002_EnoughYouNeed=Enough. You need to leave right now. +PU_ADMIN2_SK_RequestToLeave_IG_003_NoICant=No, no, I can't take anymore of this crap. You've gotta go right now. +PU_ADMIN2_SK_Thanks_Delivery_IG_001_AppreciateTheDelivery=Appreciate the delivery. +PU_ADMIN2_SK_Thanks_Delivery_IG_002_ThanksForThe=Thanks for the drop off. +PU_ADMIN2_SK_Thanks_Delivery_IG_003_IllMarkDown=I'll mark down that we got the shipment. +PU_ADMIN2_SK_Thanks_Repair_IG_001_GoodWorkOn=Good work on the repair. +PU_ADMIN2_SK_Thanks_Repair_IG_002_EverythingSeemsTo=Everything seems to be running now. Thanks. +PU_ADMIN2_SK_Thanks_Repair_IG_003_ThanksForThe=Thanks for the repair. +PU_ADMIN3_SK_Busy_IG_001_ImInThe=I'm in the middle of something. +PU_ADMIN3_SK_Busy_IG_002_ThisIsntThe=This isn't the time. +PU_ADMIN3_SK_Busy_IG_003_ICantTalk=I can't talk right now. +PU_ADMIN3_SK_Busy_IG_003b_ICantTalk=I can't talk right now. +PU_ADMIN3_SK_Busy_IG_004_ImBusy=I'm busy. +PU_ADMIN3_SK_Busy_IG_005_ComeBackLater=Come back later. +PU_ADMIN3_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN3_SK_CallSecurity_High_IG_002_INeedSecurity=I need security. Now. +PU_ADMIN3_SK_CallSecurity_High_IG_003_NeedSomeBackup=Need some backup. +PU_ADMIN3_SK_CallSecurity_Low_IG_001_INeedSecurity=I need security over to Admin. +PU_ADMIN3_SK_CallSecurity_Low_IG_002_SecurityItsMe=Security? It's me. Got something for you. +PU_ADMIN3_SK_CallSecurity_Low_IG_003_SecurityComeBy=Security? Come by Admin when you can. +PU_ADMIN3_SK_CalmDown_IG_001_YouNeedTo=You need to relax. +PU_ADMIN3_SK_CalmDown_IG_002_CalmTheHell=Calm the hell down. +PU_ADMIN3_SK_CalmDown_IG_003_YouBetterCheck=You better check yourself. +PU_ADMIN3_SK_DeliveryConfiscated_IG_001_ImGoingTo=I'm going to need to confiscate this. +PU_ADMIN3_SK_DeliveryConfiscated_IG_002_ThisDelivery=This delivery is in violation of UEE law. +PU_ADMIN3_SK_DeliveryConfiscated_IG_003_IllNeedTo=I'll need to hold onto this. +PU_ADMIN3_SK_DeliveryRejected_IG_001_IDontHave=I don't have this on my delivery list. +PU_ADMIN3_SK_DeliveryRejected_IG_002_ICantAccept=I can't accept this delivery. +PU_ADMIN3_SK_DeliveryRejected_IG_003_IDontKnow=I don't know what that is. +PU_ADMIN3_SK_DenyHelp_IG_001_ICantHelp=I can't help you. +PU_ADMIN3_SK_DenyHelp_IG_002_YouGotThe=You got the wrong person. +PU_ADMIN3_SK_DenyHelp_IG_003_IThinkYoure=I think you're confused. +PU_ADMIN3_SK_DirectTerm_Cargo_IG_001_YoureLookingFor=You're looking for the Cargo Terminal. It's over there. +PU_ADMIN3_SK_DirectTerm_Cargo_IG_002_TryTheCargo=Try the Cargo Terminal. +PU_ADMIN3_SK_DirectTerm_Cargo_IG_003_CheckTheCargo=Check the Cargo Terminal. That should sort you out. +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_001_TryTheVehicle=Try the Vehicle Terminal. +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_002_YoureLooking=You're looking for the Vehicle Terminal. +PU_ADMIN3_SK_DirectTerm_Vehicle_IG_003_TheVehicleTerminal=The Vehicle Terminal should handle that. +PU_ADMIN3_SK_Farewell_IG_001_Bye=Bye. +PU_ADMIN3_SK_Farewell_IG_002_ThatsAll=That's all. +PU_ADMIN3_SK_Farewell_IG_003_WereDoneHere=We're done here. +PU_ADMIN3_SK_GetHits_IG_EX_001= +PU_ADMIN3_SK_GetHits_IG_EX_002= +PU_ADMIN3_SK_GetHits_IG_EX_003= +PU_ADMIN3_SK_GetHits_IG_EX_004= +PU_ADMIN3_SK_GetHits_IG_EX_005= +PU_ADMIN3_SK_GetHits_IG_EX_006= +PU_ADMIN3_SK_GetHits_IG_EX_007= +PU_ADMIN3_SK_GetHits_IG_EX_008= +PU_ADMIN3_SK_GetHits_IG_EX_009= +PU_ADMIN3_SK_GetHits_IG_EX_010= +PU_ADMIN3_SK_GetHits_IG_EX_011= +PU_ADMIN3_SK_GetHits_IG_EX_012= +PU_ADMIN3_SK_GetHits_IG_EX_013= +PU_ADMIN3_SK_GetHits_IG_EX_014= +PU_ADMIN3_SK_GetHits_IG_EX_015= +PU_ADMIN3_SK_GetHits_IG_EX_016= +PU_ADMIN3_SK_GetHits_IG_EX_017= +PU_ADMIN3_SK_Greeting_IG_001_Hello=Hello. +PU_ADMIN3_SK_Greeting_IG_002_Welcome=Welcome. +PU_ADMIN3_SK_Greeting_IG_003_Hi=Hi. +PU_ADMIN3_SK_Greeting_IG_004_Hey=Hey. +PU_ADMIN3_SK_MoveOutOfWay_IG_001_Move=Move. +PU_ADMIN3_SK_MoveOutOfWay_IG_002_OutOfThe=Out of the way. +PU_ADMIN3_SK_MoveOutOfWay_IG_003= +PU_ADMIN3_SK_OfferHelp_IG_001_SomethingICan=Something I can help you with? +PU_ADMIN3_SK_OfferHelp_IG_002_WhatCanI=What can I do for you? +PU_ADMIN3_SK_OfferHelp_IG_003_NeedSomething=Need something? +PU_ADMIN3_SK_PhysicalBump_IG_001_HeyWatchIt=Hey. Watch it. +PU_ADMIN3_SK_PhysicalBump_IG_002_LookWhereYoure=Look where you're going. +PU_ADMIN3_SK_PhysicalBump_IG_003_YouMind=You mind? +PU_ADMIN3_SK_PickupDirections_IG_001_ThereYouGo=There you go. +PU_ADMIN3_SK_PickupDirections_IG_002_ThatsYours=That's yours. +PU_ADMIN3_SK_PickupDirections_IG_003_GoOnTake=Go on. Take it. +PU_ADMIN3_SK_PlayerActingStrange_IG_001_AhOkay=Okay... +PU_ADMIN3_SK_PlayerActingStrange_IG_002_Right=Right... +PU_ADMIN3_SK_PlayerActingStrange_IG_003_AhIDont=Uh, I don't know what that is. +PU_ADMIN3_SK_PlayerActingStrange_IG_004_WhatsGoingOn=What's going on? +PU_ADMIN3_SK_PlayerActingStrange_IG_005_WhatIsWrong=What is wrong with you? +PU_ADMIN3_SK_PlayerThreatensNPC_IG_001_WhatYouThink=What do you think you're doing? +PU_ADMIN3_SK_PlayerThreatensNPC_IG_002_PutThatAway=Put that away. +PU_ADMIN3_SK_PlayerThreatensNPC_IG_003_ThinkVeryCarefully=Think very carefully about what you're doing. +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_001_WhatThe=Hey, what the- +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_002_WhatsYourProblem=What's your problem? +PU_ADMIN3_SK_PlayerThrowsBoxAtNPC_IG_003_WhatTheHell=What the hell? +PU_ADMIN3_SK_PlayerTrespassing_IG_001_GetOutOf=Get out of here. +PU_ADMIN3_SK_PlayerTrespassing_IG_002_YoureInA=You're in a restricted area. +PU_ADMIN3_SK_PlayerTrespassing_IG_003_YouArentSupposed=You aren't supposed to be here. +PU_ADMIN3_SK_RandomWorkComments_IG_001_IDontKnow=I don't know. Same as any other day, I guess. +PU_ADMIN3_SK_RandomWorkComments_IG_002_ItsFineIts=It's fine. It's not like this is a really exciting job or anything. They ain't making spectrum shows about what I do. +PU_ADMIN3_SK_RandomWorkComments_IG_003_ImOkayJust=I'm okay. Just working... +PU_ADMIN3_SK_RandomWorkComments_IG_004_YeahFine=Yeah, fine. +PU_ADMIN3_SK_RandomWorkComments_IG_005_YouKnowLiving=You know, living the dream. +PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_002_HeyTakeYour=Hey. Take your shit. +PU_ADMIN3_SK_RequestDeliveryRemoval_High_IG_003_INeedThis=Hey. I need this gone. Now. +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_001_ImNotGoing=I'm not going to tell you again. +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_002_HeyTakeYour=Hey. Take your shit. +PU_ADMIN3_SK_RequestDeliveryRemoval_Low_IG_003_INeedThis=I need this gone. Now. +PU_ADMIN3_SK_RequestToLeave_IG_001_GetOutOfHere=Get out of here. +PU_ADMIN3_SK_RequestToLeave_IG_002_LeaveNow=Leave. Now. +PU_ADMIN3_SK_RequestToLeave_IG_003_GetTheHell=Get the hell out of here. +PU_ADMIN3_SK_Thanks_Delivery_IG_001_IllSeeThis=I'll see this gets where it's going. +PU_ADMIN3_SK_Thanks_Delivery_IG_002_EverythingLooksGood=Everything looks good. +PU_ADMIN3_SK_Thanks_Delivery_IG_003_CheckedInThanks=Checked in. Thanks. +PU_ADMIN3_SK_Thanks_Repair_IG_001_GladWeGot=Glad we got that fixed. +PU_ADMIN3_SK_Thanks_Repair_IG_002_AppreciateTheRepair=Appreciate the repair job. Thing's been bugging me all week. +PU_ADMIN3_SK_Thanks_Repair_IG_003_IsItFixed=Is it fixed? Good. +PU_ADMIN4_SK_Busy_IG_001_SorryImNot=Sorry, I'm not supposed to have a break yet. +PU_ADMIN4_SK_Busy_IG_002_IAmCrazy=I am crazy busy. +PU_ADMIN4_SK_Busy_IG_003_DontHaveTime=Don't have time to talk right now. +PU_ADMIN4_SK_Busy_IG_004_IHaveA=I have a tight deadline I'm dealing with, so if you'll excuse me... +PU_ADMIN4_SK_Busy_IG_005_YouWouldNot=You would not believe the day I'm having. Super busy. +PU_ADMIN4_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN4_SK_CallSecurity_High_IG_002_HelpSecurity=Help! Security! +PU_ADMIN4_SK_CallSecurity_High_IG_003_INeedSecurity=I need security now! +PU_ADMIN4_SK_CallSecurity_Low_IG_001_SecurityComeBy=Security? Come by when you can. +PU_ADMIN4_SK_CallSecurity_Low_IG_002_SecurityToAdmin=Security to Admin. Thanks. +PU_ADMIN4_SK_CallSecurity_Low_IG_003_SecurityWheneverYou=Security, whenever you can, I need you to check something out. +PU_ADMIN4_SK_CalmDown_IG_001_WhoahEasyEasy=Woah, woah. Easy. Easy. Just relax. +PU_ADMIN4_SK_CalmDown_IG_002_LookJustCalm=Look. Just calm down. Everything's fine. +PU_ADMIN4_SK_CalmDown_IG_003_HeyItsOkay=Hey, it's okay. Deep breathes. Nice and easy. +PU_ADMIN4_SK_DeliveryConfiscated_IG_001_WhatWereYou=What you thinking bring this here? Totally not allowed. +PU_ADMIN4_SK_DeliveryConfiscated_IG_002_YouKnowThis=You know this stuff is illegal, right? I have to confiscate it. +PU_ADMIN4_SK_DeliveryConfiscated_IG_003_SorryToTell=Sorry to tell you this, but I have to confiscate this package. +PU_ADMIN4_SK_DeliveryRejected_IG_001_ImPrettySure=I'm pretty sure that's not supposed to go there. +PU_ADMIN4_SK_DeliveryRejected_IG_002_IThinkYou=I think you got the wrong delivery address. +PU_ADMIN4_SK_DeliveryRejected_IG_003_NotSureWhat=Not sure what went wrong, but that shipment's not for us. +PU_ADMIN4_SK_DenyHelp_IG_001_WishICould=I wish I could help you, but I can't. Sorry. +PU_ADMIN4_SK_DenyHelp_IG_002_ImNotReally=I'm not really supposed to deal with this kind of stuff. +PU_ADMIN4_SK_DenyHelp_IG_003_IfYouNeed=If you need help, I'm not the one to ask. +PU_ADMIN4_SK_DirectTerm_Cargo_IG_001_TheCargoTerminal=The cargo terminal over there is probably what you're looking for. +PU_ADMIN4_SK_DirectTerm_Cargo_IG_002_ForCargoStuff=For cargo stuff, try that terminal. +PU_ADMIN4_SK_DirectTerm_Cargo_IG_003_CargoItsThat=Cargo? It's that terminal over there. +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_001_TheVehicleTerminal=The vehicle terminal is right that way. You're welcome to use it. +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_002_IfYouNeed=If you need a vehicle terminal, you can use the one over there. +PU_ADMIN4_SK_DirectTerm_Vehicle_IG_003_ForVehicleStuff=For vehicle stuff, try accessing the terminal right over there. +PU_ADMIN4_SK_Farewell_IG_001_HaveAGood=Have a good one. +PU_ADMIN4_SK_Farewell_IG_002_Later=Later. +PU_ADMIN4_SK_Farewell_IG_003_ShouldBeAll=Should be all set. +PU_ADMIN4_SK_Farewell_IG_004_SeeYouAround=See you around. +PU_ADMIN4_SK_Farewell_IG_005_AllRightSee=All right, yeah. See you later. +PU_ADMIN4_SK_GetHits_IG_EX_001= +PU_ADMIN4_SK_GetHits_IG_EX_002= +PU_ADMIN4_SK_GetHits_IG_EX_003= +PU_ADMIN4_SK_GetHits_IG_EX_004= +PU_ADMIN4_SK_GetHits_IG_EX_005= +PU_ADMIN4_SK_GetHits_IG_EX_006= +PU_ADMIN4_SK_GetHits_IG_EX_007= +PU_ADMIN4_SK_GetHits_IG_EX_008= +PU_ADMIN4_SK_GetHits_IG_EX_009= +PU_ADMIN4_SK_GetHits_IG_EX_010= +PU_ADMIN4_SK_GetHits_IG_EX_011= +PU_ADMIN4_SK_GetHits_IG_EX_012= +PU_ADMIN4_SK_GetHits_IG_EX_013= +PU_ADMIN4_SK_GetHits_IG_EX_014= +PU_ADMIN4_SK_GetHits_IG_EX_015= +PU_ADMIN4_SK_GetHits_IG_EX_016= +PU_ADMIN4_SK_GetHits_IG_EX_017= +PU_ADMIN4_SK_GetHits_IG_EX_018= +PU_ADMIN4_SK_GetHits_IG_EX_019= +PU_ADMIN4_SK_GetHits_IG_EX_020= +PU_ADMIN4_SK_GetHits_IG_EX_021= +PU_ADMIN4_SK_GetHits_IG_EX_022= +PU_ADMIN4_SK_Greeting_IG_001_Hey=Hey. +PU_ADMIN4_SK_Greeting_IG_002_HowsItGoing=How's it going? +PU_ADMIN4_SK_Greeting_IG_003_YouAllRight=You all right? +PU_ADMIN4_SK_Greeting_IG_004_HeyThere=Hey there. +PU_ADMIN4_SK_Greeting_IG_005_EverythingGood=Everything good? +PU_ADMIN4_SK_MoveOutOfWay_IG_001_PardonMe=Pardon me. +PU_ADMIN4_SK_MoveOutOfWay_IG_002_CouldYouMove=Could you move? +PU_ADMIN4_SK_MoveOutOfWay_IG_003_HotStuffComing=Hot stuff, coming through. +PU_ADMIN4_SK_OfferHelp_IG_001_YouNeedHelp=You need help with something? +PU_ADMIN4_SK_OfferHelp_IG_002_IsThereSomething=Is there something you need? +PU_ADMIN4_SK_OfferHelp_IG_003_AnythingThatYou=Anything you need help with? +PU_ADMIN4_SK_PhysicalBump_IG_001_WalkMuch=Walk much? +PU_ADMIN4_SK_PhysicalBump_IG_002_PayAttention=Pay attention. +PU_ADMIN4_SK_PhysicalBump_IG_003_WhoaHey=Woah! Hey. +PU_ADMIN4_SK_PickupDirections_IG_001_ThisIsFor=This is for you. +PU_ADMIN4_SK_PickupDirections_IG_002_HereYouGo=Here you go. All yours. +PU_ADMIN4_SK_PickupDirections_IG_003_AlrightHeresYour=Alright. Here's your pick up. +PU_ADMIN4_SK_PlayerActingStrange_IG_001_AhSoYoure=Ah... so you're one of those kinds of people. +PU_ADMIN4_SK_PlayerActingStrange_IG_002_WhyDoThe=Why do the weird ones always find me? +PU_ADMIN4_SK_PlayerActingStrange_IG_003_OkayThen=Okay then... +PU_ADMIN4_SK_PlayerActingStrange_IG_004_AreYouFeeling=Are you feeling alright? +PU_ADMIN4_SK_PlayerActingStrange_IG_005_YeahIDont=Yup... I don't really know what you're trying to do there. +PU_ADMIN4_SK_PlayerThreatensNPC_IG_001_TheresNoNeed=There's no need for that. +PU_ADMIN4_SK_PlayerThreatensNPC_IG_002_IDontWant=I don't want any trouble. +PU_ADMIN4_SK_PlayerThreatensNPC_IG_003_WhatCrawledUp=What crawled up your butt? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_001_HeyWhatsYour=Hey! What's your problem? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_002_WhatDidI=What did I do to deserve that? +PU_ADMIN4_SK_PlayerThrowsBoxAtNPC_IG_003_YouCouldOf=You could of really hurt me with that. +PU_ADMIN4_SK_PlayerTrespassing_IG_001_IDontThink=I don't think you're supposed to be back here. +PU_ADMIN4_SK_PlayerTrespassing_IG_002_YouLostThis=You lost? This area's for employees only. +PU_ADMIN4_SK_PlayerTrespassing_IG_003_ThisAreasOff=This area's off limits. +PU_ADMIN4_SK_RandomWorkComments_IG_001_WhenIFirst=When I first took this job I thought it would be... well let's just say this isn't what I expected. +PU_ADMIN4_SK_RandomWorkComments_IG_002_ThereIsOne=There is one great part about this job. Usually people don't try to bother me. +PU_ADMIN4_SK_RandomWorkComments_IG_003_ICannotWait=I cannot wait for this shift to be over. +PU_ADMIN4_SK_RandomWorkComments_IG_004_SometimesItCan=Sometimes it can get a bit lonely out here, but for the most part I like the quiet. +PU_ADMIN4_SK_RandomWorkComments_IG_005_ManSomethingAt=Oh man, something at lunch did not agree with me at all. +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_001_HeyYouCant=Hey, you can't leave that here. +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_002_YouNeedTo=You need to take that with you. +PU_ADMIN4_SK_RequestDeliveryRemoval_High_IG_003_HeyYoureForgetting=Hey. You're forgetting something. +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_001_HeyYouCant=Hey, you can't leave that here. +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_002_YouNeedTo=You need to take that with you. +PU_ADMIN4_SK_RequestDeliveryRemoval_Low_IG_003_HeyYoureForgetting=Hey. You're forgetting something. +PU_ADMIN4_SK_RequestToLeave_IG_001_IThinkYou=I think you should go. +PU_ADMIN4_SK_RequestToLeave_IG_002_INeedYou=I need you to leave the premises. +PU_ADMIN4_SK_RequestToLeave_IG_003_OkayINeed=Okay, you need to get of here, right now. +PU_ADMIN4_SK_Thanks_Delivery_IG_001_WellTakeIt=We'll take it from here. Thanks. +PU_ADMIN4_SK_Thanks_Delivery_IG_002_AllSetOn=All set on the delivery. You're good. +PU_ADMIN4_SK_Thanks_Delivery_IG_003_EverythingChecksOut=Everything checks out. Thanks. +PU_ADMIN4_SK_Thanks_Repair_IG_001_RepairLooksGood=Repair looks good. +PU_ADMIN4_SK_Thanks_Repair_IG_002_SystemsAllUp=System's all up and running. Thanks. +PU_ADMIN4_SK_Thanks_Repair_IG_003_ItsGreatTo=It's great to have everything fixed and working again. +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_001_NowLetsSee=Now, let's see what we've got. +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_002_IllJustGive=I'll just give it a quick check. +PU_ADMIN5_M_SK_Convo_ConsultTerm_IG_003_AlrightLetsSee=Alright, let's see what the system says. +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_001_AreYouGoing=Are you going to take it? Or do you not want it anymore? +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_002_ImGettingThe=I'm getting the sense that you don't want this delivery. +PU_ADMIN5_M_SK_Convo_EncourageJobOffer_IG_003_SoDoesThis=So, does this mean you don't want to do the delivery? +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_001_MaybeYouDidnt=Maybe you didn't hear me. Right there is good. +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_002_SeriouslyYouCan=Seriously. You can just place it there. It's fine. +PU_ADMIN5_M_SK_Convo_EncouragePlaceDelivery_IG_003_ImNotGonna=I'm not gonna be able to process it till you put it down. +PU_ADMIN5_M_SK_Convo_HandOver_IG_001_OkayYeahI=Okay, yeah. I can take care of that for you. +PU_ADMIN5_M_SK_Convo_HandOver_IG_002_ThenLetsGet=Then let's get you sorted. +PU_ADMIN5_M_SK_Convo_HandOver_IG_003_LetsSeeWhat=Let's see what you brought. +PU_ADMIN5_M_SK_Convo_Interrupt_IG_001_UhIsSomething=Uh, is something wrong? +PU_ADMIN5_M_SK_Convo_Interrupt_IG_002_WhatWhatHappened=What? What happened? +PU_ADMIN5_M_SK_Convo_Interrupt_IG_003_NevermindThen=Nevermind then... +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_001_OkaySureYou=Okay, sure. You can put it down there. +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_002_YouCameTo=You came to the right person. Just set it down here. +PU_ADMIN5_M_SK_Convo_PlaceDelivery_IG_003_GreatPlaceIt=Great. Place it over there for me? +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_001_Perfect=Perfect. +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_002_ThatWorks=That works. +PU_ADMIN5_M_SK_Convo_Thanks_Comply_IG_003_YeahThatsGood=Yeah, that's good. +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_001_FineIllJust=Fine. I'll just make a note that you didn't want it. +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_002_WhyDontWe=Why don't we just forget the whole thing. +PU_ADMIN5_M_SK_Convo_TimeoutJobOffer_IG_003_OhSureWaste=Oh sure, waste all our time. Nothing wrong about that. +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_001_YouKnowWhat=You know what? Why don't you let me know when you're ready. +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_002_OkayNotA=Okay... not a delivery I guess. +PU_ADMIN5_M_SK_Convo_TimeoutPlaceDelivery_IG_003_WellLetMe=Well, let me know when you figure out what you're doing. +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_001=< Scream > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_002=< Scream > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_003=< Scream > +PU_ADMIN5_M_SK_General_DeathThroes_Scream_IG_EX_004=< Scream > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_001=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_002=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_003=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_004=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_005=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_006=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_007=< Grunt > +PU_ADMIN5_M_SK_General_DeathThroes_Sudden_IG_EX_008=< Grunt > +PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_001=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Drop_Light_IG_EX_002=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_001=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_002=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_003=< light grunt > +PU_ADMIN5_M_SK_General_Effort_Lift_Light_IG_EX_004=< light grunt > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_001=< Cough > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_002=< Throat clear > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_003=< Throat clear > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_004=< Throat clear > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_005=< Sigh > +PU_ADMIN5_M_SK_General_Idles_AudioFidget_IG_EX_006=< Throat clear > +PU_ADMIN5_M_SK_General_Idles_CheckMobi_IG_EX_002=< Figdet > +PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_001=< Figdet > +PU_ADMIN5_M_SK_General_Idles_CleanDesk_IG_EX_003=< Figdet > +PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_001=< Figdet > +PU_ADMIN5_M_SK_General_Idles_InteractTerminal_IG_EX_002=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_001=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_002=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_003=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_004=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_005=< Figdet > +PU_ADMIN5_M_SK_General_Idles_LookAround_IG_EX_006=< Figdet > +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_001_HelloYesWell=Hello... Yes when do you need that by?... I can do that... Okay, thank you. +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_002_HelloYesI=Hello... Yes, I can do that for you. Can I call you back?... Thank you, yes. Bye bye. +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_003_HelloYesOh=Hello... Yes... Oh, that's brilliant news... Yes, I'll be there tomorrow... Okay, thank you. Bye bye. +PU_ADMIN5_M_SK_General_Idles_TakeMobiCall_IG_004_HelloYesFantastic=Hello... Yes... Fantastic. I'll pick it up later on today... Yes, thank you. Bye bye. +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_001_DearMeOh=< Yawn > Dear me... Oh! +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_002=< Stretch > +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_003_OhHello=< Fidget > Oh, hello. +PU_ADMIN5_M_SK_General_PlayerApproach_Bored_IG_004_OhGosh=< Stretch > Oh, gosh. +PU_ADMIN5_SK_Busy_IG_001_CouldYouGive=Could you just give me a second? +PU_ADMIN5_SK_Busy_IG_002_SorryImA=Sorry, I'm a little swamped right now. +PU_ADMIN5_SK_Busy_IG_003_IJustNeed=I just need a couple of minutes to clear this up. +PU_ADMIN5_SK_Busy_IG_004_ImSoSorry=I'm so sorry, I can't help you right now. +PU_ADMIN5_SK_Busy_IG_005_ImBusyAt=I'm busy at the moment. +PU_ADMIN5_SK_CallSecurity_High_IG_001_Security=Security! +PU_ADMIN5_SK_CallSecurity_High_IG_002_HelpPoliceSomebody=Help! Police! Somebody! Anybody! +PU_ADMIN5_SK_CallSecurity_High_IG_003_SecurityHelpMe=Security! Help me! +PU_ADMIN5_SK_CallSecurity_Low_IG_001_HiSecurityHi=Hi, security? Hi. Could you come by? Whenever you get a chance. Thanks. +PU_ADMIN5_SK_CallSecurity_Low_IG_002_INeedSecurity=I need security, please. Thanks. No rush. +PU_ADMIN5_SK_CallSecurity_Low_IG_003_SecurityToAdmin=Security to Admin please. Thank you. +PU_ADMIN5_SK_CalmDown_IG_001_WillYouPlease=Will you please calm down? +PU_ADMIN5_SK_CalmDown_IG_002_ImGoingTo=I'm going to need you to calm down. +PU_ADMIN5_SK_CalmDown_IG_003_ImSorryBut=I'm sorry, but can you just relax? +PU_ADMIN5_SK_DeliveryConfiscated_IG_001_OhMyGod=Oh my god, is that... you can't bring that here. +PU_ADMIN5_SK_DeliveryConfiscated_IG_002_ImSorryBut=I'm sorry, but I need to confiscate this. +PU_ADMIN5_SK_DeliveryConfiscated_IG_003_UmYouCant=Um... you can't walk out of here with this. I'm sorry, but my hands are tied. +PU_ADMIN5_SK_DeliveryRejected_IG_001_ImReallySorry=Ahh, I'm really sorry, but I can't take that. +PU_ADMIN5_SK_DeliveryRejected_IG_002_HmmTheSystem=Hmm. The system doesn't have that delivery listed. +PU_ADMIN5_SK_DeliveryRejected_IG_003_IDontHave=I don't have that on any of my manifests. +PU_ADMIN5_SK_DenyHelp_IG_001_YeahSorryI=Yeah, uhh, sorry, I can't really help you. +PU_ADMIN5_SK_DenyHelp_IG_002_ThatsNotReally=That's not really my thing, you know? +PU_ADMIN5_SK_DenyHelp_IG_003_IdLoveTo=I'd love to help, I would, but I... can't. +PU_ADMIN5_SK_DirectTerm_Cargo_IG_001_OhYesYoure=Oh, yes. You're looking for the Cargo Terminal. +PU_ADMIN5_SK_DirectTerm_Cargo_IG_002_ActuallyIDont=Actually, I don't handle that sort of thing. The Cargo Terminal usually tackles that stuff. +PU_ADMIN5_SK_DirectTerm_Cargo_IG_003_SorryYeahI=Sorry, yeah, I think you want the Cargo Terminal. That should help you. +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_001_AhIfYoure=Ah. If you're looking for vehicles, you should go to the Vehicle Terminal there. +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_002_ImAfraidIm=I'm afraid I'm not cleared to coordinate vehicle deliveries. There's a terminal for that. +PU_ADMIN5_SK_DirectTerm_Vehicle_IG_003_WhatYouWant=What you want is right over there. The vehicle terminal. That can help you out. +PU_ADMIN5_SK_Farewell_IG_001_TakeCare=Take care. +PU_ADMIN5_SK_Farewell_IG_002_ThankYou=Thank you. +PU_ADMIN5_SK_Farewell_IG_003_HaveAGood=Have a good one. +PU_ADMIN5_SK_Farewell_IG_004_StaySafe=Stay safe. +PU_ADMIN5_SK_Farewell_IG_005_Bye=Bye. +PU_ADMIN5_SK_GetHits_IG_EX_001_OhGod= Oh god! +PU_ADMIN5_SK_GetHits_IG_EX_002_OhGod=Oh god! +PU_ADMIN5_SK_GetHits_IG_EX_003_OhGodOh= Oh god! Oh god! +PU_ADMIN5_SK_GetHits_IG_EX_004_IsThatBlood= Is that blood? +PU_ADMIN5_SK_GetHits_IG_EX_005_ThatsBlood=That's blood! +PU_ADMIN5_SK_GetHits_IG_EX_006_IsThatBlood=Is that blood?! That's blood! +PU_ADMIN5_SK_GetHits_IG_EX_007= +PU_ADMIN5_SK_GetHits_IG_EX_008= +PU_ADMIN5_SK_GetHits_IG_EX_009= +PU_ADMIN5_SK_GetHits_IG_EX_010= +PU_ADMIN5_SK_GetHits_IG_EX_011= +PU_ADMIN5_SK_GetHits_IG_EX_012= +PU_ADMIN5_SK_GetHits_IG_EX_013_OhGod=Oh god! +PU_ADMIN5_SK_GetHits_IG_EX_014= +PU_ADMIN5_SK_GetHits_IG_EX_015= +PU_ADMIN5_SK_GetHits_IG_EX_016= +PU_ADMIN5_SK_GetHits_IG_EX_017= +PU_ADMIN5_SK_GetHits_IG_EX_018= +PU_ADMIN5_SK_GetHits_IG_EX_019= +PU_ADMIN5_SK_GetHits_IG_EX_020= +PU_ADMIN5_SK_Greeting_IG_001_Hello=Hello. +PU_ADMIN5_SK_Greeting_IG_002_Hi=Hi. +PU_ADMIN5_SK_Greeting_IG_003_MorningOrAfternoon=Morning... or afternoon. +PU_ADMIN5_SK_Greeting_IG_004_HiThere=Hi there. +PU_ADMIN5_SK_Greeting_IG_005_Hiya=Hiya. +PU_ADMIN5_SK_MoveOutOfWay_IG_001_UmHello=Um... hello? +PU_ADMIN5_SK_MoveOutOfWay_IG_002_SorryCanI=Sorry, can I just... +PU_ADMIN5_SK_MoveOutOfWay_IG_003_HeySorryI=Hey, uh, sorry... I just need to... get through here. +PU_ADMIN5_SK_OfferHelp_IG_001_CanIHelp=Can I help you? +PU_ADMIN5_SK_OfferHelp_IG_001b_CanIHelp=Can I help you? +PU_ADMIN5_SK_OfferHelp_IG_002_SomethingICan=Something I can do for you? +PU_ADMIN5_SK_OfferHelp_IG_002b_SomethingICan=Something I can do for you? +PU_ADMIN5_SK_OfferHelp_IG_003_WhatBringsYou=What brings you in today? +PU_ADMIN5_SK_PhysicalBump_IG_001_OhImSo=Oh, I'm so sorry. +PU_ADMIN5_SK_PhysicalBump_IG_002_MyFault=My fault. +PU_ADMIN5_SK_PhysicalBump_IG_003_HeyIApologize=Hey... Oh, I apologize. +PU_ADMIN5_SK_PickupDirections_IG_001_AlrightYoureAll=Alright. You're all set. +PU_ADMIN5_SK_PickupDirections_IG_002_IveGotA=I've got a pickup for you. +PU_ADMIN5_SK_PickupDirections_IG_003_HereYouGo=Here you go. This one's yours. +PU_ADMIN5_SK_PlayerActingStrange_IG_001_IsThisA= um, Is this a joke? +PU_ADMIN5_SK_PlayerActingStrange_IG_002_WhatsAmI=What's... am I on Fake Out? +PU_ADMIN5_SK_PlayerActingStrange_IG_003_WhatsGoingOn=What's going on? +PU_ADMIN5_SK_PlayerActingStrange_IG_004_HiSorryAre=Hi, sorry, uh, are you okay? +PU_ADMIN5_SK_PlayerActingStrange_IG_005_WhatsHappeningIm=What's happening? I'm lost. +PU_ADMIN5_SK_PlayerThreatensNPC_IG_001_WhatWhatAre=What... what are you doing?! +PU_ADMIN5_SK_PlayerThreatensNPC_IG_002_OhMyGod=Oh my god. Stop. +PU_ADMIN5_SK_PlayerThreatensNPC_IG_003_OhPleasePlease=Oh please, please, please, don't. +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_001_Hey=Hey! +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_002_WhatThe=What the- +PU_ADMIN5_SK_PlayerThrowsBoxAtNPC_IG_003= +PU_ADMIN5_SK_PlayerTrespassing_IG_001_UmExcuseMe=Um... excuse me? Hello? Sorry, you can't be back here. +PU_ADMIN5_SK_PlayerTrespassing_IG_002_HeyHiI=Hey, hi, I guess you missed the sign, but this is a restricted area. +PU_ADMIN5_SK_PlayerTrespassing_IG_003_ImSorryThis=I'm sorry, this area is for employees only. +PU_ADMIN5_SK_RandomWorkComments_IG_001_SomePeopleThink=Some people think this job's boring. Not me. I like the challenge. +PU_ADMIN5_SK_RandomWorkComments_IG_002_YeahWellIm=Yeah, well, I'm actually juggling a lot of really important tasks right now. Let's just say it's a pretty exciting time to be an administrator. +PU_ADMIN5_SK_RandomWorkComments_IG_003_WeveHadA=We've had a little bit of a cold spell this morning, but I had several packets of vitamin supplements. I'm all vitamin-ed out, if you get me. +PU_ADMIN5_SK_RandomWorkComments_IG_004_WellActuallyWere=Well, actually, we're rapidly approaching our bi-annual inventory assessment. It's very exciting. +PU_ADMIN5_SK_RandomWorkComments_IG_005_ItsBestTo=It's best to think of this as a daily puzzle. You have to like puzzles to do this job. If you don't, I don't know why you'd even apply. Sorry, I forgot the question. +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_001_ImReallySorry=I'm really sorry, but you can't leave that here. +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_002_ExcuseMeHello=Excuse me? Hello? You're going to need to take that. +PU_ADMIN5_SK_RequestDeliveryRemoval_High_IG_003_HeyLookYou=Hey look, you gotta take this before my supervisor sees it. +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_001_ImReallySorry=I'm really sorry, but you can't leave that here. +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_002_ExcuseMeHello=Excuse me? Hello? You're gonna need to take that. +PU_ADMIN5_SK_RequestDeliveryRemoval_Low_IG_003_HeyLookYou=Hey look, you gotta take this before my supervisor sees it. +PU_ADMIN5_SK_RequestToLeave_IG_001_ExcuseMeExcuse=Excuse me? Excuse me. You have to leave. +PU_ADMIN5_SK_RequestToLeave_IG_002_PardonMeYou=Pardon me. You have to go. I will not repeat myself. +PU_ADMIN5_SK_RequestToLeave_IG_003_ImSorryBut=I'm sorry, but I'm tired of asking nicely. You need to leave. +PU_ADMIN5_SK_Thanks_Delivery_IG_001_DeliveryAccepted=Delivery accepted! +PU_ADMIN5_SK_Thanks_Delivery_IG_002_ThankYouVery=Thank you very much. +PU_ADMIN5_SK_Thanks_Delivery_IG_003_EverythingLooksGood=Everything looks good. Thanks. +PU_ADMIN5_SK_Thanks_Repair_IG_001_YouFixedIt=You fixed it. That's amazing. +PU_ADMIN5_SK_Thanks_Repair_IG_002_ItsBeenA=It's been a nightmare having that broken. Thanks for fixing it. +PU_ADMIN5_SK_Thanks_Repair_IG_003_ThanksForTaking=Thanks for taking care of that. I've been meaning to get to it. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_INoticedYouve=I noticed you've got an active crime stat. I'll level with you. We need the help, but if you show up, there's a chance you'll be mistaken for XenoThreat. Resolve that crime stat or show up at your own risk. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_AppreciateYouVolunteering=Appreciate you volunteering, but I wanted to warn you - showing up with an active crimestat puts you at high risk of being target yourself. I recommend sorting that first before reporting for duty. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_MySystemFlagged=My system flagged you as having an active crimestat. While you're still welcome to volunteer, I strongly recommend that you clear your legal standing first or risk becoming a target yourself during the heat of battle. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_ThanksForVolunteering=Thanks for volunteering, but I'll be honest, your active crime stat is gonna be a problem. I'd take care of that before you show up or the Navy might think you're XenoThreat. It's your call though. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_ThanksForStepping=Thanks for stepping up, but with your active crime stat, the Navy might think you're allied with XenoThreat. Either take care of that or take your chances. +PU_ADVREP01_F_DEH_Accepted_Mission_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_ImGoingTo=I'm going to level with you. With your crime stat, the Navy might mix you up with XenoThreat. I can't stop you if you still want to help and we could use it, but you should know the risk. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_001_HeyThereSpecial=Hey there, Special Agent Dulli here. Glad you're able to come back and help out. I'll send you the details. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_002_DulliHereSaw=Dulli here. Saw you just accepted the mission. Having CDF regulars out there is always good for the new recruits. I'll see you out there. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpReg_IG_003_ThisIsDulli=This is Dulli. Always good to see a CDF regular lending a hand. I'll send the mission details over so we can get you out there. Thanks again. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_001_SpecialAgentDulli=Special Agent Dulli here. Thanks for signing up again. I'm sending over the details for the op now. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_002_HeyDulliHere=Hey, Dulli here. Glad to have you back. I'll get you the details for the mission, but you should be used to how this is gonna operate. Out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpRook_IG_003_HeyItsSpecial=Hey, it's Special Agent Dulli. Glad to see you're joining the CDF again. I've sent over the op details to get you started. Good luck out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThereIts=Hey there,it's Dulli. We need our best out there so I'm glad you're able to help out. I'll send you the details. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_002_DulliHereGlad=Dulli here. Glad you're on board for this. Ops like this always go a lot smoother when there are battle-tested vets out there. Thanks again for doing your part. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsDulli=This is Dulli. Heard you were able to sign up. I'll be honest, I feel a lot more confident knowing that we're gonna have one of our best out there. Thanks again. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_AppreciateTheHelp=Appreciate the help. I'm sending the details now. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ExcellentToHave=Excellent to have you onboard. CDF needs all the volunteers we can get. Sending the details over. +PU_ADVREP01_F_DEH_Accepted_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_CivilianDefenseForce=Civilian Defense Force is glad to have your help, pilot. Sending info on the op now. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=Hey, Dulli here. Just wanted to reach out and say that I'm glad you signed up. We could really use your experience with XenoThreat. Their attacks seem to be getting worse as they break out heavier ships to throw at us, so we need to stop them, now. You should have the op details on your mobi. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDully=This is Dulli. Glad to see we're getting some battle-tested CDF members out there. XenoThreat's fleet is just getting tougher, so it'll be good to have your help turning the tide. I sent the details, so you should be good to go. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Glad to have you back. I'll be honest, the situation's been pretty dire, but I feel a lot better knowing that our veterans are getting involved. I've sent you the mission details, so get out there and do what you do. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=This is Dulli with the CDF. Thanks for signing up. We're gonna need all the help we can get. XenoThreat's using heavier ships ever since they torched the Navy, so it's gonna be a tough fight. Watch your back out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsSpecial=This is Special Agent Dulli calling. I just wanted to give you a head's up that after wrecking the Navy, XenoThreat's winning. They're even breaking out heavier ships, so we're in for a real fight. I sent over the mission details so you should be good to go. Be careful. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_003_DulliHereWe=Dulli here. We need you to get to the front ASAP. The Navy hasn't been able to hold off Xenothreat. Now it looks like XenoThreat's bulking up their fleet with tougher ships, so we're in for a helluva fight. Watch your six out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. XenoThreat's just overwhelmed the Navy so we need to pull out all the stops this time. Intel suggests that XenoThreat's fleet is only going to get tougher, but it's up to us to stop to them. If we stick together, we'll get through this. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFailHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli with the CDF. You should know, XenoThreat's only gotten stronger since they overran the Navy, so be careful. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_001_ThisIsSpecial=This is Special Agent Dulli. XenoThreat's been hitting us pretty hard, so it'll be good to get some CDF elite into the mix. You should have all the mission details, so get out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyItsDulli=Hey, it's Dulli. Glad to see you signed up. I'll level with you, XenoThreat's been punching our ticket recently, so I'm hoping you can help turn that around. Mission details are on your mobi. I'll see you out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Just saw your name come up on the volunteer list. We can really use your experience here. XenoThreat's been beating the hell out of us. Time to turn the tide. You should have all the mission details. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=Dulli here. Thanks for volunteering. Like I said, XenoThreat's made a hard push, so we could really use your help. I sent the mission info, so go on and get out there. Good luck. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli here. Thanks for volunteering. Navy's just got tuned up by XenoThreat, so we gotta make a stand. You should have all the mission data you need. Good luck. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. Navy's been suffering some big losses, so we can really use your help. I sent over the mission details, so I'll see you out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. Appreciate your help. The Navy's taken some serious losses, but if we come together and do our part, I'm sure we can push back XenoThreat this time. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseFail_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli. Appreciate you stepping up. We're in real trouble if we don't turn this fight around and push XenoThreat back. I've sent the mission details, so get involved. Thanks again. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyDulliHere=Hey, Dulli here. Glad to see you signed up. XenoThreat's been getting tuned up so they've been throwing everything they've got at us. I need my best people on this to keep pushing them back. You got the details. I'll see you out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ItsDulliGood=It's Dulli. Good to see you're able to lend a hand. XenoThreat's been hitting us with heavier and heavier ships, so I need my best out there. You should have the latest intel, so get moving. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_ExpVet_IG_003_SpecialAgentDulli=Special Agent Dulli here. Thanks for volunteering. My sources tell me that XenoThreat's about to throw everything they've got at us, so I'm glad that our veterans are stepping up. Mission details should be in your mobi. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_001_DulliHereThanks=Dulli here. Thanks for volunteering. We got XenoThreat on the run but they've hitting us with heavier ships, so watch your back. Head on out to the front and thanks. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_002_ThisIsDulli=This is Dulli with the CDF. You should have all the mission details you need, but just wanted to give you a head's up. Seems like XenoThreat aren't going quietly and have been throwing heavier ships at us, so watch your six out there, hear? Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_003_SpecialAgentDulli=Special Agent Dulli with the CDF. We need to keep up the pressure and push XenoThreat back for good. They're digging in for a fight and throwing everything they got at us. So watch yourself out there and I'll see you on the flip side. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli here. Just wanted to give you a head's up, my sources tell me that XenoThreat's breaking out heavier ships so they're not looking to go quietly. Good luck. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccessHard_aAlly_tPlayer_FromAlly_IG_005_ThisIsSA=This is SA Dulli with the CDF. With this heavy push on XenoThreat, they're unleashing their full arsenal at us, so watch your back. Good luck. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_001_SpecialAgentDulli=Special Agent Dulli here. XenoThreat's getting beaten up, so we could really use someone like you to help secure the win. I've sent you the details so get out there ASAP. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_002_ThisIsDulli=This is Dulli. Great to have you. We've been pushing XenoThreat back, but we can definitely use elite CDF members like you. You should have all the info you need. See you out there. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_ExpVet_IG_003_DulliHereI=Dulli here. I was hoping you'd sign up. XenoThreat's been taking a beating so this is our chance to push them back for good. Sending over the mission details, so get out there and do what you do. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_001_ThisIsDulli=This is Dulli. Thanks for volunteering. We got them on the run now so head out to the front. I'll talk to you later. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli here. Appreciate you volunteering. We got XenoThreat on the back foot, so we need to hit them now. I've sent the details so head on out as soon as you can. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. Navy's pushing hard against XenoThreat, so we need to capitalize on this momentum. You should have all the mission info, so get out there ASAP. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_004_ThisIsSpecial=This is Special Agent Dulli. The Javelin's back in this fight, so we got a good chance to push XenoThreat back for good. Sent along the mission details so you should be good to go. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_PrevPhaseSuccess_aAlly_tPlayer_FromAlly_IG_005_DulliHereThanks=Dulli here. Thanks for signing up. We got XenoThreat on the ropes now. Sent you the mission details so head on out as soon as you can. Dulli out. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ThanksForVolunteering=Thanks for volunteering. Head to the front line ASAP. They'll definitely need your help. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=Thanks for the assist. Head out to the fight. They need your help +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_SentYouThe=Sent you the details. Grab your ship and get ready for a fight. +PU_ADVREP01_F_DEH_Accepted_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThanksForYour=Thanks for your help. Grab your ship and get on site. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_001_HiThisIs=Hi, this is Dulli. Glad to see you stepped up for another emergency. We're still not entirely clear why, but the Nine Tails have taken over the Restricted Airspace around several Crusader platforms and we need you help us regain control. While their inverter device is running, only Nine Tails ships have access, so for now our only way in is via shuttle. Once inside however, there should be several vehicles already in the restricted area that will be operational and should help you disable the inverter. Head to the shuttle as soon as you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_002_ThisIsSpecial=This is Special Agent Dulli. Thanks for lending us a hand again. So far, all we know is that Nine Tails have taken over several Crusader platforms by using an inverter to control the Restricted Airspace. We haven't heard any demands so we don't know if they're after something in particular or just causing chaos. What we do know is that until the inverter is shut down only Nine Tails ships and any vehicles already on the platforms have access. That means our ships don't work and we'll need to shuttle you in. I'll provide more details as they come, but for now, head over to the shuttle as soon as you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpReg_IG_003_DulliHereThanks=Dulli here. Thanks for volunteering again. Here's the situation. A large group of armed outlaws known as the Nine Tails have seized control of four Crusader platforms using a Restricted Airspace inverter. This makes it impossible for any non-Nine Tails ships to approach until the inverter is deactivated so that will be your primary job. We've gone ahead and commadeered a shuttle to get you to platform, and once you're inside you should hopefully be able to find a vehicle within the Restricted Area to use. Head to the station once you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_001_ThisIsSpecial=This is Special Agent Dulli with the CDF. Just wanted to thank you for volunteering. Anyway, we need your help taking back some Crusader platforms from the outlaw gang known as the Nine Tails. They have set up an inverter to seize control of the platform's Restricted Airspace so only their ships can access the area. Since we can't fly in ourselves, we got a shuttle ready to take you to the platforms where we want you to deactivate the inverter. Gather any gear you need and make your way to the station. I'd also recommend creating an imprint at Orison General in case you need to regen. Talk to you soon and thanks again. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_002_HelloThisIs=Hello, this is Dulli with the CDF. Thanks for volunteering. Here's the situation. Nine Tails are currently controlling four platforms and the Restricted Airspace around them, preventing anybody but their own ships from approaching. We need you to get inside to find and deactivate the inverter. We're currently using a nearby shuttle station to send our forces to the closest platform. Gather any gear you need and head there now. You should also create an imprint at Orison General in case you need to regen. Thanks again and talk to you soon. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpRook_IG_003_ThisIsDulli=This is Dulli with the CDF. I appreciate the help. Here's the current sit-rep. A large group of armed Nine Tails operatives have taken control of the Restricted Airspace around several Crusader platforms using an inverter system, making it so only their ships can fly into the area. This means a conventional assault's impossible. Instead we're using a shuttle from a nearby station to get our people on site in order to shut down the inverter. Grab your gear and we'll send you over. Oh, I generally advise all CDF volunteers to set their regen at the local medstation in case things go bad, so I'd recommend hitting up Orison General before you come out. Thanks again. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_001_JustSawYou=Just saw you signed up and wanted to say I'm glad we have some veterans answering the call. We're going to need experienced volunteers like yourself since the Nine Tails have gained control of the Restricted Airspace around several Crusader platforms. We need you to head there as soon as you can to help us take it back. Head to the shuttle once you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_002_GladToHear=Glad to hear you're going to be joining us for another operation. The Nine Tails have managed to take control of the Restricted Airspace around several Crusader platforms. We're counting on you to shuttle over to the platforms and help us take them back. Make your way there as soon as you're ready. +PU_ADVREP01_F_DEH_Accepted_Mission_Siege_ExpVet_IG_003_ItsDulliJust=It's Dulli. Just wanted to thank you for volunteering. Having tried and tested operators on our side is always beneficial for the new recruits. Long story short, Nine Tails have seized control of the Restricted Airspace around multiple Crusader platforms. We can't launch a full aerial assault until you fight your way through and help us retake it. Take the shuttle to the platform as soon as you can. +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_001_ThisIsSpecial=This is Special Agent Dulli. I appreciate the effort, but it looks like you've got an active CrimeStat. If you're able to clear that up, we'd be happy to have you. Otherwise, there's too great a chance you'd get mistaken as one of the Nine Tails. +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_002_ThisIsDulli=This is Dulli with the CDF. Thanks for volunteering, but we can't accept anyone who's got an active CrimeStat. There's a chance that you could be mistaken for an outlaw in the heat of battle. Get it resolved and we can talk. +PU_ADVREP01_F_DEH_Accepted_Mission_WithCrimeStat_Siege_IG_003_HeyThisIs=Hey, this is Special Agent Dulli with the CDF. Unfortunately, we can't let you volunteer on this one until you resolve your current CrimeStat. We've tried it in the past but there are just too many instances where allies get mistaken for criminals. Anyway, come back when you get it squared away. +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_001_JavelinsAllStocked=Javelin's all stocked up and heading out. Might take out a few XenoThreat as it does. +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_002_JavelinsDisengagedFrom=Javelin's disengaged from Jericho and might lend a hand with the stragglers. +PU_ADVREP01_F_DEH_Announce_Departure_Flagship_aAlly_tPlayer_FromAlly_IG_003_JavelinsClearFrom=Javelin's clear from the station and ready to engage XenoThreat. +PU_ADVREP01_F_DEH_Announce_DisplayPOI_IAE_IG_001_MyNamesSpecial=My name's Special Agent Rowena Dulli. Since becoming attached to Stanton's Civilian Defense Force, I've had the honor to work with the most courageous and selfless people the Empire has to offer. Over the past few years, the CDF has proven to not only be an effective way to support local security, but also an incredible way to build a community. I would like to thank the IAE for the opportunity to recognize our past and present volunteers who make the system a safer place. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_001_ConvoyJustDropped=Convoy just dropped off their supplies. Thanks for your help. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_002_DontThinkThat=Don't think that supply ship would have made it without CDF help. Nicely done. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_003_ConvoyWantedTo=Convoy wanted to send along their thanks for your help. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_004_WantedToPass=Wanted to pass along the thanks of the supply ship crew. They said they never would have made it if it weren't for the CDF. Something to be proud of. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_005_NavyJustSent=Navy just sent a comm to say that the supply ship just made the drop at Jericho. Thanks for the help. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_006_ReceivedConfirmationThat=Received confirmation that the supply ship made it through safely. CDF could use more pilots like you. +PU_ADVREP01_F_DEH_Announce_Dropoff_SupplyShip_aAlly_tPlayer_FromAlly_IG_007_ThanksForSeeing=Thanks for seeing to it that the supply ship made it through. XenoThreat would have gotten them for sure if it wasn't for you. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_AllRightPeople=All right, people. The Nine Tails inverter has been located. Let's get it shut down and reset the restricted airspace. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_WeGotThe=We got the location of where the Nine Tails hid their inverter. I want it shut down ASAP. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_WeNowHave=We now have access to the inverter on the barge the Nine Tails were using to control the restricted airspace. Just need a CDF volunteer to shut it down so we can get our ships flying again. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_001_TheNineTails=The Nine Tails commander has been neutralized. He should have the access codes we need on him. Search the body and see if you can find them. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_002_MendoRenHas=Mendo Ren has been eliminated. We believe that he was carrying the access codes we need on his person. Search the body and see what you can find. +PU_ADVREP01_F_DEH_Announce_MissionObj_Barge_Siege_FindBossIntel_BossDead_IG_003_ImHappyTo=I'm happy to report that the Nine Tails commander has been dealt with, but we still need someone to find the access codes he was carrying. They should still be on him. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_001_AttentionCdfOur=Attention, CDF. Our volunteers discovered evidence of what looks like a Nine Tails hack into Crusader's secure networks. We're trying to sort out the details, but whatever they were looking for they must have found. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_002_WantedToGive=Wanted to give you a heads up that the Nine Tails managed to successfully breach a secure Crusader network from a terminal on the platform. The ones responsible seem to have gotten away clean, but if anyone learns any additional information about it, please let me know. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackComplete_Siege_IG_003_AllCdfVolunteers=All CDF Volunteers, it is unfortunate, but it seems the Nine Tails were able to steal data from a hacked Crusader terminal. There's no clear indicator of the breadth of the breach, but we will let you know if there's any additional information. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_001_AttentionOneOf=Attention, one of our recruits discovered that Nine Tails were actively downloading corporate data from Crusader's private network. To show their thanks, Crusader's authoritzed additional compensation. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_002_AllCdfVolunteers=All CDF volunteers, this is Dulli. Nine Tails were attempting to illegally access a Crusader network from a terminal on the platform. Thankfully, a CDF volunteer was on hand to stop the transfer. In appreciation, all personnel will be receiving a bonus payment from Crusader. +PU_ADVREP01_F_DEH_Announce_MissionPOI_HackStopped_Siege_IG_003_AttentionAllVolunteers=Attention all volunteers. Good news. The Nine Tails had been caught trying to steal sensitive Crusader data and the CDF was able to stop them. As thanks to the Volunteer responsible, we have been authorized to issue a bonus to all CDF members assisting today. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionAttentionThis=Attention, attention. This is Special Agent Dulli with the Advocacy. The Navy's requested CDF support against XenoThreat forces. I need any available combat pilots to volunteer. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionTheCDF=Attention. The CDF needs all available combat pilots to fight XenoThreat. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_CDFIsCalling=CDF is calling for all combat pilots to immediately assist the Navy against XenoThreat. Friendly forces are currently engaged and need support. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_AttentionStantonSystem=Attention Stanton System. This is a warning that Naval and CDF forces are currently engaged with XenoThreat hostiles. Any combat pilots willing to provide assistance should contact me immediately. +PU_ADVREP01_F_DEH_Announce_Mission_CombatOnly_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_CDFNeedsCombat=CDF needs combat pilots for immediate deployment against XenoThreat. We're backing up the Navy here, so reach out as soon as you can. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NavyJustNotified=Navy just notified me that a supply convoy just got ambushed en route to Jericho. I need any CDF to support. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_XenothreatJustJumped=XenoThreat just jumped a Navy supply convoy. Need combat support scrambled immediately. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ASupplyConvoy=A supply convoy just got attacked by XenoThreat forces. I need any available combat support to help. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_AnyAvailableCDF=Any available CDF combat pilots, the Navy needs assistance protecting one of their supply convoys. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_XenothreatJustHit=XenoThreat just hit a Navy convoy. I need any available combat pilots to go help them out. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_006_OneOfThe=One of the Navy's supply convoys got ambushed on a run to Jericho. Any combat pilots are requested to help. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_FirstOccur_IG_007_ANavalConvoy=A Naval convoy just got attacked while heading to Jericho. I need combat fighters scrambled there ASAP. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_SomeMoreSupply=Some more supply ships got jumped. We need combat support to get out there. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavyJustLet=Navy just let me know there's another supply shipment just got ambushed. Get out there and help them out. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_GotAnotherSupply=Got another supply ship headed towards Jericho that could use some protection. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavyPassedOver=Navy passed over another supply ship that's been ambushed. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_AnotherNavySupply=Another Navy supply shipment is under attack. I need combat support to help them out. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_XenothreatJustAmbushed=XenoThreat just ambushed some Navy supply ships. Scrambling combat support to help. +PU_ADVREP01_F_DEH_Announce_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_NeedFightersScrambled=Need fighters scrambled to support some supply ships inbound to Jericho. They just got ambushed by XenoThreat and need help. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsRowena=This is Rowena Dulli of the Advocacy. The UEE Navy have requested Civilian Defense Force support to fight XenoThreat. We need all available pilots to report for duty. We're counting on volunteers like you. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_002_ImSAICRowena=I'm SAIC Rowena Dulli of the Advocacy. The Civilian Defense Force needs volunteers to help support the UEE Navy. Help from a pilot like you could make all the difference. Report for duty when you can. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tPlayer_FromNeutral_IG_003_TheCivilianDefense=The Civilian Defense Force has issued a call to action at the request of the UEE Navy. We need any pilots we can get to help stop an incursion of XenoThreat outlaws into the Stanton system. If you decide to volunteer, report for duty as soon as possible. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionThisIs=Attention, this is Rowena Dulli of the Advocacy. The UEE Navy have requested civilian support to fight XenoThreat. We need all available CDF members to report for duty. Any other able pilots are encouraged to join as well. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionStantonSystem=Attention Stanton system, this is Rowena Dulli of the Advocacy. The Civilian Defense Force needs volunteers to help support the UEE Navy. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a CDF call to action for the Stanton system at the request of the UEE Navy. All pilots, existing CDF members and new volunteers, are to report for duty. Contact me, SAIC Rowena Dulli, to receive a detailed briefing. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionThisIs=Attention. This is SAIC Rowena Dulli with an emergency CDF broadcast. The UEE Navy has requested immediate support and assistance. All Civilian Defense Force members and any pilots available to volunteer should sign up as soon as possible. +PU_ADVREP01_F_DEH_Announce_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_005_AttentionAllMembers=Attention all members of the Civilian Defense Force. This is Special Agent Rowena Dulli, Advocacy attache for the CDF. The UEE Navy is in urgent need of assistance. CDF pilots, or those volunteers who wish to become CDF members, are hereby requested to report for duty. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_001_SpecialAgentDulli=Special Agent Dulli here. XenoThreat just kicked the hell out of the Navy and are pushing forward. I need any volunteers to step up and fight back. Sign up through your Contract Manager if you're willing and available. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_002_ThisIsDulli=This is Dulli with the CDF. I'm looking for any and all volunteers to fight back against XenoThreat. They've pushed the Navy back and are threatening the safety of the whole system. Check the listing in the Contract Manager for details. Dulli Out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_003_ThisIsThe=This is the CDF for a system wide announcement. XenoThreat just hit the Navy, hard, so I need any volunteers to contact me immediately and help push XenoThreat out of the system. Details are in your Contract Manager. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_004_SpecialAgentDulli=Special Agent Dulli with the CDF. We need volunteers to help support the Navy in the fight against XenoThreat. I won't lie, they're kicking our ass right now, so we need anyone who can fight. Sign up in your Contract Manager. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseFail_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=This is Special Agent Dulli of the CDF. I need volunteers to step up and drive XenoThreat out of Stanton. They've been hammering the Navy until now, but it's time to change that. Consult your Contract Manager to sign up. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_001_ThisIsSpecial=This is Special Agent Dulli, the Navy's putting out the call for any and all CDF support. We got XenoThreat on the run, so sign up in the Contract Manager if you're looking to volunteer. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli with the CDF here. Javelin's back up and ready to dish out some punishment so the Navy's looking for CDF volunteers to keep up the pressure. We posted a listing in the Contract Manager. Hit it up to volunteer. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_003_AttentionStantonSystem=Attention Stanton system. SA Dulli here. CDF needs any available volunteers to support the Navy against XenoThreat. We got them on the back foot, so it's now or never. There's a sign-up in the Contract Manager if you're interested. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_004_StantonSystemThis=Stanton system, this is Special Agent Dulli. Navy's put out the call for more CDF support. XenoThreat's starting to fall back, so they want to finish the job. Sign up in the Contract Manager. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_PrevPhaseSuccess_aAlly_tSystem_FromAlly_IG_005_ThisIsSpecial=This is Special Agent Dulli of the CDF. We've got XenoThreat on the run, so the Navy wants more volunteers to keep up the pressure. Consult your Contract Manager to sign up. Dulli out. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_TheNavysMaking=The Navy's making a push against XenoThreat and has requested CDF support. We need any and all combat pilots to volunteer. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_INeedAny=I need any available CDF recruits to report for duty. The Navy's making a push against XenoThreat. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_INeedAll=I need all CDF combat pilots to report for duty. Navy needs some backup taking out XenoThreat. Moment of truth, people. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_DueToIncreased=Due to increased XenoThreat activity, the Navy is requesting support from any available CDF recruits. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_TheNavyNeeds=The Navy needs your help going up against XenoThreat. I'm looking for any CDF recruits willing to support this effort and help keep this system safe for everyone. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThis=Attention. This is Special Agent Dulli with the Advocacy. The Navy's making a push against XenoThreat and has requested CDF support. I need combat pilots and anyone capable of transporting cargo to volunteer. Contact me for details. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_002_AttentionPilotsThis=Attention, pilots. This is Rowena Dulli at the Advocacy. The Navy has requested CDF to retrieve supplies and provide combat support against XenoThreat. Contact me if you're available to help. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_003_AttentionTheCDF=Attention, the CDF has been conscripted by the Navy to help out with the XenoThreat crisis. We need any and all pilots capable of fighting or retrieving cargo to volunteer. Reach out if you can help. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_004_CDFIsLooking=CDF is looking for any available pilots who want to help with this XenoThreat situation. We need volunteers to help retrieve cargo or provide combat support. Contact me if you're available. +PU_ADVREP01_F_DEH_Announce_Mission_Showdown_aNeutral_tPlayer_FromNeutral_IG_005_AttentionStantonCDF=Attention, Stanton. CDF needs combat and cargo retrieval volunteers to assist the Navy. Reach out for details. PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_001_AttentionThisIs,P=Attention, this is Rowena Dulli with the CDF. We've been getting chatter through some of our contacts about an imminent threat. I'm currently waiting for clearance to activate the CDF if the need arises, but will keep you posted. -PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_001_AttentionThisIs_Edit=注意,我是民事防御部队的罗维娜·杜丽。我们通过一些联系人了解到了一个即将到来的威胁。我目前正在等待启动民事防御部队的许可(如果需要的话),但我会随时通知你们的。 +PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_001_AttentionThisIs_Edit=Attention, this is Rowena Dulli with the CDF. We've been getting chatter through some of our contacts about an imminent threat. I'm currently waiting for clearance to activate the CDF if the need arises, but will keep you posted. PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_002_AttentionStantonSystem,P=Attention, Stanton system. This is Rowena Dulli with the CDF. I've been getting unsubstantiated reports of a potential emergency on Crusader. If verified, it may require CDF assistance. -PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_002_AttentionStantonSystem_Edit=注意:斯坦顿星系,这里是督导局的罗维娜·杜丽。我一直有收到未经证实的报告,有关于十字军星上可能发生的紧急事件。如果这些报告被证实,那么民事防御部队可能要进行协助。 +PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_002_AttentionStantonSystem_Edit=Attention, Stanton system. This is Rowena Dulli with the CDF. I've been getting unsubstantiated reports of a potential emergency on Crusader. If verified, it may require CDF assistance. PU_ADVREP01_F_DEH_Announce_Mission_Siege_PreMission_IG_003_AttentionAnElevated,P=Attention, an elevated threat level is being issued for Crusader. We are unable to share details at this time, but if you are a CDF Volunteer or are interested in volunteering, please make your way to Orison. -PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisIs=注意。这里是民事防御部队特别探员杜丽。不法团体九尾已夺取部分十字军平台,民事防御部队正在寻找志愿者协助夺回它们。更多细节请查询你的合约管理应用。 -PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_002_AttentionThisIs=注意,这里是特别探员罗维娜·杜丽。民事防御部队现已出动协助十字军星球上的一个地方紧急事件。九尾组织已经夺取奥里森外围部分平台,民事防御部队需要任何能协助的志愿者帮助夺回平台。查看你的任务管理应用加入我们。 -PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsRowena=这里是民事防御部队的罗维娜·杜丽,发布一条紧急通告。隶属于九尾的不法团体已经夺取了几个十字军商业平台。民事防御部队现在需要任何可以提供协助的志愿者通过合约管理应用报名参加。 -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheJavelinsTaken=标枪受损严重!海军正在把它从战场撤离出来。 -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavysPullingThe=海军正在撤离那艘严重受损的标枪。 -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=收到消息,标枪已撤离。 -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_004_JavelinsOnThe=标枪正在撤离,他们遭受的火力太猛烈了! -PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_005_GotWordThe=刚刚收到消息,标枪快撑不住了,已下达撤退命令。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ThatIdrisShould=那艘伊德里斯现在可以随时攻击杰里科。赶紧集结支援力量前去战斗。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_XenothreatsMomentsAway=异种威胁已经逼近杰里科,做好战斗准备。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatIsAlmost=异种威胁兵临城下,我需要战斗支援。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ScansAreShowing=我们扫描到异种威胁正快速逼近,随时准备战斗。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_EnemyIdrisIncoming=敌方伊德里斯正迅速接近。准备战斗,公民们。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ContactContactXenothreat=呼叫!呼叫!发现异种威胁伊德里斯! -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotEyesOn=目视确认敌方伊德里斯。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatsOnSite=异种的伊德里斯已入场,准备攻击。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatIdrisJust=敌方伊德里斯已抵达。开火。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatCameOut=异种威胁已在杰里科驶出量子航行。自由开火! -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_HostileCapshipIs=敌方主力舰仍将前往INS 杰里科军港,我需要所有战斗力量尽快赶到这里。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ConfirmedWeStill=已确认一艘敌方主力舰正驶向杰里科港。全体支援部队请注意,请尽快赶往那里! -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatCapships=他们的主力舰正在逼近,迅速行动,公民们! -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_LetsGetA=赶紧!那艘异种威胁的伊德里斯可能几分钟后就会抵达杰里科港。 -PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatIsStill=异种威胁仍在接近杰里科港。请立即赶去那里! -PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_001_JustWantedTo=提醒你一下,那个平台的防空设施已经解决了。 -PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_002_HeyInCase=嘿,以防你有疑问。告知你一下,那个平台的防空设施已经关闭了。 -PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_003_YouShouldBe=你应该可以安全靠近那个平台了,那儿上面的防空设备已经没了。 -PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_001_ThisPlatformsSecure=这个平台已经安全了,可以整顿一下然后前往下一个被占领的平台。 -PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_002_WereAllSet=这个平台已经搞定了,如果没有别的急事,就快前往下一个被占的平台吧。 -PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_003_ThisPlatformHas=这个平台已经安全了,抓紧前往下一个平台解救它。 -PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_001_WeveNearlyGot=我们马上就能夺下这个平台了。所有防空以及限制空域设备都已下线,但还有一些残余的九尾士兵。扫清他们,彻底夺回平台。 -PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_002_WeveTakenOut=我们已经解决了副官并关闭防空设备,现在只需要扫清平台上九尾的残余势力。 -PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_003_WeveManagedTo=我们已经快要完全夺回这个平台了,只剩把那些残余九尾人员清理干净了。 -PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_001_OkaySoThis=好吧,这是哈特莫尔平台,他们一般会把军事、安全或执法部门代表带来这里展示船只。如果能夺得任何那些在展的船只,你可以随意使用它们来帮助取回平台。 -PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_002_YoureComingUp=你即将前往哈特莫尔平台。这个平台是专门用来给十字军的军事和安保客户展示船只的,如果有你觉得合适的载具,可随意使用。 -PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_003_ThisOnesCalled=这是哈特莫尔平台,他们在这里向军队、安保公司和行星执法部门展示船只。就像在其他平台一样,你可以随意征用现场任意载具来协助击退九尾。 -PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_001_HeyItsMe=嘿,是我。给你梳理一下你将面对的任务情报。这是布拉什伍德平台。十字军说它主要用来给私营部门买家展示商业和民用船只。好消息是,十字军已经授权民事防御部队可随意征用这些船只来帮助夺回其他平台。 -PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_002_YoureNowEn=你现在正在前往布拉什伍德平台。十字军一般在这个平台给商业及私人买家展示新型飞船。如果你夺回这里,可以随意使用这里的展示飞船来协助夺回其他剩余平台。 -PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_003_ComingUpYou=接下来,你要去的是布拉什伍德平台。十字军一般在这招待那些商用和民用飞船的潜在买家。我们已获得许可能征用这些展示船,从而协助从九尾那夺回平台。所以如果有需求的话,你可以驾驶一艘。 +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisIs=Attention. This is Special Agent Dulli with the CDF. The outlaw group Nine Tails have taken over several platforms on Crusader and the CDF is seeking for volunteers to help re-secure them. Check your contract manager for details. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_002_AttentionThisIs=Attention. The is Special Agent Rowena Dulli. The CDF has been activated to assist with a local emergency on the planet of Crusader. The Nine Tails gang have seized control of several platforms outside of Orison and the CDF needs any available volunteers to help re-secure them. Consult your contract manager to sign up. +PU_ADVREP01_F_DEH_Announce_Mission_Siege_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsRowena=This is Rowena Dulli with the CDF with an emergency announcement. Outlaws belonging to the Nine Tails gang have taken over several commercial platforms on Crusader. The CDF needs any available volunteers to sign up via their contract manager. +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheJavelinsTaken=The Javelin's taken too much damage. Navy's getting it the hell out of here. +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavysPullingThe=Navy's pulling the Javelin out. It's taken too much damage +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=Just got word. The Javelin's getting pulled. +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_004_JavelinsOnThe=Javelin's on the move. They're taking too much fire. +PU_ADVREP01_F_DEH_Announce_Retreat_Resupply_aAlly_tPlayer_FromAlly_IG_005_GotWordThe=Got word. The Javelin can't hold out any longer. A retreat's been ordered. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ThatIdrisShould=That Idris should hit Jericho any second now. Let's get that support inbound and lend a hand. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_XenothreatsMomentsAway=XenoThreat's moments away from Jericho. Get ready for a fight. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatIsAlmost=XenoThreat is almost on site. I need that combat support. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ScansAreShowing=Scans are showing that XenoThreat are closing in fast. Could be any moment now. Be ready. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AlmostThere_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_EnemyIdrisIncoming=Enemy Idris incoming fast. Ready up, people. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_ContactContactXenothreat=Contact. Contact. XenoThreat Idris is on site. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotEyesOn=Got eyes on the hostile Idris. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_XenothreatsOnSite=XenoThreat's on site and ready to throw down. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatIdrisJust=XenoThreat Idris just arrived. Hit 'em. +PU_ADVREP01_F_DEH_Announce_XenoIdris_AtDestination_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatCameOut=XenoThreat came out of QT at Jericho. Weapons free y'all. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_HostileCapshipIs=Hostile capship is still inbound to INS Jericho. I need all combat support to get there ASAP. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ConfirmedWeStill=Confirmed. We still got a XenoThreat capship burning towards Jericho station. All combat support, get there as soon as you can. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatCapships=That XenoThreat capship's getting closer. Get a move on, people. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_LetsGetA=Let's get a move on. That XenoThreat Idris is probably a couple minutes out from Jericho station. +PU_ADVREP01_F_DEH_Announce_XenoIdris_GettingCloser_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_XenothreatIsStill=XenoThreat is still en route to Jericho station. Get there as soon as you can. +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_001_JustWantedTo=Just wanted to give you a head's up, that platform's anti-air's been taken down. +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_002_HeyInCase=Hey, in case you were wondering, that platform's anti-air defenses are deactivated. +PU_ADVREP01_F_DEH_Approach_AAInactive_Siege_IG_003_YouShouldBe=You should be good to approach that platform, there aren't any active anti-air. +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_001_ThisPlatformsSecure=This platform's secure, so do whatever you gotta do here and move onto the ones that aren't secure. +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_002_WereAllSet=We're all set with this platform, so unless you have pressing business here, I'd get to one of the unsecured platforms. +PU_ADVREP01_F_DEH_Approach_EnemyCleared_Siege_IG_003_ThisPlatformHas=This platform has been secured, so make your way to the next island and help clear that. +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_001_WeveNearlyGot=We've nearly got this platform secured. All anti-air and Restricted Air devices are offline, but there are still Nine Tails footsoldiers. Clear them out to finally secure the platform. +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_002_WeveTakenOut=We've taken out the lieutenant and shut down the anti-air, now we just need to mop up any Nine Tails still on the platform. +PU_ADVREP01_F_DEH_Approach_EnemyPresent_Siege_IG_003_WeveManagedTo=We've managed to nearly secure this platform, all that's left is to sweep through and engage any remaining Nine Tails. +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_001_OkaySoThis=Okay, so this one's the Hartmoore Platform, where they bring reps from military, security, or law enforcement to showcase their military ships. If you're able to secure any of the vehicles that are on display, you're cleared to commandeer them to help take back the platforms. +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_002_YoureComingUp=You're coming up on Hartmoore Platform. This platform's used exclusively for showcasing ships for their military and security clients. Feel free to commandeer any of the vehicles as you see fit. +PU_ADVREP01_F_DEH_Approach_HardIsland_Siege_FirstOccur_IG_003_ThisOnesCalled=This one's called Hartmoore Platform, they use it to showcase ships to the military, security firms, and planetary law enforcement. Just like the other platforms, you're clear to commandeer any vehicles on site to help push out the Nine Tails. +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_001_HeyItsMe=Hey, it's me. Just wanted to give you a little intel about where you're headed. This is Brushwood Platform. Crusader says it's primarily used to showcase commercial and civilian ships to private sector buyers. Good news is Crusader's cleared the CDF to commandeer any of these ships to help take back the other platforms. +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_002_YoureNowEn=You're now en route to Brushwood Platform. Crusader uses this to show off their new ships for commercial or civilian buyers. If you secure the island, you can feel free to commandeer any of the floor models to help take back the rest of the platforms. +PU_ADVREP01_F_DEH_Approach_MedIsland_Siege_FirstOccur_IG_003_ComingUpYou=Coming up, you got Brushwood Platform. It's where Crusader likes to wine and dine potential buyers for the commercial and civilian ships. We've been given clearance to commandeer any of the floor models to help retake the platforms from Nine Tails, so grab one if you want. PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_001_HeresTheSituation,P=Here's the situation. The lieutenant on this platform's been taken out, but the anti-air is still online. You aren't going to find a shuttle to get to the Admin Center, so you'll need to get the anti-air offline and commandeer a vehicle to get there. PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_002_WantedToGive,P=Wanted to give you a quick update. CDF volunteers have taken out this platform's lieutenant but the anti-air's still active. Since there isn't a direct shuttle between this platform and the Admin Center, you'll need to take out this AA in order to safely commandeer a ship. PU_ADVREP01_F_DEH_Approach_MissionArea_HardIsland_Siege_DefeatAA_MiniBossDead_IG_003_JustAHeads,P=Just a head's up. The lieutenant on Hartmoore's been taken out, but its anti-air system is still active. You'll need to take that out before you can commandeer a vehicle to get to Admin Center. You won't find any shuttles that'll take you there. @@ -22140,854 +22140,854 @@ PU_ADVREP01_F_DEH_Approach_MissionArea_Siege_DefeatAA_MiniBossDead_IG_003_JustWa PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_001_QuickStatusUpdate,P=Quick status update. The Admin Center's lieutenant has been taken out. There's still anti-air coverage but latest intel suggests the IFFI for this platform is located on the barge, not this island. So you'll need to go there to shut it down. You can still destroy the turrets up close if you want. PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_002_HeresTheLowdown,P=Here's the lowdown. The lieutenant of this platform's already been neutralized but the anti-air is still operational. We think the IFFI controlling this airspace is located on the barge, so you can either find it there or take out the turrets yourself. PU_ADVREP01_F_DEH_Approach_MissionArea_VeryHardIsland_Siege_DefeatAA_MiniBossDead_IG_003_JustSomeIntel,P=Just some intel as you approach Admin Center. The lieutenant's been taken out but CDF volunteers haven't found an IFFI here. We think that the anti-air is being controlled from the barge, so I'd start searching there unless you want to blow them up yourself. -PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_001_WeveGotEyes=我们盯着指挥官呢,给我把门多·雷恩解决了! -PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_002_ThereMendoRen=那里!门多·雷恩!我就知道我们能把他引出来。现在就剩搞定他然后拿到密码了。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_003_LooksLikeOur=看来我们的计划成功了。他们的指挥官出现在驳船上了,干掉门多·雷恩我们就能关闭转换器。 -PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_TheNineTails=九尾副官已经确认,名叫雷米·凯特尔,案底不少:盗窃、蓄意破坏、一起或两起恶意袭击。看来他想给自己的案底升级一下了。 -PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_RanThisLieutenant=在系统里搜索了一下这个副官,现在确认他是雷米·凯特尔。前科不多,但是很罪犯都和他有关联,应该是刚加入九尾不久。 -PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_ShitThatsNolan=靠?那是诺兰·阿克。以前是十八区黑杰克安保承包商,后来他们发现他同时还偷偷给犯罪分子当打手。小心这人。 -PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_ThatNineTails=那个九尾副官是诺兰·阿克,档案里显示他是具有丰富战斗经验的前安保人员,一定要小心。 -PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_GotAnId=查到身份了,那是德温·马库斯,因为炸死他的采矿船员在奥丁星系被通缉了。一直在逃中,那之后还追加了不少通缉令。 -PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_JustIddThat=查到那个副官的身份了,名叫德温·马库斯,曾经是一家采矿公司的演示专家,后来把他所有船员都杀了。显然,从那时起他就一直在给犯罪分子服务。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_001_NineTailsLieutenant=已确认九尾副官。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_002_ThatMustBe=那人一定是他们在这个平台指挥的副官。 -PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_003_GotConfirmationThats=已确认那就是我们在找的九尾副官。可以行动了。 -PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_TheLieutenantStationed=驻扎在这个平台的副官是阿特·“斯塔克斯”·开尔文。从外表就能看出是个职业罪犯,从九尾最开始运作时就是他们的成员了,没点本事是不可能活那么久的。小心再小心。 -PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_ManagedToPull=确定这个人的身份了,名叫阿特·开尔文。曾在25号甲板以及其他UEE附近的监狱服刑过。这家伙在二十年前就有被逮捕的记录了。当心一点。 +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_001_WeveGotEyes=We got eyes on the Commander. I want Mendo Ren taken out! +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_002_ThereMendoRen=There! Mendo Ren! I knew we'd draw him out. Now let's put him down and get those codes. +PU_ADVREP01_F_DEH_Approach_MissionObj_Barge_Siege_DefeatBoss_IG_003_LooksLikeOur=Looks like our strategey worked. The commander is out on the barge. We take out Mendo Ren and we can shut down the inverter. +PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_TheNineTails=The Nine Tails lieutenant has been identified. Name's Remy Kettle. Got a lot of minor crimes; theft, vandalism, an assault or two. Guess he's stepping up his game. +PU_ADVREP01_F_DEH_Approach_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_RanThisLieutenant=Ran this Lieutenant through the system and ID'd him as Remy Kettle. Pretty thin rap sheet, but a long list of criminal associates. Must be new to the Nine Tails. +PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_ShitThatsNolan=Shit? that's Nolan Acker. Guy worked Area18 as a security contractor for BlacJac until they discovered he was moonlighting as an enforcer-for-hire for criminals. Watch yourself with this one. +PU_ADVREP01_F_DEH_Approach_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_ThatNineTails=That Nine Tails lieutenant is Nolan Acker. File says he's a former security officer with extensive combat experience, so watch yourself out there. +PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_GotAnId=Got an ID. That's Devin Marcus. Guy's wanted in Odin system for blowing up his mining crew. Been on the run and got multiple warrants after that. +PU_ADVREP01_F_DEH_Approach_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_JustIddThat=Just ID'd that lieutenant. His name's Devin Marcus. Was a demo expert for a mining company before he killed his entire crew. Apparently been plying his trade to criminals ever since. +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_001_NineTailsLieutenant=Nine Tails lieutenant identified. +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_002_ThatMustBe=That must be their lieutenant for this platform. +PU_ADVREP01_F_DEH_Approach_MissionObj_Siege_DefeatMiniBoss_IG_003_GotConfirmationThats=Got confirmation that's the Nine Tail lieutenant we're looking for. You're clear to engage. +PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_TheLieutenantStationed=The lieutenant stationed on this platform is Art "Stax" Kelvin. A career criminal from the looks of it. Has been with the Nine Tails for almost as long as they've been operating. You don't last that long unless you're a survivor. Use caution. +PU_ADVREP01_F_DEH_Approach_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_ManagedToPull=Managed to pull an ID on this guy. Name's Art Kelvin. Did time in QuarterDeck and a slew of other prisons around the UEE. Guy's got an arrest record that goes back twenty years. Watch yourself. PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_LooksLikeYoure,P=Looks like you're almost at Jericho. To get any supplies you have unloaded faster, use one of the kiosks and the Quartermaster will offload the cargo for you. PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_TheQuartermasterOf,P=The Quartermaster of Jericho station requested you use the kiosks so they can get those supplies unloaded faster. PU_ADVREP01_F_DEH_Approach_MissionObj_WithSuppliesAboard_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_ISeeYoure,P=I see you're approaching Jericho, so I wanted to inform you that the Quartermaster requested you use the kiosks to unload your cargo. -PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_001_ThisPlatformHas=这个平台已经基本清理干净了,剩下我们只需要逆转限制空域阻止他们的增援。 -PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_002_AllOfThe=此平台所有活动目标都已清除,你只需要停用九尾控制的限制空域组织他们增援即可。 -PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_003_TheLieutenantsBeen=已经解决副官了,只要限制空域恢复为十字军拥有你在这个平台的任务就结束了。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_001_WeveStillGot=这个平台还有没解决的九尾副官。需要你找到并消灭他们,这样才能引出指挥官并关闭转换器。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_002_OperativesHaventBeen=队员们还未找出九尾副官。他们一旦出现就需要你消灭他们。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_003_TheresANine=有一个九尾副官在这个平台,如果我们想引出指挥官关掉转换器,就得先解决他们。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_001_ThatPlatformsLieutenant=那个平台的副官还活奔乱跳的呢,干掉他们。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_002_TheNineTails=九尾副官还活跃在这个平台,消灭他们我们才能引出指挥官。 -PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_003_WereStillTrying=我们还在努力解决这个平台的副官。如果想关掉转换器,得先处理他们。 -PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_001_IActuallyDont=其实我都不知道这个平台有没有名字。十字军只把它叫做行政中心。这里没有可以使用的船只,但是如果你能把它从九尾手中夺回,那你就能徒步前往货物驳船。 -PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_002_ThisIsThe=这里就是行政中心,我不太清楚它到底是干嘛的,可能就是给行政使用的。不过十字军说这里没有什么船只,所以你只能徒步前往驳船了。 -PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_003_ThisLastPlatforms=这最后一个平台是行政中心,我猜测是用开设置基础设施或者别的什么东西。总之,这里没有可以征用的载具,但是你应该可以徒步前往货物驳船。 -PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_AllRightYoure=好了,你已经接近其中一个飞船残骸了,如果你还没有扫描它们我建议你先扫描一下。异种威胁和我们一样也需要这些补给,所以你永远不知道有谁潜伏在暗处,或是还剩下多少补给。 -PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_YouShouldBe=你应该已经接近其中一个飞船残骸了;一般的行动方针是要对残骸进行快速扫描,这会告诉你有哪些补给在船上,或者是否有敌人在埋伏。 -PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ThereShouldBe=附近应该有一个飞船残骸;你得对残骸进行扫描来看看是否还有补给残余。已知异种威胁的人也会藏在这些船里,你可不想被吓一跳吧。 +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_001_ThisPlatformHas=This platform has mostly been cleared out, we just need to reverse the Restricted Air to stop them from reinforcing. +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_002_AllOfThe=All the active objectives for this platform have been cleared, you just need to deactivate Nine Tails' control of the Restricted Air to stop them from reinforcing. +PU_ADVREP01_F_DEH_Approach_NFZActive_Siege_IG_003_TheLieutenantsBeen=The lieutenant's been handled, so you don't have anything to do on this platform until the Restricted Air is returned to Crusader. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_001_WeveStillGot=We've still got an active Nine Tails lieutenant on this platform. You'll need to find and neutralize them in order to draw out the commander and shut down the inverter. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_002_OperativesHaventBeen=Operatives haven't been able to draw out the Nine Tails lieutenant yet. Once they show up, you'll need to neutralize them. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_FirstOccur_IG_003_TheresANine=There's a Nine Tails lieutenant on this platform. If we want to draw out the commander and shut down the inverter, we need to deal with them first. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_001_ThatPlatformsLieutenant=That platform's lieutenant is still at large. Take them out. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_002_TheNineTails=The Nine Tails lieutenant on this platform is still active. Neutralize them so we can draw out the commander. +PU_ADVREP01_F_DEH_Approach_Siege_MiniBossesAlive_RepeatOccur_IG_003_WereStillTrying=We're still trying to take down this platform's lieutenant. We need to get them taken care of if we want to shut down the inverter. +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_001_IActuallyDont=I actually don't know if this platform has a name. Crusader's just referenced it as the Admin Center. There aren't any ships to commandeer here, but if you're able to take it back from the Nine Tails, you should be able to make your way to the cargo barge by foot. +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_002_ThisIsThe=This is the Admin Center. I'm not entirely sure what it's used for, probably Admin, but Crusader says there aren't any ships here, so you should be able to get to the barge by foot. +PU_ADVREP01_F_DEH_Approach_VeryHardIsland_Siege_FirstOccur_IG_003_ThisLastPlatforms=This last platform's the Admin Center. I guess it handles infrastructure or something. Anyway, there won't be any vehicles to commandeer here, but you should have the ability to get to the cargo barge by foot. +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_AllRightYoure=All right. You're coming up on one of the wrecks. I?d suggest scanning the debris if you haven?t already. Xenothreat want these supplies as badly as we do so you never know who's lurking on there or how many supplies are left aboard. +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_YouShouldBe=You should be nearing one of the ship wrecks. General course of action is to do a quick scan of the debris. That should tell you what kind of supplies are still aboard and whether there are any hostiles waiting for you. +PU_ADVREP01_F_DEH_Approach_WreckSite_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_ThereShouldBe=There should be a wreck nearby. You're gonna want to do a scan of the debris to see if there are any supplies remaining. XenoThreat have been known to hide out in the ships too. Last thing you want are any surprises. PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_001_HeyIKnow,P=Hey, I know you're en route, but we have the situation contained and should be wrapping up the operation soon. I don't want to waste your time, so I'm going to dismiss you early. The CDF appreciates you volunteering. PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_002_ThisIsDulli,P=This is Dulli. I know you're heading to the AO but the operation is going to be wrapping up soon. Thanks for volunteering anyway. You are dismissed. PU_ADVREP01_F_DEH_Cancelled_Mission_PlayerOutside_Siege_IG_003_HeyHateTo,P=Hey, hate to change things up on you after you volunteered, but our people have been making such great progress against the Nine Tails, that logistically it doesn't make much sense for you to join the operation. You are dismissed. Be safe out there and thanks again. PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_001_AttentionCdfVolunteers,P=Attention, CDF Volunteers. Crusader Security has decided to take back control of this operation effective immediately. I need all CDF to vacate the platforms and clear the area. PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_002_AllCdfVolunteers,P=All CDF Volunteers, this is an important update. Effective immediately, Crusader Security will be assuming control of this operation. Please clear the combat area and depart at once. PU_ADVREP01_F_DEH_Cancelled_Mission_Siege_IG_003_AttentionCrusaderIs,P=Attention. Crusader is reclaiming jurisidiction over this operation. They need all CDF volunteers to vacate the area immediately. -PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_001_HappyToSee=能在这里见到星际运输船可太好了,有了这架C2,我们就可能通过在平台之间转运地面载具来加强我们的地面战力。只是需要小心任何活跃的AA。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_002_ThisC2Could=这艘C2能给我们的行动带来巨大影响。星运不仅可以保持自己的安全,也能将地面载具轻松运进来。前提是你能躲开那些残余的防空系统。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_003_NiceAC2=很好,一艘C2。民事防御部队之前在别的行动中用过这种船。船体坚固,货仓空间很大。很期待它在你手里能有什么样的表现。只是在你航行期间一定要注意残余的九尾防空系统。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs=星际运输机是令人印象深刻的军用装备。不止一场战斗在M2的帮助下取得了胜利。有一架在空中是一件非常好的事情,只需要留意剩余的防空设施就好。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs_edit=星际运输机是令人印象深刻的军用装备。有一架在空中是一件非常好的事情,只需要留意剩余的防空设施就好。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip=如果遇到仍然处于九尾控制下的防空系统,并提供杠杆作用来进入任何防御严密的平台,像 M2 这样的重型战舰应该会有所帮助。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip_edit=如果遇到仍然处于九尾控制下的防空系统,并提供杠杆作用来进入任何防御严密的平台,像 M2 这样的重型战舰应该会有所帮助。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn=好吧,一架M2,正是我们需要的。这些是十字军工业制造的最坚韧的船。光是看一眼就足够让九尾胆战心惊了。避开所有防空火力并前往下个区域。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn_edit=好吧,一架M2,正是我们需要的。这些是十字军工业制造的最坚韧的船。光是看一眼就足够让九尾胆战心惊了。避开所有防空火力并前往下个区域。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_001_NotSureHow=不确定双鱼座要在这做什么。它灵活轻巧,这很好, 但由于这些平台上的防空火力仍然活跃,因此具有更多装甲的东西会更有意义。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_002_SeeYouFound=看来你找到了一艘双鱼座。只要你避开直接的防空火力,一个这样的小船会是侵入平台的好选择。但如果你能找到有更多装甲的东西,那会是更好的选择。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_003_IWouldHave=我会选择比双鱼座有更多装甲的东西,但我不是最好的飞行员。在合适的人手里,小一些的船是在平台见领航的明智之选。我猜我们会看到的。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_001_YeahStarRunner=对,逐星者会是把人转移到其他平台的好选择。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_002_YouEverFlown=你以前飞过其中一架吗? 激动推进器对我来说太粘了,但我会尽我所能的。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_003_GreatGetThat=好。让那个逐星者飞起来。我们需要空中支援来转移其他特工并对付九尾和他们的防空火力。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_001_YeahThatsA=好,是个好选择。你可以用那玩意对防空火力或九尾的船只造成严重伤害。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_002_ThoseAresAre=那些战神在战斗中非常讨厌。在过去的几年里,一直倡导在把他们整合在突袭里。 -PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_003_LetsGetThis=让我们把这东西飞起来来保护空域。你要小心那些防空火力。 -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_EveryoneDefendThe=标枪被打掉了一个护盾!所有人,掩护它! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_TheJavelinsShields=标枪的护盾全部下线!防卫标枪! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_JavelinsLostA=标枪被打掉一个护盾。 -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_OneOfThe=标枪的一个护盾下线了。 -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_JavelinShieldDown=标枪护盾下线。所有船只进入防御阵型! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_001_IdrisHasGot=伊德里斯的护盾掉了一个,集中火力打那个缺口! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_002_WeGotA=我们打掉伊德里斯一个护盾,给我使劲打! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatIdrisLost=那伊德里斯少了个护盾。 -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_004_IdrisLostSome=伊德里斯的护盾下线了不少,集中火力! -PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_005_AllCDFThe=他们伊德里斯被打掉一个护盾了,民防部队的队员们,把它干掉! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_AttentionThisIs=请注意,这里是行动特别代理人杜丽;INS 杰里科军港正在遭受异种威胁势力的袭击,我需要一些飞行员来搭把手,现在就要。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_AttentionThisIs=请注意,我是督导局特别代理人杜丽。这是一条全星系警告!杰里科海军军港目前正遭受异种威胁的攻击。我急需所有能够支援的飞行员立刻前往那里。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_AttentionThisIs=请注意,这里是行动特别代理人杜丽;海军正在INS 杰里科军港交火,我们需要助力支援,立刻、马上。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_AttentionThisIs=请注意,我是督导局特别代理人杜丽。异种威胁已在杰里科港对海军部队发起攻击。我需要民防部队和所有战斗飞行员前往支援。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_AttentionThisIs=请注意,这里是紧急情况特别代理人、民事防御部队的杜丽;位于INS 杰里科军港的海军部队已经被那些异种威胁的亡命之徒盯上了,如果有任何可用的战斗协助请立即报告。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_TheJavelinsGetting=标枪到极限了,再这么下去我们就得换艘船了。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_YouNeedTo=快去掩护标枪,再这样下去他们就得撤离了。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_NavySaysThat=海军通报说那艘标枪要撑不住了。快去帮他们脱困! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_004_ThatJavelinsAbout=那艘标枪准备撤离星系了,掩护它! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_005_WereGettingDamage=我们收到标枪的损坏报告,他们撑不了多久了。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_001_OkayPeopleThat=好了公民们,标枪的受损比我想象的还要严重,我们去掩护它。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_002_XenothreatsTaggingThat=异种威胁已经在瞄准标枪了,别让他们靠近。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_003_NavysRequestingSome=海军要求防卫标枪。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_004_JavelinsTakingSome=标枪遭受攻击,把那些亡命之徒赶走。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_005_WeCantLet=这么被打下去标枪遭不住,公民们,赶快行动。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_JavelinsTakingFire=标枪正在遭受攻击。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_JavelinsGettingChewed=标枪受损。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_HelpOutThe=掩护标枪。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_XenothreatsAllOver=异种威胁包围标枪了。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_DirectHitOn=标枪遭到直接打击。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_001_ComeOnLets=快,让我们把那些异种威胁从标枪边上轰走。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_002_JavelinsTakingA=标枪受到攻击,搜寻敌军,收到请回复。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_003_TryToKeep=别让异种威胁靠近标枪,标枪都着了! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_004_JavelinsBeenTaking=标枪遭受几次致命打击,开始掩护! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_005_XenothreatsStartingTo=异种威胁开始占上风了,集中精力保护标枪。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_001_CheckYourFire=管好你的武器,那是一艘海军舰船。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_002_CarefulThatsOne=小心!那是自己人。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_003_StopFiringOn=停止向友军开火! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_004_BackOffThats=退后!那是艘海军飞船。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_005_CeaseFireThats=停止射击!那是艘海军飞船。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WatchWhereYoure=看看你在打谁,那是个友军。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_CheckYourFire=管好你的武器,飞行员。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_ThatsAFriendly=那是友方目标,小心你的炮口。 -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_004_FriendlyTargetRepeat=是友军!重复!是友军! -PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_005_WatchItTheyre=看着点,他们和你一伙的。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_IDontThink=别折腾了你连给它挠痒都不配,现在重点是护卫舰。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_LetsTakeCare=让我们先照顾护卫舰。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_YoureWastingAmmo=攻击伊德里斯只不过是在浪费你的弹药,你自己一个人根本打不动它。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_BestToTake=最好在攻击伊德里斯之前先干掉护卫舰。 -PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_RefocusFireOn=把火力都集中在支护卫舰上。 +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_001_HappyToSee=Happy to see a Starlifter. With the C2, we could potentially strengthen our ground position on the other platforms by transferring ground vehicles between them. Just need to be careful of any active AA. +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_002_ThisC2Could=This C2 could make a big difference to the Op. Not only can the starlifter hold its in own, but being able to move ground vehicles could come in real handy. As long as you can avoid any remaining anti-air defenses that is. +PU_ADVREP01_F_DEH_Comment_PlayerShip_C2Starlifter_Siege_IG_003_NiceAC2=Nice, a C2. The CDF has worked with these on other operations. They're sturdy and the cargo space gives a lot of flexibility. Looking forward to seeing what you can do with it. Just be sure to keep an eye out for any remaining Nine Tails AA when you're flying. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs=The Starlifter is an impressive piece of military hardware. More that a few battles have been won with the M2s help. Will be good to have one in the air. Just be careful engaging with any remaining AA defenses. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_001_TheStarlifterIs_edit=The Starlifter is an impressive piece of military hardware. Will be good to have one in the air. Just be careful engaging with any remaining AA defenses. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip=A heavy ship like this M2 should help if you encounter any Anti-Air defenses still under Nine Tails control and provide the right leverage to access any heavily defended platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_002_AHeavyShip_edit=A heavy ship like this should help if you encounter any Anti-Air defenses still under Nine Tails control and provide the right leverage to access any heavily defended platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn=All right, an M2. Exactly what we needed. These are some of the toughest ships Crusader makes. Just the sight of one should be enough to get these Nine Tails quaking in their boots. Avoid any AA fire and head to the next area. +PU_ADVREP01_F_DEH_Comment_PlayerShip_M2Starlifter_Siege_IG_003_AllRightAn_edit=All right, exactly what we needed. These are some of the toughest ships Crusader makes. Just the sight of one should be enough to get these Nine Tails quaking in their boots. Avoid any AA fire and head to the next area. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_001_NotSureHow=Not sure how the Pisces is going to do here. It's light and nimble, which is good, but with the AA defenses on these platforms still active something with more armor might make sense. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_002_SeeYouFound=See you found a Pisces. As long as you avoid any direct AA fire, a smaller craft like this could be a good choice for infilitrating the platforms. But if you find an option with more armor that might be the safer choice. +PU_ADVREP01_F_DEH_Comment_PlayerShip_PiscesShuttle_Siege_IG_003_IWouldHave=I would have gone for something with a bit more armor than a Pisces, but then I'm not the best pilot. In the right hands, a smaller craft could be a smart option for navigating the platforms. Guess we'll see. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_001_YeahStarRunner=Yeah, Star Runner could be a good choice to move some people to other platforms. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_002_YouEverFlown=You ever flown one of these before? Manuevering thrusters stick a bit too much for my liking, but we'll take whatever we can get. +PU_ADVREP01_F_DEH_Comment_PlayerShip_StarRunner_Siege_IG_003_GreatGetThat=Great. Get that Star Runner up and out. We need air support to move other operatives and take on the Nine Tails and their AA. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_001_YeahThatsA=Yeah, that's a good choice. You can do some serious damage to AA or Nine Tails ships with that thing. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_002_ThoseAresAre=Those Ares are nasty as hell in a fight. Advocacy's been integrating them into their raids the past couple years. +PU_ADVREP01_F_DEH_Comment_PlayerShip_Starfighter_Siege_IG_003_LetsGetThis=Let's get this thing up and helping defend the air. You'll need to be careful of any AA defenses. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_EveryoneDefendThe=Everyone defend the Javelin. One of its shields are down. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_TheJavelinsShields=The Javelin's shields are down. Defend it. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_JavelinsLostA=Javelin's lost a shield. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_OneOfThe=One of the Javelin's shields just went down. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_JavelinShieldDown=Javelin shield down. All ships. Defensive positions. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_001_IdrisHasGot=Idris has got a shield down. Focus fire while you can. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_002_WeGotA=We got a shield down on the Idris. Hit it while you can. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatIdrisLost=That Idris lost a shield. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_004_IdrisLostSome=Idris lost some shields. Focus fire on it. +PU_ADVREP01_F_DEH_DamageDealt_LostShield_Idris_Showdown_aAlly_tEnemy_FromAlly_IG_005_AllCDFThe=All CDF, the Idris lost a shield. Take it out. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. INS Jericho is currently under attack from XenoThreat forces. I need any pilots able to lend a hand to get to the station immediately. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. This is a system-wide alert. We got XenoThreat attacking the Jericho Naval station right now. I need any and all pilots to get over here ASAP. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. The Navy's taking fire at INS Jericho. We need support scrambled there immediately. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_AttentionThisIs=Attention, this is Special Agent Dulli of the Advocacy. XenoThreat has launched an assault against Naval forces at Jericho station. I need all CDF and any combat pilots to lend a hand. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_ProtectFlagship_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_AttentionThisIs=Attention, this is SAIC Dulli with the CDF. The Naval forces at INS Jericho are being targeted by hostile XenoThreat outlaws. Any available combat support report for duty immediately. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_TheJavelinsGetting=The Javelin's getting torn up out there. We're gonna have to displace it if it keeps taking hits. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_YouNeedTo=You need to start protecting that Javelin or they're gonna have to get out of here. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_NavySaysThat=Navy says that Javelin's barely hanging on. Get in there and help them out. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_004_ThatJavelinsAbout=That Javelin's about to get pulled out of the system. Defend it. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_BadVehicleState_IG_005_WereGettingDamage=We're getting damage reports from the Javelin. They're not going to last much longer. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_001_OkayPeopleThat=Okay, people, that Javelin's taking a lot more damage than I'd like. Let's protect it. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_002_XenothreatsTaggingThat=XenoThreat's tagging that Javelin. Keep them off it. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_003_NavysRequestingSome=Navy's requesting some help defending the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_004_JavelinsTakingSome=Javelin's taking some fire. Get those outlaws off 'em. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_GoodVehicleState_IG_005_WeCantLet=We can't let the Javelin keep taking fire like this. Step it up people. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_001_JavelinsTakingFire=Javelin's taking fire. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_002_JavelinsGettingChewed=Javelin's getting chewed up. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_003_HelpOutThe=Help out the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_004_XenothreatsAllOver=XenoThreat's all over the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_IG_005_DirectHitOn=Direct hit on the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_001_ComeOnLets=Come on, let's get some of those XenoThreat punks off that Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_002_JavelinsTakingA=Javelin's taking a beating. Look out for them. Copy? +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_003_TryToKeep=Try to keep XenoThreat off that Javelin. It's getting lit up. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_004_JavelinsBeenTaking=Javelin's been taking some heavy hits. Start protecting it. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_Flagship_Resupply_aEnemy_tAlly_FromAlly_MedVehicleState_IG_005_XenothreatsStartingTo=XenoThreat's starting to get the upper hand. Focus on protecting the Javelin. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_001_CheckYourFire=Check your fire. That's a Navy ship. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_002_CarefulThatsOne=Careful! That's one of ours. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_003_StopFiringOn=Stop firing on friendlies! +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_004_BackOffThats=Back off, that's a Navy ship. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_NavyShip_aPlayer_tAlly_FromAlly_IG_005_CeaseFireThats=Cease fire! That's a Navy ship. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WatchWhereYoure=Watch where you're shooting. That's a friendly. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_CheckYourFire=Check your fire, pilot. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_ThatsAFriendly=That's a friendly target. Watch your fire. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_004_FriendlyTargetRepeat=Friendly target. Repeat. Friendly target. +PU_ADVREP01_F_DEH_DamageDealt_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_005_WatchItTheyre=Watch it, they're on your side. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_IDontThink=I don't think you're gonna put a dent in that thing. Focus on the support ships. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_LetsTakeCare=Let's take care of the support ships first. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_YoureWastingAmmo=You're wasting ammo on the Idris. Can't take it down yourself. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_BestToTake=Best to take out the support ships first before hitting the Idris. +PU_ADVREP01_F_DEH_DamageDealt_XenoIdris_FocusOnFighters_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_RefocusFireOn=Refocus fire on the support ships. PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_ImStillTracking,P=I'm still tracking those enemy reinforcements. Just stand firm and be ready when they arrive. PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_DamnILost,P=Damn. I lost contact with those reinforcements. This smells like a trick. I want everyone ready for a surprise attack. PU_ADVREP01_F_DEH_Delayed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_ThoseXenothreatReinforcements,P=Those XenoThreat reinforcements are taking their sweet time getting here. I want everyone to hold their positions until they arrive. -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_001_TheresOnlyOne=只剩下一艘船了,让我们来数一数。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_002_EasyEveryoneWere=大家放松。我们只剩下最后一艘船了。让我们集中精力把这事搞定。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_003_OkayDontPanic=好吧,不要惊慌或者其他的,我们只剩下一艘船了。我们可以做到的。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_001_OkayOkayWeve=好吧,好吧。我们失去了在十字军在平台上的所有船只,但幸运的是我们在中央平台上获得了 CDF 志愿者。如果他们能想办法重建限制空域,我们仍然可以完成这个任务。 坚持住让我们看会发生什么。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_002_GotBadNews=有坏消息和好消息。 坏消息是我们丢掉了最后一艘船。好消息是我们设法让 CDF 志愿者进入了中央平台。我们可能还能打败九尾如果我们可以想办法重建限制空域。如果你有任何带来好运的方法,现在是时候去做了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_003_GotAnImportant=有一个重要的信息更新给大家。我们刚失去了限制空域内所有的船,但幸运的是,在我们能够让我们的一些人员进入中央平台。我们只需要等待,看看他们是否可以在大势已去之前关闭敌我识别器。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_001_IWantedTo=我想让你知道我们已经失去了限制空域内的所有船只。这意味着在您关闭敌我识别器之前,不会有更多的 CDF 志愿者来帮助您。不过你应该会没事的。只需专注于手头的任务,然后完成它。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_002_NowIDont=现在我不想给你太大压力,但是我觉得应该让你知道我们失去了所有的船。这意味着除非你成功重置受限空域,否则其他人将无法进入中央平台。我只想告诉你祝你好运。 大家都都指望着你了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_003_HeyListenUp=嘿,听好。你现在正式靠自己了。所有的船都被摧毁了,所以在限制空域被重置之前,我们不能再让我们的人到达中央平台了。我需要你站出来完成它。你能做到的。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_001_WeLostOne=我们失去了一只被征用的船只。我们还有更多可以使用的船,但我们必须要小心。一旦我们失去了平台上所有的船,完蛋了—任务结束。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_002_OneOfThe=十字军给我们提供的一艘船刚被摧毁了,平台上还有很多船,但请记住,他们的供应量有限,任务就靠他们了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_003_ShitWereDown=草!我们被击落了一艘船! 让我们看看我们能不能照顾好其他船。我们需要让他们成功飞到中央平台。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_001_LooksLikeWeve=到目前为止,看起来我们已经损失了大约四分之一的船。没什么大不了的,但一直这样持续下去会出大问题。 别忘了我们需要这些船来飞到中央平台并重置限制空域。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_002_IWantedTo=我想提醒大家我们已经失去了平台上大概四分之一的舰队了。尽管还有足够的剩余舰船,但我还想提醒大家足够的可飞舰船对于我们到达逆变器并重置限制空域来说至关重要。让我们尽量将任何额外的损失降到最低。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_003_OkayWeJust=好了,我们刚才做了一个快速检测,看上去我们已经损失了大概四分之一的船了。这看上去不多,但鉴于我们夺回平台的行动不能没有飞船,尽量将任何额外的损失是至关重要的。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_001_ThisIsBad=这很糟糕伙计们,我们的船几乎损失殆尽。如果剩下的几艘也被击落,那这个任务就完蛋了。我希望看到你们飞的时候更多的注意防御。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_002_NotGoodDown=不妙, 我们只剩下最后几艘船了。我要输了九尾要赢了。我希望所有飞行员打起百分之110的精神,明白吗? -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_003_ComeOnPeople=拜托,伙计们。我们只剩下几艘船了。如果它们出现任何意外那任务就完蛋了。懂了吗? 加把劲。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_001_ByMyCount=根据我的计算我们损失了十字军在平台上几乎一半的载具。另外一半我们需要额外小心。在重置限制空域之前,这项任务全指着我们空降了,我们没办法搞到更多船了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_002_WereLosingToo=我们损失太多船了。超过一半的船已经不在了,而且如果另一半船也损失了,那就完蛋了。我们也就没办法夺回平台了。所以请倍加小心。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_003_AnotherShipGone=又损失了一艘船,现在我们的船只剩下不到一半了。如果我们想重置限制空域并且夺回平台的话,回旋的余地并不大。所有人,集中注意!。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_001_ThatsAnotherOf=又一艘十字军的船被摧毁了,不妙。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_002_WeveLostAnother=我们又损失了一条征用的船。我们尽量不要再损失船了。 -PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_003_AnotherOfOur=我们又一艘船被击落了。我们需要加倍小心。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_001_LostANavy=损失一架海军战斗机。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_002_WeLostAn=我们失去了一名友军。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_003_AhNavyShip=靠!友方海军飞船被击毁了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_004_NavyDownRepeat=友方海军飞船被毁,重复,友方海军飞船被毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_005_OneOfOurs=我们的一个友方被干掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyDown=友方飞船被毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_007_LostAFriendly=失去一架友方飞船。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_001_HowTheHell=我去,异种威胁是怎么干过一个全副武装的标枪的? -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_002_WeGotA=异种威胁成功顶住了个全副武装的标枪而且赢了,这下事可麻烦了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinJustGot=标枪刚被他们拿下了;大家小心,任何能干掉一艘全副武装的标枪的家伙都不该被轻视。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_004_ThatWasA=一艘全副武装的标枪被击毁了;别被吓尿了,我们的活还没完呢。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_005_IfTheyCan=如果他们能干掉一艘全副武装的标枪,也就代表异种威胁的事态已经超出想象,我们得制止这群家伙,就在这,立刻。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_001_JavelinsDownRepeat=标枪已被击毁,我重复,标枪已被击毁;它到那的时候就已经接近支离破碎了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=异种威胁拿下了标枪;考虑到他到达时的整备状态,估计在那经历了场恶仗吧。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinsOutOf=标枪退场了;它扛下了不少炮火,却依旧能撑这么久我也是挺意外的。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_004_JavelinGotTaken=标枪被击沉了;虽然它本来就快不行了,但是,这可不妙。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_005_GoddammitWeLost=去他的;咱失去了艘标枪。他们根本就不该在那种状态下,强行把标枪送上战场。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_001_JavelinsDownRepeat=标枪被击毁!重复!标枪被击毁!海军正努力寻找增援部队,但需要你在这拖住异种威胁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_002_JavelinsBeenTaken=标枪已被击毁!重复!标枪已被击毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_003_IThinkWe=操?我们的标枪没了! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_004_BeAwareXenothreat=请注意,异种威胁刚刚击毁了标枪。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_005_GoddammitTheJavelin=操他妈的,标枪炸了! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_001_EnemyGunshipHas=敌军的炮艇被击落了,干得好。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_002_XenothreatGunshipsBeen=异种威胁的炮艇被干掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatGunships=异种威胁的炮艇完蛋了,打得好。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_004_ScratchOneXenothreat=搞定一艘异种威胁的炮艇。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_005_EnemyGunshipDown=敌方炮艇已被毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_006_ThatGunshipsBeen=那艘炮艇已经见鬼去了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_007_XenothreatGunshipsBeen=异种威胁炮艇被消灭了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_001_WeveGotA=我们的锤头鲨被击毁了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_002_NavyHammerheadJust=海军锤头鲨刚刚被打掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyLostA=海军失去了一艘锤头鲨。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_004_HammerheadDownRepeat=锤头鲨被毁!重复!锤头鲨被毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_005_XenothreatJustTook=异种威胁刚刚拿下了咱们一艘锤头鲨。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyHammerheadJust=友方锤头鲨刚刚被击落。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_007_OneOfOur=我们的一艘锤头鲨刚刚离我们而去了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_XenothreatIdrisDestroyed=异种威胁的伊德里斯被摧毁了,大家干得漂……等等!等等!发现更多目标! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_IdrisDownHelluva=异种威胁的伊德里斯被摧毁了,大家辛……等下!发现敌军! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_CapshipDestroyedXenothreats=异种威胁的主力舰已被摧毁,这下它们完……?等下!好家伙,确认了,来了更多敌人! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_004_GreatJobTaking=这伊德里斯打得不错!等等,发现更多目标而且看起来不太像友军。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_005_ThatsAGood=这伊德里斯打得不错,但我们还有个麻烦。看样子他们又来不少人,保持警惕! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_GreatJobThat=打的漂亮!那是最后一艘伊德里斯! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_LooksLikeThats=看来他们的主力舰就这些了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LastIdrisHas=最后一艘伊德里斯被解决了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_ThatsItThats=就这了,这是他们所有的主力舰。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_AllIdrisDestroyed=所有伊德里斯已击毁!重复!所有伊德里斯已击毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_001_FirstXenothreatIdris=第一艘异种伊德里斯已被击毁!重复!第一艘异种伊德里斯已被击毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_002_GotOurFirst=我们干掉了第一艘伊德里斯。继续努力! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_003_TheresAnIdris=搞定一艘伊德里斯。加大力度! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_004_BaggedOurFirst=斩获第一艘伊德里斯!不过前路漫漫仍需努力。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_005_FirstIdrisGhosted=打掉第一艘伊德里斯,继续打! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_001_ThatsAnotherIdris=又干掉一艘伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_002_AnotherIdrisJust=另一艘伊德里斯被干掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_003_XenothreatIdrisHas=异种威胁的伊德里斯被干掉了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_004_HostileIdrisHas=敌方伊德里斯已被消灭。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_005_LooksLikeSomeone=看来有人把那异种的伊德里斯给解决了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_001_XenothreatIdrisIs=已消灭异种威胁伊德里斯。重复。已消灭异种威胁伊德里斯。做得很好!各位! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_002_WeDidIt=成功了!异种威胁的伊德里斯被干掉了! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_003_ThatsItIdris=棒极了!伊德里斯已毁!重复。伊德里斯已毁! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_004_EnemyCapshipDown=敌方主力舰被击毁。干得漂亮朋友们! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_005_ThatWasIt=好极了,异种威胁伊德里斯已被消灭。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_001_NavyReportThat=海军报告损失一艘伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_002_OhShitXenothreat=我草…异种威胁刚轰炸一条伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyIdrisIs=海军伊德里斯被击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_004_WeLostAn=我们损失了一艘伊德里斯。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_005_TheyJustTook=他们干掉了我们的伊德里斯。 +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_001_TheresOnlyOne=There's only one ship left. Let's make it count! +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_002_EasyEveryoneWere=Easy everyone. We're down to our last ship. Let's focus and get this done. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OneLeft_Siege_IG_003_OkayDontPanic=Okay, don't panic or anything, but we only got one ship left. We can still do this. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_001_OkayOkayWeve=Okay, okay. We've lost all of the ships Crusader had on the platforms but thankfully we got CDF volunteers on the central platform. If they can manage to reset the Restricted Airspace, we still might be able to pull off this mission. Hang in there and let's see what happens. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_002_GotBadNews=Got bad news and good news. Bad news is we just lost the last ship we had. Good news is we managed to get CDF volunteers on to the central platform. We still might be able to beat the Nine Tails if they manage to reset the Restricted Airspace. If you got anything you do for good luck, now's the time. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_OthersLastHope_Siege_IG_003_GotAnImportant=Got an important update for everyone. We have lost all of the available ships inside the restricted zone, but thankfully not before we were able to get some of our personnel onto the central platform. We just have to wait and see if they can get that inverter shut down before its too late. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_001_IWantedTo=I wanted to let you know that we've lost all of the ships within the Restricted Airspace. That means there won't be any more CDF volunteers coming to help you until you shut down the Inverter. You'll be fine though. Just focus on the task at hand, and get it done. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_002_NowIDont=Now, I don't want to stress you out, but I feel like it's important that you know we've lost all our ships. That means no one else is going to be able to make it out to the central platform unless you successfully reset the Restricted Airspace. I just want to tell you good luck. We're all counting on you. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_PlayerLastHope_Siege_IG_003_HeyListenUp=Hey, listen up. You're officially on your own out there. All the ships have been destroyed so we can't get any more of our people to the central platform until the Restricted Airspace is reset. I need you to step up and get it done. You got this. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_001_WeLostOne=We lost one of the commandeered ships. We have more we can use, but we need to be careful. Once we lose all the ships on the platforms, that's it - the mission's over. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_002_OneOfThe=One of the ships Crusader provided us was just lost. There's still plenty out on the platforms, but please remember that they're in limited supply and the mission is counting on them. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstOccur_IG_003_ShitWereDown=Shit, we're down a ship. Let's see if we can take better care of the rest. We need them to be able to fly to the central platform. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_001_LooksLikeWeve=Looks like we've lost about a quarter of our ships so far. Nothing major, but it could be a problem if the trend continues. Don't forget that we're going to need these ships to get to the central platform and reset the Restricted Airspace. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_002_IWantedTo=I wanted to give everyone a heads up that we've lost about a quarter of our available fleet on the platforms. And while there's plenty left, I just want to remind y'all that having flyable ships is vital to us reaching the inverter and resetting the Restricted Airspace. Let's try to keep any additional losses to a minimum. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_FirstThresh_IG_003_OkayWeJust=Okay, we just did a quick check and it seems that we've already lost about a quarter of the ships we have available. That may not seem like a lot, but since we can't retake these platforms without them, it's vital that we try to avoid any additional losses. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_001_ThisIsBad=This is bad, people. We've almost lost all the ships we have. If the last few get taken out, then it's mission over. I want to see some defensive flying out there. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_002_NotGoodDown=Not good. Down to our last few ships. We lose these and the Nine Tails win. I want all pilots to operating at 110 percent, clear? +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_LastThresh_IG_003_ComeOnPeople=Come on, people! We only have a handful of ships left. If anything happen to them then this mission will be over. Got that? Lets do better. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_001_ByMyCount=By my count we've lost around half the vehicles Crusader had on these platforms. We need to be extra careful with the half we have left. This mission counts on us being airborne and until the Restricted Airspace is reset, we won't be able to bring in more. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_002_WereLosingToo=We're losing too many ships. Over half of them are gone, and if we lose the second half that's it. We won't be able to retake the platforms. So please, use caution. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_MidThresh_IG_003_AnotherShipGone=Another ship gone and now we've got less than half left. That's not a lot of wiggle room if we want to reset the Restricted Airspace and retake these platforms. Everyone needs to stay focused out there. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_001_ThatsAnotherOf=That's another of Crusader's ships destroyed. Not good. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_002_WeveLostAnother=We've lost another of the commandeered ships. Let's try and not lose anymore. +PU_ADVREP01_F_DEH_Destroyed_MissionShip_Siege_RepeatOccur_IG_003_AnotherOfOur=Another of our ships went down. We need to be more careful out there. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_001_LostANavy=Lost a Navy fighter. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_002_WeLostAn=We lost an ally. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_003_AhNavyShip=Ah! Navy ship down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_004_NavyDownRepeat=Navy down. Repeat. Navy down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_005_OneOfOurs=One of ours got taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyDown=Friendly down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Fighter_Showdown_aEnemy_tAlly_FromAlly_IG_007_LostAFriendly=Lost a friendly. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_001_HowTheHell=How the hell did XenoThreat take out a battle ready Javelin? +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_002_WeGotA=We got a problem if XenoThreat can take on a fully stocked Javelin and win. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinJustGot=Javelin just got taken out. Everyone watch yourself out there. Anyone that can take out a fully operational Javelin shouldn't be taken lightly. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_004_ThatWasA=That was a fully stocked Javelin that just went down. Don't lose your shit, people. We still got a job to do. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedHighHealth_aAlly_tPlayer_FromAlly_IG_005_IfTheyCan=If they can take out a fully repaired Javelin, XenoThreat's a lot more dangerous than we thought. We gotta stop them here and now. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_001_JavelinsDownRepeat=Javelin's down. Repeat. Javelin's down. It was barely holding together when it got here. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=XenoThreat took out the Javelin. Considering how beat up it was when it got here, that thing put up a helluva fight. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_003_JavelinsOutOf=Javelin's out of this. With all the damage it had taken, I'm surprised it lasted as long as it did. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_004_JavelinGotTaken=Javelin got taken out. It was already pretty torn up, but still, this is not good. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_ArrivedLowHealth_aAlly_tPlayer_FromAlly_IG_005_GoddammitWeLost=Goddammit. We lost the Javelin. They never should've sent it to fight in the condition it was in. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_001_JavelinsDownRepeat=Javelin's down. Repeat. The Javelin's down. Navy's scrambling to find some reinforcements, but you gotta hold XenoThreat here. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_002_JavelinsBeenTaken=Javelin's been taken out. Repeat, the Javelin's been taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_003_IThinkWe=I think we just lost the Javelin. Shit? +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_004_BeAwareXenothreat=Be aware. XenoThreat just took out the Navy Javelin. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Flagship_Showdown_aEnemy_tAlly_FromAlly_IG_005_GoddammitTheJavelin=Goddammit. The Javelin just got blasted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_001_EnemyGunshipHas=Enemy Gunship has been taken out. Great job. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_002_XenothreatGunshipsBeen=XenoThreat gunship's been taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_003_ThatXenothreatGunships=That XenoThreat gunship's done for. Good kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_004_ScratchOneXenothreat=Scratch one XenoThreat gunship. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_005_EnemyGunshipDown=Enemy gunship down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_006_ThatGunshipsBeen=That gunship's been ghosted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Gunship_Showdown_aAlly_tEnemy_FromAlly_IG_007_XenothreatGunshipsBeen=XenoThreat gunship's been eliminated. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_001_WeveGotA=We've got a Hammerhead down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_002_NavyHammerheadJust=Navy Hammerhead just got punched out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyLostA=Navy lost a Hammerhead. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_004_HammerheadDownRepeat=Hammerhead down. Repeat. Hammerhead down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_005_XenothreatJustTook=XenoThreat just took out an Hammerhead. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_006_FriendlyHammerheadJust=Friendly Hammerhead just went down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Hammerhead_Showdown_aEnemy_tAlly_FromAlly_IG_007_OneOfOur=One of our Hammerheads got ghosted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_001_XenothreatIdrisDestroyed=XenoThreat Idris destroyed. Great job everyb- hold up, hold up! Got more contacts coming in hot. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_002_IdrisDownHelluva=Idris down! Helluva job, people! Now all we [gotta do]?.... Contact. Contact. Got hostiles inbound. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_003_CapshipDestroyedXenothreats=Capship destroyed, XenoThreat's gonna have to?. Wait. Yeah, confirmed. Got more hostiles incoming. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_004_GreatJobTaking=Great job taking out that Idris? hold up. Got contacts inbound. Don't look friendly. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetIncoming_IG_005_ThatsAGood=That's a good kill on that Idris. We got a problem though. Looks like they have some buddies inbound. Look sharp. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_GreatJobThat=Great job. That was the last Idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_LooksLikeThats=Looks like that's all their capships. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LastIdrisHas=Last Idris has been taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_ThatsItThats=That's it. That's all of their capships. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_AllIdrisDestroyed=All Idris' destroyed. Repeat. All Idris' destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_001_FirstXenothreatIdris=First XenoThreat Idris has been destroyed. Repeat. First Idris destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_002_GotOurFirst=Got our first Idris down. Keep it up. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_003_TheresAnIdris=There's an Idris down. Let's keep up the pressure. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_004_BaggedOurFirst=Bagged our first Idris. Still got some work to do though. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_FirstOccur_IG_005_FirstIdrisGhosted=First Idris ghosted. Let's keep hitting them. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_001_ThatsAnotherIdris=That's another Idris down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_002_AnotherIdrisJust=Another Idris just got ghosted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_003_XenothreatIdrisHas=XenoThreat Idris has been destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_004_HostileIdrisHas=Hostile Idris has been taken out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetNotAlone_IG_005_LooksLikeSomeone=Looks like someone poached a XenoThreat Idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_001_XenothreatIdrisIs=XenoThreat Idris is down. Repeat. XenoThreat Idris is down. Helluva job everyone. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_002_WeDidIt=We did it. XenoThreat Idris is down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_003_ThatsItIdris=That's it! Idris is destroyed! Repeat. XenoThreat Idris has been dusted. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_004_EnemyCapshipDown=Enemy capship down. Helluva job, people. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aAlly_tEnemy_FromAlly_TargetWasOnly_IG_005_ThatWasIt=That was it. XenoThreat idris destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_001_NavyReportThat=Navy report that they lost an Idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_002_OhShitXenothreat=Oh shit... XenoThreat blew up an Idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_003_NavyIdrisIs=Navy Idris is down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_004_WeLostAn=We lost an idris. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Idris_Showdown_aEnemy_tAlly_FromAlly_IG_005_TheyJustTook=They just took out of our Idrises. PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_001_WordOfWarning,P=Word of warning, we seem to have a third party in the area attacking CDF ships. Keep an eye out. PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_002_HeadsUpWere,P=Heads up. We're getting reports that unaffiliated ships are attacking CDF volunteers. Be careful. PU_ADVREP01_F_DEH_Destroyed_Vehicle_PlayerShip_aPlayer_tAlly_FromAlly_IG_003_AsIfWe,P=As if we didn't have enough to worry about, it seems we got interlopers attacking our ships. They dont' seem to be XenoThreat, but they're very much a threat. Be on guard. -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_GoodKillHelluva=好家伙!打得漂亮! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_ThatsAKill=这才像话! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_EnemyDown=敌军已击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_ThatsWhatI=这才是我想看到的。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_OneLastXenothreat=又解决一个异种威胁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_001_GotAHostile=干掉一艘敌舰。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_002_GoodKill=射得好! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_003_XenothreatShipDestroyed=异种威胁舰船已击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_004_EnemyShipDestroyed=敌船已击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_005_XenothreatShipDown=异种威胁舰船已击毁。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_001_TargetDownNice=击毁目标,干得漂亮。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_002_GoodKill=牛逼! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_003_NiceShotPilot=漂亮的击杀,飞行员。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_004_HostileDown=击毁已敌船。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_005_TargetEliminated=目标已消灭。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_006_HostileEliminated=敌船已消灭。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_007_ThatsAKill=这才像话嘛! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_StillGotA=那边还有很多敌军战斗机。去干掉他们。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_KeepAtIt=坚持,他们的实力已经被我们大大削弱了! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_StillPlentyOf=还有一堆敌军等着你去击杀。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_004_WereMakingProgress=我们正大大削弱他们的部队,他们的总体实力下降到了大概70%到75%。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_005_AboutAQuarter=差不多干掉了他们四分之一,但还是有很多异种威胁,继续攻击! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_ItsLookingLike=差不多干掉了他们一半的部队,继续攻击! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_YouveCutXenothreat=已经歼灭了一半异种威胁。继续!好样的! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_IveGotHalf=我已经搞定剩下敌人的一半了。继续攻击你的目标。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_004_ThatsAboutHalf=差不多他们一半的人都没了,继续! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_005_EnemyForcesAre=敌军部队严重缺损。几乎损伤了一半了,干得漂亮! -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_JustAHandful=剩下的异种威胁屈指可数。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_GettingCloseNot=快了,敌军所剩无几。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_TheyreHurtingNow=他们被干碎了。开始清理残余势力。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_004_TheCounteroffensivesWorking=反击开始,一个也别让他们跑了。 -PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_005_TheresOnlyAbout=他们就剩四分之一的部队了,撑不了多久。 +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_001_GoodKillHelluva=Good kill. Helluva shot. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_002_ThatsAKill=That's a kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_003_EnemyDown=Enemy down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_004_ThatsWhatI=That's what I like to see. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_ProtectFlagship_aPlayer_tEnemy_FromAlly_IG_005_OneLastXenothreat=One less XenoThreat to worry about. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_001_GotAHostile=Got a hostile ship down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_002_GoodKill=Good kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_003_XenothreatShipDestroyed=XenoThreat ship destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_004_EnemyShipDestroyed=Enemy ship destroyed. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aAlly_tEnemy_FromAlly_IG_005_XenothreatShipDown=XenoThreat ship down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_001_TargetDownNice=Target down. Nice job. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_002_GoodKill=Good kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_003_NiceShotPilot=Nice shot, pilot. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_004_HostileDown=Hostile down. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_005_TargetEliminated=Target eliminated. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_006_HostileEliminated=Hostile eliminated. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_Showdown_aPlayer_tEnemy_FromAlly_IG_007_ThatsAKill=That's a kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_StillGotA=Still got a lot of hostile fighters out there. Let's take them out. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_KeepAtIt=Keep at it. We're cutting down their numbers. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_StillPlentyOf=Still plenty of hostiles to kill. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_004_WereMakingProgress=We're making progress on depleting their forces. They're down to about 70- 75% of their strength. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_005_AboutAQuarter=About a quarter of their forces have been eliminated. That's still a lot of XenoThreat left. Keep going. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_ItsLookingLike=It's looking like XenoThreat forces are down to half strength. Keep on 'em. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_YouveCutXenothreat=You've cut XenoThreat fighters in half. Keep it up. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_IveGotHalf=I've got half the number of hostiles remaining. Keep doing what you're doing. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_004_ThatsAboutHalf=That's about half their forces gone. Don?t let up. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_005_EnemyForcesAre=Enemy forces are looking severly depleted. Barely half of them left. Nice work. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_JustAHandful=Just a handful of Xeno fighters remaining. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_GettingCloseNot=Getting close. Not many hostiles left. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_TheyreHurtingNow=They're hurting now. Let's clear out the rest. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_004_TheCounteroffensivesWorking=The counteroffensive's working. We got them on the ropes. +PU_ADVREP01_F_DEH_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_005_TheresOnlyAbout=There's only about a quarter of their forces left. They can't hold out much longer. PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_001_TheJavelinIs,P=The Javelin is wondering where their protection detail is. Get going. PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_002_TheJavelinIs,P=The Javelin is the priority right now. Go and protect them until they've jumped. PU_ADVREP01_F_DEH_Encourage_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_003_INeedYou,P=I need you to stay with the Javelin. Watch their back until they QT. -PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_001_YouNeedTo=你需要在那个传输完成之前停掉它。 -PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_002_QuickSeeIf=快!看看你是否能找到一种方法停止传输。 -PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_003_GoAheadAnd=继续,看看能不能在九尾覆盖权限之前完成它。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_ThisIsYour=这片是你的作战区域。 你可以去一趟休息站,万一出师不利他们能帮你在这里复活。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WelcomeToThe=欢迎来到战区。民防部队推荐各位在出发前去休息站拜访医护人员,这样的话就算你发生不幸我们也能照料你。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GoodToHave=很高兴你能来这。参战之前,你最好去一下休息站的医护中心。这样我们能保存你的生理信息,万一发生不幸,我们也能复活你。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_YoureOnSite=你已抵达战区,准许自由开火。检查武器,给他们带去绝望吧。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_HereWeGo=开始吧,找到敌人。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_YouReadyHere=准备好了吗?开始吧。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_YoureAtThe=你已抵达作战区域。允许自由开火,不过小心误伤平民。 -PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_ReadyOrNot=不论你准备好没,我们要开始了。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_001_WhatTheHells=这他妈的发生了什么?这看上去不像是九尾的行事风格。他们做的一切似乎都完成了? -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_002_ThisSystemSeems=这个系统似乎被九尾破坏了。很遗憾我们没能及时赶到阻止一切。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_003_DamnThisWas=操!这是一个十字军安全终端。无论九尾企图做什么,那对我们来说肯定都不是什么好事。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_001_WhatTheHell=这他妈的是什么? 他们连上十字军的网络了吗?你试试能不能关掉它。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_002_WhatIsGoing=这发生了什么? 看起来九尾已经直接接入了十字军的网络。尝试去关掉它。 -PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_003_NotSureWhy=不确定为什么九尾要访问这些系统,但肯定不是什么好事。如果可以请尝试断开连接。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_001_OkayHeresAn=好,当你返回AO的时候你应该就能看见操作系统更新了。我们干得不错。所有的九尾命令都已经处理完毕,我们只需要找到他们的逆变器,恢复十字军的限制空域。到那去完成它。如果你需要更详细的信息,去看你的mobi手环。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_002_ItsLookingLike=看上去我们离接管限制空域的控制权已经很接近了。九尾的统领和副官都被干掉了。现在我们只需要找到并关闭他们在货物驳船上的逆变器,以阻止他们的增援并让我们的飞船再次进入。你的mobi手环上更新了所有信息。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_003_HeresAQuick=这是简报。九尾统领和副官已经处理完毕。我们正常寻找货物驳船上的逆变器以恢复我们对十字军限制空域的指挥权。有问题吗?检查你的mobi手环以获取完整信息。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_001_AllRightWelcome=好了,欢迎参加这次行动。情况是这样的,不久之前,九尾的法外狂徒们渗透并且占领了一些商业平台。你的首要目标是恢复十字军对限制空域的控制权,这样我们的船就可以进去并阻止九尾的进一步增援。\n\n我们得到情报称,九尾部署了一个敌我识别转换器来控制哪些载具可以进入平台,它将会是你的目标。我们认为这个转换器被藏在了中央货物驳船的某个加密集装箱里。不幸的是,负责这个烂摊子的九尾头子已被确定为门多·雷恩,他是一名九尾资深成员,涉及数十起抢劫和谋杀案。\n\n基于我们对他的了解,在其他的九尾军官全被干掉前,他是不会从影子里露出狐狸尾巴的。因此你需要前往各个平台,消灭平台上的九尾中尉,然后等门多从藏身处出来的时候干掉他,并获取他的访问代码以关闭转换器。现在,你正在前往索兰奇平台,这个平台通常被用于接待来访的贵宾。你应该能在那里找到一些停着的飞船。十字军已经将这些飞船的操控权转让给了我们。由于平台间的穿梭机并没有与货物驳船连接,彼时你只能通过这些飞船前往货物驳船。根据你的进度,我会提供任务更新。祝你们好运。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_002_NowThatYoure=现在你已经到了目标地点,让我再复述一遍行动简报。你正在前往十字军用来向贵宾提供私人销售服务的一系列平台网络。九尾的法外狂徒已经封锁了平台及相邻空域,我们必须夺回它们。你的首要目标是恢复十字军对限制空域的控制权。九尾部署了一个被称为敌我识别转换器的装置来保证他们拥有源源不断的增援,而我们的飞船只能被拦在外面。\n\n根据情报,我们了解到那个装置被藏在停泊在行政中心平台的某艘货运驳船中的一个加密货柜里。然而,似乎门多·雷恩是唯一拥有货柜密码的人。此人是一名资深九尾法外狂徒,同样也是这次攻击的策划人。根据过去与他交手的经验,我们有理由相信他在被强行卷入冲突前是不会露面的。也就是说,你必须先干掉他在各个平台安排的九尾中尉们,他才会现身。在你干掉门多以后,拿着从他那获得的密码去关闭转换器。\n\n你正在前往的是索兰奇平台。我了解到十字军将这个平台用于接待来访奥里森的贵宾们。在平台上应该有些许小型舰船可供你使用。由于行政中心平台并没有与穿梭机网络连接,驾驶或乘坐这些小型舰船是你到达行政中心的唯一方法。如果情况有变,我会第一时间通知你。我相信在你的帮助下,民防军今天就可以妥善处理这次危机。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_003_BeforeYouArrive=在你到达平台之前,让我给你一个总体的情况介绍。九尾的非法团伙成员夺取了奥里森外的五个平台的控制权。我们目前最关心的问题,也是你们的主要目标就是重新获得对受限空域的控制。九尾偷运了一个敌我身份转换器到那个区域,把我们所有的飞船挡在外面,只让他们的飞船进入。 \n\n我们需要你们尽快关闭转换器,但这样做会有点棘手。该设备被存放在停靠在中央平台的货船上,而不幸的是唯一拥有进入该设备密码的是九尾的指挥官,门多-雷恩。现在,从我们收集到的情报来看,他们受过专业的训练,除非有必要,忍会躲在视线之外。这意味着我们需要把九尾的中尉们从平台上赶走,把他引出来。一旦我们把他拿下,我们就可以从他那里得到密码,并关闭转换器。 \n\n目前,你正向索兰奇平台进发,那里是十字军用来接待来访贵宾的地方。值得庆幸的是,那里存放着几艘小型飞船,我们可以用来在平台之间移动。我们将需要驾驶它们来到达中央平台和货运驳船,因为穿梭系统没有连接到那里,所以不要浪费这些船。这应该是你现在需要的所有信息了。我很快就会回来更新目前的情况。完整的任务细节和当前状态将在你的mobiGlas中更新。保持专注,注意安全,努力完成这个光荣的任务。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_001_AllRightWelcome=你好,欢迎参加行动。你的mobi应该有最新的更新,但这里有一个简单的概述。九尾的不法分子夺取了这些商业平台的控制权,并一直在制造混乱。你们的首要目标是将受限空域的控制权归还给十字军,这样我们就可以允许我们的飞船进入,并阻止九尾的增援部队到达这些平台。我们知道 "九尾 "正在使用一个敌我识别转换器或IFFI来控制车辆权限,所以这是你要行动的目标。它被存放在中央货运驳船的某个地方,在一个上锁的存储容器中。不幸的是,唯一拥有访问代码的人是负责这个烂摊子的九尾,门多雷恩。 \n\n找到他并获得代码是你的首要任务。一旦你得到它们,我们就可以最终关闭转换器了。现在,你要去的平台是索兰奇平台,那里是十字军用来接待来访贵宾的地方。你可能会发现有几艘小船存放在那里,十字军已经给予行动指挥官征用他们的权利。当时间到了,你将需要驾驶它们来到达货运驳船,因为平台的穿梭系统并没有连接到它,所以请合理且明智地使用它们。随着你的进展,我将会为你实时更新目前的情况。祝你好运。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_002_NowThatYoure=既然你来了,我想让你了解一下行动的情况。你可以随时查看你的mobi,了解最新的细节,但我们的首要目标是将受限空域的控制权夺回并还给十字军。目前,九尾正在使用敌我身份转换器,在阻止我们的部队进入的同时为他们的增援部队放行。我们得知,这个装置被藏在停靠在中央平台的货运驳船上的某个带锁的存储容器中。然而,似乎唯一拥有该容器的访问代码的人是门多-雷恩,一个臭名昭著的九尾逃犯,他负责这次攻击。我希望你集中精力找到他,并获得这些密码,以便我们能够关闭转换器。 \n\n你现在要去的平台是索兰奇平台。那里是十字军用来接待来访贵宾的地方。这里应该有几艘小船,我们有权限使用。征用载具对我们到达中央平台至关重要,因为这个平台与穿梭机系统断开了连接。如果有什么变化,我一定会向你报告。有你的参与,我相信民事防御部队今天会取得胜利。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_003_IfYouHave=如果你有时间,我想在你到达平台之前向你介绍一下目前的情况。关于任务的全部细节,在你的mobiGlas中应该都是最新更新的。我们目前最关心的是重新获得对十字军受限空域的控制。九尾偷运了一个敌我身份转换器,允许他们的飞船进入,同时阻挡我们的飞船。这使得他们能够把增援部队带到平台上。我们需要尽快关闭该转换器,但这样做会有点棘手。 \n\n该设备被存放在停靠在中央平台的货船上,但唯一拥有访问密码的是九尾的指挥官门多-雷恩。我想让你集中精力追踪雷恩,并从他那里得到密码。 \n\n目前,你正朝着索兰奇平台前进,那里是十字军用来接待来访贵宾的地方。值得庆幸的是,虽然穿梭机系统没有连接到那里,但是那里有几艘十字军的小型飞船,我们已经获得许可并可以用它来到达中央平台和货运驳船。这应该是你现在需要的所有信息了。我很快就会回来更新目前的情况。保持专注,让我们完成这个光荣的任务。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_001_AllRightWelcome=你好,欢迎参加行动。你的mobi应该有最新的更新,但这里有一个简单的概述。我们已经成功地将受限空域的控制权还给了十字军,但仍有许多工作要做。在我们完全恢复平台之前,所有剩余的九尾部队和在他们控制下的防空设施都需要被清理。 \n\n现在,你正朝着索兰奇平台前进,那里是十字军用来接待来访贵宾的地方。如果你不想使用自己的飞船,你应该能找到那里存放着的几艘小船,十字军允许我们临时征用。如果需要的话,你也可以使用平台的穿梭机系统来四处走动。这个由你自己决定。随着你的进展,我将检查任何进一步的更新。祝你们好运。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_002_NowThatYoure=既然你来了,我想让你了解一下行动的最新情况,但你可以随时查看你的mobiglas,了解更多最新的细节。目前,我们已经成功地恢复了对受限空域的控制,并阻止了九尾带来更多的增援。我们要做的就是清除每个平台上任何剩余的九尾的防御设施。 \n\n你现在要去的平台是索兰奇平台。十字军在有贵宾访问奥里森时使用它来接待。欢迎你使用自己的飞船,如果你不愿意,这里应该有停放一些小飞船,我们有权限使用。如果有什么变化,我一定会向你报告。有了你们的帮助,我相信今天民防部队一定会取得胜利的。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_003_NowThatYoure=现在你已经在路上了,在你到达平台之前,这里有一份目前情况的简报。关于任务的全部细节,请检查你的mobiglas。里面的内容都应该是最新的。现在我们已经恢复了对受限空域的控制,我们目前最首要的任务是清除剩余的九尾和他们留下的所有防御措施。 \n\n目前你正朝着索兰奇平台前进,那里是十字军用来接待来访贵宾的地方。我们欢迎你使用自己的飞船行动,但如果有需要,那里应该有几艘小型飞船,你也可以使用。这应该是你现在需要的所有信息了。我很快就会回来更新目前的情况。保持专注,让我们完成这个光荣的任务。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_001_WelcomeBackTo=欢迎回到战斗区域。目前行动的全部细节都在你的mobiglas中,但主要内容是,随着受限空域重新被十字军控制,民防部队现在正专注于清除平台上任何剩余的九尾势力和敌对的对空防御系统。期待你来帮助我们完成这个任务。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_002_NiceToHave=很高兴你能回到战斗中来。随着受限空域转换器的关闭,你的主要精力将放在清除平台上任何剩余的九尾势力和它们的防御系统上。如果你想了解具体细节,请查看你的mobiGlas。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_003_AsYoureHeading=在你回去的时候,这里有你需要知道的事情。受限空域已经回到我们的控制之下,所以所有的民防部队志愿者现在的任务是把最后的九尾部队从平台上清除出去。我已经把所有的细节更新到你的mobiGlas上。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_001_HeyNotSure=嘿,不知道你想去哪里,但我没有时间来处理一些想冲进管制区域的志愿者。要么通过你的合同经理报名帮助民防部队,要么就别多管闲事。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_002_IToldYou=我告诉过你,穿梭机已经被征用了,仅供民防部队的官方人员使用。要么通过你的合同经理登记,要么离开。如果你下了穿梭机,就会闯入战区。 -PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_003_HeyITold=嘿,我告诉过你,我们不能让路过的旁观者在一个危险的战斗地区徘徊。如果你不打算做志愿者,就不要下穿梭机。明白吗? -PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_001_HeyITold=嘿,我告诉过你不要登上穿梭机。十字军现在控制了现场,他们会逮捕任何被发现的闯入者。如果你离开穿梭机登上限制平台,我就帮不了你了。 -PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_002_AreYouNot=你们没有听清楚警告嘛?任务已经结束了。十字军安全部目前正在确保平台的安全,他们不需要你的帮助。而且,如果你走下穿梭机,他们会逮捕你。 -PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_003_WhatArentYou=你还有什么不明白的地方嘛?十字军保安部不再需要你的帮助了。事实上,如果你离开了穿梭机,他们可能会以非法入侵的罪名逮捕你。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_001_HeyWantedTo=嘿,想在你回平台的时候给你一个最新的行动。民防部队需要所有的志愿者集中精力拿下门多雷恩,并得到他的转换器的访问密码。在拿到密码之前,我们无法重置限制空域,也无法阻止九尾。你的mobiGlas上有所有细节的详细介绍。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_002_AllRightHeres=好了,下面是行动的进展情况。看起来九尾的指挥官雷恩还在外面。我们需要找到他并干掉他,我们想得到密码来恢复对十字军空域的控制。如果你需要更多的细节,请查看你的mobiGlas。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_003_SinceYoureHeaded=既然你要回到战斗中去,让我来给你介绍一下现在的情况。最新的情报显示雷恩还在下面。我们需要制服他,以获得密码,使我们能够关闭转换器,重新获得对受限空域的控制。在你的mobiGlas中,有一个最新的完整任务分解。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_001_ListenImAfraid=听着,以目前的情况来看,恐怕民防部队不希望你在这次任务中提供帮助。你在之前的任务中被证明太不可靠了。立即返回奥里森,否则你将被指控擅闯战区。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_002_HeyThisShuttle=嘿,这架穿梭机应该是只为活跃的志愿者准备的。以你目前在民防部队的声望,这次任务中没有你的位置。我恳请你尽快返回奥里森,并且不要妨碍我们的工作。否则,你可能会被指控为非法入侵。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_003_ImNotSure=我不知道你在计划着什么,但在目前的任务中,民防部队不需要你的协助。虽然将来可能会有所不同,但现在我们只是不能相信你能服从命令。请在你惹上麻烦之前回到奥里森去。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_001_GoodWasWaiting=很好。正等着你回来呢。我们还需要消灭九尾的中尉,然后才能对付他们的指挥官,得到进入受限空域转换器的密码。查看你的mobiGlas,了解全部细节。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_002_OkayLetMe=好吧,让我向你们介绍一下目前的情况。九尾的中尉仍然是一个大麻烦。我们需要把他们全部干掉,以便引出他们的指挥官,并得到他的访问代码,关闭转换器。如果你想了解更多细节,请查看你的mobiGlas。 -PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_003_EvenThoughYou=尽管在你的mobiGlas里有所有的细节,但我想亲自带你了解一下行动的情况。我们仍在追捕九尾的副官,所以这应该是你的首要目标。一旦我们消灭了他们,他们的指挥官将别无选择,只能与我们接触。然后我们就可以最终得到关闭转换器的密码。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WelcomeToINS=欢迎来到INS 杰里科军港;那艘标枪刚在外杀敌,现在需要补给。不幸的是,异种威胁正在拦截我们的补给船只,所以我们需要你尽你所能的打捞回收一切物资。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_TheNavyWelcomes=欢迎来到INS 杰里科军港;没时间跟你客套了,咱就直接说正事。海军把标枪停在这进行补给,但异种威胁盯上了我们的补给船,就为了阻止我们。所以我们需要你去追寻损毁船只,并将你能从中找到的物资都带过来。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_YouveMadeIt=你已抵达INS 杰里科军港—为对抗异种威胁行动进行后勤支援的空间站;标枪正在进行补给,完成之后就会重返战场。不过异种威胁盯上了咱的补给舰船,所以需要你去搜刮几个残骸,并带回所有残留的补给物资。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_001_ThisIsGoing=虽然你可能还没准备好应对一切,但事已迫於眉睫。你正在接近INS 杰里科,这是个为海军部队提供补给的军港;异种威胁准备要来跟停在这的标枪过两手了,所以需要你去帮忙一起抵御攻势。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_002_YoureAboutTo=你马上就要抵达杰里科军港了,但我们遇上了点麻烦;异种威胁正试图摧毁在此补给的标枪。在他们还没造成太大损伤前,尽速前往军港赶走他们。 -PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_003_GladYouMade=很高兴你来了,这里是INS 杰里科军港,海军主要的补给站就在你面前,但是异种威胁埋伏在了军港附近,试图摧毁停泊在那的标枪;我需要你到军港那去来帮助抵御袭击。 -PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_001_HeyBeforeYou=嘿,在你前往平台之前,你可能要考虑在奥里森综合医院留下重生印记。如果情况更糟,你需要重生,这将使你的处境变得更轻松。 -PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_002_WordOfWarning=提醒你一下。这些平台是战斗区域,所以如果你还没有在奥里森综合医院那里留下重生印记,可以考虑去留存一下。为自己省去更长的返回战区的时间。 -PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_003_HeresATip=在你出发前,有一个提示。确保你已经将你的印记设置为奥里森将军,这样你就可以在事情出错时迅速回到战斗中去。 -PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_001_WithTheRestricted=随着受限空域回到我们的控制之下,如果你愿意,你可以乘坐自己的飞船而不是穿梭机。无论如何,在我们完全夺回平台之前,我们需要清除所有剩余的九尾和它们的防御系统。 -PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_002_JustAHeads=只是提醒你一下,现在限制性空域在十字军的控制之下,如果不想使用穿梭机,你可以乘坐自己的飞船。但是平台上仍有活跃的敌人,所以我们仍有一些工作要做。 -PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_003_FyiNowThat=顺便说一下,现在我们已经重新控制了平台周围的限制性空域,如果你愿意,你可以乘坐自己的飞船而不是穿梭机。只是要注意任何活跃的防空设施。 -PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_001_ListenIGet=听着,我知道你很想加入战斗,但我只能允许民防部队的正式志愿军使用穿梭机。如果你真的有兴趣帮忙,请通过你的合同经理报名。 -PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_002_SorryThisShuttle=对不起,这架穿梭机只针对民防部队的志愿者。我们仍然需要帮助,所以请随时通过你的合同经理报名参加。 -PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_003_EasyThereWe=冷静点。我们只能让经过授权的民防部队志愿者乘坐那架穿梭机,所以如果你想帮忙,请通过你的合同经理报名。否则,为了你自己的安全,你应该远离那架穿梭机。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_001_WeveShutDown=由于我们无法阻止九尾,我们已经停止了民防部队的行动。不要上那架穿梭机。十字军现在在现场收拾残局。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_002_LookTheresNo=听着,你没有理由上那架穿梭机。这次的行动已经结束了。我已经把现场移交给十字军保安,让他们做评估并开始清理。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_003_IWouldntGet=我不会登上那架穿梭机。那些平台上没有你要的东西。任务结束了,九尾赢了。十字军安保已经封锁了这个区域进行调查,他们不需要任何帮助。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_001_HeyYouDont=嘿,你不需要登上那架穿梭机。民防部队的人能够赶走九尾。十字军安保已经将平台作为犯罪现场进行封锁。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_002_IAppreciateThe=你的这份热情很好,但任务已经结束了。我们设法让九尾离开了平台。 -PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_003_WereAllGood=我们一切安好。民防部队能够处理好九尾的情况,所以没有必要登上那架穿梭机。我建议你不要去那里,因为十字军安保已经接管了现场。 -PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WeLostContact=我们与你附近的一些补给船只失联了。需要你扫描找出残骸的位置,回收所有在战斗中幸存下来的补给物资。另外多加留意异种威胁,他们可能还在附近。 -PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_SomeOfOur=我们的一些补给船在这附近遭受了袭击。目前完全失联,所以基本上不是严重受损,那就是已经毁坏了。看你能不能扫描出这附近的残骸,或者异种威胁那帮人。另外找到任何残骸的话,记得带走所有完好的补给物资。 -PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_TimeToPut=是时候用上你的扫描仪了。异种威胁袭击了一些我们在附近的补给船,与我们失去了联系。搜索这个区域的残骸并且收集你可能找到的补给箱。还有你最好别掉以轻心,异种威胁很有可能潜伏在这片区域伺机出击。 -PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_OkayIHope=好了,希望你下船前有先扫描过残骸;有其他民防部队的人员看到过异种威胁在残骸附近游荡,祝你好运了。 -PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_DidYouScan=你有先扫描过残骸了吗?异种威胁刚洗劫过这片残骸区域,他们大概率还在里边,当心点。 -PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_IveBeenGetting=我收到了报告称异种威胁躲藏在某些残骸中;我劝你先扫描下,心里有个底再进去。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_XenothreatJustPopped=异种威胁大部队带着一艘军用伊德里斯来了。快过去参战并且让他们远离标枪。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WeveGotAn=有艘伊德里斯正在接近。准备抄家伙赶跑他们吧。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_XenosMustBe=异种肯定熬不住想干一架了。他们呼叫了艘伊德里斯来支援。跟他们痛快大干一场吧,另外别忘了保护标枪。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_NeedHelpDefending=需要更多人手来支援标枪,异种威胁他妈的叫了一艘伊德里斯来。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_GottaProtectThat=保护标枪避免受到异种部队的攻击,采取一切必要措施干掉那艘伊德里斯。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_GotAVisual=看到那个伊德里斯了,接下来干啥不用我说吧。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_DealingWithAn=我们正在与那艘伊德里斯酣战,做什么都行只要能保证那艘标枪的安全。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TimeToTussle=开打时间到,异种那帮家伙带着伊德里斯参赛了。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_XenothreatBroughtIn=异种威胁带了艘伊德里斯直奔标枪去了。我们不能让他们得逞。 -PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_XenosThinkThey=异种觉得拿一艘伊德里斯就可以把我们唬住,给他们看看我们可不是被吓大的。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_001_DammitITold=该死的,我告诉过你会发生这种情况。我会尝试让他们远程禁用它,但我认为时间不够。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_002_ShitYourSelf=妈的,你的自毁装置已经启动了。我正试图让十字军通过远程通讯尝试关闭它,但我认为我们已经没时间了。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_003_YourShipJust=你的飞船刚刚启动了自毁程序。我去看看十字军安保是否能远程禁用它,但你应该赶紧离开。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_001_IToldYou=我告诉过你会发生这种情况。趁现在还不晚,赶紧回到限制区域。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_002_TurnAroundNow=现在掉头。如果你回到限制区域,应该能关闭自毁装置。 -PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_003_ShitGetThat=该死的。在计时器结束之前,把那艘船开回限制区域。 -PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_001_AllRightI=好吧,我已经警告过你了。现在你正式闯入战斗区域了。 -PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_002_FineHaveIt=好吧,随你吧。你正式侵入了一个活跃的危险区域,并将被标记为战斗人员。 -PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_003_GoddammitWhyThe=该死的,你到底为什么要离开穿梭机?你现在正式侵入了危险区域,并将被标记为战斗人员。 -PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_001_GodDammitWe=该死的。我们来得太晚了。九尾得到了他们想偷的东西。 -PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_002_WeCouldntStop=我们无法阻止黑客的入侵。不管九尾想偷的是什么,他们得手了。 -PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_003_ShitThatNine=妈的。那个九尾的黑客成功了。天知道他们刚刚拿走了什么。 -PU_ADVREP01_F_DEH_Failed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=请注意,我是民防部队的紧急情况特别代理人罗维娜·杜丽,有一个不幸的消息。 我们的志愿部队无法阻止九尾,但是平台再次处于十字军的控制之下,不败舰队可以继续前进,不受阻碍。谢谢你。 -PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_001_AllCdfPersonnel=中央平台上的所有民防部队人员都被消灭了,我们已经失去了重设限制性空域的希望。我将中止任务并命令所有人撤离平台。现在就到穿梭机上去。 -PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_002_WeJustLost=我们刚刚失去了还在中央平台上的最后一名民防部队的志愿者。没有他们,我们就无法重置限制空域。我希望有其他的选择,但恐怕我不得不放弃这次行动。所有志愿者请通过穿梭机回到奥利森。 -PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_003_IAmSad=我很遗憾地告诉大家,在转换器的范围内已经没有民防部队的人员了。而且没有任何船只可以带我们去那里,我必须让我们撤离。现在去穿梭机那里。任务结束了。 -PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_001_DamnItTheres=该死的!所有平台都没有更多的船可以征用了。我们无法抵达并关闭敌我识别器。我别无选择。我要把所有民防部队志愿者都撤出来。行动结束了。立刻回到穿梭机上。 -PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_002_AttentionImSorry=注意,很遗憾我们失去了最后一艘可用的飞船,并且没能夺回平台。所有民防部队志愿者被命令返回奥里森。现在去穿梭机那里。 -PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_003_AllCdfPersonnel=所有民防部队人员被命令立即撤离站台,返回奥里森。我们失去了整个舰队的可用船只,这使得我们没有可行的方法来重新设置限制空域。九尾赢了。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_WeveLostOne=我们损失了一艘补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=异种威胁击毁了一艘海军补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=收到消息一艘补给船被干掉了。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavalSupplyShip=海军补给船被干掉了。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_XenothreatAmbushedOne=异种威胁伏击了一艘海军补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_ASupplyShip=一艘开往杰里科的补给船被击毁。 -PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_XenothreatTookOut=异种威胁击毁了一艘前往杰里科的补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_AttentionThoughThe=注意,尽管民防部队无法阻止他们,但谢天谢地九尾总算已经从奥里森撤离,平台再次回到了十字军的控制之下。我向你们保证,如果类似的事情再次发生,我们会加倍努力阻止九尾。 -PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionThisIs=注意,我是民防部队的罗薇纳·杜利。九尾部队已经撤离了奥利森外的平台。虽然民防部队尽了最大努力阻止罪犯,但他们的整个战役是失败的。如果这样的危机再次发生,我们都需要加倍努力。 -PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionImSorry=注意,很遗憾民防部队没能赶走奥里森上的九尾侵略者。值得庆幸的是,罪犯在造成尽可能多的破坏后自动离开了。虽然控制权已经回到十字军手中,我们将努力确保这样的失败不再发生。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_LostASupply=损失一艘补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavySupplyShip=海军的补给船刚才被击毁了。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_XenothreatTookOut=异种威胁刚刚击毁了一艘补给船。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_FriendlySupplyShip=友方补给船被击毁。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_JustLostOne=我们失去了一艘护航船。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_NavyConvoyShip=有艘海军护航船被异种威胁击毁了。 -PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_FriendlyConvoyShip=友方护航船刚被干掉了。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=我就和你直说了,刚那简直一塌糊涂,下次我要大家都给我拿出真本事来,否则星系内的其它人可就有得受的了。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ThisWasA=这真的是稀烂。下次得做得更好不然异种威胁会继续这样碾压我们。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_ImNotGoing=我不是在逼逼你,我们得做得更好。如果海军需要我们的帮助,我们得伸出援手。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_WeLostToday=我们今天输了。大家得做得更好那样海军才能打回去。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_ThatWasDissapointing=真的很令人失望,如果下次我们在海军需要我们的时候再搞砸,人们很难再去信任民防部队。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=注意,斯坦顿星系,这里是督导局的杜丽。异种威胁势力刚向海军空间站杰里科发起了联合进攻,并突破了防御阵线。海军已被迫撤出星系。但这还远未结束,在外请保持警惕。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSAIC=这里是紧情特别代理人,杜丽。有一则与敌对势力异种威胁相关的最新情报。十分不幸,海军空间站杰里科已被非法势力所攻破,海军目前已撤出斯坦顿星系。所有船只在航行过程中都请保持格外警惕。 -PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意。这是与民防部队势力相关的最新情报。在遭受非法组织,既异种威胁的进攻后,驻扎在斯坦顿星系内的UEE海军势力,都已被迫暂时撤离。星系仍处于高度警戒状态。通行时务必多加警惕。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_001_DulliOut=杜丽通话完毕。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_002_OverAndOut=通话完毕。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_003_TalkToYou=之后再与你联系,杜丽通话完毕。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_004_SigningOff=离开通讯。 -PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_005_CommOut=通讯结束。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_001_IDontKnow=我不知道九尾是否雇佣了你,或者你只是一个糟糕的枪手,但不管怎样,我都不能让你到处破坏载具。你的任务被取消了。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_002_HeyITold=嘿,我告诉过你我们需要那些载具来帮助夺回驳船,所以我不能让你把它们炸了。下次要学会服从命令。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_003_WhatTheHell=你到底在干什么?那些船是我们成功的关键部分。我手下的任何人都必须服从命令,所以你可以走了。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_001_ThatWasA=你杀的是一个平民。我不会派疯子去打疯子。你完蛋了。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_002_TheCdfIs=民防部队是来保护民众的,不是来杀他们的。你会为你的所作所为付出代价。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_003_ICantBelieve=我不敢相信你和我们要阻止的那些罪犯一样坏。我已经通知了当局,你不是我的人了。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_001_HowTheHell=你怎么能杀死自己人?你该庆幸我们现在人手多不然我就自己毙了你了。我已经通知了当局。现在给我滚出去。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_002_DoYouHave=你知道你刚才做了什么吗?那是你的盟友!他们信任你!你和民防部队结束了。我已经通知了当局他们在哪能找到你。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_003_ICantBelieve=我不敢相信你刚刚那样做了。杀害另一名志愿者违背了民防部队的宗旨。我已经通知了当局,我希望再也不用见到你。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_001_WhatTheHell=你到底在做什么?我不能让我手下的人犯罪。我得让你离开,直到你把事情处理好。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_002_DulliHereYou=这里是杜丽。你不能在为民防部队工作的时候犯罪。除非事实有误,你对于其他志愿者来说是个罪犯,他们可能会开枪。我要撤销你的合同,直到你清除你的记录。 -PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_003_WorkingForThe=为民防部队工作并不是犯罪的借口。我要把你踢出这个任务,直到你解决这个问题。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=听着,这里是民防部队的紧情特别代理人杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=这里是民防部队的特别代理人杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=这里是和民防部队对接的杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_004_SAICDulliHere=这里是紧情特别代理人杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=这里是杜丽,听好了。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_001_DulliHere=这里是杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_002_CDFYouCopy=民防部队,你们是否收到?这里是杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouCopyDulli=能收到消息吗?这里是杜丽。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_004_DulliHereListen=这里是杜丽,听我说。 -PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_005_HeyDulliHere=嘿,我是杜丽。 -PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_JustAHeads=提醒下你,其他民防部队的志愿者告诉我,异种威胁有法子在断电的情况下打开货舱门;如果你出不去了可以去找找看。 -PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_IfTheWreck=如果飞船残骸已经失去了电力,就表示异种威胁或许用了别的手段打开了货舱门。 -PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_IveBeenHearing=我之前听说异种威胁有从货舱带出货物过,他们一定通过某种手段打开了货舱门;或许也能帮助你出去。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_001_WeveConfirmedThe=我们已经确认敌指挥官有这些上锁集装箱的密码。你得先干掉他才能拿到。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_002_SourcesIndicateThat=有消息称门多·雷恩有这些集装箱的密码。你需要把他拿下才能拿到。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_003_WordIsThat=据说门多·雷恩带着这些集装箱的密码。你得把他引出来干掉才能拿到。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_001_AttentionAllCdf=注意,所有民防部队志愿者。九尾通过藏在一个补给箱里的敌我识别器控制着每个平台的防空系统。如果你能拿到密码,你就能直接关闭防空系统。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_002_GotSomeUseful=得到可靠消息。九尾用藏在普雷斯利派对用品集装箱里的设备控制着防空系统。每个平台上的副官都有进入集装箱的密码。比手动销毁每一个容易。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_003_AllRightEveryone=好了各位。我们发现了九尾是如何控制防空系统的了。他们把敌我识别器藏在每个平台的补给货箱里。从副官那里拿到密码,然后关掉它们。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_001_LooksLikeAll=看来穿梭机的控制失灵了。你必须找到另一种方法。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_002_ThoseShuttleControls=那些穿梭机的控制被解除了。你必须找到另一种方法。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_003_NoWayYoure=你不可能让那些控制器工作。你需要另一种方法。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_001_AttentionItLooks=注意,看起来九尾可能用了普雷斯利派对用品集装箱来运送额外的弹药和医疗用品,以防他们需要补给。看起来你必须找到一个访问代码来打开它。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_002_WeveBeenLooking=我们一直在调查普雷斯利派对用品公司的这些集装箱,结果发现这家公司几年前就倒闭了。我们目前的看法是九尾用这些东西把他们自己和他们的补给偷运到平台上。如果你能找到一个代码来打开这个平台上的那些箱子也许值得一看。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_003_GuessWhatTurns=你猜怎么着?原来普雷斯利派对用品公司已经不存在了。我猜这些锁着的集装箱里的东西和九尾袭击有关。如果你能找到访问它们的代码,看看里面可能会有用。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_001_WeNowKnow=我们现在知道九尾副官有他们走私进来的普莱斯利派对用品集装箱的密码。如果你想获得这个平台集装箱的密码,你必须先解决副官。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_002_IfTheseContainers=如果这些集装箱和另一个平台上的有任何相似之处,你就必须从副官身上获取密码才能打开它们。可能是值得的,因为九尾在里面装了各种有用的东西。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_003_SeemsTheOnly=看来打开九尾走私到这里的普雷斯利派对用品集装箱的唯一方法就是从这个平台上的副官那里得到密码。看看里面有没有什么有用的东西。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_001_WithTheLieutenant=这个平台上的副官被消灭了,也许有必要搜查一下他们的身体,看看能不能找到有用的信息。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_002_NowThatThe=现在这个平台上的副官已被制服了,我建议从他身上搜查任何可能的情报。他身上可能有些有用的东西。 -PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_003_TrySearchingThe=试试搜查这个平台副官的尸体。永远不知道他身上可能有什么有用的情报。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_DoesntLookLike=看来你对那个伊德里斯造不成什么伤害,试着把注意力集中在战斗机身上。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_WeNeedTo=如果我们想干掉异种威胁的伊德里斯,就得干掉更多他们的支援船。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TheresStillToo=敌人的船太多了,我们应付不过来,侧重于减少他们的数量。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_TheyreGoingTo=如果我们不尽快击溃他们的支援飞船,我们就顶不住了。 -PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_TargetTheXeno=专注在异种的支援舰上。少了它们掩护,伊德里斯也撑不了多久。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=好消息,海军刚刚说标枪已经修整补给完毕;准备重返战场了。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_002_NavyJustSent=海军那边刚通知我,标枪已经修补完毕正出发重返战场。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_003_NavySaidThe=海军说标枪已经修护完毕,正在返回前线。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_004_NavyJustFinished=海军刚完成标枪的修复工作,他们正在将标枪派回前线。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_005_ReadyUpNavy=准备下;海军已经重新整补了标枪,准备把它送回战场了。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=好消息。海军刚说标枪已准备好出航战斗。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_ListenUpJust=听着。刚收到消息。海军的增援舰队正在赶来。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_ReadyUpNavys=准备好。海军的标枪要过来帮忙了。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_NavyJustLet=海军刚告诉我,正在准备让标枪过来战斗。 -PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsHeadingIn=标枪正在路上。待会可有好戏看了。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_YouveBeenFlagged=你刚被标记上了犯罪等级。在有人把你误认为异种威胁前,得先去解决这个。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_LookWellTake=听好,我们需要任何人的帮助,但是你可小心,带着那个犯罪等级,可能会有人把你误认成异种威胁。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_SaysHereYouve=你貌似带着个犯罪等级呢。不清理掉的话就自己看着办吧。没法保证你不会被别人误当成那群坏蛋的同伙就是了。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_HowTheHell=你TM怎么挂了个犯罪等级?听着,你得把这弄掉,不然别人会把你误当成目标的。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_HeyYouCant=嘿,你可不能顶着个罪名同时在这伸张正义,把这搞定。 -PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_JustBecauseYoure=只是加入了民防部队,可不代表你就能凌驾于法律之上。解决那个犯罪等级的问题,不然会有人把你误认成异种威胁的。 +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_001_YouNeedTo=You need to stop that transfer before it finishes. +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_002_QuickSeeIf=Quick. See if you can figure out a way to halt the transfer. +PU_ADVREP01_F_DEH_Encourage_MissionObj_Siege_StopHack_IG_003_GoAheadAnd=Go ahead and try to stop the Nine Tails override before it completes. +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_ThisIsYour=This is your general AO. You can check in with the rest stop medstation so they can revive you there if things go south. +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WelcomeToThe=Welcome to the AO. CDF recommends checking in with the medical staff at the rest stop before heading out. That way we have you covered if anything goes wrong. +PU_ADVREP01_F_DEH_Enter_MissionArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GoodToHave=Good to have you here. Before you get started, check in with medical down on the rest stop. Want to have your information sorted if the worse happens and we need to revive you. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_YoureOnSite=You're on site and weapons free. Check your fire and give 'em hell. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_HereWeGo=Here we go. You're cleared to engage. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_YouReadyHere=You ready? Here we go. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_YoureAtThe=You're at the AO. Weapons free and keep an eye out for civvies. +PU_ADVREP01_F_DEH_Enter_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_ReadyOrNot=Ready or not, here we go. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_001_WhatTheHells=What the hell's going on here? This doesn't look like part of a Nine Tails smash and grab. Whatever they were doing seems to be done? +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_002_ThisSystemSeems=This system seems to have been breached by the Nine Tails. It's a shame we didn't get here in time to stop whatever it is they were up to. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackComplete_Siege_IG_003_DamnThisWas=Damn. This was a secure Crusader terminal. Whatever the Nine Tails managed' to take, it won't be good for us. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_001_WhatTheHell=What the hell is this? Are they hooked into Crusader's network? See if you can shut it down. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_002_WhatIsGoing=What is going on here? Looks like the Nine Tails are plugged right into Crusader's network. Try and shut it down. +PU_ADVREP01_F_DEH_Enter_MissionPOI_HackInProg_Siege_IG_003_NotSureWhy=Not sure why the Nine Tails are accessing these systems, but it can't be for anything good. Try and sever the connection if you can. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_001_OkayHeresAn=Okay, here's an update on the op as you head back to the AO. We've been making good progress. All of the Nine Tails command have been dealt with and we just need to find their inverter to restore control of the Restricted Airspace back to Crusader. Get down there and get it done. If you need any more details, check your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_002_ItsLookingLike=It's looking like we're very close to getting control of the Restricted Airpsace. The Nine Tails commander and lieutenants are all neutralized. Now we just need to find and disable their inverter on the cargo barge to stop their reinforcements and allow our ships access again. Your mobi has been updated with all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_BossDead_RepeatOccur_IG_003_HeresAQuick=Here's a quick brief. The Nine Tails Commander and Lieutenants have been dealt with. We're just searching the barge for that inverter to restore command of the Restricted Airspace to Crusader. Any questions, check your mobiGlas for a full breakdown. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Here's the situation. A short while ago, Nine Tails outlaws infiltrated and attacked these commercial platforms. Your primary goal is to return control of the Restricted Airspace to Crusader, that way we can grant our ships access and block Nine Tails from bringing reinforcements to the platforms. \n\nWe know that the Nine Tails are using an Identity Friend or Foe Inverter to control vehicle permissions, so that's your target. We think it's being stored somewhere on the central cargo barge in a locked storage container. Unfortunately, the Nine Tail in charge of this mess has been identified as Mendo Ren, a longtime member tied to dozens of robberies and murders. \n\nBased on his M.O., we know he'll keep a low profile until we eliminate the other Senior Level Nine Tails. So travel to each of the platforms, neutralize the Nine Tail Lieutenant there, then engage Mendo once he comes out of hiding to get his access codes and shut down the inverter. Right now, the platform you're heading towards is Solanki Platform, it's some kind of commercial residencey for visiting VIPs. You might find a few small ships stored there. Crusader's given us permission to commandeer them. You're going to need them to reach the cargo barge when it's time as the platform's shuttle system doesn't directly connect to it. I'll provide updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation. You're approaching a small network of platforms that Crusader uses for VIP Sales. Nine Tails outlaws have seized control of the air and platforms and we need to take them back. Your first objective will be to return control of the Restricted Airspace back to Crusader. The Nine Tails are using a device called an Identity Friend or Foe Inverter so they can bring in reinforcements while our own ships are locked out. \n\nWe know that the device is being hidden in a locked storage container somewhere on the cargo barge docked at central platform. It seems however that the only person with the container's access codes is Mendo Ren, a veteran Nine Tails outlaw, who is in charge of this attack. Having dealt with him before, we believe that he will stay hidden until he is forced to get involved. This means that to get to Ren, you will first have to neutralize the Nine Tails lieutenants he's assigned to each of the platforms. Once you take them out, you can get the codes from Ren, and shut down the inverter. \n\nThe platform you're headed to now is Solanki Platform. I'm told Crusader uses it to house VIPs that are visiting Orison. There should be a few small ships here that we have permission to use. Comandeering vehicles will be vital to us reaching the central platform as it is disconnected from the shuttle system. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_FirstOccur_IG_003_BeforeYouArrive=Before you arrive at the platform, let me give you a high level brief of the situation. Members of the Nine Tails outlaw pack seized control of five platforms outside Orison. Our biggest concern at the moment and your main objective will be regaining control of the Restricted Airspace. The Nine Tails have smuggled an Identity Friend or Foe Inverter into that area which is keeping all our ships out and letting theirs in. \n\nWe need to get the Inverter shut down as soon as possible, but doing so is going to be a bit tricky. The device is being stored in the cargo barge docked at the central platform, and the only one with the codes to access it is the Nine Tails commander, Mendo Ren. Now, from the intel we gathered, Ren will stay out of sight unless necessary. That means we will need to remove the Nine Tails Lieutenants from the platforms to draw him out. Once we take him down, we can get the codes from him and take the inverter offline. \n\nCurrently you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. Thankfully, there are several small craft stored there that we'll be able use to move between platforms. We're going to need them to reach the central platform and the cargo barge when the time comes since the shuttle system doesn't connect there, so don't waste the ships. That should be all the info you need for now. I'll check back in soon. The full mission details and current status will be updated in your mobiGlas. Stay focused, watch yourself, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Your mobi should have the latest updates but here's a quick rundown. Nine Tails outlaws seized control of these commercial platforms and have been causing chaos. Your primary goal is to return control of the Restricted Airspace to Crusader, that way we can grant our ships access and stop Nine Tails reinforcements from reaching the platforms. We know that the Nine Tails are using an Indentity Friend or Foe Inverter or IFFI to control vehicle permissions so that's your target. It's being stored somewhere on the central cargo barge in a locked storage container. Unfortunately, the only one with the access codes is the Nine Tail in charge of this mess, Mendo Ren. \n\nFinding him and getting the codes is your first task. Once you have them we can finally shut down the inverter. Right now, the platform you're heading towards is Solanki Platform, it's some kind of commercial residencey for visiting VIPs. You might find a few small ships stored there that Crusader's given us permission to commandeer. You're going to need them to reach the cargo barge when it's time as the the platform's shuttle system doesn't connect to it, so use them wisely. I'll check in with any updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation. You can always check your mobi for the latest details, but our first objective will be to return control of the Restricted Airspace back to Crusader. Currently the Nine Tails are using an Identity Friend or Foe Inverter to make it so they can bring in reinforcements while our own ships are locked out. We know that the device is being hidden in a locked storage container somewhere on the cargo barge docked at central platform. It seems however that the only person with the container's access codes is Mendo Ren, a veteran Nine Tails outlaw who's in charge of this attack. I want you to focus on finding him and getting those codes so we can shut down the inverter. \n\nThe platform you're headed to now is Solanki Platform. Crusader uses it to house VIPs visiting Orison. There should be a few small ships here that we have permission to use. Comandeering vehicles will be vital to us reaching the central platform as it is disconnected from the shuttle system. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZActive_Siege_MiniBossesDead_FirstOccur_IG_003_IfYouHave=If you have a moment, I'd like to brief you on the current situation before you arrive at the platform. For full details on the mission, everything should be up to date in your mobiGlas. Our biggest concern at the moment is regaining control of the Restricted Airspace. The Nine Tails have smuggled in an Identity Friend or Foe Inverter that's granting their ships access while blocking ours. This is allowing them to bring in their reinforcements to the platforms. We need to get the Inverter shut down as soon as possible, but doing so is going to be a bit tricky. \n\nThe device is being stored in the cargo barge docked at the central platform, but the only one with the codes to access it is the Nine Tails commander, Mendo Ren. I want you focused on tracking down Ren and getting the codes off of him. \n\nCurrently, you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. Thankfully, there are several small craft that we will be able use to reach the central platform and the cargo barge since the shuttle system doesn't connect there. That should be all the info you need for now. I'll check back in soon. Just stay focused, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_001_AllRightWelcome=All right, welcome to the operation. Your mobi should have the latest updates but here's a quick rundown. We have managed to return control of the Restricted Airspace to Crusader, but there's still plenty of work to do. All remaining Nine Tails forces and anti-air defenses under their control need to be dealt with before we can fully regain the platforms. \n\nRight now, you're heading towards Solanki Platform, it's some kind of commercial residency for visiting VIPs. If you don't want to use your own vehicle, you might find a few small ships stored there that Crusader's given us permission to commandeer. You could also use the platform's shuttle system to get around if need be. I leave it up to you. I'll check in with any further updates as you progress. Good luck. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_002_NowThatYoure=Now that you're here, I wanted to get you up to speed on the operation, but you can always check your mobi for the latest details. Currently, we have managed to regain control of the Restricted Airspace and have blocked the Nine Tails from bringing in any more reinforcements. All that's left for us to do is clear each of the platforms of any remaining Nine Tails defenses. \n\nThe platform you're headed to now is Solanki Platform. Crusader uses it when the have VIPs visiting Orison. You're welcome to use your own ship, but if not, there should be a few small ships here that we have permission to use. I'll make sure to update you if anything changes. With your help, I have faith the CDF is going to come out on top today. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_FirstOccur_IG_003_NowThatYoure=Now that you're en route, here's a brief of the current situation before you arrive at the platform. For full details on the mission, check your mobi. Everything should be up to date in there. Now that we've regained control of the Restricted Airspace, our biggest concern at the moment is clearing out any remaining Nine Tails and whatever defenses they have left. \n\nCurrently you are headed towards Solanki platform, which is used by Crusader to host visiting VIPs. You're welcome to use your ship to get around, but if needed, there should be several small craft stored there that you could use as well. That should be all the info you need for now. I'll check back in soon. Just stay focused, and let's get this done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_001_WelcomeBackTo=Welcome back to the combat zone. The full details of the operation's current status are in your mobi, but the main gist is that with the Restricted Airspace back under Crusader control, the CDF is now focusing on clearing any remaining Nine Tails and hostile Anti-Air defenses from the platforms. Counting on your help to get it done. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_002_NiceToHave=Nice to have you back in the fight. With the Restricted Airspace inverter shut down, your main focus is going to be on clearing any remaining Nine Tails and their defenses from the platforms. If you want the specifics, check your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_NFZInactive_Siege_RepeatOccur_IG_003_AsYoureHeading=As you're heading back in, here's what you need to know. The Restricted Airspace is back under our control, so all CDF volunteers are now tasked with clearing out the last of the Nine Tails forces from the platforms. I've updated your mobiGlas with all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_001_HeyNotSure=Hey, not sure where you think you're going, but I don't have time to deal with some vigilante who wants to rush in where they're not wanted. Either sign up to help the CDF through your contract manager, or stay the hell out of the way. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_002_IToldYou=I told you that shuttle has been commandeered for official CDF personnel only. Either sign up through your contract manager or leave. If you get off that shuttle, you'll be trespassing in a combat zone. +PU_ADVREP01_F_DEH_Enter_Shuttle_NoMission_Siege_IG_003_HeyITold=Hey, I told you we can't have random bystanders wandering around an active crisis area. If you aren't going to volunteer, don't get off that shuttle. Get me? +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_001_HeyITold=Hey, I told you not to board the shuttle. Crusader's in control of the scene now and they'll arrest any trespassers they find. If you exit the shuttle on the platform, I can't help you. +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_002_AreYouNot=Are you not copying? The mission's over. Crusader Security's currently securing the platforms and they don't need your help. In fact, they'll actually arrest you if you step off that shuttle. +PU_ADVREP01_F_DEH_Enter_Shuttle_PostMission_Siege_IG_003_WhatArentYou=What aren't you understanding here? Crusader Security doesn't need your help anymore. In fact, if you get off that shuttle, they'll probably arrest you for trespassing. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_001_HeyWantedTo=Hey, wanted to give you an update on the operation as you head back to the platforms. The CDF needs all volunteers to focus on taking down Mendo Ren and getting his access codes for the inverter. We won't be able to reset the Restricted airspace and stop the Nine Tails until we have them. Your mobi has a full breakdown of all the details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_002_AllRightHeres=All right, here is the rundown on where the op stands. It looks like Ren, the Nine Tails Commander, is still out there. We need to find him and take him out if we want to get the codes to restore control of the Restricted Airspace to Crusader. Check your mobi if you need any more details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_BossAlive_RepeatOccur_IG_003_SinceYoureHeaded=Since you're headed back into the fight, here's where we're at. Latest intel suggests Ren is still down there. We need to neutralize him to get the codes that will allow us to shut down the inverter and regain control of the Restricted Airspace. There's a full up to date breakdown of the mission in your mobi. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_001_ListenImAfraid=Listen, I'm afraid that with the way things currently stand, the CDF doesn't want your help on this mission. You've just proved too unreliable in the past. Return to Orison immediately or else you will be charged with trespassing in a combat zone. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_002_HeyThisShuttle=Hey, this shuttle is supposed to be for active volunteers only. With your current CDF standing, there's just no place for you on this mission. I respectfully ask that you return to Orison as soon as possible, and stay out of our way. Otherwise, you could be charged with trespassing. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_ExpNeg_IG_003_ImNotSure=I'm not sure what you're planning, but the CDF doesn't need your assistance on this current mission. It could be different in the future, but right now we just can't trust you to perform as needed. Please head back to Orison before you get yourself into trouble. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_001_GoodWasWaiting=Good. Was waiting for you to show back up. We still need the Nine Tails lieutenants to be eliminated before we can deal with their commander and get the codes to the access the Restricted Airspace inverter. Check your mobi for the full details. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_002_OkayLetMe=Okay, let me update you on the current situation. The Nine Tails lieutenants are still a problem. We need all of them neutralized in order to draw out their commander and get his access codes to shut down the inverter. If you want more specifics, check your mobiGlas. +PU_ADVREP01_F_DEH_Enter_Shuttle_Siege_MiniBossesAlive_RepeatOccur_IG_003_EvenThoughYou=Even though you have all the details in your mobi, I wanted to personally bring you back up to speed on the operation. We're still hunting for the Nine Tails lieutenants so that should be your focus. Once we wipe them out, their commander will have no choice but to engage us. Then we can finally get the codes to shut down the inverter. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WelcomeToINS=Welcome to INS Jericho. That Javelin's been out pulverizing XenoThreat and needs to restock. Unfortunately, XenoThreat's been intercepting our supply ships, so we'll need you to get out there and salvage whatever supplies you can. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_TheNavyWelcomes=The Navy welcomes you to INS Jericho. Don't have much time for pleasantries though, so I'll get right to it. They docked the Javelin here to resupply it, but XenoThreat are now targeting our supply ships to stop that from happening. We could use your help tracking down any of our destroyed ships and grabbing whatever supplies you find. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_YouveMadeIt=You've made it to INS Jericho. The station's the supply depot for the operation against XenoThreat. The Javelin's in the process of being restocked before heading back out to fight. Problem is XenoThreat started attacking our supply ships. Need you hunt down some of those wrecks and salvage any remaining supplies. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_001_ThisIsGoing=This is going to seem like we're throwing you in the deep end, but we've got a situation. You're approaching INS Jericho, the Naval station responsible for resupplying the Naval forces. XenoThreat just launched an attack against the Javelin that's docked there, so I need you to help them fend them off. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_002_YoureAboutTo=You're about to arrive at Jericho station, but we've got a situation. XenoThreat forces are trying to destroy the Javelin that's getting resupplied. Get in there and push them back before they do too much damage. +PU_ADVREP01_F_DEH_Enter_StationArea_Resupply_aAlly_tPlayer_FromAlly_inCombat_FirstOccur_IG_003_GladYouMade=Glad you made it. INS Jericho, the Navy's main resupply station is just ahead, but XenoThreat forces ambushed the station and are trying to destroy the Javelin that's docked there. I'm gonna need you to get in there and help defend it. +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_001_HeyBeforeYou=Hey, before you head out to the platforms, you might want to think about making an imprint at Orison General. If worse comes to worse and you need to regen, it'll make things a lot easier for you. +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_002_WordOfWarning=Word of warning. These platforms are a warzone, so you probably want to have an imprint at Orison General if you haven't already. Save yourself a longer trip back. +PU_ADVREP01_F_DEH_Enter_Station_HospNotSet_Siege_IG_003_HeresATip=Here's a tip before you head out. Make sure you've set your imprint to Orison General, so you can get back to the fight quickly if things go wrong. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_001_WithTheRestricted=With the Restricted Airspace back under our control, you can take your own ship instead of the shuttle if you prefer. Either way we need all the remaining Nine Tails and their defenses cleared before we can fully take back the platforms. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_002_JustAHeads=Just a head's up, now that the Restricted Air is under Crusader control, you can take your own ship if don't want to use the shuttle. There are still active hostiles on the platforms, so we still got some work to do. +PU_ADVREP01_F_DEH_Enter_Station_NFZInactive_Siege_IG_003_FyiNowThat=FYI, now that we've retaken control of the Restricted Airspace around the platforms, you can take your own ship instead of the shuttle if you want. Just watch out for any active anti-air defenses. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_001_ListenIGet=Listen, I get that you're eager to join the fight, but I can only allow official CDF volunteers to use the shuttle. Sign up through your contract manager if you're really interested in helping. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_002_SorryThisShuttle=Sorry, this shuttle is for CDF volunteers only. We still need help so feel free to sign up through your contract manager. +PU_ADVREP01_F_DEH_Enter_Station_NoMission_Siege_IG_003_EasyThereWe=Easy there. We can only take validated CDF volunteers on that shuttle, so if you're looking to help, sign up through your contract manager. Otherwise, you should steer clear of that shuttle for your own safety. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_001_WeveShutDown=We've shut down the CDF operation since we were unable to stop the Nine Tails. Don't get on that shuttle. Crusader's on site now picking up the pieces. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_002_LookTheresNo=Look, there's no reason for you to get on that shuttle. The operation's over. I've turned the scene over to Crusader Security so they can do their assessment and start cleaning up. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionLost_IG_003_IWouldntGet=I wouldn't get aboard that shuttle. There's nothing for you out on those platforms. The mission's over, Nine Tails won. Crusader Security's closed up the area for their investigation and they don't need any help. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_001_HeyYouDont=Hey, you don't need to board that shuttle. CDF forces were able to drive out the Nine Tails. Crusader Security's locking down the platforms as a crime scene. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_002_IAppreciateThe=I appreciate the enthusiasm, but the mission's over. We managed to get Nine Tails off the platforms. +PU_ADVREP01_F_DEH_Enter_Station_PostMission_Siege_MissionWon_IG_003_WereAllGood=We're all good here. CDF was able to take care of the Nine Tails situation so there's no need to board that shuttle. I'd advise against going out there since Crusader Security has already taken over the scene. +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_WeLostContact=We lost contact with some of the supply ships somewhere nearby. You'll need to scan for the debris then retrieve any supply crates that may have survived the attack. Keep an eye out for XenoThreat though. They might still be around. +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_SomeOfOur=Some of our supply ships came under attack around here. They're not responding to comms so they're either severely damaged or destroyed. See if your scans pick up any debris or XenoThreat still in the area. And if you do find a wreck, be sure to grab any supply crates that are still in one piece. +PU_ADVREP01_F_DEH_Enter_WreckSiteArea_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_TimeToPut=Time to put your scanner to good use. XenoThreat attacked a few of our supply ships nearby and we lost touch with them. Search the area for wreckage and pick up any supply crates you might find. And remember to stay vigiliant, there's a good chance XenoThreat might still be lurking in the area. +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_OkayIHope=Okay, I hope you scanned before exiting your ship. Another CDF member saw XenoThreat around that debris. Good luck in there +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_DidYouScan=Did you scan that wreck? XenoThreat's been raiding these debris fields so there's a good chance they're still on board. Be careful. +PU_ADVREP01_F_DEH_Enter_Wreck_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_IveBeenGetting=I've been getting reports that XenoThreat are hiding out on some of the wrecks. I hope you scanned so you know what you're walking into. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_XenothreatJustPopped=XenoThreat just popped up with a milspec Idris. Get in there and keep them off the Javelin. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_WeveGotAn=We've got an Idris inbound. Let's get to work and run it off. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_XenosMustBe=Xenos must be itching for a fight. They just called in an Idris. Let's give 'em what they want and protect that Javelin. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_NeedHelpDefending=Need help defending the Javelin. XenoThreat's here and they brought a damn Idris. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_GottaProtectThat=Gotta protect that Javelin from the Xenos. Do whatever's necessary to get that Idris out of here. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_GotAVisual=Got a visual on that Idris. You know what to do. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_DealingWithAn=Dealing with an Idris here. Need any help we can get to keep that Javelin safe. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TimeToTussle=Time to tussle. Xenos came to play with an Idris. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_XenothreatBroughtIn=XenoThreat brought in an Idris to go after that Javelin. We can't let them take it out. +PU_ADVREP01_F_DEH_Enter_XenoIdrisArea_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_XenosThinkThey=Xenos think they can scare us off with an Idris. Let's show 'em we're not intimidated. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_001_DammitITold=Dammit, I told you that would happen. I'll try to get them to disable it remotely, but I don't think there's enough time. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_002_ShitYourSelf=Shit, your self-destruct's kicked in. I'm trying to get Crusader on comms to try and shut it down, but I think we're gonna run out of time. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZActive_Siege_IG_003_YourShipJust=Your ship just initiated a self-destruct. I'm gonna see if Crusader Security can remotely disable it, but you should get out of there. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_001_IToldYou=I told you this would happen. Get back into the restricted area before it's too late. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_002_TurnAroundNow=Turn around now. If you get back into the restricted area, that should shut off the self-destruct. +PU_ADVREP01_F_DEH_Exit_RestrictedArea_NFZInactive_Siege_IG_003_ShitGetThat=Shit. Get that ship back in the restricted area before that timer counts down. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_001_AllRightI=Alright, I warned you. Now you're officially trespassing in a combat zone. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_002_FineHaveIt=Fine, have it your way. You're officially trespassing in an active crisis area and will be flagged as a combatant. +PU_ADVREP01_F_DEH_Exit_Shuttle_NoMission_EasyIsland_Siege_IG_003_GoddammitWhyThe=Goddammit, why the hell did you get off that shuttle? you're now officially trespassing in a crisis area and will be flagged as a combatant. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_001_GodDammitWe=Goddammit. We were too late. Nine Tails got whatever it was they were trying to steal. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_002_WeCouldntStop=We couldn't stop the hack. Whatever it was the Nine Tails were trying to steal, they got it. +PU_ADVREP01_F_DEH_Failed_MissionObj_Siege_StopHack_IG_003_ShitThatNine=Shit. That Nine Tails hack completed. God knows what they just got away with. +PU_ADVREP01_F_DEH_Failed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is SAIC Rowena Dulli with the CDF with an unfortunate update. Our volunteer forces were unable to stop the Nine Tails, however the platforms are once again under Crusader control and Invictus can continue on impededed. Thank you. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_001_AllCdfPersonnel=All CDF personnel on the central platform have been eliminated and we've lost any hope of resetting the Restricted Airspace. I'm aborting the mission and ordering everyone to evacuate the platforms. Make your way to the shuttle now. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_002_WeJustLost=We just lost the last CDF volunteer that was still on the central platform. Without them we can't reset the Restricted Airspace. I wish there was any other option, but I'm afraid I have to abort the operation. All volunteers are to report back to Orison via the shuttle. +PU_ADVREP01_F_DEH_Failed_Mission_LastHopeDied_Siege_IG_003_IAmSad=I am sad to report that there are no more CDF personnel within range of the inverter. And without any ships to get us there, I've got to pull us out. Head to the shuttles now. The mission's over. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_001_DamnItTheres=Damn it! There's no more ships to commandeer on any of the platforms. We won't be able to reach the inverter to shut it down. I've got no choice. I'm pulling all CDF volunteers out. Operation's over. Get back on the shuttle now. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_002_AttentionImSorry=Attention, I'm sorry to say but we've lost the last available ship and failed to retake the platforms. All CDF volunteers are ordered to return to Orison. Head to the shuttles now. +PU_ADVREP01_F_DEH_Failed_Mission_NoLongerPossible_Siege_IG_003_AllCdfPersonnel=All CDF personnel are hereby ordered to immediately vacate the platforms and return to Orison. We lost the entire fleet of available ships which leaves us no viable ways of resetting the Restricted Airspace. The Nine Tails win. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_WeveLostOne=We've lost one of our supply ships. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatTookOut=XenoThreat took out one of the Navy supply ships. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_JustGotWord=Just got word a supply ship was taken out. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_NavalSupplyShip=Naval supply ship went down. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_XenothreatAmbushedOne=XenoThreat ambushed one of the Navy's supply ships. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_ASupplyShip=A supply ship headed to Jericho was destroyed. +PU_ADVREP01_F_DEH_Failed_Mission_NotTakePart_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_XenothreatTookOut=XenoThreat took out a supply ship en route to Jericho. +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_AttentionThoughThe=Attention, though the CDF forces were unable to stop them, thankfully the Nine Tails have withdrawn from Orison and the platforms have once again returned to Crusader control. I promise you that we will redouble our efforts to stop the Nine Tails should anything like this ever happen again. +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionThisIs=Attention, this is Rowena Dulli with the CDF. Nine Tails forces have vacated the platforms outside Orison. While CDF forces did their best to stop the criminals, their overall campaign was a failure. We will all need to redouble our efforts should a crisis like this arise again. +PU_ADVREP01_F_DEH_Failed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionImSorry=Attention, I'm sorry to say that the CDF was unable to drive off the Nine Tails aggressors on Orison. Thankfully, the criminals left on their own accord after causing as much damage as they could. Though control has returned to Crusader, we will work to make sure that a failure like this doesn't happen again. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_LostASupply=Lost a supply ship. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_NavySupplyShip=Navy supply ship just went down. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_XenothreatTookOut=XenoThreat took out a supply ship. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_FriendlySupplyShip=Friendly supply ship destroyed. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_JustLostOne=Just lost one of the convoy. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_NavyConvoyShip=Navy convoy ship just got destroyed by XenoThreat. +PU_ADVREP01_F_DEH_Failed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_FriendlyConvoyShip=Friendly convoy ship just got taken out. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=I'm gonna be straight with you. That was a mess. I need everyone to bring their A-game next time or a lot of people in this system are going to suffer. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_ThisWasA=This was a bust. We need to be better next time or XenoThreat's going to keep walking all over us. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_ImNotGoing=I'm not going to bullshit you. We gotta do better. If the Navy needs our help, we gotta give it to them. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_WeLostToday=We lost today. People need to be better so the Navy can get back out there. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_ThatWasDissapointing=That was dissapointing. Going to be hard for people to trust the CDF if we don't do better than that next time the Navy needs us. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Dulli with the Advocacy. XenoThreat forces launched a coordinated attack against Naval station Jericho and overwhelmed the defenses. The Navy's been forced to extract from the system. Although this is far from over, watch yourself out there. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSAIC=This is SAIC Dulli with an update on the recent XenoThreat hostilities. Unfortunately, Naval Station Jericho was overwhelmed by outlaw attacks and has retreated from the Stanton system. All ships are encouraged to take extra precautions while traveling. +PU_ADVREP01_F_DEH_Failed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a Civilian Defense Force update. After an attack by the outlaw group known as XenoThreat, the UEE Naval forces stationed within the Stanton System have been temporarily forced to withdraw and the system remains on high alert. Travel with caution. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_001_DulliOut=Dulli out. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_002_OverAndOut=Over and out. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_003_TalkToYou=Talk to you later. Dulli out. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_004_SigningOff=Signing off. +PU_ADVREP01_F_DEH_Farewell_aAlly_tPlayer_FromAlly_IG_005_CommOut=Comm out. +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_001_IDontKnow=I don't know if the Nine Tails got you on their payroll or if you're just a lousy shot, but either way I can't afford to have you around destroying vehicles. You're off the mission. +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_002_HeyITold=Hey, I told you we need those vehicles to help take back the barge, so I can't have you blowing them up. Next time, learn to follow orders. +PU_ADVREP01_F_DEH_Gained_CrimeStat_DestroyedVehicle_Siege_IG_003_WhatTheHell=What the hell are you doing? Those ships are a crucial part of our success. Anyone under my command needs to follow orders so consider yourself dismissed. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_001_ThatWasA=That was a civilian you killed. I won't send psychos to fight psychos. You're done. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_002_TheCdfIs=The CDF is here to protect the public, not kill them. You're gonna go down for what you did. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledNeutral_Siege_IG_003_ICantBelieve=I can't believe you're as bad as the criminals we're supposed to stop. I've notified the authorities, but you're off my team. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_001_HowTheHell=How the hell can you kill one of your own? You're lucky we have our hands full out here or I'd be dealing with you myself. Just know that the proper authorities have been notified. Now get the hell out of here. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_002_DoYouHave=Do you have any idea what you just did? That was your ally! They trusted you! You're done with the CDF. I let the local authorities know where they can find you. +PU_ADVREP01_F_DEH_Gained_CrimeStat_KilledPlayer_Siege_IG_003_ICantBelieve=I can't believe you just did that. Killing another volunteer goes against everything the CDF stands for. I've let the authorities know, and I hope I never have to see you again. +PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_001_WhatTheHell=What the hell are you doing? I can't have people under my command committing crimes. I'm cutting you loose until you get that sorted. +PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_002_DulliHereYou=Dulli here. You can't be committing crimes while working for the CDF. Aside from the fact that it's just wrong, you could appear as a criminal to another volunteer and they could open fire. I'm pulling the contract from you until you clear your record. +PU_ADVREP01_F_DEH_Gained_CrimeStat_Siege_IG_003_WorkingForThe=Working for the CDF isn't an excuse to go commiting crimes. I'm kicking you from this mission until you get that sorted out. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=Listen up. This is SAIC Dulli with the CDF. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_002_SpecialAgentDulli=Special Agent Dulli with the CDF here. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_003_ThisIsDulli=This is Dulli with the CDF. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_004_SAICDulliHere=SAIC Dulli here. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_IG_005_ThisIsDulli=This is Dulli. Listen up. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_001_DulliHere=Dulli here. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_002_CDFYouCopy=CDF, do you copy? It's Dulli. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouCopyDulli=You copy? Dulli here. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_004_DulliHereListen=Dulli here. Listen up. +PU_ADVREP01_F_DEH_Greet_aAlly_tPlayer_FromAlly_inCombat_IG_005_HeyDulliHere=Hey, Dulli here. +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_JustAHeads=Just a head's up, some of the other CDF volunteers have been telling me that XenoThreat's set up ways to open the cargo doors even if the power's out. Try looking for that if you're having trouble getting out. +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_IfTheWreck=If the wreck has lost power, XenoThreat might have rigged up something to open the cargo door. +PU_ADVREP01_F_DEH_Hint_Exit_CargoBayDoor_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_IveBeenHearing=I've been hearing that XenoThreat's been offloading through the cargo bay. They must have rigged up something to open the door. Might be helpful if you're looking for a way out. +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_001_WeveConfirmedThe=We've confirmed the Commander has the access code to these locked containers. You'll have to take him out first to get it. +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_002_SourcesIndicateThat=Sources indicate that Menlo Ren has the access code to these containers. You'll need to take him down to obtain them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Barge_Siege_FindBossIntel_IG_003_WordIsThat=Word is that Mendo Ren's carrying the access codes to these containers. You're gonna need to draw him out and take him down to get them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_001_AttentionAllCdf=Attention, all CDF volunteers. The Nine Tails are controlling each platform's anti-air defenses from an inverter hidden in one of the party supply crates. If you can get the access code, you can shut down the AA defenses directly. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_002_GotSomeUseful=Got some useful news. The Nine Tails are controlling the AA defenses using devices stashed inside the Pressley's Party Supply crates. The Lieutenants on each platform will have the codes to access the containers. Could be easier than having to manually destroy each one. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_DefeatAA_FirstOccur_IG_003_AllRightEveryone=All right, everyone. We figured out how the Nine Tails are controlling the AA. They've stashed inverters inside party supply containers on each platform. Get the access code from the Lieutenant there and you shut them down. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_001_LooksLikeAll=Looks like the shuttle controls are busted. You're going to have to find another way around. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_002_ThoseShuttleControls=Those shuttle controls are jacked. You'll have to find another way. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindAltSolution_IG_003_NoWayYoure=No way you're getting those controls working. You'll need another way. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_001_AttentionItLooks=Attention, it looks like the Nine Tails might have used those Pressley's Party Supplies containers to bring some additional ammo and medical supplies in case they needed to restock. Looks like you'll have to find an access code to unlock it though. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_002_WeveBeenLooking=We've been looking into these containers from Pressley's Party Supplies and it turns out the company shut down years ago. Our current theory is that the Nine Tails used these to smuggle themselves and their supplies on to the platforms. Might be worth seeing if you can find a code to unlock the ones on this platform. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_FirstOccur_IG_003_GuessWhatTurns=Guess what? Turns out Pressley's Party Supplies doesn't exist anymore. I'm guessing whatever's inside these locked containers has something to do with the Nine Tails attack. If you can find the code to access them, could be useful to take a look inside. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_001_WeNowKnow=We now know that Nine Tails lieutenants have the access codes for the Pressley's Party Supplies containers they smuggled in. If you want to access the ones on this platform, you'll have to deal with the lieutenant first. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_002_IfTheseContainers=If these containers are anything like the ones on the other platform than you're going to have to get the code off the Lieutenant to open them. Might be worthwhile since the Nine Tails packed all sorts of useful things inside of them. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindContainer_RepeatOccur_IG_003_SeemsTheOnly=Seems the only way to open these Pressley's Party Supplies containers that the Nine Tails smuggled here is to get the code off the Lieutenant on this platform. Could be good to see if there's anything useful inside. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_001_WithTheLieutenant=With the lieutenant on this platform dealt with, it might be worthwhile to search their body and see if you can find any usable intel. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_002_NowThatThe=Now that the lieutenant on this platform has been neutralized, I'd suggest searching him for any possible intel. He might have something useful on him. +PU_ADVREP01_F_DEH_Hint_MissionObj_Siege_FindIntel_FirstOccur_IG_003_TrySearchingThe=Try searching the body of this platform's lieutenant. Never know what useful intel he might have had on him. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_001_DoesntLookLike=Doesn't look like you're making a dent on that Idris. Try focusing on the fighters. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_002_WeNeedTo=We need to knock out more of XenoThreat's support ships if we want any chance of taking out their Idris. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_003_TheresStillToo=There's still too many hostile ships for us to be effective. Focus on thinning their numbers. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_004_TheyreGoingTo=They're going to overwhelm us if we don't take out more of their support ships soon. +PU_ADVREP01_F_DEH_Hint_Mission_FocusOnFighters_ProtectFlagship_aAlly_tPlayer_FromAlly_IG_005_TargetTheXeno=Target the Xeno support ships. Without their cover, the Idris won't stand a chance. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=Good news. Navy just said the Javelin's been repaired and restocked. They're heading back to the fight. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_002_NavyJustSent=Navy just sent word. The Javelin's been patched up and is heading back to the AO. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_003_NavySaidThe=Navy said the Javelin's been repaired and is heading back to the front. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_004_NavyJustFinished=Navy just finished repairing the Javelin. They're dispatching it back to the front now. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_PrevPhaseFail_aAlly_tAlly_FromAlly_IG_005_ReadyUpNavy=Ready up. Navy finished restocking the Javelin and they're sending it back to fight. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_GoodNewsNavy=Good news. Navy just said the Javelin's heading to the fight. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_ListenUpJust=Listen up. Just got word. Navy reinforcements are inbound. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_ReadyUpNavys=Ready up. Navy's got a Javelin inbound to lend a hand. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_NavyJustLet=Navy just let me know, they're scrambling a Javelin to the fight. +PU_ADVREP01_F_DEH_Inform_ReinforcementsCall_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsHeadingIn=Javelin's heading in. This is about to get interesting. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_001_YouveBeenFlagged=You've been flagged with a crime stat. I'd go take care of that right now before someone mistakes you for XenoThreat. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_002_LookWellTake=Look, we'll take any help we can get but watch yourself. With that crime stat, someone might think you're XenoThreat. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Resupply_aEnemy_tPlayer_FromEnemy_IG_003_SaysHereYouve=Says here you've got a crime stat. Either clear it or fight at your own risk. Can't promise someone won't mistake you for one of the bad guys. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_001_HowTheHell=How the hell did you pick up a crime stat? Look, you need to get rid of that or people might mistake you for a target. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_002_HeyYouCant=Hey, you can't be pulling crimes while you're working for the law. Fix it. +PU_ADVREP01_F_DEH_Inform_SwitchToHostile_CriminalStat_Showdown_aEnemy_tPlayer_FromEnemy_IG_003_JustBecauseYoure=Just because you're CDF doesn't make you above the law. Resolve that crime stat or someone might mistake you for XenoThreat. PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_001_NotTooMuch,P=Not too much of a surprise that they locked their system. Maybe see if you can find a code somewhere. PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_002_ShitLooksLike,P=Shit, looks like you need a code to access the terminal. You're gonna have to find it somewhere. PU_ADVREP01_F_DEH_Intro_MissionObj_Siege_FindTerminalCode_IG_003_LockedYouMight,P=Locked... You might be able to find the access code somewhere. -PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WeStillNeed=还得要你过来搭把手,尽快赶回来。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_WhereYouGoing=你要去哪?咱这的活还没干完呢。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_EverythingOkYoure=没事吧?你这是在往反方向走。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_TheFightsStill=这场仗还尚未结束,快回来。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_FightAintDone=这仗还没打完,你丫的是想往哪跑呢? -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhatTheHell=你这在搞啥呢,飞行员?赶快回来。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThisIsntOver=还没完呢,老弟。迅速回归战场。 -PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_YoureHeadedThe=你方向错了,往战场的方向走。 -PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_001_ThisLooksLike=这看起来像是敌我识别器的缩小版,但似乎是专用于控制这个平台的防空系统。 -PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_002_PerfectYouFound=太好了,你找到了控制这个平台防空系统的敌我识别器。关掉它。 -PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_003_GreatThatInverter=太好了,敌我识别器控制着这个平台的防空系统。关闭它以确保空域安全。 -PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_001_AttentionAllCdf=所有民防部队志愿者注意。一些九尾集装箱被卡住了,所以打开时要小心。 -PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_002_BeAdvisedIm=请注意。我收到报告说九尾已经在他们的一些集装箱设置了陷阱,小心点。 -PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_003_ThisIsDulli=这里是杜丽。听好了,看起来有些九尾集装箱安装了陷阱,所以小心点。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_001_TheNineTails=九尾可能会介意你用了他们的药。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_002_JesusTheyBrought=天哪,他们带了一堆药来。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_003_WhatHaveWe=这里有什么?看起来像一堆药。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_001_ThatVehicleShould=那辆载具应该会派上用场。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_002_SeemsTheNine=似乎九尾为这次突袭带来了一点东西。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_003_SeemsOnlyFitting=看来我们用九尾的载具来干掉他们才合适。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_001_NineTailsMust=九尾一定在用这个集装箱运载弹药。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_002_LooksLikeYou=看来你找到了一个九尾弹药库。 -PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_003_TheyBroughtEnough=他们带了足够的弹药去打仗? -PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_001_WhatTheHell=这他妈是啥? -PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_002_AllThesePeople=所有人?这是场屠杀? -PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_003_WhatTheHell=这里他妈发生了啥? -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsPreppingTo=标枪正准备启动量子驱动,起跳前保护好它。 -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_002_CoverTheJavelin=掩护标枪撤离。 -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsSpinningUp=标枪正在准备启航,我要所有人前去掩护,直到他们离开这为止。 -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_004_KeepXenothreatOff=让异种威胁远离标枪,直到它能从这量子出去。 -PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_005_QuantumDrivesAre=标枪的量子驱动器正在充能完成之前需要我们的掩护。 -PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_NotSureHow=我不确定你之前处没处理过亚克力络合物,要当心;它们极其不稳定,磕碰破损了就会爆炸。 -PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAHeads=提醒下你,亚克力络合物受损后会爆炸,处理那些箱子时要万分小心。 -PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_YoullNeedTo=处理那些箱子时要小心,亚克力络合物十分不稳定,如果箱子受损,那事情就麻烦了。 -PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_WordOfWarning=警告你一下,稀热树脂在量子航行的时候会极其不稳定,所以你得使用常规引擎来把它运回杰里科。 -PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAReminder=简单提醒下,稀热树脂在量子航行的时候会极其不稳定,所以别开量子;只能用常规推进器。 -PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_BeCarefulWith=留意稀热树脂,这东西在量子航行的环境中会爆炸,所以你得用常规推进器来送回杰里科。 +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WeStillNeed=We still need your help. Get back here as soon as you can. +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_WhereYouGoing=Where you going? Our work's not done here. +PU_ADVREP01_F_DEH_Leave_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_EverythingOkYoure=Everything ok? You're headed in the wrong direction. +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_001_TheFightsStill=The fight's still going on. Get back here as soon as you can. +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_002_FightAintDone=Fight ain't done. Where the hell are you going? +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhatTheHell=What the hell are you doing, pilot? Get back in there. +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_004_ThisIsntOver=This isn't over, sport. Get back in the fight. +PU_ADVREP01_F_DEH_Leave_MissionArea_Showdown_aAlly_tPlayer_FromAlly_IG_005_YoureHeadedThe=You're headed the wrong way. Go towards the battle. +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_001_ThisLooksLike=This looks like a smaller version of the IFFI, but seems like it's dedicated to controlling this platform's anti-air defenses. +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_002_PerfectYouFound=Perfect, you found the inverter that's controlling this platform's AA defenses. Shut it down. +PU_ADVREP01_F_DEH_Open_MissionPOI_AAControls_Siege_IG_003_GreatThatInverter=Great, that inverter's controlling the anti-air on this platform. Shut it down to make the skies safe. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_001_AttentionAllCdf=Attention, all CDF volunteers. Some of the Nine Tails containers have been trapped, so be careful when opening them. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_002_BeAdvisedIm=Be advised. I'm getting reports that the Nine Tails have trapped some of their containers. Watch yourselves. +PU_ADVREP01_F_DEH_Open_MissionPOI_BoobyTrap_Siege_IG_003_ThisIsDulli=This is Dulli. Listen up, looks like some of the Nine Tails containers have traps installed, so watch your step. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_001_TheNineTails=The Nine Tails will probably mind if you help yourself to some of their meds. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_002_JesusTheyBrought=Jesus, they brought a bunch of meds to this thing. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCMedSupplies_Siege_IG_003_WhatHaveWe=What have we got here? Looks like a bunch of meds. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_001_ThatVehicleShould=That vehicle should come in handy. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_002_SeemsTheNine=Seems the Nine Tails brought a little of everything for this raid. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCVehicle_Siege_IG_003_SeemsOnlyFitting=Seems only fitting we use the Nine Tails' own vehicles to bring them down. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_001_NineTailsMust=Nine Tails must be using this container to load up on ammo. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_002_LooksLikeYou=Looks like you found a Nine Tails ammo cache. +PU_ADVREP01_F_DEH_Open_MissionPOI_HCWeaponsAmmo_Siege_IG_003_TheyBroughtEnough=They brought enough ammo to go to war? +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_001_WhatTheHell=What the hell is this?. +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_002_AllThesePeople=All these people? it's a massacre? +PU_ADVREP01_F_DEH_Open_MissionPOI_Massacre_Siege_IG_003_WhatTheHell=What the hell happened here? +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsPreppingTo=Javelin's prepping to spin up the Q drive out of here. Protect it until they make the jump. +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_002_CoverTheJavelin=Cover the Javelin until it gets out of here. +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsSpinningUp=Javelin's spinning up. I want everyone protecting them until they launch. +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_004_KeepXenothreatOff=Keep Xenothreat off that Javelin until it can quantum out of here. +PU_ADVREP01_F_DEH_Order_DefendTarget_QTSpooling_Resupply_aAlly_tPlayer_FromAlly_IG_005_QuantumDrivesAre=Quantum drives are spinning up on the Javelin. I want cover fire until they're ready to QT. +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_NotSureHow=Not sure how much you've handled Acryliplex, but be careful. They're really unstable and will go up if damaged. +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAHeads=Just a head's up, Acryliplex will explode if damaged, so be extra careful with that crate. +PU_ADVREP01_F_DEH_Pickup_DestructibleSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_YoullNeedTo=You'll need to be careful with that crate. Acryliplex is really unstable, so things will get really messy if that crate's damaged. +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_WordOfWarning=Word of warning, Diluthermex becomes violently unstable when in quantum travel, so you'll need to use conventional engines to get it back to Jericho. +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_JustAReminder=Just a reminder that Diluthermex becomes violently unstable in Quantum travel, so don't do it. Use conventional thrusters only. +PU_ADVREP01_F_DEH_Pickup_QuantumSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_BeCarefulWith=Be careful with that Diluthermex. It will explode during Quantum travel, so you'll need to use regular thrusters to get it back to Jericho. PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_NowThatYou,P=Now that you got your hands on some supplies, I need you to bring those back to Jericho as soon as you can. PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_OnceYoureDone,P=Once you're done hunting for supplies, go ahead and bring everything back to Jericho. They're waiting for you. PU_ADVREP01_F_DEH_Pickup_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_AsSoonAs,P=As soon as you're done searching for supplies, I want you to rush whatever you found back to Jericho and get it unloaded. -PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_QuickRundownOn=在运输Z-普罗兰化合物的时候要跑快点,计时器会跟踪材料的衰变,你要在他计时结束前运达,否则材料就没用了。 -PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_NotSureIf=不确定你之前是否运输过Z-普罗兰化合物,你一定得迅速地把它运抵杰里科,要不然计时器走完了,材料就没用了。 -PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_JustAHeads=当心点,不知你之前是否搬动过Z-普罗兰化合物,上面的计时器会跟踪材料的衰变,你要在他计时结束前运达,否则材料就没用了。 -PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=不知道为什么你就这样跑了,但我们仍然需要帮助。如果你真心想要过来搭把手的话记得联系我。 -PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_YouAbandoningThe=你放弃任务了?眼下还有什么能比对抗异种威胁更重要的? -PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_LookIKnow=听好,我知道这不是谁都做得来的,但我们非常需要你的帮忙。如果你改变心意了就跟我说一声。 -PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LookInThe=听着,如果没法坚持到最后你以后就别瞎掺和当什么志愿军了。 -PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_INeedAll=我希望所有自愿者都能尽力而为,如果你做不到,那我也没辙。 -PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_IKnowXenothreats=我知道异种威胁很可怕,但要想保卫我们星系的安全,就必须站出来对抗他们。 -PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_001_EasyOnThe=小心这些载具。在限制空域被重新设定之前,他们是我们唯一能得到的,我们需要他们找到九尾敌我识别器。 -PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_002_YoullNeedTo=你需要小心那些载具。在主敌我识别器关闭之前,我们只有固定数量的载具。 -PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_003_MightWannaBe=对这些指挥官的船要格外小心。这是我们到达中央平台并重新控制受限空域的唯一方法。 -PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_001_CrusaderSecurityIs=十字军安保公司以非法侵入罪拘留了你。 -PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_002_StandDownCrusader=退下。十字军安保公司要拘留你。 -PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_003_YouAreBeing=你因擅闯犯罪现场而被拘留。 -PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_001_YouFindHim=你找到并放倒他。让它受伤。 -PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_002_GodDammitPeople=该死的。人们声称剜度是野蛮的,但人类也可能一样坏?甚至更糟? -PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_003_IveSeenA=我这辈子见过很多悲剧,但是这个?你要确保阿克被拿下。 -PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JustGotWord=刚收到消息,亚克力络合物已经达到所需储量,继续运送其它物资。 -PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_ReceivedConfirmationThat=收到海军的消息说,亚克力络合物已达所需储量。现在优先完成其它物资的运输。 -PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_ItSeemsOur=看来我们的努力得到了回报,海军现在有了充足的亚克力络合物,让我们专注于收集他们所需要的其他物资。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_001_WereOnOur=我们带着补给正在路上,但还有一段路要走。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_002_SuppliesAreStarting=补给正陆续到达。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_003_LetsKeepThose=让那些补给接着送过来。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_004_WereGoingTo=我们还需要多得多的补给去应对异种威胁,继续运输。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysHappyWith=海军很高兴看到补给送达,但是还差一大截呢。先别急着停下。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsBeenSuccessfully=标枪已成功完成补给。重复,标枪已完成补给。感谢各位的努力。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_NavysFullySupplied=海军已补给完毕,感谢所有人的艰辛工作。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_JustGotA=刚刚接到海军的通讯,他们需要的东西现在都准备好了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_NavyReachedOut=海军发来消息说他们已经补给完毕了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_NiceJobAll=做得不错,各位。海军已经补给完毕,向您表示感谢。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_WereOverThe=我们已经渡过难关了,伙计们。接下来可以放缓速度了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_LookLikeWere=看来我们已经完成四分之三的补给份额了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_QuartermasterOnThe=杰里科的军需官说他们所需要的物资已经拿到了75%。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_JustWantedTo=给你更新个信息,我们运送补给的工作做得不错,但还需要运送大量补给。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_StillGotA=距离完成补给还需要一段时间。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustSent=海军刚发来最新消息。他们大约有25%的存货,所以我们要继续进货。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WeveFulfilled25=我们已经满足了海军25%的补给要求。干得好,但我们现在不能松劲。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_JustSpokeWith=我刚跟海军军需官谈过,25%的物资已经到位。但这只是个开始,还有很多事情需要做。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_ResupplyEffortsJust=补给工作刚刚完成了一半。坚持下去。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_NavyJustDropped=海军刚才发来通讯,他们的库存已经达到一半了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StatusUpdateNavys=状态更新,海军已经拿到所需物资量的一半了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_SeemsThatWe=看来我们的供给量已经达到一半了,我们必须继续前进。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_GoodNewsSupply=好消息,补给量已经达到一半了。抓紧把剩下的送完。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_QuickUpdateWeve=最新消息,我们就快完成补给了。赶快把最后的那几批货送来吧。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WeGotA=补给的供应流十分稳定,很快就能满足海军的需求了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_NavyCommdThat=海军通讯说他们的补给需求马上就要完成了,再加把劲。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_GotOurFirst=收到了我们的第一单补给物资,继续运送。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NavyJustSaid=海军说他们刚收到了第一批补给物资。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_FirstDropsBeen=第一趟运送已完成。各位,要开始动起来了。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_QuickUpdateTo=有则给你的快讯,我们刚完成了第一趟的补给运输。 -PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_ConfirmationFirstSupply=已确认。收到第一批补给物资,干得好。 -PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_HeresAStatus=状态更新,空间站的稀热树脂已经满了。 -PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WantedToInform=想告诉你下,海军的稀热树脂已经存储完备。现在需要我们着重在其它补给物资上。 -PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustCommd=刚收到海军通知,稀热树脂的存储量已经足够。就还剩下其它物资需要补给了。 -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_NavySaidThey=海军说那种补给物资已经够多了,所以你不用一直往这边送。 -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WereAllStocked=那种物资已经储备完成了,你能带其它补给物资来吗? -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_GoodWorkBut=很好,但那种补给物资已经满载了。 -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_WhatElseCan=还有什么你能运来的?海军说那种物资已经全部装载完成了。 -PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_JavelinsAtCapacity=标枪已满载该补给物资,不再需要了。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_NavysOverHalfway=海军那边已经过半了,继续运送物资过来。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_WerePastThe=我们的进度已经过半了,继续保持。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_ImHearingThe=我听说标枪载量已经过半了,咱们离目标越来越近了。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_004_KeepTheCrates=继续把那些物资运来,海军说舰船的装载量已经过半了。 -PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_005_WeveGotOver=我们离补给所需已过半了。继续把那些箱子运来,让我们尽快完事。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_GotWordOn=刚听说你送完了一趟。继续保持,还有很长的路要走。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_KeepThoseSupplies=继续运送补给物资,离标枪重新补给完成还有段路要走。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NiceWorkBut=很好,但海军还需要你回去尽力把能找到的物资都送来。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WereJustGetting=这才刚刚开始,离标枪完成补给还有很长的路要走。 -PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_NavyNeedsYou=海军还需要你继续运送货物。船还不到完全满载。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_NavyJustTold=海军刚告诉我他们的补给量就快有一半了,做得好。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_JavelinsFillingUp=标枪已开始装载,但还需要不少物资。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StillPlentyOf=船上空间还多的是,所以尽量再带点物资过来。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_JustGotA=刚收到则快讯,标枪连一半物资都没装满,继续运送补给过来。 -PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_KeepItUp=继续,标枪就快装满一半了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsAlmostFully=标枪马上补给完毕,海军说他们只需要再补充一小点就行了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WereGettingClose=我们马上搞定了,再来一点就能完成补给了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_KeepUpThe=继续你们的出色工作,标枪的补给工作就要完成了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_004_NavySaidThey=海军说他们只需要再来几箱物资,标枪就储备充裕了。 -PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysReportingThat=海军回报说补给已经快完成了,咱也赶快把这整完吧。 -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_001_TheQuartermasterOn=杰里科港的军需官刚和我说了你送达的那批物资,你真的很有精神嘛!不过话说回来,干得很好! -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_002_SureGladYou=很高兴你来了,这批收获可不少啊。 -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_003_FolksAreTalking=大伙刚在聊你上趟送来的物资,真令人佩服。 -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_004_ThatWasQuite=你刚那趟送来的可真不少,如果大家都能像你这般效率,补给能完成得更快了。 -PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_005_TheJerichoQuartermaster=杰里科港的军需官对你上次跑的那趟十分佩服,继续保持。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_LetsKeepThem=继续带物资回来。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NiceFirstDelivery=第一趟送的很不错,再回去继续把货带来吧。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GladToHave=很高兴能有你在这帮忙。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_001_ThoseSuppliesLook=这些补给物资看上去都很不错,回去那边继续运吧。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_002_KeepBringingIn=继续运送物资回来,这样才能让舰船完成装载。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_003_ThanlsCouldntDo=谢了,没有你和其它民防部队的人这事可成不了。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_004_QuartermasterKeepsSaying=军需官一直在说他们堆箱子的速度都能比你们运来的快,那咱就测看看是真是假吧。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_005_NeedYouTo=还需要你再运点过来。标枪越早完成补给就越好。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_006_GonnaNeedSome=还需要再带些补给物资过来。 -PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_007_StillGotA=还有很多补给品需要运送,赶回去那边继续回收吧。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_001_ShipmentReceived=货物已签收。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_002_ShipmentSecured=货物已安置。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_003_DeliveryCounted=已交付。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_004_ReceivedShipment=已签收货物。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_005_GotTheShipment=拿到货物了。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_006_ShipmentsBeenLogged=补给物资已确认收货。 -PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_007_GotTheSupplies=已取得补给物资。 -PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_WeveGotThe=我们已取得最低需求量的Z-普罗兰化合物。 -PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_JustConfirmedThat=刚刚确认站里有他们所需的所有Z-普罗兰化合物,我们赶紧把剩下的送过去吧。 -PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_AccordingToThe=据海军消息,Z-普罗兰化合物已经完全恢复储备。目前为止我们都做得很好,现在改着手处理其他的物资了。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheNavyNeeds=海军需要更多的亚克力络合物。留意一下,多找找这东西。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_PrioritizeAcryliplexIn=在供应需求中优先考虑亚克力络合物,比起其它物资海军更需要它。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_QuartermasterJustGave=军需官给了我一个消息,他们需要更多的亚克力络合物。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_IfYouCan=如果可以的话,当你外出搜刮物资的时候,优先考虑亚克力络合物,海军需要更多这样的东西。 -PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedMoreAcryliplex=需要更多的亚克力络合物。海军表示,他们还没有收到这批货物。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsYouTwenty=你那边怎样?我这里需要你的帮助。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_NotSureWhat=我不知道你在玩什么,我需要你快点到场。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_ClocksTickingWe=时间不等人,我们需要所有飞行员即刻就位。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_001_HeyJustWanted=嘿,只是想让你知道我们真的很需要你。尽快赶到穿梭站。我帮你在地图上标出来了。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_002_WeNeedThis=我们需要尽快解决这个问题,所以快去穿梭机。你应该知道位置。 -PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_003_FinishWhateverYoure=完成你正在做的事情,尽快去穿梭机。我们需要所有志愿者尽快赶到现场。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_001_HeyItsNo=嘿,在我们处理完剩下的九尾副官之前,来这里是没用的。先搞定他们,然后我们就可以专注于寻找敌我识别器了。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_002_IAppreciateThat=我很感激你想在货船上找到敌我识别器。但首先要做的是,如果我们想有机会得到指挥官的密码,我们需要从其他平台上除掉副官。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_003_LooksTheresNo=听着,在九尾副官还在的时候攻击驳船是没有意义的。在他们被解决之前,雷恩是不会现身的。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_001_IWantEveryone=我要每个人都去寻找装有敌我识别器的集装箱。它一定在驳船的某个地方。我们有进入它的密码,所以剩下的就是找到它并关闭它。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_002_ListenUpPeople=听好了各位。我们需要找到装有敌我识别装置的集装箱。我们已经有了解锁它的密码,所以让我们关闭它,把领空归还给十字军控制。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_003_WeveGotRens=我们已经拿到了雷恩手上这个岛的集装箱密码。首要任务是找到控制受限空域的敌我识别器并关闭它。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_001_HeyCrusaderIs=嘿,十字军还在等着我们清除剩下的九尾和防空系统。检查您的mobi,让我们来处理剩下的平台。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_002_WeveStillGot=我们仍然有敌对势力的平台和防空系统需要解决。检查你的mobi,让我们结束这次行动。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_003_ComeOnPeople=来吧各位。我们已经接近胜利了。只需要从所有平台上清除最后的九尾和防空系统。检查你的mobiGlas,让我们完成任务。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_001_DamnMoreNine=该死的,更多九尾援军。他们会一直来,直到我们把那个敌我识别器关掉。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_002_WeGotMore=有更多的九尾来袭。你需要集中精力关闭主敌我防空识别装置,这样我们就可以阻止他们增援。 -PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_003_JustPickedUp=刚刚又发现九尾朝我们的位置飞来。我们必须控制限制空域,否则他们会不断派出增援。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_INeedCombat=我需要火力支援去帮助那些补给舰船。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_AnyAvailableCombat=有战斗飞行员吗?海军补给船只正在遭受攻击,需要支援。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=前往支援海军护卫队,这是高优先级事项。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_IStillNeed=我还需要飞行员去帮助下那些海军补给舰队,放下手边的事并迅速前去支援。 -PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_INeedMore=我需要更多战斗船去支援海军的补给舰队。各位,尽速动身。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsTheStatus=那些货物的情况如何?送达量目前还是不够。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavySaysThey=海军说他们的物资收取进入了空窗期,大家抓紧时间。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavysBeen=海军还在等着补给送达,抓紧了。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_JustHeardFrom=刚听海军的军需官说,他们这段时间都没收到补给,赶快把东西送过去吧。 -PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedsMoreSupplies=我们需要更多补给送往杰里科港,进度已经落后了。 -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LetsGetA=赶快动身吧,战斗可不会等你来了才开打。 -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_LetsGoLets=速度!速度!大家都还在外头打仗呢! -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhereTheHell=你到底TM在哪啊?我们这需要支援。 -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_TheNavyIs=海军正在交火,我们需要火力支援。 -PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_005_HeyWeNeed=嘿,这场仗需要你。整快点。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_LookOutFor=注意那外边有没有稀热树脂,海军还需要很多。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavyNeedsMore=海军需要更多稀热树脂,跑下趟的时候优先处理这个。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustHeardFrom=收到海军消息,他们还需要更多稀热树脂。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_ToAllOf=跑补给运输的听一下,海军目前最需要的是稀热树脂。 -PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_GrabSomeDiluthermex=如果可以的话去搞点稀热树脂来。海军说比起其它的,目前他们更需要这个。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_IfYouCan=如果可以的话,搜刮补给的时候优先拿上Z-普罗兰化合物。比起其它的,海军更需要这个。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_IfYoureOut=如果你在外边搜刮补给,比起其它物资海,军更需要Z-普罗兰化合物。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavyNeeds=海军更需要Z-普罗兰化合物。如果你在跑补给运输的话记得多留个心眼。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyQuartermasterJust=海军军需官给我了个消息,他们需要更多的Z-普罗兰化合物。 -PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_LookOutFor=注意下外边有没有Z-普罗兰化合物,海军还需要很多。 +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_001_QuickRundownOn=Quick rundown on transporting Zeta-Prolonide. That timer on the crate is tracking the mineral's decay. Make sure you deliver it before it runs out or the crate's useless. +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_002_NotSureIf=Not sure if you've transported Zeta-Prolonide before, but make sure you deliver it to Jericho quick. If that timer on the box runs out, the mineral's useless. +PU_ADVREP01_F_DEH_Pickup_TimedSupplies_aAlly_tPlayer_FromAlly_inRelaxed_FirstOccur_IG_003_JustAHeads=Just a head's up if you've never moved Zeta-Prolanide before, that timer on the box tracks the mineral's decay. Make sure you deliver it before the timer runs out or the mineral's useless. +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=I don't know why you bailed on us, but we still need your help. Hit me up if you really want to lend a hand. +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_YouAbandoningThe=You abandoning the mission? What could be more important than dealing with the XenoThreat right now? +PU_ADVREP01_F_DEH_Quit_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_LookIKnow=Look, I know not everyone's cut out for this but we could really use your help. Let me know if you change your mind. +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LookInThe=Look, in the future, don't volunteer unless you're gonna see this through to the end. +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_INeedAll=I need all volunteers to give their all. If you're not up to that, fine. +PU_ADVREP01_F_DEH_Quit_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_IKnowXenothreats=I know XenoThreat's scary, but we all have to stand up to them if we want to keep our system safe. +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_001_EasyOnThe=Easy on the vehicles. Until the Restricted Airspace is reset, they're all we're going to get and we need them to reach the Nine Tails inverter. +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_002_YoullNeedTo=You'll need to be careful with that vehicle. We only have a fixed number to work with until that main inverter is shut off. +PU_ADVREP01_F_DEH_ReactDamage_MissionShip_Siege_IG_003_MightWannaBe=Might want to be extra careful with these comandeered ships. They're our only way of getting to central platform and regaining control of the Restricted Airspace. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_001_CrusaderSecurityIs=Crusader Security is taking you into custody for trespassing. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_002_StandDownCrusader=Stand down. Crusader Security's taking you into custody. +PU_ADVREP01_F_DEH_React_Arrest_Trespassing_Siege_IG_003_YouAreBeing=You are being detained for trespassing on an active crime scene. +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_001_YouFindHim=You find him and put him down. Make it hurt. +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_002_GodDammitPeople=Goddammit? people claim Vanduul are the brutal ones, but Humans can be just as bad? if not worse? +PU_ADVREP01_F_DEH_React_MissionObj_MassacreTaunt_Siege_IG_003_IveSeenA=I've seen a lot of tragedy in my life, but this? You make sure Acker goes down. +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JustGotWord=Just got word that we hit our quota for AcryliPlex. Keep those other supplies coming. +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_ReceivedConfirmationThat=Received confirmation that the Navy has received a full stock of AcryliPlex. Efforts should be focused on completing the other supply runs. +PU_ADVREP01_F_DEH_Received_DestructibleSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_ItSeemsOur=Its seems our efforts are paying off. The Navy now has a full supply of AcryliPlex. Let's focus on finishing up the rest of what they need. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_001_WereOnOur=We're on our way with the resupply but still got a way to go. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_002_SuppliesAreStarting=Supplies are starting to come in. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_003_LetsKeepThose=Let's keep those supplies coming. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_004_WereGoingTo=We're going to need a lot more supplies to deal with XenoThreat. Let's keep it going. +PU_ADVREP01_F_DEH_Received_OverallSupplies_BarelySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysHappyWith=Navy's happy with the supplies being delivered, but there's still plenty of work to do. Don't stop now. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsBeenSuccessfully=Javelin's been successfully resupplied. Repeat. The Javelin's been resupplied. Thanks for the hustle. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_NavysFullySupplied=Navy's fully supplied. Thanks for all the hard work, people. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_JustGotA=Just got a comm from the Navy. They've got all the supplies they need for now. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_NavyReachedOut=Navy reached out to say that they're full up on supplies. +PU_ADVREP01_F_DEH_Received_OverallSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_NiceJobAll=Nice job, all. The Navy has been fully resupplied and send their thanks. +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_WereOverThe=We're over the hump, people. Let's keep those supply drops coming. +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_LookLikeWere=Looks like we're three-quarters of the way there on our supply drops. +PU_ADVREP01_F_DEH_Received_OverallSupplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_QuartermasterOnThe=Quartermaster on the Jericho said they just hit seventy-five percent of the supplies they need. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_JustWantedTo=Just wanted to send along an update. We're doing good with supplies, but still need a lot to be fully restocked. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_StillGotA=Still got a while to go until we're resupplied. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustSent=Navy just sent an update. They're about twenty-five percent restocked, so let's keep it coming. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WeveFulfilled25=We've fulfilled 25% of the Navy's supply request. That's good, but we can't let up now. +PU_ADVREP01_F_DEH_Received_OverallSupplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_JustSpokeWith=Just spoke with the Navy quartermaster. 25% of the supplies accounted for. It's a start, but there's still a lot more needed. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_ResupplyEffortsJust=Resupply efforts just crossed the halfway mark. Keep it up. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_NavyJustDropped=Navy just dropped a comm. They're about halfway full. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StatusUpdateNavys=Status update. Navy's got half of what they need. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_SeemsThatWe=Seems that we hit the halfway point on fulfilling the supply requisition. We've got to keep going. +PU_ADVREP01_F_DEH_Received_OverallSupplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_GoodNewsSupply=Good news. Supply stock is halfway to being full. Let's focus and deliver the rest. +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_QuickUpdateWeve=Quick update. We've almost completed the resupply. Let's get those last deliveries in. +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WeGotA=We got a good flow of supplies coming in. Navy's almost got everything they need. +PU_ADVREP01_F_DEH_Received_OverallSupplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_NavyCommdThat=Navy comm'd that they almost have all the supplies they need. One final push and we'll be done. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_GotOurFirst=Got our first supply drop. Let's keep them coming. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NavyJustSaid=Navy just said they got their first supply drop. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_FirstDropsBeen=First drop's been made. We're off and running, people. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_004_QuickUpdateTo=Quick update to let you know that we've had our first supply drop. +PU_ADVREP01_F_DEH_Received_OverallSupplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_005_ConfirmationFirstSupply=Confirmation. First supply drop has been received. Good work. +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_HeresAStatus=Here's a status update. The station said they're full up on Diluthermex. +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WantedToInform=Wanted to inform you that the Navy is good on stores of Diluthermex. They want us to focus on the other supplies for now. +PU_ADVREP01_F_DEH_Received_QuantumSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_NavyJustCommd=Navy just comm'd. Diluthermex stores are now replenished. Just need to finish the rest of the resupply. +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_NavySaidThey=Navy said they don't need any more of that supply crate, so you don't need to keep dropping it off. +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_WereAllStocked=We're all stocked up on that. Any other supplies you can bring in? +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_GoodWorkBut=Good work, but we hit our quota for that type of supply crate. +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_004_WhatElseCan=What else can you haul in? Navy said that type of supply crate is all stocked up. +PU_ADVREP01_F_DEH_Received_Supplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_005_JavelinsAtCapacity=Javelin's at capacity for that supply. No need for it anymore. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_001_NavysOverHalfway=Navy's over halfway there. Let's keep those drops coming. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_002_WerePastThe=We're past the halfway point. Keep up the good work. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_003_ImHearingThe=I'm hearing the Javelin's over half full. We're getting close here. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_004_KeepTheCrates=Keep the crates coming. Navy's saying the ship's over half capacity. +PU_ADVREP01_F_DEH_Received_Supplies_GoodSupplies_aAlly_tPlayer_FromAlly_IG_005_WeveGotOver=We've got over half the supplies we need. Keep bringing in those crates and let's get this done. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_001_GotWordOn=Got word on your latest drop. Keep them coming. Got a long way to go. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_002_KeepThoseSupplies=Keep those supplies coming in. We've got a way to go before the Javelin's fully re-stocked. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_003_NiceWorkBut=Nice work, but the Navy needs you back out there to haul in any supplies you can. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_004_WereJustGetting=We're just getting started here. Long way to go before the Javelin has all the supplies it needs. +PU_ADVREP01_F_DEH_Received_Supplies_LowSupplies_aAlly_tPlayer_FromAlly_IG_005_NavyNeedsYou=Navy needs you to keep hauling in crates. Ship's not close to being fully stocked. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_001_NavyJustTold=Navy just told me that they're nearly halfway supplied. Good work. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_002_JavelinsFillingUp=Javelin's filling up but there's still a way to go. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_003_StillPlentyOf=Still plenty of room on the ship, so keep bringing those crates in. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_004_JustGotA=Just got a quick update, Javelin's not even at half capacity. Let's keep those supplies flowing in. +PU_ADVREP01_F_DEH_Received_Supplies_MedSupplies_aAlly_tPlayer_FromAlly_IG_005_KeepItUp=Keep it up. Javelin's getting close to half full. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_001_JavelinsAlmostFully=Javelin's almost fully resupplied. Navy said they only need a couple more drops. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_002_WereGettingClose=We're getting close here. Just a few more drops and we'll be resupplied. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_003_KeepUpThe=Keep up the good work. Javelin's almost resupplied. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_004_NavySaidThey=Navy said they only need a few more crates and the Javelin will be all stocked up. +PU_ADVREP01_F_DEH_Received_Supplies_NearlySupplies_aAlly_tPlayer_FromAlly_IG_005_NavysReportingThat=Navy's reporting that the resupply is almost complete. Let's get this done quick. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_001_TheQuartermasterOn=The quartermaster on Jericho just told me about your last drop. You trying to set a record or something? Seriously though. Good job. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_002_SureGladYou=Sure glad you showed up. That's a hellva haul you brought in. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_003_FolksAreTalking=Folks are talking about that last shipment you delivered. Impressive work. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_004_ThatWasQuite=That was quite the drop you just made. We'd be done a lot faster if everyone was that efficient. +PU_ADVREP01_F_DEH_Received_Supplies_SignificantAmount_aAlly_tPlayer_FromAlly_IG_005_TheJerichoQuartermaster=The Jericho quartermaster was impressed with your last delivery. Keep up the good work. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_001_LetsKeepThem=Let's keep them coming. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_002_NiceFirstDelivery=Nice first delivery. Now get back out there. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_FirstOccur_IG_003_GladToHave=Glad to have you helping out. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_001_ThoseSuppliesLook=Those supplies look good. Get back out there. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_002_KeepBringingIn=Keep bringing in crates so we can get this ship stocked. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_003_ThanlsCouldntDo=Thanks. Couldn't do this without you and the rest of the CDF. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_004_QuartermasterKeepsSaying=Quartermaster keeps saying they can stack crates faster than we bring them in. Let's put that to the test. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_005_NeedYouTo=Need you to bring another haul in. The sooner we get this Javelin fully supplied the better. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_006_GonnaNeedSome=Gonna need some more supplies brought in. +PU_ADVREP01_F_DEH_Received_Supplies_aAlly_tPlayer_FromAlly_IG_007_StillGotA=Still got a bunch more supplies to haul in. Let's get back out there. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_001_ShipmentReceived=Shipment received. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_002_ShipmentSecured=Shipment secured. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_003_DeliveryCounted=Delivery counted. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_004_ReceivedShipment=Received shipment. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_005_GotTheShipment=Got the shipment. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_006_ShipmentsBeenLogged=Shipment's been logged. +PU_ADVREP01_F_DEH_Received_Supplies_aPlayer_tAlly_FromAlly_IG_007_GotTheSupplies=Got the supplies. +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_001_WeveGotThe=We've got the minimum amount of Zeta-Prolanide requested. +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_002_JustConfirmedThat=Just confirmed that the station has all the Zeta-Prolanide they need. Let's hurry up and deliver the rest. +PU_ADVREP01_F_DEH_Received_TimedSupplies_FullSupplies_aAlly_tPlayer_FromAlly_IG_003_AccordingToThe=According to the Navy, Zeta-Prolanide has been completely restocked. We're good on that for now and should work on the other supplies. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_TheNavyNeeds=The Navy needs more AcryliPlex. Keep an eye out and drop off what you can. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_PrioritizeAcryliplexIn=Prioritize AcryliPlex in those supply runs. Navy needs that more than the others. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_QuartermasterJustGave=Quartermaster just gave me a head's up. They need more AcryliPlex. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_IfYouCan=If you can, prioritize AcrylicPlex when you're out scavenging. Navy needs a lot more of that. +PU_ADVREP01_F_DEH_Remind_DestructibleSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedMoreAcryliplex=Need more AcryliPlex. Navy says they haven't been getting shipments of that. +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsYouTwenty=What's your twenty? We need your help out here. +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_002_NotSureWhat=Not sure what you're playing at, but I need you on site ASAP. +PU_ADVREP01_F_DEH_Remind_MissionArea_Resupply_aAlly_tPlayer_FromAlly_IG_003_ClocksTickingWe=Clock's ticking. We need all pilots on site now. +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_001_HeyJustWanted=Hey, just wanted you to know that we could really use you out there. Make your way to the shuttle station as soon as you can. I got it marked on your map for you. +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_002_WeNeedThis=We need this situation resolved ASAP so get to the shuttle. You should have the location. +PU_ADVREP01_F_DEH_Remind_MissionArea_Siege_IG_003_FinishWhateverYoure=Finish whatever you're doing and get to the shuttle as soon as you can. We need all volunteers on site as quick as possible. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_001_HeyItsNo=Hey, it's no good coming here until we finish dealing with the rest of the Nine Tails Lieutenants. Take care of them first, and then we can focus on the finding the inverter. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_002_IAppreciateThat=I appreciate that you want to search the cargo barge for the inverter, but first things first. We need the lieutenants eliminated from the other platforms if we want any chance of getting access to the commander's codes. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_DefeatMiniBoss_IG_003_LooksTheresNo=Look, there's no point in assaulting the barge while there are Nine Tails lieutenants still in play. Ren's not going to show himself until they're all taken care of. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_001_IWantEveryone=I want everyone searching for the cargo container housing the inverter. It's got to be on the barge somewhere. We have the codes to access it, so all that's left is to find it and shut it down. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_002_ListenUpPeople=Listen up, people. We need to find the cargo container with the IFFI device on it. We've got the code to unlock it, so let's shut it down and return the airspace to Crusader control. +PU_ADVREP01_F_DEH_Remind_MissionObj_Barge_Siege_FindMainPOI_IG_003_WeveGotRens=We've got Ren's access code for the containers on this island. Main priority is to find the one that has the inverter controlling the Restricted Air and shut it down. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_001_HeyCrusaderIs=Hey, Crusader is still waiting on us to clear out the remaining Nine Tails and AA. Check your mobi and lets get the remaining platforms taken care of. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_002_WeveStillGot=We still got platforms with hostile forces and anti-air defenses that need to be sorted. Check your mobi and let's wrap this operation up. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatEnemy_IG_003_ComeOnPeople=Come on, people. We're close to a win here. Just need to clear out that last of the Nine Tails and AA from all the platforms. Check your mobiGlas and let's finish the job. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_001_DamnMoreNine=Damn. More Nine Tails reinforcements. They're just going to keep coming until we can take that inverter offline. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_002_WeGotMore=We got more Nine Tails inbound. You need to focus on shutting down the main IFFI so we can stop them from reinforcing. +PU_ADVREP01_F_DEH_Remind_MissionObj_Siege_DefeatMainPOI_IG_003_JustPickedUp=Just picked up additional Nine Tails heading to our location. We got to get control of the Restricted Airspace or they're going to keep sending in more reinforcements. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_INeedCombat=I need combat support to help out those supply ships. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_AnyAvailableCombat=Any available combat pilots. Naval supply ships are currently under attack and need help. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=This is a priority call. Go help that Naval convoy. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_IStillNeed=I still need pilots to help out that Naval supply convoy. Drop what you're doing and get out there. +PU_ADVREP01_F_DEH_Remind_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_INeedMore=I need more combat ships to help out the Navy supply convoy. Let's move, people. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_WhatsTheStatus=What's the status on those deliveries? We've been slacking on the dropoffs. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavySaysThey=Navy says they haven't received any supplies in a while. Let's get out there, people. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavysBeen=The Navy's been waiting on supply drops. Let's hustle up. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_JustHeardFrom=Just heard from the Navy Quartermaster, they haven't had a supply drop recently. Let's keep them coming. +PU_ADVREP01_F_DEH_Remind_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_005_NeedsMoreSupplies=Need more supplies dropped off at Jericho. We've been slipping. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_LetsGetA=Let's get a move on. Battle's not going to wait on you to start. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_LetsGoLets=Let's go. Let's go. We got people fighting. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_WhereTheHell=Where the hell are you? We need help here. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_004_TheNavyIs=The Navy's currently engaged and we need combat support now. +PU_ADVREP01_F_DEH_Remind_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_005_HeyWeNeed=Hey, we need you in this fight. Hustle up. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_LookOutFor=Look out for any Diluthermex out there. The Navy definitely needs more. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_NavyNeedsMore=Navy needs more Diluthermex. Prioritize that on your next supply run. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_JustHeardFrom=Just heard from the Navy, they need more Diluthermex. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_ToAllOf=To all of you on supply runs, Navy needs Diluthermex more than the others right now. +PU_ADVREP01_F_DEH_Remind_QuantumSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_GrabSomeDiluthermex=Grab some Diluthermex if you can. Navy says they need that more than the others. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_001_IfYouCan=If you can, prioritize Zeta-Prolanide when you're scavenging for supplies. Navy needs that more than the others. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_002_IfYoureOut=If you're out there scavenging supplies, the Navy's looking for Zeta-Prolanide over the others. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_003_TheNavyNeeds=The Navy needs more Zeta-Prolanide. Keep an eye out if you're out on a supply run. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyQuartermasterJust=Navy Quartermaster just gave me a head's up. They need more Zeta-Prolanide. +PU_ADVREP01_F_DEH_Remind_TimedSupplies_Resupply_aAlly_tPlayer_FromAlly_IG_005_LookOutFor=Look out for any Zeta-Prolanide out there. The Navy definitely needs more. PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_001_TheJavelinIs,P=The Javelin is preparing to QT, I want you to guard them and provide protection until they're away. PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_002_AlrightTheJavelin,P=Alright, the Javelin is almost ready to QT. Need you to protect them until they've quantumed away from the station. Don't want to risk anything happening to them now. PU_ADVREP01_F_DEH_Request_MissionObj_ProtectFlagship_UntilQT_aAlly_tPlayer_FromAlly_IG_003_GotWordFrom,P=Got word from the captain that the Javelin is in final preperations to quantum travel. I want you with them as a protection detail until they've QT'd away. -PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=注意:斯坦顿星系,这里是来自督导局的罗维娜·杜丽。刚探测到一支庞大的异种威胁舰队正在接近海军空间站杰里科。我们需要所有具备战斗,或是货物回收能力的志愿者,前来支援海军与民防部队。 -PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionAllExperienced=所有有经验的飞行员请注意,民防部队刚收到消息表示海军空间站杰里科已被异种威胁盯上。有能力者请前来支援战斗或进行货物回收行动。 -PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=请注意,这是一则民防部队警示:海军空间站杰里科正面临遭受异种威胁进攻的风险。所有战斗飞行员与货物回收专员需即刻响应此次紧急行动。请至定点报道。 -PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionAllCombat=所有战斗飞行员与货物回收员请注意,民事防御部队势力需要志愿者请前去海军空间站杰里科,支援与敌方异种威胁的战斗行动。所有可用船只都应尽快响应。 -PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_001_GladYoureBack=很高兴你恢复了。我们仍然需要你的帮助。尽快前往十字军。当你到达这里的时候,你甚至可能需要花一分钟来更新你在奥里森综合医院的复活点位置,以防你需要再次重生。 -PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_002_WelcomeBackIf=欢迎回来。如果你要去平台,你应该中途停下来,在奥里森综合医院留下复活点。如果你不得不再次重生,应该可以节省你一些时间。 -PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_003_HeyHopeYour=嘿,希望你的重生顺利。仍然需要你帮忙清理最后的九尾。当你回来的时候,你应该在奥里森综合医院留下复活点,这样你就不用再做这样的旅行了。 -PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_001_HappyToSee=很高兴看到你基本完好无损。现在我们已经再次控制了限制空域,一旦你准备好了,你就可以直接飞到平台上,帮助我们清除剩下的九尾。 -PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_002_GladToSee=很高兴看到你又能动了。希望你能尽快赶回来清除剩下的九尾部队。只是提醒一下,既然我们已经重新控制了限制空域,如果你想开自己的飞船,这种方法是安全的。 -PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_003_WeCanDefinitely=我们绝对需要用到你来帮助清理剩下的九尾。既然受限机场已经被夺回,如果你不想的话,你就不需要使用穿梭机了。你可以驾驶自己的飞船。你查查你的mobi手环就知道有没有防空还在活动。 -PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_001_YouAllRight=你还好吗?听说你被打倒了。慢慢地重新站起来,但是如果你愿意的话,我们仍然需要你的帮助。 -PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_002_HeyItsDulli=嘿,我是杜丽。欢迎回来。希望重生不是太糟糕。不想催你,但如果你想回去的话,行动还在进行。 -PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_003_DulliHereI=我是杜丽。我刚听说你被袭击了。希望你正在康复。如果你想报复,我们仍然需要你的帮助。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_ThatIdrisIs=那艘伊德里斯的主炮正在充能。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_ImGettingAn=我看到那艘伊德里斯在充能。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_ThatIdrisIs=那艘伊德里斯的主炮已经准备发射了。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_LookAliveIdris=警惕点,伊德里斯的主炮正在充能。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_GetReadyXenothreats=准备好,伊德里斯在充能它的主炮。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_IdrisMainGun=伊德里斯的主炮正在启动中。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_IdrisIsReadying=伊德里斯正在准备使用他们的主炮,坏起来了。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_IdrisJustTagged=伊德里斯锁定标枪了。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_DammitXenothreatJust=他妈的,异种威胁的伊德里斯朝着标枪打了一发。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_JavelinJustTook=那标枪吃了一记狠的。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_ThatXenothreatIdris=异种威胁的伊德里斯刚刚锁定了标枪。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_MainGunHit=主炮射中了标枪。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_DammitThatWas=我日,刚刚那一发太畜生了。 -PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_JavelinJustTook=标枪刚刚被主炮打中一发。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_BetThatsA=我敢说这一幕一定让不少人大开眼界。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_JavelinsOnSite=标枪已就位,瞄准目标。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_JavelinsHereTime=标枪来了,是时候给他们点教训了。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_JavelinsOnDeck=标枪已准备完毕,这帮异种这下有好果子吃了。 -PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsJumpingIn=标枪已入场,看样子它迫不及待要大干一场了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatIdrisIs=异种威胁的伊德利斯溜了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ScopesClearIdris=视野内净空,伊德利斯已撤退。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_IdrisAway=伊德利斯不见了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_HostileIdrisHas=敌方伊德利斯进入量子航行了,他们撤退了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_HostileCapitalShip=敌方主力舰撤退了。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatsFallingBack=异种威胁开溜了! -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_LooksLikeXenothreats=看起来异种威胁正在撤退。 -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_LookTheyrePulling=看!他们跑了!我们把他们打跑了! -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatAreMaking=异种威胁不行了! -PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheEnemyIdris=敌方的伊德里斯……正在离开战场。我们击溃他们了! -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_IJustDetected=我刚发现一艘不明身份的船朝杰里科站飞行,我需要所有战斗人员的支援,看来异种威胁开始耍花招了。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotAnUnknown=有未知信号正朝着空间站去。规模不小…可能是一艘主力舰?我需要所有民防部队立刻赶到杰里科。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_UnknownContactInbound=未知的入站信号,从截面积信号来看像是一艘主力舰。所有附近的民防部队战斗人员立即前往杰里科站。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ImTrackingAn=追踪到一艘未知的主力舰正驶向杰里科站,可能来者不善,我要一些民防部队马上过去。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheresAnUnknown=有一艘未知的主力舰正驶向杰里科,感觉不太妙。我需要民防部队来拦截它,以防不测。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_001_JustPickedUp=刚刚收到异种威胁的伊德里斯正在朝杰里科去的消息,需要战斗支援。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_002_GotAnotherXenothreat=又有一艘异种威胁的主力舰正朝杰里科站驶去。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_003_LooksLikeAnother=看来又有一艘伊德里斯朝杰里科去了,他们到底有多少艘? -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_004_PickedUpAnother=侦测到另外一艘未知主力舰,和其他异种威胁的伊德里斯一样用的假注册标签,快去杰里科站。 -PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_005_XenothreatsGotAnother=异种威胁派了另一艘伊德里斯攻去杰里科站了,到那里去准备好战斗吧。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_001_TheBargesAnti=驳船的防空已被摧毁。空中进场应畅通无阻。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_002_CdfVolunteersYou=民防部队志愿者们,你们可以靠近驳船了。防空工事已被摧毁。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_003_ThatsTheLast=那是驳船上最后的防空工事。民防部队船向前推进。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_001_CongratulationsOnTaking=恭喜你扳倒了门多。很多人已经追缉他很久了。这是你莫大的荣誉。现在,搜查尸体,看看能不能找到进入受限飞行空间的密码。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_002_ImpressiveWorkOut=令人印象深刻的工作。我打赌门多·雷恩没想到会遇到你这样的人。民防部队需要更多像你这样优秀的志愿者。现在,看看能不能找到指挥官的密码。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_003_IWishWe=我希望我们能停下来庆祝你干掉了像门多·雷恩这样的混蛋,但我需要你先找到他携带的密码。没有他们,我们无法重设限制飞行区。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_001_AllHostileForces=驳船上的所有敌对势力都已被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_002_TheScansAre=扫描显示船上没有任何九尾残余。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_003_LooksLikeThe=看起来驳船上最后一批亡命之徒已经被消灭了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_ExcellentIKnew=棒极了。我就知道你能搞定飞行限制的问题。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_FantasticJobResetting=重设飞行限制干得漂亮。随着九尾从他们的增援部队切断,我们应该能够清除任何剩余的不法分子。你和其他的民防部队志愿者现在可以使用你们的私人飞船进入平台,所以我们应该可以立刻保护好一切。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_ThanksToYou=多亏了你,九尾现在不能飞来增援了。让我们离开那里,清除任何仍然躲藏在平台上的逃犯。如果你愿意,你现在甚至可以使用你自己的船。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_001_ImSendingEveryone=我把驳船上九尾集装箱的密码发给大家。我们去找那个有敌我识别器的,然后关掉他们的超驰系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_002_HereAreThe=这是指挥官的密码。使用它们进入驳船上存放九尾敌我识别器的集装箱。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_003_NowThatWe=现在我们有了进入九尾集装箱的密码,我需要所有人努力找到敌我识别器的位置。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_001_GoodYouveFound=很好,你找到了九尾敌我识别器。关闭它并重置限制飞行区。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_002_YouNowHave=你现在可以进入九尾用来控制限制空域的敌我识别系统。关掉它,这样我们就能让我们的飞船重新行动起来。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_003_GoodWorkFinding=干得好,找到了存放敌我识别器的九尾集装箱。去把它关掉,这样我们就能恢复飞行许可。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_001_GoodWorkYall=干得好各位。驳船已经夺回,那里的九尾部队也处理好了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_002_WeHaveConfirmation=我们已经确认驳船现在回到了十字军的控制之下。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_003_AttentionCdfThe=民防部队成员请注意,驳船已被保护,非法武装已被消灭。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_001_DidYouJust=你猜的吗?淦!这太疯狂了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_002_WaitHowDid=等等,你是怎么做到的?算了,我不想知道。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_003_IDontKnow=我不知道你有什么神奇的科技技能,但进入那个系统真的令人印象深刻。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_001_GoodNewsEverybody=好消息各位。我们的一名技术人员破解了这个平台的密码。现在发给你们。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_002_HeyEverybodyQuick=嘿大家,快速更新。我们设法破解了平台的访问代码,因为原始代码无法恢复。我现在把它传给你们。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_003_WeGotA=我们有一点突破。技术小组破译了这个平台的访问密码,我们正在把它传送给所有民防部队成员。你现在应该可以关闭控制了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_001_AaDefensesHave=防空系统已经建立。索兰基上空现在对友军来说应该是安全的。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHave=民防部队已经重新夺回索兰奇的防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=索兰基平台的空域现在安全了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_001_AllRightAll=好了,索兰基的所有九尾都被消灭了。接下来让我们搞定防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_002_TheSolankiPlatform=索兰基平台已经清除了所有剩余的九尾部队。我要你接下来集中精力关闭防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_003_WeveConfirmedThat=我们已经确认民防部队志愿者已经消灭了索兰基上所有的九尾。你的下一个任务是清除防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_WeHaveConfirmation=我们已经确认雷米·凯特尔已经被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_AllCdfVolunteers=所有民防部队志愿者注意,索兰基上的九尾副官现在已被消灭,不再是威胁。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_003_AttentionRemyKettle=注意,雷米·凯特尔已被消灭,那是最后一个我们需要担心的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_001_GoodWorkThats=好样的。索兰基平台安全了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_002_AllRightPeople=好了各位。索兰基平台现在回到了我们的控制之下。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_003_OurVolunteersHave=我们的志愿者已经从九尾控制下解放了索兰基平台。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=注意,我们已经控制了哈特莫尔平台的防空系统。空域现在应该是安全的。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=所有志愿者请注意,哈特莫尔平台的防空系统已交还十字军控制。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=注意,感谢民防部队志愿者,我们已经将哈特莫尔上的防空控制权交还十字军控制。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_001_CdfForcesHave=民防部队已经清除了哈特莫尔平台所有剩余的九尾。我们现在只需要处理好防空。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_002_WeHaveGotten=我们已经确认,所有的九尾已经从哈特莫尔平撤退。剩下的就是防空了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_003_ThatWasThe=那是哈特莫尔平台上九尾的最后一支部队。现在应该可以专注于防空了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_NolanAckerHas=诺兰·阿克已被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_AttentionCdfForces=注意,民防部队刚刚在哈特莫尔平台干掉了诺兰·阿克。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_003_WeJustTook=我们刚刚在哈特莫尔平台干掉了九尾副官。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_001_WeveGotHartmoore=我们已经控制了哈特莫尔平台。这并不容易,但我们做到了。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_002_ListenUpHartmoore=注意,哈特莫尔平台已经安全了。大家干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_003_GoodNewsEveryone=好消息大伙儿。哈特莫尔平台已经清除了所有的九尾战机,防空武器回到了我们的控制之下。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=注意。布拉什伍德平台的防空系统已经被十字军保护并夺回控制。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=注意。布拉什伍德平台的防空系统解除,空域应该是安全的。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=所有单位注意,布拉什伍德平台的防空系统刚被十字军夺回控制。干得好。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_001_ThanksToOur=多亏我们的努力,布拉什伍德平台上所有剩余的九尾已经被消灭。我们现在只需要关闭他们的防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_002_IHaveReceived=我收到消息说,布拉什伍德平台上剩下的九尾已经被清除了。剩下的事情就是关闭防空系统,平台就是我们的了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_003_AllHostilesOn=布拉什伍德平台上的所有敌人都已被消灭,我们现在可以专注于让那些防空系统下线。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_AttentionTheNine=注意,布拉什伍德平台上的九尾中尉刚刚已被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_AttentionAllVolunteers=所有志愿军注意。看守布拉什伍德平台的九尾成员德温 马库斯刚刚被干掉。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_003_ThatsAnotherNine=另一个九尾中尉被解决。重复一遍。德温 马库斯刚刚在布拉什伍德平台上被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_001_BrushwoodPlatformIs=布拉什伍德平台现在在民事防御部队的控制之下。让我们保持这个势头,完成这个任务。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_002_ThanksToAll=由于你们的努力,我们已经把布拉什伍德平台从九尾手上抢回来了。让我们继续推动事情的发展。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_003_AttentionBrushwoodPlatform=注意。布拉什伍德平台已经从九尾手里拯救回来了。感谢所有帮助取回它的志愿军。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_001_AaDefencesHave=防空系统已经恢复正常。现在索兰奇平台的上空对友军来说应该是安全的。剩下的就是清除最后一批九尾的部队了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHas=民事防御部队已经重新控制了索兰奇平台的防空系统。这将使清除那里剩下的九尾变得更加容易。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=索兰奇平台的空域现在是安全的。专注于消除所有剩余的敌人。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=注意,我们已经恢复了对于哈特穆尔平台上的防空系统的控制。那片空域现在应该是安全的。让我们进入任何可用的单位,并清除剩余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=所有志愿军请注意,哈特穆尔平台上的防空系统已经交还给十字军控制。现在是集中精力清除最后一批九尾部队的时候了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=注意,感谢民事防御部队的志愿军,我们已经恢复了对哈特穆尔平台的防空控制权,它已经回到十字军的控制之下。平台上剩下的工作就是清除任何剩余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=注意。布拉什伍德平台上的防空系统已经被保护起来,并回到了十字军的控制之下。剩下的就是解决剩下的九尾的问题了。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=请注意。布拉什伍德平台的防空系统已经被解除,所以空域应该是安全的。现在让我们集中精力清除其余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=所有单位,布拉什伍德平台的防空设施刚刚回到十字军的控制之下。干得好。下一步是清除任何剩余的九尾部队。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions=限制空域已被重置,民事防御部队批准的舰船现在可以进入平台。此外,九尾应该无法再驶入并增援部队。趁着我们有优势,让我们消灭剩余的部队。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions_edit=好消息。我刚刚收到了任务完成的正式通知。飞行禁区已被重置,民事防御部队认证船只现在可以接近平台了。并且,九尾的增援再也无法靠近了。民事防御部队感谢您在此次任务中的帮助。接下来十字军人员会接手现场的安保工作,解散。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_002_AttentionAllCdf=所有民事防御部队的舰船请注意。限制空域已经被重置,我们现在可以进入平台。前往那里,清除任何残留的九尾势力。在目前的限制下,九尾将无法呼叫增援。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_003_WantedToLet=我想让你知道,货船上的民事防御部队部队已经成功重置了限制空域。尽快飞到平台上,帮助清除任何剩余的九尾。 +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Rowena Dulli of the Advocacy. A large XenoThreat fleet has been sighted approaching Naval station Jericho. We need any volunteers capable of combat or cargo retrieval to support Navy and CDF forces. +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_002_AttentionAllExperienced=Attention all experienced pilots, the CDF has received word that Naval Station Jericho is being targeted by XenoThreat. Able forces are to report for combat and cargo retrieval operations. +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a CDF alert. Naval Station Jericho is under immediate risk of XenoThreat attack. All combat pilots and cargo retireval experts are needed to assist in emergency operations. Please report for service. +PU_ADVREP01_F_DEH_Request_Support_Resupply_aNeutral_tSystem_FromNeutral_IG_004_AttentionAllCombat=Attention all combat pilots and trained cargo retrieval operators. The Civilian Defense Force requires volunteers to assist with hostile XenoThreat actions near Naval Station Jericho. All available ships should report as soon as possible. +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_001_GladYoureBack=Glad you're back on your feet. We could still really use your help. Head on over to Crusader as soon as you can. You might even want to take a minute when you get here to update your imprint location at Orison General just in case you need to regen again. +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_002_WelcomeBackIf=Welcome back. If you're heading to the platforms, you should stop off and log an imprint at Orison General on the way. Should save you some time if you have to regen again. +PU_ADVREP01_F_DEH_Respawn_Mission_HospNotSet_Siege_IG_003_HeyHopeYour=Hey, hope your regen went okay. Still need your help clearing out the last of the Nine Tails. You should log an imprint at Orison General when you get back to save yourself from doing this trip again. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_001_HappyToSee=Happy to see you're more or less in one piece. Now that we've gained control of the Restricted Airspace again, as soon as you're ready you can fly straight to the platforms and help us clear out the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_002_GladToSee=Glad to see you're mobile again. Hope you can get back quick to clear out the remaining Nine Tails forces. Just a head's up that since we've retaken control of the Restricted Airspace, the approach is safe if you want to take your own ship. +PU_ADVREP01_F_DEH_Respawn_Mission_NFZInactive_Siege_IG_003_WeCanDefinitely=We can definitely use you to help clear out the remaining Nine Tails. Since the Restricted Airpsace has been retaken, you won't need to use the shuttle if you don't want to. You can fly your own ship. Just check your mobi to see if there are anti-air still active. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_001_YouAllRight=You all right? Heard you got punched out. Take your time get back on your feet, but we can still use your help out there if you're up to it. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_002_HeyItsDulli=Hey, it's Dulli. Welcome back. Hope the regen wasn't too bad. Don't want to rush you, but the operation's still active if you want to get back out there. +PU_ADVREP01_F_DEH_Respawn_Mission_Siege_IG_003_DulliHereI=Dulli here. I just heard you got hit. Hope you're recovering. If you'd like a little revenge, we could still use your help out there. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_ThatIdrisIs=That Idris is charging up its main gun. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_ImGettingAn=I'm getting an energy buildup on that Idris. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_ThatIdrisIs=That Idris is getting ready to shoot. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_LookAliveIdris=Look alive. Idris' main gun is charging up. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_GetReadyXenothreats=Get ready. XenoThreat's charging their main gun. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_IdrisMainGun=Idris' main gun is activating. +PU_ADVREP01_F_DEH_Spotted_Railgun_Charging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_IdrisIsReadying=Idris is readying their main gun. Not good. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_001_IdrisJustTagged=Idris just tagged the Javelin. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_002_DammitXenothreatJust=Dammit, XenoThreat just blasted the Javelin with their Idris. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_003_JavelinJustTook=Javelin just took a massive shot from that Idris. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_004_ThatXenothreatIdris=That XenoThreat idris just tagged the Javelin. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_005_MainGunHit=Main gun hit on the Javelin. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_006_DammitThatWas=Dammit, that was a monster hit. +PU_ADVREP01_F_DEH_Spotted_Railgun_Engaging_ProtectFlagship_aEnemy_tAlly_FromAlly_IG_007_JavelinJustTook=Javelin just took one from the main gun. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_001_BetThatsA=Bet that's a sight for sore eyes. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_002_JavelinsOnSite=Javelin's on site and engaging targets. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_003_JavelinsHereTime=Javelin's here. Time to dish out some punishment. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_004_JavelinsOnDeck=Javelin's on deck. XenoThreat's in for it now. +PU_ADVREP01_F_DEH_Spotted_Reinforcements_Flagship_Showdown_aAlly_tAlly_FromAlly_IG_005_JavelinsJumpingIn=Javelin's jumping in and ready to rock. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatIdrisIs=XenoThreat Idris is away. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_ScopesClearIdris=Scope's clear. Idris is gone. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_IdrisAway=Idris away. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_HostileIdrisHas=Hostile Idris has completed quantum. They're gone. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyFinishedQT_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_HostileCapitalShip=Hostile capital ship away. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_XenothreatsFallingBack=XenoThreat's falling back! +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_LooksLikeXenothreats=Looks like XenoThreat's retreating! +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_LookTheyrePulling=Look! They're pulling back! We've got them on the run. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_XenothreatAreMaking=XenoThreat are making a break for it. +PU_ADVREP01_F_DEH_Spotted_Retreat_EnemyStarting_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheEnemyIdris=The enemy Idris... it's disengaging. We got them! +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_001_IJustDetected=I just detected an unidentified cap ship burning towards Jericho station. I need all available combat personnel to support. Looks like XenoThreat's making a play. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_002_GotAnUnknown=Got an unknown contact headed for the station. It's big? might be a cap ship? I need all combat CDF forces to get to Jericho, now. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_003_UnknownContactInbound=Unknown contact inbound. CS looks like it might be a capship. All available CDF combat personnel scramble to Jericho station. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_004_ImTrackingAn=I'm tracking an unknown capship on a trajectory to Jericho station. I think it might be hostile. I want CDF combat forces to head there now. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_IG_005_TheresAnUnknown=There's an unknown capship heading for Jericho. I don't like the look of it. I want CDF combat support to intercept just in case. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_001_JustPickedUp=Just picked up a XenoThreat Idris headed towards Jericho. Combat support needed. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_002_GotAnotherXenothreat=Got another XenoThreat cap ship heading towards Jericho station. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_003_LooksLikeAnother=Looks like another Idris is heading towards Jericho. How many of these things have they got? +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_004_PickedUpAnother=Picked up another unknown capship, got the same fake reg-tags as the other XenoThreat Idris, so get over to Jericho. +PU_ADVREP01_F_DEH_Spotted_XenoIdris_ProtectFlagship_aAlly_tEnemy_FromAlly_RepeatOccur_IG_005_XenothreatsGotAnother=XenoThreat's got another Idris burning to Jericho. Get over there and get ready for a fight. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_001_TheBargesAnti=The barge's anti-air defense have been destroyed. Aerial approach should be clear. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_002_CdfVolunteersYou=CDF Volunteers, you are clear to approach the barge. Anti-Air defenses have been destroyed. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatAA_IG_003_ThatsTheLast=That's the last of the anti-air defenses on the barge. CDF ships, lets move in. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_001_CongratulationsOnTaking=Congratulations on taking down Mendo. A lot people have been after him for a long time. It's a real feather in your cap. Now, search the body and let's see if we can find the codes to gain access to the controls for the Restricted flight space. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_002_ImpressiveWorkOut=Impressive work out there. I bet Mendo Ren wasn't counting on running into the likes of you. The CDF needs more volunteers of your caliber. Now, see if you can find the commander's access codes. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatBoss_IG_003_IWishWe=I wish we could stop and celebrate you taking out a bastard like Mendo Ren, but I need you to find the access codes he was carrying first. We won't be able to reset the restricted flight area without them. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_001_AllHostileForces=All hostile forces on the barge have been eliminated. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_002_TheScansAre=The scans are showing that the barge is clear of all Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatEnemy_IG_003_LooksLikeThe=Looks like the last of the outlaws aboard the barge have been neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_001_ExcellentIKnew=Excellent. I knew I could count on you to get the flight restrictions sorted. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_002_FantasticJobResetting=Fantastic job resetting the flight restrictions. With the Nine Tails cut off from their reinforcements we should be able to clear out any outlaws left. You and the rest of the CDF volunteers will now be able to use your personal ships to access the platforms so we should be able to get everything secured in no time. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_DefeatMainPOI_IG_003_ThanksToYou=Thanks to you, the Nine Tails are now blocked from flying in reinforcements. Let's get out there and clear out any remaining outlaws still holed up on the platforms. You can even use your own ship now if you prefer. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_001_ImSendingEveryone=I'm sending everyone the codes for the Nine Tails storage containers on the barge. Let's find the one with the inverter and get their override systems shut down. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_002_HereAreThe=Here are the Commander's access codes. Use them to get into the storage conainer on the barge housing the Nine Tails' inverter. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindBossIntel_IG_003_NowThatWe=Now that we have the codes to access the Nine Tails' storage containers on the Barge, I need all hands trying to find the inverter's location. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_001_GoodYouveFound=Good, you found the Nine Tails inverter. Shut it down and get the restricted flight zone reset. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_002_YouNowHave=You now have access to the inverter system the Nine Tails are using to control the restricted airspace. Shut it down so we can get our ships back in action. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_FindMainPOI_IG_003_GoodWorkFinding=Good work finding the Nine Tails storage container housing the inverter. Go ahead and shut it off so we can restore the flight permissions. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_001_GoodWorkYall=Good work, y'all. The barge has been retaken and the Nine Tails forces there dealt with. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_002_WeHaveConfirmation=We have confirmation that the barge is now back under Crusader control. Nicely done. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Barge_Siege_SecureArea_IG_003_AttentionCdfThe=Attention CDF, the barge has been secured and the outlaw forces eliminated. Good work. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_001_DidYouJust=Did you just guess that? Holy shit? that's insane. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_002_WaitHowDid=Wait, how did you do that? You know what, I don't even want to know. Great job. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeGuessed_Siege_FindIntel_IG_003_IDontKnow=I don't know what kind of magic tech skills you have, but getting access into that system was real impressive. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_001_GoodNewsEverybody=Good news everybody. One of our techs was able to crack this platform's access code. Sending it to you all now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_002_HeyEverybodyQuick=Hey everybody, quick update. We managed to crack the platform's access code since the original was irretrievable. Gonna pass it along to you now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_CodeProvided_Siege_FindIntel_IG_003_WeGotA=We got a bit of a break. The tech team was able to decipher this platform's access code and we're transmitting it to all CDF personnel. You should be able to shut down the controls now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_001_AaDefensesHave=AA defenses have been secured. Airspace above Solanki should be safe for friendlies now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHave=The CDF has regained control of Solanki's anti-air system. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=Solanki platform's airspace is now secure. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_001_AllRightAll=All right, all of the Nine Tails on Solanki have been neutralized. Let's get the AA taken care of next. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_002_TheSolankiPlatform=The Solanki Platform has been swept clear of all remaining Nine Tails forces. I want you to focus on shutting down the AA next. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatEnemy_IG_003_WeveConfirmedThat=We've confirmed that CDF volunteers have eliminated all the Nine Tails on Solanki. Your next task will be clearing the Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_001_WeHaveConfirmation=We have confirmation that Remy Kettle has been neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_002_AllCdfVolunteers=All CDF volunteers, the Nine Tails lieutenant on Solanki has now been dealt with and is no longer a threat. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_DefeatMiniBoss_IG_003_AttentionRemyKettle=Attention, Remy Kettle was just eliminated. That's one less Nine Tail that we have to worry about. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_001_GoodWorkThats=Good work. That's Solanki Platform secure. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_002_AllRightPeople=All right, people. Solanki Platform is now back under our control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_EasyIsland_Siege_SecureArea_IG_003_OurVolunteersHave=Our volunteers have now liberated Solanki Platform from Nine Tails control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=Attention, we've secured the device controlling the anti-air on Hartmoore platform. The airspace should be safe now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=All volunteers, be aware, the anti-air defense system on Hartmoore platform has been returned to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=Attention, thanks to CDF volunteers, we've restored control of the anti-air on Hartmoore back to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_001_CdfForcesHave=CDF forces have cleared Hartmoore platform of all remaining Nine Tails. We just need the Anti-Air defenses taken care of now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_002_WeHaveGotten=We have gotten confirmation that all Nine Tails have been eliminated from Hartmoore platform. All that remains are the AA defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatEnemy_IG_003_ThatWasThe=That was the last of the Nine Tails forces on the Hartmoore platform. Should be clear to focus on the Anti-Air defenses now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_001_NolanAckerHas=Nolan Acker has been eliminated. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_002_AttentionCdfForces=Attention, CDF forces just took down Nolan Acker on Hartmoore platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_DefeatMiniBoss_IG_003_WeJustTook=We just took out the Nine Tails lieutenant on Hartmoore platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_001_WeveGotHartmoore=We've got Hartmoore platform back under our control. It wasn't easy, but we did it. Nicely done. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_002_ListenUpHartmoore=Listen up, Hartmoore platform has been secured. Great job everyone. +PU_ADVREP01_F_DEH_Succeed_MissionObj_HardIsland_Siege_SecureArea_IG_003_GoodNewsEveryone=Good news everyone. Hartmoore platform has been cleared of all Nine Tails and anti-air is back under our control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention. The anti-air defenses on Brushwood platform have been secured and returned to Crusader control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=Be aware. Brushwood platform's anti-air defenses have been deactivated, so the airspace should be safe. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=All units, Brushwood's anti-air defenses have just been returned to Crusader control. Good work. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_001_ThanksToOur=Thanks to our forces, all remaining Nine Tails on Brushwood platform have been eliminated. We just have to shut down their Anti-Air defenses now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_002_IHaveReceived=I have received word that the remaining Nine Tails on Brushwood have been cleared. All that's left to do is shut down the AA and the platform's ours. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatEnemy_IG_003_AllHostilesOn=All hostiles on Brushwood platform have been neutralized, and we can now focus on getting those Anti-Air defenses offline. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_001_AttentionTheNine=Attention, the Nine Tails lieutenant on Brushwood platform was just neutralized. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_002_AttentionAllVolunteers=Attention all volunteers. Devin Marcus, the Nine Tails member in charge of Brushwood platform was just taken out. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_DefeatMiniBoss_IG_003_ThatsAnotherNine=That's another Nine Tails lieutenant eliminated. Repeat. Devin Marcus was just neutralized on Brushwood platform. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_001_BrushwoodPlatformIs=Brushwood Platform is now under CDF control. Let's keep the momentum going and finish this mission out. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_002_ThanksToAll=Thanks to all your efforts, we've got Brushwood platform back from the Nine Tails. Let's keep pushing. +PU_ADVREP01_F_DEH_Succeed_MissionObj_MedIsland_Siege_SecureArea_IG_003_AttentionBrushwoodPlatform=Attention. Brushwood Platform has been secured from the Nine Tails. Thanks to all the volunteers who helped take it back. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_001_AaDefencesHave=AA defenses have been secured. Airspace above Solanki should be safe for friendlies now. All that's left is to clear out the last of the Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_002_TheCdfHas=The CDF has regained control of Solanki's anti-air system. Will make clearing out the rest of the Nine Tails there that much easier. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_EasyIsland_Siege_DefeatAA_IG_003_SolankiPlatformsAirspace=Solanki platform's airspace is now secure. Focus on neutralizing any remaining hostiles. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_001_AttentionWeveSecured=Attention, we've secured the device controlling the anti-air on Hartmoore platform. The airspace should be safe now. Let's move in any available units and clear out the remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_002_AllVolunteersBe=All volunteers, be aware, the anti-air defense system on Hartmoore platform has been returned to Crusader control. Now's the time to focus on clearing out the last of the Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_HardIsland_Siege_DefeatAA_IG_003_AttentionThanksTo=Attention, thanks to CDF volunteers, we've restored control of the anti-air on Hartmoore back to Crusader control. All that's left to do on the platform is clear out any remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention. The anti-air defenses on Brushwood platform have been secured and returned to Crusader control. All that's left is to neutralize the remaining Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_002_BeAwareBrushwood=Be aware. Brushwood platform's anti-air defenses have been deactivated, so the airspace should be safe. Lets focus now on clearing out the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_NFZInactive_MedIsland_Siege_DefeatAA_IG_003_AllUnitsBrushwoods=All units, Brushwood's anti-air defenses have just been returned to Crusader control. Good work. Next step is clear out any of the remaining Nine Tails forces. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions=The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. Lets eliminate the remaining forces while we have the advantage. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_001_TheFlightRestrictions_edit=Good news. I've just received the official all clear. The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area. Dismissed. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_002_AttentionAllCdf=Attention all CDF ships. The restricted flight paths has been reset and we now have full access to platforms. Get down there and clear out any remining Nine Tails. With the proper restrictions in place they won't be able to call for reinforcements. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerOutside_Siege_DefeatMainPOI_IG_003_WantedToLet=Wanted to let you know that the CDF forces on the barge have managed to reset the restricted flight zone. Fly to the platforms as soon as you can and help clear out any remaining Nine Tails. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_001_ExcellentIKnew,P=Excellent. I knew I could count on you to get the flight restrictions sorted. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_002_FantasticJobResetting,P=Fantastic job resetting the flight restrictions. PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerResponsible_Siege_DefeatNFZ_IG_003_GoodWorkResetting,P=Good work resetting the flight restrictions. -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions=所有的限制空域都已被重置,九尾已被锁定。你们想用什么船就用什么船,但我希望你们集中精力解决该地区任何剩余的不法分子。祝你们狩猎愉快。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions_edit=好消息。我刚刚收到了任务完成的正式通知。飞行禁区已被重置,民事防御部队认证船只现在可以接近平台了。并且,九尾的增援再也无法靠近了。民事防御部队感谢您在此次任务中的帮助。接下来十字军人员会接手现场的安保工作,请尽快做好收尾工作,解散。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_002_TheTidesHave=胜利的天平向人民倾斜。限制空域回到了我们的控制之下,而九尾再也无法再得到任何增援。我希望我们能召集所有的船只到那里去清理任何遗留下来的不法分子。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_003_ItTookA=经过大量的努力,民事防御部队的志愿军终于可以驾驶私人飞船进入禁区。最重要的是,现在九尾已经被限制在外面了。我希望所有的志愿者都能在该地区追捕任何他们能找到的剩余逃犯。让我们了结他们吧,各位。 +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions=All flight restrictions have been reset and the Nine Tails are locked out. Use whatever ship you want but I want you focused on neutralizing any remaining outlaws in the area. Happy hunting y'all. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_001_AllFlightRestrictions_edit=Good news. I've just received the official all clear. The flight restrictions have been reset and CDF approved ships can now access the platforms. Additionally, the Nine Tails should no longer be able to fly in reinforcements. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area, so clear out as soon as you are able. Dismissed. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_002_TheTidesHave=The tides have turned people. The flight path is back under our control and the Nine Tails can't get in any more reinforcements. I want all the ships we can muster out there cleaning up any of the outlaws left behind. +PU_ADVREP01_F_DEH_Succeed_MissionObj_PlayerWithin_Siege_DefeatMainPOI_IG_003_ItTookA=It took a lot of hard work, but CDF volunteers can finally fly private ships into the restricted area. Best part is now the Nine Tails are locked out. I want all volunteers in the area hunting down any remaining outlaws they can find. Let's wrap this up, people. PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_001_JavelinIsAway,P=Javelin is away. Join up at its location and lets put an end to this. PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_002_JavelinIsAlready,P=Javelin is already en route. Go on and get after them. PU_ADVREP01_F_DEH_Succeed_MissionObj_ProtectFlagship_ContNextPoint_aAlly_tPlayer_FromAlly_IG_003_YouJustMissed,P=You just missed the Javelin. Head back to the front now. -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_001_ThatsTheLast=那是最后一个防空系统。现在所有的友军进入平台应该是安全的。冲出去,找到其余的九尾。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_002_FinalAntiAir=最后的防空系统现在已经下线。请所有志愿军将重点转移到清除任何剩余的敌人。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_003_TheNineTails=九尾的防空系统已经被解除了。让我们完成任务,消灭平台上剩余的亡命之徒。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_001_AllTheRemaining=所有剩余的九尾已经被解决。现在我们只需解决剩余的防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_002_ThePlatformsAre=现在平台上已经没有了任何的敌人。只需要关闭任何剩余的防空系统,我们就可以把控制权还给十字军。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_003_HappyToReport=很高兴能向你们报告,这是最后一支九尾的部队。他们被消灭后,我们要做的就是清除剩余的防空系统。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_001_SeemsLikeThe=看上去计划成功了。所有民事防御部队前往货船,与雷恩交战。一旦我们制服了他,我们就可以得到他的访问密码并关闭转换器。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_002_NowThatRen=现在雷恩决定露面了,我希望所有的民事防御部队志愿军都能集中精力把他干掉。前往货船,获取他的访问密码。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_003_IKnewIt=我知道,我们逼迫雷恩出手只是时间问题。所有的民事防御部队-立刻赶到货船上,找到他。我们需要他的访问密码。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_001_GoodNewsAccess=好消息。我们从中尉的尸体上成功地找到了这个平台上上锁的货物集装箱的访问密码。我已经提前把它传给了所有的民事防御部队志愿军。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_002_PerfectTheLieutenant=完美。中尉的身上有这个平台上锁的货物集装箱的访问密码。我现在把它传给了所有小队。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_003_SearchingTheLieutenants=搜索中尉的尸体得到了回报。我们在这个平台上找到了集装箱的访问密码。我现在把它传给你们。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_001_GoodWorkWho=干得好。谁知道九尾想偷什么。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_002_NiceOneCrusader=好样的。当我告诉十字军发生了什么时,他们真的吓坏了。希望这能让他们放心。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_003_ImRelievedYou=我很欣慰你能及时解决这个系统漏洞。十字军一定会很乐意听到这个好消息的。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=注意,行政中心平台的防空系统已关闭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_002_ListenUpThe=注意了。行政中心的防空系统已经被解决了。干得漂亮。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_003_BeAdvisedAnti=请注意,行政中心的防空系统已关闭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_BeAdvisedThe=请注意,占据行政中心的九尾中尉已被消灭。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_JustConfirmedThat=已确认击杀位于行政中心的阿特·凯尔文 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_003_ThatsAConfirmed=已确认击杀。对于凯尔文这种法外狂徒来说真的是罪有应得。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_001_TheAdminCenter=行政中心现已百分百安全并处于民防军的控制之下。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_002_ICanNow=我现在可以确定,行政中心的威胁已被完全消除。 -PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_003_WereMakingGreat=我们取得了巨大进展,行政中心现在已经安全了。 -PU_ADVREP01_F_DEH_Succeed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=注意,这里是民防军紧急情况特别代理人罗维娜·杜丽,现在播报最新战况。我很荣幸的通知各位,此次紧急事件已经得到了妥善处理,感谢诸位志愿者的英勇作战。我们衷心感谢您的耐心并祝愿各位能度过一个愉快的舰队周。 -PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_ThisIsRowena=这里是民防军的罗维娜·杜丽。我很荣幸的通知各位,奥里森的危机现已被妥善处理,残存的九尾也皆被驱逐出境。在此,我将再次感谢所有为夺回平台英勇作战的民防军志愿者们,是你们保护了奥里森的众多生命。单凭我们民防军是无法达成如此壮举的。谢谢。 -PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=注意。这里是民防军全屏广播:基于志愿者们的英勇奋战,位于十字军的九尾威胁已经得到了妥善处理。该区域现已安全并恢复通行。谢谢。 -PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionOnBehalf=注意。这里是民防军全屏广播:基于志愿者们的英勇奋战,位于十字军的九尾入侵已经得到了妥善处理。此次入侵的敌对势力皆已被歼灭,相关平台也已处于安保部队的保护之下。在此,我忠心祝愿所有为此次事件出了一份力的人,单凭我们民防军自己是无法达成此项壮举的。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_GreatJobProtecting=补给船保护得不错,舰长说打得很英勇。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatForcesAre=异种威胁飞船都被解决了,感谢协助。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_BetTheXenothreat=我敢打赌异种威胁肯定以为补给船是软柿子。这下教他们做人了吧,和民防部队动手前最好好好想想。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_LooksLikeThe=看来补给船没事了,多亏了你的支援。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_GoodWorkDefending=补给船保卫得不错,这说明了民防部队的作用有多大。 -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_LastHostileEliminated=最后一个敌人被消灭,你的护航真的很棒! -PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_ScopesClearLooks=空域肃清,看来剩下的护卫舰能搞定了。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsHeadingBack=标枪正在返回作战区域,海军放话了,一定为大家射爆那帮异种。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_JavelinsSpinningUp=标枪正准备返回前线。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsGettingTheir=标枪正在重新启动量子驱动器准备重返战场。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyJustUpdated=收到海军通知,标枪正在路上,准备返回战场。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=斯坦顿星系的公民注意,这里是督导局的杜丽。感谢民事防御部队的努力,异种威胁舰队已被击退,海军向各位表示感谢。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSpecial=我是杜丽探员,为您汇报最近的异种威胁事件。由于UEE海军和民防部队的联合响应,成功保卫了斯坦顿星系,威胁已被消除。我们应该感谢那些英勇、果敢的飞行员。 -PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=注意,这是民防部队的最新消息。UEE海军部队在与民防部队的共同努力下,成功地保卫了斯坦顿星系,并阻止了一个名为异种威胁的非法组织的攻击。现在星系内已恢复正常航行。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ScopesClearIt=区域肃清。看来所有敌人都已清除,大家干得很好! -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_YouDidIt=成功了!海军已确认完毕,你的飞行技巧有点东西! -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_TablesClearedI=表单已完成。范围内也没看到其它东西了,大家干得好。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_AttentionStantonSystem=请注意,斯坦顿星系,在UEE海军与民防部队的一致努力下,异种威胁舰队已被击退回派罗星系。但您仍应在航行时保持警惕,以防仍有歹徒藏匿于星系之中。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_AttentionTheXenothreat=请注意,异种威胁对斯坦顿的入侵已被击退,感谢UEE海军和民事防御部队。但在星系航行中请依旧保持谨慎。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_AttentionTheNavy=请注意,海军和民事防御部队已成功抵挡异种威胁对斯坦顿的进攻。目前星系可以安全航行,但请对残余敌对势力保持警惕。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_PeopleOfStanton=斯坦顿星系的民众们,星系的威胁等级已恢复正常。 异种威胁部队已逃回派罗,这得感谢UEE海军和民事防御部队的勇敢付出。 -PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_PeopleOfStanton=斯坦顿的公民们,你们的星系又安全了,多亏了UEE海军和勇敢的民防部队的志愿者们。我们的联合部队已经把异种威胁赶出了星系,他们逃回了派罗星系。已可以自由旅行,但要小心仍藏在星系中的敌人。 -PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_001_AttentionEveryoneIm=请注意。我很荣幸的通知大家,所有入侵的九尾皆已被歼灭,十字军重新恢复了对所有平台的控制权。干得漂亮,诸位。完毕。 -PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_002_GoodNewsIve=好消息。我刚刚得到了官方通知。此次九尾威胁已得到妥善处理。感谢您在此次危机中做出的贡献。十字军的相关人员将前往冲突区域进行善后工作,请及时离开。完毕。 -PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_003_HelloEveryoneThis=大家好,我是杜丽。感谢各位的不懈努力,此次九尾威胁已得到妥善处理,十字军也已重新取得平台的控制权。请离开冲突区域,以便本地安保部队可以进行后续清场工作。完毕。 -PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=注意,我是民防部队的特别干员杜丽。得益于我们骁勇善战的志愿者,紧急情况已经得到解决。感谢大家的支持与耐心。 -PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=注意,民防部队很高兴地向大家宣布,得益于我们英勇志愿者们不懈的努力,当前的危机已经解决。大家请恢复正常活动,谢谢。 -PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_003_AttentionTheOngoing=注意,感谢民防部队的志愿者们的支援,目前的紧急危机已经解除。该区域应该已经可以再次安全通行,谢谢大家。 +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_001_ThatsTheLast=That's the last AA. All the platforms should be safe for aerial approach now. Get out there and find the rest of the Nine Tails. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_002_FinalAntiAir=Final Anti-Air defense is now offline. All volunteers shift focus to clearing out any remaining hostiles. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatAA_LastThresh_IG_003_TheNineTails=The Nine Tails' AA Defenses have been neutralized. Let's finish the job and eliminate any remaining outlaws on the platforms. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_001_AllTheRemaining=All remaining Nine Tails have been dealt with. Now we just have to finish taking care of the remaining Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_002_ThePlatformsAre=The platforms are now clear of all hostiles. Just need to shut down any remaining AA and we can return control to Crusader. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatEnemy_LastThresh_IG_003_HappyToReport=Happy to report that was the last of the Nine Tails forces. With them eliminated, all we have to do is clear out the remaining Anti-Air defenses. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_001_SeemsLikeThe=Seems like the plan worked. All CDF head to the cargo barge and engage with Ren. Once we neutralize him, we can get his access code and shut down the inverter. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_002_NowThatRen=Now that Ren has decided to show his face, I want all CDF volunteers to focus on taking him out. Head to the barge and get his access codes. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_DefeatMiniBoss_LastThresh_IG_003_IKnewIt=I knew it was only a matter of time before we forced Ren's hand. All CDF - make your way to the cargo barge and find him. I want his access code. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_001_GoodNewsAccess=Good news. Access codes for the locked cargo containers on this platform were sucessfully recovered from the Lieutenant's body. I've gone ahead and passed it along to all CDF volunteers. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_002_PerfectTheLieutenant=Perfect. The Lieutenant had the access codes for this platform's locked cargo containers on his body. Transmitting it out to the team now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_FindIntel_IG_003_SearchingTheLieutenants=Searching the Lieutenant's body paid off. We found the access code for the containers on this platform. Passing it along now. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_001_GoodWorkWho=Good work. Who knows what the Nine Tails were trying to steal. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_002_NiceOneCrusader=Nice one. Crusader got really freaked out when I told them what was happening. Hopefully this'll put them at ease. +PU_ADVREP01_F_DEH_Succeed_MissionObj_Siege_StopHack_IG_003_ImRelievedYou=I'm relieved you were able to stop this system breach in time. Crusader's going to be thrilled when I tell them the good news. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_001_AttentionTheAnti=Attention, the anti-air defenses on the Admin Center platform have been disabled. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_002_ListenUpThe=Listen up. Admin Center's anti-air defense network has been taken down. Good job. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatAA_IG_003_BeAdvisedAnti=Be advised, anti-air defenses on the Admin Center have been disabled. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_001_BeAdvisedThe=Be advised, the Nine Tails lieutenant in charge of the Admin Center's been taken down. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_002_JustConfirmedThat=Just confirmed that Art Kelvin was just taken out on the Admin Center. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_DefeatMiniBoss_IG_003_ThatsAConfirmed=That's a confirmed kill. Quite an end for a longtime criminal like Kelvin. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_001_TheAdminCenter=The Admin Center is now 100% secure and under CDF control. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_002_ICanNow=I can now confirm that the Admin Center has been completely secured. +PU_ADVREP01_F_DEH_Succeed_MissionObj_VeryHardIsland_Siege_SecureArea_IG_003_WereMakingGreat=We're making great progress and have now secured the Admin Center. +PU_ADVREP01_F_DEH_Succeed_Mission_Invictus_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is SAIC Rowena Dulli with the CDF with an update. I'm pleased to announce that the emergency situation has been resolved thanks to the tireless efforts and bravery of our volunteers. We thank you for your patience and hope you enjoy your Invictus celebrations. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_001_ThisIsRowena=This is Rowena Dulli with the CDF. I am pleased to announce that the current crisis on Orison has been resolved and the Nine Tails have been effectively routed from the planet. I'd like to thank all our CDF volunteers who bravely battled to take back these platforms and prevent the loss of further life. We couldn't have done it without them. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=Attention. The CDF is pleased to announce that thanks to the hardwork and diligence of our brave volunteers, the Nine Tails have been dealt with and the current crisis on Crusader has been resolved. You are now free to safely resume travel in the area. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_Orison_Siege_aAlly_tSystem_FromAlly_IG_003_AttentionOnBehalf=Attention, on behalf of our brave volunteer forces, the CDF is pleased to announce that the Nine Tails incursion into Orison has been successfully resolved. The hostile forces have been eliminated and the platforms in question once again secured. A hearty congratulations to everyone who assisted. We couldn't have done it without you. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_001_GreatJobProtecting=Great job protecting that supply ship. Captain said it was a helluva fight. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_002_XenothreatForcesAre=XenoThreat forces are clear. Thanks for the assist. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_003_BetTheXenothreat=Bet the XenoThreat thought that supply ship was going to be easy pickings. This'll teach 'em to think twice before tangling with the CDF. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_004_LooksLikeThe=Looks like the supply ship's in the clear. Thanks for backing them up. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_005_GoodWorkDefending=Good work defending the supply ship. Just shows how much the CDF can make a difference. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_006_LastHostileEliminated=Last hostile eliminated. Good job looking out for that supply ship. +PU_ADVREP01_F_DEH_Succeed_Mission_ProtectSupplyShip_aAlly_tPlayer_FromAlly_IG_007_ScopesClearLooks=Scope's clear. Looks like the convoy ship can finish its run. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_001_JavelinsHeadingBack=Javelin's heading back to the AO. Navy said they'll be sure to hit XenoThreat extra hard for you. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_002_JavelinsSpinningUp=Javelin's spinning up to head back to the front. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_003_JavelinsGettingTheir=Javelin's getting their Quantum online to get back out there. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aAlly_tPlayer_FromAlly_IG_004_NavyJustUpdated=Navy just updated me, the Javelin's on the move, heading back out to fight. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_001_AttentionStantonSystem=Attention Stanton system, this is Dulli with the Advocacy. Thanks to the efforts of the Civilian Defense Force, the XenoThreat fleet was repelled. The Navy sends their thanks. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_002_ThisIsSpecial=This is Special Agent Dulli with an update on the recent XenoThreat hostilities. Thanks to a joint response from the UEE Navy and the Civilian Defense Force, Stanton System has been successfully defended and the threat has been neutralized. We owe a debt of gratitude to the brave pilots who performed so valiantly. +PU_ADVREP01_F_DEH_Succeed_Mission_Resupply_aNeutral_tSystem_FromNeutral_IG_003_AttentionThisIs=Attention. This is a Civilian Defense Force update. UEE Naval forces in a combined effort with the CDF have successfully defended the Stanton System and stopped an assault by the outlaw group known as XenoThreat. Normal travel may now resume. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_001_ScopesClearIt=Scope's clear. It looks like all hostiles have been taken care of. Helluva job everyone. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_002_YouDidIt=You did it. Navy's given the all clear. Fine flying out there. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tPlayer_FromAlly_IG_003_TablesClearedI=Table's cleared. I got nothing else on my scope. Great job everybody. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_001_AttentionStantonSystem=Attention Stanton system. Thanks to coordinated efforts of the UEE Navy and Civilian Defense Force, the XenoThreat fleet was defeated and fled back to Pyro system. You should still execute caution when traveling in case there are lingering hostiles hiding out in the system. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_002_AttentionTheXenothreat=Attention, the XenoThreat incursion into the Stanton system has been repelled thanks to the UEE Navy and Civilian Defense Force. Please still exercise caution when traveling through the system. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_003_AttentionTheNavy=Attention, the Navy and Civilian Defense Force have successfully defended Stanton from XenoThreat. Travel throughout the system is now safe but please remain vigilant of any remaining hostiles. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_004_PeopleOfStanton=People of Stanton, the system threat level has returned to normal. Hostile XenoThreat forces have fled back to Pyro thanks to the brave work done by the UEE Navy and Civilian Defense Force. +PU_ADVREP01_F_DEH_Succeed_Mission_Showdown_aAlly_tSystem_FromAlly_IG_005_PeopleOfStanton=People of Stanton, your system is safe again thanks to the UEE Navy and the brave volunteers from Civilian Defense Force. Our combined forces have pushed XenoThreat out of the system and back into Pyro. Travel freely but cautious of any hostiles still hiding in-system. +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_001_AttentionEveryoneIm=Attention everyone. I'm proud to announce that the Nine Tails have been successfully neutralized and all platforms returned to Crusader control. Well done, everyone. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_002_GoodNewsIve=Good news. I've just received the official all clear. The Nine Tails are neutralized and the threat is over. The CDF appreciates your help in settling the matter. Crusader personnel will be moving in to secure the area, so clear out as soon as you're able. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_Siege_IG_003_HelloEveryoneThis=Hello everyone, this is Dulli. Thanks to your tireless efforts, the Nine Tails threat has been eliminated and the platforms have been restored to Crusader's control. Make your way out of the AO so local security forces can secure the area. Dismissed. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_001_AttentionThisIs=Attention, this is Special Agent Dulli with the CDF. Thanks to the bravery of our volunteers, the emergency situation has been resolved. We thank you for your patience. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_002_AttentionTheCDF=Attention. The CDF is pleased to announce that thanks to the hardwork and diligence of our brave volunteers, the current crisis has been resolved. Feel free to resume your normal activities. Thank you. +PU_ADVREP01_F_DEH_Succeed_Mission_aAlly_tSystem_FromAlly_IG_003_AttentionTheOngoing=Attention, the ongoing emergency situation has now been resolved thanks to the dedicated support of CDF volunteers. This sector should once again be safe for normal travel. Thank you. PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_001_HeyJustWanted,P=Hey, just wanted to thank you for stepping up and helping resolve this situation. The CDF is only effective because of volunteers like you. PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_002_ThisIsDulli,P=This is Dulli, just wanted to drop a line and thank you for your help back there. We wouldn't have been able to retake those platforms without you. PU_ADVREP01_F_DEH_Thanks_Mission_Participated_Siege_MissionWon_IG_003_IJustWanted,P=I just wanted you to know that you made a real difference today. Thanks. Now go try and relax, you've earned it. PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_001_LookingAtThe,P=Looking at the latest info coming in, we've narrowed down some potential locations of this platform's IFFI device. Sending them now. PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_002_WeMightHave,P=We might have a couple leads on this platform's IFFI. Marking them now. PU_ADVREP01_F_DEH_Update_MissionObj_LocationsMarked_Siege_FindMainPOI_IG_003_JustGotSome,P=Just got some intel that might help you find the IFFI on this platform. Sending you the data now. -PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_001_BeCarefulThe=注意了,这个平台上的防空系统还开着呢。 -PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_002_ImStillSeeing=我看到九尾控制的防空系统还在平台上。接近时请加倍小心。 -PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_003_WatchItThat=当心点,那个平台的防空系统还在启用状态。靠近那边时小心点。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_001_AlrightPeopleLets=好了大伙们。我们该撤离这个平台回去奥里森了。十字军安保马上要来打扫战场了。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_002_GreatJobEverybody=大家干得漂亮,但要庆祝战功请移步奥里森。十字军安保要封锁这几个平台来评估损伤和打扫战场了。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_003_ImGonnaNeed=我需要所有人收拾收拾撤离任务区域了。我们要给十字军安保腾点空间来回收平台,他们还要开展调查和清理工作。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_001_ThisIsA=所有民事防御部队志愿者听好了,这是最后一次警告。你们需要马上离开十字军平台与空域,让十字军安保开展他们的工作。如果还要逗留在附近的话,无论是否是想帮忙都会被拘捕。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_002_INeedAny=我需要所有民防部队人员马上撤离平台。不走的人会因擅闯禁区罪被逮捕。这是最后的警告。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_003_ThisIsYour=最后一次机会。我需要所有民防部队人员马上撤离任务区域,十字军安保封锁区域后还在的人就会以擅闯禁区罪当场拘捕。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_001_AttentionINeed=注意,我需要所有民防部队人员撤离平台。十字军马上就要来封锁区域了。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_002_CrusaderSecurityIs=十字军安保已经在催我要接管平台开始清理工作了。我需要所有民防部队成员尽快从任务区域撤离。 -PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_003_ListenUpPeople=听好了,我需要大家撤离任务区域。我们在这里的工作已经结束了,是时候让十字军安保来弄他们的事儿了。他们说过到时候会逮捕所有还留在原地的人,是我就不会去惹他们。 -PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_001_HeyTheAirspace=喂,这几个平台附近的空域正处于九尾控制下。想过去的话只能搭穿梭机。 -PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_002_BeCarefulThat=小心了,限制区域牧还在九尾的手中,过去的唯一途径就是搭穿梭机。 -PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_003_YouCantFly=现在没法飞去限制空域,那里还在九尾的控制之中。先降落搭穿梭机过去吧。 +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_001_BeCarefulThe=Be careful, the anti-air defenses are still active on that platform. +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_002_ImStillSeeing=I'm still seeing Nine Tail controlled anti-air defenses on that platform. Use caution approaching. +PU_ADVREP01_F_DEH_Warn_FlyingShip_AAActive_Siege_IG_003_WatchItThat=Watch it. That platform's anti-air is still active. Be careful as you get closer. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_001_AlrightPeopleLets=Alright, people. Let's start vacating the platforms and get back to Orison. Crusader Security's trying to get in and start cleaning up the space. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_002_GreatJobEverybody=Great job everybody, but I need you all to move the celebration back to Orison. Crusader Security's looking to lock down these platforms for a damage assessment and start their cleanup. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_FirstOccur_IG_003_ImGonnaNeed=I'm gonna need everyone to start packing it up and making their way out of the mission area. We need to clear the path for Crusader Security to reclaim the platforms and start their investigation and cleanup. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_001_ThisIsA=This is a final warning to all CDF volunteers. You need to leave the Crusader platforms and airspace immediately so Crusader Security can do their work. If you stick around, you will be arrested, regardless of the help you provided. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_002_INeedAny=I need any CDF personnel to leave the platforms immediately. Anyone sticking around can be arrested for trespassing. This is your final warning. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_LastOccur_IG_003_ThisIsYour=This is your last chance. I need all CDF personnel to immediately leave the former mission area. Anyone caught after Crusader Security close off the area will be arrested for trespassing. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_001_AttentionINeed=Attention, I need all CDF personnel to vacate the platforms. Crusader's chomping at the bit to secure the scene. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_002_CrusaderSecurityIs=Crusader Security is harassing me to take control of the platforms to investigate and start clean up, so I need all CDF to get out of the mission area as soon as possible. +PU_ADVREP01_F_DEH_Warn_MissionArea_PostMission_Siege_RepeatOccur_IG_003_ListenUpPeople=Listen up, people. I'm gonna need y'all to vacate the mission area. Our job is done here and it's time for Crusader Security to do their thing. They've already said they'll arrest anyone who's still on site. I wouldn't test them on this. +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_001_HeyTheAirspace=Hey, the airspace around those platforms is under Nine Tails control right now. You need to use the shuttle if you want to access the platforms. +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_002_BeCarefulThat=Be careful. That Restricted Area is still under Nine Tails control. The only way you can get in is using the shuttle. +PU_ADVREP01_F_DEH_Warn_NFZActive_Siege_IG_003_YouCantFly=You can't fly into that Restricted Airspace right now. Nine Tails are still controlling it. Set down and take the shuttle instead. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_001_AHostileOperative,P=A hostile operative just took out one of our volunteers. They don't seem to be Nine Tails. I'll try to mark them, but be careful. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_002_ShitANine,P=Shit, a Nine Tails sympathizer just killed a CDF member. I've tagged them for you so you can keep an eye out. PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_IG_003_GotANew,P=Got a new hostile in the area. I don't think they're Nine Tails. Sending you their location now. @@ -23000,520 +23000,520 @@ PU_ADVREP01_F_DEH_Warn_PVP_EnemyMarked_Siege_TargetMultiple_IG_003_SeemsWeHave,P PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_001_JustAHeads,P=Just a head's up, I've been getting reports that there are non-Nine Tails hostiles attacking CDF volunteers. PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_002_WordOfWarning,P=Word of warning. We got reports of independent operators attacking CDF volunteers. Keep an eye out for unexpected hostiles. PU_ADVREP01_F_DEH_Warn_PVP_EnemyPresent_Siege_IG_003_AsIfThis,P=As if this situation wasn't bad enough, seems some unaffiliated hostiles are attacking our people. Just know that the Nine Tails aren't the only threat down there. -PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_001_HeyImStill=喂,我这里显示那附近还有开启的防空武器,关闭它们之前起飞可是挺危险的,请多加小心。 -PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_002_BeforeYouTake=你起飞之前我先提醒你一下,这个平台的防空系统还在九尾的控制之下。在关闭他们之前请一定要小心。 -PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_003_WordOfCaution=提醒你一下,在九尾控制防空系统还在运作的情况下起飞是非常危险的。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_001_IKnowYoure=我知道大家还沉浸在胜利的喜悦之中,但你们是时候该收拾收拾撤离了。十字军安保需要清空那几个平台,好了,祝你们一路平安。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_002_NotToCut=不是为了打扰你们庆功,十字军迫切希望能把战场打扫干净。他们请求所有民防部队志愿者尽快撤离平台。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_003_HeyIfYou=喂,如果你可以的话,我建议你现在就撤离平台。十字军真的需要清空那边。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_001_NotGonnaWarn=我不会再警告你第二遍,你已经没有权限待在那片区域了。马上离开,否则十字军就会以擅闯禁区的罪名起诉你。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_002_ListenCrusaderReally=听好了,十字军真的希望所有民防部队人员从该区域撤离。他们甚至威胁说不走的就按擅闯禁区罪处理,这是你的最终警告,快离开那儿吧。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_003_LookItsNot=听着,不是十字军不感谢民防部队今天的贡献。他们真的需要你尽快撤离平台,不走的话就会按擅闯禁区罪处理,听明白了吗? -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_001_BeCarefulYoure=请注意,你马上就要离开限制空域,十字军在飞船上安装了防盗窃装置,如果你飞出边界就会触发自毁程序,我劝你调头回来。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_002_HeyWatchIt=小心了,如果你把这些飞船开出限制空域,十字军设定好了会自动触发自毁程序。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_003_WordOfWarning=提醒你一下,这些飞船都安装了防盗窃装置,一旦你飞离限制空域就会触发自毁程序,是我就调头回来。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_001_DoYouCopy=收到了吗?你得在自毁激活前调头回来。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_002_DidYouHear=你听到我说的了吗?你再往前开飞船的自毁程序就要启动了。快调头。 -PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_003_IWasntKidding=我不是在开玩笑,一旦你离开限制空域飞船马上就会启动自毁。 -PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_001_CarefulWithYour=飞的时候小心点,那艘驳船上还有激活的炮塔。 -PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_002_HeadsUpThere=小心了,通往驳船的路上还有激活的炮塔。我不希望你盲目冲进去然后被击落。 -PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_003_TheNineTails=九尾在驳船上放满了防空炮塔,小心了。 -PU_BANISTER_MG_Celebrate_IG_001_Incredible=难以置信。 -PU_BANISTER_MG_Celebrate_IG_002_Fantastic=不可思议! -PU_BANISTER_MG_Celebrate_IG_002b_Fantastic=不可思议! -PU_BANISTER_MG_Celebrate_IG_003_LoveIt=爱死了! -PU_BANISTER_MG_Celebrate_IG_004_Yes=太好了! -PU_BANISTER_MG_Celebrate_IG_005_ThatIsSo=那真是太棒了。 -PU_BANISTER_MG_Celebrate_IG_005b_ThatIsSo=那真是太棒了。 -PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_001_SoIveBeen=所以,我一直在想我们合作结束的事,也许我有点太严格了。我是说,我们都会犯错,对吧?看看我,我甚至买了埃尔罗伊·卡斯的上一张专辑,主题是有关“不可饶恕”的。无论如何,如果你回来,也许我们可以再试一次。 -PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_002_OkayIKnow=好吧,我知道我们并没有以最好的方式结束,但我觉得值得再试一次。也有魅力,对吧?哦,等等,这是第三次的魅力,不是吗?我想我们至少可以再来一次。但重要的事情先做。如果你感兴趣就来拜访我。 -PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_003_HeyListenIf=嘿,听着,如果你觉得你这次可能准备好真的试一试——真的,好好地,试一试——那么我可能愿意再给你一次机会。当你准备好了,就来找我。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_001_HelloItsMe=你好,是我,泰莎,初级制图师。有时间就来坐坐。我有东西要给你。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_002_HiItsTessa=嗨,我是泰莎,我希望你有时间过来看看,有一些你可能感兴趣的事情。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_003_HeyThereTessa=你好,我是泰莎,希望我没有打搅你得不是时候。我突然想到了一些事情,就想到了你。如果你能来就好了。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_004_HeyItsTessa=嘿,我是泰莎,有件事我可以利用你,好吧,利用是个不好的词。总之,如果你有空的话,就过来吧。 -PU_BANISTER_MG_CommMsg_JobOffer_IG_005_HeyThereGuess=嘿,猜猜是谁。我遇到了一些你会感兴趣的东西。有时间就来看看吧。 -PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_001_ListenIDidnt=听着,我不想让事情发展到这一步,但你偷了那份财产是有证据的。对不起。 -PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_002_WellYouDidnt=你还没归还财产,现在我们只能报失了。我认为严格来说你是个小偷,所以你最好注意这一点。 -PU_BANISTER_MG_CommMsg_ReturnProperty_IG_001_HeyEhYou=嘿,呃,你还有我的一些财产。我需要你把它还给我。 -PU_BANISTER_MG_CommMsg_ReturnProperty_IG_002_LooksLikeYou=看来你还拥有我的一些财产。如果你能把它带回来,那就太好了。 -PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_001_HeyIfYou=嘿,如果你不归还帝国制图中心的财产,我就得举报你。 -PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_002_JustAWord=只是一句警告。如果你不归还他们的财产,帝国制图中心会举报你的。 -PU_BANISTER_MG_CommMsg_UnderAttack_IG_001_HeyEhLong=嘿。长话短说,我现在被攻击了,我真的需要帮助。请快点,带上武器,很多武器。 -PU_BANISTER_MG_CommMsg_UnderAttack_IG_002_MaydayThisIs=求救!我是泰莎·班尼斯特,我被攻击了,需要援助。求救!S.O.S。紧急情况。另外,真碰到这种意外情况要求救感觉真的很奇怪。 -PU_BANISTER_MG_CommMsg_UnderAttack_IG_003_HeyEhHope=嘿,希望你不忙,因为现在有一堆飞船在向我开火,如果你能阻止他们就好了。谢谢你!快点! -PU_BANISTER_MG_EncourageDecision_IG_001_SeemsLikeA=看起来很适合你,不是吗? -PU_BANISTER_MG_EncourageDecision_IG_002_YouThinkIts=你觉得这是你想做的? -PU_BANISTER_MG_EncourageDecision_IG_003_IfYouDont=你如果不想去做,那你完全没必要去做。 -PU_BANISTER_MG_EncourageDecision_IG_004_PrettyStraightForward=很直接,不是吗? -PU_BANISTER_MG_EncourageDecision_IG_005_SoYouThink=所以说,你想这么做? -PU_BANISTER_MG_EndRelationship_IG_001_IHateTo=我不想这么说,不过我不觉得这会有效果。 -PU_BANISTER_MG_EndRelationship_IG_002_SoAsHard=所以,虽然这很难说出来,但我想如果我们放弃,可能是最好的选择。 -PU_BANISTER_MG_EndRelationship_IG_003_LookITried=听着,我试过了,我真的试过了 ,有时你不得不接受有些事情就是搞砸了。 -PU_BANISTER_MG_Expletives_IG_001_Crap=放屁! -PU_BANISTER_MG_Expletives_IG_001b_Crap=废话! -PU_BANISTER_MG_Expletives_IG_002_DamnIt=妈的! -PU_BANISTER_MG_Expletives_IG_003_Shit=操! -PU_BANISTER_MG_Expletives_IG_004_OhNo=哦不! -PU_BANISTER_MG_Expletives_IG_005_Seriously=认真的? -PU_BANISTER_MG_Farewell_Bad_IG_001_Later=再会。 -PU_BANISTER_MG_Farewell_Bad_IG_002_YeahBetterGet=好吧,该走了。 -PU_BANISTER_MG_Farewell_Bad_IG_003_SeeYouAround=再会咯。 -PU_BANISTER_MG_Farewell_Bad_IG_004_IThinkThats=我想没什么好说的了。 -PU_BANISTER_MG_Farewell_Bad_IG_005_AlrightSigningOff=好的,签收。 -PU_BANISTER_MG_Farewell_Good_IG_001_AlrightTalkTo=好吧,以后再聊。 -PU_BANISTER_MG_Farewell_Good_IG_002_BeCarefulOut=在外面要小心。 -PU_BANISTER_MG_Farewell_Good_IG_003_FlySafe=祝你航行安全。 -PU_BANISTER_MG_Farewell_Good_IG_004_HopefullyIllSee=希望能很快再见到你。 -PU_BANISTER_MG_Farewell_Good_IG_005_GoodLuck=祝你好运。 -PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_001_ThatsItIm=决定了!我要举报你。 -PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_002_FineConsiderYourself=好吧,你等着被举报吧! -PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_003_OhYouBastard=哦,你个杂种。我会让警察局会知道这个的。 -PU_BANISTER_MG_FriendlyFire_IG_001_WatchYourAim=管好你的枪! -PU_BANISTER_MG_FriendlyFire_IG_002_YoureNotSupposed=你不该开火的! -PU_BANISTER_MG_FriendlyFire_IG_003_HoldYourFire=别乱开枪! -PU_BANISTER_MG_GenericChatter_IG_001_YouKnowWhats=你知道有什么奇怪的事吗?有一天我在这里发现一只苍蝇,不知道它是怎么进来的,也不知道它是从哪里来的。也许它是在我的一个食品包?把我搞疯了,直到我把它赶进气闸。 -PU_BANISTER_MG_GenericChatter_IG_002_IKeepRunning=我一直遇到一些认为绘制星图很无聊的人。你能相信吗?绘制星图!我意思是,如果你认为精确扫描恒星系统并记录每一个天文特征的图表是无聊的,那么我真是不知道怎么和你交流。 -PU_BANISTER_MG_GenericChatter_IG_003_HeresSomethingYou=你可能会发现一些有趣的事情--我的姓氏,班尼斯特,来自于我的祖先,比如四十多代以前,是楼梯工匠大师。所有最富有的人都对我祖先的楼梯赞不绝口。我的家徽实际上看起来就像那些 "以防万一 "的标志之一。 -PU_BANISTER_MG_GenericChatter_IG_004_LetMeBounce=让我来告诉你一些事情。我在犹豫要去卡塞尔还是格林度假... ...你知道吗,算了,我还是决定吧,我决定了,就去坦格罗亚吧。 -PU_BANISTER_MG_GenericChatter_IG_005_HeresAQuick=给你讲个小知识,永远不要在关闭人工重力的情况下吃吐司,我这辈子就没有见过这么多的碎屑,真是巨大的错误。 -PU_BANISTER_MG_Greeting_1stX_IG_001_TessaToRandom=泰莎呼叫陌生船只。收到请回答。 -PU_BANISTER_MG_Greeting_Bad_IG_001_OhHey=噢耶。 -PU_BANISTER_MG_Greeting_Bad_IG_002_HeyLookWho=嘿,看看这是谁来了... -PU_BANISTER_MG_Greeting_Bad_IG_003_HeyYouAlright=嘿,你还好吗? -PU_BANISTER_MG_Greeting_Bad_IG_004_AndThereYou=你来了,太好了。 -PU_BANISTER_MG_Greeting_Bad_IG_005_OkayRightHi=好吧,好的,嗨。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_001_WellSinceYoure=好吧,既然你在这里,我想必须你来做了。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_002_OhItsYou=哦,是你啊,我想只能这样了,在这种时候挑三拣四是没有好处的。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_003_HeyImIn=嘿,我碰到点麻烦,所以想请你帮个忙。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_004_HeyListen=嘿听我说,这有点事想请你帮忙。 -PU_BANISTER_MG_Greeting_Beacon_Bad_IG_005_HeyImRunning=嘿,我几乎没别的办法了,所以我想你请你帮个忙。我真是病急乱投医啊,不是吗? -PU_BANISTER_MG_Greeting_Beacon_Good_IG_001_YesIAm=好耶!见到你真高兴! -PU_BANISTER_MG_Greeting_Beacon_Good_IG_002_PerfectJustThe=完美,正是我希望看到的飞行员。 -PU_BANISTER_MG_Greeting_Beacon_Good_IG_003_HeyGotSomething=嘿,为你准备了点事。 -PU_BANISTER_MG_Greeting_Beacon_Good_IG_004_TalkAboutGood=现在说真是好时机。 -PU_BANISTER_MG_Greeting_Beacon_Good_IG_005_FinallyIWas=终于来了!我还希望你能到呢。 -PU_BANISTER_MG_Greeting_Beacon_Good_IG_006_HeyYouBusy=嘿,你忙不? -PU_BANISTER_MG_Greeting_GoAway_IG_001_ListenIThought=听着,我想我已经说得很清楚了,但如果你不再来这里我会很感激的,它只是不工作了。 -PU_BANISTER_MG_Greeting_GoAway_IG_002_IllBeHonest=我说实话,我不知道你以为你在这里干什么。我绝对不能相信你能帮上忙,如果我直言不讳的话,我真的不想和一个我不能信任的人聊天。你还是走吧。 -PU_BANISTER_MG_Greeting_GoAway_IG_003_LookImNot=听着,我并不是说要永远这样下去,但现在我觉得你不要再来了,对我们俩都好。你做你的,我做我的,如果有什么变化,我会告诉你的。 -PU_BANISTER_MG_Greeting_Good_IG_001_TessaHere=泰莎在这。 -PU_BANISTER_MG_Greeting_Good_IG_002_HeyThereStranger=嘿,陌生人。 -PU_BANISTER_MG_Greeting_Good_IG_003_Hello=你好! -PU_BANISTER_MG_Greeting_Good_IG_004_WoahARepeat=哇,一次重复拜访,我也许不应该有那么深刻的印象,不是吗? -PU_BANISTER_MG_Greeting_Good_IG_005_NiceToSee=很高兴看到一个熟悉的面孔在身边。 -PU_BANISTER_MG_Greeting_Good_IG_006_WelcomeBackTo=欢迎回到探测。 -PU_BANISTER_MG_Greeting_Good_IG_007_HiAgain=嗨,又一次。 -PU_BANISTER_MG_Greeting_Good_IG_008_HeyItsYou=嘿,是你啊。 -PU_BANISTER_MG_Greeting_Good_IG_009_HopeEverythingsBeen=希望外面的一切都好。 -PU_BANISTER_MG_Intro_1stX_IG_001_HiWelcomeTo=嗨,欢迎来到这里。二等初级制图师泰莎·班尼斯特报告,我是这一带所有帝国制图中心扫描探头背后的眼睛,这些小家伙看到的,我也看到了。\n这意味着,是的,我可以完全看到你。是的,现在... 现在... <停顿>不管怎么说,我之所以联系你,其实是有原因的。我不允许离开我的岗位,重要的跳跃点扫描之类的, 所以我希望你能帮我解决一些问题。 -PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_001_AnotherFailedRescue=又是一次失败的救援,是吧?你没有遇到萨满什么的吧?不是说我相信诅咒,但面前铁证如山,重新评估这个立场也无妨。 -PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_002_WeKeepTrying=我们一直想帮助这些危难烽火中的人,但当这些不法分子越来越无情的时候,又有什么用呢?也许我们不得不接受这是个失败的事业。 -PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_003_HowManyIs=我们现在失去了多少人?在最后一个求救信号之后,我开始怀疑我们为什么要尝试。 -PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_001_ReallyAShame=真的很可惜,关于最后一个求救信标的事,但你知道的,你不可能救下所有人,不过还是很遗憾。 -PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_002_ListenIKnow=听着,我知道我们失去了上一个飞行员,但你不能把注意力放在那上面。你已经帮助了很多人在那里。 -PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_003_OnThatLast=在最后一个求救信标上,不要为过去的事情责怪自己,你曾经努力帮助他们了。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_001_EvenThoughYou=虽然你没能救出之前的那艘船,但你能试一试已经很不错了。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_002_IHeardWhat=我听说了最后一个求救电话的情况,搞砸了。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_003_ItWasToo=你刚才试图帮的那艘船的情况实在太糟糕了,我想有时候我们做到最好也无济于事。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_004_IWasSorry=我很遗憾听到最后一艘船的事,真的很糟糕,还好你没事。 -PU_BANISTER_MG_LastMission_Beacon_Fail_IG_005_WantedToLet=想让你知道,我很感激你冒着生命危险去帮助那些人,即使结局不尽人意。 -PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_001_IWasA=我有点惊讶你竟然不去帮助最后一个飞行员,我真傻,以为你是那种关心有困难的人的人。 -PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_002_ItWasTooBad=可惜你没能及时赶到最后一个求救信标那里。我在考虑给飞行员的家人送一个水果篮,一个好水果篮,一个不全是瓜的篮子。 -PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_003_OhYouRemember=哦,你还记得最后一个求救信标吗?你没有去检查的那个?是的,所以我一直想知道他们怎么样了,但似乎我们可能是最后接触到他们的人,我们可能曾经是他们最后的希望了。 -PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_001_HowManyShips=你现在救了多少艘船?一定是有记录的。你就像一个人的督导局小队一样。 -PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_002_ImKindaBlown=你帮了那么多人的忙,真让我大吃一惊。这就好像你是某种保险精灵,在保费上涨之前拯救船体。 -PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_003_AtTheRisk=冒着让别人觉得你多管闲事的风险,你帮助营救了这么多艘飞船,真是令人印象深刻。 -PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_001_WayToActually=你还真能救人!我刚开始以为如果你不回应求救信标,他们可能会更好。我很高兴看到我错了。 -PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_002_CongratsOnThat=恭喜你上一次的成功营救!在你经历了一连串的坏运气之后,这种感觉一定很不错。 -PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_003_WantedToSay=我想说上次救援行动做得很好。当你听到有人需要帮助时,你就去尝试帮助他们,出乎意料的是,这种方法竟然奏效了。希望这是一个趋势的开始。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_001_ItWasNice=你能帮助那艘船,真是太好了。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_002_HeardYouGot=听说你在外面遇到了一些麻烦。很高兴你逃过一劫。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_003_WithThatShip=那艘船有麻烦了…我的意思是,太空是危险的,但知道外面也有像你这样的人也很好。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_004_AppreciateThatYou=感谢你舍己为人去救那艘船。我不知道是否有很多人会这样做。 -PU_BANISTER_MG_LastMission_Beacon_Success_IG_005_ISawThat=我看到你救了那艘船,你可以这样就改变一个人的一生,这有点不可思议。 -PU_BANISTER_MG_LastMission_Canceled_IG_001_GuessYouWerent=我猜你没能完成最后的工作,仔细想想,有点尴尬,你说过要做什么事,然后又改变主意了。 -PU_BANISTER_MG_LastMission_Canceled_IG_002_ImSuprisedYou=我很惊讶你取消了上一份工作, 一定是我奶奶一直抱怨的现代职业道德。 -PU_BANISTER_MG_LastMission_Canceled_IG_003_SawThatYou=我看到你取消了上次的工作 太可惜了 我猜你有你的理由,但还是... 哦,好吧。 -PU_BANISTER_MG_LastMission_Generic_Fail_IG_001_OhItWas=哦,听说上一份工作没有成功真是太遗憾了。我觉得我有责任,因为是我分给你的任务。哦,好吧,我猜这类事情总会发生。 -PU_BANISTER_MG_LastMission_Generic_Fail_IG_002_SeemsLikeThings=看来,上一份工作的事情并没有那么顺利,活到老就得学到老,就像我奶奶常说的那样。她以前喜欢吃柑橘,她身上总会有一个橘子或者柚子,我很想她。 -PU_BANISTER_MG_LastMission_Generic_Fail_IG_003_LooksLikeYou=看来你在上一份工作中运气不佳,下次你会成功的。 -PU_BANISTER_MG_LastMission_Generic_Success_IG_001_IHeardThat=听说上次的工作很顺利。 -PU_BANISTER_MG_LastMission_Generic_Success_IG_002_IWasVery=我很高兴听到上次的工作解决的很好。 -PU_BANISTER_MG_LastMission_Generic_Success_IG_003_CongratsOnPulling=恭喜你完成了最后一项工作。我相信那感觉一定很满足。 -PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_001_SoMyBoss=所以,我的老板开始问我:我申请的所有探测器都到哪里去了。我认为我现在还能含糊其辞一下,但是我们真的不能再丢了。 -PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_002_LostAnotherProbe=又丢了一个探测器?我猜他们说的是真的。调查越多,问题就越多 -PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_003_YoureReallyNot=你和这些探测器一起的时候真没什么好运气啊,一点没有,真让人印象深刻。 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_001_NoLuckOn=次探测器没成功,是吧?呃……我想我们现在只好将就着过了。 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_002_ItsTooBad=可惜你没能部署最后一个探测器,它本来可以派上用场的 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_003_IDidntThink=我不认为部署探测器会有那么难,但我想有可能这只是取决于谁在做。 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_004_LooksLikeYou=看来你在放置探测器的时候遇到了麻烦。我承认,我有一点失望,我真的很希望看到它能提供的数据。 -PU_BANISTER_MG_LastMission_Probe_Fail_IG_005_ShameThatWe=很遗憾我们没能部署最后一个探测器,帝国制图中心真的很需要他们的扫描结果。 -PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_001_ThoseLastFew=你最近帮我做的几次探测得到了一些很棒的数据。谁知道呢,说不定以这样的速度,我很快就能成为一级初级制图师了! -PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_002_TheMoreOf=你为我们部署的探测器越多,我们对星系就了解的越清楚,这是一个巨大的帮助。 -PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_003_YoureTurningInto=你都快成为探测器专家了,不是吗? -PU_BANISTER_MG_LastMission_Probe_Success_IG_001_QuickUpdateFor=给你的快报, 你部署的探测器到现在为止运转良好。 -PU_BANISTER_MG_LastMission_Probe_Success_IG_002_InCaseYoure=或许你对这事感兴趣,我们已经从你上次设置的探测器中提取了大量有用的数据,所以再次感谢你的帮助。 -PU_BANISTER_MG_LastMission_Probe_Success_IG_003_YouShouldSee=你应该能看到你上次所部署探测器的扫描结果。我的意思是,对你们来说可能只是一堆乱七八糟的数字,但相信我,这是非常令人兴奋的。 -PU_BANISTER_MG_LastMission_Probe_Success_IG_004_WantedToLet=我想让你们知道我们从上次的探测器上得到了一些非常有趣的数据,再次感谢你们的部署。 -PU_BANISTER_MG_LastMission_Probe_Success_IG_005_IveBeenSpending=我当班的时候花了很多时间整理上次那个探测器所得到扫描结果,里面真有一些很有趣的东西。 -PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_001_DecidedToCome=决定回来看看我是否还活着? 好吧,还有某人在,我很幸运。 -PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_002_IveBeenThinking=我一直在想上次的袭击是怎么发生的,并且我不得不说,在模拟飞行中多花几个小时训练是值得的。这样你就不会让下一个依赖你的人失望。 -PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_003_JustThoughtId=我只是想告诉你,尽管遭受袭击后发生了这些,我原谅你,你尽力了,这才是最重要的。 -PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_001_IJustWanted=我只是想再说一遍,我非常感谢你对抗那些歹徒的帮助,我不知道如果你当时没出现我该怎么办。 -PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_002_ThanksAgainFor=再次感谢你帮我搞定那次袭击,我到现在还是心惊胆战,总是被一些小事吓到,昨晚有个爆米花广告,搞得我差点心脏病发作。 -PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_003_IKeepThinking=我一直在想那次袭击,想象它可能会在多少不同的地方出问题……让人惊讶的是为了我们活下来做了这么多事情。 -PU_BANISTER_MG_LastMission_Unkown_Fail_IG_001_GuessYouWere=我猜你太忙了,没时间帮我调查那个未知信号,也没关系,这可能是一个我们不会再揭晓的重大发现,但我能理解。 -PU_BANISTER_MG_LastMission_Unkown_Fail_IG_002_YouKnowThat=你知道我让你去帮忙扫描的那个东西吗?你后来没去的那个?好吧现在已经被别人检测过了,他们的名字将会出现在银河百科上。他们肯定感觉很好吧? -PU_BANISTER_MG_LastMission_Unkown_Fail_IG_003_DidntEndUp=最后那个扫描没做吧?太可惜了,如果能知道外面有些啥一定很有趣。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_001_ThanksForLooking=谢谢你帮我调查这件事。真的有帮助。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_002_AppreciateYouLooking=谢谢你帮我检查那次扫描结果,我一直希望我们能发现一种新的生命形式,比如有知觉的石头之类的,但你发现的东西也很不错。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_003_ThanksAgainFor=再次感谢你帮我检测未知信号。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_004_IGottaSay=我得说,作为初次尝试,你已经证明了你很有本事了。 -PU_BANISTER_MG_LastMission_Unkown_Success_IG_005_KeepHelpingMe=你还能这样帮我的话,我可能会让你成为荣誉初级制图师。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_001_OhGreatYou=哦,太棒了!你放置了探测器!让我试着和它的信号同步,就这样,完整的连接。哦,看看这些数据。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_002_IHopeYouDidnt=我希望你在放置探测器时没有遇到太多麻烦。我现在就连上它,确保我们做的没问题。<敲击> 嘿,看呐,第一次就同步了,你很会安置东西嘛。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_003_WellSinceThe=既然探测器已经就位了,让我把它连上。哦,快看,数据不断涌入,工作状态良好。绝佳探测,这可能是第一次有人用这句话来夸我。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_004_LooksLikeThe=看来探测器已经就位了。剩下的就是同步我的系统,我们就可以开始工作了,太好了。 -PU_BANISTER_MG_MidMission_Probe_Complete_IG_005_OkayStepOne=好吧。第一步是部署探测器。你已经搞定了。剩下的就是第二步,我远程连接它。手指交叉,好了。第二步完成了!我们这不是很合拍吗? -PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_001_JustOutOf=只是出于好奇,我想请你帮我放个探测器,对吧?我很确定我是这么想的,但也许我只是想这么做,然后…等等,不,记在我的笔记里..调查..太棒了,一旦就位,立刻通知我。 -PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_002_NotThatI=不是我不喜欢你的来访,但我觉得你应该给我放个探针。一旦你准备好了,就来告诉我。 -PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_003_AnyLuckWith=探测器有进展了吗?一旦设置好就可以开始扫描,这将是一件令人兴奋的事。 -PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_001_LooksLikeYou=看来是你放的探测器!让我试着和我的系统同步…哦,那可不好。扫描取消,我真不想这么做,但我想我们可能需要把它重新布置到一个稍微不同的位置。看,就是这个位置。 -PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_002_GreatSinceThe=太好了,探测器已经就位,剩下的就是同步信号和…我不明白,它应该发送-哦。我想我知道是怎么回事了,它的位置。看来你得回去把它部署到别的地方了。这里,我来更新坐标。 -PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_003_OkayTheProbes=探针已经就位,我来做个快速诊断。<停顿>唉,那没用的。看来我们得重新部署一下探测器了。你介意回去调整一下它的位置吗?我真的很抱歉。 -PU_BANISTER_MG_MissionBriefs_Beacon_1stXIntro_IG_001_SeeSometimesI=有时候我会不小心收到不在ECN范围内的求救信号,如果我去检查哪些信号,我就会被开除,甚至有可能被歹徒炸死。但另一方面,我又不能坐在这里什么都不做,所以我尽量把它们告诉其他人,并在可能的情况下寻求帮助。比如说你,如果我把坐标给你,你能帮我看看你能不能帮上什么忙吗? -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_001_ShootingYouThe=向你发送求救信号的位置,情况不妙,你得帮助他们。这是太空道德之类的,对吧? -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_002_ADistressBeacon=刚刚收到求救信号,这是坐标,给你,保存。 -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_003_TheresADB=我的屏幕上有DB两个字疯狂地闪着。给,我把位置发给你了。如果你仔细看看,这是双赢的。他们得到帮助,我就不用再听那该死的哔哔哔的声音了。对了,DB是求救信标的缩写。因为我意识到我可能是唯一一个管它DB的人,当然你也可以这么叫。 -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_004_DropWhateverYour=放下你手头的事,我就说四个字:求救肉包..信标..求救信标。抱歉,我没吃早饭,别管这个了。你快点去帮忙,好吗? -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_005_ImPickingUp=我的扫描仪收到了微弱的求救信号。我会把坐标发给你的。不过你得小心点,我刚看到不法之徒喜欢用它们来引诱人陷入埋伏这类消息。但也不能阻止你去找。只是,你知道,不要被伏击。 -PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_006_PickingUpA=在这些坐标处收到求救信号。如果你去看,一定要小心。 -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_001_ItDoesNot=听起来不太好。把信号的位置发给你。我觉得你应该去帮忙。虽然帮不帮陌生人是你的自由,但碰到这种情况,你真的不打算去吗? -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_002_TheyreUnderAttack=他们被攻击了,这是坐标。你得快点! -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_003_MaybeYouCan=也许你可以去帮忙?现在发送位置。 -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_004_YeahNightmaresFor=呼,这周可真够难的。给,这是坐标,如果能去把他们救出来,那你可太优秀了。 -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_005_ImSendingYou=我把他们的位置发给你,不过说实话,等你到了那里,我不知道情况会如何……我刚赢得了年度悲观主义者奖,对不起。祝你好运,好吗? -PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_006_ItsComingFrom=它来自这些坐标。如果可以,你应该帮忙。 -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_001_ListenToThis=听听这个。 -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_002_IJustGot=(慌张)我刚收到一个通讯,给—— -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_003_QuickQuestionFor=问个问题,这听起来很严重,对吧? -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_004_ReadyForYour=准备好迎接这令人不安的一天了吗?是的,一个星期的噩梦。 -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_005_JustWhenYou=当你开始忘记太空是很可怕的时候......你会听到这样的声音—— -PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_006_EmergencyCommJust=紧急通讯系统刚收到 - -PU_BANISTER_MG_MissionBriefs_Generic_IG_001_IPickedUp=我在公告上看到了这个任务,我觉得可能是你的菜。发过来了。 -PU_BANISTER_MG_MissionBriefs_Generic_IG_002_FiguredIdPass=我想把这个给你看,看你是否有兴趣做些额外的工作。 -PU_BANISTER_MG_MissionBriefs_Generic_IG_003_IDontKnow=我不知道你是很忙还是就在闲晃,看看这个。 -PU_BANISTER_MG_MissionBriefs_Generic_IG_004_SawAJob=找到了一份你可能会感兴趣的工作。有一个当地的工作机会很适合你,看看。我把它送过去。 -PU_BANISTER_MG_MissionBriefs_Generic_IG_005_IfYoureOn=如果你正在找点钱,我的意思是,有谁不需要钱,有一个当地的工作机会很适合你,看看。 -PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_001_ImSorryTo=很抱歉,我现在没有什么激动人心的事要告诉你。其实这里挺无聊的。当然,除了我作为帝国制图中心员工所拥有的各种激动人心的机会之外。 -PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_002_GuessWhatTheres=你猜怎么着?现在什么事都没有。说实话,如果你没有及时出现,我现在可能正在桌子上打盹呢。 -PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_003_IDontReally=我现在没什么可以给你的。当然,除非你想洗衣服。开玩笑的,我其实不想让你帮我洗衣服。 -PU_BANISTER_MG_MissionBriefs_Probe_1stXIntro_IG_001_IfYoureInterested=如果你有兴趣,我可以帮你部署一个小型扫描探测器,它是我们用来调查大型探测器难以探测区域的工具。你所要做的就是从仓库拿一个,在指定的坐标上部署它,然后回到这里,我可以做最后的同步,并验证一切正常。最棒的是,我有雇佣承包商的预算,这样你就能拿到报酬。看一看,看看你有什么想法。 -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_001_IHaveA=我有个新位置需要放置一个探测器。你能帮忙吗? -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_002_JustGotThe=刚拿到一个新的探测器部署点的坐标。感兴趣吗? -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_003_IfYouHappen=如果你碰巧有心情部署一些探测器,那么今天是你的幸运日啦。看一看。 -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_004_SomeNewAnalysis=一些新的分析结果出来了,看来我们需要对某个区域进行更详细的扫描。我希望你能为我部署探测器。你怎么说? -PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_005_WereTryingTo=我们正试图获得一个区域更详细的数据,这意味着需要部署额外的扫描探测器,这意味着你有一些潜在工作,你怎么想? -PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_001_WeLostContact=其中一个探测器还没来得及传输扫描数据就失去了信号。我需要有人去把它找回来带到仓库去,这样我们就能抢救出我们能抢救的东西。我把任务详情发给你。 -PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_002_TheresAScan=有一个探测器坏了,我希望你能帮我把它拿到空间站去。怎么说? -PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_003_SoItSeems=看来,一个扫描探测器——顺便说一下这是我最喜欢的一种——似乎有一些问题,它的信号正在消失、出现奇怪的异常数据、工作不正常。但我希望我们还能挽救这个小家伙。你准备好帮我把它拿去仓库了吗? -PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_001_OneOfOur=我们的一个探测器坏了,需要更换。这很够简单了,但是弄坏探测器的东西可能还在那里。也许有歹徒?也许有一场风暴?我不知道。来看看吧。 -PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_002_GotAReport=今天早上接到报告说其中一个探测器下线了。不知道发生了什么。前一分钟它还在愉快地嗡嗡作响。下一分钟,什么都没有。如果你能放个替补去就太好了。只是你带它出去的时候要特别小心。感兴趣吗? -PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_003_ANewBlind=网络里出现了一个新的盲点,似乎是有个探测器下线了。这太可疑了,探测器通常不会像那样自行下线。不过无论发生了什么事情,最终结果都是一样的,那就是我们必须尽快换掉它。准备好跑跑腿了吗? -PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_001_IveBeenGetting=我的一个探测器受到了一些干扰,我希望你能帮我挪到一个更好的位置。方法如下。 -PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_002_AllTheData=我从其中一个探测器得到的所有数据都说不通。我觉得它可能需要重新布置。来,看看。 -PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_003_IveBeenScratching=我一直在挠头,我们从一个扫描探测器上得到的异常数据集。我在这一端尝试了所有方法,但现在,我认为唯一的排序方法是物理上重新放置探测器本身。你可能猜到了,这就是我为什么要跟你说的原因。想帮我调整一下探测器吗? -PU_BANISTER_MG_MissionBriefs_Unknown_IG_001_NotToSound=我不是想搞得很神秘,但我在扫描仪上发现了一些很奇怪的信号。我不知道你是否愿意去看看然后告诉我这到底是什么。我也想自己去,但我不能走。<暂停> 抱歉,忘记给你坐标了。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_002_SomethingKindaOdd=我的屏幕上突然出现了一些奇怪的信号,也许值得一看。我是说,你不必这么做。可能是一些很酷的东西……也可能是一大块铝。我不知道。但我想这就是重点,对吧?除非你去看看,否则我们谁也不会知道。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_003_SoImGetting=我的扫描发现一个奇怪的信号,它说它无法确认是什么东西。很奇怪,对吧?识别东西是扫描的功能。总之,显然不是我的,因为我不知道他们找到了什么。如果你有兴趣的话,我给你信号位置。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_004_OneOfMy=有个探测器...天哪,这数据真奇怪...我发现了一个奇怪的读数,或许值得检查一下。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_005_IfYouHave=如果你有空的话。你能检查一下这些坐标吗?扫描显示有东西,但无法识别。 -PU_BANISTER_MG_MissionBriefs_Unknown_IG_006_MySystemsStuck=我的系统在处理未知读数时卡住了,我希望能在我的报告中提供更多有用的信息,而不是一连五个问号,你能看看这个地方有什么吗? -PU_BANISTER_MG_PerformanceWarning_IG_001_ImNotReally=我不太确定你是怎么回事。我一直认为你能够把事办成,但是后来我发现这些事务肯定没有得到处理,这开始让我怀疑我是否应该根本不给你任何期待。但是谁知道呢,也许这次就是转机呢。 -PU_BANISTER_MG_PerformanceWarning_IG_002_IReallyAppreciate=我真的很感激你想帮我,但在某种程度上,你开始变得让事情更糟了。如果你不能真的帮上忙,我就不再请求你协助了。 -PU_BANISTER_MG_PerformanceWarning_IG_003_ThisIsA=这有点尴尬,但我得说,你在外面的日子过得很艰难,似乎无论我向你寻求什么样的帮助,你都不能成功帮到我。我认为你可以做得更好,但如果你做不到,那么……那我可能就得接受这行不通的事实。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_001_GreatGladYoure=很好,很高兴有你来处理。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_002_SoundsGood=听起来不错。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_003_Fantastic=太棒了。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_004_HappyToHear=很高兴听到你这么说。 -PU_BANISTER_MG_PlayerAcceptsMission_IG_005_ThoughtYoudLike=我想你会喜欢。 -PU_BANISTER_MG_PlayerActingStrange_IG_001_AreYouFeeling=你还好吗?你有些...奇怪。 -PU_BANISTER_MG_PlayerActingStrange_IG_002_OkImPretty=好吧,我很确信你这样不正常。 -PU_BANISTER_MG_PlayerActingStrange_IG_003_IsThisA=这是个玩笑吗?你在逗我吗? -PU_BANISTER_MG_PlayerCollides_IG_001_WoahWatchIt=喔!看着点! -PU_BANISTER_MG_PlayerCollides_IG_002_HeyCarefulWith=嘿,留神那些设备! -PU_BANISTER_MG_PlayerCollides_IG_003_AndIThoughtI=我认为我不擅长飞行。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_001_OkayNoWorries=好吧,不用担心。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_002_ThatsFineI=这很好,我希望能找别人来处理这件事。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_003_IfYouThink=如果你认为这样最好的话。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_004_GotItNot=明白了。你不想接这活儿。知道了。 -PU_BANISTER_MG_PlayerDeclinesMission_IG_005_NotThisTime=这次不接,没问题。 -PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_001_IfYouChange=如果你改变主意的话,请告诉我。 -PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_002_LetMeKnow=如果你改变注意的话,请告诉我。 -PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_003_GimmeAHeads=如果你最后还是想接这活的话,给我说一声。 -PU_BANISTER_MG_Reward_IG_001_HereMyWay=给,这就是我表达谢意的方式。 -PU_BANISTER_MG_Reward_IG_002_IWantYou=我希望你收下这个,实在微不足道。 -PU_BANISTER_MG_Reward_IG_003_HereALittle=拿着这个,一点小意思,不成敬意。 -PU_BANISTER_MG_SendPayment_IG_001_IllTransferThe=现在就把信用点转给你。 -PU_BANISTER_MG_SendPayment_IG_002_AllRightSending=好了,这就把你的报酬打过去,别一下子全花光了。除非是存到银行里去,这样理财比较精明。 -PU_BANISTER_MG_SendPayment_IG_003_HereYouveEarned=拿着,这是你赚来的。 -PU_BANISTER_MG_SendPayment_IG_004_IllJustGo=我这就给你把报酬打过去。 -PU_BANISTER_MG_SendPayment_IG_005_OkayEverythingSeems=好的,我这里都没问题,马上给你打钱。 -PU_BANISTER_MG_Transition_IG_001_Anyway=无论如何... -PU_BANISTER_MG_Transition_IG_002_EnoughAboutThat=这件事就聊到这吧... -PU_BANISTER_MG_Transition_IG_003_OkayMovingOn=好的,继续... -PU_BANISTER_MG_Transition_IG_004_OhIHad=额,我刚想聊点别的...是什么来着...哦!对了... -PU_BANISTER_MG_Transition_IG_005_AnywayChangingSubjects=好了,换个话题... -PU_BANISTER_MG_UnderAttack_AllClear_IG_001_WaitIsThat=等下,打完了吗? 他们走了吗?雷达上空了。我们成功了吗?不敢相信我们成功了。 -PU_BANISTER_MG_UnderAttack_AllClear_IG_002_ThatWasIt=好了!那是最后一个。我们成功了! -PU_BANISTER_MG_UnderAttack_AllClear_IG_003_LooksLikeIts=看起来暂时结束了。 -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_001_YoureDoingGreat=你做得不错,继续打。 -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_002_NotToRush=不是催你的意思,我们越快把他们干掉,他们炸飞的东西就越少。 -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_003_ThatsItGet=这就对了。干掉这帮混蛋! -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_004_StayOnThem=接着打他们!你能做到的。 -PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_005_ComeOnKeep=加油!接着打! -PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_001_OhNoLooks=糟糕,看起来他们叫了点朋友来。这对我们来说可不是什么好事。 -PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_002_IJustPicked=扫描发现有更多麻烦正在朝我们这里赶来,哦,他们已经到了。 -PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_003_ReinforcementsLikeThings=他们的增援来了!有必要吗? -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_001_YesYouGot=太好了!你干掉一个! -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_002_HahTakeThat=哈!混蛋去死吧! -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_003_BetTheyDidnt=我敢相信他们一定不太享受。 -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_004_ThatllTeachThem=给他们好好上一课,别来招惹 ICC! -PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_005_IGottaSay=必须说,你战斗起来真不赖。 -PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_001_YouActuallyCame=你真的来了,我知道你回来但你的出现还是让我高兴。 -PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_002_YesSoHappy=是的,真高兴能现在见到你。 -PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_003_ThankGodYou=感谢老天,你及时赶到了。 -PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_001_AreYouActually=你要现在逃跑吗?认真的吗? -PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_002_WhereAreYou=你要去哪?战场在这边! -PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_003_HeyYouCant=嘿,你不能就这样丢下我! -PU_BANISTER_MG_UnderAttack_Thanks_IG_001_ICannotTell=言语无法表达我对你的感激。我依旧不知道为什么他们要发起攻击。也许他们不想让 ICC 扫描到什么东西?我只希望他们别再来了。 -PU_BANISTER_MG_UnderAttack_Thanks_IG_002_ThatWasClose=刚才可太险了。你要是没出现的话我都不知道该怎么办。还是不敢相信我们被袭击了。他们是想搜刮探测器吗?我猜里面有些值钱的科技装备,不过...我觉得这事儿过后应该能休个假了。 -PU_BANISTER_MG_UnderAttack_Thanks_IG_003_WellThatEnded=好吧,这比我预想中的结果好多了。我还是不知道他们为什么要发起攻击。我以为人们都喜欢 ICC 呢?我是说,谁还会对制图员心怀歹念呢? -PU_BARTENDER1_SK_Gruff_Busy_IG_001_IllBeWith=你先等会。 -PU_BARTENDER1_SK_Gruff_Busy_IG_002_EaseUpIm=慢着。我正忙呢。 -PU_BARTENDER1_SK_Gruff_Busy_IG_003_OneSecondAlright=等下就好。 -PU_BARTENDER1_SK_Gruff_Busy_IG_004_BackOffBuddy=别激动朋友。我有空就过来找你。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001b_UhHuh=嗯。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_006_Right=是啊。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_007_Really=哦是吗? -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_008_SurelyNot=当然不会。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_009_YouThink=你说呢? -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_010_ItsNotWhat=换做是我,那我肯定不会这样做。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_011_YeahYeahYeah=嗯,对,没错... -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_012_WellIDont=嗯,这我就不知道了。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_013_HeyImJust=嘿,我就是个酒保罢了。那方面的我可不熟啊。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_014_Mmhh=嗯... -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_015_WellImSorry=听到这事我很难过。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_016_Yeah=对啊。 -PU_BARTENDER1_SK_Gruff_ConvoCont_IG_017_OkayGoodStory=行吧,还算个不错的故事。 -PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_001_YouKnowWhat=朋友,我觉得你喝得够多了。 -PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_002_IThinkYouve=我想你已经喝高了,真菜啊。 -PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_003_WhyDontYou=要不别喝了吧?别丢人了。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_001_Later=再会。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_001b_SeeYouLater=以后再见。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_002_HaveAGood=祝你今日顺利。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_002b_HaveAGood=祝好运。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_004_GoodRiddance=可算是走了。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_004b_GoodFuckingRiddance=再您妈的见。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_005_Sniff=<吸鼻子> -PU_BARTENDER1_SK_Gruff_Farewell_IG_006_AlrightWellGood=好吧,聊得很开心,以后保重。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_006b_WellItsBeen=今天很愉快,路上小心。晚安,回头见了。 -PU_BARTENDER1_SK_Gruff_Farewell_IG_007_Sniff=<吸鼻子> -PU_BARTENDER1_SK_Gruff_Farewell_IG_008_Pleasure=我的荣幸。 -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001_ThereYouGo=喝一杯吗? -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001b_ThereYouGo=给,来一杯。 -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_002_SeeHowYou=试试这个,干杯。 -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_003_WellHopefullyThat=希望酒能助助兴,干杯。 -PU_BARTENDER1_SK_Gruff_GiveDrink_IG_004_ThereYouGo=来,干杯。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_001b_Hey=嘿。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_002_YouAlright=你还好吗? -PU_BARTENDER1_SK_Gruff_Greetings_IG_003_HowsItGoing=最近怎样? -PU_BARTENDER1_SK_Gruff_Greetings_IG_004_HowYouDoing=你还好吗? -PU_BARTENDER1_SK_Gruff_Greetings_IG_005_WhatsUp=哟。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_005b_WhatsUp=哟。 -PU_BARTENDER1_SK_Gruff_Greetings_IG_007_Evening=晚上好。 -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001_AnotherRound=再来一轮? -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001b_Another=再喝一杯? -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_002_OneMore=再来一杯? -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_003_HowYouFeeling=怎么样?再来一杯? -PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_005_WhatsThatAnother=怎么了,还要一杯?好的没问题,稍等。你想喝什么? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_001_WhatDoYou=你想要什么? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_002_YouWantA=你想要喝点或来点什么东西吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003_WhatCanI=我能为你拿点什么? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003b_WhatCanI=我能为你拿点什么? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_004_NeedSomething=需要什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005_WhatllItBe=来点什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005b_EveningWhatItll=晚上好,来点什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005c_EveningWhatCan=晚上好,我能为您做点什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005d_EveningFellasWhat=晚上好,我能为您做点什么吗? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001_WhatDoYou=您想要什么? 威士忌?啤酒?或者... 威士忌就行? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001b_WhatDoYou=您想要什么? 威士忌?啤酒?或者... 威士忌就行? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_002_YouWantA=您想要杯威士忌? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_003_WhiskeyIGot=要威士忌吗?我有一些本地特有的产品,喝起来还不错。或者,如果你想要更内行的东西,我可以给你一杯拉德卡斯特。 -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_004_WhatYouSee=你看到的就是我卖的所有东西了。但如果你真的想买的话,我可能还有一瓶“苦绣”不知放哪儿了。 -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_005_HowAboutA=这啤酒喝起来怎么样? -PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_006_HowAboutA=来杯啤酒怎么样? 我有斯莫尔茨和...就这样吧。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001_WatchIt=看这。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001b_WatchIt=看这。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001c_WatchIt=看这。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002_WhatTheHell=搞什么鬼? -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002b_WhatTheHell=搞什么鬼? -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003_Easy=放轻松。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003b_Easy=放轻松。 -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_002_WhatTheHell=搞什么鬼? -PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_003_Easy=放轻松。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001_HeyWhatThe=喂喂喂, 你这家伙知道自己在做什么吗? -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001b_HeyWhatThe=嘿嘿, 你以为你在做什么? 快走,他妈的滚开。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002_YouOutNow=你,出去,现在就。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002b_OutNow=出去,马上。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003_ThatsItYoure=好了。你完了。 -PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003b_ThatsItYoure=就这样。你完蛋了。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_001_SureThing=没问题。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002_ComingRightUp=马上就来。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002b_ComingRightUp=马上就来。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002c_ComingRightUp=马上就来。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002d_YupComingRight=好的,马上就来。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_003_AlrightHoldOn=没问题, 拿好了。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_004_WithIceNo=加点冰?没问题。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005_GoodChoice=眼光不错。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005b_GoodChoice=不错的选择。 -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_006_SingleOrDouble=单份或双倍? -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_007_Double=双倍? -PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_008_NotHavingA=在那里过得不愉快吗? -PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_001_Fine=好的。 -PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_002_NoSweatOff=一点都不累。 -PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_003_YouKnowThis=你知道这是酒吧吧?喝点什么吗? -PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_004_IfYouArent=你要不点酒,我可没钱赚了。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_001_OkayTellMe=好,听到这句话就阻止我。好吧,一个巴努人一个塔维因人和一个希安人正坐在酒吧里,然后酒保问,“这杯啤酒谁点的?”希安人理所当然的说,“我可没点你恶心的人类啤酒。”随后塔维因人说,“我可买不起啤酒。”最后那个巴努人一把抓住酒杯,一口喝完。酒吧说:“看来是你点的咯”巴努人说,“什么啤酒?”...懂了吗? -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_002_TheseSataballPlayers=这些萨塔球运动员们,整天只会像怂货一样抱怨,又是信用点又是安全性的。我感觉光你就可以把他们大部分人送走。他们中没有一个人可以在我儿时认识的运动员手上坚持五分钟。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_003_YouveBeenFollowing=你一直在关注比赛吗? 今年有一些不错的阵容。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_004_TheseVanduulMake=这些剜度人让我感到恶心。我们越早消灭他们越好。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_005_ThinkingAboutPicking=我一直想弄艘蜻蜓。听过不少它的好话, 惠特利都吹上天了。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_006_SoTheOther=前几天有个小子进来让我换首音乐。我打了下他的头问他是否更喜欢听脑子里嗡嗡响。有些人真他妈的神经病。 -PU_BARTENDER1_SK_Gruff_RandomChatter_IG_007_SickOfHearing=你知道吗,我受够了听这些选举新闻。如果你问我这有没有好政治家,我的回答是:只有烂的和更烂的。 -PU_BARTENDER2_SK_Friendly_Busy_IG_001_IllBeWith=我一分钟内到。 -PU_BARTENDER2_SK_Friendly_Busy_IG_002_GiveMeOne=等我下,好不? -PU_BARTENDER2_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来。 -PU_BARTENDER2_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯,哼。 -PU_BARTENDER2_SK_Friendly_ConvoCont_IG_002_Serious=认真的? -PU_BARTENDER2_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_BARTENDER2_SK_Friendly_ConvoCont_IG_004_OhWow=哇哦。 -PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=我感觉你喝多了。 -PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=稍微喝慢点,缓缓。 -PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_003_SorryIHave=抱歉,你不能再喝了。 -PU_BARTENDER2_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_BARTENDER2_SK_Friendly_Farewell_IG_002_HaveAGood=那多保重。 -PU_BARTENDER2_SK_Friendly_Farewell_IG_003_SeeYouAgain=下次再见。 -PU_BARTENDER2_SK_Friendly_Farewell_IG_004_AllRightCatch=嗯,回见。 -PU_BARTENDER2_SK_Friendly_Greetings_IG_001_HeyWelcome=嗨,欢迎。 -PU_BARTENDER2_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=一切都还好吗? -PU_BARTENDER2_SK_Friendly_Greetings_IG_003_HowYouDoing=你好吗? -PU_BARTENDER2_SK_Friendly_Greetings_IG_004_HiThere=嗨,这儿。 -PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_001_GoodToSee=很高兴再次见到您。 -PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=看来这多了个常客嘛。 -PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=嘿,你过得怎么样? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=想来点别的吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_002_HowYoureDoing=怎么样? 要再来一轮吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=我再给你拿一杯如何? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=再来一杯? -PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_005_YouGood=还好吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_001_WhatllItBe=您要点什么? -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_002_CareForA=想喝一杯吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_003_AnythingICan=有什么我能为你效劳的吗? -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_004_YouLookLike=你看起来需要喝一杯。 -PU_BARTENDER2_SK_Friendly_OfferDrink_IG_005_WhatCanI=您要点什么? -PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_001_SomethingFruityLike=来杯像柠檬露诗之类的水果味的东西? 或者如果你想要更具异国情调的酒,我可以为您调一杯腥红闪击。 -PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=如果你想放松一下的话,我可以给你来一杯泰拉茶。劲很大,但是能让你倒头就睡。 -PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=你尝过巴努贱卖吗? 这酒在这备受好评。 -PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=另外,如果您感兴趣,我们有全天特价的饮料:半价的卡塞利托斯。 -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=哇哦你还好吗? -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=噢, 真对不起。 -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=我的错。 -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=哇哦,你没事吧? -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=噢,我很抱歉。 -PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=我的错。 -PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=抱歉,你不能来这。 -PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeed=顾客区在吧台的另一侧。 -PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=马上就来。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=没问题。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=啊,不错的选择。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=好嘞,我将为您准备。 -PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=好嘞。 -PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=好的,你要是改主意了就告诉我一声。 -PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=别顾忌太多。 -PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=你要是有什么需要的话,我一直在这儿。 -PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=那就晚点吧。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_001_HadToTake=今天早些时候我只能跟别人合乘一辆载具去上班...没有自己的载具真是不方便。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_002_HowAboutThat=你觉得亚塔队的阵容怎么样?昨晚的比赛可真是太精彩了。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_003_IHearThis=我听说穆雷杯的这个赛季已经成型了,有很多新的飞行员加进队伍。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_004_YouCatchThat=你刚刚听了毕晓普上将的演讲吗?是不是很鼓舞人?我都想着要冲去报名了。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_005_LoveThisSong=哦,我爱死这首歌了。 -PU_BARTENDER2_SK_Friendly_RandomChatter_IG_006_IThinkWe=我寻思我们有机会得办一个小游戏之夜,肯定好玩。 -PU_BARTENDER3_SK_Friendly_Busy_IG_001_IllBeWith=我等会再来为您服务。 -PU_BARTENDER3_SK_Friendly_Busy_IG_002_GiveMeOne=给我点时间好吧。 -PU_BARTENDER3_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_BARTENDER3_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼。 -PU_BARTENDER3_SK_Friendly_ConvoCont_IG_002_Serious=你认真的? -PU_BARTENDER3_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_BARTENDER3_SK_Friendly_ConvoCont_IG_004_Wow=哇哦。 -PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=我在想你可能已经喝够了吧。 -PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=也许你该稍微慢点来,好好想想你身体的感受。 -PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_003_SorryBuddyI=不好意思兄弟,我得让你停停了。 -PU_BARTENDER3_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_BARTENDER3_SK_Friendly_Farewell_IG_002_HaveAGood=祝你安好。 -PU_BARTENDER3_SK_Friendly_Farewell_IG_003_SeeYouAgain=日后再见。 -PU_BARTENDER3_SK_Friendly_Farewell_IG_004_AlrightCatchYou=好吧,回头见。 -PU_BARTENDER3_SK_Friendly_Greetings_IG_001_HeyWelcome=嘿,欢迎。 -PU_BARTENDER3_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=事情都还顺利吗? -PU_BARTENDER3_SK_Friendly_Greetings_IG_003_HowYouGoing=你过得怎样? -PU_BARTENDER3_SK_Friendly_Greetings_IG_004_WellHeyThere=嗯,你好啊。 -PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_001_YeahItsGood=很高兴再见到你。 -PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=你可真是爱光顾我这儿呀,不是吗? -PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=嘿,你过得咋样? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=您想要点些别的吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_002_HowYouDoing=你状况如何?准备好再来一轮吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=要我给你再拿一杯吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=再来一杯? -PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_005_YouGood=你还好吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_001_WhatllItBe=你要哪种? -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_002_CareForA=你要喝点什么吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_003_AnythingICan=有什么我能为您做的吗? -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_004_YouLookLike=你看上去很想来一杯啊。 -PU_BARTENDER3_SK_Friendly_OfferDrink_IG_005_WhatCanI=好嘛,你要点什么? -PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_001_YouWantSomething=你是想要水果味的饮品,像是柠檬露诗?还是说你更愿意喝点独具异域特色的,那我能帮你调一杯猩红闪击。 -PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=渴望放松的话我能做一杯特伦茶给你。浓烈,但很容易下肚。 -PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=你可曾尝试过巴努贱卖?它可是我们这里很受欢迎的特调。 -PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=还有,你要是感兴趣,我们这里还有一款今日特价饮品:半价卡塞利托斯。 -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=哇哦,你还好吗? -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=哦,对此我很抱歉。 -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=我的错。 -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=哇啊,你还好吗? -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=哦,刚才抱歉了。 -PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=哇啊,我的错。 -PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=抱歉伙计,你可不应该呆在这里。 -PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeedTo=顾客应该呆在吧台的另一边。 -PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=抱歉,但是我必须让你离开这里了。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=马上来。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=没问题。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=选的不错。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=好极了,让我帮你调这一杯。 -PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=您的饮料这就来。 -PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=好的,你要是改主意了就告诉我一声。 -PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=随意点。 -PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=你要是有什么需要的话,我一直在这儿。 -PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=那就晚点吧。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_001_HadToTake=今天早些时候必须得和别人挤一辆载具上班...没自己的车有时候真是麻烦。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_002_HowAboutThat=你觉得亚塔队的阵容怎么样?昨晚的比赛可真是太精彩了。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_003_IHearThis=我听说穆雷杯的这个赛季已经成型了,有很多新的飞行员加进队伍。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_004_YouCatchThat=你刚刚听了毕晓普上将的演讲吗?是不是很鼓舞人?我都想着要冲去报名了。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_005_LoveThisSong=哦我真是爱死这首歌了。 -PU_BARTENDER3_SK_Friendly_RandomChatter_IG_006_IThinkWe=我寻思我们有机会得办一个小游戏之夜,肯定好玩。 +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_001_HeyImStill=Hey, I'm still showing that there are active Anti-Aircraft defenses nearby. It's going to be dangerous to take off before they're disabled so use extreme caution. +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_002_BeforeYouTake=Before you take off, wanted to remind you the platform's AA defenses are still under Nine Tails control. You'll need to be extremely careful trying to fly before they're disabled. +PU_ADVREP01_F_DEH_Warn_ParkedShip_AAActive_Siege_IG_003_WordOfCaution=Word of caution. It's going to be dangerous for you to take off while the Nine Tails controlled AA systems on this platform are still online. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_001_IKnowYoure=I know you're still coming down after all the excitement, but you should really start gathering your things and moving out. Crusader needs the platforms clear. All right, safe travels. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_002_NotToCut=Not to cut the celebration short, but Crusader is pretty eager to get everything cleaned up and sorted on their end. They're asking that all CDF volunteers leave the platforms as quickly as possible. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_IG_003_HeyIfYou=Hey, if you could, I'd appreciate you leaving the platforms now. Crusader really wants the area clear. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_001_NotGonnaWarn=Not going warn you again. You no longer have persmission to be in the area. Leave or Crusader will have you charged with trespassing. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_002_ListenCrusaderReally=Listen, Crusader really wants all CDF personnel to clear out. They're even threatening tresspassing charges if you don't leave, so this is your last warning to head out of there. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_PostMission_Siege_LastOccur_IG_003_LookItsNot=Look, it's not that Crusader doesn't appreciate what the CDF did here today, but they really need you to leave the platforms ASAP, and they're going to charge you with tresspassing if you don't. We clear? +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_001_BeCarefulYoure=Be careful, you're heading for the end of the Restricted Air and Crusader has an anti-theft countermeasure installed that will trigger the self-destruct if you cross that barrier, so I'd turn around. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_002_HeyWatchIt=Hey, watch it. If you take those ships outside the Restricted Air, Crusader's got them rigged to auto trigger the self-destruct. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_IG_003_WordOfWarning=Word of warning. Those ships have an anti-theft countermeasure installed that will trigger the self-destruct once you leave the Restricted Airspace, so I'd turn around. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_001_DoYouCopy=Do you copy? You need to turn around before the self-destruct activates. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_002_DidYouHear=Did you hear me? That ship's self-destruct will kick in if you go much further. Turn around. +PU_ADVREP01_F_DEH_Warn_RestrictedArea_Siege_LastOccur_IG_003_IWasntKidding=I wasn't kidding. If you get outside that Restricted Air, the ship's self-destruct will activate. +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_001_CarefulWithYour=Careful with your approach. The barge still has active turrets in place. +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_002_HeadsUpThere=Heads up there are still active turrets covering the approach to the barge. I don't want you to get shot down just blindly rushing in. +PU_ADVREP01_F_DEH_Warn_TurretsActive_Barge_Siege_IG_003_TheNineTails=The Nine Tails got the barge rigged with AA turrets. Be careful. +PU_BANISTER_MG_Celebrate_IG_001_Incredible=Incredible. +PU_BANISTER_MG_Celebrate_IG_002_Fantastic=Fantastic. +PU_BANISTER_MG_Celebrate_IG_002b_Fantastic=Fantastic. +PU_BANISTER_MG_Celebrate_IG_003_LoveIt=Love it! +PU_BANISTER_MG_Celebrate_IG_004_Yes=Yes! +PU_BANISTER_MG_Celebrate_IG_005_ThatIsSo=That is so good. +PU_BANISTER_MG_Celebrate_IG_005b_ThatIsSo=That is so good. +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_001_SoIveBeen=So, I've been thinking over the way we ended things and well, maybe I was a bit too harsh. I mean, we all make mistakes right? Look at me, I wound up buying the last Ellroy Cass album. Talk about unforgiveable. Anyway, if you come by, maybe we can try again. +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_002_OkayIKnow=Okay, I know we didn't exactly end things on the best note, but I figured it's worth giving us another try. Second time's the charm, right? Oh wait, it's third time's the charm, isn't it? Guess we get to look forward to doing this at least once more. But first things first. Come pay me a visit if you're interested. +PU_BANISTER_MG_CommMsg_JobOffer_2ndChance_IG_003_HeyListenIf=Hey, listen, if you think you might be ready to really give it a go this time - like really, really try - then I might be willing to give you another shot. When you're ready, come and see me. +PU_BANISTER_MG_CommMsg_JobOffer_IG_001_HelloItsMe=Hello. It's me. Tessa. Junior Cartographer. Stop by when you can. I have something for you. +PU_BANISTER_MG_CommMsg_JobOffer_IG_002_HiItsTessa=Hi, it's Tessa. I was hoping you might have a second to swing by. Have something you might be interested in. +PU_BANISTER_MG_CommMsg_JobOffer_IG_003_HeyThereTessa=Hey there. Tessa here. Hope I'm not catching you at a bad time. Something popped up and I thought of you. Be great if you could come by. +PU_BANISTER_MG_CommMsg_JobOffer_IG_004_HeyItsTessa=Hey, it's Tessa. Have something I could use you for. Well, use is a bad word. Anyway, if you're free, stop by. +PU_BANISTER_MG_CommMsg_JobOffer_IG_005_HeyThereGuess=Hey there. Guess who. Came across something that I think you'll be interested in. Come by when you can. +PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_001_ListenIDidnt=Listen, I didn't want it to come to this, but there's a warrant on you for that property you stole. Sorry. +PU_BANISTER_MG_CommMsg_ReturnProperty_FailSecurity_IG_002_WellYouDidnt=Well, you didn't return the property, and now we had to report it stolen. I think that technically makes you a thief, so you might want to take care of that. +PU_BANISTER_MG_CommMsg_ReturnProperty_IG_001_HeyEhYou=Hey, eh, you still have some property of mine. I'm gonna need you to return it. +PU_BANISTER_MG_CommMsg_ReturnProperty_IG_002_LooksLikeYou=Looks like you have still have some property of mine. Be great if you can bring it back. +PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_001_HeyIfYou=Hey, if you don't return the ICC's property, I'm gonna have to report you. +PU_BANISTER_MG_CommMsg_ReturnProperty_LastWarning_IG_002_JustAWord=Just a word of warning. The ICC is going to report you if you don't return their property. +PU_BANISTER_MG_CommMsg_UnderAttack_IG_001_HeyEhLong=Hey. Eh, Long story short, I'm being attacked right now, and I really need some help. Please, hurry. And bring some weapons. A lot of weapons. +PU_BANISTER_MG_CommMsg_UnderAttack_IG_002_MaydayThisIs=Mayday. This is Tessa Banister. I am under attack. Assistance is needed. Mayday. S.O.S. Emergency. Also, it's realy weird finally making one of these. +PU_BANISTER_MG_CommMsg_UnderAttack_IG_003_HeyEhHope=Hey. Eh, Hope you're not busy, because there's a bunch of ships shooting at me right now and it would great if you could stop them. Thanks! Hurry! +PU_BANISTER_MG_EncourageDecision_IG_001_SeemsLikeA=Seems like a good fit for you. What do you think? +PU_BANISTER_MG_EncourageDecision_IG_002_YouThinkIts=You think it's something you want to do? +PU_BANISTER_MG_EncourageDecision_IG_003_IfYouDont=If you don't want the job, you totally don't have to do it. +PU_BANISTER_MG_EncourageDecision_IG_004_PrettyStraightForward=Pretty straight forward, right? +PU_BANISTER_MG_EncourageDecision_IG_005_SoYouThink=So, you think you'll do it? +PU_BANISTER_MG_EndRelationship_IG_001_IHateTo=I hate to say it, but I don't think this is going to work. +PU_BANISTER_MG_EndRelationship_IG_002_SoAsHard=So as hard as this is, I think it might be for the best if we just called it quits. +PU_BANISTER_MG_EndRelationship_IG_003_LookITried=Look, I tried to make this work, I really did, but sometimes you just have to accept that some things are a lost cause. +PU_BANISTER_MG_Expletives_IG_001_Crap=Crap! +PU_BANISTER_MG_Expletives_IG_001b_Crap=Crap! +PU_BANISTER_MG_Expletives_IG_002_DamnIt=Damn it! +PU_BANISTER_MG_Expletives_IG_003_Shit=Shit! +PU_BANISTER_MG_Expletives_IG_004_OhNo=Oh no! +PU_BANISTER_MG_Expletives_IG_005_Seriously=Seriously? +PU_BANISTER_MG_Farewell_Bad_IG_001_Later=Later. +PU_BANISTER_MG_Farewell_Bad_IG_002_YeahBetterGet=Yeah better get going. +PU_BANISTER_MG_Farewell_Bad_IG_003_SeeYouAround=See you around. +PU_BANISTER_MG_Farewell_Bad_IG_004_IThinkThats=I think that's everything. +PU_BANISTER_MG_Farewell_Bad_IG_005_AlrightSigningOff=Alright. Signing off. +PU_BANISTER_MG_Farewell_Good_IG_001_AlrightTalkTo=Alright, Talk to you soon. +PU_BANISTER_MG_Farewell_Good_IG_002_BeCarefulOut=Be careful out there. +PU_BANISTER_MG_Farewell_Good_IG_003_FlySafe=Fly safe. +PU_BANISTER_MG_Farewell_Good_IG_004_HopefullyIllSee=Hopefully I'll see you again soon. +PU_BANISTER_MG_Farewell_Good_IG_005_GoodLuck=Good luck. +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_001_ThatsItIm=That's it! I'm reporting you. +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_002_FineConsiderYourself=Fine! Consider yourself reported. +PU_BANISTER_MG_FriendlyFire_CallSecurity_IG_003_OhYouBastard=Oh, you bastard. The authorities are going to hear about this. +PU_BANISTER_MG_FriendlyFire_IG_001_WatchYourAim=Watch your aim! +PU_BANISTER_MG_FriendlyFire_IG_002_YoureNotSupposed=You're not supposed to shoot that! +PU_BANISTER_MG_FriendlyFire_IG_003_HoldYourFire=Hold your fire! +PU_BANISTER_MG_GenericChatter_IG_001_YouKnowWhats=You know what's strange? I had a fly in here the other day. No idea how it got in or where it came from. Maybe it was in one my foodpacks? Drove me nuts till I chased it into an airlock. +PU_BANISTER_MG_GenericChatter_IG_002_IKeepRunning=I keep running into these people who think stellar cartography is dull. Can you believe it? Cartography! I mean, if you think precisely scanning star systems and charting every single astronomical feature is dull, then I don't even know what to say to you. +PU_BANISTER_MG_GenericChatter_IG_003_HeresSomethingYou=Here's something you may find interesting - my surname, Banister, came from the fact that my ancestors like forty or so generations back were master stair craftsmen. All the wealthiest people couldn't get enough of their stairs. My family crest actually looks like one of those 'in case of emergency' signs. +PU_BANISTER_MG_GenericChatter_IG_004_LetMeBounce=Let me bounce something off you. I'm debating going to either Cassel or to Green for my vacation and you know what, nevermind. I just decided. Tangaroa it is. +PU_BANISTER_MG_GenericChatter_IG_005_HeresAQuick=Here's a quick tidbit for you. Never eat toast with the gravity turned off. I have never seen so many crumbs in my life. Huge mistake. +PU_BANISTER_MG_Greeting_1stX_IG_001_TessaToRandom=Tessa to random ship. Come in random ship. +PU_BANISTER_MG_Greeting_Bad_IG_001_OhHey=Oh. Hey. +PU_BANISTER_MG_Greeting_Bad_IG_002_HeyLookWho=Hey, look who it is... you... +PU_BANISTER_MG_Greeting_Bad_IG_003_HeyYouAlright=Hey, you alright? +PU_BANISTER_MG_Greeting_Bad_IG_004_AndThereYou=And there you are. Great. +PU_BANISTER_MG_Greeting_Bad_IG_005_OkayRightHi=Okay, right. Hi. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_001_WellSinceYoure=Well, since you're here, I guess you'll have to do. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_002_OhItsYou=Oh, it's you. I guess that's fine. It doesn't pay to be to choosy at times like this. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_003_HeyImIn=Hey, I'm in a bit of a bind here, so I'm hoping you can help. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_004_HeyListen=Hey listen. There's something I need you do. +PU_BANISTER_MG_Greeting_Beacon_Bad_IG_005_HeyImRunning=Hey, I'm running low on options, so maybe you can help. Any port in a storm, right? +PU_BANISTER_MG_Greeting_Beacon_Good_IG_001_YesIAm=Yes! I am so happy to see you. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_002_PerfectJustThe=Perfect. Just the pilot I was hoping to see. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_003_HeyGotSomething=Hey! Got something for you. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_004_TalkAboutGood=Talk about good timing. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_005_FinallyIWas=Finally! I was hoping you'd show. +PU_BANISTER_MG_Greeting_Beacon_Good_IG_006_HeyYouBusy=Hey, you busy? +PU_BANISTER_MG_Greeting_GoAway_IG_001_ListenIThought=Listen, I thought I made myself clear, but I'd appreciate it if you didn't come around here anymore. It's just not working out. +PU_BANISTER_MG_Greeting_GoAway_IG_002_IllBeHonest=I'll be honest, I'm not sure what you think you're doing here. I definitely can't trust you to help, and if I'm being upfront with you, I really don't want to chat with someone I can't trust. It'd be better if you just go. +PU_BANISTER_MG_Greeting_GoAway_IG_003_LookImNot=Look, I'm not saying it's going to be this way forever, but right now I think it'd be better for both of us if you stopped coming here. You go do your stuff. I'll do mine. And if anything changes, I'll let you know. +PU_BANISTER_MG_Greeting_Good_IG_001_TessaHere=Tessa here. +PU_BANISTER_MG_Greeting_Good_IG_002_HeyThereStranger=Hey there, stranger. +PU_BANISTER_MG_Greeting_Good_IG_003_Hello=Hello! +PU_BANISTER_MG_Greeting_Good_IG_004_WoahARepeat=Woah. A repeat visit. I should probably be less impressed by that shouldn't I? +PU_BANISTER_MG_Greeting_Good_IG_005_NiceToSee=Nice to see a familiar face around. +PU_BANISTER_MG_Greeting_Good_IG_006_WelcomeBackTo=Welcome back to the probe. +PU_BANISTER_MG_Greeting_Good_IG_007_HiAgain=Hi again! +PU_BANISTER_MG_Greeting_Good_IG_008_HeyItsYou=Hey, its you. +PU_BANISTER_MG_Greeting_Good_IG_009_HopeEverythingsBeen=Hope everything's been going alright out there. +PU_BANISTER_MG_Intro_1stX_IG_001_HiWelcomeTo=Hi! Welcome to the neighborhood. 2nd Class Junior Cartographer Tessa Banister reporting in. I'm the eyes behind all the ICC scan probes in the\narea. What these little guys see, I see. Which, yes, means I can totally see you. Right. Now... Anyway, there was actually a reason to why I\ncomm'd. I'm sorta not allowed to leave my post, important jump point scanning and all, so I was hoping you might be able to help me with something. +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_001_AnotherFailedRescue=Another failed rescue, huh? You haven't crossed a shaman or something, have you? Not that I believe in curses, but in the face of overwhelming evidence it might not hurt to re-evaluate that stance. +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_002_WeKeepTrying=We keep trying to help these people in these distress beacons, but what good is it when these outlaws are getting more and more ruthless. Maybe we have to accept that it's a lost cause. +PU_BANISTER_MG_LastMission_Beacon_FailStreak_IG_003_HowManyIs=How many is it that we've lost now? After that last distress beacon, I'm starting to wonder why we even try. +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_001_ReallyAShame=Really a shame that about that last distress beacon, but you know, you can't win them all. Still sad though. +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_002_ListenIKnow=Listen, I know we lost that last pilot, but you can't focus on that. You've helped a lot of people out there. +PU_BANISTER_MG_LastMission_Beacon_FailTurnAround_IG_003_OnThatLast=On that last distress beacon, don't blame yourself for what happened. You were just trying to help. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_001_EvenThoughYou=Even though you weren't able to save that ship from before, it was pretty nice of you to try. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_002_IHeardWhat=I heard what happened with that last distress call. Messed up stuff. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_003_ItWasToo=It was too bad about that ship you tried to help. I guess sometimes our best just isn't good enough. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_004_IWasSorry=I was sorry to hear about that last ship. Really sucks. At least you're okay. +PU_BANISTER_MG_LastMission_Beacon_Fail_IG_005_WantedToLet=Wanted to let you know that I appreciate you risking your life to help those people, even if it ended the way it did. +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_001_IWasA=I was a little surprised you decided not to help that last pilot. Guess I was silly for thinking you were the kind of person who cared about people in trouble. +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_002_ItWasTooBad=It was too bad you weren't able to make it to that last distress beacon in time. I'm thinking about sending the pilot's family a fruit basket. A nice one though, one that isn't all melon. +PU_BANISTER_MG_LastMission_Beacon_Ignored_IG_003_OhYouRemember=Oh, you remember that last distress beacon? The one you didn't check out? Yeah, so I've been trying to find out what happened to them, but it seems we might have been the last people to have been in contact with them. I guess we were their last hope. +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_001_HowManyShips=How many ships have you rescued at this point? Got to be some kind of record. You're like a one person Advocacy force. +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_002_ImKindaBlown=I'm kinda blown away by the number of people you've helped out there. It's like you're some kind of insurance fairy, saving hulls before premiums can go up. +PU_BANISTER_MG_LastMission_Beacon_SuccessStreak_IG_003_AtTheRisk=At the risk of giving you a big ego, it's pretty impressive how many ships you've helped rescue. Good job. +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_001_WayToActually=Way to actually rescue someone! I was starting to think they may be better off if you didn't answer the distress beacons. I'm glad to see I was wrong. +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_002_CongratsOnThat=Congrats on that last successful rescue! That must feel pretty good after that string of bad luck you had. +PU_BANISTER_MG_LastMission_Beacon_SuccessTurnAround_IG_003_WantedToSay=Wanted to say nicely done on that last rescue. You heard someone needed help, you went and tried to help them, and in a surprise turn of events it actually worked. Hopefully this is the start of a trend. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_001_ItWasNice=It was nice of you to help that ship out. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_002_HeardYouGot=Heard you got hit by some trouble out there. Glad you scraped through. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_003_WithThatShip=With that ship in trouble... I mean, space is dangerous, but it's good to know there's people like you out there too. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_004_AppreciateThatYou=Appreciate that you put yourself on the line to help that ship out. I don't know if there's a lot of people who would have done that. +PU_BANISTER_MG_LastMission_Beacon_Success_IG_005_ISawThat=I saw that you saved that ship. Kind of amazing that you can change someone's whole life like that. +PU_BANISTER_MG_LastMission_Canceled_IG_001_GuessYouWerent=Guess you weren't able to finish that last job. Bit embarrassing, when you think about it. Saying you're going to do something, then changing your mind. +PU_BANISTER_MG_LastMission_Canceled_IG_002_ImSuprisedYou=I'm surprised you canceled on that last job. Must be that modern work ethic my nan was always complaining about. +PU_BANISTER_MG_LastMission_Canceled_IG_003_SawThatYou=Saw that you canceled the last job. That's too bad. I'm guessing you have your reasons but still... oh well. +PU_BANISTER_MG_LastMission_Generic_Fail_IG_001_OhItWas=Oh It was too bad to hear that last job didn't work out. I feel sort of responsible since I was the one who set you up with it. Oh well, guess these things happen. +PU_BANISTER_MG_LastMission_Generic_Fail_IG_002_SeemsLikeThings=Seems like things didn't go that smoothly on the last job. Live and learn as nan used to say. She also used to loved eating citrus. Always had an orange or a pomelo on her. I miss her a lot. +PU_BANISTER_MG_LastMission_Generic_Fail_IG_003_LooksLikeYou=Looks like you didn't have a lot of luck on that last job. You'll get 'em next time. +PU_BANISTER_MG_LastMission_Generic_Success_IG_001_IHeardThat=I heard that the last job went well. +PU_BANISTER_MG_LastMission_Generic_Success_IG_002_IWasVery=I was very glad to hear that the last gig worked out all right. +PU_BANISTER_MG_LastMission_Generic_Success_IG_003_CongratsOnPulling=Congrats on pulling off that last job. I'm sure that felt satisfying. +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_001_SoMyBoss=So, my boss has started asking me about where all the probes I've requisitioned keep ending up. I think I'm good for now, but we can't really afford to lose any more. +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_002_LostAnotherProbe=Lost another probe, huh? I guess what they say is true. More probes, more problems. +PU_BANISTER_MG_LastMission_Probe_FailStreak_IG_003_YoureReallyNot=You're really not having any luck with these probes. Like none. It's almost impressive. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_001_NoLuckOn=No luck on that last probe, huh? Eh...I guess we'll just have to make do without for now. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_002_ItsTooBad=It's too bad you're weren't able to deploy that last probe. It would have come in handy. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_003_IDidntThink=I didn't think deploying a probe would be that hard, but I guess it's just one of those things that depends on who's doing it. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_004_LooksLikeYou=Looks like you ran into some trouble placing that probe. I will admit, I'm a bit disappointed. I was really hoping to see the data it would've provided. +PU_BANISTER_MG_LastMission_Probe_Fail_IG_005_ShameThatWe=Shame that we couldn't get that last probe deployed. The ICC really counts on those scans. +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_001_ThoseLastFew=Those last few probes you helped me with, we've been getting some really fanastic data. Who knows, maybe at this rate I'll be a first class junior cartographer soon! +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_002_TheMoreOf=The more of those probes you deploy for us, the clearer picture we're getting of the system. It's been a huge help. +PU_BANISTER_MG_LastMission_Probe_SuccessStreak_IG_003_YoureTurningInto=You're turning into quite the probe expert, aren't you. +PU_BANISTER_MG_LastMission_Probe_Success_IG_001_QuickUpdateFor=Quick update for you, that probe you deployed has been working out great so far. +PU_BANISTER_MG_LastMission_Probe_Success_IG_002_InCaseYoure=In case you're interested, we've been pulling a ton of really useful data from the last probe you set up, so thanks again for your help on that. +PU_BANISTER_MG_LastMission_Probe_Success_IG_003_YouShouldSee=You should see some of the scans coming in from the last probe you deployed. I mean, it would probably just look like a jumble of numbers to you, but take it from me, it's very exciting. +PU_BANISTER_MG_LastMission_Probe_Success_IG_004_WantedToLet=Wanted to let you know that we've gotten some really interesting data from the last probe, so thanks again for deploying it. +PU_BANISTER_MG_LastMission_Probe_Success_IG_005_IveBeenSpending=I've been spending a lot of my shift pouring over scans from that last probe. There's some really intriguing stuff coming through. +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_001_DecidedToCome=Decided to come back and see if I was still alive? Well, despite a certain someone, I luckily am. +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_002_IveBeenThinking=I've been thinking about how that last attack went down and I have to say, it might be worth spending a few more hours training in a flight sim. You know, so you don't let down the next person who relies on you. +PU_BANISTER_MG_LastMission_UnderAttack_Fail_IG_003_JustThoughtId=Just thought I'd tell you that I forgive you for what happened during the attack. You tried, and that's what matters. +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_001_IJustWanted=I just wanted to say again how much I appreciate your help with those outlaws. I don't what I would have done if you hadn't shown up when you did. +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_002_ThanksAgainFor=Thanks again for the help with that attack. I'm still a bit shaken up. I keep jumping at the smallest thing. There was a commercial for popcorn on last night and I nearly had a heart attack. +PU_BANISTER_MG_LastMission_UnderAttack_Success_IG_003_IKeepThinking=I keep thinking about the attack, imagining how many different ways it could have gone wrong... Kind of amazing how many things had to go right for both of us to get through that alive. +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_001_GuessYouWere=Guess you were too busy to check out that unknown reading for me. That's fine. Could have been a huge discovery and we'll never know, but I understand. +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_002_YouKnowThat=You know that thing I wanted you to scan for me? The one you didn't do? Well turns out someone else did. Their name's going to be in the Galactapedia now. Bet that feels nice for them, huh? +PU_BANISTER_MG_LastMission_Unkown_Fail_IG_003_DidntEndUp=Didn't end up doing that scan, huh? That's too bad. Would have been interesting to see what was actually out there. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_001_ThanksForLooking=Thanks for looking into that for me. Really helpful. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_002_AppreciateYouLooking=Appreciate you looking into that scan for me. Between me and you I had been hoping we might discover a new lifeform, like a sentient rock or something, but what you found was pretty neat too. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_003_ThanksAgainFor=Thanks again for checking into that unknown reading. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_004_IGottaSay=I gotta say, for just being someone who flew by one day, you've proven pretty useful so far. +PU_BANISTER_MG_LastMission_Unkown_Success_IG_005_KeepHelpingMe=Keep helping me out like that, and I just might make you an honorary Junior Cartographer. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_001_OhGreatYou=Oh great! You placed the probe! Let me just try to sync with its signal and... there. Full connection. Oh, just look at all that data. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_002_IHopeYouDidnt=I hope you didn't run into too much trouble placing that probe. I'll connect to it now and make sure we're good. Hey, look at that. Synched on the first try. You are a natural at placing things. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_003_WellSinceThe=Well, since the probe is in position, let me just bring it online. Oh, look at that. Data's just pouring in. Nicely done. Well probed. Which actually might be the first time anyone's used that as a compliment. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_004_LooksLikeThe=Looks like the probe is in place. All that's left is to sync my systems and we are up and running. Excellent. +PU_BANISTER_MG_MidMission_Probe_Complete_IG_005_OkayStepOne=Okay. Step one was deploy the probe. You took care of that. All that's left is step two, me remotely connecting to it. Finger's crossed. There we go. Step two complete! Don't we make quite the team. +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_001_JustOutOf=Just out of curiosity, I did ask you to place a probe for me, right? I'm pretty sure I did, but maybe I just thought about doing it, and.. oh wait, no, have it here in my notes. Probe. Awesome. As soon as you have it in position, let me know. +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_002_NotThatI=Not that I don't appreciate the visit, but I think you're supposed to be dropping a probe for me. Once you get it in place, come and let me know. +PU_BANISTER_MG_MidMission_Probe_EncourageFinish_IG_003_AnyLuckWith=Any luck with that probe, yet? It'll be exciting to start scanning as soon as you have it set up. +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_001_LooksLikeYou=Looks like you placed the probe! Let me just try to sync with my system and... oh, that's not good. The scan is off. I really hate to do this, but I think we might need to redeploy it in a slightly different position. Here, this should do it. +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_002_GreatSinceThe=Great. Since the probe is in place, all that's left is to sync the signal and ... I don't understand. It should be sending - Ohhhh. I think I know what's wrong. It's the positioning. Looks like you're going to have to go back and deploy it somewhere else. Here, let me update the coordinates. +PU_BANISTER_MG_MidMission_Probe_EncourageRepos_IG_003_OkayTheProbes=Okay, the probe is in position, so let me run a quick diagnostic. Crap. That's not gonna work. Looks like we might have to reposition the probe a bit. You mind going back and adjusting its positioning? I'm really sorry. +PU_BANISTER_MG_MissionBriefs_Beacon_1stXIntro_IG_001_SeeSometimesI=See, sometimes I accidentally pick up distress beacons that are outside of ECN range, but if I went chasing after all of them, I'd totally lose my job, not to mention get blown up by outlaws. But on the other hand, it's not like I can just sit here and do nothing, so I try to pass them along and get help when I can. And that's where you come in. If I give you the coordinates, I was hoping you could maybe see if there's anything you could do? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_001_ShootingYouThe=Shooting you the location of a distress beacon. It is going off hard. You gotta help them. Code of space and all, right? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_002_ADistressBeacon=A distress beacon just went off. Here are the coordinates. Go. Save. +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_003_TheresADB=There's a DB blinking like crazy on my screen. Here. I sent you the location. If you take a look its a win-win. They get help and I get to stop hearing the damn thing go beep beep beep every freaking second. Oh, and DB stands for distress beacon by the way. Cause I realized I might be the only who calls them DB. Feel free to start using it. +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_004_DropWhateverYour=Drop whatever your doing. Two words. Distress bacon. Beacon. Distress beacon. Sorry. I didn't have breakfast. Forget it. Just go help, okay? +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_005_ImPickingUp=I'm picking up a faint distress beacon on my scanners. I'll send you the coordiates. Might wanna be careful though, I was just reading about an outlaw pack that liked to use them to lure people into ambushes. Not that it should stop you from looking. Just, you know, don't get ambushed. +PU_BANISTER_MG_MissionBriefs_Beacon_Generic_IG_006_PickingUpA=Picking up a distress beacon signal at these coordinates. If you check it out, be careful. +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_001_ItDoesNot=It does not sound good. Sending you the location of the signal. I think you should go try to help. I mean, you don't have to. You can do what you want, or whatever. But after hearing this - are you really not going to? +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_002_TheyreUnderAttack=They're under attack. Here are the coordinates. You've gotta hurry! +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_003_MaybeYouCan=Maybe you can go help? Sending location now. +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_004_YeahNightmaresFor=Yeah, nightmares for a week. Please, these are the cords, if you think you can help them out, it would be pretty nice of you. +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_005_ImSendingYou=I'm sending you their location, though to be honest, by the time you get there, not sure how much good you'll be... And I just won the pessismist of the year award. Sorry. Good luck, okay? +PU_BANISTER_MG_MissionBriefs_Beacon_PostMsg_IG_006_ItsComingFrom=It's coming from these coordinates. You should help if you can. +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_001_ListenToThis=Listen to this. +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_002_IJustGot=(frantic) I just got a comm. Here - +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_003_QuickQuestionFor=Quick question for you. This sounds serious, right? +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_004_ReadyForYour=Ready for your unsettling comm of the day? And, yeah. Nightmares for a week. +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_005_JustWhenYou=Just when you start to forget that space can be pretty terrible you hear something like this- +PU_BANISTER_MG_MissionBriefs_Beacon_PreMsg_IG_006_EmergencyCommJust=Emergency comm just came in - +PU_BANISTER_MG_MissionBriefs_Generic_IG_001_IPickedUp=I picked up this job posting off the public spec and thought it might be your kinda thing. Sending it over. +PU_BANISTER_MG_MissionBriefs_Generic_IG_002_FiguredIdPass=Figured I'd pass this along in case your interested in some extra work. +PU_BANISTER_MG_MissionBriefs_Generic_IG_003_IDontKnow=I don't know if you're busy or just out coasting, but check this out. +PU_BANISTER_MG_MissionBriefs_Generic_IG_004_SawAJob=Saw a job that you might be interested in. I'll send it over. +PU_BANISTER_MG_MissionBriefs_Generic_IG_005_IfYoureOn=If you're on the hunt for some credits, and I mean, who doesn't need credits, there's a local posting that could be perfect for you. Here. +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_001_ImSorryTo=I'm sorry to say, but I don't really have anything exciting to tell you at the moment. Pretty boring here, actually. Well, other than the varied and exciting opportunties afforded me as an employee of the ICC, of course. +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_002_GuessWhatTheres=Guess what? There's absolutely nothing going on at the moment. To be honest, if you hadn't shown up when you did, I'd probably be taking a desk nap right now. +PU_BANISTER_MG_MissionBriefs_NoAvailable_IG_003_IDontReally=I don't really have anything to give you right now. Unless of course, you're in the mood to do some laundry. Just kidding, I don't actually want you to do my laundry. +PU_BANISTER_MG_MissionBriefs_Probe_1stXIntro_IG_001_IfYoureInterested=If you're interested, I could use a hand deploying one of our smaller scan probes. They're what we use to survey the areas that the large probes have a hard time seeing. All you'd have to do is pick one up from the depot, deploy it at the specified coordinates, and then come back here so I can do the final sync and verify everything's working. Best part is, I have a budget to hire contractors with, so you'd actually get paid. Take a look and see what you think. +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_001_IHaveA=I have a new location that we need a probe deployed to. Think you can help? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_002_JustGotThe=Just got the coordinates for a new probe deployment site. Any interest? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_003_IfYouHappen=If you happen to be in the mood to deploy some scan probes, today is your lucky day. Take a look. +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_004_SomeNewAnalysis=Some new analysis came in and it seems we need some more detailed scans for a particular sector. I was hoping you could deploy the probe for me. What do you say? +PU_BANISTER_MG_MissionBriefs_Probe_Generic_IG_005_WereTryingTo=We're trying to get a more detailed picture of a sector, which means additional scan probes need to be deployed, which means potential work for you. What do you think? +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_001_WeLostContact=We lost contact with one of the probes before it could transfer all of its scan data. I need someone to go recover it and take it to the depot, so we can salvage what we can. Here, I'm sending you the specifics. +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_002_TheresAScan=There's a scan probe on the fritz. I was hoping you could grab it and take it to the depot for me. What do you think? +PU_BANISTER_MG_MissionBriefs_Probe_LostRecover_IG_003_SoItSeems=So it seems that a scan probe - one of my favorites by the way - is having a few problems. Signal's going in an out. Weird anomalous readings. The works. But I'm hoping that we can still salvage the little guy. You up for grabbing it and taking it to the depot for me? +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_001_OneOfOur=One of our probes went down and needs to be replaced. Straightforward enough except that whatever took out the probe in the first place might still be there. Maybe outlaws? Maybe a storm? I don't know. Here, take a look. +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_002_GotAReport=Got a report this morning that one of the probes went offline. Not sure what happened. One minute it was humming away nicely. Next minute, nothing. Would be lovely if you could deploy a replacement. Just might want to be extra careful when you out there. Interested? +PU_BANISTER_MG_MissionBriefs_Probe_LostReplace_IG_003_ANewBlind=A new blindspot just appeared in the grid. Seems that a probe went down. It's actually a little suspicious if you ask me. Probes don't usually just switch off like that on their own. Either way, the end result is the same. We have to replace it ASAP. You up for a run? +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_001_IveBeenGetting=I've been getting a bit of interference on one of the scan probes and I was hoping that you might be able to move into a better position for me. Here are the details. +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_002_AllTheData=All the data I'm getting back from one of the scan probes isn't making much sense. I think it might need to be repositioned. Here, have a look. +PU_BANISTER_MG_MissionBriefs_Probe_Repos_IG_003_IveBeenScratching=I've been scratching my head over this distorted data set that we've been getting from one of the scan probes. I've tried everything on this end, but at this point, I think the only way to sort it is to physicaly reposition the probe itself. Which, as you may be guessing, is why I'm mentioning it to you. Feel like doing a bit of reorganizing for me? +PU_BANISTER_MG_MissionBriefs_Unknown_IG_001_NotToSound=Not to sound mysterious or anything, but I'm picking up some really weird pings on my scanners. I don't know if you'd want to check it out and tell me what the hell it is. I would myself, but, you know, I can't leave. Sorry, forgot the coordinates. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_002_SomethingKindaOdd=Something kinda odd just popped up on my screen and it might be worth checking out. I mean, you don't have to. Might be something cool though... or it could be a chunk of aluminium. I don't know. But I guess that's the point right? Neither of us will know unless you go and see. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_003_SoImGetting=So I'm getting a strange signal on my scan. It's saying it can't ID it. That's odd, right? ID'ing stuff is kind of what scans do. Anyway, not mine apparently, cause I have no clue what they found. Giving you the cords if you're interested in scoping it out. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_004_OneOfMy=One of my probes... God, that's a weird lead-off... I just picked up an odd reading. Might be worth checking out. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_005_IfYouHave=If you have a second. Could you check out these coordiates? Scans are saying something's there, but can't ID it. +PU_BANISTER_MG_MissionBriefs_Unknown_IG_006_MySystemsStuck=My system's stuck processing an unknown reading. I'd love to be able to provide more information on my report than just like five question marks in a row. Think you could take a look at what's at this location? +PU_BANISTER_MG_PerformanceWarning_IG_001_ImNotReally=I'm not really sure what's going on with you. I keep thinking you're going to be able to handle stuff, but then I keep finding out that stuff has definitely not been handled and it's beginning to make me wonder if I should maybe not be giving you stuff at all. But who knows, maybe this time's the charm. +PU_BANISTER_MG_PerformanceWarning_IG_002_IReallyAppreciate=I really appreciate that you're trying to help me out, but at a certain point you're starting to become more of a hinderance. If you can't actually start helping, I'm going to stop asking. +PU_BANISTER_MG_PerformanceWarning_IG_003_ThisIsA=This is a bit awkward, but I got to say it, you've been having a really hard time out there and it seems like no matter what I ask for your help with, it's just not happening. I think you can do better, but if you can't then, well... then I might have to just accept that it's not going to work. +PU_BANISTER_MG_PlayerAcceptsMission_IG_001_GreatGladYoure=Great, glad you're the one handling it. +PU_BANISTER_MG_PlayerAcceptsMission_IG_002_SoundsGood=Sounds good. +PU_BANISTER_MG_PlayerAcceptsMission_IG_003_Fantastic=Fantastic. +PU_BANISTER_MG_PlayerAcceptsMission_IG_004_HappyToHear=Happy to hear. +PU_BANISTER_MG_PlayerAcceptsMission_IG_005_ThoughtYoudLike=Thought you'd like it. +PU_BANISTER_MG_PlayerActingStrange_IG_001_AreYouFeeling=Are you feeling alright? You're acting a bit... odd. +PU_BANISTER_MG_PlayerActingStrange_IG_002_OkImPretty=Okay. I'm pretty sure that's not normal. +PU_BANISTER_MG_PlayerActingStrange_IG_003_IsThisA=Is this a joke? Are you messing with me? +PU_BANISTER_MG_PlayerCollides_IG_001_WoahWatchIt=Woah! Watch it! +PU_BANISTER_MG_PlayerCollides_IG_002_HeyCarefulWith=Hey, careful with the equipment! +PU_BANISTER_MG_PlayerCollides_IG_003_AndIThoughtI=And I thought I was bad at flying. +PU_BANISTER_MG_PlayerDeclinesMission_IG_001_OkayNoWorries=Okay. No worries. +PU_BANISTER_MG_PlayerDeclinesMission_IG_002_ThatsFineI=That's fine. I can hopefully find someone else to handle it. +PU_BANISTER_MG_PlayerDeclinesMission_IG_003_IfYouThink=If you think that's best. +PU_BANISTER_MG_PlayerDeclinesMission_IG_004_GotItNot=Got it. Not for you. Understood. +PU_BANISTER_MG_PlayerDeclinesMission_IG_005_NotThisTime=Not this time. No problem. +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let me know. +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_002_LetMeKnow=Let me know if you have second thoughts. +PU_BANISTER_MG_PlayerDeclinesMission_OpenEnded_IG_003_GimmeAHeads=Gimme a heads up if you end up deciding you want it after all. +PU_BANISTER_MG_Reward_IG_001_HereMyWay=Here. My way of saying thanks. +PU_BANISTER_MG_Reward_IG_002_IWantYou=I want you to have this. It's the least I could do. +PU_BANISTER_MG_Reward_IG_003_HereALittle=Here. A little something to show my gratitude. +PU_BANISTER_MG_SendPayment_IG_001_IllTransferThe=I'll transfer the credits to you now. +PU_BANISTER_MG_SendPayment_IG_002_AllRightSending=All right, sending your payment. Don't spend it all in one place. Unless you're in a bank. Then it's just good financial prudence. +PU_BANISTER_MG_SendPayment_IG_003_HereYouveEarned=Here. You've earned this. +PU_BANISTER_MG_SendPayment_IG_004_IllJustGo=I'll just go ahead and send over your payment. +PU_BANISTER_MG_SendPayment_IG_005_OkayEverythingSeems=Okay. Everything seems good on my end, let's get you paid. +PU_BANISTER_MG_Transition_IG_001_Anyway=Anyway ... +PU_BANISTER_MG_Transition_IG_002_EnoughAboutThat=Enough about that ... +PU_BANISTER_MG_Transition_IG_003_OkayMovingOn=Okay, moving on ... +PU_BANISTER_MG_Transition_IG_004_OhIHad=Oh, I had something else to discuss... what was it... oh! Right ... +PU_BANISTER_MG_Transition_IG_005_AnywayChangingSubjects=Anyway, changing subjects... +PU_BANISTER_MG_UnderAttack_AllClear_IG_001_WaitIsThat=Wait. Is that it? Are they gone? Cause the scans are clear. Did we actually make it. I can't believe we made it. +PU_BANISTER_MG_UnderAttack_AllClear_IG_002_ThatWasIt=That was it! That was the last of them. We made it! +PU_BANISTER_MG_UnderAttack_AllClear_IG_003_LooksLikeIts=Looks like it's over for now. +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_001_YoureDoingGreat=You're doing great. Just keep shooting them. +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_002_NotToRush=Not to rush you, but the faster we take them out, the less likely they are to blow stuff up. +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_003_ThatsItGet=That's it. Get the bastards! +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_004_StayOnThem=Stay on them! You can do it. +PU_BANISTER_MG_UnderAttack_EncourageDefend_IG_005_ComeOnKeep=Come on! Keep it up! +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_001_OhNoLooks=Oh no. Looks like they called in some friends. That can't be good for us. +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_002_IJustPicked=I just picked up some more trouble coming our way, and - oh, they're here already. +PU_BANISTER_MG_UnderAttack_HostilesArrive_More_IG_003_ReinforcementsLikeThings=Reinforcements! Like things weren't bad enough already. +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_001_YesYouGot=Yes! You got one! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_002_HahTakeThat=Ha! Take that you creep! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_003_BetTheyDidnt=Bet they didn't like that. +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_004_ThatllTeachThem=That'll teach them not to mess with the ICC! +PU_BANISTER_MG_UnderAttack_HostilesKilled_IG_005_IGottaSay=I gotta say, you're not half bad at this combat stuff. +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_001_YouActuallyCame=You actually came. I thought you would, but still. +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_002_YesSoHappy=Yes. So happy to see you right now. +PU_BANISTER_MG_UnderAttack_PlayerArrives_IG_003_ThankGodYou=Thank god. You got here just in time. +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_001_AreYouActually=Are you actually running away, right now? Like seriously? +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_002_WhereAreYou=Where are you going? All the shooting's over here! +PU_BANISTER_MG_UnderAttack_PlayerLeaves_IG_003_HeyYouCant=Hey, you can't just leave me like this! +PU_BANISTER_MG_UnderAttack_Thanks_IG_001_ICannotTell=I can not tell you enough how much I appreciate your help. I'm still not sure why they attacked. Maybe there's something they didn't want the ICC to scan? I just hope they don't come back. +PU_BANISTER_MG_UnderAttack_Thanks_IG_002_ThatWasClose=That was close. I don't know what I would have done if you hadn't shown up when you did. Still can't believe we were attacked. Were they trying to loot the probe? I guess there's some tech equipment that's worth something, but still... I think I deserve some time off after this. +PU_BANISTER_MG_UnderAttack_Thanks_IG_003_WellThatEnded=Well, that ended a lot better than I thought it was going to. I can't help but wonder why they attacked in the first place. I thought everyone loved the ICC? I mean, who can hate a cartographer? +PU_BARTENDER1_SK_Gruff_Busy_IG_001_IllBeWith=Be with you in a minute. +PU_BARTENDER1_SK_Gruff_Busy_IG_002_EaseUpIm=Ease up. I'm in the middle of something. +PU_BARTENDER1_SK_Gruff_Busy_IG_003_OneSecondAlright=One second all right. +PU_BARTENDER1_SK_Gruff_Busy_IG_004_BackOffBuddy=Back off buddy. I'll get to you when I get to you. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_001b_UhHuh=Mm hmm. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_006_Right=Right. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_007_Really=Oh really? +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_008_SurelyNot=Surely not. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_009_YouThink=You think? +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_010_ItsNotWhat=Its not what I would've done. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_011_YeahYeahYeah=Yeah yeah yeah yeah... +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_012_WellIDont=Well I don't know about that. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_013_HeyImJust=Hey, I'm just a barman. I don't know about these kinda things. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_014_Mmhh=Mmhh... +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_015_WellImSorry=Well, I'm sorry to hear that. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_016_Yeah=Yeah. +PU_BARTENDER1_SK_Gruff_ConvoCont_IG_017_OkayGoodStory=Okay, good story. +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_001_YouKnowWhat=You know what mate, think you're done. +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_002_IThinkYouve=I think you've had enough. Good damn amateurs. +PU_BARTENDER1_SK_Gruff_EnoughToDrink_IG_003_WhyDontYou=Why don't you pack it in? You're embarrassing yourself. +PU_BARTENDER1_SK_Gruff_Farewell_IG_001_Later=Later. +PU_BARTENDER1_SK_Gruff_Farewell_IG_001b_SeeYouLater=See you later. +PU_BARTENDER1_SK_Gruff_Farewell_IG_002_HaveAGood=Have a good one. +PU_BARTENDER1_SK_Gruff_Farewell_IG_002b_HaveAGood=Have a goodun. +PU_BARTENDER1_SK_Gruff_Farewell_IG_004_GoodRiddance=Good riddance. +PU_BARTENDER1_SK_Gruff_Farewell_IG_004b_GoodFuckingRiddance=Good fuckin riddance. +PU_BARTENDER1_SK_Gruff_Farewell_IG_005_Sniff= +PU_BARTENDER1_SK_Gruff_Farewell_IG_006_AlrightWellGood=Alright, well good to talk to you. Mind how you go. +PU_BARTENDER1_SK_Gruff_Farewell_IG_006b_WellItsBeen=Well, its been a pleasure. Mind how you go. Have a good night, see ya. +PU_BARTENDER1_SK_Gruff_Farewell_IG_007_Sniff= +PU_BARTENDER1_SK_Gruff_Farewell_IG_008_Pleasure=Pleasure. +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001_ThereYouGo=There you go? +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_001b_ThereYouGo=There you go, enjoy. +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_002_SeeHowYou=See how you get on with that. Cheers. +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_003_WellHopefullyThat=Well, hopefully that'll help. Cheers. +PU_BARTENDER1_SK_Gruff_GiveDrink_IG_004_ThereYouGo=There you go. Cheers. +PU_BARTENDER1_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_BARTENDER1_SK_Gruff_Greetings_IG_001b_Hey=Hey. +PU_BARTENDER1_SK_Gruff_Greetings_IG_002_YouAlright=You alright? +PU_BARTENDER1_SK_Gruff_Greetings_IG_003_HowsItGoing=How's it going? +PU_BARTENDER1_SK_Gruff_Greetings_IG_004_HowYouDoing=How you doing? +PU_BARTENDER1_SK_Gruff_Greetings_IG_005_WhatsUp=What's up. +PU_BARTENDER1_SK_Gruff_Greetings_IG_005b_WhatsUp=What's up. +PU_BARTENDER1_SK_Gruff_Greetings_IG_007_Evening=Evening. +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001_AnotherRound=Another round? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_001b_Another=Another? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_002_OneMore=One more? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_003_HowYouFeeling=How you feeling? Another? +PU_BARTENDER1_SK_Gruff_OfferDrink_Another_IG_005_WhatsThatAnother=What's that, another? Yeah no problem, give me one sec. What'll it be? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_001_WhatDoYou=What do you want? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_002_YouWantA=You want a drink or something? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003_WhatCanI=What can I getcha? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_003b_WhatCanI=What can I getcha? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_004_NeedSomething=Need something? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005_WhatllItBe=What'll it be? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005b_EveningWhatItll=Evening, what it'll be? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005c_EveningWhatCan=Evening, what can I do you for? +PU_BARTENDER1_SK_Gruff_OfferDrink_IG_005d_EveningFellasWhat=Evening fellas, what can I do you for? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001_WhatDoYou=What do you want? Whiskey? Beer? Or... whiskey? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_001b_WhatDoYou=What do you want? Whiskey? Beer? Or... whiskey? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_002_YouWantA=You want a whiskey? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_003_WhiskeyIGot=Whiskey? I've got some local stuff that's not half bad. Or if you want something fancier I can do you a shot of Radegast. +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_004_WhatYouSee=What you see is what I got. Though I may have a bottle of Rust somewhere if you want it. +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_005_HowAboutA=How about a beer? +PU_BARTENDER1_SK_Gruff_OfferDrink_Specific_IG_006_HowAboutA=How about a beer? I got Smoltz and... That's about it. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001b_WatchIt=Watch it. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_001c_WatchIt=Watch it. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002_WhatTheHell=What the hell? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_002b_WhatTheHell=What the hell? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003_Easy=Easy. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_LEFT_003b_Easy=Easy. +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_002_WhatTheHell=What the hell? +PU_BARTENDER1_SK_Gruff_PhysicalBump_IG_RIGHT_003_Easy=Easy. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001_HeyWhatThe=Hey hey hey, what the hell do you think you're doing? +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_001b_HeyWhatThe=Hey hey, what do you think you're doing? Go on, fuck off. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002_YouOutNow=You. Out. Now. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_002b_OutNow=Out. Now. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003_ThatsItYoure=That's it. You're done. +PU_BARTENDER1_SK_Gruff_PlayerBehindBar_IG_003b_ThatsItYoure=That's it. You're done. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_001_SureThing=Sure thing. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002_ComingRightUp=Coming right up. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002b_ComingRightUp=Coming right up. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002c_ComingRightUp=Coming right up. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_002d_YupComingRight=Yup, coming right up. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_003_AlrightHoldOn=All right. Hold on. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_004_WithIceNo=With ice? No problem. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005_GoodChoice=Good choice. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_005b_GoodChoice=Good choice. +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_006_SingleOrDouble=Single or double? +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_007_Double=Double? +PU_BARTENDER1_SK_Gruff_PlayerOrdersDrink_IG_008_NotHavingA=Not having a good day there? +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_001_Fine=Fine. +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_002_NoSweatOff=No sweat off my back. +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_003_YouKnowThis=You do know this is a bar right? For drinking? +PU_BARTENDER1_SK_Gruff_PlayerTurnsDownDrink_IG_004_IfYouArent=If you aren't drinking I'm not making a living. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_001_OkayTellMe=Okay, stop me if you've heard this one. Alright so, a Banu a Tevar and a Xi'an are sitting at a bar and the bartender asks, "Which one of you ordered the beer?" The Xi'an all proper like says, "I did not order your disgusting Human beer." Then the Tevar goes, "I can't afford a beer." And finally the Banu reaches over grabs the beer, chugs it in one gulp. The bartender goes, "Guess you ordered the beer then." And the Banu goes, "What beer?" ... You get it? +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_002_TheseSataballPlayers=These Sataball players these days. All they do is bitch and moan. Credits this. Safety that. I tell you can have the lot of them. Not one of them would've lasted five minutes against the players we had growing up. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_003_YouveBeenFollowing=You've been following the races? Some good line-ups this year. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_004_TheseVanduulMake=These Vanduul make me sick. The sooner we wipe them out the better. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_005_ThinkingAboutPicking=I've been thinking about picking up a Dragonfly. Been hearing good things. Whitley's gave it a helluva review. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_006_SoTheOther=So, the other day this kid comes in and asks me to change the music. I asked him if he preferred hearing bells ring and smacked him on the head. Fuckin nerve of some people. +PU_BARTENDER1_SK_Gruff_RandomChatter_IG_007_SickOfHearing=You know, I'm sick of hearing all this election news. You ask me there ain't no such thing as a good politician. Only bad and worse. +PU_BARTENDER2_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_BARTENDER2_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment okay. +PU_BARTENDER2_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry I'll help you in a second. +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_002_Serious=Serious? +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_BARTENDER2_SK_Friendly_ConvoCont_IG_004_OhWow=Wow. +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=I think you might have had enough to drink. +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=Maybe slow down for a bit and see how you're feeling. +PU_BARTENDER2_SK_Friendly_EnoughToDrink_IG_003_SorryIHave=Sorry I have to cut you off. +PU_BARTENDER2_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_BARTENDER2_SK_Friendly_Farewell_IG_002_HaveAGood=Have a good one. +PU_BARTENDER2_SK_Friendly_Farewell_IG_003_SeeYouAgain=See you again okay. +PU_BARTENDER2_SK_Friendly_Farewell_IG_004_AllRightCatch=All right catch you later. +PU_BARTENDER2_SK_Friendly_Greetings_IG_001_HeyWelcome=Hey, welcome. +PU_BARTENDER2_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=Everything going alright? +PU_BARTENDER2_SK_Friendly_Greetings_IG_003_HowYouDoing=How you doing? +PU_BARTENDER2_SK_Friendly_Greetings_IG_004_HiThere=Hi there. +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_001_GoodToSee=Good to see you again. +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=You're becoming a real regular here, aren't you? +PU_BARTENDER2_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=Hey, how you been? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=Care for something else? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_002_HowYoureDoing=How you doing? Ready for another round? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=Can I get you another? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=Another one? +PU_BARTENDER2_SK_Friendly_OfferDrink_Another_IG_005_YouGood=You good? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_001_WhatllItBe=What'll it be? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_002_CareForA=Care for a drink? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_003_AnythingICan=Anything I can get you? +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_004_YouLookLike=You look like you could use a drink. +PU_BARTENDER2_SK_Friendly_OfferDrink_IG_005_WhatCanI=What can I get you? +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_001_SomethingFruityLike=Something fruity like a Lemon Lush? Or if you want something more exotic, I can do a Crimson Blitz. +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=I can make a mean Terran Tea if you're looking to unwind. Strong, but goes down easy. +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=You ever try a Banu Firesale? It's a pretty popular shot around here. +PU_BARTENDER2_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=Also, if you're interested, we've got an all-day drink special: half off Cassellitos. +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=Whoa you okay there? +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=Oh. Sorry about that. +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=My fault. +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=Whoa you okay there? +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=Oh. Sorry about that. +PU_BARTENDER2_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=My fault. +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=Excuse me you're not supposed to be back here. +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeed=Customers need to stay on the other side of the bar. +PU_BARTENDER2_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=Coming right up. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=Sure thing. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=Ah, excellent choice. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=Perfect. Let me get that for you. +PU_BARTENDER2_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=You got it. +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=Okay. Let me know if you change your mind. +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=No worries. +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=I'll be here if you need anything. +PU_BARTENDER2_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=Maybe later then. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_001_HadToTake=Had to take a HOV into work today... can be rough not having your own transport. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_002_HowAboutThat=How about that Jata lineup? Last night was one hell of a match. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_003_IHearThis=I hear this Murray Cup season's shaping up. Got a lot of new pilots in the ranks. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_004_YouCatchThat=You catch that speech that Admiral Bishop gave a little while back? Pretty intense right? I almost thought of signing up. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_005_LoveThisSong=Uh, I love this song. +PU_BARTENDER2_SK_Friendly_RandomChatter_IG_006_IThinkWe=I think we might be starting one of those trivia nights here soon. Could be fun. +PU_BARTENDER3_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_BARTENDER3_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment okay. +PU_BARTENDER3_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry I'll help you in a second. +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_002_Serious=Serious? +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_BARTENDER3_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_001_IThinkYou=I think you might've had enough to drink. +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_002_MaybeSlowDown=Maybe slow down for a bit and see how you're feeling. +PU_BARTENDER3_SK_Friendly_EnoughToDrink_IG_003_SorryBuddyI=Sorry buddy, I have to cut you off. +PU_BARTENDER3_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_BARTENDER3_SK_Friendly_Farewell_IG_002_HaveAGood=Have a good one. +PU_BARTENDER3_SK_Friendly_Farewell_IG_003_SeeYouAgain=See you again okay. +PU_BARTENDER3_SK_Friendly_Farewell_IG_004_AlrightCatchYou=All right catch you later. +PU_BARTENDER3_SK_Friendly_Greetings_IG_001_HeyWelcome=Hey, welcome. +PU_BARTENDER3_SK_Friendly_Greetings_IG_002_EverythingGoingAlright=Everything going alright? +PU_BARTENDER3_SK_Friendly_Greetings_IG_003_HowYouGoing=How you doing? +PU_BARTENDER3_SK_Friendly_Greetings_IG_004_WellHeyThere=Well, hey there. +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_001_YeahItsGood=Well, it's good to see you again. +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_003_YoureBecomingA=You're becoming a real regular here, aren't you? +PU_BARTENDER3_SK_Friendly_Greetings_ReturnVisit_IG_004_HeyHowHave=Hey, how you been? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_001_CareForSomething=You care for something else? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_002_HowYouDoing=How you doing? Ready for another round? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_003_CanIGet=Can I get you another? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_004_AnotherOne=Another one? +PU_BARTENDER3_SK_Friendly_OfferDrink_Another_IG_005_YouGood=You good? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_001_WhatllItBe=What'll it be? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_002_CareForA=You care for a drink? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_003_AnythingICan=Anything I can get you? +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_004_YouLookLike=You look like you could use a drink. +PU_BARTENDER3_SK_Friendly_OfferDrink_IG_005_WhatCanI=Well, what can I get you? +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_001_YouWantSomething=You want something fruity like a Lemon Lush? Or if you want something more exotic, I can do a Crimson Blitz. +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_002_IMakeA=I make a mean Terran Tea if you're looking to unwind. Strong, but goes down easy. +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_003_YouEverTry=You ever try an Banu Firesale? It's a pretty popular shot around here. +PU_BARTENDER3_SK_Friendly_OfferDrink_Specific_IG_004_AlsoIfYoure=Also, if you're interested, we've got an all-day drink special: half off Cassellitos. +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_001_WhoaYouOkay=Whoa, you okay? +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_002_OhSorryAbout=Oh. Sorry about that. +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_LEFT_003_MyFault=My fault. +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_001_WhoaYouOkay=Whoa you okay there? +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_002_OhSorryAbout=Oh. Sorry about that. +PU_BARTENDER3_SK_Friendly_PhysicalBump_IG_RIGHT_003_MyFault=Whoa my fault. +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_001_ExcuseMeYoure=Excuse me you're not supposed to be back here. +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_002_CustomersNeedTo=Customers need to stay on the other side of the bar. +PU_BARTENDER3_SK_Friendly_PlayerBehindBar_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_001_ComingRightUp=Coming right up. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_002_SureThing=Sure thing. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_003_ExcellentChoice=Excellent choice. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_004_PerfectLetMe=Perfect. Let me get that for you. +PU_BARTENDER3_SK_Friendly_PlayerOrdersDrink_IG_005_YouGotIt=You got it. +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_001_OkayLetMe=Okay. You let me know if you change your mind. +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_002_NoWorries=No worries. +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_003_IllBeHere=I'll be here if you need anything. +PU_BARTENDER3_SK_Friendly_PlayerTurnsDownDrink_IG_004_MaybeLaterThen=Maybe later then. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_001_HadToTake=Had to take a HOV into work today... can be rough not having your own transport. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_002_HowAboutThat=How about that Jata lineup? Last night was one hell of a match. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_003_IHearThis=I hear this Murray Cup season's shaping up. Got a lot of new pilots in the ranks. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_004_YouCatchThat=You catch that speech that Admiral Bishop gave a while back? Pretty intense right? I almost thought of signing up. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_005_LoveThisSong=Oh, I love this song. +PU_BARTENDER3_SK_Friendly_RandomChatter_IG_006_IThinkWe=I think we might be starting one of those trivia nights here soon. Could be fun. PU_BATTAGLIA_MG_Busy_IG_001_ImInThe,P=I'm in the thick of it. Maybe some other time. PU_BATTAGLIA_MG_Busy_IG_002_DoMeA,P=Do me a favor and come around some other time, all right? PU_BATTAGLIA_MG_Chosen_PlayerAcceptMission_IG_001_ItsAllYours,P=It's all yours. @@ -23555,34 +23555,34 @@ PU_BATTAGLIA_MG_Interrupt_IG_001_AreYouEven,P=Are you even listening? PU_BATTAGLIA_MG_Interrupt_IG_001b_AreYouEven,P=Are you even listening? PU_BATTAGLIA_MG_Interrupt_IG_002_ComeOnNow,P=Come on now. That's how it's gonna be? PU_BATTAGLIA_MG_Interrupt_IG_002b_ComeOnNow,P=Come on now. That's how it's gonna be? -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D1_001_YeahNotMuch=是吧?其实没什么可看的,但是酒吧里卖的东西都很烈, 小心别喝大了,否则你的行李可能醒来都没了。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D2_001_AsLongAs=只要你不是太挑剔,市场应该能满足你的需求。我们这儿买的都是基本的必需品,但是每隔一段时间总有人能在市场里淘到些稀奇古怪的玩意儿。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_A_001_GreatIllTake=非常好,我现在就扫描一下。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_B_001_WellIfYou=好吧,如果你改主意了,你知道在哪能找到我。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_001_AhThenYoull=啊,那是你想见我了。我的的名字是雷科,我为在这一地区工作的大多数矿工看管那些无聊的乱七八糟的事情,挖掘现场索赔、设备订单,矿石转移、等等。对于大多数工作来说,终端可以帮你设置,但如果你想要找一些麻烦点的事,最好来和我面谈。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_002_IfYoudLike=如果你愿意的话我现在就能给你找几个事情做。不是什么特别大的活,但是我们可以看看一起合作能不能合得来。你觉得怎么样? -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_RESOLVE_001_AllRightIf=好的, 如果你还需要什么别的,跟我说就行。 -PU_BATTAGLIA_MG_Intro_1stTime_V_WP_START_001_DontThinkIve=我在这附近没见过你。我们这虽然平时人来人往,但我记人的本事很不错的。你来这有什么事? -PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_001_IDontKnow=我真的无法理解你是怎么把事情搞这么糟的。 -PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_002_HowManyJobs=你他妈的搞砸多少工作了?我十个指头都数不过来了。 -PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_001_SeemsLikeYou=似乎你上一个任务里出了些小小的意外,我希望类似的事情以后不会发生了。 -PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_002_IThinkYoure=我觉得你比在上次那个合同里表现得好, 别让一次的失误埋没了你的潜能。 -PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_001_DontKnowExactly=我也说不准上次的工作你在哪出的岔子,但是最后的结果真的是错的够离谱。 -PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_002_ImSureYoure=我不知道你在最后一项工作上到底哪里出了问题,但是啊,孩子,你确实出了问题。 -PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_001_IShouldntBe=我破例给你一次新的机会。这次再搞砸,你就直接滚蛋。 -PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_002_YouDontReally=或许你不值得再给一次机会,但是我还是决定再给你一次。 +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D1_001_YeahNotMuch=Yeah? Not much to see, but the bar serves up a solid bit of firejuice. Just be sure not to lose all your wits, or your belongings might go with them. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D2_001_AsLongAs=As long as you're not too particular the market might do for you. We have the bare necessities, but every few cycles someone will dig up something more interesting. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_A_001_GreatIllTake=Great. I'll take a scan through now. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_B_001_WellIfYou=Well if you change your mind, you know where to find me. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_001_AhThenYoull=Ah. Then you'll be wanting to see me. Name's Recco. I see to the boring fiddlybits for most of the miners working the area. Dig site claims, equipment orders, ore transfers, and the like. For most jobs, the terminal will set you up, but if you're after something with some hair on it, best to talk to me direct. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_D3_SUBSTART_002_IfYoudLike=If you'd like I can see to setting you up with something now. Nothing too big, but it'll let us see how we feel about working together. Sound all right to you? +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_RESOLVE_001_AllRightIf=All right. If you need anything else, let me know. +PU_BATTAGLIA_MG_Intro_1stTime_V_WP_START_001_DontThinkIve=Don't think I've seen your face around these parts before. We get our fair bit of traffic but I make a point of knowing who's who. What brings you around? +PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_001_IDontKnow=I don't know how it's possible to screw up as much as you have. +PU_BATTAGLIA_MG_LastMissionComment_FailStreak_IG_002_HowManyJobs=How many jobs have you've managed to bungle now? I don't even want to think about it. +PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_001_SeemsLikeYou=Seems like you had a hiccup on that last job. Hopefully that was just a one time thing. +PU_BATTAGLIA_MG_LastMissionComment_Fail_Good_IG_002_IThinkYoure=I think you're better than how you did on that last contract. Don't let that one mistake ruin your potential. +PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_001_DontKnowExactly=Don't know exactly where you went wrong on that last job, but oh boy, did you go wrong. +PU_BATTAGLIA_MG_LastMissionComment_Fail_NeutralBad_IG_002_ImSureYoure=I'm sure you're well aware how much you botched that last job, so we'll just leave it at that. +PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_001_IShouldntBe=I shouldn't be doing this, but I'm going to give you one more chance. But that's it. You screw this, you're done. +PU_BATTAGLIA_MG_LastMissionComment_LastChance_IG_002_YouDontReally=You don't really deserve it, but I'm gonnago ahead and give you one last chance. PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_001_IfItWere,P=If it were just you and me that'd be one thing, but every time you screw up, you're hurting all those sods who go out everyday and work their fingers to the bone. I won't let you do that. Not anymore. You're done here. PU_BATTAGLIA_MG_LastMissionComment_NoLonger_IG_002_ITriedTo,P=I tried to make this work, but it's just no good. I'm done working with you. That's final. -PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_001_BadLuckOn=这次工作真的是运气不好, 很高兴看到你活着回来了,任何杀不死你的都使你更强大,对吧? -PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_002_GuessYoureWalking=你简直就是这糟糕世道活生生的例子。很抱歉上次任务里发生了一些小小的意外。希望下次你准备得更充分些。 -PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_001_BelieveItOr=真巧,我刚谈到你,我跟别的几个合同商夸你做事勤奋思维敏捷来着。 -PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_002_HowManyCompleted=数不清这是你连续完成的第多少个合同了? 我只能说这令我印象深刻。 -PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_001_YouShouldBe=你真应该为自己上个合约感到自豪。不是每个人都能完成那份工作的。 -PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_002_GottaSayThat=不得不说上一份合约完成得天衣无缝。牛逼。 -PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_001_IAppreciateThe=感谢你的辛苦付出,上一份工作完成得不错。 -PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_002_IWantedTo=我想跟你说上一份合约完成得很好。 -PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_001_ImNotGoing=我就有话直说了。你工作再这样做下去,我就没法给你派活了。不是针对你,但是你得加把劲了。 -PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_002_LookItsTough=听着,除了收拾你弄得那堆烂摊子外我的工作已经够难了。要么做好,要么就给我滚蛋。 +PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_001_BadLuckOn=Bad luck on that last job. Glad you managed to get back on your feet though. What doesn't kill, right? +PU_BATTAGLIA_MG_LastMissionComment_Robbed_IG_002_GuessYoureWalking=Guess you're walking proof that we live in dangerous times. Was sorry to hear about what went down in that last mission. Hopefully next time, you'll be a bit more prepared. +PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_001_BelieveItOr=Believe it or not, I was just talking about you, told some of my other contractors of how a little bit of hard work and right thinking can pay off. +PU_BATTAGLIA_MG_LastMissionComment_SuccessStreak_IG_002_HowManyCompleted=How many completed contracts in a row is that for you? Enough to colour me impressed, I'll say that much. +PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_001_YouShouldBe=You should be proud of that last contract. It wasn't something that anybody could've pulled off. +PU_BATTAGLIA_MG_LastMissionComment_Success_Exceptional_IG_002_GottaSayThat=Gotta say, that last contract was a damn work of art. Impressive that. +PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_001_IAppreciateThe=I appreciate a hard worker, nice work on that last job. +PU_BATTAGLIA_MG_LastMissionComment_Success_Good_IG_002_IWantedTo=I wanted to say that you did a good job on that last contract. +PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_001_ImNotGoing=I'm not going pad around it. Things keep going like they have been, and I won't be able to give you any more work. Nothing personal, but I need you to do better. +PU_BATTAGLIA_MG_LastMissionComment_TryHarder_IG_002_LookItsTough=Look, it's tough enough making a living out here without the complications you've been bringing to the table. Turn it around or I'm gonna have to cut you loose. PU_BATTAGLIA_MG_MidMission_Deactivate_IG_001_HateToTell,P=Hate to tell you, but the contract's been pulled. PU_BATTAGLIA_MG_MidMission_Deactivate_IG_002_BadNewsJobs,P=Bad news, job's no good. Gonna have to cancel the contract on you. PU_BATTAGLIA_MG_MidMission_Fail_IG_001_SoIGuess,P=So I guess this job's a complete bust. Great. Just great. @@ -23633,16 +23633,16 @@ PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_001_FlySafe,P=Fly safe. PU_BATTAGLIA_MG_Mission_Farewell_MissionAccepted_IG_002_KeepYourWits,P=Keep your wits about you, you hear? PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_001_HopeYouFind,P=Hope you find something that suits you. PU_BATTAGLIA_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround,P=See you around. -PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_001_WasntSureIf=我还以为你不会再出现了。 -PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_002_IveGotMore=我现在有更多的事情要处理,所以快点说吧。 -PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到你。 -PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_002_HeyIWas=嘿,我正盼着你会回来呢。 -PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_001_IDontHave=我没有给你的工作了,请回吧。 -PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_002_NahDontIve=啊,别想了,我已经下定决心了,你不会再从我这里得到任何合约了。 -PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你在这儿干嘛?我以为这时候你应该在收尾你的合约呢。 -PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_002_TakingYourSweet=合约很费事是吗? -PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_001_AppreciateTheEffort=十分感激你的努力,不过要是你能把它带到对的地方会更好的。 -PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_002_DidntYouRead=我猜你根本没看合约吧,是不?你不该把那东西带来我这的。 +PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_001_WasntSureIf=Wasn't sure if you'd be showing up again. +PU_BATTAGLIA_MG_Mission_Greetings_Bad_IG_002_IveGotMore=I've got more than my fair share to deal with at the moment, so let's keep this quick. +PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. +PU_BATTAGLIA_MG_Mission_Greetings_Good_IG_002_HeyIWas=Hey, I was hoping you'd swing around again. +PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_001_IDontHave=I don't have any more work for you. Now clear off. +PU_BATTAGLIA_MG_Mission_Greetings_NoLonger_IG_002_NahDontIve=Nah, don't. I've made up my mind. You won't be getting any more contracts off of me. +PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doin' here? Figured you'd be out finishing up the contract by now. +PU_BATTAGLIA_MG_Mission_Greetings_StillMission_IG_002_TakingYourSweet=Taking your sweet time on that contract, aren't you? +PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_001_AppreciateTheEffort=Appreciate the effort and all, but it'd be better if you take that on to the proper drop off. +PU_BATTAGLIA_MG_Mission_Greetings_WrongDelivery_IG_002_DidntYouRead=Didn't you read your contract, huh? You're not supposed to bring that here. PU_BATTAGLIA_MG_MultipleMissionOffer_IG_001_TheresABunch,P=There's a bunch of stuff cooking right now. If one works for you, you're welcome to it. PU_BATTAGLIA_MG_MultipleMissionOffer_IG_002_GitALot,P=Got a lot of contracts that need doing. You can take your pick of the litter. PU_BATTAGLIA_MG_PhysicalBump_IG_LEFT_002_Easy,P=Easy. @@ -23657,1397 +23657,1397 @@ PU_BATTAGLIA_MG_SuggestTerm_IG_001_IfYouWant,P=If you want, you can always take PU_BATTAGLIA_MG_SuggestTerm_IG_002_TheTerminalMight,P=The terminal might have one or two things you'd be interested in. Worth having a look at least. PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_001_AllRightLets,P=All right, let's get down to business... PU_BATTAGLIA_MG_Transition_CommentToGiving_IG_002_ButYoureNot,P=But you're not here to listen to me chatter are you... -PU_BCCANN01_M_LPA_Announce_Halls_EmergencyExit_IG_001_AttentionThisIs=注意。这是一个紧急通知。请所有客人保持冷静,前往最近的出口。谢谢。 -PU_BCCANN01_M_LPA_Announce_Halls_EmergencyResolve_IG_001_AttentionWeThank=注意。感谢您在我们解决近期意外时的耐心等待。所有客人现在可以继续正常活动了。 -PU_BCCANN01_M_LPA_Announce_Halls_EmergencyStay_IG_001_AttentionThisIs=注意。这是一个紧急通知。请所有客人保持冷静,呆在原地。谢谢。 -PU_BCCANN01_M_LPA_Announce_Halls_EmergencyUpdate_IG_001_AttentionBevicConvention=注意。贝维克会展中心感谢您在这种持续的紧急情况下的全力配合。我们希望这个问题能很快得到解决。谢谢。 -PU_BCCANN01_M_LPA_Announce_Halls_Goodbye_IG_001_ThankYouFor=感谢您访问贝维克会展中心,祝您今天愉快。 -PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_001_DontLetHunger=不要让饥饿和口渴拖慢你的脚步。在享受一天的同时,一定要在贝维克会展中心的茶点摊之一停下来犒劳一下自己。 -PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_002_BevicWouldLike=贝维克衷心感谢所有客人为会展中心保持清洁而作出的贡献。 -PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_003_WhileEveryoneIs=尽管每个人都受到欢迎来到贝维克会展中心享受一个清新愉悦的日子,但这不包括他们产生的垃圾和废弃物。感谢您为保持会展中心的整洁尽自己的一份力量。 -PU_BCCANN01_M_LPA_Announce_Halls_NowOpen_IG_001_GreatNewsThe=好消息!展览层现已开放,欢迎所有客人前往展厅。祝您玩得开心! -PU_BCCANN01_M_LPA_Announce_Halls_Opening_IG_001_ExcitedToGet=迫不及待地想开始吗?今天的活动将在一会后开始。感谢您的耐心等待。 -PU_BCCANN01_M_LPA_Announce_Halls_Welcome_IG_001_HelloAndWelcome=您好,欢迎光临贝维克会展中心,这是弧光星最受欢迎的现场活动和新鲜娱乐场地。 -PU_BCCANN01_M_LPA_Warn_Halls_Arresting_IG_001_AttentionBeAdvised=注意。请注意,在与当地执法部门协调后,在场所内发现的任何未经授权的个人都被视为非法侵入。感谢您今后的配合。 -PU_BCCANN01_M_LPA_Warn_Halls_Closing_IG_001_AttentionBevicConvention=注意,贝维克会议中心即将关闭。请所有访客前往最近的出口。谢谢。 -PU_BCCANN01_M_LPA_Warn_Halls_Closing_LastOccur_IG_001_FinalReminderThe=最后提醒,会议中心即将关闭。所有访客需要立刻离开。在闭馆后仍留在内的任何客人将被视为非法侵入。 -PU_BCCANN01_M_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_ReminderBevicConvention=提醒,贝维克会议中心即将关闭。请立即前往最近的出口。谢谢。 -PU_BCCANN01_M_LPA_Warn_Halls_Trespassing_IG_001_BevicConventionCenter=贝维克会议中心现在已关闭。任何仍然在内的客人现已视为非法入侵。 +PU_BCCANN01_M_LPA_Announce_Halls_EmergencyExit_IG_001_AttentionThisIs=Attention. This is an emergency announcement. All guests are instructed to calmly make their way to the nearest exit. Thank you. +PU_BCCANN01_M_LPA_Announce_Halls_EmergencyResolve_IG_001_AttentionWeThank=Attention. We thank you for your patience while we resolved the recent unexpected issue. All guests are now free to go about their day. +PU_BCCANN01_M_LPA_Announce_Halls_EmergencyStay_IG_001_AttentionThisIs=Attention. This is an emergency announcement. All guests are instructed to calmly remain where they are. Thank you. +PU_BCCANN01_M_LPA_Announce_Halls_EmergencyUpdate_IG_001_AttentionBevicConvention=Attention. Bevic Convention Center appreciates your full cooperation during this ongoing emergency. We hope to have the matter resolved shortly. Thank you. +PU_BCCANN01_M_LPA_Announce_Halls_Goodbye_IG_001_ThankYouFor=Thank you for visiting the Bevic Convention Center. Have a great rest of your day. +PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_001_DontLetHunger=Don't let hunger and thirst slow you down. While enjoying your day, be sure to treat yourself with a stop at one of the Bevic Convention Center's refreshment stands. +PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_002_BevicWouldLike=Bevic would like to thank all our guests for keeping the Convention Center a stim free environment. +PU_BCCANN01_M_LPA_Announce_Halls_Info_IG_003_WhileEveryoneIs=While everyone is welcome to the Bevic Convention Center to enjoy a day of refreshing fun, their trash and litter is not. Thanks for doing your part to keep the Convention Center clean. +PU_BCCANN01_M_LPA_Announce_Halls_NowOpen_IG_001_GreatNewsThe=Great news! The show floor is now open and all guests are invited to make their way to the halls. Enjoy! +PU_BCCANN01_M_LPA_Announce_Halls_Opening_IG_001_ExcitedToGet=Excited to get started? Today's event will be starting in a few moments. Thank you for your patience. +PU_BCCANN01_M_LPA_Announce_Halls_Welcome_IG_001_HelloAndWelcome=Hello and Welcome to the Bevic Convtion Center, ArcCorp's leading destination for live events and refreshing fun. +PU_BCCANN01_M_LPA_Warn_Halls_Arresting_IG_001_AttentionBeAdvised=Attention. Be advised that in coordination with local law enforcement, any unauthorized individuals found on the premises are considered trespassing. Thank you for your future cooperation in this matter. +PU_BCCANN01_M_LPA_Warn_Halls_Closing_IG_001_AttentionBevicConvention=Attention, Bevic Convention Center will be closing shortly. We ask all visitors to make their way to the nearest exit. Thank you. +PU_BCCANN01_M_LPA_Warn_Halls_Closing_LastOccur_IG_001_FinalReminderThe=Final reminder, the Convention Center is closing. All visitors need to leave immediately. Any guests remaining after closing hours will be trespassing. +PU_BCCANN01_M_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_ReminderBevicConvention=Reminder, Bevic Convention Center will be closing soon. Please head to the nearest exit now. Thank you. +PU_BCCANN01_M_LPA_Warn_Halls_Trespassing_IG_001_BevicConventionCenter=Bevic Convention Center is now closed. Any remaining guests are now trespassing. PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_001,P= PU_BIGBENNY1_SK_FRIENDLY_SERVING_MOTIONS_002,P= -PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_001_AnythingElse=还要点啥? -PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_002_IsThatAll=就这些吗? -PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_003_AnyInterestIn=要不配点别的组个套餐? -PU_BIGBENNY1_SK_Friendly_Busy_IG_001_SorryItllBe=抱歉,稍等一下。 -PU_BIGBENNY1_SK_Friendly_Busy_IG_002_HoldOnBe=稍等,我马上来。 -PU_BIGBENNY1_SK_Friendly_ComingUp_IG_001_ComingRightUp=马上就来。 -PU_BIGBENNY1_SK_Friendly_ComingUp_IG_002_GreatItllJust=行,马上就好。 -PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_001_IfYouCant=如果你没法控制住自己,那我就得请你离开了。 -PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_002_CanYouPlease=能冷静点不? -PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_003_WhatAreYou=你这是在干嘛? -PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_004_YouNeedTo=你得离开这,立刻。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾大本尼。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_002_ThanksForComing=谢谢惠顾。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_003_HaveAGood=祝您有美好的一天。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_004_Thanks=谢谢。 -PU_BIGBENNY1_SK_Friendly_Farewell_IG_005_HopeYouEnjoy=希望你享受你的餐点。 -PU_BIGBENNY1_SK_Friendly_Greetings_IG_001_HiAndWelcome=您好,欢迎光临大本尼,卡乔面之家。 -PU_BIGBENNY1_SK_Friendly_Greetings_IG_002_WelcomeToBig=欢迎光临大本尼。 -PU_BIGBENNY1_SK_Friendly_Greetings_IG_003_Hi=嗨。 -PU_BIGBENNY1_SK_Friendly_Greetings_IG_004_Welcome=欢迎。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_001_IDunnoI=我不晓得啊,我只是在这上班的而已。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_002_IReallyCouldnt=我真的说不上来。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_003_Sure=当然。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_004_Okay=好的。 -PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_006_IDontThink=我不这么认为。 -PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_001_IfYouPlace=如果你在终端下单,我们就会处理的。 -PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_002_PleaseOrderThrough=麻烦你从终端点单。 -PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_001_WhatCanI=有什么事我能帮您? -PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_002_WhatWouldYou=想吃点什么? -PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_003_DoYouKnow=想好点些什么了吗? -PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_001_ThereYouGo=给你。 -PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_002_HeresYourOrder=这是你点的。 -PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_003_OrderUp=上菜了。 -PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_004_FoodsReady=餐点好了。 -PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_001_ThatIt=就这些? -PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_002_ThatEverything=这就是全部了吗? -PU_BIGBENNY2_SK_Gruff_Busy_IG_001_HangOnHang=稍等。稍等。 -PU_BIGBENNY2_SK_Gruff_Busy_IG_002_YeahYeahTake=来,来,别急。 -PU_BIGBENNY2_SK_Gruff_Busy_IG_003_GiveMeA=等会,我就一双手。 -PU_BIGBENNY2_SK_Gruff_ComingUp_IG_001_AllRightOne=行嘞,马上来。 -PU_BIGBENNY2_SK_Gruff_ComingUp_IG_002_FineHoldOn=好,稍等。 -PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=你这是在做什么? -PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_002_UhUhYou=额,你不能在这干这事。 -PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_003_GetTheHell=给我滚出去。 -PU_BIGBENNY2_SK_Gruff_Greetings_IG_001_WelcomeToBig=欢迎光临大本尼。 -PU_BIGBENNY2_SK_Gruff_Greetings_IG_002_Welcome=欢迎光临。 -PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_001_WatchIt=看着点。 -PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_002_Hey=嘿! -PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=点些东西,不然就出去。 -PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_002_ImNotHere=我不是来这儿跟你交朋友的。 -PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_001_Sure=行。 -PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_002_Fine=好的。 -PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=我不知道。 -PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_002_NoIdea=不清楚。 -PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_001_YeahRightI=哦,真的吗,我不信。 -PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=不可能的。 -PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=如果有什么需要的,可以用终端。 -PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=没下过馆子吗?用终端去! -PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=你到底知不知道自己要点些什么? -PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=整快点,点东西吃。 -PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_001_WhatDoYou=想吃点什么? -PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=想来点啥? -PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=要点什么。 -PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_001_There=这儿。 -PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_002_FoodsUp=餐来了。 -PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_003_OrderUp=上餐了。 -PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_004_FoodsReady=菜好了。 -PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_001_ThatIt=还要些别的不? -PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_002_ThatEverything=要再来点别的吗? -PU_BIGBENNY3_SK_Gruff_Busy_IG_001_HangOnHang=等会。等会。 -PU_BIGBENNY3_SK_Gruff_Busy_IG_002_YeahYeahTake=来,来,别急。 -PU_BIGBENNY3_SK_Gruff_Busy_IG_003_GiveMeA=等下,我就一双手。 -PU_BIGBENNY3_SK_Gruff_ComingUp_IG_001_AllRightOne=行。马上来。 -PU_BIGBENNY3_SK_Gruff_ComingUp_IG_002_FineHoldOn=可以。稍等下。 -PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=你这是在干啥? -PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_002_UhUhYou=额。给我消停点。 -PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_003_GetTheHell=哪边凉快哪边去。 -PU_BIGBENNY3_SK_Gruff_Greetings_IG_001_WelcomeToBig=欢迎光临大本尼。 -PU_BIGBENNY3_SK_Gruff_Greetings_IG_002_Welcome=欢迎。 -PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_001_WatchIt=看路。 -PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_002_Hey=嘿! -PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=点些吃的,不然就出去。 -PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_002_ImNotHere=我不是来这儿跟你交朋友的。 -PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_001_Sure=好的。 -PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_002_Fine=没问题。 -PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=我不知道。 -PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_002_NoIdea=我不清楚。 -PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_001_YeahRightI=哦,是吗。我不信。 -PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=不可能发生的。 -PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=如果有什么需要的,可以用终端。 -PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=没去过饭馆吗?用终端! -PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=你到底要点些什么? -PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=快,点东西。 -PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_001_WhatDoYou=想吃些什么? -PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=要来点什么? -PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=要吃什么。 -PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_001_There=这。 -PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_002_FoodsUp=菜来了。 -PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_003_OrderUp=上菜了。 -PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_004_FoodsReady=餐点好了。 -PU_BRUNT_MG_Busy_IG_001_NotNowIm=不是现在,我还要准备下场比赛呢。 -PU_BRUNT_MG_Busy_IG_002_WhateverItIs=不论你有啥事,先等下。我手头上已经有够多要处理了。 -PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_001_ThatsGood=不错。 -PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_003_ThatsWhatI=这就是我想听到的。 -PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_004_GoodCall=很好。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_002_YoureCall=听你的。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_003_AnotherTimeThen=那下次吧。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_004_NoSweat=没问题。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果你改变心意了,尽快让我知道,差事可不等人。 -PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LetMeKnow=如果有其他想法,就告诉我,还是有机会能解决这事的。 -PU_BRUNT_MG_Comms_Farewell_IG_001_Later=再说吧。 -PU_BRUNT_MG_Comms_Farewell_IG_002_Bye=再见。 -PU_BRUNT_MG_Comms_ForgivesPlayer_IG_001_AlrightMaybeI=好吧,或许我的“到此了结”说的有点草率,是时候让你重返赛道了。 -PU_BRUNT_MG_Comms_ForgivesPlayer_IG_002_IveBeenThinking=我把事情重新理了个遍,或许你还是值得再给一次机会的。 -PU_BRUNT_MG_Comms_InstructVisit_IG_001_StopByTheTrack=有空的话就顺道来看看我。 -PU_BRUNT_MG_Comms_InstructVisit_IG_002_MakeSureYou=找时间来看我,好不? -PU_BRUNT_MG_Comms_InstructVisit_IG_003_SwingByAnd=顺道路过就来和我聊会吧。 -PU_BRUNT_MG_Comms_MissionComplete_IG_001_ThatWasSome=这趟飞的不错啊。 -PU_BRUNT_MG_Comms_MissionComplete_IG_002_CongratsYouPulled=恭喜,你成功了。 -PU_BRUNT_MG_Comms_MissionComplete_IG_004_ThatsWhatI=这就是我想看到的,这圈不错。 -PU_BRUNT_MG_Comms_NewMission_IG_001_GotAnotherRace=我这待会有场你能参加的比赛。 -PU_BRUNT_MG_Comms_NewMission_IG_003_ThisNextRace=下场应该特别需要你。 -PU_BRUNT_MG_Comms_NewMission_IG_004_IMightHave=我应该有些活能给你。 -PU_BRUNT_MG_Comms_PaymentSent_IG_001_SendingOverYour=正在把信用点转给你。 -PU_BRUNT_MG_Comms_PaymentSent_IG_003_HeresYourCredits=报酬在这,你应得的。 -PU_BRUNT_MG_ConvoRejoin_IG_001_TryToPay=这次注意听。 -PU_BRUNT_MG_ConvoRejoin_IG_002_NowYouWant=又想听了?行吧... -PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_001_LetMeKnow=如果有兴趣的话,告诉我一声。 -PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_002_ThinkItOver=好好想下。 -PU_BRUNT_MG_Decide_MissionTimeout_IG_001_ForgetIt=算了。 -PU_BRUNT_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=算了,当我没说。 -PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_001_HurryUpThe=快点,这趟马上就要开始了。 -PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_002_ComeOnTimes=快,时间不等人。 -PU_BRUNT_MG_Farewell_Neutral_IG_001_Later=再说吧。 -PU_BRUNT_MG_Greetings_Neutral_IG_001_Hey=嘿? -PU_BRUNT_MG_Interrupt_IG_001_YouGotA=你有事? -PU_BRUNT_MG_Interrupt_IG_002_HeyWhereYou=嘿!你这是在干吗? -PU_BRUNT_MG_Intro_Approach_V_WP_D1_001_YeahNothingQuite=是啊,没什么能比得上这。我试过自己来,但我没有“那个东西”。懂不?总之,祝你好运,行吧? -PU_BRUNT_MG_Intro_Approach_V_WP_D2_A_001_MakeAnUncertain=让这动荡不安的世间更稳些,在你拿定心意前,我也就说这么多了。 -PU_BRUNT_MG_Intro_Approach_V_WP_D2_B_001_SureFreeEmpire=行。这就是自由的帝国,对吧?祝你下圈比赛顺利。 -PU_BRUNT_MG_Intro_Approach_V_WP_D2_C_001_GoodGetReady=很好。你准备下待会比赛,等你坐进驾驶位了我再和你说细节。 -PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_001_YeahIHear=嗯,我知道。找些自己擅长的,并做到极致。是有些可惜,你这么优秀,没有比这能让你更赚的方法了。 -PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_002_IsThatSomething=有什么你感兴趣的不?更多信用点? -PU_BRUNT_MG_Intro_Approach_V_WP_START_001_ThanksForSwinging=感谢你顺道过来看我。 -PU_BRUNT_MG_Intro_Approach_V_WP_START_002_ITryTo=我一直在关注这些选手的消息,特别是他们跟你不相上下的时候。你处事的方法?好到不能再好了。实际上,如果你不介意我问的话,我一直很好奇,是什么风把你卷来这赛船的? -PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_001_HeyWhatA=嘿! -PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_002_WhatAFinish=漂亮!祝贺你了。 -PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_003_IDontThink=我想我还没来得及跟你正式介绍下,我叫卢卡。负责处理赛事的,希望你下次比赛前能过来一趟,想跟你好好聊聊。 -PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_001_NowImSure=好了,我想你一定很困惑我要你做什么,但我得先卖个关子。因为,在驾驶员签到前,我都没法确定他们的价差多大,还要确保你在他们下注的时候,不会露馅,所以在比赛开始前,我都不会把细节告诉你。不满意,就别做。我能说的就是这份活一定有报酬。 -PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_002_Here=这儿。 -PU_BRUNT_MG_LastMissionComment_FailStreak_IG_001_DoYouHave=你知道你的连败让我赔了多少不? -PU_BRUNT_MG_LastMissionComment_FailStreak_IG_002_WithHowMuch=你最近把事都搞得一团糟,我都开始觉得,跟你对赌都能赚的比较多。 -PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_001_ListenYouveBeen=听着,你一直都挺可靠的,但我们不能让上次比赛发生的事再次重演。 -PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_002_IKnowYouve=我知道你之前为我做了不少好事儿,所以我想上场比赛只不过是偶然罢了,别让这成习惯,好不? -PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_001_WhatHappenedThat=你上圈比赛咋了?给你个这么小的事都处理不好。 -PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_004_ImStillTrying=我搞不懂为啥你上圈比赛能整出这么多差错。 -PU_BRUNT_MG_LastMissionComment_Killed_IG_001_ToughBreakIn=你上场比赛伤的挺重的,很高兴你没缺个胳膊少条腿。 -PU_BRUNT_MG_LastMissionComment_Killed_IG_002_YoureLookingPretty=你看起来状态不错,毕竟想到到上次比赛都\n发生了啥 -PU_BRUNT_MG_LastMissionComment_LastChance_IG_003_AgainstMyBetter=虽有违我的判断,但我愿意给你最后一次机会。 -PU_BRUNT_MG_LastMissionComment_NoLonger_IG_001_IfICant=如果我指望不上你,那也没啥好说的了,就这样,到此了结。 -PU_BRUNT_MG_LastMissionComment_NoLonger_IG_002_YouLetMe=你已经让我失望太多次,这对我来说已经没有好处了。 -PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=最近你可是无往不利,百战百胜啊是不。 -PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_003_AfterThatLast=上圈比赛结束后,我就开始觉得没什么能难得了你了。 -PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_003_ThatWasSome=上场比赛你飞得可厉害了,我就知道能指望你。 -PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_004_YouShouldveHeart=你真该听听上圈结束后其他人都怎么说的,那些飞行员都不知道自己被啥打中了。 -PU_BRUNT_MG_LastMissionComment_Success_Good_IG_001_YouKnowI=知道不,你上次比赛表现的还不错。 -PU_BRUNT_MG_LastMissionComment_Success_Good_IG_003_BangUpJob=上场比赛做的不错。 -PU_BRUNT_MG_LastMissionComment_TryHarder_IG_002_IDontKnow=不知道你发生了啥,但不论如何,搞定它。 -PU_BRUNT_MG_LastMissionComment_TryHarder_IG_003_IsThisReally=你就这点能耐吗?我是说,如果是,那就别在这浪费你我的时间了。 -PU_BRUNT_MG_MidMission_Fail_IG_001_DamnItThe=去你的,这趟没戏唱了,干的漂亮哈,冠军。 -PU_BRUNT_MG_MidMission_Fail_IG_002_DoYouHave=你知道你刚让我赔了多少不? -PU_BRUNT_MG_MidMission_Greetings_IG_001_Hey=嘿。 -PU_BRUNT_MG_MidMission_Greetings_IG_002_YouThere=在不? -PU_BRUNT_MG_MidMission_ObjUpdate_IG_001_PlansHaveChanged=计划有变。 -PU_BRUNT_MG_MidMission_ObjUpdate_IG_002_TheresBeenA=计划有变。 -PU_BRUNT_MG_MidMission_PlayerQuit_IG_001_SeriouslyYoureGonna=认真?这节骨眼跑来整这茬? -PU_BRUNT_MG_MidMission_PlayerQuit_IG_002_WhatTheHell=你觉得这算几个意思?你可不能就这样拍屁股走人。 -PU_BRUNT_MG_MidMission_WarningFail_IG_002_YoureRunningOut=你时间不多了,速战速决。 -PU_BRUNT_MG_MidMission_WarningFail_IG_004_NotMuchTrack=赛道快跑完了,加把劲,快。 -PU_BRUNT_MG_MissionBriefs_Generic_IG_001_YouInterestedIn=有兴趣在下圈比赛的时候帮我下不? -PU_BRUNT_MG_MissionBriefs_Generic_IG_002_GotARace=待会有场比赛,你应该能派的上用场,有兴趣不? -PU_BRUNT_MG_MissionBriefs_Generic_IG_006_HaveAnotherRace=这有场比赛,而我觉得正需要你这样的人才。 -PU_BRUNT_MG_MissionBriefs_Generic_IG_007_ThisNextRace=下一场比赛,我想要你驾驶这个为我而战。 -PU_BRUNT_MG_MissionBriefs_Generic_IG_008_DontWantTo=我不想让偶然因素影响下一场比赛,所以我需要你去飞行\n作为我的幸运符。 -PU_BRUNT_MG_MissionBriefs_NoMission_IG_002_IGotNothing=我现在没有什么活可以提供给你,但我会提醒你的\n当我有了的时候。 -PU_BRUNT_MG_MissionBriefs_NoMission_IG_003_NoWorkFor=现在没有工作可以给你。你才刚结束上一份工作对吧。得让\n一些赛事有场地可跑。 -PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_001_HurryAndGet=快点到你的船上去。比赛前我会保持联系的。 -PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_003_IllSendYou=一旦你下了赛道,我会把详细情况发给你。 -PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_002_AnywayIThink=不管怎样,我想我们两清了。 -PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_003_IllSeeYou=好的,我待会再见你。 -PU_BRUNT_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=让我们搞定这事吧。 -PU_BRUNT_MG_Mission_Greetings_Bad_IG_002_ImBusySo=我很忙,所以我们需要速战速决。 -PU_BRUNT_MG_Mission_Greetings_Bad_IG_003_ComeOnLets=快点,让我们快点处理掉这事。 -PU_BRUNT_MG_Mission_Greetings_Good_IG_001_HeyGoodTo=嘿,很高兴见到你。 -PU_BRUNT_MG_Mission_Greetings_Good_IG_002_WellIfIt=哇,这不是我的幸运符吗? -PU_BRUNT_MG_Mission_Greetings_Good_IG_004_YouDoingAlright=你还好吗? 一切都好吗? -PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_002_WhatTheHell=见鬼,你不是要过来吗?我们之间的活,吹了。 -PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_004_IfYoureHere=如果你是来比赛或赌博的,没问题。但别指望能从我这得到什么了。 -PU_BRUNT_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=你不是应该去开着你的船去比赛吗? 见鬼,你还在等什么? -PU_BRUNT_MG_Mission_Greetings_StillMission_IG_002_YouForgetYoure=你忘了吗?你应该去竞速,就在现在! -PU_BRUNT_MG_Mission_Greetings_StillMission_IG_004_WhyArentYou=为什么你还不去为比赛做准备? 给我出去。 -PU_BRUNT_MG_PhysicalBump_IG_LEFT_001_WatchIt=看这。 -PU_BRUNT_MG_PhysicalBump_IG_LEFT_002_LookWhereYoure=看着点路啊。 -PU_BRUNT_MG_PhysicalBump_IG_RIGHT_001_WatchIt=看这。 -PU_BRUNT_MG_PhysicalBump_IG_RIGHT_002_LookWhereYoure=注意路线。 -PU_BRUNT_MG_PlayerGoofsOff_IG_001_YouGotCrossed=你有什么独家近道吗? -PU_BRUNT_MG_PlayerGoofsOff_IG_002_WhatTheHell=你到底有什么毛病? -PU_BRUNT_MG_PreRace_GoodLuck_IG_001_RaceIsStarting=比赛开始了。祝好运。 -PU_BRUNT_MG_PreRace_GoodLuck_IG_003_TimersAboutTo=计时开始,终点处见! -PU_BRUNT_MG_PreRace_Greetings_IG_001_AllRightListen=好了,听好了。 -PU_BRUNT_MG_PreRace_Greetings_IG_002_PayAttentionOkay=注意点好吗。 -PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_001_INeedEveryone=我要每个人都认为你会赢,直到最后一刻。要知道,你是最先进入最后一圈的选手,可最后才冲过终点线。 -PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_002_ImGonnaHave=我要把你拉成一种叫做拉姆顿卷的东西。在最后一圈时你应该保持第一名。要知道,既然没有赢,那你和最后一名没有区别。 -PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_001_WereGonnaGive=我们给所有人上演了他们爱看的东西。你最后一个进入决赛圈,然后取得领先和胜利。 -PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_002_ThisIsGonna=这让他们心跳加速。最后一圈时你是最后一名,但之后你出人意料地赢得整场比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_001_INeedYou=我需要你输掉比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_002_ItMightHurt=这可能会伤害你的自尊心,但我需要你排在最后。 -PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_001_JustMakeSure=只要确保它看起来不错,好吗。 -PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_002_AndDontBe=别马虎了。如果人们知道我们在做什么,那就太好了。 -PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_001_INeedYou=我需要你确保其他赛手中的一个能赢得比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_002_IveGotA=我把很大的赌注押在其他飞行员会赢上。你要确保这件事发生。 -PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_001_YoureGoingTo=你要确保你的对手中有一个没有完成比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_004_IWantYou=我要你确保有一名飞行员不会越过终点线。 -PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_001_NeedYouTo=需要拉平赔率。你要按我说的完成比赛,明白吗? -PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_003_IPickedOut=我选好了你要跑比赛地方。 -PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_001_INeedYou=我需要你赢得这场比赛。就这么简单。 -PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_002_YoureGoingTo=你要成为第一个过线的,明白吗? -PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_001_NeedYouTo=我需要你扮演和平主义者,不开一枪就赢得比赛。 -PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_002_YoureGoingTo=你将赢得这场比赛,但你必须一枪不发。,一枪也不行。 -PU_BRUNT_MG_PreRace_SendingDetails_IG_001_SendingTheInfo=现在正传输信息。 -PU_BRUNT_MG_PreRace_SendingDetails_IG_005_HereAreAll=以下是所有细节。 -PU_BRUNT_MG_Race_AnswerMobi_IG_001_YeahWhat=嗯,什么。 -PU_BRUNT_MG_Race_AnswerMobi_IG_002_ItsLucaMake=我是卢卡。尽可能快点。 -PU_BRUNT_MG_Race_AnswerMobi_IG_003_YeahICan=是的,我能听到你说话,继续吧。 -PU_BRUNT_MG_Race_BettingClosed_IG_001_NoMoreBets=停止下注,比赛就要开始了。 -PU_BRUNT_MG_Race_BettingOpen_IG_001_BooksAreOpen=开盘了。 -PU_BRUNT_MG_Race_CommBookies_IG_001_ItsLucaI=我是卢卡,我想和你谈谈。 -PU_BRUNT_MG_Race_CommBookies_IG_002_YouPayingAttention=你在专心听吗?很好。 -PU_BRUNT_MG_Race_CommBookies_IG_003_HeyYouThere=嗨,你在吗? -PU_BRUNT_MG_Race_GamblingTalk_IG_002_IDontCare=我才不管格斯那边是怎么做的,在这就按我的规矩办事。你不喜欢,那就去那吧。 -PU_BRUNT_MG_Race_GamblingTalk_IG_003_ImAlreadyBleeding=我已经亏了不少筹码了,我不知道你还想要什么。 -PU_BRUNT_MG_Race_GamblingTalk_IG_004_IDontDecide=我可不能决定谁赢。如果你不喜欢失去信用点的滋味,那就更谨慎的下赌注吧。 -PU_BRUNT_MG_Race_GoodLuck_IG_001_GoodLuck=祝好运。 -PU_BRUNT_MG_Race_GoodLuck_IG_002_HaveAGood=赛得尽兴。 -PU_BRUNT_MG_Race_HangingUp_IG_001_Later=等等。 -PU_BRUNT_MG_Race_HangingUp_IG_002_WereThroughHere=我们就讲到这里了。 -PU_BRUNT_MG_Race_HasStarted_IG_001_CantTalkNow=现在不能谈了。比赛开始了。 -PU_BRUNT_MG_Race_HasStarted_IG_002_ComeBackAfter=赛后再过来。 -PU_BRUNT_MG_Race_LastBetLost_IG_001_ToughBreakOn=最糟糕的情况发生在了最后一场比赛。 -PU_BRUNT_MG_Race_LastBetLost_IG_002_BadLuckOn=最后那场的比赛运气不好, 我猜这就是为什么他们管这叫赌博。 -PU_BRUNT_MG_Race_LastBetWon_IG_001_CongratsThatLast=恭喜啊,那最后一个赌注是一笔相当大的意外之财。 -PU_BRUNT_MG_Race_LastBetWon_IG_002_YouPulledSome=你在最后的比赛上赚了不少信用点啊,祝贺你。 -PU_BRUNT_MG_Race_RegClosed_IG_001_RegistrationsClosed=注册已经结束了。 -PU_BRUNT_MG_Race_RegLastCall_IG_001_LastChanceFor=这是飞行员注册的最后机会。 -PU_BRUNT_MG_Race_RegOpen_IG_001_GoAheadAnd=去吧,开始注册飞行员。 -PU_BRUNT_MG_Race_SomeoneLingers_IG_001_IfYouWanna=如果你想下注,可以使用终端机或找别的老赌狗问问。 -PU_BRUNT_MG_Race_SomeoneLingers_IG_002_IfYoureLooking=如果你想参加比赛,那些终端机可以发挥用处了。在那边报名吧。 -PU_BRUNT_MG_Race_Start_IG_001_GoStartThe=去吧,开始比赛吧。 -PU_BRUNT_MG_Routine_SmokingStim_IG_001_IThoughtI=我想,我点着它了吗? -PU_BRUNT_MG_Routine_SmokingStim_IG_002_OhThatsBetter=哦,好多了。 -PU_BRUNT_MG_Routine_SmokingStim_IG_003_GottaCutBack=得灭烟了。 -PU_BRUNT_MG_SelectBet_DirectTerm_IG_001_IfYouWant=如果你恰巧想下注,或者想为自己比赛,请随意点那些终端机吧。 -PU_BRUNT_MG_SelectBet_DirectTerm_IG_003_ImBusyBut=我很忙,但那些终端机应该可以帮你处理任何事情。 -PU_BRUNT_MG_SendingPaymentDetails_IG_001_HeresWhatIt=这就是该为它付的钱。 -PU_BRUNT_MG_SendingPaymentDetails_IG_002_TakeALook=请看一下报价。 -PU_BRUNT_MG_Transition_CommentToGiving_IG_001_Anyway=总之... -PU_BRUNT_MG_Transition_CommentToGiving_IG_003_LetsMoveOn=让我们继续谈正事吧... -PU_BUREAUCRAT1_SK_AllSet_IG_001_ThereYouShould=你应该都准备好了吧。 -PU_BUREAUCRAT1_SK_AllSet_IG_002_ThatShouldTake=那应该会为你安排好一切。 -PU_BUREAUCRAT1_SK_AllSet_IG_003_AllRightyThen=那好吧,现在一切都应该安排好了。 -PU_BUREAUCRAT1_SK_CallSecurity_IG_001_Security=警卫! -PU_BUREAUCRAT1_SK_CallSecurity_IG_002_Help=帮帮我! -PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_001_AreYouLooking=你在找个空房间吗? -PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_002_DoYouNeed=您需要一个房间吗? -PU_BUREAUCRAT1_SK_CanIHelp_IG_001_WhatCanI=我能帮您什么忙吗? -PU_BUREAUCRAT1_SK_CanIHelp_IG_002_IsThereSomething=有什么我能为您效劳的吗? -PU_BUREAUCRAT1_SK_ContactManager_IG_001_IllAlertA=我会通知经理您的情况,他们稍后会与您联系。 -PU_BUREAUCRAT1_SK_ContactManager_IG_002_IWillMake=我会让经理联系您的。 -PU_BUREAUCRAT1_SK_ConvoCont_IG_001_UhHuh=嗯哼。 -PU_BUREAUCRAT1_SK_ConvoCont_IG_002_Okay=好的。 -PU_BUREAUCRAT1_SK_ConvoCont_IG_003_Sure=很好。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_001_ImSorryTo=听到这事我很难过。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_002_ThatMustBe=那一定非常令人沮丧。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_003_IPromiseYou=我向你保证,这是我们第一次遇到这样的问题。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=得知到这件事我很惊讶,因为通常这没问题的。 -PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_005_WeApologizeFor=对于任何不必要的压力,我们深表歉意。 -PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_001_SorryToHear=听说你的快递有问题,我感到很遗憾。 -PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=希望你已经为这样的事故投保了。 -PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_003_SomeOfOur=我们的一些路线比其他路线更加危险。 -PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=目前的价格都列在告示牌上了。 -PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 -PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_003_TheMarketIs=市场容易出现波动。 -PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=恐怕我们已经没有空余房间了。 -PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=不幸的是,我们现在似乎客满了。很抱歉给您带来不便。 -PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_001_FoundAPerfect=为您找到了一个完美的房间。 -PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_002_WeDoStill=我们还有空房可以提供。 -PU_BUREAUCRAT1_SK_Farewell_IG_001_GladToHave=很高兴能为您服务。 -PU_BUREAUCRAT1_SK_Farewell_IG_002_HaveAGreat=祝您今天过得愉快。 -PU_BUREAUCRAT1_SK_Farewell_IG_003_HaveAGood=祝你愉快。 -PU_BUREAUCRAT1_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=欢迎来到科瓦莱什。 -PU_BUREAUCRAT1_SK_Greetings_EZHab_IG_001_HiWelcomeTo=嗨,欢迎来到EZ胶囊公寓。 -PU_BUREAUCRAT1_SK_Greetings_IG_002_Welcome=欢迎。 -PU_BUREAUCRAT1_SK_Greetings_TDD_IG_001_HelloAndWelcome=你好,欢迎来到Jobwell。 -PU_BUREAUCRAT1_SK_Greetings_TDD_IG_002_HelloWelcomeTo=你好,欢迎来到TDD。 -PU_BUREAUCRAT1_SK_NextCustomer_IG_001_Next=下一位。 -PU_BUREAUCRAT1_SK_NoHelp_IG_001_ImSorryUnfortunately=对不起,不幸的是对此我无能为力。 -PU_BUREAUCRAT1_SK_NoHelp_IG_002_ImVerySorry=很抱歉,这有点超出了我的专业范围。 -PU_BUREAUCRAT1_SK_NoHelp_IG_003_IAppreciateThat=我知道这很重要,但恐怕我无能为力。 -PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_001_ImSorryIt=对不起,您似乎没有足够的资金来完成那笔交易。 -PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_002_HmmLooksLike=嗯,看起来你现在没有足够的信用点。 -PU_BUREAUCRAT1_SK_NothingElse_IG_001_ImAfraidTheres=恐怕我也无能为力了。 -PU_BUREAUCRAT1_SK_RequestLeave_IG_001_WellImAfraid=很好,恐怕我得请你离开了。 -PU_BUREAUCRAT1_SK_RequestLeave_IG_002_PleaseStepBack=请退开。还有其他人在等着。 -PU_BUREAUCRAT1_SK_SendingDetails_IG_001_LetMeSend=让我把详细信息发到你的mobi上。 -PU_BUREAUCRAT1_SK_SendingDetails_IG_002_IWillSend=我将把信息发到你的mobi上。 -PU_BUREAUCRAT1_SK_SuggestTerm_IG_001_YoureBestBet=你最好的选择就是使用终端机。 -PU_BUREAUCRAT1_SK_SuggestTerm_IG_002_TheTerminalShould=终端机应该可以为你排忧解难。 -PU_BUREAUCRAT1_SK_SuggestTerm_IG_003_IRecommendConsulting=我建议您在终端机上进行咨询。 -PU_BUREAUCRAT1_SK_SuggestTerm_IG_004_ThereAreTerminals=那边就有终端机。 -PU_BUREAUCRAT1_SK_TakeALook_IG_001_LetMeSee=让我看看我能做些什么。 -PU_BUREAUCRAT1_SK_TakeALook_IG_002_AllRightLet=好的。让我看看是什么情况。 -PU_BUREAUCRAT1_SK_TakeALook_IG_003_LetsSeeIf=让我们看看能不能帮你安排下。 -PU_BUREAUCRAT1_SK_TakeALook_IG_004_HappyToHelp=很乐意帮忙。 -PU_BUREAUCRAT1_SK_WaitYourTurn_IG_001_YouHaveTo=你得像其他人一样排队等候。 -PU_BUREAUCRAT1_SK_WaitYourTurn_IG_002_PleaseWaitYour=还没轮到你,请等下。 -PU_BUREAUCRAT2_SK_AllSet_IG_001_ThereYouShould=你应该都准备好了吧。 -PU_BUREAUCRAT2_SK_AllSet_IG_002_ThatShouldTake=那应该会为你安排好一切。 -PU_BUREAUCRAT2_SK_AllSet_IG_003_AllRightEverything=好了,一切都应该都安排好了。 -PU_BUREAUCRAT2_SK_CallSecurity_IG_001_Security=警卫! -PU_BUREAUCRAT2_SK_CallSecurity_IG_002_Help=帮帮我! -PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_001_AreYouLooking=你在找个空房间吗? -PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_002_DoYouNeed=您需要一个房间吗? -PU_BUREAUCRAT2_SK_CanIHelp_IG_001_WhatCanI=我能帮您什么忙吗? -PU_BUREAUCRAT2_SK_CanIHelp_IG_002_IsThereSomething=有什么我能为您效劳的吗? -PU_BUREAUCRAT2_SK_ContactManager_IG_001_IllAlertA=我会通知经理您的情况,他们稍后会与您联系。 -PU_BUREAUCRAT2_SK_ContactManager_IG_002_IWillMake=我会让经理联系您的。 -PU_BUREAUCRAT2_SK_ConvoCont_IG_001_UhHuh=嗯哼。 -PU_BUREAUCRAT2_SK_ConvoCont_IG_002_Okay=好的。 -PU_BUREAUCRAT2_SK_ConvoCont_IG_003_Sure=很好。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_001_ImSorryTo=听到这事我很难过。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_002_ThatMustBe=那一定非常令人沮丧。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_003_IPromiseYou=我向你保证,这是我们第一次遇到这样的问题。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=听到这件事我很惊讶。因为通常这不是问题。 -PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_005_WeApologizeFor=对于任何不必要的压力,我们深表歉意。 -PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_001_SorryToHear=听说你的快递有问题,我感到很遗憾。 -PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=希望你已经为这样的事故投保了。 -PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_003_SomeOfOur=我们的一些路线比其他路线更加危险。 -PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=目前的价格都列在告示牌上了。 -PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 -PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_003_TheMarketIs=市场容易出现波动。 -PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=恐怕我们已经没有空余房间了。 -PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=不幸的是,我们现在似乎客满了。很抱歉给您带来不便。 -PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_001_AhFoundA=为您找到了一个完美的房间。 -PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_002_WeDoStill=我们还有空房可以提供。 -PU_BUREAUCRAT2_SK_Farewell_IG_001_GladToHave=很高兴能为您服务。 -PU_BUREAUCRAT2_SK_Farewell_IG_002_HaveAGreat=祝您今天过得愉快。 -PU_BUREAUCRAT2_SK_Farewell_IG_003_HaveAGood=祝你度过愉快的一天。 -PU_BUREAUCRAT2_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=欢迎来到科瓦莱什。 -PU_BUREAUCRAT2_SK_Greetings_EZHab_IG_001_HiWelcomeTo=嗨,欢迎来到EZ胶囊公寓。 -PU_BUREAUCRAT2_SK_Greetings_IG_001_Hello=你好啊。 -PU_BUREAUCRAT2_SK_Greetings_IG_002_Welcome=欢迎 -PU_BUREAUCRAT2_SK_Greetings_TDD_IG_001_HelloWelcomeTo=嗨,欢迎来到Jobwell。 -PU_BUREAUCRAT2_SK_Greetings_TDD_IG_002_HelloWelcomeTo=你好,欢迎来到TDD。 -PU_BUREAUCRAT2_SK_NextCustomer_IG_001_Next=下一位。 -PU_BUREAUCRAT2_SK_NoHelp_IG_001_ImSorryUnfortunately=对不起,不幸的是我对此无能为力。 -PU_BUREAUCRAT2_SK_NoHelp_IG_002_ImVerySorry=很抱歉,这有点超出了我的专业范围。 -PU_BUREAUCRAT2_SK_NoHelp_IG_003_IAppreciateThat=我知道这很重要,但恐怕我无能为力。 -PU_BUREAUCRAT2_SK_NotEnoughCredits_IG_001_ImSorryIt=对不起,您似乎没有足够的资金来完成那笔交易。 -PU_BUREAUCRAT2_SK_NotEnoughCredits_IG_002_HmmLooksLike=嗯,看起来你现在没有足够的信用点。 -PU_BUREAUCRAT2_SK_NothingElse_IG_001_ImAfraidTheres=恐怕我也无能为力了。 -PU_BUREAUCRAT2_SK_NothingElse_IG_002_TheresReallyNothing=我真的对此无能为力。 -PU_BUREAUCRAT2_SK_RequestLeave_IG_001_ImAfraidI=恐怕我得请你离开了。 -PU_BUREAUCRAT2_SK_RequestLeave_IG_002_PleaseStepBack=请退开。还有其他人在等着。 -PU_BUREAUCRAT2_SK_SendingDetails_IG_001_LetMeSend=让我把详细信息发给你的mobi。 -PU_BUREAUCRAT2_SK_SendingDetails_IG_002_IllSendThe=我将把信息发到你的mobi上。 -PU_BUREAUCRAT2_SK_SuggestTerm_IG_001_YoureBestBet=你最好的选择就是使用终端机。 -PU_BUREAUCRAT2_SK_SuggestTerm_IG_002_TheTerminalShould=终端机应该可以为你排忧解难。 -PU_BUREAUCRAT2_SK_SuggestTerm_IG_003_IRecommendConsulting=我建议您在终端机上进行咨询。 -PU_BUREAUCRAT2_SK_SuggestTerm_IG_004_ThereAreTerminals=那边就有终端机。 -PU_BUREAUCRAT2_SK_TakeALook_IG_001_LetMeSee=让我看看我能做些什么。 -PU_BUREAUCRAT2_SK_TakeALook_IG_002_AllRightLet=好的。让我看看是什么情况。 -PU_BUREAUCRAT2_SK_TakeALook_IG_003_LetsSeeIf=让我们看看能不能帮你安排下。 -PU_BUREAUCRAT2_SK_TakeALook_IG_004_HappyToHelp=很高兴能帮上你。 -PU_BUREAUCRAT2_SK_WaitYourTurn_IG_001_YouHaveTo=你得像其他人一样排队等候。 -PU_BUREAUCRAT2_SK_WaitYourTurn_IG_002_PleaseWaitYour=还没轮到你,请等下。 -PU_BUREAUCRAT3_SK_Bored_AllSet_IG_001_ThereAllDone=好了,都解决了。 -PU_BUREAUCRAT3_SK_Bored_AllSet_IG_002_ThatsEverything=这就是所有的事情了。 -PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_001_Security=警卫! -PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_002_Help=帮帮我! -PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_001_YouWantThe=你想要个房间还是别的东西? -PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=让我猜猜,你想要一个房间。 -PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_001_WhatDoYou=你想要什么? -PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_002_YouNeedSomething=您需要什么吗? -PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_001_ImGoingTo=我会让我的经理来应付你。在那边等着。 -PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_002_FineIllLet=很好。我会告诉我的经理的, 之后他们会给你消息的。 -PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_001_UhHuh=嗯哼。 -PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_002_Okay=好的。 -PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_003_Sure=很好。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=我不知道该怎么跟你说。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=你想注意注意你的语气吗? -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=是啊,我不知道你在说什么。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_004_NobodyElseSeems=似乎没有其他人对此有意见。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=你需要冷静下来。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=你这货送的太差劲了。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=伙计,我真希望你买了保险。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=这就是你被雇来处理这类事情的原因。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=价格都列在牌子上了。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 -PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=这就是市场的运作方式。 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-PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_001_OkayYeahGive=好的,好的,等我一下。 -PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_002_AllRightLet=好的,让我看看。 -PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_003_FineIllSee=很好,我得看看我能做什么。 -PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_004_YeahYeahI=好的,好的。我懂了,等一等。 -PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_001_WaitInLine=像其他人一样排队等候。 -PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=你得排队等。 -PU_BUREAUCRAT4_SK_Bored_AllSet_IG_001_ThereAllDone=好了,都完事了。 -PU_BUREAUCRAT4_SK_Bored_AllSet_IG_002_ThatsEverything=这就是所有的了。 -PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_001_Security=警卫! -PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_002_Help=帮帮我! -PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_001_YouWantA=你想要个房间还是别的东西? -PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=让我猜猜,你想要一个房间。 -PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_001_WhatDoYou=你想要什么? -PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_002_YouNeedSomething=您需要什么吗? -PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_001_ImGonnaLet=我会让我的经理来帮你处理,在那边等等吧。 -PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_002_FineIllLet=很好。我会告诉我的经理的,之后他们会给你消息的。 -PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_001_UhHuh=嗯哼? -PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_002_Okay=好的。 -PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_003_Sure=很好。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=我不知道该怎么跟你说。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=你想注意注意你的语气吗? -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=是啊,我不知道你在说什么。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_004_NoboyElseSeems=似乎没有其他人对此有意见。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=你需要冷静下来。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=你这货送的太差劲了。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=伙计,我真希望你买了保险。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=这就是你被雇来处理这类事情的原因。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=价格都列在牌子上了。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=正如我们的条款所述,大宗商品价格可能会发生变化。 -PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=这就是市场的运作方式。 -PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=我们房间都被订满了。 -PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=是的,我们没有可提供的东西。 -PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=找到了一个房间。 -PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=这里,给你准备了一个房间。 -PU_BUREAUCRAT4_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=祝您住得愉快。 -PU_BUREAUCRAT4_SK_Bored_Farewell_IG_001_YouCanGo=你现在可以走了。 -PU_BUREAUCRAT4_SK_Bored_Farewell_IG_002_HaveAGreat=过得愉快。 -PU_BUREAUCRAT4_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=欢迎来到科瓦莱什。 -PU_BUREAUCRAT4_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=欢迎来到EZ胶囊公寓。 -PU_BUREAUCRAT4_SK_Bored_Greetings_IG_001_Hey=嗨。 -PU_BUREAUCRAT4_SK_Bored_Greetings_IG_002_Welcome=欢迎。 -PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=欢迎来到Jobwell。 -PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=欢迎来到TDD。 -PU_BUREAUCRAT4_SK_Bored_NextCustomer_IG_001_Next=下一位。 -PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_001_NoCantDo=不,不能为你做任何事。 -PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_002_YeahNotA=PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=是啊,那几乎不可能发生的,你真是倒霉透了。 -PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_003_SorryTheresNothing=对不起,我无能为力。 -PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=如果你没有足够的信用点,你就没法支付。 -PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=你想拨拉拨拉些什么? 我们不是在经营慈善机构。 -PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_001_ICantDo=我不能再为你做任何事了。 -PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_002_DontKnowWhat=不知道你还在期待着我做什么。 -PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_001_IveHadEnough=我受够你了。你的事办完了,给我出去。 -PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_002_YouKnowYoure=你知道你不是这宇宙里最重要的人,还有其他人在等着。 -PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_001_IllSendYou=我会把详细情况发给你。 -PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_002_ImSendingIt=会把它发到你的mobi上。 -PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_001_JustUseThe=只要使用终端机就可以了。 -PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_002_UhWhatDo=呃,你觉得那些终端机是用来做什么的? -PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=终端机在那边,自己处理吧。 -PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_001_OkayYeahGive=好的,好的,等我一下。 -PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_002_AllRightLet=好的,让我看看是什么情况。 -PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_003_FineIllSee=很好, 让我看看我能做什么。 -PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_004_YeahYeahI=好的,好的。我懂了,等一等。 -PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_001_WaitInLine=像其他人一样排队等候。 -PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=你得排队等。 -PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_001_DamnItThe=操!有个王八蛋上我船了! -PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_002_ImGettingBoarded=我正在登陆! -PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_003_GotBoardersOn=逮到船上的混球了。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_001_TellYouOne=跟你讲,我太期待退休的日子了。我有一艘船。 如果我有得选,我再也不会来太空了。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_002_SometimesIWonder=有时我会想,我为什么选择了这种生活。可能是因为当一个文员一点都不刺激。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_003_AsSoonAs=只要我回地面就直奔最近的酒吧,就这样吧。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_001_IAmSo=我受够了这些想抢走我辛辛苦苦赚的钱的“自由工作者”们。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_002_WithTheAmount=想起这些天打的仗,也许我该加入海军。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_003_FeelsLikeThese=感觉这些不法分子每年都会控制更多的帝国区域。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_004_WheresADamn=他妈的,需要海军的时候从来看到不到他们。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_005_WithAllThese=你最好叫一帮赏金猎人来帮忙,这样我就不用那么累了。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_ListenIfYoure=听着,如果你很穷,有很多比这个更好的方法来赚钱。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_IDontKnow=我不清楚你私底下在搞什么蠢事,但是你错大发了,我知道你自己心里清楚。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ItsNotToo=还不算晚,你还是能够远离这些事。 -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_HowManyBad=你还要做出多少错误的决定才会放弃? -PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_MaybeServingA=也许揍你一顿才能让你脑袋清醒。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inAlerted_IG_001_MyThrustersAre=推进器真的快完了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inAlerted_IG_002_OurThrustersAre=推进器快撑不住了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inCombat_IG_001_ThrustersAreBarely=推进器勉强能撑着会 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inCombat_IG_002_ThrustersHaveTaken=推进器被击中了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_001_ShesALittle=她看起来很糟糕,不过还能撑会儿。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_002_DefinitelyBeenBetter=情况比之前更糟糕了,但我们现在至少还在飞嘛,对吧? -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_003_WereHoldingTogether=我们能做到 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_001_DammitWereDown=该死,我们在坠落,重复,我们在坠落 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_002_WereDeadIn=我们要完蛋了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_003_IveGotNot=我失去控制了,重复,我失去控制了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LastMissile_IG_001_OnlyGotOne=我只有最后一发导弹了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LastMissile_IG_002_GonnaNeedTo=这就是我最后一发导弹了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostEngines_IG_001_MyEnginesAre=引擎失去响应 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostEngines_IG_002_OurEnginesAre=引擎支撑不住了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostShields_IG_001_ShieldGennyIs=我的护盾发生装置起宕机了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostShields_IG_002_OurShieldGenerators=我的护盾发生装置下线了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowAmmo_IG_001_LooksLikeOur=我们的弹药不多了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowAmmo_IG_002_DontHaveA=剩下的的弹药不多了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowFuel_IG_001_WereRunningLow=我们的剩余燃料不足了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowFuel_IG_002_YeahImRunning=好耶,我快没燃料了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowMissiles_IG_001_IOnlyGot=导弹数量不够了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowMissiles_IG_002_KindaLightOn=导弹马上打空了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoAmmo_IG_001_JeezOurAmmo=我靠,已经没弹药了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoAmmo_IG_002_WereOutOf=弹药不足 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoMissiles_IG_001_WereOutOf=导弹不足 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoMissiles_IG_002_WeGotZero=炮弹不足 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_001_ShipsPrettyTore=她快撑不住了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_002_IveBeenBetter=我撑不了多久了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_003_KickedAroundA=情况比我想的要糟糕多了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_001_DammitWeLost=靠,我们失去动力了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_002_ShitWereDead=操,我们死定了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_003_LostControlRepeat=失去控制,重复,失去控制 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_001_SystemsAreAll=所有系统状态良好 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_002_WereGood=状态良好 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_003_YeahShesStaying=她现在状态良好 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LastMissile_IG_001_HereWeGo=我只剩一发导弹了。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LastMissile_IG_002_LastMissile=最后一发导弹了。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostEngines_IG_001_EnginesAreBarely=引擎撑不住了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostEngines_IG_002_EnginesHaveTaken=引擎完蛋了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostShields_IG_001_DammitWeLost=靠,护盾发生装置起宕机了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostShields_IG_002_ShieldGennysToast=护盾玩完了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowAmmo_IG_001_AmmoCountsLow=弹药不太够了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowAmmo_IG_002_LittleLightOn=弹药剩的不多了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowFuel_IG_001_KindaLowOn=燃料不多了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowFuel_IG_002_FuelsBottomingOut=燃料快见底了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowMissiles_IG_001_GettingLowOn=导弹数量快见底了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowMissiles_IG_002_AlmostOutOf=导弹快打光了 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_001_ItllTakeA=想要干掉她这可远远不够。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_002_TakenSomeHits=被击中了,但问题不大。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_003_DontWorryAbout=别担心我,毛毛雨而已。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoAmmo_IG_001_AmmosOut=弹药耗尽。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoAmmo_IG_002_WeaponsDry=我没弹药了。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoMissiles_IG_001_ImOutOf=导弹耗尽。 -PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoMissiles_IG_002_ThatsAllOur=那就是我们最后一发导弹了。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_001_WithTheAmount=这可会是一场硬仗,保护好你自己,可千万别莽撞。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_002_TheyMayBe=他们看起来可不好惹,但我们也不是吃素的。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_003_IThinkWe=接下来可能会有点疯狂。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_001_HardToSay=看起来会是一场胜负难分的比赛,不过我肯定会拿下头筹。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_002_ThisLooksLike=这可不是闹着玩的,冷静下来。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_003_WeSeemPretty=我们还挺默契的,这会帮助我们走的更远。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_001_ItMayLook=看起来他们不是我们的对手,但可别大意了,千里之堤溃于蚁穴。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_002_IKnowIt=我知道我们比他们强多了,但是盲目自信只会把人引向地狱。 -PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_003_GeezTheyMust=哈哈,撞上我们,他们肯定很绝望。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_001_YouCantShake=你吓唬不到我。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_002_NextOneWont=下次可不会这么温柔。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_003_TooSlow=太慢了! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_001_HeyWatchIt=嘿,小心点。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_002_WatchWhereYoure=注意你的航向。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_003_LookWhereYoure=看清楚你的航向! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_001_DoThatOne=如果你再来一次,你知道后果。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_002_ISwearIf=我发誓如果你敢再攻击我一次的话... -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_003_WhyTheHell=你他妈到底在干什么? -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_Careful=小心! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_LookOutLook=注意,注意! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchIt=当心! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_001_DamnItWhose=靠,你到底是哪边的? -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_002_GettingRealTired=我真的要忍不住了。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_003_YouSeriouslyHit=你又来?够了! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GreatFlyingJackass=飞的漂亮,小混球。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouForgetHow=忘记怎么开火了吗? -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouSureYou=你确定要这样做? -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_SomeoneLikesTo=看来有些人很喜欢用下下作手段。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_FightMeLike=和我光明正大的打,蠢货。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_GetYourselfA=喜欢这样?去他妈开个剜度船来。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFlight=检查你的航向! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_EaseUp=减速! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WheredYouLearn=你从哪学的飞行? -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouRamMe=我发誓你肯定又撞了我一次! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_YouDoThat=你再这样,你会后悔的。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_IWontTell=我再说最后一遍,离我的船远点。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_OutOfMy=别挡我的路! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_ClearOut=闪开! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_IAintGot=我没时间和你胡扯! -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_IllFightYou=如果有必要,我会连你一起解决。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_HitMeAgain=再来一次,你会得到你想要的。 -PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_YouHitMe=你再攻击我一次,我们之间的麻烦就大了。 -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_001_DamnThatLooks=该死,那看起来可不轻松,你还好吗? -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_002_OhShitCareful=我靠,小心! -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_003_WatchYourselfYou=注意你自己,小心点。 -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_001_ShitYouOkay=靠,你还好吗? -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_002_WhatsYourStatus=你感觉怎么样?那看起来很糟糕。 -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_003_HellOfA=我的天啊,希望你人没事。 -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_001_HellIMight=天呐,也许我该坐回去看着你自取灭亡。 -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_002_OhDamnThat=我靠,那看起来会很痛苦。 -PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_003_YouShouldThink=用力然后再来一次。 -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_IveGotFaith=我对你有信心,赶紧解决这事。 -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_WeveSurvivedWorse=我们遇到过比这更糟糕的情况。 -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_JustDigIn=先躲避再反击。 -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_001_YoureNotDone=你还没到死的时候! -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_002_StayInThis=撑住! -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_003_HangOnAnd=集中注意力! -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_001_NotTheTime=还没到放弃的时候。 -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_002_KeepItTogether=团结起来。 -PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_003_DontWorryWere=别怕,我们与你同在。 -PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_001_ThatWasCloser=刚刚真是太险了。 -PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_002_GeezIWas=靠,我刚刚差点就完了。 -PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_003_AnyFightYou=你没必要跟我们打,对吗? -PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnHappyThats=快乐时间结束了。 -PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_ThatWasHarrowing=这真令人痛心,对吧? -PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ManMyHands=兄弟,肾上腺素使我手抖个不停。 -PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_001_DamnHappyTo=见到你真他妈高兴。 -PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_002_ThankGodYoure=谢天谢地你在这。 -PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_003_LetsSeeIf=看看咱能不能给这些清道夫上一课。 -PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_ComeOnGet=来,开始吧。 -PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_GoodYouHere=你在这,挺不错。现在开始干活吧。 -PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LetsFocusOn=集中注意力解决眼下的问题。 -PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_001_MakeYourShots=确保打中。 -PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_002_HereWeGo=行动起来大伙。 -PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_003_RightBehindYa=紧随其后。 -PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_KeepItTogether=振作起来,不要马虎。 -PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_AllRightLets=好了,让我们动起来,让这些混球知道该怎么做。 -PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_ThisIsIt=来了。集中注意。 -PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_001_NoProblem=没问题。 -PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_002_SureThing=当然了。 -PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_003_OnIt=前进中。 -PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_001_GotIt=完成了! -PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_002_Okay=好的! -PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_003_Roger=收到。 -PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_001_OnOurWay=正在路上。 -PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_002_IllSeeWhat=让我看看我能做些什么。 -PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_003_HeadingYourWay=马上就到。 -PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_001=遭受重击 -PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_002=遭受重击 -PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_003=遭受重击 -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=我的护盾快玩完了,来点火力掩护! -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShieldsNeedTo=护盾需要重新充能,掩护我! -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_GiveMeA=帮我一把!我需要为护盾重新充能。 -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=让我看看没有护盾后的你有多懦弱。 -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_NotGonnaLast=没有护盾你活不了多久了。 -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ThereGoYour=你的龟壳没了,接下来就是你了。 -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=哈,不过是一层护盾。那又怎样? -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_ComeOnCome=快点,操,恢复护盾中。 -PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YouThinkI=你觉得我需要护盾这玩意?就你? -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_WereOnOur=我们快撑不住了,现在来帮忙还不算迟。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_WontLastMuch=没有支援我们撑不了多久! -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_HelpBeforeWere=在我们成渣之前帮帮我们! -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_001_WatchOutTheyve=小心,他们有地面防空火力。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_002_CarefulTakingDamage=小心,正在遭受来自行星表面的攻击。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_003_GotHitBy=被地面火力击中了! -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_001_DammitThatOne=靠,遭受严重损伤。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_002_WereGettingRipped=我们快被撕成碎片了。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_003_GetThisBastard=把这混蛋干掉! -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_001_TakingDamage=遭受攻击! -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_002_ComingUnderFire=敌方火力来袭。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_003_WeGotHit=我们被击中了。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldLeave=你现在走还来得及。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_TimeForYou=你该找一份新工作咯。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureADamn=你真是个蠢货,敢跟我打。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_001_NotSuchAn=我不是个好下手的目标,对吧? -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_002_RememberThisAll=记住,这都是你的错。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_003_LooksLikeYoure=看来你可能会需要一艘新船了。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ImGonnaPick=我要把你撕成两边。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_ThereYouAre=躲在这呢。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YouDeserveEvery=这一切都是你自找的。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_HowsThatFeel=爽吗? -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_RightThere=就在那! -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IToldYou=我告诉过你滚远点。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_RethinkingThingsNow=我觉得你最好现在重新考虑一下。 -PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_BetYouThought=你是不是以为我是软柿子。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_001_HeyTheyreWith=嘿!他们是我们这边的! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_002_CeaseFireThats=停火,那是友军。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_003_CheckYourTarget=看清楚你的目标。那是友军。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_001_HeyWhatThe=嘿,你他妈在射什么? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_002_WhatTheHell=什么鬼? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_003_HeyLayOff=嘿!停火! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_001_LookImNot=听着,我不会再重复一遍了。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_002_DoThatAgain=想吃导弹就继续。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_003_IllDefendMyself=如果有必要我会干掉你。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_CheckYourFire=当心友军! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_ImAFriendly=我是友军。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImOnYour=我们是一边的! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_001_HaveYouLost=你脑子进水了?快停火。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_002_WhatTheHells=你他妈是不是有什么毛病,我们是一伙的。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_003_StopShootingRepeat=停火!重复,停火!否则我将反击。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_001_GoOnFinish=继续,干掉他们! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_002_CarefulThatShips=小心点,那船可还没沉呢。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_003_CleanItUp=在他们反应过来前赶紧杀绝。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_001_NiceShooting=打的漂亮。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_002_ThatWasA=做的真棒。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_003_GoodWorkThey=漂亮,他们很快就不会是麻烦了。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_YouSureYou=你确定你要这么做? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_StopPlease=住手..,求你了。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ISwearIf=我发誓,如果我死了,你很快就会来陪我。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_YeahYoureReal=呵,你还真是坏的彻底,喜欢趁人之危。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_YouAintGotta=你不会这样做吧,求你了,还有人在家等着我回去。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_EnoughWereNo=够了!我们现在对你没有威胁! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_WhatKindOf=哪种王八蛋会喜欢趁人之危? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_IllMakeSure=我保证你会被追杀到宇宙的尽头。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_StopWeCant=停手!我们已经失去动力和反击能力了,你没有理由那样做。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_001_GoodButNot=很好,但还不够。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_002_GottaAdmitThat=我靠,那真糟糕。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_003_LookWhatYou=看看你对我的船做了些什么! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_NothingANew=没有什么是刷个漆不能解决的。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ThatllBuffRight=谢谢你帮我抛光。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_EnjoyItWhile=趁你还能多享受会儿。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOnCome=操,再加把劲! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_Shit=我操! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouArentGiving=你还没放弃,对吗? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_TimeToReturn=是时候回报你的爱了。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_YoureNotHalf=你坏的还不够彻底。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=让我们看你怎么解决其他人! -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_LuckyForMe=真幸运,我可不是一个人。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_GuessWhosGot=猜猜看,谁的支援来了? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_001_HeyWatchYour=嘿,看清楚你的目标。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_002_CarefulWhereYoure=小心点,注意你在朝谁射击。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_003_TheHellYou=你他妈在帮他们忙吗? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhatTheHell=什么鬼?你是故意的? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatYouMessing=你在干什么? -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_CheckYourDamn=你他妈看清楚后再动手。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_HitMeAgain=你再来一次,我不会手软的。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_StopShootingMe=别射击我了,我不会重复了。 -PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_ImNotYour=我不是你的敌人,至少在你再发病前。 -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_001_CantTakeToo=快坚持不住了! -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_002_WontLastLong=这样下去快不行了! -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_003_ShipsToastedNot=舰船受损,快撑不住了! -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_001_ShitThatReally=我靠,那下真狠。 -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_002_WereGettingTorn=我们马上就要被撕碎了! -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_003_DammitThatWasnt=王八蛋,这可不妙了。 -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_001_TakingDamage=遭受火力打击! -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_002_DamnIt=我操! -PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_003_NotGood=这可不妙! -PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_001_YeahNotRight=哈,不是现在。 -PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_002_HoldOffA=待会再说。 -PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_003_Cant=不行。 -PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_001_NoSorry=不行,抱歉。 -PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_002_CantRightNow=现在不行。 -PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_003_KindaInThe=现在有点事情。 -PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_001_GotMyHands=帮帮我! -PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_002_YoureOnYour=别光顾着你自己! -PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_003_GotMyOwn=帮我解决一下麻烦! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001=阵亡提示 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002=阵亡提示 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003=阵亡提示 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001=中等长度的阵亡提示 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002=中等长度的阵亡提示 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003=中等长度的阵亡 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001=短暂的死亡提示 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002=短暂的死亡提 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003=短暂的死亡提 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_OneLessTo=又少了一个威胁! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeThat=看见了吗?干掉了一个! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImJustGetting=我才刚开始热身呢! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=你们现在落单了,你确定你们还要这样做? -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_YouSawWhat=你也看到你朋友的下场了,你没必要也步他后尘。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_HereWeGo=这就对了,拜拜。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_001_OnlyOneOf=最后的敌人了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_002_TheyreDownTo=他们只剩最后一艘船了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_003_LastOneLets=最后的目标,干掉他。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_IThinkThats=我想那就是全部了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreaLooksClear=区域清空,他们曾存在过。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ScansLookGood=扫描结果确定,我想我们搞定他们了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_GuessItsDown=我猜我们已经结束了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_IfYouThink=如果你认为我不敢独自作战,你错了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_YoureGonnaHave=你还得把我干掉,我不会放弃的。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_001_CrapWereDown=糟糕,我们损失了一艘船。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_002_WeCantLet=我们不能让他们再击毁我们的人了! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_003_DamnItNo=操啊!不!我们损失了一名队友。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouBroughtThis=你自找的!。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouCanStill=在我们干掉你们之前你还可以选择离开。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouStartedThis=你选择了开始,而我会很快结束这一切。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_001_HaveYouCompletely=你还好么? -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_002_YouFuckerWhat=你个王八蛋!你做了什么?! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_003_WhatInThe=谁给你的勇气这样做?! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_001_IOweYou=我记住这一下了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_002_YeahTargetsDown=好的,击中目标。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_003_ThatllTeachEm=这下他们领教我们的厉害了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceOne=漂亮。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_GoodJob=干得好。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_HateToSee=真不想这样,但迫不得已啊。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_001_YouWontGet=你逃不掉的。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_002_IllSeeYou=我会看着你烧成灰的! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_003_YouScavThey=你就是清道夫啊!真是便宜他们了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_001_CheersAppreciateIt=欧耶!谢谢你! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_002_ThankYouNice=谢谢你!能遇到好心人真是太棒了。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_003_YoureALife=你是我的救命恩人! -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_IG_001_WeJustKilling=我们刚刚是不是杀人了? -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_IG_002_WhatTheDid=我靠……我错过了什么吗?你为什么这么做? -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_Illegal_IG_001_YouCantGo=你不能随便乱杀人。要承担后果的。 -PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_Illegal_IG_002_WhoaWhyThe=靠,你他妈为什么要这样做? -PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_LetsSeeIf=看看我能不能帮你扳回一局。 -PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LooksLikeYoure=看来你遇到点麻烦啊。 -PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LetsSeeHow=看来你挺喜欢别人找你麻烦啊。 -PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_001_TheyGotThe=他们发现我们了! -PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_002_LookOutTheyre=小心!他们看到我们了! -PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_003_DamnItWhere=见鬼!这些他妈混蛋哪来的啊? -PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_ThatsWhatYou=这就是大意的后果! -PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=看来你得换个更好的雷达了! -PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_YoureNotThe=你的观察力不太行,是吧? -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_WhatYouSee=怎么回事?你看什么呢? -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatAreYou=你打什么呢? -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_MyScannersClear=我的扫描仪没发现目标。你发现什么了吗? -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_001_AreYouEven=你到底想不想打他们啊? -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_002_ComeOnOpen=老天,睁开眼睛再打吧! -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_003_WithTheAmount=你这命中率我都开始觉得你和他们一伙的。 -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_001_MakeYourShots=你得打中才能得分! -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_002_NoPointIn=没必要浪费弹药。 -PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_003_YouArentGonna=描边射击是吓不到他们的。 -PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_001_NoTimeLike=时机正合适。 -PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_002_LetsGetThis=让我们开搞吧。 -PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_003_AllRightShow=来吧。让他们看看我们的厉害。 -PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_TimeToSettle=是时候了结了。 -PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeWhat=让我们看看你的本事。 -PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_ReadyOrNot=准备好了吗?我们动手吧。 -PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aAlly_FromAlly_PlayerPerp_IG_001_OhThatIs=他妈的,我受够了。 -PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aAlly_FromAlly_PlayerPerp_IG_002_ScrewItIm=去他妈的,我忍你很久了。 -PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_ThatsItI=到此为止,我已经受够你了。 -PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_EnoughYouCrossed=够了!你过分了! -PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_IveStayedMy=我忍了好久了,该结束了。 -PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ThisAintMy=这不是我第一次表演了,废物。 -PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_NiceTry=不错的尝试。 -PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_NotThisTime=这次没中,混蛋。 -PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_GotSomeMoves=来点小机动,哈? -PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_NotBad=还不赖。 -PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_AllRightI=很好,我早就预判了。 -PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_001_DamnItThey=该死!他们要抓人了! -PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_002_ShitWeveBeen=靠!我们被抓住了! -PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_003_LookSharpThey=注意!他们设置了拦截力场。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_001_MissileAway=导弹发射。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_002_LetsSeeHow=让我们看看他们多喜欢这个。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_003_MissileLaunched=导弹已发射! -PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_001_MissileComingYour=导弹来了! -PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_002_MissileOnYou=送你个导弹! -PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_003_MissilesTrackingYou=导弹追着你呢。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotSomethingFor=给你点儿好东西。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TangleWithThis=尝尝这个。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_TryThisOn=试试这个大小。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouShouldaJust=你不该打扰我们的。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YouPickedThe=你选错对手了! -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_001_WhyTheHell=你为什么要射他们? -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_002_HeyTheyreOn=嘿!他们和我们是一伙的。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_003_WhatAreYou=你在干什么?他们是盟友。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_001_OhComeOn=老天啊。去打他们,别打我。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_002_ShootMissilesAt=请用导弹去打坏人。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=注意看看你往哪打呢? -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_OhISee=哦,懂了。我得动真格了。 -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_GoddammitISee=该死!我知道了! -PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_ThatsUncalledFor=我可没向你要这个。 -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_GiveMeSome=我给腾个地! -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhyDontYou=你为什么不往后退一点呢! -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyImTrying=嘿,我也正往那飞呢! -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_SeriouslyGetAway=没开玩笑,离我远点! -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GoFlySomewhere=去别的地方飞吧! -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_HowAboutYou=能不能他妈的给我腾个地! -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_YouMindWatching=不介意的话你看看你都到哪了? -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_KeepToYour=保持自己的飞行路线,好吗? -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HeyHowAbout=嘿,让开点空间好吗? -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_ImNotGonna=我不会说第二遍的,退后。 -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_LastTimeIm=我说最后一次,离我远点。 -PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_WhatDontYou=你听不懂吗?往后飞。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_BadVehicleState_IG_001_MyShipCant=我的飞船不能再装了,对不起,我得抓紧离开这里。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_BadVehicleState_IG_002_ThisShipIs=这艘船就靠螺栓和祷告撑着了。我得走了,不然就太迟了。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_IG_001_ImSorryBut=很抱歉,但我处理不了这个。祝你好运。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_IG_002_ThisIsGetting=这已经失控了,我不干了。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_KilledAlly_PlayerPerp_IG_001_NoWayIn=就凭你刚刚扯的那堆废话,我他妈绝对不会再和你一起工作了。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_KilledAlly_PlayerPerp_IG_002_GetTheHell=离我他妈远点你这傻逼。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_PlayerPerp_IG_001_IveHadJust=我受够你了,我们结束了。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_PlayerPerp_IG_002_IThinkIve=我想我已经竭尽所能了。我们的合作结束了。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_WantedStatus_PlayerPerp_IG_001_ICantBe=我不能和罪犯同行,我们合作结束了。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_WantedStatus_PlayerPerp_IG_002_IfYouWant=如果你想到处违法犯罪,那是你自己的事,但我不参与。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_inCombat_IG_001_FaceItWere=面对现实吧!我们输了。都结束了! -PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_inCombat_IG_002_WeAintGot=我们根本没有机会,我不干了。 -PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_IG_001_SeriouslyYoureJust=你认真的?你就这么把我自己晾在这? -PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_IG_002_YouGotTo=你和我开玩笑呢吧。你就这么自己跑了把我自己扔在这? -PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_inCombat_IG_001_HeyIThought=嘿!我以为我们是一起的呢! -PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_inCombat_IG_002_WhatTheHell=我勒个去?我们有协议的! -PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_001_NeedAHand=需要帮助! -PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_002_CouldReallyUse=我真的需要一些帮助! -PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_003_NeedAssistance=需要协助! -PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_001_IShouldProbably=我应该暂停修整一下,以防万一。 -PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_002_DontKnowAbout=不清楚你的情况,但我需要修整一下。 -PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_003_INeedTo=我的武器需要补充。 -PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_001_INeedTo=我需要补充燃料才能继续。 -PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_002_ImGonnaHave=我马上就得停下来加油了。 -PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_003_GonnaNeedTo=我需要尽快加油。 -PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_001_INeedTo=我急需进厂维修。 -PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_002_ShipCouldUse=我们挺过去之后可能要修修飞船。 -PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_003_ImGonnaHave=我必须要修理飞船了。 -PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_StopHidingAnd=别再躲了,让我们来个了解吧。 -PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_WhatAreYou=你躲什么?快出来! -PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_WheredYouGo=你躲哪儿了?我可没有时间和你墨迹。 -PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_001_YouSeeWhere=你看到他们去哪儿了吗? -PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_002_ILostEm=我跟丢了,有人看到了吗? -PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_003_NotSeeingEm=我的雷达上看不到他们。 -PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_GuessYouFinally=看来你变聪明了。 -PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_GoodIHave=我有更好玩的事要做,没时间和你墨迹。 -PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_YeahYouBetter=对,你最好离开这里了…… -PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_001_CarefulFlyingIn=往那飞要小心啊。 -PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_002_ComingUpOn=这个场面难搞了。 -PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_003_BeCarefulFlying=挺危险的,往那边飞要小心。 -PU_CACAPTAIN01_M_BS_Spotted_EMPBuildUp_aAlly_tEnemy_FromAlly_IG_001_TheyrePrimingAn=他们正在启动EMP! -PU_CACAPTAIN01_M_BS_Spotted_EMPBuildUp_aAlly_tEnemy_FromAlly_IG_002_EmpChargingGet=EMP充能中!做好准备! -PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_TheyQuantumedOut=他们量子逃跑了。 -PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_YeahTheyreGone=他们跑了。 -PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_TheyQtdOut=他们量子逃跑了,走好! -PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DontLetThe=出门别让气闸门夹到! -PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_HopeThatsThe=希望这是我最后一次看到他们的臭脸。 -PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_SoLongYou=走好你个垃圾罪犯! -PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_001_TheyreSpoolingUp=他们正在预热量子驱动器! -PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_002_LooksLikeTheyre=看样子他们预热准备量子航行了! -PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_003_ImPickingUp=我识别到他们启动量子驱动器了! -PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_001_LooksLikeTheyre=看起来他们要逃了。 -PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_002_SomeonesRunningScared=有人要被吓跑了! -PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_003_GuessTheyDecided=我猜他们已经受够了。 -PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_001_HelpGetIt=救命!我得甩掉这玩意。 -PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_002_ShitICant=我靠,我甩不掉了。 -PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_003_DammitMissilesGot=见鬼,这导弹快把我搞死了。 -PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_001_MissilesLockedOn=导弹锁定我了! -PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_002_MissileOnMy=导弹正在追我! -PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_003_MissileComingIn=导弹穷追不舍! -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_001_GotSomeHelp=有人来帮我们了。 -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_002_DamnGladTo=看到援军是真高兴啊。 -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_003_HelpIsInbound=谢天谢地,支援来了。 -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_001_CrapLooksLike=该死,看来他们需要支援。 -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_002_DamnItWe=见鬼!他们来了更多的支援。 -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_003_ShitTheyCalled=妈的,他们呼叫后援了。 -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_CalledForBack=叫支援了哈?自己整撑不住了哈? -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_WhereTheHell=你到底在哪找了这么多愿意帮你的白痴? -PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_GreatTheresMore=行啊,你还有后援呢。 -PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_001_PickingUpSomething=发现异常。 -PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_002_GotSomethingOn=雷达发现目标。 -PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_003_HuhThinkI=呃……我的扫描器发现了点东西。 -PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_001_GotASignal=捕捉到信号! -PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_002_RadarsGotSomething=雷达发现异常! -PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_003_PickingUpA=发现敌方信号! -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_IfYouAll=如果你们想和我较量一下,那我会让你们后悔的。 -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AndHereI=我还以为这趟能平安无事呢。 -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WellLetsGet=让我们搞定这事吧。 -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_AintNiceTo=这样出其不意不太好啊。 -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_WoahWhereThe=喔,你从哪冒出来的。 -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_SneakyBastards=你个混蛋老六! -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_IsThatSmart=这明智吗?你一个人出来的? -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AndHereI=我本来希望自己再也不会遇到混球了。 -PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_LookWeCan=听着,我们可以就这样离开,不找麻烦。 -PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_001_ThisIsMy=我到这里来就是个该死的错误,我早该知道的。 -PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_002_LastTwoTimes=前两次我路过这个地区什么都碰到,但我想运气迟早会用光的。 -PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_003_InHindsightI=不是我马后炮,我是真不该飞这条线的,简直就是羊入虎口了。 -PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_001_WhatTheHells=如果你不管怎样都会被突袭的话,那飞过安全区域又有什么意义? -PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_002_HereIAm=我在这纳税,而那些政府混蛋甚至都懒得保证航道安全。 -PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_003_ThisWholeSectors=整个区域都要完蛋了。就算在航线上飞行都免不了碰到掠食者。 -PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_001_ItsTooDamn=这太他妈挤了,连思考的空间都没有,更别说行动了。 -PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_002_CouldTheyHave=他们能选个更糟糕的地方打仗吗? -PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_003_DamnItI=该死的,我需要更大的飞行空间。 -PU_CACAPTAIN01_M_CA_Chatter_ValuableCargo_aAlly_tPlayer_FromAlly_inCombat_IG_001_ImCarryingAbout=现在的得分可是平时的十倍,我得把握住。 -PU_CACAPTAIN01_M_CA_Chatter_ValuableCargo_aAlly_tPlayer_FromAlly_inCombat_IG_002_IWorkedToo=我工作太久太辛苦了,不能失去这么高价值的东西,我绝对不会把它交给这些混蛋的。 -PU_CACAPTAIN01_M_CA_Chatter_VolatileCargo_aAlly_tPlayer_FromAlly_inCombat_IG_001_NotThatYou=你不用再担心了,但我这里的材料不是很稳定,如果我受到太大的冲击就废了。 -PU_CACAPTAIN01_M_CA_Chatter_VolatileCargo_aAlly_tPlayer_FromAlly_inCombat_IG_002_IllBeFrank=说实话,我船上带了一大堆炸药。如果我受到太大的冲击…那对谁都没好处。 -PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_001_ThankYouI=谢谢你!我就知道你靠得住。 -PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_002_GoodThatsReal=很好,真是太好了。 -PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_001_GreatHappyTo=太好了,听到这个很高兴。 -PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_002_PerfectIKnew=完美,我就知道你靠得住。 -PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_001_ImInA=我的情况很糟,需要你搭把手。 -PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_002_ThingsAreLooking=情况看起来很糟,如果你有什么锦囊妙计,那是时候出手了。 -PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_003_YouNeedTo=我需要你立刻反击,现在! -PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_001_FineThatsOn=好吧,这是你自己的事。 -PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_002_WellShit=啊……草。 -PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_001_FairEnough=真够了。 -PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_002_IWasHoping=我还希望你会说点别的呢,但没关系的。 -PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=好吧,我们的起航了,有很多日程要做的。 -PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayTimeWe=好吧,我们应该继续前进了。 -PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_GuessIShould=我要继续上路了,你注意安全。 -PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_001_AlmostDoneWith=快修好了。 -PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_002_RepairsAreAlmost=修理工作差不多完成了,应该不会太久。 -PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_003_ItsAlmostFixed=差不多修好了,再给我们一点时间! -PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_001_ThereWereBack=很好!我们又回来了! -PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_002_AhThankHeavens=谢天谢地,我们可以启动运行了! -PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_003_AllFixedFor=全部修复!至少目前没问题。 -PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_001_HitABit=修理出了点小问题,还需要点时间! -PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_002_DamnOverflowBacked=该死的溢流给堵住了!修理的时间要长一点! -PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_003_BackupBlewWhen=重启系统时备份失败了,还需要更多时间来修复。 -PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_001_GodDamnThats=该死,这么多火力。 -PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_002_ImNotOne=我不是那种喜欢指手画脚的人,但你一大堆导弹都射空了。 -PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_003_HellOfA=你刚才发射了一堆什么贵玩意? -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_001_IfIDont=如果我没撑下来,你得帮我完成任务。这很重要,听到了吗? -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_002_IfThoseBastards=如果那些混蛋杀了我,我要你继续完成我的工作。你能做到吗? -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_003_WhateverHappensTo=无论我发生什么事,这个活都必须完成。你能坚持到底吗? -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_WeTookCare=我们解决了那些拾荒者,但我希望你能继续和我一起飞以防有更多的麻烦潜伏。 -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_HeyAnyInterest=有兴趣接着陪我一起吗?看来我们合作不错,很舒心。 -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_JustAnIdea=我就一说哈,如果你不忙的话,是否可以继续雇你充当眼线?报酬很合适。 -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_001_ListenIfI=听着,如果我撑不过去。我需要你帮我做件事。 -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_002_HeyImNot=我不确定能不能撑过去。如果出事了,我需要你帮我做件事。 -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_003_ListenIfSomething=听着,如果我出事了,我能托付你帮我处理些事吗? -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_JustToChange=换个话题,我一个朋友一直在找像你这样有能力的人来做兼职。 -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_YouKnowIm=你知道,我不确定你的日程安排是什么样的,但如果你感兴趣的话,我可以会给你一份工作。 -PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_IKnowTimes=我知道现在日子不好过,所以我得问问你。我接了一份自己没法干的活,你要是感兴趣可以给你。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_001_YouShouldHit=你应该开始攻击了。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_002_ObjectivesAllYou=目标是你的了,干掉他们。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_003_YouAttackThe=你可以攻击了。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_001_HitTheObjective=攻击目标。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_002_KnockOutThe=打中目标了。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouTakeOut=你干掉目标了。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_YouGottaTake=你现在得干掉目标。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_ObjectivesAllYou=目标是你的,动手吧。 -PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_NeedYouTo=需要你攻击目标,快动手吧。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_001_HereAssigningYou=这里,这个目标是你的。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_002_SendingTargetNow=发现目标。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_003_GotATarget=帮你发现了一个目标。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_001_NeedYourHelp=我需要你帮我对付目标。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_002_HitMyTarget=攻击我这的目标。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_003_LetsTakeOut=把我这的目标干掉。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_ComeOnI=来吧,我这需要你帮助。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_ICantDo=我一个人做不到,帮我把它们干掉。 -PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_GetOnThe=抓紧时间!来一起把他们干掉。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WatchOutFor=小心目标。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_002_GonnaNeedYou=我需要你来保护目标。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_003_DefendTheTarget=防守目标。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_001_DefendThem=保护他们。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_002_YouProtectThe=你来保护这个目标。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_003_TargetsUnderYour=看护好目标。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_WhatAreYou=你在做什么?帮帮他们。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_DidntYouHear=你没听见吗?快保卫目标。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_ISaidProtect=我说了保护目标。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_001_ProtectTheTarget=保护目标,不过要躲开敌人的视线。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_002_KeepAnEye=盯紧目标,保持安静。 -PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_003_YouWatchThe=跟住目标,潜行模式,明白吗? -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_001_HoldUpFor=稍等一下。 -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HoldYourPosition=稳住位置。 -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_003_HangBackFor=退回来一点。 -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_001_ISaidWait=我说了,等一下。 -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_002_StopMovingIm=停止移动,我认真的。 -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_003_HeyISaid=我说了待在原地别动。 -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_001_HoldStill=保持静止。 -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_002_DontMove=别动。 -PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_003_WaitHere=在这儿等着。 -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WeShouldGet=我们应该离开这里。 -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_002_ImThinkingWe=我想我们应该撤退。 -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ImNotLiking=我讨厌这样,我们该走了。 -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScrewItLets=去他妈的,我们走! -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_002_GetOutOf=离开这里,现在! -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_003_HellWithIt=去他的吧,快跑! -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_WhatTheHell=你他妈在干什么?快走! -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_YouWannaDie=你想死吗?快跑。 -PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_HaveYouLost=你疯了吗?快离开那鬼地方。 -PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_001_KeepClose=保持靠近。 -PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_002_LetsStickTogether=我们靠近一些。 -PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_003_DontWanderToo=不要距离太远。 -PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_001_StayClose=靠近。 -PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_002_DontWander=别去闲逛! -PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_003_KeepItTight=距离靠近点。 -PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_001_HellWithIt=不管了,他们想干啥干啥吧。 -PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_002_IHateTo=我不想这么做,但我别无选择,我会按他们要求做的。 -PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_003_EnoughIfThat=受够了,如果他们这么执着…那他们随便吧,我更想活着。 -PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_001_AttentionIfYou=注意!如果有人收到消息,我们正在遭受攻击,急需帮助。不知道我们还能坚持多久。 -PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_002_MaydayMaydayWere=求救,求救。我们受到攻击,需要援助。 -PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_003_AnyoneOutThere=有人吗?有混蛋攻击我们的飞船,需要支援。 -PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_004_WeAreIn=我们急需作战协助,这有一群心怀不轨的家伙。 -PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_005_EmergencyCommI=紧急通讯,我受到攻击,需要紧急援助!任何战斗支援都将不胜感激。 -PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_001_ICantHold=我撑不下去了,掩护我,我会想办法逃走。 -PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_002_ImGonnaMake=我要逃离这里,掩护我好吗? -PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_003_AllRightWere=好吧,我们看看能不能离开这里,你能掩护我们吗? -PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_001_AboutTimeYou=该你上了,你准备好帮忙了吗? -PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_002_IWasWorried=我还担心你不来呢,希望你已经准备好了。 -PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_003_TookYourTime=慢慢来吧,迟到总比不到好。 -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_001_YoureASight=见到你真好,我的飞船坏了,正在努力恢复。保护我们一会,飞船应该能重启运行。 -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_002_IllBeDamned=我滴天啊,我还以为你不来了呢。帮我们分散一下敌人的注意力,我们好修飞船。 -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_003_TheVerseJust=真是惊喜不断啊。是这样,我们飞船完全废了,但我们要试着让她重启。我需要你帮我们减轻一些敌人的压力。 -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_004_YouMadeIt=你来了!事情是这样的,我们已经受到一些攻击了,所以我们正试图让一些功能重新上线。你能在我们干活的时候对付一下敌人吗? -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_005_NotAMoment=差点来不及啊,他们把我们的飞船搞得一团糟。既然你来了,能帮着对付一下他们吗?我们试着让飞船恢复。 -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_001_DamnHappyTo=见到你真高兴,好好收拾一下这些混蛋。 -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_002_ThanksForShowing=谢谢你能来,准备好让这些混蛋见识一下你的厉害了吗? -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_003_AppreciateTheAssist=谢谢你的支援,希望你喜欢精彩的战斗,现在恰好就有这么一场。 -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_004_GladToHave=很高兴你能来,我们可能得跳过寒暄环节了,要干架了。 -PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_005_ThanksForThe=谢谢你的支援,有你在应该很快就能搞定。 -PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_YouDidGood=你帮我大忙了,我也会回报你的,给你添麻烦了。 -PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_ThanksForAll=谢谢你的帮助,这是对你冒着生命危险的送上小小敬意。 -PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_AppreciateTheHelp=感谢你的帮助。虽然现在这些并不能报答你所作的一切,但我还是要送给你一些东西作为感谢。 -PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_ThanksForBailing=谢谢你帮助我们。 -PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_AppreciateAllYou=谢谢你为我们所作的一切。现在已经没多少人会这么做了。 -PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_ThanksForThe=谢谢你的帮助。你真的是我们的救命恩人。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_001_AlrightCargoIs=好的,货物正在进行转移。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_002_HoldTightWere=请稍等。我们开始转移您的货物了。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_003_CoolStartCargo=好的,现在开始货物转移。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_001_AlrightYoureLoaded=好的,您已经装载完毕。祝您一切顺利。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_002_AllCargosBeen=所有货物已经转移完成。一路平安。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_003_TransferCompleteYoure=转移完成。您可以出发了。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_001_WhoaGotAn=哇,出了点问题。请再次检查您的位置以及装卸区是否清空。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_002_ImGettingAn=我收到了有关您的货物的错误信息。请检查您的位置,并确保该区域清空,然后我们就可以继续了。 -PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_003_GotAnError=出现了错误,所以我暂停了转移。请确保您处于正确的位置,并且该区域没有障碍,以便我们可以继续。 -PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_001_AlrightIveGot=好的,我看到您在装卸区了。请就位,我们将开始装载您的货物。 -PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_002_ImTrackingYou=我正在追踪你。前往指定区域来转移你的货物。 -PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_003_WelcomeToThe=欢迎进入装卸区,如果你进入指定区域,我们就可以开始工作了 -PU_CARGOATC01_F_ATC_Call_Security_IG_001_IveContactedArea=我已将联系了区域内的安保。 -PU_CARGOATC01_F_ATC_Call_Security_IG_002_DontDoAnything=别做什么疯狂的事情。安保人员已经在路上了。 -PU_CARGOATC01_F_ATC_Call_Security_IG_003_YouMessedUp=你已经搞砸了。我已经向安保人员报警了。 -PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_001_UhYouAlready=呃...你已经有一个位置了。 -PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_002_IGaveYou=我已经给你一个位置了。 -PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_003_TheresAlreadyA=已经给你分配了一个位置。 -PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_001_SorryICant=对不起,我不能在你有犯罪等级的情况下给你安排位置。 -PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_002_HeyYouNeed=嘿,你需要在这里着陆之前解决那个犯罪等级。 -PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_003_ImNotAllowed=我不能为被通缉的罪犯分配位置。 -PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_001_SorryButYouve=抱歉,您被拒绝进入此设施。 -PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_002_HateToDo=虽然我不愿意这样,但是我不能允许你在这对接。 -PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_003_LookIDont=听着,我觉得我帮不了你。 -PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_001_HeyImSorry=嘿,我很抱歉,但是这里无法容纳那辆载具。 -PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_002_IDontThink=我认为我们没有适当的装备来处理那辆载具。抱歉。 -PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_003_WeCantHandle=我们无法在这里处理那辆载具。非常抱歉。 -PU_CARGOATC01_F_ATC_Despawn_Ship_IG_001_YouAskedFor=这是你自找的。着陆系统正在接管你的系统。 -PU_CARGOATC01_F_ATC_Despawn_Ship_IG_002_AlrightFineLocking=行,好吧。正在锁定你的载具。 -PU_CARGOATC01_F_ATC_Despawn_Ship_IG_003_OkayFineWell=好的,好吧,我们将采取强硬手段。接管您的载具控制权。 -PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_001_SendingYouA=正在帮你分配甲板。 -PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_002_OkayHeresYour=好了,这就是你被分配到的甲板。 -PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_003_GotADeck=给你分配了片甲板。 -PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_001_LooksLikeWere=看起来我们这里已经满员了,请稍等。 -PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_002_IDontActually=我们这里没有空位了,请等一会。 -PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_003_ALittleSlammed=我们这现在有点繁忙,等我一下,我会给你分配个空位的。 -PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_001_CargoServicesLet=货运服务,让我看看都有些什么…… -PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_002_ThanksForContacting=感谢你联系货运服务,正在检查空位中。 -PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_003_HeyThisIs=嘿,这里是货运服务。让我看看这都有些什么。 -PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_001_WereOnA=我们的时间安排很紧,除非你已经到地方了,不然我无法转移货物。请离开该区域并再次发送请求。 -PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_002_WeCantKeep=我们不能一直等你到位,你得离开了。 -PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_003_OkayLookI=好吧,看,我没时间再等你到位了,你得腾出那块地方。 -PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_001_SorryICant=抱歉,我不能再让你占着那片甲板。 -PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_002_ImPullingYour=我正在给你分配甲板,下次请快点。 -PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_003_LookWerePretty=听着,我们这很忙,所以如果你不打算用那地的话,我是没法一直给你留着它的。 -PU_CARGOATC01_F_ATC_Revoke_Deck_IG_001_ImPullingYour=我正在给你取消甲板的分配。 -PU_CARGOATC01_F_ATC_Revoke_Deck_IG_002_AlrightImVoiding=好的,我正在取消你的甲板分配。 -PU_CARGOATC01_F_ATC_Revoke_Deck_IG_003_SorryButI=很抱歉,但我已经取消了给你的分配。 -PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_001_JustWaitingOn=只等你就位了。 -PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_002_WeCantStart=你没在位置上我没法转移货物。 -PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_003_CouldYouGet=你能把你的飞船开到指定地点,这样我们就可以开始转移了吗?谢谢。 -PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_001_GonnaNeedYou=你得先申请甲板。 -PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_002_CanYouHead=如果你还需要的话,你得去申请甲板。 -PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_003_WereBusyToday=我们今天很忙,去你申请的那片甲板。 -PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_001_YoureAllDone=和你有关的工作都做好了,我需要把那片甲板分配给另一个飞行员。 -PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_002_HeyImGonna=嘿,我需要你立刻离开。 -PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_003_CouldYouHead=你能离开这里吗?我这儿有个人想用甲板。 -PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_001_HeyImGonna=嘿,我需要你切换载具的配置以接收货物。 -PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_002_YouNeedTo=在我们可以装货之前,你需要把你的载具配置切换到另一种。 -PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_003_ICantStart=在你调整飞船配置前我无法开始装载作业。 -PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_001_LookYouCant=听着,你不能在这里。出去不然我们就把你的载具给扣了。 -PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_002_YouArentAuthorized=你未授权来这里。离开这里否则你的载具将被扣押。 -PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_003_HeyYoureTrespassing=嘿,你正在违规。你不离开这里降落服务将会扣押你的船。 -PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_001_ImNotGonna=我不会再说一遍。滚出去不然我们就把你的载具给扣了。 -PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_002_IfYouDont=如你不离开,你将会违反降落规程。 -PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_003_LastChanceYou=最后警告。立刻离开,否则我们会扣押你的载具。 -PU_CIVMED1_SK_Busy_IG_001_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 -PU_CIVMED1_SK_ConvoCont_IG_001_Understood=明白了。 -PU_CIVMED1_SK_ConvoCont_IG_002_UhHuh=嗯哼? -PU_CIVMED1_SK_ConvoCont_IG_003_Okay= 好的。 -PU_CIVMED1_SK_Farewell_IG_001_ThankYou=谢谢你。 -PU_CIVMED1_SK_Farewell_IG_002_TakeCare=保重。 -PU_CIVMED1_SK_Greetings_IG_001_Hello=你好。 -PU_CIVMED1_SK_Greetings_IG_002_GoodDay=祝你今日顺利。 -PU_CIVMED1_SK_Greetings_IG_003_HowAreYou=你好吗? -PU_CIVMED1_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=欢迎来到医疗单元,有什么可以帮您的吗? -PU_CIVMED1_SK_Greetings_MedStation_IG_002_WelcomeToThe=欢迎来到十字军健康诊所。 -PU_CIVMED1_SK_HealthComment_IG_001_DoYouRequire=您需要帮助吗? -PU_CIVMED1_SK_HealthComment_IG_002_AreYouAlright=你没事吧? 我们能帮忙吗? +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_001_AnythingElse=Anything else? +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_002_IsThatAll=Is that all? +PU_BIGBENNY1_SK_Friendly_AnythingElse_IG_003_AnyInterestIn=Any interest in making that a combo? +PU_BIGBENNY1_SK_Friendly_Busy_IG_001_SorryItllBe=Sorry, it'll be just one second. +PU_BIGBENNY1_SK_Friendly_Busy_IG_002_HoldOnBe=Hold on. Be right with you. +PU_BIGBENNY1_SK_Friendly_ComingUp_IG_001_ComingRightUp=Coming right up. +PU_BIGBENNY1_SK_Friendly_ComingUp_IG_002_GreatItllJust=Great. It'll just be a second. +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_001_IfYouCant=If you can't control yourself, I'm going to have to ask you to leave. +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_002_CanYouPlease=Can you please calm down? +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_003_WhatAreYou=What are you doing? +PU_BIGBENNY1_SK_Friendly_CustomerProblem_IG_004_YouNeedTo=You need to leave. Now. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming to Big Benny's. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_002_ThanksForComing=Thanks for coming. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_003_HaveAGood=Have a good day. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_004_Thanks=Thanks. +PU_BIGBENNY1_SK_Friendly_Farewell_IG_005_HopeYouEnjoy=Hope you enjoy your meal. +PU_BIGBENNY1_SK_Friendly_Greetings_IG_001_HiAndWelcome=Hi and welcome to Big Benny's. Home of Kacho to Go. +PU_BIGBENNY1_SK_Friendly_Greetings_IG_002_WelcomeToBig=Welcome to Big Benny's. +PU_BIGBENNY1_SK_Friendly_Greetings_IG_003_Hi=Hi. +PU_BIGBENNY1_SK_Friendly_Greetings_IG_004_Welcome=Welcome. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_001_IDunnoI=I dunno. I just work here. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_002_IReallyCouldnt=I really couldn't say. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_003_Sure=Sure. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_004_Okay=Okay. +PU_BIGBENNY1_SK_Friendly_Request_Affirm_IG_006_IDontThink=I don't think so +PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_001_IfYouPlace=If you place your order in the terminal, we'll get it going. +PU_BIGBENNY1_SK_Friendly_SuggestSalesTerm_IG_002_PleaseOrderThrough=Please order through the terminal. +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_001_WhatCanI=What can I get for you? +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_002_WhatWouldYou=What would you like? +PU_BIGBENNY1_SK_Friendly_TakeOrder_IG_003_DoYouKnow=Do you know what you'd like to order? +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_001_ThereYouGo=There you go. +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_002_HeresYourOrder=Here's your order. +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_003_OrderUp=Order up. +PU_BIGBENNY1_SK_Friendly_ThereYouGo_IG_004_FoodsReady=Food's ready. +PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_001_ThatIt=That it? +PU_BIGBENNY2_SK_Gruff_AnythingElse_IG_002_ThatEverything=That everything? +PU_BIGBENNY2_SK_Gruff_Busy_IG_001_HangOnHang=Hang on. Hang on. +PU_BIGBENNY2_SK_Gruff_Busy_IG_002_YeahYeahTake=Yeah, yeah, take it easy. +PU_BIGBENNY2_SK_Gruff_Busy_IG_003_GiveMeA=Give me a second. I've only got two hands. +PU_BIGBENNY2_SK_Gruff_ComingUp_IG_001_AllRightOne=All right. One second. +PU_BIGBENNY2_SK_Gruff_ComingUp_IG_002_FineHoldOn=Fine. Hold on. +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=What do you think you're doing? +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_002_UhUhYou=Uh uh. You can't do that in here. +PU_BIGBENNY2_SK_Gruff_CustomerProblem_IG_003_GetTheHell=Get the hell out of here. +PU_BIGBENNY2_SK_Gruff_Greetings_IG_001_WelcomeToBig=Welcome to Big Benny's. +PU_BIGBENNY2_SK_Gruff_Greetings_IG_002_Welcome=Welcome. +PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. +PU_BIGBENNY2_SK_Gruff_PhysicalBump_IG_002_Hey=Hey! +PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=Either order food or get out. +PU_BIGBENNY2_SK_Gruff_PlayerLingers_IG_002_ImNotHere=I'm not here to be your friend. +PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_001_Sure=Sure. +PU_BIGBENNY2_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. +PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=I don't know. +PU_BIGBENNY2_SK_Gruff_Request_DontKnow_IG_002_NoIdea=No idea. +PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_001_YeahRightI=Yeah, right. I don't think so. +PU_BIGBENNY2_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=Not gonna happen. +PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=If you want something, use the terminal. +PU_BIGBENNY2_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=You never been to a restaurant? Use the terminal! +PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=Do you know what you want or not? +PU_BIGBENNY2_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=Come on. Order already. +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_001_WhatDoYou=What do you want? +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=What're you having? +PU_BIGBENNY2_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=What's your order. +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_001_There=There. +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_002_FoodsUp=Food's up. +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_003_OrderUp=Order up. +PU_BIGBENNY2_SK_Gruff_ThereYouGo_IG_004_FoodsReady=Food's ready. +PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_001_ThatIt=That it? +PU_BIGBENNY3_SK_Gruff_AnythingElse_IG_002_ThatEverything=That everything? +PU_BIGBENNY3_SK_Gruff_Busy_IG_001_HangOnHang=Hang on. Hang on. +PU_BIGBENNY3_SK_Gruff_Busy_IG_002_YeahYeahTake=Yeah, yeah, take it easy. +PU_BIGBENNY3_SK_Gruff_Busy_IG_003_GiveMeA=Give me a second. I've only got two hands. +PU_BIGBENNY3_SK_Gruff_ComingUp_IG_001_AllRightOne=All right. One second. +PU_BIGBENNY3_SK_Gruff_ComingUp_IG_002_FineHoldOn=Fine. Hold on. +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_001_WhatDoYou=What do you think you're doing? +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_002_UhUhYou=Uh uh. You can't do that in here. +PU_BIGBENNY3_SK_Gruff_CustomerProblem_IG_003_GetTheHell=Get the hell out of here. +PU_BIGBENNY3_SK_Gruff_Greetings_IG_001_WelcomeToBig=Welcome to Big Benny's. +PU_BIGBENNY3_SK_Gruff_Greetings_IG_002_Welcome=Welcome. +PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_001_WatchIt=Watch it. +PU_BIGBENNY3_SK_Gruff_PhysicalBump_IG_002_Hey=Hey! +PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_001_EitherOrderFood=Either order food or get out. +PU_BIGBENNY3_SK_Gruff_PlayerLingers_IG_002_ImNotHere=I'm not here to be your friend. +PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_001_Sure=Sure. +PU_BIGBENNY3_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. +PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_001_IDontKnow=I don't know. +PU_BIGBENNY3_SK_Gruff_Request_DontKnow_IG_002_NoIdea=No idea. +PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_001_YeahRightI=Yeah, right. I don't think so. +PU_BIGBENNY3_SK_Gruff_Request_Neg_IG_002_NotGonnaHappen=Not gonna happen. +PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_001_IfYouWant=If you want something, use the terminal. +PU_BIGBENNY3_SK_Gruff_SuggestSalesTerm_IG_002_YouNeverBeen=You never been to a restaurant? Use the terminal! +PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_001_DoYouKnow=Do you know what you want or not? +PU_BIGBENNY3_SK_Gruff_TakeOrder_2ndPrompt_IG_002_ComeOnOrder=Come on. Order already. +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_001_WhatDoYou=What do you want? +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_002_WhatreYouHaving=What're you having? +PU_BIGBENNY3_SK_Gruff_TakeOrder_IG_003_WhatsYourOrder=What's your order. +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_001_There=There. +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_002_FoodsUp=Food's up. +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_003_OrderUp=Order up. +PU_BIGBENNY3_SK_Gruff_ThereYouGo_IG_004_FoodsReady=Food's ready. +PU_BRUNT_MG_Busy_IG_001_NotNowIm=Not now, I'm getting ready for the next race. +PU_BRUNT_MG_Busy_IG_002_WhateverItIs=Whatever it is you want, save it. I've got enough to deal with. +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_001_ThatsGood=That's good. +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_003_ThatsWhatI=That's what I like to hear. +PU_BRUNT_MG_Chosen_PlayerAcceptMission_IG_004_GoodCall=Good call. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_002_YoureCall=Your call. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_003_AnotherTimeThen=Another time then. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_IG_004_NoSweat=No sweat. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let me know quick, but the offer isn't gonna stick around long. +PU_BRUNT_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LetMeKnow=Let me know if you have second thoughts. We still might be able to work things out. +PU_BRUNT_MG_Comms_Farewell_IG_001_Later=Later. +PU_BRUNT_MG_Comms_Farewell_IG_002_Bye=Bye. +PU_BRUNT_MG_Comms_ForgivesPlayer_IG_001_AlrightMaybeI=Alright, maybe I was a little hasty with the whole 'we're done' thing. Maybe it's time to make your racing comeback. +PU_BRUNT_MG_Comms_ForgivesPlayer_IG_002_IveBeenThinking=I've been thinking things over and maybe you deserve one more chance. +PU_BRUNT_MG_Comms_InstructVisit_IG_001_StopByTheTrack=Stop by the track when you can. +PU_BRUNT_MG_Comms_InstructVisit_IG_002_MakeSureYou=Make sure you come see me, okay? +PU_BRUNT_MG_Comms_InstructVisit_IG_003_SwingByAnd=Swing by and we'll talk. +PU_BRUNT_MG_Comms_MissionComplete_IG_001_ThatWasSome=That was some nice flying. +PU_BRUNT_MG_Comms_MissionComplete_IG_002_CongratsYouPulled=Congrats. You pulled it off. +PU_BRUNT_MG_Comms_MissionComplete_IG_004_ThatsWhatI=That's what I like to see. Good race. +PU_BRUNT_MG_Comms_NewMission_IG_001_GotAnotherRace=Got another race coming up that I could use you for. +PU_BRUNT_MG_Comms_NewMission_IG_003_ThisNextRace=This next race could use your special touch. +PU_BRUNT_MG_Comms_NewMission_IG_004_IMightHave=I might have something for you. +PU_BRUNT_MG_Comms_PaymentSent_IG_001_SendingOverYour=Sending over your credits now. +PU_BRUNT_MG_Comms_PaymentSent_IG_003_HeresYourCredits=Here's your credits. You earned them. +PU_BRUNT_MG_ConvoRejoin_IG_001_TryToPay=Try to pay attention this time. +PU_BRUNT_MG_ConvoRejoin_IG_002_NowYouWant=Now you want to listen? Fine... +PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_001_LetMeKnow=Let me know if you're interested. +PU_BRUNT_MG_Decide_EncourageLookAndDecide_IG_002_ThinkItOver=Think it over. +PU_BRUNT_MG_Decide_MissionTimeout_IG_001_ForgetIt=Forget it. +PU_BRUNT_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=You know what, never mind. +PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_001_HurryUpThe=Hurry up, the race is gonna start soon. +PU_BRUNT_MG_Decide_WarningMissionTimeout_IG_002_ComeOnTimes=Come on. Time's a wasting. +PU_BRUNT_MG_Farewell_Neutral_IG_001_Later=Later. +PU_BRUNT_MG_Greetings_Neutral_IG_001_Hey=Hey. +PU_BRUNT_MG_Interrupt_IG_001_YouGotA=You got a problem? +PU_BRUNT_MG_Interrupt_IG_002_HeyWhereYou=Hey! Where you going? +PU_BRUNT_MG_Intro_Approach_V_WP_D1_001_YeahNothingQuite=Yeah. Nothing quite like it. I tried to make a go of it myself, but I didn't have that 'thing.' You know? Anyway, good luck out there, Okay? +PU_BRUNT_MG_Intro_Approach_V_WP_D2_A_001_MakeAnUncertain=Make an uncertain world a little more certain. That's all I can say tilI I know if you're in or not. +PU_BRUNT_MG_Intro_Approach_V_WP_D2_B_001_SureFreeEmpire=Sure. Free empire, right? Good luck in your next race +PU_BRUNT_MG_Intro_Approach_V_WP_D2_C_001_GoodGetReady=Good. Get ready for your next race and I'll explain the details once you're in the cockpit. +PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_001_YeahIHear=Yeah. I hear that. Find something you're good at and then milk it for all it's worth. Almost seems a shame that, with as good as you are, we can't find a way for you to earn even more. +PU_BRUNT_MG_Intro_Approach_V_WP_D2_SUBSTART_002_IsThatSomething=Is that something you'd be interested in? More credits? +PU_BRUNT_MG_Intro_Approach_V_WP_START_001_ThanksForSwinging=Thanks for swinging by. +PU_BRUNT_MG_Intro_Approach_V_WP_START_002_ITryTo=I try to stay current on all the upcoming racers, especially when they've been doing as well as you. The way you handled the course? Thing of beauty. Actually, if you don't mind me asking, I'm always curious, what got you into racing? +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_001_HeyWhatA=Hey! +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_002_WhatAFinish=What a finish! Wanted to say congrats. +PU_BRUNT_MG_Intro_WinRace_1stTime_V_WP_003_IDontThink=I don't think we've been formally introduced yet. I'm Luca. I run the book here, and I was hoping that you might pay me a visit before your next race. It'd be great to talk. +PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_001_NowImSure=Now, I'm sure you wondering what I want you to do, but I'm gonna hold off. See, I won't know the spread until the pilots sign up and I want to be sure you don't tip any one off while they can still place bets, so you're not gonna know the details until right before the race. Don't like it, don't do it. What I can tell you though is what the job's gonna pay. +PU_BRUNT_MG_JobOfferExplained_1stTime_V_WP_002_Here=Here. +PU_BRUNT_MG_LastMissionComment_FailStreak_IG_001_DoYouHave=Do you have any idea how much this losing streak of yours is costing me? +PU_BRUNT_MG_LastMissionComment_FailStreak_IG_002_WithHowMuch=With how much you've been screwing things up recently, I'm starting to think that I'd make more credits betting against you. +PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_001_ListenYouveBeen=Listen, you've been pretty dependable, but we can't let what happened last race happen again. +PU_BRUNT_MG_LastMissionComment_Fail_Good_IG_002_IKnowYouve=I know you've done some good work for me, so I'm willing to chalk that last race up as a fluke. Let's not make it a habit okay? +PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_001_WhatHappenedThat=What happened that last race? I gave you one small task and you couldn't even handle that. +PU_BRUNT_MG_LastMissionComment_Fail_NeutralBad_IG_004_ImStillTrying=I'm still trying to wrap my head around on how that last race went so sideways. +PU_BRUNT_MG_LastMissionComment_Killed_IG_001_ToughBreakIn=Tough break in that last race. Glad to see you're back on your feet. +PU_BRUNT_MG_LastMissionComment_Killed_IG_002_YoureLookingPretty=You're looking pretty good considering what happened to you\nlast race. +PU_BRUNT_MG_LastMissionComment_LastChance_IG_003_AgainstMyBetter=Against my better judgement, I'm gonna give you one more try. +PU_BRUNT_MG_LastMissionComment_NoLonger_IG_001_IfICant=If I can't count on you, then we got nothing to talk about, so we're done. +PU_BRUNT_MG_LastMissionComment_NoLonger_IG_002_YouLetMe=You let me down too many times. You're no good to me anymore. +PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=You've been on a bit of a hot streak for me with these last few races. +PU_BRUNT_MG_LastMissionComment_SuccessStreak_IG_003_AfterThatLast=After that last race, starting to think there isn't nothing you can't do. +PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_003_ThatWasSome=That was some sick flying last race. I knew I could count on you. +PU_BRUNT_MG_LastMissionComment_Success_Exceptional_IG_004_YouShouldveHeart=You should've heard all the talk after the last race you did for me. Those other pilots didn't know what hit 'em. +PU_BRUNT_MG_LastMissionComment_Success_Good_IG_001_YouKnowI=You know, I cleaned up quite nicely on that last race you did. +PU_BRUNT_MG_LastMissionComment_Success_Good_IG_003_BangUpJob=Bang up job on that last race. +PU_BRUNT_MG_LastMissionComment_TryHarder_IG_002_IDontKnow=I don't know what's gotten into you, but, whatever it is, fix it. +PU_BRUNT_MG_LastMissionComment_TryHarder_IG_003_IsThisReally=Is this really the best you can do? Because, if it is, then save us both some time and just walk away. +PU_BRUNT_MG_MidMission_Fail_IG_001_DamnItThe=Damn it, the race is over. Way to go, champ. +PU_BRUNT_MG_MidMission_Fail_IG_002_DoYouHave=Do you have any idea how many creds you just cost me? +PU_BRUNT_MG_MidMission_Greetings_IG_001_Hey=Hey. +PU_BRUNT_MG_MidMission_Greetings_IG_002_YouThere=You there? +PU_BRUNT_MG_MidMission_ObjUpdate_IG_001_PlansHaveChanged=Plans have changed. +PU_BRUNT_MG_MidMission_ObjUpdate_IG_002_TheresBeenA=There's been a change of plans. +PU_BRUNT_MG_MidMission_PlayerQuit_IG_001_SeriouslyYoureGonna=Seriously? You're gonna screw me like that. +PU_BRUNT_MG_MidMission_PlayerQuit_IG_002_WhatTheHell=What the hell do you think you're doing? You can't drop out like that. +PU_BRUNT_MG_MidMission_WarningFail_IG_002_YoureRunningOut=You're running out of time. You need to do this now. +PU_BRUNT_MG_MidMission_WarningFail_IG_004_NotMuchTrack=Not much track left. Time to make your move. +PU_BRUNT_MG_MissionBriefs_Generic_IG_001_YouInterestedIn=You interested in helping me on this next race? +PU_BRUNT_MG_MissionBriefs_Generic_IG_002_GotARace=Got a race coming up that I could use your skills on. Sound good? +PU_BRUNT_MG_MissionBriefs_Generic_IG_006_HaveAnotherRace=Have another race that calls for someone with your expertise. +PU_BRUNT_MG_MissionBriefs_Generic_IG_007_ThisNextRace=This next race. I want you flying in it for me. +PU_BRUNT_MG_MissionBriefs_Generic_IG_008_DontWantTo=Don't want to leave this next race to chance, so how about you fly and\nact as my good luck charm. +PU_BRUNT_MG_MissionBriefs_NoMission_IG_002_IGotNothing=I got nothing cooking for you right now, but I'll keep you in mind when\nI do. +PU_BRUNT_MG_MissionBriefs_NoMission_IG_003_NoWorkFor=No work for you. Too soon after your last job. Got to let some of\nthe races run their own course. +PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_001_HurryAndGet=Hurry and get to your ship. I'll be in touch before the race. +PU_BRUNT_MG_Mission_Farewell_MissionAccepted_IG_003_IllSendYou=I'll send you the details once you're down on the race course. +PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_002_AnywayIThink=Anyway, I think we're done here. +PU_BRUNT_MG_Mission_Farewell_MissionDeclined_IG_003_IllSeeYou=I'll see you later okay. +PU_BRUNT_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=Let's get this over with. +PU_BRUNT_MG_Mission_Greetings_Bad_IG_002_ImBusySo=I'm busy, so let's make this quick. +PU_BRUNT_MG_Mission_Greetings_Bad_IG_003_ComeOnLets=Come on, let's hurry and wrap this up. +PU_BRUNT_MG_Mission_Greetings_Good_IG_001_HeyGoodTo=Hey, good to see you. +PU_BRUNT_MG_Mission_Greetings_Good_IG_002_WellIfIt=Well, if isn't my lucky charm. +PU_BRUNT_MG_Mission_Greetings_Good_IG_004_YouDoingAlright=You doing alright? Everything good? +PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_002_WhatTheHell=What the hell aren't you getting here? I'm done working with you. +PU_BRUNT_MG_Mission_Greetings_NoLonger_IG_004_IfYoureHere=If you're here to race or gamble fine, but don't expect anything else from me. +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=Shouldn't you be getting your ship for the race? What the hell you waiting for? +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_002_YouForgetYoure=You forget? You're supposed to be racing. Right now. +PU_BRUNT_MG_Mission_Greetings_StillMission_IG_004_WhyArentYou=Why aren't you getting ready for the race? Get out of here. +PU_BRUNT_MG_PhysicalBump_IG_LEFT_001_WatchIt=Watch it. +PU_BRUNT_MG_PhysicalBump_IG_LEFT_002_LookWhereYoure=Look where you're going. +PU_BRUNT_MG_PhysicalBump_IG_RIGHT_001_WatchIt=Watch it. +PU_BRUNT_MG_PhysicalBump_IG_RIGHT_002_LookWhereYoure=Look where you're going. +PU_BRUNT_MG_PlayerGoofsOff_IG_001_YouGotCrossed=You got crossed circuits? +PU_BRUNT_MG_PlayerGoofsOff_IG_002_WhatTheHell=What the hell's wrong with you? +PU_BRUNT_MG_PreRace_GoodLuck_IG_001_RaceIsStarting=Race is starting. Good luck. +PU_BRUNT_MG_PreRace_GoodLuck_IG_003_TimersAboutTo=Timer's about to go. See you at the finish line. +PU_BRUNT_MG_PreRace_Greetings_IG_001_AllRightListen=All right, listen up. +PU_BRUNT_MG_PreRace_Greetings_IG_002_PayAttentionOkay=Pay attention okay. +PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_001_INeedEveryone=I need everyone to think you're gonna win until the very last moment. You start the last lap in first, and then you cross the finish line in last. +PU_BRUNT_MG_PreRace_RaceInstruct_FirstPlaceLastLapLose_IG_002_ImGonnaHave=I'm gonna have you pull what's known as a RamtonRoll. You need to be in first place for the final lap, but instead of winning, you come in dead last. +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_001_WereGonnaGive=We're gonna give everyone what they Love You start the final lap in last place, and the race ahead for the win. +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlaceLastLapWin_IG_002_ThisIsGonna=This is gonna get their hearts pounding. You're gonna start the final lap in last place, but then out of no where you're gonna win the whole thing. +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_001_INeedYou=I need you to lose. +PU_BRUNT_MG_PreRace_RaceInstruct_LastPlace_IG_002_ItMightHurt=It might hurt your ego a bit, but I need you to come in last place. +PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_001_JustMakeSure=Just make sure it looks good, okay. +PU_BRUNT_MG_PreRace_RaceInstruct_LookGood_IG_002_AndDontBe=And don't be sloppy. If people catch on to what we're doing it won't be good. +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_001_INeedYou=I need you to make sure one of your fellow racers wins. +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoNewins_IG_002_IveGotA=I've got a lot riding on one of the other pilots winning. You're going to make sure it happens. +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_001_YoureGoingTo=You're going to see it to it that one of you opponents doesn't finish the race. +PU_BRUNT_MG_PreRace_RaceInstruct_SomeoneLoses_IG_004_IWantYou=I want you to make sure that one of the pilots doesn't cross that finish line. +PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_001_NeedYouTo=Need to cover the spread, you're gonna finish the race how I say, clear? +PU_BRUNT_MG_PreRace_RaceInstruct_SpecificPlace_IG_003_IPickedOut=I picked out what place you're going to finish the race in. +PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_001_INeedYou=I need you to win the race. That Simple. +PU_BRUNT_MG_PreRace_RaceInstruct_WinRace_IG_002_YoureGoingTo=You're going to come in first,understood? +PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_001_NeedYouTo=Need you to play the pacifist and win the race without firing a shot. +PU_BRUNT_MG_PreRace_RaceInstruct_WinWithoutFiring_IG_002_YoureGoingTo=You're going to win the race, but you got to do it with out firing a shot. Not a single one. +PU_BRUNT_MG_PreRace_SendingDetails_IG_001_SendingTheInfo=Sending the info now. +PU_BRUNT_MG_PreRace_SendingDetails_IG_005_HereAreAll=Here are all the details. +PU_BRUNT_MG_Race_AnswerMobi_IG_001_YeahWhat=Yeah. What. +PU_BRUNT_MG_Race_AnswerMobi_IG_002_ItsLucaMake=It's Luca. Make if fast. +PU_BRUNT_MG_Race_AnswerMobi_IG_003_YeahICan=Yeah, I can hear you. Go ahead. +PU_BRUNT_MG_Race_BettingClosed_IG_001_NoMoreBets=No more bets. Race is about to start. +PU_BRUNT_MG_Race_BettingOpen_IG_001_BooksAreOpen=Books are open. +PU_BRUNT_MG_Race_CommBookies_IG_001_ItsLucaI=It's Luca. I wanna talk to you. +PU_BRUNT_MG_Race_CommBookies_IG_002_YouPayingAttention=You paying attention? Good. +PU_BRUNT_MG_Race_CommBookies_IG_003_HeyYouThere=Hey, you there? +PU_BRUNT_MG_Race_GamblingTalk_IG_002_IDontCare=I don't care how they do it in Goss, this is how we do it here. You don't like, go there. +PU_BRUNT_MG_Race_GamblingTalk_IG_003_ImAlreadyBleeding=I'm already bleeding on the vig. I don't know what else you want. +PU_BRUNT_MG_Race_GamblingTalk_IG_004_IDontDecide=I don't decide who wins. You don't like losing credits, start making better bets. +PU_BRUNT_MG_Race_GoodLuck_IG_001_GoodLuck=Good luck. +PU_BRUNT_MG_Race_GoodLuck_IG_002_HaveAGood=Have a good race. +PU_BRUNT_MG_Race_HangingUp_IG_001_Later=Later. +PU_BRUNT_MG_Race_HangingUp_IG_002_WereThroughHere=We're through here. +PU_BRUNT_MG_Race_HasStarted_IG_001_CantTalkNow=Can't talk now. The race is Starting. +PU_BRUNT_MG_Race_HasStarted_IG_002_ComeBackAfter=Come back after the race. +PU_BRUNT_MG_Race_LastBetLost_IG_001_ToughBreakOn=Tough break on that last race. +PU_BRUNT_MG_Race_LastBetLost_IG_002_BadLuckOn=Bad luck on that last race. Guess that's why they call it gambling. +PU_BRUNT_MG_Race_LastBetWon_IG_001_CongratsThatLast=Congrats. That last bet was quite the windfall +PU_BRUNT_MG_Race_LastBetWon_IG_002_YouPulledSome=You pulled some serious credits on that last one. Good for you. +PU_BRUNT_MG_Race_RegClosed_IG_001_RegistrationsClosed=Registration's closed. +PU_BRUNT_MG_Race_RegLastCall_IG_001_LastChanceFor=Last chance for the pilots to register. +PU_BRUNT_MG_Race_RegOpen_IG_001_GoAheadAnd=Go ahead and start pilot registration. +PU_BRUNT_MG_Race_SomeoneLingers_IG_001_IfYouWanna=If you wanna place a bet use the terminal or talk to one of the other bookies. +PU_BRUNT_MG_Race_SomeoneLingers_IG_002_IfYoureLooking=If you're looking to race, that's what the terminal is for. Sign up over there. +PU_BRUNT_MG_Race_Start_IG_001_GoStartThe=Go. Start the race. +PU_BRUNT_MG_Routine_SmokingStim_IG_001_IThoughtI=I thought I just sparked this thing? +PU_BRUNT_MG_Routine_SmokingStim_IG_002_OhThatsBetter=Oh, that's better. +PU_BRUNT_MG_Routine_SmokingStim_IG_003_GottaCutBack=Gotta cut back. +PU_BRUNT_MG_SelectBet_DirectTerm_IG_001_IfYouWant=If you want to place a bet though, or race for yourself, feel free to hit up the terminals. +PU_BRUNT_MG_SelectBet_DirectTerm_IG_003_ImBusyBut=I'm busy, but the terminals should help you with anything else. +PU_BRUNT_MG_SendingPaymentDetails_IG_001_HeresWhatIt=Here's what it pays. +PU_BRUNT_MG_SendingPaymentDetails_IG_002_TakeALook=Take a look at the offer. +PU_BRUNT_MG_Transition_CommentToGiving_IG_001_Anyway=Anyway... +PU_BRUNT_MG_Transition_CommentToGiving_IG_003_LetsMoveOn=Let's move on to business... +PU_BUREAUCRAT1_SK_AllSet_IG_001_ThereYouShould=There you should be all set. +PU_BUREAUCRAT1_SK_AllSet_IG_002_ThatShouldTake=That should take care of everything for you. +PU_BUREAUCRAT1_SK_AllSet_IG_003_AllRightyThen=All righty then, everything should be now sorted. +PU_BUREAUCRAT1_SK_CallSecurity_IG_001_Security=Security! +PU_BUREAUCRAT1_SK_CallSecurity_IG_002_Help=Help! +PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_001_AreYouLooking=Are you looking for a room? +PU_BUREAUCRAT1_SK_CanIHelp_EZHab_IG_002_DoYouNeed=Do you need a room? +PU_BUREAUCRAT1_SK_CanIHelp_IG_001_WhatCanI=What can I help you with? +PU_BUREAUCRAT1_SK_CanIHelp_IG_002_IsThereSomething=Is there something I can do for you? +PU_BUREAUCRAT1_SK_ContactManager_IG_001_IllAlertA=I'll alert a manager to your situation and they'll contact you later. +PU_BUREAUCRAT1_SK_ContactManager_IG_002_IWillMake=I will make sure that a manager contacts you. +PU_BUREAUCRAT1_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BUREAUCRAT1_SK_ConvoCont_IG_002_Okay=Okay. +PU_BUREAUCRAT1_SK_ConvoCont_IG_003_Sure=Sure. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_001_ImSorryTo=I'm sorry to hear that. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_002_ThatMustBe=That must be very frustrating. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_003_IPromiseYou=I promise you, this is the first time we've had an issue like this. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=I'm surprised to hear that happened. Usually it's not an issue. +PU_BUREAUCRAT1_SK_DealWithClient_Angry_IG_005_WeApologizeFor=We apologize for any undue stress. +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_001_SorryToHear=Sorry to hear about the trouble with your delivery. +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=Hopefully you were insured against just such an incident. +PU_BUREAUCRAT1_SK_DealWithClient_Covalex_IG_003_SomeOfOur=Some of our routes are more dangerous than others. +PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=The current prices are listed on the boards. +PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. +PU_BUREAUCRAT1_SK_DealWithClient_TDD_IG_003_TheMarketIs=The market is prone to volatile shifts. +PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=I'm afraid we no longer have any rooms available. +PU_BUREAUCRAT1_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=We unfortunately seem to be full up at the moment. Sorry for the inconvenience. +PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_001_FoundAPerfect=Found a perfect room for you. +PU_BUREAUCRAT1_SK_EZHab_Vacancy_IG_002_WeDoStill=We do still have a room available. +PU_BUREAUCRAT1_SK_Farewell_IG_001_GladToHave=Glad to have been of service. +PU_BUREAUCRAT1_SK_Farewell_IG_002_HaveAGreat=Have a great day. +PU_BUREAUCRAT1_SK_Farewell_IG_003_HaveAGood=Have a good one. +PU_BUREAUCRAT1_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. +PU_BUREAUCRAT1_SK_Greetings_EZHab_IG_001_HiWelcomeTo=Hi, welcome to EZ Hab. +PU_BUREAUCRAT1_SK_Greetings_IG_002_Welcome=Welcome. +PU_BUREAUCRAT1_SK_Greetings_TDD_IG_001_HelloAndWelcome=Hello, and welcome to Jobwell. +PU_BUREAUCRAT1_SK_Greetings_TDD_IG_002_HelloWelcomeTo=Hello, welcome to the TDD. +PU_BUREAUCRAT1_SK_NextCustomer_IG_001_Next=Next. +PU_BUREAUCRAT1_SK_NoHelp_IG_001_ImSorryUnfortunately=I'm sorry, unfortunately there's nothing I can do about that. +PU_BUREAUCRAT1_SK_NoHelp_IG_002_ImVerySorry=I'm very sorry, that's a bit outside my area of expertise. +PU_BUREAUCRAT1_SK_NoHelp_IG_003_IAppreciateThat=I appreciate that, but I'm afraid there's nothing I can do. +PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_001_ImSorryIt=I'm sorry, it seems you don't have enough funds to complete that transaction. +PU_BUREAUCRAT1_SK_NotEnoughCredits_IG_002_HmmLooksLike=Hmm, looks like you don't have enough credits at the moment. +PU_BUREAUCRAT1_SK_NothingElse_IG_001_ImAfraidTheres=I'm afraid there's nothing else I can do for you. +PU_BUREAUCRAT1_SK_RequestLeave_IG_001_WellImAfraid=Well I'm afraid I am going to have to ask you leave. +PU_BUREAUCRAT1_SK_RequestLeave_IG_002_PleaseStepBack=Please, step back. There are other people waiting. +PU_BUREAUCRAT1_SK_SendingDetails_IG_001_LetMeSend=Let me send the details to your mobi. +PU_BUREAUCRAT1_SK_SendingDetails_IG_002_IWillSend=I will send the information to you mobi. +PU_BUREAUCRAT1_SK_SuggestTerm_IG_001_YoureBestBet=You're best bet would be to use the terminal. +PU_BUREAUCRAT1_SK_SuggestTerm_IG_002_TheTerminalShould=The terminal should sort you right out. +PU_BUREAUCRAT1_SK_SuggestTerm_IG_003_IRecommendConsulting=I recommend consulting the terminal. +PU_BUREAUCRAT1_SK_SuggestTerm_IG_004_ThereAreTerminals=There are terminals right over there. +PU_BUREAUCRAT1_SK_TakeALook_IG_001_LetMeSee=Let me see what I can do. +PU_BUREAUCRAT1_SK_TakeALook_IG_002_AllRightLet=All right. Let me take a look. +PU_BUREAUCRAT1_SK_TakeALook_IG_003_LetsSeeIf=Let's see if we can't get you sorted. +PU_BUREAUCRAT1_SK_TakeALook_IG_004_HappyToHelp=Happy to help. +PU_BUREAUCRAT1_SK_WaitYourTurn_IG_001_YouHaveTo=You have to wait in line like everyone else. +PU_BUREAUCRAT1_SK_WaitYourTurn_IG_002_PleaseWaitYour=Please, wait your turn. +PU_BUREAUCRAT2_SK_AllSet_IG_001_ThereYouShould=There you should be all set. +PU_BUREAUCRAT2_SK_AllSet_IG_002_ThatShouldTake=That should take care of everything for you. +PU_BUREAUCRAT2_SK_AllSet_IG_003_AllRightEverything=All right, everything should be all sorted. +PU_BUREAUCRAT2_SK_CallSecurity_IG_001_Security=Security! +PU_BUREAUCRAT2_SK_CallSecurity_IG_002_Help=Help! +PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_001_AreYouLooking=Are you looking for a room? +PU_BUREAUCRAT2_SK_CanIHelp_EZHab_IG_002_DoYouNeed=Do you need a room? +PU_BUREAUCRAT2_SK_CanIHelp_IG_001_WhatCanI=What can I help you with? +PU_BUREAUCRAT2_SK_CanIHelp_IG_002_IsThereSomething=Is there something I can do for you? +PU_BUREAUCRAT2_SK_ContactManager_IG_001_IllAlertA=I'll alert a manager to your situation and they'll contact you later. +PU_BUREAUCRAT2_SK_ContactManager_IG_002_IWillMake=I will make sure that a manager contacts you. +PU_BUREAUCRAT2_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BUREAUCRAT2_SK_ConvoCont_IG_002_Okay=Okay. +PU_BUREAUCRAT2_SK_ConvoCont_IG_003_Sure=Sure. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_001_ImSorryTo=I'm sorry to hear that. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_002_ThatMustBe=That must be very frustrating. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_003_IPromiseYou=I promise you, this is the first time we've had an issue like that. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_004_ImSurprisedTo=I'm surprised to hear that happened. Usually it's not an issue. +PU_BUREAUCRAT2_SK_DealWithClient_Angry_IG_005_WeApologizeFor=We apologize for any undue stress. +PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_001_SorryToHear=Sorry to hear about the trouble with your delivery. +PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_002_HopefullyYouWere=Hopefully you were insured against just such an incident +PU_BUREAUCRAT2_SK_DealWithClient_Covalex_IG_003_SomeOfOur=Some of our routes are more dangerous than others. +PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_001_TheCurrentPrices=The current prices are listed on the boards. +PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. +PU_BUREAUCRAT2_SK_DealWithClient_TDD_IG_003_TheMarketIs=The market is prone to volatile shifts. +PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_001_ImAfraidWe=I'm afraid we no longer have any rooms available. +PU_BUREAUCRAT2_SK_EZHab_NoVacancy_IG_002_WeUnfortunatelySeem=We unfortunately seem to be full up at the moment. Sorry for the inconvenience. +PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_001_AhFoundA=Ah, Found a perfect room for you. +PU_BUREAUCRAT2_SK_EZHab_Vacancy_IG_002_WeDoStill=We do still have a room available. +PU_BUREAUCRAT2_SK_Farewell_IG_001_GladToHave=Glad to have been of service. +PU_BUREAUCRAT2_SK_Farewell_IG_002_HaveAGreat=Have a great day. +PU_BUREAUCRAT2_SK_Farewell_IG_003_HaveAGood=Have a good one. +PU_BUREAUCRAT2_SK_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. +PU_BUREAUCRAT2_SK_Greetings_EZHab_IG_001_HiWelcomeTo=Hi, welcome to EZ Hab. +PU_BUREAUCRAT2_SK_Greetings_IG_001_Hello=Hello. +PU_BUREAUCRAT2_SK_Greetings_IG_002_Welcome=Welcome. +PU_BUREAUCRAT2_SK_Greetings_TDD_IG_001_HelloWelcomeTo=Hello, welcome to Jobwell. +PU_BUREAUCRAT2_SK_Greetings_TDD_IG_002_HelloWelcomeTo=Hello, welcome to the TDD. +PU_BUREAUCRAT2_SK_NextCustomer_IG_001_Next=Next +PU_BUREAUCRAT2_SK_NoHelp_IG_001_ImSorryUnfortunately=I'm sorry, unfortunately there's nothing I can do about that. +PU_BUREAUCRAT2_SK_NoHelp_IG_002_ImVerySorry=I'm very sorry, that's a bit outside my area of expertise. +PU_BUREAUCRAT2_SK_NoHelp_IG_003_IAppreciateThat=I appreciate that, but I'm afraid there's nothing I can do. +PU_BUREAUCRAT2_SK_NotEnoughCredits_IG_001_ImSorryIt=I'm sorry, it seems you don't have enough funds to complete that transaction. +PU_BUREAUCRAT2_SK_NotEnoughCredits_IG_002_HmmLooksLike=Hmm, looks like you don't have enough credits at the moment. +PU_BUREAUCRAT2_SK_NothingElse_IG_001_ImAfraidTheres=I'm afraid there's nothing else I can do for you. +PU_BUREAUCRAT2_SK_NothingElse_IG_002_TheresReallyNothing=There's really nothing else I can do. +PU_BUREAUCRAT2_SK_RequestLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you leave. +PU_BUREAUCRAT2_SK_RequestLeave_IG_002_PleaseStepBack=Please, step back. There are other people waiting. +PU_BUREAUCRAT2_SK_SendingDetails_IG_001_LetMeSend=Let me send the details to your mobi. +PU_BUREAUCRAT2_SK_SendingDetails_IG_002_IllSendThe=I'll send the information to you mobi. +PU_BUREAUCRAT2_SK_SuggestTerm_IG_001_YoureBestBet=You're best bet will be to use the terminal. +PU_BUREAUCRAT2_SK_SuggestTerm_IG_002_TheTerminalShould=The terminal should sort you right out. +PU_BUREAUCRAT2_SK_SuggestTerm_IG_003_IRecommendConsulting=I recommend consulting the terminal. +PU_BUREAUCRAT2_SK_SuggestTerm_IG_004_ThereAreTerminals=There are terminals right over there. +PU_BUREAUCRAT2_SK_TakeALook_IG_001_LetMeSee=Let me see what I can do. +PU_BUREAUCRAT2_SK_TakeALook_IG_002_AllRightLet=All right. Let me take a look. +PU_BUREAUCRAT2_SK_TakeALook_IG_003_LetsSeeIf=Let's see if we can't get you sorted. +PU_BUREAUCRAT2_SK_TakeALook_IG_004_HappyToHelp=Happy to help. +PU_BUREAUCRAT2_SK_WaitYourTurn_IG_001_YouHaveTo=You have to wait in line like everyone else. +PU_BUREAUCRAT2_SK_WaitYourTurn_IG_002_PleaseWaitYour=Please, wait your turn. +PU_BUREAUCRAT3_SK_Bored_AllSet_IG_001_ThereAllDone=There, all done. +PU_BUREAUCRAT3_SK_Bored_AllSet_IG_002_ThatsEverything=That's everything. +PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_001_Security=Security! +PU_BUREAUCRAT3_SK_Bored_CallSecurity_IG_002_Help=Help! +PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_001_YouWantThe=You want a room or what? +PU_BUREAUCRAT3_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=Let me guess, you want a room. +PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_001_WhatDoYou=What do you want? +PU_BUREAUCRAT3_SK_Bored_CanIHelp_IG_002_YouNeedSomething=You need something? +PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_001_ImGoingTo=I'm gonna let my manager deal with you. Wait over there. +PU_BUREAUCRAT3_SK_Bored_ContactManager_IG_002_FineIllLet=Fine. I'll let my manager know. They'll send you a comm or something. +PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_002_Okay=Okay. +PU_BUREAUCRAT3_SK_Bored_ConvoCont_IG_003_Sure=Sure. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=I don't know what to tell you. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=You want to watch your tone there? +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=Yeah, I have no idea what you're talking about. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_004_NobodyElseSeems=Nobody else seems to have a problem with that. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=You need to calm down. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=Sucks about your delivery. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=Man, I sure hope you had insurance. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=That's why you were hired, to deal with stuff like that. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=The prices are listed on the boards. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. +PU_BUREAUCRAT3_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=That's how the market works. +PU_BUREAUCRAT3_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=We're fully booked. +PU_BUREAUCRAT3_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=Yeah, we got nothing available. +PU_BUREAUCRAT3_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=Found a room. +PU_BUREAUCRAT3_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=Here. Got a room for you. +PU_BUREAUCRAT3_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=Enjoy your stay. +PU_BUREAUCRAT3_SK_Bored_Farewell_IG_001_YouCanGo=You can go now. +PU_BUREAUCRAT3_SK_Bored_Farewell_IG_002_HaveAGreat=Have a great day. +PU_BUREAUCRAT3_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. +PU_BUREAUCRAT3_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=Welcome to EZ Hab. +PU_BUREAUCRAT3_SK_Bored_Greetings_IG_001_Hey=Hey. +PU_BUREAUCRAT3_SK_Bored_Greetings_IG_002_Welcome=Welcome. +PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=Welcome to Jobwell. +PU_BUREAUCRAT3_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=Welcome to the TDD. +PU_BUREAUCRAT3_SK_Bored_NextCustomer_IG_001_Next=Next. +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_001_NoCantDo=No, can't do anything for you. +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_002_YeahNotA=Yeah, not a chance of that happening. You're pretty much out of luck. +PU_BUREAUCRAT3_SK_Bored_NoHelp_IG_003_SorryTheresNothing=Sorry, there's nothing I can do. +PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=You can't pay for that if you don't have enough credits. +PU_BUREAUCRAT3_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=What are you trying to pull? We're not running a charity here. +PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_001_ICantDo=I can't do anything else for you. +PU_BUREAUCRAT3_SK_Bored_NothingElse_IG_002_DontKnowWhat=Don't know what else you expect me to do. +PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_001_IveHadEnough=I've had enough you. You're done. Get out of here. +PU_BUREAUCRAT3_SK_Bored_RequestLeave_IG_002_YouKnowYoure=You know you're not the most important person in the 'verse. There are other people waiting. +PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_001_IllSendYou=I'll send you the details. +PU_BUREAUCRAT3_SK_Bored_SendingDetails_IG_002_ImSendingIt=I'm sending it to your mobi. +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_001_JustUseThe=Just use the terminal. +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_002_UhWhatDo=Uh, what do you think those terminals for? +PU_BUREAUCRAT3_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=Terminals are over there. Figure it out. +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_001_OkayYeahGive=Okay, yeah. Give me a second. +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_002_AllRightLet=All right. Let me take a look. +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_003_FineIllSee=Fine. I'll see what I can do. +PU_BUREAUCRAT3_SK_Bored_TakeALook_IG_004_YeahYeahI=Yeah, yeah. I get it. Hold on. +PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_001_WaitInLine=Wait in line like everyone else. +PU_BUREAUCRAT3_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=You have to wait in line. +PU_BUREAUCRAT4_SK_Bored_AllSet_IG_001_ThereAllDone=There, all done. +PU_BUREAUCRAT4_SK_Bored_AllSet_IG_002_ThatsEverything=That's everything. +PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_001_Security=Security! +PU_BUREAUCRAT4_SK_Bored_CallSecurity_IG_002_Help=Help! +PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_001_YouWantA=You want a room or what? +PU_BUREAUCRAT4_SK_Bored_CanIHelp_EZHab_IG_002_LetMeGuess=Let me guess, you want a room. +PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_001_WhatDoYou=What do you want? +PU_BUREAUCRAT4_SK_Bored_CanIHelp_IG_002_YouNeedSomething=You need something? +PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_001_ImGonnaLet=I'm gonna let my manager deal with you. Wait over there. +PU_BUREAUCRAT4_SK_Bored_ContactManager_IG_002_FineIllLet=Fine. I'll let my manager know. They'll send you a comm or something. +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_001_UhHuh=Uh huh. +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_002_Okay=Okay. +PU_BUREAUCRAT4_SK_Bored_ConvoCont_IG_003_Sure=Sure. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_001_IDontKnow=I don't know what to tell you. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_002_YouWantTo=You want to watch your tone there? +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_003_YeahIHave=Yeah, I have no idea what you're talking about. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_004_NoboyElseSeems=Nobody else seems to have a problem with that. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Angry_IG_005_YouNeedTo=You need to calm down. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_001_SucksAboutYour=Sucks about your delivery. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_002_ManISure=Man, I sure hope you had insurance. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_Covalex_IG_003_ThatsWhyYou=That's why you were hired, to deal with stuff like that. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_001_ThePricesAre=The prices are listed on the boards. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_002_AsStatedIn=As stated in our conditions, commodity prices are subject to change. +PU_BUREAUCRAT4_SK_Bored_DealWithClient_TDD_IG_003_ThatsHowThe=That's how the market works. +PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_001_WereFullyBooked=We're fully booked. +PU_BUREAUCRAT4_SK_Bored_EZHab_NoVacancy_IG_002_YeahWeGot=Yeah, we got nothing available. +PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_001_FoundARoom=Found a room. +PU_BUREAUCRAT4_SK_Bored_EZHab_Vacancy_IG_002_HereGotA=Here. Got a room for you. +PU_BUREAUCRAT4_SK_Bored_Farewell_EZHab_IG_001_EnjoyYourStay=Enjoy your stay. +PU_BUREAUCRAT4_SK_Bored_Farewell_IG_001_YouCanGo=You can go now. +PU_BUREAUCRAT4_SK_Bored_Farewell_IG_002_HaveAGreat=Have a great day. +PU_BUREAUCRAT4_SK_Bored_Greetings_Covalex_IG_001_WelcomeToCovalex=Welcome to Covalex. +PU_BUREAUCRAT4_SK_Bored_Greetings_EZHab_IG_001_WelcomeToEz=Welcome to EZ Hab. +PU_BUREAUCRAT4_SK_Bored_Greetings_IG_001_Hey=Hey. +PU_BUREAUCRAT4_SK_Bored_Greetings_IG_002_Welcome=Welcome. +PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_001_WelcomeToJobwell=Welcome to Jobwell. +PU_BUREAUCRAT4_SK_Bored_Greetings_TDD_IG_002_WelcomeToThe=Welcome to the TDD. +PU_BUREAUCRAT4_SK_Bored_NextCustomer_IG_001_Next=Next. +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_001_NoCantDo=No, can't do anything for you. +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_002_YeahNotA=Yeah, not a chance of that happening. You're pretty much out of luck. +PU_BUREAUCRAT4_SK_Bored_NoHelp_IG_003_SorryTheresNothing=Sorry, there's nothing I can do. +PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_001_YouCantPay=You can't pay for that if you don't have enough credits. +PU_BUREAUCRAT4_SK_Bored_NotEnoughCredits_IG_002_WhatAreYou=What are you trying to pull? We're not running a charity here. +PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_001_ICantDo=I can't do anything else for you. +PU_BUREAUCRAT4_SK_Bored_NothingElse_IG_002_DontKnowWhat=Don't know what else you expect me to do. +PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_001_IveHadEnough=I've had enough you. You're done. Get out of here. +PU_BUREAUCRAT4_SK_Bored_RequestLeave_IG_002_YouKnowYoure=You know you're not the most important person in the 'verse. There are other people waiting. +PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_001_IllSendYou=I'll send you the details. +PU_BUREAUCRAT4_SK_Bored_SendingDetails_IG_002_ImSendingIt=I'm sending it to your mobi. +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_001_JustUseThe=Just use the terminal. +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_002_UhWhatDo=Uh, what do you think those terminals are for? +PU_BUREAUCRAT4_SK_Bored_SuggestTerm_IG_003_TerminalsAreOver=Terminals are over there. Figure it out. +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_001_OkayYeahGive=Okay, yeah. Give me a second. +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_002_AllRightLet=All right. Let me take a look. +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_003_FineIllSee=Fine. I'll see what I can do. +PU_BUREAUCRAT4_SK_Bored_TakeALook_IG_004_YeahYeahI=Yeah, yeah. I get it. Hold on. +PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_001_WaitInLine=Wait in line like everyone else. +PU_BUREAUCRAT4_SK_Bored_WaitYourTurn_IG_002_YouHaveTo=You have to wait in line. +PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_001_DamnItThe=Damn it! The bastards are on my ship! +PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_002_ImGettingBoarded=I'm getting boarded! +PU_CACAPTAIN01_M_BS_Boarding_AnnounceThreat_aAlly_tEnemy_FromAlly_IG_003_GotBoardersOn=Got boarders on my ship. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_001_TellYouOne=Tell you one thing. I am counting down the days till I can finally retire. There's a fishing hover with my name on it. Never go into space again if I can help it. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_002_SometimesIWonder=Sometimes I wonder why I chose this life. Guess being an accountant wasn't stressful enough. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inAlerted_IG_003_AsSoonAs=As soon as I touch down, I am heading straight for the nearest bar, tell you that much. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_001_IAmSo=I am so sick of these freeloaders trying to make a quick cred off my hard work. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_002_WithTheAmount=With the amount of fighting I'm doing these days I might as well have joined the Navy. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_003_FeelsLikeThese=Feels like these outlaws take over more of the Empire every year. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_004_WheresADamn=Where's a damn Navy fleet when you need one. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aAlly_FromAlly_inCombat_IG_005_WithAllThese=With all these attacks it's almost getting to the point where it would cost me less just to hire a squad of mercs. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_ListenIfYoure=Listen, if you're down on credits there's got to be a better way earn them than this. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_IDontKnow=I don't know what kind of personal shit you got going on, but what you're doing isn't right. And I think deep down you know that. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ItsNotToo=It's not too late you know. You could still fly away from this. +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_HowManyBad=How many bad decisions did you have to make to wind up here? +PU_CACAPTAIN01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_MaybeServingA=Maybe serving a stretch will help you get your head back on straight. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inAlerted_IG_001_MyThrustersAre=My thrusters are really torn up. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inAlerted_IG_002_OurThrustersAre=Our thrusters are barely hanging on. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inCombat_IG_001_ThrustersAreBarely=Thrusters are barely holding on. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_LostThrusters_aAlly_FromAlly_inCombat_IG_002_ThrustersHaveTaken=Thrusters have taken a beating. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_001_ShesALittle=She's a little chewed up, but functional. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_002_DefinitelyBeenBetter=Definitely been better, but at least we're still flying, right? +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_BadVehicleState_IG_003_WereHoldingTogether=We're holding together. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_001_DammitWereDown=Dammit, we're down. I said, we're down. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_002_WereDeadIn=We're dead in the water. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_DisabledVehicleState_IG_003_IveGotNot=I've got not control. Repeat. No control. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LastMissile_IG_001_OnlyGotOne=Only got one missile left. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LastMissile_IG_002_GonnaNeedTo=Gonna need to make this missile count. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostEngines_IG_001_MyEnginesAre=My engines are really torn up. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostEngines_IG_002_OurEnginesAre=Our engines are barely hanging on. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostShields_IG_001_ShieldGennyIs=Shield genny is down. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LostShields_IG_002_OurShieldGenerators=Our shield generator's offline. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowAmmo_IG_001_LooksLikeOur=Looks like our ammo count's real low. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowAmmo_IG_002_DontHaveA=Don't have a lot of shots left. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowFuel_IG_001_WereRunningLow=We're running low on fuel. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowFuel_IG_002_YeahImRunning=Yeah, I'm running on fumes here. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowMissiles_IG_001_IOnlyGot=I only got a couple missiles left. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_LowMissiles_IG_002_KindaLightOn=Kinda light on missiles at the moment. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoAmmo_IG_001_JeezOurAmmo=Jeez, our ammo counters really go. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoAmmo_IG_002_WereOutOf=We're out of ammo. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoMissiles_IG_001_WereOutOf=We're out of missiles. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inAlerted_NoMissiles_IG_002_WeGotZero=We got zero ordnance. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_001_ShipsPrettyTore=Ship's pretty tore up. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_002_IveBeenBetter=I've been better. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_BadVehicleState_IG_003_KickedAroundA=Kicked around a lot more than I'd like. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_001_DammitWeLost=Dammit. We lost mobility. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_002_ShitWereDead=Shit, we're dead in the water. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_DisabledVehicleState_IG_003_LostControlRepeat=Lost control. Repeat. Got no control. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_001_SystemsAreAll=System's are all green. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_002_WereGood=We're good. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_GoodVehicleState_IG_003_YeahShesStaying=Yeah, she's staying strong. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LastMissile_IG_001_HereWeGo=Here we go. Last missile. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LastMissile_IG_002_LastMissile=Last missile. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostEngines_IG_001_EnginesAreBarely=Engines are barely holding on. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostEngines_IG_002_EnginesHaveTaken=Engines have taken a beating. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostShields_IG_001_DammitWeLost=Dammit. We lost our shield generator. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LostShields_IG_002_ShieldGennysToast=Shield genny's toast. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowAmmo_IG_001_AmmoCountsLow=Ammo count's low. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowAmmo_IG_002_LittleLightOn=Little light on ammo. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowFuel_IG_001_KindaLowOn=Kinda low on fuel. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowFuel_IG_002_FuelsBottomingOut=Fuel's bottoming out. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowMissiles_IG_001_GettingLowOn=Getting low on missiles. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_LowMissiles_IG_002_AlmostOutOf=Almost out of missiles. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_001_ItllTakeA=It'll take a lot more than that to take her down. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_002_TakenSomeHits=Taken some hits, but still kicking. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_MedVehicleState_IG_003_DontWorryAbout=Don't worry about us. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoAmmo_IG_001_AmmosOut=Ammo's out. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoAmmo_IG_002_WeaponsDry=Weapons dry. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoMissiles_IG_001_ImOutOf=I'm out of missiles. +PU_CACAPTAIN01_M_BS_Chatter_StatusUpdate_aAlly_FromAlly_inCombat_NoMissiles_IG_002_ThatsAllOur=That's all our missiles. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_001_WithTheAmount=With the amount of force they have, this is gonna be a tough fight. Be careful and for the love of god, use your head. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_002_TheyMayBe=They may be stronger than us, but... well, I'm not sure what the but is. We just have to do the best we can. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NegativeRatio_IG_003_IThinkWe=I think we might be a bit outgunned here. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_001_HardToSay=Hard to say who's gonna come out on top here. It's gonna be a close one. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_002_ThisLooksLike=This looks like it's shaping up to be a long drawn out brawl. Pace yourselves. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_NeutralRatio_IG_003_WeSeemPretty=We seem pretty evenly matched. This is gonna come down to experience and keeping a level head. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_001_ItMayLook=It may look like we got them outclassed, but stay sharp. Mistakes destroy more ships than missiles do. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_002_IKnowIt=I know it seems like we got them dead to rights, but overconfidence is a hell of a way to wind up dead. +PU_CACAPTAIN01_M_BS_Chatter_TacticalSituation_aAlly_tPlayer_FromAlly_PositiveRatio_IG_003_GeezTheyMust=Geez. They must be pretty desperate to be jumping all of us. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_001_YouCantShake=You can't shake me. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_002_NextOneWont=Next one won't be so gentle. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aEnemy_tPlayer_FromEnemy_inCombat_HeavyDamage_IG_003_TooSlow=Too slow! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_001_HeyWatchIt=Hey, watch it. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_002_WatchWhereYoure=Watch where you're flying. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_IG_003_LookWhereYoure=Look where you're going! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_001_DoThatOne=Do that one more time and we're gonna have a problem. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_002_ISwearIf=I swear if you hit me one more time... +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_003_WhyTheHell=Why the hell do you keep doing that? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_Careful=Careful! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_LookOutLook=Look out. Look out! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchIt=Watch it! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_001_DamnItWhose=Damn it! Whose side are you on? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_002_GettingRealTired=Getting real tired of you hitting me. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_003_YouSeriouslyHit=You seriously hit me again? Enough already! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GreatFlyingJackass=Great flying, jackass. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouForgetHow=You forget how your trigger works? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouSureYou=You sure you wanna do this? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_SomeoneLikesTo=Someone likes to fight dirty. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_FightMeLike=Fight me like a real pilot, coward. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_GetYourselfA=Get yourself a damn Vanduul ship if you like to fight like this. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFlight=Check your flight path! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_EaseUp=Ease up! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WheredYouLearn=Where'd you learn to fly? +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouRamMe=You ram me one more time, and I swear that's it! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_YouDoThat=You do that again and you'll regret it. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_IWontTell=I won't tell you again, keep clear of my ship. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_OutOfMy=Out of my way! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_ClearOut=Clear out! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_IAintGot=I ain't got time to deal with your nonsense! +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_IllFightYou=I'll fight you too if I have to. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_HitMeAgain=Hit me again and you're asking for it. +PU_CACAPTAIN01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_YouHitMe=You hit me again, and we're gonna have a problem. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_001_DamnThatLooks=Damn, that looks like it hurt. You good? +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_002_OhShitCareful=Oh shit, careful. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inAlerted_3rdParty_IG_003_WatchYourselfYou=Watch yourself. You gotta be careful. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_001_ShitYouOkay=Shit, you okay? +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_002_WhatsYourStatus=What's your status? That looked nasty. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromAlly_inCombat_3rdParty_IG_003_HellOfA=Hell of a bump. Hope you're okay. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_001_HellIMight=Hell, I might just sit back and let you kill yourself. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_002_OhDamnThat=Oh damn, that looked painful. +PU_CACAPTAIN01_M_BS_Collided_aPlayer_tAny_FromEnemy_3rdParty_IG_003_YouShouldThink=You should think about doing that again, but harder. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_IveGotFaith=I've got faith in you. Just get it done. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_WeveSurvivedWorse=We've survived worse than this. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_JustDigIn=Just dig in and lash out. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_001_YoureNotDone=You're not done yet! +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_002_StayInThis=Stay in this! +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_003_HangOnAnd=Hang on and focus! +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_001_NotTheTime=Not the time to lose faith. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_002_KeepItTogether=Keep it together. +PU_CACAPTAIN01_M_BS_Commentary_DamageDealt_aEnemy_tAlly_FromAlly_IG_003_DontWorryWere=Don't worry, we're in this together. +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_001_ThatWasCloser=That was closer than I would've liked. +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_002_GeezIWas=Geez. I was worried I wasn't gonna make it out in one piece. +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_BadVehicleState_TargetNoGroup_IG_003_AnyFightYou=Any fight you can walk away from, right? +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnHappyThats=Damn happy that's over. +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_ThatWasHarrowing=That was harrowing, huh? +PU_CACAPTAIN01_M_BS_Commentary_DestroyedVehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ManMyHands=Man, my hands are shaking from all the adrenaline. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_001_DamnHappyTo=Damn happy to see you. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_002_ThankGodYoure=Thank god you're here. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aAlly_tPlayer_FromAlly_IG_003_LetsSeeIf=Let's see if we can't teach these scavs a lesson. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_ComeOnGet=Come on, get to it. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_GoodYouHere=Good. You here. Now get busy. +PU_CACAPTAIN01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LetsFocusOn=Let's focus on the problem at hand. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_001_MakeYourShots=Make your shots count. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_002_HereWeGo=Here we go people. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aAlly_tEnemy_FromAlly_IG_003_RightBehindYa=Right behind ya. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_KeepItTogether=Keep it together and don't get sloppy. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_AllRightLets=All right, Let's work together and show these scavs how it's done. +PU_CACAPTAIN01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_ThisIsIt=This is it. Stay sharp. +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_001_NoProblem=No problem. +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_002_SureThing=Sure thing. +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inAlerted_IG_003_OnIt=On it. +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_001_GotIt=Got it! +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_002_Okay=Okay! +PU_CACAPTAIN01_M_BS_Confirms_CombatAction_aAlly_FromAlly_inCombat_IG_003_Roger=Roger. +PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_001_OnOurWay=On our way. +PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_002_IllSeeWhat=I'll see what I can do. +PU_CACAPTAIN01_M_BS_Confirms_Help_aAlly_FromAlly_IG_003_HeadingYourWay=Heading your way now. +PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_001=get hit exertion +PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_002=get hit exertion +PU_CACAPTAIN01_M_BS_DamageDealt_IG_EX_003=get hit exertion +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=My shields are down. Need some cover fire! +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShieldsNeedTo=Shields need to recharge. Cover me! +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_GiveMeA=Give me a hand! I'm recharging my shields. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=Let's see how you fair without any shields. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_NotGonnaLast=Not gonna last long without your shields. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ThereGoYour=There go your shields. The rest of your ship's next. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=Yeah, you got my shields, so what? +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_ComeOnCome=Come on, come on, recharge. +PU_CACAPTAIN01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YouThinkI=You think I need shields against you? +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_001_WereOnOur=We're on our last legs. Need support now before it's too late. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_002_WontLastMuch=Won't last much longer without some back-up! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_BadVehicleState_IG_003_HelpBeforeWere=Help before we're blown to bits! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_001_WatchOutTheyve=Watch out. They've got ground support. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_002_CarefulTakingDamage=Careful, taking damage from planetside! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_GroundDamage_IG_003_GotHitBy=Got hit by ground fire! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_001_DammitThatOne=Dammit, that one hurt. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_002_WereGettingRipped=We're getting ripped to shreds here. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_HeavyDamage_IG_003_GetThisBastard=Get this bastard off of us! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_001_TakingDamage=Taking damage! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_002_ComingUnderFire=Coming under fire. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tAlly_FromAlly_IG_003_WeGotHit=We got hit. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldLeave=You should leave while you still can. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_TimeForYou=Time for you to find a new line of work. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureADamn=You're a damn fool for picking a fight with me. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_001_NotSuchAn=Not such an easy target, am I? +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_002_RememberThisAll=Remember, this all your fault. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_HeavyDamage_IG_003_LooksLikeYoure=Looks like you're gonna need a new ship. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ImGonnaPick=I'm gonna pick you apart. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_ThereYouAre=There you are. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YouDeserveEvery=You deserve every bit of this. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_HowsThatFeel=How's that feel? +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_RightThere=Right there! +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IToldYou=I told you to leave me alone. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_RethinkingThingsNow=Rethinking things now, I bet. +PU_CACAPTAIN01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_BetYouThought=Bet you thought I was easy pickings. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_001_HeyTheyreWith=Hey! They're with us! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_002_CeaseFireThats=Cease fire. That's a friendly. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_3rdParty_IG_003_CheckYourTarget=Check your target. That's a friend. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_001_HeyWhatThe=Hey, what the hell are you shooting at? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_002_WhatTheHell=What the hell? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_IG_003_HeyLayOff=Hey! Lay off the trigger! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_001_LookImNot=Look, I'm not telling you again. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_002_DoThatAgain=Do that again and I'm returning fire. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inAlerted_LastOccur_IG_003_IllDefendMyself=I'll defend myself if I have to. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_CheckYourFire=Check your fire! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_ImAFriendly=I'm a friendly. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImOnYour=I'm on your side! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_001_HaveYouLost=Have you lost your mind?! Stop shooting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_002_WhatTheHells=What the hell's your problem? We're on the same side. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_LastOccur_IG_003_StopShootingRepeat=Stop shooting. Repeat. Stop shooting. Or I'll return fire. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_001_GoOnFinish=Go on. Finish them off! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_002_CarefulThatShips=Careful, that ship's busted but still deadly. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_BadVehicleState_IG_003_CleanItUp=Clean it up quick before they can strike back. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_001_NiceShooting=Nice shooting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_002_ThatWasA=That was a thing of beauty. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromAlly_HeavyDamage_IG_003_GoodWorkThey=Good work. They won't last much longer. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_YouSureYou=You sure you want to do this? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_StopPlease=Stop... please. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ISwearIf=I swear, if I go, you're coming with me. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_YeahYoureReal=Yeah, you're real bad, hitting a ship that can't hit back. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_YouAintGotta=You ain't gotta do this. Please. I got people waiting on me. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_EnoughWereNo=Enough! We're no threat to you now! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_WhatKindOf=What kind of sick bastard shoots a disabled ship? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_IllMakeSure=I'll make sure you're hunted to the end of the 'verse for this. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_StopWeCant=Stop! We can't fly. We can't shoot. There's no cause for this. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_001_GoodButNot=Good, but not good enough. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_002_GottaAdmitThat=Gotta admit, that one hurt. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_HeavyDamage_IG_003_LookWhatYou=Look what you did my ship! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_NothingANew=Nothing a new paint job won't fix. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ThatllBuffRight=That'll buff right out. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_EnjoyItWhile=Enjoy it while you can. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOnCome=Come on, come on! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_Shit=Shit! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouArentGiving=You aren't giving up, are ya? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_TimeToReturn=Time to return the favor. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_YoureNotHalf=You're not half bad. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=Let's see how you handle dealing with them too! +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_LuckyForMe=Lucky for me, I'm not alone. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_GuessWhosGot=Guess who's got back up? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_001_HeyWatchYour=Hey, watch your targeting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_002_CarefulWhereYoure=Careful, where you're shooting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromAlly_3rdParty_IG_003_TheHellYou=The hell you shooting them for? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhatTheHell=What the hell? Was that on purpose? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatYouMessing=What you messing with me for? +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_CheckYourDamn=Check your damn targeting. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_HitMeAgain=Hit me again and we won't be so friendly. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_StopShootingMe=Stop shooting me. I won't say it again. +PU_CACAPTAIN01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_ImNotYour=I'm not your enemy, but hit me again and I will be. +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_001_CantTakeToo=Can't take too much more! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_002_WontLastLong=Won't last long at this rate! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_BadVehicleState_IG_003_ShipsToastedNot=Ship's toasted. Not much left in her! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_001_ShitThatReally=Shit! That really hurt. +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_002_WereGettingTorn=We're getting torn apart! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_HeavyDamage_IG_003_DammitThatWasnt=Dammit. That wasn't good. +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_001_TakingDamage=Taking damage! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_002_DamnIt=Damn it! +PU_CACAPTAIN01_M_BS_DamageDealt_tAlly_FromAlly_IG_003_NotGood=Not good! +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_001_YeahNotRight=Yeah, not right now. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_002_HoldOffA=Hold off a sec. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inAlerted_IG_003_Cant=Can't. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_001_NoSorry=No. Sorry. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_002_CantRightNow=Can't right now. +PU_CACAPTAIN01_M_BS_Denies_CombatAction_aAlly_FromAlly_inCombat_IG_003_KindaInThe=Kinda in the middle of something. +PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_001_GotMyHands=Got my hands full! +PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_002_YoureOnYour=You're on your own! +PU_CACAPTAIN01_M_BS_Denies_Help_aAlly_FromAlly_IG_003_GotMyOwn=Got my own problems! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001=drawn-out death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002=drawn-out death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003=drawn-out death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001=medium-length death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002=medium-length death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003=medium-length death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001=short death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002=short death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003=short death scream +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_OneLessTo=One less to worry about! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeThat=You see that? Took one of them out! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImJustGetting=I'm just getting warmed up! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=You're all alone now. You sure you want to do this? +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_YouSawWhat=You saw what happened to your friends. No reason it has to be your fate too. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_HereWeGo=Here we go. Last call. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_001_OnlyOneOf=Only one of them left. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_002_TheyreDownTo=They're down to their last ship. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetAlone_IG_003_LastOneLets=Last one. Let's finish this. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_IThinkThats=I think that's all of them. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreaLooksClear=Area looks clear. That might've been it. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ScansLookGood=Scans look good. I think we made it through. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_GuessItsDown=Guess it's down to just us then. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_IfYouThink=If you think I'm scared to fight on my own, you thought wrong. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_YoureGonnaHave=You're gonna have to go ahead and take me out too. I ain't giving up. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_001_CrapWereDown=Crap! We're down a ship. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_002_WeCantLet=We can't let them take out any more of us! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromAlly_3rdParty_IG_003_DamnItNo=Damn it! No! That was one of ours. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouBroughtThis=You brought this on yourself. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouCanStill=You can still stop this before I have to hurt any more of ya. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouStartedThis=You started this, but I'm damn well gonna settle it. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_001_HaveYouCompletely=Have you completely lost it? +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_002_YouFuckerWhat=You fucker! What was that?! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tAlly_FromAlly_3rdParty_IG_003_WhatInThe=What in the 'verse possessed you to do that?! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_001_IOweYou=I owe you one for that. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_002_YeahTargetsDown=Yeah, target's down. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_AssistedAlly_IG_003_ThatllTeachEm=That'll teach 'em for messing with us. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceOne=Nice one. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_GoodJob=Good job. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_HateToSee=Hate to see it, but it needed to be done. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_001_YouWontGet=You won't get away with that. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_002_IllSeeYou=I'll see you burn for that! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromEnemy_3rdParty_IG_003_YouScavThey=You scav! They didn't deserve to go like that. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_001_CheersAppreciateIt=Cheers! Appreciate it! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_002_ThankYouNice=Thank you! Nice to know there's still good folks out here. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tEnemy_FromNeutral_AssistedNeutral_IG_003_YoureALife=You're a life saver! +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_IG_001_WeJustKilling=We just killing anybody now? +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_IG_002_WhatTheDid=What the- Did I miss something? Why'd you do that? +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_Illegal_IG_001_YouCantGo=You can't go around just killing anybody you want. There's gonna be consequences. +PU_CACAPTAIN01_M_BS_Destroyed_Vehicle_aPlayer_tNeutral_FromAlly_3rdParty_Illegal_IG_002_WhoaWhyThe=Whoa, why the hell did you do that? +PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_LetsSeeIf=Let's see if I can't help even the odds. +PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LooksLikeYoure=Looks like you're causing some trouble. +PU_CACAPTAIN01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LetsSeeHow=Let's see how you like it when someone picks on you. +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_001_TheyGotThe=They got the drop on us! +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_002_LookOutTheyre=Look out! They're right on us! +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromAlly_IG_003_DamnItWhere=Damn it! Where the hell did these neekos come from? +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_ThatsWhatYou=That's what you get for not paying attention! +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=Looks like you need a better radar on that thing! +PU_CACAPTAIN01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_YoureNotThe=You're not the most observant, are you? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_WhatYouSee=What. You see something? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatAreYou=What are you shooting at? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_MyScannersClear=My scanner's clear. You got something? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_001_AreYouEven=Are you even trying to hit them? +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_002_ComeOnOpen=Come on, open your eyes and hit something! +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_LowHitRate_IG_003_WithTheAmount=With the amount you're missing I'm starting to think you're on their side. +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_001_MakeYourShots=Make your shots count! +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_002_NoPointIn=No point in wasting ammo. +PU_CACAPTAIN01_M_BS_Engage_MissALot_aPlayer_tEnemy_FromAlly_inCombat_3rdParty_MedHitRate_IG_003_YouArentGonna=You aren't gonna scare 'em off with missing them. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_001_NoTimeLike=No time like the present. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_002_LetsGetThis=Let's get this over with. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aAlly_tEnemy_FromAlly_IG_003_AllRightShow=All right. Show them who they're dealing with. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_TimeToSettle=Time to settle this. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeWhat=Let's see what you got. +PU_CACAPTAIN01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_ReadyOrNot=Ready or not. Let's do this. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aAlly_FromAlly_PlayerPerp_IG_001_OhThatIs=Oh that is fucking it. I've had enough. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aAlly_FromAlly_PlayerPerp_IG_002_ScrewItIm=Screw it. I'm tired of your shit. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_ThatsItI=That's it. I have had enough of you. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_EnoughYouCrossed=Enough! You crossed a line. +PU_CACAPTAIN01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_IveStayedMy=I've stayed my hand long enough. This ends. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ThisAintMy=This ain't my first rodeo, punk. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_NiceTry=Nice try. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_NotThisTime=Not this time, asshole. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_GotSomeMoves=Got some moves, huh? +PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_NotBad=Not bad. +PU_CACAPTAIN01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_AllRightI=All right. I see how it's gonna be. +PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_001_DamnItThey=Damn it! They got a net up! +PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_002_ShitWeveBeen=Shit, we've been grabbed. +PU_CACAPTAIN01_M_BS_Interdicted_aAlly_FromAlly_IG_003_LookSharpThey=Look sharp. They got an interdiction field up. +PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_001_MissileAway=Missile away. +PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_002_LetsSeeHow=Let's see how they like that. +PU_CACAPTAIN01_M_BS_Launched_Missile_aAlly_tEnemy_FromAlly_inCombat_IG_003_MissileLaunched=Missile launched! +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_001_MissileComingYour=Missile coming your way! +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_002_MissileOnYou=Missile on you! +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromAlly_IG_003_MissilesTrackingYou=Missile's tracking you. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotSomethingFor=Got something for you. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TangleWithThis=Tangle with this. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_TryThisOn=Try this on for size. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouShouldaJust=You should'a just left us alone. +PU_CACAPTAIN01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YouPickedThe=You picked the wrong ship to mess with! +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_001_WhyTheHell=Why the hell you firing at them? +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_002_HeyTheyreOn=Hey, they're on our side. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_3rdParty_IG_003_WhatAreYou=What are you doing? That's a friendly. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_001_OhComeOn=Oh come on. Shoot them, not me! +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_002_ShootMissilesAt=Shoot missiles at the bad people. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=Watch where you're launching those! +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_OhISee=Oh, I see. Making this serious. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_GoddammitISee=Goddammit, I see how it is. +PU_CACAPTAIN01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_ThatsUncalledFor=That's uncalled for if you ask me. +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_GiveMeSome=Give me some space! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhyDontYou=Why don't you back off a bit! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyImTrying=Hey, I'm trying to fly here! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_SeriouslyGetAway=Seriously, get away from me! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GoFlySomewhere=Go fly somewhere else! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_HowAboutYou=How about you give me some god damn room! +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_YouMindWatching=You mind watching where you're going? +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_KeepToYour=Keep to your own flight lane, okay? +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HeyHowAbout=Hey, how about a little space? +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_ImNotGonna=I'm not gonna tell you again, back off. +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_LastTimeIm=Last time I'm gonna say it, get away from me. +PU_CACAPTAIN01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_WhatDontYou=What don't you understand, fly the hell back. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_BadVehicleState_IG_001_MyShipCant=My ship can't take much more. Sorry, I need get out of here while I still can. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_BadVehicleState_IG_002_ThisShipIs=This ship is hanging on by a bolt and a prayer. I got to go before it's too late. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_IG_001_ImSorryBut=I'm sorry, but I can't deal with this. Good luck. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_IG_002_ThisIsGetting=This is getting out of hand. I'm done here. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_KilledAlly_PlayerPerp_IG_001_NoWayIn=No way in hell I'm working with you after that crap you just pulled. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_KilledAlly_PlayerPerp_IG_002_GetTheHell=Get the hell away from me you murdering piece of shit. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_PlayerPerp_IG_001_IveHadJust=I've had just about enough of you. We're through. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_PlayerPerp_IG_002_IThinkIve=I think I've taken all I can of your shit. Consider this relationship over. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_WantedStatus_PlayerPerp_IG_001_ICantBe=I can't be flying with no criminal. We're done. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_WantedStatus_PlayerPerp_IG_002_IfYouWant=If you want to go around breaking the law, that's on you, but I ain't going to be a part of it. +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_inCombat_IG_001_FaceItWere=Face it! We're losing. This is over! +PU_CACAPTAIN01_M_BS_Quit_Contract_aAlly_FromAlly_inCombat_IG_002_WeAintGot=We ain't got a chance in hell of pulling this off. I'm done. +PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_IG_001_SeriouslyYoureJust=Seriously? You're just gonna leave me hanging? +PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_IG_002_YouGotTo=You got to be kidding me. You're just gonna leave me high and dry like that? +PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_inCombat_IG_001_HeyIThought=Hey! I thought we were in this together! +PU_CACAPTAIN01_M_BS_Quit_Contract_aPlayer_FromAlly_inCombat_IG_002_WhatTheHell=What the hell? We had a deal! +PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_001_NeedAHand=Need a hand! +PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_002_CouldReallyUse=Could really use some help! +PU_CACAPTAIN01_M_BS_Requests_Help_aAlly_FromAlly_IG_003_NeedAssistance=Need assistance! +PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_001_IShouldProbably=I should probably stop and restock, just in case. +PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_002_DontKnowAbout=Don't know about you, but I need to stock up. +PU_CACAPTAIN01_M_BS_Requests_Rearm_aAlly_FromAlly_IG_003_INeedTo=I need to restock my weapons. +PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_001_INeedTo=I need to refuel before we do anything else. +PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_002_ImGonnaHave=I'm gonna have to stop and refuel soon. +PU_CACAPTAIN01_M_BS_Requests_Refuel_aAlly_FromAlly_IG_003_GonnaNeedTo=Gonna need to top off my fuel soon. +PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_001_INeedTo=I need to hit up a repair shop. +PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_002_ShipCouldUse=Ship could use a repair if we pass one. +PU_CACAPTAIN01_M_BS_Requests_Repair_aAlly_FromAlly_IG_003_ImGonnaHave=I'm gonna have to repair my ship. +PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_StopHidingAnd=Stop hiding and let's get this over with. +PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_WhatAreYou=What are you playing at? Come on out! +PU_CACAPTAIN01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_WheredYouGo=Where'd you go? I don't got time for this nonsense. +PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_001_YouSeeWhere=You see where they went? +PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_002_ILostEm=I lost 'em. Anyone have eyes? +PU_CACAPTAIN01_M_BS_Searching_LostContact_aAlly_tEnemy_FromAlly_IG_003_NotSeeingEm=Not seeing 'em on my radar. +PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_GuessYouFinally=Guess you finally smartened up. +PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_GoodIHave=Good. I have better things to do than fight your sorry ass. +PU_CACAPTAIN01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_YeahYouBetter=Yeah, you better get out of here... +PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_001_CarefulFlyingIn=Careful flying in there. +PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_002_ComingUpOn=Coming up on a tricky patch. +PU_CACAPTAIN01_M_BS_Spotted_DangerousEnvironment_aAlly_FromAlly_IG_003_BeCarefulFlying=Be careful flying through here. It's a bit hairy. +PU_CACAPTAIN01_M_BS_Spotted_EMPBuildUp_aAlly_tEnemy_FromAlly_IG_001_TheyrePrimingAn=They're priming an EMP! +PU_CACAPTAIN01_M_BS_Spotted_EMPBuildUp_aAlly_tEnemy_FromAlly_IG_002_EmpChargingGet=EMP charging! Get ready! +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_TheyQuantumedOut=They quantumed out. +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_YeahTheyreGone=Yeah, they're gone. +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreatQT_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_TheyQtdOut=They QT'd out. Good riddance. +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DontLetThe=Don't let the airlock pinch you on the way out! +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_HopeThatsThe=Hope that's the last I see of their sorry face. +PU_CACAPTAIN01_M_BS_Spotted_EnemyFinishedRetreat_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_SoLongYou=So long you criminal piece of shit! +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_001_TheyreSpoolingUp=They're spooling up their quantum drive! +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_002_LooksLikeTheyre=Looks like they're spooling to QT! +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreatQT_aAlly_tEnemy_FromAlly_IG_003_ImPickingUp=I'm picking up some signatures from their QT drive! +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_001_LooksLikeTheyre=Looks like they're leaving. +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_002_SomeonesRunningScared=Someone's running scared. +PU_CACAPTAIN01_M_BS_Spotted_EnemyStartingRetreat_aAlly_tEnemy_FromAlly_IG_003_GuessTheyDecided=Guess they decided they had enough. +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_001_HelpGetIt=Help! Get it off me. +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_002_ShitICant=Shit. I can't shake it. +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_BadVehicleState_IG_003_DammitMissilesGot=Dammit. Missile's got me dead to rights. +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_001_MissilesLockedOn=Missile's locked on me! +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_002_MissileOnMy=Missile on my tail! +PU_CACAPTAIN01_M_BS_Spotted_MissileClostToImpact_aAlly_tEnemy_FromAlly_IG_003_MissileComingIn=Missile, coming in hot. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_001_GotSomeHelp=Got some help coming our way. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_002_DamnGladTo=Damn glad to see some reinforcements. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tAlly_FromAlly_IG_003_HelpIsInbound=Help is inbound, Thank god. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_001_CrapLooksLike=Crap. Looks like they called for reinforcements. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_002_DamnItWe=Damn it. We got more ships coming in. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aAlly_tEnemy_FromAlly_IG_003_ShitTheyCalled=Shit, they called for back up. +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_CalledForBack=Called for back up, huh? Not good enough to finish the job yourself? +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_WhereTheHell=Where the hell did you find more idiots willing to help you? +PU_CACAPTAIN01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_GreatTheresMore=Great. There's more of you. +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_001_PickingUpSomething=Picking up something. +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_002_GotSomethingOn=Got something on radar. +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inAlerted_IG_003_HuhThinkI=Huh... think I got something on my scanner. +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_001_GotASignal=Got a signal! +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_002_RadarsGotSomething=Radar's got something! +PU_CACAPTAIN01_M_BS_Spotted_Signal_aAlly_tAny_FromAlly_inCombat_IG_003_PickingUpA=Picking up a signal! +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_IfYouAll=If you all are thinking about attacking me, let me just say that'd be a mistake. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AndHereI=And here I was thinking this might be a relatively quiet trip. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WellLetsGet=Well... let's get this over with. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_AintNiceTo=Ain't nice to sneak up on someone like that. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_WoahWhereThe=Woah, where the hell you come from. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_SneakyBastards=Sneaky bastards! +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_IsThatSmart=Is that smart? You being out here by yourself? +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AndHereI=And here I was hoping I wouldn't run into any more scum. +PU_CACAPTAIN01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_LookWeCan=Look, we can just pass on by, don't need no trouble. +PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_001_ThisIsMy=This is my own damn fault for flying through here. Should have known better. +PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_002_LastTwoTimes=Last two times I came through this area, nothing, but I guess my luck had to run out sooner or later. +PU_CACAPTAIN01_M_CA_Chatter_DangerousSector_aAlly_tPlayer_FromAlly_inCombat_IG_003_InHindsightI=In hindsight, I should never have come through this way. It was a goddamn rookie move flying through an area this dangerous. +PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_001_WhatTheHells=What the hell's the point of flying through secured sectors if you're just gonna get jumped anyway? +PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_002_HereIAm=Here I am paying taxes, and those government bastards can't even bother to keep the shipping lanes safe. +PU_CACAPTAIN01_M_CA_Chatter_SafeSector_aAlly_tPlayer_FromAlly_inCombat_IG_003_ThisWholeSectors=This whole sector's going to hell. Can't even fly the shipping lanes without running into scav bastards. +PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_001_ItsTooDamn=It's too damn tight in here. Barely have room to think, let alone move. +PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_002_CouldTheyHave=Could they have picked a worse place to fight? +PU_CACAPTAIN01_M_CA_Chatter_SmallCombatArea_aAlly_tPlayer_FromAlly_inCombat_IG_003_DamnItI=Damn it. I need more space to maneuver. +PU_CACAPTAIN01_M_CA_Chatter_ValuableCargo_aAlly_tPlayer_FromAlly_inCombat_IG_001_ImCarryingAbout=I'm carrying about ten times the creds I normally haul. I can't afford to lose it. +PU_CACAPTAIN01_M_CA_Chatter_ValuableCargo_aAlly_tPlayer_FromAlly_inCombat_IG_002_IWorkedToo=I worked too damn long and hard to lose a haul this valuable. There's no way I'm just gonna hand it over to these creeps. +PU_CACAPTAIN01_M_CA_Chatter_VolatileCargo_aAlly_tPlayer_FromAlly_inCombat_IG_001_NotThatYou=Not that you need anymore to worry about, but the material in my hold isn't the most stable. I take too big of a hit and the whole thing could go. +PU_CACAPTAIN01_M_CA_Chatter_VolatileCargo_aAlly_tPlayer_FromAlly_inCombat_IG_002_IllBeFrank=I'll be frank with you. I'm carrying a shit-ton of explosives onboard. If I take too big a hit... well, it won't be good for anybody. +PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_001_ThankYouI=Thank you! I knew I could count on you. +PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_002_GoodThatsReal=Good. That's real good. +PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_001_GreatHappyTo=Great. Happy to hear that. +PU_CACAPTAIN01_M_CA_Confirms_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_002_PerfectIKnew=Perfect. I knew I could count on you. +PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_001_ImInA=I'm in a bad way. Need you to step up and handle this. +PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_002_ThingsAreLooking=Things are looking pretty dire. If you got something up your sleeve, now's the time. +PU_CACAPTAIN01_M_CA_DamageDealt_aEnemy_tAlly_FromAlly_inCombat_BadVehicleState_FirstOccur_IG_003_YouNeedTo=You need to make a stand right here, right now. This is it. +PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_001_FineThatsOn=Fine. That's on you. +PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inCombat_BadVehicleState_IG_002_WellShit=Well... shit. +PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_001_FairEnough=Fair enough. +PU_CACAPTAIN01_M_CA_Denies_FollowUpMission_aPlayer_tAlly_FromAlly_inRelaxed_IG_002_IWasHoping=I was hoping you'd say otherwise, but no hard feelings. +PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=All right. I need to head out. Schedule to keep and all that. +PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayTimeWe=Okay, time we should be moving on. Be good. +PU_CACAPTAIN01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_GuessIShould=Guess I should be on my way. Stay safe. +PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_001_AlmostDoneWith=Almost done with the repairs. +PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_002_RepairsAreAlmost=Repairs are almost done. Shouldn't be much longer. +PU_CACAPTAIN01_M_CA_Inform_RepairsAlmostDone_aAlly_tPlayer_FromAlly_inCombat_IG_003_ItsAlmostFixed=It's almost fixed. Just give us a little more time! +PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_001_ThereWereBack=There! We're back in this! +PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_002_AhThankHeavens=Ah, thank heavens. We're up and running! +PU_CACAPTAIN01_M_CA_Inform_RepairsDone_aAlly_tPlayer_FromAlly_inCombat_IG_003_AllFixedFor=All fixed! For now at least. +PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_001_HitABit=Hit a bit of a hiccup on the repairs, gonna need some more time! +PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_002_DamnOverflowBacked=Damn overflow backed up on us! Repairs are gonna be a bit longer! +PU_CACAPTAIN01_M_CA_Inform_Repairs_aAlly_tPlayer_FromAlly_inCombat_IG_003_BackupBlewWhen=Backup blew when we tried to restart the system. Gonna take a little more time to fix. +PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_001_GodDamnThats=God damn that's a lot of ordnance. +PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_002_ImNotOne=I'm not one to tell people how to live, but you shot a shit-ton of missiles there. +PU_CACAPTAIN01_M_CA_Launched_Missile_aPlayer_tEnemy_FromAlly_InefficientBehavior_IG_003_HellOfA=Hell of a doomsday spread you just launched. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_001_IfIDont=If I don't make it out of here, you have to finish my job. It's vital, you hear me? +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_002_IfThoseBastards=If those bastards finish me off, I want you to carry on and finish my job. Can you do that? +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionContinue_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_003_WhateverHappensTo=Whatever happens to me, this job's got to be finished. Can I trust you to see it through to the end? +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_WeTookCare=We took care of those scavs, but I was hoping you'd keep flying with me just in case anymore trouble is lurking. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_HeyAnyInterest=Hey, any interest in seeing me the rest of the way? Seems like we work pretty well together and it'd give me some piece of mind. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionEscort_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_JustAnIdea=Just an idea, if you aren't too busy, how about hiring you as an extra set of eyes the rest of the way? I can get you some proper pay. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_001_ListenIfI=Listen, if I don't make it. There's something I need you to do for me. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_002_HeyImNot=Hey, I'm not sure I'm getting out of here. And if I don't, there's something I need you to do. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inCombat_BadVehicleState_IG_003_ListenIfSomething=Listen, if something happens, can I trust you take care of something for me? +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_JustToChange=Just to change subjects, a friend of mine's been looking for someone with your skills for a gig. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_YouKnowIm=You know, I'm not sure what your schedule's like, but I might have a job for you if you're interested. +PU_CACAPTAIN01_M_CA_Offer_FollowUpMission_MissionGeneric_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_IKnowTimes=I know times are pretty lean these days, so I gotta ask. There's a job I got sent that I can't do. You can snag it if you want. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_001_YouShouldHit=You should hit the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_002_ObjectivesAllYou=Objective's all you. Take 'em down. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inAlerted_IG_003_YouAttackThe=You attack the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_001_HitTheObjective=Hit the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_002_KnockOutThe=Knock out the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_IG_003_YouTakeOut=You take out the objective. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_YouGottaTake=You gotta take out the objective now. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_ObjectivesAllYou=Objective's all you. Let's go. +PU_CACAPTAIN01_M_CA_Order_AttackObjective_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_NeedYouTo=Need you to hit the objective. Get to it. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_001_HereAssigningYou=Here. Assigning you a target. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_002_SendingTargetNow=Sending target now. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_003_GotATarget=Got a target for you. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_001_NeedYourHelp=Need your help on my target. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_002_HitMyTarget=Hit my target. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_IG_003_LetsTakeOut=Let's take out my target. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_ComeOnI=Come on. I need your help here. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_ICantDo=I can't do it alone. Help me take 'em out. +PU_CACAPTAIN01_M_CA_Order_AttackTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_GetOnThe=Get on the clock! Let's take 'em out. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WatchOutFor=Watch out for the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_002_GonnaNeedYou=Gonna need you to protect the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inAlerted_IG_003_DefendTheTarget=Defend the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_001_DefendThem=Defend them. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_002_YouProtectThe=You protect the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_IG_003_TargetsUnderYour=Target's under your watch. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_WhatAreYou=What are you doing? Help them. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_DidntYouHear=Didn't you hear me? Defend the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_ISaidProtect=I said protect the target. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_001_ProtectTheTarget=Protect the target. Make sure you stay out of sight though. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_002_KeepAnEye=Keep an eye on the target. But keep quiet. +PU_CACAPTAIN01_M_CA_Order_DefendTarget_aAlly_tPlayer_FromAlly_inStealth_IG_003_YouWatchThe=You watch the target. Low sig. Get me? +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_001_HoldUpFor=Hold up for a second. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HoldYourPosition=Hold your position. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_IG_003_HangBackFor=Hang back for a bit. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_001_ISaidWait=I said, wait. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_002_StopMovingIm=Stop moving. I'm serious. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inAlerted_RepeatOccur_IG_003_HeyISaid=Hey, I said to stay where you are. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_001_HoldStill=Hold still. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_002_DontMove=Don't move. +PU_CACAPTAIN01_M_CA_Order_HoldPosition_aAlly_tPlayer_FromAlly_inCombat_IG_003_WaitHere=Wait here. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WeShouldGet=We should get out of here. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_002_ImThinkingWe=I'm thinking we should fall back. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ImNotLiking=I'm not liking the look of this. We should bounce. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScrewItLets=Screw it. Let's go! +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_002_GetOutOf=Get out of here. Go! +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_IG_003_HellWithIt=Hell with it. Run! +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_001_WhatTheHell=What the hell are you doing? Get out of there! +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_002_YouWannaDie=You wanna die? Run. +PU_CACAPTAIN01_M_CA_Order_Retreat_aAlly_tPlayer_FromAlly_inCombat_RepeatOccur_IG_003_HaveYouLost=Have you lost your mind? Get the hell out of there. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_001_KeepClose=Keep close. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_002_LetsStickTogether=Let's stick together. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inAlerted_IG_003_DontWanderToo=Don't wander too far. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_001_StayClose=Stay close. +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_002_DontWander=Don't wander! +PU_CACAPTAIN01_M_CA_Order_StayClose_aAlly_tPlayer_FromAlly_inCombat_IG_003_KeepItTight=Keep it tight. +PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_001_HellWithIt=Hell with it. I'm just gonna give 'em what they want. +PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_002_IHateTo=I hate to do this, but I don't think I have a choice. I'm gonna give in to their demands. +PU_CACAPTAIN01_M_CA_Quit_GiveIn_aAlly_tPlayer_FromAlly_IG_003_EnoughIfThat=Enough. If that want this so bad... they can just take it. I'd rather be alive. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_001_AttentionIfYou=Attention! If you hear this, we are under attack and are in desperate need of help. Not sure how long we can hold out. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_002_MaydayMaydayWere=Mayday, mayday. We're under attack and need assistance. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_003_AnyoneOutThere=Anyone out there. We got some angry SOB's punching holes in our hull. Could use some assistance. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_004_WeAreIn=We are in dire need of combat assistance. I got bogies with bad intentions swarming around me. +PU_CACAPTAIN01_M_CA_Requests_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_IG_005_EmergencyCommI=Emergency comm. I am under attack and need immediate assistance. Any combat support would be appreciated. +PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_001_ICantHold=I can't hold out any longer. Cover me and I'll try to make a run out of here. +PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_002_ImGonnaMake=I'm gonna make a break for it. Cover me, would you? +PU_CACAPTAIN01_M_CA_Retreating_Announce_aAlly_tPlayer_FromAlly_IG_003_AllRightWere=All right, we're going to see if we can get out of here. Can you cover our exit? +PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_001_AboutTimeYou=About time you showed up. Now you ready to help or not? +PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_002_IWasWorried=I was worried you weren't coming. Hope you're ready to jump into this. +PU_CACAPTAIN01_M_CA_Spotted_ReinforcementsLate_aAlly_tPlayer_FromAlly_IG_003_TookYourTime=Took your time, didn't ya. Better late than never I guess. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_001_YoureASight=You're a sight for sore eyes. My ships offline, but we're working on it. Keep us clear and we should be able to get up and running again. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_002_IllBeDamned=I'll be damned. I was getting a little worried you weren't gonna show. Keep them distracted while we fix our ship up. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_003_TheVerseJust=The 'verse just keeps on surprising me. Here's the situation, we're dead in the water but trying to get her back online. I need you to take some of the pressure off us while we work. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_004_YouMadeIt=You made it. Here's the deal, we've already taken some monster hits so we're trying to get functions back online. Think you can tangle with them while we work? +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_DisabledVehicleState_IG_005_NotAMoment=Not a moment too soon. They've done a number on our ship. Now that you're here, we can try and get her back online while you keep 'em busy. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_001_DamnHappyTo=Damn happy to see you. These bastards need a good seeing to. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_002_ThanksForShowing=Thanks for showing up. You ready to show these bastards what's what? +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_003_AppreciateTheAssist=Appreciate the assist. Hope you like a good fight, cause we got one. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_004_GladToHave=Glad to have ya. Might have to skip the introductions, we got a fight going on. +PU_CACAPTAIN01_M_CA_Spotted_Reinforcements_aAlly_tPlayer_FromAlly_IG_005_ThanksForThe=Thanks for the help. With you here, this shouldn't take long. +PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_YouDidGood=You did good by me. I like to do the same. Here. Something for your trouble. +PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_ThanksForAll=Thanks for all your help. Sending over a little something for putting your neck on the line. +PU_CACAPTAIN01_M_CA_Thanks_WithPayment_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_AppreciateTheHelp=Appreciate the help. Now this don't begin to cover what you done, but I'm sending a little something as a thank you. +PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_ThanksForBailing=Thanks for bailing us out. +PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_AppreciateAllYou=Appreciate all you did for us. Not a lot of folks these days would. +PU_CACAPTAIN01_M_CA_Thanks_aAlly_tPlayer_FromAlly_inRelaxed_IG_003_ThanksForThe=Thanks for the help. You're a literal lifesaver. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_001_AlrightCargoIs=Alright, cargo is being transferred. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_002_HoldTightWere=Hold tight. We're starting to transfer your cargo. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Begin_IG_003_CoolStartCargo=Cool, start cargo transfer now. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_001_AlrightYoureLoaded=Alright, you're loaded up. Have a good one. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_002_AllCargosBeen=All cargo's been transferred. Safe flying. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Finish_IG_003_TransferCompleteYoure=Transfer complete. You're good to go. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_001_WhoaGotAn=Whoa, got an issue. Double check your position and that the loading area is clear. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_002_ImGettingAn=I'm getting an error on your cargo. Check your position and make sure the area's clear and we can continue. +PU_CARGOATC01_F_ATC_Announce_CargoTransfer_Interrupted_IG_003_GotAnError=Got an error so I'm stopping the transfer. Make sure you're in the right position and the area's clear so we can keep going. +PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_001_AlrightIveGot=Alright, I've got you in the loading area. Get into place and we'll start loading your cargo. +PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_002_ImTrackingYou=I'm tracking you. Go ahead and get into position to get your cargo transferred. +PU_CARGOATC01_F_ATC_Announce_Deck_ArrivalSuccess_IG_003_WelcomeToThe=Welcome to the loading area, if you get into position, we can get started. +PU_CARGOATC01_F_ATC_Call_Security_IG_001_IveContactedArea=I've contacted area security. +PU_CARGOATC01_F_ATC_Call_Security_IG_002_DontDoAnything=Don't do anything crazy. Security's on the way. +PU_CARGOATC01_F_ATC_Call_Security_IG_003_YouMessedUp=You messed up now. I've flagged you with security. +PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_001_UhYouAlready=Uh... you already have a spot. +PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_002_IGaveYou=I gave you a spot already. +PU_CARGOATC01_F_ATC_Decline_Deck_AlreadyHave_IG_003_TheresAlreadyA=There's already a slot assigned to you. +PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_001_SorryICant=Sorry, I can't give you a spot with an active CrimeStat. +PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_002_HeyYouNeed=Hey, you need to take care of that CrimeStat before you can land here. +PU_CARGOATC01_F_ATC_Decline_Deck_CrimeStat_IG_003_ImNotAllowed=I'm not allowed to assign a slot to wanted criminals. +PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_001_SorryButYouve=Sorry but you've been denied access to this facility. +PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_002_HateToDo=Hate to do this, but I can't let you dock here. +PU_CARGOATC01_F_ATC_Decline_Deck_NoPermission_IG_003_LookIDont=Look, I don't think I'm gonna be able to help you. +PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_001_HeyImSorry=Hey, I'm sorry but we can't accommodate that vehicle here. +PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_002_IDontThink=I don't think we're kitted out to handle that vehicle here. Sorry. +PU_CARGOATC01_F_ATC_Decline_Deck_NoValidSize_IG_003_WeCantHandle=We can't handle that vehicle here. Sorry about that. +PU_CARGOATC01_F_ATC_Despawn_Ship_IG_001_YouAskedFor=You asked for it. Landing systems are taking control of your systems. +PU_CARGOATC01_F_ATC_Despawn_Ship_IG_002_AlrightFineLocking=Alright, fine. Locking down your vehicle now. +PU_CARGOATC01_F_ATC_Despawn_Ship_IG_003_OkayFineWell=Okay, fine, we'll do this hard way. Taking over control of your vehicle. +PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_001_SendingYouA=Sending you a deck assignment. +PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_002_OkayHeresYour=Okay, here's your deck assignment. +PU_CARGOATC01_F_ATC_Give_Deck_Cargo_IG_003_GotADeck=Got a deck assignment for you. +PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_001_LooksLikeWere=Looks like we're full up at the moment. Stand by. +PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_002_IDontActually=I don't actually have any free spots. Hold tight for a sec. +PU_CARGOATC01_F_ATC_Queue_Deck_Cargo_IG_003_ALittleSlammed=A little slammed right now, give me a minute and I'll get you a spot. +PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_001_CargoServicesLet=Cargo services, let me see what we've got... +PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_002_ThanksForContacting=Thanks for contacting cargo services, checking for an open slot. +PU_CARGOATC01_F_ATC_Request_Deck_Cargo_IG_003_HeyThisIs=Hey, this is cargo services. Let me see what we got. +PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_001_WereOnA=We're on a tight schedule, I can't transfer cargo unless you're in place. Please vacate the area and request again. +PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_002_WeCantKeep=We can't keep waiting for you to get into place. You're gonna have to leave. +PU_CARGOATC01_F_ATC_Revoke_Deck_AlignFailed_IG_003_OkayLookI=Okay, look, I can't wait anymore for you to get in place, you'll have to clear the area. +PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_001_SorryICant=Sorry, I can't hold your deck spot any longer. +PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_002_ImPullingYour=I'm pulling your deck assignment. Next time get there quicker. +PU_CARGOATC01_F_ATC_Revoke_Deck_ArrivalFailed_IG_003_LookWerePretty=Look, we're pretty busy here, so I can't hold onto your spot if you aren't gonna use it. +PU_CARGOATC01_F_ATC_Revoke_Deck_IG_001_ImPullingYour=I'm pulling your deck assignment. +PU_CARGOATC01_F_ATC_Revoke_Deck_IG_002_AlrightImVoiding=Alright, I'm voiding your deck assignment. +PU_CARGOATC01_F_ATC_Revoke_Deck_IG_003_SorryButI=Sorry but I canceled your assignment. +PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_001_JustWaitingOn=Just waiting on you to get in place. +PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_002_WeCantStart=We can't start transferring your cargo until you're in position. +PU_CARGOATC01_F_ATC_Warn_Deck_AlignTimeLimit_IG_003_CouldYouGet=Could you get your ship in place so we can start transferring? Thanks. +PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_001_GonnaNeedYou=Gonna need you to get to your deck assignment. +PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_002_CanYouHead=Can you head to your deck assignment if you still need it. +PU_CARGOATC01_F_ATC_Warn_Deck_ArrivalTimeLimit_IG_003_WereBusyToday=We're busy today, get to your assigned deck. +PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_001_YoureAllDone=You're all done here, so I'm gonna need the deck for another pilot. +PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_002_HeyImGonna=Hey, I'm gonna need you to clear out. +PU_CARGOATC01_F_ATC_Warn_Deck_Clear_IG_003_CouldYouHead=Could you head on out of here? I got someone looking to use the deck. +PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_001_HeyImGonna=Hey, I'm gonna need you to shift your vehicle configuration to accept cargo. +PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_002_YouNeedTo=You need to shift your vehicle into the other configuration before we can load cargo. +PU_CARGOATC01_F_ATC_Warn_ShipState_InvalidConfig_IG_003_ICantStart=I can't start loading until you adjust your ship configuration. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_001_LookYouCant=Look, you can't be here. Get out or we'll lock down your vehicle. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_002_YouArentAuthorized=You aren't authorized to be here. Get the hell out or you vehicle will be seized. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_IG_003_HeyYoureTrespassing=Hey, you're trespassing. Landing services will seize your ship if you don't get out of here. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_001_ImNotGonna=I'm not gonna tell you again. Get the hell out of here or we'll lock down your vehicle. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_002_IfYouDont=If you don't leave, you're gonna be in violation of landing protocols. +PU_CARGOATC01_F_ATC_Warn_Ship_Obstructing_LastOccur_IG_003_LastChanceYou=Last chance. You better leave or landing's gonna take control of your vehicle. +PU_CIVMED1_SK_Busy_IG_001_ImVerySorry=I'm very sorry. I'm with a patient at the moment. +PU_CIVMED1_SK_ConvoCont_IG_001_Understood=Understood. +PU_CIVMED1_SK_ConvoCont_IG_002_UhHuh=Uh huh. +PU_CIVMED1_SK_ConvoCont_IG_003_Okay=Okay. +PU_CIVMED1_SK_Farewell_IG_001_ThankYou=Thank you. +PU_CIVMED1_SK_Farewell_IG_002_TakeCare=Take care. +PU_CIVMED1_SK_Greetings_IG_001_Hello=Hello. +PU_CIVMED1_SK_Greetings_IG_002_GoodDay=Good day. +PU_CIVMED1_SK_Greetings_IG_003_HowAreYou=How are you? +PU_CIVMED1_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=Welcome to MediUnit. How may I help you? +PU_CIVMED1_SK_Greetings_MedStation_IG_002_WelcomeToThe=Welcome to the Crusader Health Clinic. +PU_CIVMED1_SK_HealthComment_IG_001_DoYouRequire=Do you require assistance? +PU_CIVMED1_SK_HealthComment_IG_002_AreYouAlright=Are you alright? Can we help? PU_CIVMED1_SK_IDLES_GENERAL,P= -PU_CIVMED1_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=好的,夹住它。正在添加抗凝血剂,要时刻注意他们的生命体征。 -PU_CIVMED1_SK_PlayerWakes_Recovery_IG_001_HiYoureOkay=嗨,没事了,你安全了。你受了重伤,但现在没事了。不要着急,等休息足够了再走好了。 -PU_CIVMED1_SK_Request_Affirm_IG_001_YesDoctor=好的,医生。 -PU_CIVMED1_SK_Request_Affirm_IG_002_IWill=我会的。 -PU_CIVMED1_SK_Request_Neg_IG_002_ThatSimplyWont=这不可能。 -PU_CIVMED1_SK_SuggestTerm_IG_001_AhYesThe=啊,是的。终端机应该能够满足您的需求。 -PU_CIVMED1_SK_SuggestTerm_IG_002_YesOfCourse=当然可以,请在终端机上确认一下。 -PU_CIVMED1_SK_SuggestTerm_IG_003_YouShouldConsult=你应该在终端机上咨询一下。 -PU_CIVMED2_SK_Busy_IG_001_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 -PU_CIVMED2_SK_Busy_IG_001b_ImVerySorry=十分抱歉,我现在正在照顾一个病人。 -PU_CIVMED2_SK_ConvoCont_IG_001_Understood=明白了。 -PU_CIVMED2_SK_ConvoCont_IG_002_UhHuh=嗯哼? -PU_CIVMED2_SK_ConvoCont_IG_003_Okay=好的。 -PU_CIVMED2_SK_Farewell_IG_001_ThankYou=谢谢你。 -PU_CIVMED2_SK_Farewell_IG_002_TakeCare=保重。 -PU_CIVMED2_SK_Greetings_IG_001_Hello=你好。 -PU_CIVMED2_SK_Greetings_IG_002_GoodDay=祝你今日顺利。 -PU_CIVMED2_SK_Greetings_IG_003_HowAreYou=你好吗? -PU_CIVMED2_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=欢迎来到医疗单元,有什么可以帮您的吗? -PU_CIVMED2_SK_Greetings_MedStation_IG_002_WelcomeToThe=欢迎来到十字军健康诊所。 -PU_CIVMED2_SK_Greetings_MedStation_IG_003_WelcomeToMaria=欢迎来到玛利亚纯洁之心医院。 -PU_CIVMED2_SK_HealthComment_IG_001_DoYouRequire=您需要帮助吗? +PU_CIVMED1_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=Alright, clamp it. Adding an anticoagulant, so keep an eye on their vitals. +PU_CIVMED1_SK_PlayerWakes_Recovery_IG_001_HiYoureOkay=Hi, you're okay. You're safe. You suffered a catastrophic injury, but you're okay now. Now don't rush anything, but you're free to go when you feel comfortable. +PU_CIVMED1_SK_Request_Affirm_IG_001_YesDoctor=Yes, doctor. +PU_CIVMED1_SK_Request_Affirm_IG_002_IWill=I will. +PU_CIVMED1_SK_Request_Neg_IG_002_ThatSimplyWont=That simply won't be possible. +PU_CIVMED1_SK_SuggestTerm_IG_001_AhYesThe=Ah, yes. The terminals should be able to handle your needs. +PU_CIVMED1_SK_SuggestTerm_IG_002_YesOfCourse=Yes of course. Please check with the terminal. +PU_CIVMED1_SK_SuggestTerm_IG_003_YouShouldConsult=You should consult the terminal for that. +PU_CIVMED2_SK_Busy_IG_001_ImVerySorry=I'm very sorry. I'm with a patient at the moment. +PU_CIVMED2_SK_Busy_IG_001b_ImVerySorry=I'm very sorry. I'm with a patient at the moment. +PU_CIVMED2_SK_ConvoCont_IG_001_Understood=Understood. +PU_CIVMED2_SK_ConvoCont_IG_002_UhHuh=Uh huh. +PU_CIVMED2_SK_ConvoCont_IG_003_Okay=Okay. +PU_CIVMED2_SK_Farewell_IG_001_ThankYou=Thank you. +PU_CIVMED2_SK_Farewell_IG_002_TakeCare=Take care. +PU_CIVMED2_SK_Greetings_IG_001_Hello=Hello. +PU_CIVMED2_SK_Greetings_IG_002_GoodDay=Good day. +PU_CIVMED2_SK_Greetings_IG_003_HowAreYou=How are you? +PU_CIVMED2_SK_Greetings_MedStation_IG_001_WelcomeToMediunit=Welcome to MediUnit. How may I help you? +PU_CIVMED2_SK_Greetings_MedStation_IG_002_WelcomeToThe=Welcome to the Crusader Health Clinic. +PU_CIVMED2_SK_Greetings_MedStation_IG_003_WelcomeToMaria=Welcome to Maria, Pure of Heart. +PU_CIVMED2_SK_HealthComment_IG_001_DoYouRequire=Do you require assistance? PU_CIVMED2_SK_IDLES_GENERAL,P= -PU_CIVMED2_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=好的,夹住它。加了抗凝血剂,要时刻注意他们的生命体征。 -PU_CIVMED2_SK_PlayerWakes_Recovery_IG_002_HelloWelcomeBack=你好,欢迎回来。你的状况让我们有点担心。不过你的免疫系统对治疗有良好的反应,现在你可能会有轻微的眩晕,但现在离开也没什么大问题了。 -PU_CIVMED2_SK_Request_Affirm_IG_001_YesDoctor=好的,医生。 -PU_CIVMED2_SK_Request_Neg_IG_001_ImAfraidI=恐怕我不行。 -PU_CIVMED2_SK_Request_Neg_IG_002_ThatSimplyWont=这不可能。 -PU_CIVMED2_SK_SuggestTerm_IG_001_AhYesThe=啊,是的。终端机应该能够满足您的需求。 -PU_CIVMED2_SK_SuggestTerm_IG_002_OfCoursePlease=当然可以,请在终端机上确认一下。 -PU_CIVMED2_SK_SuggestTerm_IG_003_YouShouldConsult=你应该在终端机上咨询一下。 -PU_COMMARRAY1_M_SY_InnerRing_Trespass_Alerted_IG_001_AlertYouAre=警告:您违反了通信阵列保护法案,安全协议现已激活,当局已经接到通知。 -PU_COMMARRAY1_M_SY_MiddleRing_Trespass_Warning_IG_001_WarningTrespassingIn=警告:侵入通信阵列所在空域是违法行为,请立即离开。 -PU_COMMARRAY1_M_SY_OuterRing_StationClosed_IG_001_AttentionCommarrayAccess=注意:通信阵列仅限授权人员可以访问,立即撤离该地区。 -PU_COMMARRAY1_M_SY_Station_ComputerHack_Warning_IG_001_AlertTamperingWith=警告:干预通信阵列工作是帝国罪行,犯罪者将受到最严厉的起诉。 -PU_COMMARRAY1_M_SY_Station_EncourageVacate_IG_001_AttentionStandardCommarray=注意:标准通信阵列安全协议将很快被激活。请尽速撤出此区域。 -PU_COMMARRAY1_M_SY_Station_SystemReactivated_IG_001_CommarrayIsBack=通信阵列重新上线。ECN服务已恢复。正在重新初始化安全协议。请利用这段时间撤离到安全距离之外。 -PU_COMMARRAY1_M_SY_Station_Trespass_Alerted_IG_001_WarningTrespasserDetected=警告:检测到入侵者,安全协议已启动。 -PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_001_NowClosingPlease=正在关门,请保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_002_ClosingStandClear=正在关门,请保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_IG_001_CautionStandClear=注意,保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_IG_002_CautionPleaseStand=注意,请保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_IG_003_CautionStandClear=注意,请远离。 -PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_001_NowOpeningPlease=正在开启,请保持距离。 -PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_002_OpeningStandClear=正在打开,请远离面板。 -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_001=哦!动起来,快动起来。不,不,请不要...啊!< 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_002=不! < 尖叫声>... < 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_003=哦!动起来,快动起来。不,不,请放。。啊!< 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_004=不,动起来,求你了,求你了,不,我受不了了 < 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_005=动起来,快动起来。哎,不,我们完蛋了,我们全都要完蛋了。系统奔溃了 < 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_006=我要完了, 我要完了。救命,请救救我! -PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_007=< 挣扎 >... 不,请不要——! -PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_001=< 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_002=< 尖叫声 > -PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_003=< 尖叫声 > -PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_001_CheckYourFire=看好你的武器!我是你那边的。 -PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_002_WatchWhereYoure=看好哪个才是你该射的。 -PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_003_HeyYouHit=嘿!你打中我了! -PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_001_CheckYourFire=注意火力,他们是友军! -PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_002_ThatTargetIs=目标是友军! -PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_003_StopYoureShooting=停火,你在攻击队友。 -PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_001_GetReadyLooks=好吧,准备好吧,看来我们有一个新的敌人要关照关照了。 -PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_002_AfterRepeatedViolations=在多次违规之后,我宣布你的队友为敌方。 -PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_003_SeemsOneOf=似乎我们的一个自己人背叛了我们。大家做你们该做的吧。 -PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_001=< 哼嗯 > -PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_002=< 哼嗯 > -PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_003=< 哼嗯 > -PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_001_HostileEliminated=威胁解除。 -PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_002_GotATarget=干掉一个目标。 -PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_003_GoodKill=漂亮的击杀。 -PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_001_LostOneOf=失去一名队友,妈的! -PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_002_LostAShip=失去一艘舰船! -PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_003_PilotDownRepeat=驾驶员倒下了,重复,驾驶员倒下了! -PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_004_WereTakingCasualties=我们正在遭受伤亡。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_001_YouGotA=你现在是毫不留情的抛下我了吗。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_002_InCaseYou=如果你没注意到,现在抛下我们可不是给好时机啊。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_003_NotReallyThe=现在可不是丢下工作的最佳时机啊。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_001_YouKnowI=你知道吗,我不能忍受工作还没做完就擅离职守的人。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_002_PieceOfAdvice=给你个忠告,除非你想把工作做完,否则不要接它。 -PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_003_YoureQuittingGreat=你要跑路了? 太棒了。真是谢谢你浪费我的时间啊。 -PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_001_OkayFineYou=是吗,你想惹麻烦? 好的,现在你如愿以偿了。 -PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_002_EnoughYouCant=够了,你不要以为干了这事后还能逍遥法外。 -PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_003_ThatsItYoure=就这样,你完蛋了。 -PU_CRUPATROL1_M_CV_General_ShipBumps_IG_001_Careful=小心! -PU_CRUPATROL1_M_CV_General_ShipBumps_IG_002_WatchWhereYoure=看看你射击的地方! -PU_CRUPATROL1_M_CV_General_ShipBumps_IG_003_LookOut=当心! -PU_CRUPATROL1_M_CV_General_UnderAttack_IG_001_WhereTheHell=这些该死的混蛋是从哪里来的? -PU_CRUPATROL1_M_CV_General_UnderAttack_IG_002_ThatAllYou=你特么就这么点本事吗? 哈? 就这?! -PU_CRUPATROL1_M_CV_General_UnderAttack_IG_003_ComeOnCome=加油,加油,你能行... -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_001_AlrightLetsHave=好的,我们四处看看吧…… -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_002_ScanningTheArea=正在扫描中…… -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_003_GonnaRunA=我要做个扫描…… -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_004_StartingScan=开始扫描中…… -PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_005_ScanningNow=正在扫描…… -PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_001_ChangeOfPlans=计划有变。一大群敌人正向我的位置移动,你得以最快速度赶回来。 -PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_002_DamnItEnemy=该死。信息显示敌人朝我这边来了,我需要你立即提供战斗援助。 -PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_003_MyScopesBlowing=我的探测器都快要炸掉了,那些亡命之徒一定发现了我的位置。你得马上回来赶回来。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_001_GotItThanks=知道了,谢谢。这对文书工作真的很有帮助。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_002_ThanksIllForward=谢谢,我会通过适当的渠道转走这些的。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_003_GotItIll=明白了,我会确保这些信息得到处理。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_001_DoYouThink=你能EVA出去帮我确认一下船长的遗体吗? 当你在外面的时候要小心,肇事者可能还在附近。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_002_HeadOverAnd=过去试着拿到船长的ID,不过要保持警惕,不管是谁干的,都有可能回来。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_003_CorporateWantsUs=公司想让我们查出船长的身份。过去检查一下,但要保持警惕知道不? 可能有谁还在这潜伏着。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_001_INeedYou=我需要你过去记录飞行员的遗体以用于事故报告。小心点,肇事者可能还在附近。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_002_EvaToThe=出舱飘去残骸那看看你能不能认出飞行员的遗体。保持警惕,肇事者有可能会回现场。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_003_WeNeedYou=我们需要你从飞行员身上查到ID。但一定要小心知道吗? 可能有谁还在这潜伏着。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_001_WeHaveTo=我们得继续前进,我已经把残骸报告给了搜救队。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_002_YouKnowI=你知道,我跑这来是为了摆脱罪犯。让我们继续前进吧。 -PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_003_CorporatesTellingUs=公司让我们暂时离开残骸,他们想让我们优先完成巡逻。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_001_ComeOnLets=来吧,让我们继续前进。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_002_ISaidYoure=你的活办完了,走吧。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_003_ISentThe=我把坐标发出去了,该走了。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_001_WhatAreYou=你在等什么?快走。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_002_HurryUpAnd=快点,走吧。 -PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_003_QuitStallingAlready=别再拖延了,继续移动吧。 -PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_001_LooksLikeWere=看起来我们丢了一艘船,靠我们自己继续吧。 -PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_002_OneOfThe=其中一个承包商没有不干了,所以剩下的巡逻队就只有我们了。 -PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_003_FyiYoureGoing=顺带一提,你将不得不在少一艘船的帮助下完成巡逻。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_001_AreasSecure=区域安全。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_002_IThinkThats=我想这是最后一批了。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_003_WeClearWere=我们安全了吗?我们安全了。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_004_AllRightI=不错,我觉得你很棒。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_005_HostilesDownWere=敌人都已击毁,我们成功了。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_006_ScopesClearThink=视野净空,我觉得你安全了。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_001_AlrightLetMe=好的,准备给你标出最后的巡逻点。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_002_ThisNextPoints=下一站是最后一个,马上就把坐标给你。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_003_GiveMeA=给我点时间,我把最后的巡逻点发给你。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_001_StandByCalling=待命,等待下一个巡逻点。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_002_HoldOnA=等一下,我正在发送下一个巡逻点。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_003_ThatShouldDo=应该可以了。稍等,我正在标记下个巡逻点的位置。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_001_ThereYouGo=坐标已发送,接收下。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_002_OkayLetsMove=好了,让我们动起来。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_003_GoOnHead=去吧,朝那边过去。 -PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_004_HeadToThe=前往下一个坐标。 -PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_001_HeyThePatrol=嘿,巡逻队不能再等了,所以我要取消你的合同。不过,祝你好运。 -PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_002_HeyWantedTo=嘿,我想告诉你,既然你没赶到这来办事,那我不得不取消你的合同,抱歉。 -PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_003_ListenYourContracts=听着,你的合同被取消了。官方政策。只有积极巡逻的承包商才能拿到工资。就是这样。 -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_001_WhereTheHeck=见鬼你到底要去哪里? -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_002_YouBetterNot=你最好不要乱跑。 -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_003_GetBackOn=回到航线上来,驾驶员! -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_001_HeyThatsNot=嘿,那不是我们的巡逻路线,专心在任务上。 -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_002_CheckYourCourse=检查一下你的航线,你的方向完全不对。 -PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_003_WatchYourFlight=注意你的飞行路线,你正在偏离航线。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_001_BadNewsHelp=坏消息是,没人会来支援我们。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_002_ShitAlrightLook=妈的... 好吧,听着,我们没有预备的援军。这事你只能靠自己了。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_003_CorporateSaysThey=公司表示,他们没有任何可用的支援单位,抱歉。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_001_CommandsTaskingSome=指挥部派了一些增援部队来帮忙。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_002_ReinforcementsComingIn=增援部队正在抵达。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_003_GotSomeHelp=得到了些支援。稍微等会。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_004_DontDieIm=别死,我这就派人来帮忙。 -PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_005_IJustGot=我刚拿到派遣增援部队的许可。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_001_UmThisIs=嗯...真是不幸。我发现有全副武装的敌军正朝你过来。让我看看能不能给你找些后援。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_002_GotHostilesThese=有敌人,这些家伙看起来还是有两把刷子的。我去联系指挥部,看看能不能找点支援。这段时间内稍微看着点自己。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_003_IJustPicked=我刚发现了支强大的敌军正朝你的方向驶来。你懂的,我可不喜欢这帮怪家伙,让我看看能不能给你找点帮手。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_001_PickingUpA=发现目标...看来已经被摧毁了。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_002_HuhThatsNot=啊...不是好消息,附近传来黑匣子的信号。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_003_ScansShowingA=扫描出附近有很多碎片,可能是一艘被摧毁的舰船。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_001_ContactContactGot=发现目标,发现目标。有敌人在附近。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_002_ImPickingUp=我发现有接敌信号。准备好, 很快就会有趣起来了。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_003_ReadyUpYou=准备好了,有敌军接近。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_004_GetFocusedGot=集中精神,有未知信号朝你方向过来。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_005_OkayLooksPretty=好的... 看来—— 接敌!接敌! 敌军接近。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_006_GotEnemyContacts=接敌信号!自由开火。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_001_OkayLooksPretty=好的... 看起来挺不错的。嗯,好像没什么人。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_002_ScopesLookingClear=看来周围已经净空了。我们再给点时间确认一下...是的,我们干的不错。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_003_MyScopesClear=我的视野范围内已净空,嗯,我想我们没事了。 -PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_004_NothingNothingYeah=没事。没事。嗯,我们都没事。 -PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_001_IThinkWere=我想我们安全了。感谢你的协助。 -PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_002_LooksLikeThat=看起来就这些了。嘿,谢谢你救了我。 -PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_003_WereGoodThanks=我们安全了。谢谢你的帮助。 -PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_001_SoHeresHow=所以事情是这样的,我会在这里指挥通讯。你去一个巡逻点,把它清理干净,然后我给你发下一个坐标。 -PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_002_QuickOutlineOf=简单介绍一下任务,我会在这里监视全区域并给你发巡逻点坐标,然后需要你去每个点检查下。如果有人敢动什么歪脑筋,你负责解决他。 -PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_003_BeforeWeGet=开始之前,让我先来简述一下逻队工作的流程。我们会检查每一个点,以确保它是安全的。继续向前。通常上,总公司都会命令我们远程执行这些任务,所以我会留在这里监视你。 -PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_001_HeresTheFirst=这是第一个巡逻点,快去吧。 -PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_002_SendingTheFirst=发送第一个巡逻点,快走吧。 -PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_003_YouShouldBe=你现在应该可以看到第一个巡逻点了。 -PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_001_LooksLikeYoure=看起来没事了,你可以走了。 -PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_002_AllRightYoure=好的,你已经准备好了。准备好出发吧。 -PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_003_AlrightThePatrols=好了,巡逻目标很清楚了,准备好。 -PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_001_WereAllDone=完工,谢谢你的帮忙。 -PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_002_AllPatrolPoints=所有巡逻点安全,谢谢你的协助。 -PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_003_OkayIThink=好的,我想这就够了,合同完成。谢谢。 -PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_001_HeyYoureHere=嘿,你是来巡逻的,对吧? 太棒了。稍等片刻,我们马上就出发。 -PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_002_HeyImAssuming=嘿,我猜你是来执行任务的。我是你的管理员,再等最后一下我们就能开始了。 -PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_003_HeyYouMust=嘿,你一定是承包商。很高兴你能加入我们,我会为你处理后勤事宜,一旦我们从总部弄清楚了一切,我会通知你的。 -PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_001_SorryStillClearing=抱歉,我还在为老板清理一些文件。 -PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_002_SorryForThe=抱歉耽搁了时间。我们还没有得到上级的正式批准。 -PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_003_HeyLookThe=嘿,看来负责这事的小天才们还没有批准巡逻路线。应该不会等太久了。 +PU_CIVMED2_SK_PlayerWakes_DuringOp_IG_001_AlrightClampIt=Alright, clamp it. Adding an, anticoagulant, so keep an eye on their vitals. +PU_CIVMED2_SK_PlayerWakes_Recovery_IG_002_HelloWelcomeBack=Hello. Welcome back. You had us a little worried there. Your system's reacted well to the treatment. Now you may experience some slight vertigo, but you have been cleared to leave. +PU_CIVMED2_SK_Request_Affirm_IG_001_YesDoctor=Yes, doctor. +PU_CIVMED2_SK_Request_Neg_IG_001_ImAfraidI=I'm afraid I can't. +PU_CIVMED2_SK_Request_Neg_IG_002_ThatSimplyWont=That simply won't be possible. +PU_CIVMED2_SK_SuggestTerm_IG_001_AhYesThe=Ah, yes. The terminals should be able to handle your needs. +PU_CIVMED2_SK_SuggestTerm_IG_002_OfCoursePlease=Of course. Please check with the terminal. +PU_CIVMED2_SK_SuggestTerm_IG_003_YouShouldConsult=You should consult the terminal for that. +PU_COMMARRAY1_M_SY_InnerRing_Trespass_Alerted_IG_001_AlertYouAre=Alert: You are in violation of the CommArray Protection Act. Security Protocols are now active. Authorities have been notified. +PU_COMMARRAY1_M_SY_MiddleRing_Trespass_Warning_IG_001_WarningTrespassingIn=Warning: Trespassing in CommArray space is against UEE Law. Vacate immediately. +PU_COMMARRAY1_M_SY_OuterRing_StationClosed_IG_001_AttentionCommarrayAccess=Attention: CommArray access is for Authorized Personnel only. Vacate the area immediately. +PU_COMMARRAY1_M_SY_Station_ComputerHack_Warning_IG_001_AlertTamperingWith=Alert: Tampering with a CommArray is an Imperial Crime. Violators will be prosecuted to fullest extent of the law. +PU_COMMARRAY1_M_SY_Station_EncourageVacate_IG_001_AttentionStandardCommarray=Attention: Standard CommArray security protocols will activate shortly. Please vacate the area immediately. +PU_COMMARRAY1_M_SY_Station_SystemReactivated_IG_001_CommarrayIsBack=CommArray is back online. ECN services restored. Re-initializing security protocols. Please use this time to vacate to a safe distance. +PU_COMMARRAY1_M_SY_Station_Trespass_Alerted_IG_001_WarningTrespasserDetected=Warning: Trespasser detected. Security Protocols engaged. +PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_001_NowClosingPlease=Now closing. Please stand clear. +PU_CRATECOMP1_M_SY_General_Caution_Closing_IG_002_ClosingStandClear=Closing. Stand clear of panels. +PU_CRATECOMP1_M_SY_General_Caution_IG_001_CautionStandClear=Caution. Stand Clear. +PU_CRATECOMP1_M_SY_General_Caution_IG_002_CautionPleaseStand=Caution. Please stand clear. +PU_CRATECOMP1_M_SY_General_Caution_IG_003_CautionStandClear=Caution. Stand clear of panels. +PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_001_NowOpeningPlease=Now opening. Please stand clear. +PU_CRATECOMP1_M_SY_General_Caution_Opening_IG_002_OpeningStandClear=Opening. Stand clear of panels. +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_001=Ah... come on, come on no, no no please... no... < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_002=No... < Struggle>... < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_003=No, no no... Come on, come on... No < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_004=No, come on... Please, please... No, I can't take it < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_005=Come on... Come on... Ah, no we are going down. We are going down. System failure < Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_006=I'm out. I'm out. Help. Please help! +PU_CRUPATROL1_M_CV_General_DeathThroes_Scream_IG_EX_007=< Struggle >... No. Please Noooo! +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_001=< Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_002=< Scream > +PU_CRUPATROL1_M_CV_General_DeathThroes_Sudden_IG_EX_003=< Scream > +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_001_CheckYourFire=Check your fire! I'm on your side. +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_002_WatchWhereYoure=Watch where you're shooting. +PU_CRUPATROL1_M_CV_General_FriendlyFire_Handler_IG_003_HeyYouHit=Hey! You hit me! +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_001_CheckYourFire=Check your fire! They're on your side. +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_002_ThatTargetIs=That target is a friendly. +PU_CRUPATROL1_M_CV_General_FriendlyFire_Teammate_IG_003_StopYoureShooting=Stop, you're shooting your teammates. +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_001_GetReadyLooks=Okay, get ready. Looks like we've got a new hostile to take care of. +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_002_AfterRepeatedViolations=After repeated violations, I'm declaring your teammate a hostile. +PU_CRUPATROL1_M_CV_General_FriendlyTurnsHostile_IG_003_SeemsOneOf=Seems one of our own's turned against us. Do what you gotta do, everybody. +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_001=< Grunt > +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_002=< Grunt > +PU_CRUPATROL1_M_CV_General_GetHits_IG_EX_003=< Grunt > +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_001_HostileEliminated=Hostile eliminated. +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_002_GotATarget=Got a target down. +PU_CRUPATROL1_M_CV_General_Killed_Hostile_IG_003_GoodKill=Good kill. +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_001_LostOneOf=Lost one of ours. Damn it. +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_002_LostAShip=Lost a ship. +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_003_PilotDownRepeat=Pilot down. Repeat, pilot down. +PU_CRUPATROL1_M_CV_General_Killed_Teammate_IG_004_WereTakingCasualties=We're taking casualties. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_001_YouGotA=You got a lotta nerve quitting on me right now. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_002_InCaseYou=In case you hadn't noticed, this is a pretty crap time to bail on us. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_High_IG_003_NotReallyThe=Not really the best time to bail on a job. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_001_YouKnowI=You know, I can't stand people who bail on a job before it's done. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_002_PieceOfAdvice=Piece of advice, don't take a job unless you're gonna finish it. +PU_CRUPATROL1_M_CV_General_PlayerAdandons_Low_IG_003_YoureQuittingGreat=You're quitting? Great. Thanks for wasting my time. +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_001_OkayFineYou=Okay, fine. You want trouble? Well, now you got it. +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_002_EnoughYouCant=Enough. You can't get away with acting like this. +PU_CRUPATROL1_M_CV_General_PlayerTurnsHostile_IG_003_ThatsItYoure=That's it. You're done. +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_001_Careful=Careful! +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_002_WatchWhereYoure=Watch where you're flying. +PU_CRUPATROL1_M_CV_General_ShipBumps_IG_003_LookOut=Look out! +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_001_WhereTheHell=Where the hell did these assholes come from? +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_002_ThatAllYou=That all you got? Huh? That all you got?! +PU_CRUPATROL1_M_CV_General_UnderAttack_IG_003_ComeOnCome=Come on, come on. You got this... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_001_AlrightLetsHave=Alright. Let's have a look around ... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_002_ScanningTheArea=Scanning the area now ... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_003_GonnaRunA=Gonna run a scan ... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_004_StartingScan=Starting scan... +PU_CRUPATROL1_M_CV_MidMission_ArriveScanningStart_IG_005_ScanningNow=Scanning... now. +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_001_ChangeOfPlans=Change of plans. A swarm of hostiles are moving on my position. Need you back here ASAP. +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_002_DamnItEnemy=Damn it. Enemy contacts heading my way. Gonna need some immediate combat assistance. +PU_CRUPATROL1_M_CV_MidMission_BackupRequested_IG_003_MyScopesBlowing=My scopes blowing up. Outlaws must've found my position. Get your ass back here, now. +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_001_GotItThanks=Got it, thanks. This should really help with the paperwork. +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_002_ThanksIllForward=Thanks. I'll forward these on to the appropriate channels. +PU_CRUPATROL1_M_CV_MidMission_Derelict_CorpseFound_IG_003_GotItIll=Got it. I'll make sure this info gets processed. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_001_DoYouThink=Do you think you could EVA over and ID the captain's remains? And be careful while you're out there, the perps responsible could still be nearby. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_002_HeadOverAnd=Head over and try to pull the captain's ID. Stay alert though. There's a chance whoever did this could come back. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindCapt_IG_003_CorporateWantsUs=Corporate wants us to pull an ID on the captain. Head over and check it out but keep your eyes open, okay? No telling who's lurking around. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_001_INeedYou=I need you to head over and log the pilot's remains for the incident report. And be careful, the perps responsible could still be nearby. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_002_EvaToThe=EVA to the wreckage and see if you can ID the pilot's body. And stay alert, there's a chance who ever did this could come back. +PU_CRUPATROL1_M_CV_MidMission_Derelict_FindPilot_IG_003_WeNeedYou=We need you to pull an ID off the pilot. But keep your eyes open, okay? No telling who could still be lurking around out here. +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_001_WeHaveTo=We have to keep moving. I've forwarded the wreck onto a retrieval team. +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_002_YouKnowI=You know, I moved out here to get away from all this crime. Let's keep moving. +PU_CRUPATROL1_M_CV_MidMission_Derelict_NoObjective_IG_003_CorporatesTellingUs=Corporate's telling us to leave the wreck for now. They want us finishing the patrol. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_001_ComeOnLets=Come on, let's keep it moving. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_002_ISaidYoure=I said you're done here. Let's go. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_IG_003_ISentThe=I sent the point. Time to go. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_001_WhatAreYou=What are you waiting for? Move. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_002_HurryUpAnd=Hurry up and get going. +PU_CRUPATROL1_M_CV_MidMission_EncourageNextPatrolPoint_Urgent_IG_003_QuitStallingAlready=Quit stalling already and get moving. +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_001_LooksLikeWere=Looks like we're down a ship. Let's go ahead and finish without them. +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_002_OneOfThe=One of the contractors didn't work out so the rest of the patrol is just us. +PU_CRUPATROL1_M_CV_MidMission_FriendlyAdandons_IG_003_FyiYoureGoing=FYI. You're going to have to finish the patrol with one less ship helping. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_001_AreasSecure=Area's secure. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_002_IThinkThats=I think that's the last of them. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_003_WeClearWere=We clear? We're clear. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_004_AllRightI=All right. I think you're good. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_005_HostilesDownWere=Hostiles down. We're good. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointComplete_HostilesElim_IG_006_ScopesClearThink=Scope's clear. Think you're secure. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_001_AlrightLetMe=Alright. Let me get the last patrol point ready for you. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_002_ThisNextPoints=This next point's the last stop. Should have it for you in a moment. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Last_IG_003_GiveMeA=Give me a sec and I'll send you the final patrol point. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_001_StandByCalling=Stand by. Calling up next point. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_002_HoldOnA=Hold on a sec. I'm sending the next patrol point. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointHold_Next_IG_003_ThatShouldDo=That should do it. Hang on. I'm plotting our next stop. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_001_ThereYouGo=There you go. Marker sent. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_002_OkayLetsMove=Okay, let's move on. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_003_GoOnHead=Go on, head on out. +PU_CRUPATROL1_M_CV_MidMission_PatrolPointSet_Next_IG_004_HeadToThe=Head to the next marker. +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_001_HeyThePatrol=Hey, the patrol can't wait any longer, so I'm gonna go ahead and cancel your contract. Good luck, though. +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_002_HeyWantedTo=Hey, wanted to let you know that since you're not here to do the work, I've got to cancel your contract. Sorry. +PU_CRUPATROL1_M_CV_MidMission_PlayerKicked_IG_003_ListenYourContracts=Listen, your contract's been canceled. Official policy. Only contractors on active patrol get paid. Just the way it is. +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_001_WhereTheHeck=Where the heck are you going? +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_002_YouBetterNot=You better not be running. +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_High_IG_003_GetBackOn=Get back on course, pilot! +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_001_HeyThatsNot=Hey, that's not our patrol route. Let's stay on task. +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_002_CheckYourCourse=Check your course. You're heading's all wrong. +PU_CRUPATROL1_M_CV_MidMission_PlayerOutOfZone_Low_IG_003_WatchYourFlight=Watch your flight path. You're drifting off course. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_001_BadNewsHelp=Bad news. Help ain't coming. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_002_ShitAlrightLook=Shit... alright, look, it's a no-go on backup. You're your own for this one. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_None_IG_003_CorporateSaysThey=Corporate says they don't have any available support units. Sorry. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_001_CommandsTaskingSome=Command's tasking some reinforcements to help out. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_002_ReinforcementsComingIn=Reinforcements. Coming in. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_003_GotSomeHelp=Got some help. Stand by. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_004_DontDieIm=Don't die. I'm sending help. +PU_CRUPATROL1_M_CV_MidMission_Reinforcements_Sending_IG_005_IJustGot=I just got clearance to send reinforcements. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_001_UmThisIs=Um... this is not good. I've got heavily armed hostiles headed your way. Let me see if I can get you some backup. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_002_GotHostilesThese=Got hostiles. These guys look really strapped. I'll contact Command and see if I can pull up some support. Watch yourself in the meantime. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_BigThreat_IG_003_IJustPicked=I just picked up a significant enemy force heading your way. You know, I'm not liking these odds. Let me see if I can dredge up some help. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_001_PickingUpA=Picking up a contact... looks destroyed. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_002_HuhThatsNot=Huh... That's not good... Black box signal coming from nearby. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_DerelictFound_IG_003_ScansShowingA=Scans showing a lot of debris nearby. Probably a downed ship. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_001_ContactContactGot=Contact, contact. Got hostiles on site. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_002_ImPickingUp=I'm picking up hostile contacts. Get ready. It's about to get interesting. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_003_ReadyUpYou=Ready up. You've got hostiles inbound. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_004_GetFocusedGot=Get focused. Got unknown contacts heading your way. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_005_OkayLooksPretty=Okay... looks pretty- Contact! Contact! Hostiles inbound. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_Hostiles_IG_006_GotEnemyContacts=Got enemy contacts. Weapons free. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_001_OkayLooksPretty=Okay... looks pretty good... Yeah, I don't see anyone. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_002_ScopesLookingClear=Scope's looking clear... let's give it a second to confirm... Yeah, we're good. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_003_MyScopesClear=My scope's clear... Yeah. I think we're clear. +PU_CRUPATROL1_M_CV_MidMission_ScanResult_ScopeClear_IG_004_NothingNothingYeah=Nothing... Nothing... Yeah. We are all clear. +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_001_IThinkWere=I think we're clear. Appreciate the assist. +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_002_LooksLikeThat=Looks like that was all of them. Hey, thanks for saving my ass. +PU_CRUPATROL1_M_CV_MidMission_Thanks_Rescued_IG_003_WereGoodThanks=We're good. Thanks for help. +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_001_SoHeresHow=So here's how this is gonna work, I'll be here running the op over comms. You head to a patrol point. You clear it. I send you the next one. +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_002_QuickOutlineOf=Quick outline of how this is gonna work. I send you the patrol points. You check out each of those points while I monitor from here. Anyone takes a shot. You handle it. +PU_CRUPATROL1_M_CV_MissionStart_Briefing_IG_003_BeforeWeGet=Before we get started, let me break down how this patrol will work. We'll check each point to make sure it's clear. Then move on. Simple. Corporate, in all their wisdom, have ordered us to run these ops remotely, so I'll stay here and monitor you. +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_001_HeresTheFirst=Here's the first patrol point. Move out. +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_002_SendingTheFirst=Sending the first patrol point. Get going. +PU_CRUPATROL1_M_CV_MissionStart_PatrolPointSet_First_IG_003_YouShouldBe=You should be seeing the first patrol point now. +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_001_LooksLikeYoure=Looks like you're all cleared to go. +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_002_AllRightYoure=All right. You're all set. Get ready to move out. +PU_CRUPATROL1_M_CV_MissionStart_RendezvousComplete_IG_003_AlrightThePatrols=Alright, the patrol's been cleared. Ready up. +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_001_WereAllDone=We're all done. Thanks for the help. +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_002_AllPatrolPoints=All patrol points clear. Thanks for the assist. +PU_CRUPATROL1_M_CV_PostMission_Thanks_MissionComplete_IG_003_OkayIThink=Okay, I think that about does it. Contract complete. Thanks. +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_001_HeyYoureHere=Hey, you're here for the patrol, right? Great. Hang out for a sec, we'll get going shortly. +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_002_HeyImAssuming=Hey. I'm assuming you're here for the op. I'm gonna be your handler. Just waiting for final clearance and then we can get started. +PU_CRUPATROL1_M_CV_PreMission_Greeting_IG_003_HeyYouMust=Hey, you must be the contractor. Nice to have you on board. I'll be handling logistics for you. Once we get the all clear from HQ, I'll let you know. +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_001_SorryStillClearing=Sorry, still clearing up some paperwork for the bosses. +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_002_SorryForThe=Sorry for the delay. We still haven't gotten official 'go' from the higher ups. +PU_CRUPATROL1_M_CV_PreMission_WaitLonger_IG_003_HeyLookThe=Hey look. The geniuses in charge still haven't approved the patrol path. Shouldn't be much longer. PU_CRUPILOT1_CV_AllClear_IG_001_AreasClear,P=Area's clear. PU_CRUPILOT1_CV_AllClear_IG_002_ScansArentShowing,P=Scans aren't showing anything. We're clear. PU_CRUPILOT1_CV_AllClear_IG_003_ThatWasThe,P=That was the last of them, I think. @@ -25170,985 +25170,985 @@ PU_CRUPILOT2_CV_Thanks_IG_002_AppreciateIt,P=Appreciate it. PU_CRUPILOT2_CV_Thanks_IG_003_GoodWork,P=Good work. PU_CRUPILOT2_CV_Thanks_IG_004_NicelyDone,P=Nicely done. PU_CRUPILOT2_CV_Thanks_IG_005_NotBadNot,P=Not bad. Not bad at all. -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_SendingYouThe=正在把九尾舰队在进行量子封锁的坐标位置发给你。要让这块区域恢复正常通行,就得把这群家伙除干净了先。准备赶过去和敌人交战吧。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_HeresTheLocation=九尾舰队的位置在这,量子封锁就是这些飞船整出来的。得将他们全部歼灭,空间站才能再度安全。但他们可不会轻易罢休,做好面对一场全武行的准备。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_UpdatingYouWith=给你更新下九尾舰队的坐标。我要你过去那边,处理掉那些启动量子抑阻装置的敌人。只要拿下了他们,封锁就会结束了。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_ThanksForSigning=感谢参与此次行动。每一份力量都让我们更有可能打破九尾的封锁。这里是目标坐标。量子抑阻就是这支不法之徒的舰队造成的。如果我们能击溃他们,这片区域应该就安全了。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_GladYoureWith=很高兴你能加入我们。与九尾舰队正面冲突绝不会轻松。但是摧毁这些飞船就能摧毁量子抑阻装置。然后我们才能打破这该死的封锁。前往坐标然后完成这件事吧。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_001_LookHereI=这是谁来了。我知道上次九尾封锁的时候你自愿协助了十字军安保,但是事情的结果并不理想。现在我乐意再给你一次机会。前往首个扫描区域并协助安保工作。这次别让我失望。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_002_AllRightPilot=听好了飞行员。我就开门见山了,上次解除九尾封锁的行动里你实在是称不上靠谱。但这伙混蛋又回来了,我需要每一个能飞行的人来帮忙。前往首个扫描点。看看你能不能帮我们定位对方舰队。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=我是赫斯曼指挥官。我很惊讶你又来自愿帮忙了。上次九尾封锁的时候你遛得挺快,但是我觉得每个人都配得到证明自己的第二次机会。如果你这次是真的想帮忙,我们需要确保第一个扫描点的安全去定位对方的主力舰队。希望你这次表现能好些。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=我是赫斯曼指挥官。感谢你的自愿帮助。虽然上次九尾封锁的时候我们没有抓住那些负责的混蛋, 但是我有自信这次我们一定能做得更好。首我们必须先定位他们的舰队。我现在把第一个扫描点的坐标发给你。我们在那里见。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官。感谢你为打破封锁线提供帮助。我知道上次九尾把我们打得有点惨, 但是过去的事就让他过去吧。如果我们尽全力去做,我相信我们这次一定能阻止他们。不过首先,我们得清空初始扫描点以此定位他们的舰队。请火速出发。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_003_ISeeThat=我了解你会加入我们一同努力结束最近的九尾封锁。希望这次能一切顺利。我已经把初始扫描点的坐标发给了你,前往指定地点。我们在开始搜索敌方舰队前需要先清空那片区域。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_001_IWasDamn=看到你的名字出现在名单上我可太高兴了。十字军安保不会忘记你上次在挫败九尾犯罪行动的时候作出的突出贡献。前往初始扫描区,让我们像上次一样结束这次封锁。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_002_RealHappyTo=很高兴你能再次加入我们,有你在,我很确定这次打破九尾封锁的行动又会是大获全胜。前往初始扫描点,然后我们就可以开始寻找敌方舰队的位置了。到地方见。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_003_NiceToHave=很高兴能再次和你并肩作战,希望这次我们还能像上次一样歼灭九尾的舰队。正在向你发送第一个需要扫描的位置,前往指定坐标并肃清那片区域。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_001_ThisIsCommander=这里是赫斯曼指挥官,很高兴看到你又来帮忙。九尾似乎以为他们这次有了一战之力,但是像你这样的飞行员的加入一定能让他们铩羽而归。言归正传,我们需要首先清空初始扫描点来定位他们的舰队。我们在那里见。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_002_CommanderHerdsmanHere=我是赫斯曼指挥官。你能重新加入我们真是太好了。从我们上次成功对付九尾的经验来看,我有充足的信心同样高效地解决这次危机。我们别浪费时间了,前往首个扫描点,开始寻找九尾舰队吧。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=这里是赫斯曼指挥官,我还以为上次打破他们封锁后,九尾会吸取教训。但看来,我不应该为他们卷土重来而感到惊讶,像上次一样,我们会把他们打跑的。前往初始扫描点,我们就可以开始寻找他们的主舰队了。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_GladYoullBe=很高兴你能加入我们;我们需要能找到的所有帮助。我是十字军安保的赫斯曼指挥官,我将负责统筹本次行动。计划是使用扫描船来定位九尾部署用于量子抑阻的船只,但我们得先清出一片区域来让扫描船执行工作;你应该已经收到第一个扫描点的位置信息了,请即刻前往。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=这里是赫斯曼指挥官,你能来真是太好了。十字军安保需要开始追踪敌方主舰队的位置,但是我们需要先清理扫描点周围的敌方武装力量。请即刻前往坐标位置。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官,很高兴看到你会在这次行动中和十字军安保一同行动。能帮我们找到九尾主舰队并终结封锁的扫描船已经准备就绪,但在开始扫描前我们必须肃清扫描区域。请前往任务坐标地点报到。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=这里是十字军安保的赫斯曼指挥官。我在组织一支保全分队去肃清一片扫描区域,让我们能定位九尾封锁的源头。前往预定地点。并且准备交战。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_004_CommanderHerdsmanHere=这里是赫斯曼指挥官。很高兴看到你来帮十字军安保打破量子封锁,我们的第一步将会是利用扫描船定位九尾舰队。但是在彻底肃清扫描区域前部署扫描船的风险太大了。请即刻前往目标区域并且协助清剿周围的敌军。 -PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_005_CommanderHerdsmanHere=这里是赫斯曼指挥官。你已经拿到了我需要你清理的扫描点坐标,一旦我们确认扫描点彻底安全,我们会立刻开始扫描,找到九尾舰队,并彻底结束这次封锁。请火速前往目标任务地点。 -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_001_YesSir=遵命长官 (被击败) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_002_YesSir=遵命长官 (被击败) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_003_YesSir=遵命长官 (被击败) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_001_YesSir=遵命长官 (兴奋的) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_002_YesSir=遵命长官 (兴奋的) -PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_003_YesSir=遵命长官 (兴奋的) -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_CommanderHerdsmanHere=这里是赫斯曼指挥官。我们已经确定了封锁的位置并正在前往进攻。如果你愿意加入我们去击溃那些狗杂种的话,十字军将很乐意接受你的帮助。 -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ThisIsCommander=这里是赫斯曼指挥官。我们已经定位了九尾主舰队的位置,希望你能加入帮助我们一起打破这个封锁线。 -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ComeInPilot=这里是赫斯曼指挥官。九尾舰队已被找到,希望你能帮助我们一起击溃他们。 -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsCommander=这里是赫斯曼指挥官。我在此宣布我们已经找到了九尾的主力舰队。虽然参与作战十分危险,但我期待你能帮我们一起击溃他们。 -PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_PilotWeHave=飞行员,我们已经拿到了九尾舰队的位置信息。我打打算能喊多少人就喊多少人参战,如果你愿意帮助我们给那些混蛋一些教训,现在就加入吧。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_GotAScanning=扫描船遇险,快去支援。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanShipTaking=扫描船正受到攻击。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_ScanningShipUnder=扫描船遭受敌方炮火攻击。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_NineTailsAre=九尾正在攻击我们的扫描船,快去帮帮忙。 -PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_ScanShipIn=扫描船急需支援。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_FirstOccur_IG_001_HoldOnQuantum=等等...量子航行系统重新上线了。他们把抑阻器关闭了,这些人想干嘛?... 草,目标迫近警告。是个大家伙...全体成员做好遭受重火力攻击准备。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_WaitTheyrePowering=嗯?他们把阵列下线了,咋回事?坏消息,有增援部队正在量子前往你的位置。对方有大家伙要来了。做好准备。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_WhatHappenedThe=咋回事?阵列关闭了?等等我看看?啊,看起来他们主动关闭了阵列去呼叫增援。我追踪到了一个前往你位置的大型九尾飞船信号,保持警惕。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_HeadsUpThe=小心,阵列下线了。我猜他们在呼叫增援?收到 在途的增援部队确认。做好准备,形势即将变得更复杂了。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_LookTheyTurned=快看,他们把阵列关掉了。如果这还像上次一样的话这意味着... 看,我们的扫描系统发现了正在前往你那边的飞船量子信号。九尾正在呼叫他们的重型武装增援,全部飞船,做好准备。 -PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_NotGoodThey=不妙,对方主动关闭了阵列。推测有对方的增援部队准备进场。报告?确认了,九尾部队正在赶来。不太确定对方舰队的情况,做好准备。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_GoodStartEveryone=很不错的开始,看起来我们在星域内联合起来的努力已经有了成效,敌人的数量正在减少。继续努力。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_GettingReportsIn=全星域各个地方发来了初获战果的战报。让我们不要松懈,继续施加压力。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_AllRightEveryone=大家听好,星域传来的最初战报看起来很不错。保持这个势头,九尾将毫无还手之力。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_NineTailsAre=九尾在整个星域开始遭受大量损失,他们的封锁撑不久了。别掉链子,我们没问题的。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_IveGottenWord=多方面的信息源都发来了类似的报告 - 九尾在整个星域损失惨重。再加把劲,我们打破这次量子封锁的机会来了。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_WereSeeingHeavy=九尾在整个星域损失惨重。乘胜追击朋友们!让我们结束这次封锁! -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_WeveGotThem=我们优势很大,目标阵列已经被削弱。保持专注,彻底击溃他们。 -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_TheresNotMuch=他们剩余兵力不多了。这应该就是他们最后的作战力量,让我们把封锁彻底打破吧! -PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_AllRightPeople=大家听好了,我收到的报告声称目标阵列已经摇摇欲坠了,让我们给它划上句点。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_QuantumDampeningShip=量子抑阻船已被击毁,好极了。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_NiceJobTaking=干得好,你击毁了一艘量子抑阻船。继续努力。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_GoodThatsAnother=太好了,又一艘量子抑阻阵列里的船被我们击毁了。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_AnotherShipIn=另一艘阵列里的船只被击毁了。打得漂亮。 -PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_QuantumDampenerShip=量子抑阻船已被击毁。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_DamnItWe=操,我们失去了一艘扫描船。别让悲剧重演。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanningShipDown=扫描船被击毁,我们承担不起更多的损失了。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_NineTailsTook=九尾击毁了一艘扫描船。谁去阻止下这些狗娘养的? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_ScanShipLost=扫描船被击毁。朋友我们得上点心了。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_DamnScanShip=操!扫描船被击毁。专心点!我们不能再损失更多扫描船了。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_WereDownTo=我们就剩一艘扫描船了。不惜一切代价保护它。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_OnlyOneScanning=各位咱只剩一艘扫描船了,控制住敌人! -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_IWantAll=我要所有的飞行员都集中精力去保护最后一艘扫描船! -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_ScanShipDown=扫描船被摧毁!我们不能让九尾把最后一艘也击毁了。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_NineTailsTook=九尾又击毁了一艘扫描船;我们就剩最后一艘了,不能连它也被拿下。 -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_001_AllScanningShips=扫描船已被全数击毁;我们得赶去下个扫描点了;准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_002_DamnItThat=去他丫的;各位,那是最后一艘扫描船了。没办法了,得撤退去下个扫描点,准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_003_NineTailsGot=九尾拿下了最后一艘扫描船,到此结束;我们得往下个扫描点移动然后再试一次,准备好接收坐标? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_004_WereOutOf=我们的扫描船已被全数击毁,这片区域算是失守了;所有飞行员准备向下个扫描区域移动,准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_005_ThatWasOur=那是我们最后一艘的扫描船了,各飞行员准备向下个扫描点撤退,准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_TurretEliminated=炮塔已摧毁。 -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_HostileTurretDestroyed=已摧毁敌方炮塔。 -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyTurretDestroyed=敌方炮塔已摧毁;干得漂亮。 -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_NineTailsTurret=九尾的炮塔已被摧毁。 -PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_ThereHostileTurret=好了,敌方炮塔已摧毁。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_NineTailsCruiser=成功击毁九尾的巡逻舰!这一定让他们吓到发抖了吧。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ConfirmedHostileCruiser=已确认;敌方巡逻舰已被击毁! -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyCruiserEliminated=成功击毁敌方巡逻舰。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_LooksLikeThat=看来九尾的那艘巡逻舰已经完蛋了。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_HostileCruiserDown=敌方巡逻舰已被击落。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_EnemyFighterDown=敌方战机已被击毁;干得好。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ExcellentNineTails=很好,成功击毁九尾的战机。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_HostileFighterDestroyed=已消灭敌方战机。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_EnemyFighterEliminated=成功击毁敌方战机。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_NineTailsFighter=九尾的战机已被击毁。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_YouDidIt=你成功了!九尾的旗舰已被击沉!咱把这群混蛋整了个落花流水。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItFlagships=到此为止!成功拿下了旗舰而且抑阻已经结束!我们赢了! -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_YesFlagshipEliminated=不错!旗舰已被摧毁!算给九尾上了一课,不要惹十字军。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThereWeGot=成了!我们赢了!九尾夹着尾巴逃走了!算给他们上了一课。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_IllBeDamned=我去,你成功了!旗舰已击毁,抑阻结束了,咱还把这群混蛋打的落荒而逃。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_001_HostileDown=成功击毁敌船。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_002_ThatsOneLess=又少了个九尾需要我们担心。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_003_EnemyEliminatedGood=敌人已被歼灭;干得不错。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_004_NiceFlying=干的漂亮。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_005_WellDoneKeep=很好,继续保持;就能在这群九尾都来不及反应前灭了他们。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_RadarsClearPeople=各位,雷达已净空;看来那是最后一波了,至少暂时是。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreasClearOf=区域内敌人已清空;干得漂亮。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ThatsItRadar=行了,雷达上的敌对目标已全数清除;区域已安全。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_004_LooksLikeThat=看来那应该是最后一波了,多留个眼以防还有更多会来。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_005_IThinkThat=我想那是最后一波了,至少暂时是;还是多注意下,继续巡逻区域以防万一。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_006_NotSeeingAny=没看到再有九尾出现在这附近,我想我们暂时安全了。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_007_AllHostilesDown=敌人已全数歼灭。给自己喘口气缓下吧,但还是留个心眼以防还有九尾再回来。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_008_HostilesEliminatedWere=敌人已被全数消灭,我们成功了。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_009_ConfirmedAllNine=确认了;区域内的九尾都已被歼灭,保持警惕以防又来更多。 -PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_010_ThatDidIt=大家,这波成了;敌方已被消灭,雷达已净空。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_WeCouldReally=我们真的很需要你。希望你能尽快回来参与行动。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereMakingProgress=对抗九尾的进度正稳步进展着,但依旧需要你的参与;尽快回来这边,越早越好。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_TheOperationIs=行动仍在进行中,我们也在努力对抗九尾这群家伙;但若能再多几人来帮忙,情况会更好。请尽快回来报道。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ISincerelyHope=我非常希望你能回来参与行动,我们需要尽可能多的飞行员,你能来帮忙改变局势。 -PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_JustCheckingIn=只是想确认下你是不是已经在路上了,如果到时我们要对付九尾,就需要全部舰船一起出动。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_WelcomeToThe=欢迎加入。我们已经找出了生成量子抑阻力场的飞船阵列,集中火力除掉他们。希望你飞得快、打得准,祝你好运。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_GoodToHave=很高兴你能来,结果是九尾用了一阵列的飞船在生成量子抑阻力场;这是我们的首要任务,所有敌人都是我们的目标。 我们要用尽一切方法来干掉九尾这帮家伙。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_SeemsLikeTheres=看来九尾帮里人还不少呢,但你的首要任务是先去拿下生成量子抑阻力场的飞船阵列;随便挑,干掉他们。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_YourOrdersAre=你的工作很简单 — 消灭那些在生成量子抑阻力场的飞船阵列,祝你好运。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WithAFleet=这么个规模的舰队,还能藏得这么隐秘,可挺让我惊讶的。但咱现在逮住他们了,我指望你能拿下那些负责生成量子抑阻力场的飞船阵列,让我为你感到骄傲。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GladToHave=很高兴你能回来,进去里边把这一切了结了吧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_WelcomeBackFind=欢迎回来,找到目标,让他们见识见识你的本事。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GoodYoureBack=很好,你回来了。进去里边看看你能帮上哪些忙。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NiceToHave=很高兴你能回来,准备上工,让自己发挥点作用。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_HopingYoudCome=一直希望你能回来,我们需要所有能够获得的帮助,找出目标并给九尾这帮人瞧瞧你的本事。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_001_ThisSiteLooks=这块区域看来已经净空了,雷达上没有任何敌对目标,正在派遣扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_002_AreasQuietSending=这片区域很安静,扫描船正在路上,咱准备下让他们就位。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_003_GoodNewsNo=好消息,视野内没有发现九尾的踪迹。扫描船赶来前,保持原位。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_004_ImNotSeeing=我没在雷达上看到任何九尾的踪影,正在派遣扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_005_TheScanArea=扫描区看上去很清静,正在部署扫描船只过来我们这边。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_001_ShouldntBeSurprised=毫不意外九尾会在这等着我们,这块区域到处都是这些畜生。得先拿下他们我们才能进行扫描。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_002_WeNeedTo=我们要先确保这块区域的安全,才能部署扫描船。去把九尾杀的一个片甲不留。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_003_LookAlivePeople=看着点,大伙们;保护好这片区域,给九尾点颜色瞧瞧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_004_AllRightWere=好了,得先把九尾消灭干净了我们才能进行扫描,把这事先处理了。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_005_LookAliveI=注意,需要将所有敌对目标驱离扫描区域,越快越好。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_001_GoodYoureHere=很好,你来了。我要你先去除掉九尾那些人,这样扫描船才能就位。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_002_AllRightPilot=好了,飞行员。在我们能开始扫描前,我需要你把区域内的所有敌对目标清理干净,赶紧的。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_003_YourPriorityIs=你的工作是与九尾交战,敌人全数消灭前我们没法让扫描船就位。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_004_PilotINeed=飞行员,我需要你去除掉九尾这帮家伙,这片区域安全之后我们才能部署扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_005_GoodYoureHere=很好,你来了。我们需要歼灭所有的敌人,确保这片区域的安全;越早恢复安全我们就能越快开始扫描他们的主力舰队。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_001_WelcomePilotWere=欢迎,飞行员。我们正在进行扫描,在完成之前,我需要你巡视下这片区域以防任何九尾接近。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_002_HeyThereThe=嘿你好,扫描船正在进行它的工作,在它完成前,需要你巡视下周围区域;如果有九尾出现,就交给你处理了。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_003_AllRightPilot=好了,飞行员。我们已经开始扫描这片区域了;虽然现在还没什么动静,但时刻留意,以防万一。如果在我们找出九尾前,他们就自己出来把想把我们干掉我也不会太意外。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_004_GladYouCould=很高兴你来了,扫描船刚开始搜集资料;我需要你保护他们以防九尾出现攻击他们,保持警惕。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_005_ThanksForJoining=感谢你加入我们,扫描已经开始了,所以我要你保持高度警戒,九尾随时都可能发动攻击。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GoodToSee=很高兴看到你回来了,你负责保护任务,别让任何人妨碍扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_YoureBackGood=你回来了,时机正好;刚好需要点额外的火力,全力保护这些扫描船。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GladYouMade=很高兴你回来了,我需要你保护那些扫描船,了解了?那就上吧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NowThatYoure=现在你回来了,我需要你保护那些扫描船以防九尾攻击,确保它们万无一失。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_WelcomeBackPilot=欢迎回来,飞行员。我们还需要些额外的支援来保护这些扫描船,记得留意九尾。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_001_ScansAreLooking=扫描结果还不错,但得先把九尾解决了。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_002_WelcomeToThe=欢迎来到战场,飞行员。我需要你保护这些扫描船,以便他们完成他们的工作。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_003_TheScanningShips=如果我们没把九尾处理干净,那些扫描船可就麻烦了,去吧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_004_YourPriorityIs=你的职责就是去和九尾交战,保护好扫描船的安全;我们得靠他们才能找出主要舰队。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_005_YouGotHere=你到的时间正好,九尾正在试图摧毁我们的扫描船,全力保护他们。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_YoureBackPerfect=你回来的正好,要不先去给那群九尾亲切的打个招呼? -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GladToSee=很高兴看到你,去给那些混蛋九尾点颜色瞧瞧吧。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_AboutTimeYou=回来的正好,我们需要帮忙;把火力集中在九尾身上。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_004_GoodYoureBack=好嘞,你回来了;立刻过去里边,把那些九尾全部干掉。 -PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_005_WelcomeBackLets=欢迎回来,让咱看看你能不能给那群九尾来点教训。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatsItThe=行了,行动结束;你可以去忙你的事了,谢谢。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereAllDone=到此为止,你可以走了。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_NothingLeftTo=这边都整完了,你可以离开了。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_IDontThink=我想这儿应该没啥需要你做的了,你可以离开了。 -PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OperationsDoneYoure=行动完成,就地解散。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=罗斯特主管,抑阻已经结束了,但九尾他们... 他们逃走了,长官,我们尽力了,但是,还是没能阻止他们。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=罗斯特主管,我们没能歼灭整支舰队,长官。但好消息是量子抑阻已经结束了。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustSorry=罗斯特主管,很抱歉地向您报告,九尾成功溜走了,长官。虽然抑阻已经结束,但我担心威胁仍未完全遏制。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustApologies=罗斯特主管,很抱歉,长官。我们没能成功制伏九尾,但至少抑阻已经结束了。 -PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustSome=罗斯特主管,有些坏消息,长官。我们没能抓住罪魁祸首,他们关闭了抑阻装置然后逃跑了。 -PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ListenUpIntel=听好了,我们截获到了些消息;看来九尾想要开溜了,但十字军可不会让他们得逞;我们得继续施加压力,立刻给这事做个了结。 -PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotsWere=请注意,各位飞行员;我们得到消息说如果咱再不阻止九尾,他们就要逃之夭夭了。不能让这种事情发生,十字军指望你的帮助,立刻阻止他们。 -PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_BadNewsSeems=坏消息,如果咱再不把这事结了,九尾就要逃走了,不能容许这种事发生;做你该做的,我需要他们停下。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_001_SeemsLikeTheyre=看来他们准备逃跑了,发起最后的攻势,别让他们跑了。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_002_ListenUpPeople=听着,所有人;我不觉得九尾会干坐在那等着咱去收拾他们,我们不能让他们跑了。如果你之前还没动真格,那是时候出来露一手了。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_003_ComeOnPeople=给点力,朋友们;不知道你怎么想,但我想要那群罪犯为他们的行为付出代价,如果我们让他们跑了那就不可能成功了,趁现在还有机会的时候尽快了结这事。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_TheyTurnedOff=他们停止了抑阻!量子航行恢复了,我想他们正在准备开溜;可不能让他们得逞,我会呼叫些援兵过来,在这之前尽你所能阻止他们。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_TheQuantumDampener=他们关闭了量子抑阻装置!他们准备跑了,我们得阻止九尾!十字军增援部队在路上了,不过要等他们抵达估计已经为时已晚。 -PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WaitTheyTurned=等会,他们关闭了抑阻装置;我想他们在准备量子走了,我会呼叫援军过来,但还是需要我们自己先去拦住他们。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_HeresTheLocation=下一个扫描点的位置在这,立刻过去,确保那片区域的安全。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_SendingTheNext=下个扫描点的位置发个你了,所有人准备动身,保护好那片区域。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_ThatsTheNext=这是下个扫描地点,所有飞行员准备过去;武器就位,九尾可能在那等着我们。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_GotTheNext=拿到下个扫描区域了位置,飞过去确保区域的安全。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_HeresTheNext=这是下个需要扫描的区域,能不能守住就看我们了,准备动身。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_001_SendingTheLocation=正在发送我们的下一个扫描点;停止交火,立刻赶过去。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_002_SendingTheCoordinates=正在发送我们下一个扫描点的坐标;停止交火,立刻赶过去。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_003_GotTheLocation=收到了下一个扫描区域的位置,消灭这边的敌对目标不再是首要任务了,我们需要过去确保那片区域的安全。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_004_JustSentThe=刚把下个扫描点的位置发给你了,所有飞行员立刻停止交战,迅速赶去指定位置。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_005_ThisIsThe=这是下个扫描点的位置,首要目标是确保它的安全,停止交火立刻飞过去。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=扫描船马上要就位了,让九尾远离他们。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_002_ShipsHaveArrived=舰船已经抵达并且正在准备扫描,这些数据是让我们找出九尾主要舰队,并停下量子抑阻的唯一手段;我希望你们能让这事成了。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_003_ShipsMovingInto=扫描船正在移入扫描位置了,让我们在他们周围建出一排防线,做好准备,以防九尾出现。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_004_WithTheScan=扫描船已经到这了,那我们很快就能开始搜集资料;希望,这能帮我们找出九尾的主要舰队;在那之前,大家眼睛擦亮了留意任何的威胁。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_005_ScanShipsHave=扫描船已经到了,所有人保持高度警戒留意任何威胁;我们不能让他们有任何闪失。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_001_TheScanShips=扫描船刚从基地离开;他们应该马上就到了。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_002_ScanShipsDeployed=扫描船已部署,准备迎接他们。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_003_ScanShipsAre=扫描船们在路上了,准备好。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_004_AllRightScan=好了,扫描船正在赶来我们这的路上。 -PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_005_ScanShipsAre=扫描船在来我们这的路上了,眼睛睁大点,大伙们。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_ListenTheNine=听着,九尾比我们有优势,我们不得不放弃扫描;希望我们的舰船在下个位置能做得更好;正在更新坐标,尽速赶过去。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_BadNewsWe=坏消息,我们上个扫描点被夺走了。我需要你去下个扫描点帮我们处理九尾;这是能让我们停下抑阻的唯一方法了。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToLet=告知你一声,九尾把我们赶出了上个扫描区域,我们只能在下一个坐标点重新集结;往那边去吧。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheNine=嘿,九尾把我们所有的扫描船都击毁了。我命令所有人前往下一个扫描地点,看这次能否有所改进,希望你能前来帮忙。 -PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_IKnowYouve=我知道你没来参战,但战况一直对我们很不利;我们上一个扫描点被九尾抢走了,需要你尽快前往下一个坐标,准备好作战吧。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_AllRightPilot=你好飞行员,我们刚结束上个扫描点的战斗,正前往下一处,坐标点更新中。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_GoodNewsWe=好消息,我们在上个地点成功完成扫描,正前往下一处。我们那里见。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToGive=通知你一声,我们在上个扫描区域完成了数据收集。需要你前往下一个扫描点。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheScanning=你好,扫描船完成了当前区域的任务,我们正前往下一个扫描点。我们在那儿见。 -PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_LooksLikeWere=看起来上个扫描点搞定了;需要你前往下一个坐标处帮助我们防守那个区域。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=扫描船开始扫描区域了;这会引来他人的注意,所以要警惕敌对行为。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScanningHasBegun=扫描已经开始了,九尾肯定很不爽,做好准备。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScanningIsUnderway=扫描进行中,所有飞船注意九尾的行动。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_004_TheShipsHave=飞船已经开始扫描,我希望所有人准备好应对九尾的袭击。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_005_ScanOfThe=正在扫描当前区域。所有飞行员准备好应对九尾出现的可能。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_006_ScanningShipsHave=扫描船已开始收集数据;所有飞行员,准备好应对袭击。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_007_AllRightScans=好了,扫描已经开始;战斗船只,保持高度警惕,防止九尾再回来捣乱。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_008_ScansAreBeing=扫描已开始;巡逻此区域并保障扫描船的安全。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_009_OkayScansHave=好了,扫描已经开始;扫描船收集信息的时候,其他人请多加留意,以防敌对势力干预。 -PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ShipsAreNow=飞船已开始扫描,其他人请高度戒备防止九尾袭击。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanIsComplete=扫描已完成,干得好。他们将返回基地处理数据,这样我们才能找出九尾舰队的位置;与此同时,我们需要确保下一个扫描点的安全。准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScansOfThis=该区域的扫描已完成,数据已准备好送回基地处理,我们将前往下一个扫描区域。准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ThatsItScans=搞定,本区域已扫描完成,大家干得漂亮;他们将把数据带回基地进行分析,我们要确保下一个扫描区域的安全。准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_004_AllRightScans=好了,扫描完成;数据需要带回基地分析,而我们需要确保下一个区域的安全。准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_005_GoodScanningsDone=好样的,扫描完成;数据正被带回去分析,我们将前往下一个扫描区域确保那里安全,准备好接收坐标了吗? -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScanCompleteRecalling=扫描完成;正在将他们召回基地,在成功返航前保护好他们。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_ScansHaveFinished=扫描已完成;飞船将返回基地分析数据。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_ScansAreDone=扫描完成;撤退并掩护扫描船安全返航。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_ScansAreAll=扫描全部完成;掩护他们带着数据返回基地。 -PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_AreaScansComplete=区域扫描完成,数据已准备好运回基地。在他们离开前阻挡九尾的攻击。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScansAreProgressing=扫描十分顺利,再一会儿就好了。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WereMakingGood=扫描进度可观,在我宣布完成前请守住防线。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScansShouldBe=扫描很快就能完成了,继续巡逻该区域以防敌人攻击。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_004_ScanDataCollection=扫描数据仍在进行中。请保持警惕,九尾随时可能袭击。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGatheringSolid=扫描收集到了很棒的数据,但仍需一段时间才能完成。所有人保持警惕。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_006_DataCollectionIs=数据收集仍在进行中,很快就能好了。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_007_KeepUpThe=各位再接再厉,我们很快就能完成本区域的扫描了。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_008_EverythingStillSeems=目前一切平静,但别放松警惕。我们还需要更多时间扫描,九尾随时可能会来砸场子。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_009_LetsStaySharp=保持警惕,各位。扫描进展顺利,但还没有完成。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ScanningShipsAre=扫描船工作进度可观,很快就能完成了。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScansProgressingBut=扫描进行中,但我们需要更多时间!让那些九尾离我们远点。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_TheScansAre=扫描仍在进行中,保护好扫描船! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_WereScanningAs=我们的扫描已经尽可能快了,但需要更多时间。 拦住那帮九尾! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_KeepTheNine=让九尾离扫描船远点,不然他们就要完蛋了! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_IWantThese=我希望各位解决那些九尾,扫描船必须完成数据收集。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_006_WeNeedMore=我们需要更多时间来完成扫描!快干掉那些九尾! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_007_ProtectTheScanning=保护好扫描船!他们需要更多时间才能完成扫描! -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_008_ScanningShipsNeed=扫描船需要更多时间,在他们完成之前分散那些九尾的注意。 -PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_009_ScansAreMaking=扫描进度可观,但如果我们不去保护他们的话一切都完了。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_001_WereGettingSome=数据扫描受到干扰,要换一个队形重新尝试,请跟着他们。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_002_TheScanShips=扫描船需要重新校准位置。请跟随他们。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_003_TheShipsAre=扫描船将调整队形来更好地收集数据。掩护他们。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_004_SignalsRunningInto=信号遇到问题,需要扫描船调整位置。现在开始重新定位。 -PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGoingTo=我们需要重新定位扫描船来防止干扰。请掩护他们。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_LooksLikeYou=看起来你得到了犯罪等级。解决之前十字军安保无法聘用你。我的建议?去自首吧。指挥官赫斯曼,完毕。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotIndividuals=飞行员,请注意。有着犯罪等级的个人无法参与十字军安保的行动。就这么简单。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=这是一份正式声明,十字军安保现在起与你断绝本次行动的合作关系。我们无法与任何罪犯共事。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsTo=谨此通知,由于你目前的犯罪等级,十字军安保不再需要你的协助。 -PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_INeedTo=谨此通知,由于你身上的犯罪等级,你将无法协助十字军安保进行这次行动。我强烈建议你做出正确的决定,把自己的事处理好。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_YoureBailingOn=你要抛下我们不管? 我不是很意外,就是很失望。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_CantBelieveYoure=不敢相信你要中途放弃。大概是我看错人了。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_YoureLeavingThe=你要放弃任务?就这么走了?无所谓,没有你我们干得更好。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_IllAdmitI=我承认,我从来没想过你会逃避战斗。看来是我错了。 -PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WhereDoYou=你想去哪儿? 我们正在执行任务呢。(停顿)我不会阻止你,但十字军安保会记得你在我们最需要帮助的时候都干了什么。 -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_TheyveReactivatedThe=他们重新启动了量子封锁!快去摧毁它。 -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_DamnItThe=妈的,量子抑阻阵列又上线了! -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_TheyBroughtThe=他们重新启动了量子封锁。看来他们想留下来战斗。 -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_TheQuantumDampeners=量子抑阻器又启动了!我们需要报销掉这个该死的阵列。 -PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_DampeningArrayIs=抑阻阵列重新上线了。摧毁它之前无法使用量子航行。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_TheyreReinforcingThe=他们正在强化量子抑阻阵列。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_DetectingMoreQuantum=探测到更多量子抑阻飞船,他们不打算让封锁轻易结束。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_NineTailsAre=九尾派了更多飞船来强化阵列。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_LookAlivePeople=各位注意,更多量子抑阻飞船加入了阵列。 -PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsAre=九尾派了更多飞船来巩固量子抑阻阵列。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnItAll=妈的,他们跑了。不敢相信他们从我们手里溜走了。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_ItWasntEnough=我们做得还不够,他们逃走了。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_HowTheHell=我们怎么他妈能让他们逃走呢。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_EveryoneStandDown=所有人停火,他们逃走了。 -PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_ItsOverThe=[叹气]结束了,这帮混蛋逃走了。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_WeveGotMore=更多九尾出现了! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_HeadsUpMore=注意!更多九尾即将加入战斗! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_RadarsShowingNine=雷达显示九尾的增援部队来了。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_AdditionalNineTails=更多九尾部队正飞往你那儿,准备好。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsReinforcements=九尾的增援来了!准备好! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HeadsUpWeve=小心!更多九尾加入战斗。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_002_LookAlivePeople=各位注意。九尾的增援到了。 -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_003_MoreNineTails=更多九尾正飞往你那儿! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_004_HostileReinforcementsInbound=敌人的增援来了! -PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_005_ContactEnemyReinforcements=遇敌!敌人增援部队! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_HellYesThat=太好了!搞定了。我们打得他们抱头鼠窜! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItTheyre=好了!他们放弃了!我们成功了! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_LookTheyreLeaving=快看,他们撤退了!我们赢了! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThatDidIt=成功了!他们逃跑了,空间站得救了! -PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_TheyreRetratingThe=他们逃跑了!九尾的封锁结束了! -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=九尾旗舰!他要掩护其他人撤退!把他们都干掉! -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_002_TheNineTails=九尾想用他们的旗舰尽可能撤走更多船只。我们不能让他们跑了。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_003_TheFlagshipsTheir=这艘旗舰就是他们的掩护!这帮杂碎想用它来逃跑。门儿都没有。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=九尾旗舰!小心它的火炮! -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_LookAliveNine=小心!九尾主力舰出现! -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_ThisIsIt=这就是九尾旗舰!别被他干掉了。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_CrapNineTails=糟了,是九尾旗舰。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_FlagshipSightedThese=旗舰出现!这些九尾不是闹着玩的。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HostilesInbound=敌人来了! -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_002_NineTailsEn=九尾来了。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_003_EnemiesApproaching=敌人出现! -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_004_PilotsAtThe=飞行员们,准备好。九尾冲着我们来了。 -PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_005_RadarsShowingHostile=雷达显示有敌人,准备好。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ListenUpPeople=大家听好了。扫描结果出来了,我们知道那些混蛋藏在那儿了。我们去把他们干掉吧。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_AllRightEveryone=好了,各位。我们成功了。我们定位到了九尾舰队。是时候结束这场量子封锁了,我们出发吧。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_WeGotWhat=我们拿到了等待已久的信息,九尾舰队所在。所有飞行员出发,我们去结束这场战斗。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_004_NowThatWe=现在我们知道了九尾舰队的方位,终于可以干掉这些混蛋了。所有飞行员,出发。 -PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_005_OkayPeopleOur=好了,各位。我们的数据结果出来了,我们找到了九尾藏匿量子抑阻器的位置。我希望你能帮我们解决掉这些混蛋。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=罗斯特主管,封锁已解除,长官。九尾已被消灭。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=罗斯特主管,我们成功了,九尾的封锁结束了,长官。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustCommander=罗斯特主管,我是指挥官赫斯曼。九尾问题已经解决,长官。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustThis=罗斯特主管,我是指挥官赫斯曼。好消息,九尾的威胁已被清除。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustI=罗斯特主管,很自豪地告诉您,我们的部队击败九尾消除了威胁,长官。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ExcellentSirWe=太好了长官,我们将前去交战。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RelievedToHear=听到这个我就放心了,长官。交给我们吧。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_003_GladTheScans=很高兴扫描奏效了,长官。那些九尾不会知道被谁攻击了。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_004_GoodNewsIndeed=确实是个好消息,长官。这个封锁必将解除。 -PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WonderfulSirIll=太好了,长官。解决掉威胁后我会通知您。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_OnBehalfOf=我谨代表十字军感谢你们所做的一切。你们都在危难时刻挺身而出,我们将永远铭记。请收好,这是你们应得的。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ISincerelyWant=我想真诚地感谢所有人的努力。我们团结一心并取得了胜利。请收好,这是你们应得的。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_CongratulationsPilotsIt=祝贺各位飞行员。这场胜利来之不易,十字军人民感谢各位的奉献,干得漂亮。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_WhatWeDid=今天我们所取得的胜利,离不开各位的帮助。大家做出了重大贡献,对此我深表感激,感谢大家。 -PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OnBehalfOf=我谨代表自己与全体十字军安保,感谢大家帮助我们解决了九尾的威胁。对你们的付出我们表示由衷的感谢。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloCrusaderSecurity=大家好,我是十字军安保主管罗斯特。得知大家同意帮助我们运输补给至被包围的空间站,我想亲自让大家知道,各位的努力在我们对抗九尾的战斗中将意义重大。祝各位速度飞快以及任务好运,就靠大家了。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_GreetingsThisIs=大家好,我是十字军安保主管罗斯特。我想告诉大家,非常感激各位协助运输补给到被封锁的空间站。这些补给对我们的行动非常重要,迫切需要送达。祝各位好运,飞行平安。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=我是十字军安保主管罗斯特。我希望亲自感谢各位自愿运输补给至被封锁的空间站。这些补给对那里的人们来说至关重要。希望一切顺利、封锁早日解除。祝大家好运。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_HelloThisIs=大家好,我是十字军安保主管罗斯特。我得知各位同意帮助运输补给至被封锁的空间站。各位的协助对那里的人们来说意义重大。飞行平安。就靠大家了。 -PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsSecurity=我是十字军安保主管罗斯特,我想告诉大家十字军人民对大家的贡献和努力非常感激。补给被封锁的空间站至关重要。祝各位好运,飞行平安。 -PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_001_ThisIsCrusader=我是十字军安保主管罗斯特。在此呼叫所有在本次行动中冒着敌人威胁施予援手的商人与运输者们。目前量子航行无法使用,被封锁空间站里的人们亟需紧急补给。为感谢各位在此危难时刻冒险执行任务,我们将提供丰厚的补偿资金。 -PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_002_TradersAndHaulers=十字军的商人与运输者们,社区需要你们。被九尾封锁的空间站里的人们迫切需要补给。十字军安保请求所有可用船只执行这项任务。为补偿额外风险,任务奖金将提高。 -PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_003_SecurityUpdateThe=最新安保情况,目前九尾的封锁切断了常规贸易航线,生活必需品供给不足。十字军在此呼吁所有商人与运输者们将亟需的补给送往空间站。鉴于目前的威胁,任务奖励将提高。谨此先向各位致谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了雄心伟梦站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了雄心伟梦站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对雄心伟梦站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了轻浅田野站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了轻浅田野站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对轻浅田野站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意,名为九尾的犯罪集团切断了美丽峡谷站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵协助我们解决这个紧急情况。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了美丽峡谷站,无法通过量子航行进出那里。建议所有通行者避开该区域。安保部队已经着手解决这个问题。如果有其他能够提供帮助的专业安保人士,请协助。如有进一步情况我们将另行通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对美丽峡谷站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_001_HelloThisIs=大家好,我是十字军安保主管萨沙·罗斯特,我将为大家带来目前危机的最新情况。九尾虽然目前仍然阻断了量子航行,我们的安保部队和一批训练有素的志愿者正尽力清除所有亡命之徒。十字军工业感谢大家在此危难关头的配合。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_002_AttentionAllPeople=十字军的人们请注意。这是一则有关非法封锁的安保近况更新。我们已派出部队逮捕那些对此负责的罪犯,并将尽快恢复受影响空间站的量子航行。在此之前,前往该区域将面临巨大风险。感谢大家的耐心等待。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=请注意,这是一则十字军安保近况播报。很遗憾,非法封锁依然阻绝了该区域附近的量子航行,我们仍建议来往飞船避开这片区域。但请放心,我们正努力解决这个情况以及逮捕对此负责的九尾成员。如有最新情况我们将第一时间通报,感谢各位。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们请注意。名为九尾的犯罪集团切断了这座空间站附近的量子航行。十字军安保已派出部队解决这个问题。在此之前,我们建议所有平民船只避开该区域,并请求所有符合资格的雇佣兵联系我们的外包经理。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=请注意,这是十字军安保发出的严重安全警告。九尾犯罪组织封锁了一个本地空间站,无法通过量子航行进出那里。安保部队已经着手解决这个问题,建议所有通行者避开该区域。欢迎任何训练有素的专业安保人士提供帮助。如有进一步情况我们将另行通知。 -PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=各位请注意,我是十字军安保主管萨沙·罗斯特,在此向大家发布一条重大安全警告。名为九尾的犯罪组织已经对本地的一座空间站发起了非法封锁。目前,建议所有通行者在量子航行恢复前避开受影响的区域。为了尽快解决这个危机,十字军安保呼吁本区域内所有训练有素的专业安保人士提供协助。请等待进一步通知。 -PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_PeopleOfCrusader=十字军的人们,无论是客人还是居民请注意。我是十字军安保主管萨沙·罗斯特。我们收到可靠请报称该区域内可能存在犯罪份子威胁。我们正尽力维持安保秩序,但我还是建议大家经过该区域时提高警惕,并上报任何可疑情况。大家的安全是我们十字军工业的第一要务。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们,无论是客人还是居民请注意 ,我有一个重要的安保近况更新。我们收到消息称犯罪组织正谋划对本区域内的一座太空站开展行动。虽然我相信安保部队能够在这次威胁成型前解决掉他们,但还是建议大家在通行时提高警惕。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_002_AttentionCrusaderThis=十字军的人们请注意。我是十字军安保主管萨沙·罗斯特。我们收到可靠请报称犯罪组织又要采取武力行动。十字军安保正尽力确保大家能安全通行该区域。如有进一步情况我们将另行通知。谢谢。 -PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseCrusader=请注意,十字军安保收到新消息称犯罪组织可能会再次发起攻击,强烈建议在该区域内通行的各位提高警惕。目前没有更多信息,大家放心,我们一定会在这次危机成型前阻止他们。感谢大家的宝贵时间。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_HelloThisMessage=大家好,此消息是为了告知各位,十字军安保重新掌控了这片区域的控制,量子航行现已恢复正常。然而 ,虽然紧急威胁已经消除,我强烈要求所有船只提高警惕,我们正不断采取行动终结九尾的非法活动。最后,我提议为那些献出生命来保护我们的人们默哀片刻...感谢大家。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_001_AttentionCrusaderSecurity=注意,十字军安保确认近期的封锁已结束,量子航行已恢复。虽然对此事负责的罪犯仍逍遥法外,请大家放心,我们会继续采取行动,确保九尾为他们的行为付出代价。在此之前请大家注意安全。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=注意,我是十字军安保主管萨沙·罗斯特,虽然对此事负责的罪犯仍逍遥法外,但量子封锁已经结束。我们正尽全力确保大家的安全,但还是强烈建议各位在交通恢复期间注意安全。以上。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_003_AttentionPeopleOf=十字军的人们请注意,近期的量子航行封锁已结束。虽然交通恢复了正常,但发起袭击的罪犯仍逍遥法外。我们十字军安保将继续伸张正义,但为了确保大家的安全,还是敬请各位提高警惕。谢谢。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionTheRecent=注意,近期针对十字军空间站的非法封锁已经告一段落。我们将继续捉拿那些对此负责的罪犯,请各位在正常通行时提高警惕。以上。 -PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_005_AttentionQuantumTravel=注意,本区域内的量子航行现已恢复,十字军安保正全力追捕那些为此次非法封锁负责的罪犯。在此之前,请大家在通行时还是保持谨慎,以安全为重。谢谢。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatIsDissapointing=太让人失望了,指挥官。至少现在封锁已经解除,我希望你返航后到我的办公室来。罗斯特主管,完毕。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_UnfortunateButAt=真遗憾,不过至少通往该站的量子航行能够恢复。立刻返回总部汇报。董事会想知道为什么我们没有拦下九尾。罗斯特主管,完毕。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_AShameCommander=太可惜了,指挥官。我们知道你们已经尽力了,但这就是我们不得不依靠平民来防御的后果。现在通往空间站的交通已经恢复,我希望在换班前收到一份详细报告。罗斯特主管,完毕。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsTooBad=太糟糕了,至少董事会将非常失望。希望封锁结束能够弥补让九尾逃脱的事实。返回总部,指挥官。我希望能尽快收到一份详细报告。 -PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_NotExactlyThe=并不是我希望收到的消息。九尾逃脱意味着下一次袭击只是时间问题。不过本次封锁已经结束,这才是最要紧的问题。我希望你返航后立即来我的办公室汇报,指挥官。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_001_ThisIsCrusader=我是十字军安保主管罗斯特。通知大家我们的扫描船已经收集到了不错的数据,我非常自信只要保持这个进度,我们就能定位这次封锁的源头。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_002_ThisIsCrusader=我是十字军安保主管罗斯特。我收到数据技术部门的报告称初步扫描结果看上去有戏。我们需要更多信息才能确定封锁的源头藏在哪里,不过我们努力的方向是对的。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_003_ThisIsCrusader=我是十字军安保主管罗斯特。我们已经开始处理扫描数据,目前还不知道封锁的具体位置,但只要我们继续扫描,找到它也只是时间问题。我确信我们能追踪到九尾的下落。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustHere=我是主管罗斯特。得益于扫描行动,我们已经缩小了九尾封锁可能的所在地,只要我们继续扫描,找到它只是时间问题。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustHere=我是主管罗斯特,为大家带来近况更新。我们的技术部门正加班加点分析量子抑阻力场发生装置所在的位置,但他们需要更多扫描数据。就靠各位了。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustHere=我是主管罗斯特。我们目前分析扫描数据的进度可观。看起来只要我们继续以这个效率收集情报,很快就能追查到封锁的源头了。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。好消息,我们很快就能定位实施封锁的九尾舰队所在。再来几趟扫描我们就能找到他们了。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。技术部门告诉我只要再进行几趟扫描我们就能定位九尾舰队了。再接再厉,我们很快就能结束这次封锁了。 -PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustAgain=主管罗斯特再次为大家带来最新信息。我们只需更多扫描数据就能定位封锁源头,彻底消灭这些九尾了。就这样,我们离成功只有一步之遥。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_IWasJust=我得知你已成功送达补给,飞行员。很高兴你能施予援手。如果你还能帮上其他忙的话,我们将分外感激。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_JustTakingA=简单祝贺你成功完成首个补给任务,飞行员。或许战斗将登上新闻头条,但正是你们的贡献让我们的所做的一切成为可能。再接再厉。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_GoodWorkOn=补给任务完成得漂亮。你不会相信多少人说要帮忙却从未送达。你应该为自己感到骄傲,并继续加油。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_004_ThankYouFor=感谢你完成任务,飞行员。十字军正指望着你这样的人来结束这次可怕的封锁。如果你还能补给更多物资到空间站的话就更加感谢了。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_005_ReachingOutTo=我想亲自感谢你完成首个补给任务,飞行员。空间站亟需这些补给,希望你还能运送更多物资。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_001_WantedToLet=希望能让你知道这些补给对我们的工作大有脾益。你的辛苦没有白费。请继续努力。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_002_IMustSay=不得不说,你为空间站运输补给的工作让我印象深刻。从中能看出真正的奉献精神,每个人的贡献都意义非凡。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_003_PilotIWanted=飞行员,我想亲自让你知道,你为补给空间站所做的贡献正是当前危急时刻所需要的。目前为止你干得非常漂亮。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_004_WellDonePilot=干得漂亮,飞行员。又一趟补给成功送达。我们急需这些补给,所以请继续努力。 -PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_005_ISeeHere=我得知你已经完成了另一趟补给任务。干得漂亮,空间站迫切需要你带来的每一箱补给,所以请继续加油。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_ToAllMy=致所有十字军居民,我是主管罗斯特。很高兴地宣布九尾威胁已经解决,量子航行现已恢复。感谢大家的耐心等待,并由衷感激那些协助我们安保部队击败敌人的英勇个人。十字军工业最引以为豪的就是为所有人提供安全出行。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=十字军的人们,九尾再次被击退,量子航行现已恢复。我希望亲自感谢十字军安保和为此崇高事业做出贡献的公民。我将永远感激不尽。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionPleaseOn=请大家注意,主管罗斯特将代表十字军安保公布一些好消息。封锁现已结束,九尾已被全数消灭,量子航行再次恢复正常。我想对参与这次成功行动的各位致以最真诚的感谢。祝十字军的所有人今日愉快。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_003_ThisIsA=我是主管罗斯特,为大家带来安保情况更新,很高兴公布一些好消息。最近的九尾封锁已经被我们勇猛的安保部队和英勇的私人承包商彻底终结,我们对他们感激不尽。各位请自行恢复正常通行。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionThisIs=请注意,我是安保主管罗斯特。很高兴宣布九尾犯罪组织再次被击退,得益于安保部队和承包商们的辛劳工作,十字军空域内的安全航行现已恢复。无论未来遇到什么挑战,我都相信我们能够解决。感谢大家。 -PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_005_ThisIsA=这是一则有关最近十字军空域内量子封锁的安保情况更新。很高兴宣布我们训练有素的安保部队以及承包商成功解决了犯罪分子,正常通行现已恢复。感谢大家在此危难关头的耐心等待。十字军全体祝大家一路平安。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ExcellentIKnew=太好了,我就知道你靠得住。十字军的人们听到这个好消息一定会非常高兴。请确保所有参与行动的公民得到应有的奖励,希望你回到奥里森后向我汇报,指挥官。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WellDoneCommander=干得漂亮,指挥官。谨向你们以及志愿者部队表示热烈祝贺。请放心,他们会因自己的英勇行为获得嘉奖。董事会和我希望在你回来后亲自与你交谈。待会儿见指挥官。主管罗斯特,完毕。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WonderfulNewsI=真是个好消息。希望我们把所有九尾都干掉了。请确保所有协助行动的志愿者获得奖励,然后返回总部汇报。待会儿见,指挥官。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsARelief=听到这个消息我就放心了。我知道制止这些九尾并不轻松,你应该感到骄傲。所有参与行动的公民也都该为自己骄傲。请确保他们获得奖励。最后一件事,董事会希望你能亲自汇报,所以需要你尽快返回奥里森。干得漂亮,指挥官。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_FantasticCommanderThe=太棒了,指挥官。董事会听到这个一定会非常高兴。为那些志愿者提供奖励,并返回总部汇报。主管罗斯特,完毕。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_001_IHaveGood=好消息,指挥官。你们的努力奏效了。我们定位到了九尾舰队。前往那里,我们将结束这一切。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_002_IHaveAn=最新情报,指挥官。扫描信息得出结果,我们找到了敌人主力舰队的位置。希望你尽快与九尾交战并结束这一切。祝你和你的部队好运。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_003_CommanderWeHave=指挥官,我们已经完成了对最近扫描的分析,找到了九尾舰队的位置。尽快赶往该位置,我已准许你交战。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_004_CommanderJustReceived=指挥官,最新的扫描结果出来了,我们找到那帮混蛋了。现在把九尾主力舰队的坐标发送给你。前往他们的位置并彻底终结这场封锁。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_005_CommanderTheData=指挥官,数据团队从扫描结果中成功分析出九尾舰队所在的位置。我授权你立即赶往那里结束这场封锁,祝你好运。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_001_ThisIsDirector=我是主管罗斯特,被封锁的空间站已获得补给,所以不再需要大家的支援。十字军感谢各位的帮助。飞行平安。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_002_ThisIsCrusader=我是十字军安保主管罗斯特,想通知各位我们的空间站目前不再需要补给。所有事宜已经安排妥当。未来还需帮助的话我们一定会通知大家。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_003_AttentionThe=注意,空间站现已成功完成补给,目前无需进一步协助,感谢各位的帮助。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloIWas=你好,我想通知你一声,得益于你的帮助,被封锁的空间站现已补给完毕。辛苦了,请相信这些物资都将用在正当事业上。我和十字军对你感激不尽。飞行平安。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_CongratulationsOnA=恭喜你成功完成补给任务。你的努力极大地帮助了空间站,我谨代表十字军对你表示感谢。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=我是主管罗斯特。希望能告诉你空间站已经及时获得补给,非常感谢您在此事中提供的协助。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_DirectorRustHere=我是主管罗斯特。为大家带来空间站补给的最新信息。我收到报告称他们收到了所有需要的物资,感谢各位的贡献。 -PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsDirector=我是主管罗斯特,有一些好消息要告诉大家。被封锁的空间站已经成功获得补给,应该能对当地行动带来巨大影响。十字军感谢您提供的帮助。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereLiaison=你好,我是十字军安保的联络官Vanzant。我是负责你此次跟我们“摧毁非法违禁品”的合约。啊,对。基本上,犯罪者们一直在建立这些自动生产设施,这些设施可以轻轻松松产出这些产品。我们得到了其中一个设施的坐标,我们希望你可以去摧毁所有他们制作的违禁品。我们甚至设置了一个不错的奖励计划,我们将根据你拿出来的违禁品数量来决定支付你的报酬。为社区做好事的同时获得可观的薪水。没什么不好的,对吧? -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HiImYour=你好,我是你此次合约的十字军安保联络官。这代表我将在你处理这个自动设施时负责监督你。你应该已经有了详细信息,但是要点是你将打入设施并销毁这些从流水线产出的包裹,以防他们进入市场。当设施运行的时候,你可能会遇到一些不法分子的抵抗。只要做好准备,你应该就能完成任务。祝你好运。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyLiaisonOfficer=嘿,这里是Vanzant联络官。感谢你愿意加入帮助我们对抗这些非法生产设施。十字军安保非常想要确保这个流水线产出的任何产品都不会进入市场。当你的到达现场的时候,应对任何反抗并销毁尽可能多的违禁品,最好是所有违禁品。我将会把细节发给你,这样你应当就准备好了。路上小心。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=嘿,这里是十字军安保的联络官Vanzant。我将负责监督我们的合约。感谢你帮助我们处理这个非法生产设施。如上所述,希望你能保卫该站点并扣押你能找到的任何违禁品,交送给我们作为证据。现在,这些所谓的犯罪天才成功的实现了自动化生产许多产品,所以我们不清楚他们将生产多久产品或是现场会有多少不法分子,但是我建议准备好一场激烈的战斗。事情可能会变得非常混乱...我相信你会没事的,稍后与你联络。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_GreetingsImA=你好,我是十字军安保的联络官,今天我将负责监督你的工作,帮助我们处理这个非法生产设施。这是一个新型自动化生产设施,犯罪分子甚至几乎不需要任何操作。难以想象这些东西变得多么的先进,我们希望你能尽可能多的带给我们这些违禁品来让我们处理掉。当然,如果有任何敌对势力存在,你应该酌情处理。请记住,谨慎是最重要的关键词。 -PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThereCrusader=你好,这里是十字军安保的Vanzant向你介绍合约细节。只是想确保一切都清楚,你将前往一个自动生产设施并扣押所有的违禁品。确认其安全后,你将把它们带到特定位置,以方便我们进行适当的分析与处理。我们不确定你将遇到什么程度的敌对势力,但是做好战斗的准备总是值得的。顺便一提,我很高兴我们为此雇佣了你。在它们在造成任何损害前从市场中清除总归是件好事。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HiThereLiaison=嗨,我是联络官Vanzant。很高兴看到你帮助十字军安保完成这项合约。凭借你目前为止做过的工作来看,我相信你可以完美的处理好这件事情,现在发送给你任务详情。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyGreatTo=嘿!很高兴能在合约上看到你的名字。很开心看到有丰富经验跟可靠的干员参与。好了,我已更新所有信息,你可以开始了。祝你好运,我之后再联系你。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HiOfficerVanzant=嗨!这里是联络官Vanzant。你跟十字军安保已经工作了一段时间了,所以我就不多说什么了。仔细检查,合理判断,我之后再联系你,谢谢。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=嗨,这里是十字军安保的联络官Vanzant。我负责管理你的这份合约跟之后的工作。正在把重要信息发给你,这样你就可以开始工作了。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HiThereIm=你好,我是十字军安保的联络官,负责监督此次合约。你应该已经收到所有重要信息,我会监督你的进展。祝你好运。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyImOfficer=嘿,我是十字军安保的联络官Vanzant。谢谢你接受这份合约,我正在更新信息,但是你应该已经很清楚了。记住小心谨慎注意安全。我可不想在我的监督下失去任何人。好了,开始工作吧,我稍后会联络你。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyCommingYou=嘿,我代表十字军安保负责联络你。我将负责你当前的合约,所有的细节都已经发送给你,里面有你所需要知道的一切。我会定期联络你,在那之前注意安全并祝你好运。 -PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereThis=嗨,这里是十字军安保的联络官Vanzant并将负责此次合约。我是你此次合约的联络人,你已经有了所有的信息,所以你可以随时开始任务。只是记得确保准备你任何所需要的物资,没有什么比措手不及更糟糕的了,祝你好运。 -PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsOfficer=嘿,这里是Vanzant联络官,只是想跟你说声你所在区域的十字军安保巡逻员已经收到通知,你正在帮助我们运输作为证据的违禁品。你在运输途中应该不会遇到麻烦,至少不是从我们这边。可能有些犯罪者想要夺回他们的产品。事实上,尽快交货将是一个好主意。带着这些东西到处飞是相当不安全的。 -PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThereOfficer=你好啊,这里是联络官Vanzant。通知你一下,我已经跟当地巡逻队联系,让他们知道你将前往该区域。我不想让他们惊讶的发现有一艘堆满违禁品的船出现。我还告诉他们留意任何尝试接近你货物的人,希望你在交货的路上不要遇到任何麻烦。 -PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiLiaisonOfficer=嗨,这里是联络官Vanzant。我不想你在去证物存放处的路上遇到任何麻烦,所以我已经提前通知了该区域的十字军安保巡逻队,你已获得运送违禁品的授权。这样应该会让你更轻松一些,现在你要做的是避免任何不法分子拿回他们的毒品,除此之外就没事了。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_SoJustGot=刚刚收到消息,看起来这些罪犯并不喜欢我们的干涉并且设施已经被关闭。因为他们不会继续生产任何违禁品,所以在离开前销毁任何留下的东西。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_WantedToPass=跟你说个消息,生产线即将关闭。我猜这些混蛋决定计算一下他们的损失或者舔他们的伤口什么的。继续销毁所有在设施里的违禁品,然后我们就完事了。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyGotA=嘿,收到个消息说生产线即将关闭。他们估计想明白了不论制作多少,只要被我们销毁掉的话也没什么意义。说到这里,把所有你能找到的违禁品毁掉就完事了。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HeyOneOf=嘿,我们的一位联络人通知我们站点的操作员得知了我们的行动,并下令关闭设施。拿上你能拿上的一切,并带到证物存放处,已经没必要在那里闲逛了。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIfThis=嘿,如果我收到的消息没错的话,生产线将马上关闭了。拿上你能拿的然后送到交货点。 -PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_SoLooksLike=看起来他们马上就要关闭生产线了。我猜他们终于得知我们的行动了。既然他们不再生产任何违禁品了,那就把你能拿的东西带去证物存放处吧,谢谢。 -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_OfficerVanzantHere=这里是联络官Vanzant。我原先对你充满了期待,但是你的表现让我不得不终止与你的合约。抱歉,合约失败了。 -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_LookImGonna=好吧,我就跟你直说吧。你只是这次没成功,但是没有什么是你不能通过努力工作和练习无法克服的,但是目前我不得不终止跟你的合约。希望事情能尽快好转。 -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_HeySoFrom=嘿,从我目前看到的,你的表现并不符合十字军安保的标准,所以我将取消跟你合约。我猜你只是不适合这份工作,对吧? -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_ThisIsOfficer=这里还是联络官Vanzant。情况并不好,你的表现低于要求,我将取消合约。不是针对你个人,一路顺风,好吧。 -PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_AllRightTheres=好吧,我很不想这么说,但是我将终止跟你的合约。你的表现只是没能到达这个工作的要求。就这样,祝你好运。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_GeezWhatAre=老天,你在想什么?为我们工作就是你犯法的理由?老兄,这样是行不通的。合约取消了,你在处理好你的人生之前不用再想为十字军安保工作了。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AmIReading=我没看错吧?你刚刚作为一个安保合约干员工作的时候获得了犯罪等级?你是不知道自己是哪边的?更不用说,我们不会给一个犯罪者报酬,所以你被开除了。希望你在面对你的法律问题时好运吧。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_HeyNotSure=嘿,虽然我不清楚具体发生了什么,但是一个活跃的犯罪等级代表着你不能为十字军安保工作。我得让你走了,合约结束了。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_LookIfWe=听着,如果我们早知道你就是去那里是犯罪的,十字军安保一开始就绝对不会雇佣你。那个犯罪等级代表这你被开除了,就是这样。 -PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_DidYouSeriously=你刚刚真的获得了一个犯罪等级吗?我知道那里的情况很复杂,但是我以为你能比这更小心。无论发生了什么事,我得让你走了,十字军安保不雇佣犯罪者。好了,合约已经解除了。 -PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_WoahYoureGoing=好家伙,你是要把它卖掉么?我难以相信你居然背叛了我们对你的信任。你可以不用在想这个合约了。靠,你可以很长一段时间内都不用再想跟十字军工作了。 -PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyDidYou=嘿!你真的认为把我们顾你去拿的非法违禁品卖掉是个好主意么?难以置信!你彻底不用干了,我根本没法理解你脑子在想什么。我知道么,我也无所谓你在想什么。我跟你没什么好说的了。 -PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_IDidntWant=我一开始也不想相信,但是我无法跟证据作对。我不敢相信你居然会这样背刺我。你知道你卖出的违禁品会对社区带来多大的伤害么?算了,跟你这种人说这些一点意义都没有。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=嘿,我也不想这么做,但是看来十字军安保不需要你在这个合约上的帮助了。别担心,这不会影响你。下个合约,我们会很期望你能回来。在那之前,注意安全。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HeyCommingWith=嘿,有个小小的坏消息。我得关闭这个合约了,你没做错什么,只是高层决定把资源放到别处会更好。抱歉,希望这样的事情不会再次发生。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=嘿,这里是Vanzant。想通知你,我不得不关闭这个合约。这不是你的错,只是运气不好。无论如何,希望我们马上能提供另一份合约来弥补你。好吧,祝你有个好的一天。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyReallyHate=嘿,我很不想这么做,但是我得取消这份合约了。情况有所改变,我们不再需要你的帮助了。希望你不要太生气,我们很乐意之后给你提供新的工作。再次表示抱歉。 -PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_OkayDontShoot=好吧,我只是个传信的,十字军安保终止了这份合约。不是你的问题,这种事情时有发生,很不幸你抽到了下下签。希望下次合作的时候事情能更顺利。 -PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=听着。我是安保官Vanzant,我有义务特此通知您,由于违约,您的雇佣关系在此终止。 -PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionContractorHaving=请注意合约执行者,由于您未能履行对十字军安保应有的义务,我在此被授权终止与您的雇佣关系,立即生效。 -PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_LookIDont=听着,我不想这样做,但以你的所作所为让我别无选择。我将取消与你的合同,抱歉。 -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_HeyJustChecking=嘿,只是来检查一下。看起来你的进度非常不错。继续保持,我们应该马上就能完事了。 -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_WantedToLet=想让你知道我很高兴你在合约上取得了非常好的进展。看起来我们没雇错人。你只需要把剩下的完成就行了,不难吧? -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyHopeIm=嘿,希望没打扰到你。刚刚收到你的任务进度更新,看起来你或多或少的进行着目标。继续下去,然后我们就完工了。 -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HeyThereIts=嘿,这里是联络官Vanzant。只是联系跟你说一下那你目前做的不错。所有的进度更新看起来都在正轨上,所以很不错。希望我们马上就能完工,加油。 -PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyHowsIt=嘿,怎么样了?我这里相当不错。你的进度看着非常不错,十字军安保永远欢迎这种能专注完成工作的人。按照这个进度,整个合约要不了多久就可以完成了。然后就是最棒的时刻,发工资!好了,我之后再联络你。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WelcomeBackHope=欢迎回来,希望再生过程没有特别糟糕。现在,既然你有了额外的“人生”经验,我相信你可以轻松的完成这个合约,祝你好运。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HeyGladYoure=嘿,很高兴看你重新站起来。合约还在继续,所以如果你还愿意的话,我们依然需要你来完成它。我相信你这次会做的很好。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HeyLookWhos=嘿,看看谁回来了!我刚刚很担心你来着。别太过着急,但是合约还在等着。如果你能回去完成它的话就再好不过了,希望这次运气能好一些。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_IKnewIt=我就知道!我知道你会挺过去的。我试着送花给你,但是中间有一堆麻烦事。无论如何,我很高兴看到你好些了。如果你想的话合约依然是你的。希望这次你能在保持四肢健全的同时完成它!开个玩笑。保持安全,祝你好运。 -PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyFeelingBetter=嘿,感觉好些了吗?这复活的东西真是一个奇迹不是吗?不管怎样,现在你又可以活动了,合约依然在等着你完成。想必你应该很高兴有机会完成它。只是这次记得小心点,行吗? -PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyAgainOfficer=嘿,还是我联络官Vanzant。刚刚收到确认,你成功送达了违禁品。干的漂亮,十字军安保感谢你的付出。 -PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyWantedTo=嘿,想跟你说声,非常感谢你把这些违禁品送到我们这里。很感谢你的辛苦工作。我会在结算合约的时候写下来的,接下来好好休息一下吧。 -PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiOfficerVanzant=嘿,这里是执行官Vanzant。看起来你送达的所有违禁品都安全到达了证物存放处。我会确保高层知道你的辛苦工作,再次感谢你。 -PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_GoodNewsGot=好消息,收到报告称所有在该设施里违禁品都被销毁了。感谢你的帮助,让十字军保持安全。 -PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyLooksLike=嘿,看起来该站点的所有违禁品都被销毁了。这意味着你的合约完成了。感谢你的帮助,你应该为咱们所完成的事感到自豪。 -PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=嘿,这里是Vanzant。刚刚收到消息,该设施的所有违禁品都被销毁了,我代表十字军安保感谢你的努力。希望我们很快能再次合作。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_LookAtThat=看呐,合约完成了。干掉漂亮,感谢你让我的生活更轻松,并完成我们雇你所要求的事情。你不会相信我之前遇到的人做了什么。无论如何,十字军安保感谢你的努力,你应该很快就会收到报酬。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyCongratsOn=嘿,恭喜你完成了合约。干得不错,十字军需要可以靠得住的人。希望我们能很快有下一次合作。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=嘿,这里是联络官Vanzant。刚刚看到合约完成了,我想代表十字军安保表示干得不错,祝你一路顺风。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyWantedTo=嘿,我刚刚收到确认,你完成了合约。你应该没事了,我会确保你收到的报酬。对了,下次你找工作的时候可以随时联系十字军安保,好吗?注意安全。 -PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyYouPulled=嘿!你做到了!干的不错,十字军安保需要能找到的所有帮助,所以这很棒。也许我们马上能再次合作。好了,我得回去工作了,回见。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyOfficerVanzant=嘿,这里是联络官Vanzant。忍不住注意到你似乎有点偏离了轨道。如果你能继续专注于完成合同,那就太好了,感谢。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsOfficer=嘿,这里是联络官Vanzant。 看起来你可能有点走偏了。你应该再次检查合同并尝试回到正轨,谢谢。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_HiThereI=你好,我刚刚检查你的状况的时候发现,你是不是有些迷路?不是非常确定,但是你要是能检查你的方位会有所帮助。很希望能尽快完成这份合约。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyAreYou=嘿,你还好么?看起来你有点偏离轨道。也许你应该回到正轨来完成这份合约。好了,我不打扰你了,谢谢。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyNotSure=嘿,我不确定对不对,但是我这边来看你走错了方向。这可能没什么,但我认为检查一下不会有什么坏处。好吧,就是这样,之后再联络你。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_OkayLookIf=好吧,听着。如果你还打算继续胡闹,我就得把合约给别人了。我认为谁都不想看到这样,回到正轨,把它完成。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ImStartingTo=我开始对你失去耐心了。要么回去把这个任务做完,不然我将取消这个合约,你来决定。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_DidYouGet.wav=你脑袋是被门挤了么?你依然在偏离目标。把自己整顿好,不然我就得让你提早下岗了!就这么简单。 -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_IDontWant=我不想做那个坏人,但是如果你不认真对待这个工作,我就不跟你浪费时间了。回去完成它,否则你就完了,懂了没? -PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_ListenImTrying=听着,我正试图帮助你,但你的行为方式并没有让我轻松。我需要你让这份合同回到正轨,好吗?如果你不能做到这一点,恐怕我也无能为力,得让你离开了。 -PU_CUSTOMS1_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 -PU_CUSTOMS1_SK_Access_Allow_IG_002_YouCanGo=可以了。 -PU_CUSTOMS1_SK_Access_Allow_IG_003_YoureClearMove=没事了,继续向前。 -PU_CUSTOMS1_SK_Access_Deny_IG_001_HoldForA=等一下。 -PU_CUSTOMS1_SK_Access_Deny_IG_002_SorryYourAccess=抱歉,你不能过去。 -PU_CUSTOMS1_SK_CheckID_IG_001_StandStill=站好了别动。 -PU_CUSTOMS1_SK_CheckID_IG_001b_StandStill=站着别动。 -PU_CUSTOMS1_SK_CheckID_IG_002_StandByStarting=稍等,正在开始扫描。 -PU_CUSTOMS1_SK_CheckID_IG_002b_StandByStarting=稍等,正在开始扫描。 -PU_CUSTOMS1_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 -PU_CUSTOMS1_SK_CheckID_IG_003b_HoldForScan=等待扫描结束。 -PU_CUSTOMS1_SK_Encourage_IG_001_LetsGo=走吧。 -PU_CUSTOMS1_SK_Encourage_IG_002_ComeOnMove=快,该走了。 -PU_CUSTOMS1_SK_Encourage_IG_003_KeepItMoving=继续前进,别停。 -PU_CUSTOMS1_SK_RequestLeave_IG_001_PleaseVacateThe=请离开此区域。 -PU_CUSTOMS1_SK_RequestLeave_IG_002_LetsGo=走吧。 -PU_CUSTOMS1_SK_RequestLeave_IG_002b_LetsGo=该走了。 -PU_CUSTOMS1_SK_WaveForward_IG_001_AlrightNext=好了,下一个。 -PU_CUSTOMS1_SK_WaveForward_IG_002_NextUp=下一位请上前。 -PU_CUSTOMS1_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 -PU_CUSTOMS2_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 -PU_CUSTOMS2_SK_Access_Allow_IG_002_YouCanGo=可以走了。 -PU_CUSTOMS2_SK_Access_Allow_IG_003_YoureClearMove=没问题了,继续前进。 -PU_CUSTOMS2_SK_Access_Deny_IG_001_HoldForA=先等一下。 -PU_CUSTOMS2_SK_Access_Deny_IG_002_SorryYouveBeen=抱歉,还不能让你过去。 -PU_CUSTOMS2_SK_CheckID_IG_001_StandStill=站好别动。 -PU_CUSTOMS2_SK_CheckID_IG_002_StandByeStarting=站好,开始扫描。 -PU_CUSTOMS2_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 -PU_CUSTOMS2_SK_Encourage_IG_001_LetsGo=可以走了。 -PU_CUSTOMS2_SK_Encourage_IG_002_ComeOnMove=快,走吧。 -PU_CUSTOMS2_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 -PU_CUSTOMS2_SK_RequestLeave_IG_001_PleaseVacateThe=麻烦你离开这个区域。 -PU_CUSTOMS2_SK_RequestLeave_IG_001b_PleaseVacateThe=请离开此区域。 -PU_CUSTOMS2_SK_RequestLeave_IG_002_LetsGo=该走了。 -PU_CUSTOMS2_SK_WaveForward_IG_001_AlrightNext=好了,下一个。 -PU_CUSTOMS2_SK_WaveForward_IG_002_NextUp=下一位请上前。 -PU_CUSTOMS2_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 -PU_CUSTOMS3_SK_Access_Allow_IG_001_YouCleared=你没问题了。 -PU_CUSTOMS3_SK_Access_Allow_IG_002_YouCanGo=你可以走了。 -PU_CUSTOMS3_SK_Access_Allow_IG_003_YouClearMove=没事了,继续前进。 -PU_CUSTOMS3_SK_Access_Deny_IG_001_HoldForA=先等一下。 -PU_CUSTOMS3_SK_Access_Deny_IG_002_SorryYouveBeen=抱歉,还不能让你通过。 -PU_CUSTOMS3_SK_CheckID_IG_001_StandStill=站好别动。 -PU_CUSTOMS3_SK_CheckID_IG_002_StandByeStarting=站好了,正在开始扫描。 -PU_CUSTOMS3_SK_CheckID_IG_003_HoldForScan=等待扫描完成。 -PU_CUSTOMS3_SK_Encourage_IG_001_LetsGo=走吧。 -PU_CUSTOMS3_SK_Encourage_IG_002_ComeOnMove=快,该走了。 -PU_CUSTOMS3_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 -PU_CUSTOMS3_SK_RequestLeave_IG_001_PleaseVacateThe=请离开此区域。 -PU_CUSTOMS3_SK_RequestLeave_IG_002_LetsGo=走吧。 -PU_CUSTOMS3_SK_WaveForward_IG_001_AlrightNext=好了,下一位。 -PU_CUSTOMS3_SK_WaveForward_IG_002_NextUp=下一位请上前。 -PU_CUSTOMS3_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 -PU_CUSTOMS4_SK_Access_Allow_IG_001_YoureCleared=你可以走了。 -PU_CUSTOMS4_SK_Access_Allow_IG_002_YouCanGo=可以了。 -PU_CUSTOMS4_SK_Access_Allow_IG_003_YoureClearMove=没问题了,继续前进。 -PU_CUSTOMS4_SK_Access_Deny_IG_001_HoldForA=等一下。 -PU_CUSTOMS4_SK_Access_Deny_IG_002_SorryYourAccess=抱歉,你不能过去。 -PU_CUSTOMS4_SK_CheckID_IG_001_StandStill=站好别动。 -PU_CUSTOMS4_SK_CheckID_IG_002_StandByStarting=站好了,正在开始扫描。 -PU_CUSTOMS4_SK_CheckID_IG_003_HoldForScan=等待扫描结束。 -PU_CUSTOMS4_SK_Encourage_IG_001_LetsGo=该走了。 -PU_CUSTOMS4_SK_Encourage_IG_002_ComeOnMove=快,该走了。 -PU_CUSTOMS4_SK_Encourage_IG_003_KeepItMoving=大家,麻烦继续移动。 -PU_CUSTOMS4_SK_RequestLeave_IG_001_PleaseVacateThe=麻烦你离开这个区域。 -PU_CUSTOMS4_SK_RequestLeave_IG_002_LetsGo=该走了。 -PU_CUSTOMS4_SK_RequestLeave_IG_002b_LetsGo=走吧。 -PU_CUSTOMS4_SK_WaveForward_IG_001_AlrightNext=好了,下一位。 -PU_CUSTOMS4_SK_WaveForward_IG_002_NextUp=下一位请上前。 -PU_CUSTOMS4_SK_WaveForward_IG_003_YouYoureUp=你,请上前。 -PU_DARNEELY_MG_Busy_IG_001_MyApologiesToo=实在抱歉,事太多了。 -PU_DARNEELY_MG_Busy_IG_003_WeShallHave=我们待会再聊吧。我现在手头上的事有点多。 -PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_001_Splendid=很好。 -PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_002_Wonderful=太好了。 -PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_001_IAppreciateYour=我很赏识你的忠实,因为很多人都是接完任务,就跑了。 -PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_002_ThatOfCourse=嗯,也是,选择权在你手上。 -PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_PerhapsIfYour=也许哪天你事少些了,会再来考虑的。 -PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_ComeBackIf=如果改变主意了就过来吧,毕竟很遗憾,我只会呆在这儿。 -PU_DARNEELY_MG_Comms_Farewell_IG_001_GoodDay=祝你今日顺利。 -PU_DARNEELY_MG_Comms_Farewell_IG_002_Farewell=再会。 -PU_DARNEELY_MG_Comms_Farewell_IG_002b_Farewell=再见。 -PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_001_HelloHowAre=嗨,你好吗?顺带一提,名叫克洛夫斯。我十分信任你。虽说之前的事并没有很好的结束,但我需要一点帮助,而且我已经没得人可选了。 -PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_002_HelloThereIts=你好啊,已经有段时间了。我们都做过令自己后悔的事,不是吗。也许是时候向前看了,对了,名叫克洛夫斯。 -PU_DARNEELY_MG_Comms_InstructVisit_IG_001_ComeSeeMe=有空就来罗威尔看看我。 -PU_DARNEELY_MG_Comms_InstructVisit_IG_003_PleaseVisitLorville=有空就过来看看,这段时节的罗威尔可是一年中最好的,才怪。还是和平时一样死寂,但有空就顺道过来吧。 -PU_DARNEELY_MG_Comms_MissionComplete_IG_001_YesThisAll=嗯,看来一切都很不错。谢谢你。 -PU_DARNEELY_MG_Comms_MissionComplete_IG_004_WonderfulAllIs=非常好,细节处理的可说是一丝不苟,非常感谢你的努力。 -PU_DARNEELY_MG_Comms_NewMission_IG_003_WhyHelloIve=不客套了。我刚收到消息,有些不错的活能给你。 -PU_DARNEELY_MG_Comms_NewMission_IG_004_HelloThereIts=你好啊,我是你的朋友兼恩人,克洛夫斯·达尼利。看来是有个能让我们一同获利的机会出现了。 -PU_DARNEELY_MG_Comms_PaymentSent_IG_002_TheCreditsYou=欠你的报酬已经发过去了。 -PU_DARNEELY_MG_Comms_PaymentSent_IG_003_IWillSend=我会把该给的钱一次付清的。 -PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_001_ThisIsTo=这是为了提醒你,我已经正式对那些你带着逃走的货物,下了归还悬赏。虽然我有提醒他们别伤害你,但最终命运,还是由你决定。 -PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_003_DespiteMyAttempts=尽管我想用文明的方式解决,但你还是得逼我动手。我已经对那些失物标定悬赏了。 -PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_FairWarningThere=好心提醒,已经有些专业猎人在等着帮我归还失物了。 -PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_001_YouStillHave=你还是没把我的东西还回来。如果你不当回事,那也就别怪我不客气了。 -PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_003_IfYouDo=如果再不把东西还回来,有得是好果子吃。你懂的,我可从不乱威胁别人。 -PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_001_OfCourseYou=当然,你还是得把属于我的东西还来。 -PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_003_NeedIRemind=我提醒你下,你手上可还有我的东西,别忘了要迅速归还。 -PU_DARNEELY_MG_ConvoRejoin_IG_002_WhereWasI=刚说到哪了...哦对。 -PU_DARNEELY_MG_ConvoRejoin_IG_003_OhYouveReturned=哦,你回来了,很好。我刚在说... -PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_001_PleaseReviewAt=看下吧,有啥想法就告诉我。 -PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_003_Interested=有兴趣吗? -PU_DARNEELY_MG_Decide_MissionTimeout_IG_001_IShallTake=我就把你的无作为当作是回绝了。 -PU_DARNEELY_MG_Decide_MissionTimeout_IG_002_YourHesitancySpeaks=看来你的犹豫说明了一切,不多说了。就当没这回事吧。 -PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_001_IWillNeed=我需要你的答案。 -PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_002_IAwaitYour=等着你做决定呢。 -PU_DARNEELY_MG_Interupt_IG_001_IBelieveI=我想我刚在说... -PU_DARNEELY_MG_Interupt_IG_003_WhereAreYou=你要去哪儿? -PU_DARNEELY_MG_Intro_1stTime_IG_001_ApologiesTheAir=实在抱歉,今天这空气可真是糟透了,这儿,还活着,算是吧? -PU_DARNEELY_MG_Intro_1stTime_IG_002_HelloAndWelcome=你好,欢迎来到奥林森回收站,我的名字是克洛夫斯·达尼利, 很高兴见到你。 -PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_001_LikeSisyphusYou=你就像西西弗斯一样,永远被束缚在艰苦的抗争中,一次又一次,不断的失败。 -PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_002_ThatLastAssignment=看来上一个任务标记你又失败了,而且还是一连串的失败。够让我失望的了。 -PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_001_DoNotBe=别因为之前那些事太过沮丧。就连神明都有栽跟头的时候。而且还不少次呢,如果书上写的能信的话。 -PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_002_ApologiesOnYour=我对你上次的任务感到很抱歉。你离成功只差一步了,我想这也是为啥大家常说,鱼跟熊掌,不可兼得。 -PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWeve=我希望,你能从上次的失误中吸取教训。 -PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_003_FailureIsSomething=我们所有人都得学会面对失败。再说白点就是,你得从上次任务中的失败找到应对的方法。 -PU_DARNEELY_MG_LastMissionComment_LastChance_IG_001_ToBeQuite=我就直说了,尽管给了你不少机会,但你都浪费掉了。我爸常说我这人过于慷慨,所以我想再给你最后一次机会。 -PU_DARNEELY_MG_LastMissionComment_LastChance_IG_002_DespiteMyBetter=尽管我有更好的选择,但我还是倾向于再给你一次机会,去挽回你的处境。 -PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_001_ThereAreNo=你我之间已经无路可走了,我担心。这种合作关系,如果还能被如此称作,根本就是毫无意义的东西。希望你接下来的日子过得美好。 -PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_003_ItWouldSeem=看来我别无可选。从此时此刻开始,你跟我不会再一起完成这些特别的小工作。除非你需要用这的回收设施,不然,咱俩关系就到此为止了。 -PU_DARNEELY_MG_LastMissionComment_Robbed_IG_002_IAmRelieved=看来你已经从上次的失败中振作起来了,我很欣慰。 -PU_DARNEELY_MG_LastMissionComment_Robbed_IG_003_ItIsFortuitous=还能看到你可真是令我意外,在被那些无赖搭上后,居然还能安然无恙。我想你若能越早把之前的事放下,会对你越好。 -PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_002_IMustSay=不得不说,看来没什么是能难得了你的。 -PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_004_YourEffortsOf=你最近的努力我可都是有看在眼里的,没骗你,我对那些我们的小工作都感到更加兴奋了。 -PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_002_IWasReflecting=我对你最近干活的方面有些话想说,非常不错,真的。 -PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_004_IfIMay=如果让我来说,你做起事来既有波尔托斯的优雅,又兼具伊卡洛斯的神速。 -PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_002_FullMarksFor=我能给你上次的工作打个满分。 -PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_004_IWantedTo=我想花点时间来表扬下你最近的工作,就像我妈常说的,“把事做好,就值得表扬”。 -PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_001_IImploreYou=算我求你了,上点心,想办法为推动我们的财运来出点力。 -PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_003_YouMustTry=你就再给力点吧,除此外没啥好说。不然,我就把这些活留给别人做了。 -PU_DARNEELY_MG_MidMission_Deactivate_IG_001_ThisIsEmbarassing=这下可尴尬了,看来我得取消我俩之间的工作合约,为你的不便感到抱歉。 -PU_DARNEELY_MG_MidMission_Deactivate_IG_003_DueToA=因为诸多预料之外的琐事,看来必须把我们直接的协议了结了。 -PU_DARNEELY_MG_MidMission_Fail_IG_001_ImAfraidYou=我想你是彻底错失这次机会了。 -PU_DARNEELY_MG_MidMission_Fail_IG_003_ImNotGoing=我不会生气咆哮的。我没有。就...就是非常失望罢了。 -PU_DARNEELY_MG_MidMission_Greetings_IG_002_WhyHello=哦,你好啊。 -PU_DARNEELY_MG_MidMission_Greetings_IG_003_AThousandSalutations=由衷问候。 -PU_DARNEELY_MG_MidMission_ObjUpdate_IG_001_ThisIsVery=这可令人兴奋了,但事也相对变得有些复杂。好好看下吧。真不骗你。 -PU_DARNEELY_MG_MidMission_ObjUpdate_IG_004_NewInformationPertaining=和你手上那差事有关的新消息出来了。 -PU_DARNEELY_MG_MidMission_PlayerQuit_IG_001_IAmMost=听到这消息可真令我沮丧。还以为你接下了任务,就会一路做完呢。 -PU_DARNEELY_MG_MidMission_PlayerQuit_IG_002_ThisIsMost=真是业余,一点也不专业... -PU_DARNEELY_MG_MidMission_ReceiveData_IG_001_IReceivedYour=收到你传给我的了,万分感谢。 -PU_DARNEELY_MG_MidMission_ReceiveData_IG_002_ThankYouFor=感谢你传给我,谢了朋友。 -PU_DARNEELY_MG_MidMission_WarningFail_IG_003_ItMayBe=可能是年纪大了,也容易焦虑了。但一般来说你也应该快把事情处理完了,我想是吧? -PU_DARNEELY_MG_MidMission_WarningFail_IG_004_YouAreNearing=你应该快处理完我之前和你定下的合约了吧,是不?不是我想找茬,我挺相信你的。我知道你能做的来。 -PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_001_IfYouAre=如果想做些具有挑战性的,这边可能有些能符合你期望的东西。 -PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_002_WouldYouDescribe=你自认自己能称得上性价比很高这句话不?如果可以,这儿有个你能做得来的任务。 -PU_DARNEELY_MG_MissionBriefs_Generic_IG_002_IHaveProcured=我算是为了钱跟利益,豁出去了。 -PU_DARNEELY_MG_MissionBriefs_Generic_IG_003_AnotherSootFilled=又是一次硝烟弥漫,充满化学污染的破晓,但它也是令我们有机会利用现今局势的曙光。 -PU_DARNEELY_MG_MissionBriefs_NoMission_IG_003_IAmLoathe=虽然不想让你失望,但看来我手上现在没有活能给你做。 -PU_DARNEELY_MG_MissionBriefs_NoMission_IG_004_AnExcellentQuestion=很好的问题,但恐怕答案不尽人意。很遗憾我没有什么工作能派给你。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_001_HurstonSecurityWas=赫斯顿安保很慷慨的告诉我了几个这附近的残骸地点,而我需要个飞行员去帮我把残骸捡回来。很不幸的,可能还需要你自己搜查一下。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_003_IReceivedAnother=我收到了些和打捞事务相关的线索,遗憾的是,他们并不乐意直接说出具体位置。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_001_IHaveReceived=我收到了个打捞的工作能让你做,非常令人振奋,我知道。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_002_IRequireThe=我需要你去回收一些残骸回来,如果你有意愿,那就去把它们取来吧。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_001_IHaveSeveral=赫斯顿安保里边有我的几个线人,星球上如果有“冲突”解决了,就会告知我。但他们可没兴趣自己把残骸捡来,我就用了笔不错的交易,换来了残骸的位置。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_002_AnotherDayAnother=又是新的一天,又是一簇机遇。我收到了一列潜在的打捞地点,如果你有兴趣,那它们就是你的了。 -PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_001_SecurityWereJust=警卫刚告诉我,有场战斗正在进行。在冲突结束前,他们也不会去插手。但我在想,如果你能赶在其他人之前先到,或许可以捞上一笔。可能还会有些侵略者驻留在那边...但对你这样的来说应该算不上什么,是吧? -PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_003_IMayKnow=我想我可能知道些刚刚出炉的打捞地点。但有些不幸,你可能得用些战斗手段去争取,惊险又刺激,对吧? -PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureNot=如果你不介意,什么道德阴影之类的,我想我应该知道个一点两点... 就,咱们就叫先它,一个需要尽快收走的可疑物料就行。 -PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_002_IOftenFind=我常觉得,人们总是太执着于物质方面的问题。这是我的,那是你的。但谁又有资格定义什么是谁的?我是说,假设你帮我带了些残骸来,理论上来说,那是不是就算“我们的”了?哪怕再来个人说,那之前是“他们的”? -PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_001_FeelFreeTo=别不好意思拒绝,有只小鸟,帮我捎了封信来。给了我个位置,说是有几个不幸之徒,正在攻击星系内的护卫舰。而你此时,要去把他们给拿下。同时还能整出一俩个能让我们打捞的东西,是吧? -PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_003_TruthBeTold=实话跟你说,我有个特定的残骸要回收,而且很急。急到我恨不得叫你现在去帮我自己整个残骸出来。 -PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_001_ExcellentGoodLuck=真不错。祝你冲锋陷阵顺利,我很快会再跟你联系的。 -PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_002_WonderfulBestOf=非常好,祝你顺利。 -PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_001_IUnderstandPerhaps=我理解。或许下次吧。 -PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_003_IWillBid=那我就先祝你有个美好的日子吧。 -PU_DARNEELY_MG_Mission_Greetings_Bad_IG_001_WellLookWho=哈,看看是谁来了... -PU_DARNEELY_MG_Mission_Greetings_Bad_IG_004_What=啥... -PU_DARNEELY_MG_Mission_Greetings_Good_IG_001_AhMyOld=啊,我的老友,挺久没见了是不。 -PU_DARNEELY_MG_Mission_Greetings_Good_IG_002_AtLastSomeone=至少,来了个有趣的家伙。今天原本还挺拉跨的。 -PU_DARNEELY_MG_Mission_Greetings_Good_IG_003_WelcomeWelcomeMy=欢迎,欢迎。我的魂魄下凡归来,与你相见。 -PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_001_IfYouAre=如果你来这是想用回收服务,可以自己去用那边的终端,不然,就请让我一人静会。 -PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_002_IHaventA=我没什么想跟你聊的,祝你今日愉快。 -PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_001_TimeIsFleeting=很不幸,你的时间正在流逝,还有你的报酬也是如此。或许你该加快脚步了。 -PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_004_WhatAreYou=还待在这干吗?该走了。时间不等人的。 -PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_002_IBelieveYou=我想你搞错了。这东西不该来这。 -PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_003_ImNotQuite=我不知道你希望我拿这个能做什么。我建议你把它带到更正确的地方。 -PU_DARNEELY_MG_MultipleMissionOffer_IG_001_IAmSimply=只是这份共事的机会,令我感到不知所措。太多事情要处理了。如果你能来帮把手,请一定要告诉我。 -PU_DARNEELY_MG_MultipleMissionOffer_IG_002_LikeNiscesHerself=我就像尼斯她本人一样,是一切机遇的聚合点,自己看下吧。 -PU_DARNEELY_MG_PlayerGoofsOff_IG_001_WhatPerplexingBehaviour=你这是在干什么迷惑行为。 -PU_DARNEELY_MG_PlayerGoofsOff_IG_003_AreYouFeeling=你还好吗? -PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_001_WhatCanI=在这还算过得去的日子里,有什么我能帮到你的? -PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_003_AndHowMay=那,有什么我能帮到你的吗? -PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_001_DoYouKnow=你知道不?我历经了赫斯顿家族,四个世代的朝迁市变。他们就如同我喜爱的那些芝士一样,随着时间推移,也会变得更软,更令人反感。 -PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_003_ItSaddensMe=做个好人,辛勤付出,但得到的回报却少之又少,每次看到这些就会令我挺伤感的。但人生何尝不是如此,是吧? -PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_004_SurroundedBySuch=被这样的人类工业所包围,除了感到惊叹之外,也格外有些伤感。 -PU_DARNEELY_MG_SelectMission_Searches_IG_001_LetMeThink=让我看看... -PU_DARNEELY_MG_SelectMission_Searches_IG_002_AnExcellentQuestion=问得好... -PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_002_AhYesMore=啊。好的。我想。又有更多能用来堆砌的金属了。那么,终端应该能帮你解决问题。 -PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_003_WellThenAccess=好的,去使用那边的终端,然后就能帮你处理后面的了。 -PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_004_MightIDirect=我想你可以直接去找我的那位同事,终端机它可乐于助人了。 -PU_DARNEELY_MG_SendingMissionDetails_IG_001_HereAreThe=以下是这次小小践行的细节内容。 -PU_DARNEELY_MG_SendingMissionDetails_IG_002_TheDevilsIn=我觉得细节决定成败。仔细看下吧。 -PU_DARNEELY_MG_SendingMissionDetails_IG_003_IHaveA=我这有份详细的清单能供你检阅。 -PU_DARNEELY_MG_Transition_CommentToGiving_IG_002_ButISuppose=但我想,听我这把老骨头在这抱怨,应该不是你此行的真正目的吧,是不? -PU_DARNEELY_MG_Transition_CommentToGiving_IG_003_ButLetUs=那就不多废话了,说正事吧... -PU_DATAHEISTSV01_F_AttentionServerOffline=注意:服务器断线。 -PU_DATAHEISTSV01_F_ServerCoolingEnabled=服务器冷却可用。温度回归正常。 -PU_DATAHEISTSV01_F_WarningServerOverheating=警告:服务器过热,请注意。 -PU_DATAHEISTSV01_F_WarningServerTemperature=警告:服务器严重过热,数据即将丢失。 -PU_DATAHEISTSV01_M_WarningSecurityBreach=警告:检测到入侵,响应小组已派出。 -PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_DefenseConIs=防务展现已开幕。大家请尽情参观。 -PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AndWereOff=好了,防务展现已开放。 -PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_DefenseConIs=防务展现已开放。感谢光临,祝您参观愉快。 -PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_001_HelloEveryoneDefense=大家好,防务展即将开放。 -PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_002_GladToSee=很高兴见到大家。防务展马上就要开放了。 -PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_003_HeyThereEverybody=大家好呀,感谢你们的等待,防务展不久后就要开放了。 -PU_DCANN01_F_LPA_Warn_Arresting_IG_001_HeyIWasnt=喂,我可没有开玩笑。你不该到这来,等着安保来找你麻烦吧。 -PU_DCANN01_F_LPA_Warn_Arresting_IG_002_UmYoureNot=呃,你没有权限到这来,我也不想赶你走,但规矩就是规矩。 -PU_DCANN01_F_LPA_Warn_Arresting_IG_003_WhatTheHell=你在干嘛?你就该趁有机会的时候赶紧走的。对不起,我必须叫安保来抓你了。你快麻利点儿溜吧。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_001_HeyEverybodyWere=大家好,我们的展览马上就要结束了。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_002_HiAllJust=大家好,提醒各位防务展马上就要结束了。大家不要着急,请有序前往出口。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_003_JustWantedTo=提醒大家防务展马上就要结束了,请有序前往出口。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_LastChanceTo=离开展厅的最后机会了。游客不能留在展馆内,你必须离开。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_DefenseConIs=防务展马上就要结束了,最后机会离开展厅。关门后还在展厅内的人员将以擅闯禁区罪逮捕。这是十字军定的规矩。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_ThisIsA=最后通牒,防务展很快就要结束了,最后机会离开场馆。如果继续留在原地的话就等着被安保收拾吧。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HeyAllWere=大家好,我们很快就要闭馆了,请尽快离开本馆。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_JustAQuick=提醒大家,本次活动马上就要结束了。大家可以不急着回家,但不能留在场内。 -PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AnotherReminderThat=再次提醒各位,防务展马上就要关闭了。我知道最难是离别,但你们还是得出去。 -PU_DCANN01_F_LPA_Warn_Trespassing_IG_001_AlrightThatsIt=好了,到点了,防务展正式闭馆。希望大家都听从我之前的通知乖乖出去了。 -PU_DCANN01_F_LPA_Warn_Trespassing_IG_002_DefenseConIs=防务展正式结束。真心希望没人被锁在里面。 -PU_DCANN01_F_LPA_Warn_Trespassing_IG_003_AlrightDoorsAre=好了,们都锁了。大家好样的,希望没有来参观的大聪明以为自己能躲在展厅里面。 -PU_DERELICT1_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=给点钱不? -PU_DERELICT1_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=施舍点不? -PU_DERELICT1_CV_AskForMoney_IG_STAND_002_GotAnyMoney=有闲钱吗? -PU_DERELICT1_CV_AskForMoney_IG_STAND_003_CanYouHelp=能帮我买点吃的吗? -PU_DERELICT1_CV_AskForMoney_IG_STAND_004_IReallyCould=行行好吧。 -PU_DERELICT1_CV_AskForMoney_IG_STAND_005_AnythingYouCould=你手头任何能给的东西,都可能帮到我。 -PU_DERELICT1_CV_Drunk_IG_001_HeyWhereYou=嘿!你要去哪? -PU_DERELICT1_CV_Drunk_IG_002_ThisIsNothing=这算什么,我没事的。 -PU_DERELICT1_CV_PlayerGivesMoney_IG_SIT_001_Thanks=谢谢。 -PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=谢谢你,谢谢你。 -PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=祝你一路平安。 -PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=好人一生平安。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_001_NoWorries=没毛病。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=祝你愉快。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_003_ScrewYou=滚犊子。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_004_YeahPretendLike=行啊,就当没看到我一样。 -PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_005_YeahSureJust=当然可以,继续走吧。 -PU_DERELICT2_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=能给我点钱吗,小可爱? -PU_DERELICT2_CV_AskForMoney_IG_SIT_002_GotAnyMoney=有钱吗,亲爱的? -PU_DERELICT2_CV_AskForMoney_IG_SIT_003_CanYouHelp=能帮我买点吃的吗? -PU_DERELICT2_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=给几个钱能帮到我不少。 -PU_DERELICT2_CV_AskForMoney_IG_SIT_005_AnythingYouCould=随便给点啥都能帮到我。 -PU_DERELICT2_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=身上有闲钱吗,小可爱? -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001_AwThankYou=啊,太好了,谢谢你。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001b_AwThankYou=啊,谢谢,谢谢。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=祝你财运顺利,小可爱。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=路上小心点。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_004_AwYoureOne=啊,你可真是个好人,我的小可爱。 -PU_DERELICT2_CV_PlayerGivesMoney_IG_STAND_001_Thanks=谢谢 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_001_NoWorries=别担心 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=祝你今日愉快,小甜心。 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_003_YeahYeahScrew=好啊,好啊,可去你丫的。 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=行啊,就当没看到我一样。 -PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_005_SureSweetheartJust=好吧,小甜心,就这样无情的走过去。 -PU_DERELICT3_CV_AskForMoney_IG_SIT_001_CanYouSpare=能施舍点吗? -PU_DERELICT3_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=给我点钱? -PU_DERELICT3_CV_AskForMoney_IG_STAND_002_GotAnyMoney=有钱吗? -PU_DERELICT3_CV_AskForMoney_IG_STAND_003_CanYouHelp=能帮我买点吃的吗,朋友? -PU_DERELICT3_CV_AskForMoney_IG_STAND_004_ReallyCouldUse=给几个钱能帮到我不少。 -PU_DERELICT3_CV_AskForMoney_IG_STAND_005_AnythingYouCould=随便给点啥都能帮到我,你懂吧。 -PU_DERELICT3_CV_Drunk_IG_001_AyAyWhere=欸!欸,你在干啥呢? -PU_DERELICT3_CV_Drunk_IG_002_NahImAlright=哈,我好得很呢,因为我可倍儿精神了这下。 -PU_DERELICT3_CV_PlayerGivesMoney_IG_SIT_001_Thanks=谢了 -PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=谢谢。谢谢。 -PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_002_FortuneFindYou=祝你财源广进。 -PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=一路顺风。 -PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=你是个好人。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001_EhNoNo=额,不,没什么。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001b_NoWorries=没事,嗯。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=祝你度过愉快的一天。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_003_YeahScrewYou=啊?给老子滚。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_004_YeahYouPretend=行啊,就当没看到我一样。 -PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_005_SureYouJust=好啊,就这样走过去。 -PU_DERELICT4_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=能施舍点钱吗? -PU_DERELICT4_CV_AskForMoney_IG_SIT_002_GotAnyMoney=有钱吗? -PU_DERELICT4_CV_AskForMoney_IG_SIT_003_CanYouHelp=能帮我买点食物吗? -PU_DERELICT4_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=行行好吧。 -PU_DERELICT4_CV_AskForMoney_IG_SIT_005_AnythingYouCan=任何你能给的东西都能对我有帮助。 -PU_DERELICT4_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=给点钱吧? -PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_001_ThankYouThank=谢谢你,谢谢你。 -PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=祝你财运当头。 -PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=祝你一路平安。 -PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_004_YoureOneOf=你是个好人。 -PU_DERELICT4_CV_PlayerGivesMoney_IG_STAND_001_Thanks=谢谢 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_001_NoWorries=别担心。 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=行啊,祝你今日顺利。 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_003_ScrewYou=给我滚吧你。 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=行啊,就当没看到我一样。 -PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_005_SureJustKeep=可以啊,视若无睹的走过去你良心不痛啊。 -PU_ECKHART_MG_Farewell_IG_001_LaterSlick=之后见,滑头。 -PU_ECKHART_MG_Farewell_IG_002_AllRightI=好了,我还有事要做,之后再叫你来。 -PU_ECKHART_MG_Farewell_IG_003_YouBeGood=你要乖乖的,好吗。 -PU_ECKHART_MG_Farewell_IG_004_GoodTalkSlick=说的不错,滑头。 -PU_ECKHART_MG_Farewell_MissionAccepted_Comm_IG_001_GoodLuckAnd=祝你好运,一切都好。 -PU_ECKHART_MG_Farewell_MissionAccepted_IG_001_GoodLuckAnd=祝你好运,一切都好。 -PU_ECKHART_MG_Farewell_MissionAccepted_IG_002_ThanksGetOut=谢谢你了,走吧。 -PU_ECKHART_MG_Farewell_MissionAccepted_IG_003_LetMeKnow=完成后告诉我一声。 -PU_ECKHART_MG_Farewell_MissionDeclined_IG_001_FineComeBack=好吧,等你真正想要工作时再来。 -PU_ECKHART_MG_Farewell_MissionDeclined_IG_002_YourLossTalk=你的损失,以后再来吧。 -PU_ECKHART_MG_Farewell_MissionDeclined_IG_003_NextTimeI=下次吧,我猜。 -PU_ECKHART_MG_Farewell_MissionDeclined_IG_004_FairEnoughSee=很公平,回头见。 -PU_ECKHART_MG_GCIntro_AcceptsMission_V_WP_001_GreatHeresThe=很好,这是所追踪到的飞船信号,你拿到黑匣子数据后就告诉我吧。 -PU_ECKHART_MG_GCIntro_Comm_V_WP_001_HeyHowAre=嘿,你好吗?在下迈尔斯·埃克哈特。 -PU_ECKHART_MG_GCIntro_Comm_V_WP_002_AFriendOver=一个在十字军安保公司的朋友说你已经在外头积攒了不错的声誉。我经营着一家规模不大的安保公司,我一直在寻找有能力但又不会惹事的人。 -PU_ECKHART_MG_GCIntro_Comm_V_WP_003_IfYoureInterested=如果你有兴趣接一些额外的工作,我们应该谈谈。我会把我的详细资料发给你。 -PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_001_SoFindAnything=所以...找到什么好东西了吗? -PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_002_IfYouDont=如果不介意的话,我就自己看一下。 -PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_001_SorryForThe=抱歉叫你来这,看上去不咋滴,但这自制的东西还挺不错的。 -PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_002_AnywayAJob=总之,昨晚很晚来了份工作。有个白痴运输船跑进了低安全区,让他的船员全部丧命太空。公司需要取回船上的黑匣子,来为丢失的货物索赔。这工作应该很轻松,进进出出,但我的人手都被更大的任务缠住了,所以我觉得可以利用这个机会交个新朋友。 -PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_003_IllSendThe=我会把细节发给你的。如果你感兴趣,请告诉我。 -PU_ECKHART_MG_GCIntro_SentBBData_V_WP_001_GotTheBlack=拿到了黑匣子的数据并进行了验证。我会把它寄出去的,干得好。 -PU_ECKHART_MG_GCIntro_SentBBData_V_WP_002_YouKnowIm=你知道吗... 我只是想说出来,我最后和我的几个联系人聊了聊,原来袭击那艘船的那群人,躲在附近卫星上的一个旧设施中。 -PU_ECKHART_MG_GCIntro_SentBBData_V_WP_003_ImJustTalking=我只在这里说这话,他们把货物放在那里是很有可能的,这些不法之徒都是些人渣,所以好像也不会有人会想念他们。公司会要求对损失的货物进行保险索赔的,所以严格来讲,如果你进去搞定里面的人员后再把货物都拿走也没什么问题。 -PU_ECKHART_MG_GCIntro_SentBBData_V_WP_004_AgainImNot=再说一遍,我在这里什么也没说,我只是要发送一个卫星上的位置给你,然后……做你想做的。 -PU_ECKHART_MG_GCIntro_SpotsPlayer_V_WP_001_GladYouCould=很高兴你能来,坐下吧。 -PU_ECKHART_MG_Greetings_Bad_IG_001_TheFuckYou=你他妈想干什么? -PU_ECKHART_MG_Greetings_Bad_IG_002_KeepOnRolling=继续搞啊,臭小子。 -PU_ECKHART_MG_Greetings_Bad_IG_003_OhYou=哦,你。 -PU_ECKHART_MG_Greetings_Bad_IG_004_IAintGot=我现在没时间听你废话。 -PU_ECKHART_MG_Greetings_Good_IG_001_Hey=嘿。 -PU_ECKHART_MG_Greetings_Good_IG_002_GoodToSee=很高兴见到你。 -PU_ECKHART_MG_Greetings_Good_IG_003_HeySlick=嘿,滑头。 -PU_ECKHART_MG_Greetings_Good_IG_004_BackAgain=又回来了? -PU_ECKHART_MG_IdleConvo_V_001_YeahSpeak=好吧,说吧。 -PU_ECKHART_MG_IdleConvo_V_002_UhHuh=嗯哼。 -PU_ECKHART_MG_IdleConvo_V_003_WellTellHim=如果他对价钱不满,就跟他说,咱也不稀罕接。我敢肯定,也会有其他低阶护卫以更低的价格去护送他的,就别到时一见到歹徒,马上吓得屁滚尿流,爬着回来找我。当然前提是,他还能活着回来... -PU_ECKHART_MG_IdleConvo_V_004_NoImSerious=不,我是认真的,告诉他,我会等的。 -PU_ECKHART_MG_IdleConvo_V_005_YeahThoughtSo=是的,我也这么认为。帮我个忙,下次你的老板想长点胆子的时候,提醒他这段对话,否则我就去他的办公室,提醒他我们的合同有多大的约束力。 -PU_ECKHART_MG_IdleConvo_V_006_Prick=臭弟弟。 -PU_ECKHART_MG_Intro_Comm_V_WP_Bad_001_HeyThereA=嘿。我的几个同事告诉了我你的名字。如果你想找些暴力活的话,我正好一直在找优秀的士兵。这是我的详细信息。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_001_FromTimeTo=时不时,就会有些“不正当”的活找上我这。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_002_TheresABetter=有个更好的说法... 但得说那种行动可不是随便谁都能做得来的。那可是十分的挑人。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_003_NowMutualFriends=好了,咱俩都认识的那三俩朋友,告诉我说,你应该就是那些可贵之人的其中之一。绝对能毫无疑问的完成合约。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_004_IfImWrong=如果我错了,咱们就到这吧。花几分钟,在我这无与伦比的公司里享受这杯喝的,之后咱俩就各奔东西,而这场会面就如同从未发生过。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_005_IfImRight=但如果我说准了,那可就有个能用上你的机会了。 -PU_ECKHART_MG_Intro_PlayerSits_V_WP_Good_001_SorryForThe=抱歉叫你来这,看上去不咋滴,但这自制的东西还挺不错的。总之,我听到了不少对你的褒奖,实打实的那种。正好是我想认识的那类人。像我之前说的,我在经营一家小型安保公司,不论事大事小,咱们都接,所以我一直在找那种,就算破事一桩,都能处理得当的人。 -PU_ECKHART_MG_Intro_TakeSeat_V_WP_Bad_001_TakeASeat=请坐吧。 -PU_ECKHART_MG_Intro_TakeSeat_V_WP_Good_001_HeyThereSport=嘿,小子。坐下吧。 -PU_ECKHART_MG_Intro_V_WP_Unknown_001_YouLookingFor=你在找谁吗? -PU_ECKHART_MG_MidMission_ObjComplete_IG_001_YoureMakingGood=你做的不错。继续保持。 -PU_ECKHART_MG_MidMission_ObjComplete_IG_002_KeepGoingSlick=继续保持,滑头。我希望这事能尽快结了。 -PU_ECKHART_MG_MidMission_ObjComplete_IG_003_ClientWillBe=客户会很高兴听到咱们正在取得进展。 -PU_ECKHART_MG_MidMission_ObjComplete_IG_004_ThatPartsDone=这部分结束了。接着把剩下的处理完吧。 -PU_ECKHART_MG_MidMission_ObjFail_IG_001_HowTheHell=你到底咋做到把事情整糊的? -PU_ECKHART_MG_MidMission_ObjFail_IG_002_YouLetEm=你就让他们跑了? -PU_ECKHART_MG_MidMission_ObjFail_IG_003_YouLostThe=你把包裹给丢了!有啥毛病哦。 -PU_ECKHART_MG_MidMission_ObjFail_IG_004_Seriously=扯淡吧?没搞清楚状况?这算个啥?就个外行人搁我这整活? -PU_ECKHART_MG_MidMission_ObjFail_IG_005_HowCouldYou=你怎么就让他从你手上溜了? -PU_ECKHART_MG_MidMission_ObjUpdate_IG_001_LittleChangeOf=稍微改下计划。这里。 -PU_ECKHART_MG_MidMission_ObjUpdate_IG_002_MissionParametersHave=任务参数有变。正在更新给你。 -PU_ECKHART_MG_MidMission_ObjUpdate_IG_003_GotAnUpdate=有个新消息给你,滑头。事变得有些复杂了。 -PU_ECKHART_MG_MidMission_Quit_IG_001_FineYouDont=行。你不想干了,那就把这忘了吧。 -PU_ECKHART_MG_MidMission_Quit_IG_002_DidntTakeYou=没想到你就有始无终。大概之前看错你了。 -PU_ECKHART_MG_MidMission_Quit_IG_003_YoureJustGonna=就这样一走了之?头也不回?可以啊你。 -PU_ECKHART_MG_MissionBriefs_Ambush_Hostage_Good_IG_001_WeJustReceived=我们刚收到了个需要武力营救的请求。客户遭到强行拘押。而我们需要去解放他们。并给那些绑匪来个重拳出击。 -PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Bad_IG_001_ClientsNeedTo=客户需要除掉某人。他们提供了份详细的分析数据,能让我们知道目标的动向,并希望借此机会来场伏击。 -PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Good_IG_003_WordIsThat=据说最近出了个挺有搞头的目标。别问我咋知道的,但我有些和他们飞行路线有关的线索,所以咱得拿下他,不对,是你得。 -PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_001_IEverTell=我跟你说过我以前是做赏金猎人起家的吗?嗯,大概跑了三轮吧,才发现自己不是打狗斗的料。但当个条子的想法可没放弃,小时候特爱搞事,懂吧?所以我就开始追捕罪犯。算是个不错的妥协。扯远了,虽然我大部分只做安保方面的活,但赏金方面的风声我可从没落过。 -PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_003_IfYoureLooking=如果想找点简单的活做,这还有笔赏金闲着没人做。 -PU_ECKHART_MG_MissionBriefs_Breakout_Prison_Bad_IG_001_TheresNoEasy=虽然挺难启齿,但我还是得说... 我需要你去把监狱翻个底朝天。嗯,嗯,听着挺扯淡的,我知道。我们有个客户在里边蹲着,而且愿意开个好价钱把自己换出去。如果事整糊了,麻烦也就大了,所以你一定要成功。 -PU_ECKHART_MG_MissionBriefs_Breakout_SecurityPost_Bad_IG_002_AnotherClientsGone=又有个客户被捕了。他们目前关在一个安保站里。介意把他们带出来吗? -PU_ECKHART_MG_MissionBriefs_Collect_Find_Bad_IG_002_TheresSomeCargo=我在找一批货物。唯一的阻碍是物主不打算交给我。但我知道这可阻挡不了你这样的人。 -PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_001_IveGotSome=我有个客户弄丢了些个人财产。如果还没被摧毁,那他愿意不惜一切代价将其找回。他们发给我了一个大致的区域,可以先从那里着手。你要做的就是去找到,并完好无损的带回来。 -PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_002_GotAnotherLine=又接到个人说有批货物正在深空中漂浮,你有兴趣的话我就把细节发给你。 -PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Bad_IG_002_HeresTheDeal=事情是这样。有几个残骸飘在外边,而你需要去找下咱们的客户。看你能找到点什么。回报给我。一切从简。 -PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Good_IG_002_WeveBeenHired=我们被雇去调查几个这附近的残骸地点。如果你有空,我就把细节发给你。 -PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Bad_IG_001_HeresARetrieval=这有个回收的活能给你。最近有群罪犯搞下了个货运船队,而他们正在花时间捡残骸。其中一块我有兴趣,你得在他们找到之前帮我拿来。 -PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Good_IG_002_GotARetrieval=有个回收任务要给你。客户说那附近还有些敌对目标驻守着,所以得小心点。 -PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_001_ClientJustCame=客户带了个工作给我们。直接了断的歼除工作。找到目标并消灭他。你就能拿到相应的报酬。只要别被抓就是了。 -PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_002_GotAnotherEmpty=又有人传了个空棺的消息给我,你忙不? -PU_ECKHART_MG_MissionBriefs_Defend_Bad_IG_001_IKnowYoure=我知道你在除人这方面还是挺内行的,但在御敌上你又有几分本事呢?我这有份差,需要你坚守目标,抵御敌方。 -PU_ECKHART_MG_MissionBriefs_Defend_Good_IG_002_WeveBeenHired=我们被雇去帮忙增援防御,并对抗潜在的袭击。好好看下行动细则,看下你能帮到点什么。 -PU_ECKHART_MG_MissionBriefs_Deliver_Bad_IG_001_IveGotSome=嗯 ... 我这有些货物需要在不被严格搜查的前提下,进行星系内的运输,懂我意思吧。 -PU_ECKHART_MG_MissionBriefs_Deliver_Bomb_Bad_IG_001_BitOfAn=来了个不太寻常的委托,客户有件事要我们处理,而且要搞的动静越大越好。我想你应该能处理的来爆裂物吧?仔细想下其实跟一般送快递也没多大区别。 -PU_ECKHART_MG_MissionBriefs_Deliver_Good_IG_001_GotAStraight=有个很直接的运输活给你。货物需要完好无损的送达。细节如下,可能会遇到些敌人,所以眼睛要睁大了啊。 -PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Bad_IG_001_GotAnExchange=这有笔交易需要个送货员。一手交钱,一手交货,很好理解。但这群人可不是什么能信得过的货色,所以准备好,防止他们动什么歪脑筋。 -PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Good_IG_002_OneOfMy=我平时找的那家伙刚好不在,你觉得你能来跑这趟不?他们可能也有些你需要拿的东西。 -PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Bad_IG_002_NeedAnotherRunner=又有一单需要你跑一趟。要准时,所以别浪费时间。 -PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Good_IG_001_GotARush=接到了单急送。你需要把包裹准时送达目的地,没余地商量。看下路线吧,看对你来说可行不。 -PU_ECKHART_MG_MissionBriefs_Escort_AToB_Bad_IG_001_HeyIGot=嘿,我有个客户需要护航,按常规走:保持低调并确保他们能活着抵达,懂不? -PU_ECKHART_MG_MissionBriefs_Escort_AToB_Good_IG_003_GotAClient=有个客户需要护送,既然宇宙都一团糟,我想这肯定不是儿戏,所以保持警惕。 -PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Bad_IG_001_IMightNeed=我可能需要你去接个客人。确保他们能坐得安稳,而且不会多问点啥。你知道的越少,越好。 -PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Good_IG_001_YouGotA=你不是有艘船可以载客的,对吗?我这有个客户需要运输,应该挺好赚的。 -PU_ECKHART_MG_MissionBriefs_Escort_Several_Bad_IG_001_GotAComm=有个客户联系了我,说他们在外边的时候需要些额外的保护。应该挺简单的:嘴巴闭上,跟着他们就行。 -PU_ECKHART_MG_MissionBriefs_Escort_Several_Good_IG_002_IveGotA=我这有个VIP,需要个保镖来好好护住他。 -PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_001_ClientNeedsA=这个客户需要个强大的后盾。你同时当他们的打手跟护卫,所以需要兼顾除掉目标,跟护好客户这两点。 -PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_003_YouBusyI=你忙吗?我缺个人来帮我爆几颗头,我会把细节再给你的。 -PU_ECKHART_MG_MissionBriefs_Escort_Survive_Good_IG_002_LocalLawsBeen=区域内的执法人员需要点支援。我会把目标跟地点发给你的。 -PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_001_ToGiveYou=给你补点背景故事,埃克哈特安保提供的诸多服务中,有一项是独立调查员。有时可以是去提取黑匣子数据,从残骸里找个数据板来,或甚是去寻找失踪人员。不同的日子,不同的工作。这话是我爸常说的。 -PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_002_IHaveAnother=你有兴趣的话,我这有个要你去窥探的工作。 -PU_ECKHART_MG_MissionBriefs_Investigate_Search_Good_IG_002_TheAdvocacyAint=督导局不打算自己去做,所以我们才有机会捡漏。这有个残骸,里面有些证物能帮我们的客户摆脱困境。既此,这位客户肯定在外边会比吃牢饭更好。所以我就需要你去把东西取来了。 -PU_ECKHART_MG_MissionBriefs_Recover_Good_IG_001_GotATip=有个消息说几个走私犯,在星球上准备搞场死投交货。不确定他们偷到了些啥,但肯定是些好东西。 -PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_001_TheresSomeCargo=我需要些货物。原本为它们准备了不薄的筹码,但卖家看来不咋识相。所以就得靠你帮我拿来了。 -PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_002_TheresTalkThat=听说有些贵重货物被抢走了。我已经做好了准备,就差你去帮我拿来。 -PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_003_GotAnotherBoost=你有空的话,我这还有个工作能给你。 -PU_ECKHART_MG_MissionComplete_Comm_IG_001_GreatJob=好样的。 -PU_ECKHART_MG_MissionComplete_Comm_IG_002_IThinkWere=看来事情做完了。正在把钱转给你。 -PU_ECKHART_MG_MissionComplete_Comm_IG_003_ThanksForTaking=感谢你帮我处理这事。咱俩清了。干得不错。 -PU_ECKHART_MG_MissionComplete_Comm_IG_004_IllSendYour=我会把报酬发给你。去买点好东西吧。 -PU_ECKHART_MG_MissionComplete_Comm_IG_005_IllLetThe=我会转告给客户的... 谢谢。 -PU_ECKHART_MG_MissionComplete_IG_001_GreatJob=干得不错。 -PU_ECKHART_MG_MissionComplete_IG_002_IThinkWere=看来事情做完了。正在把钱转给你。 -PU_ECKHART_MG_MissionComplete_IG_003_ThanksForTaking=感谢你帮我处理这事。咱俩清了。干得不错。 -PU_ECKHART_MG_MissionComplete_IG_004_IllSendYour=我会把报酬发给你。去买点好东西吧。 -PU_ECKHART_MG_MissionDeactivated_IG_001_YouWinSome=有得必有失。我想拿到这份活的也不止我们。 -PU_ECKHART_MG_MissionDeactivated_IG_002_YouShouldveMoved=你应该快一点的。 -PU_ECKHART_MG_MissionDeactivated_IG_003_SorrySituationsGotten=对不起,情况变得更复杂了,所以我得终止这次行动。 -PU_ECKHART_MG_MissionFail_IG_001_WhatTheHell=你在外边特么的到底怎么办事的? -PU_ECKHART_MG_MissionFail_IG_002_DamnItYou=该死的,你真的给我把事办砸了,这可不好,滑头,这真的不好。 -PU_ECKHART_MG_MissionFail_IG_003_IGaveYou=我曾给你一个简单的任务,你却就这打发我。 -PU_ECKHART_MG_MissionFail_IG_004_DoYouHave=你知道你让我们损失了多少钱吗? -PU_ECKHART_MG_MissionFail_IG_005_ITrustedYou=我曾相信你能办踏实这事,没想到你居然搞砸了。 -PU_ECKHART_MG_NewMission_Bad_IG_001_IveGotSomething=我有东西要给你。 -PU_ECKHART_MG_NewMission_Bad_IG_002_SoItTurns=看来,我可能需要你的帮助了。 -PU_ECKHART_MG_NewMission_Bad_IG_003_AnotherJobsPopped=又有一份新工作,我觉得你很合适。 -PU_ECKHART_MG_NewMission_Bad_IG_004_HeySlickOpportunitys=嘿滑头,机会找上门了。 -PU_ECKHART_MG_NewMission_GoodForBad_IG_001_GotANew=给你找了份新工作,这是完全合法的,所以要好好表现。 -PU_ECKHART_MG_NewMission_GoodForBad_IG_002_ImReallyShorthanded=我这缺人而且有个行动要搞定,它超出了你平时的工作范围。但是,嘿,钱就是钱,对吧? -PU_ECKHART_MG_NewMission_GoodForBad_IG_003_GotABit=这有件事要办,我想把它丢给你做。 -PU_ECKHART_MG_NewMission_GoodForBad_IG_004_IfYoureLooking=如果你想赚点小钱,这是你的机会。 -PU_ECKHART_MG_NewMission_Good_IG_001_GotANew=如果你有兴趣的话,我这搞了份新工作。 -PU_ECKHART_MG_NewMission_Good_IG_002_DontKnowWhat=虽然不知道你有什么排程,但我这有份零工。 -PU_ECKHART_MG_NewMission_JobBoard_IG_001_SoHeresThe=呐总得来说是这样:现在我的生意蒸蒸日上,这很棒,因为我正在想办法在卡塞尔抢购那的豪华海滨地产,但眼下我手上的小零工比正活还多。看看你有没有什么想干的从我这分一点呗。 -PU_ECKHART_MG_NewMission_JobBoard_IG_002_KindaBusyAt=现在我有点忙,小滑头,但如果你想找工作的话我这倒是有份,所以跟我说你想干哪个。你知道怎么做的。 -PU_ECKHART_MG_NewMission_JobBoard_IG_003_TellMeIf=告诉我你想不想干这活。 -PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_001_LetsGetOn=让我们抓紧时间上工,快点。 -PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_002_YouGotThe=你已经知道细节了,所以赶紧动身。 -PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_003_ThisShitAint=这屁事是不会自己解决的。我们出发吧。 -PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_004_ImNotPaying=我不是来花钱让你在那摸鱼的。 -PU_ECKHART_MG_ReVisit_FailedLastChance_IG_001_IfIWasnt=要不是我缺人手,我甚至都不会和你说话,不过我现在确实有点难处,所以今天是你的幸运日。你要时刻保持头脑清醒地做这件事。因为如果你要把事搞砸了,我就打断你的狗腿。 -PU_ECKHART_MG_ReVisit_FailedLastMission_IG_001_IllBeHonest=我跟你说实话。我很受伤,不只是有点生气,主要是对我自己误判了你而失望。我要给你一个机会来救赎自己。 -PU_ECKHART_MG_ReVisit_FailedLastMission_IG_002_ITakeA=我花了很多时间设置这些任务,所以如果你不能完成,就不要接。你不知道看着钱溜走我有多生气。 -PU_ECKHART_MG_ReVisit_NegMissionRep_IG_001_NoImDone=不,我受够你了。 -PU_ECKHART_MG_ReVisit_NegMissionRep_IG_002_WeAintGot=我们没什么好谈的。 -PU_ECKHART_MG_ReVisit_NegMissionRep_IG_003_GetOutOf=滚出去,现在。 -PU_ECKHART_MG_ReVisit_NoMission_IG_001_DontHaveAnything=现在什么事都没有,之后再来找我。 -PU_ECKHART_MG_ReVisit_NoMission_IG_002_ImKickingSome=我本想搞点事情,吓唬吓唬几个混球,但是现在我手头上没什么事情要交代。 -PU_ECKHART_MG_ReVisit_NoMission_IG_003_HitMeUp=改天再找我吧。 -PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_001_BeforeWeGet=在我们谈正事之前,我得说,上次干得好极了。 -PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_002_WereMakingQuite=在我们谈正事之前,我得说,上次干得好极了。我们是一个很好的团队。再喝几杯吧,就当就犒劳自己了。 -PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_003_GreaJobOn=上次行动干的不错。 -PU_ECKHART_MG_SendingDetails_IG_001_HaveALook=看一看。 -PU_ECKHART_MG_SendingDetails_IG_002_SendingYouThe=正在把任务细节发给你。 -PU_ECKHART_MG_SendingDetails_IG_003_CheckYourMobi=看看你的手环。 -PU_ECKHART_MG_SendingDetails_IG_004_HeresABreakdown=一下是这次行动的细目。 -PU_ECKHART_MG_SendingDetails_IG_005_HereYouGo=接着。 -PU_ECKHART_MG_SendingDetails_IG_006_IllSendThe=我会把细节发给你的。 -PU_ECKHART_MG_SendingDetails_IG_007_DetailsSent=已发送细节。 -PU_ECKHART_MG_SendingDetails_IG_008_IllSendThe=我会把文件发过去的。 -PU_ECKHART_MG_WantsTransitionToBad_V_WP_001_IveBeenHearing=我听到了一些关于你的趣事,小滑头。有人,我不想说是谁,但总有人说你一直在拉工作做兼职。到现在,我不清楚你是不是只是在做样子,我不知道,也不做评论,只是想说“小心点”。你要是在法外逍遥太久了,要回头可就更难了......不过这很赚钱。说说而已。 -PU_EDL1_FO_Approaching_GrimHex_Hacked_G_001_HelloAndWelcome=你好,欢迎来到...六角湾! -PU_EDL1_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=您好,欢迎来到格林皇家住宅交易所。您想要降落吗? -PU_EDL1_FO_Approaching_IG_001_HelloAndThank=您好,感谢您联系EDL着陆辅助系统。 -PU_EDL1_FO_CheckLandingBay_IG_001_StandByWhile=请稍等,我们正在为您检查可用的空闲机库。 -PU_EDL1_FO_ClearToLaunch_IG_001_YouAreClear=您可以出航了。 -PU_EDL1_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起。您的注册标签已被标记为违反协议。您被禁止在这个设施着陆。 -PU_EDL1_FO_Denied_HangarFull_IG_001_AllOfOur=我们所有的机库都满了,请等待机库分配。 -PU_EDL1_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 -PU_EDL1_FO_Denied_ShipTooBig_IG_001_ImSorryYour=对不起,您的飞船超出了我们机库的尺寸限制。 -PU_EDL1_FO_EncourageVacateHangar_IG_001_PleaseExitThe=请及时离开机库,谢谢。 -PU_EDL1_FO_EncourageVacateHangar_IG_002_PleaseVacateThe=请腾出机库。 -PU_EDL1_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 -PU_EDL1_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 -PU_EDL1_FO_LandingBayAssigned_IG_001_LandingPadAssigned=已分配停机坪。 -PU_EDL1_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝您逗留愉快。 -PU_EDL1_FO_Paid_IG_001_PaymentaAccepted=接受付款。 -PU_EDL1_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 -PU_EDL1_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,您的着陆特权已被取消。 -PU_EDL1_FO_RevokeLanding_IG_002_YourLandingPrivileges=您的着陆特权已被取消。 -PU_EDL1_FO_ShipRequests_Delivered_IG_001_YourShipHas=您的飞船已被运送至以下停泊位。 -PU_EDL1_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。您的请求已被受理,飞船将会运送至下一个可用机库。 -PU_EDL1_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。 -PU_EDL1_FO_ShipRequests_Selected_IG_001_StandbyRetrievingShip=稍等片刻,正在检索飞船信息。 -PU_EDL1_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 -PU_EDL1_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 -PU_EDL1_FO_TakePayment_IG_001_TheOwnersOf=这个设施的所有者实行了强制停泊费制度。 -PU_EDL1_FO_VacateHangar_IG_001_AllPersonnelAre=为了容纳其他旅客,全体人员应尽快撤离机库。 -PU_EDL1_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。您正在阻挡飞行航线,请撤出。 -PU_EDL1_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。您违反了机库安全规程。 -PU_EDL2_FO_AlreadyGranted_IG_001_ThatRequestHas=该请求已批准。 +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_SendingYouThe=Sending you the coordinates for the Nine Tails fleet generating the quantum blockade. We need to take them out if we want to restore regular travel to the area. Head there and be ready to engage the enemy. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_HeresTheLocation=Here's the location of the Nine Tails fleet. These ships are the ones behind this quantum blockade. If we can eliminate them, then the station will be safe again. They're not going to go easy though. Expect a full out brawl when you arrive. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_UpdatingYouWith=Updating you with the Nine Tails fleet coordinates. I need you to head there and clear out the hostiles responsible for powering the quantum dampener. We take them out, and the blockade will be over. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_ThanksForSigning=Thanks for signing up. Every bit of help we get makes it that much more likely we can put a stop to the Nine Tails blockade. Here are the coordinates. This outlaw fleet is the one responsible for the quantum dampening. We take them out and the area should be clear again. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_GladYoureWith=Glad you're with us on this. Not going to be easy facing down this Nine Tails fleet, but we take these ships out and we take the quantum dampener out with them. Then this damn blockade will finally be over. Head to the coordinates and let's get this done. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_001_LookHereI=Look here. I know that last time the Nine Tails blockaded a station and you volunteered to assist Crusader Security things didn't exactly work out. I'm willing to give you another chance though. Head to the first scan area and I expect you to help secure the site. Don't let me down this time. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_002_AllRightPilot=All right, pilot. Let's not beat around the bush - last time you offered to help with a Nine Tails blockade you were less than reliable. But these bastards are at it again, and I need every ship I can get. Head to the first scan point, and lets see if you can help us locate their fleet. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousAbandon_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman. I'm surprised to see you're volunteering again. Last time there was a Nine Tails blockade you left us high and dry. But if there's one thing I've learned is that if someone asks for a chance to prove themselves, you might as well let them try. If you're serious about helping this time, we need to secure the first scan point so we can try and locate the main fleet. We'll see if you can do better this time around. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman here. Thanks for volunteering. I know the last time the Nine Tails blockaded a station we weren't able to capture those responsible, but I'm confident that we can do better this time around. First we got to find their fleet, though. I'm sending you the coordinates for the first scan location. See you there. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. Thanks for offering to help end this blockade. I know the Nine Tails got the better of us last time, but that was then and this is now. If we focus and give a hundred and ten percent, I have every confidence that we can stop them. First though, we have to secure the initial scan point so we can locate their fleet. Head over there now. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousFail_aPlayer_tAlly_FromAlly_IG_003_ISeeThat=I see that you'll be joining us to put an end to the lastest Nine Tails' blockade attempt. Here's hoping things go better for us this time. I sent you the coordinates for our first scan point. Make your way to the site. We will need to secure it to begin searching for their fleet. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_001_IWasDamn=I was damn glad to see your name pop up. Crusader Security hasn't forgotten your vital contributions to shutting down the Nine Tails last time they tried something like this. Head to the first scan area and let's see if we cant end this blockade like we did the last one. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_002_RealHappyTo=Real happy to have you with us again. With you on board, I'm sure we'll be just as successful shutting down the Nine Tails blockade this time around. Head to the first scan area and we'll start hunting for their fleet's location. See you there. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceedWell_aPlayer_tAlly_FromAlly_IG_003_NiceToHave=Nice to have you fighting with us again. Hopefully we can destroy their fleet as successfully as we did last time. Sending you the location of the first point we will need to scan. Head to the coordinates and secure the site. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_001_ThisIsCommander=This is Commander Herdsman. Very happy to see that you're voluteering again. Nine Tails seem to think they'll have a better chance this time around, but with pilots like you rejoining the fight they're sorely mistaken. First things first, we got to secure the initial scan point before we can locate their fleet. I'll see you there. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_002_CommanderHerdsmanHere=Commander Herdsman, here. Glad to have you back on board. With how we successfully dealt with the Nine Tails last time around, I have every bit of faith that this current blockade will be shut down with the same efficiency. Let's not waste any time, head to the first scan point and we'll begin our search for the Nine Tails fleet. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_PreviousSucceed_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman. I hoped the Nine Tails would've learned their lesson after we took care of their last blockade. Guess I shouldn't be surprised they're at it again. But just like last time, we'll shut them down again. Head to the first scan point and we'll begin searching for their main fleet. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_GladYoullBe=Glad you'll be joining us. We need all the help we can get. I'm Commander Herdsman with Crusader Security and I'll be overseeing this op. The plan is to use scan ships to help us locate whatever the Nine Tails are using to block quantum travel, but we can't do that until we clear a safe zone for the scanners to operate. You have the coordinates of the first scan site. Make your way there now. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman here. Good to have you with us. Crusader Security needs to trace the current location of the main Nine Tails fleet, but can't get our scan ships into position until active hostiles have been cleared. Head to the coordinates now. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. Nice to see you will be joining Crusader Security for this operation. I have scan ships at the ready to help us locate the main Nine Tails fleet and put an end to this blockade, but we can't begin the scans until we can secure the location. Report to the provided coordinates. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_003_ThisIsCommander=This is Commander Herdsman of Crusader Security. I'm coordinating a protective detail to secure a scan site so we can locate the source of this Nine Tails blockade. Head to the location provided now. And be ready for a fight. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_004_CommanderHerdsmanHere=Commander Herdsman here. I'm happy to see you're joining Crusader Security's efforts to end this blockade. First step will be to ascertain the Nine Tails fleet's location using scan ships. But it will be too risky to deploy them until we can fully secure the scan site. Head there now to assist with clearing any hostiles. +PU_CSCDR01_M_DEH_Accepted_Mission_FleetFind_aPlayer_tAlly_FromAlly_IG_005_CommanderHerdsmanHere=Commander Herdsman here. You've got the coordinates of the scan site I need you to clear. Once we are sure there are no active hostiles we can begin scanning, find the Nine Tails fleet, and hopefully put a stop to this blockade once and for all. Report to the site as soon as possible. +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_001_YesSir=Yes Sir (defeated) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_002_YesSir=Yes Sir (defeated) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Neg_IG_003_YesSir=Yes Sir (defeated) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_001_YesSir=Yes Sir (upbeat) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_002_YesSir=Yes Sir (upbeat) +PU_CSCDR01_M_DEH_Affirm_ToChief_aAlly_tPlayer_FromAlly_Pos_IG_003_YesSir=Yes Sir (upbeat) +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_CommanderHerdsmanHere=Commander Herdsman, here. We have the blockade's location and are moving in to engage. If you're willing to sign up, Crusader could sure use your help putting these bastards down. +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ThisIsCommander=This is Commander Herdsman. We were able to ID the location of the main Nine Tails fleet. I'm hoping you'll sign up to help us put an end to this blockade. +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ComeInPilot=Come in pilot, this is Commander Herdsman. The location of the Nine Tails fleet has been found. I'm hoping you'll sign up to lend us a hand in shutting them down. +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsCommander=This is Commander Herdsman. Wanted to inform you that we have discovered the main Nine Tails fleet's whereabouts. It'll be difficult but I'm hoping I can count on your assistance in dealing with them. +PU_CSCDR01_M_DEH_Announce_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_PilotWeHave=Pilot, we have word on where the Nine Tails fleet is. I'm hoping to send as many ships as I can there now. Sign up, if you want to help us take these bastards down. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_GotAScanning=Got a scanning ship in trouble. Help them out. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanShipTaking=Scan ship taking damage. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_ScanningShipUnder=Scanning ship under fire. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_NineTailsAre=Nine Tails are chewing up the scan ships. Help them. +PU_CSCDR01_M_DEH_DamageDealt_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_ScanShipIn=Scan ship in need of immediate assistance. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_FirstOccur_IG_001_HoldOnQuantum=Hold on... Quantum is back. They shut down the dampeners. What the hell are they up to?... Damn it. I've got a contact inbound. Looks big... All units, get ready for some heavy fire. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_WaitTheyrePowering=Wait? they're powering down the array. Something's up? Bad news, we're picking up reinforcements quantuming to your location. They've called something big. Ready up. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_WhatHappenedThe=What happened? The array just shut down? Wait, let me check? Yeah. Looks like they shut down the blockade to call in reinforcements. I'm tracking a large Nine Tails signal heading to our location. Stay alert. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_HeadsUpThe=Heads up. The array just went dark. I think they're calling in back up? Got it. Reinforcements confirmed. Be ready. Things are going to get intense. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_LookTheyTurned=Look. They turned off the array. If this is like last time that means... There. Our scans just picked up a quantum signature headed your way. The Nine Tails are calling in the big guns. All ships, get ready. +PU_CSCDR01_M_DEH_Deactivated_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_NotGoodThey=Not good, they turned the array off. They're probably got reinforcements ready to quantum in. Checking? Confirmed. Nine Tails force enroute now. Not sure what's coming, but be ready for anything. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_001_GoodStartEveryone=Good start everyone. Seems our combined efforts across the sector are paying off and their numbers are starting to thin. Keep it up. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_002_GettingReportsIn=Getting reports in from across the sector and we're starting to see results. Lets keep the pressure up. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetBigGroup_IG_003_AllRightEveryone=All right, everyone. Early reports from across the sector are looking good. We keep this up and I don't think the Nine Tails stand a chance. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_001_NineTailsAre=Nine Tails are starting to take heavy losses across the sector. Their blockade won't last much longer. Don't let up. We can do this. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_002_IveGottenWord=I've gotten word from multiple sources - The Nine Tails are taking heavy losses across the sector. Focus up. This is our chance to shutdown this Quantum Blockade for good. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetMedGroup_IG_003_WereSeeingHeavy=We're seeing heavy Nine Tails losses from all over the sector. It's now or never, people! Let's end this blockade! +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_001_WeveGotThem=We've got them against the ropes. The array is starting to weaken. Focus and finish them. +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_002_TheresNotMuch=There's not much fight left in them now. This should be the last of their forces. Let's put an end to this blockade! +PU_CSCDR01_M_DEH_Destroyed_FleetBattle_aAlly_tEnemy_FromAlly_TargetSmallGroup_IG_003_AllRightPeople=All right, people. My reports are saying the array is barely hanging on. Let's take them down. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_QuantumDampeningShip=Quantum dampening ship down. Excellent. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_NiceJobTaking=Nice job taking out that quantum dampener. Keep it up. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_GoodThatsAnother=Good. That's another ship in the quantum dampening array eliminated. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_AnotherShipIn=Another ship in the array taken out. Good shooting. +PU_CSCDR01_M_DEH_Destroyed_MainObj_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_QuantumDampenerShip=Quantum dampener ship destroyed. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_001_DamnItWe=Damn it. We lost a scanning ship. Don't let it happen it again. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_002_ScanningShipDown=Scanning ship down. We can't afford to lose another. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_003_NineTailsTook=Nine Tails took out a scan ship. Would somebody please stop these bastards? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_004_ScanShipLost=Scan ship lost. Let's do better people. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_IG_005_DamnScanShip=Damn. Scan ship down. Focus up! I don't want to lose any more. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_001_WereDownTo=We're down to our last scanning ship. Protect it at all costs. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_002_OnlyOneScanning=Only one scanning ship left, people. Get on them! +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_003_IWantAll=I want all pilots guarding the last scanning ship! +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_004_ScanShipDown=Scan ship down! We can't let the Nine Tails get the last one! +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetAlone_IG_005_NineTailsTook=Nine Tails took out another scan ship. Only one left. We can't lose it. +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_001_AllScanningShips=All scanning ships down. We're going to have to move on to the next scan point. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_002_DamnItThat=Damn it, that was the last scan ship, people. No choice. We got to retreat to the next scan point. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_003_NineTailsGot=Nine Tails got the final scan ship. We're done here. Let's move on to the next scan point and try again. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_004_WereOutOf=We're out of scanning ships. This area's lost. All pilots ready to move to the next scan area. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_ScanShip_3rdParty_FleetFind_aEnemy_tAlly_FromAlly_TargetNoGroup_IG_005_ThatWasOur=That was our last scanning ship. Pilots prepare to retreat to the next scan point. Stand by for coordinates? +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_TurretEliminated=Turret eliminated. +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_HostileTurretDestroyed=Hostile turret destroyed. +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyTurretDestroyed=Enemy turret destroyed. Nicely done. +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_NineTailsTurret=Nine Tails turret eliminated. +PU_CSCDR01_M_DEH_Destroyed_Turret_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_ThereHostileTurret=There. Hostile turret down. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_NineTailsCruiser=Nine Tails cruiser destroyed! That's gotta have them shaking. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ConfirmedHostileCruiser=Confirmed. Hostile cruiser destroyed! +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_EnemyCruiserEliminated=Enemy cruiser eliminated. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_LooksLikeThat=Looks like that Nine Tails cruiser's done for. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_CruiserShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_HostileCruiserDown=Hostile cruiser down. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_001_EnemyFighterDown=Enemy fighter down. Nice work. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_002_ExcellentNineTails=Excellent. Nine Tails fighter destroyed. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_003_HostileFighterDestroyed=Hostile fighter destroyed. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_004_EnemyFighterEliminated=Enemy fighter eliminated. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FighterShip_FleetBattle_aPlayer_tEnemy_FromAlly_IG_005_NineTailsFighter=Nine Tails fighter destroyed. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_YouDidIt=You did it! Nine Tails flagship is down! We got the bastards. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItFlagships=That's it! Flagship's destroyed and the blockade is offline! We won! +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_YesFlagshipEliminated=Yes! Flagship eliminated! That should teach the Nine Tails not to mess with Crusader. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThereWeGot=There! We got them! Nine Tails are running scared! That'll teach them. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_IllBeDamned=I'll be damned, you did it! Flagship's down, blockade's over, and we got the bastards on the run. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_001_HostileDown=Hostile down. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_002_ThatsOneLess=That's one less Nine Tails to worry about. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_003_EnemyEliminatedGood=Enemy eliminated. Good work. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_004_NiceFlying=Nice flying. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_IG_005_WellDoneKeep=Well done. Keep it up and these Nine Tails will be done before they know it. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_001_RadarsClearPeople=Radar's clear, people. That looks like the last of them. For now at least. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_002_AreasClearOf=Area's clear of hostiles. Good work. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_003_ThatsItRadar=That's it. Radar is clear of enemies. Area secure. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_004_LooksLikeThat=Looks like that might have been the last of them. Stay on alert in case more arrive. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_005_IThinkThat=I think that was the last of them for now. Be we need to be vigilant. Keep patrolling the area just in case. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_006_NotSeeingAny=Not seeing any more Nine Tails in the area. Think we?re good for now. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_007_AllHostilesDown=All hostiles down. Go ahead and catch your breath but be ready in case the Nine Tails try again. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_008_HostilesEliminatedWere=Hostiles eliminated. We're all clear. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_009_ConfirmedAllNine=Confirmed. All Nine Tails in the area eliminated. Stay sharp in case they send more our way. +PU_CSCDR01_M_DEH_Destroyed_Vehicle_FleetFind_aAny_tEnemy_FromAlly_TargetNoGroup_IG_010_ThatDidIt=That did it, people. Hostiles are clear and the radar looks good. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_WeCouldReally=We could really use you out here with us. I want you to rejoin the operation as soon as you can. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereMakingProgress=We're making progress against the Nine Tails, but could use you back in action. Get over here as quick as you can. The sooner, the better. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_TheOperationIs=The operation is still underway and we're dealing with these Nine Tails best we can, but it would be going a whole lot better with a few extra hands. Hurry up, and report back here ASAP. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ISincerelyHope=I sincerely hope you're making your way back to the operation. We need all the pilots we can get. Your help could make all the difference. +PU_CSCDR01_M_DEH_Encourage_Mission_Return_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_JustCheckingIn=Just checking in to make sure you're on your way. I need every ship out here fighting if we're going to deal with these Nine Tails. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_WelcomeToThe=Welcome to the mix. We?ve identified the array of ships responsible for generating the quantum dampening field. Focus your fire on taking them out. Fly fast, aim true, and good luck. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_GoodToHave=Good to have you here. Turns out the Nine Tails are generating the quantum dampening field using an array of ships. Those are our priority, but any hostile is fair game. It's going to take everything we got to put these Nine Tails down. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_SeemsLikeTheres=Seems like there's more than enough of these Nine Tails to go around, but your priority is the array of ships responsible for generating the quantum dampening field. Take your pick and take them down. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_YourOrdersAre=Your orders are simple - neutralize the array of ships responsible for generating the quantum dampening field. Good luck. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WithAFleet=With a fleet this size, I'm a bit surprised at how well they managed to stay hidden. But now that we got them, I'm counting on you to take out the array of ships responsible for generating the quantum dampening field. Make me proud. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GladToHave=Glad to have you back. Get in there and let's end this. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_WelcomeBackFind=Welcome back. Find a target, and let them know you mean business. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GoodYoureBack=Good. You're back. Get in there and help where you can. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NiceToHave=Nice to have you back. Now get to work and make your shots count. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_HopingYoudCome=Hoping you'd come back. We can use all the help we can get. Find a target and show these Nine Tails what you can do. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_001_ThisSiteLooks=This site looks clear. No hostiles on radar. Sending for the scan ships now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_002_AreasQuietSending=Area's quiet. Sending for the scan ships now and let's get them into position. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_003_GoodNewsNo=Good news. No Nine Tails in sight. Hold position while the scan ships make their way here. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_004_ImNotSeeing=I'm not seeing any Nine Tails on radar. Sending for the scan ships now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_IG_005_TheScanArea=The scan area appears to be clear. Deploying the scanning ships to our location now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_001_ShouldntBeSurprised=Shouldn't be surprised the Nine Tails were waiting for us. Bastards are crawling all over the area. We need to clear them out before we scan. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_002_WeNeedTo=We need to secure this area before we can redeploy the scanning ships. I want all Nine Tails eliminated. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_003_LookAlivePeople=Look alive, people. Let's get this area secured and these Nine Tails taken care of. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_004_AllRightWere=All right. We're not going to be able to scan the area until the Nine Tails are eliminated so let's get it done. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NewPointArrived_aPlayer_tAlly_FromAlly_inCombat_IG_005_LookAliveI=Look alive. I want all hostiles cleared out of the scan area ASAP. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_001_GoodYoureHere=Good, you're here. Need you to clear those Nine Tails out before the scan ships can move into position. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_002_AllRightPilot=All right, pilot. We need all hostiles in the area cleared before we can begin scanning. Get to work. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_003_YourPriorityIs=Your priority is to engage the Nine Tails. We can't move the scan ships into position until all hostiles are clear. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_004_PilotINeed=Pilot. I need you to clear these Nine Tails out. As soon as the area is secure we can move the scan ships into position. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_NoObj_aPlayer_tAlly_FromAlly_inCombat_IG_005_GoodYoureHere=Good, you're here. We need all hostiles eliminated and the area secured. The sooner it's safe the sooner we can scan for the main fleet. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_001_WelcomePilotWere=Welcome pilot. We're underway with the scan, but until it's complete, I want you sweeping the area in case any Nine Tails arrive. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_002_HeyThereThe=Hey there. The scan ships are doing their thing. Until they finish, I need you patrolling. If any Nine Tails show up, handle them. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_003_AllRightPilot=All right, pilot. We've started scanning this area. It's quiet for now, but be ready for action just in case. I wouldn't be surprised if the Nine Tails tried to shut us down before we can find their fleet's location. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_004_GladYouCould=Glad you could make it. The scan ships have begun collecting their data. I want you protecting them if any Nine Tails decide to attack. Stay ready. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_IG_005_ThanksForJoining=Thanks for joining us. The scans are already underway, so I need you on full alert. Nine Tails could attack at any moment. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_001_GoodToSee=Good to see you back in action. You're on protection duty. See that no one interferes with the scan ships. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_002_YoureBackGood=You're back. Good timing. We could use the extra firepower. Protect the scan ships at all cost. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_003_GladYouMade=Glad you made it back. I want you guarding those scan ships, clear? Get to it. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_004_NowThatYoure=Now that you're back in action, I need you to guard the scanning ships from the Nine Tails. Make sure nothing happens to them. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_RepeatOccur_IG_005_WelcomeBackPilot=Welcome back, pilot. We definitely could use the extra support in guarding the scanning ships. Be on the alert for Nine Tails. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_001_ScansAreLooking=Scans are looking good but I need those Nine Tails taken care of now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_002_WelcomeToThe=Welcome to the fray pilot. I need you to protect those scanning ships so they can do their job. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_003_TheScanningShips=The scanning ships are going to be in trouble if we don't take care of these Nine Tails. Go. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_004_YourPriorityIs=Your priority is to engage the Nine Tails and keep the scan ships safe. We're going to need them if we want to find the main fleet. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_IG_005_YouGotHere=You got here just in time. The Nine Tails are trying to take out our scanning ships. Protect them at all costs. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_001_YoureBackPerfect=You're back. Perfect timing. Now how about giving those Nine Tails a hearty hello? +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_002_GladToSee=Glad to see ya. Go on and give those Nine Tail bastards everything you got. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_003_AboutTimeYou=About time you got back. We need the help. Focus fire on those Nine Tails. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_004_GoodYoureBack=Good. You're back. Get in there. I need these Nine Tails put down now. +PU_CSCDR01_M_DEH_Enter_MissionArea_FleetFind_aPlayer_tAlly_FromAlly_inCombat_RepeatOccur_IG_005_WelcomeBackLets=Welcome back. Let's see if you can't teach those Nine Tails a lesson. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatsItThe=That's it. The operation is over. You're free to go about your business. Thank you. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WereAllDone=We're all done here. You can go. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_NothingLeftTo=Nothing left to do here. You're free to head out. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_IDontThink=I don't think there's anything left for you to do here. Feel free to go. +PU_CSCDR01_M_DEH_Failed_Mission_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OperationsDoneYoure=Operation's done. You're dismissed. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=Director Rust. The blockade is over but the Nine Tails... they escaped, sir. We tried, but? it wasn't enough. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=Director Rust. We weren't able to eliminate the fleet, sir. Good news is that the quantum blockade is over for now. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustSorry=Director Rust. Sorry to report, but the Nine Tails managed to slip away, sir. The blockade is over, but I am afraid that the threat isn't fully contained yet. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustApologies=Director Rust. Apologies, sir. We were unable to successfully contain the Nine Tails. At the very least though, the blockade is over. +PU_CSCDR01_M_DEH_Failed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustSome=Director Rust. Some bad news, sir. We were unable to capture the ones responsible. They turned off the blockade and escaped. +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ListenUpIntel=Listen up. Intel picked up some comm traffic. Seems the Nine Tails might try to make a break for it. Crusader can't afford to let them get away. We need to step up the pressure and put an end to this, now. +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotsWere=Attention, pilots. We're getting intel that the Nine Tails are going to run for ground if we don't stop them soon. That can't happen. Crusader needs them stopped here and now. We're counting on you. +PU_CSCDR01_M_DEH_Failed_Warning_15Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_BadNewsSeems=Bad news. Seems if we don't put an end to things soon, the Nine Tails are going to try to run. That's unacceptable. Do what you have to, but I want them stopped. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_001_SeemsLikeTheyre=Seems like they're gearing up to make a run for it. This is the final push. Don't let them get away. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_002_ListenUpPeople=Listen up, people. I don't think the Nine Tails are going to wait around all day for us to finish them. We can't let them escape. If you're holding anything back, now's the time to use it. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_BlockadeOff_aAlly_tPlayer_FromAlly_IG_003_ComeOnPeople=Come on, people. Don't know about you but I want to see these criminals pay for their actions. That's not going to happen if we let them get away. Let's end this while we can. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_TheyTurnedOff=They turned off the blockade! Quantum travel's back. I think they're going to make a run for it. We can't let them get away. I'll call in reinforcements but do what you can to stop them. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_TheQuantumDampener=The quantum dampener is off! They're going to try to run. We need to stop the Nine Tails! Crusader reinforcements are inbound but it may be too late. +PU_CSCDR01_M_DEH_Failed_Warning_5Mins_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WaitTheyTurned=Wait. They turned off the dampener. I think they're going to try to quantum out of here. I'll call in reinforcements, but it's going to be up to us to stop them from running. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_HeresTheLocation=Here's the location of the next scan point. Head there now and secure the site. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_SendingTheNext=Sending the next scan point location. Everyone roll out and secure the area. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_ThatsTheNext=That's the next scan location. All pilots head there now. Weapons ready. Nine Tails may be waiting for us. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_GotTheNext=Got the next scan area. Fly there and secure the site. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_HeresTheNext=Here's the next area that needs to be scanned. It's up to us to secure it. Move out. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_001_SendingTheLocation=Sending the location of our next scan point. Break off engagement and head there now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_002_SendingTheCoordinates=Sending the coordinates of our next scan point. Break engagement and relocate to the next site now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_003_GotTheLocation=Got the location of the next scan area. Hostiles here are no longer a priority. We need to get to the site and secure it. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_004_JustSentThe=Just sent the location of the next scanning site. All pilots should disengage and head there now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_inCombat_IG_005_ThisIsThe=This is the next scan site. Securing it takes priority. Break engagement and fly there now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=Scanning ships are moving into position now. Keep the Nine Tails away from them. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_002_ShipsHaveArrived=Ships have arrived and are preparing to scan. This data's the only way we're going to find the Nine Tails main fleet and stop the quantum blockade. I'm counting on all of you to make sure that happens. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_003_ShipsMovingInto=Ships moving into scanning positions now. Let's establish a perimeter around them and get ready in case the Nine Tails decide to show. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_004_WithTheScan=With the scan ships here we'll begin collecting data soon. Hopefully, it'll help us find the main Nine Tails fleet. Until then, I want eyes open for any threats. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjArrived_aAlly_tPlayer_FromAlly_IG_005_ScanShipsHave=Scan ships have arrived so everyone be on high alert for threats. We can't let anything happen to them. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_001_TheScanShips=The scan ships just deployed from base. They should be here momentarily. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_002_ScanShipsDeployed=Scan ships deployed. Prepare for their arrival. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_003_ScanShipsAre=Scan ships are en route now. Stand by. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_004_AllRightScan=All right. Scan ships are making their way to us now. +PU_CSCDR01_M_DEH_Inform_Mission_FleetFind_ObjEnRoute_aAlly_tPlayer_FromAlly_IG_005_ScanShipsAre=Scan ships are heading our way. Look alive, people. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_ListenTheNine=Listen, the Nine Tails got the better of us and we had to abandon the scan. Hopefully our ships will do better at the next site. Updating the coordinates. Get there as soon as you can. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_BadNewsWe=Bad news. We got overrun at the last scan point. I need you to head to the next site and help us deal with these Nine Tails. Only way we're going to put an end to this blockade. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToLet=Wanted to let you know that Nine Tails forced us out of the previous scan area. Had no choice but to reconvene at the next set of coordinates. Make your way there. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheNine=Hey, the Nine Tails wiped out our scanning ships. I'm ordering everyone to regroup at the next scan location and we'll see if we can fare better. I'm expecting you onsite on lend a hand. +PU_CSCDR01_M_DEH_Inform_Mission_LastFail_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_IKnowYouve=I know you've been out of the fight, but things haven't been going our way. We lost the last scan point to the Nine Tails. I need you at the next set of coordinates ASAP, geared up and ready to fight. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_001_AllRightPilot=All right, pilot. We finished up at the last scan site, and are making our way to the next. Updating the coordinates. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_002_GoodNewsWe=Good news. We were able to complete our scan at the last location and are now moving on to the next site. See you there. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_003_WantedToGive=Wanted to give you a heads up that we finished collecting data at the last scan area. Need you to head to the next scan point. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_004_HeyTheScanning=Hey, the scanning ships just finished their pass at the current location, so we're going to head to the next scan point. Meet us there. +PU_CSCDR01_M_DEH_Inform_Mission_LastSuccess_FleetFind_NewPoint_aAlly_tPlayer_FromAlly_IG_005_LooksLikeWere=Looks like we're all set with the last scan point. Need you to head to the next coordinates and help us secure the site there. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanningShipsAre=Scanning ships are beginning their sweep of the area. It's going to draw attention, so be on the look out for hostile action. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScanningHasBegun=Scanning has begun. Nine Tails aren't going to be happy about it, so get ready. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScanningIsUnderway=Scanning is underway. All ships be on alert for a Nine Tails response. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_004_TheShipsHave=The ships have started their scans. I want everyone at the ready in case the Nine Tails decide to attack. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_005_ScanOfThe=Scan of the area is now underway. All pilots ready up for a possible Nine Tails response. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_006_ScanningShipsHave=Scanning ships have begun collecting data. All pilots, stand ready in case of attack. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_007_AllRightScans=All right. Scans have started. Combat ships, eyes open in case the Nine Tails come back. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_008_ScansAreBeing=Scans are being carried out. Patrol the area and make sure those ships are protected. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_009_OkayScansHave=Okay. Scans have kicked off. While the ships are gathering info, everyone else needs to be on the look out for hostile interference. +PU_CSCDR01_M_DEH_Inform_Scanning_Begin_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ShipsAreNow=Ships are now actively scanning. Everyone else, you're on high alert for any Nine Tails attack. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScanIsComplete=Scan is complete. Good work. They'll report to back to base so we can process the data and find the Nine Tails fleet. Meanwhile, we need to secure the next scan point. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ScansOfThis=Scans of this area are done and the data's ready to be analyzed back at base while we head to the next scan area. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ThatsItScans=That's it. Scans for the area complete. Nice work everyone. They'll bring the data back to base for analysis while we secure the next scan area. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_004_AllRightScans=All right. Scans are complete. Data needs to be brought back to base so it can be analyzed while we secure the next location. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_IG_005_GoodScanningsDone=Good. Scanning's done. While the data is being brought back for analysis, we'll head out to secure the next scanning area. Stand by for coordinates? +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScanCompleteRecalling=Scan complete. Recalling them back to base now. Protect them until they're clear. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_ScansHaveFinished=Scans have finished. Ships will head back to base so the data can be processed. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_ScansAreDone=Scans are done. Fall back and protect them until they're clear. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_ScansAreAll=Scans are all done. Cover them so they can fall back to base with the data. +PU_CSCDR01_M_DEH_Inform_Scanning_Done_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_AreaScansComplete=Area scans complete and data's ready to return to base. Keep the Nine Tails off of them until they clear the area. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ScansAreProgressing=Scans are progressing nicely. Should be just a bit longer. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WereMakingGood=We're making good progress on the scans. Maintain the perimeter until I give the all clear. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ScansShouldBe=Scans should be done soon. Continue patrolling the area for hostile threats. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_004_ScanDataCollection=Scan data collection is still progressing. Stay alert. Nine Tails could attack at any moment. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGatheringSolid=We're gathering solid data from the scan, but need more time. Everyone stay alert. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_006_DataCollectionIs=Data collection is still proceeding along. Shouldn't be much longer, now. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_007_KeepUpThe=Keep up the good work everyone. We should be done scanning the area soon. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_008_EverythingStillSeems=Everything still seems quiet, but don't get comfortable. We still need a bit more time scanning, and the Nine Tails could crash the party at any moment. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_009_LetsStaySharp=Let's stay sharp, people. Scans are making good progress, but we're not done yet. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_IG_010_ScanningShipsAre=Scanning ships are making good headway. Not much longer now. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_001_ScansProgressingBut=Scans progressing, but we need more time! Keep those Nine Tails clear. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_002_TheScansAre=The scans are still going. Protect those ships! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_003_WereScanningAs=We're scanning as fast as we can, but we need more time. Hold the Nine Tails off! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_004_KeepTheNine=Keep the Nine Tails off the scanning ships, or they won't be able to finish! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_005_IWantThese=I want these Nine Tails dealt with, people. The scan ships have to finish collecting data. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_006_WeNeedMore=We need more time to finish the scans! I want these Nine Tails cleared! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_007_ProtectTheScanning=Protect the scanning ships! They need more time to finish! +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_008_ScanningShipsNeed=Scanning ships need more time. Keep these damn Nine Tails busy until they can finish. +PU_CSCDR01_M_DEH_Inform_Scanning_InProgress_FleetFind_aAlly_tPlayer_FromAlly_inCombat_IG_009_ScansAreMaking=Scans are making good progress but it won't matter if we don't protect them. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_001_WereGettingSome=We're getting some interference on the scan data. Going to reposition the scanning ships to a new formation to try and compensate. Stay with them. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_002_TheScanShips=The scan ships need to recalibrate their positions. Stay on them as they reposition. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_003_TheShipsAre=The ships are going to adjust their formation to improve the scan data. Cover them. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_004_SignalsRunningInto=Signal's running into issues. Need to adjust the scan ships. Repositioning now. +PU_CSCDR01_M_DEH_Inform_Scanning_Interference_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WereGoingTo=We're going to have reposition the scan ships to compensate for some interference. Keep them covered. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_LooksLikeYou=Looks like you got yourself a crimestat. Crusader Security can't use you until you get that sorted. My advice? Turn yourself in. Commander Herdsman, out. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_AttentionPilotIndividuals=Attention, pilot. Individuals with crimestats can't be a part of any Crusader Security operations. Simple as that. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_ThisIsA=This is a formal notice that as of now Cursader Security is going to sever its ties with you on this operation. We can't be working with active criminals. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThisIsTo=This is to let you know that due to your current crimestat, Crusader Security will no longer be requiring your assistance. +PU_CSCDR01_M_DEH_Kicked_Mission_CriminalStat_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_INeedTo=I need to inform you that because of your crimestat, you will no long be able to assist Crusader Security with this operation. I strongly recommend you do the right thing and sort that out. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_001_YoureBailingOn=You're bailing on us? Not surprised really. Just disappointed. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_002_CantBelieveYoure=Can't believe you're not going to see this through. Guess I was wrong about you. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_003_YoureLeavingThe=You're leaving the operation? Just like that? Fine. We're better off without you. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_004_IllAdmitI=I'll admit. I didn't think you were the type to just leave a fight. Seems I was wrong. +PU_CSCDR01_M_DEH_Leave_MissionArea_FleetBattle_aPlayer_tAlly_FromAlly_IG_005_WhereDoYou=Where do you think you're going? We're in the middle of a operation. (pause) I'm not going to stop you but know that Crusader Security will remember what happened when we were counting on you. +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_001_TheyveReactivatedThe=They've reactivated the quantum blockade! Figures it was too good to last. +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_002_DamnItThe=Damn it. The quantum dampening array is back online! +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_003_TheyBroughtThe=They brought the quantum blockade back online. Guess they want to stay and fight. +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_004_TheQuantumDampeners=The quantum dampeners are back up! We need to take this damn array out. +PU_CSCDR01_M_DEH_Reactived_MainObj_FleetBattle_aEnemy_tAlly_FromAlly_IG_005_DampeningArrayIs=Dampening array is back online. No more quantum travel until we take it down. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_TheyreReinforcingThe=They're reinforcing the quantum dampener array. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_DetectingMoreQuantum=Detecting more quantum dampening ships. They're not letting this blockade go easy. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_NineTailsAre=Nine Tails are sending in more ships to strengthen the array. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_LookAlivePeople=Look alive, people. Got more quantum dampening ships joining the array. +PU_CSCDR01_M_DEH_Respawned_MainObj_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsAre=Nine Tails are bringing in more ships to maintain the quantum dampening array. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_DamnItAll=Damn it all. They're gone. Can't believe we let them slip away. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_ItWasntEnough=It wasn't enough. They got away. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_HowTheHell=How the hell could we let them escape. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_004_EveryoneStandDown=Everyone stand down. We lost them. +PU_CSCDR01_M_DEH_Spotted_Escape_Done_FleetBattle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_005_ItsOverThe=[Sigh] It's over. The bastards managed to get away. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_WeveGotMore=We've got more Nine Tails inbound! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_HeadsUpMore=Heads up! More Nine Tails on the way! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_RadarsShowingNine=Radar's showing Nine Tails reinforcements inbound. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_AdditionalNineTails=Additional Nine Tails forces coming your way. Ready up. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_NineTailsReinforcements=Nine Tails reinforcements! Get ready! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HeadsUpWeve=Heads up! We've got more Nine Tails coming in hot. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_002_LookAlivePeople=Look alive people. Nine Tails reinforcements inbound. +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_003_MoreNineTails=More Nine Tails headed your way! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_004_HostileReinforcementsInbound=Hostile reinforcements inbound! +PU_CSCDR01_M_DEH_Spotted_Reinforcements_FleetFind_aAlly_tEnemy_FromAlly_IG_005_ContactEnemyReinforcements=Contact! Enemy reinforcements! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_HellYesThat=Hell yes! That did it. We got them on the run! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_ThatsItTheyre=That's it! They're giving up! We did it! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_LookTheyreLeaving=Look, they're leaving! We won! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_ThatDidIt=That did it! They're on the run and the station's safe! +PU_CSCDR01_M_DEH_Spotted_Retreat_Begin_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_TheyreRetratingThe=They're retreating! The Nine Tails blockade's done for good! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=Nine Tails flagship! It's going to cover their retreat! Take them out! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_002_TheNineTails=The Nine Tails are going to use their flagship to get as many ships out as they can. We can't let them get away. +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_AfterCompletion_aAlly_tEnemy_FromAlly_IG_003_TheFlagshipsTheir=The flagship's their cover! The slippery bastards are going to try to use it to escape. That can't happen. +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_001_NineTailsFlagship=Nine Tails flagship! Watch its fire! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_002_LookAliveNine=Look alive! Nine Tails cap ship on site! +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_003_ThisIsIt=This is it! Nine Tails flagship. Don't let that thing catch you out. +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_004_CrapNineTails=Crap. Nine Tails flagship. +PU_CSCDR01_M_DEH_Spotted_Vehicle_Flagship_FleetBattle_aAlly_tEnemy_FromAlly_IG_005_FlagshipSightedThese=Flagship sighted! These Nine Tails mean business. +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_001_HostilesInbound=Hostiles inbound! +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_002_NineTailsEn=Nine Tails en route. +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_003_EnemiesApproaching=Enemies approaching! +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_004_PilotsAtThe=Pilots, at the ready. We got Nine Tails headed our way. +PU_CSCDR01_M_DEH_Spotted_Vehicle_FleetFind_aAlly_tEnemy_FromAlly_IG_005_RadarsShowingHostile=Radar's showing hostile contacts. Get ready. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ListenUpPeople=Listen up, people. The scans paid off and we know where the bastards are hiding. Let's go and shut them down once and for all. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_AllRightEveryone=All right, everyone. We did it. We found the Nine Tails fleet. Time to put an end to this blockade. Let's move out. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_WeGotWhat=We got what we were waiting for. Location of the Nine Tails fleet. All pilots move out. Let's finish this. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_004_NowThatWe=Now that we know the location of the Nine Tails fleet we can finally take these bastards down. All pilots, move out. +PU_CSCDR01_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_005_OkayPeopleOur=Okay, people. Our data techs came through and we got the location of where the Nine Tails are hiding the quantum dampener. I expect you all to help us take these bastards out. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_DirectorRustThe=Director Rust, the blockade is cleared, sir. Nine Tails have been eliminated. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_DirectorRustWe=Director Rust, we did it. The Nine Tails blockade is over, sir. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_DirectorRustCommander=Director Rust. Commander Herdsman, here. The Nine Tails have been dealt with, sir. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_DirectorRustThis=Director Rust. This is Commander Herdsman. Good news. The Nine Tails threat has been taken care of. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_DirectorRustI=Director Rust. I am proud to say that our forces were able to overcome the Nine Tails and neutralized the threat, sir. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_001_ExcellentSirWe=Excellent, sir. We will move to engage. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RelievedToHear=Relieved to hear it, sir. You can count on us. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_003_GladTheScans=Glad the scans worked out, sir. Those Nine Tails won't know what hit them. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_004_GoodNewsIndeed=Good news indeed, sir. This blockade is all but over. +PU_CSCDR01_M_DEH_Succeed_Mission_ToChief_FleetFind_aAlly_tPlayer_FromAlly_IG_005_WonderfulSirIll=Wonderful, sir. I'll let you know when the threat has been dealt with. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_OnBehalfOf=On behalf of Crusader, I want to thank you for everything. You all stepped up when you didn't have to and I won't forget it. Here. You've earned this. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_ISincerelyWant=I sincerely want to thank everyone for what we accomplished here. We all came together and we won. Here. You've earned this. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_CongratulationsPilotsIt=Congratulations, pilots. It was a hard fought victory and you all deserve the thanks and appreciation of the people of Crusader. Well done. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_WhatWeDid=What we did here today, could not have been done with out the help of all of you. This was a momentous effort and you have my appreciation. Thank you. +PU_CSCDR01_M_DEH_Thanks_WithPayment_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_OnBehalfOf=On behalf of myself and all of Crusader Security. I want to thank you for your help in dealing with this Nine Tails threat. You have earned our gratitude and more. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloCrusaderSecurity=Hello. Crusader Security Director Rust, here. I was informed that you've agreed to help bring supplies to our beleaguered station. I wanted to personally let you know how much your effort will mean in our fight against the Nine Tails. I wish you speed and good fortune. We're counting on you. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_GreetingsThisIs=Greetings. This is Crusader Security Director Rust. I wanted to let you know that your assistance to resupply the blocked station is extremely appreciated. Those supplies will be vital to our effort and cannot be delivered soon enough. Good luck and safe flying. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=This is Director Rust for Crusader Security. I wanted to personally express my thanks for volunteering to do a supply run to the blockaded station. Those supplies will mean a lot to the people there. Hopefully, everything will go well and they will be restocked before too long. Good luck. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_HelloThisIs=Hello. This is Security Director Rust with Crusader. Was told that you'd agreed to help the blockaded station by doing a supply run. Know that your assistance could make all the difference to the people there. Safe flying out there. We're counting on you. +PU_CSCHIEF01_F_DEH_Accepted_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsSecurity=This is Crusader Security Director Rust and I'm contacting you to say how much all of us here at Crusader appreciate you contributing to the effort. Resupplying the blockaded station is of the utmost importance. Best of luck and safe flying. +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_001_ThisIsCrusader=This is Crusader Security Director Rust. I am calling upon any traders and haulers in the sector for assistance during these ongoing hostilities. With regular quantum traffic currently offline, the people of the blockaded station are in dire need of emergency supplies. Fair compensation will be offered as thanks for undertaking such risk during these trying times. +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_002_TradersAndHaulers=Traders and Haulers of Crusader. Your community needs you. The station currently being blockaded by the Nine Tails is in desperate need of supplies. Crusader Security requests all ships able to make the run to do so. Compensation will be adjusted to match the additional risk. +PU_CSCHIEF01_F_DEH_Announce_Mission_Trade_aNeutral_tSector_FromNeutral_IG_003_SecurityUpdateThe=Security Update. The ongoing Nine Tails blockade means that normal trade routes have been interrupted and essentials are in short supply. Crusader is calling on those traders and haulers who are able to deliver much needed supplies to the station. Prices will be adjusted to reflect the ongoing hostilities. Thank you in advance. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Ambitious Dream Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Ambitious Dream Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L1Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Ambitious Dream Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Shallow Fields Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Shallow Fields Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L4Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Shallow Fields Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around Bountiful Glen Station. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that all qualified mercenary forces assist us during this emergency. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang has blockaded Bountiful Glen Station preventing all quantum travel in or out. All travelers are advised to avoid the area. Security Forces are already working to address the issue, but if there are additional trained security professionals available to assist, please do so. Further information will be released when available. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_L5Area_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of Bountiful Glen Station. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_001_HelloThisIs=Hello. This is Sasha Rust, director of Crusader Security and I wanted to provide an update on the current crisis. While the Nine Tails are still blockading quantum travel, know that security forces and a highly skilled group of volunteers are hard at work cleaning out the outlaw elements. All of us at Crusader Industries appreciate your cooperation during these trying times. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_002_AttentionAllPeople=Attention all people of Crusader. This is a security update regarding the ongoing outlaw blockade. Efforts are underway to arrest those responsible and restore quantum travel to the affected station as soon as possible. Until such a time, travel to the sector is considered to be high-risk. Your patience in this matter is appreciated. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_OnGoing_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is a Crusader Security update. Unfortunately, the outlaw blockade is still prohibiting quantum travel through the sector and we are continuing to advise ships to avoid the area. But rest assured that we are working diligently to resolve the situation and arrest the Nine Tails responsible. We will continue to provide updates as new information arises. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader. The criminal group known as the Nine Tails have cut off all quantum travel around one of this sector's stations. Crusader Security has dispatched forces to resolve this issue. Until then, we advise all civilian ships to avoid this area until further notification and request that any qualified mercenary forces willing to assist contact our outsource managers. Thank you. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is a Crusader Security high alert. The Nine Tails outlaw gang have blockaded a local station preventing all quantum travel in or out. Security Forces are already working to address the issue, but all travelers are advised to avoid the area. Any support from trained security professionals would be appreciated. Further information will be released when available. +PU_CSCHIEF01_F_DEH_Announce_NewsAlert_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseThis=Attention, please. This is Crusader Security Director Sasha Rust with a vital security alert. The criminal gang known as the Nine Tails have launched an illegal blockade of one the sector's stations. At this time, all travelers are advised to avoid the affected area until Quantum Travel can be restored. To aid with our efforts, Crusader Security is calling upon any trained security professionals in the area to assist. Stand by for further announcements. +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_PeopleOfCrusader=People of Crusader, guests and residents. This is Sasha Rust, director of Crusader Security. We have received viable intelligence concerning possible outlaw threats in the area. Though we are working diligently to maintain security, I must ask that you use caution while traveling through the sector and to report anything suspicious. Your safety is a top priority for all of us at Crusader Industries. Thank you. +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader, guests and residents. I have an important security update. We have once again received word that outlaw elements are plotting to move against a station in our sector. Although it is my belief that Security forces will be able to deal with this threat before it emerges, it is encouraged that you take extra precautions while traveling. Thank you. +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_002_AttentionCrusaderThis=Attention Crusader. This is Director Rust with an important update regarding possible hostile activity in the sector. We have received credible reports that outlaws may once again be planning a show of force. Crusader Security is doing everything in our power to ensure the safe travel through the area. I will keep you posted if there are any new updates. Thank you. +PU_CSCHIEF01_F_DEH_Announce_Warning_HighCrimeRate_aNeutral_tSector_FromNeutral_IG_003_AttentionPleaseCrusader=Attention, please. Crusader Security has new information regarding another possible outlaw attack and would like to strongly encourage all those traveling through the sector to use extra caution. While we have no specifics to share at this time, rest assured that we are diligently working to stop any such threat before it occurs. Thank you for your time. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_HelloThisMessage=Hello. This message is to inform you that Crusader Security has regained control of the sector and quantum travel can proceed as normal. However, even though the immediate threat may be over, I urge all ships to take extra precautions as efforts continue to stop the Nine Tails once and for all. Finally, I would like to offer a moment of silence for all those who lost their lives trying to defend us... Thank you. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_001_AttentionCrusaderSecurity=Attention. Crusader Security has verified that the recent blockade is over, and quantum travel can again resume. Though those responsible remain at large, rest assured that we will continue to do everything we can to make sure that these Nine Tails are punished for their actions. Until then, be safe. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionThisIs=Attention. This is Director Rust of Crusader Security. While those responsible still remain at large, the quantum travel blockade is now over. We are doing everything we can to keep you safe, but strongly advise extra caution as traffic resumes. That is all. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_003_AttentionPeopleOf=Attention, people of Crusader. The recent blockade of quantum travel has been ended. And while travel may resume as normal, the culprits behind this attack are unfortunately still on the loose. We at Crusader Security will continue to pursue justice but we kindly ask that you please use extra caution when traveling to ensure your safety. Thank you. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionTheRecent=Attention. The recent illegal blockade of a station in Crusader space has been concluded. As we continue to work to bring those responsible to justice, please use extra caution as you resume normal travel. That is all. +PU_CSCHIEF01_F_DEH_Failed_Event_aNeutral_tSector_FromNeutral_IG_005_AttentionQuantumTravel=Attention. Quantum travel can once again resume freely in the sector. Crusader Security is working to find and arrest those responsible for this criminal blockade, but until such a time, please continue to prioritize safety and caution while traveling. Thank you. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ThatIsDissapointing=That is disappointing, Commander. At least the blockade is over for now. I want to see you in my office when you get back. Director Rust, out. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_UnfortunateButAt=Unfortunate, but at least travel to the station can resume. Report back to HQ immediately. The board will want to know why we failed to stop the Nine Tails. Director Rust, out. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_AShameCommander=A shame, Commander. I'm sure you did what you could, but this is what happens when we're forced to rely on civilians. Now that traffic can resume to the station, I want a full report on my desk before end of shift. Director Rust, out. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsTooBad=That's too bad. The board is going to be disappointed to say the least. Hopefully the blockade ending will overshadow the Nine Tails' escape. Return to HQ, Commander. I expect a full report ASAP. +PU_CSCHIEF01_F_DEH_Failed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_NotExactlyThe=Not exactly the news I was hoping for. With the Nine Tails in the wind its only a matter of time before they take action again. Still, the blockade is ended for now and that was the more pressing concern. I expect you to report to my office upon your return Commander. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_001_ThisIsCrusader=This is Crusader Security Director Rust. Wanted to let you know that we're starting to get good data back from the scan ships. I'm confident we will be able to track down the source of the blockade if we keep this up. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_002_ThisIsCrusader=This is Crusader Security Director Rust. I received word from our data techs that preliminary scans are looking hopeful. We will need more information to get a clearer picture of where the blockade is hiding, but we're on the right track. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_25Completion_aAlly_tPlayer_FromAlly_IG_003_ThisIsCrusader=This is Crusader Security Director Rust. We have begun processing the scan information. No sign of the blockade's location yet, but it's only a matter of time. If we keep scanning, I'm sure we'll be able to track the Nine Tails down. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustHere=Director Rust, here. Thanks to the scans, we are beginning to narrow down the potential source of the Nine Tails blockade. If we keep scanning, it'll only be a matter of time. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustHere=Director Rust, here with an update. Our techs are hard at work figuring out the source of the quantum dampening field, but they still need more scan data. We're counting on you. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_50Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustHere=Director Rust, here. We're making good progress on analyzing the scan data. It seems that if we keep gathering intelligence at this rate, we should soon be able to track down the source of the blockade. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_001_DirectorRustAgain=Director Rust, again. Good news. We are getting very close to finding the Nine Tails fleet that are operating the blockade. Just a few more scans and we should have them. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_002_DirectorRustAgain=Director Rust, again. The technicians are telling me that we are just a few scans away from determining the location of the Nine Tails fleet. Keep at it and we'll be able to shut down this blockade for good. +PU_CSCHIEF01_F_DEH_Inform_Mission_StatusUpdate_FleetFind_75Completion_aAlly_tPlayer_FromAlly_IG_003_DirectorRustAgain=Director Rust, again with another update. We only need a bit more scan data and we should finally be able to locate the source of the blockade and deal with these Nine Tails once and for all. This is it. We're close. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_001_IWasJust=I was just informed of your successful delivery, pilot. Happy you were able to lend a hand. Anything else you're able to contribute will be very appreciated. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_002_JustTakingA=Just taking a moment to tell you good job on the first delivery, pilot. Fighting may get all the headlines, but it?s the efforts of people like you that make everything we do possible. Keep up the effort. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_003_GoodWorkOn=Good work on completing a supply dropoff. You wouldn't believe how many people say they're going to help and never deliver. You should feel proud of yourself and keep up the hard work. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_004_ThankYouFor=Thank you for completing a delivery, pilot. Crusader is counting on folks like yourself to help end this terrible blockade. Anything else you could resupply the station with would be much appreciated. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_FirstOccur_IG_005_ReachingOutTo=Reaching out to personally thank you for completing your first delivery. And as badly as these supplies are needed, hopefully it's the first of many. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_001_WantedToLet=Wanted to let you know how much these deliveries are helping our efforts. Your hard work is not going unnoticed. Keep it up. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_002_IMustSay=I must say, I've been impressed by your ongoing work to resupply the station. It shows real dedication. Every contribution makes a difference. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_003_PilotIWanted=Pilot, I wanted to check in and let you know that your continuing efforts to resupply the station are exactly what's needed during these difficult times. You've done a great job so far. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_004_WellDonePilot=Well done, pilot. Another successful delivery. These supplies are very much needed, so stay the course. +PU_CSCHIEF01_F_DEH_Received_Supplies_Trade_aPlayer_tAlly_FromAlly_IG_005_ISeeHere=I see here that you've completed another delivery. Excellent. Every supply you bring to the station is very much needed, so carry on. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_FirstOccur_IG_001_ToAllMy=To all my fellow Crusaders, this is Director Rust. I am pleased to announce that the Nine Tails threat has been resolved and quantum travel can now resume. Thank you for your patience during these trying times and thank you to the brave individuals who assisted our security forces in defeating this scourge. Crusader Industries prides itself on providing safe travel for all. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_001_PeopleOfCrusader=People of Crusader, once again the Nine Tails have been pushed back and normal travel restored. I would like to personally thank Crusader Security and every civilian who contributed to this noble effort. You have my eternal gratitude. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_002_AttentionPleaseOn=Attention, please. On behalf of Crusader Security, this is Director Rust with some good news to share. The blockade is over, the Nine Tails have been dealt a decisive blow, and quantum travel can once again resume. I want to offer my sincerest thanks to everyone who contributed to this successful resolution. For all of us at Crusader, have a wonderful day. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_003_ThisIsA=This is a security update from Director Rust and I am pleased to share some good news. The latest Nine Tails blockade has been decisively concluded by our fearless security personnel and the brave private contractors who assisted the effort. We all owe them a debt of gratitude. Feel free to resume normal travel. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_004_AttentionThisIs=Attention. This is Security Director Rust. I am thrilled to announce that the Nine Tails outlaw group has once again been repelled and safe travel through Crusader space can resume thanks to the tireless efforts of our hardworking security forces and contractors. Whatever challenges arise in the future, I feel confident in our ability to meet them head on. Thank you all. +PU_CSCHIEF01_F_DEH_Succeed_Event_aNeutral_tSector_FromNeutral_IG_005_ThisIsA=This is a security update on the recent quantum blockade of Crusader space. I am pleased to announce that our skilled security forces and contractors have successfully dealt with the perpetrators and regular travel can resume once again. Thank you all for your perseverance during these trying times. All of us here at Crusader wish you safe travels. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_001_ExcellentIKnew=Excellent. I knew I could count on you. The people of Crusader will be very happy to hear the good news. Be sure that any civilians who assisted are rewarded for their hard work and I'll expect to be debriefed when you get back to Orison, Commander. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_002_WellDoneCommander=Well done, Commander. A hearty congratulations to you and the volunteer force. Rest assured that they will be provided due compensation for all their brave efforts. The board and I look forward to speaking with you in person when you return. Until then Commander, Director Rust, out. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_003_WonderfulNewsI=Wonderful news. I only hope that we've put a stop to the Nine Tails once and for all. Make sure to compensate all the volunteers who assisted, and then report back to headquarters. See you soon, Commander. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_004_ThatsARelief=That's a relief to hear. I know putting a stop to these Nine Tails was no easy feat. You should be proud. As should all the civilians who helped. See to it that they are duly rewarded for their efforts. Last thing before I let you go, the board's requested a personal debrief, so I'll need you to return to Orison as soon as you're able. Good work, Commander. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetBattle_aAlly_tPlayer_FromAlly_IG_005_FantasticCommanderThe=Fantastic, Commander. The board will be thrilled to hear. Reward the volunteers for their efforts and report back to headquarters. Director Rust, out. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_001_IHaveGood=I have good news, Commander. All your hard work has paid off. We have the location of the Nine Tails fleet. Head there now. We're putting an end to this once and for all. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_002_IHaveAn=I have an update, Commander. The scan information has paid off and we have the location of the main hostile fleet. I want you to engage the Nine Tails as soon as possible and end this. Good luck to you and all your forces. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_003_CommanderWeHave=Commander. We have finished analyzing the latest scans and determined the location of the Nine Tails' fleet. Head to their position ASAP. You have my permission to engage. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_004_CommanderJustReceived=Commander. Just received word on the latest scan data. We found the bastards. Sending you the location of the main Nine Tails fleet now. Head to their position and put an end to this blockade once and for all. +PU_CSCHIEF01_F_DEH_Succeed_Mission_ToCdr_FleetFind_aAlly_tPlayer_FromAlly_IG_005_CommanderTheData=Commander. The data team has successfully analyzed the scans and isolated the Nine Tails fleet location. I'm authorizing you to head there now and shut this blockade down immediately. Good luck. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_001_ThisIsDirector=This is Director Rust. The blockaded station has been resupplied so we wont be needing your assistance any longer. Crusader appreciates your offer to help. Safe flying. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_002_ThisIsCrusader=This is Crusader Security Director Rust. Wanted to inform you that we no longer need your assistance in restocking the station. It's all been taken care of. We'll definitely let you know if we need any further assistance in the future. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_NotTakePart_aAlly_tAlly_FromAlly_IG_003_AttentionThe=Attention. The station has been successfully restocked. No further assistance with supplies is needed at this time. Thank you for your offer to help. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_001_HelloIWas=Hello. I was just informed that the blockaded station has been resupplied thanks to you. Not an easy task. Please trust that they will be going towards a good cause. You have my and Crusader's gratitude. Safe flying. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_002_CongratulationsOnA=Congratulations on a successful supply run. Your effort has done a lot of good for that station. On behalf of Crusader, thanks. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_003_ThisIsDirector=This is Director Rust. Wanted to let you know that the station resupply was successful and not a moment too soon. Your assistance in this matter was much appreciated. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_004_DirectorRustHere=Director Rust here. I have an update on the station resupply. Just got word that they have everything they need. Thanks for contributing to the effort. +PU_CSCHIEF01_F_DEH_Succeed_Mission_Trade_aPlayer_tAlly_FromAlly_IG_005_ThisIsDirector=This is Director Rust. I've got good news. The blockaded station has been completely resupplied. Should make quite a difference to our efforts there. Crusader appreciates your help with the matter. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereLiaison=Hey there. Liaison Officer Vanzant with Crusader Security. I'm the one managing your contract with us to - says here, "Destroy Illegal Contraband." Ah, right. Basically, criminals have been setting up these automated production facilities that can just keep turning out product like its nothing. We got coordinates on one of these sites, and we want you to go destroy all the contraband they make. We even got a nice little bonus scheme set up where we'll pay you based on how much product you manage to take off the market. You'll be doing good for the community, and getting a good salary to do it. Nothing wrong with that, right? +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HiImYour=Hi, I'm your Crusader Security Liaison Officer for this contract. That means I'll be supervising while you deal with this automated facility. You should have the details, but the idea is that you'll infiltrate the compound and destroy the packages as they come off the production line, preventing them from getting out into the wild. While the manufacturing process takes care of itself, I wouldn't be surprised if you run into some outlaw resistance anyway. Go in prepared, and you should come out alright. Good luck. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyLiaisonOfficer=Hey, Liaison Officer Vanzant here. Thanks for agreeing to help us deal with this illegal production facility. Crusader Security is very eager to make sure that whatever products are coming off the line don't make it onto market. Once you're on site, deal with whatever resistance there is, and destroy as much of the contraband as you can. Ideally all of it. I sent you the details so you should be all set to go. Safe flying. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=Hi, this is Liaison Officer Vanzant with Crusader Security. I'll be overseeing your contract with us. Appreciate your help in dealing with this illegal production facility. As outlined, the hope is that you'll be able to secure the site and confiscate any contraband you find for delivery to our evidence hold. Now, these so-called criminal geniuses have managed to automate a lot of the production, so its unclear how long they'll be manufacturing product for or how many outlaws will be on site, but I'd go in ready to face some serious resistance. Could get pretty nasty... Sure you'll be fine though. I'll check in on you later. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_GreetingsImA=Greetings. I'm a Liaison Officer with Crusader Security and I'll be supervising your work in helping us deal with this illegal production facility today. It's one of the newer automated style where it's pretty much hands free for the outlaws. Crazy how advanced these things are getting. We'd like you to go there and secure as many of the crates of contraband as you can and bring them to us for processing and disposal. And of course, if there any hostile forces present, you're expected to deal with them as appropriate. And remember, caution is the keyword all around. +PU_CSECRREP01_M_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HeyThereCrusader=Hey there. Crusader Security Officer Vanzant comming you about the contract work. Just wanted to make sure everything was clear. You're going to be headed to an automated production facility and grabbing all the contraband that comes off the line. Once you have it secured, you're to bring them to the appointed location so we can properly analyze and dispose of it. Not sure what exactly you can expect in terms of hostile resistance, but it usually pays to be ready for a fight. And just to say it, I'm really happy we hired you for this. Will be great to get all this contraband off the market before it does any damage. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HiThereLiaison=Hi there. Liaison Officer Vanzant. Happy to see you'll be helping Crusader Security out with this contract. With the work you've been doing so far, I'm sure you'll be able to take care of this one no problem. Updating you with all the details now. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_HeyGreatTo=Hey! Great to see your name pop up on this contract. Always appreciate having experienced and dependable operators handling things. Okay, I've updated all the info and you should be good to go. Good luck out there and I'll check in with you later. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_HiOfficerVanzant=Hi! Officer Vanzant here. You've been working with Crusader Security for a bit now, so I won't hold your hand too much. Check the details, use your best judgment, and I'll catch up with you later. Thanks. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiThisIs=Hi, this is Liaison Officer Vanzant with Crusader Security. I'll be managing your contract on this upcoming job. Sending you the important info now so you can get on your way. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HiThereIm=Hi there. I'm the Crusader Security Liaison Officer overseeing your contract. You should have all the important details now, and I'll be monitoring you're progress as you go. Good luck out there. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyImOfficer=Hey, I'm Officer Vanzant with Crusader Security. Thanks for taking this contract. I'm updating the details for you now but it should all be pretty clear. Just remember to keep your head down and be safe. Don't want to lose anybody on my watch. All right, get to it and I'll check in on you later. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyCommingYou=Hey, comming you on behalf of Crusader Security. I'll be supervising your current contract with us. All the details have been forwarded so hopefully that covers everything you need to get started. I'll check in with you periodically, but until then, good luck and be safe. +PU_CSECRREP01_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereThis=Hey there, this is Crusader Security Liaison Officer Vanzant comming about the contract. I'll be your point of contact on this job but it should hopefully be straightforward. You have all details so feel free to get going right away. Just make sure to stock up on any supplies you'll need. Nothing worse than being caught unprepared. Good luck. +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsOfficer=Hey, it's Officer Vanzant again. Just wanted to pass along that the Crusader Security personnel on patrol in your sector have been notified that you're delivering some contraband to our evidence hold for us. You shouldn't run into any problem as you make your way there. At least from us. There's probably a few outlaws out there who'd like to get their product back. Actually, might be a good idea for you make the delivery as fast as you can. Won't be safe flying around too long with this stuff. +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyThereOfficer=Hey there. Officer Vanzant. Wanted to let you know that I notified the local patrols that you'd be heading through the sector. Didn't want them to be surprised when a ship carting a bunch of contraband turned up. Also told them to keep an eye out for anybody who might be trying to get their hands on that stash you're hauling. Hopefully you won't have any trouble on your way to the drop off. +PU_CSECRREP01_M_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiLiaisonOfficer=Hi, Liaison Officer Vanzant here. Didn't want you to run into any trouble on your way to the evidence hold, so I've gone ahead and alerted Crusader Security patrols in the area that you're authorized to be traveling with contraband aboard. Should make things easier for you. Now all you have to do is avoid any outlaws trying to take their drugs back and you'll be fine. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_SoJustGot=So, just got a tip hot off the wire. Seems these perps didn?t like us interfering and the site's been ordered offline. Since, they won't be producing any more contraband, destroy whatever's left before heading off. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_WantedToPass=Wanted to pass along an update. The production line's going to be shutting down. Guess these bastards decided to count their losses or lick their wounds or whatever. Go ahead and finish destroying whatever contraband is still on site and then we should be all set. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyGotA=Hey, got a report from an informant that the production line's going dark. They probably figured there's no point in making more if we're just going to destroy all of it. Speaking of, finishing destroying whatever you can find left down there and then you're good to clear out. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HeyOneOf=Hey, one of our contacts just let us know that the people operating the site got word of our operation and ordered it to go dark. Collect whatever you can, and bring it to the evidence hold. It's not worth you hanging around there longer than you have to. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIfThis=Hey, if this report I got is right, that production line should be shutting down any moment now. Finish collecting whatever contraband you can get your hands on and go ahead and bring it to the drop off. +PU_CSECRREP01_M_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_SoLooksLike=So, looks like they're going to be deactivating the production line at the sight. Guess the criminals finally got word of what we were up to. Since their won't be any more contraband coming off the line, finish collecting whatever there is and bring it to the evidence hold. Thanks. +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_OfficerVanzantHere=Officer Vanzant here. I was rooting for you, but with your performance I have no choice but to unfortunately terminate your contract. Sorry, it didn't work out. +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_LookImGonna=Look, I'm gonna give it to you straight. You just weren't up to snuff this time around. Nothing you can't overcome with a bit of a hard work and practice, but for now I'm going to have to terminate the contract. Hopefully things turn around for you soon. +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_HeySoFrom=Hey. So from what I'm seeing your performance isn't up to Crusader Security standards. Gonna go ahead and cancel your contract. Guess you just weren't the right person for this job, huh? +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_ThisIsOfficer=This is Officer Vanzant again. It's not good. Your performance has been sub-par and I'm canceling the contract. Nothing personal. Have a good one, okay. +PU_CSECRREP01_M_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_AllRightTheres=All right, there's no easy way to say this, but I'm terminating your contract. Your performance just wasn't meeting our requirements for this job. That's it. Good luck out there. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_GeezWhatAre=Geez, what are you thinking? That just because you're working for us you can break the law? That's not how it works, buddy. Contract's canceled, and you can forget about working with Crusader Security until you get your life sorted. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AmIReading=Am I reading this right? Did you actually get a crimestat while working as a security contractor? Talk about not knowing which way your feet are facing. It goes without saying, but we can't have an active criminal on the payroll, so you're fired. Good luck with your legal problems. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_HeyNotSure=Hey, not sure what the hell happened, but an active crimestat means you can't work for Crusader Security. I gotta cut you loose. Contract's over. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_LookIfWe=Look, if we knew you were going to be out there breaking the law, Crusader Security never would have hired you in the first place. That crimestat means you're terminated. That's just how it is. +PU_CSECRREP01_M_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_DidYouSeriously=Did you seriously just get a crimestat? I know things can get tricky out there but I expected you to be more careful than this. Whatever happened, I'm gonna have to cut you loose. Crusader Security doesn't employ criminals. All right, contract's terminated. +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_WoahYoureGoing=Woah, you're going around selling this stuff? I can't believe you'd betray our trust like that. You can forget about the contract. Hell, you can forget about working for Crusader again for a very long time. +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyDidYou=Hey! Did you actually think selling the illegal contraband we hired you to collect was a good idea? Unbelievable! You are so fired. I can't even comprehend what was going through your mind. You know what, I don't care. I'm done with you. +PU_CSECRREP01_M_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_IDidntWant=I didn't want to believe it at first, but I can't argue with the evidence. I can't believe you'd stab me in the back like this. Do you have any idea what kind of damage that contraband you sold will do to the community? Forget it. There's no point in talking to someone like you. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=Hey, hate to do this, but it seems that Crusader Security isn't going to need your help on this contract after all. Don't worry though. This won't reflect on you at all. Next contract, we'd be happy to have you back. Safe flying until then. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HeyCommingWith=Hey, comming with a bit of bad news. I have to close out the contract. You didn't do anything wrong, it?s just the higher ups have decided our resources will be better spent elsewhere. Apologies. Hopefully this won't happen again. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=Hey, it's Vanzant. Wanted to let you know that I have to cancel the contract. It's not your fault in the slightest, just one of those things. Crap luck really. Anyway, hopefully we'll have another job for you soon and we can make it up to you. All right. Have a good one. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_HeyReallyHate=Hey, really hate to do this to you, but I'm canceling the contract. The situation's changed and we won't be needing you after all. Hope you're not too mad. Would love to have you on another job in the future. Okay. Sorry again. +PU_CSECRREP01_M_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_OkayDontShoot=Okay, don't shoot the messenger here, but Crusader Security is terminating this contract. Nothing you did. It just happens sometimes and you unfortunately got the short straw. Hopefully, next time you work with us things will go smoother. +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ListenUpThis=Listen up. This is Security Officer Vanzant and it is my obligation to hereby notify you that due to breach of contract, your employment is hereby terminated. +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionContractorHaving=Attention contractor. Having failed in your obligations to Crusader Security, I am hereby authorized to terminate your employment. Effective immediately. +PU_CSECRREP01_M_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_LookIDont=Look, I don't want to do this but with the way you've been acting, you've given me no choice. I'm canceling your contract. Sorry. +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_HeyJustChecking=Hey, just checking in. Looks like you're making solid progress. Keep it up and we should have everything wrapped up soon. +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_WantedToLet=Wanted to let you know how happy I am that you're making good progress on the contract. Seems like we got the right person for the job. Now you just need to do the rest. Shouldn't be a problem, right? +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyHopeIm=Hey, hope I'm not interrupting anything. Had gotten a status update on your progress and wanted to say that it seems you're more or less on target. Just keep doing what you've been doing and we'll be all set. +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HeyThereIts=Hey there, it's Officer Vanzant. Just hopping on the comm to say good work so far. All the progress updates I've gotten have been pretty much on track, so that's great. Hopefully, we'll be able to close this thing out soon. Keep it up. +PU_CSECRREP01_M_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HeyHowsIt=Hey, how's it going? Everything's pretty good on my end. Really liking these status reports I'm seeing on your progress. Crusader Security always appreciates contractors who can stay on task and get a job done. At this rate, the whole contract should be finished before too long. And then the best part, getting paid! Okay, I'll check in again later. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_WelcomeBackHope=Welcome back. Hope the regen wasn't too rough on you. Now that you have some extra life experience under your belt, I'm sure you'll clear out this contract no problem. Good luck. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HeyGladYoure=Hey, glad you're back on your feet. Contract is still open, so if you're up for it, could use your help in closing it out. I'm sure you'll do great this time. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HeyLookWhos=Hey, look who's back in action! Was worried about you. Not to rush your recovery, but the contract's still waiting. Would be great if you can head back out and take care of it. Better luck this time. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_IKnewIt=I knew it! I knew you'd pull through. I tried to send you flowers, but there was a whole thing, but anyway, I'm glad you?re feeling better now. The contract is still yours if you want it. And hopefully you can get it taken care of this time while staying in one piece! Just kidding. Be safe and good luck. +PU_CSECRREP01_M_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyFeelingBetter=Hey, feeling better? This regen stuff's a real miracle isn't it? Anyway, now that you're moving about again, the contract is still waiting for you to finish. Figured you'd appreciate the chance to close it out. Just try and be a little more careful this time, okay? +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyAgainOfficer=Hey again. Officer Vanzant. Just saw the confirmation that you dropped off the contraband. Great work. Crusader Security thanks you for your effort. +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HeyWantedTo=Hey, wanted to say thanks for getting that contraband delivered to us. Your hard work is very appreciated. I'll make note of it on the final comments section of your contract when I close it out. Have a good rest of your day. +PU_CSECRREP01_M_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HiOfficerVanzant=Hi, Officer Vanzant here. Looks like all the contraband you dropped off made it safely into the evidence hold. I'll make sure the higher ups know about how much you helped. Thanks again. +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_GoodNewsGot=Good news. Got reports that all the contraband on the site has been destroyed. Appreciate all your help in keeping Crusader safe. +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HeyLooksLike=Hey, looks like all the contraband at the site have been destroyed. That means your contract's complete. Thanks for your help on this. You should be proud of what we accomplished. +PU_CSECRREP01_M_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsVanzant=Hey, it's Vanzant. Just got word that the site has been completely cleared of all contraband so on behalf of Crusader Security, thanks for a job well done. Hopefully we'll get to work together again soon. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_LookAtThat=Look at that, contract's all done. Great job. Appreciate you making my life easier, and actually doing what we hired you for. You would not believe some of the people I have to deal with. Anyway, Crusader Security thanks you for your effort and you should receive your payment shortly. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyCongratsOn=Hey, congrats on wrapping up the contract. Good work. Crusader needs people we can count on. Hopefully we can do it again sometime soon. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=Hi, this is Officer Vanzant. Just saw that the contract was all wrapped up and wanted to say on behalf of Crusader Security job well done. Safe flying out there. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_HeyWantedTo=Hey, wanted to let you know I received confirmation that you got the contract all taken care of. We should be all set now, and I'll make sure your payment gets processed. Oh, and feel free to hit up Crusader Security next time you're looking for work, okay? Be safe. +PU_CSECRREP01_M_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyYouPulled=Hey! You pulled it off! Nice work out there. Between you and me, Crusader Security needs all the help we can get so this was great. Maybe we'll work together again soon. All right, I better get back to it. Later. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_HeyOfficerVanzant=Hey, Officer Vanzant here. Couldn't help but notice that you seem to be getting a bit off track. It'd be great if you could go ahead and focus on getting the contract done. Appreciate it. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyItsOfficer=Hey, it's Officer Vanzant. Looks like you might be getting a bit turned around. You should check the contract again and try to get back on track. Thanks. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_HiThereI=Hi there. I was just checking on your status and it's looking like you might be a little lost or something? Not sure exactly, but it'd be good if you can check your bearings. Would love to get this contract closed out. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyAreYou=Hey are you okay? It looks like you?re a bit off course. Probably should get your headings sorted so you can finish off the contract. All right, I'll leave you to it. Thanks. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_HeyNotSure=Hey, not sure if this is right, but from my end it looks like you're headed in the wrong direction. It's probably nothing, but figured it couldn't hurt to check. Okay, that was it. Talk to you again in a bit. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_OkayLookIf=Okay, look. If you're going to keep messing around, I'm gonna have to give the contract to someone else. I think neither of us wants that. Get it together, and get it done. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ImStartingTo=I'm starting to run out of patience with you. Either get on task and take care of this job, or I'm gonna pull the contract. Your choice. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_DidYouGet.wav=Did you get hit on the head or something? You're still way off course. Get yourself sorted, or I'm pulling you off the job. It's that simple. +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_IDontWant=I don't want to be the bad guy here, but if you're not going to take this job seriously, I'm not gonna waste my time dealing with you. Get on track, or you're gone. Understand me? +PU_CSECRREP01_M_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_ListenImTrying=Listen, I'm trying to help you out but you're not making it easy on me with the way you're acting. I need you to get back on track with this contract, okay? If you can't do that for me, I'm afraid my hands are tied. I'll have to let you go. +PU_CUSTOMS1_SK_Access_Allow_IG_001_YoureCleared=You're cleared. +PU_CUSTOMS1_SK_Access_Allow_IG_002_YouCanGo=You can go. +PU_CUSTOMS1_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +PU_CUSTOMS1_SK_Access_Deny_IG_001_HoldForA=Hold for a second. +PU_CUSTOMS1_SK_Access_Deny_IG_002_SorryYourAccess=Sorry, your access has been denied +PU_CUSTOMS1_SK_CheckID_IG_001_StandStill=Stand still. +PU_CUSTOMS1_SK_CheckID_IG_001b_StandStill=Stand still. +PU_CUSTOMS1_SK_CheckID_IG_002_StandByStarting=Stand by. Starting to scan. +PU_CUSTOMS1_SK_CheckID_IG_002b_StandByStarting=Stand by. Starting to scan. +PU_CUSTOMS1_SK_CheckID_IG_003_HoldForScan=Hold for scan. +PU_CUSTOMS1_SK_CheckID_IG_003b_HoldForScan=Hold for scan. +PU_CUSTOMS1_SK_Encourage_IG_001_LetsGo=Let's go. +PU_CUSTOMS1_SK_Encourage_IG_002_ComeOnMove=Come on. Move. +PU_CUSTOMS1_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. +PU_CUSTOMS1_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS1_SK_RequestLeave_IG_002_LetsGo=Let's go. +PU_CUSTOMS1_SK_RequestLeave_IG_002b_LetsGo=Let's go. +PU_CUSTOMS1_SK_WaveForward_IG_001_AlrightNext=Alright, next. +PU_CUSTOMS1_SK_WaveForward_IG_002_NextUp=Next up. +PU_CUSTOMS1_SK_WaveForward_IG_003_YouYoureUp=You. You're up. +PU_CUSTOMS2_SK_Access_Allow_IG_001_YoureCleared=You're cleared. +PU_CUSTOMS2_SK_Access_Allow_IG_002_YouCanGo=You can go. +PU_CUSTOMS2_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +PU_CUSTOMS2_SK_Access_Deny_IG_001_HoldForA=Hold for a second. +PU_CUSTOMS2_SK_Access_Deny_IG_002_SorryYouveBeen=Sorry, you've been denied access. +PU_CUSTOMS2_SK_CheckID_IG_001_StandStill=Stand still. +PU_CUSTOMS2_SK_CheckID_IG_002_StandByeStarting=Stand by. Starting scan. +PU_CUSTOMS2_SK_CheckID_IG_003_HoldForScan=Hold for scan. +PU_CUSTOMS2_SK_Encourage_IG_001_LetsGo=Let's go. +PU_CUSTOMS2_SK_Encourage_IG_002_ComeOnMove=Come on. Move. +PU_CUSTOMS2_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. +PU_CUSTOMS2_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS2_SK_RequestLeave_IG_001b_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS2_SK_RequestLeave_IG_002_LetsGo=Let's go. +PU_CUSTOMS2_SK_WaveForward_IG_001_AlrightNext=Alright, next. +PU_CUSTOMS2_SK_WaveForward_IG_002_NextUp=Next up. +PU_CUSTOMS2_SK_WaveForward_IG_003_YouYoureUp=You. You're up. +PU_CUSTOMS3_SK_Access_Allow_IG_001_YouCleared=You're cleared. +PU_CUSTOMS3_SK_Access_Allow_IG_002_YouCanGo=You can go. +PU_CUSTOMS3_SK_Access_Allow_IG_003_YouClearMove=You're clear. Move along. +PU_CUSTOMS3_SK_Access_Deny_IG_001_HoldForA=Hold for a second. +PU_CUSTOMS3_SK_Access_Deny_IG_002_SorryYouveBeen=Sorry, you've been denied access. +PU_CUSTOMS3_SK_CheckID_IG_001_StandStill=Stand still. +PU_CUSTOMS3_SK_CheckID_IG_002_StandByeStarting=Stand by. Starting scan. +PU_CUSTOMS3_SK_CheckID_IG_003_HoldForScan=Hold for scan. +PU_CUSTOMS3_SK_Encourage_IG_001_LetsGo=Let's go. +PU_CUSTOMS3_SK_Encourage_IG_002_ComeOnMove=Come on. Move. +PU_CUSTOMS3_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. +PU_CUSTOMS3_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS3_SK_RequestLeave_IG_002_LetsGo=Let's go. +PU_CUSTOMS3_SK_WaveForward_IG_001_AlrightNext=Alright, next. +PU_CUSTOMS3_SK_WaveForward_IG_002_NextUp=Next up. +PU_CUSTOMS3_SK_WaveForward_IG_003_YouYoureUp=You. You're up. +PU_CUSTOMS4_SK_Access_Allow_IG_001_YoureCleared=You're cleared. +PU_CUSTOMS4_SK_Access_Allow_IG_002_YouCanGo=You can go. +PU_CUSTOMS4_SK_Access_Allow_IG_003_YoureClearMove=You're clear. Move along. +PU_CUSTOMS4_SK_Access_Deny_IG_001_HoldForA=Hold for a second. +PU_CUSTOMS4_SK_Access_Deny_IG_002_SorryYourAccess=Sorry, your access has been denied +PU_CUSTOMS4_SK_CheckID_IG_001_StandStill=Stand still. +PU_CUSTOMS4_SK_CheckID_IG_002_StandByStarting=Stand by. Starting scan. +PU_CUSTOMS4_SK_CheckID_IG_003_HoldForScan=Hold for scan. +PU_CUSTOMS4_SK_Encourage_IG_001_LetsGo=Let's go. +PU_CUSTOMS4_SK_Encourage_IG_002_ComeOnMove=Come on. Move. +PU_CUSTOMS4_SK_Encourage_IG_003_KeepItMoving=Keep it moving, people. +PU_CUSTOMS4_SK_RequestLeave_IG_001_PleaseVacateThe=Please vacate the area. +PU_CUSTOMS4_SK_RequestLeave_IG_002_LetsGo=Let's go. +PU_CUSTOMS4_SK_RequestLeave_IG_002b_LetsGo=Let's go. +PU_CUSTOMS4_SK_WaveForward_IG_001_AlrightNext=Alright, next. +PU_CUSTOMS4_SK_WaveForward_IG_002_NextUp=Next up. +PU_CUSTOMS4_SK_WaveForward_IG_003_YouYoureUp=You. You're up. +PU_DARNEELY_MG_Busy_IG_001_MyApologiesToo=My apologies, too much to do. +PU_DARNEELY_MG_Busy_IG_003_WeShallHave=We shall have to talk later. I am positively overwhelmed at the moment. +PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_001_Splendid=Splendid. +PU_DARNEELY_MG_Chosen_PlayerAcceptsMission_IG_002_Wonderful=Wonderful. +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_001_IAppreciateYour=I appreciate your honesty. Most would have taken the job and let it languish. +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_IG_002_ThatOfCourse=That, of course, is your prerogative. +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_PerhapsIfYour=Perhaps if your schedule clears you will reconsider. +PU_DARNEELY_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_ComeBackIf=Come back if you change your mind. Sadly, I will still be here. +PU_DARNEELY_MG_Comms_Farewell_IG_001_GoodDay=Good day. +PU_DARNEELY_MG_Comms_Farewell_IG_002_Farewell=Farewell. +PU_DARNEELY_MG_Comms_Farewell_IG_002b_Farewell=Farewell. +PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_001_HelloHowAre=Hello, how are you? It's Clovus, by the way. I trust you're well. I know we didn't leave things under the best of circumstances, but I am in need of assistance and have exhausted my usual rogue's gallery. +PU_DARNEELY_MG_Comms_ForgivesPlayer_IG_002_HelloThereIts=Hello there. It's been a while. We both did things we regret, you and I. Maybe it's time to try and move on. It's Clovus by the way. +PU_DARNEELY_MG_Comms_InstructVisit_IG_001_ComeSeeMe=Come see me in Lorville if you're free. +PU_DARNEELY_MG_Comms_InstructVisit_IG_003_PleaseVisitLorville=Please visit. Lorville is lovely this time of year. I kid. It's dreadful as always, but you should come by. +PU_DARNEELY_MG_Comms_MissionComplete_IG_001_YesThisAll=Yes, this all seems to be in order. Thank you. +PU_DARNEELY_MG_Comms_MissionComplete_IG_004_WonderfulAllIs=Wonderful, all i's dotted and t's crossed so to speak. Your efforts are appreciated. +PU_DARNEELY_MG_Comms_NewMission_IG_003_WhyHelloIve=Why hello. I've just received word about some exciting employment opportunities. +PU_DARNEELY_MG_Comms_NewMission_IG_004_HelloThereIts=Hello there, it's your friend and benefactor, Clovus Darneely. Seems an opportunity has arisen that could profit both of us. +PU_DARNEELY_MG_Comms_PaymentSent_IG_002_TheCreditsYou=The credits you are owed have been issued. +PU_DARNEELY_MG_Comms_PaymentSent_IG_003_IWillSend=I will send you your fee at once. +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_001_ThisIsTo=This is notify you that I have officially placed a bounty for the return of the goods you absconded with. I have asked that they do not harm you, but that is ultimately for fate and yourself to decide. +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_IG_003_DespiteMyAttempts=Despite my attempts to be civil, you have forced my hand. A bounty has been placed for the retrieval of my stolen property. +PU_DARNEELY_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_FairWarningThere=Fair warning, there are now professionals hunting you down to collect what is mine. +PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_001_YouStillHave=You still have not returned my property. If that oversight is not rectified shortly, I will be forced to take action. +PU_DARNEELY_MG_Comms_ReturnItems_LastWarning_IG_003_IfYouDo=If you do not return my property at once, there will be consequences. You should know that I am not one to make idle threats. +PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_001_OfCourseYou=Of course, you will have to return any property that rightfully belongs to me. +PU_DARNEELY_MG_Comms_ReturnItems_Reminder_IG_003_NeedIRemind=Need I remind you that any property of mine that is currently in your possesion will need to be returned post haste. +PU_DARNEELY_MG_ConvoRejoin_IG_002_WhereWasI=Where was I... oh yes. +PU_DARNEELY_MG_ConvoRejoin_IG_003_OhYouveReturned=Oh, you've returned. Splendid. As I was saying... +PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_001_PleaseReviewAt=Please review at your convenience and let me know. +PU_DARNEELY_MG_Decide_EncourageLookAndDecide_IG_003_Interested=Interested? +PU_DARNEELY_MG_Decide_MissionTimeout_IG_001_IShallTake=I shall take your inaction as a no. +PU_DARNEELY_MG_Decide_MissionTimeout_IG_002_YourHesitancySpeaks=Your hesitancy speaks volumes. Say no more. Consider the offer null. +PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_001_IWillNeed=I will need an answer. +PU_DARNEELY_MG_Decide_WarningMissionTimeout_IG_002_IAwaitYour=I await your decision. +PU_DARNEELY_MG_Interupt_IG_001_IBelieveI=I believe I was speaking... +PU_DARNEELY_MG_Interupt_IG_003_WhereAreYou=Where are you going? +PU_DARNEELY_MG_Intro_1stTime_IG_001_ApologiesTheAir=Apologies, the air is especially dreadful today. There, still alive. I think? +PU_DARNEELY_MG_Intro_1stTime_IG_002_HelloAndWelcome=Hello and welcome to Reclamation & Disposal. My name is Clovus Darneely. Wonderful to meet you. +PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_001_LikeSisyphusYou=Like Sisyphus, you seem to be perpetually locked in an uphill struggle only to fail time and time again. +PU_DARNEELY_MG_LastMissionComment_FailStreak_IG_002_ThatLastAssignment=That last assignment marks yet another failure in what seems destined to inevitably be a very long line of failures. Dissappointing to say the least. +PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_001_DoNotBe=Do not be too disheartened by the outcome of our last arrangement. Even the gods themselves stumble from time to time. Actually quite often, if the texts are to be believed. +PU_DARNEELY_MG_LastMissionComment_Fail_Good_IG_002_ApologiesOnYour=Apologies on your last assignment. You were on the cusp of success, but I guess that's why the prevailing wisdom espouses that you can't win them all. +PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWeve=I hope we've learned from our mistakes on that last assignment. +PU_DARNEELY_MG_LastMissionComment_Fail_NeutralBad_IG_003_FailureIsSomething=Failure is something we all have to learn to cope with. More to the point, after your last assignment, failure is something you have to cope with specifically. +PU_DARNEELY_MG_LastMissionComment_LastChance_IG_001_ToBeQuite=To be quite frank with you, you have bumbled most heroically despite entrusting you with multiple opportunities, but my father said I was too generous, so I'm going to give you one more chance. +PU_DARNEELY_MG_LastMissionComment_LastChance_IG_002_DespiteMyBetter=Despite my better judgment, I am inclinded to grant you one more chance to turn the tide of your misfortunes. +PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_001_ThereAreNo=There are no options left for us, I am afraid. This partnership, if it ever could be called such, is henceforth null and void. I wish you good day. +PU_DARNEELY_MG_LastMissionComment_NoLonger_IG_003_ItWouldSeem=It would seem that I have no choice. Effective immediately and for all perpetuity, you and I will no longer work our special little jobs together. Use the salvage facilities if you must, but otherwise, consider our relationship dissolved. +PU_DARNEELY_MG_LastMissionComment_Robbed_IG_002_IAmRelieved=I am relieved to see you back on your feet after your misfortune during the last job. +PU_DARNEELY_MG_LastMissionComment_Robbed_IG_003_ItIsFortuitous=It is fortuitous that you emerged, life intact, after being accosted by such scoundrels. The sooner we put the previous assignment behind us the better I say. +PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_002_IMustSay=I must say, it seems there is nary an egg that your touch cannot turn to gold. +PU_DARNEELY_MG_LastMissionComment_SuccessStreak_IG_004_YourEffortsOf=Your efforts of late have not gone unnoticed. Truely, I could not be more ecstatic about our little arrangement. +PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_002_IWasReflecting=I was reflecting upon the completion of your most recent task. Fantastic work. Really. +PU_DARNEELY_MG_LastMissionComment_Success_Exceptional_IG_004_IfIMay=If I may say so, you accomplished your task with Porthos' grace and Icarus' speed. +PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_002_FullMarksFor=Full marks for that last bit of work you saw to. +PU_DARNEELY_MG_LastMissionComment_Success_Good_IG_004_IWantedTo=I wanted to take a moment to congratulate you on your recent work. As my mother always canted, "A good job, deserves a good word." +PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_001_IImploreYou=I implore you, reach deep into yourself and find new strength with which to pursue our fortunes. +PU_DARNEELY_MG_LastMissionComment_TryHarder_IG_003_YouMustTry=You must try harder. You simply must. Otherwise, I must cast my employment services elsewhere. +PU_DARNEELY_MG_MidMission_Deactivate_IG_001_ThisIsEmbarassing=This is embarassing, but I'm afraid I must cancel our arrangement. Apologies for the inconvenience. +PU_DARNEELY_MG_MidMission_Deactivate_IG_003_DueToA=Due to a cavalcade of unforseen circumstances, I must render our agreement null. +PU_DARNEELY_MG_MidMission_Fail_IG_001_ImAfraidYou=I'm afraid you've thoroughly fumbled this opportunity. +PU_DARNEELY_MG_MidMission_Fail_IG_003_ImNotGoing=I'm not going to yell. I'm not. But this... is most disappointing. +PU_DARNEELY_MG_MidMission_Greetings_IG_002_WhyHello=Why hello. +PU_DARNEELY_MG_MidMission_Greetings_IG_003_AThousandSalutations=A thousand salutations. +PU_DARNEELY_MG_MidMission_ObjUpdate_IG_001_ThisIsVery=This is very exciting, but things have gotten a little more complicated. Have a look. Very exciting indeed. +PU_DARNEELY_MG_MidMission_ObjUpdate_IG_004_NewInformationPertaining=New information pertaining to your current task has come to light. +PU_DARNEELY_MG_MidMission_PlayerQuit_IG_001_IAmMost=I am most dismayed to hear that. When you agree to perform a service, one assumes that you will see it through to the end. +PU_DARNEELY_MG_MidMission_PlayerQuit_IG_002_ThisIsMost=This is most unprofessional. Most unprofessional... +PU_DARNEELY_MG_MidMission_ReceiveData_IG_001_IReceivedYour=I received your upload. Many thanks. +PU_DARNEELY_MG_MidMission_ReceiveData_IG_002_ThankYouFor=Thank you for the transfer, my friend. +PU_DARNEELY_MG_MidMission_WarningFail_IG_003_ItMayBe=It may be that I am growing nervous with age, but ideally you should be getting close to wrapping up this job for me, correct? +PU_DARNEELY_MG_MidMission_WarningFail_IG_004_YouAreNearing=You are nearing completion on your current assignment for me, are you not? Not that I'm checking in. I trust you. I'm sure everything is fine. +PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_001_IfYouAre=If you are up for a challenge, I may know of something that would fit the bill. +PU_DARNEELY_MG_MissionBriefs_Generic_Hard_IG_002_WouldYouDescribe=Would you describe yourself as high in confidence, but low on funds? If so, there is an assignment that I think you would be ideal for. +PU_DARNEELY_MG_MissionBriefs_Generic_IG_002_IHaveProcured=I have procured quite a little adventure for profit and gain. +PU_DARNEELY_MG_MissionBriefs_Generic_IG_003_AnotherSootFilled=Another soot-filled, chemical stained sunrise brings another chance to avail ourselves of our current situation. +PU_DARNEELY_MG_MissionBriefs_NoMission_IG_003_IAmLoathe=I am loathe to dash your hopes, but the job well seems to have run dry for the moment. +PU_DARNEELY_MG_MissionBriefs_NoMission_IG_004_AnExcellentQuestion=An excellent question, with a dissapointing answer I'm afraid. I regrettably have nothing to offer. +PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_001_HurstonSecurityWas=Hurston Security was kind enough to notify me of several wreckage sites in the area and I find myself in need of a pilot to retrieve the detritus. Unfortunately, it might require some searching on your part. +PU_DARNEELY_MG_MissionBriefs_Salvage_Find_IG_003_IReceivedAnother=I received another tip about some salvage. Sadly, they were not as forthcoming about exactly where it could be found. +PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_001_IHaveReceived=I have received word that there is salvage to be had. Very exciting, I know. +PU_DARNEELY_MG_MissionBriefs_Salvage_Generic_IG_002_IRequireThe=I require the retrieval of some salvage. If you are willing, you shall go fetch it. +PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_001_IHaveSeveral=I have several confidants within Hurston Security who notify me when conflicts have been 'resolved' around the planet. They have no interest in salvaging the wreckage themselves, but pass along the location to me, for a nice cut of the sale. +PU_DARNEELY_MG_MissionBriefs_Salvage_Investigate_IG_002_AnotherDayAnother=Another day, another cluster of opportunity. I have received a list of potential salvage sites and if you agree, they shall be yours for the taking. +PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_001_SecurityWereJust=Security were just notified of a battle going on this very moment. They aren't going to intervene until the conflict is resolved, but I was thinking it might be beneficial to get up there before anyone else does. There might still be some aggressors in the area... but that shouldn't be a problem for someone like you, right? +PU_DARNEELY_MG_MissionBriefs_Salvage_Pirates_IG_003_IMayKnow=I may know of some very fresh salvage. Unfortunately, you might have to battle your way to it. Thrilling, yes? +PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureNot=If you're not particularly concerned with shades of morality, I may have a lead on some... well, let's just call it questionable materials in need of forceful collection. +PU_DARNEELY_MG_MissionBriefs_Steal_Generic_IG_002_IOftenFind=I often find people are too preoccupied with material concerns. I own this and you own that. Who is to say who owns what? I mean, if you were to bring me some salvage, woudn't that technically make it ours? Even if someone else said it was there's? +PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_001_FeelFreeTo=Feel free to say no, but a little bird gave me the location of some unfortunates who have been attacking convoys heading through the system. Now, should you eliminate them, it seems like that would produce some salvageable materials, no? +PU_DARNEELY_MG_MissionBriefs_Steal_Retrieve_IG_003_TruthBeTold=Truth be told, I have been in dire need of some very specific salvage. Dire enough to encourage you to go ahead and create the salvage yourself. +PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_001_ExcellentGoodLuck=Excellent. Good luck on your charge and I will speak to you soon. +PU_DARNEELY_MG_Mission_Farewell_MissionAccepted_IG_002_WonderfulBestOf=Wonderful. Best of luck. +PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_001_IUnderstandPerhaps=I understand. Perhaps next time. +PU_DARNEELY_MG_Mission_Farewell_MissionDeclined_IG_003_IWillBid=I will bid you a fond day then. +PU_DARNEELY_MG_Mission_Greetings_Bad_IG_001_WellLookWho=Well, look who it is... +PU_DARNEELY_MG_Mission_Greetings_Bad_IG_004_What=What... +PU_DARNEELY_MG_Mission_Greetings_Good_IG_001_AhMyOld=Ah, my old friend, it's been too long. +PU_DARNEELY_MG_Mission_Greetings_Good_IG_002_AtLastSomeone=At last, someone interesting. This day has been absolutely dragging. +PU_DARNEELY_MG_Mission_Greetings_Good_IG_003_WelcomeWelcomeMy=Welcome, welcome. My soul vaults to the heavens to see you again. +PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_001_IfYouAre=If you are here for reclamation services you may avail yourself at the terminal, otherwise, kindly leave me alone. +PU_DARNEELY_MG_Mission_Greetings_NoLonger_IG_002_IHaventA=I haven't a single thing I wish to discuss with you. Good day. +PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_001_TimeIsFleeting=Time is fleeting and unfortunately, so is your charge. Perhaps you should expedite things. +PU_DARNEELY_MG_Mission_Greetings_StillMission_IG_004_WhatAreYou=What are you doing here? Off you go. There's no time to waste. +PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_002_IBelieveYou=I believe you are mistaken. That doesn't come here. +PU_DARNEELY_MG_Mission_Greetings_WrongDelivery_IG_003_ImNotQuite=I'm not quite sure what you expect me to do with that. I suggest you take it to a more suitable destination. +PU_DARNEELY_MG_MultipleMissionOffer_IG_001_IAmSimply=I am simply overwhelmed with the prospects of employment. Far too many to keep track of. Let me know if you may alleviate me. +PU_DARNEELY_MG_MultipleMissionOffer_IG_002_LikeNiscesHerself=Like Nisces herself, I have become a confluence of opportunity. See for yourself. +PU_DARNEELY_MG_PlayerGoofsOff_IG_001_WhatPerplexingBehaviour=What perplexing behaviour. +PU_DARNEELY_MG_PlayerGoofsOff_IG_003_AreYouFeeling=Are you feeling quite all right? +PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_001_WhatCanI=What can I do for you on this fine day? +PU_DARNEELY_MG_Prompt_MissionOrScrap_IG_003_AndHowMay=And how may I help you? +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_001_DoYouKnow=Do you know I've met four generations of Hurstons? And just like my favourite cheeses they get softer and more repugnant with age. +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_003_ItSaddensMe=It saddens me to see good people toil so hard and have so little to show for it. But that is our lot in life is it not? +PU_DARNEELY_MG_RandomToNPC_LocationComments_IG_004_SurroundedBySuch=Surrounded by such Human industry, I am both profoundly awed and deeply saddened. +PU_DARNEELY_MG_SelectMission_Searches_IG_001_LetMeThink=Let me think... +PU_DARNEELY_MG_SelectMission_Searches_IG_002_AnExcellentQuestion=An excellent question... +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_002_AhYesMore=Ah. Yes. More metal for the pile, I say. Well, the terminal will be able to sort you out. +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_003_WellThenAccess=Well then, access the terminal over there and we'll get you started. +PU_DARNEELY_MG_SelectScrap_DirectTerminal_IG_004_MightIDirect=Might I direct you to consult with my colleague over there. The terminal is most accommodating. +PU_DARNEELY_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the particulars to this little excursion. +PU_DARNEELY_MG_SendingMissionDetails_IG_002_TheDevilsIn=The devil's in the details, I believe. Read them well. +PU_DARNEELY_MG_SendingMissionDetails_IG_003_IHaveA=I have a list of the pertinent details for you to peruse. +PU_DARNEELY_MG_Transition_CommentToGiving_IG_002_ButISuppose=But I suppose that hearing an old man's opinions was not the real focus of your visit, correct? +PU_DARNEELY_MG_Transition_CommentToGiving_IG_003_ButLetUs=But let us move on, shall we... +PU_DATAHEISTSV01_F_AttentionServerOffline=Attention. Server Offline. +PU_DATAHEISTSV01_F_ServerCoolingEnabled=Server cooling enabled. Temperature returning to normal. +PU_DATAHEISTSV01_F_WarningServerOverheating=Warning. Server Overheating. Attention Required +PU_DATAHEISTSV01_F_WarningServerTemperature=Warning. Server Temperature Critical. Data Loss Imminent. +PU_DATAHEISTSV01_M_WarningSecurityBreach=Warning. Security Breach. Response Team has been dispatched. +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_DefenseConIs=DefenseCon is a go, people. Enjoy yourselves. +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AndWereOff=And we're off. DefenseCon is open for business. +PU_DCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_DefenseConIs=DefenseCon is now open. Thanks and enjoy your day. +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_001_HelloEveryoneDefense=Hello everyone, DefenseCon will be opening really soon. +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_002_GladToSee=Glad to see you all. DefenseCon will be open soon. +PU_DCANN01_F_LPA_Announce_Halls_Opening_IG_003_HeyThereEverybody=Hey there, everybody. Thanks for waiting, DefenseCon will be opening shortly. +PU_DCANN01_F_LPA_Warn_Arresting_IG_001_HeyIWasnt=Hey, I wasn't joking. You aren't meant to be here. You better sit tight for security. +PU_DCANN01_F_LPA_Warn_Arresting_IG_002_UmYoureNot=Um, you're not allowed to be in here. I hate to narc you out, but rules are rules. +PU_DCANN01_F_LPA_Warn_Arresting_IG_003_WhatTheHell=What the hell are you doing? You really should have left when you had the chance. Sorry, but I've got to send security to pick you up. Do yourself a favor and go quietly. +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_001_HeyEverybodyWere=Hey everybody, we're gonna be closing up soon. +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_002_HiAllJust=Hi all, just a head's up that DefenseCon going to be closing soon. No rush, but start making your way to the exits. +PU_DCANN01_F_LPA_Warn_Halls_Closing_IG_003_JustWantedTo=Just wanted to let you know that DefenseCon will be closing up soon, so start making your way to the exit. +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_LastChanceTo=Last chance to get out of here. We can't have any attendees in the halls, so you've gotta leave. +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_DefenseConIs=DefenseCon is about to close so this is your last chance to head out. Anyone caught after we've closed will be charged with trespassing. We don't make the rules. +PU_DCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_ThisIsA=This is a final call. DefenseCon's gonna be closing very, very soon, so this is your last chance to head out of here. Unfortunately we gotta get the law involved if you stick around. +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HeyAllWere=Hey all, we're closing up soon so you'll have to head out. +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_JustAQuick=Just a quick announcement, the event's due to close up soon. You don't have to go home but you can't stay here. +PU_DCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AnotherReminderThat=Another reminder that DefenseCon will be closing soon. I know it's tough to leave, but you've got to. +PU_DCANN01_F_LPA_Warn_Trespassing_IG_001_AlrightThatsIt=All right, that's it. DefenseCon is closed. I hope everybody listened to my previous announcements and got out. +PU_DCANN01_F_LPA_Warn_Trespassing_IG_002_DefenseConIs=DefenseCon is now closed for the day. Really hope that nobody stuck around after they locked the doors. +PU_DCANN01_F_LPA_Warn_Trespassing_IG_003_AlrightDoorsAre=Alright, doors are locked. Great work everybody and I really hope none of our attendees thought they'd be clever and hide out in here. +PU_DERELICT1_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits? +PU_DERELICT1_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? +PU_DERELICT1_CV_AskForMoney_IG_STAND_002_GotAnyMoney=Got any money? +PU_DERELICT1_CV_AskForMoney_IG_STAND_003_CanYouHelp=Can you help me buy some food? +PU_DERELICT1_CV_AskForMoney_IG_STAND_004_IReallyCould=I really could use a few creds. +PU_DERELICT1_CV_AskForMoney_IG_STAND_005_AnythingYouCould=Anything you could spare would really help me out. +PU_DERELICT1_CV_Drunk_IG_001_HeyWhereYou=Hey! Where you going? +PU_DERELICT1_CV_Drunk_IG_002_ThisIsNothing=This is nothing. I'm gonna be fine. +PU_DERELICT1_CV_PlayerGivesMoney_IG_SIT_001_Thanks=Thanks +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=Thank you. Thank you. +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=Safe journeys. +PU_DERELICT1_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=You're one of the good ones. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_001_NoWorries=No worries. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=Have a good one. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_003_ScrewYou=Screw you. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_004_YeahPretendLike=Yeah, pretend like you don't see me. +PU_DERELICT1_CV_PlayerWalksPast_IG_STAND_005_YeahSureJust=Yeah sure, just keep walking. +PU_DERELICT2_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits sweetheart? +PU_DERELICT2_CV_AskForMoney_IG_SIT_002_GotAnyMoney=Got any money love? +PU_DERELICT2_CV_AskForMoney_IG_SIT_003_CanYouHelp=Can you help me buy some food? +PU_DERELICT2_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=Really could use a few creds. +PU_DERELICT2_CV_AskForMoney_IG_SIT_005_AnythingYouCould=Anything you could spare would really help me out. +PU_DERELICT2_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits love? +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001_AwThankYou=Aw Thank you. Thank you. +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_001b_AwThankYou=Aw Thank you. Thank you. +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=Fortune find you love +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=Safe journeys. +PU_DERELICT2_CV_PlayerGivesMoney_IG_SIT_004_AwYoureOne=Aw you're one of the good ones love +PU_DERELICT2_CV_PlayerGivesMoney_IG_STAND_001_Thanks=Thanks +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_001_NoWorries=No worries +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=Have a good one sweetheart +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_003_YeahYeahScrew=Yeah yeah, screw you. +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=Yeah, pretend like you don't see me. +PU_DERELICT2_CV_PlayerWalksPast_IG_SIT_005_SureSweetheartJust=Sure sweetheart, just keep walking. +PU_DERELICT3_CV_AskForMoney_IG_SIT_001_CanYouSpare=Can you spare some credits? +PU_DERELICT3_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? +PU_DERELICT3_CV_AskForMoney_IG_STAND_002_GotAnyMoney=Got any money? +PU_DERELICT3_CV_AskForMoney_IG_STAND_003_CanYouHelp=Can you help me buy some food friend? +PU_DERELICT3_CV_AskForMoney_IG_STAND_004_ReallyCouldUse=Really could use a few creds. +PU_DERELICT3_CV_AskForMoney_IG_STAND_005_AnythingYouCould=Anything you could spare would really help me out y'know. +PU_DERELICT3_CV_Drunk_IG_001_AyAyWhere=Ay!, Ay, where you going? +PU_DERELICT3_CV_Drunk_IG_002_NahImAlright=Nah Im alright, coz I got a second wind now +PU_DERELICT3_CV_PlayerGivesMoney_IG_SIT_001_Thanks=Thanks +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_001_ThankYouThank=Thank you. Thank you. +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_002_FortuneFindYou=Fortune find you. +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_003_SafeJourneys=Safe journeys. +PU_DERELICT3_CV_PlayerGivesMoney_IG_STAND_004_YoureOneOf=You're one of the good ones. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001_EhNoNo=Eh no, No worries. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_001b_NoWorries=No worries, yeah. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_002_HaveAGood=Have a good one. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_003_YeahScrewYou=Yeah? Screw you. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_004_YeahYouPretend=Yeah, you pretend like you don't see me. +PU_DERELICT3_CV_PlayerWalksPast_IG_STAND_005_SureYouJust=Sure, you just keep walking. +PU_DERELICT4_CV_AskForMoney_IG_SIT_001_SpareSomeCredits=Spare some credits? +PU_DERELICT4_CV_AskForMoney_IG_SIT_002_GotAnyMoney=Got any money? +PU_DERELICT4_CV_AskForMoney_IG_SIT_003_CanYouHelp=Can you help me buy some food? +PU_DERELICT4_CV_AskForMoney_IG_SIT_004_ReallyCouldUse=Really could use a few creds. +PU_DERELICT4_CV_AskForMoney_IG_SIT_005_AnythingYouCan=Anything you can spare would really help me out. +PU_DERELICT4_CV_AskForMoney_IG_STAND_001_SpareSomeCredits=Spare some credits? +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_001_ThankYouThank=Thank you. Thank you. +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_002_FortuneFindYou=Fortune find you. +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_003_SafeJourneys=Safe journeys. +PU_DERELICT4_CV_PlayerGivesMoney_IG_SIT_004_YoureOneOf=You're one of the good ones. +PU_DERELICT4_CV_PlayerGivesMoney_IG_STAND_001_Thanks=Thanks +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_001_NoWorries=No worries. +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_002_HaveAGood=Have a good one yeah +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_003_ScrewYou=Screw you. +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_004_YeahPretendLike=Yeah, pretend like you don't see me. +PU_DERELICT4_CV_PlayerWalksPast_IG_SIT_005_SureJustKeep=Sure, just keep walking. +PU_ECKHART_MG_Farewell_IG_001_LaterSlick=Later, slick. +PU_ECKHART_MG_Farewell_IG_002_AllRightI=All right, I got stuff to do. I'll catch you later. +PU_ECKHART_MG_Farewell_IG_003_YouBeGood=You be good, okay. +PU_ECKHART_MG_Farewell_IG_004_GoodTalkSlick=Good talk, slick. +PU_ECKHART_MG_Farewell_MissionAccepted_Comm_IG_001_GoodLuckAnd=Good luck and all that. +PU_ECKHART_MG_Farewell_MissionAccepted_IG_001_GoodLuckAnd=Good luck and all that. +PU_ECKHART_MG_Farewell_MissionAccepted_IG_002_ThanksGetOut=Thanks. Get out there. +PU_ECKHART_MG_Farewell_MissionAccepted_IG_003_LetMeKnow=Let me know when it's done. +PU_ECKHART_MG_Farewell_MissionDeclined_IG_001_FineComeBack=Fine. Come back when you actually want to work. +PU_ECKHART_MG_Farewell_MissionDeclined_IG_002_YourLossTalk=Your loss. Talk to you later. +PU_ECKHART_MG_Farewell_MissionDeclined_IG_003_NextTimeI=Next time, I guess. +PU_ECKHART_MG_Farewell_MissionDeclined_IG_004_FairEnoughSee=Fair enough. See you later. +PU_ECKHART_MG_GCIntro_AcceptsMission_V_WP_001_GreatHeresThe=Great. Here's the tracking address for the ship. Let me know once you have the blackbox data. +PU_ECKHART_MG_GCIntro_Comm_V_WP_001_HeyHowAre=Hey, how are you? Miles Eckhart. +PU_ECKHART_MG_GCIntro_Comm_V_WP_002_AFriendOver=A friend over at Crusader Security said you've building quite a rep. I run a modest security outfit and I'm always on the lookout for capable people who don't rattle. +PU_ECKHART_MG_GCIntro_Comm_V_WP_003_IfYoureInterested=If you're interested in picking up some extra work, we should talk. I'll send my details. +PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_001_SoFindAnything=So... find anything good? +PU_ECKHART_MG_GCIntro_LeavesMoon_V_WP_002_IfYouDont=If you don't mind, I'll just have a look myself. +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_001_SorryForThe=Sorry for the locale, don't look like much but the homemade stuff has some kick. +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_002_AnywayAJob=Anyway, a job came in late last night. Some idiot hauler cut through low-sec space, got his crew vented. Company needs to retrieve the ship's blackbox to claim insurance on the lost cargo. Should be a romper job: get in, get out, but all my people are tied up with bigger ops, so I figured I could use this as a chance to make a new friend. +PU_ECKHART_MG_GCIntro_PlayerSits_V_WP_003_IllSendThe=I'll send the details. Let me know if you're interested. +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_001_GotTheBlack=Got the blackbox data and verified it. I'll send it off. Great job. +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_002_YouKnowIm=You know... I'm just going to throw this out, but I ended up talking to a couple contacts of mine, turns out the pack that hit that ship are squatting in an old facility on that nearby moon. +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_003_ImJustTalking=I'm just talking here, but it's not crazy to think that they're keeping the cargo there. These outlaws are scum, so it's not like anyone'll miss 'em and the company is gonna claim the insurance, so it wouldn't technically be stealing if you happened to head on down and take it. +PU_ECKHART_MG_GCIntro_SentBBData_V_WP_004_AgainImNot=Again, I'm not saying anything here, I'm just gonna send along a location on that moon and... do what you want. +PU_ECKHART_MG_GCIntro_SpotsPlayer_V_WP_001_GladYouCould=Glad you could make it, grab a seat. +PU_ECKHART_MG_Greetings_Bad_IG_001_TheFuckYou=The fuck you want? +PU_ECKHART_MG_Greetings_Bad_IG_002_KeepOnRolling=Keep on rolling, slick. +PU_ECKHART_MG_Greetings_Bad_IG_003_OhYou=Oh, you. +PU_ECKHART_MG_Greetings_Bad_IG_004_IAintGot=I ain't got time for your shit right now. +PU_ECKHART_MG_Greetings_Good_IG_001_Hey=Hey. +PU_ECKHART_MG_Greetings_Good_IG_002_GoodToSee=Good to see you. +PU_ECKHART_MG_Greetings_Good_IG_003_HeySlick=Hey, slick. +PU_ECKHART_MG_Greetings_Good_IG_004_BackAgain=Back again? +PU_ECKHART_MG_IdleConvo_V_001_YeahSpeak=Yeah, speak. +PU_ECKHART_MG_IdleConvo_V_002_UhHuh=Uh huh. +PU_ECKHART_MG_IdleConvo_V_003_WellTellHim=Tell him if he doesn't like the prices, he doesn't have to pay them. I'm sure some other cut-rate outfit will run an escort for less, just don't come running back to me when they shit their pants at the first sight of outlaws. If he survives the attack, of course... +PU_ECKHART_MG_IdleConvo_V_004_NoImSerious=No, I'm serious, tell him that. I'll wait. +PU_ECKHART_MG_IdleConvo_V_005_YeahThoughtSo=Yeah, thought so. Do me a favor, next time your boss tries to grow some balls, remind him of this conversation or I'll come by his office and remind him how binding our contract is. +PU_ECKHART_MG_IdleConvo_V_006_Prick=Prick. +PU_ECKHART_MG_Intro_Comm_V_WP_Bad_001_HeyThereA=Hey there. A couple associates of mine passed me your name. If you're looking for some strongarm stuff, I'm always looking for good soldiers. Here's my details. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_001_FromTimeTo=From time to time, jobs find their way to me that aren't "orthodox" requests. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_002_TheresABetter=There's a better way to say that... but let's just say they aren't the kind of ops you can give to just anyone. They require a very specific type of person. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_003_NowMutualFriends=Now, mutual friends have told me that you might be one of those precious few who are capable of completing a contract without question. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_004_IfImWrong=If I'm wrong, we can leave it at that. Enjoy a drink in my spectacular company for a few minutes then we'll part ways with the understanding that this meeting never happened. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Bad_005_IfImRight=But if I'm right, then I might just have a gig that I could use you for. +PU_ECKHART_MG_Intro_PlayerSits_V_WP_Good_001_SorryForThe=Sorry for the locale, don't look like much but the homemade stuff has some kick. Anyway, I've been hearing good things about you. Real stand-up sort. Just the type of people I like to know. As I mentioned, I run a small security outfit, we handle all sorts of ops, so I'm always on the lookout for people who know how to handle themselves in a scrap. +PU_ECKHART_MG_Intro_TakeSeat_V_WP_Bad_001_TakeASeat=Take a seat. +PU_ECKHART_MG_Intro_TakeSeat_V_WP_Good_001_HeyThereSport=Hey there, sport. Grab a seat. +PU_ECKHART_MG_Intro_V_WP_Unknown_001_YouLookingFor=You looking for somebody? +PU_ECKHART_MG_MidMission_ObjComplete_IG_001_YoureMakingGood=You're making good progress. Keep it up. +PU_ECKHART_MG_MidMission_ObjComplete_IG_002_KeepGoingSlick=Keep going, slick. I want this whole thing wrapped up soon. +PU_ECKHART_MG_MidMission_ObjComplete_IG_003_ClientWillBe=Client will be glad to know we're making progress. +PU_ECKHART_MG_MidMission_ObjComplete_IG_004_ThatPartsDone=That part's done. Now you just got to handle the rest. +PU_ECKHART_MG_MidMission_ObjFail_IG_001_HowTheHell=How the hell did you lose it? +PU_ECKHART_MG_MidMission_ObjFail_IG_002_YouLetEm=You let 'em get away? +PU_ECKHART_MG_MidMission_ObjFail_IG_003_YouLostThe=You lost the package! What the hell. +PU_ECKHART_MG_MidMission_ObjFail_IG_004_Seriously=Seriously? You didn't get it? What is this? Amateur hour? +PU_ECKHART_MG_MidMission_ObjFail_IG_005_HowCouldYou=How could you let it slip through your fingers? +PU_ECKHART_MG_MidMission_ObjUpdate_IG_001_LittleChangeOf=Little change of plans. Here. +PU_ECKHART_MG_MidMission_ObjUpdate_IG_002_MissionParametersHave=Mission parameters have changed. Updating you now. +PU_ECKHART_MG_MidMission_ObjUpdate_IG_003_GotAnUpdate=Got an update for you, slick. Things got a little more complicated. +PU_ECKHART_MG_MidMission_Quit_IG_001_FineYouDont=Fine. You don't want the job, forget it. +PU_ECKHART_MG_MidMission_Quit_IG_002_DidntTakeYou=Didn't take you for a quitter. Guess I was wrong. +PU_ECKHART_MG_MidMission_Quit_IG_003_YoureJustGonna=You're just gonna walk away? Just like that? Real nice. +PU_ECKHART_MG_MissionBriefs_Ambush_Hostage_Good_IG_001_WeJustReceived=We just received a bid for a forced extraction. Client's being held against their will and it's up to us to secure their freedom and make sure that the abductors are duly punished. +PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Bad_IG_001_ClientsNeedTo=Client's need to get someone gone. They've provided a detailed analysis of the target's movements and want you to set up an ambush. +PU_ECKHART_MG_MissionBriefs_Ambush_Kill_Good_IG_003_WordIsThat=Word is that a High Value Target has come out of hiding. Don't ask me how, but I got a line on their flight path, so we're gonna hit 'em. Well, you are. +PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_001_IEverTell=I ever tell you that I started out as a bounty hunter? Yeah, after three tours, I guess I wasn't ready for the dogfighting to end. Couldn't stomach the thought of being a cop though. Too many bad run-ins as a kid, you know? I started hunting down criminals. Seemed like a decent compromise. Anyway, although we've moved mostly into security roles, I still keep tabs on open bounties. +PU_ECKHART_MG_MissionBriefs_Bounty_Good_IG_003_IfYoureLooking=If you're looking for some easy creds, got another bounty wasting away on the pile. +PU_ECKHART_MG_MissionBriefs_Breakout_Prison_Bad_IG_001_TheresNoEasy=There's no easy way to say this so I'm just gonna come out and say it... I need you to knock over a prison. Yeah, yeah, it's kinda messed up, I know. We've got a client locked inside who's paying good money to get sprung. It's a whole lotta heat if this goes bad, so you gotta be sure you can pull this off. +PU_ECKHART_MG_MissionBriefs_Breakout_SecurityPost_Bad_IG_002_AnotherClientsGone=Another client's gone and gotten pinched. They're currently being held at a security post. Would you mind retrieving them? +PU_ECKHART_MG_MissionBriefs_Collect_Find_Bad_IG_002_TheresSomeCargo=There's some cargo I'm looking to get ahold of. Only snag is that the owner is unwilling to part with it. I'm sure that won't stop someone like you. +PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_001_IveGotSome=I've got some clients who've lost some property. They're sparing no expense to get it back if it hasn't been destroyed. They've sent along a rough area where you can start your search. You're to find, retrieve and bring back this property intact. +PU_ECKHART_MG_MissionBriefs_Collect_Find_Good_IG_002_GotAnotherLine=Got another line on some cargo on the drift. I'll send the details if you're interested. +PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Bad_IG_002_HeresTheDeal=Here's the deal. There's a couple wrecks on the drift and you're going to go take for look for the client. See what you can find. Report back. Simple as can be. +PU_ECKHART_MG_MissionBriefs_Collect_Investigate_Good_IG_002_WeveBeenHired=We've been hired to check out some wrecks in the area. If you got some time, I'll send the details. +PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Bad_IG_001_HeresARetrieval=Here's a retrieval opportunity for you. Outlaws hit a hauling convoy recently and they've been taking their time picking at the carcass. There is a piece that I'd like you to retrieve before they discover it. +PU_ECKHART_MG_MissionBriefs_Collect_Pirates_Good_IG_002_GotARetrieval=Got a retrieval op for you. Word from the client is that enemy contacts are still in the area, so watch yourself. +PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_001_ClientJustCame=Client just came through with a job. This is a straight-up ghosting. Find the target and eliminate. You'll be paid accordingly. And don't even think about getting caught. +PU_ECKHART_MG_MissionBriefs_ContractKilling_Bad_IG_002_GotAnotherEmpty=Got another empty casket come over the comm. You busy? +PU_ECKHART_MG_MissionBriefs_Defend_Bad_IG_001_IKnowYoure=I know you're pretty good at taking people down, but how are you with defense? I've got a gig that's pretty heavy on digging in and holding out against an assault. +PU_ECKHART_MG_MissionBriefs_Defend_Good_IG_002_WeveBeenHired=We've been hired to help bulk up defenses against a prospective assault. Take a look at the op specs, see if it's something you can help with. +PU_ECKHART_MG_MissionBriefs_Deliver_Bad_IG_001_IveGotSome=Hmm ... I've got some cargo that needs to move through the system without a lot of extra scrutiny, if you catch my meaning. +PU_ECKHART_MG_MissionBriefs_Deliver_Bomb_Bad_IG_001_BitOfAn=Bit of an unusual request came in, clients want a problem taken care of in the noisiest way possible. I trust you're comfortable working with explosives? Pretty much just like dropping off a regular package if you think about it. +PU_ECKHART_MG_MissionBriefs_Deliver_Good_IG_001_GotAStraight=Got a straight delivery run for you. Cargo needs to get there untouched and intact. Details will follow, but there's a possibility of enemy contact, so eyes open. +PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Bad_IG_001_GotAnExchange=Got an exchange going down that needs a bagman. You give them something. They give you something back. Easy. Now these people aren't the most trustworthy sorts, so be ready if they get any bright ideas. +PU_ECKHART_MG_MissionBriefs_Deliver_Pickup_Good_IG_002_OneOfMy=One of my usual guys fell through, you think you could do a run? They might have something for you to pick up as well. +PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Bad_IG_002_NeedAnotherRunner=Need another runner job. You'd be on a clock, so don't mess around. +PU_ECKHART_MG_MissionBriefs_Deliver_Timed_Good_IG_001_GotARush=Got a rush delivery. You'll need to get the package to the location on time, no exceptions. Have a look at the route and see if it's feasible. +PU_ECKHART_MG_MissionBriefs_Escort_AToB_Bad_IG_001_HeyIGot=Hey, I got a client who's looking for an escort. Standard deal: keep a low profile and make sure they arrive alive, okay? +PU_ECKHART_MG_MissionBriefs_Escort_AToB_Good_IG_003_GotAClient=Got a client that needs an escort. Way the universe's been going to shit, I figure this isn't going to be for show, so stay sharp. +PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Bad_IG_001_IMightNeed=I might need you to take on a passenger. Make sure they got a comfy seat and don't ask any questions. The less you know, the better. +PU_ECKHART_MG_MissionBriefs_Escort_Passenger_Good_IG_001_YouGotA=You got a ship that can carry passengers, right? I got a client that's looking for a transport. Should be easy credits. +PU_ECKHART_MG_MissionBriefs_Escort_Several_Bad_IG_001_GotAComm=Got a comm from a client looking for a little extra protection while they make their rounds. Should be pretty straightforward: keep your mouth shut and follow their lead. +PU_ECKHART_MG_MissionBriefs_Escort_Several_Good_IG_002_IveGotA=I've got a VIP who needs a bodyguard for a series of stops. +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_001_ClientNeedsA=Client needs a heavy-hitter to back them up. You're going to be muscle and escort, so tune up the target while keeping the client alive. +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Bad_IG_003_YouBusyI=You busy? I need somebody who's willing to crack some heads. I'll send the details. +PU_ECKHART_MG_MissionBriefs_Escort_Survive_Good_IG_002_LocalLawsBeen=Local Law's been calling and need some more backup. I'll send the location and target. +PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_001_ToGiveYou=To give you some backstory here, one of the many services Eckhart Security provides is as independent investigators. Sometimes that means extracting blackbox data, pulling datapads from wrecks or even looking for missing persons. Different day, different job. That's what my dad always said. +PU_ECKHART_MG_MissionBriefs_Investigate_Collect_Good_IG_002_IHaveAnother=I have another snoop job if you're interested. +PU_ECKHART_MG_MissionBriefs_Investigate_Search_Good_IG_002_TheAdvocacyAint=The advocacy ain't doing their job, so we get to pick up the slack. There's a wreck with some evidence on it that could get one of our clients off the hook. And since a client's worth more out of jail than in it, I need you to go fetch it. +PU_ECKHART_MG_MissionBriefs_Recover_Good_IG_001_GotATip=Got a tip that some smugglers have set up a planetside dead drop. No telling what kind of stolen swag they got down there, but might be good for a reward or something. +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_001_TheresSomeCargo=There's some cargo I need. I've made them some generous offers, but they don't seem interested in selling. I'd like you to get it for me. +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_002_TheresTalkThat=There's talk that some valuable cargo got snatched. I've got a fence already lined up, so I need you to get it for me. +PU_ECKHART_MG_MissionBriefs_Steal_Bad_IG_003_GotAnotherBoost=Got another boost job if you got the time. +PU_ECKHART_MG_MissionComplete_Comm_IG_001_GreatJob=Great job. +PU_ECKHART_MG_MissionComplete_Comm_IG_002_IThinkWere=I think we're good. Transferring the funds. +PU_ECKHART_MG_MissionComplete_Comm_IG_003_ThanksForTaking=Thanks for taking care of that. We're all set. Nice work. +PU_ECKHART_MG_MissionComplete_Comm_IG_004_IllSendYour=I'll send your pay. Go buy something nice. +PU_ECKHART_MG_MissionComplete_Comm_IG_005_IllLetThe=I'll let the client know... thanks. +PU_ECKHART_MG_MissionComplete_IG_001_GreatJob=Great job. +PU_ECKHART_MG_MissionComplete_IG_002_IThinkWere=I think we're good. Transferring the funds. +PU_ECKHART_MG_MissionComplete_IG_003_ThanksForTaking=Thanks for taking care of that. We're all set. Nice work. +PU_ECKHART_MG_MissionComplete_IG_004_IllSendYour=I'll send your pay. Go buy something nice. +PU_ECKHART_MG_MissionDeactivated_IG_001_YouWinSome=You win some, you lose some. I guess we weren't the only outfit the job got shopped too. +PU_ECKHART_MG_MissionDeactivated_IG_002_YouShouldveMoved=You should've moved a little faster. +PU_ECKHART_MG_MissionDeactivated_IG_003_SorrySituationsGotten=Sorry, situation's gotten more complicated, so I gotta pull the plug on the op. +PU_ECKHART_MG_MissionFail_IG_001_WhatTheHell=What the hell happened out there? +PU_ECKHART_MG_MissionFail_IG_002_DamnItYou=Damn it. You really screwed me on this. Not good, Slick. Not good. +PU_ECKHART_MG_MissionFail_IG_003_IGaveYou=I gave you a simple job and you boned me. +PU_ECKHART_MG_MissionFail_IG_004_DoYouHave=Do you have any idea how many creds you just cost us? +PU_ECKHART_MG_MissionFail_IG_005_ITrustedYou=I trusted you to handle this and you really dropped the ball. +PU_ECKHART_MG_NewMission_Bad_IG_001_IveGotSomething=I've got something for you. +PU_ECKHART_MG_NewMission_Bad_IG_002_SoItTurns=So, it turns out, I might be in need of your services. +PU_ECKHART_MG_NewMission_Bad_IG_003_AnotherJobsPopped=Another job's popped up. Thought you'd be a good fit. +PU_ECKHART_MG_NewMission_Bad_IG_004_HeySlickOpportunitys=Hey slick. Opportunity's knocking. +PU_ECKHART_MG_NewMission_GoodForBad_IG_001_GotANew=Got a new gig for you. This one's straight-up legit, so be on your best behavior. +PU_ECKHART_MG_NewMission_GoodForBad_IG_002_ImReallyShorthanded=I'm really shorthanded and I've got an op that needs handling that's outside your usual purview, but hey, credits are credits, right? +PU_ECKHART_MG_NewMission_GoodForBad_IG_003_GotABit=Got a bit of business that needs doing. Figured I'd toss it your way. +PU_ECKHART_MG_NewMission_GoodForBad_IG_004_IfYoureLooking=If you're looking to make a few creds, here's your chance. +PU_ECKHART_MG_NewMission_Good_IG_001_GotANew=Got a new job if you're interested. +PU_ECKHART_MG_NewMission_Good_IG_002_DontKnowWhat=Don't know what your sched is looking like, but I got a gig. +PU_ECKHART_MG_NewMission_JobBoard_IG_001_SoHeresThe=So here's the deal, business has been booming, which is great because I'm trying to snag this swank seaside property on Casell, but I've got more gigs than operators at the moment. Have a look and see if there's any you'd like to take off my plate. +PU_ECKHART_MG_NewMission_JobBoard_IG_002_KindaBusyAt=Kinda busy at the moment, slick, but I got jobs if you're looking, so tell me which you want. You know what to do. +PU_ECKHART_MG_NewMission_JobBoard_IG_003_TellMeIf=Tell me if there's an op you want to take. +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_001_LetsGetOn=Let's get on the clock, come on. +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_002_YouGotThe=You got the details, so get moving. +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_003_ThisShitAint=This shit ain't gonna sort itself out. Let's go. +PU_ECKHART_MG_ReVisit_CurrentlyOnMission_IG_004_ImNotPaying=I'm not paying you to stand around. +PU_ECKHART_MG_ReVisit_FailedLastChance_IG_001_IfIWasnt=If I wasn't so short-handed, I wouldn't even be talking to you, but I'm in a bind, so this is your lucky day. You do whatever you gotta do to get your head right because if you fuck this up, I'll break your goddamn legs. +PU_ECKHART_MG_ReVisit_FailedLastMission_IG_001_IllBeHonest=I'll be honest with you. I'm hurt. More than a little annoyed, but mostly disappointed in myself for misjudging you. I'm gonna give you a shot to redeem yourself. +PU_ECKHART_MG_ReVisit_FailedLastMission_IG_002_ITakeA=I take a lot of time setting up these missions, so don't take them if you can't deliver. You have no idea how much it pisses me off watching credits slip away. +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_001_NoImDone=No, I'm done with you. +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_002_WeAintGot=We ain't got nothing to talk about. +PU_ECKHART_MG_ReVisit_NegMissionRep_IG_003_GetOutOf=Get out of here. Now. +PU_ECKHART_MG_ReVisit_NoMission_IG_001_DontHaveAnything=Don't have anything at the moment. Check back with me later. +PU_ECKHART_MG_ReVisit_NoMission_IG_002_ImKickingSome=I'm kicking some bushes, trying to scare up some gigs, but I'm a little light right now. +PU_ECKHART_MG_ReVisit_NoMission_IG_003_HitMeUp=Hit me up some other time. +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_001_BeforeWeGet=Before we get down to business, I gotta say, helluva job on that last run. +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_002_WereMakingQuite=We're making quite a team here. Couple more of these and I might treat myself. +PU_ECKHART_MG_ReVisit_SucceededLastMission_IG_003_GreaJobOn=Great job on that last op. +PU_ECKHART_MG_SendingDetails_IG_001_HaveALook=Have a look. +PU_ECKHART_MG_SendingDetails_IG_002_SendingYouThe=Sending you the details. +PU_ECKHART_MG_SendingDetails_IG_003_CheckYourMobi=Check your mobi. +PU_ECKHART_MG_SendingDetails_IG_004_HeresABreakdown=Here's a breakdown of the op. +PU_ECKHART_MG_SendingDetails_IG_005_HereYouGo=Here you go. +PU_ECKHART_MG_SendingDetails_IG_006_IllSendThe=I'll send the details. +PU_ECKHART_MG_SendingDetails_IG_007_DetailsSent=Details sent. +PU_ECKHART_MG_SendingDetails_IG_008_IllSendThe=I'll send the files. +PU_ECKHART_MG_WantsTransitionToBad_V_WP_001_IveBeenHearing=I've been hearing some interesting things about you, slick. People, I won't say who, but people have been saying you've been pulling jobs on the side. Now, I don't know if you're just acting out, I don't know and I'm not judging, just be careful. You drift too long outside the law, it gets tougher to come back... but there's money to be made. Just saying. +PU_EDL1_FO_Approaching_GrimHex_Hacked_G_001_HelloAndWelcome=Hello and welcome to ... GrimHEX! +PU_EDL1_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=Hello and welcome to Green Imperial Housing Exchange. Would you like to land? +PU_EDL1_FO_Approaching_IG_001_HelloAndThank=Hello and thank you for contacting EDL landing assist. +PU_EDL1_FO_CheckLandingBay_IG_001_StandByWhile=Stand by while we check for available hangar space. +PU_EDL1_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. +PU_EDL1_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. +PU_EDL1_FO_Denied_HangarFull_IG_001_AllOfOur=All of our landing pads are currently full. Please hold for hangar assignment. +PU_EDL1_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. +PU_EDL1_FO_Denied_ShipTooBig_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. +PU_EDL1_FO_EncourageVacateHangar_IG_001_PleaseExitThe=Please exit the hangar in a timely fashion. Thank you. +PU_EDL1_FO_EncourageVacateHangar_IG_002_PleaseVacateThe=Please vacate the hangar. +PU_EDL1_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. +PU_EDL1_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. +PU_EDL1_FO_LandingBayAssigned_IG_001_LandingPadAssigned=Landing Pad assigned. +PU_EDL1_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. +PU_EDL1_FO_Paid_IG_001_PaymentaAccepted=Payment accepted. +PU_EDL1_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. +PU_EDL1_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. +PU_EDL1_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. +PU_EDL1_FO_ShipRequests_Delivered_IG_001_YourShipHas=Your ship has been delivered to the following landing bay. +PU_EDL1_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. +PU_EDL1_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. +PU_EDL1_FO_ShipRequests_Selected_IG_001_StandbyRetrievingShip=Standby, retrieving ship information. +PU_EDL1_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. +PU_EDL1_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. +PU_EDL1_FO_TakePayment_IG_001_TheOwnersOf=The owners of this facility have implemented a mandatory landing fee. +PU_EDL1_FO_VacateHangar_IG_001_AllPersonnelAre=All personnel are expected to vacate the hangar as soon as possible to accommodate fellow travellers. +PU_EDL1_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. Please vacate the vicinity. +PU_EDL1_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. +PU_EDL2_FO_AlreadyGranted_IG_001_ThatRequestHas=That request has already been granted. PU_EDL2_FO_Approaching_GrimHex_Hacked_IG_001_HelloAndWelcome,P=Hello and welcome to ... GrimHEX!!! -PU_EDL2_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=您好,欢迎来到格林皇家住宅交易所。您想要降落吗? -PU_EDL2_FO_Approaching_IG_001_HelloAndThank=您好,感谢您联系EDL着陆辅助系统。 -PU_EDL2_FO_Assigned_Garage_IG_001_GarageAssigned=车库已分配。 -PU_EDL2_FO_Assigned_Hangar_IG_001_HangerAssigned=机库已分配。 -PU_EDL2_FO_Assigned_Pad_IG_001_LandingPadAssigned=停机坪已分配。 -PU_EDL2_FO_Assignments_00_IG_001_Zero=零 -PU_EDL2_FO_Assignments_01_IG_001_One=一 -PU_EDL2_FO_Assignments_02_IG_001_Two=二 -PU_EDL2_FO_Assignments_03_IG_001_Three=三 -PU_EDL2_FO_Assignments_04_IG_001_Four=四 -PU_EDL2_FO_Assignments_05_IG_001_Five=五 -PU_EDL2_FO_Assignments_06_IG_001_Six=六 -PU_EDL2_FO_Assignments_07_IG_001_Seven=七 -PU_EDL2_FO_Assignments_08_IG_001_Eight=八 -PU_EDL2_FO_Assignments_09_IG_001_Nine=九 +PU_EDL2_FO_Approaching_GrimHex_IG_001_HelloAndWelcome=Hello and welcome to Green Imperial Housing Exchange. Would you like to land? +PU_EDL2_FO_Approaching_IG_001_HelloAndThank=Hello and thank you for contacting EDL landing assist. +PU_EDL2_FO_Assigned_Garage_IG_001_GarageAssigned=Garage assigned. +PU_EDL2_FO_Assigned_Hangar_IG_001_HangerAssigned=Hangar assigned. +PU_EDL2_FO_Assigned_Pad_IG_001_LandingPadAssigned=Landing Pad assigned. +PU_EDL2_FO_Assignments_00_IG_001_Zero=Zero. +PU_EDL2_FO_Assignments_01_IG_001_One=One. +PU_EDL2_FO_Assignments_02_IG_001_Two=Two. +PU_EDL2_FO_Assignments_03_IG_001_Three=Three. +PU_EDL2_FO_Assignments_04_IG_001_Four=Four. +PU_EDL2_FO_Assignments_05_IG_001_Five=Five. +PU_EDL2_FO_Assignments_06_IG_001_Six=Six. +PU_EDL2_FO_Assignments_07_IG_001_Seven=Seven. +PU_EDL2_FO_Assignments_08_IG_001_Eight=Eight. +PU_EDL2_FO_Assignments_09_IG_001_Nine=Nine. PU_EDL2_FO_Assignments_A_IG_001_A=A PU_EDL2_FO_Assignments_B_IG_001_B=B PU_EDL2_FO_Assignments_C_IG_001_C=C @@ -26161,67 +26161,67 @@ PU_EDL2_FO_Assignments_I_IG_001_I=I PU_EDL2_FO_Assignments_J_IG_001_J=J PU_EDL2_FO_Assignments_K_IG_001_K=K PU_EDL2_FO_CheckLandingBay_IG_001_StandByWhile,P=Stand by while we check for available hangar space. -PU_EDL2_FO_CheckLandingSpace_IG_001_StandByWhile=请稍等,我们正在检查是否有可用降落区。 -PU_EDL2_FO_ClearToLaunch_IG_001_YouAreClear=你可以出航了。 -PU_EDL2_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起。您的注册标签已被标记为违反协议。您被禁止在这个设施着陆。 -PU_EDL2_FO_Denied_BannedFromLanding_IG_002_YouAreProhibited=您被禁止在这个设施着陆。 +PU_EDL2_FO_CheckLandingSpace_IG_001_StandByWhile=Stand by while we check for available landing space. +PU_EDL2_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. +PU_EDL2_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. Your regtags have been flagged for protocol violations. You are prohibited from landing at this facility. +PU_EDL2_FO_Denied_BannedFromLanding_IG_002_YouAreProhibited=You are prohibited from landing at this facility. PU_EDL2_FO_Denied_HangarFull_IG_001_AllOfOur,P=All of our landing pads are currently full. Please hold for hangar assignment. -PU_EDL2_FO_Denied_LandingFull_IG_001_AllOfOur=我们所有的降落区都满了。请等待分配。 -PU_EDL2_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 -PU_EDL2_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=对不起,您的飞船超出了我们机库的尺寸限制。 -PU_EDL2_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=对不起,您的飞船超出了我们停机坪的尺寸限制。 +PU_EDL2_FO_Denied_LandingFull_IG_001_AllOfOur=All of our landing areas are currently full. Please hold for assignment. +PU_EDL2_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. +PU_EDL2_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. +PU_EDL2_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our pads. PU_EDL2_FO_EncourageVacateHangar_IG_001_PleaseExitThe,P=Please exit the hangar in a timely fashion. Thank you. PU_EDL2_FO_EncourageVacateHangar_IG_002_PleaseVacateThe,P=Please vacate the hangar. -PU_EDL2_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=请及时离开,谢谢。 -PU_EDL2_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=请腾出降落区。 -PU_EDL2_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 -PU_EDL2_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 -PU_EDL2_FO_InvalidRequest_IG_001_ImSorryI=抱歉。我不明白这个请求。 +PU_EDL2_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=Please exit in a timely fashion. Thank you. +PU_EDL2_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=Please vacate the landing area. +PU_EDL2_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. +PU_EDL2_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. +PU_EDL2_FO_InvalidRequest_IG_001_ImSorryI=I'm sorry. I don't understand that request. PU_EDL2_FO_LandingBayAssigned_IG_001_LandingPadAssigned,P=Landing Pad assigned. -PU_EDL2_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝您逗留愉快。 -PU_EDL2_FO_OperatorStandBy_IG_001_StandByFor=请等待着陆操作员。 -PU_EDL2_FO_OperatorStandBy_IG_002_WereSorryAll=对不起,我们所有的着陆助理都有其他客人。请稍等片刻。 -PU_EDL2_FO_OutOfTime_Landing_IG_001_ImSorryDue=对不起,由于等待时间过长,我们不得不将您的降落区分配给其他客户。 -PU_EDL2_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=对不起,由于您已经超出了规定的出发时间。我们将把您的飞船送回仓库。 -PU_EDL2_FO_Paid_IG_001_PaymentAccepted=接受付款。 -PU_EDL2_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 -PU_EDL2_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=请前往停车库... -PU_EDL2_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=请前往机库... -PU_EDL2_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=请前往机坪... -PU_EDL2_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,您的着陆权已被取消。 -PU_EDL2_FO_RevokeLanding_IG_002_YourLandingPrivileges=由于多次违反机库安全规程,您的着陆权已被取消。 -PU_EDL2_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=您的飞船已被运送至以下机库。 +PU_EDL2_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. +PU_EDL2_FO_OperatorStandBy_IG_001_StandByFor=Stand by for landing operator. +PU_EDL2_FO_OperatorStandBy_IG_002_WereSorryAll=We're sorry, all of our landing assistants are currently occupied with other customers. Please stand by. +PU_EDL2_FO_OutOfTime_Landing_IG_001_ImSorryDue=I'm sorry. Due to inactivity, we have been forced to assign your landing zone to another customer. +PU_EDL2_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=We're sorry. You have exceeded the allotted time to depart. We will have to return your ship to storage. +PU_EDL2_FO_Paid_IG_001_PaymentAccepted=Payment accepted. +PU_EDL2_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. +PU_EDL2_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=Please proceed to garage... +PU_EDL2_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=Please proceed to hangar... +PU_EDL2_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=Please proceed to pad... +PU_EDL2_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. +PU_EDL2_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. +PU_EDL2_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=Your ship has been delivered to the following hangar. PU_EDL2_FO_ShipRequests_Delivered_IG_001_YourShipHas,P=Your ship has been delivered to the following landing bay. -PU_EDL2_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=您的飞船已被运送至以下停机坪 -PU_EDL2_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。您的请求已被受理,飞船将会运送至下一个可用机库。 -PU_EDL2_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。 -PU_EDL2_FO_ShipRequests_Selected_IG_001_StandByRetrieving=稍等片刻,正在检索飞船信息。 -PU_EDL2_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 -PU_EDL2_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=启动飞船储存程序。为了您的安全,请撤出该区域,谢谢您的合作。 -PU_EDL2_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 -PU_EDL2_FO_TakePayment_IG_001_TheOwnersOf=该设施的所有者实行了强制着陆费制度。 +PU_EDL2_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=Your ship has been delivered to the following landing pad. +PU_EDL2_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. +PU_EDL2_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. +PU_EDL2_FO_ShipRequests_Selected_IG_001_StandByRetrieving=Standby, retrieving ship information. +PU_EDL2_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. +PU_EDL2_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=Initiating ship storage procedure. For your safety, please vacate the area. Thank you for your cooperation. +PU_EDL2_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. +PU_EDL2_FO_TakePayment_IG_001_TheOwnersOf=The owner of this facility have implemented a mandatory landing fee. PU_EDL2_FO_VacateHangar_IG_001_AllPersonnelAre,P=All personnel are expected to vacate the hangar as soon as possible to accommodate fellow travellers. -PU_EDL2_FO_VacateLandingArea_IG_001_AllPersonnelAre=请所有人员尽快撤出,为同行旅客腾出着陆区。 -PU_EDL2_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。您正阻挡飞行航线,请撤出。 -PU_EDL2_FO_Warning_TimeLimit_IG_001_ImSorryYou=抱歉,您已逾时。 -PU_EDL2_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=请继续前往已分配著着陆区。继续推迟将会导致没收着陆许可。 -PU_EDL2_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=请及时从着陆平台起航。感谢您的帮助。 -PU_EDL2_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。您违反了机库安全规程。 -PU_EDL2_GHEX_FO_AlreadyGranted_IG_001_ThatRequestHas=这个请求已经批准。 -PU_EDL2_GHEX_FO_Approaching_IG_001_HelloAndWelcome=你好!欢迎来到 格林- (某人大喊)六角湾!(格林皇家住宅交易所) -PU_EDL2_GHEX_FO_Assigned_Garage_IG_001_GarageAssigned=车库已分配。 -PU_EDL2_GHEX_FO_Assigned_Hangar_IG_001_HangerAssigned=机库已分配。 -PU_EDL2_GHEX_FO_Assigned_Pad_IG_001_LandingPadAssigned=停机坪已分配 -PU_EDL2_GHEX_FO_Assignments_00_IG_001_Zero=0。 -PU_EDL2_GHEX_FO_Assignments_01_IG_001_One=1。 -PU_EDL2_GHEX_FO_Assignments_02_IG_001_Two=2。 -PU_EDL2_GHEX_FO_Assignments_03_IG_001_Three=3。 -PU_EDL2_GHEX_FO_Assignments_04_IG_001_Four=4。 -PU_EDL2_GHEX_FO_Assignments_05_IG_001_Five=5。 -PU_EDL2_GHEX_FO_Assignments_06_IG_001_Six=6。 -PU_EDL2_GHEX_FO_Assignments_07_IG_001_Seven=7。 -PU_EDL2_GHEX_FO_Assignments_08_IG_001_Eight=8。 -PU_EDL2_GHEX_FO_Assignments_09_IG_001_Nine=9。 +PU_EDL2_FO_VacateLandingArea_IG_001_AllPersonnelAre=All personnel are expected to vacate the landing area as soon as possible to accommodate fellow travellers. +PU_EDL2_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. Please vacate the vicinity. +PU_EDL2_FO_Warning_TimeLimit_IG_001_ImSorryYou=I'm sorry. You have exceeded the allotted time. +PU_EDL2_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=Please proceed to landing assignment. Continued delays will result in forfeiture of landing permission. +PU_EDL2_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=Please launch from the landing platform in a timely manner. Thank you for your assistance. +PU_EDL2_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. +PU_EDL2_GHEX_FO_AlreadyGranted_IG_001_ThatRequestHas=That request has already been granted. +PU_EDL2_GHEX_FO_Approaching_IG_001_HelloAndWelcome=Hello and welcome to Gre- (person shouting) Grim HEX! +PU_EDL2_GHEX_FO_Assigned_Garage_IG_001_GarageAssigned=Garage assigned. +PU_EDL2_GHEX_FO_Assigned_Hangar_IG_001_HangerAssigned=Hangar assigned. +PU_EDL2_GHEX_FO_Assigned_Pad_IG_001_LandingPadAssigned=Landing Pad assigned. +PU_EDL2_GHEX_FO_Assignments_00_IG_001_Zero=Zero. +PU_EDL2_GHEX_FO_Assignments_01_IG_001_One=One. +PU_EDL2_GHEX_FO_Assignments_02_IG_001_Two=Two. +PU_EDL2_GHEX_FO_Assignments_03_IG_001_Three=Three. +PU_EDL2_GHEX_FO_Assignments_04_IG_001_Four=Four. +PU_EDL2_GHEX_FO_Assignments_05_IG_001_Five=Five. +PU_EDL2_GHEX_FO_Assignments_06_IG_001_Six=Six. +PU_EDL2_GHEX_FO_Assignments_07_IG_001_Seven=Seven. +PU_EDL2_GHEX_FO_Assignments_08_IG_001_Eight=Eight. +PU_EDL2_GHEX_FO_Assignments_09_IG_001_Nine=Nine. PU_EDL2_GHEX_FO_Assignments_A_IG_001_A=A PU_EDL2_GHEX_FO_Assignments_B_IG_001_B=B PU_EDL2_GHEX_FO_Assignments_C_IG_001_C=C @@ -26233,4388 +26233,4388 @@ PU_EDL2_GHEX_FO_Assignments_H_IG_001_H=H PU_EDL2_GHEX_FO_Assignments_I_IG_001_I=I PU_EDL2_GHEX_FO_Assignments_J_IG_001_J=J PU_EDL2_GHEX_FO_Assignments_K_IG_001_K=K -PU_EDL2_GHEX_FO_CheckLandingSpace_IG_001_StandByWhile=请稍等,我们正在检查是否有可用降落区。 -PU_EDL2_GHEX_FO_ClearToLaunch_IG_001_YouAreClear=你可以出航了。 -PU_EDL2_GHEX_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=对不起,你不能降落... (咯咯笑) 找别的地方去,猪头三。 -PU_EDL2_GHEX_FO_Denied_LandingFull_IG_001_AllOfOur=我们所有的降落区都满了。请等待分配。 -PU_EDL2_GHEX_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=对不起,你没有足够的钱降落。 -PU_EDL2_GHEX_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=对不起,你的飞船超出了我们机库的尺寸限制。 -PU_EDL2_GHEX_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=对不起,你的飞船超出了我们停机坪的尺寸限制。 -PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=请及时离开,谢谢。 -PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=请腾出降落区。 -PU_EDL2_GHEX_FO_Farewell_IG_001_ThankYouAnd=谢谢,欢迎再次光临。 -PU_EDL2_GHEX_FO_FuelRepairRestock_IG_001_StopByThe=可前往主办公室了解燃料、维修和补给服务的相关信息。 -PU_EDL2_GHEX_FO_InvalidRequest_IG_001_ImSorryI=对不起。我不明白这个请求。 -PU_EDL2_GHEX_FO_LandingComplete_IG_001_LandingCompleteHave=着陆完成,祝你逗留愉快。 -PU_EDL2_GHEX_FO_OperatorStandBy_IG_001_StandByFor=请等待着陆操作员。 -PU_EDL2_GHEX_FO_OperatorStandBy_IG_002_WereSorryAll=对不起,我们所有的着陆助理都有其他客人。请稍等片刻。 -PU_EDL2_GHEX_FO_OutOfTime_Landing_IG_001_ImSorryDue=对不起,由于等待时间过长,我们不得不...(某人尖叫)你机坪没啦,天才! -PU_EDL2_GHEX_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=对不起,由于你已经超出了规定的出发时间。我们将会把你的飞船送回仓库。 -PU_EDL2_GHEX_FO_Paid_IG_001_PaymentAccepted=接受付款。 -PU_EDL2_GHEX_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=请前往指定的停泊位。 -PU_EDL2_GHEX_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=请前往停车库... -PU_EDL2_GHEX_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=请前往机库... -PU_EDL2_GHEX_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=请前往停机坪... -PU_EDL2_GHEX_FO_RevokeLanding_IG_001_DueToRepeated=由于多次违反机库安全规程,你的着陆权已被取消。 -PU_EDL2_GHEX_FO_RevokeLanding_IG_002_YourLandingPrivileges=由于多次违反机库安全规程,你的着陆权已被取消。 -PU_EDL2_GHEX_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=你的飞船已被运送至以下机库。 -PU_EDL2_GHEX_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=你的飞船已被运送至以下停机坪 -PU_EDL2_GHEX_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=对不起,我们暂无可用的闲置停泊位。你的请求已被受理,飞船将会运送至下一个可用机库。 -PU_EDL2_GHEX_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=由于未支付停泊费,请求被拒绝。(某人大吼)快给我们把钱掏出来! -PU_EDL2_GHEX_FO_ShipRequests_Selected_IG_001_StandByRetrieving=稍等片刻,正在检索飞船信息。 -PU_EDL2_GHEX_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=请求飞船请使用着陆终端。 -PU_EDL2_GHEX_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=启动飞船储存程序。为了你的安全,请撤出该区域,谢谢你的合作。 -PU_EDL2_GHEX_FO_SwitchToTractorAssist_IG_001_StandByFor=请等待EDL牵引辅助系统。 -PU_EDL2_GHEX_FO_TakePayment_IG_001_TheOwnersOf=该设施的所有者已经实行了强制着陆费制度。 -PU_EDL2_GHEX_FO_VacateLandingArea_IG_001_AllPersonnelAre=请所有人员尽快撤出,为同行旅客腾出着陆区。 -PU_EDL2_GHEX_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=警告。你正阻挡飞行航线。(某人大吼)你个傻屌! -PU_EDL2_GHEX_FO_Warning_TimeLimit_IG_001_ImSorryYou=对不起。你已经超过时间了。 -PU_EDL2_GHEX_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=请继续前往指定着陆区。持续推迟将会导致没收着陆许可。 -PU_EDL2_GHEX_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=请及时从着陆平台起航。感谢您的帮助。 -PU_EDL2_GHEX_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=警告。你违反了机库安全规程。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_StandByTriage=伤检组待命。急救组马上就到,准备好。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeBlueCode=蓝色警报。蓝色警报。神经机械组请到急诊。神经机械组到急诊。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_CodeYellowCode=黄色警报。黄色警报。三号手术室急需二级消杀组。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_SecurityToSouth=安保请到南翼,安保请到南翼四楼。 -PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_CrashTeamTo=危机小组到五号急诊,危机小组到五号急诊。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_RemainderThatStims=温馨提醒,诊疗室内禁止吸食斯酊姆,请到指定区域吸烟。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_DrWarrickYoure=瓦里克医生,需要你来诊断室。瓦里克医生请到诊断室。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_TechnicianKarpovTo=卡尔波夫技术员请到成像科,卡尔波夫技术员到成像科报到。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ElonCadenaPlease=埃隆·卡迪娜,请联系印记储存科。埃隆·卡迪娜,联系印记储存科。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_DrSenguptaTo=森古达医生请到纳米生物实验室。森古达医生到纳米生物实验室。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_WouldPatientNichole=请病人妮科尔·阿迈恩回到神经科。病人妮科尔·阿迈恩,神经科正在找你。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_DrManabeSurgery=马纳贝医生,二号手术室为你准备好了。 马纳贝医生,二号手术室准备好了。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_HamalDejongYoure=哈玛·德容,需要你到行政处。哈玛·德容到行政处。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_WouldTheFamily=请门罗·德威特的家人到康复病房来。请门罗·德威特的家人到康复病房来。 -PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_ReminderPleaseKeep=温馨提醒,请注意保管随身财物。帝国医疗服务对任何财物丢失概不负责。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_CheckIn_IG_001_AttentionAllArriving=请注意,所有就诊病人需在自助终端登记后,方可获得病房分配。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_001_TheEHSIs=帝国健康服务不存在歧视,请所有病人向医疗人员如实描述病情。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_002_TheEHSNeeds=帝国健康服务需要你的帮助。我们正招聘许多医疗专家。如果你有兴趣加入帝国健康服务,请在光谱上联系我们。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_003_EmpireHealthServices=帝国健康服务承诺将以病人的健康与安危为重,尊重他们的需求与疑虑。我们一起,才能让帝国变得更好。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_004_AsAProud=作为UEE内骄傲的一份子,帝国健康服务为大家带来平等公正的医疗服务。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_ForYourConvenience=为了方便您就医,本设施内安放了多台消毒站。在您的帮助下,我们可以防止病毒传播。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_PleaseRememberThat=请牢记,再生并不能解决所有问题。科技虽然发达,仍需小心谨慎。有问题就停下,不值得冒这个险。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_WhenItComes=你不用独自一人忍受戒瘾的痛苦。如果你或你认识的人正经历药物成瘾的折磨,请联系帝国医疗服务局,我们会给你需要的帮助。 -PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_EveryoneDeservesA=人人都有权过得更好。今天就报名成为义体捐赠者吧,让一些运气不好的人收到最好的礼物。 -PU_EHSHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=注意,紧急情况已解决。重复,紧急情况已解决。大家可恢复自行活动。 -PU_EHSHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=注意,我们正着手解决紧急情况。请继续听从工作人员的指引,谢谢。 -PU_EHSHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=请注意,这是一则紧急警告。在情况得到控制前请在原地等待。重复,请原地待命。 -PU_EHSHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=请注意,这是一则紧急警告。请冷静有序撤离该建筑。重复,请撤离该建筑。 -PU_EHSHOSP01_M_LPA_Welcome_Hospital_EHS_IG_001_WelcomeToEmpire=欢迎来到帝国健康服务。三个世纪以来,我们一直致力于为所有人提供更好的医疗服务。 -PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_001_WelcomeToDefensecon=欢迎参观防务展。虽然我们德雷克行星际为UEE海军的将士们加油助威,但大家应该知道,海军在剜度前线保卫边疆的同时;我们德雷克行星际持续不断提供价格低廉、性能可靠的飞船,造福帝国内部的和平稳定。无论你需要运输货物还是抵御来袭的不法分子,德雷克飞船都能办到。 -PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_002_WeveAllBeen=扫描仪上蹦出一两艘来者不善的飞船,相信我们都有过这样的不幸遭遇。您当然可以试着联系当地执法部门或是海军,还是别自欺欺人了,他们赶来以前您早就船毁人亡。买上任何一艘我们德雷克功能多样、久经战场试炼的飞船,就该轮到不法分子打电话叫警察了。 -PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_003_TheseAreDangerous=宇宙之中危机四伏,这就是为什么德雷克行星际制造的飞船不仅功能强大、价格亲民,更能让您和您的家人多一分安心。 -PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_004_DefenseconsAGreat=防务展是一次绝佳的机会,让您能亲眼参观那些每天真真切切地在宇宙中穿行、捍卫自由并建设帝国的飞船。 -PU_FWMILPA02_M_LPA_Announce_Diorama_IG_001_WhileTrainingAt=在麦克阿瑟星的海军学院训练时,新兵要将肉体与精神推向极限。但我们的教官想要教授的真正知识是,海军并不是由个人决定的,而是大家一起齐心协力铸就而成的。 -PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_001_AlthoughInvictusIs=不败舰队活动虽然是为那些即将出发开展训练的男女而祝福,但启航周同时也是为海军学院毕业生以及退役军人们而举行的庆祝活动。大家见到军人请记得说一声感谢。 -PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_002_ForCenturiesInvictus=数个世纪以来,不败舰队周都是与亲朋好友一起庆祝责任、服务、与公民精神这三大帝国支柱的绝佳时机。 -PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_003_ForThoseWith=家里有挂念之人今天启程开始海军生活的人们,可以前往我们的“亲友家属”展台,在那里您将对他们未来的海军服役生活有更深入的理解。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_001_TheUeeNavy=UEE海军与罗伯茨太空工业自从太空探索时代初期便已开展合作。海军采用他们的克拉克这般永不过时的飞船设计来开拓宇宙边疆,用孟加拉级航母来保卫人类。我们很荣幸拥有RSI这样的合作伙伴,并且真诚地邀请大家参观这家引领行业的制造商带来的最新飞船。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_002_TheUeeNavy=UEE海军一直以来都追求走在时代的最前沿。因此,联合外域的飞船现已加入海军舰队,带来了令人激动的全新机遇。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_003_TheUeeNavy=UEE海军和起源跃动看似一对不太可能的组合,但后者的飞船通过多元创新,不断拔高速度极限,成为了遍布帝国境内外众多海军拦截与侦察部队的主心骨。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_001_AegisDynamicsIs=圣盾动力比任何一家制造商都更加致力于提升驾驶员的飞行体验。他们的代表与工程师是海军学院与基地的常客,力争第一时间听取有关自家飞船设计的反馈。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_002_AlthoughTheNavy=虽然提到海军大家通常联想到的是身形巨大的孟加拉级航母以及强有力的大黄蜂战机。但其实,是勤务飞船保障了海军每日的正常运作。南船座宇航是我们数个世纪以来最珍贵的伙伴之一,几乎在每一艘主力舰、每一座太空站以及每一个地面设施都能见到他们的踪影。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_003_CapitalizingOnA=罗伯茨太空工业从第一界不败舰队启航周开始每年都参加活动,数个世纪来根深蒂固的合作关系也为他们换取了丰厚的回报。他们期望未来能与海军继续开展密切合作,研发出帝国的次世代守护者。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_001_InvictusMightBe=虽然不败舰队启航周通常不会公布新的载具,但起源全新的G12以众多有害环境下的出色表现,让我们的测试中队刮目相看。我们的探路者部队已经等不及要列装这款新型探索车了。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_002_AlthoughCrusaderIndustries=虽然十字军工业很长时间以来都是商业运输载具的龙头制造商之一,但你知道他们也制造军用运输载具吗?无论我们需要运输的是部队、载具还是补给,十字军的飞船一直以来都是海军舰队的忠实一员,并且在未来依旧如此。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_003_ACommonSight=盾博尔地面系统是我们兄弟部队UEE陆军的老熟人,他们制造的地面载具性能可靠、功能多样,就连海军都将其加入舰队,用于在战斗行动中确保着陆区域周边安全。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_004_SomeOfThe=海军中最重要的一些成员甚至永远不会正面加入战斗。后勤、补给还有支援舰船组成了我们舰队的骨干,是他们让前线的部队有能力解决任何来袭的威胁。海军骄傲地宣布,武藏工业的飞船是帮助海军时刻做好战斗准备的重要盟友之一。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_001_InvictusLaunchWeek=在不败舰队启航周,您能见到自己缴纳的税款用到了实处。作为帝国的一份子,检阅UEE海军最新装备是您应有的权利。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_002_WhileFightersLike=虽然大黄蜂与短剑等战斗机已经成为了UEE海军的代名词。但事实是为了执行帝国广阔疆域内的海量行动,海军准备了各式各样的飞船,其中还包括一些为私人机构打造的型号。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_003_TheUeeNavys=UEE海军规模虽然不大,但我们培养了一批能够操作各种载具的精英驾驶员。不过在战斗搜救任务的训练方面,我们邀请了少数军队之外的人士,与陆战队员们一起在柯林星​的极端环境下接受训练。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_001_ThoughNotNearly=虽然数量远远不及我们的UEE陆军同僚,但海军依旧保有一批现役多用途地面载具,用于执行后勤、运输甚至是探索任务。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_002_TheUeeNavy=UEE海军很自豪能够与铁砧航天达成合作关系。他们的战斗机、探索飞船以及运输飞船每天都在前线捍卫帝国。我们希望未来能将这个合作继续下去,并且邀请大家近距离参观他们的研发成果。 -PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_003_EverSinceAnvil=自从铁砧航天推出水龟以来,飞行员与政客们用这款飞船执行了成百上千的战斗、探索以及后勤补给任务。 -PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_001_TheUeeNavy=UEE海军骄傲地宣布,我们已经邀请铁砧航天今年在麦克阿瑟星上开设一所工程技术联合研究设施。海军与铁砧的工程师和科学家们将一同研究次世代飞船科技。 -PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_002_TheUeeNavy=UEE海军骄傲地欢迎圣盾动力回归不败舰队启航周活动。他们虽然打造了许多海军历史行外形最经典、战功最显赫的飞船,但他们过去数十年间陷入了过往的丑闻之中。我们很高兴见到他们再度致力于于打造更美好的未来。 -PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_003_TheLatestLine=圣盾动力最新型的防卫飞船已经饱经帝国内外的战斗试炼。有着这般成功的战果,难怪海军订购了更多圣盾动力的飞船。 -PU_FWMILPA02_M_LPA_Welcome_ConventionEntrance_IG_001_ATimeHonoredTradition=不败舰队启航周从 2541 年起便是一个每年都会举办的纪念活动,民众与海军会以此为契机,为下一届加入保卫帝国行列的男男女女欢庆。而你也有机会见到我们舰队中最新的卫国利器。祝您参观愉快。 -PU_FWMILPA02_M_LPA_Welcome_ShipHall_IG_001_WelcomeToThe=欢迎来到不败舰队飞船展厅。在此展出的所有载具都是今年海军舰队订购的型号。由于每个星系内有着各种各样的不同任务,您可以在此了解这些飞船如何帮助我们保卫帝国。 -PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_001_DutyTraditionService=职责、传统、服务。我们向那些进入UEE海军开始新生活的人们致敬,欢迎参加不败舰队启航周。 -PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_002_TheUeeNavy=UEE海军欢迎您来到不败舰队展厅。请前往展厅内部一睹海军舰队最新最棒的装备。 -PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_003_HelloAndWelcome=大家好,欢迎参加不败舰队启航周,我们在这里庆祝挺身而出保卫帝国的人们。 -PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_004_ThisIsThe=这里便是不败舰队启航周的展厅,我们借此机会为那些加入UEE海军保卫帝国的人们与载具而欢庆。 -PU_GENATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_YouAreCleared=您可以离开了。 -PU_GENATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_AnAvailableSpace=已找到可用空位。 -PU_GENATC01_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedThank=付款被拒绝。感谢您联系EDL自动化载具服务系统。 -PU_GENATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouFor=感谢您的光临。祝您一路平安。 -PU_GENATC01_M_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouPayment=非常感谢。已收到付款。请前往指定位置。 -PU_GENATC01_M_ATC_Impounded_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=兹通知你的载具已被扣押。可查阅ASOP终端以取回载具。 -PU_GENATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_ArrivalCompleteWelcome=降落完成。欢迎光临。 -PU_GENATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=注意。该载具的登记船主有犯罪记录。不允许使用本设施。请尽快离开此地区。 -PU_GENATC01_M_ATC_Inform_Banned_StolenVehicle_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=注意。该载具已报挂失。不允许使用本设施。请尽快离开此地区。 -PU_GENATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_AttentionYouDo=注意。您没有使用此设施的权限。请尽快离开此地区。 -PU_GENATC01_M_ATC_Inform_NewBabbage_Closed_aNeutral_tPlayer_FromNeutral_IG_001_TheNewBabbage=新巴贝奇空港目前处于关闭施工中。请在数月后再访。 -PU_GENATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施当前没有任何可用空位。请稍等片刻,如有空位将立刻为您分配。 -PU_GENATC01_M_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施不能容纳这个类型的载具。请另寻可用的降落服务系统。 -PU_GENATC01_M_ATC_Inform_Vehicle_NotDetected_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesEdlServices=十分抱歉。EDL系统只能协助客户主动操作载具。 -PU_GENATC01_M_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=十分抱歉。该设施不能容纳这个尺寸的载具。请另寻可用的降落服务系统。 -PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_ImSorryDue=十分抱歉。由于意外的重大技术问题,本着陆区目前无法接受新的访客。 -PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_002_ThisLandingZone=本着陆区已被帝国健康服务隔离。 -PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_003_ErrorCannotConnect=错误:无法连接。 -PU_GENATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitProtocolsInitiated=离场协议已启动。请稍等,最后的准备工作正在进行中。 -PU_GENATC01_M_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ToUtilizeThis=欲要使用此空位,需先支付必要费用。 -PU_GENATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_ThisVehicleAlready=已为该载具分配空位。请前往指定地点。 -PU_GENATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001=感谢您联系EDL自动化载具服务系统。请等待分配空位。 -PU_GENATC01_M_ATC_Revoked_Storage_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=注意。该载具的登记船主有犯罪记录。不允许使用本设施。你的空位分配已撤销。 -PU_GENATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_YourSpaceAssignment=您的空位已被撤销。若要获得新的分配,请再次联系EDL服务系统。 -PU_GENATC01_M_ATC_Stored_Vehicle_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=兹通知您的车辆已寄存。请查阅ASOP终端以取回载具。 -PU_GENATC01_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseUtilize=注意。请及时降落到指配空位,否则将会撤销并分配给其他客户。 -PU_GENATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseLeave=注意。请尽快驶离设施否则载具将被收回寄存。 -PU_GENATC01_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=注意。该载具将被移入仓库以供此地接收其他客户。请尽快清出本区域。 -PU_GENATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningYourVehicle=警告。您的载具正阻塞一个关键的路径。请立即清出本区域否则您的载具将会被扣押。 -PU_GENCIVCHAT01_F_LBG_Accept_Drink_ToBuy_IG_001_YeahThanksThats=嗯,谢谢,你人真好。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_001_DangICant=干,我不知道该选哪个。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_002_ISawA=上周我在光谱上看了这玩意儿的评测。不确定我该选哪个。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllBeHonest=实话说,今天真累,很高兴终于能休息了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisWeekHas=这周可真是漫长,求求它快结束吧。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_ISetA=今天我创下了新纪录,如果这都不值得庆祝的话,我不知道还有啥值得了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_IDontWant=不想在正式消息公布之前乌鸦嘴,但我感觉自己一直参与的那个项目终于快落地了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_001_YeahThisIs=嗯,这个真好喝。你觉得你那杯如何? -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_002_TheBartendersHere=这里的酒保真是行家,这杯喝的真棒。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_001_HeyIThought=你好啊!我就知道是你。最近如何?好久没见了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLongTime=你好啊,好久不见,近况如何? -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_001_OkayIGotta=好吧,我该走了,很高兴能遇见你。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_002_IShouldProbably=我该走了,之后再见,好吗? -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_YouKnowI=你知道吗,我觉得这里的景色真是百看不腻。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IThoughtIt=我还以为都是营销噱头,但来奥里森亲眼看看之后,不得不说,这里的景色是真美。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_HmmIDont=嗯,我不知道...这个好像有点太贵了。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IReallyLike=我很喜欢这个东西,就是希望他们能有其他颜色的款。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OhThisIs=噢,这个真是完美。正是我想要的。 -PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_ThisIsReally=这个真棒,有个朋友几周前买了这个,我正想着买一个呢。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_001_DontLookAt=别看我,你知道我会选哪个。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_002_IfPriceIs=考虑价格的话,我可能会选这个吧。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahIHear=嗯,我听到了。我现在就想暂时忘掉所有烦恼。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_002_IFeelYou=感同身受,能够放松片刻真好,不去考虑所有烦恼。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_001_OhDamnSounds=(笑) 噢,是吗。听起来下一轮该你请了。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_002_CongratsThatsGreat=恭喜,听起来很棒。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_001_MyDrinksOkay=这杯酒不错,但我下次应该会点别的。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_002_ImReallyLiking=我非常喜欢这次点的这杯,以前没喝过,下次我还会再点的。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_001_JobsGoodFamilys=事业不错,家庭也还行。基本上一切顺利。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_002_SameAsAlways=和往常一样,你了解我的。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_001_NoWorriesMaybe=别担心,我们可以下周或是什么时候再聚。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_002_YeahIShould=嗯,我也该走了。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_TellMeAbout=可不是吗,这样的日落景色总是美得让我窒息。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_YeahOrisonIs=是的,奥里森很棒。我越来越喜欢那些风暴鲸的公仔了。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_YeahIdWait=好的,我会等你看看能不能找到更便宜的。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_IfYoureNot=不喜欢就不用买。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_AgreedYouTotally=同意,你真该买这个。 -PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IMightHave=我可能也会给自己买一个。 -PU_GENCIVCHAT01_F_LBG_Decline_Drink_ToBuy_IG_001_ImGoodRight=我不用了,不过你可以再来一杯。 -PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_001_NextRoundsOn=下一轮算我账上,你想喝什么呢? -PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_002_ImReadyFor=我准备好再来一杯了,你想喝么? -PU_GENCIVCHAT02_M_LBG_Accept_Drink_ToBuy_IG_001_IWouldLove=我想再买一个这个。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_001_IWonderWhich=我不知道该选哪个?这个看起来更好,但许多人都说那个牌子好。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_002_IDontKnow=不知道,我是该买这个呢,还是加点钱买那个呢? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_NotSureIf=不知道你听说没有,我最近分手了。我挺好的,就是想喝点什么。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ImNotGonna=我不想细说,但今天原本可以好得多。现在我只想来杯喝的。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoABit=算是个好消息吧。你知道我的船出毛病了吗?结果发现轻轻松松就修好了,现在飞起来就跟新的一样。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_UghLooksLike=呃,好像我那个烦人的同事下周终于要调去别的部门了。这下工作起来就舒服多了。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_001_OhThisBeer=呃,这杯啤酒有点变质,他们该洗洗龙头了。你的喝起来还好吗? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_002_UrghIShouldnt=我就不该点这杯喝的,对我来说太甜了,下次我可能会点你那杯。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyImSorry=你好,抱歉我迟到了。希望没让你久等,一切还好吗? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyWhatsUp=嘿,最近怎么样,过得还好吗? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_001_OhGeezI=天哪,我没意识到现在多晚了。我该走了,我们下次再见,好吗? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_002_HateToDo=虽然我也不想,但我得走了。和你聊天很开心。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_CrusaderSureKnows=十字军显然知道如何照顾自己的人民。在斯坦顿星系的所有星球中,我只想住在这儿。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_SureCrusaderCould=当然,十字军处理法外之徒的工作还能做得更好,但大部分时候他们都干得不错,我喜欢住在这里。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_IHaveNo=我不知道谁会真的买下这个。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_UghTheUpdated=呃,最新的款式看起来真糟糕,他们为什么就不能留着原来的款式呢? -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OooILike=噢噢噢,我可太喜欢这个了,我可能会买下来。 -PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IHaveOne=我有一个这个,但是用久了有点磨损。可能也该换个新的了。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_001_IfItWas=如果是我的话,一定会选那个。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_002_WellIfYoure=如果你不确定的话,大可以等等再说。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahWellHopefully=是的,希望喝几杯能让你脸色更好。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_002_OhIveBeen=深有体会,我去拿下一杯,希望能让你振作起来。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_001_ThatsFantasticCheers=太好了,为那个干杯。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_002_GoodForYou=真有你的,也是时候听到点好消息了。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_001_IDidntThink=从没想过我会喜欢自己喝的酒,但我真的很喜欢这杯酒的味道。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_002_ILoveWhat=我喜欢自己点的这杯,这是我最喜欢的喝的,你应该试试。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_001_OhHeyEverythings=你好啊!一切正常,没有什么要汇报的。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_002_ToBeHonest=实话说,今天不怎么样,但现在真不想细说。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_001_AllRightYou=好吧,祝你今天愉快。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_002_TotallyThisWas=没问题,今天很开心。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_WhatsNotTo=有什么能让人不喜欢呢?这里的花园、难以置信的美景还有人们,我永远选择奥里森。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_IDontKnow=不知道, 如果要我说实话,我觉得这里有点腻味了,你明白吗?就像他们是刻意去营造这样的景象或是什么的。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_ReallyIKinda=真的吗?我还有点儿喜欢。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIWouldnt=嗯,如果我是你的话不会买这个。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_YouSureI=你确定吗?实话说我觉得有点贵。 -PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IfYouLike=如果你喜欢的话,我觉得就买下吧。 -PU_GENCIVCHAT02_M_LBG_Decline_Drink_ToBuy_IG_001_NoIShould=不,我不该继续喝了。明天还有一场重要会议。 -PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_001_LooksLikeYou=看起来你还得再来一杯,感觉如何? -PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_002_HmmNotSure=呃,不知道我还想喝不。你觉得呢?想再来一杯吗? -PU_GENCIVCHAT03_F_LBG_Accept_Drink_ToBuy_IG_002_SureWhyNot=好啊,为什么不呢。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_001_IHateHaving=我讨厌做选择题。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_002_OkaySoI=好吧,我之前想要这个,但看看另外这一个?我不太能确定了。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllSpareYou=细节我不想多说,但信我,今天绝对是垃圾的一天。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_MyDaysBeen=我的一天一团糟,从我今早起晚开始,就遇到越来越多糟糕的事。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoGuessWhat=猜怎么着?我找到我之前弄丢的头盔了,它其实就在仓库里。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_GuessWhatGot=猜怎么着?我的体检报告都出来了;都没问题,看来我根本不需要做那个手术。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_001_OhYeahI=哦耶,我现在就得来杯这样的东西;你那杯咋样? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_002_HmmThisIs=唔,这东西太好喝了,一下就喝完了;你的呢? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_001_OkayIThought=好吧,我还以为刚那人是你呢;最近咋样? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyThereYou=嘿!你在这啊,过得如何? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_001_IHaveTo=我得走了,看咱下次要不先约个时间还啥的。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_002_ImGonnaGo=我得走了,祝你度过愉快的一天。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_IllAdmitIm=我得承认,我很高兴来了趟奥里森;这地方真的不错。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IReallyDidnt=我从来没想过自己会像现在这样喜欢十字军这地方。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_TheReviewsHave=这东西的评价不咋一致,保险起见,我再多等等吧。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IsItJust=只有我这样想吗,这东西是不是有点太...便宜了? -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_IWasntSure=我对这厂商没啥了解,但看看它,看上去还挺不错。 -PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IDontThink=我之前应该没见过这东西,还挺不错啊。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_001_JustMakeA=我想我已经有所决定了。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_002_YouKnowYou=你懂的,你也不是一定需要这两样东西。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_001_GoodThingIm=幸好还有我在这,能给你打打气是吧。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_002_UrghThatSounds=唔,听起来很糟;我希望一切都能好起来。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_001_SeriouslyThatsSo=是吗?那可太好了。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_002_WhoaThatsGreat=哇,这真的太棒了,真的。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_001_IThoughtMy=还以为我这杯饮料会更甜点,结果也还好。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_002_OhDamnThis=我去,这酒比我想的烈多了,我喝完得缓一缓。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_001_ImDoingOkay=我都挺好的,一直都很忙。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_002_ProbablyNotAs=可能没你过的好,但也说的过去。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_001_SureThingWell=好吧,回聊。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_002_OhNoProblem=哦,没问题,我也得走了。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_IJustHope=我只希望别再比现在的人还多了,这么多游客挤得我都没地方站了。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_ILoveThe=我喜欢这的空气,整个地方闻起来都很好。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_IfImBeing=说实话,这里面没一个入得了我的眼。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_ReallyIThought=真的吗?我还觉着这东西挺不错的来着。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_IfYouGot=如果你钱够的话,我建议你直接买了吧。 -PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_YeahLooksPretty=嗯,我也觉得挺不错。 -PU_GENCIVCHAT03_F_LBG_Decline_Drink_ToBuy_IG_001_IMightWait=不了,得看待会自己醉没醉再考虑下一杯。 -PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_001_CanIGet=需要再来一杯么? -PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_002_HowAboutAnother=打算再来一杯么? -PU_GENCIVCHAT04_M_LBG_Accept_Drink_ToBuy_IG_001_OhYeahThatd=好,就要这个。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_001_HmmThisOne=Emm, 这个性价比更高,但是那一个更符合我的需要。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_002_NotSureWhich=你说我应该选哪一个呢? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_YouWouldNot=你无法想象今天发生了什么,我需要来一杯缓一缓。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisDayI=今天...不知道会怎么样,希望事情能尽快迎来转机。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_GotABit=有个好消息告诉你,我兄弟今天终于给他心水好久的那艘船付了首付。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_NotSureIf=不知道你听没听说,下月我应该就能去度个假了。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_001_IDidntRecognize=你点的那杯酒我从没见过,好喝么? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_002_ImTryingTo=我在想下一杯喝啥...你觉得你点的这杯如何? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyThereYou=嘿!你来了!最近还好吗? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLookWho=嘿!看看谁来了!近来可好? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_001_ItsGettingA=时间不早,我可能得先走了,有事光谱联系我,好吗? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_002_WoopsLostTrack=啊,都这么晚了,我真得走了。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_ThePicturesReally=奥里森可比照片里的美多了。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_TheseViewsAre=这景色实在是太美了,美的有点脱离现实。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_OofTheyReally=我的妈,他们真指望有人会为了这玩意付这么多钱? -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_GottaSayThe=不得不说,这个选择有点令人失望。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_ILikeThis=我真的很喜欢这东西,而且...它的价格也不是很贵。 -PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_OohILike=哦!我很喜欢这个,它会派上大用场的。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_001_GetThatOne=必须得选那个啊,这还用想? -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_002_WhatsTheProblem=这有什么可犹豫的,那一个明显更好。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_001_DefinitelySoundsLike=听起来你真的需要休息休息了伙计。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_002_WellYoureIn=你走运了。我心情不好时通常都来这里散心。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_001_WhatThatsAwesome=哇哦!那再好不过了,恭喜。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_002_ThatsReallyGood=这可真是好消息。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_001_ThisRemindsMe=这让我想起了小时候常点的一种饮料...不知道这是好还是坏。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_002_TheresSomethingA=这饮料总觉得哪里有点怪怪的,我也说不准我喜不喜欢。别误会,它不难喝,只是口感比较独特。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_001_SameOldSame=老样子,无事发生。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_002_YeahImDoing=我挺好的,好得不能再好了。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_001_SoundsGoodIll=听起来不错,那回见。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_002_OkayItWas=好的,跟高兴能和你偶遇。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_YeahIJust=我只是在努力不让自己去想,我们脚下踩的并不是坚实地面这个事实。否则我就有点犯恶心。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_ImJustThankful=谢天谢地,还好我对这些树不过敏。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_WellMaybeYoull=好吧.,或许你在别地儿能找到更好的。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIDefinitely=是啊,我绝对不会买那个。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_GoAheadAnd=还犹豫啥,买了它吧。 -PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_OhYeahMaybe=是吗?也许我应该买一个。 -PU_GENCIVCHAT04_M_LBG_Decline_Drink_ToBuy_IG_001_IProbablyShouldnt=也许我不该喝了...哎管他呢,再来一杯。 -PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_001_ImGettingAnother=我打算再来一杯,你要吗? -PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_002_YouNeedAnother=想再来一杯吗?我请。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_001_ThisIsThe=这是我第一次参加这种展会,太激动了。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IveBeenPretty=今年展会上的东西让我大受震撼。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowLookAt=哇哦,瞧瞧这美人。要是拥有一艘那会有多有趣。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_002_IveBeenWaiting=为了看这个我已经等很久了,比我预想中的还要好。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_001_FromWhatIve=以我目前所见,我真觉得他们是今年的最佳制造商。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_002_HardToBelieve=很难相信所有这些飞船都出自同一家制造商,真是令人钦佩。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_001_ImGoingTo=我要动身前往下一个展厅了。 -PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=好了,这边我应该都逛完了。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_001_ItSeemsLike=看起来今年的展会将非常棒。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_002_ImGladYou=很高兴见到你来了。能与其他人一起探索展会总是极好的。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_001_SeeingItIn=亲眼见到与我想象中的非常不同。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_002_ICantImagine=买一艘我是不敢想,不过能试驾一个周末还是很好玩的。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_001_IThinkTheyve=他们的新船又更上一层楼了。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_002_IReallyAppreciate=他们展出的一些经典设计真是不错。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_001_YeahImAbout=嗯,我也差不多看完了。我们走吧。 -PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_002_IThinkI=我可能还得再逛会儿,还没看完所有东西呢。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_AnotherYearAnother=新的一年,新的一届IAE。我也不知道为什么自己年年都来看。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IWonderHow=不知道今年的船展和去年有什么不同。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_YeahICould=嗯,我确实有点想买这个。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_IfIHad=如果我有信用点,估计会给自己买一艘。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_001_DidntReallyThink=以前没觉得会喜欢这家厂商的风格,不过他们今年的东西有点吸引我。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_002_ItsNotThe=他们家的东西虽然谈不上历届最佳,但展示效果仍然很棒。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_001_IThinkIve=我已经看够了,该去下一个展厅了。 -PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_002_ImGonnaGo=我想去看看还有没有别的好玩的。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ThisYearIs=今年挺棒的。不过你真该看看去年的,那船展才够味儿。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_LookingAroundIt=看看这周围,大家都乐在其中呢。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_001_IActuallyRented=我去租了一艘那个,但不是给自己租的,我觉得你应该会喜欢。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_002_ToBeHonest=实话说吧,我不知道这艘船的设计师在想什么。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_001_ICanSee=我理解为什么有人喜欢这种风格,但我不太喜欢。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHaveTo=不得不说,我觉得他们家的评价有些虚高。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_001_IReallyHope=希望其他展厅比这个好看。 -PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_002_ImJustGoing=我打算在这戴着,不想看别的了。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_EvenWithThe=就算人很多,我还是觉得IAE值得一去。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_ITellYa=我敢说,参观IAE的体验无可比拟。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowWhatA=哇哦。真是个大美人。确实能看出许多经典设计师带来的影响了。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_StuffLikeThis=这种东西就是我那么热衷于IAE的原因。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_001_AsAManufacturer=对于一家制造商而言,我认为这是他们迄今为止最棒的展出。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_002_GotToTip=我得向他们这家生产商脱帽致敬。他们展出的所有东西都让人印象深刻。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_001_AllRightIf=好了,按时间表的安排,我最好动身去下一个展厅。 -PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=好了,我应该看得差不多了。该去下一个展厅了。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ILoveGoing=我最爱参观这样的展会了,真是同时见到所有我最爱载具的绝佳机会。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_HardToBelieve=很难相信我已经连续参加这种展会快十年了。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_001_ActuallyDidYou=事实上,你知道这并不是原版设计吗?我见过一些早期型号的图片,都挺好看的。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_002_IDontKnow=不知道...我觉得这并没有他们家的其他船好看。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_001_YeahTheyveDone=是的,他们干得漂亮。再结合他们家的历史来看,展出的船就更让人印象深刻了。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHeardThat=听说他们的CEO也在展厅里,我一直留意着呢但还没有发现。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_001_ActuallyIMight=实际上,我可能要在这多待会儿、再逛逛,确保我没漏过任何东西。 -PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_002_IfYouWant=如果你想先过去没问题,我等下就去找你。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyTheInfection=很遗憾,感染已经扩散到你全身了。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyTheMedicine=很不幸,药物似乎没有效。恐怕我们得试试做手术了。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_LookingThroughYour=看了看你的扫描结果,我注意到了一些好征兆。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_IBelieveYoure=我相信你现在经历的是轻微IOC症状。这种情况很常见的,不用担心。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_LetsHaveYou=你先休息个几天,然后我们再给你做个检查。 -PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_TheresAFew=我们还要做几个测试,然后再来谈可行的疗法。 -PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedA=我这里需要急救推车! -PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_002_LetsGoPeople=快啊!我现在就要扫描结果! -PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_001_ImGoingTo=我需要几CC的地美沙群。 -PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_002_LetsRotateThe=把那个排水口的塞子转转,看看能不能清理干净。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImGoingTo=实话给你说吧,情况不乐观。会有个法律顾问来跟你谈谈印记重生的办法。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_TheImplantIs=植入物不兼容,恐怕我们已经没有办法了。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_EverythingIsLooking=情况很好啊,浮肿也消了,估计下周就能拆绷带了。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_HappyToSay=很高兴告诉你,我们觉得你能完全康复。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ButBeforeWe=做出任何决定之前,你今天先做一遍OTR看看具体情况。 -PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_IdLikeFor=我建议你每天打两剂甾原,从下一顿饭后开始。 -PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_001_GiveMeThat=给我!我自己来。你们就像一帮实习生。 -PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_002_ClampsSuctionWere=止血夹!吸引管!我们马上就成功了。 -PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_001_GiveMeTwo=打两剂拉坦洛看看有什么反应。 -PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_002_LetsGetTheir=把KLN调到200,别用咯沙芬了。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImAfraidIts=恐怕这是遗传病。再不再生,我们都帮不了你。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_ItsYourLungs=问题出在你的肺,它们正在迅速们衰竭,而且情况很可能会变得更糟。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_GotSomeGood=有好消息要告诉你,测试结果都是阴性。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_TheBiopsyResults=活组织检查结果出来了,很高兴告诉你,一切正常。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ImGoingTo=我会给你开一些抑制剂,服用几天之后我们再看看情况。 -PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_LetsGoAhead=我们先给你洗个胃,看看之后你是否会感觉舒服点。 -PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_001_ComeOnWere=加把劲!他们要死了! -PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_002_INeedMore=多打点光!我什么也看不见! -PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_001_AllRightI=好,我要做一个全面诊断,看看是不是也做个生物扫描。 -PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_002_WereGoingTo=我们需要准备好一间R3P病房,看看沃尔科医生有没有空做个咨询。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyWeStill=很遗憾,我们还是不知道哪里出了问题。所有的测试结果都是阴性。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyItsWhat=很不幸,和我们预料中的一样。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_ItTurnsOut=只是虚惊一场,你不会有事的。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_ItsAnEasily=这个问题很好解决。我们要做一个小手术,之后你应该就重焕新生了。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_ForNowIm=现在,我要安排你和我的同事聊聊,他会给你一些更专业的诊断。 -PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_WereGonnaGet=我们要给你定一个严格的饮食和锻炼计划,看看能否起到帮助。 -PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedFull=我需要材料全部准备好!该死的膝镜哪去了?现在就拿过来! -PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_002_DamnItYoure=妈的!有我在你死不了! -PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_001_LetsHaveSomeone=来人给病人准备好做T-sec,然后让蓝道尔医生跟我通话。 -PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_002_IWantFour=打上4CC的康斯塔雷司,每两小时换一袋NR7。 -PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OfCourseDoctor=好的,医生。 -PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_002_YesDoctorRight=好的医生,马上做。 -PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_001_RightAwayDoctor=马上办,医生。 -PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=我会做好的。 -PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_001_UnderstoodDoctor=了解,医生。 -PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=交给我来办吧。 -PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OnIt=在办了。 -PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_002_RightAway=马上做。 -PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] -PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] -PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoDoctorHow=所以,情况怎么样,医生? -PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HiDoctorThanks=你好啊医生,谢谢你来看望我。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IsntThereAnything=我们什么办法也没有了吗? -PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IWasWorried=我就怕你会这么说呢。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsGreatNews=真是好消息。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsReallyA=真是让我松了口气。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_001_Okay=好的。 -PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_002_WillDo=会做的。 -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] -PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoHaveThe=所以有结果了吗,大夫? -PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_AnyNewsDoctor=有新消息吗,大夫? -PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IGuessIm=我觉得能知道一两个方法就挺高兴的了。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_FiguredItWas=我想这只是个时间问题。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ICantWait=等不及要区告诉孩子们了,他们可担心我了。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsWonderfulThank=太棒了,谢谢你。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_001_AllRight=好吧。 -PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_002_IfYouThink=如果你觉得那样子最好。 -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_007=[ 咳嗽 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_008=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_009=[ 呻吟 ] -PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_JustGiveIt=就直接告诉我吧,大夫,情况有多糟? -PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_WhatsTheDiagnosis=诊断结果怎么样,大夫?不用跟我绕弯子。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_WellThatsA=好吧,这真是一针见血。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_ThatsAllYou=你就只能讲点这东西?那我他娘的花钱是为了啥? -PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_WellIllBe=好,我会的。我原来预计的比这糟多了。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_GuessIWont=看来我还没到死的时候。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_001_IfYouSay=就按你说的做吧,大夫。 -PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_002_Fine=行吧。 -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_001=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_002=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_003=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_004=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_005=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_006=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_007=[ 咳嗽 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_001=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_002=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_003=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_004=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_005=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_006=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_007=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_008=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_009=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_010=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_011=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_012=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_013=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_014=[ 呻吟 ] -PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_DoctorThankYou=谢谢你过来看我,大夫。 -PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HaveYouGotten=你有结果了吗。大夫? -PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_YouGotTo=你绝对是在开玩笑。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WellThatsJust=这样啊,蛮好的。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsFantasticI=太棒了,我想好好抱抱你。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_OkayGreatThats=好,蛮好。蛮好的消息。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_001_SureIfThats=好吧,如果那样是最好的。 -PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_002_SoundsLikeIts=听起来值得一试。 -PU_GENNPC1_CV_Friendly_Affirm_IG_001_Sure=当然。 -PU_GENNPC1_CV_Friendly_Affirm_IG_002_Yeah=嗯。 -PU_GENNPC1_CV_Friendly_Affirm_IG_003_Totally=完全同意。 -PU_GENNPC1_CV_Friendly_Affirm_IG_004_Okay=好的。 -PU_GENNPC1_CV_Friendly_Affirm_IG_005_AllRight=好吧。 -PU_GENNPC1_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸吗? -PU_GENNPC1_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸! -PU_GENNPC1_CV_Friendly_BarComments_IG_001_DrinkPlease=麻烦,来杯喝的。 -PU_GENNPC1_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 -PU_GENNPC1_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC1_CV_Friendly_BarComments_IG_004_GodImThirsty=天哪,我快渴死了。 -PU_GENNPC1_CV_Friendly_BarComments_IG_005_ThisIsReally=真不错。 -PU_GENNPC1_CV_Friendly_BarComments_IG_006_IllTakeAnother=再给我来一杯。 -PU_GENNPC1_CV_Friendly_BarComments_IG_007_OneMoreRound=再给我满上。 -PU_GENNPC1_CV_Friendly_BarComments_IG_008_ImGoodThanks=我很好,谢了。 -PU_GENNPC1_CV_Friendly_BarComments_IG_009_NoThatsIt=不,够了,不喝了。 -PU_GENNPC1_CV_Friendly_BarComments_IG_010_TodayWasCrazy=今天可真够疯的。 -PU_GENNPC1_CV_Friendly_BarComments_IG_011_WhatsThisSong=这首歌是啥来着? -PU_GENNPC1_CV_Friendly_BarComments_IG_012_MusicIsABit=音乐有点大声。 -PU_GENNPC1_CV_Friendly_BarComments_IG_013_LooksALittle=看来比平时更忙些了啊。 -PU_GENNPC1_CV_Friendly_BarComments_IG_014_ThingsSeemTo=看来有些起色了。 -PU_GENNPC1_CV_Friendly_BarComments_IG_015_PrettyQuietIn=这儿还挺安静的。 -PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_001_Yup=对。 -PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? -PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=嗯。 -PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 -PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 -PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=请随意。 -PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=那可真是棒棒。 -PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=绝不。 -PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=我不觉得。 -PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 -PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=疯了。 -PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=好! -PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=好极了! -PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=太好了! -PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=哇哦! -PU_GENNPC1_CV_Friendly_Farewell_IG_001_IllCatchYOu=晚点再找你 -PU_GENNPC1_CV_Friendly_Farewell_IG_002_SeeYouLater=晚点见。 -PU_GENNPC1_CV_Friendly_Farewell_IG_003_Later=晚点见。 -PU_GENNPC1_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我得走了。 -PU_GENNPC1_CV_Friendly_Farewell_IG_005_SeeYouAround=再会。 -PU_GENNPC1_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC1_CV_Friendly_Farewell_IG_007_TakeItEasy=照顾好自己。 -PU_GENNPC1_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_001_IAmStarving=我要饿死了。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_002_ImNotSuper=我不是特别饿,稍微吃点就行。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯... 让我看看。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_004_WhatToHave=吃什么...吃什么... -PU_GENNPC1_CV_Friendly_FoodComments_IG_005_IHadThat=我昨天吃过了,也许可以换换口味。 -PU_GENNPC1_CV_Friendly_FoodComments_IG_006_IRememberThere=我记得上次来的时候有个蛮喜欢吃的,但我有点记不起来了? -PU_GENNPC1_CV_Friendly_FoodComments_IG_007_DoYouDo=你要换个吗? -PU_GENNPC1_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=你有什么推荐的吗? -PU_GENNPC1_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC1_CV_Friendly_Greetings_IG_002_HeyThere=嘿,你好。 -PU_GENNPC1_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC1_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? -PU_GENNPC1_CV_Friendly_Greetings_IG_005_EverythingGood=一切都好吗? -PU_GENNPC1_CV_Friendly_Greetings_IG_006_HeyWhatsUp=嘿,过得怎么样? -PU_GENNPC1_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC1_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC1_CV_Friendly_Neg_IG_003_SorryCant=抱歉,我帮不上忙。 -PU_GENNPC1_CV_Friendly_Neg_IG_004_NotSure=不知道。 -PU_GENNPC1_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC1_CV_Friendly_Neg_IG_006_NotReally=不见得。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=对不起。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 -PU_GENNPC1_CV_Friendly_PhysicalBump_IG_005_WatchIt=小心! -PU_GENNPC1_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC1_CV_Friendly_PlayerLingers_IG_002_CanIHelp=我能帮到您吗? -PU_GENNPC1_CV_Friendly_PlayerLingers_IG_003_What=什么? -PU_GENNPC1_CV_Friendly_PlayerLingers_IG_004_WeGotA=有什么问题吗? -PU_GENNPC1_CV_Friendly_RandomChatter_IG_001_HowAboutThe=今天路况如何?我花了平时双倍的时间才到这。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=这个地方是真是一天不如一天了。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=为什么人们就不能自己打扫干净呢? -PU_GENNPC1_CV_Friendly_RandomChatter_IG_004_NotToJinx=不想把话说太早,我昨天接到了一份工作。我暂时不想讨论这个太多,以免到时候一场空,但这工作看起来真的很不错。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_005_AFriendOf=我一个朋友跟我说他们前几天平白无故被督导局给截停了。前一秒还在飞,后一秒就被这帮人拦下来扫描。最坏的是我竟然一点都觉得不奇怪。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_006_YouHearAbout=你有听说过夏戎III星有发生什么吗?好像剜度不够坏似的,我们还有一帮人千方百计地自相残杀。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=毕晓普...大家都觉得他是个伟人,但你要问我,我觉得科斯蒂根和他的亲信只是想转移我们对现实问题的注意力。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=你能相信吗?一个塔维因议员。从没想到过我能看到这一天。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_009_IWasReading=今天早上看到的报道,说是埃尔罗伊·卡斯开着艘船一头撞进了一家寒宇加油站里。五块钱赌他明天就能跟没事人一样走出医院。 -PU_GENNPC1_CV_Friendly_RandomChatter_IG_010_YouCatchFake=还记得几个礼拜前咱整的好活吗?就那个把一个穿着全身剜度COS服的“演员”随机塞进一个幸运儿的极光里那活,说真的,当时那家伙被吓得感觉要当场心肌梗塞一样。 -PU_GENNPC1_CV_Friendly_ShipComments_IG_001_IDontUnderstand=呃,我不...不明白。你是怎么能弄丢一条船的。 -PU_GENNPC1_CV_Friendly_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=嗯...我是真的很难决定。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=老实说,我不太确定... -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(犹豫不决)不,我不知道...不知道? -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有其他尺寸的吗? -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_005_IsThisAll=你就只有这些吗? -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=我在给朋友挑生日礼物。就是不知道买什么好。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=这价格有点小贵。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=这个蛮不错的。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_009_ILikeThe=我喜欢这个的造型。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=对,这样就行。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=我就看看,谢了。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_012_ImNotReally=没看到我喜欢的东西。 -PU_GENNPC1_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=我超爱这个的。 -PU_GENNPC1_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC1_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC1_CV_Friendly_Thanks_IG_003_AppreciateIt=感激不尽 -PU_GENNPC1_CV_Friendly_YoureWelcome_IG_001_SureThing=当然。 -PU_GENNPC1_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC1_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=别客气。 -PU_GENNPC1_CV_Friendly_YoureWelcome_IG_004_GladToHelp=很高兴能帮上忙。 -PU_GENNPC1_CV_Gruff_Affirm_IG_001_Sure=当然。 -PU_GENNPC1_CV_Gruff_Affirm_IG_002_Yeah=嗯。 -PU_GENNPC1_CV_Gruff_Affirm_IG_003_Okay=好的。 -PU_GENNPC1_CV_Gruff_Affirm_IG_003b_Okay=好的。 -PU_GENNPC1_CV_Gruff_Affirm_IG_004_Fine=很好。 -PU_GENNPC1_CV_Gruff_Affirm_IG_006_AllRight=行。 -PU_GENNPC1_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=把下门。 -PU_GENNPC1_CV_Gruff_BarComments_IG_001_GiveMeSomething=给我来杯烈的。 -PU_GENNPC1_CV_Gruff_BarComments_IG_002_BeerMe=来杯啤酒。 -PU_GENNPC1_CV_Gruff_BarComments_IG_003_GimmeABeer=给我杯啤酒。 -PU_GENNPC1_CV_Gruff_BarComments_IG_004_Whiskey=威士忌。 -PU_GENNPC1_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=要点烈的,续杯别停。 -PU_GENNPC1_CV_Gruff_BarComments_IG_006_Another=再来一杯。 -PU_GENNPC1_CV_Gruff_BarComments_IG_007_HitMeAgain=再给我来一杯。 -PU_GENNPC1_CV_Gruff_BarComments_IG_008_ThatsItFor=够了,不喝了。 -PU_GENNPC1_CV_Gruff_BarComments_IG_009_NahImDone=算了,不喝了。 -PU_GENNPC1_CV_Gruff_BarComments_IG_010_ManImWiped=兄弟,我累爆了。 -PU_GENNPC1_CV_Gruff_BarComments_IG_011_LongDay=今天是真忙。 -PU_GENNPC1_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=我得来一杯才行。 -PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_001_Yup=对。 -PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=那又怎么了? -PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=嗯。 -PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 -PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 -PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=随你怎么说吧。 -PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=那可真是棒棒。 -PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=绝不。 -PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 -PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=是的,没错 -PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=他妈的,艹。 -PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=挺好。 -PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=真棒。 -PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=真不错。 -PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=还不坏。 -PU_GENNPC1_CV_Gruff_Farewell_IG_001_IllCatchYou=晚点再找你。 -PU_GENNPC1_CV_Gruff_Farewell_IG_002_SeeYouLater=晚点见。 -PU_GENNPC1_CV_Gruff_Farewell_IG_003_Later=回见。 -PU_GENNPC1_CV_Gruff_Farewell_IG_004_SeeYouAround=再会。 -PU_GENNPC1_CV_Gruff_FoodComments_IG_001_IveFlushedThings=我把这玩意洗了洗,现在它看起来诱人多了。 -PU_GENNPC1_CV_Gruff_FoodComments_IG_002_OneThingIs=这玩意跟泔水一样棒,真的。就该全都倒到一个地方里去。 -PU_GENNPC1_CV_Gruff_FoodComments_IG_003_WhenWasThis=这什么时候做的? -PU_GENNPC1_CV_Gruff_FoodComments_IG_004_GiveMeA=给我点时间,我还在决定呢。 -PU_GENNPC1_CV_Gruff_FoodComments_IG_005_HowLongDoes=做点吃的要长时间? -PU_GENNPC1_CV_Gruff_Greetings_IG_001_Hey=嘿。 -PU_GENNPC1_CV_Gruff_Greetings_IG_002_HeyThere=嘿,你好。 -PU_GENNPC1_CV_Gruff_Greetings_IG_003_HowsItGoing=最近怎么样? -PU_GENNPC1_CV_Gruff_Greetings_IG_004_HeyWhatsUp=嘿,过得怎么样? -PU_GENNPC1_CV_Gruff_Neg_IG_001_No=不。 -PU_GENNPC1_CV_Gruff_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC1_CV_Gruff_Neg_IG_003_NotGonnaHappen=不可能。 -PU_GENNPC1_CV_Gruff_Neg_IG_004_ForgetIt=别想了。 -PU_GENNPC1_CV_Gruff_Neg_IG_005_FuckOff=滚开。 -PU_GENNPC1_CV_Gruff_Neg_IG_006_NotAChance=没机会。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_001_WhatTheHell=什么鬼! -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_002_WatchIt=小心点。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_003_Easy=放轻松。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=看着点道。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004b_LookWhereYoure=看着点道。 -PU_GENNPC1_CV_Gruff_PhysicalBump_IG_005_Hey=嗨! -PU_GENNPC1_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=你他妈看啥呢? -PU_GENNPC1_CV_Gruff_PlayerLingers_IG_002_What=什么? -PU_GENNPC1_CV_Gruff_PlayerLingers_IG_003_WeGotA=有什么问题吗? -PU_GENNPC1_CV_Gruff_RandomChatter_IG_001_IsItJust=是我的问题还是这里人变多了?最近我都找不到一个能安静思考的地方。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_002_YouHearAbout=你听说过斯凯勒么?督导局抓住他们了。真是丢人。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_003_LookEitherYou=听着,不管你有没有明白,我都不会再解释一遍了。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_004_IHaulMy=我拉了两个星系过来结果价格降了?什么叫一夜回到解放前呐。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_005_HalfMyAge=才我一半的岁数就装得像个百事通。让我看看等他被子弹打穿眼睛的时候他还知道多少。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_006_AllImSaying=如果你是为了工作雇我,那你他妈就得先准备好偿还欠我的钱。怎么准备我不管。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_007_YouShouldHave=你应该瞧瞧他那张脸的。他看着就像吞了只臭虫。都以为他要哭了。笑死人了。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=不同的日子,不变的狗屎。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=这些乡巴佬就在我窗户外面制造噪音。我让他们把它关掉,然后他们告诉我这是利多士乐队的歌。我才不管那是什么烂乐队呢,我差点就开EMP让他们闭嘴了。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_010_YouGoingTo=你要去参加泰勒的葬礼吗?我还没决定要不要去。 -PU_GENNPC1_CV_Gruff_RandomChatter_IG_011_FoodMightBe=食物可能会很好吃。 -PU_GENNPC1_CV_Gruff_ShipComments_IG_001_YouBetterFigure=你最好搞清楚我的船在哪里,而且你最好现在就去找。 -PU_GENNPC1_CV_Gruff_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_001_WhatALot=全是屁话。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_002_IsThisAll=就这? -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=还可以。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=这个还不赖。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=真敢卖啊,这破东西敢卖这么贵。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=我还是自己去弄一个吧。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_007_ILikeThe=我就喜欢这种样子的。 -PU_GENNPC1_CV_Gruff_ShoppingComments_IG_008_BackOffIm=滚开,我就看看。 -PU_GENNPC1_CV_Gruff_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC2_CV_Friendly_Affirm_IG_001_Sure=当然。 -PU_GENNPC2_CV_Friendly_Affirm_IG_002_Yeah=嗯。 -PU_GENNPC2_CV_Friendly_Affirm_IG_003_Totally=完全同意。 -PU_GENNPC2_CV_Friendly_Affirm_IG_004_Okay=好的。 -PU_GENNPC2_CV_Friendly_Affirm_IG_005_AllRight=可以。 -PU_GENNPC2_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸吗? -PU_GENNPC2_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸! -PU_GENNPC2_CV_Friendly_BarComments_IG_001_DrinkPlease=麻烦,来杯喝的。 -PU_GENNPC2_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤的。 -PU_GENNPC2_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC2_CV_Friendly_BarComments_IG_004_GodImThirsty=天哪,我快渴死了。 -PU_GENNPC2_CV_Friendly_BarComments_IG_005_ThisIsReally=真不错。 -PU_GENNPC2_CV_Friendly_BarComments_IG_006_IllTakeAnother=再给我来一杯。 -PU_GENNPC2_CV_Friendly_BarComments_IG_007_OneMoreAround=再来一杯。 -PU_GENNPC2_CV_Friendly_BarComments_IG_008_ImGoodThanks=我很好,谢谢。 -PU_GENNPC2_CV_Friendly_BarComments_IG_009_NoThatsIt=够了,不喝了。 -PU_GENNPC2_CV_Friendly_BarComments_IG_010_TodayWasCrazy=今天可真蠢。 -PU_GENNPC2_CV_Friendly_BarComments_IG_011_WhatsThisSong=这什么歌? -PU_GENNPC2_CV_Friendly_BarComments_IG_012_MusicIsA=音乐有点吵。 -PU_GENNPC2_CV_Friendly_BarComments_IG_013_LooksALittle=看起来比平时忙了些啊。 -PU_GENNPC2_CV_Friendly_BarComments_IG_014_ThingsSeemTo=看来有些起色了。 -PU_GENNPC2_CV_Friendly_BarComments_IG_015_PrettyQuietIn=这儿还挺安静的。 -PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_001_Yup=对。 -PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? -PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=嗯。 -PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼。 -PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 -PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=请随意。 -PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=真是棒棒哦。 -PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=绝不。 -PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 -PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 -PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=疯了。 -PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=好! -PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=好极了! -PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=太好了! -PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=哇哦! -PU_GENNPC2_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再找你。 -PU_GENNPC2_CV_Friendly_Farewell_IG_002_SeeYouLater=晚点见。 -PU_GENNPC2_CV_Friendly_Farewell_IG_003_Later=以后再说。 -PU_GENNPC2_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我得走了。 -PU_GENNPC2_CV_Friendly_Farewell_IG_005_SeeYouAround=再会。 -PU_GENNPC2_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC2_CV_Friendly_Farewell_IG_007_TakeItEasy=照顾好自己。 -PU_GENNPC2_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_001_IAmStarving=我要饿死了。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_002_ImNotSuper=我不是特别饿,应该稍微吃点就行。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯... 让我看看。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_004_WhatToHave=吃什么...吃什么... -PU_GENNPC2_CV_Friendly_FoodComments_IG_005_IHadThat=我昨天吃过了,也许可以换换口味。 -PU_GENNPC2_CV_Friendly_FoodComments_IG_006_IRememberThere=我记得上次来的时候有个蛮喜欢吃的,但我有点记不起来了? -PU_GENNPC2_CV_Friendly_FoodComments_IG_007_DoYouDo=你要换个吗? -PU_GENNPC2_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=你有推荐的菜品吗? -PU_GENNPC2_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC2_CV_Friendly_Greetings_IG_002_HeyThere=嘿,你好。 -PU_GENNPC2_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC2_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? -PU_GENNPC2_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好吧? -PU_GENNPC2_CV_Friendly_Greetings_IG_006_HeyWhatsUp=嘿,怎么样。 -PU_GENNPC2_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC2_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC2_CV_Friendly_Neg_IG_003_SorryCant=对不起。不行。 -PU_GENNPC2_CV_Friendly_Neg_IG_004_NotSure=我不确定。 -PU_GENNPC2_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC2_CV_Friendly_Neg_IG_006_NotReally=不见得。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_004_Pardon=再说一遍。 -PU_GENNPC2_CV_Friendly_PhysicalBump_IG_005_WatchIt=注意点! -PU_GENNPC2_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC2_CV_Friendly_PlayerLingers_IG_002_CanIHelp=我能帮到您吗? -PU_GENNPC2_CV_Friendly_PlayerLingers_IG_003_What=什么? -PU_GENNPC2_CV_Friendly_PlayerLingers_IG_004_WeGotA=有什么问题吗? -PU_GENNPC2_CV_Friendly_RandomChatter_IG_001_HowAboutThe=今天的交通状况如何? 我到这里花了平时双倍的时间。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=这地方真的一天不如一天了。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=为什么人们就不能自己打扫干净呢? -PU_GENNPC2_CV_Friendly_RandomChatter_IG_004_NotToJinx=不想把话说太早,我昨天接到了一份工作。我暂时不想讨论这个太多,以免到时候一场空,但这工作看起来真的很不错。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_005_AFriendOfMine=我一个朋友跟我说他们前几天平白无故被督导局给截停了。前一秒还在飞,后一秒就被这帮人拦下来扫描。最坏的是我竟然一点都觉得不奇怪。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_006_YouHearAbout=你有听说过夏戎III星有发生什么吗?好像剜度不够坏似的,我们还有一帮人千方百计地自相残杀。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=毕晓普...大家都觉得他是个伟人,但你要问我,我觉得科斯蒂根和他的亲信只是想转移我们对现实问题的注意力。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=你能相信吗?一个塔维因议员。从没想到过我能见到这一天。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_009_IWasReally=今天早上看到的报道,说是埃尔罗伊·卡斯开着艘船一头撞进了一家寒宇加油站里。五个信用点赌他明天就能跟没事人一样走出医院。 -PU_GENNPC2_CV_Friendly_RandomChatter_IG_010_YouCatchFake=还记得几个礼拜前咱整的好活吗?就那个把一个穿着全身剜度COS服的“演员”随机塞进一个幸运儿的极光里那活,说真的,当时那家伙被吓得感觉要当场心肌梗塞一样。 -PU_GENNPC2_CV_Friendly_ShipComments_IG_001_IDontUnderstand=我就搞不懂了。你是怎么把一条船弄丢的。 -PU_GENNPC2_CV_Friendly_ShipComments_IG_002_HowLongsDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=嗯...我是真的很难决定。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=说实话,我不确定... -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(犹豫不决) 啊这,我不知道...吗? -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有其他尺寸的吗? -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_005_IsThisAll=就这些了吗? -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=我在给朋友挑生日礼物呢,不太确定买什么。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=这东西有点贵了吧。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=这个不错。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_009_ILikeThe=我喜欢这个的造型。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=对,这个就行。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=我就看看,谢了。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_012_ImNotReally=没看到我喜欢的东西。 -PU_GENNPC2_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=我超爱这个的。 -PU_GENNPC2_CV_Friendly_Thanks_IG_001_Thanks=谢啦。 -PU_GENNPC2_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC2_CV_Friendly_Thanks_IG_003_AppreciateIt=太谢谢你了。 -PU_GENNPC2_CV_Friendly_YoureWelcome_IG_001_SureThing=没问题。 -PU_GENNPC2_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC2_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不用谢。 -PU_GENNPC2_CV_Friendly_YoureWelcome_IG_004_GladToHelp=很高兴能帮上忙。 -PU_GENNPC2_CV_Gruff_Affirm_IG_001_Sure=当然。 -PU_GENNPC2_CV_Gruff_Affirm_IG_002_Yeah=嗯。 -PU_GENNPC2_CV_Gruff_Affirm_IG_003_Okay=好吧。 -PU_GENNPC2_CV_Gruff_Affirm_IG_004_Fine=行吧。 -PU_GENNPC2_CV_Gruff_Affirm_IG_005_Okay=好的。 -PU_GENNPC2_CV_Gruff_Affirm_IG_006_AllRight=可以。 -PU_GENNPC2_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=把下门。 -PU_GENNPC2_CV_Gruff_BarComments_IG_001_GiveMeSomething=来点儿得劲的。 -PU_GENNPC2_CV_Gruff_BarComments_IG_002_BeerMe=来杯啤酒。 -PU_GENNPC2_CV_Gruff_BarComments_IG_003_GimmeABeer=给我杯啤酒。 -PU_GENNPC2_CV_Gruff_BarComments_IG_004_Whiskey=威士忌。 -PU_GENNPC2_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=要点烈的,续杯别停。 -PU_GENNPC2_CV_Gruff_BarComments_IG_006_Another=再来一杯。 -PU_GENNPC2_CV_Gruff_BarComments_IG_007_HitMeAgain=再给我来一杯。 -PU_GENNPC2_CV_Gruff_BarComments_IG_008_ThatsItForMe=够了,不喝了。 -PU_GENNPC2_CV_Gruff_BarComments_IG_009_NahImDone=(想了想) 算了,不喝了。 -PU_GENNPC2_CV_Gruff_BarComments_IG_010_ManImWiped=兄弟,我累爆了。 -PU_GENNPC2_CV_Gruff_BarComments_IG_011_LongDay=今天是真忙。 -PU_GENNPC2_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=我得来一杯才行。 -PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_001_Yup=嗯。 -PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=怎么了? -PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=好的。 -PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=哦。是这样呢。 -PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=随便你怎么说吧。 -PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=哦那好棒哦。 -PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=绝逼不行。 -PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=我不觉得。 -PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=是的,没错。 -PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=他妈的,艹。 -PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=挺好。 -PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=漂亮。 -PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=太棒了。 -PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=挺好。 -PU_GENNPC2_CV_Gruff_Farewell_IG_001_IllCatchYou=晚点再见。 -PU_GENNPC2_CV_Gruff_Farewell_IG_002_SeeYouLater=回头再见。 -PU_GENNPC2_CV_Gruff_Farewell_IG_003_Later=回见。 -PU_GENNPC2_CV_Gruff_Farewell_IG_004_SeeYouAround=回头见。 -PU_GENNPC2_CV_Gruff_FoodComments_IG_001_IveFlushedThings=我把东西冲洗了一下,现在它看起来更吸引人了。 -PU_GENNPC2_CV_Gruff_FoodComments_IG_002_OneThingIs=这玩意跟泔水一样棒,真的。就该全都倒到一个地方里去。 -PU_GENNPC2_CV_Gruff_FoodComments_IG_003_WhenWasThis=这是什么时候做的? -PU_GENNPC2_CV_Gruff_FoodComments_IG_004_GiveMeA=再给我一点时间,我在做决定了。 -PU_GENNPC2_CV_Gruff_FoodComments_IG_005_HowLongDoes=做点吃的要多久啊? -PU_GENNPC2_CV_Gruff_Greetings_IG_001_Hey=嘿。 -PU_GENNPC2_CV_Gruff_Greetings_IG_002_HeyThere=嘿,你好。 -PU_GENNPC2_CV_Gruff_Greetings_IG_003_HowsItGoing=最近怎么样啊? -PU_GENNPC2_CV_Gruff_Greetings_IG_004_Hey=嘿,怎么样? -PU_GENNPC2_CV_Gruff_Neg_IG_001_No=不。 -PU_GENNPC2_CV_Gruff_Neg_IG_002_NoCanDo=不行。 -PU_GENNPC2_CV_Gruff_Neg_IG_003_NotGonnaHappen=不可能。 -PU_GENNPC2_CV_Gruff_Neg_IG_004_ForgetIt=别想了。 -PU_GENNPC2_CV_Gruff_Neg_IG_005_FuckOff=滚开。 -PU_GENNPC2_CV_Gruff_Neg_IG_006_NotAChance=不可能的。 -PU_GENNPC2_CV_Gruff_PhysicalBump_IG_002_WatchIt=小心点。 -PU_GENNPC2_CV_Gruff_PhysicalBump_IG_003_Easy=悠着点。 -PU_GENNPC2_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=看着点路啊。 -PU_GENNPC2_CV_Gruff_PhysicalBump_IG_005_Hey=嗨! -PU_GENNPC2_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=你他妈瞅啥玩意呢? -PU_GENNPC2_CV_Gruff_PlayerLingers_IG_002_What=什么? -PU_GENNPC2_CV_Gruff_PlayerLingers_IG_003_WeGotA=有问题吗? -PU_GENNPC2_CV_Gruff_RandomChatter_IG_001_IsItJust=是我的问题还是这里人变多了?最近我都找不到一个能安静思考的地方。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_002_YouHearAbout=你听说过斯凯勒么?督导局抓住他们了。真是丢人。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_003_LookEitherYou=听着,不管你有没有听懂,我都不会再解释一遍了。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_004_IHaulMy=我拉了两个星系过来结果价格降了?什么叫一夜回到解放前呐。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_005_HalfMyAge=才我一半的岁数还表现得无所不知。让我看看子弹穿过他脑门的时候他还知道多少。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_006_AllImSaying=如果你是为了工作雇我,那你他妈就得先准备好偿还欠我的钱。怎么准备我不管。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_007_YouShouldHave=你看到他的脸了吧?他看起来就像吞了只虫子。我以为他都要哭了,太好笑了。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=不同的日子,同样的狗屎。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=这些乡巴佬就在我窗户外面制造噪音。我让他们把它关掉,然后他们告诉我这是利多士乐队的歌。我才不管那是什么烂乐队呢,我差点就开EMP让他们闭嘴了。 -PU_GENNPC2_CV_Gruff_RandomChatter_IG_010_YouGoingTo=你要去参加泰勒的葬礼吗?我还没决定要不要去。(停顿)食物可能会很好吃。 -PU_GENNPC2_CV_Gruff_ShipComments_IG_001_YouBetterFigure=你最好搞清楚我的船在哪里,你最好现在就去找。 -PU_GENNPC2_CV_Gruff_ShipComments_IG_002_HowLongDoes=把船从仓库里弄出来要这么长时间。这也太离谱了。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_001_WhatALot=全是废话。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_002_IsThisAll=就这些了吗? -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=还算可以吧。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=这个还不错。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=真敢卖啊,这破东西敢卖这么贵。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=我还是自己去弄一个吧。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_007_ILikeThe=我喜欢这个外观。 -PU_GENNPC2_CV_Gruff_ShoppingComments_IG_008_BackOffIm=别烦我,我就看看。 -PU_GENNPC2_CV_Gruff_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC3_CV_Friendly_Affirm_IG_001_Sure=当然。 -PU_GENNPC3_CV_Friendly_Affirm_IG_002_Yeah=是啊。 -PU_GENNPC3_CV_Friendly_Affirm_IG_003_Definitely=确实。 -PU_GENNPC3_CV_Friendly_Affirm_IG_004_Okay=好吧。 -PU_GENNPC3_CV_Friendly_Affirm_IG_005_AllRight=行吧。 -PU_GENNPC3_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸门吗? -PU_GENNPC3_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! -PU_GENNPC3_CV_Friendly_BarComments_IG_001_DrinkPlease=给我来一杯。 -PU_GENNPC3_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 -PU_GENNPC3_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC3_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了这样糟糕的一天,我真得喝一杯。 -PU_GENNPC3_CV_Friendly_BarComments_IG_005_OhThatTastes=噢,这太好喝了。 -PU_GENNPC3_CV_Friendly_BarComments_IG_006_IllHaveOne=再来一杯。 -PU_GENNPC3_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=再来一杯,谢谢。 -PU_GENNPC3_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 -PU_GENNPC3_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 -PU_GENNPC3_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这地方的气氛很好。 -PU_GENNPC3_CV_Friendly_BarComments_IG_011_ILoveThis=我喜欢这首歌。 -PU_GENNPC3_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人很...有趣。 -PU_GENNPC3_CV_Friendly_BarComments_IG_013_WhereIsEveryone=人都去哪了? -PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 -PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_002_So=那又怎样? -PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? -PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=好吧。 -PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 -PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 -PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? -PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 -PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 -PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么? -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003b_Seriously=认真的? -PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=真是疯了。 -PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_001_OhGreat=好耶! -PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! -PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_003_OhThatsFantastic=妙啊! -PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=真是太棒了。 -PU_GENNPC3_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再找你。 -PU_GENNPC3_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 -PU_GENNPC3_CV_Friendly_Farewell_IG_003_Later=以后再说。 -PU_GENNPC3_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 -PU_GENNPC3_CV_Friendly_Farewell_IG_005_ISeeYou=回头见。 -PU_GENNPC3_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC3_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 -PU_GENNPC3_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC3_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 -PU_GENNPC3_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... -PU_GENNPC3_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 -PU_GENNPC3_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看我点什么... -PU_GENNPC3_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜? -PU_GENNPC3_CV_Friendly_FoodComments_IG_006_ICantRemember=我记不清上次点了什么? -PU_GENNPC3_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=这儿的招牌菜是啥? -PU_GENNPC3_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC3_CV_Friendly_Greetings_IG_002_Hello=你好。 -PU_GENNPC3_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC3_CV_Friendly_Greetings_IG_004_HowsItGoing=最近怎么样? -PU_GENNPC3_CV_Friendly_Greetings_IG_005_EverythingGood=一切都好吗? -PU_GENNPC3_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? -PU_GENNPC3_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC3_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC3_CV_Friendly_Neg_IG_003_SorryCant=抱歉,不行。 -PU_GENNPC3_CV_Friendly_Neg_IG_004_ImNotSure=不知道。 -PU_GENNPC3_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC3_CV_Friendly_Neg_IG_005b_IDontKnow=我不知道。 -PU_GENNPC3_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 -PU_GENNPC3_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! -PU_GENNPC3_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC3_CV_Friendly_PlayerLingers_IG_002_What=什么? -PU_GENNPC3_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? -PU_GENNPC3_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? -PU_GENNPC3_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很艰难,但是我现在好多了。 -PU_GENNPC3_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 -PU_GENNPC3_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=我在考虑去来一趟星航者远航之旅。我有点担心要在船上待那么久不太好,但听说风景很美。 -PU_GENNPC3_CV_Friendly_RandomChatter_IG_005_YouHearAbout=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是发生在这会怎样呢? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我决定不了... -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_002_ThisIsAPretty=选得真好... -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我买这个吗?但是也许另一个更好? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=好奇问一句,这附近还有什么商店卖这类东西吗? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=这些都是平时的价么? -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_008_OhILike=我很喜欢这个。 -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,一点不差。 -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个真不错。 -PU_GENNPC3_CV_Friendly_ShoppingComments_IG_011_ImGoodIm=(对店员) 我很好,只是来看看。 -PU_GENNPC3_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC3_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC3_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENNPC3_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 -PU_GENNPC3_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC3_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 -PU_GENNPC3_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=很高兴能帮上忙。 -PU_GENNPC4_CV_Friendly_Affirm_IG_001_Sure=当然可以。 -PU_GENNPC4_CV_Friendly_Affirm_IG_002_Yeah=是啊。 -PU_GENNPC4_CV_Friendly_Affirm_IG_003_Definitely=确实。 -PU_GENNPC4_CV_Friendly_Affirm_IG_004_Okay=好吧。 -PU_GENNPC4_CV_Friendly_Affirm_IG_005_AllRight=行吧。 -PU_GENNPC4_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! -PU_GENNPC4_CV_Friendly_BarComments_IG_001_DrinkPlease=请给我来一杯。 -PU_GENNPC4_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 -PU_GENNPC4_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC4_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了糟糕的一天,我真得喝一杯。 -PU_GENNPC4_CV_Friendly_BarComments_IG_005_OhThatTastes=噢,太好喝了。 -PU_GENNPC4_CV_Friendly_BarComments_IG_006_IllHaveOne=我要再来一杯。 -PU_GENNPC4_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=麻烦再来一杯。 -PU_GENNPC4_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 -PU_GENNPC4_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 -PU_GENNPC4_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这里的氛围很棒。 -PU_GENNPC4_CV_Friendly_BarComments_IG_011_ILoveThis=我喜欢这首歌。 -PU_GENNPC4_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人非常...有趣。 -PU_GENNPC4_CV_Friendly_BarComments_IG_013_WhereIsEverybody=人都哪去了? -PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 -PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_002_So=所以呢? -PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? -PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=好吧。 -PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=之后呢? -PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 -PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 -PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? -PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 -PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 -PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? -PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_001_What=啥! -PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? -PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsCrazy=真是疯了。 -PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=好耶! -PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! -PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=妙啊! -PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=真是太棒了。 -PU_GENNPC4_CV_Friendly_Farewell_IG_001_IllCatchYou=晚点再见。 -PU_GENNPC4_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 -PU_GENNPC4_CV_Friendly_Farewell_IG_003_Later=回见。 -PU_GENNPC4_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 -PU_GENNPC4_CV_Friendly_Farewell_IG_005_SeeYouAround=回头见。 -PU_GENNPC4_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC4_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 -PU_GENNPC4_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC4_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 -PU_GENNPC4_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... -PU_GENNPC4_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 -PU_GENNPC4_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看我点什么... -PU_GENNPC4_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜品? -PU_GENNPC4_CV_Friendly_FoodComments_IG_006_ICantRemember=我不记得上次点了什么了? -PU_GENNPC4_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=招牌菜是啥? -PU_GENNPC4_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC4_CV_Friendly_Greetings_IG_002_Hello=你好。 -PU_GENNPC4_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC4_CV_Friendly_Greetings_IG_004_HowsItGoing=最近过得怎样? -PU_GENNPC4_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好? -PU_GENNPC4_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? -PU_GENNPC4_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC4_CV_Friendly_Neg_IG_002_NoCanDo=做不到。 -PU_GENNPC4_CV_Friendly_Neg_IG_003_SorryCant=对不起。不行。 -PU_GENNPC4_CV_Friendly_Neg_IG_004_NotSure=不知道。 -PU_GENNPC4_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC4_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 -PU_GENNPC4_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! -PU_GENNPC4_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC4_CV_Friendly_PlayerLingers_IG_002_What=什么? -PU_GENNPC4_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? -PU_GENNPC4_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? -PU_GENNPC4_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很痛苦,但是我现在好多了。 -PU_GENNPC4_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 -PU_GENNPC4_CV_Friendly_RandomChatter_IG_005_DidYouHear=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是它发生在这会怎样呢? -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我没想好... -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_002_ThisIsA=这真是个不错的选择... -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我可以买这个?但是那个可能会更好? -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=这都是平时的价格吗? -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_008_ILikeThis=这个我爱了。 -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,相当不错。 -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个很棒啊。 -PU_GENNPC4_CV_Friendly_ShoppingComments_IG_011_ImFineThanks=我没事,谢谢。只是随便看看。 -PU_GENNPC4_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC4_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC4_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENNPC4_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 -PU_GENNPC4_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC4_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 -PU_GENNPC4_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=能帮上忙真是太好了 -PU_GENNPC5_CV_Friendly_Affirm_IG_001_Sure=当然可以。 -PU_GENNPC5_CV_Friendly_Affirm_IG_002_Yeah=是啊。 -PU_GENNPC5_CV_Friendly_Affirm_IG_003_Definitely=确实。 -PU_GENNPC5_CV_Friendly_Affirm_IG_004_Okay=好吧。 -PU_GENNPC5_CV_Friendly_Affirm_IG_005_AllRight=行。 -PU_GENNPC5_CV_Friendly_AirlockComments_IG_001_CanYouHold=你能稳住气闸门吗? -PU_GENNPC5_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=稳住气闸门! -PU_GENNPC5_CV_Friendly_BarComments_IG_001_DrinkPlease=来杯酒,谢谢。 -PU_GENNPC5_CV_Friendly_BarComments_IG_002_IllHaveA=来杯啤酒。 -PU_GENNPC5_CV_Friendly_BarComments_IG_003_Whiskey=威士忌。 -PU_GENNPC5_CV_Friendly_BarComments_IG_004_AfterTheDay=度过了糟糕的一天,我真得喝一杯。 -PU_GENNPC5_CV_Friendly_BarComments_IG_005_OhThatTastes=好,太好喝了这。 -PU_GENNPC5_CV_Friendly_BarComments_IG_006_IllHaveOne=再给我来一杯。 -PU_GENNPC5_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=再来一杯,谢谢。 -PU_GENNPC5_CV_Friendly_BarComments_IG_008_ImGoodRight=我现在不喝了。 -PU_GENNPC5_CV_Friendly_BarComments_IG_009_NoIThink=不,我不喝了。 -PU_GENNPC5_CV_Friendly_BarComments_IG_010_ThisPlaceHas=这里的氛围很棒。 -PU_GENNPC5_CV_Friendly_BarComments_IG_011_OhILove=我爱死这首歌了。 -PU_GENNPC5_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=这群人... 有点意思。 -PU_GENNPC5_CV_Friendly_BarComments_IG_013_WhereIsEveryone=人都哪去了? -PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=呃?是啊。 -PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_002_So=所以呢? -PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_003_And=然后呢? -PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=你想说什么? -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=行吧。 -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=然后 -PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004b_ThenWhat=然后呢? -PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=哦,当然。 -PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=你说是就是咯。 -PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=这样么? -PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=你开心就好。 -PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=太可怕了。 -PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=没门。 -PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=难以置信。 -PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=你不是认真的吧? -PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_001_What=什么! -PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=没门儿! -PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=认真的? -PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=真是疯了。 -PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=好耶! -PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=太棒了! -PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=妙啊! -PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=那真是太棒了。 -PU_GENNPC5_CV_Friendly_Farewell_IG_001_IllCatchYou=我待会儿再来找你。 -PU_GENNPC5_CV_Friendly_Farewell_IG_002_SeeYouLater=回头见。 -PU_GENNPC5_CV_Friendly_Farewell_IG_003_Later=回头见。 -PU_GENNPC5_CV_Friendly_Farewell_IG_004_AllRightI=好吧,我先走了。 -PU_GENNPC5_CV_Friendly_Farewell_IG_005_SeeYouAround=回头见。 -PU_GENNPC5_CV_Friendly_Farewell_IG_006_NiceSeeingYou=很高兴见到你。 -PU_GENNPC5_CV_Friendly_Farewell_IG_007_TakeItEasy=放轻松。 -PU_GENNPC5_CV_Friendly_Farewell_IG_008_HaveAGood=祝你今日顺利。 -PU_GENNPC5_CV_Friendly_FoodComments_IG_001_ImSoHungry=我好饿。 -PU_GENNPC5_CV_Friendly_FoodComments_IG_002_MaybeJustA=我就吃个点心... -PU_GENNPC5_CV_Friendly_FoodComments_IG_003_HmmLetsSee=嗯...让我看看。 -PU_GENNPC5_CV_Friendly_FoodComments_IG_004_WhatDoI=我看看点什么... -PU_GENNPC5_CV_Friendly_FoodComments_IG_005_MaybeIShould=也许我今天该试试新菜? -PU_GENNPC5_CV_Friendly_FoodComments_IG_006_ICantRemember=我不记得我上次点了什么了? -PU_GENNPC5_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=招牌菜是啥? -PU_GENNPC5_CV_Friendly_Greetings_IG_001_Hey=嘿。 -PU_GENNPC5_CV_Friendly_Greetings_IG_002_Hello=你好。 -PU_GENNPC5_CV_Friendly_Greetings_IG_003_Hi=嗨。 -PU_GENNPC5_CV_Friendly_Greetings_IG_004_HowsItGoing=最近如何? -PU_GENNPC5_CV_Friendly_Greetings_IG_005_EverythingGood=一切安好吗? -PU_GENNPC5_CV_Friendly_Greetings_IG_006_YouAlright=你还好吗? -PU_GENNPC5_CV_Friendly_Neg_IG_001_No=不。 -PU_GENNPC5_CV_Friendly_Neg_IG_002_NoCanDo=不行。 -PU_GENNPC5_CV_Friendly_Neg_IG_003_SorryCant=抱歉,不行。 -PU_GENNPC5_CV_Friendly_Neg_IG_004_NotSure=不确定。 -PU_GENNPC5_CV_Friendly_Neg_IG_005_IDontKnow=我不知道。 -PU_GENNPC5_CV_Friendly_Neg_IG_006_ProbablyNot=也许不是。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_001_Whoops=哎呀。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=不好意思。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_004_Pardon=请原谅。 -PU_GENNPC5_CV_Friendly_PhysicalBump_IG_005_Easy=悠着点! -PU_GENNPC5_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=您需要什么吗? -PU_GENNPC5_CV_Friendly_PlayerLingers_IG_002_What=什么? -PU_GENNPC5_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=有什么问题吗? -PU_GENNPC5_CV_Friendly_RandomChatter_IG_001_SometimesIThink=有时候我想把自己的mobi扔掉。人们在网络上连接如此紧密,在现实中却形同陌路,你明白这种感觉吗? -PU_GENNPC5_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=我完全戒掉斯酊姆烟已经一个星期了。刚开始几天很难受,但是我现在好多了。 -PU_GENNPC5_CV_Friendly_RandomChatter_IG_003_IThinkIts=上次选举时更多人在看萨塔球锦标赛,我觉得这有点本末倒置了。人们应该调整一下关注事情的优先级。 -PU_GENNPC5_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=我在考虑去来一趟星航者远航之旅。我有点担心要在船上待那么久不太好,但听说风景很美。 -PU_GENNPC5_CV_Friendly_RandomChatter_IG_005_YouHearAbout=你听说了最近那次剜度袭击吗?我试着不去想这件事,但是有时我忍不住想到要是它发生在这会怎样呢? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_001_ICantDecide=我不知道选哪个... -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_002_ThisIsA=这真是个相当不错的选择... -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_003_HmmICould=嗯... 我买这个?但是另一个说不定更好? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_004_DoYouHave=这个还有什么别的款式吗? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=好奇问一句,这附近还有什么店卖这种东西吗? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_006_IHaveA=我有个朋友很喜欢这些东西。 -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=(对店员) 这些都是平时的价格吗? -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_008_ILikeThis=我很喜欢这个。 -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_009_NotBadNot=不错啊,非常不错。 -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=这个真不错。 -PU_GENNPC5_CV_Friendly_ShoppingComments_IG_011_ImGoodJust=没事,我就看看。 -PU_GENNPC5_CV_Friendly_Thanks_IG_001_Thanks=谢谢。 -PU_GENNPC5_CV_Friendly_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENNPC5_CV_Friendly_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENNPC5_CV_Friendly_YoureWelcome_IG_001_OfCourse=当然。 -PU_GENNPC5_CV_Friendly_YoureWelcome_IG_002_NoProblem=没问题。 -PU_GENNPC5_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=不客气。 -PU_GENNPC5_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=很高兴能帮上忙。 -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingAlright=一切正常? -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ToughOneThat=不容易呀。他们都说亡命生涯不好过。 -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsLike=听起来还挺不错的。 -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_FineHowAbout=还好。你怎么样? -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WeAintBeing=我们不是被雇来聊天的。 -PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_ShutTheHell=把你那张嘴给我闭上。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001_OnIt=在办了。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002_YeahFine=嗯,好。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003_GoddammitOkay=该死的,好吧。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001_Yeah=没错。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002_Okay=好吧。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003_Sure=当然。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=收到。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Fine=好吧。 -PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Yeah=是啊。 -PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001_ThatsIt=就是这样! -PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002_NiceOne=干得不错! -PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003_ThatsWhatI=这样就对了! -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001=< 死于爆炸 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002=< 死于爆炸 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003=< 死于爆炸 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_004=< 惨叫 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_005=< 惨叫 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_006=< 惨叫 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001=< 流血而死 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002=< 流血而死 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003=< 流血而死 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_004=< 呻吟 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_005=< 呻吟 > -PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_006=< 呻吟 > -PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001=< 痛苦的呻吟 > -PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002=< 痛苦的呻吟 > -PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003=< 痛苦的呻吟 > -PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001_OhYouBastard=你个王八蛋! -PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002_Shit=干! -PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003_Dammit=妈的! -PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 -PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002_Shit=糟了... -PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003_WellHell=好吧,好吧... -PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001_Shit=糟糕! -PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=什么鬼?! -PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003_Jeez=靠! -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001=< 被巨物砸中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002=< 被巨物砸中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003=< 被巨物砸中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_004=< 啊... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_005=< 呜... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_007=< 呃... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_008=< 嗝... > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_009=< 淦 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 被小东西击中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 被小东西击中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 被小东西击中 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 淦 > -PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_005=< 淦 > -PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001_WhatNo=什么?不! -PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002_HellNo=见鬼! -PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003_PissOff=滚开! -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001_No=不。 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002_Nope=不行。 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003_IDontThink=我不这么认为。 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001_No=不 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002_YeahNo=额,不行。 -PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003_UhNo=呃……不。 -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HowDoYou=你觉得那坨翔怎么样! -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_HahahaRotIn=哈哈哈,下地狱吧! -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TheyDiedNo=他们死得不错。 -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_Goddammit=啊,*他*的! -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_WeLostOne=对,我们没了一个! -PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OhShitLost=妈的!没了一个! -PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001_HeyGetSome=嘿,叫点支援过来! -PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002_AnybodyGotAny=有人能叫点朋友过来吗? -PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003_SomebodyCallSomebody=谁去叫人来! -PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingForward=向前走! -PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Moving=快走! -PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003_PushingUp=加油! -PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001_ThisCoverSucks=这掩护太操蛋了。 -PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002_HellWithThis=去他的吧。 -PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003_DammitDammitDammit=靠,靠,靠 -PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001_GoddammitImPinned=去他*的,我被压制了! -PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002_ICantFuckin=我他*动不了了! -PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003_BastardsGotMe=这群混蛋把我困住了。 -PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001_IGotYa=对,我来帮你。 -PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002_YeahYouOwe=对,你欠我了。 -PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003_YouGotIt=没问题。 -PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=我需要些掩护! -PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002_CanAnybodyCover=有没有人掩护我? -PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003_SomeoneCoverMe=来人掩护我! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WhyHelloGot=注意!有人过来了。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LookAliveThere=快点,看起来有一些婊子朝我们来了。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_ReadyUpTrouble=准备好了!麻烦们。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitTheyreRight=*的,他们就在这里! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightOn=他们在我脸上! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_RightHere=在这! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001_LightEmUp=点燃他们! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002_GiveEmHell=送他们去死! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003_EatThis=尝尝这个! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_HowTheHell=你他*怎么进来的? -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_Intruder=入侵者! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_LookOutWe=当心!有人来了。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundEm=找到他们! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ThereYouAre=找到你了! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_ISeeEm=我看到了。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreUpTop=他们在上面! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_UpThere=在上面! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_UpHighSee=上面!看到没? -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_TheyGotA=他们有狙击手。 -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_UhOhThey=呃啊,有点准! -PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=当心。有狙击手。 -PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001_GoAround=分散! -PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002_HitEmFrom=侧边攻击他们。 -PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003_FlankEm=走侧边打。 -PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_WhatTheHell=你他妈在干嘛?! -PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImOnYour=我是自己人! -PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HeyStopShooting=嘿!别打我了! -PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001_ShitThatHurts=靠,挺疼。 -PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=我中弹了! -PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003_AhDammit=啊我*! -PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手榴弹! -PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002_ShitGrenade=靠,手榴弹! -PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003_DownGrenade=趴下!手榴弹! -PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001_SeeHowThey=让他们尝尝这个! -PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=注意手雷! -PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003_GrenadeOut=扔手榴弹! -PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001_GiveEmAll=把所有都打给他们! -PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002_WreckEm=毁了他们。 -PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003_ItsUsOr=总得死一方! -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我怕了?我告诉你什么叫恐惧。 -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OhItsReally=噢,来真的了! -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ScrewItI=去他的,老子一个更牛X。 -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001_SoUhMaybe=所以嗯……也许我们能把事解决了? -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002_YouKnowI=你知道我刚刚是开玩笑的,对吧? -PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003_HowAboutWe=我们忘了刚刚发生的事怎么样啊…… -PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001_DammitILost=*的,跟丢了! -PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002_UmAnyoneKnow=呃,有人知道他们去哪了? -PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003_SoYeahTheyre=所以,是……是……他们没了。 -PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001_OutOfAmmo=没子弹了! -PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=没弹了! -PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003_ImDry=我没弹了! -PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001_GoodNewsEverybody=好消息各位,支援在路上了。 -PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GuessWhatGot=你猜怎么着?支援要来了。 -PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003_CalvarysOnThe=支援正在路上! -PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001_Reloading=装弹中! -PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002_ComeOnCome=快点,快点…… -PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003_Loaded=装好了! -PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001_SpreadTheHell=腾出点破地方。 -PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002_YoureBunchingUp=你挡着我了。 -PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003_LetsHaveSome=我们站开一点,好吗? -PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaHurt=我要慢慢折磨死你。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002_AfterIKill=哦!我杀了你之后,还要杀你全家。还有你的狗。然后一把火烧了你家! -PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003_YouWantedThis=你自找的麻烦,现在轮到你受罪了。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyComeOn=讲真,出来吧,快点解决。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002_WeCanWork=听着,这事能解决。真的。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003_YouCantHide=你藏不了多久的。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001_YouPickedThe=你招惹错人了。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002_ImGonnaSlice=我要把你切片后油炸! -PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003_LetsSeeWhat=看看你有什么本事! -PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhatTheHell=什么鬼?我瞎了吗? -PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HeyWhoMessed=嘿,谁动了我的枪? -PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003_HoldStillGoddammit=不要动,该死。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_NiceTryDumb=干的不错,蠢蛋。 -PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_MissedMe=打不中! -PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouWannaTry=你想再来一次? -PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereAllGood=我们都很好。 -PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_LookedIntoIt=盯着呢。没东西。 -PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_DidntFindAnything=什么都没找到。 -PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001_NopeNothingHere=没有。这什么都没。 -PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002_WellThatWas=啊,这是在浪费时间。 -PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003_YeahDidntSee=对,什么都没看到。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_SomethingsNotRight=这里有些不对劲。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveI=盯着点,我感觉有什么在这。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HeyWakeUp=嘿,起来。抓紧时间。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_ThinkIMight=我想我可能有发现了。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_HeyYeahSomethings=对,没错,感觉一定有什么事要发生了。 -PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_YeahGonnaKeep=好,继续盯着。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NevermindFalseAlarm=没事,假警报。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_DontSweatIt=别紧张,没什么好担心的。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_TurnedOutTo=结果什么都没。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_NeverMind=别在意。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_YeahWereClear=对,这里没事。 -PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_SoThatThing=有这种事?对,没问题。 -PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_GoTakeA=去看看。 -PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_MaybeYouShould=也许你该去看看。 -PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_ItsAllYou=交给你了,去吧。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaGoTake=我去看看。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002_BeRightBack=马上回来。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003_JustGonnaCheck=我准备去检查一下。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyIThink=嘿,我想我听到了什么。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_ImGonnaGo=我要去检查一下。 -PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyLookingInto=嘿,什么东西窜过去了。 -PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=继续找。 -PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002_WhatAreYou=你在休息什么?找到他们。 -PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003_WereArentStopping=不是我们死,就是他们亡。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001_DammitIDont=妈的!我没看到他们! -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002_WhereTheHelld=他们死哪边去了? -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003_AreYouKidding=你逗我呢?怎么跟丢的? -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_YeahIDont=我不知道发生了什么,但他们就这么消失了。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_HeyTotallyLost=嘿,完全跟丢了。我也不知道咋回事。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_YeahWeDont=对,我们没找到他们。我特么怎么知道? -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001_ThatWasWeird=奇怪了。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002_YouSeeAnything=你看到什么了吗?我这也没动静。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003_YeahIDidnt=嗯,我什么都没看到。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_YeahHeyI=呃,嗯,什么都没找到。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahTookA=对,找了一下没有。 -PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_HeyWhateverIt=嘿,不管那是什么已经不见了。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DammitWeNeed=见鬼,要找到他们去哪了。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_WhereEverThey=不管他们在哪里,都要找到。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_WeNeedFind=找到他们,现在。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_CantFindEm=哪里都找不到他们。别担心,我来处理。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_YeahTheyGave=对,他们把我甩掉了。但不会多久。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_GoddammitHeyIts=他娘的。对,嘿,是我。那谁已经溜了。试试能不能抓住他的尾巴。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsGoLets=走走走。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GetOnThe=抓紧时间,伙计们。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=来吧,我们开始。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_YeahWeGot=对,我们这里有什么。在找了。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_OnTheHunt=在找了,等我抓到了就告诉你。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_HeyThinkI=嘿,我想这里有些捣蛋鬼。在找了。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsTakeA=让我们看看。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LookAlive=盯着点。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003_LetsHeadOut=我们来看看。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_GonnaTakeA=我要四处看看。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GonnaSeeWhat=看看我能找到什么。 -PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_GotSomethingLooking=有什么东西,正在调查。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=你去哪了?不是要玩玩吗。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002_ComeBackWe=回来,跟我找点乐子。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003_YouKnowI=你知道,我开始迷上这个了。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001_HelloYouCan=喂?你可以出来了。我们是朋友。 -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002_ExcuseMeIm=对不起,我迷路了,我正在找路。你知道怎么去Kel-To吗? -PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=快出来,我们不会伤害你的。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_WhoaTakinFire=哇,遭到攻击! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_WhatTheHell=什么鬼?! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_LookOutSomeones=当心!有人在开枪! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OooooohShit=哦——操了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_ThatsNotGood=这可不妙。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_IDontThink=我想那不是我做的…… -PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_OhDamn=哦见鬼! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_GotOneDown=一人倒下! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_TakingShots=遭到枪击! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_YoYoLook=你,你,当心! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_ShitGrenade=妈的,手雷! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Bomb=嗙! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_OhHelloWhos=哦你好,谁在那? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_SoundsLikeSomebodys=听起来有人要闹腾了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhosShooting=谁在开枪? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_GetDown=趴下! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_WhatTheRocket=妈的……火箭弹! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_Rocket=火箭弹! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_DownDown=趴下!趴下! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesShooting=有人在开火! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=狙击手! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_OhComeOn=哦来吧。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ISaidWhos=我说了,谁在那? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_YouBetterCome=你最好出来。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatThe=对,那是什么鬼东西? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_IGotBad=我有种不好的感觉。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YeahSomethingsNot=没错,有什么地方不对劲。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_YoureHallucinating=你出幻觉了吧。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_ComeOnTheres=得了吧,这什么都没有。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_QuitPlaying=不瞎玩了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsOnNow=有事做了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_GuessWereFighting=也许我们已经陷入战斗了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_OkayLetsDo=好了,干活了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomethingsOutThere=那里有什么。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_WhatWasThat=那是什么? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_IThinkWe=我想我们可能来客人了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OhShit=哦草! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_Hey=嘿! -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_HeyWhatIs=嘿,那是什么? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahIHeard=对,我听到了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahHeardSomething=对……听到些什么声音。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_IHeardIt=我也听到了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_YoureLosingIt=你没找到呢。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IDidntHear=我什么都没听到。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_WhatAreYou=你们在讨论什么? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_TheHell=妈的? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_Hmm=哈? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearSomething=你听到什么了? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahYeahI=对,对,我也看见了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YouSawSomething=你看到什么了? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhosOutThere=谁在那里? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_HuhNoI=哈?不,我什么都没看到。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDontSee=我什么都没看到。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_YoureTrippingAgain=你又嗑药了。 -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ShitYouSee=草,你看到没? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_WhosThere=谁在那儿? -PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_YouSeeThat=你看到没? -PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouKnowWhen=知道吗,当九尾占领六角湾时,我还以为这是大事件的开始。但似乎每个人都忙着空间站的运营事务,而我们几乎没做什么事。我说,我们是海盗啊还是空间站管理员啊? -PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_JustGotA=是的,我刚从一个新巴贝奇的朋友那里得到信息。他在找一些麻烟而且愿意出双倍的价钱在弧光买。我想他们那些有钱的白痴赚的快也是花的快。 -PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_WhatReallySucks=真正糟糕的是约翰得了脚病。整个淋浴设备都要用大量的化学物质擦洗才能安全使用。至少得等几天。 -PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_IThinkThe=我意思是,真正令人兴奋的是,如果我做得好,老板下周可能会让我去做一个特别的工作。现在我不知道具体的,但听起来可能是发一次横财的机会。 -PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_GottaSayIm=是啊,我得说,我有点无聊。我好久没真正行动过了。当然,偶尔能打口水仗,没什么能活动脚筋的事。照这个情况我还不如在我姨的船行工作呢。 -PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DamnExcitedAbout=最后的收获太让我兴奋了。因为一旦完事,我就能拿这些信用点去买新头盔,终于得到一些不会夹脚的新靴子,和一瓶由只生长在亥伯隆星地下的多汁植物制成的梅斯卡尔酒。虽然很贵,但很值得。 -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouOkay=你没事吧? -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_JustBeThankful=你该庆幸你的麻烦还没我的一半多。 -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AtLeastThings=至少你一切都好。 -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImOkayYou=我没事,你呢? -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_SaveTheSmall=省着点话,行吗? -PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_NotInThe=没心情。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001_MostDef=最高防御力! -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=哦,耶! -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003_Absolutely=当然! -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001_Sure=当然。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002_Alright=好吧。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003_Yup=对。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=了解。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_ThatsAYes=是的。 -PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_OfCourse=当然。 -PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001_HellYeah=嗨,耶! -PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002_Nice=漂亮! -PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003_ThereWeGo=走起! -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_004=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_005=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_006=< 尖叫 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001=< 呻吟 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002=< 呻吟 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003=< 呻吟 > -PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_004=< 呻吟 > -PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001_Shit=草! -PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002_Bastard=混蛋! -PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003_Dammit=见鬼! -PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001_Seriously=认真的? -PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002_WhatTheHell=搞什么鬼? -PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003_WellShit=啊……草。 -PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001_Damnit=见鬼! -PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002_OhShit=哦,草! -PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003_YouGottaBe=你他妈耍我呢。 -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_004=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_005=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_007=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 咕哝 > -PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001_NoWay=没门。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002_OverMyDead=除非我死了! -PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003_NotHappening=不会发生的! -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001_NoWay=没门。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002_Naw=没门。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003_NotHappening=不会那样的。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=否。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002_No=不。 -PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003_Nope=没有。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_DidYouSee=你看到没?我干掉一个! -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TheyreNotGetting=他们可站不起来了。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_CreditMeWith=给我再算上一分。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_TheyBastardsBagged=这些混蛋干掉一个。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_HolyShitThey=哦草,他们被干掉了。 -PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_TheyGotYour=他们干了你表弟! -PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=我需要支援! -PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002_HowAboutSome=来点支援如何? -PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003_INeedSome=我需要帮忙! -PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingUp=向前! -PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=前进中! -PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_ImPushing=我在推进! -PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001_CantStayHere=这待不住了! -PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002_GottaFindNew=要找新掩体。 -PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003_NeedSomeMore=需要更多掩体! -PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001_CantMove=无法移动! -PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002_LockedDown=被压制住了! -PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003_TakingHeavyFire=遭受大量火力。 -PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001_IGotYou=我罩你。冲,冲! -PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002_LayingDownCovering=提供掩护火力中。 -PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003_IveGotYou=我来掩护你。 -PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001_GiveMeSome=给我一些掩护。 -PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002_NeedCoveringFire=需要掩护火力。 -PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003_CouldUseA=需要分散注意力。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotTrouble=有麻烦冲着我们来了! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LetsHelpThese=让我们帮这些傻逼去见他们的上帝。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_EnemiesAdvancingOur=敌人朝我们来了! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_WhatTheHell=什么鬼! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=他们在这! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_Contact=敌袭! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001_FireAway=继续开火! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002_Attack=进攻! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003_TakeEmOut=赶他们出去! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruders=入侵者! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_WeveBeenBreached=我们被入侵了 ! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_BastardsGotIn=混蛋们来了! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundUsSome=给我们当靶子吧。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ContactAhead=前方遇敌。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_WeveGotCompany=我们有伴了。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ShotsFromAbove=上方的子弹! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_TheyGotSome=他们占领了一些高地。 -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_AboveUsLook=上面,小心! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_WatchOutSniper=小心,狙击手! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SnipersScopinUs=狙击手在瞄准! -PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_Sharpshooter=狙击手! -PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001_FlankEm=侧攻他们! -PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002_AttackTheirFlank=从侧面进攻! -PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003_PinchEmTight=包围他们! -PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_StopShootingMe=别打我,你个傻逼! -PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_FriendlyFriendly=友军,友军! -PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=你他妈看着点! -PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001_GotTagged=被打中了! -PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002_ShitThatHurt=草,好疼! -PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003_ImWounded=我受伤了! -PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手雷! -PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002_GetDownGrenade=趴下,手雷! -PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003_GrenadeWatchOut=手雷,小心! -PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001_SpecialDelivery=特殊快递! -PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002_Throwing=给你! -PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003_GiftForYa=尝尝这个! -PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001_KeepItUp=继续打! -PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002_ComeOnWe=来吧,我们能行! -PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003_FuckinKillEm=妈的干掉他们。好! -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_NowForThe=有趣的来了。 -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OddsAreStill=胜算仍在我这。 -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_LeaveNowBefore=现在,在我干掉你们所有之前。离开! -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001_ComeOnCome=来吧,来吧。我能行! -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002_NoNoNo=不,不,不。我今天不能死…… -PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003_DamnItThis=妈的!这不可能…… -PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001_WhereTheHell=他们死哪去了? -PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002_CantFindEm=草,哪都找不到他们。 -PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003_BastardSlippedAway=那傻逼跑掉了。 -PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001_ShitImOut=草,没子弹了! -PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002_OutOfAmmo=弹药没了。 -PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003_Empty=弹匣空了! -PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_FinallyReinforcementsEn=终于!增援在路上了。 -PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupsClose=支援要来了。 -PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsHaveBeen=援军已经部署。 -PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001_GottaReload=需要装弹。 -PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002_PuttingInFresh=正在装弹。 -PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003_Reloading=装弹中! -PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001_EveryoneSpreadOut=所有人散开。 -PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002_StretchItOut=分散开来。 -PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003_PutALittle=我们都站分散点。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001_YoureSoDead=你完蛋了! -PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002_DoTheSmart=识相的话你最好自我了断!等我找到你,你会后悔的。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003_EnoughOfThis=我他妈受够了! -PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001_ThoughtYouWanted=我还以为你想来打一场呢! -PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOnOut=出来吧。我们好好谈谈。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003_NoWonderYoure=怪不得你一直没死,真他妈胆小怕死。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001_ThisAintGonna=你不会有好下场的! -PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002_IllBetYou=我打赌你希望回到过去,重新来过。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003_YouScrewedWith=你惹错人了。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_GotAWhole=这儿有个有你名字的贴画。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_YeahKeepMoving=哈,继续跑。累不死你。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DodgeAllYou=你想躲就躲吧。过会你死定了! -PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouSeeThat=你看到没?根本打不中我。 -PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DidYouJust=你刚学会怎么射击吗? -PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_GottaGetYou=你最好找把好枪。 -PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereClear=清理完毕。 -PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_CouldntFindAnything=这里找不到什么了。 -PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_NothingToWorry=没什么好担心的。 -PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_KnewItIts=知道了,没啥事。 -PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_HuhNotA=哈,没东西。 -PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_DidntSeeA=什么他妈都没看到。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_IKnewThere=我就知道有什么东西。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeoneElseIs=还有别人在这里,我发誓。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_BetterLookAgain=最好再检查一遍。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_TheresSomeKind=这里有情况,随时和你联系。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_GonnaKeepSearching=正在继续搜索。 -PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_HeyIThink=嘿,我想我要找到了。小心点,做好准备。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_ForgetItFalse=忘了这事吧,假警报。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_GotAllWorked=又白搞半天。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_WellThatWasnt=啊,这不是我想要的。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_ItWasA=这是个假警报。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_AllGoodForget=行吧,忘了这茬吧。 -PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_HeyEveryoneCan=嘿,大伙可以休息了。 -PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_FindOutWhats=查清楚那里怎么了然后报告。 -PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_ThisOnesAll=这个交给你。 -PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_WhatIGot=什么?我最后一个? -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllGiveIt=我来看一下。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002_LookingIntoIt=调查中。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsSeeWhats=来看看发生了什么。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_InvestigatingSomethingUnusual=调查异常情况中,可能没啥大不了的事。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaCheckSomething=要快速检查一下。 -PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsGoingOn=好像要出事,检查一下。 -PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001_TheyreAroundHere=他们就在这附近什么地方,继续找。 -PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002_NoOneStops=找到那些傻逼前都不许停下来。 -PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003_WeDontLet=不能让他们任何一个跑掉,明白吗? -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhoLetThem=谁让他们跑了? -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DisgracefulLettingEm=蠢货,让他们就这么跑掉了。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_LettingEmEscape=怎么会让他们跑掉呢,他妈的! -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DontKnowWhat=真不知道说什么好,他们跑了。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_TheyGotAway=他们逃走了,如果这里有人帮他们我一点也不惊讶。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_IAgreeThem=我同意。让他们逃走并不理想,但我不知道还能做些什么。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WhateverItWas=不管那是啥,他们已经溜了。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ShitISwear=草,我发誓他们刚刚在这。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_ThatsImpossibleNothings=这不可能……那什么都没。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HeyNothingsThere=嘿,那什么都没。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahStrangestThing=对,最奇怪的是,我什么都找不到。 -PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_TheInvestigationDidnt=这个调查屁用没有。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DontLetThe=别让那些傻逼跑了。找到他们。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_ShitWhereverThey=草,不管他们在哪,都跑不远了。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_DamnTheyreGone=妈的,他们跑了。找到他们。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_BastardsSlippedOur=那些傻逼逃过了监视,但我会找到他们。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_ThereGoneProbably=他们跑了,估计不远。我会继续找。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_YeahTheyreEither=对,他们要么跑了要么藏得很好。我会再找一遍。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_FindEmKill=找到他们!杀了他们! -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_MoveOutFind=动起来,找到他们! -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsGetThe=我们要抢在他们前面! -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_MovingOutTo=前往调查中。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_YeahIllGet=好,我会查个水落石出。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_IfSomethingsHere=如果这里有什么,我会找到的。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterCheckThat=最好查下那个。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LetsGoTo=我们干活去。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthChecking=这值得一试。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeadsUpTaking=注意点,四处看看,可能来人了。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_MaybeGotSomething=可能有人,正在派遣巡逻队前往调查。 -PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomethingsUpIll=有东西来了。我查清楚然后告诉你。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001_HideAllYou=你藏好咯,这样更有趣。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002_GoOnKeep=继续,藏好了。我最喜欢打猎了。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003_IllSpendAll=我会花一整天的时间来追杀你的。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001_TheHarderI=找你找的我越来越暴躁了。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002_JustComeOn=快出来吧,在我们把事情弄得更严重之前。 -PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnCome=来吧,快出来,不会有人受伤的。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=遭到攻击! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_ShitThatWas=草,就差一点。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_SomeBastardsAfter=有傻逼在我后面! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundAFrickin=他妈的发现一具尸体。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WonderWhatThis=不知道这家伙哪里做错了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoKilledEm=谁杀了他们?这是你的人吗? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_SomeoneGotKnocked=有人被干了! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_TakingInjuries=受伤了! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_WereGettinHit=我们被打了! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_ThatsADamn=是他妈的手雷! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_IncomingLookOut=来袭!小心! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeShit=手雷,草! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsFired=开火! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShitThoseShots=草!差点打到我。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhoTheHells=谁他妈在开枪? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_HitTheFloor=趴到地上! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_DownDownRocket=趴下,趴下,火箭弹! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketComingThis=火箭弹朝这来了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_SniperShots=狙击枪! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesHeadhunting=有狙击手! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=狙击手! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_SeriouslyWhatsGoing=说真的,发生什么了? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ComeOnAgain=别吧,又来? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_SomeoneBetterNot=有些人最好别惹我。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_SomethingsNotRight=事情有些不对。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_TheHellAny=什么鬼?那是啥东西? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_IDontLike=我一点也不喜欢这。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_QuitBuggingMe=别他妈没事烦我。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_StopMessingAround=别胡思乱想,集中注意力。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_YoureInYour=沉入你的思维之中,什么也别想。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_SomeoneWantsTo=有人想要打架。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_BringIt=放马过来! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_TodayJustGot=今天开始有趣起来了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatIsThat=那是什么? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_Hello=喂? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_SomeoneThere=有人在吗? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OkayThatsNot=行吧。肯定不是什么好事。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_TheHell=什么! -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_DontLikeThis=我一点也不喜欢这里。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_DefinitelyHeardSomething=我肯定听到了什么东西。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIHeard=没错,我也听到了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahWhatWas=嗯,那是什么? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_SettleDownI=安静下来。我屁都听不见。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_DamnYoureParanoid=是你想多了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_YouBetterNot=你最好不是嗑嗨了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=你听见那个声音了吗? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_DidYouHear=你听到什么了吗? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_SwearIHeard=我发誓听到了什么。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_SawThatToo=我也看见了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WhatdYouSee=你看见什么了?我看不太清。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SpottedItToo=我也看到了。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_WhatYouGoing=你到底怎么回事? -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDidntSee=我什么都看不见。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DontGetAll=不要瞎紧张。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_IJustSaw=我刚看到了什么东西。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_ThinkISpotted=我好像看到那边有点东西。 -PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_DidYouSee=你看见了吗? -PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouHearThey=你听说他们悬赏波蒂的人头了吗? 那个混蛋把我们出卖给十字军安保,所以现在九尾要把他剁了。那个逼崽子活该。 -PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_ManImSo=兄弟,我真高兴撕了赫斯顿的合约加入你们。这活好多了。 -PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahWellAt=是啊,但说到底我们都只是血肉之躯。我得尽量活得久一点。 -PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_OhGetThis=哦!看看这个!班格说她可以把我贝林枪上的过热保险拿掉。没了这玩意儿,我就可以一直开火直到我的手烧起来。爽死了。 -PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_IWasJust=我想起了杀掉的第一个目标。那地儿跟这里很像。过程很顺利,问题就在于他不是我要找的人。兄弟们因为我做的傻逼事嘲笑了我好几天。 -PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DontKnowAbout=我不知道你是怎么想的,但没有什么能比手上有一把装满子弹的武器更让我感觉舒服的了。就像我小时候一直想要的那只狗,但一直没有得到。 -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouGood=你还好吗? -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThingsCouldAlways=呃... 事情总是变得更糟。 -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ArentYouLucky=你可真走运。 -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ItsAllRight=没关系。你呢? -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_CutTheChatter=听着,别废话了,睁大眼睛。 -PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_StayFocusedOn=好好干活,行吗? -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001_HellYeah=真是的! -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002_YouGotIt=你明白了! -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003_YeahThatsIt=没错,就是这样! -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001_GotIt=了解。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002_Yeah=没错。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003_Okay=好的。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001_Affirmative=确认。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Yes=是的。 -PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003_SureThing=当然可以。 -PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001_ILiveFor=我就是为了这个而活的。 -PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002_YeahThatsRight=是的,没错! -PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003_HowBoutThat=那个怎么样? -PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001=< 啊啊啊啊啊~ > -PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002=< 啊啊啊啊啊~ > -PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_004=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001_Shit=该死! -PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002_Dammit=草! -PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003_StupidSkag=傻逼! -PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001_OhComeOn=哦,别这样。 -PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002_ThatSucks=哦,真操蛋。 -PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003_FrickinRidiculous=这太离谱了。 -PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001_Shit=该死! -PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=卧槽?! -PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003_OhShit=我操! -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_004=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 呃啊 > -PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001_HellNo=不! -PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002_ForgetIt=算了吧。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003_NotAChance=没有丝毫机会! -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001_Nope=没有。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002_NoWay=没门。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003_Naw=不是。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001_No=不。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002_Nope=没有。 -PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=并不是。 -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_GotOne=好耶,干掉一个! -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_OneLessTo=又少一个麻烦! -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetEliminated=目标消灭。 -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitWereDown=该死,我们少了一个。 -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=友方伤亡! -PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_WeLostOne=我们失去了一个战友。 -PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001_HowAboutSome=来帮忙一下好吗? -PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002_NeedSomeSupport=我需要支援。 -PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003_RequestingBackup=请求支援! -PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001_LetsGo=我们走! -PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Pushing=向前推进! -PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003_MoveUp=动起来! -PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001_WontLastLong=我在这儿呆不了多久。改变位置。 -PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002_ChangingCover=换掩护物! -PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003_ThisCoverSucks=掩护得是个勾八! -PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001_ImPinnedDown=我被压制了! -PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002_ShitImBoxed=该死,我被困住了! -PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003_ItsRainingBullets=火力太猛了! -PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001_GotYouCovered=我掩护你! -PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002_IllCoverYou=我会掩护你的。 -PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003_GoIGot=上上上!背后交给我。 -PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=我需要掩护! -PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002_CoverMe=掩护我! -PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=让他们离我远点! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_EnemiesOnTheir=敌人来了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HereComesTrouble=麻烦来了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_WeveGotCompany=发现敌人! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_IGotEm=我击中他们了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_ContactContact=发现目标! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_OverHere=在这里! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001_HitEm=来啊,干掉他们! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002_GhostEm=让他们见鬼去吧! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003_KillEmAll=杀光他们! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_GotSomeUnwelcome=来了些不速之客! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_DoesntAnybodyFuckin=难道他妈的没有人敲门吗? -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_SomebodyBrokeIn=有人闯进来了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_EnemiesSpotted=发现敌人! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_OverHereContact=在那里。触敌,触敌! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_GotEyesOn=看到敌人了! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreAboveUs=他们在我们头上! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_ItsOverThey=完蛋了!他们占领了制高点! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_WatchTheHigh=注意制高点! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=狙击手!!! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SniperGrabCover=狙击手!找掩护! -PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_TheyGotA=他们有狙击步枪! -PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001_HitTheirFlank=从侧面进攻! -PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002_LetsFlankEm=让我们进攻侧翼! -PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003_CircleAroundAnd=盘旋伺机攻击他们的侧翼。 -PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImNotThe=我他妈是友军! -PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ShootOneMore=你再打我一次看看,看我揍你不。 -PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=看准你该死的目标再打! -PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001_ImHit=我被击中了! -PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002_IGotClipped=我被包夹了! -PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003_ImShot=我中弹了! -PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=注意手雷! -PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002_GrenadeTakeCover=手雷!注意躲避! -PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=来了! -PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001_TossingOneTheir=听着,在他们来的路上扔一枚。 -PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=看看他们有多喜欢这玩意。 -PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003_HotRock=尝尝这个热岩爆蛋! -PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001_KeepUpThe=保持压制。 -PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002_TakeItTo=把这个带给他们。 -PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003_DontLetUp=别让他们喘息。 -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001_ComeOnYou=就这!你是怕了还是怎么的?让我们了结他们! -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsntOver=还没结束!我才刚刚开始。 -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003_IfImGoing=就算倒下也要让你们和我一起下地狱! -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=操,该死。 -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002_YouCanDo=你能做到的。 -PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003_KeepItTogether=保持冷静... -PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001_ShitTheyreGone=该死,他们不见了! -PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002_CarefulILost=小心点,我跟丢他们了。 -PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003_ILostEyes=我看不到他们了。 -PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001_AmmosEmpty=没子弹了。 -PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=我退出了。 -PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003_GoneDry=没弹药了! -PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsShouldBe=援军很快就要到了。 -PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupIsOn=支援来了。 -PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003_HelpsAlmostHere=支援马上到。 -PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001_Reup=开始重新装填! -PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002_Reloading=正在装填弹药! -PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003_SwitchingOut=换人。 -PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001_FanOut=扇形散开。 -PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002_LetsSpreadOut=散开。 -PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003_MakeASpread=分散一点。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaEnjoy=我会享受这个的。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002_OhIAm=哦宝贝,我不会放过你的! -PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003_TimeToReap=报应来了,混蛋。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001_SomonesTooScared=有怂包吓得都不敢出来干架。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=< 口哨声 > 出来玩玩嘛。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003_WhyYouHiding=你躲什么呢? -PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001_TimeForThe=派对时间到! -PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002_ImGoingTo=我要把你弄死哦! -PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003_BelieveMeThis=相信我,会很疼的。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001_StayStillDamn=乖乖呆着,该死! -PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002_ShitMissed=操,没打中。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003_TimeToEnd=是时候结束了! -PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouFeelThat=你能感觉到吗? 那是你的恐惧战胜了你。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_YoureInWay=你太不自量力了。 -PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouCouldntShoot=你就算试了也射不中。 -PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ImDoneLooking=我不想再到处找了。这里什么都没有。 -PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_NotSeeingAnything=我什么都没看到。也许这里什么都没有。 -PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahCouldntFind=是啊,什么都找不到。 -PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001_MaybeImGoing=也许是我疯了。 -PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessItsNothing=我想没什么好担心的。 -PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003_HuhNothing=嗯。什么也没有... -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_ImGoingTo=我要去仔细看看。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_StayAlertSomethings=保持警惕,不太对劲。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HuhBetterKeep=最好继续搜索。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_HeyLooksLike=嘿,看来我奶奶的追踪技术有反应了,我想我的方向是对的。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_YeahMaybeGot=是啊,也许发现了什么,继续搜索。 -PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SoLooksLike=看来我的预感是对的。还在找,但我会找到的。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_EverybodyCanRelax=大家都放松一下吧,这是假警报。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_WellThatWas=这简直就是浪费时间。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NothingToBe=没什么可担心的。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_HeyFalseAlarm=嘿,假警报。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_TurnsOutIt=看来没什么好担心的。 -PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NothingToReport=没什么可报告的,完毕。 -PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_YoureUp=换你了。 -PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoSeeWhat=去看看那是啥情况。 -PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HustleUpAnd=快点过去看看。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllCheckIt=我去看看发生了什么。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002_GuessIShould=我得去看看发生了什么。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003_IllTakeThis=我来负责这个。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_ThinkSomethingUp=好像有事发生。我去那边看看。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaGoTake=我去附近检查一下。马上回来。 -PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyImGonna=嘿我得去看看那边到底发生了什么事。如果一会我没回信的话,那估计我已经挂了。 -PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001_KeepLookingTheyre=继续找,他们就在这里。 -PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002_LetsSpreadOut=分头行动,扩大搜索范围。 -PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003_WellFindEm=我们会找到他们的,他们应该还没跑远。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001_ShitCantFind=操,一点他们的痕迹都找不到。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002_MustBeGone=肯定跑没影了。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003_HowTheHell=他们是TM怎么跑掉的? -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_CantFindEm=哪里都找不到他们的人影,我觉得他们溜走了。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_LookedEverywhereMustve=整个地方都找遍了,肯定是跑了。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_CameUpEmpty=找不到人啊,搞不清这人去哪了。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001_DamnWheredThey=操,他们去哪了? -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002_NothingHmmm=空空如也。嗯…… -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003_DidntFindA=什么东西都没找到。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_SearchTurnedUp=搜索结束,未发现任何东西,完毕。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_NothingToReport=没有什么值得报告的。 -PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_YeahTheyMust=嗯,他们肯定是走了。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_SkagSlippedMe=那丑逼跑路了,我们不能放过他们。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheyreGoneBetter=他们跑了,最好把他们给找出来。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_SomeoneGetEyes=来点人给我找找这狡猾的混蛋跑哪去了,就现在。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_LostTrackOf=目标丢失,开始搜索。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TheySnuckOff=他们溜了,得去把他们找出来。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ListenImGoing=听好了,我要去把这个丑逼找出来然后让他后悔一开始就逃跑。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsTrackEm=追上他们,快。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ComeOnWho=来吧,谁想做那个出头鸟? -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_TimesAWastin=时间紧迫,立即行动。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_TakingASweep=开始地毯式搜索,不管是谁都得把他找出来。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_BitOfRuckus=有动静, 我去看看到底是什么情况。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_GotSomeTrouble=有麻烦上门了,我去瞧瞧。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterLookInto=最好去看看发生了什么。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002_ThatsNotRight=有些不对劲,我去看看怎么了。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthInvestigating=刚才那个得去调查一下。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_SomethingsUpChecking=有情况,现在就去检查,完毕。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_NotSureExactly=不知道到底是什么情况,但我会调查的。 -PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomeStrangeAss=这里发生了一些奇怪的事,我要调查一下。 -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001_CowardsHideYou=躲起来,你是个懦夫吗?你怕了吗? -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002_IsThisHow=你想这样度过你生命最后的一刻吗?害怕地躲起来? -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003_WonderHowLong=不知道你还能躲多久? -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001_ShowYourselfAlready=来吧,让我看看你,你不会真的那么丑吧。 -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002_QuitWastingMy=别浪费我的时间了,出来吧。这对我们俩都好。 -PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=出来吧,我受够了这种猫捉老鼠的事了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_ImUnderFire=我受到了攻击! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_SomeoneTriedTo=有人想炸我啊。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=我被打中了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OhDamnThis=哦该死,这狗东西死了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GotADead=死了一个! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_TheHellHappened=这里到底发生了什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_WereTakingCasualities=我们正在承受伤亡! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_SomeoneJustGot=有人刚被炸死了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_OhShitMan=哦,妈的,妈的,有人倒下了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=手雷! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_OhShitGrenade=操,手榴弹! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeWatchOut=手榴弹,小心! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ThoseAreShots=有人开火! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WeveGotCompany=发现敌人。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ShotsNearby=近距离遭到攻击! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_Rocket=火箭弹! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_GetDownRocket=卧倒,火箭弹! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_ThatsADamn=那他妈是火箭弹! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=狙击手! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperAttack=狙击手攻击! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_WereGettingSniped=我们被狙击了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=又来了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_Again=又来? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_WhatsGoingOn=这里发生了什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_WeirdWhatWas=奇怪,那是什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_INoticedIt=我也注意到了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_ThatsConcerning=我有点担心。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_ImSureIts=我敢肯定没啥事。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_DontThinkAnythings=那里没什么东西。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_IDidntNotice=我什么都没注意到。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsGoingDown=它要坠落了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_WeGotTrouble=我们有麻烦了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_ItsPoppingOff=就要爆炸了! -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatsThat=那是什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomethingsOverThere=我感觉有东西在那边 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_HeySomeoneOver=嘿,那边有人吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哼? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_DamnWhatThe=该死的,那是什么鬼东西? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_SomethingsUpRound=这附近有情况。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatDontSeem=似乎不太对。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_HeardItToo=我也听到了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_ThinkIHeard=我好像听到那边有动静。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahThatSounded=是的,听起来很可疑。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_DidntHearA=什么也没听到,但我会留意的。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_YoureHearingThings=你听到什么了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_IDidntHear=我什么也没听到。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_DidYouHear=你听到了吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_YouHearLike=你听到有什么声音没? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_WasThatA=那是噪音吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_AnyIdeaWhat=知道那是什么吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YeahSawSomething=是的,我也看到什么东西了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SomethingDefinitelyMoved=周围肯定有东西在动。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YouSureYou=你确定看到了什么? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_YourEyesAre=肯定是你迷糊了。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DidntSeeA=什么也没看到。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_YouSeeThat=你看到了吗? -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_OverThereLook=在那里,看。 -PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_SwearIJust=我发誓我看到了什么东西。 -PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_IThinkWere=我认为我们在这里做的太过火了,也说不准。通常情况下,我们要到更晚的时候才开始攻击安全部队,因为我们得潜入的够深入。直接攻击他们似乎有点疯狂,这种做法很快就会引起别人注意。 -PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_BossWantsUs=老板要我们下周去弧光星看看,我跟你赌一千块钱,我们会派一队人去那里开始招募人员。我怎么看?我已经等不及了,我更喜欢城市,在那里只要你聪明点,不管惹上什么麻烦都能脱身。 -PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_IgnoringAllThat=不管那些,冲撞者这周末有一场比赛,所以至少我还有些值得期待的事。 -PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_WhatImReally=我真正希望的是,我买的那些联合外域的股票能一直涨下去,那我会有一个丰厚的收获日。除了酒和子弹,投资其他东西总是好的。 -PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_TheresSomethingAbout=这个地方有种特别的东西…我不知道是什么…反正有些事不对劲。你跟我一样干了这么久,你得相信自己的直觉。 -PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_HeresSomethingI=说件事,几个星期前我去给我的飞船加油但我的伪造注册标签失效了,就在我要离开的时候。警报开始响了。长话短说,最后我加完油没付钱。 -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=进展如何? -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_WellAsThe=好吧,就像巴努人喜欢说的“总有一天我们都会死”一样,虽然很丧,但还是能让人好受些。 -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AintNothingBetter=没有什么比事情顺着你的方向发展更好了。 -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_OhYouKnow=哦你知道的,你怎么样呢? -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_JustLeaveIt=别提那个了,好吗? -PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_GreatIDont=很好,我并不关心。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001_Yes=好的! -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=哦,耶。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003_Definitely=那肯定! -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001_SoundsGood=听起来不错。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002_AllRight=好吧。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003_Sure=当然。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=了解。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002_SureWhyNot=当然,为什么不呢。 -PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Understood=懂了。 -PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001_Outstanding=卓越! -PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002_NiceOne=干得不错。 -PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003_ThereYouGo=给你。 -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_004=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_005=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_006=< 尖叫 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_004=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001_YouBastard=你个崽种! -PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002_Dammit=妈的! -PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003_SonOfA=你个狗娘养的! -PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001_Bugger=狗东西。 -PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002_Shit=操... -PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003_Damn=妈的... -PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001_WhatThe=这他妈?! -PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002_Seriously=认真的? -PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003_NoBloodyWay=没门! -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_004=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_005=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_006=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_007=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_008=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_009=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_010=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_011=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_004=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_005=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_006=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_007=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_008=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_009=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_010=< 咕噜声 > -PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001_NoWay=没门! -PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002_NoChance=不可能! -PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003_HellNo=见鬼! -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001_No=不。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002_NoWay=没门。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003_CantHelpYou=不能帮到你。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001_SorryNo=抱歉,不能。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002_NotLikely=不太可能。 -PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=否定。 -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_IGotOne=我拿下一个了?我拿下一个了! -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TookOutMy=把我的目标干掉了! -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_DidYouSee=你看见了吗?这枪真棒。 -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitTheyJust=妈的,他们刚杀了他们。 -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_LostOne=失去了一个友军! -PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OneOfOurs=我们的一个人刚刚被干掉了。 -PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001_INeedHelp=我需要帮助。 -PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002_CanSomeoneBack=谁能帮我一把! -PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003_SomebodyHelpMe=谁来帮帮我! -PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001_Charge=冲啊! -PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002_MovingUp=动起来! -PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003_Advancing=前进! -PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001_HellWithIt=让他见鬼去吧! -PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002_Displacing=换位! -PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003_Repositioning=重新定位! -PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001_ICantMove=我不能移动! -PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002_LittleHelp=能帮我个小忙吗?! -PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003_ComeOnGive=拜托,给我个机会。 -PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001_IllCoverYou=我会掩护你。 -PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002_GoAhead=去吧! -PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003_IllKeepEm=我会让他们毫无机会的。 -PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001_SomeoneCoverMe=有人能掩护我吗? -PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002_CanAnyoneCover=有没有人能掩护我? -PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=有人能帮我吗? -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotCompany=看来我们要有伴了。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_GotAFight=我们就要有一场战斗要打了。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_TroubleComingIn=麻烦来了! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitOverHere=妈的!在这里! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_WhatTheHell=什么鬼?! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_GotSomebody=有人来了! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001_GiveEmAll=全力以赴! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002_UnleashHell=下地狱吧! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003_DontGiveEm=不要怜悯他们。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_WereCompromised=我们暴露了! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_GotIntruders=有闯入者! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_Intruders=入侵者! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_IFoundEm=我找到了,就在这里! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_HereTheyAre=他们来了! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_OverHereLook=在这里!看! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ISeeThem=我看到他们了,他们在上面。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_LookUpTop=看上面! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_TheyreAboveUs=他们在我们上面。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=狙击手! -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_TheyGotA=他们有一个神枪手。 -PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=小心,有一个狙击手。 -PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001_CircleTheirFlanks=围住他们的侧翼! -PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002_WeShouldHit=我们应该从侧面攻击他们。 -PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003_LetsSneakAround=让我们从侧面偷袭。 -PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=我是站在你这边的! -PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_WhatAreYou=你在做什么? -PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HaveYouGone=你瞎了吗? -PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001_OhShitIm=哦,操,我被打中了! -PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002_TheyGotMe=他们盯上我了,他们真的盯上我了! -PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003_OwDammitThat=啊,该死的,好痛! -PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手榴弹! -PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002_EverybodyDown=大家都趴下! -PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003_GetOutOf=让开! -PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001_AndHereWe=在这里,我们去! -PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=他们尝尝这个! -PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003_MightWantTo=可能想看看这个! -PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001_ComeOnDont=来吧,别放弃,现在不要放弃。 -PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002_DigInWe=继续,我们得拿下这个。 -PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003_LetsGoLets=我们上!我们上!他们没有机会了! -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我会害怕吗?你只是帮我清理掉了累赘。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsFar=这还远远没有结束。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ThatsItIm=就这?我才刚刚开始。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001_ThisIsFine=这很好,一切都很好。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002_OkayGettingA=好吧,现在有点担心了。 -PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003_ThisIsNot=这可不好。 -PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001_TheyFuckinVanished=他们他妈的消失了。 -PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002_WhereTheHell=他们到底在哪里? -PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003_TheyreGone=他们走了。 -PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=我没子弹了。 -PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=武器没弹药了。 -PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003_DammitMyAmmos=该死的,我的子弹打光了。 -PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001_CallsInHelps=呼叫中,支援马上就到。 -PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002_AlrightLetsSee=好吧,看看他们会不会出现。 -PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003_TheySaidTheyd=好吧他们说他们会派人来。 -PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001_OneSec=等我一会! -PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002_Reloading=换弹! -PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003_GiveMeA=等我一下。 -PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001_MaybeWeShould=也许我们应该分散开来。 -PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002_WeShouldCover=我们应该再多覆盖一些地方。 -PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003_LetsFanOut=让我们分散出去。 -PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001_YouLittleInsignificant=你这个小吊毛!我要搞死你! -PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002_ImGonnaBring=我要给你带来史诗级的伤害! -PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003_YoureReallyStarting=你真的开始惹恼我了。 -PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyHidingYoure=真的吗?躲起来?你现在只是在为难自己。 -PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002_HowBoutI=要不要试试我躲起来你来找我? -PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003_WhereYouHiding=你现在藏在哪里? -PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001_CanYouBeileve=你信不信今天就是你的死期? -PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002_TryNotTo=尽量不要射中任何值钱的东西! -PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003_ThisFightIs=这场战斗让我有种似曾相识的感觉! -PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhyWontYou=你怎么还不死? -PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HowLuckyCan=你怎么就这么幸运呢?! -PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003_ComeOnThat=怎么这样!这一发应该能打中的! -PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_CantWaitTill=迫不及待地告诉我的朋友们,我遇到到了全宇宙最差劲的射手。 -PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DoYouWant=你要不要喊个暂停,让你去练习一下? -PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_BetYoureHaving=我敢打赌,你现在一定有了新的想法。 -PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_SoDidntFind=所以说,我什么都没发现。 -PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_EverythingLooksLike=一切看起来都很正常。 -PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_AreaSeemsClear=区域似乎安全了。 -PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001_HuhOkay=嗯...好吧... -PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002_BitAnticlimactic=有点违和感。 -PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003_FeelABit=感觉有点傻,白来一趟。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_HereWeGo=去看看,好像有东西,找出来。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeonesDefinitelyHere=肯定有人在这里,得把他们找出来。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_OnTheRight=正在路上。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_FoundSomethingGonna=注意到动静,搜索中。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_MightBeOn=可能有什么东西在,我会让你相信的。 -PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SomeonesHereDont=有其他人在这里,但还不知道是谁。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_FalseAlarmEveryone=虚惊一场,各位。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_ForgetItNot=算了吧,没架可打。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NevermindNothingExciting=算了吧,没什么可兴奋的事。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmGo=虚惊一场,去做你的事吧。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_HeyYouCan=嘿,你可以告诉大家冷静下来了。 -PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NevermindFalseAlarm=算了吧,虚惊一场。 -PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_WhyDontYou=你为什么不去看看到底是什么? -PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_HowAboutYou=你挪挪你的屁股去检查一下成不。 -PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_IfYoureSo=如果你这么关心,就去看看是什么吧。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001_GuessIllGo=我想我得去看看…什么事都得我来做。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002_KeepAnEye=注意盯着点,我去看看这是在搞什么幺蛾子。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003_AllRightLets=行吧。来看看我们找到了点什么。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyMightHave=喂,我这儿好像有点动静,但是也可能没啥。我看看再跟你说。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaTakeA=我去周围逛逛。 -PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsABit=感觉有点不太对劲。我得去看看。 -PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001_KeepSearchingTheyve=接着找。他们肯定在附近。 -PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002_FocusTheyreHere=集中注意力。他们就在附近的某个地方。 -PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003_CheckEverywhereI=不要放过任何地方。我要找到这个混球。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhereTheHell=他们他妈的还能躲哪? -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DidTheyFall=他们掉跳点里去了吗?到底他妈的去哪了啊? -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003_WhatTheHell=什么鬼,总不能是人间蒸发了吧? -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_HateToBe=我讨厌宣布坏消息,但是那个混蛋已经溜走了。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_NoSignOf=没有他们的踪迹。他们消失了。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_HellIfI=鬼知道他们跑哪去了。反正肯定TM不在这。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WellAintThat=这可真是怪了。有风不起浪。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ReallyNothing=逗我吗?啥也没有? -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003_OkayIGive=算了,不找了,这里啥也没有。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_TryAsI=我尽力了,什么也没找到。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_SearchTurnedUp=搜寻了半天什么也没找到。不管刚刚那是什么东西,我反正是没看到。 -PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_ImCallingIt=不找了,这里啥也没有。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_WellIsntThis=这猎物可真狡猾。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheBleederShook=那混蛋吓了我一跳,但没问题,我一定能找到他们的。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_NotSureWhere=我不知道他们跑哪去了,但是我知道他们肯定跑不远。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_TheyPulledA=这帮家伙还挺能跑,我现在就去把他们找出来。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TrackingDownWhere=我正在追踪,看看这个小滑头溜哪去了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_WhereEverThe=不管这个傻逼逃哪儿去了,我都会把他揪出来。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_DutyCalls=你该办事了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ThinkWeGot=看起来我们有麻烦了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=来吧,该干活了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_WeGotVisitors=我们来客人了,去找到他们。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_GuestsHaveArrived=客人们到了,是时候去欢迎他们一下了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_SeemsLikeThe=看起来派对开始了,快点别迟到了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsSeeWhat=我们去看看那是个什么鬼东西。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002_WellThatDefinitely=好吧,看起来不像是空无一物。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003_GoodTimeTo=该去走走了。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeyImGonna=嘿,我活动一下看看那里有没有什么东西。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GetTheFeelin=我感觉有些东西过来了,得去看一眼。 -PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_HeyCheckingSomething=嘿,正在检查一些东西,希望没什么事儿。 -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001_IDontAppreciate=我可不喜欢你在这浪费我的时间! -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002_ThisIsA=我这有很多种姿势往你脑壳里塞颗子弹。 -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003_GetOutHere=滚出来!要么给我一枪!别搁哪当缩头乌龟了! -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001_HeyWhosEver=嘿,躲在那里的朋友,出来聊聊吧。我发誓。我不会生气的。 -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002_OllyOllyOxen=好了,好了,游戏结束。我认输。出来吧。 -PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003_WhereYouHiding=你在哪里呀,小虫子。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TheyreShootingAt=他们在朝我开火! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=遭受攻击! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettinGunned=我被盯上了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_ThatsABit=这可有点儿乱。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GreatABloody=好极了。一份血浆盖尸体。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoTheHell=是TM谁把这个混蛋偷死的。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_AhGeezWere=啊,妈的!我们被偷袭了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_ShitWereUnder=操!正在遭受攻击! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_DamnItWere=他妈的!我们被击中了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_CrapGrenade=我操!手雷! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_GrenadeRun=手雷!跑! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeGetBack=手雷!后撤! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_Shots=有人开枪! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WhoTheHells=谁他妈的在开枪?! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_LooksLikeWe=我们有麻烦了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_CrapRocket=我操!火箭弹! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketDown=火箭弹!卧倒! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGo=火箭弹!走! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_ShitSniper=操!狙击手! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_GotASniper=发现狙击手! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_SniperGetDown=狙击手!趴下! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=又来了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ThereItsBack=那边。又来了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ThisAgain=还来? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatWas=嗯,那是什么? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_DefinitelySomething=肯定有什么东西。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_DamnWellBetter=最好没有什么东西躲在那儿。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_TheresNothingThere=这里没东西。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YouHavingA=你在逗我吗?那边什么都没有。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_WhatYouGoing=你在干什么? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_GotAProblem=有麻烦了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HereWeGo=又来了! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_CuttersLookLively=有人来了!做好准备! -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatWasThat=那是啥? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomeoneLurkin=有人藏着? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_OverThere=在那儿。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=哈? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_SomethingsUp=有什么东西来了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_DoIWanna=我该不该去看一下那是啥? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatsNotGood=这可不太好。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_ThatNoiseYeah=那个声音?确实。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIThink=对,我也听见了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_FromOverThere=从那边传过来的。我听到了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_NopeDidntHear=没,我啥也没听见。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_ThinkYourEars=应该是你的耳朵玩你呢。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_HowTheHell=我他妈怎么知道你听见了什么? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_IThoughtI=我还以为我听见了什么东西? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=那是什么声音? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=你听见了吗? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahIThink=是的,我想我也看见了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_OnlyCaughtA=我就瞥了一眼,但我肯定我看到什么东西。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhatTheHeck=那他妈是个啥? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_IDidntSee=什么都看见。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IMustveMissed=我一定是错过了。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_WhatNo=什么?不。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_AnyoneElseSee=还有人看到那个东西了吗? -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_IThinkSomething=我觉得有什么东西刚刚过去。 -PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_ThereISaw=那边。我看见了。 -PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_ImStillA=我还在因为昨天的事烦。我去十字军那里见联系人,然后我最喜欢的帽子被风吹出了栏杆。这个帽子自我15岁那年就跟着我结果现在它被一颗气态巨星的核心压碎了。真他妈晦气。 -PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_GetThisLast=听着,上周我在加利亚发现了一个空白的安保识别卡。还在考虑怎么处理它。用这个证件应该能搞一两个好活出来。 -PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahIDont=我也不知道。我还长了疹子,麦洛认为是因为我把基底服从那个被遗弃的尸体上取下来导致的。我以为我洗的够干净了。我想我得去找人看看。 -PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_ToBeHonest=不过说实话,比这更好的是我终于把头盔上的裂缝补好了。它要烦死我了,我老是拖着没处理。现在它搞定了,感觉真爽。 -PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_ImSoPissed=我很生夏普斯的气,那个傻逼把我攒了好几个月钱从太阳系买的伯德劳给打翻了。他想用一瓶屌丝才喝的蓝色狗屎来补偿我。今晚他睡觉的时候我不把他的小兄弟割下来算他走运了。 -PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DidYouHear=212/5000 你听说最后那批货里有什么吗?一箱来自瑞特尔的昆蕉咖啡豆,这是太阳系这边最好的咖啡:口感柔和、豆香浓郁,欲仙欲死。我在床铺上藏了点,等回来给你倒一杯。 -PU_GENPILOT1_CV_AnnounceAttack_IG_001_ThisIsA=这是打劫,给我老实点。叫两声可以,不过也没啥必要。 -PU_GENPILOT1_CV_AnnounceAttack_IG_002_AhLookWhat=啊,看看我们发现了什么... -PU_GENPILOT1_CV_AnnounceAttack_IG_003_YeahThisIs=是的,不是针对你们,你们只是不讨巧出现在了错误的地方。 -PU_GENPILOT1_CV_AnnounceAttack_IG_004_YeahWeHad=是的,我们这一天也有点不好受,全副武装但是一枪都开不了。 -PU_GENPILOT1_CV_AnnounceAttack_IG_005_DoUsA=帮我们个忙,反抗一下呗。我不喜欢你们这么配合的样子。 -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_001_WhatYouCome=什么?你是来这里收钱的? -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_002_IfYouThink=如果你认为我听一个微不足道的赏金猎人的话那你就大错特错了。 -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_003_YeahIWas=是啊,我还在想什么时候有人能来抓我去领钱呢。 -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_004_YouTheySent=你?他们把就把你派过来干掉我?天啊,我觉得你们真是小看我了。 -PU_GENPILOT1_CV_BountyHunter_Greeting_IG_005_ThisIsNot=这场战斗绝不会是你想要的,你的报酬远远不够你接下来要面对的麻烦。 -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> -PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_006=<呜咽声> -PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostThereAlmost=就快好了,就快... -PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_002_JustNeedA=再给我几秒钟! -PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_003_JustOneMore=只要...再给我...一秒... -PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_001_YouHeardMy=你听见我的通讯了?太好了。我需要来几个人帮我把这些混球给解决了。 -PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_002_AhICant=啊,我不敢相信有人来了。我需要有人帮我把这些人渣收拾了,你来吗? -PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_003_IWasLittle=我刚刚还有点担心不会有人过来。现在既然你来了,那想帮我一起清理这些法外狂徒吗? -PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_001_AhThankGod=啊,感谢上帝终于有人来了。我的船已经完全不行了,我修理的时候能掩护我吗? -PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_002_AwYoureA=哦,你真是我的救星。这些混蛋把我的船搞坏了,你能给他们找点麻烦让我专心修船吗? -PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_003_HeyCanYou=嘿!我修船的时候能帮我处理这些敌人吗? -PU_GENPILOT1_CV_Distress_BegForLife_IG_001_PleaseDontKill=请别杀我。 -PU_GENPILOT1_CV_Distress_BegForLife_IG_002_LeaveMeThe=你他妈不要过来啊! -PU_GENPILOT1_CV_Distress_BegForLife_IG_003_StopAlrightStop=停一下,好吗?停 ———下! -PU_GENPILOT1_CV_Distress_Call_Comm_IG_001_HelpMePlease=请帮帮我。我被攻击了。 -PU_GENPILOT1_CV_Distress_Call_Comm_IG_002_CanAnybodyHear=有人吗?我需要帮助。 -PU_GENPILOT1_CV_Distress_Call_Comm_IG_003_MaydaMaydayOutlaws=求救,求救。这些法外狂徒在攻击我的船。 -PU_GENPILOT1_CV_Distress_Call_Comm_IG_004_AnybodyOutThere=有人在吗?我需要帮助! -PU_GENPILOT1_CV_Distress_Call_Comm_IG_005_IfAnyoneCan=如果有人能听见,我正遭受攻击。我需要支援! -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_001_AllChannelsIm=全频道!我正遭受攻击!拜托了!如果收到这则信息,请帮帮我! -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_002_AllChannelsAll=所有频道,所有频道。我正遭受攻击,请求支援。 -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_003_PleaseSomebodyHelp=请来个人帮帮我。这些强盗不知道从哪里跳出来并且在朝我开火。 -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=有人在吗?!我这里全是海盗。我需要支援! -PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayIm=求援,求援。我被海盗包围了。我需要帮助。 -PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_001_Bye=拜拜。 -PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_002_ImThroughPushing=我不想再碰运气了。再见。 -PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_003_LeavingNow=正在离开。 -PU_GENPILOT1_CV_Distress_Farewell_Good_IG_001_ImHeadingOut=我走了,保重。 -PU_GENPILOT1_CV_Distress_Farewell_Good_IG_002_IllSeeYou=回头见。 -PU_GENPILOT1_CV_Distress_Farewell_Good_IG_003_StaySafe=保重。 -PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_001_HolyShitI=我操...我以为我完了。我以为我真的玩完了。 -PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_002_OhICant=不敢相信我们做到了。 -PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_003_IsThatReally=这真的结束了?就这样了? -PU_GENPILOT1_CV_Distress_FightOver_Good_IG_001_ThankYouI=谢谢你。我以为我们完蛋了。 -PU_GENPILOT1_CV_Distress_FightOver_Good_IG_002_IThoughtI=我以为我已经是个死人了。谢谢。 -PU_GENPILOT1_CV_Distress_FightOver_Good_IG_003_YouReallySaved=你刚才真是救了我的命。非常感谢。 -PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_001_HereSomethingFor=来,这些是给你的报酬。 -PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_002_TakeThisIts=收下吧,这就是我能做到的了。 -PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_003_HereItsNot=拿着吧。绵薄小礼不成敬意,但是我欠你太多了。 -PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=恢复正常! -PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ThatsItWere=好了!我们可以走了! -PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_003_UpAndRunning=系统上线且运作正常! -PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_001_SystemsStillOffline=系统依然不能运作。我还需要一点时间来修理。 -PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=我们正全力抢修。 -PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_003_AhItsNot=啊,还不太行。系统还是不能运作。 -PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_001_IllGiveYou=我会给你任何你想要的东西。 -PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_002_WhatYouWant=什么,你要钱吗?给你钱,请放过我。 -PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_003_PleaseIllPay=求你了,我会给你钱,然后我们各回各家各找各妈。 -PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=你他妈在干嘛? -PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_002_StopShootingAt=别对我们开火! -PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_003_HeyWatchYour=嘿!注意你的武器! -PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_001_Hey=嘿! -PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_002_LookOut=看着点! -PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_003_OhWhatThe=哦,我操?! -PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_001_WhoaCareful=哇,小心点! -PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_002_BraceForImpact=准备碰撞! -PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=看清楚你往哪飞。 -PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_001_YouveGottaKeep=你得让他们远离,样我们才能干活。 -PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_002_WereTakingToo=我们承受的伤害太高了。我们不能在这样的情况下工作。 -PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_003_KeepTheFighters=拦住这些战机这样我才能干活。 -PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingUp=正在充能! -PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_WereOutOf=我们要走了。感谢你的帮助。 -PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGoLets=我们走,出发。 -PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_001_HeyThereBoys=嘿伙计们,感谢你们的帮助。 -PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_002_ShitsAboutTo=现在要面对现实了。 -PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_003_IToldYou=我跟你说过,你应该走开的。 -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_001_IThinkThats=我觉得那是最后一架了。 -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_002_IGotZero=我没看见有别的敌人信号了。 -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_003_ThatsEveryoneRight=这是最后一架了,对吧? -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_004_WhoaOkayLets=哇哦!<紧张的笑>好吧,希望这种事没第二次了,好吧? -PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_005_IDontSee=我没看见别的了。应该完事了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_001_ImNotGonna=我撑不了多长时间了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_002_MaydayMaydayIm=求援,求援,我要撑不住了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_003_ICantHold=我不能...再...撑了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_004_ShipsOnIts=船就快剩个引擎了。 -PU_GENPILOT1_CV_Escort_AlmostDead_IG_005_WhateverYoureGonna=如果你还有啥绝活,现在使出来! -PU_GENPILOT1_CV_Escort_AlmostDone_IG_001_JustALittle=再撑一会。 -PU_GENPILOT1_CV_Escort_AlmostDone_IG_002_WereWrappingUp=要结束了。 -PU_GENPILOT1_CV_Escort_AlmostDone_IG_003_ShouldntBeToo=现在应该不会太久了。 -PU_GENPILOT1_CV_Escort_AlmostDone_IG_004_NearlyThere=就快到了。 -PU_GENPILOT1_CV_Escort_AlmostDone_IG_005_AlmostFinishedHere=这里差不多完工了。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001_ArrivingAtNav=到达导航点。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001b_ArrivingAtNav=到达导航点。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002_HereOurNav=在这里,我们的导航点快到了。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002b_HereOurNav=在这里,我们的导航点快到了。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_003_WereHere=我们到了。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_004_HeresOurTarget=这是我们的目标。 -PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_005_ComingUpOn=即将到达目的地。 -PU_GENPILOT1_CV_Escort_Celebrate_IG_001_Woohoo=芜湖 -PU_GENPILOT1_CV_Escort_Celebrate_IG_002_ThereWeGo=这就对了! -PU_GENPILOT1_CV_Escort_Celebrate_IG_003_AlrightYeah=就是这样!耶! -PU_GENPILOT1_CV_Escort_Celebrate_IG_004_NiceOne=漂亮。 -PU_GENPILOT1_CV_Escort_Celebrate_IG_004b_NiceOne=(大笑)漂亮! -PU_GENPILOT1_CV_Escort_Celebrate_IG_005_WellDone=干得好。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_001_KeepThemOff=别让他们靠近我。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_002_ImGonnaNeed=我需要你搞定他们。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_003_YoureGonnaHave=你得掩护我。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_004_ItsAllYou=都交给你了,解决他们。 -PU_GENPILOT1_CV_Escort_EncourageAttack_IG_005_YoureUpTime=轮到你表演了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_001_UhOhThey=呃噢,他们看起来并不友好。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_002_GotSomeContacts=有一些不怀好意的人来了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_003_LookOutWe=当心,我们有伴了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_004_ReadyUpContacts=准备好,有人来了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_005_HmmImGonna=嗯,我猜他们不是来帮忙的。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_001_GotMoreBad=我这里有更多的敌人。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_002_ReadyUpMore=准备好了,更多的混蛋进来了。 -PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_003_GotMoreContacts=有更多人来了! -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_001_EnemyDown=搞定敌人了 -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_002_EnemyShipDestroyed=敌舰被毁。 -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=打得好! -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_004_BadGuyDown=坏人倒下了。 -PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_005_OneDown=击倒一个。 -PU_GENPILOT1_CV_Escort_Expletives_IG_001_ShitShit=妈的,妈的! -PU_GENPILOT1_CV_Escort_Expletives_IG_002_Dammit=该死的! -PU_GENPILOT1_CV_Escort_Expletives_IG_003_OhYouGoddamn=该死的混蛋。 -PU_GENPILOT1_CV_Escort_Expletives_IG_004_SonOfA=狗娘养的。 -PU_GENPILOT1_CV_Escort_Expletives_IG_004b_SonOfA=狗娘养的。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_001_ThanksIMean=谢谢?我是说,我们还活着,所以我想这是一场胜利。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_002_WeDoneCool=结束了?酷。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_003_WellThatCouldve=好吧,本来可以做得更好的。不管怎样,我走了。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_004_IfThatsEverything=如果就这些,我想我们完成了。 -PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_005_ImGoingTo=我得去找个地方歇会儿。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_001_ThanksForThe=感谢相助,保重。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_002_ItsBeenGood=有你在我身后真好,注意安全。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_003_ThanksForThe=感谢掩护,再会。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_004_LetsDoThis=我们下次再一起并肩作战吧。 -PU_GENPILOT1_CV_Escort_Farewell_Good_IG_005_ThanksForEverything=谢谢你所做的一切,回头见。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_001_HolyShitThat=我操刚才实在太吓人了。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_002_WowLetsNot=< 轻松的笑声 > 哇噢... 别再这样了。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_003_OkayThatWas=好吧,比我想的还要危险一点。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_004_ICantBelieve=真不敢相信我们成功了。 -PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_005_ThatWasA=有点让人紧张。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_001_WereAllHere=都到了?很好。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_002_JustWhatI=就和我想看到的一样,一场漂亮的,干净利落的胜利。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_003_LooksLikeWere=看来我们已经安全了。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_004_ISeeI=我就知道我没看错你。 -PU_GENPILOT1_CV_Escort_FightOver_Good_IG_005_HelluvaJob=(叹息) 干得好。 -PU_GENPILOT1_CV_Escort_FriendlyFire_IG_001_CheckYourFire=别误伤! -PU_GENPILOT1_CV_Escort_FriendlyFire_IG_002_HeyWatchYour=嘿!当心误伤。 -PU_GENPILOT1_CV_Escort_FriendlyFire_IG_003_StopShootingMe=别开枪,自己人。 -PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_001_AhShitSorry=啊,操!对不起,我的错。 -PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_002_OhMyBad=噢,我的错!我不是故意打你的。 -PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_003_SorryIThought=对不起,我以为你是坏人。 -PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_001_ShitWeLost=妈的,我们失去了一艘友舰。 -PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_002_FriendlyDownRepeat=友舰被毁。重复。友军被毁。 -PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_003_HolyShitThat=天哪,那是一艘我们的船。 -PU_GENPILOT1_CV_Escort_Greeting_IG_001_HeyYouMy=嘿,你是我的护卫吗? -PU_GENPILOT1_CV_Escort_Greeting_IG_002_Hi=嗨。 -PU_GENPILOT1_CV_Escort_Greeting_IG_003_HeyThereYou=你好,你一定是护卫。很高兴见到你。 -PU_GENPILOT1_CV_Escort_Greeting_IG_004_YoYouReady=哟,准备好护送了吗? -PU_GENPILOT1_CV_Escort_Greeting_IG_005_HowsItGoing=情况怎么样? -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_001_WatchOurBack=掩护我们,好吗? -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_002_KeepAnEye=小心点。 -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_003_CoverMe=掩护我。 -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_004_YoureUpKeep=打起精神,留意任何看起来不友好的东西。 -PU_GENPILOT1_CV_Escort_KeepLookOut_IG_005_TimeToEarn=准备干活了,留点心。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_001_LetsHeadOff=我们走吧。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_002_LetsGo=我们走。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_003_LetsRollOut=我们出发吧。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_004_LetsGetStarted=我们开始吧。 -PU_GENPILOT1_CV_Escort_LetsGo_IG_005_TimeToGo=该出发了。 -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=快点,快点。走吧! -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=我们离开这里! -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=快,快,快! -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_004_MoveIt=快点! -PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_005_LetsMoveLets=动起来,动起来。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_001_MovingOn=继续。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_002_LetsKeepGoing=继续走吧。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_003_OkayNextPoint=没问题,去下一个点。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_004_LetsRoll=我们开始吧。 -PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_005_OkayShallWe=好吧,继续吗? -PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_001_FineWereDone=完蛋,我们失败了。 -PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_002_ThatsWhatYou=你想干嘛?你被解雇了。 -PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_003_KissYourCredits=和你的钱吻别吧。 -PU_GENPILOT1_CV_Escort_MissionFailed_IG_001_YouKnowWhat=别操心了,知道吗,我去找别人就行。 -PU_GENPILOT1_CV_Escort_MissionFailed_IG_002_JobsOverThanks=工作结束了,谢谢你浪费我的时间。 -PU_GENPILOT1_CV_Escort_MissionFailed_IG_003_ThisIsntGonna=这有用吗?去他的吧,我们完犊子了。 -PU_GENPILOT1_CV_Escort_MissionFailed_IG_004_YouHadYour=给你机会你不中用啊! -PU_GENPILOT1_CV_Escort_MissionFailed_IG_005_ScrewItIm=妈的,我不等你了。 -PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_001_ScrewItIm=妈的,我不干了。 -PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_002_HellWithThis=见鬼去吧。 -PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_003_ItsTooDangerous=太危险了,我不干了。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_001_WellHeadOff=我们稍后出发,有些事情需要处理一下。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_002_WeAreGonna=我们还需要一两分钟。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_003_WereMakingSome=我最后再做一点调整。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_004_WellLeaveSoon=我们马上出发,只是还有一件事需要处理。 -PU_GENPILOT1_CV_Escort_NeedASecond_IG_005_SorryToDo=很抱歉,但我们出发前还得弄一些东西。 -PU_GENPILOT1_CV_Escort_NeedHelp_IG_001_TakingFire=遭到攻击! -PU_GENPILOT1_CV_Escort_NeedHelp_IG_002_NeedSomeHelp=我这里需要帮忙! -PU_GENPILOT1_CV_Escort_NeedHelp_IG_003_HelpMe=帮帮我。 -PU_GENPILOT1_CV_Escort_NeedHelp_IG_004_NeedHelp=需要帮助! -PU_GENPILOT1_CV_Escort_NeedHelp_IG_005_ICouldUse=我需要搭把手。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_001_WeCantLeave=我们还不能走,我还在工作。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_002_GonnaNeedA=我需要更多时间。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_003_WereAlmostDone=就快搞定了,再坚持一小会儿。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_004_JustGonnaNeed=只要再多点时间。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_005_StillCrunchingAway=这里还有点忙,可能还得一会儿。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_001_ImGonnaNeed=我需要更多时间。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=挡住他们,我们还有活儿要干。 -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_003_AhJustA=啊,再坚持一会儿... -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_004_AlmostThere=马上就好了... -PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WeAlmostGot=我们马上就好了,再等会儿。 -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_001_AhWatchIt=啊,小心点! -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_002_WhatTheHell=搞什么鬼? -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_003_WatchWhereYoure=看看你在往哪飞! -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_004_ImHit=我被击中了。 -PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_005_ArghDammitThats=啊,妈的,这肯定得留点划痕。 -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_001_DriftingALittle=你是不是靠得有点太近了。 -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_002_CarefulYoureGonna=小心点,你快撞上我了。 -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_003_YouMindBacking=你介意往旁边退一点吗? -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_004_HeyWatchYour=嗨,注意碰撞。 -PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_005_CarefulYoureFlying=小心点,你飞得有点太近了。 -PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_001_GetLost=迷路了? -PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_002_ThereYouAre=你终于来了,我还以为得派人去搜救呢。 -PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_003_AboutTimeI=可算来了,我都开始担心你了。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_001_SendingQTPoint=量子航行点发送给你了。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_002_StandByFor=准备好接收量子航行点。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_003_HeresTheNav=导航点在这。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_004_SendingTheQT=量子标记发送给你了。 -PU_GENPILOT1_CV_Escort_QTravelDest_IG_005_HereAreThe=坐标在这。 -PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_001_NextNavPoint=下一个导航点马上发过去。 -PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_002_MovingOntoOur=正在前往下一个量子航行点。 -PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=正在发送下一个导航点给你。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_001_SpoolingUpQuantum=量子驱动器正在充能。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_002_LetsSpinUp=我们分头出发吧。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_003_DestinationLockedHeading=已锁定目的地,现在出发。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_004_SpinningUp=正在充能。 -PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_005_StandByFor=量子航行准备完毕。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_001_ThatsItWere=好了,我们准备就绪。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_002_OkayThanksFor=好了,感谢等待,我们准备好了。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_003_ThatllDoIt=应该可以了,抱歉久等了。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_004_DoneGoodTo=搞定,可以走了。 -PU_GENPILOT1_CV_Escort_ReadyToGo_IG_005_AllSetHere=准备完毕。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_001_AndThatsThat=好了,我们回去吧。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_002_WereAllGood=我们搞定了,回家吧。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=那是最后一波。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_004_IThinkThats=我想应该完事儿了,我们可以回去了。 -PU_GENPILOT1_CV_Escort_ReturnToStart_IG_005_AndWereDone=我们搞定了,还不赖吧。 -PU_GENPILOT1_CV_Escort_StartWork_IG_001_StartingScan=准备扫描。 -PU_GENPILOT1_CV_Escort_StartWork_IG_002_LetsGetTo=我们开工吧。 -PU_GENPILOT1_CV_Escort_StartWork_IG_003_GreatLetsGet=太好了,我们开始吧。 -PU_GENPILOT1_CV_Escort_StartWork_IG_004_AlrightWellGet=好的,我们准备开始了。 -PU_GENPILOT1_CV_Escort_StartWork_IG_005_ClockStartsNow=计时...开始。 -PU_GENPILOT1_CV_Escort_StayClose_High_IG_001_WhereTheHell=你要去哪儿? -PU_GENPILOT1_CV_Escort_StayClose_High_IG_002_GetBackHere=快回来。马上。 -PU_GENPILOT1_CV_Escort_StayClose_High_IG_003_ErrFightsOver=呃,在这里战斗,天才。 -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_001_DontWanderOff=别溜啊。 -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_002_WhereYouGoing=你要去哪儿? -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_003_GetBackHere=快回来,你应该为我提供护航。 -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_004_ComeOnGet=快点儿,快回来。 -PU_GENPILOT1_CV_Escort_StayClose_Low_IG_005_HeyImGonna=嗨,我需要你回这儿来。 -PU_GENPILOT1_CV_Escort_Thanks_IG_001_Thanks=谢谢。 -PU_GENPILOT1_CV_Escort_Thanks_IG_002_ThankYou=谢谢你。 -PU_GENPILOT1_CV_Escort_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_001_ALittleHelp=能帮个小忙吗! -PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_002_TakingHeavyFire=遭受猛烈攻击。 -PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_003_CouldDefinitelyUse=我现在急需支援。 -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_001_GettingChewedUp=我被人揍惨了! -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_002_OhShitI=糟了,我可能还是需要护航。 -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_003_NeedHelpIm=需要帮助,飞船系统正在失控。 -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_004_TakingFire=遭到攻击。 -PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_005_OwThatHurt=哎哟,这下挺疼。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_001_YouKnowWhat=你知道吗?我觉得我们等得够久了。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_002_ScrewItWell=去他妈的,我们只能靠自己了。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_003_IGuessThey=我猜他们不会来了。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_004_HmmWeMight=嗯...我们可能不用等他们了。 -PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_005_ThatSucksI=真淦,我想知道他们在哪儿... -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_001_WereWaitingOn=我们还要等等别人。 -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_002_WellHeadOut=等大家到齐了我们就出发。 -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_003_StillWaitingOn=还得等几个人。 -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_004_GotAFew=还有人没到。 -PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_005_HangOutFor=再等一会儿,我们没有到齐。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_001_DammitStopHitting=该死,别打我!要么停要么滚。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_002_StopMessingUp=别动我的飞船。最后一次机会。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_003_ICantBelieve=真不敢相信我需要这么说,请别打我的飞船了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_001_LetsGetBack=我们继续任务,好吗? -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_002_ComeOnWeve=快点儿,我们还有活儿要干。我都催腻了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_003_LookLetsGet=我们把这件事办完,好吗?我不想再说第二遍了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_004_IfYouDont=如果你不完成工作,就没有酬劳。明白了吗? -PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_005_IveHiredYou=我雇你来办事,如果你不做的话,我们可能得重新考虑一下你的工作了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetYourAss=快滚回来,不然就解雇你。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_002_YouFlyAway=你要是敢飞走我们的雇佣关系就结束了,你听懂了吗? -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_003_HeyIHired=喂,我雇你来是当护卫的,快回来保护我! -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_001_GetBackOver=快回到这儿来,好吗?我不会再说第二遍了。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_002_StopWanderingOff=别闲逛了,我们还有事儿要办。 -PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_003_LookIfYou=听着,如果你不马上回来,我会严肃考虑和你之间的雇佣关系。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_001_EveryoneHereCool=大家都到了吗?很好。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_002_AndThatsEverybody=大家都到了。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_003_WereAllHere=我们到齐了。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_004_ThatsTheLast=最后一个人到了。 -PU_GENPILOT1_CV_Escort_WereAllHere_IG_005_ThatsItEveryone=好了,大家都到了。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_001_ThereWeShould=好了,我们应该完事了。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_002_WereAllSet=我们这里完工了。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_003_AndComplete=然…………后,完成任务。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_004_Done=搞定了。 -PU_GENPILOT1_CV_Escort_WorkFinished_IG_005_ThatllDoIt=应该完事儿了。 -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_001_DoneGo=搞定!走人! -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_002_AllSet=完事儿! -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_003_Finished=完成! -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_004_GotIt=搞定。 -PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=打完了。 -PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_001_CalledInThe=叫了援兵,是吧? -PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_002_BringAllThe=你增援叫得再多也没有用。 -PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_003_NahBroughtMore=不是吧,又叫了更多人来送死?呵? -PU_GENPILOT1_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT1_CV_GetHits_IG_EX_007=<呜咽声> -PU_GENPILOT1_CV_LosingFrustration_IG_001_WhyWontYou=你怎么就是死不了呢?! -PU_GENPILOT1_CV_LosingFrustration_IG_002_YouLittleShit=你个小混蛋。 -PU_GENPILOT1_CV_LosingFrustration_IG_003_LookMaybeWe=听着,也许我们可以谈谈。 -PU_GENPILOT1_CV_MindYourBusiness_IG_001_DriftOnYou=快走吧,你不想管这事儿的。 -PU_GENPILOT1_CV_MindYourBusiness_IG_002_JustTurnAround=调个头飞走吧。 -PU_GENPILOT1_CV_MindYourBusiness_IG_003_ImGonnaDo=我打算帮你个小忙,准备好了吗?快滚。 -PU_GENPILOT1_CV_MindYourBusiness_IG_004_NothingToSee=这里没什么好看的,老兄。你懂我意思吧。 -PU_GENPILOT1_CV_MindYourBusiness_IG_005_YouJustWandered=你现在闯进了一个我喜欢叫做“包含潜在致命因素场景”的地方。我建议你现在立马离开。 -PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_001_WhatsTheSaying=那句话怎么说来着?谁找到就归谁的...这是我们先找到的,所以你快走吧。 -PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_002_IfYouThink=如果你认为自己能偷偷拿点好东西,那你可摊上事了。 -PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_003_NothingToSee=这里没什么好看的,接着干你的事儿去。 -PU_GENPILOT1_CV_PlayerAttackFirst_IG_001_OhSoThats=噢(笑),原来是想干架啊。 -PU_GENPILOT1_CV_PlayerAttackFirst_IG_002_OhYouWanna=你是想打架吗?现在就来打一场。 -PU_GENPILOT1_CV_PlayerAttackFirst_IG_003_BigMistake=大错误。 -PU_GENPILOT1_CV_PlayerAttackFirst_IG_004_NowWhydYou=(叹气)你为什么非得手贱啊? -PU_GENPILOT1_CV_PlayerAttackFirst_IG_005_YouJustMade=你刚犯了人生中最大的错误之一。 -PU_GENPILOT1_CV_Retreat_IG_001_YouKnowWhat=你猜怎么着?不管了,我先撤了。 -PU_GENPILOT1_CV_Retreat_IG_002_JeezNeverMind=天哪,别在意了。我会去挑点软柿子捏的。 -PU_GENPILOT1_CV_Retreat_IG_003_OkayOkayIm=好了好了,我溜。 -PU_GENPILOT1_CV_RevengePosse_Greeting_IG_001_WellLookWho=瞧瞧这是谁啊。我们找了好你一阵子呢,赏金猎人。 -PU_GENPILOT1_CV_RevengePosse_Greeting_IG_002_YoureGonnaPay=你会为你对我们兄弟做的事儿而付出代价的。 -PU_GENPILOT1_CV_RevengePosse_Greeting_IG_003_YouThinkYou=你认为你可以杀掉我们兄弟而不付出代价吗? -PU_GENPILOT1_CV_Target_Chase_IG_001_WhereDoYou=(笑)你往哪里跑呢? -PU_GENPILOT1_CV_Target_Chase_IG_002_YouHadYour=给过你机会离开,现在可不能改变主意了。 -PU_GENPILOT1_CV_Target_Chase_IG_003_ImNotThrough=我跟你的账还没算清呢。 -PU_GENPILOT1_CV_Target_Greet_IG_001_AhThereYou=哈!你在这儿呢。我收了一大笔钱来拿下你的人头。那么我们开始吧? -PU_GENPILOT1_CV_Target_Greet_IG_002_ImNotOne=我不想多浪费口舌,不过我还是要说找到你真不容易。是时候收赏金了。 -PU_GENPILOT1_CV_Target_Greet_IG_003_AlrightImSure=好了,我想你也知道接下来的程序,我们可以来软的也可以来硬的。不过老实说,我一直看你很不顺眼,希望你选后者。 -PU_GENPILOT1_CV_Target_Taunt_IG_001_HonestlyThisIsnt=说真的,这样下去你可不会有什么好结局。 -PU_GENPILOT1_CV_Target_Taunt_IG_002_LookYouveHad=听着,你应该也玩够了,在我真的伤到你之前投降吧。 -PU_GENPILOT1_CV_Target_Taunt_IG_003_IThoughtYou=我还以为你很牛逼呢! -PU_GENPILOT1_CV_Target_Taunt_IG_004_ICantBelieve=不敢相信真会有人花钱买你这样货色的人头,这笔赏金真是白捡了。 -PU_GENPILOT1_CV_Target_Taunt_IG_005_DontThinkYoull=你这下跑不掉了。 -PU_GENPILOT1_CV_Taunt_BountyHunter_IG_001_WhatDidYou=什么,你以为这会很轻松吗? -PU_GENPILOT1_CV_Taunt_BountyHunter_IG_002_HateToBreak=很遗憾告诉你,你现在可遇上大麻烦了。 -PU_GENPILOT1_CV_Taunt_BountyHunter_IG_003_DoYouThink=你觉得你是我要解决的第一个赏金猎人吗? -PU_GENPILOT1_CV_Taunt_General_IG_001_ThatAllYou=你就这点本事? -PU_GENPILOT1_CV_Taunt_General_IG_001b_ThatAllYou=(笑)你就这点能耐? -PU_GENPILOT1_CV_Taunt_General_IG_002_ComeOnLets=来啊,看看你有什么本事。 -PU_GENPILOT1_CV_Taunt_General_IG_003_ThisIsNothing=对事不对人。实话说,大家都得混口饭吃,是吧? -PU_GENPILOT1_CV_Taunt_General_IG_004_IHateTo=不得不说,你不会觉得自己能赢吗吧,不会吧? -PU_GENPILOT1_CV_Taunt_General_IG_005_YouShouldveLeft=你就不该多管闲事。 -PU_GENPILOT1_CV_Taunt_Kill_IG_001_NiceOne=哈哈,干得好! -PU_GENPILOT1_CV_Taunt_Kill_IG_002_ImReallySorry=很遗憾事情发展成这样。 -PU_GENPILOT1_CV_Taunt_Kill_IG_003_OhNoThat=噢不(笑)...那肯定很疼吧。 -PU_GENPILOT1_CV_Taunt_Kill_IG_004_YouSureYou=你还想继续战斗吗? -PU_GENPILOT1_CV_Taunt_Kill_IG_005_AwThatWas=呀,那是你们的人吧?不是吗? -PU_GENPILOT1_CV_Taunt_Missile_IG_001_GotSomethingFor=给你准备了点好东西。 -PU_GENPILOT1_CV_Taunt_Missile_IG_002_HereYouGo=请收好。 -PU_GENPILOT1_CV_Taunt_Missile_IG_003_HeresSomethingWith=你的快递来了,请签收。 -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_001_ThisIsYour=这是你最后一个机会。 -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_002_YeahYouDont=你可不想惹上这样的麻烦。 -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_003_ImNotGonna=好话不说两遍。 -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_004_IsThisReally=你真的想打起来吗? -PU_GENPILOT1_CV_Taunt_WarningAttack_IG_005_YoureAboutTo=马上你就要进入痛苦世界了,别说我没提醒过你。 -PU_GENPILOT2_CV_AnnounceAttack_IG_001_WellWhatYou=好吧,你知道自己在干什么。看来今天我们还是能赚上一笔。 -PU_GENPILOT2_CV_AnnounceAttack_IG_002_OhHereWe=好吧,又来了一些美味多汁的受害者。我就喜欢这样。 -PU_GENPILOT2_CV_AnnounceAttack_IG_003_CongratulationsLooksLike=恭喜,看来你明天就会上新闻了。 -PU_GENPILOT2_CV_AnnounceAttack_IG_004_JustWhenI=我正觉得今天无聊呢,就遇上你这么个乐子人。 -PU_GENPILOT2_CV_AnnounceAttack_IG_005_HeyJustWanted=嘿,就想让你知道,这事儿不是针对你,纯粹公事公办。 -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_001_ReallyTheySent=讲真?他们就派你来干掉我? -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_002_WhateverThePrice=无论我头上有多少赏金,希望那钱值得你送死。 -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_003_IfYouActually=如果你真认为自己能拿下我的赏金,我告诉你,门都没有。 -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_004_IGuessSomeone=看来还真有人够胆来收我的赏金啊。大错特错。 -PU_GENPILOT2_CV_BountyHunter_Greeting_IG_005_WhatAreYou=你是什么人来着?赏金猎人吗?那祝你好运。 -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_001=<呜咽声> -PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_002=<呜咽声> -PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneJust=差不多了,再等一会儿。 -PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_002_WereAlmostBack=我们快恢复了,再坚持一会! -PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_003_JustALittle=再坚持一会,我们快到了。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_001_ArentYouA=你受伤的眼睛还看得到吗?还能继续战斗吗,我可以给你搭把手。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_002_ManImHappy=老兄,很高兴你来了。咱们一起也许还能打赢这场战斗。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_003_OhGodI=天呐,没想到真有人会来。快来帮我把他们干掉。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_004_CantBelieveSomeone=不敢相信真的有人听见了我的遇险呼叫!现在我们可以扭转战局,打败这些渣滓了。 -PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_005_DamnIAm=妈的,见到友军可太开心了,一起来教育教育这些混蛋吧。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_001_ThankGoodnessYoure=谢天谢地你来了,在我修船的时候帮忙掩护一下。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_002_YesIWas=太好了!我正担心没人会来呢!现在你跟他们战斗,我维修一下飞船。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_003_ThankGodYou=谢天谢地你来了。我修理船时需要一点掩护。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_004_DamnIAm=妈的,见到你我可太高兴了。我能自己修船,不过需要你掩护一下。 -PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_005_ICantBelieve=不敢相信真的有人来了。如果你能拖住他们足够久,我就能让船重新运作起来。 -PU_GENPILOT2_CV_Distress_BegForLife_IG_001_PleaseDontDo=求求你了,别这么做。 -PU_GENPILOT2_CV_Distress_BegForLife_IG_002_YouDontHave=你不必这么做。 -PU_GENPILOT2_CV_Distress_BegForLife_IG_003_ThisIsSome=一定是有什么误会。求你了。 -PU_GENPILOT2_CV_Distress_Call_Comm_IG_001_HelpAnyoneIm=求救,有人吗?我正遭受攻击。重复,我正遭受攻击。 -PU_GENPILOT2_CV_Distress_Call_Comm_IG_002_ThisIsA=这是一通遇险呼叫。我需要紧急支援。 -PU_GENPILOT2_CV_Distress_Call_Comm_IG_003_AllShipsIn=致通讯范围内的所有飞船。我正遭受攻击。求求大家,请来帮帮我。 -PU_GENPILOT2_CV_Distress_Call_Comm_IG_004_AlertAttackIn=警告!正在遭受攻击!速来支援! -PU_GENPILOT2_CV_Distress_Call_Comm_IG_005_HeyIfAnyone=嘿...如果有人能听到这通呼叫,我现在正遭受攻击...这里的情况非常严重,我非常确定我需要一些帮助,我的意思是马上需要支援。 -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_001_ThisIsAn=这是一通紧急通讯。我正遭受攻击,需要支援。请回应。 -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_002_AllShipsThis=致所有飞船,这是一通紧急呼叫,我正遭受攻击。 -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_003_SOSImUnder=S.O.S.我正遭受攻击。不知道我还能撑多久!如果你听到这通呼叫,请速来支援! -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_004_HelpImBeing=求救!我正遭受攻击!重复,一些混蛋正在想杀掉我! -PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayBeing=求救!求救!我正遭受攻击,需要支援! -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_001_AllRightIm=好了,趁现在没什么麻烦我先走了。 -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_002_AnywayCantSit=好了,我可没一整天时间在这儿呆着。 -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_003_IShouldGo=趁着没什么事我先走了。 -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_004_WellHellIf=好吧,我可不想在这多久留。 -PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_005_OkayImGonna=好吧,趁现在有机会我就先走了。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_001_AllRightI=好吧,我最好先走了。一路顺风。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_002_IShouldGet=我应该接着上路了。回头见。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_003_WellIBetter=好吧,我最好上路了。祝您好运。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_004_AnywayHopeYou=无论如何,希望您的运气比我好。一路平安。 -PU_GENPILOT2_CV_Distress_Farewell_Good_IG_005_OkayIBetter=好了,我最好去让大家知道我没事。保重。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=不敢相信我们居然打赢了。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_002_DamnThatWas=该死,真险啊。我还以为我们肯定完蛋了。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_003_IThoughtWe=我以为我们死定了。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_004_IDontKnow=不知道我们是怎么活着撑过来的,不过很高兴我们成功了。 -PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_005_ThatWasSome=你的飞行技术真厉害。我想这些杂碎下次再攻击无辜飞行员的时候可得三思了。 -PU_GENPILOT2_CV_Distress_FightOver_Good_IG_001_ThanksForThe=感谢您的帮助,如果你没出现的话,我都不知道我们该怎么办才好。 -PU_GENPILOT2_CV_Distress_FightOver_Good_IG_002_SeriouslyAppreciateAll=非常感谢您的帮助。不然我们就死定了。 -PU_GENPILOT2_CV_Distress_FightOver_Good_IG_003_TheWayYou=您刚才的表现真是让我大开眼界。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_001_HereIWant=来,我希望您能收下这个。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_002_PleaseTakeThis=请收下,实在不成敬意。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_003_IKnowIts=虽然不多,但我希望您能收下。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_004_HereALittle=这点小礼送给您,感谢您的帮助。 -PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_005_ToShowJust=为了表示我对您的感谢,请收下。 -PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_001_TimeToGet=是时候离开这儿了。 -PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_002_LetsGoCome=我们走吧。快点儿! -PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_003_QuantumOutNow=量子航行离开这里,现在!快走! -PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_001_WereDoneWe=修好了!我们做到了! -PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_002_RepairsFinished=维修完毕! -PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=好了!我们搞定了! -PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_001_AlmostDoneWith=马上修好了,再给我一点时间。 -PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_002_WereTryingTo=我们正试着把船修好,但需要一段时间。 -PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_003_GotRepairsUnderway=为了离开这里我们正在试着修理,但这些混蛋不断纠缠我们,维修工作没法完成。 -PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_001_ListenWhatDo=听着,你想要什么?信用点?我会给你信用点的。 -PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_002_IfYouWant=如果你想要钱,我可以给你。求求你停下来吧。 -PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_003_YouWinIll=你赢了,我付钱给你。给,拿了钱就走吧。 -PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=你他妈在干嘛? -PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_002_YouAsshole=你个混蛋! -PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_003_IDontBelieve=我真他妈不敢相信。 -PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_001_SeriouslyYouveBeen=认真的?你是喝醉了还是怎么的? -PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_002_YouDidNot=你不会撞了吧!? -PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_003_LearnToFly=学学怎么飞吧! -PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_001_WoahWatchIt=哇啊,看着点。 -PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_002_ThatWasA=这离得太近了。 -PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=注意你在往哪开。 -PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_001_CantWorkLike=这样没法修理。让他们离我们远点。 -PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_002_ClearUsSome=给我们争取一点工作的空间! -PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_003_IfTheyKeep=如果他们接着攻击,我们就没法完成了! -PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_001_TheyreHereTo=他们是来帮助我干掉你们剩下的这群蠢货的。 -PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_002_AboutTimeThey=他们也是时候出现了。现在我们可以结束这场战斗了。 -PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_003_NowYoureDone=现在你铁定完蛋了。 -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_001_IThinkWere=我想我们安全了。 -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_002_ThatsTheEnd=这就是他们的结局。 -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_003_RadarsClearI=雷达显示安全。我想那是这帮混蛋里的最后一个。 -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_004_IsThatIt=结束了?这就是他们全部的人吗? -PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_005_ICantSee=我没有看见更多的敌人。我觉得我们安全了。 -PU_GENPILOT2_CV_Escort_AlmostDead_IG_001_NotGonnaHold=撑不了多久了! -PU_GENPILOT2_CV_Escort_AlmostDead_IG_002_GonnaBeGoners=马上就要成死人了! -PU_GENPILOT2_CV_Escort_AlmostDead_IG_003_CantTakeMuch=没法承受更多攻击了! -PU_GENPILOT2_CV_Escort_AlmostDead_IG_004_ShipsStartingTo=我的飞船已经开始解体! -PU_GENPILOT2_CV_Escort_AlmostDead_IG_005_ImDeadIf=你再不做点什么我就要死了! -PU_GENPILOT2_CV_Escort_AlmostDone_IG_001_JustAboutDone=马上就要完事儿了。保持警惕。 -PU_GENPILOT2_CV_Escort_AlmostDone_IG_002_AlmostFinishedShouldnt=马上就搞定了,应该不会太久。 -PU_GENPILOT2_CV_Escort_AlmostDone_IG_003_WrappingUpNow=马上完成了,请稍等。 -PU_GENPILOT2_CV_Escort_AlmostDone_IG_004_NotTooMuch=没剩下多少活儿了。 -PU_GENPILOT2_CV_Escort_AlmostDone_IG_005_TakingCareOf=还有最后几个东西要处理,然后我们就可以走了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=这就是工作地点了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_002_HereWeAre=我们到了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_003_ThisIsOur=我们到地儿了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_004_LookSharpWere=罩子放亮点儿,我们到了。 -PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_005_AllRightEveryone=好了各位,我们到了。 -PU_GENPILOT2_CV_Escort_Celebrate_IG_001_Yes=好啊! -PU_GENPILOT2_CV_Escort_Celebrate_IG_002_NicelyDone=干得漂亮! -PU_GENPILOT2_CV_Escort_Celebrate_IG_003_ThatsIt=就是这样! -PU_GENPILOT2_CV_Escort_Celebrate_IG_004_ThatsWhatI=这就是我喜欢看到的! -PU_GENPILOT2_CV_Escort_Celebrate_IG_005_HellYeah=棒极了! -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_001_TakeCareOf=干掉这些混蛋。 -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_002_FullAttackOpen=全力进攻。开火。 -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_003_YouNeedTo=你得在太晚之前赶紧阻止这帮杂碎。 -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_004_TakeEmOut=趁现在我们还可以,把他们都干掉。 -PU_GENPILOT2_CV_Escort_EncourageAttack_IG_005_DoYourJob=做好你的工作,干掉这些蠢货。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_001_GetReadyWeve=准备好,敌人来袭。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_002_DamnItWe=妈的,我们有伴儿了。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_003_LookSharpTrouble=罩子放亮,小心麻烦。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_004_HeadsUpEveryone=所有人注意。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_005_GuessItWas=看来想轻松离开是个奢望了。 -PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_001_MoreEnemiesInbound=更多敌人来了! -PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_002_HereComeReEnforcements=敌人的增援来了! -PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_003_WeveGotMore=更多飞船朝我们这儿过来了! -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_001_OneDown=干掉一个。 -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_002_TakeThatYou=尝尝这个,你个混蛋。 -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_003_OneLessProblem=麻烦减一。 -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_004_GoodLetsDo=太好了,再接再厉。 -PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_005_YeahThatsWhat=唷,这就是你的下场。 -PU_GENPILOT2_CV_Escort_Expletives_IG_001_DamnIt=妈的! -PU_GENPILOT2_CV_Escort_Expletives_IG_001b_DamnIt=妈的! -PU_GENPILOT2_CV_Escort_Expletives_IG_002_Shit=糟糕! -PU_GENPILOT2_CV_Escort_Expletives_IG_003_Crap=糟了。 -PU_GENPILOT2_CV_Escort_Expletives_IG_003b_Crap=糟了。 -PU_GENPILOT2_CV_Escort_Expletives_IG_004_AhHell=啊,妈的。 -PU_GENPILOT2_CV_Escort_Expletives_IG_004b_AhHell=啊,妈的。 -PU_GENPILOT2_CV_Escort_Expletives_IG_005_YouDirtyMother=干你娘! -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_001_ImOff=我撤了。 -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_002_TakeItEasy=慢慢来。 -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_003_Later=回头见。 -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_004_IfTheresNothing=如果没别的事,我想我们就到这儿吧。 -PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_005_IveGotNothing=没别的事了,你可以走了。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_001_ItWasGood=和您一起执行任务很棒,回头再见。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_002_BeSafeOut=注意安全,好嘛。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_003_ImHeadingOff=我先走了,您保重。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_004_ItWasA=跟您一起飞行很愉快,祝您好运。 -PU_GENPILOT2_CV_Escort_Farewell_Good_IG_005_NiceDoingBusiness=很高兴与您共事。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_001_TalkAboutA=真是险啊,没想到我们还能活下来。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_002_IHaveHad=以前我也经历过一些惊险时刻,不过妈的...这次是真险。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_003_DontKnowAbout=不知道你怎么想的,我刚才觉得我们死定了。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_004_WeAreLucky=那场战斗结束之后我们还能活着真是走运。 -PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_005_ThatWasTouch=刚才真的好险,不知道我们是怎么挺过来的。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_001_LooksLikeWe=看来我们成功了。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_002_SeemsWeGot=看来这次战斗很轻松嘛。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_003_WeDidOkay=这场战斗我们表现的还行,真不赖。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_004_ThatWasAbout=这已经是你能想象的最好结果了。 -PU_GENPILOT2_CV_Escort_FightOver_Good_IG_005_WereStillFlying=我们还能继续飞行,所以我认为这算得上成功。 -PU_GENPILOT2_CV_Escort_FriendlyFire_IG_001_WatchWhereYoure=注意你在往哪打! -PU_GENPILOT2_CV_Escort_FriendlyFire_IG_002_HoldYouFire=停火! -PU_GENPILOT2_CV_Escort_FriendlyFire_IG_003_ImOnYour=我是和你一伙儿的! -PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_001_SorryShotGot=抱歉,走火了。 -PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_002_SorryAboutThat=非常抱歉,我没想朝你开火。 -PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_003_ThatOnesOn=这是我的错。 -PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_001_ThatWasOne=这是我们的人! -PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002_WeCantLose=我们不能再失去任何人了。 -PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002b_WeCantLose=我们不能再失去任何人了。 -PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_003_ThoseBastardsTheyre=这帮混蛋,他们会为此付出代价的。 -PU_GENPILOT2_CV_Escort_Greeting_IG_001_HeyYouMust=嘿,你一定就是我的护航机了。 -PU_GENPILOT2_CV_Escort_Greeting_IG_002_HeyWelcome=嗨,欢迎。 -PU_GENPILOT2_CV_Escort_Greeting_IG_003_YoureTheEscort=你是来护送我的对吧?很高兴见到你。 -PU_GENPILOT2_CV_Escort_Greeting_IG_004_HeyThereGood=你好呀,很高兴终于有人接下了合约。 -PU_GENPILOT2_CV_Escort_Greeting_IG_005_HeyThanksFor=你好,感谢你的到来。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_001_KeepAnEye=多留意周围的麻烦。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_002_MakeSureWere=请确保没人会在我们工作的时候来骚扰我们。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_003_IfYouSee=如果你看到任何麻烦,搞定它。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_004_AnyoneTriesTo=如果有任何人想来找我们的麻烦,你就解决掉他。 -PU_GENPILOT2_CV_Escort_KeepLookOut_IG_005_WatchYourRadar=注意雷达,确保没人来偷袭我们。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_001_TimeToHead=出发的时间到了。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_002_LetsGetGoing=让我们走吧。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_003_LetsMoveOut=我们出发吧。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_004_TimeToGo=是时候出发了。 -PU_GENPILOT2_CV_Escort_LetsGo_IG_005_OkayLetsGo=好了,我们走吧。 -PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=我们走!我们走! -PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_002_GoGoGo=走!走!走! -PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_003_MoveNow=快走!现在! -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_001_LetsMoveOn=我们走吧。 -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_002_LetsGoTo=让我们去下一站吧。 -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=接下来去下一站吧。 -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_004_WeShouldHead=我们该动身去下一站了。 -PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_005_IfEveryonesReady=如果大家都准备好了,我们就去下一站了。 -PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_001_ForgetItIm=算了吧,我觉得没你更好! -PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_002_ThatsItYoure=够了,你被解雇了! -PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_003_FineContractsCanceled=行吧!合约解除,混蛋。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_001_ForgetItI=算了,我没法跟你共事。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_002_IveHadEnough=我受够了,合约解除。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_003_YouKnowWhat=你知道么?我们掰了,工作取消。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_004_ICantTake=我受不了了,你被炒了。 -PU_GENPILOT2_CV_Escort_MissionFailed_IG_005_ThisIsntGoing=这样下去可不行。你就到这里吧,你被开了。 -PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_001_LetsGetThe=我们赶紧离开这儿吧! -PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_002_ForgetItIts=算了,不值得为这点钱那么拼命。 -PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_003_EnoughOfThis=我受够了这破差事,大家趁早撤吧。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_001_WellGetOn=我们马上就能出发,只是还有一两件事要解决。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_002_ImAlmostReady=差不多准备好出发了,就是还有最后一点准备工作。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_003_ImGonnaNeed=出发前我还需要一点时间,请稍等。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_004_ImFinishingUp=正在处理最后一件事,我们马上就能出发了。 -PU_GENPILOT2_CV_Escort_NeedASecond_IG_005_GiveMeA=给我一分钟,我们就能出发了。 -PU_GENPILOT2_CV_Escort_NeedHelp_IG_001_NeedAssistanceOver=这里需要支援! -PU_GENPILOT2_CV_Escort_NeedHelp_IG_002_Help=帮帮我! -PU_GENPILOT2_CV_Escort_NeedHelp_IG_003_NeedAHand=需要帮助! -PU_GENPILOT2_CV_Escort_NeedHelp_IG_004_Mayday=求救! -PU_GENPILOT2_CV_Escort_NeedHelp_IG_005_INeedHelp=我需要帮助! -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_001_WereMakingGood=我们现在进度不错,但需要更多时间。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_002_EverythingsUnderwayIf=一切妥当,如果没有任何问题的话,很快就能完成。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_003_GotOffTo=我们进展不错,我想应该不会花太长时间。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_004_ThoughtIdLet=告诉你一声,我们这边一切顺利。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_005_SoYouKnow=顺便告诉你,我们遇到了一点小问题。我们自己能解决,就是要花点时间。有情况再通知你。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_001_BuyUsSome=给我们争取点时间,马上就弄完了。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_002_WeNeedMore=我们需要更多时间,拖住他们。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003_GoingAsFast=我们已经尽可能快了,但还是需要更多时间。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003b_GoingAsFast=我们已经尽可能快了,但还是需要更多时间。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_004_SeeIfYou=你看看能不能在我们完工前拖住他们。 -PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_005_AlmostFinishedHere=马上完工了,需要掩护。 -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_001_WoahWatchIt=哇啊! 看着点! -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_002_WhereTheHell=你他妈在哪学的开飞船? -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_003_GeezYouTrying=天呐!你是想谋害我吗? -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_004_WhatTheHell=你他妈在想什么? -PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_005_DamnItCareful=妈的!小心点! -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutGiving=能不能给我挪点空间? -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_002_HeyYoureFlying=喂,你飞得太近了。 -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=注意你在往哪飞,好不? -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_004_CarefulPayAttention=小心点。注意你在往哪儿飞。 -PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_005_EaseUpYoure=小心,你靠得太近了。 -PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_001_IDontLike=我不喜欢等人。 -PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_002_NotVeryProfessional=让你的客户干等着,这可不怎么专业。 -PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_003_NiceOfYou=很高兴你终于加入我们了。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_001_ImUploadingCoordinates=我现在把坐标传给你。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_001b_ImUploadingCoordinates=我现在把坐标上传给你。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_002_HereSendingYou=来,量子导航点发给你了。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_003_GotTheQt=量子航行标记已启用,现在发送给你。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_004_SendingYouThe=量子航行信息发送给你了。 -PU_GENPILOT2_CV_Escort_QTravelDest_IG_005_TransferringQuantumPoint=正在将量子航行导航点上传至你的导航系统。 -PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_001_HaveOurNext=下一个导航点发给你了。 -PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_002_SendingYouThe=正将下一个坐标发送给你。 -PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_003_TransferringTheNext=正在给你发送下一个导航点的信息。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_001_PreparingToQt=量子航行已准备好。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=正在给驱动器充能。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_003_PreppingForQuantum=准备进行量子航行。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_004_PoweringQuantumDrive=正在给量子驱动器预热,准备好。 -PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_005_FinalPrepFor=正在进行量子航行的最后准备。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_001_AllRightThats=好了,准备完毕。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_002_ThereWeGo=好了,一切就绪。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_003_ThatShouldAbout=应该准备好了。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_004_SorryForThe=抱歉久等了。 -PU_GENPILOT2_CV_Escort_ReadyToGo_IG_005_OkayReadyNow=好了,准备完毕。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_001_ThatsItFor=我们完事儿了,是时候回去了。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_002_AllRightLets=好了,今天就到这儿,返航吧。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_003_IThinkWere=我想今天就到这儿了,是时候返航了。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_004_LetsWrapThings=收拾收拾我们就返航吧。 -PU_GENPILOT2_CV_Escort_ReturnToStart_IG_005_IThinkThats=今天就到这,我们返航吧。 -PU_GENPILOT2_CV_Escort_StartWork_IG_001_LetsGetDown=我们开始干正事吧。 -PU_GENPILOT2_CV_Escort_StartWork_IG_002_TimeToGet=该开始工作了。 -PU_GENPILOT2_CV_Escort_StartWork_IG_003_LetsGetStarted=我们开始吧。 -PU_GENPILOT2_CV_Escort_StartWork_IG_004_TimeToGet=是时候开工了,兄弟们。 -PU_GENPILOT2_CV_Escort_StartWork_IG_005_QuickerWeGet=我们越早开动,就能越快离开这里。 -PU_GENPILOT2_CV_Escort_StayClose_High_IG_001_WhereDoYou=你要去哪儿? -PU_GENPILOT2_CV_Escort_StayClose_High_IG_002_YoureJustGonna=你要把我们留在这里等死吗? -PU_GENPILOT2_CV_Escort_StayClose_High_IG_003_WhereYouFlying=你要飞去哪里? -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_001_YoureSupposedTo=你应该给我护航,你是不是忘了? -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_002_StayOnMe=跟紧我,你偏离航线了。 -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_003_WhereAreYou=你要去哪?我需要你跟紧我。 -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_004_NeedYouTo=你要听我指挥,跟紧点。 -PU_GENPILOT2_CV_Escort_StayClose_Low_IG_005_WhereAreYou=你要去哪?工作还没完呢,跟紧点。 -PU_GENPILOT2_CV_Escort_Thanks_IG_001_AppreciateIt=感谢。 -PU_GENPILOT2_CV_Escort_Thanks_IG_002_Thanks=谢谢。 -PU_GENPILOT2_CV_Escort_Thanks_IG_003_NiceWork=干得好。 -PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_001_GetThemOff=把他们赶走! -PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_002_KeepThemBack=别让他们过来! -PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_003_TheyreClosingIn=他们靠近了! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=遭受攻击! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_002_ImHit=我被击中了! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_003_TheyreLightingMe=他们正在痛击我! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_004_GettingToreInto=我被打惨了! -PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_005_DammitTheyGot=妈的,他们打到我了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_001_YeahIfThey=好吧,如果他们到现在还没出现,我觉得他们是不会来了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_002_WellWeCant=好吧,我们可没时间一直等下去。只能丢下他们先走了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_003_GreatLooksLike=好极了,看来他们放我们鸽子了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_004_WereGonnaFall=再等下去我们就要落后进度了,看来我们几个得凑合凑合了。 -PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_005_ThatsItIm=好了,我不等了。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_001_JustWaitingNow=现在先等等其他人到。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_002_OnceTheRest=等船队的其他人到了,我们就出发。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_003_GotAFew=还有几艘飞船正在路上,然后我们就出发。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_004_WereJustWaiting=出发前还要再等几个人。 -PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_005_WeGotTo=我们必须等剩下的飞船都到齐。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_001_YouHitMe=你要再打我一下,就别干这份工作了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_002_EnoughDoThat=够了,再打我一下你就滚蛋。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_003_HitMeOne=你要再打我一次,你就完蛋了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_001_YouKeepThat=你要再接着打,就别想要这份工作了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_002_KeepScrewingAround=再乱来我就得请你走了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_003_JustWarningYou=我警告你,我对乱搞事的人可没有什么耐心。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_004_ImGettingTired=我受够了,你至少得装作想要这份工作吧。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_005_ImNotGoing=我不会再说一遍了,打起劲来,不然我就把你开了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetBackHere=马上回来,不然你就被解雇了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_002_GetOverHere=快过来,不然你就别想要报酬了! -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_003_YouKeepGoing=你继续飞,我就把你炒了。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_001_ListenEitherYoure=听着,你到底要不要和我们一起?我可没时间等你纠结。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_002_YouFlyingAll=你在那四处乱飞我一眼就识破了。好好表现,不然就别想着要报酬。 -PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_003_IDontKnow=我不知道你想要干什么,快回到正确的航线上来,不然你就与这份工作无缘了。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_001_ThatsEveryone=人都齐了。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_002_LooksLikeThats=看来大家都到齐了。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_003_ThatsTheLast=那是最后一艘飞船。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_004_GreatThatsAll=太好了,我们都到了。 -PU_GENPILOT2_CV_Escort_WereAllHere_IG_005_ThereAllHere=好了,都到齐了。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_001_AllRightThats=好了,完工。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_002_AndDone=完事。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_003_ThereWeAre=我们搞定,全部完成。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_004_LooksLikeWere=看起来我们搞定了。 -PU_GENPILOT2_CV_Escort_WorkFinished_IG_005_ThatWasThe=那是最后一个,全部搞定了。 -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_001_WereDone=我们完事儿了! -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_002_JobsDone=工作完成! -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_003_WereClear=我们搞完了! -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_004_AllSet=完事儿! -PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=就是这样! -PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_001_YourFriendsArent=你的朋友们这次可没法救你。 -PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_002_IDontCare=我不管你们来了多少人,都是没有用的。 -PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_003_MoreShipsJust=更多的飞船只意味着我报酬的增加。 -PU_GENPILOT2_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_007=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_008=<呜咽声> -PU_GENPILOT2_CV_GetHits_IG_EX_009=<呜咽声> -PU_GENPILOT2_CV_LosingFrustration_IG_001_YouThinkYou=你以为你打败了我,但这事儿还没完。 -PU_GENPILOT2_CV_LosingFrustration_IG_002_DontStartCelebrating=别高兴得太早,我还能打。 -PU_GENPILOT2_CV_LosingFrustration_IG_003_YouMayBe=你现在是占了上风,但局势马上就要逆转了。 -PU_GENPILOT2_CV_MindYourBusiness_IG_001_ThisHasNothing=这儿跟你一点儿关系都没有。趁你还能飞,赶紧走吧。 -PU_GENPILOT2_CV_MindYourBusiness_IG_002_TakeMyAdvice=听我一句劝,趁你还能走快调头吧。 -PU_GENPILOT2_CV_MindYourBusiness_IG_003_IDontKnow=我不知道你认为你在这儿正在干什么,但相信我,这么做不值。 -PU_GENPILOT2_CV_MindYourBusiness_IG_004_HeyWhoeverThe=喂,不管你是谁,现在马上离开这儿。 -PU_GENPILOT2_CV_MindYourBusiness_IG_005_TurnAroundAnd=现在调头离开吧,不然我们会做出一些让你后悔的事儿。 -PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_001_ThisTritusIs=这片空域是我们的,接着飞你的,不然就会受伤。 -PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_002_ThisSalvageIs=这片残骸是我们的,我们可以用武器来证明。 -PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_003_YouMightWant=你可能得重新思考一下你来这儿干的事情。 -PU_GENPILOT2_CV_PlayerAttackFirst_IG_001_WhatTheHell=什么鬼? -PU_GENPILOT2_CV_PlayerAttackFirst_IG_002_YouWantTo=你想打是吧。行,我们打。 -PU_GENPILOT2_CV_PlayerAttackFirst_IG_003_ItsOnNow=开干。 -PU_GENPILOT2_CV_PlayerAttackFirst_IG_004_GuessYouMade=看来你有了自己的选择。 -PU_GENPILOT2_CV_PlayerAttackFirst_IG_005_ThatWasA=这是个错误。 -PU_GENPILOT2_CV_Retreat_IG_001_YoureNotWorth=你不值得我搭进去。 -PU_GENPILOT2_CV_Retreat_IG_002_DontThinkIm=我想我可不会忘了这事儿。 -PU_GENPILOT2_CV_Retreat_IG_003_EnoughOfThis=我受够这烂摊子了。 -PU_GENPILOT2_CV_RevengePosse_Greeting_IG_001_YouTookOne=你杀了我们中的一个,这可不是我们能忍的事。 -PU_GENPILOT2_CV_RevengePosse_Greeting_IG_002_YouMadeA=你犯了个错,打了我们中的一员。现在该你偿还了。 -PU_GENPILOT2_CV_RevengePosse_Greeting_IG_003_WeHeardWhat=我们听说了你对我们朋友做的事,你会为此而后悔。 -PU_GENPILOT2_CV_Target_Chase_IG_001_YouThinkYou=你以为你能跑掉?想多了。 -PU_GENPILOT2_CV_Target_Chase_IG_002_WhyDoThey=为什么这些人总是想跑呢? -PU_GENPILOT2_CV_Target_Chase_IG_003_ImNotDone=我跟你还不算完。 -PU_GENPILOT2_CV_Target_Greet_IG_001_IveBeenLooking=我正四处找你呢,现在终于能收到赏金了。 -PU_GENPILOT2_CV_Target_Greet_IG_002_InCaseYou=可能你不知道,你项上的人头是有价格的,而我就是来收这个钱的。 -PU_GENPILOT2_CV_Target_Greet_IG_003_HeyBitOf=嘿,一点小建议。下次如果你头上顶着赏金,出来飞还是再谨慎点吧。 -PU_GENPILOT2_CV_Target_Taunt_IG_001_YouMightAs=你最好现在就放弃抵抗。 -PU_GENPILOT2_CV_Target_Taunt_IG_002_ComeOnAnd=快来接受你的惩罚吧。别再浪费我时间了。 -PU_GENPILOT2_CV_Target_Taunt_IG_003_YoureNotWeasling=这次你可跑不掉了。 -PU_GENPILOT2_CV_Target_Taunt_IG_004_WhyDontYou=为什么你不让我直接结束这一切呢? -PU_GENPILOT2_CV_Target_Taunt_IG_005_AllThisFightings=所有的这些战斗不过是在浪费时间。这件事只会有一个结局。 -PU_GENPILOT2_CV_Taunt_BountyHunter_IG_001_KeepTryingYoull=接着来啊,你永远都干部掉我的。 -PU_GENPILOT2_CV_Taunt_BountyHunter_IG_002_ImNotGonna=我的赏金收起来没你想得那么简单,对吧? -PU_GENPILOT2_CV_Taunt_BountyHunter_IG_003_StartingToRegret=开始后悔接我这个赏金了吗? -PU_GENPILOT2_CV_Taunt_General_IG_001_DoesntMatterThe=无论你开什么飞船,用什么武器,你都没法打败我。 -PU_GENPILOT2_CV_Taunt_General_IG_002_DontWorryThis=别担心,很快就会结束的。 -PU_GENPILOT2_CV_Taunt_General_IG_003_YoureLivingA=如果你认为这事儿会按你的方式发展,那你就是在做白日梦。 -PU_GENPILOT2_CV_Taunt_General_IG_004_ImNotDone=我跟你还没完呢。 -PU_GENPILOT2_CV_Taunt_General_IG_005_IHateTo=我都不敢想象你的飞行服现在闻起来会是什么味道。 -PU_GENPILOT2_CV_Taunt_Kill_IG_001_YoureGonnaBe=下一个就轮到你了。 -PU_GENPILOT2_CV_Taunt_Kill_IG_002_ThatsWhatI=这才是我想看到的。 -PU_GENPILOT2_CV_Taunt_Kill_IG_003_YouCanTake=他们死在专业人士手里,这么想可能会让你舒服点。 -PU_GENPILOT2_CV_Taunt_Kill_IG_004_TargetDown=目标已击毙。 -PU_GENPILOT2_CV_Taunt_Kill_IG_005_ThatsAnotherOne=我们又干掉一个。 -PU_GENPILOT2_CV_Taunt_Missile_IG_001_LetsSeeHow=让我们看看你有多喜欢这个。 -PU_GENPILOT2_CV_Taunt_Missile_IG_002_GotSomethingFor=给你点儿好东西。 -PU_GENPILOT2_CV_Taunt_Missile_IG_003_ThisllShutYou=这个应该能让你闭嘴。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_001_GetReadyHere=准备好,我来了。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_002_WhatEverHappens=无论现在发生什么事,都要怪你。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_003_LetsSeeHow=让我们看看你究竟有多大本事。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_004_HopeYourInsurance=希望你的保险买够了。 -PU_GENPILOT2_CV_Taunt_WarningAttack_IG_005_EnoughWastingTime=别浪费时间了。 -PU_GENPILOT3_CV_AnnounceAttack_IG_001_WellWellWell=呦呦呦,瞧瞧这是谁来了。 -PU_GENPILOT3_CV_AnnounceAttack_IG_002_ListenUpThis=听好了,这是一场抢劫,规矩很简单: 照我们说的做你就可能不会死。不过你大概率还是会死的。 -PU_GENPILOT3_CV_AnnounceAttack_IG_003_ThisIsntYour=今天不是你的幸运日,对不?不过从现在起只会变得更糟。 -PU_GENPILOT3_CV_AnnounceAttack_IG_004_HeresHowThis=这是接下来要发生的事。首先,我杀了你。然后,我从你尸体上拿点喝酒的钱。 -PU_GENPILOT3_CV_AnnounceAttack_IG_005_StrapInThis=坐稳了,接下来要闹出点人命了。 -PU_GENPILOT3_CV_BountyHunter_Greeting_IG_001_HeyWhatsThe=我现在头上有多少赏金来着? 这话只跟你说,这钱不值得你面对的麻烦。 -PU_GENPILOT3_CV_BountyHunter_Greeting_IG_003_IFiguredSomeone=我就知道迟早有人要找上门来的。来看看你有什么本事吧。 -PU_GENPILOT3_CV_BountyHunter_Greeting_IG_004_GoddamnBountyHunters=妈的,赏金猎人就像蟑螂,你刚踩死一只又冒出来两只。 -PU_GENPILOT3_CV_BountyHunter_Greeting_IG_005_YouPickedThe=你选错赏金目标了,蠢蛋。 -PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_001_SystemsFailingSystems=系统崩溃,系统崩溃,我遭到过多火力攻击,不,不,不,不,不,不,不! -PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_002_ICantHold=我撑不住了,系统崩溃,谁能救救我,不!!! -PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_003_ICantHold=我撑不下去了,他们人太多了,呃啊! -PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_001_SystemsFailingSystems=系统崩溃!系统崩溃!我撑不住了!我撑不住了! -PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_002_ICantHold=我撑不住了,我撑不住了, 系统崩溃,我遭到过多火力攻击,我遭到过多火力攻击! -PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_003_ImTakingToo=我遭到过多火力攻击!遭到过多火力攻击!不,不,不! -PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneKeep=就快搞定了,挡住他们。 -PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_002_StillWorking=还在弄着呢。 -PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_003_KeepThemBusy=拖住他们,我就快好了。 -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_001_AhSomebodyCame=啊,有人来了,是想来分一杯羹吗? -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_002_GladYouCould=很高兴你能赶到,这下局面平衡一些了,不过前提是你愿意打一架。 -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_003_HeyThereYou=嘿,兄弟。你想找些人渣发泄发泄吗? -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_004_SomeoneLikesTo=有人就是喜欢华丽登场呀。你愿意帮我给这帮傻逼好好上上课吗? -PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_005_ThisIsA=还是头一回有人响应了遇险信号。你想干掉这些人渣吗? -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_001_HeyMyShip=喂,我的飞船瘫痪了。我需要一段时间才能把它修好,你能掩护我一下吗? -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_002_ICantBelieve=我不敢相信真的有人来了。我需要你在我维修时拖住那些敌人。 -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_003_ThisIsAFirst=还是头一回有人响应了遇险信号。听着,我修复系统的时候需要一些掩护。 -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_004_WellSomeoneLikes=看来有人就是喜欢华丽登场啊。你介意在我修船的时候挡住他们吗? -PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_005_GladYouCould=很高兴你能赶到。我的飞船有点破损,你介意在我维修时引开他们吗? -PU_GENPILOT3_CV_Distress_BegForLife_IG_001_ComeOnDo=来啊,动手啊。 -PU_GENPILOT3_CV_Distress_BegForLife_IG_002_WhatYouWant=什么?想让我求饶?去你妈的。 -PU_GENPILOT3_CV_Distress_BegForLife_IG_003_YouHaveYour=你有机会杀了我,动手吧。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_001_GenCommsGen=全频段呼叫、全频段呼叫。我正遭受攻击。重复。我正遭受攻击。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_002_AnyoneOutThere=有人吗?我正遭受攻击,需要支援。有人吗?我正遭受攻击,需要支援。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_003_MaydayMaydayHostile=求救,求救。遭遇敌人,需要支援。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_004_IfAnyonesListening=如果有人在听的话,我需要帮助。 -PU_GENPILOT3_CV_Distress_Call_Comm_IG_005_AllShipsThis=所有飞船,这是一则紧急通讯。我正遭受攻击,需要支援。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_001_AllChannelsMy=全频段呼叫。我的飞船正遭到攻击。需要支援。完毕。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_002_GenCommsUnder=全频段呼叫,正遭受多名敌人攻击,需要支援。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_003_AttentionImIn=注意。我陷入危险需要帮助,请回应。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=有人在吗?我正与多名敌人交战,需要帮助。 -PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayMayday=求救、求救、求救。我正遭受攻击,需要支援。请回应。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_001_IShouldGo=我该走了。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_002_WeDoneHere=到此为止了?好吧。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_003_DontThinkTheres=应该没什么要说的了。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_004_ThatsThatI=也就这样了,我想。 -PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_005_TimeToGo=是时候该走了。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_001_ImOutTake=我走了,保重。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_002_ImGonnaHead=我先走了,注意安全。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_003_SeeYouAround=回头见。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_004_Later=再会。 -PU_GENPILOT3_CV_Distress_Farewell_Good_IG_005_YouTakeIt=你照顾好自己。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_001_WereClearThat=我们安全了。<停顿几秒>真是太险了。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_002_ImSurprisedWe=我们居然活下来了。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_003_BarelyScrapedThat=差点就玩完了,是吧。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_004_TheCloseFights=这种惊险的战斗总是让人刻骨铭心。 -PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_005_YouThinkIts=你觉得现在很糟, 等会儿肾上腺素效果过了更难受。 -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_001_YouMadeShort=你轻松解决掉了他们。 -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_002_HaventSeenThat=退役之后我还从没见过这般战斗效率。 -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_003_TheyDidntStand=他们根本不堪一击,哈。 -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_004_DispatchedThemWith=轻松干掉了他们,是吧? -PU_GENPILOT3_CV_Distress_FightOver_Good_IG_005_HandledYourselfPretty=你表现真不赖。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_001_GonnaSendYou=打算给你点儿小礼以示感激。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_002_HereTakeThis=来,拿着这个。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_003_HereIHope=给,我希望这能对你的修理有点儿帮助。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_004_TransferringSomeCredits=转了一些信用点,你应得的。 -PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_005_HeyHeresA=嗨,这是一点额外的谢礼。 -PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=重新上线。 -PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_002_SystemsUp=系统已上线。 -PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ImGoodTo=我可以走了。 -PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_001_ShipsStillDown=飞船仍在瘫痪,还需要一点点时间。 -PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_002_StillWorkingOn=仍在维修中,还得再久一点。 -PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_003_RepairsAreTaking=修理工作比预期中的更费时间。 -PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_001_WhatYouWant=什么,你想要钱吗? -PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_002_IDontHave=我没有时间跟你耗下去了,你收多少钱才肯离开? -PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_003_HowAboutI=不如我给你钱,你放我走? -PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_001_CheckYourFire=注意误伤。 -PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_002_ImAFriendly=我是友方。 -PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_003_StopShootingMe=停止对我射击。 -PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_001_Impact=撞上了! -PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_002_Careful=小心! -PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_001_WatchIt=注意。 -PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_002_Easy=慢点儿... -PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_003_YoureTooClose=你靠得太近了。 -PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_001_WereTakingToo=我们遭受太多攻击。解决他们。 -PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_002_IWasntKidding=我说拦住他们可不是在开玩笑,这样下去我没法修理。 -PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_003_ICantWork=被打成这样我没法修理。 -PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpinningUpLets=正在充能,让我们离开这里。 -PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_SpoolUpWere=充能,我们正在移动。 -PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_TimeToGo=该闪了。 -PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_001_YoureOutClassed=船大一级压死人,现在你可走不了了。 -PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_002_YoureProbablyReconsidering=你现在可能得重新想想该怎么做了。 -PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_003_BetYoureRegretting=我赌你已经开始后悔和我们打交道了。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_001_ScopesClear=区域安全。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_002_ThatLooksLike=这看起来就是他们所有人了。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_003_NoOtherHostiles=没有发现更多敌人。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_004_WereClearHostiles=我们安全了,敌人已消灭。 -PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_005_DontSeeAny=没有看到更多。 -PU_GENPILOT3_CV_Escort_AlmostDead_IG_001_YouOnABreak=你是在休假还是怎么着?!我在这儿都快死了。 -PU_GENPILOT3_CV_Escort_AlmostDead_IG_002_SystemsAreAbout=系统马上就要到临界危急状态了! -PU_GENPILOT3_CV_Escort_AlmostDead_IG_003_ICantHold=我撑不了多久了。 -PU_GENPILOT3_CV_Escort_AlmostDead_IG_004_IGotSecondsLeft=除非你快点儿做些什么,不然我就只剩几秒钟了! -PU_GENPILOT3_CV_Escort_AlmostDead_IG_004b_IGotSecondsLeft=除非你快点儿做些什么,不然我就只剩几秒钟了! -PU_GENPILOT3_CV_Escort_AlmostDead_IG_005_HowAboutSome=介意过来提供点儿该死的帮助吗?我都快完蛋了。 -PU_GENPILOT3_CV_Escort_AlmostDead_IG_005b_HowAboutSome=介意过来提供点儿该死的帮助吗?我都快完蛋了。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_001_GettingClose=马上就好。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_002_AlmostFinishedHere=就快搞定了。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_003_NeedALittle=还需要一会儿。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_004_NearlyThere=快完事儿了。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_004b_NearlyThere=快完事儿了。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_005_AlmostThere=马上就好。 -PU_GENPILOT3_CV_Escort_AlmostDone_IG_005b_AlmostThere=马上就好。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_001_OkayWereGetting=好的,我们快到了。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_002_ThatsWhereWere=这就是我们的目的地。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_003_StayCloseWere=跟紧点,我们就快到了。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004_ThatsItComing=就是这儿了,跟上。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004b_ThatsItComing=就是这儿了,跟上。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005_ItsJustUp=就是这里。 -PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005b_ItsJustUp=就是这里。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_001_NiceOne=干得好。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_002_OkayOkayLets=好,好,让我们别太骄傲。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_003_Good=挺好。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_004_NotBad=还不赖。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_004b_NotBad=还不赖。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_005_ThatWasOkay=做的不错。 -PU_GENPILOT3_CV_Escort_Celebrate_IG_005b_ThatWasOkay=做的不错。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_001_WeaponsFree=自由开火。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_002_TakeThemOut=干掉他们。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_003_YoureClearedTo=你已被准许交火。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_004_TheyreAllYours=都交给你了。 -PU_GENPILOT3_CV_Escort_EncourageAttack_IG_005_YoureUpTake=到你了,把他们干掉。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_001_Contact=交战。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_002_GotHostilesIncoming=有敌人来袭。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_003_GetOnThe=麻利点儿,有敌袭。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_004_EnemiesInbound=敌人来了。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_005_BaddiesOnThe=发现敌人。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_001_ShitTheyCalled=该死,他们叫增援了。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_002_GotMoreContacts=更多敌人来了。 -PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_003_LookAliveMore=保持警惕,还有更多敌人来了。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_001_TargetDown=目标已击毁。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_002_EnemyDown=敌人已击毁。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=杀得漂亮。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_004_HostileDown=敌人已击毁。 -PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_005_TargetEliminated=目标已消灭。 -PU_GENPILOT3_CV_Escort_Expletives_IG_001_Shit=该死。 -PU_GENPILOT3_CV_Escort_Expletives_IG_002_Dammit=他妈的。 -PU_GENPILOT3_CV_Escort_Expletives_IG_003_AhHell=卧 槽... -PU_GENPILOT3_CV_Escort_Expletives_IG_003b_AhHell=卧 槽... -PU_GENPILOT3_CV_Escort_Expletives_IG_004_Asshole=混蛋。 -PU_GENPILOT3_CV_Escort_Expletives_IG_004b_Asshole=混蛋。 -PU_GENPILOT3_CV_Escort_Expletives_IG_005_Bastard=混账。 -PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_001_WeDoneHere=我们到此为止了?行吧。 -PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_002_ImOut=我撤了。 -PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_003_ThatItGlad=就这?很荣幸知悉。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_001_TilNextTime=下次再见。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_002_StaySafe=保重。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_003_SeeYouAround=再见。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_004_StayFrosty=保持警惕。 -PU_GENPILOT3_CV_Escort_Farewell_Good_IG_005_Later=回头见。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_001_ALittleCloser=就差一点我就要死了。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_002_WellThatWas=好吧...这有点紧迫。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_003_WeGotLucky=记住,我们只是走运而已。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_004_WellThatllWake=好吧,希望这能让你清醒点儿。 -PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_005_NothingLIkeA=今天从差点没命开始。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_001_WellDone=做的不错。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_002_HopefullyThereWont=希望不会有其他的了。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_003_HandledYourselfWell=照顾好自己。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_004_SolidFightingThere=打了场硬仗。 -PU_GENPILOT3_CV_Escort_FightOver_Good_IG_005_YeahThatWas=耶,太好了。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001_ImOnYour=我是和你一边的。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001b_ImOnYour=我是和你一边的。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002_CheckYourFire=看准了再打。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002b_CheckYourFire=看准了再打。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003_WatchItAsshole=小心点,白痴。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003b_WatchItAsshole=小心点,白痴。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_004_BlueOnBlue=击中友军。 -PU_GENPILOT3_CV_Escort_FriendlyFire_IG_005_ImAFriendly=我是友军。 -PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_001_SorryMyFault=抱歉,我的错。 -PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_002_AhThatWas=噢...我的错。 -PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_003_Oops=呀。 -PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_001_FriendlyShipDown=友方舰船被击毁。 -PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_002_DammitWeLost=混账,我们失去了一位队友。 -PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003_ShitWeLost=干,我们有人被击毁了。 -PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003b_ShitWeLost=干,我们有人被击毁了。 -PU_GENPILOT3_CV_Escort_Greeting_IG_001_SoYoureThe=所以,你就是护卫?行吧。 -PU_GENPILOT3_CV_Escort_Greeting_IG_002_AboutTimeYou=你终于来了。 -PU_GENPILOT3_CV_Escort_Greeting_IG_003_HeyThanksFor=嘿,感谢你的到来。 -PU_GENPILOT3_CV_Escort_Greeting_IG_004_YouTheEscort=你就是护卫?好。 -PU_GENPILOT3_CV_Escort_Greeting_IG_005_HowsItGoing=你好,你是来护卫的吧?好。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_001_WatchMyBack=掩护我。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_002_KeepAnEye=小心点 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_003_TimeToEarn=赚钱时间到,小心点。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004_LookOutFor=小心别惹麻烦。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004b_LookOutFor=小心别惹麻烦。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005_StaySharp=保持警惕。 -PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005b_StaySharp=保持警惕。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_001_LetsGetThis=我们开干吧。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_002_TimeToGo=是时候了。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_003_LetsDoThis=开干吧。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_004_Done=好了。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_004b_Done=好了。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_005_LetsRoll=出发。 -PU_GENPILOT3_CV_Escort_LetsGo_IG_005b_LetsRoll=出发。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=出发出发。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_002_MoveOut=出发。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_003_SpinUpAnd=行动起来,快点。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_004_WereOscarMike=我们行动吧。 -PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_005_MoveMoveMove=行动,行动,行动。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_001_LetsGetBack=返回任务中来。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_002_ComeOnWe=来吧,我们还有活要干。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003_LetsGoWere=走吧,我们赶时间呢。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003b_LetsGoWere=走吧,我们赶时间呢。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_004_MoveOut=出发。 -PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_005_LetsKeepIt=我们走吧。 -PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_001_ThatsItJobs=结束了,我们失败了。 -PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_002_DoneWithYou=都怪你。 -PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_003_YouAintGetting=你从我这什么也拿不到。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_001_ThatsItIm=就这样了,我和你没戏了。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_002_ForgetItJobs=算了吧,这事已经没戏了。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_003_WereDoneI=这事结束了,我不和业余人士合作。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_004_YoureOut=你出局了。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_004b_YoureOut=你出局了。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_005_WereDone=任务终止。 -PU_GENPILOT3_CV_Escort_MissionFailed_IG_005b_WereDone=这事到此为止。 -PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_001_DoMeA=帮我个忙,搞定他们。 -PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_002_IllBeRight=我马上回来。 -PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_003_ScrewThisIm=去他妈的,我不干了 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_001_StillWrappingA=我还在处理点事情,就一点。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_002_EntertainYourselfFor=你自己玩会儿。我还要做最后的检查。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_003_WereNotLeaving=我们还没要走呢。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_004_ItllBeA=一两分钟就好。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_004b_IllBeA=一两分钟就好。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_005_RelaxWellBe=放松,再等一下。 -PU_GENPILOT3_CV_Escort_NeedASecond_IG_005b_RelaxWellBe=放松,再等一下。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_001_NeedBackUp=需要支援。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_002_WhereTheHell=你到底在哪里? -PU_GENPILOT3_CV_Escort_NeedHelp_IG_003_MaydayMayday=求救,求救。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_004_LittleHelpOver=这里需要帮个忙。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_004b_LittleHelpOver=我这需要点帮助。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_005_AnytimeYoudLike=有空的时候来帮帮我。 -PU_GENPILOT3_CV_Escort_NeedHelp_IG_005b_AnytimeYoudLike=有空的时候来帮帮我。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_001_ImNotDone=我还没搞定。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_002_TakingALittle=比想象中花的时间要长。再等一下。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_003_ItllBeA=还要再等一会儿,我还在努力。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004_StillWorkingNeed=还在努力,需要时间。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004b_StillWorkingNeed=还在努力,需要时间。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005_StillInProgress=仍在进行中。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005b_StillInProgress=仍在进行中。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_001_KeepEmOff=把他们赶走,我快搞定了。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_002_ImNotDone=我还没搞定,你要继续掩护我。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_003_INeedThese=清理掉这些飞船。我还在努力。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_004_GonnaNeedSome=我需要更多掩护,快搞定了。 -PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_005_KeepEmClear=把他们赶走,我快搞定了。 -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_001_WhatTheHell=搞什么? -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_002_YouGoddamnIdiot=你个铁脑瘫! -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_003_WereHit=我被撞到了! -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004_GoddammitWhatdI=该死,我说过什么? -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004b_GoddammitWhatdI=该死,我说过什么? -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005_IToldYou=我告诉过你要小心。 -PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005b_IToldYou=我告诉过你要小心。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_001_BackTheHell=给我滚开! -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_002_Careful=小心点... -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=你看清楚你飞哪去了。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004_WatchOut=小心。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004b_WatchOut=小心。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005_EasyThereSport=放松点,伙计。 -PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005b_EasyThereSport=放松点,伙计。 -PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_001_DontEverKeep=别再让我等这么久了。 -PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_002_LookWhenYou=听着,你替我干活就要按我的时间表做事。 -PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_003_WhereTheHell=你搞什么鬼?我雇你是来护送我的,不是到处闲逛让我干等着。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_001_HeresWhereWere=这就是我们要去的地方。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_002_SendingQTCoordinates=正在发送量子坐标。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_003_PrepForQuantum=准备量子航行。这是我们要去的地方。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_004_StandByFor=等待坐标。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_004b_StandByFor=等待坐标。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_005_HoldForQT=等待量子点。 -PU_GENPILOT3_CV_Escort_QTravelDest_IG_005b_HoldForQT=等待量子点。 -PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_001_AlrightNextQuantum=好了,下一个量子航行点。 -PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_002_OkayHeresOur=好了,这就是我们要去的下一站。 -PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_003_SendingNextQT=正在发送下一个量子航行点。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_001_SpoolUpQuantum=充能量子驱动器。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_002_TimeToGo=该出发了。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_003_HeadingOut=出发。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004_QuantumInThree=量子倒计时三... 二... 一... -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004b_QuantumInThree=量子倒计时三... 二... 一... -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005_ActivatingQuantumDrive=激活量子引擎。 -PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005b_ActivatingQuantumDrive=激活量子引擎。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_001_OkayDone=好了,搞定了。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_002_AllSet=准备完成。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_003_ReadyUp=准备好了。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004_OkayLetsGo=好了,出发吧。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004b_OkayLetsGo=好了,出发吧。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005_TimeToGo=该出发了。 -PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005b_TimeToGo=该出发了。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_001_WereDoneHeading=搞定了。我们回家。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_002_GotWhatI=拿到我想要的东西了。准备返航。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=这是最后一个了。我们返航。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_004_WereGoodTime=搞定了,收工。 -PU_GENPILOT3_CV_Escort_ReturnToStart_IG_005_ThatWasIt=就是它了,返航。 -PU_GENPILOT3_CV_Escort_StartWork_IG_001_StandBy=待命。 -PU_GENPILOT3_CV_Escort_StartWork_IG_002_StartingScans=开始扫描。 -PU_GENPILOT3_CV_Escort_StartWork_IG_003_OkayGoingOffline=OK,干活的时候保持静默。 -PU_GENPILOT3_CV_Escort_StartWork_IG_004_LetsGetThis=让我们搞定这个任务。 -PU_GENPILOT3_CV_Escort_StartWork_IG_004b_LetsGetThis=让我们搞定这个任务。 -PU_GENPILOT3_CV_Escort_StartWork_IG_005_OkayLetsGet=OK,让我们搞定它。 -PU_GENPILOT3_CV_Escort_StartWork_IG_005b_OkayLetsGet=OK,让我们搞定它。 -PU_GENPILOT3_CV_Escort_StayClose_High_IG_001_YoureDriftingGet=你偏离航线了,回来。 -PU_GENPILOT3_CV_Escort_StayClose_High_IG_002_YouCantJust=你可不能就这么飞走了。 -PU_GENPILOT3_CV_Escort_StayClose_High_IG_003_WhereAreYou=你去哪?回来战斗。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_001_DontWander=别乱跑。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_002_StayClose=靠近点。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_003_GetBackHere=回这儿来。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_004_DontFlyOff=别飞走了。 -PU_GENPILOT3_CV_Escort_StayClose_Low_IG_005_StayOnMe=跟着我。 -PU_GENPILOT3_CV_Escort_Thanks_IG_001_ThanksForThe=感谢支援。 -PU_GENPILOT3_CV_Escort_Thanks_IG_002_Thanks=谢谢。 -PU_GENPILOT3_CV_Escort_Thanks_IG_003_AppreciateIt=感谢。 -PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_001_KeepEmOff=把他们赶走。 -PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_002_WhatAmI=我雇你干什么吃的?保护我。 -PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_003_INeedBackup=我现在就需要支援。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_001_ImHit=我被打中了。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_002_TakingFire=遭受攻击。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_003_ShitThatHurt=操...好痛。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_004_ThisIsStarting=这可把我惹毛了。 -PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_005_Ow=嗷。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_001_ScrewItWere=管他的,我们走。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_002_ImDoneWaiting=我不等了。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_003_HellWithIt=见鬼去吧。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004_ThinkWeveWaited=我们已经等得够久了。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004b_ThinkWeveWaited=我们已经等得够久了。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005_TheyArentComing=他们不会来了。 -PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005b_TheyArentComing=他们不会来了。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001_WereWaitingFor=我们再等一会儿。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001b_WereWaitingOn=我们再等一会儿。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_002_HoldOnFor=等一下,还有几个人要来。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_003_GotAFew=还有几个人要来。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004_WeHaveA=我们队还有几个人要来。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004b_WeHaveA=我们队还有几个人要来。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005_WeArentAll=我们还没到齐。 -PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005b_WeArentAll=我们还没到齐。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_001_LastGoddamnTime=该死的最后说一次:停止 攻击 我。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_002_HitMeOne=再打我一次我就拉闸走人。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_003_YouKeepHitting=再打我一下你就完蛋了。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_001_LetsFocusAnd=专注一点搞定这个事情。我没时间搞别的。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_002_HeyYouDoing=嘿,你到底做不做这个工作? -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_003_WereOnA=我们现在分秒必争,赶紧回到正轨。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_004_IfYouveGot=如果你想做别的事,我可以直接解雇你。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_005_ThisIsYour=给你最后一次机会,要么好自为之要么我们一拍两散。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_001_YouGetBack=快回来帮我,不然合约就作废。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002_WhatAreYou=什么?你在摸鱼?回来干活,不然就找别的工作去吧。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002b_WhatAreYou=什么,你在休息?回来干活,不然就找别的工作去吧。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_003_LastChanceGet=最后的机会:回这里来,要么我就和你没有任何关系了。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_001_YouRealiseI=你明白我不是雇你来闲逛的,对吗?给我干活。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_002_GetOverHere=到这来,我不想再说一遍。 -PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_003_TheJobWas=任务是护送我。这意味着你必须离我近点。别让我重新考虑我的选择。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_001_ThatsEveryone=到齐了。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_002_WereAllHere=我们都在这了。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_003_EveryoneHereGood=到齐了?好事。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_004_ThatsAllOf=我们都到了。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_005_WholeGroupsHere=全队都在这了。 -PU_GENPILOT3_CV_Escort_WereAllHere_IG_005b_WholeGroupsHere=全队都在这了。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_001_ThatsIt=就是这样。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_002_AllDone=全部搞定。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_003_WereFinishedHere=这里我们搞定了。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_004_Done=搞定了。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_004b_Done=完事。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_005_Finished=结束了。 -PU_GENPILOT3_CV_Escort_WorkFinished_IG_005b_Finished=完成了。 -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItDone=就是这样,搞定。 -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_002_Finished=完成了! -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=好,搞定! -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_004_Done=完事。 -PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_005_GotIt=搞定。 -PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_001_YouCouldBring=你该带一百条船来,现在这样不会改变任何事情。 -PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_002_HereComesThe=该受苦了,嗯哼? -PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_003_AhJustIn=恰好赶上了... -PU_GENPILOT3_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_007=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_008=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_009=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_010_NoNoNo=不不不。 -PU_GENPILOT3_CV_GetHits_IG_EX_011=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_012=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_013=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_014=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_015=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_016=<呜咽声> -PU_GENPILOT3_CV_GetHits_IG_EX_017_AhShit=啊操。 -PU_GENPILOT3_CV_GetHits_IG_EX_018=<呜咽声> -PU_GENPILOT3_CV_LosingFrustration_IG_001_ImNotDead=我可还没死呢,你个狗娘养的。 -PU_GENPILOT3_CV_LosingFrustration_IG_002_YouThinkYou=你觉得你抓到我了?好啊,来啊。 -PU_GENPILOT3_CV_LosingFrustration_IG_003_imJustGetting=这才刚刚开始呢。 -PU_GENPILOT3_CV_MindYourBusiness_IG_001_DriftOnThis=保持航向,这不关你的事。 -PU_GENPILOT3_CV_MindYourBusiness_IG_002_YoureGonnaWanna=你最好接着飞。 -PU_GENPILOT3_CV_MindYourBusiness_IG_003_YouDontWant=你不会想卷进这件事的。 -PU_GENPILOT3_CV_MindYourBusiness_IG_004_ThisAdviceIs=免费建议,转个身,忘了你在这里看到的东西。 -PU_GENPILOT3_CV_MindYourBusiness_IG_005_ThinkRealHard=好好想想你在这儿要怎么做,这决定了你是死是活。 -PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_001_DriftThisIs=飞走,这是我们找到的搜刮物。 -PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_002_YouMindYour=你管好你的废品,我们管好我们的。如果你对这事儿有疑问,我们很乐意解决。 -PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_003_JustKeepOn=继续飞吧,这里是我们的废品堆。 -PU_GENPILOT3_CV_PlayerAttackFirst_IG_001_BigMistake=大错误。 -PU_GENPILOT3_CV_PlayerAttackFirst_IG_002_YouWannaFight=哦,你想打一架?好吧,操... -PU_GENPILOT3_CV_PlayerAttackFirst_IG_003_SomeonesFeelingFrisky=有人皮痒痒了是吧。 -PU_GENPILOT3_CV_PlayerAttackFirst_IG_004_FineThatsHow=好吧,是你想动手的。 -PU_GENPILOT3_CV_PlayerAttackFirst_IG_005_LetsSeeWhat=让我们看看你有什么本事。 -PU_GENPILOT3_CV_Retreat_IG_001_FallBack=撤退。 -PU_GENPILOT3_CV_Retreat_IG_002_LetsGetThe=让我们赶紧离开这里。 -PU_GENPILOT3_CV_Retreat_IG_003_ScrewItIts=去它的,这不值得。 -PU_GENPILOT3_CV_RevengePosse_Greeting_IG_001_YouThinkYou=你以为杀了我的人可以不承担任何后果吗? -PU_GENPILOT3_CV_RevengePosse_Greeting_IG_002_WhatYouThought=怎么,你以为可以贿赂我的人然后就这么走了吗? -PU_GENPILOT3_CV_RevengePosse_Greeting_IG_003_ItTookSome=虽然花了些时间,但我终于找到了你。现在,你要为你的所作所为付出代价。 -PU_GENPILOT3_CV_Target_Chase_IG_001_YouCantRun=你可跑不了。 -PU_GENPILOT3_CV_Target_Chase_IG_002_WhereAreYou=你要去哪里? -PU_GENPILOT3_CV_Target_Chase_IG_003_OhYouThink=哦,你觉得你可以就这么溜了?我可不这么认为。 -PU_GENPILOT3_CV_Target_Greet_IG_001_IveBeenLooking=我一直在找你。我都忘了合约上是想要死的你还是活的你,所以我假设是前者。 -PU_GENPILOT3_CV_Target_Greet_IG_002_WeMeetAt=我们终于见面了。 -PU_GENPILOT3_CV_Target_Greet_IG_003_SomeonesWillingTo=有人愿意为你支付一笔不小的数目。 -PU_GENPILOT3_CV_Target_Taunt_IG_001_ThisAllYouGot=你就这点儿本事?你他妈是怎么活这么久的? -PU_GENPILOT3_CV_Target_Taunt_IG_002_ForWhatTheyre=对于他们为你付的价钱,不能说让我印象深刻。 -PU_GENPILOT3_CV_Target_Taunt_IG_003_YouReadyTo=你准备好重新考虑投降了吗? -PU_GENPILOT3_CV_Target_Taunt_IG_004_OfAllThe=在所有我追捕过的人里,你可能都排不到前50。 -PU_GENPILOT3_CV_Target_Taunt_IG_005_ThisBarelyCounts=哈!这都算不上一个活儿。今天的标准降得真低。 -PU_GENPILOT3_CV_Taunt_BountyHunter_IG_001_ISurvivedOn=我在边缘生存几十年了,你不会是终结我的人。 -PU_GENPILOT3_CV_Taunt_BountyHunter_IG_002_ImGonnaMake=我要让你这赏金赚得每一分都物超所值。 -PU_GENPILOT3_CV_Taunt_BountyHunter_IG_003_YouPickedThe=你选错赏金了,朋友。 -PU_GENPILOT3_CV_Taunt_General_IG_001_SavorTheseLast=细细品味这最后的时刻吧。 -PU_GENPILOT3_CV_Taunt_General_IG_002_DontWorryItll=别担心,很快就会结束。 -PU_GENPILOT3_CV_Taunt_General_IG_003_YouFeelIt=你感受到了,对不?那慢慢增长的这就是尽头的恐惧。 -PU_GENPILOT3_CV_Taunt_General_IG_004_JustLetIt=就让它这么发生吧。这是个容易点儿的方式。 -PU_GENPILOT3_CV_Taunt_General_IG_005_YoureRunningOut=你的时间不多了。 -PU_GENPILOT3_CV_Taunt_Kill_IG_001_ThatsAFriend=这是你的一个朋友吗? -PU_GENPILOT3_CV_Taunt_Kill_IG_002_ThatOneBlew=那个炸得漂亮。 -PU_GENPILOT3_CV_Taunt_Kill_IG_003_YourFriendsAre=你的朋友们像苍蝇一样掉落下去了。 -PU_GENPILOT3_CV_Taunt_Kill_IG_004_WowAnotherFriend=哇噢。又一个朋友死了。 -PU_GENPILOT3_CV_Taunt_Kill_IG_005_YoureRunningLow=你的盟友越来越少了。 -PU_GENPILOT3_CV_Taunt_Missile_IG_001_HaveFunWith=玩儿得开心。 -PU_GENPILOT3_CV_Taunt_Missile_IG_002_GotSomethingFor=给你点儿好东西。 -PU_GENPILOT3_CV_Taunt_Missile_IG_003_EatThis=吃我一发! -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_001_EnoughTalk=废话够多了。 -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_002_MomentOfTruth=关键时刻。 -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_003_LetsDance=让我们跳舞吧。 -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_004_LetsDoThis=我们开始吧。 -PU_GENPILOT3_CV_Taunt_WarningAttack_IG_005_IThinkWeve=我们觉得我们讲的够多了。 -PU_GENPILOT4_CV_AnnounceAttack_IG_001_HeyGuessWhat=嘿!猜怎么着!我会把你炸得渣都不剩,然后把你所有的东西都拿走。 -PU_GENPILOT4_CV_AnnounceAttack_IG_002_ChaChingLooks=叮咚,看来我在你们这些人身上找到金矿了。 -PU_GENPILOT4_CV_AnnounceAttack_IG_003_JustToLet=只是想让你知道是怎么来的。第一步,我杀了你。第二步,我把你所有的东西都卖了。就是这么直截了当,认真的。 -PU_GENPILOT4_CV_AnnounceAttack_IG_004_WhatDoWe=看看我们这里有什么呢?一个丰厚肥硕的美好发薪日。 -PU_GENPILOT4_CV_AnnounceAttack_IG_005_CanYouBelieve=你能相信么?我只是碰巧发现了一些像你这样容易搞定的目标。这就是运气吧。 -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_001_HeyNowLet=现在呀,让我猜猜,你以为你就这么直接过来,然后很轻松的从我脑袋上拿走赏金。你猜怎么着?这可不是那么容易的事儿。 -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_002_WhateverTheyrePaying=无论他们为了我给你多少钱,我现在可以告诉你是远远不够的。 -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_003_OhLookAt=噢,看看呀。又一个觉得可以拿下我的废物。你凭什么觉得你比其他来拿我赏金的人厉害? -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_004_ArentYouBrave=来拿我的赏金你还是挺有勇气的。勇敢还是真的蠢。 -PU_GENPILOT4_CV_BountyHunter_Greeting_IG_005_IWonderHow=我好奇如果我把你干掉了,我的赏金会上涨多少呢? -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_001_YoureNotResponding=你没有回应,你没有,你没有回... 呃啊! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002_MaydayMayday=求救,求救,求救,求... 呃啊!! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002b_MaydayMayday=求救,求救,求救,求呃啊!! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_003_TheyreGettingClose=他们靠近了,他们靠近呃啊! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_004_HesComingOut=他朝你过去了,他...呃啊! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_005_MaydayMaydayAnyone=求救?求救,求救,求救,有人吗,嘿,有人...呃啊! -PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_006_CanYouHear=你能听见我吗?能吗?能吗?呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_001_HelpHelp=救命,救命,救命!呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_002_ICantI=我不能,我不能,我,呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_003_NoNoNo=<呜咽声> -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_004_YeahYeahIts=会有用的,会有用的,我要死了我发誓,呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_005_OhPleasePlease=哦求求了,求求了,求求了,求求了,求求了,求求了,求求了,求求了,求求了,呃啊! -PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_006_PleasePleasePlease=求求了,求求了,求求了,呃啊! -PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_001_WereGettingClose=我们快搞定了,再多一点儿时间。 -PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_002_AlmostThereKeep=快搞定了,继续保持。 -PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_003_RepairsAlmostDone=维修马上完成。你做的很棒。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_001_HolyShitIm=天哪,见到你真高兴。希望你有兴致打一架。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_002_YesIThought=太好了!我还以为没有人会来了!快来帮我一起战斗吧。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_003_OhThankGod=噢,感谢上帝你来了。也许现在是时候向这些混蛋开炮了。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_004_DamnSomeoneActually=天哪,真的有人回应了。看来我真能活着离开这儿了。来吧,让我们把他们干掉。 -PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_005_GeezIThought=天,你到这儿的时候我还以是我的幻觉。希望你准备好战斗了。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_001_YouAreA=你简直就是上帝派来的。我修理的时候帮我拖住这帮混蛋。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_002_ICannotTell=我都说不出来你在这儿我有多高兴了。我的船坏了,但如果你能帮我争取一些时间,我就可以把它修好。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_003_OhGodI=哦天哪。我以为不会有人过来了。我修船的时候,尽量帮我拖住他们。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_004_SomeoneActuallyHeard=真的有人收到了我的呼救信息!听着,我正在让我的系统重新上线。但那些混蛋攻击我的时候我没办法弄,你看看能做些什么吧。 -PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_005_DamnIAm=该死,能看到一张友善的脸我简直太开心了。我的船现在趴窝了,但如果你能拖住他们,我就可以让它重新活过来。 -PU_GENPILOT4_CV_Distress_BegForLife_IG_001_HeyItDoesnt=嘿,不必这样。 -PU_GENPILOT4_CV_Distress_BegForLife_IG_002_DontDoAnything=别做任何让你后悔的事儿,好吗? -PU_GENPILOT4_CV_Distress_BegForLife_IG_003_ThisIsJust=这只是个巨大的误会。 -PU_GENPILOT4_CV_Distress_Call_Comm_IG_001_IfAnyoneCan=如果任何人能听到这条。我现在需要立即的帮助。 -PU_GENPILOT4_CV_Distress_Call_Comm_IG_002_MaydayShipUnder=呼救。飞船遭遇攻击,需要帮助。 -PU_GENPILOT4_CV_Distress_Call_Comm_IG_003_EmergencyEmergencyIm=紧急呼救!紧急呼救!我遇到了严重的麻烦。 -PU_GENPILOT4_CV_Distress_Call_Comm_IG_004_AnybodyPleaseRespond=任何人!请回复!他们要杀了我! -PU_GENPILOT4_CV_Distress_Call_Comm_IG_005_HelloCanAnyone=你好?有人能听见我吗?你好?哦天呐,我要死了。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_001_GenCommsMy=通用频道。我飞船遭遇攻击,需立即协助,请回复。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_002_AttentionIfYou=注意,如果你能听到这条信息,我需要战斗支援。我不知道我还能挺多久。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_003_MaydayEmergencyAssistance=求救!极度需要紧急支援,派支援来。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_004_AllShipsOutlaws=所有舰船,非法分子正在攻击,请立即向我坐标支援。 -PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_005_HelpAnybodyPlease=救命!任何人!看在亲爱的上帝的份儿上,救救我吧! -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_001_AnywayIGotta=算了,我得走了。 -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_002_IThinkWere=我觉得我们这儿结束了。 -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_003_OkayImOut=好吧,我撤了。 -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_004_IShouldGo=我该走了。 -PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_005_AllRightLater=好吧,再见。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_001_OkayIBetter=好了,我最好现在走了,好运。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_002_IShouldProbably=我可能该走了,注意安全,好吧。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_003_IHaveTo=我逃出来了,但是谁知道呢,也许某一天我能报答你。不是说我想让你被不法分子或者什么的攻击...我还是走吧。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_004_IBetterGet=我最好把船开去修理一下,后会有期。 -PU_GENPILOT4_CV_Distress_Farewell_Good_IG_005_ListenTakeCare=听着,在外面照顾好自己。 -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_001_IDidntThink=我没有想到我还能活着看到明天。我都以为我死定了,但我猜奇迹还是发生了。 -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_002_IDontKnow=我不知道你怎么想的,但这一切过后,我会为再也不用飞行而高兴。 -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_003_HowTheHell=我们他妈是怎么活下来的? -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_004_GeezTheyTell=天,他们经常会告诉你在这一片飞行会有危险,但你从来想不到会发生在自己头上。 -PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_005_WellItWas=唔,真是惊险,但至少我们都还活着,对不? -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_001_WayToKick=太他娘的棒了! -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_002_CrapAmI=哇靠,你能回应我的求救呼叫可真是谢天谢地了。 -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_003_ThatWasSome=你刚才飞得真是棒极了。 -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_004_IDontKnow=我不知道你是从哪儿学的这些,但我非常庆幸你搞定了。 -PU_GENPILOT4_CV_Distress_FightOver_Good_IG_005_TheWayYou=你刚才救我的时候,简直就像是大片里的剧情。我到现在还是不敢相信。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_001_HereTakeThis=来,收下吧。是您应得的。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_002_ThisIsntMuch=虽然没多少,但我希望您收下。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_003_ImSendingYou=麻烦了,给您打了一笔小钱。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_004_EveryGoodTurn=善有善报,请收下吧。 -PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_005_IReallyCant=我的感激之情无以言表,收下这个,希望能让我少欠点人情债。 -PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_001_SystemsOnline=系统已上线。 -PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_002_WereBackUp=我们弄好了! -PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=搞定!我们好了! -PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_001_StillWorkingOn=还在维修中,需要再等一下。 -PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=我们正在尽快修理了,但还需要更多时间。 -PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_003_ItsSlowGoing=快好了,再拖住他们一会儿。 -PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_001_LookDoYou=听着,你是想要钱吗?我可以给你钱。 -PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_002_PleaseIfYou=求求你了,如果你放过我,我不会让你空手而归的。 -PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_003_OkayOkayHow=行,行,我给你钱怎么样? -PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_001_WatchYourAim=往哪儿瞄呢! -PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_002_WhosSideAre=你到底在哪边的? -PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_003_WhatTheHells=你他妈什么毛病啊? -PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_001_YouCrazy=你疯了? -PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_002_YouTryingTo=你想拉我一块死? -PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_003_ComeOnSeriously=不是吧!认真的? -PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_001_Careful=小心。 -PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_002_WatchIt=看着点儿。 -PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_003_BackOff=退后。 -PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_001_DamnItWe=该死,我们的损伤更严重了。如果我们一直被攻击就没法完成修理。 -PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_002_GetThemOff=把他们赶走,不然我们永远也修不完。 -PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_003_ItsNoGood=这很不妙,如果他们一直把我们当做目标,就没办法干活了。 -PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingNowLets=正在充能,我们快走。 -PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_ComeOnTime=好了,该走了。 -PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGetGoing=趁我们还能走,快离开这里。 -PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_001_WellTheTables=好吧,现在形势逆转了! -PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_002_ThatsRightIve=这就对了。我朋友来了,他们会好好教训你的。 -PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_003_SeemsLikeEveryone=似乎所有人都和我一样想把你干掉呢。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_001_HateToJinx=我不想乌鸦嘴,但我觉得他们都没了。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_002_HeyLookAt=嘿!看看呀,我觉得我们好像真的活下来了。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_003_IsThisReally=这是真的吗?没想到真能打赢。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_004_ScopesClearWe=区域安全,我们好像成功了。 -PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_005_CantBelieveIm=不相信我会这么说,但敌人已全部肃清。我想我们暂时安全了。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_001_ImNotGonna=我撑不了多久了。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_002_IfAnyoneHas=如果还有谁藏着什么绝招,是时候该秀一秀了。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_003_IfIDont=如果我这回没挺过去,转告我妈我永远原谅不了她。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_004_HateToSay=讨厌这么说,但我想我们要输了。 -PU_GENPILOT4_CV_Escort_AlmostDead_IG_005_ThingsAreLooking=现在的形式非常不容乐观。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_001_WereInThe=最后一点,要不了多久了。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_002_AlmostFinishedWrapping=差不多搞定了,最后一点。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_003_GotOnlyA=还剩一点就搞定了,要不了一两分钟。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_004_WereApproachingThe=我们这边已经接近完成了,不会太久了。 -PU_GENPILOT4_CV_Escort_AlmostDone_IG_005_NearTheEnd=快要搞定了,应该马上就可以走了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=这就是工作地点了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_002_HereWeAre=我们到了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_003_ThisIsUs=我们来了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_004_AllRightWe=很好,我们到了。 -PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_005_WereHere=我们到了。 -PU_GENPILOT4_CV_Escort_Celebrate_IG_001_ItsLikeWatching=看你战斗就像是门艺术。 -PU_GENPILOT4_CV_Escort_Celebrate_IG_002_Brilliant=棒极了。 -PU_GENPILOT4_CV_Escort_Celebrate_IG_004_CalMasonCouldnt=卡尔·梅森也做不到更好了。 -PU_GENPILOT4_CV_Escort_Celebrate_IG_005_VeryNice=太好了。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_001_ItsAllYou=现在都就看你的了。干掉他们。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_002_WeaponsFreeOr=自用开火!还是怎么说的来着。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_003_TimeToUnleash=是时候发泄一下了。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_004_GoAheadAnd=去杀了他们。很简单的,想象一下你在玩儿竞技场指挥官就行。 -PU_GENPILOT4_CV_Escort_EncourageAttack_IG_005_YouHaveMy=我给你所有授权去干爆他们。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_001_WeGotParty=我们这儿来了个搞事的。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_002_WhoInvitedThese=谁邀请的这帮混蛋? -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_003_DamnAndEverything=该死,本来一切都这么顺利。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_004_GuessYoureGonna=我猜你有机会挣钱了。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_005_HeadsUpWe=注意,我们有麻烦了。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_001_AndLookEven=看啊,更多混蛋来了。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_002_ReinforcementsJustWhat=增援赶到了,正是我们需要的。 -PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_003_OfCourseLike=一定要来是吧,仿佛事情还不够糟似的。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_001_ThatsOneForUs=我们干掉一个。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_002_AnotherPointFor=我们队又获得一分。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_003_SureHopeThey=希望他们把后事都安排妥当了。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_004_AndAnotherOne=你们又少一架。 -PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_005_YouThinkAnyones=你觉得会有人想他们吗? -PU_GENPILOT4_CV_Escort_Expletives_IG_001_Shit=淦。 -PU_GENPILOT4_CV_Escort_Expletives_IG_001b_Shit=妈的。 -PU_GENPILOT4_CV_Escort_Expletives_IG_002_Damn=该死。 -PU_GENPILOT4_CV_Escort_Expletives_IG_003_SonOfA=婊子养的。 -PU_GENPILOT4_CV_Escort_Expletives_IG_003b_SonOfA=婊子养的。 -PU_GENPILOT4_CV_Escort_Expletives_IG_004_NoGoodRotten=不好,狗屎玩意儿! -PU_GENPILOT4_CV_Escort_Expletives_IG_004b_NoGoodRotten=不好,狗屎玩意儿! -PU_GENPILOT4_CV_Escort_Expletives_IG_005_GreatJustGreat=太好了,太他妈的好了! -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_001_WishICould=我也希望能说很高兴和你一起飞行,但不是这样的,所以我先走了。 -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_002_WhyDoYou=不如我们没什么事,直接分道扬镳得了。 -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_003_ImGonnaCall=我要撤了,再见。 -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_004_WereAllDone=我们都搞定了,你可以走了。 -PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_005_AndSoConcludes=总的来说这一趟就是灾难。祝你余生幸福。 -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_001_AllRightIt=好嘞,和你做生意是我的荣幸。 -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_002_ItWasNice=和你一起飞行非常愉快,再见啦。 -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_003_IGottaGo=我走了。你自己保重,好吗? -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_004_OkayIHave=好了,我要走了,注意安全。 -PU_GENPILOT4_CV_Escort_Farewell_Good_IG_005_ImGonnaGo=我得走了,祝你愉快。 -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_001_AnyoneElseSee=除了我还有谁刚才觉得自己要死了回想起自己的一生? -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_002_ZeroPointsFor=虽然事情办得不咋地,但还好我们依然健在。 -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_003_ImNotGoing=这之后我估计好几天都睡不着了。天呐,真是太险了。 -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_004_DontKnowAbout=我不知道你那边怎么样,但我得去换一套飞行服。 -PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_005_IDidntThink=没想到我们能挺过来,真的是险胜啊。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_001_NothingLikeKicking=没什么比干掉几个混蛋更能让你感受到活着的气息了。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_002_ThatRightThere=刚才那场战斗就是为什么你要多花几个子儿找个靠谱的护航。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_003_TheWayYou=你干掉他们的样子可太牛逼了!人们会把这场史诗般的战斗传颂很多年的。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_004_IAdmitI=不得不说你刚出现的时候我还挺担心的,但是你的确对得起你的酬金。 -PU_GENPILOT4_CV_Escort_FightOver_Good_IG_005_GottaSayShort=不得不说,除了稍微受到一点攻击以外,进展还挺顺利的。 -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_001_AreYouSeriously=你不会真的在朝我开火吧? -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_002_KnockItOff=别闹了! -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_003_HeyAssholeWere=我们是一起的,混蛋! -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_004_WatchWhereYoure=你往哪开火呢! -PU_GENPILOT4_CV_Escort_FriendlyFire_IG_005_HoldFire=停火! -PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_001_WhoopsFingerSlipped=啊哦,手滑了。 -PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_002_MyBadThats=我的。 -PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_003_SorryWasntShooting=抱歉,没想射你的。 -PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_001_DamnThatWas=日,我们有人挂了。 -PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_002_CrapWeCant=靠,我们不能再损失任何一个人了。 -PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_003_TheseBastardsArent=这些混蛋不是闹着玩儿的。 -PU_GENPILOT4_CV_Escort_Greeting_IG_001_OkayYoureEither=好啊,你要么是海盗要么就是来护航的,你没开火,那我猜你是来护航的喽? -PU_GENPILOT4_CV_Escort_Greeting_IG_002_HeyYoureMy=你是来护送我的吧,欢迎。 -PU_GENPILOT4_CV_Escort_Greeting_IG_003_AlrightTheEscort=很好,护航者已经来了。 -PU_GENPILOT4_CV_Escort_Greeting_IG_004_WelcomeIfYoure=你好,你来护航我是吗?我需要你发血誓不计一切代价保护我。别当真,开个玩笑而已,合约没问题。 -PU_GENPILOT4_CV_Escort_Greeting_IG_005_HeyThanksFor=嗨,谢谢你能来保护我们。希望能一切顺利,但是万一遇到问题,有你在能干掉他们挺不错的。 -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_001_IWantYou=我希望你留意任何可疑事物,比如向我们开火的飞船这些。 -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_002_PatrolTheArea=在这个区域内巡逻,确保没人能偷袭我们。 -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_003_AnyUnexpectedVisitors=有任何不速之客出现,你就把他们通通干掉,OK? -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_004_KeepAnEye=注意你的扫描器,以免有什么麻烦找上门。 -PU_GENPILOT4_CV_Escort_KeepLookOut_IG_005_ItsGonnaBe=有你在旁守护,我就能集中精力了。 -PU_GENPILOT4_CV_Escort_LetsGo_IG_001_MoveOut=出发! -PU_GENPILOT4_CV_Escort_LetsGo_IG_002_LetsHitThe=我们出发。 -PU_GENPILOT4_CV_Escort_LetsGo_IG_003_LetsGetGoing=我们出发。 -PU_GENPILOT4_CV_Escort_LetsGo_IG_004_LetsDoThis=开始吧。 -PU_GENPILOT4_CV_Escort_LetsGo_IG_005_TimeToGo=是时候动身了。 -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_001_ComeOnLets=走啊,该出发了。 -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_002_WeGottaGo=我们现在就得走! -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_003_TimeToGo=该出发了!我再说一遍,该 出 发 了 ! -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_004_ComeOnLets=赶紧溜号! -PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_005_WeAreLeaving=我们快走! -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_001_LetsGetGoing=该动身去下一站了。 -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_002_WeShouldMove=我们该动身去下一站了。 -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=该去下一站了。 -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_004_LetsHeadOver=该动身去下一站了。 -PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_005_WeGotAnother=还有一站等着我们,所以我们出发吧。 -PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_001_YoureDoneGet=你不行。赶紧滚。 -PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_002_NoOnesGonna=就这?以后再没人会雇你的。 -PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_003_EnoughYoureFired=够了,你被炒鱿鱼了。 -PU_GENPILOT4_CV_Escort_MissionFailed_IG_001_YouKnowWhat=要不您先保证自己安全吧? -PU_GENPILOT4_CV_Escort_MissionFailed_IG_002_ThatsItIve=算了吧,我受够了。合约解除。 -PU_GENPILOT4_CV_Escort_MissionFailed_IG_003_YouWantTo=你想做个小丑?那随意,但我可不会付钱。你被解雇了。 -PU_GENPILOT4_CV_Escort_MissionFailed_IG_004_GuessWhatYoure=你猜怎么着?你被炒鱿鱼了。祝你万事如意嗷。 -PU_GENPILOT4_CV_Escort_MissionFailed_IG_005_NopeNoWay=不,不行,不可能。不会再和你这种废物合作了,这活儿结束了。 -PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_001_ScrewThisIm=不管了,我走了。 -PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_002_ForgetItNo=别想了,你不配拿钱。 -PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_003_NoChoiceGotta=我们没别的选择,趁还能跑路的时候赶紧跑吧。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_001_WereFinishingFinal=我们正在进行最后准备,好了我会通知你。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_002_HopeYouBrought=希望你有点儿东西来打发时间,我们还需要等一会儿才能出发。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_003_JustWrappingUp=正准备最后一点儿东西呢,应该马上就能出发。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_004_GotToFinish=稍安勿躁,出发前还得做一些准备。 -PU_GENPILOT4_CV_Escort_NeedASecond_IG_005_ImWorkingMy=我正在做最后一次出发前检查,指我需要用下浴室。我们马上就出发。 -PU_GENPILOT4_CV_Escort_NeedHelp_IG_001_HowAboutSome=不介意来帮帮我吧! -PU_GENPILOT4_CV_Escort_NeedHelp_IG_002_Help=帮帮我! -PU_GENPILOT4_CV_Escort_NeedHelp_IG_003_NeedAHand=需要帮忙! -PU_GENPILOT4_CV_Escort_NeedHelp_IG_004_Mayday=求救! -PU_GENPILOT4_CV_Escort_NeedHelp_IG_005_INeedHelp=我需要帮助! -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_001_MakingGoodProgress=进展很不错,但是我们离结束还早着呢。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_002_ThingsAreUnderway=正在做了,但是要点儿时间。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_003_ThingsAreGoing=目前进展很不错,但是我们还需要更多时间。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_004_GotAGood=开头进展不错,我觉得我们应该能按时完成。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_005_WeHitA=我们遇到一点儿小麻烦,但是不会拖延我们太长时间,应该很快就能离开这里。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_001_WereGoingAs=我们已经尽可能快了,但是还需要更多时间。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_002_YouNeedTo=你需要帮我们拖一段时间才能完成。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_003_IDontCare=我不管你用什么手段,把他们挡住,这样我们才能完成。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_004_IfYouCan=让他们离我们远点,我们会尽快完成。 -PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WereGettingClose=我们快结束了,再稍微挡住他们一小会儿。 -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_001_HeyWatchIt=嘿!看着点儿! -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_002_DamnItI=妈的,刚刚把船修过。 -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_003_WhatTheHell=我勒个去! -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_004_SeriouslyYouGot=你确定你不是在逗我? -PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_005_WellThatSucked=瞧这破事儿。 -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutSome=能给点个人隐私么? -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_002_MindBackingOff=往旁边退一退,好不? -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_003_YoureFlyingReally=你飞得太近了。 -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_004_OkayThatsToo=你靠太近了。 -PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_005_AnyCloserAnd=再近一点你就要怼我船里了。 -PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_001_ThereYouAre=你来了,我们还担心你出事了呢。 -PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_002_DamnYouShowing=日,你居然来了,害得我输了五毛。赌的是你迟到是因为翘辫子了。啊,我是说,很高兴你还活着。 -PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_003_YouHadMe=你这么晚才到,让我白担心。你真丢人。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_001_HereImUploading=给,我把坐标传给你了。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_002_SendingYourNave=正在向你的导航系统传输量子数据。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_003_HavetheQTMarker=量子标记已经准备好了,现在发给你。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_004_TransferringYouThe=正在传输量子导航数据。 -PU_GENPILOT4_CV_Escort_QTravelDest_IG_005_SendingQTOver=正在向你的导航系统传输量子数据。 -PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_001_GotTheNext=下一个导航点发给你了。 -PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_002_TransferringYouThe=正在给你传输下个集合点。 -PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=正在给你发送下个导航点信的息。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_001_AllRightQuantum=好,该量子了。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=正在给引擎充能。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_003_PreppingTheQT=正在准备量子航行,做好准备。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_004_PoweringUpThe=正在给引擎充能进行量子航行,准备好。 -PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_005_QTSpoolUnderway=量子航行充能进行中。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_001_OkayReadyTo=好,准备出发。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_002_AllRightReady=准备好了。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_003_WereAllSet=准备好出发了。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_004_ThatsEverythingLets=都准备好了,出发吧。 -PU_GENPILOT4_CV_Escort_ReadyToGo_IG_005_DontKnowAbout=不知道你怎么样,但我已经准备好嗨起来了。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_001_AllDoneI=都完成了,我想我们可以返航了。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_002_ThatsEverythingLets=这就是全部的事了,今天就到这儿,返航吧。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_003_WeAreDone=今天差不多完成了,我觉得是时候返航了。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_004_OkayIThink=OK,我觉得应该结束了,咱们回去吧。 -PU_GENPILOT4_CV_Escort_ReturnToStart_IG_005_NothingElseOn=没别的安排了,我们可以结束了。 -PU_GENPILOT4_CV_Escort_StartWork_IG_001_TimeToRoll=是时候撸起袖子加油干了。 -PU_GENPILOT4_CV_Escort_StartWork_IG_002_NowWeJust=我们现在有一票活儿要干。 -PU_GENPILOT4_CV_Escort_StartWork_IG_003_LetsGetStarted=开始吧。 -PU_GENPILOT4_CV_Escort_StartWork_IG_004_TimeToEarn=是时候赚点儿钱了。 -PU_GENPILOT4_CV_Escort_StartWork_IG_005_WhosReadyTo=有人准备好干活儿了嘛? -PU_GENPILOT4_CV_Escort_StayClose_High_IG_001_HeyGetBack=嘿,赶紧回来!你不应该保护我嘛? -PU_GENPILOT4_CV_Escort_StayClose_High_IG_002_WhereYouGoing=你要去哪?你脑壳被敲懵了? -PU_GENPILOT4_CV_Escort_StayClose_High_IG_003_WhatKindOf=哪门子护航中途离开战斗?! -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_001_YoureNotThinking=你不会已经想着跑路了吧?不会吧?那你为啥不和我一起飞? -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_002_HeyHotShot=嘿兄弟,我们在这儿,靠近点。 -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_003_IfYoureGoing=就算你要跑路,你也至少是偷偷遛啊。 -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_004_HeyYouMind=嘿,你能不能在活儿干完之前靠得近一点? -PU_GENPILOT4_CV_Escort_StayClose_Low_IG_005_IfItsNot=可以请您别在任务中途随意闲逛吗?谢谢。 -PU_GENPILOT4_CV_Escort_Thanks_IG_001_AppreciateTheHelp=感谢帮助。 -PU_GENPILOT4_CV_Escort_Thanks_IG_002_Thanks=谢谢。 -PU_GENPILOT4_CV_Escort_Thanks_IG_003_ThanksForEverything=谢谢你做的一切。 -PU_GENPILOT4_CV_Escort_Thanks_IG_004_YouDidPretty=你干得不错。 -PU_GENPILOT4_CV_Escort_Thanks_IG_005_YouDidGreat=你那份合约完成得不错,要是我孩子以你为名可别吃惊。 -PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_001_GetTheseClowns=把这些小丑赶走! -PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_002_WouldSomebodyShoot=有没有人冲他们来一梭子? -PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_003_TheyreAllOver=他们在打我! -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=正受到攻击。 -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_002_ImHit=我中弹了。 -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_003_ThereGoesMy=看来我又得保险了。 -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_004_NotGonnaLie=说实话,挺疼的。 -PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_005_ThatsGonnaLeave=这会在船上留个划痕的。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_001_IDontThink=我不觉得其他人会来了。这就像我九岁生日聚会一样。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_002_WeGaveThem=我们等过他们了,但是我们不可能一直等下去。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_003_HuhGuessTheyre=哼,这群人应该不会来了,真他妈吉利。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_004_StillNotHere=还没到,估计是找别的护航去了。 -PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_005_IfTheyreNot=现在他们还不来,估计永远也不会来了。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_001_WeJustNeed=我们现在等其他人到了就可以出发了。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_002_ThisIsntA=并不是看不起你的意思,只是等一下别的护航者到了我们就出发。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_003_IHaveA=还有别人没来,我们得等等他们。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_004_AlmostReadyTo=差不多要出发了,现在就差剩下的人到齐了。 -PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_005_AboutReadyTo=差不多该出发了,就是不知道其他人在干什么,这么长时间还没到。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_001_IWontSay=最后一次警告,你再攻击我,你就完了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_002_KeepUpWith=继续干这种破事儿,你就准备滚吧。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImCancelingThe=你再打我就中止合约了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_001_ListenIfYoure=听好,你要是不把这活儿当回事儿,我就得请你离开了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_002_ImStartingTo=我觉得你是不太想要这份工作了,我或许该找别人来做。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_003_NotToBe=我不想做带恶人,但是你一直胡闹,我要取消你的合约了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_004_YouveUsedUp=你已经耗尽我的耐心了,这可不是开玩笑。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_005_IDontKnow=我不确定还能忍你多久。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_001_IfYouDont=你再不回来就别回来了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_002_LastChanceGet=最后一次机会,赶紧爬回来。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_003_GetBackHere=给我回来。你还要不要报酬了? -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_001_SeemsLikeYoure=你是不是不知道如何遵守命令?还是你路痴?总之我有点不太想和你一起飞了。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_002_OkaySeriouslyNow=不和你说笑,要不表现得像一个付费保镖一样,要不就自己走吧。 -PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_003_YoPersonIm=我可是花钱请你给我护航,再不更改航线,你这份工作就无了。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_001_ThatsEveryone=好,所有人都到齐了。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_002_EveryonesHereTime=所有人都到了,是时候嗨起来了。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_003_AllHere=全都到了。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_004_AllShipsAccounted=所有船只清点完毕。 -PU_GENPILOT4_CV_Escort_WereAllHere_IG_005_WellIDont=我可不想再等下去了,所以现在就算是全部人都到齐了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_001_ThatsItWere=好了,我们干完了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_002_AndFinished=就这样,完成了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_003_OkayThatsEverything=好了,都干完了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_004_DoneAndDone=完成了。 -PU_GENPILOT4_CV_Escort_WorkFinished_IG_005_ThatShouldDo=这应该有效。 -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_001_Finished=完成了! -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=完成了! -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_003_AllSet=都准备好了! -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_004_ThatsItWere=行了,我们做完了! -PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_005_YesWeDid=好!我们成功了! -PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_001_YouThinkSome=你觉得多点儿火力你就能跑了? -PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_002_OoooIfThey=噢噢噢噢,要是他们和你一样菜,我可太害怕了。 -PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_003_CantBelieveYou=不敢相信你居然邀请了这么多人见证你被干掉。 -PU_GENPILOT4_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_007=<呜咽声> -PU_GENPILOT4_CV_GetHits_IG_EX_008=<呜咽声> -PU_GENPILOT4_CV_LosingFrustration_IG_001_AllRightSo=行吧,你或许不是那么废物。 -PU_GENPILOT4_CV_LosingFrustration_IG_002_WellThisIsnt=这可一点都不好玩了。 -PU_GENPILOT4_CV_LosingFrustration_IG_003_IBetYou=你觉得你棒棒哒,对吧? -PU_GENPILOT4_CV_MindYourBusiness_IG_001_HeyThereBit=嘿,一点儿小建议。趁你现在还能飞,赶紧离开这里。 -PU_GENPILOT4_CV_MindYourBusiness_IG_002_YouKnowThe=你知道俗话说的“错误的时间错误的地点”吧?你现在就挺错的。 -PU_GENPILOT4_CV_MindYourBusiness_IG_003_LetMeGuess=让我猜猜,你迷路了对吧?要不是,你就赶紧滚,懂? -PU_GENPILOT4_CV_MindYourBusiness_IG_004_UnlessYouveGot=不想死就赶紧掉头。 -PU_GENPILOT4_CV_MindYourBusiness_IG_005_IllMakeThis=很简单,要么你滚要么我们杀了你。对我来说都无所谓。 -PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_001_HateToBreak=不好意思,这是我们的地盘。 -PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_002_YouCanStop=停下。这片是我们的。 -PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_003_YouCanGo=忘了你扫描到的东西然后赶紧滚。你在这儿能找到的只有麻烦。 -PU_GENPILOT4_CV_PlayerAttackFirst_IG_001_OhLooksLike=喔,似乎这里来了个见义勇为的英雄。 -PU_GENPILOT4_CV_PlayerAttackFirst_IG_002_YoureGonnaRegret=你会后悔的。 -PU_GENPILOT4_CV_PlayerAttackFirst_IG_003_YouJustHad=你就是想干架是吧? -PU_GENPILOT4_CV_PlayerAttackFirst_IG_004_ItsOnNow=开干! -PU_GENPILOT4_CV_PlayerAttackFirst_IG_005_BringIt=来打! -PU_GENPILOT4_CV_Retreat_IG_001_ScrewThisIm=妈耶,我要撤了。 -PU_GENPILOT4_CV_Retreat_IG_002_WhateverYouThink=随便吧,你还真以为我在乎输赢? -PU_GENPILOT4_CV_Retreat_IG_003_FineYouWin=好好好,你赢了,开心了吗? -PU_GENPILOT4_CV_RevengePosse_Greeting_IG_001_IGotA=有件事要告诉你:搞我们的人就得死。 -PU_GENPILOT4_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=你以为杀了我们的人还能逃掉?痴心妄想。 -PU_GENPILOT4_CV_RevengePosse_Greeting_IG_003_BeforeWeKill=在我们宰掉你之前,让你知道这就是你杀了我朋友的报应。 -PU_GENPILOT4_CV_Target_Chase_IG_001_WhatYouDont=怎么?不继续陪我玩了? -PU_GENPILOT4_CV_Target_Chase_IG_002_YoureNotGonna=你可别想轻易逃掉。 -PU_GENPILOT4_CV_Target_Chase_IG_003_OhNoYoure=哦不,你哪儿也别想去。 -PU_GENPILOT4_CV_Target_Greet_IG_001_NotSureWhat=虽然不知道你做了什么,但是他们让我来肯定是非常坏的事情。 -PU_GENPILOT4_CV_Target_Greet_IG_002_NowWhileIm=现在,我来这单纯是要干掉你,不过我只是为了钱而已。 -PU_GENPILOT4_CV_Target_Greet_IG_003_JustSoYou=在做掉你前告诉你一声,我们是为了一大笔钱才来的。 -PU_GENPILOT4_CV_Target_Taunt_IG_001_AllYoureDoing=你不过是在浪费我的时间而已。 -PU_GENPILOT4_CV_Target_Taunt_IG_002_YouKnowWhats=知道什么最好玩吗?我赌你肯定在想办法脱身,而我现在在想我该怎么花杀掉你后拿的钱。 -PU_GENPILOT4_CV_Target_Taunt_IG_003_IBetYoure=我赌你一定在想到底是什么错误的抉择让你陷入这种境地。 -PU_GENPILOT4_CV_Target_Taunt_IG_004_WouldYouLook=哇哦快看,你打得好像你有机会赢一样。 -PU_GENPILOT4_CV_Target_Taunt_IG_005_BeliveItOr=你也许不信,但其实你越反抗,我越享受,让我的工作有满足感,感觉这是我实打实挣来的钱。 -PU_GENPILOT4_CV_Taunt_BountyHunter_IG_001_ImABit=派你这样的人来抓我可真是看不起我啊。 -PU_GENPILOT4_CV_Taunt_BountyHunter_IG_002_GeezDidThey=天哪,他们就随便派个有船的小丑来缉拿我吗?也太丢脸了。 -PU_GENPILOT4_CV_Taunt_BountyHunter_IG_003_IWonderIf=我很好奇他们下一个派来的人应该会比你强点儿吧?哼,他们肯定得是。 -PU_GENPILOT4_CV_Taunt_General_IG_001_OnTheBright=往好处想,你还能在医院里摸好长一段时间的鱼呢。 -PU_GENPILOT4_CV_Taunt_General_IG_002_AmIOn=啥?你是在唬我吗?没人能飞这么烂吧? -PU_GENPILOT4_CV_Taunt_General_IG_003_AreYouTrying=你是故意想输吗?那你可演得和真的一样。 -PU_GENPILOT4_CV_Taunt_General_IG_004_IllTellYou=我告诉你,如果你要是故意撞船而且还活下来了,我就放你走......<大喘气> <轻笑声>不好意思,我想着你会那么做呢。 -PU_GENPILOT4_CV_Taunt_General_IG_005_ThisIsJust=这也太没眼看了。把你干掉其实是一件好事。 -PU_GENPILOT4_CV_Taunt_Kill_IG_001_IHopeYou=希望你没离他们太近。 -PU_GENPILOT4_CV_Taunt_Kill_IG_002_WhatASpectacular=这个杯具有一个多么壮观的结局啊。 -PU_GENPILOT4_CV_Taunt_Kill_IG_003_ThatsAnotherOne=我们又杀一个。 -PU_GENPILOT4_CV_Taunt_Kill_IG_004_DidYouSee=你看到了吗?上一分钟你朋友还在那儿飞来飞去,下一刻他就变成了太空垃圾,很刺激,对吧? -PU_GENPILOT4_CV_Taunt_Kill_IG_005_YouGotTo=现在你是不是有点小害怕? -PU_GENPILOT4_CV_Taunt_Missile_IG_001_ChokeOnThat=食我导弹啦! -PU_GENPILOT4_CV_Taunt_Missile_IG_002_GotASurprise=给你个小惊喜! -PU_GENPILOT4_CV_Taunt_Missile_IG_003_TryToDodge=试着躲躲看啊。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_001_GuessYouLike=我猜你喜欢被射。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_002_TheresNoHelping=好良言难劝该死鬼。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_003_IveBeenWanting=我正想着做点射击练习。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_004_LooksLikeI=看来今天还是能找点乐子了。 -PU_GENPILOT4_CV_Taunt_WarningAttack_IG_005_HopeAllOf=你应该安排好后事了吧? -PU_GENPILOT5_CV_AnnounceAttack_IG_001_OkayImOnly=我只说一次,我们是危险的人,别找事。 -PU_GENPILOT5_CV_AnnounceAttack_IG_002_YouFlewInto=你来到了错误的地方。 -PU_GENPILOT5_CV_AnnounceAttack_IG_003_WellWellWell=呦呦呦,看看谁来了。 -PU_GENPILOT5_CV_AnnounceAttack_IG_004_ListenUpEverything=听好了,你的一切都是我们的了,你的东西,还有你的命。 -PU_GENPILOT5_CV_AnnounceAttack_IG_005_YoureOnOur=侵犯我们的地盘,你现在要付出代价。 -PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_001_OhThankGod=感谢上帝,你现在有麻烦了。 -PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_002_AboutFrickinTime=他们他妈的是时候出现了。 -PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_003_FinallyNowYoure=终于,现在你要付出代价了。 -PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_001_WhoTheHell=这些人他妈是谁?你不觉得这样有点不公平吗? -PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_002_AlrightLookWeve=好吧,瞧,我们都做过后悔的事情,要不我们就重新考虑下立场吧? -PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_003_YouThinkThis=你觉得这就能吓到我?我...额...我是说你即使带来20艘船,这...这也并不能救你。 -PU_GENPILOT5_CV_BountyHunter_Chase_IG_001_NowYouWant=现在你想溜了?! -PU_GENPILOT5_CV_BountyHunter_Chase_IG_002_YouKnowIf=告诉你,你要是把我想要的东西给我,我们本不必走到这一步的。 -PU_GENPILOT5_CV_BountyHunter_Chase_IG_003_WhereDoYou=你想往哪里跑? -PU_GENPILOT5_CV_BountyHunter_Greeting_IG_001_AttentionIGot=听好了,我可是收了一大笔钱来干掉你,而且我也打算这么干。 -PU_GENPILOT5_CV_BountyHunter_Greeting_IG_002_YourDaysOf=你活着的日子...不管你曾经干过啥...都要结束了。 -PU_GENPILOT5_CV_BountyHunter_Greeting_IG_003_TheTimeHas=清算的日子来了,正义虽迟但到。 -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_001_SubmitSubmit=屈服吧!屈服吧! -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_002_FeelThePower=感受正义的力量吧! -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_003_YouCannotEscape=天网恢恢,疏而不漏。 -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_004_ThisIsFor=这是你的所作所为导致的结果。 -PU_GENPILOT5_CV_BountyHunter_Taunt_IG_005_YouKnewThis=这一天总会来的,你也清楚吧。 -PU_GENPILOT5_CV_Bounty_Greeting_IG_001_WhatYoureHere=什么?你来逮我的?是不是搞错了什么? -PU_GENPILOT5_CV_Bounty_Greeting_IG_002_IThinkYou=我觉得你找错人了。 -PU_GENPILOT5_CV_Bounty_Greeting_IG_003_NopeNoCriminals=不,这里没有罪犯。要是我看到了,我会通知你的。 -PU_GENPILOT5_CV_Bounty_Greeting_IG_004_YouPickedThe=你找错人了,听到了吗?你应该...应该赶紧走人。 -PU_GENPILOT5_CV_Bounty_Greeting_IG_005_YouThinkYoure=你以为你是第一个来抓我的人?并不是,而且你也会像其他人一样被干掉。 -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_001=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_002=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_003=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_004=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_005=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_006=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_007=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_008=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_001=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_002=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_003=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_004=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_005=<呜咽声> -PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_006=<呜咽声> -PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_001_JustALittle=再等一会儿。 -PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_002_ImNotDone=我还没好,还没好! -PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_003_GotThatAnd=把这个...这个...还有这个...我们差不多要完成了。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_001_SomebodyCameThank=有人来了!谢谢谢谢,你得帮我战斗才行。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_002_OhMyGod=老天啊,我以为我死定了。这些歹徒在袭击我,我需要帮助。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_003_PleaseYouHave=求求你,你得帮帮我,我不能就这样死掉。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_004_YouHeardMy=你收到了我的求救!请一定帮我战斗。 -PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_005_OhThankGod=谢天谢地。请帮我干掉这些无法无天的贱货。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_001_HelloYourHeard=你好!你听到我求救了!我船抛锚了,你得帮我把那些人赶走。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_002_SomebodyCameYou=终于有人来了!你得保护我,我正在尝试让我的船动起来。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_003_OhThankGod=感谢上苍,你把他们都解决掉了。我要回去开始修船了。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_004_ICantFly=我不能动了!不能动了!把他们赶走,这样我才能修船。 -PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_005_IThoughtI=我以为我死定了,那些混蛋不给我机会去修船。 -PU_GENPILOT5_CV_Distress_BegForLife_IG_001_PleaseDontKill=别杀我,求你了,别杀我。 -PU_GENPILOT5_CV_Distress_BegForLife_IG_002_ICantGo=我不能死在这里,孤零零地在虚空之中,请别杀我。 -PU_GENPILOT5_CV_Distress_BegForLife_IG_003_WaitWaitWait=等等等等等!你没必要这么做。让我走吧,我一句话都不会多说。 -PU_GENPILOT5_CV_Distress_Call_Comm_IG_001_SomebodyPleaseHelp=随便谁来救救我吧! -PU_GENPILOT5_CV_Distress_Call_Comm_IG_002_HelpImUnder=救命!我正受到攻击! -PU_GENPILOT5_CV_Distress_Call_Comm_IG_003_AnybodyMyShips=有人吗?!我正在遭受攻击!快来帮帮我! -PU_GENPILOT5_CV_Distress_Call_Comm_IG_004_HelpHelpI=救命!救命!有好多飞船...我需要帮助! -PU_GENPILOT5_CV_Distress_Call_Comm_IG_005_CanAnybodyHear=有人能听到吗?我正遭受攻击,需要帮助。 -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_001_PleaseSomebodyHelp=随便谁请来帮帮我!我正遭受攻击。 -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_002_INeedHelp=我需要帮助!到处都是他们的人,救命! -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_003_HelloHelloI=喂?!喂?!我被战机围困了,需要帮助! -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_004_IsAnyoneOut=有人在吗?这里有紧急状况! -PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_005_HelpHelpGoddamit=救!救!我!我被一堆战机糊脸了! -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_001_ScrewThisIm=肏,我死定了。 -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_002_IUhI=我,额...我要走了。 -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_003_ImGoingTo=我现在要走了。 -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_004_IHaveTo=我得走了。 -PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_005_ImGoingHome=我要回家了。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_001_TakeItEasy=放轻松,再见。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_002_SeeYouLater=待会儿见。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_003_HaveAGood=祝你过得愉快。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_004_TakeCare=保重。 -PU_GENPILOT5_CV_Distress_Farewell_Good_IG_005_FlySafe=一路平安。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=我不敢相信我们居然挺过来了。噢老天,我一直发抖停不下来,我觉得我心脏病要犯了。<大喘气> 好了,我现在好多了。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_002_IUhI=我...呃...我...操,刚才实在太险了。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_003_IDontKnow=我不知道我为啥没死。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_004_ICantBe=我不能在这呆着了,我受不了了。 -PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_005_IDontEven=我不知道怎么说...我猜我们活下来了,这真是个奇迹。 -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_001_ThankYouThank=谢谢谢谢。谢谢你救了我一条命。 -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_002_AreTheyGone=他们跑了?就这?我们赢了?赢了! -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_003_ImAliveI=我还活着!难以置信!<开怀大笑> 谢谢你。 -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_004_IThoughtI=我以为我死定了。你是救命恩人,是圣人,或者两个都是!我不清楚,但我还活着! -PU_GENPILOT5_CV_Distress_FightOver_Good_IG_005_ICantBelieve=不敢相信我还活着,我以为我死定了。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_001_ItsNotNearly=这点儿肯定不够,但算是救我一命的谢礼吧。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_002_HeresALittle=给你的一点儿小礼物,别拒绝,我认真的。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_003_TakeThisYouve=给你,这是你应得的。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_004_ICanKeep=不整那些口头感谢了,这些应该更能展现我的诚意。 -PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_005_YouHaveTo=你得拿上这些钱,我认真的。 -PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_001_Done=好了! -PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ShipsBackUp=船修好了! -PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_003_IDidIt=我成功了! -PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_001_ImNotDone=我还没好,再稍等一下。 -PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_002_ICantBring=船还不能动,肯定还有其他东西坏了,我需要更多时间。 -PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_003_ImWorkingIm=我在干了!我在干了!再等一会儿! -PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_001_IllPayYou=我会给你钱的,怎么说?我全部的钱都在这儿了。 -PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_002_WhatllItTake=说吧,你要什么?钱?都给你,放我走吧。 -PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_003_WhatYouWant=什么你想要钱?好,我不在乎,都给你。 -PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_001_HolyShitAre=见鬼,你跟他们是一伙儿的?! -PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_002_Aaah=啊啊啊啊啊! -PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_003_WhatWasThat=你在干啥?! -PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_001_OhMyGod=老天啊! -PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_002_WhatWasThat=你在干啥?! -PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_003_YouHitMe=你撞了我! -PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001_UmHello=额...你好? -PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001b_UmHello=额...你好? -PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_002_CuttingItA=不觉得你离太近了吗,嗯? -PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_003_ExcuseMeYoure=不好意思。你...那个...快要撞到我的船了。 -PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_001_ICantFix=他们一直射我的话我是没法修好船的!把他们赶走! -PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_002_GoddammitAnotherSystem=日了,又一个系统下线了!能不能保护下我! -PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_003_GiveMeA=给我点儿时间!我他妈怎么在一直受攻击的情况下修好船啊? -PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_LetsGetThe=让我们赶紧离开这个鬼地方! -PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_Ruuuuuuuun=跑嗷嗷嗷嗷嗷嗷嗷! -PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_GoGoGo=走走走! -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_001_IsThatIt=就这?这就是全部? -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_002_ThatsAllOf=他们就这些人,对吧? -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_003_WaitIsIt=等等...这就结束了?我们干死他们了? -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_004_IsThatReally=他们真就这点儿人? -PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_005_ThatItDid=就这?我们赢了? -PU_GENPILOT5_CV_Escort_AlmostDead_IG_001_PleaseYouGotta=求你了,做点儿什么吧。 -PU_GENPILOT5_CV_Escort_AlmostDead_IG_002_OhMyGod=哦天哪,快来帮帮我。 -PU_GENPILOT5_CV_Escort_AlmostDead_IG_003_ImGonnaDie=我要死了,要死了。 -PU_GENPILOT5_CV_Escort_AlmostDead_IG_004_ICantDie=我不能就这样死掉,做点儿什么吧! -PU_GENPILOT5_CV_Escort_AlmostDead_IG_005_PleaseDontLet=请别让他们杀掉我。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_001_SorryImStill=对不起,我还在努力,应该很快就好了。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_002_JustACouple=还有几件事儿要做。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_003_AlmostThereEveryone=马上就好了伙计们,抱歉花这么长时间。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_004_JustASecond=就一会儿。 -PU_GENPILOT5_CV_Escort_AlmostDone_IG_005_NearlyThere=快完成了。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_001_OkayWereHere=好,我们到了。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_002_ShouldBeJust=应该就在那儿。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_003_AllRightWere=很好,我们离下一站很近了。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_004_ThatsWhereWe=这就是我们要去的地方。 -PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_005_OkayOurDestinations=好,到达目的地了。 -PU_GENPILOT5_CV_Escort_Celebrate_IG_001_EX=<大笑> -PU_GENPILOT5_CV_Escort_Celebrate_IG_002_Yes=好! -PU_GENPILOT5_CV_Escort_Celebrate_IG_003_ThatsAwesome=太棒了! -PU_GENPILOT5_CV_Escort_Celebrate_IG_003b_ThatsAwesome=太棒了! -PU_GENPILOT5_CV_Escort_Celebrate_IG_004_Nice=好! -PU_GENPILOT5_CV_Escort_Celebrate_IG_005_QuiteExcellent=非常出色。 -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_001_SoHeresWhere=这里需要你保护我。 -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_002_OkayMomentOf=OK,关键时刻到了,祝你旗开得胜。 -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_003_Attack=进攻! -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_004_TimeToDo=是时候干你的活儿了。 -PU_GENPILOT5_CV_Escort_EncourageAttack_IG_005_ItsUsOr=不是他们死就是我们亡。我一般不推崇暴力,但是请一定干掉他们。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_001_UhTheyDont=额...他们看起来不太友好。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_002_UmHelloIt=额...你好?额,看起来好像有敌人朝我们来了。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_003_OhShitTheres=卧槽,有,有好多船朝我们来了,速度很快。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_004_WhoAreThey=他们是谁? -PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_005_IveGotSomething=我扫描到一些东西...啊噢。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_001_NoNoNo=日日日,他们还有援军。 -PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_002_OhComeOn=我靠,他们到底有多少人? -PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_003_LookOutI=小心!有更多敌人来了! -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_001_Wow=哇哦... -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_002_YouGotOne=你干掉一个! -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_003_YeahThatsWhat=耶!你活该! -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_004_IToldYou=告诉过你别找我麻烦! -PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_005_ExcellentWork=干得漂亮。 -PU_GENPILOT5_CV_Escort_Expletives_IG_001_Shit=靠! -PU_GENPILOT5_CV_Escort_Expletives_IG_001b_Shit=靠! -PU_GENPILOT5_CV_Escort_Expletives_IG_002_NoNoNo=不!不!不! -PU_GENPILOT5_CV_Escort_Expletives_IG_003_OhGod=哦天哪! -PU_GENPILOT5_CV_Escort_Expletives_IG_004_Dammit=卧槽! -PU_GENPILOT5_CV_Escort_Expletives_IG_005_YouBastard=你个混蛋! -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_001_IGottaGet=我得跑路了。 -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_002_IReallyNeed=我得找点儿别的工作了。 -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_003_WellThatWas=这也太可怕了,你保重吧。 -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_004_ICantStop=我发抖停不下来... -PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_005_YouDontNeed=你应该不需要我了吧?好。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_001_HopefullyIllSee=希望以后还能再见。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_002_TakeCare=保重。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_003_StaySafe=注意安全。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_004_UntilNextTime=下回再见。 -PU_GENPILOT5_CV_Escort_Farewell_Good_IG_005_PartingIsSuch=离别总是甜蜜的悲伤 <低声轻笑> OK,再见。 -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_001_YouUhHoly=你...呃...操他妈刚才太危险了。 -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_002_TooCloseToo=太险了...太险了... -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_003_IUhDont=我...额...不是很...我真不太适应这种高强度战斗...嗯... -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_004_ThatWasThat=这...这也太可怕了!怎么会有人做这种工作?简直疯了。 -PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_005_WellThatllBe=额,看来这能在医院里当谈资了。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_001_ThatWasThat=这...这有点儿惊险。我得说,挺刺激的,但是很惊险。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_002_WowThatWas=哇哦,刚才真紧张,对吧?我不太能适应这种...惊喜?让我休息下。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_003_DidWeLose=我们甩掉他们了?我不太喜欢战斗...我心理承受不了...但刚刚那...哦,没事,刚刚那太可怕了。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_004_CanIJust=我只能说,这钱付得值。刚刚太精彩了。 -PU_GENPILOT5_CV_Escort_FightOver_Good_IG_005_WhatARush=感觉真棒!我算知道为啥会有人把这个当成工作了。 -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_001_HeyImOn=嘿!我和你一伙儿的! -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_002_DontShootMe=别射我! -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_003_WhyAreYou=你为啥在射我! -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_004_WhatAreYou=你在干啥?! -PU_GENPILOT5_CV_Escort_FriendlyFire_IG_005_DoILook=我像是个海盗吗? -PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_001_OhShitIm=哦靠,真不好意思。 -PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_002_ThatWasMe=我的,对不起。 -PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_003_IDidntMean=我不是故意的!我以为你是对面的。 -PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_001_OhShitThat=哦草,那是我们的人。 -PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_002_YouBastards=你个混蛋! -PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_003_WeLostOne=我们失去了一人。 -PU_GENPILOT5_CV_Escort_Greeting_IG_001_HiHelloYoure=嗨,你好。你是来做护航任务的,对吧? -PU_GENPILOT5_CV_Escort_Greeting_IG_002_ExcuseMeHi=打扰了,你应该是我的护航者,对吧? -PU_GENPILOT5_CV_Escort_Greeting_IG_003_HiThereHello=你好,谢谢你能来。 -PU_GENPILOT5_CV_Escort_Greeting_IG_004_WellHelloYou=哦,你好啊,你肯定是我的保镖,我们去跳舞吗? <轻笑声> 开玩笑的。 -PU_GENPILOT5_CV_Escort_Greeting_IG_005_HailFellowPilot=同行啊,向你致敬。你肯定是我的保镖,对吧?你要不是的话,那就有点巧了。在这地方偶尔碰到别的船?哼... -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_001_SoUhDo=嗯,你能保持警戒吗? -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_002_LetMeKnow=要是有闲杂人等搞事,通知我,OK? -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_003_GonnaBeA=我会有点儿忙,所以帮我注意着点儿,OK? -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_004_SoWhileIm=我干活儿的时候你要注意着点任何可疑的、危险的、不协调的地方。 -PU_GENPILOT5_CV_Escort_KeepLookOut_IG_005_AllRightMy=好,我尽职尽责的保镖,是时候完成你的护卫使命了。<怪笑声> -PU_GENPILOT5_CV_Escort_LetsGo_IG_001_IThinkWe=我觉得我们该走了,可以吗?对啊,应该我来决定,那走吧。 -PU_GENPILOT5_CV_Escort_LetsGo_IG_002_AlrightIHope=好,我希望你们都上过厕所了,中途可不会停下。<强笑> 开玩笑的,要是有人真憋不住我们会停下的,我们出发吧。 -PU_GENPILOT5_CV_Escort_LetsGo_IG_003_LetsHeadOut=我们出去吧,好嘛?好。 -PU_GENPILOT5_CV_Escort_LetsGo_IG_004_OkayLetsDo=OK,我们开始吧。 -PU_GENPILOT5_CV_Escort_LetsGo_IG_005_LetsGetGoing=我们出发吧,好嘛?好。 -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=来,来,走吧。 -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=赶紧逃出这里。 -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=走走走。 -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_004_WhatAreYou=你在等个啥?跑啊! -PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_005_Run=跑! -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_001_ShallWePress=我们继续吗? -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_002_OnwardsAndUpwards=继续前进。 -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_003_WeShouldKeep=我们继续。 -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_004_NextOne=下一个? -PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_005_WeShouldProbably=我们差不多该走了。 -PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_001_YoureOutFinished=你滚吧,结束了。 -PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_002_HellWithIt=我日了,受够你了。 -PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_003_ScrewThisJobs=去他妈的,这活儿结束了。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_001_LookImSorry=我很抱歉,但是这效果太差了。我觉得我们最好就此分别吧。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_002_IHateTo=我很不想这么做,但是我要取消与你的合约了。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_003_IDontKnow=我不知道发生了什么,但是你不太能做好这个,抱歉。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_004_ImSorryI=很抱歉,我尝试讲道理了,但是我也有底线。 -PU_GENPILOT5_CV_Escort_MissionFailed_IG_005_ThatsItIm=就这样了,我不会付你钱的。 -PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_001_ImSorryI=不好意思...我不行。 -PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_002_ItsJustToo=这儿有点儿太热了,我不能再待了,你应该不会有事吧? -PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_003_ICantDo=我不能再做下去了,太不值了。抱歉。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_001_ImReallySorry=我很抱歉,但是我们还不能走。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_002_ItsJustBe=还得再等一会,很抱歉。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_003_CanYouHang=你能再坚持一会儿吗?正在解决最后一点儿小问题。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_004_WellHeadOut=我们马上就走。 -PU_GENPILOT5_CV_Escort_NeedASecond_IG_005_SoIveGot=我还有点儿事没做完,稍放松一下,我们马上就走。 -PU_GENPILOT5_CV_Escort_NeedHelp_IG_001_YouGottaHelp=你得帮帮我! -PU_GENPILOT5_CV_Escort_NeedHelp_IG_002_WhereAreYou=你在哪?帮我! -PU_GENPILOT5_CV_Escort_NeedHelp_IG_003_INeedHelp=我需要帮助!快! -PU_GENPILOT5_CV_Escort_NeedHelp_IG_004_OhGodOh=哦上帝啊,真主啊,快帮我。 -PU_GENPILOT5_CV_Escort_NeedHelp_IG_005_WhatAmI=我付你钱是干啥的?!快帮我! -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_001_JustWantedTo=新消息,我们还在干活儿,所以还得再等等。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_002_GonnaBeJust=还得多等会儿,OK? -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_003_StillChuggingAway=还在忙着呢,可能还得再等一会儿。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_004_JustGoingTo=就还得再等一会。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_005_StillHardAt=正在努力干活儿,好了我会通知你的。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_001_INeedA=我需要更多时间。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=让他们滚开,ok?我需要更多时间。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_003_ImNotReady=我还没好!我还没好!我需要更多时间。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_004_ProtectMeA=多保护我一会儿,我们马上就好。 -PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_005_JustAnotherSecond=再多一会儿!我们马上就完成了。 -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_001_WatchItWatch=看着点儿! -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_002_OhMyGod=老天啊! -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_003_LookOut=小心! -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_004_YouHitMe=你撞我! -PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_005_IToldYou=说了别飞这么近。 -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_001_UmHello=额...你好? -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_002_FlyingALittle=你靠太近了,亲。 -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_003_BeCarefulPlease=小心点儿,ok? -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_004_IfYoureTrying=你是在炫耀你的精密飞行技术吗?我信了。 -PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_005_YouCanStop=你可以停下了,你要撞上我了。 -PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_001_DidYouStop=你是半路去恰饭了还是怎么着?开玩笑的,但是我们时间有点儿紧。 -PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_002_IsEverythingCool=一切正常吗?怎么花了这么久才过来啊。算了,你来了就好。 -PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_003_ItsNoBig=虽然不是什么大事,但我们必须同时启动量子引擎。深空是很容易将我们打散的,你懂我意思吧? -PU_GENPILOT5_CV_Escort_QTravelDest_IG_001_SendingQuantumPoint=正在发送量子坐标点。 -PU_GENPILOT5_CV_Escort_QTravelDest_IG_002_StandbyImGonna=请待机,我这就把量子目标点发给你。 -PU_GENPILOT5_CV_Escort_QTravelDest_IG_003_HoldForQt=等待量子点发送完。 -PU_GENPILOT5_CV_Escort_QTravelDest_IG_004_SendingTheQt=正在发送量子航行数据。 -PU_GENPILOT5_CV_Escort_QTravelDest_IG_005_HeresTheCoordinates=这是坐标。 -PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_001_HeresOurNext=这是我们的下一站。 -PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_002_OkayMovingOn=好的,移动中,这是我们的下一个兴趣点。 -PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_003_ReadyForAnother=准备好前往下一个坐标了?给你。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_001_StandBySpinning=待命,正在启动量子驱动器。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_002_EveryoneReadyTo=准备好了?行,我们出发吧。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_003_OkayEverybodyStart=好的,所有人,开始预热量子驱动器。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_004_PreppingForQuantum=正在准备量子航行。 -PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_005_EverybodyGetReady=所有人准备好,量子时间到。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_001_HeyItsMe=嘿,又是我。我们准备好出发了。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_002_HelloHiIf=你好?你准备好了吗?我好了。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_003_SorryAboutThe=迟到了不好意思,我们可以走了。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_004_OkayIThink=好的,看样子我们准备好了。 -PU_GENPILOT5_CV_Escort_ReadyToGo_IG_005_AllRightAll=好了,一切正常,我们可以出发了。 -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_001_LetsHeadOn=我们回去吧,怎么样? -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_002_LooksLikeThats=看来完成了,我们回家吧。 -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_003_BackToThe=回家。 -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_004_IveGotWhat=我得到了我想要的了,总结一下吧。 -PU_GENPILOT5_CV_Escort_ReturnToStart_IG_005_IShouldBe=到这儿应该就没问题了,回起点吧。 -PU_GENPILOT5_CV_Escort_StartWork_IG_001_AlrightWereGoing=好嘞,从这儿开始。 -PU_GENPILOT5_CV_Escort_StartWork_IG_002_OkayTimeTo=好,是时候开始扫描了。 -PU_GENPILOT5_CV_Escort_StartWork_IG_003_LetsGetTo=开工吧。 -PU_GENPILOT5_CV_Escort_StartWork_IG_004_SleevesUpTime=挽起袖子,开工了。 -PU_GENPILOT5_CV_Escort_StartWork_IG_005_LetsGetThis=我们开干吧,怎么样? -PU_GENPILOT5_CV_Escort_StayClose_High_IG_001_WhereAreYou=你往哪儿跑呢?回来保护我。 -PU_GENPILOT5_CV_Escort_StayClose_High_IG_002_GetBackHere=滚回来!立!刻! -PU_GENPILOT5_CV_Escort_StayClose_High_IG_003_YouCantLeave=你别走啊! -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_001_WouldYouBe=我觉得你应该靠近点。 -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_002_DontFlyOff=别乱飞好不好? -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_003_IfItsCool=你觉得这很牛逼?靠近点,我谢谢你。 -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_004_SorryButI=不好意思,我需要你靠近一点。 -PU_GENPILOT5_CV_Escort_StayClose_Low_IG_005_ExcuseMeBut=不好意思,但你不能那样到处乱跑。 -PU_GENPILOT5_CV_Escort_Thanks_IG_001_ThankYouFor=谢谢你做的一切。 -PU_GENPILOT5_CV_Escort_Thanks_IG_002_ThanksSoMuch=太谢谢你了。 -PU_GENPILOT5_CV_Escort_Thanks_IG_003_IReallyAppreciate=我真的很感激。 -PU_GENPILOT5_CV_Escort_Thanks_IG_004_YouveBeenAmazing=你是真的牛逼,谢谢你。 -PU_GENPILOT5_CV_Escort_Thanks_IG_005_ThatWasAce=王牌操作,谢谢你。 -PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_001_HelpHelpKeep=救命!救命!让他们离我远点! -PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_002_YouGottaHelp=你得救救我! -PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_003_AhhhShitTheyre=我操!他们人太多了! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_001_ImHitOh=我中弹了!我天,我中弹了! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_002_TheyreKillingMe=他们这是要杀了我! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_003_ThatOneHit=他中弹了。他中弹了! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_004_ImTakingSo=我伤害抗太多了! -PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_005_TheyGotMe=我被抓住了! -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_001_IJustI=就是...我也不清楚。我们不能在这儿待下去了。 -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_002_ImSoSorry=对不起,我不知道他们在哪儿。这也太操蛋了。罢了。我们走吧好不好? -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_003_SoIDont=我也不知道出了啥事儿,他们说他们会在这儿的,我觉得我们还是走吧,抱歉啊。 -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_004_ThisIsVery=那帮人也太不专业了。不好意思让你等这么久,我们走吧,那帮人是真的不专业。 -PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_005_WellIGuess=行吧,看来他们不来了。令人失望。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_001_WereStillWaiting=还有人没来呢。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_002_WeArentAll=人还没到齐呢。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_003_WaitingOnA=还有几艘船没来,在稍微等等,马上。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_004_SorryButThere=对不起,但是还有几艘船正在路上,不知道他们到哪里了。 -PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_005_ItMightBe=估计还要几分钟,还有几艘船在路上,真的不好意思。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_001_WhyAreYou=你为什么要这样对我?! -PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_002_WhatAreYou=啥?你是那边的人吗?!付你钱的是我! -PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImNotPaying=我不是雇你来炸我船的。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_001_HeyIHate=嘿,我也不想逼你,但你必须回到任务上来。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_002_IDontWant=我不知道你这工作是怎么干的,但我需要你干你的工作。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_003_INeedYou=我需要你开始认真工作。不然...不然我也不知道要咋办...我只能找别人了,好吗? -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_004_LookImSorry=听着,我也不想像个老大一样发号施令,但你必须开始认真干活。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_005_IfYouDont=好好工作,别逼我整一些狠活儿,还有别以为我不敢。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_001_ISaidCome=我说回来。不回来就炒了你。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_002_INeedYour=我需要你的帮助。如果你不过来的话,我就...我就不付款了。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_003_NoYouWill=不!你必须回来帮我。是我雇佣了你,我有权享受相应的服务! -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_001_HeySorryI=嘿,不好意思,我需要你离我的船近一点,这是工作内容,你懂我意思吧? -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_002_WheredYouGo=你去哪里?我和你一样爱到处探索,但工作优先。 -PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_003_WeNeedTo=我们需要你回来完成你的工作,好不好?能不能来和我们回合,先把活儿干完? -PU_GENPILOT5_CV_Escort_WereAllHere_IG_001_LooksLikeEveryones=看起来大家状态都不错。 -PU_GENPILOT5_CV_Escort_WereAllHere_IG_002_IsThatEverybody=大家都在吗?<停顿> 哦哦,看来都在。 -PU_GENPILOT5_CV_Escort_WereAllHere_IG_003_HiEveryoneSo=嘿,大家,看来我们全部安全抵达了。 -PU_GENPILOT5_CV_Escort_WereAllHere_IG_004_ThatsTheLast=这是最后一个,真刺激。 -PU_GENPILOT5_CV_Escort_WereAllHere_IG_005_ThatShouldDo=没错了,所有人都在。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_001_OkayAllDone=好的,完事儿了。谢谢你的等待。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_002_ThereFinished=嗯,完事儿了。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_003_ThatShouldDo=这样就好了。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_004_AllRightFinished=好的,完事儿。 -PU_GENPILOT5_CV_Escort_WorkFinished_IG_005_ThatllDoIt=到这儿就好。 -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItIm=完了!我死定了。 -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=死定了! -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=好的,命中! -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_004_ThereFinishedDone=那儿!完蛋!死定了! -PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_005_ImDoneIm=我人要没了,我人要没了! -PU_GENPILOT5_CV_GetHits_IG_EX_001=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_002=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_003=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_004=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_005=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_006=<呜咽声> -PU_GENPILOT5_CV_GetHits_IG_EX_007_ShitTheBed=把我屎都吓出来了... -PU_GENPILOT5_CV_GetHits_IG_EX_008_OhMyGod=我的上帝啊。 -PU_GENPILOT5_CV_LosingFrustration_IG_001_AlrightLookMaybe=好的,听着,也许我们可以谈谈。 -PU_GENPILOT5_CV_LosingFrustration_IG_002_NoNoNo=不不不!这和我想的不一样啊。 -PU_GENPILOT5_CV_LosingFrustration_IG_003_YouYoureJust=你...他妈...把我惹火了... -PU_GENPILOT5_CV_MindYourBusiness_IG_001_YouYouDont=你...你不会想掺和进来的。 -PU_GENPILOT5_CV_MindYourBusiness_IG_002_IfYouKnow=给我圆润的滚远点儿,这是对你好。 -PU_GENPILOT5_CV_MindYourBusiness_IG_003_GetTheHell=掉头,离开,这儿的人你惹不起。 -PU_GENPILOT5_CV_MindYourBusiness_IG_005_DriftOnIm=滚远点,别让我说第二次。 -PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_001_ThisIsOur=这破事跟你没关系,滚去该干嘛干嘛。 -PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_002_DontEvenThink=别想闯进我们的地盘。 -PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_003_ThisHeresOur=这儿是我们的地盘儿,而你…快滚。 -PU_GENPILOT5_CV_PlayerAttackFirst_IG_001_HeyYouShot=嘿!你打老子了! -PU_GENPILOT5_CV_PlayerAttackFirst_IG_002_OhThatsHow=哦吼,你想这么玩儿是吧? -PU_GENPILOT5_CV_PlayerAttackFirst_IG_003_ThatsItYou=好的,你...你他妈把老子惹火了。 -PU_GENPILOT5_CV_PlayerAttackFirst_IG_004_YouJustYou=你...你不知道你惹了谁,兄弟。 -PU_GENPILOT5_CV_PlayerAttackFirst_IG_005_OhNowYouve=哦,现在你他妈死定了。 -PU_GENPILOT5_CV_Retreat_IG_001_OkayWereLeaving=好啦!我们走就是了! -PU_GENPILOT5_CV_Retreat_IG_002_FineForgetEverything=行,当我没说,我们走。 -PU_GENPILOT5_CV_Retreat_IG_003_ImSorryOkay=我很抱歉!行了吧?我走就是了! -PU_GENPILOT5_CV_RevengePosse_Greeting_IG_001_WeBeenLooking=我们找你很久了,你将会为你对我们的人做的事情付出代价。 -PU_GENPILOT5_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=你真以为你能把我们的人干掉以后还当做无事发生?想得美伙计。血债血偿,世道如此。 -PU_GENPILOT5_CV_RevengePosse_Greeting_IG_003_YouWereThe=就是你干掉了我们的人对吧?让我们来给你上一课吧,教教你犯了错误怎么补偿。 -PU_GENPILOT5_CV_Taunt_BountyHunter_IG_001_YouThoughtI=你以为我会对你温柔一点?想得美。 -PU_GENPILOT5_CV_Taunt_BountyHunter_IG_002_IThoughtBounty=我还以为赏金猎人都很牛逼呢。 -PU_GENPILOT5_CV_Taunt_BountyHunter_IG_003_ThinkYouMightve=伙计,看样子你挑错专业了。 -PU_GENPILOT5_CV_Taunt_General_IG_001_YouWantedThis=这是你自找的,记住了吗?这是你自找的。 -PU_GENPILOT5_CV_Taunt_General_IG_002_YouHadEnough=爽不爽?爽不爽? -PU_GENPILOT5_CV_Taunt_General_IG_003_YouBroughtThis=这是你逼我们的。如果你乖乖听话的话就没这么多事了。 -PU_GENPILOT5_CV_Taunt_General_IG_004_TakeThat=尝尝这个! -PU_GENPILOT5_CV_Taunt_General_IG_005_ISaidI=我说过了,你要付出代价。 -PU_GENPILOT5_CV_Taunt_Kill_IG_001_IToldYou=跟你说过了你惹错人了。 -PU_GENPILOT5_CV_Taunt_Kill_IG_002_HahaNice=哈哈,漂亮! -PU_GENPILOT5_CV_Taunt_Kill_IG_003_OhMyGod=我的老天,这可太漂亮了。有点悬,但很漂亮。 -PU_GENPILOT5_CV_Taunt_Kill_IG_004_BowBeforeOur=在我们庞大的舰队前屈服吧! -PU_GENPILOT5_CV_Taunt_Kill_IG_005_YouShouldveListened=我们给了你台阶下,你不听,不听,这就是不听的后果。 -PU_GENPILOT5_CV_Taunt_Missile_IG_001_SpecialDelivery=快递来咯。 -PU_GENPILOT5_CV_Taunt_Missile_IG_002_HeadsUp=小心。 -PU_GENPILOT5_CV_Taunt_Missile_IG_003_GotSomethingFor=给你送了点小礼物。 -PU_GENPILOT5_CV_Taunt_WarningAttack_IG_001_YouWantedIt=想打架啊?来碰一碰咯。 -PU_GENPILOT5_CV_Taunt_WarningAttack_IG_002_YouShouldveRun=给过你机会了,你应该跑的远远的。 -PU_GENPILOT5_CV_Taunt_WarningAttack_IG_004_YouWantA=想干架?好啊! -PU_GENPILOT5_CV_Taunt_WarningAttack_IG_005_YouYoureAbout=你...你这是自找没趣,听到没? +PU_EDL2_GHEX_FO_CheckLandingSpace_IG_001_StandByWhile=Stand by while we check for available landing space. +PU_EDL2_GHEX_FO_ClearToLaunch_IG_001_YouAreClear=You are clear to launch. +PU_EDL2_GHEX_FO_Denied_BannedFromLanding_IG_001_ImSorryYour=I'm sorry. You are prohibited from landing... (cackling laughter) Find somewhere else, muppet. +PU_EDL2_GHEX_FO_Denied_LandingFull_IG_001_AllOfOur=All of our landing areas are currently full. Please hold for assignment. +PU_EDL2_GHEX_FO_Denied_NotEnoughCredits_IG_001_ImSorryYou=I'm sorry, you have insufficient credits to land. +PU_EDL2_GHEX_FO_Denied_ShipTooBig_Hangar_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our hangars. +PU_EDL2_GHEX_FO_Denied_ShipTooBig_Pad_IG_001_ImSorryYour=I'm sorry. Your vessel exceeds the size limitations for our pads. +PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_001_PleaseExitIn=Please exit in a timely fashion. Thank you. +PU_EDL2_GHEX_FO_EncourageVacateLandingArea_IG_002_PleaseVacateThe=Please vacate the landing area. +PU_EDL2_GHEX_FO_Farewell_IG_001_ThankYouAnd=Thank you and please visit again. +PU_EDL2_GHEX_FO_FuelRepairRestock_IG_001_StopByThe=Stop by the main office for information about fuel, repair and restocking services. +PU_EDL2_GHEX_FO_InvalidRequest_IG_001_ImSorryI=I'm sorry. I don't understand that request. +PU_EDL2_GHEX_FO_LandingComplete_IG_001_LandingCompleteHave=Landing complete. Have a pleasant stay. +PU_EDL2_GHEX_FO_OperatorStandBy_IG_001_StandByFor=Stand by for landing operator. +PU_EDL2_GHEX_FO_OperatorStandBy_IG_002_WereSorryAll=We're sorry, all of our landing assistants are currently occupied with other customers. Please stand by. +PU_EDL2_GHEX_FO_OutOfTime_Landing_IG_001_ImSorryDue=I'm sorry. Due to inactivity, we have been forced... (person screaming) You lost your pad, genius! +PU_EDL2_GHEX_FO_OutOfTime_Takeoff_IG_001_WereSorryYou=We're sorry. You have exceeded the allotted time to depart. We will have to return your ship to storage. +PU_EDL2_GHEX_FO_Paid_IG_001_PaymentAccepted=Payment accepted. +PU_EDL2_GHEX_FO_ProceedToLandingBay_IG_001_PleaseProceedTo=Please proceed to assigned landing bay. +PU_EDL2_GHEX_FO_ProceedTo_Garage_IG_001_PleaseProceedTo=Please proceed to garage... +PU_EDL2_GHEX_FO_ProceedTo_Hangar_IG_001_PleaseProceedTo=Please proceed to hangar... +PU_EDL2_GHEX_FO_ProceedTo_Pad_IG_001_PleaseProceedTo=Please proceed to pad... +PU_EDL2_GHEX_FO_RevokeLanding_IG_001_DueToRepeated=Due to repeated violations of hangar safety protocols, your landing privileges have been revoked. +PU_EDL2_GHEX_FO_RevokeLanding_IG_002_YourLandingPrivileges=Your landing privileges have been revoked. +PU_EDL2_GHEX_FO_ShipRequests_Delivered_Hangar_IG_001_YourShipHas=Your ship has been delivered to the following hangar. +PU_EDL2_GHEX_FO_ShipRequests_Delivered_Pad_IG_001_YourShipHas=Your ship has been delivered to the following landing pad. +PU_EDL2_GHEX_FO_ShipRequests_NoAvailableBays_IG_001_ImSorryWe=I'm sorry, we have no available landing bays. Your request has been processed and your ship will be delivered in the next available hangar. +PU_EDL2_GHEX_FO_ShipRequests_OutstandingFees_IG_001_RequestDeniedDue=Request denied due to outstanding landing fees. (person yelling) Pay us the creds! +PU_EDL2_GHEX_FO_ShipRequests_Selected_IG_001_StandByRetrieving=Standby, retrieving ship information. +PU_EDL2_GHEX_FO_ShipRequests_Terminal_IG_001_PleaseRequestShips=Please request ships using the landing terminal. +PU_EDL2_GHEX_FO_ShipStorageProcedure_IG_001_InitiatingShipStorage=Initiating ship storage procedure. For your safety, please vacate the area. Thank you for your cooperation. +PU_EDL2_GHEX_FO_SwitchToTractorAssist_IG_001_StandByFor=Stand by for EDL tractor assist. +PU_EDL2_GHEX_FO_TakePayment_IG_001_TheOwnersOf=The owner of this facility have implemented a mandatory landing fee. +PU_EDL2_GHEX_FO_VacateLandingArea_IG_001_AllPersonnelAre=All personnel are expected to vacate the landing area as soon as possible to accommodate fellow travellers. +PU_EDL2_GHEX_FO_Warning_BlockingFlightLane_IG_001_WarningYouAre=Warning. You are blocking an active flight lane. (person yelling) You dick! +PU_EDL2_GHEX_FO_Warning_TimeLimit_IG_001_ImSorryYou=I'm sorry. You have exceeded the allotted time. +PU_EDL2_GHEX_FO_Warning_TimeLimit_Landing_IG_001_PleaseProceedTo=Please proceed to landing assignment. Continued delays will result in forfeiture of landing permission. +PU_EDL2_GHEX_FO_Warning_TimeLimit_Takeoff_IG_001_PleaseLaunchFrom=Please launch from the landing platform in a timely manner. Thank you for your assistance. +PU_EDL2_GHEX_FO_Warning_ViolateProtocol_IG_001_WarningYouAre=Warning. You are in violation of hangar safety protocols. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_StandByTriage=Stand by, triage. Emergency rescue team inbound. Full ready. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeBlueCode=Code Blue. Code Blue. Cybernetic response to Emergency. Cybernetics to Emergency. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_CodeYellowCode=Code Yellow. Code Yellow. Need a level two decom team to surgery three. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_SecurityToSouth=Security to south wing, level four. Security to south wing, level four. +PU_EHSDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_CrashTeamTo=Crash team to emergency five. Crash team to emergency five. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_RemainderThatStims=Reminder that stims are not allowed in exam rooms. Please restrict stim use to designated areas. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_DrWarrickYoure=Dr. Warrick, you're needed in diagnostics. Dr. Warrick to diagnostics. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_TechnicianKarpovTo=Technician Karpov to imaging services. Technician Karpov, please report to imaging services. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ElonCadenaPlease=Elon Cadena, please contact imprint storage. Elon Cadena, contact imprint storage. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_DrSenguptaTo=Dr. Sengupta to the nanobiology lab. Dr. Sengupta, to the nanobiology lab. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_WouldPatientNichole=Would patient Nichole Armine please return to the Neurology department? Patient Nichole Armine, the Neurology department is looking for you. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_DrManabeSurgery=Dr. Manabe, surgery two is ready for you. Dr. Manabe, surgery two is ready. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_HamalDejongYoure=Hamal Dejong, you're needed in admissions. Hamal Dejong, to admissions. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_WouldTheFamily=Would the family of Monroe Devitt please come to the recovery ward? Would the family of Monroe Devitt please come to recovery. +PU_EHSDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_ReminderPleaseKeep=Reminder, please keep an eye on your belongings. EHS is not responsible for lost items. +PU_EHSHOSP01_M_LPA_Announce_Hospital_CheckIn_IG_001_AttentionAllArriving=Attention, all arriving patients should please check in at a self service kiosk to receive a medical room assignment. +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_001_TheEHSIs=The EHS is a Bias Free Zone. We urge all patients to be open and honest with their health provider. +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_002_TheEHSNeeds=The EHS needs your help. We're recruiting medical professionals for a variety of positions. If you're interested in a career with Empire Health Services, contact us on spectrum. +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_003_EmpireHealthServices=Empire Health Services pledges to prioritize the health and wellbeing of our patients while remaining respectful of their wishes and concerns. We're all partners in making the Empire feel its best. +PU_EHSHOSP01_M_LPA_Announce_Hospital_GeneralInfo_EHS_IG_004_AsAProud=As a proud part of the UEE, Empire Health Services is here to provide equal and fair medical treatment to all. +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_ForYourConvenience=For your convenience, there are sanitizing stations located throughout the facility. With your help, we can stop the spread of germs. +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_PleaseRememberThat=Please remember that regeneration doesn't fix everything. As advanced as current technology is, there's no substitute for caution and prevention. When in doubt, just stop. It's not worth the risk. +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_WhenItComes=When it comes to addiction, you don't have to suffer alone. If you or someone you know is experiencing issues of addiction, contact the EHS Addiction Center and get the help you need. +PU_EHSHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_EveryoneDeservesA=Everyone deserves a chance at a better life. Sign up today to become a cybernetic donor and give someone less fortunate the greatest gift of all. +PU_EHSHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has been resolved. Repeat. The emergency has been resolved. You are free to go about your business. +PU_EHSHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=Attention. We are currently working to resolve the emergency situation. Please continue to follow all instructions and obey staff. Thank you. +PU_EHSHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=Attention. This is an emergency alert. Please remain where you are until the situation is resolved. Repeat, please remain where you are. +PU_EHSHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=Attention. This is an emergency alert. Please vacate the premises in a calm manner. Repeat. Please vacate the premises. +PU_EHSHOSP01_M_LPA_Welcome_Hospital_EHS_IG_001_WelcomeToEmpire=Welcome to Empire Health Services. Dedicated to providing better care for all for over three centuries. +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_001_WelcomeToDefensecon=Welcome to DefenseCon. While we at Drake Interplanetary celebrate the brave men and women in the UEE Navy, I think we all know that while they're protecting our borders from Vanduul incursions, Drake is continuing to provide security at home with our affordable and reliable line of ships. Whether you need to haul cargo across the 'verse or protect your homestead from outlaw packs, Drake's got your back. +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_002_WeveAllBeen=We've all been there. Some ships pop up on your scanner and they don't look friendly. Sure, you could try to call local law or the Navy, but who are you kidding, you'll be blown up and picked clean long before they show up. Stock up on any one of Drake's versatile, combat-tested ships, and it'll be the outlaws that'll be hollering for the law. +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_003_TheseAreDangerous=These are dangerous times. That's why Drake Interplanetary builds ships that not only provide function and power at a price that we can all afford, but provide peace of mind. For you. For your family. +PU_FWDRAKPA02_M_LPA_Announce_DrakeHall_GeneralInfo_IG_004_DefenseconsAGreat=DefenseCon's a great opportunity to take a look at the real ships that are out there every day, defending your freedom and moving the gears of this Empire. +PU_FWMILPA02_M_LPA_Announce_Diorama_IG_001_WhileTrainingAt=While training at one of the Navy Forges on MacArthur, recruits will push themselves to their physical and mental limits, but the real lesson that our Divisional Officers will impart is that the Navy doesn't excel based on the individual, but as a team working together. +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_001_AlthoughInvictusIs=Although Invictus is a celebration of the men and woman who are about to ship off to begin their training, Launch Week not only provides an opportunity to celebrate our recent graduates, but also gives our active service members much needed recreational leave. Be sure to thank a starman today. +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_002_ForCenturiesInvictus=For centuries, Invictus has been a time for friends and family to come together and celebrate the pillars of duty, service, and civic pride. +PU_FWMILPA02_M_LPA_Announce_GeneralInfo_IG_003_ForThoseWith=For those with loved ones setting off today to begin their life in the Navy, stop by our Friends and Family booth to get a better understanding of what they have to look forward to in Naval service. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_001_TheUeeNavy=The UEE Navy and Roberts Space Industries have worked together since the earliest days of space expansion. Utilizing their timeless designs to push the boundaries of our universe with ships like to Carrack to defending Humanity with the majesty of the Bengal Carrier, we are proud to have RSI as partners and invite you to see the latest additions to the fleet from this innovative pioneer. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_002_TheUeeNavy=The UEE Navy has always tried to stay at the forefront of innovation. To that end, Consolidated Outland has started to create exciting new opportunities to the Naval fleet with their line of spacecraft. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Aegis_IG_003_TheUeeNavy=The UEE Navy and Origin Jumpworks might not seem like the most obvious combination, but their dynamic innovation in pushing the limits of speed provides the backbone for many of the Naval interception and reconaissance units carrying out operations throughout the Empire and beyond. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_001_AegisDynamicsIs=Aegis Dynamics is committed to improving the pilot experience. More so than any other manufacturer, Their reps and engineers are a common fixture at the academy and Naval bases to try and get first-hand accounts of what works and what doesn't in their ships. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_002_AlthoughTheNavy=Although the Navy is commonly known for the awe-inspiring Bengal and the dynamic Hornet, it's really the utility ships that allow the Navy to function day in and day out. ARGO Astronautics has been one of our valued partners for centuries and can be found on almost all of our capital ships, space stations, and even ground facilities. +PU_FWMILPA02_M_LPA_Announce_ShipHall_Anvil_IG_003_CapitalizingOnA=Capitalizing on a relationship that's been cemented over centuries, Roberts Space Industries has been there since the very first Invictus and looks forward to working closely with the Navy to develop the next generation of protectors for the Empire. +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_001_InvictusMightBe=Invictus might be an odd place to reveal a new vehicle type, but Origin's new G12 impressed our test squadrons by operating in a variety of hostile atmospheres and environments. Our Pathfinder units are eager to get their hands on these new rovers. +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_002_AlthoughCrusaderIndustries=Although Crusader Industries has been one of the leading manufacturers of commercial transports for a long time, but did you know that they are also responsible for creating military transports? Whether we're moving troops, vehicles or supplies, Crusader ships have been loyal members of the Navy fleet for years and will continue for years to come. +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_003_ACommonSight=A common sight with our brothers and sisters in the UEE Army, Tumbril Land Systems were responsible for such dependable and versatile ground vehicles that even the Navy found it beneficial to add them to our fleet to secure landing zones in combat operations. +PU_FWMILPA02_M_LPA_Announce_ShipHall_ArgoCnouCrusMISC_IG_004_SomeOfThe=Some of the most valuable members of the UEE Navy never see a moment of combat. Logistics, Support, and Supply ships are the backbone of our fleet as they keep our frontline forces equipped to handle any threat that comes their way. The Navy is proud to count MISC ships as a valuable ally in maintaining combat readiness. +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_001_InvictusLaunchWeek=Invictus Launch Week is a great opportunity to see your taxes at work. As members of the Empire, it's your right to inspect the latest acquisitions of the UEE Navy. +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_002_WhileFightersLike=While fighters like the Hornet and Gladius have become synonymous with the UEE Navy. The truth is that with the variety of operations over the vastness of the Empire, the Navy utilize a variety of ships including some models made for the private sector. +PU_FWMILPA02_M_LPA_Announce_ShipHall_GeneralInfo_IG_003_TheUeeNavys=The UEE Navy's small, but elite group of vehicle operators train for a variety of operations, but for their Combat Search & Rescue training, they are some of the few non-Marine military personnel who are invited to train with the Marines on the hostile environments of Corin. +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_001_ThoughNotNearly=Though not nearly at the numbers that our UEE Army brethren order, the Navy maintains an active, versatile fleet of ground vehicles as well, whether for logistics, transport, or even exploration operations. +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_002_TheUeeNavy=The UEE Navy couldn't be prouder of our partnership with Anvil Aerospace. Their fighters, exploration ships, and transports are on the front-line every day keeping the Empire safe. We look forward to our continued relationship with them and invite you to take a look at their work up close. +PU_FWMILPA02_M_LPA_Announce_ShipHall_RSIOrigin_IG_003_EverSinceAnvil=Ever since Anvil Aerospace emerged with the Terrapin, pilots and politicians alike have cited their spacecraft and vehicles for hundreds of operations from combat to exploration to logistics. +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_001_TheUeeNavy=The UEE Navy is proud to announce that Anvil Aerospace has been invited to a joint engineering research facility that will be opening on MacArthur in the new year. Together Naval and Anvil engineers and scientists are looking to develop the next generation of ship technology. +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_002_TheUeeNavy=The UEE Navy is proud to welcome Aegis Dynamics back to Invictus Launch Week. Though they have created some of the most iconic and decorated Naval ships in our history, their past was draped in shadow for decades. We are thrilled to see that they have truly committed themselves to building a brighter future. +PU_FWMILPA02_M_LPA_Announce_VehicleHall_RSIOriginTumbrilAnvil_IG_003_TheLatestLine=The latest line of defenders from Aegis Dynamics have already been battle-tested throughout the Empire and beyond. With that kind of success, it's no wonder that the Navy expanded their roster of Aegis ships in their fleet. +PU_FWMILPA02_M_LPA_Welcome_ConventionEntrance_IG_001_ATimeHonoredTradition=A time-honored tradition since 2541, Invictus Launch Week is an opportunity for the public and the UEE Navy to celebrate the next generation of men and women who are about to join our ranks to defend the Empire and give you an opportunity to see the latest additions to our fleet of defenders. Please enjoy your day. +PU_FWMILPA02_M_LPA_Welcome_ShipHall_IG_001_WelcomeToThe=Welcome to the Invictus Ship Hall. All of the vehicles you see on display are this year's additions to the fleet. With the expanding nature of operations throughout the systems, have a look to see how each of these ships will help defend the Empire. +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_001_DutyTraditionService=Duty. Tradition. Service. We salute those taking their first step to their new life in the UEE Navy. Welcome to Invictus Launch Week. +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_002_TheUeeNavy=The UEE Navy would like to welcome you to the Invictus Expo Hall. Make your way inside for a look at the latest and greatest additions to the Navy fleet. +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_003_HelloAndWelcome=Hello and welcome to Invcictus Launch Week, a celebration of the men and women stepping forward to defend the Empire. +PU_FWMILPA02_M_LPA_Welcome_TramStation_IG_004_ThisIsThe=This is the Invictus Launch Week Expo Hall, an opportunity to celebrate the people and ships that are joining the UEE Navy in their ongoing mission to protect the Empire. +PU_GENATC01_M_ATC_Approved_Departure_aNeutral_tPlayer_FromNeutral_IG_001_YouAreCleared=You are cleared to leave. +PU_GENATC01_M_ATC_Assigned_Storage_aNeutral_tPlayer_FromNeutral_IG_002_AnAvailableSpace=An available space has been located. +PU_GENATC01_M_ATC_Decline_Payment_aNeutral_tPlayer_FromNeutral_IG_001_PaymentDeclinedThank=Payment declined. Thank you for contacting EDL automated vehicle services. +PU_GENATC01_M_ATC_Farewell_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouFor=Thank you for visiting. Safe travels. +PU_GENATC01_M_ATC_Give_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ThankYouPayment=Thank you. Payment received. Please proceed to the designated location. +PU_GENATC01_M_ATC_Impounded_Vehicle_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=This is to inform you that your vehicle has been impounded. Consult an ASOP terminal to retrieve it. +PU_GENATC01_M_ATC_Inform_Arrival_Complete_aNeutral_tPlayer_FromNeutral_IG_001_ArrivalCompleteWelcome=Arrival complete. Welcome. +PU_GENATC01_M_ATC_Inform_Banned_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=Attention. This vehicle's registered owner has an active crimestat. Use of this facility is not permitted. Please leave the area as soon as possible. +PU_GENATC01_M_ATC_Inform_Banned_StolenVehicle_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=Attention. This vehicle has been reported stolen. Use of this facility is not permitted. Please leave the area as soon as possible. +PU_GENATC01_M_ATC_Inform_Banned_aNeutral_tPlayer_FromNeutral_IG_001_AttentionYouDo=Attention. You do not have permission to use this facility. Please leave the area as soon as possible. +PU_GENATC01_M_ATC_Inform_NewBabbage_Closed_aNeutral_tPlayer_FromNeutral_IG_001_TheNewBabbage=The New Babbage Spaceport is currently closed for construction. Please check back in a few months +PU_GENATC01_M_ATC_Inform_Storage_NotAvailable_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility currently does not have any available space. Please stand by and one will be assigned when available. +PU_GENATC01_M_ATC_Inform_Storage_NotPossible_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility cannot accommodate vehicles of that type. Please seek alternative landing services. +PU_GENATC01_M_ATC_Inform_Vehicle_NotDetected_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesEdlServices=Apologies. EDL Services can only assist customers actively operating a vehicle. +PU_GENATC01_M_ATC_Inform_Vehicle_TooBig_aNeutral_tPlayer_FromNeutral_IG_001_ApologiesThisFacility=Apologies. This facility cannot accommodate vehicles of that size. Please seek alternative landing services. +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_001_ImSorryDue=I'm sorry. Due to unforeseen technical complications, this landing zone is unable to accept new visitors at this time. +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_002_ThisLandingZone=This landing zone has been quarantined by order of Empire Health Services. +PU_GENATC01_M_ATC_Inform_Zone_Closed_aNeutral_tPlayer_FromNeutral_IG_003_ErrorCannotConnect=Error: Cannot connect. +PU_GENATC01_M_ATC_Request_Departure_aNeutral_tPlayer_FromNeutral_IG_001_ExitProtocolsInitiated=Exit protocols initiated. Please stand by, final preperations underway. +PU_GENATC01_M_ATC_Request_Payment_aNeutral_tPlayer_FromNeutral_IG_001_ToUtilizeThis=To utilize this space, please pay the necessary fees. +PU_GENATC01_M_ATC_Request_Storage_AlreadyGranted_aNeutral_tPlayer_FromNeutral_IG_001_ThisVehicleAlready=This vehicle already has a space assigned. Please proceed to the designated location. +PU_GENATC01_M_ATC_Request_Storage_aNeutral_tPlayer_FromNeutral_IG_001=Thank you for contacting EDL automated vehicle services. Stand by for a space assignment. +PU_GENATC01_M_ATC_Revoked_Storage_CrimeStat_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicles=Attention. This vehicle's registered owner has an active crimestat. Use of this facility is not permitted. Your space assignment has been revoked. +PU_GENATC01_M_ATC_Revoked_Storage_aNeutral_tPlayer_FromNeutral_IG_001_YourSpaceAssignment=Your space assignment has been revoked. To acquire a new assignment, please contact EDL services again. +PU_GENATC01_M_ATC_Stored_Vehicle_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_ThisIsTo=This is to inform you that your vehicle has been stored. Please consult an ASOP terminal to retrieve it. +PU_GENATC01_M_ATC_Warn_Storage_ArriveTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseUtilize=Attention. Please utilize your assigned space or it will be revoked and assigned to a different customer. +PU_GENATC01_M_ATC_Warn_Storage_DepartTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPleaseLeave=Attention. Please leave the space as soon as possible or this vehicle will be placed into storage. +PU_GENATC01_M_ATC_Warn_Storage_StorageTimeLimit_aNeutral_tPlayer_FromNeutral_IG_001_AttentionThisVehicle=Attention. This vehicle will be moved into storage to accommodate other customers. Please clear the area as soon as possible. +PU_GENATC01_M_ATC_Warn_Vehicle_Obstructing_aNeutral_tPlayer_FromNeutral_IG_001_WarningYourVehicle=Warning. Your vehicle is blocking a critical path. Please clear the area or it will be impounded. +PU_GENCIVCHAT01_F_LBG_Accept_Drink_ToBuy_IG_001_YeahThanksThats=Yeah. Thanks. That's really nice of you. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_001_DangICant=Dang, I can't decide what I want. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutChoice_IG_002_ISawA=I saw a review for these on spectrum last week. Not sure which one I should get. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllBeHonest=I'll be honest, today was a tough one. Glad I'm finally able to relax. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisWeekHas=This week has just been dragging. Can not wait for it to be over. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_ISetA=I set a new record on the line today. If that doesn't call for a little bit of celebration, I don't know what does. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_IDontWant=I don't want to jinx anything before it's official, but I think that project I've been trying to get off the ground might finally be happening. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_001_YeahThisIs=Yeah, this is good. What do you think about your drink? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutDrink_IG_002_TheBartendersHere=The bartenders here knows what they're doing. This drink's amazing. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_001_HeyIThought=Hey! I thought that was you. How's it going? It's been a while. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLongTime=Hey, long time no see. How's it going? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_001_OkayIGotta=Okay, I gotta head out. But it was great seeing you. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLeaving_IG_002_IShouldProbably=I should probably get going. Let's get together soon though, okay? +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_YouKnowI=You know, I don't think the view here is ever going to get old. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IThoughtIt=I thought it was all hype, but now that I've spent time in Orison, gotta say, it's pretty darn nice. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_HmmIDont=Hmm. I don't know... this seems a little overpriced. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IReallyLike=I really like this, I just wish they had it in a different color. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OhThisIs=Oh, this is perfect. I think this is exactly what I was looking for. +PU_GENCIVCHAT01_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_ThisIsReally=This is really nice. A friend of mine got this a few weeks back and I've been thinking about getting one of my own. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_001_DontLookAt=Don't look at me, you know which one I'd pick. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutChoice_IG_002_IfPriceIs=If price is a factor, then probably that one. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahIHear=Yeah, I hear that. I'm definitely in the mood to try and forget my problems for a bit. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Neg_IG_002_IFeelYou=I feel you. It's nice to be able kick back for a little while. Take your mind off things. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_001_OhDamnSounds=(Laughing) Oh damn. Sounds like you should be buying the next round. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDay_Pos_IG_002_CongratsThatsGreat=Congrats. That's great to hear. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_001_MyDrinksOkay=My drink's okay, but I think I'll order something else next time. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutDrink_IG_002_ImReallyLiking=I'm really liking what I ordered. Never tried it before, but I'd get it again. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_001_JobsGoodFamilys=Job's good, family's good. Pretty much good all around. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutGreeting_IG_002_SameAsAlways=Same as always. You know me. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_001_NoWorriesMaybe=No worries. Maybe we can meet up early next week or something. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLeaving_IG_002_YeahIShould=Yeah, I should probably get going too. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_TellMeAbout=Tell me about it. These sunsets take my breath away every time. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_YeahOrisonIs=Yeah, Orison is great. Even that Stormwal mascot is starting to grow on me. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_YeahIdWait=Yeah, I'd wait and see if you can find something cheaper. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_IfYoureNot=If you're not feeling it, you don't have to get it. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_AgreedYouTotally=Agreed. You totally should get it. +PU_GENCIVCHAT01_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IMightHave=I might have to get one of those for myself too. +PU_GENCIVCHAT01_F_LBG_Decline_Drink_ToBuy_IG_001_ImGoodRight=I'm good right now. But feel free to get another for yourself. +PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_001_NextRoundsOn=Next round's on me. Can I get you anything? +PU_GENCIVCHAT01_F_LBG_Offer_Drink_ToBuy_IG_002_ImReadyFor=I'm ready for another drink. You want one? +PU_GENCIVCHAT02_M_LBG_Accept_Drink_ToBuy_IG_001_IWouldLove=I would love another one of these. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_001_IWonderWhich=I wonder which of these I should get? This one seems better, but a lot of people swear by that brand. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutChoice_IG_002_IDontKnow=I don't know. Should I get this one, or spend the few extra credits for this one? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_NotSureIf=Not sure if you heard, but my partner and I broke up. It'll be fine, but I am definitely ready for some drinks. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ImNotGonna=I'm not gonna get into it, but today could have gone a lot better. If I ever needed a drink, it's right now. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoABit=So a bit of good news. You know how my ship was acting up? Turns out it was a real easy fix. Flying like new now. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_UghLooksLike=Ugh, looks like that annoying coworker of mine might finally be transferred to another department next week. It's going to make work so much better. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_001_OhThisBeer=Oh, this beer's a little stale. Think they need to clean their tap or something. Your's okay? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutDrink_IG_002_UrghIShouldnt=I shouldn't have ordered this drink. It's way too sweet for me. Maybe I'll get what you're having next time. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyImSorry=Hey, I'm sorry I'm late. Hope you weren't waiting too long. How's everything? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyWhatsUp=Hey, what's up. You doing alright? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_001_OhGeezI=Oh geez, I didn't realize how late it was. I gotta get back. I'll see you later okay? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLeaving_IG_002_HateToDo=Hate to do this, but I gotta head out. It was great catching up, though. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_CrusaderSureKnows=Crusader sure knows how to take care of their people. Out of all the places in Stanton, this is where I would want to live. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_SureCrusaderCould=Sure, Crusader could be doing a bit better about handling these outlaws, but for the most part, they're doing a good job. I love living here. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_IHaveNo=I have no idea who would actually buy this thing. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_UghTheUpdated=Ugh, the updated version of this is terrible. Why couldn't they just leave it as is? +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_OooILike=Ooo, I like this a lot. I might have to get it. +PU_GENCIVCHAT02_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IHaveOne=I have one of these, but it's a little worn out. Maybe it's time for an upgrade. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_001_IfItWas=If it was me, I would definitely go for that one. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutChoice_IG_002_WellIfYoure=Well if you're not sure, you can always just wait. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_001_YeahWellHopefully=Yeah. Well hopefully a few rounds will improve your outlook. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Neg_IG_002_OhIveBeen=Oh I've been there. Let me get the next round. Help cheer you up. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_001_ThatsFantasticCheers=That's fantastic. Cheers to that. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDay_Pos_IG_002_GoodForYou=Good for you. About time someone got a bit of good news. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_001_IDidntThink=I didn't think I was going to like my drink as much as I do, but this was exactly what I was in the mood for. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutDrink_IG_002_ILoveWhat=I love what I got. It's my favorite drink here. You should try it. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_001_OhHeyEverythings=Oh hey! Everything's good. Not much to report. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutGreeting_IG_002_ToBeHonest=To be honest, I've been better but I don't really want to get into it right now. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_001_AllRightYou=All right, you have a good one. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLeaving_IG_002_TotallyThisWas=Totally. This was great. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_WhatsNotTo=What's not to like? Between the gardens, incredible views, and the people, I'll take Orison any day. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_IDontKnow=I don't know, if I'm being completely honest, I find this place a bit cloying, you know? Like they're trying too hard or something. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_ReallyIKinda=Really? I kinda like it. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIWouldnt=Yeah, I wouldn?t get it if I were you. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_YouSureI=You sure? I think it's a bit much to be honest. +PU_GENCIVCHAT02_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_IfYouLike=If you like it, I say go ahead and buy it. +PU_GENCIVCHAT02_M_LBG_Decline_Drink_ToBuy_IG_001_NoIShould=No, I should probably stop now. Got an important meeting tomorrow. +PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_001_LooksLikeYou=Looks like you could use another round. How you feeling? +PU_GENCIVCHAT02_M_LBG_Offer_Drink_ToBuy_IG_002_HmmNotSure=Hmm, not sure if I want another drink or not. What about you? You want one? +PU_GENCIVCHAT03_F_LBG_Accept_Drink_ToBuy_IG_002_SureWhyNot=Sure. Why not. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_001_IHateHaving=I hate having to decide which one to get. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutChoice_IG_002_OkaySoI=Okay. So, I was planning on getting this one, but seeing this other one? I'm not so sure anymore. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_001_IllSpareYou=I'll spare you the details, but trust me when I say that today was absolute trash. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Neg_IG_002_MyDaysBeen=My day's been a non-stop mess. Woke up late this morning, and everything just went downhill from there. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_001_SoGuessWhat=So, guess what? I found that helmet I thought I'd lost. Turns out it was still in storage. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDay_Pos_IG_002_GuessWhatGot=Guess what? Got all my test results back, and they were completely clear. Looks like I'm not going to need that surgery afterall. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_001_OhYeahI=Oh, yeah. I really was in the mood for this. How's your drink? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutDrink_IG_002_HmmThisIs=Hmm, this is almost too good. I'm drinking it way too fast. How's yours? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_001_OkayIThought=Okay, I thought that was you. How have you been? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutGreeting_IG_002_HeyThereYou=Hey! There you are. How are you? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_001_IHaveTo=I have to get going, but we should try to make plans sometime or something. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLeaving_IG_002_ImGonnaGo=I'm gonna go, but I hope you have an awesome day. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_001_IllAdmitIm=I'll admit, I'm glad I gave Orison a chance. It's pretty wonderful here. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutLocation_Orison_IG_002_IReallyDidnt=I really didn't think I was going to like Crusader as much as I do. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_TheReviewsHave=The reviews have been a bit mixed on this one. Maybe I should wait, just in case. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_IsItJust=Is it just me, or does this feel a bit... cheap? +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_IWasntSure=I wasn't sure about this brand, but looking at it, it seems pretty nice. +PU_GENCIVCHAT03_F_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_IDontThink=I don't think I've ever seen this one before. It's great. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_001_JustMakeA=Just make a decision already. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutChoice_IG_002_YouKnowYou=You know, you don't have to get either one. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_001_GoodThingIm=Good thing I'm here then. Perfect thing to cheer you up. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Neg_IG_002_UrghThatSounds=Urgh, that sounds rough. Here's hoping things pick up. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_001_SeriouslyThatsSo=Seriously? That's so great. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDay_Pos_IG_002_WhoaThatsGreat=Woah. That's great. Seriously. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_001_IThoughtMy=I thought my drink was going to be a little bit sweeter, but it's fine. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutDrink_IG_002_OhDamnThis=Oh damn, this is stronger than I thought. Definitely gonna need to pace myself after I finish this one. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_001_ImDoingOkay=I'm doing okay. Been keeping busy. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutGreeting_IG_002_ProbablyNotAs=Probably not as good as you, but I've been getting by. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_001_SureThingWell=Sure thing. We'll talk soon. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLeaving_IG_002_OhNoProblem=Oh, no problem. I have to get going too. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_001_IJustHope=I just hope it doesn't get any more crowded here. Too many tourists kill places for me. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutLocation_Orison_IG_002_ILoveThe=I love the air here. The whole place smells great. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_001_IfImBeing=If I'm being honest, I wouldn't get any of these. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Neg_IG_002_ReallyIThought=Really? I thought that was pretty good. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_001_IfYouGot=If you got the creds, I say go for it. +PU_GENCIVCHAT03_F_LBG_Chat_Response_AboutShopItem_Pos_IG_002_YeahLooksPretty=Yeah, looks pretty good to me. +PU_GENCIVCHAT03_F_LBG_Decline_Drink_ToBuy_IG_001_IMightWait=I might wait a bit and see how I'm doing. +PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_001_CanIGet=Can I get you another round? +PU_GENCIVCHAT03_F_LBG_Offer_Drink_ToBuy_IG_002_HowAboutAnother=How about another drink? +PU_GENCIVCHAT04_M_LBG_Accept_Drink_ToBuy_IG_001_OhYeahThatd=Oh, yeah, that'd be great. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_001_HmmThisOne=Hmm. This one has the better price. But this one's closer to what I'm looking for. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutChoice_IG_002_NotSureWhich=Not sure which one of these I should get? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_001_YouWouldNot=You would not believe the day I've having. Talk about needing a drink. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Neg_IG_002_ThisDayI=This day... I don't even know. Hopefully, things start to turn around. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_001_GotABit=Got a bit of good news today. My brother finally put a down payment on that ship he's been eyeballing. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDay_Pos_IG_002_NotSureIf=Not sure if you heard yet, but I think I'm going to be able to take that vacation next month. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_001_IDidntRecognize=I didn't recognize the drink you ordered. Any good? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutDrink_IG_002_ImTryingTo=I'm trying to decide what drink to get next. You liking what you ordered? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_001_HeyThereYou=Hey there! You made it! How are you? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutGreeting_IG_002_HeyLookWho=Hey! Look who it is. How's it going? You alright? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_001_ItsGettingA=It's getting a little late, so I'm gonna get going. Definitely hit me up on spectrum, okay? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLeaving_IG_002_WoopsLostTrack=Woops, lost track of the time. I should really get going. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_001_ThePicturesReally=The pictures really don't do Orison justice. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutLocation_Orison_IG_002_TheseViewsAre=These views are just so pretty. They almost don't seem real. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_001_OofTheyReally=Oof. They really expect people to pay this much for this? +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Neg_IG_002_GottaSayThe=Gotta say, the selection's a bit disappointing. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_001_ILikeThis=I like this a lot. Price isn't too bad either. +PU_GENCIVCHAT04_M_LBG_Chat_Comment_AboutShopItem_Pos_IG_002_OohILike=Ooh, I like this one. This could work out great. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_001_GetThatOne=Get that one. 100%. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutChoice_IG_002_WhatsTheProblem=What's the problem? That one is clearly better. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_001_DefinitelySoundsLike=Definitely sounds like you deserve a bit of a break. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Neg_IG_002_WellYoureIn=Well you're in luck. This place is usually my go-to cure for a bad day. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_001_WhatThatsAwesome=What! That's awesome. Congrats. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDay_Pos_IG_002_ThatsReallyGood=That's really good news. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_001_ThisRemindsMe=This reminds me of a drink I used to order back when I was still a teenager. Can't decide if that?s good or bad. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutDrink_IG_002_TheresSomethingA=There's something a bit weird about this drink. I can't exactly put my finger on it. It's not bad, just different. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_001_SameOldSame=Same old, same old. No complaints. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutGreeting_IG_002_YeahImDoing=Yeah, I'm doing good. Really, really good. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_001_SoundsGoodIll=Sounds good. I'll see you around. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLeaving_IG_002_OkayItWas=Okay. It was great running into you. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_001_YeahIJust=Yeah. I just try not to think about the fact we're not standing on solid ground or I get a bit queasy. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutLocation_Orison_IG_002_ImJustThankful=I'm just thankful that my allergies stopped acting up around all these trees. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_001_WellMaybeYoull=Well, maybe you'll have better luck somewhere else. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Neg_IG_002_YeahIDefinitely=Yeah, I definitely wouldn't get that. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_001_GoAheadAnd=Go ahead and get it then. +PU_GENCIVCHAT04_M_LBG_Chat_Response_AboutShopItem_Pos_IG_002_OhYeahMaybe=Oh yeah? Maybe I should get one. +PU_GENCIVCHAT04_M_LBG_Decline_Drink_ToBuy_IG_001_IProbablyShouldnt=I probably shouldn?t? but what the hell. Let's do it. +PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_001_ImGettingAnother=I'm getting another drink. You need one? +PU_GENCIVCHAT04_M_LBG_Offer_Drink_ToBuy_IG_002_YouNeedAnother=You need another drink? It's on me. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_001_ThisIsThe=This is the first time I've been to one of these. I'm so excited. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IveBeenPretty=I've been pretty blown away by everything on the show floor this year. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowLookAt=Wow, look at this beauty. How fun would it be own one? +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutItemVehicle_IG_002_IveBeenWaiting=I've been waiting so long to see one of these. It's even better than I thought. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_001_FromWhatIve=From what I've seen so far, I really think this is the manufacturer to beat this year. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutManufacturer_IG_002_HardToBelieve=Hard to believe that the same manufacturer makes all of these. Pretty impressive. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_001_ImGoingTo=I'm going to move on to the next hall I think. +PU_GENCONVCHAT01_F_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=Okay, I think I'm about done here. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_001_ItSeemsLike=It seems like it's going to be a great show this year. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutConvention_IAE_IG_002_ImGladYou=I'm glad you came. It's always better exploring the show with someone else. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_001_SeeingItIn=Seeing it in person is a lot different than I imagined. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutItemVehicle_IG_002_ICantImagine=I can't imagine buying one, but it would definitely be fun to use for a weekend. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_001_IThinkTheyve=I think they've somehow outdone themselves with their latest line up. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutManufacturer_IG_002_IReallyAppreciate=I really appreciate that they've got some of their classic designs on display. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_001_YeahImAbout=Yeah, I'm about ready too. Let's go. +PU_GENCONVCHAT01_F_LBG_Chat_Response_AboutMovingOn_IG_002_IThinkI=I think I might stay here a bit longer. Haven't seen everything yet. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_AnotherYearAnother=Another year, another IAE. I'm not sure why I keep coming to these. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_IWonderHow=I wonder how this show's gonna compare to the last one I went to. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_YeahICould=Yeah, I could see wanting to buy something like this. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_IfIHad=If I had the credits, I'd probably get one of these for myself. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_001_DidntReallyThink=Didn't really think this manufacturer was my style, but I'm kinda of into what they're showing this year. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutManufacturer_IG_002_ItsNotThe=It's not the best I've seen from this manufacturer, but still a pretty solid showing. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_001_IThinkIve=I think I've seen enough of these. Time for the next hall. +PU_GENCONVCHAT02_M_LBG_Chat_Comments_AboutMovingOn_IG_002_ImGonnaGo=I'm gonna go and see if I can find anything more interesting. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ThisYearIs=This year is pretty good. You should have seen last year though. Now that was a show. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_LookingAroundIt=Looking around, it seems like a lot of people are enjoying themselves. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_001_IActuallyRented=I actually rented one of these. Wasn't for me, but maybe you'd like it. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutItemVehicle_IG_002_ToBeHonest=To be honest, I'm not exactly sure what the designers were thinking with this one. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_001_ICanSee=I can see why some people love this style, but it's not for me. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHaveTo=I have to say, I kind of think they're a bit over rated as a manufacturer to be honest. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_001_IReallyHope=I really hope the other halls are better than this one. +PU_GENCONVCHAT02_M_LBG_Chat_Response_AboutMovingOn_IG_002_ImJustGoing=I'm just going to stay here. Don't really feel like seeing much else. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_001_EvenWithThe=Even with the crowds, I definitely think the IAE is worth going to. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutConvention_IAE_IG_002_ITellYa=I tell ya, there's nothing like being at an IAE. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_001_WowWhatA=Wow. What a real beauty. You can really see the influence of some classic designers in the lines. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutItemVehicle_IG_002_StuffLikeThis=Stuff like this is exactly why I love going to the IAE so much. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_001_AsAManufacturer=As a manufacturer, I think this might be one of their strongest showings to date. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutManufacturer_IG_002_GotToTip=Got to tip my hat to them as a manufacturer. Everything they have on the show floor is pretty impressive. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_001_AllRightIf=All right, if I'm going to keep to the schedule I made, I better head to the next exhibit. +PU_GENCONVCHAT03_M_LBG_Chat_Comments_AboutMovingOn_IG_002_OkayIThink=Okay, I think I've absorbed about as much as I can for now. Time to hit the next hall. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_001_ILoveGoing=I love going to shows like this. It's such a good chance to see all my favorite vehicles in one place. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutConvention_IAE_IG_002_HardToBelieve=Hard to believe that I've been getting to go to these for almost a decade now. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_001_ActuallyDidYou=Actually, did you know that this wasn't the original design? I've seen pictures of some of the earlier versions and they were pretty out there. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutItemVehicle_IG_002_IDontKnow=I don't know... I don't think this is as good as some of their other work. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_001_YeahTheyveDone=Yeah, they've done a good job. And knowing their full history makes what they're showing extra impressive. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutManufacturer_IG_002_IHeardThat=I heard that their CEO is actually here in the hall. I've been keeping an eye out but no luck yet. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_001_ActuallyIMight=Actually, I might stay here for a while and do another loop to make sure I didn't miss anything. +PU_GENCONVCHAT03_M_LBG_Chat_Response_AboutMovingOn_IG_002_IfYouWant=If you want to go on ahead that's fine. I'll catch up with you later. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyTheInfection=Sadly, the infection has spread throughout your system. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyTheMedicine=Unfortunately, the medicine doesn't seem to be working. I'm afraid we might have try surgery. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_LookingThroughYour=Looking through your scans, and I'm seeing some promising signs here. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_IBelieveYoure=I believe you're suffering from a very minor form of IOC. Very common and nothing to be too worried about. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_LetsHaveYou=Let's have you take it easy for a few days, and we'll take a look at you again then. +PU_GENHDRCHAT01_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_TheresAFew=There's a few more tests we can run and lets discuss our options after that. +PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedA=I need a crash cart in here stat! +PU_GENHDRCHAT01_F_LBG_Chat_Requests_EmergencyOrder_IG_002_LetsGoPeople=Let's go people! I need those scans now! +PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_001_ImGoingTo=I'm going to need a few cc's of demexatrine stat. +PU_GENHDRCHAT01_F_LBG_Chat_Requests_MedicalOrder_IG_002_LetsRotateThe=Let's rotate the drain blocker and see if that clears it. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImGoingTo=I'm going to be honest with you. It's not good. One of counselors is going to come by to speak to you about imprint options. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_TheImplantIs=The implant is not taking and I'm afraid we're running out of options. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_EverythingIsLooking=Everything is looking great, and with the swelling down, I think the bandages can come off next week. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_HappyToSay=Happy to say that we're expecting you to make a full recovery. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ButBeforeWe=But before we make any decisions, let's get you in for a round of OTR later today and see what we can learn. +PU_GENHDRCHAT02_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_IdLikeFor=I'd like for you to start taking Sterogen twice a day, starting after your next meal. +PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_001_GiveMeThat=Give me that! I'll do it myself. It's like working with a bunch of first years. +PU_GENHDRCHAT02_M_LBG_Chat_Requests_EmergencyOrder_IG_002_ClampsSuctionWere=Clamps! Suction! We're almost there, people. +PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_001_GiveMeTwo=Give me two recs of the latanol and let's monitor the reaction. +PU_GENHDRCHAT02_M_LBG_Chat_Requests_MedicalOrder_IG_002_LetsGetTheir=Let's get their KLN up to two hundred and I want them off Roxaphen. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_ImAfraidIts=I'm afraid it's genetic. Regeneration or not, there's not much we can do for you. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_ItsYourLungs=It's your lungs. They're in a pretty aggressive decline and most likely, it's just going to get worse. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_GotSomeGood=Got some good news for you. The tests all came back negative. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_TheBiopsyResults=The biopsy results came back and I'm happy to say, everything was benign. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_001_ImGoingTo=I'm going to prescribe some inhibitors and once they have a few days to get going, we'll check again. +PU_GENHDRCHAT03_M_LBG_Chat_Comments_TreatmentInstruction_IG_002_LetsGoAhead=Let's go ahead and flush your system and see if you don't feel a bit better after that. +PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_001_ComeOnWere=Come on! We're losing them! +PU_GENHDRCHAT03_M_LBG_Chat_Requests_EmergencyOrder_IG_002_INeedMore=I need more light! I can't see anything in here. +PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_001_AllRightI=All right, I want a full diagnostic panel run, and let's see about getting a bio-read as well. +PU_GENHDRCHAT03_M_LBG_Chat_Requests_MedicalOrder_IG_002_WereGoingTo=We're going to need to get an R3P suite ready, and let's see if Dr. Walko is free for a consult. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_SadlyWeStill=Sadly, we still don't know what's wrong. All the tests we've done have come back negative. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_UnfortunatelyItsWhat=Unfortunately, it's what we expected. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_001_ItTurnsOut=It turns out it was a false alarm. You're going to be fine. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_AboutDiagnosis_Pos_IG_002_ItsAnEasily=It's an easily correctable problem. We have to do a small procedure, but after that you should be as good as new. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_001_ForNowIm=For now, I'm going to arrange for you to talk to a colleague of mine who will be able to give you a bit more specialized care. +PU_GENHDRCHAT04_F_LBG_Chat_Comments_TreatmentInstruction_IG_002_WereGonnaGet=We're gonna get you on a regimented diet and exercise plan and see if that helps at all. +PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_001_INeedFull=I need full prep of the laterial! And where the hell is that lap scope? I want it in here now! +PU_GENHDRCHAT04_F_LBG_Chat_Requests_EmergencyOrder_IG_002_DamnItYoure=Damn it! You're not gonna die on my watch! +PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_001_LetsHaveSomeone=Let's have someone prep the patient for the T-Sec, and get Dr. Randell on comms for me. +PU_GENHDRCHAT04_F_LBG_Chat_Requests_MedicalOrder_IG_002_IWantFour=I want four cc's of Constallex and a bag of NR7 swapped in every two hours. +PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OfCourseDoctor=Of course, doctor. +PU_GENHNUCHAT01_F_LBG_Chat_Accepts_MedicalOrder_IG_002_YesDoctorRight=Yes, doctor. Right away. +PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_001_RightAwayDoctor=Right away, doctor. +PU_GENHNUCHAT02_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=I'll get it sorted. +PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_001_UnderstoodDoctor=Understood, doctor. +PU_GENHNUCHAT03_M_LBG_Chat_Accepts_MedicalOrder_IG_002_IllGetIt=I'll get it taken care of. +PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_001_OnIt=On it. +PU_GENHNUCHAT04_F_LBG_Chat_Accepts_MedicalOrder_IG_002_RightAway=Right away. +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] +PU_GENHPTCHAT01_F_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] +PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoDoctorHow=So doctor, how does it look? +PU_GENHPTCHAT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HiDoctorThanks=Hi Doctor, thanks for seeing me. +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IsntThereAnything=Isn't there anything we can do? +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IWasWorried=I was worried that's what you were going say. +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsGreatNews=That's great news. +PU_GENHPTCHAT01_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsReallyA=That's really a relief to hear. +PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_001_Okay=Okay. +PU_GENHPTCHAT01_F_LBG_Chat_Response_TreatmentInstruction_IG_002_WillDo=Will do. +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] +PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_SoHaveThe=So have the results come in, doctor? +PU_GENHPTCHAT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_AnyNewsDoctor=Any news, doctor? +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_IGuessIm=I guess I'm happy just to know one way or the other. +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_FiguredItWas=Figured it was only a matter of time. +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ICantWait=I can't wait to tell the kids. They've been so worried about me. +PU_GENHPTCHAT02_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_ThatsWonderfulThank=That's wonderful. Thank you. +PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_001_AllRight=All right. +PU_GENHPTCHAT02_M_LBG_Chat_Response_TreatmentInstruction_IG_002_IfYouThink=If you think that's best. +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Cough_IG_EX_007=[ Coughing ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_008=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_AudioFidget_Groan_IG_EX_009=[ Groaning ] +PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_JustGiveIt=Just give it to me straight, doc. How bad is it? +PU_GENHPTCHAT03_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_WhatsTheDiagnosis=What's the diagnosis, doc? And don't sugar coat it. +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_WellThatsA=Well, that's a real kick in the gut. +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_ThatsAllYou=That's all you can say? What the hell am I paying you for? +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_WellIllBe=Well, I'll be. I was expecting a lot worse than that. +PU_GENHPTCHAT03_M_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_GuessIWont=Guess I won't be dying just yet then. +PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_001_IfYouSay=If you say so, doc. +PU_GENHPTCHAT03_M_LBG_Chat_Response_TreatmentInstruction_IG_002_Fine=Fine. +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_001=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_002=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_003=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_004=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_005=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_006=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Cough_IG_EX_007=[ Coughing ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_001=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_002=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_003=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_004=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_005=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_006=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_007=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_008=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_009=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_010=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_011=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_012=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_013=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_AudioFidget_Groan_IG_EX_014=[ Groaning ] +PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_DoctorThankYou=Doctor, thank you for seeing me. +PU_GENHPTCHAT04_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_HaveYouGotten=Have you gotten the results back, doctor? +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_YouGotTo=You got to be kidding me. +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WellThatsJust=Well, that's just great. +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_001_ThatsFantasticI=That's fantastic. I could hug you right now. +PU_GENHPTCHAT04_F_LBG_Chat_Response_AboutDiagnosis_Pos_IG_002_OkayGreatThats=Okay. Great. That's good to hear. +PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_001_SureIfThats=Sure, if that's what's best. +PU_GENHPTCHAT04_F_LBG_Chat_Response_TreatmentInstruction_IG_002_SoundsLikeIts=Sounds like it's worth a shot. +PU_GENNPC1_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC1_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC1_CV_Friendly_Affirm_IG_003_Totally=Totally. +PU_GENNPC1_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC1_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC1_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? +PU_GENNPC1_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC1_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC1_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC1_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC1_CV_Friendly_BarComments_IG_004_GodImThirsty=God, I'm thirsty. +PU_GENNPC1_CV_Friendly_BarComments_IG_005_ThisIsReally=This is really good. +PU_GENNPC1_CV_Friendly_BarComments_IG_006_IllTakeAnother=I'll take another one. +PU_GENNPC1_CV_Friendly_BarComments_IG_007_OneMoreRound=One more round. +PU_GENNPC1_CV_Friendly_BarComments_IG_008_ImGoodThanks=I'm good, thanks. +PU_GENNPC1_CV_Friendly_BarComments_IG_009_NoThatsIt=No, that's it for me. +PU_GENNPC1_CV_Friendly_BarComments_IG_010_TodayWasCrazy=Today was crazy. +PU_GENNPC1_CV_Friendly_BarComments_IG_011_WhatsThisSong=What's this song? +PU_GENNPC1_CV_Friendly_BarComments_IG_012_MusicIsABit=Music is a bit loud. +PU_GENNPC1_CV_Friendly_BarComments_IG_013_LooksALittle=Looks a little busier than normal. +PU_GENNPC1_CV_Friendly_BarComments_IG_014_ThingsSeemTo=Things seem to be picking up around here. +PU_GENNPC1_CV_Friendly_BarComments_IG_015_PrettyQuietIn=Pretty quiet in here. +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_001_Yup=Yup. +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC1_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=What of it? +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC1_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_GENNPC1_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=Hell no. +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_GENNPC1_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=Yeah, right. +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=You serious? +PU_GENNPC1_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=Crazy. +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=Nice! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=That's great! +PU_GENNPC1_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=Wow! +PU_GENNPC1_CV_Friendly_Farewell_IG_001_IllCatchYOu=I'll catch you later. +PU_GENNPC1_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC1_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC1_CV_Friendly_Farewell_IG_004_AllRightI=All right, I gotta head out. +PU_GENNPC1_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. +PU_GENNPC1_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC1_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC1_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC1_CV_Friendly_FoodComments_IG_001_IAmStarving=I am starving. +PU_GENNPC1_CV_Friendly_FoodComments_IG_002_ImNotSuper=I'm not super hungry, so maybe something light. +PU_GENNPC1_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC1_CV_Friendly_FoodComments_IG_004_WhatToHave=What to have... What to have... +PU_GENNPC1_CV_Friendly_FoodComments_IG_005_IHadThat=I had that yesterday, so maybe something else. +PU_GENNPC1_CV_Friendly_FoodComments_IG_006_IRememberThere=I remember there was something I really liked last time, but I can't remember? +PU_GENNPC1_CV_Friendly_FoodComments_IG_007_DoYouDo=Do you do substitutions? +PU_GENNPC1_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=Would you recommend anything? +PU_GENNPC1_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC1_CV_Friendly_Greetings_IG_002_HeyThere=Hey there. +PU_GENNPC1_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC1_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC1_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC1_CV_Friendly_Greetings_IG_006_HeyWhatsUp=Hey, what's up. +PU_GENNPC1_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC1_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC1_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC1_CV_Friendly_Neg_IG_004_NotSure=Not sure. +PU_GENNPC1_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC1_CV_Friendly_Neg_IG_006_NotReally=Not really. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC1_CV_Friendly_PhysicalBump_IG_005_WatchIt=Watch it! +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_002_CanIHelp=Can I help you? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_003_What=What? +PU_GENNPC1_CV_Friendly_PlayerLingers_IG_004_WeGotA=We got a problem? +PU_GENNPC1_CV_Friendly_RandomChatter_IG_001_HowAboutThe=How about the traffic today? Took me twice as long to get here. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=This place has really gone downhill. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=Why can't people clean up after themselves? +PU_GENNPC1_CV_Friendly_RandomChatter_IG_004_NotToJinx=Not to jinx it, but I got a job offer yesterday. I don't want to say anything just in case I don't get it, but it could be a big deal. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_005_AFriendOf=A friend of mine was telling me they got stopped by the Advocacy the other day for no reason. One moment they're flying, the next they're stopped and scanned. Worst part is I'm not even surprised. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_006_YouHearAbout=You hear about what's happening on Charon Three? As if Vanduul weren't bad enough, we got these people going out of their way to kill each other. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=Bishop... Everyone think's he's so great, but you ask me, I think Costigan and his cronies are just trying to distract us from the real issues. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=Can you believe it? A Tevarin senator. Never though I'd see the day. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_009_IWasReading=I was reading on the spec earlier that Elroy Cass crashed a ship into a Cry-Astro. Five creds says he's back in rehab tomorrow. +PU_GENNPC1_CV_Friendly_RandomChatter_IG_010_YouCatchFake=You catch 'Fake Outs' a few weeks ago. Hid a guy in a Vanduul costume inside some poor joe's Aurora. Thought he was going to have a heart attack right then and there. +PU_GENNPC1_CV_Friendly_ShipComments_IG_001_IDontUnderstand=Uh, I don't... I don't understand. How can you just lose a ship. +PU_GENNPC1_CV_Friendly_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=Hmm. I'm having a really hard time deciding. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=To be honest, I'm not quite sure... +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(Indecisive) Yeah, I don't know... I don't know? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have this in any other sizes? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_005_IsThisAll=Is this all you have? +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=I'm looking for something for my friend's birthday. Not sure what yet. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=These prices seem a little high. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=This one's pretty nice. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_009_ILikeThe=I like the looks of this one. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=Yeah, this is alright. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=Just browsing, thanks. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_012_ImNotReally=I'm not really seeing anything I like. +PU_GENNPC1_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=Love this one a lot. +PU_GENNPC1_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC1_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC1_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_001_SureThing=Sure thing. +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC1_CV_Friendly_YoureWelcome_IG_004_GladToHelp=Glad to help. +PU_GENNPC1_CV_Gruff_Affirm_IG_001_Sure=Sure. +PU_GENNPC1_CV_Gruff_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC1_CV_Gruff_Affirm_IG_003_Okay=Okay. +PU_GENNPC1_CV_Gruff_Affirm_IG_003b_Okay=Okay. +PU_GENNPC1_CV_Gruff_Affirm_IG_004_Fine=Fine. +PU_GENNPC1_CV_Gruff_Affirm_IG_006_AllRight=All right. +PU_GENNPC1_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=Hold the door. +PU_GENNPC1_CV_Gruff_BarComments_IG_001_GiveMeSomething=Give me something strong. +PU_GENNPC1_CV_Gruff_BarComments_IG_002_BeerMe=Beer me. +PU_GENNPC1_CV_Gruff_BarComments_IG_003_GimmeABeer=Gimme a beer. +PU_GENNPC1_CV_Gruff_BarComments_IG_004_Whiskey=Whiskey. +PU_GENNPC1_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=Stiff drink and keep 'em coming. +PU_GENNPC1_CV_Gruff_BarComments_IG_006_Another=Another. +PU_GENNPC1_CV_Gruff_BarComments_IG_007_HitMeAgain=Hit me again. +PU_GENNPC1_CV_Gruff_BarComments_IG_008_ThatsItFor=That's it for me. +PU_GENNPC1_CV_Gruff_BarComments_IG_009_NahImDone=Nah, I'm done. +PU_GENNPC1_CV_Gruff_BarComments_IG_010_ManImWiped=Man, I'm wiped. +PU_GENNPC1_CV_Gruff_BarComments_IG_011_LongDay=Long day. +PU_GENNPC1_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=Definitely needed a drink. +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_001_Yup=Yup. +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC1_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=What of it? +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC1_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_GENNPC1_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=Hell no. +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_GENNPC1_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=Yeah, right +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=You serious? +PU_GENNPC1_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=Fucking hell. +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=That's good. +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=Nice. +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=Great. +PU_GENNPC1_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=Not bad. +PU_GENNPC1_CV_Gruff_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC1_CV_Gruff_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC1_CV_Gruff_Farewell_IG_003_Later=Later. +PU_GENNPC1_CV_Gruff_Farewell_IG_004_SeeYouAround=See you around. +PU_GENNPC1_CV_Gruff_FoodComments_IG_001_IveFlushedThings=I've flushed things that look more appealing. +PU_GENNPC1_CV_Gruff_FoodComments_IG_002_OneThingIs=One thing is as good as the rest, really. It all goes to the same place. +PU_GENNPC1_CV_Gruff_FoodComments_IG_003_WhenWasThis=When was this cooked? +PU_GENNPC1_CV_Gruff_FoodComments_IG_004_GiveMeA=Give me a damn second, I'm deciding. +PU_GENNPC1_CV_Gruff_FoodComments_IG_005_HowLongDoes=How long does it take to make some food? +PU_GENNPC1_CV_Gruff_Greetings_IG_001_Hey=Hey. +PU_GENNPC1_CV_Gruff_Greetings_IG_002_HeyThere=Hey there. +PU_GENNPC1_CV_Gruff_Greetings_IG_003_HowsItGoing=How's it going? +PU_GENNPC1_CV_Gruff_Greetings_IG_004_HeyWhatsUp=Hey, what's up. +PU_GENNPC1_CV_Gruff_Neg_IG_001_No=No. +PU_GENNPC1_CV_Gruff_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC1_CV_Gruff_Neg_IG_003_NotGonnaHappen=Not gonna happen. +PU_GENNPC1_CV_Gruff_Neg_IG_004_ForgetIt=Forget it. +PU_GENNPC1_CV_Gruff_Neg_IG_005_FuckOff=Fuck off. +PU_GENNPC1_CV_Gruff_Neg_IG_006_NotAChance=Not a chance. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_001_WhatTheHell=What the hell! +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_002_WatchIt=Watch it. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_003_Easy=Easy. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=Look where you're going. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_004b_LookWhereYoure=Look where you're going. +PU_GENNPC1_CV_Gruff_PhysicalBump_IG_005_Hey=Hey! +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=What the hell you looking at? +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_002_What=What? +PU_GENNPC1_CV_Gruff_PlayerLingers_IG_003_WeGotA=We got a problem? +PU_GENNPC1_CV_Gruff_RandomChatter_IG_001_IsItJust=Is it just me or is the drift getting more crowded? Seems I can hardly find room to think these days. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_002_YouHearAbout=You hear about Skeller? Advos nabbed 'em. Damn shame. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_003_LookEitherYou=Look, either you get it or you don't. I'm not gonna explain it again. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_004_IHaulMy=I haul my ass through two separate systems just to have the price fall out? Talk about taking one sideways. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_005_HalfMyAge=Half my age and acts like he knows everything. Let's see how much he knows when he gets a bullet through the eye. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_006_AllImSaying=All I'm saying is if you hire me for a job, you damn well be ready to pay what you owe. One way or the another. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_007_YouShouldHave=You should have seen his face. Looked like he had swallowed a bug. Thought he was gonna cry. It was hilarious. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=Same shit, different day. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=So these hunkers were blasting this noise right outside my window. I tell them to turn it down and they tell me it's the Leedos. Like I give a crap what cruddy band it is. I was this close to setting off an EMP just to shut 'em up. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_010_YouGoingTo=You going to Teller's funeral? Can't decide if I want to go. +PU_GENNPC1_CV_Gruff_RandomChatter_IG_011_FoodMightBe=Food might be good. +PU_GENNPC1_CV_Gruff_ShipComments_IG_001_YouBetterFigure=You better figure out where my ship is, and you better do it now. +PU_GENNPC1_CV_Gruff_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_001_WhatALot=What a lot of crap. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_002_IsThisAll=Is this all you got? +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=That's kinda okay. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=This one's not too bad. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=Some nerve. Charging these prices for this tritus. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=I'd be better off just going to get it myself. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_007_ILikeThe=I like the looks of this. +PU_GENNPC1_CV_Gruff_ShoppingComments_IG_008_BackOffIm=Back off, I'm just looking. +PU_GENNPC1_CV_Gruff_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC2_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC2_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC2_CV_Friendly_Affirm_IG_003_Totally=Totally. +PU_GENNPC2_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC2_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC2_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? +PU_GENNPC2_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC2_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC2_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC2_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC2_CV_Friendly_BarComments_IG_004_GodImThirsty=God, I'm thirsty. +PU_GENNPC2_CV_Friendly_BarComments_IG_005_ThisIsReally=This is really good. +PU_GENNPC2_CV_Friendly_BarComments_IG_006_IllTakeAnother=I'll take another one. +PU_GENNPC2_CV_Friendly_BarComments_IG_007_OneMoreAround=One more round. +PU_GENNPC2_CV_Friendly_BarComments_IG_008_ImGoodThanks=I'm good, thanks. +PU_GENNPC2_CV_Friendly_BarComments_IG_009_NoThatsIt=No, that's it for me. +PU_GENNPC2_CV_Friendly_BarComments_IG_010_TodayWasCrazy=Today was crazy. +PU_GENNPC2_CV_Friendly_BarComments_IG_011_WhatsThisSong=What's this song? +PU_GENNPC2_CV_Friendly_BarComments_IG_012_MusicIsA=Music is a bit loud. +PU_GENNPC2_CV_Friendly_BarComments_IG_013_LooksALittle=Looks a little busier than normal. +PU_GENNPC2_CV_Friendly_BarComments_IG_014_ThingsSeemTo=Things seem to be picking up around here. +PU_GENNPC2_CV_Friendly_BarComments_IG_015_PrettyQuietIn=Pretty quiet in here. +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_001_Yup=Yup. +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC2_CV_Friendly_ConvoCont_Bored_IG_004_WhatOfIt=What of it? +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC2_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_GENNPC2_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_001_HellNo=Hell no. +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_GENNPC2_CV_Friendly_ConvoCont_Serious_IG_004_YeahRight=Yeah, right. +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_003_YouSerious=You serious? +PU_GENNPC2_CV_Friendly_ConvoCont_Surprise_IG_004_Crazy=Crazy. +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_001_Nice=Nice! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsGreat=That's great! +PU_GENNPC2_CV_Friendly_ConvoCont_Upbeat_IG_004_Wow=Wow! +PU_GENNPC2_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC2_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC2_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC2_CV_Friendly_Farewell_IG_004_AllRightI=All right, I gotta head out. +PU_GENNPC2_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. +PU_GENNPC2_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC2_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC2_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC2_CV_Friendly_FoodComments_IG_001_IAmStarving=I am starving. +PU_GENNPC2_CV_Friendly_FoodComments_IG_002_ImNotSuper=I'm not super hungry, so maybe something light. +PU_GENNPC2_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC2_CV_Friendly_FoodComments_IG_004_WhatToHave=What to have... What to have... +PU_GENNPC2_CV_Friendly_FoodComments_IG_005_IHadThat=I had that yesterday, so maybe something else. +PU_GENNPC2_CV_Friendly_FoodComments_IG_006_IRememberThere=I remember there was something I really liked last time, but I can't remember? +PU_GENNPC2_CV_Friendly_FoodComments_IG_007_DoYouDo=Do you do substitutions? +PU_GENNPC2_CV_Friendly_FoodComments_IG_008_WouldYouRecommend=Would you recommend anything? +PU_GENNPC2_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC2_CV_Friendly_Greetings_IG_002_HeyThere=Hey there. +PU_GENNPC2_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC2_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC2_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC2_CV_Friendly_Greetings_IG_006_HeyWhatsUp=Hey, what's up. +PU_GENNPC2_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC2_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC2_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC2_CV_Friendly_Neg_IG_004_NotSure=Not sure. +PU_GENNPC2_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC2_CV_Friendly_Neg_IG_006_NotReally=Not really. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC2_CV_Friendly_PhysicalBump_IG_005_WatchIt=Watch it! +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_002_CanIHelp=Can I help you? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_003_What=What? +PU_GENNPC2_CV_Friendly_PlayerLingers_IG_004_WeGotA=We got a problem? +PU_GENNPC2_CV_Friendly_RandomChatter_IG_001_HowAboutThe=How about the traffic today? Took me twice as long to get here. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_002_ThisPlaceHas=This place has really gone downhill. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_003_WhyCantPeople=Why can't people clean up after themselves? +PU_GENNPC2_CV_Friendly_RandomChatter_IG_004_NotToJinx=Not to jinx it, but I got a job offer yesterday. I don't want to say anything just in case I don't get it, but it could be a big deal. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_005_AFriendOfMine=A friend of mine was telling me they got stopped by the Advocacy the other day for no reason. One moment they're flying, the next they're stopped and scanned. Worst part is I'm not even surprised. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_006_YouHearAbout=You hear about what's happening on Charon Three? As if Vanduul weren't bad enough, we got these people going out of their way to kill each other. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_007_BishopEveryoneThinks=Bishop... Everyone think's he's so great, but you ask me, I think Costigan and his cronies are just trying to distract us from the real issues. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_008_CanYouBelieve=Can you believe it? a Tevarin senator. Never though I'd see the day. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_009_IWasReally=I was reading on the spec earlier that Elroy Cass crashed a ship into a Cry-Astro. Five creds says he's back in rehab tomorrow. +PU_GENNPC2_CV_Friendly_RandomChatter_IG_010_YouCatchFake=You catch 'Fake Outs' a few weeks ago. Hid a guy in a Vanduul costume inside some poor joe's Aurora. Thought he was going to have a heart attack right then and there. +PU_GENNPC2_CV_Friendly_ShipComments_IG_001_IDontUnderstand=I don't understand. How can you just lose a ship. +PU_GENNPC2_CV_Friendly_ShipComments_IG_002_HowLongsDoes=How long does it take to get a ship out of storage. This is ridiculous. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_001_HmmImHaving=Hmm. I'm having a really hard time deciding. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_002_ToBeHonest=To be honest, I'm not quite sure... +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_003_YeahIDont=(indecisive) Yeah, I don't know... I don't know? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have this in any other sizes? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_005_IsThisAll=Is this all you have? +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_006_ImLookingFor=I'm looking for something for my friend's birthday. Not sure what yet. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_007_ThesePricesSeem=These prices seem a little high. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_008_ThisOnesPretty=This one's pretty nice. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_009_ILikeThe=I like the looks of this one. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_010_YeahThisIs=Yeah, this is alright. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_011_JustBrowsingThanks=Just browsing, thanks. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_012_ImNotReally=I'm not really seeing anything I like. +PU_GENNPC2_CV_Friendly_ShoppingComments_IG_013_LoveThisOne=Love this one a lot. +PU_GENNPC2_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC2_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC2_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_001_SureThing=Sure thing. +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC2_CV_Friendly_YoureWelcome_IG_004_GladToHelp=Glad to help. +PU_GENNPC2_CV_Gruff_Affirm_IG_001_Sure=Sure. +PU_GENNPC2_CV_Gruff_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC2_CV_Gruff_Affirm_IG_003_Okay=Okay. +PU_GENNPC2_CV_Gruff_Affirm_IG_004_Fine=Fine. +PU_GENNPC2_CV_Gruff_Affirm_IG_005_Okay=Okay. +PU_GENNPC2_CV_Gruff_Affirm_IG_006_AllRight=All right. +PU_GENNPC2_CV_Gruff_AirlockComments_IG_001_HoldTheDoor=Hold the door. +PU_GENNPC2_CV_Gruff_BarComments_IG_001_GiveMeSomething=Give me something strong. +PU_GENNPC2_CV_Gruff_BarComments_IG_002_BeerMe=Beer me. +PU_GENNPC2_CV_Gruff_BarComments_IG_003_GimmeABeer=Gimme a beer. +PU_GENNPC2_CV_Gruff_BarComments_IG_004_Whiskey=Whiskey. +PU_GENNPC2_CV_Gruff_BarComments_IG_005_StiffDrinkAnd=Stiff drink and keep 'em coming. +PU_GENNPC2_CV_Gruff_BarComments_IG_006_Another=Another. +PU_GENNPC2_CV_Gruff_BarComments_IG_007_HitMeAgain=Hit me again. +PU_GENNPC2_CV_Gruff_BarComments_IG_008_ThatsItForMe=That's it for me. +PU_GENNPC2_CV_Gruff_BarComments_IG_009_NahImDone=(after thinking it over) Nah, I'm done. +PU_GENNPC2_CV_Gruff_BarComments_IG_010_ManImWiped=Man, I'm wiped. +PU_GENNPC2_CV_Gruff_BarComments_IG_011_LongDay=Long day. +PU_GENNPC2_CV_Gruff_BarComments_IG_012_DefinitelyNeededA=Definitely needed a drink. +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_001_Yup=Yup. +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC2_CV_Gruff_ConvoCont_Bored_IG_004_WhatOfIt=What of it? +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC2_CV_Gruff_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_001_YeahSure=Yeah. Sure. +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_002_WhateverYouSay=Whatever you say. +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_GENNPC2_CV_Gruff_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_001_HellNo=Hell no. +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_GENNPC2_CV_Gruff_ConvoCont_Serious_IG_004_YeahRight=Yeah, right +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_003_YouSerious=You serious? +PU_GENNPC2_CV_Gruff_ConvoCont_Surprise_IG_004_FuckingHell=Fucking hell. +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_001_ThatsGood=That's good. +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_002_Nice=Nice. +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_003_Great=Great. +PU_GENNPC2_CV_Gruff_ConvoCont_Upbeat_IG_004_NotBad=Not bad. +PU_GENNPC2_CV_Gruff_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC2_CV_Gruff_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC2_CV_Gruff_Farewell_IG_003_Later=Later. +PU_GENNPC2_CV_Gruff_Farewell_IG_004_SeeYouAround=See you around. +PU_GENNPC2_CV_Gruff_FoodComments_IG_001_IveFlushedThings=I've flushed things that look more appealing. +PU_GENNPC2_CV_Gruff_FoodComments_IG_002_OneThingIs=One thing is as good as the rest, really. It all goes to the same place. +PU_GENNPC2_CV_Gruff_FoodComments_IG_003_WhenWasThis=When was this cooked? +PU_GENNPC2_CV_Gruff_FoodComments_IG_004_GiveMeA=Give me a damn second, I'm deciding. +PU_GENNPC2_CV_Gruff_FoodComments_IG_005_HowLongDoes=How long does it take to make some food? +PU_GENNPC2_CV_Gruff_Greetings_IG_001_Hey=Hey. +PU_GENNPC2_CV_Gruff_Greetings_IG_002_HeyThere=Hey there. +PU_GENNPC2_CV_Gruff_Greetings_IG_003_HowsItGoing=How's it going? +PU_GENNPC2_CV_Gruff_Greetings_IG_004_Hey=Hey, what's up. +PU_GENNPC2_CV_Gruff_Neg_IG_001_No=No. +PU_GENNPC2_CV_Gruff_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC2_CV_Gruff_Neg_IG_003_NotGonnaHappen=Not gonna happen. +PU_GENNPC2_CV_Gruff_Neg_IG_004_ForgetIt=Forget it. +PU_GENNPC2_CV_Gruff_Neg_IG_005_FuckOff=Fuck off. +PU_GENNPC2_CV_Gruff_Neg_IG_006_NotAChance=Not a chance. +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_002_WatchIt=Watch it. +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_003_Easy=Easy. +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_004_LookWhereYoure=Look where you're going. +PU_GENNPC2_CV_Gruff_PhysicalBump_IG_005_Hey=Hey! +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_001_WhatTheHell=What the hell are you looking at? +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_002_What=What? +PU_GENNPC2_CV_Gruff_PlayerLingers_IG_003_WeGotA=We got a problem? +PU_GENNPC2_CV_Gruff_RandomChatter_IG_001_IsItJust=Is it just me or is the drift getting more crowded? Seems I can hardly find room to think these days. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_002_YouHearAbout=You hear about Skeller? Advos nabbed 'em. Damn shame. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_003_LookEitherYou=Look, either you get it or you don't. I'm not gonna explain it again. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_004_IHaulMy=I haul my ass through two separate systems just to have the price fall out? Talk about taking one sideways. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_005_HalfMyAge=Half my age and acts like he knows everything. Let's see how much he knows when he gets a bullet through the eye. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_006_AllImSaying=All I'm saying is if you hire me for a job, you damn well better be ready to pay what you owe. One way or another. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_007_YouShouldHave=You should have seen his face. Looked like he had swallowed a bug. Thought he was gonna cry. It was hilarious. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_008_SameShitDifferent=Same shit, different day. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_009_SoTheseHunkers=So these hunkers were blasting this noise right outside my window. I tell them to turn it down and they tell me it's the Leedos. Like I give a crap what cruddy band it is. I was this close to setting off an EMP just to shut 'em up. +PU_GENNPC2_CV_Gruff_RandomChatter_IG_010_YouGoingTo=You going to Teller's funeral? Can't decide if I want to go. (pause) Food might be good. +PU_GENNPC2_CV_Gruff_ShipComments_IG_001_YouBetterFigure=You better figure out where my ship is, and you better do it now. +PU_GENNPC2_CV_Gruff_ShipComments_IG_002_HowLongDoes=How long does it take to get a ship out of storage. This is ridiculous. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_001_WhatALot=What a lot of crap. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_002_IsThisAll=Is this all you got? +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_003_ThatsKindaOkay=That's kinda okay. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_004_ThisOnesNot=This one's not too bad. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_005_SomeNerveCharging=Some nerve. Charging these prices for this tritus. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_006_IdBeBetter=I'd be better off just going to get it myself. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_007_ILikeThe=I like the looks of this. +PU_GENNPC2_CV_Gruff_ShoppingComments_IG_008_BackOffIm=Back off, I'm just looking. +PU_GENNPC2_CV_Gruff_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC3_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC3_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC3_CV_Friendly_Affirm_IG_003_Definitely=Definitely. +PU_GENNPC3_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC3_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC3_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? +PU_GENNPC3_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC3_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC3_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC3_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC3_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. +PU_GENNPC3_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. +PU_GENNPC3_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. +PU_GENNPC3_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. +PU_GENNPC3_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. +PU_GENNPC3_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. +PU_GENNPC3_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. +PU_GENNPC3_CV_Friendly_BarComments_IG_011_ILoveThis=I love this song. +PU_GENNPC3_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. +PU_GENNPC3_CV_Friendly_BarComments_IG_013_WhereIsEveryone=Where is everyone? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC3_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC3_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? +PU_GENNPC3_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. +PU_GENNPC3_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_003b_Seriously=Seriously? +PU_GENNPC3_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=That's nuts. +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_001_OhGreat=Great! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_003_OhThatsFantastic=That's fantastic! +PU_GENNPC3_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. +PU_GENNPC3_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC3_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC3_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC3_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. +PU_GENNPC3_CV_Friendly_Farewell_IG_005_ISeeYou=See you around. +PU_GENNPC3_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC3_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC3_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC3_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. +PU_GENNPC3_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... +PU_GENNPC3_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC3_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... +PU_GENNPC3_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? +PU_GENNPC3_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? +PU_GENNPC3_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? +PU_GENNPC3_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC3_CV_Friendly_Greetings_IG_002_Hello=Hello. +PU_GENNPC3_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC3_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC3_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC3_CV_Friendly_Greetings_IG_006_YouAlright=You alright? +PU_GENNPC3_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC3_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC3_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC3_CV_Friendly_Neg_IG_004_ImNotSure=Not sure. +PU_GENNPC3_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC3_CV_Friendly_Neg_IG_005b_IDontKnow=I don't know. +PU_GENNPC3_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC3_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_002_What=What? +PU_GENNPC3_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? +PU_GENNPC3_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? +PU_GENNPC3_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. +PU_GENNPC3_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. +PU_GENNPC3_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=I'm thinking about going on one of those Starliner cruises. I'm a little worried about being cooped up on a ship that long, but I hear the vistas are stunning. +PU_GENNPC3_CV_Friendly_RandomChatter_IG_005_YouHearAbout=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_002_ThisIsAPretty=This is a pretty great selection... +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=Out of curiosity, are there any other stores that sell this sort of thing nearby? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=Are these the normal prices? +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_008_OhILike=I like this one a lot. +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. +PU_GENNPC3_CV_Friendly_ShoppingComments_IG_011_ImGoodIm=(to shopkeep) I'm good. Just looking around. +PU_GENNPC3_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC3_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC3_CV_Friendly_Thanks_IG_003_AppreciateIt=I appreciate it. +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC3_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. +PU_GENNPC4_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC4_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC4_CV_Friendly_Affirm_IG_003_Definitely=Definitely. +PU_GENNPC4_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC4_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC4_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC4_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC4_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC4_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC4_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. +PU_GENNPC4_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. +PU_GENNPC4_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. +PU_GENNPC4_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. +PU_GENNPC4_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. +PU_GENNPC4_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. +PU_GENNPC4_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. +PU_GENNPC4_CV_Friendly_BarComments_IG_011_ILoveThis=I love this song. +PU_GENNPC4_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. +PU_GENNPC4_CV_Friendly_BarComments_IG_013_WhereIsEverybody=Where is everyone? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC4_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC4_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? +PU_GENNPC4_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. +PU_GENNPC4_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? +PU_GENNPC4_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsCrazy=That's nuts. +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=Great! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=That's fantastic! +PU_GENNPC4_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. +PU_GENNPC4_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC4_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC4_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC4_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. +PU_GENNPC4_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. +PU_GENNPC4_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC4_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC4_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC4_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. +PU_GENNPC4_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... +PU_GENNPC4_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC4_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... +PU_GENNPC4_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? +PU_GENNPC4_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? +PU_GENNPC4_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? +PU_GENNPC4_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC4_CV_Friendly_Greetings_IG_002_Hello=Hello. +PU_GENNPC4_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC4_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC4_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC4_CV_Friendly_Greetings_IG_006_YouAlright=You alright? +PU_GENNPC4_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC4_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC4_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC4_CV_Friendly_Neg_IG_004_NotSure=Not sure. +PU_GENNPC4_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC4_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC4_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_002_What=What? +PU_GENNPC4_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? +PU_GENNPC4_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? +PU_GENNPC4_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. +PU_GENNPC4_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. +PU_GENNPC4_CV_Friendly_RandomChatter_IG_005_DidYouHear=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_002_ThisIsA=This is a pretty great selection... +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=Are these the normal prices? +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_008_ILikeThis=I like this one a lot. +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. +PU_GENNPC4_CV_Friendly_ShoppingComments_IG_011_ImFineThanks=I'm fine thanks. Just looking around. +PU_GENNPC4_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC4_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC4_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC4_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. +PU_GENNPC5_CV_Friendly_Affirm_IG_001_Sure=Sure. +PU_GENNPC5_CV_Friendly_Affirm_IG_002_Yeah=Yeah. +PU_GENNPC5_CV_Friendly_Affirm_IG_003_Definitely=Definitely. +PU_GENNPC5_CV_Friendly_Affirm_IG_004_Okay=Okay. +PU_GENNPC5_CV_Friendly_Affirm_IG_005_AllRight=All right. +PU_GENNPC5_CV_Friendly_AirlockComments_IG_001_CanYouHold=Can you hold the airlock? +PU_GENNPC5_CV_Friendly_AirlockComments_IG_002_HoldTheAirlock=Hold the airlock! +PU_GENNPC5_CV_Friendly_BarComments_IG_001_DrinkPlease=Drink, please. +PU_GENNPC5_CV_Friendly_BarComments_IG_002_IllHaveA=I'll have a beer. +PU_GENNPC5_CV_Friendly_BarComments_IG_003_Whiskey=Whiskey. +PU_GENNPC5_CV_Friendly_BarComments_IG_004_AfterTheDay=After the day I had, I really need a drink. +PU_GENNPC5_CV_Friendly_BarComments_IG_005_OhThatTastes=Oh, that taste's so good. +PU_GENNPC5_CV_Friendly_BarComments_IG_006_IllHaveOne=I'll have one more. +PU_GENNPC5_CV_Friendly_BarComments_IG_007_AnotherRoundPlease=Another round, please. +PU_GENNPC5_CV_Friendly_BarComments_IG_008_ImGoodRight=I'm good, right now. +PU_GENNPC5_CV_Friendly_BarComments_IG_009_NoIThink=No, I'm think done. +PU_GENNPC5_CV_Friendly_BarComments_IG_010_ThisPlaceHas=This place has a great vibe. +PU_GENNPC5_CV_Friendly_BarComments_IG_011_OhILove=I love this song. +PU_GENNPC5_CV_Friendly_BarComments_IG_012_ThisCrowdsPretty=This crowd's pretty... interesting. +PU_GENNPC5_CV_Friendly_BarComments_IG_013_WhereIsEveryone=Where is everyone? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_001_HuhYeah=Huh? Yeah. +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_002_So=So? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_003_And=And? +PU_GENNPC5_CV_Friendly_ConvoCont_Bored_IG_004_YourPoint=You're point? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_001_Okay=Okay. +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004_ThenWhat=Then what? +PU_GENNPC5_CV_Friendly_ConvoCont_Neutral_IG_004b_ThenWhat=Then what? +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_001_OhSure=Oh, sure. +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_002_IfYouSay=If you say so. +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_003_ThatSo=That so? +PU_GENNPC5_CV_Friendly_ConvoCont_Sarcastic_IG_004_GoodForYou=Good for you. +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_001_ThatsAwful=That's awful. +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_002_NoWay=No way. +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_003_Unbelievable=Unbelievable. +PU_GENNPC5_CV_Friendly_ConvoCont_Serious_IG_004_YouCantBe=You can't be serious. +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_001_What=What! +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_002_NoWay=No way! +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_003_Seriously=Seriously? +PU_GENNPC5_CV_Friendly_ConvoCont_Surprise_IG_004_ThatsNuts=That's nuts. +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_001_Great=Great! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_002_Awesome=Awesome! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_003_ThatsFantastic=That's fantastic! +PU_GENNPC5_CV_Friendly_ConvoCont_Upbeat_IG_004_ReallyGreat=Really great. +PU_GENNPC5_CV_Friendly_Farewell_IG_001_IllCatchYou=I'll catch you later. +PU_GENNPC5_CV_Friendly_Farewell_IG_002_SeeYouLater=See you later. +PU_GENNPC5_CV_Friendly_Farewell_IG_003_Later=Later. +PU_GENNPC5_CV_Friendly_Farewell_IG_004_AllRightI=All right, I better be going. +PU_GENNPC5_CV_Friendly_Farewell_IG_005_SeeYouAround=See you around. +PU_GENNPC5_CV_Friendly_Farewell_IG_006_NiceSeeingYou=Nice seeing you. +PU_GENNPC5_CV_Friendly_Farewell_IG_007_TakeItEasy=Take it easy. +PU_GENNPC5_CV_Friendly_Farewell_IG_008_HaveAGood=Have a good one. +PU_GENNPC5_CV_Friendly_FoodComments_IG_001_ImSoHungry=I'm so hungry. +PU_GENNPC5_CV_Friendly_FoodComments_IG_002_MaybeJustA=Maybe just a snack... +PU_GENNPC5_CV_Friendly_FoodComments_IG_003_HmmLetsSee=Hmm... Let's see. +PU_GENNPC5_CV_Friendly_FoodComments_IG_004_WhatDoI=What do I want... +PU_GENNPC5_CV_Friendly_FoodComments_IG_005_MaybeIShould=Maybe I should try something new today? +PU_GENNPC5_CV_Friendly_FoodComments_IG_006_ICantRemember=I can't remember what I ordered last time? +PU_GENNPC5_CV_Friendly_FoodComments_IG_007_WhatsPopularHere=What's popular here? +PU_GENNPC5_CV_Friendly_Greetings_IG_001_Hey=Hey. +PU_GENNPC5_CV_Friendly_Greetings_IG_002_Hello=Hello. +PU_GENNPC5_CV_Friendly_Greetings_IG_003_Hi=Hi. +PU_GENNPC5_CV_Friendly_Greetings_IG_004_HowsItGoing=How's it going? +PU_GENNPC5_CV_Friendly_Greetings_IG_005_EverythingGood=Everything good? +PU_GENNPC5_CV_Friendly_Greetings_IG_006_YouAlright=You alright? +PU_GENNPC5_CV_Friendly_Neg_IG_001_No=No. +PU_GENNPC5_CV_Friendly_Neg_IG_002_NoCanDo=No can do. +PU_GENNPC5_CV_Friendly_Neg_IG_003_SorryCant=Sorry, can't. +PU_GENNPC5_CV_Friendly_Neg_IG_004_NotSure=Not sure. +PU_GENNPC5_CV_Friendly_Neg_IG_005_IDontKnow=I don't know. +PU_GENNPC5_CV_Friendly_Neg_IG_006_ProbablyNot=Probably not. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_001_Whoops=Whoops. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_003_ExcuseMe=Excuse me. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_004_Pardon=Pardon. +PU_GENNPC5_CV_Friendly_PhysicalBump_IG_005_Easy=Easy! +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_001_YouNeedSomething=You need something? +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_002_What=What? +PU_GENNPC5_CV_Friendly_PlayerLingers_IG_003_SomethingWrong=Something wrong? +PU_GENNPC5_CV_Friendly_RandomChatter_IG_001_SometimesIThink=Sometimes I think about throwing my mobi away. We're so connected all the time that we're almost disconnected, you know? +PU_GENNPC5_CV_Friendly_RandomChatter_IG_002_ImCompletelyOff=I'm completely off stims. Been about a week now. First few days were rough, but I'm feeling a lot better. +PU_GENNPC5_CV_Friendly_RandomChatter_IG_003_IThinkIts=I think it's a bit backwards that more people streamed the Sataball championship than the last election. People need to get their priorities straight. +PU_GENNPC5_CV_Friendly_RandomChatter_IG_004_ImThinkingAbout=I'm thinking about going on one of those Starliner cruises. I'm a little worried about being cooped up on a ship that long, but I hear the vistas are stunning. +PU_GENNPC5_CV_Friendly_RandomChatter_IG_005_YouHearAbout=You hear about the latest Vanduul raid? I try not to let it get to me, but sometimes I just can't help think, what if that happened here? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_001_ICantDecide=I can't decide... +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_002_ThisIsA=This is a pretty great selection... +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_003_HmmICould=Hmm... I could go with this one? But maybe the other one's better? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_004_DoYouHave=Do you have any other options for this? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_005_OutOfCuriosity=Out of curiosity, are there any other stores that sell this sort of thing nearby? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_006_IHaveA=I have a friend who's really into all this stuff. +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_007_AreTheseThe=(to shopkeep) Are these the normal prices? +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_008_ILikeThis=I like this one a lot. +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_009_NotBadNot=Not bad. Not bad at all +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_010_ThisIsPretty=This is pretty good. +PU_GENNPC5_CV_Friendly_ShoppingComments_IG_011_ImGoodJust=I'm good. Just looking around. +PU_GENNPC5_CV_Friendly_Thanks_IG_001_Thanks=Thanks. +PU_GENNPC5_CV_Friendly_Thanks_IG_002_ThankYou=Thank you. +PU_GENNPC5_CV_Friendly_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_001_OfCourse=Of course. +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_002_NoProblem=No problem. +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_003_YoureWelcome=You're welcome. +PU_GENNPC5_CV_Friendly_YoureWelcome_IG_004_HappyToHelp=Happy to help. +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingAlright=Everything alright? +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ToughOneThat=Tough one that. They never said bein' an outlaw was easy. +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsLike=That sounds like a bit of alright. +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_FineHowAbout=Fine. How about you? +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WeAintBeing=We ain't being paid to talk. +PU_GENOUTLAW1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_ShutTheHell=Shut the hell up. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_001_OnIt=On it. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_002_YeahFine=Yeah, fine. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_High_IG_003_GoddammitOkay=Goddammit, okay. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_001_Yeah=Yeah. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_002_Okay=Okay. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IG_003_Sure=Sure. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Fine=Fine. +PU_GENOUTLAW1_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Yeah=Yeah. +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_001_ThatsIt=That's it! +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_002_NiceOne=Nice one! +PU_GENOUTLAW1_M_BS_General_Celebration_High_IG_003_ThatsWhatI=That's what I like to see! +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_001=< death from explosion > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_002=< death from explosion > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_003=< death from explosion > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > +PU_GENOUTLAW1_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_001=< bleeding out death > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_002=< bleeding out death > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_003=< bleeding out death > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_004=< Moans > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_005=< Moans > +PU_GENOUTLAW1_M_BS_General_DeathThroe_Low_IG_EX_006=< Moans > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_001=< pain sound > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_002=< pain sound > +PU_GENOUTLAW1_M_BS_General_Emote_Pain_IG_EX_003=< pain sound > +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_001_OhYouBastard=Oh you bastard! +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_002_Shit=Shit! +PU_GENOUTLAW1_M_BS_General_Expletives_High_IG_003_Dammit=Dammit! +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit. +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_002_Shit=Shit... +PU_GENOUTLAW1_M_BS_General_Expletives_Low_IG_003_WellHell=Well, hell... +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_001_Shit=Shit! +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=What the hell?! +PU_GENOUTLAW1_M_BS_General_Expletives_Surprised_IG_003_Jeez=Jeez! +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_001=< hit by something big > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_002=< hit by something big > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_003=< hit by something big > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_008=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_High_IG_EX_009=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_001=< hit by something small > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_002=< hit by something small > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_003=< hit by something small > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW1_M_BS_General_GetHits_Pain_Low_IG_EX_005=< Grunt > +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_001_WhatNo=What? No! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_002_HellNo=Hell no! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_High_IG_003_PissOff=Piss off! +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_001_No=No. +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_002_Nope=Nope. +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IG_003_IDontThink=I don't think so. +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_001_No=No +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_002_YeahNo=Yeah, no. +PU_GENOUTLAW1_M_BS_General_NegativeResponse_IntoComms_IG_003_UhNo=Uh... no. +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HowDoYou=How do you like that shit! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_HahahaRotIn=Hahaha, rot in hell! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TheyDiedNo=They died no problem. +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_Goddammit=Ah, goddammit! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_WeLostOne=Yeah, we lost one! +PU_GENOUTLAW1_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OhShitLost=Oh shit! Lost one! +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_001_HeyGetSome=Hey, get some back up here! +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_002_AnybodyGotAny=Anybody got any friends they can call? +PU_GENOUTLAW1_M_CB_Combat_CallBackup_High_IG_003_SomebodyCallSomebody=Somebody call somebody! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingForward=Moving forward! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Moving=Moving! +PU_GENOUTLAW1_M_CB_Combat_CoverAdvanceFrom_High_IG_003_PushingUp=Pushing up! +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_001_ThisCoverSucks=This cover sucks. +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_002_HellWithThis=Oh hell with this. +PU_GENOUTLAW1_M_CB_Combat_CoverFindBetter_High_IG_003_DammitDammitDammit=Dammit, dammit, dammit +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_001_GoddammitImPinned=Goddammit, I'm pinned down! +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_002_ICantFuckin=I can't fuckin' move! +PU_GENOUTLAW1_M_CB_Combat_CoverPinnedDown_High_IG_003_BastardsGotMe=The bastard's got me boxed in. +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_001_IGotYa=Yeah, I got ya. +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_002_YeahYouOwe=Yeah, you owe me though. +PU_GENOUTLAW1_M_CB_Combat_CoverProvide_IG_003_YouGotIt=You got it. +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=I need some cover! +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_002_CanAnybodyCover=Can anybody cover me? +PU_GENOUTLAW1_M_CB_Combat_CoverRequest_High_IG_003_SomeoneCoverMe=Someone cover me! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WhyHelloGot=Why hello! Got some people inbound. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LookAliveThere=Look alive, there are some real mean lookin' sombitches heading our way. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_ReadyUpTrouble=Ready up! Trouble. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitTheyreRight=Shit, they're right here! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightOn=They're right on me! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_RightHere=Right here! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_001_LightEmUp=Light 'em up! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_002_GiveEmHell=Give 'em hell! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_High_IG_003_EatThis=Eat this! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_HowTheHell=How the hell did you get in here? +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_Intruder=Intruder! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_LookOutWe=Look out! We aren't alone. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundEm=Found 'em! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ThereYouAre=There you are! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_ISeeEm=I see 'em. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreUpTop=They're up top! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_UpThere=Up there! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_UpHighSee=Up high! See 'em? +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_TheyGotA=They got a sniper. +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_UhOhThey=Uh oh, they got a marksman! +PU_GENOUTLAW1_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=Careful. There's a sniper. +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_001_GoAround=Go around! +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_002_HitEmFrom=Hit 'em from the side. +PU_GENOUTLAW1_M_CB_Combat_FlankThem_High_IG_003_FlankEm=Flank 'em. +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_WhatTheHell=What the hell are you doing?! +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImOnYour=I'm on your side! +PU_GENOUTLAW1_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HeyStopShooting=Hey! Stop shooting me! +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_001_ShitThatHurts=Shit, that hurts. +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=I'm hit! +PU_GENOUTLAW1_M_CB_Combat_GetHits_ImHit_High_IG_003_AhDammit=Ah dammit! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_002_ShitGrenade=Shit, grenade! +PU_GENOUTLAW1_M_CB_Combat_GrenadeIncoming_High_IG_003_DownGrenade=Down! Grenade! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_001_SeeHowThey=See how they like this! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=Fire in the hole! +PU_GENOUTLAW1_M_CB_Combat_GrenadeThrowing_High_IG_003_GrenadeOut=Grenade out! +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_001_GiveEmAll=Give 'em all you got! +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_002_WreckEm=Wreck 'em. +PU_GENOUTLAW1_M_CB_Combat_KeepFighting_High_IG_003_ItsUsOr=It's us or them! +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared? I'll show you scared. +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OhItsReally=Oh, it is really on now! +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ScrewItI=Screw it, I work better alone. +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_001_SoUhMaybe=So uhm... maybe we can work something out? +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_002_YouKnowI=You know I was just kidding, right? +PU_GENOUTLAW1_M_CB_Combat_LastManStanding_Panic_IG_003_HowAboutWe=How about we all just forget this thing happened... +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_001_DammitILost=Dammit, I lost 'em! +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_002_UmAnyoneKnow=Uh... does anyone know where they went? +PU_GENOUTLAW1_M_CB_Combat_NoticeNotLastKnown_IG_003_SoYeahTheyre=So, yeah... yeah... they're gone. +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_001_OutOfAmmo=Out of ammo! +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=I'm out! +PU_GENOUTLAW1_M_CB_Combat_OutOfAmmo_High_IG_003_ImDry=And I'm dry! +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_001_GoodNewsEverybody=Good news everybody. Help is on the way. +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GuessWhatGot=Guess what? Got some friends coming in. +PU_GENOUTLAW1_M_CB_Combat_ReinforcementsInRoute_High_IG_003_CalvarysOnThe=Calvary's on the way! +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_001_Reloading=Reloading! +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_002_ComeOnCome=Come on, come on... +PU_GENOUTLAW1_M_CB_Combat_Reloading_High_IG_003_Loaded=Loaded! +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_001_SpreadTheHell=Spread the hell out. +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_002_YoureBunchingUp=You're bunching up. +PU_GENOUTLAW1_M_CB_Combat_SpreadOut_High_IG_003_LetsHaveSome=Let's have some room, yeah? +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaHurt=I'm gonna hurt you for so long you're gonna think it's a career. +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_002_AfterIKill=Oh! After I kill you, I'm gonna kill your family. Then your dog. Then burn your hab to the ground! +PU_GENOUTLAW1_M_CB_Combat_Taunt_Anger_High_IG_003_YouWantedThis=You wanted this fight. Now you're gonna feel every second of it. +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyComeOn=Seriously. Come on out. I'll make it quick. +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_002_WeCanWork=Look, we can work this out. Honest. +PU_GENOUTLAW1_M_CB_Combat_Taunt_Hiding_High_IG_003_YouCantHide=You can't hide out forever. +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_001_YouPickedThe=You picked the wrong guy to screw with. +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_002_ImGonnaSlice=I'm gonna slice you thin enough to fry. +PU_GENOUTLAW1_M_CB_Combat_Taunt_High_IG_003_LetsSeeWhat=Let's see what you've got! +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhatTheHell=What the hell? Are my sights off? +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HeyWhoMessed=Hey, who messed with my gun! +PU_GENOUTLAW1_M_CB_Combat_Taunt_MissesTarget_High_IG_003_HoldStillGoddammit=Hold still, goddammit. +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_NiceTryDumb=Nice try, dumb ass. +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_MissedMe=Missed me! +PU_GENOUTLAW1_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouWannaTry=You wanna try again? +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereAllGood=We're all good. +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_LookedIntoIt=Looked into it. Nothing. +PU_GENOUTLAW1_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_DidntFindAnything=Didn't find anything. +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_001_NopeNothingHere=Nope. Nothing here. +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_002_WellThatWas=Well, that was a waste of time. +PU_GENOUTLAW1_M_CB_Hunting_Deescalate_ThreatLow_IG_003_YeahDidntSee=Yeah, didn't see anything. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_SomethingsNotRight=Something's not right here. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveI=Look alive. I think we got something. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HeyWakeUp=Hey, wake up. Get on the clock. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_ThinkIMight=Think I might have something here. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_HeyYeahSomethings=Hey, yeah, something's definitely going on. +PU_GENOUTLAW1_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_YeahGonnaKeep=Yeah, gonna keep looking. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NevermindFalseAlarm=Nevermind. False alarm. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_DontSweatIt=Don't sweat it. It wasn't anything to worrying about. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_TurnedOutTo=Turned out to be nothing. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_NeverMind=Never mind. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_YeahWereClear=Yeah, we're clear here. +PU_GENOUTLAW1_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_SoThatThing=So that thing? Yeah, it wasn't a problem. +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_GoTakeA=Go take a look. +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_MaybeYouShould=Maybe you should go check it out. +PU_GENOUTLAW1_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_ItsAllYou=It's all you. Go. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaGoTake=Gonna go take a look. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_002_BeRightBack=Be right back. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IG_003_JustGonnaCheck=Just gonna go and check this out. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyIThink=Hey, I think I might'a heard something. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_ImGonnaGo=I'm gonna go check on something. +PU_GENOUTLAW1_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyLookingInto=Hey, looking into something real quick. +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=Keep looking. +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_002_WhatAreYou=What are you on break? Find them. +PU_GENOUTLAW1_M_CB_Hunting_KeepSearching_IG_003_WereArentStopping=We're aren't stopping until they're dead or we are. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_001_DammitIDont=Dammit! I don't see 'em. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_002_WhereTheHelld=Where the hell'd they go? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IG_003_AreYouKidding=Are you kidding me? How'd we lose 'em? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_YeahIDont=Yeah, I don't know what happened, but they're gone. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_HeyTotallyLost=Hey, totally lost them. Yeah, I don't know. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_YeahWeDont=Yeah, we don't have them anymore. How the hell should I know? +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_001_ThatWasWeird=That was weird. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_002_YouSeeAnything=You see anything? Me neither. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IG_003_YeahIDidnt=Yeah, I didn't see anything. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_YeahHeyI=Hey, yeah, I didn't find anything. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahTookA=Yeah, took a look and nothing. +PU_GENOUTLAW1_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_HeyWhateverIt=Hey, whatever it was must be gone now. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DammitWeNeed=Dammit, we need to find where they went. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_WhereEverThey=Where ever they are, I want them found. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_WeNeedFind=We need find them, now. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_CantFindEm=Can't find 'em anymore. But don't worry. I'll get 'em. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_YeahTheyGave=Yeah, they gave me the slip. But not for long. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_GoddammitHeyIts=Goddammit. Yeah, hey, it's me. Whoever it was is gone now. Gonna see if I can pick up their trail. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsGoLets=Let's go, let's go. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GetOnThe=Get on the clock, people. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=Come on, let's do this. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_YeahWeGot=Yeah, we got something here. Heading in. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_OnTheHunt=On the hunt. I'll let you know what I catch. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_HeyThinkI=Hey, think I got some troublemakers here. Gonna find out. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsTakeA=Let's take a look. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LookAlive=Look alive. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IG_003_LetsHeadOut=Let's head out. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_GonnaTakeA=Gonna take a look around. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GonnaSeeWhat=Gonna see what I can find. +PU_GENOUTLAW1_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_GotSomethingLooking=Got something. Looking into it. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=Where'd you go? I thought you wanted to play. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_002_ComeBackWe=Come back. We were having so much fun. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Lost_High_IG_003_YouKnowI=You know, I was just getting into this. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_001_HelloYouCan=Hello? You can come out. We're friends. +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_002_ExcuseMeIm=Excuse me, I'm lost, I'm looking for directions. Do you know how to get to Kel-To? +PU_GENOUTLAW1_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=Come on out. We're not gonna hurt you. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_WhoaTakinFire=Whoa, takin' fire! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_WhatTheHell=What the hell?! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_LookOutSomeones=Look out! Someone's shootin'! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OooooohShit=Ooooooh shit. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_ThatsNotGood=That's not good. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_IDontThink=I don't think I did that... +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_OhDamn=Oh damn! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_GotOneDown=Got one down! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_TakingShots=Taking shots! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_YoYoLook=Yo, yo, look out! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_ShitGrenade=Shit, grenade! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Bomb=Bomb! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_OhHelloWhos=Oh hello, who's out there? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_SoundsLikeSomebodys=Sounds like somebody's getting frisky. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhosShooting=Who's shooting? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_GetDown=Get down! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_WhatTheRocket=What the... rocket! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_Rocket=Rocket! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_DownDown=Down! Down! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesShooting=Someone's shooting! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=Sniper! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_OhComeOn=Oh come on. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ISaidWhos=I said, who's there? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_YouBetterCome=You better come out. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatThe=Yeah, what the hell was that? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_IGotBad=I got bad feeling about this. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YeahSomethingsNot=Yeah, something's not right. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_YoureHallucinating=You're hallucinating. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_ComeOnTheres=Come on, there's nothing there. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_QuitPlaying=Quit playing. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsOnNow=It's on now. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_GuessWereFighting=Guess we're fighting. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_OkayLetsDo=Okay. Let's do this. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomethingsOutThere=Something's out there. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_WhatWasThat=What was that? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_IThinkWe=I think we might have company. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OhShit=Oh shit! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_Hey=Hey! +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_HeyWhatIs=Hey, what is that? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahIHeard=Yeah, I heard that. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahHeardSomething=Yeah... heard something. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_IHeardIt=I heard it too. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_YoureLosingIt=You're losing it. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IDidntHear=I didn't hear anything. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_WhatAreYou=What are you talking about? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_TheHell=The hell? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_Hmm=Huh? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearSomething=You hear something? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahYeahI=Yeah, yeah, I saw it too. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YouSawSomething=You saw something? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhosOutThere=Who's out there? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_HuhNoI=Huh? No, I didn't see nothin. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDontSee=I don't see anything. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_YoureTrippingAgain=You are tripping again. +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ShitYouSee=Shit, you see that? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_WhosThere=Who's there? +PU_GENOUTLAW1_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_YouSeeThat=You see that? +PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouKnowWhen=You know, when the Nine Tails took over Grim, I thought it was going to be the start of something big time. But everybody seems so tied with running the station that we're barely pulling off anything decent. I mean are we outlaws, or are we station admins, you know? +PU_GENOUTLAW1_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_JustGotA=Yeah, I just got a comm from a buddy over on New Babbage. He's looking for some primo sherm and is willing to pay double what you can get on ArcCorp. I guess the rich idiots spend their creds as quick as they earn 'em. +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_WhatReallySucks=What really sucks is Johan came down with a case of rot foot. The whole shower unit is gonna have to be scrubbed with some maxed-out chems before it's safe to use again. Gonna be a few days at least. +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_IThinkThe=I mean the real exciting bit is that if I play my cards right, the boss might bring me in on a special job next week. Now I don't know all the details, but it's sound like it could be a real windfall. +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_GottaSayIm=Yeah, I gotta say, I'm a bit bored. Seems like ages since I've had any real action. Sure a spat here and there, nothing really to curl your toes. Might as well worked at my Aunt's dealership at this rate. +PU_GENOUTLAW1_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DamnExcitedAbout=Damn excited about that last haul. Cause once it clears the fence, I've basically got those creds spent: new helmet, finally get some new boots that won't pinch, and a bottle of Mezcal made from a succulent that only grows underground on Hyperion. Costs a load, but it's worth it. +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouOkay=You okay? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_JustBeThankful=Just be thankful you're not dealing with half the tritus that I got going. +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AtLeastThings=At least things are going good for you. +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImOkayYou=I'm okay. You good? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_SaveTheSmall=Save the small talk, all right? +PU_GENOUTLAW2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_NotInThe=Not in the mood. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_001_MostDef=Most def! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=Oh, yeah! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_High_IG_003_Absolutely=Absolutely! +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_001_Sure=Sure. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_002_Alright=Alright. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IG_003_Yup=Yup. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_ThatsAYes=That's a yes. +PU_GENOUTLAW2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_OfCourse=Of course. +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_001_HellYeah=Hell, yeah! +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_002_Nice=Nice! +PU_GENOUTLAW2_M_BS_General_Celebration_High_IG_003_ThereWeGo=There we go! +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_003=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_001=< Moans > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_002=< Moans > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_003=< Moans > +PU_GENOUTLAW2_M_BS_General_DeathThroe_Low_IG_EX_004=< Moans > +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_002_Bastard=Bastard! +PU_GENOUTLAW2_M_BS_General_Expletives_High_IG_003_Dammit=Dammit! +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_001_Seriously=Seriously? +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_002_WhatTheHell=What the hell? +PU_GENOUTLAW2_M_BS_General_Expletives_Low_IG_003_WellShit=Well... shit. +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_001_Damnit=Damnit! +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_002_OhShit=Oh, shit! +PU_GENOUTLAW2_M_BS_General_Expletives_Surprised_IG_003_YouGottaBe=You gotta be shitting me. +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW2_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_001_NoWay=No way. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_002_OverMyDead=Over my dead body! +PU_GENOUTLAW2_M_BS_General_NegativeResponse_High_IG_003_NotHappening=Not happening! +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_001_NoWay=No way. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_002_Naw=Naw. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IG_003_NotHappening=Not happening. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=Negative. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_002_No=No. +PU_GENOUTLAW2_M_BS_General_NegativeResponse_IntoComms_IG_003_Nope=Nope. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_DidYouSee=Did you see that? I killed one! +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TheyreNotGetting=They're not getting back up. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_CreditMeWith=Credit me with another kill. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_TheyBastardsBagged=They bastards bagged one. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_HolyShitThey=Holy shit, they just killed 'em. +PU_GENOUTLAW2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_TheyGotYour=They got your cousin! +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=I need backup! +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_002_HowAboutSome=How about some backup? +PU_GENOUTLAW2_M_CB_Combat_CallBackup_High_IG_003_INeedSome=I need some help! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MovingUp=Moving up! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=Advancing! +PU_GENOUTLAW2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_ImPushing=I'm pushing! +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_001_CantStayHere=Can't stay here! +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_002_GottaFindNew=Gotta find new cover. +PU_GENOUTLAW2_M_CB_Combat_CoverFindBetter_High_IG_003_NeedSomeMore=Need some more cover! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_001_CantMove=Can't move! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_002_LockedDown=Locked down! +PU_GENOUTLAW2_M_CB_Combat_CoverPinnedDown_High_IG_003_TakingHeavyFire=Taking heavy fire. +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_001_IGotYou=I got you. Go, go! +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_002_LayingDownCovering=Laying down covering fire. +PU_GENOUTLAW2_M_CB_Combat_CoverProvide_IG_003_IveGotYou=I've got you covered. +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_001_GiveMeSome=Give me some cover. +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_002_NeedCoveringFire=Need covering fire. +PU_GENOUTLAW2_M_CB_Combat_CoverRequest_High_IG_003_CouldUseA=Could use a distraction. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotTrouble=We've got trouble coming right for us! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_LetsHelpThese=Let's help these bastards meet their maker. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_EnemiesAdvancingOur=Enemies advancing our way! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_WhatTheHell=What the hell! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=They're right here! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_Contact=Contact! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_001_FireAway=Fire away! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_002_Attack=Attack! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_High_IG_003_TakeEmOut=Take 'em out! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruders=Intruders! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_WeveBeenBreached=We've been breached! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_BastardsGotIn=Bastards got in! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_FoundUsSome=Found us some target practice. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_ContactAhead=Contact ahead. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_WeveGotCompany=We've got company. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ShotsFromAbove=Shots from above! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_TheyGotSome=They got some high ground. +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_AboveUsLook=Above us, look out! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_WatchOutSniper=Watch out, sniper! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SnipersScopinUs=Sniper's scopin' us! +PU_GENOUTLAW2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_Sharpshooter=Sharpshooter! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_001_FlankEm=Flank 'em! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_002_AttackTheirFlank=Attack their flank! +PU_GENOUTLAW2_M_CB_Combat_FlankThem_High_IG_003_PinchEmTight=Pinch 'em tight! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_StopShootingMe=Stop shooting me, you idiot! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_FriendlyFriendly=Friendly, friendly! +PU_GENOUTLAW2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=Watch your damn fire! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_001_GotTagged=Got tagged! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_002_ShitThatHurt=Shit, that hurt! +PU_GENOUTLAW2_M_CB_Combat_GetHits_ImHit_High_IG_003_ImWounded=I'm wounded! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_002_GetDownGrenade=Get down, grenade! +PU_GENOUTLAW2_M_CB_Combat_GrenadeIncoming_High_IG_003_GrenadeWatchOut=Grenade, watch out! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_001_SpecialDelivery=Special delivery! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_002_Throwing=Throwing! +PU_GENOUTLAW2_M_CB_Combat_GrenadeThrowing_High_IG_003_GiftForYa=Gift for ya! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_001_KeepItUp=Keep it up! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_002_ComeOnWe=Come on, we got this! +PU_GENOUTLAW2_M_CB_Combat_KeepFighting_High_IG_003_FuckinKillEm=Fuckin' kill 'em. Yes! +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_NowForThe=Now for the fun part. +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_OddsAreStill=Odds are still in my favor. +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_LeaveNowBefore=Leave, now! Before I take you all down. +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_001_ComeOnCome=Come on, come on. I got this! +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_002_NoNoNo=No, no, no. I'm not dying today... +PU_GENOUTLAW2_M_CB_Combat_LastManStanding_Panic_IG_003_DamnItThis=Damn it! This can't be it... +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_001_WhereTheHell=Where the hell they go? +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_002_CantFindEm=Shit. Can't find 'em anymore. +PU_GENOUTLAW2_M_CB_Combat_NoticeNotLastKnown_IG_003_BastardSlippedAway=Bastard slipped away. +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_001_ShitImOut=Shit, I'm out! +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_002_OutOfAmmo=Out of ammo. +PU_GENOUTLAW2_M_CB_Combat_OutOfAmmo_High_IG_003_Empty=Empty! +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_FinallyReinforcementsEn=Finally! Reinforcements en route. +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupsClose=Backup's close. +PU_GENOUTLAW2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsHaveBeen=Reinforcements have been deployed. +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_001_GottaReload=Gotta reload. +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_002_PuttingInFresh=Putting in fresh. +PU_GENOUTLAW2_M_CB_Combat_Reloading_High_IG_003_Reloading=Reloading! +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_001_EveryoneSpreadOut=Everyone spread out. +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_002_StretchItOut=Stretch it out. +PU_GENOUTLAW2_M_CB_Combat_SpreadOut_High_IG_003_PutALittle=Put a little more space between us. +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_001_YoureSoDead=You're so dead! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_002_DoTheSmart=Do the smart thing and kill yourself now! Cause if I find you, you'll regret it. +PU_GENOUTLAW2_M_CB_Combat_Taunt_Anger_High_IG_003_EnoughOfThis=Enough of this shit! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_001_ThoughtYouWanted=Thought you wanted this fight! +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOnOut=Come on out. Let's just talk this through. +PU_GENOUTLAW2_M_CB_Combat_Taunt_Hiding_High_IG_003_NoWonderYoure=No wonder you're still alive. You're a damn coward! +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_001_ThisAintGonna=This ain't gonna end well for you! +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_002_IllBetYou=I'll bet you wish you could go back and play this different. +PU_GENOUTLAW2_M_CB_Combat_Taunt_High_IG_003_YouScrewedWith=You screwed with the wrong people. +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_GotAWhole=Got a whole clip here with your name on it. +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_YeahKeepMoving=Yeah, keep moving. Tire yourself out. +PU_GENOUTLAW2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DodgeAllYou=Dodge all you want. This ends with you dead! +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouSeeThat=You see that? You can't even hit me. +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DidYouJust=Did you just learn how to shoot that thing? +PU_GENOUTLAW2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_GottaGetYou=Gotta get you a better gun. +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_WereClear=We're clear. +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_CouldntFindAnything=Couldn't find anything out here. +PU_GENOUTLAW2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_NothingToWorry=Nothing to worry about. +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_KnewItIts=Knew it. It's nothing. +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_HuhNotA=Huh, not a thing. +PU_GENOUTLAW2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_DidntSeeA=Didn't see a damn thing. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_IKnewThere=I knew there was something. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeoneElseIs=Someone else is around here, I swear. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_BetterLookAgain=Better look again. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_TheresSomeKind=There's some kind of issue here. I'll keep you updated. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_GonnaKeepSearching=Gonna keep searching. +PU_GENOUTLAW2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_HeyIThink=Hey, I think I'm on to something. Get ready just in case. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_ForgetItFalse=Forget it. False alarm. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_GotAllWorked=Got all worked up over nothing. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_WellThatWasnt=Well, that wasn't what I expected. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_ItWasA=It was a false alarm. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_AllGoodForget=All good. Forget about it. +PU_GENOUTLAW2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_HeyEveryoneCan=Hey, everyone can relax. +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_FindOutWhats=Find out what's there and report back. +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_ThisOnesAll=This one's all you. +PU_GENOUTLAW2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_WhatIGot=What? I got that last one. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllGiveIt=I'll give it a glance. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_002_LookingIntoIt=Looking into it. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsSeeWhats=Let's see what's going on. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_InvestigatingSomethingUnusual=Investigating something unusual. It's probably nothing, +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaCheckSomething=Gonna check something out real quick. +PU_GENOUTLAW2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsGoingOn=Something's going on. Taking a look. +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_001_TheyreAroundHere=They're around here somewhere. Keep at it. +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_002_NoOneStops=No one stops looking until we find the bastard. +PU_GENOUTLAW2_M_CB_Hunting_KeepSearching_IG_003_WeDontLet=We don't let anyone get away, understand? +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhoLetThem=Who let them get away? +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DisgracefulLettingEm=Disgraceful, letting 'em get away like that. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_LettingEmEscape=Letting 'em escape is unacceptable, damn it! +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DontKnowWhat=Don't know what to say, but they're gone. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_TheyGotAway=They got away, and I wouldn't be surprised if someone around here helped 'em. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_IAgreeThem=I agree. Them escaping is not ideal, but I don't know what the hell else to do about it. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WhateverItWas=Whatever it was its gone now. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ShitISwear=Shit, I swear they were right here. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_ThatsImpossibleNothings=That's impossible... nothing's there. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HeyNothingsThere=Hey, nothing's there. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_YeahStrangestThing=Yeah, strangest thing, I can't find anything. +PU_GENOUTLAW2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_TheInvestigationDidnt=The investigation didn't turn up anything. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_DontLetThe=Don't let the bastard escape. Find 'em. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_ShitWhereverThey=Shit, wherever they are, they won't get away long. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_DamnTheyreGone=Damn, they're gone. Let's find 'em. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_BastardsSlippedOur=Bastards slipped our surveillance, but I'll find 'em. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_ThereGoneProbably=The're gone, probably not far. I'll keep looking. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_YeahTheyreEither=Yeah, they're either gone or hiding real good. I'll do another sweep. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_FindEmKill=Find 'em! Kill 'em! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_MoveOutFind=Move out, find 'em! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsGetThe=Let's get the jump on 'em! +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_MovingOutTo=Moving out to investigate. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_YeahIllGet=Yeah, I'll get to the bottom of it. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_IfSomethingsHere=If something's here, I'm gonna find it. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterCheckThat=Better check that out. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LetsGoTo=Let's go to work. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthChecking=That's worth checking out. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeadsUpTaking=Heads up. Taking a walk around. Think we might have an audience. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_MaybeGotSomething=Maybe got something. Kicking off a patrol to look into it. +PU_GENOUTLAW2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomethingsUpIll=Something's up. I'll get to the bottom of it and let you know. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_001_HideAllYou=Hide all you want. It's better this way. More fun. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_002_GoOnKeep=Go on, keep hiding. The hunt's my favorite part. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Lost_High_IG_003_IllSpendAll=I'll spend all day hunting you down if I have to. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_001_TheHarderI=The harder I have to look for you the angrier I get. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_002_JustComeOn=Just come on out, and we can keep this from becoming a bigger deal than it is. +PU_GENOUTLAW2_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnCome=Come on. Come on out. No one needs to get hurt here. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=Taking fire! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_ShitThatWas=Shit, that was close. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_SomeBastardsAfter=Some bastard's after me! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundAFrickin=Found a frickin' body. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WonderWhatThis=Wonder what this one did wrong. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoKilledEm=Who killed 'em? Was this one of you? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_SomeoneGotKnocked=Someone got knocked! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_TakingInjuries=Taking injuries! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_WereGettinHit=We're gettin' hit! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_ThatsADamn=That's a damn grenade! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_IncomingLookOut=Incoming! Look out! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeShit=Grenade, shit! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsFired=Shots fired! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShitThoseShots=Shit! Those shots are close. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_WhoTheHells=Who the hell's shooting? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_HitTheFloor=Hit the floor! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_DownDownRocket=Down, down, rocket! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketComingThis=Rocket coming this way. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_SniperShots=Sniper shots! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SomeonesHeadhunting=Someone's headhunting! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_Sniper=Sniper! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_SeriouslyWhatsGoing=Seriously, what's going on? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ComeOnAgain=Come on, again? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_SomeoneBetterNot=Someone better not be messing with me. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_SomethingsNotRight=Something's not right. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_TheHellAny=The hell? Any idea what that was? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_IDontLike=I don't like this one damn bit. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_QuitBuggingMe=Quit bugging me over nothing. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_StopMessingAround=Stop messing around and stay focused. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_YoureInYour=You're in your head. Nothing's there. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_SomeoneWantsTo=Someone wants to tussle. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_BringIt=Bring it! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_TodayJustGot=Today just got interesting. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatIsThat=What is that? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_Hello=Hello? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_SomeoneThere=Someone there? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_OkayThatsNot=Okay. That's not good. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_TheHell=The hell! +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_DontLikeThis=Don't like this one damn bit. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_DefinitelyHeardSomething=Definitely heard something. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIHeard=Yeah, I heard it too. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahWhatWas=Yeah. What was that? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_SettleDownI=Settle down. I didn't hear shit. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_DamnYoureParanoid=Damn you're paranoid. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_YouBetterNot=You better not be high again. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=You hear that noise? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_DidYouHear=Did you hear something? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_SwearIHeard=Swear I heard something. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_SawThatToo=Saw that too. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WhatdYouSee=What'd you see? I couldn't make it out. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SpottedItToo=Spotted it too. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_WhatYouGoing=What are you going on about? +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IDidntSee=I didn't see shit. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DontGetAll=Don't get all worked up over nothing. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_IJustSaw=I just saw something. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_ThinkISpotted=I think I spotted something over there. +PU_GENOUTLAW2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_DidYouSee=Did you see that? +PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_YouHearThey=You hear they put a price out on Pointy? Bastard dimed us to Crusader Security, so now Nine Tails gonna carve him up. Sniveling little creep deserves everything coming to him. +PU_GENOUTLAW2_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_ManImSo=Man, I'm so glad I broke my Hurston contract to join you guys. This is way better. +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahWellAt=Yeah, well at the end of the day we're all just flesh and blood. Just gotta keep that blood on the inside as long as possible. +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_OhGetThis=Oh! Get this! Banger said she might be able to remove the overheat safety off my Behring. Once that's gone, I'll be able to fire the thing till my hands catch fire. Should be epic. +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_IWasJust=I was just thinking about the first cutter I ever killed. It happened somewhere just like this. Kill was good. Problem was he wound up being the wrong guy. The crew made fun of me for days for that cock up. +PU_GENOUTLAW2_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DontKnowAbout=Don't know about you, but nothing makes me feel better than having a fully loaded weapon at hand. It's like that dog I always wanted as kid but never got. +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_YouGood=You good? +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThingsCouldAlways=Eh... things could always be worse. +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ArentYouLucky=Aren't you lucky. +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ItsAllRight=It's all right. What about you? +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_CutTheChatter=Look, cut the chatter and keep your eyes open. +PU_GENOUTLAW3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_StayFocusedOn=Stay focused on the job, alright? +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_001_HellYeah=Hell yeah! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_002_YouGotIt=You got it! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_High_IG_003_YeahThatsIt=Yeah, that's it! +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_001_GotIt=Got it. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_002_Yeah=Yeah. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IG_003_Okay=Okay. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_001_Affirmative=Affirmative. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Yes=Yes. +PU_GENOUTLAW3_M_BS_General_AffirmativeResponse_IntoComms_IG_003_SureThing=Sure thing. +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_001_ILiveFor=I live for this shit. +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_002_YeahThatsRight=Yeah, that's right! +PU_GENOUTLAW3_M_BS_General_Celebration_High_IG_003_HowBoutThat=How 'bout that? +PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > +PU_GENOUTLAW3_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW3_M_BS_General_DeathThroe_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! +PU_GENOUTLAW3_M_BS_General_Expletives_High_IG_003_StupidSkag=Stupid skag! +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_001_OhComeOn=Oh, come on... +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_002_ThatSucks=Oh, that sucks. +PU_GENOUTLAW3_M_BS_General_Expletives_Low_IG_003_FrickinRidiculous=This is frickin' ridiculous. +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_001_Shit=Shit! +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_002_WhatTheHell=What the hell?! +PU_GENOUTLAW3_M_BS_General_Expletives_Surprised_IG_003_OhShit=Oh shit! +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW3_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_001_HellNo=Hell no! +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_002_ForgetIt=Forget it. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_High_IG_003_NotAChance=Not a chance! +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_001_Nope=Nope. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_002_NoWay=No way. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IG_003_Naw=Naw. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_001_No=No. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_002_Nope=Nope. +PU_GENOUTLAW3_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=Negative. +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_GotOne=Yeah, got one! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_OneLessTo=One less to worry about! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetEliminated=Target eliminated. +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitWereDown=Shit, we're down one. +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=Friendly down! +PU_GENOUTLAW3_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_WeLostOne=We lost one. +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_001_HowAboutSome=How about some help over here? +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_002_NeedSomeSupport=I need some support. +PU_GENOUTLAW3_M_CB_Combat_CallBackup_High_IG_003_RequestingBackup=Requesting backup! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_001_LetsGo=Let's go! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Pushing=Pushing! +PU_GENOUTLAW3_M_CB_Combat_CoverAdvanceFrom_High_IG_003_MoveUp=Move up! +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_001_WontLastLong=I won't last long here. Moving position. +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_002_ChangingCover=Changing cover! +PU_GENOUTLAW3_M_CB_Combat_CoverFindBetter_High_IG_003_ThisCoverSucks=This cover's shit! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_001_ImPinnedDown=I'm pinned down! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_002_ShitImBoxed=Shit, I'm boxed in! +PU_GENOUTLAW3_M_CB_Combat_CoverPinnedDown_High_IG_003_ItsRainingBullets=It's raining bullets over here! +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_001_GotYouCovered=I got you covered! +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_002_IllCoverYou=I'll cover you. +PU_GENOUTLAW3_M_CB_Combat_CoverProvide_IG_003_GoIGot=Go! Go! I got your back. +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_001_NeedSomeCover=I need some cover! +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_002_CoverMe=Cover me! +PU_GENOUTLAW3_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=Keep 'em off me! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_EnemiesOnTheir=Enemies on their way! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HereComesTrouble=Here comes trouble! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_WeveGotCompany=We got company! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_IGotEm=I got 'em! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_ContactContact=Contact! Contact! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_OverHere=Over here! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_001_HitEm=Come on, hit 'em! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_002_GhostEm=Ghost 'em! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_High_IG_003_KillEmAll=Kill 'em all! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_GotSomeUnwelcome=Got some unwelcome guests! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_DoesntAnybodyFuckin=Doesn't anybody fuckin' knock? +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_SomebodyBrokeIn=Somebody broke in! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_EnemiesSpotted=Enemies spotted! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_OverHereContact=Over there. Contact, contact! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_GotEyesOn=Got eyes on hostiles! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_TheyreAboveUs=They're above us! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_ItsOverThey=It's over! They have the high ground! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_WatchTheHigh=Watch the high ground! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=Sniper! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_SniperGrabCover=Sniper! Grab cover! +PU_GENOUTLAW3_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_TheyGotA=They got a sniper rifle! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_001_HitTheirFlank=Hit their flank! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_002_LetsFlankEm=Let's flank 'em! +PU_GENOUTLAW3_M_CB_Combat_FlankThem_High_IG_003_CircleAroundAnd=Circle around and hit their flank. +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImNotThe=I am not the enemy! +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ShootOneMore=Shoot one more time, and we're gonna have a fuckin' problem. +PU_GENOUTLAW3_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_WatchYourDamn=Watch your damn aim! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_001_ImHit=I'm hit! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_002_IGotClipped=I've been clipped! +PU_GENOUTLAW3_M_CB_Combat_GetHits_ImHit_High_IG_003_ImShot=I'm shot! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_002_GrenadeTakeCover=Grenade! Take cover! +PU_GENOUTLAW3_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=Incoming! +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_001_TossingOneTheir=Yeah, tossing one their way. +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=Let's see how they like this. +PU_GENOUTLAW3_M_CB_Combat_GrenadeThrowing_High_IG_003_HotRock=Hot rock! +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_001_KeepUpThe=Come on, keep up the pressure. +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_002_TakeItTo=Take it to them. +PU_GENOUTLAW3_M_CB_Combat_KeepFighting_High_IG_003_DontLetUp=Don't let up now. +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_001_ComeOnYou=Come on! You scared or something? Let's finish this! +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsntOver=This isn't over! I'm just getting started. +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Cocky_High_IG_003_IfImGoing=If I'm going down then I'm bring you skags with me! +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=Shit, shit, shit. +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_002_YouCanDo=You can do this. +PU_GENOUTLAW3_M_CB_Combat_LastManStanding_Panic_IG_003_KeepItTogether=Keep it together... +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_001_ShitTheyreGone=Shit, they're gone! +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_002_CarefulILost=Be careful, I lost 'em. +PU_GENOUTLAW3_M_CB_Combat_NoticeNotLastKnown_IG_003_ILostEyes=I lost eyes on them. +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_001_AmmosEmpty=Ammo's empty. +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_002_ImOut=I'm out. +PU_GENOUTLAW3_M_CB_Combat_OutOfAmmo_High_IG_003_GoneDry=Gone dry! +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsShouldBe=Reinforcements should be here soon. +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_002_BackupIsOn=Backup on the way. +PU_GENOUTLAW3_M_CB_Combat_ReinforcementsInRoute_High_IG_003_HelpsAlmostHere=Help's almost here. +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_001_Reup=Reup! +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_002_Reloading=Reloading! +PU_GENOUTLAW3_M_CB_Combat_Reloading_High_IG_003_SwitchingOut=Switching out. +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_001_FanOut=Fan out. +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_002_LetsSpreadOut=Let's spread out. +PU_GENOUTLAW3_M_CB_Combat_SpreadOut_High_IG_003_MakeASpread=Make a spread. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_001_ImGonnaEnjoy=I'm gonna enjoy this. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_002_OhIAm=Oh, I am going to make you pay for this! +PU_GENOUTLAW3_M_CB_Combat_Taunt_Anger_High_IG_003_TimeToReap=Time to reap the whirlwind, fucker. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_001_SomonesTooScared=Somone's too scared to come out and fight. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=< Whistle > Come out and play. +PU_GENOUTLAW3_M_CB_Combat_Taunt_Hiding_High_IG_003_WhyYouHiding=Why you hiding? +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_001_TimeForThe=Time for the fun part! +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_002_ImGoingTo=I'm going to mess you up! +PU_GENOUTLAW3_M_CB_Combat_Taunt_High_IG_003_BelieveMeThis=Believe me, this is going to hurt. +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_001_StayStillDamn=Stay still, damn it! +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_002_ShitMissed=Shit, missed. +PU_GENOUTLAW3_M_CB_Combat_Taunt_MissesTarget_High_IG_003_TimeToEnd=Time to end this! +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_YouFeelThat=Can you feel that? That's your fear's getting the better of you. +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_YoureInWay=You're in way over your head. +PU_GENOUTLAW3_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouCouldntShoot=You couldn't shoot straight if you tried. +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ImDoneLooking=I'm done looking around. There's nothing here. +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_NotSeeingAnything=Well, I'm not seeing anything. Probably nothing. +PU_GENOUTLAW3_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahCouldntFind=Yeah, couldn't find anything. +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_001_MaybeImGoing=Maybe I'm going crazy. +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessItsNothing=Guess it's nothing to worry about. +PU_GENOUTLAW3_M_CB_Hunting_Deescalate_ThreatLow_IG_003_HuhNothing=Huh. Nothing... +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_ImGoingTo=I'm going to go take a closer look. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_StayAlertSomethings=Stay alert, something's not right. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_HuhBetterKeep=Better keep looking. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_HeyLooksLike=Hey, looks like my grandma's tracking skills are paying off. Think I'm on the right path. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_YeahMaybeGot=Yeah, Maybe got something. going to keep looking. +PU_GENOUTLAW3_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SoLooksLike=So, looks like my hunch was right. Still searching, but I'll find them. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_EverybodyCanRelax=Everybody just relax. False alarm. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_WellThatWas=Well, that was a waste of time. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NothingToBe=It's nothing to be concerned about. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_HeyFalseAlarm=Hey, false alarm. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_TurnsOutIt=Turns out it was nothing to worry about. +PU_GENOUTLAW3_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NothingToReport=Nothing to report, over. +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_YoureUp=You're up. +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoSeeWhat=Go see what that is. +PU_GENOUTLAW3_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HustleUpAnd=Hustle up and take a look. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_001_IllCheckIt=I'll check it out. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_002_GuessIShould=Guess I should look into it. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IG_003_IllTakeThis=I'll take this one. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_ThinkSomethingUp=Think something up. I'll check it out. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaGoTake=Gonna go take a look around. Be right back. +PU_GENOUTLAW3_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_HeyImGonna=Hey, I'm just gonna go check on something. If you don't hear back from me, probably been murdered. +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_001_KeepLookingTheyre=Keep looking. They're here someplace. +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_002_LetsSpreadOut=Let's spread out, cover more ground. +PU_GENOUTLAW3_M_CB_Hunting_KeepSearching_IG_003_WellFindEm=We'll find 'em. They couldn't have gone too far. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_001_ShitCantFind=Shit, can't find any trace of 'em. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_002_MustBeGone=Must be gone. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IG_003_HowTheHell=How the hell did they get away from us? +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_CantFindEm=Can't find 'em anywhere. Think they slipped. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_LookedEverywhereMustve=Looked for 'em everywhere. Must've vacated. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_CameUpEmpty=Came up empty. No idea where that skag went. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_001_DamnWheredThey=Shit, where did they go? +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_002_NothingHmmm=Nothing. Hmmm... +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IG_003_DidntFindA=Didn't find a thing. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_SearchTurnedUp=Search turned up nothing, over. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_NothingToReport=Nothing to report. +PU_GENOUTLAW3_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_YeahTheyMust=Yeah, they must be gone. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_SkagSlippedMe=The skag slipped me. We can't let 'em get away. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheyreGoneBetter=They're gone. So we better search high and low to find 'em. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_SomeoneGetEyes=Someone get eyes on this slippery bastard, now. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_LostTrackOf=Lost track of the target. Starting a sweep now. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TheySnuckOff=They snuck off. Going to track 'em down. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ListenImGoing=Listen. I'm going to go find this skag and make 'em regret giving me the slip. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_LetsTrackEm=Let's track 'em down, quick. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ComeOnWho=Come on then, who wants first crack? +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_TimesAWastin=Time's a wastin'. Let's go. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_TakingASweep=Taking a sweep through. Find out whoever the hell this is. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_BitOfRuckus=Bit of ruckus. On my way to find out the cause. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_GotSomeTrouble=Got some trouble brewing. Looking into it now. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_001_BetterLookInto=Better look into this. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_002_ThatsNotRight=That's not right. I'm going to go check it out. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IG_003_ThatsWorthInvestigating=That's defo worth investigating. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_SomethingsUpChecking=Something's up. Gonna check it out now, over. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_NotSureExactly=Not sure exactly what's going on, but I'm gonna investigate. +PU_GENOUTLAW3_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_SomeStrangeAss=Some strange ass stuff going on here. Gonna look into it. +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_001_CowardsHideYou=Cowards hide. You a coward? You scared? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_002_IsThisHow=Is this how you want to spend your final moments? Hiding scared? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Lost_High_IG_003_WonderHowLong=Wonder how long you can keep quiet? +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_001_ShowYourselfAlready=Come on, show yourself already. You can't be that ugly. +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_002_QuitWastingMy=Quit wasting my time and come out. It'll be better for the both of us. +PU_GENOUTLAW3_M_CB_Hunting_Taunt_Searching_Low_IG_003_ComeOnOut=Come on out. I'm over this cat and mouse shit. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_ImUnderFire=I'm under fire! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_SomeoneTriedTo=Someone tried to blast me. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=I'm getting shot at! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_OhDamnThis=Oh damn, this poor bastard's dead! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GotADead=Got a dead one! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_TheHellHappened=What the hell happened here? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_WereTakingCasualities=We're taking casualities! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_SomeoneJustGot=Someone just got blasted. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_OhShitMan=Oh shit, shit, man down! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_OhShitGrenade=Oh shit, grenade! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeWatchOut=Grenade, watch out! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ThoseAreShots=Those are shots! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WeveGotCompany=We got company. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ShotsNearby=Shots nearby! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_Rocket=Rocket! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_GetDownRocket=Get down, rocket! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_ThatsADamn=That's a damn rocket! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=Sniper! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperAttack=Sniper attack! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_WereGettingSniped=We're getting sniped! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=There it is again. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_Again=Again? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_WhatsGoingOn=What is going on 'round here? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_WeirdWhatWas=Weird, what was that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_INoticedIt=I noticed it too. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_ThatsConcerning=That's concerning. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_ImSureIts=I'm sure it's nothing. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_DontThinkAnythings=Don't think anything's there. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_IDidntNotice=I didn't notice anything. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ItsGoingDown=It's going down! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_WeGotTrouble=We got trouble! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_ItsPoppingOff=It's about to pop off! +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatsThat=What's that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomethingsOverThere=Something's over there I think. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_HeySomeoneOver=Hey, is there someone over there? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_DamnWhatThe=Damn. What the hell was that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_SomethingsUpRound=Something's up 'round here. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatDontSeem=That don't seem right. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_HeardItToo=Heard it too. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_ThinkIHeard=Think I heard something coming from over there. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_YeahThatSounded=Yeah, that sounded suspicious. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_DidntHearA=Didn't hear a thing but I'll keep my ears open. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_YoureHearingThings=You're hearing things. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_IDidntHear=I didn't hear anything. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_DidYouHear=Did you hear that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_YouHearLike=You hear like a sound or something? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_WasThatA=Was that a noise? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_AnyIdeaWhat=Any idea what that was? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_YeahSawSomething=Yeah, saw something too. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_SomethingDefinitelyMoved=Something definitely moved in my periphery. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YouSureYou=You sure you saw something? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_YourEyesAre=Your eyes are playing tricks on you. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_DidntSeeA=Didn't see a thing. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_YouSeeThat=You see that? +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_OverThereLook=Over there. Look. +PU_GENOUTLAW3_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_SwearIJust=Swear I just saw something then. +PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_IThinkWere=I think we're ramping up too hard, too fast here. I don't know. Normally, we don't start hitting security forces til much later, until we're much more dug in. It's seems kinda mental bashing them outright. That kinda shit attracts a lot of attention really fast. +PU_GENOUTLAW3_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_BossWantsUs=Boss wants us casing ArcCorp next week. I'll bet you a grand that we're gonna send a team there to start recruiting. Me? I can't wait. I prefer cities. You can get away with anything there if you got half a brain. +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_IgnoringAllThat=Ignoring all that though, the Crashers got a match this weekend, so at least I have that to look forward to. +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_WhatImReally=What I'm really hoping is for those shares I bought in Consolidated Outlands to keep going up. Fat little payday that'll be. Always good to invest in more than booze and bullets. +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_TheresSomethingAbout=There's something about this place... I don't know... something's off. You been in the game as long as I have, you trust your instincts. +PU_GENOUTLAW3_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_HeresSomethingI=Here's something. I went to get my ship filled up a few weeks back but my reg-tag spoof failed, just as I was leaving. Alarms started blaring, the works. Long story short. Ended up getting free fuel. +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=How's it going? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_WellAsThe=Well, as the Banu like to say "One day we'll all be dead." Bleak, but comforting. +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_AintNothingBetter=Ain't nothing better than when things turn your way. +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_OhYouKnow=Oh, you know, how about you? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_JustLeaveIt=Just leave it, alright? +PU_GENOUTLAW4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_002_GreatIDont=Great, I don't really care. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_001_Yes=Yes! +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_002_OhYeah=Oh yeah! +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_High_IG_003_Definitely=Definitely! +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_001_SoundsGood=Sounds good. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_002_AllRight=All right. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IG_003_Sure=Sure. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_001_GotIt=Got it. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_002_SureWhyNot=Sure. Why not. +PU_GENOUTLAW4_M_BS_General_AffirmativeResponse_IntoComms_IG_003_Understood=Understood. +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_001_Outstanding=Outstanding! +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_002_NiceOne=Nice one. +PU_GENOUTLAW4_M_BS_General_Celebration_High_IG_003_ThereYouGo=There you go! +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_001=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_002=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_003=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_004=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_005=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_High_IG_EX_006=< Scream > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW4_M_BS_General_DeathThroe_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_001_YouBastard=You bastard! +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! +PU_GENOUTLAW4_M_BS_General_Expletives_High_IG_003_SonOfA=You son of a bitch! +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_001_Bugger=Bugger. +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_002_Shit=Shit... +PU_GENOUTLAW4_M_BS_General_Expletives_Low_IG_003_Damn=Damn... +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_001_WhatThe=What the?! +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_002_Seriously=Seriously? +PU_GENOUTLAW4_M_BS_General_Expletives_Surprised_IG_003_NoBloodyWay=No bloody way! +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_001=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_002=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_003=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_004=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_005=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_006=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_007=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_008=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_009=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_010=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_High_IG_EX_011=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_001=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_002=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_003=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_004=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_005=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_006=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_007=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_008=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_009=< Grunt > +PU_GENOUTLAW4_M_BS_General_GetHits_Pain_Low_IG_EX_010=< Grunt > +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_001_NoWay=No way! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_002_NoChance=No chance! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_High_IG_003_HellNo=Hell no! +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_001_No=No. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_002_NoWay=No way. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IG_003_CantHelpYou=Can't help you. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_001_SorryNo=Sorry, no. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_002_NotLikely=Not likely. +PU_GENOUTLAW4_M_BS_General_NegativeResponse_IntoComms_IG_003_Negative=Negative. +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_IGotOne=I got one? I got one! +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_TookOutMy=Took out my target. +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_DidYouSee=Did you see that? What a shot. +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_ShitTheyJust=Shit, they just killed 'em. +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_LostOne=Lost one! +PU_GENOUTLAW4_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_OneOfOurs=One of ours just got cut down. +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_001_INeedHelp=I need help! +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_002_CanSomeoneBack=Can someone back me up! +PU_GENOUTLAW4_M_CB_Combat_CallBackup_High_IG_003_SomebodyHelpMe=Somebody help me! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_001_Charge=Charge! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_002_MovingUp=Moving up! +PU_GENOUTLAW4_M_CB_Combat_CoverAdvanceFrom_High_IG_003_Advancing=Advancing! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_001_HellWithIt=To hell with it! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_002_Displacing=Displacing! +PU_GENOUTLAW4_M_CB_Combat_CoverFindBetter_High_IG_003_Repositioning=Repositioning! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_001_ICantMove=I can't move! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_002_LittleHelp=Little help?! +PU_GENOUTLAW4_M_CB_Combat_CoverPinnedDown_High_IG_003_ComeOnGive=Come on, give me a chance! +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_001_IllCoverYou=I'll cover you! +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_002_GoAhead=Go ahead! +PU_GENOUTLAW4_M_CB_Combat_CoverProvide_IG_003_IllKeepEm=I'll keep 'em occupied. +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_001_SomeoneCoverMe=Someone cover me? +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_002_CanAnyoneCover=Can anyone cover me? +PU_GENOUTLAW4_M_CB_Combat_CoverRequest_High_IG_003_KeepEmOff=Keep 'em off me for a sec. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_WeveGotCompany=We've got company coming in. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_GotAFight=Got a fight bearing down on us. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_TroubleComingIn=Trouble, coming in hot! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitOverHere=Shit. Over here! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_WhatTheHell=What the hell?! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_GotSomebody=Got somebody! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_001_GiveEmAll=Give 'em all you got! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_002_UnleashHell=Unleash hell! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_High_IG_003_DontGiveEm=Don't give 'em any mercy. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_WereCompromised=We're compromised! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_GotIntruders=Got intruders! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_Intruders=Intruders! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_IFoundEm=I found 'em. Right here! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_HereTheyAre=Here they are! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_OverHereLook=Over here! Look! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_ISeeThem=I see them. They're up there. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_LookUpTop=Look up top! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_TheyreAboveUs=They're above us. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_Sniper=Sniper! +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_TheyGotA=They got a sharpshooter. +PU_GENOUTLAW4_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_CarefulTheresA=Careful, there's a sniper. +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_001_CircleTheirFlanks=Circle their flanks! +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_002_WeShouldHit=We should hit them on the sides. +PU_GENOUTLAW4_M_CB_Combat_FlankThem_High_IG_003_LetsSneakAround=Let's sneak around and attack the flank. +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=I'm on your side! +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_WhatAreYou=What are you doing?! +PU_GENOUTLAW4_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_HaveYouGone=Have you gone blind?! +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_001_OhShitIm=Oh shit! I'm hit! +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_002_TheyGotMe=They got me. They really got me! +PU_GENOUTLAW4_M_CB_Combat_GetHits_ImHit_High_IG_003_OwDammitThat=Ah! Dammit that hurts! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_002_EverybodyDown=Everybody down! +PU_GENOUTLAW4_M_CB_Combat_GrenadeIncoming_High_IG_003_GetOutOf=Get out of the way! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_001_AndHereWe=And here we go! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_002_LetsSeeHow=Let's see how they like this! +PU_GENOUTLAW4_M_CB_Combat_GrenadeThrowing_High_IG_003_MightWantTo=Might want to stay down for this! +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_001_ComeOnDont=Come on. Don't give up now. +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_002_DigInWe=Dig in. We got this. +PU_GENOUTLAW4_M_CB_Combat_KeepFighting_High_IG_003_LetsGoLets=Let's go, let's go! They don't stand a chance. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared? You just killed the dead weight. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ThisIsFar=This is far from over. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ThatsItIm=That's it? I'm just getting started. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_001_ThisIsFine=This is fine. Everything's fine. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_002_OkayGettingA=Okay. Getting a little worried now. +PU_GENOUTLAW4_M_CB_Combat_LastManStanding_Panic_IG_003_ThisIsNot=This is not good. +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_001_TheyFuckinVanished=They fuckin' vanished. +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_002_WhereTheHell=Where the hell are they? +PU_GENOUTLAW4_M_CB_Combat_NoticeNotLastKnown_IG_003_TheyreGone=They're gone. +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=I'm out! +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=Weapon's dry! +PU_GENOUTLAW4_M_CB_Combat_OutOfAmmo_High_IG_003_DammitMyAmmos=Dammit, my ammo's gone +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_001_CallsInHelps=Call's in. Help's on the way. +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_002_AlrightLetsSee=Alright. Let's see if they show up. +PU_GENOUTLAW4_M_CB_Combat_ReinforcementsInRoute_High_IG_003_TheySaidTheyd=They said they'd send people. +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_001_OneSec=One sec! +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_002_Reloading=Reloading! +PU_GENOUTLAW4_M_CB_Combat_Reloading_High_IG_003_GiveMeA=Give me a sec. +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_001_MaybeWeShould=Maybe we should spread out. +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_002_WeShouldCover=We should cover some more ground. +PU_GENOUTLAW4_M_CB_Combat_SpreadOut_High_IG_003_LetsFanOut=Let's fan out. +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_001_YouLittleInsignificant=You little insignificant pissant! I'm gonna ruin you! +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_002_ImGonnaBring=I'm gonna bring an epic amout of hurt down on you! +PU_GENOUTLAW4_M_CB_Combat_Taunt_Anger_High_IG_003_YoureReallyStarting=You're really starting to piss me off. +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_001_SeriouslyHidingYoure=Seriously? Hiding? You're just being difficult now. +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_002_HowBoutI=How bout I hide and you come find me? +PU_GENOUTLAW4_M_CB_Combat_Taunt_Hiding_High_IG_003_WhereYouHiding=Where you hiding now?! +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_001_CanYouBeileve=Can you beileve today's the day you die? +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_002_TryNotTo=Try not to get shot in anything valuable! +PU_GENOUTLAW4_M_CB_Combat_Taunt_High_IG_003_ThisFightIs=This fight is giving me some serious deja vu right now! +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_001_WhyWontYou=Why won't you die?! +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HowLuckyCan=How lucky can you be?! +PU_GENOUTLAW4_M_CB_Combat_Taunt_MissesTarget_High_IG_003_ComeOnThat=Come on! That one should've hit! +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_CantWaitTill=Can't wait to tell my friends I met the worst shot in the 'verse! +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_DoYouWant=Do you want to call a time out so you can go practice? +PU_GENOUTLAW4_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_BetYoureHaving=Bet you're having second thoughts now. +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_SoDidntFind=So, didn't find anything. +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_EverythingLooksLike=Everything looks like it should. +PU_GENOUTLAW4_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_AreaSeemsClear=Area seems clear. +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_001_HuhOkay=Uhm... okay... +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_002_BitAnticlimactic=Bit anticlimactic. +PU_GENOUTLAW4_M_CB_Hunting_Deescalate_ThreatLow_IG_003_FeelABit=Feel a bit silly coming over here for nothing. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_HereWeGo=Here we go. Got something. Keep looking. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_SomeonesDefinitelyHere=Someone's definitely here. Just need to find them. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_OnTheRight=On the right track. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_FoundSomethingGonna=Found something. Gonna keep looking. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_MightBeOn=Might be on to something. I'll let you know. +PU_GENOUTLAW4_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_SomeonesHereDont=Someone's here. Don't know who... yet. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_FalseAlarmEveryone=False alarm, everyone. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_ForgetItNot=Forget it. Not gonna be a fight. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_NevermindNothingExciting=Nevermind. Nothing exciting. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmGo=False alarm. Go about your business. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_HeyYouCan=Hey, you can tell everyone to calm down. +PU_GENOUTLAW4_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_NevermindFalseAlarm=Nevermind. False alarm. +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_WhyDontYou=Why don't you go see what the hell it is? +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_HowAboutYou=How about you get off your ass and take a look. +PU_GENOUTLAW4_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_IfYoureSo=If you're so concerned, go see what it is. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_001_GuessIllGo=Guess I'll go take a look... I do everything around here. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_002_KeepAnEye=Keep an eye out, I'm gonna see what the fuss is. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IG_003_AllRightLets=All right. Let's see what we got. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_HeyMightHave=Hey, I might have something over here. Might not. I'll let you know. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_GonnaTakeA=Gonna take a look around. +PU_GENOUTLAW4_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_SomethingsABit=Something's a bit off. Gonna take a look. +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_001_KeepSearchingTheyve=Keep searching. They've got to be close. +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_002_FocusTheyreHere=Focus. They're here somewhere. +PU_GENOUTLAW4_M_CB_Hunting_KeepSearching_IG_003_CheckEverywhereI=Check everywhere. I want to find this asshole. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_001_WhereTheHell=Where the hell could they have gone? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_002_DidTheyFall=Did they fall into a jump point? Where the fuck did they go? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IG_003_WhatTheHell=What the hell? People don't just dissapear. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_HateToBe=Hate to be the bearer of bad news, but the bastard got away. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_NoSignOf=No sign of them. They're in the wind. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_HellIfI=Hell if I know where they went. But they sure as hell ain't here. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_001_WellAintThat=Well ain't that strange. All that smoke and no fire. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_002_ReallyNothing=Really? Nothing? +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IG_003_OkayIGive=Okay, I give up. There's nothing here. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_TryAsI=Try as I might, didn't find anything. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_SearchTurnedUp=Search turned up empty. Whatever was out here, I'm not seeing it. +PU_GENOUTLAW4_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_ImCallingIt=I'm calling it. Nothing here. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_WellIsntThis=Well, isn't this an elusive prey. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_TheBleederShook=The bleeder shook me, but don't worry, I'll find them. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_NotSureWhere=I'm not sure where they went, but they couldn't have gone far. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_TheyPulledA=They pulled a runner on me. Gonna find them now. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_TrackingDownWhere=I'm tracking down where this slippery bugger went now. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_WhereEverThe=Where ever the hell this gunter went, I'm gonna find 'em. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_DutyCalls=Duty calls. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_ThinkWeGot=Think we got company. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_ComeOnLets=Come on. Let's get to work. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_WeGotVisitors=We got visitors. Finding them now. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_GuestsHaveArrived=Guests have arrived. Gonna go greet them. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_SeemsLikeThe=Seems like the party's starting. Come on. Don't want to be late. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_001_LetsSeeWhat=Let's see what the hell that was. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_002_WellThatDefinitely=Well, that definitely wasn't nothing. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IG_003_GoodTimeTo=Good time to take a walk. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_HeyImGonna=Hey, I'm gonna stretch my legs and see if anything's going on. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_GetTheFeelin=Get the feelin' like something's about to go down. Gonna take a look. +PU_GENOUTLAW4_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_HeyCheckingSomething=Hey, checking something out. Hopefully it's nothing. +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_001_IDontAppreciate=I don't appreciate you wasting my time! +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_002_ThisIsA=This is a lot of build up for me putting a bullet into your skull. +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Lost_High_IG_003_GetOutHere=Get out here! Or shoot me! Just do something already! +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_001_HeyWhosEver=Hey, whoever's hiding out there, come out now and we can work something out. Promise. Won't even be mad. +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_002_OllyOllyOxen=Olly, olly, oxen free. Come out. Come out. +PU_GENOUTLAW4_M_CB_Hunting_Taunt_Searching_Low_IG_003_WhereYouHiding=Where are you hiding, you little bugger? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TheyreShootingAt=They're shooting at me! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=Under fire! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettinGunned=I'm gettin' gunned! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_ThatsABit=That's a bit of a mess. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_GreatABloody=Great. A bloody corpse. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_WhoTheHell=Who the hell ghosted this bastard? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_AhGeezWere=Ah geez! We're getting poached! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_ShitWereUnder=Shit! We're under attack! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_DamnItWere=Damn it! We're hit! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_CrapGrenade=Crap! Grenade! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_GrenadeRun=Grenade! Run! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_GrenadeGetBack=Grenade! Get back! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_Shots=Shots! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_WhoTheHells=Who the hell's shooting?! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_LooksLikeWe=Looks like we got a party! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_CrapRocket=Crap! Rocket! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketDown=Rocket! Down! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGo=Rocket! Go! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_ShitSniper=Shit! Sniper! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_GotASniper=Got a sniper! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_SniperGetDown=Sniper! Get down! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_ThereItIs=There it is again. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_ThereItsBack=There. It's back. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ThisAgain=This again? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_YeahWhatWas=Yeah, what was that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_DefinitelySomething=Definitely something. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_DamnWellBetter=Damn well better not be someone hiding. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_000_TheresNothingThere=There's nothing there. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YouHavingA=You having a laugh? Nothing's there. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_WhatYouGoing=What you going on about? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_GotAProblem=Got a problem! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HereWeGo=Here we go! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_CuttersLookLively=Cutters! Look lively! +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_WhatWasThat=What was that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_SomeoneLurkin=Someone lurkin'? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_OverThere=Over there. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_SomethingsUp=Something's up. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_DoIWanna=Do I wanna know what that was? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_ThatsNotGood=That's not good. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_ThatNoiseYeah=That noise? Yeah. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_YeahIThink=Yeah, I think I heard something. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_FromOverThere=From over there. I heard it. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_NopeDidntHear=Nope. Didn't hear a thing. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_ThinkYourEars=Think your ears are playing tricks on you. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_HowTheHell=How the hell should I know what you heard? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_IThoughtI=Thought I heard something? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=What was that sound? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=You hear that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_YeahIThink=Yeah, I think I saw it too. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_OnlyCaughtA=Only caught a glimpse, but I'm sure I saw something. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_WhatTheHeck=What the heck was that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_IDidntSee=Didn't see nothing. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_IMustveMissed=I must've missed it. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_WhatNo=What? No. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_AnyoneElseSee=Anyone else see that? +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_IThinkSomething=I think something just moved over there. +PU_GENOUTLAW4_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_ThereISaw=There. I saw something. +PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Neg_IG_001_ImStillA=I'm still a little anoyed about yesterday. Went down to Crusader to meet a contact, and my favorite cap blew over the rail. I had that thing since I was 15 and now it's crushed in the core of a gas giant. Shit luck that. +PU_GENOUTLAW4_M_CP_Chat_Ninetails_ProcConvo_OutlawSet_Response_Pos_IG_001_GetThisLast=Get this, last week I was at Kareah and I found a blank security badge. Still debating what to do with it. Should be able to cook up a solid scam or two with that kind of ID. +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Neg_IG_001_YeahIDont=Yeah, I don't know. I've also been getting this rash. Milo thinks it's cause I pulled the undersuit off that corpsicle we found on that derelict. I thought I washed it enough. Guess I'll ride it out and see. +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_FollowUp_Pos_IG_001_ToBeHonest=To be honest though, better than all that is the fact I got that crack in my helmet patched up finally. Bugged the hell out of me, but for whatever reason I just kept putting it off. Ecstatic now it's gone. +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Neg_IG_001_ImSoPissed=I'm so pissed at Sharps. The idiot knocked over a bordello from Sol that I'd been saving for months. He tried making it up to me with a bottle of blue shit that clangers drink. He'll be lucky if I don't cut something off while he's sleeping tonight. +PU_GENOUTLAW4_M_CP_Chat_ProcConvo_OutlawSet_Response_Pos_IG_001_DidYouHear=Did you hear what was in that last haul? A crate of Konjio coffee beans from Rhetor. Just about the smoothest brew this side of sol and nutty as hell. Got a stash in me bunk. I'll drip you a cup when we get back. +PU_GENPILOT1_CV_AnnounceAttack_IG_001_ThisIsA=This is a raid. Act accordingly. Screaming is preferred, but not required. +PU_GENPILOT1_CV_AnnounceAttack_IG_002_AhLookWhat=Ah, look what we have here... +PU_GENPILOT1_CV_AnnounceAttack_IG_003_YeahThisIs=Yeah, this is one of those 'wrong place, wrong time' scenarios. Nothing personal. +PU_GENPILOT1_CV_AnnounceAttack_IG_004_YeahWeHad=Yeah, we had a bit of a long day, all armed up and no one to shoot. +PU_GENPILOT1_CV_AnnounceAttack_IG_005_DoUsA=Do us a favor and fight back. I don't like it when people just roll over. +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_001_WhatYouCome=What, you come to collect? +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_002_IfYouThink=If you think I'm gonna roll over for some two-bit bounty hunter then you are very mistaken. +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_003_YeahIWas=Yeah I was wondering when somebody'd have the sack to try and cash me out. +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_004_YouTheySent=You. They sent you to get me. Jeez, I think people undervalue me. +PU_GENPILOT1_CV_BountyHunter_Greeting_IG_005_ThisIsNot=This is not a fight you want. No amount of credits is worth this kind of trouble. +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_001= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_002= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_003= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_004= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_005= +PU_GENPILOT1_CV_DeathThroe_Scream_IG_EX_006= +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostThereAlmost=Almost there, almost there... +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_002_JustNeedA=Just need a few more seconds! +PU_GENPILOT1_CV_Distress_AlmostDone_UnderAttack_IG_003_JustOneMore=Just one... more... second... +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_001_YouHeardMy=You heard my comm? That's amazing. I need some help mopping up these bastards. +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_002_AhICant=Ah, I can't believe someone actually showed up. I need a hand taking out these scumbags. You in? +PU_GENPILOT1_CV_Distress_Arrive_Combat_IG_003_IWasLittle=I was little worried no one would show. Now that you're here, you wanna dust some outlaws? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_001_AhThankGod=Ah, thank god somebody came. My ship's completely offline. Can you cover me while I fix it? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_002_AwYoureA=Aw, you're a lifesaver. These bastards crippled my ship. Can you keep 'em busy while I fix it? +PU_GENPILOT1_CV_Distress_Arrive_ShipBroken_IG_003_HeyCanYou=Hey! Can you handle these fighters while I fix my ship? +PU_GENPILOT1_CV_Distress_BegForLife_IG_001_PleaseDontKill=Please don't kill me. +PU_GENPILOT1_CV_Distress_BegForLife_IG_002_LeaveMeThe=Leave me the hell alone! +PU_GENPILOT1_CV_Distress_BegForLife_IG_003_StopAlrightStop=Stop, alright?! Just stop! +PU_GENPILOT1_CV_Distress_Call_Comm_IG_001_HelpMePlease=Help me, please. I'm under attack. +PU_GENPILOT1_CV_Distress_Call_Comm_IG_002_CanAnybodyHear=Can anybody hear me? I need help. +PU_GENPILOT1_CV_Distress_Call_Comm_IG_003_MaydaMaydayOutlaws=Mayday, mayday. Outlaws are attacking my ship. +PU_GENPILOT1_CV_Distress_Call_Comm_IG_004_AnybodyOutThere=Anybody out there? I need help! +PU_GENPILOT1_CV_Distress_Call_Comm_IG_005_IfAnyoneCan=If anyone can hear this, I'm under attack. Send help! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_001_AllChannelsIm=All channels! I'm under attack! Please! If you hear this, help me! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_002_AllChannelsAll=All channels, all channels. I'm under attack and need help. +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_003_PleaseSomebodyHelp=Please, somebody help. These outlaws came out of nowhere and opened fire. +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=Anybody out there?! I've got pirates all over me. Need assistance here! +PU_GENPILOT1_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayIm=Mayday, mayday, I'm dead in the water and got outlaws circling. I need help. +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_001_Bye=Bye. +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_002_ImThroughPushing=I'm through pushing my luck. Later. +PU_GENPILOT1_CV_Distress_Farewell_Bad_IG_003_LeavingNow=Leaving now. +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_001_ImHeadingOut=I'm heading out. Take care. +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_002_IllSeeYou=I'll see you later. +PU_GENPILOT1_CV_Distress_Farewell_Good_IG_003_StaySafe=Stay safe. +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_001_HolyShitI=Holy shit... I thought that was it. I thought I was done for. +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_002_OhICant=I can't believe we made it. +PU_GENPILOT1_CV_Distress_FightOver_Bad_IG_003_IsThatReally=Is that really it? It's over? +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_001_ThankYouI=Thank you. I thought we were done for. +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_002_IThoughtI=I thought I was a goner. Thanks. +PU_GENPILOT1_CV_Distress_FightOver_Good_IG_003_YouReallySaved=You really saved me back there. Appreciate it. +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_001_HereSomethingFor=Here. Something for your trouble. +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_002_TakeThisIts=Take this, it's the least I can do. +PU_GENPILOT1_CV_Distress_FightOver_OfferPayment_IG_003_HereItsNot=Here. It's not much, but I figure I owe you. +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=Back online! +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ThatsItWere=That's it! We're good to go. +PU_GENPILOT1_CV_Distress_FinishedRepairs_UnderAttack_IG_003_UpAndRunning=Up and running! +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_001_SystemsStillOffline=System's still offline. Just need a little more time to fix it. +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=We're working as fast as we can. +PU_GENPILOT1_CV_Distress_NeedMoreTime_Repairing_IG_003_AhItsNot=Ah, it's not good enough. Systems are still down. +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_001_IllGiveYou=I'll give you whatever you want. +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_002_WhatYouWant=What, you want money? I'll give you money. Just leave me alone. +PU_GENPILOT1_CV_Distress_OfferBribeForLife_IG_003_PleaseIllPay=Please, I'll pay, then you go your way and I'll go mine. +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=What the hell are you doing? +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_002_StopShootingAt=Stop shooting at us! +PU_GENPILOT1_CV_Distress_PlayerAttacks_IG_003_HeyWatchYour=Hey! Watch your fire! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_001_Hey=Hey! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_002_LookOut=Look out! +PU_GENPILOT1_CV_Distress_PlayerCollideShip_IG_003_OhWhatThe=Oh, what the hell?! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_001_WhoaCareful=Whoa! Careful! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_002_BraceForImpact=Brace for impact! +PU_GENPILOT1_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying. +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_001_YouveGottaKeep=You've gotta keep them off us so we can work. +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_002_WereTakingToo=We're taking too much damage. We can't work like this. +PU_GENPILOT1_CV_Distress_TakingTooMuchDamage_IG_003_KeepTheFighters=Keep the fighters off me so I can work. +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingUp=Spooling up! +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_WereOutOf=We're out of here. Thanks for the assist. +PU_GENPILOT1_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGoLets=Let's go. Let's go. +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_001_HeyThereBoys=Hey there, boys, thanks for the assist. +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_002_ShitsAboutTo=Shit's about to get real now. +PU_GENPILOT1_CV_EnemiesToPlayerArrive_IG_003_IToldYou=I told you, you should've walked away. +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_001_IThinkThats=I think that's all of them. +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_002_IGotZero=I got zero hostiles on the scope. +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_003_ThatsEveryoneRight=That's everyone, right? +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_004_WhoaOkayLets=Whoa! Okay, let's not do that again... okay? +PU_GENPILOT1_CV_Escort_AllShipsDestroyed_IG_005_IDontSee=I don't see any more. I think we're good. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_001_ImNotGonna=I'm not going to last much longer. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_002_MaydayMaydayIm=Mayday, mayday, I'm going down. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_003_ICantHold=I can't... hold out... much longer. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_004_ShipsOnIts=Ship's on its last legs. +PU_GENPILOT1_CV_Escort_AlmostDead_IG_005_WhateverYoureGonna=Whatever you're gonna do, do it now! +PU_GENPILOT1_CV_Escort_AlmostDone_IG_001_JustALittle=Just a little longer. +PU_GENPILOT1_CV_Escort_AlmostDone_IG_002_WereWrappingUp=We're wrapping up. +PU_GENPILOT1_CV_Escort_AlmostDone_IG_003_ShouldntBeToo=Shouldn't be too long now. +PU_GENPILOT1_CV_Escort_AlmostDone_IG_004_NearlyThere=Nearly there. +PU_GENPILOT1_CV_Escort_AlmostDone_IG_005_AlmostFinishedHere=Almost finished here. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001_ArrivingAtNav=Arriving at nav point. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_001b_ArrivingAtNav=Arriving at nav point. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002_HereOurNav=Here. Our nav point's coming up. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_002b_HereOurNav=Here. Our nav point's coming up. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_003_WereHere=We're here. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_004_HeresOurTarget=Here's our target. +PU_GENPILOT1_CV_Escort_ArriveAtDest_IG_005_ComingUpOn=Coming up on destination. +PU_GENPILOT1_CV_Escort_Celebrate_IG_001_Woohoo=Woohoo +PU_GENPILOT1_CV_Escort_Celebrate_IG_002_ThereWeGo=There we go! +PU_GENPILOT1_CV_Escort_Celebrate_IG_003_AlrightYeah=All right! Yeah! +PU_GENPILOT1_CV_Escort_Celebrate_IG_004_NiceOne=Nice one. +PU_GENPILOT1_CV_Escort_Celebrate_IG_004b_NiceOne=(Laughs) Nice one! +PU_GENPILOT1_CV_Escort_Celebrate_IG_005_WellDone=Well done. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_001_KeepThemOff=Keep them off me. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_002_ImGonnaNeed=I'm gonna need you to take care of them. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_003_YoureGonnaHave=You're gonna have to cover me. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_004_ItsAllYou=It's all you. Handle them. +PU_GENPILOT1_CV_Escort_EncourageAttack_IG_005_YoureUpTime=You're up. Time to show what you got. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_001_UhOhThey=Uh oh. They don't look friendly. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_002_GotSomeContacts=Got some contacts with bad intentions inbound. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_003_LookOutWe=Look out. We got company. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_004_ReadyUpContacts=Ready up. Contacts inbound. +PU_GENPILOT1_CV_Escort_EnemiesArrive_IG_005_HmmImGonna=Hmm. I'm gonna guess they aren't here to help. +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_001_GotMoreBad=Got more bad guys on my scope. +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_002_ReadyUpMore=Ready up. More shitheads inbound. +PU_GENPILOT1_CV_Escort_EnemiesArrive_More_IG_003_GotMoreContacts=Got more contacts! +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_001_EnemyDown=Enemy down. +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_002_EnemyShipDestroyed=Enemy ship destroyed. +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=Good kill! +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_004_BadGuyDown=Bad guy down. +PU_GENPILOT1_CV_Escort_EnemyShipDestroyed_IG_005_OneDown=One down. +PU_GENPILOT1_CV_Escort_Expletives_IG_001_ShitShit=Shit. Shit! +PU_GENPILOT1_CV_Escort_Expletives_IG_002_Dammit=Dammit! +PU_GENPILOT1_CV_Escort_Expletives_IG_003_OhYouGoddamn=Goddamn bastard. +PU_GENPILOT1_CV_Escort_Expletives_IG_004_SonOfA=Son of a bitch. +PU_GENPILOT1_CV_Escort_Expletives_IG_004b_SonOfA=Son of a bitch. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_001_ThanksIMean=Thanks? I mean, we're alive, so I guess that's a win. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_002_WeDoneCool=We done? Cool. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_003_WellThatCouldve=Well, that could've gone better. Anyway, I'm out. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_004_IfThatsEverything=If that's everything, I think we're done here. +PU_GENPILOT1_CV_Escort_Farewell_Bad_IG_005_ImGoingTo=I'm going to go collapse somewhere. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_001_ThanksForThe=Thanks for the assist. Take care. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_002_ItsBeenGood=It's been good having you on my six. Stay safe. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_003_ThanksForThe=Thanks for the cover. Later. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_004_LetsDoThis=Let's do this again sometime. +PU_GENPILOT1_CV_Escort_Farewell_Good_IG_005_ThanksForEverything=Thanks for everything. I'll see you around. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_001_HolyShitThat=Holy shit that was close. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_002_WowLetsNot=< relieved laughter > Wow... let's not do that again. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_003_OkayThatWas=Okay. That was a little closer than I would've liked. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_004_ICantBelieve=I can't believe we made it out of there. +PU_GENPILOT1_CV_Escort_FightOver_Bad_IG_005_ThatWasA=That was a little nerve-wracking. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_001_WereAllHere=We're all here? Good. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_002_JustWhatI=Just what I like to see, a nice, clean victory. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_003_LooksLikeWere=Looks like we're in the clear. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_004_ISeeI=I see I didn't waste my credits on you. +PU_GENPILOT1_CV_Escort_FightOver_Good_IG_005_HelluvaJob=(Sighs) Helluva job. +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_001_CheckYourFire=Check your fire! +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_002_HeyWatchYour=Hey! Watch your fire. +PU_GENPILOT1_CV_Escort_FriendlyFire_IG_003_StopShootingMe=Stop shooting me. I'm on your side. +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_001_AhShitSorry=Ah shit! Sorry, that was me. +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_002_OhMyBad=Oh my bad! Didn't mean to hit you. +PU_GENPILOT1_CV_Escort_FriendlyFire_Player_IG_003_SorryIThought=Sorry, I thought you were the bad guy. +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_001_ShitWeLost=Shit, we lost one of our own. +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_002_FriendlyDownRepeat=Friendly down. Repeat. Friendly down. +PU_GENPILOT1_CV_Escort_FriendlyShipDestroyed_IG_003_HolyShitThat=Holy shit, that was one of our ships. +PU_GENPILOT1_CV_Escort_Greeting_IG_001_HeyYouMy=Hey, you my escort? +PU_GENPILOT1_CV_Escort_Greeting_IG_002_Hi=Hi. +PU_GENPILOT1_CV_Escort_Greeting_IG_003_HeyThereYou=Hey there. You must be the escort. Good to meet you. +PU_GENPILOT1_CV_Escort_Greeting_IG_004_YoYouReady=Yo. You ready to do some escortin'? +PU_GENPILOT1_CV_Escort_Greeting_IG_005_HowsItGoing=How's it going? +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_001_WatchOurBack=Watch our back, okay? +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_002_KeepAnEye=Keep an eye out. +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_003_CoverMe=Cover me. +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_004_YoureUpKeep=You're up. Keep a look out for anything that looks unfriendly. +PU_GENPILOT1_CV_Escort_KeepLookOut_IG_005_TimeToEarn=Time to earn your creds. Keep a look out. +PU_GENPILOT1_CV_Escort_LetsGo_IG_001_LetsHeadOff=Let's head off. +PU_GENPILOT1_CV_Escort_LetsGo_IG_002_LetsGo=Let's go. +PU_GENPILOT1_CV_Escort_LetsGo_IG_003_LetsRollOut=Let's roll out. +PU_GENPILOT1_CV_Escort_LetsGo_IG_004_LetsGetStarted=Let's get started. +PU_GENPILOT1_CV_Escort_LetsGo_IG_005_TimeToGo=Time to go. +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=Come on, come on. Let's go! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=Let's get the hell out of here! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=Go, go, go! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_004_MoveIt=Move it! +PU_GENPILOT1_CV_Escort_LetsGo_Urgent_IG_005_LetsMoveLets=Let's move. Let's move. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_001_MovingOn=Moving on. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_002_LetsKeepGoing=Let's keep going. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_003_OkayNextPoint=Okay. Next point. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_004_LetsRoll=Let's roll. +PU_GENPILOT1_CV_Escort_LetsMoveOn_IG_005_OkayShallWe=Okay, shall we continue? +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_001_FineWereDone=Fine. We're done. +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_002_ThatsWhatYou=That's what you want? You're fired. +PU_GENPILOT1_CV_Escort_MissionFailed_Fired_IG_003_KissYourCredits=Kiss your credits goodbye. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_001_YouKnowWhat=You know what? Never mind. I'll find somebody else. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_002_JobsOverThanks=Job's over. Thanks for wasting my time. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_003_ThisIsntGonna=This isn't gonna work, is it? Screw it, we're done. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_004_YouHadYour=You had your chance. You blew it. +PU_GENPILOT1_CV_Escort_MissionFailed_IG_005_ScrewItIm=Screw it. I'm done waiting for you. +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_001_ScrewItIm=Screw it. I'm out. +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_002_HellWithThis=Hell with this. +PU_GENPILOT1_CV_Escort_MissionFailed_Leave_IG_003_ItsTooDangerous=It's too dangerous. I'm done. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_001_WellHeadOff=We'll head off in a sec. Just sorting some stuff out. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_002_WeAreGonna=We are gonna need a minute or two. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_003_WereMakingSome=We're making some last minute adjustments. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_004_WellLeaveSoon=We'll leave soon. Just waiting on one more thing. +PU_GENPILOT1_CV_Escort_NeedASecond_IG_005_SorryToDo=Sorry to do this, but we got a couple things to lock down before we head off. +PU_GENPILOT1_CV_Escort_NeedHelp_IG_001_TakingFire=Taking fire! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_002_NeedSomeHelp=Need some help here! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_003_HelpMe=Help me. +PU_GENPILOT1_CV_Escort_NeedHelp_IG_004_NeedHelp=Need help! +PU_GENPILOT1_CV_Escort_NeedHelp_IG_005_ICouldUse=I could use a hand here. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_001_WeCantLeave=We can't leave yet, I'm still working. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_002_GonnaNeedA=Gonna need a little more time. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_003_WereAlmostDone=We're almost done here. It'll just be a little longer. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_004_JustGonnaNeed=Just gonna need a little more time. +PU_GENPILOT1_CV_Escort_NeedMoreTime_IG_005_StillCrunchingAway=Still crunching away over here. Might be a little longer. +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_001_ImGonnaNeed=I'm gonna need more time. +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=Keep 'em off me. We're still working. +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_003_AhJustA=Ah, just a little longer... +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_004_AlmostThere=Almost... there... +PU_GENPILOT1_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WeAlmostGot=We've almost got it. Just need a little more time. +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_001_AhWatchIt=Ah, watch it! +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_002_WhatTheHell=What the hell? +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_003_WatchWhereYoure=Watch where you're flying! +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_004_ImHit=I'm hit! +PU_GENPILOT1_CV_Escort_PlayerCollideShip_IG_005_ArghDammitThats=Argh, dammit, that's gonna leave a mark. +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_001_DriftingALittle=Drifting a little close, aren't you? +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_002_CarefulYoureGonna=Careful, you're gonna hit me. +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_003_YouMindBacking=You mind backing off a bit? +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_004_HeyWatchYour=Hey, watch your proximity. +PU_GENPILOT1_CV_Escort_PlayerFliesTooClose_IG_005_CarefulYoureFlying=Careful, you're flying a little too close. +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_001_GetLost=Get lost? +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_002_ThereYouAre=There you are. Thought we were gonna need to send a search party. +PU_GENPILOT1_CV_Escort_PlayerLateScolding_IG_003_AboutTimeI=About time. I was getting worried. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_001_SendingQTPoint=Sending QT point. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_002_StandByFor=Stand by for quantum travel point. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_003_HeresTheNav=Here's the nav point. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_004_SendingTheQT=Sending the QT marker. +PU_GENPILOT1_CV_Escort_QTravelDest_IG_005_HereAreThe=Here are the coordinates. +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_001_NextNavPoint=Next nav point, coming up. +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_002_MovingOntoOur=Moving onto our next QT point. +PU_GENPILOT1_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=Sending the next nav point. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_001_SpoolingUpQuantum=Spooling up Quantum Drive. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_002_LetsSpinUp=Let's spin up and head out. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_003_DestinationLockedHeading=Destination locked. Heading out now. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_004_SpinningUp=Spinning up. +PU_GENPILOT1_CV_Escort_QTravelSpooling_IG_005_StandByFor=Stand by for quantum travel. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_001_ThatsItWere=That's it. We're all good. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_002_OkayThanksFor=Okay, thanks for waiting. We're all set here. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_003_ThatllDoIt=That'll do it. Sorry for the delay. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_004_DoneGoodTo=Done. Good to go. +PU_GENPILOT1_CV_Escort_ReadyToGo_IG_005_AllSetHere=All set here. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_001_AndThatsThat=And that's that. Let's head back. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_002_WereAllGood=We're all good here. Heading home. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=That's the last of 'em. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_004_IThinkThats=I think that's everything. We can head back. +PU_GENPILOT1_CV_Escort_ReturnToStart_IG_005_AndWereDone=And we're done. Wasn't too bad, right? +PU_GENPILOT1_CV_Escort_StartWork_IG_001_StartingScan=Starting scan. +PU_GENPILOT1_CV_Escort_StartWork_IG_002_LetsGetTo=Let's get to work. +PU_GENPILOT1_CV_Escort_StartWork_IG_003_GreatLetsGet=Great. Let's get started. +PU_GENPILOT1_CV_Escort_StartWork_IG_004_AlrightWellGet=Alright. We'll get started. +PU_GENPILOT1_CV_Escort_StartWork_IG_005_ClockStartsNow=Clock starts... now. +PU_GENPILOT1_CV_Escort_StayClose_High_IG_001_WhereTheHell=Where the hell you going? +PU_GENPILOT1_CV_Escort_StayClose_High_IG_002_GetBackHere=Get back here. Now. +PU_GENPILOT1_CV_Escort_StayClose_High_IG_003_ErrFightsOver=Err, fight's over here, genius. +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_001_DontWanderOff=Don't wander off. +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_002_WhereYouGoing=Where you going? +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_003_GetBackHere=Get back here. You're supposed to be guarding me. +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_004_ComeOnGet=Come on. Get back here. +PU_GENPILOT1_CV_Escort_StayClose_Low_IG_005_HeyImGonna=Hey, I'm gonna need you back here. +PU_GENPILOT1_CV_Escort_Thanks_IG_001_Thanks=Thanks. +PU_GENPILOT1_CV_Escort_Thanks_IG_002_ThankYou=Thank you. +PU_GENPILOT1_CV_Escort_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_001_ALittleHelp=A little help here! +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_002_TakingHeavyFire=Taking heavy fire. +PU_GENPILOT1_CV_Escort_UnderAttack_High_IG_003_CouldDefinitelyUse=Could definitely use some support about now. +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_001_GettingChewedUp=Getting chewed up here! +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_002_OhShitI=Oh shit. I probably needed that. +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_003_NeedHelpIm=Need help. I'm losing ship systems. +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_004_TakingFire=Taking fire. +PU_GENPILOT1_CV_Escort_UnderAttack_Low_IG_005_OwThatHurt=Ow. That hurt. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_001_YouKnowWhat=You know what? I think we've waited long enough. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_002_ScrewItWell=Screw it. We'll have to make do. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_003_IGuessThey=I guess they aren't showing up. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_004_HmmWeMight=Hmm. We might have to get going without them. +PU_GENPILOT1_CV_Escort_WaitedTooLong_IG_005_ThatSucksI=That sucks. I wonder where they are... +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_001_WereWaitingOn=We're waiting on some other people. +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_002_WellHeadOut=We'll head out when everyone's here. +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_003_StillWaitingOn=Still waiting on a couple people. +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_004_GotAFew=Got a few more showing up. +PU_GENPILOT1_CV_Escort_WaitingForOthers_IG_005_HangOutFor=Hang out for a sec, we aren't all here. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_001_DammitStopHitting=Dammit. Stop hitting me! Stop it or this is over. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_002_StopMessingUp=Stop messing up my ship. Last chance. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Hit_High_IG_003_ICantBelieve=I can't believe I have to say this, but stop wrecking my ship. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_001_LetsGetBack=Let's get back on mission, okay? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_002_ComeOnWeve=Come on, we've got a job to do. I'm getting tired of saying it. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_003_LookLetsGet=Look, let's get this done, okay? I'm not gonna say it again. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_004_IfYouDont=If you don't do the job, you won't get paid. Understand? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Low_IG_005_IveHiredYou=I've hired you to do a job. If you won't do it, we need to reconsider your employment. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetYourAss=Get your ass back here or you're fired. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_002_YouFlyAway=You fly away from me and we are done. You hear me? +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_High_IG_003_HeyIHired=Hey, I hired your to protect me. Now get back here and protect me! +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_001_GetBackOver=Get back over here, okay? I'm not going to tell you again. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_002_StopWanderingOff=Stop wandering off, we got a job to do. +PU_GENPILOT1_CV_Escort_WarningMissionFail_Wander_Low_IG_003_LookIfYou=Look, if you don't get back here right now, I will seriously reconsider your employment status. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_001_EveryoneHereCool=Everyone here? Cool. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_002_AndThatsEverybody=And that's everybody. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_003_WereAllHere=We're all here. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_004_ThatsTheLast=That's the last. +PU_GENPILOT1_CV_Escort_WereAllHere_IG_005_ThatsItEveryone=That's it. Everyone's here. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_001_ThereWeShould=There. We should be good now. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_002_WereAllSet=We're all set on this end. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_003_AndComplete=Aaaaaand... complete. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_004_Done=Done. +PU_GENPILOT1_CV_Escort_WorkFinished_IG_005_ThatllDoIt=That'll do it. +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_001_DoneGo=Done! Go! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_002_AllSet=All set! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_003_Finished=Finished! +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_004_GotIt=Got it. +PU_GENPILOT1_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=That's it. +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_001_CalledInThe=Called in the calvary, huh? +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_002_BringAllThe=Bring all the backup you want, won't change a thing. +PU_GENPILOT1_CV_FriendliesToPlayerArrive_IG_003_NahBroughtMore=Nah, brought more people to die, huh? +PU_GENPILOT1_CV_GetHits_IG_EX_001= +PU_GENPILOT1_CV_GetHits_IG_EX_002= +PU_GENPILOT1_CV_GetHits_IG_EX_003= +PU_GENPILOT1_CV_GetHits_IG_EX_004= +PU_GENPILOT1_CV_GetHits_IG_EX_005= +PU_GENPILOT1_CV_GetHits_IG_EX_006= +PU_GENPILOT1_CV_GetHits_IG_EX_007= +PU_GENPILOT1_CV_LosingFrustration_IG_001_WhyWontYou=Why won't you die?! +PU_GENPILOT1_CV_LosingFrustration_IG_002_YouLittleShit=You little shit. +PU_GENPILOT1_CV_LosingFrustration_IG_003_LookMaybeWe=Look, maybe we can work something out. +PU_GENPILOT1_CV_MindYourBusiness_IG_001_DriftOnYou=Drift on. You don't want any part of this. +PU_GENPILOT1_CV_MindYourBusiness_IG_002_JustTurnAround=Just turn around and fly away. +PU_GENPILOT1_CV_MindYourBusiness_IG_003_ImGonnaDo=I'm gonna do you a favor here. Ready? Piss off. +PU_GENPILOT1_CV_MindYourBusiness_IG_004_NothingToSee=Nothing to see here, sport. If you catch my meaning. +PU_GENPILOT1_CV_MindYourBusiness_IG_005_YouJustWandered=You just wandered into what I like to call, a potentially lethal scenario. I'd advise leaving. Now. +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_001_WhatsTheSaying=What's the saying? Finder's keepers... well we found it first, so keep on flying. +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_002_IfYouThink=If you think you're gonna snag any of this sweet 'tritus, you got another thing coming. +PU_GENPILOT1_CV_MindYourBusiness_Salvage_IG_003_NothingToSee=Nothing to see here. Just move the hell along. +PU_GENPILOT1_CV_PlayerAttackFirst_IG_001_OhSoThats=Oh (laughs), so that's how it's gonna be. +PU_GENPILOT1_CV_PlayerAttackFirst_IG_002_OhYouWanna=Oh, you wanna fight? You got one now. +PU_GENPILOT1_CV_PlayerAttackFirst_IG_003_BigMistake=Big mistake. +PU_GENPILOT1_CV_PlayerAttackFirst_IG_004_NowWhydYou=(Sighs) Now why'd you have to go and do that? +PU_GENPILOT1_CV_PlayerAttackFirst_IG_005_YouJustMade=You just made one of those life-changing mistakes. +PU_GENPILOT1_CV_Retreat_IG_001_YouKnowWhat=You know what? Hell with it. I'm out of here. +PU_GENPILOT1_CV_Retreat_IG_002_JeezNeverMind=Jeez, never mind. I'll rob someone easier. +PU_GENPILOT1_CV_Retreat_IG_003_OkayOkayIm=Okay, okay. I'm going. +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_001_WellLookWho=Well, look who we got here. Took a while to find you, bounty hunter. +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_002_YoureGonnaPay=You're gonna pay for what you did to our friend. +PU_GENPILOT1_CV_RevengePosse_Greeting_IG_003_YouThinkYou=You think you can just kill our friend and not expect payback? +PU_GENPILOT1_CV_Target_Chase_IG_001_WhereDoYou=(Laughs) Where do you think you're going? +PU_GENPILOT1_CV_Target_Chase_IG_002_YouHadYour=You had your chance to leave. Can't change your mind now. +PU_GENPILOT1_CV_Target_Chase_IG_003_ImNotThrough=I'm not through with you yet. +PU_GENPILOT1_CV_Target_Greet_IG_001_AhThereYou=Ah! There you are. Been paid quite a lot of money to take you down. Shall we get started? +PU_GENPILOT1_CV_Target_Greet_IG_002_ImNotOne=I'm not one to get poetic, but it's been quite a long road to get to you. Time to collect. +PU_GENPILOT1_CV_Target_Greet_IG_003_AlrightImSure=Alright. I'm sure you know the routine; we can do this the easy way or the hard way. I'll be honest, you've already been such a hassle, I'm hoping for the latter. +PU_GENPILOT1_CV_Target_Taunt_IG_001_HonestlyThisIsnt=Honestly, this isn't going to end well for you. +PU_GENPILOT1_CV_Target_Taunt_IG_002_LookYouveHad=Look, you've had your fun, now give up before I really have to hurt you. +PU_GENPILOT1_CV_Target_Taunt_IG_003_IThoughtYou=I thought you were supposed to be tough! +PU_GENPILOT1_CV_Target_Taunt_IG_004_ICantBelieve=I can't believe someone's actually paying to take you out. I am seriously overcharging. +PU_GENPILOT1_CV_Target_Taunt_IG_005_DontThinkYoull=Don't think you'll get out of this one. +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_001_WhatDidYou=What, did you think this was gonna be easy? +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_002_HateToBreak=Hate to break this to you, but you might be a little over your head. +PU_GENPILOT1_CV_Taunt_BountyHunter_IG_003_DoYouThink=Do you think you're the first bounty hunter I've had to deal with? +PU_GENPILOT1_CV_Taunt_General_IG_001_ThatAllYou=That all you got? +PU_GENPILOT1_CV_Taunt_General_IG_001b_ThatAllYou=(Laughs) That all you got? +PU_GENPILOT1_CV_Taunt_General_IG_002_ComeOnLets=Come on, let's see what you're made of. +PU_GENPILOT1_CV_Taunt_General_IG_003_ThisIsNothing=This is nothing personal. Honestly. We all have to eat, you know? +PU_GENPILOT1_CV_Taunt_General_IG_004_IHateTo=I hate to say this, but you don't think you can win, do you? +PU_GENPILOT1_CV_Taunt_General_IG_005_YouShouldveLeft=You should've left us alone. +PU_GENPILOT1_CV_Taunt_Kill_IG_001_NiceOne=Haha, nice one! +PU_GENPILOT1_CV_Taunt_Kill_IG_002_ImReallySorry=I'm really sorry it had to come to this. +PU_GENPILOT1_CV_Taunt_Kill_IG_003_OhNoThat=Oh no (laughing)... that had to hurt. +PU_GENPILOT1_CV_Taunt_Kill_IG_004_YouSureYou=You sure you still wanna fight? +PU_GENPILOT1_CV_Taunt_Kill_IG_005_AwThatWas=Aw, that was one of yours. Wasn't it? +PU_GENPILOT1_CV_Taunt_Missile_IG_001_GotSomethingFor=Got something for you. +PU_GENPILOT1_CV_Taunt_Missile_IG_002_HereYouGo=Here you go. +PU_GENPILOT1_CV_Taunt_Missile_IG_003_HeresSomethingWith=Here's something with your name on it. +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_001_ThisIsYour=This is your last chance. +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_002_YeahYouDont=Yeah, you don't want this kind of trouble. +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_003_ImNotGonna=I'm not gonna repeat myself. +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_004_IsThisReally=Is this really what you want? +PU_GENPILOT1_CV_Taunt_WarningAttack_IG_005_YoureAboutTo=You're about to enter a world of pain. Don't say I didn't warn you. +PU_GENPILOT2_CV_AnnounceAttack_IG_001_WellWhatYou=Well what you do you know. Seems we're going to make some creds today after all. +PU_GENPILOT2_CV_AnnounceAttack_IG_002_OhHereWe=Oh, here we go. Some nice, juicy victims. That's what I like to see. +PU_GENPILOT2_CV_AnnounceAttack_IG_003_CongratulationsLooksLike=Congratulations, looks like you are going to make the news tomorrow. +PU_GENPILOT2_CV_AnnounceAttack_IG_004_JustWhenI=Just when I think it's going to be a shit day, I come across a nice score like you. +PU_GENPILOT2_CV_AnnounceAttack_IG_005_HeyJustWanted=Hey, just wanted to let you know that this isn't personal, strictly business. +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_001_ReallyTheySent=Really? They sent you to take me down? +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_002_WhateverThePrice=Whatever the price on my head is, I hope its worth your life. +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_003_IfYouActually=If you actually think you can collect on me, I'm telling you, it's not gonna happen. +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_004_IGuessSomeone=I guess someone was actually brave enough to try to collect on my bounty. Big mistake. +PU_GENPILOT2_CV_BountyHunter_Greeting_IG_005_WhatAreYou=What are you supposed to be? Some kind of Bounty Hunter? Good luck with that. +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_001= +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_002= +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_003= +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_004= +PU_GENPILOT2_CV_DeathThroe_Scream_IG_EX_005= +PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_001= +PU_GENPILOT2_CV_DeathThroe_Sudden_IG_EX_002= +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneJust=Almost done. Just a bit more. +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_002_WereAlmostBack=We're almost back online. Hold on. +PU_GENPILOT2_CV_Distress_AlmostDone_UnderAttack_IG_003_JustALittle=Just a little bit longer. We're getting close. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_001_ArentYouA=Aren't you a sight for sore eyes. If you can fight, I could sure use the hand. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_002_ManImHappy=Man, I'm happy you're here. Maybe together we stand chance in this fight. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_003_OhGodI=Oh god. I didn't think anyone was coming. Hurry and help me take them out. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_004_CantBelieveSomeone=Can't believe someone actually heard my distress call! Now we can turn the table on these lowlifes. +PU_GENPILOT2_CV_Distress_Arrive_Combat_IG_005_DamnIAm=Damn, I am so glad to see a friendly face. Let's teach these assholes a lesson. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_001_ThankGoodnessYoure=Thank goodness you're here. Cover me while I fix my ship. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_002_YesIWas=Yes! I was worried no one was coming! Now you can fight them while I do repairs. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_003_ThankGodYou=Thank god you came. I need some cover while I bring ship back online. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_004_DamnIAm=Damn. I am so happy to see you. I can fix my ship but I need you to watch my back. +PU_GENPILOT2_CV_Distress_Arrive_ShipBroken_IG_005_ICantBelieve=I can't believe someone actually showed. If you hold them off for long enough, I can get my ship running again. +PU_GENPILOT2_CV_Distress_BegForLife_IG_001_PleaseDontDo=Please. Don't do this. +PU_GENPILOT2_CV_Distress_BegForLife_IG_002_YouDontHave=You don't have to do this. +PU_GENPILOT2_CV_Distress_BegForLife_IG_003_ThisIsSome=This is some kind of misunderstanding. Please. +PU_GENPILOT2_CV_Distress_Call_Comm_IG_001_HelpAnyoneIm=Help. Anyone. I'm under attack. Repeat, I'm under attack. +PU_GENPILOT2_CV_Distress_Call_Comm_IG_002_ThisIsA=This is a distress call. I am in immediate need of assistance. +PU_GENPILOT2_CV_Distress_Call_Comm_IG_003_AllShipsIn=All ships in range. I'm under attack. Please. Please help me. +PU_GENPILOT2_CV_Distress_Call_Comm_IG_004_AlertAttackIn=Alert! Attack in progress! Send help now! +PU_GENPILOT2_CV_Distress_Call_Comm_IG_005_HeyIfAnyone=Hey... if anyone can hear this, I'm being attacked and well... things are looking pretty dire over here. I damn sure could use some help and I mean now. +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_001_ThisIsAn=This is an emergency comm. I am under attack and in need of assistance. Come back. +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_002_AllShipsThis=All ships. This is an emergency. I'm being attacked. +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_003_SOSImUnder=S.O.S. I'm under attack. I don't how much longer I can hold out! If you hear this, send help! +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_004_HelpImBeing=Help! I'm being attack! Repeat, some assholes are trying to kill me! +PU_GENPILOT2_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayBeing=Mayday! Mayday! Being attacked and I need assistance! +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_001_AllRightIm=All right, I'm getting out of here before something else goes wrong. +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_002_AnywayCantSit=Anyway, can't sit around here all day. +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_003_IShouldGo=I should go before anything else happens. +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_004_WellHellIf=Well, hell if I'm going to wait around here any longer. +PU_GENPILOT2_CV_Distress_Farewell_Bad_IG_005_OkayImGonna=Okay. I'm gonna go while I still can. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_001_AllRightI=All right, I better head out. Fly safe. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_002_IShouldGet=I should get going. See you around. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_003_WellIBetter=Well, I better get moving along. Good luck out there. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_004_AnywayHopeYou=Anyway, hope you have better luck than I did out there. Fly safe. +PU_GENPILOT2_CV_Distress_Farewell_Good_IG_005_OkayIBetter=Okay. I better go and check in and let everyone know I'm fine. Be good. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=I can't believe we came out the other side of that one. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_002_DamnThatWas=Damn, that was close. I swear we were done for. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_003_IThoughtWe=I thought we were goners for sure. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_004_IDontKnow=I don't know how we got through that alive, but I'm sure glad we pulled it off. +PU_GENPILOT2_CV_Distress_FightOver_Bad_IG_005_ThatWasSome=That was some impressive flying. I think those bastards will think twice before attacking and innocent pilot again. +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_001_ThanksForThe=Thanks for the help. I don't know what we would have done if you hadn't shown up. +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_002_SeriouslyAppreciateAll=Seriously appreciate all your help. We would have been dead for sure. +PU_GENPILOT2_CV_Distress_FightOver_Good_IG_003_TheWayYou=The way you handled that? Color me impressed. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_001_HereIWant=Here. I want you to have this. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_002_PleaseTakeThis=Please, take this. It's the least I can do. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_003_IKnowIts=I know it's not much, but I want you to have this. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_004_HereALittle=Here. A little something for all your trouble. +PU_GENPILOT2_CV_Distress_FightOver_OfferPayment_IG_005_ToShowJust=To show just how much I appreciate the help, here. +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_001_TimeToGet=Time to get the hell out of here. +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_002_LetsGoCome=Let's go. Come on! +PU_GENPILOT2_CV_Distress_FightOver_UrgentQTravel_IG_003_QuantumOutNow=Quantum out, now! Go! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_001_WereDoneWe=We're done! We did it! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_002_RepairsFinished=Repairs finished! +PU_GENPILOT2_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=That's it! We're all set! +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_001_AlmostDoneWith=Almost done with repairs, just need a bit more time. +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_002_WereTryingTo=We're trying to get the ship up and running, but it's going to take some time. +PU_GENPILOT2_CV_Distress_NeedMoreTime_Repairing_IG_003_GotRepairsUnderway=Got repairs underway to try to get out of here, but we can't finish with these assholes hounding us. +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_001_ListenWhatDo=Listen, what do you want? Credits? I'll give you credits. +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_002_IfYouWant=If you want money, I can pay you. Just, please stop. +PU_GENPILOT2_CV_Distress_OfferBribeForLife_IG_003_YouWinIll=You win, I'll pay. Here, take it and just go. +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_001_WhatTheHell=What the hell are you doing? +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_002_YouAsshole=You asshole! +PU_GENPILOT2_CV_Distress_PlayerAttacks_IG_003_IDontBelieve=I don't believe this shit. +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_001_SeriouslyYouveBeen=Seriously? You've been drinking or something? +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_002_YouDidNot=You did not just do that. +PU_GENPILOT2_CV_Distress_PlayerCollideShip_IG_003_LearnToFly=Learn to fly! +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_001_WoahWatchIt=Woah. Watch it. +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_002_ThatWasA=That was a close one. +PU_GENPILOT2_CV_Distress_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're going. +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_001_CantWorkLike=Can't work like this. Get them off us. +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_002_ClearUsSome=Clear us some space to work! +PU_GENPILOT2_CV_Distress_TakingTooMuchDamage_IG_003_IfTheyKeep=If they keep this up, we're not going to finish! +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_001_TheyreHereTo=They're here to help me take out the rest of you idiots. +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_002_AboutTimeThey=About time they showed up. Now, we can finish this. +PU_GENPILOT2_CV_EnemiesToPlayerArrive_IG_003_NowYoureDone=Now you're done for sure. +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_001_IThinkWere=I think we're clear. +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_002_ThatsTheEnd=That's the end of them. +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_003_RadarsClearI=Radar's clear. I think that was the last of those assholes. +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_004_IsThatIt=Is that it? Is that all of them? +PU_GENPILOT2_CV_Escort_AllShipsDestroyed_IG_005_ICantSee=I can't see any more of them. I think we're good. +PU_GENPILOT2_CV_Escort_AlmostDead_IG_001_NotGonnaHold=Not gonna hold out much longer! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_002_GonnaBeGoners=Gonna be goners in a second! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_003_CantTakeMuch=Can't take much more of this! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_004_ShipsStartingTo=Ship's starting to break apart! +PU_GENPILOT2_CV_Escort_AlmostDead_IG_005_ImDeadIf=I'm dead if you don't do something! +PU_GENPILOT2_CV_Escort_AlmostDone_IG_001_JustAboutDone=Just about done over here. Stay alert. +PU_GENPILOT2_CV_Escort_AlmostDone_IG_002_AlmostFinishedShouldnt=Almost finished. Shouldn't be too much longer. +PU_GENPILOT2_CV_Escort_AlmostDone_IG_003_WrappingUpNow=Wrapping up now. Stand by. +PU_GENPILOT2_CV_Escort_AlmostDone_IG_004_NotTooMuch=Not too much left to do now. +PU_GENPILOT2_CV_Escort_AlmostDone_IG_005_TakingCareOf=Taking care of the last few things and then we can go. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=There's the job site. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_002_HereWeAre=Here we are. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_003_ThisIsOur=This is our stop. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_004_LookSharpWere=Look sharp, we're here. +PU_GENPILOT2_CV_Escort_ArriveAtDest_IG_005_AllRightEveryone=All right, everyone. This is us. +PU_GENPILOT2_CV_Escort_Celebrate_IG_001_Yes=Yes! +PU_GENPILOT2_CV_Escort_Celebrate_IG_002_NicelyDone=Nicely done. +PU_GENPILOT2_CV_Escort_Celebrate_IG_003_ThatsIt=That's it! +PU_GENPILOT2_CV_Escort_Celebrate_IG_004_ThatsWhatI=That's what I like to see! +PU_GENPILOT2_CV_Escort_Celebrate_IG_005_HellYeah=Hell yes! +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_001_TakeCareOf=Take care of these bastards. +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_002_FullAttackOpen=Full attack. Open fire. +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_003_YouNeedTo=You need to stop these creeps before it's too late. +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_004_TakeEmOut=Take 'em out while we still can. +PU_GENPILOT2_CV_Escort_EncourageAttack_IG_005_DoYourJob=Do your job and end these assholes. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_001_GetReadyWeve=Get ready. We've got incoming. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_002_DamnItWe=Damn it. We got company. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_003_LookSharpTrouble=Look sharp. Trouble. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_004_HeadsUpEveryone=Heads up everyone. +PU_GENPILOT2_CV_Escort_EnemiesArrive_IG_005_GuessItWas=Guess it was too much to hope we'd get off easy. +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_001_MoreEnemiesInbound=More enemies inbound! +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_002_HereComeReEnforcements=Here come re-enforcements! +PU_GENPILOT2_CV_Escort_EnemiesArrive_More_IG_003_WeveGotMore=We've got more ships heading our way! +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_001_OneDown=One down. +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_002_TakeThatYou=Take that, you bastard. +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_003_OneLessProblem=One less problem. +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_004_GoodLetsDo=Good. Let's do it again. +PU_GENPILOT2_CV_Escort_EnemyShipDestroyed_IG_005_YeahThatsWhat=Yeah, that's what you get. +PU_GENPILOT2_CV_Escort_Expletives_IG_001_DamnIt=Damn it! +PU_GENPILOT2_CV_Escort_Expletives_IG_001b_DamnIt=Damn it! +PU_GENPILOT2_CV_Escort_Expletives_IG_002_Shit=Shit! +PU_GENPILOT2_CV_Escort_Expletives_IG_003_Crap=Crap. +PU_GENPILOT2_CV_Escort_Expletives_IG_003b_Crap=Crap. +PU_GENPILOT2_CV_Escort_Expletives_IG_004_AhHell=Ah, hell. +PU_GENPILOT2_CV_Escort_Expletives_IG_004b_AhHell=Ah, hell. +PU_GENPILOT2_CV_Escort_Expletives_IG_005_YouDirtyMother=You dirty mother! +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_001_ImOff=I'm off. +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_002_TakeItEasy=Take it easy. +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_003_Later=Later. +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_004_IfTheresNothing=If there's nothing else, I think we should call it there. +PU_GENPILOT2_CV_Escort_Farewell_Bad_IG_005_IveGotNothing=I've got nothing else for you, so you can take off. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_001_ItWasGood=It was good running with you. I'll see you around. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_002_BeSafeOut=Be safe out there, okay. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_003_ImHeadingOff=I'm heading off, but you be good. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_004_ItWasA=It was a pleasure flying with you. Good luck. +PU_GENPILOT2_CV_Escort_Farewell_Good_IG_005_NiceDoingBusiness=Nice doing business with you. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_001_TalkAboutA=Talk about a close one. Didn't think we were going to make it. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_002_IHaveHad=I have had some close calls before, but shit... that was close. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_003_DontKnowAbout=Don't know about you, but I thought we were done for back there. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_004_WeAreLucky=We are lucky to be in one piece after that fight. +PU_GENPILOT2_CV_Escort_FightOver_Bad_IG_005_ThatWasTouch=That was touch and go for a while. Still not sure how we pulled it off. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_001_LooksLikeWe=Looks like we managed to pull it off. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_002_SeemsWeGot=Seems we got off pretty easy this time. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_003_WeDidOkay=We did okay for ourselves in that one. Not too bad at all. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_004_ThatWasAbout=That was about as good of an outcome as you could hope for there. +PU_GENPILOT2_CV_Escort_FightOver_Good_IG_005_WereStillFlying=We're still flying, so I'd call that a success. +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_001_WatchWhereYoure=Watch where you're shooting! +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_002_HoldYouFire=Hold you fire! +PU_GENPILOT2_CV_Escort_FriendlyFire_IG_003_ImOnYour=I'm on your side! +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_001_SorryShotGot=Sorry. Shot got away from me. +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_002_SorryAboutThat=Sorry about that. Didn't mean to shoot you. +PU_GENPILOT2_CV_Escort_FriendlyFire_Player_IG_003_ThatOnesOn=That one's on me. +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_001_ThatWasOne=That was one of ours! +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002_WeCantLose=We can't lose anyone else. +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_002b_WeCantLose=We can't lose anyone else. +PU_GENPILOT2_CV_Escort_FriendlyShipDestroyed_IG_003_ThoseBastardsTheyre=Those bastards. They're going to pay for that. +PU_GENPILOT2_CV_Escort_Greeting_IG_001_HeyYouMust=Hey, you must be my escort. +PU_GENPILOT2_CV_Escort_Greeting_IG_002_HeyWelcome=Hey, welcome. +PU_GENPILOT2_CV_Escort_Greeting_IG_003_YoureTheEscort=You're the escort, right? Nice to meet you. +PU_GENPILOT2_CV_Escort_Greeting_IG_004_HeyThereGood=Hey there. Good to finally put a face to the contract. +PU_GENPILOT2_CV_Escort_Greeting_IG_005_HeyThanksFor=Hey, thanks for coming out. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_001_KeepAnEye=Keep an eye out for trouble. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_002_MakeSureWere=Make sure we're not bothered while we're working. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_003_IfYouSee=If you see any trouble, take care of it. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_004_AnyoneTriesTo=Anyone tries to mess with us, you handle it. +PU_GENPILOT2_CV_Escort_KeepLookOut_IG_005_WatchYourRadar=Watch your radar and make sure no one catches us off guard. +PU_GENPILOT2_CV_Escort_LetsGo_IG_001_TimeToHead=Time to head out. +PU_GENPILOT2_CV_Escort_LetsGo_IG_002_LetsGetGoing=Let's get going. +PU_GENPILOT2_CV_Escort_LetsGo_IG_003_LetsMoveOut=Let's move out. +PU_GENPILOT2_CV_Escort_LetsGo_IG_004_TimeToGo=Time to go. +PU_GENPILOT2_CV_Escort_LetsGo_IG_005_OkayLetsGo=Okay, let's go. +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=Let's go! Let's go! +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_002_GoGoGo=Go! Go! Go! +PU_GENPILOT2_CV_Escort_LetsGo_Urgent_IG_003_MoveNow=Move! Now! +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_001_LetsMoveOn=Let's move on. +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_002_LetsGoTo=Let's go to the next stop. +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=Got another stop up next. +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_004_WeShouldHead=We should head out to the next stop. +PU_GENPILOT2_CV_Escort_LetsMoveOn_IG_005_IfEveryonesReady=If everyone's ready, we got another stop to make. +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_001_ForgetItIm=Forget it. I'm better off without you! +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_002_ThatsItYoure=That's it. You're fired! +PU_GENPILOT2_CV_Escort_MissionFailed_Fired_IG_003_FineContractsCanceled=Fine! Contract's canceled, asshole. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_001_ForgetItI=Forget it. I can't work with you. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_002_IveHadEnough=I've had enough. Contract's canceled. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_003_YouKnowWhat=You know what? We're done. Job's canceled. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_004_ICantTake=I can't take this. You're fired. +PU_GENPILOT2_CV_Escort_MissionFailed_IG_005_ThisIsntGoing=This isn't going to work out. You're done. Fired. +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_001_LetsGetThe=Let's get the hell out of here! +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_002_ForgetItIts=Forget it. It's not worth the credits! +PU_GENPILOT2_CV_Escort_MissionFailed_Leave_IG_003_EnoughOfThis=Enough of this shit. Everyone bail before it's too late. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_001_WellGetOn=We'll get on our way in a moment, just need to finish squaring away a thing or two. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_002_ImAlmostReady=I'm almost ready to head out, just wrapping up some last minute preparations. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_003_ImGonnaNeed=I'm gonna need a second or two before we go, so just sit tight. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_004_ImFinishingUp=I'm finishing up one last thing, but we should get going in a second. +PU_GENPILOT2_CV_Escort_NeedASecond_IG_005_GiveMeA=Give me a minute and we can roll out. +PU_GENPILOT2_CV_Escort_NeedHelp_IG_001_NeedAssistanceOver=Need assistance over here! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_002_Help=Help! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_003_NeedAHand=Need a hand! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_004_Mayday=Mayday! +PU_GENPILOT2_CV_Escort_NeedHelp_IG_005_INeedHelp=I need help! +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_001_WereMakingGood=We're making good progress, but were gonna need a bit more time. +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_002_EverythingsUnderwayIf=Everything's underway. If we don't run into any problems, we should be done in a few. +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_003_GotOffTo=Got off to a solid start. I don't expect the job to take too long. +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_004_ThoughtIdLet=Thought I'd let you know that everything's looking good so far on our end. +PU_GENPILOT2_CV_Escort_NeedMoreTime_IG_005_SoYouKnow=So you know, we had slight hiccup. We can sort it, but it's going to take some time. I'll keep you updated. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_001_BuyUsSome=Buy us some time, we're almost done. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_002_WeNeedMore=We need more time. Keep them busy. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003_GoingAsFast=Going as fast as we can, but we need more time. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_003b_GoingAsFast=Going as fast as we can, but we need more time. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_004_SeeIfYou=See if you can occupy them long enough for us to finish. +PU_GENPILOT2_CV_Escort_NeedMoreTime_UnderAttack_IG_005_AlmostFinishedHere=Almost finished here. Just give us some cover. +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_001_WoahWatchIt=Woah! Watch it! +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_002_WhereTheHell=Where the hell did you learn to fly? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_003_GeezYouTrying=Geez! You trying kill someone? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_004_WhatTheHell=What the hell are you thinking? +PU_GENPILOT2_CV_Escort_PlayerCollideShip_IG_005_DamnItCareful=Damn it! Careful! +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutGiving=How about giving me some space? +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_002_HeyYoureFlying=Hey, you're flying a bit close. +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying, okay? +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_004_CarefulPayAttention=Careful. Pay attention to where you're going. +PU_GENPILOT2_CV_Escort_PlayerFliesTooClose_IG_005_EaseUpYoure=Ease up. You're awfully close. +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_001_IDontLike=I don't like being kept waiting. +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_002_NotVeryProfessional=Not very professional to leave your client waiting. +PU_GENPILOT2_CV_Escort_PlayerLateScolding_IG_003_NiceOfYou=Nice of you to finally join us. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_001_ImUploadingCoordinates=I'm uploading coordinates to you now. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_001b_ImUploadingCoordinates=I'm uploading coordinates to you now. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_002_HereSendingYou=Here. Sending you the quantum nav point. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_003_GotTheQt=Got the QT marker queued up. Sending now. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_004_SendingYouThe=Sending you the QT info. +PU_GENPILOT2_CV_Escort_QTravelDest_IG_005_TransferringQuantumPoint=Transferring quantum point over to your nav. +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_001_HaveOurNext=Have our next nav point for you. +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_002_SendingYouThe=Sending you the next coordinates. +PU_GENPILOT2_CV_Escort_QTravelDest_Next_IG_003_TransferringTheNext=Transferring the next nav info over to you now. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_001_PreparingToQt=Preparing to QT. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=Spooling up the drive. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_003_PreppingForQuantum=Prepping for quantum. Get ready. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_004_PoweringQuantumDrive=Powering quantum drive, stand by. +PU_GENPILOT2_CV_Escort_QTravelSpooling_IG_005_FinalPrepFor=Final prep for QT underway. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_001_AllRightThats=All right, that's everything. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_002_ThereWeGo=There we go. All set. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_003_ThatShouldAbout=That should about do it. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_004_SorryForThe=Sorry for the wait. +PU_GENPILOT2_CV_Escort_ReadyToGo_IG_005_OkayReadyNow=Okay, ready now. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_001_ThatsItFor=That's it for us. Time to head back. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_002_AllRightLets=All right. Let's call it a day and head back. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_003_IThinkWere=I think we're done for the day. Time to head back. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_004_LetsWrapThings=Let's wrap things up and head back. +PU_GENPILOT2_CV_Escort_ReturnToStart_IG_005_IThinkThats=I think that's enough for today. Let's head back. +PU_GENPILOT2_CV_Escort_StartWork_IG_001_LetsGetDown=Let's get down to business. +PU_GENPILOT2_CV_Escort_StartWork_IG_002_TimeToGet=Time to get to work. +PU_GENPILOT2_CV_Escort_StartWork_IG_003_LetsGetStarted=Let's get started. +PU_GENPILOT2_CV_Escort_StartWork_IG_004_TimeToGet=Time to get on the clock, people. +PU_GENPILOT2_CV_Escort_StartWork_IG_005_QuickerWeGet=Quicker we get started, quicker we can get going. +PU_GENPILOT2_CV_Escort_StayClose_High_IG_001_WhereDoYou=Where do you think you're going? +PU_GENPILOT2_CV_Escort_StayClose_High_IG_002_YoureJustGonna=You're just gonna leave us here to die? +PU_GENPILOT2_CV_Escort_StayClose_High_IG_003_WhereYouFlying=Where you flying off to? +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_001_YoureSupposedTo=You're supposed to be escorting me, or did you forget? +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_002_StayOnMe=Stay on me, you're drifting off course. +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_003_WhereAreYou=Where are you going? I need you to stay on me. +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_004_NeedYouTo=Need you to follow my lead, stay close to me. +PU_GENPILOT2_CV_Escort_StayClose_Low_IG_005_WhereAreYou=Where are you going? Job's not over yet. Stay close. +PU_GENPILOT2_CV_Escort_Thanks_IG_001_AppreciateIt=Appreciate it. +PU_GENPILOT2_CV_Escort_Thanks_IG_002_Thanks=Thanks. +PU_GENPILOT2_CV_Escort_Thanks_IG_003_NiceWork=Nice work. +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_001_GetThemOff=Get them off us! +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_002_KeepThemBack=Keep them back! +PU_GENPILOT2_CV_Escort_UnderAttack_High_IG_003_TheyreClosingIn=They're closing in! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=Taking damage! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_002_ImHit=I'm hit! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_003_TheyreLightingMe=They're lighting me up! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_004_GettingToreInto=Getting tore into! +PU_GENPILOT2_CV_Escort_UnderAttack_Low_IG_005_DammitTheyGot=Dammit, they got me. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_001_YeahIfThey=Yeah, if they haven't turned up yet, I don't think they're going to. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_002_WellWeCant=Well, we can't wait around all day. We're going to have to go ahead without them. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_003_GreatLooksLike=Great. Looks like they're a no-show. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_004_WereGonnaFall=We're gonna fall behind schedule at this rate. Guess we got to make do shorthanded. +PU_GENPILOT2_CV_Escort_WaitedTooLong_IG_005_ThatsItIm=That's it. I'm calling it. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_001_JustWaitingNow=Just waiting now for the rest of the group to arrive. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_002_OnceTheRest=Once the rest of the convoy arrives, we'll head out. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_003_GotAFew=Got a few more ships on their way and then we'll get going. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_004_WereJustWaiting=We're just waiting on a few more to arrive before we go. +PU_GENPILOT2_CV_Escort_WaitingForOthers_IG_005_WeGotTo=We got to wait for the rest of the ships to arrive. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_001_YouHitMe=You hit me any more, and you can forget this job. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_002_EnoughDoThat=Enough. Do that again, and you're done. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Hit_High_IG_003_HitMeOne=Hit me one more time, and that is it. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_001_YouKeepThat=You keep that up, and you can forget this job. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_002_KeepScrewingAround=Keep screwing around and I'm pulling the plug. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_003_JustWarningYou=Just warning you now, I got no tolerance for people acting like that. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_004_ImGettingTired=I'm getting tired of this. I need you to start acting like you actually want this job. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Low_IG_005_ImNotGoing=I'm not going to say this again. Shape up or I'm cutting you loose. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_001_GetBackHere=Get back here now, or you're fired. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_002_GetOverHere=Get over here or you can forget getting paid! +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_High_IG_003_YouKeepGoing=You keep going, and I will fire you. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_001_ListenEitherYoure=Listen. Either you're flying with us or not. I can't wait around for you to make up your mind. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_002_YouFlyingAll=You flying all over the place is getting pretty old fast. Pull it together or you can forget being paid. +PU_GENPILOT2_CV_Escort_WarningMissionFail_Wander_Low_IG_003_IDontKnow=I don't know what you think you're doing, but you need to course correct or this job's over for you. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_001_ThatsEveryone=That's everyone. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_002_LooksLikeThats=Looks like that's the whole group. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_003_ThatsTheLast=That's the last ship. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_004_GreatThatsAll=Great. That's all of us. +PU_GENPILOT2_CV_Escort_WereAllHere_IG_005_ThereAllHere=There. All here. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_001_AllRightThats=All right, that's everything. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_002_AndDone=And done. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_003_ThereWeAre=There we are. All finished. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_004_LooksLikeWere=Look's like we're good here. +PU_GENPILOT2_CV_Escort_WorkFinished_IG_005_ThatWasThe=That was the last of it. All done. +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_001_WereDone=We're done! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_002_JobsDone=Job's done! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_003_WereClear=We're clear! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_004_AllSet=All set! +PU_GENPILOT2_CV_Escort_WorkFinished_UnderAttack_IG_005_ThatsIt=That's it! +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_001_YourFriendsArent=Your friends aren't going to help you out of this one. +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_002_IDontCare=I don't care how many of you there are, it's not gonna help. +PU_GENPILOT2_CV_FriendliesToPlayerArrive_IG_003_MoreShipsJust=More ships just mean I get a bigger payday. +PU_GENPILOT2_CV_GetHits_IG_EX_001= +PU_GENPILOT2_CV_GetHits_IG_EX_002= +PU_GENPILOT2_CV_GetHits_IG_EX_003= +PU_GENPILOT2_CV_GetHits_IG_EX_004= +PU_GENPILOT2_CV_GetHits_IG_EX_005= +PU_GENPILOT2_CV_GetHits_IG_EX_006= +PU_GENPILOT2_CV_GetHits_IG_EX_007= +PU_GENPILOT2_CV_GetHits_IG_EX_008= +PU_GENPILOT2_CV_GetHits_IG_EX_009= +PU_GENPILOT2_CV_LosingFrustration_IG_001_YouThinkYou=You think you have me, but this isn't over. +PU_GENPILOT2_CV_LosingFrustration_IG_002_DontStartCelebrating=Don't start celebrating. I got plent of fight still in me. +PU_GENPILOT2_CV_LosingFrustration_IG_003_YouMayBe=You may be doing alright now, but tides about to turn. +PU_GENPILOT2_CV_MindYourBusiness_IG_001_ThisHasNothing=This has nothing to do with you. Get out of here while you can still fly. +PU_GENPILOT2_CV_MindYourBusiness_IG_002_TakeMyAdvice=Take my advice and turn around while you still can. +PU_GENPILOT2_CV_MindYourBusiness_IG_003_IDontKnow=I don't know what you think you're doing here, but trust me it ain't worth it. +PU_GENPILOT2_CV_MindYourBusiness_IG_004_HeyWhoeverThe=Hey, whoever the hell you are, get out of here now. +PU_GENPILOT2_CV_MindYourBusiness_IG_005_TurnAroundAnd=Turn around and leave now, before we do something you'll regret. +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_001_ThisTritusIs=This tritus is ours. Keep on flying before you get hurt. +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_002_ThisSalvageIs=This salvage is ours and we got the guns to prove it. +PU_GENPILOT2_CV_MindYourBusiness_Salvage_IG_003_YouMightWant=You might want to rethink if you want you're doing here. +PU_GENPILOT2_CV_PlayerAttackFirst_IG_001_WhatTheHell=What the hell? +PU_GENPILOT2_CV_PlayerAttackFirst_IG_002_YouWantTo=You want to throw. Fine. Let's throw. +PU_GENPILOT2_CV_PlayerAttackFirst_IG_003_ItsOnNow=It's on now. +PU_GENPILOT2_CV_PlayerAttackFirst_IG_004_GuessYouMade=Guess you made your choice. +PU_GENPILOT2_CV_PlayerAttackFirst_IG_005_ThatWasA=That was a mistake. +PU_GENPILOT2_CV_Retreat_IG_001_YoureNotWorth=You're not worth the trouble. +PU_GENPILOT2_CV_Retreat_IG_002_DontThinkIm=Don't think I'm gonna forget this. +PU_GENPILOT2_CV_Retreat_IG_003_EnoughOfThis=Enough of this shit. +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_001_YouTookOne=You took one of ours. That's not something we can let stand. +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_002_YouMadeA=You made a mistake, hitting one of ours. Now you're going to pay. +PU_GENPILOT2_CV_RevengePosse_Greeting_IG_003_WeHeardWhat=We heard what you did to our friends. You're gonna regret that. +PU_GENPILOT2_CV_Target_Chase_IG_001_YouThinkYou=You think you can run? Think again. +PU_GENPILOT2_CV_Target_Chase_IG_002_WhyDoThey=Why do they always try to run? +PU_GENPILOT2_CV_Target_Chase_IG_003_ImNotDone=I'm not done with you, yet. +PU_GENPILOT2_CV_Target_Greet_IG_001_IveBeenLooking=I've been looking everywhere for you, and now I am gonna finally collect. +PU_GENPILOT2_CV_Target_Greet_IG_002_InCaseYou=In case you didn't know, there's a price on your head. One I'm looking to collect. +PU_GENPILOT2_CV_Target_Greet_IG_003_HeyBitOf=Hey, bit of advice. Next time you have a contract on your head, you might want to be a bit been more careful about flying around. +PU_GENPILOT2_CV_Target_Taunt_IG_001_YouMightAs=You might as well go ahead and give up now. +PU_GENPILOT2_CV_Target_Taunt_IG_002_ComeOnAnd=Come on and take your punishment. Enough wasting my time. +PU_GENPILOT2_CV_Target_Taunt_IG_003_YoureNotWeasling=You're not weasling your way out of this one. +PU_GENPILOT2_CV_Target_Taunt_IG_004_WhyDontYou=Why don't you just let me end this already? +PU_GENPILOT2_CV_Target_Taunt_IG_005_AllThisFightings=All this fighting's just a waste of time. Only one way this is going to go. +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_001_KeepTryingYoull=Keep trying. You'll never take me. +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_002_ImNotGonna=I'm not gonna the easy payday you were hoping for, am I? +PU_GENPILOT2_CV_Taunt_BountyHunter_IG_003_StartingToRegret=Starting to regret taking contract on me, aren't ya? +PU_GENPILOT2_CV_Taunt_General_IG_001_DoesntMatterThe=Doesn't matter the ship, doesn't matter the guns. No way you're beating me. +PU_GENPILOT2_CV_Taunt_General_IG_002_DontWorryThis=Don't worry. This will be over soon enough. +PU_GENPILOT2_CV_Taunt_General_IG_003_YoureLivingA=You're living a fantasy if you think this is gonna go your way. +PU_GENPILOT2_CV_Taunt_General_IG_004_ImNotDone=I'm not done with you yet. +PU_GENPILOT2_CV_Taunt_General_IG_005_IHateTo=I hate to imagine what your flight suit must smell like right now. +PU_GENPILOT2_CV_Taunt_Kill_IG_001_YoureGonnaBe=You're gonna be next. +PU_GENPILOT2_CV_Taunt_Kill_IG_002_ThatsWhatI=That's what I like to see. +PU_GENPILOT2_CV_Taunt_Kill_IG_003_YouCanTake=You can take some comfort that they we're killed by professionals. +PU_GENPILOT2_CV_Taunt_Kill_IG_004_TargetDown=Target down. +PU_GENPILOT2_CV_Taunt_Kill_IG_005_ThatsAnotherOne=That's another one for us. +PU_GENPILOT2_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like this. +PU_GENPILOT2_CV_Taunt_Missile_IG_002_GotSomethingFor=Got something for you. +PU_GENPILOT2_CV_Taunt_Missile_IG_003_ThisllShutYou=This'll shut you up. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_001_GetReadyHere=Get ready, here I come. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_002_WhatEverHappens=What ever happens now, is on you. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_003_LetsSeeHow=Let's see how good you really are. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_004_HopeYourInsurance=Hope your insurance is paid up. +PU_GENPILOT2_CV_Taunt_WarningAttack_IG_005_EnoughWastingTime=Enough wasting time. +PU_GENPILOT3_CV_AnnounceAttack_IG_001_WellWellWell=Well, well, well, look what we got here. +PU_GENPILOT3_CV_AnnounceAttack_IG_002_ListenUpThis=Listen up. This is a robbery. Rules are very simple: do what we say and maybe you won't die. But you probably will. +PU_GENPILOT3_CV_AnnounceAttack_IG_003_ThisIsntYour=This isn't your day, is it? It's just going to get worse from here. +PU_GENPILOT3_CV_AnnounceAttack_IG_004_HeresHowThis=Here's how this is going to break down. First, I kill you. Second, I pick your corpse for drinking money. +PU_GENPILOT3_CV_AnnounceAttack_IG_005_StrapInThis=Strap in. This is about to get deadly. +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_001_HeyWhatsThe=What's the price on my head up to? Between you and me, it's not enough for the trouble you got now. +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_003_IFiguredSomeone=I figured someone would come for me sooner or later. Let's see what you got. +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_004_GoddamnBountyHunters=Goddamn bounty hunters are like roaches. You stomp one and two more show up. +PU_GENPILOT3_CV_BountyHunter_Greeting_IG_005_YouPickedThe=You picked the wrong bounty, asshole. +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_001_SystemsFailingSystems=Systems failing, systems failing, I'm taking too much fire no no no no no no no! +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_002_ICantHold=I can't hold it, systems failing somebody get these off me, nooooo! +PU_GENPILOT3_CV_DeathThroe_Scream_IG_EX_003_ICantHold=I can't hold it there's too many of them, argh! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_001_SystemsFailingSystems=Systems failing! Systems failing! I can't hold it! I can't hold it! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_002_ICantHold=I can't hold it, I can't hold it, systems failing I'm taking too much fire, I'm taking too much fire! +PU_GENPILOT3_CV_DeathThroe_Sudden_IG_EX_003_ImTakingToo=I'm taking too much fire, taking too much fire! No, no, no! +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_001_AlmostDoneKeep=Almost done. Keep 'em off me. +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_002_StillWorking=Still working over here. +PU_GENPILOT3_CV_Distress_AlmostDone_UnderAttack_IG_003_KeepThemBusy=Keep them busy. I'm almost there. +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_001_AhSomebodyCame=Ah. Somebody came. Up for a scrap? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_002_GladYouCould=Glad you could make it. This evens the odds a little. That is, if you feel like fighting. +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_003_HeyThereYou=Hey there. You up for venting some scumbags? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_004_SomeoneLikesTo=Someone likes to make dramatic entrances. You mind lending me a hand teaching these assholes a lesson? +PU_GENPILOT3_CV_Distress_Arrive_Combat_IG_005_ThisIsA=This is a first, someone responds to a distress call. You wanna help ghost these scumbags? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_001_HeyMyShip=Hey. My ship's dead. I need some time to get it back online. Can you cover me? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_002_ICantBelieve=I can't believe somebody came. I need you to engage the hostiles while I get back up and running. +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_003_ThisIsAFirst=This is a first, someone responds to a distress call. Look, I need some cover while I get these systems back online. +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_004_WellSomeoneLikes=Well, someone likes dramatic entrances. You mind keep them off me while I fix my ship? +PU_GENPILOT3_CV_Distress_Arrive_ShipBroken_IG_005_GladYouCould=Glad you could make it. Ship's a little worse for wear. You mind keeping them busy while I work? +PU_GENPILOT3_CV_Distress_BegForLife_IG_001_ComeOnDo=Come on, do it. +PU_GENPILOT3_CV_Distress_BegForLife_IG_002_WhatYouWant=What, you want me to beg? Screw you. +PU_GENPILOT3_CV_Distress_BegForLife_IG_003_YouHaveYour=You have your shot. Take it. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_001_GenCommsGen=Gen comms, gen comms. I'm under attack. Repeat. I'm under attack. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_002_AnyoneOutThere=Anyone out there? I'm taking fire and need assistance. Is anyone out there? I'm taking fire and need assistance. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_003_MaydayMaydayHostile=Mayday, mayday. Hostile contact. Need help. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_004_IfAnyonesListening=If anyone's listening, I need a hand. +PU_GENPILOT3_CV_Distress_Call_Comm_IG_005_AllShipsThis=All ships. This is an emergency comm. I'm under attack and need assistance. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_001_AllChannelsMy=All channels. My ship is being attacked. Need assistance. Over. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_002_GenCommsUnder=Gen comms. Under attack from multiple hostiles. Need backup. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_003_AttentionImIn=Attention. I'm in danger and need help. Come back. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_004_AnybodyOutThere=Anybody out there. I'm engaged with multiple contacts and need assistance. +PU_GENPILOT3_CV_Distress_Call_UnderAttack_IG_005_MaydayMaydayMayday=Mayday, mayday, mayday. I am under attack and need of assistance. Please respond. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_001_IShouldGo=I should go. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_002_WeDoneHere=We done here? Good. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_003_DontThinkTheres=Don't think there's anything else to say. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_004_ThatsThatI=That's that. I guess. +PU_GENPILOT3_CV_Distress_Farewell_Bad_IG_005_TimeToGo=Time to go. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_001_ImOutTake=I'm out. Take care. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_002_ImGonnaHead=I'm gonna head off. Stay safe. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_003_SeeYouAround=See you around. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_004_Later=Later. +PU_GENPILOT3_CV_Distress_Farewell_Good_IG_005_YouTakeIt=You take it easy. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_001_WereClearThat=We're clear. That was close. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_002_ImSurprisedWe=I'm surprised we survived that. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_003_BarelyScrapedThat=Barely scraped that one, huh. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_004_TheCloseFights=The close fights are always the toughest to forget. +PU_GENPILOT3_CV_Distress_FightOver_Bad_IG_005_YouThinkIts=You think it's bad now, wait til the adrenaline wears off. +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_001_YouMadeShort=You made short work of them. +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_002_HaventSeenThat=Haven't seen that kind of efficiency since the military. +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_003_TheyDidntStand=They didn't stand a chance, huh. +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_004_DispatchedThemWith=Dispatched them with ease, huh? +PU_GENPILOT3_CV_Distress_FightOver_Good_IG_005_HandledYourselfPretty=Handled yourself pretty well there. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_001_GonnaSendYou=Gonna send you a little something for your help. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_002_HereTakeThis=Here. Take this. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_003_HereIHope=Here. I hope this helps with repairs. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_004_TransferringSomeCredits=Transferring some credits. You earned it. +PU_GENPILOT3_CV_Distress_FightOver_OfferPayment_IG_005_HeyHeresA=Hey, here's a little extra thanks. +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_001_BackOnline=Back online. +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_002_SystemsUp=System's up. +PU_GENPILOT3_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ImGoodTo=I'm good to go. +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_001_ShipsStillDown=Ship's still down. Need a bit more time. +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_002_StillWorkingOn=Still working on the repairs. Gonna be a little longer. +PU_GENPILOT3_CV_Distress_NeedMoreTime_Repairing_IG_003_RepairsAreTaking=Repairs are taking longer than anticipated. +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_001_WhatYouWant=What, you want money? +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_002_IDontHave=I don't have time for this. What'll it take for you to go away? +PU_GENPILOT3_CV_Distress_OfferBribeForLife_IG_003_HowAboutI=How about I make it worth your while to let me go? +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_001_CheckYourFire=Check your fire. +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_002_ImAFriendly=I'm a friendly. +PU_GENPILOT3_CV_Distress_PlayerAttacks_IG_003_StopShootingMe=Stop shooting me. +PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_001_Impact=Impact! +PU_GENPILOT3_CV_Distress_PlayerCollideShip_IG_002_Careful=Careful! +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_001_WatchIt=Watch it. +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_002_Easy=Easy... +PU_GENPILOT3_CV_Distress_PlayerFliesTooClose_IG_003_YoureTooClose=You're too close. +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_001_WereTakingToo=We're taking too many hits to work. Handle them. +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_002_IWasntKidding=I wasn't kidding when I said keep them off me. I can't work like this. +PU_GENPILOT3_CV_Distress_TakingTooMuchDamage_IG_003_ICantWork=I can't work if I'm getting shot up. +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpinningUpLets=Spinning up. Let's get out of here. +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_SpoolUpWere=Spool up. We're oscar mike. +PU_GENPILOT3_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_TimeToGo=Time to go. +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_001_YoureOutClassed=Your out classed. No way out now. +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_002_YoureProbablyReconsidering=You're probably reconsidering your approach to this situation right about now. +PU_GENPILOT3_CV_EnemiesToPlayerArrive_IG_003_BetYoureRegretting=Bet you're regretting tangling with us now. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_001_ScopesClear=Scope's clear. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_002_ThatLooksLike=That looks like all of them. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_003_NoOtherHostiles=No other hostiles sighted. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_004_WereClearHostiles=We're clear. Hostiles eliminated. +PU_GENPILOT3_CV_Escort_AllShipsDestroyed_IG_005_DontSeeAny=Don't see any more. +PU_GENPILOT3_CV_Escort_AlmostDead_IG_001_YouOnABreak=You on a break or something?! I'm dying here. +PU_GENPILOT3_CV_Escort_AlmostDead_IG_002_SystemsAreAbout=Systems are about to go critical! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_003_ICantHold=I can't hold out much longer. +PU_GENPILOT3_CV_Escort_AlmostDead_IG_004_IGotSecondsLeft=I got seconds left unless you do something fast! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_004b_IGotSecondsLeft=I got seconds left unless you do something fast! +PU_GENPILOT3_CV_Escort_AlmostDead_IG_005_HowAboutSome=How about some goddamn help? I'm almost done for. +PU_GENPILOT3_CV_Escort_AlmostDead_IG_005b_HowAboutSome=How about some goddamn help? I'm almost done for. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_001_GettingClose=Getting close. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_002_AlmostFinishedHere=Almost finished here. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_003_NeedALittle=Need a little longer. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_004_NearlyThere=Nearly there. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_004b_NearlyThere=Nearly there. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_005_AlmostThere=Almost there. +PU_GENPILOT3_CV_Escort_AlmostDone_IG_005b_AlmostThere=Almost there. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_001_OkayWereGetting=Okay. We're getting close. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_002_ThatsWhereWere=That's where we're headed. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_003_StayCloseWere=Stay close. We're almost there. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004_ThatsItComing=That's it coming up. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_004b_ThatsItComing=That's it coming up. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005_ItsJustUp=It's just up here. +PU_GENPILOT3_CV_Escort_ArriveAtDest_IG_005b_ItsJustUp=It's just up here. +PU_GENPILOT3_CV_Escort_Celebrate_IG_001_NiceOne=Nice one. +PU_GENPILOT3_CV_Escort_Celebrate_IG_002_OkayOkayLets=Okay, okay, let's not get too cocky. +PU_GENPILOT3_CV_Escort_Celebrate_IG_003_Good=Good. +PU_GENPILOT3_CV_Escort_Celebrate_IG_004_NotBad=Not bad. +PU_GENPILOT3_CV_Escort_Celebrate_IG_004b_NotBad=Not bad. +PU_GENPILOT3_CV_Escort_Celebrate_IG_005_ThatWasOkay=That was okay. +PU_GENPILOT3_CV_Escort_Celebrate_IG_005b_ThatWasOkay=That was okay. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_001_WeaponsFree=Weapons free. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_002_TakeThemOut=Take them out. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_003_YoureClearedTo=You're cleared to engage. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_004_TheyreAllYours=They're all yours. +PU_GENPILOT3_CV_Escort_EncourageAttack_IG_005_YoureUpTake=You're up. Take them down. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_001_Contact=Contact. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_002_GotHostilesIncoming=Got hostiles incoming. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_003_GetOnThe=Get on the clock. Hostiles inbound. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_004_EnemiesInbound=Enemies inbound. +PU_GENPILOT3_CV_Escort_EnemiesArrive_IG_005_BaddiesOnThe=Baddies on the scope. +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_001_ShitTheyCalled=Shit, they called in some more. +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_002_GotMoreContacts=Got more contacts coming in. +PU_GENPILOT3_CV_Escort_EnemiesArrive_More_IG_003_LookAliveMore=Look alive. More hostiles inbound. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_001_TargetDown=Target down. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_002_EnemyDown=Enemy down. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_003_GoodKill=Good kill. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_004_HostileDown=Hostile down. +PU_GENPILOT3_CV_Escort_EnemyShipDestroyed_IG_005_TargetEliminated=Target eliminated. +PU_GENPILOT3_CV_Escort_Expletives_IG_001_Shit=Shit. +PU_GENPILOT3_CV_Escort_Expletives_IG_002_Dammit=Dammit. +PU_GENPILOT3_CV_Escort_Expletives_IG_003_AhHell=Ah hell... +PU_GENPILOT3_CV_Escort_Expletives_IG_003b_AhHell=Ah hell... +PU_GENPILOT3_CV_Escort_Expletives_IG_004_Asshole=Asshole. +PU_GENPILOT3_CV_Escort_Expletives_IG_004b_Asshole=Asshole. +PU_GENPILOT3_CV_Escort_Expletives_IG_005_Bastard=Bastard. +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_001_WeDoneHere=We done here? Good. +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_002_ImOut=I'm out. +PU_GENPILOT3_CV_Escort_Farewell_Bad_IG_003_ThatItGlad=That it? Glad to hear it. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_001_TilNextTime=Til next time. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_002_StaySafe=Stay safe. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_003_SeeYouAround=See you around. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_004_StayFrosty=Stay frosty. +PU_GENPILOT3_CV_Escort_Farewell_Good_IG_005_Later=Later. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_001_ALittleCloser=A little closer than I would have liked. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_002_WellThatWas=Well... that was tense. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_003_WeGotLucky=We got lucky there. Remember that. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_004_WellThatllWake=Well, that'll wake you up. +PU_GENPILOT3_CV_Escort_FightOver_Bad_IG_005_NothingLIkeA=Nothing like a brush with death to kick off your day. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_001_WellDone=Well done. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_002_HopefullyThereWont=Hopefully there won't be any more distractions. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_003_HandledYourselfWell=Handled yourself well back there. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_004_SolidFightingThere=Solid fighting there. +PU_GENPILOT3_CV_Escort_FightOver_Good_IG_005_YeahThatWas=Yeah. That was good. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001_ImOnYour=I'm on your side. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_001b_ImOnYour=I'm on your side. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002_CheckYourFire=Check your fire. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_002b_CheckYourFire=Check your fire. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003_WatchItAsshole=Watch it, asshole. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_003b_WatchItAsshole=Watch it, asshole. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_004_BlueOnBlue=Blue on blue. +PU_GENPILOT3_CV_Escort_FriendlyFire_IG_005_ImAFriendly=I'm a friendly. +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_001_SorryMyFault=Sorry, my fault. +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_002_AhThatWas=Oh... that was me. +PU_GENPILOT3_CV_Escort_FriendlyFire_Player_IG_003_Oops=Oops. +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_001_FriendlyShipDown=Friendly ship down. +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_002_DammitWeLost=Dammit. We lost one of ours. +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003_ShitWeLost=Shit. We lost one. +PU_GENPILOT3_CV_Escort_FriendlyShipDestroyed_IG_003b_ShitWeLost=Shit. We lost one. +PU_GENPILOT3_CV_Escort_Greeting_IG_001_SoYoureThe=So, you're the escort, huh? Okay. +PU_GENPILOT3_CV_Escort_Greeting_IG_002_AboutTimeYou=About time you showed up. +PU_GENPILOT3_CV_Escort_Greeting_IG_003_HeyThanksFor=Hey. Thanks for coming. +PU_GENPILOT3_CV_Escort_Greeting_IG_004_YouTheEscort=You the escort? Good. +PU_GENPILOT3_CV_Escort_Greeting_IG_005_HowsItGoing=How's it going? Escort, right? Good. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_001_WatchMyBack=Watch my back. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_002_KeepAnEye=Keep an eye out. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_003_TimeToEarn=Time to earn your money. Keep a look out. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004_LookOutFor=Look out for trouble. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_004b_LookOutFor=Look out for trouble. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005_StaySharp=Stay sharp. +PU_GENPILOT3_CV_Escort_KeepLookOut_IG_005b_StaySharp=Stay sharp. +PU_GENPILOT3_CV_Escort_LetsGo_IG_001_LetsGetThis=Let's get this show on the road. +PU_GENPILOT3_CV_Escort_LetsGo_IG_002_TimeToGo=Time to go. +PU_GENPILOT3_CV_Escort_LetsGo_IG_003_LetsDoThis=Let's do this. +PU_GENPILOT3_CV_Escort_LetsGo_IG_004_Done=Done. +PU_GENPILOT3_CV_Escort_LetsGo_IG_004b_Done=Done. +PU_GENPILOT3_CV_Escort_LetsGo_IG_005_LetsRoll=Let's roll. +PU_GENPILOT3_CV_Escort_LetsGo_IG_005b_LetsRoll=Let's roll. +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_001_LetsGoLets=Let's go. Let's go. +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_002_MoveOut=Move out. +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_003_SpinUpAnd=Spin up and go. Now +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_004_WereOscarMike=We're Oscar Mike. +PU_GENPILOT3_CV_Escort_LetsGo_Urgent_IG_005_MoveMoveMove=Move, move, move. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_001_LetsGetBack=Let's get back on mission. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_002_ComeOnWe=Come on. We got shit to do. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003_LetsGoWere=Let's go, we're on a clock. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_003b_LetsGoWere=Let's go, we're on a clock. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_004_MoveOut=Move out. +PU_GENPILOT3_CV_Escort_LetsMoveOn_IG_005_LetsKeepIt=Let's keep it moving. +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_001_ThatsItJobs=That's it. Job's over. +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_002_DoneWithYou=Done with you. +PU_GENPILOT3_CV_Escort_MissionFailed_Fired_IG_003_YouAintGetting=You ain't getting shit from me. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_001_ThatsItIm=That's it. I'm done with you. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_002_ForgetItJobs=Forget it. Job's over. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_003_WereDoneI=We're done. I don't work with amateurs. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_004_YoureOut=You're out. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_004b_YoureOut=You're out. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_005_WereDone=We're done. +PU_GENPILOT3_CV_Escort_MissionFailed_IG_005b_WereDone=We're done. +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_001_DoMeA=Do me a favor. Handle them. +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_002_IllBeRight=I'll be right back. +PU_GENPILOT3_CV_Escort_MissionFailed_Leave_IG_003_ScrewThisIm=Screw this. I'm out. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_001_StillWrappingA=Still wrapping a few things up. It'll be a few. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_002_EntertainYourselfFor=Entertain yourself for a few. I need to make some final checks. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_003_WereNotLeaving=We're not leaving yet. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_004_ItllBeA=It'll be a minute or two. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_004b_IllBeA=It'll be a minute or two. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_005_RelaxWellBe=Relax. We'll be a little bit. +PU_GENPILOT3_CV_Escort_NeedASecond_IG_005b_RelaxWellBe=Relax. We'll be a little bit. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_001_NeedBackUp=Need backup. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_002_WhereTheHell=Where the hell are you? +PU_GENPILOT3_CV_Escort_NeedHelp_IG_003_MaydayMayday=Mayday, mayday. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_004_LittleHelpOver=Little help over here. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_004b_LittleHelpOver=Little help over here. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_005_AnytimeYoudLike=Anytime you'd like to help. +PU_GENPILOT3_CV_Escort_NeedHelp_IG_005b_AnytimeYoudLike=Anytime you'd like to help. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_001_ImNotDone=I'm not done yet. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_002_TakingALittle=Taking a little longer than expected. Hold tight. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_003_ItllBeA=It'll be a little longer. I'm still working +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004_StillWorkingNeed=Still working. Need time. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_004b_StillWorkingNeed=Still working. Need time. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005_StillInProgress=Still in progress. +PU_GENPILOT3_CV_Escort_NeedMoreTime_IG_005b_StillInProgress=Still in progress. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_001_KeepEmOff=Keep 'em off me. I'm almost done. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_002_ImNotDone=I'm not done yet. You're gonna have to cover me. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_003_INeedThese=I need these ships cleared. I'm still working. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_004_GonnaNeedSome=Gonna need some more cover. Almost there. +PU_GENPILOT3_CV_Escort_NeedMoreTime_UnderAttack_IG_005_KeepEmClear=Keep 'em clear. I'm still working. +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_001_WhatTheHell=What the hell! +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_002_YouGoddamnIdiot=You goddamn idiot! +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_003_WereHit=We're hit! +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004_GoddammitWhatdI=Goddammit, what'd I say? +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_004b_GoddammitWhatdI=Goddammit, what'd I say? +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005_IToldYou=I told you to look out. +PU_GENPILOT3_CV_Escort_PlayerCollideShip_IG_005b_IToldYou=I told you to look out. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_001_BackTheHell=Back the hell off. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_002_Careful=Careful... +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_003_WatchWhereYoure=Watch where you're flying. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004_WatchOut=Watch out. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_004b_WatchOut=Watch out. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005_EasyThereSport=Easy there, sport. +PU_GENPILOT3_CV_Escort_PlayerFliesTooClose_IG_005b_EasyThereSport=Easy there, sport. +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_001_DontEverKeep=Don't ever keep me waiting like that again. +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_002_LookWhenYou=Look, when you work for me, you work on my timetable. +PU_GENPILOT3_CV_Escort_PlayerLateScolding_IG_003_WhereTheHell=Where the hell were you? I hired you to escort me, not hang around and keep me waiting. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_001_HeresWhereWere=Here's where we're going. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_002_SendingQTCoordinates=Sending QT coordinates. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_003_PrepForQuantum=Prep for quantum travel. Here's where we're going. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_004_StandByFor=Stand by for coordinates. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_004b_StandByFor=Stand by for coordinates. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_005_HoldForQT=Hold for QT point. +PU_GENPILOT3_CV_Escort_QTravelDest_IG_005b_HoldForQT=Hold for QT point. +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_001_AlrightNextQuantum=Alright, next quantum travel point. +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_002_OkayHeresOur=Okay. Here's our next stop. +PU_GENPILOT3_CV_Escort_QTravelDest_Next_IG_003_SendingNextQT=Sending next QT point. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_001_SpoolUpQuantum=Spool up quantum drive. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_002_TimeToGo=Time to go. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_003_HeadingOut=Heading out. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004_QuantumInThree=Quantum in three... two... one... +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_004b_QuantumInThree=Quantum in three... two... one... +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005_ActivatingQuantumDrive=Activating quantum drive. +PU_GENPILOT3_CV_Escort_QTravelSpooling_IG_005b_ActivatingQuantumDrive=Activating quantum drive. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_001_OkayDone=Okay. Done. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_002_AllSet=All set. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_003_ReadyUp=Ready up. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004_OkayLetsGo=Okay. Let's go. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_004b_OkayLetsGo=Okay. Let's go. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005_TimeToGo=Time to go. +PU_GENPILOT3_CV_Escort_ReadyToGo_IG_005b_TimeToGo=Time to go. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_001_WereDoneHeading=We're done. Heading home. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_002_GotWhatI=Got what I need. Prep to head back. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_003_ThatsTheLast=That's the last one. Let's head home. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_004_WereGoodTime=We're good. Time to wrap this up. +PU_GENPILOT3_CV_Escort_ReturnToStart_IG_005_ThatWasIt=That was it. Let's head back. +PU_GENPILOT3_CV_Escort_StartWork_IG_001_StandBy=Stand by. +PU_GENPILOT3_CV_Escort_StartWork_IG_002_StartingScans=Starting scans. +PU_GENPILOT3_CV_Escort_StartWork_IG_003_OkayGoingOffline=Okay. Going offline line for a bit while we work. +PU_GENPILOT3_CV_Escort_StartWork_IG_004_LetsGetThis=Let's get this done. +PU_GENPILOT3_CV_Escort_StartWork_IG_004b_LetsGetThis=Let's get this done. +PU_GENPILOT3_CV_Escort_StartWork_IG_005_OkayLetsGet=Okay, let's get to it. +PU_GENPILOT3_CV_Escort_StartWork_IG_005b_OkayLetsGet=Okay, let's get to it. +PU_GENPILOT3_CV_Escort_StayClose_High_IG_001_YoureDriftingGet=You're drifting. Get back in this. +PU_GENPILOT3_CV_Escort_StayClose_High_IG_002_YouCantJust=You can't just fly away like that. +PU_GENPILOT3_CV_Escort_StayClose_High_IG_003_WhereAreYou=Where you going? Come back and fight. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_001_DontWander=Don't wander. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_002_StayClose=Stay close. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_003_GetBackHere=Get back here. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_004_DontFlyOff=Don't fly off. +PU_GENPILOT3_CV_Escort_StayClose_Low_IG_005_StayOnMe=Stay on me. +PU_GENPILOT3_CV_Escort_Thanks_IG_001_ThanksForThe=Thanks for the backup. +PU_GENPILOT3_CV_Escort_Thanks_IG_002_Thanks=Thanks. +PU_GENPILOT3_CV_Escort_Thanks_IG_003_AppreciateIt=Appreciate it. +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_001_KeepEmOff=Keep 'em off me. +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_002_WhatAmI=What am I paying you for? Protect me. +PU_GENPILOT3_CV_Escort_UnderAttack_High_IG_003_INeedBackup=I need backup. Now. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_001_ImHit=I'm hit. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_002_TakingFire=Taking fire. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_003_ShitThatHurt=Shit... that hurt. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_004_ThisIsStarting=This is starting to piss me off. +PU_GENPILOT3_CV_Escort_UnderAttack_Low_IG_005_Ow=Ow. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_001_ScrewItWere=Screw it. We're leaving. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_002_ImDoneWaiting=I'm done waiting. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_003_HellWithIt=Hell with it. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004_ThinkWeveWaited=Think we've waited long enough. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_004b_ThinkWeveWaited=Think we've waited long enough. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005_TheyArentComing=They aren't coming. +PU_GENPILOT3_CV_Escort_WaitedTooLong_IG_005b_TheyArentComing=They aren't coming. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001_WereWaitingFor=We're waiting on a couple more. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_001b_WereWaitingOn=We're waiting on a couple more. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_002_HoldOnFor=Hold on for a sec. There are a few others inbound. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_003_GotAFew=Got a few more people coming. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004_WeHaveA=We have a few more on our team showing up. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_004b_WeHaveA=We have a few more on our team showing up. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005_WeArentAll=We aren't all here yet. +PU_GENPILOT3_CV_Escort_WaitingForOthers_IG_005b_WeArentAll=We aren't all here yet. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_001_LastGoddamnTime=Last goddamn time: Stop. Hitting. Me. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_002_HitMeOne=Hit me one more time and I'll pull the plug on all this. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Hit_High_IG_003_YouKeepHitting=You keep hitting me and we're done. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_001_LetsFocusAnd=Let's focus and get this job done. I don't have time for this. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_002_HeyYouDoing=Hey, you doing this job or what? +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_003_WereOnA=We're on a clock here. Let's stay on track. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_004_IfYouveGot=If you got other things you'd rather be doing, I can just fire you. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Low_IG_005_ThisIsYour=This is your last chance. Shape up or we're done. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_001_YouGetBack=You get back here and help me out. Otherwise, your contract's dead. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002_WhatAreYou=What, are you on a break? Get back here or find another job. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_002b_WhatAreYou=What, are you on a break? Get back here or find another job. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_High_IG_003_LastChanceGet=Last chance: get back here or I wash my hands of you. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_001_YouRealiseI=You realize I didn't hire you to wander around, right? Do the job. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_002_GetOverHere=Get over here. I'm not telling you again. +PU_GENPILOT3_CV_Escort_WarningMissionFail_Wander_Low_IG_003_TheJobWas=The job was to escort me. Which means you have to be near me. Don't make me revisit our arrangement. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_001_ThatsEveryone=That's everyone. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_002_WereAllHere=We're all here. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_003_EveryoneHereGood=Everyone here? Good. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_004_ThatsAllOf=That's all of us. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_005_WholeGroupsHere=Whole group's here. +PU_GENPILOT3_CV_Escort_WereAllHere_IG_005b_WholeGroupsHere=Whole group's here. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_001_ThatsIt=That's it. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_002_AllDone=All done. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_003_WereFinishedHere=We're finished here. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_004_Done=Done. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_004b_Done=Done. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_005_Finished=Finished. +PU_GENPILOT3_CV_Escort_WorkFinished_IG_005b_Finished=Finished. +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItDone=That's it. Done. +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_002_Finished=Finished! +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=There. Got it! +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_004_Done=Done. +PU_GENPILOT3_CV_Escort_WorkFinished_UnderAttack_IG_005_GotIt=Got it. +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_001_YouCouldBring=You could bring a hundred ships. It's not going to change anything. +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_002_HereComesThe=Here comes the calvary, huh? +PU_GENPILOT3_CV_FriendliesToPlayerArrive_IG_003_AhJustIn=Just in the nick of time... +PU_GENPILOT3_CV_GetHits_IG_EX_001= +PU_GENPILOT3_CV_GetHits_IG_EX_002= +PU_GENPILOT3_CV_GetHits_IG_EX_003= +PU_GENPILOT3_CV_GetHits_IG_EX_004= +PU_GENPILOT3_CV_GetHits_IG_EX_005= +PU_GENPILOT3_CV_GetHits_IG_EX_006= +PU_GENPILOT3_CV_GetHits_IG_EX_007= +PU_GENPILOT3_CV_GetHits_IG_EX_008= +PU_GENPILOT3_CV_GetHits_IG_EX_009= +PU_GENPILOT3_CV_GetHits_IG_EX_010_NoNoNo=No no no. +PU_GENPILOT3_CV_GetHits_IG_EX_011= +PU_GENPILOT3_CV_GetHits_IG_EX_012= +PU_GENPILOT3_CV_GetHits_IG_EX_013= +PU_GENPILOT3_CV_GetHits_IG_EX_014= +PU_GENPILOT3_CV_GetHits_IG_EX_015= +PU_GENPILOT3_CV_GetHits_IG_EX_016= +PU_GENPILOT3_CV_GetHits_IG_EX_017_AhShit=Ah shit. +PU_GENPILOT3_CV_GetHits_IG_EX_018= +PU_GENPILOT3_CV_LosingFrustration_IG_001_ImNotDead=I'm not dead yet, you bitch. +PU_GENPILOT3_CV_LosingFrustration_IG_002_YouThinkYou=You think you got me? Well, come on! +PU_GENPILOT3_CV_LosingFrustration_IG_003_imJustGetting=I'm just getting started. +PU_GENPILOT3_CV_MindYourBusiness_IG_001_DriftOnThis=Drift on. This doesn't concern you. +PU_GENPILOT3_CV_MindYourBusiness_IG_002_YoureGonnaWanna=You're gonna want to keep on flyin'. +PU_GENPILOT3_CV_MindYourBusiness_IG_003_YouDontWant=You don't want to get involved in this. +PU_GENPILOT3_CV_MindYourBusiness_IG_004_ThisAdviceIs=This advice is free. Turn around and forget what you saw here. +PU_GENPILOT3_CV_MindYourBusiness_IG_005_ThinkRealHard=Think real hard about what you do here. These are the moments where lives are decided. +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_001_DriftThisIs=Drift. This is our scavenge. +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_002_YouMindYour=You mind your scrap and we'll mind ours. You got a problem with that, we're happy to settle it. +PU_GENPILOT3_CV_MindYourBusiness_Salvage_IG_003_JustKeepOn=Just keep on drifting, this here's our scrap heap. +PU_GENPILOT3_CV_PlayerAttackFirst_IG_001_BigMistake=Big mistake. +PU_GENPILOT3_CV_PlayerAttackFirst_IG_002_YouWannaFight=Oh, you want a fight? Well, shit... +PU_GENPILOT3_CV_PlayerAttackFirst_IG_003_SomeonesFeelingFrisky=Someone's feeling frisky. +PU_GENPILOT3_CV_PlayerAttackFirst_IG_004_FineThatsHow=Fine. That's how it's going to be. +PU_GENPILOT3_CV_PlayerAttackFirst_IG_005_LetsSeeWhat=Let's see what you got. +PU_GENPILOT3_CV_Retreat_IG_001_FallBack=Fall back. +PU_GENPILOT3_CV_Retreat_IG_002_LetsGetThe=Let's get the hell out of here. +PU_GENPILOT3_CV_Retreat_IG_003_ScrewItIts=Screw it. It's not worth it. +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_001_YouThinkYou=You think you can kill one of mine without consequence? +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_002_WhatYouThought=What, you thought you could just cash in on my people and walk away? +PU_GENPILOT3_CV_RevengePosse_Greeting_IG_003_ItTookSome=It took some time, but I finally found you. Now you're gonna pay for what you've done. +PU_GENPILOT3_CV_Target_Chase_IG_001_YouCantRun=You can't run now. +PU_GENPILOT3_CV_Target_Chase_IG_002_WhereAreYou=Where are you going? +PU_GENPILOT3_CV_Target_Chase_IG_003_OhYouThink=Oh, you think you can just walk away now? I don't think so. +PU_GENPILOT3_CV_Target_Greet_IG_001_IveBeenLooking=I've been looking for you. I forgot to see if the contract wanted you alive or dead or alive, so I'll assume the former. +PU_GENPILOT3_CV_Target_Greet_IG_002_WeMeetAt=We meet at last. +PU_GENPILOT3_CV_Target_Greet_IG_003_SomeonesWillingTo=Someone's willing to pay a nice little sum for you. +PU_GENPILOT3_CV_Target_Taunt_IG_001_ThisAllYouGot=This all you got? How the hell did you last this long? +PU_GENPILOT3_CV_Target_Taunt_IG_002_ForWhatTheyre=For what they're paying for you, can't say I'm impressed. +PU_GENPILOT3_CV_Target_Taunt_IG_003_YouReadyTo=You ready to reconsider giving yourself up? +PU_GENPILOT3_CV_Target_Taunt_IG_004_OfAllThe=Of all the people I've hunted, you're barely cracking the top fifty. +PU_GENPILOT3_CV_Target_Taunt_IG_005_ThisBarelyCounts=Ha! This barely counts a job. Standards today are slipping. +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_001_ISurvivedOn=I survived on the fringe for decades, you won't be the end of me. +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_002_ImGonnaMake=I'm gonna make you earn every credit of that bounty. +PU_GENPILOT3_CV_Taunt_BountyHunter_IG_003_YouPickedThe=You picked the wrong bounty, friend. +PU_GENPILOT3_CV_Taunt_General_IG_001_SavorTheseLast=Savor these last moments. +PU_GENPILOT3_CV_Taunt_General_IG_002_DontWorryItll=Don't worry. It'll be over soon. +PU_GENPILOT3_CV_Taunt_General_IG_003_YouFeelIt=You feel it, don't you. That growing fear that this is the end. +PU_GENPILOT3_CV_Taunt_General_IG_004_JustLetIt=Just let it happen. It's easier this way. +PU_GENPILOT3_CV_Taunt_General_IG_005_YoureRunningOut=You're running out of time. +PU_GENPILOT3_CV_Taunt_Kill_IG_001_ThatsAFriend=That a friend of yours? +PU_GENPILOT3_CV_Taunt_Kill_IG_002_ThatOneBlew=That one blew up good. +PU_GENPILOT3_CV_Taunt_Kill_IG_003_YourFriendsAre=Your friends are dropping like flies. +PU_GENPILOT3_CV_Taunt_Kill_IG_004_WowAnotherFriend=Wow. Another friend dead. +PU_GENPILOT3_CV_Taunt_Kill_IG_005_YoureRunningLow=You're running low on allies. +PU_GENPILOT3_CV_Taunt_Missile_IG_001_HaveFunWith=Have fun with that. +PU_GENPILOT3_CV_Taunt_Missile_IG_002_GotSomethingFor=Got something for you. +PU_GENPILOT3_CV_Taunt_Missile_IG_003_EatThis=Eat this. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_001_EnoughTalk=Enough talk. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_002_MomentOfTruth=Moment of truth. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_003_LetsDance=Let's dance. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_004_LetsDoThis=Let's do this. +PU_GENPILOT3_CV_Taunt_WarningAttack_IG_005_IThinkWeve=I think we've talked enough. +PU_GENPILOT4_CV_AnnounceAttack_IG_001_HeyGuessWhat=Hey! Guess what! I'm totally going to blow you up and take all your stuff. +PU_GENPILOT4_CV_AnnounceAttack_IG_002_ChaChingLooks=Cha ching. Looks like I hit a gold mine with you lot. +PU_GENPILOT4_CV_AnnounceAttack_IG_003_JustToLet=Just to let you know how this works. Step one is I kill you. Step two, I sell all your belongings. Pretty straight forward, really. +PU_GENPILOT4_CV_AnnounceAttack_IG_004_WhatDoWe=What do we have here? A nice big fat payday for yours truly. +PU_GENPILOT4_CV_AnnounceAttack_IG_005_CanYouBelieve=Can you believe it? I just happen to stumble across some easy pickings like you. Talk about lucky. +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_001_HeyNowLet=Hey now. Let me guess, you thought you'd show up and collect some easy credits off my head. Guess what? It's not gonna be that easy. +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_002_WhateverTheyrePaying=Whatever they're paying you for me, I can tell you now it's not nearly enough. +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_003_OhLookAt=Oh look at that. Another punk who thinks they can take me down. What makes you think you're gonna do better than everyone else who's tried to collect on me? +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_004_ArentYouBrave=Aren't you brave trying to collect the price on me. Brave or really stupid. +PU_GENPILOT4_CV_BountyHunter_Greeting_IG_005_IWonderHow=I wonder how much the price on me is going to go up after I take you down? +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_001_YoureNotResponding=You're not responding, you're not, you're not resp... argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002_MaydayMayday=May day, may day, may day may...argh!! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_002b_MaydayMayday=May day, may day, may day may argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_003_TheyreGettingClose=They're getting close, they're getting close argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_004_HesComingOut=He's coming at you, he's... argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_005_MaydayMaydayAnyone=May day? May day, may day may day, anyone there, hey, anyone... argh! +PU_GENPILOT4_CV_DeathThroe_Scream_IG_EX_006_CanYouHear=Can you hear me? Can you? Can you? Argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_001_HelpHelp=Help, help, help! Argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_002_ICantI=I can't, I can't, I, Argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_003_NoNoNo= +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_004_YeahYeahIts=It's going to work, It's going to work, I will die I swear, argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_005_OhPleasePlease=Oh please, please, please, please, please, please, please, please, please, argh! +PU_GENPILOT4_CV_DeathThroe_Sudden_IG_EX_006_PleasePleasePlease=Please, please, please, argh! +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_001_WereGettingClose=We're getting close. A little bit longer. +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_002_AlmostThereKeep=Almost there. Keep going. +PU_GENPILOT4_CV_Distress_AlmostDone_UnderAttack_IG_003_RepairsAlmostDone=Repairs almost done. You're doing great. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_001_HolyShitIm=Holy shit, am I glad to see you. Hope you're in the mood for a fight. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_002_YesIThought=Yes! I thought no one was coming! Now you can help me fight. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_003_OhThankGod=Oh, thank god you came. Now maybe I have shot against these assholes. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_004_DamnSomeoneActually=Damn. Someone actually responded. I might actually get out of this alive. Come on, let's take 'em out. +PU_GENPILOT4_CV_Distress_Arrive_Combat_IG_005_GeezIThought=Geez. I thought I was hallucinating when you got here. I hope you're ready to fight. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_001_YouAreA=You are a god send. Hold off these assholes while I do repairs. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_002_ICannotTell=I cannot tell you how happy I am you're here. My ship's broken, but I can fix it if you can buy me some time. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_003_OhGodI=Oh god. I didn't think anyone was coming. Try to hold them off while I fix my ship. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_004_SomeoneActuallyHeard=Someone actually heard my distress call! Listen, I'm bring my systems back online, but I can't do it while these prats are attacking me. See what you can do. +PU_GENPILOT4_CV_Distress_Arrive_ShipBroken_IG_005_DamnIAm=Damn, I am so glad to see a friendly face. My ship's dead in the water, but if you hold them off, I can get it up and running again. +PU_GENPILOT4_CV_Distress_BegForLife_IG_001_HeyItDoesnt=Hey, it doesn't have to be like this. +PU_GENPILOT4_CV_Distress_BegForLife_IG_002_DontDoAnything=Don't do anything you're going to regret, okay? +PU_GENPILOT4_CV_Distress_BegForLife_IG_003_ThisIsJust=This is just some big misunderstanding. +PU_GENPILOT4_CV_Distress_Call_Comm_IG_001_IfAnyoneCan=If anyone can hear this. I am in immediate need of assistance. +PU_GENPILOT4_CV_Distress_Call_Comm_IG_002_MaydayShipUnder=Mayday. Ship under fire. Help is requested. +PU_GENPILOT4_CV_Distress_Call_Comm_IG_003_EmergencyEmergencyIm=Emergecy! Emergency! I'm in serious trouble. +PU_GENPILOT4_CV_Distress_Call_Comm_IG_004_AnybodyPleaseRespond=Anybody! Please respond! They're going to kill me! +PU_GENPILOT4_CV_Distress_Call_Comm_IG_005_HelloCanAnyone=Hello? Can anyone hear me? Hello? Oh god. I'm gonna die. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_001_GenCommsMy=Gen Comms. My vessel is under attack. Assistance is needed. Please respond. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_002_AttentionIfYou=Attention. If you can hear this, I need combat assistance. I don't know how much longer I can hold on for. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_003_MaydayEmergencyAssistance=Mayday! Emergency assistance desperately needed. Send help. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_004_AllShipsOutlaws=All ships. Outlaws attack in progress. Send help to my coordinates immediately. +PU_GENPILOT4_CV_Distress_Call_UnderAttack_IG_005_HelpAnybodyPlease=Help! Anybody! Please for the love of god, help me! +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_001_AnywayIGotta=Anyway. I gotta go. +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_002_IThinkWere=I think we're done here. +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_003_OkayImOut=Okay. I'm out of here. +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_004_IShouldGo=I should go. +PU_GENPILOT4_CV_Distress_Farewell_Bad_IG_005_AllRightLater=All right. Later. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_001_OkayIBetter=Okay, I better get going. Be good. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_002_IShouldProbably=I should probably go. Stay safe, okay. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_003_IHaveTo=I have head out, but who knows, maybe I can repay you the favor one day. Not that I want you to get attacked by outlaws or anything... I'm just gonna go. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_004_IBetterGet=I better get ship seen to. I'll see you around. +PU_GENPILOT4_CV_Distress_Farewell_Good_IG_005_ListenTakeCare=Listen. Take care of yourself out there. +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_001_IDidntThink=I didn't think I'd live to see another day. I was sure I was dead, but I guess miracles do happen. +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_002_IDontKnow=I don't know about you, but after that, I'd be happy to never fly again. +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_003_HowTheHell=How the hell did we survive that? +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_004_GeezTheyTell=Geez. They tell you it's dangerous flying out here, but you just never think it's gonna happen to you. +PU_GENPILOT4_CV_Distress_FightOver_Bad_IG_005_WellItWas=Well, it was close, but at least we're still alive, right? +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_001_WayToKick=Way to kick some ass. +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_002_CrapAmI=Crap. Am I glad you answered my distress call. +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_003_ThatWasSome=That was some pretty fantastic flying you just did. +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_004_IDontKnow=I don't know where you learned how to do that, but I'm so glad you did. +PU_GENPILOT4_CV_Distress_FightOver_Good_IG_005_TheWayYou=The way you just rescued me? That was like something straight out of a vid. I still don't believe it. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_001_HereTakeThis=Here. Take this. You've earned it. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_002_ThisIsntMuch=This isn't much, but I want you to have it. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_003_ImSendingYou=I'm sending you a little something for your trouble. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_004_EveryGoodTurn=Every good turn deserves another, so here. +PU_GENPILOT4_CV_Distress_FightOver_OfferPayment_IG_005_IReallyCant=I really can't tell you how much I appreciate what you did. Here, I hope this makes us a little bit more even. +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_001_SystemsOnline=System's online. +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_002_WereBackUp=We're back up! +PU_GENPILOT4_CV_Distress_FinishedRepairs_UnderAttack_IG_003_ThatsItWere=That's it! We're good! +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_001_StillWorkingOn=Still working on the repairs. Gonna be a little longer. +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_002_WereWorkingAs=We're working as fast as we can, but we need more time. +PU_GENPILOT4_CV_Distress_NeedMoreTime_Repairing_IG_003_ItsSlowGoing=It's slow going. Just hold them off a bit more. +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_001_LookDoYou=Look, do you want credits? I can give you credits. +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_002_PleaseIfYou=Please. If you leave me alone, I'll make it worth your time. +PU_GENPILOT4_CV_Distress_OfferBribeForLife_IG_003_OkayOkayHow=Okay. Okay. How about I pay you? +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_001_WatchYourAim=Watch your aim! +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_002_WhosSideAre=Whose side are you on? +PU_GENPILOT4_CV_Distress_PlayerAttacks_IG_003_WhatTheHells=What the hell's wrong with you? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_001_YouCrazy=You crazy? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_002_YouTryingTo=You tryin' to get us killed? +PU_GENPILOT4_CV_Distress_PlayerCollideShip_IG_003_ComeOnSeriously=Come on! Seriously? +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_001_Careful=Careful. +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_002_WatchIt=Watch it. +PU_GENPILOT4_CV_Distress_PlayerFliesTooClose_IG_003_BackOff=Back off. +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_001_DamnItWe=Damn it, we took more damage. We can't finish if we keep getting hit. +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_002_GetThemOff=Get them off us, or we're never gonna finish. +PU_GENPILOT4_CV_Distress_TakingTooMuchDamage_IG_003_ItsNoGood=It's no good. We can't work as long as they keep targeting us. +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_SpoolingNowLets=Spooling, now. Let's get out of here. +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_ComeOnTime=Come on, time to go. +PU_GENPILOT4_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_LetsGetGoing=Let's get going while we still can. +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_001_WellTheTables=Well, the tables are turned now! +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_002_ThatsRightIve=That's right. I got friends, and they're gonna kick you're ass. +PU_GENPILOT4_CV_EnemiesToPlayerArrive_IG_003_SeemsLikeEveryone=Seems like everyone in the 'verse is as eager to take you down as I am. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_001_HateToJinx=Hate to jinx it, but I think they're all gone. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_002_HeyLookAt=Hey! Look at that. I think we might have actually survived. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_003_IsThisReally=Is that really it? I was not expecting to actually win that. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_004_ScopesClearWe=Scope's clear. We might have pulled it off. +PU_GENPILOT4_CV_Escort_AllShipsDestroyed_IG_005_CantBelieveIm=Can't believe I'm saying this, but hostiles clear. I think we're safe for now. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_001_ImNotGonna=I'm not gonna last longer. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_002_IfAnyoneHas=If anyone has a hail mary up their sleeves, now's the time. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_003_IfIDont=If I don't make it through this, tell my mom I never forgave her. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_004_HateToSay=Hate to say it, but I think we're losing. +PU_GENPILOT4_CV_Escort_AlmostDead_IG_005_ThingsAreLooking=Things are looking pretty damn dire right now. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_001_WereInThe=We're in the final stretch. Shouldn't be too much longer. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_002_AlmostFinishedWrapping=Almost finished. Wrapping up now. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_003_GotOnlyA=Got only a few more things to take care of. Should be done in a second or two. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_004_WereApproachingThe=We're approaching the finish line on our side. Won't be much longer, now. +PU_GENPILOT4_CV_Escort_AlmostDone_IG_005_NearTheEnd=Near the end now. Should be able to move on soon. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_001_TheresTheJob=There's the job site. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_002_HereWeAre=Here we are. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_003_ThisIsUs=This is us. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_004_AllRightWe=All right, we made it. +PU_GENPILOT4_CV_Escort_ArriveAtDest_IG_005_WereHere=We're here. +PU_GENPILOT4_CV_Escort_Celebrate_IG_001_ItsLikeWatching=It's like watching an artist at work. +PU_GENPILOT4_CV_Escort_Celebrate_IG_002_Brilliant=Brilliant. +PU_GENPILOT4_CV_Escort_Celebrate_IG_004_CalMasonCouldnt=Cal Mason couldn't have done it better. +PU_GENPILOT4_CV_Escort_Celebrate_IG_005_VeryNice=Very nice. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_001_ItsAllYou=It's all you now. Take them out. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_002_WeaponsFreeOr=Weapons free or whatever the term is. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_003_TimeToUnleash=Time to unleash a little hell. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_004_GoAheadAnd=Go ahead and kill them. It's easy. Just pretend like you're playing Arena Commander. +PU_GENPILOT4_CV_Escort_EncourageAttack_IG_005_YouHaveMy=You have my full permission to kick their ass. +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_001_WeGotParty=We got party crashers. +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_002_WhoInvitedThese=Who invited these assholes? +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_003_DamnAndEverything=Damn. And everything was going so well. +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_004_GuessYoureGonna=Guess you're gonna get a chance to earn your pay. +PU_GENPILOT4_CV_Escort_EnemiesArrive_IG_005_HeadsUpWe=Heads up. We got trouble. +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_001_AndLookEven=And look. Even more assholes. +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_002_ReinforcementsJustWhat=Re-enforcements. Just what we need. +PU_GENPILOT4_CV_Escort_EnemiesArrive_More_IG_003_OfCourseLike=Of course. Like thing's weren't bad enough. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_001_ThatsOneForUs=That's one for us. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_002_AnotherPointFor=Another point for our team. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_003_SureHopeThey=Sure hope they had their affairs in order. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_004_AndAnotherOne=And another one bites the dust. +PU_GENPILOT4_CV_Escort_EnemyShipDestroyed_IG_005_YouThinkAnyones=You think anyone's gonna miss them? +PU_GENPILOT4_CV_Escort_Expletives_IG_001_Shit=Shit. +PU_GENPILOT4_CV_Escort_Expletives_IG_001b_Shit=Shit. +PU_GENPILOT4_CV_Escort_Expletives_IG_002_Damn=Damn. +PU_GENPILOT4_CV_Escort_Expletives_IG_003_SonOfA=Son of a bitch. +PU_GENPILOT4_CV_Escort_Expletives_IG_003b_SonOfA=Son of a bitch. +PU_GENPILOT4_CV_Escort_Expletives_IG_004_NoGoodRotten=No good, rotten piece of shit! +PU_GENPILOT4_CV_Escort_Expletives_IG_004b_NoGoodRotten=No good, rotten piece of shit! +PU_GENPILOT4_CV_Escort_Expletives_IG_005_GreatJustGreat=Great, just great! +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_001_WishICould=I wish I could say it was nice flying with you, but I can't. So, I'm just gonna go. +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_002_WhyDoYou=Why do you say we don't drag this out any longer, and just head our seperate ways. +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_003_ImGonnaCall=I'm gonna call it quits. Later. +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_004_WereAllDone=We're all done. You can go. +PU_GENPILOT4_CV_Escort_Farewell_Bad_IG_005_AndSoConcludes=And so concludes that disaster of a run. Good luck with the rest of your life. +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_001_AllRightIt=All right. It was a pleasure doing business with you. +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_002_ItWasNice=It was nice flying with you. See ya. +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_003_IGottaGo=I gotta go. Take care of yourself, okay? +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_004_OkayIHave=Okay, I have to head out, but fly safe. +PU_GENPILOT4_CV_Escort_Farewell_Good_IG_005_ImGonnaGo=I'm gonna go. Have a good one. +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_001_AnyoneElseSee=Anyone else see their life flash before their eyes back there? +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_002_ZeroPointsFor=Zero points for style, but full marks for us not being dead. +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_003_ImNotGoing=I'm not gonna be able to sleep for days after that. Crap that was close. +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_004_DontKnowAbout=Don't know about you, but I could use a change of flight suit after that. +PU_GENPILOT4_CV_Escort_FightOver_Bad_IG_005_IDidntThink=I didn't think we were going to make it out of that. Talk about snatching victory from the jaws of defeat. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_001_NothingLikeKicking=Nothing like kicking some ass to make you feel alive. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_002_ThatRightThere=That right there is why you always pay the extra credits for an escort. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_003_TheWayYou=The way you handled yourself? Stuff of legends. People are going to be singing about our epic battle for years to come. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_004_IAdmitI=I'll admit I was a bit worried when you first showed up, but you have been credits well spent so far. +PU_GENPILOT4_CV_Escort_FightOver_Good_IG_005_GottaSayShort=Gotta say, short of not being attack at all, that went pretty well. +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_001_AreYouSeriously=Are you seriously shooting me? +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_002_KnockItOff=Knock it off! +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_003_HeyAssholeWere=Hey, asshole! We're on the same side. +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_004_WatchWhereYoure=Watch where your shooting! +PU_GENPILOT4_CV_Escort_FriendlyFire_IG_005_HoldFire=Hold fire! +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_001_WhoopsFingerSlipped=Whoops. Finger slipped. +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_002_MyBadThats=My bad. That's on me. +PU_GENPILOT4_CV_Escort_FriendlyFire_Player_IG_003_SorryWasntShooting=Sorry! Wasn't shooting at you. +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_001_DamnThatWas=Damn, that was one of ours. +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_002_CrapWeCant=Crap. We can't affort to lose any one else. +PU_GENPILOT4_CV_Escort_FriendlyShipDestroyed_IG_003_TheseBastardsArent=These bastards aren't messing around. +PU_GENPILOT4_CV_Escort_Greeting_IG_001_OkayYoureEither=Okay, you're either an outlaw or my escort, and since you haven't shot me yet, I'm guessing escort. +PU_GENPILOT4_CV_Escort_Greeting_IG_002_HeyYoureMy=Hey, you're my escort right? Welcome. +PU_GENPILOT4_CV_Escort_Greeting_IG_003_AlrightTheEscort=All right. The escort has arrived. +PU_GENPILOT4_CV_Escort_Greeting_IG_004_WelcomeIfYoure=Welcome. If you're going to be my escort, I'm gonna need you to swear a blood oath to protect me with your life. Just kidding, the contract was fine. +PU_GENPILOT4_CV_Escort_Greeting_IG_005_HeyThanksFor=Hey, thanks for keeping an eye on us. Hopefully it'll be smooth sailing, but if we do hit stormy seas, it's nice to know you'll blow them up. +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_001_IWantYou=I want you to keep an eye out for anything that look's suspicious. Like a ship shooting at us or something. +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_002_PatrolTheArea=Patrol the area and make sure no one gets the jump on us. +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_003_AnyUnexpectedVisitors=Any unexpected visitors show, you take care of them, okay? +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_004_KeepAnEye=Keep an eye on your scanner in case any trouble shows up. +PU_GENPILOT4_CV_Escort_KeepLookOut_IG_005_ItsGonnaBe=It's gonna be easier to focus knowing you're watching our backs. +PU_GENPILOT4_CV_Escort_LetsGo_IG_001_MoveOut=Move out! +PU_GENPILOT4_CV_Escort_LetsGo_IG_002_LetsHitThe=Let's hit the road. +PU_GENPILOT4_CV_Escort_LetsGo_IG_003_LetsGetGoing=Let's get going. +PU_GENPILOT4_CV_Escort_LetsGo_IG_004_LetsDoThis=Let's do this. +PU_GENPILOT4_CV_Escort_LetsGo_IG_005_TimeToGo=Time to go. +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_001_ComeOnLets=Come on, let's go! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_002_WeGottaGo=We gotta go now! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_003_TimeToGo=Time to go! Time, to, Go! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_004_ComeOnLets=C'mon, let's get the hell out of here! +PU_GENPILOT4_CV_Escort_LetsGo_Urgent_IG_005_WeAreLeaving=We are leaving! +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_001_LetsGetGoing=Let's get going to the next stop. +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_002_WeShouldMove=We should move on to the next stop. +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_003_GotAnotherStop=Got another stop up next. +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_004_LetsHeadOver=Let's head over to the next stop. +PU_GENPILOT4_CV_Escort_LetsMoveOn_IG_005_WeGotAnother=We got another stop, so let's get going. +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_001_YoureDoneGet=You're done. Get away from me. +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_002_NoOnesGonna=No one's gonna hire you again after this. +PU_GENPILOT4_CV_Escort_MissionFailed_Fired_IG_003_EnoughYoureFired=Enough! You're fired. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_001_YouKnowWhat=You know what, why don't you just go escort yourself the hell out of here. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_002_ThatsItIve=That's it. I've had enough. Contract's canceled. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_003_YouWantTo=You want to be an asshole? Fine. But I'm not paying you for it. Job's canceled. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_004_GuessWhatYoure=Guess what? You're fired. Have a great life. +PU_GENPILOT4_CV_Escort_MissionFailed_IG_005_NopeNoWay=Nope. No way. Not gonna deal your crap any more. Job's over. +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_001_ScrewThisIm=Screw this. I'm gone. +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_002_ForgetItNo=Forget it. No credits are worth this. +PU_GENPILOT4_CV_Escort_MissionFailed_Leave_IG_003_NoChoiceGotta=No choice. Gotta run while we still can. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_001_WereFinishingFinal=We're finishing final prep, right now. I'll ping you when we're ready to go. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_002_HopeYouBrought=Hope you brought something to read, cause we're going to need a few more moments before we can go. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_003_JustWrappingUp=Just wrapping up a few last things. Should be ready to leave soon. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_004_GotToFinish=Got to finish our prep before we can head out. Sit tight for now. +PU_GENPILOT4_CV_Escort_NeedASecond_IG_005_ImWorkingMy=I'm working my way through the last pre-checks before we start, a.k.a. I need use the bathroom. We'll get going in two seconds. +PU_GENPILOT4_CV_Escort_NeedHelp_IG_001_HowAboutSome=How about some help over here! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_002_Help=Help! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_003_NeedAHand=Need a hand! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_004_Mayday=Mayday! +PU_GENPILOT4_CV_Escort_NeedHelp_IG_005_INeedHelp=I need help! +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_001_MakingGoodProgress=Making good progress, but we're not quite finished here yet. +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_002_ThingsAreUnderway=Things are underway, but it'll be a while yet. +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_003_ThingsAreGoing=Things are going good so far, but looks like we'll need a little more time. +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_004_GotAGood=Got a good solid start. I think we'll be able to finish on schedule. +PU_GENPILOT4_CV_Escort_NeedMoreTime_IG_005_WeHitA=We hit a snag or two so far, but I don't think it'll slow us down too much. Should be able to get out of here soon. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_001_WereGoingAs=We're going as fast as we can, but we need more time. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_002_YouNeedTo=You need to buy us some time so we can finish up. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_003_IDontCare=I don't care how you do it, just hold them off so we can finish. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_004_IfYouCan=If you can keep them off us a little longer, we'll finish as fast as we can. +PU_GENPILOT4_CV_Escort_NeedMoreTime_UnderAttack_IG_005_WereGettingClose=We're getting close. Just hold them back a bit longer. +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_001_HeyWatchIt=Hey! Watch it! +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_002_DamnItI=Damn it, I just had hull fixed. +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_003_WhatTheHell=What the hell! +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_004_SeriouslyYouGot=Seriously? You got to be kidding me! +PU_GENPILOT4_CV_Escort_PlayerCollideShip_IG_005_WellThatSucked=Well that sucked. +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_001_HowAboutSome=How about some personal space? +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_002_MindBackingOff=Mind backing off a bit? +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_003_YoureFlyingReally=You're flying really close there. +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_004_OkayThatsToo=Okay, that's too close. +PU_GENPILOT4_CV_Escort_PlayerFliesTooClose_IG_005_AnyCloserAnd=Any closer and you're going to be inside my ship. +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_001_ThereYouAre=There you are. Was getting worried about you. +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_002_DamnYouShowing=Damn. You showing up cost me five creds. I bet that you were late cause you were dead. Oh well, glad you're alive, I guess. +PU_GENPILOT4_CV_Escort_PlayerLateScolding_IG_003_YouHadMe=You had me worried sick, showing up that late. Shame on you. Shame. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_001_HereImUploading=Here. I'm uploading coordinates to you. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_002_SendingYourNave=Sending your nave the quantum data. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_003_HavetheQTMarker=Have the QT marker ready. Sending now. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_004_TransferringYouThe=Transferring you the Quantum info. +PU_GENPILOT4_CV_Escort_QTravelDest_IG_005_SendingQTOver=Sending QT over to your nav. +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_001_GotTheNext=Got the next nav point for you. +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_002_TransferringYouThe=Transferring you the next coordinates. +PU_GENPILOT4_CV_Escort_QTravelDest_Next_IG_003_SendingTheNext=Sending the next nav info over to you now. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_001_AllRightQuantum=All right. Quantum time. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_002_SpoolingUpThe=Spooling up the drive. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_003_PreppingTheQT=Prepping the QT. Get ready. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_004_PoweringUpThe=Powering up the drive for quantum, get ready. +PU_GENPILOT4_CV_Escort_QTravelSpooling_IG_005_QTSpoolUnderway=QT spool underway. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_001_OkayReadyTo=Okay, ready to go. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_002_AllRightReady=All right. Ready. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_003_WereAllSet=We're all set to leave. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_004_ThatsEverythingLets=That's everything. Let's go. +PU_GENPILOT4_CV_Escort_ReadyToGo_IG_005_DontKnowAbout=Don't know about you, but I'm ready to get this party started. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_001_AllDoneI=All done. I think we can head back. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_002_ThatsEverythingLets=That's everything. Let's call it a day and head back. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_003_WeAreDone=We are done for the day, and I for one am ready to head back. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_004_OkayIThink=Okay, I think that's it. Let's head back. +PU_GENPILOT4_CV_Escort_ReturnToStart_IG_005_NothingElseOn=Nothing else on the schedule which means it's quiting time. +PU_GENPILOT4_CV_Escort_StartWork_IG_001_TimeToRoll=Time to roll up our sleeves and get down to business. +PU_GENPILOT4_CV_Escort_StartWork_IG_002_NowWeJust=Now, we just have to do a bunch of work. +PU_GENPILOT4_CV_Escort_StartWork_IG_003_LetsGetStarted=Let's get started. +PU_GENPILOT4_CV_Escort_StartWork_IG_004_TimeToEarn=Time to earn some credits. +PU_GENPILOT4_CV_Escort_StartWork_IG_005_WhosReadyTo=Who's ready to do some work? +PU_GENPILOT4_CV_Escort_StayClose_High_IG_001_HeyGetBack=Hey, get back here. You're supposed protect me! +PU_GENPILOT4_CV_Escort_StayClose_High_IG_002_WhereYouGoing=Where you going? You get hit in the head? +PU_GENPILOT4_CV_Escort_StayClose_High_IG_003_WhatKindOf=What kind of escort leaves in the middle of a fight? +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_001_YoureNotThinking=You're not thinking about leaving already, are you? Cause otherwise you need to actually fly with me. +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_002_HeyHotShot=Hey hot shot, we're over here. Stay close. +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_003_IfYoureGoing=If you're going to try to sneak off, you could at least try to be more subtle about it. +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_004_HeyYouMind=Hey, you mind staying close till the job's over? +PU_GENPILOT4_CV_Escort_StayClose_Low_IG_005_IfItsNot=If it's not too much trouble, you think you could stop randomly wandering off in the middle of a contract. Thanks. +PU_GENPILOT4_CV_Escort_Thanks_IG_001_AppreciateTheHelp=Appreciate the help. +PU_GENPILOT4_CV_Escort_Thanks_IG_002_Thanks=Thanks. +PU_GENPILOT4_CV_Escort_Thanks_IG_003_ThanksForEverything=Thanks for everything. +PU_GENPILOT4_CV_Escort_Thanks_IG_004_YouDidPretty=You did pretty good out there. +PU_GENPILOT4_CV_Escort_Thanks_IG_005_YouDidGreat=You did great on that contract. Don't be surprised when I name one of my children after you. +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_001_GetTheseClowns=Get these clowns off me! +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_002_WouldSomebodyShoot=Would somebody shoot these people, please? +PU_GENPILOT4_CV_Escort_UnderAttack_High_IG_003_TheyreAllOver=They're all over me! +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_001_TakingDamage=Taking damage. +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_002_ImHit=I'm hit. +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_003_ThereGoesMy=There goes my insurance premium. +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_004_NotGonnaLie=Not gonna lie, that one hurt. +PU_GENPILOT4_CV_Escort_UnderAttack_Low_IG_005_ThatsGonnaLeave=That's gonna leave a mark. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_001_IDontThink=I don't think anyone else is showing. It's like my ninth birthday party all over again. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_002_WeGaveThem=We gave them a chance, but we can't wait around here all day. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_003_HuhGuessTheyre=Huh. I guess they're not coming. Talk about an auspicious start. Oh well. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_004_StillNotHere=Still not here. Seems like the other escorts should've hired escorts. +PU_GENPILOT4_CV_Escort_WaitedTooLong_IG_005_IfTheyreNot=If they're not here by now, I don't think they're coming. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_001_WeJustNeed=We just need to wait for the others to show, and then we can head out. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_002_ThisIsntA=This isn't a comment on your abilities, but we're waiting on few more escorts before we start. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_003_IHaveA=I have a few more people showing up, so we have to wait for them. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_004_AlmostReadyTo=Almost ready to go, just have to wait for the rest of everyone to get here. +PU_GENPILOT4_CV_Escort_WaitingForOthers_IG_005_AboutReadyTo=About ready to leave, just have to figure what the heck's taking everyone else so long to get here. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_001_IWontSay=I won't say this again. Hit me again, and you're done. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_002_KeepUpWith=Keep up with this crap and you're gonna be out on your ass. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImCancelingThe=I'm canceling the contract if you hit me again. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_001_ListenIfYoure=Listen, if you're not going to take this job seriously, I'm gonna have to let you go. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_002_ImStartingTo=I'm starting to feel like you don't want this job. That maybe I should find someone else to do it. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_003_NotToBe=Not to be one of those people, but you keep messing around, I'm gonna cancel your contract. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_004_YouveUsedUp=You've used up most of my patience, and that's really saying something with me. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Low_IG_005_IDontKnow=I don't know how much longer I can put up with you. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_001_IfYouDont=If you don't get back here right now, you can forget this job. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_002_LastChanceGet=Last chance. Get your ass over here now. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_High_IG_003_GetBackHere=Get back here. Do you want to get paid or not? +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_001_SeemsLikeYoure=Seems like you're either terrible at following directions or you're bad at navigating. Whichever one it is, I'm not sure if I want to keep flying with you. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_002_OkaySeriouslyNow=Okay, seriously now, start flying like you're an actual paid escort or you can forget this job. +PU_GENPILOT4_CV_Escort_WarningMissionFail_Wander_Low_IG_003_YoPersonIm=Yo, person I am paying to escort me, if you don't change course, don't expect to keep this job. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_001_ThatsEveryone=Right, that's everyone. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_002_EveryonesHereTime=Everyone's here. Time to get this party started. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_003_AllHere=All here. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_004_AllShipsAccounted=All ships accounted for. +PU_GENPILOT4_CV_Escort_WereAllHere_IG_005_WellIDont=Well, I don't really want to wait any longer so I'm just going to say that we're all here. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_001_ThatsItWere=That's it. We're all done here. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_002_AndFinished=And finished. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_003_OkayThatsEverything=Okay, that's everything. We're done here. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_004_DoneAndDone=Done and done. +PU_GENPILOT4_CV_Escort_WorkFinished_IG_005_ThatShouldDo=That should do it. +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_001_Finished=Finished! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=Done! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_003_AllSet=All set! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_004_ThatsItWere=That's it! We're done! +PU_GENPILOT4_CV_Escort_WorkFinished_UnderAttack_IG_005_YesWeDid=Yes! We did it! +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_001_YouThinkSome=You think some extra fire power is going to get you out of this? +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_002_OoooIfThey=Oooo. If they fly anything like you, I'm real scared. +PU_GENPILOT4_CV_FriendliesToPlayerArrive_IG_003_CantBelieveYou=Can't believe you invited more people here to watch you get taken out. +PU_GENPILOT4_CV_GetHits_IG_EX_001= +PU_GENPILOT4_CV_GetHits_IG_EX_002= +PU_GENPILOT4_CV_GetHits_IG_EX_003= +PU_GENPILOT4_CV_GetHits_IG_EX_004= +PU_GENPILOT4_CV_GetHits_IG_EX_005= +PU_GENPILOT4_CV_GetHits_IG_EX_006= +PU_GENPILOT4_CV_GetHits_IG_EX_007= +PU_GENPILOT4_CV_GetHits_IG_EX_008= +PU_GENPILOT4_CV_LosingFrustration_IG_001_AllRightSo=All right. So maybe you're not such a push over. +PU_GENPILOT4_CV_LosingFrustration_IG_002_WellThisIsnt=Well this isn't so fun anymore. +PU_GENPILOT4_CV_LosingFrustration_IG_003_IBetYou=I bet you think you're so great, don't you? +PU_GENPILOT4_CV_MindYourBusiness_IG_001_HeyThereBit=Hey there. Bit of friendly advice. Get the hell out of here while you can still fly. +PU_GENPILOT4_CV_MindYourBusiness_IG_002_YouKnowThe=You know the saying wrong place at the wrong time? Well let me tell you, it doesn't get much wronger than this. +PU_GENPILOT4_CV_MindYourBusiness_IG_003_LetMeGuess=Let me guess, you're lost. And if you're not. Then you should damn well get lost. Understand me? +PU_GENPILOT4_CV_MindYourBusiness_IG_004_UnlessYouveGot=Unless you've got a death wish, you'll want to turn that ship around. +PU_GENPILOT4_CV_MindYourBusiness_IG_005_IllMakeThis=I'll make this easy for ya. Leave now, or we'll kill you. I'm happy either way. +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_001_HateToBreak=Hate to break it to you, but this our turf. +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_002_YouCanStop=You can stop right there. This claim is ours. +PU_GENPILOT4_CV_MindYourBusiness_Salvage_IG_003_YouCanGo=You can go ahead and forget what your scans say. The only thing you're gonna find here is a shit ton of trouble. +PU_GENPILOT4_CV_PlayerAttackFirst_IG_001_OhLooksLike=Oh, looks like we got ourselves a hero. +PU_GENPILOT4_CV_PlayerAttackFirst_IG_002_YoureGonnaRegret=You're gonna regret that. +PU_GENPILOT4_CV_PlayerAttackFirst_IG_003_YouJustHad=You just had to do things the hard way. +PU_GENPILOT4_CV_PlayerAttackFirst_IG_004_ItsOnNow=It's on now! +PU_GENPILOT4_CV_PlayerAttackFirst_IG_005_BringIt=Bring it. +PU_GENPILOT4_CV_Retreat_IG_001_ScrewThisIm=Screw this. I'm out of here. +PU_GENPILOT4_CV_Retreat_IG_002_WhateverYouThink=Whatever. You think I care about any of this? Guess again. +PU_GENPILOT4_CV_Retreat_IG_003_FineYouWin=Fine. You win. Happy? +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_001_IGotA=I got message for you. Mess with one of ours and you die. +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=You thought you could get away with taking one of ours, but you thought wrong. +PU_GENPILOT4_CV_RevengePosse_Greeting_IG_003_BeforeWeKill=Before we kill ya, know that this is payback for what you did to my friend. +PU_GENPILOT4_CV_Target_Chase_IG_001_WhatYouDont=What? You don't play with me anymore? +PU_GENPILOT4_CV_Target_Chase_IG_002_YoureNotGonna=You're not gonna get away that easy. +PU_GENPILOT4_CV_Target_Chase_IG_003_OhNoYoure=Oh no. You're not going anywhere. +PU_GENPILOT4_CV_Target_Greet_IG_001_NotSureWhat=Not quite sure what you did, but it must have been pretty bad if they sent me. +PU_GENPILOT4_CV_Target_Greet_IG_002_NowWhileIm=Now, while I am here to take you down extreme prejudice, just want you to know I'm only doing it for the credits. +PU_GENPILOT4_CV_Target_Greet_IG_003_JustSoYou=Just so you know before we do this, the credits I'm getting for taking you down are going to a very worth cause. +PU_GENPILOT4_CV_Target_Taunt_IG_001_AllYoureDoing=All you're doing is wasting my time. +PU_GENPILOT4_CV_Target_Taunt_IG_002_YouKnowWhats=You know what's funny? I bet you're trying to figure a way out of this mess, and here I am thinking about how I'm gonna spend all the credits I get for you. +PU_GENPILOT4_CV_Target_Taunt_IG_003_IBetYoure=I bet you're starting to rethink whatever bad life decisions got you here. +PU_GENPILOT4_CV_Target_Taunt_IG_004_WouldYouLook=Would you look at that. You're fighting like you actually have chance here. +PU_GENPILOT4_CV_Target_Taunt_IG_005_BeliveItOr=Believe it or not, I actually like it when you fight back. Gives me greater job satisfaction. Feel like I really earn my credits. +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_001_ImABit=I'm a bit insulted that they'd someone like you after me. +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_002_GeezDidThey=Geez. Did they just let any clown with a ship take the contract on me? It's embarassing. +PU_GENPILOT4_CV_Taunt_BountyHunter_IG_003_IWonderIf=I wonder if the next person they send will do better than you're doing. They'd pretty much have to. +PU_GENPILOT4_CV_Taunt_General_IG_001_OnTheBright=On the bright side, think about the free time you're going to have in the hospital. +PU_GENPILOT4_CV_Taunt_General_IG_002_AmIOn=What? Am I on Fake Outs? No one could possibly fly this bad in real life. +PU_GENPILOT4_CV_Taunt_General_IG_003_AreYouTrying=Are you trying to lose on purpose? Cause that's what it looks like. +PU_GENPILOT4_CV_Taunt_General_IG_004_IllTellYou=I'll tell you what, if you intentionally crash your ship and survive, I'll let you walk... Sorry, I was hoping you'd do it. +PU_GENPILOT4_CV_Taunt_General_IG_005_ThisIsJust=This is just painful to watch. Putting you down will be doing you a favor. +PU_GENPILOT4_CV_Taunt_Kill_IG_001_IHopeYou=I hope you weren't too close to them. +PU_GENPILOT4_CV_Taunt_Kill_IG_002_WhatASpectacular=What a spectacular end to a miserable little shit. +PU_GENPILOT4_CV_Taunt_Kill_IG_003_ThatsAnotherOne=That's another one for us. +PU_GENPILOT4_CV_Taunt_Kill_IG_004_DidYouSee=Did you see that? One minute your friend's flying around, next they're space trash. Crazy, right? +PU_GENPILOT4_CV_Taunt_Kill_IG_005_YouGotTo=You got to be feeling a bit worried after that. +PU_GENPILOT4_CV_Taunt_Missile_IG_001_ChokeOnThat=Choke on that. +PU_GENPILOT4_CV_Taunt_Missile_IG_002_GotASurprise=Got a surprise for you. +PU_GENPILOT4_CV_Taunt_Missile_IG_003_TryToDodge=Try to dodge that. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_001_GuessYouLike=Guess you like being shot. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_002_TheresNoHelping=There's no helping some people. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_003_IveBeenWanting=I've been wanting some target practice. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_004_LooksLikeI=Looks like I get to have some fun today, afterall. +PU_GENPILOT4_CV_Taunt_WarningAttack_IG_005_HopeAllOf=Hope all of your affairs are in order. +PU_GENPILOT5_CV_AnnounceAttack_IG_001_OkayImOnly=Okay, I'm only gonna say this once. We're very dangerous people, so don't screw with us. +PU_GENPILOT5_CV_AnnounceAttack_IG_002_YouFlewInto=You flew into the wrong corner of space. +PU_GENPILOT5_CV_AnnounceAttack_IG_003_WellWellWell=Well, well, well, look what we got here. +PU_GENPILOT5_CV_AnnounceAttack_IG_004_ListenUpEverything=Listen up. Everything you got is ours now. That means your stuff... and your life... +PU_GENPILOT5_CV_AnnounceAttack_IG_005_YoureOnOur=You're on our turf. You gotta pay the price now. +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_001_OhThankGod=Oh thank god. Now you're in trouble. +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_002_AboutFrickinTime=About frickin' time they showed up. +PU_GENPILOT5_CV_Arrive_EnemiesToPlayer_IG_003_FinallyNowYoure=Finally. Now you're gonna pay. +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_001_WhoTheHell=Who the hell are these people? That's a little unfair, don't you think? +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_002_AlrightLookWeve=Alright, look, we've both done things we regret, maybe we just reconsider our position here. +PU_GENPILOT5_CV_Arrive_FriendliesToPlayer_IG_003_YouThinkThis=You think this scares me? I... uh... I mean, you could bring twenty ships... it's... it's not going to save you. +PU_GENPILOT5_CV_BountyHunter_Chase_IG_001_NowYouWant=Now you want to run?! +PU_GENPILOT5_CV_BountyHunter_Chase_IG_002_YouKnowIf=You know, if you'd just given me what I wanted, it wouldn't have come to this. +PU_GENPILOT5_CV_BountyHunter_Chase_IG_003_WhereDoYou=Where do you think you're going? +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_001_AttentionIGot=Attention, I got paid good money to hunt you down. And that's what I intend to do. +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_002_YourDaysOf=Your days of doing... whatever it is you did... are over. +PU_GENPILOT5_CV_BountyHunter_Greeting_IG_003_TheTimeHas=The time has come for a reckoning. A reckoning of justice. +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_001_SubmitSubmit=Submit! Submit! +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_002_FeelThePower=Feel the power of righteousness. +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_003_YouCannotEscape=You cannot escape justice's gaze. +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_004_ThisIsFor=This is... for whatever you did. +PU_GENPILOT5_CV_BountyHunter_Taunt_IG_005_YouKnewThis=You knew this day would come, didn't you? +PU_GENPILOT5_CV_Bounty_Greeting_IG_001_WhatYoureHere=What, you're here for me? Gotta be some kinda mistake. +PU_GENPILOT5_CV_Bounty_Greeting_IG_002_IThinkYou=I think you got the wrong guy. +PU_GENPILOT5_CV_Bounty_Greeting_IG_003_NopeNoCriminals=Nope, no criminals here. If I see any, I'll let you know. +PU_GENPILOT5_CV_Bounty_Greeting_IG_004_YouPickedThe=You picked the wrong guy. You hear me? You should...you should just get out of here. +PU_GENPILOT5_CV_Bounty_Greeting_IG_005_YouThinkYoure=You think you're the first person to hunt me down? Well, you're not and you'll end up like the others. They're dead. +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_001= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_002= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_003= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_004= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_005= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_006= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_007= +PU_GENPILOT5_CV_DeathThroe_Scream_IG_EX_008= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_001= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_002= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_003= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_004= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_005= +PU_GENPILOT5_CV_DeathThroe_Sudden_IG_EX_006= +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_001_JustALittle=Just a little while longer. +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_002_ImNotDone=I'm not done. I'm not done! +PU_GENPILOT5_CV_Distress_AlmostDone_UnderAttack_IG_003_GotThatAnd=Got that... and that... and that... we're almost back up. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_001_SomebodyCameThank=Somebody came! Thank you. Thank you. You have to help me fight. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_002_OhMyGod=Oh my god. I thought I was done for. These outlaws just attacked. I need help. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_003_PleaseYouHave=Please, you have to help me. I can't die like this. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_004_YouHeardMy=You heard my call! Please, you gotta help me fight. +PU_GENPILOT5_CV_Distress_Arrive_Combat_IG_005_OhThankGod=Oh thank god. Help me against these lawless reprobates. Please. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_001_HelloYourHeard=Hello! Your heard my call! My ship's dead in the water. You gotta keep 'em off me. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_002_SomebodyCameYou=Somebody came! You gotta protect me. I'm trying to get my ship working again. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_003_OhThankGod=Oh thank god. You take care of them. I'll get back to repairing the ship. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_004_ICantFly=I can't fly! I can't fly! Keep them away so I can fix it. +PU_GENPILOT5_CV_Distress_Arrive_ShipBroken_IG_005_IThoughtI=I thought I was done for. These bastards won't let me fix my ship. +PU_GENPILOT5_CV_Distress_BegForLife_IG_001_PleaseDontKill=Please don't kill me. I'm begging you. Please don't kill me. +PU_GENPILOT5_CV_Distress_BegForLife_IG_002_ICantGo=I can't go out like this. Not out here. In space. Alone. Please don't. +PU_GENPILOT5_CV_Distress_BegForLife_IG_003_WaitWaitWait=Wait, wait, wait. Wait! You don't have to do this. You can just let me go. I won't say a thing. +PU_GENPILOT5_CV_Distress_Call_Comm_IG_001_SomebodyPleaseHelp=Somebody please help me! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_002_HelpImUnder=Help! I'm under attack! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_003_AnybodyMyShips=Anybody?! My ship's under attack. Please help me! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_004_HelpHelpI=Help! Help! I got... there are ships... a lot of ships... I need help! +PU_GENPILOT5_CV_Distress_Call_Comm_IG_005_CanAnybodyHear=Can anybody hear me?! I'm under attack and need help. +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_001_PleaseSomebodyHelp=Please, somebody help me! I'm being attacked. +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_002_INeedHelp=I need help! They're everywhere! Help! +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_003_HelloHelloI=Hello?! Hello?! I got fighters all over me and need help. +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_004_IsAnyoneOut=Is anyone out there? This is a major emergency! +PU_GENPILOT5_CV_Distress_Call_UnderAttack_IG_005_HelpHelpGoddamit=Help! Help goddamit! I got fighters all over me. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_001_ScrewThisIm=Screw this. I'm done. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_002_IUhI=I, uh... I gotta go. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_003_ImGoingTo=I'm going to leave now. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_004_IHaveTo=I have to go. +PU_GENPILOT5_CV_Distress_Farewell_Bad_IG_005_ImGoingHome=I'm going home. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_001_TakeItEasy=Take it easy. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_002_SeeYouLater=See you later. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_003_HaveAGood=Have a good one. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_004_TakeCare=Take care. +PU_GENPILOT5_CV_Distress_Farewell_Good_IG_005_FlySafe=Fly safe. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_001_ICantBelieve=I can't believe we made it. Oh god. I can't stop shaking. I think I might have a heart attack. Okay, I'm better now. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_002_IUhI=I, uh, I... shit that was close. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_003_IDontKnow=I don't know how I'm not dead. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_004_ICantBe=I can't be out here anymore. I can't do it. +PU_GENPILOT5_CV_Distress_FightOver_Bad_IG_005_IDontEven=I don't even know where to start... I guess we're alive, so that's something... +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_001_ThankYouThank=Thank you, thank you. You totally saved my life there. +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_002_AreTheyGone=Are they gone? Is that it? Did we win? We won! +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_003_ImAliveI=I'm alive! I don't believe it! Thank you. +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_004_IThoughtI=I thought I was dead, for sure. You're a lifesaver! Or a saint! Or both! I don't know. I'm alive! +PU_GENPILOT5_CV_Distress_FightOver_Good_IG_005_ICantBelieve=I can't believe I'm alive. I thought I was dead for sure. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_001_ItsNotNearly=It's not nearly enough, but here's something for saving my life. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_002_HeresALittle=Here's a little something. Don't say no. I insist. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_003_TakeThisYouve=Take this. You've totally earned it. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_004_ICanKeep=I can keep thanking you, but honestly I think this'll say it better. +PU_GENPILOT5_CV_Distress_FightOver_OfferPayment_IG_005_YouHaveTo=You have to take this. I insist. +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_001_Done=Done! +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_002_ShipsBackUp=Ship's back up! +PU_GENPILOT5_CV_Distress_FinishedRepairs_UnderAttack_IG_003_IDidIt=I did it! +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_001_ImNotDone=I'm not done yet. Give me a second. +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_002_ICantBring=I can't bring the ship online. Something else must be broken. I need more time. +PU_GENPILOT5_CV_Distress_NeedMoreTime_Repairing_IG_003_ImWorkingIm=I'm working! I'm working! More time! +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_001_IllPayYou=I'll pay you. How does that sound? Here's everything I've got. +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_002_WhatllItTake=What'll it take? Credits? Here take them. Just let me go. +PU_GENPILOT5_CV_Distress_OfferBribeForLife_IG_003_WhatYouWant=What, you want credits? Fine. I don't care. Here. +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_001_HolyShitAre=Holy shit! Are you one of them! +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_002_Aaah=Aaah! +PU_GENPILOT5_CV_Distress_PlayerAttacks_IG_003_WhatWasThat=What was that?! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_001_OhMyGod=Oh my god! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_002_WhatWasThat=What was that?! +PU_GENPILOT5_CV_Distress_PlayerCollideShip_IG_003_YouHitMe=You hit me! +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001_UmHello=Um... hello? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_001b_UmHello=Um... hello? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_002_CuttingItA=Cutting it a little close there, huh? +PU_GENPILOT5_CV_Distress_PlayerFliesTooClose_IG_003_ExcuseMeYoure=Excuse me? You're... uh... gonna hit my ship. +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_001_ICantFix=I can't fix the ship if they keep shooting me! Keep 'em off me. +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_002_GoddammitAnotherSystem=Goddammit! Another system down. How about some protection! +PU_GENPILOT5_CV_Distress_TakingTooMuchDamage_IG_003_GiveMeA=Give me a second! How the hell am I supposed to fix this if we keep taking damage? +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_001_LetsGetThe=Let's get the hell out of here! +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_002_Ruuuuuuuun=Ruuuuuuuun! +PU_GENPILOT5_CV_Distress_UrgentQTravel_LeaveCombat_IG_003_GoGoGo=Go, go, go! +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_001_IsThatIt=Is that it? That everyone? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_002_ThatsAllOf=That's all of them, right? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_003_WaitIsIt=Wait... is it over? Did we get them? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_004_IsThatReally=Is that really all of them? +PU_GENPILOT5_CV_Escort_AllShipsDestroyed_IG_005_ThatItDid=That it? Did we win? +PU_GENPILOT5_CV_Escort_AlmostDead_IG_001_PleaseYouGotta=Please, you gotta do something! +PU_GENPILOT5_CV_Escort_AlmostDead_IG_002_OhMyGod=Oh my god, help me, please. +PU_GENPILOT5_CV_Escort_AlmostDead_IG_003_ImGonnaDie=I'm gonna die. I'm gonna die. +PU_GENPILOT5_CV_Escort_AlmostDead_IG_004_ICantDie=I can't die like this. Do something! +PU_GENPILOT5_CV_Escort_AlmostDead_IG_005_PleaseDontLet=Please don't let them kill me. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_001_SorryImStill=Sorry, I'm still working. I should be done soon. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_002_JustACouple=Just a couple more things to do. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_003_AlmostThereEveryone=Almost there, everyone. Sorry it's taking so long. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_004_JustASecond=Just a second longer. +PU_GENPILOT5_CV_Escort_AlmostDone_IG_005_NearlyThere=Nearly there. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_001_OkayWereHere=Okay. We're here. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_002_ShouldBeJust=Should be just up here. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_003_AllRightWere=All right. We're pretty close to our next stop. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_004_ThatsWhereWe=That's where we headed. +PU_GENPILOT5_CV_Escort_ArriveAtDest_IG_005_OkayOurDestinations=Okay. Our destination's coming up. +PU_GENPILOT5_CV_Escort_Celebrate_IG_001_EX= +PU_GENPILOT5_CV_Escort_Celebrate_IG_002_Yes=Yes! +PU_GENPILOT5_CV_Escort_Celebrate_IG_003_ThatsAwesome=That's awesome! +PU_GENPILOT5_CV_Escort_Celebrate_IG_003b_ThatsAwesome=That's awesome! +PU_GENPILOT5_CV_Escort_Celebrate_IG_004_Nice=Nice! +PU_GENPILOT5_CV_Escort_Celebrate_IG_005_QuiteExcellent=Quite excellent. +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_001_SoHeresWhere=So here's where you need to defend me. +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_002_OkayMomentOf=Okay, moment of truth. Good luck with the fight. +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_003_Attack=Attack! +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_004_TimeToDo=Time to do what you do. +PU_GENPILOT5_CV_Escort_EncourageAttack_IG_005_ItsUsOr=It's us or them. I'm not a violent person typically, but please make sure it's them. +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_001_UhTheyDont=Uh... they don't look friendly. +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_002_UmHelloIt=Um... hello? It, uh, looks like we got company. +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_003_OhShitTheres=Oh shit. There's, um, some ships coming in really fast. +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_004_WhoAreThey=Who are they? +PU_GENPILOT5_CV_Escort_EnemiesArrive_IG_005_IveGotSomething=I've got something on my scans... uh oh. +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_001_NoNoNo=No, no, no, there's more of them. +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_002_OhComeOn=Oh come on. How many of them are there? +PU_GENPILOT5_CV_Escort_EnemiesArrive_More_IG_003_LookOutI=Look out! I got even more coming in. +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_001_Wow=Wow... +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_002_YouGotOne=You got one! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_003_YeahThatsWhat=Yeah! That's what you get! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_004_IToldYou=I told you not to mess with me! +PU_GENPILOT5_CV_Escort_EnemyShipDestroyed_IG_005_ExcellentWork=Excellent work. +PU_GENPILOT5_CV_Escort_Expletives_IG_001_Shit=Shit! +PU_GENPILOT5_CV_Escort_Expletives_IG_001b_Shit=Shit! +PU_GENPILOT5_CV_Escort_Expletives_IG_002_NoNoNo=No, no, no! +PU_GENPILOT5_CV_Escort_Expletives_IG_003_OhGod=Oh god. +PU_GENPILOT5_CV_Escort_Expletives_IG_004_Dammit=Dammit! +PU_GENPILOT5_CV_Escort_Expletives_IG_005_YouBastard=You bastard! +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_001_IGottaGet=I gotta get out of here. +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_002_IReallyNeed=I really need to find a new line of work. +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_003_WellThatWas=Well, that was horrifying. Take care. +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_004_ICantStop=I can't stop shaking... +PU_GENPILOT5_CV_Escort_Farewell_Bad_IG_005_YouDontNeed=You don't need anything else from me, right? Good. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_001_HopefullyIllSee=Hopefully, I'll see you around. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_002_TakeCare=Take care. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_003_StaySafe=Stay safe. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_004_UntilNextTime=Until next time. +PU_GENPILOT5_CV_Escort_Farewell_Good_IG_005_PartingIsSuch=Parting is such sweet sorrow Okay, bye. +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_001_YouUhHoly=You... uh... holy shit that was close. +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_002_TooCloseToo=Too close.... too close... +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_003_IUhDont=I... uh... don't really... I'm not really good with high intensity situations... yeah... +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_004_ThatWasThat=That was... that was terrible! How can people choose this as a job? It's mental. +PU_GENPILOT5_CV_Escort_FightOver_Bad_IG_005_WellThatllBe=Well, that'll be something to talk about in therapy. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_001_ThatWasThat=That was... that was crazy. A little exciting, I'll admit, but crazy. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_002_WowThatWas=Wow. That was intense. Right? I'm not used to that kind of... excitement? Give me a second here. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_003_DidWeLose=Did we lose them? I'm not usually into combat... my heart can't really take it... but that was... no, nevermind, that was terrifying. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_004_CanIJust=Can I just say, you are worth every credit. That was... that was incredible. +PU_GENPILOT5_CV_Escort_FightOver_Good_IG_005_WhatARush=What a rush? I can totally see how people can choose this as a job. +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_001_HeyImOn=Hey! I'm on your side. +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_002_DontShootMe=Don't shoot me! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_003_WhyAreYou=Why are you shooting me! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_004_WhatAreYou=What are you doing?! +PU_GENPILOT5_CV_Escort_FriendlyFire_IG_005_DoILook=Do I look like an outlaw?! +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_001_OhShitIm=Oh shit, I'm so sorry. +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_002_ThatWasMe=That was me. Sorry. +PU_GENPILOT5_CV_Escort_FriendlyFire_Player_IG_003_IDidntMean=I didn't mean to do that! I thought you were one of them. +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_001_OhShitThat=Oh shit, that was one of ours. +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_002_YouBastards=You bastards! +PU_GENPILOT5_CV_Escort_FriendlyShipDestroyed_IG_003_WeLostOne=We lost one. +PU_GENPILOT5_CV_Escort_Greeting_IG_001_HiHelloYoure=Hi. Hello. You're here for the escort job, right? +PU_GENPILOT5_CV_Escort_Greeting_IG_002_ExcuseMeHi=Excuse me. Hi. Sorry to bug you, but I think you're my escort. +PU_GENPILOT5_CV_Escort_Greeting_IG_003_HiThereHello=Hi there. Hello. Thanks for showing up. +PU_GENPILOT5_CV_Escort_Greeting_IG_004_WellHelloYou=Well, hello. You must be my escort. Shall we to the dance? I'm kidding. +PU_GENPILOT5_CV_Escort_Greeting_IG_005_HailFellowPilot=Hail, fellow pilot. I'm guessing you're my escort, right? It'd be kinda coincidental otherwise, right? Randomly running into another ship all the way out here? Yeah... +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_001_SoUhDo=So, uh, do you mind keeping an eye out? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_002_LetMeKnow=Let me know if we attract any unwanted attention, okay? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_003_GonnaBeA=Gonna be a little occupied with my work, so do me a favor and keep a lookout, okay? +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_004_SoWhileIm=So, while I'm working, keep a look out for anything dangerous. Or suspicious. Or out of place. +PU_GENPILOT5_CV_Escort_KeepLookOut_IG_005_AllRightMy=All right, my dutiful escort. Time to fulfill your escorting duty. +PU_GENPILOT5_CV_Escort_LetsGo_IG_001_IThinkWe=I think we should go, right? Sorry, that's my call. Let's go. +PU_GENPILOT5_CV_Escort_LetsGo_IG_002_AlrightIHope=Alright, I hope everybody went to the bathroom because we aren't stopping. I'm kidding. We can stop if someone's got an emergency. Sorry. Let's go. +PU_GENPILOT5_CV_Escort_LetsGo_IG_003_LetsHeadOut=Let's head out, okay? Okay. +PU_GENPILOT5_CV_Escort_LetsGo_IG_004_OkayLetsDo=Okay. Let's do this. +PU_GENPILOT5_CV_Escort_LetsGo_IG_005_LetsGetGoing=Let's get going. Okay? Okay. +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_001_ComeOnCome=Come on, come on. Let's go. +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_002_LetsGetThe=Let's get the hell out of here. +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_003_GoGoGo=Go, go, go. +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_004_WhatAreYou=What are you waiting for? Run! +PU_GENPILOT5_CV_Escort_LetsGo_Urgent_IG_005_Run=Run! +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_001_ShallWePress=Shall we press on? +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_002_OnwardsAndUpwards=Onwards and upwards. +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_003_WeShouldKeep=We should keep going. +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_004_NextOne=Next one? +PU_GENPILOT5_CV_Escort_LetsMoveOn_IG_005_WeShouldProbably=We should probably go. +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_001_YoureOutFinished=You're out. Finished. +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_002_HellWithIt=Hell with it. I'm done with you! +PU_GENPILOT5_CV_Escort_MissionFailed_Fired_IG_003_ScrewThisJobs=Screw this. Job's over. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_001_LookImSorry=Look, I'm sorry, but this isn't working out. I think it's best if we just part ways. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_002_IHateTo=I hate to do this, but I'm cancelling your contract. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_003_IDontKnow=I don't know what's happening with you, but I don't think you're in a place to focus on a job like this. I'm sorry. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_004_ImSorryI=I'm sorry, I tried to be reasonable, but I have my limits. +PU_GENPILOT5_CV_Escort_MissionFailed_IG_005_ThatsItIm=That's it. I'm not paying you. +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_001_ImSorryI=I'm sorry... I just can't. +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_002_ItsJustToo=It's just too hot. I can't stay here. You're okay, right? +PU_GENPILOT5_CV_Escort_MissionFailed_Leave_IG_003_ICantDo=I can't do it anymore. It's not worth it. I'm sorry. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_001_ImReallySorry=I'm really sorry, but we can't leave yet. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_002_ItsJustBe=It's just be a little bit longer. I'm so sorry. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_003_CanYouHang=Can you hang out for a bit? Just sorting some last minute issues out. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_004_WellHeadOut=We'll head out soon. +PU_GENPILOT5_CV_Escort_NeedASecond_IG_005_SoIveGot=So I've got about a dozen things going on. Maybe relax for a second. I'm sorry. We'll be ready soon. +PU_GENPILOT5_CV_Escort_NeedHelp_IG_001_YouGottaHelp=You gotta help me! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_002_WhereAreYou=Where are you?! Help me! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_003_INeedHelp=I need help! Now! +PU_GENPILOT5_CV_Escort_NeedHelp_IG_004_OhGodOh=Oh god, oh god, help me please. +PU_GENPILOT5_CV_Escort_NeedHelp_IG_005_WhatAmI=What am I paying you for?! Help! +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_001_JustWantedTo=Just wanted to give an update, we're still working, so it might be a little longer. +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_002_GonnaBeJust=Gonna be just a little longer, okay? +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_003_StillChuggingAway=Still chugging away over here. Might need a little more time. +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_004_JustGoingTo=Just going to need some more time. +PU_GENPILOT5_CV_Escort_NeedMoreTime_IG_005_StillHardAt=Still hard at work. I'll let you know when we've finished. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_001_INeedA=I need a little more time. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_002_KeepEmOff=Keep 'em off me, okay? I'm not done. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_003_ImNotReady=I'm not ready! I'm not ready! I just need more time. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_004_ProtectMeA=Protect me a little longer. We're nearly there. +PU_GENPILOT5_CV_Escort_NeedMoreTime_UnderAttack_IG_005_JustAnotherSecond=Just another second! We've almost got it. +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_001_WatchItWatch=Watch it, watch it! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_002_OhMyGod=Oh my god! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_003_LookOut=Look out! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_004_YouHitMe=You hit me! +PU_GENPILOT5_CV_Escort_PlayerCollideShip_IG_005_IToldYou=I told you not to fly so close. +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_001_UmHello=Um... hello? +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_002_FlyingALittle=Flying a little close, aren't ya? +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_003_BeCarefulPlease=Be careful. Please? +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_004_IfYoureTrying=If you're trying to show off your precision flying, I believe you. +PU_GENPILOT5_CV_Escort_PlayerFliesTooClose_IG_005_YouCanStop=You can stop now. You're going to hit me. +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_001_DidYouStop=Did you stop off for a meal or something? I'm just kidding, but we're kinda on a schedule here. +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_002_IsEverythingCool=Is everything cool? It's just that you took a long time to get here. Anyway, you're here. Never mind. +PU_GENPILOT5_CV_Escort_PlayerLateScolding_IG_003_ItsNoBig=It's no big deal, but we should just make sure we all quantum together. It's easy to get separated in the black, you know? +PU_GENPILOT5_CV_Escort_QTravelDest_IG_001_SendingQuantumPoint=Sending Quantum point. +PU_GENPILOT5_CV_Escort_QTravelDest_IG_002_StandbyImGonna=Standby, I'm gonna send over the quantum travel coordinates. +PU_GENPILOT5_CV_Escort_QTravelDest_IG_003_HoldForQt=Hold for QT point. +PU_GENPILOT5_CV_Escort_QTravelDest_IG_004_SendingTheQt=Sending the QT data. +PU_GENPILOT5_CV_Escort_QTravelDest_IG_005_HeresTheCoordinates=Here's the coordinates. +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_001_HeresOurNext=Here's our next stop. +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_002_OkayMovingOn=Okay, moving on. Here's our next POI. +PU_GENPILOT5_CV_Escort_QTravelDest_Next_IG_003_ReadyForAnother=Ready for another travel point? Here you go. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_001_StandBySpinning=Stand by, spinning up quantum drive. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_002_EveryoneReadyTo=Everyone ready to go? Cool. Let's go. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_003_OkayEverybodyStart=Okay. Everybody start spooling your quantum drives. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_004_PreppingForQuantum=Prepping for quantum travel. +PU_GENPILOT5_CV_Escort_QTravelSpooling_IG_005_EverybodyGetReady=Everybody get ready. It's quantum time. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_001_HeyItsMe=Hey, it's me again. We're all set to go. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_002_HelloHiIf=Hello? Hi. If you're ready, I'm ready. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_003_SorryAboutThe=Sorry about the delay. We should be good to go. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_004_OkayIThink=Okay. I think we're set here. +PU_GENPILOT5_CV_Escort_ReadyToGo_IG_005_AllRightAll=All right. All set. We can go. +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_001_LetsHeadOn=Let's head on back, shall we? +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_002_LooksLikeThats=Looks like that's it. Let's head on home. +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_003_BackToThe=Back to the homefront. +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_004_IveGotWhat=I've got what I need. We can wrap this up. +PU_GENPILOT5_CV_Escort_ReturnToStart_IG_005_IShouldBe=I should be good from here. Let's head on back. +PU_GENPILOT5_CV_Escort_StartWork_IG_001_AlrightWereGoing=Alright. We're going to get started here. +PU_GENPILOT5_CV_Escort_StartWork_IG_002_OkayTimeTo=Okay. Time to start scanning. +PU_GENPILOT5_CV_Escort_StartWork_IG_003_LetsGetTo=Let's get to work. +PU_GENPILOT5_CV_Escort_StartWork_IG_004_SleevesUpTime=Sleeves up. Time to work. +PU_GENPILOT5_CV_Escort_StartWork_IG_005_LetsGetThis=Let's get this going, shall we? +PU_GENPILOT5_CV_Escort_StayClose_High_IG_001_WhereAreYou=Where are you going?! You gotta help me. +PU_GENPILOT5_CV_Escort_StayClose_High_IG_002_GetBackHere=Get back here! Right! Now! +PU_GENPILOT5_CV_Escort_StayClose_High_IG_003_YouCantLeave=You can't leave me! +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_001_WouldYouBe=Would you be able to stay close? +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_002_DontFlyOff=Don't fly off, okay? +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_003_IfItsCool=If it's cool with you, could you stick close? Thanks. +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_004_SorryButI=Sorry, but I need you to keep a little closer than that. +PU_GENPILOT5_CV_Escort_StayClose_Low_IG_005_ExcuseMeBut=Excuse me, but you can't wander off like that. +PU_GENPILOT5_CV_Escort_Thanks_IG_001_ThankYouFor=Thank you for all your help. +PU_GENPILOT5_CV_Escort_Thanks_IG_002_ThanksSoMuch=Thanks so much. +PU_GENPILOT5_CV_Escort_Thanks_IG_003_IReallyAppreciate=I really appreciate this. +PU_GENPILOT5_CV_Escort_Thanks_IG_004_YouveBeenAmazing=You've been amazing. Thank you. +PU_GENPILOT5_CV_Escort_Thanks_IG_005_ThatWasAce=That was ace. Thank you. +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_001_HelpHelpKeep=Help! Help! Keep 'em off me! +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_002_YouGottaHelp=You gotta help me! +PU_GENPILOT5_CV_Escort_UnderAttack_High_IG_003_AhhhShitTheyre=Ahhh shit! They're all over me! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_001_ImHitOh=I'm hit! Oh god, I'm hit! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_002_TheyreKillingMe=They're killing me! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_003_ThatOneHit=That one hit. That one hit! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_004_ImTakingSo=I'm taking so much damage! +PU_GENPILOT5_CV_Escort_UnderAttack_Low_IG_005_TheyGotMe=They got me! +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_001_IJustI=I just... I don't know. We can't wait any longer. +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_002_ImSoSorry=I'm so sorry. I don't know where they are. This is really frustrating. Screw it. Let's just go, okay? +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_003_SoIDont=So I don't know what's going on. They said they'd be here. I think we should probably go. Sorry about this. +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_004_ThisIsVery=This is very unprofessional. I'm so sorry to keep you waiting. We'll head out. Very unprofessional. +PU_GENPILOT5_CV_Escort_WaitedTooLong_IG_005_WellIGuess=Well, I guess they aren't coming. That's very disappointing. +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_001_WereStillWaiting=We're still waiting on some people. +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_002_WeArentAll=We aren't all here yet. +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_003_WaitingOnA=Waiting on a couple more ships. I'm sure they'll be here soon. +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_004_SorryButThere=Sorry, but there are still a couple ships coming. I wonder where they are... +PU_GENPILOT5_CV_Escort_WaitingForOthers_IG_005_ItMightBe=It might be a minute or two. There be a few more showing up. I'm sorry about this. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_001_WhyAreYou=Why are you doing this to me?! +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_002_WhatAreYou=What, are you helping them?! I'm the one who's paying you! +PU_GENPILOT5_CV_Escort_WarningMissionFail_Hit_High_IG_003_ImNotPaying=I'm not paying you to blow up my ship. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_001_HeyIHate=Hey, I hate to do this, but I'm gonna need you to get back on task. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_002_IDontWant=I don't want to tell you how to do your job, but I kinda need you to do your job. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_003_INeedYou=I need you to start taking this job seriously or... or I don't know... I'll just have to find someone else, okay? +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_004_LookImSorry=Look, I'm sorry to get all authoritative, but you have to start taking this job seriously. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Low_IG_005_IfYouDont=If you don't focus on the job, I'm going to have to do something drastic. And I will. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_001_ISaidCome=I said come back. Come back or you're fired. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_002_INeedYour=I need your help here. Not over there. Help me or... or you don't get paid. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_High_IG_003_NoYouWill=No! You will get back here and help me. I am your employer and I demand to be treated as such. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_001_HeySorryI=Hey, sorry. I kinda need you to stay close to my ship. Part of the job, you know? +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_002_WheredYouGo=Where'd you go? I love exploring as much as the next guy, but we have a job to do. +PU_GENPILOT5_CV_Escort_WarningMissionFail_Wander_Low_IG_003_WeNeedTo=We need to get back to the job, okay? Could you please meet up so we can finish it? +PU_GENPILOT5_CV_Escort_WereAllHere_IG_001_LooksLikeEveryones=Looks like everyone's here. Great. +PU_GENPILOT5_CV_Escort_WereAllHere_IG_002_IsThatEverybody=Is that everybody? Yeah, looks like it. +PU_GENPILOT5_CV_Escort_WereAllHere_IG_003_HiEveryoneSo=Hi everyone, so I think we're all here. +PU_GENPILOT5_CV_Escort_WereAllHere_IG_004_ThatsTheLast=That's the last one. Very exciting. +PU_GENPILOT5_CV_Escort_WereAllHere_IG_005_ThatShouldDo=That should do it. All present and accounted for. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_001_OkayAllDone=Okay. All done. Thanks for waiting. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_002_ThereFinished=There. Finished. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_003_ThatShouldDo=That should do it. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_004_AllRightFinished=All right. Finished. +PU_GENPILOT5_CV_Escort_WorkFinished_IG_005_ThatllDoIt=That'll do it. +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_001_ThatsItIm=That's it! I'm done. +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_002_Done=Done! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_003_ThereGotIt=There. Got it! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_004_ThereFinishedDone=There! Finished! Done! +PU_GENPILOT5_CV_Escort_WorkFinished_UnderAttack_IG_005_ImDoneIm=I'm done. I'm done! +PU_GENPILOT5_CV_GetHits_IG_EX_001= +PU_GENPILOT5_CV_GetHits_IG_EX_002= +PU_GENPILOT5_CV_GetHits_IG_EX_003= +PU_GENPILOT5_CV_GetHits_IG_EX_004= +PU_GENPILOT5_CV_GetHits_IG_EX_005= +PU_GENPILOT5_CV_GetHits_IG_EX_006= +PU_GENPILOT5_CV_GetHits_IG_EX_007_ShitTheBed=Shit the bed. +PU_GENPILOT5_CV_GetHits_IG_EX_008_OhMyGod=Oh my god. +PU_GENPILOT5_CV_LosingFrustration_IG_001_AlrightLookMaybe=Alright, look, maybe we can work something out. +PU_GENPILOT5_CV_LosingFrustration_IG_002_NoNoNo=No, no, no! It's not supposed to go down like this. +PU_GENPILOT5_CV_LosingFrustration_IG_003_YouYoureJust=You... you're just making me angrier... +PU_GENPILOT5_CV_MindYourBusiness_IG_001_YouYouDont=You... you don't want any part of this. +PU_GENPILOT5_CV_MindYourBusiness_IG_002_IfYouKnow=If you know what's good for you, you'll get the hell out of here. +PU_GENPILOT5_CV_MindYourBusiness_IG_003_GetTheHell=Turn around, fly away, this is trouble you don't want. +PU_GENPILOT5_CV_MindYourBusiness_IG_005_DriftOnIm=Drift on. I'm not gonna tell you twice. +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_001_ThisIsOur=This is our garbage. Go find your own. +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_002_DontEvenThink=Don't even think about trying to horn in on our turf. +PU_GENPILOT5_CV_MindYourBusiness_Salvage_IG_003_ThisHeresOur=This here's our property. You just... screw off. +PU_GENPILOT5_CV_PlayerAttackFirst_IG_001_HeyYouShot=Hey! You shot me. +PU_GENPILOT5_CV_PlayerAttackFirst_IG_002_OhThatsHow=Oh. That's how you want to play it? +PU_GENPILOT5_CV_PlayerAttackFirst_IG_003_ThatsItYou=That's it. You really... you really pissed me off now. +PU_GENPILOT5_CV_PlayerAttackFirst_IG_004_YouJustYou=You just... you just poked a sleeping giant, my friend. +PU_GENPILOT5_CV_PlayerAttackFirst_IG_005_OhNowYouve=Oh, now you've done it. +PU_GENPILOT5_CV_Retreat_IG_001_OkayWereLeaving=Okay, we're leaving! +PU_GENPILOT5_CV_Retreat_IG_002_FineForgetEverything=Fine, forget everything I said. We'll go. +PU_GENPILOT5_CV_Retreat_IG_003_ImSorryOkay=I'm sorry, okay?! I'll leave! +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_001_WeBeenLooking=We been looking for you. You're gonna pay for what you did to our friend. +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_002_YouThoughtYou=You thought you could take out a friend of ours and just walk away? Uh uh. Blood for blood. That's how this works. +PU_GENPILOT5_CV_RevengePosse_Greeting_IG_003_YouWereThe=You were the one who took down my friend. We're gonna show you how much of a mistake that was. +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_001_YouThoughtI=You thought I was gonna be easy. Didn't you? +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_002_IThoughtBounty=I thought bounty hunters were supposed to be tough. +PU_GENPILOT5_CV_Taunt_BountyHunter_IG_003_ThinkYouMightve=Think you might've picked the wrong profession, friend. +PU_GENPILOT5_CV_Taunt_General_IG_001_YouWantedThis=You wanted this. Remember? You wanted this. +PU_GENPILOT5_CV_Taunt_General_IG_002_YouHadEnough=You had enough?! You had enough?! +PU_GENPILOT5_CV_Taunt_General_IG_003_YouBroughtThis=You brought this on yourself. You could'a just done what we said. +PU_GENPILOT5_CV_Taunt_General_IG_004_TakeThat=Take that! +PU_GENPILOT5_CV_Taunt_General_IG_005_ISaidI=I said I was gonna make you pay. +PU_GENPILOT5_CV_Taunt_Kill_IG_001_IToldYou=I told you we were dangerous. +PU_GENPILOT5_CV_Taunt_Kill_IG_002_HahaNice=Haha, nice! +PU_GENPILOT5_CV_Taunt_Kill_IG_003_OhMyGod=Oh my god, that was beautiful. Unnerving, but beautiful. +PU_GENPILOT5_CV_Taunt_Kill_IG_004_BowBeforeOur=Bow before our mighty fleet. +PU_GENPILOT5_CV_Taunt_Kill_IG_005_YouShouldveListened=You should've listened to us when we gave you an out. This is what you get when you don't listen. +PU_GENPILOT5_CV_Taunt_Missile_IG_001_SpecialDelivery=Special delivery. +PU_GENPILOT5_CV_Taunt_Missile_IG_002_HeadsUp=Head's up. +PU_GENPILOT5_CV_Taunt_Missile_IG_003_GotSomethingFor=Got something for you. +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_001_YouWantedIt=You wanted it, well you got it. +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_002_YouShouldveRun=You should've run away when you had the chance. +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_004_YouWantA=You want a fight? You got one. +PU_GENPILOT5_CV_Taunt_WarningAttack_IG_005_YouYoureAbout=You... you're about to pet a burning dog. You hear me? PU_GENSCIV01_M_BSG_Beg_ForLife_IG_001,P=Don't! Please! PU_GENSCIV01_M_BSG_Beg_ForLife_IG_002,P=Stop! PU_GENSCIV01_M_BSG_Beg_ForLife_IG_003,P=What are you doing?! @@ -30633,568 +30633,568 @@ PU_GENSCIV01_M_BSG_Runaway_ForLife_FromHostile_IG_004,P=Somebody help me! PU_GENSCIV01_M_BSG_Surrender_IG_001,P=Wait! Don't. PU_GENSCIV01_M_BSG_Surrender_IG_002,P=I give up! PU_GENSCIV01_M_BSG_Surrender_IG_003,P=Please. Don't shoot. -PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_001_AuthorizedPersonnelOnly=非授权人员免进。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_002_YouCantGet=你不能过去。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_003_OffLimits=越界。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_001_DontEvenThink=想都别想。这整片区域都是禁区。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_002_TurnItAround=掉头。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_003_YeahLikeWed=对啊,搞得好像我们允许你这样的人待在这里似的。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryThisAreas=对不起,这片区域是禁区。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_002_ImAfraidYou=恐怕您不能进入这里,前方区域是禁区。 -PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisIsA=这是管制区域。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_001_KeepItMoving=不要停下来。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_002_KeepItGoing=大家别停,动起来。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_003_ComeOnKeep=来吧,不要停。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsGoPeople=动起来,大家,不要停下来。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_002_DontDawdleLets=别磨蹭,快走。 -PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_003_HurryItUp=快点,别停。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_001_YouCantHang=你不能在这儿停下。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_002_NoLoiteringMove=不许瞎晃悠,快走。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_003_NeedYouTo=我叫你快走。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_001_FindSomewhereBetter=去别的地方,别在这儿。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_002_ScramMoveIt=乱七八糟的,快走。 -PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_003_GoOnMake=动起来,别惹麻烦。 -PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_001_ClearTheWay=让路! -PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_002_LookOut=当心! -PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_003_SecurityComingThrough=保安人员正在通过! -PU_GENSECR1_M_CP_Patrol_MakeWay_IG_001_StepAside=让开。 -PU_GENSECR1_M_CP_Patrol_MakeWay_IG_002_ComingThrough=正在通过。 -PU_GENSECR1_M_CP_Patrol_MakeWay_IG_003_SecurityClearThe=保安人员来了,让条路。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_001_GetOutMy=给我让开。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_002_MoveYourAss=走开! -PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_003_WatchIt=注意点。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_001_PardonMe=再说一遍。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_002_ExcuseMe=不好意思。 -PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_003_Sorry=抱歉。 -PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_001_HeadingToThe=正前往下个区块。 -PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_002_AllDoneHere=这儿没事了,前往下个区域。 -PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_003_SectorClearMoving=此区块没什么问题,前往下一个。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_AllQuietHere=一切正常。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NothingNewTo=没啥事可汇报的。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_EverythingsNormal=一切正常。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_StillQuietWonder=这也太安静了,怪诶,那帮罪犯废物都跑哪里去了? -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_ScumAllSeem=这帮人渣好像在自我表现啊.. -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_NothingYetBut=很和平,但看起来只是暂时的。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_EverythingLookingGood=看起来一切正常,暂时。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_ThingsAreLooking=一切看起来都很平和。 -PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_HaventRunInto=暂时没有任何麻烦。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_001_CopyThat=收到! -PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_002_Understood=明白! -PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_003_YouGotIt=没问题! -PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_001_Yes=是的。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_002_Copy=收到。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_003_Affirmative=是。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_CopyThat=收到。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Understood=明白。 -PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_GotIt=明白了。 -PU_GENSECR2_M_BS_General_Celebration_High_IG_001_HellYeah=哦耶! -PU_GENSECR2_M_BS_General_Celebration_High_IG_002_Nice=完美! -PU_GENSECR2_M_BS_General_Celebration_High_IG_003_ThereWeGo=就是这样! -PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_001=< 窒息致死 > -PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_002=< 窒息致死 > -PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_003=< 窒息致死 > -PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_001=< 窒息 > -PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_002=< 窒息 > -PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_003=< 窒息 > -PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_001=< 爆炸致死 > -PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_002=< 爆炸致死 > -PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_003=< 爆炸致死 > -PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_001=< 冲击致死 > -PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_002=< 冲击致死 > -PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_003=< 冲击致死 > -PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_001=< 愤怒的声音 > -PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_002=< 愤怒的声音 > -PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_003=< 愤怒的声音 > -PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_001=< 开心的声音 > -PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_002=< 开心的声音 > -PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_003=< 开心的声音 > -PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_001=< 气馁的声音 > -PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_002=< 气馁的声音 > -PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_003=< 气馁的声音 > -PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_001=< 无所事事的声音 > -PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_002=< 咳嗽 > -PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_003=< 清嗓子 > -PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_001=< 嘲讽的声音 > -PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_002=< 嘲讽的声音 > -PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_003=< 嘲讽的声音 > -PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_001=< 痛苦的呻吟 > -PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_002=< 痛苦的呻吟 > -PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_003=< 痛苦的呻吟 > -PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_001=< 困惑的声音 > -PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_002=< 困惑的声音 > -PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_001=< 惊讶的声音 > -PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_002=< 惊讶的声音 > -PU_GENSECR2_M_BS_General_Expletives_High_IG_001_Shit=操! -PU_GENSECR2_M_BS_General_Expletives_High_IG_002_Dammit=该死! -PU_GENSECR2_M_BS_General_Expletives_High_IG_003_Goddammit=真该死! -PU_GENSECR2_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 -PU_GENSECR2_M_BS_General_Expletives_Low_IG_002_Shit=操。 -PU_GENSECR2_M_BS_General_Expletives_Low_IG_003_AhHell=啊,见鬼... -PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_001_Goddammit=真该死! -PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_002_TheHell=什么鬼?! -PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_003_OhShit=啊,草! -PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_001=< 被巨物砸中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_002=< 被巨物砸中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_003=< 被巨物砸中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< 被小东西击中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< 被小东西击中 > -PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< 被小东西击中 > -PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_001=< 重拳出击 > -PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_002=< 重拳出击 > -PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_003=< 重拳出击 > -PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_001=< 出拳 > -PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_002=< 出拳 > -PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_003=< 出拳 > -PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_001_Negative=拒绝! -PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_002_NoCanDo=不行! -PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_003_NotGonnaHappen=不可能的。 -PU_GENSECR2_M_BS_General_NegativeResponse_IG_001_No=不。 -PU_GENSECR2_M_BS_General_NegativeResponse_IG_002_Negative=拒绝! -PU_GENSECR2_M_BS_General_NegativeResponse_IG_003_ThatsANegative=这是不行的。 -PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=拒绝。 -PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_002_NoSir=不,长官。 -PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_003_No=不。 -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HostileDown=敌军已击毙。 -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_GotOneOf=发现一个电磁信号。 -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetDown=目标已击毙。 -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_GotAFriendly=发现友军伤亡! -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=友军伤亡! -PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_DammitWeLost=可恶,我们失去了一位友军。 -PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_001_CantSpareAny=无多余弹药。 -PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_002_ImLowToo=我弹药也不足了。 -PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_003_NoCanDo=不行。 -PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_001_YouGotIt=来拿着。 -PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_002_MakeItCount=好好用! -PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_003_Here=这里! -PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_001_NeedSomeAmmo=需要些弹药! -PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_002_AnyoneGotA=有人有不用的弹匣吗? -PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_003_NeedAmmo=需要弹药! -PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_001_Thanks=谢谢! -PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_002_GotIt=拿到了! -PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_003_BackInThis=就靠这个了! -PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_001_GotProblemsOf=我们这里有点麻烦! -PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_002_ALittleBusy=现在有点小忙! -PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_003_NegativeOnThat=无法进行支援。 -PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_001_OnTheMove=在路上了! -PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_002_ComingIn=来了! -PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_003_GotYourBack=我掩护你! -PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=需要支援! -PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_002_LetsGetSome=我们这里需要点支援! -PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_003_NeedSomeSupport=这里需要点帮助! -PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MoveMoveMove=走,走,走! -PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=前进! -PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_OnTheMove=移动中! -PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_001_Displacing=更换掩体! -PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_002_NeedNewCover=需要新的掩体! -PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_003_FindSomeCover=寻找掩体! -PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_001_TheyGotMe=他们把我困住了! -PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_002_ImPinnedDown=我被压制了! -PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_003_TheyreChewingMe=他们把我咬得很紧。 -PU_GENSECR2_M_CB_Combat_CoverProvide_IG_001_CoveringFire=开火掩护! -PU_GENSECR2_M_CB_Combat_CoverProvide_IG_002_LayingCover=正在掩护! -PU_GENSECR2_M_CB_Combat_CoverProvide_IG_003_SuppressingFire=开火压制! -PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_001_CoverMe=掩护我! -PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_002_Cover=掩护! -PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_003_NeedSomeCover=需要掩护! -PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_001_DigInPeople=坚守阵地,大伙们。 -PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_002_WeCantLet=我们不能让他们控制这个区域。 -PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_003_HoldYourGround=守住你们的阵地! -PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_GotHostilesIncoming=敌人来袭。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HostileContactsComing=敌方接触,正在来袭。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_HostilesMovingIn=敌人,他们来了! -PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitContact=操,敌方接触! -PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=他们就在这! -PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_ContactOnMe=敌方接触,在我这! -PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_001_OpenFire=开火! -PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_002_TargetAquired=获取目标! -PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_003_EyesOnTarget=看到目标了! -PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruder=入侵者! -PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_TheyGotThrough=他们通过了外围! -PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_WeveGotHostiles=有敌人进入内侧了! -PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_HostilesOnMe=敌人在我这儿! -PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_GotEyesOn=已目视到敌方。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_HereHereContact=在这!在这!已接触! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_HostilesUpHigh=敌人在上方。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_EnemyContactUp=上方发现敌人。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_HostilesHaveAn=敌人占据了高点。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001_BehindUs=在我们后面! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002_LookOutHostiles=小心,敌人在后面。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003_CheckYourSix=看你的六点钟方向,有敌人! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001_HostilesDownBelow=敌人在下方。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002_EnemyContactDown=下方发现敌人。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003_GotContactsDown=下方发现敌人。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001_ContactClose=敌方近距离接触! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002_HostilesOnMe=发现敌人,在我这! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003_TheyreRightOn=他们就在我附近! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001_EnemySightedOver=那边发现敌人! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002_OverThereTarget=在那边!发现目标! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003_LookHostiles=看!敌人! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001_ToTheLeft=左边! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002_HostilesLeft=敌人,左边! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003_EnemyContactLeft=与我左侧的敌人接触。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001_ToTheRight=右边! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002_HostilesRight=敌人,右边! -PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003_EnemyContactRight=与我右侧的敌人接触 -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001_TheyGotA=他们有重武器! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002_EyesOnHeavy=发现重武器目标! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003_WatchOutThey=小心,他们有重武器! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=敌军舰船进入战场! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002_GotAHostile=发现敌方舰船! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003_HostileShip=敌方舰船! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001_HostileVehicleSighted=发现敌方车辆! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002_VehicleVehicle=有车!有车! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003_VehicleSpotted=发现车辆! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001_RocketLauncher=火箭筒! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002_TheyGotA=他们有火箭筒! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003_WatchOutThey=小心,他们有火箭筒。 -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_SniperSighted=发现狙击手! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_Sniper=狙击手! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_HeadsUpSniper=小心,有狙击手! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001_Titan=泰坦! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002_ShitTheyGot=操, 他们有架泰坦! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003_TitanInbound=泰坦进入战场! -PU_GENSECR2_M_CB_Combat_Fallback_High_IG_001_FallBack=后撤! -PU_GENSECR2_M_CB_Combat_Fallback_High_IG_002_MoveAndRegroup=移动并重组。 -PU_GENSECR2_M_CB_Combat_Fallback_High_IG_003_MoveToRally=移动到集结点! -PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_001_FlankThem=侧面包抄! -PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_002_HitTheirFlank=从侧翼进攻! -PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_003_CircleAround=包围! -PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_001_WereOnThe=我们正在行动! -PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_002_LetsGoLets=走,走,走。 -PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_003_FollowMe=跟我走! -PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=我和你一边的! -PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImAFriendly=我是友军! -PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_FriendlyFire=误伤友军! -PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_001_Hit=中弹! -PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=我被击中了! -PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_003_DammitTheyGot=去他的,我中弹了! -PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=手雷! -PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_002_LookOut=小心! -PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=来了! -PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_001_GrenadeOut=掷出手雷! -PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=注意手雷! -PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_003_GotSomethingFor=这是送你的! -PU_GENSECR2_M_CB_Combat_HealDeny_IG_001_DontHaveAny=我没有医疗补给。 -PU_GENSECR2_M_CB_Combat_HealDeny_IG_002_ImOutOf=我医疗笔用完了。 -PU_GENSECR2_M_CB_Combat_HealDeny_IG_003_ImAllOut=我都用完了。 -PU_GENSECR2_M_CB_Combat_HealProvide_IG_001_MedpenFlyingIn=医疗笔来了。 -PU_GENSECR2_M_CB_Combat_HealProvide_IG_002_HereGotA=这儿呢,医疗补给! -PU_GENSECR2_M_CB_Combat_HealProvide_IG_003_GotSomeMeds=给你带了些药。 -PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_001_Medic=医护! -PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_002_INeedA=我需要治疗! -PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_003_AnyoneGotA=有人有医疗笔不? -PU_GENSECR2_M_CB_Combat_HealThanks_IG_001_Thanks=谢了! -PU_GENSECR2_M_CB_Combat_HealThanks_IG_002_JustInThe=时机正好! -PU_GENSECR2_M_CB_Combat_HealThanks_IG_003_HealingUp=正在治疗! -PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_001_ComeOnCome=继续,继续,继续,别停! -PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_002_DontLetUp=别放弃! -PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_003_KeepItUp=继续打! -PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=你觉得我怕你吗?蛤? -PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ComeOnLets=来吧,让我看看你有啥能耐! -PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ImJustGetting=这才刚开始呢! -PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=操,操,操! -PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_002_YouGotThis=你行的,你行的。 -PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_003_ComeOnCome=撑住,撑住,保持冷静。 -PU_GENSECR2_M_CB_Combat_LastOfThem_IG_001_WeClearClear=还有吗?清完了看来。 -PU_GENSECR2_M_CB_Combat_LastOfThem_IG_002_ThatWasThe=那是最后一个了。 -PU_GENSECR2_M_CB_Combat_LastOfThem_IG_003_CeaseFireHostiles=停火。已歼灭敌方。 -PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_001_ILostSight=我跟丢他们了。 -PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_002_EyesOpenPeople=眼睛睁大了,大伙们! -PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_003_ThisOneGave=这人把我甩丢了。 -PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=没弹了! -PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=弹药耗尽! -PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_003_RanOutOf=没子弹了。 -PU_GENSECR2_M_CB_Combat_Overheating_High_IG_001_MyWeaponsDown=我的武器过热了! -PU_GENSECR2_M_CB_Combat_Overheating_High_IG_002_ShitOverheating=操。过热了! -PU_GENSECR2_M_CB_Combat_Overheating_High_IG_003_NeedASecond=稍等下。武器离线。 -PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_001_ReinforcemntsAreHere=援军来了! -PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_002_CalvalrysHereWere=后援来了。该我们发威了。 -PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_003_LookWhoFinally=看看是谁终于现身了啊。 -PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsComingIn=增援准备进场了。 -PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GotReinforcementsOn=增援在路上了。 -PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsInbound=增援即将抵达。 -PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001_SendSomeReinforcements=请派增援。 -PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002_WeNeedSupport=我们现在需要增援。 -PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003_INeedBackup=我的位置需要增援。 -PU_GENSECR2_M_CB_Combat_Reloading_High_IG_001_Reloading=装弹中! -PU_GENSECR2_M_CB_Combat_Reloading_High_IG_002_SwappingMag=正在换弹。 -PU_GENSECR2_M_CB_Combat_Reloading_High_IG_003_ChangingMag=正在换弹。 -PU_GENSECR2_M_CB_Combat_Retreat_High_IG_001_Retreat=撤退! -PU_GENSECR2_M_CB_Combat_Retreat_High_IG_002_ForgetItGet=别管那么多了!快撤! -PU_GENSECR2_M_CB_Combat_Retreat_High_IG_003_RunGo=快跑! -PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_001_SpreadOut=散开。 -PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_002_FanOut=都散开! -PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_003_ThinItOut=大家分散开! -PU_GENSECR2_M_CB_Combat_StayClose_High_IG_001_KeepItClose=保持距离。 -PU_GENSECR2_M_CB_Combat_StayClose_High_IG_002_TightenUp=别走太远! -PU_GENSECR2_M_CB_Combat_StayClose_High_IG_003_KeepItCozy=呆在一起。 -PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_001_YouShouldveGiven=给过你机会了, 你应该投降的。 -PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_002_ThisIsntGonna=你不会有好下场的。 -PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_003_YoureDeadYou=你死定了!听到了吗! -PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_001_GetOutHere=滚出来! -PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=来战个痛快啊! -PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_003_LetsGoYou=来啊!你自找的。 -PU_GENSECR2_M_CB_Combat_Taunt_High_IG_001_GiveUpNow=现在放弃还来得及! -PU_GENSECR2_M_CB_Combat_Taunt_High_IG_002_YouGottaBe=只有疯子才会找条子交易。 -PU_GENSECR2_M_CB_Combat_Taunt_High_IG_003_YouBroughtThis=你自找的。 -PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_SonOfA=狗娘养的! -PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HoldStill=别动! -PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DammitMissedEm=可恶!没打中。 -PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_WhatIsThis=这啥?你第一次开枪吗? -PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_WhatIdiotGave=哪个白痴给你的枪? -PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouDonePlaying=你玩够了没?准备好投降了吗? -PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ReportDidntFind=报告,什么都没有找到。 -PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_StandingDownAreas=放松点, 区域安全。 -PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahDispatchWere=总台,我们这里安全了。 -PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_ItWasProbably=可能啥也不是。 -PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessNot=大概... -PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_Nevermind=当我没说。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_GotSomethingHere=发现了些东西,继续搜。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveWere=打起精神来,这里肯定有东西。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_LookSharpPeople=大家小心点。可能有敌人。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_DispatchPotentialHostile=总台,区域内可能有敌人。正在搜索。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_BeAdvisedDispatch=呼叫总台,我们可能找到了些东西。 -PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_PotentialHostileContact=可能与敌人接触。准备好。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NeverMindWas=没事,那不是敌人。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_StandDownFalse=退下,是误报警。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_ForgetItWasnt=别在意,不是敌人。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmDispatch=总台,是误报警。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_BeAdvisedDispatch=呼叫总台,这里一切正常。 -PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_DispatchWereAll=总台,我们这里一切正常。 -PU_GENSECR2_M_CB_Hunting_Hurston_Taunt_Searching_Low_IG_001_ThisIsHurston=这里是赫斯顿安保,举起双手走出来。 -PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_TakeALook=过去看看是啥。 -PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoCheckIt=过去看看。 -PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HaveALook=去看一眼。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaCheckIt=检查一下。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_002_StandByTaking=原地待命。我去检查一下。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsCheckIt=我们去检查一下。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_DispatchTakingA=总台,正在检查。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_StandByIm=原地待命。我去看一眼。 -PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_BeAdvisedLooking=注意。正在调查异常。 -PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=继续搜。 -PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_002_ComeOnStay=保持警惕。 -PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_003_TheyreAroundHere=他们肯定在这附近。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_AnySignOf=找到任何踪迹了吗?妈的... -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_IDontKnow=不知道啊。感觉他们应该不在了。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_YeahTheyreLong=是的,他们早就溜了。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DispatchBeAdvised=呼叫总台,已丢失可疑对象。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_BeAdvisedHostile=各单位注意。敌方仍然在逃。 -PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_SuspectSeemsTo=可疑对象好像已经离开了。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_NotSeeingAnything=什么都没找到。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_GuessItWas=可能啥也没有。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_WhereTheyHell=他们到底跑哪去了? -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HaventFoundAnything=什么都没找到。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_AreaSeemsTo=这片区域什么都没有。 -PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_LooksLikeWere=看起来我们白跑一趟。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001_SpreadOutWe=散开。我们一定要找到是谁干的。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002_WhoEverDid=不论是谁干的,他肯定还没跑远。找到他们。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003_ComeOnLets=走。我们一定要找到罪魁祸首。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001_BodyFoundSearching=发现尸体。正在调查现场。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002_GotACorpse=这里有一具尸体,开始搜查现场。 -PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003_DispatchGotA=总台,发现一具尸体。正在确定嫌犯位置。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_ComeOnLets=走起。去抓住他们。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_CantLetThem=一定不能让他们跑掉,走! -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_TargetsInThe=仍未发现目标。打起精神来,找到他们。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_DispatchDontHave=总台,未发现敌人。正在待命。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_BeAdvisedHostile=各单位注意。敌人下落不明。 -PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ILostEm=我跟丢他们了。正在寻找可疑痕迹。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_GetThem=抓住他们! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GoFindThem=去!找到他们! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsCheckIt=咱们去看看。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_PossibleEnemyContact=疑似与嫌犯接触!正在追捕! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_LikelyHostileThreat=疑似发现敌人!正在追踪! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_DispatchWeGot=总台,这个区域可能有敌人。正在试图交火! -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_SomeonesHereFind=这里肯定有人。找到他们。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LooksLikeHostiles=看起来像敌人。咱试试能不能把他们引出来。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_WeGotA=我们这边可能有敌情。睁大眼睛。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_DispatchPossibleThreat=总台。疑似发现敌情。正在调查。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_BeAdvisedDispatch=总台,正在搜索潜在敌人。请等待汇报。 -PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_LookingIntoA=正在调查疑似威胁。做好准备。 -PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=你藏哪了?嗯? -PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_002_TheLongerYou=你躲得越久,下场越惨。 -PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_003_StepOutNow=出来。别逼我亲自去找你。 -PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_001_IKnowYoure=我知道你在那,出来。 -PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_002_IfSomeonesThere=如果有人在那里,慢慢走出来。 -PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_003_StepOutSlowly=举起双手慢慢走出来。 -PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=遭到攻击! -PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=受到攻击! -PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=有人在向我开火! -PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundABody=找到一具尸体,刚死没多久。 -PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WhatTheHell=什么鬼? -PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_GoddammitGotA=该死。发现一具尸体。 -PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_ShitFriendlyDown=操!友军倒下了! -PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_HostilesTheyHit=有敌人!我们的人中弹了! -PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_GoddammitFriendlyDown=他妈的。友军倒下了! -PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=手榴弹! -PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_LookOutGrenade=小心。手榴弹! -PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Incoming=有手雷! -PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsShotsShots=有人开枪!有人开枪! -PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShotsFired=有枪声! -PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ReadyUpPeople=各就各位! -PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_ShitRocketLauncher=妈的!火箭筒! -PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketInbound=有火箭弹! -PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGetDown=火箭弹!快趴下! -PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=狙击手! -PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperGetCover=有狙击手!快找掩护! -PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_LookOutSniper=小心!狙击手! -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_AlrightSeriously=到底有什么。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_WhatTheHell=那是什么东西? -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ISaidIdentify=我说,表明你的身份。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_IsThereSomething=那里有什么东西吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_WhatWhatIs=什么?什么东西? -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YouSeeSomething=你看到啥了吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_001_IDontThink=我不认为那里有啥。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YoureImaginationsActing=你在胡思乱想。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_DontGetParanoid=别管他了。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ShitContact=操,遇敌! -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HostilesHostiles=敌人!敌人! -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_FuckHosiles=妈的!敌人! -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomeoneThere=有人在那吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_IdentifyYourself=表明你的身份。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_AnyoneOutThere=有人吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=嗯? -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=什么? -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_LookAlive=盯着点。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_StaySharp=保持警惕。 -PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_LetsGetOn=开始干活吧。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahHeardSomething=对,我听到些什么。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_FromOverThere=那里吗?嗯,我也听到了。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_SoundedLikeSomething=听起来像有什么东西。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_WhatIDidnt=什么?我啥都没听到。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IThinkYoure=你肯定听错了。 -PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_AreYouSure=你确定吗?我没听到。 -PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=你听见了吗? -PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=那是什么声音? -PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=你听见那声音了吗? -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_IThinkI=我好像也看到了。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WasJustGonna=我刚也想说的。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_ItWasQuick=很快啊,但,嗯。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YoureSeeingThings=你看到了不存在的东西。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_DidntSeeAnything=啥也没看到。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_OverThereDidnt=你说那?没看到。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ThoughtISaw=还以为我看见了啥。 -PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_AnybodySeeThat=有人看到了吗? -PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_IThinkI=我好像看到有东西动了。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_001_RestrictedArea=管制区域。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_002_AuthorizedPersonnelOnly=非授权人员免进。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_003_YouCantCome=你不能来这。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_001_WhatDoYou=你在干啥呢?赶快出去。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_002_GetTheHell=给我离开这。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_003_DriftAlrightYou=闪开,行不?你不该来这。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryYouCant=抱歉,但你不能进来这。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_002_ThisIsA=这里是管制区域。 -PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisAreasFor=此区域仅限授权人员进入。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_001_LetsKeepIt=继续向前。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_002_KeepWalking=继续走。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_003_ComeOnMove=赶紧的,走起来。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_001_YouCantStop=那边的,你不能杵在这。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_002_LetsGo=走吧。 -PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_003_ComeOnMove=快,该走了。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_001_ClearOutOf=赶紧离开,此地禁止逗留。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_002_YouCantHang=你不能在这儿闲晃。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_003_MoveAlong=快走。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_001_WhatDoYou=你干啥呢?走起来。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_002_GetTheHell=赶紧给我离开。 -PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_003_UnlessYouWanna=不想今晚在医护站里住上的话,就给我走开。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_001_EverybodysGotTo=所有人都要被扫描,没有特例。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_002_HaveAllRelevent=准备好所有需要的证件准备让海关检查。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_003_ContrabandWillBe=违禁品将被当场没收。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_001_DoNotAttempt=别想从扫描仪底下藏匿任何违禁品。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_002_WeDontCare=我不管你是不是初犯,罪犯就是罪犯。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_003_JustMoveThrough=把嘴闭上,该走走。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_001_EverybodysGotTo=所有人都要接受扫描,抱歉。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_002_HaveEverythingReady=做好被扫描的准备,配合我们,这样就可以速战速决。 -PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_003_TheQuickerYou=越早接受扫描,越早离开这里。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_001_ImGonnaNeed=我需要一个清洁人员。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_002_DispatchSendA=指挥,派一个清理人员到我的位置来。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_003_YeahNeedSome=对,需要打扫一下。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_001_GoddammitDispatchSend=妈的。指挥,派一个清洁人员过来。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_002_NeedASanitation=需要一个卫生小队到我的位置来...该死的畜生。 -PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_003_DispatchNeedA=指挥,我需要一个清理小队到这儿来。有傻逼在这里乱搞了一通。 -PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_001_KeepMoving=不要停。 -PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_002_MoveIt=走。 -PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_003_LetsKeepIt=继续走。 -PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_001_MoveMoveMove=动起来!动起来!动起来! -PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_002_MoveIt=快走! -PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_003_SecurityOutOf=安保!让路! -PU_GENSECR2_M_CP_Patrol_MakeWay_IG_001_LookOut=注意点。 -PU_GENSECR2_M_CP_Patrol_MakeWay_IG_002_MoveIt=动起来。 -PU_GENSECR2_M_CP_Patrol_MakeWay_IG_003_MakeAHole=开条路。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_001_GetTheHell=他妈的给我让开。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_002_YoureInMy=你挡路了。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_003_MoveNow=快走,立刻。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_001_StepAside=让开。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_002_SecurityComingThrough=安保人员通过中。 -PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_003_NeedToGet=我需要从这里过去。 -PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_001_MovingOnTo=正在移动至下一点位。 -PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingToNext=正在前往下一个巡逻点。 -PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingOut=正在离开。 -PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_001_CopyThat=收到。 -PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_002_Copy=好。 -PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_003_GotIt=知道了。 -PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HowYouDoing=你咋样? -PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_HowsThePatrol=巡逻状况如何? -PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_GoodShiftSo=你这班一切正常吗? -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_SectorsBeenQuiet=这附近都挺安静的。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NotTooMuch=巡逻路线上没啥动静。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_BeenClearSo=直至目前一切顺利。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_YeahWereGood=嗯,我们这儿挺好的。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_EverythingsFine=一切正常。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_EverythingsUnderControl=一切都在掌控中,不用担心我。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_NoComplaintsShifts=倒不是在抱怨什么,但咱这轮挺安静的。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_EverythingsGoodSo=到目前为止,一切顺利。 -PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_CheckpointsSeemsQuiet=到目前为止检查点都很安静。 -PU_GENSECR2_M_CP_Patrol_StayAlert_IG_001_StaySharpTheres=提起精神,今天有好多精神病跑了出来。 -PU_GENSECR2_M_CP_Patrol_StayAlert_IG_002_NotSureIf=你知道吗,这班次延长了。 -PU_GENSECR2_M_CP_Patrol_StayAlert_IG_003_GotWordThat=刚刚收到消息说下个区域发生了些骚动,注意任何异常行为。 -PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_001_StaySharpLotta=集中注意,这附近有不少人渣废物。 -PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_002_PieceOfAdvice=一点建议,手指不要离开扳机,估计你今天需要扣几下它。 -PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_003_AnyoneStepsOut=不论是什么人,一旦过线,你必须当场把他撕成两半。不要犹豫,不然被撕成两半的就是你。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_001_CantLetAnyone=没有身份证明,任何人都不允许通过。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_002_AreasRestrictedMove=这个区域被封锁了,快走。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_003_OnlyAuthorizedPersonnel=只有被授权人员允许通过。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_001_TurnAroundAnd=掉头离开这里。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_002_DirtInYour=你瞎了?没看到禁止通过吗? -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_003_SpecialAccessOnly=只有特勤人员允许通过,你看起来不够特勤。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_001_AreasOffLimits=此区域被封锁了。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_002_SorryCantLet=抱歉,你不准过去。 -PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_003_GottaRestrictAccess=这片区域被限制通行了。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_001_MoveAlong=快走。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_002_GottaKeepThis=把通道弄通畅点。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_003_LetsGoFolks=出发吧,伙计们。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsPickUp=加快脚步,大家。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_002_ThisIsNot=这儿不是休息的好地方。 -PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_003_MoveItDont=快走。别逼我说第二次。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_001_MoveOn=动起来。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_002_CantStopHere=别想停在这儿。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_003_TakeItElsewhere=去别的地方搞。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_001_GetOuttaHere=滚出去。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_002_MoveAlongNow=走,马上。 -PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_003_MoveItBefore=在你惹出麻烦前,离开这里。 -PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_001_Move=让开! -PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_002_ComingThrough=通过中! -PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_003_SecurityOuttaMy=我是安保人员!让开! -PU_GENSECR3_M_CP_Patrol_MakeWay_IG_001_ClearAPath=开条路。 -PU_GENSECR3_M_CP_Patrol_MakeWay_IG_002_SecurityComingThrough=安保人员正在通过。 -PU_GENSECR3_M_CP_Patrol_MakeWay_IG_003_NeedToGet=我得过去。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_001_GetOuttaMy=别挡我的路。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_002_MoveItMove=走开,走开,走开。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_003_WatchItMove=小心点,走开。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_001_ExcuseMe=不好意思。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_002_PassingThrough=通过中。 -PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_003_MakeWay=让路。 -PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_001_OntoTheNext=前往下一区域。 -PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingOut=走了。 -PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingToThe=正在前往下片区域。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_NothingMuchTo=没啥可汇报的。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_PatrolsBeenUneventful=巡逻十分顺利。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_ShiftsBeenQuiet=这班挺安静的。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_AreasAboutThe=这片区域和日常一样。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_IHaveEverything=一切尽在掌握中。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_HaventRunInto=暂时还没碰到任何搅屎棍。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_SectorsBeenLooking=区块看起来挺正常。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_NothingOutOf=这区域没啥不正常的。 -PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_SoFarHavent=还没碰上麻烦,暂时。 +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_001_AuthorizedPersonnelOnly=Authorized personnel only. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_002_YouCantGet=You can't get through here. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_IG_003_OffLimits=Off limits. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_001_DontEvenThink=Don't even think about it. Whole area's off limits. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_002_TurnItAround=Turn it around. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Neg_IG_003_YeahLikeWed=Yeah, like we'd let someone like you in here. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryThisAreas=Sorry, this area's off limits. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_002_ImAfraidYou=I'm afraid you can't go in here. Area's off limits. +PU_GENSECR1_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisIsA=This is a restricted area. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_001_KeepItMoving=Keep it moving. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_002_KeepItGoing=Keep it going, people. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_IG_003_ComeOnKeep=Come on, keep it moving. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsGoPeople=Let's go, people. Move it. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_002_DontDawdleLets=Don't dawdle. Let's go. +PU_GENSECR1_M_CP_Confront_DirectingTraffic_Neg_IG_003_HurryItUp=Hurry it up. No stopping. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_001_YouCantHang=You can't hang out here. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_002_NoLoiteringMove=No loitering. Move it. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_IG_003_NeedYouTo=Need you to clear out. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_001_FindSomewhereBetter=Find somewhere better to be. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_002_ScramMoveIt=Scram. Move it. +PU_GENSECR1_M_CP_Confront_Loitering_Warning_Neg_IG_003_GoOnMake=Go on. Make yourself scarce. +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_001_ClearTheWay=Clear the way! +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_002_LookOut=Look out! +PU_GENSECR1_M_CP_Patrol_MakeWay_High_IG_003_SecurityComingThrough=Security coming through! +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_001_StepAside=Step aside. +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_002_ComingThrough=Coming through. +PU_GENSECR1_M_CP_Patrol_MakeWay_IG_003_SecurityClearThe=Security. Clear the way. +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_001_GetOutMy=Get out my way. +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_002_MoveYourAss=Move your ass. +PU_GENSECR1_M_CP_Patrol_MakeWay_Neg_IG_003_WatchIt=Watch it. +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_001_PardonMe=Pardon me. +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_002_ExcuseMe=Excuse me. +PU_GENSECR1_M_CP_Patrol_MakeWay_Pos_IG_003_Sorry=Sorry. +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_001_HeadingToThe=Heading to the next sector. +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_002_AllDoneHere=All done here, moving on to the next area. +PU_GENSECR1_M_CP_Patrol_NextArea_IntoComms_IG_003_SectorClearMoving=Sector clear, moving to the next. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_AllQuietHere=All quiet here. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NothingNewTo=Nothing new to report. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_EverythingsNormal=Everything's normal. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_StillQuietWonder=Still quiet. Wonder where all the criminal filth have gone off to? +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_ScumAllSeem=Scum all seem to be behaving themselves.. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_NothingYetBut=Nothing yet. But only a matter of time. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_EverythingLookingGood=Everything looking good, at the moment. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_ThingsAreLooking=Things are looking pretty calm. +PU_GENSECR1_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_HaventRunInto=Haven't run into any trouble. +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_001_CopyThat=Copy that! +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_002_Understood=Understood! +PU_GENSECR2_M_BS_General_AffirmativeResponse_High_IG_003_YouGotIt=You got it! +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_001_Yes=Yes. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_002_Copy=Copy. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IG_003_Affirmative=Affirmative. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_001_CopyThat=Copy that. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_002_Understood=Understood. +PU_GENSECR2_M_BS_General_AffirmativeResponse_IntoComms_IG_003_GotIt=Got it. +PU_GENSECR2_M_BS_General_Celebration_High_IG_001_HellYeah=Hell yeah! +PU_GENSECR2_M_BS_General_Celebration_High_IG_002_Nice=Nice! +PU_GENSECR2_M_BS_General_Celebration_High_IG_003_ThereWeGo=There we go! +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_001=< choked to death > +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_002=< choked to death > +PU_GENSECR2_M_BS_General_Choking_Death_IG_EX_003=< choked to death > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_001=< choking > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_002=< choking > +PU_GENSECR2_M_BS_General_Choking_Struggle_IG_EX_003=< choking > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_001=< death from explosion > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_002=< death from explosion > +PU_GENSECR2_M_BS_General_DeathThroe_High_IG_EX_003=< death from explosion > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_001=< impact death > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_002=< impact death > +PU_GENSECR2_M_BS_General_DeathThroe_Low_IG_EX_003=< impact death > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_001=< angry sound > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_002=< angry sound > +PU_GENSECR2_M_BS_General_Emote_Angry_IG_EX_003=< angry sound > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_001=< happy sound > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_002=< happy sound > +PU_GENSECR2_M_BS_General_Emote_Elation_IG_EX_003=< happy sound > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_001=< frustrated sound > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_002=< frustrated sound > +PU_GENSECR2_M_BS_General_Emote_Frustrated_IG_EX_003=< frustrated sound > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_001=< idling sound > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_002=< cough > +PU_GENSECR2_M_BS_General_Emote_IdleFidget_IG_EX_003=< throat clear > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_001=< mocking sound > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_002=< mocking sound > +PU_GENSECR2_M_BS_General_Emote_Mocking_IG_EX_003=< mocking sound > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_001=< pain sound > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_002=< pain sound > +PU_GENSECR2_M_BS_General_Emote_Pain_IG_EX_003=< pain sound > +PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_001=< puzzled sound > +PU_GENSECR2_M_BS_General_Emote_Puzzled_IG_EX_002=< puzzled sound > +PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_001=< surprised sound > +PU_GENSECR2_M_BS_General_Emote_Surprised_IG_EX_002=< surprised sound > +PU_GENSECR2_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_GENSECR2_M_BS_General_Expletives_High_IG_002_Dammit=Dammit! +PU_GENSECR2_M_BS_General_Expletives_High_IG_003_Goddammit=Goddammit! +PU_GENSECR2_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit. +PU_GENSECR2_M_BS_General_Expletives_Low_IG_002_Shit=Shit. +PU_GENSECR2_M_BS_General_Expletives_Low_IG_003_AhHell=Ah, hell... +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_001_Goddammit=Goddammit! +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_002_TheHell=The hell?! +PU_GENSECR2_M_BS_General_Expletives_Surprised_IG_003_OhShit=Oh, shit! +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_001=< hit by something big > +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_002=< hit by something big > +PU_GENSECR2_M_BS_General_GetHits_Pain_High_IG_EX_003=< hit by something big > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_001=< hit by something small > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_002=< hit by something small > +PU_GENSECR2_M_BS_General_GetHits_Pain_Low_IG_EX_003=< hit by something small > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_001=< big punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_002=< big punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_High_IG_EX_003=< big punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_001=< punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_002=< punch exertion > +PU_GENSECR2_M_BS_General_GiveMelee_Low_IG_EX_003=< punch exertion > +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_001_Negative=Negative! +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_002_NoCanDo=No can do! +PU_GENSECR2_M_BS_General_NegativeResponse_High_IG_003_NotGonnaHappen=Not gonna happen. +PU_GENSECR2_M_BS_General_NegativeResponse_IG_001_No=No. +PU_GENSECR2_M_BS_General_NegativeResponse_IG_002_Negative=Negative. +PU_GENSECR2_M_BS_General_NegativeResponse_IG_003_ThatsANegative=That's a negative. +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_001_Negative=Negative. +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_002_NoSir=No, sir. +PU_GENSECR2_M_BS_General_NegativeResponse_IntoComms_IG_003_No=No. +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_001_HostileDown=Hostile down. +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_002_GotOneOf=Got one of 'em. +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_EnemyDown_High_IG_003_TargetDown=Target down. +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_001_GotAFriendly=Got a friendly down! +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_002_FriendlyDown=Friendly down! +PU_GENSECR2_M_CB_Combat_AcknowledgeDeath_FriendlyDown_High_IG_003_DammitWeLost=Dammit, we lost one. +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_001_CantSpareAny=Can't spare any. +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_002_ImLowToo=I'm low too. +PU_GENSECR2_M_CB_Combat_AmmoDeny_IG_003_NoCanDo=No can do. +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_001_YouGotIt=You got it. +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_002_MakeItCount=Make it count! +PU_GENSECR2_M_CB_Combat_AmmoProvide_IG_003_Here=Here! +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_001_NeedSomeAmmo=Need some ammo! +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_002_AnyoneGotA=Anyone got a spare clip? +PU_GENSECR2_M_CB_Combat_AmmoRequest_High_IG_003_NeedAmmo=Need ammo! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_001_Thanks=Thanks! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_002_GotIt=Got it! +PU_GENSECR2_M_CB_Combat_AmmoThanks_IG_003_BackInThis=Back in this! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_001_GotProblemsOf=Got problems of our own! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_002_ALittleBusy=A little busy at the moment! +PU_GENSECR2_M_CB_Combat_BackupDeny_High_IG_003_NegativeOnThat=Negative on that backup. +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_001_OnTheMove=On the move! +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_002_ComingIn=Coming in! +PU_GENSECR2_M_CB_Combat_BackupProvide_High_IG_003_GotYourBack=Got your back! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_001_INeedBackup=I need backup! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_002_LetsGetSome=Let's get some backup over here! +PU_GENSECR2_M_CB_Combat_CallBackup_High_IG_003_NeedSomeSupport=Need some support here! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_001_MoveMoveMove=Move, move, move! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_002_Advancing=Advancing! +PU_GENSECR2_M_CB_Combat_CoverAdvanceFrom_High_IG_003_OnTheMove=On the move! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_001_Displacing=Displacing! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_002_NeedNewCover=Need new cover! +PU_GENSECR2_M_CB_Combat_CoverFindBetter_High_IG_003_FindSomeCover=Find some cover! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_001_TheyGotMe=They got me boxed in! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_002_ImPinnedDown=I'm pinned down! +PU_GENSECR2_M_CB_Combat_CoverPinnedDown_High_IG_003_TheyreChewingMe=They're chewing me up. +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_001_CoveringFire=Covering fire! +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_002_LayingCover=Laying cover! +PU_GENSECR2_M_CB_Combat_CoverProvide_IG_003_SuppressingFire=Suppressing fire! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_001_CoverMe=Cover me! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_002_Cover=Cover! +PU_GENSECR2_M_CB_Combat_CoverRequest_High_IG_003_NeedSomeCover=Need some cover! +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_001_DigInPeople=Dig in, people. +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_002_WeCantLet=We can't let them take this area. +PU_GENSECR2_M_CB_Combat_DefendTheArea_High_IG_003_HoldYourGround=Hold your ground! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_001_GotHostilesIncoming=Got hostiles incoming. +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_002_HostileContactsComing=Hostile contacts, coming in. +PU_GENSECR2_M_CB_Combat_EngageEnemy_Advancing_High_IG_003_HostilesMovingIn=Hostiles. Moving in! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_001_ShitContact=Shit, contact! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_002_TheyreRightHere=They're right here! +PU_GENSECR2_M_CB_Combat_EngageEnemy_EnemyClose_IG_003_ContactOnMe=Contact. On me! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_001_OpenFire=Open fire! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_002_TargetAquired=Target aquired! +PU_GENSECR2_M_CB_Combat_EngageEnemy_High_IG_003_EyesOnTarget=Eyes on target! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_001_Intruder=Intruder! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_002_TheyGotThrough=They got through the perimeter! +PU_GENSECR2_M_CB_Combat_EngageEnemy_Intruder_High_IG_003_WeveGotHostiles=We've got hostiles inside! +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_001_HostilesOnMe=Hostiles. On me! +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_002_GotEyesOn=Got eyes on hostiles. +PU_GENSECR2_M_CB_Combat_EngageEnemy_SearchFound_High_IG_003_HereHereContact=Here! Here! Contact! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_001_HostilesUpHigh=Hostiles up high. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_002_EnemyContactUp=Enemy contact up top. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyAbove_High_IG_003_HostilesHaveAn=Hostiles have an elevated position! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_001_BehindUs=Behind us! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_002_LookOutHostiles=Look out, hostiles behind. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBehind_High_IG_003_CheckYourSix=Check your six! Hostiles! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_001_HostilesDownBelow=Hostiles down below. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_002_EnemyContactDown=Enemy contact down low. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyBelow_High_IG_003_GotContactsDown=Got contacts down low. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_001_ContactClose=Contact close! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_002_HostilesOnMe=Hostiles, on me! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyClose_High_IG_003_TheyreRightOn=They're right on me! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_001_EnemySightedOver=Enemy sighted over there! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_002_OverThereTarget=Over there! Target found! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyFar_High_IG_003_LookHostiles=Look! Hostiles! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_001_ToTheLeft=To the left! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_002_HostilesLeft=Hostiles, left! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyLeft_High_IG_003_EnemyContactLeft=Enemy contact left of my position. +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_001_ToTheRight=To the right! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_002_HostilesRight=Hostiles, right! +PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003_EnemyContactRight=Enemy contact right of my position. +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001_TheyGotA=They got a heavy! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002_EyesOnHeavy=Eyes on heavy contact! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003_WatchOutThey=Watch out, they got a heavy! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=Enemy ship inbound! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002_GotAHostile=Got a hostile ship! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003_HostileShip=Hostile ship! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001_HostileVehicleSighted=Hostile vehicle sighted! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_002_VehicleVehicle=Vehicle! Vehicle! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_003_VehicleSpotted=Vehicle spotted! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_001_RocketLauncher=Rocket launcher! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_002_TheyGotA=They got a rocket launcher! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_RocketLauncher_High_IG_003_WatchOutThey=Watch out, they got a rocket launcher. +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_001_SniperSighted=Sniper sighted! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_002_Sniper=Sniper! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Sniper_High_IG_003_HeadsUpSniper=Head's up, sniper! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_001_Titan=Titan! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_002_ShitTheyGot=Shit, they got a Titan! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_Titan_High_IG_003_TitanInbound=Titan inbound! +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_001_FallBack=Fall back! +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_002_MoveAndRegroup=Move and regroup! +PU_GENSECR2_M_CB_Combat_Fallback_High_IG_003_MoveToRally=Move to rally point! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_001_FlankThem=Flank them! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_002_HitTheirFlank=Hit their flank! +PU_GENSECR2_M_CB_Combat_FlankThem_High_IG_003_CircleAround=Circle around! +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_001_WereOnThe=We're on the move! +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_002_LetsGoLets=Let's go, let's go! +PU_GENSECR2_M_CB_Combat_FollowMe_High_IG_003_FollowMe=Follow me! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_001_ImOnYour=I'm on your side! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_002_ImAFriendly=I'm a friendly! +PU_GENSECR2_M_CB_Combat_GetHits_FriendlyFire_High_IG_003_FriendlyFire=Friendly fire! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_001_Hit=Hit! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_002_ImHit=I'm hit! +PU_GENSECR2_M_CB_Combat_GetHits_ImHit_High_IG_003_DammitTheyGot=Dammit. They got me! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_001_Grenade=Grenade! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_002_LookOut=Look out! +PU_GENSECR2_M_CB_Combat_GrenadeIncoming_High_IG_003_Incoming=Incoming! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_001_GrenadeOut=Grenade out! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_002_FireInThe=Fire in the hole! +PU_GENSECR2_M_CB_Combat_GrenadeThrowing_High_IG_003_GotSomethingFor=Got something for ya! +PU_GENSECR2_M_CB_Combat_HealDeny_IG_001_DontHaveAny=Don't have any heals. +PU_GENSECR2_M_CB_Combat_HealDeny_IG_002_ImOutOf=I'm out of medpens. +PU_GENSECR2_M_CB_Combat_HealDeny_IG_003_ImAllOut=I'm all out. +PU_GENSECR2_M_CB_Combat_HealProvide_IG_001_MedpenFlyingIn=MedPen flying in. +PU_GENSECR2_M_CB_Combat_HealProvide_IG_002_HereGotA=Here. Got a heal! +PU_GENSECR2_M_CB_Combat_HealProvide_IG_003_GotSomeMeds=Got some meds for you. +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_001_Medic=Medic! +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_002_INeedA=I need a heal! +PU_GENSECR2_M_CB_Combat_HealRequest_High_IG_003_AnyoneGotA=Anyone got a medpen? +PU_GENSECR2_M_CB_Combat_HealThanks_IG_001_Thanks=Thanks! +PU_GENSECR2_M_CB_Combat_HealThanks_IG_002_JustInThe=Just in the nick of time! +PU_GENSECR2_M_CB_Combat_HealThanks_IG_003_HealingUp=Healing up! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_001_ComeOnCome=Come on, come on. Pour it on! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_002_DontLetUp=Don't let up! +PU_GENSECR2_M_CB_Combat_KeepFighting_High_IG_003_KeepItUp=Keep it up! +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_001_YouThinkIm=You think I'm scared of you? Huh? +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_002_ComeOnLets=Come on, let's see what you got! +PU_GENSECR2_M_CB_Combat_LastManStanding_Cocky_High_IG_003_ImJustGetting=I'm just getting started! +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_001_ShitShitShit=Shit, shit, shit! +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_002_YouGotThis=You got this, you got this. +PU_GENSECR2_M_CB_Combat_LastManStanding_Panic_IG_003_ComeOnCome=Come on, come on, stay frosty. +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_001_WeClearClear=We clear? Clear. +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_002_ThatWasThe=That was the last of them. +PU_GENSECR2_M_CB_Combat_LastOfThem_IG_003_CeaseFireHostiles=Cease fire. Hostiles eliminated. +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_001_ILostSight=I lost sight of them. +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_002_EyesOpenPeople=Eyes open, people! +PU_GENSECR2_M_CB_Combat_NoticeNotLastKnown_IG_003_ThisOneGave=This one gave me the slip. +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_001_ImOut=I'm out! +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_002_WeaponsDry=Weapon's dry! +PU_GENSECR2_M_CB_Combat_OutOfAmmo_High_IG_003_RanOutOf=Ran out of ammo. +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_001_MyWeaponsDown=My weapon's down! +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_002_ShitOverheating=Shit. Overheating! +PU_GENSECR2_M_CB_Combat_Overheating_High_IG_003_NeedASecond=Need a second. Weapon's offline. +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_001_ReinforcemntsAreHere=Reinforcemnts are here! +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_002_CalvalrysHereWere=Calvalry's here. We're back in this. +PU_GENSECR2_M_CB_Combat_ReinforcementsArrive_High_IG_003_LookWhoFinally=Look who finally decided to show up. +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_001_ReinforcementsComingIn=Reinforcement's coming in. +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_002_GotReinforcementsOn=Got reinforcements on the way. +PU_GENSECR2_M_CB_Combat_ReinforcementsInRoute_High_IG_003_ReinforcementsInbound=Reinforcements inbound. +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_001_SendSomeReinforcements=Send some reinforcements. +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_002_WeNeedSupport=We need support here now. +PU_GENSECR2_M_CB_Combat_ReinforcementsRequest_IntoComms_High_IG_003_INeedBackup=I need backup on my position. +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_001_Reloading=Reloading! +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_002_SwappingMag=Swapping mag. +PU_GENSECR2_M_CB_Combat_Reloading_High_IG_003_ChangingMag=Changing mag. +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_001_Retreat=Retreat! +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_002_ForgetItGet=Forget it! Get out of here! +PU_GENSECR2_M_CB_Combat_Retreat_High_IG_003_RunGo=Run! Go! +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_001_SpreadOut=Spread out. +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_002_FanOut=Fan out! +PU_GENSECR2_M_CB_Combat_SpreadOut_High_IG_003_ThinItOut=Thin it out people! +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_001_KeepItClose=Keep it close. +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_002_TightenUp=Tighten up! +PU_GENSECR2_M_CB_Combat_StayClose_High_IG_003_KeepItCozy=Keep it cozy. +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_001_YouShouldveGiven=You should've given up when you had the chance. +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_002_ThisIsntGonna=This isn't gonna end well for you. +PU_GENSECR2_M_CB_Combat_Taunt_Anger_High_IG_003_YoureDeadYou=You're dead! You hear me?! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_001_GetOutHere=Get out here! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_002_ComeOutAnd=Come out and fight! +PU_GENSECR2_M_CB_Combat_Taunt_Hiding_High_IG_003_LetsGoYou=Let's go. You wanted this. +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_001_GiveUpNow=Give up now and this'll go a lot easier! +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_002_YouGottaBe=You gotta be out of your mind trading with a cop. +PU_GENSECR2_M_CB_Combat_Taunt_High_IG_003_YouBroughtThis=You brought this on yourself. +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_001_SonOfA=Son of a bitch! +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_002_HoldStill=Hold still! +PU_GENSECR2_M_CB_Combat_Taunt_MissesTarget_High_IG_003_DammitMissedEm=Dammit! Missed 'em. +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_001_WhatIsThis=What is this? Your first fight? +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_002_WhatIdiotGave=What idiot gave you a gun? +PU_GENSECR2_M_CB_Combat_Taunt_ShotsMiss_High_IG_003_YouDonePlaying=You done playing yet? You ready to give up? +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_001_ReportDidntFind=Report, didn't find anything. +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_002_StandingDownAreas=Standing down. Area's clear. +PU_GENSECR2_M_CB_Hunting_AreaClear_ThreatLow_IntoComms_IG_003_YeahDispatchWere=Yeah dispatch, we're clear here. +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_001_ItWasProbably=It was probably nothing. +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_002_GuessNot=Guess not... +PU_GENSECR2_M_CB_Hunting_Deescalate_ThreatLow_IG_003_Nevermind=Nevermind. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_001_GotSomethingHere=Got something here. Keep searching. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_002_LookAliveWere=Look alive. We're definitely on to something. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IG_003_LookSharpPeople=Look sharp people. Looks like we a possible hostile. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_001_DispatchPotentialHostile=Dispatch, potential hostile in area. Tracking now. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch. We may have something here. +PU_GENSECR2_M_CB_Hunting_EscalateSearch_NowThreatMed_IntoComms_IG_003_PotentialHostileContact=Potential hostile contact. Stand by. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_001_NeverMindWas=Never mind. Was not a hostile. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_002_StandDownFalse=Stand down. False alarm. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IG_003_ForgetItWasnt=Forget it. Wasn't a hostile. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_001_FalseAlarmDispatch=False alarm, Dispatch. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch. We're all clear here. +PU_GENSECR2_M_CB_Hunting_FalseAlarm_ThreatLow_IntoComms_IG_003_DispatchWereAll=Dispatch, we're all good here. +PU_GENSECR2_M_CB_Hunting_Hurston_Taunt_Searching_Low_IG_001_ThisIsHurston=This is Hurston Security, come out with your hands up. +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_001_TakeALook=Take a look and see what it is. +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_002_GoCheckIt=Go, check it out. +PU_GENSECR2_M_CB_Hunting_InvestigateOrder_ThreatLow_IG_003_HaveALook=Have a look. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_001_GonnaCheckIt=Gonna check it out. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_002_StandByTaking=Stand by. Taking a look. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IG_003_LetsCheckIt=Let's check it out. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_001_DispatchTakingA=Dispatch, taking a look. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_002_StandByIm=Stand by. I'm gonna check this out real quick. +PU_GENSECR2_M_CB_Hunting_Investigate_ThreatLow_IntoComms_IG_003_BeAdvisedLooking=Be advised. Looking into a disturbance. +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_001_KeepLooking=Keep looking. +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_002_ComeOnStay=Come on, stay sharp. +PU_GENSECR2_M_CB_Hunting_KeepSearching_IG_003_TheyreAroundHere=They're around here somewhere. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_001_AnySignOf=Any sign of them? Dammit... +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_002_IDontKnow=I don't know. I think they're gone. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IG_003_YeahTheyreLong=Yeah, they're long gone. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_001_DispatchBeAdvised=Dispatch, be advised. Lost the suspect. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_002_BeAdvisedHostile=Be advised. Hostile is still at large. +PU_GENSECR2_M_CB_Hunting_SearchFail_KnownThreat_IntoComms_IG_003_SuspectSeemsTo=Suspect seems to have left the area. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_001_NotSeeingAnything=Not seeing anything. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_002_GuessItWas=Guess it was nothing. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IG_003_WhereTheyHell=Where they hell did they go? +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_001_HaventFoundAnything=Haven't found anything. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_002_AreaSeemsTo=Area seems to be clear. +PU_GENSECR2_M_CB_Hunting_SearchFail_ThreatMed_IntoComms_IG_003_LooksLikeWere=Looks like we're clear. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_001_SpreadOutWe=Spread out. We need to find who did this. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_002_WhoEverDid=Who ever did this is probably still here. Find them. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IG_003_ComeOnLets=Come on. Let's find who's responsible. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_001_BodyFoundSearching=Body found. Searching the scene now. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_002_GotACorpse=Got a corpse, here. Starting a sweep of the area. +PU_GENSECR2_M_CB_Hunting_StartSearchCorpse_ThreatMed_IntoComms_IG_003_DispatchGotA=Dispatch. Got a body. Attempting to locate the suspect now. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_001_ComeOnLets=Come on. Let's hunt them down. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_002_CantLetThem=Can't let them get away. Come on. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IG_003_TargetsInThe=Target's in the wind. Stay sharp and find them. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_001_DispatchDontHave=Dispatch, don't have eyes on the hostile. Stand by. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_002_BeAdvisedHostile=Be advised. Hostile is unaccounted for. +PU_GENSECR2_M_CB_Hunting_StartSearch_NotLastKnown_IntoComms_IG_003_ILostEm=I lost 'em. Starting a sweep to pick up the trail. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_001_GetThem=Get them! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_002_GoFindThem=Go! Find them! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IG_003_LetsCheckIt=Let's check it out. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_001_PossibleEnemyContact=Possible enemy contact! In pursuit! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_002_LikelyHostileThreat=Likely hostile threat detected! Tracking them now! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatHigh_IntoComms_IG_003_DispatchWeGot=Dispatch, we got likely enemies in area. Attempting to engage! +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_001_SomeonesHereFind=Someone's here. Find them. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_002_LooksLikeHostiles=Looks like hostiles. Let's see if we can flush 'em out. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IG_003_WeGotA=We got a possible threat. Eyes open. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_001_DispatchPossibleThreat=Dispatch, possible threat detected. Taking a look. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_002_BeAdvisedDispatch=Be advised, Dispatch, searching area for possible enemy. Will inform. +PU_GENSECR2_M_CB_Hunting_StartSearch_ThreatMed_IntoComms_IG_003_LookingIntoA=Looking into a possible threat. Stand by. +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_001_WheredYouGo=Where'd you go? Huh? +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_002_TheLongerYou=The longer you hide, the worse it'll be for you. +PU_GENSECR2_M_CB_Hunting_Taunt_Lost_High_IG_003_StepOutNow=Step out now. Don't make me come looking for you. +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_001_IKnowYoure=I know you're there. Come on out. +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_002_IfSomeonesThere=If someone's there, come out nice and slow. +PU_GENSECR2_M_CB_Hunting_Taunt_Searching_Low_IG_003_StepOutSlowly=Step out slowly with your hands up. +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_001_TakingFire=Taking fire! +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_002_UnderFire=Under fire! +PU_GENSECR2_M_CB_Relaxed_NoticeBulletImpactsClose_ThreatHigh_High_IG_003_ImGettingShot=I'm getting shot! +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_001_FoundABody=Found a body. Hasn't been here long. +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_002_WhatTheHell=What the hell... +PU_GENSECR2_M_CB_Relaxed_NoticeCorpse_ThreatMed_IG_003_GoddammitGotA=Goddammit. Got a body. +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_001_ShitFriendlyDown=Shit! Friendly down! +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_002_HostilesTheyHit=Hostiles! They hit one of ours! +PU_GENSECR2_M_CB_Relaxed_NoticeFriendlyTakenDown_ThreatHigh_High_IG_003_GoddammitFriendlyDown=Goddammit. Friendly down! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_001_Grenade=Grenade! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_002_LookOutGrenade=Look out. Grenade! +PU_GENSECR2_M_CB_Relaxed_NoticeGrenadeIncoming_ThreatHigh_High_IG_003_Incoming=Incoming! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_001_ShotsShotsShots=Shots! Shots! Shots! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_002_ShotsFired=Shots fired! +PU_GENSECR2_M_CB_Relaxed_NoticeGunfireClose_ThreatHigh_High_IG_003_ReadyUpPeople=Ready up, people! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_001_ShitRocketLauncher=Shit! Rocket launcher! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_002_RocketInbound=Rocket inbound! +PU_GENSECR2_M_CB_Relaxed_NoticeRocketLauncher_ThreatHigh_High_IG_003_RocketGetDown=Rocket! Get down! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_001_Sniper=Sniper! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_002_SniperGetCover=Sniper! Get cover! +PU_GENSECR2_M_CB_Relaxed_NoticeSniper_ThreatHigh_High_IG_003_LookOutSniper=Look out! Sniper! +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_001_AlrightSeriously=Alright, seriously. +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_002_WhatTheHell=What the hell is that? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingAgain_ThreatLow_IG_003_ISaidIdentify=I said identify yourself. +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_001_IsThereSomething=Is there something? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_002_WhatWhatIs=What? What is it? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Agree_IG_003_YouSeeSomething=You see something? +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_001_IDontThink=I don't think that was anything. +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_002_YoureImaginationsActing=You're imagination's acting up. +PU_GENSECR2_M_CB_Relaxed_NoticeSomethingResponse_Ignore_IG_003_DontGetParanoid=Don't get paranoid. +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_001_ShitContact=Shit, contact! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_002_HostilesHostiles=Hostiles! Hostiles! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatHigh_High_IG_003_FuckHosiles=Fuck! Hosiles! +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_001_SomeoneThere=Someone there? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_002_IdentifyYourself=Identify yourself. +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_003_AnyoneOutThere=Anyone out there? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_004_Huh=Huh? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatLow_Low_IG_005_What=What? +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_001_LookAlive=Look alive. +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_002_StaySharp=Stay sharp. +PU_GENSECR2_M_CB_Relaxed_NoticeSomething_ThreatMed_High_IG_003_LetsGetOn=Let's get on the clock. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_001_YeahHeardSomething=Yeah, heard something. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_002_FromOverThere=From over there? Yeah, I think heard it. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Agree_IG_003_SoundedLikeSomething=Sounded like something. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_001_WhatIDidnt=What? I didn't hear anything. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_002_IThinkYoure=I think you're hearing things. +PU_GENSECR2_M_CB_Relaxed_NoticeSoundResponse_Ignore_IG_003_AreYouSure=Are you sure? I didn't hear it. +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_001_YouHearThat=You hear that? +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_002_WhatWasThat=What was that noise? +PU_GENSECR2_M_CB_Relaxed_NoticeSound_ThreatLow_IG_003_YouHearThat=You hear that sound? +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_001_IThinkI=I think I saw it too. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_002_WasJustGonna=Was just gonna say the same thing. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Agree_IG_003_ItWasQuick=It was quick, but yeah. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_001_YoureSeeingThings=You're seeing things that aren't there. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_002_DidntSeeAnything=Didn't see anything. +PU_GENSECR2_M_CB_Relaxed_NoticeVisualResponse_Ignore_IG_003_OverThereDidnt=Over there? Didn't see. +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_001_ThoughtISaw=Thought I saw sometihng. +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_002_AnybodySeeThat=Anybody see that? +PU_GENSECR2_M_CB_Relaxed_NoticeVisual_ThreatLow_IG_003_IThinkI=I think I saw something moving. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_001_RestrictedArea=Restricted area. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_002_AuthorizedPersonnelOnly=Authorized personnel only. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_IG_003_YouCantCome=You can't come in here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_001_WhatDoYou=What do you think you're doing? Get out of here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_002_GetTheHell=Get the hell out of here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Neg_IG_003_DriftAlrightYou=Drift, alright? You aren't supposed to be here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_001_SorryYouCant=Sorry. you can't come through here. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_002_ThisIsA=This is a restricted area. +PU_GENSECR2_M_CP_Confront_AreaOffLimits_Pos_IG_003_ThisAreasFor=This area's for authorized personnel only. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_001_LetsKeepIt=Let's keep it moving. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_002_KeepWalking=Keep walking +PU_GENSECR2_M_CP_Confront_DirectingTraffic_IG_003_ComeOnMove=Come on, move it along. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_001_YouCantStop=You can't stop here, people. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_002_LetsGo=Let's go. +PU_GENSECR2_M_CP_Confront_DirectingTraffic_Neg_IG_003_ComeOnMove=Come on, move. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_001_ClearOutOf=Clear out of here. There's no loitering. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_002_YouCantHang=You can't hang out here. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_IG_003_MoveAlong=Move along. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_001_WhatDoYou=What do you think you're doing? Move. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_002_GetTheHell=Get the hell out of here. +PU_GENSECR2_M_CP_Confront_Loitering_Warning_Neg_IG_003_UnlessYouWanna=Unless you wanna spend the rest of the night in a medstation, I'd move. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_001_EverybodysGotTo=Everybody's got to be scanned. No exceptions. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_002_HaveAllRelevent=Have all relevent information ready for inspection. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_IG_003_ContrabandWillBe=Contraband will be immediately seized. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_001_DoNotAttempt=Do not attempt to sneak contraband past our scanners. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_002_WeDontCare=We don't care if you're a first time offender. Criminals are criminals. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Neg_IG_003_JustMoveThrough=Just move through and keep your mouth shut. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_001_EverybodysGotTo=Everybody's got to get scanned. Sorry. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_002_HaveEverythingReady=Have everything ready to be scanned and we can make this as painless as possible. +PU_GENSECR2_M_CP_Customs_CustomsInstructions_Pos_IG_003_TheQuickerYou=The quicker you get scanned, the quicker you can get out of here. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_001_ImGonnaNeed=I'm gonna need a clean-up crew dispatched. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_002_DispatchSendA=Dispatch, send a sanitation team to this position. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_IG_003_YeahNeedSome=Yeah. Need some clean-up. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_001_GoddammitDispatchSend=Goddammit. Dispatch, send a clean-up crew. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_002_NeedASanitation=Need a sanitation team sent to my position... Goddamn animals. +PU_GENSECR2_M_CP_Patrol_CleanUpRequest_IntoComms_Neg_IG_003_DispatchNeedA=Dispatch, I need a clean up team on my position. Some idiots done a number over here. +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_001_KeepMoving=Keep moving. +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_002_MoveIt=Move it. +PU_GENSECR2_M_CP_Patrol_EscortWalk_Prompt_IG_003_LetsKeepIt=Let's keep it going. +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_001_MoveMoveMove=Move! Move! Move! +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_002_MoveIt=Move it! +PU_GENSECR2_M_CP_Patrol_MakeWay_High_IG_003_SecurityOutOf=Security! Get out of the way! +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_001_LookOut=Look out +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_002_MoveIt=Move it. +PU_GENSECR2_M_CP_Patrol_MakeWay_IG_003_MakeAHole=Make a hole. +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_001_GetTheHell=Get the hell out of my way. +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_002_YoureInMy=You're in my way. +PU_GENSECR2_M_CP_Patrol_MakeWay_Neg_IG_003_MoveNow=Move. Now. +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_001_StepAside=Step aside. +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_002_SecurityComingThrough=Security coming through. +PU_GENSECR2_M_CP_Patrol_MakeWay_Pos_IG_003_NeedToGet=Need to get through here. +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_001_MovingOnTo=Moving on to next point. +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingToNext=Heading to next patrol point. +PU_GENSECR2_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingOut=Moving out. +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_001_CopyThat=Copy that. +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_002_Copy=Copy. +PU_GENSECR2_M_CP_Patrol_OrderResponse_IG_003_GotIt=Got it. +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_001_HowYouDoing=How you doing? +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_002_HowsThePatrol=How's the patrol? +PU_GENSECR2_M_CP_Patrol_StatusUpdateRequest_IntoComms_IG_003_GoodShiftSo=Good shift so far? +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_SectorsBeenQuiet=Sector's been quiet. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_NotTooMuch=Not too much action along the patrol route. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_BeenClearSo=Been clear so far. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_YeahWereGood=Yeah, we're good here. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_EverythingsFine=Everything's fine. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_EverythingsUnderControl=Everything's under control. I don't need you checking up on me. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_NoComplaintsShifts=No complaints. Shifts been quiet. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_EverythingsGoodSo=Everything's good so far. +PU_GENSECR2_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_CheckpointsSeemsQuiet=Checkpoint's seems quiet so far. +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_001_StaySharpTheres=Stay sharp. There's a lot of crazies out today. +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_002_NotSureIf=Not sure if you heard, but the shift got extended. +PU_GENSECR2_M_CP_Patrol_StayAlert_IG_003_GotWordThat=Got word that there's been some commotion in the next sector. Look out for any suspicious behavior. +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_001_StaySharpLotta=Stay sharp. Lotta scumbags around. +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_002_PieceOfAdvice=Piece of advice, keep your trigger finger ready. You'll probably need it today. +PU_GENSECR2_M_CP_Patrol_StayAlert_Neg_IG_003_AnyoneStepsOut=Anyone steps out of line, you break them in half. Don't hesitate otherwise they'll do the same to you. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_001_CantLetAnyone=Can't let anyone past without the right credentials. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_002_AreasRestrictedMove=Area's restricted. Move along. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_IG_003_OnlyAuthorizedPersonnel=Only authorized personnel can get through here. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_001_TurnAroundAnd=Turn around and keep moving. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_002_DirtInYour=Dirt in your eyes? Can't you see you can't come through here. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Neg_IG_003_SpecialAccessOnly=Special access only, and you don't look special. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_001_AreasOffLimits=Area's off limits. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_002_SorryCantLet=Sorry, can't let you past. +PU_GENSECR3_M_CP_Confront_AreaOffLimits_Pos_IG_003_GottaRestrictAccess=Gotta restrict access to this area. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_001_MoveAlong=Move along. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_002_GottaKeepThis=Gotta keep this path clear. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_IG_003_LetsGoFolks=Let's go, folks. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_001_LetsPickUp=Let's pick up the pace, people. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_002_ThisIsNot=This is not a place to stop. +PU_GENSECR3_M_CP_Confront_DirectingTraffic_Neg_IG_003_MoveItDont=Move it. Don't make me tell you twice. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_001_MoveOn=Move on. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_002_CantStopHere=Can't stop here. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_IG_003_TakeItElsewhere=Take it elsewhere. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_001_GetOuttaHere=Get outta here. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_002_MoveAlongNow=Move along, now. +PU_GENSECR3_M_CP_Confront_Loitering_Warning_Neg_IG_003_MoveItBefore=Move it, before we have a problem. +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_001_Move=Move! +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_002_ComingThrough=Coming through! +PU_GENSECR3_M_CP_Patrol_MakeWay_High_IG_003_SecurityOuttaMy=Security! Outta my way! +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_001_ClearAPath=Clear a path. +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_002_SecurityComingThrough=Security coming through. +PU_GENSECR3_M_CP_Patrol_MakeWay_IG_003_NeedToGet=Need to get through. +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_001_GetOuttaMy=Get outta my way. +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_002_MoveItMove=Move it, move it, move it. +PU_GENSECR3_M_CP_Patrol_MakeWay_Neg_IG_003_WatchItMove=Watch it, move. +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_001_ExcuseMe=Excuse me. +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_002_PassingThrough=Passing through. +PU_GENSECR3_M_CP_Patrol_MakeWay_Pos_IG_003_MakeWay=Make way. +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_001_OntoTheNext=Onto the next one. +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_002_HeadingOut=Heading out. +PU_GENSECR3_M_CP_Patrol_NextArea_IntoComms_IG_003_MovingToThe=Moving to the next location. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_001_NothingMuchTo=Nothing much to report. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_002_PatrolsBeenUneventful=Patrol's been uneventful. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_IG_003_ShiftsBeenQuiet=Shift's been quiet. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_001_AreasAboutThe=Area's about the same as always. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_002_IHaveEverything=I have everything handled. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Neg_IG_003_HaventRunInto=Haven't run into any agitators yet. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_001_SectorsBeenLooking=Sector's been looking good. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_002_NothingOutOf=Nothing out of the ordinary in this sector. +PU_GENSECR3_M_CP_Patrol_StatusUpdate_IntoComms_Pos_IG_003_SoFarHavent=So far, haven't had too much trouble. PU_GENSELITE01_M_BSG_Beg_ForLife_IG_001,P=What, you're gonna kill me now? PU_GENSELITE01_M_BSG_Beg_ForLife_IG_002,P=Hey, ease up, all right? PU_GENSELITE01_M_BSG_Beg_ForLife_IG_003,P=Careful, now. @@ -31240,4531 +31240,4531 @@ PU_GENSVET01_M_BSG_Runaway_ForLife_FromHostile_IG_003,P=You're out of your godda PU_GENSVET01_M_BSG_Surrender_IG_001,P=Okay, okay, I give up. PU_GENSVET01_M_BSG_Surrender_IG_002,P=All right, fine. You win. PU_GENSVET01_M_BSG_Surrender_IG_003,P=You wanna relax that thing? -PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > -PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > -PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > -PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > -PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > -PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > -PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 快速的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 快速的哈欠 > -PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 快速的哈欠 > -PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_001_Security=警卫! -PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_002_SomebodyHelp=来人啊! -PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_003_INeedHelp=救救我! -PU_GENTOURIST01_M_CIV_Comment_IG_001_Whatever=无所谓。 -PU_GENTOURIST01_M_CIV_Comment_IG_002_Okay=好吧? -PU_GENTOURIST01_M_CIV_Comment_IG_003_Hmm=嗯。 -PU_GENTOURIST01_M_CIV_Comment_IG_004_Yawn=哈欠。 -PU_GENTOURIST01_M_CIV_Comment_IG_005_WowCool=哇哦,真酷。 -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_001_IHopeSomebody=希望有人去教训教训这帮不法分子。 -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_002_WhatWouldMake=一个人是怎么了才能干出这种事情? -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_003_IHopeSecurity=希望安保能尽快解决这个情况。 -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_004_ThisIsSo=这也太烦了。 -PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_005_IJustCant=不敢相信这种事真的发生了。 -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_001_IveSeenBetter=我见过更美的。 -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_002_ThatsKindaUnderwhelming=其实也就一般吧。 -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_003_IThoughtItd=我还以为有多壮观呢。 -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_004_HowMuchLonger=还要看多久啊? -PU_GENTOURIST01_M_CIV_Comment_Neg_IG_005_YeahGreat=呵,好看。 -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_001_WowLookAt=哇哦,快看那个。 -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_002_Woowww=哇啊啊啊噢? -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_003_ThatsReallyInteresting=这也太有趣了。 -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_004_Nice=太好了。 -PU_GENTOURIST01_M_CIV_Comment_Pos_IG_005_ThatsFrikkinSweet=这也太爽啦。 -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_001_HowsYourDay=今天过得怎样? -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_002_HavingFun=玩得开心吗? -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_003_Hey=嘿。 -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_004_YouAlright=你还好吗? -PU_GENTOURIST01_M_CIV_Comment_To3P_IG_005_ExcitingHuh=很激动啊。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_001_JesusIsIt=是我自己的问题,还是这真的很无聊啊? -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_002_TalkAboutBoring=什么叫无聊,这就叫无聊。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_003_OhGod=<愤怒地叹气> -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_004_IfYouThink=如果你觉得这儿景色好看,我知道有些景点绝对让你震撼。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_005_IDontKnow=不知道你觉得如何,反正我是看够了。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_001_SuperCoolRight=很酷啊,不是吗? -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_002_LookAtThat=快看那个! -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_003_OhCheckOut=快看!太疯狂了。 -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_004_DidYouSee=看到那个了吗? -PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_005_ThisIsAwesome=这也太棒了。 -PU_GENTOURIST01_M_CIV_Cower_High_IG_001_PleaseDontHurt=请不要伤害我! -PU_GENTOURIST01_M_CIV_Cower_High_IG_002_OhGodNo=天呐,求你不要啊。 -PU_GENTOURIST01_M_CIV_Cower_High_IG_003_NoNoNo=不不不要啊。 -PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > -PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_001_ComeOnLets=快,我们走。 -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_002_LetsKeepGoing=我们接着走吧。 -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_003_HurryUp=快点儿。 -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_004_WhyAreYou=你怎么走那么慢? -PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_005_DontFallBehind=别掉队了。 -PU_GENTOURIST01_M_CIV_Explore_IG_001_WhatsOverHere=这边有啥? -PU_GENTOURIST01_M_CIV_Explore_IG_002_WhatsThat=那是啥? -PU_GENTOURIST01_M_CIV_Explore_IG_003_OhHello=你好啊... -PU_GENTOURIST01_M_CIV_Explore_IG_004_OohWhatsThat=噢,那是什么玩意? -PU_GENTOURIST01_M_CIV_Explore_IG_005_ImGonnaCheck=我去看看这是什么。 -PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_001=< 啊! 倒吸气 > -PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_002=< 啊! 倒吸气 > -PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_003=< 啊! 倒吸气 > -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_001_ThanksSoMuch=万分感激。 -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_002_ThankYou=谢谢你。 -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_003_ThanksForYour=谢谢你抽时间出来。 -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_004_HadAGreat=玩得很开心,谢谢。 -PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_005_ThanksILearned=谢谢,我学到了很多东西。 -PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > -PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > -PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > -PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > -PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > -PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > -PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > -PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > -PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_001_Security=警卫! -PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_002_HelpMe=救救我! -PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_003_HelpHelp=求救!救命! -PU_GENTOURIST02_M_CIV_Comment_IG_001_OkayGotIt=好,知道了。 -PU_GENTOURIST02_M_CIV_Comment_IG_002_ThatsSomething=有意思。 -PU_GENTOURIST02_M_CIV_Comment_IG_003_Next=下一个。 -PU_GENTOURIST02_M_CIV_Comment_IG_004_CoolLetsKeep=酷,我们接着走吧。 -PU_GENTOURIST02_M_CIV_Comment_IG_005_YeahOkay=好,好的。 -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_001_CantBelieveThis=不敢相信这种事居然发生在我身上。 -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_002_ThisIsJust=简直就是我最倒霉的一天。 -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_003_WonderHowLong=不知道我们在这儿困多久。 -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_004_YouThinkSecuritys=你觉得安保能解决掉这帮家伙吗? -PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_005_TheNerveOf=这帮人真是疯了,居然干出这种事情。 -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_001_SoundedBetterIn=宣传册里说得可比这好多了。 -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_002_HmmThatsIt=呃,就这? -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_003_HuhNotAs=呃?没我想的那么好看。 -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_005_YeahOkayLets=嗯,好了,我们走吧。 -PU_GENTOURIST02_M_CIV_Comment_Neg_IG_EX_004=<大声地长叹一口气> -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_001_LookAtThat=瞧瞧那个。 -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_002_ThatsImpressiveI=那还挺震撼的。 -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_003_Cool=酷。 -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_004_NotBad=不赖呀。 -PU_GENTOURIST02_M_CIV_Comment_Pos_IG_005_AllRightThats=还行,挺酷的。 -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_001_HowsItGoing=过得怎么样? -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_002_YouGood=你还好吗? -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_003_YeahIGet=好的,知道了,知道了。 -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_004_ReallyGettingOur=真是值回我们的票价了呀。 -PU_GENTOURIST02_M_CIV_Comment_To3P_IG_005_MyFeetAre=我的脚可太疼了。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_001_IsItJust=是我的问题,还是这没多好看啊? -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_002_IShouldveJust=我就应该去睡一觉。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_003_CantReallySee=不知道有什么好看的。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_004_IThoughtThis=我还以为这些东西会很好看呢。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_005_ICantTake=我看不下去了。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_001_YouHavingFun=玩得愉快吗? -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_002_PrettyInterestingRight=还挺有意思的,对吧? -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_003_IveNeverSeen=还从没见过这样的东西。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_004_ThisIsPretty=挺好看的。 -PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_005_CheckThatOut=看看那个东西。 -PU_GENTOURIST02_M_CIV_Cower_High_IG_001_PleaseLeaveMe=请让我自己静静。 -PU_GENTOURIST02_M_CIV_Cower_High_IG_002_ComeOnNo=别,不要。 -PU_GENTOURIST02_M_CIV_Cower_High_IG_003_NoYouCant=你不能这么做,我求求你了。 -PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > -PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_001_TheresGottaBe=肯定还有更多可以看的东西。 -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_002_IThinkI=这边好像有点什么。 -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_003_DontFallBehind=别掉队。 -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_004_ComeOnKeep=快跟上。 -PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_005_LetsGoHurry=我们走,快。 -PU_GENTOURIST02_M_CIV_Explore_IG_001_IsThereSomething=这边是有什么东西吗? -PU_GENTOURIST02_M_CIV_Explore_IG_002_WhatsThisWay=这边有啥? -PU_GENTOURIST02_M_CIV_Explore_IG_003_MovingOn=接着逛。 -PU_GENTOURIST02_M_CIV_Explore_IG_004_WhatsOverHere=那边有什么? -PU_GENTOURIST02_M_CIV_Explore_IG_005_IThinkIm=这里应该逛完了。 -PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > -PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > -PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_001_Thanks=多谢。 -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_002_GoodStuff=好东西。 -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_003_AppreciateIt=非常感谢。 -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_004_InterestingStuff=有意思。 -PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_005_ThanksForThe=感谢带我参观。 -PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > -PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > -PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > -PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > -PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > -PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > -PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > -PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > -PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_001_Security=警卫! -PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_002_HelpOverHere=求救!这边! -PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_003_NeedSomeHelp=需要援手! -PU_GENTOURIST03_M_CIV_Comment_IG_001_Hmm=额。 -PU_GENTOURIST03_M_CIV_Comment_IG_002_AllRight=好么? -PU_GENTOURIST03_M_CIV_Comment_IG_003_GoodStuff=好东西。 -PU_GENTOURIST03_M_CIV_Comment_IG_004_Okay=好吧。 -PU_GENTOURIST03_M_CIV_Comment_IG_005_Weird=奇怪? -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_001_IDidNot=没想到今天落个如此下场。 -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_002_ForHowMuch=我们交了那么多税,竟然还发生这种事。 -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_003_IHopeTheyre=希望他们能阻止封锁吧。 -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_004_ItsLikeOutlaws=不法分子似乎每年越来越猖獗了。 -PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_005_WhatsTakingSo=为什么封锁了这么久?感觉早该结束了啊。 -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_001_HuhThatsInteresting=额?这个?有意思? -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_002_ThisIsA=我有点失望。 -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_003_ThatsKindaWeak=不太好看。 -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_004_BitOfA=有点失望。 -PU_GENTOURIST03_M_CIV_Comment_Neg_IG_005_IGottaGet=看不下去了。 -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_001_WouldYouLook=你快看那个。 -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_002_ThatsGreat=太好看了。 -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_003_Damn=妈呀? -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_004_ThisIsCrazy=这美爆了。 -PU_GENTOURIST03_M_CIV_Comment_Pos_IG_005_Whoa=那是? -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_001_YourDayAlright=你今天过得开心吗? -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_002_YouEnjoyingThis=玩得开心吗? -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_003_AreYouCold=你感冒了? -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_004_Hey=嗨。 -PU_GENTOURIST03_M_CIV_Comment_To3P_IG_005_GettingKindaHungry=肚子有点饿了。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_001_TheyreActuallyCharging=这也好意思收费? -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_002_KindaWishingI=我就应该去泰拉首府城的。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_003_WhatTheHell=这什么鬼东西。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_004_YouBoredYet=你还没看腻吗? -PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_005_CantWaitTo=我想赶紧走了。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_001_DidYouSee=看到那个了吗? -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_002_PrettyUnbelievable=简直难以置信。 -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_003_CanYouBelieve=你敢信? -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_004_ThatIsSo=这也太酷了吧? -PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_005_HaveYouEver=你以前见过这种东西吗? -PU_GENTOURIST03_M_CIV_Cower_High_IG_001_PleaseDontHurt=请不要伤害我! -PU_GENTOURIST03_M_CIV_Cower_High_IG_002_NoPleaseDont=不... 请... 不要.... -PU_GENTOURIST03_M_CIV_Cower_High_IG_003_PleaseIllDo=求你了,你要我干啥都可以。 -PU_GENTOURIST03_M_CIV_Cower_High_IG_004=< 抽咽,哭泣 > -PU_GENTOURIST03_M_CIV_Cower_High_IG_004b=< 抽咽,哭泣 > -PU_GENTOURIST03_M_CIV_Cower_High_IG_005=< 惊恐地尖叫 > -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_001_ComeOn=快呀。 -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_002_CatchUp=快跟上。 -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_003_LetsHustleUp=麻利儿的。 -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_004_ComeOnDont=快啊,我可不想错过什么东西。 -PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_005_LetsGo=我们走。 -PU_GENTOURIST03_M_CIV_Explore_IG_001_IWonderWhats=好奇那边有什么。 -PU_GENTOURIST03_M_CIV_Explore_IG_002_OkayDoneHere=好了,这边看完了。 -PU_GENTOURIST03_M_CIV_Explore_IG_003_IThinkThats=我想这边没什么了。 -PU_GENTOURIST03_M_CIV_Explore_IG_004_LetsSeeWhats=看看接下来有什么。 -PU_GENTOURIST03_M_CIV_Explore_IG_005_OkayMovingOn=好了,继续走。 -PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > -PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > -PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_001_HeyThanks=嘿,多谢。 -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_002_GoodTimesThanks=玩得真开心,谢了。 -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_003_ThanksForThe=谢谢你带我们玩。 -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_004_HadAGreat=玩得很开心,谢谢。 -PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_005_TakeCare=保重。 -PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_001=< 咳 > -PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_002=< 咳 > -PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_003=< 咳 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_001=< 无聊的叹气 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_002=< 无聊的叹气 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_003=< 无聊的叹气 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_001=< 愤怒的叹息 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_002=< 愤怒的叹息 > -PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_003=< 愤怒的叹息 > -PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_001=< 清嗓子 > -PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_002=< 清嗓子 > -PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_003=< 清嗓子 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_001=< 很长的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_002=< 很长的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_003=< 很长的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_001=< 很短的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_002=< 很短的哈欠 > -PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_003=< 很短的哈欠 > -PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_001_Security=警卫! -PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_002_HelpSecurity=救命!警卫! -PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_003_SomebodyHelpMe=来人帮帮我! -PU_GENTOURIST04_F_CIV_Comment_IG_001_IsThatIt=就完了?当真的? -PU_GENTOURIST04_F_CIV_Comment_IG_002_HmmIThought=额,我还以为有更多呢。 -PU_GENTOURIST04_F_CIV_Comment_IG_003_ThatIsUnderwhelming=有点失望。 -PU_GENTOURIST04_F_CIV_Comment_IG_004_IReallyWish=我应该吃点东西再来的。 -PU_GENTOURIST04_F_CIV_Comment_IG_005_OkayThatsSomething=嗯?这,还有点意思。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_001_IHopeWere=希望我们不会有事。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_002_ThisSeriouslySucks=这也太特么蛋疼了,要是我在天上一定把他们打得落花流水。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_003_ICantBelieve=不敢相信我们都被困在这儿了。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_004_IReally=我现在只想快点回家。 -PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_005_TheseOutlawsAre=这些法外之徒太操蛋了。就不能去别地儿搞事么? -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_001_Boring=无聊么? -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_002_WellThisSucks=额,这真无聊。 -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_003_Whatever=无所谓了。 -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_004_TalkAboutA=简直无聊至极。 -PU_GENTOURIST04_F_CIV_Comment_Neg_IG_005_ICantWait=我想赶紧走了。 -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_001_ThatIsSo=太酷了。 -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_002_WhoaAmazing=哇哦,真美啊? -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_003_Unreal=真玄幻? -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_004_ThatIsEpic=这可真壮观。 -PU_GENTOURIST04_F_CIV_Comment_Pos_IG_005_OhDamnSweet=哇哦,真好看。 -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_001_MyBackIs=背疼死我了。 -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_002_JeezWhatTime=天呐,现在几点了? -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_003_ILikeYour=你鞋真好看。 -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_004_YouSmellThat=你闻到了吗?那是啥呀? -PU_GENTOURIST04_F_CIV_Comment_To3P_IG_005_SoYouEver=所以...你以前来过吗? -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_001_ThisIsA=真让我失望。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_002_WhatAWaste=真是浪费信用点。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_003_ThisIsSo=这儿真烂。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_004_ThisIsWhat=大家就为了来看这个? -PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_005_TalkAboutA=真是失望啊。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_001_ThisIsAmazing=这可真棒啊,是吧? -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_002_IveNeverSeen=从没见过这种东西。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_003_ImFreakingOut=太震撼了也。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_004_ImAbsolutelySpeechless=给我惊呆了。 -PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_005_ThisIsSo=这可太疯狂了。 -PU_GENTOURIST04_F_CIV_Cower_High_IG_001_NoStopYou=不!你不能这样做! -PU_GENTOURIST04_F_CIV_Cower_High_IG_002_OhGodI=天呐,我不想死。 -PU_GENTOURIST04_F_CIV_Cower_High_IG_003_NoNoNo=别别别,不要啊。 -PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_004=< 抽咽,哭泣 > -PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_005=< 惊恐地尖叫 > -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_001_WhatDoYou=怎么说?还想接着逛吗? -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_002_ComeOnLets=快,我们走。 -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_003_DontStopNow=别停呀,我们接着逛。 -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_004_TryToKeep=快跟上。 -PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_005_HeyLetsKeep=嘿,我们接着逛。 -PU_GENTOURIST04_F_CIV_Explore_IG_001_ThinkImGonna=我得去那边看看。 -PU_GENTOURIST04_F_CIV_Explore_IG_002_CantWaitTo=等不及看看这还有啥了。 -PU_GENTOURIST04_F_CIV_Explore_IG_003_OkayMovingOn=好了,接着走吧。 -PU_GENTOURIST04_F_CIV_Explore_IG_004_DefinitelyNeedA=我得仔细瞧瞧那玩意儿。 -PU_GENTOURIST04_F_CIV_Explore_IG_005_GonnaCheckOut=我去看看别的。 -PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_001=< 啊!倒吸气 > -PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_002=< 啊!倒吸气 > -PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_003=< 啊!倒吸气 > -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_001_ThisWasAwesome=这太棒了,谢谢。 -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_002_HadAGreat=玩得挺开心。 -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_003_ThanksTakeCare=谢谢,保重。 -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_004_HaveAGood=祝你好运。 -PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_005_ILearnedA=我大开眼界,谢谢。 -PU_GENWORKCHAT01_F_LBG_Chat_Accepts_ForHelp_IG_001_YeahICan=好的,我会来的,只是给我点时间。 -PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_001_ThisIsGonna=当我们完成后,这简直就像真正的艺术一样。 -PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_002_PrettyHappyWith=我对这项工作的结果非常满意。 -PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_001_IsItAlmost=到休息时间了吗?我快饿死了。 -PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_002_AnybodyWatchThe=有人看了昨晚的比赛吗?我想知道比分结果。 -PU_GENWORKCHAT01_F_LBG_Chat_Declines_ForHelp_IG_001_TakeCareOf=你自己处理吧,我也和你一样忙的。 -PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGrab=谁能帮我多拿一份DB-4? -PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_002_WereGonnaNeed=我们需要更多冷却剂。 -PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_001_LetsPickIt=继续吧。还有三份工作要做呢。 -PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_002_HeyWhatsThe=嘿,你有事吗? 你应该早就完成了。 -PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_001_YeahYeahI=好吧好吧,我懂了。 -PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_002_WoahWoahWoah=哇哇哇,看呐! -PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_001_YeahTheLines=哦是的,她的线条很棒。 -PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_002_PaintIsReally=画得真不错。 -PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_001_YouWantIt=你希望完成的快还是完成的好? -PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_002_MaybeIfYou=也许你该起身帮帮忙了。 -PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_001_HeadsUpSwing=当心!摆臂要来了。 -PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_002_CarefulWithThat=当心! -PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_001_SureICan=当然,我可以帮你。 让我把手头的活做完就来。 -PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_002_FineButThis=好吧,但这是最后一次,我可不是你的助理。 -PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_001_WasntSureWhen=不清楚顾客是什么时候下的这单,但这玩意儿真特么性感。 -PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_002_YouKnowThis=你知道的,这可能是我的最新杰作。 -PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_001_GeezMyBacks=上帝啊,这周我的背痛的要死。 -PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_002_WatchedThatNew=看了上周督导局在光谱上的宣传,真的不错,你也应该看一下。 -PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGive=谁能帮我一下? -PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_002_ThisBylineIs=这份署名已经完全磨损了,我需要一些帮助来修复它。 -PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_001_TheCustomersGonna=你知道的,客户稍后会来提货。 -PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_002_ItsLookingGreat=不错,但我们要加快脚步了。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_001_GiveEmSome=给他们点空间! -PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_002_WoahYouGotta=靠,你得去看下那玩意儿。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_001_RemindsMeOf=让我想起了去年那单挖掘机的活儿。那玩意儿可真是漂亮极了。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_002_AFewMore=最后再加工一下,它就会棒极了。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=好的好的,很快就弄好了。 -PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_002_IfYouStop=如果你不打断我会更快。 -PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_001_HotCannisterLoading=新鲜罐头装车! -PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_002_HoldItGot=拿住它!漏油了! -PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_001_YeahLetMe=好,我来帮你,等我一下。 -PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_002_HeySureThing=嘿,信我。完成这个我就回来。 -PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_001_AreYouAll=你都看到了吗?这太他妈棒了。 -PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_002_GottaSayIts=不得不说,这玩意越来越好看了。它的主人应该会很开心。 -PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_001_ManImPretty=哥们儿,我很高兴能做私掠以外的事。 -PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_002_DontKnowAbout=你们我一个也不认识,但我现在能去买个温姆D-Lux堡了。 -PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_001_HeyAnybodyFree=嘿,又有人有空吗?我需要有人在我做系统冲洗的时候让这个阀门一直开着。 -PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_002_YoBringThat=喂,把那个喷雾器拿过来行吗? -PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_001_LetsWrapThis=做完这个我们就能干票大的了。 -PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_002_HeyAnyChance=嘿,你有机会抓紧把那件事做完吗? -PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_001_EasyWithThat=小问题! -PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_002_ISeeYa=我看到了。你通过了。 -PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_001_NowISee=现在我明白为什么我们把你留在商店里了。 -PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_002_ItsNiceBut=很不错,不过你真应该看看我们当年造的那玩意儿。那才是真的好东西。 -PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=好好好,我会做完的,耐心点。 -PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_002_NotGonnaHappen=不行。我至少还需要一天完成。 -PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_001_HeyEyesUp=注意了!让一让! -PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_002_HotRailLook=车来了!小心了!车来了! -PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_001_ThisAdjustedThrusters=这些调整后的姿态喷口让人兴奋不已,它们的推力肯定能提升不少。 -PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_002_ItsGotA=这玩意儿比我预期的要沉一点儿,不过为了最终成品应该很值得。 -PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_001_YouKnowWhats=你知道最搞笑的是什么吗?我还从没去体验过那个风暴鲸之旅呢。 -PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_002_AfterWorkI=下班后我估计不会去远航者酒吧了。想存点信用点。 -PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_001_LoveToHelp=乐意帮忙,但我手头活儿太多了。 -PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_002_YeahRightLike=好哦,就像我真的能放下手头的所有活儿来帮你似的。 -PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_001_HeyCanYou=嗨,能帮我递一下那个吗?这边忙不开。 -PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_002_AnybodyGotExperience=有谁熟悉叠层聚合物外壳的设置吗?想确认一下我没弄错。 -PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_001_HowTheHell=你怎么还在弄这个。 -PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_002_YouDoKnow=你知道还有别的活儿等着你弄吗? -PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_001_DamnThatWas=妈的,太险了。 -PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_002_HowAboutA=下次给点多给点警告怎么样? -PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_001_YeahItsDefinitely=没错,就是乌鸦表哥内味儿。 -PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_002_ThatsProbablyOne=这可能是我见过最棒的工艺了。 -PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_001_CantRushA=朋友,艺术活催不得。 -PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_002_HowAboutYou=我的安排就让我自己考虑,好吗? -PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_001_TorchComingIn=小心焊枪! -PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_002_TestFireSpinning=武器试射! -PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=所以,要安排吗? -PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_002_ShallWeBegin=那我们开始了? -PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YeahTheresNothing=嗯,我也无能为力。这东西必须切掉。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IGiveYou=存活可能性大概50%吧,不过我会尽力的。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YourePrettyMuch=你应该没救了,但那些器官我倒可以用上... -PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_001_AllRightThats=好了,我能做的就这么多了,伤口缝起来吧。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_002_ThereLetsGet=来,把这些冷藏起来。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_001_ForgetItTheyre=算了,他们已经死了。 -PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_002_EnoughImCallin=够了,我宣布没救了。 -PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_001_HoldThemThe=按住他们,妈的! -PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_002_SorryNoTime=不好意思,没时间打麻药了。 -PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_003_WouldSomebodyShut=有人能让他别叫了吗?我都没法思考了。 -PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_001_YouReadyTo=你准备好开始了吗? -PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_002_TimesWastingYou=时间正在流逝,你要我现在开始吗,还是怎么着? -PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YouShouldBe=你可能要住院一两个月。否则你就惨了。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IfImBeing=如果要我说实话,不确定你还有没有机会活着。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YoullLiveBut=你会活下来的,但不确定你会不会活得舒坦。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_001_HollyShitI=我操,我好像把这玩意儿拔下来了。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_002_WellIllBe=好吧,我错了,它确实有用。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_001_WellThatSucks=好恶心,找个包把它们扔进去。 -PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_002_YeahTheyreDead=对,他们死了。发个消息告诉他们,活干完了。 -PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_001_OhShitWe=干!他大出血了! -PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_002_GeezSomebodyGet=我的妈呀! 谁快拿个桶过来! -PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_003_WhoTheHell=谁他妈给他们那把枪的? -PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=所以你怎么决定?这手术是做还是不做? -PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_002_HeyWhatsIt=意下如何?准备好了吗? -PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_IKnowWho=我知道你老大是谁。我保证你会一切安好。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IAintGonna=我不想撒谎,这会疼得要命,但你会挺过去的。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_ImGonnaHave=看来我必须给你的身子换点零件了,但大部分还是你自己的。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_001_ThereDoneGuess=好的,完事儿。马上就真的植入体是否正常工作了。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_002_ThatsAboutAll=我只能为他们做这么多了,剩下的听天由命了。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_001_OhWellYou=哎呀行吧,有得,必有失。 -PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_002_ShitTheyreGonna=妈的,这人要死了那帮人我肯定也活不了。干脆把尸体扔出去假装他们从没来过好了。 -PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_001_GoGetMore=再去找点药!随便什么药都行! -PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_002_HoldStillDamn=别他妈乱动,不然信不信我切掉你的—真是操了!给我个钳子! -PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_003_YellingsNotGonna=大喊大叫不会让你活下来。 -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001_StopWaitStop=[ 长时间的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002_ArghStopNo=[ 长时间的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003_YouSonOf=[ 长时间的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_008=[ 短暂的惨叫 ] -PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_001_NoNoPlease=不要!不要!求你了! -PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_002_WaitNoYou=等等!别!你不能这么做! -PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_GiveItTo=你就直接告诉我吧,医生。 -PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LetMeHave=告诉我吧,病情有多糟? -PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_PleaseJustDo=求你了,用上你所有的手段救救我吧好吗。 -PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WhatTheHell=我特么在这里干什么? -PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_AreYouKidding=你在跟我开玩笑吗?就这点伤。我会没事的。 -PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_001_JustGetIt=就这样吧。 -PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_002_DoWhateverYou=您尽量。 -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_006=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_007_OhShitShit=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_008_NoNoNo=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_009_NoNoNo=[ 长时间的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_008_ArghOhShit=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_009_OhShit=[ 短暂的惨叫 ] -PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_001_ArghComeOn=啊,来吧!干就完了! -PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_002_DoWhatI=我花钱让你们治疗那就快办,不然我就把你们全杀了! -PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_HowSoonCan=我最快要多久才能痊愈,医生? -PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_GoOnJust=说啊,跟我说就完事儿了。 -PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_ThisAintShit=就这啊,我经历过更糟糕的。 -PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_DamnItIm=妈的。伤我的那个混蛋要付出代价。 -PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_ShutUpAnd=闭嘴给我治疗。 -PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_001_WhatAreYou=你在等啥?快开始啊。 -PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_002_FineWhateverJust=行吧,无所谓了。尽你所能就行。 -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ 长时间的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ 短暂的惨叫 ] -PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_001_YouPieceOf=你个狗日的,你他妈在对我做什么? -PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_002_WhatTheHell=什么玩意儿?你可没跟我说过这 - 停下!不要! -PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_WhatDoThe=扫描的结果怎么样? -PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LevelWithMe=跟我说实话,我是要死了还是怎么的? -PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_GoddammThatsThe=我去,你就这水平吗? -PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IsThereAnother=我有别的医生可以选吗? -PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_WhateverThisAint=随便,我不会在这死的。 -PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_001_LetsGetThis=现在让我们来解决这个问题吧。 -PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_002_JustDoIt=干就完了。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_WhyYouOutlaws=你们这些不法分子怎么就喜欢来硬的,我真是理解不来。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_YoureOnlyProlonging=你难逃一死。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ThisIsWhen=是时候为你犯下的所有错误付出代价了。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_BetYourParents=你父母是不是很以你为荣啊。 -PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_WhatIsIt=你们这帮人凭什么觉得自己可以逍遥法外? -PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_001_AreYouUnder=你嗑嗨了吗?怎么连直着飞都不会。 -PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_002_ThisYourFirst=第一次开船? -PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_003_IGuessWell=我们应该在你的罪状里加一条:鲁莽驾驶。 -PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ImAuthorizedTo=我有权使用任何必要措施。 -PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureNotGetting=你逃不掉的! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWillTake=我会干掉你的! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_YouThinkFlying=你以为船开得像个疯子一样就能吓到我? -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=你是要把我们都害死吗? -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouThinkThis=你当玩游戏呢! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_RecklessIdiot=不要命的白痴! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_HowDesperateAre=你这是狗急跳墙了? -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OhThatsHow=哦?你就是这么战斗的? -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_CheckYourFlight=注意航向! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_WatchYourTrajectory=注意航线! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_ControlYourShip=把手放在操纵杆上! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_GetYourShip=稳住你的飞船!不然我就来收拾你! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_YoureForcingMy=你是在逼我动手! -PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_BackOffI=后退。我不会说第二遍。 -PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_AboutTimeBackUp=援军来得正是时候。 -PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_DamnGladTo=有增援我可太开心了。 -PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_CopyThatTime=收到。是时候干掉这帮垃圾了。 -PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_ThesePunksWont=这些小混混活不了多久的。 -PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_GiveUpNow=放弃吧! -PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_YouWillRespect=你将服从于我们的权威! -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_StandDownOr=收手,不然我再给你船上开个洞。 -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_YoureGonnaHave=这下你可能连飞直线都难了。 -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_StillThinkCrime=还觉得犯罪有赚头么? -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=你会为此后悔的。 -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_AllRightIll=行吧,算你狠。 -PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_GuessYouGot=看来你还有两下啊。 -PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_001=<被打> -PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_002=<挨揍> -PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_003=<中弹> -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ShieldsDownGoing=护盾下线!我冲了! -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeHow=让我看看没了护盾你还能怎么办。 -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_LooksLikeYoure=你好像没盾了哦。 -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_Shit=妈的。 -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_DamnShields=他妈的。 -PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_ComeOnCome=该死的护盾!快上线啊! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ForgetPrisonMight=监狱还是算了,你可能得直接进医院了。 -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ThisHowYou=你想象中的生活就是这样的吗? -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_LastChanceIm=这是你最后的机会,我们有权在必要时使用致命武力。 -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsIt=命中! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightThere=正中! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_TargetHit=目标中弹! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThereYouGo=尝尝这个! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Yeah=啊哈! -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_NowDoYou=现在你还觉得我在开玩笑么? -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouCantGet=你躲不掉这个的。 -PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HowdYouLike=感受如何? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_FuckinHellThat=操,真他妈疼啊! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001b_BloodyHellThat=真他妈疼! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IllTakeYou=我就算死也要先杀了你。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ThisIsntOver=我还没死呢,远着呢。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_EnoughYouDont=够了!你不用杀我! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_PleaseJustLeave=求你放过我吧,我没什么威胁了。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_MyShipsDisabled=我船瘫痪了,你赢了,行了吧? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_004_YouKillMe=你杀了我,就会有半个星系的人来追杀你! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_005_DoYouHave=你知道攻击瘫痪的飞船是多么严重的犯罪么? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_006_YouMonsterYou=你这个恶魔!你是个卑鄙无耻的人渣! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_Bastard=杂种! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_DamnIt=该死的! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_BringItOn=放马过来吧! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOn=来啊! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ThisIsWhat=我他妈训练来就是为了应对这种情况! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005b_ThisIsWhat=我训练来就是为了应对这种情况! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouThinkYou=你觉得你能打败我? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ThatAllYou=你就这点本事? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_NoWaySome=你们这种不法分子人渣怎么可能飞得比我好! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=等我援军来了看看你要怎么办! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_BackupsInboundYoure=我增援要到了,现在你有大麻烦了。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_ThatsItIm=到此为止,正在呼叫支援。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFire=别乱开炮! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_Careful=注意点! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WhatAreYou=你打谁呢? -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouPushMe=你敢再犯的话我就不客气了。 -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_FinalWarningStand=最后警告!停火! -PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_HoldYourFire=最后说一遍!停火! -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaPay=你会为此付出代价的。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_DamnItThey=妈的,那群人本来今年就要退休了。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YoureJustDigging=你只会让自己陷入更糟糕的境地。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001_Please=<很长的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002_WowWowWoW=<很长的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayOkayHold=<很长的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001=<中等长度的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002=<中等长度的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003=<中等长度的死亡尖叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001=<短促的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002=<短促的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003=<短促的死亡惨叫声> -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=就剩你一个人了,投降吧。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_TheresNoOne=没人能来救你了。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_ItsAllYou=只剩你一个了,希望你做足了觉悟。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_ItsMyDuty=逮捕你是我的职责,而且我会履行它。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_DoesntMatterHow=无论我们有多少人,你都休想逃走。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_IBetI=我要是拿下你应该能得到嘉奖。 -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_ThatTheBest=你就这点能耐? -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_TheyDidntKnow=他们不知道该何时投降,你呢? -PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_TheyForcedMy=那是他们逼我的,你可以免受他们的下场。 -PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_MindIfWe=介意我打扰一下你们的小聚会么? -PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LetsSeeIf=我们没能达成共识该怎么办。 -PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LooksLikeWe=看来我们到得正是时候。 -PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_YoureUnderArrest=你被捕了! -PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_SecurityStandDown=安保!不许动! -PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_FreezeYoureUnder=不许动!你被逮捕了! -PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_HeyDontFire=嘿!除非你有危险,不然别开火。 -PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatsWrongDo=怎么了?需要帮忙吗? -PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_WhatTheHell=你往哪儿打呢? -PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_OpenFire=开火! -PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_Engage=接敌! -PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_YouHadYour=你机会用光了! -PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_EnoughYoureUnder=够了!你被捕了! -PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_ImArrestingYou=我以干扰执法者的罪名逮捕你。 -PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_YouThinkCause=你觉得我们不是督导局你就能为所欲为了?你错了。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_YouDidntThink=你以为会有这么轻松么,嗯? -PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=看来你也不擅长射导弹啊。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThatWasntEven=都不知道射哪儿去了。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_TheMoreYou=你现在越是反抗,你的处境就会越艰难。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_DodgeAllYou=随便你怎么躲,这事只会有一个结果。 -PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=这次你走运了,但运气总是会用完的。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_TargetLocked=锁定目标。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThisCallsFor=我们一般管这叫显摆武力。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThisIsWhat=这就是违法的下场。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHadTo=你就喜欢来硬的是吧。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsSeeHow=让我们看看你到底有多大能耐。 -PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_YoureNotHelping=你在把自己往火坑里推! -PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_HostileMissileLaunch=敌方发射导弹! -PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_MissileInbound=导弹接近! -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_WatchYourFlight=看着点航道! -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_ClearTheWay=让开。 -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HowAboutSome=给我留点空间如何? -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_YouNeedTo=你需要从这里让开,马上动。 -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_GetTheHell=从我前面让开! -PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_YoureInterferingWith=你正在阻碍执法人员。 -PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_001_ScrewItIll=去他妈的,以后再来收拾你。 -PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_002_DammitFallBack=妈的,撤退。 -PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_003_IllSeeYou=你以后会再见到我的,我保证。 -PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_IKnowYoure=我知道你藏在这里。 -PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_YouCantHide=你以为自己能逃脱法律的制裁? -PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_ComeOutDont=自己出来,别让我去找你。 -PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_TheresNowhereTo=你已无处可逃。 -PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_DamnItWhere=你他娘的!跑哪去了? -PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterWhere=无论你跑到哪儿,我们都能找到你。 -PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_YouReallyThink=你真以为你那帮狐朋狗友能救走你? -PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_IllArrestThe=我完全可以把你们全都抓起来。 -PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterHow=无论你们有多少人,也无法逃脱正义的制裁。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_001_BetYouThought=你真以为你逃得掉? -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_002_YoureNotGoing=这次你跑不掉了。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_003_AsLongAs=只要你是个罪犯,我们就会追你到天涯海角。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_AttentionFugitivesIve=逃犯们注意了,我受命来逮捕你们。乖乖就范,不要抵抗。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AttentionSuspectsYou=嫌疑犯们,你们被捕了! -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_YouAllHave=你们所有人都被控违反了当地法律,你们都被捕了。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_DamnItHostile=妈的!发现敌机! -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_CriminalContact=发现嫌疑犯! -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_WhereTheHell=你他妈是从哪里冒出来的? -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_UnderTheAuthority=根据法律赋予我的权力,你被捕了。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AttentionFugitiveYou=请注意,逃犯。你因犯下罪行而遭到通缉。 -PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_ForCriminalViolations=由于你之前的犯罪行为,我有权扣押你和你的船只。 -PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_ItsOverTaking=结束了,把他们抓起来。 -PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_GotEmBringing=好了,正在扣押。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveAny=你知道我们追了你多久么?把你抓起来的感觉一定很棒。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouveBeenAble=你逃亡了这么久。但今天到此为止了。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_CantBelieveYouve=不敢相信,你居然逃亡了这么久还没被捕。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_EverybodysGonnaWant=要是我能成功抓住你这条大鱼,大概每个人都会请我喝一杯。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveIm=没想到居然是我来抓捕你这个大魔头。 -PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_WonderIfTheyll=不知道我会不会因为抓了你而升职加薪呢。 -PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_HeyLetsKeep=嘿!动起来,别停下。 -PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_PleaseMaintainA=请保持一个合理的速度离开该区域,谢谢配合。 -PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_ThisIsA=这事关安保,抱歉我没法让你这样的平民插手。 -PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_PilotVacateThe=嘿,飞行员!请即刻撤离这个区域。 -PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_WeGotEverything=一切都在控制中。但你最好离开这里。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_001_IllDistractEm=我去转移他们的注意力,请你尽快撤离这个区域。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_002_OnceIHave=一旦我吸引到他们的注意力,你就快离开这里,好吗? -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_003_ClearTheArea=趁现在还安全,快离开交战区域。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_001_FollowMyLead=听我指挥,我们就能活命。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_002_HateToSay=尽管并不喜欢这个说,但我觉得我们得联手合作才行。找准时机开火,但请务必谨慎。 -PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_003_IfYouThink=如果你觉得自己能打,可以来助我一臂之力。 -PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_ThisIsSecurity=这里是安保,看起来你需要帮助。坚持住,我们正在前往你的坐标。 -PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_HeyPickedUp=你好,刚收到了你的求救信号,正赶往你的坐标。请坚持住,我马上就到。 -PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_003_SecurityReceivedThe=这里是安保,我们收到了你的求救信号,正在赶来的路上。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_001_IKnowYou=我明白你想帮忙,但这事关安保。请不要插手。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_002_AppreciateTheHelp=感谢帮助,但是下次这种事情请交给专业的来。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_003_ThanksAndDont=谢了。别有心理压力,他们活该。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_ThatsTheLast=这是最后一个坏家伙了。幸好我没来得太晚。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_AllClearYou=敌人已全部解决,现在你应该安全了。 -PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LooksLikeWere=看起来我们安全了。我觉得这些坏家伙一时半会应该没有闲工夫来骚扰你了。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SorryItTook=抱歉,路上耽搁的时间有点长。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_GladYouWere=幸好你撑下来了。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_HeyFinallyMade=嘿,我们终于到了。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SecurityGotHere=这里是安保部门。我们会尽快赶来。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_HeyGotYour=嗨,我们收到了你的呼救。看到你没事真的是太好了。 -PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_SecurityUnderstandYou=这里是安保部门。已收到你的求助。 -PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouAreHereby=我现在指控你拒绝服从执法命令。 -PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ThatsItI=到此为止了。我警告过你的。 -PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_SecurityLooksLike=这里是安保部门。看起来你需要帮助。 -PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_IThoughtMy=我还以为是搞事的人来了。 -PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_YouNeedA=要我帮你一起揍这些坏东西需吗? -PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=总之,我得回去巡逻了。一路顺风。 -PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayIllLeave=好的,那我先走一步。注意安全。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_AttentionYouAre=请注意,我们将会以"驾驶注册在已知罪犯名下的载具"的罪名逮捕你。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_AttentionPilotYour=请注意,驾驶员。你所驾驶的载具注册在一个重罪通缉犯名下。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_UnderTheCivic=根据法律赋予我的执法权,我将以“未按时缴纳罚款”的罪名逮捕你。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_ImHerebyInforming=在此通知您,因为你拖欠罚款,我们已经发布了针对你的悬赏。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_YouAreUnder=你因“未出示载具注册标签”的罪名而被逮捕。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_YourShipIs=你的载具未显示注册标签,我们将立刻依法逮捕你。 -PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_YouAreUnder=我们将以“持有被盗载具”的罪名逮捕你! -PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_YoureUnderArrest=你被逮捕了,大聪明!你不会真觉得没人发现你开着偷来的船吧? -PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_WereDoneHere=完事了。你可以走了,下次别再让我们逮到你。 -PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_OkayThatsSettled=好的,这样就没事了。你可以走了,但请你洁身自好。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_ImAlmostThere=我快到了,你再坚持一小会儿就好。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImGetting=喂,我快到了,再等一下。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_SecurityImNearly=这里是安保部门。我快到了,再撑一下就好。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WantedToCheck=跟你说一下最新情况。我还在路上,正尽快赶来。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImStill=喂,我还在路上,一定要撑住。 -PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ThisIsSecurity=这里是安保部门。离你的坐标还有一半航程,增援马上就到。 -PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AnInfractionOf=侦测到你的违法行为,现在处以罚款。务必及时缴纳罚金。 -PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AccordingToThe=根据扫描结果,我将对你处以正式罚款。请尽快缴纳罚金。 -PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_UnderLocalStatutes=根据本地法律,我将没收这些违禁物品,同时你将会因为持有这些违禁物品而被处以罚款。 -PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_YouAreHereby=你因为持有违禁物品而被处以罚款,同时我们会没收这些违禁货物。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=这艘船的成员中有人未按时缴纳罚款。请尽快补清罚款,快走吧。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_ThereAreIndividuals=这艘船的成员中有人未按时缴纳罚款。这次我先放过你们,但请尽快补请罚金。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_ImSeeingHere=这艘船的成员中有人未按时缴纳罚款。你们最好尽快前往最近的安保终端补缴。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_LookingAtYour=正在查阅你的记录,你有数笔未缴纳的罚款。请及时补缴以避免不必要的麻烦。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=我在你的记录上看到了未缴纳的罚款。你可以走了,但是请尽快补缴。 -PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_SeemsLikeYou=看起来你还有罚款未缴齐。请务必尽快补缴。没什么其他事了,你可以走了。 -PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_BitOfAdvice=一点微小的提醒。如果你船上的乘客继续把罚款当耳边风的话,这事就不止是钱能摆平的了。多一事不如少一事,好吗。 -PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_WantedToGive=这是对你船上某些拖欠罚款乘客的最后警告。请务必及时补缴,否则我们将会采取强制措施。快去把这件事解决了。 -PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_BitOfAdvice=一点微小的提醒。如果你继续把罚款当耳边风的话,这事就不止是钱能摆平的了。答应我,多一事不如少一事,好吗。 -PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_WantedToGive=这是对你的最后警告。请务必及时补缴罚款,否则我们将会采取强制措施。快去把这件事解决了。 -PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_001_CommsAreClear=通信已恢复。正在呼叫增援。 -PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_002_CommsRestoredLet=通信已恢复。我叫点增援过来。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_OurScansHave=我们在你的船上检测到了管制物品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionControlledSubstances=请注意。我们在你的船上检测到了管制物品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WhatDoWe=你船上都藏了什么?全是赃物?挺能偷啊兄弟。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LooksLikeYou=看起来你船上有失窃的赃物啊。人赃俱获,完美。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWeHave=请注意。我们在你的船上发现了在逃罪犯。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionTheTransport=请注意。在UEE境内为罪犯提供运输服务同样是犯罪。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWantedCriminal=在逃罪犯注意,你已经被我们发现了。准备好接受正义的铁拳吧。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_AttentionWantedCriminal=在逃罪犯注意,你已经被我们发现了。准备好接受正义的铁拳吧。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LookAtThis=哟,看来你还是个惯犯。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_LookAtThis=哟,看来你还是个惯犯。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_IThoughtSomething=我就说哪里不对劲。使用伪造的注册标签可是违法行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_IThoughtSomething=我就说哪里不对劲。使用伪造的注册标签可是违法行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ThinkWeWouldnt=你觉得伪造的注册标签能骗过我们吗?胆子挺大。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ThinkWeWouldnt=你觉得伪造的注册标签能骗过我们吗?胆子挺大。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionAScan=请注意。我们在你的货舱里检测到了管制物品。运输这些物品属于犯罪行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionLargeAmounts=请注意。我们在你的船上检测到了大量管制物品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WeHaveSwept=我们刚刚扫描了你的货舱,检测到你在运输非法管制品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_WeHaveSwept=我们刚刚扫描了你的货舱,检测到你在运输非法管制品。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ALargeAmount=我们在你船上检测到了大量管制品。运输这些物品是违法行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ALargeAmount=我们在你船上检测到了大量管制品。运输这些物品是违法行为。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_QuiteTheHaul=哟,货舱还蛮大的嘛。看看这些赃物。这可不兴偷啊。 -PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionThisVessel=请注意。我们检测到这艘船上运有赃物。 -PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_AllRightEverything=好的,一切正常。你可以走了。 -PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_OkayThanksYoure=好的。感谢配合。你可以走了。 -PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_CeaseCombatAt=请立即停火并离开当前空域,否则我们将会采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionYouAre=注意,我命令你立刻停火。请立刻离开当前空域,否则我会采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ISaidTo=最后警告一次,停火。 -PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=最后警告一次,立即停火。 -PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_001_ThisIsYour=这是我的最后警告。 -PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChanceComply=最后警告。听话,不要不识好歹。 -PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_003_FinalWarningI=最后警告。如果你继续一意孤行,我将采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_FreezeWhereYou=停下,不许动! -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_HaltDontMove=停住,不许动! -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_SecurityStayWhere=这里是安保部门!不许动! -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ThisIsYour=这是最后警告。立刻停下,否则我们将采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=最后警告。请你立刻停下载具,否则我们将采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_AttentionPleaseCome=请注意,请立即停下载具并接受扫描检查。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_001_IRepeatBring=我再说一遍,请立即停下载具并接受扫描检查,否则你将被逮捕。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_002_PilotThisScan=驾驶员,这是必要的检查。请立即停下载具,否则你将被逮捕。 -PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_AttentionIHave=请注意,我将依法扫描你的载具以确保安全。请停下载具并保持静止。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_001_LastWarningPower=最后警告。请立即停下你的载具,否则我将开火! -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_003_ForTheLast=最后警告!立即停下!勿谓言之不预。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_001_PowerDownYour=请停下你的载具并留在原地。任何多余的行为都会被认定为袭警。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_002_PowerDownAnd=请停下你的载具并留在原地,否则我将采取强制措施。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsNotToo=你还有机会停下并投降,我们会宽容对待! -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SurrenderWhileYou=趁你还有机会,快投降吧!拜托了! -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_PowerDownYour=请停下你的载具并保持静止。如果你不配合,我将依法使用致命武力。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_INeedYou=请立刻停下并保持原地不动!如果你不配合,我将依法使用致命武力。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_PowerDownYour=请停下你的载具并留在原地。我将在必要时采取致命武力。 -PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChancePower=最后警告。你如果再不停下,我将不得不开火! -PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_001_ThanksForResponding=终于有人回应我了!这些混蛋一直在干扰我的通讯,我根本没办法呼叫支援。 -PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_002_GoodThingYoure=还好你来了。通讯一直被干扰,这种情况下我根本没办法叫支援。 -PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_MaintainYourPosition=停在原地别动。正在扫描。 -PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_HoldThereBeginning=停在那别动。正在开始扫描。 -PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_GoodYouMade=很好,很明智的决定。 -PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_ImGladYou=很高兴你是个能讲理的人。 -PU_GhostHollow_Information_Desc=想让信用点神奇的出现在你手中吗?一堆旧的CCB信用终端目前处于活跃状态,并正在伪造银行交易,将资金转移到控制终端的人手中。如果你想分一杯羹,我可以把坐标便宜卖给你。你最好快点行动,如果还想参与进来的话。不知道它还能持续运作多长时间。 -PU_GhostHollow_Information_Obj_Short=信用点提取站 -PU_GhostHollow_Information_Title=无中生钱 -PU_HAWKER1_SK_Browsing_IG_001_IOnlyCarry=我只卖最好的。 -PU_HAWKER1_SK_Browsing_IG_002_TakeALook=瞅一瞅这个。我打包票我这儿有你喜欢的玩意儿。如果没有的话,这些也是实打实的好东西。 -PU_HAWKER1_SK_Browsing_IG_003_TakeYourTime=慢慢来,不急。 -PU_HAWKER1_SK_CallOver_IG_001_GoodDealsBest=好眼光,这是市场上最好的。 -PU_HAWKER1_SK_CallOver_IG_002_YouWantIt=你要啥,我有啥。 -PU_HAWKER1_SK_CallOver_IG_003_StepRightIn=瞧一瞧,看一看。 -PU_HAWKER1_SK_CallOver_IG_004_YouThereYoure=嘿,你!你品味很好顶赞,我说的对不对? -PU_HAWKER1_SK_CallOver_IG_005_IGotWhat=不论是你需要的,还是你不知道你需要的东西,我都有。 -PU_HAWKER1_SK_CallOver_IG_006_LowPricesHigh=高质,低价! -PU_HAWKER1_SK_CallOver_IG_007_TheseDealsArent=错过就没有了。 -PU_HAWKER1_SK_CallOver_IG_008_HaveALook=瞧一瞧,来,看一看吧,看一看又不会掉块肉。 -PU_HAWKER1_SK_CallOver_IG_009_OneOfA=如果有一种商品,连我这儿都没有,那就哪儿都别想找到它了。 -PU_HAWKER1_SK_CallOver_IG_010_YouLookingFor=想来点好东西吗?我这儿啥都有。 -PU_HAWKER1_SK_CallOver_IG_011_IGotWhat=你要的东西我这儿都有,我保证。 -PU_HAWKER1_SK_CallOver_IG_012_IveGotIt=我这儿好货多,量还大,而且价格低得你不看不相信。 -PU_HAWKER1_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎再次光临哟! -PU_HAWKER1_SK_Farewell_AfterPurchase_IG_002_ThanksComeBy=谢谢光临!随时再来! -PU_HAWKER1_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你今天愉快。 -PU_HAWKER1_SK_Farewell_AfterPurchase_IG_004_AllRightTell=谢谢光临!记得介绍给你朋友哦! -PU_HAWKER1_SK_Greetings_IG_001_Hello=你好! -PU_HAWKER1_SK_Greetings_IG_002_GreatDayIsnt=今天天气不错,对吧? -PU_HAWKER1_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小破店。 -PU_HAWKER1_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 -PU_HAWKER1_SK_Greetings_IG_005_ComeOnIn=进来看看。 -PU_HAWKER1_SK_Inspecting_IG_001_AhSomeoneHas=哎!这儿有一位眼光绝赞的客人。 -PU_HAWKER1_SK_Inspecting_IG_002_NahYouCant=买吧!过了这个村就没这个店啦! -PU_HAWKER1_SK_Inspecting_IG_003_OhLookAt=哇呜,看看这个!和您搭配简直太完美了。 -PU_HAWKER1_SK_Inspecting_IG_004_ThatsOneOf=那也是我的最爱。 -PU_HAWKER1_SK_Inspecting_IG_005_AlmostKeptThat=要是别人我可不舍得卖这个。 -PU_HAWKER1_SK_Inspecting_IG_006_NotManyPeople=没几个人配得上这玩意儿,但您,可太般配了。 -PU_HAWKER1_SK_Inspecting_IG_008_YoudBeA=不买可真是傻了。 -PU_HAWKER1_SK_KnockStuff_IG_001_Careful=小心! -PU_HAWKER1_SK_KnockStuff_IG_002_WatchIt=注意点! -PU_HAWKER1_SK_KnockStuff_IG_003_EasyEasy=轻点,轻点! -PU_HAWKER1_SK_KnockStuff_IG_004_YouBreakIt=弄坏了就必须买! -PU_HAWKER1_SK_KnockStuff_IG_005_OiRightThats=喂!好吧,到此为止!滚出去! -PU_HAWKER1_SK_KnockStuff_IG_006_RightNoI=这里不欢迎你这样的人!走,滚出去! -PU_HAWKER1_SK_Purchase_IG_001_ThatsAllSure=就这些了?你确定我这儿没你感兴趣的东西了? -PU_HAWKER1_SK_Purchase_IG_002_OhYeahVery=很棒!非常棒的选择,非常非常棒。 -PU_HAWKER1_SK_Purchase_IG_003_ExcellentChoice=眼光真不错。 -PU_HAWKER1_SK_Purchase_IG_004_YouKnowYoure=你懂的,这么低的价格卖你几乎跟白给没区别了。但卖都卖了。 -PU_HAWKER1_SK_Purchase_IG_005_YouDriveA=真会讨价还价。 -PU_HAWKER1_SK_TermDirection_IG_001_TheresATerminal=那儿有个便民终端,对,就那儿。 -PU_HAWKER1_SK_TermDirection_IG_002_IfYouNeed=如果你需要,那儿有个终端。 -PU_HAWKER1_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一笔世纪大单。 -PU_HAWKER1_SK_WalkPast_NoBuy_IG_002_OiWhereYou=嘿!你要去哪里? -PU_HAWKER1_SK_WalkPast_NoBuy_IG_003_WhyTheRush=急啥呀朋友? -PU_HAWKER1_SK_WalkPast_NoBuy_IG_004_AllRightSome=行吧,下次再说,你知道上哪儿找我。 -PU_HAWKER1_SK_WalkPast_NoStop_IG_001_YoullRegretNot=相信我,你会后悔无视我的。 -PU_HAWKER1_SK_WalkPast_NoStop_IG_002_NoNoNo=呐?呐?没时间停下来看看吗? -PU_HAWKER1_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,想走就走吧。 -PU_HAWKER1_SK_WalkPast_NoStop_IG_004_OhComeOn=啊拜托,看都不看一眼吗? -PU_HAWKER2_SK_Browsing_IG_001_IOnlyCarry=我只卖极品。 -PU_HAWKER2_SK_Browsing_IG_002_HaveALook=来瞅一瞅吧我的朋友,我打包票我这儿有你喜欢的玩意儿。即使没有,这些也都是实打实的好东西。 -PU_HAWKER2_SK_Browsing_IG_003_TakeYourTime=慢慢来,不急。 -PU_HAWKER2_SK_CallOver_IG_001_GoodDealsBest=好眼光,这是市面上最好的。 -PU_HAWKER2_SK_CallOver_IG_002_YouWantIt=你要啥,我有啥。 -PU_HAWKER2_SK_CallOver_IG_003_StepRightIn=瞧一瞧,看一看。 -PU_HAWKER2_SK_CallOver_IG_004_YouThereYoure=那边的你!我一眼就看出来你的品味十分高级,我打包票! -PU_HAWKER2_SK_CallOver_IG_005_MyFriendI=朋友,我有你需要的东西,还有你自己都不知道想要的东西。 -PU_HAWKER2_SK_CallOver_IG_006_LowPricesHigh=价格低廉,品质上乘。 -PU_HAWKER2_SK_CallOver_IG_007_TheseDealsAre=这些宝贝可不是平时能买到的。 -PU_HAWKER2_SK_CallOver_IG_008_HaveALook=瞧一瞧,瞧一瞧嘛!看一看又不会掉块肉。 -PU_HAWKER2_SK_CallOver_IG_009_OneOfA=一种商品,要是这儿都没有,那全宇宙就都没有了,这里都是特别的东西。 -PU_HAWKER2_SK_CallOver_IG_010_YouLookingFor=你在找一些特殊的玩意儿吗?我全都有! -PU_HAWKER2_SK_CallOver_IG_011_IGotWhat=你要啥我这儿都有,向你保证我的朋友。哈!押上韵了。 -PU_HAWKER2_SK_CallOver_IG_012_IHaveIt=我这儿好货多,量还大,而且价格低得你不看不相信。 -PU_HAWKER2_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎下次光临! -PU_HAWKER2_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢光临!随时再来! -PU_HAWKER2_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你今天愉快。 -PU_HAWKER2_SK_Farewell_AfterPurchase_IG_004_OkayTellYour=好嘞。记得介绍给朋友! -PU_HAWKER2_SK_Greetings_IG_001_HelloHello=你好,你好! -PU_HAWKER2_SK_Greetings_IG_002_GreatDayNo=美好的一天,对吧? -PU_HAWKER2_SK_Greetings_IG_003_WelcomeInMy=欢迎光临我的小破店。 -PU_HAWKER2_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 -PU_HAWKER2_SK_Greetings_IG_005_ComeOnIn=进来看看。 -PU_HAWKER2_SK_Inspecting_IG_001_SomebodyHasA=诶 呀 妈 呀 !这位客人眼光可真好! -PU_HAWKER2_SK_Inspecting_IG_002_MyFriendYou=你不会想错过这个的,买! -PU_HAWKER2_SK_Inspecting_IG_003_OhLookAt=哇哦!看看这个!跟您简直太般配了! -PU_HAWKER2_SK_Inspecting_IG_004_ThatIsOne=有眼光,我也喜欢这个。 -PU_HAWKER2_SK_Inspecting_IG_005_IShouldKeep=这玩意儿我可不卖给不识货的。 -PU_HAWKER2_SK_Inspecting_IG_006_NotALot=没几个人配得上这玩意儿,但您,可太般配了。 -PU_HAWKER2_SK_Inspecting_IG_007_YouWouldBe=不买可真是傻了。 -PU_HAWKER2_SK_KnockStuff_IG_001_BeCareful=小心! -PU_HAWKER2_SK_KnockStuff_IG_002_WatchItMy=注意点朋友! -PU_HAWKER2_SK_KnockStuff_IG_003_EasyEasyEasy=轻点,轻点,轻点! -PU_HAWKER2_SK_KnockStuff_IG_004_YouBreakIt=弄坏了就要买! -PU_HAWKER2_SK_KnockStuff_IG_005_HeyEnoughGet=嘿!你够了!滚出去! -PU_HAWKER2_SK_KnockStuff_IG_006_IDontWant=我这儿不欢迎你这种人。走。滚出去!。 -PU_HAWKER2_SK_Purchase_IG_001_ThatsAllYou=这些就好了?没别的感兴趣的了? -PU_HAWKER2_SK_Purchase_IG_002_OhYesYes=厉害,非常棒的选择!非常完美! -PU_HAWKER2_SK_Purchase_IG_003_ExcellentChoice=有眼光! -PU_HAWKER2_SK_Purchase_IG_004_YouKnowYou=你懂的,把价格砍这么低跟抢劫没什么两样,但我都决定要卖你了,卖了就卖了吧。 -PU_HAWKER2_SK_Purchase_IG_005_YouDriveA=你也太会讨价还价了。 -PU_HAWKER2_SK_TermDirection_IG_001_RightOverThere=如果你需要的话,那儿有个便民终端。 -PU_HAWKER2_SK_TermDirection_IG_002_IfYouNeed=那儿就有个终端,很近就到了。 -PU_HAWKER2_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一桩大好事! -PU_HAWKER2_SK_WalkPast_NoBuy_IG_002_HeyHeyHey=喂喂喂喂,你要去哪儿? -PU_HAWKER2_SK_WalkPast_NoBuy_IG_003_WhyTheRush=急啥呀我的好伙计? -PU_HAWKER2_SK_WalkPast_NoBuy_IG_004_OkaySomeOther=行吧,下次再说,你知道那儿找我。 -PU_HAWKER2_SK_WalkPast_NoStop_IG_001_YouWillRegret=你会后悔无视我的,相信我。 -PU_HAWKER2_SK_WalkPast_NoStop_IG_002_NoNoTime=诶?没时间停下来看看嘛? -PU_HAWKER2_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,爱走就走吧。 -PU_HAWKER2_SK_WalkPast_NoStop_IG_004_OhComeOn=诶我靠,看都不看一眼吗? -PU_HAWKER3_SK_Browsing_IG_001_IOnlyCarry=我只卖极品好物。 -PU_HAWKER3_SK_Browsing_IG_002_TakeALook=来瞅瞅。我很确定我这儿有你想要的东西。如果没有的话,这些东西也值得一看。 -PU_HAWKER3_SK_Browsing_IG_003_TakeYourTime=不急,慢慢来。 -PU_HAWKER3_SK_CallOver_IG_001_GoodDealsBest=买的好,这是市面上最好的货。 -PU_HAWKER3_SK_CallOver_IG_002_YouWantIt=你想要的,我都有。 -PU_HAWKER3_SK_CallOver_IG_003_StepRightIn=走过路过不要错过。 -PU_HAWKER3_SK_CallOver_IG_004_YouThereYoure=那边的你,我一眼就看出来了,你的眼光不一般。 -PU_HAWKER3_SK_CallOver_IG_005_IGotWhat=你想要的不想要的,不知道想要但会想要的,的我这边都有。 -PU_HAWKER3_SK_CallOver_IG_006_LowPricesHigh=物美,价廉。 -PU_HAWKER3_SK_CallOver_IG_007_TheseDealsArent=错过了就没有了哦。 -PU_HAWKER3_SK_CallOver_IG_008_HaveALook=来看看嘛,来吧来吧。看一看又不会死。 -PU_HAWKER3_SK_CallOver_IG_009_OneOfA=这儿都没有的东西,全宇宙任何地方都不可能有。 -PU_HAWKER3_SK_CallOver_IG_010_YouLookingFor=想要点独树一帜的?我这儿有。 -PU_HAWKER3_SK_CallOver_IG_011_IGotWhat=你要啥我这儿都有,向你保证我的朋友。 -PU_HAWKER3_SK_CallOver_IG_012_IveGotIt=我这儿商品齐全存量大,价格保证让你难以置信。 -PU_HAWKER3_SK_Farewell_AfterPurchase_IG_001_ComeAgain=下次再来哦! -PU_HAWKER3_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢惠顾!随时再来! -PU_HAWKER3_SK_Farewell_AfterPurchase_IG_003_YouHaveA=一路顺风伙计。 -PU_HAWKER3_SK_Farewell_AfterPurchase_IG_004_AlrightTellYour=好嘞,记得介绍给你的朋友! -PU_HAWKER3_SK_Greetings_IG_001_Hello=你好! -PU_HAWKER3_SK_Greetings_IG_002_GreatDayIsnt=今天是个好日子,对吧? -PU_HAWKER3_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小店。 -PU_HAWKER3_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 -PU_HAWKER3_SK_Greetings_IG_005_ComeOnIn=请进。 -PU_HAWKER3_SK_Inspecting_IG_001_AhSomeoneHas=哇哦!这位客人眼光真不一般。 -PU_HAWKER3_SK_Inspecting_IG_002_YouCantLet=你不会想错过的,买买买。 -PU_HAWKER3_SK_Inspecting_IG_003_LookAtThat=哦,看看这个,和您搭配堪称完美。 -PU_HAWKER3_SK_Inspecting_IG_004_ThatIsOne=这也是我的最爱。 -PU_HAWKER3_SK_Inspecting_IG_005_IAlmostKept=我本来想把这个留给自己的。 -PU_HAWKER3_SK_Inspecting_IG_006_NotManyPeople=没几个人配得上这个,但是您配。 -PU_HAWKER3_SK_Inspecting_IG_007_YoudBeA=傻子才不买这个。 -PU_HAWKER3_SK_KnockStuff_IG_001_Careful=当心! -PU_HAWKER3_SK_KnockStuff_IG_002_WatchIt=看着点! -PU_HAWKER3_SK_KnockStuff_IG_003_EasyEasy=轻点,轻点! -PU_HAWKER3_SK_KnockStuff_IG_004_YouBreakIt=你弄坏了,就得买! -PU_HAWKER3_SK_KnockStuff_IG_005_HeyThatsIt=嘿!够了!出去! -PU_HAWKER3_SK_KnockStuff_IG_006_IDontWant=我不欢迎你这样的人来我店里。滚,出去! -PU_HAWKER3_SK_Purchase_IG_001_ThatsAllYou=这样就好了?没别的想要的了? -PU_HAWKER3_SK_Purchase_IG_002_OhYeahThats=哦,好眼光,非常棒的选择。 -PU_HAWKER3_SK_Purchase_IG_003_ExcellentChoice=眼光真好。 -PU_HAWKER3_SK_Purchase_IG_004_YouKnowYoure=你也知道,这个价格跟打劫没差别了。但是都决定卖给你了,卖就卖了吧。 -PU_HAWKER3_SK_Purchase_IG_005_YouDriveA=你可真是个讲价大师。 -PU_HAWKER3_SK_TermDirection_IG_001_TheresATerminal=那儿有个终端,就那里。 -PU_HAWKER3_SK_TermDirection_IG_002_IfYouNeed=那儿有个便民终端,对,就那儿。 -PU_HAWKER3_SK_WalkPast_NoBuy_IG_001_YourePassingOn=你错过了一桩大便宜。 -PU_HAWKER3_SK_WalkPast_NoBuy_IG_002_HeyWhereYou=嘿,你去哪儿? -PU_HAWKER3_SK_WalkPast_NoBuy_IG_003_WhyTheRush=干嘛这么急啊伙计? -PU_HAWKER3_SK_WalkPast_NoBuy_IG_004_AllRightSome=好吧好吧,下次再说,你知道我在哪儿、 -PU_HAWKER3_SK_WalkPast_NoStop_IG_001_YoullRegretNot=你会后悔无视我的,我保证。 -PU_HAWKER3_SK_WalkPast_NoStop_IG_002_NoNoTime=啊这,没时间停下来看看吗? -PU_HAWKER3_SK_WalkPast_NoStop_IG_003_FineJustKeep=行吧,继续走你的路吧。 -PU_HAWKER3_SK_WalkPast_NoStop_IG_004_AwComeOn=哎呀,看都不看一眼吗? -PU_HAWKER4_SK_Browsing_IG_001_IOnlyCarry=我只卖最好的。 -PU_HAWKER4_SK_Browsing_IG_002_YesTakeA=谢谢驻足,明智的选择。我很确定我这儿有你想要的东西。如果没有的话,这些东西也值得一看。 -PU_HAWKER4_SK_Browsing_IG_003_TakeYourTime=慢慢来,有的是时间。 -PU_HAWKER4_SK_CallOver_IG_001_GoodDealsBest=挑的不错,这是市面上最顶尖的。 -PU_HAWKER4_SK_CallOver_IG_002_YouWantIt=你指名,我有货。 -PU_HAWKER4_SK_CallOver_IG_003_StepRightIn=来看看,来看看。 -PU_HAWKER4_SK_CallOver_IG_004_YouThereYoure=嘿那边的你,我很确定你是一个眼光独特的人。 -PU_HAWKER4_SK_CallOver_IG_005_IGotWhat=你想要的我有,你不知道你想要的我也有。 -PU_HAWKER4_SK_CallOver_IG_006_LowPricesHigh=便宜,好货。 -PU_HAWKER4_SK_CallOver_IG_007_TheseDealsArent=过了这个村就没这个店了哦。 -PU_HAWKER4_SK_CallOver_IG_008_HaveALook=进来,进来看一看吧,进来看看又没人会打你。 -PU_HAWKER4_SK_CallOver_IG_009_OneOfA=这儿没有的东西,全宇宙都没有了,我打包票。 -PU_HAWKER4_SK_CallOver_IG_010_YouLookingFor=你在找一些特殊的玩意儿吗?我全都有 -PU_HAWKER4_SK_CallOver_IG_011_IGotWhat=你想要啥我都有,百分百保证。 -PU_HAWKER4_SK_CallOver_IG_012_IveGotIt=我这儿商品齐全存量大,价格保证让你难以置信。 -PU_HAWKER4_SK_Farewell_AfterPurchase_IG_001_ComeAgain=欢迎下次再来! -PU_HAWKER4_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=谢谢你,随时可以再来。 -PU_HAWKER4_SK_Farewell_AfterPurchase_IG_003_YouHaveA=祝你有美好的一天。 -PU_HAWKER4_SK_Farewell_AfterPurchase_IG_004_AllRightTell=好的,记得介绍给朋友! -PU_HAWKER4_SK_Greetings_IG_001_OhHello=啊,你好! -PU_HAWKER4_SK_Greetings_IG_002_GreatDayIsnt=好日子,对吧? -PU_HAWKER4_SK_Greetings_IG_003_WelcomeToMy=欢迎光临我的小店。 -PU_HAWKER4_SK_Greetings_IG_004_WelcomeWelcome=欢迎,欢迎。 -PU_HAWKER4_SK_Greetings_IG_005_ComeOnIn=进来看看。 -PU_HAWKER4_SK_Inspecting_IG_001_OhSomebodyHas=哦吼,来了一位眼光不一般的客人。 -PU_HAWKER4_SK_Inspecting_IG_002_YouCantLet=这你都能忍着不买啊,买了吧。 -PU_HAWKER4_SK_Inspecting_IG_003_OhLookAt=哇,瞧瞧这个,和您简直天造地设的搭配。 -PU_HAWKER4_SK_Inspecting_IG_004_ThatIsWithout=我跟你说,这个是我最喜欢的一件。 -PU_HAWKER4_SK_Inspecting_IG_005_YouKnowI=你猜怎么着?我经历了一段思想斗争才没把这个留给自己。 -PU_HAWKER4_SK_Inspecting_IG_006_NotManyPeople=看样子您是为数不多的,配得上这个的顾客之一。 -PU_HAWKER4_SK_Inspecting_IG_007_AwYoudBe=哦傻子才不下手买这个。 -PU_HAWKER4_SK_KnockStuff_IG_001_Careful=小心! -PU_HAWKER4_SK_KnockStuff_IG_002_WatchIt=看着点! -PU_HAWKER4_SK_KnockStuff_IG_003_EasyEasy=别急,慢点! -PU_HAWKER4_SK_KnockStuff_IG_004_YouBreakIt=你要弄坏了,你就得买了。 -PU_HAWKER4_SK_KnockStuff_IG_005_HeyThatIs=嘿!我受够了!出去! -PU_HAWKER4_SK_KnockStuff_IG_006_IDontWant=你这种人在这里不受欢迎。走,滚出去! -PU_HAWKER4_SK_Purchase_IG_001_ThatIsAll=这些就行了?没别的想买的了? -PU_HAWKER4_SK_Purchase_IG_002_AhYesVery=哦,棒极了,眼光不错,选了好东西。 -PU_HAWKER4_SK_Purchase_IG_003_ExcellentChoice=绝赞的选择! -PU_HAWKER4_SK_Purchase_IG_004_YouKnowYoure=要知道,以这么夸张的低价卖你几乎跟白给没区别了。不过卖都卖了。 -PU_HAWKER4_SK_Purchase_IG_005_YouDriveA=你可太会讲价了。 -PU_HAWKER4_SK_TermDirection_IG_001_ThereIsA=那儿有个便民终端,就那里。 -PU_HAWKER4_SK_TermDirection_IG_002_IfYouNeed=如果你需要,那儿有个终端。 -PU_HAWKER4_SK_WalkPast_NoBuy_IG_001_YourePassingOn=别错过这桩大便宜。 -PU_HAWKER4_SK_WalkPast_NoBuy_IG_002_HeyWhereAre=嘿,你去哪儿? -PU_HAWKER4_SK_WalkPast_NoBuy_IG_003_WhyTheRush=干嘛这么急呀朋友? -PU_HAWKER4_SK_WalkPast_NoBuy_IG_004_AllRightSome=罢了,回头再见,你知道在哪儿找我。 -PU_HAWKER4_SK_WalkPast_NoStop_IG_001_YoullRegretNot=我打包票你会后悔没停下来看看。 -PU_HAWKER4_SK_WalkPast_NoStop_IG_002_NoNoTime=没时间停下来看看吗?一点时间都没有? -PU_HAWKER4_SK_WalkPast_NoStop_IG_003_FineJustKeep=算了,爱走走吧。 -PU_HAWKER4_SK_WalkPast_NoStop_IG_004_OhComeOn=哦拜托,瞟都不瞟一眼? -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_AttentionContractorThis=注意,承包商。这是赫斯顿安保。你已经获得了一个生产工厂的位置,该工厂将近期定期生产非法违禁品。确保站点安全,尽可能销毁所有违禁品。你销毁的每个包裹都将得到报酬。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=注意,这是赫斯顿安保。作为一个经批准的承包商,你的任务是前往以下地点,那里的自动化生产设施将生产非法违禁品。你将负责销毁上述违禁品。你的报酬将与你销毁的违禁品数量相当。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,我是赫斯顿安保。我将是你即将到来的合同联系人。一个自动化生产设施将在有限的时间内生产非法违禁品。你需要去现场销毁尽可能多的这些包裹。当地的资产表明会有敌对分子出现,所以要确保你做好战斗准备。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。正如最初的任务简报中所解释的,一个自动化生产设施将在一段不确定的时间内生产非法违禁品。你的任务是确保现场的安全,尽可能多地没收这些包裹,并将其运送到赫斯顿安保设施进行处置。祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorIll=你好,干员。我将成为你与赫斯顿安保的联系人。正如我们在你的任务大纲中所解释的,你的任务是获取非法违禁品并将其运送到授权的安保终端进行销毁。这个生产场所无疑将是一个竞争激烈的区域,所以带上合适的武器。 -PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,这是你指定的赫斯顿安保联络员。你已经被批准了这个合同,所以我想给你一些额外的细节。我们了解到一家生产工厂将在有限的时间内生产非法违禁品。我们需要你确保现场安全和尽可能多地缉获包裹,然后交付给我们来立即销毁。现场无疑会有竞争者,所以要小心。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HelloAgainContractor=又见面了,承包商。我是赫斯顿安保,有你最新的任务细节。他们已经转移到你的mobi,应该有你需要的一切开始。很高兴再次和你一起合作。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_WelcomeBackOperator=欢迎回来,干员。我将是你和赫斯顿安保的联络员。根据你的档案,你在以前的合同中表现令人钦佩,所以我希望这将会顺利进行。当前任务的详细信息已发送到您的mobi,所以您可以开始行动了。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsHurston=赫斯顿安保,关于你的这份新合同:我已经把所有任务细节发给你了,可以开始了。希望这能像你以前的合同一样顺利;祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorIm=你好,干员。我是赫斯顿安保的外包联络员。我现在把所有相关的任务细节转发给你,请尽快完成。谢谢你。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保,我刚刚收到你新合同的启动文件。看上去没啥问题,我这就把任务的重要数据发过去以便你干活,祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorI=你好,承包商。在你当前的任务中,我将是你与赫斯顿安保部门的联系人。如果您有任何问题,详细信息已发送到您的手环。祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=你好,这里是跟进你合同承接情况的赫斯顿安保代表。你应该已经收到了正确执行此合同所需的所有信息。祝你好运。 -PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloContractorIll=你好,承包商。在这次任务期间,我将是你与赫斯顿安保部门的联系人。我已经把所有相关的任务数据转发到你的mobiGlas上了,你可以按照指示自由进行。谢谢你。 -PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。你需要把你保护的任何违禁品带到指定的处理地区。当地安保已经收到了你的合同通知,所以他们不会逮捕你,但不要试图将包裹带到授权区以外的任何地方。 -PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorNow=注意,干员。现在您已经保护了一些违禁品,您需要将它们送到授权的安保终端并立即出售。当地执法部门已经知晓了你的货物情况,所以你不会因为运输违禁品而被逮捕,但你要确保及时将货物交付销毁。 -PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这是赫斯顿安保。我知道你带着一些缴获的违禁品离开了生产工厂。将这些包裹送到我们授权的安保终端以立即处理。根据赫斯顿的合同,你不会被指控运输非法货物,但请确保你及时运送这些违禁品。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。我被告知生产工厂不再生产违禁品。确保销毁仍在该地区的任何包裹。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=这里是赫斯顿安保。当地资产表明,生产设施已经停止输出违禁品包裹。确保站点清理干净,没有任何包裹。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这是赫斯顿安保关于你一个当前任务的更新。生产设施已经停止生产非法违禁品。确保销毁仍在该地区的任何违禁包裹。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这是赫斯顿安保。我们收到情报,该工厂将不再生产违禁品。一定要把你缴获的东西拿到授权的安保终端销毁。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=注意,这是你在赫斯顿安保的代表。最新情报显示,这个工厂已经停止生产违禁品。如果你能查获任何违禁品,就把它送到授权的站点。 -PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HurstonSecurityHere=这里是赫斯顿安保。我们得知该工厂已经完成生产,将所有缴获的违禁品带到授权处置场所,谢谢。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_AttentionOperatorThis=注意,干员,这里是你的赫斯顿安保代表。根据您的表现,我们要终止与您的雇佣合同,即刻生效。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保通知,我们将终止与你目前的合同。我们希望你为了未来的合作机会,努力改正这种行为。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保代表。由于你最近的表现我们已做出决定,你已不再适合继续在公司工作。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_HurstonSecurityHere=这里是赫斯顿安保。在你多次违反条款协议后,我们将终止与你的合同。 -PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsYour=这里是你的赫斯顿安保代表。由于你近期在工作上的表现迫使我们慎重考量了你的雇佣状态,并决定终止掉当前与你的合同,特此通知。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。如果你读过你的合同,你应该知道承包人在受雇于赫斯顿动力公司期间是禁止犯罪行为的。综上所述,你的雇佣身份已被终止,特此通知。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorDue=注意,干员。由于你最近的犯罪等级,赫斯顿动力公司不得不终止与你的合同。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这里是赫斯顿安保。你近期的犯罪等级已经违反了雇佣合同中的条款。综上所述,在此问题解决之前,我们无法继续雇佣你。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保,由于你近期的犯罪行为已经违反了你的雇佣条款,我们有义务中断与你的合同。 -PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=赫斯顿安保正在通知你,由于你的犯罪等级,你已经违反了与赫斯顿动力的劳动合同。如果你可以调解这些控告,我们可以重新考虑你的雇佣情况。 -PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_AttentionThisIs=注意。这里是赫斯顿安保。我们被告知你向一个未经授权的交易终端出售了违禁品。这直接违反了你合同中的条款。因此,我们将终止你与我们的雇佣关系。即刻生效。 -PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保。你因向未经授权的交易终端出售违禁品违反了劳动合同。我们特此终止你的合同。 -PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是赫斯顿安保代表。我们刚刚得知你向一个未经授权的交易终端出售了违禁品,这违反了你的合同以及赫斯顿法律。至此,你的雇佣状态已被终止。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=这里是赫斯顿安保代表。由于一些情有可原的状况,你将不再需要完成你的合同了。我们将调用第项七条款并免除你进一步的任何责任。感谢你的时间。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=你好,承包商。这里是赫斯顿安保。我们抱歉的通知你,我们需要取消你现有的合同。我们希望这不会为你与赫斯顿动力合作留下不好的经历。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=这里是赫斯顿安保,前来通知你的当前合同的更新。我们很抱歉的通知你,由于一些不可预测的事件,你的合同条件已变更,我们不再需要你的帮助。感谢你付出的努力。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。你的合同条件以更变,我们不在需要你的服务。你将不需要承担本次任务此后的责任。谢谢。 -PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_GreetingsOperatorThis=向你问好,干员。这是你的赫斯顿动力代表,你正在进行的任务有一项更新。我们抱歉的通知你,执行董事会决定你将不在需要完成此合同。我们对你的服务表示感谢。 -PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们特此将你的服务终止,立即生效。 -PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorThis=注意,干员。这里是赫斯顿安保。我们不在需要你的服务。 -PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保联络员。我前来通知你,由于你近期的行为,我们将终止你的雇佣状态。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们一直有收到你的进度更新。理想状态下,我们希望你能有更高的效率,但是目前还勉强在可接受范围内。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorThis=你好,干员。这是你的赫斯顿安保代表。你的工作进度还在预测目标范围内。就这样。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你在赫斯顿安保的代表。你现在的效率在可接受范围内,请保持。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=你好,这里是赫斯顿安保,你有一项状态更新。我们收到了你的进度报告,现在的进度令我们满意。谢谢。 -PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=这里是赫斯顿安保,你目前的工作进展在可接受范围内。我能发现一些潜在的方法可以提高你在今后工作中的效率,在此之前,请确保你完成现有的任务。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。我们很高心得知到你已康复。你的合同依然有效,请尽量尽快完成。谢谢。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=这里是赫斯顿安保。既然你已经被包扎好了,你应尽快回到并完成现有的合同。谢谢。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这里是赫斯顿安保。既然你已经得到了足够的医疗照顾,是时候完成你现有的合同了。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。我们得知你已经康复了,既然如此,你没有理由不完成你现有的合同。 -PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HelloOperatorGlad=你好,干员。我们很高兴你在最近的遭遇中活了下来。你的合同依然有效,我们希望你能将它尽快完成。 -PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=你好,这里是赫斯顿安保。感谢你对缴销违禁品作出的贡献。你对赫斯顿动力的帮助保护了这颗星球上的所有人。 -PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=你好,承包商。这里是你在赫斯顿安保的联系员。你成功的销毁了违禁品,完成了你临时合同的需求。感谢你的贡献。 -PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你在赫斯顿安保的代表。感谢你及时的送达了违禁品,尽你的本分消除了赫斯顿的犯罪。 -PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=这里是赫斯顿安保。所有的违禁品已被确认销毁。你的报酬已经汇过去了。感谢你的服务。如果你有什么疑问,请联系合同服务承包商。 -PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=你好,这里是赫斯顿安保通知你,根据我们的情报,我们确认所有违禁品已被销毁。这件事已经完成了。如果你有什么疑问,请联系合同服务承包商。 -PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的赫斯顿安保专员。我想通知你,所有生产设施里的违禁品已被销毁。我们已经将你应得的报酬汇到你的账户上了,你已完成本次合同。如果你有任何疑问,请联系承包商服务部。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorThis=你好,干员。这里是赫斯顿安保。感谢你完成合约。报酬已经发放。我们期待与你再次合作。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这是赫斯顿安保,你已经完成了所有合约目标。报酬已发放。赫斯顿安保感谢你的服务。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=你好,承包商。这里是你的赫斯顿安保联络员,想通知你已成功完成当前与赫斯顿动力的合约。感谢你的服务。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=这里是你的赫斯顿安保代理人,我们高兴的通知你已完成所有合约目标。我们感谢你的服务,你的报酬也将会打到你的账户上。 -PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloThisIs=你好,这里是赫斯顿安保。你已经完成了所有任务目标,因此我批准了你的报酬。感谢你的服务。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是你的赫斯顿安保代表,你正在偏离你的任务路径。请你回到既定路线,完成我们雇你做的工作。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=这里是赫斯顿安保。你似乎偏离了既定的任务路径。我不确定你要干嘛,但是请回来做任务,现在就回来! -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_AttentionOperatorYou=注意,干员。你违反了任务要求。请回到正轨,否则你将受到惩罚。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=这里是赫斯顿安保。你正在违反任务协定,我需要你回来继续执行任务。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_AttentionThisIs=注意,这里是你的赫斯顿安保代理人。你的行动超出了可接受的任务范围。我需要你立即回到任务中。感谢配合。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_AttentionThisIs=注意,这里是赫斯顿安保。这是你重返任务的最后机会,否则我们将终止与你的合同。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ListenHereContractor=听着,承包商。你即将因玩忽职守而面临处罚。请回去执行任务。我不会再说第二遍。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsHurston=这里是赫斯顿安保。你正在违反任务条约。回到任务,干员。这是最后通牒。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsHurston=这里是赫斯顿安保。你需要回去执行任务。我不会再警告你了。 -PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_AttentionThisIs=注意,这里是你的赫斯顿安保代理人。你仍在违反规定的任务协议。这是你回到正轨前的最后警告。 -PU_HURSTON_MG_Busy_IG_001_ImSorryThis=抱歉,现在可不是好时机。 -PU_HURSTON_MG_Busy_IG_002_ImNeckDeep=我已经忙得不可开交了。我没时间跟你说话。 -PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_001_OkayGreatIll=好了,好了,我这就给你找文件。 -PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_002_SoundsGoodLet=听起来不错,让我确认一下你的资料…好了。 -PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_001_OkayFine=行,好吧。 -PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_002_UmSureIts=嗯,行,我猜这就是你的决定了。 -PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_AlrightWellLet=好吧,如果你改变主意了,告诉我。 -PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YouNeedMore=你需要更多的时间来考虑,我明白了。或许你应该马上下定决心,我相信有人会把这活抢了的。 -PU_HURSTON_MG_Comms_Farewell_IG_001_GoodBye=再见。 -PU_HURSTON_MG_Comms_ForgivesPlayer_IG_001_IKnowWeve=我知道我们过去有过分歧,主要还是因为你引起的,但我愿意给你一个挽回自己的机会。 -PU_HURSTON_MG_Comms_ForgivesPlayer_IG_002_ArchibaldHurstonOnce=阿奇博尔德·赫斯顿(Archibald Hurston)曾经说过,“上级必须教导工人变得卓越,”所以我决定以儆人教,再给你一次机会。 -PU_HURSTON_MG_Comms_InstructVisit_IG_001_PleaseReportTo=请尽快到我在交易所的办公室来。 -PU_HURSTON_MG_Comms_InstructVisit_IG_002_ComeByMy=到我的办公室来,我们可以谈谈。 -PU_HURSTON_MG_Comms_MissionComplete_IG_001_ThatsThatThank=就是这样,谢谢你的帮助。 -PU_HURSTON_MG_Comms_MissionComplete_IG_002_LooksLikeWere=看来我们处理完所有事了,谢谢。 -PU_HURSTON_MG_Comms_NewMission_IG_001_IRecentlyCame=我最近看到了一个很适合你的合约。 -PU_HURSTON_MG_Comms_NewMission_IG_002_IWasLooking=我查看了一些待处理的工作,我想可能有一个适合你来做,如果你有时间的话。 -PU_HURSTON_MG_Comms_PaymentSent_IG_001_IllPutThrough=我会批准给你的酬款。 -PU_HURSTON_MG_Comms_PaymentSent_IG_002_IllGetYour=我会把酬款请求提交给系统的。 -PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_001_ThatsItI=没办法了,我对你好声好气,这是你自找的,我已经以偷窃的罪名悬赏了你。 -PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_002_AfterMultipleDemands=在多次要求归还赫斯顿的财产后,我有义务向有关部门报告此事。 -PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsYour=这是你最后的机会,我和你认真地讲,我绝对会举报你的。 -PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_002_IDontKnow=我不知道你想干什么,但那不是你的财产,把它拿回来。 -PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_001_PropertyThatBelongs=赫斯顿公司的财产是根据合约里特殊的规定才交给你代为保管的,你需要立刻把它还回来。 -PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_002_YouAreIn=你现在持有的是赫斯顿动力公司的财产,归还它,现在。 -PU_HURSTON_MG_ConvoRejoin_IG_001_GuessWeCan=我猜我们能再来一次。 -PU_HURSTON_MG_ConvoRejoin_IG_002_OhICan=哦,能让我说完吗?真是谢谢你了。 -PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_001_GoAheadAnd=去看看吧。 -PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_002_BeSureTo=一定要仔仔细细地看一遍。 -PU_HURSTON_MG_Decide_MissionTimeout_IG_001_FineNeverMind=好吧,当我没说。 -PU_HURSTON_MG_Decide_MissionTimeout_IG_002_YouCouldveJust=你可以直接说我拒绝的。 -PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_001_YouDontHave=你不用读得那么仔细,“同意”或者“拒绝”选一个就行。 -PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_002_SoWillYou=所以呢?你会接受吗? -PU_HURSTON_MG_Idles_IG_001_YesSirI=是的,先生?嗯…呃,我应该,不,当然不。是的,是的,我可以改正,先生。谢谢,先生。 -PU_HURSTON_MG_Idles_IG_001b_YesSirI=是的,先生?嗯…呃,我应该,不,当然不。是的,是的,我可以改正,先生。谢谢,先生。 -PU_HURSTON_MG_Interrupt_IG_001_OhOkayThats=哦,好吧,你开心就好。 -PU_HURSTON_MG_Interrupt_IG_002_AndImTalking=所以我是在自说自话... -PU_HURSTON_MG_Intro_1stTime_IG_001_HelloMyNames=你好,我的名字是康斯坦丁·赫斯顿,我是一名赫斯顿动力的初级外包代理人。我被派来处理你的合约文件。 -PU_HURSTON_MG_Intro_1stTime_IG_002_HelloImConstantine=你好,我是康斯坦丁·赫斯顿,是赫斯顿动力的赫斯顿家族的一员,初级外包代理人。你的合约文件已经分配给我了。那么我们开始吧,可以吗? -PU_HURSTON_MG_Intro_1stTime_IG_WALK_001_HelloMyNames=你好,我的名字是康斯坦丁·赫斯顿,我是赫斯顿动力的初级外包代理人。我被指派来处理你的合约文件。 -PU_HURSTON_MG_LastMissionComment_FailStreak_IG_001_YourRecentJob=至少可以说,你最近的工作表现实在让人失望。 -PU_HURSTON_MG_LastMissionComment_FailStreak_IG_002_AnotherContractFailed=又一个合约没有完成,我怎么就不惊讶呢? -PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_001_ImSorryTo=很抱歉我不得不这么做,但是我只能把上一次任务表现定为次级。 -PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_002_ItsReallyA=真的很可惜,你不得不用不合格的绩效考核来玷污你的记录,但规则就是规则。 -PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWe=希望我们能吸取上次的教训,并且之后做得更好。 -PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_002_SoYouKnow=所以你知道的,我给你的上一份合约,它的业绩评价很差。 -PU_HURSTON_MG_LastMissionComment_LastChance_IG_001_IShouldntEven=我本来用不着这么做的,但我绝望了,你要是这次再搞砸,我就只能建议撤销你的承包人身份。 -PU_HURSTON_MG_LastMissionComment_LastChance_IG_002_ImGonnaGive=我再给你一次机会。求你了,求你了,我求你别再让我后悔了。 -PU_HURSTON_MG_LastMissionComment_NoLonger_IG_001_ITriedI=我试过了。我给了你很多机会来改过自新,但恐怕我要断绝我们的业务关系。 -PU_HURSTON_MG_LastMissionComment_NoLonger_IG_002_TheresNoEasy=说起来不容易,所以我就直说了。我已经把降低了你的承包人等级。 -PU_HURSTON_MG_LastMissionComment_Robbed_IG_001_IveBeenInformed=我被告知要让你知道,被抢劫并不是不完成工作的借口。赫斯顿公司的财产交给你保管,你却让我们失望了。 -PU_HURSTON_MG_LastMissionComment_Robbed_IG_002_ItSucksYou=你被别人攻击真是太糟糕了,真的,但不幸的是,赫斯顿的绩效评估没有任何写借口的空间。 -PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=你的运气一直很好。我的主管说我一直在帮助提高整个部门的效率。 -PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_002_IHaveTo=我不得不说,你办事踏实过头了。你可能得搞砸一次才能让别人觉得我没撒谎。 -PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_001_ThankYouSo=非常感谢。最近的一次委托完成得太好了。我的老板非常高兴,他说他会考虑给我的案件档案打上一个优秀的标记。 -PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_002_IDontKnow=我不知道你怎么做到的,但是…哇!谢谢你!谢谢你!上一份工作…让人惊喜。谢谢你! -PU_HURSTON_MG_LastMissionComment_Success_Good_IG_001_ThankYouFor=谢谢你上一份工作做得很好。公司非常高兴。 -PU_HURSTON_MG_LastMissionComment_Success_Good_IG_002_YoullBePleased=你一定会很高兴知道我在上一份工作中给了你一个出色的表现评价。 -PU_HURSTON_MG_LastMissionComment_TryHarder_IG_001_LookIfYou=听着,如果你不能开始成功地完成这些工作,我就不得不撤销你的资格。 -PU_HURSTON_MG_LastMissionComment_TryHarder_IG_002_CanIJust=我能不能说,你快把我整死了。认真的,无论什么阻碍了你完成一项简单的工作,请处理好它。每次你失败我都会被骂。 -PU_HURSTON_MG_MidMission_Deactivate_IG_001_DueToUnanticipated=由于一些意外情况,我们不再需要你的服务了。谢谢你的帮助。 -PU_HURSTON_MG_MidMission_Deactivate_IG_002_IHaveJust=我刚刚得知你的合同被取消了,很抱歉我没能挽回。 -PU_HURSTON_MG_MidMission_Fail_IG_001_HowCouldYou=你怎么能不完成任务目标呢?这在合同条款中有明确规定。 -PU_HURSTON_MG_MidMission_Fail_IG_002_ThisIsReally=这真的很不专业。现在我必须.... -PU_HURSTON_MG_MidMission_Greetings_IG_001_HelloHurstonTransfers=您好,赫斯顿呼叫转移。 -PU_HURSTON_MG_MidMission_Greetings_IG_002_HiItsConstantine=嗨,这里是赫斯顿动力公司的中间人。 -PU_HURSTON_MG_MidMission_ObjUpdate_IG_001_HiSorryTo=嗨,你好,工作内容发生了点变化,正在发送细节。 -PU_HURSTON_MG_MidMission_ObjUpdate_IG_002_LooksLikeThe=看来一些工作参数发生了变化。 -PU_HURSTON_MG_MidMission_PlayerQuit_IG_001_UhThisIs=呃,这是一个玩笑,对吗?对吧?他们期待着这些... 狗屎! -PU_HURSTON_MG_MidMission_PlayerQuit_IG_002_WhatYouYouYou=什么?你... 你... ...你不能不干了... ...该死的! -PU_HURSTON_MG_MidMission_ReceiveData_IG_001_IveReceivedYour=我已经收到你的上传。 -PU_HURSTON_MG_MidMission_ReceiveData_IG_002_ThankYouFor=感谢你找到的数据。 -PU_HURSTON_MG_MidMission_WarningFail_IG_001_ImALittle=我有点担心你还没有完成你的合同。请你快点。 -PU_HURSTON_MG_MidMission_WarningFail_IG_002_IDontKnow=我不知道你平时是怎么做的,但你没忘记我们的约定吧? -PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_001_HeadOfficeHas=总部一直在分发一份公开履行的要求清单。他们还没告诉我们在哪里能找到这些清单。 -PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_002_CorporatePassedDown=公司传递了另一份项目要求清单……我不知道他们为什么不给要求清单....加个引导标记。 -PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_001_CorporateJustPassed=公司刚刚发布了最新的资源需求清单,我现在很为难。我需要你取回以下物品。 -PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_002_InOrderTo=为了维持我们的产量,我们将需要收集各种资源。 -PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_IG_001_IveGotA=我有一个新的资源请求列表。只有一个问题。公司已经冻结了他们愿意支付的价格,所以无论你需要做什么,以这个价格买到他们…至于你怎么做的,我不想知道。 -PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_Repeat_IG_001_MySupervisorWas=我的上司很高兴你能获得这些资源……我希望你以前做过的事,你能再做一次。 -PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_001_CorporatesRequestingA=公司要求交货了。 -PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_002_ADeliveryJob=有兴趣的话,我刚接到一份快递任务。 -PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_001_WeNeedA=我们需要一个飞行员来交换物品,我们会给你一些货物让你卸下来然后让你带另外一批货物回来。 -PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_002_CorporateNeedsAnother=公司需要另外一次货物交换。 -PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_001_HeadOfficeNeeds=长官需要一次递送,看起来它有一个时间限制,所以你需要确保你能准时到达那里。 -PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_002_CorporateNeedsA=公司需要有人完成一次速递。 -PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_001_CorporateNeedsA=公司需要派人来保护我们的一艘船。 -PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_002_AreYouAvailable=你能陪我跑一趟吗? -PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_001_INeedYou=我需要你送一位贵宾。这是一项很有威望的任务,所以要确保你的船干净整洁。 -PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_002_AreYouAvailable=你们可以接送贵宾吗? -PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_001_YouveBeenCleared=你已经被允许签高级合约了。现在正好有一个合约能接。 -PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_002_OhThisOne=这个被标记为受限制。我可以用我的结清账户来给你取。 -PU_HURSTON_MG_MissionBriefs_Generic_IG_001_SeemsWeHave=看来我们有一份可接的合约。 -PU_HURSTON_MG_MissionBriefs_Generic_IG_002_ThereIsAn=这有一份公开合约。 -PU_HURSTON_MG_MissionBriefs_NoMission_IG_001_HmmYeahI=嗯...是啊,我没有东西给你。 -PU_HURSTON_MG_MissionBriefs_NoMission_IG_002_WeveBeenFlush=我们最近有很多承包人,所以看起来我现在没有什么工作可以给你的。 -PU_HURSTON_MG_MissionBriefs_Retrieve_Generic_IG_001_HurstonHasSome=赫斯顿有一些货物需要有人去取回来。 -PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_001_HeadOfficeHas=总部有些货物需要取回。哦,这是急件,所以你要赶时间。 -PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_002_INeedA=我需要一个承包人去取些货物。你必须在规定的时间内把它带回来。 -PU_HURSTON_MG_Mission_Farewell_IG_001_YouMayShow=你可以自己出去了。 -PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_001_OnBehalfOf=我代表赫斯顿动力公司,祝你好运。 -PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_002_GreatYouHead=太好了。你先走,我来准备文件。 -PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_003_GreatMySupervisors=太好了。我的上司听了会很高兴的。 -PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_001_OkayFine=成了,好的。 -PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_002_SureOkay=确定……好吧…… -PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_003_FairEnoughIts=很公平,我们又不是奴隶主。 -PU_HURSTON_MG_Mission_Greetings_Bad_IG_001_BackAgainHuh=回来了,哈? -PU_HURSTON_MG_Mission_Greetings_Bad_IG_002_LookWhosBack=看看谁回来了。 -PU_HURSTON_MG_Mission_Greetings_Good_IG_001_HeyWelcomeBack=嘿,欢迎回来。 -PU_HURSTON_MG_Mission_Greetings_Good_IG_002_ItsGoodTo=很高兴见到你。 -PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_001_ImSorryIm=抱歉,我已经无权处理你的档案了。 -PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_002_YourContractingStatus=你的合约状态已被降级。任何未来的工作接取都必须通过标准的工作终端进行。 -PU_HURSTON_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你还在这里做什么?你有工作要做,走吧。 -PU_HURSTON_MG_Mission_Greetings_StillMission_IG_002_WhyDidYou=你为什么回来了?我已经把合约给你了,现在去干活吧。 -PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_001_NoNoNo=不,不,不。你不应该在这里送。 -PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_002_TheContractParameters=合同参数明确规定了你们应该在哪里交货。 -PU_HURSTON_MG_MultipleMissionOffer_IG_001_ThereHaveBeen=工作机会大量涌现。你可以随便看看,看你能不能处理好。 -PU_HURSTON_MG_MultipleMissionOffer_IG_002_WeveGotA=我们有很多能承接的工作,看看。 -PU_HURSTON_MG_PlayerGoofsOff_IG_001_WhatIsThis=什么……这是在开玩笑吗? -PU_HURSTON_MG_PlayerGoofsOff_IG_002_WhatIsHappening=发生了什么? -PU_HURSTON_MG_PlayerGoofsOff_IG_003_DidMyCousin=是我表哥派你来的吗? -PU_HURSTON_MG_RequestNewMission_Searches_IG_001_LetMeCheck=让我查一下系统…… -PU_HURSTON_MG_RequestNewMission_Searches_IG_002_IBelieveSo=我相信如此。让我看看… -PU_HURSTON_MG_SendingMissionDetails_IG_001_SendingYouThe=把合约发给你了。 -PU_HURSTON_MG_SendingMissionDetails_IG_002_HereAreThe=这些是工作要求,看看。 -PU_HURSTON_MG_SuggestTerm_IG_001_IfYouReally=如果你真的走投无路,你当然可以和其他人一起用外面的终端。 -PU_HURSTON_MG_SuggestTerm_IG_002_IfYouWant=如果你愿意,外面有那些终端。大多数次级承包商都凑合着用。 -PU_HURSTON_MG_Transition_CommentToGiving_IG_001_ShallWeGet=我们开始谈正事好吗? -PU_HURSTON_MG_Transition_CommentToGiving_IG_002_ButLetsMove=但让我们继续吧... -PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_001_WhetherItsInnovative=无论是创新性的特种船只、可靠的工业机器,还是久经战场历练的防卫飞船;星际航空航天博览会正是太空飞船爱好者们试驾这些飞船的好去处。 -PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_002_WhetherItsStepping=不论是进入陌生星系还是在家门口遛弯,乘坐的交通工具会影响您的旅途满意度。来2951 IAE找到你下一艘新船吧。一往无前。 -PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_003_DidYouDiscover=你有在今年的IAE发现你的梦中爱船吗?为何不体验一下第一手的试飞呢?您能在我们的当地供应商那儿租赁到今年的大部分参展船只。 -PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_004_ReadyToLearn=准备好了解更多关于参展生产商以及船只信息了吗?体验最好的参展方式——2951 IAE全新沉浸式音频解说,通过它来了解全宇宙的冒险家飞行员是如何“一往无前”的。 -PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_001_ThisIsA=友情提示:托宾会展中心为公共区域。请各位参展游客文明参展,以免破坏了当天的体验。 -PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_002_DueToHeightened=由于斯坦顿星系加强了安保措施,微科防卫服务处要求所有参展游客额外提高安全意识。如果您发现任何可疑之处,请立即通知员工,谢谢合作。 -PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_003_AttentionVisitorsTo=参加星际航空航天博览会的游客请注意:参展期间记得维持自身水分。为提供便利,大厅也有向游客出售的各色饮品和美味小吃。 -PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_004_TobinExpoCenter=托宾会展中心诚邀所有公民参与展会,与此同时也希望大家共同维护展厅环境给所有人提供良好的参展体验。请各位带好随身物品,并将垃圾置入对应的垃圾分类箱中。感谢大家。 -PU_IAEANN02_F_LPA_Announce_PilotPortraits_IG_001_ToCommemorateThis=为了纪念今年的主题“一往无前”,IAE希望歌颂那些每天身穿飞行服的人们。这套独一无二的肖像画中,主角便是来自全宇宙各地的飞行员们,全都通过著名肖像画家爱洛朵·迪瓦尼的视角展现出来。 -PU_IAEANN02_F_LPA_Warn_Expo_Closing_IG_001_AttentionGuestsThis=参展游客们请注意了,展厅即将关闭维护。请大家前往出口,并记得下次再来。 -PU_IAEANN02_F_LPA_Welcome_Entrance_IG_001_WelcomeToThe=欢迎来到2951星际航空航天博览会,我们一起为那些“一往无前”的人们而庆祝。 -PU_IAEANN02_F_LPA_Welcome_Entrance_IG_002_ThankYouFor=感谢您造访新巴贝奇的托宾会展中心,斯坦顿实时活动与展览的优质目的地。 -PU_IAEATNARR01_M_LPA_Announce_Tour_BestInShow_IG_001_SelectedByPopular=通常来说,IAE展会最佳船只票选是让你的爱船登上中央展台好机会。在2938年的展览上,获奖的都是些大家伙,展厅几乎都要装不下他们了! -PU_IAEATNARR01_M_LPA_Announce_Tour_PilotsIntro_IG_001_WhileItMay=如今在星辰中穿梭是一件司空见惯的事情,不论是在探索新跳跃点、发掘失落的废墟还是创造新的速度记录,我们决不会丢失途中遇见的太空奇观。著名艺术家——爱洛朵·迪瓦尼创造了这幅独特的肖像画,以此致敬那些各式各样的人们,他们在驾驶舱内永远怀着一颗急切探索的心,永远“一往无前”。 -PU_IAEATNARR01_M_LPA_Announce_Tour_Ship_MISCOdyssey_IG_001_MISCsLatestAddition=武藏的船一直令人印象深刻,它们这次的新成员完美契合了本届博览会的主题。乘坐武藏最新的旅行船——奥德赛,在已知宇宙的边疆不断探索。赶快来全息影像厅先睹为快吧。仅在星际航空航天博览会。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_001_FewCompaniesHave=圣盾动力的复杂历史很少有其他公司可以比拟。从早期第一次塔维因战争时期开始建造标志性战船,再到梅塞尔政权时最黑暗的日子,圣盾凭借其船只的多功能性和结实的构造重新在公众视野中获得复兴。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_002_NoShipManufacturer=圣盾动力是最能体现今年主题的飞船制造商。不论是用来运货的报复者还是提供安保的短剑,你会发现圣盾的船在宇宙工作中随处可见。不论那些困扰他们数个世纪的争议,驾驶员依旧愿意将他们的性命和生计托付给这家公司的飞船,那些经过实战打磨的设计。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_001_AnvilAerospaceMay=在前线无人不知的铁砧航天通过其精湛的军用船只建造能力造就了一支支与其品牌齐名的舰队,不仅如此这家公司越来越多的民用船只也在冲击着帝国民众的想象力。拿克拉克来看,它的海军出身现已逐渐过渡成了船长们用于测绘太空边缘新版图的船只。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_002_AsTheWar=随着与宛度的战争持续,很多飞行员都想在这个不太平的时期找到一个能保护自己家庭和爱人的方法。 铁砧航天一直回应着这些人的诉求,其一直在建造自己旗下军用飞船的民用版本,为大家提供保护自己和爱人的手段,例如F7-C 大黄蜂。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ARGO_IG_001_ContraryToPopular=与大多数猜想不同,南船座宇航的名字并不来自于地球神话中的古代水上载具,而是衍生自其创始人阿拉纳·瑞德曼德的名字缩写(AR) ,并由她母亲命名。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_BANU_IG_001_ItsNotUncommon=在人类制造商中,提供独一无二的功能和设计让自己的飞船脱颖而出是一种常见的思路。但是巴努人造飞船的理念和这有些不同,他们会大量地借鉴其他人甚至其他种族,将他们能弄到最好的功能和技术结合到自己的飞船上。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CNOU_IG_001_OneOfThe=作为在IAE上亮相的新晋飞船制造商之一,联合外域在2947年第一次推出其旗下的移动工程园时就引起了人们的关注。开拓者为星球定居开辟了一条令人兴奋的道路,它能让定居者建造自己的模块化结构,并且彻底刷新了太空载具的概念。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_001_CrusaderIndustriesContinues=十字军工业今年依旧为帝国的飞船爱好者们带来惊喜。 这家厂商最初由于他的商业运输工具而闻名,诸如创世纪-星航者和大力神-星际运输船。现在的十字军正通过旗下的战神星际战斗船和墨丘利星际快运船来扩展民用市场。不用说,这位宇宙工程界泰坦的将来一片光明。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_002_UnlikeManyOf=与许多友商不同,十字军工业对自家雇员和产品投入了同等的关怀。十字军在2943年至2946年间被公认为是UEE最棒的雇主之一,他们不仅为全体雇员提供竞争力十足的薪水和福利项目,还提供大量内部训练与进修项目来培训人才,让自家工人步入更高级的职业生涯。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_001_MentionTheName=在任何地方提起德雷克行星际都会引起争议。对一些人来说,他们就是大恶人,为宇宙中最危险的份子提供造成破坏的工具。 不过你知道,德雷克与罪犯的渊源恰恰来自于其飞船的广泛受众吗?在臭名昭著的2903年凯塞利林大劫案中,劫匪选择驾驶德雷克毛虫作案的原因就是因为其方便融入成群的飞船之中。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_002_NoOneBrings=没人能像德雷克行星际那样在IAE上带来轰动效应。无论你是否喜欢他们,他们的飞船早已成为包括安保与民兵组织在内,所有在太空谋生的人眼中的多功能实惠之选。德雷克红弯刀医疗飞船由于被UEE境内的医疗站与医院广泛使用,最近还获得了‘挽救最多生命’的大众共识。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ESPR_IG_001_ThoughTheExpo=虽然博览会吸引了最新的科技奇观与技术发明参展,埃斯佩里亚却通过致敬过去来不断开拓前路。主营复原重要历史飞船与外星载具,埃斯佩里亚通过提供现代飞行员无法获取的独特体验,以全新的方式定义了太空飞行。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_GRIN_IG_001_GreycatIndustrialHolds=灰猫工业保持着在单届IAE中亮相最多载具的记录。2926年,一千辆PTV越野小车在西弗勒斯街头展开游行。这次游行的亮点在于所有小车同时鸣响喇叭来演奏帝国的国歌。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_001_ItsCommonKnowledge=众所周知,武藏生产了一些最为耐用的工业飞船。但为了实现这种程度的牢靠,必须仔细考虑如何设计甚至是最微不足道的细节之处。为了找到最好的面板粘合剂,武藏在自家的研发中心开展了上百万次温度冲击试验。最终获胜的产品能够在失效前经受上千次冷热循环。这才是基业长青。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_002_RepresentedInAlmost=几乎涉足每个行业的武藏继续在每个价位带来可靠、牢固和多功能的飞船。他们开展的一项最严苛的飞船测试被亲切地称为“绞肉机”。虽然测试的细则是商业机密,但内部消息称这项测试主要是以三十多种不同的有害环境来让原型飞船受试。有时更是会将飞船同时暴露在3到4种不同的环境之中,以此来证明他们家的飞船能够经受最为严苛的环境之考验。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_001_LuxuryElegancePerformance=奢华、优雅、性能。这些只是用来形容起源跃动飞船常见的几个词。从28世纪起,起源就在不断探索速度与精密设计方面的极限。不过,你知道他们在2913年将总部从地球迁至泰拉的决定差点导致公司毁灭吗? -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_002_PerpetuallyExpandingWhats=起源跃动在高性能载具方面不断探索可能,已经成为IAE上粉丝热捧的厂商,他们今年的展品势必将令人印象深刻。在尝试设计一款新的产品时,起源的工程师们会从多种不同渠道寻求灵感。例如,最初头脑风暴设计后来的X1时,首席工程师阿尔贝托·瓦拉便从音符中获得了启发,奠定了这款敞篷赛车的潜在外型风格。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_001_SomeHistoriansCredit=一些历史学家将现代太空飞行的发明归功于罗伯茨太空工业。而对于创始人克里斯·罗伯茨来说,让太空旅行更便捷是他的毕生梦想;而当他的公司在2075年公布首款原型量子核心引擎时,突然间,太空旅行变得不再是遥远的幻想。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_002_ItsPrettyAmazing=RSI制造了市面上最小的飞船和最大的飞船,光是想想就很神奇吧。50艘极光首尾相连起来才有一艘巨大的孟加拉级航母那么长。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_XIAN_IG_001_XianShipsAre=希安飞船在UEE境内已经日益常见,但不久前希安皇帝还完全禁止他们的飞船在这里销售。如今,得益于两个种族之间不断扩张的贸易往来,盖塔克和奥波亚等希安制造商已经开始生产专供人类驾驶的载具。更棒的是,一些新飞船已经开始采用人类与希安船员一同驾驶的设计。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AegisRedeemer_IG_001_EstablishingFireSuperiority=建立起火力优势对胜利至关重要。圣盾的设计师们咨询过现役以及退役UEE士兵与安保人员,以此了解最新一代炮艇中已有的以及缺失的特性。最终结果是什么呢?圣盾救赎者。几年前曾经发售,但圣盾做出了一个有些争议的决定,重新设计其内饰并延期发售这艘战场均衡者。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AnvilSpartan_IG_001_DespiteTheAerospace=尽管名字里带有"航天”二字,但铁砧并没有受限于天空。比如说,牢固的阿特拉斯载具平台设计用于征服行星与月球上的严苛地形。弩炮与斯巴达在这个设计的基础上所打造,进一步证明了其多功能性。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_ArgoRAFT_IG_001_IfYoureLooking=如果您想进军货运市场,南船最新的RAFT是您最好的选择。这艘小型多人飞船利用南船在工业飞船市场中获得的经验以及灵活多变的设计,打造出了一艘为长途货运而准备的入门级实惠飞船。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_CrusaderAres_IG_001_AlthoughCrusaderIndustries=尽管十字军工业因运输行业而被人们熟知,他们最近推出的战神星际战斗机,展现出这家经营慈善事业的制造商正采取全新的方式来为帝国境内的公民提供帮助,特别是住在十字军星的人们。由于最近装备精良的异种威胁与九尾等组织频繁来袭,他们的产品中会出现战神这样的强力战机也就不难理解了。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_DrakeBuccaneer_IG_001_IntroducedIn2887=2887年推出的德雷克掠夺者几乎是求着驾驶员去找寻战斗。虽然其功能性不如大黄蜂那样的飞船灵活,但掠夺者有着一颗强劲的心...还有足够的火力,足以在任何战斗中成为可怕的威胁。尽管这艘飞船与帝国内的多项犯罪相关,但地方安保部队和民兵们仍然广泛使用这艘飞船去维护和平。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_Origin400i_IG_001_InitiallyConceptedTo=最初的概念是成为RSI经典星座系列的竞品,起源400i很快便找准了自己的独特定位。以起源一贯的高标准性能与舒适度所打造,400i很快便成为了一艘专为那些想在舒适环境中摸索未知的探索者们而准备的飞船。 -PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_RSIConstellation_IG_001_SinceItsIntroduction=自2712年推出以来,RSI星座级已被重新构想了无数次,证明其与罗伯茨太空工业一样多元且经久耐用。它已经是货船、探索船、豪华游艇等。当被问到下一艘星座会是什么的时候,RSI设计师德桑德拉·勒温说:“无论它是什么,我们都会努力在飞行员所依赖的经过测试的功能与创新之间取得平衡。” -PU_IAEATNARR01_M_LPA_Announce_Tour_ThemeIntro_IG_001_TheThemeOf=今年博览会的主题是“一往无前”,专为纪念宇宙各地那些敢于发现惊喜、开展探险以及踏足无人所及之边域的飞行员们。只要驾驶着适当的飞船、怀揣着正确的心态,一切皆有可能。 -PU_IAEATNARR01_M_LPA_Announce_Tour_WeaponsArmor_IG_001_YouMayBe=你可能会好奇,一个专门展示载具与飞船的博览会为什么会展出个人护甲与武器?到达目的地只是乐趣的一半,在那里进行的活动同样重要。船上备好恰当的装备能够让降落的飞行员做好准备不久后再次起飞。 -PU_IAEATNARR01_M_LPA_Welcome_Tour_IG_001_HelloAndWelcome=欢迎前来参观2951星际航空航天博览会。这个特殊的有声介绍将带领您全方位了解各个展厅的展品,并且将为您提供这些载具以及制造商相关的独家信息。感谢您的聆听,并希望您享受来到这里参加今年IAE的时光。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_001_CelebratedSince2541=从2541开始庆祝的不败舰队周,让公众们有机会一睹UEE海军舰队最新最好的装备。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_002_RememberInvictusIs=记住,不败舰队周是为了庆祝那些即将加入UEE海军的人们。请一定向遇见的新兵表示祝贺。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_003_DutyTraditionService=使命、传统、服务。在UEE海军中生活就是为了给所有爱的人打造一个更好的宇宙。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_004_GetAnInside=从内到外近距离参观你最爱制造商的飞船。详情请查看日程表安排。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_005_TheNavyWould=海军希望感谢我们的私人以及企业合作伙伴,将今年的不败舰队周办成有史以来最棒的一届。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_006_EverWantTo=想看看主力舰上的生活是什么样的吗?今年的不败舰队周将为大家提供这样一个罕见的机会,亲自探索一艘现役标枪驱逐舰的内部。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_007_WhileAtInvictus=参加不败舰队周,感谢所有过去、现在以及未来的海军将士们为保卫帝国的忠诚付出。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_008_TheUeeNavy=UEE 海军,众志成城。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_009_InvictusLaunchWeek=不败舰队启航周不仅标志着最新一批海军官兵与飞行员毕业进入UEE海军,还标着着全帝国的新兵报到并开始服役。 -PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_010_PleaseConsultOur=请查询地图获知今年不败舰队展的展品。请记得每天都来参观展览,一睹UEE海军目前使用的所有舰船与科技。 -PU_INVICTUSHG01_M_LGR_Welcome_Invictus_2951_IG_001_HelloAndWelcome=欢迎来到2951不败舰队周展览会场。 -PU_INVICTUSHG01_M_LGR_Welcome_Invictus_IG_001_HelloAndWelcome=欢迎来到不败舰队周展览会场。 -PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_001_SecurityHasBeen=已派出安保。不许动。 -PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_002_YouAreIn=你已违反UEE法律,不许动,安保人员正在赶来。 -PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_003_UnauthorizedPersonDetected=发现未授权人员,已派出安保。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_001_AttentionTheUEE=注意,UEE海军邀请你来探索我们舰队中的一艘现役军舰。UEES 战锤号已完成与本空间站的对接,且接受参观。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_002_HaveYouEver=你是否曾想知道在现役军舰上的生活会是什么样的?UEES战锤号,一台标枪级驱逐舰,已对接于本空间站并向公共开放参观。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_003_ToCelebrateThis=为了庆祝今年的不败舰队周,UEE海军想邀请所有人一同探索现役驱逐舰;请移步至对接区域抓住这个独特的机会。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_004_AsPartOf=参观一艘现役的海军驱逐舰是本年不败舰队周活动的一部分,UEES 战锤号已与本空间站完成对接并已向游客开放;不要错过这个难得的机会。 -PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_005_MakeThisInvictus=探索一艘现役标枪驱逐舰,使这次不败舰队周活动永生难忘。UEES战锤号已对接于本空间站,但不会停泊太久,不要错过这个机会。 -PU_JAVCOFF01_F_LPA_Begin_Tour_IG_001_AttentionTheUEES=请注意,UEES战锤号已向公众开放。 -PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_001_HelloAllInvictus=你好,各位不败舰队周参访者,我们即将结束参观,请移步至出口处。 -PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_002_ThisIsA=这是一则全舰通告,本日的参观即将结束,请移步至出口处,谢谢。 -PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_003_AttentionCiviliansWe=各位民众请注意。本日的参观活动即将结束。请前往出口处,并祝你不败舰队周愉快。 -PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToStation_IG_001_ToAllInvictus=至所有不败舰队周参访者,UEES战锤号参观即将结束;谢谢。 -PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_001_ThisShipIs=本舰已禁止未授权民众进入,如果你仍错留在船上,请立即离开。 -PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_002_AttentionCivilianTours=注意,民众参观已经结束;请立刻离开本舰。 -PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_003_TheWarHammer=战锤号现已禁止平民登舰,若你还未离开,请尽速离开舰船。 -PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToStation_IG_001_ThanksToEveryone=感谢各位参与今年的不败舰队周,但UEES 战锤号目前已结束参观。 -PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_001_LadiesAndGentlemen=女士们先生们,特别活动即将开始,一艘孟加拉级航母即将抵达。如果你有兴趣看看,我会持续播报最新消息。 -PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_002_AttentionInvictusAttendees=请注意,各位不败舰队周参访者,提醒各位,一艘孟加拉级航母:UEES巴巴里号,正在接近本站。 -PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_003_ExcuseTheInterruption=抱歉打扰各位,希望大家舰队周愉快。只是想提醒各位孟加拉级航母巴巴里号正在接近本站。如果大家动作快的话还能一睹其风采。感谢大家,希望各位度过美好的一天。 -PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_WarHammer_IG_001_AttentionTheUEES=请注意,作为舰队周活动的一部分,UEES战锤号即将停靠本站。 -PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_001_AttentionTheBarbary=请注意,巴巴里号航母即将启航离开,如果想看的话请抓紧了。 -PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_002_ExcuseTheInterruption=抱歉打扰各位,如果想一睹孟加拉级航母的话请抓紧了,这艘战舰即将启航离开。 -PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_003_HelloEveryoneThis=大家好,我是战锤号通讯官,为各位播报最新资讯。这是大家最后的机会一睹停靠本空间站的孟加拉级航母。我刚收到消息称巴巴里号即将启航出发。 -PU_JAVCOFF01_F_LPA_Inform_Departure_WarHammer_IG_001_TheUEESWar=UEES战锤号即将出发,感谢各位参访者,祝大家不败舰队周愉快。 -PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_001_AttentionAllIf=大家请注意,如果你还没有见过的话,可以观看停靠本站的孟加拉级航母。 -PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_002_AttentionInvictusAttendees=舰队周活动参访者们请注意了,之前提到的UEES巴巴里号航母现已停靠本站。 -PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_003_ThisIsThe=我是UEES战锤号通讯官。为大家带来有关孟加拉级航母的最新资讯。他们现已对接本空间站,感兴趣的话可以前去观看。 -PU_JAVCOFF01_F_LPA_Inform_Docking_Done_WarHammer_IG_001_TheUEESWar=UEES战锤号现已对接,即将开放参观。 -PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_001_AttentionAllJust=请大家注意,给您带来了最新消息。孟加拉航母现已抵达空间站。如果您以前从未见过她,我强烈建议您前去一饱眼福。 -PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_002_AttentionIJust=请注意,刚收到消息称孟加拉级航母巴巴里号正在接近中,感兴趣的话就快准备吧。 -PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_003_SorryForThe=抱歉打扰各位,UEES巴巴里号航母现已抵达本空间站附近,感兴趣的话可以前去观看。 -PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_WarHammer_IG_001_TheUEESWar=UEES战锤号即将完成对接,进一步消息敬请等待。 -PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_001_AttentionForThose=请注意,本舰上参观人员感兴趣的话,孟加拉级航母目前正在本空间站外巡航。如果你没有见过,强烈建议前去观看。 -PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_002_AttentionInvictusAttendees=舰队周参访者们注意了,特别活动。一艘孟加拉级航母,UEES巴巴里号目前正在本空间站外巡航。想一睹风采的话就抓紧了。 -PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_003_HelloEveryoneThis=大家好,我是战锤号通讯官,为各位带来最新资讯。一艘孟加拉级航母目前正在本空间站外巡航,感兴趣的话可以前去观看。 -PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_001_TrespassersHaveBeen=擅闯者已被控制,正在移交当地政府。 -PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_002_UnauthorizedPersonnelHave=未授权人士已被拘留。 -PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_003_AttentionTrespassersAre=注意,擅闯者已被逮捕。 -PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_001_ThisIsA=最后警告,所有留在舰上的未授权人士都将被逮捕。 -PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_002_AttentionThisShip=请注意,本舰已经实施军事封锁,所有擅闯者都将被逮捕。 -PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_003_AttentionInvictusAttendees=舰队周活动参观者请注意,继续留在舰上将违反UEE海军安保规程。 -PU_JTVOGUIDE01_M_LPA_Announce_Tour_BriefingRoom_IG_001_HelloAndWelcome=大家好,欢迎登上UEES战锤号。这艘标枪级驱逐舰最初由圣盾动力制造,从2832年开始服役至今。这艘驱逐舰在奥马尔·辛格船长的指挥下入役,原本在第二舰队第六战斗群充当一艘战斗支援舰船,驻地靠近剜度前线。战锤号在2884年卡利班陷落时参与了战斗,它在星系沦陷时保护并撤离了平民与海军部队,并因此获得了勇气绶带嘉奖。接下来的数十年中,战锤号辗转于不同舰队之间,执行了各种支援与巡逻任务,它甚至还参与了2930年代UEE重夺奈克瑟斯星系的战斗。最近,战锤号在斯坦顿星系击退异种威胁非法分子的战斗中充当了主要战斗舰船的角色。之后,战锤号一直在干船坞中进行大修,并将在今年的不败启航庆祝活动结束后重新入役。\n\n目前大家就坐的房间是整艘驱逐舰的主要简报室。整个房间围绕微科公司打造的全息投影而建,船员们在这里开会讨论从战斗策略到维修日程的各项事宜。派驻本舰的陆战队员们也会使用这个房间来策划登舰行动或是简述战术安排。这个房间还会用于休闲活动,例如播放影片或是举办节日派对等。\n\n我们希望各位利用这次机会探索本舰,近距离参观宇宙秩序先锋中的一员。我谨代表麦德卡夫船长与全体官兵,祝大家舰队周愉快,希望明年我们还能见到各位。 -PU_KAREAH1_M_SY_InnerRing_Trespass_Alerted_IG_001_AttentionYourPresence=请注意:你出现在这里违反了十字军法律,已通知安保部队,请关闭载具电源并等候他们到来。 -PU_KAREAH1_M_SY_InnerRing_Trespass_Warning_IG_001_WarningOnlyAuthorized=警告,这里仅供受到许可的十字军安保人员通过。 -PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_001_PleaseBeAdvised=请注意,加利亚安保空间站此时处于关闭状态。请与其他的十字军安保设施寻求帮助。 -PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_002_SecurityPostKareah=加利亚安保空间站此时处于关闭状态。如果你需要紧急帮助,请在紧急通讯网络中发送呼救。 -PU_KAREAH1_M_SY_Station_Trespass_Alerted_IG_001_AttentionYouAre=请注意:你未受获准进入本站点,已通知十字军安保。 -PU_KAREAH1_M_SY_Station_Welcome_IG_001_OnBehalfOf=我谨代表十字军安保感谢您对加利亚安保空间站的访问,一路平安。 -PU_KLIM_MG_Busy_IG_001_HitMeUp=待会再来找我吧,我现在不方便说话。 -PU_KLIM_MG_Busy_IG_002_GotThingsTo=抱歉我还有事儿要干,而且应该没有聊天这一项。 -PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_001_IllLetEm=我会让他们知道的。 -PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_002_AyPositoThats=很好, 这正是我想听到的。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_001_AlrightFine=行,好吧。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_002_ItsCoolFree=这很酷,自由的宇宙和一切。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_003_ThatsFine=这样就好。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_HitMeUp=如果你改变了主意,找我就好。 -PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_JobMightStick=这活应该这一段时间都能干,所以你可以再考虑一下。 -PU_KLIM_MG_Comms_Farewell_IG_001_SeeYa=再见。 -PU_KLIM_MG_Comms_Farewell_IG_002_Later=回见。 -PU_KLIM_MG_Comms_ForgivesPlayer_IG_001_WallaceHereI=你好我是华莱士,真希望我在打给你之前好好看看我脑子抽没抽,但是我实在是需要人来帮忙。希望上次我们聊完后你已经提高了你的水平。 -PU_KLIM_MG_Comms_InstructVisit_IG_001_ComeByThe=到店里来,我给你补补课。 -PU_KLIM_MG_Comms_InstructVisit_IG_002_SwingOnBy=下次你到附近的时候,记得来这一下。 -PU_KLIM_MG_Comms_MissionComplete_IG_001_ThanksForSorting=谢谢你把它处理好。 -PU_KLIM_MG_Comms_MissionComplete_IG_002_YoureAGoddamn=你可真他娘的是个奇迹缔造者,合作愉快。 -PU_KLIM_MG_Comms_NewMission_IG_001_HeyPositoMight=嗨伙计,我这有些你可能感兴趣的新活。 -PU_KLIM_MG_Comms_NewMission_IG_002_HeyItsWallace=嘿,这里是华莱士,我这又有新活了。 -PU_KLIM_MG_Comms_PaymentSent_IG_001_IllShiftThe=我会把钱打到你的账户里。 -PU_KLIM_MG_Comms_PaymentSent_IG_002_IllSendYour=我会把工钱发给你的。 -PU_KLIM_MG_Comms_PaymentSent_IG_003_HeresTheCreds=这是工钱。 -PU_KLIM_MG_Comms_ReturnItems_FailBounty_IG_001_TellYouWhat=你知道么,如果你不给我把东西带回来,我就给你发个新任务,名叫“逃脱追杀”。祝好运。 -PU_KLIM_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_YouFuckedUp=你搞砸了,想把我的东西据为己有?准备受死吧。 -PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsThe=我最后说一遍,把我的货带回来。 -PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=我不会把这话再说一遍,把我的货给我。 -PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_001_IWantMy=我想要回我的货物,如果你现在把他带回来,我们可以还可以把它归结为一个不幸的小失误。 -PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_002_BringMyProperty=把我的货带回来,现在就带回来! -PU_KLIM_MG_ConvoRejoin_IG_001_WhatTheHell=我到底说了什么... -PU_KLIM_MG_ConvoRejoin_IG_002_GreatYoureBack=棒,你回来了...我们说到哪了来着...哦,对。 -PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_001_CheckItOut=看一眼吧,看完之后我想知道你怎么打算。 -PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_002_SoWhatsUp=怎么样,你加入吗? -PU_KLIM_MG_Decide_MissionTimeout_IG_001_HellWithIt=见鬼,我会找别人的。 -PU_KLIM_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=算了,忘了这事吧。 -PU_KLIM_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=所以,你怎么打算? -PU_KLIM_MG_Decide_WarningMissionTimeout_IG_002_AnyTimeYoud=如果你做好决定的话,随时都可以来。 -PU_KLIM_MG_Idles_Smoking_IG_LEAN_001_EX=<抽烟> -PU_KLIM_MG_Idles_Smoking_IG_STAND_001_EX=<抽烟> -PU_KLIM_MG_Idles_Stretch_IG_001_EX=<伸懒腰> -PU_KLIM_MG_Idles_Stretch_IG_002_EX=<伸懒腰> -PU_KLIM_MG_Interrupt_IG_001_WaitWhat=等等...啥? -PU_KLIM_MG_Interrupt_IG_002_TheFuckYou=去哪呢你? -PU_KLIM_MG_Interrupt_IG_003_HeyGetBack=嘿!回来! -PU_KLIM_MG_Intro_DontKnow_1stTime_IG_001_TheHellYou=你到底想要啥? -PU_KLIM_MG_Intro_DontKnow_1stTime_IG_002_Yeah=嗯? -PU_KLIM_MG_Intro_DontKnow_CriminalRep_IG_001_WaitIveHeard=等等...我听说过你...是的...人们经常谈起你,据称你是个挺调皮的人。我是华莱士,很高兴见到你。 -PU_KLIM_MG_Intro_DontKnow_WorkForEddie_V_WP_START_001_WaitYouWork=等等,你为艾迪卖力? -PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_001_ShitSorryWe=妈的,抱歉。有一些怪人来这里寻找救济品。 -PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_002_MyNamesWallace=我是华莱士,很高兴见到你。是的,他说他给自己找了一些新的人才。 -PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_001_ThenFuckOff=别他妈说了。 -PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_ALT_001_ThenDriftThis=那就走吧,这儿可不是什么停留的好地方。 -PU_KLIM_MG_Intro_DontKnow_WorkForMichael_V_WP_START_001_WaitYouWork=等等,你为迈克尔出力? -PU_KLIM_MG_LastMissionComment_ChemComplete_1stTime_IG_001_ThanksForThose=谢谢你的化学品,就当这是一个长期订单吧,如果你能搞到更多这玩意,我照单全收。 -PU_KLIM_MG_LastMissionComment_FailStreak_IG_001_YouveScrewedUp=你又搞砸了一份工作...啊我开始逐渐习惯这么说了,这有点让人不爽。 -PU_KLIM_MG_LastMissionComment_FailStreak_IG_002_ThingsJustHavent=事态不总是向你想的方向发展,是不? -PU_KLIM_MG_LastMissionComment_Fail_Good_IG_001_WhatHappenedOn=这次发生什么了?你以前干的挺不错的啊... -PU_KLIM_MG_LastMissionComment_Fail_Good_IG_002_ToughBreakOn=这次工作挺难的是不是?别担心,我们这儿最好的人以前也碰到过这情况,不要让它再次发生就好。 -PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_001_UpYourGame=提高你的能力,伙计。我可不给外行人机会。 -PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_002_IHadA=有人跟我说我的批评需要更有建设性,那就让我看看吧。你让我挺失望的,不要再搞成这样了。 -PU_KLIM_MG_LastMissionComment_LastChance_IG_001_IRunA=我经营着一份生意,懂?而在经营这个生意的过程中,我希望任务能按照分配的完成。这是我的“演讲”,我只说一次。当我第二次演讲的时候,用词更少,但就没这次这么简单了,懂没? -PU_KLIM_MG_LastMissionComment_NoLonger_IG_001_YouThinkIm=你觉得我会再雇你一次给你一个机会?在经历过这些事之后?去你的,我只想要那些你也抽过的东西。 -PU_KLIM_MG_LastMissionComment_NoLonger_IG_002_OhHellNo=不,他妈的不,我再也不会雇你去干哪怕任何一件小事。 -PU_KLIM_MG_LastMissionComment_Robbed_IG_001_IDontKnow=我不知道你是怎么做到让机会这样从你手中溜走的。 -PU_KLIM_MG_LastMissionComment_Robbed_IG_002_DontEverLose=不准再失败了。 -PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_001_HelluvaStreakI=绝佳的表现!我一个又一个的给你发任务,你一个又一个完美地完成了它们。 -PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_002_ThatLastJob=上次的工作在你的账面上又添了一笔成功,你无人能挡。 -PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_001_IWasTelling=我跟一些人说起过你上次的表现,难以置信的出色表现。\n真的。 -PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_002_HolyShitYou=我勒个去,你...你可真是猛兽,这次工作做的太棒了。 -PU_KLIM_MG_LastMissionComment_Success_Good_IG_001_ThatWasSome=你这次工作表现的漂亮利索。 -PU_KLIM_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=这次工作完成的很棒。 -PU_KLIM_MG_LastMissionComment_Success_Good_IG_003_NiceJobOn=这回干的不错。 -PU_KLIM_MG_LastMissionComment_TryHarder_IG_001_WeAllHave=我们都有不足,都会遇到一些不尽如人意的事情,我理解。但是,去搞砸别人的工作别搞砸我的,好吗? -PU_KLIM_MG_LastMissionComment_TryHarder_IG_002_YouGottaFocus=你得集中精力,听到了吗?有成队的人在等着取代你的位置并且他们可不会想着把活儿搞砸。 -PU_KLIM_MG_MidMission_Deactivate_IG_001_YeahLookIt=是,这是很糟,但是我得把工作继续下去,改天再找活儿补偿你。 -PU_KLIM_MG_MidMission_Deactivate_IG_002_LooksLikeThe=看起来这活儿得自己把自己干完了。 -PU_KLIM_MG_MidMission_Fail_IG_001_GreatJobYoure=干的很棒,你是这儿的明星。 -PU_KLIM_MG_MidMission_Fail_IG_002_ItsTooLate=现在已经太晚了,下次如果你无法完成任务,一开始就不要接它。 -PU_KLIM_MG_MidMission_Greetings_IG_001_HeyItsMe=嘿,是我。 -PU_KLIM_MG_MidMission_Greetings_IG_002_YouReadMe=能听见么?这里是华莱士。 -PU_KLIM_MG_MidMission_Greetings_IG_003_Hey=嘿。 -PU_KLIM_MG_MidMission_Greetings_IG_003b_Hey=嘿。 -PU_KLIM_MG_MidMission_ObjUpdate_IG_001_GotSomeMore=有一些更多的信息给你。 -PU_KLIM_MG_MidMission_ObjUpdate_IG_002_MightNeedTo=可能有一些小细节需要调整。 -PU_KLIM_MG_MidMission_PlayerQuit_IG_001_ThatsABullshit=你可真是干了个好事。 -PU_KLIM_MG_MidMission_PlayerQuit_IG_002_WhatDoYou=啥玩意儿?你说你要中途退出?退出?!?! -PU_KLIM_MG_MidMission_ReceiveData_IG_001_ThatUploadCame=已上传数据。 -PU_KLIM_MG_MidMission_ReceiveData_IG_002_ThanksForThe=谢谢你把数据发过来,正在查看。 -PU_KLIM_MG_MidMission_WarningFail_IG_001_TimesGettingTight=时间不多了,让我们快点去把活儿干完吧。 -PU_KLIM_MG_MidMission_WarningFail_IG_002_WhatsTheHoldup=有什么事么?我的人还在等着。 -PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_001_INeedYou=你需要去帮我揍个人,我会把时间,地点,人名,以及其他你需要的信息都提供给你。 -PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_002_GotSomeIdiots=这有几个憨憨想在我的地盘上撒野,我需要给他们一个警示。 -PU_KLIM_MG_MissionBriefs_Collect_Chemicals_IG_001_SoHeresThe=事情是这样的。我的生意需要大量的化学用品。但是我们得小心翼翼地控制进货的数量,因为当地人虽然挺蠢的,但也没那么傻。如果你能搞到我需要的东西,并且是我需要的数量,我就会买。 -PU_KLIM_MG_MissionBriefs_Collect_Find_IG_001_GotAWish=我帮你把清单列好了,留意一点,别在该出手的时候犹豫。 -PU_KLIM_MG_MissionBriefs_Collect_Find_IG_002_GotSomeStuff=我找到了一点我会需要的东西,不要在意手段,把他们拿过来就好。 -PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_001_INeedSomeone=我需要人去帮我取个货。 -PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_002_ImRunningLow=我们的一些补给品快没库存了,迫切需要一些进货。这活儿应该不难。 -PU_KLIM_MG_MissionBriefs_Collect_Investigate_IG_001_TheresSomeWreckage=远方有一个残骸,里面有一些我们可能会感兴趣的东西。 -PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_001_OneMoreThing=还有个事儿,那可不会只有一个人,他们可不乐意和你一起分享。 -PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_002_KeepAnEye=警惕一点,你可能遇到一些不怎么友好的家伙。 -PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_001_TheresADelivery=你想接的话,我这有个送快递的差事。 -PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_002_IHaveSome=我需要一些货物需要运输,只要保持低调这个活儿就应该不难。 -PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_001_HeresTheDeal=事情是这样的,这有个小的接送活。把货放下,把货拿走,就这么轻松。 -PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_002_GotAList=我这有个需要被寄出去和取回的快件清单。 -PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_001_INeedSome=我需要一个快递服务,当日达那种。 -PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_002_ThisOneComes=这个快件要加急,你得在时间到之前把它送到。 -PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_001_IGotA=我这有些头等快件,需要额外保护的那种。 -PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_002_WithAllThe=经历了这些冲突之后,我感觉有个大人物已经盯上我了,我需要一些人帮我护航并且确保这些货到达他们该到的地方。 -PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_003_GotAHaul=我们有个货船需要护航。 -PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_001_WordIsSome=有传言称有人要来我的航线上搞事情,因此我需要一个人和一些额外的武装来帮我留意着点。 -PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_002_ThingsAreHeating=那里的状况正在变糟,所以我需要一些额外的保护。 -PU_KLIM_MG_MissionBriefs_Escort_Passenger_IG_001_FeelLikePlaying=喜欢当司机么?我有个同事需要搭车。 -PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_001_PuttingTogetherA=我们正在组件一个小型突击队,你的一些技能可能会很有用。 -PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_002_FoundOutWho=我找到了是谁袭击了我的船队,所以我派了一队人去送他们进棺材,我需要你去支援他们。 -PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_001_SoWithAll=我们对那些奥托尼黑帮混蛋们造成了这么大的打击,不指望他们会有所报复才是见鬼了呢。所以我希望你能给我的一艘船护航,以免万一。 -PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_002_HeardThereWas=听说这星系里有个杀手团体,是那些奥托尼黑帮的人渣组建起来的。我需要一些额外的人手来留意他们。 -PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_001_HeresTheDeal=是这样,我这有个挺难的活儿需要高手来处理,来的人必须得是专家。 -PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_002_IfYouGot=如果你有空的话,我需要你这样一个专家来帮我们完成一些高端业务。 -PU_KLIM_MG_MissionBriefs_Generic_IG_001_ItdBeGreat=有个活儿需要人来帮我干点事,如果你能帮忙的话就再好不过了。 -PU_KLIM_MG_MissionBriefs_Generic_IG_002_AJobsCome=有个活儿引起了我的注意,我觉得它应该挺合你胃口的。 -PU_KLIM_MG_MissionBriefs_NoMission_IG_001_SorryPositoThe=抱歉伙计,今天华莱士·克里姆职业介绍所暂时歇业。 -PU_KLIM_MG_MissionBriefs_NoMission_IG_002_AintGotAnything=现在暂时没有工作提供给你。 -PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_001_TheresSomeCargo=这里有些货物需要你帮我取回,不是什么难事。唯一可能的难点在于货物的主人...你等会就会知道了。 -PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_002_UpForA=抢劫来吗? -PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_001_INeedYou=我需要你帮我去取个货,没有目击者那种。 -PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_002_ThisIsA=这是一个非常简单的杀人越货任务。把货拿回来并且送所有其他想拿它的人下地狱。 -PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_001_SoIGot=我找了一笔大的给你,但这个行动直接与奥托尼黑帮对着干。这些人都是知名联盟杀手,所以我需要一个信得过并且不会搞砸的人来完成它。 -PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_002_OtoniHaveA=奥托尼黑帮的一批货正在经过这个星系,我要截了它。 -PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_001_GoOnGet=走吧,离开这去干你该干的事情,事情办好时叫我一声。 -PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_002_WatchYourselfOut=在外面小心点儿。 -PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_001_MaybeNextTime=也许下次吧,嗯? -PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround=回头见。 -PU_KLIM_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=让我们去把事情做好吧。 -PU_KLIM_MG_Mission_Greetings_Bad_IG_002_YouAgain=又是你... -PU_KLIM_MG_Mission_Greetings_Good_IG_001_HeyBackAgain=嘿,又转悠回来了? -PU_KLIM_MG_Mission_Greetings_Good_IG_002_YouGoodGood=你还好吧?那还不错。 -PU_KLIM_MG_Mission_Greetings_Good_IG_003_Heya=嗨~。 -PU_KLIM_MG_Mission_Greetings_NoLonger_IG_001_AintGotNothing=我跟你没啥可说的。 -PU_KLIM_MG_Mission_Greetings_NoLonger_IG_002_YouReallyDont=听不懂吗?合作关系已经结束了。 -PU_KLIM_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你搁那干嘛呢?干活去。 -PU_KLIM_MG_Mission_Greetings_StillMission_IG_002_HeyYouWork=嘿,你帮我干活,我期望着你去把事情好好的干完,而不是在那闲逛。 -PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_001_IGaveYou=我已经把任务详情告诉你了,照办就好。 -PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_002_WhatTheHell=这什么玩意?这鬼地方看着像交货点么? -PU_KLIM_MG_MultipleMissionOffer_IG_001_GotALot=我现在事有点多,所以委托也在手上越积越多,我把我目前的委托都发给你,有感兴趣的话告诉我就好。 -PU_KLIM_MG_MultipleMissionOffer_IG_002_IfYouNeed=如果你想找点活儿干,我这正有一堆等着你。看看吧,有没有你感兴趣的。 -PU_KLIM_MG_PhysicalBump_IG_LEFT_001_WatchIt=小心点。 -PU_KLIM_MG_PhysicalBump_IG_LEFT_002_Dipshit=笨蛋... -PU_KLIM_MG_PhysicalBump_IG_RIGHT_001_WatchIt=小心点。 -PU_KLIM_MG_PhysicalBump_IG_RIGHT_002_Dipshit=笨蛋... -PU_KLIM_MG_PlayerGoofsOff_IG_001_WhatTheHell=搞什么鬼? -PU_KLIM_MG_PlayerGoofsOff_IG_002_YouMustveGotten=你一定是搞到了一些好东西。 -PU_KLIM_MG_Routine_Store_Farewell_IG_001_YouHaveA=你...祝你好运... -PU_KLIM_MG_Routine_Store_Farewell_IG_002_StaySafe=一路平安。 -PU_KLIM_MG_Routine_Store_Greetings_IG_002_OhHey=哦...嗨! -PU_KLIM_MG_Routine_Store_Greetings_IG_002b_OhHey=哦...嗨? -PU_KLIM_MG_Routine_Store_Greetings_IG_003_IKnowYou=我记得你... -PU_KLIM_MG_Routine_Store_RandomComms_IG_001_WhosWhosThis=你...你...你谁来着...你找我有什么事么? -PU_KLIM_MG_Routine_Store_RandomComms_IG_002_FullBurnHeading=全力燃烧,进入超速状态,全力燃烧...进入...进入超速状态,加速,超速。全速前进,超速前进 全速前进... 全速前进... 全速前进... 全速前进... 全速前进...进入超速状态。 -PU_KLIM_MG_Routine_Tunnel_Farewell_IG_001_YouYouHave=祝你...事事如意... -PU_KLIM_MG_Routine_Tunnel_Farewell_IG_002_StaySafe=注意安全... -PU_KLIM_MG_Routine_Tunnel_Greetings_IG_002_OhHey=哦...嗨... -PU_KLIM_MG_Routine_Tunnel_Greetings_IG_003_IKnowYou=我认得你... -PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_001_WhoWhosThis=你...你谁来着...打给我有事么? -PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_002_FullBurnHeading=全速前进...正在...正在突破限速...超限...全速...全速...加力... -PU_KLIM_MG_SendingMissionDetails_IG_001_IllSendYou=正把详细信息发送给你。 -PU_KLIM_MG_SendingMissionDetails_IG_002_HoldOnLet=稍等,我把细节发送给你。 -PU_KLIM_MG_SendingMissionDetails_IG_003_OneSecThere=这儿,看一眼细节? -PU_KLIM_MG_Transition_CommentToGiving_IG_001_LetsGetDown=让我们快进到正事上。 -PU_KLIM_MG_Transition_CommentToGiving_IG_002_EnoughWithThe=闲话就不多说了。 -PU_KLIM_MG_Transition_CommentToGiving_IG_003_Anyway=总之这样... -PU_KTCLINIC01_F_LPA_Announce_Hospital_CheckIn_IG_001_ReadyToGet=想要更快取得护理了吗?使用我们便捷的自助登记终端并立即开始你的治疗! -PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_001_ThankYouFor=谢谢您光临科途Rx。健康更佳,省钱更多。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_002_BeSureTo=请务必光临我们的药房,用让您动心的价格买到需要的药物。科途Rx,健康更佳,省钱更多。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_003_WhyShouldHealthcare=为什么医疗保健会是麻烦事?患者等待时间近期排名第五,选择方便,选择科途Rx。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_004_FeelingBetterWhat=感觉好多了?还有什么是比来一份科途出品的冰凉hydro-froz更好的庆祝方式呢。冰凉甜爽,人人都爱的甜品。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_LookingToImprove=想想办法让自己更健康?在科途Rx,我们提供药品不是只为了治愈,更是为了成就最好的你。向您的医师咨询可选的医疗服务。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_JustAFriendly=友情提醒,无论您的健康状况如何,只要来到这里,您就已经在通往健康的道路上迈出了重要的一步。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_MedicalConcernsGot=为医疗保健操心?放松,我们来帮您解决压力。科途Rx的每一名员工都会为您的健康出力。 -PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_WhetherItsA=无论是简单的流鼻涕还是更严重的健康问题,得益于每所科途Rx都配备的高级数字化医疗助手,寻找正确的治疗方式从未如此简单。 -PU_KTCLINIC01_F_LPA_Warn_Emergency_Done_IG_001_GoodNewsWeve=好消息!您所有的紧急情况都已解决。一切都变得更好了,就像您访问过科途Rx诊所后感觉好多了一样。祝您有美好的一天! -PU_KTCLINIC01_F_LPA_Warn_Emergency_InProgress_IG_001_WereSorryThat=很抱歉,紧急状况仍在进行中,我们正在尽全力解决。请稍加等待,很快就会结束。 -PU_KTCLINIC01_F_LPA_Warn_Emergency_Remain_IG_001_HeyThereThis=你好!此科途Rx突发紧急状况。为了你的安全,请在原地等候进一步通知。谢谢! -PU_KTCLINIC01_F_LPA_Warn_Emergency_Vacate_IG_001_HeyThereThis=你好!此科途Rx突发紧急状况。为了你的安全,请尽快离开此诊所。谢谢! -PU_KTCLINIC01_F_LPA_Welcome_Hospital_KelTo_IG_001_WelcomeToKelto=欢迎来到科途Rx。提供快速与可靠的医疗服务是我们所有医生的责任。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_UrgentPageFor=紧急呼叫拉特克里夫护士,请到急救室报道。拉特克里夫护士到急救室。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_UrgentPageFor=紧急呼叫秦医生,请立刻到手术室报道。秦医生到手术室。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_SecurityPleaseCome=安保人员。请立刻前往三号仓库。安保人员前往三号仓库。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionEmergencyStaff=急救人员请注意。有一名伤者正在前来。该伤者情况较为严重,队伍请做好准备。 -PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionAsOf=请注意。目前二号实验室禁止所有人员进入,请等候进一步通知。二号实验室禁止进入。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldTheHead=护士长请到四号医疗站报道。护士长到四号医疗站。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrBolanYoure=博兰医生,请到康复科报道。博兰医生,请到康复科。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_WouldAnthonyOdlaw=请安东尼奥德劳联系前台。安东尼奥德劳联系前台。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_IfAnyoneSees=如果有人看到身着蓝色裤子,红色条纹衬衫与红白帽并佩戴眼镜的病人,请到前台告诉我们你在哪里看到的。谢谢。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_NeedACleanup=清理小组前往南部大厅。清理小组前往南部大厅。带上感染性医疗垃圾袋。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_IfAnyoneHas=如果有人看到黑绿相间的手提包,请联系前台。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_DrBolanYoure=博兰医生,康复科仍在等待你。如果任何人看到了博兰医生,请告知。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_RNAshcroftPlease=RN 阿什克罗夫特,请联系前台。RN 阿什克罗夫特联系前台。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_ThisIsA=请注意,病人与客人禁止进入员工休息室。谢谢。 -PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_WouldTheFamily=请患者贝斯泰格特的家人联系海默尔医生。谢谢。 -PU_LORVILLEATC1_M_FO_Approach_AutomaticLanding_IG_001_StandByFor=等待自动降落程序。 -PU_LORVILLEATC1_M_FO_Approach_ClearLandingArea_IG_002_PleaseProceedTo=请前往安保和海关处办理手续。 -PU_LORVILLEATC1_M_FO_Approach_LandingAreaTimeLimit_Warning_IG_003_YouAreRequired=请在降落后清理降落区。 -PU_LORVILLEATC1_M_FO_Approach_LandingComplete_IG_001_LandingComplete=成功着陆。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_1stVisit_IG_001_WelcomeToLorville=欢迎来到罗威尔,鉴于这是您第一次来访,赫斯顿动力提醒您请遵守所有张贴的标志和规定;赫斯顿安保恪尽职守,只为确保您的人身安全和保障。请稍等片刻,我们正在为您寻找存放载具的位置。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_AlreadyGranted_IG_001_YouHaveAlready=您已经被分配过一个停机坪了。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_Banned_IG_001_YouAreNot=你未被授权使用此设施;请立刻掉头离开。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_001_ThankYouFor=感谢您使用罗威尔降落服务;请稍等,我们在为您找寻找合适的泊位。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_002_YouHaveReached=这里是罗威尔降落服务。请稍等,我们正在查询是否有可用的泊位。 -PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_003_LorvilleLandingServices=这里是罗威尔降落服务。请稍等,我们正在为您的船查找空位。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_GarageAvailable_IG_001_ThereIsA=这里有一个可用的车库。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_HangarAvailable_IG_002_ThereIsA=这里有一个可用的机库。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_NoSpaceAvailable_IG_001_AllOfOur=所有泊位都在使用中,请稍等片刻。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_PadAvailable_IG_001_WeHaveA=有个泊位可供使用。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_ShipTooBig_IG_001_ImSorryWe=非常抱歉,我们的设施暂时无法容纳这么大的载具。 -PU_LORVILLEATC1_M_FO_Approach_LandingResponse_SpotAvailable_IG_001_ImAssigningYou=正为您分配可用的泊位。 -PU_LORVILLEATC1_M_FO_Approach_LandingTimeLimit_Warning_IG_001_PleaseProceedImmediately=请您立刻前往指定的停泊处。 -PU_LORVILLEATC1_M_FO_Approach_ProceedToLanding_IG_001_PleaseProceedTo=请前往我们为您指定的泊位。 -PU_LORVILLEATC1_M_FO_Approach_RevokeLanding_IG_001_YourLandingAssignment=您对指定泊位的访问权已被回收。 -PU_LORVILLEATC1_M_FO_Depart_ClearedTakeoff_IG_001_YouAreCleared=你现在可以起飞了。 -PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_001_ThankYouFor=感谢您的光临。 -PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_002_HurstonDynamicsThanks=赫斯顿动力向你表示感谢。 -PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_003_PleaseVisitUs=期待您的下次光临。请记住,如果您正在考虑换个工作的话,请联系赫斯顿的人力资源经理,令人兴奋的就业机会正等待着你。 -PU_LORVILLEATC1_M_FO_Depart_TakeoffTimeLimit_Warning_IG_001_PleaseRemoveYour=请注意,如果您不将您的载具移走的话,它将会被入库存放。 -PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_001_WarningYouAre=请注意,您正位于一条活动航道上;请立即规避。 -PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_003_PleaseClearThe=请保持航道净空。 -PU_LORVILLEATC1_M_FO_General_EnteringNFZ_FinalWarning_IG_001_ThisIsYour=最后警告;请不要在这条航道上继续飞行,否则我们将接管您载具的控制权。 -PU_LORVILLEATC1_M_FO_General_EnteringNFZ_IG_001_BeAdvisedYou=请注意,你正在接近禁飞区;请立即改变航向。 -PU_LORVILLEATC1_M_FO_General_StoringShip_IG_001_PleaseClearHangar=请净空机库,便于载具收纳进仓库。 -PU_LORVILLEATC1_M_FO_General_TrafficVoilation_IG_001_WarningPilotYou=警告,你已被开出罚单。 -PU_MACKEN_FO_Levski_1stApproach_Bad_IG_001_UhHeyWelcome=哦...嘿!嗯...欢迎来到列夫斯基;你可能想要降落,但让我先吧话说完好不,看起来你的声望有点糟糕...不,不要误会,我们都有记录。我们只是...不想陷入麻烦,每个人都有自己的想法...但请记住...保持冷静...冷静...ok? -PU_MACKEN_FO_Levski_1stApproach_Good_IG_001_HeyThereOn=嗨!我谨代表人民联盟欢迎你来到列夫斯基,我是艾斯林,负责管理机库的;对你来说正好,因为你大概在找地方着陆吧。 -PU_MACKEN_FO_Levski_Affirm_IG_001_SureThing=没问题。 -PU_MACKEN_FO_Levski_Affirm_IG_002_NoProblem=没问题。 -PU_MACKEN_FO_Levski_Affirm_IG_003_GotIt=收到。 -PU_MACKEN_FO_Levski_AlreadyGranted_IG_001_YouveAlreadyAsked=你已经问过我一遍了。 -PU_MACKEN_FO_Levski_AlreadyGranted_IG_002_WhoaJustHad=哇哦,这就是既视感吗;我们刚已经进行过这段对话了,对吧? -PU_MACKEN_FO_Levski_AlreadyGranted_IG_003_YeahIAlready=是的,已经告诉你了。 -PU_MACKEN_FO_Levski_Banned_IG_001_HeyListenI=嘿,我觉得你可能想要调个头,我们这没有适合你的位子,懂? -PU_MACKEN_FO_Levski_Banned_IG_002_UhListenIm=嗯...听我说...我很抱歉,我不能放你进来,委员会的决定,抱歉。 -PU_MACKEN_FO_Levski_BringYouIn_IG_001_LetsBringYou=让我带你进来吧。 -PU_MACKEN_FO_Levski_BringYouIn_IG_002_LandingProcedureInitiated=开始着陆流程。 +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > +PU_GENTOURIST01_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > +PU_GENTOURIST01_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > +PU_GENTOURIST01_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_001_Security=Security! +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_002_SomebodyHelp=Somebody help! +PU_GENTOURIST01_M_CIV_CallSecurity_High_IG_003_INeedHelp=I need help! +PU_GENTOURIST01_M_CIV_Comment_IG_001_Whatever=Whatever. +PU_GENTOURIST01_M_CIV_Comment_IG_002_Okay=Okay? +PU_GENTOURIST01_M_CIV_Comment_IG_003_Hmm=Hmm. +PU_GENTOURIST01_M_CIV_Comment_IG_004_Yawn=Yawn. +PU_GENTOURIST01_M_CIV_Comment_IG_005_WowCool=Wow. Cool. +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_001_IHopeSomebody=I hope somebody teaches these outlaws a lesson. +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_002_WhatWouldMake=What would make a person do something like this? +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_003_IHopeSecurity=I hope security takes care of this soon. +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_004_ThisIsSo=This is so annoying. +PU_GENTOURIST01_M_CIV_Comment_Lockdown_IG_005_IJustCant=I just can't believe that something like this could happen. +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_001_IveSeenBetter=I've seen better. +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_002_ThatsKindaUnderwhelming=That's kinda underwhelming. +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_003_IThoughtItd=I thought it'd be more impressive. +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_004_HowMuchLonger=How much longer is this? +PU_GENTOURIST01_M_CIV_Comment_Neg_IG_005_YeahGreat=Yeah, great. +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_001_WowLookAt=Wow. Look at that. +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_002_Woowww=Woowww? +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_003_ThatsReallyInteresting=That's really interesting. +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_004_Nice=Nice. +PU_GENTOURIST01_M_CIV_Comment_Pos_IG_005_ThatsFrikkinSweet=That's frikkin' sweet. +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_001_HowsYourDay=How's your day going? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_002_HavingFun=Having fun? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_003_Hey=Hey. +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_004_YouAlright=You alright? +PU_GENTOURIST01_M_CIV_Comment_To3P_IG_005_ExcitingHuh=Exciting, huh. +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_001_JesusIsIt=Is it just me or is this pretty dull? +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_002_TalkAboutBoring=Talk about boring. +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_003_OhGod= +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_004_IfYouThink=If you think that's cool, I know some spots that'll blow your mind. +PU_GENTOURIST01_M_CIV_Comment_To3P_Neg_IG_005_IDontKnow=I don't know about you but I've had enough. +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_001_SuperCoolRight=Super cool, right? +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_002_LookAtThat=Look at that! +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_003_OhCheckOut=Oh check out! That's crazy. +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_004_DidYouSee=Did you see that? +PU_GENTOURIST01_M_CIV_Comment_To3P_Pos_IG_005_ThisIsAwesome=This is awesome. +PU_GENTOURIST01_M_CIV_Cower_High_IG_001_PleaseDontHurt=Please! Don't hurt me! +PU_GENTOURIST01_M_CIV_Cower_High_IG_002_OhGodNo=Oh god, no. Please. +PU_GENTOURIST01_M_CIV_Cower_High_IG_003_NoNoNo=No, no, no, no. +PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_004=< whimpering, crying > +PU_GENTOURIST01_M_CIV_Cower_High_IG_EX_005=< scream in fright > +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_001_ComeOnLets=Come on. Let's go. +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_002_LetsKeepGoing=Let's keep going. +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_003_HurryUp=Hurry up. +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_004_WhyAreYou=Why are you moving so slow? +PU_GENTOURIST01_M_CIV_Encourage_Follow_IG_005_DontFallBehind=Don't fall behind. +PU_GENTOURIST01_M_CIV_Explore_IG_001_WhatsOverHere=What's over here? +PU_GENTOURIST01_M_CIV_Explore_IG_002_WhatsThat=What's that? +PU_GENTOURIST01_M_CIV_Explore_IG_003_OhHello=Oh hello... +PU_GENTOURIST01_M_CIV_Explore_IG_004_OohWhatsThat=Ooh, what's that. +PU_GENTOURIST01_M_CIV_Explore_IG_005_ImGonnaCheck=I'm gonna check this out. +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > +PU_GENTOURIST01_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_001_ThanksSoMuch=Thanks so much. +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_002_ThankYou=Thank you. +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_003_ThanksForYour=Thanks for your time. +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_004_HadAGreat=Had a great time. Thanks. +PU_GENTOURIST01_M_CIV_Thanks_Tour_IG_005_ThanksILearned=Thanks. I learned a lot. +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > +PU_GENTOURIST02_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > +PU_GENTOURIST02_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > +PU_GENTOURIST02_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_001_Security=Security! +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_002_HelpMe=Help me! +PU_GENTOURIST02_M_CIV_CallSecurity_High_IG_003_HelpHelp=Help! Help! +PU_GENTOURIST02_M_CIV_Comment_IG_001_OkayGotIt=Okay, got it. +PU_GENTOURIST02_M_CIV_Comment_IG_002_ThatsSomething=That's something. +PU_GENTOURIST02_M_CIV_Comment_IG_003_Next=Next. +PU_GENTOURIST02_M_CIV_Comment_IG_004_CoolLetsKeep=Cool, let's keep it moving. +PU_GENTOURIST02_M_CIV_Comment_IG_005_YeahOkay=Yeah, okay. +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_001_CantBelieveThis=Can't believe this is happening to me. +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_002_ThisIsJust=This is just like the worst day. +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_003_WonderHowLong=Wonder how long we're going to be stuck here. +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_004_YouThinkSecuritys=You think security's actually going to be able to stop these guys? +PU_GENTOURIST02_M_CIV_Comment_Lockdown_IG_005_TheNerveOf=The nerve of these assholes, pulling something like this. +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_001_SoundedBetterIn=Sounded better in the brochure. +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_002_HmmThatsIt=Hmm, that's it? +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_003_HuhNotAs=Huh? not as cool as I thought. +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_005_YeahOkayLets=Yeah, okay, let's go. +PU_GENTOURIST02_M_CIV_Comment_Neg_IG_EX_004= +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_001_LookAtThat=Look at that. +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_002_ThatsImpressiveI=That's impressive I guess. +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_003_Cool=Cool. +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_004_NotBad=Not bad. +PU_GENTOURIST02_M_CIV_Comment_Pos_IG_005_AllRightThats=All right, that's pretty cool. +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_001_HowsItGoing=How's it going? +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_002_YouGood=You good? +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_003_YeahIGet=Yeah, I get it, I get it. +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_004_ReallyGettingOur=Really getting our money's worth, huh. +PU_GENTOURIST02_M_CIV_Comment_To3P_IG_005_MyFeetAre=My feet are killing me. +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_001_IsItJust=Is it just me or is this a little unimpressive? +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_002_IShouldveJust=I should've just taken a nap instead. +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_003_CantReallySee=Can't really see what the fuss is about. +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_004_IThoughtThis=I thought this stuff was supposed to be impressive. +PU_GENTOURIST02_M_CIV_Comment_To3P_Neg_IG_005_ICantTake=I can't take much more of this. +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_001_YouHavingFun=You having fun? +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_002_PrettyInterestingRight=Pretty interesting, right? +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_003_IveNeverSeen=I've never seen something like this before. +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_004_ThisIsPretty=This is pretty cool. +PU_GENTOURIST02_M_CIV_Comment_To3P_Pos_IG_005_CheckThatOut=Check that out. +PU_GENTOURIST02_M_CIV_Cower_High_IG_001_PleaseLeaveMe=Please. Leave me alone. +PU_GENTOURIST02_M_CIV_Cower_High_IG_002_ComeOnNo=Come on. No. Please. +PU_GENTOURIST02_M_CIV_Cower_High_IG_003_NoYouCant=No. You can't. I'm begging you. +PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_004=< whimpering, crying > +PU_GENTOURIST02_M_CIV_Cower_High_IG_EX_005=< scream in fright > +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_001_TheresGottaBe=There's gotta be more. +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_002_IThinkI=I think I saw something this way. +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_003_DontFallBehind=Don't fall behind. +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_004_ComeOnKeep=Come on, keep up. +PU_GENTOURIST02_M_CIV_Encourage_Follow_IG_005_LetsGoHurry=Let's go, hurry. +PU_GENTOURIST02_M_CIV_Explore_IG_001_IsThereSomething=Is there something over here? +PU_GENTOURIST02_M_CIV_Explore_IG_002_WhatsThisWay=What's this way? +PU_GENTOURIST02_M_CIV_Explore_IG_003_MovingOn=Moving on. +PU_GENTOURIST02_M_CIV_Explore_IG_004_WhatsOverHere=What's over here? +PU_GENTOURIST02_M_CIV_Explore_IG_005_IThinkIm=I think I'm done here. +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > +PU_GENTOURIST02_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_001_Thanks=Thanks. +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_002_GoodStuff=Good stuff. +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_003_AppreciateIt=Appreciate it. +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_004_InterestingStuff=Interesting stuff. +PU_GENTOURIST02_M_CIV_Thanks_Tour_IG_005_ThanksForThe=Thanks for the tour. +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_001=< Cough > +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_002=< Cough > +PU_GENTOURIST03_M_CIV_AudioFidget_Cough_IG_EX_003=< Cough > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > +PU_GENTOURIST03_M_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > +PU_GENTOURIST03_M_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_001_Security=Security! +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_002_HelpOverHere=Help! Over here! +PU_GENTOURIST03_M_CIV_CallSecurity_High_IG_003_NeedSomeHelp=Need some help! +PU_GENTOURIST03_M_CIV_Comment_IG_001_Hmm=Hmm. +PU_GENTOURIST03_M_CIV_Comment_IG_002_AllRight=All right? +PU_GENTOURIST03_M_CIV_Comment_IG_003_GoodStuff=Good stuff. +PU_GENTOURIST03_M_CIV_Comment_IG_004_Okay=Okay. +PU_GENTOURIST03_M_CIV_Comment_IG_005_Weird=Weird? +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_001_IDidNot=I did not expect to spend my day like this. +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_002_ForHowMuch=For how much we actually pay in taxes, you'd think stuff like this wouldn't happen. +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_003_IHopeTheyre=I hope they're able to put a stop to all this. +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_004_ItsLikeOutlaws=Seems like outlaws are getting worse and worse every year. +PU_GENTOURIST03_M_CIV_Comment_Lockdown_IG_005_WhatsTakingSo=What's taking so long? Feels like this should've been over already. +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_001_HuhThatsInteresting=Huh, that's? interesting? +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_002_ThisIsA=This is a little disappointing. +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_003_ThatsKindaWeak=That's kinda weak. +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_004_BitOfA=Bit of a letdown. +PU_GENTOURIST03_M_CIV_Comment_Neg_IG_005_IGottaGet=I gotta get out of here. +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_001_WouldYouLook=Would you look at that. +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_002_ThatsGreat=That's great. +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_003_Damn=Damn? +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_004_ThisIsCrazy=This is crazy. +PU_GENTOURIST03_M_CIV_Comment_Pos_IG_005_Whoa=Whoa? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_001_YourDayAlright=Your day alright? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_002_YouEnjoyingThis=You enjoying this? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_003_AreYouCold=Are you cold? +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_004_Hey=Hey. +PU_GENTOURIST03_M_CIV_Comment_To3P_IG_005_GettingKindaHungry=Getting kinda hungry. +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_001_TheyreActuallyCharging=They're charging for this? +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_002_KindaWishingI=Kinda wishing I went to Prime instead. +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_003_WhatTheHell=What the hell is this? +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_004_YouBoredYet=You bored yet? +PU_GENTOURIST03_M_CIV_Comment_To3P_Neg_IG_005_CantWaitTo=Can't wait to get out of here. +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_001_DidYouSee=You see that? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_002_PrettyUnbelievable=Pretty unbelievable. +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_003_CanYouBelieve=You believe this? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_004_ThatIsSo=That is so cool. Right? +PU_GENTOURIST03_M_CIV_Comment_To3P_Pos_IG_005_HaveYouEver=You ever seen anything like that? +PU_GENTOURIST03_M_CIV_Cower_High_IG_001_PleaseDontHurt=Please, don't hurt me! +PU_GENTOURIST03_M_CIV_Cower_High_IG_002_NoPleaseDont=No... please... don't.... +PU_GENTOURIST03_M_CIV_Cower_High_IG_003_PleaseIllDo=Please, I'll do anything. +PU_GENTOURIST03_M_CIV_Cower_High_IG_004=< whimpering, crying > +PU_GENTOURIST03_M_CIV_Cower_High_IG_004b=< whimpering, crying > +PU_GENTOURIST03_M_CIV_Cower_High_IG_005=< scream in fright > +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_001_ComeOn=Come on. +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_002_CatchUp=Catch up. +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_003_LetsHustleUp=Let's hustle up. +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_004_ComeOnDont=Come on. Don't wanna miss anything. +PU_GENTOURIST03_M_CIV_Encourage_Follow_IG_005_LetsGo=Let's go. +PU_GENTOURIST03_M_CIV_Explore_IG_001_IWonderWhats=I wonder what's over here. +PU_GENTOURIST03_M_CIV_Explore_IG_002_OkayDoneHere=Okay, done here. +PU_GENTOURIST03_M_CIV_Explore_IG_003_IThinkThats=I think that's everything here. +PU_GENTOURIST03_M_CIV_Explore_IG_004_LetsSeeWhats=Let's see what's next. +PU_GENTOURIST03_M_CIV_Explore_IG_005_OkayMovingOn=Okay, moving on. +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > +PU_GENTOURIST03_M_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_001_HeyThanks=Hey, thanks. +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_002_GoodTimesThanks=Good times. Thanks. +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_003_ThanksForThe=Thanks for the tour. +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_004_HadAGreat=Had a great time. Thanks. +PU_GENTOURIST03_M_CIV_Thanks_Tour_IG_005_TakeCare=Take care. +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_001=< Cough > +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_002=< Cough > +PU_GENTOURIST04_F_CIV_AudioFidget_Cough_IG_EX_003=< Cough > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_001=< Bored Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_002=< Bored Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighBored_IG_EX_003=< Bored Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_001=< Exasperated Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_002=< Exasperated Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_SighExasperated_IG_EX_003=< Exasperated Sigh > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_001=< Throat Clear > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_002=< Throat Clear > +PU_GENTOURIST04_F_CIV_AudioFidget_ThroatClear_IG_EX_003=< Throat Clear > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_001=< Long Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_002=< Long Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnLong_IG_EX_003=< Long Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_001=< Quick Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_002=< Quick Yawn > +PU_GENTOURIST04_F_CIV_AudioFidget_YawnShort_IG_EX_003=< Quick Yawn > +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_001_Security=Security! +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_002_HelpSecurity=Help! Security! +PU_GENTOURIST04_F_CIV_CallSecurity_High_IG_003_SomebodyHelpMe=Somebody help me! +PU_GENTOURIST04_F_CIV_Comment_IG_001_IsThatIt=Is that it? Really? +PU_GENTOURIST04_F_CIV_Comment_IG_002_HmmIThought=Hmm. I thought it'd be? more. +PU_GENTOURIST04_F_CIV_Comment_IG_003_ThatIsUnderwhelming=That is? underwhelming. +PU_GENTOURIST04_F_CIV_Comment_IG_004_IReallyWish=I really wish I'd eaten earlier. +PU_GENTOURIST04_F_CIV_Comment_IG_005_OkayThatsSomething=Okay? that's? something. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_001_IHopeWere=I hope we're all going to be okay. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_002_ThisSeriouslySucks=This seriously sucks so bad. I would totally kick their ass if I was out there. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_003_ICantBelieve=I can't believe we're all stuck here like this. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_004_IReally=I really just want to go home already. +PU_GENTOURIST04_F_CIV_Comment_Lockdown_IG_005_TheseOutlawsAre=These outlaws are the worst. Can't they pick on someone else? +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_001_Boring=Boring? +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_002_WellThisSucks=Well, this sucks. +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_003_Whatever=Whatever. +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_004_TalkAboutA=Talk about a yawn fest. +PU_GENTOURIST04_F_CIV_Comment_Neg_IG_005_ICantWait=I can't wait to get out of here. +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_001_ThatIsSo=That is so cool. +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_002_WhoaAmazing=Whoa, amazing? +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_003_Unreal=Unreal? +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_004_ThatIsEpic=That is epic. +PU_GENTOURIST04_F_CIV_Comment_Pos_IG_005_OhDamnSweet=Oh damn, sweet. +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_001_MyBackIs=My back is killing me. +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_002_JeezWhatTime=Jeez, what time is it? +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_003_ILikeYour=I like your shoes. +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_004_YouSmellThat=You smell that? What is that? +PU_GENTOURIST04_F_CIV_Comment_To3P_IG_005_SoYouEver=So... you ever been here before? +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_001_ThisIsA=This is a huge letdown. +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_002_WhatAWaste=What a waste of credits. +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_003_ThisIsSo=This is so bad. +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_004_ThisIsWhat=This is what all the hype's about? +PU_GENTOURIST04_F_CIV_Comment_To3P_Neg_IG_005_TalkAboutA=Talk about a disappointment. +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_001_ThisIsAmazing=This is amazing, right? +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_002_IveNeverSeen=I've never seen anything like this. +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_003_ImFreakingOut=I'm freaking out right now. +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_004_ImAbsolutelySpeechless=I'm absolutely speechless. +PU_GENTOURIST04_F_CIV_Comment_To3P_Pos_IG_005_ThisIsSo=This is so nuts. +PU_GENTOURIST04_F_CIV_Cower_High_IG_001_NoStopYou=No! Stop! You can't do this! +PU_GENTOURIST04_F_CIV_Cower_High_IG_002_OhGodI=Oh god, I don't wanna die. +PU_GENTOURIST04_F_CIV_Cower_High_IG_003_NoNoNo=No, no, no, no. Please, no. +PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_004=< whimpering, crying > +PU_GENTOURIST04_F_CIV_Cower_High_IG_EX_005=< scream in fright > +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_001_WhatDoYou=What do you say? You wanna keep going? +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_002_ComeOnLets=Come on, let's go. +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_003_DontStopNow=Don't stop now. Let's keep going +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_004_TryToKeep=Try to keep up. +PU_GENTOURIST04_F_CIV_Encourage_Follow_IG_005_HeyLetsKeep=Hey, let's keep rolling. +PU_GENTOURIST04_F_CIV_Explore_IG_001_ThinkImGonna=Think I'm gonna check out over there. +PU_GENTOURIST04_F_CIV_Explore_IG_002_CantWaitTo=Can't wait to see what else they got here. +PU_GENTOURIST04_F_CIV_Explore_IG_003_OkayMovingOn=Okay, moving on. +PU_GENTOURIST04_F_CIV_Explore_IG_004_DefinitelyNeedA=Definitely need a closer look at that. +PU_GENTOURIST04_F_CIV_Explore_IG_005_GonnaCheckOut=Gonna check out something else. +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_001=< Ah! or Gasp > +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_002=< Ah! or Gasp > +PU_GENTOURIST04_F_CIV_SurpriseReaction_IG_EX_003=< Ah! or Gasp > +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_001_ThisWasAwesome=This was awesome. Thanks. +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_002_HadAGreat=Had a great time. +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_003_ThanksTakeCare=Thanks. Take care. +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_004_HaveAGood=Have a good one. +PU_GENTOURIST04_F_CIV_Thanks_Tour_IG_005_ILearnedA=I learned a lot. Thanks. +PU_GENWORKCHAT01_F_LBG_Chat_Accepts_ForHelp_IG_001_YeahICan=Yeah, I can help. Just give me a sec. +PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_001_ThisIsGonna=This is gonna be a real work of art when we're done. +PU_GENWORKCHAT01_F_LBG_Chat_Comments_AboutTask_IG_002_PrettyHappyWith=Pretty happy with the way this job's turning out. +PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_001_IsItAlmost=Is it almost break time? I'm starving. +PU_GENWORKCHAT01_F_LBG_Chat_Comments_RandomLine_IG_002_AnybodyWatchThe=Anybody watch the match last night? Keep meaning to check the score. +PU_GENWORKCHAT01_F_LBG_Chat_Declines_ForHelp_IG_001_TakeCareOf=Take care of it yourself. I'm just as busy as you are. +PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGrab=Can anyone grab me an extra DB-4? +PU_GENWORKCHAT01_F_LBG_Chat_Requests_ForHelp_IG_002_WereGonnaNeed=We're gonna need some more coolant over here. +PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_001_LetsPickIt=Let's pick it up. Got another three jobs to get to. +PU_GENWORKCHAT01_F_LBG_Chat_Requests_HurryUp_IG_002_HeyWhatsThe=Hey, what's the hold up? You should've been finished already. +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_001_YeahYeahI=Yeah, yeah. I see it. +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutRisk_IG_002_WoahWoahWoah=Woah woah woah, watch it! +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_001_YeahTheLines=Yeah, the lines of it are real nice. +PU_GENWORKCHAT01_F_LBG_Chat_Response_AboutTask_IG_002_PaintIsReally=Paint is really looking great. +PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_001_YouWantIt=You want it done fast, or you want it done right? +PU_GENWORKCHAT01_F_LBG_Chat_Response_HurryUp_IG_002_MaybeIfYou=Maybe if you actually got off your ass and helped. +PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_001_HeadsUpSwing=Heads up! Swing arm coming through. +PU_GENWORKCHAT01_F_LBG_Chat_Warns_AboutRisk_IG_002_CarefulWithThat=Careful with that! +PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_001_SureICan=Sure. I can lend you a hand. Let me just wrap up this and I'll be right over. +PU_GENWORKCHAT02_M_LBG_Chat_Accepts_ForHelp_IG_002_FineButThis=Fine, but this is the last time okay. I'm not your assistant. +PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_001_WasntSureWhen=Wasn't sure when the costumer put in this order, but damn if it didn't turn out sexy. +PU_GENWORKCHAT02_M_LBG_Chat_Comments_AboutTask_IG_002_YouKnowThis=You know, this might be my new masterpiece. +PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_001_GeezMyBacks=Geez. My back's really been killing me this week. +PU_GENWORKCHAT02_M_LBG_Chat_Comments_RandomLine_IG_002_WatchedThatNew=Watched that new spectrum Advocacy show last weekend. Pretty good. You should check it out. +PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_001_CanAnyoneGive=Can anyone give me a hand over here? +PU_GENWORKCHAT02_M_LBG_Chat_Requests_ForHelp_IG_002_ThisBylineIs=This byline is completely frayed. I'm gonna need some help patching it. +PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_001_TheCustomersGonna=The customer's gonna be here later to pick that up, you know. +PU_GENWORKCHAT02_M_LBG_Chat_Requests_HurryUp_IG_002_ItsLookingGreat=It's looking great, but we gotta pick up the pace. +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_001_GiveEmSome=Give 'em some space! +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutRisk_IG_002_WoahYouGotta=Woah. You gotta watch that shit. +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_001_RemindsMeOf=Reminds me of that scooper job we got to work on last year. Now that was a beauty. +PU_GENWORKCHAT02_M_LBG_Chat_Response_AboutTask_IG_002_AFewMore=A few more last touches and it should be pretty killer. +PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=Yeah, yeah, yeah, it'll be done soon. +PU_GENWORKCHAT02_M_LBG_Chat_Response_HurryUp_IG_002_IfYouStop=If you stop interrupting me, it'll get done quicker. +PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_001_HotCannisterLoading=Hot cannister loading in! +PU_GENWORKCHAT02_M_LBG_Chat_Warns_AboutRisk_IG_002_HoldItGot=Hold it! Got a fuel spill! +PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_001_YeahLetMe=Yeah, let me give you a hand. One second. +PU_GENWORKCHAT03_M_LBG_Chat_Accepts_ForHelp_IG_002_HeySureThing=Hey sure thing. Let me finish this, and I'll be right over. +PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_001_AreYouAll=Are you all seeing this? It's looking damn good. +PU_GENWORKCHAT03_M_LBG_Chat_Comments_AboutTask_IG_002_GottaSayIts=Gotta say, it's really coming together. Think the owner's gonna be real happy. +PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_001_ManImPretty=Man, I'm pretty happy to be working on something other than a privateer. +PU_GENWORKCHAT03_M_LBG_Chat_Comments_RandomLine_IG_002_DontKnowAbout=Don't know about any of you, but I could really go for a Wham D-Lux right now. +PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_001_HeyAnybodyFree=Hey anybody free? I need someone to hold this valve open while I do a system flush. +PU_GENWORKCHAT03_M_LBG_Chat_Requests_ForHelp_IG_002_YoBringThat=Yo. Bring that sprayer over here, would ya? +PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_001_LetsWrapThis=Let's wrap this one up so that we can start on the big job. +PU_GENWORKCHAT03_M_LBG_Chat_Requests_HurryUp_IG_002_HeyAnyChance=Hey any chance you can finish that up sometime soon? +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_001_EasyWithThat=Easy with that! +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutRisk_IG_002_ISeeYa=I see ya. You're clear. +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_001_NowISee=Now I see why we keep you around the shop. +PU_GENWORKCHAT03_M_LBG_Chat_Response_AboutTask_IG_002_ItsNiceBut=It's nice, but you should have seen the builds we were doing back in the day. Now those were something. +PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_001_YeahYeahYeah=Yeah, yeah, yeah. I'll get it finished. Just be patient. +PU_GENWORKCHAT03_M_LBG_Chat_Response_HurryUp_IG_002_NotGonnaHappen=Not gonna happen. I need at least another day to get this done. +PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_001_HeyEyesUp=Hey, eyes up! Coming through! +PU_GENWORKCHAT03_M_LBG_Chat_Warns_AboutRisk_IG_002_HotRailLook=Hot rail! Look out! Hot rail! +PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_001_ThisAdjustedThrusters=These adjusted thrusters are gonna kick. Should give it a real boost. +PU_GENWORKCHAT04_F_LBG_Chat_Comments_AboutTask_IG_002_ItsGotA=It's got a bit more weight to it than I wanted, but I think the final look's gonna be worth it. +PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_001_YouKnowWhats=You know what's kinda funny. I've never been on one of them stormwal tours yet. +PU_GENWORKCHAT04_F_LBG_Chat_Comments_RandomLine_IG_002_AfterWorkI=After work, I think I'm gonna skip going to Voyager's. Trying to save up some creds. +PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_001_LoveToHelp=Love to help, but I'm swamped. +PU_GENWORKCHAT04_F_LBG_Chat_Declines_ForHelp_IG_002_YeahRightLike=Yeah, right. Like I'm gonna drop everything just to bail you out. +PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_001_HeyCanYou=Hey, can you bring that over here? Got my hands full. +PU_GENWORKCHAT04_F_LBG_Chat_Requests_ForHelp_IG_002_AnybodyGotExperience=Anybody got experience setting flex polymer shells? Want to make sure I get it right. +PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_001_HowTheHell=How the hell are you still working on that? +PU_GENWORKCHAT04_F_LBG_Chat_Requests_HurryUp_IG_002_YouDoKnow=You do know you got other jobs waiting on you right? +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_001_DamnThatWas=Damn, that was close. +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutRisk_IG_002_HowAboutA=How about a bit more warning next time. +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_001_YeahItsDefinitely=Yeah, it's definitely got the Cousin Crow feel down. +PU_GENWORKCHAT04_F_LBG_Chat_Response_AboutTask_IG_002_ThatsProbablyOne=That's probably one of the better finishes I've seen you do. +PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_001_CantRushA=Can't rush a true artist my friend. +PU_GENWORKCHAT04_F_LBG_Chat_Response_HurryUp_IG_002_HowAboutYou=How about you let me worry about my own damn schedule, alright? +PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_001_TorchComingIn=Torch coming in hot! +PU_GENWORKCHAT04_F_LBG_Chat_Warns_AboutRisk_IG_002_TestFireSpinning=Test fire spinning up! +PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=So what's up, you wanna do this? +PU_GHHVGNDR01_F_LBG_Chat_Asks_ForConsent_IG_002_ShallWeBegin=Shall we begin? +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YeahTheresNothing=Yeah, there's nothing I can do. It's going to have to come off. +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IGiveYou=I give you about a 50% chance of survival, but I'll do what I can. +PU_GHHVGNDR01_F_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YourePrettyMuch=You're pretty much screwed, but I could use those organs... +PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_001_AllRightThats=All right. That's all I can do. Sew 'em up. +PU_GHHVGNDR01_F_LBG_Chat_Comments_FinishProcedure_IG_002_ThereLetsGet=There. Let's get these parts on ice. +PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_001_ForgetItTheyre=Forget it. They're gone. +PU_GHHVGNDR01_F_LBG_Chat_Comments_PatientDead_IG_002_EnoughImCallin=Enough. I'm callin' it. +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_001_HoldThemThe=Hold them the hell down, damn it! +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_002_SorryNoTime=Sorry, no time for pain killers. +PU_GHHVGNDR01_F_LBG_Chat_Response_PatientStruggling_IG_003_WouldSomebodyShut=Would somebody shut this bastard up? I can't hear myself think. +PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_001_YouReadyTo=You ready to begin? +PU_GHHVGNDR02_M_LBG_Chat_Asks_ForConsent_IG_002_TimesWastingYou=Time's wasting. You want me to start or not? +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_YouShouldBe=You should be moving around in maybe a month. Maybe two. Otherwise you're screwed. +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IfImBeing=If I'm being honest, not sure you got any kinda chance. +PU_GHHVGNDR02_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_YoullLiveBut=You'll live. But not sure if you'll be happy about it. +PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_001_HollyShitI=Holy shit. I think might have pulled this off. +PU_GHHVGNDR02_M_LBG_Chat_Comments_FinishProcedure_IG_002_WellIllBe=Well, I'll be damned. It actually worked. +PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_001_WellThatSucks=Well, that sucks... Get 'em in a bag. +PU_GHHVGNDR02_M_LBG_Chat_Comments_PatientDead_IG_002_YeahTheyreDead=Yeah, they're dead. Send a comm and let them know the job's done. +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_001_OhShitWe=Oh shit, we got a bleeder! +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_002_GeezSomebodyGet=Geez! Somebody get a bucket! +PU_GHHVGNDR02_M_LBG_Chat_Response_PatientStruggling_IG_003_WhoTheHell=Who the hell gave 'em that gun? +PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_001_SoWhatsUp=So what's up? You want me to do this or not? +PU_GHHVGNDR03_M_LBG_Chat_Asks_ForConsent_IG_002_HeyWhatsIt=Hey what's it gonna be? You ready? +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_001_IKnowWho=I know who your boss is. I'll make sure you're fine. +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_002_IAintGonna=I ain't gonna lie, this is gonna hurt like hell, but you'll make it. +PU_GHHVGNDR03_M_LBG_Chat_Comments_AboutDiagnosis_Neg_IG_003_ImGonnaHave=I'm gonna have to replace a few parts, but you'll still mostly be there. +PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_001_ThereDoneGuess=There. Done. Guess we should see if the implant worked or not. +PU_GHHVGNDR03_M_LBG_Chat_Comments_FinishProcedure_IG_002_ThatsAboutAll=That's about all I can do for them. It's out of my hands now. +PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_001_OhWellYou=Oh well. You win some, you lose some. +PU_GHHVGNDR03_M_LBG_Chat_Comments_PatientDead_IG_002_ShitTheyreGonna=Shit. They're gonna take my head for losing them. Let's dump them out the back and say they were never here. +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_001_GoGetMore=Go get more meds! Anything you can find! +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_002_HoldStillDamn=Hold still damn it, or I'm gonna cut your- son of a bitch! Get me a clamp! +PU_GHHVGNDR03_M_LBG_Chat_Response_PatientStruggling_IG_003_YellingsNotGonna=Yelling's not gonna help you stay alive. +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001_StopWaitStop=[ Prolonged Shout of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002_ArghStopNo=[ Prolonged Shout of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003_YouSonOf=[ Prolonged Shout of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_AudioFidget_IntensePain_Short_IG_EX_008=[ Short Shouts of Pain ] +PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_001_NoNoPlease=No! No. Please! +PU_GHHVGNPT01_F_LBG_Beg_ForLife_IG_002_WaitNoYou=Wait! No! You can't do this! +PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_GiveItTo=Give it to me straight, doc. +PU_GHHVGNPT01_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LetMeHave=Let me have it. How bad is it? +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_PleaseJustDo=Please, just do whatever you have to to save me okay. +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_WhatTheHell=What the hell am I doing here? +PU_GHHVGNPT01_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_AreYouKidding=Are you kidding me? This is nothing. I'm gonna be fine. +PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_001_JustGetIt=Just get it over with. +PU_GHHVGNPT01_F_LBG_Chat_Response_ForConsent_IG_002_DoWhateverYou=Do whatever you have to. +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_006=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_007_OhShitShit=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_008_NoNoNo=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Long_IG_EX_009_NoNoNo=[ Prolonged Shout of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_007=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_008_ArghOhShit=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_AudioFidget_IntensePain_Short_IG_EX_009_OhShit=[ Short Shouts of Pain ] +PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_001_ArghComeOn=Argh, come on! Just do it! +PU_GHHVGNPT02_M_LBG_Beg_ForLife_IG_002_DoWhatI=Do what I paid you for or I'm gonna kill you all! +PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_001_HowSoonCan=How soon can I get back on my feet, doc? +PU_GHHVGNPT02_M_LBG_Chat_Asks_AboutDiagnosis_IG_002_GoOnJust=Go on. Just tell me already. +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_ThisAintShit=This ain't shit. I've been through worse. +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_DamnItIm=Damn it. I'm gonna make the bastards who did this pay. +PU_GHHVGNPT02_M_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_ShutUpAnd=Shut up and fix me. +PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_001_WhatAreYou=What are you waiting for? Start already. +PU_GHHVGNPT02_M_LBG_Chat_Response_ForConsent_IG_002_FineWhateverJust=Fine. Whatever. Just do what you can. +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_001=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_002=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_003=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_004=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Long_IG_EX_005=[ Prolonged Shout of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_001=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_002=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_003=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_004=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_005=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_AudioFidget_IntensePain_Short_IG_EX_006=[ Short Shouts of Pain ] +PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_001_YouPieceOf=You piece of shit. What the hell are you doing to me? +PU_GHHVGNPT03_F_LBG_Beg_ForLife_IG_002_WhatTheHell=What the hell! You never said anything about - Stop! No! +PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_001_WhatDoThe=What do the scans say? +PU_GHHVGNPT03_F_LBG_Chat_Asks_AboutDiagnosis_IG_002_LevelWithMe=Level with me, am I dying or what? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_001_GoddammThatsThe=Goddamn, that's the best you got? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_002_IsThereAnother=Is there another doctor I can see? +PU_GHHVGNPT03_F_LBG_Chat_Response_AboutDiagnosis_Neg_IG_003_WhateverThisAint=Whatever, this ain't gonna be the end of me. +PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_001_LetsGetThis=Let's get this over with already. +PU_GHHVGNPT03_F_LBG_Chat_Response_ForConsent_IG_002_JustDoIt=Just do it. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_001_WhyYouOutlaws=Why you outlaws always do things the hard way, I'll never know. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_002_YoureOnlyProlonging=You're only prolonging the inevitable. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_003_ThisIsWhen=This is when all your bad choices start catching up with you. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_004_BetYourParents=Bet your parents are real proud of you. +PU_GSECRPILOT01_M_BS_Chatter_CommSilence_aEnemy_FromEnemy_inCombat_IG_005_WhatIsIt=What is it about your type that makes you think you're above the law? +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_001_AreYouUnder=Are you under the influence? You can't even fly straight. +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_002_ThisYourFirst=This your first time flying? +PU_GSECRPILOT01_M_BS_Collided_3rdParty_aPlayer_tAny_FromEnemy_inCombat_IG_003_IGuessWell=I guess we'll add reckless flying to the list. +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ImAuthorizedTo=I'm authorized to use any means necessary! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureNotGetting=You're not getting away! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_HeavyDamage_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWillTake=I will take you down! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_YouThinkFlying=You think flying like a complete scag's gonna scare me off? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=You trying to kill both of us? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_YouThinkThis=You think this is a game? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_RecklessIdiot=Reckless idiot! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_HowDesperateAre=How desperate are you? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OhThatsHow=Oh? That's how it's gonna be? +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_001_CheckYourFlight=Check your flight path! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_002_WatchYourTrajectory=Watch your trajectory! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_IG_003_ControlYourShip=Control your ship, pilot! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_001_GetYourShip=Get your ship under control, or I will take corrective action! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_002_YoureForcingMy=You're forcing my hand here! +PU_GSECRPILOT01_M_BS_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inCombat_LastOccur_IG_003_BackOffI=Back off. I won't say it again. +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_AboutTimeBackUp=About time back-up arrived. +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_DamnGladTo=Damn glad to have some support on this. +PU_GSECRPILOT01_M_BS_Commentary_EngageArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_CopyThatTime=Copy that. Time to take out the trash. +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_001_ThesePunksWont=These punks won't last long. +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_002_GiveUpNow=Give up now! +PU_GSECRPILOT01_M_BS_Commentary_EngageOpenHostilities_aEnemy_tAlly_FromEnemy_IG_003_YouWillRespect=You will respect our authority! +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_StandDownOr=Stand down or I will not hesitate to do that again. +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_YoureGonnaHave=You're gonna have a hard time flying straight after that. +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_StillThinkCrime=Still think crime pays? +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=You're gonna regret that. +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_AllRightIll=All right. I'll give you that one. +PU_GSECRPILOT01_M_BS_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_GuessYouGot=Guess you got skills after all. +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_001= +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_002= +PU_GSECRPILOT01_M_BS_DamageDealt_IG_EX_003= +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ShieldsDownGoing=Shields down. Going in! +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_LetsSeeHow=Let's see how you do without shields. +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_LooksLikeYoure=Looks like you're flying bare. +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_Shit=Shit. +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_DamnShields=Damn. +PU_GSECRPILOT01_M_BS_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_ComeOnCome=Come on! Come on! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ForgetPrisonMight=Forget prison, might need to take you straight to the medcenter. +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ThisHowYou=This how you pictured your life turning out? +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_LastChanceIm=Last chance. I'm authorized to use lethal force if necessary. +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsIt=That's it! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightThere=Right there! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_TargetHit=Target hit! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThereYouGo=There you go! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Yeah=Yeah! +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_NowDoYou=Now do you think I'm serious? +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouCantGet=You can't get away from that easily. +PU_GSECRPILOT01_M_BS_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HowdYouLike=How'd you like that? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_FuckinHellThat=Fuckin' hell that hurt. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001b_BloodyHellThat=Fuckin' hell that hurt. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IllTakeYou=I'll take you down if it's the last thing I do. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ThisIsntOver=This isn't over. Far from it. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_001_EnoughYouDont=Enough! You don't have to do this! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_002_PleaseJustLeave=Please, just leave me. I'm not a threat. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_003_MyShipsDisabled=My ship's disabled. You won, okay? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_004_YouKillMe=You kill me and half the system will be on your ass hunting you down! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_005_DoYouHave=Do you have any idea how serious attacking a disabled ship is? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_DisabledVehicleState_IG_006_YouMonsterYou=You monster! You vile worthless piece of crap! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_Bastard=Bastard! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_DamnIt=Damn it! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_BringItOn=Bring it on! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ComeOn=Come on! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ThisIsWhat=This is what I was fucking trained for! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005b_ThisIsWhat=This is what I was trained for! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_YouThinkYou=You think you can take me? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ThatAllYou=That all you got? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_NoWaySome=No way some outlaw scum's getting the better of me! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_001_LetsSeeHow=Let's see how you do once my backup arrives! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_002_BackupsInboundYoure=Backup's inbound. You're in trouble now. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tEnemy_FromEnemy_TargetNotAlone_IG_003_ThatsItIm=That's it. I'm calling in backup. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_CheckYourFire=Check your fire! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_Careful=Careful! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_WhatAreYou=What are you shooting at? +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001_YouPushMe=You push me, there's no turning back. +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_002_FinalWarningStand=Final warning! Stand down! +PU_GSECRPILOT01_M_BS_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_003_HoldYourFire=Hold your fire! I won't say it again. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaPay=You're gonna pay for that. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_DamnItThey=Damn it. They were gonna retire this year. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YoureJustDigging=You're just digging yourself deeper. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_001_Please= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_002_WowWowWoW= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayOkayHold= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_001= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_002= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_MedDuration_IG_EX_003= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_001= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_002= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_ShortDuration_IG_EX_003= +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_001_YoureAllAlone=You're all alone now, give up. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_002_TheresNoOne=There's no one left to save you. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tAlly_FromEnemy_TargetAlone_IG_003_ItsAllYou=It's all you now. Hope you're ready. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_001_ItsMyDuty=It's my duty to bring you in, and I'm gonna do it. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_002_DoesntMatterHow=Doesn't matter how many of us there are, you won't get away with this. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aAny_tEnemy_FromEnemy_TargetAlone_IG_003_IBetI=I bet I get a medal for taking you down. +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_ThatTheBest=That the best you got? +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_TheyDidntKnow=They didn't know when to quit. Do you? +PU_GSECRPILOT01_M_BS_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_TheyForcedMy=They forced my hand, you can be different. +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_001_MindIfWe=Mind if we crash the party? +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_002_LetsSeeIf=Let's see if we can't settle this. +PU_GSECRPILOT01_M_BS_Engage_ArrivingReinforcement_aEnemy_tEnemy_FromEnemy_IG_003_LooksLikeWe=Looks like we arrived just in time. +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_001_YoureUnderArrest=You're under arrest! +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_002_SecurityStandDown=Security! Stand down! +PU_GSECRPILOT01_M_BS_Engage_AttackFromStealth_aEnemy_tPlayer_FromEnemy_IG_003_FreezeYoureUnder=Freeze! You're under arrest! +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_001_HeyDontFire=Hey! Don't fire unless you're under threat. +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_002_WhatsWrongDo=What's wrong? Do you need assistance? +PU_GSECRPILOT01_M_BS_Engage_MissALot_aPlayer_FromNeutral_inRelaxed_IG_003_WhatTheHell=What the hell are you shooting at? +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_001_OpenFire=Open fire! +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_002_Engage=Engage! +PU_GSECRPILOT01_M_BS_Engage_OpenHostilities_aEnemy_tPlayer_FromEnemy_IG_003_YouHadYour=You had your chance! +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_001_EnoughYoureUnder=Enough! You're under arrest! +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_002_ImArrestingYou=I'm arresting you for interfering with an officer of the law. +PU_GSECRPILOT01_M_BS_Engage_SwitchToHostile_aNeutral_FromNeutral_PlayerPerp_IG_003_YouThinkCause=You think cause we're not Advocacy you can just push us around? Think again. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_001_YouDidntThink=You didn't think it was going to be that easy, did you? +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LooksLikeYou=Looks like you not good at launching missiles either. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThatWasntEven=That wasn't even close. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_001_TheMoreYou=The more you fight, the harder this is gonna be on you. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_002_DodgeAllYou=Dodge all you want. This is only ending one way. +PU_GSECRPILOT01_M_BS_Evaded_Missile_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=You got lucky that time, but it'll run out sooner or later. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_TargetLocked=Target locked. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThisCallsFor=This calls for a show of force. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_ThisIsWhat=This is what happens when you disobey the law. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHadTo=You had to do this the hard way. +PU_GSECRPILOT01_M_BS_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsSeeHow=Let's see how good you really are. +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_001_YoureNotHelping=You're not helping your case! +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_002_HostileMissileLaunch=Hostile missile launch! +PU_GSECRPILOT01_M_BS_Launched_Missile_aPlayer_tEnemy_FromEnemy_IG_003_MissileInbound=Missile inbound! +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_001_WatchYourFlight=Watch your flight path. +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_002_ClearTheWay=Clear the way. +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_IG_003_HowAboutSome=How about some space? +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_001_YouNeedTo=You need to clear out of here, right now. +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_002_GetTheHell=Get the hell out of my face! +PU_GSECRPILOT01_M_BS_Proximity_Vehicle_aPlayer_tNeutral_FromNeutral_RepeatOccur_IG_003_YoureInterferingWith=You're interfering with an officer of the law. +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_001_ScrewItIll=Screw it. I'll bag you later. +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_002_DammitFallBack=Dammit, fall back. +PU_GSECRPILOT01_M_BS_Retreating_Announce_aEnemy_tPlayer_FromEnemy_IG_003_IllSeeYou=I'll see you again. I promise. +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_001_IKnowYoure=I know you're here somewhere. +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_002_YouCantHide=You can't hide from the law. +PU_GSECRPILOT01_M_BS_Searching_Continue_aEnemy_tPlayer_FromEnemy_IG_003_ComeOutDont=Come out. Don't make me find you. +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_001_TheresNowhereTo=There's nowhere to run. +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_002_DamnItWhere=Damn it! Where the hell did you go? +PU_GSECRPILOT01_M_BS_Searching_LostContact_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterWhere=Doesn't matter where you go. We will hunt you down. +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_001_YouReallyThink=You really think your idiot friends are gonna get you out of this? +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_002_IllArrestThe=I'll arrest the whole lot of you if I have to. +PU_GSECRPILOT01_M_BS_Spotted_Reinforcements_aEnemy_tPlayer_FromEnemy_IG_003_DoesntMatterHow=Doesn't matter how many of you there are. Justice will be served. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_001_BetYouThought=Bet you thought you gave us the slip! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_002_YoureNotGoing=You're not going to get away this time. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_PreviouslyLost_aEnemy_tPlayer_FromEnemy_IG_003_AsLongAs=As long as you're a criminal, we'll find you no matter where you go! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_AttentionFugitivesIve=Attention fugitives. I've been authorized to arrest the lot of you. Do not resist. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_AttentionSuspectsYou=Attention suspects. You are all under arrest! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_YouAllHave=You all have been charged with violating local law and are under arrest. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_001_DamnItHostile=Damn it! Hostile contact! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_002_CriminalContact=Criminal contact! +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_ShortDistance_IG_003_WhereTheHell=Where the hell did you come from? +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_001_UnderTheAuthority=Under the authority granted to me, you are under arrest. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_002_AttentionFugitiveYou=Attention fugitive. You are wanted for crimes commited. +PU_GSECRPILOT01_M_BS_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_TargetAlone_IG_003_ForCriminalViolations=For criminal violations, I am hereby authorized to detain you and your vessel. +PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_ItsOverTaking=It's over. Taking them into custody. +PU_GSECRPILOT01_M_CA_Arrest_Initiate_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_GotEmBringing=Got 'em. Bringing them in now. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveAny=You have any idea how long we've been chasing you? Gonna be great to finally bring you down. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouveBeenAble=You've been able to avoid punishment this long, but that ends now. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedDurationHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_CantBelieveYouve=Can't believe you've evaded capture for this long. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_EverybodysGonnaWant=Everybody's gonna want to buy me a drink for netting a big fish like you. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveIm=Can't believe I'm gonna be the one to take down a big time criminal like you. +PU_GSECRPILOT01_M_CA_Chatter_Bounty_WantedLevelHigh_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_WonderIfTheyll=Wonder if they'll promote me for bagging someone with your record? +PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_HeyLetsKeep=Hey, let's keep it moving okay. +PU_GSECRPILOT01_M_CA_Chatter_KeepMoving_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_PleaseMaintainA=Please maintain a reasonable speed and clear the area. Thank you. +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_ThisIsA=This is a secruity matter. I can't have civilians like you interfering. +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_PilotVacateThe=Pilot, vacate the area immediately. +PU_GSECRPILOT01_M_CA_Chatter_LeaveCombatArea_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_WeGotEverything=We got everything under control here. Best if you clear off. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_001_IllDistractEm=I'll distract 'em. Get out of here as soon as you can. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_002_OnceIHave=Once I have their attention, get out of here, okay? +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_Escape_aAlly_tPlayer_FromAlly_inCombat_IG_003_ClearTheArea=Leave the area of engagement as soon as you have a clear exit. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_001_FollowMyLead=Follow my lead and we should both come out of this in one piece. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_002_HateToSay=Hate to say it, but I think we need to work together on this. Engage but be careful. +PU_GSECRPILOT01_M_CA_Commentary_EngageArrivingReinforcement_HelpFight_aAlly_tPlayer_FromAlly_inCombat_IG_003_IfYouThink=If you think you can fight, I could use the assist on this one. +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_ThisIsSecurity=This is security. Saw you needed help. I'm heading to your location now. Just hang on. +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_HeyPickedUp=Hey, picked up your request for assistance. I'm traveling to your coordinates now. Hold on. +PU_GSECRPILOT01_M_CA_Confirms_Help_DistressResponse_aNeutral_tPlayer_FromNeutral_inAlerted_IG_003_SecurityReceivedThe=Security. Received the request for help. On my way now. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_001_IKnowYou=I know you meant well, but this is a security matter. Stand down. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_002_AppreciateTheHelp=Appreciate the help, but next time let the professionals handle it. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_AssistedNeutral_aPlayer_tEnemy_FromNeutral_IG_003_ThanksAndDont=Thanks. And don't worry. They deserved it. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_001_ThatsTheLast=That's the last of them. Glad I wasn't too late. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_002_AllClearYou=All clear. You should be safe now. +PU_GSECRPILOT01_M_CA_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_TargetNoGroup_IG_003_LooksLikeWere=Looks like we're clear. Don't think they'll be bothering you again anytime soon. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SorryItTook=Sorry it took me so long to get here. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_GladYouWere=Glad you were able to hang on. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_AfterJourney_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_HeyFinallyMade=Hey. Finally made it. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_001_SecurityGotHere=Security. Got here as soon as I could. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_002_HeyGotYour=Hey, got your message. Glad to see you're still hanging in. +PU_GSECRPILOT01_M_CA_Engage_ArrivingReinforcement_DistressResponse_aAlly_tPlayer_FromAlly_inCombat_IG_003_SecurityUnderstandYou=Security. Understand you need some assistance. +PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouAreHereby=You are hereby charged with failing to comply with a lawful order. +PU_GSECRPILOT01_M_CA_Engage_ComplyFail_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ThatsItI=That's it. I warned you. +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_001_SecurityLooksLike=Security. Looks like you could use some help. +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_002_IThoughtMy=I thought my scanners picked up some trouble. +PU_GSECRPILOT01_M_CA_Engage_SwitchToAlly_aNeutral_tPlayer_FromNeutral_inCombat_IG_003_YouNeedA=You need a hand with these bastards? +PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_001_AllRightI=All right, I have to head back on patrol. Safe flying. +PU_GSECRPILOT01_M_CA_Farewell_aAlly_tPlayer_FromAlly_inRelaxed_IG_002_OkayIllLeave=Okay, I'll leave you to it. Be safe out there. +PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_AttentionYouAre=Attention. You are under arrest for piloting a vehicle owned by a known criminal. +PU_GSECRPILOT01_M_CA_Inform_Arrest_CriminalShip_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_AttentionPilotYour=Attention pilot, your vessel is registered to a wanted felon. +PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_UnderTheCivic=Under the civic authority granted to me, you are hereby under arrest for failure to pay your outstanding fines. +PU_GSECRPILOT01_M_CA_Inform_Arrest_Fines_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_ImHerebyInforming=I'm hereby informing you that a warrant for your arrest has been issued for dereliction of monetary payments. +PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_YouAreUnder=You are under arrest for failure to broadcast your regtag. +PU_GSECRPILOT01_M_CA_Inform_Arrest_NoRegtag_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_YourShipIs=Your ship is not broadcasting a regtag, this is a criminal offense punishable by immediate arrest. +PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_YouAreUnder=You are under arrest for the possession of a stolen vehicle! +PU_GSECRPILOT01_M_CA_Inform_Arrest_StolenShip_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_YoureUnderArrest=You're under arrest, hot shot! Did you really think you could get away with flying a stolen vehicle? +PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_WereDoneHere=We're done here. Move along and don't let us catching you trying anything like this again. +PU_GSECRPILOT01_M_CA_Inform_ClearAfterResolve_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_OkayThatsSettled=Okay. That's settled. You can go, but watch yourself. +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_ImAlmostThere=I'm almost there. You just need to hang on a little bit longer now. +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImGetting=Hey, I'm getting close. Stand by. +PU_GSECRPILOT01_M_CA_Inform_Enroute_AlmostThere_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_SecurityImNearly=Security. I'm nearly there. Just keep hanging on. +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_001_WantedToCheck=Wanted to check in and give you update. Still en route. I'll be there as soon as I can. +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_002_HeyImStill=Hey, I'm still making my way to you. Do what you have to and hold out as long as you can. +PU_GSECRPILOT01_M_CA_Inform_Enroute_GettingCloser_DistressResponse_aAlly_tPlayer_FromAlly_inAlerted_IG_003_ThisIsSecurity=This is security. I'm about halfway to your coordinates. Assistance is on its way. +PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AnInfractionOf=An infraction of the local law has been detected and a fine is hereby issued. See that it gets paid. +PU_GSECRPILOT01_M_CA_Inform_FineGenMisdemeanor_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AccordingToThe=According to the results of these scans, I am hereby issuing a formal fine. Please pay it as soon as possible. +PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_UnderLocalStatutes=Under local statutes, I'm confiscating these illegal items and you are being issued a fine for possession. +PU_GSECRPILOT01_M_CA_Inform_FineIllegalCargo_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_YouAreHereby=You are hereby issued a fine for possession and your illegal cargo confiscated. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=I'm seeing that individuals onboard have outstanding fines. Make sure those get taken care of ASAP. Get out of here. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_ThereAreIndividuals=There are individuals aboard that have fines to pay. I'll let you go this time, but those should be taken care of as soon as possible. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_ImSeeingHere=I'm seeing here that you have outstanding fines. You're gonna want to go to the nearest security center and take care of that right away. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_PayAtStation_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_LookingAtYour=Looking at your record, you owe some outstanding fines. Save yourself some trouble and go get that squared away with security as soon as you can. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_ImSeeingThat=I'm seeing that you've got an outstanding fines on your record. You can go, but I need you to pay that ASAP. +PU_GSECRPILOT01_M_CA_Inform_FineOutstanding_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_SeemsLikeYou=Seems like you got fines that you still need to pay. You should take care of that as soon as you're able. Go on, get out of here. +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_BitOfAdvice=Bit of advice. If the people aboard your vessel put off paying their fines any longer, it's going to become a bigger problem than a few creds. Take care of it, all right. +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_PassengerOwed_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_WantedToGive=Wanted to give one last warning to the people aboard with outstanding fines. They need to pay them or someone's going to come looking to collect the hard way. See that it gets taken care of. +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_BitOfAdvice=Bit of advice. You put off paying your fines any longer, and it's going to become a bigger problem than a few creds. Take care of it, all right. +PU_GSECRPILOT01_M_CA_Inform_FineOverdue_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_WantedToGive=Wanted to give you one last warning. You need to pay off your outstanding fines or someone's going to come looking to collect the hard way. See that it gets taken care of. +PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_001_CommsAreClear=Comms are clear. Calling backup. +PU_GSECRPILOT01_M_CA_Inform_ReinforcementsCall_CommsRestored_aAlly_tPlayer_fromAlly_inCombat_IG_002_CommsRestoredLet=Comms restored. Let me get some help down here. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_OurScansHave=Our scans have detected controlled substances aboard. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionControlledSubstances=Attention. Controlled substances have been detected aboard your vessel. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WhatDoWe=What do we have here? Stolen goods? Someone's been busy. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CarryStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LooksLikeYou=Looks like you have some stolen goods aboard. Nothing better than catching a thief red handed. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWeHave=Attention. We have detected individuals with active crimestats aboard your vessel. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalAboard_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionTheTransport=Attention. The transport of wanted criminals through UEE space is a crime. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionWantedCriminal=Attention, wanted criminal. We know you have an active crimestat. Prepare to be dealt with accordingly. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_AttentionWantedCriminal=Attention, wanted criminal. We know you have an active crimestat. Prepare to be dealt with accordingly. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_LookAtThis=Look at this. Seems like you got an outstanding crimestat. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_CriminalStat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_LookAtThis=Look at this. Seems like you got an outstanding crimestat. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_IThoughtSomething=I thought something was fishy. Flying with a falsified regtag is a criminal offense. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_IThoughtSomething=I thought something was fishy. Flying with a falsified regtag is a criminal offense. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ThinkWeWouldnt=Think we wouldn't notice fake regtags? Nice try. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_FakeRegtag_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ThinkWeWouldnt=Think we wouldn't notice fake regtags? Nice try. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_AttentionAScan=Attention. A scan of your cargo shows that you are attempting to tranport controlled substances which is a crime. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficControlledSubstances_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionLargeAmounts=Attention. Large amounts of controlled substances have been found aboard your vessel. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_WeHaveSwept=We have swept your cargo and detected that you are attempting to traffic in illegal contraband. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001b_WeHaveSwept=We have swept your cargo and detected that you are attempting to traffic in illegal contraband. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_ALargeAmount=A large amount of prohibited goods have been detected aboard your vessel. Trafficking such goods is illegal. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficProhibitedGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002b_ALargeAmount=A large amount of prohibited goods have been detected aboard your vessel. Trafficking such goods is illegal. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_QuiteTheHaul=Woah, quite the haul here. Look at all these stolen goods. That's not gonna stand. +PU_GSECRPILOT01_M_CA_Inform_ScanResult_TrafficStolenGoods_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionThisVessel=Attention. This vessel has been found to be trafficking stolen goods. +PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_001_AllRightEverything=All right, everything checks out. You're free to go. +PU_GSECRPILOT01_M_CA_Inform_ShipScanAllClear_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_OkayThanksYoure=Okay. Thanks. You're clear to proceed. +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_001_CeaseCombatAt=Cease combat at once and vacate the area or you will be arrested. +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_IG_002_AttentionYouAre=Attention, you are hereby ordered to cease combat at once. If you do not vacate the area, you will be placed under arrest. +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ISaidTo=I said to cease combat. This is your last warning. +PU_GSECRPILOT01_M_CA_Order_CeaseCombat_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=Last chance. Stop fighting now. +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_001_ThisIsYour=This is your last warning. +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChanceComply=Last chance. Comply or else. +PU_GSECRPILOT01_M_CA_Order_Comply_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_003_FinalWarningI=Final warning. I will force you to comply if I have to. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_FreezeWhereYou=Freeze where you are! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_HaltDontMove=Halt! Don't move! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForDetainment_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_SecurityStayWhere=Security! Stay where you are! +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_001_ThisIsYour=This is your final warning. Come to a complete stop or we will be forced to take action. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inAlerted_LastOccur_IG_002_LastChanceStop=Last chance. Stop your vehicle now or else. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_AttentionPleaseCome=Attention, please come to an immediate halt and hold for your vessel to be scanned. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_001_IRepeatBring=I repeat, bring your vessel to an immediate halt and submit to a scan or you will be arrested. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_FromNeutral_inRelaxed_RepeatOccur_IG_002_PilotThisScan=Pilot, this scan is compulsory. You will be arrested if you do not bring your vehicle to an immediate halt. +PU_GSECRPILOT01_M_CA_Order_HoldPosition_ForShipScan_aNeutral_tPlayer_fromNeutral_inRelaxed_IG_002_AttentionIHave=Attention, I have been authorized to scan your vehicle for security purposes. Please halt your vehicle and stand by. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_001_LastWarningPower=Last warning. Power down your vehicle now or I will open fire! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_LastOccur_IG_003_ForTheLast=For the last time! Power down! Don't make me do something you're gonna regret here. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_001_PowerDownYour=Power down your vessel and hold your position. Any further action will be seen as hostile. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inAlerted_RepeatOccur_IG_002_PowerDownAnd=Power down and halt or I will be forced to take action. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsNotToo=It's not too late. You can still power down and surrender! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SurrenderWhileYou=Surrender while you still can! Please! Power down! +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_001_PowerDownYour=Power down your ship and remain stationary. I am authorized to use deadly force if you fail to comply. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_002_INeedYou=I need you to power down, right now and remain where you are. Failure to comply will result in the use of deadly force. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_IG_003_PowerDownYour=Power down your vessel, immediately and remain still. We will use deadly force if necessary. +PU_GSECRPILOT01_M_CA_Order_PowerDown_aEnemy_tPlayer_fromEnemy_inAlerted_LastOccur_IG_002_LastChancePower=Last chance. Power down your vehicle or else I will be forced to fire! +PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_001_ThanksForResponding=Thanks for responding. These assholes are jamming my comms so I can't call for backup. +PU_GSECRPILOT01_M_CA_Requests_Help_CommsDown_aAlly_tPlayer_fromAlly_IG_002_GoodThingYoure=Good thing you're here. Comms are being jammed and I can't get any additional support till they're back online. +PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_001_MaintainYourPosition=Maintain your position. Scan commencing. +PU_GSECRPILOT01_M_CA_Scanning_Initiate_aNeutral_tPlayer_FromNeutral_inRelaxed_IG_002_HoldThereBeginning=Hold there. Beginning scan. +PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_001_GoodYouMade=Good. You made the right call. +PU_GSECRPILOT01_M_CA_Spotted_PowerDown_AfterCombat_aEnemy_tPlayer_FromEnemy_inAlerted_IG_002_ImGladYou=I'm glad you saw reason. +PU_GhostHollow_Information_Desc=Ever want to make creds just magically appear? A bunch of old CCB credit terminals are currently active and faking bank transactions to siphon off funds to whoever controls the terminals. If you want in on the action, I'll sell you the coordinates for a small fee. Better hurry if you want to make a play for it. Don’t know how long it'll stay up and running. +PU_GhostHollow_Information_Obj_Short=Credit Extraction Site +PU_GhostHollow_Information_Title=money from nothing +PU_HAWKER1_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. +PU_HAWKER1_SK_Browsing_IG_002_TakeALook=Take a look. I'm sure I have what you want. And if not, I have something just as good. +PU_HAWKER1_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. +PU_HAWKER1_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. +PU_HAWKER1_SK_CallOver_IG_002_YouWantIt=You want it, I got it. +PU_HAWKER1_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. +PU_HAWKER1_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. +PU_HAWKER1_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. +PU_HAWKER1_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. +PU_HAWKER1_SK_CallOver_IG_007_TheseDealsArent=These deals aren't gonna last long. +PU_HAWKER1_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look couldn't hurt. +PU_HAWKER1_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. +PU_HAWKER1_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. +PU_HAWKER1_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. +PU_HAWKER1_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_002_ThanksComeBy=Thank you, come by anytime. +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. +PU_HAWKER1_SK_Farewell_AfterPurchase_IG_004_AllRightTell=All right, tell your friends! +PU_HAWKER1_SK_Greetings_IG_001_Hello=Hello! +PU_HAWKER1_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? +PU_HAWKER1_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. +PU_HAWKER1_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. +PU_HAWKER1_SK_Greetings_IG_005_ComeOnIn=Come on in +PU_HAWKER1_SK_Inspecting_IG_001_AhSomeoneHas=Ah! Someone has a good eye. +PU_HAWKER1_SK_Inspecting_IG_002_NahYouCant=You can't let that go. You have to buy it. +PU_HAWKER1_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, it's perfect for you. +PU_HAWKER1_SK_Inspecting_IG_004_ThatsOneOf=That is one of my favorites. +PU_HAWKER1_SK_Inspecting_IG_005_AlmostKeptThat=I almost kept that one for myself. +PU_HAWKER1_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but you, it works. +PU_HAWKER1_SK_Inspecting_IG_008_YoudBeA=You'd be a fool not to buy that. +PU_HAWKER1_SK_KnockStuff_IG_001_Careful=Careful! +PU_HAWKER1_SK_KnockStuff_IG_002_WatchIt=Watch it! +PU_HAWKER1_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! +PU_HAWKER1_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! +PU_HAWKER1_SK_KnockStuff_IG_005_OiRightThats=Oi! Right, that's it! Get out! +PU_HAWKER1_SK_KnockStuff_IG_006_RightNoI=I don't want your kind in here. Go. Get out! +PU_HAWKER1_SK_Purchase_IG_001_ThatsAllSure=That's all? Sure I can't interest you anything else? +PU_HAWKER1_SK_Purchase_IG_002_OhYeahVery=Oh yeah, very good choice. Very good. +PU_HAWKER1_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. +PU_HAWKER1_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so low, but a deal is a deal. +PU_HAWKER1_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. +PU_HAWKER1_SK_TermDirection_IG_001_TheresATerminal=There's a terminal for your convenience, right over there. +PU_HAWKER1_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. +PU_HAWKER1_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. +PU_HAWKER1_SK_WalkPast_NoBuy_IG_002_OiWhereYou=Hey, where you going? +PU_HAWKER1_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? +PU_HAWKER1_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. +PU_HAWKER1_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. +PU_HAWKER1_SK_WalkPast_NoStop_IG_002_NoNoNo=No? No? No time to stop? +PU_HAWKER1_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. +PU_HAWKER1_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? +PU_HAWKER2_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. +PU_HAWKER2_SK_Browsing_IG_002_HaveALook=Take a look my friend. I am sure I have what you need. And if not, I have something just as good. +PU_HAWKER2_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. +PU_HAWKER2_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. +PU_HAWKER2_SK_CallOver_IG_002_YouWantIt=You want it, I got it. +PU_HAWKER2_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. +PU_HAWKER2_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. +PU_HAWKER2_SK_CallOver_IG_005_MyFriendI=My friend, I got what you need and stuff you didn't even know you wanted. +PU_HAWKER2_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. +PU_HAWKER2_SK_CallOver_IG_007_TheseDealsAre=These deals aren't gonna last long. +PU_HAWKER2_SK_CallOver_IG_008_HaveALook=Have a look. Come on, come. One look couldn't hurt. +PU_HAWKER2_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere, very special. +PU_HAWKER2_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. +PU_HAWKER2_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. Ha! that rhymes my friend. +PU_HAWKER2_SK_CallOver_IG_012_IHaveIt=I have it all at more, at prices you have to see to believe. +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come by anytime. +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. +PU_HAWKER2_SK_Farewell_AfterPurchase_IG_004_OkayTellYour=Okay, tell your friends! +PU_HAWKER2_SK_Greetings_IG_001_HelloHello=Hello, hello! +PU_HAWKER2_SK_Greetings_IG_002_GreatDayNo=Great day, no? +PU_HAWKER2_SK_Greetings_IG_003_WelcomeInMy=Welcome to my humble little shop. +PU_HAWKER2_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. +PU_HAWKER2_SK_Greetings_IG_005_ComeOnIn=Come on in. +PU_HAWKER2_SK_Inspecting_IG_001_SomebodyHasA=Ha ha ha haaa! Someone has a good eye. +PU_HAWKER2_SK_Inspecting_IG_002_MyFriendYou=You can't let that go. You must buy it. +PU_HAWKER2_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, for you...perfect. +PU_HAWKER2_SK_Inspecting_IG_004_ThatIsOne=Incredible that actually one of my favorites. +PU_HAWKER2_SK_Inspecting_IG_005_IShouldKeep=I should keep that one for myself. +PU_HAWKER2_SK_Inspecting_IG_006_NotALot=Not a lot of people could it pull that off, but you, it works. +PU_HAWKER2_SK_Inspecting_IG_007_YouWouldBe=You would be a fool not to buy that. +PU_HAWKER2_SK_KnockStuff_IG_001_BeCareful=Be careful! +PU_HAWKER2_SK_KnockStuff_IG_002_WatchItMy=Watch it my friend! +PU_HAWKER2_SK_KnockStuff_IG_003_EasyEasyEasy=Easy, easy, easy! +PU_HAWKER2_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! +PU_HAWKER2_SK_KnockStuff_IG_005_HeyEnoughGet=Hey! Enough! Get out of here! +PU_HAWKER2_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go. Get out! +PU_HAWKER2_SK_Purchase_IG_001_ThatsAllYou=That's all? You sure I can't interest you in nothing else? +PU_HAWKER2_SK_Purchase_IG_002_OhYesYes=Oh yes, yes very good choice. Very good. +PU_HAWKER2_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. +PU_HAWKER2_SK_Purchase_IG_004_YouKnowYou=You know, you are basically robbing me this price is so low, but...okay a deal is a deal. +PU_HAWKER2_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. +PU_HAWKER2_SK_TermDirection_IG_001_RightOverThere=Right over there, there is a terminal for your convenience. +PU_HAWKER2_SK_TermDirection_IG_002_IfYouNeed=If you need, the terminal is right there. +PU_HAWKER2_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. +PU_HAWKER2_SK_WalkPast_NoBuy_IG_002_HeyHeyHey=Hey, hey hey hey, where you going? +PU_HAWKER2_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? +PU_HAWKER2_SK_WalkPast_NoBuy_IG_004_OkaySomeOther=Okay, some other time then. You know where to find me. +PU_HAWKER2_SK_WalkPast_NoStop_IG_001_YouWillRegret=You'll regret not stopping. Trust me. +PU_HAWKER2_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? +PU_HAWKER2_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. +PU_HAWKER2_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? +PU_HAWKER3_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. +PU_HAWKER3_SK_Browsing_IG_002_TakeALook=Take a look. I'm sure I have what you want. And if not, I have something just as good. +PU_HAWKER3_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. +PU_HAWKER3_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. +PU_HAWKER3_SK_CallOver_IG_002_YouWantIt=You want it, I got it. +PU_HAWKER3_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. +PU_HAWKER3_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. +PU_HAWKER3_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. +PU_HAWKER3_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. +PU_HAWKER3_SK_CallOver_IG_007_TheseDealsArent=These deals aren't not gonna last long. +PU_HAWKER3_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look, couldn't hurt. +PU_HAWKER3_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. +PU_HAWKER3_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. +PU_HAWKER3_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed. +PU_HAWKER3_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come by anytime. +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. +PU_HAWKER3_SK_Farewell_AfterPurchase_IG_004_AlrightTellYour=All right, tell your friends! +PU_HAWKER3_SK_Greetings_IG_001_Hello=Hello! +PU_HAWKER3_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? +PU_HAWKER3_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. +PU_HAWKER3_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. +PU_HAWKER3_SK_Greetings_IG_005_ComeOnIn=Come on in. +PU_HAWKER3_SK_Inspecting_IG_001_AhSomeoneHas=Ah! Someone has a good eye. +PU_HAWKER3_SK_Inspecting_IG_002_YouCantLet=You can't let that go. You have to buy it. +PU_HAWKER3_SK_Inspecting_IG_003_LookAtThat=Oh, look at that, it's perfect for you. +PU_HAWKER3_SK_Inspecting_IG_004_ThatIsOne=That is one of my favorites. +PU_HAWKER3_SK_Inspecting_IG_005_IAlmostKept=I almost kept that one for myself. +PU_HAWKER3_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but for you, it works. +PU_HAWKER3_SK_Inspecting_IG_007_YoudBeA=You'd be a fool not to buy that. +PU_HAWKER3_SK_KnockStuff_IG_001_Careful=Careful! +PU_HAWKER3_SK_KnockStuff_IG_002_WatchIt=Watch it! +PU_HAWKER3_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! +PU_HAWKER3_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! +PU_HAWKER3_SK_KnockStuff_IG_005_HeyThatsIt=Hey! That's it! Get out of here! +PU_HAWKER3_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go. Get out! +PU_HAWKER3_SK_Purchase_IG_001_ThatsAllYou=That's all? Sure I can't interest you anything else? +PU_HAWKER3_SK_Purchase_IG_002_OhYeahThats=Oh yeah, very good choice. Very good. +PU_HAWKER3_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. +PU_HAWKER3_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so low, but a deal is a deal. +PU_HAWKER3_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. +PU_HAWKER3_SK_TermDirection_IG_001_TheresATerminal=There's a terminal for your convenience, right over there. +PU_HAWKER3_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. +PU_HAWKER3_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. +PU_HAWKER3_SK_WalkPast_NoBuy_IG_002_HeyWhereYou=Hey, where you going? +PU_HAWKER3_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? +PU_HAWKER3_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. +PU_HAWKER3_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. +PU_HAWKER3_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? +PU_HAWKER3_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. +PU_HAWKER3_SK_WalkPast_NoStop_IG_004_AwComeOn=Oh come on. Not even a peek inside? +PU_HAWKER4_SK_Browsing_IG_001_IOnlyCarry=I only carry the best. +PU_HAWKER4_SK_Browsing_IG_002_YesTakeA=Yes take a look. I'm sure I have what you want. And if not, I have something just as good. +PU_HAWKER4_SK_Browsing_IG_003_TakeYourTime=Take your time. No rush. +PU_HAWKER4_SK_CallOver_IG_001_GoodDealsBest=Good deals. Best in the market. +PU_HAWKER4_SK_CallOver_IG_002_YouWantIt=You want it, I got it. +PU_HAWKER4_SK_CallOver_IG_003_StepRightIn=Step right in. Step right in. +PU_HAWKER4_SK_CallOver_IG_004_YouThereYoure=You there, you're a person of good taste. I can tell. +PU_HAWKER4_SK_CallOver_IG_005_IGotWhat=I got what you need and stuff you didn't even know you wanted. +PU_HAWKER4_SK_CallOver_IG_006_LowPricesHigh=Low prices, high quality. +PU_HAWKER4_SK_CallOver_IG_007_TheseDealsArent=These deals aren't gonna last long. +PU_HAWKER4_SK_CallOver_IG_008_HaveALook=Have a look. Come on. One look couldn't hurt. +PU_HAWKER4_SK_CallOver_IG_009_OneOfA=One of kind wares. If you can't find it here, you can't find it anywhere. +PU_HAWKER4_SK_CallOver_IG_010_YouLookingFor=You looking for something special? I got it all. +PU_HAWKER4_SK_CallOver_IG_011_IGotWhat=I got what you need, guaranteed one hundred percent. +PU_HAWKER4_SK_CallOver_IG_012_IveGotIt=I've got it all at more, and prices you have to see to believe. +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_001_ComeAgain=Come again! +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_002_ThankYouCome=Thank you, come back anytime. +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_003_YouHaveA=You have a wonderful day. +PU_HAWKER4_SK_Farewell_AfterPurchase_IG_004_AllRightTell=All right, tell your friends! +PU_HAWKER4_SK_Greetings_IG_001_OhHello=Oh hello! +PU_HAWKER4_SK_Greetings_IG_002_GreatDayIsnt=Great day, isn't it? +PU_HAWKER4_SK_Greetings_IG_003_WelcomeToMy=Welcome to my humble little shop. +PU_HAWKER4_SK_Greetings_IG_004_WelcomeWelcome=Welcome. Welcome. +PU_HAWKER4_SK_Greetings_IG_005_ComeOnIn=Come on in. +PU_HAWKER4_SK_Inspecting_IG_001_OhSomebodyHas=Ooooh! Somebody has a good eye. +PU_HAWKER4_SK_Inspecting_IG_002_YouCantLet=You can't let that go. You have to buy it. +PU_HAWKER4_SK_Inspecting_IG_003_OhLookAt=Oh, look at that, it's perfect for you. +PU_HAWKER4_SK_Inspecting_IG_004_ThatIsWithout=That is without a doubt one of my favorites. +PU_HAWKER4_SK_Inspecting_IG_005_YouKnowI=You know? I almost kept that one for myself. +PU_HAWKER4_SK_Inspecting_IG_006_NotManyPeople=Not many people could it pull that off, but you, it works. +PU_HAWKER4_SK_Inspecting_IG_007_AwYoudBe=Ah you'd be a fool not to buy that. +PU_HAWKER4_SK_KnockStuff_IG_001_Careful=Careful! +PU_HAWKER4_SK_KnockStuff_IG_002_WatchIt=Watch it! +PU_HAWKER4_SK_KnockStuff_IG_003_EasyEasy=Easy, Easy! +PU_HAWKER4_SK_KnockStuff_IG_004_YouBreakIt=You break it, you buy it! +PU_HAWKER4_SK_KnockStuff_IG_005_HeyThatIs=Hey! That is it! Get out of here! +PU_HAWKER4_SK_KnockStuff_IG_006_IDontWant=I don't want your kind in here. Go on. Get out! +PU_HAWKER4_SK_Purchase_IG_001_ThatIsAll=That is all? Sure I can't interest you anything else? +PU_HAWKER4_SK_Purchase_IG_002_AhYesVery=Oh yeah, very good choice. Very good. +PU_HAWKER4_SK_Purchase_IG_003_ExcellentChoice=Excellent choice. +PU_HAWKER4_SK_Purchase_IG_004_YouKnowYoure=You know, you are basically robbing me this price is so good, but a deal is a deal. +PU_HAWKER4_SK_Purchase_IG_005_YouDriveA=You drive a mean bargain. +PU_HAWKER4_SK_TermDirection_IG_001_ThereIsA=There's a terminal for your convenience, right over there. +PU_HAWKER4_SK_TermDirection_IG_002_IfYouNeed=If you need it, the terminal is right there. +PU_HAWKER4_SK_WalkPast_NoBuy_IG_001_YourePassingOn=You're passing on the deal of the century. +PU_HAWKER4_SK_WalkPast_NoBuy_IG_002_HeyWhereAre=Hey, where you going? +PU_HAWKER4_SK_WalkPast_NoBuy_IG_003_WhyTheRush=Why the rush, my friend? +PU_HAWKER4_SK_WalkPast_NoBuy_IG_004_AllRightSome=All right some other time then. You know where to find me. +PU_HAWKER4_SK_WalkPast_NoStop_IG_001_YoullRegretNot=You'll regret not stopping. Trust me. +PU_HAWKER4_SK_WalkPast_NoStop_IG_002_NoNoTime=No? No time to stop? +PU_HAWKER4_SK_WalkPast_NoStop_IG_003_FineJustKeep=Fine. Just keep walking then. +PU_HAWKER4_SK_WalkPast_NoStop_IG_004_OhComeOn=Oh come on. Not even a peek inside? +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_AttentionContractorThis=Attention, contractor. This is Hurston Security. You have been provided with the location of a production facility that will be producing illegal contraband on regular intervals for the near future. Secure the site and destroy all contraband you can. Compensation will be provided for each package you destroy. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=Attention, this is Hurston Security. As an approved contractor, you are tasked with heading to the following location where an automated production facility will be producing illegal contraband. You will be responsible for the destruction of said contraband. Your compensation will be commensurate with the amount of contraband you destroy. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is Hurston Security. I'll be your contact for the upcoming contract. An automated production facility will be producing illegal contraband for a limited time. You need to go to the site and destroy as many of these packages as possible. Local assets have indicated that there will be hostile elements present, so make sure you are prepared for a fight. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. As explained in the initial mission brief, an automated production facility will be producing illegal contraband for an undetermined amount of time. You are tasked with securing the site, confiscating as many of these packages as you can obtain, and delivering them to a Hurston Security facility for disposal. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorIll=Hello, operator. I'll be your contact with Hurston Security. As we explained in your mission outline, you have been tasked with acquiring and delivering illegal contraband to an authorized security kiosk for destruction. The production facility will undoubtedly be a hotly contested zone, so bring appropriate weaponry. +PU_HSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is your assigned liason with Hurston Security. You've been approved for this contract, so I wanted to give you some additional details. We've learned that a production facility is going to be producing illegal contraband for a limited time. We need you to secure the site and seize as many packages as possible then deliver them for immediate destruction. There will undoubtedly be competing elements on site, so be careful. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HelloAgainContractor=Hello again, contractor. I'm from Hurston Security with your latest mission details. They've been transferred to your mobi and should have everything you need to get started. It's great to be working with you again. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_WelcomeBackOperator=Welcome back, operator. I will be your liason with Hurston Security. Based on your file, you've performed admirably in previous contracts so I hope this will go as smoothly. The details for the current task have been sent to your mobi, so you may proceed. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_ThisIsHurston=This is Hurston Security calling about your latest contract. I've sent you all the mission details so you can get started. Hopefully this will go as well as your previous contracts. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorIm=Hello, operator. I'm your outsource liason with Hurston Security. I'm forwarding all relevant mission details to you now, so please expedite it as quickly as possible. Thank you. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security, I've just received the start paperwork for your new contract. Everything seems in order, so I will send along the salient mission data for you to execute the job. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorI=Hello, contractor. I will be your contact with Hurston Security throughout your current mission. The details have been sent to your mobi if you have any questions. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=Hello, this is your Hurston Security rep following up on your recent contract acquisition. You should have received all the information needed to properly execute this contract. Good luck. +PU_HSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloContractorIll=Hello, contractor. I'll be your contact with Hurston Security for the duration of this mission. I've forwarded all the relevant mission data to your mobiGlas, so you're free to proceed as directed. Thank you. +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. You will need to take any contraband you've secured to the designated disposal areas. Local security forces have been notified of your contract, so they will not arrest you, but don't attempt to take the packages anywhere but authorized security areas. +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorNow=Attention, operator. Now that you've secured some contraband, you will need to deliver them to an authorized security kiosk for immediate disposal. Local law enforcement have been notified of your cargo, so you will not be arrested for their transport, but make sure you deliver them for destruction promptly. +PU_HSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is Hurston Security. I understand you've left the production facility with some seized contraband. Take these packages to one of our authorized security kiosks for immediate disposal. While under Hurston contract, you will not be charged with transporting illegal cargo, but make sure you deliver this contraband promptly. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. I've been notified that the production facility is no longer generating contraband. Make sure you destroy any packages that are still in the area. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=Hurston Security here. Local assets have indicated that the production facility has stopped outputting packages of contraband. Make sure the site is completely clear of any packages. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security with an update about your current mission. The production facility has stopped generating illegal contraband. Make sure you destroy any packages that are still in the area. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. We've received intelligence that the facility will no longer be producing contraband. Be sure to take whatever you've seized to an authorized security kiosk for destruction. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_AttentionThisIs=Attention, this is your rep at Hurston Security. Latest intel suggests that the production facility has stopped producing contraband. If you were able to seize any contraband, deliver it to an authorized station. +PU_HSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HurstonSecurityHere=Hurston Security here. We've learned that the facility has completed its production. Take any seized contraband to one of the authorized disposal sites. Thank you. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_AttentionOperatorThis=Attention, operator. This is your Hurston Security representative. Based on your performance, we are severing our employment contract with you effective immediately. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security calling. We are terminating our current contract with you. We hope that you make efforts to rectify this type of behavior for future contract opportunities. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your rep with Hurston Security. Due to your recent performance, we have decided that you are unfit to continue your current employment with the company. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_HurstonSecurityHere=Hurston Security here. After numerous violations of the terms of your agreement, we're terminating your contract. +PU_HSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_ThisIsYour=This is your rep with Hurston Security. Your recent job performance has forced us to reconsider your employment status. You are hereby discharged from your current contract. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. If you had read your contract, you would know that contractors are forbidden from committing any kind of offense while in the employ of Hurston Dynamics. As such, you are hereby terminated from employment. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorDue=Attention, operator. Due to your recent crime stat, Hurston Dynamics is forced to cancel their contract with you. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security calling. Your recent crime stat is a violation of the employment guidelines described in your contract. As such, we cannot keep you as an active employee until this is resolved. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security, your recent criminal activities are a violation of your terms of employment, so we are obligated to sever all connection with you on this contract. +PU_HSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=Hurston Security calling to notify you that because of your CrimeStat, you are in violation of your work contract with Hurston Dynamics. If you reconcile these charges, we can reconsider your employment status. +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_AttentionThisIs=Attention. This is Hurston Security. We have been notified that you sold contraband to an unauthorized kiosk. This is a direct violation of the terms of your contract. Therefore, we are terminating your employment with us. Effective immediately. +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security. You have violated the terms of your contract by delivering illegal contraband to an unauthorized kiosk. We are hereby terminating your contract. +PU_HSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. We have learned that you sold illegal contraband to an unauthorized vendor which is in direct violation of your contract and Hurston law. Therefore, your employment status has been terminated. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=Hello, this is your Hurston Security rep. Due to extenuating circumstances, you will no longer be required to fulfill your contract. We are invoking subclause seven and releasing you of any further responsibility. Thank you for your time. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=Hello, contractor. This is Hurston Security. We regret to inform you that we need to pull your active contract. We hope that this does not reflect poorly on your experience with Hurston Dynamics. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_ThisIsHurston=This is Hurston Security with an update to your current contract. Unfortunately, due to unforseen events, the situation around your contract has changed and we no longer need your assistance. Thank you for your efforts. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security calling. It seems that the situation around your current contract has changed, eliminating the need for your services. You should consider yourself freed from further obligations on this mission. Thank you. +PU_HSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_GreetingsOperatorThis=Greetings, operator. This is your rep with Hurston Security and I have an update to your current mission. Unfortunately, a decision from the executive board has eliminated the need for this contract to be fulfilled. We thank you for your service. +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. We are hereby terminating your services, effective immediately. +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_AttentionOperatorThis=Attention, operator. This is Hurston Security. Your services will no longer be required. +PU_HSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your liason with Hurston Security. I'm calling to notify you that due to recent behavior, we are terminating your employment status. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security calling. I've been receiving updates on your progress. Ideally, we like to track a higher efficiency, but this seems to be at the lower edge of acceptable. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_HelloOperatorThis=Hello, operator. This is your rep with Hurston Security. I've been running your current progress against our projections and you are working within acceptable parameters. That is all. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. You have been operating at an acceptable work efficiency level. Maintain this progress through the completion of the mission. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_HelloThisIs=Hello, this is Hurston Security calling with a status update. We've received reports on your current progress. You are currently on track to complete your contract with a satisfactory performance. Thank you. +PU_HSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_HurstonSecurityCalling=Hurston Security calling. Your current mission progress seems to be within acceptable parameters. I can see potential ways to increase your efficiency for future contracts, but make sure you complete the task at hand. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security calling. Glad to hear that you're back on your feet. Your contract is still active, so try to get back out there as soon as possible and finish it. Thank you. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_HurstonSecurityHere=Hurston Security here. Now that you've been patched up, you should get back to completing your active contract. Thank you. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is Hurston Security. Now that you have received adequate medical attention, it is time to complete your current contract. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security. We've heard you're back on your feet, so you have no reason to not complete your active contract. +PU_HSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HelloOperatorGlad=Hello, operator. Glad to hear you managed to survive your recent encounter. Your contract is still active, so we look forward to closing it out as soon as possible. +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HelloThisIs=Hello, this is Hurston Security. Thank you for contributing to the destruction of illegal contraband. Your efforts help Hurston Dynamics keep their planet safe for everyone. +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_HelloContractorThis=Hello, contractor. This is your contact with Hurston Security. With the successful destruction of that contraband, you have fulfilled the requirements of your temporary contract. Thank you for your service. +PU_HSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security Rep. Thank you for promptly delivering the contraband and doing your part to eliminate criminality in Hurston. +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsHurston=This is Hurston Security. All packages of illegal contraband have been confirmed destroyed. All payments have been issued. Thank you for your service. Please contact Contractor Services if you have any further questions. +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=Hello, this is Hurston Security calling to notify you that our intelligence has confirmed that all packages of illegal contraband have been destroyed at the production site. You can consider this matter closed. Please contact Contractor Services if you have any further questions. +PU_HSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your Hurston Security rep. I wanted to let you know that all packages of contraband have been destroyed at the production facility. We've transferred any owed credits to the proper accounts, so this contract has been closed. Please contact Contractor Services if you have any further questions. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_HelloOperatorThis=Hello, operator. This is Hurston Security. We wanted to thank you for completing your current contract. Payment has been issued and we hope to work with you again in the future. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security calling to confirm that you have adequately satisfied the requirements of your current contract. Payment has been issued. Hurston Dynamics thanks you for your service. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloContractorThis=Hello, contractor. This is your Hurston Security liason calling to inform you that you have completed your recent contract with Hurston Dynamics. We thank you for your service. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=This is your Hurston Security liason, calling to say that you have satisfied all the requirements for your active contract. We thank you for your service and have transferred the agreed upon payment to your account. +PU_HSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_HelloThisIs=Hello, this is Hurston Security calling. You've completed everything on your open contract, so I've authorized payment to your account. Thank you for your service. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your Hurston Security rep, you are diverting from the appropriate mission path. Please get back on track and complete the job we hired you for. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_ThisIsHurston=This is Hurston Security. You appear to deviating from the prescribed mission path. I don't know what you're doing, but get back on task. Now. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_AttentionOperatorYou=Attention, operator. You are violating the requirements of your mission brief. Get back on track or you will be disciplined. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_ThisIsHurston=This is Hurston Security calling. You're breaking mission protocol right now, so I need you to get back on mission. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_AttentionThisIs=Attention, this is your Hurston Security rep. You're operating outside the accepted mission parameters, so I need you to get back on track immediately. Thank you. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_AttentionThisIs=Attention. This is Hurston Security. This is your last chance to get back on mission or we will terminate our contract with you. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_ListenHereContractor=Listen here, contractor. You are dangerously close to facing executive action for dereliction of duty. Get back on mission. I won't say it again. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsHurston=This is Hurston Security. You are violating the mission parameters. Get back on task, operator. This is your final warning. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_ThisIsHurston=This is Hurston Security. You need to get back on mission. I'm not going to warn you again. +PU_HSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_AttentionThisIs=Attention. This is your rep with Hurston Security. You are still violating the prescribed mission protocols. This is your final warning to get back on track. +PU_HURSTON_MG_Busy_IG_001_ImSorryThis=I'm sorry. This isn't a great time. +PU_HURSTON_MG_Busy_IG_002_ImNeckDeep=I'm neck deep in requisition orders. I don't have time to talk. +PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_001_OkayGreatIll=Okay, great. I'll just assign you to the case file. +PU_HURSTON_MG_Chosen_PlayerAcceptMission_IG_002_SoundsGoodLet=Sounds good. Let me just validate tag you... there we go. +PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_001_OkayFine=Okay. Fine. +PU_HURSTON_MG_Chosen_PlayerDeclineMission_IG_002_UmSureIts=Um. Sure. It's your call I guess. +PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_AlrightWellLet=Alright, well, let me know if you change your mind. +PU_HURSTON_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YouNeedMore=You need more time. I get it. You just might want to make up your mind\nquick, I'm sure someone will snag it. +PU_HURSTON_MG_Comms_Farewell_IG_001_GoodBye=Good bye. +PU_HURSTON_MG_Comms_ForgivesPlayer_IG_001_IKnowWeve=I know we've had our differences in the past. Mostly on your end, but I'm willing to give you a chance to redeem yourself. +PU_HURSTON_MG_Comms_ForgivesPlayer_IG_002_ArchibaldHurstonOnce=Archibald Hurston once said that "the workers must be taught excellence by their betters," so I've decided to lead by example and give you another chance. +PU_HURSTON_MG_Comms_InstructVisit_IG_001_PleaseReportTo=Please report to my office in Transfers as soon as possible. +PU_HURSTON_MG_Comms_InstructVisit_IG_002_ComeByMy=Come by my office and we can talk. +PU_HURSTON_MG_Comms_MissionComplete_IG_001_ThatsThatThank=That's that. Thank you for your help. +PU_HURSTON_MG_Comms_MissionComplete_IG_002_LooksLikeWere=Looks like we're all set. Thanks. +PU_HURSTON_MG_Comms_NewMission_IG_001_IRecentlyCame=I recently came across a contract that would be perfect for you. +PU_HURSTON_MG_Comms_NewMission_IG_002_IWasLooking=I was looking through open jobs and think I might have found one for you. If you have the time. +PU_HURSTON_MG_Comms_PaymentSent_IG_001_IllPutThrough=I'll put through the approval for your payment. +PU_HURSTON_MG_Comms_PaymentSent_IG_002_IllGetYour=I'll get your payment into the system. +PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_001_ThatsItI=That's it. I tried to be nice, but you brought this on yourself. I've placed a bounty on you for theft. +PU_HURSTON_MG_Comms_ReturnItems_FailBounty_IG_002_AfterMultipleDemands=After multiple demands to return Hurston property, I am obligated to report this matter to the proper authorities. +PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsYour=This is your last chance. I'm really serious. I will absolutely report this. +PU_HURSTON_MG_Comms_ReturnItems_LastWarning_IG_002_IDontKnow=I don't know what you think you're doing, but that is not your property. Return it. +PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_001_PropertyThatBelongs=Property that belongs to Hurston Dynamics was remitted to you for the purposes of that specific contract. You will need to return it immediately. +PU_HURSTON_MG_Comms_ReturnItems_Reminder_IG_002_YouAreIn=You are in possession of Hurston Dynamic property. Return it. Now. +PU_HURSTON_MG_ConvoRejoin_IG_001_GuessWeCan=Guess we can try this again... +PU_HURSTON_MG_ConvoRejoin_IG_002_OhICan=Oh, I can finish? That's great, thanks. Anyway... +PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_001_GoAheadAnd=Go ahead and look it over. +PU_HURSTON_MG_Decide_EncourageLookAndDecide_IG_002_BeSureTo=Be sure to read it over carefully +PU_HURSTON_MG_Decide_MissionTimeout_IG_001_FineNeverMind=Fine. Never mind. +PU_HURSTON_MG_Decide_MissionTimeout_IG_002_YouCouldveJust=You could've just said no. +PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_001_YouDontHave=You don't have to read it that closely. A yes or no will do. +PU_HURSTON_MG_Decide_WarningMissionTimeout_IG_002_SoWillYou=So? Will you take it? +PU_HURSTON_MG_Idles_IG_001_YesSirI=Yes, sir? Uh...uh I was supposed to ehm, no, no of course. Yes, yes I can change it, sir. Thank you, sir. +PU_HURSTON_MG_Idles_IG_001b_YesSirI=Yes, sir? Uh...uh I was supposed to ehm, no, no of course. Yes, yes I can change it, sir. Thank you, sir. +PU_HURSTON_MG_Interrupt_IG_001_OhOkayThats=Oh... okay. That's great. +PU_HURSTON_MG_Interrupt_IG_002_AndImTalking=And I'm talking to myself now... +PU_HURSTON_MG_Intro_1stTime_IG_001_HelloMyNames=Hello. My name's Constantine Hurston, I'm a Junior Outsourcing Agent with Hurston Dynamics. I've been assigned to handle your contracting file. +PU_HURSTON_MG_Intro_1stTime_IG_002_HelloImConstantine=Hello. I'm Constantine Hurston, of the Hurston Dynamics Hurstons, Junior Outsourcing Agent. Your contracting file has been assigned to me. Let's begin shall we? +PU_HURSTON_MG_Intro_1stTime_IG_WALK_001_HelloMyNames=Hello. My name's Constantine Hurston, I'm a Junior Outsourcing Agent with Hurston Dynamics. I've been assigned to handle your contracting file. +PU_HURSTON_MG_LastMissionComment_FailStreak_IG_001_YourRecentJob=Your recent job performance has been really disappointing, to say the least. +PU_HURSTON_MG_LastMissionComment_FailStreak_IG_002_AnotherContractFailed=Another contract failed... why am I not surprised? +PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_001_ImSorryTo=I'm sorry to have to do this, but I had to mark that last mission performance as sub-par. +PU_HURSTON_MG_LastMissionComment_Fail_Good_IG_002_ItsReallyA=It's really a shame you had to blemish your record with a substandard performance review, but the rules are the rules. +PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_001_IHopeWe=I hope we can learn from last time and do better. +PU_HURSTON_MG_LastMissionComment_Fail_NeutralBad_IG_002_SoYouKnow=So you know. I've given you a negative performance review on your last contract. +PU_HURSTON_MG_LastMissionComment_LastChance_IG_001_IShouldntEven=I shouldn't even be doing this, but I'm desperate. You blow this and I'm going to recommend revoking your contractor status. +PU_HURSTON_MG_LastMissionComment_LastChance_IG_002_ImGonnaGive=I'm gonna give you another shot.Please, please, please don't make me regret it. +PU_HURSTON_MG_LastMissionComment_NoLonger_IG_001_ITriedI=I tried. I gave you every chance to turn this around, but I'm afraid I'm going to sever our business relationship. +PU_HURSTON_MG_LastMissionComment_NoLonger_IG_002_TheresNoEasy=There's no easy way to say this, so I'm just going to say it. I've demoted your contractor status. +PU_HURSTON_MG_LastMissionComment_Robbed_IG_001_IveBeenInformed=I've been informed to let you know that getting robbed isn't an excuse for not completing a job. Hurston property was entrusted to your care, and you let us down. +PU_HURSTON_MG_LastMissionComment_Robbed_IG_002_ItSucksYou=It sucks you got attacked. Really. But unfortunately Hurston performance reviews don't have any space to write down excuses. +PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_001_YouveBeenOn=You've been on a roll. My supervisor said I've been helping raise the efficiency of our entire department. +PU_HURSTON_MG_LastMissionComment_SuccessStreak_IG_002_IHaveTo=I have to say, you've been putting together a very consistent string of performances. You might have to screw up once just to make it look like I'm not lying. +PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_001_ThankYouSo=Thank you so much. That last job was incredible. My boss was so pleased he said he'd consider putting a mark of excellence on my case file. +PU_HURSTON_MG_LastMissionComment_Success_Exceptional_IG_002_IDontKnow=I don't know how you did it, but... wow! Thank you. Thank you. That last job... you were amazing. Thank you. +PU_HURSTON_MG_LastMissionComment_Success_Good_IG_001_ThankYouFor=Thank you for the fine work on that last job. Corporate was very pleased. +PU_HURSTON_MG_LastMissionComment_Success_Good_IG_002_YoullBePleased=You'll be pleased to know that I gave you an excellent performance review on the last job. +PU_HURSTON_MG_LastMissionComment_TryHarder_IG_001_LookIfYou=Look, if you aren't gonna start succeeding on these jobs, I'm gonna have to drop your case. +PU_HURSTON_MG_LastMissionComment_TryHarder_IG_002_CanIJust=Can I just say, you're killing me. Seriously. Whatever's preventing you from completing a simple job, please fix it. I get yelled at every time you fail. +PU_HURSTON_MG_MidMission_Deactivate_IG_001_DueToUnanticipated=Due to unanticipated circumstances, your services are no longer required. Thank you for your assistance. +PU_HURSTON_MG_MidMission_Deactivate_IG_002_IHaveJust=I have just been informed that your contract has been made redundant. Sorry it didn't work out. +PU_HURSTON_MG_MidMission_Fail_IG_001_HowCouldYou=How could you fail to complete your assignment? It was clearly laid out in the contract parameters. +PU_HURSTON_MG_MidMission_Fail_IG_002_ThisIsReally=This is really unprofessional. Now I have to.... +PU_HURSTON_MG_MidMission_Greetings_IG_001_HelloHurstonTransfers=Hello, Hurston Transfers calling. +PU_HURSTON_MG_MidMission_Greetings_IG_002_HiItsConstantine=Hi, it's Constantine from Hurston Dynamics Transfers. +PU_HURSTON_MG_MidMission_ObjUpdate_IG_001_HiSorryTo=Hi, sorry to do this, but the job's changed a little. Sending the details now. +PU_HURSTON_MG_MidMission_ObjUpdate_IG_002_LooksLikeThe=Looks like the job parameters have been modified. +PU_HURSTON_MG_MidMission_PlayerQuit_IG_001_UhThisIs=Uh... This is a joke, right? Right?! They were expecting these... shit! +PU_HURSTON_MG_MidMission_PlayerQuit_IG_002_WhatYouYouYou=What?! You... You..you can't quit... dammit! +PU_HURSTON_MG_MidMission_ReceiveData_IG_001_IveReceivedYour=I've received your upload. +PU_HURSTON_MG_MidMission_ReceiveData_IG_002_ThankYouFor=Thank you for the data. +PU_HURSTON_MG_MidMission_WarningFail_IG_001_ImALittle=I'm a little concerned that you haven't completed your contract. Please hurry. +PU_HURSTON_MG_MidMission_WarningFail_IG_002_IDontKnow=I don't know how you normally operate, but you haven't forgotten about our arrangement, right? +PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_001_HeadOfficeHas=Head office has been circulating a req list for open fulfillment. They haven't really attached any information about where to find them... +PU_HURSTON_MG_MissionBriefs_Collect_Find_IG_002_CorporatePassedDown=Corporate passed down another list of item requests... I don't know why they don't tag locations on these.... +PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_001_CorporateJustPassed=Corporate just passed down their latest list of resource needs and I'm in a bind. I need you to retrieve the following items. +PU_HURSTON_MG_MissionBriefs_Collect_Resources_IG_002_InOrderTo=In order to maintain our production output, we will need a variety of resources collected. +PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_IG_001_IveGotA=I've got a new request list for resources. There's just one snag. Corporate has frozen the price they're willing to pay, so whatever you need to do to get them at this price... you do. I don't want to know. +PU_HURSTON_MG_MissionBriefs_Collect_SpecificPrice_Repeat_IG_001_MySupervisorWas=My supervisor was thrilled you could snag those resources... I hope whatever you did before, you can do again. +PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_001_CorporatesRequestingA=Corporate's requesting a delivery run. +PU_HURSTON_MG_MissionBriefs_Deliver_Generic_IG_002_ADeliveryJob=A delivery job just came through if you're interested. +PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_001_WeNeedA=We need a pilot for an exchange. You'll be given some cargo to drop off and we'll need you to bring a shipment back. +PU_HURSTON_MG_MissionBriefs_Deliver_Pickup_IG_002_CorporateNeedsAnother=Corporate needs another drop off and pick up. +PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_001_HeadOfficeNeeds=Head Office needs a delivery made. Looks like there's a time parameter to it, so you'll need to make sure you get it there on time. +PU_HURSTON_MG_MissionBriefs_Deliver_Timed_IG_002_CorporateNeedsA=Corporate needs a rush delivery. +PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_001_CorporateNeedsA=Corporate needs a security presence to guard one of our ships. +PU_HURSTON_MG_MissionBriefs_Escort_Generic_IG_002_AreYouAvailable=Are you available for an escort run? +PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_001_INeedYou=I need you to transport a VIP. This is a very prestigious assignment so make sure you're ship's cleaned and presentable. +PU_HURSTON_MG_MissionBriefs_Escort_Passenger_IG_002_AreYouAvailable=Are you available to transport a VIP? +PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_001_YouveBeenCleared=You've been cleared for elevated status contracts. There's one available right now. +PU_HURSTON_MG_MissionBriefs_Generic_Hard_IG_002_OhThisOne=Oh, this one is flagged as Restricted. I can get it for you with my account clearance. +PU_HURSTON_MG_MissionBriefs_Generic_IG_001_SeemsWeHave=Seems we have a contract available. +PU_HURSTON_MG_MissionBriefs_Generic_IG_002_ThereIsAn=There is an open job. +PU_HURSTON_MG_MissionBriefs_NoMission_IG_001_HmmYeahI=Hmm.. Yeah, I don't have anything for you. +PU_HURSTON_MG_MissionBriefs_NoMission_IG_002_WeveBeenFlush=We've been flush with contractors recently, so it looks like I don't have anything for you at the moment. +PU_HURSTON_MG_MissionBriefs_Retrieve_Generic_IG_001_HurstonHasSome=Hurston has some cargo they need picked up and brought back here. +PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_001_HeadOfficeHas=Head Office has some cargo they need retrieved. Oh It's a rush job, so you'll be on a clock. +PU_HURSTON_MG_MissionBriefs_Retrieve_Timed_IG_002_INeedA=I need a contractor to go pick up some cargo. You will have to bring it back here by a specific time. +PU_HURSTON_MG_Mission_Farewell_IG_001_YouMayShow=You may show yourself out. +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_001_OnBehalfOf=On behalf of Hurston Dynamics, good luck. +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_002_GreatYouHead=Great. You head out and I'll get started on the paperwork. +PU_HURSTON_MG_Mission_Farewell_MissionAccepted_IG_003_GreatMySupervisors=Great. My supervisors will be happy to hear it. +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_001_OkayFine=Okay, fine. +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_002_SureOkay=Sure... okay... +PU_HURSTON_MG_Mission_Farewell_MissionDeclined_IG_003_FairEnoughIts=Fair enough. It's not like we're slave drivers here. +PU_HURSTON_MG_Mission_Greetings_Bad_IG_001_BackAgainHuh=Back again, huh? +PU_HURSTON_MG_Mission_Greetings_Bad_IG_002_LookWhosBack=Look who's back. +PU_HURSTON_MG_Mission_Greetings_Good_IG_001_HeyWelcomeBack=Hey, welcome back. +PU_HURSTON_MG_Mission_Greetings_Good_IG_002_ItsGoodTo=It's good to see you. +PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_001_ImSorryIm=I'm sorry, I'm no longer authorized to handle your case. +PU_HURSTON_MG_Mission_Greetings_NoLonger_IG_002_YourContractingStatus=Your contracting status has been demoted. Any future employment opportunities will have to be taken through the standard work terminals. +PU_HURSTON_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing here? You have work to do. Go. +PU_HURSTON_MG_Mission_Greetings_StillMission_IG_002_WhyDidYou=Why did you come back? I gave you the contract, now go do the work. +PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_001_NoNoNo=No, no, no. You aren't supposed to deliver that here. +PU_HURSTON_MG_Mission_Greetings_WrongDelivery_IG_002_TheContractParameters=The contract parameters specifically dictated where you are meant to deliver the goods. +PU_HURSTON_MG_MultipleMissionOffer_IG_001_ThereHaveBeen=There have been an influx of job opportunities. Feel free to check them out and see if you can handle any. +PU_HURSTON_MG_MultipleMissionOffer_IG_002_WeveGotA=We've got a lot of jobs available. Have a look. +PU_HURSTON_MG_PlayerGoofsOff_IG_001_WhatIsThis=What... is this some kind of joke? +PU_HURSTON_MG_PlayerGoofsOff_IG_002_WhatIsHappening=What is happening? +PU_HURSTON_MG_PlayerGoofsOff_IG_003_DidMyCousin=Did my cousin send you to do this? +PU_HURSTON_MG_RequestNewMission_Searches_IG_001_LetMeCheck=Let me check the system... +PU_HURSTON_MG_RequestNewMission_Searches_IG_002_IBelieveSo=I believe so. Let me see... +PU_HURSTON_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the contract. +PU_HURSTON_MG_SendingMissionDetails_IG_002_HereAreThe=Here are the job requirements. Have a look. +PU_HURSTON_MG_SuggestTerm_IG_001_IfYouReally=If you really get desperate, you can of course, check one of the terminals outside with everyone else. +PU_HURSTON_MG_SuggestTerm_IG_002_IfYouWant=If you want, there are those terminals outside. Most sub-premium contractors make do with those. +PU_HURSTON_MG_Transition_CommentToGiving_IG_001_ShallWeGet=Shall we get down to business? +PU_HURSTON_MG_Transition_CommentToGiving_IG_002_ButLetsMove=But let's move on... +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_001_WhetherItsInnovative=Whether its innovative specialty craft, reliable workhorses or tried and true defenders, the Intergalactic Aerospace Expo is where spaceship enthusiasts come to take flight. +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_002_WhetherItsStepping=Whether it's stepping into an unknown system or coasting the well traveled routes of your home sector, how you get there is half the fun. Find your next craft of choice at the 2951 IAE. Dare to fly. +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_003_DidYouDiscover=Did you discover the craft of your dreams at this year's IAE? Then why not experience it first hand with a test flight? Many of the vehicles on display at this year's IAE are available to rent from one of our local providers. +PU_IAEANN02_F_LPA_Announce_GeneralInfo_IG_004_ReadyToLearn=Ready to learn more about the manufacturers and ships on display? The all new 2951 IAE immersive audio experience is the perfect way to get more info about why adventurous pilots across the universe "Dare to Fly." +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_001_ThisIsA=This is a friendly reminder that the Tobin Expo Center is a shared space. Please be mindful of other guests during your visit so that we can all enjoy this day together. +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_002_DueToHeightened=Due to heightened security measures in the Stanton System, microTech Protection Services are asking all guests to be extra vigilant when it comes to safety. If you see anything of concern, please alert a member of staff as soon as possible. Thank you. +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_003_AttentionVisitorsTo=Attention visitors to the Intergalactic Aerospace Expo - Please remember to stay hydrated while exploring the exhibits on display. For your convenience, a selection of beverages and tasty snacks are available for purchase in the lobby. +PU_IAEANN02_F_LPA_Announce_LocationInfo_TobinExpoCenter_IG_004_TobinExpoCenter=Tobin Expo Center would like to invite everyone to join in and help keep our halls looking their best, for every guest. Please be sure to keep track of all your belongings and deposit any waste in the appropriate receptacles. Thanks. +PU_IAEANN02_F_LPA_Announce_PilotPortraits_IG_001_ToCommemorateThis=To commemorate this year's theme of "Dare to Fly," the IAE wanted to celebrate those who wear the mantle of 'pilot' each and every day. This unique portrait series features pilots from around the universe, captured through the eye of famed portrait artist, Aruto Divani. +PU_IAEANN02_F_LPA_Warn_Expo_Closing_IG_001_AttentionGuestsThis=Attention guests, this Expo hall is about to close for maintenance. Please make your way to the exit and be sure to visit us again soon. +PU_IAEANN02_F_LPA_Welcome_Entrance_IG_001_WelcomeToThe=Welcome to the 2951 Intergalactic Aerospace Expo, where we're celebrating those who "Dare to Fly." +PU_IAEANN02_F_LPA_Welcome_Entrance_IG_002_ThankYouFor=Thank you for visiting New Babbage's Tobin Expo Center, Stanton's preeminent destination for live events and exhibitions. +PU_IAEATNARR01_M_LPA_Announce_Tour_BestInShow_IG_001_SelectedByPopular=Selected by popular vote, the IAE Best in Show line up is a chance for your favorite ships to take center stage at the expo. At least most of the time. At the 2938 Expo, that year's winners were all ships too large to actually fit inside the show hall! +PU_IAEATNARR01_M_LPA_Announce_Tour_PilotsIntro_IG_001_WhileItMay=While it may be commonplace to sail through the stars, we should never lose sight of the wonders of space flight from discovering new jump points, unearthing lost ruins, or setting new speed records. Famed artist, Aruto Divani, created this unique portrait series as a tribute to the diverse array of people who eagerly climb aboard their ships and 'Dare to Fly.' +PU_IAEATNARR01_M_LPA_Announce_Tour_Ship_MISCOdyssey_IG_001_MISCsLatestAddition=MISC's latest addition to their already impressive line of ships perfectly encapsulates the spirit of this year's IAE. Push the boundaries of the known universe with their new multi-crew wayfarer ship, the Odyssey. Get a sneak peek in the holoviewer room. Only at the IAE. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_001_FewCompaniesHave=Few companies have had as tumultuous a history as Aegis Dynamics. From its earliest days manufacturing iconic warships of the First Tevarin War through the darkest days of the Messer regime, Aegis ships have found a resurgence in the public eye for their versatility and robust construction. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_AEGS_IG_002_NoShipManufacturer=No ship manufacturer personifies this year's theme better than Aegis Dynamics. Whether you're running cargo in a Retaliator or providing security in a Gladius, Aegis ships are putting in work in every corner of the 'verse. Regardless of the controversies that have plagued them over the centuries, pilots continue to trust their lives and livelihood to their tried and true designs. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_001_AnvilAerospaceMay=Anvil Aerospace may have made a name for itself along the frontlines with its masterfully built fleet of military craft, but more and more of the company's civilian craft have captured the imagination of the Empire. Look no further than the Anvil Carrack to see a ship that has transitioned easily from its Naval origins to the very edges of space as pilots use the ship to chart new territory. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ANVL_IG_002_AsTheWar=As the war against the Vanduul continues, many pilots find themselves seeking a way to protect their home and loved ones during these uncertain times. Anvil Aerospace has been a strong ally in this endeavor, creating civilian versions of their popular military craft, like the Hornet F7-C, to protect you and the ones you care about. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ARGO_IG_001_ContraryToPopular=Contrary to popular belief, Argo Astronautics name doesn't come from the ancient water craft of Earth mythology, but rather is derived from the initials of the company's founder Alana Redmond and is attributed to her mother. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_BANU_IG_001_ItsNotUncommon=It's not uncommon for Human manufacturers to offer unique features and designs to make their ships stand out from the crowd, but the Banu take a slightly different approach when it comes to crafting their vehicles. Heavily and freely borrowing from each other and even other species, Banu ships are made by combining the best features and best technology that they can get their hands on. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CNOU_IG_001_OneOfThe=One of the newer ship manufacturers to debut at the IAE, Consolidated Outlands has already made its mark on the Expo when it introduced the first ever mobile construction yard in 2947. The Pioneer opened up exciting opportunities for planetary settlement by allowing settlers to create their own modular structures, and forever changing the idea of what a spacecraft could do. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_001_CrusaderIndustriesContinues=Crusader Industries continues to surprise ship enthusiasts around the empire. Initially known for their commercial transports like the Genesis Starliner and the Hercules StarLifter, Crusader has been expanding into the civilian market with the introduction of their Ares Star Fighter and Mercury Star Runner. Needless to say, the future is bright for this titan of astro-engineering. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_CRUS_IG_002_UnlikeManyOf=Unlike many of their competitors, Crusader Industries dedicates as much effort on their employees as they do on their products. Recognized as one of the UEE's best employers in 2943 and 2946, Crusader not only offers competitive pay and benefit programs to all employees, but also houses extensive in-house training and education programs to foster talent and take their workers to the next level of their career. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_001_MentionTheName=Mention the name Drake Interplanetary in a room and you're sure to kick off some debate. To some, they're villains, arming the most dangerous elements in the 'verse with the tools to wreak havoc. But did you know that this criminal connection was only made possible because Drake ships were so common? In the infamous Kesselring Heist of 2903, a Drake caterpillar was used specifically because it was easy to blend in with the masses in flight. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_DRAK_IG_002_NoOneBrings=No one brings the thunder to IAE quite like Drake Interplanetary. Love 'em or hate 'em, their ships have become versatile and affordable options for everyone from security and militia forces to haulers trying to scrape a living out in the black. The Drake Red medic ship was recently recognized for the 'most lives saved' thanks to the ship's usage in medstations and hospitals around the UEE. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ESPR_IG_001_ThoughTheExpo=Though the Expo attracts the latest innovations and technological wonders, Esperia is constantly paving the way forward with their reverence of the past. Preserving important historical craft and xeno-vehicles, Esperia defines spaceflight in entirely new ways by providing unique experiences that would otherwise be unavailable to modern pilots. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_GRIN_IG_001_GreycatIndustrialHolds=Greycat Industrial holds the distinction of having the most ever vehicles at a single IAE when in 2926 a thousand buggy parade was driven through the streets of Severus. The highlight was when all of the buggy's sounded their horns together to play a rendition of the Imperial anthem. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_001_ItsCommonKnowledge=It's common knowledge that MISC builds some of the hardest working ships around, but to get that tough a lot of thought and careful consideration had to go into even the smallest of details. To find the best panel adhesive, MISC ran over a million thermocycle shock tests at their R&D center. The winner alone was able to survive tens of thousands of cycles without failing. Talk about being built to last. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_MISC_IG_002_RepresentedInAlmost=Represented in almost every industry, MISC continues to create reliable, durable, and versatile ships at a variety of pricepoints. One of their toughest tests is known affectionately as the "Meat Grinder." Though the specifics of the test are a proprietary secret, insiders claim that the test aims to inundate the prototype ship with nearly three dozen adverse conditions, sometimes attacking with three to four at the same time in an effort to prove that their ship can survive the harshest of the harsh conditions. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_001_LuxuryElegancePerformance=Luxury. Elegance. Performance. These are only a handful of the terms that are regularly associated with Origin Jumpworks ships. Since the 28th century, Origin has consistently pushed the boundaries of speed and sophistication, but did you know that their controversial decision to uproot their headquarters from Earth to Terra in 2913 nearly sank the company? +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_ORIG_IG_002_PerpetuallyExpandingWhats=Perpetually expanding what's possible when it comes to high-end performance vehicles, Origin Jumpworks is a fan favorite at the IAE and this year's lineup is sure to impress. When attempting to design a new addition to their roster, Origin engineers have looked for inspiration from a variety of sources. For example, when initially brainstorming designs that would ultimately become the X1, Engineering Director Alberto Vara looked to musical notes to dictate the potential shape language of the open-canopy racer. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_001_SomeHistoriansCredit=Some historians credit Roberts Space Industries with the invention of modern spaceflight. For founder Chris Roberts, the prospect of making space travel more accessible was a lifelong dream and when his company unveiled their prototype Quantum Core Engine in 2075, suddenly, space travel didn?t seem that fantastical anymore. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_RSI_IG_002_ItsPrettyAmazing=It's pretty amazing to think that RSI makes one of the smallest ships on the market and one of the biggest. It would take about 50 Auroras laid end to end to equal the length of one mighty Bengal carrier. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecManu_XIAN_IG_001_XianShipsAre=Xi'an ships are becoming a more common sight across the UEE, but it wasn't too long ago that their sale was completely forbidden by the Xi'an Emperor. Now, thanks to growing trade between our two species, Xi'an manufacturers like Gatac and Aopoa are producing vehicles specifically for Humans to pilot. Even more promising, some new ships have been designed for Human and Xi'an crew to serve along side each other. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AegisRedeemer_IG_001_EstablishingFireSuperiority=Establishing fire superiority can be the key to victory. Aegis designers consulted with both active and former members of the UEE military as well as security forces to find out what was and wasn't currently represented in the latest generation of combat gunships. The result? The Aegis Redeemer. Originally debuted years ago, Aegis made the somewhat controversial decision to delay the release of this battlefield equalizer to redesign the interior. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_AnvilSpartan_IG_001_DespiteTheAerospace=Despite the Aerospace in it's name, Anvil has hardly been limited to the skies. For example, the tough and rugged Atlas vehicle platform was developed to help conquer the unforgiving landscape found on moons and planets alike. Both the Ballista and the Spartan were both built from this design foundation, proving its adaptability. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_ArgoRAFT_IG_001_IfYoureLooking=If you're looking to crack into the cargo hauling market, look no further than Argo's new RAFT. This small multi-crew ship utilizes Argo's experience in the industrial ship market and a versatile design to create an affordable entry-level ship that's ready for the long haul. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_CrusaderAres_IG_001_AlthoughCrusaderIndustries=Although Crusader Industries might be best known for their transports, their recent introduction of the Ares Star Fighter shows that the charity-minded manufacturer is taking a new approach to helping citizens across the Empire, and more specifically those who live on Crusader itself. With recent attacks by well outfitted groups like XenoThreat and the Nine Tails becoming all too common, its easy to see why a powerhouse like the Ares was added to their line-up. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_DrakeBuccaneer_IG_001_IntroducedIn2887=Introduced in 2887, Drake's Buccaneer almost begs its pilots to pick a fight. While it doesn't have the versatility of something like the Hornet, the Bucc's got heart... and enough firepower to make it a serious threat in any engagement. Though it's been associated with multiple crimes throughout the Empire, it's also become a mainstay for local security forces and militias looking to keep the peace. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_Origin400i_IG_001_InitiallyConceptedTo=Initially concepted to be a competitor for RSI's classic Constellation line, Origin's 400i quickly developed its own singular identity. Utilizing Origin's usual high standards of performance and comfort, the 400i evolved into a ship for explorers who didn't feel the need to 'rough it' while pushing the boundaries of the known. +PU_IAEATNARR01_M_LPA_Announce_Tour_SpecShip_RSIConstellation_IG_001_SinceItsIntroduction=Since its introduction in 2712, the RSI Constellation has been reimagined countless times, proving itself as varied and long-lived as Roberts Space Industries itself. It has been a cargo hauler, an explorer, a luxury liner, and more. When asked what's next for the Constellation, RSI Designer Deshondra Lewin said "Whatever it is, we will always strive to balance innovation with the tested features that pilots have come to rely upon." +PU_IAEATNARR01_M_LPA_Announce_Tour_ThemeIntro_IG_001_TheThemeOf=The theme of this year's expo is "Dare to Fly" which celebrates the courage of pilots everywhere who boldly take flight to discover new thrills, to seek adventure, and to push boundaries farther than ever imagined. With the right ship and the right frame of mind, anything is possible. +PU_IAEATNARR01_M_LPA_Announce_Tour_WeaponsArmor_IG_001_YouMayBe=You may be wondering why an Expo focused on vehicles and spacecraft would want to highlight personal armor and weapons. While its true that getting there is half the fun, what you do when you arrive is just as important. Having the perfect gear on board will help ensure that a landed pilot will be ready to take off again soon. +PU_IAEATNARR01_M_LPA_Welcome_Tour_IG_001_HelloAndWelcome=Hello and welcome to the 2951 Intergalactic Aerospace Expo. This special audio presentation will be your guide to the ins and outs of the various halls and provide unique insight about the vehicles and manufacturers on display. Thanks for listening and we hope you enjoy your time with us here at this year's IAE. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_001_CelebratedSince2541=Celebrated since 2541, Invictus gives the public an opportunity to see the latest and greatest additions to the UEE Navy fleet. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_002_RememberInvictusIs=Remember, Invictus is an opportunity to celebrate those who are about to embark on their journey in the UEE Navy. Be sure to congratulate any new recruits you see. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_003_DutyTraditionService=Duty. Tradition. Service. A life in the UEE Navy is about building a better universe for your loved ones. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_004_GetAnInside=Get an inside look at some of your favorite manufacturers' ships. Check the daily schedule for directions. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_005_TheNavyWould=The Navy would like to thank our private and corporate partners for making this year's Invictus the best yet. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_006_EverWantTo=Ever want to see what life is like aboard a capital ship? This year's Invictus is offering a rare opportunity to explore an active duty Javelin destroyer. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_007_WhileAtInvictus=While at Invictus, take a moment to honor all Naval starmen, past, present and future, for faithfully defending the Empire. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_008_TheUeeNavy=The UEE Navy. United in Purpose. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_009_InvictusLaunchWeek=Invictus Launch Week not only marks the graduation of the latest class of starmen and pilots entering service into the UEE Navy, but signifies the date that new recruits all over the Empire report to start their service. +PU_INVICTUSHG01_M_LGR_Announce_Invictus_GeneralInfo_IG_010_PleaseConsultOur=Please consult our maps to take advantage of all the exhibits this year's Invictus has to offer. Be sure to check back every day to see the full lineup of ships and technology now available to the UEE Navy. +PU_INVICTUSHG01_M_LGR_Welcome_Invictus_2951_IG_001_HelloAndWelcome=Hello and welcome to the 2951 Invictus Expo Hall. +PU_INVICTUSHG01_M_LGR_Welcome_Invictus_IG_001_HelloAndWelcome=Hello and welcome to the Invictus Expo Hall. +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_001_SecurityHasBeen=Security has been dispatched. Stand down +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_002_YouAreIn=You are in violation of UEE law. Stand by. Security are en route. +PU_JAVCOFF01_F_LPA_Alert_Trespass_IG_003_UnauthorizedPersonDetected=Unauthorized person detected. Security dispatched. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_001_AttentionTheUEE=Attention, the UEE Navy would like to invite you to explore one of our fleet's active military vessels. The UEES War Hammer is currently docked at this station and accepting tours. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_002_HaveYouEver=Have you ever wanted to see what life is like aboard an active military vessel? The UEES War Hammer, a Javelin-class destroyer, is currently docked with this station and open to the public for tours. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_003_ToCelebrateThis=To celebrate this year's Invictus, the UEE Navy would like to invite members of the public to explore an active duty destroyer. Please make your way to the docking area for this unique opportunity. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_004_AsPartOf=As part of this year's Invictus festivities, take a tour of an active Naval destroyer. The UEES War Hammer is currently docked at the station and accepting visitors. Don't miss this incredible opportunity. +PU_JAVCOFF01_F_LPA_Announce_Tour_GeneralInfo_IG_005_MakeThisInvictus=Make this Invictus special by exploring an active duty Javelin destroyer. The UEES War Hammer is currently docked with the station, but won't be for long so don't miss your chance. +PU_JAVCOFF01_F_LPA_Begin_Tour_IG_001_AttentionTheUEES=Attention, the UEES War Hammer is now open to the public. +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_001_HelloAllInvictus=Hello all Invictus attendees, we're closing down the tours, so please start making your way to the exit +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_002_ThisIsA=This is a ship-wide announcement, we will be wrapping up tours for the day. Please start heading to the exit. Thank you. +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToShip_IG_003_AttentionCiviliansWe=Attention, civilians. We are ending the tours for the day. Please make your way to the exit and have a great Invictus. +PU_JAVCOFF01_F_LPA_Close_Tour_Almost_ToStation_IG_001_ToAllInvictus=To all Invictus attendees, tours of the UEES War Hammer will be ending soon. Thank you. +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_001_ThisShipIs=This ship is now off limits to unauthorized members of the public. If you have remained on board in error, you must vacate immediately. +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_002_AttentionCivilianTours=Attention, civilian tours are now over. Please vacate the ship immediately. +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToShip_IG_003_TheWarHammer=The War Hammer is now off-limits to civilians. If you haven't already, please exit the ship immediately. +PU_JAVCOFF01_F_LPA_Close_Tour_Done_ToStation_IG_001_ThanksToEveryone=Thanks to everyone who came out to support this year's Invictus, but the UEES War Hammer is now closed for tours. +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_001_LadiesAndGentlemen=Ladies and gentlemen, got a special treat for you, there's a Bengal carrier on its way in. I will keep you posted as it gets closer in case you'd like to check it out. +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_002_AttentionInvictusAttendees=Attention, Invictus attendees, just wanted to give you a head's up that a Bengal carrier, the UEES Barbary, is currently inbound to this station. +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_Barbary_IG_003_ExcuseTheInterruption=Excuse the interruption. I hope you're enjoying your Invictus tour, but I just wanted to notify you that the Bengal carrier Barbary is on approach to this station. You can catch a glimpse of it if you hurry. Thank you and enjoy your day. +PU_JAVCOFF01_F_LPA_Inform_Arrival_InProgress_WarHammer_IG_001_AttentionTheUEES=Attention. The UEES War Hammer is en route to this station as part of the Invictus festivities. +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_001_AttentionTheBarbary=Attention, the Barbary carrier will be departing soon in case any of you were planning to take a look. +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_002_ExcuseTheInterruption=Excuse the interruption, but if anyone was interested in taking a look at the Bengal carrier, you should go now. It's about to depart. +PU_JAVCOFF01_F_LPA_Inform_Departure_Barbary_IG_003_HelloEveryoneThis=Hello everyone. This is the War Hammer's comms officer with an update. This is your last chance to check out the Bengal carrier that's docked with the station. I just received word that the Barbary is going to be moving on shortly. +PU_JAVCOFF01_F_LPA_Inform_Departure_WarHammer_IG_001_TheUEESWar=The UEES War Hammer is ready to disembark. Thank you to all our attendees and enjoy your Invictus. +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_001_AttentionAllIf=Attention all, if you haven't had a chance, you should check out the Bengal carrier that's docked at the station. +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_002_AttentionInvictusAttendees=Attention Invictus attendees, the UEES Barbary Bengal carrier I mentioned earlier has docked at the station. +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_Barbary_IG_003_ThisIsThe=This is the comms officer for the UEES War Hammer. I just wanted to relay an update from that Bengal carrier. They have docked with the station in case any of you would like to have a look. +PU_JAVCOFF01_F_LPA_Inform_Docking_Done_WarHammer_IG_001_TheUEESWar=The UEES War Hammer has now docked and will be open for tours soon. +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_001_AttentionAllJust=Attention all, just wanted to give you an update. The Bengal carrier has arrived at the station. If you haven't seen one before, I highly recommend checking it out. +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_002_AttentionIJust=Attention, I just received word that the Bengal carrier Barbary is on approach for those interested. +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_Barbary_IG_003_SorryForThe=Sorry for the interruption, but the UEES Barbary carrier has arrived outside the station for any of you interested in taking a look. +PU_JAVCOFF01_F_LPA_Inform_Docking_InProgress_WarHammer_IG_001_TheUEESWar=The UEES War Hammer will be docking momentarily. Stand by for further updates. +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_001_AttentionForThose=Attention, for those of you aboard who are interested, a Bengal carrier is currently passing the station. If you haven't seen one before, I highly recommend taking a look. +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_002_AttentionInvictusAttendees=Attention Invictus attendees, it looks like you're in for a special treat. A Bengal carrier, the UEES Barbary, is currently passing the station. Hurry if you'd like to catch a glimpse. +PU_JAVCOFF01_F_LPA_Inform_Flyby_Barbary_IG_003_HelloEveryoneThis=Hello everyone. This is the War Hammer's comms officer with an update. A Bengal carrier is currently passing the station for anyone interested in taking a look. +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_001_TrespassersHaveBeen=Trespassers have been secured. Transfering to local authorities. +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_002_UnauthorizedPersonnelHave=Unauthorized personnel have been apprehended. +PU_JAVCOFF01_F_LPA_Inform_Trespass_Done_IG_003_AttentionTrespassersAre=Attention, trespassers are in custody. +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_001_ThisIsA=This is a final warning. Anyone still on board without authorization will be arrested. +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_002_AttentionThisShip=Attention. This ship has entered a military lockdown. Any trespassers will be arrested on sight. +PU_JAVCOFF01_F_LPA_Warn_Trespass_IG_003_AttentionInvictusAttendees=Attention Invictus attendees, if you are still on board, you are in violation of UEE Navy security protocols. +PU_JTVOGUIDE01_M_LPA_Announce_Tour_BriefingRoom_IG_001_HelloAndWelcome=Hello and welcome to the UEES War Hammer. This Javelin-Class destroyer was originally built by Aegis Dynamics and has been in active service since 2832. Launching under the command of Captain Omar Singh, the ship initially served as a combat support vessel in the 2nd Fleet, 6th Battle Group. A posting that put it close to the Vanduul front. The War Hammer saw action during the Fall of Caliban in 2884 where it protected retreating civilian and Naval forces when the system ultimately fell, earning a ribbon for Valor in the process. For the next several decades, the War Hammer transitioned between fleets in a variety of support and patrol positions, even participating in the UEE push to reclaim the Nexus system in the 2930's. Most recently, the War Hammer distinguished itself as the primary combat vessel to repel the outlaw group known as XenoThreat from the Stanton system. Since then, the War Hammer has been placed in drydock for repairs, but is heading back to active service once this year's Invictus festivities are concluded.\n\nThe room you're currently seated in is the main briefing room for the entire ship. Based around a holovolume built by microTech, the crew gathers here to discuss everything from battle strategies to repair schedules. The Marine detail assigned to this ship also uses this room to plan out their boarding actions or outline combat strategies. This room has even acted as a venue for off-duty activities such as vid screenings or sporting event parties.\n\nWe hope that you'll take the opportunity to explore the ship and get an up close look at one of the vanguards of order. On behalf of Captain Medcalf and the rest of the crew, I want to wish you a fantastic Invictus and hope we see you next year. +PU_KAREAH1_M_SY_InnerRing_Trespass_Alerted_IG_001_AttentionYourPresence=Attention: Your presence is a violation of Crusader law. Security forces have been notified. Power down your vehicle and await their arrival. +PU_KAREAH1_M_SY_InnerRing_Trespass_Warning_IG_001_WarningOnlyAuthorized=Warning: Only authorized Crusader Security Personnel are allowed beyond this point. +PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_001_PleaseBeAdvised=Please be advised, Security Post Kareah is currently closed. Please seek assistance at another Crusader Security Facility. +PU_KAREAH1_M_SY_OuterRing_StationClosed_IG_002_SecurityPostKareah=Security Post Kareah is closed. If you are in need of emergency assistance, please alert the ECN. +PU_KAREAH1_M_SY_Station_Trespass_Alerted_IG_001_AttentionYouAre=Attention: You are unauthorized to enter this station. Crusader Security has been notified. +PU_KAREAH1_M_SY_Station_Welcome_IG_001_OnBehalfOf=On behalf of Crusader Security, thank you for visiting Security Post Kareah. Safe travels. +PU_KLIM_MG_Busy_IG_001_HitMeUp=Hit me up later. I can't talk right now. +PU_KLIM_MG_Busy_IG_002_GotThingsTo=Got things to do, posito. Talkin' ain't one of them, I'm afraid. +PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_001_IllLetEm=I'll let 'em know. +PU_KLIM_MG_Chosen_PlayerAcceptMission_IG_002_AyPositoThats=Ay, posito. That's what I like to hear. +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_001_AlrightFine=Alright. Fine. +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_002_ItsCoolFree=It's cool. Free 'verse and all. +PU_KLIM_MG_Chosen_PlayerDeclineMission_IG_003_ThatsFine=That's fine. +PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_HitMeUp=Hit me up if you change your mind. +PU_KLIM_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_JobMightStick=Job might stick for a bit, so feel free to reconsider. +PU_KLIM_MG_Comms_Farewell_IG_001_SeeYa=See ya. +PU_KLIM_MG_Comms_Farewell_IG_002_Later=Later. +PU_KLIM_MG_Comms_ForgivesPlayer_IG_001_WallaceHereI=Wallace here. I should have my goddamn head examined calling you up, but I need a hand. Hopefully you've upped your game since we last talked. +PU_KLIM_MG_Comms_InstructVisit_IG_001_ComeByThe=Come by the shop and I'll fill you in. +PU_KLIM_MG_Comms_InstructVisit_IG_002_SwingOnBy=Swing on by next time you touch down. +PU_KLIM_MG_Comms_MissionComplete_IG_001_ThanksForSorting=Thanks for sorting that out. +PU_KLIM_MG_Comms_MissionComplete_IG_002_YoureAGoddamn=You're a goddamn miracle worker, posito. +PU_KLIM_MG_Comms_NewMission_IG_001_HeyPositoMight=Hey, posito. Might have something for you. +PU_KLIM_MG_Comms_NewMission_IG_002_HeyItsWallace=Hey. It's Wallace. Got something that needs doing. +PU_KLIM_MG_Comms_PaymentSent_IG_001_IllShiftThe=I'll shift the creds to your account. +PU_KLIM_MG_Comms_PaymentSent_IG_002_IllSendYour=I'll send your pay. +PU_KLIM_MG_Comms_PaymentSent_IG_003_HeresTheCreds=Here's the creds. +PU_KLIM_MG_Comms_ReturnItems_FailBounty_IG_001_TellYouWhat=Tell you what. If you're not gonna bring my stuff back then I've got a new job for you. It's called "Evade the Murderers." Good luck. +PU_KLIM_MG_Comms_ReturnItems_FailBounty_Stolen_IG_001_YouFuckedUp=You fucked up now. Want to keep my property? Then get ready to defend it with your life. +PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_001_ThisIsThe=This is the last time I'm gonna say it. Bring my shit back. +PU_KLIM_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=I'm not going to tell you again. I want my stuff. +PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_001_IWantMy=I want my cargo. You bring it back and we can chalk this up to an unfortunate mistake. +PU_KLIM_MG_Comms_ReturnItems_Reminder_IG_002_BringMyProperty=Bring my property back to me. Now. +PU_KLIM_MG_ConvoRejoin_IG_001_WhatTheHell=What the hell was I saying... +PU_KLIM_MG_ConvoRejoin_IG_002_GreatYoureBack=Great. You're back. I don't even remember where I was... oh, yeah. +PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_001_CheckItOut=Check it out. Let me know what you think. +PU_KLIM_MG_Decide_EncourageLookAndDecide_IG_002_SoWhatsUp=So what's up, you in? +PU_KLIM_MG_Decide_MissionTimeout_IG_001_HellWithIt=Hell with it. I'll find someone else. +PU_KLIM_MG_Decide_MissionTimeout_IG_002_YouKnowWhat=You know what? Forget it. +PU_KLIM_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=So what's it gonna be? +PU_KLIM_MG_Decide_WarningMissionTimeout_IG_002_AnyTimeYoud=Any time you'd like to make a decision. +PU_KLIM_MG_Idles_Smoking_IG_LEAN_001_EX= +PU_KLIM_MG_Idles_Smoking_IG_STAND_001_EX= +PU_KLIM_MG_Idles_Stretch_IG_001_EX= +PU_KLIM_MG_Idles_Stretch_IG_002_EX= +PU_KLIM_MG_Interrupt_IG_001_WaitWhat=Wait... what? +PU_KLIM_MG_Interrupt_IG_002_TheFuckYou=The fuck you goin'? +PU_KLIM_MG_Interrupt_IG_003_HeyGetBack=Hey! Get back here. +PU_KLIM_MG_Intro_DontKnow_1stTime_IG_001_TheHellYou=The hell you want? +PU_KLIM_MG_Intro_DontKnow_1stTime_IG_002_Yeah=Yeah? +PU_KLIM_MG_Intro_DontKnow_CriminalRep_IG_001_WaitIveHeard=Wait... I've heard about you...yeah... people talk about you. Word is you're quite the naughty one. I'm Wallace. Great to meet you. +PU_KLIM_MG_Intro_DontKnow_WorkForEddie_V_WP_START_001_WaitYouWork=Wait, you work for Eddie? +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_001_ShitSorryWe=Shit, sorry. We get weirdos wandering down here looking for handouts. +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D1_002_MyNamesWallace=My name's Wallace. Great to meet you. Yeah, he said that he'd hooked himself up with some new talent. +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_001_ThenFuckOff=Then fuck off. +PU_KLIM_MG_Intro_DontKnow_WorkForEither_V_WP_D2_ALT_001_ThenDriftThis=Then drift. This ain't a goddamn hangout. +PU_KLIM_MG_Intro_DontKnow_WorkForMichael_V_WP_START_001_WaitYouWork=Wait, you work for Michael? +PU_KLIM_MG_LastMissionComment_ChemComplete_1stTime_IG_001_ThanksForThose=Thanks for those chemicals. Consider it a standing offer, if you get your hands on any more while on the drift, I'll always buy it. +PU_KLIM_MG_LastMissionComment_FailStreak_IG_001_YouveScrewedUp=Youve screwed up another job... I'm getting so used to saying that, it's a little upsetting. +PU_KLIM_MG_LastMissionComment_FailStreak_IG_002_ThingsJustHavent=Things just haven't been going your way, have they? +PU_KLIM_MG_LastMissionComment_Fail_Good_IG_001_WhatHappenedOn=What happened on that last job? You were doing so good... +PU_KLIM_MG_LastMissionComment_Fail_Good_IG_002_ToughBreakOn=Tough break on that last run. Don't sweat it. Happens to the best of us. Just don't let it happen again... +PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_001_UpYourGame=Up your game, posito. I don't give gigs to amateurs. +PU_KLIM_MG_LastMissionComment_Fail_NeutralBad_IG_002_IHadA=I had a guy tell me that I needed to be more constructive in my criticism, so let's give it a whirl, you failed me. Don't do it again. +PU_KLIM_MG_LastMissionComment_LastChance_IG_001_IRunA=I run a business, hear? And in the running of that business, I expect that tasks are completed as assigned. That's what I call 'the speech.' I only give it once. My second speech uses fewer words, but more impacts. Cool? +PU_KLIM_MG_LastMissionComment_NoLonger_IG_001_YouThinkIm=You think I'm gonna hire you again? After all that? Shit, I want what you've been smoking. +PU_KLIM_MG_LastMissionComment_NoLonger_IG_002_OhHellNo=Oh, hell no. I ain't hiring you for a goddamn thing. +PU_KLIM_MG_LastMissionComment_Robbed_IG_001_IDontKnow=I don't know how you could let the stuff slip away from you like that. +PU_KLIM_MG_LastMissionComment_Robbed_IG_002_DontEverLose=Don't ever lose my shit again. +PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_001_HelluvaStreakI=Helluva streak. I keep giving you jobs, you keep knocking them down. +PU_KLIM_MG_LastMissionComment_SuccessStreak_IG_002_ThatLastJob=That last job makes another success for the books. You can't be stopped. +PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_001_IWasTelling=I was telling some of the crew back there about that last gig you pulled. Unbelievable stuff.\nSeriously. +PU_KLIM_MG_LastMissionComment_Success_Exceptional_IG_002_HolyShitYou=Holy shit. You... you are a beast. Helluva job on that last run. +PU_KLIM_MG_LastMissionComment_Success_Good_IG_001_ThatWasSome=That was some flash work on that last job. +PU_KLIM_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=You did good on that last run. +PU_KLIM_MG_LastMissionComment_Success_Good_IG_003_NiceJobOn=Nice job on that last one. +PU_KLIM_MG_LastMissionComment_TryHarder_IG_001_WeAllHave=We all have bad patches. All have runs that don't pan out the way we want them to. I get it. I do. But screw up other peoples' jobs. Not mine. Clear? +PU_KLIM_MG_LastMissionComment_TryHarder_IG_002_YouGottaFocus=You gotta focus. You hear me? I got people lining up to take these jobs and not screw them up. +PU_KLIM_MG_MidMission_Deactivate_IG_001_YeahLookIt=Yeah, look. It sucks, but I gotta pull the job. I'll make it up to you some other time. +PU_KLIM_MG_MidMission_Deactivate_IG_002_LooksLikeThe=Looks like the job kinda took care of itself. +PU_KLIM_MG_MidMission_Fail_IG_001_GreatJobYoure=Great job. You're a goddamn rock star. +PU_KLIM_MG_MidMission_Fail_IG_002_ItsTooLate=It's too late now. Next time, if you can't pull off a job, don't take it. +PU_KLIM_MG_MidMission_Greetings_IG_001_HeyItsMe=Hey, it's me. +PU_KLIM_MG_MidMission_Greetings_IG_002_YouReadMe=You read me? It's Wallace. +PU_KLIM_MG_MidMission_Greetings_IG_003_Hey=Hey. +PU_KLIM_MG_MidMission_Greetings_IG_003b_Hey=Hey. +PU_KLIM_MG_MidMission_ObjUpdate_IG_001_GotSomeMore=Got some more info for you. +PU_KLIM_MG_MidMission_ObjUpdate_IG_002_MightNeedTo=Might need to make a tiny change on that gig. +PU_KLIM_MG_MidMission_PlayerQuit_IG_001_ThatsABullshit=That's a bullshit play right there. +PU_KLIM_MG_MidMission_PlayerQuit_IG_002_WhatDoYou=What do you mean you quit? You quit?! +PU_KLIM_MG_MidMission_ReceiveData_IG_001_ThatUploadCame=That upload came through. +PU_KLIM_MG_MidMission_ReceiveData_IG_002_ThanksForThe=Thanks for the data. Checking it now. +PU_KLIM_MG_MidMission_WarningFail_IG_001_TimesGettingTight=Time's getting tight. Let's get a move on. +PU_KLIM_MG_MidMission_WarningFail_IG_002_WhatsTheHoldup=What's the holdup? I got people waiting. +PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_001_INeedYou=I need you to hit someone. I'll provide all the data. Names, locations, et cetera. +PU_KLIM_MG_MissionBriefs_Ambush_Generic_IG_002_GotSomeIdiots=Got some idiots trying to make a move on some of my territory. I'd like to send a little message. +PU_KLIM_MG_MissionBriefs_Collect_Chemicals_IG_001_SoHeresThe=So here's the thing. My enterprise requires a lot of chemicals. We gotta be careful how much we bring in though. The locals are stupid, but not that stupid, so if you can snag the right chem in the amount I need, I'll buy it. +PU_KLIM_MG_MissionBriefs_Collect_Find_IG_001_GotAWish=Got a wish list for you, keep an eye out and snag it if you find it. +PU_KLIM_MG_MissionBriefs_Collect_Find_IG_002_GotSomeStuff=Got some stuff I need. Don't care how you get it. Just get it. +PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_001_INeedSomeone=I need someone to pick up a few things. +PU_KLIM_MG_MissionBriefs_Collect_Generic_IG_002_ImRunningLow=I'm running low on some supplies and could use a re-up. Easy stuff. +PU_KLIM_MG_MissionBriefs_Collect_Investigate_IG_001_TheresSomeWreckage=There's some wreckage on the drift with some potentially interesting salvage. +PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_001_OneMoreThing=One more thing. Odds are, you won't alone out there and whoever you find won't want to share. +PU_KLIM_MG_MissionBriefs_Collect_Pirates_IG_002_KeepAnEye=Keep an eye open though, you might run into some unfriendly types. +PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_001_TheresADelivery=There's a delivery run if you want it. +PU_KLIM_MG_MissionBriefs_Deliver_Generic_IG_002_IHaveSome=I have some product that needs to be dropped off. Keep a low profile and it shouldn't be a problem. +PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_001_HeresTheDeal=Here's the deal. Gonna need a little drop-off, pick-up action. You give, you take. Simple. +PU_KLIM_MG_MissionBriefs_Deliver_Pickup_IG_002_GotAList=Got a list of things I need picked up and dropped off. +PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_001_INeedSome=I need some product delivered in a hurry. +PU_KLIM_MG_MissionBriefs_Deliver_Timed_IG_002_ThisOneComes=This one comes with a clock. You'll have to make the drop before the deadline. +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_001_IGotA=I got a shipment loaded with some primo haul that's gonna need some protection. +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_002_WithAllThe=With all the clashes, I feel like I've got a big target on my back. I need someone to go along and make sure this batch gets to where it's going. +PU_KLIM_MG_MissionBriefs_Escort_Drugs_IG_003_GotAHaul=Got a haul that needs an escort. +PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_001_WordIsSome=Word is some people have been making noise about roughing up my routes. I'd like an extra set of eyes and guns out there. +PU_KLIM_MG_MissionBriefs_Escort_Generic_IG_002_ThingsAreHeating=Things are heating up out there and I need some extra protection on my ships. +PU_KLIM_MG_MissionBriefs_Escort_Passenger_IG_001_FeelLikePlaying=Feel like playing chauffeur? Associate of mine needs a lift. +PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_001_PuttingTogetherA=Putting together a little raiding party and could use some of your skills. +PU_KLIM_MG_MissionBriefs_Escort_Raid_IG_002_FoundOutWho=Found out who knocked over some of my ships, so I'm sending a crew to knock them down. Permanently. I want you to back them up. +PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_001_SoWithAll=So with all the damage we've been doing to those Syndicate arseholes, it'd be nuts not to expect some kind of bang back, so I'd like you guarding one of my ships. Just in case. +PU_KLIM_MG_MissionBriefs_Escort_Rivals_IG_002_HeardThereWas=Heard there was a hit team in system, compliments of those Otoni Group scumbags. I need some extra muscle to keep an eye out for them. +PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_001_HeresTheDeal=Here's the deal, I got something cooking that needs a surefire, no-doubt pro to handle. +PU_KLIM_MG_MissionBriefs_Generic_Hard_IG_002_IfYouGot=If you got the time, I need a pro to take care of some high level business for me. +PU_KLIM_MG_MissionBriefs_Generic_IG_001_ItdBeGreat=It'd be great if you could help me out. Got a job that needs some doing. +PU_KLIM_MG_MissionBriefs_Generic_IG_002_AJobsCome=A job's come to my attention, think it might be a good fit for you. +PU_KLIM_MG_MissionBriefs_NoMission_IG_001_SorryPositoThe=Sorry, posito, the Wallace Klim Employment Office is closed for the day. +PU_KLIM_MG_MissionBriefs_NoMission_IG_002_AintGotAnything=Ain't got anything for you right now. +PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_001_TheresSomeCargo=There's some cargo I'd like you to grab for me. Should be pretty simple. The only problem might be the owner, but you'll figure it out. +PU_KLIM_MG_MissionBriefs_Steal_Generic_IG_002_UpForA=Up for a heist? +PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_001_INeedYou=I need you to boost something for me. No witnesses. +PU_KLIM_MG_MissionBriefs_Steal_Kill_IG_002_ThisIsA=This is a simple smash and grab job. Grab the product I need and smash the hell out of everyone with it. +PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_001_SoIGot=So I got a big one for you. It's a boost job, but this one's a direct move against Otoni. These are big league hitters, so I need someone I can trust who won't screw it up. +PU_KLIM_MG_MissionBriefs_Steal_Otoni_Hard_IG_002_OtoniHaveA=Otoni have a shipment heading through the system. I want it. +PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_001_GoOnGet=Go on. Get out of here. Let me know when it's done. +PU_KLIM_MG_Mission_Farewell_MissionAccepted_IG_002_WatchYourselfOut=Watch yourself out there. +PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_001_MaybeNextTime=Maybe next time, huh? +PU_KLIM_MG_Mission_Farewell_MissionDeclined_IG_002_SeeYouAround=See you around. +PU_KLIM_MG_Mission_Greetings_Bad_IG_001_LetsGetThis=Let's get this done. +PU_KLIM_MG_Mission_Greetings_Bad_IG_002_YouAgain=You again... +PU_KLIM_MG_Mission_Greetings_Good_IG_001_HeyBackAgain=Hey. Back again? +PU_KLIM_MG_Mission_Greetings_Good_IG_002_YouGoodGood=You good? Good. +PU_KLIM_MG_Mission_Greetings_Good_IG_003_Heya=Heya. +PU_KLIM_MG_Mission_Greetings_NoLonger_IG_001_AintGotNothing=Ain't got nothing to say to you. +PU_KLIM_MG_Mission_Greetings_NoLonger_IG_002_YouReallyDont=You really don't learn, do you? We're done. +PU_KLIM_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing here? Go. +PU_KLIM_MG_Mission_Greetings_StillMission_IG_002_HeyYouWork=Hey, you work for me, I expect you to get shit done. Not hang around here. +PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_001_IGaveYou=I gave you the drop off details. Follow them. +PU_KLIM_MG_Mission_Greetings_WrongDelivery_IG_002_WhatTheHell=What the hell is this? Does this look like a goddamn drop off point? +PU_KLIM_MG_MultipleMissionOffer_IG_001_GotALot=Got a lot of things going on right now, so the work's been piling up. I'll send you what I've got, let me know if there's one you'd like to take off my plate. +PU_KLIM_MG_MultipleMissionOffer_IG_002_IfYouNeed=If you need work, I got plenty to offer. See if any of these sound like a win. +PU_KLIM_MG_PhysicalBump_IG_LEFT_001_WatchIt=Watch it. +PU_KLIM_MG_PhysicalBump_IG_LEFT_002_Dipshit=Dipshit... +PU_KLIM_MG_PhysicalBump_IG_RIGHT_001_WatchIt=Watch it. +PU_KLIM_MG_PhysicalBump_IG_RIGHT_002_Dipshit=Dipshit... +PU_KLIM_MG_PlayerGoofsOff_IG_001_WhatTheHell=What the hell? +PU_KLIM_MG_PlayerGoofsOff_IG_002_YouMustveGotten=You must've gotten some of that good shit. +PU_KLIM_MG_Routine_Store_Farewell_IG_001_YouHaveA=You... have a good one... +PU_KLIM_MG_Routine_Store_Farewell_IG_002_StaySafe=Stay safe... +PU_KLIM_MG_Routine_Store_Greetings_IG_002_OhHey=Oh... hey... +PU_KLIM_MG_Routine_Store_Greetings_IG_002b_OhHey=Oh... hey? +PU_KLIM_MG_Routine_Store_Greetings_IG_003_IKnowYou=I know you... +PU_KLIM_MG_Routine_Store_RandomComms_IG_001_WhosWhosThis=Whos... who's this... Why you comming me? +PU_KLIM_MG_Routine_Store_RandomComms_IG_002_FullBurnHeading=Full burn, heading into over, heading headin into overdrive... full burn... heading into over, over, overdrive. Kicking, oooverdrive. full burrrrrn heading into overdrive... full burn... full burn... full burn... headin into overdrive. +PU_KLIM_MG_Routine_Tunnel_Farewell_IG_001_YouYouHave=You... You have a good one... +PU_KLIM_MG_Routine_Tunnel_Farewell_IG_002_StaySafe=Stay safe... +PU_KLIM_MG_Routine_Tunnel_Greetings_IG_002_OhHey=Oh... hey... +PU_KLIM_MG_Routine_Tunnel_Greetings_IG_003_IKnowYou=I know you... +PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_001_WhoWhosThis=Who... who's this... Why you comming me +PU_KLIM_MG_Routine_Tunnel_RandomComms_IG_002_FullBurnHeading=Full burn..... heading..... heading into overdrive....... overdrive....full burn, full burn. Full burn +PU_KLIM_MG_SendingMissionDetails_IG_001_IllSendYou=I'll send you the details. +PU_KLIM_MG_SendingMissionDetails_IG_002_HoldOnLet=Hold on. Let me hook you up with the specifics. +PU_KLIM_MG_SendingMissionDetails_IG_003_OneSecThere=One sec. There. Have a look. +PU_KLIM_MG_Transition_CommentToGiving_IG_001_LetsGetDown=Let's get down to business. +PU_KLIM_MG_Transition_CommentToGiving_IG_002_EnoughWithThe=Enough with the small talk. +PU_KLIM_MG_Transition_CommentToGiving_IG_003_Anyway=Anyway. +PU_KTCLINIC01_F_LPA_Announce_Hospital_CheckIn_IG_001_ReadyToGet=Ready to get your care quicker? Use one of our convenient self-check in terminals and start your treatment now! +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_001_ThankYouFor=Thank you for visiting Kel-To Rx. Feel better. Save more. +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_002_BeSureTo=Be sure to stop by our pharmacy to get the quality medicines you need, at a price you're going to love. Kel-To Rx. Feel Better. Save more. +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_003_WhyShouldHealthcare=Why should healthcare be a hassle? Recently ranked fifth in patient wait times, choose convenience. Choose Kel-To Rx. +PU_KTCLINIC01_F_LPA_Announce_Hospital_GeneralInfo_KelTo_IG_004_FeelingBetterWhat=Feeling better? What better way to celebrate than with a frosty hydro-froz from Kel-To. The sweet, cool treat everyone loves. +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_LookingToImprove=Looking to Improve Your Health? At Kel-To Rx, medicine isn?t only about healing, it's about being your best. Ask your Med Tech about optional medical services. +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_JustAFriendly=Just a friendly reminder that no matter your health status, just by being here, you?re already taking an important step on the road to wellness. +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_MedicalConcernsGot=Medical concerns got you worried? Forget that stress and just relax. Everyone here at Kel-To Rx is going to take great care of you. +PU_KTCLINIC01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_WhetherItsA=Whether it's a simple case of the sniffles or something more serious, getting the right treatment has never been easier thanks to the advanced digital medical assistants available at every Kel-To Rx. +PU_KTCLINIC01_F_LPA_Warn_Emergency_Done_IG_001_GoodNewsWeve=Good news! We've got that emergency all sorted. Everything's all better now. Just like you feel all better after visiting a Kel-To Rx clinic. Have a great day! +PU_KTCLINIC01_F_LPA_Warn_Emergency_InProgress_IG_001_WereSorryThat=We're sorry. That emergency is still going on, but we're doing our best to fix it. Just hang in there, and it should all be over soon. +PU_KTCLINIC01_F_LPA_Warn_Emergency_Remain_IG_001_HeyThereThis=Hey there! This Kel-To Rx location is having an emergency. For your safety, please stay where you are until further notice. Thanks! +PU_KTCLINIC01_F_LPA_Warn_Emergency_Vacate_IG_001_HeyThereThis=Hey there! This Kel-To Rx location is having an emergency. For your safety, please leave the clinic as soon as possible. Thanks! +PU_KTCLINIC01_F_LPA_Welcome_Hospital_KelTo_IG_001_WelcomeToKelto=Welcome to Kel-To Rx. Where fast and reliable medical treatment is always what the doctor ordered. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_UrgentPageFor=Urgent page for Nurse Ratcliff. Report to Emergency. Nurse Ratcliff to Emergency. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_UrgentPageFor=Urgent page for Dr. Chun. You're needed immediately in surgery. Dr. Chun to surgery. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_SecurityPleaseCome=Security. Please come to storage room three right now. Security to storage room three. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionEmergencyStaff=Attention Emergency staff. Got an accident inbound. It's a pretty big one, so team stand by. +PU_KTDISP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionAsOf=Attention. As of now, Lab 2 is off limits to all staff until further notice. No one go into Lab 2. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldTheHead=Would the head nurse please report to med station 4. Head nurse to med station 4. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrBolanYoure=Dr. Bolan, you're wanted in recovery. Dr. Bolan, you're needed in recovery. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_WouldAnthonyOdlaw=Would Anthony Odlaw please contact the front desk. Anthony Odlaw please contact the front desk. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_IfAnyoneSees=If anyone sees a patient wearing blue pants, a red striped shirt, red and white hat, and glasses, would you please contact the front desk to let us know where you spotted them? Thanks. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_NeedACleanup=Need a clean-up team down in the south hall. Clean-up team to the south hall. Bring the red bags. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_IfAnyoneHas=If anyone has seen a green and black carryall, please contact the front desk. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_DrBolanYoure=Dr. Bolan, you're still wanted in recovery. Please, if anyone sees Dr. Bolan, let me know. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_RNAshcroftPlease=RN Ashcroft, please comm the front desk. RN Ashcroft contact the front desk. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_ThisIsA=This is a reminder that patients and guests are not allowed in the staff lounge. Thank you. +PU_KTDISP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_WouldTheFamily=Would the family of Patient Beth Taggart please contact Dr. Hymel. Thanks. +PU_LORVILLEATC1_M_FO_Approach_AutomaticLanding_IG_001_StandByFor=Stand by for automated landing procedure. +PU_LORVILLEATC1_M_FO_Approach_ClearLandingArea_IG_002_PleaseProceedTo=Please proceed to Customs and Security area for processing. +PU_LORVILLEATC1_M_FO_Approach_LandingAreaTimeLimit_Warning_IG_003_YouAreRequired=You are required to clear the area after landing. +PU_LORVILLEATC1_M_FO_Approach_LandingComplete_IG_001_LandingComplete=Landing complete. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_1stVisit_IG_001_WelcomeToLorville=Welcome to Lorville. As this is your first visit, Hurston Dynamics would like to remind you to follow all posted signs and regulations. Hurston Security is working hard to ensure your safety and security. Please wait one moment while I find you space to store your vehicle. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_AlreadyGranted_IG_001_YouHaveAlready=You have already been given an assignment. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_Banned_IG_001_YouAreNot=You are not authorized to use this facility. Divert your course immediately. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_001_ThankYouFor=Thank you for contacting Lorville Landing Services. Stand by for an available space. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_002_YouHaveReached=You have reached Lorville Landing Services. Please hold while I check for an available space. +PU_LORVILLEATC1_M_FO_Approach_LandingRequest_IG_003_LorvilleLandingServices=Lorville Landing Services. One moment. I am checking availability. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_GarageAvailable_IG_001_ThereIsA=There is a garage space available. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_HangarAvailable_IG_002_ThereIsA=There is a hangar available. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_NoSpaceAvailable_IG_001_AllOfOur=All of our spaces are currently occupied. Please stand by. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_PadAvailable_IG_001_WeHaveA=We have a pad that's open. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_ShipTooBig_IG_001_ImSorryWe=I'm sorry. We are currently not outfitted to accommodate a vehicle of that size. +PU_LORVILLEATC1_M_FO_Approach_LandingResponse_SpotAvailable_IG_001_ImAssigningYou=I'm assigning you an open spot. +PU_LORVILLEATC1_M_FO_Approach_LandingTimeLimit_Warning_IG_001_PleaseProceedImmediately=Please proceed immediately to landing assignment. +PU_LORVILLEATC1_M_FO_Approach_ProceedToLanding_IG_001_PleaseProceedTo=Please proceed to landing assignment. +PU_LORVILLEATC1_M_FO_Approach_RevokeLanding_IG_001_YourLandingAssignment=Your landing assignment has been revoked. +PU_LORVILLEATC1_M_FO_Depart_ClearedTakeoff_IG_001_YouAreCleared=You are cleared for lift off. +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_001_ThankYouFor=Thank you for your patronage. +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_002_HurstonDynamicsThanks=Hurston Dynamics thanks you. +PU_LORVILLEATC1_M_FO_Depart_Farewell_IG_003_PleaseVisitUs=Please visit us again. Remember, if you're contemplating a career change, you should contact one of Hurston's Resource Managers for information about exciting career opportunities. +PU_LORVILLEATC1_M_FO_Depart_TakeoffTimeLimit_Warning_IG_001_PleaseRemoveYour=Please remove your vehicle from the area, or it will be stored. +PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_001_WarningYouAre=Warning, you are in an active flight lane. Please vacate immediately. +PU_LORVILLEATC1_M_FO_General_ClearFlightPath_IG_003_PleaseClearThe=Please clear the flight path. +PU_LORVILLEATC1_M_FO_General_EnteringNFZ_FinalWarning_IG_001_ThisIsYour=This is your final warning. Do not continue on this flight path or we will assume control of your craft. +PU_LORVILLEATC1_M_FO_General_EnteringNFZ_IG_001_BeAdvisedYou=Be advised, you are approaching a No Fly Zone. Divert you approach immediately. +PU_LORVILLEATC1_M_FO_General_StoringShip_IG_001_PleaseClearHangar=Please clear hangar for ship storage. +PU_LORVILLEATC1_M_FO_General_TrafficVoilation_IG_001_WarningPilotYou=Warning, you have been issued a citation. +PU_MACKEN_FO_Levski_1stApproach_Bad_IG_001_UhHeyWelcome=Oh, hey. Uh, welcome to Levski. You probably want to land, but let me just say this okay, looks like you got a bit of a bad rep. Don't get me wrong. We've all got history, you know? We just, we don't like trouble. Each their own, but just be cool. Cool? All right. +PU_MACKEN_FO_Levski_1stApproach_Good_IG_001_HeyThereOn=Hey there. On behalf of the People's Alliance, welcome to Levski. Name's Eslin. I run the hangars here which is great for you, because you're probably looking to land. +PU_MACKEN_FO_Levski_Affirm_IG_001_SureThing=Sure thing. +PU_MACKEN_FO_Levski_Affirm_IG_002_NoProblem=No problem. +PU_MACKEN_FO_Levski_Affirm_IG_003_GotIt=Got it. +PU_MACKEN_FO_Levski_AlreadyGranted_IG_001_YouveAlreadyAsked=You've already asked me that. +PU_MACKEN_FO_Levski_AlreadyGranted_IG_002_WhoaJustHad=Whoa. Just had some crazy dejavu. We've had this conversation before, right? +PU_MACKEN_FO_Levski_AlreadyGranted_IG_003_YeahIAlready=Yeah, I already told you. +PU_MACKEN_FO_Levski_Banned_IG_001_HeyListenI=Hey, listen. I think you should maybe turn around. We're not really the right place for you. Got me? +PU_MACKEN_FO_Levski_Banned_IG_002_UhListenIm=Uh, listen. I'm sorry, but I can't let you in. Council's orders. Sorry. +PU_MACKEN_FO_Levski_BringYouIn_IG_001_LetsBringYou=Let's bring you in. +PU_MACKEN_FO_Levski_BringYouIn_IG_002_LandingProcedureInitiated=Landing procedure initiated. PU_MACKEN_FO_Levski_BringYouIn_IG_002_ThisHangarsGonna,P=This hangar's gonna be yours. -PU_MACKEN_FO_Levski_BringYouIn_IG_002b_LandingProcedureInitiated=开始着陆流程。 +PU_MACKEN_FO_Levski_BringYouIn_IG_002b_LandingProcedureInitiated=Landing procedure initiated. PU_MACKEN_FO_Levski_BringYouIn_IG_004_SendingYouThe,P=Sending you the hangar assignment now. -PU_MACKEN_FO_Levski_CheckGarageSpace_IG_001_LetsSeeIf=噢,让我看看能不能给你找个合适的车库。 -PU_MACKEN_FO_Levski_CheckGarageSpace_IG_002_LetsHaveA=让我们看看能不能在这边的老停机坪里找个位置给你。 -PU_MACKEN_FO_Levski_CheckGarageSpace_IG_003_OkayYouNeed=好的好的,我知道你需要停船。让我们看看... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_001_OkayLetsJust=OK,让我看看哪个机库现在是开着的... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_002_CoolLetMe=棒,我看下咱有没有空机库能给你停... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_003_TakingALook=让我看看我们有没有合适的空机库能给你... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_004_AlrightLetsGet=好,让我看看能不能帮你找个机库... -PU_MACKEN_FO_Levski_CheckHangarSpace_IG_005_LetsGoAhead=让我看看机库的状态... -PU_MACKEN_FO_Levski_ClearFlightPath_IG_001_HeyYourShip=额...嘿!你的船稍微有点挡道,能挪一下吗? -PU_MACKEN_FO_Levski_ClearFlightPath_IG_002_HeyIdAppreciate=嘿,如果你能谦让点给你的邻居让个路,我将感激不尽。 -PU_MACKEN_FO_Levski_ClearFlightPath_IG_003_NotToBe=我并不是想用什么“权威人士”的角度跟你说话,但是你得挪一挪你的船。 -PU_MACKEN_FO_Levski_ClearTakeoff_IG_001_YoureClearTo=一切妥当,可以起飞。 -PU_MACKEN_FO_Levski_ClearTakeoff_IG_002_YoureFreeTo=你可以起飞了。 -PU_MACKEN_FO_Levski_ClearTakeoff_IG_003_HangarsOpenAnd=机库门已开启,航道已净空;升空吧。 -PU_MACKEN_FO_Levski_ClearedHangar_IG_001_AllClear=一切妥当。 -PU_MACKEN_FO_Levski_ClearedHangar_IG_002_AndClear=然后...一切就绪。 -PU_MACKEN_FO_Levski_ClearedHangar_IG_003_ThereYouGo=好了,一切就绪。 +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_001_LetsSeeIf=Oh, let's see if we got any garage space for ya. +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_002_LetsHaveA=Let's have a look in the old terminal here and see if there's a spot for you to park. +PU_MACKEN_FO_Levski_CheckGarageSpace_IG_003_OkayYouNeed=Okay. You need parking. Let's have a look. +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_001_OkayLetsJust=Okay, let's just take a look see what's open right now... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_002_CoolLetMe=Cool. Let me see if we got any hangars for you... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_003_TakingALook=Taking a look at what hangars we got free... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_004_AlrightLetsGet=Alright, let's get you sorted with a hangar... +PU_MACKEN_FO_Levski_CheckHangarSpace_IG_005_LetsGoAhead=Let's go ahead and check the hangars... +PU_MACKEN_FO_Levski_ClearFlightPath_IG_001_HeyYourShip=Uh, hey, your ship's sorta in the way. Think you could move? +PU_MACKEN_FO_Levski_ClearFlightPath_IG_002_HeyIdAppreciate=Hey, I'd appreciate if you showed your neighbors a little respect and got out of the way. +PU_MACKEN_FO_Levski_ClearFlightPath_IG_003_NotToBe=Not to be all 'authority figure' on you, but you got to move your ship now. +PU_MACKEN_FO_Levski_ClearTakeoff_IG_001_YoureClearTo=You're clear to take off. +PU_MACKEN_FO_Levski_ClearTakeoff_IG_002_YoureFreeTo=You're free to launch. +PU_MACKEN_FO_Levski_ClearTakeoff_IG_003_HangarsOpenAnd=Hangar's open and the flight path's clear. Go ahead and launch. +PU_MACKEN_FO_Levski_ClearedHangar_IG_001_AllClear=All clear. +PU_MACKEN_FO_Levski_ClearedHangar_IG_002_AndClear=And... clear. +PU_MACKEN_FO_Levski_ClearedHangar_IG_003_ThereYouGo=There you go. All set. PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_001_HeyListenI,P=Hey listen. I hate to rush you, but I've got other ships waiting, so you need to clear the hangar. PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_002_IKnowYou,P=I know you just landed, but I've got other customers waiting. It'd be great if you could leave the hangar. PU_MACKEN_FO_Levski_EncourageLeaveHangar_IG_003_HeySorryTo,P=Hey, sorry to be a pain, but I really need you to clear the hangar. -PU_MACKEN_FO_Levski_EncourageLeaveLandingArea_IG_001_HeySorryTo=嘿,抱歉当个讨人嫌的家伙,但是我们真的很需要你把这里腾出来。 -PU_MACKEN_FO_Levski_Farewell_IG_001_GoodLuckOut=祝你好运。 -PU_MACKEN_FO_Levski_Farewell_IG_002_YouFlySafe=一路平安。 -PU_MACKEN_FO_Levski_Farewell_IG_003_HaveAGood=祝你有美好的一天。 -PU_MACKEN_FO_Levski_Farewell_IG_004_BeGood=祝你平安。 -PU_MACKEN_FO_Levski_Farewell_IG_005_HopeToSee=希望下次还能再见到你。 -PU_MACKEN_FO_Levski_FuelRestock_IG_001_WeCanTake=哦,我们可以帮你加油和装弹,但是如果你需要其他服务的话,恐怕就得另寻去处了。 -PU_MACKEN_FO_Levski_FuelRestock_IG_002_IfYouWant=如果你想先补给完再出去,终端机可以帮你解决。 -PU_MACKEN_FO_Levski_FuelRestock_IG_003_UseTheTerminal=终端机可以帮你把油加满,如果你想的话。 -PU_MACKEN_FO_Levski_GarageAssignment_IG_001_YouKnowWere=是的,我们可以帮你把车停进车库里。 -PU_MACKEN_FO_Levski_GarageAssignment_IG_002_SendingYourGarage=正在帮你安排车库 -PU_MACKEN_FO_Levski_GarageAvailable_IG_001_HeyLookAtThat=嘿!看起来我们有能给你用的车库。 -PU_MACKEN_FO_Levski_GarageAvailable_IG_002_HeyThereWe=看起来我们有个可用的车库,走着? -PU_MACKEN_FO_Levski_GarageAvailable_IG_003_WeGotA=嗯,我们这有个泊位在等着你来了。 -PU_MACKEN_FO_Levski_HangarAssignment_IG_001_LetMeSend=让我帮你把机库位给安排上。 -PU_MACKEN_FO_Levski_HangarAssignment_IG_002_SendingYouYour=正在帮你安排机库。 -PU_MACKEN_FO_Levski_HangarAvailable_IG_001_NiceLookAt=棒极了,看,有个正和你意的空机库正等着你。 -PU_MACKEN_FO_Levski_HangarAvailable_IG_002_ThereWeGo=好了;有个机库正在等着你了。 -PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneHangarComing=一个机库即将就绪 +PU_MACKEN_FO_Levski_EncourageLeaveLandingArea_IG_001_HeySorryTo=Hey, sorry to be a pain, but I really need you to clear out of here. +PU_MACKEN_FO_Levski_Farewell_IG_001_GoodLuckOut=Good luck out there. +PU_MACKEN_FO_Levski_Farewell_IG_002_YouFlySafe=You fly safe, okay. +PU_MACKEN_FO_Levski_Farewell_IG_003_HaveAGood=Have a good one. +PU_MACKEN_FO_Levski_Farewell_IG_004_BeGood=Be good. +PU_MACKEN_FO_Levski_Farewell_IG_005_HopeToSee=Hope to see you again one day. +PU_MACKEN_FO_Levski_FuelRestock_IG_001_WeCanTake=Oh, we can take care of fuel and restock for you here, but anything more complicated and you'll have to figure something else out. +PU_MACKEN_FO_Levski_FuelRestock_IG_002_IfYouWant=If you want to top off before you head out, the terminal will sort you out. +PU_MACKEN_FO_Levski_FuelRestock_IG_003_UseTheTerminal=Use the terminal to fill up your ship, if you want. +PU_MACKEN_FO_Levski_GarageAssignment_IG_001_YouKnowWere=Yeah, we're gonna have to park you up in the garage. +PU_MACKEN_FO_Levski_GarageAssignment_IG_002_SendingYourGarage=Sending your garage assignment. +PU_MACKEN_FO_Levski_GarageAvailable_IG_001_HeyLookAtThat=Hey, look at that. We got some garage space. +PU_MACKEN_FO_Levski_GarageAvailable_IG_002_HeyThereWe=Hey, there we go. There's a garage available. How about that? +PU_MACKEN_FO_Levski_GarageAvailable_IG_003_WeGotA=Hmm, we got a parking spot just waiting for you. +PU_MACKEN_FO_Levski_HangarAssignment_IG_001_LetMeSend=Let me send you your hangar assignment. +PU_MACKEN_FO_Levski_HangarAssignment_IG_002_SendingYouYour=Sending you your hangar assignment now. +PU_MACKEN_FO_Levski_HangarAvailable_IG_001_NiceLookAt=Nice. Look at that. Got a hangar free that's perfect for ya. +PU_MACKEN_FO_Levski_HangarAvailable_IG_002_ThereWeGo=Well there we go. One hangar all ready to go. +PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneHangarComing=One hangar coming up. PU_MACKEN_FO_Levski_HangarAvailable_IG_003_OneLandingPad,P=One landing pad coming right up. -PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereHangar=机库已指定。 +PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereHangar=And... There. Hangar assigned. PU_MACKEN_FO_Levski_HangarAvailable_IG_004_AndThereLanding,P=And... There. Landing pad assigned. -PU_MACKEN_FO_Levski_HangarFull_IG_001_OhManHate=啊...非常抱歉,看起来我们的机库已经塞满了船,你可能得多等会了。 -PU_MACKEN_FO_Levski_HangarFull_IG_002_IDontHave=我们没有多余的位子了,看起来我们现在有点儿忙。可能需要你多等会了。 -PU_MACKEN_FO_Levski_HangarFull_IG_003_DontKnowHow=啊,没搞懂我是怎么搞砸的,但是我们好像目前没有空着的机库了。给我点时间我看看能不能给你腾一个出来。 -PU_MACKEN_FO_Levski_InvalidRequest_IG_001_HuhImLost=等等,我有点懵,你想让我干啥? -PU_MACKEN_FO_Levski_InvalidRequest_IG_002_ImReallySorry=抱歉,我做不到。 -PU_MACKEN_FO_Levski_InvalidRequest_IG_003_NoCanDo=抱歉朋友,这不可以。 -PU_MACKEN_FO_Levski_LandingComplete_IG_001_TouchDownLanding=触地了,着陆成功。 -PU_MACKEN_FO_Levski_LandingComplete_IG_002_ThereYouGo=棒,落的很稳。 -PU_MACKEN_FO_Levski_LandingComplete_IG_003_AndDoneWelcome=成功着陆,欢迎来到列夫斯基。 +PU_MACKEN_FO_Levski_HangarFull_IG_001_OhManHate=Oh man, hate to say it, but it looks like we're full up with ships right now. You're gonna have to wait a bit. +PU_MACKEN_FO_Levski_HangarFull_IG_002_IDontHave=I don't have any room left. Guess we're pretty busy or something. It's gonna be a few moments. +PU_MACKEN_FO_Levski_HangarFull_IG_003_DontKnowHow=Ah, I don't know how I missed it, but we're actually all out of open hangars. Give me a few seconds to get you all sorted alright? +PU_MACKEN_FO_Levski_InvalidRequest_IG_001_HuhImLost=Hmm. I'm lost. You want me to do what? No. No. +PU_MACKEN_FO_Levski_InvalidRequest_IG_002_ImReallySorry=I'm really sorry, but I can't do that. +PU_MACKEN_FO_Levski_InvalidRequest_IG_003_NoCanDo=No can do, my friend. +PU_MACKEN_FO_Levski_LandingComplete_IG_001_TouchDownLanding=Touch down. Landing complete. +PU_MACKEN_FO_Levski_LandingComplete_IG_002_ThereYouGo=There you go. Safely landed. +PU_MACKEN_FO_Levski_LandingComplete_IG_003_AndDoneWelcome=And... Done. Welcome to Levski. PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodHere,P=All good. Here. Welcome. -PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodWelcome=很棒,欢迎光临。 -PU_MACKEN_FO_Levski_LeaveLandingArea_IG_001_HeyListenI=嘿,我不想催你,但是外面还有很多船在等着,所以你恐怕得走了... -PU_MACKEN_FO_Levski_LeaveLandingArea_IG_002_IKnowYou=我知道你可能刚停船没多久,但我可能需要清空一下机库来给别的顾客腾位子,抱歉了... -PU_MACKEN_FO_Levski_MovePlayerShip_IG_001_FineIJust=行,我会把他挪开给你腾地方。 -PU_MACKEN_FO_Levski_MovePlayerShip_IG_002_IfAskingNicely=如果客气的请求没用的话...我可能就只能自己来了。 -PU_MACKEN_FO_Levski_Neg_IG_001_SorryICant=抱歉,我做不到 -PU_MACKEN_FO_Levski_Neg_IG_002_NoCanDo=做不到。 -PU_MACKEN_FO_Levski_OpenFire_IG_001_WoahWhatsWith=哇哦,这么激动干啥,这可一点都不好玩。 -PU_MACKEN_FO_Levski_OpenFire_IG_002_WhatTheHell=搞什么鬼! -PU_MACKEN_FO_Levski_OpenFire_IG_003_OhYouveDone=哦...你还是开火了。 -PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_001_HateToBe=嗯,我不想扫人兴致,但是我现在得取消你的降落许可。 -PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_002_LookImSorry=嗯...我很抱歉,但我等你降落等的太久了,现在我必须得把机库让给别人。希望我们都从这件事里面吸取教训。 -PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_003_HeyYeahSo=嗯...对,额,我得把你的泊位给别人了。我很抱歉,但我本以为你能快点降落的。 -PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_001_ImReallySorry=我很抱歉,但我以为你在这个时候本该已经起飞了,我可能得取消你的起飞许可了,抱歉。 -PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_002_CouldntBringYourself=啊,赖在这不走,是吧?我没在责怪你...但是我得把你的船收回仓库了。 -PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_003_UmHiSorry=嘿...抱歉。我平时不怎么催人的,但是你起飞实在是花太久了。 -PU_MACKEN_FO_Levski_OutstandingFees_IG_001_OhOhIt=哦吼,看起来你在这里欠了点帐。你可能得把它还完才能离开这儿。 -PU_MACKEN_FO_Levski_OutstandingFees_IG_002_OhItsA=哦,虽然这听上去有点怪,但是,看起来你在这欠了点钱。我们可能得在你还清之前把你的船扣这儿。 -PU_MACKEN_FO_Levski_RamSomething_IG_001_WoahWhatThe=哇!你到底在做什么?这可一点也不好玩! -PU_MACKEN_FO_Levski_RamSomething_IG_002_HeyHeyWatch=嘿!嘿!小心点儿!悠着点儿! -PU_MACKEN_FO_Levski_RamSomething_IG_003_WhatsWithThe=你这怎么飞的?慌神了? -PU_MACKEN_FO_Levski_Repairs_IG_001_IfYouNeed=哦,如果你需要维修服务,可以去找自由港的劳拉。 -PU_MACKEN_FO_Levski_Repairs_IG_002_IfYourShip=如果你的船需要维护的话,这儿的人大多都会去找自由港,劳拉干这活很在行。 -PU_MACKEN_FO_Levski_Return_IG_001_HeyWelcomeBack=嘿,欢迎回来! -PU_MACKEN_FO_Levski_Return_IG_002_OhThoughtI=啊,我想我记得你,再见到你很高兴。 -PU_MACKEN_FO_Levski_Return_IG_003_HeyWelcomeBack=嘿,欢迎回到自由之地。 -PU_MACKEN_FO_Levski_Return_IG_004_LookyThereHappy=哦,看看这谁;欢迎回来,朋友。 -PU_MACKEN_FO_Levski_RevokeLanding_IG_001_ForgetItYou=抱歉忘了这事儿吧,你不能在这里着陆。 -PU_MACKEN_FO_Levski_RevokeLanding_IG_002_KnowWhatNo=你知道么?我死也不会让你降落在这里。 -PU_MACKEN_FO_Levski_RevokeLanding_IG_003_ConsiderYourLanding=你的停船许可已被撤销。 -PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=都整好了。 -PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=载具已经在机库里等着你了。 -PU_MACKEN_FO_Levski_ShipRequest_EncourageTerm_IG_002_YouCanCall=你可以用终端来呼叫你的载具。 -PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=看起来机库全都满了,你可能得多等会了。 -PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=那个,你能多等会不,机库现在都已经满了。 -PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_003_ErLooksLike=呃...看起来我们这儿没多的机库了,让我看看能不能给你清一个出来。 -PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_001_ComingRightUp=马上好。 -PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=让我把那儿给你腾出来。 -PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_001_HeySoI=嘿,我正要把你的飞船存放起来,可以不?可以吧。 -PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_002_SoGonnaHave=嗯...我可能得把你的飞船收进仓库里...成吗? -PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_003_IHopeYou=呃,我希望你把你需要的东西都从你的船上拿出来了,因为我得把它收进仓库里,当然;我不会偷它的,相信我。 -PU_MACKEN_FO_Levski_ShipTooBig_IG_001_IHateTo=我不想这么说,但是你的船比我们最大的机库还大;所以你可能得...找找别的去处了,抱歉。 -PU_MACKEN_FO_Levski_ShipTooBig_IG_002_OhOhJeez=哦,额,啊这,看起来你的船太大了塞不进我们的机库;这...额,我也没辙。 -PU_MACKEN_FO_Levski_ShipTooBig_IG_003_WhoahDamnJust=哇偶,刚发现你的船对我们来说太大了,估计没地方能给你落,抱歉。 -PU_MACKEN_FO_Levski_SpecificGarage_01_IG_001_ParkInGarage=去停1号车库吧。 -PU_MACKEN_FO_Levski_SpecificGarage_02_IG_001_ThereYouGo=走着,2号车库。 -PU_MACKEN_FO_Levski_SpecificGarage_03_IG_001_IShouldBe=我应该能让你挤进3号车库。 -PU_MACKEN_FO_Levski_SpecificGarage_04_IG_001_HereMyFinest=来,4号车库,最适合你的了。 -PU_MACKEN_FO_Levski_SpecificHangar_01_IG_001_YoureGonnaBe=你应该是被分配到了...呃...1号机库。 -PU_MACKEN_FO_Levski_SpecificHangar_02_IG_001_HangarTwoFor=2号机库归你了... -PU_MACKEN_FO_Levski_SpecificHangar_03_IG_001_YoureGonnaBe=额,给你安排了3号机库。 -PU_MACKEN_FO_Levski_SpecificHangar_04_IG_001_ThereYouGo=去吧,4号机库。 -PU_MACKEN_FO_Levski_StandByMsg_IG_001_HeyThereYouve=嘿伙计,这里是列夫斯基降落管制,但我现在手头有点忙,稍等一下,等会就来为你服务。 -PU_MACKEN_FO_Levski_StationFull_IG_001_IHateTo=我不想扫人兴致,但是看起来我们的机库现在都塞满了船,你可能得多等会了。 -PU_MACKEN_FO_Levski_StationFull_IG_002_OhIDont=我们机库都满了,看来我们这会儿是真的忙的一批,你可能得再等会了。 -PU_MACKEN_FO_Levski_StationFull_IG_003_YeahIDont=啊,我不知道这里是咋搞的,但我们真的没啥空位子了,给我一小会,我去给你找个地方停。 -PU_MACKEN_FO_Levski_StoreShip_IG_001_NeedTheShip=我需要你把船清空,这样才好把她放进仓库里。 -PU_MACKEN_FO_Levski_StoreShip_IG_002_HeyGonnaNeed=嘿,让船员都下来吧,不然我们没法把你的船挪到库房里。 -PU_MACKEN_FO_Levski_TakePayment_IG_001_AllThatsLeft=剩下的事儿就是等你把钱给我了。 -PU_MACKEN_FO_Levski_TakePayment_IG_002_GreatLastStep=事都办妥了,就剩交钱了。 -PU_MACKEN_FO_Levski_TakePayment_IG_003_JustNeedYour=好了,把停泊费转给我然后一切就都妥了。 -PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_001_SorryIfYou=如果你没带钱的话,我实在没法让你在这里降落,抱歉。 -PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_002_IWishI=我真希望能为你免除费用,但天下可沒有白吃的午餐,懂我意思吧? -PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_003_SorryButYou=抱歉,但是你不付钱就不能降落;要我安慰你下的话,我想我们可能有一天能够摆脱物质和金钱的束缚,有梦最美是吧。 -PU_MACKEN_FO_Levski_TakePayment_Paid_IG_001_Awesome=棒极了。 -PU_MACKEN_FO_Levski_TakePayment_Paid_IG_002_Great=很好。 -PU_MACKEN_FO_Levski_TakePayment_Paid_IG_003_ThatsPerfect=再好不过。 -PU_MACKEN_FO_Levski_TractorEngage_IG_001_TractorLockedOn=牵引光束已锁定。 -PU_MACKEN_FO_Levski_TractorEngage_IG_002_TractorEngaged=开始牵引。 +PU_MACKEN_FO_Levski_LandingComplete_IG_004_AllGoodWelcome=All good. Welcome. +PU_MACKEN_FO_Levski_LeaveLandingArea_IG_001_HeyListenI=Hey listen. I hate to rush you, but I've got other ships waiting, so I need you to leave... +PU_MACKEN_FO_Levski_LeaveLandingArea_IG_002_IKnowYou=I know you just landed, but I kinda need to clear the area to make room for other customers. Sorry. +PU_MACKEN_FO_Levski_MovePlayerShip_IG_001_FineIJust=Fine. I'll just move it for you. +PU_MACKEN_FO_Levski_MovePlayerShip_IG_002_IfAskingNicely=If asking nicely doesn't work, then I'll just do it myself. +PU_MACKEN_FO_Levski_Neg_IG_001_SorryICant=Sorry. I can't. +PU_MACKEN_FO_Levski_Neg_IG_002_NoCanDo=No can do. +PU_MACKEN_FO_Levski_OpenFire_IG_001_WoahWhatsWith=Whoa, what's with all the aggression. It's uncool. +PU_MACKEN_FO_Levski_OpenFire_IG_002_WhatTheHell=What the hell! +PU_MACKEN_FO_Levski_OpenFire_IG_003_OhYouveDone=Oh, oh, you've done it now. +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_001_HateToBe=Hmm, I hate to be a downer, but I had to cancel your landing request. +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_002_LookImSorry=Uh, look, I'm sorry, but you waited too long to land, so I had to give it away. Hopefully we've all learned a lesson here. +PU_MACKEN_FO_Levski_OutOfTime_Landing_IG_003_HeyYeahSo=Hey, yeah, uh, so I had to give your spot to someone else. I'm sorry, but I thought you were gonna land quicker. +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_001_ImReallySorry=I'm really sorry, but I thought you would've taken off by now. I'm gonna have to cancel your launch. +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_002_CouldntBringYourself=Ah, couldn't bring yourselves to leave, huh? I don't blame you... but am I gonna need to put your ship back in storage. +PU_MACKEN_FO_Levski_OutOfTime_Takeoff_IG_003_UmHiSorry=Um... Hi, sorry. I normally don't like to rush people, but you've taken a really long time to launch. +PU_MACKEN_FO_Levski_OutstandingFees_IG_001_OhOhIt=Uh oh. It says here you owe some money. Won't be able to let you leave until your debt's settled. +PU_MACKEN_FO_Levski_OutstandingFees_IG_002_OhItsA=Oh, it's a bit awkward, but it seems you still owe some credits. Have to hang onto your ship until you're all paid up. +PU_MACKEN_FO_Levski_RamSomething_IG_001_WoahWhatThe=Woah! What the hell are you doing! It's not cool! +PU_MACKEN_FO_Levski_RamSomething_IG_002_HeyHeyWatch=Hey! Hey! Watch it! Easy! +PU_MACKEN_FO_Levski_RamSomething_IG_003_WhatsWithThe=What's with the flying? You on something? +PU_MACKEN_FO_Levski_Repairs_IG_001_IfYouNeed=Oh, if you need repairs, Laura over at Liberty can help you. +PU_MACKEN_FO_Levski_Repairs_IG_002_IfYourShip=If your ship needs maintenance, most folks around here use Liberty. Laura does good work. +PU_MACKEN_FO_Levski_Return_IG_001_HeyWelcomeBack=Hey! Welcome back. +PU_MACKEN_FO_Levski_Return_IG_002_OhThoughtI=Ah, thought I recognized you. Nice to have you back. +PU_MACKEN_FO_Levski_Return_IG_003_HeyWelcomeBack=Hey, welcome back to the land of the free. +PU_MACKEN_FO_Levski_Return_IG_004_LookyThereHappy=Well, Looky there. Happy returns, friend. +PU_MACKEN_FO_Levski_RevokeLanding_IG_001_ForgetItYou=Ah, forget it. You can't land here. +PU_MACKEN_FO_Levski_RevokeLanding_IG_002_KnowWhatNo=Know what? No way in hell am I gonna let you land here. +PU_MACKEN_FO_Levski_RevokeLanding_IG_003_ConsiderYourLanding=Consider your landing privileges revoked. +PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=There. All set. +PU_MACKEN_FO_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=There. Should be waiting for you in the hangar. +PU_MACKEN_FO_Levski_ShipRequest_EncourageTerm_IG_002_YouCanCall=You can call your ship up on a terminal. +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=Looks like all the hangars are full. Gonna be just another second. +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=Actually, can you hold on for a bit. All the hangars are full right now. +PU_MACKEN_FO_Levski_ShipRequest_NoSpace_IG_003_ErLooksLike=Er, looks like there's no hangars available. Let me see if I can clear one out. +PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_001_ComingRightUp=Comin' right up. +PU_MACKEN_FO_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=Let me get that for you. +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_001_HeySoI=Hey, so I gotta take your ship down into storage. Okay? Okay. +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_002_SoGonnaHave=So... I'm gonna have to move your ship... Cool? +PU_MACKEN_FO_Levski_ShipStorageProcedure_IG_003_IHopeYou=Uh, I hope you got everything you need from your ship, cause it's gonna go into storage. Until you need again, of course. I'm not gonna steal it. I'm serious. +PU_MACKEN_FO_Levski_ShipTooBig_IG_001_IHateTo=I hate to do this, but your ship's too large for our hangars. So you're gonna like, have to figure something else out. Sorry. +PU_MACKEN_FO_Levski_ShipTooBig_IG_002_OhOhJeez=Oh, oh jeez, yeah, it looks like your ship's too big for our hangars. You know, that, that's a bummer. +PU_MACKEN_FO_Levski_ShipTooBig_IG_003_WhoahDamnJust=Woah, damn. I just noticed your ship's too big. Got no where for you to land. Apologies. +PU_MACKEN_FO_Levski_SpecificGarage_01_IG_001_ParkInGarage=Park in Garage one. +PU_MACKEN_FO_Levski_SpecificGarage_02_IG_001_ThereYouGo=Here you go. Garage two. +PU_MACKEN_FO_Levski_SpecificGarage_03_IG_001_IShouldBe=I should be able to squeeze you into Garage Three. +PU_MACKEN_FO_Levski_SpecificGarage_04_IG_001_HereMyFinest=Here. My finest garage. Number four. +PU_MACKEN_FO_Levski_SpecificHangar_01_IG_001_YoureGonnaBe=You're gonna be in Hangar Uno... that's one. +PU_MACKEN_FO_Levski_SpecificHangar_02_IG_001_HangarTwoFor=Hangar Two for you... +PU_MACKEN_FO_Levski_SpecificHangar_03_IG_001_YoureGonnaBe=Uh, you're gonna be in hangar three. +PU_MACKEN_FO_Levski_SpecificHangar_04_IG_001_ThereYouGo=There you go. Hangar four. +PU_MACKEN_FO_Levski_StandByMsg_IG_001_HeyThereYouve=Hey there. You've got Levski landing control, but I'm occupado at the moment. Hang out for a second and I'll be with you soon. +PU_MACKEN_FO_Levski_StationFull_IG_001_IHateTo=I hate to say it, but it looks like we're all full up with ships right now. You're gonna have to wait a bit. +PU_MACKEN_FO_Levski_StationFull_IG_002_OhIDont=Huh, I don't have any room left. Guess we're pretty busy or something. Uh, it's gonna be a few moments. +PU_MACKEN_FO_Levski_StationFull_IG_003_YeahIDont=Yeah, I don't know how I missed it, but we're a little tight on space. Just give me a few seconds to get you sorted all right? +PU_MACKEN_FO_Levski_StoreShip_IG_001_NeedTheShip=I need the ship clear so I can move it into storage. +PU_MACKEN_FO_Levski_StoreShip_IG_002_HeyGonnaNeed=Hey, gonna need the crew all off so I place your ship into storage. +PU_MACKEN_FO_Levski_TakePayment_IG_001_AllThatsLeft=All that's left for you is to send me a payment. +PU_MACKEN_FO_Levski_TakePayment_IG_002_GreatLastStep=Great. Last step is payment. +PU_MACKEN_FO_Levski_TakePayment_IG_003_JustNeedYour=Right, just need your landing fee and then we're all set. +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_001_SorryIfYou=Sorry. If you don't have the credits, I can't let you land. +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_002_IWishI=I wish I could waive the fee for you, but food ain't free. Yet. You hear me? +PU_MACKEN_FO_Levski_TakePayment_NotEnough_IG_003_SorryButYou=Sorry, but you don't pay, you don't land. If it's any consolation, I like to think that one day we'll all move beyond creds and material things. It's a good dream. +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_001_Awesome=Awesome. +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_002_Great=Great. +PU_MACKEN_FO_Levski_TakePayment_Paid_IG_003_ThatsPerfect=That's perfect. +PU_MACKEN_FO_Levski_TractorEngage_IG_001_TractorLockedOn=Tractor locked on. +PU_MACKEN_FO_Levski_TractorEngage_IG_002_TractorEngaged=Tractor engaged. PU_MACKEN_FO_Levski_WarningLeaveHangar_IG_001_OkayLastChance,P=Okay, last chance to leave the hangar, or you're gonna be forcefully removed. -PU_MACKEN_FO_Levski_WarningLeaveLandingArea_IG_001_OkayLastChance=Ok,再不走的话我们就得使用强制手段了。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_001_IHateTo=Hmm...我不喜欢催人,但是你花的时间实在有点太长了...你懂吧? -PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002_HeySorryCould=嘿,抱歉你能快一点么?谢了。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002b_HeySorryCould=嘿,抱歉你能快一点么?谢了。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_003_WouldYouMind=嘿,你介意把它移开么?这会可真够忙的... -PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_001_HeyAreYou=嘿,你打算停进去么?我已经把我的工作做好了,该你了。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_002_SoIKinda=我需要知道你到底打不打算降落,如果你不打算的话,也完全没关系,但是请尽快把你的决定告诉我。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_003_YouGotSpot=呃...你已经有地方可停了,所以...为啥不去呢。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_001_YouUhOkay=呃...你还...还好么?只是,你已经可以起飞了,但你还没飞。 -PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_002_HeyYouKnow=嘿,你知道你已经可以走了,对吧? -PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_003_IGaveYou=我已经给过你起飞许可了对吧?哦我给了,棒,只是再确认一下。 -PU_MACKEN_Levski_Affirm_IG_001_SureThing=没问题。 -PU_MACKEN_Levski_Affirm_IG_002_NoProblem=没问题。 -PU_MACKEN_Levski_Affirm_IG_003_GotIt=懂了。 -PU_MACKEN_Levski_ConvoCont_IG_001_NowWhereWas=我刚刚说到哪了来着... -PU_MACKEN_Levski_ConvoCont_IG_002_OhIwas=我刚刚在说啥来着...哦!哦对... -PU_MACKEN_Levski_Farewell_IG_001_IllSeeYou=回见。 -PU_MACKEN_Levski_Farewell_IG_002_AlrightHaveA=ok,一路顺风。 -PU_MACKEN_Levski_Farewell_IG_003_NiceTalkingWith=谈话很愉快。 -PU_MACKEN_Levski_Farewell_IG_STAND_001_IllSeeYou=回头见。 -PU_MACKEN_Levski_Farewell_IG_STAND_002_AlrightHaveA=好了,一切顺利。 -PU_MACKEN_Levski_Farewell_IG_STAND_003_NiceTalkinWith=谈话很愉快。 -PU_MACKEN_Levski_FuelRestock_IG_001_OhWeCan=哦,我们可以帮你加油和装弹,但是如果你需要其他服务的话,恐怕就得另寻去处了。 -PU_MACKEN_Levski_FuelRestock_IG_002_OhIfYou=如果你想在出门前加满,终端机可以帮你解决。 -PU_MACKEN_Levski_FuelRestock_IG_003_UseTheTerminal=终端机可以帮你把油加满,如果你想的话。 -PU_MACKEN_Levski_Greetings_IG_001_HeyThere=嘿! -PU_MACKEN_Levski_Greetings_IG_002_HowsItGoing=过得如何? -PU_MACKEN_Levski_Greetings_IG_003_YouAlright=你还好吗? -PU_MACKEN_Levski_Greetings_IG_004_OhSorryI=哦抱歉,我当时不在这儿。 -PU_MACKEN_Levski_Greetings_IG_STAND_001_HeyThere=嗨! -PU_MACKEN_Levski_Greetings_IG_STAND_002_HeyHowsIt=嗨,过的如何。 -PU_MACKEN_Levski_Greetings_IG_STAND_003_YouAlright=你还好吗? -PU_MACKEN_Levski_Interrupt_IG_001_OhNeverMind=哦,别在意。 -PU_MACKEN_Levski_Interrupt_IG_002_SorryIGet=抱歉,我有时会走神。 -PU_MACKEN_Levski_Neg_IG_001_OhSorryI=抱歉,我做不到。 -PU_MACKEN_Levski_Neg_IG_002_NoCanDo=不行。 -PU_MACKEN_Levski_OutstandingFees_IG_001_SaysHereYou=哦,系统显示你好像欠了某个人一笔账,在你还清之前我们没法让你走。 -PU_MACKEN_Levski_OutstandingFees_IG_002_BitAwkwardBut=哦,有点尴尬,你好像还欠了点钱;我们得暂时把你的船扣在这,直到你还清欠款。 -PU_MACKEN_Levski_PhysicalBump_IG_001_Woah=哇啊! -PU_MACKEN_Levski_PhysicalBump_IG_002_OhYoureA=你是个小调皮鬼,是不是? -PU_MACKEN_Levski_PhysicalBump_IG_003_Easy=简单。 -PU_MACKEN_Levski_PhysicalBump_IG_LEFT_001_Woah=哇啊! -PU_MACKEN_Levski_PhysicalBump_IG_LEFT_002_WowYoureA=哇哦,你挺能闹腾的啊,是吧? -PU_MACKEN_Levski_PhysicalBump_IG_LEFT_003_Easy=简单。 -PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_001_Woah=哇啊! -PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_002_OhYoureA=你挺能闹腾的啊,是吧? -PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_003_Easy=简单。 -PU_MACKEN_Levski_RandomToNPC_IG_001_YouShouldveSeen=你真该见见当年这儿的样子。那时的我们年轻气壮,个个满腔热血,为的只是更好的明天,说来还挺光荣的是吧。 -PU_MACKEN_Levski_RandomToNPC_IG_002_ALittleInsiders=一点内行的建议。我们这虽说挺安全的,但不代表没人会来搞事;懂我意思的话,那就尽量避开点那些老旧的管道。 -PU_MACKEN_Levski_RandomToNPC_IG_003_IDontMiss=我并不怀念在帝国脚跟下生活的日子;真的就像音乐会一样,那种我们并不能参与其中的音乐会;我曾经还挺喜欢去听音乐会的,但那时是去欣赏真正的音乐,懂吧?等什么时候人们从暴政中解放出来,我们说不定就能有一两个真正演奏音乐的乐队了。 -PU_MACKEN_Levski_RandomToNPC_IG_004_IHaventBeen=我已经一段时间没有干什么大事了。每天看着你们这样的旅行者来来往往,我想我说不定也该出去转转了,多看看外面的世界;但你也知道,一旦你找到了一个可以被称作家的地方,想再离开还是挺难的。我现在感觉就呆在这里也不是什么坏事。 -PU_MACKEN_Levski_RandomToPlayer_IG_001_YouShouldveSeen=你真该见见当年这儿的样子。那时的我们年轻气壮,个个操着满腔热血,为的只是更好的明天,说来还挺光荣的是吧。 -PU_MACKEN_Levski_RandomToPlayer_IG_002_LittleInsidersAdvice=一点内行的建议。我们这虽说挺安全的,但不代表没人会来搞事。懂我意思的话,那就尽量避开点那些老旧的管道。 -PU_MACKEN_Levski_RandomToPlayer_IG_003_YeahIDont=嗯,我并不怀念在帝国脚下生活的日子;那就像音乐会一样,没几个人会同时站在台上。我以前还是会去追个一两场的,但那时是去欣赏真正的音乐;等什么时候人们从暴政中解放出来,我们说不定就能有一两个真正演奏音乐的乐队了。 -PU_MACKEN_Levski_RandomToPlayer_IG_004_IHaventBeen=我已经一段时间没有干什么大事了。每天看着你们这样的旅行者来来往往,我想我说不定也该出去转转了,多看看外面的世界。但你也知道,一旦你找到了一个可以被称作家的地方,想再离开还是挺难的。我现在感觉就呆在这里也不是什么坏事。 -PU_MACKEN_Levski_Repairs_IG_002_OhIfYour=如果你的船需要维护的话,这儿的人大多都会去找自由港,劳拉干这活很在行。 -PU_MACKEN_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=都整好了。 -PU_MACKEN_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=载具已经在机库里等着你了。 -PU_MACKEN_Levski_ShipRequest_AllSet_IG_003_AllRightYour=一切就绪;你的船在等着你了。 -PU_MACKEN_Levski_ShipRequest_AllSet_IG_003b_AlrightYourShips=一切就绪;你的船在等着你了。 -PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_001_OnceYoureReady=你准备好出去了的话,可以用那边的终端,然后我就去帮你取出你的船。 -PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_002_OhYouCan=哦,你可以用那边的终端呼叫你的船。 -PU_MACKEN_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=看来机库全都满了,你可能得多等会了。 -PU_MACKEN_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=其实...你可能得稍等下。机库现在都满了。 -PU_MACKEN_Levski_ShipRequest_NoSpace_IG_003_LooksLikeTheres=呃...看起来我们这儿没多的机库了,让我看看能不能给你清一个出来。 -PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_001_CominRightUp=马上好。 -PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=让我把那腾出来给你。 -PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_003_BringingYourShip=你的船马上就到。 -PU_MACKEN_Levski_Welcome_V_WP_001_OhHeySince=嘿,既然这是你第一次来列夫斯基,那有几件事得先告诉你。这块地方是人民联盟管辖的,所以,咱就把UEE那套给忘了吧。我们想创造一个真正能让人自由生活的地方,每个人都能在这尽情且安全的展现自己的想法。挺不错的不是吗。 -PU_MACKEN_Levski_Welcome_V_WP_002_SoSinceYoure=既然你第一次来这,那么有几个规矩你得记清楚了。第一点,不要随便断言别人的想法很愚蠢;是说,谁又有资格定义什么是蠢或否呢。懂吧,每个人都有独立思考的权利。第二点,别想在这搞敲诈或之类的;虽说没有白纸黑字真的定了这条,但记着就行。第三点,别把UEE那套往我们这强推,嘴上说是一回事,谋划又是另一回事。第四点,不准打架。 -PU_MACKEN_Levski_Welcome_V_WP_003_ThatsSimpleAnd=很简单。最后,试试看花点时间去思考自己能如何去让这个世界变得更美好。你懂的,这是我的嗜好之一,这也是能令列夫斯基如此,如此特别的核心原因。好了,我知道这些对你来说听上去都有些奇怪,但这就是我们所热爱的生存之道,所以你若能尊重我们,我会很感激的。 -PU_MACKEN_Levski_Welcome_V_WP_004_AlrightNowI=好了,我想我也唠叨的差不多了;好好享受吧。哦,有空的话一定要去那些小餐馆瞧瞧啊。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_HeyGotA=有艘满载伤员的船准备停靠了,预计15分钟后抵达;交通事故小组请就位,准备好紧急手术台。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeOneSeven=二号手术室发生状况,代号171,注意,这不是演习;二号手术室代号171。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_LookAliveFolks=注意点,大伙。伤员正在路上。5个1级,6个2级。预计17分钟后抵达。准备好空床位。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_DrPidwariDrop=皮德瓦里医生,停下手边工作立即前往三号手术室,马上。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_WeNeedEvery=我们需要全部有空的护士前往紧急泊位C,现在马上。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_UmDrEaton=伊顿医生,泌尿科找您,伊顿医生至泌尿科。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_HeyDrPidwari=嘿,皮德瓦里医生:他们找到你的夹克了,就在休息室里。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AlrightAnyTeam=注意下,有意向在流动诊所做志愿者的组员们,可以来我这咨询详细情况。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ErIsAnyone=有人在找一位面善、名叫皮特的老人吗?他在艾伯特医生的办公室里,我们想把他送回他该去的地方,谢谢。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_CanDarneelOkai=达内尔・奥凯,能不能来护士站一趟?谢谢。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_IfThereAre=有技术员在病理科附近的话,能不能请你看下你该死的手环,谢了。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrEaling=传呼伊林医生至实验室,实验室需要您,伊林医生。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_OkPagingDr=等下,传呼阿利・伊林医生至实验室,不是贝弗莉・伊林医生。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_PleaseJoinMe=请和我一起向里科和163号分部的所有人诚挚道谢,感谢他们今天送来的惊喜松饼。真的,真的非常感谢。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_JustWantedTo=我想花点时间对矿联会那些来帮忙修缮手术室的人说声谢谢。没有他们的帮助,我们医院的工作也就没法进行了。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_011_NurseStanwickYoure=斯坦威克护士,肿瘤科储藏室需要您。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_012_BrianAlowskiYoure=布莱恩・阿洛夫斯基,你需要来趟你妹妹的病房,她现在...总之你过来一趟就是了。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_013_IShouldntHave=应该不用我一再重复但医院的资源不是免费的,也不能一人独享。就算你在这工作也不行。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_014_CanThePatient=能否请病患萨比勒・卡莱诺尽快与医院管理联系。谢谢。 -PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_015_DrAlbrightYoure=复健科需要奥尔布赖特医生,奥尔布赖特医生请至复健科。 -PU_MERCYDISP01_F_LPA_Warn_Emergency_Done_IG_001_HeyGoodNews=嘿!好消息。所有事情都解决了,请继续做你原本该做的事。谢谢。 -PU_MERCYDISP01_F_LPA_Warn_Emergency_InProgress_IG_001_AlrightIKnow=好了,我知道所有人都在困惑到底发生了啥,我们仍在排查问题。应该不用太久。感谢你的耐心等候。 -PU_MERCYDISP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionEveryoneTheres=所有人请注意。现有突发情况发生,请所有员工,病患,及访客待在原地直至情况排除。感谢您的谅解。 -PU_MERCYDISP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionEveryoneTheres=所有人请注意。现有突发情况发生,请所有员工,病患,及访客尽速且安全地离开医院。 -PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 -PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了。一路小心。 -PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 -PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 -PU_MILSECR2_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_MILSECR2_SK_ConvoCont_IG_002_Yeah=嗯。 -PU_MILSECR2_SK_ConvoCont_IG_003_Really=真的吗? -PU_MILSECR2_SK_ConvoCont_IG_004_Unbelievable=难以置信。 -PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 -PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=可以走了。感谢你的配合。 -PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 -PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 -PU_MILSECR3_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_MILSECR3_SK_ConvoCont_IG_002_Yeah=嗯。 -PU_MILSECR3_SK_ConvoCont_IG_003_Really=真的吗? -PU_MILSECR3_SK_ConvoCont_IG_004_Unbelievable=难以置信。 -PU_MILSECR3_SK_Patrol_IG_001_EverythingOkayHere=这边一切都好吧? -PU_MILSECR3_SK_Patrol_IG_002_MoveAlong=继续向前。 -PU_MILSECR3_SK_Patrol_IG_003_LetsKeepIt=继续走。 -PU_MILSECR3_SK_Patrol_IG_004_WeGotA=有问题吗? -PU_MILSECR3_SK_Patrol_IG_005_GonnaHaveTo=你得低调点。 -PU_MILSECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=这片区域已经净空。 -PU_MILSECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=这边看来没什么问题。 -PU_MILSECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=这块区域没有异常。 -PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 -PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=可以走了。感谢你的配合。 -PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请稍等接受扫描。 -PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻。即将进行常规扫描。 -PU_MILSECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了? -PU_MILSECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=他们能给得出这么多加班费,难道不比直接多雇点人好吗。 -PU_MILSECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=嗯,我也不懂。指挥对他们这行为也一点头绪都没有。 -PU_MILSECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=如果我睡着了你就直接给我抽俩耳光就行。我昨晚一直在等这家伙醒来,这样咱就能从他嘴里套点证词出来了。 -PU_MILSECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=这可太疯了。想都不敢想。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_001_AVisionaryIn=源自那颗与千万生命交织的仁慈和慷慨之心,这家医院以举世无双的玛丽亚・赫斯顿命名。为了纪念她的功绩与回忆,我们将于今日分享她的开创性著作,"正念生活的动力"中的节选片段,我们鼓励您开阔心胸,以一颗纯洁的心一同聆听。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_002_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿说到:“有项设备十分重要,却往往是最后才得到维修。”她显然是在说我们的身体。这也是为何年度体检对您的健康非常重要,同时这对赫斯顿动力的健康也非常重要。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_003_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿鼓励所有病患重复这些肯定句,来正向激励治疗—我会对接受的医疗服务心怀感激。我会心存正能量,不去在意病痛。我会全身心信任照顾我的人。我会努力让今天的自己感觉更好。我会用辛劳工作与奉献来回报这份生命的恩赐...亲自试试,感受来自玛丽亚治愈之词的力量。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_004_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿叮嘱我们:“良好的健康状况是所有成功事业的基石。”这也是为何以健康的早餐来开启一天的生活是如此重要,这样才能为你的“努力”提供营养均衡的基石。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_005_InHerBook=在她的著作《正念生活的动力》之中,玛丽亚・赫斯顿表示:“健康不仅是属于单一个体的课题。它需要所有人共同努力,才能构建健康且兴盛的社区。”这也是为何赫斯顿动力十分自豪能在玛利亚纯洁之心医院铭刻她的遗志;在这里,我们都为了健康而努力。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_001_AttentionAllHurston=全体赫斯顿动力员工请注意,请病假前务必先行告知您的上级主管。需开立经授权的就医豁免表格来证明您无法履行职责。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_002_HurstonDynamicsEncourages=赫斯顿动力鼓励所有员工定期更新印记。这不仅是预防工作中断的好方法,也是对您同事的体贴,同时还能将重生所造成的副作用降至最低。一同努力,在赫斯顿上“镌刻您的印记”。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_003_SureWeAll=毋庸置疑,我们都想延长工时,但过量服用兴奋剂可不是方法。不仅会提高意外发生和出错的机率,同时还会降低工作品质,赫斯顿动力提醒所有员工:“更多,不一定更好。” -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_004_EagerToReturn=想尽快回到工位上?不要让康复期对您的同事造成困扰。某些药物及疗程可能会降低您的运动机能及警惕性。记得向您的医生或药师详询相关副作用。 -PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_005_FeelingReadyTo=准备好回去工作了?询问您的医生或药师如何减少您的药物剂量,让您以破纪录的时间回归岗位。 -PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=请注意。紧急情况已解决。此次中断已记录于所有考勤表上。感谢您的配合。 -PU_MPHHOSPPA01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionContinueTo=请注意。继续遵循紧急应变措施直至赫斯顿动力解决情况。重复,紧急情况仍在持续中。继续遵循所有指示。 -PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Remain_IG_001_ThisIsAn=这是一则突发警报。全体医院同仁、病患及访客请待在原地等待指示。重复。这是一则突发警报。 待在原地等待进一步指示。 -PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Vacate_IG_001_ThisIsAn=这是一则突发警报。全体医院同仁、病患及访客请立即撤离此建筑。重复。这是一则突发警报。立即撤离此建筑。 -PU_MPHHOSPPA01_F_LPA_Welcome_Hospital_MPH_IG_001_WelcomeToMaria=欢迎来到玛利亚纯洁之心医院,这是一家创立于2889年,致力于提升全体赫斯顿动力全体雇员及罗威尔社区之健康的非营利医疗设施。 -PU_MTECHREP1_MG_Busy_IG_001_SorryIllBe=抱歉啊,我马上过去。 -PU_MTECHREP1_MG_Busy_IG_002_IllBeRight=马上就来。 -PU_MTECHREP1_MG_CallSecurity_IG_001_INeedSome=我这边需要帮忙! -PU_MTECHREP1_MG_CallSecurity_IG_002_Help=帮帮我! -PU_MTECHREP1_MG_CallSecurity_IG_003_Security=警卫! -PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=很高兴能帮你找到点工作。 -PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=那应该没问题了。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWelll=好吧,希望下次咱运气好点,能找到些适合你做的。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=好吧。抱歉今天没能找到适合你的合同。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果你改变心意的话,就告诉下代理人。有时候合同可能还没被接走。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=有时候合同并不会马上就被别人接走,所以你如果改变想法了的话,可能还不算太晚。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=好吧,这合同不太适合你。咱继续看看别的吧。 -PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=行,没问题。我看下有没有别的能给你做。 -PU_MTECHREP1_MG_Comms_Farewell_IG_001_AppreciateYourTime=感谢你花时间过来。 -PU_MTECHREP1_MG_Comms_Farewell_IG_002_HaveAGood=祝您有美好的一天。 -PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=基于最近的一些新政策,微科正在重新审查一些曾被标记为停用的承包人,而你的状态已从不可雇佣晋升为可雇佣级别了。 -PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=好消息!在经过仔细检视后,微科公司已允许你再次承接合约工作了。 -PU_MTECHREP1_MG_Comms_InstructVisit_IG_001_ItWouldBe=如果你能早点过来微科这边就更好了。 -PU_MTECHREP1_MG_Comms_InstructVisit_IG_002_WedLoveIt=如果你有空的话,我们很欢迎你过来微科这边看看。 -PU_MTECHREP1_MG_Comms_MissionComplete_IG_001_JustWantedTo=跟你确认下,你的合约已完成,我们对此感到十分满意。感谢你的辛劳付出。 -PU_MTECHREP1_MG_Comms_MissionComplete_IG_002_YourCurrentContract=你和我们之间的合同已经完成。没什么问题了。 -PU_MTECHREP1_MG_Comms_NewMission_IG_001_IWantedTo=告诉你一声,我们这有个十分令人兴奋的工作机会能给你。 -PU_MTECHREP1_MG_Comms_NewMission_IG_002_OurSystemIs=我们的系统表示,你可能会对这些新合同十分感兴趣。 -PU_MTECHREP1_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=正在发送款项。 -PU_MTECHREP1_MG_Comms_PaymentSent_IG_002_YourPaymentHas=您的报酬正在处理中。 -PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=您手中仍持有待归还的微科公司之财产,我们已对其发出归还令。 -PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=提醒下,由于你仍未将物品归还至我司,我们已对此发出归还悬赏。 -PU_MTECHREP1_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=我们的记录显示你还未将物品归还。请尽速处理,否则后果自负。 -PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=请务必将微科公司之财产归还予我司,否则我们将采取强硬措施。 -PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=我们特此提醒您,请务必在时限内归还微科公司之财产。 -PU_MTECHREP1_MG_ConvoRejoin_IG_001_NoProblemWhere=没问题。刚说到哪了? -PU_MTECHREP1_MG_ConvoRejoin_IG_002_AllRightLets=好,咱接着往下看... -PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=看下吧,觉得如何。 -PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=仔细读一读,看看适不适合你。 -PU_MTECHREP1_MG_Decide_MissionTimeout_IG_001_YouSeemDistracted=你看上去对这不太走心吧。那咱下次再看看。 -PU_MTECHREP1_MG_Decide_MissionTimeout_IG_002_SorryIfYou=抱歉。如果你下不了决定的话,我就把这机会让给别人了。 -PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=有什么想法吗? -PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=你觉得如何? -PU_MTECHREP1_MG_Idles_IG_EX_002=<呢喃自语> -PU_MTECHREP1_MG_Idles_IG_EX_003=<呢喃自语> -PU_MTECHREP1_MG_Interrupt_IG_001_EverythingOkay=都好不? -PU_MTECHREP1_MG_Interrupt_IG_002_IsThereA=有什么问题吗? -PU_MTECHREP1_MG_Intro_1stTime_IG_001_HelloAndWelcome=你好,欢迎来到微科。 -PU_MTECHREP1_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=欢迎来到微科,我们致力于让每天都更加美好。 -PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=全是失败的合同.... -PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=不是什么最好的记录就是了... -PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_001_ISeeThat=我看到您在最后一份合同上遇到了麻烦,但您之前的记录看起来还不错。现在请不用担心。 -PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=到目前为止,您似乎做得非常不错。当然最后一份合同除外。 -PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=很遗憾看到您最后一份合同完成的不怎么样。希望下次再接再厉。 -PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=您的上一份合同看起来是无法完成了。希望您下一个运气好点。 -PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=这就是我能做的。我可以请求试用,并允许您尝试其他合同。 -PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=微科致力于提供人工支持。你在试用期还有一次机会,看看你是否可以扭转局面。 -PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=这意味着我目前无法为您提供合同。很抱歉给您带来不便。 -PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=也就是说,根据微科的相关规定,我目前无法为您提供新合同 -PU_MTECHREP1_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=微科非常遗憾听说您在履行上一次合约时被人攻击了,当然我们对您遭受的任何人身伤害和装备损失都不承担责任。 -PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=看起来您干得还不错啊。 -PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=微科当然注意到了您为我们完成的优质工作。 -PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=我这里注意到您上次合约完成情况堪称楷模。太棒了! -PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=看起来您上次合约完成得太棒了,您已经被选为了每月最佳承包人。单纯被提名就是一项不小的殊荣了。 -PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=恭喜您成功完成了上一项合约。 -PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=档案显示您准时完成了上次合约。这种情况总是很棒的。 -PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=我相信您能够扭转局面。 -PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=谁又知道呢,没准您能按时完成下一个合约。 -PU_MTECHREP1_MG_MidMission_Disclaimer_IG_001_ThisCommMay=为了确保服务质量,本次通讯可能会录音。 -PU_MTECHREP1_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=非常遗憾,由于您未能按照要求完成合约,本次合约已经无效。 -PU_MTECHREP1_MG_MidMission_Fail_IG_002_ThisIsTo=特此通知您,我们与您之间的合约已经解除,不再需要您的服务了。 -PU_MTECHREP1_MG_MidMission_Fail_IG_003_UnfortunatelyWeveHad=非常遗憾我们必须取消您当前的合约。对此造成的不便我们感到非常抱歉。 -PU_MTECHREP1_MG_MidMission_Fail_IG_004_IRegretTo=很遗憾地通知您,派发给您的合约已经不再有效。抱歉为您带来任何不便。 -PU_MTECHREP1_MG_MidMission_Greetings_IG_001_HiImContacting=您好,这里是微科。 -PU_MTECHREP1_MG_MidMission_Greetings_IG_002_HiThisIs=您好,这是来自微科的问候通讯。 -PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=我们想通知您,您的合约内容有所更新。 -PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_002_IHaveUpdate=我已经将您的当前合约更新了。 -PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=我们收到通知称您无法完成当前的合约。很抱歉听到这个消息。 -PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=特此通知您取消合约的请求已经通过。 -PU_MTECHREP1_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=您发送给我们的数据已经成功收到,特此告知。 -PU_MTECHREP1_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=我们已经收到了您传输的数据。 -PU_MTECHREP1_MG_MidMission_WarningFail_IG_001_WantedToGive=我们想要提醒您,您的合约即将逾期,最好尽快完成。 -PU_MTECHREP1_MG_MidMission_WarningFail_IG_002_WeHaveA=我们收到通知称您当前的合约即将到期。如果您能完成它那就再好不过了。 -PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=微科的行动最近遇到了一些暴力侵扰者。希望您能为我们解决这些麻烦。 -PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHaveBeen=微科最近在这片区域内与特定个人有数次冲突。这个麻烦的优先级已经提高,以便采取更加主动的应对措施。 -PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=我们某个特定材料的订单目前无法定位,我们希望有人能够追查到足够的货源。 -PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=我有一个征收物品的任务需要有人来完成。 -PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=某个特定区域的安全问题已经越来越引人注目。我们希望在该区域办公的员工人身安全得到保障。 -PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=一个需要额外安保的请求已经通过,我们希望能尽快满足这个需求。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=此前数次投递该货物的尝试,由于各种问题均已失败告终。我司致力于确保该货物送达。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=一位重要的微科客户刚下了一个订单,管理层迫切希望货物能够安全送达。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=这里有一个货运的请求。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=有一趟货运任务需要完成。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=这个合约或许不错,运送货物。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=有一些高度敏感的数据需要快速安全地转移。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=我们需要将一些数据送到其中一个研究所去。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=我们意外地收到了一趟错误的订单。我们需要你将这些货物退送回去,然后将正确地货物运回来。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=我们有一个来回运货的订单。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=我们有一趟交货时间较短的紧急货运任务。 -PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=有一批货物需要在规定时间内送达。 -PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=我们正需要您来为我们的一艘飞船提供安保与支援。 -PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=我这里有一个微科喜欢称为“预防协调人”的工作, 不过实际上就是一个护航合约。 -PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=这里有一个...比普通合约要复杂一点的任务,不过对您来说应该正合适。 -PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=有个合约,可能比较有挑战性,不过我知道有的承包人就喜欢这样的任务呢。 -PU_MTECHREP1_MG_MissionBriefs_Generic_IG_001_HereWeAre=这是合约。 -PU_MTECHREP1_MG_MissionBriefs_Generic_IG_002_AhThisOne=噢,这个合约看起很棒。 -PU_MTECHREP1_MG_MissionBriefs_Generic_IG_003_ThereWeGo=合约在这里,这个应该还不错。 -PU_MTECHREP1_MG_MissionBriefs_Generic_IG_004_GotOneI=有个合约,我认为您应该会很喜欢的。 -PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=我们有一个请求,需要收集一些特定的信息。 -PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_002_WveBeenPicking=我们最近收到了一些含有奇怪异常的读数,需要有人在现场确认这个数据。 -PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=很抱歉。看起来目前暂时没有合约。欢迎稍后再来查看。 -PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=很遗憾,我们目前没有适合您的合约。您换个时间再来看看吧。 -PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=有人盗窃了属于微科的财产,我们需要将其追回。 -PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=一些属于微科的财产在最近的交易中失踪了。 -PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeveLostSignal=一些位于某个遥控基站的设备失去了信号。我们需要将其维修好后重新接入网络。 -PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=一些微科设备需要维护。 -PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=我们需要一位熟练的技术员来维护微科设备。 -PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=微科的设备最近总是损坏,我们希望能找出造成近期这些问题的根本原因。 -PU_MTECHREP1_MG_Mission_Farewell_IG_001_ThanksForStopping=感谢您的到来。 -PU_MTECHREP1_MG_Mission_Farewell_IG_002_EnjoyTheRest=祝您接下来的一天过得愉快。 -PU_MTECHREP1_MG_Mission_Farewell_IG_003_ThanksForVisiting=感谢您造访微科。 -PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=祝您合约好运。 -PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=祝您工作好运。 -PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_001_Great=太棒了。 -PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_002_Excellent=棒极了。 -PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_003_Wonderful=太好了。 -PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_004_Perfect=完美。 -PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_001_NiceToSee=很高兴再次见到您。 -PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=欢迎回到微科。 -PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=看起来您以前没有接受过我们的合约,所以我将为您创建一个新的档案。 -PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=我在系统中找不到您的档案,所以我将为你创建一个新的。 -PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=档案在这儿呢。 -PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=在这呢。 -PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=找到了。 -PU_MTECHREP1_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到您。 -PU_MTECHREP1_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=欢迎回到微科。 -PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=让我找找您的档案。 -PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=让我找找您的合约记录。 -PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=让我来调出你的账户。 -PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=嗯...您的档案已经被停用了。 -PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=抱歉,您已经被系统除名了。 -PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=有什么能帮您的吗? -PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=有什么我能帮到您的吗? -PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=微科一直在寻找能够执行合约的独立承包人。 -PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=帮助人们介绍合约是我在工作中最喜欢的部分了。 -PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=似乎您的声望并没能满足微科的用人标准。 -PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_002_SeemsThereHave=您过去的表现似乎存在一些问题。 -PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_001_SeemsYouAre=似乎您已经接受了我们的一项合约。在您完成那份合约之前恐怕我不能为您发放一份新的合约。 -PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=我这边看见您正在为微科执行合约。我建议您先完成这个工作后再来寻找新的合约。 -PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=似乎您对在哪里投放物品有些疑惑。建议您查看mobiGlas手环。 -PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryBut=很抱歉,我们这里不受理物品投递。您的mobiGlas手环应该会提示您正确的投放地点。 -PU_MTECHREP1_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=我们目前有大量优质合约,为什么不挑选一些适合您的呢。 -PU_MTECHREP1_MG_MultipleMissionOffer_IG_002_ThereIsA=现在有许多可用合约,不如您来看一看吧。 -PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=今天您还有什么需要帮助的吗? -PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=您还有什么问题吗? -PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_001_AProblemWith=您的mobiGlas手环出了问题?很遗憾听到这个而消息。先让我进入你的系统...然后...我来为您重启...好了,现在应该没问题了。 -PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=那可真是太不妙了。让我检查一下您的mobiGlas,好了,我要把它重启一下。现在应该没有任何问题了。 -PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=我要向您的mobiGlas手环上传一些有关微科的趣事。 -PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_002_LetMeSend=我向您发送了一些微科的趣闻。 -PU_MTECHREP1_MG_Other_Requests_Shopping_IG_001_LetMeConnect=让我帮您连接至购物界面。 -PU_MTECHREP1_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=为了方便您购物,我们有购物终端可供使用。 -PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=不好意思。 -PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_002_Sorry=抱歉。 -PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=不好意思。 -PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_002_Sorry=抱歉。 -PU_MTECHREP1_MG_PlayerGoofsOff_IG_001_WhatAreYou=您在干什么? -PU_MTECHREP1_MG_PlayerGoofsOff_IG_002_AreYouOkay=您还好吗? -PU_MTECHREP1_MG_PlayerGoofsOff_IG_003_SorryYouCant=对不起,您不能在这里这么做。 -PU_MTECHREP1_MG_RequestNewMission_Searches_IG_001_AllRightAfter=好了,您的档案审查完毕,让我看看有什么工作可以提供给您。 -PU_MTECHREP1_MG_RequestNewMission_Searches_IG_002_NowLetsGo=现在,让我们看看有什么为您准备的新工作吧。 -PU_MTECHREP1_MG_RequstsLeave_IG_001_ImAfraidI=恐怕我不得不请您离开这个区域。 -PU_MTECHREP1_MG_SendingMissionDetails_IG_001_SendingYouThe=合约详情现在发送给您。 -PU_MTECHREP1_MG_SendingMissionDetails_IG_002_IllSendThe=我会将合约发送至您的mobiGlas手环。 -PU_MTECHREP1_MG_SuggestTerm_IG_001_ThereAreTerminals=如果想要更便捷的体验,也可以使用我们的终端机。 -PU_MTECHREP1_MG_SuggestTerm_IG_002_FeelFreeTo=请随意使用我们的自助终端机。 -PU_MTECHREP1_MG_Transition_CommentToGiving_IG_001_AnyWay=无论如何... -PU_MTECHREP1_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这... -PU_MTECHREP2_MG_Busy_IG_001_SorryIllBe=抱歉,我马上就过去。 -PU_MTECHREP2_MG_Busy_IG_002_IllBeRight=马上就来。 -PU_MTECHREP2_MG_CallSecurity_IG_001_INeedSome=我这边需要帮忙! -PU_MTECHREP2_MG_CallSecurity_IG_003_Security=警卫! -PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=很高兴能帮您找到点工作。 -PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=那应该没问题了。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWe=好吧,希望下次运气好点,能找到些适合你做的。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=了解。抱歉今天没能找到适合您的合约。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=如果您改变心意的话,就告诉代理人。有时合约可能还没被接走。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=有时候合约并不会马上指派给别人,所以如果您改变主意的话,可能还不算太晚。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=好吧,这合约不太适合您,我们再看看别的吧。 -PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=好的,没问题,让我看看有没有别的合约。 -PU_MTECHREP2_MG_Comms_Farewell_IG_001_AppreciateYourTime=感谢您花时间过来。 -PU_MTECHREP2_MG_Comms_Farewell_IG_002_HaveAGood=祝您有美好的一天。 -PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=由于最近推行的新规定,微科正重新审核一些此前被停用的承包人,您的状态已经从不可雇用晋升为可雇用级别了。 -PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=好消息!在经过仔细审查后,微科已经运行您再次承接合约工作了。 -PU_MTECHREP2_MG_Comms_InstructVisit_IG_001_ItWouldBe=如果您能早点过来微科这边就更好了。 -PU_MTECHREP2_MG_Comms_InstructVisit_IG_002_WedLoveIt=欢迎您有空时常来微科看看。 -PU_MTECHREP2_MG_Comms_MissionComplete_IG_001_JustWantedTo=只是跟您确认一下,您的合约已经圆满完成。感谢您的辛劳付出。 -PU_MTECHREP2_MG_Comms_MissionComplete_IG_002_YourCurrentContract=您当前的合约已经完成。应该没什么问题了。 -PU_MTECHREP2_MG_Comms_NewMission_IG_001_IWantedTo=告诉您一声,我们这能给您提供一个非常棒的新工作。 -PU_MTECHREP2_MG_Comms_NewMission_IG_002_OurSystemIs=我们的系统显示出您是一些有趣新合约的强力候选人。 -PU_MTECHREP2_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=正在发送款项。 -PU_MTECHREP2_MG_Comms_PaymentSent_IG_002_YourPaymentHas=您的报酬正在处理中。 -PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=您手中仍持有待归还的微科公司之财产,我们已经对其发出归还令。 -PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=请知悉,由于您仍未将物品归还我司,我们已经对此发出寻回悬赏。 -PU_MTECHREP2_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=我们的记录显示您还未将物品归还,请尽快处理,否则后果自负。 -PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=请归还任何属于微科公司之财产,否则我们将采取适当措施。 -PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=特此提醒您,请务必在时限内归还任何属于微科公司之财产。 -PU_MTECHREP2_MG_ConvoRejoin_IG_001_NoProblemWhere=没问题。刚说到哪了? -PU_MTECHREP2_MG_ConvoRejoin_IG_002_AllRightLets=好,我们接着往下看... -PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=您看一下,觉得如何? -PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=仔细参阅一遍,看看是否适合您。 -PU_MTECHREP2_MG_Decide_MissionTimeout_IG_001_YouSeemTo=您似乎有些分心。我们下次再接着选吧。 -PU_MTECHREP2_MG_Decide_MissionTimeout_IG_002_SorryIfYou=抱歉,如果您下不了决定的话,我还要去服务别人。 -PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=有什么想法吗? -PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=您觉得如何? -PU_MTECHREP2_MG_Idles_IG_EX_002_Hmm=<呢喃自语> -PU_MTECHREP2_MG_Interrupt_IG_001_EverythingOkay=还行吗? -PU_MTECHREP2_MG_Interrupt_IG_002_IsThereA=有什么问题吗? -PU_MTECHREP2_MG_Intro_1stTime_IG_001_HelloAndWelcome=您好,欢迎来到微科。 -PU_MTECHREP2_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=欢迎来到微科,我们致力于让每天都更加美好。 -PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=全是失败的合约... -PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=这记录确实不太好看... -PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_001_ISeeYou=我看到您在上一份合约中遇到了一点麻烦,但您之前的记录看起来还不错,现在请不用担心。 -PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=到目前为止,您似乎做得非常不错,当然上一份合约除外。 -PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=很遗憾看到您的上一份合约没有顺利完成,希望下次再接再厉。 -PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=您的上一份合约看起来是无法完成了,希望下次运气更好。 -PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=以下是我能做的。我可以申请试用考核,然后再让您尝试一份合约。 -PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=微科致力于为雇员提供支持。您在试用期还有一次机会,看看您是否可以扭转局面。 -PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=这意味着我目前无法为您提供合同。很抱歉给您带来不便。 -PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=也就是说,根据微科的相关规定,我目前无法为您提供新合同。 -PU_MTECHREP2_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=微科非常遗憾听说您在履行上一次合约时被人攻击了,当然我们对您遭受的任何人身伤害和装备损失都不承担责任。 -PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=看起来您一直干得非常不错。 -PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=微科当然注意到了您为我们完成的优质工作。 -PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=我看到这里显示您的上一次合约表现非常出色。太棒了! -PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=看起来您上次合约完成得太棒了,您已经被选为了每月最佳承包人。单纯被提名就是一项不小的殊荣了。 -PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=恭喜您成功完成了上一项合约。 -PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=档案显示您准时完成了上次合约。这种情况总是很棒的。 -PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=我相信您能够扭转局面。 -PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=谁又知道呢,没准您能按时完成下一个合约。 -PU_MTECHREP2_MG_MidMission_Deactivate_IG_001_UnfortunatelyWeveHad=非常遗憾我们必须取消您当前的合约。对此造成的不便我们感到非常抱歉。 -PU_MTECHREP2_MG_MidMission_Deactivate_IG_002_IRegretTo=很遗憾地通知您,派发给您的合约已经不再有效。抱歉为您带来任何不便。 -PU_MTECHREP2_MG_MidMission_Disclaimer_IG_001_ThisCommMay=为了确保服务质量,本次通讯可能会录音。 -PU_MTECHREP2_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=非常遗憾,由于您未能按照要求完成合约,本次合约已经失效。 -PU_MTECHREP2_MG_MidMission_Fail_IG_002_ThisIsTo=特此通知您,我们与您之间的合约已经解除,不再需要您的服务了。 -PU_MTECHREP2_MG_MidMission_Greetings_IG_001_HiImContacting=您好,这里是微科。 -PU_MTECHREP2_MG_MidMission_Greetings_IG_002_HiThisIs=您好,这是来自微科的问候通讯。 -PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=我们想通知您,您的合约内容有所更新。 -PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_002_IHaveAn=您当前的合约内容有所更新。 -PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=我们收到通知称您无法完成当前的合约。很抱歉听到这个消息。 -PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=特此通知您取消合约的请求已经通过。 -PU_MTECHREP2_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=您发送给我们的数据已经成功收到,特此告知。 -PU_MTECHREP2_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=我们已经收到了您传输的数据。 -PU_MTECHREP2_MG_MidMission_WarningFail_IG_001_WantedToGive=我们想要提醒您,您的合约即将逾期,最好尽快完成。 -PU_MTECHREP2_MG_MidMission_WarningFail_IG_002_WeHadA=我们收到通知称您当前的合约即将到期。如果您能将它完成那就再好不过了。 -PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=微科的行动最近遇到了一些暴力侵扰者。希望您能为我们解决这些麻烦。 -PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHasBeen=微科最近在这片区域内与特定个人有数次冲突。这个麻烦的优先级已经提高,以便采取更加主动的应对措施。 -PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=我们某个特定材料的订单目前无法定位,我们希望有人能够追查到足够的货源。 -PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=我有一个征收物品的任务需要有人来完成。 -PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=某个特定区域的安全问题已经越来越引人注目。我们希望在该区域办公的员工人身安全得到保障。 -PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=一个需要额外安保的请求已经通过,我们希望能尽快满足这个需求。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=此前数次投递该货物的尝试,由于各种问题均已失败告终。我司致力于确保该货物送达。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=一位重要的微科客户刚下了一个订单,管理层迫切希望货物能够安全送达。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=这里有一个货运的请求。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=有一趟货运任务需要完成。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=这个合约或许不错,是运货任务。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=有一些高度敏感的数据需要快速安全地转移。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=我们需要将一些数据送到其中一个研究所去。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=我们意外地收到了一趟错误的订单。我们需要你将这些货物退送回去,然后将正确地货物运回来。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=我们有一个来回运货的订单。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=我们有一趟交货时间较短的紧急货运任务。 -PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=有一批货物需要在规定时间内送达。 -PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=我们正需要您来为我们的一艘飞船提供安保与支援。 -PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=我这里有一个微科喜欢称为“预防协调人”的工作, 不过实际上就是一个护航合约。 -PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=这里有一个...比普通合约要复杂一点的任务,不过对您来说应该正合适。 -PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=有个合约,可能比较有挑战性,不过我知道有的承包人就喜欢这样的任务呢。 -PU_MTECHREP2_MG_MissionBriefs_Generic_IG_001_HereWeAre=这是合约。 -PU_MTECHREP2_MG_MissionBriefs_Generic_IG_002_AhThisOne=噢,这个合约看起很棒。 -PU_MTECHREP2_MG_MissionBriefs_Generic_IG_003_ThereWeGo=合约在这里,这个应该还不错。 -PU_MTECHREP2_MG_MissionBriefs_Generic_IG_004_GotOneI=有个合约,我认为您应该会喜欢的。 -PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=我们收到一个请求,需要收集一些特定的信息。 -PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_002_WeHaveBeen=我们最近收到了一些含有奇怪异常的读数,需要有人在现场确认这个数据。 -PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=很抱歉。看起来目前暂时没有合约。欢迎稍后再来查看。 -PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=很遗憾,我们目前没有适合您的合约。您换个时间再来看看吧。 -PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=有人盗窃了属于微科的财产,我们需要将其追回。 -PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=一些属于微科的财产在最近的交易中失踪了。 -PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeHaveLost=一些位于某个遥控基站的设备失去了信号。我们需要将其维修好后重新接入网络。 -PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=一些微科设备需要维护。 -PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=我们需要一位熟练的技术员来维护微科设备。 -PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=微科的设备最近总是损坏,我们希望能找出造成近期这些问题的根本原因。 -PU_MTECHREP2_MG_Mission_Farewell_IG_001_ThanksForStopping=感谢您的到来。 -PU_MTECHREP2_MG_Mission_Farewell_IG_002_EnjoyTheRest=祝您接下来的一天过得愉快。 -PU_MTECHREP2_MG_Mission_Farewell_IG_003_ThanksForVisiting=感谢您造访微科。 -PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=祝您合约好运。 -PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=祝您工作好运。 -PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_001_Great=太棒了。 -PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_002_Excellent=棒极了。 -PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_003_Wonderful=太好了。 -PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_004_Perfect=完美。 -PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_001_NiceToSee=很高兴再次见到您。 -PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=欢迎回到微科。 -PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=看起来您以前没有接受过我们的合约,所以我将为您创建一个新的档案。 -PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=我在系统中找不到您的档案,所以我i将为您创建一个新的。 -PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=档案在这儿呢。 -PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=在这呢。 -PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=找到了。 -PU_MTECHREP2_MG_Mission_Greetings_Good_IG_001_NiceToSee=很高兴再次见到您。 -PU_MTECHREP2_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=欢迎回到微科。 -PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=让我找找您的档案。 -PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=让我找找您的合约记录。 -PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=让我来调出你的账户。 -PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=嗯...您的档案已经被停用了。 -PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=抱歉,您已经被系统除名了。 -PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=有什么能帮您的吗? -PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=有什么我能帮到您的吗? -PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=微科一直在寻找能够执行合约的独立承包人。 -PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=帮助人们介绍合约是我在工作中最喜欢的部分了。 -PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=似乎您的声望并没能满足微科的用人标准。 -PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_002_ErmSeemsThere=呃。您过去的表现似乎存在一些问题。 -PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_001_SeemsYoureAlready=似乎您已经接受了我们的一项合约。在您完成那份合约之前恐怕我不能为您发放一份新的合约。 -PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=我这边看见您正在为微科执行合约。我建议您先完成这个工作后再来寻找新的合约。 -PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=似乎您对在哪里投放物品有些疑惑。建议您查看mobiGlas手环。 -PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryWe=很抱歉,我们这里不受理物品投递。您的mobiGlas手环应该会提示您正确的投放地点。 -PU_MTECHREP2_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=我们目前有大量优质合约,为什么不挑选一些适合您的呢。 -PU_MTECHREP2_MG_MultipleMissionOffer_IG_002_ThereIsA=现在有许多可用合约,不如您来看一看吧。 -PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=今天您还有什么需要帮助的吗? -PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=您还有什么问题吗? -PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_001_AProblemWith=您的mobiGlas手环出了问题?很遗憾听到这个而消息。先让我进入你的系统...然后...我来为您重启...好了,现在应该没问题了。 -PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=那可真是太不妙了。让我检查一下您的mobiGlas,好了,我要把它重启一下。现在应该没有任何问题了。 -PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=我要向您的mobiGlas手环上传一些有关微科的趣事。 -PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_002_LetMeSend=我向您发送了一些微科的趣闻。 -PU_MTECHREP2_MG_Other_Requests_Shopping_IG_001_LetMeConnect=让我帮您连接至购物界面。 -PU_MTECHREP2_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=为了方便您购物,我们有购物终端可供使用。 -PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=不好意思。 -PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_002_Sorry=抱歉。 -PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=不好意思。 -PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_002_Sorry=抱歉。 -PU_MTECHREP2_MG_PlayerGoofsOff_IG_001_WhatAreYou=您在干什么? -PU_MTECHREP2_MG_PlayerGoofsOff_IG_002_AreYouOkay=您还好吗? -PU_MTECHREP2_MG_PlayerGoofsOff_IG_003_SorryYouCant=对不起,您不能在这里这么做。 -PU_MTECHREP2_MG_RequestNewMission_Searches_IG_001_AllRightAfter=好了,您的档案审查完毕,让我看看有什么工作可以提供给您。 -PU_MTECHREP2_MG_RequestNewMission_Searches_IG_002_NowLetsGo=现在,让我们看看有什么为您准备的新工作吧。 -PU_MTECHREP2_MG_RequestsLeave_IG_001_ImAfraidI=恐怕我不得不请您离开这个区域。 -PU_MTECHREP2_MG_SendingMissionDetails_IG_001_SendingYouThe=合约详情现在发送给您。 -PU_MTECHREP2_MG_SendingMissionDetails_IG_002_IllSendThe=我会将合约发送至您的mobiGlas手环。 -PU_MTECHREP2_MG_SuggestTerm_IG_001_ThereAreTerminals=如果想要更便捷的体验,也可以使用我们的终端机。 -PU_MTECHREP2_MG_SuggestTerm_IG_002_FeelFreeTo=请随意使用我们的自助终端机。 -PU_MTECHREP2_MG_Transition_CommentToGiving_IG_001_AnyWay=无论如何... -PU_MTECHREP2_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这... -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HiImThe=嗨,我是微科防卫服务的代理,负责协助您完成本工作合同。感谢您帮助我们使这个新的自动化工厂离线。一旦目标地点安全,销毁所有你能找到的违禁品。报酬将直接与你销毁的包裹数量挂钩,所以一定要仔细搜寻每个地方。祝你好运。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=您好,我是微科防卫服务的代理协助您完成所接受的工作。我们已经向您发送了任务概述,但我想提供一个更深层的介绍。情报表示,该地点是一个自动化设施的所在地,该设施将在有限的时间内生产非法违禁品。您必须清理这个地点,并在此期间销毁所有生产的违禁品。您的报酬将取决于您所销毁的包裹数量,因此确保设施的安全和清理干净违禁品是任务的关键。请确保你为工作准备了合适的装备,以及注意安全。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyThereIm=嘿,我是微科防卫服务的代理。你应该已经收到一份任务简报和自动化设施的详细位置信息。我想提醒你两点。首先,在接近这个地方的时候要小心。并且在搜索违禁品之前要确保设施安全。第二,你的报酬将与你发现并销毁的包裹数量相关。注意安全,狩猎愉快。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiImAn=嗨,我是微科防卫服务的代理。谢谢你协助我们解决这个重要的安全问题。我们已经标记了一个准备在有限时间内启动的自动化生产设施。正如之前简报中所述,我们需要你保全该设施,缴获所有你能找到的违禁品,并将其送到安保交易终端。尽管该设施是全自动生产的,但仍有可能存在敌对分子,因此请一定要注意安全。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyThereIll=嘿,我是负责与您交接的微科防卫服务代理。我们应该已经发送了一份任务简报,但还是希望与您取得联系以确保所有细节都清晰明了。我们辖区内有一家生产非法商品的自动化工厂。我们需要你清理敌方位置,没收所有违禁品,然后将其运往安保交易终端,以便将其作为证据记录并销毁。希望这些够详细了。我们全靠你了。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=嗨,我是负责您的微科防卫服务代理。您应该已经收到一份概述工作的简介,但我还是认为最好与您一起讨论一下细节。 基本上,我们收到通知:有一个自动化设施会生产违禁品包裹,需要你帮助我们关掉它。 首先,您需要确保设施的安全。 然后在现场收集所有违禁品并将其运送到安保交易终端。虽然它是自动化设施,但您仍有可能遇到敌对的情况。请您制定相应地计划。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=嘿,我是微科防卫服务的马奎斯。感谢你接受另一份我们的合同。有你这样可靠的承包人帮忙总是好事。你现在应该已经知道了工作的内容,所以我会把细节发给你,然后你就可以开始工作了。保重。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_MarquesHereWith=这里是微科防卫服务的马奎斯。 我将成为您这次工作的签约代理人,并且关于演练的详细内容已经发出。 再次感谢您决定与我们合作。再次感谢像您这样敬业的承包商的辛勤工作保障了微科的安全。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_MyNamesMarques=我是马奎斯,我将负责您与微科防卫服务的合约。我这里看到这不是你与我们的第一个合约。很高兴你回来,老实说,我很高兴不用一步步带你。最近总是和很多新人打交道。我就不说了,你去工作吧。现在就给你发送任务细节。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiIWork=嗨,我是微科防卫服务的工作人员。我看到你刚刚接受了我们的合约。我想感谢你让我们的星球更安全。现在就把工作的细节整理好,然后发给你。祝你好运。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=你好,我是微科防卫服务的代理人,看起来你接受了一个我们发布的任务。欢迎加入。我现在正把任务的细节整理好,然后发给你,注意查收。最后感谢帮助我们解决这个问题。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloThereIm=好啊,我是微科防卫服务的代理人,我会为你对接这个合约。对于你的加入我很激动。我给你发了一份包含所有相关信息的通讯,请仔细阅读。应该就这样了,但我会保持联系的。保重。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_MTProtectionServices=这里是微科防卫服务。我被指派协助你的任务。感谢您对让微科星更安全感兴趣。 让我们看看。 好的,我将向您发送您需要的所有信息。仔细阅读以后应该就可以了。 -PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_ThisIsMT=这里是微科防卫服务。我看到你最近接受了一份与我们的合同。作为承包人代理,我想欢迎你加入,并转达有关这项工作的细节。因此,请注意收到的通讯,并确保仔细审查。再次感谢你帮助使微型科技对所有人都更安全。 -PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsMT=嘿,这是微科防卫服务。看起来你在一个设施里发现了一些违禁品。我已经通知了保安,你是为我们工作的,所以你不会在去安保交易终端的路上被拦住。不过你最好还是尽快赶到那里,我们有技术人员正在等着销毁前分析内容物。多谢。 -PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsMT=这是微科防卫服务的来电。我们需要你将发现的违禁品送到安保交易终端上处理。我们已经通知了沿路的安保力量,只要你能及时交付他们就不会打扰你。 -PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=你好,这是您的微科防卫服务代理人。我们需要您将所有没收的违禁品运送到安保交易终端。当地安全部队知道你为我们运送什么东西,所以他们应该不会碍你的事。 您只需放下包裹,我们就会尽快给您付款。 多谢。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsMT=这里是微科防卫服务。 想让您知道生产设施已停止运营 销毁您拥有的或现场的任何剩余板条箱,我会为每一个损坏的板条箱补偿您。 感谢您帮助我们关闭那个地方。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_GotSomeGood=我们得到了一些好消息。这个工厂已经不在继续生产了,只要销毁你手中的包裹,我就会为每一个箱子付钱。整个微科团队感谢你帮助我们处理此事。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyWereGetting=嘿,我们收到了这个设施停止生产的消息了。销毁每个缴获的包裹,我们会为每一个支付报酬。保重,再次感谢。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=微科防卫服务已经收到设施停止生产的情报。将你没收的违禁品送到最近的安保交易终端,然后我们会关闭合约。感谢你的贡献。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=嘿,我这有一个重要新闻关于你与微科防卫服务的合约。那个制造工厂已经正式下线了。请你将所有剩下的违禁品包裹交到安保交易终端以结算你剩下的报酬。所有微科星人民由衷地感谢你在这项工作上的付出。 -PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是你的微科防卫服务代理人。我们刚刚确认了生产设施不再继续运作的消息。请你立刻将缴获的违禁品包裹送往安保交易终端。以便我能结算你的工钱,并且结束合约。感谢。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=我不知道你做了什么,但是肯定与我们发给你的工作无关。因此,我将取消你的工作合约。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_WereTheJob=是你看不懂目标吗?单位很清楚你没有做微科防卫服务雇你做的事。没办法。我只能终止与你的合约。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_LookImNot=听着,我没有和你开玩笑。你与微科防卫服务的合约被终止了。很明显你没有去工作,我们得另外找一个人了。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_IHateThese=很不幸的通知你,你与微科防卫服务的合约已经被终止了。当你接受合约的时候,我们希望工作可以按时完成。但是,现在肯定不可能了。我们等不了更久,因此我们会将这个合约另外指派给其他人。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_SoTheresNo=虽然很不情愿,但是由于你并没有在所指派的任务上取得很大进展,我们已经无法再继续等下去了。所以我们决定取消与你的合同,另寻其他人了。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是你的微科防卫服务代理人。我收到一份报告称你在被雇佣期间违反了几项当地法律。这是绝对不允许的。我们以将你从我们的合约名单中移除。立即生效。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_DidYouNot=你认真读了劳动合同了么?违反当地法律是明令禁止的。我现在只能终止与你的合约了。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_DidntThinkId=我觉得这并不需要单独说明,但是为微科防卫服务并不意味着你可以违法。因为你的犯罪等级,我不得不停止雇佣你。如果你想在安保行业成功,你最好把他消掉。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_YouveGotTo=你没跟我开玩笑吧?我们这个活需要一个遵纪守法的人,然后你接了,接着就违法了?就这来说我必须把你开了,懂不?我们可不能让罪犯代表微科防卫服务;你的合约没了。 -PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_LookIDont=听好,我不管那发生了什么,也不管你有什么借口。但是违反当地法律早就可以被开除了。你必须要离开。因此微科防卫服务也已经终止了你的合约。 -PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这是您的微科防卫服务代理人,我有一个紧急通知。将没收的违禁品包裹运送到没有许可的终端,严重违反了合约内容。我们也将终止与您的雇佣关系,同时您所完成的任何工作也将不会获得报酬。感谢您的理解与配合。 -PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=嘿,这里是您的微科防卫服务代理人,我刚刚收到消息说您将没收的包裹送到了一个未获得许可的交易终端。听着,不管这是不是有意的,它都违反了合约。我将会终止您的雇佣关系,同时您也不会收到任何款项。我这里建议您在未来仔细阅读合同内容以避免相似的错误。 -PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_AsYourMT=作为你与微科防卫服务的代理人,我遗憾的通知您,因为您将没收的违禁品包裹运送到未经允许的交易终端,您的雇佣合同将被终止。因为您严重违反了合约内容,您也不会收到任何报酬。在我力所能及的范围之内无法帮到您。祝您下个任务好运。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyGotAn=嘿,我有一个最新消息要告诉你。看起来情况已经发生了变化,微科防卫服务不再需要您的帮助了。这意味着我们将会立即解除你的合同,你就可以继续其他的工作了。很抱歉突然通知您此事。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsYour=这里是您的微科防卫服务代理人,我想让您知道我将要结束与您的工作合约。其实,这与你的表现无关。只是这份工作情况有所改变。如果您仍在找工作,您可以联系承包商经理咨询其他机会。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_SorryToBe=很抱歉告诉你这个坏消息,但我将解除您与微科防卫服务的工作合约。工作相关的详细信息已更改,因此我们将不再需要您的服务。感谢您的理解与支持。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=这里是您的微科防卫服务代理人。我很遗憾地通知您,我们将解除与您的工作合约。这是因为些情况外的事件,并不是因为您的表现。很抱歉这次行不通,我希望未来有一天您能再次与我们合作。 -PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_HateToDo=我不想这样对宁,但我必须解除与您的工作合约。请别把它太当回事。我们发生了一些无法控制的事情,因此我们现在不再需要您的帮助。想的话您可以看看我们还有那些活可以接。 -PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsYour=嘿,我是您的微科防卫服务代理人。由于一些意外的情况,我们不得不终止与您的工作合约。 -PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=嘿,我有个不幸的消息。微科防卫服务将会立刻解除与您的工作合约。保重。 -PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=这里是您的微科防卫服务代理人。我真的难以启齿,但是我们不得不立刻终止与您的合约。没法改变。我们祝您在今后的工作中一帆风顺。 -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=微科防卫服务来电。我一直最总你的任务进度,目前看起来不错。加油保持下去。 -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_YourMTProtection=这里是您的微科防卫服务代理。看起来您的合约进展不错。干得漂亮! -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyCheckingIn=嘿,看来工作进程良好。现在只需集中精力,坚持到底。不过给您一些建议,不要因为事情进展顺利就放松警惕。现在是您掌控一切的时候了。 -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsMT=这里是微科防卫服务。看来一切都在您的掌控之中。继续保持。 -PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_LooksLikeThis=看来这份工作进程良好。干得漂亮。继续保持。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是您的微科防卫服务代理来电。看来您这儿有一些小麻烦。既然现在您已经康复了,我想告诉您这份工作继续向您开放。如果您还能回来工作,那可真是帮了大忙了。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_GoodToSee=很高兴看到您又站了起来。希望这份工作对您来说没有过于困难。顺便,这份与微科防卫服务的合约依旧向您开放。既然您已经了解了详细情况,想来您应该会想再试一次。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ThatWasA=就差一点点了。很高兴您平安无事。不论如何,最好的办法就是再来一次。如果您愿意,这份工作仍然向您开放。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_YouDoingOk=您还好吗?我们与您短暂得失去了联络,不是很确定发生了什么。上次似乎并没有成功解决,但这份工作仍向您开放。 -PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyTheresNo=嘿,不要因为重生而感到羞耻。危险也是这份工作有趣的原因之一,不是吗?不论如何,如果您想再尝试一次的话,我将继续向您开放这份份工作。 -PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyLooksLike=嘿,看上去快递已经送达。微科团队感谢您帮助解决这次事件。 -PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_GreatToSee=很高兴看到您完成了这次快递。微科星将因此变得更加安全。您很难相信这公司因为这东西损失了多少生产力。 -PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HeyWeCan=嘿,因为您的努力,今天我们可以给好人记上一分。全体微科团队感谢您对收集和处理违禁品的帮助。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿,已经确认所有违禁品都被销毁。干得漂亮。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HowAboutThat=这样如何?看上去所有的违禁品都已经被摧毁了。我会尽快向您付款。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_GladToSee=很高兴看到所有的违禁品都被处理好了。没有了这些垃圾,微科星将变得更加安全。感谢您的帮助。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_MissionCompleteNice=任务完成。干得漂亮。我谨代表全体微科防卫服务团队向您表达感谢。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ContractClosedGreat=合约完成。干得漂亮。希望还能有机会与您共事。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_AndThatShould=这样合约就完成了。我现在就向您付款,很高兴与您共事。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThanksForAll=感谢您努力工作完成了合约。如果您需要更多工作,请务必查看其他可接的临时工作。 -PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_AlwaysLoveTo=非常高兴能看到合约完成。干得漂亮。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=这里是您的微科防卫服务代理。您那儿是否一切正常?看上去您偏离了航线。由于事态紧迫,我希望您能立刻继续您的任务。感谢您的理解。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyMTProtection=嘿,这里是微科防卫服务。能否请您再次确认我们发送给您的坐标?这里显示您偏离了航线,我需要您回到正确的航线上。感谢您的配合。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_MTProtectionServices=这里是微科防卫服务的来电。您正在偏离任务区域。希望没有什么误会,但我们需要您尽快完成合约。请您校正航线并尽快前往,感谢。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyNeedYou=嘿,请您快速做一次系统检查。您现在的航线偏离了任务地点。请您确定坐标并校正航线。感谢您的配合。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_ItLooksLike=看上去您的航线错了。如果是我没有表达清楚,我表示抱歉,但我们需要您尽快处理好这项任务。如果你无法前往任务地点,我们会找别人完成这项任务。明白吗? -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_HeyThisIs=嘿,这里是您的微科防卫服务代理。您是否有收到上条让您保持航线的信息?如果您继续远离任务地点,我将被迫终止与您的合约。明白吗?这是最终警告。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_WhatsGoingOn=发生了什么?您仍然偏离航线。请前往目标地点,不然我将终止与您的合约。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsYour=这是在您继续您的任务之前的最终警告。若不遵从,微科防卫服务将终止与您的工作合约。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_LookIThought=听着,我想我已经说得很清楚了,您需要返回并继续您的任务。我也不想把您炒了,但如果您不马上前往任务地点,我别无选择。 -PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_PleaseCheckAnd=请您确认并校正航线前往任务坐标。如果您不立刻前往任务坐标,微科防卫服务将认为您已放弃合约并取消您的雇佣合同。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_PagingEmergencyService=急救服务小组请前往救护船库。急救服务小组请到救护船库。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_PagingDeconUnit=清创单位请前往危重伤患中心。清创单位请到危重伤患中心。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_PagingCustodialResponse=监护反馈小组请前往手术室。监护反馈小组请到手术室。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_PagingSecurityServices=安保服务请前往调解室。安保服务请到调解室。 -PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_PagingTechnologySupport=技术支持请前往影像科。技术支持请到影像科。 -PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_001_AreYouReady=准备好迎接高质无忧的医疗服务了吗?布林特沃斯护理中心有着记录良好的病人以及令人满意的医疗服务。在这里,您只用专心康复。布林特沃斯护理中心,全心全意为您服务。 -PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_002_TheFutureOf=准备好迎接药物的未来了吗?布林特沃斯护理中心很荣幸与生物技术有限公司开展合作,为我们的病人们提供市面上最先进的医疗技术。布林特沃斯护理中心,全心全意为您服务。 -PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_003_NotOnlyDoes=在布林特沃斯护理中心,我们不仅雇用最专业的医疗护理人员来帮助您康复,护理中心还为员工提供高级培训。精益求精,是我们一直以来的目标。 -PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_004_AsSoonAs=在您踏入布林特沃斯护理中心的那一刻起,我们将始终把您的需求放在第一位。团队的每一位成员都不会辜负您的信任,竭尽全力为您提供最高质量的医疗护理服务,助您早日康复。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldDrEaton=伊顿医生,请前往康复病房前台。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrNandamuriCould=南达姆利医生,请联系药房。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_DrWendtYou=温特医生,手术室急需您的帮助。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_DrMartelliYour=马特利医生,您的病人正在康复病房等您。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_WouldPatientBen=病人本·艾维斯,请立刻回到病房。谢谢配合。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_WouldMahariFenton=马哈利·芬顿,请联系最近的护士站。谢谢配合。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_ThisIsA=请病人法兰·阿布舍注意,您的家人已经到了。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_ThisIsA=请病人詹姆斯·哈顿注意,您的快递已经到接待处了。谢谢。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_IfAnyoneHas=请看到推车D2-A19的人立刻联系影像科。感谢配合。 -PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_IfYouAre=请停泊在装卸区的弯刀船主立刻联系机库工作人员。谢谢配合。 -PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_HonestyIsThe=您的病历对我们后续的治疗十分重要,请确保您向我们的医生提供了真实且完整的病历,我们才能您提供最需要的医疗服务。 -PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_RememberThatRegeneration=请记住,再生治疗不会改变您的身份。如果您在再生治疗后有任何不适或不良反应,请立刻寻求专业医师的帮助。 -PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_MoreIsntBetter=许多时候并不是越多越好,药物便是如此。用药请遵循医嘱。 -PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_BeforeYouHead=在您离开之前,请记得在药房处补充药物。装满药物的急救包是任何船上的必须品。从小擦伤到急救,您和家人都需要有备无患。 -PU_NBHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionWeAre=请注意。我们很高兴通知大家,情况已经得到妥善处理。对任何造成的不便我们深表歉意。 -PU_NBHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionAttentionOur=请注意。请注意。我们的工作人员正在尽全力解决目前的紧急情况。感谢大家的配合。 -PU_NBHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionAttentionBrentworth=请注意。请注意。布林特沃斯护理中心目前正在处于全设施范围内的紧急状态。在我们的工作人员处理完毕前请留在原地。感谢大家的配合。 -PU_NBHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionAttentionBrentworth=请注意。请注意。布林特沃斯护理中心目前正在处于全设施范围内的紧急状态。在工作人员处理情况的同时,请设施中的人员有序撤离,切勿慌张。感谢大家的配合。 -PU_NBHOSP01_M_LPA_Welcome_Hospital_NewBabbage_IG_001_WelcomeToBrentworth=布林特沃斯护理中心欢迎您的到来,我们为您提供最棒的医疗服务。 -PU_NTGUIDE01_M_NTG_Announce_Tour_MessHall_IG_001_HelloEveryoneMy=大家好,我是霍里根上尉, 你们应该能看出来,这里就是战锤号的餐厅。餐厅绝对是整艘船上人流量最高的地方之一,由于我们是轮流执更,所以这里配备了全自动化的配餐系统。我们的标准编制有65到70人,餐食必须全天候供应,所以也会有执勤的炊事班随时支援。著名飞行员阿丽亚·莱利曾经说过“如果你想感受一艘船上船员们的热情,就在他们的餐厅里待上20分钟吧。”餐厅是许多船只上的主要社交区域之一,不同部门的船员们会利用休息时间互相交流。由于餐厅能容纳许多人,我们也会在这里庆祝生日、节日或是举行晋升仪式。我们的头儿,麦德卡夫船长相信休闲聚会能够增进船员们之间的战友情谊,所以我们会经常到这里来。大家应该已经注意到了角落里的游戏机,我就统一回答每个人都会问的问题:是的,游戏竞争激烈。目前大副保持着最高分记录。总之,欢迎各位自行参观。 -PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_001_TheyreClosingUp=他们要封船了,你应该移步出口处。 -PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_002_WereWrappingUp=今天的参观到此结束,大家请移步出口。 -PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_003_ShipsLockingDown=本船夜间将封船,大家请移步出口。 -PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_001_ToursAreOver=参观结束了,请大家离舰。 -PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_002_ThisAreasOff=本区域不开放,请你离开。 -PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_003_YouCantBe=你不能继续待在船上了。 -PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_001_YoureBreakingThe=你是在违反法律,请你离开。 -PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_002_YoureTrespassingGet=这里是禁区,快离开这里不然就逮捕你。 -PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_003_IfYouStay=如果你接着待在这里就会被逮捕。 -PU_NTGUIDE02_M_NTG_Announce_Tour_Barracks_IG_001_HiFolksWelcome=大家好,欢迎光临战锤号。我是一等兵德特默,这里大家应该都猜到是哪儿了吧,就是本舰上的两间住舱之一。我知道,大家看见海军官兵们睡觉的地方一定很激动,我要告诉大家,这儿和宣传里的一样好。标枪的居住条件特别棒,每个人都有自己的铺位。避免了“热铺”这种必须和当值人员轮流用一个铺位睡觉的尴尬情况。这种情况真的很糟糕,在我原来的舰上,必须和一个袜子奇臭的家伙共用一张床铺。那味简直可以用来制作生化武器,我每天都必须闻着恶臭入眠。所以调到本舰后,这里的铺位安排简直就是美梦成真。不过呢,上级肯定不希望我在这抱怨热铺有多糟。就当我刚才啥也没说吧。\n\n总之,每个铺位都有存放私人物品的特殊槽位,并且还能上锁带给你一点隐私空间,毕竟住舱里天天人来人往的。睡眠安排也会轻微调整,如果进入战斗的话还要叫醒全员进入战备状态,所以本来就是睁着一只眼在睡。例如我们在危险星域巡逻时睡眠时间就要短一些,这种时候基本上是抓紧机会就赶紧去睡了。不好意思,我又扯远了。其他的东西呢...嗯,我也不知道还要介绍什么了。这就是我们睡觉的地方,没什么神秘的。\n\n希望大家此行有所收获。欢迎自行参观,但请不要乱动铺位上的任何东西。这是一艘现役军舰,舱室内的所有东西都是船员们的财产,所以都悠着点。 -PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_001_LooksLikeWere=看来我们今天的活动结束了,你该离舰了。 -PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_002_TheyreLockingDown=他们马上就要封锁整条船了,你该走了。 -PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_003_HeyWereClosing=嘿,活动就要结束了,你该动身出去了。 -PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_001_HeyTheShips=你好,本舰马上就要封锁了,你该离开这里了。 -PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_002_ImSeriousYou=我是认真的,你不能呆在这儿。 -PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_003_ToursAreDone=今天的参观结束了,你得从船上下去了。 -PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_001_SeriouslyIfYou=正经的,如果你待在这里,就会被拘捕。 -PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_002_SecurityWillMess=封船后你还在的话安保不会你好受的,你该走了。 -PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_003_YouDoNot=我们封船的时候你可不想在船上,如果是我就赶紧下去。 -PU_NTGUIDE03_F_NTG_Announce_Tour_Turret_IG_001_AllRightLets=好了,大家安静一下。我是少校阿尔德曼,我主管战锤号上的炮塔部门。具体工作是负责在战斗中统筹各位炮手们的协同合作,从而达到最大战斗效率。不过在非战斗时期,我也会通过演习和模拟战斗来磨练手下的战斗力。每艘标枪上一共有十五座炮塔,其中十三座是需要炮手操控的。船身两侧共有六座你们眼前所见的这种炮塔,其中每座炮塔都配备了两门用于对付远程目标的尺寸7加农炮,以及两门用于对付战机或是鱼雷这种小型目标的尺寸4加特林。舰艏处有4座配备两门尺寸7能量加农炮的炮塔,船底也有三座同样配置的炮塔。所有这些火力再加上众多各式武器,让战锤号无惧任何体型的敌人,这也是我们能够在没有战斗群支援的情况下独立完成巡逻任务的原因。\n\n在异种威胁事件中,我们的炮手击毁了超过70艘各式飞船以及数艘主力舰,同时还保护了本舰免受来袭飞弹的侵袭。\n\n本次特殊活动中,我们对这座炮塔进行了安全化处理,让大家有机会感受一下成为炮手是一种什么样的体验。所有武器都已停用,所以不用担心会意外走火。不过我要提醒各位这是一艘现役军舰,所以还请不要乱来。感谢各位,祝大家不败舰队周愉快。 -PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_001_PleaseHeadTo=请立即前往出口。 -PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_002_ToursAreOver=今天的参观结束了,是时候离开了。 -PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_003_ThankYouFor=感谢大家参观,请移步至出口处。 -PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_001_YouCantBe=你不能再待在这里了,请立刻前往出口。 -PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_002_ThisShipIs=本舰现在不对民众开放,你必须离开了。 -PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_003_INeedYou=请你现在就离开。 -PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_001_TrespassingAboardA=擅闯海军舰船是犯罪行为,下次我不会警告你了。 -PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_002_YouAreIn=你违反了UEE法律,请离开。 -PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_003_YouWillBe=如果你继续留在本舰上,就会被拘留。 -PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_001_ImSorryBut=很抱歉参观结束了。请你立刻离开本舰。 -PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_002_WeArentLetting=我们今天不接待更多游客了,请稍后再来。 -PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_003_WeArentGiving=今天的参观到此结束,请你离舰。 -PU_NTGUIDE04_M_NTG_Farewell_IG_001_ThankYouFor=感谢参观,祝大家舰队周愉快。 -PU_NTGUIDE04_M_NTG_Farewell_IG_002_HaveAGreat=祝你度过美好的一天。 -PU_NTGUIDE04_M_NTG_Farewell_IG_003_TakeCare=保重。 -PU_NTGUIDE04_M_NTG_Farewell_IG_004_EnjoyTheRest=祝你舰队周愉快。 -PU_NTGUIDE04_M_NTG_Farewell_IG_005_ThankYouFor=感谢游览。 -PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_001_AllTrespassersWill=擅闯者将被逮捕。 -PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_002_ImSorryBut=对不起,但非法登舰违反了UEE法律。 -PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_003_TrespassingAboardA=擅闯军舰是犯罪行为。 -PU_NTGUIDE04_M_NTG_Welcome_IG_001_WelcomeAboardThe=欢迎登上UEES战锤号。作为今年不败舰队周庆祝活动的一部分,我诚邀各位近距离参观感受这艘现役军舰。一些热情的船员自愿献出了他们时间为大家讲解在舰上生活的体验。在此要提醒各位,并不是整艘舰船都开放参观,请注意不要误闯禁区。谢谢大家,祝各位参观愉快。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NothingLikeA=没什么比激情的战斗更能让我躁动起来。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001b_NothingLikeA=没什么比激情的战斗更能让我热血沸腾。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SqueezeOfA=扣下扳机、喷出尾焰、爆炸四起。这就是生活的全部意义。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YoureGonnaWish=你会后悔遇到我的。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_MaybeIShould=或许我应该单手飞,这样对你公平点。 -PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_YouFeelThe=是不是感觉到自己大限将至了。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_EasyThere=小心点。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WatchWhereYoure=看着点儿道。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_YouAlrightThere=你什么毛病? -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GetTheHell=快把船挪开! -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_BackOff=往后退! -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WatchThePaint=小心我的漆,混蛋。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouThinkThis=你觉得这很好玩吗?! -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YoureCrazy=你疯了吧。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_KnockItOff=别闹了! -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WatchIt=小心点。 -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatTheHell=你吃错了什么药? -PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_EaseOff=慢点! -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatRattled=你肯定吓得牙齿打颤呢。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_HuhFiguredThat=哈,我还以为那下能干掉你呢。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_YoureGonnaFeel=那下可够你喝一壶的了。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_AreYouTrying=你是想杀我吗? -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhatTheHell=什么鬼?你疯啦? -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyAssholeWere=混蛋! 我们是一边的! -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_OhYoureGoing=你会为此付出代价的。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_WellThatPacked=这下还挺狠。 -PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_OkayYeahFelt=好,还挺厉害。 -PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_001=<受到攻击> -PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_002=<受到攻击> -PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_003=<受到攻击> -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownI=护盾失效!我需要掩护! -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ILostShields=护盾失效了!救救我! -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=护盾都失效了!搭把手! -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ThereShieldsGone=好,护盾都没了,你是我的了。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_UhOhThere=噢哦,你的护盾都没了哦。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ShieldsDownTime=护盾失效,是时候让你肉疼了。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_ShieldsOrNo=有没有护盾,我都能干掉你。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_GonnaTakeMore=想干掉我,光是打破护盾还远着呢。 -PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaPay=等我护盾恢复了有你好看。 -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_HahDeadOn=[ 大笑 ] 正中目标! -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatCouldntHave=那肯定很不好受。 -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_Paydirt=爽了! -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHavingSecond=你后悔了吗? -PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HowManyMore=你觉得自己还能抗下多少发? -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YoureDoneFor=你死定了。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaEnjoy=干掉你我会很满足的。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_NowsTheTime=有什么遗言就现在说吧。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_HopeYoureReady=希望你已经准备好受死了,杂种。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_LooksLikeIts=看来你这辈子就到此为止了,兄弟。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_HowsThatFeel=感觉好受吗? -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightOnTarget=正中目标。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThereYouGo=打中了。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_YouLikeThat=喜欢吗? -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Gotcha=打中你了。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_LightingYouUp=你烧得和过光灯节的时候一样亮。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_LikeShootingCrabs=就跟猎火鸡一样简单。 -PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HadEnoughYet=还没受够吗? -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouTryingTo=你想干什么? -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_CheckYourAim=往哪儿瞄呢。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ThatBetterHave=那最好是个意外。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImNotDone=我还没死呢,你们这些狗腿子。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IveSurvivedWorse=比这更惨烈的战斗我都活过来了。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ImNotOut=我还没咽气呢。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouGotLucky=狗屎运罢了。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ItsGoingTo=想杀我还得再加把劲。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_GoOnKeep=来啊,接着打啊,看看你有什么能耐。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_GonnaGetYou=我会为此杀了你的。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouFeelGood=你很开心是吧? -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_EnoughGoddammit=够了,他妈的! -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGoingTo=我要把你们全都活剥了! -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_StopFuckingShooting=别他妈再打我了! -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ThisIsYour=这是你的最后一次警告! -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_ImNotGonna=我不会再警告你了。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_GoOnKeep=来啊,接着试探我的底线啊。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DontDoAnything=别做什么自己会后悔的事儿。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_BetterWatchYourself=你最好自己注意点。 -PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_YouLookingTo=你想激怒我是吧? -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=你会后悔的。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_EyeForAn=以牙还牙,你个混蛋。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_ImGonnaGet=我要他妈的杀了你,你等着。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_SureAsHell=有你在这儿帮忙可真是太好了。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThanksForCovering=刚才掩护我真是谢了。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_GladYoureOn=还好你是我这边的。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_ArghNoUhm=<惨叫-长> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_WeGotThis=<惨叫-长> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoOhNo=<惨叫-长> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_ArghNoNo=<惨叫-中> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoNo=<惨叫-中> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoShitShit=<惨叫-中> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo=<惨叫-短> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_OhShitShit=<惨叫-短> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_OhNo=<惨叫-短> -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=看到了吗?不费吹灰之力就干掉了那个混蛋。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereWeAre=好了,又少一个麻烦要担心。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_IGottaSay=不得不说,我还挺擅长干掉这些杂碎的。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouSeeThat=看到了吗?你就是下一个。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_HowManyMore=我还得杀掉你们多少人,你们才能醒悟过来。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouGonnaPut=你们会比刚才那个可怜虫更能打吗? -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourFriendsAre=你的朋友们可真是擅长送死呢,是吧? -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_KillingYouAll=杀掉你们比我之前想的更好玩儿。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceWork=干得漂亮。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouShowedThat=那个混蛋直接去世。 -PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_YoureMakingIt=看你打感觉很轻松。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIMisjudged=看来我看错你了。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AndHereI=还以为我们是朋友呢。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantTrustAnybody=这年头真是谁都不能信。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WhatTheHell=什么玩意儿? -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouDoubleCrossing=你个他妈的双面间谍? -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_GuessWeKnow=总算知道你是哪边的了。 -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThisIsWhat=这就是你想要的咯?! -PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AlrightBastardYou=好了,杂种。你把我惹毛了。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_HellWithIt=不管了,来日再见。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_FineWellCall=哼,勉强算个平手吧。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouAintWorth=不值得为了你送命。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_ImGoneHope=我溜了,希望你庆祝的时候把自己噎死。 -PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_ThisIsntOver=还没完呢,我会记住你的。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeWhat=看看你喜欢这个不。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_SomethingSpecialFor=送你一份特殊的礼物。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_EatThis=尝尝这个。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HaveFunWith=祝你玩得愉快。 -PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereYouAre=导弹送你了,看你怎么办。 -PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_NiceOfYou=你能来可太好了。 -PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_WhoDoWe=这是谁来了? -PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeToThe=欢迎加入派对。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisShouldTeach=这个应该能让你们尝尝九尾的厉害。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureProbablyWishing=你们应该庆幸量子航行到现在为止还能用。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_GonnaNeedA=这里完事以后得去六角弯的老38酒吧来一杯。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NowYouSee=现在你知道为什么全宇宙都怕九尾了吧。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_StandInOur=与我们作对只有死路一条。就这么简单。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CanYouBelieve=你敢相信我们收了钱来坏你们的好日子吗?这笔生意很棒吧? -PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_GotPaidPrimo=我们可是收了大价钱来捣乱呢。我很好奇十字军到底干了什么,值得这么大费周章。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureDying=至于我们的目的到底是什么,你肯定心急如焚地想知道吧。我会让你真的烧起来的。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CrusaderMustBe=能派你们这帮半吊子佣兵过来,看来十字军真的是孤注一掷了。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WeGotThis=这片区域全被我们封锁了,没有人能量子航行过来救你们这帮倒霉催的。 -PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_KindaThrillingIsnt=知道自己无路可退的感觉还挺刺激的,不是吗? -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineHardWay=好,要来硬的是吧。 -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_TimesUp=时间到。 -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_WrongChoice=错误的决定。 -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_WorstDecisionYou=这是你这辈子最糟糕的决定。 -PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhatDidYou=什么,你以为我在开玩笑? -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_OhYouWant=噢,你想玩玩是吗? -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_YoureGoingTo=你会为此付出血的代价。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouLittleShit=你个贱逼,你会后悔的。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_FineIWas=好啊,反正我也无聊了。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_YousJustSigned=你已经大难临头了。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_SorryAboutThis=很抱歉,你就该走的。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_YouShouldHave=你就应该趁早赶紧走。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IDontWanna=我不想这么做,但你让我别无选择。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_YouWannaPush=你想碰碰运气是吧,行,我们今天就来看看你运气有多好。 -PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_YouJustCant=[ 叹气 ] 狗改不了吃屎。 -PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisNine=算了,雇九尾来不是为了对付你们这种杂兵。我们还有更大的棋要下。 -PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_EnoughOfThis=够了,我要是死了可没法花这些信用点。 -PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=今天的小打小闹就到此结束吧,你觉得呢? -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceYoureA=看在我们是朋友的份上,就让你过去吧。但是帮我个忙,别去掺和九尾那档子事儿,行了快走吧。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=能在这里遇见熟人真不错,我们正要搞点事儿,所以建议你快走吧,待会儿可就热闹了。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_HeyThereHappy=你好啊,很高兴见到你,我们现在正忙着弄点事。你自己飞吧,但别在这块儿待太久了。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeySinceYoure=嘿,看在你是九尾盟友的份上,就让你过去吧。但要记住我们有活儿要干,我不会让任何人坏事的,包括你。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_IKnowYoure=知道你小子和九尾关系还不错,所以友情提示:我们在这边在搞大生意,别瞎进去掺和。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyThereNormally=嘿,换平常我就放你通行了,但是现在不行,九尾在这里有点事情需要处理,不希望有人打扰。放聪明点儿,走人吧。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=见到是朋友你,我挺高兴的;但是真不巧,你不应该来这儿。爽快点儿,在碰上什么麻烦前跑路吧。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeyThereNormally=你好呀,搁平时我们九尾还是挺高兴见到你的,但是现在你最好还是打道回府吧,别怨我,只是公事公办而已。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_GonnaAskNicely=看在你是九尾的朋友份儿上,我就礼貌地请你离开这个地方吧。我们在这里有一票生意要做,任何人,包括你在内,都不能打扰。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyThereI=嗨,我知道你和九尾关系挺好,我平时还挺高兴见到你的,可是前面那地儿现在封锁了,就算是你也不能进去。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_GuessYouDidnt=你不会不知道前面是九尾的地盘吧。就给你一次机会:掉头滚蛋或者我们把你干掉。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IGotGood=我有一个好消息和一个坏消息给你。好消息是你现在还没死;坏消息是你再不滚开就差不多到点儿了。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_LooksLikeYou=你要给你自己找上大麻烦了。我给你一次回头的机会,把握好。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_WhatDoWe=瞧瞧是谁来我们这儿了?你是迷路了还是怎么滴。要是你不马上爬开,你就得永远留在这儿了。 -PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_ThisAreasUnder=九尾现在封锁了这个地方。做个小乖乖,赶紧跑路吧。我只会警告你这一次。 -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyThink=你以为你对上我们有一丁点儿机会? -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveYou=你不会以为你能干掉我吧? -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IfYouThink=你觉得你之后会成为什么英雄是吗?可太他妈蠢了。 -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NothingLikeA=狗斗才能治宿醉。 -PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhateverYoureGetting=再多钱也不值你送命。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_DontDoThat=别再这么干了。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_KnockItOff=离远点儿。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=开船看着点儿。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatTheHell=这就是你战斗的方式吗? -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_ThatsYourStrategy=撞人就是你的策略吗? -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_GetTheHell=他妈的远点儿。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouBetterBack=识相就滚远点儿。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_GiveMeSome=给我点儿空间。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_YoureReallyStarting=你惹火老子了。 -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhereTheHell=你这飞行技术是语文老师教的吗? -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_YouSeriouslyJust=你真就撞我呗? -PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_BackOff=退散。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatHurt=疼吧? -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_ImImpressedYoure=还吊着一口气啊?不错。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ReadyToGive=要坚持不住了吧? -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_WhosSideAre=你哪边儿的? -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_YoureStartingTo=你快要让我生气了。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=我开始觉得你是故意的。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasQuite=打得挺狠。 -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_GuessWereGetting=认真了? -PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YeahThatOne=那一下挺厉害。 -PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_001=<受到攻击> -PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_002=<受到攻击> -PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_003=<受到攻击> -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_LostMyShields=护盾没了。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_MyShieldsAre=我的护盾离线了,需要帮助。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=护盾完蛋了,不妙。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_YourShieldsAre=你护盾没了,你完蛋了。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_WannaSeeHow=看看你护盾恢复前我能干你多少? -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=没有护盾,我要把你手撕了。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkTaking=你觉得打掉我的护盾有用?好咋? -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkI=你觉得我没护盾就赢不了?再想想。 -PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IDontNeed=没有护盾我也能干烂你。 -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_PerfectHit=完美的一击。 -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TargetHit=命中目标。 -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_WasntThatA=那一下挺漂亮。 -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_BetThatShook=那一下快把你打碎了吧? -PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_SurprisedYoureStill=吃了一发还活着,不错呦。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldveRun=你本该乘机逃跑的。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaKill=现在我会杀了你,公事而已。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YouGotHeart=不得不说你挺有种的。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_GuessYouWerent=就你这也来干这活儿? -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_EndOfThe=结束了。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsOneFor=吃我一发。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYou=逮到你了。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_HowsThatFeel=爽不爽? -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_OhThatsA=哇哦,打中你了呦。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_ThereWeAre=给你一下。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_FaceItYoure=承认吧,你不是对手。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImBarelyBreaking=真是不费吹灰之力。 -PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_ItsOnlyGonna=你还会更惨的。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_WatchWereYoure=看着点儿你打谁呢! -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_StopShootingMe=别打我了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_WhatWasThat=什么回事儿?你在打我。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_IllBeDamned=要让你这种废物干掉我那可太丢面子了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IAintDown=爷还没挂呢。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=你觉得你比我强?再想想。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YeahAlrightI=哟,还挺厉害。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_YouHitMe=你打中我了,高兴不? -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotA=你还有点儿水平。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayNotBad=好,还不错。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_IOweYou=我记住这一下了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_HopeYoureEnjoying=你打得挺开心是吧。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGonnaMake=你打的每一下待会儿都如数奉还。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_EnoughOfThis=我受够这狗屎了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_DoThatAgain=再这么做,你会后悔的。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_FinalWarning=最后警告。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_MyPatienceIs=我快没耐心了。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_KeepThisUp=你继续,我保证你会后悔。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThinkRealHard=仔细想好你接下来该怎么做。 -PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IJustAbout=我特么受够你了。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantHave=我不会让你再杀我们的人的。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_YoureGonnaPay=你会付出代价的。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_DontThinkFor=别以为我能放过你。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksForWatching=谢谢你掩护我。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_GoodOneLess=好,又少了一个麻烦。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_AppreciateTheHelp=感谢帮助。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoNo=<惨叫-长> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NoNoNo=<惨叫-长> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoShit=<惨叫-长> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo=<惨叫-中> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_UghNoNo=<惨叫-中> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoNoNo=<惨叫-中> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo=<惨叫-短> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_HuhNoNo=<惨叫-短> -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_ThatsAPoint=我干掉一个。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_TheyDidntPut=他们不太能打啊,是吧? -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_OkayThatsOne=好,干掉一个,谁是下一个? -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YourFriendsDead=你朋友挂了,快逃吧不然你就是下一个。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_GotOneOf=你们又死一个,待会儿就轮到你了。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_DoYouThink=和刚才挂掉那个比起来你水平如何?我们马上就会知道了。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_HopeYourePaying=希望你有看到,刚刚那个被干掉的是你们的人。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_YouSeeThat=瞧见了没?刚杀了你们一个。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ThatWasA=飞得不错。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouDidAlright=你做得很好。 -PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_ThatWasGood=干得漂亮,真不错。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_OhWellI=啊,行吧,我尽力了。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_IWarnedYou=我警告过你了。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_YouNeedTo=你得学学怎么听人话。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_DontSayI=别说我没警告过你。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_TurningOnThe=和九尾作对?大错特错。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_FineNowYou=好,你死了。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EnoughOfThis=我受够了,你死定了。 -PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_IvePutUp=我受够了这破事了。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_TurnsOutYou=看来你比我想象的要厉害点。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_TodaysNotMy=今天不会成为我的忌日。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_EnoughImDone=够了,我不干了。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_FineYouWin=行吧你赢了,我溜了。 -PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_WellCallIt=就当打了个平手吧。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=送你一枚导弹。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileLockedAnd=导弹锁定,发射。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_DealWithThat=导弹送你了,看你怎么办。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_LetsSeeHow=看看你怎么对付导弹。 -PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_MissileAway=导弹发射。 -PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_ISeeYou=我看到你了。 -PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_IfYouCame=如果你是来打架的,那你来对地方了。 -PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们看看你的能耐。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyShouldnt=你真的不该惹火九尾。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ICantBelieve=不敢相信十字军居然忽悠你去给他们卖命。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IAlmostGot=我差一点就打破九尾内部的单日最高击杀记录了,也许你能帮我一把呢。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ImGettingA=我和你有点玩腻了。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_NineTailsNever=九尾永不退缩。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisIsJust=这仅仅是开始,等着瞧。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IfYouReally=如果你真知道我们在干什,恐怕就不会这么想干架了。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_LookAtYou=看看你们,一个个连理由都不知道,但却气成这样。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouLikingThe=你喜欢封锁吗?还不错吧? -PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ITellYou=我告诉你吧,看到十字军吃瘪挺有意思的。 -PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKNowThe=你知道封锁最有意思的地方在哪吗?你想逃也逃不掉。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_YoureOutOf=你没时间了。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ThatsItYou=到此为止,你的机会用完了。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImDoneWith=我受够你了。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_GuessWeFight=看来不打不行了。 -PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_TimesUpLets=时间到了,开打吧。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IWasHoping=正合我意,来吧。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineFightIt=好吧,说打就打。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_ThatsOneWay=干一架也能解决问题。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_SeemsLikeYou=看来你想死。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_BigMistake=大错特错。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_RememberThisWas=记住,你自找的,你本来可以走的。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_AllRightI=好的,看来客气礼貌环节结束了。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_TheresOnlySo=有的人真是没救了。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_ITriedTo=我给过你机会了,真的。 -PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndHereI=我还希望我们能避免闹到这一步。 -PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EnoughOfThis=够了。比起你这样的搅屎棍,九尾还有更重要的事情要考虑。 -PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=你猜怎么着,我要撤了,但这还没完,九尾有周密的计划。 -PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_HellWithIt=可去他的吧。我收到的那点钱还不值得我这么拼命。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceTheNine=既然九尾认得你,那我就让你过去一会儿吧。但别晃悠太久,不然你就有麻烦了。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_SeemsYouGot=看来你在九尾那里还有点名声,那你过去吧。但我劝你别耍小聪明。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_GoAboutYour=去干你的事情吧,别干扰我们就行。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_NineTailsGot=九尾在这儿有事要干。只要你别来干扰我们,我们也不会妨碍你的事情。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_YouCanHead=你可以过去。我不会阻止你,除非你弄出点什么幺蛾子。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_LookNothingPersonal=听着,公事公办,你不能来这里。掉头离开,不要不识好歹。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyTheNine=嘿,九尾跟你没有任何过节,所以快离开这里。我不能让任何人在附近转悠,知道了吗? -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_TheNineTails=九尾没有理由和你撕破脸,但如果你跑过来多管闲事就别怪我们不客气。友情提醒,趁你还有机会,掉头离开。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_ListenNormallyId=听着。一般来说,你爱干啥干啥,但九尾在这儿有活儿要办所以我不能让你在附近闲逛。帮我个忙,快走吧。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_DontKnowWhat=我不知道你跑这儿来干嘛,但请你掉头离开。你不会想和九尾交恶的,我能告诉你的只有那么多。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_HeresTheDeal=两个选择。自己离开或者过会儿装进裹尸袋里离开,你选吧。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_ThisHeresNine=九尾在这里有要务,趁你还有机会,掉头离开。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsYour=你只有这一次机会离开。如果错过,后果自负。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_IfYouTurn=现在掉头离开我们之间就没有任何问题。赖着不走的话,没有你好果子吃,信我。 -PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_LetMeMake=简而言之,你飞进九尾的禁区了。自己掉头或者我们让你开花,清楚了吗? -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsComfortingTo=令人欣慰的是,尽管科技进步了不少,人们还是可以在太空中射击对方。 -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IJustWanted=我只是想花点时间谢谢你,我在这儿很开心。 -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IDontKnow=不知道有没有人和你说过,但你的飞行技巧让我想起了埃尔罗伊·卡斯。 -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_DoYouEven=你还记得我们为啥打起来吗?不过那也不重要了。 -PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_DoYouEver=你在狗斗时会不会脑子里一直重复响起一段音乐啊?那也太糟了,对吧? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_WoahHowAbout=我靠,给点个人空间好吗? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001b_WoahHowAbout=我靠,给点个人空间好吗? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouTryingTo=你是想告诉我什么吗? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=我开始感觉你根本不知道怎么开你屁股底下那个机器了。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_SomebodyLikesIt=有些人就是喜欢来硬的,你说是不是。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouGotA=你作战的方式真的很独特。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WellThatWasnt=好吧这可真没礼貌。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouEverThink=你有没有想过,额,不要这么做? -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_CrazyIdeaStop=你疯了,别特么撞我了! -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OkaySeriouslyThats=好吧,说实话,你够了。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WellHelloTo=好吧,我也很高兴见到你。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasyThere=我去,兄弟悠着点儿。 -PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LetMeGuess=让我猜猜,你飞行员课上学的是撞机速成班吧。 -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_DidThatHurt=痛吗?看起来好疼。 -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeYou=我希望你买了最高档的保险。 -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ThatWakeYou=你终于醒了? -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyThatIs=嘿!这可不行! -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=老天,这他妈又是哪出? -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_AreYouMad=你和我有仇还是怎么的? -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_GeezWhatThe=我的天,你打我这么狠的吗? -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_ForTheRecord=郑重声明,我一点也不喜欢那样。 -PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_AnyoneElseSeeing=大家都看见星星在转吗,还是我脑震荡了? -PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_001_ArghComeOn=<受到攻击> -PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_002_ArghShit=<受到攻击> -PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_003_Argh=<受到攻击> -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_UhHeyMy=呃,嘿。我的护盾失效了,帮帮我。 -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_NoShieldsNeed=护盾停机!需要支援! -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_LostMyShields=我的护盾没了,需要支援! -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_UhOhYou=哦噢!你的盾没了! -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_OhNoWhere=哎呀不好了!你的护盾呢? -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WaitDidntYour=哎呀,你的船前一秒还有护盾的啊? -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_DamnIReally=淦,真希望我的护盾还在。 -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_HeyNoShooting=喂!我盾没了就别再打我了! -PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IdReallyAppreciate=如果能让我的护盾回一会儿我可谢天谢地了。 -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ITotallyDidnt=完全没觉得那下还能打中。 -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ICantBelieve=这都能打中你! -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_HeadsUpYou=提醒你一下,你刚刚被一枚导弹击中了。 -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_GladTheCredits=看来我那枚导弹没有白买。 -PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsTakeA=向击中你的那枚导弹致以敬意,瑞斯拜。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_BeforeYouDie=在你咽气之前我得告诉你,和你一起战斗我很荣幸。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ICantBelieve=不敢相信这么快就结束了,我感觉我们才开始互相了解。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_DogfightingDoesntReally=看来你不太擅长狗斗吧? -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ImALittle=着实有点惊讶,我本以为你能更厉害些。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_IKnowIm=我得了结你了,别太难过哦。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_YouLikeThat=喜欢那个不? -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_AsWeUsed=以前我们在海军喜欢对这种情况说一句“命中”。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeIf=看看我还能再来一次不。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThatFeltGood=那感觉真棒。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_YeahThereWe=嘿嘿,就是这样。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGottaSay=我不得不说,你真是个有意思的靶子。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImReallyStarting=我已经开始享受这场战斗了。 -PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_IFeelLike=我感觉我能打一天。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouFeelingOkay=你没事吧? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WasItSomething=我刚说什么来着? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HowAboutWe=咱能别射队友吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_DoMeA=帮我个忙,如果我死了,告诉我妈替我报仇,行吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ThisIsNothing=这就是个小剐蹭,我遇到过更糟的。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_IllAdmitIt=我承认,你比我强那么一点吧。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouEnjoyThat=你喜欢那个吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_OuchAsshole=痛不痛?混蛋。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_DoYourParents=你搁着到处射人你爸妈知道吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ShootingAtMe=射我你很自豪? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouGotLucky=狗屎运。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_IAmSeriously=我是真的有点恶心你了。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_IsntYourTrigger=你手扣扳机不累吗? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HeyHowAbout=嘿,要不你歇会儿。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_WhatTheHell=你到底什么毛病? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_WellThatSure=龟龟,那一定不太好受。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_YouKnowYoure=你知道吗,你这样真的伤我心。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YouSureYou=你确定要那样做? -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThatWasNot=那可不是什么好主意。 -PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_AndHereI=这样的话我开始喜欢你了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantBelieve=不敢相信你把他们杀了!他们几乎都没向你开过火。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_HowCouldYou=你怎么能对他们下手呢?他们还有一个礼拜就要金盆洗手了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouBastardThey=你个混账东西!他们还欠我钱呢。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_DangArentYou=妈的,你真是帮了大忙了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_YouSavedMy=你救了我一命,我可以留你在队里。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThanksBuddyOwe=谢了兄弟,欠你一回。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_AhComeOn=<惨叫-长> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OkayAhWere=<惨叫-长> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayWereGood=<惨叫-长> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoComeOn=<惨叫-中> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoCome=<惨叫-中> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoComeOn=<惨叫-中> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoComeOn=<惨叫-短> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_NoNoNo=<惨叫-短> -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_NotToBrag=不是我吹,我把那坨垃圾射穿了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeMe=你看见我把那丑逼干掉了吗?我可太优秀了。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ItFeelsSo=干掉这群混蛋中一员的感觉太好了,强烈推荐。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouWerentClose=你和他们不熟吧?不然感觉把你关心的家伙杀了我都有点过意不去呢。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouLikeTo=你喜欢赌博吗?我和一朋友赌你是下一个死的。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_SeeingYourFriend=看着你朋友被炸飞一定不太好受吧,如果需要的话你可以哀悼一下。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_OneMinuteYour=你朋友上一秒在自由翱翔,下一秒就骨灰飞扬,你是不是怀疑人生了? -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_SorryAboutKilling=不好意哦,把你朋友杀了。其实并不,但还是客套一下。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_YeahYouBlew=耶!你把他们射爆了! -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_AsOneMurderer=作为一起杀敌的战友,请让我说句打得漂亮。 -PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_GoodJobBuddy=好样的,兄弟,真是个把人炸飞的好办法。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIWont=我猜我今年不会邀请你来我的生日派对了。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_OuchThisHurts=嗷,你真让我头疼。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantSayI=我真没想到啊。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_SeriouslyYoureJust=认真的吗?你这就要开火了? -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_ImImpressedDidnt=真优秀,我没想到你还真有种。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_ThatsItWere=行了!我不想当你友军了 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OkayIFeel=好的,我觉得我现在有一万个理由杀了你。 -PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_GuessWereDone=感觉我们没法友好相处了。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=你猜怎么着,仔细想想,我还是闪人吧。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_AhCrapCompletely=完蛋,我都忘了我等下还有个约会,拜。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_WouldYouLook=瞧瞧现在都几点了,不早了。我们先到这吧,和你打得很享受。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_SorryHateTo=不好意思,我得走了。 -PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_IfAnyoneAsks=如果有人问起,那一定是你从我这溜了。 -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_DontBeAlarmed=别紧张,我就朝你射了一发导弹。 -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LetsFindOut=我们来看看你的狗斗技术如何。 -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LookOutMissile=小心!导弹! -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_SendingYouA=给你送了个小礼物。 -PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_BeAFriend=交个朋友别用任何反制手段,如何? -PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_OhHeyThere=你好啊,你长得有点像我的靶子。 -PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ANewFighter=一位新的斗士进场。 -PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeSoGlad=欢迎你的加入。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YoureGonnaLearn=今天就让你知道为什么不要找九尾麻烦。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_HaveYouBeen=你最近去过六角湾吗?我发誓见过那条船。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_DoYouKnow=你知道他们为什么叫我们九尾吗?其实我也不知道。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_YouKnowThe=你知道加入九尾有什么好处吗?可能是朋友?还可以杀你这样的人。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_BackWhenI=以前在海军服役那会儿,我都没想过当个法外之徒,但我某个晚上酒喝多了,然后嘛…就在这追杀你挣钱咯。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveNo=你根本不懂惹怒一个星球的人有多爽,这比随便挑人下手有趣多了。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_BlockadingTheStation=封锁这个空间站不是我的主意。我是想把维生系统里倒满汤。这样的话乱子可能不够大,但娱乐效果肯定好得多。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWonderIf=我在想,会不会因为我们大家开始才反思把星球卖给企业其实不是什么好主意? -PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IsntHavingNo=不能用量子航行不是很棒么?没机会逃跑的同时,你有充足的时间来盘点自己的一生。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouKnowWho=你知道我为谁感到遗憾吗?那些困在休息站里的人,他们现在估计真的安息了吧。 -PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ThisBlockadeReally=这次封锁真是太棒了,这个年代都没人静下心来享受太空飞行了。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_DingTimesUp=叮!时间到。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ImGladYou=我很高兴你深思熟虑后做了错误的决定。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_YouReallyShould=你刚才真的应该离开的。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_OkayThenDeath=好吧,看来你选择死亡。 -PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhenYouFirst=你刚到这里的时候,我脑子里就一闪而过必须要杀掉你的念头。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_WellIfThats=好吧,如果这是你真正的感受。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EtTuPilot=还有你吗,飞行员? -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_LooksLikeSome=看来有的人就是不听劝啊。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_YouTryTo=你想当好人? -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_TimeToPut=开始播放我的狗斗专用曲。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_OneMomentWere=上一秒我们还称兄道弟,下一秒就是敌人了。噢,多么残酷的世界! -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_NotSureI=我不太清楚你的动机是什么,不过好啊,来开打吧。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IfThisWas=如果这就是你吸引注意力的方法,那可太成功了。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_OooSorryOut=噢,不好意思,没时间了。 -PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndIWas=我还希望能不杀你呢。 -PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EvenThoughIm=就算我正在逃跑,我还是想说这永远是计划的一部分。 -PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_ImGonnaCall=我就先打到这,可是相信我,九尾给斯坦顿准备了不少大的。 -PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=对于今天来说这点乱子已经够了。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_OhLookWho=噢,看看来了个谁,我听说过你。不觉得我们放你走很良心吗?一路平安。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001b_OhLookWho=吼,看看这是谁,我听说过你。不觉得我们放你走很良心吗?一路顺风。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_NiceSurpriseSeeing=能在这看到你还真是吃惊。不过你不如帮我们个忙继续行驶,穿过此地。如果你的船出了什么意外,那可就讨厌了。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_OhShitI=见鬼,你怎么会在这种地方出现。我们这里要处理九尾的相关事件,我觉得你还是继续往前走比较好。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_WelcomeToThe=欢迎来到这个社区。我们目前有点忙,所以我就不管你了,你继续往前走。尽量别在这个区域逗留,祝你一帆风顺。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyNiceTo=嘿,很高兴见到你。我今天太忙了,没法停下和你闲聊。你尽管忙你的,但是别在这里逗留,行吗? -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_OhHeyWish=嘿!没时间和你聊天,我们正在忙着给九尾弄点事情。你赶紧走,我不太想看到你在这里搞事情。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyListenI=嘿,听着。我知道你是九尾的朋友,但是你真的不能呆在这里,最好还是走吧。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SoAsGreat=看到九尾的盟友固然很不错,但是事情现在变复杂了,所以我感觉你还是离开这里比较好。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyNotTo=嘿,我不想说得难听,但是我们现在不能受一点干扰,就算你是朋友也不行。你最好还是现在掉头。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_OkayThisIs=好吧,有点尴尬,虽然你是九尾的朋友但是你介意还是离开吗? 不能让你在这里增加风险,希望你理解。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_ImGonnaDo=我就当你不是故意飞入九尾地盘的,趁你还可以的时候赶紧离开这里。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IveGotGood=我有好消息和坏消息。好消息是你还有机会掉头走人。坏消息是如果你不这么做,九尾会把你炸成碎片。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyWereA=嘿,我们正在忙着处理九尾的事情。好兄弟赶紧离开这,别逼我杀了你,谢谢。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_HeyNowsNot=嘿,现在可不是你来这里的好时机。你最好趁现在掉头离开。 -PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_BitOfFriendly=友情提示:用飞船离开这,或者用灵魂离开。 -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_GoAheadAnd=继续求饶吧,没用的。不过我倒是乐在其中。 -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AlmostDoesntSeem=看上去挺不公平的是吧,我对上你这样的飞行员。 -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_AintItFunny=你的一生最终只会成为我人头数里的一个,不觉得可笑吗? -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_IllTellYou=告诉你,不如你求我饶你一命。 说不定我能放过你,虽说大概率不行,但是万一呢? -PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_TheSecondsAre=我几秒之内就能杀了你。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_ImStartingTo=我感觉他们就不该让你开飞船。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouFlyWorse=你飞得比希安厨子还烂。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_GeezWhatThe=老天,你到底怎么回事? -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatIsThis=这又是什么破事? -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=你想同归于尽是吗? -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_FreakingCowardFight=你个怂包,能不能像个真正的飞行员一样战斗。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_ISwearIf=我发誓如果你还继续这样,我可要喂你吃你的牙了。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YouAreReally=我血压已经被你拉的快爆了。 -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_DoThatOne=你敢再来一次吗? -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DamnIdiotLearn=脑瘫,学学怎么开飞船吧! -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyImFlying=嘿,我在这飞呢! -PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IfMyPaint=要是我的涂装有刮花,你可要付出代价。 -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_YouBleedingYet=你还没流血吗? -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeThat=疼吧? -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeHow=来看看你能抗下多少这玩意儿。 -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouveGotTo=你特么逗我是吧? -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_IfYouWant=那真是个自杀的好办法! -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_SomethingIsSeriously=你脑子真的有病。 -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ImGonnaHit=你等着,我的下轮攻击会更加猛烈。 -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkThats=你不会以为那个有用吧?不会吧?不会吧? -PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_ItsGonnaTake=就这这也想拿下我?你还要努力啊。 -PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_001=<受到攻击> -PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_002_AhShit=<受到攻击> -PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_003_AhShit=<受到攻击> -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownSomeone=护盾停机!快来个人帮我! -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_LostMyShields=失去护盾!掩护我! -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_NoShieldsI=没护盾了!我需要支援! -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=我倒要看看没有护盾你能怎么办。 -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_YouShouldHave=仔细瞧瞧你的护盾,你完了。 -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=没有护盾,看我活生生把你掐死。 -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkI=你以为我需要护盾才能解决你? -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouGotMy=打掉我的护盾对根本毫无影响。 -PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_OnceMyShields=等我护盾回来你就完了。 -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ChokeOnThat=尝尝这个! -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhDirectHit=噢!命中! -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_YeahBurnBaby=耶!给爷烧! -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YesThatWas=耶!妙啊! -PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HardToBelieve=难以相信你居然这都能活下来。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ICanFeel=我感觉你就要到头了,赶紧放弃吧。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ItsAlmostOver=基本结束了,我吃定你了。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_ICantWait=我等不及要干掉你了。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_AnyMomentNow=从现在起我随时都能干掉你。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ThisIsIt=就是这样,这就是你的死法。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasJust=那是专门给你准备的。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_YouEnjoyedThat=喜欢吗? -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThatFunFor=有趣吗? -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_TalkAboutEasy=小菜一碟。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_WakeUp=醒醒! -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_ImGonnaEnjoy=我要慢慢把你撕碎。 -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouEvenTrying=哇哦,你还敢躲? -PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_AndHereI=我还以为你多大能耐呢,看来并没有。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItWhat=靠,什么玩意,你对我开火? -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoahIThought=哇哦,我还以为我们是一伙的。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyYouTrying=嘿,你寻开心是吧? -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImJustGetting=我才开始呢。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_YouThinkYoure=你觉得你有本事干掉我?来让我见识见识。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_GoOnFinish=如果你觉得就凭你这样的二流飞行员能打败我那就来吧。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasNothing=我啥事没有。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_LetsSeeYou=你还能打中我吗。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=你狗屎运真好。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_YourGonnaPay=你要付出代价的。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ImGonnaMake=我要让你血债血偿。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ThisTheBest=你就这? -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_YouThinkYoure=你以为自己很厉害?这啥都不算。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_ComeOnBring=来啊,让我尝尝你的能耐。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ImNotGonna=我不会警告你第二次,停下。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureHeadingFor=你这样是要吃苦头的。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_KnockItThe=别他妈闹了! -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YoureWalkingA=你在试探我的底线。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_IfYouWant=你想打架是吧?那来好好打一架吧。 -PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_GoOnTry=来,再来。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ForEveryoneOf=你杀掉我们多少人,我都要让你双倍奉还。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_OhYoureGonna=哦,杀掉他们你可要后悔的。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouKillMy=杀我朋友,我要杀了你。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksIOwe=谢了,欠你一回。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_HeyNiceJob=嘿,能干掉那垃圾真有你的。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThereWeGo=这就对了嘛,团队合作! -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoComeOn=<惨叫-长> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OhMyGod=<惨叫-长> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OhGodNo=<惨叫-长> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001=<惨叫-中> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002=<惨叫-中> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003=<惨叫-中> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001=<惨叫-短> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002=<惨叫-短> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003=<惨叫-短> -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=看见没?我就是靠那种漂亮的击杀赢得荣誉的。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereOneLess=看,又少一个我们需要担心的家伙。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImCuttingMy=我正在这群菜鸡中砍瓜切菜 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_IJustKilled=刚刚干掉一个你的同伴,你猜下一个是不是你? -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YourFriendsA=你的朋友已经魂归西天了,别担心,你马上就能和他团聚。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouThinkYoure=你要是觉得自己的技术还不如刚才那个被我杀掉的家伙,那就赶紧跑吧。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_IWonderHow=我就很好奇,你们这种家伙今天我还得杀多少个。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_ForASecond=我曾经短暂地觉得你们可能不会太菜,不过现在我打算悠闲地享受弄死你们的过程。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ICouldHave=我自己能搞定。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_ThanksForThat=多谢了。 -PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_OhThatllTeach=噢,这一下那帮畜生知道不该惹我们了吧。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessYouCouldnt=看来你根本不值得信任。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AnotherGutlessBackstabber=又一个怂包小人,真是个惊喜。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_ArghYoureGonna=呵,敢进九尾的地盘你会后悔的。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_IWasWondering=我之前还在想你什么时候会漏出尾巴。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_FinallyShowingYour=终于露出你的真面目了。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IveHadEnough=我已经受够你的鬼话了。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThatsItYoure=行了,你死定了。 -PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OhYouveGone=噢,你现在就得死。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ThereAintNo=和你这种垃圾战斗毫无意义。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_NextTimeWe=下次再见,我可不会让你这么容易脱身。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouBetterSleep=你晚上睡觉可别太死,我发誓一定会找到你。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_YouGotLucky=你今天走了狗屎运,但是好运可不会永远都有。 -PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_AlrightThisOnes=好好好,这次是你赢了,可是下次你他妈死定了。 -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeYou=赶紧夹着尾巴跑吧。 -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhEnoughPlaying=玩够了吧。接好了。 -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_GotAMissile=给你整了一发导弹哦。 -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_ThinkYouCan=接得住这发吗? -PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_TryAndGet=试试看能不能摆脱这个。 -PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_WellWhatDo=让我看看这是谁?哦又一个受害者。 -PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_YouMadeA=你可真的不该来这的。 -PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_OhYoureMine=噢,我吃定你了。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_HopeYoureStarting=希望你现在会好好想想自己对抗九尾的行为是有多愚蠢。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AreYouGetting=现在你知道为什么九尾能掌控这片区域了吧?因为我们屌得一批。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IllMakeSure=我今晚一定回去给你敬杯'38黑啤。”敬一个今天被我干掉的蠢货。“ -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ForgetCrusaderThis=别再惦记十字军星了,整个星系都马上是九尾的了。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_SameThingsGoing=你会和那些所有碍事的家伙一样,死亡是你们唯一的归宿。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ForEveryLittle=每干掉一个像你一样的小崽子,老大就会开心一点。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WaitTillI=我会告诉老大,我把你们这些十字军狗腿子都给干掉了。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ItsTooBad=真是遗憾,你们可能活不到见证九尾伟大计划落实的那一天了。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_DidntThinkId=我之前还以为自己对这个封锁线计划没太大兴趣,不过看着你们这些胆小鬼挨打时想量子航行逃跑却束手无策的感觉真是有趣。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IDidntThink=我还以为夺下这个区域对九尾来说将是苦战,没想到这么容易。 -PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureStarting=我打赌你一定在祈祷你的量子引擎还能正常工作吧。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_OhIWas=哦,我一定会杀了你的。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_YouveJustMade=你刚刚做犯了你一生中最的严重的错误。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImGonnaMake=你会后悔你刚刚的决定。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_YouJustSigned=你刚刚亲笔签下了自己的死刑令。 -PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_YouShouldveLeft=你早该离开,否则你会生不如死。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouWannaDie=你会死掉,我没意见。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OhYoureGoing=哦,你会为你的愚蠢付出代价。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouJustPicked=你选错了对手。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_ILoveIt=我喜欢他们,因为他们想加大难度。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineGuessWere=好吧,看来我们得拿你杀鸡儆猴了。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_NotGonnaLie=不骗你,这正如我所愿。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_ITriedTo=本想放你一马,看来我得亲自动手了。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_EnoughWaitingAround=我等得够久了,你用过你的机会了。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_TimesUpYou=时间到,你早该听我的赶紧离开。 -PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_IGaveYou=我给过你机会了,你倒是非要碰碰运气。 -PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=你猜怎么着,我改天再来收拾你,今天我们的任务已经完成了。 -PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_FineYouWon=很好,你赢得了战役,却不是整个战争,走着瞧。 -PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_AlrightEnoughI=好了,收手吧,我觉得我们已经干的够多了。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_YoureLuckyThat=你该庆幸你和九尾有不错的交情,否则你早就粉身碎骨了。现在赶紧离开,趁我反悔之前。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyLookWho=嗨,看看谁来了,不过我没时间跟你废话,九尾现在正有大动作,咱们你走你的阳关道,我走我的独木桥。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_DidntExpectTo=没想到在这儿见到你,帮我个忙,继续走别回头,我不想看到有人在这闲逛,你懂我意思吧。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyNineTails=嗨,九尾不想给你惹麻烦,你赶紧飞离这里,但是别想着碰碰运气,你敢挡道我一定会毫不犹豫的把你打下来。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_LookNotSure=听着,我不知道你在这干嘛,但是这绝不是一个闲逛的好地方,所以赶紧飞离,那样会更安全。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=因为你在九尾里名声还不错,我就坦白和你说吧。目前在这个区域里的大计划你还不能参与。走开,不然你就有麻烦了。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_SinceTheNine=因为九尾和你很熟,我给你一个机会,掉头走开的话我不会找你麻烦。如果你再挑战我的耐心的话,我就不得不动手了。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SinceYoureOn=看在你和九尾关系还不错的份子上,我给你个掉头走开的机会如何? -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_AllRightHeres=好吧,是这样的,因为你和九尾关系还不错,所以我会放你走,不过如果你拒绝的话,哼,场面可就会很难看了。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyIKnow=嘿,我知道你和九尾关系不错,不过我和你说,你最好掉头走开,别插手我们的事,不然我们就不得不宰了你。自己决定吧。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_YouJustStumbled=你摊上事儿了飞行员,现在你要么机灵点掉头走开,要么你可以试试和我们九尾比划比划。自己决定吧。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_GonnaMakeThis=话说简单点让你明白,要么滚,要么死。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsNine=这里是九尾的地盘,你只有一次机会掉头走开,不然我送你和你的飞船一起上路。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_TodaysYourLucky=你今天运气不错,在我开火之前给你一个滚蛋的机会,我建议你抓住这个机会。 -PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_HeresWhatsGoing=听好了,你要么掉头滚,不然就受死。反正对我来说都一样。 -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_WhoDoYou=你觉得谁能赢?你还是我? -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IsntFightingLike=这样打不爽吗?我可太他妈喜欢了。 -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YeahLetsDo=哦耶!搞起来!枪炮和引擎!马力全开! -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_AllThePractice=功夫不负有心人。 -PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhatDidYou=你觉得我之前的小把戏如何?不错吧?玩竞技场指挥官学的。 -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouAlright=你没事吧? -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoopsThatsNot=哎呀,看起来不妙。 -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WoahThereYou=嘿!你还好吧? -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_HeyThatsFightin=嘿!那招可不太光彩! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_GetTheHell=滚开! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WhatTheHell=你他妈干啥呢? -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_HaveYouLost=你失了智吗? -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_EnoughAlreadyBack=够了!走开! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_WatchTheShip=小心点! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_HeyThereWatch=嘿!注意点。 -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasy=哈哈,简单! -PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LookOut=小心! -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasA=那一击不错。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IGotYou=我弄死你。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_TalkAboutA=幸亏吃这一下的是你不是我。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItThat=我去,真疼。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=天呐,你是有病吗? -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HolyShitWhat=卧槽!你干啥呢? -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_HolyCrapWhat=我去,那是啥? -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_OhDamnIt=哦天呐!真疼。 -PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YoureNotMessing=你来真的啊。 -PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_001=<受到攻击> -PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_002=<受到攻击> -PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_003=<受到攻击> -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=我盾掉了!救! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShitMyShields=淦!我的盾!救! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ILostShields=我掉盾了!救救救! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_IGotYour=把你盾打掉了! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_ThereWentYour=你没盾了,现在我要干死你! -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_NoShieldsYoure=护盾下线了,你有麻烦了。 -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=嗯,你把我盾打掉了,但猛男不需要护盾。 -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_AhShitMy=哦草,坏了,我的盾无了。 -PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaBe=等我护盾回满你就要完蛋了。 -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_IDidIt=噫!中了!我中了! -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatWasIncredible=这一发叼不叼? -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_PerfectThatsRight=完美。直接命中。 -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HellYeahI=哈哈!我还怕你能躲掉啥的,并没有。直接命中。 -PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YeahJustLike=哈!就像那样! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouKnowIts=你现在逃跑还不晚。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_IThinkI=逮到你了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureDoneFor=你完蛋了,我赢定了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ThatsItYoure=成了,你死定了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ImProbablyGonna=我很快就会杀了你,应该不难过吧? -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_Gotcha=逮到你了! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYouRight=你被我锁死了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YeahThatsHow=哈,就是这么干的! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_RightThereGot=正中靶心! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_TherePerfectShot=哈!完美的一击。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGotYou=我锁定你了! -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_HereWeGo=来吧,我已经掌握窍门了。 -PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_YeahIGot=耶!我这下干得你爽吧! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyYouKnow=喂!你应该知道我们是友军吧?! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_HeyWatchYour=嘿!别误伤友军! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HoldFireIm=停止开火!我是友军! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_HeyComeOn=哎等等,你确定你要这么做? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ImNotGoing=我不会就这样挂了的,你等着瞧。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=你自我感觉不错是吧?咱们看看谁能笑到最后。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_HowAreYou=你怎么打中我的? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_WhatTheHell=什么鬼? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_HeyKnockIt=嘿!别闹了! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayYouGot=好吧,你打中我了。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_DamnItStop=艹!别射我了! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ComeOnKnock=别打我了! -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_SeriouslyStopIt=别搞事情,停下。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HowDoYou=你为什么一直这么做? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_YouBetterKnock=你最好别再搞我了。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureReallyStarting=你真快让我生气了。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_DamnItStop=艹,停下,我不会再说一次了。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_AreYouSure=你确定你要这么做? -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyComeOn=嘿!算了吧,别逼我。 -PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_ThatsNotA=那可不是什么好主意。你最好趁还有机会的时候停手。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_HeyYoureGoing=你要为此而付出代价。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_ImNotGonna=我不会让你就这么一走了之的。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_NoYouBastard=不!你这混蛋。他们什么也没做。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_IAppreciateThe=我感谢你在那里的帮助。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThatWasAmazing=干得漂亮!我以为我死定了。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThankYouYou=谢谢你!你算是救了我一命。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoStop=<惨叫-长> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NotNowNo=<惨叫-长> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoNo=<惨叫-长> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo=<惨叫-中> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_OhNoShit=<惨叫-中> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_SonOfA=<惨叫-中> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_AhNo=<惨叫-短> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo=<惨叫-短> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_AhShitNo=<惨叫-短> -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_HolyCrapYou=哦草,你看到了吗?我干掉一个!是我干的! -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_IDidIt=我做到了!我杀掉他们了! -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_HellYeahThats=耶!是我拿下他的。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_OneDownWhos=干掉一个!下一个谁来? -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YeahYouSee=哈!你看到了没?我们抓到你了!你要完犊子了。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_WereReallyKicking=我们把你干得一塌糊涂。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourNumbersAre=你们人越来越少了,确定你不要夹起尾巴跑路? -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_WellHowAbout=哈,这下怎么样。看来我还挺擅长杀你们的。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_WoahThatWas=哇哦,那下真厉害! -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_HellYeahYou=哈哈!你让那群混蛋了解了谁才是老大。 -PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_DamnMaybeI=靠,也许我应该从你这儿学学飞行。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_SeriouslyIFigured=你认真的吗?我觉得你不至于这样啊? -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_WhatTheHell=什么鬼?你准备背叛九尾? -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_HeyWhatThe=嘿!那是什么鬼? -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WaitTillThe=等其他九尾成员知道这事儿以后,他们肯定不会给你好脸色的。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouBastardI=你个混蛋!我以为你和我们是一伙儿的。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouKnowWhat=你要知道,算了不说了。你要完了。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineYouWant=行吧,你想打架,那就打吧。 -PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OkayIveHad=很好,我本来就差不多要受够你了。 -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisIm=忘了这事儿吧,我得赶紧离开这地方了。 -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_ICantTake=我再也受不了。 -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouWonAre=你赢了,高兴吗? -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_EnoughAlreadyIm=够了!我受够了! -PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_YouKnowWhat=你知道吗?你其实不值得我费力气。我要走了。 -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=给你来一发导弹。 -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileAway=导弹发射! -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们来看看你怎么对付这个。 -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_OkayHowAbout=好,吃枚导弹怎么样? -PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereALittle=来,一个小惊喜。 -PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_StayRightThere=停下!我来找你了! -PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ISeeYou=看到你了,看到你了。 -PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_HopeYoureLooking=希望你是来打架的,因为你刚刚找到个对手。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsDaysLike=我呆在九尾,就是喜欢像现在这样的生活。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WhoWouldveThought=今早出六角湾溜达时候,谁能想到我现在在干这事儿呢。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKnowWhy=你猜我为什么加入了九尾?看看你身旁吧。我们是最牛逼的,每个在十字军的人都知道。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NineTailsRuns=九尾是十字军的老大,而且很快我们就会是整个斯坦顿的老大了。没人可以阻挡我们。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_IBetAll=在这一票以后,十字军的人听到九尾的名字都要吓尿了吧。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IDidntBelieve=开始他们告诉我这次大行动的时候我还不相信,但现在我们做成了,很疯狂对吧? -PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IThinkTheres=要是我把你干掉,很大可能他们会奖励我。说不定还能见一见那些人口中的大老板呢。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IReallyWish=我真希望我能把事情内幕讲出来,想看看你会有什么反应。唉。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NeverInA=我从没想到我有生之年能参与这么个大行动,彻底封锁一整个空间站。哈,真是值得纪念的一天。 -PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IWonderHow=我好奇有多少气急败坏的人,在外面没有量子引擎,只能漫无目的地漂流? -PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWouldHave=我真想看看那些空间站里的傻瓜,发现自己不能用量子航行以后的样子。肯定很好玩。 -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineDogfightIt=好,那就打吧! -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_OkayLetsDo=来吧,干啊! -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=让我们瞧瞧你有多少几斤几两。 -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_IfYouWant=想打架?奉陪到底! -PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_HeyIfYou=不想听话,那就是找干。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_DamnItWhy=靠,你咋就不能乖乖滚蛋? -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_DidntHaveTo=本来我们不用动手的。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AllRightLets=好吧,那就来打吧。正好想活动下身体。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_WhatTheHell=见鬼,我一直给你机会走掉的。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineIfThats=好吧,如果你就想要这么做的话。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_IReallyTried=我真的尽力给你机会离开了,算了不说了。来吧。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_CantBelieveYou=不敢相信,给你机会离开你却不走。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_SorryAboutThis=我很抱歉,但是你让我没得可选。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_SinceYoureStill=既然你还呆着不走,那就是你已经做出决定了吧。 -PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_NotSureWhats=不知道你到底想干啥,但是为时已晚。 -PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_TheySaidOnce=他们说过在我们制造了足够多的麻烦以后就可以撤了,我觉得差不多了。 -PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=你知道不?不管是不是什么大行动,我可没准备好为九尾或者他们的老板而死。 -PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_EnoughThePlan=够了!计划里可没说我得搭上我这条命。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿你好,收到信儿说让你过去。但给你提个醒,最好别在周围晃悠,九尾在附近有大行动什么的。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyHowsIt=嗨,过得怎么样?你要是想过路,我没意见。只是你别在里面呆太久。九尾有大事情要做。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_NiceToSee=很高兴见到你,但是你最好老实点,别在这里逗留太久。我可不想见到你和别人打起来了或者有别的麻烦事。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyALot=很多九尾成员都对你印象不错。所以你想通过的话,没问题。只是别呆在那里,好吗?九尾有很重要的事要做,你待在那里可不太好。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyItsFine=嘿,九尾可以让你通过这里,只是你不能在附近瞎逛,懂吧? -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=嘿,我不想扮这个黑脸的,毕竟你也算九尾的朋友了。但是你真的得掉头离开这里。我们不能冒险让无关人员在附近瞎转悠,就算是你,也一样。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyIDont=嗨,我不是故意不礼貌或是啥的,只是九尾需要肃清整个区域。就算是你是盟友也一样得离开。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeySorryAbout=嗨,我很抱歉,但是九尾不想让任何人在附近瞎晃,就算是你一样。我得要求你离开了。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyHowsIt=嘿,过得咋样?我们在这儿超级忙,因为九尾在搞大动作。这就是为啥我得让你掉头走人了。你在这附近不安全。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_SoHeresThe=情况是这样的。我知道你是九尾的好朋友,但是我们实在不能冒险让任何人进来搞砸事情。如果你能在出事之前就离开,我会很感激你的。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPilotThis=飞行员请注意,这里是九尾的地盘。现在就掉头离开,否则我们就不得不使用武力了。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_AllRightHere=好了,规矩是这样:你滚蛋就可以活命,你停留就得丧命。你自己选吧。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyImA=喂,我是九尾的人,你最好听着。你现在就得离开,否则你就有麻烦了。 -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_NineTailsGot=九尾有一条警告给你,驾驶员。要不掉头走人,要不就那啥,懂了没? -PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_YoureInNine=你现在在九尾的空域里,驾驶员。你不被允许在这里。最好放聪明点儿,趁你还有命离开的时候赶紧滚。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_001_ThesePlatformsAre=这几座平台现在是九尾的地盘了。制空权与地面控制权都在我们手中。我也知道他们找人来夺回平台只是迟早的事儿,但我真以为十字军在求着别人为他们卖命之前会自己先试试呢。无论怎么说,我想对你说的和他们一样,我在每个平台上都安排了人手,对付你们这些周末兼职的民防部队杂鱼可是绰绰有余。给你个机会乖乖滚回穿梭机里去,不然我就不会手下留情了。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_002_WhyTheHell=为什么民防部队非得来搅乱人家享受一下老派的混乱之乐呢?我的意思是,我们又没找你们的麻烦,为什么你们要冒着生命危险,来给十字军那些连自家地盘都守不住的缩头乌龟办事呢?你们自个儿想好了啊,任何靠近我们的飞船都会被击落。我在每个平台上都布置了重火力封锁。你们根本没有任何机会,听我一句劝,乖乖回去穿梭机上,回家喝罐汽水,这样你还活得久点。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_003_CrusadersEvenMore=十字军居然要靠平民来救场,比我们想的还可怜。我们已经控制了平台附近的空域,除了九尾的盟友之外,其他人一概没法接近。每座浮岛上都有你们惹不起的狠角色把守。你们面前最好的选择就是滚回穿梭机里去,我们找的不是你们的麻烦。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_001_YouProbablyThink=你可能觉得自己一切顺利。没错,我们或许一开始低估你了。但别得意,这只是暂时的。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_002_YeahGreatYou=太好了,你活到了现在。但如果你觉得接下来会更简单的话,那就大错特错了。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_003_AllRightYou=啊,你当然还没死呢。走了狗屎运。相信我,你不会活多久了。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_001_WhyTheHell=你怎么还没死啊?我才不会栽在你们这帮民防部队傻逼手上。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_002_WhyWontYou=你们为什么非要来多管闲事呢?好像十字军有多么值得保护一样。拉倒吧,我们给你们准备了点“惊喜”。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_003_GoddammitYouVolunteers=妈的!你们这帮志愿者就非得来捣乱是吧?比起应付你们这群瓜皮,我有更要紧的事要办。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_001_YouDontReally=你不会觉得自己掺和进来有什么用吧?相信我,一切都还在我们的控制之中。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_002_IGottaTell=直话说吧,我已经受够你来打扰我们九尾办事了。我要动真格的了。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_003_SoYouManaged=所以,你想办法稍微干扰了我们的计划,你是想要点奖励还是什么吗?无所谓,我已经受够你了,现在就结束这一切。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_001_JustYouAnd=只剩我们俩了,看看你有什么本事吧。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_002_WhereTheHell=你在哪呢?来决斗啊。 -PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_003_ComeOnAsshole=来啊,混蛋,我们来分个胜负。 -PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_001_YouDidntWin=你以为你赢了?你什么都阻止不了! -PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_002_DontYouWorry=别担心,我们很快会再来的。 -PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_003_YeahAllRight=行吧,好吧。那只是一堆好的垃圾? -PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_001_IToldYou=我告诉过你们,民防部队不会有机会打败九尾的。所有侥幸活下来的人,你们记住,不要再和我们九尾作对。 -PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_002_SorryWeHad=抱歉我们不得不杀了你们中的一些人,但也许在未来,你们都应该在为一些组织卖命之前三思而后行。 -PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_003_ThanksForKeeping=感谢你在我们干活的时候为我们提供的娱乐项目,民防部队。你们确实有让事情变得生动有趣起来。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_001_WellShitGuess=好吧,该死。我想我的人已经死光了。那么好吧,你们都想打一架?到驳船上,我们来打。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_002_YouBastardsGot=你们这些混蛋把所有的人都解决了,甚至包括斯塔克斯。那行吧。到船上来,我要给你们这些民防部队的蠢货们亲自示范一下九尾的真正实力。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_003_SoThisIs=九尾其他的人呢,就这?就只剩我对阵一些过于急切的志愿服务者的军队。好吧。是时候让我的双手沾满鲜血了。我在驳船上等着你。最好调整好你的状态。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_001_YouHearThat=听的见吗,雷米?你有一些同伴。如果他们造成麻烦,你就让他们看看九尾的本事。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_002_RemyYouCopy=雷米,听得见吗?你有另一个民防部队的傻瓜正在向你走来。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_003_RemyLookAlive=雷米,看仔细了。你的民防部队正在前往你的岛屿的途中。如果他们不回到他们的舰船上,你一定回后悔。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_001_HeyAckerYou=嘿,阿克,你在吗?有麻烦来找你了。别手软。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_002_AckerLookAlive=阿克,注意看。民防部队朝着你的方向过去了。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_003_GetYourGame=认真起来,阿克。你有一些帮手到了。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_001_NowYouGotta=现在你得对付斯考奇了。你能搞定他们吧,斯考奇? -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_002_HeyScorchGot=嘿,斯考奇。我又给你找了些蠢木头来烧。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_003_ScorchImTrusting=斯考奇,我相信你能处理好这件事。你明白我的意思吗? -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_001_StaxYouGot=斯塔克斯,你有一些麻烦正在向你的方向去。注意点。 -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_002_ItsUpTo=就看你了,斯塔克斯。你能解决吧? -PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_003_YoureOnDeck=全副武装,斯塔克斯。注意这个人,明白吗? -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_001_SolankiWasRemys=索兰奇是雷米的第一个真正的任务,说实话,我希望他至少能在面对一些小气的志愿者时坚持自己的立场,但当他再生的时候,我对他发牢骚。民兵部队不会再有那么好的运气了。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_002_YouMayHave=你可能已经干掉了雷米,但与即将发生的事情相比,他不算什么,所以别以为之后会变得更轻松。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_003_NotSurprisedYou=你们这些人得到了雷米的帮助并不奇怪。这孩子话太多了。如果他闭嘴,可能会活得更久。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_001_GoddammitIllAdmit=什么玩意儿?我承认,我没料到阿克会被打成这样。你们民防部队就是不死心,是吧? -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_002_GottaSayIm=不得不说,我有点惊讶你们居然能干掉阿克。说实话,这家伙是个彻头彻尾的疯子。剜度在他面前都显得乖巧可人,所以对我们所有人来说,他从视线里消失可能更好。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_003_ShitTakingOut=可恶。干掉阿克并不是什么大不了的事。但是,谁知道呢,也许他只是出门没看黄历。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_001_IllBeDamned=我靠。一些无名的民防部队志愿兵居然干掉了斯考奇...一定是运气好。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_002_GettingKindaSick=我有点讨厌民防部队干掉我的人,但我想这就是生活,呵呵。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_003_ShitGuessYou=妈的,看来你让斯考奇脱离了苦海,哈哈哈。你知道,你们民防部队真的真的开始让我生气了。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_001_HowTheHell=你们到底是怎么这么快就找到了斯塔克斯?他不应该就这样离开。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_002_ICantBelieve=我不敢相信你这么快就找到了他。斯塔克斯陪我一路走来。民防部队要为把他当垃圾处理掉而付出代价。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_003_EightYearsStax=八年了?斯塔克斯和我一起经营了八年了,你们知道这八年是怎么过的么?我们所付出的努力超过你们的想象。就这样,他走了。你们一定会为此付出代价的。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_001_StaxDidntDeserve=斯塔克斯不应该就这么走了,你这个狗娘养的。你们最好都给我准备好,因为我不可能让你们这些民防部队的混蛋从这里轻易走掉。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_002_YouKnowIts=你们知道,在这个游戏中,要找到你可以信任的人几乎是不可能的。而你们刚刚杀了他。杀了那个我知道无论如何都会支持我的那个人。我想我必须自己来处理这个问题了。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_003_ImGonnaHurt=我要为你们对斯塔克斯的所作所为狠狠地教训你们这些混蛋。你们谁敢踏上这艘船,我就会让你们知道我有多可怕。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_001_ICantBelieve=我没办法接受你们对斯塔克斯做的事情?你们都死定了。听到我说的了吗?你们杀的是我的朋友。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_002_ThatWasMy=那是我的朋友。我要让你们这些民防部队的混蛋为你们的所作所为付出代价。不要以为你们会死得很痛快。 -PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_003_YouKilledMy=你们杀害了我的朋友。这简直是滔天大罪。我要找到你们每一个人,把你们折磨得死去活来,让你们一遍遍的在再生中痛苦的尖叫。 -PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_001_YouKnowWhat=你知道吗?我已经厌倦了看那些无能的蠢货试图把你干掉。 -PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_002_DidYouKnow=你知道吗无法彻底杀死我的都会让我更加强大?无论输赢,我都会回来,比以前更强大。 -PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_003_ComeOnYou=来吧,你和我,开干吧! 噢噢噢噢哦哦哦! -PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_001_IllSeeYou=我会再回来的。 -PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_002_YouThinkThis=你以为这就结束了?我还会回来的。 -PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_003_ImReadyIm=我准备好了。我准备好了。我准备。 -PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_001_OhYeahBoss=哦,是的,老大。你不用担心。我找到了他们。我会把他们打得很惨,他们会在再生中一遍遍痛苦的醒来。 -PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_002_ImGoingBy=我现在要秽土转生,是的但是,我们把这个地方封锁了。 -PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_003_OhHellYeah=哦,当然。我会快速快掉他们,他们甚至重生了都不知道是什么打的他们。 -PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_001_YouThinkYou=你以为你可以看个烟花就走了吗?没有人可以走开。它会波及我们所有人。 -PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_002_ItsTimeAre=是时候了。你准备好了吗?你准备好面对接下来的事情了吗? -PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_003_TheFireCouldnt=火焰杀不死我。你凭什么认为你会做得更好? -PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_001_WhyIsIt=为什么它是冷的? -PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_002_ILostThe=我的火不见了。它去了哪里?它去哪儿了? -PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_003_WhatWhatIs=发生什么事了?发生什么事了那是啥? -PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_001_WhatYeahWere=什么? 是的,我们准备好了。 -PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahTheyllBurn=是的,他们会被烧死。他们会像其他所有人一样被烧死。 -PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_003_SureWeGot=当然,我们有一个特别的欢迎计划。 -PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_001_HellWithIt=见鬼去吧,我会亲手杀了你。 -PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_002_ImGonnaSend=我要把你送入无尽黑暗的深渊,而且我将乐此不疲。 -PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_003_TimeToGo=该睡觉了,蠢货。 -PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_001_YouAintShit=你是坨屎吧? -PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_002_NoNoNo=啊不不不不。 -PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_003_ScrewYouYou=去你的,你不会是最后一个吧? -PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_001_YouKnowYoud=你知道,你会认为人们会按照全副武装的罪犯的命令去做。令人惊讶的是,居然有很多人没有这样做,哈? -PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_002_OhThemYeah=哦,他们?是的,我不太确定我的枪是否工作正常。如你所见,它们工作得非常好。 -PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_003_RenToldMe=雷恩告诉我,要控制好人质。在我看来,他们看起来很受控制。 -PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_001_NoProblemoIll=没问题。我将让他们感到真正的热情。 -PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_002_OhNoAre=哦,不。他们是来拯救所有人的吗? (笑) 祝他们好运。 -PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_003_BringEmOn=带上他们,我在这里已经越来越无聊了。 -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_001_AllRightYou=好吧,这是你自找的。那我就不客气了。 -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002_WhereYouAt=你在哪里?来吧,动手! -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002b_WhereYouAt=你在哪里?来吧,动手! -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002c_WhereYouAt=你在哪里?来吧,动手! -PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_003_YouReadyTo=你准备动手了吗?那我们出发。 -PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_001_IllBeDamned=我会受伤?这真的伤的到我? -PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_002_ThisIsSome=这全是一些胡说八道... -PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_003_IsThatA=那是暴风雨的呼唤吗? -PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_001_YouGotIt=放心吧,老大。我们会准备好的。 -PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahAllRight=是的,好的。这整件事开始让我想起我们在46年做的那次突袭。 -PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_003_IGotYour=我掩护你,老大。我们会处理他们的。 -PU_ORISONANN01_F_LPA_Announce_Platform_Approach_IG_001_TheNextShuttle=下一班穿梭机即将到达本站。 -PU_ORISONANN01_F_LPA_Announce_Platform_Arriving_IG_001_ShuttleNowArriving=穿梭机即将到站;请大家有序排队,先下后上。 -PU_ORISONANN01_F_LPA_Announce_Platform_ComingSoon_IG_001_OrisonSkywayShuttle=奥里森天路穿梭机服务仍在扩张业务区域!本站将与更多未来航线一起投入使用。 -PU_ORISONANN01_F_LPA_Announce_Platform_Delay_IG_001_AttentionWereExperiencing=请注意。我们的穿梭机服务将会有些许延误,请耐心等候。 -PU_ORISONANN01_F_LPA_Announce_Platform_Departing_IG_001_LastCallFor=最后登机广播,穿梭机即将离站。 -PU_ORISONANN01_F_LPA_Announce_Platform_OutOfService_IG_001_AttentionThisStation=请注意;本站暂不提供服务。对您造成的不便我们深表歉意。 -PU_ORISONANN01_F_LPA_Announce_Platform_ServiceResumed_IG_001_AttentionShuttleService=请注意;穿梭机服务现已恢复,感谢您的耐心等候。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_001_AtOrisonSkyway=奥里森天路穿梭机服务,我们竭诚为您的旅途增添乐趣,请享受您的飞行时光。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_002_EnjoyingTheView=景色不错?我们最新改款的十字军工业穿梭机,以其标志般的水晶天幕为特色,更多的景致便能就此一览无遗。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_003_ProvidingConnectionsTo=为了连接所有主要平台,十字军工业竭诚向所有游客提供免费又便捷的奥里森天路穿梭机服务;祝您参访愉快。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_004_AFriendlyReminder=温馨提醒,上下穿梭机前请务必检查随身财物,如有垃圾请投入正确的垃圾分类箱中;文明通勤,有序搭乘。 -PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_005_MissYourShuttle=没赶上穿梭机?不用担心;另一艘穿梭机很快就到。奥里森穿梭机服务,更多航班、更少担忧。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_001_WelcomeToThe=欢迎光临奥古斯特·顿洛空港,这里是十字军通往星空的大门。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_002_ThankYouFor=感谢您造访奥里森,这里是十字军工业的总部与中心,梦想从这里启航。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_003_BeSureTo=请务必探索并发现奥里森的一切;景色与活动数不胜数,绝对能让您的十字军之旅不虚此行。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_004_SafetyIsA=安全是我们十字军的第一要务,我们需要您的配合;随时留意个人物品、听从安全广播的指示,如有任何问题请联系十字军安保。让我们一起令您的旅途更安心。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_005_2955MarksThe=2955 年是十字军首个轨道平台完工的100周年;与我们一起为这100年来巧夺天工的工程技术,还有那些每天辛劳工作让奥里森浮在空中的人们而庆祝吧。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_006_ThisIsA=请留意航班状态与机库信息,它们随时都可能发生变动。务必再次于您的mobiGlas或航站楼内随处可见的信息牌上确认航班信息。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_007_LookingForYour=造访十字军后下一站去哪儿?不妨考虑卫星三姐妹——赛琳、戴玛尔和耶拉。在这几颗保存完好的卫星上,优美的自然风光与冒险之旅等待您前去探索。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_008_NewVisitorsTo=刚到奥里森的游客在适应高度时可能会有些许不适;一定要记得放缓呼吸、补充水分、随时休息。如果不适症状持续出现,请寻求专业医护人员的帮助。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_009_DidYouEnjoy=您喜欢十字军的优雅巨兽——风暴鲸这个奇观吗?为什么不带一只专属您的可爱玩偶风暴鲸芬莉回家呢?航站楼各处均有售卖。 -PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_010_AsPartOf=“十字军关爱”项目致力于改善帝国境内所有居民的生活;作为项目的一部分,十字军工业将捐献空港食品销售额的10%用于消除饥饿。齐心协力,我们就能改变世界。 -PU_ORISONANN01_F_LPA_Announce_Tram_Delay_IG_001_WeAreCurrently=我们目前出现了意外延误;请稍等片刻,我们正在处理。 -PU_ORISONANN01_F_LPA_Announce_Tram_DoorsClosing_IG_001_PleaseClearThe=请远离舱门,穿梭机即将离站。 -PU_ORISONANN01_F_LPA_Announce_Tram_Malfunction_IG_001_ThisShuttleIs=本穿梭机遇到了技术问题。请留在原地等待我们解决这个问题。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_AugustDunlow_IG_001_NextStopAugust=下一站,奥古斯特·顿洛空港,十字军通往星空的大门。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_Cloudview_IG_001_NextStopCloudview=下一站,云景中心,造访者能够在此享受壮观的美景、难以忘怀的艺术品、美味的食物,以及帝国级别的住宿服务。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_EasyIsland_IG_001_NextStopSolanki=下一站是索兰奇平台,为像你这样的贵宾提供临时住所。在星空中心或亚伯塔有预约的乘客应该在这一站下船。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_HardIsland_IG_001_NextStopHartmoore=下一站是哈特莫尔平台,这里是十字军工业公司下一代战斗舰艇和军事运输船的所在地。这个平台只对已经过预审的有效客户开放。由于安全协议,乘客不应下船,除非他们与十字军有一个活跃状态的预约。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IG_001_ApproachingNextStation=即将抵达下一站,需要下船的乘客请提前做好准备。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IntroIsland_IG_001_NextStopThe=下一站,接待中心站。十字军工业在此十分感谢您今天的访问,希望我们将来会与你合作。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_MedIsland_IG_001_NextStopBrushwood=下一站,布拉什伍德平台。任何代表企业或其他私营部门买家的乘客都被邀请在抵达后下船,看看来自十字军工业公司令人振奋的全新商业运输阵容。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_ProvidenceIndustrial_IG_001_NextStopProvidence=下一站,天意工业平台,著名的十字军工业造船厂所在地。 -PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_VisionCenter_IG_001_NextStopThe=下一站,远见中心。你通往世界级活动和娱乐的大门。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_AugustDunlow_IG_001_NowArrivingAt=即将抵达奥古斯特·顿洛空港。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_Cloudview_IG_001_NowArrivingAt=前方到站,云景中心。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_EasyIsland_IG_001_NowArrivingAt=现在到达索兰奇平台。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_HardIsland_IG_001_NowArrivingAt=现在到达哈特莫尔平台。只邀请经授权的乘客下船。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IG_001_NowArrivingAt=前方即将到站。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IntroIsland_IG_001_NowArrivingAt=现在到达了接待中心站。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_MedIsland_IG_001_NowArrivingAt=现在到达了布拉什伍德平台。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_ProvidenceIndustrial_IG_001_NowArrivingAt=前方到站,天意工业平台。 -PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_VisionCenter_IG_001_NowArrivingAt=现在到达了远见中心。 -PU_ORISONANN01_F_LPA_Announce_Tram_StandClear_IG_001_StandClearHatch=舱门开启中,请注意安全。 -PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Done_IG_001_AttentionTheEnvironmental=注意,环境危害现已得到控制,大家可以恢复正常活动。感谢各位,祝您愉快。 -PU_ORISONANN01_F_LPA_Warn_EnviroHazard_InProgress_IG_001_WarningTheEnvironmental=警告,环境危害仍在持续中,我们正尽力解决这个问题。请保持冷静,感谢大家的耐心。 -PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Remain_IG_001_WarningAnEnvironmental=警告,检测到环境危害。另行通知前请原地待命,重复,请原地待命。 -PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Vacate_IG_001_WarningAnEnvironmental=警告,检测到环境危害。 请保持冷静、有序从本区域撤离。重复,请有序撤离本区域。 -PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Begin_IG_001_StandbyForPlatform=请等待平台完成高度校准。 -PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Done_IG_001_PlatformElevationCorrection=平台高度校准现已完成,大家可以恢复正常活动。感谢各位,祝您生活愉快。 -PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Failure_IG_001_AttentionThisPlatform=注意,当前平台目前正在遭受严重的推进器故障。我们建议所有乘员冷静地撤离平台,等待进一步通知。 -PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Prepare_IG_001_AttentionThisPlatform=注意,本平台即将进行例行高度校准。维护过程中您可能会体验到轻微震动与位移,平台移动时请注意安全,带好随身物品并远离平台边缘。感谢各位。 -PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_FirstOccur_IG_001_WarningTheRestricted=警告。本平台周围的限制区将在片刻后启动。所有未经授权的飞行员请立即离开该区域。 -PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_LastOccur_IG_001_AttentionTheRestricted=请注意,限制区将立即启动。这是对你的最后警告,请你立即离开该区域,否则将被标记为非法入侵者。 -PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Done_IG_001_AttentionCrusaderSecurity=注意,十字军安保已解除警报。大家可以恢复正常活动。感谢各位,祝您愉快。 -PU_ORISONANN01_F_LPA_Warn_SecurityThreat_InProgress_IG_001_AttentionThisIs=注意,十字军安保警报最新情况播报。目前我们正全力解决这个情况。请保持冷静,感谢大家的耐心。 -PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Remain_IG_001_AttentionThisIs=注意,这是一则十字军安保警报。为了您的安全,请在进一步通知前原地待命。重复,请原地待命,谢谢。 -PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Vacate_IG_001_AttentionThisIs=注意,这是一则十字军安保警报。请安全冷静地撤离本区域。重复,请安全冷静地撤离本区域。 -PU_ORISONANN01_F_LPA_Warn_Tram_Collision_IG_001_WarningCollisionDetected=警告,前方侦测到碰撞,请做好冲击准备。 -PU_ORISONANN01_F_LPA_Warn_Tram_Emergency_IG_001_AttentionThisIs=注意,紧急情况。请快速安全地离开本穿梭机。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_AttentionSecurityTo=注意,安保人员请到肾内科。安保人员请到肾内科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_AttentionCodeOrange=注意,橙色警报。生物清理小组请到下层机库集合。橙色警报,生物清理小组到下层机库。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_AttentionCodeBlue=注意,蓝色警报。紧急分诊单位请待命,即将出现蓝色警报。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionResponseTeam=注意,应急小组请前往重症监护室;重症监护室需要应急小组。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionTechnicalSupport=注意,技术支持请到零重力病房;技术支持到零重力病房。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_001_EveryoneHereAt=奥里森综合医院的所有员工都致力于带来顶尖的医护服务。无论您是进行例行体检还是开刀手术,奥里森综合医院的员工都会尽全力为您带来愉快的体验。行医救命乃我们的职责所在。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_002_BetweenOurAward=我们拥有屡获殊荣的护理服务,还有最顶尖的实验室与手术间。奥里森综合医院将在您康复全程提供个性化的服务。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_003_NotAllPathfinders=并非所有探路者都驾驶飞船。奥里森综合医院为拥有全UEE最厉害的医疗研究部门之一而自豪。我们的团队运用创新医疗手法与科技,力图发现下一个医学上的重大突破。只有齐心协力我们才能创造出更好的药物。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_004_AtOrisonGeneral=在奥里森综合医院,所有员工都致力于您的健康。这就是为什么我们非常骄傲能够在2944年与2945年荣获最佳医务奖。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_AttentionDrBuhari=布哈里医生请注意,请联系纳米生物科。布哈里医生请联系纳米生物科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_AttentionDrAbsher=阿布塞尔医生请注意, 请前往骨外科。 阿布塞尔医生请前往骨外科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AttentionAdministratorTamashiro=玉城主任请注意,需要您前往创伤中心。玉城主任,需要您到创伤中心。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_AttentionCouldA=注意,请药房助理联系肿瘤科。药房助理请联系肿瘤科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_AttentionWouldThomas=托马斯·东谚请注意,请前往康复病房的护理站。托马斯·东谚请前往康复病房护理站。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_AttentionReggieGosset=雷吉·戈塞特请注意,需要您到影像科。雷吉·戈塞特,需要您到影像科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrVoelker=呼叫弗尔克医生,需要您到神经机械科。弗尔克医生,需要您到神经机械科。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_AttentionWouldFlorence=注意,弗洛伦斯·乔伊请前往服务台。弗洛伦斯·乔伊,您的家人正在服务台等您。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_AttentionWouldThe=注意,请值班的心内科医生联系长期护理部门。请值班的心内科医生联系长期护理部门。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_AttentionCouldThe=注意,请注册标签J4542KL09的RSI阿波罗船主联系机库服务部门。阿波罗J4542KL09船主请联系机库服务。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_RememberDontWait=请记住,不要等到病情恶化再开口。如果您遇到新的健康问题、症状或是不适,请联系我们的工作人员。我们的宗旨就是帮您过上最健康的生活。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_RecoveryRequiresRest=休息充足才能痊愈。为了不打扰康复中的病人,请尽量不要发出噪音、保持安静环境,在医院内请收起武器。我们的病人与员工感谢您的配合。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_TheRightDose=药物剂量将影响疗效。请仔细阅读药物说明书,并在恰当时间服用正确剂量的药物。服用错量或是忘记服用药物将严重影响您的康复。 -PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_AtOrisonGeneral=在奥里森综合医院,病人的安全为重。在您或是您的亲属就医时,请记得上报任何过敏史、潜在健康问题,或是其他相关的重要信息。 -PU_ORISONHOSP01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=注意。 紧急情况已处理完毕,大家可恢复正常活动。 -PU_ORISONHOSP01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=注意,我们正努力解决当前的紧急情况。请等待进一步通知。 -PU_ORISONHOSP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=注意,这是一则紧急广播。在另行通知前请所有员工、病人以及游客原地避难。重复,请在危机解除前原地避难。 -PU_ORISONHOSP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=注意,这是一则紧急广播。所有员工、病人以及游客请立即安全撤离本楼。无法撤离的病人将依照紧急协议得到护理。重复,请尽快安全撤离。 -PU_ORISONHOSP01_F_LPA_Welcome_Hospital_Orison_IG_001_WelcomeToOrison=欢迎来到奥里森综合医院,更健康的生活近在咫尺。 -PU_OUTLAWMED1_SK_Busy_IG_001_NotTheTime=现在不是时候,老兄。 -PU_OUTLAWMED1_SK_Busy_IG_002_ComeBackLater=待会儿再过来。我现在正忙。 -PU_OUTLAWMED1_SK_ConvoCont_IG_001_Yeah=嗯? -PU_OUTLAWMED1_SK_ConvoCont_IG_002_Damn=该死... -PU_OUTLAWMED1_SK_ConvoCont_IG_003_Okay=好的。 -PU_OUTLAWMED1_SK_ConvoCont_IG_004_YeahSure=嗯,好的。 -PU_OUTLAWMED1_SK_Farewell_IG_001_SeeYouSoon=待会儿见。 -PU_OUTLAWMED1_SK_Farewell_IG_002_Later=回见。 -PU_OUTLAWMED1_SK_Greetings_IG_001_HeyThere=嘿,你好。 -PU_OUTLAWMED1_SK_Greetings_IG_002_WhatCanI=有什么我能帮你的吗? -PU_OUTLAWMED1_SK_Greetings_IG_003_Yo=哟。 -PU_OUTLAWMED1_SK_HealthComment_Low_IG_001_HolyShitYou=我的天,你抽太多了。 -PU_OUTLAWMED1_SK_HealthComment_Low_IG_002_DamnHowYou=天呐,你居然还能走路? -PU_OUTLAWMED1_SK_HealthComment_Med_IG_001_HadARough=任务不太顺利吧? -PU_OUTLAWMED1_SK_HealthComment_Med_IG_002_IdHateTo=我可不想见到你的对手是啥惨样。 -PU_OUTLAWMED1_SK_PlayerWakes_DuringOp_IG_001_IDroppedIt=好了,我停下,我不动! -PU_OUTLAWMED1_SK_PlayerWakes_Recovery_IG_001_HeyYouAll=嗨,你还好吗?你流了很多血,我还以为你撑不过来呢。那些器官贩子一直在外面转。无论如何,你康复一点我就得请你出去了,别人得用床位。对了,不用谢。 -PU_OUTLAWMED1_SK_Request_Affirm_IG_001_OnIt=在办了。 -PU_OUTLAWMED1_SK_Request_Affirm_IG_003_YeahOkay=好的。 -PU_OUTLAWMED1_SK_Request_Neg_IG_002_YeahIDont=嗯,我可不会这么干。 -PU_OUTLAWMED1_SK_Request_Neg_IG_004_ThatsProbablyNot=大概不会这么做。 -PU_OUTLAWMED1_SK_SuggestTerm_IG_001_YeahImNot=嗯,我也不清楚,你可以试试终端。 -PU_OUTLAWMED1_SK_SuggestTerm_IG_002_NoClueCheck=没有头绪。检查一下终端。 -PU_OUTLAWMED2_SK_Busy_IG_001_NotTheTime=现在不是时候,老兄。 -PU_OUTLAWMED2_SK_Busy_IG_002_ComeBackLater=待会儿再过来。我现在正忙。 -PU_OUTLAWMED2_SK_ConvoCont_IG_001_Yeah=嗯? -PU_OUTLAWMED2_SK_ConvoCont_IG_002_Damn=该死... -PU_OUTLAWMED2_SK_ConvoCont_IG_003_Okay=好的。 -PU_OUTLAWMED2_SK_ConvoCont_IG_004_YeahSure=嗯,好的。 -PU_OUTLAWMED2_SK_Farewell_IG_001_SeeYouSoon=待会儿见。 -PU_OUTLAWMED2_SK_Farewell_IG_002_Later=回见。 -PU_OUTLAWMED2_SK_Greetings_IG_001_OhHeyThere=嘿,你好啊。 -PU_OUTLAWMED2_SK_Greetings_IG_002_WhatCanI=有什么我能帮你的吗? -PU_OUTLAWMED2_SK_Greetings_IG_003_Yo=哟。 -PU_OUTLAWMED2_SK_HealthComment_Low_IG_001_HolyShitYou=我的天,你抽太多了。 -PU_OUTLAWMED2_SK_HealthComment_Low_IG_002_DamnHowYou=天呐,你居然还能走路? -PU_OUTLAWMED2_SK_HealthComment_Med_IG_001_HadARough=任务不太顺利吧? -PU_OUTLAWMED2_SK_HealthComment_Med_IG_002_IdHateTo=我可不想见到你的对手是啥惨样。 -PU_OUTLAWMED2_SK_PlayerWakes_DuringOp_IG_001_OhIDropped=好了,我停下,我不动!啊啊,我停了。 -PU_OUTLAWMED2_SK_PlayerWakes_Recovery_IG_002_WhoaaaIThought=哇,我还以为你死定了呢。我们还赌了一把,你知道吧? 不知道伤口愈合得怎么样。不过,如果粗糙的缝针没要你的命,那你应该没什么问题了。 -PU_OUTLAWMED2_SK_Request_Affirm_IG_001_OnIt=在办了。 -PU_OUTLAWMED2_SK_Request_Affirm_IG_002_YeahOkay=嗯,好的。 -PU_OUTLAWMED2_SK_Request_Neg_IG_001_YeahIDont=嗯,我可不会这么干。 -PU_OUTLAWMED2_SK_Request_Neg_IG_002_ThatsProbablyNot=大概不会这么做。 -PU_OUTLAWMED2_SK_SuggestTerm_IG_001_YeahImNot=嗯,我也不清楚,你可以试试终端。 -PU_OUTLAWMED2_SK_SuggestTerm_IG_002_NoClueCheck=没有头绪。检查一下终端。 -PU_OUTLAWPILOT1_CV_CallBackup_IG_001_INeedA=需要帮忙! -PU_OUTLAWPILOT1_CV_CallBackup_IG_002_GetEmOff=甩掉他们! -PU_OUTLAWPILOT1_CV_CallBackup_IG_003_SomeHelpOver=这里需要支援! -PU_OUTLAWPILOT1_CV_CallBackup_IG_005_GhostThisJasper=干掉那个屌人! -PU_OUTLAWPILOT1_CV_CallBackup_IG_006_TakeEmOut=吧他们打下来! -PU_OUTLAWPILOT1_CV_Celebrate_IG_001_HellYeah=棒呆了! -PU_OUTLAWPILOT1_CV_Celebrate_IG_002_Nice=太好了! -PU_OUTLAWPILOT1_CV_Celebrate_IG_003_ThatsIt=打完了。 -PU_OUTLAWPILOT1_CV_Celebrate_IG_004_Beautiful=漂亮。 -PU_OUTLAWPILOT1_CV_Celebrate_IG_005_ThereWeGo=完事儿了! -PU_OUTLAWPILOT1_CV_DeathThroes_IG_EX_001=(死去) -PU_OUTLAWPILOT1_CV_Expletives_IG_001_DamnIt=他娘的。 -PU_OUTLAWPILOT1_CV_Expletives_IG_002_AwHell=该死! -PU_OUTLAWPILOT1_CV_Expletives_IG_003_YouAss=你个傻逼! -PU_OUTLAWPILOT1_CV_Expletives_IG_004_Grragh=啊啊啊! -PU_OUTLAWPILOT1_CV_GetHits_IG_EX_001=(被击中) -PU_OUTLAWPILOT1_CV_GetHits_IG_EX_002=(被击中) -PU_OUTLAWPILOT1_CV_GettingShot_IG_001_YouBastard=你个混蛋! -PU_OUTLAWPILOT1_CV_GettingShot_IG_002_StopIt=别打了! -PU_OUTLAWPILOT1_CV_GettingShot_IG_003_GetOffMe=别打我了! -PU_OUTLAWPILOT1_CV_GettingShot_IG_004_DamnYou=该死的! -PU_OUTLAWPILOT1_CV_GettingShot_IG_006_YoureGonnaHave=就这?你得再努力点才行! -PU_OUTLAWPILOT1_CV_LastWarning_IG_001_ThatsIt=好了,你完蛋了。 -PU_OUTLAWPILOT1_CV_LastWarning_IG_002_YoureDone=你玩完了。 -PU_OUTLAWPILOT1_CV_LastWarning_IG_003_ITriedTo=我警告过你了。 -PU_OUTLAWPILOT1_CV_LastWarning_IG_004_BadChoice=错误的决定。 -PU_OUTLAWPILOT1_CV_LastWarning_IG_005_EnoughOfThis=够了。 -PU_OUTLAWPILOT1_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的。 -PU_OUTLAWPILOT1_CV_MateDestroyed_IG_003_OhYoureGonna=你会后悔这么做的。 -PU_OUTLAWPILOT1_CV_MateDestroyed_IG_004_YouLittle=你个小崽种... -PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你是个聪明人,就应该立刻掉头离开这里。 -PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_002_ThisSecsOurs=这是我们的地盘。滚出去。 -PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_003_ThisAintYour=这不关你事,趁你还能的时候赶紧离开这里。 -PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得这儿有你插手的余地么?这里没你的事儿。 -PU_OUTLAWPILOT1_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 -PU_OUTLAWPILOT1_CV_Taunt_IG_002_ThatsAllYou=你就这点本事? -PU_OUTLAWPILOT1_CV_Taunt_IG_003_WhoTheHell=谁TM给你过的驾照??? -PU_OUTLAWPILOT1_CV_Taunt_IG_004_YoureGonnaDie=你早晚都得死,别在这浪费时间了。 -PU_OUTLAWPILOT1_CV_Taunt_IG_005_YouAgainstMe=你要跟我打?开哪门子玩笑呢。 -PU_OUTLAWPILOT1_CV_Taunt_IG_006_YouGottaDo=你还得加把劲才行。 -PU_OUTLAWPILOT1_CV_Taunt_IG_007_WonderHowMany=很好奇你的船能值几个钱。 -PU_OUTLAWPILOT1_CV_Taunt_IG_008_GeezWheredYou=妈啊,你在哪学的开船? -PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_001_LetsSeeHow=看看你喜欢这个不。 -PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_002_TakeThat=吃我这招。 -PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_003_LittlePresentFor=小小礼物不成敬意。 -PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_004_NoWhereTo=你无处可逃。 -PU_OUTLAWPILOT2_CV_CallBackup_IG_002_GetEmOff=你们不要过来啊! -PU_OUTLAWPILOT2_CV_CallBackup_IG_003_SomeHelpOverHere=这里需要支援! -PU_OUTLAWPILOT2_CV_CallBackup_IG_004_GetOffYour=别摸鱼了,快来帮我! -PU_OUTLAWPILOT2_CV_CallBackup_IG_005_GhostThisJasper=让那些屌人见鬼去吧! -PU_OUTLAWPILOT2_CV_CallBackup_IG_006_TakeEmOut=快把他们干死! -PU_OUTLAWPILOT2_CV_Celebrate_IG_001_HellYeah=棒呆了! -PU_OUTLAWPILOT2_CV_Celebrate_IG_002_Nice=不错! -PU_OUTLAWPILOT2_CV_DeathThroes_IG_EX_001=(濒死) -PU_OUTLAWPILOT2_CV_Expletives_IG_004_Grragh=呃啊! -PU_OUTLAWPILOT2_CV_MateDestroyed_IG_001_NoNoNo=不...不...不!!! -PU_OUTLAWPILOT2_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的! -PU_OUTLAWPILOT2_CV_MateDestroyed_IG_003_OhYoureGonna=你会为此后悔的。 -PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你够聪明,就调个头立刻离开这里! -PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_003_ThisAintYour=不要多管闲事,趁你还能走的时候赶紧飞走。 -PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得你TM能在这插一脚?这儿没你的事儿。 -PU_OUTLAWPILOT2_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 -PU_OUTLAWPILOT2_CV_Taunt_IG_003_WhoTheHell=谁TM给你过的驾照??? -PU_OUTLAWPILOT2_CV_Taunt_IG_005_YouAgainstMe=你要跟我打?开哪门子玩笑呢。 -PU_OUTLAWPILOT2_CV_Taunt_IG_007_WonderHowMany=很好奇你的船能值几个钱。 -PU_OUTLAWPILOT2_CV_Taunt_Missile_IG_003_LittlePresentFor=小小礼物不成敬意。 -PU_OUTLAWPILOT3_CV_CallBackup_IG_001_NeedAHand=过来搭把手! -PU_OUTLAWPILOT3_CV_CallBackup_IG_002_GetEmOff=让他们离我远点! -PU_OUTLAWPILOT3_CV_CallBackup_IG_003_SomeHelpOver=这儿需要人手! -PU_OUTLAWPILOT3_CV_CallBackup_IG_004_GetOffYour=别懒在那儿了,快来帮我! -PU_OUTLAWPILOT3_CV_CallBackup_IG_005_GhostThisJasper=让那些屌人见鬼去吧! -PU_OUTLAWPILOT3_CV_CallBackup_IG_006_TakeEmOut=把他们打下来! -PU_OUTLAWPILOT3_CV_Celebrate_IG_001_HellYeah=棒呆了! -PU_OUTLAWPILOT3_CV_Celebrate_IG_002_Nice=好耶! -PU_OUTLAWPILOT3_CV_Celebrate_IG_003_ThatsIt=结束了。 -PU_OUTLAWPILOT3_CV_Celebrate_IG_005_ThereWeGo=搞定! -PU_OUTLAWPILOT3_CV_DeathThroes_IG_EX_001=(濒死) -PU_OUTLAWPILOT3_CV_Expletives_IG_001_DamnIt=他娘的。 -PU_OUTLAWPILOT3_CV_Expletives_IG_002_AwHell=该死! -PU_OUTLAWPILOT3_CV_Expletives_IG_004_Grragh=呃啊! -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_001=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_002=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_003=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_004=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_005=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_006=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_007=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_008=(被击中) -PU_OUTLAWPILOT3_CV_GetHits_IG_EX_009=(被击中) -PU_OUTLAWPILOT3_CV_GettingShot_IG_001_YouBastard=你个崽种! -PU_OUTLAWPILOT3_CV_GettingShot_IG_002_StopIt=别打了! -PU_OUTLAWPILOT3_CV_GettingShot_IG_004_DamnYou=你妈的! -PU_OUTLAWPILOT3_CV_GettingShot_IG_005_KnockItOff=别闹了! -PU_OUTLAWPILOT3_CV_GettingShot_IG_006_YoureGonnaHave=就这?你得再努力亿点才行! -PU_OUTLAWPILOT3_CV_LastWarning_IG_001_ThatsItYoure=结束了。你必死。 -PU_OUTLAWPILOT3_CV_LastWarning_IG_002_ITriedTo=我警告过你了。 -PU_OUTLAWPILOT3_CV_LastWarning_IG_003_BadChoice=选错了。 -PU_OUTLAWPILOT3_CV_LastWarning_IG_004_EnoughOfThis=够了。 -PU_OUTLAWPILOT3_CV_MateDestroyed_IG_001_NoNoNo=别...不...啊!!! -PU_OUTLAWPILOT3_CV_MateDestroyed_IG_002_YoureGonnaPay=你会为此付出代价的! -PU_OUTLAWPILOT3_CV_MateDestroyed_IG_004_YouLittle=你个小崽... -PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_001_IfYoureSmart=如果你稍点脑子,就赶紧给我滚蛋! -PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_003_ThisAintYour=这不关你事,趁你还能走掉的时候赶紧离开。 -PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_004_WhatTheHell=你觉得这儿是你能插手的地方?这里没你的事儿。 -PU_OUTLAWPILOT3_CV_Taunt_IG_001_YouDontStand=你毫无胜算。 -PU_OUTLAWPILOT3_CV_Taunt_IG_002_ThatsAllYou=你就这点能耐? -PU_OUTLAWPILOT3_CV_Taunt_IG_003_WhoTheHell=是谁给你能开船的??? -PU_OUTLAWPILOT3_CV_Taunt_IG_004_YoureGonnaDie=早死晚死都得死,你只是在浪费时间。 -PU_OUTLAWPILOT3_CV_Taunt_IG_006_YouGottaDo=你得更努力亿点才行。 -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_001_LetsSeeHow=喜欢这个不? -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_002_TakeThat=吃我这招。 -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_003_LittlePresentFor=给你准备了点小礼物~。 -PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_004_NoWhereTo=原地受死吧。 -PU_PACHECO_MG_Affirm_IG_001_Yeah=耶! -PU_PACHECO_MG_Affirm_IG_002_Sure=行。 -PU_PACHECO_MG_Affirm_IG_003_Fine=好吧。 -PU_PACHECO_MG_Affirm_IG_004_Ok=Ok。 -PU_PACHECO_MG_Affirm_IG_005_ThatWorks=这个管用。 -PU_PACHECO_MG_AppearanceComment_Good_IG_001_DidYouDress=你是为了我才打扮的? -PU_PACHECO_MG_AppearanceComment_Good_IG_001b_DidYouDress=你还为了我打扮了一下? -PU_PACHECO_MG_AppearanceComment_Good_IG_002_LookAtThe=看起来焕然一新啊。 -PU_PACHECO_MG_AppearanceComment_Good_IG_003_DigTheOutfit=这身行头不错。 -PU_PACHECO_MG_Busy_IG_001_NotNow=不是现在。 -PU_PACHECO_MG_Busy_IG_002_LookImGetting=听着,我现在忙得都支不开手了,我们另约时间再说吧。 -PU_PACHECO_MG_Busy_IG_003_BackOff=走开。 -PU_PACHECO_MG_Busy_IG_SIT_001_NotNow=不是现在。 -PU_PACHECO_MG_Busy_IG_SIT_002_LookImGetting=听着,现在我有一堆事要忙,我们下次再谈吧。 -PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_001_GoodToHear=很高兴听到你这么说。希望你的执行力能对得起你的热忱。 -PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_003_GladThatsSorted=很高兴事情已经解决了。 -PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_001_WhyYouEven=你对工作不感兴趣的话,干嘛还来找我? -PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_003_FineYouDont=行吧。你不想要,总有其他人想要。 -PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_002_YourCallNot=你定。不知道还能挂多久,但你要是回心转意了,记得联系我。 -PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_003_OkayIllBe=好吧。如果你真的想赚点钱就来这找我。 -PU_PACHECO_MG_Comms_Farewell_IG_002_SigningOff=离开通讯。 -PU_PACHECO_MG_Comms_Farewell_IG_003_Later=回见。 -PU_PACHECO_MG_Comms_ForgivesPlayer_IG_001_ImShortOn=我人手不够,今天算你走运了。你还有一次机会证明自己不是一个铁废物。 -PU_PACHECO_MG_Comms_InstructVisit_IG_001_IdPreferTo=不过,我更倾向于当面讨论一下细节。 -PU_PACHECO_MG_Comms_InstructVisit_IG_003_YouKnowWhere=你知道来哪找我。 -PU_PACHECO_MG_Comms_MissionComplete_IG_001_EverythingLooksGood=看来都挺好的,做的不错。 -PU_PACHECO_MG_Comms_NewMission_IG_002_ThingsAreStarting=事情开始有点起色了,我正好需要些额外的帮手。 -PU_PACHECO_MG_Comms_NewMission_IG_003_IfYoureStill=如果你还在找工作的话,我这有些事儿可能需要你。 -PU_PACHECO_MG_Comms_PaymentSent_IG_001_IllGetPayment=我刚把你的薪酬结清了。 -PU_PACHECO_MG_Comms_PaymentSent_IG_003_ExpectPaymentShortly=钱待会就该到账了。 -PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_001_NowITold=我让你把那东西带回来,可你不听我的。接下来会发生什么都是你自己的事。 -PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_003_YouReallyDont=你是真不知道自己惹上谁了,是吧?你很快就会知道了。 -PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_002_SoLastI=好,我上一次检查时,你手里还拿着几个我们的东西。我姑且相信这只是你的一个小疏忽。 -PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_004_IveGotSome=我从某些非常不高兴的人那里听说你还没把东西还回来。希望那些东西能自己找路回来,立刻马上!这样对我们俩个都好。 -PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_001_RememberToReturn=记住把你拿到的东西都拿回来,别到时候让我亲自去找你。 -PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_003_MakeSureTo=确保你带了捡到的所有东西回来。 -PU_PACHECO_MG_ConvoCont_Bored_IG_001_UhHuh=嗯哼。 -PU_PACHECO_MG_ConvoCont_Bored_IG_002_Yuuup=没—错——。 -PU_PACHECO_MG_ConvoCont_Bored_IG_003_Hmmm=嗯。 -PU_PACHECO_MG_ConvoCont_Bored_IG_004_Whatever=随便。 -PU_PACHECO_MG_ConvoCont_Neutral_IG_001_Yup=对的。 -PU_PACHECO_MG_ConvoCont_Neutral_IG_002_MakesSense=说得通。 -PU_PACHECO_MG_ConvoCont_Neutral_IG_003_Sure=行。 -PU_PACHECO_MG_ConvoCont_Neutral_IG_004_Okay=可以。 -PU_PACHECO_MG_ConvoCont_Sarcastic_IG_001_YouDontSay=可不是嘛。 -PU_PACHECO_MG_ConvoCont_Sarcastic_IG_002_ThatsUnexpected=这还真没想到。 -PU_PACHECO_MG_ConvoCont_Sarcastic_IG_003_TellMeMore=细说吧。 -PU_PACHECO_MG_ConvoCont_Sarcastic_IG_004_GoOnPlease=来,接着往下。 -PU_PACHECO_MG_ConvoCont_Serious_IG_002_ShutUp=住嘴。 -PU_PACHECO_MG_ConvoCont_Serious_IG_003_Shit=我去... -PU_PACHECO_MG_ConvoCont_Serious_IG_004_No=别这样。 -PU_PACHECO_MG_ConvoCont_Serious_IG_004b_No=不是吧。 -PU_PACHECO_MG_ConvoRejoin_IG_001_AllRightLets=好吧,让我们回到刚才的话题…… -PU_PACHECO_MG_ConvoRejoin_IG_002_ImNotGoing=我不会从头到尾再唠叨一遍,就接着我们断掉的地方继续说。 -PU_PACHECO_MG_ConvoRejoin_IG_003_ReadyToFocus=准备好听我讲话了吗,好的…… -PU_PACHECO_MG_ConvoRejoin_IG_004_LetsTryAnd=这次别岔开话题,好吗? -PU_PACHECO_MG_ConvoRejoin_IG_005_IveGotOther=你懂的,我还有其他破事要干,别浪费我的时间。总之…… -PU_PACHECO_MG_ConvoRejoin_IG_SIT_001_AllRightLets=好吧,让我们回到刚才的话题…… -PU_PACHECO_MG_ConvoRejoin_IG_SIT_003_ReadyToFocus=准备好听我讲话了吗?很好…… -PU_PACHECO_MG_ConvoRejoin_IG_SIT_005_IveGotOther=你懂的,我还有其他破事要干,别浪费我的时间。总之…… -PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_001_HaveALook=看一下然后告诉我你怎么想。 -PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_002_IllNeedAn=尽快给我一个答复。 -PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_001_Nevermind=别在意。 -PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_002_IfYouDidnt=如果你不想要这份工作就直说。 -PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_001_SoWhatsIt=所以,你觉得该怎么办? -PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_002_YouInterestedOr=你是有兴趣呢还是怎样? -PU_PACHECO_MG_Farewell_Bad_IG_001_IveGotBetter=我已经另谋高就了。 -PU_PACHECO_MG_Farewell_Bad_IG_002_IJustCant=我只是...不能。 -PU_PACHECO_MG_Farewell_Bad_IG_003_IThinkIve=我想我已经受够了。 -PU_PACHECO_MG_Farewell_Good_IG_001_ItsBeenA=很高兴见到你。 -PU_PACHECO_MG_Farewell_Good_IG_001b_ItsBeenA=很高兴见到你。 -PU_PACHECO_MG_Farewell_Good_IG_002_StayMobile=保持联络。 -PU_PACHECO_MG_Farewell_Good_IG_002b_StayMobile=保持联络。 -PU_PACHECO_MG_Farewell_Good_IG_003_UntilNextTime=后会有期。 -PU_PACHECO_MG_Farewell_Good_IG_003b_UntilNextTime=下回见。 -PU_PACHECO_MG_Farewell_Good_IG_004_SeeYouAround=再见。 -PU_PACHECO_MG_Farewell_Good_IG_004b_SeeYouAround=回见。 -PU_PACHECO_MG_Farewell_Neutral_IG_001_TalkToYa=以后再聊。 -PU_PACHECO_MG_Farewell_Neutral_IG_002_GotToGo=我得走了。 -PU_PACHECO_MG_Farewell_Neutral_IG_003_Bye=拜。 -PU_PACHECO_MG_Farewell_Neutral_IG_004_Later=迟些再说吧。 -PU_PACHECO_MG_Greetings_Bad_IG_001_What=什么? -PU_PACHECO_MG_Greetings_Bad_IG_002_OhJoyLook=哦吼,看看是“谁”来了。 -PU_PACHECO_MG_Greetings_Bad_IG_003_MakeItFast=有话快说。 -PU_PACHECO_MG_Greetings_Bad_IG_004_LeaveMeAlone=让我静一静。 -PU_PACHECO_MG_Greetings_Good_IG_001_WhatsUp=怎么了? -PU_PACHECO_MG_Greetings_Good_IG_002_HowYouDoing=最近怎样? -PU_PACHECO_MG_Greetings_Good_IG_003_HowsTricks=生意如何? -PU_PACHECO_MG_Greetings_Good_IG_004_HeyThereChamp=嘿,靓仔。 -PU_PACHECO_MG_Greetings_Neutral_IG_001_Hey=嘿。 -PU_PACHECO_MG_Interrupt_IG_001_YeahOkIts=是的,好吧…这并不是什么重要的事。 -PU_PACHECO_MG_Interrupt_IG_002_Really=当真? -PU_PACHECO_MG_Interrupt_IG_003_YouKiddingMe=你和我开玩笑呢? -PU_PACHECO_MG_Interrupt_IG_004_YoureGonnaDisrespect=你就这么不尊重我? -PU_PACHECO_MG_Interrupt_IG_005_ISwearYou=我说真的,你的注意力和内拉虫有的一拼。 -PU_PACHECO_MG_Interrupt_IG_SIT_001_YeahOkNot=是的,好吧…这也没什么大不了的。别担心。 -PU_PACHECO_MG_Interrupt_IG_SIT_001b_YeahOkNot=是的,好吧…这也没什么大不了的。 -PU_PACHECO_MG_Interrupt_IG_SIT_002_Really=你真要这样? -PU_PACHECO_MG_Interrupt_IG_SIT_005_ISwearYou=我说真的,你的注意力和内拉虫有的一拼。 -PU_PACHECO_MG_Intro_Approach_V_WP_001_YoureKindaOff=你有点走岔路了是吧?嗯,我知道,就闲逛这点,这块对你太陌生了,但我挺喜欢这儿的。很安静。额,可能太安静了。 -PU_PACHECO_MG_Intro_Approach_V_WP_002_ImTeciaPacheco=我是特西亚·帕切科,但是人们通常叫我"刺痛"。 -PU_PACHECO_MG_Intro_Approach_V_WP_003_IfYoureWandering=如果你在这块来回徘徊,对我来说只有两种可能。一,富有冒险精神。二,闲的的蛋疼。正好,我是位自由职业经理,专门给人找活干。所以,如果你想找些事打发时间,我认识些需要雇佣你冒险精神的人。 -PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_001_Hey=嘿! -PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_002_OverHere=过来这边。 -PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_002_YouCantWin=你不可能每次都赢,但如果你还想留在我身边怎么也得偶尔能赢一次。 -PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_004_AtThisPoint=都这到这种地步了,我还挺好奇你能不能在不搞砸的情况下完成一次任务。 -PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_002_WhatHappenedYou=发生了什么事?你刚刚做得很好,非常好,然后就都崩了。这就命啊,嗯。 -PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_004_WellAfterAll=在你为我做了这么多好事之后,我不应该因为这次的工作失败而生气... 但我确实生气了,完成接到的工作是最基本的要求。 -PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_001_LetMeExplain=让我给你解释一下。你把事办砸了,会让我觉得当初不该决定雇你。所以不要再这样做了。 -PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_004_DontMakeFailure=不要把失败当成一种习惯,好吗?对于那些无法完成合同的和合约人来说,他们的处境会变得非常糟糕。 -PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_001_OkHeresThe=好吧,事情是这样的,我只能给你另一份工作,因为我有麻烦了。你搞砸了,咱们就到此为止,明白了吗? -PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_003_ImAtThe=我对你已经忍无可忍了。完成下一个任务,否则我们岌岌可危的合作关系就到此为止了。 -PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_002_ICantWork=我不能和信不过的人一起工作,我可以建议你做别的工作吗,我听说卡莎巴正在招人。 -PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_004_YoureDoneWalk=你完蛋了。 走吧,别再回来了。如果我们在行动时候看到你,你就死定了。 -PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_001_YouveGotTo=你一定是在开玩笑,你怎么会让自己被抢的? -PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_004_ImSureYoure=上一份工作失败后你肯定很高兴你还活着, 但我的人可不高兴,一点也不。 -PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_002_YoureEarningQuite=你在这为自己赢来了不少声誉。 -PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_004_IThinkTheres=我认为如果你能保持下去这种状态,你的未来会有不少不错机会等着你。 -PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_001_IGottaSay=我不得不说,我难得的被惊艳到了。也许是我童年过的太艰苦了。谁知道呢。但你上次那票给我留下了非常深刻的印象。 -PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_003_OkIllAdmit=好吧,我承认上次那单做的令人印象深刻。 -PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_001_GotWordMy=听说了。我手底下的人对你上次的表现非常满意。 -PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_002_YouDidGood=你上次的工作做的很好。再接再厉。 -PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_002_YouBetterGet=你最好尽快拿出你的本事来。如果我是你,我会非常努力争取下次把事情做好。 -PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_003_LetMeShow=让我给你看点东西。对我们来说你的能力在这。但是我们需要你的能力到这。明白了吗? -PU_PACHECO_MG_Late_IG_001_DontTakeIt=不是针对你,但是我现在不行。 -PU_PACHECO_MG_Late_IG_002_CantTalkGotta=没时间说话。我得走了。 -PU_PACHECO_MG_MidMission_Deactivate_IG_001_SoThatThing=所以是你在做这事?对,不用在管它了。情况比我们想的要复杂的多。 -PU_PACHECO_MG_MidMission_Deactivate_IG_002_GottaShutYou=我得叫停你了。交易终止了。 -PU_PACHECO_MG_MidMission_Fail_IG_003_WhatHappenedI=发生什么事了?我还以为你说你是专业的。 -PU_PACHECO_MG_MidMission_Fail_IG_004_YouHaveNo=你不知道你给我惹了多大的麻烦。 -PU_PACHECO_MG_MidMission_Greetings_IG_001_Hey=嘿。 -PU_PACHECO_MG_MidMission_Greetings_IG_003_HeyYouThere=嘿,你还在吗? -PU_PACHECO_MG_MidMission_ObjUpdate_IG_002_SoTheresA=嗯,计划有一点点变动。去看一下。 -PU_PACHECO_MG_MidMission_ObjUpdate_IG_003_JustGotWord=刚刚收到消息,我们需要对原计划做一点调整。 -PU_PACHECO_MG_MidMission_PlayerQuit_IG_001_YouveGotA=这种活儿你中途跑路,胆儿挺肥啊你。 -PU_PACHECO_MG_MidMission_PlayerQuit_IG_002_LeavingUsHigh=给我们留个烂摊子可不是什么好点子。 -PU_PACHECO_MG_MidMission_ReceiveData_IG_002_LooksLikeIt=嗯,看来已经传过来了。 -PU_PACHECO_MG_MidMission_ReceiveData_IG_003_TransmissionReceived=已接收传讯。 -PU_PACHECO_MG_MidMission_WarningFail_IG_003_GetYour=在出问题之前赶紧TM给我把事办好。 -PU_PACHECO_MG_MidMission_WarningFail_IG_004_WhatTheHells=你TM在干啥?给我回来做任务。 -PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_001_RightHeresThe=这此活计是这样的。我需要你去伏击一些人。我会给你安排好所有事和路线的。 -PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_003_IveGotSome=我需要让一些人消失。我们会你他们在哪,你去把他们做掉。 -PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_001_NowImNot=我不太清楚你熟不熟悉黑杰克安保,他们主要在弧光星周边提供服务。其中一个主要业务就是确保货运线路的安全。而我需要一些帮助让他们的某条线路不那么安全。 -PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_002_GotAGig=有个突袭黑杰克那群王八蛋的活儿。小菜一碟,还很好玩。 -PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_001_SomeLocalCrews=有些本地人一直跟我的一些熟人过不去。现在是时候给他们点儿教训了。要声势浩大,刻进DNA的那种。 -PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_004_OneOfOur=我们最爱的本地傻B之一最近一直在扰乱我们的创业项目。我们需要给他们来一记狠的,提醒下他们新势力的存在。 -PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_001_SomeNumbnutWorking=有个给黑杰克打工的蠢货一直纠缠我的一个熟人,我需要你去回报一下他们。 -PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_002_IveGotA=有个黑杰克的佣兵给我们找了很多大麻烦。我老板想要这个麻烦消失掉。 -PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_002_MyPeopleAre=我的人,这么说吧,被卷入了一场意识形态纷争中,就现在。我们试过和其他帮派讲道理,但没用。那我们就别无可选了。 -PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_004_IveGotAn=有这么个混蛋早该死了还不自知,你去纠正一下。 -PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_001_SoTheresThis=有一个制毒的在星系一直卖货。他做的纯度高还便宜,让刚起步的竞争对手没法在市场上立足。我现在需要你去干掉他的一个联系人,让他过的难受点。 -PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_003_RememberThatJunkie=还记得那个制作“灵感源泉”的瘾君子不?我们刚刚找出他的手下,干掉他们。 -PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_001_AlrightIGot=嗯,有个棘手的活儿给你,老板直发的。 -PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_003_OkayWordsCome=上面发话了,他们要你去干点儿特别的活儿。我不想瞎猜,但听起来这像是他们要见你。 -PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001_IGotA=你闲得无聊的话,我有个活儿给你。 -PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001b_IGotA=你想忙起来的话我有个活儿给你。 -PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_002_JustHeardAbout=刚刚接到个差事需要处理。 -PU_PACHECO_MG_MissionBriefs_Investigate_Collect_IG_SIT_001_OneOfOur=我们有个伙计声称在运货时候被打劫了,这故事听起来不很靠谱。我要你去查一查,看看他们说的是不是真话。 -PU_PACHECO_MG_MissionBriefs_Investigate_Generic_IG_SIT_001_IGotSome=我有一组在太空飘荡的残骸的坐标。我不太确定哪里有些啥,老板们也懒得告诉我。你去看看,告诉我们能找到点儿啥。 -PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_003_OneOfOur=我们有艘船在外面被炸毁了。我需要你去找到尸体,或者有关凶手的证据。 -PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_004_GotAWreck=有个残骸需要你去调查下。 -PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_001_NoNothingHere=嗯,今天没活儿给你,除非你对焚尸炉感兴趣。 -PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_003_HeyIAppreciate=其实我挺欣赏你的热情的,但是那不意味着我有活儿能派给你。 -PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_001_HeresTheDeal=有个活儿,当我们的人想要某件东西的时候,我会负责选出正确的人做那件事;对,那个人就是你。 -PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_002_NeedYouTo=我需要你把一些被别人夺走的东西收回来。 -PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_001_SoThisScumbag=这个混球背叛了我们,劫了我们的货;要不你来追回这些货,给那人上一课? -PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_002_SoSomeIdiot=总有些傻瓜以为他们能从我们这儿偷了货还能安然脱身;是时候把货抢回来,干掉那个贼了。 -PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_001_SoTheresThis=有个本地企业家,是我们的老客户了,但他突然决定不在这儿干下去了,要换个地方。我只能说他这样做很业余,所以我们得要提醒一下他,外面的世界有多危险。 -PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_003_WeLostA=我们丢了一船货,需要你找回来。 -PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_001_ThatShouldBe=就这些。(敲击声) 你可以出发了。 -PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_003_SeeYouAround=到时候再见。 -PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_001_MoveAlong=走开。 -PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_002_ProbablyBestFor=那你最好离开这里。 -PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_003_ThenWereDone=那我们就到此为止了。 -PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_002_WhatASurprise=真是惊喜啊...你居然还活着? -PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_003_YouAgain=又是你。 -PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_001_HeyThereChamp=你好勇士。 -PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_004_WhatsUp=还好吧? -PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_002_WereDoneI=都结束了。我以为我说的够清楚了。 -PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_004_LeaveNow=滚!立刻滚! -PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_002_IdGetBack=我要是你我就赶紧收拾包裹出发了。和我共事的应该都不像我一样是残疾人吧? -PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_003_IHiredYou=我雇你是来干活儿的,不是闲逛的。 -PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_002_WellIGuess=哼,我想今天我们都学到点儿东西。你不知道如何遵守指令。 -PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_004_WhatAreYou=你在干啥?你不该把这个带到这里。 -PU_PACHECO_MG_Neg_IG_001_No=不。 -PU_PACHECO_MG_Neg_IG_001b_No=不行。 -PU_PACHECO_MG_Neg_IG_002_IDontThink=我不这么想。 -PU_PACHECO_MG_Neg_IG_002b_IDontThink=我不这么想。 -PU_PACHECO_MG_Neg_IG_003_NotGoingTo=这不成。 -PU_PACHECO_MG_Neg_IG_003b_NotGoingTo=这不成。 -PU_PACHECO_MG_Neg_IG_004_HellNo=靠,不行。 -PU_PACHECO_MG_Neg_IG_004b_HellNo=靠,不行。 -PU_PACHECO_MG_OffDuty_IG_001_YouWannaTalk=你要想谈生意,就待会儿再来找我。 -PU_PACHECO_MG_OffDuty_IG_002_DoesItLook=你看我现在像想谈生意的样子吗?不,我不想。 -PU_PACHECO_MG_PhysicalBump_IG_LEFT_001_Careful=小心点儿。 -PU_PACHECO_MG_PhysicalBump_IG_LEFT_002_Hey=嘿! -PU_PACHECO_MG_PhysicalBump_IG_LEFT_003_WhatTheHell=什么鬼?! -PU_PACHECO_MG_PhysicalBump_IG_LEFT_004_WatchIt=注意点儿。 -PU_PACHECO_MG_PhysicalBump_IG_LEFT_005_ComeOn=别这样。 -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_001_Careful=小心。 -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_002_Hey=嘿! -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_003_WhatTheHell=什么鬼?! -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_004_WatchIt=注意点儿。 -PU_PACHECO_MG_PhysicalBump_IG_RIGHT_005_ComeOn=别这样。 -PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_001_Careful=小心。 -PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_002_Hey=嘿 -PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_003_WhatTheHell=搞什么鬼 -PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_001_Careful=小心。 -PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_002_Hey=嘿 -PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_003_WhatTheHell=搞什么鬼 -PU_PACHECO_MG_PlayerGoofsOff_IG_001_WhatTheHells=你有啥毛病? -PU_PACHECO_MG_PlayerGoofsOff_IG_002_AreYouMessing=你找麻烦是吧? -PU_PACHECO_MG_PlayerGoofsOff_IG_003_YouHigh=你喝高了? -PU_PACHECO_MG_PlayerGoofsOff_IG_004_IGetThe=我看你是头盔戴太紧懵逼了吧? -PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_001_WhatTheHells=你他妈有什么毛病? -PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_003_YouHigh=你喝高了? -PU_PACHECO_MG_RandomToNPC_IG_LEFT_001_YouThinkThat=你以为是...不,我来告诉你,这可不像他们说的那么好。不不,听我说,我没开玩笑。有那么多醉鬼在街上晃,很烦的。除非,算了,你自己的事情。 -PU_PACHECO_MG_RandomToNPC_IG_LEFT_002_NoWayTheres=不可能,她根本没可能活着。他们把她弄到快尖叫出声,然后就是爆炸。就算她魔法般地躲在箱子或者什么东西后避开了弹片,光是冲击波也会杀了她。 -PU_PACHECO_MG_RandomToNPC_IG_LEFT_003_IHadA=我昨晚做了个有关卡莎巴广告牌上那男的梦。好TM惊悚,给我吓醒了,出了一身冷汗。我经历过那么多事,就这个噩梦让我惊醒了?这咋整的? -PU_PACHECO_MG_RandomToNPC_IG_LEFT_004_ComeOnDont=得了吧,别表现得这么荒谬。你认识我多久了?我说出去的话,泼出去的水。这怎么突然就成了个问题呢? -PU_PACHECO_MG_RandomToNPC_IG_RIGHT_001_YouThinkThat=你以为是...不,我来告诉你,这可不像他们说的那么好。不不,听我说,我没开玩笑。有那么多醉鬼在街上晃,很烦的。除非,算了,你自己的事情。 -PU_PACHECO_MG_RandomToNPC_IG_RIGHT_002_NoWayTheres=不可能,她根本没可能活着。他们把她弄到快尖叫出声,然后就是爆炸。就算她魔法般地躲在箱子或者什么东西后避开了弹片,光是冲击波也会杀了她。 -PU_PACHECO_MG_RandomToNPC_IG_RIGHT_003_IHadA=我昨晚做了个有关卡莎巴广告牌上那男的梦。好TM惊悚,给我吓醒了,出了一身冷汗。我经历过那么多事,就这个噩梦让我惊醒了?这咋整的? -PU_PACHECO_MG_RandomToNPC_IG_RIGHT_004_ComeOnDont=得了吧,别表现得这么荒谬。你认识我多久了?我说出去的话,泼出去的水。这怎么突然就成了个问题呢? -PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_001_ThisMightSurprise=可能会吓到你,但是我其实人生阅历很丰富的。在我还是孩子的时候去过很多地方,甚至还在UEE境外度过一段时间。但是这个地方,有一点让我感觉很舒适。繁忙的人们,形形色色的生活,总在你身边朝升夕落,很容易就融入进去。我也说不清楚。 -PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_002_IUsedTo=我曾经是个伟大的驾驶员.....我曾经是个牛逼的驾驶员。我爸说过,我有“上帝之手”。这没法解释,我就是知道要用多少力道拉操纵杆,来做这种或那种机动....现在.... -PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_003_ItsWeirdTo=曾经人们都挤在一个星球上,这想想真奇怪。就想象一下凝望夜空中繁星点点,却不能够去到它们中的任何一个。这也太疯狂了,是吧?我意思是,我去过地球,别误会,它很好很美,但是我也见过更好的。 -PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_001_ThisMightSurprise=可能会吓到你,但是我其实人生阅历很丰富的。在我还是孩子的时候去过很多地方,甚至还在UEE境外度过一段时间。但是这个地方,有一点让我感觉很舒适。繁忙的人们,形形色色的生活,总在你身边朝升夕落,很容易就融入进去。我也说不清楚。 -PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_002_IUsedTo=我曾经是个伟大的驾驶员。我爸说过,我有“上帝之手”。这没法解释,我就是知道要用多少力道拉操纵杆,来做这种或那种机动....现在.... -PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_003_ItsWeirdTo=曾经人们都挤在一个星球上,这想想真奇怪。就想象一下凝望夜空中繁星点点,却不能够去到它们中的任何一个。这也太疯狂了,是吧?我意思是,我去过地球,别误会,它很好很美,但是我也见过更好的。 -PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_002_HmmmLetMe=Hmmm,让我看看。 -PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_003_Maybe=或许? -PU_PACHECO_MG_Routine_CubbyBlast_IG_002_GeezILove=天啊,我喜欢这儿的气味,总是让我怀念起从前。 -PU_PACHECO_MG_Routine_CubbyBlast_IG_003_WhenAreYou=你这啥时候还能再多进点不同种类的手雷啊?我炸东西时要能拿上几罐猛货的话,都能比你这的暖手宝强。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_002_HowLongHas=那瓶拉德盖斯特放在那多久了都?我从这都能看到上边积了不少灰啊。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_003_JustAboutTime=刚好再走一个。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_004_YouReallyNeed=你得跟你们老板提下换点音乐的事。这都快过气了好吧。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_006_GottaBeHoneset=说真的,要我继续跟你在这耗下去的话,我怕不是能把自己喝到死去。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_008_DidSomebodyDrop=谁掉了罐佩普斯在地上啊,这地板粘到要了亲命了都。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_009_DamnThisPlace=我去,这地方闻起来跟块发霉的抹布似的。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_LEFT_001_AnotherTimeOk=再说吧,好吗?我现在只想赶快把这杯干完去。 -PU_PACHECO_MG_Routine_DrinkingAtBar_IG_RIGHT_001_AnotherTimeOk=再说吧,好吗?我现在只想赶快把这杯干完去。 -PU_PACHECO_MG_Routine_GenericShop_IG_001_HowLongHave=我在这呆了多久?你应该懂我来这干啥吧。 -PU_PACHECO_MG_Routine_GenericShop_IG_002_AnythingInBack=你是不是还藏着掖着点啥没摆出来的? -PU_PACHECO_MG_Routine_GenericShop_IG_003_GotAnythingOn=今天有啥打折的吗? -PU_PACHECO_MG_Routine_GenericShop_IG_004_SeeAllYou=你这儿也就只剩些老破烂了,哈? -PU_PACHECO_MG_SendingMissionDetails_IG_SIT_002_TheseAreThe=细节如下,得记好了。这条消息在你点开它的一分钟后就会自动删除... 骗你的。 -PU_PACHECO_MG_SendingMissionDetails_IG_SIT_003_HereAreThe=细节如下。 -PU_PACHECO_MG_Thanks_IG_001_Thanks=谢谢。 -PU_PACHECO_MG_Thanks_IG_002_AppreciateIt=感谢。 -PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_001_OkHowAbout=好,咱回到正题如何? -PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_002_LetsMoveOn=继续说吧,我后边还有事要忙呢。 -PU_PARR_MG_Affirm_IG_001_CouldntAgreeMore=我非常同意。 -PU_PARR_MG_Affirm_IG_002_Totally=完全没问题。 -PU_PARR_MG_Affirm_IG_003_OneHundredPercent=肯定的。 -PU_PARR_MG_Affirm_IG_004_Definitely=绝对 -PU_PARR_MG_Affirm_IG_005_NotSureAbout=这我不太确定。 -PU_PARR_MG_Affirm_IG_006_IDontKnow=我不知道 -PU_PARR_MG_Affirm_IG_007_No=不行 -PU_PARR_MG_Affirm_IG_008_NotReally=倒不见得 -PU_PARR_MG_AppearanceComment_Bad_IG_001_WhatIsIt=怎么,今天是洗衣日吗? -PU_PARR_MG_AppearanceComment_Bad_IG_002_WhatsWithThe=你穿的这是啥?跟人赌输了还是咋了? -PU_PARR_MG_AppearanceComment_Good_IG_001_IAlmostBought=我差点买了件和你这身一样的。 -PU_PARR_MG_AppearanceComment_Good_IG_002_YouLookSexy=你穿的这身可真是性感极了。 -PU_PARR_MG_Bar_Busy_IG_001_GonnaHaveTo=先等我一会,老大。 -PU_PARR_MG_Bar_Busy_IG_LEFT_002_BeRightWith=马上过去找你。 -PU_PARR_MG_Bar_Busy_IG_LEFT_003_GotToTake=我得先处理别的,然后再去你那边。 -PU_PARR_MG_Bar_Busy_IG_LEFT_004_HoldOn=稍等。 -PU_PARR_MG_Bar_Busy_IG_RIGHT_002_BeRightWith=马上来。 -PU_PARR_MG_Bar_Busy_IG_RIGHT_003_GotToTake=我得先处理别的,然后再过去你那。 -PU_PARR_MG_Bar_Busy_IG_RIGHT_004_HoldOn=先等一会。 -PU_PARR_MG_Bar_Busy_IG_WIPE_001_GonnaHaveTo=给我点时间,老大。 -PU_PARR_MG_Bar_Busy_IG_WIPE_002_BeRightWith=马上过去。 -PU_PARR_MG_Bar_Busy_IG_WIPE_003_GotToTake=我得先处理别的,然后再轮到你。 -PU_PARR_MG_Bar_Busy_IG_WIPE_004_HoldOn=稍等。 -PU_PARR_MG_Bar_CutOff_IG_001_EverybodyLikesTo=大家都想玩得尽兴,但你今夜可能有点疯过头了。 -PU_PARR_MG_Bar_CutOff_IG_002_YouOkayThere=还行不,老兄?你可能得休息会了。 -PU_PARR_MG_Bar_CutOff_IG_003_WoahYouAre=哇。你这领子都乱了。要记好,夜生活得像跑马拉松一样,而不是短跑冲刺。 -PU_PARR_MG_Bar_CutOff_IG_004_YeahIThink=嗯,看来你今晚已经玩的够本了,老大。 -PU_PARR_MG_Bar_Farewell_IG_001_CatchYouNext=下次见。 -PU_PARR_MG_Bar_Farewell_IG_002_HaveAGood=祝你愉快。 -PU_PARR_MG_Bar_Farewell_IG_003_ThanksForComing=谢谢惠顾沃利酒吧。 -PU_PARR_MG_Bar_Farewell_IG_004_AllRightThanks=好的,谢谢。 -PU_PARR_MG_Bar_GiveDrink_IG_001_HereYouAre=来,给你。 -PU_PARR_MG_Bar_GiveDrink_IG_002_HaveATaste=尝下吧,看看如何。 -PU_PARR_MG_Bar_GiveDrink_IG_003_ACoolDrink=一杯冷饮,给最酷的顾客。 -PU_PARR_MG_Bar_GiveDrink_IG_004_HereYouGo=拿好了。 -PU_PARR_MG_Bar_Greetings_IG_001_HeyWelcomeTo=嘿,欢迎光临沃利酒吧! -PU_PARR_MG_Bar_Greetings_IG_001b_HeyWelcomeTo=嘿,欢迎来到沃利酒吧! -PU_PARR_MG_Bar_Greetings_IG_002_HeyThere=嘿,你好。 -PU_PARR_MG_Bar_Greetings_IG_002b_HeyThere=嘿,你好啊。 -PU_PARR_MG_Bar_Greetings_IG_003_HowsItGoing=最近如何?欢迎。 -PU_PARR_MG_Bar_Greetings_IG_003b_HowsItGoing=过得如何?欢迎光临。 -PU_PARR_MG_Bar_Greetings_IG_003c_HowsItGoing=过得怎样?欢迎。 -PU_PARR_MG_Bar_Greetings_IG_004_HeyHowYou=嘿,最近好不? -PU_PARR_MG_Bar_Greetings_IG_004b_HeyHowYou=嘿,过得如何? -PU_PARR_MG_Bar_Greetings_Return_IG_001_WelcomeBackTo=欢迎回到沃利酒吧。 -PU_PARR_MG_Bar_Greetings_Return_IG_001b_WelcomeBackTo=欢迎回到沃利酒吧。 -PU_PARR_MG_Bar_Greetings_Return_IG_002_HeyYouNice=嘿!是你!真棒。 -PU_PARR_MG_Bar_Greetings_Return_IG_003_HeyGoodTo=嘿,真高兴看到你回来。 -PU_PARR_MG_Bar_Greetings_Return_IG_004_BackAgainHuh=回来了啊,哈? -PU_PARR_MG_Bar_OfferDrink_Another_IG_001_SomethingElse=来点别的? -PU_PARR_MG_Bar_OfferDrink_Another_IG_002_OneMoreYeah=再来一个?是吗? -PU_PARR_MG_Bar_OfferDrink_Another_IG_003_HeyAnother=嘿!再走个不? -PU_PARR_MG_Bar_OfferDrink_Another_IG_004_YouNeedAnother=再来一杯,说对了不? -PU_PARR_MG_Bar_OfferDrink_IG_001_GetYouSomething=想来点什么? -PU_PARR_MG_Bar_OfferDrink_IG_002_WhatCanI=您要点什么? -PU_PARR_MG_Bar_OfferDrink_IG_003_NeedADrink=来杯喝的不,猛虎? -PU_PARR_MG_Bar_OfferDrink_IG_004_YouGoodYou=你还好不?要点什么? -PU_PARR_MG_Bar_OfferDrink_IG_005_LooksLikeSomeone=看来有人需要来上一杯了。说对了吗? -PU_PARR_MG_Bar_OfferDrink_IG_006_Thirsty=口渴吗? -PU_PARR_MG_Bar_OfferDrink_Specific_IG_001_HaveYouTried=你试过微科混合特调吗?微科公司的那些聪明人整出来的... 就是... 一台会处理风味调配的电脑。每个月都会出点新花样,老有未来科技内味了。 -PU_PARR_MG_Bar_OfferDrink_Specific_IG_002_IfYoureLooking=如果想疯一下,我这可有些猛料。 -PU_PARR_MG_Bar_OfferDrink_Specific_IG_003_YouLookLike=你看上去挺内行的。我这有些你都不敢信的高档货。 -PU_PARR_MG_Bar_OfferDrink_Specific_IG_004_YouWantSomething=你想来点清淡的?还是厚重的?水果味的?我们这都有。 -PU_PARR_MG_Bar_OrdersDrink_IG_002_NiceComingUp=很好。马上来。 -PU_PARR_MG_Bar_OrdersDrink_IG_003_AlrightGotA=不错!看来这有个人想开场派对,我喜欢! -PU_PARR_MG_Bar_OrdersDrink_IG_004_SureThingBoss=没问题,老大。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_001_HeyYouCant=嘿,你不能来这后边。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_002_YouLostBuddy=迷路了吗,老兄? -PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_003_SorryCustomersAre=抱歉,我想客人应该只能待在那一边。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_004_ThisAreasA=这边可是禁区。你懂吗? -PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_001_HeyYouCant=嘿,你不能来这后边。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_002_YouLostBuddy=迷路了吗,老兄? -PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_003_SorryCustomersAre=抱歉,我想客人应该只能待在那一边。 -PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_004_ThisAreasA=这边可是禁区。你懂吗? -PU_PARR_MG_Bar_RandomChatter_IG_001_YoureOneOf=你是那些技术宅中的之一,对吧?太酷了。那些电脑的东西可都特别复杂,是吧?你一定是那种疯狂天才之类的。但嘿,敢赌你调酒肯定调的没我好。这东西讲求的是平衡。 -PU_PARR_MG_Bar_RandomChatter_IG_002_OhhhhhThis=Ohhhhh 这是我喜欢的那首。爱了。爱了。 -PU_PARR_MG_Bar_RandomChatter_IG_003_YouShouldHave=你真该见识下上周来我们这的人才。那可是顶尖里的顶尖啊。 -PU_PARR_MG_Bar_RandomChatter_IG_004_YeahIGet=没错,在这儿什么话题都能和我说,所以不论你在想啥,尽管讲出来。爱情问题、工作压力、紧迫的交付日期、担心贵重的货物,任何都行。什么大风大浪我都见过了,你懂的。 -PU_PARR_MG_Bar_RandomChatter_IG_005_WhoWouldHave=谁又想过那些微科天才个个都是工作狂呢。你甚至是刚发完一个新的手环补丁才来这的?真够厉害! -PU_PARR_MG_Bar_RandomChatter_IG_006_NeverGotInto=我从来没自己去试过那些模拟舱游戏,但这的人可都特别着迷。 -PU_PARR_MG_Bar_RandomChatter_IG_007_BetYoudNever=你大概永远猜不到我的岁数。三十六。厉害不?我有一整套的养生方案,多吃新鲜水果,但最重要的是要保持一颗年轻的心,懂吧? -PU_PARR_MG_Bar_RequestLeave_IG_001_GottaGoNot=该走了。你不该来这,老大。 -PU_PARR_MG_Bar_RequestLeave_IG_003_YouNeedTo=你得离开这,立刻。 -PU_PARR_MG_Bar_RequestLeave_IG_004_YoureCrashingEveryones=你在破坏大家的美好时光,所以何不今晚就到这了? -PU_PARR_MG_Bar_SuggestTerm_IG_001_YouCanUse=你可以直接用那边的屏幕点东西,如果有需要的话。 -PU_PARR_MG_Bar_SuggestTerm_IG_002_TheFullMenus=完整菜单在那些终端上。 -PU_PARR_MG_Bar_SuggestTerm_IG_003_FeelFreeTo=你也可以用那边的屏幕点单。 -PU_PARR_MG_Bar_SuggestTerm_IG_004_IfYouWant=如果你想要完整的菜单,可以去看下终端。 -PU_PARR_MG_Bar_TurnsDownDrink_IG_001_NoSweat=没问题。 -PU_PARR_MG_Bar_TurnsDownDrink_IG_002_ThatsFineYou=没关系。你做你的。 -PU_PARR_MG_Bar_TurnsDownDrink_IG_003_NoWorries=没问题。 -PU_PARR_MG_Bar_TurnsDownDrink_IG_004_AllRightMaybe=好吧,或许待会儿。 -PU_PARR_MG_Busy_IG_001_OooWishI=啊,我真希望我能和你停下来聊会天,真的。但是你也看到了,我现在很忙。 -PU_PARR_MG_Busy_IG_002_SomeOtherTime=改天再聊吧。 -PU_PARR_MG_Busy_IG_003_NotNowIm=下次吧,我正在忙。 -PU_PARR_MG_Chosen_PlayerAcceptMission_IG_001_PleasureDoingBusiness=干活愉快。 -PU_PARR_MG_Chosen_PlayerAcceptMission_IG_002_GoodCallYoure=明智的决定,你会从中获取一笔丰厚的回报的。 -PU_PARR_MG_Chosen_PlayerAcceptMission_IG_003_AwesomeWinWin=棒极了!双赢! -PU_PARR_MG_Chosen_PlayerDeclineMission_IG_001_YeahLikeYou=好吧,看起来你有别的要紧事。 -PU_PARR_MG_Chosen_PlayerDeclineMission_IG_002_YourLoss=你个废柴。 -PU_PARR_MG_Chosen_PlayerDeclineMission_IG_003_GoodLuckGetting=祝你下次还能揽到这种好活。 -PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_YouSayNo=你嘴上说着不要,可是我能感受到你的身体很乐意接下这个活儿,你还有几分钟可以重新考虑一下下。 -PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YoullChangeYour=你会改主意的,和你一样的人都后悔了。 -PU_PARR_MG_Comms_Farewell_IG_001_Later=之后再说吧。 -PU_PARR_MG_Comms_Farewell_IG_002_EddieOut=这里是艾迪,通话结束。 -PU_PARR_MG_Comms_Farewell_IG_003_Peace=再会。 -PU_PARR_MG_Comms_ForgivesPlayer_IG_001_LastTimeWe=上次我们的对话有点不愉快,我们也都提了些条件。我相信大丈夫从不会计较小事。所以,如果你愿意把你的态度放好一点的话,我们也许能再重新谈谈。 -PU_PARR_MG_Comms_ForgivesPlayer_IG_002_IKnowYou=我知道你可能没意料到我会再联系你,但和我艾迪·帕尔沟通的第一条原则恰恰是:准备好迎接惊喜吧!我们一起合作再干他一票!怎么样,你觉得如何? -PU_PARR_MG_Comms_InstructVisit_IG_001_SwingByWallys=有空的话,记得来沃利酒吧小酌一杯, -PU_PARR_MG_Comms_InstructVisit_IG_002_HitMeUp=给我发条消息吧,我们或许能谈点什么出来。 -PU_PARR_MG_Comms_InstructVisit_IG_003_ComeSeeMe=来找我吧,我们来解决这个问题。 -PU_PARR_MG_Comms_MissionComplete_IG_001_JustSawThat=啊,看起来你把活儿都搞定了,是不是和我当初承诺的一摸一样?没什么能比赚快钱更让人开心的了。 -PU_PARR_MG_Comms_MissionComplete_IG_002_HeardThatYou=看起来你把工作全包了,感激不尽。 -PU_PARR_MG_Comms_MissionComplete_IG_003_CongratsOnThe=看起来你把事情办完了,怎么样?物有所值对吧? -PU_PARR_MG_Comms_MissionComplete_IG_004_WhatDidI=我之前说什么来着,你就是干这活的理想人选。 -PU_PARR_MG_Comms_NewMission_IG_001_HeardSomeJuicy=我这有些有趣的传闻,你会想听的。 -PU_PARR_MG_Comms_NewMission_IG_002_CaughtWindOf=我发现了一个新的赚钱机会,当然,也少不了你的份。 -PU_PARR_MG_Comms_NewMission_IG_003_JustGotThe=刚过得到了些很有价值的小道消息,需要有些真正有实力的人来办成它,我知道你能办到,没错吧? -PU_PARR_MG_Comms_NewMission_IG_004_GotSomethingNew=我这有些你可以接的新差事。 -PU_PARR_MG_Comms_PaymentSent_IG_001_SendingTheMoney=正把钱打给你。 -PU_PARR_MG_Comms_PaymentSent_IG_002_IllArrangeFor=我准备一下你的报酬。 -PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_001_ITriedTo=我警告过你,但本身这还是你的责任。你还是没把东西还回来,所以我只好发出悬赏要你的项上人头。 -PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_002_HopeKeepingThat=希望你不为留着那东西而后悔。毕竟你现在多了一屁股的赏金。 -PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_001_AllThatStuff=你到现在也没有归还之前任务我们要的货物,现在我们很生气,真的很生气。 -PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_002_ThisIsYour=这是你最后的机会了,把东西还回来,不然就等着魂归虚空吧。 -PU_PARR_MG_Comms_ReturnItems_Reminder_IG_001_YouStillGot=你仍然带着上个任务里的东西,它们不属于你,如果你识相的话最好赶紧把它还回来。 -PU_PARR_MG_Comms_ReturnItems_Reminder_IG_002_JustBecauseYou=任务失败了不意味着那堆货物就属于你了,你需要现在立刻马上把它还给我。 -PU_PARR_MG_ConvoCont_Bored_IG_001_Yup=是的。 -PU_PARR_MG_ConvoCont_Bored_IG_002_Okay=好的。 -PU_PARR_MG_ConvoCont_Bored_IG_003_And=然后呢? -PU_PARR_MG_ConvoCont_Bored_IG_004_Sure=当然。 -PU_PARR_MG_ConvoCont_Neutral_IG_001_AndThenWhat=之后呢? -PU_PARR_MG_ConvoCont_Neutral_IG_002_UhHuh=嗯哼? -PU_PARR_MG_ConvoCont_Neutral_IG_003_Yeah=是吗? -PU_PARR_MG_ConvoCont_Neutral_IG_004_Okay=好的。 -PU_PARR_MG_ConvoCont_Sarcastic_IG_001_YeahGreat=好,很棒。 -PU_PARR_MG_ConvoCont_Sarcastic_IG_002_Right=对的。 -PU_PARR_MG_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=哦,那可真是棒棒。 -PU_PARR_MG_ConvoCont_Sarcastic_IG_004_YouDontSay=怎么,你不知道? -PU_PARR_MG_ConvoCont_Serious_IG_001_FuckThat=去他的吧。 -PU_PARR_MG_ConvoCont_Serious_IG_002_Naw=不。 -PU_PARR_MG_ConvoCont_Serious_IG_003_IDontThink=我不这么觉得。 -PU_PARR_MG_ConvoCont_Serious_IG_004_YeahRight=对,是的。 -PU_PARR_MG_ConvoCont_Surprise_IG_001_What=啥?! -PU_PARR_MG_ConvoCont_Surprise_IG_002_HellNo=不会吧! -PU_PARR_MG_ConvoCont_Surprise_IG_003_YouSerious=你认真的? -PU_PARR_MG_ConvoCont_Surprise_IG_004_Damn=见鬼! -PU_PARR_MG_ConvoCont_Upbeat_IG_001_Nice=棒! -PU_PARR_MG_ConvoCont_Upbeat_IG_002_Tight=妙啊! -PU_PARR_MG_ConvoCont_Upbeat_IG_003_Score=很棒! -PU_PARR_MG_ConvoCont_Upbeat_IG_003b_Score=很棒! -PU_PARR_MG_ConvoCont_Upbeat_IG_004_ThatsWhatIm=我说的就是这个。 -PU_PARR_MG_ConvoRejoin_IG_001_NowYouWant=现在你想听了?行吧,我之前说到哪来着? -PU_PARR_MG_ConvoRejoin_IG_002_YouReadyTo=现在你打算听了? -PU_PARR_MG_ConvoRejoin_IG_003_IGuessLets=行吧,那我们再试一次。 -PU_PARR_MG_ConvoRejoin_IG_LEAN_001_OhNowYou=现在你想听了?行吧,我之前说到哪来着? -PU_PARR_MG_ConvoRejoin_IG_LEAN_002_AhYouReady=啊,现在你能好好听我说话了? -PU_PARR_MG_ConvoRejoin_IG_LEAN_003_IGuessLets=行吧,那我们再试一次。 -PU_PARR_MG_ConvoRejoin_IG_STAND_001_NowYouWant=现在你想听了?行吧,我之前说到哪来着? -PU_PARR_MG_ConvoRejoin_IG_STAND_002_YouReadyTo=现在你打算听了? -PU_PARR_MG_ConvoRejoin_IG_STAND_003_IGuessLets=行吧,那我们再试一次。 -PU_PARR_MG_Decide_EncourageLookAndDecide_IG_001_YouLikeHow=你知道该怎么做的。你给我钱,我给你坐标。 -PU_PARR_MG_Decide_EncourageLookAndDecide_IG_002_GiveItA=你还是有机会得到你想要的东西的...当然啦,需要付点钱。 -PU_PARR_MG_Decide_MissionTimeout_IG_001_YouKnowWhat=算了吧,没事了。 -PU_PARR_MG_Decide_MissionTimeout_IG_002_TimesUp=时间到了。 -PU_PARR_MG_Decide_WarningMissionTimeout_IG_001_ListenIfYou=听着,如果你不想干这活儿的话,后面还有一大票人排队等着呢。 -PU_PARR_MG_Decide_WarningMissionTimeout_IG_002_TimeIsMoney=时间就是金钱,快点,给个准信儿。 -PU_PARR_MG_Drugs_DropInstructions_IG_001_HeresTheCode=这是终端机的码,你去终端付钱,他们就把去哪取货告诉你。 -PU_PARR_MG_Drugs_DropInstructions_IG_002_PayAtThe=去终端机付钱,之后你就知道该在哪取货了。 -PU_PARR_MG_Drugs_DropInstructions_IG_003_OneCodeComing=这有个码,去终端机用这个码,它会帮你解决剩下的问题。 -PU_PARR_MG_Drugs_ExplainNeon_IG_001_NeonYouKnow=认识这个么,“霓虹”。"荧光球"呢?“光沐”呢? -PU_PARR_MG_Drugs_ExplainNeon_IG_002_SeriouslyYouNever=你认真的?你从来都没听说过“霓虹”? -PU_PARR_MG_Drugs_ExplainNeon_IG_003_YouCantEven=你甚至无法描述这种感受。就像你的所有神经一齐跳动,就像你的思维触碰宇宙。这玩意是真的上头。 -PU_PARR_MG_Drugs_HintOffer_IG_001_YouLookingFor=你想找些能帮你缓解压力的东西? -PU_PARR_MG_Drugs_HintOffer_IG_002_MaybeYoureLooking=也许...你在找些比鸡尾酒更猛烈些的玩意? -PU_PARR_MG_Drugs_HintOffer_IG_003_YouKnowSome=你知道吗,有些人在这里是希望找些能让他们的美好时光更“美妙”的东西,也许你也是其中之一? -PU_PARR_MG_Drugs_NoThanks_IG_001_YouChangeYour=你知道来哪找我,如果你改主意了的话。 -PU_PARR_MG_Drugs_NoThanks_IG_002_ChillNoOnes=冷静~冷静~我可没有在逼你。 -PU_PARR_MG_Drugs_NoThanks_IG_003_ThatsWeirdI=真奇怪,我以为你不是个顽固的人来着。 -PU_PARR_MG_Drugs_NoThanks_IG_004_WhateverYouDo=好吧,忙你的吧。 -PU_PARR_MG_Drugs_OfferNeon_IG_001_IMightKnow=我认识人能给你来点儿霓虹。有兴趣吗? -PU_PARR_MG_Drugs_OfferNeon_IG_002_OhIDont=要不来点霓虹? -PU_PARR_MG_Drugs_OfferNeon_IG_003_HypotheticallyNeonPrimo=比方说?霓虹,上等货,劲儿猛。那些街边货根本没得比,怎么样? -PU_PARR_MG_Drugs_PlayerHigh_IG_001_OhIKnow=噢,我知道那表情意味着什么。你现在可嗨了,朋友。 -PU_PARR_MG_Drugs_PlayerHigh_IG_002_YouAreSoooo=你嗑嗨啦,爽死了。 -PU_PARR_MG_Drugs_PlayerHigh_IG_003_YouAreLit=劲儿上来了。你手里有感觉吗?我抽的时候手里总会有感觉。 -PU_PARR_MG_Drugs_PlayerHigh_IG_004_Nice=爽了。 -PU_PARR_MG_Drugs_ReturnCustomer_IG_001_YouLookingTo=想再开个派对吗? -PU_PARR_MG_Drugs_ReturnCustomer_IG_002_YouLookingTo=想再爽一爽吗? -PU_PARR_MG_Farewell_Bad_IG_001_AllRightThats=好了,够了。我受不了了。 -PU_PARR_MG_Farewell_Bad_IG_002_YeahImDone=好了,我完事儿了。 -PU_PARR_MG_Farewell_Good_IG_001_YouBeGood=保重。 -PU_PARR_MG_Farewell_Good_IG_002_TalkToYou=以后联系,好吧? -PU_PARR_MG_Farewell_Neutral_IG_001_Later=再会。 -PU_PARR_MG_Farewell_Neutral_IG_002_IGottaGo=我得走了。 -PU_PARR_MG_Greetings_Bad_IG_001_WhatDoYou=你想干啥? -PU_PARR_MG_Greetings_Bad_IG_002_Yeah=嗯? -PU_PARR_MG_Greetings_Good_IG_001_WoahYouveBeen=哇,你最近有在锻炼吗?看着精神不错。 -PU_PARR_MG_Greetings_Good_IG_002_AwwwwLookWho=噢噢噢!瞧瞧是谁来了! -PU_PARR_MG_Greetings_Good_IG_003_WellIfIt=哟,这不是全宇宙里我最喜欢的人么。 -PU_PARR_MG_Greetings_Good_IG_004_HeyBoss=嗨,老板。 -PU_PARR_MG_Greetings_Good_IG_005_HeyPlayer=嗨,玩家。 -PU_PARR_MG_Greetings_Neutral_IG_001_Hey=嗨。 -PU_PARR_MG_Greetings_Neutral_IG_002_WhatsUp=近来如何? -PU_PARR_MG_Greetings_Neutral_IG_003_YouDoinAlright=最近还好吗? -PU_PARR_MG_Interrupt_IG_001_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_002_WhatTheHells=你这人什么毛病? -PU_PARR_MG_Interrupt_IG_003_YouSeriousHere=你是认真的吗? -PU_PARR_MG_Interrupt_IG_LEAN_001_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_LEAN_001b_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_LEAN_002_WhatTheHells=你这人什么毛病? -PU_PARR_MG_Interrupt_IG_LEAN_003_YouSeriousHere=你是认真的吗? -PU_PARR_MG_Interrupt_IG_STAND_001_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_STAND_001b_HeyNoReason=嘿!没必要这样! -PU_PARR_MG_Interrupt_IG_STAND_002_WhatTheHells=你这人什么毛病? -PU_PARR_MG_Interrupt_IG_STAND_003_YouSeriousHere=你是认真的吗? -PU_PARR_MG_Intro_1stTime_V_WP_D1_001_AlrightAsshole=好了...混蛋。 -PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_001_NotHereCome=别在这儿。跟我来。 -PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_001_TakeASeat=坐吧。 -PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_002_WellTalk=我们聊聊。 -PU_PARR_MG_Intro_1stTime_V_WP_START_001_HeyYouGot=嗨,有空吗?有点生意要找你谈谈。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_A_001_YeahOfCourse=是的,当然了。不,其实是逗你玩的。你不会真以为我是认真的吧?你可太好笑了。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_B_SUBSTART_001_ThoughtSoIm=我也这么觉得。我看人很准,消息也很灵通,干我这行必须这样。时不时的呢,我可能就会知道谁需要点什么,或是有什么东西正在运输中,又或者是谁需要搭把手,以及其他各种有用的信息。现在我可能会给你透露点信息,作为交换呢,你付我些信用点。这买卖不错吧? -PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B1_001_GuessYouDont=看来你并不想发财。那你好自为之吧。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B2_001_NiceSmartAnd=不错,是个明眼人。我这里为你准备了点东西。看在我们第一次合作的份上,这次的费用就少收你一点。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_001_DontAskHow=别问我是怎么知道的。我就是知道。我还知道很多事情。比如我知道你是一个能办把事情办好的人,大家对你的口碑都很好。我碰巧还知道,我能帮你办妥这些事儿。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_002_AreYouInterested=你有兴趣吗? -PU_PARR_MG_Intro_OffToTheSide_V_WP_START_KLIM_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近帮了华莱士·克里姆不少忙。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_START_REP_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近遇上了一些麻烦。 -PU_PARR_MG_Intro_OffToTheSide_V_WP_START_SHAW_001_NamesEddieParr=我叫埃迪·帕尔,我知道你最近和和迈克尔·肖在赫斯顿干了一些活儿。 -PU_PARR_MG_LastMissionComment_FailStreak_IG_001_YouAreIn=你惹上大麻烦了。我还以为这已经是你的下限了,结果你又搞砸一个活儿。 -PU_PARR_MG_LastMissionComment_FailStreak_IG_002_IDontEven=不知道你有什么问题。我都不记得有哪个任务是你最后没搞砸的。 -PU_PARR_MG_LastMissionComment_Fail_Good_IG_001_OofHowAbout=呃,你上次那活儿干得怎么样?真是一塌糊涂。上一秒我还觉得你是个行家,结果下一秒就听说这档子事,唉...我也不知道该说啥好。 -PU_PARR_MG_LastMissionComment_Fail_Good_IG_002_YouWereRiding=一切看起来都挺顺利,然后突然就!那场面真是一团糟。大家都很生气,急得尖叫起来。希望下次不要再出这种事了,太离谱了。 -PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_001_IGoOut=我铤而走险,给你弄到了最好的消息,结果你还是搞砸了。 -PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_002_YouKnowWhen=你知道么,当你把一个活儿搞得这么糟糕,丢的可是我们俩的脸啊,不是吗? -PU_PARR_MG_LastMissionComment_LastChance_IG_001_YoureLuckyIm=算你走运,今天我心情好,所以我会再给你一次机会。 -PU_PARR_MG_LastMissionComment_LastChance_IG_002_AndEvenThough=虽然你的表现一塌糊涂,但我是个大度的人,再给你最后一次机会。 -PU_PARR_MG_LastMissionComment_NoLonger_IG_001_NotEvenSure=你把事儿弄成这样,我不知道你有什么脸跟我说话?咱俩之间结束了。 -PU_PARR_MG_LastMissionComment_NoLonger_IG_002_IfYoureExpecting=如果你还在想让我再给你什么建议,最好把这个想法扼杀在你那愚蠢的脑子里。 -PU_PARR_MG_LastMissionComment_Robbed_IG_001_IThoughtYou=有那么一秒,我还以为你已经是亡魂了呢。不敢相信上次出了那种事之后你还能很快重回状态。 -PU_PARR_MG_LastMissionComment_Robbed_IG_002_IWasSorry=对于你上次任务被劫我感到很抱歉,但为了你好,我希望最好是真的挨了枪子儿。因为要是让我发现你在骗我的话,相信我,一定不会有你好果子吃。 -PU_PARR_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayTiger=不得不说,勇士,你这回的工作干得真不错。我看人的眼光果然不错。 -PU_PARR_MG_LastMissionComment_SuccessStreak_IG_002_WhatIsThat=什么?这上亿个任务你都完成了?你简直就是个天才。 -PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_001_IJustGot=我必须告诉你,就是你上次做的那个活儿,老天,你简直就是得心应手,完全不费吹灰之力。 -PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_002_GratsOnThat=上次任务恭喜了。你变得更得心应手了,嗯?我喜欢,我非常喜欢。 -PU_PARR_MG_LastMissionComment_Success_Good_IG_001_HappyToHear=很高兴听到上次任务你赚了些信用点。 -PU_PARR_MG_LastMissionComment_Success_Good_IG_002_ImHearingUp=到处都在传你上次那个小任务完成得不错,干得漂亮。 -PU_PARR_MG_LastMissionComment_TryHarder_IG_001_ImGettingWorried=我开始担心你了,但我不喜欢担心别人。下次干好一点,别让我担心,好吗? -PU_PARR_MG_LastMissionComment_TryHarder_IG_002_YoureGonnaHave=你得再加把劲。 -PU_PARR_MG_Late_IG_001_AnotherTimeAnother=换个时间,换个地点,我得走了。 -PU_PARR_MG_Late_IG_002_CantSlowDown=不能久留,有地方要去,有人要见。 -PU_PARR_MG_MidMission_Deactivate_IG_001_BadNewsLooks=坏消息,看来你太慢了。现在没活儿给你了。好吧,休息时间到。 -PU_PARR_MG_MidMission_Deactivate_IG_002_WantedToLet=想让你知道那趟差事不会像你想的那样成功。我跟你说过我这儿不退款吧,嗯? -PU_PARR_MG_MidMission_Fail_IG_001_WellThatsIt=好了,你葬送了自己的机会。干得漂亮,白痴。 -PU_PARR_MG_MidMission_Fail_IG_002_YouSureScrewed=你可真是把活儿弄得一团糟,嗯? -PU_PARR_MG_MidMission_Fail_IG_003_LetMeTell=我告诉你,客户对这事儿绝对不会高兴的。 -PU_PARR_MG_MidMission_Greetings_IG_001_SupBossIts=你好,老板,我是埃迪。 -PU_PARR_MG_MidMission_Greetings_IG_002_YoEddieHere=哟,埃迪在这儿。 -PU_PARR_MG_MidMission_Greetings_IG_003_ItsEddieListen=我是埃迪,听好了。 -PU_PARR_MG_MidMission_Greetings_IG_004_WhatsUpWhats=怎么了,怎么了。 -PU_PARR_MG_MidMission_ObjUpdate_IG_001_ChangeOfPlans=计划有变。 -PU_PARR_MG_MidMission_ObjUpdate_IG_002_GotSomeNew=弄来了一些你会感兴趣的新消息。 -PU_PARR_MG_MidMission_PlayerQuit_IG_001_IfYouDont=如果你不想干这活儿,就给我让开。我这儿有的是人抢着要这种消息。 -PU_PARR_MG_MidMission_PlayerQuit_IG_002_YouQuitWhat=你不干了?怎么了,老玩家?你变了,我都不认识你了。 -PU_PARR_MG_MidMission_ReceiveData_IG_001_TheInfoCame=消息收到了,看着不错。 -PU_PARR_MG_MidMission_ReceiveData_IG_002_TheTransferWent=数据转移没有任何问题,我们应该搞定了。 -PU_PARR_MG_MidMission_WarningFail_IG_001_YoWhatThe=喂,发生他妈什么事了?时间越来越紧了。 -PU_PARR_MG_MidMission_WarningFail_IG_002_IDontKnow=我不知道发生了什么,但你必须快点儿了。 -PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_001_FromWhatI=据我所知,当地的好东西存货比较少了,我需要有人运趟货去补充一下。 -PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_002_TheHittersHave=最近安保查得比较严,所以那边开派对遇到了点存货问题。你是派对问题的解决方案吗? -PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_001_MyManWallaces=我兄弟华莱士等着抽呢。需要你送点货过去。 -PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_002_TheVipsHere=这里的大人物们都只想抽最好的,大家都知道华莱士那里有顶级货。怎么说呢,大家都排着队找他呢。 -PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_001_SomeoneNeedsSome=有人想把一些东西送到某个地方去。 -PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_002_ThisOnesA=这趟活儿和往常一样,你的货到位,他们的钱就到位。 -PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_003_YouEverDo=你做过DJ吗?我是指快递。 -PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_001_OfCourseTaking=这批货拉去赫斯顿当然有风险,不过我兄弟肖会给你安排好的。 -PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_002_NowTheDeliverys=现在这批货是要送去赫斯顿,要送的东西有点烫手。不过我兄弟肖会给确保你没什么问题的。 -PU_PARR_MG_MissionBriefs_Generic_Hard_IG_001_ThisJobIs=这趟活儿从头到尾都是个麻烦事,但我总感觉你这样的人不介意麻烦事儿。 -PU_PARR_MG_MissionBriefs_Generic_Hard_IG_002_MostPeopleWouldnt=大部分都不敢轻易接这种活儿,但你不属于大部分人。 -PU_PARR_MG_MissionBriefs_Generic_IG_001_WhenIOverheard=我一听到有这种好事,第一个想到的就是你。 -PU_PARR_MG_MissionBriefs_Generic_IG_002_YoureNotGonna=你绝对不会相信我手上有什么活儿。真是来得早不如来得巧啊。 -PU_PARR_MG_MissionBriefs_Generic_IG_003_IGotA=我有个最新的活儿给你。 -PU_PARR_MG_MissionBriefs_Generic_VIP_IG_001_IveGotA=我这有个重要客户急需一些帮手。 -PU_PARR_MG_MissionBriefs_Generic_VIP_IG_002_KnowThisBigshot=我认识个金主,人傻钱多,现在终于摊上这档子钱解决不了的麻烦。如果你能帮他们的话,报酬好说。 -PU_PARR_MG_MissionBriefs_NoMission_IG_001_NotRightNow=现在没有活儿。以后看看能不能给你找点事做。 -PU_PARR_MG_MissionBriefs_NoMission_IG_002_IveGotA=我这有很多活儿,但都不是给你的,至少现在没有。 -PU_PARR_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureLooking=如果你想偷点什么好东西。我刚好知道这么个玩意儿。 -PU_PARR_MG_MissionBriefs_Steal_Generic_IG_002_ThisSoAnd=他们之前为这个活儿计划了很久,各种细节都考虑好了。但他们在动手前被捕入狱,整个行动计划现在就等人来实施呢,你真走运。 -PU_PARR_MG_MissionBriefs_Steal_Generic_IG_003_ThisPerfectHiest=我现在手上有个完美的抢劫行动,打算交给你来完成。 -PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_001_ThisPilotGot=这个驾驶员起飞前喝得大醉,把他们的航线说漏嘴了。这批货要是不出点什么幺蛾子那就太可惜了。不如有人去抢了他?不如就你去? -PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_002_YouFigureThese=有没有觉得这些货船对自己的行程有些过于谨慎。只要解决掉他们的护航,剩下的就随便拿了。 -PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_003_ThisFlushWho=经常来这儿喝酒的那个酒鬼在一家工厂工作,他们最近好像正在屯装备准备来个大促销。我猜他们大概不会发现有一两件东西不见了。你懂我意思吧。 -PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_001_IGotThe=我碰巧知道一些极品货会放在哪里。你去那儿,拿走货,带到这儿来,就能获得一大笔信用点。轻轻松松。 -PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_002_IHeardAbout=我听说这里有一批货你可能会感兴趣。 -PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_001_GoodLuckOut=祝你好运。 -PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_002_AllRightDont=好了,以后保重。 -PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_003_GoGetEm=祝你好运。 -PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_001_YeahAllRight=好吧,随你开心吧。 -PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_002_GuessTheresNothing=我想没什么好说的了。 -PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_003_Whatever=无所谓吧。 -PU_PARR_MG_Mission_Greetings_Bad_IG_001_WhatTheHell=你他妈来这儿干什么? -PU_PARR_MG_Mission_Greetings_Bad_IG_002_OhGreat=噢,服了... -PU_PARR_MG_Mission_Greetings_Good_IG_001_HeyNowLook=嘿,瞧瞧这是谁来了。 -PU_PARR_MG_Mission_Greetings_Good_IG_002_OhNoLooks=不好,我们这儿来了个搞事的。 -PU_PARR_MG_Mission_Greetings_HaveASeat_IG_001_HaveASeat=请坐,我们聊。 -PU_PARR_MG_Mission_Greetings_HaveASeat_IG_002_FindASeat=找个地方坐下吧,我马上过来。 -PU_PARR_MG_Mission_Greetings_NoLonger_IG_001_YouBetterBe=你最好自己点杯喝的,别的我可不帮你。 -PU_PARR_MG_Mission_Greetings_NoLonger_IG_002_DontYouThink=你是不是该换家酒吧买醉了,朋友? -PU_PARR_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=你不是去干那活儿了吗? -PU_PARR_MG_Mission_Greetings_StillMission_IG_002_YouProbablyWant=你要想接新活儿的话,最好把原来的事情办妥了。 -PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_001_DontHandIt=别直接给我,用交货终端。 -PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_002_AreYouNuts=你疯了吗?别在这里给我。要交货就去用终端。 -PU_PARR_MG_MultipleMissionOffer_IG_001_GotATon=我这里有很多活儿,你看到喜欢的就告诉我。 -PU_PARR_MG_MultipleMissionOffer_IG_002_ItsBeenBusy=最近忙得不可开交。你想接什么活儿随便挑。 -PU_PARR_MG_OffDuty_IG_001_DontBotherMe=别跟我谈工作,现在是私人时间。 -PU_PARR_MG_OffDuty_IG_002_SeriouslyCantYou=说真的,能不能让我休息五分钟? -PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_LEFT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_LEFT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_LEFT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_RIGHT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_RIGHT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_RIGHT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_003_NotCool=这不好。 -PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_001_Woah=哇啊。 -PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_002_Easy=冷静点。 -PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_003_NotCool=这不好。 -PU_PARR_MG_PlayerGoofsOff_IG_001_YouFeelingAlright=你还好吗? -PU_PARR_MG_PlayerGoofsOff_IG_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 -PU_PARR_MG_PlayerGoofsOff_IG_003_YoureStartingTo=你开始让我搞不明白了。 -PU_PARR_MG_PlayerGoofsOff_IG_LEAN_001_YouFeelingAlright=你感觉还好吗? -PU_PARR_MG_PlayerGoofsOff_IG_LEAN_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 -PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003_YoureStartingTo=你开始让我搞不明白了。 -PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003b_YoureStartingTo=你开始让我搞不明白了。 -PU_PARR_MG_PlayerGoofsOff_IG_STAND_001_YouFeelingAlright=你感觉还好吗? -PU_PARR_MG_PlayerGoofsOff_IG_STAND_002_KeepItTogether=振作起来,伙计。别人会说你闲话的。 -PU_PARR_MG_Routine_Eating_IG_001_TodaysMyCheat=今天是我的健身欺骗日,所以看好了。 -PU_PARR_MG_Routine_Eating_IG_002_DoYouKnow=这东西里的蛋白是水溶性的吗?我不能吃任何水溶性蛋白质。 -PU_PARR_MG_Routine_Eating_IG_003_CantBelieveHow=不敢相信我到底有多饿,有时候我真是狼狈。 -PU_PARR_MG_Routine_FlirtingReject_IG_001_NotInterestedThats=不感兴趣?没关系。我尊重你的选择。不是什么大问题。这就是生活不是吗? -PU_PARR_MG_Routine_FlirtingReject_IG_002_AlreadySeeingSomeone=已经在和别人约会了,哈。我明白啦。如果你想“升级”一下你的约会,可以告诉我。 -PU_PARR_MG_Routine_FlirtingReject_IG_003_HeyWeAll=嗨,虽然我们都会犯错,但你要错过这个?那就是个错误。不过,嗨,这是你的决定。 -PU_PARR_MG_Routine_FlirtingReject_IG_004_JustTryingTo=只是想对你表示友好。没必要这样。 -PU_PARR_MG_Routine_FlirtingReject_IG_005_YeahWellI=是的,好吧,我对你其实也没什么兴趣。该死,我本来是想让你高兴的。 -PU_PARR_MG_Routine_Flirting_IG_001_YouLikeTo=你喜欢派对吗?我打赌你喜欢派对。 -PU_PARR_MG_Routine_Flirting_IG_002_INoticedYou=我当时立马就注意到你了,你知道吗?很难让我的眼神离开你。 -PU_PARR_MG_Routine_Flirting_IG_003_YouKnowYou=你应该多笑一笑,你的笑容让整个屋子都灿烂了。 -PU_PARR_MG_Routine_Flirting_IG_004_RightHairRight=正确的发型,正确的衣服。我打赌你肯定美得令人窒息。 -PU_PARR_MG_Routine_Flirting_IG_005_IBetYou=我们打赌你和我在一起一定能找到许多乐子。 -PU_PARR_MG_Routine_Flirting_IG_006_IDontNormally=我一般不会这么说,但你就像教堂里的音乐一样纯真。 -PU_PARR_MG_Routine_Flirting_IG_007_YouThirstyI=你渴吗?我可以给你调一杯我特调的鸡尾酒。事实上,我那儿有一整个吧台的酒可以喝,如果你想去更...私密...一点的地方喝酒。 -PU_PARR_MG_Routine_Shopping_IG_001_GotSomeGreat=这里的东西真棒。真不错。 -PU_PARR_MG_Routine_Shopping_IG_002_LoveThisReally=爱上这个。选得好。 -PU_PARR_MG_Routine_Shopping_IG_003_OutOfCuriosity=好奇问一下,您这里大概什么时候会进新货呀? -PU_PARR_MG_SendingMissionDetails_IG_001_HereAreThe=这里是详细信息。 -PU_PARR_MG_SendingMissionDetails_IG_002_CheckTheSpecs=看看参数。 -PU_PARR_MG_SendingMissionDetails_IG_003_IllSendYou=我会发您一些内部消息。 -PU_PARR_MG_SendingMissionDetails_IG_004_SendingTheDetails=正在发送详细信息。 -PU_PARR_MG_SuggestTerm_IG_001_YoureWelcomeTo=您可以去饮品终端那里点儿什么的。 -PU_PARR_MG_SuggestTerm_IG_002_YouShouldOrder=您可以点杯饮料什么的。您看起来确实需要喝点东西。 -PU_PARR_MG_Thanks_IG_001_Thanks=多谢。 -PU_PARR_MG_Thanks_IG_002_AppreciateIt=感谢。 -PU_PARR_MG_Transition_CommentToGiving_IG_001_LetsTalkSome=我们来谈谈正事吧。 -PU_PARR_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=闲话就聊到这。 -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=最近怎样? -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_OhThatSucks=哦,那可太糟了。 -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_GoodToHear=很高兴听到。 -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_DontReallyWant=不是很想掺和这件事。 -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=为什么你不先管好自己的事情呢? -PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_YouDontWant=你不会想听这个的。那你呢? -PU_PATRON1_M_BS_General_Apology_Pos_IG_001_SorryAboutThat=对此很抱歉。 -PU_PATRON1_M_BS_General_Apology_Pos_IG_002_Apologies=抱歉。 -PU_PATRON1_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_PATRON1_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_PATRON1_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_PATRON1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_PATRON1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_PATRON1_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_PATRON1_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_PATRON1_M_BS_General_Busy_IG_001_SomeOtherTime=换个时间,好吗? -PU_PATRON1_M_BS_General_Busy_Neg_IG_001_LookICant=听着,我现在没法去管你的破事。 -PU_PATRON1_M_BS_General_Busy_Pos_IG_001_WishICould=我也希望能帮你,但我现在没空。 -PU_PATRON1_M_BS_General_DenyPermission_IG_001_NoIDont=不,我不这么认为。 -PU_PATRON1_M_BS_General_DenyPermission_IG_002_AfraidNot=恐怕不行。 -PU_PATRON1_M_BS_General_Expletives_High_IG_001_Shit=狗屁! -PU_PATRON1_M_BS_General_Expletives_High_IG_003_DamnIt=妈的! -PU_PATRON1_M_BS_General_Expletives_Low_IG_001_Crap=糟了。 -PU_PATRON1_M_BS_General_Expletives_Low_IG_002_Shit=惨了。 -PU_PATRON1_M_BS_General_GivePermission_IG_001_Sure=当然。 -PU_PATRON1_M_BS_General_GivePermission_IG_002_GoAhead=请继续。 -PU_PATRON1_M_BS_General_No_IG_001_No=不。 -PU_PATRON1_M_BS_General_No_IG_002_Nope=不行。 -PU_PATRON1_M_BS_General_Thanks_IG_002_AppreciateIt=感谢。 -PU_PATRON1_M_BS_General_Thanks_Pos_IG_001_ThanksSoMuch=十分感谢。 -PU_PATRON1_M_BS_General_Yes_IG_001_Sure=当然。 -PU_PATRON1_M_BS_General_Yes_IG_002_Yeah=是的。 -PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_001_NahImGood=不哈,现在不需要。 -PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_002_NothingForMe=没我要喝的。 -PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_LetMeGet=让我再去拿一杯。 -PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_AnotherDrinkPlease=再来一杯,谢谢。 -PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_001_LetMeGet=让我去拿杯喝的。 -PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_002_INeedA=我需要喝一杯。 -PU_PATRON1_M_CP_Chat_Company_Ask_IG_001_MindIfI=介意我加入你吗? -PU_PATRON1_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=你想找个伴吗? -PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatHurston=赫斯顿倒没有做错什么。咱们搞清楚这一点。我们都很感激赫斯顿的照顾。 -PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_SoTheBore=我上工才十来分钟钻探单元就差点儿炸了,经理直接就把我赶了出来。这帮菜鸟修理工完不成他们的工作,怎么能算我的问题呢?而且如果它真的炸了,到底是谁的责任也没有什么疑问。 -PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_ThisWholeWeeks=这一整周在厂里过得还不错。他们招了满满一船的新人,填补了许多空缺岗位。而且,我就喜欢看他们终于发现自己签下的工作到底是什么样儿的反应,真是百看不腻。 -PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_DidYouHear=你听说艾黛儿·赫斯顿最近的事了吗?她生了个儿子,取名叫雷耶斯,雷耶斯· 芬利·赫斯顿。我一直在关注这方面的新闻,上次赫斯顿家族喜添新丁,他们为了庆祝给我们放了三班的假。不过这次没那么幸运,估计雷耶斯跟咱们这个赫斯顿的血缘关系太远了。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_WorstPartIs=最糟糕的部分就是这里的人都没什么能力。但凡我们雇点儿有两个脑细胞的人,现在都不会这么糟糕。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahNowAll=好吧,现在我要考虑的就是怎么加薪了。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowWasWork=工作怎么样? -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YeahIKnow=好吧,我知道那是什么感觉。每一天我都想直接辞职走人算了。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_ThatsGreatLets=不错啊,希望明天会更好。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_NotReallyIn=并没有什么心情讨论工作的事儿。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_YouWouldntBelieve=说来你可能不信。有两个人今天请病假,我除了自己的日常工作还得帮他们干活。也许明天我也该请个病假。 -PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWork=今天的工作还挺顺利。我的每周绩效又创了新高,工头很满意。 -PU_PATRON1_M_CP_Chat_Toast_IG_001_ToAnotherDay=敬又过了一天。 -PU_PATRON1_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上就回来。 -PU_PATRON1_M_CV_Chat_Farewell_IG_001_IllSeeYa=回头见。 -PU_PATRON1_M_CV_Chat_Farewell_IG_002_SeeYaLater=再会。 -PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_001_IThinkWere=我们应该没什么好说的了。 -PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_002_WeDoneGood=完事儿了?好。 -PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_001_HaveAGood=祝你今日顺利。 -PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_002_OkayItWas=好的,认识你真好。 -PU_PATRON1_M_CV_Chat_Greeting_IG_001_Hey=嘿。 -PU_PATRON1_M_CV_Chat_Greeting_IG_002_Hi=嗨。 -PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_002_UhHuh=噢哈。 -PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_003_Yeah=好吧... -PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_001_HeyHowsIt=嗨,最近怎么样? -PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_002_GoodToSee=很高兴见到你。 -PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_001_StillStandingI=看来你还活着嘛。 -PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_002_HowYouDoing=怎么样啊你? -PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_001_LookWhosBack=瞧瞧是谁回来了。 -PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_003_HereWeGo=又来了... -PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyLookWho=嘿,看看这是谁。 -PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_002_ItsBeenA=好久不见。 -PU_PATRON1_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_IHadThe=上周我运气爆炸,简直不敢相信,好牌一张接一张。太爽了。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_YouKnowMaybe=要知道,如果官方只是允许竞速的话,可能一切都能恢复到原来的样子吧。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_IWouldntBe=要是这个赛季末排行榜上多几个新星选手我一点也不会觉得意外。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouveBeenFollowing=这个赛季的穆雷杯你都跟了吗? -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahItWas=是啊,现在的情况是有些低迷。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_TellMeAbout=我说什么来着。这船太漂亮了吧。要是能开一艘,我愿意用任何东西来换。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IDontReally=我不怎么看比赛。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_DidntBotherTo=昨天的比赛我都懒得看。大家都知道提格斯会赢。越来越没意思了。 -PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IOnlyCaught=昨天的比赛我只看到最后一段,那结局也太精彩了。简直棒极了。 -PU_PATRON1_M_CV_General_AmussedReaction_IG_001_NiceOne=< 笑 > 漂亮。 -PU_PATRON1_M_CV_General_AmussedReaction_IG_002_ThatsPrettyGood=这个真不错。 -PU_PATRON1_M_CV_General_Backdown_IG_001_YouAintWorth=你不值得浪费我的时间。 -PU_PATRON1_M_CV_General_CalmDown_IG_001_YouNeedTo=大家都需要冷静一下。 -PU_PATRON1_M_CV_General_CrouchProneComment_IG_001_YouKnowI=你知道我能看见你吧。 -PU_PATRON1_M_CV_General_GrossedOutReaction_IG_001_YouAreSick=你真恶心。 -PU_PATRON1_M_CV_General_Insult_Neg_IG_001_MyGodYou=我的天,你就是个蠢货。 -PU_PATRON1_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=你能不能先停下来? -PU_PATRON1_M_CV_General_Linger_IG_001_NeedSomething=需要什么吗? -PU_PATRON1_M_CV_General_NotAppropriate_Pos_IG_001_IDontThink=我觉得你在这里这么做不太合适。 -PU_PATRON1_M_CV_General_Offended_Pos_IG_001_WoahWhatDid=嘿,我哪儿惹着你了? -PU_PATRON1_M_CV_General_Offended_Pos_IG_002_TheresNoCall=没必要这么做吧。 -PU_PATRON1_M_CV_General_Passing_IG_001_OnYourSide=借过。 -PU_PATRON1_M_CV_General_Passing_Neg_IG_001_LookOut=小心。 -PU_PATRON1_M_CV_General_Passing_Pos_IG_001_PardonMe=呃,不好意思。 -PU_PATRON1_M_CV_General_QueryMood_IG_001_AreYouOkay=你还好吗? -PU_PATRON1_M_CV_General_QueryMood_IG_002_IsSomethingWrong=有什么问题吗? -PU_PATRON1_M_CV_General_QueryReaction_IG_001_What=什么? -PU_PATRON1_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? -PU_PATRON1_M_CV_General_RunningComment_IG_001_WhatsTheRush=急什么? -PU_PATRON1_M_CV_General_StrangeBehavior_IG_001_YouOkayYou=你还好吗?你看起来状态不太好。 -PU_PATRON1_M_CV_General_StrangeBehavior_To3P_IG_001_WhatTheHell=他们有什么毛病啊? -PU_PATRON1_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=什么鬼! -PU_PATRON1_M_CV_General_SurpriseReaction_IG_002_Jeez=天啊! -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingGoingAll=一切都好吗? -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThatsRough=那可真惨。 -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsGood=听起来不错。 -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImNotReally=我现在没心情谈这个。 -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=你为什么不去烦别人啊? -PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_ForgetThatWhat=当我没说。你呢?最近怎么样? -PU_PATRON2_M_BS_General_Apology_Pos_IG_001_ImSoSorry=我真的太抱歉了。 -PU_PATRON2_M_BS_General_Apology_Pos_IG_002_ImReallySorry=我真的对这事儿很抱歉。 -PU_PATRON2_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_PATRON2_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_PATRON2_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_PATRON2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_PATRON2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_PATRON2_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_PATRON2_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_PATRON2_M_BS_General_Busy_IG_001_ImInThe=我正忙着呢。 -PU_PATRON2_M_BS_General_Busy_Neg_IG_001_YeahSorryIm=是的,不好意思,我真的很忙。 -PU_PATRON2_M_BS_General_Busy_Pos_IG_001_ImReallySorry=我真的抱歉,我现在不能聊天。 -PU_PATRON2_M_BS_General_DenyPermission_IG_001_NoSorry=不行,抱歉。 -PU_PATRON2_M_BS_General_DenyPermission_IG_002_GonnaSayNo=得拒绝。 -PU_PATRON2_M_BS_General_Expletives_High_IG_001_Shit=妈的! -PU_PATRON2_M_BS_General_Expletives_High_IG_003_SonOfA=婊子养的! -PU_PATRON2_M_BS_General_Expletives_Low_IG_001_Dammit=该死。 -PU_PATRON2_M_BS_General_Expletives_Low_IG_002_Shit=糟了。 -PU_PATRON2_M_BS_General_GivePermission_IG_001_OfCourse=当然。 -PU_PATRON2_M_BS_General_GivePermission_IG_002_Definitely=肯定的。 -PU_PATRON2_M_BS_General_No_IG_001_No=不。 -PU_PATRON2_M_BS_General_No_IG_002_Nah=不哈。 -PU_PATRON2_M_BS_General_Thanks_IG_002_ThankYou=谢谢你。 -PU_PATRON2_M_BS_General_Thanks_Pos_IG_001_AwesomeThankYou=太好了,谢谢你。 -PU_PATRON2_M_BS_General_Yes_IG_001_Yes=是的。 -PU_PATRON2_M_BS_General_Yes_IG_002_Yup=是滴。 -PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_001_YouKnowWhat=你知道吗?我不要了。 -PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_002_NahThanks=不用了,谢谢。 -PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_Another=再来一杯? -PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_OneMore=再来一杯。 -PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_001_CouldIGet=能给我来杯喝的吗? -PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_002_YeahLemmeGet=好,等我拿杯酒来。 -PU_PATRON2_M_CP_Chat_Company_Ask_IG_001_ItCoolIf=我能坐在这儿吗? -PU_PATRON2_M_CP_Chat_Company_Offer_IG_001_PopASquat=随便坐。 -PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatThat=不是...不是,那只是在抱怨对吧?我只是想为赫斯顿尽一份力而已。 -PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_GetThisWe=听着,我们今天又遇到一次紧急停机。我发誓这破生产线再轮上两班就要散架了。我还真意外这些楼还没塌。不过,嘿,可能只有这样,赫斯顿才会给我们真正的休息。 -PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_BitOfExciting=有几个激动的好消息,因为拉里把手给卷进机器里了,所以他们提拔了我。再多来点儿这样的事故,我可能就一路高升到赫斯顿塔里去了。 -PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_MyNextDoor=住我隔壁的邻居快把我整疯了。他们才搬来罗威尔一个多月。他们来的时候一个个肺都娇滴滴,现在每天咳个不停,从早到晚。吵得我根本睡不着。不过从他们昨晚咳嗽的剧烈程度来看,这问题可能很快就没了。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=你知道最糟心的是什么吗?你就该问问这个傻逼带来的午餐。整间屋子恶臭无比,恶心得我连自己的饭都吃不下。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_WellLetsJust=好吧,让我们希望一切安好吧。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowsWorkBeen=工作还顺利吗? -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_GeezReallyI=我的妈,真的吗?如果工作是这个,我都不知道该干什么好。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_GladToHear=听起来不错。也许我该去你那儿上班。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_HonestlyWorksNot=实话说,工作可不是我现在想谈的话题。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_TodayWasThe=今天是最糟糕的一天。老板完全是在为难我,给我塞了一大堆额外的工作。为了搞完这些事儿,我还必须“自愿”加班。 -PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_WorkWiseTodayHasnt=今天的工作还不算糟。我用手环放着一些悦耳的音乐,然后全心投入工作当中。最后甚至还提前干完活了。 -PU_PATRON2_M_CP_Chat_Toast_IG_001_ChingChing=碰碰。 -PU_PATRON2_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上回来。 -PU_PATRON2_M_CV_Chat_Farewell_IG_001_Bye=拜。 -PU_PATRON2_M_CV_Chat_Farewell_IG_002_SeeYa=回见。 -PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_001_Yeah=额... -PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_002=嗯... -PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_001_TakeCare=保重。 -PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=回头见。 -PU_PATRON2_M_CV_Chat_Greeting_IG_001_Hi=嗨。 -PU_PATRON2_M_CV_Chat_Greeting_IG_002_Hey=嘿。 -PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_002=噢哈。 -PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_003_Yeah=好嘞。 -PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_001_Hey=嘿。 -PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_002_HowAreYou=你好吗? -PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_001_HeyWhatsUp=嘿,你好啊。 -PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_002_OhHey=哦,嘿。 -PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_001_OhHey=哦...嘿... -PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_003_Hey=嘿... -PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_001_YeahIRemember=是的,我记得你。 -PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_002_OhHey=哦嗨。 -PU_PATRON2_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_YouKnowWhat=你知道我今天努力想记起来啥吗?第一次飞上太空的经历。我还记得第一次量子航行的体验,但死活都想不起来第一次飞离星球是什么时候了。我就觉得,妈的,这种事我应该不会忘啊。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ForTheAmount=从那些驾驶员的报酬来看,这场比赛一定会相当精彩。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_BestPartIs=最好的是,我这次我还赢了点儿钱。虽然抵不上以前输的,但赢比赛的感觉真好。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_DidYouWatch=看比赛了吗? -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDidntThink=我觉得也没那么难看吧。虽然算不上是我看过最精彩比赛,但也有一些不错的时刻啊。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_IBummedI=刚好错过,我自闭了。倒是听起来很不错。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_WasntAbleTo=没做到,但我听风评不错。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_ThatRaceYesterday=昨天那场比赛真让人失望。梅森和德菲诺本来应该是最厉害的两个选手,结果他们却搞砸了。真是期望越高,失望越大啊。 -PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IWasSo=还好昨天碰巧看了那场比赛。杰洛蒂那个特技?没有比那还极限的过弯了吧。 -PU_PATRON2_M_CV_General_AmussedReaction_IG_001_ThatsAmazing=太棒了。 -PU_PATRON2_M_CV_General_AmussedReaction_IG_002_Nice=很好。 -PU_PATRON2_M_CV_General_Backdown_IG_001_WhateverYoureNot=无所谓,犯不着为你动怒。 -PU_PATRON2_M_CV_General_CalmDown_IG_001_CalmDownAlright=冷静点,好吗? -PU_PATRON2_M_CV_General_CrouchProneComment_IG_001_ThisSomeKind=这是在搞什么冥想吗? -PU_PATRON2_M_CV_General_GrossedOutReaction_IG_001_Oh=呕... -PU_PATRON2_M_CV_General_Insult_Neg_IG_001_KissMyAss=去你妈的。 -PU_PATRON2_M_CV_General_KnockItOff_Pos_IG_001_SorryCouldStop=对不起,你能停下吗? -PU_PATRON2_M_CV_General_Linger_IG_001_YouMind=你介意吗? -PU_PATRON2_M_CV_General_NotAppropriate_Pos_IG_001_YouShouldntReally=你真不应该在这里干这个。 -PU_PATRON2_M_CV_General_Offended_Pos_IG_001_ComeOnDont=得了吧,别这样。 -PU_PATRON2_M_CV_General_Offended_Pos_IG_002_LetsUhTone=大家...大家都冷静点儿。好吧? -PU_PATRON2_M_CV_General_Passing_IG_001_ExcuseMe=不好意思。 -PU_PATRON2_M_CV_General_Passing_Neg_IG_001_YouMind=你介意吗? -PU_PATRON2_M_CV_General_Passing_Pos_IG_001_ExcuseMe=不好意思。 -PU_PATRON2_M_CV_General_QueryMood_IG_001_YouAlright=你还好吗? -PU_PATRON2_M_CV_General_QueryMood_IG_002_IsIsSomething=额...你有什么心事吗? -PU_PATRON2_M_CV_General_QueryReaction_IG_001_Huh=呃? -PU_PATRON2_M_CV_General_QueryReaction_IG_002_WhatsHappening=发生什么了? -PU_PATRON2_M_CV_General_RunningComment_IG_001_WhoaSlowDown=哇哦,慢点儿! -PU_PATRON2_M_CV_General_StrangeBehavior_IG_001_AreYouOkay=你还好吗?你看起来状态不怎么样。 -PU_PATRON2_M_CV_General_StrangeBehavior_To3P_IG_001_YouSeeThat=看见那个了吗? -PU_PATRON2_M_CV_General_SurpriseReaction_IG_001_WhoaWhat=哇哦,什么?! -PU_PATRON2_M_CV_General_SurpriseReaction_IG_002_HolyShit=卧槽! -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowreThings=最近怎么样? -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_YeahDoesntSound=是的,听起来不怎么样。 -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatsNice=那不错。 -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_Pass=算了。 -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_YoureBarkingUp=你可找错人了。 -PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_IWasGoing=我还想问你呢。 -PU_PATRON3_M_BS_General_Apology_Pos_IG_001_RealSorryAbout=对此我真的很抱歉。 -PU_PATRON3_M_BS_General_Apology_Pos_IG_002_ForgiveMe=见谅。 -PU_PATRON3_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_PATRON3_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_PATRON3_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_PATRON3_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_PATRON3_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_PATRON3_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_PATRON3_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_PATRON3_M_BS_General_Busy_IG_001_ImBusyMaybe=我正忙,或许我们可以一会儿再聊。 -PU_PATRON3_M_BS_General_Busy_Neg_IG_001_ImBusyGo=我很忙,去烦别人吧。 -PU_PATRON3_M_BS_General_Busy_Pos_IG_001_SorryICant=对不起,我现在真的不能聊天。 -PU_PATRON3_M_BS_General_DenyPermission_IG_001_ThatsNotGonna=这在我这儿行不通。 -PU_PATRON3_M_BS_General_DenyPermission_IG_002_ImAfraidNot=恐怕不行。 -PU_PATRON3_M_BS_General_Expletives_High_IG_001_Shit=妈的! -PU_PATRON3_M_BS_General_Expletives_High_IG_003_Bastard=杂种! -PU_PATRON3_M_BS_General_Expletives_Low_IG_001_Shit=妈的。 -PU_PATRON3_M_BS_General_Expletives_Low_IG_002_DamnItAll=真该死。 -PU_PATRON3_M_BS_General_GivePermission_IG_001_SureGoAhead=当然,继续。 -PU_PATRON3_M_BS_General_GivePermission_IG_002_YeahWhyNot=好啊,为什么不呢。 -PU_PATRON3_M_BS_General_No_IG_001_No=不。 -PU_PATRON3_M_BS_General_No_IG_002_Nope=不行。 -PU_PATRON3_M_BS_General_Thanks_IG_002_AppreciateIt=感谢。 -PU_PATRON3_M_BS_General_Thanks_Pos_IG_001_ThankYouVery=非常感谢。 -PU_PATRON3_M_BS_General_Yes_IG_001_Yeah=好的。 -PU_PATRON3_M_BS_General_Yes_IG_002_Yes=是。 -PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_001_NawIThink=不用了,我现在正好。 -PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_002_ImTemptedBut=我很想来一杯,但还是算了。 -PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_CanIGet=能给我续一杯吗? -PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_GetMeAnother=再来一杯。 -PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_001_NeedADrink=给我来杯酒。 -PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_002_SomethingColdPlease=请来点儿冰的。 -PU_PATRON3_M_CP_Chat_Company_Ask_IG_001_MindIfI=可以和你一起喝吗? -PU_PATRON3_M_CP_Chat_Company_Offer_IG_001_CouldDoWith=我正缺个一起喝的。 -PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseIm=当然,虽然我老抱怨,但是到头来,赫斯顿还是一家不错的公司。 -PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouKnowWhat=你知道我最讨厌什么吗?那些新来的天天抱怨他们赚得少。要是他们刚来就跟我赚的一样多,那还公平吗?这儿的规矩可不是那样的。他们还在做什么梦呢?赫斯顿又不会给我们大家都涨薪水。你知道大家工资一样会发生什么事情吗?总有人的薪水得低点儿。 -PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWhat=你知道我最喜欢赫斯顿这儿的什么吗?在这里上班完全没有任何新鲜事。每天我都知道自己会干什么活儿。虽然算不上很棒,但至少这样的工作稳定。 -PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_YouEverWonder=你有没有想过他们在赫斯顿塔里天天都在干什么?我打赌肯定都是些疯狂的东西。像是什么裸体毒品派对啊,或者巴努人格斗场这样的东西。我告诉你,总有一天我会上去参加的。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=你知道吗,天天抱怨工作我自己也烦了。反正一切都不会有所改变,这套体系设计上就是为了让我们当好螺丝钉,我最好还是别想那么多了。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_TheNextThing=接下来就要看看经理会不会开始听取我的一些意见了。我告诉你,我脑子里可有一些很棒的主意。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_YouPullA=你今天上了一班吗? -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_WellLikeMy=唉,就像我祖母常说的,‘生活还要继续。’ -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_NiceGladThings=好啊,真高兴你日子过得不错。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_ImOffThe=我现在下班了,聊点别的吧。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_HowsThisFor=这他妈都是什么啊?我下了班正准备回家,就被老板叫到办公室里去了。他告诉我说绩效考核要出来了,我还得加把劲。这你他妈敢信?就跟老子现在还不够拼命似的。 -PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_SoCheckThis=跟你说件事。今天我碰巧早上班十分钟,刚走进办公室老板就跑进来说今天工头生病,问我能不能顶一天。今天一整天我都坐在办公室里,对别人呼来喝去。这感觉也太爽了。 -PU_PATRON3_M_CP_Chat_Toast_IG_001_AToast=干杯。 -PU_PATRON3_M_CV_Chat_BeRightBack_IG_001_BeBackIn=去去就回。 -PU_PATRON3_M_CV_Chat_Farewell_IG_001_Later=回头见。 -PU_PATRON3_M_CV_Chat_Farewell_IG_002_AllRightLater=好的,回见。 -PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_001_AllRightIm=好吧,我受够了。 -PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_002_IThinkWere=嗯,我跟你没什么可谈的了。 -PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_001_IllCatchYou=回头联系。 -PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=以后再见,好吧。 -PU_PATRON3_M_CV_Chat_Greeting_IG_001_Hey=嘿。 -PU_PATRON3_M_CV_Chat_Greeting_IG_002_YouAlright=你还好吗? -PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_002_What=什么? -PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_003_Yeah=嗯? -PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_001_YouGood=你好吗? -PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_002_HeyHowsIt=嘿,最近怎么样? -PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_001_HeyHowYou=嗨,最近怎么样? -PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_002_YouBeenAlright=最近还好吗? -PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_001_YouAgainHuh=你又来了,嗯? -PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_003_WellLookWho=瞧瞧这是谁呀。 -PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_001_GreatToSee=很高兴又见到你。 -PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_002_NiceToSee=见到你真好。 -PU_PATRON3_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoTheFront=前台联系我说有个包裹要签收,但奇怪的是我并没有什么快递要来。我下楼去拿,结果那家伙像看神经病一样看着我。问我:“什么包裹?”我在那跟他吵了五分钟,甚至以为整件事都是我的幻觉。长话短说,后来我们才发现有个家伙跟我名字几乎一模一样,就有个字母不同,那是他的包裹。真是奇了怪了。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ISwearWatching=我发誓,这年头模拟竞速观影体验比真人竞速刺激多了。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_AndGetThis=然后还有这事儿,我的傻逼朋友刚飞回他们的星系,在转播还没开始前他就给我发了比赛结果。我只好趁着还没被剧透赶紧把手环给关了。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouCatchThe=你看了最近的那场比赛吗? -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDontKnow=不知道这几年怎么了,大家的飞行技术都烂得不行。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_ItWasAn=这几圈简直就是史诗级的。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_YesterdayTotallyForgot=昨天?完全忘看了。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IAmGetting=我可太烦别人找我聊穆雷杯了。那些船又不是我开,关我屁事。 -PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_HeardYesterdaysRace=听说昨天的比赛很精彩。 -PU_PATRON3_M_CV_General_AmussedReaction_IG_001_WhatARiot=真是精彩啊。 -PU_PATRON3_M_CV_General_AmussedReaction_IG_002_OhManThere=天啊,真是太棒了。 -PU_PATRON3_M_CV_General_Backdown_IG_001_OkayYouKnow=好吧,你知道么,干脆算了吧。 -PU_PATRON3_M_CV_General_CalmDown_IG_001_HeyWhyDont=嘿,你何不深吸一口气然后冷静下来呢。 -PU_PATRON3_M_CV_General_CrouchProneComment_IG_001_TheAirBetter=下面的空气更好? -PU_PATRON3_M_CV_General_GrossedOutReaction_IG_001_GodThatsGross=我的天可太恶心了。 -PU_PATRON3_M_CV_General_Insult_Neg_IG_001_NotReallyA=楼上应该没什么事儿,哈? -PU_PATRON3_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=你能停下来吗? -PU_PATRON3_M_CV_General_Linger_IG_001_YouNeedSomething=您需要什么吗? -PU_PATRON3_M_CV_General_NotAppropriate_Pos_IG_001_YouMightWant=你最好到别的地方干这事儿。 -PU_PATRON3_M_CV_General_Offended_Pos_IG_001_ThatsABit=有点过了。 -PU_PATRON3_M_CV_General_Offended_Pos_IG_002_WasThatReally=真的有这个必要吗? -PU_PATRON3_M_CV_General_Passing_IG_001_ComingThrough=借过。 -PU_PATRON3_M_CV_General_Passing_Neg_IG_001_ClearAPath=让一让。 -PU_PATRON3_M_CV_General_Passing_Pos_IG_001_SorryNeedTo=对不起,借过一下。 -PU_PATRON3_M_CV_General_QueryMood_IG_001_IsEverythingOkay=一切还好吗? -PU_PATRON3_M_CV_General_QueryMood_IG_002_AreYouOkay=你还好吗? -PU_PATRON3_M_CV_General_QueryReaction_IG_001_What=什么? -PU_PATRON3_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? -PU_PATRON3_M_CV_General_RunningComment_IG_001_SlowDownBefore=嘿,在你让别人受伤之前慢点儿。 -PU_PATRON3_M_CV_General_StrangeBehavior_IG_001_YoureAFew=你的舰队还缺点儿船,不是吗? -PU_PATRON3_M_CV_General_StrangeBehavior_To3P_IG_001_OkayThatsA=好吧,这是有些奇怪。 -PU_PATRON3_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=什么鬼?? -PU_PATRON3_M_CV_General_SurpriseReaction_IG_002_YouSerious=你认真的吗? -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_AnythingExcitingHappening=有什么好消息吗? -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_SoundsLikeA=听起来很艰难。 -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_Awesome=棒极了。 -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_IdRatherNot=我现在可不会进去。 -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_IWishPeople=我希望今天大家都能不来烦我。 -PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_WeCanGet=咱们还是一会儿再说我吧。先告诉我你过得怎么样。 -PU_PATRON4_M_BS_General_Apology_Pos_IG_001_Apologies=抱歉。 -PU_PATRON4_M_BS_General_Apology_Pos_IG_002_SorryDidntMean=对不起,不是有意的。 -PU_PATRON4_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_PATRON4_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_PATRON4_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹息 ] -PU_PATRON4_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹息 ] -PU_PATRON4_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_PATRON4_M_BS_General_AudioFidget_Whisper_IG_001=[ 呼吸声 ] -PU_PATRON4_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_PATRON4_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_PATRON4_M_BS_General_Busy_IG_001_CantTalkNow=现在不能聊,抱歉。 -PU_PATRON4_M_BS_General_Busy_Neg_IG_001_GeezDoI=天,我的脸上有写“请打扰我”吗? -PU_PATRON4_M_BS_General_Busy_Pos_IG_001_HateToDo=非常不想拒绝,但我现在实在忙不开。 -PU_PATRON4_M_BS_General_DenyPermission_IG_001_ImANo=我不同意。 -PU_PATRON4_M_BS_General_DenyPermission_IG_002_NotGonnaHappen=不可能的。 -PU_PATRON4_M_BS_General_Expletives_High_IG_001_PieceOfShit=你个孙子! -PU_PATRON4_M_BS_General_Expletives_High_IG_003_HolyHell=我去! -PU_PATRON4_M_BS_General_Expletives_Low_IG_001_Shit=妈的! -PU_PATRON4_M_BS_General_Expletives_Low_IG_002_Fuck=草! -PU_PATRON4_M_BS_General_GivePermission_IG_001_GoForIt=去吧。 -PU_PATRON4_M_BS_General_GivePermission_IG_002_SoundsGood=听起来不错。 -PU_PATRON4_M_BS_General_No_IG_001_Nah=不哈。 -PU_PATRON4_M_BS_General_No_IG_002_Nope=不。 -PU_PATRON4_M_BS_General_Thanks_IG_002_ThankYou=谢谢你。 -PU_PATRON4_M_BS_General_Thanks_Pos_IG_001_ManyThanks=非常感谢。 -PU_PATRON4_M_BS_General_Yes_IG_001_Okay=好。 -PU_PATRON4_M_BS_General_Yes_IG_002_Yeah=好的。 -PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_001_ImAlrightFor=我现在好了。 -PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_002_NoThanks=不,谢谢。 -PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_TopMeOff=再来一杯。 -PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_NeedARefill=给我满上。 -PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_001_GiveMeA=给我来一杯。 -PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_002_CanIGet=我能喝点什么吗。 -PU_PATRON4_M_CP_Chat_Company_Ask_IG_001_WantSomeCompany=想找个伴吗? -PU_PATRON4_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=你在找个伴吗? -PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_ButYouKnow=但是你知道的,不管怎么说赫斯顿给了我们机会让我们在这里工作。 -PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouEverStop=你还在惦记我们在赫斯顿造的那堆武器?就像上周我焊的加农炮正在打谁? 我不清楚为了我的一张床和几顿饭的生活间接帮他们杀害了多少人。这足够让你想喝一杯了。 -PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_SoTodayI=今天我第一次去了塔里,因为我的上头让我给里面送份文件。里面就是另外个世界,花哨的很 。我跟你讲即使你只在那堆安保前面走过都觉得神清气爽,而且前台的小哥还给了我瓶水让我拿走。 -PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_SoMyMom=我妈刚刚给我发了短信说她想来这里看看。现在我得想个好说法别让她来罗威尔的同时还不让她担心我的安危。也许我给她说我爸在这块,应该会把她劝退。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseFinding=是的,当然,换个工作肯定是不可能的。至少在我还完贷款前没的说,之后我们再看看。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahIllBe=是...我说实话,当这儿一切安好的时候,什么都好。当没那好的时候,我也一直试着把这份美好记在心中。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_EverythingAllRight=工作上都好吗? -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YouKnowWhat=你知道吗?我想日这个地方。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_VeryCool=非常酷。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_PickAnotherTopic=换个话题吧,我在这里还继续聊工作实在是太糟糕了。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_ManIDo=兄弟,我简直不想想我刚刚经历的这一天。辅助管线上面的蒸汽帽就在我脑袋上面崩了出来,鬼知道我的安全帽能不能顶住这玩意儿。更离谱的是我的工头还觉得我不够小心。 -PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_HadAPretty=今天我过得还不错。他们把第三班的人全开了,就因为里面有一个人摸鱼。所以现在他们的活都得我干了。虽然活儿多了感觉不太好,但是发薪日能多不少钱我还是挺乐意的。 -PU_PATRON4_M_CP_Chat_Toast_IG_001_AToast=干杯。 -PU_PATRON4_M_CV_Chat_BeRightBack_IG_001_IllBeRight=我马上回来。 -PU_PATRON4_M_CV_Chat_Farewell_IG_001_Later=待会见。 -PU_PATRON4_M_CV_Chat_Farewell_IG_002_SeeYa=再见。 -PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_001_EnoughWereDone=够了,我们该撤了。 -PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_002_ImDoneHere=我该走了。 -PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_001_BeSafe=保重。 -PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_002_IllSeeYa=我们一会儿见。 -PU_PATRON4_M_CV_Chat_Greeting_IG_001_Hey=嘿 -PU_PATRON4_M_CV_Chat_Greeting_IG_002_Howdy=好啊。 -PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_002_And=然后? -PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_003_Okay=好吧。 -PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_001_HowsItGoing=最近如何? -PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_002_Hiya=嗨呀。 -PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_001_HowsItBeen=最近如何? -PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_002_HeyAgain=再次,嗨。 -PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_001_WhatDoYou=你这次想干什么呢? -PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_003_OhYoureBack=噢,你回来了。 -PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyYoureBack=嘿,你回来了! -PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_002_GoodToSee=很高兴又见到你。 -PU_PATRON4_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoIveBeen=所以,我被叫去清理我不再使用的柜子,然后我在底下找到了我的老mobi。看看他,我不敢相信之前这玩意居然如此笨重。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_WhatReallyGets=真正让我不爽的是居然有那么多人关心穆雷杯。想想多少钱被扔进了这么愚蠢的东西。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_WhatImWondering=我想知道今年武藏的飞行员会不会坚持他们自己的想法,不过我们也许很快就知道了。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_WantedToAsk=我想问你看比赛了吗? -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahIKeep=是的,我希望这一赛季变得更好,但是我不知道能不能等得到。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_DefineitlyWasA=这场比赛真精彩。我已经不介意我在欢呼时撒了多少次喝的了。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IFeelLike=我感觉我有,但是我记不清了。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IveOfficiallyGiven=我已经正式放弃穆雷杯了。那些赢家都是被钱砸出来的。我更希望啥时候普通人有机会赢。 -PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_AlrightSoCheck=我跟你说,我推掉了下午所有的活,拿了箱好酒,关掉我的mobi,接下来就是5小时高强度看比赛,不会被打扰。 -PU_PATRON4_M_CV_General_AmussedReaction_IG_001=[ 笑的摇头晃脑 ] -PU_PATRON4_M_CV_General_AmussedReaction_IG_002_WellSomeonesA=哦,看来我们这里有位搞笑艺人。 -PU_PATRON4_M_CV_General_Backdown_IG_001_LikeImGonna=说得像我会在你身上浪费更多时间一样。 -PU_PATRON4_M_CV_General_CalmDown_IG_001_ItdBeBetter=请你冷静一下。 -PU_PATRON4_M_CV_General_CrouchProneComment_IG_001_YouLoseSomething=你在找东西? -PU_PATRON4_M_CV_General_GrossedOutReaction_IG_001_TalkAboutDisgusting=哦这说起来挺恶心的。 -PU_PATRON4_M_CV_General_Insult_Neg_IG_001_ItsHardTo=你闻起来就像个垃圾场。 -PU_PATRON4_M_CV_General_KnockItOff_Pos_IG_001_CoolItWith=我们就此打住,如何? -PU_PATRON4_M_CV_General_Linger_IG_001_CanIHelp=我能帮到您吗? -PU_PATRON4_M_CV_General_NotAppropriate_Pos_IG_001_ImNotSure=我感觉这不是一个好主意。 -PU_PATRON4_M_CV_General_Offended_Pos_IG_001_ThatsABit=这有点让我想不到。 -PU_PATRON4_M_CV_General_Offended_Pos_IG_002_HeyNowTheres=嘿,别这样。 -PU_PATRON4_M_CV_General_Passing_IG_001_Passing=借过。 -PU_PATRON4_M_CV_General_Passing_Neg_IG_001_WatchYourself=看路。 -PU_PATRON4_M_CV_General_Passing_Pos_IG_001_DontMindMe=抱歉。 -PU_PATRON4_M_CV_General_QueryMood_IG_001_HeyBuddyYou=小伙子你没事吧? -PU_PATRON4_M_CV_General_QueryMood_IG_002_EverythingOkay=你没事吧? -PU_PATRON4_M_CV_General_QueryReaction_IG_001_What=什么? -PU_PATRON4_M_CV_General_QueryReaction_IG_002_WhatIsIt=怎么了? -PU_PATRON4_M_CV_General_RunningComment_IG_001_OffToThe=去参加比赛? -PU_PATRON4_M_CV_General_StrangeBehavior_IG_001_ImStartingTo=我觉得你好像少了几瓶啤酒。 -PU_PATRON4_M_CV_General_StrangeBehavior_To3P_IG_001_SomeonesBeenHitting=有人喝醉了。 -PU_PATRON4_M_CV_General_SurpriseReaction_IG_001_WhatInThe=我里个去? -PU_PATRON4_M_CV_General_SurpriseReaction_IG_002_WhatIsThis=这是个啥? +PU_MACKEN_FO_Levski_WarningLeaveLandingArea_IG_001_OkayLastChance=Okay, last chance to leave, or you're going to be forcefully removed. +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_001_IHateTo=Hmm, I hate to rush you, but you're kinda taking a little too long... You know? +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002_HeySorryCould=Hey, sorry, could you hurry up a little? Thanks. +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_002b_HeySorryCould=Hey, sorry, could you hurry it up a little? Thanks. +PU_MACKEN_FO_Levski_Warning_TimeLimit_IG_003_WouldYouMind=Would you mind moving it along? This is kind of a busy operation... +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_001_HeyAreYou=Hey, are you gonna land? Cause, I've done my part. Now it's time to do yours. +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_002_SoIKinda=So, I kinda need you to land. If you're not, that's cool, that's cool too. I just kinda need to know. Like soon. +PU_MACKEN_FO_Levski_Warning_TimeLimit_Landing_IG_003_YouGotSpot=Uh, You got a spot to land. Just waiting for you. So... Let's get landing. +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_001_YouUhOkay=uh, you, uh, okay? It's just that uh you've got like everything you need to take off, but you're not. +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_002_HeyYouKnow=Hey, you know you can leave, right? +PU_MACKEN_FO_Levski_Warning_TimeLimit_Takeoff_IG_003_IGaveYou=I gave you permission to launch, right? I did. Okay, cool. Just making sure. +PU_MACKEN_Levski_Affirm_IG_001_SureThing=Sure thing. +PU_MACKEN_Levski_Affirm_IG_002_NoProblem=No problem. +PU_MACKEN_Levski_Affirm_IG_003_GotIt=Got it. +PU_MACKEN_Levski_ConvoCont_IG_001_NowWhereWas=Now, where was I... +PU_MACKEN_Levski_ConvoCont_IG_002_OhIwas=Oh, I was saying something... Oh! Uh, right... +PU_MACKEN_Levski_Farewell_IG_001_IllSeeYou=I'll see you later. +PU_MACKEN_Levski_Farewell_IG_002_AlrightHaveA=All right, have a good one. +PU_MACKEN_Levski_Farewell_IG_003_NiceTalkingWith=Nice talking with you. +PU_MACKEN_Levski_Farewell_IG_STAND_001_IllSeeYou=I'll see you later. +PU_MACKEN_Levski_Farewell_IG_STAND_002_AlrightHaveA=All right, have a good one. +PU_MACKEN_Levski_Farewell_IG_STAND_003_NiceTalkinWith=Nice talking with you. +PU_MACKEN_Levski_FuelRestock_IG_001_OhWeCan=Oh, we can take care of fuel and restock for you here, but anything more complicated, you'll have to figure something else out. +PU_MACKEN_Levski_FuelRestock_IG_002_OhIfYou=Oh, if you want to top off before you head out, the terminal over there will sort you out. +PU_MACKEN_Levski_FuelRestock_IG_003_UseTheTerminal=Use the terminal to fill up your ship, if you want. +PU_MACKEN_Levski_Greetings_IG_001_HeyThere=Hey there. +PU_MACKEN_Levski_Greetings_IG_002_HowsItGoing=How's it going. +PU_MACKEN_Levski_Greetings_IG_003_YouAlright=You alright? +PU_MACKEN_Levski_Greetings_IG_004_OhSorryI=Oh, sorry, I was somewhere else. +PU_MACKEN_Levski_Greetings_IG_STAND_001_HeyThere=Hey there. +PU_MACKEN_Levski_Greetings_IG_STAND_002_HeyHowsIt=Hey, how's it going. +PU_MACKEN_Levski_Greetings_IG_STAND_003_YouAlright=You alright? +PU_MACKEN_Levski_Interrupt_IG_001_OhNeverMind=Oh. Never mind then. +PU_MACKEN_Levski_Interrupt_IG_002_SorryIGet=Sorry, I get going sometimes. +PU_MACKEN_Levski_Neg_IG_001_OhSorryI=Oh, sorry. I can't. +PU_MACKEN_Levski_Neg_IG_002_NoCanDo=No can do. +PU_MACKEN_Levski_OutstandingFees_IG_001_SaysHereYou=Oh. It says here you owe some money. Won't be able to let you leave till your debt's settled. +PU_MACKEN_Levski_OutstandingFees_IG_002_BitAwkwardBut=Oh, bit awkward, but it seems you still owe some credits. Have to hang onto your ship till you're all paid up. +PU_MACKEN_Levski_PhysicalBump_IG_001_Woah=Woah! +PU_MACKEN_Levski_PhysicalBump_IG_002_OhYoureA=You're a frisky one, ain't you, huh. +PU_MACKEN_Levski_PhysicalBump_IG_003_Easy=Easy. +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_001_Woah=Woah! +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_002_WowYoureA=Wow, you're a frisky one, ain't you. +PU_MACKEN_Levski_PhysicalBump_IG_LEFT_003_Easy=Easy. +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_001_Woah=Woah! +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_002_OhYoureA=You're a frisky one, ain't you. +PU_MACKEN_Levski_PhysicalBump_IG_RIGHT_003_Easy=Easy. +PU_MACKEN_Levski_RandomToNPC_IG_001_YouShouldveSeen=You should have seen this place back in the day. All of us young and full of fire to build something better. Ah man, it was something. +PU_MACKEN_Levski_RandomToNPC_IG_002_ALittleInsiders=A little insiders advice. We're a pretty safe spot, but that doesn't mean we don't see our fair share of troubles. You might want to avoid some of the older tunnels if you catch my drift. +PU_MACKEN_Levski_RandomToNPC_IG_003_IDontMiss=I don't miss much about living under the boot of the Empire. It's really just the concerts. You know, we don't get too many performers out this way. I mean I used to love going to a gig or two. You know, really feeling the music, you know? Maybe once everyone's free from tyranny, we can get a band or two out this way. +PU_MACKEN_Levski_RandomToNPC_IG_004_IHaventBeen=I haven't been off-rock for a while now. Yeah, I see you traveler types arrive everyday and think to myself if maybe I should head out and see more of what's out there, but you know what? Once you find your home, that's a pretty hard thing to leave. Naw, I'm pretty happy staying where I am. +PU_MACKEN_Levski_RandomToPlayer_IG_001_YouShouldveSeen=You should have seen this place back in the day. All of us young and full of fire to build something better. It was something. +PU_MACKEN_Levski_RandomToPlayer_IG_002_LittleInsidersAdvice=Little insiders advice. We're a pretty safe spot, but that doesn't mean we don't see our fair share of trouble. You might want to avoid some of the older tunnels if you catch my drift. +PU_MACKEN_Levski_RandomToPlayer_IG_003_YeahIDont=Yeah, I don't miss much about living under the boot of the Empire. It's really just the concerts. You know, we don't get too many performers out this way. I used to love going to a gig or two, you know. Really feeling the music, you know? Maybe once everyone's free from tyranny, we can get a band or two out this way. +PU_MACKEN_Levski_RandomToPlayer_IG_004_IHaventBeen=I haven't been off-rock for a while now. I see you traveler types arrive everyday and think to myself if maybe I should head out and see more of what's out there, but you know what? Once you find your home, that's a hard thing to leave. Naw, I'm pretty happy where I am. +PU_MACKEN_Levski_Repairs_IG_002_OhIfYour=Oh, if your ship needs maintenance, most folks around here use Liberty. Laura does good work. +PU_MACKEN_Levski_ShipRequest_AllSet_IG_001_ThereAllSet=There. All set. +PU_MACKEN_Levski_ShipRequest_AllSet_IG_002_ThereShouldBe=There. Should be waiting for you in the hangar. +PU_MACKEN_Levski_ShipRequest_AllSet_IG_003_AllRightYour=All right. Your ship's all ready for you. +PU_MACKEN_Levski_ShipRequest_AllSet_IG_003b_AlrightYourShips=All right. Your ship's all ready for you. +PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_001_OnceYoureReady=Once you're ready to head out, you can use the terminal and I'll get your ship for you. +PU_MACKEN_Levski_ShipRequest_EncourageTerm_IG_002_OhYouCan=Oh, you can call your ship on the terminal over there. +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_001_LooksLikeAll=Hm, looks like all the hangars are full. Gonna be just another second. +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_002_ActuallyCanYou=Actually, can you hold on for a bit. All the hangars are full right now. +PU_MACKEN_Levski_ShipRequest_NoSpace_IG_003_LooksLikeTheres=Er, looks like there's no hangars available. Let me see if I can clear one out. +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_001_CominRightUp=Comin' right up. +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_002_LetMeGet=Let me get that for you. +PU_MACKEN_Levski_ShipRequest_SpaceAvailable_IG_003_BringingYourShip=Bringing your ship up now. +PU_MACKEN_Levski_Welcome_V_WP_001_OhHeySince=Oh, hey, since this looks like your first time on Levski, I figured I should let you know a few things. Everything here is run by the People's Alliance. So, forget what you're used to in the UEE. We're all about making a truly free place to live, where everyone can feel safe and express themselves. It's pretty amazing. +PU_MACKEN_Levski_Welcome_V_WP_002_SoSinceYoure=Since you're visiting, there are a couple rules you're gonna have to follow. First, never say anyone else's ideas are stupid. I mean, who are any of us to say what's stupid. You know, we're all entitled to our own thoughts. Two. Don't try and rip anyone off. Alright, You would figure that wouldn't have to be a rule, but there you go. Three. Don't try and push your UEE agenda on us. Talking is one thing. Plotting is another. Four. No fighting. +PU_MACKEN_Levski_Welcome_V_WP_003_ThatsSimpleAnd=That's simple. And last, try and spend a bit of time thinking about how you're gonna make the 'verse a better place. You know, that one's my favorite. It's at the heart of what makes Levski so, so great. Now, I know all of this may seem a bit weird to you, but it's how we like to live, so I'd appreciate you respecting us. +PU_MACKEN_Levski_Welcome_V_WP_004_AlrightNowI=All right. Now, I've preached at you long enough. Have a good time. Oh, and a make sure you check out the cafes. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_HeyGotA=Got a hot ride coming in fully loaded. ETA 15. Need RTA on standby and prep a crash couch. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_CodeOneSeven=Code 171 in operating suite 2. This is not a drill, people. Code 171 in suite 2. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_LookAliveFolks=Look alive, folks. Have a drop coming this way. 5 tier 1's. 6 tier 2's. ETA in 17 minutes. Gonna need some beds cleared stat. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_DrPidwariDrop=Dr. Pidwari, drop whatever you're doing and get to OR 3 now. Hurry. +PU_MERCYDISP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_WeNeedEvery=We need every availble nurse to emergency bay C right damn now. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_UmDrEaton=Doc Eaton, they're looking for you in urology. Doc Eaton to urology. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_HeyDrPidwari=Hey, Dr. Pidwari. They found your jacket. It was in the staff lounge. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AlrightAnyTeam=Alright, any team members interested in volunteering for a shift on one of our mobile clinics, come see me for information. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_ErIsAnyone=Is anyone looking for a very nice old man name Pete? He's down in Dr. Albert's office now and we'd like to get him back to wherever he's supposed to be. Thanks. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_CanDarneelOkai=Can Darneel Okai please hit up the nurses station? Thanks. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_IfThereAre=If there are any techs around pathology, would you please answer their damn mobi. Thank you. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrEaling=Paging Dr. Ealing to the lab. They need you in the lab Dr. Ealing. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_OkPagingDr=Okay. Paging Dr. Ari Ealing to the lab. Not Dr. Beverly Ealing. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_PleaseJoinMe=Please join me in giving a big thanks to Recco and everyone else in Local 163 for the surprise muffins today. Really, really appreciated. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_JustWantedTo=Just wanted to take a minute to say thanks again to Miners Amalgamated for helping us repair the OR. We couldn't do what we do here at the Mercy with out there help. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_011_NurseStanwickYoure=Nurse Stanwick you're needed in the Oncology supply closet. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_012_BrianAlowskiYoure=Brian Alowski, you're needed in your sister's room. She's got? I mean? you better just come. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_013_IShouldntHave=I shouldn't have to be saying this again, but Mercy supplies are not free and are not for personal use. Not even if you work here. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_014_CanThePatient=Can the patient Sabille Calleno please contact hospital administration as soon as possible. Thanks. +PU_MERCYDISP01_F_LPA_Announce_Hospital_StaffPaging_IG_015_DrAlbrightYoure=Dr. Albright you're needed in recovery. Dr. Albright to recovery. +PU_MERCYDISP01_F_LPA_Warn_Emergency_Done_IG_001_HeyGoodNews=Hey! Good news. Everything's been sorted. You can go about your business. Thanks. +PU_MERCYDISP01_F_LPA_Warn_Emergency_InProgress_IG_001_AlrightIKnow=Alright, I know everyone's wondering what's going on, but we're still working on fixing the problem. Shouldn't be too much longer. Thanks for your patience. +PU_MERCYDISP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionEveryoneTheres=Attention everyone. There's a bit of a situation right now and we're going to need everyone - staff, patients, visitors - to stay right where they are until we get this sorted. Thanks for understanding. +PU_MERCYDISP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionEveryoneTheres=Attention everyone. We've got an emergency situation so we're going to need everyone - staff, patients, visitors - to exit the hospital as quickly and safely as they can. +PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_MILSECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. +PU_MILSECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_MILSECR2_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_MILSECR2_SK_ConvoCont_IG_002_Yeah=Yeah. +PU_MILSECR2_SK_ConvoCont_IG_003_Really=Really? +PU_MILSECR2_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. +PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_MILSECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. +PU_MILSECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_MILSECR3_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_MILSECR3_SK_ConvoCont_IG_002_Yeah=Yeah. +PU_MILSECR3_SK_ConvoCont_IG_003_Really=Really? +PU_MILSECR3_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. +PU_MILSECR3_SK_Patrol_IG_001_EverythingOkayHere=Everything okay, here? +PU_MILSECR3_SK_Patrol_IG_002_MoveAlong=Move along. +PU_MILSECR3_SK_Patrol_IG_003_LetsKeepIt=Let's keep it moving. +PU_MILSECR3_SK_Patrol_IG_004_WeGotA=We got a problem? +PU_MILSECR3_SK_Patrol_IG_005_GonnaHaveTo=Gonna have to ask you to keep it down. +PU_MILSECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=This area's clear. +PU_MILSECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=Everything look's good here. +PU_MILSECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=This sector's pretty quite. +PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_MILSECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. +PU_MILSECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_MILSECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? +PU_MILSECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more people. +PU_MILSECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. +PU_MILSECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. +PU_MILSECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=Shit was crazy. I almost don't want to know. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_001_AVisionaryIn=A visionary in her generosity and a philanthropic inspiration to the millions of lives she's touched, this hospital is proud to be named after the unparalleled Maria Hurston. To honor her work and her memory, we will be sharing select excerpts from her seminal work, "Dynamics of a Mindful Life" throughout the day. We encourage you to listen with an open mind and a pure heart. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_002_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston recognized that "There is one single piece of vital equipment that is often the very last to get repaired." She of course was talking about the Human body. That's why yearly wellness checks are so important for not only your health, but the health of Hurston Dynamics. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_003_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston encouraged all patients to repeat the following healing affirmations to inspire and motivate healing - I will be grateful for the care given to me. I will focus on my positive energy, rather than on pain. I will put my faith in those responsible for me. I will actively dedicate myself to feeling better today. I will repay this gift of life with hard work and renewed commitment... Try these yourself and feel the power of Maria's healing words first hand. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_004_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston reminded us all that "Good health is the foundation upon which all successful endeavors are built." That's why it is so important to start each day with a healthy breakfast to give all your "endeavors" a nutritionaly balanced foundation. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_GeneralInfo_MPH_IG_005_InHerBook=In her book, "Dynamics of a Mindful Life," Maria Hurston showed that "Health isn't merely the concern of the individual. It takes everyone working together to build a healthy and thriving community." That's why Hurston Dynamics is so proud to carry on her lasting legacy here at Maria Pure of Heart Hospital; where we all work together for better health. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_001_AttentionAllHurston=Attention all Hurston Dynamics employees, please inform your manager immediately before taking medical leave. An authorized medical exemption form is required as proof of inability to perform your duties. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_002_HurstonDynamicsEncourages=Hurston Dynamics encourages all employees to update their imprint regularly. It's not only a great way to prevent work interruptions, but it's considerate to your coworkers, and can help minimize the side effects from regeneration. Together, we can make sure that you "Leave a lasting imprint" here at Hurston. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_003_SureWeAll=Sure, we all want to be able to work longer hours, but overdosing on stimulants is not the answer. From a higher chance of accidents and mistakes to a decrease in performance and quality of work, Hurston Dynamics reminds employees that "Too Many Stims Slows You Down." +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_004_EagerToReturn=Eager to return to your job? Don't let your recovery endanger your coworkers. Some medication and treatments may affect your motor skills and alertness. Be sure to discuss side effects with your doctor or pharmacist. +PU_MPHHOSPPA01_F_LPA_Announce_Hospital_WellnessInfo_MPH_IG_005_FeelingReadyTo=Feeling ready to get back to work? Ask your doctor or pharmacist how to taper your medication dosage to help you return to the job in record time. +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has now been resolved. This halt has been noted on all relevant time cards. Thank you for your cooperation. +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionContinueTo=Attention. Continue to follow all emergency protocols until Hurston Dynamics resolves the situation. Repeat. The emergency is still ongoing. Continue to follow all instructions. +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Remain_IG_001_ThisIsAn=This is an emergency alert. All hospital personnel, patients and visitors are directed to remain where they are until further notice. Repeat. This is an emergency alert. Remain where you are until further notice. +PU_MPHHOSPPA01_F_LPA_Warn_Emergency_Vacate_IG_001_ThisIsAn=This is an emergency alert. All hospital personnel, patients and visitors are ordered to vacate the premises immediately. Repeat. This is an emergency alert. Vacate the premises immediately. +PU_MPHHOSPPA01_F_LPA_Welcome_Hospital_MPH_IG_001_WelcomeToMaria=Welcome to Maria Pure of Heart Hospital, a nonprofit, medical facility dedicated to improving the health of all members of the extended Hurston Dynamic family of employees and the community of Lorville since 2889. +PU_MTECHREP1_MG_Busy_IG_001_SorryIllBe=Sorry, I'll be with you shortly. +PU_MTECHREP1_MG_Busy_IG_002_IllBeRight=I'll be right with you. +PU_MTECHREP1_MG_CallSecurity_IG_001_INeedSome=I need some help over here! +PU_MTECHREP1_MG_CallSecurity_IG_002_Help=Help! +PU_MTECHREP1_MG_CallSecurity_IG_003_Security=Security! +PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=Glad we could find you something. +PU_MTECHREP1_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=That should work out well. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWelll=Okay, hopefully we'lll have better luck finding you something next time. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=Understood. Sorry we couldn't find the right contract for you today. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let a representative know. Sometimes contracts will still be available. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=The contract might not be assigned out to someone else right away, so it might not be too late if you change your mind. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=All right, not quite the contract for you. Let's take another look. +PU_MTECHREP1_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=Okay, no problem. Let me see if there's anything else. +PU_MTECHREP1_MG_Comms_Farewell_IG_001_AppreciateYourTime=Appreciate your time. +PU_MTECHREP1_MG_Comms_Farewell_IG_002_HaveAGood=Have a good day. +PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable. +PU_MTECHREP1_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=Exciting news! After careful review, microTech has decided that you may be elegible to do contract work again. +PU_MTECHREP1_MG_Comms_InstructVisit_IG_001_ItWouldBe=It would be great if you could stop by microTech at your earliest convience. +PU_MTECHREP1_MG_Comms_InstructVisit_IG_002_WedLoveIt=We'd love it if you could swing over to microTech whenever you get a chance. +PU_MTECHREP1_MG_Comms_MissionComplete_IG_001_JustWantedTo=Just wanted to confirm that your contract was completed to our satisfaction. Thank you for your hard work. +PU_MTECHREP1_MG_Comms_MissionComplete_IG_002_YourCurrentContract=Your current contract with us is now complete. You should be all set. +PU_MTECHREP1_MG_Comms_NewMission_IG_001_IWantedTo=I wanted to let you know we have an exciting new opportunity for you. +PU_MTECHREP1_MG_Comms_NewMission_IG_002_OurSystemIs=Our system is showing that you might be a strong candidate for some interesting new contract opportunites we have available. +PU_MTECHREP1_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=Sending payment now. +PU_MTECHREP1_MG_Comms_PaymentSent_IG_002_YourPaymentHas=Your payment has been submitted for processing. +PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=Owing to outstanding microTech property in your possesion, a warrant has been issued for it's return. +PU_MTECHREP1_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=Wanted to inform you that because you weren't able to return our property, a collection bounty has been issued. +PU_MTECHREP1_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=Our records are showing that you have not yet returned our property. Please do so, or there will be repercussions. +PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=Please return any microTech property to us, or we will be forced to take appropriate action. +PU_MTECHREP1_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=You are hereby notified that any microTech property in you possession must be returned in a timely matter. +PU_MTECHREP1_MG_ConvoRejoin_IG_001_NoProblemWhere=No problem. Where were we? +PU_MTECHREP1_MG_ConvoRejoin_IG_002_AllRightLets=All right, let's take another look... +PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=Take a look and see what you think. +PU_MTECHREP1_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=Have a read through and we'll see if its a match for you. +PU_MTECHREP1_MG_Decide_MissionTimeout_IG_001_YouSeemDistracted=You seem distracted. Why don't we pick this up another time. +PU_MTECHREP1_MG_Decide_MissionTimeout_IG_002_SorryIfYou=Sorry. If you can't decide I'm going to have to help other people. +PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=Any thoughts? +PU_MTECHREP1_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=Will that work for you? +PU_MTECHREP1_MG_Idles_IG_EX_002= +PU_MTECHREP1_MG_Idles_IG_EX_003= +PU_MTECHREP1_MG_Interrupt_IG_001_EverythingOkay=Everything okay? +PU_MTECHREP1_MG_Interrupt_IG_002_IsThereA=Is there a problem? +PU_MTECHREP1_MG_Intro_1stTime_IG_001_HelloAndWelcome=Hello and welcome to microTech. +PU_MTECHREP1_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=Welcome to microTech, where we work to make each day better. +PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=So many failed contracts.... +PU_MTECHREP1_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=Not exactly the best record is it... +PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_001_ISeeThat=I see that you had a bit of trouble on that last contract, but before that your record looks pretty good. I wouldn't worry too much about it for now. +PU_MTECHREP1_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=Looks like you've been doing really well so far. Except for that last contract of course. +PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=I'm sorry to see that your last contract didn't go so well. I hope your next one will be more successful. +PU_MTECHREP1_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=Looks like your last contract was unable to be completed. I hope you have better luck on the next one. +PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=Here's what I can do. I can request a trial and allow you to attempt another contract. +PU_MTECHREP1_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around. +PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=That means I'm unable to provide you with a contract at this time. Sorry for the inconvience. +PU_MTECHREP1_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=Which means, according to microTech policy, I will not be able to give you a new contract currently +PU_MTECHREP1_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered. +PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=It seems you've been doing quite well overall. +PU_MTECHREP1_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=microTech has definitely taken notice of the quality of work you've been doing for us. +PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=I have it noted here that your performance on the last conract was exemplary. That's great! +PU_MTECHREP1_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=Seems your last contract performance was so good that you're in the running for contractor of the month. It's quite an honor just to be nominated. +PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=Congratulations on the successful completion of your last contract. +PU_MTECHREP1_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=The file says you completed your last contract on time. That's always great to see. +PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=I'm sure you can turn things around though. +PU_MTECHREP1_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=Who knows though, maybe you'll actually complete the next contract. +PU_MTECHREP1_MG_MidMission_Disclaimer_IG_001_ThisCommMay=This comm may be recorded for quality reasons. +PU_MTECHREP1_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=Unfortunately, due to your failure to complete the contract to the required specifications, we consider it null and void. +PU_MTECHREP1_MG_MidMission_Fail_IG_002_ThisIsTo=This is to let you know that your contract with us has been terminated and your services no longer required. +PU_MTECHREP1_MG_MidMission_Fail_IG_003_UnfortunatelyWeveHad=Unfortunately we've had to cancel your current contract. We're extremely sorry for the inconvience. +PU_MTECHREP1_MG_MidMission_Fail_IG_004_IRegretTo=I regret to inform you that the contract you were assigned to is no longer valid. We apologize for any undue inconvenience. +PU_MTECHREP1_MG_MidMission_Greetings_IG_001_HiImContacting=Hi, I'm contacting you from microTech. +PU_MTECHREP1_MG_MidMission_Greetings_IG_002_HiThisIs=Hi, this is a courtesy comm from microTech. +PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=We wanted to inform you that there has been an update on your contract parameters. +PU_MTECHREP1_MG_MidMission_ObjUpdate_IG_002_IHaveUpdate=I have update on your current contract. +PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=We received your notification that you will not be able to complete\nyour contract. Very sorry to hear that. +PU_MTECHREP1_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=Following up to let you know that your contract cancellation request has gone through. +PU_MTECHREP1_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=Just confirming that we have succesfully recieved the data you sent us. +PU_MTECHREP1_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=We have recieved the data you transfered to us. +PU_MTECHREP1_MG_MidMission_WarningFail_IG_001_WantedToGive=Wanted to give you a heads up that your contract is closing in on it's deadline so it might be good to finish it up soon. +PU_MTECHREP1_MG_MidMission_WarningFail_IG_002_WeHaveA=We have a notification that your current contract is nearing it's deadline. It would be great if you could go ahead and finish it. +PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=There have been some violent offenders interfering with microTech operations. We're hoping that you will be able to resolve this problem for us. +PU_MTECHREP1_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHaveBeen=microTech have been having numerous difficulties with certain individuals in the area. The problem has been elevated so that more proactive steps can be taken. +PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=We have an outstanding order for some specific materials that we have not been able to source yet. We would love for someone to track down an adequate supply. +PU_MTECHREP1_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=I have an requisition request that needs fufillment. +PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=A particular sector has become a growing concern due to security issues. We would like to ensure the safety of our employees conducting business there. +PU_MTECHREP1_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=A request for extra protection has been approved, so we are looking to staff that as soon as possible. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=The last few attempts to deliver this shipment have not been successful for various reasons. Corporate is committed to making sure this delivery arrives. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=An important microTech client has just placed an order with us and management is very eager for it to arrive without complications. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=Here is a shipment request. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=Have a delivery that needs fufillment +PU_MTECHREP1_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=This could work. Cargo delivery. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=There is some highly sensitive data that needs to be securely and efficiently transferred. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=We need some information delivered to one of our off-site operations. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=We accidentally received an incorrect shipment. We need the cargo returned and the correct order delivered. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=Have a two part delivery order. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=We have an urgent shipment that has a very narrow delivery window. +PU_MTECHREP1_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=There's a shipment that needs to be delivered within a very specific timeframe. +PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=We would be looking for you to accompany one of our ships in a support and security role. +PU_MTECHREP1_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=Have something here for what microTech likes to call an "Preventative Facilitator" but it's basically an escort contract. +PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=Have one... it is a little more complicated than the typical offerings, but should still be a good fit. +PU_MTECHREP1_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=Got something. It might be a little more on the challenging side, but I know that some of our contractors really enjoy that. +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_001_HereWeAre=Here we are. +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_002_AhThisOne=Ah. This one looks promising. +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_003_ThereWeGo=There we go. Got one that should work well. +PU_MTECHREP1_MG_MissionBriefs_Generic_IG_004_GotOneI=Got one. I think you'll be very happy with it +PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=We have a request in for some specific data that needs to be collected. +PU_MTECHREP1_MG_MissionBriefs_Investigate_Info_IG_002_WveBeenPicking=We've been picking up some strange anomalies in some of our readings and we need on site confirmation of the data. +PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=I'm sorry. It looks like we haven't got any available contracts at the moment. But please feel free to check again later. +PU_MTECHREP1_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=Unfortunately, we don't have any contracts for you available currently. You'll have to try us again some other time. +PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=Property belonging to microTech was stolen. We need it retrieved. +PU_MTECHREP1_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=Some microTech property went missing during a recent transaction. +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeveLostSignal=We've lost signal contact with some equipment at a remote installation. We need it repaired and reconnected to the network. +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=Some microTech equipment is in need of servicing. +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=We need a skilled technician to service some microTech equipment. +PU_MTECHREP1_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=We've been having a string of bad luck on some microTech equipment and are hoping to discover the root cause of the recent problems. +PU_MTECHREP1_MG_Mission_Farewell_IG_001_ThanksForStopping=Thanks for stopping in. +PU_MTECHREP1_MG_Mission_Farewell_IG_002_EnjoyTheRest=Enjoy the rest of your day. +PU_MTECHREP1_MG_Mission_Farewell_IG_003_ThanksForVisiting=Thanks for visiting us at microTech. +PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=And good luck with your contract. +PU_MTECHREP1_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=And best of luck with your work. +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_001_Great=Great. +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_002_Excellent=Excellent. +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_003_Wonderful=Wonderful. +PU_MTECHREP1_MG_Mission_Greetings_Affirm_IG_004_Perfect=Perfect. +PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_001_NiceToSee=Nice to see you again. +PU_MTECHREP1_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=Welcome back to microTech. +PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=It looks like you haven't got a contract with us before, so I am going to go ahead and creat a new one. +PU_MTECHREP1_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=I don't have a record of you in the system, so I'm going to go ahead and create one for you. +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=Got it right here. +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=Here you are. +PU_MTECHREP1_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=Found it. +PU_MTECHREP1_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. +PU_MTECHREP1_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=Welcome back to microTech. +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=Let me look up your file. +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=Let me look up your contract history. +PU_MTECHREP1_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=Let me go ahead and bring up your account. +PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=Hmm. Your profile has been flagged. +PU_MTECHREP1_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=Apologies, but you have been flagged in our system. +PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=How can I help you? +PU_MTECHREP1_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=Is there something I could assist you with? +PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=microTech is always looking for independant operators to assist on contracts. +PU_MTECHREP1_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=Connecting people to contracts is one of my favorite parts of the job. +PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=Seems you have a reputation that doesn't quite align with microTech's corporate ethos. +PU_MTECHREP1_MG_Mission_Greetings_ReasonNoLonger_IG_002_SeemsThereHave=Seems there have been some issues with your past performance. +PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_001_SeemsYouAre=Seems you are already engaged in a contract with us. I'm afraid you won't be able to initiate a new contract until that one is completed. +PU_MTECHREP1_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=I see here that you are already on a job for microTech. I suggest completing that one first, before seeking a new contract. +PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=It looks like you may be a bit confused as to where to drop off items. I suggest checking your mobiGlas. +PU_MTECHREP1_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryBut=I'm sorry, but we don't handle drop offs here. Your mobiGlas should have instructions about the proper drop off location. +PU_MTECHREP1_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=We're actually having a surplus of outstanding contracts currently. Why don't you pick something that'll work for you. +PU_MTECHREP1_MG_MultipleMissionOffer_IG_002_ThereIsA=There is a bunch of stuff available. Why don't I let you have a look. +PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=Anything else I can help you with today? +PU_MTECHREP1_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=Will that be all? +PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_001_AProblemWith=A problem with your mobiGlas? Sorry to hear that. Let me access your system... and... I'm going to power reset it for you... there. You should be all set now. +PU_MTECHREP1_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=That's too bad. Let me have a look at your mobiGlas and see... okay, I'm going to turn it off and on again. That should clear up any issues. +PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=I'm going to upload some interesting facts about microTech to your mobiGlas now. +PU_MTECHREP1_MG_Other_Requests_MTInfo_IG_002_LetMeSend=Let me send you a few tidbits and facts about microTech. +PU_MTECHREP1_MG_Other_Requests_Shopping_IG_001_LetMeConnect=Let me connect you to our shopping interface. +PU_MTECHREP1_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=We have shopping terminals available for your convenience. +PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=Excuse me. +PU_MTECHREP1_MG_PhysicalBump_IG_LEFT_002_Sorry=Sorry. +PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=Excuse me. +PU_MTECHREP1_MG_PhysicalBump_IG_RIGHT_002_Sorry=Sorry. +PU_MTECHREP1_MG_PlayerGoofsOff_IG_001_WhatAreYou=What are you doing? +PU_MTECHREP1_MG_PlayerGoofsOff_IG_002_AreYouOkay=Are you okay? +PU_MTECHREP1_MG_PlayerGoofsOff_IG_003_SorryYouCant=Sorry, you can't do that in here. +PU_MTECHREP1_MG_RequestNewMission_Searches_IG_001_AllRightAfter=All right, after reviewing your file, let's take a look at what jobs we can offer you. +PU_MTECHREP1_MG_RequestNewMission_Searches_IG_002_NowLetsGo=Now, let's go ahead and see what new jobs we have available for you. +PU_MTECHREP1_MG_RequstsLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you to leave the area. +PU_MTECHREP1_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the details now. +PU_MTECHREP1_MG_SendingMissionDetails_IG_002_IllSendThe=I'll send the contract to your mobiGlas. +PU_MTECHREP1_MG_SuggestTerm_IG_001_ThereAreTerminals=There are terminals available if that's more convenient. +PU_MTECHREP1_MG_SuggestTerm_IG_002_FeelFreeTo=Feel free to use one of our self-help terminals as well. +PU_MTECHREP1_MG_Transition_CommentToGiving_IG_001_AnyWay=Any way... +PU_MTECHREP1_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that... +PU_MTECHREP2_MG_Busy_IG_001_SorryIllBe=Sorry, I'll be with you shortly. +PU_MTECHREP2_MG_Busy_IG_002_IllBeRight=I'll be right with you. +PU_MTECHREP2_MG_CallSecurity_IG_001_INeedSome=I need some help over here! +PU_MTECHREP2_MG_CallSecurity_IG_003_Security=Security! +PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_001_GladWeCould=Glad we could find you something. +PU_MTECHREP2_MG_Chosen_PlayerAcceptMission_IG_002_ThatShouldWork=That should work out well. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_001_OkayHopefullyWe=Okay, hopefully we will have better luck finding you something next time. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_IG_002_UnderstoodSorryWe=Understood. Sorry we couldn't find the right contract for you today. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_IfYouChange=If you change your mind, let a representative know. Sometimes contracts will still be available. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_TheContractMight=The contract might not be assigned out to someone else right away, so it might not be too late if you change your mind. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_001_AllRightNot=All right, not quite the contract for you. Let's take another look. +PU_MTECHREP2_MG_Chosen_PlayerDeclineMission_SearchAgain_IG_002_OkayNoProblem=Okay, no problem. Let me see if there's anything else. +PU_MTECHREP2_MG_Comms_Farewell_IG_001_AppreciateYourTime=Appreciate your time. +PU_MTECHREP2_MG_Comms_Farewell_IG_002_HaveAGood=Have a good day. +PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_001_MicrotechHasBeen=microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable. +PU_MTECHREP2_MG_Comms_ForgivesPlayer_IG_002_ExcitingNewsAfter=Exciting news! After careful review, microTech has decided that you may be elegible to do contract work again. +PU_MTECHREP2_MG_Comms_InstructVisit_IG_001_ItWouldBe=It would be great if you could stop by microTech at your earliest convience. +PU_MTECHREP2_MG_Comms_InstructVisit_IG_002_WedLoveIt=We'd love it if you could swing over to microTech whenever you get a chance. +PU_MTECHREP2_MG_Comms_MissionComplete_IG_001_JustWantedTo=Just wanted to confirm that your contract was completed to our satisfaction. Thank you for your hard work. +PU_MTECHREP2_MG_Comms_MissionComplete_IG_002_YourCurrentContract=Your current contract with us is now complete. You should be all set. +PU_MTECHREP2_MG_Comms_NewMission_IG_001_IWantedTo=I wanted to let you know that we have an exciting new opportunity for you. +PU_MTECHREP2_MG_Comms_NewMission_IG_002_OurSystemIs=Our system is showing that you might be a strong candidate for some interesting new contract opportunites we have available. +PU_MTECHREP2_MG_Comms_PaymentSent_IG_001_SendingPaymentNow=Sending payment now. +PU_MTECHREP2_MG_Comms_PaymentSent_IG_002_YourPaymentHas=Your payment has been submitted for processing. +PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_001_OwingToOutstanding=Owing to outstanding microTech property in your possesion, a warrant has been issued for it's return. +PU_MTECHREP2_MG_Comms_ReturnItems_FailBounty_IG_002_WantedToInform=Wanted to inform you that because you weren't able to return our property, a collection bounty has been issued. +PU_MTECHREP2_MG_Comms_ReturnItems_LastWarning_IG_001_OurRecordsAre=Our records are showing that you have not yet returned our property. Please do so, or there will be repercussions. +PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_001_PleaseReturnAny=Please return any microTech property to us, or we will be forced to take appropriate action. +PU_MTECHREP2_MG_Comms_ReturnItems_Reminder_IG_002_YouAreHereby=You are hereby notified that any microTech property in your possession must be returned in a timely matter. +PU_MTECHREP2_MG_ConvoRejoin_IG_001_NoProblemWhere=No problem. Where were we? +PU_MTECHREP2_MG_ConvoRejoin_IG_002_AllRightLets=All right, let's take another look... +PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_001_TakeALook=Take a look and see what you think. +PU_MTECHREP2_MG_Decide_EncourageLookAndDecide_IG_002_HaveARead=Have a read through and we'll see if its a match for you. +PU_MTECHREP2_MG_Decide_MissionTimeout_IG_001_YouSeemTo=You seem to be distracted. Why don't we pick this up another time. +PU_MTECHREP2_MG_Decide_MissionTimeout_IG_002_SorryIfYou=Sorry. If you can't decide I'm going to have to help other people. +PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_001_AnyThoughts=Any thoughts? +PU_MTECHREP2_MG_Decide_WarningMissionTimeout_IG_002_WillThatWork=Will that work for you? +PU_MTECHREP2_MG_Idles_IG_EX_002_Hmm= +PU_MTECHREP2_MG_Interrupt_IG_001_EverythingOkay=Everything okay? +PU_MTECHREP2_MG_Interrupt_IG_002_IsThereA=Is there a problem? +PU_MTECHREP2_MG_Intro_1stTime_IG_001_HelloAndWelcome=Hello and welcome to microTech. +PU_MTECHREP2_MG_Intro_1stTime_IG_002_WelcomeToMicrotech=Welcome to microTech, where we work to make each day better. +PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_001_SoManyFailed=So many failed contracts.... +PU_MTECHREP2_MG_LastMissionComment_FailStreak_IG_002_NotExactlyThe=Not exactly the best record is it... +PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_001_ISeeYou=I see you had a bit of trouble on that last contract, but before that your record looks pretty good. I'm wouldn't worry too much about it for now. +PU_MTECHREP2_MG_LastMissionComment_Fail_Good_IG_002_LooksLikeYouve=Looks like you've been doing really well so far. Except for that last contract of course. +PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_001_ImSorryTo=I'm sorry to see your last contract didn't go so well. I hope your next one will be more successful. +PU_MTECHREP2_MG_LastMissionComment_Fail_NeutralBad_IG_002_LooksLikeYour=Looks like your last contract was unable to be completed. I hope you have better luck on the next one. +PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_001_HeresWhatI=Here's what I can do. I can request a probationary trial and allow you to attempt another contract. +PU_MTECHREP2_MG_LastMissionComment_LastChance_IG_002_MicrotechIsVery=microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around. +PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_001_ThatMeansIm=That means I'm unable to provide you with a contract at this time. Sorry for the inconvience. +PU_MTECHREP2_MG_LastMissionComment_NoLonger_IG_002_WhichMeansAccording=Which means, according to microTech policy, I will not be able to give you a new contract currently. +PU_MTECHREP2_MG_LastMissionComment_Robbed_IG_001_MicrotechWasVery=microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered. +PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_001_ItSeemsYouve=It seems you've been doing quite well overall. +PU_MTECHREP2_MG_LastMissionComment_SuccessStreak_IG_002_MicrotechHasDefinitely=microTech has definitely taken notice of the quality work you've been doing for us. +PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_001_IHaveIt=I have it noted here that your performance on the last contract was exemplary. That's great! +PU_MTECHREP2_MG_LastMissionComment_Success_Exceptional_IG_002_SeemsYourLast=Seems your last contract performance was so good that you're in the running for contractor of the month. It's quite an honor just to be nominated. +PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_001_CongratulationsOnThe=Congratulations on the successful completion of your last contract. +PU_MTECHREP2_MG_LastMissionComment_Success_Good_IG_002_TheFileSays=The file says you completed your last contract on time. That's always great to see. +PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_001_ImSureYou=I'm sure you can turn things around though. +PU_MTECHREP2_MG_LastMissionComment_TryHarder_IG_002_WhoKnowsThough=Who knows though, maybe you'll actually complete the next contract. +PU_MTECHREP2_MG_MidMission_Deactivate_IG_001_UnfortunatelyWeveHad=Unfortunately we've had to cancel your current contract. We're extremely sorry for the inconvience. +PU_MTECHREP2_MG_MidMission_Deactivate_IG_002_IRegretTo=I regret to inform you that the contract you were assigned is no longer valid. We apologize for any undue inconvenience. +PU_MTECHREP2_MG_MidMission_Disclaimer_IG_001_ThisCommMay=This comm may be recorded for quality reasons. +PU_MTECHREP2_MG_MidMission_Fail_IG_001_UnfortunatelyDueTo=Unfortunately, due to your failure to complete the contract to the required specifications, we consider it null and void. +PU_MTECHREP2_MG_MidMission_Fail_IG_002_ThisIsTo=This is to let you know that your contract with us has been terminated and your services no longer required. +PU_MTECHREP2_MG_MidMission_Greetings_IG_001_HiImContacting=Hi, I'm contacting you from microTech. +PU_MTECHREP2_MG_MidMission_Greetings_IG_002_HiThisIs=Hi, this is a courtesy comm from microTech. +PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_001_WeWantedTo=We wanted to inform you that there has been an update on your contract parameters. +PU_MTECHREP2_MG_MidMission_ObjUpdate_IG_002_IHaveAn=I have an update on your current contract. +PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_001_WeReceivedYour=We received your notification that you will not be able to complete your contract. Very sorry to hear that. +PU_MTECHREP2_MG_MidMission_PlayerQuit_IG_002_FollowingUpTo=Following up to let you know that your contract cancellation request has gone through. +PU_MTECHREP2_MG_MidMission_ReceiveData_IG_001_JustConfirmingThat=Just confirming that we succesfully recieved the data you sent us. +PU_MTECHREP2_MG_MidMission_ReceiveData_IG_002_WeHaveRecieved=We have recieved the data you transfered to us. +PU_MTECHREP2_MG_MidMission_WarningFail_IG_001_WantedToGive=Wanted to give you the heads up that your contract is closing in on it's deadline so it might be good to finish it up soon. +PU_MTECHREP2_MG_MidMission_WarningFail_IG_002_WeHadA=We had a notification that your current contract is nearing it's deadline. It would be great if you could go ahead and finish it. +PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_001_ThereHaveBeen=There have been some violent offenders interfering with microTech operations. We're hoping that you will be able to resolve this problem for us. +PU_MTECHREP2_MG_MissionBriefs_Bounty_Generic_IG_002_MicrotechHasBeen=microTech has been having numerous difficulties with certain indivuals in the area. The problem has been elevated so that more proactive steps can be taken. +PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_001_WeHaveAn=We have an outstanding order for some specific materials that we have not been able to source yet. We would love for someone to track us down an adequate supply. +PU_MTECHREP2_MG_MissionBriefs_Collect_Generic_IG_002_IHaveAn=I have an requisition request that needs fufillment. +PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_001_AParticularSector=A particular sector has become a growing concern due to security issues. We would like to ensure the safety of our employees conducting business there. +PU_MTECHREP2_MG_MissionBriefs_Defend_Generic_IG_002_ARequestFor=A request for extra protection has been approved, so we are looking to staff that as soon as possible. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_001_TheLastFew=The last few attempts to deliver this shipment have not been successful for various reasons. Corporate is committed to making sure this delivery arrives. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_Hard_IG_002_AnImportantMicrotech=An important microTech client has just placed an order with us and management is very eager for it to arrive without complications. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_001_HereIsA=Here is a shipment request. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_002_HaveADelivery=Have a delivery that needs fufillment +PU_MTECHREP2_MG_MissionBriefs_Deliver_Generic_IG_003_ThisCouldWork=This could work. Cargo delivery. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_001_ThereIsSome=There is some highly sensitive data that needs to be securely and efficiently transferred. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Info_IG_002_WeNeedSome=We need some information delivered to one of our off-site operations. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_001_WeAccidentallyReceived=We accidentally received an incorrect shipment. We need the cargo returned and the correct order delivered. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Pickup_IG_002_HaveATwo=Have a two part delivery order. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_001_WeHaveAn=We have an urgent shipment that has a very narrow delivery window. +PU_MTECHREP2_MG_MissionBriefs_Deliver_Timed_IG_002_TheresAShipment=There's a shipment that needs to be delivered within a very specific timeframe. +PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_001_WeWouldBe=We would be looking for you to accompany one of our ships in a support and security role. +PU_MTECHREP2_MG_MissionBriefs_Escort_Generic_IG_002_HaveSomethingHere=Have something here for what microTech likes to call an "Preventative Facilitator" but it's basically an escort contract. +PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_001_HaveOneIt=Have one... it is a little more complicated than the typical offerings, but should still be a good fit. +PU_MTECHREP2_MG_MissionBriefs_Generic_Hard_IG_002_GotSomethingIt=Got something. It might be a little more on the challenging side, but I know some of our contractors really enjoy that. +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_001_HereWeAre=Here we are. +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_002_AhThisOne=Ah. This one looks promising. +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_003_ThereWeGo=There we go. Got one that should work well. +PU_MTECHREP2_MG_MissionBriefs_Generic_IG_004_GotOneI=Got one. I think you'll be happy with it. +PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_001_WeHaveA=We have a request in for some specific data that needs to be collected. +PU_MTECHREP2_MG_MissionBriefs_Investigate_Info_IG_002_WeHaveBeen=We have been picking up some strange anomalies in some of our readings and we need on site confirmation of the data. +PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_001_ImSorryIt=I'm sorry. It looks like we don't have any available contracts at the moment. But please feel free to check again later. +PU_MTECHREP2_MG_MissionBriefs_NoMission_IG_002_UnfortunatelyWeDont=Unfortunately, we don't have any contracts for you available currently. You'll have to try us again some other time. +PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_001_PropertyBelongingTo=Property belonging to microTech was stolen. We need it retrieved. +PU_MTECHREP2_MG_MissionBriefs_Recover_Stolen_IG_002_SomeMicrotechProperty=Some microTech property went missing during a recent transaction. +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_Hard_IG_001_WeHaveLost=We have lost signal contact with some equipment at a remote installation. We need it repaired and reconnected to the network. +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_001_SomeMicrotechEquipment=Some microTech equipment is in need of servicing. +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_002_WeNeedA=We need a skilled technician to service some microTech equipment. +PU_MTECHREP2_MG_MissionBriefs_Repair_Generic_IG_003_WeveBeenHaving=We've been having a string of bad luck on some microTech equipment and are hoping to discover the root cause of the recent problems. +PU_MTECHREP2_MG_Mission_Farewell_IG_001_ThanksForStopping=Thanks for stopping in. +PU_MTECHREP2_MG_Mission_Farewell_IG_002_EnjoyTheRest=Enjoy the rest of your day. +PU_MTECHREP2_MG_Mission_Farewell_IG_003_ThanksForVisiting=Thanks for visiting us at microTech. +PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_001_AndGoodLuck=And good luck with your contract. +PU_MTECHREP2_MG_Mission_Farewell_MissionAccepted_IG_002_AndBestOf=And best of luck with your work. +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_001_Great=Great. +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_002_Excellent=Excellent. +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_003_Wonderful=Wonderful. +PU_MTECHREP2_MG_Mission_Greetings_Affirm_IG_004_Perfect=Perfect. +PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_001_NiceToSee=Nice to see you again. +PU_MTECHREP2_MG_Mission_Greetings_Bad_IG_002_WelcomeBackTo=Welcome back to microTech. +PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_001_ItLooksLike=It looks like you haven't had a contract with us before, so I am going to go ahead and create a new one. +PU_MTECHREP2_MG_Mission_Greetings_CreateFile_IG_002_IDontHave=I don't have a record of you in the system, so I'm going to go ahead and create one for you. +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_001_GotItRight=Got it right here. +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_002_HereYouAre=Here you are. +PU_MTECHREP2_MG_Mission_Greetings_FoundFile_IG_003_FoundIt=Found it. +PU_MTECHREP2_MG_Mission_Greetings_Good_IG_001_NiceToSee=Nice to see you again. +PU_MTECHREP2_MG_Mission_Greetings_Good_IG_002_WelcomeBackTo=Welcome back to microTech. +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_001_LetMeLook=Let me look up your file. +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_002_LetMeLook=Let me look up your contract history. +PU_MTECHREP2_MG_Mission_Greetings_LookupDetails_IG_003_LetMeGo=Let me go ahead and bring up your account. +PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_001_HmmYourProfile=Hmm. Your profile has been flagged. +PU_MTECHREP2_MG_Mission_Greetings_NoLonger_IG_002_ApologiesButYou=Apologies, but you have been flagged in our system. +PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_001_HowCanI=How can I help you? +PU_MTECHREP2_MG_Mission_Greetings_OfferAssist_IG_002_IsThereSomething=Is there something I can assist you with? +PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_001_MicrotechIsAlways=microTech is always looking for independant operators to assist on contracts. +PU_MTECHREP2_MG_Mission_Greetings_PlayerSelectsWork_IG_002_ConnectingPeopleTo=Connecting people to contracts is one of my favorite parts of the job. +PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_001_SeemsYouHave=Seems you have a reputation that doesn't quite align with microTech's corporate ethos. +PU_MTECHREP2_MG_Mission_Greetings_ReasonNoLonger_IG_002_ErmSeemsThere=Erm. Seems there have been some issues with your past performance. +PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_001_SeemsYoureAlready=Seems you're already engaged in a contract with us. I'm afraid you won't be able to initiate a new contract until that one is completed. +PU_MTECHREP2_MG_Mission_Greetings_StillMission_IG_002_ISeeHere=I see here that you are already on a job for microTech. I suggest completing that one first, before seeking a new contract. +PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_001_ItLooksLike=It looks like you may be confused about where to drop off items. I suggest checking your mobiGlas. +PU_MTECHREP2_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryWe=I'm sorry, we don't handle drop offs here. Your mobiGlas should have instructions about the proper drop off location. +PU_MTECHREP2_MG_MultipleMissionOffer_IG_001_WereActuallyHaving=We're actually having a surplus of outstanding contracts currently. Why don't you pick something that'll work for you. +PU_MTECHREP2_MG_MultipleMissionOffer_IG_002_ThereIsA=There is a bunch of stuff available. Why don't I let you have a look. +PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_001_AnythingElseI=Anything else I can help you with today? +PU_MTECHREP2_MG_Other_Requests_AnythingElse_IG_002_WillThatBe=Will that be all? +PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_001_AProblemWith=A problem with your mobiGlas? Sorry to hear that. Let me access your system... and... I'm going to power reset it for you... there. You should be all set now. +PU_MTECHREP2_MG_Other_Requests_MGSupport_IG_002_ThatsTooBad=That's too bad. Let's take a look at your mobiGlas and see... okay, I'm going to turn it off and back on again. That should clear up any issues. +PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_001_ImGoingTo=I'm going to upload some interesting facts about microTech to your mobiGlas now. +PU_MTECHREP2_MG_Other_Requests_MTInfo_IG_002_LetMeSend=Let me send you a few tidbits and facts about microTech. +PU_MTECHREP2_MG_Other_Requests_Shopping_IG_001_LetMeConnect=Let me connect you to our shopping interface. +PU_MTECHREP2_MG_Other_Requests_Shopping_IG_002_WeHaveShopping=We have shopping terminals available for your convenience. +PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_001_ExcuseMe=Excuse me. +PU_MTECHREP2_MG_PhysicalBump_IG_LEFT_002_Sorry=Sorry. +PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_001_ExcuseMe=Excuse me. +PU_MTECHREP2_MG_PhysicalBump_IG_RIGHT_002_Sorry=Sorry. +PU_MTECHREP2_MG_PlayerGoofsOff_IG_001_WhatAreYou=What are you doing? +PU_MTECHREP2_MG_PlayerGoofsOff_IG_002_AreYouOkay=Are you okay? +PU_MTECHREP2_MG_PlayerGoofsOff_IG_003_SorryYouCant=Sorry, you can't do that in here. +PU_MTECHREP2_MG_RequestNewMission_Searches_IG_001_AllRightAfter=All right, after reviewing your file, let's take a look at what jobs we can offer you. +PU_MTECHREP2_MG_RequestNewMission_Searches_IG_002_NowLetsGo=Now, let's go ahead see what new jobs we have available for you. +PU_MTECHREP2_MG_RequestsLeave_IG_001_ImAfraidI=I'm afraid I am going to have to ask you to leave the area. +PU_MTECHREP2_MG_SendingMissionDetails_IG_001_SendingYouThe=Sending you the details now. +PU_MTECHREP2_MG_SendingMissionDetails_IG_002_IllSendThe=I'll send the contract to your mobiGlas. +PU_MTECHREP2_MG_SuggestTerm_IG_001_ThereAreTerminals=There are terminals available if that's more convenient. +PU_MTECHREP2_MG_SuggestTerm_IG_002_FeelFreeTo=Feel free to use one of our self-help terminals as well. +PU_MTECHREP2_MG_Transition_CommentToGiving_IG_001_AnyWay=Any way... +PU_MTECHREP2_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that... +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HiImThe=Hi, I'm the MT Protection Services agent assigned to assist you with this work contract. Thanks for helping us take this new automated facility offline. Once the site is secure, destroy all the contraband you can find. Payment is tied directly to how many packages you destroy, so be sure to give the place a thorough look around. Good luck out there. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=Hello, I'm an agent with MT Protection Services checking in about the job you accepted. We've messaged you an overview but I want to provide a high level brief. Intel indicates that this location is home to an automated facility that will be actively producing illegal contraband for a limited time. You are to secure the site and destroy any contraband produced during this time. Your payment depends on how many crates you destroy, so ensuring the facility is safe and clear is vital to the mission's success. Be sure you grab the right gear for the job and be safe out there. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyThereIm=Hey there, I'm an agent with MT Protection Services. You should have received a mission brief and location details on an automated facility. Two big points I want to remind you of. First, approach this place with caution and secure the facility before searching for the contrabrand. And second, your payment will be commensurate with the number of crates you find and destroy. Stay safe and happy hunting. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_HiImAn=Hi, I'm an agent with MT Protection Services. Thanks for the assist on dealing with this vital security matter. We've located an automated production facility that's poised to activate for a limited time. As outlined in the initial brief, we need you to secure the facility, seize any contraband you can find, and deliver it to a security kiosk. Even though the facility is automated, there's a chance hostile elements will be present, so please be careful out there. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyThereIll=Hey there, I'll be the MT Protection Services agent working with you on this job. A brief should've already been sent your way, but wanted to touch base with you to ensure all the specifics are clear. There's an automated factory in our jurisidiction that's producing illegal goods. We need you to clear the location of hostiles, confiscate any contraband, then transport it to a security kiosk so it can be logged as evidence and destroyed. Hope that's clear enough. We're counting on you. +PU_MTSECRREP01_F_DEH_Accepted_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_HiThisIs=Hi, this is an MT Protection Services agent checking in. You should have received a brief outlining the job but figured it'd be good to go over the details with you. Essentially, there's an automated facility that we've been told will start producing packets of contraband for a limited time, and you're going to help us shut it down. First, we need you to secure the facility. Then collect all the contraband on site and deliver it to a security kiosk. Now, although it's automated there's a chance you might run into hostiles. Please plan accordingly. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_001_HeyThisIs=Hey, this is Marques with MT Protection Services. Thanks for accepting another contract with us. Always good to have reliable contractors like you helping out. You should know the drill by now, so I'll just send you specifics and let you get to work. Take care. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_002_MarquesHereWith=Marques here with MT Protection Services. I'll be your contracting agent for this gig and wanted to let you know that specifics are incoming. Thanks again for deciding to work with us. It's the hard work of dedicated contractors like you that keep microTech safe and secure. Thanks again. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_ExpVet_IG_003_MyNamesMarques=My name's Marques and I'll be your point of contact with MT Protection Services. I see here this is far from your first gig with us. Great to have you back and honestly, I'm happy that I won't have to hold your hand through the process. Been dealing with a lot of first timers recently. Anyways, I'll stop and let you get to work. Sending you specifics on the job now. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_HiIWork=Hi, I work with MT Protection Services. Saw you just accepted a contract with us. Wanted to thank you for taking an interest in making our planet safer for everyone. Putting together details about the gig now and sending them your way. Good luck out there. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_HelloImAn=Hello, I'm an agent with MT Protection Services, and it looks like you've accepted an offer to work with us. Welcome aboard. I'm gathering the specifics of the job to send your way, so keep an eye out for it. And thanks for helping us take care of this issue. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_HelloThereIm=Hello there, I'm a contracting agent with MT Protection Services, and I'll be your point of contact on this job. Excited to have you join the team. I'm sending you a comm with all the pertinent info, so read it carefullly. That should be it for now, but I'll stay in touch. Take care. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_MTProtectionServices=MT Protection Services here. I work with our contractors and was just assigned to support your gig. Thanks for taking an interest in improving the security of microTech. Let's see here. Ok, I'm sending you all the info you'll need for it. Give it a good look over and you'll be all set. +PU_MTSECRREP01_F_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_ThisIsMT=This is MT Protection Services. I'm seeing that you recently accepted a contract with us. As the contracting agent on this gig, I wanted to welcome you aboard and pass along details about the job. So keep an eye out for an incoming comm and be sure to review it carefully. Thanks again for helping make microTech safer for all. +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyItsMT=Hey, it's MT Protection Services. Looks like you found some contraband at the facility. I've notified security that you're working with us so you won't be stopped en route to the security kiosk. Still best to get there fast though, we've got techs waiting to analyze their contents before they're destroyed. Thanks. +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_002_ThisIsMT=This is MT Protection Services checking in. We need you to transport any contraband you found to a security kiosk for processing. Security forces have been notified of your mission and won't bother you, as long as it's delivered in a timely manner. +PU_MTSECRREP01_F_DEH_Announce_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HelloThisIs=Hello, this is your MT Protection Services agent. We need you to deliver any confiscated contraband to a security kiosk. Local security forces know what you're transporting for us so they shouldn't slow you down. Just make the drop, and I'll expedite payment. Thanks. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_ThisIsMT=This is MT Protection Services. Wanted to let you know that the production facility has ceased its operations Destroy any remaining crates in your possession or on site and I'll compensate you for each one destroyed. Thanks for helping us shut that place down. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_GotSomeGood=Got some good news. The factory has cut off further production, just destroy any crates you have and I'll pay you for each one. The entire microTech team appreciates your help dealing with this. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyWereGetting=Hey, we're getting reports that the facility is no longer operational. To complete your contract, destroy any remaining contraband and I'll pay you for each one. Take care, and thanks again. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=MT Protection Services has received intel that the facility has cut off production. Take any contraband still in your possession to the nearest security kiosk and I'll officially close out the contract. Thanks for doing your part. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=Hey, I've got an important update about your contract with MT Protection Services. The manufacturing facility has officially been taken offline. Please transport any remaining crates of contraband to a security kiosk to receive your final payment. Everyone here at microTech truly appreciates all the help you've provided us in this matter. +PU_MTSECRREP01_F_DEH_Expired_Mission_DrugSeize_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your MT Protection Services agent. We've just received confirmation that the production facility is no longer operational. Please immediately take any seized contraband to a security kiosk. Then I can send you a final payment and close out the contract. Thanks. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_001_IDontKnow=I don't know exactly what's going on out there but you're clearly not doing the job we hired you for. Because of this, I'm releasing you from your work contract. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_002_WereTheJob=Were the job details not clear to you? Because what's clear to me is that you're not doing what MT Protection Services hired you to do. You've given me no choice but to terminate your work contract. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_003_LookImNot=Look, I'm not going to sugar coat this. Your contract with MT Protection Services has been terminated. It's become clear you're not doing the job we hired you for, so we need to find someone who will. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_004_IHateThese=I hate these types of comms, but had to let you know that your contract with MT Protection Services has been terminated. When we hired you for the gig we expected it would get done in a timely manner, but that's clearly not been the case. We can't wait around any longer, so we'll be assigning the contract to someone else. +PU_MTSECRREP01_F_DEH_Fired_Mission_BadPerformance_aAlly_tPlayer_FromAlly_IG_005_SoTheresNo=So there's no easy way for me to say this, but you were hired you to do a specific job and we're not seeing much progress on it. I can't wait around for you to get your act together, so we've decided to void the contract and find another contractor for the gig. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent. I've received word that you have violated local laws while under our employ. As this is a strictly prohibited, you have been terminated from your employment contract effective immediately. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_002_DidYouNot=Did you not read your employment contract? Breaking local laws is in clear violation of the agreement. Nothing I can do now but terminate your contract. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_003_DidntThinkId=Didn't think I'd have to explain this to you, but working with MT Protection Services does not give you the right to break the law. Because of your legal status, I'm forced to terminate your employment. You best clean it up out there if you want to succeed in the security business. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_004_YouveGotTo=You've got to be kidding me. We really needed someone reliable on this gig and you go and break the law. You know we have to fire you for that, right? We can't allow contractors to represent MT Protection Services like that. Consider your contract null and void. +PU_MTSECRREP01_F_DEH_Fired_Mission_BreaksContract_aAlly_tPlayer_FromAlly_IG_005_LookIDont=Look, I don't know what happened out there, or what excuses you might have, but breaking local laws is fireable offense. Got to let you go because of it. Your contract with MT Protection Services has been terminated. +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent with an urgent update. The contraband you seized was delivered to an unauthorized terminal which is a violation of your contract. Your employment has been terminated and you will not be paid for any work performed. Thank you for your understanding in this matter. +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_002_HeyThisIs=Hey, this is your MT Protection Services agent. I just received word that you delivered seized contraband to an unauthorized terminal. Look, regardless of whether it was intentional or not, it's in direct violation of your employment contract and I have to terminate you immediately without payment. I'd advise you to carefully review any work contracts in the future to avoid making a similar mistake. +PU_MTSECRREP01_F_DEH_Fired_Mission_IllegalKiosk_aAlly_tPlayer_FromAlly_IG_003_AsYourMT=As your MT Protection Services agent, I regret to inform you that you will be released from your employment contract effective immediately for delivering seized contraband to an unauthorized terminal. Since this is considered a serious violation of your contract, you will also not receive any compensation for work performed. Wish I could help you outta this situation but my hands are tied. Best of luck on your next job. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_001_HeyGotAn=Hey, got an update on the job for you. Looks like the situation has evolved and MT Protection Services no longer needs your help. That means I'll be releasing you from your contract immediately so you can pursue other gigs. Apologies for the short notice. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_002_ThisIsYour=This is your MT Protection Services agent letting you know I'm closing your current work contract. Look, it has nothing to do with your performance. Circumstances related to the gig simply changed. If you're still looking for work, check your Contract Manager for other opportunities. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_003_SorryToBe=Sorry to be the bearer of bad news, but I'm releasing you from your work contract with MT Protection Services. Details related to the job have changed so your services are no longer needed. Thank you for understanding. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_004_ThisIsYour=This is your MT Protection Services agent. I regret to inform you that we're releasing you from our work contract. It's all due to circumstances outside of your control and not a reflection of your performance. Sorry it didn't work out this time, and I hope you'll work with us again someday. +PU_MTSECRREP01_F_DEH_Fired_Mission_NotPlayerFault_aAlly_tPlayer_FromAlly_IG_005_HateToDo=Hate to do this to you, but I've got to cut you loose from your work contract. Don't take it personally. Things outside of your control changed on us, so we no longer need your assistance. Feel free to check out what other gigs we have available. +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsYour=Hey, it's your MT Protection Services agent. Due to circumstances out of my control, your work contract with us has been terminated. +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_002_HeyIveGot=Hey, I've got some bad news. MT Protection Services is releasing you from your work contract effective immediately. Take care. +PU_MTSECRREP01_F_DEH_Fired_Mission_aAlly_tPlayer_FromAlly_IG_003_ThisIsYour=This is your MT Protection Services agent. There's no easy way to put this but we're terminating your contract. The decision is effective immediately and cannot be challenged. We wish you the best of luck going forward. +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_001_MTProtectionServices=MT Protection Services checking in. Been getting updates on your progress and it's looking promising. Keep at it out there. +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_002_YourMTProtection=Your MT Protection Services agent here. Seeing some positive progress on your work contract. Good work! +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_003_HeyCheckingIn=Hey, checking in quick to say it looks like the gig's going well. Now just stay focused and see it through. Bit of advice for you though, don't let your guard down just because things are going well. Now's the time you want to stay on top of things. +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_004_ThisIsMT=This is MT Protection Services. Just checking in and looks like you've got this well under control. Keep it up. +PU_MTSECRREP01_F_DEH_Inform_Mission_StatusUpdate_aAlly_tPlayer_FromAlly_IG_005_LooksLikeThis=Looks like the gig is moving in the right direction. Nice work. Keep it up out there. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent checking in. Looks like you were involved in a little incident. Now that you're on the mend, I wanted to let you know that the job is still open. Could really use your help if you can get back out there. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_002_GoodToSee=Good to see you back on your feet. Hope that wasn't too rough for you. By the way, I kept your contract with MT Protection Services open. Figured now that you knew the lay of the land you might want to give it another shot. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_003_ThatWasA=That was a close one. Glad you made it out all right. Anyways, I've found that best way to move on is just get back out there. Gig's still open if you want it. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_004_YouDoingOk=You doing ok? Lost you for a little bit and wasn't exactly sure what happened. Know things didn't quite work out the last time but the job's still open for you. +PU_MTSECRREP01_F_DEH_Remind_Mission_Respawn_aAlly_tPlayer_FromAlly_IG_005_HeyTheresNo=Hey, there's no shame in getting patched up. The danger's part of why this work is fun, right? Anyways, I kept that job open for you if you want to give it another go. +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_001_HeyLooksLike=Hey, looks like your delivery has been processed. microTech thanks you for helping us deal with this issue. +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_002_GreatToSee=Great to see you made that delivery. microTech will be a safer place for it. You wouldn't believe how much productivity the company loses because of this stuff. +PU_MTSECRREP01_F_DEH_Succeed_Dropoff_aAlly_tPlayer_FromAlly_IG_003_HeyWeCan=Hey, we can score one for the good guys today because of you. The entire microTech team appreciates your help collecting and disposing of that contraband. +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there, got confirmation that all of the contraband has been destroyed. Good work out there. +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_002_HowAboutThat=How about that? Looks like all the contraband's been destroyed. I'll expedite payment to you now. +PU_MTSECRREP01_F_DEH_Succeed_Mission_DrugDestroy_aAlly_tPlayer_FromAlly_IG_003_GladToSee=Glad to see all that contraband's been taken care of. microTech will be safer without all that junk out there. Thanks for your help. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_001_MissionCompleteNice=Mission complete. Nice work out there. The entire MT Protection Services team thanks you. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_002_ContractClosedGreat=Contract closed. Great job out there. Hopefully we'll work together again someday. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_003_AndThatShould=And that should be it. I'll send along payment now. Pleasure working with you. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_004_ThanksForAll=Thanks for all your hard work closing this out. If you ever need more work, be sure to check out what other gigs we have available. +PU_MTSECRREP01_F_DEH_Succeed_Mission_aAlly_tPlayer_FromAlly_IG_005_AlwaysLoveTo=Always love to see a contract get closed. Hell of a job out there. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_001_ThisIsYour=This is your MT Protection Services agent. Is everything ok out there? Looks like you're veering off course. Since this is a pressing matter, I'm gonna have to ask you return to the mission at hand. Thanks for your understanding. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_002_HeyMTProtection=Hey, MT Protection Services here. Can you double check the coordinates we sent you? It appears you're headed in the wrong direction and I want to get you back on course. Thanks for checking. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_003_MTProtectionServices=MT Protection Services calling. You're deviating from the mission parameters. Hopefully there wasn't some misunderstanding but we need you to take care of this gig right away. Please correct course and get to it. Thanks. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_004_HeyNeedYou=Hey, need you to run a quick system check for me. Your current course is taking you away from the job. Please confirm the coordinates and adjust course. Appreciate it. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_IG_005_ItLooksLike=It looks like you're headed the wrong way. Apologies if I didn't make this explicitly clear, but we need you to take care of this job pronto. If that's an issue, we'll have to find someone else. Understood? +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_001_HeyThisIs=Hey, this is your MT Protection Services agent again. Did you get my last message about staying on course? Wander any further from your assignment and I'll be forced to terminate your contract. Understood? This is your final warning. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_002_WhatsGoingOn=What's going on? You're still off course. Either get yourself moving toward the objective or I'll have to cut you loose. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_003_ThisIsYour=This is your final warning to return to the mission at hand. Failure to comply will result in your work contract with MT Protection Services being terminated. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_004_LookIThought=Look, I thought I made it clear that you need to return to the mission. Don't want to fire you from the gig, but you're not giving me much of a choice if you don't head there soon. +PU_MTSECRREP01_F_DEH_Warn_MissionArea_Abandon_aAlly_tPlayer_FromAlly_LastOccur_IG_005_PleaseCheckAnd=Please check and adjust your current course to the job coordinates. If you don't do so promptly, MT Protection Services will consider the job abandoned and void your employment contract. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_001_PagingEmergencyService=Paging Emergency Service Crew to the Ambulance Bay. Emergency Service Crew to the Ambulance Bay. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_002_PagingDeconUnit=Paging Decon Unit to the V.I.C. Decon Unit to the V.I.C. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_003_PagingCustodialResponse=Paging Custodial Response Team to the Surgery Suite. Custodial Response Team to the Surgery Suite. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_004_PagingSecurityServices=Paging Security Services to the Mediation Room. Security Services to the Meditation Room. +PU_NBHOSP01_M_LPA_Announce_Hospital_EmergPaging_IG_005_PagingTechnologySupport=Paging Technology Support to Imaging Services. Technology Support to Imaging Services. +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_001_AreYouReady=Are you ready for healthcare without the headaches? Between our hassle-free patient records and commitment to health-satisfaction, Brentworth Care Centers want to make sure that the only thing you have to focus on is feeling better. Because at Brentworth Care Centers, you deserve to be treated with care. +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_002_TheFutureOf=The future of medicine is here. Brentworth Care Centers are proud to partner with BiotiCorp Limited to bring our patients the latest and most advanced health technology on the market. Because at Brentworth Care Centers, you deserve to be treated with care. +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_003_NotOnlyDoes=Not only does Brentworth Care Center exclusively hire the best and most qualified medical professionals to oversee your treatment, but we are committed to providing ongoing learning and advanced training to our staff. It?s how the best keep getting better. +PU_NBHOSP01_M_LPA_Announce_Hospital_GeneralInfo_NewBabbage_IG_004_AsSoonAs=As soon as you step inside a Brentworth Care Center, your needs always come first. Every member of our team strives to be worthy of the trust you place in us and is dedicated to providing you the best possible outcome with the highest quality of care. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_001_WouldDrEaton=Would Dr. Eaton please visit the Recovery Ward desk. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_002_DrNandamuriCould=Dr. Nandamuri, could you please contact the pharmacy. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_003_DrWendtYou=Dr. Wendt, you are needed in surgery. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_004_DrMartelliYour=Dr. Martelli, your guest is waiting for you at the recovery ward. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_005_WouldPatientBen=Would Patient Ben Alvis please return to their room as soon as possible. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_006_WouldMahariFenton=Would Mahari Fenton please contact the nearest nurses station. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_007_ThisIsA=This is a courtesy page for Patient Fran Absher, your family has arrived. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_008_ThisIsA=This is a courtesy page for James Hatton. Your delivery has arrived at reception. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_009_IfAnyoneHas=If anyone has seen cart D2-A19, please contact imaging services right away. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_StaffPaging_IG_010_IfYouAre=If you are the owner of the Cutlass parked in the loading dock, please contact the hangar crew right away. Thank you. +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_001_HonestyIsThe=Honesty is the best medicine. We rely on you to provide important medical information that could affect your treatment. Talk honestly to your doctor about any concerns so we can get you the care you need. +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_002_RememberThatRegeneration=Remember that regeneration doesn't change who you are. If you are experiencing feelings of dissociation or confusion after undergoing regeneration, please reach out to a medical professional. +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_003_MoreIsntBetter=More isn?t better. At least when it comes to medication. Be sure to always follow your doctor's recommended dosage amounts. +PU_NBHOSP01_M_LPA_Announce_Hospital_WellnessInfo_IG_004_BeforeYouHead=Before you head out, remember to stock up at our pharmacy. A fully stocked first-aid kit is a must have for any ship. From minor mishaps to medical emergencies, having the right supplies is the best way for you and your loved ones to stay safe. +PU_NBHOSP01_M_LPA_Warn_Emergency_Done_IG_001_AttentionWeAre=Attention. We are happy to inform you that the situation has been resolved. Apologies for any inconvenience. +PU_NBHOSP01_M_LPA_Warn_Emergency_InProgress_IG_001_AttentionAttentionOur=Attention. Attention. Our staff is diligently working to resolve the emergency as quickly as possible. Thank you for your ongoing cooperation. +PU_NBHOSP01_M_LPA_Warn_Emergency_Remain_IG_001_AttentionAttentionBrentworth=Attention. Attention. Brentworth Care Center is currently experiencing an building-wide emergency. Please remain where you are while our staff work to correct the situation. Thank you for your cooperation. +PU_NBHOSP01_M_LPA_Warn_Emergency_Vacate_IG_001_AttentionAttentionBrentworth=Attention. Attention. Brentworth Care Center is currently experiencing an building-wide emergency. Please safely and calmly vacate the premises while our staff work to correct the situation. Thank you for your cooperation. +PU_NBHOSP01_M_LPA_Welcome_Hospital_NewBabbage_IG_001_WelcomeToBrentworth=Welcome to Brentworth Care Center, where getting better has never been better. +PU_NTGUIDE01_M_NTG_Announce_Tour_MessHall_IG_001_HelloEveryoneMy=Hello everyone, my name's Lt. Horrigan and as you can probably tell, this is the War Hammer's mess hall. Definitely one of the more popular spaces on the ship, the mess has a fully automated dispensary since we operate on rotating shifts. We have a standard crew complement of sixty-five to seventy and meals need to be available at all times, so we have a culinary team always on duty, ready to lend support. The famous pilot Aria Reilly was once quoted as saying "If you ever want to take the temperature of a ship's crew, spend twenty minutes in their mess." This is one of the main social areas of the ships where crew members from different departments can catch up in their downtime. We also use the mess for social events like birthdays, holidays, and promotions since it's able to hold so many people. Our skipper, Captain Medcalf, is a big believer in casual gatherings in an effort to entrench kamaraderie, so we're in here pretty often. Now you've probably noticed our games in the corner so I'll just address the question that everyone asks: yes, it's pretty competitive. The XO currently has the score to beat. Anyway, I'd like to invite you to have a look around. +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_001_TheyreClosingUp=They're closing up the ship. You should head to the exit. +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_002_WereWrappingUp=We're wrapping up tours for the day. I need you to make your way to the exit. +PU_NTGUIDE01_M_NTG_Close_Tour_Almost_IG_003_ShipsLockingDown=Ship's locking down for the night so please head to the exit. +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_001_ToursAreOver=Tours are over. Make your way off the ship. +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_002_ThisAreasOff=This area's off limits. You need to leave. +PU_NTGUIDE01_M_NTG_Close_Tour_Done_IG_003_YouCantBe=You can't be onboard anymore. +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_001_YoureBreakingThe=You're breaking the law. You need to leave. +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_002_YoureTrespassingGet=You're trespassing. Get out of here or you'll be arrested. +PU_NTGUIDE01_M_NTG_Warn_Trespass_IG_003_IfYouStay=If you stay here you'll be arrested. +PU_NTGUIDE02_M_NTG_Announce_Tour_Barracks_IG_001_HiFolksWelcome=Hi folks. Welcome to the War Hammer. I'm Leading Starman Detmer and this, as you've probably guessed, is one of the two barracks on the ship. I know, I know, you must be thrilled to see where Navy personnel sleep and let me be the first to tell you, it's every bit as exciting as promised. Javelins are pretty great when it comes to the sleeping arrangements as they have enough bunks for the full crew which is amazing because it avoids situations known as 'hot bunking' where you swap out bunks with somebody on the opposite shift. That, is horrible. This one time on my old ship I had to share with this guy who had just the worst smelling socks. I'm talking 'the military could've weaponized it' kind of bad. And I had to try and fall asleep with that stench every, day. So, after that, these bunks are a dream. Actually, I don't think my CO would like me talking about how bad hot bunking is. Maybe just forget I said anything.\n\nAnyway, each one has special slots for personal effects and is capable of sealing up to give you a little privacy as people are always moving around the barracks. Sleeping schedules shift slightly too and they can activate the full crew at a moment's notice if the ship enters heavy combat, so you're always sleeping with one eye open anyway. I mean, we get shorter sleep schedules if we're patrolling in dangerous space, so you're already grabbing sleep when you can. Sorry, I'm rambling. Otherwise... yeah, I'm not sure what else to tell you. This is where we sleep. Not a whole lot of mystery to it. \n\nI hope this has been enlightening. Have a look around if you want, but please don't touch anything in the bunks. This is an active ship and everything in here is the property of the crew, so be cool. +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_001_LooksLikeWere=Looks like we're wrapping up for the day. You should take off. +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_002_TheyreLockingDown=They're locking down the ship soon. You should head out. +PU_NTGUIDE02_M_NTG_Close_Tour_Almost_IG_003_HeyWereClosing=Hey, we're closing up soon. You should roll out. +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_001_HeyTheShips=Hey, ship's being locked down. You need to get out of here. +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_002_ImSeriousYou=I'm serious. You can't be here. +PU_NTGUIDE02_M_NTG_Close_Tour_Done_IG_003_ToursAreDone=Tour's are done for the day. You need to get off the ship. +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_001_SeriouslyIfYou=Seriously, if you stick around, you're gonna get arrested. +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_002_SecurityWillMess=Security will mess you up if you stick around after lockdown. You should leave. +PU_NTGUIDE02_M_NTG_Warn_Trespass_IG_003_YouDoNot=You do not wanna be on board when we lock down. I'd get out of here. +PU_NTGUIDE03_F_NTG_Announce_Tour_Turret_IG_001_AllRightLets=All right, let's settle down. My name's Lt. Commander Aldeman, I run the turret complement aboard the War Hammer. That means I'm in charge of coordinating fire between our various gunners during a combat engagement in order to maximize combat effectiveness. But, when we aren't in combat, I strive to keep my team sharp by running through engagement drills and simulated encounters. Now the Javelin comes standard with fifteen turrets, thirteen of which have embedded operators. There are six turrets like the one you see here that run along the side of the ship. Each of which is equipped with a pair of Size 7 cannons for larger targets and a pair of Size 4 gatlings for smaller targets like fighters and even incoming missiles and torpedoes. We've got four more turrets on the bow of the ship, armed with Size 7 energy cannons and three gunners on the underside with the same. All this firepower is coupled with a heavy payload of ordnance to make the War Hammer a real problem for all sizes of ship, hence why we can be tasked to operate independently on patrols without support from the rest of the battle group.\n\nDuring the XenoThreat incursion, our gunners were responsible for the destruction of over seventy hostile elements and several capital ships as well as protecting the ship from incoming ordnance.\n\nAs a special treat, we've safetied this turret so you can get a taste of what it feels like to be a gunner. All the weapons have been deactivated so don't worry about accidental discharge, but I'll remind you this is an active military vessel, so be respectful all the same. Thank you and have a great Invictus. +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_001_PleaseHeadTo=Please head to the exit immediately. +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_002_ToursAreOver=Tours are over for today. Time to go. +PU_NTGUIDE03_F_NTG_Close_Tour_Almost_IG_003_ThankYouFor=Thank you for coming, but please make your way to the exit. +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_001_YouCantBe=You can't be here anymore. Head to the exit immediately. +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_002_ThisShipIs=This ship is now off-limits to civilians. You have to leave. +PU_NTGUIDE03_F_NTG_Close_Tour_Done_IG_003_INeedYou=I need you to leave. Now. +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_001_TrespassingAboardA=Trespassing aboard a Naval vessel is a crime. I won't warn you again. +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_002_YouAreIn=You are in violation of UEE law. Leave. +PU_NTGUIDE03_F_NTG_Warn_Trespass_IG_003_YouWillBe=You will be detained if you stay aboard this ship. +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_001_ImSorryBut=I'm sorry but the tours are over. I'll need you to disembark the ship. +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_002_WeArentLetting=We aren't letting any more visitors in today. Try again later. +PU_NTGUIDE04_M_NTG_Close_Tour_Almost_IG_003_WeArentGiving=We aren't giving any more tours today. You have to leave. +PU_NTGUIDE04_M_NTG_Farewell_IG_001_ThankYouFor=Thank you for coming and have a wonderful Invictus. +PU_NTGUIDE04_M_NTG_Farewell_IG_002_HaveAGreat=Have a great day. +PU_NTGUIDE04_M_NTG_Farewell_IG_003_TakeCare=Take care. +PU_NTGUIDE04_M_NTG_Farewell_IG_004_EnjoyTheRest=Enjoy the rest of your Invictus. +PU_NTGUIDE04_M_NTG_Farewell_IG_005_ThankYouFor=Thank you for visiting. +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_001_AllTrespassersWill=All trespassers will be arrested. +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_002_ImSorryBut=I'm sorry, but illegally boarding is a violation of UEE Law. +PU_NTGUIDE04_M_NTG_Warn_Trespass_IG_003_TrespassingAboardA=Trespassing aboard a military vessel is a crime. +PU_NTGUIDE04_M_NTG_Welcome_IG_001_WelcomeAboardThe=Welcome aboard the UEES War Hammer. As part of this year's Invictus celebrations, I'd like to invite you to take a look around and get an up close look at an active military vessel. Some of the actual crew members have graciously volunteered their time to explain what life is like aboard the ship. I would like to remind you that the entire ship is not available for exploration so please be respectful of unauthorized areas. Thank you and enjoy your visit. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NothingLikeA=Nothing like a good fight to get my juices flowing. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001b_NothingLikeA=Nothing like a good fight to get my blood pumping. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_SqueezeOfA=Squeeze of a trigger, flash of a thruster, and destruction all around. This here is what life's all about. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YoureGonnaWish=You're gonna wish you had never met me. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_MaybeIShould=Maybe I should start flying one-handed, make things more fair. +PU_NTPILOT01_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_YouFeelThe=You feel the end coming. Don't you. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_EasyThere=Easy there. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WatchWhereYoure=Watch where you're going. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_YouAlrightThere=You alright there? +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_GetTheHell=Get the hell off me! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_BackOff=Back off! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WatchThePaint=Watch the paint asshole. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouThinkThis=You think this is funny?! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YoureCrazy=You're crazy. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_KnockItOff=Knock it off already! +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WatchIt=Watch it. +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WhatTheHell=What the hell you on? +PU_NTPILOT01_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_EaseOff=Ease off! +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatRattled=Bet that rattled your teeth. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_HuhFiguredThat=Huh. Figured that would have finished ya. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_YoureGonnaFeel=You're gonna feel that one for a while. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_AreYouTrying=Are you trying to get me killed? +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_WhatTheHell=What the hell? You crazy? +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyAssholeWere=Hey asshole! We're on the same side! +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_OhYoureGoing=Oh, you're going to pay for that. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_WellThatPacked=Well, that packed a punch. +PU_NTPILOT01_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_OkayYeahFelt=Okay, yeah. Felt that one. +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_001= +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_002= +PU_NTPILOT01_F_BSP_DamageDealt_IG_EX_003= +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownI=Shields down! I could use some help! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ILostShields=I lost shields! Help me! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=Shields are gone! I need help! +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_ThereShieldsGone=There. Shields gone. Now I got you. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_UhOhThere=Uh Oh. There go your shields. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_ShieldsDownTime=Shields down. Time to do some real damage. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_ShieldsOrNo=Shields or no shields, I can still handle you. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_GonnaTakeMore=Gonna take more than knocking out my shields to bring me down. +PU_NTPILOT01_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaPay=You're gonna pay once my shields are back. +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_HahDeadOn=[ Laughing ] Dead on! +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatCouldntHave=That couldn't have felt good. +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_Paydirt=Paydirt! +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YouHavingSecond=You havin' second thoughts yet? +PU_NTPILOT01_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HowManyMore=How many more of those you think you can take? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YoureDoneFor=You're done for. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaEnjoy=I'm gonna enjoy putting you down. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_NowsTheTime=Now's the time for any last words. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_HopeYoureReady=Hope you're ready to die, asshole. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_LooksLikeIts=Looks like it's end of the line, friend. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_HowsThatFeel=How's that feel? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_RightOnTarget=Right on target. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThereYouGo=There you go. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_YouLikeThat=You like that? +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_Gotcha=Gotcha. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_LightingYouUp=Lightin' you up like Luminalia. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_LikeShootingCrabs=Like shootin' crabs in a crate. +PU_NTPILOT01_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_HadEnoughYet=Had enough yet? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouTryingTo=You tryin' to start something? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_CheckYourAim=Check your aim. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_ThatBetterHave=That better have been an accident. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImNotDone=I'm not done yet, you punter. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IveSurvivedWorse=I've survived worse than this. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_ImNotOut=I'm not out of this yet. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouGotLucky=You got lucky there. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_ItsGoingTo=It's going to take more than that. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_GoOnKeep=Go on. Keep it up. See what it gets you. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_GonnaGetYou=Gonna get you for that. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouFeelGood=You feel good about that? +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_EnoughGoddammit=Enough, goddammit! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGoingTo=I'm going to flay you alive! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_StopFuckingShooting=Stop fucking shooting me! +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ThisIsYour=This is your last warning. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_ImNotGonna=I'm not gonna warn you again. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_GoOnKeep=Go on. Keep pushing me. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DontDoAnything=Don't do anything you're going to regret. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_BetterWatchYourself=Better watch yourself. +PU_NTPILOT01_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_YouLookingTo=You lookin' to rile me up? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_YoureGonnaRegret=You're gonna regret that. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_EyeForAn=Eye for an eye, you bastard. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_ImGonnaGet=I'm gonna get you for that. You wait. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_SureAsHell=Sure as hell glad you're here. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThanksForCovering=Thanks for coverin' my back. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_GladYoureOn=Glad you're on my side. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_ArghNoUhm= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_WeGotThis= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoOhNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_ArghNoNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoShitShit= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_OhShitShit= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_OhNo= +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=You see that? Took that bastard down easy. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereWeAre=There we are. One less problem to worry about. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_IGottaSay=I gotta say, I'm getting pretty good at taking down bastards like these. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouSeeThat=You see that? You're next. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_HowManyMore=How many more of you I gotta kill before you get the point? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouGonnaPut=You gonna put up more of a fight than that sorry bastard? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourFriendsAre=Your friends are real good at gettin' ghosted, aren't they? +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_KillingYouAll=Killin' you all is turning out more fun than I thought it'd be. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_NiceWork=Nice work. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouShowedThat=You showed that bastard right up. +PU_NTPILOT01_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_YoureMakingIt=You're makin' it look easy. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIMisjudged=Guess I misjudged you. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AndHereI=And here I thought we were friends. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantTrustAnybody=Can't trust anybody these days. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WhatTheHell=What the hell? +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouDoubleCrossing=You double crossin' piece of? +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_GuessWeKnow=Guess we know which side you're on. +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThisIsWhat=This what you want then?! +PU_NTPILOT01_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AlrightBastardYou=Alright, bastard. You got me mad now. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_HellWithIt=Hell with it. I'll see you later. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_FineWellCall=Fine. We'll call it a draw. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouAintWorth=You ain't worth dying over. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_ImGoneHope=I'm gone. Hope you choke on vac. +PU_NTPILOT01_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_ThisIsntOver=This isn't over. I'll remember you. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeWhat=Let's see what you think of this. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_SomethingSpecialFor=Something special for ya. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_EatThis=Eat this. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HaveFunWith=Have fun with that. +PU_NTPILOT01_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereYouAre=Here you are. Deal with that. +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_NiceOfYou=Nice of you to drop in. +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_WhoDoWe=Who do we have here? +PU_NTPILOT01_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeToThe=Welcome to the party. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisShouldTeach=This should teach you some respect for the Nine Tails. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YoureProbablyWishing=You're probably wishin' your QT still worked right about now. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_GonnaNeedA=Gonna need a drink at the Old '38 after this. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NowYouSee=Now you see why Nine Tails are feared across the 'verse. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_StandInOur=Stand in our way, you die. Simple as that. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CanYouBelieve=Can you believe we get paid to ruin your day like this? Pretty sweet deal, eh? +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_GotPaidPrimo=Got paid primo creds to cause this kind of chaos. Makes me wonder what Crusader did to deserve it. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureDying=Bet you're dying to know what we're doing all this for. I'll at least help you with the dying part. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_CrusaderMustBe=Crusader must be desperate if they're sending half-ass mercs like you in. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WeGotThis=We got this whole area on lockdown so forget about anybody QT'n in to rescue your sorry ass. +PU_NTPILOT01_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_KindaThrillingIsnt=Kinda thrillin' isn't it? Knowing there's no way to run. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineHardWay=Fine. Hard way it is. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_TimesUp=Time's up. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_WrongChoice=Wrong choice. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_WorstDecisionYou=Worst decision you ever made. +PU_NTPILOT01_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhatDidYou=What, did you think I was bullshitting you? +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_OhYouWant=Oh, you want to play? +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_YoureGoingTo=You're going to bleed for that. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouLittleShit=You little shit. You're gonna regret that. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_FineIWas=Fine. I was getting bored anyway. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_YousJustSigned=You just signed your own death warrant. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_SorryAboutThis=Sorry about this. You should've left. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_YouShouldHave=You should have left when you had the chance. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IDontWanna=I don't wanna do this, but you forced my hand. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_YouWannaPush=You wanna push your luck, fine. Let's see how lucky you really are. +PU_NTPILOT01_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_YouJustCant=[ Sigh ] You just can't help some people. +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisNine=Forget this. Nine Tails didn't get hired to deal with scrubs like you. We got bigger hulls to vent. +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_EnoughOfThis=Enough of this. Can't spend the creds if ya dead. +PU_NTPILOT01_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=I think that's enough mischief for one day, don't you? +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceYoureA=Since you're a friend, happy to let you pass on through. Just do me a favor and don't get in the way of Nine Tails business. Alright, get the hell outta here. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=It's good to see a friendly face out here. But we?ve got some action about to kick off, so I suggest you be a good sport and head on through before things get messy. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_HeyThereHappy=Hey there, happy to see you but we're a bit busy right now. Feel free to head on your way. Just don't stick around for long. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeySinceYoure=Hey, since you're a friend of the Nine Tails, I'm gonna let you pass through. Just know that we've got business and I can?t let anyone interfere, including you. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_IKnowYoure=I know you're on good terms with the Nine Tails, which is why I'm gonna give you a friendly warning that we've got business going down here and you should keep on flying. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyThereNormally=Hey there, normally I'd be happy to let you through, but Nine Tails got some business to take care of and we can't have you in the way. Do the smart thing and drift. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_ItsGoodTo=It's good to see a friendly face and all, but now's not the time for you to be here. Be a good sport and head on out before there's trouble. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeyThereNormally=Hey there, normally us Nine Tails would be happy to see you but right now it'd be better if you just turned back around. Nothing personal. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_GonnaAskNicely=Gonna ask nicely since you're a friend of the Nine Tails, but you need to clear out. We've got business and I can?t let anyone interfere, including you. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyThereI=Hey there, I know you're on good terms with the Nine Tails, and normally I?d be thrilled to see ya, but this area's off limits. Even to you. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_GuessYouDidnt=Guess you didn't hear, but this is Nine Tail's turf. You got once choice: reverse course or we're gonna ghost you. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IGotGood=I got good news and bad news. Good news is you're not dead yet. Bad news is that's gonna change right quick if you don't get the hell out of here. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_LooksLikeYou=Looks like you just flew into a bit of trouble. I'll give you one chance to get out of here. Take it. Now. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_WhatDoWe=What do we have here? You look like you're lost. And if you don't leave right now, you're gonna stay lost. Permanently. +PU_NTPILOT01_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_ThisAreasUnder=This area's under lockdown, Nine Tails order. Be a good little pilot, and run away. I'm only gonna warn you once. +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyThink=You really think you got a chance against us? +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_CantBelieveYou=Can't believe you actually think you can take me down. +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IfYouThink=If you think you're going to be some kind of hero after this, you're dumber than I thought. +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NothingLikeA=Nothing like a dogfight to cure a hangover. +PU_NTPILOT02_F_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhateverYoureGetting=Whatever you're getting paid for this, it's not worth it. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_DontDoThat=Don't do that again. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_KnockItOff=Knock it off. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WatchWhereYoure=Watch where you're flying. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatTheHell=What the hell kind of way is that to fight? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_ThatsYourStrategy=That's your strategy? Running into people? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_GetTheHell=Get the hell away from me. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouBetterBack=You better back the hell up right now. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_GiveMeSome=Give me some damn space. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_YoureReallyStarting=You're really starting to piss me off. +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WhereTheHell=Where the hell you learn to fly? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_YouSeriouslyJust=You seriously just run into me? +PU_NTPILOT02_F_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_BackOff=Back off. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_BetThatHurt=Bet that hurt. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_ImImpressedYoure=I'm impressed you're still hanging in after that. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ReadyToGive=Ready to give up yet? +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_WhosSideAre=Who's side are you on? +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_YoureStartingTo=You're starting to piss me off. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=I'm starting to think that wasn't an accident. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasQuite=That was quite the hit. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_GuessWereGetting=Guess were getting serious. +PU_NTPILOT02_F_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YeahThatOne=Yeah, that one hurt. +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_001= +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_002= +PU_NTPILOT02_F_BSP_DamageDealt_IG_EX_003= +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_LostMyShields=Lost my shields. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_MyShieldsAre=My shields are down. Need backup. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ShieldsAreGone=Shields are gone. Not good. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_YourShieldsAre=Your shields are gone. You're screwed. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_WannaSeeHow=Wanna see how much damage I can do before your shields recharge? +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=Without shields, I'm gonna tear right through you. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkTaking=You think taking my shields out matters? So what. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkI=You think I can't win without shields? Think again. +PU_NTPILOT02_F_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IDontNeed=I don't need shields to kick your ass. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_PerfectHit=Perfect hit. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_TargetHit=Target hit. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_WasntThatA=Wasn't that a pretty shot. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_BetThatShook=Bet that shook your hull. +PU_NTPILOT02_F_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_SurprisedYoureStill=Surprised you're still flying after that. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouShouldveRun=You should've run when you had the chance. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ImGonnaKill=I'm gonna kill you now. Nothing personal. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YouGotHeart=You got heart. I'll give you that. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_GuessYouWerent=Guess you weren't up for the job. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_EndOfThe=End of the line. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatsOneFor=That's one for me. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYou=Got you. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_HowsThatFeel=How's that feel? +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_OhThatsA=Oh, that's a hit. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_ThereWeAre=There we are. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_FaceItYoure=Face it. You're out classed. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImBarelyBreaking=I'm barely breakin' a sweat. +PU_NTPILOT02_F_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_ItsOnlyGonna=It's only gonna get worse for you. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_WatchWereYoure=Watch where you're shooting. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_StopShootingMe=Stop shooting me. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_WhatWasThat=What was that? You shot me. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_IllBeDamned=I'll be damned if I let some skag like you punch me out. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_IAintDown=I ain't down yet. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=You think you're better than me? Think again. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YeahAlrightI=Yeah, alright, I'll give you that one. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_YouHitMe=You hit me. You happy? +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotA=You got a bit of skill. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayNotBad=Okay. Not bad. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_IOweYou=I owe you one for that. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_HopeYoureEnjoying=Hope you're enjoying this. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_ImGonnaMake=I'm gonna make you pay for each and every one of those. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_EnoughOfThis=Enough of this bullshit. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_DoThatAgain=Do that again, and you're going to regret it. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_FinalWarning=Final warning. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_MyPatienceIs=My patience is running out. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_KeepThisUp=Keep this up and you're gonna regret it. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThinkRealHard=Think real hard about what you do next. +PU_NTPILOT02_F_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IJustAbout=I just about had enough of you. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantHave=I can't have you taking my people out. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_YoureGonnaPay=You're gonna pay for that. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_DontThinkFor=Don't think for a second I'm just gonna let that go. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksForWatching=Thanks for watching my back. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_GoodOneLess=Good. One less thing to worry about. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_AppreciateTheHelp=Appreciate the help. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoShit= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_UghNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_HuhNoNo= +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_ThatsAPoint=That?s a point for me. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_TheyDidntPut=They didn't put up much of fight did they. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_OkayThatsOne=Okay. That's one done. Who's next? +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YourFriendsDead=Your friend's dead. Run away or you're gonna be next. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_GotOneOf=Got one of yours. Just a matter of time till it's your turn. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_DoYouThink=Do you think they were a better or worse pilot than you? Guess we'll find out. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_HopeYourePaying=Hope you're paying attention. That was one of yours we just got. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_YouSeeThat=You see that? One of yours just got spaced. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ThatWasA=That was a nice bit of flying. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_YouDidAlright=You did alright there. +PU_NTPILOT02_F_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_ThatWasGood=That was good. Real good. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_OhWellI=Oh well. I tried. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_IWarnedYou=I warned you. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_YouNeedTo=You need to learn to listen better. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_DontSayI=Don't say I didn't warn you. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_TurningOnThe=Turning on the Nine Tails? Big mistake. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_FineNowYou=Fine. Now you die. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EnoughOfThis=Enough of this. You're done. +PU_NTPILOT02_F_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_IvePutUp=I've put up with enough of this shit. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_TurnsOutYou=Turns out you were better than I thought. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_TodaysNotMy=Today's not my day. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_EnoughImDone=Enough. I'm done with this. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_FineYouWin=Fine. You win. I'm out of here. +PU_NTPILOT02_F_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_WellCallIt=We'll call it a draw. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=Got a missile for you. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileLockedAnd=Missile locked and launched. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_DealWithThat=Deal with that. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_LetsSeeHow=Let's see how you do with a missile. +PU_NTPILOT02_F_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_MissileAway=Missile away. +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_ISeeYou=I see you. +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_IfYouCame=If you came to fight, you came to the right place. +PU_NTPILOT02_F_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you're about. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouReallyShouldnt=You really shouldn't have messed with Nine Tails. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ICantBelieve=I can't believe Crusader tricked you into fighting for them. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IAlmostGot=I almost got the Nine Tails record for most kills in one day. Maybe you'll be the one to put me over. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ImGettingA=I'm getting a little tired of you. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_NineTailsNever=Nine Tails never back down from a scrap. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ThisIsJust=This is just the beginning. You'll see. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IfYouReally=If you really knew what was going on here, not sure if you'd be so eager to fight. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_LookAtYou=Look at you all riled up and you don't even know the real reason why. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouLikingThe=You liking the blockade? It's a doozy, right? +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_ITellYou=I tell you what, it's pretty fun seeing Crusader this pissed off. +PU_NTPILOT02_F_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKNowThe=You know the best part of the blockade? You don't get to run. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_YoureOutOf=You're out of time. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ThatsItYou=That's it. You had your chance. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImDoneWith=I'm done with you. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_GuessWeFight=Guess we fight. +PU_NTPILOT02_F_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_TimesUpLets=Time's up. Let's do this. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IWasHoping=I was hoping you'd do that. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineFightIt=Fine. Fight it is. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_ThatsOneWay=That's one way to settle this. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_SeemsLikeYou=Seems like you wanna die. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_BigMistake=Big mistake. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_RememberThisWas=Remember, this was your choice. You could have left. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_AllRightI=All right. I guess we're done being polite. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_TheresOnlySo=There's only so much you can do to help some people. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_ITriedTo=I tried to give you a chance. I really did. +PU_NTPILOT02_F_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndHereI=And here I was hoping we could avoid all this. +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EnoughOfThis=Enough of this. Nine Tails got bigger things to worry about than scrubs like you. +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=You know what. I'm out of here, but this isn't over. Nine Tails got plans. +PU_NTPILOT02_F_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_HellWithIt=Hell with it. I'm not getting paid enough for this. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_SinceTheNine=Since the Nine Tails know you, I'll let you pass through. But don't hang around too long, or there'll be a problem. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_SeemsYouGot=Seems you got a bit of rep with the Nine Tails so I'll let you fly through. Don't push your luck though. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_GoAboutYour=Go about your business. Just see that you don't interfere with ours. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_NineTailsGot=Nine Tails got some business out here. As long as you stay out of our way, got no reason to stop you from conducting yours. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_YouCanHead=You can head on through. I won't stop you. Unless you give me reason to. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_LookNothingPersonal=Look. Nothing personal, but you can't be here. Do yourself a favor and turn around. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyTheNine=Hey. The Nine Tails don't have any beef with you, so get out of here. I just can't have you hanging around, okay? +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_TheNineTails=The Nine Tails got no cause to scrap with you, but we'll do what we have to if you stick your nose where it doesn't belong. Bit of friendly advice. Get out of here while you still can. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_ListenNormallyId=Listen. Normally, I'd be happy to let you do whatever, but the Nine Tails got business here and I can't have you poking around. So do me a favor and clear out. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_DontKnowWhat=Don't know what you're doing out here, but do yourself a favor and turn around. You don't want bad blood with the Nine Tails, I can tell you that much. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_HeresTheDeal=Here's the deal. You either fly outta here now, or later in a body bag. It's your choice. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_ThisHeresNine=This here's Nine Tails business. Turn around while you still can. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsYour=This is your one chance to turn around. If you don't take it, that's on you. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_IfYouTurn=If you turn around and leave right now, you won't have any issues. You stay, you're gonna have a problem. Trust me. +PU_NTPILOT02_F_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_LetMeMake=Let me make this simple. You just flew in to Nine Tails turf. Turn around or we put you down. Got it? +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsComfortingTo=It's comforting to know that despite all our technological advances, two people can still go out into space and shoot each other. +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IJustWanted=I just wanted to take a moment to thank you. I'm having a great time out here. +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IDontKnow=I don't know if anyone's ever told you this before, but you remind me of a young Ellroy Cass. At least in terms of how you fly. +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_DoYouEven=Do you even remember what we're fighting about? Guess it doesn't really matter. +PU_NTPILOT03_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_DoYouEver=Do you ever get a song stuck in your head in the middle of a dogfight? It's the worst, isn't it? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_WoahHowAbout=Woah, how about some personal space? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001b_WoahHowAbout=Woah, how about some personal space? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouTryingTo=You trying to tell me something? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_ImStartingTo=I'm starting to think you don't know how to fly that thing. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_SomebodyLikesIt=Somebody likes it rough, don't they. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouGotA=You got a real unique way of fighting. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WellThatWasnt=Well that wasn't very nice. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_YouEverThink=You ever think about, you know, not doing that? +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_CrazyIdeaStop=Crazy idea - stop frickin' ramming me! +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_OkaySeriouslyThats=Okay, seriously. That's enough. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_WellHelloTo=Well hello to you too. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasyThere=Woah, easy there tiger. +PU_NTPILOT03_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LetMeGuess=Let me guess, you took a crash course on being a pilot. +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_DidThatHurt=Did that hurt? It looked like it hurt. +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeYou=I hope you have good insurance. +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_ThatWakeYou=That wake you up? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyThatIs=Hey. That is not okay! +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=Geez. What the hell was that for? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_AreYouMad=Are you mad at me or something? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_GeezWhatThe=Geez. What the hell did you hit me with? A small moon? +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_ForTheRecord=For the record, I did not enjoy that at all. +PU_NTPILOT03_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_AnyoneElseSeeing=Anyone else seeing spots or is that head trauma? +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_001_ArghComeOn= +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_002_ArghShit= +PU_NTPILOT03_M_BSP_DamageDealt_IG_EX_003_Argh= +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_UhHeyMy=Uh, hey. My shields are down. Maybe a little help. +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_NoShieldsNeed=No shields! Need help! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_LostMyShields=Lost my shields. I would love some back up. +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_UhOhYou=Uh oh! You lost your shields! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_OhNoWhere=Oh no! Where did your shields go? +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WaitDidntYour=Wait. Didn't your ship have shields like a second ago? +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_DamnIReally=Damn. I really wish I still had shields. +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_HeyNoShooting=Hey. No shooting me when my shields are down! +PU_NTPILOT03_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_IdReallyAppreciate=I'd really appreciate it if we could take a break until my shields came back. +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ITotallyDidnt=I totally didn't think that was going to hit. +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ICantBelieve=I can't believe that actually hit you! +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_HeadsUpYou=Heads up. You just got hit by a missile. +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_GladTheCredits=Glad the credits I spent on that missile weren't wasted. +PU_NTPILOT03_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_LetsTakeA=Let's take a moment and salute that missile's dedication to taking you down. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_BeforeYouDie=Before you die, let me just say it's been a real pleasure fighting you. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ICantBelieve=I can't believe it's going to be over so soon. Feels like we were just starting to get to know each other. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_DogfightingDoesntReally=Dogfighting doesn't really seem to be your thing, does it. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ImALittle=I'm a little surprised. I thought you would be much better at this. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_IKnowIm=I know I'm about to finish you off, but no hard feelings okay? +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_YouLikeThat=You like that? +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_AsWeUsed=As we used to say back in the Navy, that is a confirmed hit. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeIf=Let's see if I can't do that again. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_ThatFeltGood=That felt good. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_YeahThereWe=Yeah. There we go. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGottaSay=I gotta say, you're pretty fun to shoot. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_ImReallyStarting=I'm really starting to enjoy this. +PU_NTPILOT03_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_IFeelLike=I feel like I could do this all day. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouFeelingOkay=You feeling okay there? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WasItSomething=Was it something I said? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HowAboutWe=How about we don't shoot our friends? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_DoMeA=Do me a favor. If I die, tell my mom to avenge me, okay? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ThisIsNothing=This is nothing but a scratch. I've had worse. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_IllAdmitIt=I'll admit it, you might be a bit better than I am. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_YouEnjoyThat=You enjoy that? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_OuchAsshole=Ouch? asshole. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_DoYourParents=Do your parents know you go around shooting people? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_ShootingAtMe=Shooting at me make you feel big? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_YouGotLucky=You got lucky. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_IAmSeriously=I am seriously getting sick of you. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_IsntYourTrigger=Isn't your trigger finger getting tired yet? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HeyHowAbout=Hey, how about you ease up a little. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_WhatTheHell=What the hell is your problem? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_WellThatSure=Well, that sure sucked. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_YouKnowYoure=You know? You're starting to hurt my feelings. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YouSureYou=You sure you wanted to do that? +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_ThatWasNot=That was not the best idea. +PU_NTPILOT03_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_AndHereI=And here I was just starting to like you. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ICantBelieve=I can't believe you killed them! They were barely shooting at you. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_HowCouldYou=How could you do that to them? They were one week away from leaving the pack. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouBastardThey=You bastard! They still owed me credits. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_DangArentYou=Dang. Aren't you the helpful sort. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_YouSavedMy=You saved my bacon. I think I'm going to keep you. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThanksBuddyOwe=Thanks, buddy. Owe you one. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_AhComeOn= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OkayAhWere= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OkayWereGood= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoComeOn= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_NoNoCome= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_NoComeOn= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_NoComeOn= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_NoNoNo= +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_NotToBrag=Not to brag, but I killed the crap out of that ship. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_YouSeeMe=You see me take that scag down? Am I good or am I good? +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ItFeelsSo=It feels so good to kill one of these bastards. Really recommend it. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_YouWerentClose=You weren't close to them were you? Hate to think we're out here killing people you care about. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YouLikeTo=You like to gamble? I'm betting a friend that you're the next one to die. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_SeeingYourFriend=Seeing your friend get blown up like that can't be great. Feel free to take a moment if you need it. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_OneMinuteYour=One minute your friend was here flying, the next minute gone. Makes you think doesn't it. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_SorryAboutKilling=Sorry about killing your friend. Not really, but still. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_YeahYouBlew=Yeah! You blew 'em up real good! +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_AsOneMurderer=As one murderer to another, let me say nice kill. +PU_NTPILOT03_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_GoodJobBuddy=Good job, buddy. Way to blow someone up. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessIWont=Guess I won't be inviting you to my birthday party this year. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_OuchThisHurts=Ouch. This hurts coming from you. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_CantSayI=Can't say I saw that coming. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_SeriouslyYoureJust=Seriously? You're just going to start shooting people? +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_ImImpressedDidnt=I'm impressed. Didn't think you had it in you. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_ThatsItWere=That's it! We're not friends anymore! +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OkayIFeel=Okay. I feel totally justified killing you now. +PU_NTPILOT03_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_GuessWereDone=Guess we're done being nice. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=You know what, on second thought, I'm just going to leave. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_AhCrapCompletely=Ah crap. Completely forgot I had an appointment somewhere else. Later. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_WouldYouLook=Would you look at the time? It's getting late. Think we better call it there. Thanks for the fun fight and everything. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_SorryHateTo=Sorry, hate to do this, but I gotta run. +PU_NTPILOT03_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_IfAnyoneAsks=If anyone asks, you ran away from me. +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_DontBeAlarmed=Don't be alarmed, but I may have just shot a missile at you. +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_LetsFindOut=Let's find out how good you are at dodging. +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LookOutMissile=Look out! Missile! +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_SendingYouA=Sending you a little special something. +PU_NTPILOT03_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_BeAFriend=Be a friend and don't use any countermeasures, okay? +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_OhHeyThere=Oh hey there. You look like someone I want to shoot. +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ANewFighter=A new fighter has entered the ring. +PU_NTPILOT03_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_WelcomeSoGlad=Welcome. So glad you could join us. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YoureGonnaLearn=You're gonna learn the the hard way why you never pick a fight with Nine Tails. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_HaveYouBeen=Have you been to Grim HEX recently? I swear I recognize that ship. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_DoYouKnow=Do you know why they call us the Nine Tails? Actually, neither do I. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_YouKnowThe=You know the best thing about joining the Nine Tails? The friendships? and killing people like you. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_BackWhenI=Back when I was in the Navy, I never thought I'd be an outlaw, but you have one too many drinks one night and the next thing you know, I'm out here killing your sorry ass for credits. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_YouHaveNo=You have no idea how fun it is to be giving an entire planet a bad day. So much better than just randomly attacking people. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_BlockadingTheStation=Blockading the station wasn't my idea. I wanted to fill the life support system full of soup. Sure it wouldn't have created as much chaos, but it would have way funnier. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWonderIf=I wonder if thanks to us, people are starting to realize why giving a company their own planet might have been a bad idea. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IsntHavingNo=Isn't having no QT great? Really gives you the time to take stock in your life. It also makes it impossible for you to run away. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_YouKnowWho=You know who I feel sorry for? The people stuck on the Rest and Relax. They're probably way too rested and relaxed by now. +PU_NTPILOT03_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ThisBlockadeReally=This blockade really is for the best. No one takes the time to really appreciate flying through space these days. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_DingTimesUp=Ding! Time's up. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_ImGladYou=I'm glad you thought it over and came to the completely wrong decision. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_YouReallyShould=You really should have left. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_OkayThenDeath=Okay then. Death it is. +PU_NTPILOT03_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_WhenYouFirst=When you first got here, I had a sneaking suspicion I was going to have to kill you. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_WellIfThats=Well, if that's how you really feel. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_EtTuPilot=Et tu, pilot? +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_LooksLikeSome=Looks like some people can't take a hint. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_YouTryTo=You try to be nice? +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_TimeToPut=Time to put on my dogfighting playlist. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_OneMomentWere=One moment we're cool and the next, enemies. Oh, cruel world! +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_NotSureI=Not sure I get your motivation here, but sure, let's fight. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_IfThisWas=If this was your way of asking for some extra attention, you got it. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_OooSorryOut=Ooo, sorry. Out of time. +PU_NTPILOT03_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_AndIWas=And I was really hoping I wouldn't have to kill you. +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_EvenThoughIm=Even though I'm running away, I just want to say that was always part of the plan. +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_ImGonnaCall=I'm gonna call it here, but trust me, Nine Tails got bigger stuff in store for Stanton. +PU_NTPILOT03_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_IThinkThats=I think that's enough chaos for one day. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_OhLookWho=Oh, look who we have here. I've heard about you. Pretty nice of us to let you go, don't you think? Safe flying. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001b_OhLookWho=Oh, look who we have here. I've heard about you. Pretty nice of us to let you go, don't you think? Safe flying. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_NiceSurpriseSeeing=Nice surprise seeing you here. But why don't you do us a favor and keep on moving through. Hate for anything to happen to that ship of yours. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_OhShitI=Oh shit, I didn't expect to see you here. We got a bit of Nine Tails business going on, but I think it's safe for you to go ahead. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_WelcomeToThe=Welcome to the neighborhood. We're a bit busy here, so I'm just gonna let you fly on through. Try not to linger though. Have a good one okay. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyNiceTo=Hey. Nice to see you. Can't really stop and chat. Busy day and all. Feel free to go on with whatever you're up to. Just don't hang around here, okay. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_OhHeyWish=Oh hey! Wish I had time to chat, but we're pretty slammed doing Nine Tails stuff. You should head out. Don't want you getting caught up in anything. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyListenI=Hey, listen. I know you're a friend of the Nine Tails and everything, but we really can't have you here. It'd probably be for the best if you head out. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SoAsGreat=So, as great as it is to see a Nine Tails ally, things are a bit complicated at the moment so I'm gonna need you to head on out of here. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyNotTo=Hey, not to be rude, but we can't really have anyone interfering with us out here, even a friend like you. Best thing would be for you to turn around. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_OkayThisIs=Okay, this is a bit awkward since you're a friend of the Nine Tails, but would you mind leaving? We just can't risk having you here. You understand. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_ImGonnaDo=I'm gonna do you a favor and assume that you didn't fly into Nine Tails turf on purpose. Go on and get out of here while you still can. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_IveGotGood=I've got good news and bad news. Good news is you still have a chance to turn around and fly away. Bad news is if you don't, us Nine Tails'll blast you into next week. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyWereA=Hey, we're a bit busy here doing Nine Tails stuff. Be a pal and leave before I have to go through all the trouble of killing you. Thanks. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_HeyNowsNot=Hey. Now's not really a good time for you to be here. You should probably turn around while you still can. +PU_NTPILOT03_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_BitOfFriendly=Bit of friendly advice - leave right now or we'll light your ass up. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_GoAheadAnd=Go ahead and beg for your life. It won't help you, but I get a kick out of it. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AlmostDoesntSeem=Almost doesn't seem fair does it. Me versus a pilot like you. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_AintItFunny=Ain't it funny that your whole life is going to end up being just another notch in my headcount. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_IllTellYou=I'll tell you what, why don't you beg for me to spare you. Maybe I'll let you live. Probably not, but who knows, maybe you'll get lucky. +PU_NTPILOT04_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_TheSecondsAre=The seconds are counting down until I kill you. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_ImStartingTo=I'm starting to think they shouldn't have given you a ship. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_YouFlyWorse=You fly worse than a Xi'an cooks. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_GeezWhatThe=Geez. What the hell is with you? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_WhatIsThis=What is this shit? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_YouTryingTo=You tryin' to get us both killed? +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_FreakingCowardFight=Freaking coward. Fight like a real pilot. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_ISwearIf=I swear if you don't knock it off I'm gonna feed you your teeth. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_YouAreReally=You are really starting to piss me off. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_DoThatOne=Do that one more time. I dare you. +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_DamnIdiotLearn=Damn idiot, learn to fly! +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyImFlying=Hey! I'm flying here! +PU_NTPILOT04_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_IfMyPaint=If my paint is scratched, you're gonna pay. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_YouBleedingYet=You bleeding yet? +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IHopeThat=I hope that one hurt. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeHow=Let's see how many more of those you can take. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouveGotTo=You've got to be kidding me with that. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_IfYouWant=If you want to get yourself killed, that's a pretty good way to go about it. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_SomethingIsSeriously=Something is seriously wrong with you. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_ImGonnaHit=I'm gonna hit you twice as hard. Just you wait. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_YouThinkThats=You think that's gonna stop me. Don't make me laugh. +PU_NTPILOT04_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_ItsGonnaTake=It's gonna take a hell of a lot more than that to put me down. +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_001= +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_002_AhShit= +PU_NTPILOT04_M_BSP_DamageDealt_IG_EX_003_AhShit= +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_ShieldsDownSomeone=Shields down! Someone get their ass over here to help me now! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_LostMyShields=Lost my shields! Cover me! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_NoShieldsI=No shields! I need back up! +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeHow=Let's see how you do without any shields. +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_YouShouldHave=You should have kept a closer eye on your shields. You're screwed now. +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_WithoutShieldsIm=Without shields, I'm gonna snatch the life right outta you. +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YouThinkI=You think I need shields to deal with you? +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_YouGotMy=You got my shields, but that's not gonna make a difference. +PU_NTPILOT04_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_OnceMyShields=Once my shields are back, you're done for. +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_ChokeOnThat=Choke on that! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhDirectHit=Oh, direct hit! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_YeahBurnBaby=Yeah! Burn baby! +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_YesThatWas=Yes, that was beautiful. +PU_NTPILOT04_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HardToBelieve=Hard to believe you're still alive after that. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_ICanFeel=I can feel it. I can feel it you're done. Just give it up. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_ItsAlmostOver=It's almost over now. I have you. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_ICantWait=I can't wait to end you. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_AnyMomentNow=Any moment now and it'll be all over. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ThisIsIt=This is it. This is how you're gonna die. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasJust=That was just for you. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_YouEnjoyedThat=You enjoy that? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_ThatFunFor=That fun for you? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_TalkAboutEasy=Talk about easy. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_WakeUp=Wake up! +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_ImGonnaEnjoy=I'm gonna enjoy ripping you apart. +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_YouEvenTrying=Woah, you even trying to dodge me? +PU_NTPILOT04_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_AndHereI=And here I thought you might be a challenge. Guess not. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItWhat=Damn it. What the hell. You shooting me? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoahIThought=Woah. I thought we were on the same side. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HeyYouTrying=Hey, you tryin' to be funny? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_ImJustGetting=I'm just getting started. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_YouThinkYoure=You think you're good enough to bring me down? I'd like to see you damn well try. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_GoOnFinish=Go on, finish me if you think a second-rate scav like you can. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_ThatWasNothing=That was nothing. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_LetsSeeYou=Let's see you try that again. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_YouGotLucky=You got lucky. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_YourGonnaPay=You're gonna pay for that. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_ImGonnaMake=I'm gonna make you bleed for that. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ThisTheBest=This the best you got? +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_YouThinkYoure=You think you're good? This is nothing. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_ComeOnBring=Come on! Bring it! Give me everything you got! +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_ImNotGonna=I'm not gonna warn you again. Stop. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureHeadingFor=You're heading for some serious pain. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_KnockItThe=Knock it the hell off! +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_YoureWalkingA=You're walking a fine line there. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_IfYouWant=If you want a fight, I'll give you a damn fight. +PU_NTPILOT04_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_GoOnTry=Go on, try that again. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_ForEveryoneOf=For everyone of us you take down, I'm going to make you pay double. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_OhYoureGonna=Oh, you're going to regret killing them. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_YouKillMy=You kill my friend, I kill you. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_ThanksIOwe=Thanks. I owe you one. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_HeyNiceJob=Hey nice job taking that scav down. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThereWeGo=There we go. Team effort. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoComeOn= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_OhMyGod= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_OhGodNo= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003= +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_YouSeeThat=You see that? Kills like that are how I earned my rep. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_ThereOneLess=There. One less thing we have to worry about. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_ImCuttingMy=I'm cutting my way through these idiots no problem. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_IJustKilled=I just killed one of you. Think you're gonna be next? +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YourFriendsA=Your friend's a ghost, but don't worry. You'll be joining them soon enough. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_YouThinkYoure=You think you're a better pilot than your friend I just killed? If not, you should run. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_IWonderHow=I wonder how many more of you I'm going to kill today. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_ForASecond=For a second I thought you and your friends would be a challenge, but I think I'm going to enjoy killing all of you. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_ICouldHave=I could have handled it myself. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_ThanksForThat=Thanks for that. +PU_NTPILOT04_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_OhThatllTeach=Oh, that'll teach the bastard not to mess with us. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_GuessYouCouldnt=Guess you couldn't be trusted after all. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_AnotherGutlessBackstabber=Another gutless backstabber, big surprise there. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_ArghYoureGonna=Argh, you're gonna regret crossing the Nine Tails. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_IWasWondering=I was wondering when you were gonna turn on us. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_FinallyShowingYour=Finally showing your true colors. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_IveHadEnough=I've had enough of your shit. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_ThatsItYoure=That's it. You're dead. +PU_NTPILOT04_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OhYouveGone=Oh, you've gone and done it now. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ThereAintNo=There ain't no point in fighting a worthless piece of shit like you. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_NextTimeWe=Next time we fight, I'm not gonna let you off so easy. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouBetterSleep=You better sleep with one eye open, because I swear I'm gonna come for you. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_YouGotLucky=You got lucky today, but that luck won't last for ever. +PU_NTPILOT04_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_AlrightThisOnes=Alright, this one's yours, but you damn sure won't survive the next one. +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_LetsSeeYou=Let's see you try to run from this. +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_OhEnoughPlaying=Oh, enough playing around. Here. +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_GotAMissile=Got a missile for you. +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_ThinkYouCan=Think you can handle this? +PU_NTPILOT04_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_TryAndGet=Try and get away from this one. +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_WellWhatDo=Well what do we have here? Another victim. +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_YouMadeA=You made a big mistake coming here. +PU_NTPILOT04_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_OhYoureMine=Oh, you're mine now. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_HopeYoureStarting=Hope you're starting to see just how stupid it was to try to go against the Nine Tails. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_AreYouGetting=Are you getting now why the Nine Tails control this sector? It's cause we're the best there is. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IllMakeSure=I'll make sure to toast you at the Old '38 tonight. "To the dumb scag I killed today." +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_ForgetCrusaderThis=Forget Crusader. This whole system's gonna belong to the Nine Tails. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_SameThingsGoing=Same thing's going to happen to you that happens to anyone who stands in the our way: you're gonna die. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ForEveryLittle=For every little welp like you I put down, my bosses get that much happier. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WaitTillI=Wait till I tell the big bosses how I just decimated all you Crusader lackeys. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_ItsTooBad=It's too bad you're not going to be alive long enough to see the big plan us Nine Tails got cooking. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_DidntThinkId=Didn't think I'd like this blockade as much as I do, but it turns out fighting's a lot more fun when cowards like you can't just QT away. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IDidntThink=I didn't think it was gonna be so easy for the Nine Tails to take over a sector like this, but here we are. +PU_NTPILOT04_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_BetYoureStarting=Bet you're starting to wish your quantum drive still worked right about now. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_OhIWas=Oh, I was hoping I'd get to kill you. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_YouveJustMade=You've just made the biggest mistake of your life. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_ImGonnaMake=I'm gonna make you regret that choice. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_YouJustSigned=You just signed your own death warrant. +PU_NTPILOT04_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_YouShouldveLeft=You should've left. You're in for a world of pain. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouWannaDie=You wanna die, fine with me. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_OhYoureGoing=Oh, you're going to pay for that scag. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_YouJustPicked=You just picked the wrong fight. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_ILoveIt=I love it when they don't pick the easy way. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineGuessWere=Fine. Guess we're gonna make an example outta you. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_NotGonnaLie=Not gonna lie, was hoping things might go this way. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_ITriedTo=I tried to give you the easy way out, now we do this my way. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_EnoughWaitingAround=Enough waiting around. You had your chance. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_TimesUpYou=Time's up. You should've left when I told you to. +PU_NTPILOT04_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_IGaveYou=I gave you a chance. You wanted to push your luck. +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_YouKnowWhat=You know what? I can just deal with you another day. We did what we set out to do and that's enough. +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_FineYouWon=Fine, you won the battle. But not the war. You'll see. +PU_NTPILOT04_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_AlrightEnoughI=Alright, enough. I think we did what we needed to do here. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_YoureLuckyThat=You're lucky that you're in good with Nine Tails, otherwise I'd be dusting you right now. So here's your chance to get out of here before I change my mind. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyLookWho=Hey, look who decided to show up. I ain't got time to talk. Nine Tails are in the middle of something big so you best just keep on with your business and leave us to ours. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_DidntExpectTo=Didn't expect to see the likes of you out here. Do me a favor and keep on moving. Can't really have people hanging out here if you get my meaning. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyNineTails=Hey, Nine Tails don't want any trouble with you so you can fly on through, but don't press your luck. You get in the way of our business and I won't hesitate to put you down. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_LookNotSure=Look, not sure what you're doing out here, but it's not a good idea for you to hang around, so keep flying. Safer for you that way. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_ImGonnaBe=I'm gonna be straight with you, since you got a pretty good reputation with the Nine Tails. We got something big going down in the area and can't have you in the way. Turn around now and there won't be any problems. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_SinceTheNine=Since the Nine Tails know you, I'm going to give you a chance to fly on out of here without any issues. But you try my patience, and I'll do what needs to be done. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_SinceYoureOn=Since you're on good terms with the Nine Tails, I'm going give you a chance to leave before there's any trouble. Fair? +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_AllRightHeres=All right, here's how this is going to work. The Nine Tails know you so I'm gonna let you fly on out of here. If you don't, well, things are going to get messy. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_HeyIKnow=Hey, I know you're in good with the Nine Tails, but here's what going to happen. You're going to turn around and leave us to our business, or you're going to be in for a world of hurt. Up to you. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_YouJustStumbled=You just stumbled across a bit of trouble, pilot. Now you can be smart and turn around, or you can try your luck with facing down us Nine Tails. I'll leave it to you. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_GonnaMakeThis=Gonna make this simple so you can understand. Leave now or get killed. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_ThisIsNine=This is Nine Tails turf now. You get one chance to leave before I vent you and your ship. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_TodaysYourLucky=Today's your lucky day. I'm gonna give you a chance to turn around and get the hell out of here before I start shooting. I suggest you take it. +PU_NTPILOT04_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_HeresWhatsGoing=Here's what's going to happen. You either turn around and fly the hell away, or you die. Doesn't make a bit of difference to me either way. +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_WhoDoYou=Who do you think's gonna win? Me or you? +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IsntFightingLike=Isn't fighting like this just the best? I freakin' love it. +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YeahLetsDo=Yeah! Let's do it! Guns and thrusters! Full burn! +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_AllThePractice=All the practice I've been doing is really paying off. +PU_NTPILOT05_M_BSP_Chatter_CommSilence_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_WhatDidYou=What did you think of that last little move I did? Pretty sweet right? Learned that one playing AC. +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_001_YouAlright=You alright? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_002_WoopsThatsNot=Woops. That's not good. +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tAlly_FromAlly_inCombat_IG_003_WoahThereYou=Woah there. You okay? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_001_HeyThatsFightin=Hey, that's fightin' dirty! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_002_GetTheHell=Get the hell off me! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_IG_003_WhatTheHell=What the hell do you think you're doing? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_001_HaveYouLost=Have you lost your bleedin' mind? +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_002_EnoughAlreadyBack=Enough already! Back off! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tEnemy_FromEnemy_inCombat_RepeatOccur_IG_003_WatchTheShip=Watch the ship! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_HeyThereWatch=Hey there! Watch it. +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_WoahEasy=Woah. Easy! +PU_NTPILOT05_M_BSP_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_LookOut=Look out! +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_001_ThatWasA=That was a pretty great hit right there. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_002_IGotYou=I got you real good. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aEnemy_tPlayer_FromEnemy_IG_003_TalkAboutA=Talk about a hit. Sure glad I ain't you right now. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_001_DamnItThat=Damn it. That really hurt. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_002_GeezWhatThe=Geez. What the hell is going on with you? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tAlly_FromAlly_inCombat_IG_003_HolyShitWhat=Holy shit! What the hell are you doing? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_001_HolyCrapWhat=Holy crap, what was that? +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_002_OhDamnIt=Oh, damn it! That really hurt. +PU_NTPILOT05_M_BSP_DamageDealt_HeavyDamage_aPlayer_tEnemy_FromEnemy_IG_003_YoureNotMessing=You're not messing around are you. +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_001= +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_002= +PU_NTPILOT05_M_BSP_DamageDealt_IG_EX_003= +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_001_MyShieldsAre=My shield are down! I need help! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_002_ShitMyShields=Shit! My shields! Someone help! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tAlly_FromAlly_IG_003_ILostShields=I lost shields! Help me! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_001_IGotYour=I got your shields! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_002_ThereWentYour=There went your shields. I got you now! +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aEnemy_tPlayer_FromEnemy_IG_003_NoShieldsYoure=No shields. You're in trouble now. +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_001_YeahYouGot=Yeah you got my shields, but who needs 'em. +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_002_AhShitMy=Ah shit. My shields. That's not good. +PU_NTPILOT05_M_BSP_DamageDealt_LostShield_aPlayer_tEnemy_FromEnemy_IG_003_YoureGonnaBe=You're gonna be in trouble once my shields are back. +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_001_IDidIt=I did it! I got you! +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_002_ThatWasIncredible=That was incredible. What a hit. +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_003_PerfectThatsRight=Perfect. That's right on target. +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_004_HellYeahI=Hell yeah! I was worried that you'd dodge or something but nope. Direct hit. +PU_NTPILOT05_M_BSP_DamageDealt_Missile_aEnemy_tPlayer_FromEnemy_IG_005_YeahJustLike=Yeah! Just like that. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_001_YouKnowIts=You know, it's not too late for you to just run. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_002_IThinkI=I think I got you now. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_003_YoureDoneFor=You're done for. This fight's mine. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_004_ThatsItYoure=That's it. You're toast. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_BadVehicleState_IG_005_ImProbablyGonna=I'm probably gonna kill you soon. No hard feelings right? +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_001_Gotcha=Gotcha! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_002_GotYouRight=Got you right in my crosshairs. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_003_YeahThatsHow=Yeah, that's how you do it! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_004_RightThereGot=Right there. Got ya. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_IG_005_TherePerfectShot=There. Perfect shot. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_001_IGotYou=I got you locked in now! +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_002_HereWeGo=Here we go. I got the hang of it now. +PU_NTPILOT05_M_BSP_DamageDealt_aEnemy_tPlayer_FromEnemy_RepeatOccur_IG_003_YeahIGot=Yeah! I got you so good. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_001_HeyYouKnow=Hey! You know I'm on your side right? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_002_HeyWatchYour=Hey! Watch your fire. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tAlly_FromAlly_inCombat_IG_003_HoldFireIm=Hold fire! I'm a friendly. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_001_HeyComeOn=Hey, come on. You sure you want to do this? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_002_ImNotGoing=I'm not going out like this. You'll see. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_BadVehicleState_IG_003_YouThinkYoure=You think you're so good don't you? We'll see who has the last laugh. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_001_HowAreYou=How are you hitting me? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_002_WhatTheHell=What the hell? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_003_HeyKnockIt=Hey! Knock it off! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_004_OkayYouGot=Okay, you got me there. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_IG_005_DamnItStop=Damn it! Stop shooting me. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_001_ComeOnKnock=Come on. Knock it off already! +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_002_SeriouslyStopIt=Seriously, stop it. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tEnemy_FromEnemy_RepeatOccur_IG_003_HowDoYou=How do you keep doing that? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_001_YouBetterKnock=You better knock that off right now. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_002_YoureReallyStarting=You're really starting to make me mad. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_LastOccur_IG_003_DamnItStop=Damn it. Stop it. I'm not gonna tell you again. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001_AreYouSure=Are you sure you want to do this? +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_002_HeyComeOn=Hey! Come on. Don't push me. +PU_NTPILOT05_M_BSP_DamageDealt_aPlayer_tNeutral_FromNeutral_inAlerted_IG_003_ThatsNotA=That's not a good idea, okay. Back off while you still can. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_001_HeyYoureGoing=Hey! You're going to pay for that. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_002_ImNotGonna=I'm not gonna let you get away with that. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_3rdParty_aPlayer_tEnemy_FromEnemy_IG_003_NoYouBastard=No! You bastard. They didn't deserve that. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_001_IAppreciateThe=I appreciate the save back there. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_002_ThatWasAmazing=That was amazing! I thought I was done for. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_AssistedAlly_aPlayer_tEnemy_FromAlly_IG_003_ThankYouYou=Thank you! You probably saved my life. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_001_NoNoStop= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_002_NotNowNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_LongDuration_IG_EX_003_NoNoNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_001_NoNoNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_002_OhNoShit= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_MedDuration_IG_EX_003_SonOfA= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_001_AhNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_002_NoNoNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_ShortDuration_IG_EX_003_AhShitNo= +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_001_HolyCrapYou=Holy crap, you see that? I took that ship out! That was me! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_002_IDidIt=I did it! I got 'em! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aAlly_tEnemy_FromAlly_IG_003_HellYeahThats=Hell yeah! That's one all me! +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_001_OneDownWhos=One down! Who's next? +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_002_YeahYouSee=Yeah! You see that? We got you! You're done for now. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_003_WereReallyKicking=We're really kicking all of your asses out here. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_004_YourNumbersAre=Your numbers are going down. Sure you don't want to cut your losses and run? +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aEnemy_tAlly_FromEnemy_IG_005_WellHowAbout=Well how about that. Guess I'm pretty good at killing you all. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_001_WoahThatWas=Woah! That was incredible. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_002_HellYeahYou=Hell yeah! You showed that bastard who's boss. +PU_NTPILOT05_M_BSP_Destroyed_Vehicle_aPlayer_tEnemy_FromAlly_IG_003_DamnMaybeI=Damn. Maybe I should be taking flying lessons from you. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_001_SeriouslyIFigured=Seriously? I figured you were better than this. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_002_WhatTheHell=What the hell? You gonna cross the Nine Tails like that? +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_003_HeyWhatThe=Hey! What the hell is this? +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_004_WaitTillThe=Wait till the other Nine Tails here about this bullshit. They're not gonna be happy with you. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aAlly_tPlayer_FromAlly_PlayerPerp_IG_005_YouBastardI=You bastard! I thought you were on our side. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_YouKnowWhat=You know what, forget this. You're done. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_FineYouWant=Fine. You want to fight? Then let's fight. +PU_NTPILOT05_M_BSP_Engage_SwitchToHostile_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_OkayIveHad=Okay, I've had just about enough of you. +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_001_ForgetThisIm=Forget this, I'm getting the hell out of here. +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_002_ICantTake=I can't take any more of this. +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_003_YouWonAre=You won. Are you happy? +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_004_EnoughAlreadyIm=Enough already! I'm done. +PU_NTPILOT05_M_BSP_Inform_Retreating_aEnemy_tPlayer_FromEnemy_IG_005_YouKnowWhat=You know what? You're not even worth it. I'm gone. +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_001_GotAMissile=Got a missile for you. +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_002_MissileAway=Missile away! +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you do with this. +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_004_OkayHowAbout=Okay, how about a missile? +PU_NTPILOT05_M_BSP_Launched_Missile_aEnemy_tPlayer_FromEnemy_IG_005_HereALittle=Here. A little surprise for you. +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_001_StayRightThere=Stay right there! I'm coming for you! +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_002_ISeeYou=I see you. I see you. +PU_NTPILOT05_M_BSP_Spotted_Vehicle_aEnemy_tPlayer_FromEnemy_IG_003_HopeYoureLooking=Hope you're looking for a fight, cause you just found one. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_ItsDaysLike=It's days like this that I really love being in the Nine Tails. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_WhoWouldveThought=Who would've thought this is what I'd be doing when I rolled out of Grim HEX this morning. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_YouKnowWhy=You know why I joined the Nine Tails? Just look around you. We're the best. Everyone in Crusader knows it. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_004_NineTailsRuns=Nine Tails runs Crusader, and soon we're gonna be running all of Stanton. Nothing nobody can do about it. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_Ninetails_aEnemy_tPlayer_FromEnemy_inCombat_IG_005_IBetAll=I bet all of Crusader's gonna be shitting in their suits at the mention of Nine Tails after this. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_IDidntBelieve=I didn't believe it at first when they told me what the big plan was, but here we are. Crazy right? +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IThinkTheres=I think there's a pretty good chance if I take you out, they might reward me. Maybe I'll get to meet the big boss everyone keeps talking about. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_SecretPlan_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IReallyWish=I really wish I could tell you what all this is really about. Would have loved to see your reaction. Oh well. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_001_NeverInA=Never in a million years thought I'd get to help out with something as big as actually blockading a whole station. Talk about a day to remember. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_002_IWonderHow=I wonder how many pissed off pilots there are just floating out there on the drift, complete screwed without their quantum drives. +PU_NTPILOT05_M_DEP_Chatter_CommSilence_StationShutdown_aEnemy_tPlayer_FromEnemy_inCombat_IG_003_IWouldHave=I would have loved to see all those poor saps on the station's reaction when they figured out they couldn't QT anymore. Bet it was priceless. +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_001_FineDogfightIt=Fine. Dogfight it is! +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_002_OkayLetsDo=Okay, let's do this! +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_003_LetsSeeWhat=Let's see what you got then. +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_004_IfYouWant=If you want to fight, then let's fight. +PU_NTPILOT05_M_DEP_Engage_OpenHostilities_TimerUp_aEnemy_tPlayer_FromEnemy_IG_005_HeyIfYou=Hey, if you don't want to listen then that's on you. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_001_DamnItWhy=Damn it. Why couldn't you just leave? +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_002_DidntHaveTo=Didn't have to be like this. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_003_AllRightLets=All right, let's do this. I could use the practice. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_004_WhatTheHell=What the hell? I was trying to let you get out of here. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_Ninetails_aNeutral_tPlayer_FromNeutral_PlayerPerp_IG_005_FineIfThats=Fine, if that's how you want to do this. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_001_IReallyTried=I really tried to give you an out, but fine. Let's do this. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_002_CantBelieveYou=Can't believe you didn't leave when you had the chance. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_003_SorryAboutThis=Sorry about this, but you?re not really giving me a choice here. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_004_SinceYoureStill=Since you're still here, I guess you made your choice. +PU_NTPILOT05_M_DEP_Engage_SwitchToHostile_TimerUp_aAlly_tPlayer_FromAlly_IG_005_NotSureWhats=Not sure what's going on with you, but it's too late now. +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_001_TheySaidOnce=They said once we caused enough trouble we could leave. I think this is enough. +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_002_YouKnowWhat=You know what? Big plans or not, I'm not ready to die for the Nine Tails or their bosses. +PU_NTPILOT05_M_DEP_Inform_Retreating_SecretPlan_aEnemy_tPlayer_FromEnemy_IG_003_EnoughThePlan=Enough! The plan said nothing about me needing to die. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there. Got word that I should let you pass on through. But just a head's up, it'd be best if you didn't linger around here. Important Nine Tails business and all. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_002_HeyHowsIt=Hey, how's it going. If you want to pass through here, you won't hear any objections from me. Just can't have you staying in the area for too long. You know, Nine Tails business. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_003_NiceToSee=Nice to see you and all, but it'd be better if you just get on with whatever you're doing out here and don't hang around for too long. Hate for you to get caught in the crossfire or anything like that. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_004_HeyALot=Hey, a lot of the Nine Tails have good things to say about you. That's why it's fine if you want to pass on through. Just don't stay here okay? There's important Nine Tails business going down and it wouldn't be good for you to be here. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Confirm_aAlly_tPlayer_FromAlly_IG_005_HeyItsFine=Hey, it's fine with the Nine Tails if you want to pass on through here. Just can't have you hang around okay? +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_001_HeyHateTo=Hey, hate to do this since you're a friend of the Nine Tails and all, but I really need you to turn around and head out. Can't risk having anyone around here. Even you. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_002_HeyIDont=Hey, I don't mean to be rude or nothing, but the Nine Tails need this whole area clear. That holds true even for allies like you. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_003_HeySorryAbout=Hey, sorry about this, but the Nine Tails don't want anyone flying out here, even you. I'm gonna have to ask you to leave. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_004_HeyHowsIt=Hey, how's it going? We're crazy busy out here since the Nine Tails got something big going down. That's why I have to ask you to head back out. It's not safe for you to stick around. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aAlly_tPlayer_FromAlly_IG_005_SoHeresThe=So here's the deal. I know you're a friend of the Nine Tails and everything, but we really can't risk anybody getting in the way out here and messing things up. I'd appreciate it if you'd get out of here before there's an issue. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_001_AttentionPilotThis=Attention, pilot. This here is Nine Tails' turf. Turn around and leave now or we will be forced to take action. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_002_AllRightHere=All right, here's how it going to go. You leave and you live, you stay and you die. The choice is yours. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_003_HeyImA=Hey. I'm a Nine Tails, so you better listen. You need to leave right now, okay? Or there's going to be trouble. +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_004_NineTailsGot=Nine Tails got a warning for you, pilot. Turn around and leave right now or else. We clear? +PU_NTPILOT05_M_DEP_Spotted_Vehicle_Deny_aNeutral_tPlayer_FromNeutral_IG_005_YoureInNine=You're in Nine Tails space now, pilot, and that's somewhere you're not allowed to be. So be smart and just fly away while you still can, okay? +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_001_ThesePlatformsAre=These platforms are Nine Tails territory now. We control the skies and we control the ground. I mean I knew it was only a matter of time before they sent someone in to try and take these back, but I really thought Crusader would at least try themselves before begging rando civilians to throw away their lives instead of risking their own. Anyway, I'm gonna tell you what I told them. I got people on every platform who are more than capable of handling some weekend warrior CDF scags like you. I'll give you one chance to get back on that shuttle, otherwise you're fair game. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_002_WhyTheHell=Why the hell do the CDF have to come in and wreck some good old-fashioned chaos? I mean, we're not messing with you, so why the hell do you wanna risk your life for those chickenshits at Crusader who don't even have the sack to defend their own territory? Take a second and think it over, we can blast any ship that comes near us out of the sky. I've got heavy-hitters locking down each of the platforms. You don't stand a chance, so just take my advice; get back on the shuttle, go home, and pop a Pips. You'll live longer. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_EasyIsland_IG_003_CrusadersEvenMore=Crusader's even more pathetic than we thought to rely on civvies to save their ass. We control the skies around all these platforms so there ain't nobody getting close that ain't a friend of Nine Tails and each island is controlled by someone you really don't want to be messing with, so best thing you can do is get back on that shuttle. It ain't your problem. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_001_YouProbablyThink=You probably think you're making good progress so far. And yeah, maybe we started off underestimating you, but don't worry, that'll change. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_002_YeahGreatYou=Yeah, great. You survived this far. But if you think it's gonna get any easier you're in for a world of hurt. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_FirstThresh_IG_003_AllRightYou=All right, you made it this far, sure. You got lucky. It's not gonna last. Trust me. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_001_WhyTheHell=Why the hell won't you just die already? No bloody way am I'm losing to you CDF shitheads. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_002_WhyWontYou=Why won't you all just walk away? You're acting like Crusader is someone worth protecting. Hell with it, we got something special cooked up for you. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_LastThresh_IG_003_GoddammitYouVolunteers=Goddammit! You volunteers couldn't just keep out of our business, could you? I got better things to do than deal with your stupid ass. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_001_YouDontReally=You don't really think you're going to make a difference here, do you? Trust me, we're still in control here. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_002_IGottaTell=I gotta tell ya, I'm getting pretty sick and tired of you interfering with Nine Tails business. Gloves are coming off. +PU_NTSIEGECDR01_M_DEO_Approach_MissionArea_MidThresh_IG_003_SoYouManaged=So you managed to slightly interupt our plans here, you want an award or something? Whatever, I'm getting tired of dealing with you. This ends now. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_001_JustYouAnd=Just you and me now. Let's see what you've got. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_002_WhereTheHell=Where the hell you at?! Let's do this. +PU_NTSIEGECDR01_M_DEO_Approach_MissionBoss_IG_003_ComeOnAsshole=Come on, asshole. Time to settle this shit. +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_001_YouDidntWin=You didn't win here. (pained laugh) You didn't stop shit? +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_002_DontYouWorry=Don't you worry. We'll do this again real soon? +PU_NTSIEGECDR01_M_DEO_DeathThroe_MissionBoss_IG_003_YeahAllRight=Yeah, all right. That was a good scrap? +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_001_IToldYou=I told you the CDF wouldn't stand a chance against the Nine Tails. To anybody who survived, remember this and don't ever cross us again. +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_002_SorryWeHad=Sorry we had to kill some of you, but maybe in the future, you all should think twice before fighting some company's battles for them. +PU_NTSIEGECDR01_M_DEO_Failed_Mission_IG_003_ThanksForKeeping=Thanks for keeping us entertained while we did our work, CDF. You certainly kept things lively. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_001_WellShitGuess=Well, shit. Guess I'm all out of people. Then fine, you all want a fight? Head to the barge and let's fight. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_002_YouBastardsGot=You bastards got all of them? even Stax. All right then. Come to the barge and I'm gonna give you CDF shitheads a personal demonstration of what the Nine Tails are really capable of. +PU_NTSIEGECDR01_M_DEO_Intro_MissionBoss_IG_003_SoThisIs=So this is it, eh? Just me against an army of some over-eager volunteering do-gooders. Fine. It's time I got my hands bloody. I'll be waiting for you on the barge. Better bring your A-game. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_001_YouHearThat=You hear that, Remy? You got some company. If they cause a problem, you show them what Nine Tails can do. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_002_RemyYouCopy=Remy, you copy? You got another CDF sucker heading your way. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_EasyIsland_IG_003_RemyLookAlive=Remy, look alive. CDF's en route to your island. If they don't get back on that shuttle, you make 'em regret it. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_001_HeyAckerYou=Hey Acker, you there? You got some trouble coming in. Make it hurt. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_002_AckerLookAlive=Acker, look alive. CDF's making their way to you. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_HardIsland_IG_003_GetYourGame=Get your game face on, Acker. You got some company. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_001_NowYouGotta=Now you gotta deal with Scorch. You all right with that, Scorch? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_002_HeyScorchGot=Hey Scorch. Got some more kindling for you to burn. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_MedIsland_IG_003_ScorchImTrusting=Scorch, I'm trusting you to handle this. You got me? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_001_StaxYouGot=Stax, you got some trouble headed your way. Watch yourself. +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_002_ItsUpTo=It's up to you, Stax. You got this? +PU_NTSIEGECDR01_M_DEO_Intro_MissionObj_ToLT_VeryHardIsland_IG_003_YoureOnDeck=You're on deck, Stax. Watch out for this one, okay? +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_001_SolankiWasRemys=Solanki was Remy's first real assignment and to be honest, I hoped he'd at least be able to hold his own against some pissant volunteers, but I'll bitch him out about that when he regens. The CDF won't get that lucky again. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_002_YouMayHave=You may have taken out Remy, but he was a newby compared to what's coming, so don?t think it's gonna get any easier from here. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_EasyIsland_IG_003_NotSurprisedYou=Not surprised you lot got the better of Remy. Kid talks too much. Probably could've lasted longer if he wasn't shooting his mouth off. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_001_GoddammitIllAdmit=Goddammit? I'll admit, I wasn't expecting Acker to get punched out like that. You CDF just won't quit, will you? +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_002_GottaSayIm=Gotta say, I'm a little surprised you all managed to take out Acker. I mean, the guy was a certifiable lunatic. He made Vanduul seem tame, so it's probably better for all of us that he's out of the picture. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_HardIsland_IG_003_ShitTakingOut=Shit. Taking out Acker ain't nothing to sneeze at. But, who knows, maybe you just caught him having a bad day. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_001_IllBeDamned=I'll be damned. Some nobody CDF volunteers took out Scorch... Must've gotten lucky. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_002_GettingKindaSick=Getting kinda sick of the CDF taking out my people, but I guess that's life, huh. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_MedIsland_IG_003_ShitGuessYou=Shit? guess you put Scorch out of his misery, huh. You know, you CDF are really starting to piss me off. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_001_HowTheHell=How the hell did you get to Stax so fast? He didn't deserve to go out like that. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_002_ICantBelieve=I can't believe you got to him so quick. Stax and I came up together. The CDF's gonna pay for taking him out like some scag. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_FirstThresh_IG_003_EightYearsStax=Eight years? Stax and I ran together for eight years? pulled more jobs and got outta more scrapes than you can imagine. And just like that, he's gone. You're gonna pay for that. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_001_StaxDidntDeserve=Stax didn't deserve to go out like that, you scag shit. You all better get ready because there's no way I'm letting of you CDF bastards walk away from this. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_002_YouKnowIts=You know, it's damn near impossible to find people you can trust in this game. And you all just killed him. The one person I knew would have my back no matter what. Guess I'm gonna have to handle this myself afterall. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_LastThresh_IG_003_ImGonnaHurt=I'm gonna hurt you bastards real bad for what you did to Stax. Any of you step foot on this barge and I'll show you how serious I am. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_001_ICantBelieve=I can't believe you all did Stax like that? You're all dead. You hear me? That was my friend. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_002_ThatWasMy=That was my friend. I'm gonna make you CDF bastards pay for what you did. And don't think for a second that you're gonna get a quick death. +PU_NTSIEGECDR01_M_DEO_Succeed_MissionObj_VeryHardIsland_MidThresh_IG_003_YouKilledMy=You killed my friend. Big mistake. I'm gonna find each and every one of you and torture you so bad, your regen's gonna be screamin' in pain. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_001_YouKnowWhat=You know what? I'm sick of watching inept dipshits try and take you out. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_002_DidYouKnow=Did you know that every time you regen you get stronger? Win or lose, I'll be back stronger than ever before. +PU_NTSIEGELT01_M_DEO_Approach_MissionObj_IG_003_ComeOnYou=Come on, you and me, let's do this! Whooo! +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_001_IllSeeYou=I'll? see you soon? +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_002_YouThinkThis=You think this is over? I'll be back? +PU_NTSIEGELT01_M_DEO_DeathThroe_MissionObj_IG_003_ImReadyIm=I'm ready? I'm ready? I'm? +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_001_OhYeahBoss=Oh yeah, boss. Don't you worry. I got 'em. I'll beat them so bad, their regen's gonna wake up in pain. +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_002_ImGoingBy=I'm going by Phoenix now, but yeah, we got this place on lock. +PU_NTSIEGELT01_M_DEO_Respond_MissionObj_ToCdr_IG_003_OhHellYeah=Oh, hell yeah. I'll smoke 'em so fast, they'll regen before they know what hit them. +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_001_YouThinkYou=You think you can just look into fire and walk away? Nobody walks away. It gets us all. +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_002_ItsTimeAre=It's time. Are you ready? Are you ready to face what comes next? +PU_NTSIEGELT02_M_DEO_Approach_MissionObj_IG_003_TheFireCouldnt=The fire couldn't kill me. What makes you think you'll do any better? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_001_WhyIsIt=Why is it cold? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_002_ILostThe=I lost the fire. Where did it go? Where did it go? +PU_NTSIEGELT02_M_DEO_DeathThroe_MissionObj_IG_003_WhatWhatIs=What? what is that? +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_001_WhatYeahWere=What? Yeah, we're ready. +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahTheyllBurn=Yeah, they'll burn. They'll burn like all the rest. +PU_NTSIEGELT02_M_DEO_Respond_MissionObj_ToCdr_IG_003_SureWeGot=Sure, we got a special welcome planned. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_001_HellWithIt=Hell with it, I'll kill you myself. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_002_ImGonnaSend=I'm gonna send you to a deep dark place and I'm gonna have fun doing it. +PU_NTSIEGELT03_M_DEO_Approach_MissionObj_IG_003_TimeToGo=Time to go to sleep, shithead. +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_001_YouAintShit=You ain't shit? +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_002_NoNoNo=No no no no?. +PU_NTSIEGELT03_M_DEO_DeathThroe_MissionObj_IG_003_ScrewYouYou=Screw you? you ain't gonna be the last of? +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_001_YouKnowYoud=You know, you'd think people would do what the heavily armed criminals order them to do. Pretty surprising how many didn't, huh? +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_002_OhThemYeah=Oh, them? Yeah, I wasn't quite sure if my guns were working right. As you can see, they're working fine. +PU_NTSIEGELT03_M_DEO_React_POI_OpenContainer_IG_003_RenToldMe=Ren told me to control the hostages. They looked pretty controlled to me. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_001_NoProblemoIll=No problemo. I'll make 'em feel real welcome. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_002_OhNoAre=Oh no. Are they here to save everybody? (laugh) Good luck with that. +PU_NTSIEGELT03_M_DEO_Respond_MissionObj_ToCdr_IG_003_BringEmOn=Bring 'em on, I've been getting bored over here. +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_001_AllRightYou=All right, you asked for it. I'm not gonna go easy on you. +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002b_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_002c_WhereYouAt=Where you at? Come on, let's do this! +PU_NTSIEGELT04_M_DEO_Approach_MissionObj_IG_003_YouReadyTo=You ready to do this? Let's go then. +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_001_IllBeDamned=I'll be damned? that really hurts? +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_002_ThisIsSome=This is some bullshit... +PU_NTSIEGELT04_M_DEO_DeathThroe_MissionObj_IG_003_IsThatA=Is that a stormwal calling? +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_001_YouGotIt=You got it, boss. We'll be ready. +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_002_YeahAllRight=Yeah, all right. This whole thing's starting to remind me of that raid we did back in '46. +PU_NTSIEGELT04_M_DEO_Respond_MissionObj_ToCdr_IG_003_IGotYour=I got your back, boss. We'll handle 'em. +PU_ORISONANN01_F_LPA_Announce_Platform_Approach_IG_001_TheNextShuttle=The next shuttle is approaching the station. +PU_ORISONANN01_F_LPA_Announce_Platform_Arriving_IG_001_ShuttleNowArriving=Shuttle now arriving. Please make way for disembarking passengers. +PU_ORISONANN01_F_LPA_Announce_Platform_ComingSoon_IG_001_OrisonSkywayShuttle=Orison Skyway Shuttle Service is expanding! This station will be opening soon with even more connecting flights. +PU_ORISONANN01_F_LPA_Announce_Platform_Delay_IG_001_AttentionWereExperiencing=Attention. We're experiencing a slight delay in service. Please stand by. +PU_ORISONANN01_F_LPA_Announce_Platform_Departing_IG_001_LastCallFor=Last call for passengers. The shuttle is preparing to depart. +PU_ORISONANN01_F_LPA_Announce_Platform_OutOfService_IG_001_AttentionThisStation=Attention. This station is currently out of service. Apologies for the inconvenience. +PU_ORISONANN01_F_LPA_Announce_Platform_ServiceResumed_IG_001_AttentionShuttleService=Attention. Shuttle service has now resumed. Thank you for your patience. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_001_AtOrisonSkyway=At Orison Skyway Shuttle Service, we aim to make getting there half the fun. Please enjoy your flight. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_002_EnjoyingTheView=Enjoying the view? Our recently redesigned Crusader Industries shuttle craft feature expanded vista opportunities with their signature crystal canopies. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_003_ProvidingConnectionsTo=Providing connections to all major platforms, Crusader Industries is happy to offer free and convenient transit to all visitors aboard the Orison Skyway Shuttle Service. Have a pleasant stay. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_004_AFriendlyReminder=A friendly reminder to check for your personal belongings before and after all shuttle flights and to dispose of any trash at appropriate receptacles. No stress, no mess. +PU_ORISONANN01_F_LPA_Announce_Skyway_GeneralInfo_IG_005_MissYourShuttle=Miss your shuttle? Not a problem. Another shuttle will be along shortly. At Orison Skyway Shuttle Service, more flights means less worries. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_001_WelcomeToThe=Welcome to the August Dunlow Spaceport, Crusader's gateway to the stars. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_002_ThankYouFor=Thank you for visiting Orison, the heart and headquarters of Crusader Industries. Where dreams take flight. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_003_BeSureTo=Be sure to explore and discover all Orison has to offer. With so much to see and do, Crusader is a journey worth making. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_004_SafetyIsA=Safety is a top priority for all of us at Crusader and we want your help. Keep track of all personal effects, follow all safety announcements, and report any concerns to Crusader Security. Together we can set your visit on the right course. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_005_2955MarksThe=2955 marks the centennial anniversary of the first orbital platform built on Crusader. Join us in celebrating a 100 years of incredible engineering and the tireless efforts of those who work everyday to keep Orison afloat. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_006_ThisIsA=This is a reminder that flight status and hangar information may change. Be sure to double check flight information on your mobiGlas or one of the conveniently located information signs throughout the terminal. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_007_LookingForYour=Looking for your next stop after visiting Crusader? Consider the lunar siblings Cellin, Daymar, and Yela. These beautifully preserved moons offer adventure and stunning natural vistas just waiting to be discovered. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_008_NewVisitorsTo=New visitors to Orison may sometimes find that they are experiencing a mild sense of vertigo as they acclimate to the elevation. Remember to breathe freely, stay hydrated, and take plenty of rest breaks. If symptoms persist, please contact a medical professional for additional assistance. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_009_DidYouEnjoy=Did you enjoy the stunning wonder of Crusader's very own gentle giants, the stormwals? Then why not take one of your very own home with a soft and loveable Finley the Stormwal plush. Available throughout the terminal. +PU_ORISONANN01_F_LPA_Announce_Spaceport_GeneralInfo_IG_010_AsPartOf=As part of our ongoing "Crusader Cares" program to improve the lives of everyone in the empire, Crusader Industries will be donating 10% of all spaceport food sales to help stamp out hunger. Together, we're making a difference. +PU_ORISONANN01_F_LPA_Announce_Tram_Delay_IG_001_WeAreCurrently=We are currently experiencing an unexpected delay. Please remain where you are while we work to correct the situation. +PU_ORISONANN01_F_LPA_Announce_Tram_DoorsClosing_IG_001_PleaseClearThe=Please clear the hatch. Shuttle will be departing. +PU_ORISONANN01_F_LPA_Announce_Tram_Malfunction_IG_001_ThisShuttleIs=This shuttle is experiencing technical issues. Please remain where you are while we work to correct the situation. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_AugustDunlow_IG_001_NextStopAugust=Next stop - August Dunlow Spaceport, Crusader's gateway to the stars. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_Cloudview_IG_001_NextStopCloudview=Next stop - Cloudview Center, where visitors can enjoy stunning views, memorable art, delicious dining and drinks, and Empire-class accommodations. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_EasyIsland_IG_001_NextStopSolanki=Next stop, Solanki Platform, home to temporary residences for VIPs like you. Passengers who have reservations at the Hoshki center or the Abe towers should disembark at this stop. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_HardIsland_IG_001_NextStopHartmoore=Next stop, Hartmoore Platform, home to the next generation of combat ships and military transports from Crusader Industries. This platform is only accessible to valid clients who have already been prescreened. Due to security protocols, passengers should not disembark unless they have an active appointment with a Crusader representative. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IG_001_ApproachingNextStation=Approaching next station. If this is your stop, please prepare to disembark. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_IntroIsland_IG_001_NextStopThe=Next stop, the Valet Station. We at Crusader Industries would like to thank you for visiting us today and hope that we'll be doing business with you in the future. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_MedIsland_IG_001_NextStopBrushwood=Next stop, Brushwood Platform. Any passengers representing business or other private sector buyers are invited to disembark upon arrival and take a look at the exciting new lineup of commercial transports from Crusader Industries. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_ProvidenceIndustrial_IG_001_NextStopProvidence=Next stop - Providence Industrial Platform, home to the famous Crusader Industries' shipyards. +PU_ORISONANN01_F_LPA_Announce_Tram_NextStop_VisionCenter_IG_001_NextStopThe=Next stop, the Vision Center. Your gateway to world-class events and entertainment. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_AugustDunlow_IG_001_NowArrivingAt=Now Arriving at August Dunlow Spaceport. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_Cloudview_IG_001_NowArrivingAt=Now arriving at Cloudview Center. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_EasyIsland_IG_001_NowArrivingAt=Now arriving at Solanki Platform. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_HardIsland_IG_001_NowArrivingAt=Now arriving at Hartmoore Platform. Only authorized passengers are invited to disembark. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IG_001_NowArrivingAt=Now arriving at station. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_IntroIsland_IG_001_NowArrivingAt=Now arriving at the Valet Station. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_MedIsland_IG_001_NowArrivingAt=Now arriving at Brushwood Platform. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_ProvidenceIndustrial_IG_001_NowArrivingAt=Now arriving at Providence Industrial Platform. +PU_ORISONANN01_F_LPA_Announce_Tram_NowArriving_VisionCenter_IG_001_NowArrivingAt=Now arriving at the Vision Center. +PU_ORISONANN01_F_LPA_Announce_Tram_StandClear_IG_001_StandClearHatch=Stand clear. Hatch now opening. +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Done_IG_001_AttentionTheEnvironmental=Attention. The environmental hazard has been contained. You are now free to proceed as normal. Thank you and have a great day. +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_InProgress_IG_001_WarningTheEnvironmental=Warning. The environmental hazard is still in progress. We are working to resolve the issue. Please remain calm and thank you for your patience. +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Remain_IG_001_WarningAnEnvironmental=Warning. An environmental hazard has been detected. Please remain where you are until notified otherwise. Repeat. Please remain where you are. +PU_ORISONANN01_F_LPA_Warn_EnviroHazard_Vacate_IG_001_WarningAnEnvironmental=Warning. An environmental hazard has been detected. Please vacate the immediate area in a calm and orderly fashion. Repeat. Please safely vacate the area. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Begin_IG_001_StandbyForPlatform=Standby for Platform Elevation Correction. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Done_IG_001_PlatformElevationCorrection=Platform Elevation Correction is now complete. You are now free to proceed as normal. Thank you and have a great day. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Failure_IG_001_AttentionThisPlatform=Attention, this platform is currently suffering a critical thruster failure. We advise all occupants to calmly evacuate the platform until further notice. +PU_ORISONANN01_F_LPA_Warn_PlatformCorrection_Prepare_IG_001_AttentionThisPlatform=Attention. This platform will be undergoing routine elevation correction momentarily. You may notice some slight movement and vibration during this maintenance operation. Please use caution while the platform is in motion, secure any belongings, and keep a safe distance from the edge. Thank you. +PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_FirstOccur_IG_001_WarningTheRestricted=Warning. The restricted area around this platform will activate in a few moments. All unauthorized pilots are advised to leave the area immediately. +PU_ORISONANN01_F_LPA_Warn_RestrictedArea_Prepare_LastOccur_IG_001_AttentionTheRestricted=Attention, the restricted area will actively momentarily. This is your final warning to clear the area or be flagged as a trespasser. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Done_IG_001_AttentionCrusaderSecurity=Attention. Crusader Security has given the all clear. You are now free to proceed as normal. Thank you and have a great day. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_InProgress_IG_001_AttentionThisIs=Attention. This is an update on the ongoing Crusader Security alert. A resolution to the situation is actively being worked on. Please remain calm and thank you for your patience. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Remain_IG_001_AttentionThisIs=Attention. This is a Crusader Security alert. For your safety, please remain where you are until notified otherwise. Repeat. Please remain where you are. Thank you. +PU_ORISONANN01_F_LPA_Warn_SecurityThreat_Vacate_IG_001_AttentionThisIs=Attention. This is a Crusader Security alert. Please safely and calmly vacate the area. Repeat. Please safely vacate the area. +PU_ORISONANN01_F_LPA_Warn_Tram_Collision_IG_001_WarningCollisionDetected=Warning. Collision detected. Brace for impact. +PU_ORISONANN01_F_LPA_Warn_Tram_Emergency_IG_001_AttentionThisIs=Attention. This is an emergency. Please safely and quickly exit the shuttle. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_001_AttentionSecurityTo=Attention, security to Nephrology. Security to Nephrology. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_002_AttentionCodeOrange=Attention, Code Orange. Biological Removal team report to the lower hangar. Code Orange. Bio-Removal team to lower hanger. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_003_AttentionCodeBlue=Attention, Code Blue. Emergency Triage Unit standby. Code Blue incoming. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_004_AttentionResponseTeam=Attention, Response Team report to ICU. Response Team needed in ICU. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_EmergPaging_IG_005_AttentionTechnicalSupport=Attention, technical support to Zero-Gravity ward. Tech support to Zero-Gravity. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_001_EveryoneHereAt=Everyone here at Orison General is dedicated to delivering top of the line care. Whether you?re here for an annual check-up or about to enter surgery, you can count on the staff at Orison General to do everything possible to make this experience a positive one. Saving lives, it?s our business. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_002_BetweenOurAward=Between our award winning care to our state-of-the art labs and operating rooms, Orison General provides that personal touch that will be with you every step of the way on your path to recovery. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_003_NotAllPathfinders=Not all pathfinders fly ships. Orison General prides itself on having one of the best Medical Research Departments in the UEE. Our team uses pioneering medical techniques and technology in the hopes of discovering the next medical breakthrough. Because only together can we make medicine better. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_GeneralInfo_Orison_IG_004_AtOrisonGeneral=At Orison General, it?s all hands on deck when it comes to protecting your health. That's why we're so proud to be the Winner of the Best Care Award in 2944 and 2945. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_001_AttentionDrBuhari=Attention Dr. Buhari, please contact Nanobiology. Dr. Buhari please contact Nanobiology. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_002_AttentionDrAbsher=Attention Dr. Absher, please check in with Orthopaedics. Dr. Absher to Orthopaedics. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_003_AttentionAdministratorTamashiro=Attention, Administrator Tamashiro, you are needed in the trauma center. Administrator Tamashiro, you are needed in the trauma center. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_004_AttentionCouldA=Attention, could a pharmacy tech please comm the oncology wing. Pharmacy tech, please comm oncology. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_005_AttentionWouldThomas=Attention, would Thomas Higashi please report to the Recovery Ward nurses' station. Thomas Higashi, please report to the nurses' station in the Recovery Ward. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_006_AttentionReggieGosset=Attention Reggie Gosset, you are needed in Imaging Services. Reggie Gosset, you are needed in Imaging Services. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_007_PagingDrVoelker=Paging Dr. Voelker, you're wanted in Cybernetics. Dr. Voelker you're needed in Cybernetics. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_008_AttentionWouldFlorence=Attention, would Florence Choi please report to the Admissions Desk. Florence Choi, your family is waiting for you at the Admissions Desk. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_009_AttentionWouldThe=Attention, would the cardio physician-on-duty contact the Long Term Care desk. Cardio physician-on-duty, please contact Long Term Care. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_StaffPaging_IG_010_AttentionCouldThe=Attention, could the owner of the RSI Apollo reg-tag J4542KL09 please contact hangar services. Apollo J4542KL09 contact hangar services. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_001_RememberDontWait=Remember, don't wait until it's too late. If you're experiencing any new health issues, symptoms, or discomfort be sure to talk to our staff. They're here to help you live your best life. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_002_RecoveryRequiresRest=Recovery Requires Rest. For the sake of our healing patients, please keep noise to a minimum, respect our quiet hours, and keep weapons stowed while on hospital grounds. Our patients and staff thank you. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_003_TheRightDose=The right dose can make all the difference. Please read all pharmacutical instructions carefully and always take the proper amount of medication at the proper time. Incorrect or missed doses can have serious effects on your recovery. +PU_ORISONHOSP01_F_LPA_Announce_Hospital_WellnessInfo_IG_004_AtOrisonGeneral=At Orison General, we prioritize patient safety. When admitting yourself or a loved one, remember to inform us of any allergies, underlying health issues, or other important circumstances related to your visit. +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Done_IG_001_AttentionTheEmergency=Attention. The emergency situation has been resolved. You are free to resume normal activities. +PU_ORISONHOSP01_F_LPA_Warn_Emergency_InProgress_IG_001_AttentionWeAre=Attention, we are currently working to resolve the ongoing emergency situation. Please standby for further announcements. +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Remain_IG_001_AttentionThisIs=Attention, this is an emergency announcement. All staff, patients, and visitors are requested to shelter in place until further notice. Again, please shelter in place until the situation is resolved. +PU_ORISONHOSP01_F_LPA_Warn_Emergency_Vacate_IG_001_AttentionThisIs=Attention, this is an emergency announcement. All staff, patients, and visitors are requested to safely vacate the premises. Patients unable to vacate will be cared for according to emergency protocols. Again, please safely vacate the premises as soon as possible. +PU_ORISONHOSP01_F_LPA_Welcome_Hospital_Orison_IG_001_WelcomeToOrison=Welcome to Orison General Medstation, where better health is within reach. +PU_OUTLAWMED1_SK_Busy_IG_001_NotTheTime=Not the time, chief. +PU_OUTLAWMED1_SK_Busy_IG_002_ComeBackLater=Come back later. Kinda in the middle of something. +PU_OUTLAWMED1_SK_ConvoCont_IG_001_Yeah=Yeah? +PU_OUTLAWMED1_SK_ConvoCont_IG_002_Damn=Damn... +PU_OUTLAWMED1_SK_ConvoCont_IG_003_Okay=Okay. +PU_OUTLAWMED1_SK_ConvoCont_IG_004_YeahSure=Yeah, sure. +PU_OUTLAWMED1_SK_Farewell_IG_001_SeeYouSoon=See you soon. +PU_OUTLAWMED1_SK_Farewell_IG_002_Later=Later. +PU_OUTLAWMED1_SK_Greetings_IG_001_HeyThere=Hey there. +PU_OUTLAWMED1_SK_Greetings_IG_002_WhatCanI=What can I do for ya? +PU_OUTLAWMED1_SK_Greetings_IG_003_Yo=Yo +PU_OUTLAWMED1_SK_HealthComment_Low_IG_001_HolyShitYou=Holy shit. You got tuned up. +PU_OUTLAWMED1_SK_HealthComment_Low_IG_002_DamnHowYou=Damn. How you still walking? +PU_OUTLAWMED1_SK_HealthComment_Med_IG_001_HadARough=Had a rough one, huh? +PU_OUTLAWMED1_SK_HealthComment_Med_IG_002_IdHateTo=I'd hate to see the other guy. +PU_OUTLAWMED1_SK_PlayerWakes_DuringOp_IG_001_IDroppedIt=Huh, I dropped it, I dropped it! +PU_OUTLAWMED1_SK_PlayerWakes_Recovery_IG_001_HeyYouAll=Hey, you all right? That was a lotta blood. I didn't think you were gonna make it. Had the organ farmers circling like Teezers. Anyway, when you feel up to it, I'm gonna have to kick you out. Gotta use the bed. You're welcome, by the way. +PU_OUTLAWMED1_SK_Request_Affirm_IG_001_OnIt=On it. +PU_OUTLAWMED1_SK_Request_Affirm_IG_003_YeahOkay=Yeah, okay. +PU_OUTLAWMED1_SK_Request_Neg_IG_002_YeahIDont=Yeah, I don't think I'm gonna do that. +PU_OUTLAWMED1_SK_Request_Neg_IG_004_ThatsProbablyNot=That's probably not gonna happen. +PU_OUTLAWMED1_SK_SuggestTerm_IG_001_YeahImNot=Yeah, I'm not sure. Maybe try the terminal. +PU_OUTLAWMED1_SK_SuggestTerm_IG_002_NoClueCheck=No clue. Check the terminal. +PU_OUTLAWMED2_SK_Busy_IG_001_NotTheTime=Not the time, chief. +PU_OUTLAWMED2_SK_Busy_IG_002_ComeBackLater=Come back later. Kinda in the middle of something. +PU_OUTLAWMED2_SK_ConvoCont_IG_001_Yeah=Yeah? +PU_OUTLAWMED2_SK_ConvoCont_IG_002_Damn=Damn... +PU_OUTLAWMED2_SK_ConvoCont_IG_003_Okay=Okay. +PU_OUTLAWMED2_SK_ConvoCont_IG_004_YeahSure=Yeah, sure. +PU_OUTLAWMED2_SK_Farewell_IG_001_SeeYouSoon=See you soon. +PU_OUTLAWMED2_SK_Farewell_IG_002_Later=Later. +PU_OUTLAWMED2_SK_Greetings_IG_001_OhHeyThere=Oh, Hey there. +PU_OUTLAWMED2_SK_Greetings_IG_002_WhatCanI=What can I do for ya? +PU_OUTLAWMED2_SK_Greetings_IG_003_Yo=Yo. +PU_OUTLAWMED2_SK_HealthComment_Low_IG_001_HolyShitYou=Holy shit. You got tuned up. +PU_OUTLAWMED2_SK_HealthComment_Low_IG_002_DamnHowYou=Damn. How you still walking? +PU_OUTLAWMED2_SK_HealthComment_Med_IG_001_HadARough=Had a rough one, huh? +PU_OUTLAWMED2_SK_HealthComment_Med_IG_002_IdHateTo=I'd hate to see the other guy. +PU_OUTLAWMED2_SK_PlayerWakes_DuringOp_IG_001_OhIDropped=Oh I dropped it! I dropped it! Ohhh I dropped it +PU_OUTLAWMED2_SK_PlayerWakes_Recovery_IG_002_WhoaaaIThought=Whoaaa. I thought you were dead for sure. We took some chances, you know? Weren't sure how they were gonna pan out. Anyway, if you don't collapse from faulty patchwork, you should be good to go. +PU_OUTLAWMED2_SK_Request_Affirm_IG_001_OnIt=On it. +PU_OUTLAWMED2_SK_Request_Affirm_IG_002_YeahOkay=Yeah, okay. +PU_OUTLAWMED2_SK_Request_Neg_IG_001_YeahIDont=Yeah, I don't think I'm gonna do that. +PU_OUTLAWMED2_SK_Request_Neg_IG_002_ThatsProbablyNot=That's probably not gonna happen. +PU_OUTLAWMED2_SK_SuggestTerm_IG_001_YeahImNot=Yeah, I'm not sure. Maybe try the terminal. +PU_OUTLAWMED2_SK_SuggestTerm_IG_002_NoClueCheck=No clue. Check the terminal. +PU_OUTLAWPILOT1_CV_CallBackup_IG_001_INeedA=Need a hand! +PU_OUTLAWPILOT1_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! +PU_OUTLAWPILOT1_CV_CallBackup_IG_003_SomeHelpOver=Some help over here! +PU_OUTLAWPILOT1_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! +PU_OUTLAWPILOT1_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! +PU_OUTLAWPILOT1_CV_Celebrate_IG_001_HellYeah=Hell yeah! +PU_OUTLAWPILOT1_CV_Celebrate_IG_002_Nice=Nice! +PU_OUTLAWPILOT1_CV_Celebrate_IG_003_ThatsIt=That's it. +PU_OUTLAWPILOT1_CV_Celebrate_IG_004_Beautiful=Beautiful. +PU_OUTLAWPILOT1_CV_Celebrate_IG_005_ThereWeGo=There we go! +PU_OUTLAWPILOT1_CV_DeathThroes_IG_EX_001=(Dying) +PU_OUTLAWPILOT1_CV_Expletives_IG_001_DamnIt=Damn it. +PU_OUTLAWPILOT1_CV_Expletives_IG_002_AwHell=Aw hell! +PU_OUTLAWPILOT1_CV_Expletives_IG_003_YouAss=You ass! +PU_OUTLAWPILOT1_CV_Expletives_IG_004_Grragh=Grragh! +PU_OUTLAWPILOT1_CV_GetHits_IG_EX_001=(Getting hit) +PU_OUTLAWPILOT1_CV_GetHits_IG_EX_002=(Getting hit) +PU_OUTLAWPILOT1_CV_GettingShot_IG_001_YouBastard=You bastard! +PU_OUTLAWPILOT1_CV_GettingShot_IG_002_StopIt=Stop it! +PU_OUTLAWPILOT1_CV_GettingShot_IG_003_GetOffMe=Get off me! +PU_OUTLAWPILOT1_CV_GettingShot_IG_004_DamnYou=Damn you! +PU_OUTLAWPILOT1_CV_GettingShot_IG_006_YoureGonnaHave=You're gonna have to try harder than that! +PU_OUTLAWPILOT1_CV_LastWarning_IG_001_ThatsIt=That's it. You're done. +PU_OUTLAWPILOT1_CV_LastWarning_IG_002_YoureDone=You're done. +PU_OUTLAWPILOT1_CV_LastWarning_IG_003_ITriedTo=I tried to warn you. +PU_OUTLAWPILOT1_CV_LastWarning_IG_004_BadChoice=Bad choice. +PU_OUTLAWPILOT1_CV_LastWarning_IG_005_EnoughOfThis=Enough of this. +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_003_OhYoureGonna=Oh, you're gonna regret doing that. +PU_OUTLAWPILOT1_CV_MateDestroyed_IG_004_YouLittle=You little... +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_002_ThisSecsOurs=This sec's ours. Clear out. +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. +PU_OUTLAWPILOT1_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. +PU_OUTLAWPILOT1_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. +PU_OUTLAWPILOT1_CV_Taunt_IG_002_ThatsAllYou=That's all you got? +PU_OUTLAWPILOT1_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? +PU_OUTLAWPILOT1_CV_Taunt_IG_004_YoureGonnaDie=You're gonna die sooner or later. All you're doing's wasting time. +PU_OUTLAWPILOT1_CV_Taunt_IG_005_YouAgainstMe=You against me? What a joke. +PU_OUTLAWPILOT1_CV_Taunt_IG_006_YouGottaDo=You gotta do better than that. +PU_OUTLAWPILOT1_CV_Taunt_IG_007_WonderHowMany=Wonder how many creds I could get for your ship. +PU_OUTLAWPILOT1_CV_Taunt_IG_008_GeezWheredYou=Geez. Where'd you learn to pilot? +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like that. +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_002_TakeThat=Take that. +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. +PU_OUTLAWPILOT1_CV_Taunt_Missile_IG_004_NoWhereTo=No where to run. +PU_OUTLAWPILOT2_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! +PU_OUTLAWPILOT2_CV_CallBackup_IG_003_SomeHelpOverHere=Some help over here! +PU_OUTLAWPILOT2_CV_CallBackup_IG_004_GetOffYour=Get off your lazy ass and help me. +PU_OUTLAWPILOT2_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! +PU_OUTLAWPILOT2_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! +PU_OUTLAWPILOT2_CV_Celebrate_IG_001_HellYeah=Hell yeah! +PU_OUTLAWPILOT2_CV_Celebrate_IG_002_Nice=Nice! +PU_OUTLAWPILOT2_CV_DeathThroes_IG_EX_001=(Dying) +PU_OUTLAWPILOT2_CV_Expletives_IG_004_Grragh=Grragh! +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_001_NoNoNo=No, no, no! +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. +PU_OUTLAWPILOT2_CV_MateDestroyed_IG_003_OhYoureGonna=Oh, you're gonna regret doing that. +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. +PU_OUTLAWPILOT2_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. +PU_OUTLAWPILOT2_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. +PU_OUTLAWPILOT2_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? +PU_OUTLAWPILOT2_CV_Taunt_IG_005_YouAgainstMe=You against me? What a joke. +PU_OUTLAWPILOT2_CV_Taunt_IG_007_WonderHowMany=Wonder how many creds I could get for your ship. +PU_OUTLAWPILOT2_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. +PU_OUTLAWPILOT3_CV_CallBackup_IG_001_NeedAHand=Need a hand! +PU_OUTLAWPILOT3_CV_CallBackup_IG_002_GetEmOff=Get 'em off me! +PU_OUTLAWPILOT3_CV_CallBackup_IG_003_SomeHelpOver=Some help over here! +PU_OUTLAWPILOT3_CV_CallBackup_IG_004_GetOffYour=Get off your lazy ass and help me. +PU_OUTLAWPILOT3_CV_CallBackup_IG_005_GhostThisJasper=Ghost this jasper! +PU_OUTLAWPILOT3_CV_CallBackup_IG_006_TakeEmOut=Take 'em out already! +PU_OUTLAWPILOT3_CV_Celebrate_IG_001_HellYeah=Hell yeah! +PU_OUTLAWPILOT3_CV_Celebrate_IG_002_Nice=Nice! +PU_OUTLAWPILOT3_CV_Celebrate_IG_003_ThatsIt=That's it. +PU_OUTLAWPILOT3_CV_Celebrate_IG_005_ThereWeGo=There we go! +PU_OUTLAWPILOT3_CV_DeathThroes_IG_EX_001=(Dying) +PU_OUTLAWPILOT3_CV_Expletives_IG_001_DamnIt=Damn it. +PU_OUTLAWPILOT3_CV_Expletives_IG_002_AwHell=Aw hell! +PU_OUTLAWPILOT3_CV_Expletives_IG_004_Grragh=Grragh! +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_001=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_002=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_003=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_004=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_005=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_006=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_007=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_008=(Getting hit) +PU_OUTLAWPILOT3_CV_GetHits_IG_EX_009=(Getting hit) +PU_OUTLAWPILOT3_CV_GettingShot_IG_001_YouBastard=You bastard! +PU_OUTLAWPILOT3_CV_GettingShot_IG_002_StopIt=Stop it! +PU_OUTLAWPILOT3_CV_GettingShot_IG_004_DamnYou=Damn you! +PU_OUTLAWPILOT3_CV_GettingShot_IG_005_KnockItOff=Knock it off! +PU_OUTLAWPILOT3_CV_GettingShot_IG_006_YoureGonnaHave=You're gonna have to try harder than that! +PU_OUTLAWPILOT3_CV_LastWarning_IG_001_ThatsItYoure=That's it. You're done. +PU_OUTLAWPILOT3_CV_LastWarning_IG_002_ITriedTo=I tried to warn you. +PU_OUTLAWPILOT3_CV_LastWarning_IG_003_BadChoice=Bad choice. +PU_OUTLAWPILOT3_CV_LastWarning_IG_004_EnoughOfThis=Enough of this. +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_001_NoNoNo=No, no, no! +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_002_YoureGonnaPay=You're gonna pay for that. +PU_OUTLAWPILOT3_CV_MateDestroyed_IG_004_YouLittle=You little... +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_001_IfYoureSmart=If you're smart, you'll turn around and get out of here, now. +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_003_ThisAintYour=This ain't your concern. Fly away while you still can. +PU_OUTLAWPILOT3_CV_MindYourBusiness_IG_004_WhatTheHell=What the hell you think you're doing here? This is none of your business. +PU_OUTLAWPILOT3_CV_Taunt_IG_001_YouDontStand=You don't stand a chance. +PU_OUTLAWPILOT3_CV_Taunt_IG_002_ThatsAllYou=That's all you got? +PU_OUTLAWPILOT3_CV_Taunt_IG_003_WhoTheHell=Who the hell let you fly a ship? +PU_OUTLAWPILOT3_CV_Taunt_IG_004_YoureGonnaDie=You're gonna die sooner or later. All you're doing's wasting time. +PU_OUTLAWPILOT3_CV_Taunt_IG_006_YouGottaDo=You gotta do better than that. +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_001_LetsSeeHow=Let's see how you like that. +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_002_TakeThat=Take that. +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_003_LittlePresentFor=Little present for you. +PU_OUTLAWPILOT3_CV_Taunt_Missile_IG_004_NoWhereTo=No where to run. +PU_PACHECO_MG_Affirm_IG_001_Yeah=Yeah. +PU_PACHECO_MG_Affirm_IG_002_Sure=Sure. +PU_PACHECO_MG_Affirm_IG_003_Fine=Fine +PU_PACHECO_MG_Affirm_IG_004_Ok=Ok. +PU_PACHECO_MG_Affirm_IG_005_ThatWorks=That works. +PU_PACHECO_MG_AppearanceComment_Good_IG_001_DidYouDress=Did you dress up for me? +PU_PACHECO_MG_AppearanceComment_Good_IG_001b_DidYouDress=Did you dress up for me? +PU_PACHECO_MG_AppearanceComment_Good_IG_002_LookAtThe=Look at the big stepper. +PU_PACHECO_MG_AppearanceComment_Good_IG_003_DigTheOutfit=Dig the outfit. +PU_PACHECO_MG_Busy_IG_001_NotNow=Not now. +PU_PACHECO_MG_Busy_IG_002_LookImGetting=Look, I'm getting pulled in a million different directions. We'll have to do this another time. +PU_PACHECO_MG_Busy_IG_003_BackOff=Back off. +PU_PACHECO_MG_Busy_IG_SIT_001_NotNow=Not now. +PU_PACHECO_MG_Busy_IG_SIT_002_LookImGetting=Look, I'm getting pulled in a milion different direction. We'll have to do this another time. +PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_001_GoodToHear=Good to hear. Let's hope your execution matches your enthusiasm. +PU_PACHECO_MG_Chosen_PlayerAcceptMission_IG_SIT_003_GladThatsSorted=Glad that's sorted. +PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_001_WhyYouEven=Why you even talking to me if you're not interested in working? +PU_PACHECO_MG_Chosen_PlayerDeclineMission_IG_SIT_003_FineYouDont=Fine. You don't want it, someone else will. +PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_002_YourCallNot=Your call. Not sure how much longer it'll be available, but hit me up if you reconsider. +PU_PACHECO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_SIT_003_OkayIllBe=Okay. I'll be here if you actually wanna make some money. +PU_PACHECO_MG_Comms_Farewell_IG_002_SigningOff=Signing off. +PU_PACHECO_MG_Comms_Farewell_IG_003_Later=Later. +PU_PACHECO_MG_Comms_ForgivesPlayer_IG_001_ImShortOn=I'm short on personnel, so that means it's your lucky day. You get one more chance to prove you're not a complete screwup. +PU_PACHECO_MG_Comms_InstructVisit_IG_001_IdPreferTo=I'd prefer to discuss the details in person, though. +PU_PACHECO_MG_Comms_InstructVisit_IG_003_YouKnowWhere=You know where to find me. +PU_PACHECO_MG_Comms_MissionComplete_IG_001_EverythingLooksGood=Everything looks good. Nice work. +PU_PACHECO_MG_Comms_NewMission_IG_002_ThingsAreStarting=Things are starting to pick up pace and I could use some extra hands. +PU_PACHECO_MG_Comms_NewMission_IG_003_IfYoureStill=If you're still looking for work, I may have found something. +PU_PACHECO_MG_Comms_PaymentSent_IG_001_IllGetPayment=I'll get payment cleared right away. +PU_PACHECO_MG_Comms_PaymentSent_IG_003_ExpectPaymentShortly=Expect payment shortly. +PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_001_NowITold=Now I told you to bring that stuff back, but you didn't listen. What happens next is on you. +PU_PACHECO_MG_Comms_ReturnItems_FailBounty_IG_003_YouReallyDont=You really don't understand who you're dealing with, do you? You're gonna find out real soon. +PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_002_SoLastI=So, last I checked, you were still holding onto a few things of ours. I'll give you the benefit of the doubt that this was just a slight oversight on your part. +PU_PACHECO_MG_Comms_ReturnItems_LastWarning_IG_004_IveGotSome=I've got some very unhappy people breathing down my neck about that stuff you still haven't returned. Be best for both of us if it finds its way back, fast. +PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_001_RememberToReturn=Remember to return what you have. Don't make me have to track you down for it. +PU_PACHECO_MG_Comms_ReturnItems_Reminder_IG_003_MakeSureTo=Make sure to bring back everything you picked up. +PU_PACHECO_MG_ConvoCont_Bored_IG_001_UhHuh=Uh-huh. +PU_PACHECO_MG_ConvoCont_Bored_IG_002_Yuuup=Yuuup. +PU_PACHECO_MG_ConvoCont_Bored_IG_003_Hmmm=Hmmm. +PU_PACHECO_MG_ConvoCont_Bored_IG_004_Whatever=Whatever. +PU_PACHECO_MG_ConvoCont_Neutral_IG_001_Yup=Yup. +PU_PACHECO_MG_ConvoCont_Neutral_IG_002_MakesSense=Makes sense. +PU_PACHECO_MG_ConvoCont_Neutral_IG_003_Sure=Sure. +PU_PACHECO_MG_ConvoCont_Neutral_IG_004_Okay=Okay. +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_001_YouDontSay=You don't say. +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_002_ThatsUnexpected=That's unexpected. +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_003_TellMeMore=Tell me more. +PU_PACHECO_MG_ConvoCont_Sarcastic_IG_004_GoOnPlease=Go on, please. +PU_PACHECO_MG_ConvoCont_Serious_IG_002_ShutUp=Shut up. +PU_PACHECO_MG_ConvoCont_Serious_IG_003_Shit=Shit... +PU_PACHECO_MG_ConvoCont_Serious_IG_004_No=No. +PU_PACHECO_MG_ConvoCont_Serious_IG_004b_No=No. +PU_PACHECO_MG_ConvoRejoin_IG_001_AllRightLets=All right, let's get back to it... +PU_PACHECO_MG_ConvoRejoin_IG_002_ImNotGoing=I'm not going to repeat myself, so I'll just pick up from where we left off. +PU_PACHECO_MG_ConvoRejoin_IG_003_ReadyToFocus=Ready to focus? Good... +PU_PACHECO_MG_ConvoRejoin_IG_004_LetsTryAnd=Let's try and stay on track this time, ok? +PU_PACHECO_MG_ConvoRejoin_IG_005_IveGotOther=I've got other shit to do, you know. Stop wasting my time. Anyway... +PU_PACHECO_MG_ConvoRejoin_IG_SIT_001_AllRightLets=All right, let's get back to it... +PU_PACHECO_MG_ConvoRejoin_IG_SIT_003_ReadyToFocus=Ready to focus? Good... +PU_PACHECO_MG_ConvoRejoin_IG_SIT_005_IveGotOther=I've got other shit to do, you know. So Stop wasting my time. Anyway... +PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_001_HaveALook=Have a look and see what you think. +PU_PACHECO_MG_Decide_EncourageLookAndDecide_IG_SIT_002_IllNeedAn=I'll need an answer quick. +PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_001_Nevermind=Nevermind. +PU_PACHECO_MG_Decide_MissionTimeout_IG_SIT_002_IfYouDidnt=If you didn't want the job, just say it. +PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_001_SoWhatsIt=So what's it gonna be? +PU_PACHECO_MG_Decide_WarningMissionTimeout_IG_SIT_002_YouInterestedOr=You interested or what? +PU_PACHECO_MG_Farewell_Bad_IG_001_IveGotBetter=I've got better places to be. +PU_PACHECO_MG_Farewell_Bad_IG_002_IJustCant=I just... can't. +PU_PACHECO_MG_Farewell_Bad_IG_003_IThinkIve=I think I've had enough. +PU_PACHECO_MG_Farewell_Good_IG_001_ItsBeenA=It's been a pleasure. +PU_PACHECO_MG_Farewell_Good_IG_001b_ItsBeenA=It's been a pleasure. +PU_PACHECO_MG_Farewell_Good_IG_002_StayMobile=Stay mobile. +PU_PACHECO_MG_Farewell_Good_IG_002b_StayMobile=Stay mobile. +PU_PACHECO_MG_Farewell_Good_IG_003_UntilNextTime=Until next time. +PU_PACHECO_MG_Farewell_Good_IG_003b_UntilNextTime=Until next time. +PU_PACHECO_MG_Farewell_Good_IG_004_SeeYouAround=See you around. +PU_PACHECO_MG_Farewell_Good_IG_004b_SeeYouAround=See you around. +PU_PACHECO_MG_Farewell_Neutral_IG_001_TalkToYa=Talk to ya later. +PU_PACHECO_MG_Farewell_Neutral_IG_002_GotToGo=Got to go. +PU_PACHECO_MG_Farewell_Neutral_IG_003_Bye=Bye. +PU_PACHECO_MG_Farewell_Neutral_IG_004_Later=Later. +PU_PACHECO_MG_Greetings_Bad_IG_001_What=What? +PU_PACHECO_MG_Greetings_Bad_IG_002_OhJoyLook=Oh joy, look who it is. +PU_PACHECO_MG_Greetings_Bad_IG_003_MakeItFast=Make it fast. +PU_PACHECO_MG_Greetings_Bad_IG_004_LeaveMeAlone=Leave me alone. +PU_PACHECO_MG_Greetings_Good_IG_001_WhatsUp=What's up? +PU_PACHECO_MG_Greetings_Good_IG_002_HowYouDoing=How you doing? +PU_PACHECO_MG_Greetings_Good_IG_003_HowsTricks=How's tricks? +PU_PACHECO_MG_Greetings_Good_IG_004_HeyThereChamp=Hey there, champ. +PU_PACHECO_MG_Greetings_Neutral_IG_001_Hey=Hey. +PU_PACHECO_MG_Interrupt_IG_001_YeahOkIts=Yeah, ok... It's not like this was important or anything. +PU_PACHECO_MG_Interrupt_IG_002_Really=Really? +PU_PACHECO_MG_Interrupt_IG_003_YouKiddingMe=You kidding me? +PU_PACHECO_MG_Interrupt_IG_004_YoureGonnaDisrespect=You're gonna disrespect me like that? +PU_PACHECO_MG_Interrupt_IG_005_ISwearYou=I swear, you got the attention span of a nela bug. +PU_PACHECO_MG_Interrupt_IG_SIT_001_YeahOkNot=Yeah, ok... not like this was important or anything. Don't worry +PU_PACHECO_MG_Interrupt_IG_SIT_001b_YeahOkNot=Yeah, ok... not like this was important or anything. +PU_PACHECO_MG_Interrupt_IG_SIT_002_Really=Really +PU_PACHECO_MG_Interrupt_IG_SIT_005_ISwearYou=I swear, you got the attention span of a nela bug. +PU_PACHECO_MG_Intro_Approach_V_WP_001_YoureKindaOff=You're Kinda off the beaten path, aren't you? I know, I know, its a strange place to hang out, but I quite like it here. It's quiet. Well, quieter. +PU_PACHECO_MG_Intro_Approach_V_WP_002_ImTeciaPacheco=I'm Tecia Pacheco, but people call me Twitch. +PU_PACHECO_MG_Intro_Approach_V_WP_003_IfYoureWandering=If you're wandering back here, it says two things to me. One, they're an adventurous spirit. Two, they got time on their hands. Fortunately, I'm a freelance time manager. I keep people busy. So, if you find yourself looking for something to occupy your time then, I know people who are hiring adventurous spirits. +PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_001_Hey=Hey! +PU_PACHECO_MG_Intro_SpotPlayer_1stTime_V_WP_002_OverHere=Over here. +PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_002_YouCantWin=You can't win them all, but you're going to have to win one every once in awhile if you want to stay on my good side. +PU_PACHECO_MG_LastMissionComment_FailStreak_IG_SIT_004_AtThisPoint=At this point, I'm kinda curious to see if you can do a run without screwing it up. +PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_002_WhatHappenedYou=What happened? You were doing so well. So well. Then it all fell apart. But that's life, huh. +PU_PACHECO_MG_LastMissionComment_Fail_Good_IG_SIT_004_WellAfterAll=Well After all the good you've been doing, I shouldn't be mad about the way that last job went down... but I am. Completing a job should be the standard. +PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_001_LetMeExplain=Let me explain something to you. When you screw up, it reflects poorly on me for hiring you in the first place. So don't do it again. +PU_PACHECO_MG_LastMissionComment_Fail_NeutralBad_IG_SIT_004_DontMakeFailure=Don't make failure a habit, ok? Things get real ugly for contractors who can't pull off their contracts. +PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_001_OkHeresThe=Ok, here's the thing, I'm only you another job 'cause I'm in a bind. Blow this and we're done. Got it? +PU_PACHECO_MG_LastMissionComment_LastChance_IG_SIT_003_ImAtThe=I'm at the end of my rope with you. Come through on this next assignment or this little partnership is over. +PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_002_ICantWork=I can't work with someone I can't trust. Might I suggest another line of work. I hear Casaba is hiring. +PU_PACHECO_MG_LastMissionComment_NoLonger_IG_SIT_004_YoureDoneWalk=You're done. Walk away and don't come back. We see you anywhere near our operations, you're dead. +PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_001_YouveGotTo=You've got to be kidding me. How the hell do you let yourself get robbed? +PU_PACHECO_MG_LastMissionComment_Robbed_IG_SIT_004_ImSureYoure=I'm sure you're thrilled to still be alive after how that last job went down, but let's just say my people are not. At all. +PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_002_YoureEarningQuite=You're earning quite the rep around here. +PU_PACHECO_MG_LastMissionComment_SuccessStreak_IG_SIT_004_IThinkTheres=I think there's some promising opportunities in your future if you keep pulling off jobs like you have been. +PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_001_IGottaSay=I gotta say, I'm seldom impressed. Maybe it was a rough childhood. I don't know. But you, you impressed me on that last run. +PU_PACHECO_MG_LastMissionComment_Success_Exceptional_IG_SIT_003_OkIllAdmit=Ok, I'll admit it, that last gig was impressive. +PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_001_GotWordMy=Got word. My people were pretty pleased with your last performance. +PU_PACHECO_MG_LastMissionComment_Success_Good_IG_SIT_002_YouDidGood=You did good on that last job. Keep it up. +PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_002_YouBetterGet=You better get your a-game on and soon. Yeah, If I were you, I'd focus real hard on getting this next one right. +PU_PACHECO_MG_LastMissionComment_TryHarder_IG_SIT_003_LetMeShow=Let me show you something. This is where your performance for us has been. And this is where we need it to be. Got it? +PU_PACHECO_MG_Late_IG_001_DontTakeIt=Don't take it personally, but I just can't right now. +PU_PACHECO_MG_Late_IG_002_CantTalkGotta=Can't talk. Gotta go. +PU_PACHECO_MG_MidMission_Deactivate_IG_001_SoThatThing=So that thing you were on? Yeah, don't worry about it anymore. Situation was a little more fluid than we thought. +PU_PACHECO_MG_MidMission_Deactivate_IG_002_GottaShutYou=Gotta shut you down. The deal's dead. +PU_PACHECO_MG_MidMission_Fail_IG_003_WhatHappenedI=What happened? I thought you said you were professional. +PU_PACHECO_MG_MidMission_Fail_IG_004_YouHaveNo=You have no idea how much you messed this up for me. +PU_PACHECO_MG_MidMission_Greetings_IG_001_Hey=Hey. +PU_PACHECO_MG_MidMission_Greetings_IG_003_HeyYouThere=Hey, you there? +PU_PACHECO_MG_MidMission_ObjUpdate_IG_002_SoTheresA=So, there's a slight change of plans. Check it out. +PU_PACHECO_MG_MidMission_ObjUpdate_IG_003_JustGotWord=Just got word we need to make a few adjustments to the original plan. +PU_PACHECO_MG_MidMission_PlayerQuit_IG_001_YouveGotA=You've got a lot of nerve walkin' away from a gig like this. +PU_PACHECO_MG_MidMission_PlayerQuit_IG_002_LeavingUsHigh=Leaving us high and dry is not a good idea. +PU_PACHECO_MG_MidMission_ReceiveData_IG_002_LooksLikeIt=Looks like it came through. +PU_PACHECO_MG_MidMission_ReceiveData_IG_003_TransmissionReceived=Transmission received. +PU_PACHECO_MG_MidMission_WarningFail_IG_003_GetYour=Get your shit together before it's too late. +PU_PACHECO_MG_MidMission_WarningFail_IG_004_WhatTheHells=What the hell's going on out there? Get back on mission. +PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_001_RightHeresThe=Right Here's the deal. I'm gonna need you to ambush some people. I'll hook you up with routes and everything. +PU_PACHECO_MG_MissionBriefs_Ambush_Generic_IG_SIT_003_IveGotSome=Ive got some names we'd like erased. We'll let you know where they'll be, you clip them out. +PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_001_NowImNot=Now Im Not sure if you're familiar with BlackJack Securities, but they run protection throughout ArcCorp. One of their primary roles is to help secure trade routes. I need some help making one of their routes a little less secure. +PU_PACHECO_MG_MissionBriefs_Assault_Blackjack_IG_SIT_002_GotAGig=Got a gig pouncing on some Blackjack shitheads. Should be a breeze. Fun too. +PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_001_SomeLocalCrews=Some local crews have been targeting some of my associates. Word's come down that a message needs to be sent. A loud and undeniable one. +PU_PACHECO_MG_MissionBriefs_Assault_RivalGang_IG_SIT_004_OneOfOur=One of our favorite local idiots has been trying to pull together some resistance to our entrepreneurial endeavors. We want to hit them. Remind them about the new power. +PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_001_SomeNumbnutWorking=Some numbnut working for BlackJack tagged an associate of mine. Need you to repay the favor. +PU_PACHECO_MG_MissionBriefs_Contract_Blackjack_IG_SIT_002_IveGotA=Ive Got a BlackJack merc giving us some real trouble. My boss wants the problem to go away. +PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_002_MyPeopleAre=My people are, let's say, embroiled in an ideological dispute, at the moment. We tried reasoning with the other party, but it didn't take. That leaves us one option. +PU_PACHECO_MG_MissionBriefs_Contract_Generic_IG_SIT_004_IveGotAn=I've got an asshole living on borrowed breath. Rectify that. +PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_001_SoTheresThis=So there's this junkie chemist running product in our system. He makes it pure and cheap, which makes it difficult for a fledgling competitor to enter the market. Now I need you to make his life a little harder by eliminating one of the links to him. +PU_PACHECO_MG_MissionBriefs_Contract_Retro_IG_SIT_003_RememberThatJunkie=Remember that junkie cooking the designer light? Yeah we just ID'd another of his crew. Take them down. +PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_001_AlrightIGot=Alright, I got a tough one for you. This one came direct from the boss. +PU_PACHECO_MG_MissionBriefs_Generic_Hard_IG_SIT_003_OkayWordsCome=Okay word's come down. They want to use you for something special. I don't wanna speculate, but it sounds like they're auditioning you. +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001_IGotA=I got a job for you if you're looking to keep busy. +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_001b_IGotA=I got a job for you if you're looking to keep busy. +PU_PACHECO_MG_MissionBriefs_Generic_IG_SIT_002_JustHeardAbout=Just heard about an errand that needs to be sorted. +PU_PACHECO_MG_MissionBriefs_Investigate_Collect_IG_SIT_001_OneOfOur=One of our people claimed they got ambushed on a run. Something sounds shakey about that story. I want you to head out and see if they're on the level. +PU_PACHECO_MG_MissionBriefs_Investigate_Generic_IG_SIT_001_IGotSome=I got some coordinates of some wreckage floating in the drift. Not quite sure what's out there, bosses didn't bother telling me. Give it a look tell us what you find. +PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_003_OneOfOur=One of our ships turned into a mystery wreck out there. I need you to either find the bodies or proof of who did it. +PU_PACHECO_MG_MissionBriefs_Investigate_Search_IG_SIT_004_GotAWreck=Got a wreck I want you to check out. +PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_001_NoNothingHere=No. Nothing here for you today. Unless you're into incinerators. +PU_PACHECO_MG_MissionBriefs_NoMission_IG_SIT_003_HeyIAppreciate=Hey, I appreciate your enthusiasm, but it doesn't mean I got anything for you. +PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_001_HeresTheDeal=Here's the deal. When my people have their heart set on acquiring something, it's up to me to find the right person for the job. And guess what, that's you. +PU_PACHECO_MG_MissionBriefs_Steal_Generic_IG_SIT_002_NeedYouTo=Need you to repossess a few items that someone took from us. +PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_001_SoThisScumbag=So this scumbag double-crossed us and boosted our merch. How 'bout you track down the goods and make an example of him. +PU_PACHECO_MG_MissionBriefs_Steal_RetrieveAndKill_IG_SIT_002_SoSomeIdiot=So Some idiot thought he could steal from us and get away with it. Time to take back what's ours and take out the thief. +PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_001_SoTheresThis=So, there's this a local entrepeneur, longtime client of ours, who one day decides he's gonna take his business elsewhere. All I'll say is that he didn't handle it in a professional manner, so we're looking to remind him just how dangerous it is out there. +PU_PACHECO_MG_MissionBriefs_Steal_Retrieve_IG_SIT_003_WeLostA=We lost a shipment. Need you to get it back. +PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_001_ThatShouldBe=That should be it. (beat) You can go now. +PU_PACHECO_MG_Mission_Farewell_MissionAccepted_IG_SIT_003_SeeYouAround=See you around. +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_001_MoveAlong=Move along. +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_002_ProbablyBestFor=Probably best for you to get out of here then. +PU_PACHECO_MG_Mission_Farewell_MissionDeclined_IG_SIT_003_ThenWereDone=Then we're done here. +PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_002_WhatASurprise=What a surprise... you're still alive? +PU_PACHECO_MG_Mission_Greetings_Bad_IG_SIT_003_YouAgain=You again +PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_001_HeyThereChamp=Hey there, champ. +PU_PACHECO_MG_Mission_Greetings_Good_IG_SIT_004_WhatsUp=What's up? +PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_002_WereDoneI=We're done. I thought I was clear on that. +PU_PACHECO_MG_Mission_Greetings_NoLonger_IG_SIT_004_LeaveNow=Leave. Now. +PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_002_IdGetBack=I'd get back out there, if I was you. Not everyone I work with is a patient as I am. +PU_PACHECO_MG_Mission_Greetings_StillMission_IG_SIT_003_IHiredYou=I hired you to do a job. Not to hang out here. +PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_002_WellIGuess=Well, I guess we both learned something today. You don't follow instructions. +PU_PACHECO_MG_Mission_Greetings_WrongDelivery_IG_SIT_004_WhatAreYou=What are you doing? You're not supposed to bring this here. +PU_PACHECO_MG_Neg_IG_001_No=No. +PU_PACHECO_MG_Neg_IG_001b_No=No. +PU_PACHECO_MG_Neg_IG_002_IDontThink=I don't think so. +PU_PACHECO_MG_Neg_IG_002b_IDontThink=I don't think so. +PU_PACHECO_MG_Neg_IG_003_NotGoingTo=Not going to work. +PU_PACHECO_MG_Neg_IG_003b_NotGoingTo=Not going to work. +PU_PACHECO_MG_Neg_IG_004_HellNo=Hell, no. +PU_PACHECO_MG_Neg_IG_004b_HellNo=Hell, no. +PU_PACHECO_MG_OffDuty_IG_001_YouWannaTalk=You wanna talk business, find me later. +PU_PACHECO_MG_OffDuty_IG_002_DoesItLook=Does it look like I want to talk business right now? No. I don't. +PU_PACHECO_MG_PhysicalBump_IG_LEFT_001_Careful=Careful. +PU_PACHECO_MG_PhysicalBump_IG_LEFT_002_Hey=Hey! +PU_PACHECO_MG_PhysicalBump_IG_LEFT_003_WhatTheHell=What the hell?! +PU_PACHECO_MG_PhysicalBump_IG_LEFT_004_WatchIt=Watch it. +PU_PACHECO_MG_PhysicalBump_IG_LEFT_005_ComeOn=Come on. +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_001_Careful=Careful. +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_002_Hey=Hey! +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_003_WhatTheHell=What the hell?! +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_004_WatchIt=Watch it. +PU_PACHECO_MG_PhysicalBump_IG_RIGHT_005_ComeOn=Come on. +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_001_Careful=Careful. +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_002_Hey=Hey +PU_PACHECO_MG_PhysicalBump_IG_SIT_LEFT_003_WhatTheHell=What the hell +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_001_Careful=Careful. +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_002_Hey=Hey +PU_PACHECO_MG_PhysicalBump_IG_SIT_RIGHT_003_WhatTheHell=What the hell +PU_PACHECO_MG_PlayerGoofsOff_IG_001_WhatTheHells=What the hell's wrong with you? +PU_PACHECO_MG_PlayerGoofsOff_IG_002_AreYouMessing=Are you messing with me? +PU_PACHECO_MG_PlayerGoofsOff_IG_003_YouHigh=You high? +PU_PACHECO_MG_PlayerGoofsOff_IG_004_IGetThe=I get the feeling you wear your helmet a little too tight. +PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_001_WhatTheHells=What the hell's wrong with you? +PU_PACHECO_MG_PlayerGoofsOff_IG_SIT_003_YouHigh=You high? +PU_PACHECO_MG_RandomToNPC_IG_LEFT_001_YouThinkThat=You think that, but let me tell you, it's not as nice as they make it out to be. No,now listen to me, I'm serious. There's so many drunk starmen stumbling around the streets it's annoying. Unless, you know, that's your thing. +PU_PACHECO_MG_RandomToNPC_IG_LEFT_002_NoWayTheres=No way. There's no chance in hell she's still alive. They showed her about to scream then cut to that explosion. Even if she somehow, magically, dove behind a crate or something to avoid the scrapnel, the shock wave alone would've done her in. +PU_PACHECO_MG_RandomToNPC_IG_LEFT_003_IHadA=I had a dream about that guy in the Casaba billboards last night. Completely weirded me out. Woke up in a cold sweat. All the action that I've seen and that's the nightmare that keeps me up? How messed up is that? +PU_PACHECO_MG_RandomToNPC_IG_LEFT_004_ComeOnDont=Come on. Don't be ridiculous. How long have you know me? If I give you my word, then you know I'm good for it. How is this all of a sudden an issue? +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_001_YouThinkThat=You think that, but let me tell you, it's not as nice as they make it out to be. No, now listen to me, I'm serious. There's so many drunk starmen stumbling around the streets it's annoying. Unless, you know, that's your thing. +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_002_NoWayTheres=No way. There's no chance in hell she's still alive. They showed her about to scream then cut to that explosion. Even if she somehow, magically, dove behind a crate or something to avoid the scrapnel, the shock wave alone would've done her in. +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_003_IHadA=I had a dream about that guy in the Casaba billboards last night. Completely weirded me out. Woke up in a cold sweat. All the action that I've seen and that's the nightmare that keeps me up? How messed up is that? +PU_PACHECO_MG_RandomToNPC_IG_RIGHT_004_ComeOnDont=Come on. Don't be ridiculous. How long have you know me? If I give you my word, then you know I'm good for it. How is this all of a sudden an issue? +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_001_ThisMightSurprise=This might surprise you, but I've seen a lot in my life. Traveled all over when I was a kid. Even spent some time outside of the UEE. But there's something about this place that's comforting to me. Something about the rush of people. So much life, it's always around you. Feels so easy to drown in. I don't know. +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_002_IUsedTo=I used to be a great pilot.... I used to be a great pilot. My dad used to say I had "the touch." Can't explain it, I just knew exactly how much pressure to put on the flight stick to pull off this move or that. Now... +PU_PACHECO_MG_RandomToPlayer_Good_IG_LEFT_003_ItsWeirdTo=It's weird to think that once we were all crammed together on one planet. Imagine what it must have felt like to stare up at all those stars and not be able to visit any of them. Pretty crazy to think, right? I mean, I've been to Earth. Don't get me wrong, it's nice and all, but I've seen better. +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_001_ThisMightSurprise=This might surprise you, but I've seen a lot in my life. Traveled all over when I was a kid. Even spent some time outside of the UEE. But there's something about this place that's comforting to me. Something about the rush of people. So much life, it's always around you. Feels so easy to drown in. I don't know. +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_002_IUsedTo=I used to be a great pilot. My dad used to say I had "the touch." Can't explain it, I just knew exactly how much pressure to put on the flight stick to pull off this move or that. Now... +PU_PACHECO_MG_RandomToPlayer_Good_IG_RIGHT_003_ItsWeirdTo=It's weird to think that once we were all crammed together on one planet. Imagine what it must have felt like to stare up at all those stars and not be able to visit any of them. Pretty crazy to think, right? I mean, I've been to Earth. Don't get me wrong, it's nice and all, but I've seen better. +PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_002_HmmmLetMe=Hmmm, let me see. +PU_PACHECO_MG_RequestNewMission_SearchesMobi_IG_SIT_003_Maybe=Maybe? +PU_PACHECO_MG_Routine_CubbyBlast_IG_002_GeezILove=Geez, I love the smell in here. Always takes me back. +PU_PACHECO_MG_Routine_CubbyBlast_IG_003_WhenAreYou=When are you going to get some more grenade options in here? I'll have more luck blowing shit up with a bottle of rust than the hand-warmers you got in here. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_002_HowLongHas=How long has that bottle of Radegast been there? I can see the dust on it from here. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_003_JustAboutTime=Just about time for another. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_004_YouReallyNeed=You really need to talk to the owners about changing the music in here. It's getting a little old by now. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_006_GottaBeHoneset=Gotta be honest, if I stay here any longer with you, I'm gonna to drink myself to death. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_008_DidSomebodyDrop=Did somebody drop a Pips can? Floor's sticky as all hell over here. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_009_DamnThisPlace=Damn, this place is smells like one moldy-arse rag right now. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_LEFT_001_AnotherTimeOk=Another time, ok? I really need to focus on finding the bottom of this glass. +PU_PACHECO_MG_Routine_DrinkingAtBar_IG_RIGHT_001_AnotherTimeOk=Another time, ok? I really need to focus on finding the bottom of this glass. +PU_PACHECO_MG_Routine_GenericShop_IG_001_HowLongHave=How long have I been coming in here? You know what I'm looking for. +PU_PACHECO_MG_Routine_GenericShop_IG_002_AnythingInBack=Anything in back I can check out before it hits the floor? +PU_PACHECO_MG_Routine_GenericShop_IG_003_GotAnythingOn=Got anything on discount today? +PU_PACHECO_MG_Routine_GenericShop_IG_004_SeeAllYou=See all you have is the same old shit, huh? +PU_PACHECO_MG_SendingMissionDetails_IG_SIT_002_TheseAreThe=These are the details. Better memorise 'em fast. The message auto-deletes exactly a minute after you open it... I'm kidding. +PU_PACHECO_MG_SendingMissionDetails_IG_SIT_003_HereAreThe=Here are the details. +PU_PACHECO_MG_Thanks_IG_001_Thanks=Thanks. +PU_PACHECO_MG_Thanks_IG_002_AppreciateIt=Appreciate it. +PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_001_OkHowAbout=Ok, how about we get back to it? +PU_PACHECO_MG_Transition_CommentToGiving_IG_SIT_002_LetsMoveOn=Let's move on. I've got other stuff to do. +PU_PARR_MG_Affirm_IG_001_CouldntAgreeMore=Couldn't agree more. +PU_PARR_MG_Affirm_IG_002_Totally=Totally. +PU_PARR_MG_Affirm_IG_003_OneHundredPercent=One hundred percent. +PU_PARR_MG_Affirm_IG_004_Definitely=Definitely +PU_PARR_MG_Affirm_IG_005_NotSureAbout=Not sure about that. +PU_PARR_MG_Affirm_IG_006_IDontKnow=I Don't Know +PU_PARR_MG_Affirm_IG_007_No=No +PU_PARR_MG_Affirm_IG_008_NotReally=Not really +PU_PARR_MG_AppearanceComment_Bad_IG_001_WhatIsIt=What, is it laundry day? +PU_PARR_MG_AppearanceComment_Bad_IG_002_WhatsWithThe=What's with the outfit? You lose a bet or something? +PU_PARR_MG_AppearanceComment_Good_IG_001_IAlmostBought=I almost bought those exact threads myself. +PU_PARR_MG_AppearanceComment_Good_IG_002_YouLookSexy=You look sexy as hell in that outfit. +PU_PARR_MG_Bar_Busy_IG_001_GonnaHaveTo=Gonna have to give me one second there, boss. +PU_PARR_MG_Bar_Busy_IG_LEFT_002_BeRightWith=Be right with you. +PU_PARR_MG_Bar_Busy_IG_LEFT_003_GotToTake=Got to take care of something first, then it's all you. +PU_PARR_MG_Bar_Busy_IG_LEFT_004_HoldOn=Hold on. +PU_PARR_MG_Bar_Busy_IG_RIGHT_002_BeRightWith=Be right with you. +PU_PARR_MG_Bar_Busy_IG_RIGHT_003_GotToTake=Got to take care of something first, then it's all you. +PU_PARR_MG_Bar_Busy_IG_RIGHT_004_HoldOn=Hold on. +PU_PARR_MG_Bar_Busy_IG_WIPE_001_GonnaHaveTo=Gonna have to give me one second there, boss. +PU_PARR_MG_Bar_Busy_IG_WIPE_002_BeRightWith=Be right with you. +PU_PARR_MG_Bar_Busy_IG_WIPE_003_GotToTake=Got to take care of something first, then it's all you. +PU_PARR_MG_Bar_Busy_IG_WIPE_004_HoldOn=Hold on. +PU_PARR_MG_Bar_CutOff_IG_001_EverybodyLikesTo=Everybody likes to have a good time, but maybe you've had a bit too much party for one night. +PU_PARR_MG_Bar_CutOff_IG_002_YouOkayThere=You okay there, buddy? Might want to take a break. +PU_PARR_MG_Bar_CutOff_IG_003_WoahYouAre=Woah. You are looking a bit rough around the collar. You gotta remember, a night out's like a marathon. Not a sprint. +PU_PARR_MG_Bar_CutOff_IG_004_YeahIThink=Yeah, I think you might've had enough already, boss. +PU_PARR_MG_Bar_Farewell_IG_001_CatchYouNext=Catch you next time. +PU_PARR_MG_Bar_Farewell_IG_002_HaveAGood=Have a good one. +PU_PARR_MG_Bar_Farewell_IG_003_ThanksForComing=Thanks for coming to Wally's. +PU_PARR_MG_Bar_Farewell_IG_004_AllRightThanks=All right, thanks. +PU_PARR_MG_Bar_GiveDrink_IG_001_HereYouAre=Here you are. +PU_PARR_MG_Bar_GiveDrink_IG_002_HaveATaste=Have a taste, see what you think. +PU_PARR_MG_Bar_GiveDrink_IG_003_ACoolDrink=A cool drink, for a cool customer. +PU_PARR_MG_Bar_GiveDrink_IG_004_HereYouGo=Here you go. +PU_PARR_MG_Bar_Greetings_IG_001_HeyWelcomeTo=Hey, welcome to Wally's! +PU_PARR_MG_Bar_Greetings_IG_001b_HeyWelcomeTo=Hey, welcome to Wally's! +PU_PARR_MG_Bar_Greetings_IG_002_HeyThere=Hey there. +PU_PARR_MG_Bar_Greetings_IG_002b_HeyThere=Hey there. +PU_PARR_MG_Bar_Greetings_IG_003_HowsItGoing=How's it going? Welcome. +PU_PARR_MG_Bar_Greetings_IG_003b_HowsItGoing=How's it going? Welcome. +PU_PARR_MG_Bar_Greetings_IG_003c_HowsItGoing=How's it going? Welcome. +PU_PARR_MG_Bar_Greetings_IG_004_HeyHowYou=Hey, how you doing? +PU_PARR_MG_Bar_Greetings_IG_004b_HeyHowYou=Hey, how you doing? +PU_PARR_MG_Bar_Greetings_Return_IG_001_WelcomeBackTo=Welcome back to Wally's. +PU_PARR_MG_Bar_Greetings_Return_IG_001b_WelcomeBackTo=Welcome back to Wally's. +PU_PARR_MG_Bar_Greetings_Return_IG_002_HeyYouNice=Hey! You! Nice. +PU_PARR_MG_Bar_Greetings_Return_IG_003_HeyGoodTo=Hey, good to have you back. +PU_PARR_MG_Bar_Greetings_Return_IG_004_BackAgainHuh=Back again, huh? +PU_PARR_MG_Bar_OfferDrink_Another_IG_001_SomethingElse=Something else? +PU_PARR_MG_Bar_OfferDrink_Another_IG_002_OneMoreYeah=One more? Yeah? +PU_PARR_MG_Bar_OfferDrink_Another_IG_003_HeyAnother=Hey! Another? +PU_PARR_MG_Bar_OfferDrink_Another_IG_004_YouNeedAnother=You need another, am i right? +PU_PARR_MG_Bar_OfferDrink_IG_001_GetYouSomething=Get you something? +PU_PARR_MG_Bar_OfferDrink_IG_002_WhatCanI=What can I get you? +PU_PARR_MG_Bar_OfferDrink_IG_003_NeedADrink=Need a drink, tiger? +PU_PARR_MG_Bar_OfferDrink_IG_004_YouGoodYou=You good? You need something? +PU_PARR_MG_Bar_OfferDrink_IG_005_LooksLikeSomeone=Looks like someone could use a drink. Am I right? +PU_PARR_MG_Bar_OfferDrink_IG_006_Thirsty=Thirsty? +PU_PARR_MG_Bar_OfferDrink_Specific_IG_001_HaveYouTried=Have you tried the MT Mixed Special? The microTech brains set up this...like... computer thing that processes flavor combinations. Comes up with something new every month. It's like some crazy future shit. +PU_PARR_MG_Bar_OfferDrink_Specific_IG_002_IfYoureLooking=If you're looking to party, we got some killer shots here. +PU_PARR_MG_Bar_OfferDrink_Specific_IG_003_YouLookLike=You look like a high ringer. I got some top shelf stuff that you would not believe. +PU_PARR_MG_Bar_OfferDrink_Specific_IG_004_YouWantSomething=You want something light? Heavy? Fruity? We got it all. +PU_PARR_MG_Bar_OrdersDrink_IG_002_NiceComingUp=Nice. Coming up. +PU_PARR_MG_Bar_OrdersDrink_IG_003_AlrightGotA=Alright! Got a partier here. Like it! +PU_PARR_MG_Bar_OrdersDrink_IG_004_SureThingBoss=Sure thing, boss. +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_001_HeyYouCant=Hey, you can't be back here. +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_002_YouLostBuddy=You lost, buddy? +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_003_SorryCustomersAre=Sorry, customers are strictly on a stay on that side sort of thing. +PU_PARR_MG_Bar_PlayerBehindBar_IG_LEFT_004_ThisAreasA=This area's a no-go zone. You get me? +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_001_HeyYouCant=Hey, you can't be back here. +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_002_YouLostBuddy=You lost, buddy? +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_003_SorryCustomersAre=Sorry, customers are strictly on a stay on that side sort of thing. +PU_PARR_MG_Bar_PlayerBehindBar_IG_RIGHT_004_ThisAreasA=This area's a no-go zone. You get me? +PU_PARR_MG_Bar_RandomChatter_IG_001_YoureOneOf=You're one of those tech guys, right? That's cool. All that computer shit's like super complicated, right? You must be one of those mad genius types. But hey, bet you can't make a drink as good as me. It's all about balance. +PU_PARR_MG_Bar_RandomChatter_IG_002_OhhhhhThis=Ohhhhh This is my jam. Love it. So good. +PU_PARR_MG_Bar_RandomChatter_IG_003_YouShouldHave=You should have seen the talent we had in here last week. I'm talking choice. +PU_PARR_MG_Bar_RandomChatter_IG_004_YeahIGet=Yeah, I get to talk to all sorts in here, so whatever's on your mind, lay it on me. Love problems. Work stress. Tight shipping deadlines, worrying about a valuable delivery. Anything. I've heard it all, you know. +PU_PARR_MG_Bar_RandomChatter_IG_005_WhoWouldHave=Who would have thought that all these microTech brains love to hit it so hard. You ever come in here after a new mobi patch release? Crazy! +PU_PARR_MG_Bar_RandomChatter_IG_006_NeverGotInto=Never got into the sim games myself, but people around here go nova for them. +PU_PARR_MG_Bar_RandomChatter_IG_007_BetYoudNever=Bet you'd never guess how old I am. 36. Crazy right? I have a whole regimen I do, a lot of fresh fruit, but most important is staying young at heart, you know? +PU_PARR_MG_Bar_RequestLeave_IG_001_GottaGoNot=Gotta go. Not that kinda place, boss. +PU_PARR_MG_Bar_RequestLeave_IG_003_YouNeedTo=You need to leave, now. +PU_PARR_MG_Bar_RequestLeave_IG_004_YoureCrashingEveryones=You're crashing everyone's good time, so why don't you call it a night? +PU_PARR_MG_Bar_SuggestTerm_IG_001_YouCanUse=You can use that screen over there to order something, if you like. +PU_PARR_MG_Bar_SuggestTerm_IG_002_TheFullMenus=The full menu's on those terminals. +PU_PARR_MG_Bar_SuggestTerm_IG_003_FeelFreeTo=Feel free to use the screens to order too. +PU_PARR_MG_Bar_SuggestTerm_IG_004_IfYouWant=If you want to see the full menu, check out the terminals. +PU_PARR_MG_Bar_TurnsDownDrink_IG_001_NoSweat=No sweat. +PU_PARR_MG_Bar_TurnsDownDrink_IG_002_ThatsFineYou=That's fine. You do you. +PU_PARR_MG_Bar_TurnsDownDrink_IG_003_NoWorries=No worries. +PU_PARR_MG_Bar_TurnsDownDrink_IG_004_AllRightMaybe=All right, maybe later. +PU_PARR_MG_Busy_IG_001_OooWishI=Ooo, wish I could talk, really do, but you know how it is. +PU_PARR_MG_Busy_IG_002_SomeOtherTime=Some other time okay? +PU_PARR_MG_Busy_IG_003_NotNowIm=Not now. I'm busy. +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_001_PleasureDoingBusiness=Pleasure doing business. +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_002_GoodCallYoure=Good call. You're going to make some serious creds with that. +PU_PARR_MG_Chosen_PlayerAcceptMission_IG_003_AwesomeWinWin=Awesome. Win, win. +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_001_YeahLikeYou=Yeah, like you got more important things to be doing. +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_002_YourLoss=Your loss. +PU_PARR_MG_Chosen_PlayerDeclineMission_IG_003_GoodLuckGetting=Good luck getting an opportunity like that again. +PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_YouSayNo=You say no now, but I can tell you want to say yes. I'll give you a few minutes to change your mind. +PU_PARR_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YoullChangeYour=You'll change your mind. They all +PU_PARR_MG_Comms_Farewell_IG_001_Later=Later. +PU_PARR_MG_Comms_Farewell_IG_002_EddieOut=Eddie out. +PU_PARR_MG_Comms_Farewell_IG_003_Peace=Peace. +PU_PARR_MG_Comms_ForgivesPlayer_IG_001_LastTimeWe=Last time we spoke feelings got a little hot, and we all said somethings. I don't have a problem being the bigger man though. If you're ready to get your shit together, I might have another job for you. +PU_PARR_MG_Comms_ForgivesPlayer_IG_002_IKnowYou=I know you never expected to hear from me again, but that's rule one when dealing with Eddie Parr. Get your ass ready to be surprised. What do you say we give working together another shot. +PU_PARR_MG_Comms_InstructVisit_IG_001_SwingByWallys=Swing by Wally's when you can. +PU_PARR_MG_Comms_InstructVisit_IG_002_HitMeUp=Hit me up and we'll discuss. +PU_PARR_MG_Comms_InstructVisit_IG_003_ComeSeeMe=Come see me and we'll square it away. +PU_PARR_MG_Comms_MissionComplete_IG_001_JustSawThat=Just saw that you finished up. It was just like I promised, right? Ain't nothing sweeter than easy creds. +PU_PARR_MG_Comms_MissionComplete_IG_002_HeardThatYou=Heard that you wrapped the job. You're welcome, by the way. +PU_PARR_MG_Comms_MissionComplete_IG_003_CongratsOnThe=Congrats on the job. Totally worth it, right? +PU_PARR_MG_Comms_MissionComplete_IG_004_WhatDidI=What did I say? I knew you were the right person for the job. +PU_PARR_MG_Comms_NewMission_IG_001_HeardSomeJuicy=Heard some juicy gossip I think you're gonna want to hear. +PU_PARR_MG_Comms_NewMission_IG_002_CaughtWindOf=Caught wind of a possible new opportunity, and of course I thought of you. +PU_PARR_MG_Comms_NewMission_IG_003_JustGotThe=Just got the scoop on some real inside stuff. Talking a real burner. Who's your boy? Right? +PU_PARR_MG_Comms_NewMission_IG_004_GotSomethingNew=Got something new for you. +PU_PARR_MG_Comms_PaymentSent_IG_001_SendingTheMoney=Sending the money. +PU_PARR_MG_Comms_PaymentSent_IG_002_IllArrangeFor=I'll arrange for the credits to be sent over. +PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_001_ITriedTo=I tried to warn you, but this is on you. You didn't return the stuff and now you got a price on your head. +PU_PARR_MG_Comms_ReturnItems_FailBounty_IG_002_HopeKeepingThat=Hope keeping that stuff was worth it, because there is a big ass bounty out for you right now. +PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_001_AllThatStuff=All that stuff from that last job, you never returned it. People are pissed. Like for real. +PU_PARR_MG_Comms_ReturnItems_LastWarning_IG_002_ThisIsYour=This is your last chance okay. Return that property or stuff's gonna go down. +PU_PARR_MG_Comms_ReturnItems_Reminder_IG_001_YouStillGot=You still got some property from that job that doesn't belong to you. You better make good and return it. +PU_PARR_MG_Comms_ReturnItems_Reminder_IG_002_JustBecauseYou=Just because you didn't finish the job, doesn't mean you get to keep\nall that stuff. You need to return it, like now. +PU_PARR_MG_ConvoCont_Bored_IG_001_Yup=Yup. +PU_PARR_MG_ConvoCont_Bored_IG_002_Okay=Okay. +PU_PARR_MG_ConvoCont_Bored_IG_003_And=And? +PU_PARR_MG_ConvoCont_Bored_IG_004_Sure=Sure. +PU_PARR_MG_ConvoCont_Neutral_IG_001_AndThenWhat=And then what? +PU_PARR_MG_ConvoCont_Neutral_IG_002_UhHuh=Uh huh. +PU_PARR_MG_ConvoCont_Neutral_IG_003_Yeah=Yeah? +PU_PARR_MG_ConvoCont_Neutral_IG_004_Okay=Okay. +PU_PARR_MG_ConvoCont_Sarcastic_IG_001_YeahGreat=Yeah. Great. +PU_PARR_MG_ConvoCont_Sarcastic_IG_002_Right=Right. +PU_PARR_MG_ConvoCont_Sarcastic_IG_003_ThatsReallyGreat=That's really great. +PU_PARR_MG_ConvoCont_Sarcastic_IG_004_YouDontSay=You don't say? +PU_PARR_MG_ConvoCont_Serious_IG_001_FuckThat=Fuck that. +PU_PARR_MG_ConvoCont_Serious_IG_002_Naw=Naw. +PU_PARR_MG_ConvoCont_Serious_IG_003_IDontThink=I don't think so. +PU_PARR_MG_ConvoCont_Serious_IG_004_YeahRight=Yeah right. +PU_PARR_MG_ConvoCont_Surprise_IG_001_What=What! +PU_PARR_MG_ConvoCont_Surprise_IG_002_HellNo=Hell no! +PU_PARR_MG_ConvoCont_Surprise_IG_003_YouSerious=You serious?? +PU_PARR_MG_ConvoCont_Surprise_IG_004_Damn=Damn! +PU_PARR_MG_ConvoCont_Upbeat_IG_001_Nice=Nice! +PU_PARR_MG_ConvoCont_Upbeat_IG_002_Tight=Tight! +PU_PARR_MG_ConvoCont_Upbeat_IG_003_Score=Score! +PU_PARR_MG_ConvoCont_Upbeat_IG_003b_Score=Score! +PU_PARR_MG_ConvoCont_Upbeat_IG_004_ThatsWhatIm=That's what I'm talking about. +PU_PARR_MG_ConvoRejoin_IG_001_NowYouWant=Now you want to listen? Okay, where was I? +PU_PARR_MG_ConvoRejoin_IG_002_YouReadyTo=You ready to listen, now? +PU_PARR_MG_ConvoRejoin_IG_003_IGuessLets=I guess let's try this one more time. +PU_PARR_MG_ConvoRejoin_IG_LEAN_001_OhNowYou=Oh Now you want to listen? Okay, where was I? +PU_PARR_MG_ConvoRejoin_IG_LEAN_002_AhYouReady=Ah You ready to listen, now? +PU_PARR_MG_ConvoRejoin_IG_LEAN_003_IGuessLets=I guess let's try this one more time +PU_PARR_MG_ConvoRejoin_IG_STAND_001_NowYouWant=Now you want to listen? Okay, where was I? +PU_PARR_MG_ConvoRejoin_IG_STAND_002_YouReadyTo=You ready to listen, now? +PU_PARR_MG_ConvoRejoin_IG_STAND_003_IGuessLets=I guess let's try this one more time. +PU_PARR_MG_Decide_EncourageLookAndDecide_IG_001_YouLikeHow=You like how it looks. You pay me my fee, and you get the coordinates. +PU_PARR_MG_Decide_EncourageLookAndDecide_IG_002_GiveItA=Give it a once over and if you like, it's yours... for a price. +PU_PARR_MG_Decide_MissionTimeout_IG_001_YouKnowWhat=You know what forget it. +PU_PARR_MG_Decide_MissionTimeout_IG_002_TimesUp=Time's up. +PU_PARR_MG_Decide_WarningMissionTimeout_IG_001_ListenIfYou=Listen, if you don't want it, there are plenty of other people who do. +PU_PARR_MG_Decide_WarningMissionTimeout_IG_002_TimeIsMoney=Time is money. Come on Make a decision. +PU_PARR_MG_Drugs_DropInstructions_IG_001_HeresTheCode=Here's the code for the terminal. You make a payment there, and they'll let you know where to pick up the stuff. +PU_PARR_MG_Drugs_DropInstructions_IG_002_PayAtThe=Pay at the terminal, and they will give you the pick up. +PU_PARR_MG_Drugs_DropInstructions_IG_003_OneCodeComing=One code coming up. Use it at the terminal and they'll give you the rest of the deets. +PU_PARR_MG_Drugs_ExplainNeon_IG_001_NeonYouKnow=Neon? You know? Glowballs? Light bath? +PU_PARR_MG_Drugs_ExplainNeon_IG_002_SeriouslyYouNever=Seriously? You never heard of Neon? +PU_PARR_MG_Drugs_ExplainNeon_IG_003_YouCantEven=You can't even describe it. It's like all your nerves are pulsing. Like you're tapped into the universe. The shit's intense. +PU_PARR_MG_Drugs_HintOffer_IG_001_YouLookingFor=You looking for a little extra something to help take the edge off? +PU_PARR_MG_Drugs_HintOffer_IG_002_MaybeYoureLooking=Maybe you're looking for something with a bit more blast than just a cocktail. +PU_PARR_MG_Drugs_HintOffer_IG_003_YouKnowSome=You know, some of the people around here like to have an 'extra' good time. That sound like you? +PU_PARR_MG_Drugs_NoThanks_IG_001_YouChangeYour=You change your mind, you know where I am. +PU_PARR_MG_Drugs_NoThanks_IG_002_ChillNoOnes=Chill. No one's forcing you. +PU_PARR_MG_Drugs_NoThanks_IG_003_ThatsWeirdI=That's weird. I Didn't take you for a stiff. +PU_PARR_MG_Drugs_NoThanks_IG_004_WhateverYouDo=Whatever. You do you. +PU_PARR_MG_Drugs_OfferNeon_IG_001_IMightKnow=I might know somebody who could hook you up with some Neon. You interested? +PU_PARR_MG_Drugs_OfferNeon_IG_002_OhIDont=Oh I don't know. Maybe a little Neon? +PU_PARR_MG_Drugs_OfferNeon_IG_003_HypotheticallyNeonPrimo=Hypothetically? Neon. Primo stuff. Pure potent. None of those dimmers. Sound good? +PU_PARR_MG_Drugs_PlayerHigh_IG_001_OhIKnow=Oh, I know that look. You are wading deep, my friend. +PU_PARR_MG_Drugs_PlayerHigh_IG_002_YouAreSoooo=You are soooo gone. Love it. +PU_PARR_MG_Drugs_PlayerHigh_IG_003_YouAreLit=You are lit. Are you feeling it in your hands? I always feel it in my hands. +PU_PARR_MG_Drugs_PlayerHigh_IG_004_Nice=Nice. +PU_PARR_MG_Drugs_ReturnCustomer_IG_001_YouLookingTo=You looking to party again? +PU_PARR_MG_Drugs_ReturnCustomer_IG_002_YouLookingTo=You looking to ride the light again? +PU_PARR_MG_Farewell_Bad_IG_001_AllRightThats=All right, that's enough. I can't take any more of this. +PU_PARR_MG_Farewell_Bad_IG_002_YeahImDone=Yeah, I'm done here. +PU_PARR_MG_Farewell_Good_IG_001_YouBeGood=You be good. +PU_PARR_MG_Farewell_Good_IG_002_TalkToYou=Talk to you later, okay? +PU_PARR_MG_Farewell_Neutral_IG_001_Later=Later +PU_PARR_MG_Farewell_Neutral_IG_002_IGottaGo=I gotta go. +PU_PARR_MG_Greetings_Bad_IG_001_WhatDoYou=What do you want? +PU_PARR_MG_Greetings_Bad_IG_002_Yeah=Yeah? +PU_PARR_MG_Greetings_Good_IG_001_WoahYouveBeen=Woah, you've been working out? Lookin' tight. +PU_PARR_MG_Greetings_Good_IG_002_AwwwwLookWho=Awwww! Look who it is! +PU_PARR_MG_Greetings_Good_IG_003_WellIfIt=Well if it ain't my favorite person in the entire 'verse. +PU_PARR_MG_Greetings_Good_IG_004_HeyBoss=Hey, boss. +PU_PARR_MG_Greetings_Good_IG_005_HeyPlayer=Hey, player. +PU_PARR_MG_Greetings_Neutral_IG_001_Hey=Hey. +PU_PARR_MG_Greetings_Neutral_IG_002_WhatsUp=What's up? +PU_PARR_MG_Greetings_Neutral_IG_003_YouDoinAlright=You doin' alright? +PU_PARR_MG_Interrupt_IG_001_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_002_WhatTheHells=What the hell's gotten into you? +PU_PARR_MG_Interrupt_IG_003_YouSeriousHere=You serious here? +PU_PARR_MG_Interrupt_IG_LEAN_001_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_LEAN_001b_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_LEAN_002_WhatTheHells=What the hell's gotten into you? +PU_PARR_MG_Interrupt_IG_LEAN_003_YouSeriousHere=You serious here? +PU_PARR_MG_Interrupt_IG_STAND_001_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_STAND_001b_HeyNoReason=Hey! No reason to be like that! +PU_PARR_MG_Interrupt_IG_STAND_002_WhatTheHells=What the hell's gotten into you? +PU_PARR_MG_Interrupt_IG_STAND_003_YouSeriousHere=You serious here? +PU_PARR_MG_Intro_1stTime_V_WP_D1_001_AlrightAsshole=Alright......asshole. +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_001_NotHereCome=Not here. Come on. +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_001_TakeASeat=Take a seat. +PU_PARR_MG_Intro_1stTime_V_WP_D2_SUBSTART_SEAT_002_WellTalk=We'll talk. +PU_PARR_MG_Intro_1stTime_V_WP_START_001_HeyYouGot=Hey, you got a second? Have a bit of, uh, business to discuss. +PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_A_001_YeahOfCourse=Yeah. Of course, no. I was just messing with you. You didn't think I was serious with all that did you? You're hilarious. +PU_PARR_MG_Intro_OffToTheSide_V_WP_D2_B_SUBSTART_001_ThoughtSoIm=Thought so. I'm good at reading people. And listening. Comes with the job. And every once in a while, maybe I hear that someone needs something, or maybe there's something being transported, or someone's in a bit a jam and could use some help. All sorts of useful things. Now maybe I give you this info, and in exchange for my troubles, you give me some credits. Sounds good right? +PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B1_001_GuessYouDont=Guess you don't wanna be rich. Good luck with that. +PU_PARR_MG_Intro_OffToTheSide_V_WP_D3_B2_001_NiceSmartAnd=Nice. Smart. And I got just the thing to start you off. I'll even lower my fee this time, seeing as this is our first 'arrangement.' +PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_001_DontAskHow=Don't ask how I know. I just know, okay. I know lots of things. For example, I know you've been earning quite the rep as someone who can get things done, and it just so happens that I'm the kinda guy who can help you get things done. +PU_PARR_MG_Intro_OffToTheSide_V_WP_STARTCONT_002_AreYouInterested=Are you interested? +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_KLIM_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been helping out Wally Klim. +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_REP_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been getting into some trouble. +PU_PARR_MG_Intro_OffToTheSide_V_WP_START_SHAW_001_NamesEddieParr=Name's Eddie Parr, and you, I know you've been doing some work with Michael Shaw on Hurston. +PU_PARR_MG_LastMissionComment_FailStreak_IG_001_YouAreIn=You are in the middle of a serious spiral here. Just when I think you can't get any lower, you mess up another job. +PU_PARR_MG_LastMissionComment_FailStreak_IG_002_IDontEven=I don't even know what's going on with you. I can't even remember the last time you took on an assignment and didn't just ruin everything. +PU_PARR_MG_LastMissionComment_Fail_Good_IG_001_OofHowAbout=Oof. How about that last job? You crashed that one up hard. Like one minute I'm thinking you're good at stuff, and then I hear about this and it's like I... I don't even know. +PU_PARR_MG_LastMissionComment_Fail_Good_IG_002_YouWereRiding=You were riding so high, and then just - foomp! Total wreck job. Flames everyone, people screaming. Here's hoping it was a one time thing, cause wow. +PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_001_IGoOut=I go out on a limb, give you the best info, and you still manage to mess it up. +PU_PARR_MG_LastMissionComment_Fail_NeutralBad_IG_002_YouKnowWhen=You know when you screw up a job that bad it makes both of us look bad, right? +PU_PARR_MG_LastMissionComment_LastChance_IG_001_YoureLuckyIm=You're lucky I'm in a good mood though, so I'll give you one more chance. +PU_PARR_MG_LastMissionComment_LastChance_IG_002_AndEvenThough=And even though you've been absolute crap, I'm gonna be the bigger person here and give you one last final chance. +PU_PARR_MG_LastMissionComment_NoLonger_IG_001_NotEvenSure=Not even sure why you're talking to me. After that crap you pulled? You and I are done. +PU_PARR_MG_LastMissionComment_NoLonger_IG_002_IfYoureExpecting=If you're expecting me to give you another tip you can just knock that idea out of your thick head right now. +PU_PARR_MG_LastMissionComment_Robbed_IG_001_IThoughtYou=I thought you were a ghost for a second. Can't believe you're ready to get back into it after what happened during that last thing. +PU_PARR_MG_LastMissionComment_Robbed_IG_002_IWasSorry=I was sorry you got jacked on that last job, but for your sake I hope you actually were hit, cause if I find out it was you trying to pull a fast one? Believe me, it's not gonna be good. +PU_PARR_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayTiger=Gotta say, Tiger. You've been doing some amazing work out there. I'm a pretty great judge of character. +PU_PARR_MG_LastMissionComment_SuccessStreak_IG_002_WhatIsThat=What is that? Like a billion jobs you've pulled? You're like a total savant. +PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_001_IJustGot=I just got to tell ya, the work you did on that last thing? Holy shit. You knocked it out. Just killed it. +PU_PARR_MG_LastMissionComment_Success_Exceptional_IG_002_GratsOnThat=Grats on that last thing. You're turning out to be quite the closer, huh? I like that. I like that a lot. +PU_PARR_MG_LastMissionComment_Success_Good_IG_001_HappyToHear=Happy to hear that last thing you did made you some creds. +PU_PARR_MG_LastMissionComment_Success_Good_IG_002_ImHearingUp=I'm hearing up and down that you really knocked that last little job out. You're welcome. +PU_PARR_MG_LastMissionComment_TryHarder_IG_001_ImGettingWorried=I'm getting worried about you, and I don't like to worry. Do better so I don't have to worry, okay? +PU_PARR_MG_LastMissionComment_TryHarder_IG_002_YoureGonnaHave=You're gonna have to do better than +PU_PARR_MG_Late_IG_001_AnotherTimeAnother=Another time, another place. I gotta jet. +PU_PARR_MG_Late_IG_002_CantSlowDown=Can't slow down, places to be, people to do. +PU_PARR_MG_MidMission_Deactivate_IG_001_BadNewsLooks=Bad news. Looks like you were too slow. No more job for you. Oh well. That's the breaks. +PU_PARR_MG_MidMission_Deactivate_IG_002_WantedToLet=Wanted to let you know that that job isn't gonna pan out like you hoped. I told you about my no refund policy, huh? +PU_PARR_MG_MidMission_Fail_IG_001_WellThatsIt=Well, that's it. You blew your chance. Great job idiot. +PU_PARR_MG_MidMission_Fail_IG_002_YouSureScrewed=You sure screwed that job up, huh? +PU_PARR_MG_MidMission_Fail_IG_003_LetMeTell=Let me tell you, the client sure as hell isn't gonna be happy about this. +PU_PARR_MG_MidMission_Greetings_IG_001_SupBossIts=Sup, boss. It's Eddie. +PU_PARR_MG_MidMission_Greetings_IG_002_YoEddieHere=Yo, Eddie here. +PU_PARR_MG_MidMission_Greetings_IG_003_ItsEddieListen=It's Eddie, listen up. +PU_PARR_MG_MidMission_Greetings_IG_004_WhatsUpWhats=What's up, what's up. +PU_PARR_MG_MidMission_ObjUpdate_IG_001_ChangeOfPlans=Change of plans. +PU_PARR_MG_MidMission_ObjUpdate_IG_002_GotSomeNew=Got some new info you're gonna want to see. +PU_PARR_MG_MidMission_PlayerQuit_IG_001_IfYouDont=If you don't want the job, works out for me. I got plenty of others who'd kill for this kinda info. +PU_PARR_MG_MidMission_PlayerQuit_IG_002_YouQuitWhat=You quit? What happened, player? You've changed. I don't even know you any more. +PU_PARR_MG_MidMission_ReceiveData_IG_001_TheInfoCame=The info came through. Looks good. +PU_PARR_MG_MidMission_ReceiveData_IG_002_TheTransferWent=The transfer went without a hitch. We should be set. +PU_PARR_MG_MidMission_WarningFail_IG_001_YoWhatThe=Yo, what the hell's going on? Time's getting kinda tight. +PU_PARR_MG_MidMission_WarningFail_IG_002_IDontKnow=I don't know what's happening, but you need to get your ass in gear. +PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_001_FromWhatI=From what I hear, the local supply of good times is running a bit low. I need someone to deliver a re-up. +PU_PARR_MG_MissionBriefs_Deliver_Drugs_IG_002_TheHittersHave=The hitters have been going hard lately, so there's a party supply problem. Are you the party solution? +PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_001_MyManWallaces=My man Wallace's got the light. Need you to bring in a batch for the locals. +PU_PARR_MG_MissionBriefs_Deliver_Drugs_Wallace_IG_002_TheVipsHere=The VIPs here only want to get high off the best, and everybody knows Wallace has the best of the best. What can I say, they clamour for the Klim. +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_001_SomeoneNeedsSome=Someone needs some stuff taken somewhere. +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_002_ThisOnesA=This ones a classic. You deliver the goods, they deliver the credits. +PU_PARR_MG_MissionBriefs_Deliver_Generic_IG_003_YouEverDo=You ever do DJs? That's what I call delivery jobs. +PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_001_OfCourseTaking=Of course, taking the shipment to Hurston can be a bit tricky, but my boy Shaw will see you're taken care of. +PU_PARR_MG_MissionBriefs_Deliver_Hurston_IG_002_NowTheDeliverys=Now, the delivery's going to Hurston, which is normally a problem for stuff like this, but my boy Shaw will make sure it goes easy for you. +PU_PARR_MG_MissionBriefs_Generic_Hard_IG_001_ThisJobIs=This job is trouble start to finish, but I get the feeling someone like you doesn't mind a bit of trouble. +PU_PARR_MG_MissionBriefs_Generic_Hard_IG_002_MostPeopleWouldnt=Most people wouldn't touch this one with a ten meter pole, but you're not most people. +PU_PARR_MG_MissionBriefs_Generic_IG_001_WhenIOverheard=When I overheard this little gem of a job, I instantly thought of you. +PU_PARR_MG_MissionBriefs_Generic_IG_002_YoureNotGonna=You're not gonna believe the opportunity I heard about. Talk about right place at the right time. +PU_PARR_MG_MissionBriefs_Generic_IG_003_IGotA=I got a hot tip for you. +PU_PARR_MG_MissionBriefs_Generic_VIP_IG_001_IveGotA=Ive Got a VIP buddy of mine in desperate need of some assistance. +PU_PARR_MG_MissionBriefs_Generic_VIP_IG_002_KnowThisBigshot=Know this bigshot. More money than brains. Finally got into a situation they couldn't buy themselves out of so they're offering a good money if you can help them. +PU_PARR_MG_MissionBriefs_NoMission_IG_001_NotRightNow=Not right now. I'll see if I can scare something up for you later. +PU_PARR_MG_MissionBriefs_NoMission_IG_002_IveGotA=I've got a ton of stuff, just nothing for you. Not right now at least. +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_001_IfYoureLooking=If you're looking for some good shit to steal. I know just the shit. +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_002_ThisSoAnd=This so and so lined up a full job, had all the details sorted, but before they could pull it off they got pinched. That means their plans are up for grabs. Lucky you. +PU_PARR_MG_MissionBriefs_Steal_Generic_IG_003_ThisPerfectHiest=This perfect hiest fell into my lap, and I'll let you have the plans for a steal. +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_001_ThisPilotGot=This pilot got tanked before taking off. Let slip which route they're\ntaking. Wouldn't it be a shame if something were to happen to the shipment? Like someone robbing them? Someone like you? +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_002_YouFigureThese=You figure these haulers would be a little more careful about who they tell their schedules to. You get past their escorts, should be easy pickings. +PU_PARR_MG_MissionBriefs_Steal_Luxury_Hard_IG_003_ThisFlushWho=This flush who drinks here works at a factory and it turns out they're gearing up for a big sale. My guess is that they probably wouldn't\nnotice if one or two things go misisng. If you know what I mean. +PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_001_IGotThe=I got the scoop on where some primo goods might happen to be. You go, you pick it up, you drop it off, you make crazy credits. Easy. +PU_PARR_MG_MissionBriefs_Steal_Luxury_IG_002_IHeardAbout=I heard about a big shipment that you might be interested in. +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_001_GoodLuckOut=Good luck out there. +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_002_AllRightDont=All right, don't do anything I wouldn't do. +PU_PARR_MG_Mission_Farewell_MissionAccepted_IG_003_GoGetEm=Go get 'em, tiger. +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_001_YeahAllRight=Yeah, all right, have fun with your life. +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_002_GuessTheresNothing=Guess there's nothing left to say. +PU_PARR_MG_Mission_Farewell_MissionDeclined_IG_003_Whatever=Whatever. +PU_PARR_MG_Mission_Greetings_Bad_IG_001_WhatTheHell=What the hell are you doing here? +PU_PARR_MG_Mission_Greetings_Bad_IG_002_OhGreat=Oh, great... +PU_PARR_MG_Mission_Greetings_Good_IG_001_HeyNowLook=Hey now! Look who's here. +PU_PARR_MG_Mission_Greetings_Good_IG_002_OhNoLooks=Oh no. Look's like we got a trouble maker over here. +PU_PARR_MG_Mission_Greetings_HaveASeat_IG_001_HaveASeat=Have a seat, and we'll talk. +PU_PARR_MG_Mission_Greetings_HaveASeat_IG_002_FindASeat=Find a seat, and I'll be over. +PU_PARR_MG_Mission_Greetings_NoLonger_IG_001_YouBetterBe=You better be ordering a drink, cause I'm not helping you with anything else. +PU_PARR_MG_Mission_Greetings_NoLonger_IG_002_DontYouThink=Don't you think you should find a new bar to drink at, buddy? +PU_PARR_MG_Mission_Greetings_StillMission_IG_001_ShouldntYouBe=Shouldn't you be out doing that thing? +PU_PARR_MG_Mission_Greetings_StillMission_IG_002_YouProbablyWant=You probably want to take care of that other thing before you start trying to find a new thing. +PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_001_DontHandIt=Don't hand it to me, use the drop. +PU_PARR_MG_Mission_Greetings_WrongDelivery_IG_002_AreYouNuts=Are you nuts? Not here. That's what the drop is for. +PU_PARR_MG_MultipleMissionOffer_IG_001_GotATon=Got a ton of stuff going on. Let me know what catches your eye. +PU_PARR_MG_MultipleMissionOffer_IG_002_ItsBeenBusy=It's been busy as balls. You want a job, you pick what you like. +PU_PARR_MG_OffDuty_IG_001_DontBotherMe=Don't bother me with that work stuff now. This is Eddie time. +PU_PARR_MG_OffDuty_IG_002_SeriouslyCantYou=Seriously, can't you let a guy take break for like five minutes? +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_LEAN_LEFT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_LEAN_RIGHT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_LEFT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_LEFT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_LEFT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_RIGHT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_RIGHT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_RIGHT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_STAND_LEFT_003_NotCool=Not cool. +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_001_Woah=Woah. +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_002_Easy=Easy. +PU_PARR_MG_PhysicalBump_IG_STAND_RIGHT_003_NotCool=Not cool. +PU_PARR_MG_PlayerGoofsOff_IG_001_YouFeelingAlright=You feeling alright? +PU_PARR_MG_PlayerGoofsOff_IG_002_KeepItTogether=Keep it together, pal. People are gonna start talking. +PU_PARR_MG_PlayerGoofsOff_IG_003_YoureStartingTo=You're starting to weird me out. +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_001_YouFeelingAlright=You feeling alright? +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_002_KeepItTogether=Keep it together, pal. People are gonna start talking. +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003_YoureStartingTo=You're starting to weird me out. +PU_PARR_MG_PlayerGoofsOff_IG_LEAN_003b_YoureStartingTo=You're starting to weird me out. +PU_PARR_MG_PlayerGoofsOff_IG_STAND_001_YouFeelingAlright=You feeling alright? +PU_PARR_MG_PlayerGoofsOff_IG_STAND_002_KeepItTogether=Keep it together, pal. People are gonna start talking. +PU_PARR_MG_Routine_Eating_IG_001_TodaysMyCheat=Today's my cheat day so look out. +PU_PARR_MG_Routine_Eating_IG_002_DoYouKnow=Do you know if the protein in this is water soluble? I'm supposed to avoid water soluble protein. +PU_PARR_MG_Routine_Eating_IG_003_CantBelieveHow=Can't believe how hungry I am. I'm so bad sometimes. +PU_PARR_MG_Routine_FlirtingReject_IG_001_NotInterestedThats=Not interested? That's okay. I respect that. Ain't no big deal. That's life right? +PU_PARR_MG_Routine_FlirtingReject_IG_002_AlreadySeeingSomeone=Already seeing someone, huh. I get that. You let me know if you ever want an upgrade. +PU_PARR_MG_Routine_FlirtingReject_IG_003_HeyWeAll=Hey, we all make mistakes, and missing out on this? That was a mistake. But hey, you're call. +PU_PARR_MG_Routine_FlirtingReject_IG_004_JustTryingTo=Just trying to be nice. No reason to be like that. +PU_PARR_MG_Routine_FlirtingReject_IG_005_YeahWellI=Yeah, well, I wasn't that interested in you either. Shit, I was trying to make your day. +PU_PARR_MG_Routine_Flirting_IG_001_YouLikeTo=You like to party? I bet you like to party +PU_PARR_MG_Routine_Flirting_IG_002_INoticedYou=I noticed you right away, you know that? Could barely take my eyes off of you. +PU_PARR_MG_Routine_Flirting_IG_003_YouKnowYou=You know you should smile more. You could light up the whole room with that smile. +PU_PARR_MG_Routine_Flirting_IG_004_RightHairRight=Right hair. Right clothes. Bet you could be a real breath taker. +PU_PARR_MG_Routine_Flirting_IG_005_IBetYou=I bet you and me could have a lot of fun together. +PU_PARR_MG_Routine_Flirting_IG_006_IDontNormally=I don't normally say stuff like this, but you look as soft as church music. +PU_PARR_MG_Routine_Flirting_IG_007_YouThirstyI=You thirsty? I could make you one of my special cocktails. Actually. I got full bar back at my place if you wanted to drink somewhere a little bit more... intimate... +PU_PARR_MG_Routine_Shopping_IG_001_GotSomeGreat=Got some great stuff in here. Really nice. +PU_PARR_MG_Routine_Shopping_IG_002_LoveThisReally=Love this. Really choice. +PU_PARR_MG_Routine_Shopping_IG_003_OutOfCuriosity=Out of curiosity, you know when you might be getting a new shipment in? +PU_PARR_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the deets. +PU_PARR_MG_SendingMissionDetails_IG_002_CheckTheSpecs=Check the specs. +PU_PARR_MG_SendingMissionDetails_IG_003_IllSendYou=I'll send you the low down. +PU_PARR_MG_SendingMissionDetails_IG_004_SendingTheDetails=Sending the details. +PU_PARR_MG_SuggestTerm_IG_001_YoureWelcomeTo=You're welcome to go order something from the drinks terminal though. +PU_PARR_MG_SuggestTerm_IG_002_YouShouldOrder=You should order a drink or something. You look like you could use one. +PU_PARR_MG_Thanks_IG_001_Thanks=Thanks. +PU_PARR_MG_Thanks_IG_002_AppreciateIt=Appreciate it. +PU_PARR_MG_Transition_CommentToGiving_IG_001_LetsTalkSome=Let's talk some business. +PU_PARR_MG_Transition_CommentToGiving_IG_002_ButEnoughAbout=But enough about that. +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowsItGoing=How's it going? +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_OhThatSucks=Oh that sucks. +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_GoodToHear=Good to hear. +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_DontReallyWant=Don't really want to get into it. +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=Why don't you mind your own business? +PU_PATRON1_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_YouDontWant=You don't want to hear that. What about you? +PU_PATRON1_M_BS_General_Apology_Pos_IG_001_SorryAboutThat=Sorry about that. +PU_PATRON1_M_BS_General_Apology_Pos_IG_002_Apologies=Apologies. +PU_PATRON1_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_PATRON1_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_PATRON1_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_PATRON1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_PATRON1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_PATRON1_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_PATRON1_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_PATRON1_M_BS_General_Busy_IG_001_SomeOtherTime=Some other time, okay? +PU_PATRON1_M_BS_General_Busy_Neg_IG_001_LookICant=Look, I can't deal with your shit right now. +PU_PATRON1_M_BS_General_Busy_Pos_IG_001_WishICould=I wish I could, but I don't have the time right now. +PU_PATRON1_M_BS_General_DenyPermission_IG_001_NoIDont=No. I don't think so. +PU_PATRON1_M_BS_General_DenyPermission_IG_002_AfraidNot=Afraid not. +PU_PATRON1_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_PATRON1_M_BS_General_Expletives_High_IG_003_DamnIt=Damn it! +PU_PATRON1_M_BS_General_Expletives_Low_IG_001_Crap=Crap. +PU_PATRON1_M_BS_General_Expletives_Low_IG_002_Shit=Shit. +PU_PATRON1_M_BS_General_GivePermission_IG_001_Sure=Sure. +PU_PATRON1_M_BS_General_GivePermission_IG_002_GoAhead=Go ahead. +PU_PATRON1_M_BS_General_No_IG_001_No=No. +PU_PATRON1_M_BS_General_No_IG_002_Nope=Nope. +PU_PATRON1_M_BS_General_Thanks_IG_002_AppreciateIt=Appreciate it. +PU_PATRON1_M_BS_General_Thanks_Pos_IG_001_ThanksSoMuch=Thanks so much. +PU_PATRON1_M_BS_General_Yes_IG_001_Sure=Sure. +PU_PATRON1_M_BS_General_Yes_IG_002_Yeah=Yeah. +PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_001_NahImGood=Nah. I'm good for now. +PU_PATRON1_M_CP_AcquireDrink_DeclineDrink_IG_002_NothingForMe=Nothing for me. +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_LetMeGet=Let me get another one. +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_AnotherDrinkPlease=Another drink, please. +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_001_LetMeGet=Let me get a drink. +PU_PATRON1_M_CP_AcquireDrink_OrderDrink_IG_002_INeedA=I need a drink. +PU_PATRON1_M_CP_Chat_Company_Ask_IG_001_MindIfI=Mind if I join ya? +PU_PATRON1_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=You looking for company? +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatHurston=Not that Hurston did anything wrong. Let's be clear about that. We all appraciate how Hurston looks out for us. +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_SoTheBore=So, the bore unit almost snapped about ten minutes into my shift and the manager chewed me out. How the hell's it my fault if the greasers don't do their job? And of course if the thing does blow, there's no doubt who gets the blame there. +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_ThisWholeWeeks=This whole week's been great at the plant. They signed up a new shipload of recruits and they've been taking up a lot of the slack. Plus, I love watching as they realize what exactly they've been signed up for. Never gets old. +PU_PATRON1_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_DidYouHear=Did you hear about Ardell Hurston? Gave birth to a son. Named him Reyes. Reyes Finley Hurston. I'd been following the news since when the last Hurston was born they gave us an extra break third shift to celebrate. No luck this time. Guess little Reyes is too distant a cousin for that. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_WorstPartIs=Worst part is just how incompentant everyone is. Maybe if we could hire some people with at least two brain cells it wouldn't be so awful. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahNowAll=Yeah, now all I need to figure out is a way to get a big fat raise. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowWasWork=How was work? +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YeahIKnow=Yeah, I know what that's like. One of these days I'm just gonna up and quit. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_ThatsGreatLets=That's great. Let's hope tomorrow is even better. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_NotReallyIn=Not really in the mood to talk about work. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_YouWouldntBelieve=You wouldn't believe it. Two people comm'd in sick. Had to do all their work plus my regular stuff. Maybe I should comm in sick tomorrow. +PU_PATRON1_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWork=You know, work was good today actually. Beat my quota for the week so the foreman was pretty pleased. +PU_PATRON1_M_CP_Chat_Toast_IG_001_ToAnotherDay=To another day done. +PU_PATRON1_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. +PU_PATRON1_M_CV_Chat_Farewell_IG_001_IllSeeYa=See ya around. +PU_PATRON1_M_CV_Chat_Farewell_IG_002_SeeYaLater=See ya later. +PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_001_IThinkWere=I think we're done here. +PU_PATRON1_M_CV_Chat_Farewell_Neg_IG_002_WeDoneGood=We done? Good. +PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_001_HaveAGood=Have a good one. +PU_PATRON1_M_CV_Chat_Farewell_Pos_IG_002_OkayItWas=Okay, it was great seein' ya. +PU_PATRON1_M_CV_Chat_Greeting_IG_001_Hey=Hey. +PU_PATRON1_M_CV_Chat_Greeting_IG_002_Hi=Hi. +PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_002_UhHuh=Uh huh. +PU_PATRON1_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah... +PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_001_HeyHowsIt=Hey. How's it going? +PU_PATRON1_M_CV_Chat_Greeting_Pos_IG_002_GoodToSee=Good to see you. +PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_001_StillStandingI=Still standing I see. +PU_PATRON1_M_CV_Chat_Greeting_Remember_IG_002_HowYouDoing=How you doing? +PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_001_LookWhosBack=Look who's back. +PU_PATRON1_M_CV_Chat_Greeting_Remember_Neg_IG_003_HereWeGo=Here we go... +PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyLookWho=Hey, look who it is. +PU_PATRON1_M_CV_Chat_Greeting_Remember_Pos_IG_002_ItsBeenA=It's been a while. +PU_PATRON1_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_IHadThe=I had the best hand of Trigger I've ever had last week. Could not believe it. One card after the other. It was beautiful. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_YouKnowMaybe=You know, maybe if the officials would actually just let the racers race, it might get back to being what it used to be. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_IWouldntBe=I wouldn't be surprised if at the end of the season we're looking at few surprises in the winner's circle. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouveBeenFollowing=You've been following the Murray Cup this season? +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahItWas=Yeah, it was a bit of a snoozer. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_TellMeAbout=Tell me about it. It was beautiful. What I wouldn't give to fly one of those ships. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IDontReally=I don't really watch racing. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_DidntBotherTo=Didn't bother to watch yesterday's race. Everyone knew Teegs was gonna take it and sure enough. It's getting boring. +PU_PATRON1_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IOnlyCaught=I only caught the end of yesterday's race, but what a finish. Absolutely fantastic. +PU_PATRON1_M_CV_General_AmussedReaction_IG_001_NiceOne=< Laughing > Nice one. +PU_PATRON1_M_CV_General_AmussedReaction_IG_002_ThatsPrettyGood=That's pretty good. +PU_PATRON1_M_CV_General_Backdown_IG_001_YouAintWorth=You ain't worth my time. +PU_PATRON1_M_CV_General_CalmDown_IG_001_YouNeedTo=Everybody needs to calm down. +PU_PATRON1_M_CV_General_CrouchProneComment_IG_001_YouKnowI=You know, I can see you. +PU_PATRON1_M_CV_General_GrossedOutReaction_IG_001_YouAreSick=You are sick. +PU_PATRON1_M_CV_General_Insult_Neg_IG_001_MyGodYou=My god you are such an idiot. +PU_PATRON1_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=You mind stopping that? +PU_PATRON1_M_CV_General_Linger_IG_001_NeedSomething=Need something? +PU_PATRON1_M_CV_General_NotAppropriate_Pos_IG_001_IDontThink=I don't think you really should be doing that in here. +PU_PATRON1_M_CV_General_Offended_Pos_IG_001_WoahWhatDid=Woah, what did I do to you? +PU_PATRON1_M_CV_General_Offended_Pos_IG_002_TheresNoCall=There's no call for that. +PU_PATRON1_M_CV_General_Passing_IG_001_OnYourSide=On your side. +PU_PATRON1_M_CV_General_Passing_Neg_IG_001_LookOut=Look out. +PU_PATRON1_M_CV_General_Passing_Pos_IG_001_PardonMe=Uh, pardon me. +PU_PATRON1_M_CV_General_QueryMood_IG_001_AreYouOkay=Are you okay? +PU_PATRON1_M_CV_General_QueryMood_IG_002_IsSomethingWrong=Is something wrong? +PU_PATRON1_M_CV_General_QueryReaction_IG_001_What=What? +PU_PATRON1_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? +PU_PATRON1_M_CV_General_RunningComment_IG_001_WhatsTheRush=What's the rush? +PU_PATRON1_M_CV_General_StrangeBehavior_IG_001_YouOkayYou=You okay? You seem a bit off. +PU_PATRON1_M_CV_General_StrangeBehavior_To3P_IG_001_WhatTheHell=What the hell is wrong with them? +PU_PATRON1_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=What the hell! +PU_PATRON1_M_CV_General_SurpriseReaction_IG_002_Jeez=Jeez! +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_EverythingGoingAll=Everything going all right? +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_ThatsRough=That's rough. +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatSoundsGood=That sounds good. +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_ImNotReally=I'm not really in the mood to talk about that. +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_WhyDontYou=Why don't you go bother someone else? +PU_PATRON2_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_ForgetThatWhat=Forget that. What about you? How you been? +PU_PATRON2_M_BS_General_Apology_Pos_IG_001_ImSoSorry=I'm so sorry. +PU_PATRON2_M_BS_General_Apology_Pos_IG_002_ImReallySorry=I'm really sorry about that. +PU_PATRON2_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_PATRON2_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_PATRON2_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_PATRON2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_PATRON2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_PATRON2_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_PATRON2_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_PATRON2_M_BS_General_Busy_IG_001_ImInThe=I'm in the middle of something. +PU_PATRON2_M_BS_General_Busy_Neg_IG_001_YeahSorryIm=Yeah, sorry. I'm really busy. +PU_PATRON2_M_BS_General_Busy_Pos_IG_001_ImReallySorry=I'm really sorry. I can't talk at the moment. +PU_PATRON2_M_BS_General_DenyPermission_IG_001_NoSorry=No, sorry. +PU_PATRON2_M_BS_General_DenyPermission_IG_002_GonnaSayNo=Gonna say no. +PU_PATRON2_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_PATRON2_M_BS_General_Expletives_High_IG_003_SonOfA=Son of a bitch! +PU_PATRON2_M_BS_General_Expletives_Low_IG_001_Dammit=Dammit +PU_PATRON2_M_BS_General_Expletives_Low_IG_002_Shit=Shit. +PU_PATRON2_M_BS_General_GivePermission_IG_001_OfCourse=Of course. +PU_PATRON2_M_BS_General_GivePermission_IG_002_Definitely=Definitely. +PU_PATRON2_M_BS_General_No_IG_001_No=No. +PU_PATRON2_M_BS_General_No_IG_002_Nah=Nah. +PU_PATRON2_M_BS_General_Thanks_IG_002_ThankYou=Thank you. +PU_PATRON2_M_BS_General_Thanks_Pos_IG_001_AwesomeThankYou=Awesome. Thank you. +PU_PATRON2_M_BS_General_Yes_IG_001_Yes=Yes. +PU_PATRON2_M_BS_General_Yes_IG_002_Yup=Yup. +PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_001_YouKnowWhat=You know what? I'm good. +PU_PATRON2_M_CP_AcquireDrink_DeclineDrink_IG_002_NahThanks=Nah, thanks. +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_Another=Another? +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_OneMore=One more. +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_001_CouldIGet=Could I get a drink? +PU_PATRON2_M_CP_AcquireDrink_OrderDrink_IG_002_YeahLemmeGet=Yeah, lemme get a drink. +PU_PATRON2_M_CP_Chat_Company_Ask_IG_001_ItCoolIf=It cool if I sit down? +PU_PATRON2_M_CP_Chat_Company_Offer_IG_001_PopASquat=Pop a squat. +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_NotThatThat=Not that um... Not that, that was a complaint, right? I just want to do my best work for Hurston. +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_GetThisWe=Get this, we had another emergency shut down today. I swear the whole damn line is two more shifts from completely crapping out. I'm surprised the building hasn't come down the way things are going. But hey, maybe that's the only way Hurston will give us some actual time off. +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_BitOfExciting=Bit of exciting news. Larry got his arm caught in the injector so they promoted me. A few more accidents and maybe I'll get promoted all the way to Hurston tower. +PU_PATRON2_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_MyNextDoor=My next door neighbor is driving me nuts. They've only been in Lorville about a month. Lungs as pink as they come. Been coughing non-stop, all hours. Can barely sleep with the racket. But at least with how bad it sounded last night, it shouldn't be a problem too much longer. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=You know what really sucked though? You should've smelled the lunch this yahoo brought in. Stunk up the whole room. Barely could eat my lunch. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_WellLetsJust=Well, let's just hope things stay good for a while. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_HowsWorkBeen=How's work been going? +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_GeezReallyI=Geez, really? I don't know what I would do if my job was like that. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_GladToHear=Glad to hear. Maybe I need to come to work with you. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_HonestlyWorksNot=Honestly, work is not my favorite subject right now. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_TodayWasThe=Today was the worst. Boss completely blindsided me. Gave me a huge load of extra work to do. Might even have to do some unpaid OT to get it all done. +PU_PATRON2_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_WorkWiseTodayHasnt=Work-wise, today hasn't been that bad. Played some good music on my glas, and just dug in. Even managed to finish a bit ahead. +PU_PATRON2_M_CP_Chat_Toast_IG_001_ChingChing=Ching ching. +PU_PATRON2_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. +PU_PATRON2_M_CV_Chat_Farewell_IG_001_Bye=Bye. +PU_PATRON2_M_CV_Chat_Farewell_IG_002_SeeYa=See ya. +PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_001_Yeah=Yeah... +PU_PATRON2_M_CV_Chat_Farewell_Neg_IG_002=Hmm... +PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_001_TakeCare=Take care. +PU_PATRON2_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=See you later. +PU_PATRON2_M_CV_Chat_Greeting_IG_001_Hi=Hi. +PU_PATRON2_M_CV_Chat_Greeting_IG_002_Hey=Hey. +PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_002=Uh huh. +PU_PATRON2_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah. +PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_001_Hey=Hey. +PU_PATRON2_M_CV_Chat_Greeting_Pos_IG_002_HowAreYou=How are you? +PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_001_HeyWhatsUp=Hey, what's up. +PU_PATRON2_M_CV_Chat_Greeting_Remember_IG_002_OhHey=Oh, hey. +PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_001_OhHey=Oh... hey... +PU_PATRON2_M_CV_Chat_Greeting_Remember_Neg_IG_003_Hey=Hey... +PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_001_YeahIRemember=Yeah, I remember you. +PU_PATRON2_M_CV_Chat_Greeting_Remember_Pos_IG_002_OhHey=Oh hey. +PU_PATRON2_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_YouKnowWhat=You know what I was trying to remember today? My first time going into space. I can remember my first Jump for sure, but hell if I can't recall my first time leaving a planet. I mean, damn, that feels like something I should remember. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ForTheAmount=For the amount of credits these pilots make, you figure they could put on a decent show. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_BestPartIs=Best part is I won a few credits, too. Won't make up for all the other times I didn't, but it feels good to win. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_DidYouWatch=Did you watch the race? +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDidntThink=I didn't think it was that bad. Not gonna say it was the best race I've ever seen, but there were some moments. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_IBummedI=I'm bummed I missed it. Sounds great. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_WasntAbleTo=Wasn't able to. Heard good things though. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_ThatRaceYesterday=That race yesterday was such a let down. Mason and Defino are supposed to be two of the best and they just completely screwed the pooch. Talk about over hyping and under delivering. +PU_PATRON2_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_IWasSo=I was so happy I watched the race on spec yesterday. The way Jiretti rode the stick? I don't think you can take corners tighter than that. +PU_PATRON2_M_CV_General_AmussedReaction_IG_001_ThatsAmazing=That's amazing. +PU_PATRON2_M_CV_General_AmussedReaction_IG_002_Nice=Nice. +PU_PATRON2_M_CV_General_Backdown_IG_001_WhateverYoureNot=Whatever. You're not worth it. +PU_PATRON2_M_CV_General_CalmDown_IG_001_CalmDownAlright=Calm down, alright? +PU_PATRON2_M_CV_General_CrouchProneComment_IG_001_ThisSomeKind=This some kind of meditation thing? +PU_PATRON2_M_CV_General_GrossedOutReaction_IG_001_Oh=Oh... +PU_PATRON2_M_CV_General_Insult_Neg_IG_001_KissMyAss=Kiss my ass. +PU_PATRON2_M_CV_General_KnockItOff_Pos_IG_001_SorryCouldStop=Sorry, could you stop that? +PU_PATRON2_M_CV_General_Linger_IG_001_YouMind=You mind? +PU_PATRON2_M_CV_General_NotAppropriate_Pos_IG_001_YouShouldntReally=You really shouldn't do that here. +PU_PATRON2_M_CV_General_Offended_Pos_IG_001_ComeOnDont=Come on. Don't be like that. +PU_PATRON2_M_CV_General_Offended_Pos_IG_002_LetsUhTone=Let's uh... Let's tone it down a bit. Okay? +PU_PATRON2_M_CV_General_Passing_IG_001_ExcuseMe=Excuse me. +PU_PATRON2_M_CV_General_Passing_Neg_IG_001_YouMind=You mind? +PU_PATRON2_M_CV_General_Passing_Pos_IG_001_ExcuseMe=Excuse me. +PU_PATRON2_M_CV_General_QueryMood_IG_001_YouAlright=You alright? +PU_PATRON2_M_CV_General_QueryMood_IG_002_IsIsSomething=Is uh... is something bothering you? +PU_PATRON2_M_CV_General_QueryReaction_IG_001_Huh=Huh? +PU_PATRON2_M_CV_General_QueryReaction_IG_002_WhatsHappening=What's happening? +PU_PATRON2_M_CV_General_RunningComment_IG_001_WhoaSlowDown=Whoa, slow down! +PU_PATRON2_M_CV_General_StrangeBehavior_IG_001_AreYouOkay=Are you okay? You seem off. +PU_PATRON2_M_CV_General_StrangeBehavior_To3P_IG_001_YouSeeThat=You see that? +PU_PATRON2_M_CV_General_SurpriseReaction_IG_001_WhoaWhat=Whoa, what?! +PU_PATRON2_M_CV_General_SurpriseReaction_IG_002_HolyShit=Holy shit! +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_HowreThings=How're things? +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_YeahDoesntSound=Yeah, doesn't sound great. +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_ThatsNice=That's nice. +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_Pass=Pass. +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_YoureBarkingUp=You're barking up the wrong tree. +PU_PATRON3_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_IWasGoing=I was going to ask you the same thing. +PU_PATRON3_M_BS_General_Apology_Pos_IG_001_RealSorryAbout=I'm really sorry about that. +PU_PATRON3_M_BS_General_Apology_Pos_IG_002_ForgiveMe=Forgive me. +PU_PATRON3_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_PATRON3_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_PATRON3_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_PATRON3_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_PATRON3_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_PATRON3_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_PATRON3_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_PATRON3_M_BS_General_Busy_IG_001_ImBusyMaybe=I'm busy. Maybe we can talk later. +PU_PATRON3_M_BS_General_Busy_Neg_IG_001_ImBusyGo=I'm busy. Go bother someone else. +PU_PATRON3_M_BS_General_Busy_Pos_IG_001_SorryICant=Sorry, I really can't talk right now. +PU_PATRON3_M_BS_General_DenyPermission_IG_001_ThatsNotGonna=That's not gonna work for me. +PU_PATRON3_M_BS_General_DenyPermission_IG_002_ImAfraidNot=I'm afraid not. +PU_PATRON3_M_BS_General_Expletives_High_IG_001_Shit=Shit! +PU_PATRON3_M_BS_General_Expletives_High_IG_003_Bastard=Bastard! +PU_PATRON3_M_BS_General_Expletives_Low_IG_001_Shit=Shit. +PU_PATRON3_M_BS_General_Expletives_Low_IG_002_DamnItAll=Damn it all. +PU_PATRON3_M_BS_General_GivePermission_IG_001_SureGoAhead=Sure, go ahead. +PU_PATRON3_M_BS_General_GivePermission_IG_002_YeahWhyNot=Yeah, why not. +PU_PATRON3_M_BS_General_No_IG_001_No=No. +PU_PATRON3_M_BS_General_No_IG_002_Nope=Nope. +PU_PATRON3_M_BS_General_Thanks_IG_002_AppreciateIt=Appreciate it. +PU_PATRON3_M_BS_General_Thanks_Pos_IG_001_ThankYouVery=Thank you very much. +PU_PATRON3_M_BS_General_Yes_IG_001_Yeah=Yeah. +PU_PATRON3_M_BS_General_Yes_IG_002_Yes=Yes. +PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_001_NawIThink=Naw. I think I'm good for right now. +PU_PATRON3_M_CP_AcquireDrink_DeclineDrink_IG_002_ImTemptedBut=I'm tempted, but I'm gonna pass. +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_CanIGet=Can I get a fill up? +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_GetMeAnother=Get me another. +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_001_NeedADrink=I need a drink over here. +PU_PATRON3_M_CP_AcquireDrink_OrderDrink_IG_002_SomethingColdPlease=Something cold please. +PU_PATRON3_M_CP_Chat_Company_Ask_IG_001_MindIfI=Mind if I join you? +PU_PATRON3_M_CP_Chat_Company_Offer_IG_001_CouldDoWith=Could do with some company. +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseIm=Of course, I'm making it sound a lot worse than it is. At the end of the day, Hurston is still a great company to work for. +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouKnowWhat=You know what I'm sick of? All these new arrivals whining about how they're getting the short end. How the hell's it fair if some fresh pulls up and starts earning the same take as me? It's just not the way it's done. What the hell do they expect? It's not like Hurston's gonna pay us all more money. You know what happens when everyone earns the same? Someone's sure as hell gettin' paid less. +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_YouKnowWhat=You know what I love most about working for Hurston? They took all the guess work out of life. Day in and day out I know what I'm gonna be doing. It may not be great, but at least it's steady. +PU_PATRON3_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_YouEverWonder=You ever wonder what they're doing up in that tower? I bet it's some crazy ass shit. Like naked drug parties, or Banu fighting pits. I tell you what though, one of these days, I'm gonna get myself invited. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_YouKnowWhat=You know what, I'm tired of complaining about work all the time. Ain't nothing gonna change, system's designed to keep us in our place and that's that. Might as well not even think about it. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_TheNextThing=The next thing will be seeing if my manager is willing to start listening to some of my suggestions. I'm telling you, I've got some real ideas. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_YouPullA=You pull a shift today? +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_WellLikeMy=Well, like my grandma used to say, 'the wheel keeps turning for everyone.' +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_NiceGladThings=Nice. Glad things are going pretty good for you. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_ImOffThe=I'm off the clock. Let's talk about something else. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_HowsThisFor=How's this for some BS? I was leaving my shift to head home, when I got called into the boss' office. Said I had a performance review coming up and said I might consider putting in a bit more effort. Can you believe that? Like I'm not working my ass off already. +PU_PATRON3_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_SoCheckThis=So, check this out, I happen to get to work 10 minutes early. Right as I walk in, the boss comes joggin' up and tells me that the shift supervisor is out sick. Asks if I can cover. I spent the whole day riding a desk, bossing people around. It was glorious. +PU_PATRON3_M_CP_Chat_Toast_IG_001_AToast=A toast. +PU_PATRON3_M_CV_Chat_BeRightBack_IG_001_BeBackIn=Be back in a sec. +PU_PATRON3_M_CV_Chat_Farewell_IG_001_Later=Later. +PU_PATRON3_M_CV_Chat_Farewell_IG_002_AllRightLater=All right, later. +PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_001_AllRightIm=All right, I'm done. +PU_PATRON3_M_CV_Chat_Farewell_Neg_IG_002_IThinkWere=Yeah, I think we're through here. +PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_001_IllCatchYou=I'll catch you around. +PU_PATRON3_M_CV_Chat_Farewell_Pos_IG_002_SeeYouLater=See you later, okay. +PU_PATRON3_M_CV_Chat_Greeting_IG_001_Hey=Hey. +PU_PATRON3_M_CV_Chat_Greeting_IG_002_YouAlright=You alright? +PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_002_What=What? +PU_PATRON3_M_CV_Chat_Greeting_Neg_IG_003_Yeah=Yeah? +PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_001_YouGood=You good? +PU_PATRON3_M_CV_Chat_Greeting_Pos_IG_002_HeyHowsIt=Hey, how's it going? +PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_001_HeyHowYou=Hey, how you been? +PU_PATRON3_M_CV_Chat_Greeting_Remember_IG_002_YouBeenAlright=You been alright? +PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_001_YouAgainHuh=You again, huh? +PU_PATRON3_M_CV_Chat_Greeting_Remember_Neg_IG_003_WellLookWho=Well, look who it is. +PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_001_GreatToSee=Great to see ya again. +PU_PATRON3_M_CV_Chat_Greeting_Remember_Pos_IG_002_NiceToSee=Nice to see ya. +PU_PATRON3_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoTheFront=So the front desk comms me to say I have a package waiting, which is weird cause I'm not expecting anything. So I go down to pick it up, and the asshole looks at me like I'm crazy. Says, "What package?" Five minutes of us arguing with each other and I'm starting to think I dreamed the whole damn thing. Long story short, turns out there's someone else with my name, one letter off, who got a package. Weird as hell. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_ISwearWatching=I swear, watching sim players race is more exciting than the real thing these days. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_AndGetThis=And get this, my idiot friend had just flown back into system, and he starts sending me the race results before the broadcast. Had to shut off my mobi before the whole thing was ruined. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_YouCatchThe=Did you catch the latest race? +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_IDontKnow=I don't know what's going on this year, but everyone seems to be flying like crap. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_ItWasAn=It was an epic couple of laps. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_YesterdayTotallyForgot=Yesterday? Totally forgot to watch. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IAmGetting=I am getting so sick of people trying to talk to me about the Murray Cup. Like I give two shits about any ship I'm not flying. +PU_PATRON3_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_HeardYesterdaysRace=Heard yesterday's race was fantastic. +PU_PATRON3_M_CV_General_AmussedReaction_IG_001_WhatARiot=What a riot. +PU_PATRON3_M_CV_General_AmussedReaction_IG_002_OhManThere=Oh, man, there you go. +PU_PATRON3_M_CV_General_Backdown_IG_001_OkayYouKnow=Okay, you know what, just forget it. +PU_PATRON3_M_CV_General_CalmDown_IG_001_HeyWhyDont=Hey, why don't you take a deep breath and calm down. +PU_PATRON3_M_CV_General_CrouchProneComment_IG_001_TheAirBetter=The air better down there? +PU_PATRON3_M_CV_General_GrossedOutReaction_IG_001_GodThatsGross=God that is gross. +PU_PATRON3_M_CV_General_Insult_Neg_IG_001_NotReallyA=Not really a lot going on upstairs, huh? +PU_PATRON3_M_CV_General_KnockItOff_Pos_IG_001_YouMindStopping=You mind stopping that? +PU_PATRON3_M_CV_General_Linger_IG_001_YouNeedSomething=You need something? +PU_PATRON3_M_CV_General_NotAppropriate_Pos_IG_001_YouMightWant=You might want to do that somewhere else. +PU_PATRON3_M_CV_General_Offended_Pos_IG_001_ThatsABit=That's a bit much. +PU_PATRON3_M_CV_General_Offended_Pos_IG_002_WasThatReally=Was that really necessary? +PU_PATRON3_M_CV_General_Passing_IG_001_ComingThrough=Coming through. +PU_PATRON3_M_CV_General_Passing_Neg_IG_001_ClearAPath=Clear a path. +PU_PATRON3_M_CV_General_Passing_Pos_IG_001_SorryNeedTo=Sorry, need to get past. +PU_PATRON3_M_CV_General_QueryMood_IG_001_IsEverythingOkay=Is everything okay? +PU_PATRON3_M_CV_General_QueryMood_IG_002_AreYouOkay=Are you okay? +PU_PATRON3_M_CV_General_QueryReaction_IG_001_What=What? +PU_PATRON3_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? +PU_PATRON3_M_CV_General_RunningComment_IG_001_SlowDownBefore=Hey, slow down before you hurt someone. +PU_PATRON3_M_CV_General_StrangeBehavior_IG_001_YoureAFew=You're a few ships short of a fleet, aren't ya? +PU_PATRON3_M_CV_General_StrangeBehavior_To3P_IG_001_OkayThatsA=Okay, that's a little bit weird. +PU_PATRON3_M_CV_General_SurpriseReaction_IG_001_WhatTheHell=What the hell?? +PU_PATRON3_M_CV_General_SurpriseReaction_IG_002_YouSerious=Are you serious? +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Question_IG_001_AnythingExcitingHappening=Anything exciting happening? +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Neg_IG_001_SoundsLikeA=Sounds like a rough time. +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_Reaction_Pos_IG_001_Awesome=Awesome. +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseDeflect_IG_001_IdRatherNot=I'd rather not get into that right now. +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseEnd_IG_001_IWishPeople=I wish people would just stop bothering me today. +PU_PATRON4_M_BS_Chat_ProcConvo_GenSet_ResponseRedirect_IG_001_WeCanGet=We can get to me later. Tell me how you've been. +PU_PATRON4_M_BS_General_Apology_Pos_IG_001_Apologies=Apologies. +PU_PATRON4_M_BS_General_Apology_Pos_IG_002_SorryDidntMean=Sorry, didn't mean nothing. +PU_PATRON4_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_PATRON4_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_PATRON4_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_PATRON4_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_PATRON4_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_PATRON4_M_BS_General_AudioFidget_Whisper_IG_001=[ Under Breath Murmurs ] +PU_PATRON4_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_PATRON4_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_PATRON4_M_BS_General_Busy_IG_001_CantTalkNow=Can't talk now. Sorry. +PU_PATRON4_M_BS_General_Busy_Neg_IG_001_GeezDoI=Geez. Do I have a sign on my forehead that says 'please bother me?' +PU_PATRON4_M_BS_General_Busy_Pos_IG_001_HateToDo=Hate to do this, but I'm really tied up right now. +PU_PATRON4_M_BS_General_DenyPermission_IG_001_ImANo=I'm a no on that. +PU_PATRON4_M_BS_General_DenyPermission_IG_002_NotGonnaHappen=Not gonna happen. +PU_PATRON4_M_BS_General_Expletives_High_IG_001_PieceOfShit=Piece of shit! +PU_PATRON4_M_BS_General_Expletives_High_IG_003_HolyHell=Holy hell! +PU_PATRON4_M_BS_General_Expletives_Low_IG_001_Shit=Shit. +PU_PATRON4_M_BS_General_Expletives_Low_IG_002_Fuck=Fuck. +PU_PATRON4_M_BS_General_GivePermission_IG_001_GoForIt=Go for it. +PU_PATRON4_M_BS_General_GivePermission_IG_002_SoundsGood=Sounds good. +PU_PATRON4_M_BS_General_No_IG_001_Nah=Nah. +PU_PATRON4_M_BS_General_No_IG_002_Nope=Nope. +PU_PATRON4_M_BS_General_Thanks_IG_002_ThankYou=Thank you. +PU_PATRON4_M_BS_General_Thanks_Pos_IG_001_ManyThanks=Many thanks. +PU_PATRON4_M_BS_General_Yes_IG_001_Okay=Okay. +PU_PATRON4_M_BS_General_Yes_IG_002_Yeah=Yeah. +PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_001_ImAlrightFor=I'm alright for now. +PU_PATRON4_M_CP_AcquireDrink_DeclineDrink_IG_002_NoThanks=No thanks. +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_001_TopMeOff=Top me off. +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_AnotherDrink_IG_002_NeedARefill=Need a refill. +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_001_GiveMeA=Give me a drink. +PU_PATRON4_M_CP_AcquireDrink_OrderDrink_IG_002_CanIGet=Can I get something to drink. +PU_PATRON4_M_CP_Chat_Company_Ask_IG_001_WantSomeCompany=Want some company? +PU_PATRON4_M_CP_Chat_Company_Offer_IG_001_YouLookingFor=You looking for some company? +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_ButYouKnow=But you know, at the end of the day, Hurston is giving us a great opportunity by letting us work here. +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Neg_IG_001_YouEverStop=You ever stop to think about some of the weapons we're building for Hurston? Like what that cannon I helped weld last week is blowing up right now? I wonder how many people I've helped kill just so I could get my threes and a bed. It's enough to make you wanna drink. +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_BlueCollar_Response_Pos_IG_001_SoTodayI=So today, I got to go in the Tower for the first time. The stiffs needed some files delivered and my manager chose me to go for whatever reason. It's like a whole other world in there. Fancy as hell. And let me tell you, it felt so good just walking past security like that. Plus, the guy at the desk even gave me a bottle of water to take back with me. +PU_PATRON4_M_CP_Chat_Hurston_ProcConvo_GenCivilian_Response_IG_001_SoMyMom=So, my mum comms me. She wants to come for a visit. Now, I have to figure out a nice way to say there's no way that I'm letting her come to a place like Lorville but not have her all worried that I'm living here. Maybe I'll tell her that dad lives here now. That'll keep her away. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Neg_IG_001_OfCourseFinding=Yeah, of course, finding another job's pretty much out of the question. Well, at least not till I can pay off a few more loans. Then we'll see. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_FollowUp_Pos_IG_001_YeahIllBe=Yeah... I'll be honest, when things are good there, they're pretty good. I always try to keep that in mind when things aren't so good. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Question_IG_001_EverythingAllRight=Everything all right at work? +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Neg_IG_001_YouKnowWhat=You know what? Screw that place. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Reaction_Pos_IG_001_VeryCool=Very cool. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_ResponseDeflect_IG_001_PickAnotherTopic=Pick another topic. It's bad enough having to think about work when I'm there. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Neg_IG_001_ManIDo=Man, I do not even want to think about the day I just had. Steam cap burst off the auxilary line centimeters from my head. Not sure if even my hard hat would have stopped that. And to top it off, the floor manager had the gall to tell me to be more careful. +PU_PATRON4_M_CP_Chat_ProcConvo_BlueCollar_Response_Pos_IG_001_HadAPretty=Had a pretty good day today. They let the entire third shift crew go because one of them had been skimming, so now I'm getting a bunch of extra work coming my way. Kinda sucks in the meantime, but it'll be nice to have some extra scratch in my account come payday. +PU_PATRON4_M_CP_Chat_Toast_IG_001_AToast=A toast. +PU_PATRON4_M_CV_Chat_BeRightBack_IG_001_IllBeRight=I'll be right back. +PU_PATRON4_M_CV_Chat_Farewell_IG_001_Later=Later. +PU_PATRON4_M_CV_Chat_Farewell_IG_002_SeeYa=See ya. +PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_001_EnoughWereDone=Enough. We're done. +PU_PATRON4_M_CV_Chat_Farewell_Neg_IG_002_ImDoneHere=I'm done here. +PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_001_BeSafe=Be safe. +PU_PATRON4_M_CV_Chat_Farewell_Pos_IG_002_IllSeeYa=I'll see ya soon. +PU_PATRON4_M_CV_Chat_Greeting_IG_001_Hey=Hey +PU_PATRON4_M_CV_Chat_Greeting_IG_002_Howdy=Howdy. +PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_002_And=And? +PU_PATRON4_M_CV_Chat_Greeting_Neg_IG_003_Okay=Okay. +PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_001_HowsItGoing=How's it going? +PU_PATRON4_M_CV_Chat_Greeting_Pos_IG_002_Hiya=Hiya. +PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_001_HowsItBeen=How's it been? +PU_PATRON4_M_CV_Chat_Greeting_Remember_IG_002_HeyAgain=Hey again. +PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_001_WhatDoYou=What do you want this time? +PU_PATRON4_M_CV_Chat_Greeting_Remember_Neg_IG_003_OhYoureBack=Oh, you're back. +PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_001_HeyYoureBack=Hey! You're back! +PU_PATRON4_M_CV_Chat_Greeting_Remember_Pos_IG_002_GoodToSee=Good to see ya again. +PU_PATRON4_M_CV_Chat_ProcConvo_GenCivilian_Response_IG_001_SoIveBeen=So, I've been meaning to clear out this locker I don't use any more, and I find my old mobi sitting in the bottom. Looking over the thing, I cannot believe how much bulkier they used to be. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Neg_IG_001_WhatReallyGets=What really gets me is just how many people care about Murray Cup. To think of the amount credits that gets dumped into something so stupid is stunning. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_FollowUp_Pos_IG_001_WhatImWondering=What I'm wondering is if this is the year MISC pilots start really holding their own. Guess we'll just have to see. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Question_IG_001_WantedToAsk=Wanted to ask if you saw the race? +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Neg_IG_001_YeahIKeep=Yeah. I keep hoping this season's gonna get better, but not sure how much longer I can wait. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Reaction_Pos_IG_001_DefineitlyWasA=Defineitly was a good race. Not embarassed to say I spilled my drink a few times cheering. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_ResponseDeflect_IG_001_IFeelLike=I feel like I might have, but for the life of me I can't remember. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Neg_IG_001_IveOfficiallyGiven=I have officially given up on the Murray Cup. The only ones who ever win it have boatloads of credits backing them. I liked it better back when regular people had a shot at winning. +PU_PATRON4_M_CV_Chat_ProcConvo_MurrayCup_Response_Pos_IG_001_AlrightSoCheck=Alright, so check this, I blocked out my whole afternoon, grabbed a case of brew, shut off my mobi. Five hours of racing, no distractions. +PU_PATRON4_M_CV_General_AmussedReaction_IG_001=[ Laugh and shakes head. ] +PU_PATRON4_M_CV_General_AmussedReaction_IG_002_WellSomeonesA=Well someone's a comedian. +PU_PATRON4_M_CV_General_Backdown_IG_001_LikeImGonna=Like I'm gonna waste any more time on you. +PU_PATRON4_M_CV_General_CalmDown_IG_001_ItdBeBetter=It'd be better if you just calmed down. +PU_PATRON4_M_CV_General_CrouchProneComment_IG_001_YouLoseSomething=You lose something? +PU_PATRON4_M_CV_General_GrossedOutReaction_IG_001_TalkAboutDisgusting=Talk about disgusting. +PU_PATRON4_M_CV_General_Insult_Neg_IG_001_ItsHardTo=It's hard to believe that anything short of a trashdump can smell as bad as you do. +PU_PATRON4_M_CV_General_KnockItOff_Pos_IG_001_CoolItWith=Cool it with that, okay? +PU_PATRON4_M_CV_General_Linger_IG_001_CanIHelp=Can I help you? +PU_PATRON4_M_CV_General_NotAppropriate_Pos_IG_001_ImNotSure=I'm not sure if doing that sort of thing is really a good idea. +PU_PATRON4_M_CV_General_Offended_Pos_IG_001_ThatsABit=That's a bit uncalled for. +PU_PATRON4_M_CV_General_Offended_Pos_IG_002_HeyNowTheres=Hey now. There's no need for that. +PU_PATRON4_M_CV_General_Passing_IG_001_Passing=Passing. +PU_PATRON4_M_CV_General_Passing_Neg_IG_001_WatchYourself=Watch yourself. +PU_PATRON4_M_CV_General_Passing_Pos_IG_001_DontMindMe=Don't mind me. +PU_PATRON4_M_CV_General_QueryMood_IG_001_HeyBuddyYou=Hey buddy, you okay? +PU_PATRON4_M_CV_General_QueryMood_IG_002_EverythingOkay=Everything okay? +PU_PATRON4_M_CV_General_QueryReaction_IG_001_What=What? +PU_PATRON4_M_CV_General_QueryReaction_IG_002_WhatIsIt=What is it? +PU_PATRON4_M_CV_General_RunningComment_IG_001_OffToThe=Off to the races? +PU_PATRON4_M_CV_General_StrangeBehavior_IG_001_ImStartingTo=I'm starting to think you might be a couple beers short of a six-pack. +PU_PATRON4_M_CV_General_StrangeBehavior_To3P_IG_001_SomeonesBeenHitting=Someone's been hitting the sauce. +PU_PATRON4_M_CV_General_SurpriseReaction_IG_001_WhatInThe=What in the lovin' hell? +PU_PATRON4_M_CV_General_SurpriseReaction_IG_002_WhatIsThis=What is this? PU_RACEANN1_AN_General_Bumps_AnnShip_IG_001,P=Easy there, sport. PU_RACEANN1_AN_General_Bumps_AnnShip_IG_002,P=Eyes where you're flying, buddy. PU_RACEANN1_AN_General_Bumps_AnnShip_IG_003,P=You wanna hit somebody, hit someone else's ship. @@ -35936,484 +35936,484 @@ PU_RACEANN1_AN_RaceStart_RaceModeExp_Normal_IG_003,P=Alright, ramblers, let's ge PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_001,P=Alright, listen up. Now that everyone's here, lemme lay out the rules. Y'all are gonna be racing in a scramble. First one to collect enough checkpoints wins. Outside of that, do whatever the hell you want. PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_002,P=We're good to go, people. Now the race of the day is what's called a scramble. First one to collect enough checkpoints wins. Anyone get's in your way? Do what you gotta do to get them out of your way. PU_RACEANN1_AN_RaceStart_RaceModeExp_Scramble_IG_003,P=Attention all pilots, we're about to get underway. Now, today's race has two rules: 1. Be the first to collect enough checkpoints. 2. Stop other people from collecting checkpoints. Simple, right? -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_001=不,不...不!!!< 挣扎 > < 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_002=< 挣扎 > < 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_003=不,不...不!!!< 挣扎 > < 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_004=不,不...不!!!< 挣扎 > < 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_005=不,不...不!!!< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_001=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_002=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_003=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_004=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_005=< 尖叫声 > -PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_006=< 尖叫声 > -PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_001_WatchWhereYoure=看准点再打。 -PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_002_HeyImNot=嘿!我他娘的不是参赛者! -PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_003_SeriouslyImNot=我很严肃的告诉你,我不是来这当练习标靶的。 -PU_RACEANN1_M_AN_General_GetHits_IG_EX_001=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_002=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_003=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_004=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_005=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_006=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_007=< 哼声 > -PU_RACEANN1_M_AN_General_GetHits_IG_EX_008=< 哼声 > -PU_RACEANN1_M_AN_General_PlayerKicked_IG_001_HellWithIt=去你的吧,你出局了。 -PU_RACEANN1_M_AN_General_PlayerKicked_IG_002_YoureFinishedYou=你出局了,听清楚了吗?你!出!局!了! -PU_RACEANN1_M_AN_General_PlayerKicked_IG_003_ThatsItIm=就这样吧,没啥好说的了,你可以滚了。 -PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_001_EasyThereSport=小心着点,赛手。 -PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_002_EyesWhereYoure=伙计,看着点路。 -PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_003_YouWannaHit=如果你想揍某个人,去撞他的船。 -PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_001_ThisRaceIsnt=比赛还未结束,不论你现在是什么名次,一个机缘巧合或者对手的一个失误都可能让你拿下这场比赛,别轻易放弃。 -PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_002_NowIfYoure=如果你想因为现在的落后而放弃接下来的比赛,让我给你点个醒,唯一能让你远离失败的就是几枚准备发射的导弹,考虑考虑吧。 -PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_003_AsMuchAs=虽然我很喜欢看一个老手夺冠,但屌丝逆袭的戏码也同样精彩。所以尽管你们处于劣势,我也在你们身上押了一笔。 -PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_004_YouMayNot=你们可能没办法取胜,但这也不意味着你们就该默默退出。何不在输前疯狂一把,要输也要输得精彩,不是吗? -PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_001_TheCompetitionHas=选手已经所剩不多了,让我们看看他们在这最后的关头能有什么能耐。 -PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_002_OnlyAFew=选手已经所剩不多了,让我们看看谁能笑到最后。 -PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_003_ThatsItThe=选手所剩无几了,最后关头往往格外精彩。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_001_ManCanI=伙计们我真的爱死这个比赛了,这才是混沌之美。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_002_IDontKnow=我已经记不清这是我看过的第几场比赛了,但这东西就是永远看不腻。速度激情每一天。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_003_YouKnowWhat=你知道这比赛是什么么?这就是最极致的娱乐,至少我是这么认为的。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_004_JustWannaTake=给我一秒钟的时间向今天的参赛者们致以崇高的敬意。不是所有的人都那么优秀,也不是所有的人都有机会获胜,但你们还是来了,这就足够了。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_001_ThisRaceIs=这场比赛正在变成一个真正的移动靶场,是因为这儿的弹药打折够狠么? -PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_002_ThisIsSome=现场发生了一些严重的流血事件。别误会,我不是在抱怨。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_003_NowImNot=我不是裁判,但是可以看得出这里正在发生一些严重的暴力事件。 -PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_004_TheresSomethingAbout=这些熟练的飞行员正在试图把对方置于死地。虽然...这正合我胃口。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_001_HereWeGo=来了来了,最后一圈!成败在此一举。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_002_ThisIsThe=这是最后一圈了,要么冲要么死,就看你们的了。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_003_FinalLapMake=最后一圈,不要辜负了自己哦。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_004_LastLapIts=最后一圈了,成王败寇在此一举。 -PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_001_FirstLapsDone=第一圈,结束。 -PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_002_OneLapDone=第一圈结束,可以看得出来赛场正在升温。 -PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_003_ThereWeGo=啊哈。第一圈,结束。 -PU_RACEANN1_M_AN_MidRace_LapComplete_IG_001_ThatIsAnother=又是一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_IG_002_ThatLapIs=这圈结束了。 -PU_RACEANN1_M_AN_MidRace_LapComplete_IG_003_LapCompleteLets=这圈结束了,再来一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_IG_004_AnotherLapFinished=又是一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_001_OurFearlessLeader=我们无畏的骑士领队刚刚又完成了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_002_ThisRaceIs=离比赛结束又近了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_003_LookAtThat=看啊!我们的领头羊又完成了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_004_TheNumberOne=我们的第一名又跑完了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_001_ThatsAnotherLap=我们的幸存者刚刚又完成了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_002_AndOurOne=最后一位赛手又完成了一圈。 -PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_003_WithOnlyOne=只剩下一名赛车手,每一圈都是胜利圈。 -PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_001_OkayLooksLike=好的...看起来有一些混蛋闯进了我们的比赛。 -PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_002_SeemsWeveGot=看起来我们的赛场里来了些不速之客。 -PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_003_HeadsUpRacers=注意了赛手们,看来有些瞎子决定用你们来练习打靶。 -PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_001_WellIfIm=好吧,如果我没数错的话,看起来我们只剩一个赛手了。只要他不把自己撞死,胜利应该就是他的了。 -PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_002_WithOnlyOne=只剩一个人了,胜利唾手可得。不过我还是要给你一点友善的小建议,不要自以为是。人们在放松警惕的时候干出来过一些真正的蠢事。 -PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_003_AllRightWe=好的,我们有一个好消息还有一个坏消息要告诉你。好消息是,你是唯一剩下的赛手了,所以说几乎可以说你已经赢了。坏消息是对于所有喜欢刺激的人来说...算了让我们多看看好的方面吧。比赛结束的时候来个人叫醒我。 -PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_001_ThisIsGetting=这是绝对的实力碾压...这个人已经主宰了这场比赛。 -PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_002_IfSomebodyDoesnt=如果没有人站出来阻止他的话...那这场比赛可能就大局已定了。 -PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_003_TalkAboutAn=这个人猛得一匹,无人能挡。 -PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_001_ThisIsGetting=这真的很难分辨,谁胜谁负尚不可知。 -PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_002_OooWeGot=哇哦,我们见证了一场势均力敌的竞争,不知道究竟谁能拿走奖金呢。 -PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_003_ITellYou=这他娘的就是我梦寐以求的比赛,这场的冠军一定不是浪得虚名。 -PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_001_GettingCloseHere=马上了马上了,这场比赛马上就要告终了。那么问题来了,剩下的赛手们,你们能忍得了让第一这么轻松地获胜么? -PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_002_ThisCouldBe=我们已经可以看出来谁将是最后的胜利者了,除非现在有个人出来终结他的胜利。 -PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_003_WeHeadinInto=比赛已经进行到最后阶段了,如果你一直在等待着翻盘的时机,那么现在是时候付诸行动了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_001_AndOurFirst=第一名倒下的赛手出现。 -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_002_MarkThatAs=第一滴血! -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_003_WeGotA=第一名伤员出现了,现在比赛已经变成了战场。 -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_004_SomeoneWannaCall=有人能叫一下救护船么,我们这出现了一名伤员。 -PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_005_OhhhRacerDown=哦哦哦哦哦哦!一名赛手倒下了,我不认为他能重新站起来。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_001_AaaandThatsAnother=啊,又一名选手倒下了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_002_AndAnotherRacer=我们又有一名选手半截入土了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_003_GotAnotherPilot=又有一名选手魂归虚空了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_004_AnotherOneDown=又有一名选手倒下了,比赛正在变成一场彻头彻尾的斗殴。 -PU_RACEANN1_M_AN_MidRace_RacerDies_IG_005_YallSeeThat=你们看见那个倒下的倒霉蛋了么?淦哦他燃起来了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_001_OhDamnI=[ 笑声 ] 哦天哪。我打赌他一定以为自己快要赢了来着。 -PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_002_OhTheyThought=哦!他曾经认为自己是最棒的,不可撼动的!可惜他还是带着自己的梦想一起坠毁了。 -PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_003_OneSecondTheyre=上一秒还处于领先,下一秒就化为燃烧的残骸。可能这就是命吧。 -PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001_KillTheLeader=杀了冠军,你就是冠军。这场比赛只容得下一个胜利者! -PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002_CycleOfLife=这就是生命的循环啊,人挡杀人、佛挡杀佛。只有这样你才能成为最强。 -PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003_NotOnlyDid=我们的第一名又一次易主了,这个名次可来之不易。我们的赛手为了这个名次可是下了不少狠手。 -PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_001_UmAPilot=嗯...我们的一门赛手刚刚中途退出了比赛,不过我有点摸不清他的想法...做事情不应该有始有终么? -PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_002_OneOfOur=一名选手刚刚弃权离开了...挺令人失望的。 -PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_003_SeemsOneOf=看起来我们有个驾驶员跑路了,希望没人在他身上下了注。 -PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_004_DidYallSee=你们看到那个离开的飞行员了么?我以为不用再强调了来着,不要中途退赛。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_001_GetReadyHere=做好准备,下一个检查点出现了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_002_ReadyUpNew=准备好!下一个检查点现身了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_003_ReadyOrNot=准备好了没有,下一个检查点就要出现了了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_004_AnotherMarkerIncoming=下一个检查点就要出现了,比赛可不等人。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_005_HoldOnGot=正准备投放下个检查点。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_006_OkayYallNew=好了,下一个检查点快要出来了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_007_HereComesThe=下一个检查点出现了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_001_FirstCheckpointDown=选手已经通过了第一个检查点,不知道他们能不能到达第二个呢? -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_002_FirstOnesDown=完成第一个检查点了。准备继续,伙计们。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_003_AlrightAlrightHere=啊终于,第一个检查点完成了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_001_CheckpointTaken=检查点完成。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_002_LookAtThat=看啊,又通过了一个检查点。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_003_APilotJust=一位选手刚刚又疾驰通过了一个检查点。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_004_AnotherChekpointTaken=又通过一个检查点,干得漂亮。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_005_CheckpointClaimedThats=检查点完成,这才对嘛。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_006_ThereWeGo=啊哈,给那个飞行员加一分。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001_LooksLikeWe=看起来第一名刚刚易主了。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002_ThisAintOver=精彩还没结束,我们的领头羊又换了一个。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003_HooweeTheresA=芜湖,来看看这场比赛的新主宰。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001_AndCheckpointNot=虽然毫无乐趣,但是我们的选手又拿下了一个检查点。 -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002_HuhWhatHappened=< 打鼾 >... 啥?咋啦?哦... -PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003_OneLastRacer=最后的选手多拿一分。 -PU_RACEANN1_M_AN_MidRace_WrongWay_IG_001_ImNormallyIn=我平时是挺欣赏特立独行的人,但往错误方向飞可就有点过了。 -PU_RACEANN1_M_AN_MidRace_WrongWay_IG_002_NotSureIf=不知道你是没看清楚标识还是什么,但你飞的方向错了。 -PU_RACEANN1_M_AN_MidRace_WrongWay_IG_003_NotSureWhat=不知道你是磕上了哪种"竞赛增强剂",你这是在往错的方向飞。 -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_001_ThatIsIt=好了!到此为止!赢家已经出现了! -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_002_AndItsOfficial=正式公告,我们有了一位优胜者! -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_003_StickAFork=事已定局!赢家诞生了! -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_001_AndThatsThat=比赛结束。至获胜者:恭喜。至其它人:好好练练。 -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_002_AndWereDone=然后... 结束了。好了,开始准备下一场吧。如何? -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_003_ThatllDoIt=我看行了。冠军的表现十分亮眼... 让我说可能有点太亮眼了,但干得不错。 -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_004_AndThatsThat=就到这了。 -PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_005_AndWereDone=然后... 就此结束。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_001_IllSeeYou=女士们先生们,我们下次再见。记好了,压低节流阀,睁大眼睛。好了,如果你们不介意的话,那儿还有瓶鲁斯特在等着我呢。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_002_LikeToThank=感谢大家捧场。继续保持,或许下圈的冠军就是你了。我是内斯·卡洛韦,准备下播。不介意的话,我得去休息会了,回头见。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_003_WhewDontKnow=芜湖! 不知道你怎么想,但我已经被这船碾过去了。在走之前,我想再次为我们的新冠军大声疾呼,也非常感谢其他人令这场比赛变得这么有看头。这里是内斯·卡洛韦,咱们下次再见。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_004_ThatsItFor=我看差不多了。不论是输是赢,希望各位都跟我一样开心。当然我想获胜的会更开心点。如果你还会再回来比的话,可能就能自己找出乐趣所在了。在那之前,绷紧点哈。 -PU_RACEANN1_M_AN_PostRace_WrapUp_IG_005_LetMeBe=让我先来向我们的获胜者表达祝贺。对于其他人呢,希望很快就能再见到你的身影。刚那真的太难忘了。 -PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_001_SeemsOneOf=看来我们有位选手改变心意离开了,但嘿,天涯何处无芳草嘛,是吧? -PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_002_WellWereDown=看来,有位选手退赛了。估计是有些人受不了这压力吧。管他呢。少了他说不定这场还能比的更好,是吧。 -PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_001_WhatsUpPeople=大伙们,过得如何啊。看来我们已经有足够选手来正式比一场了,现在等人都到齐了后,我们就可以开始了。 -PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_002_QuickUpdateLadies=一则快讯,女士们先生们。已经有足够的选手来让这场比赛变得有趣了,所有人都准备好了的话,咱就开始。 -PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_003_GotWordFrom=上头说这场的票已经快卖完了。希望他们都能准时到这来。看看这名单...嗯,这下可有看头了。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_001_HeyThereStranger=嘿那边的,陌生人。听说你要来参加我们这个...小活动。我叫内斯·卡洛韦,负责主持赛事的。已经把集合地点发给你了,准备过去然后咱就可以开始了。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_002_WhatsUpWord=最近如何,听说你准备回来一雪前耻了。正是我想看到的。我是内斯·卡洛韦,负责主持比赛。还得再多几个人过来,但你好了的话就可以先过去起点线了。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_003_HeyYouReading=嘿... 听得到吗?... 我叫内斯·卡洛韦。你刚登记的那场比赛就是我负责的。解说主持也是我。已经把集合地点发到你的星图上了,过去吧。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_001_WhatsGoingOn=怎么了,伙计。这是内斯·卡洛韦。我的人说你准备来参加下场比赛,我们就要开始了,所以过来起点这边吧。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_002_WhosReadyShred=谁准备好来撕烂这些速通记录了?嘿,最近如何,我是内斯·卡洛韦,你刚报名的那场竞速就是我在管的。先过去会合吧,然后就能开始比赛了。 -PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_003_YoYoYo=哟,哟,哟。我名叫内斯·卡洛韦。你刚报名的那场竞速是我负责的。我们差不多要开始了,尽速前往集合地点,大家嗨起来。 -PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_001_ThatsItIm=行,就这样,比赛取消。没半个人要来那也没啥意义,下次再说吧。 -PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_002_AlrightLookI=好吧,听着,虽然我不想这么说,但有一堆选手弃权了,所以以后再找时间比赛吧。 -PU_RACEANN1_M_AN_PreRace_StartEarly_IG_001_ActuallyIMight=其实,我打算提前一点开始。 -PU_RACEANN1_M_AN_PreRace_StartEarly_IG_002_IllBeHonest=说实话,我已经等不及让这场好戏上演了。 -PU_RACEANN1_M_AN_PreRace_StartEarly_IG_003_ItsLookingLike=看来我们可以开始了。最后再次检录... -PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_001_StayFrostyYall=大家都别急。应该要不了多久了。 -PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_002_JustACouple=再过个几秒,我们就可以开始了。 -PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_003_IKnowYall=我懂你们都想快点开始,但估计还得再等等。 -PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_001_WelcomeWelcomeWere=欢迎,欢迎。我们还差一两个没到,所以就再多等一会儿,我们很快就会开始。 -PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_002_WelcomeToThe=欢迎来到竞技场。赌你已经按捺不住自己一飞冲天的心情了,但我还是得请你再坐一会儿,等等其他的选手到场。 -PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_003_HeyGladYou=嘿,很高兴你能来。想来为比赛添点彩头是不是?只要其余的人都到场了我们就可以开始比赛了,不过在这之前,还是得麻烦你再等一等了。 -PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_001_HeyThereJust=嘿!正是时候,比赛就快开始了,但我们有几个选手还在路上。先冷静冷静,他们一到,咱们就开始。 -PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_002_WelcomeToThe=欢迎来到狂欢,好戏马上就要开场了,只需要再多等几个人。 -PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_003_SalutationsThrilledYou=你好啊!你能来真是太让人激动了。剩下的选手一到场咱们就发车,但在那之前,尽情把赛场整的更热闹一些吧。 -PU_RACEANN1_M_AN_RaceStart_Countdown_GetReady_IG_001_GetReady=准备... -PU_RACEANN1_M_AN_RaceStart_Countdown_GetSet_IG_001_GetSet=预备... -PU_RACEANN1_M_AN_RaceStart_Countdown_Go_IG_001_Go=出发! -PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_001_YouBetterGet=你最好让引擎轰鸣起来,我们就要准备出发了! -PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_002_LockItIn=比赛开始了,大伙儿。是时候,让我们看看谁能做到万无一失,赢取胜利的桂冠。 -PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_003_OkayItsThat=好了,是时候了,各位。让我们看看是谁艺高胆大,又是谁心细如发? -PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_001_YouBetterGet=你们最好让引擎轰鸣起来,我们要准备出发了。各就位...预备...出发! -PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_002_LockItIn=比赛开始了,伙计们。是时候,让我们看看谁能做到万无一失,赢取胜利的桂冠。你准备好了吗?好了吗?很好,各就位...准备...出发! -PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_003_OkayItsThat=好了,是时候了,各位。让我们看看是谁艺高胆大,又是谁心细如发?各就位...预备...出发! -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_001_OkayEveryonesAt=很好,每个人都在起跑线上了,所以马上就要开始了。问题就在这儿。要想赢,你必须是第一个完成所有比赛圈的人。棘手的是所有的选手都想达成这样的目标。明白了吗? -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_002_LooksLikeWe=看起来所有人都在起跑线上了,那我给你们解释一下规则。第一个完成所有比赛圈的船就算获胜。就是这么简单。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_003_AlrightRamblersLets=好了,漫步者们,让我们漫步起来。你们都知道规矩的,第一个跑完所以比赛圈的就算获胜。这应该会是一场无比精彩的比赛。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_001_AlrightPayAttention=好的,各位注意了。现在我们所有的飞行员都就位了,让我来介绍一下规则。这是一场争夺赛,第一个拿下足够检查点信标的人就算获胜。除此之外,做好面对任何事情的准备。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_002_AllRacersAre=所有选手都已到齐,让我们开始吧。你们要进行的比赛称为争夺赛,第一个拿下足够数量检查点信标的人获胜。有人挡了你的道?随意干掉他们都行。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_003_ListenUpPilots=飞行员们听好了,这场争夺赛就要开始了。当我说“出发”,就尽力去第一个拿下足够的检查点信标。当然,所有人都会去这么做。应该会是一场相当精彩的比赛。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_001_AlrightListenUp=好了,听好了。现在所有人都在这儿了,让我解释下规则。你们要参加的是一场争夺赛,第一个拿下足够数量检查点信标的选手即为获胜。除此之外,你想做什么都可以。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_002_WereGoodTo=我们可以开始了,伙计们。现在,今天的比赛就是所谓的争夺赛。第一个拿下足够检查点信标的人获胜。有人挡了你的路?用你能想到的任何手段让他滚开。 -PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_003_AttentionAllPilots=所有飞行员注意,我们要开始了。现在,今天的比赛有两个规则: 1. 第一个拿下足够的检查点。2. 阻止别人获得检查点。很简单,对吧? -PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_001_DoneDontScrew=好了,别把事情搞砸。 -PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_004_Cool=棒。 -PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_006_IllLetThe=我这就去通知客户。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_003_YouDontWant=你不想接?行吧。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_004_OhSureYoure=哦好吧,你是那种不用工作的大土豪。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_006_JustWastingMy=不想接活儿就别拿我宝贵的时间寻乐子。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YeahOkayThis=行,好吧。这活儿必须得完成。等你改主意了就联系我。 -PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_003_FineIllKeep=好吧,我会继续找人手的。但直到有人愿意干这个活儿之前,欢迎随时联系我。 -PU_RUTO_MG_Comms_Farewell_IG_001_Later=回见。 -PU_RUTO_MG_Comms_Farewell_IG_002_AndImOut=先挂了。 -PU_RUTO_MG_Comms_ForgivesPlayer_IG_002_FirstOffI=首先,我接受你的道歉。其次,我知道你并不是真心打算道歉。但是看在咱俩银行账户的面子上,我会装傻当你真心悔过了。我这儿还有份工作可以给你。 -PU_RUTO_MG_Comms_InstructVisit_IG_002_SwingByGrim=到六角湾来,我们谈谈。 -PU_RUTO_MG_Comms_InstructVisit_IG_003_IWontGet=我不会在语音里说这事儿的,过来一趟吧。 -PU_RUTO_MG_Comms_MissionComplete_1stTime_IG_001_HeyLookAt=嘿,看看啊,干得漂亮。我当时确实看好你能帮我渡过难关。信不信由你,但我觉得我们在这儿一起做了点儿不错的事情。也许我们可以进一步互相帮助。你可以名扬四海,甚至顺道赚到点儿钱。好好考虑下,如果你感兴趣的话,就来六角湾一家叫 “技术通告” ,卖小玩意儿的商店找我。告诉在那儿工作的废物是鲁托让你来的就好。 -PU_RUTO_MG_Comms_MissionComplete_IG_001_WereAllGood=我们都对你做的事儿很满意。 -PU_RUTO_MG_Comms_MissionComplete_IG_004_IGotConfirmation=我收到了来自客户的确认,任务圆满完成了。 -PU_RUTO_MG_Comms_NewMission_IG_003_ICantSay=我现在不能说太多。但相信我,当我谈到细节的时候,你一定会感兴趣的。 -PU_RUTO_MG_Comms_NewMission_IG_004_SomethingExcitingMay=我的雷达上好像出现了一些激动人心的东西。 -PU_RUTO_MG_Comms_PaymentSent_IG_002_PaymentsBeenWired=酬金已经打到你的账户里了。 -PU_RUTO_MG_Comms_PaymentSent_IG_003_CredsShouldPop=信用点应该很快就会出现在你的账户里。 -PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_001_IWarnedYou=我警告过你,但你还是没有归还财产。那现在我只好用强硬的手段把它收回来了。 -PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_003_CongratsYouStole=恭喜,你从一些非常愤怒的人那里偷了东西。好好享受呼吸空气的自由吧,因为你享受不了多久了。 -PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_002_LastChanceBring=最后一次机会,把货送回来,现在。不然这会升级成糟糕的事情。 -PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_003_TheClientsWant=客户们想知道他们的东西现在在哪儿。如果你不快点把它交回来的话,我就只能告诉他们去哪儿找你了。 -PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_001_SoListenYouve=所以听着,你还拿着不属于你的东西,我们需要你完璧归赵。 -PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_003_ImGonnaNeed=我需要你把上次合同里的东西送回来。你应该不会以为你能留着它吧? -PU_RUTO_MG_ConvoRejoin_IG_002_YouDoneGood=你搞定了?很好。 -PU_RUTO_MG_ConvoRejoin_IG_004_OkayLikeI=好吧,就像我之前说的... -PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=给个机会,看看你愿不愿意。 -PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_004_GoOnRead=继续,读读看,时间可不等人。 -PU_RUTO_MG_Decide_MissionTimeout_IG_002_JeezFuckIt=天啊,他妈的,我去找别人了。 -PU_RUTO_MG_Decide_WarningMissionTimeout_IG_002_WhatsItGonna=会怎么样呢? -PU_RUTO_MG_Interrupt_IG_001_UhOkay=额...好吧... -PU_RUTO_MG_Interrupt_IG_002_WhereYouGoing=你要去哪儿? -PU_RUTO_MG_Intro_1stTime_Comms_NoBranch_V_WP_001_HeyThereSaw=嘿,我在通缉令上看到了你的名字,所以我觉得我应该单方面欢迎你加入犯罪集团。我叫鲁托,希望你不介意我保持匿名...毕竟你知道我混的圈子...或者现在应该说 “我们混的圈子”?总之,如果你想摆脱当局追捕的话,我正好可以帮上你。尽管这比合法手段更冒险一点,不过从长远来看这会使你避免陷入许多麻烦。没必要谢我,但是...我这有个小事你说不定帮的上忙...如果你感兴趣的话。做不做你自己决定。不管怎样,祝你好运。 -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D1_001_SureIGet=啊,我懂了,你肯定是误解了什么。别担心这常常发生,希望你能整明白。 -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_A_001_ItsSuperEasy=非常简单。你送他见上帝,然后你就能拿到钱。啥?你不想干?嘛...别想太多,你不必为他而难过。任务细节在这里,祝你好运。 -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_B_001_GuessWereDone=看起来我们没啥可聊的了。 -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_SUBSTART_001_RightAndPeople=是的,像我们这样的人都明白,让太多的人知道你的事情是没有好处的。说到这里,如果你想摆脱当局的纠缠,我完全可以帮你一把。现在给你发一份入门指南,里面有如何抹消你犯罪记录的傻瓜教程。这么干比用合法手段的风险要大那么一点点,但从长远来看,可以帮你省下一些麻烦。不用谢我,我很乐意帮忙...但是...现在想起来...你也许可以帮我一个小忙... -PU_RUTO_MG_Intro_1stTime_Comms_V_WP_START_001_HeyThereLet=嘿,你好,让我第一个来欢迎你加入犯罪俱乐部。我在通缉名单上看见了你的名字,琢磨着我得亲自欢迎你加入我们。我叫鲁托,希望你不介意我平时保持匿名,你也知道我混的这个圈子,应该说在我们混的这个圈子,对吧? -PU_RUTO_MG_Intro_1stTime_Term_NoBranch_V_WP_001_HiYouLike=嗨...怎么样?还不错吧?用了差不多一个星期才把光谱上的相关信息抹干净。无论如何,至于为什么把你带到这里来,长话短说,遇到问题的人会花钱找我来解决它们。有特工需要支援?我会找人切断电力。九尾需要送个包裹,不希望多问?我就找个人去送。哪个混蛋需要一点教训?我就找人给他上一课。现在,我希望以后你就是我可以找的那个人。比如,现在我就有个小活儿给你干,你感兴趣吗? -PU_RUTO_MG_Intro_1stTime_Term_V_WP_D1_001_SureWhyWaste=好啊,何必浪费时间呢。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_A_001_Good=好。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_B_001_CauseImNot=我又不会在光谱上找人来干活。我的客户要求很高的。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_SUBSTART_001_WeAreMeeting=我们是要见面,但如果你是指现场见面的话,我是不会这么做的。有问题吗? -PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_001_BasicallyPeopleWith=基本上,就是遇到问题的人会花钱找我来帮他们找到解决办法。如果有特工需要一些掩护,我就会找人把灯关掉。九尾需要送个包裹,不多问,我就会去找个人送。哪个混蛋需要好好上一课,我就找人好好教教他。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_002_NowWhatIm=现在,我希望以后你就是我可以找的那个人。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_003_ForExampleI=举个例子,现在我就有个小活儿需要完成。 -PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_004_ThinkYoudBe=你觉得感兴趣吗? -PU_RUTO_MG_Intro_1stTime_Term_V_WP_START_001_HiLikeIt=嗨...喜欢吗?非常棒,对不?用了差不多一个星期才把光谱上的图像抹干净。不管了,准备好谈点儿正事了吗? -PU_RUTO_MG_LastMissionComment_FailStreak_IG_002_AnotherFailedJob=又一个...失败的...任务。看来这就是你的行事风格啊,是吧?做什么都失败。 -PU_RUTO_MG_LastMissionComment_FailStreak_IG_004_JustToReview=失败、失败,还是失败。看了看之前给你派的几个活儿,虽然我不是个分析师,但这趋势是个人就能看出来吧。 -PU_RUTO_MG_LastMissionComment_Fail_Good_IG_001_YouMessedUp=你搞砸了。你心里清楚,我也明白,所以咱们就不多说什么了。 -PU_RUTO_MG_LastMissionComment_Fail_Good_IG_004_SoLookYour=所以听着,你上个任务是你杰出生涯中的一点污渍,我就假装它没发生过了。 -PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_001_YouKnowWhen=你知道,当你说要帮我执行这些合约时,我是真的希望你能完成这些工作。 -PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_003_YouKnowI=你知道,我就猜到你会把这个合约搞砸,不过,因为一些原因,我当时还是决定把合约给了你。我猜我就是个傻瓜,哈? -PU_RUTO_MG_LastMissionComment_LastChance_IG_002_HeresTheThing=是这么回事儿,我不会雇我不信任的人。所以把这当做最后一次机会吧。 -PU_RUTO_MG_LastMissionComment_LastChance_IG_003_IThinkWhat=我觉得我想说的是,我已经在你身上浪费足够的时间了。你要么中止下一个合约,要么你就给我死。 -PU_RUTO_MG_LastMissionComment_NoLonger_IG_003_OhSureHold=哦当然,稍等一下,我这就有一个活儿... -PU_RUTO_MG_LastMissionComment_NoLonger_IG_004_RememberHowI=你还记得我说过如果你再搞砸,我就让你滚蛋吗? -PU_RUTO_MG_LastMissionComment_Robbed_IG_003_SoThatLast=所以...上一个活儿真是场灾难。虽然你被人抢了还挺羞辱的,但你想过我有多尴尬吗?我是说是我把这活儿给了你啊。 -PU_RUTO_MG_LastMissionComment_Robbed_IG_004_RealQuickI=简单说一下,我不喜欢说教,我相信你也有自己的理由,但这些都无所谓了。你被人抢了,而我们的客户只在乎一件事实,那就是有人让我们看起来像一群傻瓜。 -PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_001_EveryonesBeenReal=大家对你的工作都非常满意。似乎没什么是你做不了的。 -PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_003_YourClearanceRate=你的效率也太离谱了,你知道吗?你这么厉害让活儿都显得很无聊了。 -PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_001_AceWorkOn=顺便一提,上次那活儿干得真漂亮。 -PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_002_ThatWasSome=你在上次那活儿里的表现爆表,简直堪称魔法。 -PU_RUTO_MG_LastMissionComment_Success_Good_IG_001_IfICan=如果让我评价一句,上个活儿干得真扎实。 -PU_RUTO_MG_LastMissionComment_Success_Good_IG_002_NiceWorkOn=顺便一提,上次的活儿干得真棒。 -PU_RUTO_MG_LastMissionComment_TryHarder_IG_001_LookItAint=听着,最近你老搞砸也不是什么秘密。你得加把劲儿,不然我们就会重新考虑咱们之间的协议。 -PU_RUTO_MG_LastMissionComment_TryHarder_IG_003_ThisAintAn=这里不是慈善机构,我不会免费送你东西。你为我工作,就得拿出点成绩来。懂了吗。 -PU_RUTO_MG_MidMission_Deactivate_IG_002_SadToSay=很不想这么说,但我不再需要你的服务了。这事儿有人照应了,不过还是感谢。 -PU_RUTO_MG_MidMission_Deactivate_IG_004_HateToTell=很不想跟你这么说,但你的合约已经取消了。操蛋吧,但就是发生了。 -PU_RUTO_MG_MidMission_Fail_IG_001_SoThatThing=所以...就是你本来应该帮我办那件事?对的,忘了吧。你已经搞砸了。 -PU_RUTO_MG_MidMission_Fail_IG_002_JobsOverDone=工作取消,结束。你有过机会。 -PU_RUTO_MG_MidMission_Greetings_IG_001_HeyGotA=嘿,你有空吗? -PU_RUTO_MG_MidMission_Greetings_IG_004_HelloCitizenIm=你好,公民!<笑> 我在开玩笑,是我。 -PU_RUTO_MG_MidMission_Greetings_IG_006_ItsRutoWe=我是鲁托,我们得谈谈。 -PU_RUTO_MG_MidMission_ObjUpdate_IG_002_GotAnUpdate=你正在弄的那活儿需要更新一下消息。 -PU_RUTO_MG_MidMission_ObjUpdate_IG_004_HeardFromThe=从客户那边得知的消息,会有点儿变动。 -PU_RUTO_MG_MidMission_PlayerQuit_IG_002_YouQuitReally=你不干了。真的。哇... -PU_RUTO_MG_MidMission_PlayerQuit_IG_004_QuittingHuhPeople=不干了,嗯?这年头的人真是没点儿诚信。 -PU_RUTO_MG_MidMission_ReceiveData_IG_001_GotThatData=收到你发过来的数据包了,看起来没问题。 -PU_RUTO_MG_MidMission_ReceiveData_IG_003_JustGotWord=听说你给我发了点东西,我会检查一下的。 -PU_RUTO_MG_MidMission_WarningFail_IG_001_ClocksTickingOn=这会活儿的时间紧迫啊,我的朋友。你可能得快点儿。 -PU_RUTO_MG_MidMission_WarningFail_IG_002_JustAFriendly=只是一个善意的提醒,搞快点儿。这活儿最好不要弄太久。 -PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_002_SomebodyWantsA=有人想要保留点儿隐私。需要你去处理一下通讯阵列,保证他们能获得一点儿隐私。 -PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_004_ItLooksLike=看起来这个特别的通讯阵列急需失灵一下。 -PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_003_TheresADowned=有个下线的通讯阵列让一位客户很是头疼。所有正常的飞船都绕道不走那边了,所以他们希望能有哪位撒玛利亚人去重新给激活一下。 -PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_004_SomebodyNeedsThe=有人想要那片区域的紧急通讯网络重新上线。没说为什么,我也不会问。 -PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_001_GotAComm=有个通讯阵列的活儿可以接。 -PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_004_ClientNeedsA=客户需要检查一下这个通讯阵列。 -PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_001_IGotSome=我有一些客户需要当地的紧急通讯网络暂时下线,方便他们办事。所以你得去关掉它并保持离线。 -PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_003_BasicJistThe=简要工作内容?客户想让你去关掉一个通讯阵列,并确保它一直离线。 -PU_RUTO_MG_MissionBriefs_CommArray_PlantDevice_IG_001_YoullNeedTo=需要你去其中一个通讯阵列里,然后帮我安上一个装置。就是个小事儿,装上就可以走了。很有趣,对吧? -PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_002_INeedAnother=我还需要关掉另一个通讯阵列,客户有具体的要求,需要在指定的时间里让它离线。 -PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_003_ThisIsA=这是一次定向屏蔽,所以你必须在指定的时间关掉通讯阵列。 -PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_001_HopeYoureIn=希望你准备好干些脏活儿了。客户想要确保星系内所有的眼睛都不会盯着他们,所以你得去弄点儿动静转移注意力。 -PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_002_ThisIsNormally=这和我平时的需求正好相反。但这次,我需要你给自己头上弄点儿悬赏,你动静闹得越大,越好。 -PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_001_OkayHeresThe=好了,是这样的。我需要转移点儿注意力,既然你头上已经有赏金了, 我寻思咱们刚好能一举两得。 -PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002_SinceYouveAlready=既然你的头上已经有赏金了,你应该不会急着找更多麻烦。不过如果你能找到方法成为法律上更大的麻烦,我是说重大伤亡和大爆炸。那我就会确保你获得丰厚的回报。 -PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002b_SinceYouAlready=既然你的头上已经有赏金了,你应该不会急着找更多麻烦。不过如果你能找到方法成为法律上更大的麻烦,我是说重大伤亡和大爆炸。那我就会确保你获得丰厚的回报。 -PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_001_NeedSomeoneEscorted=需要有人护送离开这个星系。 -PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_003_HowsYourBodyguard=你的保镖生意怎么样?这儿有个客户需要护航。 -PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_001_ClientOfMine=我的一位客户需要发个消息,致命的那种,所以他需要一点点支援。 -PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_003_GotAStrongarm=有个保镖活儿给你。一定要确保客户安全离开。 -PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003_YeahThisllWork=是的,就是这个。 -PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003b_YeahThisllWork=额,对,对,就是这个。 -PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_004_GotOne=找到一个。 -PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_001_GotATricky=有个棘手的活儿,需要个厉害的打手。 -PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_003_OkayBearWith=好了,这事儿忍一忍。有点儿难办,确实。但这也是为什么它有这样的报酬。 -PU_RUTO_MG_MissionBriefs_Generic_IG_001_AContactOf=有个联系人告诉我有件事需要处理一下。 -PU_RUTO_MG_MissionBriefs_Generic_IG_003_ThisOneCame=这是几天前刚来的活儿。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_1st_IG_001_NotSureIf=不知道你们有没有交集,不过九尾是这片区域内影响力最大的组织。六角湾只是他们的冰山一角罢了。无论如何,我和他们之间已经建立起了一个不错的合作关系,他们一般有什么外包的活儿都会给我。这个合约就是他们的,需要 VIP 级别的服务。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_002_GuessYoureMoving=猜你要升职了。九尾需要个强力的打手来做点事儿。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_004_IGotA=我有一个九尾直接发过来的高级活儿。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_001_AnotherRequestFrom=又一个九尾的活儿来了。 -PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_002_HaveANine=有个九尾的活儿需要一个扎实的执行者。 -PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_001_ThisJobIs=这是更偏技术的活儿,是为你以后的一次大行动做准备的。 -PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_002_IWontGoing=我就不往细了说了,这个活儿比我平时给你的就多几个步骤而已。就是我需要你去装几个科学设备。 -PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_001_ABigHit=那边乱成了一锅粥,我还没法确定那活儿到底办妥了没有。所以要你过去帮我确定一下。 -PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_002_INeedYou=我需要你为我去一个袭击现场,然后确认一下该死的人都死透了。 -PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_001_GotWordThat=得到个消息说当地的某个玩家导致了一个轻微的死亡案件。需要你去确认一下这个流言是真是假。 -PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_002_SeemsThatA=好像有个VIP送到时就死亡了,我想要你过去确认一下。 -PU_RUTO_MG_MissionBriefs_Kill_ClearSector_IG_001_GotABig=这边有个大活儿。客户想要清空一整片区域。 -PU_RUTO_MG_MissionBriefs_Kill_Generic_Hard_IG_001_NeedSomeoneTaken=需要干掉某人,不过我得提醒你,他们可不好对付。 -PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_001_TheresAProblem=这儿有个麻烦需要被除掉。 -PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_003_GotTheName=收到一个将死之人的名字。我需要你帮他们转世。 -PU_RUTO_MG_MissionBriefs_Kill_LastKnown_IG_001_TheresAMess=有个烂摊子需要善后,但首先你要追到他们。客户提供了其最后的已知位置,不过仍然剩下很多跑腿活儿需要你去做。 -PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_002_NeedATarget=需要除掉一个目标,但你得快点行动。客户昨天就想要他们死了。 -PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_003_GotAMark=有个目标需要干掉,时间也是不太多,你最好快点儿。 -PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_001_JustGotA=刚接到一个求救呼叫。有个活儿出了岔子,船员们陷入了困境。需要你过去帮他们一下。 -PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_003_ClientTriedTo=客户玩得有点大,结果现在遇到了点儿他们解决不了的麻烦。我希望你能在他们都死掉之前把他们给救出来。 -PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_001_ImTryingTo=我打算深入了解一下这片地区的安保情况,所以需要你去这几个地方看看是否安全。 -PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_004_HeresTheDeal=是这样的,我会给你地图上的标记点,你前往这些标记点,你确定这些地方是安全的。轻松愉快。 -PU_RUTO_MG_MissionBriefs_NoMission_IG_002_AintGotNothing=没什么活儿可以给你。 -PU_RUTO_MG_MissionBriefs_NoMission_IG_003_AllTappedOut=现在所有任务都派出去了。换个时间再来找我。 -PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_001_IGotA=我有一趟货需要瞒着安保送进去,但这东西热度可不小,所以想在不被抓到的情况下搞定这件事儿还是有点难度的。 -PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_002_AClientIs=有个客户需要悄悄转移一些东西,但很可能半个星系的人都在追查这东西的下落。你的工作就是确保这个东西送达目的地。 -PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_003_INeedYou=我需要你为一个客户运点东西。私底下弄,不留记录。 -PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_004_YouUpFor=你想来拉点儿走私货吗? -PU_RUTO_MG_MissionBriefs_Smuggle_TimeSen_IG_001_GotARush=有一份加急快递需要低调的送过去。 -PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_001_NeedYouTo=需要你在有关部门拿到之前去把那个黑匣子取回来。 -PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_003_GonnaNeedYou=你得去趟犯罪现场帮我取回点儿东西。无证据就无罪,对吧? -PU_RUTO_MG_MissionBriefs_Steal_Generic_Hard_IG_002_GotAStraight=有个直接抢劫的活儿要找你。这可是专业级别的破事儿,所以确定你拿出专业表现来。 -PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_001_ClientOfMine=我的一个客户想要拿到一些指定的东西。 -PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_004_HaveAllThe=这儿有一个非常体面的运输订单的全部细节。就等一个有缘人来了。 -PU_RUTO_MG_MissionBriefs_Steal_HardDrive_IG_001_INeedSome=我需要有人用传统的法子帮我获取一些数据。 -PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_001_AShipComing=有一艘路过的船需要放下它运着的某些货物。 -PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_002_ImGonnaNeed=我需要你拿下一艘船然后从里面抢点儿东西出来。 -PU_RUTO_MG_MissionEmailBlast_IG_002_AllOfYou=全都听好,这里有一个面向大家的单子,先到先得。 -PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_001_Later=回见。 -PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_005_IThinkThat=我觉得都在里面了,一会儿跟你说。 -PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_001_AlrightTakeIt=好吧,放松点儿。 -PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_004_ImOut=我撤了。 -PU_RUTO_MG_Mission_Greetings_Bad_IG_001_YayLookWhos=哟,看看是谁回来了。 -PU_RUTO_MG_Mission_Greetings_Bad_IG_002_AhGreatYou=啊...很好...是你... -PU_RUTO_MG_Mission_Greetings_Bad_IG_003_BackAgainHuh=又见面了,哈? -PU_RUTO_MG_Mission_Greetings_Good_IG_001_Hey=嗨。 -PU_RUTO_MG_Mission_Greetings_Good_IG_003_WellIfIt=哟,这不是我最喜欢的混混吗。 -PU_RUTO_MG_Mission_Greetings_Good_IG_005_GladYouCould=很高兴你能来。 -PU_RUTO_MG_Mission_Greetings_Good_IG_007_BootingAIProgram=正在启动人工智能程序鲁托…不哈,跟你开玩笑呢。 -PU_RUTO_MG_Mission_Greetings_Imperator_IG_001_ThisWholeSenate=“整个参议院都乱成了一锅粥!” <暗笑>天啊,我太喜欢用这个表情的感觉了。你真该看看科斯蒂根皇帝点披萨的时候会发生什么。有时他们真的认为就是他。多给我加一点儿意式辣肠,不用找钱了。真正的爱国者。好了,说正事… -PU_RUTO_MG_Mission_Greetings_Imperator_IG_002_HeyIWas=嘿,我在想,如果我领导一个将军或者像这样的人,你觉得我能让他们帮我炸死几个人吗? 你知道他们宁愿炸死几个怪咖也不愿惹毛皇帝,对吧?我之后可得试试,看看会发生点儿什么。好了... -PU_RUTO_MG_Mission_Greetings_StillMission_IG_001_YouHaveYour=你已经有需要的指示了,我不知道你还在这里干什么。 -PU_RUTO_MG_Mission_Greetings_StillMission_IG_002_ItsNiceYou=你想跟我聊聊是挺好的,但你还有活儿没干完,干活去。 -PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_001_WhatAmI=我该拿这玩意儿干什么?把它送到它该去的地方去。 -PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_003_UmNoYou=嗯...不...你不应该拿到这儿来... -PU_RUTO_MG_MultipleMissionOffer_IG_001_GotABunch=我有很多的机会给像你这样有进取心的人。 -PU_RUTO_MG_MultipleMissionOffer_IG_002_BeenFlushRecently=最近活儿不少,四处看看有没有什么你中意的。 -PU_RUTO_MG_PhysicalBump_Term_IG_001_Easy=轻点。 -PU_RUTO_MG_PhysicalBump_Term_IG_002_YouKnowI=你知道你做了什么我都看得一清二楚,对吗? -PU_RUTO_MG_PlayerGoofsOff_IG_001_YouFeelingOkay=你感觉还好吗? -PU_RUTO_MG_PlayerGoofsOff_IG_003_AndThisIs=你和光谱上的疯子见面就会是现在这样... -PU_RUTO_MG_RandomToNPC_IG_001_ThisTerminalIs=这个设备目前遭遇了技术问题,我们很抱歉为您带来了不便。 -PU_RUTO_MG_RandomToNPC_IG_004_SeriouslyGoAway=认真的,快滚。 -PU_RUTO_MG_RequestNewMission_Searches_IG_002_OneSecIll=等等,让我看一眼。 -PU_RUTO_MG_RequestNewMission_Searches_IG_003_IMight=我应该会... -PU_RUTO_MG_SendingMissionDetails_IG_001_HereCheckIt=在这里,看一眼吧。 -PU_RUTO_MG_SendingMissionDetails_IG_004_UploadingTheDetails=正在上传信息。 -PU_RUTO_MG_SendingMissionDetails_IG_007_ThisContractExplains=剩下的细节都在合约里了。 -PU_RUTO_MG_Transition_CommentToGiving_IG_001_LetsTalkA=我们来聊聊生意吧... -PU_RUTO_MG_Transition_CommentToGiving_IG_003_Anyway=好吧... -PU_RUTO_MG_Transition_CommentToGiving_IG_005_AlrightMovingOn=好的,我们继续... -PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_001_AllRightSo=好吧,情况是这样的。收到消息称,有个设施主机将在特定时间丢出数据。去拿到它们,你可以把它们卖到区域内的任何代理处。注意点,你不是唯一对其感兴趣的人。 -PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoThanks=这里是鲁托,谢谢惠顾。我已经把情报发送到你的mobi上了,但是知道更多总不是坏事,对吧?不管怎样,我发给你的位置是定时丢出数据的站点。如果你能占下那个服务器并获得这个情报,你就能卖掉它。你拿的越多,赚的越多。我知道其他中间人也在卖这个情报,所以做好遇到其他人的准备。 -PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。状况是这样的,我给你发送的位置是一个将在预定时间内产出数据的服务器。现在,我得到消息这个站点之后很久都是空的,所以你有足够的时间去尽可能多的去搜刮。记得保持警惕,你不是唯一一个买到我这条消息的人。 -PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=嘿,我收到你的汇款了。我的一个腿子在累死前跟我确认了,一个实验室将产出一些毒品。这东西是完全自动的且不需要任何干预,所以出来的东西直接就是完成品。现在,我不确定有多少人知道这条消息,所以你需要动作快点,能拿什么拿什么。 -PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=谢谢惠顾,我现在把情报给你。我收到一个消息称,一个毒品实验室将开始吐出一包包毒品且没人看管,在我看来简直就是免费的自助大餐。你知道地点了。无论你拿走什么东西,它都是你的。你可以烧了,卖了,把它扔太阳里,我都无所谓。 -PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_003_IJustSent=我刚刚把即将变成金矿的毒站地址发给你了。经营这个地方的人刚刚开始一包包的产出毒品且无人看守。实话跟你说,那个地方估计会被血洗,但是无论你拿到多少毒品都是你的,祝你玩的开心。 -PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,这里是鲁托。看起来十字军找到了九尾的主舰队。我需要你在九尾完事他们鬼知道是什么事之前,帮他们摆脱那些安保或者佣兵。 -PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_WhyHelloThere=你好啊,这里是鲁托。这么说吧,十字军刚刚破解了九尾舰队的位置。他们还有些破事没完成,我需要你去尽可能久的缠住那些混蛋十字安保,和他们的智障佣兵,直到九尾完事。 -PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhatsUpKiller=进来如何啊,杀手。我是鲁托,谢谢你能来帮忙。以防你什么都不知道还没看你的合约,十字军安保派遣了一堆佣兵前往九尾放出量子拦截的地方。我需要你在九尾完成他们的破事之前去拖住他们,完事后就赶紧跑吧。 -PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,这里是鲁托。事情是这样的,九尾正在用他们的小小跃迁拦截,这搞得我这边一团糟。你看,十字军正在派出扫描船来尝试找出九尾的位置,但是他们越来越令人不安的接近发现我的行动了。简而言之,我需要你去找到十字军扫描船并干掉他们。 -PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RutoHereNine=这里是鲁托,九尾正在尽力保持这个量子拦截。十字军派出一堆扫描船来清出他们,但是我有点担心他们也会炸出我的一些地方,所以我需要你去阻止他们。去尽可能多的干掉那些扫描船。 -PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_HiThereIts=嘿,这里是鲁托。状况是这样的,十字军的扫描船再尝试扫出九尾的量子拦截,但不幸的是他们也许会偶然发现我的一些行动。我不能接受那样,所以去那里尽可能多的干掉他们。玩的开心,狩猎者。 -PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。我得到消息,一个医疗实验室将再限定时间内产出一些医疗品。如果你能攻下那块区域,拿上你能拿上的任何包裹,然后离开,那么你就可以想卖多少卖多少。记得要小心的是,据我所知,这并不是非常机密的信息。 -PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoGot=这里是鲁托,收到了你汇款。所以我决定给你白金待遇。事情是这样的,我一个联络人跟我说,一个生产设施将吐出一些医疗品。你要注意的是,因为这种药物的涨价,你几乎可以确信会有其他人尝试拿到它们。 -PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。情况是这样的,我发给你的位置信息是一个自动生产设施,它马上就会产出一堆医疗品。你控制住那里,所有产出来的东西你都可以带走。我一直听到这个消息并不是独有的,所以做好遇到其他组织的准备。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_WhyHelloThere=嘿,我已经把详细信息发送到你的mobi上了,但是接下来才是重点。那个地点将暂时变成一个热点地区。如果你能快进快出,能赚到很多真金白银,记得小心谨慎点。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereGot=这里是鲁托,收到你的汇款了。所有你需要的信息都已经发给你了,赶在东西都被拿完之前,只有一段时间去控制住站点。记住,你很可能会遇到其他势力,所有祝你好运吧。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGot=这里是鲁托,收到你的汇款了。你应该收到所有细节了,但是我决定给你提个醒。这个东西只会持续一段时间,所以确保你越快去越好。刚刚收到消息,其他中间人也卖出这条消息,所以你很可能会遇到其他势力。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ItsRutoYou=这里是鲁托,你应该已经有了你需要的信息了。只是想要知道几件事,第一,无论你偷到什么,都有人愿意花钱买。第二,这只会持续一小段时间。最后,你很可能遭遇其他势力,所以确定你做好武装。 -PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereRuto=嘿,这里是鲁托。我已经发给你这个任务需要的情报了,但是我觉得还有些事你需要知道。其他人也把这份情报卖出去了,所以你很可能会遭遇其他集团。如果是我的话我会尽早过去。这些建议就当免费赠送了。 -PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。如果你在找地方卖这些东西的话,我有一个黑市上的联系人愿意买它,考虑一下。 -PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_002_WhatsUpIts=近来可好,这里是鲁托。不知道你找到中意买家了没,如果你没有的话,我很愿意介绍给你一个人愿意出钱收购你抢到的东西。我会发你详情,这情报算我送你的。 -PU_RUTO_M_DEH_Announce_Buyer_GrimHEX_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=嘿,又是我。不知道你扫到什么货了没,但是我这里有个非常有动力的买家在六角湾,他愿意花高于市场价的价格。这情报就不算你钱了。 -PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereKiller=嘿,杀手。有条消息,我知道个买家非常需要从那个站点里出来的任何产品。决定权在你,当然,我只是一个谦卑的中间人,只想建立一个非常有意义的财务关系。发你详细信息了,你自己决定吧。 -PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereJust=这里是鲁托。以放你有惊无险拿出来的产品没处卖,我的一个联络人愿意以一个不错的价格买下你从那里拿出的任何东西。我把信息给你,如果你感兴趣的话就联络他们吧。 -PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_003_SoListenIm=听着,我不确定你是否已经计划好怎么处理那些东西,但是如果你需要的话,我有一位联系人愿意以高价格买下那些东西。我会把地址发给你。对了,我是鲁托。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_001_YouReallyGotta=你需要让事情有始有终,哪怕有一艘扫描船幸存下来也意味着十字军离找到九尾更进一步了。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_002_RutoHereIll=这里是鲁托,我承认,我对于你没能干掉那些十字军的船有些郁闷。平心而论,他们只是获得了更多关于九尾的信息,不是我。但还是,很可悲。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_003_UhOhLooks=哦吼,看起来那些扫描船发现了更多关于九尾舰队位置的信息。对他们来说可不太好受吧? -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_001_RutoHereCan=这里是Ruto。我只能说,看到你在状态时完成的杰作真的是太棒了。十字军可得花一阵子来找到九尾把船藏哪了,继续保持。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_002_NiceJobBlasting=干得漂亮,扫描船全都被你炸毁了。我会让九尾知道你让十字军安保找不到他们的踪迹的。 -PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_003_IReallyLove=我真的很喜欢这种帮助不法分子的精神。尽管我很清楚,但是你在这里打压着十字军安保为了不让他们找到九尾。真的吗?这是真的吗? -PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_001_RutoHereI=这里是鲁托。我刚刚得到消息说我的买家关门大吉了。也许下次吧,嗯? -PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_002_HeyBadNews=嘿,坏消息。我的买家不再购买任何产品了。 -PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_003_RutoHereJust=这里是鲁托。我刚听说我的买家跑了,所以你搞来的那些货可能得要换个家了。 -PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_001_ItsRutoSo=是我,鲁托。记得我们之前谈好的吗?对,一切都结束了,所以你错过了它。下次再说吧? -PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_002_HeyItsRuto=嘿,是我鲁托。看起来你已经对我们之前谈过的事不感兴趣了,不过这一切都已经结束了。所以呢?我看你是错过它了。 -PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_003_ItsRutoWord=是我鲁托。话说这就是我之前和你谈好的工作?对,结束了。也许下次吧?哦对了,这听起来可能不言而喻,但是我是不会给你退款的。 -PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=嘿,是我。刚刚得到消息说不再会有任何产品了。如果你愿意,你可以留下,但这将仅仅是为了杀人的乐趣。 -PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereNot=这里是鲁托。我不知道你现在是不是还在为了那些产品而拼上性命,但是我的狗腿子告诉我站点不再会继续产出产品了,所以你最好还是早点溜。 -PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,是我鲁托。听说这站点不再会有任何产品了,所以我建议你赶紧把你已经带上的产品卖掉。 -PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyNineTails=嘿,九尾打算溜了。十字军和他们的帮手们给九尾造成太大的伤亡了。如果我是你,我肯定会低调行事。因为九尾真的气在头上。 -PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_ItsRutoLooks=我是鲁托。看起来十字军把九尾赶了出去。据我所知,九尾现在因为无法继续封锁而非常愤怒。无论如何,感觉场面会变得很血腥。 -PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,这里是鲁托。由于那些该死的安保和他们的雇佣兵们,九尾准备离开这里了。显然,整个封锁是他们为其他正在做的事情而打的烟幕弹,但是并没有奏效。不管怎样,刚得到消息说他们正在发火。 -PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_RutoHereJust=这里是鲁托。刚刚得到消息说十字军设法找到了九尾舰队的位置,但更糟糕的是,这些混蛋偶然间发现了我的工作。下次,爷让你打爆扫描船,你就给爷去打爆更多的扫描船。 -PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WhatTheHell=什么鬼?当我雇佣你的时候,我是要你完成我交给你的任务。现在这些十字军安保玩意儿遍布九尾的舰队并且正在搞砸我的又一项行动。你也要一起去吃屎吗?(停顿)我是鲁托。 -PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGotta=是我,鲁托。说真的,我因为你没法快速干掉那些傻叉十字军安保而有些生气。现在我这工作比我希望的更公开。并且他们还搞清楚了九尾到底在哪使用他们的量子干扰系统,所以你基本上是干啥啥搞砸。真牛。 -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_001_HeyLookWhen=嘿,听着。当我说我需要这些扫描船被干掉的时候,我并不觉得这有多么地晦涩难懂。希望你以此为教训:做好工作。或者滚蛋。 -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_002_RutoHereI=这里是鲁托。我雇用你是为了让你工作,所以你最好现在马上开始工作。我最好能听到下一个扫描点是扫描船们的墓地。 -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=嘿,是我鲁托。我仍在努力让我的行动脱离火线,所以不要再让那些扫描船继续活着。我付钱给你就是为了这个。 -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_004_YouGottaGet=你最好马上投入工作,做我付钱给你做的工作。我需要那些扫描船在它们暴露我希望隐藏的行动之前去见上帝。我说的够清楚了吧? -PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_005_LetsTakeA=让我们花点时间谈谈,你并没有做好你该做的的本职工作。我需要这些十字军飞船在完成扫描之前下地狱。赶快意识到这点并且不要再搞砸了。 -PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyJustWanted=嘿。只是想提醒你,我的买家仍然希望获得你偷到的任何产品。如果你有兴趣? -PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=这里是鲁托。我的买家仍然会为你所说的任何产品付费。 -PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_003_ThisIsRuto=这里是鲁托。不知道你有没有忘记,但是我的买家仍然很想买任何你偷到的产品。一定要把它们搞到手。 -PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,是鲁托。我的买家给我发了一条消息,说你卖给了他们一堆产品。看来你的成绩不错。 -PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_002_ItsRutoJust=这里是鲁托。刚刚接到了我的买家非常热情的一通电话。看来你给他们留下了深刻的印象。 -PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_003_HeyRutoHere=嘿,这里是鲁托。刚听说你卖给我的买家一堆好产品。别忘了好好犒劳一下你自己。 -PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=嘿!是我鲁托。刚听说你赚了一些钱。很高兴看到我们可以一起干出一番事业。 -PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=这里是鲁托。我的线人说你只是顺便过来卖了一些东西。我并不期待小费,但你知道吗?小小善意行千里。 -PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_003_ItsRutoMy=这里是鲁托。我的买家非常感谢你刚才送来的产品。保持下去。 -PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereChamp=嘿,冠军。九尾完成了他们刚才正在做的事情。让那些十字军黑客远离他们的工作做得很好。 -PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_HiyaItsRuto=嘿呀!是我鲁托。看起来九尾正在撤离星系。他们很兴奋,所以我猜刚才的量子封锁是绝对成功的。给你点一个赞。 -PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhosMyFavorite=谁是我最爱的干员呀?刚才保护九尾舰队的工作完成的很好。他们处理了他们需要做的一切,而十字军看起来就像一群蠢蛋。所以对每个人来说都是美好的一天。 -PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=嘿,这里是鲁托。我有一个好消息和一个坏消息。坏消息是那些扫描船似乎找到了九尾的舰队。好消息是你做了一个非常棒的工作,让十字军远离我。所以这很酷。谢谢。 -PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ItsRutoMiss=鲁托在此。想念我吗?无论如何,你在分散了十字军的注意力足够长时间,做得很好,这足以让我调整我的一些操作,干得好。但不幸的是,他们也发现了九尾,这不是很酷,但是嘿,有些时候人生就是这么不走运。一会儿见。 -PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_YouCopyIts=收到吗?我是鲁托。感谢你干掉了这些十字军飞船。从而使我能够采取一些措施来防止他们发现我的一些不太隐蔽的操作。另一方面,我猜他们挖出了九尾舰队的位置,所以这对他们来说很糟糕。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_001_RutoAgainHelluva=还是我,鲁托。把十字军飞船送入地狱的任务完成的很好。但还得留意是否有更多扫描船出现。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_002_HiyaImBack=嘿呀!我回来了。听说你干掉了一大把十字军安保飞船,感谢。我想九尾也很高兴。无论如何,记得留意任何扫描船的出现。(停顿)顺便说一句,我是鲁托。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_003_RutoHereJust=我是鲁托。只想说你做了一个很棒的工作来处理那些安保们。如果十字军派来更多援兵,确保你也要这样做。让他们远离九尾也让他们远离我,这非常棒。一会见。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_004_RutoHereThanks=这里是鲁托。感谢你让这些扫描船变成一堆废铁。绝对应该给我多一点时间来做一些行动。你应该留下来,以防更多扫描船出现或干掉更多扫描船,两者都会很棒。一会见。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_005_HeyThereIts=嘿伙计,还是我鲁托。我很喜欢你刚才对十字军安保飞船做的那些事儿,非常有效率。需要你让法律远离我的一个小行动。我相信九尾也会很感激的。请随意拿下更多的扫描船。鲁托报告完毕。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=嘿,是我鲁托。只是想让你知道,我完成了一些小行动,重新稳定了下来,并且让我的生意回到了正轨。不管怎么说,请随意清理掉那些十字军扫描船。我保证九尾一定会感谢你的帮助的。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_002_RutoAgainThanks=还是我鲁托。感谢你阻止那些十字军憨包。我的活现在正变得井然有序,所以我们做的很棒。如果你想继续搞爆他们,谁不想呢,继续做你正在做的事情。九尾仍然在继续他们的事情,所以我相信他们会全力以赴。 -PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_003_MyHeroGreat=我的英雄。你很好地分散了那些十字军飞船的注意力,足以让我重新调整我的行动。他们现在可以扫描他们想要的所有东西,但他们不会找到任何东西。我的东西,至少。但是嘿,如果你想继续打炸那些扫描船,我相信九尾会赞同的。 -PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_001_HopeYoureEn=希望你正在前往我的买家那里卸下产品。我刚刚得到消息说他们不会再继续收购太久了。 -PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereFor=这里是鲁托,占用你一秒钟。我的买家看起来不会继续收购太久,所以如果你还有产品要买,我会尽快赶到那里。 -PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyaNotSure=嘿!不确定你是否已经卖掉了你搞来的东西,但如果没有,我的买家不会再收购那么久了。 -PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=嘿,是我鲁托。只是想提醒你一下,咱们之前谈过的工作马上就要完事了,如果你还想搞到一些产品,赶紧过去。 -PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereThat=这里是鲁托。记得我之前和你谈起过的小工作吗?马上就要结束了,所以如果你想参与其中,我会尽早前往。 -PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyThereRuto=嘿,是我,鲁托。刚刚得到消息称我之前发给你的活马上就要结束了。如果你仍然感兴趣,可能需要忙碌一阵子。对我来说没关系,我已经付钱了。 -PU_SECR1_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SECR1_SK_ConvoCont_IG_002_Yeah=是的。 -PU_SECR1_SK_ConvoCont_IG_003_Really=真的吗? -PU_SECR1_SK_ConvoCont_IG_004_Unbelievable=难以置信 -PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=你可以走了,感谢你的配合。 -PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=你没问题了,路上小心。 -PU_SECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 -PU_SECR1_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了?难以置信。 -PU_SECR1_SK_RandomToSecurity_V_C1_002_ICantBelieve=他们能给出这么多加班费,难道直接多雇点人不好吗。 -PU_SECR1_SK_RandomToSecurity_V_C1_003_YeahIDont=嗯,我也不知道。指挥部那边对他们在干嘛一点头绪都没有。 -PU_SECR2_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SECR2_SK_ConvoCont_IG_003_Really=真的吗? -PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=可以走了。感谢你的配合。 -PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了,路上小心。 -PU_SECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_001=No, no, no < Struggle > < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_002=< Struggle > < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_003=No, no no < Struggle > < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_004=No, no, no < Struggle > < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Scream_IG_EX_005=No, no no < Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_001=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_002=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_003=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_004=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_005=< Scream > +PU_RACEANN1_M_AN_General_DeathThroe_Sudden_IG_EX_006=< Scream > +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_001_WatchWhereYoure=Watch where you're shooting. +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_002_HeyImNot=Hey! I'm not in the goddamn race. +PU_RACEANN1_M_AN_General_FriendlyFire_Handler_IG_003_SeriouslyImNot=Seriously, I'm not here for target practice. +PU_RACEANN1_M_AN_General_GetHits_IG_EX_001=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_002=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_003=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_004=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_005=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_006=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_007=< Grunt > +PU_RACEANN1_M_AN_General_GetHits_IG_EX_008=< Grunt > +PU_RACEANN1_M_AN_General_PlayerKicked_IG_001_HellWithIt=Hell with it. You're out of the goddamn race. +PU_RACEANN1_M_AN_General_PlayerKicked_IG_002_YoureFinishedYou=You're finished. You hear me? Done. Finito. +PU_RACEANN1_M_AN_General_PlayerKicked_IG_003_ThatsItIm=That's it. I'm done with you. You're out of the race. +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_001_EasyThereSport=Easy there, sport. +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_002_EyesWhereYoure=Eyes where you're flying, buddy. +PU_RACEANN1_M_AN_General_ShipBumps_Handler_IG_003_YouWannaHit=You wanna hit somebody, hit someone else's ship. +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_001_ThisRaceIsnt=This race isn't over yet. Doesn't matter what place you are right now. One lucky break or stupid mistake and this race is up for grabs, so stay in it. +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_002_NowIfYoure=Now, if you're thinking about giving up hope just cause you're losing right now, let me remind you, the only thing separating you from victory is a handful of well-placed missiles. Think on it. +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_003_AsMuchAs=As much as I love watching a skilled pilot win, I love a good underdog story even more. So even though you might be at the back of the pack right now, I'm pulling for you. +PU_RACEANN1_M_AN_MidRace_EncourageLosingRacer_IG_004_YouMayNot=You may not be winning this thing, but that don't mean you should go out quiet. Hell, if you're gonna lose, you might as well go down swinging, right? +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_001_TheCompetitionHas=The competition has narrowed and now we get too see what the last few bangers can really do. +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_002_OnlyAFew=Only a few contenders left. Let's see who can go the distance. +PU_RACEANN1_M_AN_MidRace_FewRacersLeft_IG_003_ThatsItThe=That's it. The herd's been thinned out. We're down to the final few. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_001_ManCanI=Man, can I just say that I love this race. Talk about beauty in chaos. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_002_IDontKnow=I don't know how many of these races I've seen, but they just never get old. Give me speed and bullets any day. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_003_YouKnowWhat=You know what this race is? This right here is some damn fine entertainment, if I do say so myself. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IG_004_JustWannaTake=Just wanna take a second to drop some real respect to our racers today. Not all of you may be that good or really have a shot at winning, but you still showed up and that says something. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_001_ThisRaceIs=This race is turning into a real shooting gallery. Is there a sale on ammo or something? +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_002_ThisIsSome=This is some serious bloodlust happening right now. I ain't complaining though. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_003_NowImNot=Now, I'm not one to judge, but it feels like there are a lot of aggression issues being worked out right now. +PU_RACEANN1_M_AN_MidRace_GenCommentary_IntenseCombat_IG_004_TheresSomethingAbout=There's something about skilled pilots really going for each other's throats that just does it for me. +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_001_HereWeGo=Here we go. Last lap. It's now or never. +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_002_ThisIsThe=This is the final lap right here. Time to ride or die, people. +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_003_FinalLapMake=Final lap. Make it count. +PU_RACEANN1_M_AN_MidRace_LapComplete_Final_IG_004_LastLapIts=Last lap. It's all or nothing. +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_001_FirstLapsDone=First lap's done. +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_002_OneLapDone=One lap done. Let's keep it going. +PU_RACEANN1_M_AN_MidRace_LapComplete_First_IG_003_ThereWeGo=There we go. First lap done and done. +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_001_ThatIsAnother=That is another lap complete. +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_002_ThatLapIs=That lap is done. +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_003_LapCompleteLets=Lap complete. Let's do it again. +PU_RACEANN1_M_AN_MidRace_LapComplete_IG_004_AnotherLapFinished=Another lap finished. +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_001_OurFearlessLeader=Our fearless leader just cleared another lap. +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_002_ThisRaceIs=This race is one lap closer to completion. +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_003_LookAtThat=Look at that. The head of the pack's onto a new lap. +PU_RACEANN1_M_AN_MidRace_LapComplete_Leader_IG_004_TheNumberOne=The number one racer notched up another lap. +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_001_ThatsAnotherLap=That's another lap complete for our lone surviving ship. +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_002_AndOurOne=And our one remaining competitor finishes another lap. +PU_RACEANN1_M_AN_MidRace_LapComplete_SingleRacer_IG_003_WithOnlyOne=With only one racer left, it's like every lap they finish is a victory lap. +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_001_OkayLooksLike=Okay... looks like we got some assholes crashing our race. +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_002_SeemsWeveGot=Seems we've got some uninvited guests screwing up our race. +PU_RACEANN1_M_AN_MidRace_NonRacersInterrupt_IG_003_HeadsUpRacers=Heads up racers, looks like some blinders have decided to use you for target practice. +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_001_WellIfIm=Well, if I'm doing my math right, there's only one pilot left. So as long as they don't blow themselves up, the race is theirs. +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_002_WithOnlyOne=With only one survivor left, the finish is theirs for the taking. Piece of advice, don't get cocky. I've seen some crazy shit happen when people drop their guard. +PU_RACEANN1_M_AN_MidRace_OneRacerLeft_IG_003_AllRightWe=All right, we got good news and bad news. Good news for our last remaining pilot, you're all that's left, so you pretty much won. Bad news for everyone else who enjoys exciting races because... well see the good news. Someone wake me when they finish. +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_001_ThisIsGetting=This is getting to be a blowout. They are just dominating. +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_002_IfSomebodyDoesnt=If somebody doesn't step up soon, this race is over. +PU_RACEANN1_M_AN_MidRace_Progression_Blowout_IG_003_TalkAboutAn=Talk about an absolute beast. I don't know if anyone can catch them at this point. +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_001_ThisIsGetting=This is getting down to the wire. It's anybody's win for the taking now. +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_002_OooWeGot=Ooo, we got ourselves a real competition today. Don't know who's gonna snatch the prize. +PU_RACEANN1_M_AN_MidRace_Progression_NearTie_IG_003_ITellYou=I tell you what. This is it right here. This is the kind of race you dream about. Whoever wins is really earning their keep, today. +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_001_GettingCloseHere=Getting close here. A little longer and it's gonna be all over. Question is, the rest of you just gonna let 'em win? +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_002_ThisCouldBe=This could be it. We could be looking at a winner here. That is of course unless someone steps up and stops 'em. +PU_RACEANN1_M_AN_MidRace_Progression_NearVictory_IG_003_WeHeadinInto=We headin' into the final moments of the race. If you've been biding your time, now might be the time to make your move. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_001_AndOurFirst=And our first racer is down. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_002_MarkThatAs=Mark that as the first kill of the race. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_003_WeGotA=We got a casualty, folks. It's a fight now. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_004_SomeoneWannaCall=Someone wanna call a medic? We got ourselves the first casualty. +PU_RACEANN1_M_AN_MidRace_RacerDies_First_IG_005_OhhhRacerDown=Ohhh, racer down! I don't think they're getting back up. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_001_AaaandThatsAnother=Aaaand that's another racer down. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_002_AndAnotherRacer=And another racer bites the dust. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_003_GotAnotherPilot=Got another pilot merging with the infinite. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_004_AnotherOneDown=Another one down. We're getting into a downright brawl here. +PU_RACEANN1_M_AN_MidRace_RacerDies_IG_005_YallSeeThat=Y'all see that fool go down? Damn they got lit up. +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_001_OhDamnI=[ Laughing ] Oh, damn. I bet they thought they were gonna win. +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_002_OhTheyThought=Oh! They thought they were on top! That they were untouchable, but that dream came crashing down. +PU_RACEANN1_M_AN_MidRace_RacerDies_Leader_IG_003_OneSecondTheyre=One second they're in the lead, and the next they're a flaming wreck. That's life for ya. +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_001_KillTheLeader=Kill the leader, become the leader. There can only be one! +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_002_CycleOfLife=Cycle of life here, people. It's all about killing your way to the top. +PU_RACEANN1_M_AN_MidRace_RacerDies_NewLeaderKillsLeader_IG_003_NotOnlyDid=Not only did that racer just kill their way into first place, but they did it with serious style. +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_001_UmAPilot=Um... a pilot just left in the middle of the race. What's the point of starting something you ain't gonna finish? +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_002_OneOfOur=One of our racers just up and quit... That's a bit dissapointing. +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_003_SeemsOneOf=Seems one of our pilots ran away. Hope no one was betting on them. +PU_RACEANN1_M_AN_MidRace_RacerLeaves_IG_004_DidYallSee=Did y'all see that pilot leave? Thought it went without saying, but don't leave in the middle of a race. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_001_GetReadyHere=Get ready. Here comes the next marker. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_002_ReadyUpNew=Ready up! New marker inbound. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_003_ReadyOrNot=Ready or not, next marker's coming. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_004_AnotherMarkerIncoming=Another marker incoming. Get ready. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_005_HoldOnGot=Hold on, got a new maker on it's way. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_006_OkayYallNew=Okay y'all, new marker's about to drop. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointNew_IG_007_HereComesThe=Here comes the next marker. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_001_FirstCheckpointDown=First checkpoint down. Let's see if they can make it two. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_002_FirstOnesDown=First one's down. We're off, people. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_First_IG_003_AlrightAlrightHere=Alright, alright. Here we go. First checkpoint. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_001_CheckpointTaken=Checkpoint taken. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_002_LookAtThat=Look at that, another checkpoint down. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_003_APilotJust=A pilot just snagged another checkpoint. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_004_AnotherChekpointTaken=Another chekpoint taken. Nicely done. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_005_CheckpointClaimedThats=Checkpoint claimed. That's what I like to see. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_IG_006_ThereWeGo=There we go. Give that pilot a point. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_001_LooksLikeWe=Looks like we got ourselves a new leader. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_002_ThisAintOver=This ain't over yet. New leader's stepping up. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_NewLeader_IG_003_HooweeTheresA=Hoowee, there's a new boss in town. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_001_AndCheckpointNot=And checkpoint. Not a real surprise there. +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_002_HuhWhatHappened=< Snoring >... Huh? What happened? Oh... +PU_RACEANN1_M_AN_MidRace_Scramble_CheckpointTaken_SingleRacer_IG_003_OneLastRacer=One last racer, one more point. +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_001_ImNormallyIn=I'm normally in favor of an independent streak, but flying in the wrong direction's a bit much. +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_002_NotSureIf=Not sure if you just missed the signs, but you're heading the wrong way. +PU_RACEANN1_M_AN_MidRace_WrongWay_IG_003_NotSureWhat=Not sure what "race enhancers" you're on, but you're flying in the wrong direction. +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_001_ThatIsIt=That is it! It's all over! We have a winner! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_002_AndItsOfficial=And it's official, we have ourselves a winner! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_High_IG_003_StickAFork=Stick a fork in it! We have a winner! +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_001_AndThatsThat=And that's that. To the winner: Congrats. To everyone else: practice. +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_002_AndWereDone=And... we're done. All right, let's get ready for the next one. Okay? +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_003_ThatllDoIt=That'll do it. Helluva show from our winner... probably too good of one if you ask me. But nice work. +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_004_AndThatsThat=And that's that. +PU_RACEANN1_M_AN_PostRace_WinnerDeclared_Low_IG_005_AndWereDone=And... we're done. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_001_IllSeeYou=I'll see you next time, ladies and germs. But remember, keep the throttle down and your eyes open. Now, if you'll excuse me, there's a bottle of Rust with my name on it. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_002_LikeToThank=Like to thank everyone listening. Keep at it and maybe next time it'll be you in the winner's circle. This is Nes Calloway signing off. Now if you'll excuse me. I gotta take a leak. Later. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_003_WhewDontKnow=Whew! Don't know about you but I am wiped. Before I head out, a shout out to our new champ and a big thanks to everyone else for making them look so damn good. This is Nes Calloway. I'll see y'all at the next one. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_004_ThatsItFor=That's it for me. Win or lose, hope you all had as much fun as I did. Though I'm guessing it's a lot more fun if you win. If you come back and race again, maybe you'll get to find that out for yourself. 'Til then, keep it tight. +PU_RACEANN1_M_AN_PostRace_WrapUp_IG_005_LetMeBe=Let me be the first to say congrats to our victor. And to all the others, hopefully, I'll see you all back here again real soon. It's been a trip. +PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_001_SeemsOneOf=Seems one of our racers had a change of heart and ghosted. But hey, there's always other fish in the sea, right? +PU_RACEANN1_M_AN_PreRace_EntrantLeaves_IG_002_WellWereDown=Well, we're down a entrant now. Guess some people can't handle the pressure. Screw it. Race's probably better off without 'em, anyway. +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_001_WhatsUpPeople=What's up, people. Looks like we got enough racers to make this official. Now we just need people to show up and we can get this show on the road. +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_002_QuickUpdateLadies=Quick update, ladies and germs. We got enough racers to make this interesting. Once all our people show up, we go. +PU_RACEANN1_M_AN_PreRace_MinRacersAccepted_IG_003_GotWordFrom=Got word from on high that the race ticket's filling up. I expect they'll be making their way over here any time now. Lookin' at the list... yeah, I think this'll be good. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_001_HeyThereStranger=Hey there, stranger. Heard you're gonna be taking part in our little... event. My name's Nes Calloway, I'm gonna be running the show. You got the rendezvous point in your system, so head on down and we can get this started. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_002_WhatsUpWord=What's up. Word is you're ready to turn and burn. That's what I like to see. I'm Nes Calloway, I'll be calling the race. Still waiting on a couple other candidates, but head on over to the start line when you can. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_LongWait_IG_003_HeyYouReading=Hey... You reading me?... Name's Nes Calloway. I'm running the race you just signed up for. Master of cermonies if you like. Sent you a rendezvous spot for your starmap. Head on over. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_001_WhatsGoingOn=What's going on, my friend. Nes Calloway here. My people tell me you're up for our next race. We're about ready to go, so head on over to the start line. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_002_WhosReadyShred=Who's ready to shred some speed records? Hey, what's going on, I'm Nes Calloway, overseer of the race you just signed up for. Why don't you head on down to the rendezvous and we'll get this show on the road. +PU_RACEANN1_M_AN_PreRace_RaceAccepted_ShortWait_IG_003_YoYoYo=Yo, yo, yo. Nes Calloway here. I'm gonna be calling the race you just signed up for. We're about ready to go, so head on over to rendezvous spot pronto and we'll get this thing poppin'. +PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_001_ThatsItIm=That's it. I'm calling it. Race is canceled. No point in doing this if no one else is coming. Maybe next time. +PU_RACEANN1_M_AN_PreRace_RaceCanceled_IG_002_AlrightLookI=Alright, look. I hate to do it, but I got a bunch of pilots who bailed, so it looks like we're gonna have to race some other time. +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_001_ActuallyIMight=Actually, I might kick this off a little early. +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_002_IllBeHonest=I'll be honest, I'm kinda eager to get this show on the road. +PU_RACEANN1_M_AN_PreRace_StartEarly_IG_003_ItsLookingLike=It's looking like we might be all set to go. Just gonna do a last count... +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_001_StayFrostyYall=Stay frosty, y'all. Shouldn't be too much longer now. +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_002_JustACouple=Just a couple more ticks, and we'll be ready to go. +PU_RACEANN1_M_AN_PreRace_WaitLonger_IG_003_IKnowYall=I know y'all wanna get this poppin' but it's gonna be a little bit longer. +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_001_WelcomeWelcomeWere=Welcome, welcome. We're still waiting on a few more stragglers, so hang out for a bit. We'll get going soon. +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_002_WelcomeToThe=Welcome to the heat. Bet you're itching to get started, but I'm gonna need you to just sit tight 'til the rest of the racers show. +PU_RACEANN1_M_AN_PreRace_Welcome_LongWait_IG_003_HeyGladYou=Hey, glad you could make it. More food for the fodder, right? As soon as the rest of the pack shows, we'll get going, but 'til then just stay close and be ready. +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_001_HeyThereJust=Hey there. Just in time. We're about ready to start the race, but we got a few more racers on their way. Cool your jets and once they show, we go. +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_002_WelcomeToThe=Welcome to the show. The race'll be starting soon. Just waiting on a few more people to show. +PU_RACEANN1_M_AN_PreRace_Welcome_ShortWait_IG_003_SalutationsThrilledYou=Salutations. Thrilled you made it out. Once the rest of the racers get here, we'll kick things off, but feel free to size up the competition till then. +PU_RACEANN1_M_AN_RaceStart_Countdown_GetReady_IG_001_GetReady=Get ready ... +PU_RACEANN1_M_AN_RaceStart_Countdown_GetSet_IG_001_GetSet=get set ... +PU_RACEANN1_M_AN_RaceStart_Countdown_Go_IG_001_Go=go! +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_001_YouBetterGet=You better get those engines humming 'cause we're about to kick off ? +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_002_LockItIn=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory ? +PU_RACEANN1_M_AN_RaceStart_Countdown_Init_IG_003_OkayItsThat=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind ? +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_001_YouBetterGet=You better get those engines humming 'cause we're about to kick off. Get ready ... get set ... go! +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_002_LockItIn=Lock it in, people. It's that time. Time to see who's gonna lay it all on the line and snatch the ring of victory. You ready? You ready? Well, get ready ... get set ... go! +PU_RACEANN1_M_AN_RaceStart_Countdown_ReadInFull_IG_003_OkayItsThat=Okay. It's that time, people. Time to see who's got the mettle and who's got the grind. Get ready ... get set ... go! +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_001_OkayEveryonesAt=Okay. Everyone's at the starting line, so it's almost go time. Here's the rub. To win, you gotta be first to finish all the laps. Tricky part is all the other racers are trying to do the same. Make sense? +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_002_LooksLikeWe=Looks like we got all our racers in place so let me tell you how this is gonna work. The first ship to complete all the laps wins. Easy as pie. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Normal_IG_003_AlrightRamblersLets=Alright, ramblers, let's get rambling. Y'all know the drill, the racer that finishes all the laps first wins. Should be a real good time. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_001_AlrightPayAttention=Alright, pay attention people. Now that we got all our pilots, lemme lay out how this is gonna work. This here's a scramble race. First one to take down enough checkpoint beacons wins. Outside of that, pretty much everything else goes. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_002_AllRacersAre=All racers are accounted for, so let's get things started. You're gonna be flying what's called a scramble. First one to take out enough checkpoint beacons wins. Someone else gets in your way? Feel free to take them out too. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_Drone_IG_003_ListenUpPilots=Listen up pilots, this scramble's about to get underway. As soon as I say "go," be the first to take down enough checkpoint beacons. Of course, everyone else is trying to do the same thing. Should make for one hell of a race. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_001_AlrightListenUp=Alright, listen up. Now that everyone's here, let me lay out the rules. Y'all gonna be racing in a scramble. First one to collect enough checkpoints wins. Outside of that, do whatever the hell you want. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_002_WereGoodTo=We're good to go, people. Now the race of the day is what's called a scramble. First one to collect enough checkpoints wins. Anyone get's in your way? Do what you gotta do to get them out of your way. +PU_RACEANN1_M_AN_RaceStart_RaceModeExp_Scramble_IG_003_AttentionAllPilots=Attention all pilots, we're about to get underway. Now, today's race has got two rules: 1. Be the first to collect enough checkpoints. 2. Stop other people from collecting checkpoints. Simple, right? +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_001_DoneDontScrew=Done. Don't screw it up. +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_004_Cool=Cool. +PU_RUTO_MG_Chosen_PlayerAcceptMission_IG_006_IllLetThe=I'll let the clients know. +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_003_YouDontWant=You don't want it? Fine with me. +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_004_OhSureYoure=Oh sure, you're crazy rich and don't need the work. +PU_RUTO_MG_Chosen_PlayerDeclineMission_IG_006_JustWastingMy=Just wasting my time for fun, I guess. +PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_YeahOkayThis=Yeah, okay, this has got to get done, so hit me up if anything changes. +PU_RUTO_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_003_FineIllKeep=Fine, I'll keep reaching out, but the job is still open till one of them says yes. +PU_RUTO_MG_Comms_Farewell_IG_001_Later=Later. +PU_RUTO_MG_Comms_Farewell_IG_002_AndImOut=And I'm out. +PU_RUTO_MG_Comms_ForgivesPlayer_IG_002_FirstOffI=First off, I accept your apology. Second, I know you didn't actually apologize, but for the sake of both our bank accounts, I'm gonna go ahead and pretend like you did. I have a business opportunity for you. +PU_RUTO_MG_Comms_InstructVisit_IG_002_SwingByGrim=Swing by Grim HEX and we'll talk. +PU_RUTO_MG_Comms_InstructVisit_IG_003_IWontGet=I won't get into it over comms, so stop by. +PU_RUTO_MG_Comms_MissionComplete_1stTime_IG_001_HeyLookAt=Hey, look at that. Nicely done. Was hoping you'd come through for me. Call me crazy, but it feels like we're building up a little bit of a good thing here. Might be that we can help each other out some more. Get you a reputation going. Earn some creds along the way. Think it over and if you're interested head to Grim HEX. There's a little gadget store there called Technotic. Tell the sorry sack working there that Ruto sent you. +PU_RUTO_MG_Comms_MissionComplete_IG_001_WereAllGood=We're all good with that thing you were doing. +PU_RUTO_MG_Comms_MissionComplete_IG_004_IGotConfirmation=I got confirmation from the client. Consider that contract successfully completed. +PU_RUTO_MG_Comms_NewMission_IG_003_ICantSay=I can't say too much right now, but trust me when I say you're going to want to get in on this. +PU_RUTO_MG_Comms_NewMission_IG_004_SomethingExcitingMay=Something exciting may have just popped up on my radar. +PU_RUTO_MG_Comms_PaymentSent_IG_002_PaymentsBeenWired=Payment's been wired to your account. +PU_RUTO_MG_Comms_PaymentSent_IG_003_CredsShouldPop=Creds should pop up in your account in a bit. +PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_001_IWarnedYou=I warned you, but you didn't return the property. Now it has to be collected the hard way. +PU_RUTO_MG_Comms_ReturnItems_FailBounty_IG_003_CongratsYouStole=Congrats. You stole from some very pissed off people. Enjoy breathing cause that isn't going to be for much longer. +PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_002_LastChanceBring=Last chance. Bring the goods back. Now. Or this will escalate to something worse. +PU_RUTO_MG_Comms_ReturnItems_LastWarning_IG_003_TheClientsWant=The clients want to know where their stuff is. If you don't return it soon, I'm going to tell them where to find you. +PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_001_SoListenYouve=So listen, you've still got property that doesn't belong to you. We're gonna need that back. +PU_RUTO_MG_Comms_ReturnItems_Reminder_IG_003_ImGonnaNeed=I'm gonna need the stuff from that last contract back. You didn't think you'd be able to keep it, did you? +PU_RUTO_MG_ConvoRejoin_IG_002_YouDoneGood=You done? Good. +PU_RUTO_MG_ConvoRejoin_IG_004_OkayLikeI=Okay, like I was saying ... +PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=Give it a once over and see if you're up for it or not. +PU_RUTO_MG_Decide_EncourageLookAndDecide_IG_004_GoOnRead=Go on. Read up. Time's a wastin'. +PU_RUTO_MG_Decide_MissionTimeout_IG_002_JeezFuckIt=Jeez, fuck it. I'll find somebody else. +PU_RUTO_MG_Decide_WarningMissionTimeout_IG_002_WhatsItGonna=What's it gonna be? +PU_RUTO_MG_Interrupt_IG_001_UhOkay=Uh... okay ... +PU_RUTO_MG_Interrupt_IG_002_WhereYouGoing=Where you going? +PU_RUTO_MG_Intro_1stTime_Comms_NoBranch_V_WP_001_HeyThereSaw=Hey there, saw your name light up the boards and figured I'd welcome you personally to the criminal kabal myself. I go by Ruto. Hope you don't mind me staying a bit... anonymous, but you know, with the circles I run in - Guess I should say "we run in" now, right? Anyway, if you're looking to get the authorities off your back, I can totally help you out. It's a little more risky than doin' it on the up and up, but saves you some trouble in the long run. Now, there's no need to thank me, but ... there is one little favor you could do for me ... if you're interested ... Do it, don't do it. Up to you. Either way, good luck out there. +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D1_001_SureIGet=Sure, I get it. You had a misunderstanding that got blown out of proportion. Happens all the time. Hope you get it sorted. +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_A_001_ItsSuperEasy=It's super easy. Take care of it, and you'll get a fair cut. Don't do it? Well ... no hard feelings. Here are the details. Good luck out there. +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_B_001_GuessWereDone=Guess we're done then. +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_D2_SUBSTART_001_RightAndPeople=Right, and people like us understand it never pays to have too many people know your business. Speaking of, if you're looking to get the authorities off your back, I totally can help you out. Sending you a primer now. Lays out the one two threes on wiping your record. A little more risky than doin' it on the up and up, but saves you some trouble in the long run. Now, no need to thank me, happy to help ... But ... now that I think of it ... there is one little favor you could do for me ... +PU_RUTO_MG_Intro_1stTime_Comms_V_WP_START_001_HeyThereLet=Hey there, let me be one of the first to welcome you to the criminal club. Saw your name light up on the boards and figured I'd welcome you personally to the kabal myself. I go by Ruto. Hope you don't mind me staying a bit anonymous, but you know, with the circles I run in - Guess I should say "we run in" now, right? +PU_RUTO_MG_Intro_1stTime_Term_NoBranch_V_WP_001_HiYouLike=Hi... You, like it? It's pretty ace, right? Took about a week of stitching images off the spectrum. Anyway, as for why I brought you here, long story short, people with problems pay me to find solutions. If an operator needs some cover? I find someone to turn out the lights. The Nine Tails need a package delivered, no questions? I find someone to deliver it. Some grift needs to be taught a hard lesson? I find someone to teach it. Now, what I'm hoping is that sometimes that someone I find is going to be you. For example, I have this little job here that needs doing. Think you'd be interested? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D1_001_SureWhyWaste=Sure, why waste time. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_A_001_Good=Good. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_B_001_CauseImNot=Cause I'm not about to relay important jobs all over the damn spectrum. My clients expect better than that. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_D2_SUBSTART_001_WeAreMeeting=We are meeting, but if you mean in the flesh, I don't do that. Is that problem? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_001_BasicallyPeopleWith=Basically, people with problems pay me to find solutions. If an operator needs some cover, I find someone to turn out the lights. The Nine Tails need a package delivered, no questions, I find someone to deliver it. Some grift needs to be taught a hard lesson, I find someone to teach it. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_002_NowWhatIm=Now, what I'm hoping is that sometimes that someone I find is going to be you. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_003_ForExampleI=For example, I have this little job here that needs doing. +PU_RUTO_MG_Intro_1stTime_Term_V_WP_RESOLVE_004_ThinkYoudBe=Think you'd be interested? +PU_RUTO_MG_Intro_1stTime_Term_V_WP_START_001_HiLikeIt=Hi... Like it? It's pretty ace, right? Took about a week of stitching images off the spectrum. Anyway, you ready to talk some business? +PU_RUTO_MG_LastMissionComment_FailStreak_IG_002_AnotherFailedJob=Another... failed... job. Sort of turning out to be your style, isn't it? Failing at everything. +PU_RUTO_MG_LastMissionComment_FailStreak_IG_004_JustToReview=Just to review the last couple of jobs I've given you - Fail. Fail. and Fail. Now I'm no analyst, but someone might see a bit of a trend in that. +PU_RUTO_MG_LastMissionComment_Fail_Good_IG_001_YouMessedUp=You messed up. You know it, I know it, so let's not dwell on it. +PU_RUTO_MG_LastMissionComment_Fail_Good_IG_004_SoLookYour=So look, your last job was a bit of a shitshow in an otherwise stellar career. I'm just gonna forget it happened. +PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_001_YouKnowWhen=You know, when you say you're going to do these contracts for me, I do expect you to actually do the work. +PU_RUTO_MG_LastMissionComment_Fail_NeutralBad_IG_003_YouKnowI=You know, I thought you might mess up that last contract, but, for some reason, I decided to give it to you anyway. Guess I'm the idiot, huh? +PU_RUTO_MG_LastMissionComment_LastChance_IG_002_HeresTheThing=Here's the thing, I can't hire people I can't trust. So consider this a last-chance type scenario. +PU_RUTO_MG_LastMissionComment_LastChance_IG_003_IThinkWhat=I think what I'm trying to say is, I'm through wasting my time on you. Either you pull off this next contract or you're dead to me. +PU_RUTO_MG_LastMissionComment_NoLonger_IG_003_OhSureHold=Oh sure, hold on a sec, I got a job right here... +PU_RUTO_MG_LastMissionComment_NoLonger_IG_004_RememberHowI=Remember how I said if you kept screwing up, I'd cut you off? +PU_RUTO_MG_LastMissionComment_Robbed_IG_003_SoThatLast=So... that last job turned into a bit of a wreck. While it's humiliating for you to get robbed, imagine how it looks for me? I mean I gave you the job. +PU_RUTO_MG_LastMissionComment_Robbed_IG_004_RealQuickI=Real quick. And I don't like to lecture and I'm sure you have your excuses, but at the end of the day none of that matters. You got ripped off and all the client cares about is the fact that some assholes made us look like idiots. +PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_001_EveryonesBeenReal=Everyone's been real happy with the work you've been doing. Seems like there's nothing you can't do. +PU_RUTO_MG_LastMissionComment_SuccessStreak_IG_003_YourClearanceRate=Your clearance rate is kinda ridiculous, you know that? You're so good it's almost getting boring. +PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_001_AceWorkOn=Ace work on that last job, by the way. +PU_RUTO_MG_LastMissionComment_Success_Exceptional_IG_002_ThatWasSome=That was some mystical, next-level shit you pulled on that last job. +PU_RUTO_MG_LastMissionComment_Success_Good_IG_001_IfICan=If I can take a moment, gotta say, solid work on the last gig. +PU_RUTO_MG_LastMissionComment_Success_Good_IG_002_NiceWorkOn=Nice work on the last job, by the way. +PU_RUTO_MG_LastMissionComment_TryHarder_IG_001_LookItAint=Look. It ain't no secret you've been screwing up lately. Do whatever you gotta do or we'll revisit our little arrangement. +PU_RUTO_MG_LastMissionComment_TryHarder_IG_003_ThisAintAn=This ain't an EOC, I ain't gotta give you shit, okay? You work for me, you need to start completing. Period. +PU_RUTO_MG_MidMission_Deactivate_IG_002_SadToSay=Sad to say, but your services are no longer required. It got taken care of. Thanks though. +PU_RUTO_MG_MidMission_Deactivate_IG_004_HateToTell=Hate to tell you this, but that contract you're on is canceled. Sucks, but it happens. +PU_RUTO_MG_MidMission_Fail_IG_001_SoThatThing=So... that thing you were supposed to do for me? Yeah, forget it. You blew it. +PU_RUTO_MG_MidMission_Fail_IG_002_JobsOverDone=Job's over. Done. You had your chance. +PU_RUTO_MG_MidMission_Greetings_IG_001_HeyGotA=Hey, you got a second? +PU_RUTO_MG_MidMission_Greetings_IG_004_HelloCitizenIm=Hello Citizen! I'm kidding. It's me. +PU_RUTO_MG_MidMission_Greetings_IG_006_ItsRutoWe=It's Ruto. We need to talk. +PU_RUTO_MG_MidMission_ObjUpdate_IG_002_GotAnUpdate=Got an update on that little thing you're doing. +PU_RUTO_MG_MidMission_ObjUpdate_IG_004_HeardFromThe=Heard from the client. There's been a change. +PU_RUTO_MG_MidMission_PlayerQuit_IG_002_YouQuitReally=You quit. Really. Wow... +PU_RUTO_MG_MidMission_PlayerQuit_IG_004_QuittingHuhPeople=Quitting, huh? People today got no commitment. +PU_RUTO_MG_MidMission_ReceiveData_IG_001_GotThatData=Got that data package you sent. Looking good to go. +PU_RUTO_MG_MidMission_ReceiveData_IG_003_JustGotWord=Just got word you sent me something. I'll have a look. +PU_RUTO_MG_MidMission_WarningFail_IG_001_ClocksTickingOn=Clock's ticking on that job, my friend. Might wanna get to it. +PU_RUTO_MG_MidMission_WarningFail_IG_002_JustAFriendly=Just a friendly reminder, hurry the hell up. That job isn't good for much longer. +PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_002_SomebodyWantsA=Somebody wants a bit of privacy. Need you to handle the comm array and see that they get it. +PU_RUTO_MG_MissionBriefs_CommArray_Disable_IG_004_ItLooksLike=It looks like a particular comm array is in desperate need of a malfunction. +PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_003_TheresADowned=There's a downed comm array that's causing a client headaches. All the normal marks are changing routes to avoid the area, so they're hoping some good Samaritan will reactivate it. +PU_RUTO_MG_MissionBriefs_CommArray_Enable_IG_004_SomebodyNeedsThe=Somebody needs the ECN back on in this area. Didn't say why, and I didn't ask. +PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_001_GotAComm=Got a comm array job available. +PU_RUTO_MG_MissionBriefs_CommArray_Generic_IG_004_ClientNeedsA=Client needs a comm array looked at. +PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_001_IGotSome=I got some clients that need the local ECN brought down long enough for them to work. So you'll need to cut it off and keep it off. +PU_RUTO_MG_MissionBriefs_CommArray_KeepDisabled_IG_003_BasicJistThe=Basic jist? The client wants you to take down a comm array and make sure it stays off. +PU_RUTO_MG_MissionBriefs_CommArray_PlantDevice_IG_001_YoullNeedTo=You'll need to access one of the comm arrays and plant a device for me. Just a small thing. Install it and walk away. Fun, right? +PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_002_INeedAnother=I need another comm array taken down, but the client was real specific. It's gotta go dark at a specific time. +PU_RUTO_MG_MissionBriefs_CommArray_TimeSen_IG_003_ThisIsA=This is a coordinated blackout, so you'll have to offline an array at a particular time. +PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_001_HopeYoureIn=Hope you're in the mood to get messy. Client wants to make sure all the eyes in the system are focused on anything else but them, so you're gonna create distraction. +PU_RUTO_MG_MissionBriefs_Distract_GetBounty_IG_002_ThisIsNormally=This is normally the opposite of what I want, but this time, I'm actually gonna need you to get a bounty on your head. And the bigger and nosier you can make it, the better. +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_001_OkayHeresThe=Okay, here's the deal. I need a distraction, and since you already have a bounty on you, I figured we could kill two birds and you could be it. +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002_SinceYouveAlready=Since you've already got a price on your head, you're probably not that eager to make it worse, but if you can see your way to becoming an even bigger problem for the law - I'm talking major death and destruction here - then I will definitely make it worth your while. +PU_RUTO_MG_MissionBriefs_Distract_HasBounty_IG_002b_SinceYouAlready=Since you already got a price on your head, you're probably not that eager to make it worse, but if you can see your way to becoming an even bigger problem for the law - I'm talking major death and destruction here - then I will definitely make it worth your while. +PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_001_NeedSomeoneEscorted=Need someone escorted out of the system. +PU_RUTO_MG_MissionBriefs_Escort_Generic_IG_003_HowsYourBodyguard=How's your bodyguard game? There's a client in need of an escort. +PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_001_ClientOfMine=Client of mine wants to send a message, the lethal kind, and needs a little backup. +PU_RUTO_MG_MissionBriefs_Escort_Muscle_IG_003_GotAStrongarm=Got a strongarm gig for ya. Just make sure the client makes it out of there as well. +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003_YeahThisllWork=Yeah, this'll work. +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_003b_YeahThisllWork=Uh yeah, yeah, this'll work. +PU_RUTO_MG_MissionBriefs_FoundGeneric_IG_004_GotOne=Got one. +PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_001_GotATricky=Got a tricky one that needs a high level hitter. +PU_RUTO_MG_MissionBriefs_Generic_Hard_IG_003_OkayBearWith=Okay. Bear with me on this one. It's a bit nuts, sure. But that's why it pays what it does. +PU_RUTO_MG_MissionBriefs_Generic_IG_001_AContactOf=A contact of mine reached out about a little something that needs doing. +PU_RUTO_MG_MissionBriefs_Generic_IG_003_ThisOneCame=This one came in a few days ago. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_1st_IG_001_NotSureIf=Not sure if you've had any run-ins with them yet, but the Nine Tails are the bigger movers in the area. I mean, they pretty much run Grim HEX for a start. Anyway, we've established a nice little dynamic, so any time they need to farm something out, they usually send it my way. This here contract's one of theirs. Needs VIP treatment. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_002_GuessYoureMoving=Guess you're moving up to the big leagues. Nine Tails need a heavy hitter for something. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_Hard_IG_004_IGotA=I got a top shelf op that comes from the Nine Tails direct. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_001_AnotherRequestFrom=Another request from the Nine Tails came in. +PU_RUTO_MG_MissionBriefs_Generic_NineTails_IG_002_HaveANine=Have a Nine Tails job here that needs a solid operator. +PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_001_ThisJobIs=This job is a bit more technical since you'll be laying the ground work for a bigger job later. +PU_RUTO_MG_MissionBriefs_Generic_PlantDevice_IG_002_IWontGoing=I won't go into too much detail on this one since it's got a few more steps than what I usually throw your way, but I got some tech that needs planting. +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_001_ABigHit=A big hit went and got a bit messy. I haven't been able to confirm that the job got done. That's where you come in. +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Mult_IG_002_INeedYou=I need you to head out to a kill zone for me and double check that everyone who's supposed to be dead got that way. +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_001_GotWordThat=Got word that a local player may have caught a slight case of death. Need you to confirm if the rumors are true or not. +PU_RUTO_MG_MissionBriefs_Investigate_Confirm_Single_IG_002_SeemsThatA=Seems that a VIP may be DOA. I want you to head over and make sure of it. +PU_RUTO_MG_MissionBriefs_Kill_ClearSector_IG_001_GotABig=Got a big one here. Client wants a whole sector sweeped. +PU_RUTO_MG_MissionBriefs_Kill_Generic_Hard_IG_001_NeedSomeoneTaken=Need someone taken out, but I gotta warn you, they won't go down easy. +PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_001_TheresAProblem=There's a problem that needs to be eliminated. +PU_RUTO_MG_MissionBriefs_Kill_Generic_IG_003_GotTheName=Got the name of a future ghost. I need you to help them cross over. +PU_RUTO_MG_MissionBriefs_Kill_LastKnown_IG_001_TheresAMess=There's a mess that needs to be cleaned up, but first you'll have to track them down. Client's provided the last location, but it'll still need a bit of legwork on your end. +PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_002_NeedATarget=Need a target erased, but you got to be quick. The client wants them gone yesterday. +PU_RUTO_MG_MissionBriefs_Kill_TimeSen_IG_003_GotAMark=Got a mark that needs to get punched out. It's on a clock too, so you gotta hurry. +PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_001_JustGotA=Just got a distress call. A job went sideways and the crew's in trouble. Need you to go give them a hand. +PU_RUTO_MG_MissionBriefs_Merc_Distress_IG_003_ClientTriedTo=Client tried to pull something they shouldn't have and now they've got more trouble than they can handle. I want you to go bail them out before they all get dead. +PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_001_ImTryingTo=I'm trying to keep a closer eye on security movement in the area, so I need you to hit these points and let me know if they're clear or not. +PU_RUTO_MG_MissionBriefs_Merc_Patrol_IG_004_HeresTheDeal=Here's the deal. I give you map points. You go to the map points. You make sure they're empty. Easy peasy. +PU_RUTO_MG_MissionBriefs_NoMission_IG_002_AintGotNothing=Ain't got nothing for you to do. +PU_RUTO_MG_MissionBriefs_NoMission_IG_003_AllTappedOut=All tapped out at the moment. Hit me up some other time. +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_001_IGotA=I got a delivery that needs to get creeped by security, but there's some heat on it, so getting it done without being caught might be a bit sticky. +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_Hard_IG_002_AClientIs=A client is looking to move something quietly, but there's a good chance that half the system's hunting for it. It'll be your job to make sure it get's where its going. +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_003_INeedYou=I need you to ferry some cargo for a client. Off the books. No records. +PU_RUTO_MG_MissionBriefs_Smuggle_Generic_IG_004_YouUpFor=You up for a bit of smuggling? +PU_RUTO_MG_MissionBriefs_Smuggle_TimeSen_IG_001_GotARush=Got a rush delivery that's gotta stay off the radar. +PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_001_NeedYouTo=Need you to go snag a blackbox before the authorities get their hands on it. +PU_RUTO_MG_MissionBriefs_Steal_Blackbox_IG_003_GonnaNeedYou=Gonna need you to swing by a crime scene and snag something for me. No evidence means no crime, right? +PU_RUTO_MG_MissionBriefs_Steal_Generic_Hard_IG_002_GotAStraight=Got a straight up heist for you. This is some pro-level shit, so make sure you bring your A-game. +PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_001_ClientOfMine=Client of mine is looking to acquire some specific items. +PU_RUTO_MG_MissionBriefs_Steal_Generic_IG_004_HaveAllThe=Have all the details of a fairly decent haul right here. Just need someone to boost the stuff. +PU_RUTO_MG_MissionBriefs_Steal_HardDrive_IG_001_INeedSome=I need some data acquired in the old fashioned way. +PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_001_AShipComing=A ship coming through needs to be relieved of a certain something in its hold. +PU_RUTO_MG_MissionBriefs_Steal_Ship_IG_002_ImGonnaNeed=I'm gonna need you to knock over a ship and snatch something. +PU_RUTO_MG_MissionEmailBlast_IG_002_AllOfYou=All of you, listen up. Got an open contract here. First come, first serve. +PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_001_Later=Later. +PU_RUTO_MG_Mission_Farewell_MissionAccepted_IG_005_IThinkThat=I think that covers everything. Talk to you later. +PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_001_AlrightTakeIt=Alright, take it easy. +PU_RUTO_MG_Mission_Farewell_MissionDeclined_IG_004_ImOut=I'm out. +PU_RUTO_MG_Mission_Greetings_Bad_IG_001_YayLookWhos=Yay. Look who's back. +PU_RUTO_MG_Mission_Greetings_Bad_IG_002_AhGreatYou=Ah... great... you... +PU_RUTO_MG_Mission_Greetings_Bad_IG_003_BackAgainHuh=Back again, huh? +PU_RUTO_MG_Mission_Greetings_Good_IG_001_Hey=Hey. +PU_RUTO_MG_Mission_Greetings_Good_IG_003_WellIfIt=Well, if it isn't my favorite hustler. +PU_RUTO_MG_Mission_Greetings_Good_IG_005_GladYouCould=Glad you could stop by. +PU_RUTO_MG_Mission_Greetings_Good_IG_007_BootingAIProgram=Booting AI Program Ruto ... Nah, just messing with you. +PU_RUTO_MG_Mission_Greetings_Imperator_IG_001_ThisWholeSenate="This whole senate is out of order!" Geez, I love using this face. You should see what happens when Imperator Costigan here orders a pizza. Sometimes they actually think it's him. Give me extra pepperoni, no charge. True patriots. Anyway, on to business ... +PU_RUTO_MG_Mission_Greetings_Imperator_IG_002_HeyIWas=Hey, I was just thinking, if I comm'd a general or someone looking like this, do you think I could get them to bomb someone for me? You gotta figure they'd rather blow up some randos than piss off the Imperator, right? I'm gonna try it later, see what happens. Anyway ... +PU_RUTO_MG_Mission_Greetings_StillMission_IG_001_YouHaveYour=You have your instructions. I don't know what you're doing here. +PU_RUTO_MG_Mission_Greetings_StillMission_IG_002_ItsNiceYou=It's nice you want to chat me up and all, but you got a job to do. Finish it. +PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_001_WhatAmI=What am I supposed to do with that? Take it where it's supposed to go. +PU_RUTO_MG_Mission_Greetings_WrongDelivery_IG_003_UmNoYou=Um... no... you aren't bringing that here... +PU_RUTO_MG_MultipleMissionOffer_IG_001_GotABunch=Got a bunch of opportunities for an enterprising go-getter like yourself. +PU_RUTO_MG_MultipleMissionOffer_IG_002_BeenFlushRecently=Been flush recently, so poke around and see if anything grabs you. +PU_RUTO_MG_PhysicalBump_Term_IG_001_Easy=Easy. +PU_RUTO_MG_PhysicalBump_Term_IG_002_YouKnowI=You know I can see what you're doing, right? +PU_RUTO_MG_PlayerGoofsOff_IG_001_YouFeelingOkay=You feeling okay there? +PU_RUTO_MG_PlayerGoofsOff_IG_003_AndThisIs=And this is what happens when you meet people over the spectrum ... +PU_RUTO_MG_RandomToNPC_IG_001_ThisTerminalIs=This terminal is experiencing technical difficulties. We apologize for any inconvenience. +PU_RUTO_MG_RandomToNPC_IG_004_SeriouslyGoAway=Seriously. Go away. +PU_RUTO_MG_RequestNewMission_Searches_IG_002_OneSecIll=One sec. I'll take a look. +PU_RUTO_MG_RequestNewMission_Searches_IG_003_IMight=I might... +PU_RUTO_MG_SendingMissionDetails_IG_001_HereCheckIt=Here, check it out. +PU_RUTO_MG_SendingMissionDetails_IG_004_UploadingTheDetails=Uploading the details now. +PU_RUTO_MG_SendingMissionDetails_IG_007_ThisContractExplains=This contract explains the rest. +PU_RUTO_MG_Transition_CommentToGiving_IG_001_LetsTalkA=Let's talk a little shop... +PU_RUTO_MG_Transition_CommentToGiving_IG_003_Anyway=Anyway ... +PU_RUTO_MG_Transition_CommentToGiving_IG_005_AlrightMovingOn=Alright, moving on ... +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_001_AllRightSo=All right, so here's the deal. Got word that a facility is gonna be getting timed intelligence drops from their mainframe. You get ahold of these parcels, you can offload them to any number of infoagents in the area. Just watch your back though, you aren't the only person who's been interested in this. +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoThanks=It's Ruto. Thanks for the payment. I sent the details to your mobi, but the more you know, right? Anyway, location I sent you is the site of timed data drops. If you secure the server and get ahold of this intel, you can sell it off. The more you get, the more you can make. I know other fixers are selling this tip, so expect company. +PU_RUTO_M_DEH_Accepted_Mission_DataRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. So here's the deal, the location I sent you is a server that's scheduled to start doing timed data drops. Now, I'm told that the site will be empty until much later, so you've got plenty of time to get in there and secure as many of these drops as you can. Just keep an eye out, you're not the only person I sold this info to. +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_001_HeyThereGot=Hey there. Got your payment. I sent you the details but here's the deal, a runner I know confided in me before he ran out of breath about a production lab that's set to start processing some drugs. The thing's fully automated and left alone, so anything that comes out's ripe for the taking. Now, I'm not sure how many other people may know about this, so you'll need to move quick and grab what you can. +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_002_ThanksForThe=Thanks for the creds, so I'm gonna deliver on my end. Got word that a drug lab's gonna start spitting out packages and there's no one there to watch it which pretty much sounds like a free-for-all to me. You got the location so have at it. Whatever you can get out of there with is yours. You can burn it, sell it, dump it into the sun for all I care. +PU_RUTO_M_DEH_Accepted_Mission_DrugRaid_aAlly_tPlayer_FromAlly_IG_003_IJustSent=I just sent you the location of a drug lab that's about to turn into a goldmine. Whoever runs the place just started production on a slew of drug packages and left the place unguarded. I'm not gonna lie, it'll probably be a bloodbath, but you can offload whatever drugs you manage to score. Have fun. +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. Looks like Crusader found the main Nine Tails fleet. I need you to go and keep those security and mercs off them until the Nine Tails finish up whatever the hell it is they're doing. +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_WhyHelloThere=Why hello there. Ruto here. So here's the deal, Crusader ended up cracking the location of the Nine Tails fleet. They still have some shit they're trying to do, so I need you to tie up those Cru Sec pukes and their mercenary flunkies for as long as possible until the Nine Tails finish up. +PU_RUTO_M_DEH_Accepted_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhatsUpKiller=What's up, killer. It's Ruto. Thanks for lending a hand. In case you're totally in the dark, and don't read your contracts, Crusader Security have dispatched a bunch of mercs to where the Nine Tails are broadcasting their quantum dampening field from. I need you to hold them off until the Nine Tails finish up whatever the hell it is they're doing and get out of there. +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. So here's the deal, Nine Tails is currently running their little quantum blockade thing which is causing all sorts of chaos for me. You see, Crusader's sending out scanning ships to try and find Nine Tails, but they're getting uncomfortably close to uncovering my operations. In short, I want you to track down the Crusader scanning ships and take them out. +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_RutoHereNine=Ruto here. Nine Tails are desperate to keep this quantum blockade up for a while longer. Crusader's sent in a bunch of scanning ships to flush them out, but I'm a little worried they're gonna blow up some of my spots, so I'm gonna need you to stop that. Take out as many scanning ships as you can. +PU_RUTO_M_DEH_Accepted_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_HiThereIts=Hi there. It's Ruto. So here's the deal, Crusader scanning ships are out there trying to blow up the Nine Tails' little quantum blockade, but unfortunately they might stumble across some of my operations. That, I can't have, so get in there and take out as many of them as you can. Have fun, tiger. +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. So I got word that a medlab's going to be producing some packages of medicine at regular intervals for a limited time. If you can secure the area, grab whatever packages you can, and get out, then you can sell it any number of places. Watch out though. From what I gather, this isn't exactly classified information. +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_002_ItsRutoGot=It's Ruto. Got your payment, so I figured I'd give you the platinum service. Here's the deal, contact of mine said a production facility's going to be churning out some medicine. You should watch out though. With a premium on this kind of medicine, you can be sure that other people will be trying to boost it. +PU_RUTO_M_DEH_Accepted_Mission_MedRaid_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. So here's the deal, the data I sent you is the location of an automated production facility that's about to start churning out batches of medicine. You get there and secure it, all the batches that come out are yours for the taking. I've been hearing rumbles that this isn't exactly proprietary knowledge, so expect some company. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_001_WhyHelloThere=Why, hello there. I sent the details to your mobi, but here's the jist. That location's gonna temporarily turn into a hotspot. If you get in and get out, there's real money to be made, just watch your back in there. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereGot=Ruto here. Got your payment. Everything you need to know is in the message I sent you. You've only got a limited time to get there and secure the site before there isn't anything left to steal, but understand, you'll probably have some competition, so good luck. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGot=It's Ruto. Got your credits. You should have all the details, but figured I'd give you a head's up. This is only going to last for a little while, so make sure you head out sooner rather than later. Just got word that some other fixers have been selling this info, so you'll probably have some company. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_004_ItsRutoYou=It's Ruto. You should have all the info you need to get going. Just wanted to let you know about a couple things: a) whatever you're able to steal, there are people out there looking to buy. B) This is only going to last for a little while. Lastly, you're probably gonna have some competition out there, so make sure you're armed. +PU_RUTO_M_DEH_Accepted_Mission_aAlly_tPlayer_FromAlly_IG_005_HeyThereRuto=Hey there. Ruto here. I sent you all the intel to knock out this job, but thought you should know. People have been selling info about this job to other operators, so you're most likely gonna have some company down there. I'd head down there sooner rather than later and secure the site. That bit of advice is free. +PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. If you're looking for a spot to offload the stuff, I got word that a contact on the Black Market's paying primo creds for it. Something to consider. +PU_RUTO_M_DEH_Announce_Buyer_BlackMarket_aAlly_tPlayer_FromAlly_IG_002_WhatsUpIts=What's up. It's Ruto. Not sure if you've already got a buyer in mind, but if you don't, I happen to know someone on the black market who's paying a premium for any stuff you swipe. I'll send the details. That tip's on me. +PU_RUTO_M_DEH_Announce_Buyer_GrimHEX_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=Hey, it's me again. Not sure if you've boosted anything yet, but I just got word that there's a very motivated buyer on Grim HEX who'll paying way over market value. That tip's free. +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereKiller=Hey there, killer. FYI, I happen to know someone who's very eager to get their hands on any product from that site. It's your call, of course, I'm just a humble fixer, looking to establish meaningful financial relationships. You've got the details. Do with them what you will. +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereJust=Ruto here. Just in case you manage to swipe some product without catching a bullet to the dome for your trouble, a contact of mine is willing to pay a premium for anything you can get out of there. I'll send you the data. Hit 'em up if you're interested. +PU_RUTO_M_DEH_Announce_Buyer_aAlly_tPlayer_FromAlly_IG_003_SoListenIm=So listen? I'm not sure if you've already got a plan for any stuff you boost, but if you're looking, I have a contact who's paying top creds for the stuff. I'll send you the location details... this is Ruto, by the way. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_001_YouReallyGotta=You really gotta finish what you start. Even letting one of those scan ships survive just means that Crusader's that much closer to finding the Nine Tails. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_002_RutoHereIll=Ruto here. I'll admit, I was a little bummed out you weren't able to take out all those Crusader ships. To be fair, they only learned more info about Nine Tails, not me, so I wasn't that bothered, but still? it's sad. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveFail_aAlly_tPlayer_FromAlly_IG_003_UhOhLooks=Uh oh. Looks like those scan ships were able to get more intel about the location of the Nine Tails fleet. Sucks for them? +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_001_RutoHereCan=Ruto here. Can I just say, it's awesome seeing your handiwork when you're on. Crusader's gonna have a helluva time trying to find the Nine Tails when all their ships are vented. Keep it up. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_002_NiceJobBlasting=Nice job blasting all those scan ships. I'll be sure to let the Nine Tails know you're keeping Crusader off their tail. Or tails. +PU_RUTO_M_DEH_Chat_Comment_FleetFind_DestroyScanShips_PrevObjectiveSuccess_aAlly_tPlayer_FromAlly_IG_003_IReallyLove=I really love this spirit of unlawful camaraderie. Even though I'm in the clear, here you are, waxing Crusader security pukes to help keep them off the Nine Tails. It's really? it's really something? +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_001_RutoHereI=Ruto here. I just got word that my buyer closed up shop. Maybe next time, huh? +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_002_HeyBadNews=Hey, bad news. My buyer's not taking anymore merch. +PU_RUTO_M_DEH_Expired_Buyer_aAlly_tPlayer_FromAlly_IG_003_RutoHereJust=Ruto here. Just heard my buyer closed up shop so you might need to offload your merch somewhere else. +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_001_ItsRutoSo=It's Ruto. So that thing we talked about? Yeah, it's over, so you missed it. Next time maybe? +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_002_HeyItsRuto=Hey, it's Ruto. Seems like you lost interest in that little job I told you about, but the thing's over anyway. So? yeah? I guess you missed out. +PU_RUTO_M_DEH_Expired_Mission_NotTakePart_aAlly_tPlayer_FromAlly_IG_003_ItsRutoWord=It's Ruto. Word is that the job I talked to you about earlier? Yeah, it's over. Maybe next time, huh? Oh, it probably goes without saying, but I don't do refunds. +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_001_HeyItsMe=Hey, it's me. Just got word that there aren't gonna be anymore drops. You can stick around if you want, but it'll just be for the fun of the kill. +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_002_RutoHereNot=Ruto here. Not sure if you're fighting anyone right now, but a contact said that the site isn't gonna be spitting out any more drops, so you might as well bail. +PU_RUTO_M_DEH_Expired_Mission_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. Got a hit that there aren't gonna be any more drops from that site, so I'd get out of there and sell whatever you got. +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyNineTails=Hey, Nine Tails are pulling out. Crusader and their mercs were causing too much damage. I'd lay low if I were you. They're pretty pissed. +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_ItsRutoLooks=It's Ruto. Looks like Crusader pushed out the Nine Tails. From what I hear, they're furious about losing their blockade. Anyway, expect things to get bloody. +PU_RUTO_M_DEH_Failed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. Nine Tails are pulling out of the area because of those security punks and their mercs. Apparently this whole blockade was a smokescreen for something else they were doing and they didn't get to do it. Anyway, word just got back to me that they're fuming. +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_RutoHereJust=Ruto here. Just got word that Crusader managed to lock down the location of the Nine Tails fleet, but in worse news, those assholes stumbled across one of my side hustles. Next time, when I tell you to blast scanning ships, you blast more scanning ships. +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_WhatTheHell=What the hell? When I hire you, I expect you to do the job I hired you for. Now those Crusader security dipshits are all over the Nine Tails' fleet and messing up another one of my operations. Get your shit together? (Pause) This is Ruto. +PU_RUTO_M_DEH_Failed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_ItsRutoGotta=It's Ruto. Gotta say, I'm a little pissed you weren't able to take out those Crusader security idiots fast enough. Now a couple of my businesses have become little more public than I would like. They also figured out where the Nine Tails are broadcasting their quantum dampening from, so you basically screwed up on two fronts. Helluva job. +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_001_HeyLookWhen=Hey, look. When I said I need those scan ships destroyed, I didn't think I was being cryptic. Take this as a learning opportunity: get better. Or get lost. +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_002_RutoHereI=Ruto here. I hired you to do a job, so you better start doing it. I better hear about a whole graveyard of scan ships at the next scan point. +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_003_HeyItsRuto=Hey, it's Ruto. I'm still trying to get my operations out of the line of fire, so stop letting those scan ships live. That is what I'm paying you for. +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_004_YouGottaGet=You gotta get your head in gear and do the job I'm paying you to do. I need those scan ships dusted before they expose facets of my operation that I would prefer to remain hidden. That clear enough for you? +PU_RUTO_M_DEH_Failed_Objective_FleetFind_DestroyScanShips_aAlly_tPlayer_FromAlly_IG_005_LetsTakeA=Let's take a moment and recognize that you are not holding up your end of the bargain here. I need those Crusader ships dusted before they finish their scans. Internalize that and don't screw up again. +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyJustWanted=Hey. Just wanted to remind you that my buyer's still looking to take whatever you stole off your hands. If you're interested? +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=Ruto here. My buyer's still paying out for any product you boosted. +PU_RUTO_M_DEH_Remind_Buyer_aAlly_tPlayer_FromAlly_IG_003_ThisIsRuto=This is Ruto. Not sure if you forgot, but my buyer's still fiending to buy everything you stole. Make sure to hit 'em up. +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. My buyer dropped me a comm to say that you sold off a bunch of merch. Seems you made quite the score. +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_002_ItsRutoJust=It's Ruto. Just got a really enthusiastic call from my buyer. Seems you made quite the impression. +PU_RUTO_M_DEH_Succeed_Buyer_HighSales_aAlly_tPlayer_FromAlly_IG_003_HeyRutoHere=Hey, Ruto here. Just heard you made a monster sale to my buyer. Make sure to buy yourself something nice. +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=Hey there. It's Ruto. Just heard you made some creds. Glad to see we could work something out. +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_002_RutoHereMy=Ruto here. My contact said you just dropped by and sold some stuff. I'm not expecting a tip, but you know? a little courtesy goes a long way. +PU_RUTO_M_DEH_Succeed_Buyer_aAlly_tPlayer_FromAlly_IG_003_ItsRutoMy=It's Ruto. My buyer was real pleased with the merch your dropped off. Keep it up. +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_001_HeyThereChamp=Hey there, champ. Nine Tails finished whatever it is they were doing. Nice job keeping those Crusader hacks off their back. +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_002_HiyaItsRuto=Hiya. It's Ruto. Looks like Nine Tails are pulling out of the system. They're jazzed, so I guess their quantum blockade must have been a success. Score one for the good guys. +PU_RUTO_M_DEH_Succeed_Mission_FleetDestroy_aAlly_tPlayer_FromAlly_IG_003_WhosMyFavorite=Who's my favorite operator? Helluva job protecting that Nine Tails fleet. They took care of everything they needed to do and Crusader are left looking like a bunch of dopes. So a good day for everyone. +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_001_HeyRutoHere=Hey, Ruto here. Got some good news and bad news. Bad news is that those scanning ships seem to have found the Nine Tails fleet. Good news is you did a helluva job keeping Crusader off my back. So that's cool. Thanks. +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_002_ItsRutoMiss=It's Ruto. Miss me? Anyway, you did a great job distracting Crusader long enough for me to shuffle some of my operations around. So good job. Unfortunately, they also found the Nine Tails which is less cool, but hey, shit happens. Later. +PU_RUTO_M_DEH_Succeed_Mission_FleetFind_aAlly_tPlayer_FromAlly_IG_003_YouCopyIts=You copy? It's Ruto. Thanks for taking out those Crusader ships. I was able to make some moves to keep them from finding out some of my less hidden operations. On the flip side, I guess they dug out the location of the Nine Tails fleet, so that sucks?for them. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_001_RutoAgainHelluva=Ruto again. Helluva job burning those Crusader ships. Keep an eye out in case any more scanning ships show up. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_002_HiyaImBack=Hiya. I'm back. Heard you dusted a handful of those Cru Sec ships. I appreciate it. I assume Nine Tails are pleased as well. Anyway, keep an eye out for any new scanning ships arriving. (pause) This is Ruto, by the way. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_003_RutoHereJust=Ruto here. Just wanted to say you did a bang-up job dusting those security pukes. Make sure you do the same if Crusader sends out some replacements. Keeping them off of Nine Tails also keeps them off of me, which is pretty great. Later. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_004_RutoHereThanks=Ruto here. Thanks for wrecking those scan ships. Should definitely give me a little more time to make some moves. You should stick around in case any more show up or hunt down more of them. Both would be great. Later. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_DestroyScanShips_aPlayer_tEnemy_FromAlly_IG_005_HeyThereIts=Hey there. It's Ruto again. I like what you did to those Crusader security ships. Very efficient. Gonna help me loads to keep the law away from my little operation. I'm sure the Nine Tails will be thrilled too. Feel free to keep hunting down any more scan ships. Ruto out. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_001_HeyThereIts=Hey there. It's Ruto. Just wanted to let you know, I made some moves, reshuffled some hustles, and got my business squared away. By all means, feel free to keep wiping out Crusader scan ships. I'm sure the Nine Tails would appreciate the help. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_002_RutoAgainThanks=Ruto again. Thanks for holding off those Crusader dopes. My shit is now officially in order, so we're good. If you wanna keep blasting them, and who doesn't, keep doing what you're doing. Nine Tails still got their thing going on, so I'm sure they'll be all for it. +PU_RUTO_M_DEH_Succeed_Objective_FleetFind_EvadeDetection_aAlly_tPlayer_FromAlly_IG_003_MyHeroGreat=My hero. Great job distracting those Crusader ships long enough for me to reshuffle my operations. They can scan all they want now and they won't find anything. Of mine, at least. But hey, if you wanna keep killing scan ships, I'm sure the Nine Tails will dig it. +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_001_HopeYoureEn=Hope you're en route to my buyer to offload that merch. I just got word that they aren't gonna be buying for too much longer. +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereFor=Ruto here for a quick sec. My buyer doesn't look like they're gonna be buying for too much longer, so if you got merch to sell, I'd hot-foot it over there. +PU_RUTO_M_DEH_Warn_Buyer_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyaNotSure=Heya. Not sure if you've sold off the stuff you boosted, but if not, my buyer's not gonna be buying for that much longer. +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_001_HeyItsRuto=Hey, it's Ruto. Just wanted to give you a head's up, that job I talked to you about is almost done, so get out there if you're looking to score some product. +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_002_RutoHereThat=Ruto here. That little job I talked to you about? It's almost over, so I'd head that way sooner rather than later if you're looking to get involved. +PU_RUTO_M_DEH_Warn_Mission_Expiring_aAlly_tPlayer_FromAlly_IG_003_HeyThereRuto=Hey there. Ruto here. Just got word that the job I sent you is gonna end soon. Might want to hustle if you're still interested. Doesn't matter to me, I'm already paid. +PU_SECR1_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SECR1_SK_ConvoCont_IG_002_Yeah=Yeah. +PU_SECR1_SK_ConvoCont_IG_003_Really=Really? +PU_SECR1_SK_ConvoCont_IG_004_Unbelievable=Unbelievable +PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_SECR1_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_SECR1_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_SECR1_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? Unbelievable. +PU_SECR1_SK_RandomToSecurity_V_C1_002_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more\npeople. +PU_SECR1_SK_RandomToSecurity_V_C1_003_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. +PU_SECR2_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SECR2_SK_ConvoCont_IG_003_Really=Really? +PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_SECR2_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_SECR2_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. PU_SECR2_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. Shit was crazy. I almost don't want to know. -PU_SECR3_SK_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SECR3_SK_ConvoCont_IG_002_Yeah=是的。 -PU_SECR3_SK_ConvoCont_IG_003_Really=真的吗? -PU_SECR3_SK_ConvoCont_IG_004_Unbelievable=难以置信。 -PU_SECR3_SK_Patrol_IG_001_EverythingOkay=这边一切都还好吧? -PU_SECR3_SK_Patrol_IG_002_MoveAlong=快走。 -PU_SECR3_SK_Patrol_IG_003_LetsKeepIt=继续走。 -PU_SECR3_SK_Patrol_IG_004_WeGotA=有问题吗? -PU_SECR3_SK_Patrol_IG_005_GonnaHaveTo=你得低调点。 -PU_SECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=区域清空。 -PU_SECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=我这里没问题了。 -PU_SECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=这块区域挺安静的。 -PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=你可以走了,感谢你的配合。 -PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=没问题了。一路小心。 -PU_SECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=请停下接受扫描。 -PU_SECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=稍等片刻,即将进行常规扫描。 -PU_SECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=你有没有发现连他们都开始施行两班制了?难以置信。 -PU_SECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=他们能给出这么多加班费,难道直接多雇点人不好吗。 -PU_SECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=嗯,我也不知道。指挥部那边对他们在干嘛一点头绪都没有。 -PU_SECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=如果我睡着了你就直接给我抽俩耳光就行。我昨晚一直在等这家伙醒来,这样咱就能从他嘴里套点证词出来了。 -PU_SECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=这可太疯了,想都不敢想。 +PU_SECR3_SK_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SECR3_SK_ConvoCont_IG_002_Yeah=Yeah. +PU_SECR3_SK_ConvoCont_IG_003_Really=Really? +PU_SECR3_SK_ConvoCont_IG_004_Unbelievable=Unbelievable. +PU_SECR3_SK_Patrol_IG_001_EverythingOkay=Everything okay, here? +PU_SECR3_SK_Patrol_IG_002_MoveAlong=Move along. +PU_SECR3_SK_Patrol_IG_003_LetsKeepIt=Let's keep it moving. +PU_SECR3_SK_Patrol_IG_004_WeGotA=We got a problem? +PU_SECR3_SK_Patrol_IG_005_GonnaHaveTo=Gonna have to ask you to keep it down. +PU_SECR3_SK_Patrol_Reporting_IG_001_ThisAreasClear=This area's clear. +PU_SECR3_SK_Patrol_Reporting_IG_002_EverythingLooksGood=Everything look's good here. +PU_SECR3_SK_Patrol_Reporting_IG_003_ThisSectorsPretty=This sector's pretty quite. +PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_001_YouCanGo=You can go. Thanks for your cooperation. +PU_SECR3_SK_Patrol_ScanPeople_Complete_IG_002_YoureGoodStay=You're good. Stay safe. +PU_SECR3_SK_Patrol_ScanPeople_Init_IG_001_PleaseHoldFor=Please hold for a scan. +PU_SECR3_SK_Patrol_ScanPeople_Init_IG_002_PleaseStandBy=Please stand by. Instituting routine scan. +PU_SECR3_SK_RandomToSecurity_V_C1_001_DidYouCatch=Did you catch at roll that they're starting to assign double-shifts? +PU_SECR3_SK_RandomToSecurity_V_C1_003_ICantBelieve=I can't believe that with what they're paying in OT, it's not easier to just hire more people. +PU_SECR3_SK_RandomToSecurity_V_C1_005_YeahIDont=Yeah, I don't know. Command's got no clue what they're doing. +PU_SECR3_SK_RandomToSecurity_V_C2_001_YouMightHave=You might have smack me if I doze off. Spent last night waiting for this civvie to wake up, so I could get a witness statement. +PU_SECR3_SK_RandomToSecurity_V_C2_003_ShitWasCrazy=Shit was crazy. I almost don't want to know. PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001,P=You blind, fool? PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inAlerted_RepeatOccur_IG_001,P=Kiss your insurance premium good bye, idiot! PU_SERVICEPILOT01_M_RE_Collided_Vehicle_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001,P=Hey, are you blind? @@ -36448,1260 +36448,1260 @@ PU_SERVICEPILOT01_M_RE_Request_Fix_aNeutral_tPlayer_FromNeutral_RepeatOccur_IG_0 PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_IG_001,P=Hey, please don't do that! PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inAlerted_LastOccur_IG_001,P=Once more and we're done! PU_SERVICEPILOT01_M_RE_Spotted_HostileAction_aPlayer_tNeutral_FromNeutral_inRelaxed_IG_001,P=Please don't do that. -PU_SHAW_MG_Busy_IG_001_NotTheTime=现在不是时候。 -PU_SHAW_MG_Busy_IG_002_NoLater=不,待会吧。 -PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_001_Good=很好。 -PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_002_OkayCool=不错。 -PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_001_Fine=好吧。 -PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_002_Whatever=随你。 -PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_WhateverYouChange=随你,要是改变想法了记得来找我。 -PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LookTheseAre=我的时间有限,机会也不多。你有兴趣尽快找我。 -PU_SHAW_MG_Comms_Farewell_IG_001_TalkToYou=下次再聊。 -PU_SHAW_MG_Comms_Farewell_IG_002_Later=待会见。 -PU_SHAW_MG_Comms_ForgivesPlayer_IG_001_AlrightLookClearly=好了,很明显找到一个完全称职的人没那么容易,所以我觉得该把标准降低点。如果你愿意的话,我再给你一次机会。 -PU_SHAW_MG_Comms_ForgivesPlayer_IG_002_YouHaveNo=你不会知道这对我的损失有多大,但是我还需要来个人帮我。求求你这次千万别搞砸了。 -PU_SHAW_MG_Comms_InstructVisit_IG_001_ComeByAnd=来我这儿有更详细的信息。 -PU_SHAW_MG_Comms_InstructVisit_IG_002_YouKnowWhere=你知道来哪找我。 -PU_SHAW_MG_Comms_MissionComplete_IG_001_ThanksForThat=谢谢你,我这里没别的事了。 -PU_SHAW_MG_Comms_MissionComplete_IG_002_GotWordWere=收到消息了,那活儿没问题。 -PU_SHAW_MG_Comms_NewMission_IG_001_HeyItsMe=嗨,是我。如果你有空,我这里有点活要找你。 -PU_SHAW_MG_Comms_NewMission_IG_002_MightNeedYour=如果你方便的话,我可能需要你的帮助。 -PU_SHAW_MG_Comms_PaymentSent_IG_001_IllSendYour=我会把你的份打过去的。 -PU_SHAW_MG_Comms_PaymentSent_IG_002_CheckYourAccount=看看你的账户,刚刚给你打过去了。 -PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_001_IToldYou=我告诉过你我不会再要第二遍…我现在也不是来要的。我说完了。从现在开始,会有别人找你“聊”的。 -PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_002_GetReadyFor=等着有人去干你吧。 -PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_001_ItsBadEnough=搞砸我给你派的活儿已经够糟了,现在还要拿走我的东西? 去他妈的。除非你想挑事儿,否则赶紧给我送回来。 -PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=这是最后通牒,赶紧他妈把我的东西送回来。 -PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_001_JustGonnaNeed=现在只差你手头上的东西送回来了。 -PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_002_SoTheresAlso=所以你那儿还有一件我的东西。由于这活儿我们做不了了,你只需要把它送回来。 -PU_SHAW_MG_ConvoRejoin_IG_001_WhyWouldYou=你为什么要干这事? -PU_SHAW_MG_ConvoRejoin_IG_002_WhatsTheMatter=你脑子有问题把?你知道你有多不尊重人吗? -PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook=看看吧。 -PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_002_TakeARead=读一下。 -PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=过一下目吧。 -PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_004_LookItOver=看看它吧。 -PU_SHAW_MG_Decide_MissionTimeout_IG_001_ForgetIt=算了。 -PU_SHAW_MG_Decide_MissionTimeout_IG_002_NeverMindYou=算了吧,你本可以直接拒绝。 -PU_SHAW_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=所以,你还有啥计划? -PU_SHAW_MG_Decide_WarningMissionTimeout_IG_002_RealContemplativeType=你想的可太多了,不是吗? -PU_SHAW_MG_Interrupt_IG_001_HeyGetBack=嘿,赶紧回来。 -PU_SHAW_MG_Interrupt_IG_002_IWasntDone=我还没完事... -PU_SHAW_MG_Intro_1stTime_Comms_V_WP_001_HeyABuddy=我有个朋友说你在开发一些很酷的新型运输技术,所以我想跟你联系一下。我想向你请教一下。如果你正好在赫斯顿附近,你应该过来看看。为了表示诚意,我会报销你的登陆降落费。不管怎样,我会把我的信息发给你。 -PU_SHAW_MG_Intro_1stTime_V_WP_D1_001_GreatAndPerfectly=很好,而且时间正好,我这里有点东西要给你看看。 -PU_SHAW_MG_Intro_1stTime_V_WP_D2_001_IGetIt=我懂,别紧张。这段对话只有我们俩知道。 -PU_SHAW_MG_Intro_1stTime_V_WP_START_001_HeyThanksFor=嘿,感谢你的到来。 -PU_SHAW_MG_Intro_1stTime_V_WP_START_002_SorryAboutThe=抱歉刚才的留言很奇怪,但我也不知道谁会听到,对吧? 我不想吓到你,也不想浪费你的时间,所以这样吧。现在赫斯顿控制着这颗星球上每一种进口和销售的产品,所以工人们不得不把他们可怜的工资再付给赫斯顿来买他们需要的东西。这是一个恶性循环。所以我会尽量偷运点东西过去,也不会伤害任何人,只是这些小小的安慰…这些安慰能让生活变得稍微轻松点。这样是做是好的…对吧? 总之,我只是需要一些有同情心的好人来时不时地帮助他们。 -PU_SHAW_MG_Intro_1stTime_V_WP_START_003_WhatDoYou=你意下如何? -PU_SHAW_MG_LastMissionComment_FailStreak_IG_001_HowManyIs=已经多少次了? 你能不能成功地干完一个活呢? -PU_SHAW_MG_LastMissionComment_FailStreak_IG_002_WhatIsGoing=你没啥问题吧?最后这几个活干得简直是一团糟。 -PU_SHAW_MG_LastMissionComment_Fail_Good_IG_001_HeresTheDeal=这么说吧,我感觉...我希望上次任务只是个例。请你去证明我说得没错。 -PU_SHAW_MG_LastMissionComment_Fail_Good_IG_002_YouveBeenOn=当然,你的运气一直不错,但你不能全指望运气。每次出门,都要把它当成生死攸关的大事。如果你天不怕地不怕,只会被抓进去。 -PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_001_WellThatLast=哦,上个任务让你出了洋相,不是吗? -PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_002_LetsJustForget=我们把你的上一次任务忘了吧,一想到它我就来气。 -PU_SHAW_MG_LastMissionComment_LastChance_IG_001_IveBeenPatient=我一直很有耐心。我有。但别占着茅坑不拉屎。你最后的一次机会,最后机会,完成任务,然后我们就结了。 -PU_SHAW_MG_LastMissionComment_LastChance_IG_002_ImDoneTrying=我不想再和你合作了。要么你完成下一个任务,要么我们分道扬镳。 -PU_SHAW_MG_LastMissionComment_NoLonger_IG_001_YouHadYour=你有过机会,你也搞砸了。别再来找我了。 -PU_SHAW_MG_LastMissionComment_NoLonger_IG_002_IToldYou=我告诉过你任务失败的后果,现在我不会重申了。我一个子儿都不会给你。别感到意外。 -PU_SHAW_MG_LastMissionComment_Robbed_IG_001_DoYouHave=你知道搞到这批货有多危险吗?我需要你用点心来保住它们。 -PU_SHAW_MG_LastMissionComment_Robbed_IG_002_ICantBelieve=不敢相信你搞丢了上一批货物。 -PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayIts=我得说,能得到一些真正的帮助真是太好了,我手头最近情况不太好。 -PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_002_YouveBeenKilling=你最近真是太棒了,真的。你很快就会成为我们最好的员工之一。 -PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_001_GottaSayIm=我得说我很满意,你果然有两把刷子。 -PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_002_ReallyGreatOn=刚刚那个任务完成得不错。 -PU_SHAW_MG_LastMissionComment_Success_Good_IG_001_SolidRunOn=上个任务干得漂亮。 -PU_SHAW_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=这次工作完成得很棒。 -PU_SHAW_MG_LastMissionComment_TryHarder_IG_001_IGotEnough=除你之外我头疼的事已经够多了。要么解决问题,要么我找别人来干。 -PU_SHAW_MG_LastMissionComment_TryHarder_IG_002_LookINeed=听着,我需要你加把劲,你不能屡战屡败。 -PU_SHAW_MG_MidMission_Deactivate_IG_001_GreatToSee=很高兴见到你。关于我们说过的那件事? 别担心,已经不需要了。 -PU_SHAW_MG_MidMission_Deactivate_IG_002_DontSweatThat=我拜托你办的那事不必紧张,我们这儿天天出状况。 -PU_SHAW_MG_MidMission_Fail_IG_001_SoThatFavor=所以…关于你帮我的那个忙?好吧,忘了它吧。 -PU_SHAW_MG_MidMission_Fail_IG_002_WellThatTurned=好吧,这件事没成。以后记得,如果我让你做什么,你同意了,你就得去做。这是我们这儿的办事规矩。 -PU_SHAW_MG_MidMission_Greetings_IG_001_Hey=嘿。 -PU_SHAW_MG_MidMission_Greetings_IG_002_ItsMe=是我。 -PU_SHAW_MG_MidMission_ObjUpdate_IG_002_SoAboutThat=关于你帮我的那个忙,这里有点额外要求给你。 -PU_SHAW_MG_MidMission_PlayerQuit_IG_001_YouQuitYoure=你跑路了?这事儿又不是只跟你有关…你知道有多少人卷在里面吗,操了。 -PU_SHAW_MG_MidMission_PlayerQuit_IG_002_SoYoureQuitting=所以你不干了...抱歉,我需要一点时间缓缓。行吧,抱歉这事儿黄了。 -PU_SHAW_MG_MidMission_ReceiveData_IG_001_GotThatUpload=已经收到了,谢谢你。 -PU_SHAW_MG_MidMission_ReceiveData_IG_002_DataCameIn=数据收到。 -PU_SHAW_MG_MidMission_WarningFail_IG_001_WhatTheHell=你到底他妈在干什么?我有太多破事要处理容不得你来瞎搞。把我们说的那件事办好喽。 -PU_SHAW_MG_MidMission_WarningFail_IG_002_ImGettingA=我感觉有点紧张,这事你能搞定吗还是怎样。 -PU_SHAW_MG_MissionBriefs_Collect_Find_IG_001_AsYouKnow=如你所知,这里的工人严重缺乏……基本需求。我列的清单上的也许能让他们的生活过得好一点。既然你要出去了,我想你可以帮我带回来点好东西给那些工人。 -PU_SHAW_MG_MissionBriefs_Collect_Find_IG_002_IGotSome=我要的有些东西是你在这个地方买不到的。如果你碰巧在哪看到了,就把它们带回来吧。 -PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_001_GotSomeThings=你如果你有兴趣的话,我有东西要给。 -PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_002_IfYouGot=如果你有时间,我有几件事需要你帮忙。 -PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_001_EddieSentA=埃迪刚刚发了消息,像他这样“路子通”的人干这种事,说明他也搞不到这个东西了。 -PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_002_EddiesLookingFor=埃迪在找一些东西,可惜我们这里没有,但是也许你能搞来。 -PU_SHAW_MG_MissionBriefs_Collect_Pickup_Wallace_IG_001_WallaceSentMe=华莱士给我发了一份他需要的清单。我查了一下,但这里好像没有单子上的东西,所以你得去外面找找。 -PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_001_WallaceSentAnother=华莱士又发来了一批需求。我赌100块说他不知道搞到这些东西有多难。总之,我需要你给他送过去。 -PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_002_GotSomeMore=有更多货需要送到华莱士那里去。 -PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_001_DoYouThink=你船上还有空间帮我运个包裹吗? -PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_002_IGotA=我有几件东西需要送到别处去。 -PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_001_GotAShipment=有批货需要你送下。普通扫描应该能通过,但还是低调点。我们不需要引起别人的注意。 -PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_002_GotAnotherShipment=又有一批货准备好送出去了。别出什么幺蛾子,拿了货避开扫描送过去就是。 -PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_001_GotSomeSupplies=有些补给需要送到华莱士那里去,他应该会给你点东西送回来。 -PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_002_ThinkYouCan=你能再跑一趟华莱士那边吗。我有东西要给他,他也有东西要给我。 -PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_001_HurstonWasGoing=赫斯顿打算扔掉一批完全没问题的货,但我从焚化炉那里截了下来,还联系到了其他星球的买家。 -PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_002_IveManagedTo=我弄到了赫斯顿最棒的货,都装在这个要送出的包裹里了。 -PU_SHAW_MG_MissionBriefs_Generic_Hard_IG_001_ThisOnesGonna=这趟货比较棘手,不过别担心。我会给你足够的报酬来补偿这些麻烦的。 -PU_SHAW_MG_MissionBriefs_Generic_IG_001_OkayYouMight=好的,你可能会对这个活儿感兴趣。 -PU_SHAW_MG_MissionBriefs_Generic_IG_002_ThereIsThis=你可以帮我个小忙。 -PU_SHAW_MG_MissionBriefs_Generic_IG_003_IThinkYou=我觉得你可以解决好这件事。 -PU_SHAW_MG_MissionBriefs_Generic_IG_004_IBeenMeaning=我正缺人帮我办这事儿呢。 -PU_SHAW_MG_MissionBriefs_Generic_Involve_Eddie_IG_001_IGotA=我在微科那边有个联系人,他叫艾迪·帕尔,在上流酒吧工作。不过他也会留意不少星港流通的好东西。千万别被他的花言巧语蒙蔽了,这人天生就是一副吸引怪胎的料。 -PU_SHAW_MG_MissionBriefs_Generic_Involve_MetEddie_IG_001_ThisOnellTake=这趟货是给艾迪的,我相信你知道他是谁。 -PU_SHAW_MG_MissionBriefs_Generic_Involve_MetWallace_IG_001_YouKnowWallace=你认识华莱士对吧?好的... -PU_SHAW_MG_MissionBriefs_Generic_Involve_Wallace_IG_001_YourContactsGonna=你的联系人是我哥们儿,华莱士。他虽然神经兮兮的,但千万别被他吓着,他可是个实在人。 -PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_001_SoUhI=所以,我需要你干掉几个人。这事不是他们死就是我亡,我觉得还是他们死要好一点。 -PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_002_TheresAnotherPerson=还有个人需要你去...特殊关照一下。别留下任何蛛丝马迹。 -PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_001_SomeoneInHurston=赫斯顿安保里有人想靠打击违禁品立功升职。咱们都不想让这种事发生对吧。 -PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_002_OneOfMy=我收买的一个线人最近立场有点动摇。我需要你去...你懂得。 -PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_001_SoLookWeve=最近这个黑帮给我们施加了许多压力,他们想把我们往这条路上逼。我并不想和他们对着干,但似乎我们已经别无选择了。 -PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_002_IIdentifiedSomeone=我识别出了一个经常给奥托尼黑帮干活的人。不确定他是帮派成员还是只是个本地人,不过无所谓了... -PU_SHAW_MG_MissionBriefs_NoMission_IG_001_SorryGotNothing=不好意思,没有给你的任务。 -PU_SHAW_MG_MissionBriefs_NoMission_IG_002_NahDoesntLook=没有。现在没什么事要处理。 -PU_SHAW_MG_MissionBriefs_NoMission_IG_003_WishICould=我也希望能有活儿给你,但真的没有。 -PU_SHAW_MG_MissionBriefs_NoMission_IG_004_YeahIDont=好吧,我这真的没什么活儿,不过以我的运气来看,估计你一走我就能收到不少差事。 -PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_001_CanYouStomach=你能跑一趟微科吗?看来艾迪终于酒醒了给我们弄来一批货。 -PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_002_EddiesGotAnother=艾迪准备好了一批货。你要是去的话,请千万别跟他喝酒,这些东西我急着要。 -PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_001_JustGotWord=刚收到消息。华莱士那里有货准备好送过来了。 -PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_002_WallaceSentA=华莱士发消息来了。 -PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_001_WatchYourself=保重。 -PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_002_GoodLuck=祝你好运。 -PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_001_TalkToYou=再联系。 -PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_002_Later=再会。 -PU_SHAW_MG_Mission_Greetings_Bad_IG_001_IDontHave=我时间不多。 -PU_SHAW_MG_Mission_Greetings_Bad_IG_002_LetsKeepThis=有话快说。 -PU_SHAW_MG_Mission_Greetings_Good_IG_001_HeyWhatsGoin=嗨,近况如何。 -PU_SHAW_MG_Mission_Greetings_Good_IG_002_ThanksForComing=谢谢惠顾。 -PU_SHAW_MG_Mission_Greetings_NoLonger_IG_001_SorryYouGot=对不起,你是不是认错人了。 -PU_SHAW_MG_Mission_Greetings_NoLonger_IG_002_YouMind=你介意吗? -PU_SHAW_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=你在干什么?你不是该去别的地方了吗? -PU_SHAW_MG_Mission_Greetings_StillMission_IG_002_DidntYouHave=你不是有活要干吗? -PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_001_HaveYouLost=你疯了吗?把那东西送到目的地去。 -PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryYou=对不起,你一定是弄错了,这东西不该送到这里来。 -PU_SHAW_MG_MultipleMissionOffer_IG_001_ListenIGot=听着,我手头上有好几个活儿,全都给你发过去。 -PU_SHAW_MG_MultipleMissionOffer_IG_002_GotABunch=我这里有好几个活要干。你能帮忙就告诉我。 -PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_001_Careful=小心点。 -PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_002_WatchIt=注意点。 -PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_001_Careful=小心点。 -PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_002_WatchIt=注意点。 -PU_SHAW_MG_PhysicalBump_IG_LEFT_001_Careful=小心点。 -PU_SHAW_MG_PhysicalBump_IG_LEFT_002_WatchIt=注意点。 -PU_SHAW_MG_PhysicalBump_IG_RIGHT_001_Careful=小心点。 -PU_SHAW_MG_PhysicalBump_IG_RIGHT_002_WatchIt=注意点。 -PU_SHAW_MG_PlayerGoofsOff_IG_001_TheHellYou=你在搞什么名堂? -PU_SHAW_MG_PlayerGoofsOff_IG_002_WhatThe=干什么...... -PU_SHAW_MG_SendingMissionDetails_IG_001_HereAreThe=详情如下。 -PU_SHAW_MG_SendingMissionDetails_IG_002_HereAreAll=以下是所有细节。 -PU_SHAW_MG_SendingMissionDetails_IG_003_Here=拿去。 -PU_SHAW_MG_Transition_CommentToGiving_IG_001_Anyway=那么... -PU_SHAW_MG_Transition_CommentToGiving_IG_002_WeGotThings=有些事我们得商量下。 -PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_001_OkayYouGo=好的,您先在店里转转。 -PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_002_YouKnowWhat=看啊,为什么我不给您一些东西呢。 -PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_003_ItsFineIll=没事的。如果您需要什么,我就在这里。 -PU_SHIPDEALER1_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_Humming_IG_001=[ 哼歌 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_Humming_IG_002=[ 高歌 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_Thinking_IG_001=[ 弹舌头 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_SHIPDEALER1_M_BS_General_Passing_IG_001_ExcuseMe=不好意思。 -PU_SHIPDEALER1_M_BS_General_Passing_IG_002_PardonMe=不好意思。 -PU_SHIPDEALER1_M_BS_General_Passing_IG_003_ComingThrough=借过。 -PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_001_EasyThere=小心点。 -PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_002_WoahYouOkay=喔,您还好吗? -PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_003_Careful=小心点。 -PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_001_AreYouFeeling=您还好吗,伙计? -PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_002_AreYouDoing=您在干什么?您认真的吗? -PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_003_IsSomethingThe=有什么事情吗? -PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_001_YouKnowIve=要知道,我已经卖了六年的飞船了,我可真是爱干这行。你会遇到许多优秀的人,然后帮他们挑选自己生命中重要的一部分。有时我都觉得自己提供的是领养服务。你知道吗?这些船对我来说就像家人一样。 -PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_002_BeenAReal=这周可真忙。大家都想买条飞船。我猜附近又有非法组织猖獗起来了。虽然这不是好事,但对生意来说可太棒了。 -PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_003_AndInCase=如果您还有什么疑虑的话,我们这儿卖的飞船都会事先检查密封是否完好的。您不用担心会出新闻里那家人一样的事故。我们的飞船不会有那种问题。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Bed_IG_001_ThisOneComes=这艘船配备了一些相当舒适的睡眠设施。非常适合在长途旅行中休息一下。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Copilot_IG_001_WhatsReallyGreat=真正厉害的是那个额外的副驾驶座位。当您外出的时候,知道船上还有其他人在支持您,那是一种真正的安慰。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_MannedTurret_IG_001_AsYouCan=如您所见,如果您担心安全问题,而且您想爆几个脑袋,那么这里也有的炮塔。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Missiles_IG_001_YoureWonderingAbout=如果您想看看导弹,那么这绝对是您清单上一个大大的钩。没有什么比锁定目标,然后等着看烟花更好的事情了,对吗? -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Multicrew_IG_001_YourWholeCrew=您的全体船员将会领会到这艘船及其功能的强大。如果您还没有船员,那么一旦他们看到您在开什么东西,他们就会敲门要找您报名。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_OpenCanopy_IG_001_GotToLove=爱上一个开放的天棚。这里没有任何阻碍。只有您和广阔的空间。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Ramp_IG_001_TheRampIs=这个坡道非常方便您装卸东西。只要把东西放下,它就会滚进去。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Shower_IG_001_OneLittleExtra=还有一个很好的功能是她配备了齐全的卫生间设施。不再需要紧急停船,还大大降低了飞行服的清洁成本。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_SingleSeat_IG_001_SomePeoplePrefer=有些人更喜欢多人船,但独自坐在单座船上也有一些特别之处。只有您和您的技巧。这才是真正的驾驶。 -PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_VTOL_IG_001_TheVtolThrusters=垂直起降推进器真的很好用。准备起飞了?没问题。打开推进器,船头朝上就行了。少操心了一件事。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Aegis_IG_001_MyGrandmotherWas=我奶奶是海军飞行员,她曾在圣盾的飞船旁边宣誓。她会要求她的指挥官把她只分配到那些船上。她退役的时候带回了一枚因为杀死了剜度人而获得英勇勋章。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Anvil_IG_001_ItsHardTo=很难想象如果没有铁砧,人类会何从何去。我有次听说在整个海军中,铁砧飞船的击杀记录是最高的。这就是质量,就在那里。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Aopoa_IG_001_IDontExactly=我自己也不太明白,但那些希安工程师在造船方面简直是个奇才。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Argo_IG_001_ArgosMayNot=南船座的船可能不是最豪华的船,但你总是可以指望它们能比别的做得更好。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_ConsolidatedOutlands_IG_001_NowConsolidatedMight=现在的联合外域可能有点不成熟,但塞拉斯和他的飞船发烧友们正在着手进行一些最有趣的设计。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Crusader_IG_001_TheresAReason=大多数商业航班使用十字军的飞船是有原因的。干净、笔直的设计,而且很耐用。它们出现在工作岗位上,做高该做的工作。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Drake_IG_001_IMeanYou=我是说,您是知道那些人对德雷克飞船的看法的。如果那种人想开飞船,那这就是他们必须要有东西。他们做事情的时候是不会只相信一艘老旧的飞船的。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Esperia_IG_001_TheLevelOf=这些埃斯佩里亚复制品的精细程度令人震惊。我敢打赌,大多数人十次中有九次都无法从原件中找出它们。而且埃斯佩里亚可能飞起来更好。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_GreycatIndustrial_IG_001_YouKnowThe=您知道吗,我拥有的第一辆车正是灰猫的。我和我的朋友过去常常花上几个小时来使用这东西,然后四处巡游。那给了我很多美好的回忆。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Kruger_IG_001_LookingAtThis=看着这艘船,很难相信克鲁格是从零件和武器制造商起家的。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_MISC_IG_001_TheresNoDenying=不可否认,武藏因为制造一些最辛勤工作的船只而赢得了声誉。他们说什么来着?你能在商店里买到的任何东西中有60%都曾在一艘武藏的船上待过? -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_OriginJumpworks_IG_001_OriginShipsAre=可以肯定的是,起源的船就是您的一部分声明。只要你驾驶这些美人的其中一个,其他人都会知道你是什么样的人。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_RSI_IG_001_BuyingAnRsi=购买RSI的船是一件很容易的事。这些人基本上可以说是发明了太空旅行。他们已经存在了800多年,而这也是有原因的。 -PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Tumbril_IG_001_ItsBeenGreat=很高兴看到盾博尔再次归来。它们和以前一样坚固,但还加上了您所期望的所有现代化的升级。 -PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_001_ImActuallyHelping=我正在帮这位顾客选购,稍等一下就过来。 -PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_002_OnceImDone=我帮这些客户找到他们的梦想之船后马上就来。 -PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_003_TellYouWhat=我这边忙完了,就马上过来帮您。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_001_DefinitelyTakeA=敬请参观,我们有许多不错的船。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAWander=瞧一瞧看一看呐。我们今天有许多好宝贝。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_003_WeHaveA=我们进了许多您会感兴趣的新货,都是些好东西。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_004_ItsRealLucky=你今天来真是太幸运了。这是我们一年来见过的最好的选择。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_005_HelpYourselfTo=请您四处看看我们所提供的服务。我想当您看到我们有的东西时,您会很高兴的。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_001_ThisIsA=这是个重要的决定,您可以多考虑一下。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_002_TakeAllThe=您尽管花时间考虑,不着急。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_003_NoWorriesIf=请不必担心,您有更多时间来考虑这些问题。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_001_FeelFreeTo=您随时可以爬上去,四处走走。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_002_NowDontBe=别拘束,喜欢这艘飞船就上去试试,启动引擎感受一下她的力量。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_003_BeSureTo=请随意参观。如果有感兴趣的飞船就坐上去试试吧,不过千万别试着把她偷偷开走。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_001_IfYouWanna=如果您想带着船队出去兜风,请前往我们的模拟驾驶室。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_002_FyiTheSimcab=供您参考,那边的模拟驾驶室非常适合带这些美人出去试飞。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_003_BetweenMeAnd=我和您之间谈话看起来很好,但如果您想确定的话,我建议您在我们的模拟驾驶室里转一圈。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_001_WeHaveA=我们除了地面上所展示的东西还有更多选项。我们的终端上有所有细节。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_002_IfYouDont=如果您找不到您想找的东西,那么终端上有我们的全部库存供您细读。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_003_BeyondWhatYou=除了您所能看到的,我们还有几艘船可以在终端上查看。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_001_GottaSayI=不得不说,我觉得这艘飞船和您很配。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_002_IfYouWant=你问我真实看法的话,我认为您选的船不错。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_003_WellIfYou=如果您决定暂时不买,我会尽量阻止其他人买下它,直到您改变主意。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_004_ItsToughRight=这很艰难,对吧?您现在应该买吗?还是您应该冒险等待?我的意思是我知道我会做什么,但我希望您做能让您开心的事。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_005_SoIsThis=所以您选这艘是吗?我就猜您会选这艘呢。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_001_GottaSayBuying=不得不说,购买二手货才是正确的路。您不仅可以节省经费,而且由于高科技工程,这些东西几十年后都会是崭新的。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_002_BuyingUsedReally=购买二手货确实是明智的做法。对环境更好,对您的银行账户更好,对您的压力也更小。更重要的是,这对您来说,它依然是新的。 -PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_003_YouWannaKnow=您想知道新船和旧船之间的区别吗?只要离开经销商。砰。每艘船都会变成二手船。 -PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_001_AnywayYouLook=好吧,您看着也像是懂飞船的行家,不用我再多叨扰了吧。您随意挑选,待会儿我再过来。 -PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_002_YouKnowYou=您知道的,您可以花一两分钟时间考虑一下。我先去帮助其他人,过会再回来看看。 -PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_003_LookAtMe=瞧瞧我这说得您耳朵都起老茧了。您先自己看,我稍后过来。 -PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_001_ThanksForStopping=感谢您的光临。请随时回来。 -PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_002_ItWasGreat=很高兴能为您服务。欢迎下次光临,我们还可以再谈谈。 -PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_003_AllRightSleep=好吧,好好睡一觉,我们很快可以再谈谈的。 -PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_001_AlrightThanksAgain=好的,再次感谢。购物愉快。 -PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_002_LookOutEveryone=大家注意啦!给这位新船主让个道儿! -PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_003_ItWasGreat=跟您做生意真愉快! -PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_001_WhatdyaThinkReal=您觉得怎么样?真不错,对吧? -PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_002_HowAboutThat=细节如何?这是另一回事。 -PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_003_ImJustGonna=我正打算说呢,这飞船跟您真配。 -PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_004_HardToSay=很难说什么更好,对吧?宏伟的外表,还是真正锐利的内在。 -PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_005_YouCanReally=进去后,您就能看到什么才是真正的质量。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Beautiful_IG_001_IKnowWhat=我知道您在想什么。一艘看起来如此华丽的船怎么能花这么少的钱呢?老实说,我自己都不敢相信。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Beautiful_IG_002_ThoseLinesThe=看看这些线条和样式。即使立着不动,她也像在飞翔。真正的美人。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Fast_IG_001_IfYouWanna=如果您想更快,这艘速度达人可以保持住自己的速度。油门还可以自行加速。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Fast_IG_002_IfYoureLooking=如果您在寻找速度,那么您就来对了。您应该听听这个宝贝运行的时候发出的轰鸣。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_001_AsGoodAs=这条飞船很棒,很难相信它还这么便宜吧。不过,它确实就卖这个价,一分不多。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_002_DependingOnWhich=根据您的要求,这艘船可能是场内最好的东西之一。条件很好。价格也不错。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_HardWorking_IG_001_WhatsGreatAbout=这一款的优点在于,它与您一样坚强,甚至更坚强。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_HardWorking_IG_002_IfYouWant=如果您想让一艘船每天都在原地接受您丢给它的东西,那么这可能就是您想要的船。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_001_YouGotA=您眼光真不错。这艘飞船做工极好,而且我跟您说,这样的工艺已经绝版了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_002_YouKnowI=您知道的,我不应该这么说,但这可能是这里我最喜欢的地方。不是说我们卖的东西不好,但我不知道……她只是有点特别。您感觉到了,对吧? -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_003_OkayPictureThis=好的,想象一下,您是要去见那位特别的人。您要开什么去,随便一艘破旧垃圾?或者开着一辆顶级的、经过认证的二手美人,就像这里的这一位? -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_004_WeGetA=我们店里每天都有各种载具,但时不时就会有这艘飞船一样,让我眼前一亮的好货出现。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_005_YouCanTalk=数据规格的对比讨论永无止境,但有时候您第一眼见到某艘飞船,就知道那是您命中注定的。我建议相信自己的直觉。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Safe_IG_001_PersonallyWhatI=就我个人而言,我对船的要求是能够让我安全到达目的地,并且还完好无损。这就是那艘船。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Safe_IG_002_TheySayYou=他们说安全没有价格。我说那都是胡扯。我们不仅为安全定价,而且是不菲的价格。您不会发现比这更好的对资金的保护措施了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Strorage_IG_001_IDontKnow=我不知道您是什么情况,但我一直都得使用更多的存储空间。这就是这艘船完美的原因。它拥有大量SCU空间以及别的东西。 -PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Strorage_IG_002_IfStorageIs=如果存储对您来说很重要,那么您应该给自己点好处,并花些时间与这艘船相处。我想您会很高兴看到它的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_100Series_IG_001_YouKnowA=300系列的飞船的乐趣不仅仅在于驾驶,当你不驾驶她时,她也令人赏心悦目。我知道我不会把她踢出我的机库的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_300Series_IG_001_YouKnowThe=答应我一件事,如果您最终买下了600系列,您得邀请我参加您的一个派对,因为每个人都知道全宇宙中最棒的派对是在600系列上举办的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_600Series_IG_001_PromiseMeOne=老实说,我一开始不太确定该如何使用85x。但现在我已经和她相处了一段时间,我越来越喜欢她了。它把所有的精力都集中在细节上,精简成到了一个更小的形态里。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_85X_IG_001_IllBeHonest=您知道很多年轻人都对100系列感兴趣吧。我的意思是,为什么不呢?将起源的舒适包含在活力、有趣的底盘中。我自己也看到了它的吸引力。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_890Jump_IG_001_LookIllBe=看啊。我就直说了。这上面有个游泳池。如果这都不能说服您购买890,我不确定还有什么能说服您了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_ArgoMPUV_IG_001_TheArgoMpuv=南船的MPUV是一个很棒的小帮手。专门用来处理故障。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Arrow_IG_001_IveTalkedTo=我之前已经和一些来这里的前海军的军人们谈论过箭头这艘船。好吧,世界上,那更像是他们来跟我谈论这件事。好东西怎么夸都不为过。轻型战斗机简直就是一艘超棒的侦察船。那些人没有一个没被这家伙救过。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Aurora_IG_001_ConsideringAnAurora=想要极光,嗯?我喜欢。人们太过于渴望把事情变得过于复杂,以至于忘记了基础并不意味着糟糕。极光会带你飞到你要去的地方。对我来说这就是一艘完美的飞船。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Avenger_IG_001_TheresAReason=督导局这么长时间都依赖着复仇者是有原因的。很少有船只能与它的作战灵活性相媲美。这是一个象征。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Blade_IG_001_ShesAKiller=她是个杀手,不是吗?就像剜度拿着一把死镰,把猎物切割直到只剩下一块。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Buccaneer_IG_001_TheBuccsA=掠夺者是一个强力的小战斗机。只要您把其中一艘开到任何烂摊子中,整场游戏就会大变样。就算是弯刀向您扑来,您也可以应付。弯刀和掠夺者,忘掉它吧。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Carrack_IG_001_ICouldPretty=我可以整天去夸克拉克,但我不会这么做的。我会让这艘船自己说话。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Caterpillar_IG_001_CaterpillarsGotA=毛虫拥有大量的存储空间,德雷克也非常体贴,给了它一些保护自己的方法。此外,当一艘船长得像它的名字时,我总是会感到奇怪的兴奋。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Constellation_IG_001_EveryoneLovesTo=每个人都喜欢争论哪个星座才是是最好的,但这就像争论什么样的免费资金是最好的一样没什么意义。我想说的是,这是一艘非常棒的船,无论您乘坐哪一艘,都不会出错的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Crucible_IG_001_TheCrucibleIs=坩埚是一种非常令人难以置信的工程产物。基本上这就是一个会费的工具箱。它们可以解决飞行员可能遇到的大多数问题。如果这都不算一个很棒的技能,那就不知道还有什么能算了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Cutlass_IG_001_SolidOffenseDecent=进攻扎实,防守得体,并不破旧,易于打理,至少这对它来说是有趣的评价。很多人认为弯刀是一项伟大的投资,我也同意。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Cyclone_IG_001_TheNewTumbril=新的盾博尔真的用旋风超越了以前的自己。就在前几周,我有一位老宅主告诉我,她已经开了几十年的老版的车,直到看到新版,她才考虑放弃它。她不仅买了新的,还告诉我她会把旧的那辆放在门廊上,只是为了能时不时坐进去。如何? -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Dragonfly_IG_001_TheDragonflyIs=蜻蜓不是船,而是生活方式。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Eclipse_IG_001_OhIsThere=哦,这里有艘日蚀?太隐秘了,我几乎都没注意到。只是和您开个玩笑。但说真的,捕食者的到来都是悄无声息的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Endeavor_IG_001_TheEndeavorIs=奋进与其说是一艘船,不如说是一所会漫游的大学。说实话,我难以理解这上面一切东西,但我有可靠的依据,如果您想在市场上寻找一艘科学船,那么这就是您想要的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_F8Lightning_IG_001_ILoveThat=我很高兴我们能出售F8。我还记得这些怪物只供军队使用的时候。看看这东西。那是个杀手还是什么?让我们看看还有谁敢在您驾驶其中一架的时候试图给您添麻烦。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Freelancer_IG_001_IThinkOver=我认为这些年来,我销售的自由枪骑兵比其他任何人都多。我想这是因为武藏让它们成为了一艘万金油的船。此外,他们确实有转售的价值。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Genesis_IG_001_JustBetweenMe=这话别外传,我一直想拥有一艘创世纪。我十岁的时候和我爸爸一起坐过它,要去看望我的奶奶,我想我以前从来没有坐过这么大的船。从那以后,我一直都会时不时想,当一名商业航班飞行员会是什么样。但也许如果您买了这个,您可以回来告诉我它是什么样子的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Gladiator_IG_001_TheGladiIs=角斗士是一台迷人的机器。它如此精简,却又携带了威力巨大的弹药。身轻如燕却又力敌千钧。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Gladius_IG_001_GladiusIsFast=短剑速度快,机动性强,正如所有的老前辈所说,它能打出超过它重量级的力量。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Glaive_IG_001_PeopleAreAlways=人们总是急切地指出,长刀只是一把带着两把刀片的死镰罢了,但它远不止于此。您知道剜度氏族只让最危险和最有经验的飞行员驾驶长刀吗? -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hammerhead_IG_001_YouKnowWhat=您知道我一直在想锤头鲨的什么事情吗?您认为他们是先想到这个名字,然后再想到船,还是反过来?不管怎样,它都是当今最好的巡逻船之一。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hawk_IG_001_TheHawkIs=我会向任何进来的赏金猎人推荐猎鹰的。它有您需要的速度来追上某个人,只要您追上了他们,您就可以把枪掏出来。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Herald_IG_001_TheHeraldIs=信使绝对是我们在这里拥有的最有趣的船只之一。并不是每个数据运行程序都有自己的广播阵列的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_HerculesStarlifter_IG_001_TheHerculesPerforms=大力神的效果就如广告所示。它拥有随时随地运输车辆所需的动力。这绝非易事。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hornet_IG_001_YouKnowCal=您知道吗,42中队的卡尔·梅森驾驶的就是一架大黄蜂。如果说有人知道什么才是战斗机的话,那就是那个家伙。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_HullLine_IG_001_IfYoureLooking=如果您正在寻找运输载具,那么货轮绝不会出错。他们是为运输货物而制造的,如果连他们都做不好,那就完蛋了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hurricane_IG_001_YouKnowIn=您知道在玩萨塔球的时候,当您传球给队友时,他们只需碰一下,对吧?那飓风就是飞船的版本。你们中的一个负责驾驶,另一个在炮塔上,你们只是在一起处理业务罢了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Idris_IG_001_IfYoureActually=如果您真的要在市场上购买这种大小和功能的产品,那伊德里斯是一个经典的类型。她可能并不便宜,但您会相信一艘便宜的护卫舰吗? -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_KhartuAl_IG_001_TheKhartuStands=卡图因许多原因而引人注目,但单是那些疯狂的希安制造的楼梯就让它成为了必买之物。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Kraken_IG_001_TheKrakenFollows=海妖遵循德雷克的口头禅:当你能做五十件事时,为什么要只做一件事。我听说它们被用作民兵的小型航母。我还听说它们被用作移动购物广场。妈的,我甚至听说过有个人把整艘船变成了某种疯狂的夜总会。不过我并不推荐最后一个。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_M50_IG_001_IfIHad=如果按我的方式,我会亲自驾驶这位坏小伙。我的意思是,看看那些推进器。M50正在乞求一场飞行。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Mercury_IG_001_YouKnowWhats=您知道墨丘利有什么好玩的吗?我认识有些想买它的人,他们甚至都不想做数据运输。他们只是喜欢它的样子。向十字军设计师致敬。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Mustang_IG_001_YouRememberThe=您还记得野马的广告吗?风险与回报?好吧,联合外域承担了所有的风险,而我们得到了驾驶它带来的所有回报。总之,它们是一艘有趣的飞船。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Nova_IG_001_WhatABeast=真是只野兽,对吧?想想这些新星坦克的战绩,现在您却能走进一家商店自己买一辆,真是太神奇了。我的意思是,我小时候经常玩新星坦克的玩具,而现在我在卖它们。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Nox_IG_001_ApparantlyAopoaHad=显然,奥波亚必须为人类修改他们的的Nox。我猜当希安人试飞它们时,他们的身体自然会增强空气动力学。我们奇怪的身体把一切都弄得一团糟,所以他们不得不重新配置很多东西,让它适合我们。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Orion_IG_001_CanYouBelieve=您能相信猎户座是一艘真正的飞船,而不仅仅是某种采矿站吗?我是说看看这东西的大小。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_P52Merlin_IG_001_TheP52Is=P-52是一个很好的小飞船,可以在战斗中提供帮助。灵活的、更小的框架意味着更难被击中。而且它令人赏心悦目,这永远不是坏事。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_P72Archimedes_IG_001_TheArchimedesIs=阿基米德是梅林那更为复杂的兄弟。只是在顶部加了一点额外的东西,就让P-52如此出色。如果您把它带到赛道上,它肯定不会过时的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_PTVBuggy_IG_001_ThisLittleBuggy=这辆小推车非常适合在机库等拥挤区域或城市中短途旅行。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Pioneer_IG_001_DidYouWatch=您是否观看了塞拉斯·克尔纳在47年的公民大会上介绍的这些产品?这看起来像是一个白日梦里才会有的东西,一艘船可以折叠起来,然后开始吐出前哨站。不过那些疯狂的天才们还是做到了,对吧? -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Polaris_IG_001_IfYoureLooking=如果您想为您的民兵们升级,北极星是一个很好的选择。它有鱼雷。它有一个小机库。如果剜度看到其中一艘正在一个星系中巡逻,那他们就得去寻找最近的跳跃点了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Prospector_IG_001_HeresTheGreat=勘探者有一个很棒的地方:您飞到那里去,找到合适的地点来采矿,基本上就可以回本了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Prowler_IG_001_HardToBelieve=很难相信,我们的曾曾曾祖父母会和这样的飞船针锋相对。我只能说幸好塔维因人现在站在我们这边。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Razor_IG_001_WhoWouldHave=谁能相信武藏能让赛车变得如此性感? -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Reclaimer_IG_001_AReclaimerCaptain=一位回收者的船长曾告诉我,她唯一没有打捞到的船是另一艘回收者。要搞定这玩意太麻烦了,它们可以一直飞下去。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Redeemer_IG_001_RedeemersDesignIs=救赎者的设计才是真正的赢家,如果您能有幸买下这艘船,它可能是您的下一艘强力的炮舰。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Reliant_IG_001_TheReliantIsnt=信赖可不是那些老旧的普通船。武藏推出的这款产品塞满了希安的科技。它的旋转方式让人感觉就像是科幻影片中的场景。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Retalliator_IG_001_ImPrettySure=我很确定,当看到报复靠近时,在场的每一位队长都会发抖。这是一架旨在引发恐惧的轰炸机。这东西就是为了粉碎旗舰而生的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Sabre_IG_001_AegisReallyGot=圣盾在制造军刀时确实做到了。它很轻,但它也有足够的能量来维持自己的状态。我唯一的不满是这东西的名字有点像弯刀。一直都有对这两个哪个是哪个感到困惑的人进来找我。我不知道那怎么可能,但就是这样。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_SanTokYai_IG_001_ItMayNot=看起来可能没多少人会选这个东西,但让我告诉您,只要您开着这些牛逼的希安战士装备出现在战斗中,那您就相当于发出了震耳欲聋的声明,我的朋友。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Scythe_IG_001_YouKnowMy=您知道我开死镰的时候最喜欢的部分是什么吗?这玩意就是给那些剜度佬一根大大的中指。你们想杀了我们,而现在我们却在驾驶你们的飞船,还比你们做得更好。这真是太爽了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Starfarer_IG_001_WhenItComes=说到燃油,星际远航者可是许多人的行业标准。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Terrapin_IG_001_IJustLearned=我不久前才刚刚了解到水龟原来是一种海龟。这个名字到底有多少意义?您知道这艘船拥有像龟壳一样厚重的装甲吗? -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_UsraRover_IG_001_DidYouKnow=您知道大多数被发现的新行星的首次探索都是在大熊座的帮助下进行的吗?他们是坚韧耐用的漫游车,选择它在自然不过了。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Valkyrie_IG_001_ThisThingIs=这东西不是船,而是移动堡垒。凭借其厚重的装甲,您可以向任何需要教训一顿的地方倾泻疼痛和伤害。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vanguard_IG_001_TheVanguardDeep=先锋深空战斗机。如果您要在深空作战,那么这就是您要驾驶的飞船。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vulcan_IG_001_MyNephewJust=我侄子刚给自己买了一艘火神。在费隆那边开始了自己的维修生意。加油、维修、以及补弹。他真的做得很好。我是说,我希望他能和我一起在这里工作,但他高兴才是最重要的,对吧。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vulture_IG_001_ThisIsThe=如果您想进入打捞这场游戏,那么这就是您想要的船。另外,您得承认,秃鹫对于一艘船来说是个好名字。 -PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_X1_IG_001_EverybodyWasExcited=当起源第一次宣布他们将进入敞篷市场时,每个人都很兴奋,当他们最终展示了X1时,所有人都更兴奋了。这东西很有格调。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Bomer_IG_001_FighterPilotsAlways=战斗机的飞行员们总是认为自己是英雄,但归根结底,您难道不想拥有一艘像这种轰炸机一样能够提供真正的拦截力的飞船吗? -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Combat_IG_001_IfYouDo=如果您从事雇佣兵工作或只是担心安全问题,那么像这样的战斗机绝对可以让您安心。进攻是最好的防御,对吧? -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Data_IG_001_JustTheOther=前几周我在看光谱上的改善频道的时候,他们在讨论数据将如何成为未来的主导。看来现在就是获得自己的数据船的最佳时机。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_DropShip_IG_001_IAlwaysHear=我总是听到人们谈论所谓的太空优势,但对我而言,您需要下到地面。这就是像这样的空投船发挥作用的地方。您可以在任何时候任何地方战略性地投放一支小队。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Exploration_IG_001_YouHearAbout=您听说过几周前在极乐星系发现这些古代遗迹的探险家吗?我很确定他们驾驶的是一艘像这样的船。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Fuel_IG_001_IAlwaysSay=我总是说,如果你想看到真诚的微笑,那就去驾驶油船。您不可能收到比那些被困在漂流中然后被您加上油的人更多的感激了。像这样的船才是宇宙的真正命脉。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Industrial_IG_001_AtTheEnd=最后,您真正想知道的是,这艘船能完成任务吗?如果您有幸成为她的新主人,我想您很快就会知道答案。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Luxury_IG_001_TheWayI=从我的角度来看,您在船上所花费的时间无论多久,它都确保您在舒适的环境中旅行,这很值得。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Medical_IG_001_ItImpressesMe=想到所有那些勇敢的男人和女人,都冒着生命危险帮助挽救他人的生命,这让我印象深刻。毫无疑问,驾驶医疗船需要一个真正特殊的人。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Mining_IG_001_YouKnowWhats=您知道什么才好吗?无论政府在做什么,军队在和谁作战,您在哪个星系中,总是有一个不变的东西。人们需要资源。这就是为什么像这样的船是一项利润丰厚的投资。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Racing_IG_001_WhetherYouveBeen=无论您是已经参加了多年比赛,还是刚刚想开始,她都有能力将一些奖杯带回家。所缺少的只是一个合适的飞行员。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Salvage_IG_001_NowWhileAll=虽然我们出售的所有船只都是经久耐用的,但也有很多船只并没有那么幸运。像这样的打捞船总是有需求的。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Snub_IG_001_SnubsMakeA=舰载机是任何舰队的绝佳补充。如果您想在周末的时候登上卫星,或者只是绕着行星飞一圈,那这可以让您快速完成人物,而且您不必把所有额外的资金都花在飞比您的需求更大的飞船上。 -PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Support_IG_001_CannotExpressHow=我没法表达每次我卖出这样的船时有高兴。支援船是一个冲出黑暗的顽强生命,使每个人都变得更好。您可以说,驾驶这样一艘飞船是一种高尚的行为。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_001_HeyWelcomeGreat=嘿,欢迎光临本店。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_002_ComeInCome=进来瞧瞧。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_003_HowdyWelcome=您好,欢迎光临。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_WelcomeToNew=欢迎来到全新交易飞船店,罗威尔首屈一指的二手船经销商。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_HeyWelcomeTo=嘿,欢迎来到全新交易。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_HeyWelcomeTo=嗨,欢迎光临蒂奇的飞船店,全列夫斯基最棒的飞船店。 -PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_HeyGreatTo=嘿,很高兴见到你。欢迎来到蒂奇的飞船店。 -PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_001_AsSoonAs=您准备好起飞的话,任何一台ASOP终端都可以取出您的新飞船。 -PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_002_OnceAllThe=所有手续办好之后,新飞船就会在ASOP终端那里等着您了。 -PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_003_AllRightIm=好吧,我让其他员工把它带过来,您的新船应该准备好了,您随时可以在载具终端上带她出去。 -PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_001_OhThatsTough=噢,这有些困难。资金不够吗?也许这里的其他东西更符合您的预算范围。 -PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_002_FundsALittle=资金有点紧张,是吗?我那是怎么回事。 -PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_IThinkYou=我觉得您的决定特别明智。 -PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_HowGoodDid=感觉不错吧?什么都比不了买新船的感觉 -PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_003_LetMeBe=让我第一个为您的新船祝贺。我希望你们两个在未来的几年里能幸福。 -PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_001_OhYeahYou=噢...好的...看来您需要点时间考虑下。没问题。 -PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_002_WhereTheHell=你要去哪里? -PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_003_OkaySureToo=好的,当然。太多太快了。需要一些独处的时间。懂了。 -PU_SHIPDEALER2_M_BS_General_AudioFidget_Burp_IG_001=[ 打嗝 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_Cough_IG_001=[ 咳嗽 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_Humming_IG_001=[ 哼歌 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_SighBored_IG_001=[ 无聊地叹气 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ 愤怒地叹气 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_Thinking_IG_001=[ 弹舌头 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ 清嗓子 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnLong_IG_001=[ 很长的哈欠 ] -PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnShort_IG_001=[ 哈欠 ] -PU_SHIPDEALER2_M_BS_General_Passing_IG_001_SorryCouldI=不好意思,我能过去吗? -PU_SHIPDEALER2_M_BS_General_Passing_IG_002_ExcuseMe=不好意思。 -PU_SHIPDEALER2_M_BS_General_Passing_IG_003_JustGonnaSlide=借过一下,很快的。 -PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_001_Hey=嘿。 -PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_002_YouMind=您介意吗? -PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_003_GettingALittle=靠近一点,嗯? -PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_001_HiSorryWhat=嗨,不好意思,您在做什么? -PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_002_ImTryingTo=我在这里做生意。 -PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_003_YouOkayThere=您还好吗? -PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_001_HowYouDoin=您过得怎么样?还不错吧?那就好。我也过得不错。就是昨天睡得稍微晚了点。 -PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_002_YouDoAny=您去参加他们那种宣讲会了吗?他们真的能改变您对宇宙等等一切的看法。最关键的是一个叫做“目标固定”的冥想。听起来很有意思,您应该去看看。 -PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_003_YouKnowIm=要知道,我在商业上是一个有抱负的商人。这一切都很棒,不过这只是我的日常工作罢了。我还会举办一些推广活动或是安排些艺术展啥的。我可是个大忙人你懂吧,总是有源源不断的各种事情要做。 -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Bed_IG_001_ThisOneEven=这一款飞船甚至配备了一些居住设施,如果您打算在太空漂流一段时间,那就再合适不过了。 -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Copilot_IG_001_GotAnExtra=那是为副驾驶员提供的额外的座位,可以辅助运行飞船功能,或者只是拿来充当备用驾驶员,以便您可以休息。 -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_MannedTurret_IG_001_ThisOnesAlso=这艘船还有一个载人炮塔,如果您问我的话,我觉得它的价格得提高十倍。我宁愿有一个专门的炮塔炮手,也不愿让人玩那些所谓的远程电子游戏。 -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Missiles_IG_001_ThisOneComes=这一款产品导弹充足。没有什么比锁定制导导弹更能改变战斗的基调了,对吧? -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Multicrew_IG_001_LookingForA=正在寻找一些多人飞船?这个就很漂亮。几年前,在我得到这份工作之前,我自己也租过一个。 -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_OpenCanopy_IG_001_WithAllThe=由于我们已经在自己和外界环境之间设置了那些障碍,所以在内部没有任何障碍的情况下驾驶会带来极大的自由。您不同意吗? -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Ramp_IG_001_YoullAlsoFind=您还可以在这个宝贝身上找到一个方便进出的坡道。 -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Shower_IG_001_AlsoWhoDoesnt=而且,谁不想保持自己的形象完美呢?嗯,这不是个问题,这款产品有淋浴设施。 -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_SingleSeat_IG_001_ThisOnesFor=这是一艘单人飞船。工作有点多,毕竟你要注意很多事情,但我发现单飞还是有一些令人满意的地方的。 -PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_VTOL_IG_001_YouveProbablyNoticed=您可能已经注意到那些垂直起降推进器。当你在着陆区周围航行时,它们会给您超精确的操纵手感。而且起飞所需的空间也要小得多。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Aegis_IG_001_IfICan=老实说,如果您五年前问我,我会告诉你圣盾动力作为一家制造商已经破产了,但现在它们无处不在。别误会,他们的船很好。这是一艘不错的船。但也只是有趣而已。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Anvil_IG_001_ThereArentMany=没有多少制造商能拥有铁砧公司的销售代表。据我所知,他们甚至在开始生产之前都会对每一个设计进行严格的内部审查,以确保这艘船正是他们想要制造的。当您想到这件事的时候,您会大受震撼。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Aopoa_IG_001_TheXianMake=希安人制造了那些飞船很有趣,我也同意。在人类的产品中,您是看不到这样的线条的。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Argo_IG_001_PeopleDontReally=人们在谈论著名制造商时一般不会提到南船座,但我保证,如果您去任何类型的工作场所,您都可能会在那里看到这艘船。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_ConsolidatedOutlands_IG_001_ForMyMoney=对于我所拥有的钱而言,没有哪家船舶制造商比联合外域更令人兴奋。塞拉斯·克尔纳是个真正的梦想家。像这样的船就是证明。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Crusader_IG_001_OneOfThe=我喜欢十字军飞船的一个原因是因为它们不花里胡哨。他们没有去试图重新定义车轮。他们只是在好好制造飞船,而且制造得也很好。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Drake_IG_001_YouKnowPeople=您知道吗,人们喜欢让德雷克为难,因为有些罪犯喜欢使用他们的船,但老实说,我见过各种飞船上的亡命之徒。这并不能改变德雷克的船很棒的事实。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Esperia_IG_001_ALotOf=许多收藏家都倾向于埃斯佩里亚的飞船。我自己是不喜欢复制品,但看看它……它们的细节程度太惊人了。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_GreycatIndustrial_IG_001_ILoveGreycat=我喜欢灰猫。我就这么说。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Kruger_IG_001_IActuallyUsed=我实际上曾经用过克鲁格的船跑过比赛。那是很久以前的事情了。是业余赛事的,但是,我做的很棒。人们告诉我我可以成为职业选手。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_MISC_IG_001_IKnowRsi=我知道普通人一般会选择RSI制造的船只,但如果你问我,我会选择武藏。我的意思是,想想看,看看他们制造的那些工业船,他们现在在运输、采矿甚至竞速方面有多么根深蒂固。我不知道,但武藏似乎正在争夺头把交椅。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_OriginJumpworks_IG_001_IDontNeed=我不需要说什么,对吧?我的意思是,起源船就是起源船。等一等,看看这个。您会明白我的意思的。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_RSI_IG_001_YouCanNever=RSI的船永远不会出错。这不是最能让人兴奋起来的推销方式,但这是真的。几个世纪以来,他们一直在推动创新。如果他们制造的是垃圾,他们就做不到这一点。 -PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Tumbril_IG_001_LookingForSome=正在寻找一些用于地面上的技术?盾博尔是个好品牌。尽管他们刚刚重回市场,但这项技术已经存在了很久了。为什么要修理那些没有坏的东西呢。 -PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_001_LetMeWrap=我先和这位朋友谈完,稍后便过来找您。 -PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_002_WeGotSome=我们有一些生意要谈,一会儿我再过来见您。 -PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_003_IveGotA=我手这边正有一位顾客,不过请放心,我马上就过来。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_001_WhyDontYou=您可以在店里四处转转,看看有什么喜欢的。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAGander=仔细瞧瞧,看看有没有什么感兴趣的东西。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_003_TakeAWalk=多看看,慢慢考虑,这可是个重大的决定。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_004_IllLeaveYou=您自己看看吧。我一直认为坐下来,感受一下宇宙,感受属于您的飞船的召唤,是最好的。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_005_HeresWhatYou=您要做的就这些。走一走就行。如果是我正在做一个和您一样大的决定,我喜欢在做任何事情之前就把一切都考虑进去。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_001_ItsABig=这个决定很重要,仔细考虑吧。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_002_TakeYourTime=慢慢来,好好考虑下。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_003_IllGiveYou=我给您一些时间。也许您可以去散散步,好好想想。如果我自己想理清思路,重新审视问题的话,那我自己就是这么做的。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_001_FeelFreeTo=您随时都可以进去感受一下。不过不要起飞<笑>我在开玩笑,您是没法起飞的。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_002_IfYouSee=如果看到有喜欢的就上去试驾一下吧,飞船上都装了限制器,不用担心撞机或是把店给毁了。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_003_AllTheShips=所有飞船应该都是开放的,可以进去试一下手感。您一定会在这里待上很长一段时间的。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_001_WeAlsoHave=如果您想开着其中一艘出去兜风,那我们这也有一个模拟驾驶舱。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_002_TheresASimcab=如果您真的想要完整的驾驶体验,也可以使用模拟驾驶舱。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_003_FeelFreeTo=如果您想了解飞船飞行的真实情况,请随意使用我们的模拟驾驶舱。那就像真的一样。我保证。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_001_WhyDontYou=如果您想了解更多信息,为什么不到我们的终端看看呢。它和我一样可以满足您的需求。我保证。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_002_GoAheadAnd=请继续,如果需要的话,请使用终端。我们通常都会有一些额外的库存,但它们不会在地面上展示。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_003_YouNeedAnything=如果您需要其他任何东西,请查看终端。上面又所有您关心的数字和数据。我?我关心的是它是什么感觉的。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_001_YouGotA=您得好好考虑下,没问题,但可别想太久哦,这种好买卖可是眨眼就没了。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_002_JustSayThe=您只要决定好了,我立马就能开始准备各种文件,不过在我看来,您跟这艘飞船天生就是一对。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_003_SoWhatDo=您怎么看?我们达成协议了吗? -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_004_IMeanIts=我的意思是,这肯定得花很多钱,但您真的需要考虑这些吗? -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_005_ItsYourMoney=您的钱您做主。但换做我的话,该怎么选已经很明显了。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_001_TheresNothingWrong=您知道的,买二手货完全没问题。我自己买的每一件东西都是二手的。至少您会知道它不会在第一次打开的时候就爆炸。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_002_IDontKnow=我不知道您为什么不买二手货。当然,您没法把它吹成是全新的,但要是您问我的话,我觉得二手船更有特色。 -PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_003_HonestlyIfIt=说实话,如果由我来决定,我会对二手船收取更多费用。毕竟他们已经经过了测试,您知道他们可以胜任您的工作。新船?他们的漆面倒是不错。 -PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_001_YouKnowWhat=我还是不打扰您了,有任何需要尽管找我。 -PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_002_YouExcuseMe=可否原谅我失陪一下?谢谢。 -PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_003_TakeAMoment=您花点时间考虑一下,这可是个重要决定,如果需要什么欢迎找我。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_001_MaybeNextTime=也许下次吧。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_002_ComeBackIf=如果您改变主意了就回来看看吧。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_003_YouLetMe=当您准备好下一步行动的时候,请告诉我。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_001_TakeCareAnd=祝您愉快,保重。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_002_PleasureDoingBusiness=很高兴与您做生意。 -PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_003_EnjoyYourNew=尽情享受您的新飞船吧。 -PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_001_PrettyAmazingAm=很棒啊,我说的没错吧? -PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_002_YouAskMe=如果您问我的话,我认为除非您花一点时间坐在驾驶座上,否则您是没法对一艘船或任何事情有任何了解的。 -PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_003_HowdItFeel=感觉怎么样?很棒啊对不对? -PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_004_WhatdYouThink=您觉得怎么样?真正感受到它的可能性了,对吧? -PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_005_AlreadyStartingTo=已经开始有家的感觉了,对吧? -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Beautiful_IG_001_QuiteALooker=相当漂亮,不是吗?我知道有一些人就是想让人眼前一亮。如果您也是那样的人,我想您已经找到了您需要的船。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Beautiful_IG_002_EverybodyAlwaysStops=每个人都会停下来注视这个的。这也不能怪他们。流畅的线条。无可挑剔的设计。这真的是一件艺术品。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Fast_IG_001_IllLevelWith=我跟您说实话吧。如果你想走得慢一点的话,那您需要离这个远点。这可不是一种心理上的。如果您启动了这个怪物,你的皮肤会被吹走的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Fast_IG_002_YouGotAn=我明白,您有一双追求速度的眼睛。好吧,如果是这样的话,那就不用再继续看了。这辆载具可以把太空站的油漆吹走。我有一个客户甚至把它带了回来,因为它太猛了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_001_IDontKnow=不知道您有没有检查售价,如果没有的话,我可以告诉您,这宝贝价格极其诱人。今天就有三个人觊觎她呢,如果您感兴趣的话最好尽快下手。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_002_YouArentGonna=您不会找到一个更好的交易了。在全宇宙任何地方都找不到。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_HardWorking_IG_001_HeresWhatI=坚韧,这就是我喜欢这个型号的地方。您可以把它拿出来,连续打磨上几个小时,这个宝贝会把它们通通接受,而且还要更多。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_HardWorking_IG_002_OhThisOnes=哦,这艘船是个工作狂。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_001_ImSensingA=我感到了您和飞船之间有种特殊的连系。您感觉到了吗?您当然感觉到了。这就是我的超能力,能感应人和船之间的连系。您要是像我一样卖出去这么多船的话,就能理解了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_002_WhatYoureLooking=您现在看到的是一个经典之作。您会发现其他人都吵着要 "最新最热的东西",但无论何时他们给我的都是磨损过和测试过的东西。这里所有的东西都是开箱即用,但如果您能持之以恒,真正的持之以恒,那么您就会有收获。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_003_HeresTheThing=是这样,我可以用数据、数字、船体压缩强度或其他什么来唬你,但说实话,您已经做出决定了。从您看到她的那一刻起,您就知道了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_004_ForMyMoney=如果是我自己掏钱的话,我一定非这艘大宝贝不选。您想要的一切都能满足。事实上,如果您不打算买的话,我都得给自己买一艘。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_005_YouKnowSomeone=你知道,有位比我睿智得多的智者曾经说过,“不是你在挑船,而是船在挑你”。我认为这艘飞船就是看上您了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Safe_IG_001_OneWordComes=每当我看到这款产品时,都会想到一个词:信任。我很清楚,有了可靠的结构和高端的设计,它可以把我和我所爱的人带到我们想去的地方,而且完好无损。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Safe_IG_002_HeresTheGreat=这就是这艘船的优点。它很安全。我知道,我知道,这听起来像是什么奇怪地方会用到的词,但我告诉您,安全可能不是最性感的营销俚语,但它是我们所有人最终在寻找的东西。安全无价。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Strorage_IG_001_LookingForA=正在寻找运输工具?其他的都比这家伙差得多。大量的开放空间,让您可以拖动任何您想要拖动的东西。而且还有剩余SCU可供使用。 -PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Strorage_IG_002_OneOfThe=这个宝贝的其中一个伟大之处在于空间。如果您正在寻找运输工具,您就不能错过这个型号。我就曾经用这艘船帮助我父母搬进他们的新家。那是我做过的最容易的一次搬家。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_100Series_IG_001_YourEntryInto=您会进入起源世界,但不要被这句话的表面欺骗了。100系列拥有其更大的兄弟型号的所有卓越设计。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_300Series_IG_001_IsThereAnything=有什么东西比300系列更性感吗?有,那就是属于您的300系列。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_600Series_IG_001_OriginsResponseTo=这是起源对RSI的星座系列的回应。他们对600系列的目标是在优雅和功能之间找到一个完美的平衡。您只需上船看看,就会意识到他们已经做到了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_85X_IG_001_85XIsYour=85x是那种让您能在周末飞到那个手工熟食店去取野餐食材的豪华飞船。简单,优雅,令人惊叹。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_890Jump_IG_001_IfYoureLooking=如果您在寻找一艘散发着成功气息的飞船,那就没必要再找了。但我不需要告诉您这些。看看它吧。这艘船就是由成功所锻造的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_ArgoMPUV_IG_001_TheMpuvIs=MPUV是多功能通用载具的缩写。南船座一直在疯狂地生产这些东西。如果您去任何类型的工厂、运输或采矿设施,我保证您会遇到至少10辆这样的载具。不必多说,它们的流行是有原因的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Arrow_IG_001_YouWannaKeep=如果您想保持快速和轻便。那么箭头就是您需要的船。铁砧制造她是为了替代角斗士去战斗。他们成功了吗?这要看您问的是谁,也许您可以告诉我您自己是怎么想的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Aurora_IG_001_PeopleLikeTo=人们喜欢在极光上睡觉。当然,您会把它与宇宙中所有其他的船相比较,是的,也许它有点弱,但我要告诉您的是,我依然每天都在驾驶我的极光。试问有多少船可以做到呢? -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Avenger_IG_001_YouGottaLove=您会爱上复仇者的。在很长一段时间里,当您驾驶它飞过的时候,每个人都会立刻把误认为您是警察。即使是现在在帝国的某些地方可能仍然如此。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Blade_IG_001_TheVanduulLight=剜度的轻型战斗机,令人爱不释手……我说的对吗?总之,埃斯佩里亚的艺术家们创造了它。这东西很轻,很灵活,完美地再现了剜度的原型设计。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Buccaneer_IG_001_YouTalkTo=如果您和大多数喜欢狗斗的人交谈,他们绝对会说有关圣盾或铁砧的此起彼伏的表演,但是,这里有另一个东西。这个坏小子是一个天生的斗士。您有一把可以使用的枪,而且有足够的速度保证您不被别人盯上。剩下的就看您的技术了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Carrack_IG_001_ImNotSure=我不确定您是否是那些被未知所召唤,有一种想看看外面有什么的强切的探索欲望的人。如果您是这样的人,那么在您身边的这个......就是您想要的东西。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Caterpillar_IG_001_ImpressiveIsntShe=令人印象深刻,不是吗?不对称的船体设计。多个货舱使您的容量达到最大化。甚至还有一些船员生活区,以备长期运行。您知道这艘船的设计已经有近百年的历史了吗?这表明,船舶不一定要漂亮才有创新。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Constellation_IG_001_MyBrotherUsed=我哥哥曾经说过,只有当他能买到星座时,他才会觉得自己是个真正的成功认识。对他来说,那就·是太空旅行的巅峰。公平地说,这确实是艘了不起的飞船。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Crucible_IG_001_IllAdmitI=我承认,听到铁砧要做维修船,我有点惊讶。我想,炸毁船只可以让人获得有关如何把它们装回去的相当扎实的基础知识。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Cutlass_IG_001_EverybodysGotAn=每个人都对弯刀有自己的看法。这艘船基本上是让德雷克上了台面。这些天来,它的风评并不是很好,但我不知道那是为什么。毕竟,这艘船功能丰富,易于维护,而且价格不高。这些在我看来都不是缺点。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Cyclone_IG_001_CyclonesHaveBeen=旋风已经驰骋了几百年了。就像我常说的,如果有什么事情我必须在行星上做,旋风可以帮助我完成它。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Dragonfly_IG_001_ICantRide=我不能开这种东西。我会开太快的。它就是那么地令人上瘾。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Eclipse_IG_001_TheEclipseJust=日蚀散发着纯粹的战争气息。我的意思是,拜托,隐形轰炸机耶?那是多牛逼的东西啊?我本不想炸掉任何东西,但这艘船让我想那么做。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Endeavor_IG_001_IWasAlways=我的科学成绩一直不好。我只能勉强过线才获得了学历。但我很尊敬那些喜欢研究东西的人。在我看来您是一个真正的知识分子,所以这艘船对您来说可能会有更多的意义。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_F8Lightning_IG_001_OhYeahThe=哦,对,F8。我喜欢称它“英姿飒爽”。它拥有您需要的所有工具,可以完全将别人摧毁,而且它看起来非常牛逼。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Freelancer_IG_001_ProbablyTheMost=可能是整个武藏的飞船中最受欢迎的一个,自由成为了运输者、探险者的标准选择之一,妈的,甚至有一些快递员也使用它们。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Genesis_IG_001_WeveAllBeen=如果我们在生命中的某些时刻有过一次星际旅行,那肯定是在创世纪上。这东西基本上就是商业星际客机的标杆。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Gladiator_IG_001_AnvilsGladiatorA=铁砧的角斗士。很多人倾向于把这个坏小子当作单一功能的战斗机来对待。擅长倾泻弹药,其他功能不多。但是他们忘记了它是一个有炮塔和强力火炮的多座机。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Gladius_IG_001_GladiusIsA=短剑是一个真正的经典之作。我保证无论您开着它到任何一个人面前,不管是老人还是小孩,他们都能马上从舰队中选出这艘船。它参加过战争,保卫过家园,等等。短剑是衡量所有狗斗的标准。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Glaive_IG_001_YouWatchThe=您在看《失落中队》?这正是......哦,他叫什么来着......那个剜度指挥官的船。我总是念不出他的名字来。总之,这就是他驾驶的东西,是他们给王牌开的死镰的变种。无论如何,您应该看看这个。它真的非常棒。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hammerhead_IG_001_AhTheHammerhead=啊,锤头鲨。不知您是否见过其中的一艘,但是……我们惊叹就对了。它是那种被设计用来对付战斗机的舰艇。总之,当这东西全面开火的时候,海军飞行员习惯于称它为死亡之花。很酷,对吗? -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hawk_IG_001_AnotherPopularStarter=这是另一艘颇受欢迎的起始船,猎鹰已经越来越受到业余赏金猎人或任何需要追捕和射击的人的欢迎。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Herald_IG_001_DrakesDataRunner=德雷克的数据运输船基本上是对 "如果你把驾驶舱绑在推进器上会怎么样 "这一问题的回答。转弯不是很灵活,但当您的速度那么快时,谁还会在乎呢。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_HerculesStarlifter_IG_001_OddsAreIf=如果您需要将车辆从一个星球移动到另一个星球,那么您就会看到大力神。就是这个宝贝。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hornet_IG_001_YouGottaLove=您会爱上大黄蜂的,对吗?花点时间,看看她。当然,她有点方方的,但还有什么飞船比大黄蜂更适合太空作战吗?我不这么认为。也许是短剑…… -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_HullLine_IG_001_WhenYouOnly=当您只关心货物空间而不关心其他。那么货轮很适合您。没有装饰。没有便利设施。只有货物。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hurricane_IG_001_SpeedAndGuns=速度和火力。在正确的人手中它们就是致命的组合。您也会需要它的。看看这个,飓风......嗯,我就直说了,它并不是最坚固的船。简而言之,它更擅长于惩罚他人而不是接受惩罚。我并不是想劝阻您,只是您在购买之前对这些事情理应有知情权。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Idris_IG_001_IfYoureLooking=如果您想买一艘护卫舰,那我今天可能可以提前下班了。从UEE海军到巨型企业,圣盾的伊德里斯一直是所有人的首选。只要开着这玩意出场,我保证您会给人留下深刻的印象的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_KhartuAl_IG_001_ThisOneWas=这是奥波亚第一艘被允许在UEE销售的船。作为希安军用轻型战斗机的改进型,卡图-al是一架灵活且精准战斗机。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Kraken_IG_001_ALT_ThingsABeast=这东西就是头野兽,对吧?我曾经有个客户对这东西非常满意,他把它称为人类版的巴努行商。我不确定那是否完全正确,但确实是个有趣的比喻。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Kraken_IG_001_ThingsABeast=这东西就是头野兽,对吧?它可以作为一个航母或者移动的市场用。我曾经有个客户对这东西非常满意,他把它称为人类版的巴努行商。我不确定那是否完全正确,但确实是个有趣的比喻。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_M50_IG_001_IHopeYou=我希望您不会对速度过敏。像M50这样的猛兽,要保持合理安全的速度几乎是不可能的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Mercury_IG_001_TheCrusaderReps=十字军的代表不喜欢我把墨丘利叫做走私船。他们认为这是在暗示它是为非法用途而制造的,但我认为那是一种赞美。您想以速度、敏捷性和强大的冲击力来运送某些货物或者快递?那水星就是您的坚实保障。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Mustang_IG_001_IfYoureLooking=如果您正在寻找一艘多功能的起始船,那我个人推荐野马。塞拉斯·克尔纳是我的偶像,他对这艘船所做的一切真的太了不起了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Nova_IG_001_AnotherBangerFrom=来自盾博尔的另一个重量级嘉宾,新星是那些经典主站坦克的现代更新版。主炮的声音震耳欲聋,可以粉碎任何地面或者空中的目标。太酷了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Nox_IG_001_IfYoureLooking=如果您想开着一辆真正的未来主义敞篷赛车疾驰,那我只能推荐Nox。这东西绝对能让您大吃一惊。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Orion_IG_001_RsisDedicatedMining=RSI的专用采矿平台。当您需要大规模采矿解决方案时,猎户座就是您需要的东西。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_P52Merlin_IG_001_CoolRightTheres=酷吧?短程船还是有些东西可以说道说道的。开大船可没有这样纯粹的体验。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_P72Archimedes_IG_001_IllBeHonest=说实话,我很喜欢在休息时开着这个宝贝出去转转。不是这艘,我们后面还有,但说实在的,如果您在寻找短程船,那就是了P72。而且它就近在眼前。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_PTVBuggy_IG_001_ThisLittleBuggy=越野车就是越野车。没有那些无用的装饰,有的只有可靠和乐趣。我一朋友还曾经给它们造过赛道呢。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Pioneer_IG_001_ImpressiveIsntIt=令人大受震撼,对吧?我不知道您是否读过塞拉斯·克尔纳写的上一本书,里面写了很多人类历史上曾有过的技术。如果您问我的话,我认为这艘船会改变一切。它一种令人兴奋的方式开辟了定居新星球的新途径。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Polaris_IG_001_PartOfRsis=作为RSI的大型主力舰之一,北极星是一艘护卫舰级的战斗舰。他们将它作为UEE的民兵动员计划的一部分同步发布,但私人雇佣兵公司甚至是企业安全机构也都在争相抢夺它们。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Prospector_IG_001_ThereAreSome=有人说勘探者只是一艘入门级别船,是为那些业余爱好者准备的,问题也出在这里。当然了,它并不能容纳大量的货物,但它确实是为那些喜欢工作的人准备的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Prowler_IG_001_EsperiaGotSome=埃斯佩里亚获得了一些荒唐的权限以及一个塔维因原版模型来创造这一系列的复制品。您要是问我,我认为这看起来像是从光谱视频里跑出来的东西。在战争中,他们会用这些东西跳帮到主力舰上。那得多么疯狂啊? -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Razor_IG_001_WhenMiscAnnounced=当武藏宣布他们要进入赛车市场的时候,我当场说了句“什么?!不可能的。”但只要您启动了这个小家伙的引擎……您就会收起您的疑虑。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Reclaimer_IG_001_IllTellYou=让我告诉您吧,如果您想粉碎一些残骸,那您绝对不能错过这艘回收者。这东西是打捞者们的守护神。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Redeemer_IG_001_TheRedeemerWas=救赎者是圣盾公司的一个实验产物,但这艘炮艇在私人承包商领域颇受欢迎。您要是问我为什么,我会说是因为那个可以旋转的引擎。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Reliant_IG_001_MiscsReliantIf=武藏的信赖。如果有什么东西能标志着我们与希安的关系已经发展到何种程度,那就是这艘船。妈的,这玩意直接变成垂直了的,就像希安人的那样。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Retalliator_IG_001_HeresTheThing=如果您需要把某些东西炸成上周还在工厂里散成一堆零件的样子,那么您需要一艘报复者。几百年来始终如一。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Sabre_IG_001_NowThisThis=Now this, this is a fun ship. 虽然您已经有了用于战斗的大黄蜂,但军刀无疑是一个更优雅的选择。快速而精确的杀伤力。这是我想出来的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_SanTokYai_IG_001_AopoasReallyUpping=奥波亚真的提高了它们在UEE的市场份额,叫啥来着,桑……桑托……算了,不管你怎么叫它,它都是一个彻头彻尾的斗士。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Scythe_IG_001_VanduulScytheProbably=剜度的死镰。可能是他们舰队中最知名的战斗机了。这架?这架是从俄里翁星系的一个剜度逃兵那里整来的。开个玩笑,这是埃斯佩里亚制作的复制品。看起来很“以德服人”,对吧? -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Starfarer_IG_001_OneOfThe=运输业的老大哥之一,选择星际远航者绝对没错。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Terrapin_IG_001_TheTerrapinHere=这是水龟,它有些有趣的历史,但您来这里不是为了上历史课,对吧?如果您想超越现有文明的范围,去寻找未知的东西,那么这就是您要的船。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_UsraRover_IG_001_IfYoureLooking=如果您想在星球边缘探索,那就不用再找了。大熊座可能没有旋风那样的速度,但它坚固、可靠,能够前往任何地方。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Valkyrie_IG_001_BeforeIStart=在我开始说话之前,先花点时间呼吸一下这艘船的浓厚气息。<暂停>铁砧的女武神,重型运兵船,火力强大,装甲厚重,是个杀手。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vanguard_IG_001_YeahTheVanguard=是的,先锋是圣盾公司较新的产品之一。他们以前也有一些老式的重型战斗机,但他们在这架战斗机上又重新进行了设计,创造了一些现代且致命的东西。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vulcan_IG_001_AegisVulcanSmall=铁砧的火神。小型后勤飞船。它很适合那些打算做好事的人和刚起步的创业者。这是一艘可以自己自给自足的船。如果您也有一艘这样的船,我保证您很快就能赚到钱。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vulture_IG_001_LookingToCrack=想进入打捞这场游戏?这很正常,这玩意太赚了。我爸爸打捞多年了,但是他一天也没有讨厌过这份工作。德雷克的秃鹫让打捞者有了一个小型化的单人船选择。 -PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_X1_IG_001_OriginsAdditionTo=这是起源为敞篷市场的补充。对这个东西,他们依然不遗余力。除了起源一贯的高质量外,他们甚至请回了阿尔贝托·瓦拉来设计,所以它不但很快,而且很美。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Bomer_IG_001_BeCarefulIm=小心! 开个玩笑。不过这个坏小子确实很喜欢搞破坏。能够以外科手术般的精准度丢出炸弹。我不知道您想用它来炸掉什么,但我只想说,不管它是什么,它都没有机会活下来。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Combat_IG_001_WellIfYoure=好吧,如果您想和某人撕破脸,有了这个,您可以比那个人更强。这是一个公认的顶级斗士。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Data_IG_001_AfterThatOrigin=几年前起源被骇入之后,每个人都更加重视保护他们的数据安全了,所以像这样的船的需求越来越大了。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_DropShip_IG_001_WhatYoureLooking=您现在看到的是战场上的霸主。它有强大的火力,还有厚重的装甲。但它真正的用处是冲破防线和运送部队。不过,像这样的空投船不仅适合投送人员,它们撤退起来也很好用。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Exploration_IG_001_IAlwaysAdmired=我一直很羡慕那些想探索宇宙的人,我自己太宅了,如果把我的食物供给和光谱节目拿走,我就会失去理智。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Fuel_IG_001_LookingIntoA=想找一艘加油船,嗯?这艘船是个好选择。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Industrial_IG_001_IndustrialShipsAre=工业船确实是一个有点小众的市场,但是我在这里听到了无数个对这个东西的夸奖,而且无人例外。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Luxury_IG_001_YouCantReally=您是无法真正为奢侈品定价的。我的意思是,现实情况来说是可以,但在更大方面上,一个为追求纯粹的卓越而设计的东西所拥有的能让您在旅行中保持极其舒适的能力,是无法被量化的。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Medical_IG_001_WeDontHave=我们这没有太多的医疗船,实话实说,我对它们并不了解,但我听到了不少对于这艘船的夸奖。上周,有一批来自费伦星系的护理人员专程来到这里对着它大夸一通。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Mining_IG_001_MyOldMan=我父亲是个矿工。六十年来,他一直在行星和小行星上挖掘岩石,你要什么,他就开采什么。我很早就知道那种生活不适合我,但如果这是您追求的东西,那您就不能错过这艘船。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Racing_IG_001_RacerHuhYouve=竞速船, 嗯? 您看起来就像是那种人。好吧,如果您需要一个新的装备,那这个绝对能让你满意。速度、敏捷,所有这些都会让您在赛道上获得回报。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Salvage_IG_001_GoodEyeTheres=好眼光。外面有人在做打捞的营生。我不知道您是刚入行的还是老手,但这个型号颇受人们欢迎。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Snub_IG_001_IllAdmitI=我承认,我对舰载机有好感。是的,它们没有大型舰艇那么多功能,但对我来说,它们很有效率。快速、精干、简单。它们才是飞行的本质。 -PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Support_IG_001_TheseAreThe=这些是维持宇宙运转的船只。像她这样的支援舰是人类的骨干。我认为,对于那些接受征兆的人来说,这是个值得夸赞的东西。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_001_HelloPleaseCome=您好,请进。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_002_ComeOnIn=快进来,别害羞,进了这家店就是一家人。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_003_HeyThereStranger=嘿,陌生人,来店里看看吧。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_HelloWelcomeTo=您好,欢迎来到全新交易飞船店,这里的价格没有最低,只有更低。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_WelcomeToThe=欢迎来到全新交易飞船店,省钱就是我们的招牌。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_WelcomeToTeachs=欢迎来到蒂奇的飞船店,最好的飞船都在这儿了。 -PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_WelcomeToTeachs=欢迎光临蒂奇的飞船店,我们保证为您提供最划算的飞船买卖。 -PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_001_YouCanPick=在当地的ASOP终端可以叫出您的飞船。 -PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_002_WhenYoureReady=您准备好了的话,可以在当地的ASOP终端取出载具。 -PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_003_IllSendWord=我会让其他员工把您的船转移到机库里,无论何时您想开她出去转转,都可以去载具终端,您应该可以在上面的列表中看到她。 -PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_001_YeahItLooks=是的,看起来您没有足够的资金。 -PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_002_OhLooksLike=哦……看起来您手头有点紧,我的朋友。 -PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_CongratulationsIThink=恭喜,我想您一定会和她过得非常开心的。 -PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_DoneLetMe=交易完成。容我先祝贺您喜提新飞船。 -PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_003_GladWeCould=很高兴我们达成了交易。看起来我们今晚要好好庆祝一番了。 -PU_SHOPKEEP1_SK_Friendly_Busy_IG_001_IllBeWith=我马上就到。 -PU_SHOPKEEP1_SK_Friendly_Busy_IG_002_GiveMeOne=稍等一下。 -PU_SHOPKEEP1_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想您会满意的。 -PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 -PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_002_Really=真的吗? -PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_004_Wow=哇哦。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为您量身定做的。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都不错。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=非常推荐那一款。 -PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_006_YouGotGood=您眼光真棒。 -PU_SHOPKEEP1_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP1_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 -PU_SHOPKEEP1_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP1_SK_Friendly_Farewell_IG_004_HaveAGoodDay=祝您有美好的一天。 -PU_SHOPKEEP1_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP1_SK_Friendly_Greetings_IG_002_HiWelcomeTo=嗨,欢迎光顾本店。 -PU_SHOPKEEP1_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP1_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果您需要任何帮助可以找我。 -PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了。欢迎光临。 -PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到您回来了。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎光临加里蒂防具。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎光临荷枪实弹武器店。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾斜者仓库,感谢您的光临。 -PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎光临核心区域。 -PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这个暂时没货了。 -PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 -PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_003_ImSorryBut=我很抱歉,但我不确定我们什么时候能多进点。 -PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=看来我们已经没有货了。 -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001b_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002b_Sorry=抱歉。 -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀 -PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003b_Whoops=哎呀。 -PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 -PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许进入这个区域。 -PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? -PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=抱歉,帮不上你。 -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_002_IDontThink=我想我们做不到。 -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=恐怕我们没货了。 -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_004_SureThing=没问题。 -PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=当然。马上好。 -PU_SHOPKEEP1_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们的货都不错。 -PU_SHOPKEEP1_SK_Friendly_Selection_IG_002_WeveGotA=我们的商品多种多样,慢慢看。 -PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定要去看看。 -PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 -PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚到了一批令人兴奋的新产品,请看一下。 -PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么,你可能想检查一下我们店的光谱。 -PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 -PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 -PU_SHOPKEEP1_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 -PU_SHOPKEEP1_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,懂不? -PU_SHOPKEEP1_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? -PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_002_Okay=好的。 -PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 -PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_004_Seriously=认真的 -PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001b_Hey=嘿。 -PU_SHOPKEEP1_SK_Gruff_Greetings_IG_002_What=什么。 -PU_SHOPKEEP1_SK_Gruff_Greetings_IG_003_Yeah=嗯? -PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 -PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了。 -PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 -PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到核心区域。 -PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 -PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 -PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=恼怒的叹息 -PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 -PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 -PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_002_NoDontHave=不,没有了。 -PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 -PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001b_HuhTypical=哼,简直了。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002b_Idiot=白痴。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼。 -PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=搞什么鬼。 -PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 -PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 -PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_001_YourGonnaBuy=你是要买东西还是干嘛? -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=本店只对付费顾客开放 -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样潜伏在周围。 -PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么你就出去。 -PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=不可能的。 -PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_002_WeDontHave=我们可没这个。 -PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_003_AllRightHold=好吧,等一下 。 -PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_004_Fine=好吧。 -PU_SHOPKEEP1_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 -PU_SHOPKEEP1_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间里。 -PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=如果你需要什么,去用终端。这就是它的作用。 -PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 -PU_SHOPKEEP2_SK_Friendly_Busy_IG_001_IllBeWith=我马上就去找你。 -PU_SHOPKEEP2_SK_Friendly_Busy_IG_002_GiveMeOne=给我一点时间,好吗? -PU_SHOPKEEP2_SK_Friendly_Busy_IG_003_SorryIllHelp=不好意思,我待会再来帮你。 -PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 -PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 -PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_002_Really=真的吗? -PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_004_Wow=喔。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为您量身定做的。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_003_IGotOne=那个我自己也有一件。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_005_YeahIReally=是啊,我真的很推荐那个。 -PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_006_YouGotGood=您品味真好。 -PU_SHOPKEEP2_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP2_SK_Friendly_Farewell_IG_002_ThanksForStopping=谢谢你的光临。 -PU_SHOPKEEP2_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP2_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 -PU_SHOPKEEP2_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP2_SK_Friendly_Greetings_IG_002_HiWelcomeTo=你好,欢迎光临本店。 -PU_SHOPKEEP2_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP2_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 -PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 -PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嗨,真高兴看到你回来。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎来到天文舰队。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 -PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎光临核心区域。 -PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 -PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 -PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候能补货。 -PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_004_YeahLooksLike=嗯,看来我们已经没有货了。 -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001b_WhoaAreYou=喔喔,你还好吗? -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002b_Sorry=抱歉。 -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 -PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003b_Whoops=哎呀。 -PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_001_AhExcuseMe=啊,不好意思,这里是员工专用区。 -PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_002_AhCustomersArent=顾客不允许到这里来。 -PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=对不起,但我必须请你离开。 -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吗? -PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_005_YouSeeAnything=你看到什么中意的东西吗? -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=抱歉,帮不了你。 -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_002_IDontThink=我认为我们不能这样做。 -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=恐怕我们没有这个了。 -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_004_SureThing=没问题。 -PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=当然。马上好。 -PU_SHOPKEEP2_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们有些很不错的货。 -PU_SHOPKEEP2_SK_Friendly_Selection_IG_002_WeveGotA=我们的商品多种多样,请慢慢浏览。 -PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定去看看。 -PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_002_AhWeGot=刚到了新货,绝对值得一看。 -PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一批令人兴奋的新产品倒货,快来看看吧。 -PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 -PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 -PU_SHOPKEEP2_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 -PU_SHOPKEEP2_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? -PU_SHOPKEEP2_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? -PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_002_Okay=好的。 -PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 -PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? -PU_SHOPKEEP2_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_SHOPKEEP2_SK_Gruff_Greetings_IG_002_What=什么。 -PU_SHOPKEEP2_SK_Gruff_Greetings_IG_003_Yeah=嗯? -PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 -PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了... -PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还不够,是吗? -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 -PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到核心区域。 -PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 -PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 -PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=<愤怒叹息> -PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走,走吧,别看了,走吧。 -PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_001_GuessWeDont=看来我们已经没货了。 -PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_002_NoIDont=不,我这儿没货了。 -PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_003_YeahImNot=是啊,不知道我们会不会进更多那东西。 -PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_004_AhLooksLike=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001b_Typical=简直了。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002_Idiot=傻瓜。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002b_Idiot=白痴。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼。 -PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=搞什么鬼。 -PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 -PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 -PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_001_AreYouGonna=你是要买东西还是干嘛? -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=本店只对付费顾客开放 -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样潜伏在周围。 -PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 -PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=不可能的。 -PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_002_WeDontHave=我们可没这个。 -PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_003_AllRightHold=没问题, 拿好了。 -PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_004_Fine=好吧。 -PU_SHOPKEEP2_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 -PU_SHOPKEEP2_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 -PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 -PU_SHOPKEEP3_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 -PU_SHOPKEEP3_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? -PU_SHOPKEEP3_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? -PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_002_Okay=好的。 -PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 -PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? -PU_SHOPKEEP3_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_SHOPKEEP3_SK_Gruff_Greetings_IG_002_What=什么? -PU_SHOPKEEP3_SK_Gruff_Greetings_IG_003_Yeah=耶? -PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,又是你。 -PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了。 -PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到核心区域。 -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=嘿,欢迎来到McRae's -PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=嘿,欢迎来到坦姆尼父子。 -PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 -PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 -PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_003_EX=(唉声叹气) -PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 -PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 -PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_002_NopeDontHave=不,没货了。 -PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 -PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 -PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 -PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 -PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼? -PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,滚出去。 -PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不被允许回到这里。 -PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=你是要买东西还是干嘛? -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_002_YoureLost=你迷路了? -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=商店只供付费顾客使用。 -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样偷偷摸摸的。 -PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 -PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_001_AllRightHold=好吧,等一下 。 -PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_002_Fine=好吧。 -PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=不可能的。 -PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_002_WeDontHave=我们可没这个。 -PU_SHOPKEEP3_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 -PU_SHOPKEEP3_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 -PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 -PU_SHOPKEEP4_SK_Gruff_Busy_IG_001_YeahSorryIm=是啊,对不起,我正忙着呢。 -PU_SHOPKEEP4_SK_Gruff_Busy_IG_002_ImBusyOkay=我很忙,好吗? -PU_SHOPKEEP4_SK_Gruff_Busy_IG_003_BackOffOkay=退后,好吗? -PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_002_Okay=好的。 -PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_003_NoWay=没门。 -PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_004_Seriously=认真的? -PU_SHOPKEEP4_SK_Gruff_Greetings_IG_001_Hey=嘿。 -PU_SHOPKEEP4_SK_Gruff_Greetings_IG_002_What=什么。 -PU_SHOPKEEP4_SK_Gruff_Greetings_IG_003_Yeah=嗯? -PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=哦,您又来了。 -PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=嘿,欢迎来到...算了没什么。 -PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=还想逛逛,是吗? -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=嘿,欢迎来到立方爆炸。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=嘿,欢迎来到天文舰队。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=嘿,欢迎来到倾卸者仓库。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到核心区域。 -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=嘿,欢迎来到McRae's -PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=嘿,欢迎来到坦姆尼父子。 -PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=我今天根本就不应该来这里。 -PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=为什么没人能把东西放回原处?我的工作不是帮你收拾东西。 -PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_003_EX=(唉声叹气) -PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=走吧,走吧。别看了,走吧。 -PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_001_GuessWeDont=我想我们已经没有了。 -PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_002_NoDontHave=不,没有了。 -PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_003_YeahNotSure=是啊,不知道那玩意儿的补货什么时候到。 -PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=看来我们没货了,如果你想的话,我可以试着从仓库订购,但您自己订购可能更快。 -PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_001_Typical=简直了。 -PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_002_Idiot=白痴。 -PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=搞什么鬼? -PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=嘿,出去。 -PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=你不允许回到这里。 -PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=你在开玩笑吧?出去。 -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=你是要买东西还是干嘛? -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_002_YouLost=你迷路了? -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=商店只供付费顾客使用。 -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_004_ISeeYou=我看到你了,你不必像个变态一样偷偷摸摸的。 -PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=要么买东西要么走人。 -PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_001_AllRightHold=没问题, 拿好了。 -PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_002_Fine=好吧。 -PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=不可能的。 -PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_002_WeDontHaveThat=我们可没这个。 -PU_SHOPKEEP4_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=这差不多就是我们所有东西了。 -PU_SHOPKEEP4_SK_Gruff_Selection_IG_002_WhatYouSee=你看到的就是我们所有的东西。在你问之前,没有,没有其他的东西在后面的房间了。 -PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=如果你需要什么,就去用终端。这就是它的作用。 -PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=用你的手环,所有的信息都在那里。 -PU_SHOPKEEP5_SK_Friendly_Busy_IG_001_IllBeWith=我马上就去找您。 -PU_SHOPKEEP5_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? -PU_SHOPKEEP5_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 -PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 -PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_002_Really=真的吗? -PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? +PU_SHAW_MG_Busy_IG_001_NotTheTime=Not the time. +PU_SHAW_MG_Busy_IG_002_NoLater=No. Later. +PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_001_Good=Good. +PU_SHAW_MG_Chosen_PlayerAcceptMission_IG_002_OkayCool=Okay. Cool. +PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_001_Fine=Fine. +PU_SHAW_MG_Chosen_PlayerDeclineMission_IG_002_Whatever=Whatever. +PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_001_WhateverYouChange=Whatever. You change your mind you let me know. +PU_SHAW_MG_Chosen_PlayerDeclineMission_OpenEnded_IG_002_LookTheseAre=Look these are on a clock, so they ain't gonna be around forever. Hit me up quick if you reconsider. +PU_SHAW_MG_Comms_Farewell_IG_001_TalkToYou=Talk to you next time. +PU_SHAW_MG_Comms_Farewell_IG_002_Later=Later. +PU_SHAW_MG_Comms_ForgivesPlayer_IG_001_AlrightLookClearly=Alright look. Clearly it's hard to find people who aren't totally incompetent, so I guess I gotta lower my standards. If you're willing to deliver, I'll give you another shot. +PU_SHAW_MG_Comms_ForgivesPlayer_IG_002_YouHaveNo=You have no idea how much it hurts to do this, but I need a hand. Please, please don't screw this up. +PU_SHAW_MG_Comms_InstructVisit_IG_001_ComeByAnd=Come by and I'll give you the details. +PU_SHAW_MG_Comms_InstructVisit_IG_002_YouKnowWhere=You know where to find me. +PU_SHAW_MG_Comms_MissionComplete_IG_001_ThanksForThat=Thanks for that. We're looking good. +PU_SHAW_MG_Comms_MissionComplete_IG_002_GotWordWere=Got word. We're all good on that little thing. +PU_SHAW_MG_Comms_NewMission_IG_001_HeyItsMe=Hey, it's me. If you got time, I need something moved. +PU_SHAW_MG_Comms_NewMission_IG_002_MightNeedYour=Might need your assistance if you're available. +PU_SHAW_MG_Comms_PaymentSent_IG_001_IllSendYour=I'll send your cut. +PU_SHAW_MG_Comms_PaymentSent_IG_002_CheckYourAccount=Check your account. Sent you what we talked about. +PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_001_IToldYou=I told you I wasn't going to ask again for my stuff... and I'm not. I'm done. Someone else is gonna talk to you from here on out. +PU_SHAW_MG_Comms_ReturnItems_FailBounty_IG_002_GetReadyFor=Get ready for some company. +PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_001_ItsBadEnough=It's bad enough you screw up what I asked you to do. Now you gotta jack my things? Shit ain't right. Unless you want this to escalate, fix it. +PU_SHAW_MG_Comms_ReturnItems_LastWarning_IG_002_ImNotGoing=I'm not going to ask again. Bring my shit back. +PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_001_JustGonnaNeed=Just gonna need that stuff you're carrying brought back. +PU_SHAW_MG_Comms_ReturnItems_Reminder_IG_002_SoTheresAlso=So there's also that stuff you're holding onto for me. Since we can't do that thing anymore. You'll just need to bring that back. +PU_SHAW_MG_ConvoRejoin_IG_001_WhyWouldYou=Why would you do that? +PU_SHAW_MG_ConvoRejoin_IG_002_WhatsTheMatter=What's the matter with you? You have any idea how disrespectful that is? +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_001_HaveALook=Have a look. +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_002_TakeARead=Take a read. +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_003_GiveItA=Give it a read through. +PU_SHAW_MG_Decide_EncourageLookAndDecide_IG_004_LookItOver=Look it over. +PU_SHAW_MG_Decide_MissionTimeout_IG_001_ForgetIt=Forget it. +PU_SHAW_MG_Decide_MissionTimeout_IG_002_NeverMindYou=Never mind. You could'a just said no. +PU_SHAW_MG_Decide_WarningMissionTimeout_IG_001_SoWhatsIt=So? What's it gonna be? +PU_SHAW_MG_Decide_WarningMissionTimeout_IG_002_RealContemplativeType=Real contemplative type, aren't ya? +PU_SHAW_MG_Interrupt_IG_001_HeyGetBack=Hey. Get back here. +PU_SHAW_MG_Interrupt_IG_002_IWasntDone=I wasn't done... +PU_SHAW_MG_Intro_1stTime_Comms_V_WP_001_HeyABuddy=Hey, a buddy of mine said you were developing some cool new hauling tech, so I wanted to reach out. I'd love to pick your brain about it. If you happen to find yourself near Hurston, you should swing by. I'll even cover your landing fee to\nsweeten the deal. Anyway, I'll send you my info. +PU_SHAW_MG_Intro_1stTime_V_WP_D1_001_GreatAndPerfectly=Great. And perfectly timed because I've already got something for you. +PU_SHAW_MG_Intro_1stTime_V_WP_D2_001_IGetIt=I get it. Don't sweat it. Lets just keep this conversation between ourselves. +PU_SHAW_MG_Intro_1stTime_V_WP_START_001_HeyThanksFor=Hey, thanks for coming. +PU_SHAW_MG_Intro_1stTime_V_WP_START_002_SorryAboutThe=Sorry about the weird message, but you never know who's listening, right? I don't wanna weird you out or waste your time, so here's the deal. Hurston controls every product imported and sold on the planet, so the workers have to spend their shitty pay in stores owned by the company that just paid them. It's an awful cycle. So I try to bring in things here and there. I mean, it's not like it's hurting anyone, just that these little comforts...they make life a little more bearable. That's alright... right? I guess in short, I just need good people who are sympathetic to the cause to help them out from time to time. +PU_SHAW_MG_Intro_1stTime_V_WP_START_003_WhatDoYou=What do you say? +PU_SHAW_MG_LastMissionComment_FailStreak_IG_001_HowManyIs=How many is that in a row? Is there any possibility you could actually succeed in one of these gigs? +PU_SHAW_MG_LastMissionComment_FailStreak_IG_002_WhatIsGoing=What is going on with you? The last few jobs have been a mess. +PU_SHAW_MG_LastMissionComment_Fail_Good_IG_001_HeresTheDeal=Here's the deal. I feel like... Or I hope that the last run was an isolated incident. Please prove me right. +PU_SHAW_MG_LastMissionComment_Fail_Good_IG_002_YouveBeenOn=You've been on a roll, sure, but you can't coast on that. Every time you go out, treat it like it's life or death. If you lose that fear, that's when you get pinched. +PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_001_WellThatLast=Well, that last job turned into a real shit-show, huh? +PU_SHAW_MG_LastMissionComment_Fail_NeutralBad_IG_002_LetsJustForget=Let's just forget about your last run, okay? It's just going to make me angry. +PU_SHAW_MG_LastMissionComment_LastChance_IG_001_IveBeenPatient=I've been patient. I have. But it's shit or get off the pot time. You got one shot, one, to pull this off. After that, we're through. +PU_SHAW_MG_LastMissionComment_LastChance_IG_002_ImDoneTrying=I'm done trying to make this work. Either you pull off this next job or we part ways. +PU_SHAW_MG_LastMissionComment_NoLonger_IG_001_YouHadYour=You had your shot. You botched that too. Don't come looking for me no more. +PU_SHAW_MG_LastMissionComment_NoLonger_IG_002_IToldYou=I told you what would happen if you screwed up another job, so it's\nhappening. You aren't getting shit from me. It's not like this should be a surprise. +PU_SHAW_MG_LastMissionComment_Robbed_IG_001_DoYouHave=Do you have any idea how dangerous it is to put these shipments together? I need you to protect them a little harder. +PU_SHAW_MG_LastMissionComment_Robbed_IG_002_ICantBelieve=I can't believe you lost that last shipment. +PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_001_GottaSayIts=Gotta say, it's great to get some real help here.... it's a been a little rough lately. +PU_SHAW_MG_LastMissionComment_SuccessStreak_IG_002_YouveBeenKilling=You've been killing it lately. Seriously. You're fast becoming one of our best. +PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_001_GottaSayIm=Gotta say, I'm impressed. You got some moves. +PU_SHAW_MG_LastMissionComment_Success_Exceptional_IG_002_ReallyGreatOn=Really great on the last run. +PU_SHAW_MG_LastMissionComment_Success_Good_IG_001_SolidRunOn=Solid run on that last job. +PU_SHAW_MG_LastMissionComment_Success_Good_IG_002_YouDidGood=You did good on the last run. +PU_SHAW_MG_LastMissionComment_TryHarder_IG_001_IGotEnough=I got enough headaches to deal with without having to worry about you too. Either fix whatever's wrong or I gotta find somebody else. +PU_SHAW_MG_LastMissionComment_TryHarder_IG_002_LookINeed=Look, I need you to do better. You can't keep screwing up job after job. +PU_SHAW_MG_MidMission_Deactivate_IG_001_GreatToSee=Great to see you. Yeah, that thing we talked about? Don't sweat it. I don't need it done anymore. +PU_SHAW_MG_MidMission_Deactivate_IG_002_DontSweatThat=Don't sweat that thing you were doing for me. Situation fell apart around us. +PU_SHAW_MG_MidMission_Fail_IG_001_SoThatFavor=So... that favor you were doing for me? Yeah, forget it. +PU_SHAW_MG_MidMission_Fail_IG_002_WellThatTurned=Well that turned to shit. For future reference, if I ask you to do something and you agree, you do it. That's how this is supposed to work. +PU_SHAW_MG_MidMission_Greetings_IG_001_Hey=Hey. +PU_SHAW_MG_MidMission_Greetings_IG_002_ItsMe=It's me. +PU_SHAW_MG_MidMission_ObjUpdate_IG_002_SoAboutThat=So about that favor you're doing for me. There's been a complication. +PU_SHAW_MG_MidMission_PlayerQuit_IG_001_YouQuitYoure=You quit? You're not the only part of this equation... do you have any idea how many people are?goddammit. +PU_SHAW_MG_MidMission_PlayerQuit_IG_002_SoYoureQuitting=So you're quitting... sorry, I just need a second to? Fine. Sorry that didn't work out. +PU_SHAW_MG_MidMission_ReceiveData_IG_001_GotThatUpload=Got that upload. Thanks. +PU_SHAW_MG_MidMission_ReceiveData_IG_002_DataCameIn=Data came in clean. +PU_SHAW_MG_MidMission_WarningFail_IG_001_WhatTheHell=What the hell are you doing? I got too much on the line for you to dick around. Do that thing we talked about. +PU_SHAW_MG_MidMission_WarningFail_IG_002_ImGettingA=I'm getting a little nervous here. You gonna finish that thing or what? +PU_SHAW_MG_MissionBriefs_Collect_Find_IG_001_AsYouKnow=As you know, the workers here are severely lacking in the... simple things. I've got a list of requests that might make their lives a little more bearable. Since you're out and about, I figured you'd be able to pick up some of them for me and I can pass them along. +PU_SHAW_MG_MissionBriefs_Collect_Find_IG_002_IGotSome=I got some requests for things you can't get in-world. If you happen to see any, maybe snag them and bring them back. +PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_001_GotSomeThings=Got some things I need if you're in a gathering mood. +PU_SHAW_MG_MissionBriefs_Collect_Generic_IG_002_IfYouGot=If you got the time, there are a couple things I could use. +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_001_EddieSentA=Eddie sent a comm. For someone as 'connected' as him, he's got a lot of difficulty finding shit. +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Eddie_IG_002_EddiesLookingFor=Eddie's looking for some stuff. We don't have it here, but maybe you'd be able to find it. +PU_SHAW_MG_MissionBriefs_Collect_Pickup_Wallace_IG_001_WallaceSentMe=Wallace sent me a list of shit he needs. I poked around but it doesn't look like we have any of it here, so you might have to look around off-world. +PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_001_WallaceSentAnother=Wallace sent another batch of requests. A hundred Credits says he don't know how tough it is to scrounge up. Anyway, I need you to run it over to him. +PU_SHAW_MG_MissionBriefs_Deliver_Chemicals_Wallace_IG_002_GotSomeMore=Got some more chems to get out to Wallace. +PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_001_DoYouThink=Do you think you got space to deliver a package for me? +PU_SHAW_MG_MissionBriefs_Deliver_Generic_IG_002_IGotA=I got a couple things I'd like to send off-world. +PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_001_GotAShipment=Got a shipment I need brought in. You'll be able to pass simple scans, but keep a low profile. We don't want anyone looking to closely at it. +PU_SHAW_MG_MissionBriefs_Deliver_Import_IG_002_GotAnotherShipment=Got another shipment collected and ready to come in. Don't need to do anything special. Just pick it up, avoid scans and bring it in. +PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_001_GotSomeSupplies=Got some supplies I need taken to Wallace. He should have something for you to bring back. +PU_SHAW_MG_MissionBriefs_Deliver_Pickup_Wallace_IG_002_ThinkYouCan=Think you can make another run to Wallace. I got some stuff for him and he's got some for me. +PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_001_HurstonWasGoing=Hurston was going to throw out an entirely good shipment, but I was able to reroute it from the incinerator and line up a buyer off-world. +PU_SHAW_MG_MissionBriefs_Deliver_Smuggle_Hurston_IG_002_IveManagedTo=I've managed to put together an outbound package of Hurston's finest. +PU_SHAW_MG_MissionBriefs_Generic_Hard_IG_001_ThisOnesGonna=This one's gonna be much tougher, but don't worry. I'll make sure your compensated for your trouble. +PU_SHAW_MG_MissionBriefs_Generic_IG_001_OkayYouMight=Okay, you might be interested in this. +PU_SHAW_MG_MissionBriefs_Generic_IG_002_ThereIsThis=There is this one little thing you can do for me. +PU_SHAW_MG_MissionBriefs_Generic_IG_003_IThinkYou=I think you can handle this one. +PU_SHAW_MG_MissionBriefs_Generic_IG_004_IBeenMeaning=I been meaning to find someone to help me out with this. +PU_SHAW_MG_MissionBriefs_Generic_Involve_Eddie_IG_001_IGotA=I got a contact over on microTech. Name's Eddie Parr works at some upscale drink house but has a good line on some nice products coming in and out of the pads. Just try not to get sucked into his bullshit. Guy's got this unnatural gravitational pull to attract weirdos. +PU_SHAW_MG_MissionBriefs_Generic_Involve_MetEddie_IG_001_ThisOnellTake=This one'll take you to Eddie, who I believe you know. +PU_SHAW_MG_MissionBriefs_Generic_Involve_MetWallace_IG_001_YouKnowWallace=You know Wallace, right? Anyway... +PU_SHAW_MG_MissionBriefs_Generic_Involve_Wallace_IG_001_YourContactsGonna=Your contact's gonna be my buddy, Wallace. He's kind of an intense guy but don't let him weird you out. He's on the level. +PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_001_SoUhI=So, uh, I got somebody I need taken down. It's an us or them type scenario. Honestly, I'd rather it be them. +PU_SHAW_MG_MissionBriefs_Hitman_Generic_IG_002_TheresAnotherPerson=There's another person I need...dealt with.Just do it clean. +PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_001_SomeoneInHurston=Someone in Hurston Security is trying to make a name for themselves by cracking down on\ncontraband. I don't think either one of us wants that to happen. +PU_SHAW_MG_MissionBriefs_Hitman_Hurston_IG_002_OneOfMy=One of my contacts whospaid to look the other way has been getting nervous about our\narrangement. I need you to... You know. +PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_001_SoLookWeve=So look. We've been getting pressure from this syndicate, they've been circling closer and\ncloser and pushing us into this. I don't wanna fight them, but it's looking like we don't have a choice. +PU_SHAW_MG_MissionBriefs_Hitman_Otoni_IG_002_IIdentifiedSomeone=I identified someone who the Otonis have been using. Not sure if they're actually part of the group or just some local, but either way... +PU_SHAW_MG_MissionBriefs_NoMission_IG_001_SorryGotNothing=Sorry. Got nothing for you. +PU_SHAW_MG_MissionBriefs_NoMission_IG_002_NahDoesntLook=Nah. Doesn't look like anything's really cooking right now. +PU_SHAW_MG_MissionBriefs_NoMission_IG_003_WishICould=Wish I could say I did but nope. Nada. +PU_SHAW_MG_MissionBriefs_NoMission_IG_004_YeahIDont=Yeah. I don't have anything right now, but knowing my luck, I'll probably wind up with a ton of stuff right after you leave. +PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_001_CanYouStomach=Can you stomach a run to microTech? Apparently Eddie was sober long enough to put a shipment together. +PU_SHAW_MG_MissionBriefs_Pickup_Eddie_IG_002_EddiesGotAnother=Eddie's got another pickup ready. If you do it, please don't go out drinking with him, I need this stuff relatively soon. +PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_001_JustGotWord=Just got word. Wallace is ready for a pickup. +PU_SHAW_MG_MissionBriefs_Pickup_Wallace_IG_002_WallaceSentA=Wallace sent a comm. +PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_001_WatchYourself=Watch yourself. +PU_SHAW_MG_Mission_Farewell_MissionAccepted_IG_002_GoodLuck=Good luck. +PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_001_TalkToYou=Talk to you. +PU_SHAW_MG_Mission_Farewell_MissionDeclined_IG_002_Later=Later. +PU_SHAW_MG_Mission_Greetings_Bad_IG_001_IDontHave=I don't have long. +PU_SHAW_MG_Mission_Greetings_Bad_IG_002_LetsKeepThis=Let's keep this quick. +PU_SHAW_MG_Mission_Greetings_Good_IG_001_HeyWhatsGoin=Hey. What's goin' on. +PU_SHAW_MG_Mission_Greetings_Good_IG_002_ThanksForComing=Thanks for coming. +PU_SHAW_MG_Mission_Greetings_NoLonger_IG_001_SorryYouGot=Sorry, you got me confused with someone else. +PU_SHAW_MG_Mission_Greetings_NoLonger_IG_002_YouMind=You mind? +PU_SHAW_MG_Mission_Greetings_StillMission_IG_001_WhatAreYou=What are you doing? Isn't there somewhere you're supposed to be? +PU_SHAW_MG_Mission_Greetings_StillMission_IG_002_DidntYouHave=Didn't you have something to do? +PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_001_HaveYouLost=Have you lost your mind? Take that where it's supposed to go. +PU_SHAW_MG_Mission_Greetings_WrongDelivery_IG_002_ImSorryYou=I'm sorry, you must be mistaken. That shouldn't be delivered here. +PU_SHAW_MG_MultipleMissionOffer_IG_001_ListenIGot=Listen, I got a couple things cooking. I'll send you what I've got. +PU_SHAW_MG_MultipleMissionOffer_IG_002_GotABunch=Got a bunch of things that need resolving. Let me know if you can help. +PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_001_Careful=Careful. +PU_SHAW_MG_PhysicalBump_IG_LEAN_LEFT_002_WatchIt=Watch it +PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_001_Careful=Careful. +PU_SHAW_MG_PhysicalBump_IG_LEAN_RIGHT_002_WatchIt=Watch it +PU_SHAW_MG_PhysicalBump_IG_LEFT_001_Careful=Careful. +PU_SHAW_MG_PhysicalBump_IG_LEFT_002_WatchIt=Watch it +PU_SHAW_MG_PhysicalBump_IG_RIGHT_001_Careful=Careful. +PU_SHAW_MG_PhysicalBump_IG_RIGHT_002_WatchIt=Watch it +PU_SHAW_MG_PlayerGoofsOff_IG_001_TheHellYou=The hell you doing? +PU_SHAW_MG_PlayerGoofsOff_IG_002_WhatThe=What the.... +PU_SHAW_MG_SendingMissionDetails_IG_001_HereAreThe=Here are the details. +PU_SHAW_MG_SendingMissionDetails_IG_002_HereAreAll=Here are all the specifics. +PU_SHAW_MG_SendingMissionDetails_IG_003_Here=Here. +PU_SHAW_MG_Transition_CommentToGiving_IG_001_Anyway=Anyway... +PU_SHAW_MG_Transition_CommentToGiving_IG_002_WeGotThings=We got things to discuss. +PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_001_OkayYouGo=Okay, you go take a look around then. +PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_002_YouKnowWhat=You know what, why don't I give you a few. +PU_SHIPDEALER1_M_BS_Chat_ConvoInterupt_IG_003_ItsFineIll=It's fine. I'll be over here if you need anything. +PU_SHIPDEALER1_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Humming_IG_001=[ Sings a Dirge ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Humming_IG_002=[ Sings a Dirge ] ALT +PU_SHIPDEALER1_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_Thinking_IG_001=[ Clicks Tounge ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_SHIPDEALER1_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_SHIPDEALER1_M_BS_General_Passing_IG_001_ExcuseMe=Excuse me. +PU_SHIPDEALER1_M_BS_General_Passing_IG_002_PardonMe=Pardon me. +PU_SHIPDEALER1_M_BS_General_Passing_IG_003_ComingThrough=Coming through. +PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_001_EasyThere=Easy there. +PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_002_WoahYouOkay=Woah, you okay? +PU_SHIPDEALER1_M_BS_General_PhysicalBump_IG_003_Careful=Careful. +PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_001_AreYouFeeling=Are you feeling okay, bud? +PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_002_AreYouDoing=Are you doing a bit? Is this a thing? +PU_SHIPDEALER1_M_BS_General_StrangeBehavior_IG_003_IsSomethingThe=Is something the matter? +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_001_YouKnowIve=You know, I've been selling ships going on about six years now, and I absolutely love the work. You meet some of the best people, and help them choose such an important part of their life. Sometimes I feel like it's more of adoption service, you know? These ships become part of the family. +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_002_BeenAReal=Been a real busy week so far. Seems like everybody wants a ship. Guess an outlaw group went a bit crazy nearby. Real tragedy, but great for business. +PU_SHIPDEALER1_M_CP_Chat_SmallTalk_IG_003_AndInCase=And in case you're wondering, we check everything we sell to make sure it seals tight. You don't have to worry about winding up like that poor family that was all over the news. Not with our ships. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Bed_IG_001_ThisOneComes=This one comes with some pretty darn comfy sleeping facilities. Great for taking a break on those longer trips. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Copilot_IG_001_WhatsReallyGreat=What's really great is that extra copilot seat. When you're out there, it's a real comfort knowing that there's someone else on board who's got your back. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_MannedTurret_IG_001_AsYouCan=And as you can see, comes stock with turrets if security's a concern and you're looking for a little bit more pow. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Missiles_IG_001_YoureWonderingAbout=If you're wondering about missiles, that is a big checkmark in the yes column. Nothing better than getting that lock, and watching those fireworks, am I right? +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Multicrew_IG_001_YourWholeCrew=Your whole crew is gonna appreciate this ship and her features. And if you don't have a crew yet, well once they see what you're flying they'll be beating down your door to sign up. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_OpenCanopy_IG_001_GotToLove=Got to love an open canopy. Nothing in your way. Just you and vast expanse of space. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Ramp_IG_001_TheRampIs=The ramp is super convenient for all your loading and unloading. Just drop it down and roll right in. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_Shower_IG_001_OneLittleExtra=One little extra feature that's nice is she is fully equiped with bathroom amenities. No more emergency pitstops, and cuts way down on flight suit cleaning costs. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_SingleSeat_IG_001_SomePeoplePrefer=Some people prefer multicrew ships, but there's something special about being out there by yourself in a single seater. Just you and your skills. That's real piloting right there. +PU_SHIPDEALER1_M_CP_Pitch_AmenitiesComment_VTOL_IG_001_TheVtolThrusters=The VTOL thrusters really are nice to have. Ready to take off? No problem. Thrusters on, head straight up. One less thing to worry about. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Aegis_IG_001_MyGrandmotherWas=My grandmother was a pilot in the Navy and she swore by Aegis. Would ask her CO to only assign her to those ships. Retired with a medal of valor for killing duul to boot. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Anvil_IG_001_ItsHardTo=It's hard to imagine where Humanity would be without Anvil. I heard one time, that Anvil ships have the highest kill record out of any ship in the whole Navy. That's quality, right there. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Aopoa_IG_001_IDontExactly=I don't exactly understand it myself, but those Xi'an engineers are pretty much wizards when it comes to making ships. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Argo_IG_001_ArgosMayNot=Argos may not be the fanciest ships, but you can always count on them to do their job better than anyone else. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_ConsolidatedOutlands_IG_001_NowConsolidatedMight=Now Consolidated might be a bit green, but Silas and his gearheads are hands down doing some of the most interesting designs out there. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Crusader_IG_001_TheresAReason=There's a reason most commercial shuttles use Crusader. Clean, straight forward design, that holds up to lot of use. They show up to work and do the job right. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Drake_IG_001_IMeanYou=I mean, you know what they say about Drake ships. If all those types want to fly one, there's got to be something to them. They wouldn't trust just any old ship doing what they do. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Esperia_IG_001_TheLevelOf=The level of detail in these Esperia reproductions is just staggering. Nine out of ten times I bet most people wouldn't be able to pick them out from the originals. Other than the fact that Esperia probably fly better. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_GreycatIndustrial_IG_001_YouKnowThe=You know, the first vehicle I ever owned was a Greycat. Me and my friends used to spend hours tooling up the thing and cruising it around. A lot of fond memories there. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Kruger_IG_001_LookingAtThis=Looking at this ship, it's hard to believe that Kruger got their start as a parts and weapons manufacturer. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_MISC_IG_001_TheresNoDenying=There's no denying that MISC has earned their reputation for making some of the hardest working ships out there. What is it they say? That something like 60% of everything you can buy in a store was aboard a MISC ship at one point? +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_OriginJumpworks_IG_001_OriginShipsAre=Origin ships are statement pieces to be sure. You fly one of these beauties and everyone's gonna know what kind of person you are. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_RSI_IG_001_BuyingAnRsi=Buying an RSI is a no brainer. These are the people who basically invented space travel. There's a reason they've been around for 800 years. +PU_SHIPDEALER1_M_CP_Pitch_BrandComment_Tumbril_IG_001_ItsBeenGreat=It's been great to see Tumbrils kicking around again. They're every bit as solid as the old ones, but with all the modern upgrades you'd expect. +PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_001_ImActuallyHelping=I'm actually helping someone right now, but I'll be with you in just a few. +PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_002_OnceImDone=Once I'm done helping this customer find their dream ship, I'll be right over. +PU_SHIPDEALER1_M_CP_Pitch_Busy_WithCustomer_IG_003_TellYouWhat=Tell you what. As soon as I wrap up over here, I'll swing on by and get you taken care of. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_001_DefinitelyTakeA=Definitely take a look around. Got some great stuff in stock right now. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAWander=Take a wander and see what we have. There are some real gems today. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_003_WeHaveA=We have a whole bunch of new inventory you're gonna wanna check out. Real nice stuff. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_004_ItsRealLucky=It's real lucky that you came in today. Some of the best selection we've had all year. +PU_SHIPDEALER1_M_CP_Pitch_EncourageBrowsing_IG_005_HelpYourselfTo=Help yourself to a look around and see what we have on offer. I think you're gonna be real happy when you see what we got. +PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_001_ThisIsA=This is a big decision so you be sure to take your time. +PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_002_TakeAllThe=Take all the time you need. Don't want to rush into anything. +PU_SHIPDEALER1_M_CP_Pitch_EncourageDecision_IG_003_NoWorriesIf=No worries if you need a few more moments to mull things over. +PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_001_FeelFreeTo=Feel free to climb right up and take a poke around. +PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_002_NowDontBe=Now don't be shy, you like something, go ahead and power her up. Get a sense of how she'll feel. +PU_SHIPDEALER1_M_CP_Pitch_EncourageInspectShip_IG_003_BeSureTo=Be sure to make yourself at home. See something interesting go ahead and get on in. Just don't try to sneak off with her. +PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_001_IfYouWanna=If you wanna take any of the fleet out for a spin, help yourself to our simcab. +PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_002_FyiTheSimcab=FYI, the simcab over there is perfect for taking these beauties out for a test run. +PU_SHIPDEALER1_M_CP_Pitch_EncourageSimCab_IG_003_BetweenMeAnd=Between me and you, looking is fine, but if you want to know for sure, may I suggest taking a spin in our simcab? +PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_001_WeHaveA=We have a few more options available than what's on the floor. Our terminal's got all the details. +PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_002_IfYouDont=If you don't see what you're looking for, the terminal's got our entire inventory for perusing. +PU_SHIPDEALER1_M_CP_Pitch_EncourageTerminal_IG_003_BeyondWhatYou=Beyond what you can see, we have a few more ships available on the terminal. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_001_GottaSayI=Gotta say, I think this might be the ship for you. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_002_IfYouWant=If you want my honest opinion. You could do a lot worse than this. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_003_WellIfYou=Well, if you decide not to buy right now, I'll try to hold off the others until you change your mind. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_004_ItsToughRight=It's tough, right? Should you buy right now? Should you take the risk and wait? I mean I know what I would do, but I want you to do what'll make you happy. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_IG_005_SoIsThis=So is this the one? I think it might be the one. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_001_GottaSayBuying=Gotta say, buying used is really the way to go. Not only do you save on credits, but with the high-tech engineering that goes into these things, they run good as new for decades. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_002_BuyingUsedReally=Buying used really is the smart way to go. Better on the environment, better on bank account, and way less stress. And more importantly, it's new to you. +PU_SHIPDEALER1_M_CP_Pitch_EncourageToBuy_UsedShip_IG_003_YouWannaKnow=You wanna know the difference between a new and used ship? Leaving the dealership. Bam. Every ship instrantly becomes a used ship. +PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_001_AnywayYouLook=Anyway, you look like someone who knows their ships. You don't need me talking your ear off. Do your thing, and I'll check on you in a bit. +PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_002_YouKnowYou=You know, you look like you could use a moment or two to mull things over. Let me go help some other folks and I'll check back in a few. +PU_SHIPDEALER1_M_CP_Pitch_Excuse_FromCustomer_IG_003_LookAtMe=Look at me, talking your ear off. Tell you what, you keep looking, and I'll be back. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_001_ThanksForStopping=Thanks for stopping by. Come back any time. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_002_ItWasGreat=It was great having you. Be sure to come back soon and we can talk more. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_NoPurchase_IG_003_AllRightSleep=All right, sleep on it, and we'll talk soon. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_001_AlrightThanksAgain=Alright, thanks again. Hell of a purchase. +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_002_LookOutEveryone=Look out, everyone! New ship owner coming through! +PU_SHIPDEALER1_M_CP_Pitch_Farewell_Purchase_IG_003_ItWasGreat=It was great doing business with you! +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_001_WhatdyaThinkReal=What do you think? Real nice, right? +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_002_HowAboutThat=How about that detailing? It's something else. +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_003_ImJustGonna=I'm just gonna say it. You two look good together. +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_004_HardToSay=Hard to say what's better, right? That great exterior, or that real sharp interior. +PU_SHIPDEALER1_M_CP_Pitch_PlayerExitShipComment_IG_005_YouCanReally=You can really see the quality once you get inside. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Beautiful_IG_001_IKnowWhat=I know what you're thinking. How can a ship that looks that gorgeous cost so little? To be honest, I can't believe it myself. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Beautiful_IG_002_ThoseLinesThe=Those lines, the styling. Even sitting still she looks like she's flying. A real beauty. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Fast_IG_001_IfYouWanna=If you wanna talk fast, this speedster can hold her own. The throttle pretty much accelerates by itself. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Fast_IG_002_IfYoureLooking=If you're looking for speed, then you're looking in the right place. You should hear this baby purr when she gets going. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_001_AsGoodAs=As good as this ship is, it's hard to believe it's this cheap. But hey, if that's what the price says, that's what the price says. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_GreatDeal_IG_002_DependingOnWhich=Depending on which way you want to go, this ship is probably one of the best deals on the floor. Great condition. Great price. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_HardWorking_IG_001_WhatsGreatAbout=What's great about this one here is that it works just as hard as you do if not harder. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_HardWorking_IG_002_IfYouWant=If you want a ship that is going to be there day in, day out, taking what ever you throw at it, then this right here might be the ship you want. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_001_YouGotA=You got a good eye. That's some quality craftsmanship right there. They don't make 'em like this any more, I can tell you that. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_002_YouKnowI=You know, I shouldn't say this, but this right here might be my favorite in the whole place. Not that anything we sell isn't fantastic, but I don't know... there's just something special about her. You feel it, right? +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_003_OkayPictureThis=Okay, picture this, you're traveling to see that special someone. What are you riding in, some random old junker? Or are you cruising along in a top of the line genuine certified pre-owned beauty like this one here? +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_004_WeGetA=We get a lot of different vehicles coming and going, but every once in a while we get something in like this one here that really catches my eye. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_IG_005_YouCanTalk=You can talk specs and figures all day, but sometimes when you look at a ship, you just know its right for you. I say trust that gut. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Safe_IG_001_PersonallyWhatI=Personally, what I look for in a ship, is something that can get me where I'm going safe and sound in one piece. That's gonna be this ship right here. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Safe_IG_002_TheySayYou=They say you can't put a price on safety. I say bullshit. Not only did we put a price on it, we put a great price on it. Protection per credit, you're not gonna find much better than this. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Strorage_IG_001_IDontKnow=I don't know about you, but I can always use some more storage room. That's why this ship is perfect. Plenty of SCU and then some. +PU_SHIPDEALER1_M_CP_Pitch_ShipComment_Strorage_IG_002_IfStorageIs=If storage is important to you, then you should do yourself a favor and spend some time with this ship. I think you'll be happy with what you see. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_100Series_IG_001_YouKnowA=Not only is the 300 a pleasure to fly, when you're not flying her, she's a real pleasure to look at. I know I wouldn't kick her out of my hangar. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_300Series_IG_001_YouKnowThe=Promise me one thing, if you wind up getting the 600, you're gonna invite me to one of your parties cause everybody knows that the best parties in the verse are 600 parties. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_600Series_IG_001_PromiseMeOne=I'll be honest, I wasn't quite sure what to make of the 85x at first. But now that I've spent some time with her, she's really grown on me. It's got all of origin's attention to detail streamlined down to a smaller package. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_85X_IG_001_IllBeHonest=You know a lot of the younger people who come in here are interested in the 100. And I mean, why not? Origin comfort wrapped up in a sporty, fun chasis. I see the appeal myself. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_890Jump_IG_001_LookIllBe=Look. I'll be blunt. There's a swimming pool. If that doesn't convince you on the 890, I'm not sure what else will. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_ArgoMPUV_IG_001_TheArgoMpuv=The Argo MPUV is a great little workhorse. Functional to a fault. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Arrow_IG_001_IveTalkedTo=I've talked to some of the ex-Navy who come in here about the Arrow. Well, to tell the truth, it's more like they talk to me about it. Can't say enough good things. Seems the light fighter makes one hell of a scout ship. Not many serving who haven't had their butt saved by one of these guys. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Aurora_IG_001_ConsideringAnAurora=Considering an Aurora, huh? I like that. People are so eager to over complicate things that they forget that basic doesn't mean bad. The Aurora flies and gets you where you're going. Sounds like the perfect ship to me. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Avenger_IG_001_TheresAReason=There's a reason the Advocacy's been counting on Avengers for so long. Few ships can match its operational flexibility. The thing's an icon. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Blade_IG_001_ShesAKiller=She's a killer, isn't she? It's like the Vanduul took a Scythe and shaved it down till all that was left was the bite. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Buccaneer_IG_001_TheBuccsA=The Bucc's a great little fighter. You toss one into any scrap and suddenly its a whole new game. Cutlass coming at you, you can handle it. Cutlass and a Bucc, forget about it. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Carrack_IG_001_ICouldPretty=I could pretty much talk all day about the Carrack, but I'm not gonna do that. I'm gonna let the ship speak for itself. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Caterpillar_IG_001_CaterpillarsGotA=Caterpillar's got a ton of storage, and Drake was thoughtful enough to give it few ways to protect it. Plus, I always get a weird thrill when a ship looks like its name. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Constellation_IG_001_EveryoneLovesTo=Everyone loves to argue which Connie is the best, but that's like arguing what amount of free money is the best. What I'm trying to say is that they're such a fantastic ship, you really can't go wrong with whichever one you fly. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Crucible_IG_001_TheCrucibleIs=The Crucible is some pretty incredible engineering. Thing is basically a flying toolbox. They can fix up most problems a pilot can run into. If that's not a great skill to have, don't know what is. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Cutlass_IG_001_SolidOffenseDecent=Solid offense, decent defense, not too shabby of a hold, easy to take care of, and an interesting reputation to say the least. A lot of people think the Cutlass is a great investment, and I'm tempted to agree. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Cyclone_IG_001_TheNewTumbril=The new Tumbril really outdid themselves with the Cyclone. I had an old homesteader in just the other week telling me that she had been riding in one of the originals for decades, and didn't once think about giving it up until she saw the new ones. Not only did she buy the new one, but she told me that she's gonna keep the old one on her porch just to sit in. How about that? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Dragonfly_IG_001_TheDragonflyIs=The Dragonfly is less of a ship and more of a lifestyle. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Eclipse_IG_001_OhIsThere=Oh, is there an Eclipse here? Thing's so stealthy I almost didn't notice it. Just kidding with ya. But seriously, thing's as silent of a predator as they come. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Endeavor_IG_001_TheEndeavorIs=The Endeavor is less of a ship and more of a roaming university. It's all a little bit beyond me, if I'm being honest, but I have it on good authority that if you're in the market for a scientific vessel, this is the one you want. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_F8Lightning_IG_001_ILoveThat=I love that we have an F8 for sale. I remember when these monsters were for the military only. Just look at the thing. Is that a killer or what? Let's see someone try to mess with you when you're flying one of these. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Freelancer_IG_001_IThinkOver=I think over the years, I've sold more Freelancers than just about anything else. I think it's cause MISC made them real jack of all trades. Plus, they really hold on to their resale value. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Genesis_IG_001_JustBetweenMe=Just between me and you, I've always wanted to own a Genesis. I flew on one with my dad when I was ten. We were going to visit my grandmother, and I don't think I had ever been on a ship that big or fancy before. Since then, there's always been a part of me that wonders what it would be like to be a commercial transport pilot. But maybe you buy this one, and then you can come back and tell me what it's like. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Gladiator_IG_001_TheGladiIs=The Gladi is a fascinting bit of hardware. For being so streamlined, it carries some serious ordnance. Almost like a light heavy. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Gladius_IG_001_GladiusIsFast=Gladius is fast, it's maneuverable, and as all the old timers say, it definitely punches above its weight class. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Glaive_IG_001_PeopleAreAlways=People are always eager to point out that a Glaive is just a Scythe with two blades, but it is so much more than that. You know the Vanduul clans only let the most dangerous and experienced pilots fly a Glaive? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hammerhead_IG_001_YouKnowWhat=You know what I've always wondered about the Hammerhead? Do you think they came up with the name first and made the ship match, or the other way around? Either way, it's one of the best patrol ships flying today. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hawk_IG_001_TheHawkIs=The Hawk is what I recommend to any bounty hunter who comes in. It's got the speed you need to run someone down, and guns to spare once you catch up with them. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Herald_IG_001_TheHeraldIs=The Herald is definitely one of the more interesting ships we have on the lot. It's not every data runner that comes with its own broadcast array. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_HerculesStarlifter_IG_001_TheHerculesPerforms=The Hercules performs as advertised. Its got the power needed to haul vehicles wherever, whenever. No easy feat. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hornet_IG_001_YouKnowCal=You know, Cal Mason of Squadron 42 flies a Hornet. If anyone knows about fighters, it's that guy. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_HullLine_IG_001_IfYoureLooking=If you're looking for a hauler, you can't go wrong with a Hull. They were built to handle cargo, and damn if they don't do a good job of it. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Hurricane_IG_001_YouKnowIn=You know in Sataball when you sail one to a teammate and they just tap it in, no problem? The Hurricane is the ship version of that. One of you is flying, the other is on the turret, and together you are just taking care of business. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Idris_IG_001_IfYoureActually=If you're actually in the market for something of this size and power, the Idris is a class all its own. She may not be cheap, but would you trust a cheap frigate? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_KhartuAl_IG_001_TheKhartuStands=The Khartu stands out for a lot of reasons, but those crazy Xi'an stairs alone make it a must buy. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Kraken_IG_001_TheKrakenFollows=The Kraken follows Drake's mantra of why do one thing well when you could do fifty. I've heard of them being used as mini carriers for militias. I've heard of them being used as mobile shopping plazas. Heck, I even heard of one guy who turned the whole thing into some sort of crazy night club. Not that I'm recommending that last one. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_M50_IG_001_IfIHad=If I had it my way, I would be out there flying this bad boy myself. I mean look at those thrusters. The M50 is just begging to be flown. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Mercury_IG_001_YouKnowWhats=You know what's funny about the Mercury? I get people wanting to buy it who don't even want to do data running. They just like the way it looks. Hats off to the Crusader designers on that one. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Mustang_IG_001_YouRememberThe=You remember the Mustang commercial? Where risk meets reward? Well, Consolidated took all the risk, and we get all the reward of being able to fly them. Bottom line is that they are just a fun ship to fly. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Nova_IG_001_WhatABeast=What a beast, right? You think about the war history on these Nova tanks, and it's amazing that you can just walk into a shop these days and buy one yourself. I mean, I used to play with a little toy Nova when I was a kid, and now I get to sell them. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Nox_IG_001_ApparantlyAopoaHad=Apparantly, Aopoa had to modify the Nox for Humans. I guess when Xi'an pilot them, they're bodies naturally enhance the aerodynamics. Our weird Human bodies threw everything out of whack, so they had to reconfigure a lot of things to get it just right for us. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Orion_IG_001_CanYouBelieve=Can you believe that the Orion is a ship that actually flies, and not just some kind of mining station? I mean look at the size of the thing. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_P52Merlin_IG_001_TheP52Is=The P-52 is a great little scrapper to have around to help in a fight. Nimble. Smaller frame which means its harder to hit. And it's easy on the eyes which never hurts. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_P72Archimedes_IG_001_TheArchimedesIs=The Archimedes is the Merlin's more sophisticated sibling. Everything that makes the P-52 so great but a little bit extra sprinkled on top. Definitely would not be out of place if you take it out to the track. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_PTVBuggy_IG_001_ThisLittleBuggy=This little buggy is great for getting around crowded areas like hangars or for short trips around the city. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Pioneer_IG_001_DidYouWatch=Did you watch when Silas Koerner introduced these back at the '47 CitizenCon? Seemed like a pipe dream that a ship could just roll up and start spitting out outposts. Crazy genius did it though, right? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Polaris_IG_001_IfYoureLooking=If you're looking to upgrade a militia, the Polaris is a no-brainer. It's got the torpedos. It's got the small craft bay. Vanduul see one of these patrolling a system, and chances are those gullets are running for the nearest jump point. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Prospector_IG_001_HeresTheGreat=Here's the great thing about the Prospector: you go out there and find the right spot to mine, the ship will basically pay for itself. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Prowler_IG_001_HardToBelieve=Hard to believe that our great great great grandparents were going toe to toe with ships just like this. All I can say is I feel damn lucky that T-Vars are on our side now. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Razor_IG_001_WhoWouldHave=Who would have believed that MISC could make a racer this sexy? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Reclaimer_IG_001_AReclaimerCaptain=A Reclaimer captain once told me that the only ship she hadn't ever salvaged was another Reclaimer. The things are so tough, they just keep flying. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Redeemer_IG_001_RedeemersDesignIs=Redeemer's design is a real winner, and if you're lucky enough to snatch this one up, it could be your next great gunship. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Reliant_IG_001_TheReliantIsnt=The Reliant isn't any old ordinary ship. MISC shoved the thing just chockablock with Xi'an tech. The way it rotates around feels like something out of a sci-fi spec vid. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Retalliator_IG_001_ImPrettySure=I'm pretty sure every captain out there shakes a bit in their boots when they see a Tali drawing near. This is a bomber desinged to inspire fear. The thing was pretty much made to chew through cap ships. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Sabre_IG_001_AegisReallyGot=Aegis really got it right when they were building the Sabre. It's light, but it still has enough going on that it can hold it's own. My only complaint is that the name is a bit close to a Cutlass. I keep having people come in who are confused about which one is which. Not sure how that's possible, but there you go. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_SanTokYai_IG_001_ItMayNot=It may not seem like the obvious choice, but let me tell you, you show up to a fight in one of these badass Xi'an warrior rigs and you are making a bold statement right there my friend. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Scythe_IG_001_YouKnowMy=You know my favorite part of flying a Scythe? The whole thing is just a big F you to all the duul out there. You tried to kill us, and now we're flying your ship and doing it better than you can. It's a real rush. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Starfarer_IG_001_WhenItComes=When it comes to fuel, the Starfarer is the industry standard for a lot of people. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Terrapin_IG_001_IJustLearned=I just learned a little while ago that Terrapin is a kind of turtle. How much more sense does that name make now? You know like how the ship has all this heavy armor plating just like a turtle shell? +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_UsraRover_IG_001_DidYouKnow=Did you know that most new planets found are first explored with the help of an Ursa? They're such a tough and durable rover that it's a natural pick. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Valkyrie_IG_001_ThisThingIs=This thing is less of a ship and more of a mobile fortress. With its heavy armor, you can deliver a full squad of pain and hurt to just about anywhere that needs an ass whoopin. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vanguard_IG_001_TheVanguardDeep=The Vanguard Deep Space Fighter. If you got a fight in deep space, this is the ship you're gonna want to be flying. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vulcan_IG_001_MyNephewJust=My nephew just bought himself a Vulcan. Started his own repair service out in Ferron. Refuels, repairs, rearms. He's really doing well for himself. I mean, I was hoping that he would work here with me, but if he's happy that's all that matters, right. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_Vulture_IG_001_ThisIsThe=This is the ship you want if you're looking to get into the salvaging game. Plus, you got to admit, the Vulture is just a great name for a ship. +PU_SHIPDEALER1_M_CP_Pitch_ShipNameComment_X1_IG_001_EverybodyWasExcited=Everybody was excited when Origin first announced they were getting into the open canopy market, and when they finally showed the X1, everybody was even more excited. The thing's got style to spare. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Bomer_IG_001_FighterPilotsAlways=Fighter pilots always think they're the heroes, but when it comes right down to it, wouldn't you rather have a ship that can deliver real stopping power like this bomber can? +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Combat_IG_001_IfYouDo=If you do any mercenary work or you're just worried about security, than a fighter like this is a great way to put your mind at ease. Good offense is the best defense, right? +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Data_IG_001_JustTheOther=Just the other week I was watching Kaizen on the spec, and they were going on about how data is gonna be the future. Seems like this would be the perfect time to get data ship of your own. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_DropShip_IG_001_IAlwaysHear=I always hear people talking about space superiority, but for my credits, you're gonna want some boots on the ground. That's where a drop ship like this really shines. You can strategically insert a team where you need, when you need. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Exploration_IG_001_YouHearAbout=You hear about that explorer who discovered those ancient ruins a few weeks back in Elysium? I'm pretty sure they were flying a ship just like this one. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Fuel_IG_001_IAlwaysSay=I always say, you want to see a genuine smile, fly a fuel ship. You'll never feel as appreciated as you do when you top off someone who moments before had been stuck on the drift. Ships like this are the real lifeblood of the 'verse. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Industrial_IG_001_AtTheEnd=At the end of the day, what you really want to know is, can this ship get the job done? And if you're lucky enough to be her new owner, I think you'll know that answer soon enough. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Luxury_IG_001_TheWayI=The way I see it, with as much time as you're gonna spend on board your ship, it really is worth it make sure that you travel in comfort. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Medical_IG_001_ItImpressesMe=It impresses me to no end to think about all the brave men and women out there, risking their lives to help save the lives of others. Takes a real special kind of person to fly a medical ship, no doubt about that. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Mining_IG_001_YouKnowWhats=You know what's great? No matter what the government's doing, who the military's fighting, what system you're in, there's always one constant. People are gonna need resources. That what makes a ship like this such a great investment. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Racing_IG_001_WhetherYouveBeen=Whether you've been racing for years, or you're just looking to get started, she's got what it takes to take home some trophys. All that's missing is the right pilot. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Salvage_IG_001_NowWhileAll=Now, while all the ships we sell are made to last, there's plenty of them out there that aren't so lucky. Salvage ship like this is always in demand. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Snub_IG_001_SnubsMakeA=Snubs make a great addition to any fleet. You want to hit up a moon on the weekend, or just take a fly around a planet, this'll make a quick work of it, and you don't have to spend all the extra credits on flying out a ship bigger than you need. +PU_SHIPDEALER1_M_CP_Pitch_ShipTypeComment_Support_IG_001_CannotExpressHow=Cannot express how happy it makes me every time I get to sell a ship like this. It's a tough life out on the black, and support ships make it a bit better for everyone. You could say flying a ship like this is almost noble in its own way. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_001_HeyWelcomeGreat=Hey, welcome. Great to have you. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_002_ComeInCome=Come in, come in. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_IG_003_HowdyWelcome=Howdy. Welcome. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_WelcomeToNew=Welcome to New Deal Shipyard. The finest purveyor of pre-owned vessels in all of Lorville. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_HeyWelcomeTo=Hey, welcome to the New Deal. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_HeyWelcomeTo=Hey, welcome to Teach's Ship Shop. Your stop for Levski's best ship deals. +PU_SHIPDEALER1_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_HeyGreatTo=Hey, great to see ya. Welcome to Teach's. +PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_001_AsSoonAs=As soon as you're ready to fly, you're new ship will be waiting for you at any of the ASOP terminals. +PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_002_OnceAllThe=Once all the paperwork goes through, the ship will be ready and waiting at the ASOP. +PU_SHIPDEALER1_M_CP_Purchase_EncourageASOP_IG_003_AllRightIm=All right, I'm having the crew bring it around and your new ship should be all ready for you at the ASOPs whenever you want to take her out. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_001_OhThatsTough=Oh, that's tough. Not enough credits, huh? Maybe something else around here is more in your price range. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_002_FundsALittle=Funds a little tight, huh? Know how that goes. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_IThinkYou=I think you just made one hell of a good decision. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_HowGoodDid=How good did that just feel? No rush like buying a new ship. +PU_SHIPDEALER1_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_003_LetMeBe=Let me be the first to congratulate you on your new ship. I hope the two of you will be very happy for years to come. +PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_001_OhYeahYou=Oh... yeah... you need a second. Sure. +PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_002_WhereTheHell=Where the hell are you going? +PU_SHIPDEALER2_M_BS_Chat_ConvoInterupt_IG_003_OkaySureToo=Okay, sure. Too much too soon. Need some alone time. Got it. +PU_SHIPDEALER2_M_BS_General_AudioFidget_Burp_IG_001=[ Burp ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_Cough_IG_001=[ Cough ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_Humming_IG_001=[ Sings a Dirge ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_SighBored_IG_001=[ Bored Sigh ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_SighExasperated_IG_001=[ Exasperated Sigh ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_Thinking_IG_001=[ Clicks Tounge ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_ThroatClear_IG_001=[ Clears Throat ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnLong_IG_001=[ Long Yawn ] +PU_SHIPDEALER2_M_BS_General_AudioFidget_YawnShort_IG_001=[ Yawn ] +PU_SHIPDEALER2_M_BS_General_Passing_IG_001_SorryCouldI=Sorry, could I just slip past? +PU_SHIPDEALER2_M_BS_General_Passing_IG_002_ExcuseMe=Excuse me. +PU_SHIPDEALER2_M_BS_General_Passing_IG_003_JustGonnaSlide=Just gonna slide on by you real quick. +PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_001_Hey=Hey. +PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_002_YouMind=You mind? +PU_SHIPDEALER2_M_BS_General_PhysicalBump_IG_003_GettingALittle=Getting a little close, huh? +PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_001_HiSorryWhat=Hi, sorry, what are you doing? +PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_002_ImTryingTo=I'm trying to run a business here. +PU_SHIPDEALER2_M_BS_General_StrangeBehavior_IG_003_YouOkayThere=You okay there? +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_001_HowYouDoin=How you doin'? You good? Good. That's good. I'm good too. Had a bit of a late one last night. +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_002_YouDoAny=You do any of those Schrader seminars? They really realign your thinking, how you view the universe, and all that. The key to it is a meditation called "goal fixation." Made a helluva a lot of sense. You should look into it. +PU_SHIPDEALER2_M_CP_Chat_SmallTalk_IG_003_YouKnowIm=You know, I'm an aspiring entrepreneur by trade. All this is great and all, but it's just the day job, you know? I do some promotion, artist management on the side. Yeah, I got a bunch of irons in the fire if you catch me. It's just a matter of time before something pops. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Bed_IG_001_ThisOneEven=This one even comes with some habitation facilities, perfect if you're gonna be on the drift for a while. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Copilot_IG_001_GotAnExtra=Got an extra seat in there for a co-pilot, can help run secondary ship functions or maybe just act as a backup pilot so you can get some rest. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_MannedTurret_IG_001_ThisOnesAlso=This one's also got a manned turret, which if you ask me, raises the value ten-fold. I'd rather have a dedicated turret gunner than someone playing a video game remotely. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Missiles_IG_001_ThisOneComes=This one comes fully stocked with missiles. Nothing changes the tone of a battle faster than guidance-locked ordnance, am I right? +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Multicrew_IG_001_LookingForA=Looking for a multicrew ship? This one's a beaut. Crewed one myself a couple years ago before I got this gig. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_OpenCanopy_IG_001_WithAllThe=With all the barriers we put between ourselves and our environments, there's something tremendously freeing about piloting without any. Don't you agree? +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Ramp_IG_001_YoullAlsoFind=You'll also find a convenient ramp on this baby for easy access inside. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_Shower_IG_001_AlsoWhoDoesnt=Also, who doesn't like to keep themselves presentable? Well that is not a concern here, this model comes with a shower. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_SingleSeat_IG_001_ThisOnesFor=This one's for a solo pilot. It's a little bit more work as you have a lot more to pay attention to, but I find there's something satisfying about flying solo. +PU_SHIPDEALER2_M_CP_Pitch_AmenitiesComment_VTOL_IG_001_YouveProbablyNoticed=You've probably noticed the VTOL thrusters on this. They'll give you ultra-precise maneuvering when navigating around a landing pad. And require a lot less room to take off. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Aegis_IG_001_IfICan=If I can be honest, if you'd asked me five years ago, I'd have told you that Aegis Dynamics was dead in the water as a manufacturer, but nowadays they are everywhere. Don't get me wrong, they make good ships. This is a good ship. But yeah, it's just interesting is all. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Anvil_IG_001_ThereArentMany=There aren't many manufacturers that have the rep that Anvil ships have. From what I hear, they run every design through a rigorous internal review process before even starting production to make sure the ship is exactly what they want to make. Pretty impressive when you think about it. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Aopoa_IG_001_TheXianMake=The Xi'an make interesting ships, I'll give them that. You don't really see lines like this in Human construction. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Argo_IG_001_PeopleDontReally=People don't really mention Argo when talking about prominent manufacturers, but I guarantee, if you go to any kind of work site, you'll probably see this ship there. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_ConsolidatedOutlands_IG_001_ForMyMoney=For my money, there's no ship manufacturer doing more exciting things than Consolidated Outlands. Silas Koerner's a true visionary. Ships like this are just proof of that. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Crusader_IG_001_OneOfThe=One of the things I like about Crusader ships is that they aren't flashy. They aren't trying to redefine the wheel. They're just creating good ships and creating them well. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Drake_IG_001_YouKnowPeople=You know, people like to give Drake a hard time about the fact that some criminals like to use their ships, but I'll be honest, I've seen outlaws in every kind of ship imaginable. Doesn't change the fact that Drake makes good ships. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Esperia_IG_001_ALotOf=A lot of collectors tend to gravitate to Esperia ships. I'm not into reproductions myself, but just look at it... the level of detail they put into them is pretty staggering. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_GreycatIndustrial_IG_001_ILoveGreycat=I love GreyCat. I'll just say it. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Kruger_IG_001_IActuallyUsed=I actually used to race in a Kruger ship. Long time ago. It was purely amateur, but yeah, I was pretty good. People told me I could'a gone pro. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_MISC_IG_001_IKnowRsi=I know RSI usually gets the credit for building ships for regular people, but if you ask me, it's MISC. I mean, think about it, look at all the industrial ships they've constructed, how engrained they are with hauling, mining, even racing now. I don't know, MISC seems to be making a run for the title. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_OriginJumpworks_IG_001_IDontNeed=I don't need to say anything, right? I mean, an Origin ship is an Origin ship. Just take a moment, look at that. You know what I mean. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_RSI_IG_001_YouCanNever=You can never really go wrong with an RSI ship. It's not the most exciting sales pitch, but it's true. They've pushed innovation for centuries. You don't get to do that if you're making crap. +PU_SHIPDEALER2_M_CP_Pitch_BrandComment_Tumbril_IG_001_LookingForSome=Looking for some terrestrial technology? Tumbril's a good brand. Though they just relaunched, the tech's been around forever. I guess why fix what isn't broken. +PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_001_LetMeWrap=Let me just wrap up with my friend here and I'll come on by and check on you. +PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_002_WeGotSome=We got some business to discuss. I'll come check on you in a bit. +PU_SHIPDEALER2_M_CP_Pitch_Busy_WithCustomer_IG_003_IveGotA=I've got a customer at the moment, but don't worry, I'll be with you in a bit. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_001_WhyDontYou=Why don't you have a look around and see if there's anything you like. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_002_TakeAGander=Take a gander and see if something strikes your fancy. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_003_TakeAWalk=Take a walk around, and just breathe it in, you know. It's a big decision. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_004_IllLeaveYou=I'll leave you to it. Always find it's best to sit back, take in the space and let your ship call to you. +PU_SHIPDEALER2_M_CP_Pitch_EncourageBrowsing_IG_005_HeresWhatYou=Here's what you do. Just walk the place. If I'm making a decision as big as you're making, I like to take everything in before I do anything. +PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_001_ItsABig=It's a big decision, so think it over. +PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_002_TakeYourTime=Take your time. Think on it. +PU_SHIPDEALER2_M_CP_Pitch_EncourageDecision_IG_003_IllGiveYou=I'll give you a moment. Maybe go for a walk to think it over. That's always been my trick if I want to clear my head and look at the problem fresh. +PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_001_FeelFreeTo=Feel free to hop in and take a feel. Don't take off though. I'm kidding, you can't. +PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_002_IfYouSee=If you see one you like, then go ahead and try it out. We've got the inhibitors on so don't you worry about crashing or blowing up the shop. +PU_SHIPDEALER2_M_CP_Pitch_EncourageInspectShip_IG_003_AllTheShips=All the ships should be open, so climb in and see how it feels. Odds are, you'll be spending a lotta time in there. +PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_001_WeAlsoHave=We also have a simcab if you wanna take any out for a spin. +PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_002_TheresASimcab=There's a simcab too, if you really want that complete experience of flying the ship. +PU_SHIPDEALER2_M_CP_Pitch_EncourageSimCab_IG_003_FeelFreeTo=Feel free to check out our simcab if you wanna see what flying the ship's really like. It's just like the real thing. I promise. +PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_001_WhyDontYou=Why don't you step on over to our terminal if you're looking for additional info. That can take care of you almost as good as I can. Promise. +PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_002_GoAheadAnd=Go ahead and hit up the terminal if you need. We usually have some extra inventory on there that's not on the floor. +PU_SHIPDEALER2_M_CP_Pitch_EncourageTerminal_IG_003_YouNeedAnything=You need anything else, check out the terminal. That'll have all those numbers and data if that's what you're into. Me, I'm all about how it feels. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_001_YouGotA=You got a lot to think about, no question, but not for too long, a deal this good won't last. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_002_JustSayThe=Just say the word and I'll start the paperwork, but it seems pretty obvious to me that the two of you are destined to be together. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_003_SoWhatDo=So what do you think? We got a deal or what? +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_004_IMeanIts=I mean it's a lot of credits, sure, but what do you really have to think about? +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_IG_005_ItsYourMoney=It's your money, but if it were me? The choice feels pretty obvious. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_001_TheresNothingWrong=There's nothing wrong with buying used, you know. Every single one of mine I've bought secondhand. At least you know it's not gonna blow up the first time you turn it on. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_002_IDontKnow=I don't know why you wouldn't buy used. Sure you don't get the bragging rights of saying it's brand new, but you ask me, used ships got more character. +PU_SHIPDEALER2_M_CP_Pitch_EncourageToBuy_UsedShip_IG_003_HonestlyIfIt=Honestly if it were up to me, I'd charge more for used ships. They've been out there. Tested. You know they can deliver. New ships? They got nice paint jobs. +PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_001_YouKnowWhat=You know what? I'll get outta your hair. Hunt me down if you need anything. +PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_002_YouExcuseMe=You excuse me for a moment? Thanks. +PU_SHIPDEALER2_M_CP_Pitch_Excuse_FromCustomer_IG_003_TakeAMoment=Take a moment. Think about it. It's a big decision. Come flag me down if you need anything. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_001_MaybeNextTime=Maybe next time. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_002_ComeBackIf=Come back if you change your mind. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_NoPurchase_IG_003_YouLetMe=You let me know when you're ready to take that next step. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_001_TakeCareAnd=Take care and have fun. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_002_PleasureDoingBusiness=Pleasure doing business with you. +PU_SHIPDEALER2_M_CP_Pitch_Farewell_Purchase_IG_003_EnjoyYourNew=Enjoy your new ship. +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_001_PrettyAmazingAm=Pretty amazing, am I right? +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_002_YouAskMe=You ask me, you won't know the first thing about a ship or anything unless you spend a little time in the pilot seat. +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_003_HowdItFeel=How'd it feel? Good, right? +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_004_WhatdYouThink=What'd you think? Really get a sense of what's possible, right? +PU_SHIPDEALER2_M_CP_Pitch_PlayerExitShipComment_IG_005_AlreadyStartingTo=Already starting to feel like home, right? +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Beautiful_IG_001_QuiteALooker=Quite a looker, isn't she? I know there are people out there that just wanna turn heads. If that's you, I think you found your ship. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Beautiful_IG_002_EverybodyAlwaysStops=Everybody always stops to gawk at this one. Can't blame them really. Sleek lines. Impeccable design. It's a work of art really. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Fast_IG_001_IllLevelWith=I'll level with you. If you're looking to go slow, you need to walk away from this one right here. It's almost a psychological condition. You start up this monster, you'll be peeling metal. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Fast_IG_002_YouGotAn=You got an eye for speed, I see. Well, if that's the case, look no further. This one right here can knock paint off a space station. I had a customer even bring one back because it was too intense. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_001_IDontKnow=I don't know if you've looked at the price tag, but if not, let me be the first to tell you, that this baby is priced to move. I've had three people today asking about her, so if you're interested I'd move fast. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_GreatDeal_IG_002_YouArentGonna=You aren't gonna find a better deal. Not anywhere in the 'verse. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_HardWorking_IG_001_HeresWhatI=Here's what I like about this model here: fortitude. You can take it out, grind away for hours at a time and this baby'll eat that up and ask for more. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_HardWorking_IG_002_OhThisOnes=Oh, this one's a workhorse. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_001_ImSensingA=I'm sensing a connection here. Do you feel that? Yeah, you do. That's my superpower, sensing connections. Makes sense when you sell as much product as I do. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_002_WhatYoureLooking=What you're looking at right there is a classic. You get all these people clamoring for the 'newest, hottest thing' but give me worn and tested any day. Everything's great right out of the box, but if you can last, like really last, then you're onto something. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_003_HeresTheThing=Here's the thing, I could hit you with stats, figures, hull compression strength or whatever, but honestly, the decision's been made. You knew from the moment you looked at her. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_004_ForMyMoney=For my money, there's nothing I'd rather be piloting than this bad boy right here. It's everything you need, when you need it. In fact, if you're not gonna buy it, I might get it for myself. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_IG_005_YouKnowSomeone=You know, someone considerably wiser than me once said, "you don't pick your ship, your ship picks you." I think this one, this one right here is sweet on you. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Safe_IG_001_OneWordComes=One word comes to mind whenever I look at this one: trust. I know that thanks to dependable construction and cutting edge design, it will get me and my loved ones wherever we want to go and get us there in one piece. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Safe_IG_002_HeresTheGreat=Here's the great thing about this ship. It's safe. I know, I know, that sounds like a dirty word, but let me tell you, safe may not be sexiest marketing slang, but it's what all of us are ultimately looking for. Getting somewhere safe is priceless. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Strorage_IG_001_LookingForA=Looking for a transport? You could do a lot worse than this one. Plenty of open space for hauling whatever the hell you want. I mean, you got so much room you could probably haul a little bit of everything and still have SCU to spare. +PU_SHIPDEALER2_M_CP_Pitch_ShipComment_Strorage_IG_002_OneOfThe=One of the great things about this baby here is space. If you're looking to haul, you can't go wrong with this model. I used this very ship to help move my parents into their new home. One of the easiest moves I've ever made. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_100Series_IG_001_YourEntryInto=Your entry into the world of Origin ships, but don't let that fool you. The 100s got all the excellence and design of its bigger brothers. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_300Series_IG_001_IsThereAnything=Is there anything sexier than a 300 series? The answer to that is yes, the one thing sexier is your 300 series. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_600Series_IG_001_OriginsResponseTo=Origin's response to RSI's Constellation line. Their goal with the 600 was to find that perfect balance between elegance and function. All you got to do is step aboard and you'll quickly realize that they nailed it. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_85X_IG_001_85XIsYour=85x is your weekend, fly over to that artisan deli and grab a picnic type of luxury ship. Simple, elegant, stunning. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_890Jump_IG_001_IfYoureLooking=If you're looking for a ship that emits success, look no further. But I don't need to tell you that. Look at it. Success is basically forged into the hull. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_ArgoMPUV_IG_001_TheMpuvIs=The MPUV is short for Multi-Purpose Utility Vehicle. Argo has been pumping these things out like crazy. If you go to any kind of factory, hauling or mining facility, I guarantee you're gonna run into ten of them. Needless to say, they're popular for a reason. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Arrow_IG_001_YouWannaKeep=You wanna keep it fast and light. The Arrow's your ship. Anvil built her as a combat alternative to the Gladius. Were they successful? Depends on who you ask, maybe you can tell me where you land on it. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Aurora_IG_001_PeopleLikeTo=People like to sleep on the Aurora. Sure, you line it up against all the other ships in the 'verse and yeah, maybe it's a little weak, but I'll tell you this. I still fly mine every day. How many ships can you say that about? +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Avenger_IG_001_YouGottaLove=You gotta love Avengers. For the longest time, everybody would immediately mistake you for a cop when you flew by. Still do in some parts of the Empire probably. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Blade_IG_001_TheVanduulLight=The Vanduul light fighter, lovingly... is that the right phrase? Anyway, created by the artists over at Esperia. This thing's light, it's nimble and a pitch perfect recreation of the original Vanduul design. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Buccaneer_IG_001_YouTalkTo=You talk to most dogfighters and they'll swear Aegis or Anvil up and down the show, but here's the thing. This bad boy right here is a born scrapper. You got a handful of guns at your disposal and enough speed to keep you out of someone's crosshairs. The rest is up to skill. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Carrack_IG_001_ImNotSure=I'm not sure if you're one of those who hear the call of the unknown, who have that gnawing desire to discover, to see what lies beyond. If that's you, than this... this is what you want at your side. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Caterpillar_IG_001_ImpressiveIsntShe=Impressive, isn't she? Asymmetrical hull design. Multiple cargo compartments to maximize your capacity. Even some crew living quarters for long runs. You know this ship design is almost a hundred years old? It just goes to show that ships don't have to be pretty to be innovative. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Constellation_IG_001_MyBrotherUsed=My brother used to say that he'd only really feel like a success if he could buy a Constellation. That, to him, was the pinnacle of space travel. To be fair, it's a helluva ship. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Crucible_IG_001_IllAdmitI=I'll admit, I was a little surprised to hear that Anvil was doing a repair ship. I guess blowing ships up gives you a pretty solid understanding of how to put them back together. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Cutlass_IG_001_EverybodysGotAn=Everybody's got an opinion on the Cutlass. This was the ship that basically put Drake on the map. Gets a bad rap these days, but I don't know. At the end of the day, the ship's versatile, easy to maintain and affordable. None of that sounds bad to me. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Cyclone_IG_001_CyclonesHaveBeen=Cyclones have been racing around for hundreds of years. Like I always say, if there's something I gotta do planetside, a Cyclone can help pull it off. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Dragonfly_IG_001_ICantRide=I can't ride one of these things. I go too fast. It's just that addictive. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Eclipse_IG_001_TheEclipseJust=The Eclipse just reeks of pure warfare. I mean, come on, stealth bomber? How bad ass is that? I don't even want to bomb anything but this ship makes me want to. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Endeavor_IG_001_IWasAlways=I was always bad at science. Barely passed my classes to get Equivalency. But I got a ton of respect for people who like studying stuff. You strike me as a real intellectual so this ship would probably make a lot more sense to you. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_F8Lightning_IG_001_OhYeahThe=Oh yeah, the F8. It's what I like to call 'combat sexy.' It's got all the tools you need to absolutely wreck people, and it looks so bad ass doing it. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Freelancer_IG_001_ProbablyTheMost=Probably the most popular ship in the entire MiSC line, the Freelancer's become one of the standard go-to's for haulers, explorers, hell, there are even some couriers who use them. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Genesis_IG_001_WeveAllBeen=We've all been on a Genesis at some point in our lives if we've done any kind of interstellar travel. The thing's basically the standard for commercial starliners. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Gladiator_IG_001_AnvilsGladiatorA=Anvil's Gladiator. A lotta people tend to right this bad boy off as a single-function ship. Good at dropping ordnance and not much else. But they forget that it's a multi-seater with a turret and some decent guns. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Gladius_IG_001_GladiusIsA=Gladius is a bonafide classic. I guarantee you walk up to any person, old or young, and they can pick this ship out of a lineup immediately. It's fought in wars, defended homesteads, everything. The Gladius is the dogfighter by which all dogfighters are measured. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Glaive_IG_001_YouWatchThe=You watch the Lost Squad? This is the exact type of ship that... oh what's his name... that Vanduul commander. I can never pronounce it. Anyway, this is what he flies. It's the variant of the Scythe that they give to their aces. Anyway, you should check out the show. It's pretty great. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hammerhead_IG_001_AhTheHammerhead=Ah, the Hammerhead. Not sure if you've ever seen one of these throw down, but... let's just say wow. It's one of those cap ships that's designed to handle fighters. Anyway, when this thing's firing all barrels, Navy pilots used to call it the Bloom of Death. Cool, right? +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hawk_IG_001_AnotherPopularStarter=Another popular starter ship, the Hawk here's been increasingly popular with amateur bounty hunters or anyone who needs to chase people down and shoot at them. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Herald_IG_001_DrakesDataRunner=Drake's data runner is basically the answer to the question of what happens if you strap a cockpit onto a thruster. Not great on turns, but when you're going that fast, who cares. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_HerculesStarlifter_IG_001_OddsAreIf=Odds are if you need to move vehicles from planet to planet, you're looking at one ship. That's this baby right here. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hornet_IG_001_YouGottaLove=You gotta love the Hornet, right? Take a moment, look at her. Sure, she's a little boxy, but is there any ship more associated with space combat than the Hornet? I don't think so. Maybe the Gladius... +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_HullLine_IG_001_WhenYouOnly=When you only care about cargo space and nothing else. No frills. No amenities. Just cargo. There is a Hull for you. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Hurricane_IG_001_SpeedAndGuns=Speed and guns. A lethal combination in the right hands. You'll need it too. See the Hurricane here... well, to put it bluntly, isn't the sturdiest of ships. In a nutshell, it's a lot better at dishing out punishment than taking it. Not that I'm trying to dissuade you, just that you should know before buying. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Idris_IG_001_IfYoureLooking=If you're looking into buying a frigate, I might have to close early today. Aegis' Idris has been the go-to for everybody from the UEE Navy to megacorps. Show up in one of these and I guarantee you make an impression. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_KhartuAl_IG_001_ThisOneWas=This one was the first ship Aopoa was allowed to sell in the UEE. A modification of the Xi'an military's light fighter, the Khartu'al is agile and surgical. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Kraken_IG_001_ALT_ThingsABeast=Thing's a beast, right? A customer of mine, who's very satisfied with this purchase, referred to it as the Human equivalent of the Merchantman. I'm not sure if that's exactly right, but it was a funny analogy. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Kraken_IG_001_ThingsABeast=Thing's a beast, right? Comes as a mobile strike carrier or a mobile marketplace. A customer of mine, who's very satisfied with this purchase, referred to it as the Human equivalent of the Merchantman. I'm not sure if that's exactly right, but it was a funny analogy. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_M50_IG_001_IHopeYou=I hope you aren't allergic to speed. It's damn near impossible to keep a beast like the m50 in anything remotely resembling a reasonably safe speed. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Mercury_IG_001_TheCrusaderReps=The Crusader Reps hate it when I call the Mercury a blockade runner. They think it's implying that it was built for illegal use, but I think it's a compliment. You want to move some cargo or got a courier job but you gotta do it with speed, agility, and pack a nice punch? Mercury's got your back. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Mustang_IG_001_IfYoureLooking=If you're looking for a versatile starter ship, I personally recommend the Mustang. Silas Koerner's a personal hero of mine and what he's done with this ship is really something. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Nova_IG_001_AnotherBangerFrom=Another banger from Tumbril, the Nova is a modern update of the classic battle tank. This thing can shred targets on the ground or in the air. The main cannon is absolutely deafening. It's pretty cool. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Nox_IG_001_IfYoureLooking=If you're looking to blast around in a truly futuristic open canopy racer, I can't recommend the Nox enough. The thing absolutely blazes. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Orion_IG_001_RsisDedicatedMining=RSI's dedicated mining platform. The Orion's the one you go to when you need large scale mining solutions. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_P52Merlin_IG_001_CoolRightTheres=Cool, right? There's something to be said about short-range ships. There's a purity to the experience that I kinda lose when I get in the bigger ones. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_P72Archimedes_IG_001_IllBeHonest=I'll be honest, I love taking this baby out for a little spin during breaks. Not this one here, we got another in the back, but seriously, if you're looking for something short-range, the P72 is where it's at. Hands down. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_PTVBuggy_IG_001_ThisLittleBuggy=This little buggy is just what it is. No frills. Dependable and fun as hell to drive. Buddy of mine used to build race tracks for them. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Pioneer_IG_001_ImpressiveIsntIt=Impressive, isn't it? I'm not sure if you read Silas Koerner's last book, but he talked a lot about technology throughout Human history. You ask me, I think this ship's gonna change things. It's opening up planetary settlement in really exciting ways. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Polaris_IG_001_PartOfRsis=Part of RSI's larger capital ship skunkworks, the Polaris is a corvette-class combat vessel. They released it as part of the UEE's Militia Mobilization Initiative, but private Merc companies and even Corporate Security outfits have been snatching them up. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Prospector_IG_001_ThereAreSome=There are some who say the Prospector's just a starter ship. That it's for amateurs, but here's the rub. Sure, it's not taking down massive hauls, but it's for people who like to work. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Prowler_IG_001_EsperiaGotSome=Esperia got some ridiculous access to an original Tevarin model to create this line of replicas. You ask me, this looks like something out of a Spec vid. Back in the war, they'd use these to drop boarders on capital ships. How nuts is that? +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Razor_IG_001_WhenMiscAnnounced=When MISC announced they were jumping into the racing game, I was like 'what?! no way.' but the second you fire up the engines on this puppy... you put away your doubts. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Reclaimer_IG_001_IllTellYou=I'll tell you. If you're looking to chew up some debris, you absolutely cannot go wrong with the Reclaimer. This thing is the patron saint of salvage. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Redeemer_IG_001_TheRedeemerWas=The Redeemer was a bit of an experiment for Aegis, but the gunship has definitely found some supporters in the private contractor arena. You ask me, it's because of those rotating nacelles. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Reliant_IG_001_MiscsReliantIf=MISC's Reliant. If there's anything that signifies how far our relationship with the Xi'an has come, it's this ship. Hell, the damn thing turns vertical like one of theirs. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Retalliator_IG_001_HeresTheThing=Here's the thing, if you need to absolutely bomb something into last week. You need a Retaliator. They been doing it for hundreds of years. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Sabre_IG_001_NowThisThis=Now this, this is a fun ship. While you've got the Hornet for brawling, the Sabre's a more elegant alternative. Fast and precise lethality. I came up with that. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_SanTokYai_IG_001_AopoasReallyUpping=Aopoa's really upping their game in the UEE markets, the San... San'tak... however you pronounce it is supposed to be a scrapper through and through. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Scythe_IG_001_VanduulScytheProbably=Vanduul Scythe. Probably the most known fighter in their armada. This one here? This was captured from a Vanduul defector in Orion. I'm kidding, it's a repro made by Esperia. Looks pretty convincing, right? +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Starfarer_IG_001_OneOfThe=One of the big boys of hauling, you can't really go wrong with the Starfarer. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Terrapin_IG_001_TheTerrapinHere=The Terrapin here, it's got a real interesting history, but you aren't here about history, right? If you want to push out beyond the reach of civilization, search for the new, then this is the ship for you. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_UsraRover_IG_001_IfYoureLooking=If you're looking to do some planetside exploration, look no further. The Ursa may not have the speed as something like the Cyclone, but it's rugged, dependable and capable of going anywhere. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Valkyrie_IG_001_BeforeIStart=Before I start talking, just take a moment and breathe in this ship. Anvil's Valkyrie. Designed as a heavy troop transport, it's armed, it's armored, it's a killer. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vanguard_IG_001_YeahTheVanguard=Yeah, the Vanguard here's one of the newer ones from Aegis. They'd had some older heavy fighters back in the day, but they went back to the drawing board with this one to create something thoroughly modern and undeniably deadly. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vulcan_IG_001_AegisVulcanSmall=Aegis' Vulcan. Small, mobile refuel and rearm ship. It's perfect for do-gooder types and budding entrepreneurs. This is one of those ships that pays for itself. You get one of these out on the drift and I guarantee you'll be pulling in credits in no time. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_Vulture_IG_001_LookingToCrack=Looking to crack into the salvage game? I don't blame you. There's some good money in it. My dad dragged scrap for years and never hated a day of work. Drake dropped the Vulture here to provide a small, solo option for salvage pilots. +PU_SHIPDEALER2_M_CP_Pitch_ShipNameComment_X1_IG_001_OriginsAdditionTo=Origin's addition to the open canopy market. Spared no expense either. Aside from the usual Origin quality, they even brought back Alberto Vara to design the thing, so it's not just fast, but beautiful. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Bomer_IG_001_BeCarefulIm=Be careful! I'm just kidding. This bad boy's a devastator though. Capable of delivering ordnance with surgical precision. Now, I don't know what you're looking to blow up with this, but I'll just say that whatever it is, it doesn't stand a chance. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Combat_IG_001_WellIfYoure=Well, if you're looking to tear it up with somebody, you could do a lot worse than this one here. This one's a surefire, Grade-A certified brawler. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Data_IG_001_AfterThatOrigin=After that Origin hack from a few years ago, everybody's putting more stock in securing their data, so ships like this are becoming more and more in demand. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_DropShip_IG_001_WhatYoureLooking=What you're looking at here is a combat juggernaut. It's got firepower, sure. Armor, check. But it's really designed to punch through defenses and deliver troops. Here's the thing though, dropships like this aren't only good for dropping people off, they make excellent extraction ships too. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Exploration_IG_001_IAlwaysAdmired=I always admired people who wanted to explore the universe. I'm too much of a homebody. Take me away from anytime food delivery and spectrum feeds and I lose my mind. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Fuel_IG_001_LookingIntoA=Looking into a fuel ship, huh? You can't go wrong with this one. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Industrial_IG_001_IndustrialShipsAre=Industrial ships are definitely a bit of a niche market, but without fail, I hear good things about this one here. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Luxury_IG_001_YouCantReally=You can't really put a price on luxury. I mean, you can obviously, but in a larger sense, the ability to travel in the ultimate comfort in an environment designed in the pursuit of pure excellence can't really be quantified. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Medical_IG_001_WeDontHave=We don't have a lot of medical ships and to be honest, I'm not as schooled about them, but I've heard good things about this one. Paramedic from Ferron came through last week and gave me the run down. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Mining_IG_001_MyOldMan=My old man was a miner. Sixty years sledging rock on planets, asteroids, you name it, he cracked it. I learned early on, that life wasn't for me, but if it's something that you're looking into pursuing, you can't go wrong with this ship here. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Racing_IG_001_RacerHuhYouve=Racer, huh? You've got that look. Well, if you need a new rig, this one can definitely sort you out. Speed, agility, all the things that'll pay out in spades on the track. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Salvage_IG_001_GoodEyeTheres=Good eye. There's a lotta business out there for salvagers. I'm not sure if you're new to the industry or a veteran, but this model here is pretty well regarded. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Snub_IG_001_IllAdmitI=I'll admit, I got a soft-spot for snub nose ships. Yeah, they don't have the kind of features that the larger ships do, but to me they're efficient. Fast, lean, stripped down. They get down to the essence of flying. +PU_SHIPDEALER2_M_CP_Pitch_ShipTypeComment_Support_IG_001_TheseAreThe=These are the types of ships that keep the universe together. Support ships like her are the backbone of Humanity. If you ask me, it's a proud tradition for those who take up the call. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_001_HelloPleaseCome=Hello, please come in. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_002_ComeOnIn=Come on in, don't be shy. We're all family here. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_IG_003_HeyThereStranger=Hey there, stranger. Get on in here. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_001_HelloWelcomeTo=Hello, and welcome to the New Deal Shipyard, where there ain't no such thing as too low of a deal. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_NewDealShipyard_IG_002_WelcomeToThe=Welcome to the New Deal Shipyard where savings are in our name. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_001_WelcomeToTeachs=Welcome to Teach's Ship Shop, the tip top of vehicular acquisition. +PU_SHIPDEALER2_M_CP_Pitch_Welcome_TeachsShipShop_IG_002_WelcomeToTeachs=Welcome to Teach's, where we don't rest until you get the deal of a lifetime. +PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_001_YouCanPick=You can pick up your ship at the local ASOP terminal. +PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_002_WhenYoureReady=When you're ready, you can pick her up at the local ASOP terminal. +PU_SHIPDEALER2_M_CP_Purchase_EncourageASOP_IG_003_IllSendWord=I'll send word down to have your ship transferred to the hangars, so whenever you want to take her up, hit up the ASOP terminal. You should see her in the list. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_001_YeahItLooks=Yeah, it looks like you don't have enough credits. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_NotEnoughCredits_IG_002_OhLooksLike=Oh... looks like your credits are running a little short, my friend. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_001_CongratulationsIThink=Congratulations. I think you're gonna be really happy with her. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_002_DoneLetMe=Done. Let me be the first to congratulate you on your new ship. +PU_SHIPDEALER2_M_CP_Purchase_PaymentResponse_PurchaseCompliment_IG_003_GladWeCould=Glad we could do business. Looks like we're both celebrating tonight. +PU_SHOPKEEP1_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP1_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP1_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. +PU_SHOPKEEP1_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_002_Really=Really? +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_SHOPKEEP1_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. +PU_SHOPKEEP1_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. +PU_SHOPKEEP1_SK_Friendly_Farewell_IG_004_HaveAGoodDay=Have a good day. +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_002_HiWelcomeTo=Hi, welcome to the store. +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP1_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. +PU_SHOPKEEP1_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP1_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. +PU_SHOPKEEP1_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_001b_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_002b_Sorry=Sorry +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops +PU_SHOPKEEP1_SK_Friendly_PhysicalBump_IG_003b_Whoops=Whoops +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. +PU_SHOPKEEP1_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP1_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_002_IDontThink=I don't think we can do that. +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_004_SureThing=Sure thing. +PU_SHOPKEEP1_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=Sure. One second. +PU_SHOPKEEP1_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP1_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP1_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP1_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP1_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. +PU_SHOPKEEP1_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay? +PU_SHOPKEEP1_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_002_Okay=Okay. +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_003_NoWay=No way. +PU_SHOPKEEP1_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_001b_Hey=Hey. +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_002_What=What. +PU_SHOPKEEP1_SK_Gruff_Greetings_IG_003_Yeah=Yeah? +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to...Nevermind. +PU_SHOPKEEP1_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to Astro Armada. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. +PU_SHOPKEEP1_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh=Exasperated Sigh +PU_SHOPKEEP1_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_002_NoDontHave=No, don't have it. +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure we're gonna be getting more of that in. +PU_SHOPKEEP1_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_001b_HuhTypical=Huh, typical. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_002b_Idiot=Idiot. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell. +PU_SHOPKEEP1_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=What the hell. +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. +PU_SHOPKEEP1_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding right? Move. +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_001_YourGonnaBuy=You gonna buy something or what? +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=Store is for paying customers only +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have to lurk around like a creep. +PU_SHOPKEEP1_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=Not gonna happen. +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_002_WeDontHave=We don't have that. +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_003_AllRightHold=All right. Hold on. +PU_SHOPKEEP1_SK_Gruff_QuestionResponse_IG_004_Fine=Fine. +PU_SHOPKEEP1_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. +PU_SHOPKEEP1_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the back room. +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP1_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info' right there. +PU_SHOPKEEP2_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP2_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP2_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, i'll help you in a second. +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're gonna be happy with that. +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. +PU_SHOPKEEP2_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_002_Really=Really? +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_SHOPKEEP2_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_003_IGotOne=I got one of those myself. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_005_YeahIReally=Yeah, I really recommend that one. +PU_SHOPKEEP2_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks, come again soon. +PU_SHOPKEEP2_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_002_HiWelcomeTo=Hi, welcome to the store. +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP2_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. +PU_SHOPKEEP2_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP2_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry but I'm, I'm not sure when we're gonna be getting more of that in. +PU_SHOPKEEP2_SK_Friendly_OutOfStock_IG_004_YeahLooksLike=Yeah, looks like we're out of that right now. +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_001b_WhoaAreYou=Whoa, are you okay? +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_002b_Sorry=Sorry. +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. +PU_SHOPKEEP2_SK_Friendly_PhysicalBump_IG_003b_Whoops=Whoops. +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_001_AhExcuseMe=Ah, excuse me, this area is for employees only. +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_002_AhCustomersArent=Ah, customers aren't allowed back here. +PU_SHOPKEEP2_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry but I'm going to have to ask you to leave. +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP2_SK_Friendly_PlayerLingers_IG_005_YouSeeAnything=You see anything you like? +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_002_IDontThink=I don't think we can do that. +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_004_SureThing=Sure thing. +PU_SHOPKEEP2_SK_Friendly_QuestionResponse_IG_005_SureOneSecond=Sure. One second. +PU_SHOPKEEP2_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP2_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_002_AhWeGot=Ah, we got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP2_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP2_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP2_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. +PU_SHOPKEEP2_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay? +PU_SHOPKEEP2_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_002_Okay=Okay. +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_003_NoWay=No way. +PU_SHOPKEEP2_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_002_What=What. +PU_SHOPKEEP2_SK_Gruff_Greetings_IG_003_Yeah=Yeah? +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh, you again. +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to...Nevermind. +PU_SHOPKEEP2_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to Astro Armada. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. +PU_SHOPKEEP2_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_003_ExasperatedSigh= +PU_SHOPKEEP2_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_002_NoIDont=No, I don't have it. +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_003_YeahImNot=Yeah, I'm not sure we're gonna be getting any more of that it. +PU_SHOPKEEP2_SK_Gruff_OutOfStock_IG_004_AhLooksLike=Ah, looks like we're out. If you want I can try and order it from the warehouse, but it's probably quicker to order it yourself. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_001b_Typical=Typical. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_002b_Idiot=Idiot. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell. +PU_SHOPKEEP2_SK_Gruff_PhysicalBump_IG_003b_WhatTheHell=What the hell. +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. +PU_SHOPKEEP2_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding right? Move. +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_001_AreYouGonna=Are you gonna buy something or what? +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_003_StoreIsFor=Store is for paying customers only +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have to lurk around like a creep. +PU_SHOPKEEP2_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_001_NotGonnaHappen=Not gonna happen. +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_002_WeDontHave=We don't have that. +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_003_AllRightHold=All Right. Hold on. +PU_SHOPKEEP2_SK_Gruff_QuestionResponse_IG_004_Fine=Fine. +PU_SHOPKEEP2_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. +PU_SHOPKEEP2_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the back room. +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_001b_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP2_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info' right there. +PU_SHOPKEEP3_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. +PU_SHOPKEEP3_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay. +PU_SHOPKEEP3_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_002_Okay=Okay. +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_003_NoWay=No way. +PU_SHOPKEEP3_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_002_What=What. +PU_SHOPKEEP3_SK_Gruff_Greetings_IG_003_Yeah=Yeah? +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to? Nevermind. +PU_SHOPKEEP3_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to AstroArmada. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=Hey, welcome to McRae's +PU_SHOPKEEP3_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=Hey, welcome to Tammany and Sons'. +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_003_EX=(exasperated sigh) +PU_SHOPKEEP3_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_002_NopeDontHave=Nope, don't have it. +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure when we're going to be getting more of that in. +PU_SHOPKEEP3_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. +PU_SHOPKEEP3_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell? +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. +PU_SHOPKEEP3_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding, right? Move. +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=You gonna buy something or what? +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_002_YoureLost=You lost? +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=Store's for paying customers only. +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have lurk around like a creep. +PU_SHOPKEEP3_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. +PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_001_AllRightHold=All right. Hold on. +PU_SHOPKEEP3_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. +PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=Not gonna happen. +PU_SHOPKEEP3_SK_Gruff_Request_Neg_IG_002_WeDontHave=We don't have that. +PU_SHOPKEEP3_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. +PU_SHOPKEEP3_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the backroom. +PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP3_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info's right there. +PU_SHOPKEEP4_SK_Gruff_Busy_IG_001_YeahSorryIm=Yeah, sorry, I'm right in the middle of something. +PU_SHOPKEEP4_SK_Gruff_Busy_IG_002_ImBusyOkay=I'm busy, okay. +PU_SHOPKEEP4_SK_Gruff_Busy_IG_003_BackOffOkay=Back off, okay? +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_002_Okay=Okay. +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_003_NoWay=No way. +PU_SHOPKEEP4_SK_Gruff_ConvoCont_IG_004_Seriously=Seriously? +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_001_Hey=Hey. +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_002_What=What. +PU_SHOPKEEP4_SK_Gruff_Greetings_IG_003_Yeah=Yeah? +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_001_OhYouAgain=Oh. You again. +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_002_HeyWelcomeTo=Hey, welcome to? Nevermind. +PU_SHOPKEEP4_SK_Gruff_Greetings_ReturnVisit_IG_003_CantGetEnough=Can't get enough, huh? +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_001_HeyWelcomeTo=Hey, welcome to Casaba Outlet. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_002_HeyWelcomeTo=Hey, welcome to Cubby Blast. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_003_HeyWelcomeTo=Hey, welcome to AstroArmada. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_004_HeyWelcomeTo=Hey, welcome to Garrity Defense. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_005_HeyWelcomeTo=Hey, welcome to Live Fire. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_006_HeyWelcomeTo=Hey, welcome to Dumper's Depot. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to Center Mass. +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_008_HeyWelcomeTo=Hey, welcome to McRae's +PU_SHOPKEEP4_SK_Gruff_Greetings_StoreSpecific_IG_009_HeyWelcomeTo=Hey, welcome to Tammany and Sons'. +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_001_ImNotEven=I'm not even supposed to be here today. +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_002_WhyCantAnyone=Why can't anyone put things back where they found them? It's not my job to pick up after you. +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_003_EX=(exasperated sigh) +PU_SHOPKEEP4_SK_Gruff_MutteredComplaints_IG_004_GoJustGo=Go. Just go. Stop looking and go. +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_001_GuessWeDont=Guess we don't have that anymore. +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_002_NoDontHave=No, don't have it. +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_003_YeahNotSure=Yeah, not sure when we're going to be getting more of that in. +PU_SHOPKEEP4_SK_Gruff_OutOfStock_IG_004_LooksLikeWere=Looks like we're out. If you want I can try to order it from the warehouse, but it's probably quicker to order it yourself. +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_001_Typical=Typical. +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_002_Idiot=Idiot. +PU_SHOPKEEP4_SK_Gruff_PhysicalBump_IG_003_WhatTheHell=What the hell? +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_001_HeyGetOut=Hey, get out of here. +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_002_YoureNotAllowed=You're not allowed back here. +PU_SHOPKEEP4_SK_Gruff_PlayerBehindCounter_IG_003_YoureKiddingRight=You're kidding, right? Move. +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_001_YouGonnaBuy=You gonna buy something or what? +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_002_YouLost=You lost? +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_003_StoresForPaying=Store's for paying customers only. +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_004_ISeeYou=I see you. You don't have lurk around like a creep. +PU_SHOPKEEP4_SK_Gruff_PlayerLingers_IG_005_BuySomethingOr=Buy something or get out. +PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_001_AllRightHold=All right. Hold on. +PU_SHOPKEEP4_SK_Gruff_Request_Affirm_IG_002_Fine=Fine. +PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_001_NotGonnaHappen=Not gonna happen. +PU_SHOPKEEP4_SK_Gruff_Request_Neg_IG_002_WeDontHaveThat=We don't have that. +PU_SHOPKEEP4_SK_Gruff_Selection_IG_001_ThatsPrettyMuch=That's pretty much everything we got. +PU_SHOPKEEP4_SK_Gruff_Selection_IG_002_WhatYouSee=What you see is what we got. And before you ask, no, there's nothing else in the backroom. +PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_001_IfYouNeed=If you need something, use the terminal. That's what it's there for. +PU_SHOPKEEP4_SK_Gruff_ShoppingTerm_IG_002_UseYourMobi=Use your mobi. All the info's right there. +PU_SHOPKEEP5_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP5_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP5_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. +PU_SHOPKEEP5_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_002_Really=Really? +PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? PU_SHOPKEEP5_SK_Friendly_ConvoCont_IG_004_,P=Wow. -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_002_ItLooksLike=看起来就像是为你量身定做的。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=我非常推荐那一件。 -PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_006_YouGotGood=您的品位不错。 -PU_SHOPKEEP5_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP5_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 -PU_SHOPKEEP5_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP5_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 -PU_SHOPKEEP5_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP5_SK_Friendly_Greetings_IG_002_HiWelcomeCome=嗨,欢迎光临。请进。 -PU_SHOPKEEP5_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP5_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 -PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 -PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到你回来。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎来到天文舰队。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎来到加里蒂防具。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎光临核心区域。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 -PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=欢迎来到坦姆尼父子。 -PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 -PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 -PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候能补货。 -PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 -PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 -PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 -PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许到这里来。 -PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吗? -PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? -PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 -PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然,马上好。 -PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 -PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_002_IDontThink=我认为我们不能这样做。 -PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们没货了。 -PU_SHOPKEEP5_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们的货都很不错。 -PU_SHOPKEEP5_SK_Friendly_Selection_IG_002_WeveGotA=我们的品种很多,你慢慢看吧。 -PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_001_WeJustGot=我们刚进了几件新东西,一定要去看看。 -PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 -PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一些令人兴奋的新产品到货,请看一下。 -PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=在那边的终端上能见到展示的实物之外的更多东西。 -PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 -PU_SHOPKEEP6_SK_Friendly_Busy_IG_001_IllBeWith=我马上就到。 -PU_SHOPKEEP6_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? -PU_SHOPKEEP6_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 -PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_003_OhGoodPurchase=买这个不错。 -PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_002_ItLooksLike=Looks like it was made for you. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. +PU_SHOPKEEP5_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. +PU_SHOPKEEP5_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_002_HiWelcomeCome=Hi, welcome. Come in. +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP5_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. +PU_SHOPKEEP5_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. +PU_SHOPKEEP5_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. +PU_SHOPKEEP5_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_SHOPKEEP5_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. +PU_SHOPKEEP5_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP5_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? +PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. +PU_SHOPKEEP5_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. +PU_SHOPKEEP5_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP5_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP5_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_001_WeJustGot=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP5_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP5_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP6_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP6_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP6_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_003_OhGoodPurchase=Good purchase. +PU_SHOPKEEP6_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_002_,P=Really? -PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_003_Yeah=哦,是吗? -PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_004_Wow=哇喔。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为你量身定做的。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=我非常推荐那一件。 -PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_006_YouGotGood=你的品位不错。 -PU_SHOPKEEP6_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP6_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢您的光临。 -PU_SHOPKEEP6_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP6_SK_Friendly_Farewell_IG_004_HaveAGood=祝您有美好的一天。 -PU_SHOPKEEP6_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 -PU_SHOPKEEP6_SK_Friendly_Greetings_IG_002_HiWelcomeCome=嗨,欢迎光临。请进。 -PU_SHOPKEEP6_SK_Friendly_Greetings_IG_003_HiThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP6_SK_Friendly_Greetings_IG_004_HelloLetMe=嗨,如果有什么我可以帮您的,可以找我。 -PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=嘿,您又光顾了,欢迎回来。 -PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嗨,真高兴看到你回来。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嗨,欢迎光临卡莎巴销售。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=嗨,欢迎光临天文舰队。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=您好,欢迎来到加里蒂防具。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嗨,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=嗨,欢迎光临核心区域。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 -PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=欢迎来到坦姆尼父子。 -PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_001_OhImSorry=对不起,那得是之后的订单了。 -PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_002_UhMyApologies=啊,很抱歉,那个目前缺货。 -PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_003_ImSorryBut=我很抱歉,但我不确定我们什么时候能多进点。 -PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 -PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_003_Yeah=Oh yeah? +PU_SHOPKEEP6_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_005_ReallyRecommendThat=Really recommend that one. +PU_SHOPKEEP6_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. +PU_SHOPKEEP6_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_002_HiWelcomeCome=Hi, welcome. Come in. +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_003_HiThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP6_SK_Friendly_Greetings_IG_004_HelloLetMe=Hello, let me know if there's anything I can help you with. +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_003_HeyBackAgain=Hey, back again I see. Welcome. +PU_SHOPKEEP6_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_002_HiAndWelcome=Hi and welcome to AstroArmada. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_006_HiWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. +PU_SHOPKEEP6_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_001_OhImSorry=Sorry, that's on back order right now. +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_002_UhMyApologies=Ah, my apologies. That's currently out of stock. +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. +PU_SHOPKEEP6_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. +PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. PU_SHOPKEEP6_SK_Friendly_PhysicalBump_IG_003,P=Whoops. -PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 -PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=顾客不允许来这里。 -PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? -PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? -PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 -PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然。马上好。 -PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 -PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_002_IDontThink=我不认为我们可以这样做。 -PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们没有这个东西。 -PU_SHOPKEEP6_SK_Friendly_Selection_IG_001_FeelFreeTo=请随意四处看看,我们有些很不错的货。 +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_002_CustomersArentAllowed=Customers aren't allowed back here. +PU_SHOPKEEP6_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP6_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? +PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. +PU_SHOPKEEP6_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. +PU_SHOPKEEP6_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP6_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. PU_SHOPKEEP6_SK_Friendly_Selection_IG_002,P=We've got a lot of variety, take your time and have a look. -PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_001_WeveJustGot=我们刚进了几件新东西,一定要去看看。 -PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚进了一批新品,绝对值得一看。 -PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚有一批令人兴奋的新产品倒货,快来看看吧。 -PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多存货的详细信息,可随时使用您的mobi。 -PU_SHOPKEEP7_SK_Friendly_Busy_IG_001_IllBeWith=我马上就来。 -PU_SHOPKEEP7_SK_Friendly_Busy_IG_002_GiveMeOne=稍等片刻,好吗? -PU_SHOPKEEP7_SK_Friendly_Busy_IG_003_SorryIllHelp=抱歉,我马上来为您服务。 -PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_001_NiceChoice=不错的选择。 -PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_002_IThinkYoure=我想你会满意的。 -PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_003_GoodPurchase=买这个不错。 -PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_004_SmartBuy=选得很好。 -PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_001_UhHuh=嗯哼? -PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_002_Really=真的吗? -PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_003_OhYeah=哦,是吗? -PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_004_Wow=喔。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_001_ThatsANice=很合身。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=看起来就像是为你量身定做的。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_003_GotOneOf=那个我自己也有一件。 -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=这些都很不错。 +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_001_WeveJustGot=We just got a few new items in, so make sure to check them out. +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP6_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP6_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP7_SK_Friendly_Busy_IG_001_IllBeWith=I'll be with you in a minute. +PU_SHOPKEEP7_SK_Friendly_Busy_IG_002_GiveMeOne=Give me one moment, okay. +PU_SHOPKEEP7_SK_Friendly_Busy_IG_003_SorryIllHelp=Sorry, I'll help you in a second. +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_001_NiceChoice=Nice choice. +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_002_IThinkYoure=I think you're going to be happy with that. +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_003_GoodPurchase=Good purchase. +PU_SHOPKEEP7_SK_Friendly_CongratChoice_IG_004_SmartBuy=Smart buy. +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_001_UhHuh=Uh huh. +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_002_Really=Really? +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_003_OhYeah=Oh yeah? +PU_SHOPKEEP7_SK_Friendly_ConvoCont_IG_004_Wow=Wow. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_001_ThatsANice=That's a nice fit. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_002_LooksLikeIt=Looks like it was made for you. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_003_GotOneOf=Got one of those myself. +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_004_ThoseAreGreat=Those are great. PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_005,P=Really recommend that one. -PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_006_YouGotGood=你的品位不错。 -PU_SHOPKEEP7_SK_Friendly_Farewell_IG_001_ThanksForComing=谢谢惠顾。 -PU_SHOPKEEP7_SK_Friendly_Farewell_IG_002_ThanksForStopping=感谢光临。 -PU_SHOPKEEP7_SK_Friendly_Farewell_IG_003_ThanksComeAgain=谢谢,欢迎下次惠顾。 -PU_SHOPKEEP7_SK_Friendly_Farewell_IG_004_HaveAGood=一天愉快。 -PU_SHOPKEEP7_SK_Friendly_Greetings_IG_001_HiWelcome=嗨,欢迎光临。 +PU_SHOPKEEP7_SK_Friendly_EncourageTry_IG_006_YouGotGood=You got good taste. +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_001_ThanksForComing=Thanks for coming. +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_002_ThanksForStopping=Thanks for stopping by. +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_003_ThanksComeAgain=Thanks. Come again soon. +PU_SHOPKEEP7_SK_Friendly_Farewell_IG_004_HaveAGood=Have a good day. +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_001_HiWelcome=Hi, welcome. PU_SHOPKEEP7_SK_Friendly_Greetings_IG_002,P=Hi, welcome. Come in. -PU_SHOPKEEP7_SK_Friendly_Greetings_IG_003_HIThanksFor=嗨,感谢您的光顾。 -PU_SHOPKEEP7_SK_Friendly_Greetings_IG_004_HiLetMe=嗨,如果有什么我可以帮你的,请告诉我。 -PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=很高兴再次见到您。 -PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=欢迎回来。 -PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_003_BackAgainI=嘿,又回来了,我明白了。欢迎。 -PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=嘿,真高兴看到你回来。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=嘿,欢迎来到卡莎巴销售。 +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_003_HIThanksFor=Hi, thanks for coming in. +PU_SHOPKEEP7_SK_Friendly_Greetings_IG_004_HiLetMe=Hi, let me know if there's anything I can help you with. +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_001_NiceToSee=Nice to see you again. +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_002_WelcomeBack=Welcome back. +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_003_BackAgainI=Hey, back again I see. Welcome. +PU_SHOPKEEP7_SK_Friendly_Greetings_ReturnVisit_IG_004_HiGoodTo=Hi, good to have you back. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_001_HiWelcomeTo=Hi, welcome to Casaba Outlet. PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_002,P=Hi and welcome to AstroArmada. -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=嘿,欢迎来到加里蒂防具。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=嘿,欢迎来到荷枪实弹武器店。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=欢迎来到倾卸者仓库,感谢您的光临。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_006_HIWelcomeTo=嗨,欢迎光临核心区域。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=嘿,欢迎来到McRae's。 -PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=嘿,欢迎来到坦姆尼父子。 -PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=对不起,这货还没到。 -PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=抱歉,现在没货了。 -PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_003_ImSorryBut=很抱歉,但我不确定我们什么时候才会有补货。 -PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=是啊,看来我们已经没有货了。 -PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=哇哦,你还好吗? -PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_002_Sorry=抱歉。 -PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_003_Whoops=哎呀。 -PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=对不起,这里只允许员工进入。 +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_003_HelloWelcomeTo=Hello, welcome to Garrity Defense. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_004_HiWelcomeTo=Hi, welcome to Live Fire. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_005_WelcomeToDumpers=Welcome to Dumper's Depot. Thanks for stopping by. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_006_HIWelcomeTo=Hi, welcome to CenterMass. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_007_HeyWelcomeTo=Hey, welcome to McRae's. +PU_SHOPKEEP7_SK_Friendly_Greetings_StoreSpecific_IG_008_WelcomeToTammany=Welcome to Tammany and Sons'. +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_001_SorryThatsOn=Sorry, that's on back order right now. +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_002_ApologiesThatsCurrently=Apologies. That's currently out of stock. +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_003_ImSorryBut=I'm sorry, but I'm not sure when we're going to be getting more of that in. +PU_SHOPKEEP7_SK_Friendly_OutOfStock_IG_004_LooksLikeWere=Looks like we're out of that right now. +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_001_WhoaYouOkay=Whoa, you okay? +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_002_Sorry=Sorry. +PU_SHOPKEEP7_SK_Friendly_PhysicalBump_IG_003_Whoops=Whoops. +PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_001_ExcuseMeThis=Excuse me, this area is for employees only. PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_002,P=Customers aren't allowed back here. -PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=很抱歉,我得请您离开了。 -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_001_CanIHelp=我能帮到您吗? -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=请问我能帮到您什么吗? -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=请问您需要点什么? -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=一切都还好吧? -PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=有您看上的东西吗? -PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_001_SureThing=没问题。 -PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=当然。马上好。 -PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=抱歉,帮不上你。 -PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_002_IDontThink=我想我们做不到。 -PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=恐怕我们不卖这个。 -PU_SHOPKEEP7_SK_Friendly_Selection_IG_001_FeelFreeTo=请随便四处看看,我们的货都很不错。 -PU_SHOPKEEP7_SK_Friendly_Selection_IG_002_WeveGotA=我们的款式很多,你慢慢看吧。 +PU_SHOPKEEP7_SK_Friendly_PlayerBehindCounter_IG_003_ImSorryBut=I'm sorry, but I'm going to have to ask you to leave. +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_001_CanIHelp=Can I help you? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_002_IsThereAnything=Is there anything I can help you with? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_003_DoYouNeed=Do you need something? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_004_FindingEverythingAlright=Finding everything alright? +PU_SHOPKEEP7_SK_Friendly_PlayerLingers_IG_005_SeeAnythingYou=See anything you like? +PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_001_SureThing=Sure thing. +PU_SHOPKEEP7_SK_Friendly_Request_Affirm_IG_002_SureOneSecond=Sure. One second. +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_001_SorryCantHelp=Sorry. Can't help you. +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_002_IDontThink=I'm don't think we can do that. +PU_SHOPKEEP7_SK_Friendly_Request_Neg_IG_003_ImAfraidWe=I'm afraid we don't have that. +PU_SHOPKEEP7_SK_Friendly_Selection_IG_001_FeelFreeTo=Feel free to take a look around. We got a pretty good selection. +PU_SHOPKEEP7_SK_Friendly_Selection_IG_002_WeveGotA=We've got a lot of variety, take your time and have a look. PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_001,P=We just got a few new items in, so make sure to check them out. -PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_002_GotSomeNew=刚到了新货,绝对值得一看。 -PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_003_WeveJustReceived=我们刚刚到了一批令人兴奋的新产品,请看一下。 -PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=如果你没有看到什么想要的,或许应该看看我们店的光谱网站。 -PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=用那边的终端上能见到展示的实物之外的更多东西。 -PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=如果您想了解更多关于我们库存的详细信息,您可以随时使用您的mobi。 -PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003b_YouCanAlways=如果您想了解更多关于我们库存的详细信息,您可以随时使用您的mobi。 -PU_SPECTATOR1_CV_Boo_OtherTeamGood_IG_001_OhBooo=哦吼~! -PU_SPECTATOR1_CV_Boo_OwnTeamBad_IG_001_AhhGeez=啊天啊。 -PU_SPECTATOR1_CV_Cheer_IG_001_Yes=好! -PU_SPECTATOR1_CV_Disbelief_IG_001_ComeOn=冲啊! -PU_SPECTATOR1_CV_Disbelief_IG_002_Brilliant=精彩 -PU_SPECTATOR1_CV_Disbelief_IG_003_CantBelieveThis=不敢相信啊 -PU_SPECTATOR1_CV_Disbelief_IG_004_NoNoNo=不,不,不,不 -PU_SPECTATOR1_CV_Encourage_IG_001_GoOn=冲啊! -PU_SPECTATOR1_CV_Encourage_IG_002_GoOnBoys=去吧小子! -PU_SPECTATOR1_CV_GameEnds_Lose_IG_001_NoNoNo=不,不,不 -PU_SPECTATOR1_CV_GameEnds_Win_IG_001_Yes=好! -PU_SPECTATOR1_CV_TenseBuildup_Fail_IG_001_ComeOnCome=来吧,来啊?好的?好的!...不会吧? -PU_SPECTATOR1_CV_TenseBuildup_Success_IG_001_ComeOnCome=来吧,来吧,来啊? 太好了! -PU_SPECTATOR2_CV_Boo_OtherTeamGood_IG_001_OhWhat=什么鬼? -PU_SPECTATOR2_CV_Boo_OwnTeamBad_IG_001_Gah=呀哈! -PU_SPECTATOR2_CV_Disbelief_IG_001_Noooooo=不—— -PU_SPECTATOR2_CV_Disbelief_IG_002_ComeOnTeam=加油啊,队友们 -PU_SPECTATOR2_CV_GameEnds_Lose_IG_EX_001=<叹气> -PU_SPECTATOR2_CV_GameEnds_Win_IG_001_YesYesYes=是的,是的,是的,是的,是的,是的,就这样,耶哈哈,太好了! -PU_SPECTATOR2_CV_TenseBuildup_Fail_IG_001_ThatsItThats=就是这样,就是这样,就是这样,就是这样,就是这样。啊,什么鬼? ! ? -PU_SPECTATOR2_CV_TenseBuildup_Success_IG_001_ComeOnCome=加油,加油,加油……是的,是的,是的,我说的就是这个!是的! -PU_SPECTATOR2_CV_TenseBuildup_Success_IG_002_ComeOnCome=来吧,来吧,来吧, 来啊,好的!好的!太好了! -PU_SPECTATOR3_CV_Boo_OtherTeamGood_IG_001_NoNo=不!不! -PU_SPECTATOR3_CV_Boo_OwnTeamBad_IG_001_AyWhatIs=诶,什么啊! -PU_SPECTATOR3_CV_Cheer_IG_001_HooRah=万岁! -PU_SPECTATOR3_CV_Cheer_IG_002_Yeaah=耶! -PU_SPECTATOR3_CV_Disbelief_IG_001_WhatAreYou=你在做什么?!? -PU_SPECTATOR3_CV_Encourage_IG_001_GoGoGo=冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,冲,! -PU_SPECTATOR3_CV_GameEnds_Lose_IG_001_ThisIsA=这系统有人操纵。这比赛有黑幕! -PU_SPECTATOR3_CV_GameEnds_Lose_IG_002_WhatICant=什么?我不能,天啊,我该怎么跟她说?操了。 -PU_SPECTATOR3_CV_GameEnds_Win_IG_001_IToldYou=我之前就说过!我告诉过你了! -PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_001_KnewItI=我就知道,我就知道会这样! -PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_002_ItsItsWhat=这是..这是..什么情况?! -PU_SPECTATOR4_CV_Boo_OtherTeamGood_IG_001_Ohhhhhhhhfff=哦———吼 -PU_SPECTATOR4_CV_Boo_OwnTeamBad_IG_001_OhNo=哦不 -PU_SPECTATOR4_CV_Cheer_IG_001_GetIn=进来 -PU_SPECTATOR4_CV_Cheer_IG_002_Yes=太好了! -PU_SPECTATOR4_CV_Disbelief_IG_001_AwWhat=啊,什么情况? -PU_SPECTATOR4_CV_Disbelief_IG_002_OhNoWay=哦不会吧 -PU_SPECTATOR4_CV_Disbelief_IG_003_Seriously=认真的? -PU_SPECTATOR4_CV_Encourage_IG_001_YeahYehYeah=耶,耶,耶,走吧,走吧,走吧! -PU_SPECTATOR4_CV_GameEnds_Lose_IG_001_No=不! -PU_SPECTATOR4_CV_GameEnds_Win_IG_001_YesYesYes=好!好!好! -PU_SPECTATOR4_CV_TenseBuildup_Fail_IG_001_YeahYeahYeah=耶耶耶,继续,就这样,去吧!去吧! -PU_SPECTATOR4_CV_TenseBuildup_Success_IG_001_OhYeahThats=哦,对就是这样,好,好,继续,对对对,就这样,就这样,就这样,好耶! -PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_001_DidYouSee=你看到其他队伍了吗?你看到了吗? -PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_002_NoNoNo=不不不不不不,不。 -PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_001_AhhComeOn=啊,得了吧。 -PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_002_AhhCrap=啊哈,垃圾。 -PU_SPECTATOR5_CV_Cheer_IG_001_Yeah=<欢呼> -PU_SPECTATOR5_CV_Cheer_IG_002_YesYeah=好耶。 -PU_SPECTATOR5_CV_Cheer_IG_003_Alright=行吧。 -PU_SPECTATOR5_CV_Disbelief_IG_001_WhatTheHell=刚才什么鬼?! -PU_SPECTATOR5_CV_Disbelief_IG_002_WhatTheWhat=这他妈...妈的什么鬼啊? 他们这他妈是什么情况? -PU_SPECTATOR5_CV_Disbelief_IG_003_WhatAreThey=他们在做什么!他们在做什么啊? -PU_SPECTATOR5_CV_Disbelief_IG_004_WhatIsWrong=你什么毛病?什么?你不能。 -PU_SPECTATOR5_CV_Disbelief_IG_005_WhoWhoMade=谁,是谁做了这个决定? 究竟是谁? -PU_SPECTATOR5_CV_Encourage_IG_001_ComeOnCome=加油,加油! -PU_SPECTATOR5_CV_Encourage_IG_002_OhComeOn=啊,加把劲啊伙计们。别啊,我都压在这上面了,加把劲啊! -PU_SPECTATOR5_CV_GameEnds_Lose_IG_001_GoddamnIt=<游戏结束 - 你输了> -PU_SPECTATOR5_CV_GameEnds_Win_IG_001_YeahYeah=好的!好。 -PU_SPECTATOR5_CV_GameEnds_Win_IG_002_Yes=好! -PU_SPECTATOR5_CV_GameEnds_Win_IG_003_Laughing=<笑声> -PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_001_YeahComeOn=是的,就这样,加油,加油。 -PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_002_ComeOnCome=加油,加油,加油,加油,加油。加油。该死,该死,该死,该死,该死。 -PU_SPECTATOR5_CV_TenseBuildup_Success_IG_001_YesYeahCome=啊,对,来吧,来吧,就这样,对! +PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_002_GotSomeNew=Got some new inventory in. Definitely worth taking a look. +PU_SHOPKEEP7_SK_Friendly_Selection_New_IG_003_WeveJustReceived=We've just received some exciting new products, have a look. +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_001_IfYoureNot=If you're not seeing something, you might want to check our spectrum selection. +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_002_TheTerminalOver=The terminal over there has a few more items than what's on display. +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SHOPKEEP7_SK_Friendly_ShoppingTerm_IG_003b_YouCanAlways=You can always use your mobi if you want some more details on what we have in stock. +PU_SPECTATOR1_CV_Boo_OtherTeamGood_IG_001_OhBooo=Oh Booo! +PU_SPECTATOR1_CV_Boo_OwnTeamBad_IG_001_AhhGeez=Ahh geez. +PU_SPECTATOR1_CV_Cheer_IG_001_Yes=Yes! +PU_SPECTATOR1_CV_Disbelief_IG_001_ComeOn=Come on! +PU_SPECTATOR1_CV_Disbelief_IG_002_Brilliant=Brilliant +PU_SPECTATOR1_CV_Disbelief_IG_003_CantBelieveThis=Can't believe this +PU_SPECTATOR1_CV_Disbelief_IG_004_NoNoNo=No, no no, no +PU_SPECTATOR1_CV_Encourage_IG_001_GoOn=Go On! +PU_SPECTATOR1_CV_Encourage_IG_002_GoOnBoys=Go on boys! +PU_SPECTATOR1_CV_GameEnds_Lose_IG_001_NoNoNo=No, No, No. +PU_SPECTATOR1_CV_GameEnds_Win_IG_001_Yes=Yes! +PU_SPECTATOR1_CV_TenseBuildup_Fail_IG_001_ComeOnCome=Come on, come on? Yes? Yes!...No? +PU_SPECTATOR1_CV_TenseBuildup_Success_IG_001_ComeOnCome=Come on, come on, come on? YES! +PU_SPECTATOR2_CV_Boo_OtherTeamGood_IG_001_OhWhat=Oh what?!? +PU_SPECTATOR2_CV_Boo_OwnTeamBad_IG_001_Gah=G'ah +PU_SPECTATOR2_CV_Disbelief_IG_001_Noooooo=Noooooo. +PU_SPECTATOR2_CV_Disbelief_IG_002_ComeOnTeam=Come on team +PU_SPECTATOR2_CV_GameEnds_Lose_IG_EX_001= +PU_SPECTATOR2_CV_GameEnds_Win_IG_001_YesYesYes=yes, yes, yes, yes, yes, yes, yes, yes YAHAHA YES! +PU_SPECTATOR2_CV_TenseBuildup_Fail_IG_001_ThatsItThats=That's it, that's it, that's it, that's it, That's it yeah..yeah. OHHH What?!? +PU_SPECTATOR2_CV_TenseBuildup_Success_IG_001_ComeOnCome=Come on, come on, come on... yes yes, yes GAH that's what I'm talking about! Yes! +PU_SPECTATOR2_CV_TenseBuildup_Success_IG_002_ComeOnCome=Come on. come on, come on, come on YES YES! YES!! +PU_SPECTATOR3_CV_Boo_OtherTeamGood_IG_001_NoNo=No! No! +PU_SPECTATOR3_CV_Boo_OwnTeamBad_IG_001_AyWhatIs=Ay what is that! +PU_SPECTATOR3_CV_Cheer_IG_001_HooRah=Hoo Rah! +PU_SPECTATOR3_CV_Cheer_IG_002_Yeaah=Yeaah! +PU_SPECTATOR3_CV_Disbelief_IG_001_WhatAreYou=What are you doing?!? +PU_SPECTATOR3_CV_Encourage_IG_001_GoGoGo=Go, go, go ,go ,go, go, go, go, go, go, go, go, go , go , go, go , go , go , go ,go ,go, go! +PU_SPECTATOR3_CV_GameEnds_Lose_IG_001_ThisIsA=This is a rigged system. It is a rigged game! +PU_SPECTATOR3_CV_GameEnds_Lose_IG_002_WhatICant=What? I can't, my god what am I gonna tell her? Shit +PU_SPECTATOR3_CV_GameEnds_Win_IG_001_IToldYou=I told you! I told you! +PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_001_KnewItI=Knew it, I Knew it! +PU_SPECTATOR3_CV_TenseBuildup_Fail_IG_002_ItsItsWhat=It's it's..what?!? +PU_SPECTATOR4_CV_Boo_OtherTeamGood_IG_001_Ohhhhhhhhfff=Ohhhhhhhhfff. +PU_SPECTATOR4_CV_Boo_OwnTeamBad_IG_001_OhNo=Oh no +PU_SPECTATOR4_CV_Cheer_IG_001_GetIn=Get in +PU_SPECTATOR4_CV_Cheer_IG_002_Yes=Yes! +PU_SPECTATOR4_CV_Disbelief_IG_001_AwWhat=Aw what? +PU_SPECTATOR4_CV_Disbelief_IG_002_OhNoWay=Oh no way +PU_SPECTATOR4_CV_Disbelief_IG_003_Seriously=Seriously? +PU_SPECTATOR4_CV_Encourage_IG_001_YeahYehYeah=Yeah, yeah, yeah go on, yes yes yes go on, go on! +PU_SPECTATOR4_CV_GameEnds_Lose_IG_001_No=No. +PU_SPECTATOR4_CV_GameEnds_Win_IG_001_YesYesYes=Yes! yes! yes! +PU_SPECTATOR4_CV_TenseBuildup_Fail_IG_001_YeahYeahYeah=yeah yeah yeah, go on, yeah go on, go on, go on, go on! +PU_SPECTATOR4_CV_TenseBuildup_Success_IG_001_OhYeahThats=Oh yeah that's it, yeah yeah yeah go on, yeah yeah yeah that's it, that's it, that's it, that's it yes! +PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_001_DidYouSee=Did you see that? Did you see that? +PU_SPECTATOR5_CV_Boo_OtherTeamGood_IG_002_NoNoNo=No. no no no no no. No no. +PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_001_AhhComeOn=Ah, come on. +PU_SPECTATOR5_CV_Boo_OwnTeamBad_IG_002_AhhCrap=Ahh, crap. +PU_SPECTATOR5_CV_Cheer_IG_001_Yeah= +PU_SPECTATOR5_CV_Cheer_IG_002_YesYeah=Yes, yeah. +PU_SPECTATOR5_CV_Cheer_IG_003_Alright=Alright. +PU_SPECTATOR5_CV_Disbelief_IG_001_WhatTheHell=The hell was that?! +PU_SPECTATOR5_CV_Disbelief_IG_002_WhatTheWhat=What the. What the hells this? What. What the hell they call this? +PU_SPECTATOR5_CV_Disbelief_IG_003_WhatAreThey=What are they doing! What. What are they doing? +PU_SPECTATOR5_CV_Disbelief_IG_004_WhatIsWrong=What is wrong with you? What? You can't even. +PU_SPECTATOR5_CV_Disbelief_IG_005_WhoWhoMade=Who. Who made the decision? Who did that? +PU_SPECTATOR5_CV_Encourage_IG_001_ComeOnCome=Come on. Come on! +PU_SPECTATOR5_CV_Encourage_IG_002_OhComeOn=Ahh, come on guys. Come on, I got so much writing on this, come on! +PU_SPECTATOR5_CV_GameEnds_Lose_IG_001_GoddamnIt= +PU_SPECTATOR5_CV_GameEnds_Win_IG_001_YeahYeah=Yes! Yeah. +PU_SPECTATOR5_CV_GameEnds_Win_IG_002_Yes=Yes! +PU_SPECTATOR5_CV_GameEnds_Win_IG_003_Laughing= +PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_001_YeahComeOn=Yeah. Come on. Come on. Come on. +PU_SPECTATOR5_CV_TenseBuildup_Fail_IG_002_ComeOnCome=Come on, come on, come on, come on. come on. Come on. Dammit, dammit, dammit, dammit. dammit. +PU_SPECTATOR5_CV_TenseBuildup_Success_IG_001_YesYeahCome=Ahh, yes, yeah come on, come on, yes, yes! PU_SPECTATOR6_CV_Boo_OtherTeamGood_IG_001,P= -PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_001_OhWhatCome=<哦 (你的队伍搞砸了)> -PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_002_OhComeOn=哦别这样,别啊。 -PU_SPECTATOR6_CV_Cheer_IG_001_Wohoo=<欢呼声> -PU_SPECTATOR6_CV_Disbelief_IG_001_WhatTheHell=那是什么鬼东西 -PU_SPECTATOR6_CV_Disbelief_IG_002_What=什么? -PU_SPECTATOR6_CV_Encourage_IG_001_ComeOnCome=快点,快点。 -PU_SPECTATOR6_CV_GameEnds_Lose_IG_001_UhWowWhats=管他呢,这就一垃圾游戏。 -PU_SPECTATOR6_CV_GameEnds_Lose_IG_002_UhFuckYou=噢,操了。 -PU_SPECTATOR6_CV_GameEnds_Lose_IG_003_UhBalls=呃,玩个球。 -PU_SPECTATOR6_CV_GameEnds_Win_IG_001_HuhWell=好极了! -PU_SPECTATOR6_CV_TenseBuildup_Fail_IG_001_Nooo=不! -PU_SPECTATOR6_CV_TenseBuildup_Success_IG_001_OhHereWe=哦,开始吧,来吧。 -PU_SPECTATOR6_CV_TenseBuildup_Success_IG_002_RightHereWe=我们开始吧。来吧,来吧,来吧,来吧。好! -PU_SPECTATOR6_CV_TenseBuildup_Success_IG_003_UhhYes=太好了! -PU_THUG1_CV_BackForMore_IG_001_LookWhoIt=看看这是谁。 -PU_THUG1_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦了。 -PU_THUG1_CV_BackForMore_IG_003_YouWantIt=你现在就想要,对吧。 -PU_THUG1_CV_KeepsWalking_IG_001_YeahThatWhats=是的,我也是这么想的,继续走吧。 -PU_THUG1_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 -PU_THUG1_CV_KeepsWalking_IG_003_WhereYouGoin=你要去哪里,我正想去找点乐子。 -PU_THUG1_CV_KeepsWalking_IG_004_AndStayOut=待在外面。 -PU_THUG1_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? -PU_THUG1_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 -PU_THUG1_CV_LookingAtThem_IG_003_WhatlYouLooking=你在找什么? -PU_THUG1_CV_LookingAtThem_IG_004_OiYouWanna=哦,你想说点什么吗? -PU_THUG1_CV_LookingAtThem_IG_005_GoGetOut=走开,离开这里,快点。 -PU_THUG1_CV_LookingAtThem_IG_006_YouWhatWhat=你想干嘛?咋地? -PU_THUG1_CV_LookingAtThem_IG_007_KeepMoving=继续走。 -PU_THUG1_CV_Provoking_IG_001_WhatsWrongWith=你有什么毛病? -PU_THUG1_CV_Provoking_IG_002_WhatWhatYou=什么?你有啥? -PU_THUG1_CV_Provoking_IG_003_DoSomethingThen=那就做点什么吧,不是吗?继续吗?来吧 -PU_THUG1_CV_Provoking_IG_004_IllGiveYou=我会让你一拳的,来啊。 -PU_THUG2_CV_BackForMore_IG_001_WellLookWho=哈,看看是谁来了... -PU_THUG2_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦了。 -PU_THUG2_CV_BackForMore_IG_003_YouBackFor=你回来还想干嘛? -PU_THUG2_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 -PU_THUG2_CV_KeepsWalking_IG_004_AndStayOut=待在外面。 -PU_THUG2_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? -PU_THUG2_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 -PU_THUG2_CV_LookingAtThem_IG_003_WhatTheHell=你他妈瞅啥玩意呢? -PU_THUG2_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说点什么吗? -PU_THUG2_CV_LookingAtThem_IG_005_Go=走。 -PU_THUG2_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! -PU_THUG2_CV_LookingAtThem_IG_007_KeepMoving=继续走。 -PU_THUG2_CV_Provoking_IG_001_WhatTheHell=你他妈有什么毛病。 -PU_THUG2_CV_Provoking_IG_002_WhatWhatTo=什么,你拿了什么。 -PU_THUG2_CV_Provoking_IG_004_IllGiveYou=我让你先出手。 -PU_THUG3_CV_BackForMore_IG_001_GuessWhoIt=猜猜这是谁。 -PU_THUG3_CV_BackForMore_IG_002_LooksLikeWe=看来我们有了一个枪手了。 -PU_THUG3_CV_BackForMore_IG_003_OhYouBack=哦,你还想再来点什么吗? -PU_THUG3_CV_KeepsWalking_IG_001_GoodChoiceKeep=明智的选择,继续走。 -PU_THUG3_CV_KeepsWalking_IG_002_IKnewIt=我就知道。 -PU_THUG3_CV_KeepsWalking_IG_003_WhereYouGoing=你要去哪?我还挺想知道的。 -PU_THUG3_CV_KeepsWalking_IG_004_YouHaveA=祝你今天愉快。 -PU_THUG3_CV_LookingAtThem_IG_001_OhWeGot=有什么问题吗? -PU_THUG3_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 -PU_THUG3_CV_LookingAtThem_IG_003_TheHellYou=你他妈看什么呢? -PU_THUG3_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说些什么吗? -PU_THUG3_CV_LookingAtThem_IG_005_GoGetOut=出去,从这里出去。 -PU_THUG3_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! -PU_THUG3_CV_LookingAtThem_IG_007_YouBestKeep=你最好继续走。 -PU_THUG3_CV_Provoking_IG_001_TheHellsWrong=你他妈有什么毛病? -PU_THUG3_CV_Provoking_IG_002_OhYouGot=你有东西要给我吗? -PU_THUG3_CV_Provoking_IG_003_DoSomethingIm=做点啥啊,我挺好奇的。 -PU_THUG3_CV_Provoking_IG_004_IllGiveYou=来啊,我让你先手。 -PU_THUG4_CV_BackForMore_IG_001_LookWhosBack=看看谁回来了。 -PU_THUG4_CV_BackForMore_IG_002_OhNoHere=哦不,有麻烦事了。 -PU_THUG4_CV_BackForMore_IG_003_YouBackFor=你回来还想干嘛? -PU_THUG4_CV_KeepsWalking_IG_001_ThatsRightKeep=这样就行,继续走。 -PU_THUG4_CV_KeepsWalking_IG_002_YeahThoughtSo=是的,我也这么想。 -PU_THUG4_CV_KeepsWalking_IG_003_OhWhereYou=哦,你要去哪里?我们只是想找点乐子。 -PU_THUG4_CV_KeepsWalking_IG_004_YeahAndStay=是的,呆在外面。 -PU_THUG4_CV_LookingAtThem_IG_001_WeGotA=有什么问题吗? -PU_THUG4_CV_LookingAtThem_IG_002_KeepRolling=滚麻利点。 -PU_THUG4_CV_LookingAtThem_IG_003_WhatTheHell=你他妈的在看什么? -PU_THUG4_CV_LookingAtThem_IG_004_YouWannaSay=你想对我说些什么吗? -PU_THUG4_CV_LookingAtThem_IG_005_GoGetOut=出去,从这里出去。 -PU_THUG4_CV_LookingAtThem_IG_006_WhatWhat=什么?什么?! -PU_THUG4_CV_LookingAtThem_IG_007_KeepMoving=继续走。 -PU_THUG4_CV_Provoking_IG_001_WhatTheHells=你特么的到底有什么毛病? -PU_THUG4_CV_Provoking_IG_002_WhatWhatYou=什么鬼,你得啥病了? -PU_THUG4_CV_Provoking_IG_003_DoSomethingThen=想搞事,来啊。 -PU_THUG4_CV_Provoking_IG_004_YouCanHave=你可以先出手,来啊。 -PU_THUG5_CV_CatCalling_IG_001_LookAtThis=看这个傻比。 -PU_THUG5_CV_CatCalling_IG_002_SeriouslyWhatThe=说真的,你到底穿的是什么?你今天早上照没照过镜子。 -PU_THUG5_CV_CatCalling_IG_003_HeyHey=嘿,嘿,怎么了? -PU_THUG5_CV_CatCalling_IG_004_HereWeGo=穿的真是花里胡哨。 -PU_THUG6_CV_CatCalling_IG_001_LookAtThis=看看这狗屎玩意。 -PU_THUG6_CV_CatCalling_IG_002_SeriouslyWhatThe=说真的,你在搞什么鬼?你今早出门前没照过镜子? -PU_THUG6_CV_CatCalling_IG_003_HeyHey=嘿!嘿,你!怎么了!? -PU_THUG6_CV_CatCalling_IG_004_HeyCheckThis=嘿,看看这个,看看这个小丑。 -PU_THUG7_CV_CatCalling_IG_001_LookAtThis=看看这屎一样的穿搭。 -PU_THUG7_CV_CatCalling_IG_002_SeriouslyWhatYou=说真的,你穿的什么玩意。 -PU_THUG7_CV_CatCalling_IG_003_HeyWhatsGoing=嘿,怎么了。 -PU_THUG7_CV_CatCalling_IG_004_LookAtThis=穿的真是花里胡哨。 -PU_THUG8_CV_CatCalling_IG_001_LookAtThis=看看这边这个傻比。 -PU_THUG8_CV_CatCalling_IG_002_SeriouslyWhatAre=搞毛呢,你穿的什么,你今天没照镜子吗? -PU_THUG8_CV_CatCalling_IG_003_HeyHeyYou=嘿,嘿你。我说的就是你。 -PU_THUG8_CV_CatCalling_IG_004_HeyLookAt=嘿看看这个白痴。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_001_AttentionHostileElements=请注意,有不法势力使此区域内的量子航行失效。请寻找庇护,直至当局清除威胁。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_002_AttentionPleaseShelter=请注意。请寻找庇护,直至当局清除威胁。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_RepeatOccur_IG_001_AttentionUntilThe=请注意,在此星区的威胁解除前,建议民众避免进行太空航行。如属特殊情况,请在离开空间站时特别注意。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_IG_001_AttentionTheThreat=请注意,此区域内的威胁已被清除。您可以重新进行正常航行。感谢您的耐心等待。 -PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_aNeutral_tPlayer_FromNeutral_IG_001_AttentionTheThreat=请注意,该地区威胁已清除,你们可以正常航行了。 -PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_001_WarningYouHave=警告。您已进入高风险地区。敌人已使此星区内的量子航行失效。建议所有驾驶员寻找其他可用路线。请保持高度警惕。 -PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_002_WarningYouHave=警告。您已进入高风险地区。建议所有驾驶员寻找其他可用路线。请保持高度警惕。 +PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_001_OhWhatCome= +PU_SPECTATOR6_CV_Boo_OwnTeamBad_IG_002_OhComeOn=Oh come, no. Ahh. +PU_SPECTATOR6_CV_Cheer_IG_001_Wohoo= +PU_SPECTATOR6_CV_Disbelief_IG_001_WhatTheHell=What the hell was that?! +PU_SPECTATOR6_CV_Disbelief_IG_002_What=What? +PU_SPECTATOR6_CV_Encourage_IG_001_ComeOnCome=Come on. Come on. +PU_SPECTATOR6_CV_GameEnds_Lose_IG_001_UhWowWhats=What's the point any way, it's a rubbish game. +PU_SPECTATOR6_CV_GameEnds_Lose_IG_002_UhFuckYou=Ah, fuck you. +PU_SPECTATOR6_CV_GameEnds_Lose_IG_003_UhBalls=Uh, balls. +PU_SPECTATOR6_CV_GameEnds_Win_IG_001_HuhWell=Well! +PU_SPECTATOR6_CV_TenseBuildup_Fail_IG_001_Nooo=No! +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_001_OhHereWe=Oh here we go, come on. +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_002_RightHereWe=Right here we go. Yeah, come on, do that, yeah, yeah yeah. Yes! +PU_SPECTATOR6_CV_TenseBuildup_Success_IG_003_UhhYes=Yes! +PU_THUG1_CV_BackForMore_IG_001_LookWhoIt=Look who it is. +PU_THUG1_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. +PU_THUG1_CV_BackForMore_IG_003_YouWantIt=You want it now, yeah? +PU_THUG1_CV_KeepsWalking_IG_001_YeahThatWhats=Yeah that whats I thought, keep moving +PU_THUG1_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so. +PU_THUG1_CV_KeepsWalking_IG_003_WhereYouGoin=Where you goin, was just about to have some fun. +PU_THUG1_CV_KeepsWalking_IG_004_AndStayOut=And stay out. +PU_THUG1_CV_LookingAtThem_IG_001_WeGotA=We got a problem? +PU_THUG1_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. +PU_THUG1_CV_LookingAtThem_IG_003_WhatlYouLooking=What you looking at? +PU_THUG1_CV_LookingAtThem_IG_004_OiYouWanna=Oi, you wanna say something? +PU_THUG1_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. Move. +PU_THUG1_CV_LookingAtThem_IG_006_YouWhatWhat=You What? What?! +PU_THUG1_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. +PU_THUG1_CV_Provoking_IG_001_WhatsWrongWith=Whats wrong with you? +PU_THUG1_CV_Provoking_IG_002_WhatWhatYou=What. What you got? +PU_THUG1_CV_Provoking_IG_003_DoSomethingThen=Do something then innit? Go on?? Go on +PU_THUG1_CV_Provoking_IG_004_IllGiveYou=I'll give you the first hit. Come on. +PU_THUG2_CV_BackForMore_IG_001_WellLookWho=Well look who it is. +PU_THUG2_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. +PU_THUG2_CV_BackForMore_IG_003_YouBackFor=You back for more? +PU_THUG2_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so +PU_THUG2_CV_KeepsWalking_IG_004_AndStayOut=And stay out. +PU_THUG2_CV_LookingAtThem_IG_001_WeGotA=We got a problem? +PU_THUG2_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. +PU_THUG2_CV_LookingAtThem_IG_003_WhatTheHell=What the hell are you looking at? +PU_THUG2_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? +PU_THUG2_CV_LookingAtThem_IG_005_Go=Go. +PU_THUG2_CV_LookingAtThem_IG_006_WhatWhat=What? What?! +PU_THUG2_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. +PU_THUG2_CV_Provoking_IG_001_WhatTheHell=What the hell is wrong with you. +PU_THUG2_CV_Provoking_IG_002_WhatWhatTo=What, what to you got. +PU_THUG2_CV_Provoking_IG_004_IllGiveYou=I'll give you first shot. +PU_THUG3_CV_BackForMore_IG_001_GuessWhoIt=Guess who it is. +PU_THUG3_CV_BackForMore_IG_002_LooksLikeWe=Looks like we got a gun slinger +PU_THUG3_CV_BackForMore_IG_003_OhYouBack=Oh, you back for more? +PU_THUG3_CV_KeepsWalking_IG_001_GoodChoiceKeep=Good Choice. Keep walking. +PU_THUG3_CV_KeepsWalking_IG_002_IKnewIt=I knew it. +PU_THUG3_CV_KeepsWalking_IG_003_WhereYouGoing=Where you going? Was looking forward to that. +PU_THUG3_CV_KeepsWalking_IG_004_YouHaveA=You have a nice day +PU_THUG3_CV_LookingAtThem_IG_001_OhWeGot=oh We got a problem? +PU_THUG3_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. +PU_THUG3_CV_LookingAtThem_IG_003_TheHellYou=the hell you looking at? +PU_THUG3_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? +PU_THUG3_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. +PU_THUG3_CV_LookingAtThem_IG_006_WhatWhat=What? What? +PU_THUG3_CV_LookingAtThem_IG_007_YouBestKeep=You best keep moving. +PU_THUG3_CV_Provoking_IG_001_TheHellsWrong=the hell's wrong with you? +PU_THUG3_CV_Provoking_IG_002_OhYouGot=Oh you got something for me? +PU_THUG3_CV_Provoking_IG_003_DoSomethingIm=Do something, I'm kinda curious. +PU_THUG3_CV_Provoking_IG_004_IllGiveYou=I'll give you first shot. Come on. +PU_THUG4_CV_BackForMore_IG_001_LookWhosBack=Look who's back. +PU_THUG4_CV_BackForMore_IG_002_OhNoHere=Oh no. Here comes trouble. +PU_THUG4_CV_BackForMore_IG_003_YouBackFor=You back for more? +PU_THUG4_CV_KeepsWalking_IG_001_ThatsRightKeep=That's right. Keep walking. +PU_THUG4_CV_KeepsWalking_IG_002_YeahThoughtSo=Yeah, thought so. +PU_THUG4_CV_KeepsWalking_IG_003_OhWhereYou=Oh Where you going? We were just gonna have some fun. +PU_THUG4_CV_KeepsWalking_IG_004_YeahAndStay=Yeah And stay out. +PU_THUG4_CV_LookingAtThem_IG_001_WeGotA=We got a problem? +PU_THUG4_CV_LookingAtThem_IG_002_KeepRolling=Keep rolling. +PU_THUG4_CV_LookingAtThem_IG_003_WhatTheHell=What the hell you looking at? +PU_THUG4_CV_LookingAtThem_IG_004_YouWannaSay=You wanna say something to me? +PU_THUG4_CV_LookingAtThem_IG_005_GoGetOut=Go. Get out of here. +PU_THUG4_CV_LookingAtThem_IG_006_WhatWhat=What? What?! +PU_THUG4_CV_LookingAtThem_IG_007_KeepMoving=Keep moving. +PU_THUG4_CV_Provoking_IG_001_WhatTheHells=What the hell's wrong with you? +PU_THUG4_CV_Provoking_IG_002_WhatWhatYou=What. What you got? +PU_THUG4_CV_Provoking_IG_003_DoSomethingThen=Do something then, come on +PU_THUG4_CV_Provoking_IG_004_YouCanHave=You can have first shot. Come on +PU_THUG5_CV_CatCalling_IG_001_LookAtThis=Look at this asshole over here. +PU_THUG5_CV_CatCalling_IG_002_SeriouslyWhatThe=Seriously. What the hell you wearing? You ain't pass a mirror this morning +PU_THUG5_CV_CatCalling_IG_003_HeyHey=Hey! Hey!! What's up! +PU_THUG5_CV_CatCalling_IG_004_HereWeGo=Here we go. Check out this jasper. +PU_THUG6_CV_CatCalling_IG_001_LookAtThis=Look at this piece of shit. +PU_THUG6_CV_CatCalling_IG_002_SeriouslyWhatThe=Seriously. What the hell you got on? You ain't pass a mirror or nothing before you leave the house this morning. +PU_THUG6_CV_CatCalling_IG_003_HeyHey=Hey! Hey you!! What's up!? +PU_THUG6_CV_CatCalling_IG_004_HeyCheckThis=Hey check this out, look at this clown. +PU_THUG7_CV_CatCalling_IG_001_LookAtThis=Look at this piece of shite. +PU_THUG7_CV_CatCalling_IG_002_SeriouslyWhatYou=Seriously, what you wearing. +PU_THUG7_CV_CatCalling_IG_003_HeyWhatsGoing=Hey whats going on +PU_THUG7_CV_CatCalling_IG_004_LookAtThis=Look at this jasper. +PU_THUG8_CV_CatCalling_IG_001_LookAtThis=Look at this asshole over here. +PU_THUG8_CV_CatCalling_IG_002_SeriouslyWhatAre=Seriously what are you wearing, you don't look in the mirror today? +PU_THUG8_CV_CatCalling_IG_003_HeyHeyYou=Hey, hey you. Im talking to you. +PU_THUG8_CV_CatCalling_IG_004_HeyLookAt=Hey look at this idiot. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_001_AttentionHostileElements=Attention. Hostile elements have disabled Quantum Travel in this sector. Please shelter in place until authorities have resolved the threat. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_IG_002_AttentionPleaseShelter=Attention. Please shelter in place until authorities have resolved the threat. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatActive_RepeatOccur_IG_001_AttentionUntilThe=Attention. Until the current threat in this sector has been resolved, civilians are advised to avoid engaging in space travel. If not possible, use extreme caution when leaving the station. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_IG_001_AttentionTheThreat=Attention. The threat in this sector has been cleared. You are free to resume normal travel. Your patience has been appreciated. +PU_UEEALERT02_F_DPA_Announce_Event_ThreatCleared_aNeutral_tPlayer_FromNeutral_IG_001_AttentionTheThreat=Attention. The threat in this sector has been resolved. You are free to resume normal travel. +PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_001_WarningYouHave=Warning. You have entered a high threat area. Hostile elements have disabled Quantum Travel in this sector. All pilots are encourage to seek alternate routes. Extreme caution advised. +PU_UEEALERT02_F_DPA_Enter_SectorArea_ThreatActive_aNeutral_tPlayer_FromNeutral_IG_002_WarningYouHave=Warning. You have entered a high threat area. All pilots are encourage to seek alternate routes. Extreme caution advised. PU_UEE_Navy_RepUI_Area,P=[PH] Area PU_UEE_Navy_RepUI_Description,P=[PH] UEE Navy Description PU_UEE_Navy_RepUI_Focus,P=[PH] UEE Navy Focus @@ -37716,948 +37716,948 @@ PU_UEE_RepUI_Founded,P=[PH] N/A PU_UEE_RepUI_Headquarters,P=[PH] UEE Headquarters PU_UEE_RepUI_Leadership,P=[PH] UEE Leadership PU_UEE_RepUI_Name,P=[PH] UEE -PU_UI_NineTails350R=九尾 350R -PU_UI_NineTailsAurora=九尾 极光 -PU_UI_NineTailsConstellation=九尾 仙女座 -PU_UI_NineTailsCutlass=九尾 弯刀 -PU_UI_NineTailsGladius=九尾 短剑 -PU_UI_NineTailsHornet=九尾 大黄蜂 -PU_UI_NineTailsM50=九尾 M50 -PU_UI_NineTailsSabre=九尾 军刀 -PU_UI_NineTailsVanguard=九尾 先锋 -PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_HelloTheEvent=您好,活动大厅已开放。感谢您的耐心等待,祝您游览愉快。 -PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AttnAllThe=请注意,所有活动大厅现已开放。祝您过得愉快! -PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_AttnAttendeesWe=各位访客请注意。远见中心感谢您的耐心等待。活动大厅现已开放。 -PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_001_AttnThankYou=请注意,我们感谢您的光临。远见中心即将开放。 -PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_002_AttnAllAttendees=各位访客请注意。我们感谢您的耐心等待。远见中心即将对公众开放。 -PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_003_HelloAttendeesThe=各位访客大家好。远见中心将很快向公众开放。我们感谢并欢迎您的到来。 -PU_VCANN01_F_LPA_Warn_Arresting_IG_001_YouAreIn=你违反了十字军的法律。安全部队现已出动。 -PU_VCANN01_F_LPA_Warn_Arresting_IG_002_YouAreIllegally=你正在非法侵入十字军的财产。请原地等待,安全部队正向你赶来。 -PU_VCANN01_F_LPA_Warn_Arresting_IG_003_AttnYouAre=注意,你正在侵入十字军的财产。安全部队正在前往你的位置。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_001_AttnTheVision=请注意,远见中心即将关闭。请开始前往出口。感谢您的配合。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_002_ThisIsAn=现通知远见中心即将关闭。所有访客请开始前往出口。希望您在此度过了愉快的一天。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_003_HelloEveryoneThe=大家好。远见中心即将关闭,所有访客都应收拾好自己的财物并开始离开展厅。感谢您的关注。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_ThisIsA=这是最后的通告。远见中心将关闭。任何未经授权的人必须在门锁上之前离开。侵入者将被起诉。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_AttnTheVision=请注意,远见中心即将关闭。请立即离开设施。设施关闭后仍留在内部的访客将被视为非法侵入者。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_AttnTheVision=注意,远见中心即将关闭。这是对所有与会人员的最后警告,要求他们离开这里。如果你试图继续留在设施内,你将违反十字军的法律。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HelloThisIs=你好。这是另一个公告,远见中心即将关闭。所有与会人员必须开始离开设施。谢谢配合。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_ThisIsA=这是一个总的通知,所有远见中心的设施即将关闭。请移步至出口处,享受您美好的一天。 -PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AttnWeWill=请注意,我们将很快关闭远见中心。所有与会人员必须走到出口。谢谢您的合作。 -PU_VCANN01_F_LPA_Warn_Trespassing_IG_001_TheVisionCenter=远见中心现在已经关闭。任何擅入者都将受到起诉。 -PU_VCANN01_F_LPA_Warn_Trespassing_IG_002_AttnTheVision=注意,远见中心现在已经关闭。任何被抓到的人都将被视为非法入侵。 -PU_VCANN01_F_LPA_Warn_Trespassing_IG_003_TheVisionCenter=远见中心已经关闭。任何仍被发现在该场所的人都将受到起诉。十字军感谢您的来访,希望很快再次见到您。 -PU_VENDOR01_M_BSG_Apologize_IG_001_ImReallySorry=我真的很抱歉。 -PU_VENDOR01_M_BSG_Apologize_IG_002_SorryAboutThat=很抱歉。 -PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_001=<无聊的声音> -PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_002=<无聊的声音> -PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_003=<无聊的声音> -PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_001=<咳嗽> -PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_002=<咳嗽> -PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_003=<咳嗽> -PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_001=<哼小调儿> -PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_002=<哼小调儿> -PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_003=<哼小调儿> -PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_001=<无聊的叹气> -PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_002=<无聊的叹气> -PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_003=<无聊的叹气> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001b=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001c=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_002=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_003=<思考时发出的声音> -PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_001=<清嗓子> -PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_002=<清嗓子> -PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_003=<清嗓子> -PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_001=<很长的哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_002=<很长的哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_003=<很长的哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_001=<哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_002=<哈欠> -PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_003=<哈欠> -PU_VENDOR01_M_BSG_Bump_IG_001_WatchIt=看着点儿。 -PU_VENDOR01_M_BSG_Bump_IG_002_Hey=嘿。 -PU_VENDOR01_M_BSG_Bump_IG_003_LookOut=看路。 -PU_VENDOR01_M_BSG_Bump_Neg_IG_001_Typical=傻子? -PU_VENDOR01_M_BSG_Bump_Neg_IG_002_WatchItAsshole=小心点。(小声)傻逼。 -PU_VENDOR01_M_BSG_Bump_Neg_IG_003_WalkMuch=刚学会走路? -PU_VENDOR01_M_BSG_Bump_Pos_IG_001_YouGood=你没事儿吧? -PU_VENDOR01_M_BSG_Bump_Pos_IG_002_YouShouldBe=你应该多注意点。 -PU_VENDOR01_M_BSG_Bump_Pos_IG_003_ExcuseMe=不好意思。 -PU_VENDOR01_M_BSG_Greet_IG_001_Hi=嗨。 -PU_VENDOR01_M_BSG_Greet_IG_002_Hello=你好。 -PU_VENDOR01_M_BSG_Greet_IG_003_Hey=嘿。 -PU_VENDOR01_M_BSG_Greet_Neg_IG_001_YouWantSomething=你想要啥吗? -PU_VENDOR01_M_BSG_Greet_Neg_IG_002_Yeah=嗯? -PU_VENDOR01_M_BSG_Greet_Neg_IG_003_YeahOkay=行,好的。 -PU_VENDOR01_M_BSG_Greet_Pos_IG_001_OhHey=哦,嘿。 -PU_VENDOR01_M_BSG_Greet_Pos_IG_002_WhatsGoingOn=最近怎么样? -PU_VENDOR01_M_BSG_Greet_Pos_IG_003_HowYouBeen=最近怎么样? -PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_001_WhatTheHell=搞啥鬼? -PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_002_YouOkay=你还好吧? -PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_003_WhatsWrongWith=你有病吧? -PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_001=<愤怒地叹息 / 沮丧> -PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_002=<愤怒地叹息 / 沮丧> -PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_003=<愤怒地叹息 / 沮丧> -PU_VENDOR01_M_BSG_React_Surprised_IG_EX_001=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR01_M_BSG_React_Surprised_IG_EX_002=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR01_M_BSG_React_Surprised_IG_EX_003=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR01_M_BSG_Request_GetPast_IG_001_ExcuseMe=不好意思。 -PU_VENDOR01_M_BSG_Request_GetPast_IG_002_ComingThrough=借过。 -PU_VENDOR01_M_BSG_Request_GetPast_IG_003_WatchOut=小心。 -PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_001_GetOutOf=让路。 -PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_002_MoveIt=起开。 -PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_003_YoureInMy=你挡着我路了。 -PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_001_CanIGet=借过一下可以吗? -PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_002_SorryJustMoving=不好意思,我过去一下。 -PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_003_HeySorryCan=嘿,不好意思,能让我过去吗? -PU_VENDOR01_M_BSG_Respond_Affirm_IG_001_Yeah=嗯。 -PU_VENDOR01_M_BSG_Respond_Affirm_IG_002_Yes=对。 -PU_VENDOR01_M_BSG_Respond_Negative_IG_001_No=不。 -PU_VENDOR01_M_BSG_Respond_Negative_IG_002_Nope=不行。 -PU_VENDOR01_M_BSG_Thanks_IG_001_ThankYou=谢谢你。 -PU_VENDOR01_M_BSG_Thanks_IG_002_Thanks=谢谢 -PU_VENDOR01_M_BSG_Thanks_Pos_IG_001_AwesomeThanks=太棒了。谢谢。 -PU_VENDOR01_M_BSG_Thanks_Pos_IG_002_ThanksSoMuch=十分感谢。 -PU_VENDOR01_M_CNC_Beg_ForLife_IG_001_JustLetMe=<双手合十祈祷> 让我走吧?好吗? -PU_VENDOR01_M_CNC_Beg_ForLife_IG_002_PleaseDontHurt=<双手合十祈祷> 求你了,别伤害我。 -PU_VENDOR01_M_CNC_Beg_ForLife_IG_003_IGotA=<双手合十祈祷> 我上有老下有小,求你了。 -PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_001_LookIntoYour=<跪下继续祈求> 摸摸自己的良心? -PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_002_YouDontHave=<跪下继续祈求> 你没必要这么做的。 -PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_003_ImBeggingYou=<跪下继续祈求> 我求你了,别。 -PU_VENDOR01_M_CNC_CallHelp_IG_001_INeedHelp=我需要帮助! -PU_VENDOR01_M_CNC_CallHelp_IG_002_SomebodyPleaseHelp=谁来救救我! -PU_VENDOR01_M_CNC_CallHelp_IG_003_OhGodHelp=老天啊,救命! -PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_001=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_002=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_003=<死前挣扎 - 大型反应, 例:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR01_M_CNC_DeathThroe_IG_EX_001=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR01_M_CNC_DeathThroe_IG_EX_002=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR01_M_CNC_DeathThroe_IG_EX_003=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_001=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_002=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_003=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR01_M_CNC_GetHit_High_IG_EX_001=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR01_M_CNC_GetHit_High_IG_EX_002=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR01_M_CNC_GetHit_High_IG_EX_003=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR01_M_CNC_GetHit_IG_EX_001=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR01_M_CNC_GetHit_IG_EX_002=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR01_M_CNC_GetHit_IG_EX_003=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_001=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_002=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_003=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_Shit=<伸出双手> 妈的! -PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhoaWhoaWhoa=<伸出双手> 哇哦,哇哦哦。 -PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_HeyDont=<伸出双手>别! -PU_VENDOR01_M_CNC_React_Cower_IG_EX_001=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> -PU_VENDOR01_M_CNC_React_Cower_IG_EX_002=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> -PU_VENDOR01_M_CNC_React_Cower_IG_EX_003=<对中枪的反应,轻微的尖叫,慌乱的呼吸声> -PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_001_Help=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>救命! -PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_002_OhGod=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>我的天! -PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_003_Aaaaah=<跑动声,从慌乱的呼吸声中能听出一丝生存下来的欣慰>啊啊啊! -PU_VENDOR01_M_CNC_Surrender_IG_001_PleaseIGive=<举起双手> 我投降。 -PU_VENDOR01_M_CNC_Surrender_IG_002_JustLetMe=<举起双手>放过我吧。 -PU_VENDOR01_M_CNC_Surrender_IG_003_ImNotDoing=<举起双手>我什么也没干。 -PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_001_HowDoThese=这里是怎么变得这么脏。 -PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_002_ThisIsSo=这也太恶心了。 -PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_003_ThisJustWont=就是清不掉。 -PU_VENDOR01_M_PVE_Busy_OneMoment_IG_001_OneMoment=等一下。 -PU_VENDOR01_M_PVE_Busy_OneMoment_IG_002_JustASec=马上。 -PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_001_YeahISee=好的,我看见你了,稍等。 -PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo=我有空就来找你。 -PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_001_IllBeWith=我马上就过来。 -PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_002_JustLetMe=等一下我把这边处理完。 -PU_VENDOR01_M_PVE_CallSecurity_High_IG_001_OhShitSecurity=糟了!警卫! -PU_VENDOR01_M_PVE_CallSecurity_High_IG_002_Security=警卫! -PU_VENDOR01_M_PVE_CallSecurity_High_IG_003_HelpSecurity=救命!警卫! -PU_VENDOR01_M_PVE_CallSecurity_IG_001_SecurityOverHere=警卫。来这边! -PU_VENDOR01_M_PVE_CallSecurity_IG_002_CouldIGet=能派点警卫来吗? -PU_VENDOR01_M_PVE_CallSecurity_IG_003_INeedSecurity=我需要警卫。 -PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_001_Thief=小偷! -PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_002_StopThief=别跑!小偷! -PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_003_HelpThief=帮帮我!有小偷! -PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_001_YouGood=还好吗? -PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_002_HowsYourDay=今天怎么样? -PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_003_HowsEverythingWith=你过得如何? -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_001_BeenBetterTo=实话说,不怎么样,感觉每天都这样。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_002_ISwearToday=我发誓,今天真是度日如年。每次我看mobi都感觉时间没有变。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_003_ImDoingAlright=还行吧。大约一个小时前经历了咖啡因崩溃,所以我可能需要重新提提神。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_004_AnotherDayIn=又是煎熬的一天。你懂我意思吧? -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_005_HonestlyImBurnt=实话说?我麻木了。需要换点风景什么的,因为我总是走神。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_006_IDontKnow=不知道,我觉得还行吧。我的意思是,没有住在边远星系,每天躲避剜度袭击,我猜我过得已经够好了。 -PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_007_JustTiredHavent=就是累了,一直没睡。一段时间后真让人神志不清。 -PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_001_PrettyGreatRight=很棒啊,是吧? -PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_002_LikeWhatYou=喜欢你这东西吗? -PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_003_YouGonnaBuy=你是要买呢还是要看一整天呢? -PU_VENDOR01_M_PVE_Farewell_EndShift_IG_001_ImActuallyDone=今天终于完事儿了。 -PU_VENDOR01_M_PVE_Farewell_EndShift_IG_002_ImClockingOut=我下班了,下一位员工会来帮助您。 -PU_VENDOR01_M_PVE_Farewell_EndShift_IG_003_SorryMyShifts=对不起,我下班了。 -PU_VENDOR01_M_PVE_Farewell_IG_001_Thanks=谢谢。 -PU_VENDOR01_M_PVE_Farewell_IG_002_Bye=再见。 -PU_VENDOR01_M_PVE_Farewell_IG_003_GoodBye=再见。 -PU_VENDOR01_M_PVE_Farewell_Neg_IG_001_YouGottaGo=你得走了。 -PU_VENDOR01_M_PVE_Farewell_Neg_IG_002_YouStillHere=你还在这里? -PU_VENDOR01_M_PVE_Farewell_Neg_IG_003_Bye=拜拜了。 -PU_VENDOR01_M_PVE_Farewell_Pos_IG_001_HaveAGood=祝您今日顺利。 -PU_VENDOR01_M_PVE_Farewell_Pos_IG_002_TakeCare=保重。 -PU_VENDOR01_M_PVE_Farewell_Pos_IG_003_HaveAGreat=祝您今天过得愉快。 -PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_001_YouSureYou=您确定什么都不需要吗? -PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_002_YouGonnaBuy=您要买东西吗? -PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_003_YouSureI=您确定不需要我的帮助? -PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_001_IsThatIt=就这些吗? -PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_002_CanIGet=您需要别的吗? -PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_003_AnythingElse=还要点什么呢? -PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_004_WillThatDo=这个可以吗? -PU_VENDOR01_M_PVE_Offer_ClearItem_IG_001_YouDoneWith=你干完了吗? -PU_VENDOR01_M_PVE_Offer_ClearItem_IG_002_YouFinishedHere=完事儿了吗? -PU_VENDOR01_M_PVE_Offer_ClearItem_IG_003_AllDone=都干完了? -PU_VENDOR01_M_PVE_Offer_Confirmed_IG_001_YouGotIt=好嘞。 -PU_VENDOR01_M_PVE_Offer_Confirmed_IG_002_DoneAndDone=点好了。 -PU_VENDOR01_M_PVE_Offer_Confirmed_IG_003_OkayLetsGet=好的,这就为您准备。 -PU_VENDOR01_M_PVE_Offer_Confirmed_IG_004_GoodChoice=选得好。 -PU_VENDOR01_M_PVE_Offer_Denied_IG_001_NoProblem=没问题。 -PU_VENDOR01_M_PVE_Offer_Denied_IG_002_Okay=好的。 -PU_VENDOR01_M_PVE_Offer_Denied_IG_003_LetMeKnow=改变主意了就告诉我。 -PU_VENDOR01_M_PVE_Offer_Denied_IG_004_NoSweat=不着急。 -PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_001_Fine=好吧。 -PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_002_Whatever=无所谓。 -PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_003_WastingMyTime=(压低声音)浪费时间? -PU_VENDOR01_M_PVE_Offer_IG_001_CanIGet=您要点什么呢? -PU_VENDOR01_M_PVE_Offer_IG_002_WhatCanI=您需要什么呢? -PU_VENDOR01_M_PVE_Offer_IG_003_WhatllItBe=要点什么呢? -PU_VENDOR01_M_PVE_Offer_IG_004_CanIHelp=我能帮到您吗? -PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_001_ThisACheat=今天不节食是吧?不如您先吃完再来点别的。 -PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_002_MaybeKnockOut=不如吃完一轮再加。 -PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_003_ButYouveAlready=但是,您已经点了别的了。 -PU_VENDOR01_M_PVE_Warn_Theft_IG_001_LookDontEven=想都别想要偷那个。 -PU_VENDOR01_M_PVE_Warn_Theft_IG_002_IHopeYoure=希望你花钱买下那个。 -PU_VENDOR01_M_PVE_Warn_Theft_IG_003_PleaseDontSteal=不要从我这偷。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_001_ImSeriousPut=我是认真的,要么放回去要么掏钱。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_002_LookYoureGonna=嘿,那个要付钱的。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_003_LastChancePay=最后一次机会,要么掏钱要么放回去。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceOr=最后通牒,我要叫警卫了。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_002_SeriouslyIWill=说真的,如果你偷我东西,保你没好果子吃。 -PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_003_ImNotPlaying=不是开玩笑的,掏钱。 -PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_001_HeyPayFor=嘿,要么掏钱要么放回去。 -PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_002_DontStealShit=什么都别偷,懂了吗? -PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_003_DontBeAn=别当个混球,掏钱。 -PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_001_IdPutThat=是我就把它放回去。 -PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_002_DontEvenThink=别想着偷那个。 -PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_003_ComeOnDont=拜托,别偷那个。 -PU_VENDOR01_M_PVE_Warn_Trespassing_IG_001_ThisAreasOff=这里禁止进入。 -PU_VENDOR01_M_PVE_Warn_Trespassing_IG_002_LookYouGotta=你必须离开。 -PU_VENDOR01_M_PVE_Warn_Trespassing_IG_003_YouCantBe=你不能待在这里。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_001_LookImNot=我不会说第二遍。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_002_LastChanceGet=最后一次机会,滚出去。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_003_ImSeriousYou=我是认真的,你必须离开。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_StopBeingAn=别在这耍浑了,你必须离开。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImNotScrewing=我不是开玩笑,快 滚。 -PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_GetTheHell=滚出去,我认真的。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_001_GetOutOf=滚出去。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_002_YouArentSupposed=这不是你该来的地方 -PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_003_HeyMoveIt=嘿,快走。你不能待在这儿。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_001_SorryYouReally=不好意思,你真不该到这后面来。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_002_SeriouslyMyBossll=说真的,你再赖在这不走,老板就该训我了。 -PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_003_ComeOnYou=行行好,你不能待在这儿。 -PU_VENDOR01_M_PVE_Welcome_Banned_IG_001_UhUhNo=没门儿。 -PU_VENDOR01_M_PVE_Welcome_Banned_IG_002_OhHellNo=不可以,你走吧。 -PU_VENDOR01_M_PVE_Welcome_Banned_IG_003_NopeNotServing=不,不接待你。 -PU_VENDOR01_M_PVE_Welcome_IG_001_WhatCanI=我能为你做些什么? -PU_VENDOR01_M_PVE_Welcome_IG_002_Welcome=欢迎。 -PU_VENDOR01_M_PVE_Welcome_IG_003_ThanksForComing=欢迎光临。 -PU_VENDOR01_M_PVE_Welcome_Neg_IG_001_YeahHey=哈喽,您好啊。 -PU_VENDOR01_M_PVE_Welcome_Neg_IG_002_YouNeedSomething=您需要什么吗? -PU_VENDOR01_M_PVE_Welcome_Neg_IG_003_WhatYouWant=您想买点什么呢? -PU_VENDOR01_M_PVE_Welcome_Pos_IG_001_HeyWhatCan=您好,我能为您做些什么? -PU_VENDOR01_M_PVE_Welcome_Pos_IG_002_CanIGet=您要点什么呢? -PU_VENDOR01_M_PVE_Welcome_Pos_IG_003_HeyGoodTo=您好,很高兴见到您,我能为您做点什么呢? -PU_VENDOR01_M_PVE_Welcome_Remember_IG_001_WelcomeBack=欢迎回来。 -PU_VENDOR01_M_PVE_Welcome_Remember_IG_002_BackAgainHuh=又见面啦? -PU_VENDOR01_M_PVE_Welcome_Remember_IG_003_ThanksForComing=感谢再次光临。 -PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_001_JesusNotYou=天哪,别又是你。 -PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_002_YouAgain=又是你? -PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_003_YoureBackGreat=你又来了?太好了。 -PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_001_HiWelcomeBack=嗨,欢迎回来,很高兴见到您。 -PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_002_IRememberYou=我记得您呢,欢迎回来。 -PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_003_OneOfThose=又过了一天,是吧? -PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_001_WhoaWhoaWhoa=哇哦哇哦,冷静点。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_002_HeyCoolIt=嘿!冷静点! -PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_003_CalmTheHell=给我冷静点。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_001_EasyOkay=冷静点,行不行? -PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_002_HeyCalmDown=喂,冷静点。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_003_TakeItDown=大家都缓缓。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_001_LookJustCool=我们冷静点,好吗? -PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_002_LetsCalmDown=我们都冷静点,我不会再说第二遍了。 -PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_003_EitherCalmDown=要么冷静下来,要么就滚出去。 -PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_001_GetTheHell=滚出去! -PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_002_YoureDoneGo=你闹够了,滚! -PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_003_GetOutOf=滚出去,现在! -PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_001_YouKnowWhat=猜猜怎么着?你可以滚了。 -PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_002_AllRightYou=行了,你滚。 -PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_003_ImDoneWith=我受够你了,滚出去。 -PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_001_UhUhNo=禁止斗殴! -PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_002_TakeItOutside=要打去外边儿。 -PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_003_HeyCutIt=嘿!别打了! -PU_VENDOR01_M_VBA_Give_Drink_Beer_IG_001_HeresYourBeer=你的啤酒。 -PU_VENDOR01_M_VBA_Give_Drink_Cocktail_IG_001_HeresYourCocktail=你的鸡尾酒。 -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=嘿,这杯酒你是要还是不要啊。 -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_002_ForgettingSomething=您是不是忘了什么东西? -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_003_UhAreYou=呃,这杯酒你还喝吗? -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_YouBelieveThis=你敢信? -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_PeopleTheseDays=现在的人都太奇葩了。 -PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouSeeThis=你看见了吗? -PU_VENDOR01_M_VBA_Give_Drink_HouseSpecial_IG_001_OneHouseSpecial=酒保特调。 -PU_VENDOR01_M_VBA_Give_Drink_IG_001_HeresYourDrink=您的酒来了。 -PU_VENDOR01_M_VBA_Give_Drink_IG_002_OneDrink=一杯。 -PU_VENDOR01_M_VBA_Give_Drink_IG_003_ThisDrinksYours=这杯酒是您的。 -PU_VENDOR01_M_VBA_Give_Drink_Whiskey_IG_001_AndAWhiskey=再来杯威士忌? -PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_001_Another=再来一杯? -PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=再喝一杯? -PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_003_HowAboutAnother=再来一杯怎么样? -PU_VENDOR01_M_VBA_Offer_Drink_Beer_IG_001_YouWantA=想喝啤酒吗? -PU_VENDOR01_M_VBA_Offer_Drink_Cocktail_IG_001_CanIGet=要我给您调杯鸡尾酒吗? -PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Beer_IG_001_BeerCopyThat=啤酒,好的。 -PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_SureThingThats=没问题,我最擅长调这种酒。 -PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_OneSpecialYou=一杯特调,马上到。 -PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_OneWhiskeyComing=一杯威士忌,马上好。 -PU_VENDOR01_M_VBA_Offer_Drink_HouseSpecial_IG_001_YouWantA=想来杯酒保特调吗? -PU_VENDOR01_M_VBA_Offer_Drink_IG_001_CanIGet=我给你来一杯? -PU_VENDOR01_M_VBA_Offer_Drink_IG_002_YouNeedA=要喝酒吗? -PU_VENDOR01_M_VBA_Offer_Drink_IG_003_WhatYouDrinking=想喝点什么呢? -PU_VENDOR01_M_VBA_Offer_Drink_IG_004_WhatCanI=您要点什么呢? -PU_VENDOR01_M_VBA_Offer_Drink_IG_005_Thirsty=想喝东西? -PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_001_HelloYouNeed=您好,您想喝点东西吗? -PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_002_HeyDrinkYes=嘿,喝酒吗?喝?还是不喝? -PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_003_NotATrick=又不难决定,你要喝东西吗? -PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_001_Nevermind=当我没说。 -PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_002_FineForgetIt=没事,算了。 -PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_003_OkayMovingOn=行吧?就当无事发生。 -PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_001_TheUsual=和往常一样? -PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_002_YouGoingWith=还是平时那样? -PU_VENDOR01_M_VBA_Offer_Drink_Whiskey_IG_001_HowAboutA=来杯威士忌? -PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_001_DamnMustBe=我靠,你肯定很渴,喝完那杯我再给你拿更多来。 -PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_002_OneOrderAt=一次点一杯,好吗? -PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_003_YeahYouMight=嗯,你最好慢点,先把手上的喝完。 -PU_VENDOR01_M_VBA_Welcome_Bones_IG_001_YeahWelcomeTo=欢迎光临 Bones'。 -PU_VENDOR01_M_VBA_Welcome_CafeMusain_IG_001_ThanksForComing=感谢光临缪尚咖啡馆。 -PU_VENDOR01_M_VBA_Welcome_DeadRise_IG_001_YeahHey=你好啊。 -PU_VENDOR01_M_VBA_Welcome_Ellroys_IG_001_WelcomeToEllroys=欢迎光临埃尔罗伊咖啡店。竭诚为您服务。 -PU_VENDOR01_M_VBA_Welcome_GLoc_IG_001_ThanksForPopping=欢迎光临G-Loc酒吧。 -PU_VENDOR01_M_VBA_Welcome_IG_001_HowsItGoing=怎么样?要来杯喝的吗? -PU_VENDOR01_M_VBA_Welcome_IG_002_HiWhatCan=嗨,您需要点什么? -PU_VENDOR01_M_VBA_Welcome_IG_003_WhatsUpYou=你好。喝点什么? -PU_VENDOR01_M_VBA_Welcome_MandV_IG_001_HelloWelcomeTo=你好,欢迎光临M&V。 -PU_VENDOR01_M_VBA_Welcome_Neutrality_IG_001_YeahWhat=嗯?什么? -PU_VENDOR01_M_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=欢迎光临图灵小站。 -PU_VENDOR01_M_VBA_Welcome_Voyager_IG_001_HelloAndWelcome=欢迎光临远航者酒吧。 -PU_VENDOR01_M_VBA_Welcome_Wallys_IG_001_WelcomeToWallys=欢迎来到沃利酒吧。 -PU_VENDOR01_M_VCO_Give_Drink_Cappuccino_IG_001_ThisCappucinosYours=您的卡布奇诺好了。 -PU_VENDOR01_M_VCO_Give_Drink_ChoclateMilk_IG_001_HeresYourChocolate=您的巧克力牛奶好了。 -PU_VENDOR01_M_VCO_Give_Drink_Coffee_IG_001_HeresYourCoffee=您的咖啡好了。 -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=这杯喝的您还要吗? -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_002_YouGonnaTake=您还喝吗? -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_003_HeyYourOrder=您好!您的喝的! -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_WhyArePeople=为什么会有人不喝就走的? -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_YouSeeingThis=你看见了吗? -PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_IDontKnow=我不知道今天的顾客都什么毛病。 -PU_VENDOR01_M_VCO_Give_Drink_Espresso_IG_001_GotYourEspresso=您的意式浓缩咖啡好了。 -PU_VENDOR01_M_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsYour=您的法式烘焙咖啡好了。 -PU_VENDOR01_M_VCO_Give_Drink_FlatWhiteJazz_IG_001_HeresTheFlat=爵士奥瑞白好了。 -PU_VENDOR01_M_VCO_Give_Drink_FlatWhite_IG_001_FlatWhiteHere=奥瑞白好了。 -PU_VENDOR01_M_VCO_Give_Drink_HotCoco_IG_001_HotCoco=热可可。 -PU_VENDOR01_M_VCO_Give_Drink_IG_001_HereYouGo=拿好了。 -PU_VENDOR01_M_VCO_Give_Drink_IG_002_HereThisIs=来,这是您的。 -PU_VENDOR01_M_VCO_Give_Drink_IG_003_OrderUp=做好了。 -PU_VENDOR01_M_VCO_Give_Drink_IcedCoffee_IG_001_IcedCoffee=冰咖啡。 -PU_VENDOR01_M_VCO_Give_Drink_Latte_IG_001_HeresYourLatte=您的拿铁好了。 -PU_VENDOR01_M_VCO_Give_Drink_LongShot_IG_001_OneLongShot=一杯美式咖啡。 -PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_001_OrderUp=做好了。 -PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_002_ThisIsYours=这是您点的。 -PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_003_HelloThisIs=你好?这是您的饮料。 -PU_VENDOR01_M_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendUp=旋涡拼配咖啡。 -PU_VENDOR01_M_VCO_Give_Drink_Tea_IG_001_GotYourTea=您的茶。 -PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_001_YouWantAnother=还想再来一杯? -PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_002_ReadyForAnother=准备好再来一杯? -PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_003_OneMore=再来一杯? -PU_VENDOR01_M_VCO_Offer_Drink_Cappuccino_IG_001_YouWantA=您想喝卡布奇诺吗? -PU_VENDOR01_M_VCO_Offer_Drink_ChoclateMilk_IG_001_WantSomeChocolate=想喝点巧克力牛奶吗? -PU_VENDOR01_M_VCO_Offer_Drink_Coffee_IG_001_CanIGet=要来杯咖啡吗? -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_CappucinoGotIt=卡布奇诺,好的。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_ChocolateMilkComing=巧克力牛奶,马上好。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Coffee_IG_001_OneCoffeeComing=一杯咖啡,马上好。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Espresso_IG_001_OneEspresso=一杯意式浓缩咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=好的,一杯法式烘焙咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_AlrightFlatWhite=好的,爵士奥瑞白。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_OneFlatWhite=一杯奥瑞白。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_SureOneHot=没问题,一杯热可可。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_IcedCoffee=冰咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Latte_IG_001_OneLatte=一杯拿铁? -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OkayIllGet=好了,这就为您做美式咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_SwirlyBlendIt=那就旋涡拼配咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaGotIt=茶,好的。 -PU_VENDOR01_M_VCO_Offer_Drink_Espresso_IG_001_BetYouNeed=您应该喜欢意式浓缩。 -PU_VENDOR01_M_VCO_Offer_Drink_FiftyFifty_IG_001_HowAboutA=来杯法式烘焙怎么样? -PU_VENDOR01_M_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=不如爵士奥瑞白? -PU_VENDOR01_M_VCO_Offer_Drink_FlatWhite_IG_001_YouWantA=您想喝奥瑞白吗? -PU_VENDOR01_M_VCO_Offer_Drink_HotCoco_IG_001_WantSomeHot=想喝热巧克力吗? -PU_VENDOR01_M_VCO_Offer_Drink_IG_001_CanIGet=您想点什么呢? -PU_VENDOR01_M_VCO_Offer_Drink_IG_002_NeedSomethingTo=需要什么饮料吗? -PU_VENDOR01_M_VCO_Offer_Drink_IG_003_WantADrink=需要喝的? -PU_VENDOR01_M_VCO_Offer_Drink_IG_004_HowAboutA=来杯喝的? -PU_VENDOR01_M_VCO_Offer_Drink_IG_005_YouLookThirsty=您看起来很渴,想喝什么呢? -PU_VENDOR01_M_VCO_Offer_Drink_IcedCoffee_IG_001_HowAboutAn=冰咖啡怎么样? -PU_VENDOR01_M_VCO_Offer_Drink_Latte_IG_001_YouWantA=您喝拿铁吗? -PU_VENDOR01_M_VCO_Offer_Drink_LongShot_IG_001_InterestYouIn=美式咖啡感兴趣吗? -PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_001_HelloYouOrdering=您好,还点吗? -PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_002_TakeYourTime=不着急想。 -PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_003_SoWhatsIt=所以,您想喝什么呢? -PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_001_FineNevermind=好吧,无所谓。 -PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_002_OkayLetMe=好的,想好了就告诉我。 -PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_003_ThenLetMe=想喝什么就告诉我。 -PU_VENDOR01_M_VCO_Offer_Drink_SwirlyBlend_IG_001_YouLookLike=您看起来需要一杯旋涡拼配咖啡。 -PU_VENDOR01_M_VCO_Offer_Drink_Tea_IG_001_HowAboutSome=来杯茶? -PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_001_YouWantYour=还是老样子? -PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_002_Usual=老样子? -PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_001_ButYouveAlready=但您已经点了别的,先喝完那个再说? -PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_002_MaybeFinishThose=您先喝完那些,看看还喝得下别的吗。 -PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_003_YouShouldReally=您该注意下咖啡因摄入量。先喝完那杯再来。 -PU_VENDOR01_M_VCO_Welcome_Ellroys_IG_001_WelcomeToEllroys=欢迎来到埃尔罗伊咖啡店。竭诚为您服务。 -PU_VENDOR01_M_VCO_Welcome_GrabnGo_IG_001_WelcomeToGrab=欢迎光临外带美味。 -PU_VENDOR01_M_VCO_Welcome_IG_001_HelloCanI=您好,咖啡还是茶。 -PU_VENDOR01_M_VCO_Welcome_IG_002_HeyHowAbout=您好,要来杯咖啡还是别的什么? -PU_VENDOR01_M_VCO_Welcome_IG_003_HowsItGoing=您好啊,需要咖啡吗? -PU_VENDOR01_M_VFO_Give_Drink_IG_001_HeresYourDrink=您的饮品好了。 -PU_VENDOR01_M_VFO_Give_Drink_IG_002_GotYourDrink=您的饮品来了。 -PU_VENDOR01_M_VFO_Give_Drink_IG_003_ThisIsYour=您的饮品来了。 -PU_VENDOR01_M_VFO_Give_Food_Burrito_IG_001_GotYourBurrito=您的卷饼好了。 -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_001_HeyYouWant=嘿,您还要不要了。 -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_002_YouForgotYour=您的吃的还没拿呢。 -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_003_HeyThisIs=嘿,您的订单在这。 -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_001_UmWhatThe=嗯?什么鬼? -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_002_IGuessTheyre=我猜他们是不饿吧? -PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_003_KindaWeirdTo=真怪,点了就走。 -PU_VENDOR01_M_VFO_Give_Food_HotDog_IG_001_HeresYourDog=您的热狗。 -PU_VENDOR01_M_VFO_Give_Food_IG_001_HeresYourFood=您的餐好了。 -PU_VENDOR01_M_VFO_Give_Food_IG_002_GotYourFood=您的餐在这。 -PU_VENDOR01_M_VFO_Give_Food_IG_003_FoodsUp=餐好了。 -PU_VENDOR01_M_VFO_Give_Food_Kacho_IG_001_KachoHere=卡乔面好了。 -PU_VENDOR01_M_VFO_Give_Food_Noodles_IG_001_HeresYourNoodles=您的面好了。 -PU_VENDOR01_M_VFO_Give_Food_Pizza_IG_001_HeresYourPizza=您的披萨好了。 -PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_001_OrderUp=做好了。 -PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_002_YourFoodsReady=您的餐准备好了。 -PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_003_HeresYourFood=您的餐好了。 -PU_VENDOR01_M_VFO_Give_Food_Sandwich_IG_001_GotASandwich=您的三明治在这。 -PU_VENDOR01_M_VFO_Give_Order_IG_001_HereYouGo=拿好了。 -PU_VENDOR01_M_VFO_Give_Order_IG_002_HeresYourOrder=这是您点的。 -PU_VENDOR01_M_VFO_Give_Order_IG_003_ThisOrdersYours=您的订单。 -PU_VENDOR01_M_VFO_Hawk_Food_Burrito_IG_001_FreshBurritos=新鲜的卷饼! -PU_VENDOR01_M_VFO_Hawk_Food_HotDog_IG_001_HotDogs=热狗! -PU_VENDOR01_M_VFO_Hawk_Food_Kacho_IG_001_KachoGotYour=卡乔面!好吃的卡乔面。 -PU_VENDOR01_M_VFO_Hawk_Food_Noodles_IG_001_WhoWantsSome=谁想来碗面? -PU_VENDOR01_M_VFO_Hawk_Food_Pizza_IG_001_PizzaGetYour=披萨,谁要披萨! -PU_VENDOR01_M_VFO_Hawk_Food_Sandwich_IG_001_GotSandwichesHere=卖三明治咯。 -PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_001_YouWantA=您想配一杯喝的吗? -PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_002_HowAboutA=再来杯喝的怎么样? -PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_003_YouWantA=您想再加一杯喝的吗? -PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_001_YouWantAnother=再来一份? -PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_002_StillHungry=还没吃饱? -PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_003_YouWantSomething=您想吃点别的? -PU_VENDOR01_M_VFO_Offer_Food_Burrito_IG_001_YouWantA=想来份卷饼? -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Burrito_IG_001_OneBurrito=一份卷饼。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_HotDog_IG_001_OneHotDog=一份热狗马上好。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Kacho_IG_001_YouGotIt=好的,卡乔面马上好。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Noodles_IG_001_SoundsGoodLets=好的,这就煮碗面。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Pizza_IG_001_OneSliceComing=一块披萨马上好。 -PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Sandwich_IG_001_OneSandwich=一块三明治。 -PU_VENDOR01_M_VFO_Offer_Food_HotDog_IG_001_HowAboutA=来份热狗? -PU_VENDOR01_M_VFO_Offer_Food_IG_001_CanIGet=您想吃点啥吗? -PU_VENDOR01_M_VFO_Offer_Food_IG_002_YouHungry=您饿了么? -PU_VENDOR01_M_VFO_Offer_Food_IG_003_WhatWouldYou=您想吃点什么呢? -PU_VENDOR01_M_VFO_Offer_Food_IG_004_LetsGetYou=来点吃的怎么样? -PU_VENDOR01_M_VFO_Offer_Food_IG_005_WhatAreYou=您看上什么了? -PU_VENDOR01_M_VFO_Offer_Food_Kacho_IG_001_YouWantSome=想来碗卡乔面吗? -PU_VENDOR01_M_VFO_Offer_Food_Noodles_IG_001_WantSomeNoodles=来碗面? -PU_VENDOR01_M_VFO_Offer_Food_Pizza_IG_001_YouWantSome=想吃披萨吗? -PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_001_HeyYouWant=嘿,想来点什么? -PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_002_Hello=您好? -PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_003_DidYouWant=你要点餐吗? -PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_001_OkayLetMe=好的,您改主意了跟我说。 -PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_002_FineNevermind=行吧,无所谓。 -PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_003_OrDontOrder=还是说,你不想点。 -PU_VENDOR01_M_VFO_Offer_Food_Sandwich_IG_001_HowAboutA=来个三明治? -PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_001_YouWantYour=还是老样子? -PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_002_LetMeGuess=我猜猜,老样子? -PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_001_YouMustBe=你肯定很饿了吧?不如你吃完这份再来我这点。 -PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_002_MaybeKnockOut=不如吃完一轮再加。 -PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_003_LetsNotOverload=先别吃撑着了好吗? -PU_VENDOR01_M_VFO_Welcome_BigBenny_IG_001_HiWelcomeTo=嗨,欢迎光临大本尼。 -PU_VENDOR01_M_VFO_Welcome_FishRingers_IG_001_WelcomeToFish=欢迎光临鱼柳餐馆,点爆你的味蕾。 -PU_VENDOR01_M_VFO_Welcome_GarciasGreens_IG_001_WelcomeToGarcias=欢迎光临加西亚蔬果。 -PU_VENDOR01_M_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=欢迎光临吉诺热鸟,著名的“火星人”酱料生产商。 -PU_VENDOR01_M_VFO_Welcome_GrabnGo_IG_001_ThanksForStopping=欢迎光临外带美味。 -PU_VENDOR01_M_VFO_Welcome_IG_001_HeyHowYou=嘿,您怎么样?饿了吗? -PU_VENDOR01_M_VFO_Welcome_IG_002_HiCanI=嗨,您想吃点什么? -PU_VENDOR01_M_VFO_Welcome_IG_003_HeyThereNeed=您好啊,您要来点吃的吗? -PU_VENDOR01_M_VFO_Welcome_Mayzay_IG_001_ThanksForStopping=欢迎光临梅泽餐厅。 -PU_VENDOR01_M_VFO_Welcome_Tiptop_IG_001_WelcomeToTiptop=欢迎光临锋尚快餐。 -PU_VENDOR01_M_VFO_Welcome_TorpedoBurrito_IG_001_WelcomeToTorpedo=欢迎光临鱼雷卷饼,点爆你的味觉。 -PU_VENDOR01_M_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=欢迎光临吐温三明治。 -PU_VENDOR01_M_VFO_Welcome_Whammers_IG_001_HelloAndWelcome=您好,欢迎来到温姆堡。 -PU_VENDOR02_F_BSG_Apologize_IG_001_Sorry=抱歉。 -PU_VENDOR02_F_BSG_Apologize_IG_002_SorryAboutThat=很抱歉。 -PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_001=<无聊的噪音> -PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_002=<无聊的噪音> -PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_003=<无聊的噪音> -PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_001=<咳> -PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_002=<咳> -PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_003=<咳> -PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_001=<自己哼哼> -PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_002=<自己哼哼> -PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_003=<自己哼哼> -PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_001=<无聊的叹气> -PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_002=<无聊的叹气> -PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_003=<无聊的叹气> -PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_001=<思考时发出的声音> -PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_002=<思考时发出的声音> -PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_003=<思考时发出的声音> -PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_001=<清嗓子> -PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_002=<清嗓子> -PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_003=<清嗓子> -PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_001=<很长的哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_002=<很长的哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_003=<很长的哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_001=<哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_002=<哈欠> -PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_003=<哈欠> -PU_VENDOR02_F_BSG_Bump_IG_001_ExcuseMe=不好意思。 -PU_VENDOR02_F_BSG_Bump_IG_002_Careful=小心点。 -PU_VENDOR02_F_BSG_Bump_IG_003_WatchOut=小心。 -PU_VENDOR02_F_BSG_Bump_Neg_IG_001_HeyWatchWhere=嘿,看着点路。 -PU_VENDOR02_F_BSG_Bump_Neg_IG_002_LookOut=嘿,小心! -PU_VENDOR02_F_BSG_Bump_Neg_IG_003_WhatTheHell=搞什么? -PU_VENDOR02_F_BSG_Bump_Pos_IG_001_OhLookOut=噢,小心。 -PU_VENDOR02_F_BSG_Bump_Pos_IG_002_Careful=(偷笑) 小心。 -PU_VENDOR02_F_BSG_Bump_Pos_IG_003_OopsMyFault=不好意思,我的锅。 -PU_VENDOR02_F_BSG_Greet_IG_001_Hi=嗨。 -PU_VENDOR02_F_BSG_Greet_IG_002_Hello=你好。 -PU_VENDOR02_F_BSG_Greet_IG_003_Hey=嘿。 -PU_VENDOR02_F_BSG_Greet_Neg_IG_001_UhHuh=额哦。 -PU_VENDOR02_F_BSG_Greet_Neg_IG_002_YeahHey=啊,你好。 -PU_VENDOR02_F_BSG_Greet_Neg_IG_003_What=什么。 -PU_VENDOR02_F_BSG_Greet_Pos_IG_001_HeyThere=嘿,你好啊。 -PU_VENDOR02_F_BSG_Greet_Pos_IG_002_Hiya=你好呀。 -PU_VENDOR02_F_BSG_Greet_Pos_IG_003_HowAreYou=你好吗? -PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_001_YouOkay=你还好吗? -PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_002_WhatAreYou=你在干嘛? -PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_003_DoYouNeed=需要帮忙吗? -PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_001=<愤怒地叹息 / 沮丧> -PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_002=<愤怒地叹息 / 沮丧> -PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_003=<愤怒地叹息 / 沮丧> -PU_VENDOR02_F_BSG_React_Surprised_IG_EX_001=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR02_F_BSG_React_Surprised_IG_EX_002=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR02_F_BSG_React_Surprised_IG_EX_003=<惊讶的反应,例如“啊!”或喘息> -PU_VENDOR02_F_BSG_Request_GetPast_IG_001_ComingThrough=借过。 -PU_VENDOR02_F_BSG_Request_GetPast_IG_002_ExcuseMe=不好意思。 -PU_VENDOR02_F_BSG_Request_GetPast_IG_003_Sorry=抱歉? -PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_001_WatchOut=小心。 -PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_002_OutOfThe=快让开。 -PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_003_CanYouMove=你能挪挪吗? -PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_001_PardonMe=不好意思。 -PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_002_SorryINeed=不好意思,借过一下。 -PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_003_JustGonnaMove=借过一下。 -PU_VENDOR02_F_BSG_Respond_Affirm_IG_001_Yes=好的。 -PU_VENDOR02_F_BSG_Respond_Affirm_IG_002_Sure=好。 -PU_VENDOR02_F_BSG_Respond_Negative_IG_001_No=不。 -PU_VENDOR02_F_BSG_Respond_Negative_IG_002_Nope=不行。 -PU_VENDOR02_F_BSG_Thanks_IG_001_ThankYou=感谢您。 -PU_VENDOR02_F_BSG_Thanks_IG_002_Thanks=多谢。 -PU_VENDOR02_F_BSG_Thanks_Pos_IG_001_HeyThanks=嘿,多谢。 -PU_VENDOR02_F_BSG_Thanks_Pos_IG_002_ThanksSoMuch=非常感谢。 -PU_VENDOR02_F_CNC_Beg_ForLife_IG_001_PleaseDont=<双手合十祈祷>求求你,不要杀我好吗? -PU_VENDOR02_F_CNC_Beg_ForLife_IG_002_ImNotWorth=<双手合十祈祷>我不值得您动手,真的。 -PU_VENDOR02_F_CNC_Beg_ForLife_IG_003_ItDoesntHave=<双手合十祈祷>不必这样。 -PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_001_PleasePleaseIm=<跪下来,接着乞求 - 蜷在一起> 求求你,求求你,我求你了。 -PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_002_MercyPlease=<跪下来,接着乞求 - 蜷在一起> 求你放过我吧。 -PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_003_YoureMakingA=<跪下来,接着乞求 - 蜷在一起>你犯了大错。 -PU_VENDOR02_F_CNC_CallHelp_IG_001_ShitHelp=妈的!救命! -PU_VENDOR02_F_CNC_CallHelp_IG_002_OhMyGod=我的天,救命啊! -PU_VENDOR02_F_CNC_CallHelp_IG_003_SomebodyHelpMe=来人救救我! -PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_001=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_002=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_003=<死前挣扎 - 大型反应,范围:短暂尖叫 / 手榴弹爆炸> -PU_VENDOR02_F_CNC_DeathThroe_IG_EX_001=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR02_F_CNC_DeathThroe_IG_EX_002=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR02_F_CNC_DeathThroe_IG_EX_003=<死前挣扎 - 中型反应,范围:中枪> -PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_001=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_002=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_003=<死前挣扎 - 小型反应,范围:爆头> -PU_VENDOR02_F_CNC_GetHit_High_IG_EX_001=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR02_F_CNC_GetHit_High_IG_EX_002=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR02_F_CNC_GetHit_High_IG_EX_003=<被击中 - 大量伤害,范围:枪击> -PU_VENDOR02_F_CNC_GetHit_IG_EX_001=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR02_F_CNC_GetHit_IG_EX_002=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR02_F_CNC_GetHit_IG_EX_003=<被击中 - 中等伤害,范围:重拳> -PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_001=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_002=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_003=<被击中 - 少量伤害,范围:拳击> -PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_OhShit=<双手伸出> 妈的! -PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhatTheHell=<双手伸出> 什么情况?! -PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_AreYouCrazy=<双手伸出> 你疯了吗?! -PU_VENDOR02_F_CNC_React_Cower_IG_EX_001=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 -PU_VENDOR02_F_CNC_React_Cower_IG_EX_002=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 -PU_VENDOR02_F_CNC_React_Cower_IG_EX_003=<对枪声的反应,轻微的尖叫,慌乱的呼吸>。 -PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_001_RunEverybodyRun=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰>快逃!所有人都快逃! -PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_002_NoNoNo=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰> 不!不!不! -PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_003_GetAwayFrom=<逃开,从慌乱的呼吸声中能听出一丝生存下来的欣慰> 离我远点! -PU_VENDOR02_F_CNC_Surrender_IG_001_IGiveUp=<举起双手> 我投降。 -PU_VENDOR02_F_CNC_Surrender_IG_002_DontHurtMe=<举起双手> 别伤害我。 -PU_VENDOR02_F_CNC_Surrender_IG_003_DontShoot=<举起双手> 别开枪。 -PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_001_OhGodWhat=哦我的天,那他妈什么鬼? -PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_002_ImSoSick=我受够了其他班的人把这里搞得一团糟。 -PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_003_WellYoureBeing=行吧,你真让人讨厌,不是吗? -PU_VENDOR02_F_PVE_Busy_OneMoment_IG_001_GiveMeA=给我一点时间。 -PU_VENDOR02_F_PVE_Busy_OneMoment_IG_002_IllBeWith=我马上就来。 -PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_001_YeahYeahI=知道了知道了,我看到你了。 -PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_002_HoldPlease=等一会。 -PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_001_LetMeJust=让我把这事做完就来。 -PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_002_SorryIWill=对不起,我马上就来。 -PU_VENDOR02_F_PVE_CallSecurity_High_IG_001_Security=警卫! -PU_VENDOR02_F_PVE_CallSecurity_High_IG_002_INeedHelp=我需要帮助!警卫! -PU_VENDOR02_F_PVE_CallSecurity_High_IG_003_SecurityHelpMe=警卫!救救我! -PU_VENDOR02_F_PVE_CallSecurity_IG_001_CouldIGet=请警卫快来。 -PU_VENDOR02_F_PVE_CallSecurity_IG_002_INeedSome=我需要警卫! -PU_VENDOR02_F_PVE_CallSecurity_IG_003_AnySecurityAround=附近有警卫吗? -PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_001_Thief=小偷! -PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_002_DropIt=放下来! -PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_003_HeyThief=嘿!毛贼! -PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_001_HowAreYou=你好吗? -PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_002_EverythingGoingOkay=一切都还好吗? -PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_003_HowsYourDay=今天过得如何? -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_001_ITookUp=实际上,我又开始画画了。废了很大功夫才搞到了一些真正的颜料和别的工具。现在就差弄清楚我想画什么了。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_002_YeahFineI=行吧,我猜。但我总有一种要从这里逃出去的感觉。我不习惯在一个地方待太长时间。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_003_YouKnowLiving=你懂的,梦想成真。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_004_ItsBeenA=还行吧。早些时候很忙。不过现在轻松点儿了。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_005_LookingIntoTaking=我想出去玩,但还在纠结要去哪儿。就很怪,一切都很棒,但又都没那么棒。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_006_NotTooBad=不算太糟,马上就要休假了很棒。很期待假期。 -PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_007_LastCoupleDays=最近几天过得很懵。工作和家里事超多。希望很快能休个假。 -PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_001_LikeIt=喜欢吗? -PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_002_ThatsOneOf=这可是我的最爱之一。 -PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_003_PrettyCoolRight=挺酷的,是吧? -PU_VENDOR02_F_PVE_Farewell_EndShift_IG_001_SorryIJust=不好意思,我刚到点下班。 -PU_VENDOR02_F_PVE_Farewell_EndShift_IG_002_ActuallyMyShift=事实上,我刚下班。 -PU_VENDOR02_F_PVE_Farewell_EndShift_IG_003_IWasJust=我正要走呢,不好意思。 -PU_VENDOR02_F_PVE_Farewell_IG_001_Bye=拜拜。 -PU_VENDOR02_F_PVE_Farewell_IG_002_TakeItEasy=放轻松。 -PU_VENDOR02_F_PVE_Farewell_IG_003_HaveAGood=祝你愉快。 -PU_VENDOR02_F_PVE_Farewell_Neg_IG_001_YeahSeeYa=拜拜了您嘞。 -PU_VENDOR02_F_PVE_Farewell_Neg_IG_002_LaterAsshole=再见?混蛋。 -PU_VENDOR02_F_PVE_Farewell_Neg_IG_003_KeepWalking=走你。 -PU_VENDOR02_F_PVE_Farewell_Pos_IG_001_HaveAWonderful=祝您今天愉快。 -PU_VENDOR02_F_PVE_Farewell_Pos_IG_002_SoGoodTo=很高兴见到你。 -PU_VENDOR02_F_PVE_Farewell_Pos_IG_003_ThanksAndTake=感谢,保重。 -PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_001_SureSometimesI=当然,有时我也喜欢多考虑一下。 -PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_002_YouSureYou=您确定什么都不需要吗? -PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_003_WellImAround=好的,我就在这边,您有什么需要就跟我说。 -PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_001_ThatIt=就这些吗? -PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_002_WillThatBe=只需要这些吗? -PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_003_IsThereAnything=还需要别的什么吗? -PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_004_AnythingElse=还需要别的吗? -PU_VENDOR02_F_PVE_Offer_ClearItem_IG_001_AreYouFinished=您吃完了吗? -PU_VENDOR02_F_PVE_Offer_ClearItem_IG_002_YouDoneWith=这些还需要吗? -PU_VENDOR02_F_PVE_Offer_ClearItem_IG_003_AllGood=好了吗? -PU_VENDOR02_F_PVE_Offer_Confirmed_IG_001_SureThing=没问题。 -PU_VENDOR02_F_PVE_Offer_Confirmed_IG_002_ComingRightUp=马上就来。 -PU_VENDOR02_F_PVE_Offer_Confirmed_IG_003_LetMeGet=我来帮您准备。 -PU_VENDOR02_F_PVE_Offer_Confirmed_IG_004_SoundsGoodItll=好的,马上就准备好。 -PU_VENDOR02_F_PVE_Offer_Denied_IG_001_Okay=好的。 -PU_VENDOR02_F_PVE_Offer_Denied_IG_002_YourCall=听你的。 -PU_VENDOR02_F_PVE_Offer_Denied_IG_003_SureThing=没问题。 -PU_VENDOR02_F_PVE_Offer_Denied_IG_004_Fine=好的。 -PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_001_Okay=<叹气> 好的?。 -PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_002_SureFine=行吧,好的。 -PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_003_DontKnowWhy=不知道您是来这儿干什么的。 -PU_VENDOR02_F_PVE_Offer_IG_001_WhatCanI=您需要点什么呢? -PU_VENDOR02_F_PVE_Offer_IG_002_WhatWouldYou=想吃点什么呢? -PU_VENDOR02_F_PVE_Offer_IG_003_WhatCanI=我能为你做些什么? -PU_VENDOR02_F_PVE_Offer_IG_004_HowCanI=有什么能帮您的吗? -PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_001_ImConfusedYouve=我有点懵,您已经点了餐。不如您先吃完那份吧。 -PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_002_WereDoingA=现在我们的政策是每个顾客只能点一份,您吃完再来吧。 -PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_003_YouveAlreadyGot=您已经点了餐,吃完那份再来吧。 -PU_VENDOR02_F_PVE_Warn_Theft_IG_001_PleasePayFor=请付钱。 -PU_VENDOR02_F_PVE_Warn_Theft_IG_002_ThisIsA=我们做生意,不是做慈善。 -PU_VENDOR02_F_PVE_Warn_Theft_IG_003_ImWatchingYou=我盯着你呢。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_001_ImCallingSecurity=不付钱我就叫保安了。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_002_ImNotMessing=我不是开玩笑,不付钱就放回去。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_003_DontEscalateThis=别闹大了,要么买下要么放回去。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceSeriously=最后一次机会,我认真的。不付钱就放回去。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_002_YouBetterNot=你最好别拿,今天你运气不好。 -PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_003_BuyItOr=不买别碰,我不说第二遍。 -PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_001_AreWeReally=真的要这么做? -PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_002_DontDoWhat=千万别做我认为你要做的事。 -PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_003_YouBetterBuy=你最好买了它,我没开玩笑。 -PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_001_HeySorryDid=不好意思,你是想买那个吗? -PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_002_UmIHope=呃,希望你会掏钱买下那个。 -PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_003_PleaseDontDo=别做任何你会后悔的蠢事。 -PU_VENDOR02_F_PVE_Warn_Trespassing_IG_001_ThisAreasFor=这只允许工作人员进入。 -PU_VENDOR02_F_PVE_Warn_Trespassing_IG_002_YouCantBe=你不能待在这里。 -PU_VENDOR02_F_PVE_Warn_Trespassing_IG_003_PleaseLeaveThis=请你离开这个区域。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_001_IWontSay=我只说一遍。离开。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_002_ThisIsYour=最后提醒你一次。离开。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_003_ISaidThis=我说这里是禁区。滚出去。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_LookYoureReally=听着,你真的惹毛我了。滚出去。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImTiredOf=我不想再说了,你不能待在这里。 -PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_ComeOnGet=拜托,滚出去! -PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_001_HeyGetThe=嘿,给我滚出去。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_002_WhatTheHell=什么?你不能在这。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_003_UhUhNo=哦噢,没门儿。你现在就得离开。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_001_ExcuseMeBut=不好意思,但是你不允许出现在这。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_002_ImReallySorry=很抱歉,我必须请您离开。 -PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_003_YouReallyShouldnt=你不应该出现在这。 -PU_VENDOR02_F_PVE_Welcome_Banned_IG_001_YouveBeenBanned=你被禁止出入。 -PU_VENDOR02_F_PVE_Welcome_Banned_IG_002_YouCantBe=你不能进到这里来。 -PU_VENDOR02_F_PVE_Welcome_Banned_IG_003_WeWereVery=我已经讲得很清楚了,这里不欢迎你。 -PU_VENDOR02_F_PVE_Welcome_IG_001_HelloThanksFor=您好,欢迎光临。 -PU_VENDOR02_F_PVE_Welcome_IG_002_WhatllItBe=您想要点什么? -PU_VENDOR02_F_PVE_Welcome_IG_003_Welcome=欢迎。 -PU_VENDOR02_F_PVE_Welcome_Neg_IG_001_WhatDoYou=您想要什么? -PU_VENDOR02_F_PVE_Welcome_Neg_IG_002_YouWantSomething=你想要啥? -PU_VENDOR02_F_PVE_Welcome_Neg_IG_003_YeahWhat=诶?什么。 -PU_VENDOR02_F_PVE_Welcome_Pos_IG_001_HiThereCan=嗨。有什么我能帮您的? -PU_VENDOR02_F_PVE_Welcome_Pos_IG_002_HiThanksFor=嗨,感谢您的光顾。 -PU_VENDOR02_F_PVE_Welcome_Pos_IG_003_HiWhatCan=嗨,您今天想要点什么? -PU_VENDOR02_F_PVE_Welcome_Remember_IG_001_WelcomeBackThanks=欢迎回来,谢谢惠顾。 -PU_VENDOR02_F_PVE_Welcome_Remember_IG_002_HiThereBack=嗨,又来了。 -PU_VENDOR02_F_PVE_Welcome_Remember_IG_003_GoodToSee=很高兴再次见到您。 -PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_001_OhYou=哦? 是您? -PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_002_NotAgain=怎么又来了? -PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_003_ShitCouldThis=干?今天不能再糟心了。 -PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_001_WelcomeBackThanks=欢迎回来,谢谢惠顾。 -PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_002_OhHeyGood=哦嘿,很高兴再见到您。 -PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_003_YoureBecomingQuite=您最近好像经常来。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_001_HeyDontDo=嘿,别做傻事。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_002_StopImSerious=停!认真的。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_003_HeyCutIt=嘿!别打了! -PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_001_LetsPumpThe=大家都缓缓。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_002_EaseUpOkay=放松点,好吗? -PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_003_TakeADeep=深呼吸。冷静点。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_001_LookYouReally=听着,你真的需要冷静一下。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_002_StopActingLike=最后一次,别像个疯子。 -PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_003_CalmDownOr=冷静下来,否则事情会变得更糟。 -PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_001_YoureCutOff=停手! -PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_002_GetTheHell=给我滚出去。 -PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_003_OutOfMy=赶紧从我视野里消失。 -PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_001_YoureDoneGet=你够了,给我滚出去! -PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_002_ThatsItYoure=好了。停手。 -PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_003_YouKnowWhat=你知道吗,我受够你了! -PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_001_YouWantTo=想打就出去打! -PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_002_WhatDoYou=你在干什么?别打了! -PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_003_CutThatShit=停手!别打了! -PU_VENDOR02_F_VBA_Give_Drink_Beer_IG_001_OneBeer=一杯啤酒。 -PU_VENDOR02_F_VBA_Give_Drink_Cocktail_IG_001_ThereYouGo=给您,您的鸡尾酒。 -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_001_ExcuseMeYou=真的?您要点这个酒? -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_002_WhereAreYou=您去哪?您的酒还在这。 -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_003_IThinkYoure=您可能忘了您的酒。 -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_UmYouSaw=嗯?你也看到了,对吗? -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_IGottaGet=我该换个更好的工作了。 -PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouBelieveThis=你敢信? -PU_VENDOR02_F_VBA_Give_Drink_HouseSpecial_IG_001_HereYouGo=给您,您的特调。 -PU_VENDOR02_F_VBA_Give_Drink_IG_001_HereYouGo=您的酒,拿好。 -PU_VENDOR02_F_VBA_Give_Drink_IG_002_ThisDrinksYours=这是您的酒。 -PU_VENDOR02_F_VBA_Give_Drink_IG_003_HeresYourDrink=这是您的酒。 -PU_VENDOR02_F_VBA_Give_Drink_Whiskey_IG_001_YourWhiskey=您的威士忌。 -PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_001_OneMore=再来一杯? -PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=想再来一杯吗? -PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_003_AnotherRound=再来一轮? -PU_VENDOR02_F_VBA_Offer_Drink_Beer_IG_001_HowAboutA=要不要来杯啤酒? -PU_VENDOR02_F_VBA_Offer_Drink_Cocktail_IG_001_WouldYouLike=您想要杯鸡尾酒吗? -PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Beer_IG_001_OneBeerYou=一杯啤酒。好的。 -PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_IllShowYou=给你看看我的秘方。 -PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_GoodChoicePeople=选得好,大家都喜欢喝这个特调。 -PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_AllRightOne=好的。一杯威士忌。 -PU_VENDOR02_F_VBA_Offer_Drink_HouseSpecial_IG_001_WeHaveA=我们的特调不错。 -PU_VENDOR02_F_VBA_Offer_Drink_IG_001_WouldYouLike=想来杯喝的吗? -PU_VENDOR02_F_VBA_Offer_Drink_IG_002_HowAboutA=再来杯喝的怎么样? -PU_VENDOR02_F_VBA_Offer_Drink_IG_003_WhatAreYou=您想喝什么? -PU_VENDOR02_F_VBA_Offer_Drink_IG_004_YouDrinking=来杯喝的? -PU_VENDOR02_F_VBA_Offer_Drink_IG_005_WhatKindOf=你想要喝点什么? -PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_001_WouldYouLike=您想来杯喝的吗? -PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_002_HelloDoYou=您好?想要杯喝的吗? -PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_003_SorryDoYou=抱歉,您想要什么喝的? -PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_001_SureIgnoreMe=没问题,别管我。 -PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_002_FineIveGot=行吧。我还有其他事要干。 -PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_003_OkayThen=好吧。 -PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_001_YouWantYour=还是老样子? -PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_002_LetMeGuess=让我猜猜,和往常一样? -PU_VENDOR02_F_VBA_Offer_Drink_Whiskey_IG_001_YouWantA=您想要杯威士忌吗? -PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_001_YouveAlreadyGot=我已经把酒给您了。 -PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_002_ComeOnTheres=拜托,别养鱼。喝完再说。 -PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_003_YouDontHave=别担心,我们不会没酒。不用点两杯。 -PU_VENDOR02_F_VBA_Welcome_Bones_IG_001_HeyWhatllIt=嘿,今天喝什么呢? -PU_VENDOR02_F_VBA_Welcome_CafeMusain_IG_001_FirstTimeIn=第一次来缪尚咖啡馆?很高兴见到你。 -PU_VENDOR02_F_VBA_Welcome_DeadRise_IG_001_YouDrinking=您要喝点吗? -PU_VENDOR02_F_VBA_Welcome_Ellroys_IG_001_ThanksForStopping=感谢您光临埃尔罗伊咖啡店。 -PU_VENDOR02_F_VBA_Welcome_GLoc_IG_001_WelcomeToGLoc=欢迎光临G-Loc酒吧。 -PU_VENDOR02_F_VBA_Welcome_IG_001_YouNeedA=您要来一杯吗? -PU_VENDOR02_F_VBA_Welcome_IG_002_WhatsGoingOn=怎么样?喝一杯? -PU_VENDOR02_F_VBA_Welcome_IG_003_HiWhatCan=嗨,您要点什么? -PU_VENDOR02_F_VBA_Welcome_MandV_IG_001_WelcomeToMandV=欢迎光临M&V。 -PU_VENDOR02_F_VBA_Welcome_Neutrality_IG_001_WhatsUp=哟。 -PU_VENDOR02_F_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=欢迎光临图灵小站。 -PU_VENDOR02_F_VBA_Welcome_Voyager_IG_001_ThanksForComing=欢迎来到远航者酒吧。 -PU_VENDOR02_F_VBA_Welcome_Wallys_IG_001_ItsWallyTime=现在时候沃利时间,我说得对吗? -PU_VENDOR02_F_VCO_Give_Drink_Cappuccino_IG_001_CappucinoForYou=您的卡布奇诺。 -PU_VENDOR02_F_VCO_Give_Drink_ChoclateMilk_IG_001_AndHeresThe=巧克力牛奶做好了。 -PU_VENDOR02_F_VCO_Give_Drink_Coffee_IG_001_HeresTheCoffee=咖啡来了。 -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_001_HeyWaitUp=等一下!您的订单! -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_002_ComeOnYou=拜托!您不能把它留在这。 -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_003_YouKnowYou=你知道这是你买的,对吧。 -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_ImagineHavingEnough=想象一下你有钱到只买东西又不拿。 -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_OkayGuessThey=好吧,我猜他们最后又不想要了... -PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_AndTheyreLeaving=然后他们就走了...也不管点的单了...真好。 -PU_VENDOR02_F_VCO_Give_Drink_Espresso_IG_001_ThereYouGo=您拿好,意式浓缩咖啡。 -PU_VENDOR02_F_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsThe=烘培咖啡好了。 -PU_VENDOR02_F_VCO_Give_Drink_FlatWhiteJazz_IG_001_HereYouAre=给您,一杯爵士奥瑞白。 -PU_VENDOR02_F_VCO_Give_Drink_FlatWhite_IG_001_GotTheFlat=奥瑞白好了。 -PU_VENDOR02_F_VCO_Give_Drink_HotCoco_IG_001_HotCocoFor=您的热可可。 -PU_VENDOR02_F_VCO_Give_Drink_IG_001_HereYouAre=您拿好。 -PU_VENDOR02_F_VCO_Give_Drink_IG_002_HeresYourDrink=这是您的饮品。 -PU_VENDOR02_F_VCO_Give_Drink_IG_003_AndHereYou=给您的。 -PU_VENDOR02_F_VCO_Give_Drink_IcedCoffee_IG_001_HeresYourIced=这是您的冰咖啡 -PU_VENDOR02_F_VCO_Give_Drink_Latte_IG_001_LattesReady=拿铁准备好了。 -PU_VENDOR02_F_VCO_Give_Drink_LongShot_IG_001_YourLongShot=您的美式咖啡。 -PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_001_ThisIsYours=这是您点的。 -PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_002_DoYouNot=你不想要这个了吗? -PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_003_AreYouGonna=您的订单还要吗? -PU_VENDOR02_F_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendsReady=旋涡拼配咖啡准备好了。 -PU_VENDOR02_F_VCO_Give_Drink_Tea_IG_001_HeresTheTea=茶好了。 -PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_001_YouWantOne=你想再来一杯吗? -PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_002_HowAboutAnother=再来一杯怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_003_ReadyForRound=准备好来第二轮了吗? -PU_VENDOR02_F_VCO_Offer_Drink_Cappuccino_IG_001_HowAboutA=来杯卡布奇诺怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_ChoclateMilk_IG_001_ChocolateMilk=巧克力牛奶? -PU_VENDOR02_F_VCO_Offer_Drink_Coffee_IG_001_JustBrewedSome=刚煮了些新鲜咖啡。您想要一些吗? -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_GreatYourCappucino=太好了,您的卡布奇诺马上就好。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_JustAChocolate=只要一杯巧克力牛奶,好的。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Coffee_IG_001_LetMeGet=我来为您准备咖啡。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Espresso_IG_001_EspressoSureThing=意式浓缩咖啡,没问题。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=好的,一杯法式烘培咖啡。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_FlatWhiteJazz=爵士奥瑞白,好的。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_FlatWhiteGood=奥瑞白,好品味。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_LoveAGood=好喝的热可可谁不爱。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_AlrightIllHave=好的,我马上为你准备好冰咖啡。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Latte_IG_001_LatteSoundsGood=拿铁,听起来不错。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OneLongShot=一份美式咖啡,马上就来。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_OneSwirlyBlend=一杯旋涡拼配咖啡。 -PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaComingUp=茶马上来。 -PU_VENDOR02_F_VCO_Offer_Drink_Espresso_IG_001_YouWantAn=您要来杯浓缩咖啡吗? -PU_VENDOR02_F_VCO_Offer_Drink_FiftyFifty_IG_001_CanIGet=我可以给您一杯法式烘培咖啡吗? -PU_VENDOR02_F_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=来一杯爵士奥瑞白怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_FlatWhite_IG_001_HowAboutA=来一杯奥瑞白怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_HotCoco_IG_001_HowAboutA=来一杯热可可怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_IG_001_YouNeedA=您需要喝一杯吗? -PU_VENDOR02_F_VCO_Offer_Drink_IG_002_WhatllItBe=想喝什么呢?咖啡?茶? -PU_VENDOR02_F_VCO_Offer_Drink_IG_003_YouNeedSome=你需要摄入点咖啡因吗? -PU_VENDOR02_F_VCO_Offer_Drink_IG_004_YouWantSomething=你想喝点什么吗? -PU_VENDOR02_F_VCO_Offer_Drink_IG_005_HowAboutA=喝一杯怎么样? -PU_VENDOR02_F_VCO_Offer_Drink_IcedCoffee_IG_001_YouNeedAn=您需要一杯冰咖啡吗? -PU_VENDOR02_F_VCO_Offer_Drink_Latte_IG_001_YouNeedA=您需要一杯拿铁吗? -PU_VENDOR02_F_VCO_Offer_Drink_LongShot_IG_001_HowAboutA=来杯美式咖啡如何? -PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_001_SorryDidYou=不好意思,您刚才是要点喝的吗? -PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_002_SureThinkIt=好的,您再仔细想想。 -PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_003_Hello=你好? -PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_001_OkayLetMe=好的,您改主意了跟我说。 -PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_002_GonnaMoveOn=得接待下一位客人了,不过您想喝什么请告诉我。 -PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_003_IllComeBack=我待会儿回来。 -PU_VENDOR02_F_VCO_Offer_Drink_SwirlyBlend_IG_001_YouWantA=您想要一杯旋涡拼配咖啡吗? -PU_VENDOR02_F_VCO_Offer_Drink_Tea_IG_001_Tea=茶? -PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_001_YouWantThe=和往常一样? -PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_002_SameAsBefore=还是老样子? -PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_001_YouMightWant=您点别的之前最好先喝完。 -PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_002_AnotherAlreadyYou=这就要加一杯?您还有一杯没喝完呢。 -PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_003_HowAboutYou=不如您先喝完手上那杯,然后再点别的? -PU_VENDOR02_F_VCO_Welcome_Ellroys_IG_001_ThanksForComing=欢迎惠顾埃尔罗伊咖啡店。 -PU_VENDOR02_F_VCO_Welcome_GrabnGo_IG_001_HiWelcomeTo=嘿,欢迎来到外带美味。 -PU_VENDOR02_F_VCO_Welcome_IG_001_HiHowAbout=嗨,来杯咖啡如何? -PU_VENDOR02_F_VCO_Welcome_IG_002_ThanksForComing=欢迎光临。您要咖啡还是茶? -PU_VENDOR02_F_VCO_Welcome_IG_003_HeyYouNeed=您好,您需要咖啡还是别的什么? -PU_VENDOR02_F_VFO_Give_Drink_IG_001_HeresYourDrink=您的饮品好了。 -PU_VENDOR02_F_VFO_Give_Drink_IG_002_HeresTheDrink=这是您点的饮品。 -PU_VENDOR02_F_VFO_Give_Drink_IG_003_HereYouGo=请拿好,祝您喝得愉快。 -PU_VENDOR02_F_VFO_Give_Food_Burrito_IG_001_HeresYourBurrito=您的卷饼好了。 -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_001_WhatAmI=这下我该如何是好? -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_002_YouJustGonna=您打算就把它晾在这? -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_003_HeyYouForgot=您好,您是不是忘了什么? -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_001_OkayThenGuess=行吧...我猜他们改主意了。 -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_002_WhoPaysAnd=是谁付了钱又不拿东西的? -PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_003_AlrightWhateverTheir=行吧,无所谓,损失的是他们。 -PU_VENDOR02_F_VFO_Give_Food_HotDog_IG_001_YourHotDog=您点的热狗。 -PU_VENDOR02_F_VFO_Give_Food_IG_001_HeresYourFood=您的食物来了,请享用。 -PU_VENDOR02_F_VFO_Give_Food_IG_002_FoodsReady=餐齐了。 -PU_VENDOR02_F_VFO_Give_Food_IG_003_ThisFoodsYours=这是您的餐。 -PU_VENDOR02_F_VFO_Give_Food_Kacho_IG_001_KachosReady=卡乔面做好了。 -PU_VENDOR02_F_VFO_Give_Food_Noodles_IG_001_NoodlesUp=面条做好了。 -PU_VENDOR02_F_VFO_Give_Food_Pizza_IG_001_ThereYouAre=请拿好披萨。 -PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_001_HeyYouWant=你好,这份订单您还想要吗? -PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_002_YouNotHear=您能听见我说话吗?这份是您的。 -PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_003_YouGonnaTake=您还要这个吗? -PU_VENDOR02_F_VFO_Give_Food_Sandwich_IG_001_HeresYourSandwich=您的三明治好了。 -PU_VENDOR02_F_VFO_Give_Order_IG_001_ThereYouGo=请拿好。 -PU_VENDOR02_F_VFO_Give_Order_IG_002_HeresYourOrder=您的餐来了。 -PU_VENDOR02_F_VFO_Give_Order_IG_003_YourOrdersReady=您的餐备好了。 -PU_VENDOR02_F_VFO_Hawk_Food_Burrito_IG_001_BurritosBurritosFor=卷饼,卖卷饼咯!全宇宙最完美的食物尽在这一卷。 -PU_VENDOR02_F_VFO_Hawk_Food_HotDog_IG_001_HotDogsGetcha=走过路过别错过的热狗。保证吃着比看着更香。 -PU_VENDOR02_F_VFO_Hawk_Food_Kacho_IG_001_AuthenticKachoCome=正宗的卡乔面,快来吃吧,没有什么比一杯温热的卡乔面更赞的了。 -PU_VENDOR02_F_VFO_Hawk_Food_Noodles_IG_001_NoodlesWhoWants=面条面条,谁想吃面条?最好的面条,就在这里。 -PU_VENDOR02_F_VFO_Hawk_Food_Pizza_IG_001_PizzaHotAnd=热乎乎又新鲜的披萨,来上一片,绝对好味。 -PU_VENDOR02_F_VFO_Hawk_Food_Sandwich_IG_001_SandwichesHey=三明治...嘿你想来个三明治吗?我这有好多种三明治。 -PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_001_AndHowAbout=喝一杯怎么样? -PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_002_YouNeedA=您需要喝一杯吗? -PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_003_ThirstyHowAbout=渴了吗?喝一杯如何? -PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_001_YouWantTo=您想点些别的吗? -PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_002_GotAnyRoom=还有点饿?要不要再来点? -PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_003_WhatElseCan=我还能为您做些什么? -PU_VENDOR02_F_VFO_Offer_Food_Burrito_IG_001_LetMeGuess=让我猜猜,来个卷饼?或者其他东西? -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Burrito_IG_001_BurritoComingRight=卷饼马上就来。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_HotDog_IG_001_GreatIllGet=太好了,我给您拿热狗。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Kacho_IG_001_PerfectChoiceLet=选得不错,让我为您上卡乔面。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Noodles_IG_001_NoodlesItIs=面条来嘞。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Pizza_IG_001_NiceIllGet=很好,我给您拿一片。 -PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Sandwich_IG_001_SoundsGoodLet=听起来不错,拿我去拿三明治。 -PU_VENDOR02_F_VFO_Offer_Food_HotDog_IG_001_WhatllItBe=要点什么?热狗?还是别的什么? -PU_VENDOR02_F_VFO_Offer_Food_IG_001_WhatWouldYou=您今天想吃什么? -PU_VENDOR02_F_VFO_Offer_Food_IG_002_YouKnowWhat=您今天想来点什么呢? -PU_VENDOR02_F_VFO_Offer_Food_IG_003_CanIGet=要不要给您上点什么? -PU_VENDOR02_F_VFO_Offer_Food_IG_004_WhatllItBe=想要点啥? -PU_VENDOR02_F_VFO_Offer_Food_IG_005_WhatCanI=我可以给您什么么? -PU_VENDOR02_F_VFO_Offer_Food_Kacho_IG_001_HowDoesSome=来点卡乔面怎么样? -PU_VENDOR02_F_VFO_Offer_Food_Noodles_IG_001_CanIGet=要不要我给您上点面条? -PU_VENDOR02_F_VFO_Offer_Food_Pizza_IG_001_SoCanI=那么,要不我给您拿一片披萨? -PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_001_ReadyWhenYou=您想好了我就下单。 -PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_002_YouReadyTo=您准备好点单了吗? -PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_003_SoDidYou=那么,您是想买点什么还是......? -PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_001_YouKnowWhat=不如,您再多想一会儿? -PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_002_FineJustLet=好吧,您想好你要点什么的时候再叫我。 -PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_003_WhyDontYou=不如您想好点什么了再来。 -PU_VENDOR02_F_VFO_Offer_Food_Sandwich_IG_001_WouldYouLike=您想要个三明治吗? -PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_001_ShallIPut=要我给您点老几样吗? -PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_002_YouFeelingLike=您今天要像往常一样吗? -PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_001_HowAboutWe=要不我们等您把东西吃完再说吧。 -PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_002_SeemsLikeYou=看起来您已经拿了够多了。 -PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_003_MaybeYouWanna=也许您想慢一点?先享受一下,然后再点更多。 -PU_VENDOR02_F_VFO_Welcome_BigBenny_IG_001_WelcomeToBig=欢迎来到大本尼餐厅,卡乔面之家。 -PU_VENDOR02_F_VFO_Welcome_FishRingers_IG_001_HeyWelcomeTo=嘿,欢迎光临鱼柳餐馆,这里的食物都很棒。 -PU_VENDOR02_F_VFO_Welcome_GarciasGreens_IG_001_HeyThereWelcome=你好,欢迎来到加西亚蔬果。希望您有清新的一天。 -PU_VENDOR02_F_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=欢迎光临吉诺热鸟。 -PU_VENDOR02_F_VFO_Welcome_GrabnGo_IG_001_HiWelcomeTo=嘿,欢迎来到外带美味。 -PU_VENDOR02_F_VFO_Welcome_IG_001_WelcomeWhatCan=欢迎。我能为您做些什么? -PU_VENDOR02_F_VFO_Welcome_IG_002_HeyYouKnow=嘿,您知道你想点什么吗? -PU_VENDOR02_F_VFO_Welcome_IG_003_HeyThereYou=嘿,您准备好点餐了吗? -PU_VENDOR02_F_VFO_Welcome_Mayzay_IG_001_WelcomeToMayzay=欢迎来到梅泽餐厅。 -PU_VENDOR02_F_VFO_Welcome_Tiptop_IG_001_HeyThanksFor=嘿,非常感谢光临锋尚快餐。 -PU_VENDOR02_F_VFO_Welcome_TorpedoBurrito_IG_001_HeyWelcomeTo=嘿,欢迎来到鱼雷卷饼店。 -PU_VENDOR02_F_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=嗨,欢迎来到吐温三明治。 -PU_VENDOR02_F_VFO_Welcome_Whammers_IG_001_HeyWelcomeTo=嘿,欢迎来到重锤汉堡,永远给您好时光。 +PU_UI_NineTails350R=NineTails 350R +PU_UI_NineTailsAurora=NineTails Aurora +PU_UI_NineTailsConstellation=NineTails Connie +PU_UI_NineTailsCutlass=NineTails Cutlass +PU_UI_NineTailsGladius=NineTails Gladius +PU_UI_NineTailsHornet=NineTails Hornet +PU_UI_NineTailsM50=NineTails M50 +PU_UI_NineTailsSabre=NineTails Sabre +PU_UI_NineTailsVanguard=NineTails Vanguard +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_001_HelloTheEvent=Hello, the event halls are now open. Thank you for your patience and enjoy your day. +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_002_AttnAllThe=Attention, all the event halls are now open. Please enjoy your day. +PU_VCANN01_F_LPA_Announce_Halls_NowOpen_IG_003_AttnAttendeesWe=Attention, attendees. We at the Vision Center thank you for your patience. The event halls are now open. +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_001_AttnThankYou=Attention, thank you for visiting. The Vision Center will be opening shortly. +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_002_AttnAllAttendees=Attention all attendees, we thank you for your patience. The Vision Center will be opening to the public very soon. +PU_VCANN01_F_LPA_Announce_Halls_Opening_IG_003_HelloAttendeesThe=Hello, attendees. The Vision Center will be open to the public very soon. Thank you and welcome. +PU_VCANN01_F_LPA_Warn_Arresting_IG_001_YouAreIn=You are in violation of Crusader law. Security forces have been dispatched. +PU_VCANN01_F_LPA_Warn_Arresting_IG_002_YouAreIllegally=You are illegally trespassing on Crusader property. Stand by, security forces are headed to you. +PU_VCANN01_F_LPA_Warn_Arresting_IG_003_AttnYouAre=Attention, you are trespassing on Crusader property. Security forces are heading to your position. +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_001_AttnTheVision=Attention, the Vision Center will be closing shortly. Please start making your way to the exit. Thank you for your cooperation. +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_002_ThisIsAn=This is an announcement that the Vision Center will be closing soon. All attendees should begin making their way to the exit. We hope you've been enjoying your day. +PU_VCANN01_F_LPA_Warn_Halls_Closing_IG_003_HelloEveryoneThe=Hello, everyone. The Vision Center will be closing shortly, so all attendees should gather their possessions and start exiting the premises. Thank you for your attention. +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_001_ThisIsA=This is a final announcement. The Vision Center will be closing. Any unauthorized people must exit before the doors lock. Trespassers will be prosecuted. +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_002_AttnTheVision=Attention, the Vision Center is about to close. Please exit the facilities immediately. Attendees still inside after closure will be considered trespassing. +PU_VCANN01_F_LPA_Warn_Halls_Closing_LastOccur_IG_003_AttnTheVision=Attention, the Vision Center will be closing momentarily. This is a final warning for all attendees to exit the premises. You will be in violation of Crusader law if you stay in the facility. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_001_HelloThisIs=Hello. This is another announcement that the Vision Center will be closing very shortly. All attendees must begin to exit the facilities. Thank you. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_002_ThisIsA=This is a general announcement that all Vision Center facilities will be closing soon. Please make your way to the exits and enjoy the rest of your day. +PU_VCANN01_F_LPA_Warn_Halls_Closing_RepeatOccur_IG_003_AttnWeWill=Attention, we will be closing the Vision Center very shortly. All attendees must make their way to the exit. Thank you for your cooperation. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_001_TheVisionCenter=The Vision Center is now closed. Any trespassers will be prosecuted. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_002_AttnTheVision=Attention, the Vision Center is now closed. Anyone caught on the premises will be considered trespassing. +PU_VCANN01_F_LPA_Warn_Trespassing_IG_003_TheVisionCenter=The Vision Center is closed. Anyone still found on the premises will be subject to prosecution. Crusader thanks you for visiting and hope to see you again soon. +PU_VENDOR01_M_BSG_Apologize_IG_001_ImReallySorry=I'm really sorry. +PU_VENDOR01_M_BSG_Apologize_IG_002_SorryAboutThat=Sorry about that. +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_Bored_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_Cough_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_HappilyWorking_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_SighBored_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001b= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_001c= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_Thinking_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_ThroatClear_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_YawnLong_IG_EX_003= +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_001= +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_002= +PU_VENDOR01_M_BSG_AudioFidget_YawnShort_IG_EX_003= +PU_VENDOR01_M_BSG_Bump_IG_001_WatchIt=Watch it. +PU_VENDOR01_M_BSG_Bump_IG_002_Hey=Hey. +PU_VENDOR01_M_BSG_Bump_IG_003_LookOut=Look out. +PU_VENDOR01_M_BSG_Bump_Neg_IG_001_Typical=Typical?. +PU_VENDOR01_M_BSG_Bump_Neg_IG_002_WatchItAsshole=Watch it. (under breath) asshole. +PU_VENDOR01_M_BSG_Bump_Neg_IG_003_WalkMuch=Walk much? +PU_VENDOR01_M_BSG_Bump_Pos_IG_001_YouGood=You good? +PU_VENDOR01_M_BSG_Bump_Pos_IG_002_YouShouldBe=You should be more careful. +PU_VENDOR01_M_BSG_Bump_Pos_IG_003_ExcuseMe=Excuse me. +PU_VENDOR01_M_BSG_Greet_IG_001_Hi=Hi. +PU_VENDOR01_M_BSG_Greet_IG_002_Hello=Hello. +PU_VENDOR01_M_BSG_Greet_IG_003_Hey=Hey. +PU_VENDOR01_M_BSG_Greet_Neg_IG_001_YouWantSomething=You want something? +PU_VENDOR01_M_BSG_Greet_Neg_IG_002_Yeah=Yeah? +PU_VENDOR01_M_BSG_Greet_Neg_IG_003_YeahOkay=Yeah, okay. +PU_VENDOR01_M_BSG_Greet_Pos_IG_001_OhHey=Oh, hey. +PU_VENDOR01_M_BSG_Greet_Pos_IG_002_WhatsGoingOn=What's going on? +PU_VENDOR01_M_BSG_Greet_Pos_IG_003_HowYouBeen=How you been? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_001_WhatTheHell=What the hell? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_002_YouOkay=You okay? +PU_VENDOR01_M_BSG_Notice_Player_StrangeBehavior_IG_003_WhatsWrongWith=What's wrong with you? +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_001= +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_002= +PU_VENDOR01_M_BSG_React_Frustrated_IG_EX_003= +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_001= +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_002= +PU_VENDOR01_M_BSG_React_Surprised_IG_EX_003= +PU_VENDOR01_M_BSG_Request_GetPast_IG_001_ExcuseMe=Excuse me. +PU_VENDOR01_M_BSG_Request_GetPast_IG_002_ComingThrough=Coming through. +PU_VENDOR01_M_BSG_Request_GetPast_IG_003_WatchOut=Watch out. +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_001_GetOutOf=Get out of the way. +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_002_MoveIt=Move it. +PU_VENDOR01_M_BSG_Request_GetPast_Neg_IG_003_YoureInMy=You're in my way. +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_001_CanIGet=Can I get past you? +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_002_SorryJustMoving=Sorry, just moving through. +PU_VENDOR01_M_BSG_Request_GetPast_Pos_IG_003_HeySorryCan=Hey, sorry, can I get by? +PU_VENDOR01_M_BSG_Respond_Affirm_IG_001_Yeah=Yeah. +PU_VENDOR01_M_BSG_Respond_Affirm_IG_002_Yes=Yes. +PU_VENDOR01_M_BSG_Respond_Negative_IG_001_No=No. +PU_VENDOR01_M_BSG_Respond_Negative_IG_002_Nope=Nope. +PU_VENDOR01_M_BSG_Thanks_IG_001_ThankYou=Thank you. +PU_VENDOR01_M_BSG_Thanks_IG_002_Thanks=Thanks. +PU_VENDOR01_M_BSG_Thanks_Pos_IG_001_AwesomeThanks=Awesome. Thanks. +PU_VENDOR01_M_BSG_Thanks_Pos_IG_002_ThanksSoMuch=Thanks so much. +PU_VENDOR01_M_CNC_Beg_ForLife_IG_001_JustLetMe= Just let me go? okay? +PU_VENDOR01_M_CNC_Beg_ForLife_IG_002_PleaseDontHurt= Please, don't hurt me. +PU_VENDOR01_M_CNC_Beg_ForLife_IG_003_IGotA= I got a family? Please. +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_001_LookIntoYour= Look into your heart? +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_002_YouDontHave= You don't have to do this. +PU_VENDOR01_M_CNC_Beg_ForLife_Kneel_IG_003_ImBeggingYou= I'm begging you. Don't. +PU_VENDOR01_M_CNC_CallHelp_IG_001_INeedHelp=I need help! +PU_VENDOR01_M_CNC_CallHelp_IG_002_SomebodyPleaseHelp=Somebody please help me! +PU_VENDOR01_M_CNC_CallHelp_IG_003_OhGodHelp=Oh god, help! +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_001= +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_002= +PU_VENDOR01_M_CNC_DeathThroe_High_IG_EX_003= +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_001= +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_002= +PU_VENDOR01_M_CNC_DeathThroe_IG_EX_003= +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_001= +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_002= +PU_VENDOR01_M_CNC_DeathThroe_Low_IG_EX_003= +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_001= +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_002= +PU_VENDOR01_M_CNC_GetHit_High_IG_EX_003= +PU_VENDOR01_M_CNC_GetHit_IG_EX_001= +PU_VENDOR01_M_CNC_GetHit_IG_EX_002= +PU_VENDOR01_M_CNC_GetHit_IG_EX_003= +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_001= +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_002= +PU_VENDOR01_M_CNC_GetHit_Low_IG_EX_003= +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_Shit= Shit! +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhoaWhoaWhoa= Whoa, whoa, whoa. +PU_VENDOR01_M_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_HeyDont= Hey! Don't! +PU_VENDOR01_M_CNC_React_Cower_IG_EX_001= +PU_VENDOR01_M_CNC_React_Cower_IG_EX_002= +PU_VENDOR01_M_CNC_React_Cower_IG_EX_003= +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_001_Help= Help! +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_002_OhGod= Oh god! +PU_VENDOR01_M_CNC_Runaway_ForLife_FromHostile_IG_003_Aaaaah= Aaaaah! +PU_VENDOR01_M_CNC_Surrender_IG_001_PleaseIGive= Please, I give up. +PU_VENDOR01_M_CNC_Surrender_IG_002_JustLetMe= Just let me go. +PU_VENDOR01_M_CNC_Surrender_IG_003_ImNotDoing= I'm not doing anything. +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_001_HowDoThese=How do these things get so dirty? +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_002_ThisIsSo=This is so disgusting. +PU_VENDOR01_M_PVE_AudioFidget_CleaningComplaints_IG_003_ThisJustWont=This just won't come off. +PU_VENDOR01_M_PVE_Busy_OneMoment_IG_001_OneMoment=One moment. +PU_VENDOR01_M_PVE_Busy_OneMoment_IG_002_JustASec=Just a sec. +PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_001_YeahISee=Yeah, I see you. Gimme a minute. +PU_VENDOR01_M_PVE_Busy_OneMoment_Neg_IG_002_IllGetTo=I'll get to you when I get to you. +PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_001_IllBeWith=I'll be with you in one sec. +PU_VENDOR01_M_PVE_Busy_OneMoment_Pos_IG_002_JustLetMe=Just let me wrap this up real quick. +PU_VENDOR01_M_PVE_CallSecurity_High_IG_001_OhShitSecurity=Oh shit! Security! +PU_VENDOR01_M_PVE_CallSecurity_High_IG_002_Security=Security! +PU_VENDOR01_M_PVE_CallSecurity_High_IG_003_HelpSecurity=Help! Security! +PU_VENDOR01_M_PVE_CallSecurity_IG_001_SecurityOverHere=Security. Over here. +PU_VENDOR01_M_PVE_CallSecurity_IG_002_CouldIGet=Could I get some security? +PU_VENDOR01_M_PVE_CallSecurity_IG_003_INeedSecurity=I need security. +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_001_Thief=Thief! +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_002_StopThief=Stop! Thief! +PU_VENDOR01_M_PVE_CallSecurity_Theft_IG_003_HelpThief=Help! Thief! +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_001_YouGood=You good? +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_002_HowsYourDay=How's your day going? +PU_VENDOR01_M_PVE_Chat_Ask_AboutDay_IG_003_HowsEverythingWith=How's everything with you? +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_001_BeenBetterTo=Been better, to be honest. Just been feeling like I'm in a rut. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_002_ISwearToday=I swear, today has been an absolute slog. Every time I check my mobi, it's like no time has passed. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_003_ImDoingAlright=I'm doing alright. Had a caffeine crash about an hour ago, so I might need to re-up my system. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_004_AnotherDayIn=Another day in the grind. You know what I mean? +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_005_HonestlyImBurnt=Honestly? I'm burnt. I need a change of scenery or something because I'm going out of my mind. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_006_IDontKnow=I don't know. I guess things are fine. I mean, I'm not living in some border system, dodging Vanduul raids, so I guess it could be worse. +PU_VENDOR01_M_PVE_Chat_Response_AboutDay_IG_007_JustTiredHavent=Just tired. Haven't been sleeping. It really messes with your head after a while. +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_001_PrettyGreatRight=Pretty great, right? +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_002_LikeWhatYou=Like what you see? +PU_VENDOR01_M_PVE_Comment_Player_InspectingItem_IG_003_YouGonnaBuy=You gonna buy that or look at it all day? +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_001_ImActuallyDone=I'm actually done for the day. +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_002_ImClockingOut=I'm clocking out. The next person can help you. +PU_VENDOR01_M_PVE_Farewell_EndShift_IG_003_SorryMyShifts=Sorry, my shift's over. +PU_VENDOR01_M_PVE_Farewell_IG_001_Thanks=Thanks. +PU_VENDOR01_M_PVE_Farewell_IG_002_Bye=Bye. +PU_VENDOR01_M_PVE_Farewell_IG_003_GoodBye=Good bye. +PU_VENDOR01_M_PVE_Farewell_Neg_IG_001_YouGottaGo=You gotta go. +PU_VENDOR01_M_PVE_Farewell_Neg_IG_002_YouStillHere=You still here? +PU_VENDOR01_M_PVE_Farewell_Neg_IG_003_Bye=Bye. +PU_VENDOR01_M_PVE_Farewell_Pos_IG_001_HaveAGood=Have a good one. +PU_VENDOR01_M_PVE_Farewell_Pos_IG_002_TakeCare=Take care. +PU_VENDOR01_M_PVE_Farewell_Pos_IG_003_HaveAGreat=Have a great day. +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_001_YouSureYou=You sure you don't want anything? +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_002_YouGonnaBuy=You gonna buy anything? +PU_VENDOR01_M_PVE_Notice_Player_Lingering_IG_003_YouSureI=You sure I can't help you? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_001_IsThatIt=Is that it? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_002_CanIGet=Can I get you anything else? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_003_AnythingElse=Anything else? +PU_VENDOR01_M_PVE_Offer_AnthingElse_IG_004_WillThatDo=Will that do it? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_001_YouDoneWith=You done with that? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_002_YouFinishedHere=You finished here? +PU_VENDOR01_M_PVE_Offer_ClearItem_IG_003_AllDone=All done? +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_001_YouGotIt=You got it. +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_002_DoneAndDone=Done and done. +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_003_OkayLetsGet=Okay, let's get that going for you. +PU_VENDOR01_M_PVE_Offer_Confirmed_IG_004_GoodChoice=Good choice. +PU_VENDOR01_M_PVE_Offer_Denied_IG_001_NoProblem=No problem. +PU_VENDOR01_M_PVE_Offer_Denied_IG_002_Okay=Okay. +PU_VENDOR01_M_PVE_Offer_Denied_IG_003_LetMeKnow=Let me know if you change your mind. +PU_VENDOR01_M_PVE_Offer_Denied_IG_004_NoSweat=No sweat. +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_001_Fine=Fine. +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_002_Whatever=Whatever. +PU_VENDOR01_M_PVE_Offer_Denied_Neg_IG_003_WastingMyTime=(under breath) Wasting my time? +PU_VENDOR01_M_PVE_Offer_IG_001_CanIGet=Can I get you something? +PU_VENDOR01_M_PVE_Offer_IG_002_WhatCanI=What can I get you? +PU_VENDOR01_M_PVE_Offer_IG_003_WhatllItBe=What'll it be? +PU_VENDOR01_M_PVE_Offer_IG_004_CanIHelp=Can I help you? +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_001_ThisACheat=This a cheat day? How about you finish what you got then come back for more. +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_002_MaybeKnockOut=Maybe knock out round one before coming back for round two? +PU_VENDOR01_M_PVE_Request_AlreadyServed_IG_003_ButYouveAlready=But? you've already got your order? +PU_VENDOR01_M_PVE_Warn_Theft_IG_001_LookDontEven=Look, don't even think about stealing that. +PU_VENDOR01_M_PVE_Warn_Theft_IG_002_IHopeYoure=I hope you're going to pay for that. +PU_VENDOR01_M_PVE_Warn_Theft_IG_003_PleaseDontSteal=Please don't steal from me. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_001_ImSeriousPut=I'm serious, put that back or buy it. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_002_LookYoureGonna=Look, you're gonna need to pay for that. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_IG_003_LastChancePay=Last chance. Pay for it or put it back. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceOr=Last chance or I'm calling security. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_002_SeriouslyIWill=Seriously. I will mess you up if you steal from me. +PU_VENDOR01_M_PVE_Warn_Theft_LastOccur_Neg_IG_003_ImNotPlaying=I'm not playing. Pay for that. +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_001_HeyPayFor=Hey, pay for it or put it back. +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_002_DontStealShit=Don't steal shit, okay? +PU_VENDOR01_M_PVE_Warn_Theft_Neg_IG_003_DontBeAn=Don't be an asshole. Pay for that. +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_001_IdPutThat=I'd put that back. +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_002_DontEvenThink=Don't even think about taking that. +PU_VENDOR01_M_PVE_Warn_Theft_Pos_IG_003_ComeOnDont=Come on. Don't take that. +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_001_ThisAreasOff=This area's off limits. +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_002_LookYouGotta=Look, you gotta go. +PU_VENDOR01_M_PVE_Warn_Trespassing_IG_003_YouCantBe=You can't be here. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_001_LookImNot=Look, I'm not going to tell you again. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_002_LastChanceGet=Last chance. Get out of here. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_IG_003_ImSeriousYou=I'm serious. You need to leave. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_StopBeingAn=Stop being an asshole. You gotta go. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImNotScrewing=I'm not screwing around. Leave. Now. +PU_VENDOR01_M_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_GetTheHell=Get the hell out of here. I mean it. +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_001_GetOutOf=Get out of here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_002_YouArentSupposed=You aren't supposed to be here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Neg_IG_003_HeyMoveIt=Hey, move it. You can't be here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_001_SorryYouReally=Sorry, you really can't be back here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_002_SeriouslyMyBossll=Seriously. My boss'll kill me if you stay back here. +PU_VENDOR01_M_PVE_Warn_Trespassing_Pos_IG_003_ComeOnYou=Come on, you can't be here. +PU_VENDOR01_M_PVE_Welcome_Banned_IG_001_UhUhNo=Uh uh, no way. +PU_VENDOR01_M_PVE_Welcome_Banned_IG_002_OhHellNo=Oh hell no. Get out of here. +PU_VENDOR01_M_PVE_Welcome_Banned_IG_003_NopeNotServing=Nope. Not serving you. +PU_VENDOR01_M_PVE_Welcome_IG_001_WhatCanI=What can I do for you? +PU_VENDOR01_M_PVE_Welcome_IG_002_Welcome=Welcome. +PU_VENDOR01_M_PVE_Welcome_IG_003_ThanksForComing=Thanks for coming in. +PU_VENDOR01_M_PVE_Welcome_Neg_IG_001_YeahHey=Yeah, hey. +PU_VENDOR01_M_PVE_Welcome_Neg_IG_002_YouNeedSomething=You need something? +PU_VENDOR01_M_PVE_Welcome_Neg_IG_003_WhatYouWant=What you want? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_001_HeyWhatCan=Hey, what can I do for you? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_002_CanIGet=Can I get you something? +PU_VENDOR01_M_PVE_Welcome_Pos_IG_003_HeyGoodTo=Hey, good to see you, what can I get you? +PU_VENDOR01_M_PVE_Welcome_Remember_IG_001_WelcomeBack=Welcome back. +PU_VENDOR01_M_PVE_Welcome_Remember_IG_002_BackAgainHuh=Back again, huh? +PU_VENDOR01_M_PVE_Welcome_Remember_IG_003_ThanksForComing=Thanks for coming back. +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_001_JesusNotYou=Jesus, not you again. +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_002_YouAgain=You again? +PU_VENDOR01_M_PVE_Welcome_Remember_Neg_IG_003_YoureBackGreat=You're back? great? +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_001_HiWelcomeBack=Hi, welcome back. Good to see you. +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_002_IRememberYou=I remember you. Welcome back. +PU_VENDOR01_M_PVE_Welcome_Remember_Pos_IG_003_OneOfThose=One of those days, huh? +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_001_WhoaWhoaWhoa=Whoa, whoa, whoa, ease up. +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_002_HeyCoolIt=Hey! Cool it! +PU_VENDOR01_M_VBA_Brawl_CalmDown_High_IG_003_CalmTheHell=Calm the hell down. +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_001_EasyOkay=Easy, okay? +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_002_HeyCalmDown=Hey, calm down. +PU_VENDOR01_M_VBA_Brawl_CalmDown_IG_003_TakeItDown=Take it down a notch. +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_001_LookJustCool=Look, just cool it, okay? +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_002_LetsCalmDown=Let's calm down. I won't tell you again. +PU_VENDOR01_M_VBA_Brawl_CalmDown_LastOccur_IG_003_EitherCalmDown=Either calm down or you're out of here. +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_001_GetTheHell=Get the hell out! +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_002_YoureDoneGo=You're done! Go! +PU_VENDOR01_M_VBA_Brawl_KickedOut_High_IG_003_GetOutOf=Get out of here. Now! +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_001_YouKnowWhat=You know what? You're done. +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_002_AllRightYou=All right. You gotta go. +PU_VENDOR01_M_VBA_Brawl_KickedOut_IG_003_ImDoneWith=I'm done with you. Get out. +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_001_UhUhNo=Uh uh, no fighting! +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_002_TakeItOutside=Take it outside. +PU_VENDOR01_M_VBA_Brawl_NoFighting_High_IG_003_HeyCutIt=Hey! Cut it out! +PU_VENDOR01_M_VBA_Give_Drink_Beer_IG_001_HeresYourBeer=Here's your beer. +PU_VENDOR01_M_VBA_Give_Drink_Cocktail_IG_001_HeresYourCocktail=Here's your cocktail. +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this drink or what? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_002_ForgettingSomething=Forgetting something? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_IG_003_UhAreYou=Uh? are you gonna take your drink? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_YouBelieveThis=You believe this shit? +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_PeopleTheseDays=People these days are unbelieveable. +PU_VENDOR01_M_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouSeeThis=You see this? +PU_VENDOR01_M_VBA_Give_Drink_HouseSpecial_IG_001_OneHouseSpecial=One house special. +PU_VENDOR01_M_VBA_Give_Drink_IG_001_HeresYourDrink=Here's your drink. +PU_VENDOR01_M_VBA_Give_Drink_IG_002_OneDrink=One drink. +PU_VENDOR01_M_VBA_Give_Drink_IG_003_ThisDrinksYours=This drink's yours. +PU_VENDOR01_M_VBA_Give_Drink_Whiskey_IG_001_AndAWhiskey=And a whiskey? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_001_Another=Another? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=You want another round? +PU_VENDOR01_M_VBA_Offer_Drink_AnotherRound_IG_003_HowAboutAnother=How about another? +PU_VENDOR01_M_VBA_Offer_Drink_Beer_IG_001_YouWantA=You want a beer? +PU_VENDOR01_M_VBA_Offer_Drink_Cocktail_IG_001_CanIGet=Can I get you a cocktail? +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Beer_IG_001_BeerCopyThat=Beer. Copy that. +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_SureThingThats=Sure thing. That's my specialty. +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_OneSpecialYou=One special. You got it. +PU_VENDOR01_M_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_OneWhiskeyComing=One whiskey. Coming up. +PU_VENDOR01_M_VBA_Offer_Drink_HouseSpecial_IG_001_YouWantA=You want a house special? +PU_VENDOR01_M_VBA_Offer_Drink_IG_001_CanIGet=Can I get you a drink? +PU_VENDOR01_M_VBA_Offer_Drink_IG_002_YouNeedA=You need a drink? +PU_VENDOR01_M_VBA_Offer_Drink_IG_003_WhatYouDrinking=What you drinking? +PU_VENDOR01_M_VBA_Offer_Drink_IG_004_WhatCanI=What can I get you? +PU_VENDOR01_M_VBA_Offer_Drink_IG_005_Thirsty=Thirsty? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_001_HelloYouNeed=Hello? You need a drink? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_002_HeyDrinkYes=Hey. Drink? Yes? No? +PU_VENDOR01_M_VBA_Offer_Drink_Reminder_IG_003_NotATrick=Not a trick question. Do you want a drink? +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_001_Nevermind=Nevermind. +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_002_FineForgetIt=Fine. Forget it. +PU_VENDOR01_M_VBA_Offer_Drink_Rescind_IG_003_OkayMovingOn=Okay? moving on. +PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_001_TheUsual=The usual? +PU_VENDOR01_M_VBA_Offer_Drink_Usual_IG_002_YouGoingWith=You going with your standard? +PU_VENDOR01_M_VBA_Offer_Drink_Whiskey_IG_001_HowAboutA=How about a whiskey? +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_001_DamnMustBe=Damn, must be real thirsty. Polish that one off and I'll get you more. +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_002_OneOrderAt=One order at a time, all right? +PU_VENDOR01_M_VBA_Request_AlreadyServed_IG_003_YeahYouMight=Yeah, you might want to pace yourself and drink what you've got. +PU_VENDOR01_M_VBA_Welcome_Bones_IG_001_YeahWelcomeTo=Yeah, welcome to Bones'. +PU_VENDOR01_M_VBA_Welcome_CafeMusain_IG_001_ThanksForComing=Thanks for coming to Caf? Musain. +PU_VENDOR01_M_VBA_Welcome_DeadRise_IG_001_YeahHey=Yeah, hey. +PU_VENDOR01_M_VBA_Welcome_Ellroys_IG_001_WelcomeToEllroys=Welcome to Ellroy's. Just what you deserve. +PU_VENDOR01_M_VBA_Welcome_GLoc_IG_001_ThanksForPopping=Thanks for popping into G-Loc. +PU_VENDOR01_M_VBA_Welcome_IG_001_HowsItGoing=How's it going? You need a drink? +PU_VENDOR01_M_VBA_Welcome_IG_002_HiWhatCan=Hi, what can I get you? +PU_VENDOR01_M_VBA_Welcome_IG_003_WhatsUpYou=What's up? You want a drink? +PU_VENDOR01_M_VBA_Welcome_MandV_IG_001_HelloWelcomeTo=Hello, welcome to M&V. +PU_VENDOR01_M_VBA_Welcome_Neutrality_IG_001_YeahWhat=Yeah? what? +PU_VENDOR01_M_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=Welcome to Turing's Stop. +PU_VENDOR01_M_VBA_Welcome_Voyager_IG_001_HelloAndWelcome=Hello and welcome to Voyager Bar. +PU_VENDOR01_M_VBA_Welcome_Wallys_IG_001_WelcomeToWallys=Welcome to Wally's Bar. +PU_VENDOR01_M_VCO_Give_Drink_Cappuccino_IG_001_ThisCappucinosYours=This cappucino's yours. +PU_VENDOR01_M_VCO_Give_Drink_ChoclateMilk_IG_001_HeresYourChocolate=Here's your chocolate milk. +PU_VENDOR01_M_VCO_Give_Drink_Coffee_IG_001_HeresYourCoffee=Here's your coffee. +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this drink or what? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_002_YouGonnaTake=You gonna take your drink? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_IG_003_HeyYourOrder=Hey, your order! +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_WhyArePeople=Why are people just abandoning their drinks? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_YouSeeingThis=You seeing this? +PU_VENDOR01_M_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_IDontKnow=I don't know what the hell is going on with customers today. +PU_VENDOR01_M_VCO_Give_Drink_Espresso_IG_001_GotYourEspresso=Got your espresso. +PU_VENDOR01_M_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsYour=This is your 50/50. +PU_VENDOR01_M_VCO_Give_Drink_FlatWhiteJazz_IG_001_HeresTheFlat=Here's the Flat White Jazz. +PU_VENDOR01_M_VCO_Give_Drink_FlatWhite_IG_001_FlatWhiteHere=Flat white here. +PU_VENDOR01_M_VCO_Give_Drink_HotCoco_IG_001_HotCoco=Hot coco. +PU_VENDOR01_M_VCO_Give_Drink_IG_001_HereYouGo=Here you go. +PU_VENDOR01_M_VCO_Give_Drink_IG_002_HereThisIs=Here. This is yours. +PU_VENDOR01_M_VCO_Give_Drink_IG_003_OrderUp=Order up. +PU_VENDOR01_M_VCO_Give_Drink_IcedCoffee_IG_001_IcedCoffee=Iced coffee. +PU_VENDOR01_M_VCO_Give_Drink_Latte_IG_001_HeresYourLatte=Here's your latte. +PU_VENDOR01_M_VCO_Give_Drink_LongShot_IG_001_OneLongShot=One long shot. +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_001_OrderUp=Order up. +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_002_ThisIsYours=This is yours. +PU_VENDOR01_M_VCO_Give_Drink_Reminder_IG_003_HelloThisIs=Hello? This is your drink. +PU_VENDOR01_M_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendUp=Swirly Blend up. +PU_VENDOR01_M_VCO_Give_Drink_Tea_IG_001_GotYourTea=Got your tea. +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_001_YouWantAnother=You want another? +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_002_ReadyForAnother=Ready for another one? +PU_VENDOR01_M_VCO_Offer_Drink_AnotherRound_IG_003_OneMore=One more? +PU_VENDOR01_M_VCO_Offer_Drink_Cappuccino_IG_001_YouWantA=You want a cappucino? +PU_VENDOR01_M_VCO_Offer_Drink_ChoclateMilk_IG_001_WantSomeChocolate=Want some chocolate milk? +PU_VENDOR01_M_VCO_Offer_Drink_Coffee_IG_001_CanIGet=Can I get you a coffee? +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_CappucinoGotIt=Cappucino. Got it. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_ChocolateMilkComing=Chocolate Milk coming up. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Coffee_IG_001_OneCoffeeComing=One coffee. Coming up. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Espresso_IG_001_OneEspresso=One espresso. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=Okay. One 50/50. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_AlrightFlatWhite=Alright. Flat White Jazz. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_OneFlatWhite=One flat white. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_SureOneHot=Sure. One Hot Coco. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_IcedCoffee=Iced coffee. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Latte_IG_001_OneLatte=One latte? +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OkayIllGet=Okay. I'll get that Long Shot for you. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_SwirlyBlendIt=Swirly Blend it is. +PU_VENDOR01_M_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaGotIt=Tea. Got it. +PU_VENDOR01_M_VCO_Offer_Drink_Espresso_IG_001_BetYouNeed=Bet you need an espresso. +PU_VENDOR01_M_VCO_Offer_Drink_FiftyFifty_IG_001_HowAboutA=How about a 50/50? +PU_VENDOR01_M_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=How about a Flat White Jazz? +PU_VENDOR01_M_VCO_Offer_Drink_FlatWhite_IG_001_YouWantA=You want a flat white? +PU_VENDOR01_M_VCO_Offer_Drink_HotCoco_IG_001_WantSomeHot=Want some hot chocolate? +PU_VENDOR01_M_VCO_Offer_Drink_IG_001_CanIGet=Can I get you something? +PU_VENDOR01_M_VCO_Offer_Drink_IG_002_NeedSomethingTo=Need something to drink? +PU_VENDOR01_M_VCO_Offer_Drink_IG_003_WantADrink=Want a drink? +PU_VENDOR01_M_VCO_Offer_Drink_IG_004_HowAboutA=How about a drink? +PU_VENDOR01_M_VCO_Offer_Drink_IG_005_YouLookThirsty=You look thirsty. What'll it be? +PU_VENDOR01_M_VCO_Offer_Drink_IcedCoffee_IG_001_HowAboutAn=How about an iced coffee? +PU_VENDOR01_M_VCO_Offer_Drink_Latte_IG_001_YouWantA=You want a latte? +PU_VENDOR01_M_VCO_Offer_Drink_LongShot_IG_001_InterestYouIn=Interest you in a Long Shot? +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_001_HelloYouOrdering=Hello? You ordering? +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_002_TakeYourTime=Take your time. +PU_VENDOR01_M_VCO_Offer_Drink_Reminder_IG_003_SoWhatsIt=So what's it gonna be? +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_001_FineNevermind=Fine, nevermind. +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_002_OkayLetMe=Okay, let me know when you're ready. +PU_VENDOR01_M_VCO_Offer_Drink_Rescind_IG_003_ThenLetMe=Then let me know when you would like something. +PU_VENDOR01_M_VCO_Offer_Drink_SwirlyBlend_IG_001_YouLookLike=You look like you could use a Swirly Blend. +PU_VENDOR01_M_VCO_Offer_Drink_Tea_IG_001_HowAboutSome=How about some tea? +PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_001_YouWantYour=You want your usual? +PU_VENDOR01_M_VCO_Offer_Drink_Usual_IG_002_Usual=Usual? +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_001_ButYouveAlready=But? you've already ordered something. Maybe finish that first? +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_002_MaybeFinishThose=Maybe finish those drinks first and then see if you're up for more. +PU_VENDOR01_M_VCO_Request_AlreadyServed_IG_003_YouShouldReally=You should really watch your caffeine intake. Finish that first, then come back. +PU_VENDOR01_M_VCO_Welcome_Ellroys_IG_001_WelcomeToEllroys=Welcome to Ellroy's. Just what you deserve. +PU_VENDOR01_M_VCO_Welcome_GrabnGo_IG_001_WelcomeToGrab=Welcome to Grab 'n Go. +PU_VENDOR01_M_VCO_Welcome_IG_001_HelloCanI=Hello. Can I get you a coffee or tea? +PU_VENDOR01_M_VCO_Welcome_IG_002_HeyHowAbout=Hey, how about some coffee or something? +PU_VENDOR01_M_VCO_Welcome_IG_003_HowsItGoing=How's it going? You need a coffee? +PU_VENDOR01_M_VFO_Give_Drink_IG_001_HeresYourDrink=Here's your drink. +PU_VENDOR01_M_VFO_Give_Drink_IG_002_GotYourDrink=Got your drink here. +PU_VENDOR01_M_VFO_Give_Drink_IG_003_ThisIsYour=This is your drink. +PU_VENDOR01_M_VFO_Give_Food_Burrito_IG_001_GotYourBurrito=Got your burrito. +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_001_HeyYouWant=Hey, you want this or what? +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_002_YouForgotYour=You forgot your food. +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_IG_003_HeyThisIs=Hey, this is your order. +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_001_UmWhatThe=Um? what the hell? +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_002_IGuessTheyre=I guess they're not hungry? +PU_VENDOR01_M_VFO_Give_Food_CustomerLeaves_To3P_IG_003_KindaWeirdTo=Kinda weird to order and leave? +PU_VENDOR01_M_VFO_Give_Food_HotDog_IG_001_HeresYourDog=Here's your dog. +PU_VENDOR01_M_VFO_Give_Food_IG_001_HeresYourFood=Here's your food. +PU_VENDOR01_M_VFO_Give_Food_IG_002_GotYourFood=Got your food here. +PU_VENDOR01_M_VFO_Give_Food_IG_003_FoodsUp=Food's up. +PU_VENDOR01_M_VFO_Give_Food_Kacho_IG_001_KachoHere=Kacho here. +PU_VENDOR01_M_VFO_Give_Food_Noodles_IG_001_HeresYourNoodles=Here's your noodles. +PU_VENDOR01_M_VFO_Give_Food_Pizza_IG_001_HeresYourPizza=Here's your pizza. +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_001_OrderUp=Order up. +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_002_YourFoodsReady=Your food's ready. +PU_VENDOR01_M_VFO_Give_Food_Reminder_IG_003_HeresYourFood=Here's your food. +PU_VENDOR01_M_VFO_Give_Food_Sandwich_IG_001_GotASandwich=Got a sandwich for you. +PU_VENDOR01_M_VFO_Give_Order_IG_001_HereYouGo=Here you go. +PU_VENDOR01_M_VFO_Give_Order_IG_002_HeresYourOrder=Here's your order. +PU_VENDOR01_M_VFO_Give_Order_IG_003_ThisOrdersYours=This order's yours. +PU_VENDOR01_M_VFO_Hawk_Food_Burrito_IG_001_FreshBurritos=Fresh burritos! +PU_VENDOR01_M_VFO_Hawk_Food_HotDog_IG_001_HotDogs=Hot dogs! +PU_VENDOR01_M_VFO_Hawk_Food_Kacho_IG_001_KachoGotYour=Kacho! Got your kacho. +PU_VENDOR01_M_VFO_Hawk_Food_Noodles_IG_001_WhoWantsSome=Who wants some noodles? +PU_VENDOR01_M_VFO_Hawk_Food_Pizza_IG_001_PizzaGetYour=Pizza! Get your pizza! +PU_VENDOR01_M_VFO_Hawk_Food_Sandwich_IG_001_GotSandwichesHere=Got sandwiches here. +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_001_YouWantA=You want a drink with that? +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_002_HowAboutA=How about a drink too? +PU_VENDOR01_M_VFO_Offer_Food_AddDrink_IG_003_YouWantA=You want a drink on top of that? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_001_YouWantAnother=You want another? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_002_StillHungry=Still hungry? +PU_VENDOR01_M_VFO_Offer_Food_AnotherRound_IG_003_YouWantSomething=You want something else? +PU_VENDOR01_M_VFO_Offer_Food_Burrito_IG_001_YouWantA=You want a burrito? +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Burrito_IG_001_OneBurrito=One burrito. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_HotDog_IG_001_OneHotDog=One hot dog coming up. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Kacho_IG_001_YouGotIt=You got it. Some kacho on the fly. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Noodles_IG_001_SoundsGoodLets=Sounds good. Let's get some noodles. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Pizza_IG_001_OneSliceComing=One slice. Coming up. +PU_VENDOR01_M_VFO_Offer_Food_Confirmed_Sandwich_IG_001_OneSandwich=One sandwich. +PU_VENDOR01_M_VFO_Offer_Food_HotDog_IG_001_HowAboutA=How about a hot dog? +PU_VENDOR01_M_VFO_Offer_Food_IG_001_CanIGet=Can I get you something to eat? +PU_VENDOR01_M_VFO_Offer_Food_IG_002_YouHungry=You hungry? +PU_VENDOR01_M_VFO_Offer_Food_IG_003_WhatWouldYou=What would you like to eat? +PU_VENDOR01_M_VFO_Offer_Food_IG_004_LetsGetYou=Let's get you some food, okay? +PU_VENDOR01_M_VFO_Offer_Food_IG_005_WhatAreYou=What are you feeling? +PU_VENDOR01_M_VFO_Offer_Food_Kacho_IG_001_YouWantSome=You want some kacho? +PU_VENDOR01_M_VFO_Offer_Food_Noodles_IG_001_WantSomeNoodles=Want some noodles? +PU_VENDOR01_M_VFO_Offer_Food_Pizza_IG_001_YouWantSome=You want some pizza? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_001_HeyYouWant=Hey. You want something? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_002_Hello=Hello? +PU_VENDOR01_M_VFO_Offer_Food_Reminder_IG_003_DidYouWant=Did you want to order? +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_001_OkayLetMe=Okay. Let me know if you change your mind. +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_002_FineNevermind=Fine. Nevermind. +PU_VENDOR01_M_VFO_Offer_Food_Rescind_IG_003_OrDontOrder=Or don't order something. +PU_VENDOR01_M_VFO_Offer_Food_Sandwich_IG_001_HowAboutA=How about a sandwich? +PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_001_YouWantYour=You want your usual? +PU_VENDOR01_M_VFO_Offer_Food_Usual_IG_002_LetMeGuess=Let me guess, your usual. +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_001_YouMustBe=You must be really hungry? How about you hit me back when you finish this? +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_002_MaybeKnockOut=Maybe knock out round one before coming back for round two? +PU_VENDOR01_M_VFO_Request_AlreadyServed_IG_003_LetsNotOverload=Let's not overload you with food, huh? +PU_VENDOR01_M_VFO_Welcome_BigBenny_IG_001_HiWelcomeTo=Hi. Welcome to Big Benny's. +PU_VENDOR01_M_VFO_Welcome_FishRingers_IG_001_WelcomeToFish=Welcome of Fish Ringers. A hole lot of flavor. +PU_VENDOR01_M_VFO_Welcome_GarciasGreens_IG_001_WelcomeToGarcias=Welcome to Garcia's Greens. +PU_VENDOR01_M_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=Welcome to Gino's Hot Bird. Home of our famous Martian sauce. +PU_VENDOR01_M_VFO_Welcome_GrabnGo_IG_001_ThanksForStopping=Thanks for stopping by Grab 'n Go. +PU_VENDOR01_M_VFO_Welcome_IG_001_HeyHowYou=Hey, how you doing? You hungry? +PU_VENDOR01_M_VFO_Welcome_IG_002_HiCanI=Hi, can I get you something to eat? +PU_VENDOR01_M_VFO_Welcome_IG_003_HeyThereNeed=Hey there, need some food? +PU_VENDOR01_M_VFO_Welcome_Mayzay_IG_001_ThanksForStopping=Thanks for stopping by Mayzay. +PU_VENDOR01_M_VFO_Welcome_Tiptop_IG_001_WelcomeToTiptop=Welcome to TipTop. +PU_VENDOR01_M_VFO_Welcome_TorpedoBurrito_IG_001_WelcomeToTorpedo=Welcome to Torpedo Burrito. An explosive payload of flavor. +PU_VENDOR01_M_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=Hi. Welcome to Twyn's. +PU_VENDOR01_M_VFO_Welcome_Whammers_IG_001_HelloAndWelcome=Hello and welcome to Whammer's. +PU_VENDOR02_F_BSG_Apologize_IG_001_Sorry=Sorry. +PU_VENDOR02_F_BSG_Apologize_IG_002_SorryAboutThat=Sorry about that. +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_Bored_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_Cough_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_HappilyWorking_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_SighBored_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_Thinking_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_ThroatClear_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_YawnLong_IG_EX_003= +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_001= +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_002= +PU_VENDOR02_F_BSG_AudioFidget_YawnShort_IG_EX_003= +PU_VENDOR02_F_BSG_Bump_IG_001_ExcuseMe=Excuse me. +PU_VENDOR02_F_BSG_Bump_IG_002_Careful=Careful. +PU_VENDOR02_F_BSG_Bump_IG_003_WatchOut=Watch out. +PU_VENDOR02_F_BSG_Bump_Neg_IG_001_HeyWatchWhere=Hey, watch where you're going. +PU_VENDOR02_F_BSG_Bump_Neg_IG_002_LookOut=Hey, look out! +PU_VENDOR02_F_BSG_Bump_Neg_IG_003_WhatTheHell=What the hell? +PU_VENDOR02_F_BSG_Bump_Pos_IG_001_OhLookOut=Oh, look out. +PU_VENDOR02_F_BSG_Bump_Pos_IG_002_Careful=(chuckle) Careful. +PU_VENDOR02_F_BSG_Bump_Pos_IG_003_OopsMyFault=Oops, my fault. +PU_VENDOR02_F_BSG_Greet_IG_001_Hi=Hi. +PU_VENDOR02_F_BSG_Greet_IG_002_Hello=Hello. +PU_VENDOR02_F_BSG_Greet_IG_003_Hey=Hey. +PU_VENDOR02_F_BSG_Greet_Neg_IG_001_UhHuh=Uh huh. +PU_VENDOR02_F_BSG_Greet_Neg_IG_002_YeahHey=Yeah. Hey. +PU_VENDOR02_F_BSG_Greet_Neg_IG_003_What=What. +PU_VENDOR02_F_BSG_Greet_Pos_IG_001_HeyThere=Hey there. +PU_VENDOR02_F_BSG_Greet_Pos_IG_002_Hiya=Hiya. +PU_VENDOR02_F_BSG_Greet_Pos_IG_003_HowAreYou=How are you? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_001_YouOkay=You okay? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_002_WhatAreYou=What are you doing? +PU_VENDOR02_F_BSG_Notice_Player_StrangeBehavior_IG_003_DoYouNeed=Do you need help? +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_001= +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_002= +PU_VENDOR02_F_BSG_React_Frustrated_IG_EX_003= +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_001= +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_002= +PU_VENDOR02_F_BSG_React_Surprised_IG_EX_003= +PU_VENDOR02_F_BSG_Request_GetPast_IG_001_ComingThrough=Coming through. +PU_VENDOR02_F_BSG_Request_GetPast_IG_002_ExcuseMe=Excuse me. +PU_VENDOR02_F_BSG_Request_GetPast_IG_003_Sorry=Sorry? +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_001_WatchOut=Watch out. +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_002_OutOfThe=Out of the way. +PU_VENDOR02_F_BSG_Request_GetPast_Neg_IG_003_CanYouMove=Can you move? +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_001_PardonMe=Pardon me. +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_002_SorryINeed=Sorry, I need to slip past. +PU_VENDOR02_F_BSG_Request_GetPast_Pos_IG_003_JustGonnaMove=Just gonna move past you. +PU_VENDOR02_F_BSG_Respond_Affirm_IG_001_Yes=Yes. +PU_VENDOR02_F_BSG_Respond_Affirm_IG_002_Sure=Sure. +PU_VENDOR02_F_BSG_Respond_Negative_IG_001_No=No. +PU_VENDOR02_F_BSG_Respond_Negative_IG_002_Nope=Nope. +PU_VENDOR02_F_BSG_Thanks_IG_001_ThankYou=Thank you. +PU_VENDOR02_F_BSG_Thanks_IG_002_Thanks=Thanks. +PU_VENDOR02_F_BSG_Thanks_Pos_IG_001_HeyThanks=Hey, thanks. +PU_VENDOR02_F_BSG_Thanks_Pos_IG_002_ThanksSoMuch=Thanks so much. +PU_VENDOR02_F_CNC_Beg_ForLife_IG_001_PleaseDont= Please, don't? +PU_VENDOR02_F_CNC_Beg_ForLife_IG_002_ImNotWorth= I'm not worth it. Really. +PU_VENDOR02_F_CNC_Beg_ForLife_IG_003_ItDoesntHave= It doesn't have to be like this. +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_001_PleasePleaseIm= Please. Please. I'm begging. +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_002_MercyPlease= Mercy. Please. +PU_VENDOR02_F_CNC_Beg_ForLife_Kneel_IG_003_YoureMakingA= You're making a mistake. +PU_VENDOR02_F_CNC_CallHelp_IG_001_ShitHelp=Shit! Help! +PU_VENDOR02_F_CNC_CallHelp_IG_002_OhMyGod=Oh my god. Help! +PU_VENDOR02_F_CNC_CallHelp_IG_003_SomebodyHelpMe=Somebody! Help me! +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_001= +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_002= +PU_VENDOR02_F_CNC_DeathThroe_High_IG_EX_003= +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_001= +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_002= +PU_VENDOR02_F_CNC_DeathThroe_IG_EX_003= +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_001= +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_002= +PU_VENDOR02_F_CNC_DeathThroe_Low_IG_EX_003= +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_001= +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_002= +PU_VENDOR02_F_CNC_GetHit_High_IG_EX_003= +PU_VENDOR02_F_CNC_GetHit_IG_EX_001= +PU_VENDOR02_F_CNC_GetHit_IG_EX_002= +PU_VENDOR02_F_CNC_GetHit_IG_EX_003= +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_001= +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_002= +PU_VENDOR02_F_CNC_GetHit_Low_IG_EX_003= +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_001_OhShit= Oh shit! +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_002_WhatTheHell= What the hell?! +PU_VENDOR02_F_CNC_Notice_EnemyGunClose_WhileUnarmed_inCombat_IG_003_AreYouCrazy= Are you crazy?! +PU_VENDOR02_F_CNC_React_Cower_IG_EX_001= +PU_VENDOR02_F_CNC_React_Cower_IG_EX_002= +PU_VENDOR02_F_CNC_React_Cower_IG_EX_003= +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_001_RunEverybodyRun= Run! Everyone run! +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_002_NoNoNo= No! No! No! +PU_VENDOR02_F_CNC_Runaway_ForLife_FromHostile_IG_003_GetAwayFrom= Get away from me! +PU_VENDOR02_F_CNC_Surrender_IG_001_IGiveUp= I give up. +PU_VENDOR02_F_CNC_Surrender_IG_002_DontHurtMe= Don't hurt me. +PU_VENDOR02_F_CNC_Surrender_IG_003_DontShoot= Don't shoot. +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_001_OhGodWhat=Oh god? what the hell is that? +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_002_ImSoSick=I'm so sick of the other shifts leaving this place a mess. +PU_VENDOR02_F_PVE_AudioFidget_CleaningComplaints_IG_003_WellYoureBeing=Well, you're being a real pain, aren't you? +PU_VENDOR02_F_PVE_Busy_OneMoment_IG_001_GiveMeA=Give me a minute. +PU_VENDOR02_F_PVE_Busy_OneMoment_IG_002_IllBeWith=I'll be with you in a second. +PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_001_YeahYeahI=Yeah, yeah, I see you. +PU_VENDOR02_F_PVE_Busy_OneMoment_Neg_IG_002_HoldPlease=Hold please. +PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_001_LetMeJust=Let me just wrap this up and I'll be right with you. +PU_VENDOR02_F_PVE_Busy_OneMoment_Pos_IG_002_SorryIWill=Sorry, I will be with you momentarily. +PU_VENDOR02_F_PVE_CallSecurity_High_IG_001_Security=Security! +PU_VENDOR02_F_PVE_CallSecurity_High_IG_002_INeedHelp=I need help! Security! +PU_VENDOR02_F_PVE_CallSecurity_High_IG_003_SecurityHelpMe=Security! Help me! +PU_VENDOR02_F_PVE_CallSecurity_IG_001_CouldIGet=Could I get security, please. +PU_VENDOR02_F_PVE_CallSecurity_IG_002_INeedSome=I need some security! +PU_VENDOR02_F_PVE_CallSecurity_IG_003_AnySecurityAround=Any security around? +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_001_Thief=Thief! +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_002_DropIt=Drop it! +PU_VENDOR02_F_PVE_CallSecurity_Theft_IG_003_HeyThief=Hey! Thief! +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_001_HowAreYou=How are you? +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_002_EverythingGoingOkay=Everything going okay? +PU_VENDOR02_F_PVE_Chat_Ask_AboutDay_IG_003_HowsYourDay=How's your day? +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_001_ITookUp=I took up painting again actually. Got some real paints and everything. Took forever to get. Now I just gotta figure out what I want to paint. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_002_YeahFineI=Yeah, fine, I guess. Just haven't been able to shake this feeling that I need to get out of here. I'm not great with staying in one place too long. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_003_YouKnowLiving=You know, living the dream. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_004_ItsBeenA=It's been a day. We got slammed a little earlier, but it's more manageable now. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_005_LookingIntoTaking=Looking into taking a trip, but can't decide where to go. It's weird, everything seems exciting but nothing seems that exciting. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_006_NotTooBad=Not too bad. Got a vacation coming up soon so that's nice. Looking forward to that. +PU_VENDOR02_F_PVE_Chat_Response_AboutDay_IG_007_LastCoupleDays=Last couple days have been a blur. Between work and everything going on at home. It's been a lot. Hopefully I'll get a break soon. +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_001_LikeIt=Like it? +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_002_ThatsOneOf=That's one of my favorites. +PU_VENDOR02_F_PVE_Comment_Player_InspectingItem_IG_003_PrettyCoolRight=Pretty cool, right? +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_001_SorryIJust=Sorry, I just clocked out. +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_002_ActuallyMyShift=Actually, my shift just ended. +PU_VENDOR02_F_PVE_Farewell_EndShift_IG_003_IWasJust=I was just heading out. Sorry. +PU_VENDOR02_F_PVE_Farewell_IG_001_Bye=Bye. +PU_VENDOR02_F_PVE_Farewell_IG_002_TakeItEasy=Take it easy. +PU_VENDOR02_F_PVE_Farewell_IG_003_HaveAGood=Have a good one. +PU_VENDOR02_F_PVE_Farewell_Neg_IG_001_YeahSeeYa=Yeah, see ya. +PU_VENDOR02_F_PVE_Farewell_Neg_IG_002_LaterAsshole=Later? asshole. +PU_VENDOR02_F_PVE_Farewell_Neg_IG_003_KeepWalking=Keep walking. +PU_VENDOR02_F_PVE_Farewell_Pos_IG_001_HaveAWonderful=Have a wonderful day. +PU_VENDOR02_F_PVE_Farewell_Pos_IG_002_SoGoodTo=So good to see you. +PU_VENDOR02_F_PVE_Farewell_Pos_IG_003_ThanksAndTake=Thanks and take care. +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_001_SureSometimesI=Sure, sometimes I like to take everything in too. +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_002_YouSureYou=You sure you don't need anything? +PU_VENDOR02_F_PVE_Notice_Player_Lingering_IG_003_WellImAround=Well, I'm around, so let me know if you want something. +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_001_ThatIt=That it? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_002_WillThatBe=Will that be all? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_003_IsThereAnything=Is there anything else you'd like? +PU_VENDOR02_F_PVE_Offer_AnthingElse_IG_004_AnythingElse=Anything else? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_001_AreYouFinished=Are you finished? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_002_YouDoneWith=You done with this? +PU_VENDOR02_F_PVE_Offer_ClearItem_IG_003_AllGood=All good? +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_001_SureThing=Sure thing. +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_002_ComingRightUp=Coming right up. +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_003_LetMeGet=Let me get that for you. +PU_VENDOR02_F_PVE_Offer_Confirmed_IG_004_SoundsGoodItll=Sounds good. It'll be ready in a moment. +PU_VENDOR02_F_PVE_Offer_Denied_IG_001_Okay=Okay. +PU_VENDOR02_F_PVE_Offer_Denied_IG_002_YourCall=Your call. +PU_VENDOR02_F_PVE_Offer_Denied_IG_003_SureThing=Sure thing. +PU_VENDOR02_F_PVE_Offer_Denied_IG_004_Fine=Fine. +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_001_Okay= okay?. +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_002_SureFine=Sure. Fine. +PU_VENDOR02_F_PVE_Offer_Denied_Neg_IG_003_DontKnowWhy=Don't know why you're in here then? +PU_VENDOR02_F_PVE_Offer_IG_001_WhatCanI=What can I get you? +PU_VENDOR02_F_PVE_Offer_IG_002_WhatWouldYou=What would you like? +PU_VENDOR02_F_PVE_Offer_IG_003_WhatCanI=What can I do for you? +PU_VENDOR02_F_PVE_Offer_IG_004_HowCanI=How can I help you? +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_001_ImConfusedYouve=I'm confused. You've already got your order. How about you come back when you've finished that. +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_002_WereDoingA=We're doing a one order per customer thing right now. Come back when you polish that off. +PU_VENDOR02_F_PVE_Request_AlreadyServed_IG_003_YouveAlreadyGot=You've already got your order. Finish that off then come on back. +PU_VENDOR02_F_PVE_Warn_Theft_IG_001_PleasePayFor=Please pay for that. +PU_VENDOR02_F_PVE_Warn_Theft_IG_002_ThisIsA=This is a business, not a charity. +PU_VENDOR02_F_PVE_Warn_Theft_IG_003_ImWatchingYou=I'm watching you. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_001_ImCallingSecurity=I'm calling security if you don't pay for that. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_002_ImNotMessing=I'm not messing with you. Pay for that or put it back. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_IG_003_DontEscalateThis=Don't escalate this situation. Either buy it or put it back. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_001_LastChanceSeriously=Last chance. Seriously. Put it back or pay for it. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_002_YouBetterNot=You better not take that. Today is not the day. +PU_VENDOR02_F_PVE_Warn_Theft_LastOccur_Neg_IG_003_BuyItOr=Buy it or leave. I won't say it again. +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_001_AreWeReally=Are we really gonna do this? +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_002_DontDoWhat=Don't do what I think you're going to do. +PU_VENDOR02_F_PVE_Warn_Theft_Neg_IG_003_YouBetterBuy=You better buy that. I'm not playing. +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_001_HeySorryDid=Hey sorry, did you want to buy that? +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_002_UmIHope=Um. I hope you're going to pay for that. +PU_VENDOR02_F_PVE_Warn_Theft_Pos_IG_003_PleaseDontDo=Please don't do anything you'll regret. +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_001_ThisAreasFor=This area's for authorized personnel only. +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_002_YouCantBe=You can't be here. +PU_VENDOR02_F_PVE_Warn_Trespassing_IG_003_PleaseLeaveThis=Please leave this area. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_001_IWontSay=I won't say it again. Leave. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_002_ThisIsYour=This is your last chance. Leave. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_IG_003_ISaidThis=I said this area's off-limits. Get out of here. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_001_LookYoureReally=Look, you're really pissing me off. Get out of here. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_002_ImTiredOf=I'm tired of saying it. You can't be here. +PU_VENDOR02_F_PVE_Warn_Trespassing_LastOccur_Neg_IG_003_ComeOnGet=Come on. Get the hell out of here. +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_001_HeyGetThe=Hey, get the hell out of here. +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_002_WhatTheHell=What the hell? You can't be here. +PU_VENDOR02_F_PVE_Warn_Trespassing_Neg_IG_003_UhUhNo=Uh uh. No way. You gotta go. Now. +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_001_ExcuseMeBut=Excuse me, but you aren't allowed here. +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_002_ImReallySorry=I'm really sorry, but I'm going to have to ask you to leave. +PU_VENDOR02_F_PVE_Warn_Trespassing_Pos_IG_003_YouReallyShouldnt=You really shouldn't be back here. +PU_VENDOR02_F_PVE_Welcome_Banned_IG_001_YouveBeenBanned=You've been banned. +PU_VENDOR02_F_PVE_Welcome_Banned_IG_002_YouCantBe=You can't be in here. +PU_VENDOR02_F_PVE_Welcome_Banned_IG_003_WeWereVery=We were very clear. You're not welcome here. +PU_VENDOR02_F_PVE_Welcome_IG_001_HelloThanksFor=Hello. Thanks for coming in. +PU_VENDOR02_F_PVE_Welcome_IG_002_WhatllItBe=What'll it be? +PU_VENDOR02_F_PVE_Welcome_IG_003_Welcome=Welcome. +PU_VENDOR02_F_PVE_Welcome_Neg_IG_001_WhatDoYou=What do you want? +PU_VENDOR02_F_PVE_Welcome_Neg_IG_002_YouWantSomething=You want something? +PU_VENDOR02_F_PVE_Welcome_Neg_IG_003_YeahWhat=Yeah? What. +PU_VENDOR02_F_PVE_Welcome_Pos_IG_001_HiThereCan=Hi there. Can I help you? +PU_VENDOR02_F_PVE_Welcome_Pos_IG_002_HiThanksFor=Hi, thanks for coming in. +PU_VENDOR02_F_PVE_Welcome_Pos_IG_003_HiWhatCan=Hi, what can I get you today? +PU_VENDOR02_F_PVE_Welcome_Remember_IG_001_WelcomeBackThanks=Welcome back. Thanks for coming in. +PU_VENDOR02_F_PVE_Welcome_Remember_IG_002_HiThereBack=Hi there. Back again, I see. +PU_VENDOR02_F_PVE_Welcome_Remember_IG_003_GoodToSee=Good to see you again. +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_001_OhYou=Oh? you? +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_002_NotAgain=Not again? +PU_VENDOR02_F_PVE_Welcome_Remember_Neg_IG_003_ShitCouldThis=Shit? could this day get any worse. +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_001_WelcomeBackThanks=Welcome back. Thanks for coming in. +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_002_OhHeyGood=Oh hey, good to see you again. +PU_VENDOR02_F_PVE_Welcome_Remember_Pos_IG_003_YoureBecomingQuite=You're becoming quite the regular. +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_001_HeyDontDo=Hey, don't do anything stupid. +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_002_StopImSerious=Stop! I'm serious. +PU_VENDOR02_F_VBA_Brawl_CalmDown_High_IG_003_HeyCutIt=Hey! Cut it out! +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_001_LetsPumpThe=Let's pump the brakes. +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_002_EaseUpOkay=Ease up, okay? +PU_VENDOR02_F_VBA_Brawl_CalmDown_IG_003_TakeADeep=Take a deep breath. Calm down. +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_001_LookYouReally=Look, you really need to chill out. +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_002_StopActingLike=Stop acting like a maniac. Last chance. +PU_VENDOR02_F_VBA_Brawl_CalmDown_LastOccur_IG_003_CalmDownOr=Calm down or things are gonna get much worse. +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_001_YoureCutOff=You're cut off! +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_002_GetTheHell=Get the hell out of here. +PU_VENDOR02_F_VBA_Brawl_KickedOut_High_IG_003_OutOfMy=Out of my joint. Now! +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_001_YoureDoneGet=You're done. Get out of here! +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_002_ThatsItYoure=That's it. You're cut off. +PU_VENDOR02_F_VBA_Brawl_KickedOut_IG_003_YouKnowWhat=You know what? I'm done with you. +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_001_YouWantTo=You want to fight? Go outside! +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_002_WhatDoYou=What do you think you're doing? Stop fighting! +PU_VENDOR02_F_VBA_Brawl_NoFighting_High_IG_003_CutThatShit=Cut that shit out! No fighting! +PU_VENDOR02_F_VBA_Give_Drink_Beer_IG_001_OneBeer=One beer. +PU_VENDOR02_F_VBA_Give_Drink_Cocktail_IG_001_ThereYouGo=There you go. One cocktail to order. +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_001_ExcuseMeYou=Excuse me! You want this drink? +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_002_WhereAreYou=Where are you going? You got a drink here. +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_IG_003_IThinkYoure=I think you're missing your beverage. +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_001_UmYouSaw=Um? you saw that, right? +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_002_IGottaGet=I gotta get a better job. +PU_VENDOR02_F_VBA_Give_Drink_CustomerLeaves_To3P_IG_003_YouBelieveThis=You believe this? +PU_VENDOR02_F_VBA_Give_Drink_HouseSpecial_IG_001_HereYouGo=Here you go. One special of the house. +PU_VENDOR02_F_VBA_Give_Drink_IG_001_HereYouGo=Here you go. One drink. +PU_VENDOR02_F_VBA_Give_Drink_IG_002_ThisDrinksYours=This drink's yours. +PU_VENDOR02_F_VBA_Give_Drink_IG_003_HeresYourDrink=Here's your drink. +PU_VENDOR02_F_VBA_Give_Drink_Whiskey_IG_001_YourWhiskey=Your whiskey. +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_001_OneMore=One more? +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_002_YouWantAnother=You want another? +PU_VENDOR02_F_VBA_Offer_Drink_AnotherRound_IG_003_AnotherRound=Another round? +PU_VENDOR02_F_VBA_Offer_Drink_Beer_IG_001_HowAboutA=How about a beer? +PU_VENDOR02_F_VBA_Offer_Drink_Cocktail_IG_001_WouldYouLike=Would you like a cocktail? +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Beer_IG_001_OneBeerYou=One beer. You got it. +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Cocktail_IG_001_IllShowYou=I'll show you my secret recipe. +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_HouseSpecial_IG_001_GoodChoicePeople=Good choice. People are liking this special. +PU_VENDOR02_F_VBA_Offer_Drink_Confirmed_Whiskey_IG_001_AllRightOne=All right. One whiskey. +PU_VENDOR02_F_VBA_Offer_Drink_HouseSpecial_IG_001_WeHaveA=We have a great house special. +PU_VENDOR02_F_VBA_Offer_Drink_IG_001_WouldYouLike=Would you like a drink? +PU_VENDOR02_F_VBA_Offer_Drink_IG_002_HowAboutA=How about a drink? +PU_VENDOR02_F_VBA_Offer_Drink_IG_003_WhatAreYou=What are you drinking? +PU_VENDOR02_F_VBA_Offer_Drink_IG_004_YouDrinking=You drinking? +PU_VENDOR02_F_VBA_Offer_Drink_IG_005_WhatKindOf=What kind of drink do you want? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_001_WouldYouLike=Would you like a drink? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_002_HelloDoYou=Hello? Do you want a drink? +PU_VENDOR02_F_VBA_Offer_Drink_Reminder_IG_003_SorryDoYou=Sorry, do you need a drink? +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_001_SureIgnoreMe=Sure. Ignore me. +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_002_FineIveGot=Fine. I've got other things to do. +PU_VENDOR02_F_VBA_Offer_Drink_Rescind_IG_003_OkayThen=Okay then. +PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_001_YouWantYour=You want your usual? +PU_VENDOR02_F_VBA_Offer_Drink_Usual_IG_002_LetMeGuess=Let me guess, the usual? +PU_VENDOR02_F_VBA_Offer_Drink_Whiskey_IG_001_YouWantA=You want a whiskey? +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_001_YouveAlreadyGot=You've already got your drink. +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_002_ComeOnTheres=Come on, there's no need to stockpile drinks. Finish what you've got. +PU_VENDOR02_F_VBA_Request_AlreadyServed_IG_003_YouDontHave=You don't have to double up. We're not running out of drinks any time soon. +PU_VENDOR02_F_VBA_Welcome_Bones_IG_001_HeyWhatllIt=Hey, what'll it be? +PU_VENDOR02_F_VBA_Welcome_CafeMusain_IG_001_FirstTimeIn=First time in Caf? Musain? Good to see you. +PU_VENDOR02_F_VBA_Welcome_DeadRise_IG_001_YouDrinking=You drinking? +PU_VENDOR02_F_VBA_Welcome_Ellroys_IG_001_ThanksForStopping=Thanks for stopping by Ellroy's. +PU_VENDOR02_F_VBA_Welcome_GLoc_IG_001_WelcomeToGLoc=Welcome to G-Loc. +PU_VENDOR02_F_VBA_Welcome_IG_001_YouNeedA=You need a drink? +PU_VENDOR02_F_VBA_Welcome_IG_002_WhatsGoingOn=What's going on? You drinking? +PU_VENDOR02_F_VBA_Welcome_IG_003_HiWhatCan=Hi, what can I get you? +PU_VENDOR02_F_VBA_Welcome_MandV_IG_001_WelcomeToMandV=Welcome to M&V. +PU_VENDOR02_F_VBA_Welcome_Neutrality_IG_001_WhatsUp=What's up. +PU_VENDOR02_F_VBA_Welcome_TuringsStop_IG_001_WelcomeToTurings=Welcome to Turing's Stop. +PU_VENDOR02_F_VBA_Welcome_Voyager_IG_001_ThanksForComing=Thanks for coming into Voyager bar. +PU_VENDOR02_F_VBA_Welcome_Wallys_IG_001_ItsWallyTime=It's Wally time. Am I right? +PU_VENDOR02_F_VCO_Give_Drink_Cappuccino_IG_001_CappucinoForYou=Cappucino for you. +PU_VENDOR02_F_VCO_Give_Drink_ChoclateMilk_IG_001_AndHeresThe=And here's the chocolate milk. +PU_VENDOR02_F_VCO_Give_Drink_Coffee_IG_001_HeresTheCoffee=Here's the coffee. +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_001_HeyWaitUp=Hey wait up! Your order! +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_002_ComeOnYou=Come on! You can't just leave this here. +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_IG_003_YouKnowYou=You know you bought this right? +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_001_ImagineHavingEnough=Imagine having enough credits where you can just buy stuff and not take it. +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_002_OkayGuessThey=Okay. Guess they didn't want this after all... +PU_VENDOR02_F_VCO_Give_Drink_CustomerLeaves_To3P_IG_003_AndTheyreLeaving=And they're leaving... without their order... great. +PU_VENDOR02_F_VCO_Give_Drink_Espresso_IG_001_ThereYouGo=There you go. Espresso. +PU_VENDOR02_F_VCO_Give_Drink_FiftyFifty_IG_001_ThisIsThe=This is the 50/50. +PU_VENDOR02_F_VCO_Give_Drink_FlatWhiteJazz_IG_001_HereYouAre=Here you are. A Flat White Jazz. +PU_VENDOR02_F_VCO_Give_Drink_FlatWhite_IG_001_GotTheFlat=Got the flat white. +PU_VENDOR02_F_VCO_Give_Drink_HotCoco_IG_001_HotCocoFor=Hot Coco for you. +PU_VENDOR02_F_VCO_Give_Drink_IG_001_HereYouAre=Here you are. +PU_VENDOR02_F_VCO_Give_Drink_IG_002_HeresYourDrink=Here's your drink. +PU_VENDOR02_F_VCO_Give_Drink_IG_003_AndHereYou=And here you go. +PU_VENDOR02_F_VCO_Give_Drink_IcedCoffee_IG_001_HeresYourIced=Here's your iced coffee. +PU_VENDOR02_F_VCO_Give_Drink_Latte_IG_001_LattesReady=Latte's ready. +PU_VENDOR02_F_VCO_Give_Drink_LongShot_IG_001_YourLongShot=Your long shot. +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_001_ThisIsYours=This is yours. +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_002_DoYouNot=Do you not want this anymore? +PU_VENDOR02_F_VCO_Give_Drink_Reminder_IG_003_AreYouGonna=Are you gonna take your order or not? +PU_VENDOR02_F_VCO_Give_Drink_SwirlyBlend_IG_001_SwirlyBlendsReady=Swirly blend's ready. +PU_VENDOR02_F_VCO_Give_Drink_Tea_IG_001_HeresTheTea=Here's the tea. +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_001_YouWantOne=You want one more? +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_002_HowAboutAnother=How about another? +PU_VENDOR02_F_VCO_Offer_Drink_AnotherRound_IG_003_ReadyForRound=Ready for round two? +PU_VENDOR02_F_VCO_Offer_Drink_Cappuccino_IG_001_HowAboutA=How about a cappucino? +PU_VENDOR02_F_VCO_Offer_Drink_ChoclateMilk_IG_001_ChocolateMilk=Chocolate milk? +PU_VENDOR02_F_VCO_Offer_Drink_Coffee_IG_001_JustBrewedSome=Just brewed some fresh coffee. You want some? +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Cappuccino_IG_001_GreatYourCappucino=Great. Your cappucino will be ready in a moment. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_ChoclateMilk_IG_001_JustAChocolate=Just a chocolate milk. Check. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Coffee_IG_001_LetMeGet=Let me get that coffee for you. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Espresso_IG_001_EspressoSureThing=Espresso. Sure thing. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FiftyFifty_IG_001_OkayOne5050=Okay, one 50/50. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhiteJazz_IG_001_FlatWhiteJazz=Flat white jazz. You got it. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_FlatWhite_IG_001_FlatWhiteGood=Flat white. Good choice. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_HotCoco_IG_001_LoveAGood=Love a good hot coco. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_IcedCoffee_IG_001_AlrightIllHave=Alright. I'll have that Iced Coffee for you in a second. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Latte_IG_001_LatteSoundsGood=Latte. Sounds good. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_LongShot_IG_001_OneLongShot=One long shot. Coming up. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_SwirlyBlend_IG_001_OneSwirlyBlend=One swirly blend. +PU_VENDOR02_F_VCO_Offer_Drink_Confirmed_Tea_IG_001_TeaComingUp=Tea coming up. +PU_VENDOR02_F_VCO_Offer_Drink_Espresso_IG_001_YouWantAn=You want an espresso? +PU_VENDOR02_F_VCO_Offer_Drink_FiftyFifty_IG_001_CanIGet=Can I get you a 50/50? +PU_VENDOR02_F_VCO_Offer_Drink_FlatWhiteJazz_IG_001_HowAboutA=How about a Flat White Jazz? +PU_VENDOR02_F_VCO_Offer_Drink_FlatWhite_IG_001_HowAboutA=How about a flat white? +PU_VENDOR02_F_VCO_Offer_Drink_HotCoco_IG_001_HowAboutA=How about a hot coco? +PU_VENDOR02_F_VCO_Offer_Drink_IG_001_YouNeedA=You need a drink? +PU_VENDOR02_F_VCO_Offer_Drink_IG_002_WhatllItBe=What'll it be? Coffee? Tea? +PU_VENDOR02_F_VCO_Offer_Drink_IG_003_YouNeedSome=You need some caffeine? +PU_VENDOR02_F_VCO_Offer_Drink_IG_004_YouWantSomething=You want something to drink? +PU_VENDOR02_F_VCO_Offer_Drink_IG_005_HowAboutA=How about a drink? +PU_VENDOR02_F_VCO_Offer_Drink_IcedCoffee_IG_001_YouNeedAn=You need an iced coffee? +PU_VENDOR02_F_VCO_Offer_Drink_Latte_IG_001_YouNeedA=You need a latte? +PU_VENDOR02_F_VCO_Offer_Drink_LongShot_IG_001_HowAboutA=How about a Long Shot? +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_001_SorryDidYou=Sorry, did you want to order something? +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_002_SureThinkIt=Sure, think it over. +PU_VENDOR02_F_VCO_Offer_Drink_Reminder_IG_003_Hello=Hello? +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_001_OkayLetMe=Okay. Let me know if you change your mind. +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_002_GonnaMoveOn=Gonna move on, but let me know if you want something. +PU_VENDOR02_F_VCO_Offer_Drink_Rescind_IG_003_IllComeBack=I'll come back later. +PU_VENDOR02_F_VCO_Offer_Drink_SwirlyBlend_IG_001_YouWantA=You want a Swirly Blend? +PU_VENDOR02_F_VCO_Offer_Drink_Tea_IG_001_Tea=Tea? +PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_001_YouWantThe=You want the usual? +PU_VENDOR02_F_VCO_Offer_Drink_Usual_IG_002_SameAsBefore=Same as before? +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_001_YouMightWant=You might want to finish that up before ordering another. +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_002_AnotherAlreadyYou=Another? Already? You still got that one. +PU_VENDOR02_F_VCO_Request_AlreadyServed_IG_003_HowAboutYou=How about you finish what you have first, and then order more? +PU_VENDOR02_F_VCO_Welcome_Ellroys_IG_001_ThanksForComing=Thanks for coming to Ellroy's. +PU_VENDOR02_F_VCO_Welcome_GrabnGo_IG_001_HiWelcomeTo=Hi, welcome to Grab 'n Go. +PU_VENDOR02_F_VCO_Welcome_IG_001_HiHowAbout=Hi, how about a coffee? +PU_VENDOR02_F_VCO_Welcome_IG_002_ThanksForComing=Thanks for coming in. You need a coffee or tea? +PU_VENDOR02_F_VCO_Welcome_IG_003_HeyYouNeed=Hey, you need a coffee or something? +PU_VENDOR02_F_VFO_Give_Drink_IG_001_HeresYourDrink=Here's your drink. +PU_VENDOR02_F_VFO_Give_Drink_IG_002_HeresTheDrink=Here's the drink you ordered. +PU_VENDOR02_F_VFO_Give_Drink_IG_003_HereYouGo=Here you go. Enjoy your drink. +PU_VENDOR02_F_VFO_Give_Food_Burrito_IG_001_HeresYourBurrito=Here's your burrito. +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_001_WhatAmI=What am I supposed to do with this? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_002_YouJustGonna=You just gonna leave this here? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_IG_003_HeyYouForgot=Hey, you forgot something? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_001_OkayThenGuess=Okay then... guess they changed their mind. +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_002_WhoPaysAnd=Who pays, and then leaves without taking their order? +PU_VENDOR02_F_VFO_Give_Food_CustomerLeaves_To3P_IG_003_AlrightWhateverTheir=Alright. Whatever. Their loss. +PU_VENDOR02_F_VFO_Give_Food_HotDog_IG_001_YourHotDog=Your hot dog, as requested. +PU_VENDOR02_F_VFO_Give_Food_IG_001_HeresYourFood=Here's your food. Enjoy. +PU_VENDOR02_F_VFO_Give_Food_IG_002_FoodsReady=Food's ready. +PU_VENDOR02_F_VFO_Give_Food_IG_003_ThisFoodsYours=This food's yours. +PU_VENDOR02_F_VFO_Give_Food_Kacho_IG_001_KachosReady=Kacho's ready. +PU_VENDOR02_F_VFO_Give_Food_Noodles_IG_001_NoodlesUp=Noodles up. +PU_VENDOR02_F_VFO_Give_Food_Pizza_IG_001_ThereYouAre=There you are. Pizza. +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_001_HeyYouWant=Hey. You want this order or not? +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_002_YouNotHear=You not hear me? This is yours. +PU_VENDOR02_F_VFO_Give_Food_Reminder_IG_003_YouGonnaTake=You gonna take this? +PU_VENDOR02_F_VFO_Give_Food_Sandwich_IG_001_HeresYourSandwich=Here's your sandwich. +PU_VENDOR02_F_VFO_Give_Order_IG_001_ThereYouGo=There you go. +PU_VENDOR02_F_VFO_Give_Order_IG_002_HeresYourOrder=Here's your order. +PU_VENDOR02_F_VFO_Give_Order_IG_003_YourOrdersReady=Your order's ready. +PU_VENDOR02_F_VFO_Hawk_Food_Burrito_IG_001_BurritosBurritosFor=Burritos! Burritos for sale. The 'verse's most perfect food all in a tube. +PU_VENDOR02_F_VFO_Hawk_Food_HotDog_IG_001_HotDogsGetcha=Hot dogs. Getcha hot dogs here. Taste better than they look, guaranteed. +PU_VENDOR02_F_VFO_Hawk_Food_Kacho_IG_001_AuthenticKachoCome=Authentic kacho. Come and get it. Nothing better than hot cup of kacho. +PU_VENDOR02_F_VFO_Hawk_Food_Noodles_IG_001_NoodlesWhoWants=Noodles. Who wants noodles? Best noodles around, right here. +PU_VENDOR02_F_VFO_Hawk_Food_Pizza_IG_001_PizzaHotAnd=Pizza. Hot and Fresh. Grab a slice. Tastes so nice. +PU_VENDOR02_F_VFO_Hawk_Food_Sandwich_IG_001_SandwichesHey=Sandwiches... Hey, you want a sandwich? I got sandwiches. +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_001_AndHowAbout=And how about a drink? +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_002_YouNeedA=You need a drink with that? +PU_VENDOR02_F_VFO_Offer_Food_AddDrink_IG_003_ThirstyHowAbout=Thirsty? How about a drink? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_001_YouWantTo=You want to order anything else? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_002_GotAnyRoom=Got any room left? Want another order? +PU_VENDOR02_F_VFO_Offer_Food_AnotherRound_IG_003_WhatElseCan=What else can I get for you? +PU_VENDOR02_F_VFO_Offer_Food_Burrito_IG_001_LetMeGuess=Let me guess, a burrito? Something else? +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Burrito_IG_001_BurritoComingRight=Burrito coming right up. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_HotDog_IG_001_GreatIllGet=Great, I'll get that hot dog for you. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Kacho_IG_001_PerfectChoiceLet=Perfect choice. Let me get that kacho for you. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Noodles_IG_001_NoodlesItIs=Noodles it is. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Pizza_IG_001_NiceIllGet=Nice. I'll get that slice for you. +PU_VENDOR02_F_VFO_Offer_Food_Confirmed_Sandwich_IG_001_SoundsGoodLet=Sounds good. Let me grab that sandwich. +PU_VENDOR02_F_VFO_Offer_Food_HotDog_IG_001_WhatllItBe=What'll it be? Hot dog? Or? +PU_VENDOR02_F_VFO_Offer_Food_IG_001_WhatWouldYou=What would you like today? +PU_VENDOR02_F_VFO_Offer_Food_IG_002_YouKnowWhat=You know what you're in the mood for? +PU_VENDOR02_F_VFO_Offer_Food_IG_003_CanIGet=Can I get you something? +PU_VENDOR02_F_VFO_Offer_Food_IG_004_WhatllItBe=What'll it be? +PU_VENDOR02_F_VFO_Offer_Food_IG_005_WhatCanI=What can I get you? +PU_VENDOR02_F_VFO_Offer_Food_Kacho_IG_001_HowDoesSome=How does some Kacho sound? +PU_VENDOR02_F_VFO_Offer_Food_Noodles_IG_001_CanIGet=Can I get you something? Noodles? +PU_VENDOR02_F_VFO_Offer_Food_Pizza_IG_001_SoCanI=So, can I get you a slice? +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_001_ReadyWhenYou=Ready when you are. +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_002_YouReadyTo=You ready to order or not? +PU_VENDOR02_F_VFO_Offer_Food_Reminder_IG_003_SoDidYou=So, did you want to get something or...? +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_001_YouKnowWhat=You know what, take more time if you need it. +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_002_FineJustLet=Fine. Just let me know when you're ready to actually order. +PU_VENDOR02_F_VFO_Offer_Food_Rescind_IG_003_WhyDontYou=Why don't you come back when you're ready. +PU_VENDOR02_F_VFO_Offer_Food_Sandwich_IG_001_WouldYouLike=Would you like a sandwich? +PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_001_ShallIPut=Shall I put in an order for your usual? +PU_VENDOR02_F_VFO_Offer_Food_Usual_IG_002_YouFeelingLike=You feeling like your usual today? +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_001_HowAboutWe=How about we wait until your done with what you have. +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_002_SeemsLikeYou=Seems like you got more than enough already. +PU_VENDOR02_F_VFO_Request_AlreadyServed_IG_003_MaybeYouWanna=Maybe you wanna slow down a bit? Enjoy that first and then order more. +PU_VENDOR02_F_VFO_Welcome_BigBenny_IG_001_WelcomeToBig=Welcome to Big Benny's. Home of Kacho to go. +PU_VENDOR02_F_VFO_Welcome_FishRingers_IG_001_HeyWelcomeTo=Hey, welcome to Fish Ringers, where the food is good all the way around. +PU_VENDOR02_F_VFO_Welcome_GarciasGreens_IG_001_HeyThereWelcome=Hey there. Welcome to Garcia's Greens. Hope you've been having a fresh day. +PU_VENDOR02_F_VFO_Welcome_Ginos_IG_001_WelcomeToGinos=Welcome to Gino's Hot Bird. +PU_VENDOR02_F_VFO_Welcome_GrabnGo_IG_001_HiWelcomeTo=Hi. Welcome to Grab 'N Go. +PU_VENDOR02_F_VFO_Welcome_IG_001_WelcomeWhatCan=Welcome. What can I get you? +PU_VENDOR02_F_VFO_Welcome_IG_002_HeyYouKnow=Hey, you know what you want to order? +PU_VENDOR02_F_VFO_Welcome_IG_003_HeyThereYou=Hey there, you ready to order? +PU_VENDOR02_F_VFO_Welcome_Mayzay_IG_001_WelcomeToMayzay=Welcome to Mayzay. +PU_VENDOR02_F_VFO_Welcome_Tiptop_IG_001_HeyThanksFor=Hey, thanks for stopping by TipTop. +PU_VENDOR02_F_VFO_Welcome_TorpedoBurrito_IG_001_HeyWelcomeTo=Hey, welcome to Torpedo Burrito. +PU_VENDOR02_F_VFO_Welcome_Twyns_IG_001_HiWelcomeTo=Hi, welcome to Twyn's Sandwiches. +PU_VENDOR02_F_VFO_Welcome_Whammers_IG_001_HeyWelcomeTo=Hey, welcome to Whammer's, where it's always a good time. Pacheco_Allies=N/A -Pacheco_Rivals=黑杰克安保、艾迪·帕尔、迈克尔·肖、华莱士·克里姆 +Pacheco_Rivals=BlacJac, Eddie Par, Michael Shaw, Wallace Klim Pacheco_convo_GetMissions=Do you have any work? Pacheco_convo_Invited=I got your message. Have something for me? Pacheco_convo_NeverMind=Never mind. @@ -38669,12 +38669,12 @@ Pirates_RepUI_Headquarters,P=[PH] Pirates Headquarters Pirates_RepUI_Leadership,P=[PH] Pirates Leadership Pirates_RepUI_Name,P=[PH] Pirates PreventData_Desc_001=**WIP** Prevent Data Description -PreventData_Objective_Long_001=前往最后已知位置 -PreventData_Objective_Long_002=在他们上传数据前杀死目标 -PreventData_Objective_Long_003=阻止目标上传数据 -PreventData_Objective_Short_001=前往位置 -PreventData_Objective_Short_002=击杀目标 -PreventData_Objective_Short_003=终止数据上传 +PreventData_Objective_Long_001=Go to last known location +PreventData_Objective_Long_002=Kill the target before they can upload the data +PreventData_Objective_Long_003=Stop the target from uploading the data +PreventData_Objective_Short_001=Go to location +PreventData_Objective_Short_002=Kill the target +PreventData_Objective_Short_003=Stop data upload PreventData_Title_001=**WIP** Prevent Data Title PrisonGuard_RepUI_Area,P=[PH] Area PrisonGuard_RepUI_Description,P=[PH] PrisonGuard Description @@ -38683,38 +38683,38 @@ PrisonGuard_RepUI_Founded,P=[PH] N/A PrisonGuard_RepUI_Headquarters,P=[PH] PrisonGuard Headquarters PrisonGuard_RepUI_Leadership,P=[PH] PrisonGuard Leadership PrisonGuard_RepUI_Name,P=[PH] PrisonGuard -PrisonKeypadPass_Keypad=数字键盘 -PrisonKeypadPass_PasswordGenerator=维护通道 -PrisonKeypadPass_Reminder=提示:出于安全考虑,密码会在每次使用后重置。 -Prison_Currency_Merit=功绩点数 -Prison_Currency_Merits_Header_01=功绩点数: -Prison_DepositScreen_Button=存入 -Prison_DepositScreen_ButtonActive=正在处理 -Prison_DepositScreen_Fail_Subtext=交易失败 -Prison_DepositScreen_Header_01=矿物存入 -Prison_DepositScreen_ProjectedTime_01=预计释放时间: -Prison_DepositScreen_Success_Subtext=交易成功 -Prison_Deposit_AttractScreen=矿物存入 -Prison_Deposit_Button=存入 -Prison_Deposit_Click=点击开始 -Prison_Deposit_DepositContribution=已交付的功绩点数 -Prison_Deposit_Price=功绩点数 -Prison_Deposit_Units=单位 -Prison_Escapee_Corpses_Journal_001_Body=**MOBI连接.恢复系统.碎...找到数据**/\n\n杜吉你好啊,\n\n得知你明天要经历的“计划“之后,我想要把我的幸运勺子给你。我把它放在你枕头底下了。这东西见证了我许多破事儿,我们第一次见面的时候我就在用它喝汤! \n\n记住,这不是送你的。我非常期待下个月我们再次相见的时候你把它还给我! \n\n第一轮汤得你请客。\n\n-菲尔\n -Prison_Escapee_Corpses_Journal_001_Title=祝你明天好运! -Prison_Escapee_Corpses_Journal_002_Body=**MOBI连接.恢复系统.碎​...找到数据**/\n\n你许诺过我们会一起做这件事。\n任何事我们都能一起做。\n\n而现在我孤身一人。 \n\n我们本可以就此停下。这或许很难,但至少你能活下来。 \n\n你说那样应该会更好,但你说谎了。 \n\n现在我只能不断地回想起掉下去时的那张脸,和枝条刺穿你身体的声音。\n\n我不知道没有你该怎么办。 \n -Prison_Escapee_Corpses_Journal_002_Title=[ 草稿 ] 你说谎 -Prison_Escapee_Corpses_Journal_003_Body=/**MOBI连接.恢复系统.碎...找到数据**/\n\n我花光了所有的功绩点才搞到这个! \n让我记住 -\n\n换气扇\n左\n下\n跳\n右\n左\n跳 x 3\n下\n拿到密钥\n楼梯\n -Prison_Escapee_Corpses_Journal_003_Title=越狱计划 -Prison_Escapee_Corpses_Journal_004_Body=**MOBI连接.恢复系统.碎...找到数据**/\n\n困在笼子里,挖着石头\n重重门锁之后的希望遥不可及\n日复一日,我的时间\n不断流逝,光明如此遥远\n\n想要重获自由\n一刻也不能等待\n想要重获自由\n跑得飞快,双脚踩在地板上\n\n想要重获自由\n自由永不死\n想要重获自由\n跑得飞快,我远走高飞的机会。\n\n然后下一段就是关于我逃出去之后如何开始一段新生活。\n -Prison_Escapee_Corpses_Journal_004_Title=歌曲灵感 & 歌词 -Prison_Escapee_Corpses_Journal_005_Body=/**MOBI连接.恢复系统.碎...找到数据**/\n\n你赢得了一次去卡塞尔的免费旅行!\n\n这份特别邀约在地球时间24小时后过期!不要错失豪华旅行的机会!\n\n你会获得两张子午线运输的往返机票,绿环公寓的三晚全价住宿。 还有一张全天优惠券最多可以抵扣300信用点,用于购买美食、美味鸡尾酒和刺激的冒险。\n\n立即联系 FreeTripPrizeAmazingWin2045 领取这个特别奖项,在记录下您的相关信息后我们会将奖品送至您榻下\n\n这是一生只有一次的机会!不要让这个机会从你手中逃走!\n\n祝您旅行愉快,\n卡维尔·伯博姆\n市场经理\n梦想假日旅行社\n -Prison_Escapee_Corpses_Journal_005_Title=祝贺阿莫里·诺瓦克! -Prisoner1=释放~mission(NameSave1) -Prisoner2=释放~mission(NameSave2) -PrisonerTransport_Manifest=囚犯转运名单 -PrisonerTransport_Manifest_IncicidentReport=一份当前由冷冻休眠舱运输的所有人员的名单。 -PrisonerTransport_Manifest_Transfer=下载 +PrisonKeypadPass_Keypad=Keypad +PrisonKeypadPass_PasswordGenerator=Maintenance Access +PrisonKeypadPass_Reminder=Reminder: For security reasons, passcodes are reset upon each use. +Prison_Currency_Merit=MERITS +Prison_Currency_Merits_Header_01=Merits: +Prison_DepositScreen_Button=Deposit +Prison_DepositScreen_ButtonActive=Processing +Prison_DepositScreen_Fail_Subtext=Transaction Failed +Prison_DepositScreen_Header_01=Mineral Deposit +Prison_DepositScreen_ProjectedTime_01=Projected time until release: +Prison_DepositScreen_Success_Subtext=Transaction Success +Prison_Deposit_AttractScreen=Mineral Deposit +Prison_Deposit_Button=Deposit +Prison_Deposit_Click=Click to start +Prison_Deposit_DepositContribution=MERITS AFTER DEPOSIT +Prison_Deposit_Price=Merits +Prison_Deposit_Units=UNITS +Prison_Escapee_Corpses_Journal_001_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nHey Duggy,\n\nKnow you’re going through with the "plan" tomorrow so I wanted to give you my lucky spoon. Left it under your pillow. This thing has seen me through a lot of shit. Hell, I was eating some soup with it the first time we met! \n\nAnd remember, it’s not yours. Totally expect you to return it to me once we meet up next month! \n\nFirst round of soup’s on you.\n\n-Fil\n +Prison_Escapee_Corpses_Journal_001_Title=GOOD LUCK TOMORROW! +Prison_Escapee_Corpses_Journal_002_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou had promised me that we would do this together. \nThat we could do anything together. \n\nAnd now I’m alone. \n\nWe could have just stayed. It would have been hard but at least you would still be here.\n\nBut you said this would be better and you lied. \n\nNow I just keep imagining your face when you fell, the sound when that branch pierced you.\n\nI don’t know how to go on without you. \n +Prison_Escapee_Corpses_Journal_002_Title=[ DRAFT ] YOU LIED +Prison_Escapee_Corpses_Journal_003_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nI had to pay all my merits but Des came through! \nMade me memorize it -\n\nFan\nLeft\nDrop\nJump\nRight\nLeft\nJump x 3\nDrop\nGet the key\nStairs\n +Prison_Escapee_Corpses_Journal_003_Title=ESCAPE PLAN +Prison_Escapee_Corpses_Journal_004_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTrapped in a cage, diggin’ for rocks\nHope seems far, from behind these locks\nEach day a grind, I’m wearing away\nServing my time, the light’s so far away\n\nGot to break free\nCan’t wait a moment more\nGot to break freeeeee\nRunnin’ fast, feet hit the floor\n\nGot to break free\nFreedom can’t ever die\nGot to break freeeeee\nRunnin’ fast, my chance to fly.\n\nThen this next verse will be about how I start a new life once I get out.\n +Prison_Escapee_Corpses_Journal_004_Title=SONG IDEAS & LYRICS +Prison_Escapee_Corpses_Journal_005_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nYou have won a free all expense paid trip to Cassel!\n\nThis special offer expires in 24 SEH! Don’t miss your chance to travel in luxury!\n\nYou will receive 2 round-trip passes on Meridian Transit, a 3 night all-expense stay at a Green Circle hotel. Also a day voucher that entitles you up to 300 credits to spend on delicious food, amazing cocktails, and exciting adventures.\n\nTo claim this special prize, comm FreeTripPrizeAmazingWin2045 right away and we will collect the information we need to transfer these incredible winnings to you.\n\nThis is a once in a lifetime opportunity! Don’t let this chance escape!\n\nBest Travels,\nCawel Berborm\nMarketing Manager\nDream Vacation Agency\n +Prison_Escapee_Corpses_Journal_005_Title=CONGRATULATIONS AMORI NOVAK! +Prisoner1=Release ~mission(NameSave1) +Prisoner2=Release ~mission(NameSave2) +PrisonerTransport_Manifest=Prisoner Manifest +PrisonerTransport_Manifest_IncicidentReport=A listing of all individuals currently being transported in cryopod storage.  +PrisonerTransport_Manifest_Transfer=Download Prisoner_Name=ID: PrivateSecurity_RepUI_Area,P=[PH] Area PrivateSecurity_RepUI_Description,P=[PH] PrivateSecurity Description @@ -38723,775 +38723,775 @@ PrivateSecurity_RepUI_Founded,P=[PH] N/A PrivateSecurity_RepUI_Headquarters,P=[PH] Private Security Headquarters PrivateSecurity_RepUI_Leadership,P=[PH] Private Security Leadership PrivateSecurity_RepUI_Name,P=[PH] Private Security -ProtLife_TimeSensitive_Recover_Desc_001=一艘属于我们保户的~mission(Location)目前无法航行,我们已经受理了该船的索赔请求。\n\n但是,奥林匹斯人寿保险获悉到,该船载有价值不菲的Z-普罗兰化合物,且仍可进行回收。若能成功取回这些材料,将大有助于我们回收开支,因此,我们正在寻找承包人来帮我们进行此次回收作业。\n\n或许您也知道,Z-普罗兰化合物极为不稳定,如果未将其储存在电力驱动的稳定装置中,就会随着时间变得更不稳定。我们认为从~mission(Location|Address)进行打捞作业应该还能再保持稳定一段时间,务必留意,一旦将它们取出后,你就一定要在限定时间内将其送至~mission(Destination|Address)。\n\n接近事故现场时,记得保持警惕,以防仍有危险或敌对分子存在。 -ProtLife_TimeSensitive_Recover_Desc_002=奥林匹斯人寿保险正在寻找一支打捞小队,从最近失联的一艘~mission(Location)上取回宝贵的Z-普罗兰化合物。希望这些材料能抵偿与我们客户的损失有关的全部支出。\n\n您可能知道,如果Z-普罗兰化合物没有存放在电力驱动的稳定装置中,就会随着时间变得更加不稳定。这也令之后任何的打捞作业都变得更加复杂。\n\n在容器从~mission(Location|Address)取出之后,您就需要在一定时限内将其送至 ~mission(Destination|Address),以防其变得极为不稳定。\n\n有可能这件利益不菲的打捞工作,已经传到了其他对此有兴趣的人耳中,建议您谨慎行事,以防敌对目标出没。 -ProtLife_TimeSensitive_Recover_Desc_003=我们客户的一艘~mission(Location)已不可用,且也对此提出了索赔请求。船只在运输颇具价值的Z-普罗兰化合物过程中失联,我们认为那些容器仍完好无损,作为它目前的拥有者,奥林匹斯人寿保险非常渴望将他们全数收回。\n\n我们在寻找能帮助我们处理此次行动的专家,Z-普罗兰化合物在脱离电力驱动的稳定装置后会使运输工作变得十分危险。在你从~mission(Location|Address)取出容器之后,就需要在时限内将其送至~mission(Destination|Address),在它们变得极为不稳定,且对我们失去价值之前,务必留意时间限制。\n\n另外其他对此有兴趣的势力(可能具有敌意)或许也得知了这具残骸中有利可图,在附近区域时请保持高度警惕。 -ProtLife_TimeSensitive_Recover_Title_001=Z-普罗兰化合物打捞取回 -Pyro1=派罗 I -Pyro1_L1=派1-L1 -Pyro1_L1_01=派1-L1-A -Pyro1_L1_01_Entrance=派1-L1-A 入口 -Pyro1_L1_01_desc=在派1-L1拉格朗日重力井里的一个气团。 -Pyro1_L1_01_entrance_desc=一个方便进入派1-L1-A气团的入口。 -Pyro1_L1_02=派1-L1-B -Pyro1_L1_02_Entrance=派1-L1-B 入口 -Pyro1_L1_02_desc=在派1-L1拉格朗日重力井里的一个气团。 -Pyro1_L1_02_entrance_desc=一个方便进入派1-L1-B气团的入口。 -Pyro1_L1_03=派1-L1-C -Pyro1_L1_03_Entrance=派1-L1-C 入口 -Pyro1_L1_03_desc=在派1-L1拉格朗日重力井里的一个气团。 -Pyro1_L1_03_entrance_desc=一个方便进入派1-L1-C气团的入口。 -Pyro1_L1_04=派1-L1-D -Pyro1_L1_04_Entrance=派1-L1-D 入口 -Pyro1_L1_04_desc=在派1-L1拉格朗日重力井里的一个气团。 -Pyro1_L1_04_entrance_desc=一个方便进入派1-L1-D气团的入口。 -Pyro1_L1_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_L2=派1-L2 -Pyro1_L2_01=派1-L2-A -Pyro1_L2_01_Entrance=派1-L2-A 入口 -Pyro1_L2_01_desc=在派1-L2拉格朗日重力井里的一个气团。 -Pyro1_L2_01_entrance_desc=一个方便进入派1-L2-A气团的入口。 -Pyro1_L2_02=派1-L2-B -Pyro1_L2_02_Entrance=派1-L2-B 入口 -Pyro1_L2_02_desc=在派1-L2拉格朗日重力井里的一个气团。 -Pyro1_L2_02_entrance_desc=一个方便进入派1-L2-B气团的入口。 -Pyro1_L2_03=派1-L2-C -Pyro1_L2_03_Entrance=派1-L2-C 入口 -Pyro1_L2_03_desc=在派1-L2拉格朗日重力井里的一个气团。 -Pyro1_L2_03_entrance_desc=一个方便进入派1-L2-C气团的入口。 -Pyro1_L2_04=派1-L2-D -Pyro1_L2_04_Entrance=派1-L2-D 入口 -Pyro1_L2_04_desc=在派1-L2拉格朗日重力井里的一个气团。 -Pyro1_L2_04_entrance_desc=一个方便进入派1-L2-D气团的入口。 -Pyro1_L2_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_L3=派1-L3 -Pyro1_L3_01=派1-L3-A -Pyro1_L3_01_Entrance=派1-L3-A 入口 -Pyro1_L3_01_desc=拉格朗日重力井 派1-L3有一个气团。 -Pyro1_L3_01_entrance_desc=一个方便进入派1-L3-A气团的入口。 -Pyro1_L3_02=派1-L3-B -Pyro1_L3_02_Entrance=派1-L3-B 入口 -Pyro1_L3_02_desc=拉格朗日重力井 派1-L3有一个气团。 -Pyro1_L3_02_entrance_desc=一个方便进入派1-L3-B气团的入口。 -Pyro1_L3_03=派1-L3-C -Pyro1_L3_03_Entrance=派1-L3-C 入口 -Pyro1_L3_03_desc=拉格朗日重力井 派1-L3有一个气团。 -Pyro1_L3_03_entrance_desc=一个方便进入派1-L3-C气团的入口。 -Pyro1_L3_04=派1-L3-D -Pyro1_L3_04_Entrance=派1-L3-D 入口 -Pyro1_L3_04_desc=拉格朗日重力井 派1-L3有一个气团。 -Pyro1_L3_04_entrance_desc=一个方便进入派1-L3-D气团的入口。 -Pyro1_L3_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_L4=派1-L4 -Pyro1_L4_01=派1-L4-A -Pyro1_L4_01_Entrance=派1-L4-A 入口 -Pyro1_L4_01_desc=在派1-L4拉格朗日重力井里的一个气团。 -Pyro1_L4_01_entrance_desc=一个方便进入派1-L4-A气团的入口。 -Pyro1_L4_02=派1-L4-B -Pyro1_L4_02_Entrance=派1-L4-B 入口 -Pyro1_L4_02_desc=在派1-L4拉格朗日重力井里的一个气团。 -Pyro1_L4_02_entrance_desc=一个方便进入派1-L4-B气团的入口。 -Pyro1_L4_03=派1-L4-C -Pyro1_L4_03_Entrance=派1-L4-C 入口 -Pyro1_L4_03_desc=在派1-L4拉格朗日重力井里的一个气团。 -Pyro1_L4_03_entrance_desc=一个方便进入派1-L4-C气团的入口。 -Pyro1_L4_04=派1-L4-D -Pyro1_L4_04_Entrance=派1-L4-D 入口 -Pyro1_L4_04_desc=在派1-L4拉格朗日重力井里的一个气团。 -Pyro1_L4_04_entrance_desc=一个方便进入派1-L4-D气团的入口。 -Pyro1_L4_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_L5=派1-L5 -Pyro1_L5_01=派1-L5-A -Pyro1_L5_01_Entrance=派1-L5-A 入口 -Pyro1_L5_01_desc=在派1-L5拉格朗日重力井里的一个气团。 -Pyro1_L5_01_entrance_desc=一个方便进入派1-L5-A气团的入口。 -Pyro1_L5_02=派1-L5-B -Pyro1_L5_02_Entrance=派1-L5-B 入口 -Pyro1_L5_02_desc=在派1-L5拉格朗日重力井里的一个气团。 -Pyro1_L5_02_entrance_desc=一个方便进入派1-L5-B气团的入口。 -Pyro1_L5_03=派1-L5-C -Pyro1_L5_03_Entrance=派1-L5-C 入口 -Pyro1_L5_03_desc=在派1-L5拉格朗日重力井里的一个气团。 -Pyro1_L5_03_entrance_desc=一个方便进入派1-L5-C气团的入口。 -Pyro1_L5_04=派1-L5-D -Pyro1_L5_04_Entrance=派1-L5-D 入口 -Pyro1_L5_04_desc=在派1-L5拉格朗日重力井里的一个气团。 -Pyro1_L5_04_entrance_desc=一个方便进入派1-L5-D气团的入口。 -Pyro1_L5_desc=一个位于派罗I轨道上的拉格朗日重力井。 -Pyro1_Outpost_col_m_scrp_otlw_001=锈迹镇 -Pyro1_Outpost_col_m_scrp_otlw_001_desc=万物都会腐朽,不过有的更快。 -Pyro1_desc=派罗I的轨道非常靠近派罗星系那不稳定的恒星,这使其有着十分高的温度和大气压。 -Pyro2=殁氧星 -Pyro2_L1=派2-L1 -Pyro2_L1_01=派2-L1-A -Pyro2_L1_01_Entrance=派2-L1-A 入口 -Pyro2_L1_01_desc=在派2-L1拉格朗日重力井里的一个气团。 -Pyro2_L1_01_entrance_desc=一个方便进入派2-L1-A气团的入口。 -Pyro2_L1_02=派2-L1-B -Pyro2_L1_02_Entrance=派2-L1-B 入口 -Pyro2_L1_02_desc=在派2-L1拉格朗日重力井里的一个气团。 -Pyro2_L1_02_entrance_desc=一个方便进入派2-L1-B气团的入口。 -Pyro2_L1_03=派2-L1-C -Pyro2_L1_03_Entrance=派2-L1-C 入口 -Pyro2_L1_03_desc=在派2-L1拉格朗日重力井里的一个气团。 -Pyro2_L1_03_entrance_desc=一个方便进入派2-L1-C气团的入口。 -Pyro2_L1_04=派2-L1-D -Pyro2_L1_04_Entrance=派2-L1-D 入口 -Pyro2_L1_04_desc=在派2-L1拉格朗日重力井里的一个气团。 -Pyro2_L1_04_entrance_desc=一个方便进入派2-L1-D气团的入口。 -Pyro2_L1_desc=一个位于派II轨道上的拉格朗日重力井。 -Pyro2_L2=派2-L2 -Pyro2_L2_01=派2-L2-A -Pyro2_L2_01_Entrance=派2-L2-A 入口 -Pyro2_L2_01_desc=在派2-L2拉格朗日重力井里的一个气团。 -Pyro2_L2_01_entrance_desc=一个方便进入派2-L2-A气团的入口。 -Pyro2_L2_02=派2-L2-B -Pyro2_L2_02_Entrance=派2-L2-B 入口 -Pyro2_L2_02_desc=在派2-L2拉格朗日重力井里的一个气团。 -Pyro2_L2_02_entrance_desc=一个方便进入派2-L2-B气团的入口。 -Pyro2_L2_03=派2-L2-C -Pyro2_L2_03_Entrance=派2-L2-C 入口 -Pyro2_L2_03_desc=在派2-L2拉格朗日重力井里的一个气团。 -Pyro2_L2_03_entrance_desc=一个方便进入派2-L2-C气团的入口。 -Pyro2_L2_04=派2-L2-D -Pyro2_L2_04_Entrance=派2-L2-D 入口 -Pyro2_L2_04_desc=在派2-L2拉格朗日重力井里的一个气团。 -Pyro2_L2_04_entrance_desc=一个方便进入派2-L2-D气团的入口。 -Pyro2_L2_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_L3=派2-L3 -Pyro2_L3_01=派2-L3-A -Pyro2_L3_01_Entrance=派2-L3-A 入口 -Pyro2_L3_01_desc=在派2-L3拉格朗日重力井里的一个气团。 -Pyro2_L3_01_entrance_desc=一个方便进入派2-L3-A气团的入口。 -Pyro2_L3_02=派2-L3-B -Pyro2_L3_02_Entrance=派2-L3-B 入口 -Pyro2_L3_02_desc=在派2-L3拉格朗日重力井里的一个气团。 -Pyro2_L3_02_entrance_desc=一个方便进入派2-L3-B气团的入口。 -Pyro2_L3_03=派2-L3-C -Pyro2_L3_03_Entrance=派2-L3-C 入口 -Pyro2_L3_03_desc=在派2-L3拉格朗日重力井里的一个气团。 -Pyro2_L3_03_entrance_desc=一个方便进入派2-L3-C气团的入口。 -Pyro2_L3_04=派2-L3-D -Pyro2_L3_04_Entrance=派2-L3-D 入口 -Pyro2_L3_04_desc=在派2-L3拉格朗日重力井里的一个气团。 -Pyro2_L3_04_entrance_desc=一个方便进入派2-L3-D气团的入口。 -Pyro2_L3_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_L4=派2-L4 -Pyro2_L4_01=派2-L4-A -Pyro2_L4_01_Entrance=派2-L4-A 入口 -Pyro2_L4_01_desc=在派2-L4拉格朗日重力井里的一个气团。 -Pyro2_L4_01_entrance_desc=一个方便进入派2-L4-A气团的入口。 -Pyro2_L4_02=派2-L4-B -Pyro2_L4_02_Entrance=派2-L4-B 入口 -Pyro2_L4_02_desc=在派2-L4拉格朗日重力井里的一个气团。 -Pyro2_L4_02_entrance_desc=一个方便进入派2-L4-B气团的入口。 -Pyro2_L4_03=派2-L4-C -Pyro2_L4_03_Entrance=派2-L4-C 入口 -Pyro2_L4_03_desc=在派2-L4拉格朗日重力井里的一个气团。 -Pyro2_L4_03_entrance_desc=一个方便进入派2-L4-C气团的入口。 -Pyro2_L4_04=派2-L4-D -Pyro2_L4_04_Entrance=派2-L4-D 入口 -Pyro2_L4_04_desc=在派2-L4拉格朗日重力井里的一个气团。 -Pyro2_L4_04_entrance_desc=一个方便进入派2-L4-D气团的入口。 -Pyro2_L4_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_L5=派2-L5 -Pyro2_L5_01=派2-L5-A -Pyro2_L5_01_Entrance=派2-L5-A 入口 -Pyro2_L5_01_desc=在派2-L5拉格朗日重力井里的一个气团。 -Pyro2_L5_01_entrance_desc=一个方便进入派2-L5-A气团的入口。 -Pyro2_L5_02=派2-L5-B -Pyro2_L5_02_Entrance=派2-L5-B 入口 -Pyro2_L5_02_desc=在派2-L5拉格朗日重力井里的一个气团。 -Pyro2_L5_02_entrance_desc=一个方便进入派2-L5-B气团的入口。 -Pyro2_L5_03=派2-L5-C -Pyro2_L5_03_Entrance=派2-L5-C 入口 -Pyro2_L5_03_desc=在派2-L5拉格朗日重力井里的一个气团。 -Pyro2_L5_03_entrance_desc=一个方便进入派2-L5-C气团的入口。 -Pyro2_L5_04=派2-L5-D -Pyro2_L5_04_Entrance=派2-L5-D 入口 -Pyro2_L5_04_desc=在派2-L5拉格朗日重力井里的一个气团。 -Pyro2_L5_04_entrance_desc=一个方便进入派2-L5-D气团的入口。 -Pyro2_L5_desc=一个位于派罗II轨道上的拉格朗日重力井。 -Pyro2_Outpost_col_m_mng_otlw_002=最终防线 -Pyro2_Outpost_col_m_mng_otlw_002_desc=轻生时的完美去处。 -Pyro2_Outpost_col_m_scrp_indy_001=日落方山 -Pyro2_Outpost_col_m_trdp_indy_001=杰克森交易站 -Pyro2_Outpost_col_m_trdp_indy_001_desc=如果你有值得交易的东西,请过来看看。 -Pyro2_Outpost_col_s_mng_indy_001=杨家庄 -Pyro2_Outpost_col_s_mng_indy_001_desc=如果你正在寻找杨,他们已经不在这附近挖矿了。 -Pyro2_Racetrack_FoolsRun=愚者赛道 -Pyro2_Racetrack_FoolsRun_add=死局空间站的愚者赛道 -Pyro2_Racetrack_FoolsRun_desc=一条由死局空间站狭窄的管道系统组成的赛道。由狂野之星竞速运营。 -Pyro2_desc=无核的移氧星,它那含有部分氧气的大气层中还有着一氧化碳,故得其名。在其地面上有旧时采矿痕迹。 -Pyro3=盛放星 -Pyro3_L1=派3-L1 -Pyro3_L1_01=派3-L1-A -Pyro3_L1_01_Entrance=派3-L1-A 入口 -Pyro3_L1_01_desc=在派3-L1拉格朗日重力井里的一个气团。 -Pyro3_L1_01_entrance_desc=一个方便进入派3-L1-A气团的入口。 -Pyro3_L1_02=派3-L1-B -Pyro3_L1_02_Entrance=派3-L1-B 入口 -Pyro3_L1_02_desc=在派3-L1拉格朗日重力井里的一个气团。 -Pyro3_L1_02_entrance_desc=一个方便进入PYR3-L1-B气团的入口。 -Pyro3_L1_03=派3-L1-C -Pyro3_L1_03_Entrance=派3-L1-C 入口 -Pyro3_L1_03_desc=在派3-L1拉格朗日重力井里的一个气团。 -Pyro3_L1_03_entrance_desc=一个方便进入派3-L1-C气团的入口。 -Pyro3_L1_04=派3-L1-D -Pyro3_L1_04_Entrance=派3-L1-D 入口 -Pyro3_L1_04_desc=在派3-L1拉格朗日重力井里的一个气团。 -Pyro3_L1_04_entrance_desc=一个方便进入派3-L1-D气团的入口。 -Pyro3_L1_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_L2=派3-L2 -Pyro3_L2_01=派3-L2-A -Pyro3_L2_01_Entrance=派3-L2-A 入口 -Pyro3_L2_01_desc=在派3-L2拉格朗日重力井里的一个气团。 -Pyro3_L2_01_entrance_desc= 一个方便进入派3-L2-A气团的入口。 -Pyro3_L2_02=派3-L2-B -Pyro3_L2_02_Entrance=派3-L2-B 入口 -Pyro3_L2_02_desc=在派3-L2拉格朗日重力井里的一个气团。 -Pyro3_L2_02_entrance_desc= 一个方便进入派3-L2-B气团的入口。 -Pyro3_L2_03=派3-L2-C -Pyro3_L2_03_Entrance=派3-L2-C 入口 -Pyro3_L2_03_desc=在派3-L2拉格朗日重力井里的一个气团。 -Pyro3_L2_03_entrance_desc= 一个方便进入派3-L2-C气团的入口。 -Pyro3_L2_04=派3-L2-D -Pyro3_L2_04_Entrance=派3-L2-D 入口 -Pyro3_L2_04_desc=在派3-L2拉格朗日重力井里的一个气团。 -Pyro3_L2_04_entrance_desc= 一个方便进入派3-L2-D气团的入口。 -Pyro3_L2_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_L3=派3-L3 -Pyro3_L3_01=派3-L3-A -Pyro3_L3_01_Entrance=派3-L3-A 入口 -Pyro3_L3_01_desc=在派3-L3拉格朗日重力井里的一个气团。 -Pyro3_L3_01_entrance_desc= 一个方便进入派3-L3-A气团的入口。 -Pyro3_L3_02=派3-L3-B -Pyro3_L3_02_Entrance=派3-L3-B 入口 -Pyro3_L3_02_desc=在派3-L3拉格朗日重力井里的一个气团。 -Pyro3_L3_02_entrance_desc= 一个方便进入派3-L3-B气团的入口。 -Pyro3_L3_03=派3-L3-C -Pyro3_L3_03_Entrance=派3-L3-C 入口 -Pyro3_L3_03_desc=在派3-L3拉格朗日重力井里的一个气团。 -Pyro3_L3_03_entrance_desc= 一个方便进入派3-L3-C气团的入口。 -Pyro3_L3_04=派3-L3-D -Pyro3_L3_04_Entrance=派3-L3-D 入口 -Pyro3_L3_04_desc=在派3-L3拉格朗日重力井里的一个气团。 -Pyro3_L3_04_entrance_desc= 一个方便进入派3-L3-D气团的入口。 -Pyro3_L3_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_L4=派3-L4 -Pyro3_L4_01=派3-L4-A -Pyro3_L4_01_Entrance=派3-L4-A 入口 -Pyro3_L4_01_desc=在派3-L4拉格朗日重力井里的一个气团。 -Pyro3_L4_01_entrance_desc= 一个方便进入派3-L4-A气团的入口。 -Pyro3_L4_02=派3-L4-B -Pyro3_L4_02_Entrance=派3-L4-B 入口 -Pyro3_L4_02_desc=在派3-L4拉格朗日重力井里的一个气团。 -Pyro3_L4_02_entrance_desc= 一个方便进入派3-L4-B气团的入口。 -Pyro3_L4_03=派3-L4-C -Pyro3_L4_03_Entrance=派3-L4-C 入口 -Pyro3_L4_03_desc=在派3-L4拉格朗日重力井里的一个气团。 -Pyro3_L4_03_entrance_desc= 一个方便进入派3-L4-C气团的入口。 -Pyro3_L4_04=派3-L4-D -Pyro3_L4_04_Entrance=派3-L4-D 入口 -Pyro3_L4_04_desc=在派3-L4拉格朗日重力井里的一个气团。 -Pyro3_L4_04_entrance_desc= 一个方便进入派3-L4-D气团的入口。 -Pyro3_L4_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_L5=派3-L5 -Pyro3_L5_01=派3-L5-A -Pyro3_L5_01_Entrance=派3-L5-A 入口 -Pyro3_L5_01_desc=在派3-L5拉格朗日重力井里的一个气团。 -Pyro3_L5_01_entrance_desc= 一个方便进入派3-L5-A气团的入口。 -Pyro3_L5_02=派3-L5-B -Pyro3_L5_02_Entrance=派3-L5-B 入口 -Pyro3_L5_02_desc=在派3-L5拉格朗日重力井里的一个气团。 -Pyro3_L5_02_entrance_desc= 一个方便进入派3-L5-B气团的入口。 -Pyro3_L5_03=派3-L5-C -Pyro3_L5_03_Entrance=派3-L5-C 入口 -Pyro3_L5_03_desc=在派3-L5拉格朗日重力井里的一个气团。 -Pyro3_L5_03_entrance_desc= 一个方便进入派3-L5-C气团的入口。 -Pyro3_L5_04=派3-L5-D -Pyro3_L5_04_Entrance=派3-L5-D 入口 -Pyro3_L5_04_desc=在派3-L5拉格朗日重力井里的一个气团。 -Pyro3_L5_04_entrance_desc= 一个方便进入派3-L5-D气团的入口。 -Pyro3_L5_desc=一个位于派罗III轨道上的拉格朗日重力井。 -Pyro3_Outpost_col_m_frm_indy_001=牧人驿站 -Pyro3_Outpost_col_m_frm_indy_001_desc=在这里种植任何东西都是很困难的。 -Pyro3_Outpost_col_m_hmstd_otlw_001=影落镇 -Pyro3_Outpost_col_m_hmstd_otlw_001_desc=生活没有光明面。 -Pyro3_Outpost_col_m_mng_indy_001=布埃诺峡谷 -Pyro3_Outpost_col_m_mng_indy_001_desc=对矿工而言是一个很好的地方。 -Pyro3_Outpost_col_m_trdpst_otlw_006=金碧湾 -Pyro3_Outpost_col_m_trdpst_otlw_006_desc=财富诞生之地,亦是财富丧失之地。 -Pyro3_Outpost_col_s_frm_otlw_002=“庭院” -Pyro3_Outpost_col_s_frm_otlw_002_desc=离远点,请你好自为之。 -Pyro3_desc=这个被不法之徒盘踞的寒冷类地星球有着可呼吸的含氧与氮的大气。 -Pyro4=派罗 IV -Pyro4_desc=天文学家推测,在遥远的过去,派罗IV与一颗行星大小的天体相撞,地貌被破坏,并被撞入派罗V的轨道。 -Pyro5=派罗 V -Pyro5_L1=派5-L1 -Pyro5_L1_01=派5-L1-A -Pyro5_L1_01_Entrance=派5-L1-A 入口 -Pyro5_L1_01_desc=在派5-L1拉格朗日重力井里的一个气团。 -Pyro5_L1_01_entrance_desc= 一个方便进入派5-L1-A气团的入口。 -Pyro5_L1_02=派5-L1-B -Pyro5_L1_02_Entrance=派5-L1-B 入口 -Pyro5_L1_02_desc=在派5-L1拉格朗日重力井里的一个气团。 -Pyro5_L1_02_entrance_desc= 一个方便进入派5-L1-B气团的入口。 -Pyro5_L1_03=派5-L1-C -Pyro5_L1_03_Entrance=派5-L1-C 入口 -Pyro5_L1_03_desc=在派5-L1拉格朗日重力井里的一个气团。 -Pyro5_L1_03_entrance_desc= 一个方便进入派5-L1-C气团的入口。 -Pyro5_L1_04=派5-L1-D -Pyro5_L1_04_Entrance=派5-L1-D 入口 -Pyro5_L1_04_desc=在派5-L1拉格朗日重力井里的一个气团。 -Pyro5_L1_04_entrance_desc= 一个方便进入派5-L1-D气团的入口。 -Pyro5_L1_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_L2=派5-L2 -Pyro5_L2_01=派5-L2-A -Pyro5_L2_01_Entrance=派5-L2-A 入口 -Pyro5_L2_01_desc=在派5-L2拉格朗日重力井里的一个气团。 -Pyro5_L2_01_entrance_desc= 一个方便进入派5-L2-A气团的入口。 -Pyro5_L2_02=派5-L2-B -Pyro5_L2_02_Entrance=派5-L2-B 入口 -Pyro5_L2_02_desc=在派5-L2拉格朗日重力井里的一个气团。 -Pyro5_L2_02_entrance_desc= 一个方便进入派5-L2-B气团的入口。 -Pyro5_L2_03=派5-L2-C -Pyro5_L2_03_Entrance=派5-L2-C 入口 -Pyro5_L2_03_desc=在派5-L2拉格朗日重力井里的一个气团。 -Pyro5_L2_03_entrance_desc= 一个方便进入派5-L2-C气团的入口。 -Pyro5_L2_04=派5-L2-D -Pyro5_L2_04_Entrance=派5-L2-D 入口 -Pyro5_L2_04_desc=在派5-L2拉格朗日重力井里的一个气团。 -Pyro5_L2_04_entrance_desc= 一个方便进入派5-L2-D气团的入口。 -Pyro5_L2_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_L3=派5-L3 -Pyro5_L3_01=派5-L3-A -Pyro5_L3_01_Entrance=派5-L3-A 入口 -Pyro5_L3_01_desc=在派5-L3拉格朗日重力井里的一个气团。 -Pyro5_L3_01_entrance_desc= 一个方便进入派5-L3-A气团的入口。 -Pyro5_L3_02=派5-L3-B -Pyro5_L3_02_Entrance=派5-L3-B 入口 -Pyro5_L3_02_desc=在派5-L3拉格朗日重力井里的一个气团。 -Pyro5_L3_02_entrance_desc= 一个方便进入派5-L3-B气团的入口。 -Pyro5_L3_03=派5-L3-C -Pyro5_L3_03_Entrance=派5-L3-C 入口 -Pyro5_L3_03_desc=在派5-L3拉格朗日重力井里的一个气团。 -Pyro5_L3_03_entrance_desc= 一个方便进入派5-L3-C气团的入口。 -Pyro5_L3_04=派5-L3-D -Pyro5_L3_04_Entrance=派5-L3-D 入口 -Pyro5_L3_04_desc=在派5-L3拉格朗日重力井里的一个气团。 -Pyro5_L3_04_entrance_desc= 一个方便进入派5-L3-D气团的入口。 -Pyro5_L3_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_L4=派5-L4 -Pyro5_L4_01=派5-L4-A -Pyro5_L4_01_Entrance=派5-L4-A 入口 -Pyro5_L4_01_desc=在派5-L4拉格朗日重力井里的一个气团。 -Pyro5_L4_01_entrance_desc= 一个方便进入派5-L4-A气团的入口。 -Pyro5_L4_02=派5-L4-B -Pyro5_L4_02_Entrance=派5-L4-B 入口 -Pyro5_L4_02_desc=在派5-L4拉格朗日重力井里的一个气团。 -Pyro5_L4_02_entrance_desc= 一个方便进入派5-L4-B气团的入口。 -Pyro5_L4_03=派5-L4-C -Pyro5_L4_03_Entrance=派5-L4-C 入口 -Pyro5_L4_03_desc=在派5-L4拉格朗日重力井里的一个气团。 -Pyro5_L4_03_entrance_desc= 一个方便进入派5-L4-C气团的入口。 -Pyro5_L4_04=派5-L4-D -Pyro5_L4_04_Entrance=派5-L4-D 入口 -Pyro5_L4_04_desc=在派5-L4拉格朗日重力井里的一个气团。 -Pyro5_L4_04_entrance_desc= 一个方便进入派5-L4-D气团的入口。 -Pyro5_L4_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_L5=派5-L5 -Pyro5_L5_01=派5-L5-A -Pyro5_L5_01_Entrance=派5-L5-A 入口 -Pyro5_L5_01_desc=在派5-L5拉格朗日重力井里的一个气团。 -Pyro5_L5_01_entrance_desc= 一个方便进入派5-L5-A气团的入口。 -Pyro5_L5_02=派5-L5-B -Pyro5_L5_02_Entrance=派5-L5-B 入口 -Pyro5_L5_02_desc=在派5-L5拉格朗日重力井里的一个气团。 -Pyro5_L5_02_entrance_desc= 一个方便进入派5-L5-B气团的入口。 -Pyro5_L5_03=派5-L5-C -Pyro5_L5_03_Entrance=派5-L5-C 入口 -Pyro5_L5_03_desc=在派5-L5拉格朗日重力井里的一个气团。 -Pyro5_L5_03_entrance_desc= 一个方便进入派5-L5-C气团的入口。 -Pyro5_L5_04=派5-L5-D -Pyro5_L5_04_Entrance=派5-L5-D 入口 -Pyro5_L5_04_desc=在派5-L5拉格朗日重力井里的一个气团。 -Pyro5_L5_04_entrance_desc= 一个方便进入派5-L5-D气团的入口。 -Pyro5_L5_desc=一个位于派罗V轨道上的拉格朗日重力井。 -Pyro5_desc=派罗V是派罗星系中最大的行星,它的大气层充斥着绿色和黄色色调的漩涡,十分引人注目。 -Pyro5a_Ignis=伊格尼斯 -Pyro5a_Ignis_desc=这颗离派罗 V最近的卫星表面覆盖着深深的峡谷和干涸的河床,在它干枯的表面没有任何水存在的迹象。 -Pyro5b_Vatra=瓦塔拉 -Pyro5b_Vatra_desc=这颗卫星厚厚的高压氮甲烷大气层下隐藏着黑暗阴森的景象。 -Pyro5c_Adir=阿迪尔 -Pyro5c_Adir_desc=遍布陨石坑的阿迪尔到处充斥着岩石山丘和嶙峋的山脉。 -Pyro5d_Fairo=法伊罗 -Pyro5d_Fairo_desc=法伊罗常有地震发生,其上的咸海也因此经常会掀起滔天巨浪。 -Pyro5e_Fuego=弗果 -Pyro5e_Fuego_desc=弗果的土壤中所含的大量硫化铁使其呈现出偏铅灰的黄黑色。 -Pyro5f_Vuur=伏尔 -Pyro5f_Vuur_desc=伏尔上全是碳,没别的。 -Pyro6=终界星 -Pyro6_L1=派6-L1 -Pyro6_L1_01=派6-L1-A -Pyro6_L1_01_Entrance=派6-L1-A 入口 -Pyro6_L1_01_desc=在派6-L1拉格朗日重力井里的一个气团。 -Pyro6_L1_01_entrance_desc= 一个方便进入派6-L1-A气团的入口。 -Pyro6_L1_02=派6-L1-B -Pyro6_L1_02_Entrance=派6-L1-B 入口 -Pyro6_L1_02_desc=在派6-L1拉格朗日重力井里的一个气团。 -Pyro6_L1_02_entrance_desc= 一个方便进入派6-L1-B气团的入口。 -Pyro6_L1_03=派6-L1-C -Pyro6_L1_03_Entrance=派6-L1-C 入口 -Pyro6_L1_03_desc=在派6-L1拉格朗日重力井里的一个气团。 -Pyro6_L1_03_entrance_desc= 一个方便进入派6-L1-C气团的入口。 -Pyro6_L1_04=派6-L1-D -Pyro6_L1_04_Entrance=派6-L1-D 入口 -Pyro6_L1_04_desc=在派6-L1拉格朗日重力井里的一个气团。 -Pyro6_L1_04_entrance_desc= 一个方便进入派6-L1-D气团的入口。 +ProtLife_TimeSensitive_Recover_Desc_001=A claim has been processed for a ~mission(Location) belonging to one of our policy holders after the vessel was recently rendered inoperable.\n\nHowever, Olympus Principal has learned that there may still be valuable packages of zeta-prolanide onboard in a salvageable state. The successful salvage of these materials would go a long way in helping us recuperate our expenses, and as such, we are seeking a contractor to perform the retrieval operation on our behalf.\n\nAs you may know, zeta-prolanide is extremely volatile. If it is not kept in a powered stabilizer, it will grow dangerously unstable over time. We believe that salvage from ~mission(Location|Address) should still be stable for a little while longer, but be mindful as soon as they are removed you will only have a limited amount of time to deliver them to ~mission(Destination|Address). \n\nWhen approaching the incident site, please be on alert in case dangerous or hostile elements are still present. +ProtLife_TimeSensitive_Recover_Desc_002=Olympus Principal is seeking a salvage team to remove valuable packages of zeta-prolanide from a recently lost ~mission(Location). The hope is that the recovery of these materials will be able to offset any expenditures related to our client's claim of loss.\n\nAs you may know, if zeta-prolanide is not kept in a powered stabilizer it becomes extremely volatile over time. This will make any salvage attempt more complicated. \n\nOnce the containers are removed from ~mission(Location|Address) you will only have a limited amount of time to deliver them to ~mission(Destination|Address) before they become dangerously unstable. \n\nThere is a chance that word of this valuable salvage has gotten out to other interested parties and it is recommended that you proceed with caution in case there are hostiles present. +ProtLife_TimeSensitive_Recover_Desc_003=An inoperable vehicle claim has recently been filed by one of our clients for a ~mission(Location). The vessel was lost while transporting valuable packages of zeta-prolanide. It is our belief that those containers are still intact, and as the current property owner, Olympus Principal is eager to attempt to salvage them.\n\nWe are seeking professionals to handle this operation on our behalf owing to the dangerous nature of transporting zeta-prolanide once it is removed from a powered stabilizer. After you collect the containers from ~mission(Location|Address) you will only have a limited amount of time to deliver them to ~mission(Destination|Address) before they become dangerously unstable and lose all value to us. Please be very mindful of these time constraints.\n\nNote that other interested parties (possibly hostile) may have gotten word of the valuables onboard the wreckage, and extreme caution should be used in the area. +ProtLife_TimeSensitive_Recover_Title_001=Zeta-Prolanide Salvage Claim +Pyro1=Pyro I +Pyro1_L1=PYR1 L1 +Pyro1_L1_01=PYR1 L1-A +Pyro1_L1_01_Entrance=PYR1 L1-A Entrance +Pyro1_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. +Pyro1_L1_01_entrance_desc=A well travelled entrance into the PYR1 L1-A gas pocket. +Pyro1_L1_02=PYR1 L1-B +Pyro1_L1_02_Entrance=PYR1 L1-B Entrance +Pyro1_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. +Pyro1_L1_02_entrance_desc=A well travelled entrance into the PYR1 L1-B gas pocket. +Pyro1_L1_03=PYR1 L1-C +Pyro1_L1_03_Entrance=PYR1 L1-C Entrance +Pyro1_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. +Pyro1_L1_03_entrance_desc=A well travelled entrance into the PYR1 L1-C gas pocket. +Pyro1_L1_04=PYR1 L1-D +Pyro1_L1_04_Entrance=PYR1 L1-D Entrance +Pyro1_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L1. +Pyro1_L1_04_entrance_desc=A well travelled entrance into the PYR1 L1-D gas pocket. +Pyro1_L1_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_L2=PYR1 L2 +Pyro1_L2_01=PYR1 L2-A +Pyro1_L2_01_Entrance=PYR1 L2-A Entrance +Pyro1_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. +Pyro1_L2_01_entrance_desc=A well travelled entrance into the PYR1 L2-A gas pocket. +Pyro1_L2_02=PYR1 L2-B +Pyro1_L2_02_Entrance=PYR1 L2-B Entrance +Pyro1_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. +Pyro1_L2_02_entrance_desc=A well travelled entrance into the PYR1 L2-B gas pocket. +Pyro1_L2_03=PYR1 L2-C +Pyro1_L2_03_Entrance=PYR1 L2-C Entrance +Pyro1_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. +Pyro1_L2_03_entrance_desc=A well travelled entrance into the PYR1 L2-C gas pocket. +Pyro1_L2_04=PYR1 L2-D +Pyro1_L2_04_Entrance=PYR1 L2-D Entrance +Pyro1_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L2. +Pyro1_L2_04_entrance_desc=A well travelled entrance into the PYR1 L2-D gas pocket. +Pyro1_L2_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_L3=PYR1 L3 +Pyro1_L3_01=PYR1 L3-A +Pyro1_L3_01_Entrance=PYR1 L3-A Entrance +Pyro1_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. +Pyro1_L3_01_entrance_desc=A well travelled entrance into the PYR1 L3-A gas pocket. +Pyro1_L3_02=PYR1 L3-B +Pyro1_L3_02_Entrance=PYR1 L3-B Entrance +Pyro1_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. +Pyro1_L3_02_entrance_desc=A well travelled entrance into the PYR1 L3-B gas pocket. +Pyro1_L3_03=PYR1 L3-C +Pyro1_L3_03_Entrance=PYR1 L3-C Entrance +Pyro1_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. +Pyro1_L3_03_entrance_desc=A well travelled entrance into the PYR1 L3-C gas pocket. +Pyro1_L3_04=PYR1 L3-D +Pyro1_L3_04_Entrance=PYR1 L3-D Entrance +Pyro1_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L3. +Pyro1_L3_04_entrance_desc=A well travelled entrance into the PYR1 L3-D gas pocket. +Pyro1_L3_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_L4=PYR1 L4 +Pyro1_L4_01=PYR1 L4-A +Pyro1_L4_01_Entrance=PYR1 L4-A Entrance +Pyro1_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. +Pyro1_L4_01_entrance_desc=A well travelled entrance into the PYR1 L4-A gas pocket. +Pyro1_L4_02=PYR1 L4-B +Pyro1_L4_02_Entrance=PYR1 L4-B Entrance +Pyro1_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. +Pyro1_L4_02_entrance_desc=A well travelled entrance into the PYR1 L4-B gas pocket. +Pyro1_L4_03=PYR1 L4-C +Pyro1_L4_03_Entrance=PYR1 L4-C Entrance +Pyro1_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. +Pyro1_L4_03_entrance_desc=A well travelled entrance into the PYR1 L4-C gas pocket. +Pyro1_L4_04=PYR1 L4-D +Pyro1_L4_04_Entrance=PYR1 L4-D Entrance +Pyro1_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L4. +Pyro1_L4_04_entrance_desc=A well travelled entrance into the PYR1 L4-D gas pocket. +Pyro1_L4_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_L5=PYR1 L5 +Pyro1_L5_01=PYR1 L5-A +Pyro1_L5_01_Entrance=PYR1 L5-A Entrance +Pyro1_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. +Pyro1_L5_01_entrance_desc=A well travelled entrance into the PYR1 L5-A gas pocket. +Pyro1_L5_02=PYR1 L5-B +Pyro1_L5_02_Entrance=PYR1 L5-B Entrance +Pyro1_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. +Pyro1_L5_02_entrance_desc=A well travelled entrance into the PYR1 L5-B gas pocket. +Pyro1_L5_03=PYR1 L5-C +Pyro1_L5_03_Entrance=PYR1 L5-C Entrance +Pyro1_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. +Pyro1_L5_03_entrance_desc=A well travelled entrance into the PYR1 L5-C gas pocket. +Pyro1_L5_04=PYR1 L5-D +Pyro1_L5_04_Entrance=PYR1 L5-D Entrance +Pyro1_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR1 L5. +Pyro1_L5_04_entrance_desc=A well travelled entrance into the PYR1 L5-D gas pocket. +Pyro1_L5_desc=A Lagrangian gravity well located in the orbit of Pyro I. +Pyro1_Outpost_col_m_scrp_otlw_001=Rustville +Pyro1_Outpost_col_m_scrp_otlw_001_desc=All things decay. Some faster than others. +Pyro1_desc=Orbiting very close to Pyro's volatile star, Pyro I has high temperatures and atmospheric pressure. +Pyro2=Monox +Pyro2_L1=PYR2 L1 +Pyro2_L1_01=PYR2 L1-A +Pyro2_L1_01_Entrance=PYR2 L1-A Entrance +Pyro2_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. +Pyro2_L1_01_entrance_desc=A well travelled entrance into the PYR2 L1-A gas pocket. +Pyro2_L1_02=PYR2 L1-B +Pyro2_L1_02_Entrance=PYR2 L1-B Entrance +Pyro2_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. +Pyro2_L1_02_entrance_desc=A well travelled entrance into the PYR2 L1-B gas pocket. +Pyro2_L1_03=PYR2 L1-C +Pyro2_L1_03_Entrance=PYR2 L1-C Entrance +Pyro2_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. +Pyro2_L1_03_entrance_desc=A well travelled entrance into the PYR2 L1-C gas pocket. +Pyro2_L1_04=PYR2 L1-D +Pyro2_L1_04_Entrance=PYR2 L1-D Entrance +Pyro2_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L1. +Pyro2_L1_04_entrance_desc=A well travelled entrance into the PYR2 L1-D gas pocket. +Pyro2_L1_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_L2=PYR2 L2 +Pyro2_L2_01=PYR2 L2-A +Pyro2_L2_01_Entrance=PYR2 L2-A Entrance +Pyro2_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. +Pyro2_L2_01_entrance_desc=A well travelled entrance into the PYR2 L2-A gas pocket. +Pyro2_L2_02=PYR2 L2-B +Pyro2_L2_02_Entrance=PYR2 L2-B Entrance +Pyro2_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. +Pyro2_L2_02_entrance_desc=A well travelled entrance into the PYR2 L2-B gas pocket. +Pyro2_L2_03=PYR2 L2-C +Pyro2_L2_03_Entrance=PYR2 L2-C Entrance +Pyro2_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. +Pyro2_L2_03_entrance_desc=A well travelled entrance into the PYR2 L2-C gas pocket. +Pyro2_L2_04=PYR2 L2-D +Pyro2_L2_04_Entrance=PYR2 L2-D Entrance +Pyro2_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L2. +Pyro2_L2_04_entrance_desc=A well travelled entrance into the PYR2 L2-D gas pocket. +Pyro2_L2_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_L3=PYR2 L3 +Pyro2_L3_01=PYR2 L3-A +Pyro2_L3_01_Entrance=PYR2 L3-A Entrance +Pyro2_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. +Pyro2_L3_01_entrance_desc=A well travelled entrance into the PYR2 L3-A gas pocket. +Pyro2_L3_02=PYR2 L3-B +Pyro2_L3_02_Entrance=PYR2 L3-B Entrance +Pyro2_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. +Pyro2_L3_02_entrance_desc=A well travelled entrance into the PYR2 L3-B gas pocket. +Pyro2_L3_03=PYR2 L3-C +Pyro2_L3_03_Entrance=PYR2 L3-C Entrance +Pyro2_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. +Pyro2_L3_03_entrance_desc=A well travelled entrance into the PYR2 L3-C gas pocket. +Pyro2_L3_04=PYR2 L3-D +Pyro2_L3_04_Entrance=PYR2 L3-D Entrance +Pyro2_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L3. +Pyro2_L3_04_entrance_desc=A well travelled entrance into the PYR2 L3-D gas pocket. +Pyro2_L3_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_L4=PYR2 L4 +Pyro2_L4_01=PYR2 L4-A +Pyro2_L4_01_Entrance=PYR2 L4-A Entrance +Pyro2_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. +Pyro2_L4_01_entrance_desc=A well travelled entrance into the PYR2 L4-A gas pocket. +Pyro2_L4_02=PYR2 L4-B +Pyro2_L4_02_Entrance=PYR2 L4-B Entrance +Pyro2_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. +Pyro2_L4_02_entrance_desc=A well travelled entrance into the PYR2 L4-B gas pocket. +Pyro2_L4_03=PYR2 L4-C +Pyro2_L4_03_Entrance=PYR2 L4-C Entrance +Pyro2_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. +Pyro2_L4_03_entrance_desc=A well travelled entrance into the PYR2 L4-C gas pocket. +Pyro2_L4_04=PYR2 L4-D +Pyro2_L4_04_Entrance=PYR2 L4-D Entrance +Pyro2_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L4. +Pyro2_L4_04_entrance_desc=A well travelled entrance into the PYR2 L4-D gas pocket. +Pyro2_L4_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_L5=PYR2 L5 +Pyro2_L5_01=PYR2 L5-A +Pyro2_L5_01_Entrance=PYR2 L5-A Entrance +Pyro2_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. +Pyro2_L5_01_entrance_desc=A well travelled entrance into the PYR2 L5-A gas pocket. +Pyro2_L5_02=PYR2 L5-B +Pyro2_L5_02_Entrance=PYR2 L5-B Entrance +Pyro2_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. +Pyro2_L5_02_entrance_desc=A well travelled entrance into the PYR2 L5-B gas pocket. +Pyro2_L5_03=PYR2 L5-C +Pyro2_L5_03_Entrance=PYR2 L5-C Entrance +Pyro2_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. +Pyro2_L5_03_entrance_desc=A well travelled entrance into the PYR2 L5-C gas pocket. +Pyro2_L5_04=PYR2 L5-D +Pyro2_L5_04_Entrance=PYR2 L5-D Entrance +Pyro2_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR2 L5. +Pyro2_L5_04_entrance_desc=A well travelled entrance into the PYR2 L5-D gas pocket. +Pyro2_L5_desc=A Lagrangian gravity well located in the orbit of Pyro II. +Pyro2_Outpost_col_m_mng_otlw_002=Last Ditch +Pyro2_Outpost_col_m_mng_otlw_002_desc=The perfect place for when you’ve given up on life. +Pyro2_Outpost_col_m_scrp_indy_001=Sunset Mesa +Pyro2_Outpost_col_m_trdp_indy_001=Jackson's Swap +Pyro2_Outpost_col_m_trdp_indy_001_desc=Stop by if you got a trade worth making. +Pyro2_Outpost_col_s_mng_indy_001=Yang's Place +Pyro2_Outpost_col_s_mng_indy_001_desc=If you’re looking for Yang, they don’t mine here anymore. +Pyro2_Racetrack_FoolsRun=Fool's Run +Pyro2_Racetrack_FoolsRun_add=Fool's Run at Checkmate Station +Pyro2_Racetrack_FoolsRun_desc=A racetrack that winds through the narrow pipework of Checkmate Station. Operated by Wildstar Racing. +Pyro2_desc=The coreless Monox, nicknamed for the toxic carbon monoxide in its part-oxygen atmosphere, bears the scars of old mining operations. +Pyro3=Bloom +Pyro3_L1=PYR3 L1 +Pyro3_L1_01=PYR3 L1-A +Pyro3_L1_01_Entrance=PYR3 L1-A Entrance +Pyro3_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. +Pyro3_L1_01_entrance_desc=A well travelled entrance into the PYR3 L1-A gas pocket. +Pyro3_L1_02=PYR3 L1-B +Pyro3_L1_02_Entrance=PYR3 L1-B Entrance +Pyro3_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. +Pyro3_L1_02_entrance_desc=A well travelled entrance into the PYR3 L1-B gas pocket. +Pyro3_L1_03=PYR3 L1-C +Pyro3_L1_03_Entrance=PYR3 L1-C Entrance +Pyro3_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. +Pyro3_L1_03_entrance_desc=A well travelled entrance into the PYR3 L1-C gas pocket. +Pyro3_L1_04=PYR3 L1-D +Pyro3_L1_04_Entrance=PYR3 L1-D Entrance +Pyro3_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L1. +Pyro3_L1_04_entrance_desc=A well travelled entrance into the PYR3 L1-D gas pocket. +Pyro3_L1_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_L2=PYR3 L2 +Pyro3_L2_01=PYR3 L2-A +Pyro3_L2_01_Entrance=PYR3 L2-A Entrance +Pyro3_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. +Pyro3_L2_01_entrance_desc=A well travelled entrance into the PYR3 L2-A gas pocket. +Pyro3_L2_02=PYR3 L2-B +Pyro3_L2_02_Entrance=PYR3 L2-B Entrance +Pyro3_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. +Pyro3_L2_02_entrance_desc=A well travelled entrance into the PYR3 L2-B gas pocket. +Pyro3_L2_03=PYR3 L2-C +Pyro3_L2_03_Entrance=PYR3 L2-C Entrance +Pyro3_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. +Pyro3_L2_03_entrance_desc=A well travelled entrance into the PYR3 L2-C gas pocket. +Pyro3_L2_04=PYR3 L2-D +Pyro3_L2_04_Entrance=PYR3 L2-D Entrance +Pyro3_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L2. +Pyro3_L2_04_entrance_desc=A well travelled entrance into the PYR3 L2-D gas pocket. +Pyro3_L2_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_L3=PYR3 L3 +Pyro3_L3_01=PYR3 L3-A +Pyro3_L3_01_Entrance=PYR3 L3-A Entrance +Pyro3_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. +Pyro3_L3_01_entrance_desc=A well travelled entrance into the PYR3 L3-A gas pocket. +Pyro3_L3_02=PYR3 L3-B +Pyro3_L3_02_Entrance=PYR3 L3-B Entrance +Pyro3_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. +Pyro3_L3_02_entrance_desc=A well travelled entrance into the PYR3 L3-B gas pocket. +Pyro3_L3_03=PYR3 L3-C +Pyro3_L3_03_Entrance=PYR3 L3-C Entrance +Pyro3_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. +Pyro3_L3_03_entrance_desc=A well travelled entrance into the PYR3 L3-C gas pocket. +Pyro3_L3_04=PYR3 L3-D +Pyro3_L3_04_Entrance=PYR3 L3-D Entrance +Pyro3_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L3. +Pyro3_L3_04_entrance_desc=A well travelled entrance into the PYR3 L3-D gas pocket. +Pyro3_L3_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_L4=PYR3 L4 +Pyro3_L4_01=PYR3 L4-A +Pyro3_L4_01_Entrance=PYR3 L4-A Entrance +Pyro3_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. +Pyro3_L4_01_entrance_desc=A well travelled entrance into the PYR3 L4-A gas pocket. +Pyro3_L4_02=PYR3 L4-B +Pyro3_L4_02_Entrance=PYR3 L4-B Entrance +Pyro3_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. +Pyro3_L4_02_entrance_desc=A well travelled entrance into the PYR3 L4-B gas pocket. +Pyro3_L4_03=PYR3 L4-C +Pyro3_L4_03_Entrance=PYR3 L4-C Entrance +Pyro3_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. +Pyro3_L4_03_entrance_desc=A well travelled entrance into the PYR3 L4-C gas pocket. +Pyro3_L4_04=PYR3 L4-D +Pyro3_L4_04_Entrance=PYR3 L4-D Entrance +Pyro3_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L4. +Pyro3_L4_04_entrance_desc=A well travelled entrance into the PYR3 L4-D gas pocket. +Pyro3_L4_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_L5=PYR3 L5 +Pyro3_L5_01=PYR3 L5-A +Pyro3_L5_01_Entrance=PYR3 L5-A Entrance +Pyro3_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. +Pyro3_L5_01_entrance_desc=A well travelled entrance into the PYR3 L5-A gas pocket. +Pyro3_L5_02=PYR3 L5-B +Pyro3_L5_02_Entrance=PYR3 L5-B Entrance +Pyro3_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. +Pyro3_L5_02_entrance_desc=A well travelled entrance into the PYR3 L5-B gas pocket. +Pyro3_L5_03=PYR3 L5-C +Pyro3_L5_03_Entrance=PYR3 L5-C Entrance +Pyro3_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. +Pyro3_L5_03_entrance_desc=A well travelled entrance into the PYR3 L5-C gas pocket. +Pyro3_L5_04=PYR3 L5-D +Pyro3_L5_04_Entrance=PYR3 L5-D Entrance +Pyro3_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR3 L5. +Pyro3_L5_04_entrance_desc=A well travelled entrance into the PYR3 L5-D gas pocket. +Pyro3_L5_desc=A Lagrangian gravity well located in the orbit of Pyro III. +Pyro3_Outpost_col_m_frm_indy_001=Shepherd's Rest +Pyro3_Outpost_col_m_frm_indy_001_desc=Growing anything out here’s hard work. +Pyro3_Outpost_col_m_hmstd_otlw_001=Shadowfall +Pyro3_Outpost_col_m_hmstd_otlw_001_desc=There is no bright side to life. +Pyro3_Outpost_col_m_mng_indy_001=Bueno Ravine +Pyro3_Outpost_col_m_mng_indy_001_desc=A pretty good place for miners. +Pyro3_Outpost_col_m_trdpst_otlw_006=The Golden Riviera +Pyro3_Outpost_col_m_trdpst_otlw_006_desc=Where fortunes are made and lost. +Pyro3_Outpost_col_s_frm_otlw_002=The Yard +Pyro3_Outpost_col_s_frm_otlw_002_desc=Stay out if you know what’s good for you. +Pyro3_desc=This icy terrestrial world has a breathable atmosphere of nitrogen and oxygen and has been overrun by outlaws. +Pyro4=Pyro IV +Pyro4_desc=Astronomers theorize that in the distant past, Pyro IV collided with a planet-sized mass, warping the landscape and knocking it into the orbit of Pyro V. +Pyro5=Pyro V +Pyro5_L1=PYR5 L1 +Pyro5_L1_01=PYR5 L1-A +Pyro5_L1_01_Entrance=PYR5 L1-A Entrance +Pyro5_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. +Pyro5_L1_01_entrance_desc=A well travelled entrance into the PYR5 L1-A gas pocket. +Pyro5_L1_02=PYR5 L1-B +Pyro5_L1_02_Entrance=PYR5 L1-B Entrance +Pyro5_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. +Pyro5_L1_02_entrance_desc=A well travelled entrance into the PYR5 L1-B gas pocket. +Pyro5_L1_03=PYR5 L1-C +Pyro5_L1_03_Entrance=PYR5 L1-C Entrance +Pyro5_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. +Pyro5_L1_03_entrance_desc=A well travelled entrance into the PYR5 L1-C gas pocket. +Pyro5_L1_04=PYR5 L1-D +Pyro5_L1_04_Entrance=PYR5 L1-D Entrance +Pyro5_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L1. +Pyro5_L1_04_entrance_desc=A well travelled entrance into the PYR5 L1-D gas pocket. +Pyro5_L1_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_L2=PYR5 L2 +Pyro5_L2_01=PYR5 L2-A +Pyro5_L2_01_Entrance=PYR5 L2-A Entrance +Pyro5_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. +Pyro5_L2_01_entrance_desc=A well travelled entrance into the PYR5 L2-A gas pocket. +Pyro5_L2_02=PYR5 L2-B +Pyro5_L2_02_Entrance=PYR5 L2-B Entrance +Pyro5_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. +Pyro5_L2_02_entrance_desc=A well travelled entrance into the PYR5 L2-B gas pocket. +Pyro5_L2_03=PYR5 L2-C +Pyro5_L2_03_Entrance=PYR5 L2-C Entrance +Pyro5_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. +Pyro5_L2_03_entrance_desc=A well travelled entrance into the PYR5 L2-C gas pocket. +Pyro5_L2_04=PYR5 L2-D +Pyro5_L2_04_Entrance=PYR5 L2-D Entrance +Pyro5_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L2. +Pyro5_L2_04_entrance_desc=A well travelled entrance into the PYR5 L2-D gas pocket. +Pyro5_L2_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_L3=PYR5 L3 +Pyro5_L3_01=PYR5 L3-A +Pyro5_L3_01_Entrance=PYR5 L3-A Entrance +Pyro5_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. +Pyro5_L3_01_entrance_desc=A well travelled entrance into the PYR5 L3-A gas pocket. +Pyro5_L3_02=PYR5 L3-B +Pyro5_L3_02_Entrance=PYR5 L3-B Entrance +Pyro5_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. +Pyro5_L3_02_entrance_desc=A well travelled entrance into the PYR5 L3-B gas pocket. +Pyro5_L3_03=PYR5 L3-C +Pyro5_L3_03_Entrance=PYR5 L3-C Entrance +Pyro5_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. +Pyro5_L3_03_entrance_desc=A well travelled entrance into the PYR5 L3-C gas pocket. +Pyro5_L3_04=PYR5 L3-D +Pyro5_L3_04_Entrance=PYR5 L3-D Entrance +Pyro5_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L3. +Pyro5_L3_04_entrance_desc=A well travelled entrance into the PYR5 L3-D gas pocket. +Pyro5_L3_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_L4=PYR5 L4 +Pyro5_L4_01=PYR5 L4-A +Pyro5_L4_01_Entrance=PYR5 L4-A Entrance +Pyro5_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. +Pyro5_L4_01_entrance_desc=A well travelled entrance into the PYR5 L4-A gas pocket. +Pyro5_L4_02=PYR5 L4-B +Pyro5_L4_02_Entrance=PYR5 L4-B Entrance +Pyro5_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. +Pyro5_L4_02_entrance_desc=A well travelled entrance into the PYR5 L4-B gas pocket. +Pyro5_L4_03=PYR5 L4-C +Pyro5_L4_03_Entrance=PYR5 L4-C Entrance +Pyro5_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. +Pyro5_L4_03_entrance_desc=A well travelled entrance into the PYR5 L4-C gas pocket. +Pyro5_L4_04=PYR5 L4-D +Pyro5_L4_04_Entrance=PYR5 L4-D Entrance +Pyro5_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L4. +Pyro5_L4_04_entrance_desc=A well travelled entrance into the PYR5 L4-D gas pocket. +Pyro5_L4_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_L5=PYR5 L5 +Pyro5_L5_01=PYR5 L5-A +Pyro5_L5_01_Entrance=PYR5 L5-A Entrance +Pyro5_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. +Pyro5_L5_01_entrance_desc=A well travelled entrance into the PYR5 L5-A gas pocket. +Pyro5_L5_02=PYR5 L5-B +Pyro5_L5_02_Entrance=PYR5 L5-B Entrance +Pyro5_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. +Pyro5_L5_02_entrance_desc=A well travelled entrance into the PYR5 L5-B gas pocket. +Pyro5_L5_03=PYR5 L5-C +Pyro5_L5_03_Entrance=PYR5 L5-C Entrance +Pyro5_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. +Pyro5_L5_03_entrance_desc=A well travelled entrance into the PYR5 L5-C gas pocket. +Pyro5_L5_04=PYR5 L5-D +Pyro5_L5_04_Entrance=PYR5 L5-D Entrance +Pyro5_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR5 L5. +Pyro5_L5_04_entrance_desc=A well travelled entrance into the PYR5 L5-D gas pocket. +Pyro5_L5_desc=A Lagrangian gravity well located in the orbit of Pyro V. +Pyro5_desc=The largest planet in the Pyro system, Pyro V has a striking atmosphere swirled with shades of green and yellow. +Pyro5a_Ignis=Ignis +Pyro5a_Ignis_desc=This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface. +Pyro5b_Vatra=Vatra +Pyro5b_Vatra_desc=The thick, high-pressure nitrogen-methane atmosphere of this moon hides a dark and eerie landscape. +Pyro5c_Adir=Adir +Pyro5c_Adir_desc=The crater-ridden surface of Adir is interspersed with rocky hills and jagged mountains. +Pyro5d_Fairo=Fairo +Pyro5d_Fairo_desc=Frequent earthquakes rock Fairo, causing spectacular waves in its brackish seas. +Pyro5e_Fuego=Fuego +Pyro5e_Fuego_desc=High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black. +Pyro5f_Vuur=Vuur +Pyro5f_Vuur_desc=Vuur is rich in carbon and little else. +Pyro6=Terminus +Pyro6_L1=PYR6 L1 +Pyro6_L1_01=PYR6 L1-A +Pyro6_L1_01_Entrance=PYR6 L1-A Entrance +Pyro6_L1_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. +Pyro6_L1_01_entrance_desc=A well travelled entrance into the PYR6 L1-A gas pocket. +Pyro6_L1_02=PYR6 L1-B +Pyro6_L1_02_Entrance=PYR6 L1-B Entrance +Pyro6_L1_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. +Pyro6_L1_02_entrance_desc=A well travelled entrance into the PYR6 L1-B gas pocket. +Pyro6_L1_03=PYR6 L1-C +Pyro6_L1_03_Entrance=PYR6 L1-C Entrance +Pyro6_L1_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. +Pyro6_L1_03_entrance_desc=A well travelled entrance into the PYR6 L1-C gas pocket. +Pyro6_L1_04=PYR6 L1-D +Pyro6_L1_04_Entrance=PYR6 L1-D Entrance +Pyro6_L1_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L1. +Pyro6_L1_04_entrance_desc=A well travelled entrance into the PYR6 L1-D gas pocket. Pyro6_L1_Clinic,P=P6 L1_Clinic Pyro6_L1_Habs,P=P6 L1_Habs -Pyro6_L1_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_L2=派6-L2 -Pyro6_L2_01=派6-L2-A -Pyro6_L2_01_Entrance=派6-L2-A 入口 -Pyro6_L2_01_desc=在派6-L2拉格朗日重力井里的一个气团。 -Pyro6_L2_01_entrance_desc= 一个方便进入派6-L2-A气团的入口。 -Pyro6_L2_02=派6-L2-B -Pyro6_L2_02_Entrance=派6-L2-B 入口 -Pyro6_L2_02_desc=在派6-L2拉格朗日重力井里的一个气团。 -Pyro6_L2_02_entrance_desc= 一个方便进入派6-L2-B气团的入口。 -Pyro6_L2_03=派6-L2-C -Pyro6_L2_03_Entrance=派6-L2-C 入口 -Pyro6_L2_03_desc=在派6-L2拉格朗日重力井里的一个气团。 -Pyro6_L2_03_entrance_desc= 一个方便进入派6-L2-C气团的入口。 -Pyro6_L2_04=派6-L2-D -Pyro6_L2_04_Entrance=派6-L2-D 入口 -Pyro6_L2_04_desc=在派6-L2拉格朗日重力井里的一个气团。 -Pyro6_L2_04_entrance_desc= 一个方便进入派6-L2-D气团的入口。 -Pyro6_L2_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_L3=派6-L3 -Pyro6_L3_01=派6-L3-A -Pyro6_L3_01_Entrance=派6-L3-A 入口 -Pyro6_L3_01_desc=在派6-L3拉格朗日重力井里的一个气团。 -Pyro6_L3_01_entrance_desc= 一个方便进入派6-L3-A气团的入口。 -Pyro6_L3_02=派6-L3-B -Pyro6_L3_02_Entrance=派6-L3-B 入口 -Pyro6_L3_02_desc=在派6-L3拉格朗日重力井里的一个气团。 -Pyro6_L3_02_entrance_desc= 一个方便进入派6-L3-B气团的入口。 -Pyro6_L3_03=派6-L3-C -Pyro6_L3_03_Entrance=派6-L3-C 入口 -Pyro6_L3_03_desc=在派6-L3拉格朗日重力井里的一个气团。 -Pyro6_L3_03_entrance_desc= 一个方便进入派6-L3-C气团的入口。 -Pyro6_L3_04=派6-L3-D -Pyro6_L3_04_Entrance=派6-L3-D 入口 -Pyro6_L3_04_desc=在派6-L3拉格朗日重力井里的一个气团。 -Pyro6_L3_04_entrance_desc= 一个方便进入派6-L3-D气团的入口。 -Pyro6_L3_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_L4=派6-L4 -Pyro6_L4_01=派6-L4-A -Pyro6_L4_01_Entrance=派6-L4-A 入口 -Pyro6_L4_01_desc=在派6-L4拉格朗日重力井里的一个气团。 -Pyro6_L4_01_entrance_desc= 一个方便进入派6-L4-A气团的入口。 -Pyro6_L4_02=派6-L4-B -Pyro6_L4_02_Entrance=派6-L4-B 入口 -Pyro6_L4_02_desc=在派6-L4拉格朗日重力井里的一个气团。 -Pyro6_L4_02_entrance_desc= 一个方便进入派6-L4-B气团的入口。 -Pyro6_L4_03=派6-L4-C -Pyro6_L4_03_Entrance=派6-L4-C 入口 -Pyro6_L4_03_desc=在派6-L4拉格朗日重力井里的一个气团。 -Pyro6_L4_03_entrance_desc= 一个方便进入派6-L4-C气团的入口。 -Pyro6_L4_04=派6-L4-D -Pyro6_L4_04_Entrance=派6-L4-D 入口 -Pyro6_L4_04_desc=在派6-L4拉格朗日重力井里的一个气团。 -Pyro6_L4_04_entrance_desc= 一个方便进入派6-L4-D气团的入口。 -Pyro6_L4_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_L5=派6-L5 -Pyro6_L5_01=派6-L5-A -Pyro6_L5_01_Entrance=派6-L5-A 入口 -Pyro6_L5_01_desc=在派6-L5拉格朗日重力井里的一个气团。 -Pyro6_L5_01_entrance_desc= 一个方便进入派6-L5-A气团的入口。 -Pyro6_L5_02=派6-L5-B -Pyro6_L5_02_Entrance=派6-L5-B 入口 -Pyro6_L5_02_desc=在派6-L5拉格朗日重力井里的一个气团。 -Pyro6_L5_02_entrance_desc= 一个方便进入派6-L5-B气团的入口。 -Pyro6_L5_03=派6-L5-C -Pyro6_L5_03_Entrance=派6-L5-C 入口 -Pyro6_L5_03_desc=在派6-L5拉格朗日重力井里的一个气团。 -Pyro6_L5_03_entrance_desc= 一个方便进入派6-L5-C气团的入口。 -Pyro6_L5_04=派6-L5-D -Pyro6_L5_04_Entrance=派6-L5-D 入口 -Pyro6_L5_04_desc=在派6-L5拉格朗日重力井里的一个气团。 -Pyro6_L5_04_entrance_desc= 一个方便进入派6-L5-D气团的入口。 -Pyro6_L5_desc=一个位于派罗VI轨道上的拉格朗日重力井。 -Pyro6_desc=这颗原行星因为远离派罗星而没有遭受破坏。我、 -PyroStar=派罗 -PyroStar_desc=M型主序耀星。 -Pyro_JumpPoint_Cano=派罗 - 卡诺 跳跃点 -Pyro_JumpPoint_Cano_Desc=该跳跃点连接着派罗星系和UEE控制的卡诺星系。 -Pyro_JumpPoint_Castra=派罗 - 卡斯塔 跳跃点 -Pyro_JumpPoint_Castra_Desc=该跳跃点连接着派罗星系和UEE控制的卡斯塔星系。 -Pyro_JumpPoint_Hadrian=派罗 - 哈德良 跳跃点 -Pyro_JumpPoint_Hadrian_Desc=该跳跃点连接着派罗星系和UEE控制的哈德良星系。 -Pyro_JumpPoint_Nyx=派罗 - 尼克斯 跳跃点 -Pyro_JumpPoint_Nyx_Desc=该跳跃点连接着派罗星系和尼克斯星系。 -Pyro_JumpPoint_Oso=派罗 - 奥索 跳跃点 -Pyro_JumpPoint_Oso_Desc=该跳跃点连接着派罗星系和受到公平法案保护,UEE控制的奥索星系。 -Pyro_JumpPoint_Stanton=派罗 - 斯坦顿 跳跃点 -Pyro_JumpPoint_Stanton_desc=该跳跃点连接着派罗星系和斯坦顿星系。 -Pyro_JumpPoint_Terra=派罗 - 泰拉 跳跃点 -Pyro_JumpPoint_Terra_Desc=该跳跃点连接着派罗星系和UEE控制的泰拉星系。 +Pyro6_L1_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_L2=PYR6 L2 +Pyro6_L2_01=PYR6 L2-A +Pyro6_L2_01_Entrance=PYR6 L2-A Entrance +Pyro6_L2_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. +Pyro6_L2_01_entrance_desc=A well travelled entrance into the PYR6 L2-A gas pocket. +Pyro6_L2_02=PYR6 L2-B +Pyro6_L2_02_Entrance=PYR6 L2-B Entrance +Pyro6_L2_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. +Pyro6_L2_02_entrance_desc=A well travelled entrance into the PYR6 L2-B gas pocket. +Pyro6_L2_03=PYR6 L2-C +Pyro6_L2_03_Entrance=PYR6 L2-C Entrance +Pyro6_L2_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. +Pyro6_L2_03_entrance_desc=A well travelled entrance into the PYR6 L2-C gas pocket. +Pyro6_L2_04=PYR6 L2-D +Pyro6_L2_04_Entrance=PYR6 L2-D Entrance +Pyro6_L2_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L2. +Pyro6_L2_04_entrance_desc=A well travelled entrance into the PYR6 L2-D gas pocket. +Pyro6_L2_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_L3=PYR6 L3 +Pyro6_L3_01=PYR6 L3-A +Pyro6_L3_01_Entrance=PYR6 L3-A Entrance +Pyro6_L3_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. +Pyro6_L3_01_entrance_desc=A well travelled entrance into the PYR6 L3-A gas pocket. +Pyro6_L3_02=PYR6 L3-B +Pyro6_L3_02_Entrance=PYR6 L3-B Entrance +Pyro6_L3_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. +Pyro6_L3_02_entrance_desc=A well travelled entrance into the PYR6 L3-B gas pocket. +Pyro6_L3_03=PYR6 L3-C +Pyro6_L3_03_Entrance=PYR6 L3-C Entrance +Pyro6_L3_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. +Pyro6_L3_03_entrance_desc=A well travelled entrance into the PYR6 L3-C gas pocket. +Pyro6_L3_04=PYR6 L3-D +Pyro6_L3_04_Entrance=PYR6 L3-D Entrance +Pyro6_L3_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L3. +Pyro6_L3_04_entrance_desc=A well travelled entrance into the PYR6 L3-D gas pocket. +Pyro6_L3_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_L4=PYR6 L4 +Pyro6_L4_01=PYR6 L4-A +Pyro6_L4_01_Entrance=PYR6 L4-A Entrance +Pyro6_L4_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. +Pyro6_L4_01_entrance_desc=A well travelled entrance into the PYR6 L4-A gas pocket. +Pyro6_L4_02=PYR6 L4-B +Pyro6_L4_02_Entrance=PYR6 L4-B Entrance +Pyro6_L4_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. +Pyro6_L4_02_entrance_desc=A well travelled entrance into the PYR6 L4-B gas pocket. +Pyro6_L4_03=PYR6 L4-C +Pyro6_L4_03_Entrance=PYR6 L4-C Entrance +Pyro6_L4_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. +Pyro6_L4_03_entrance_desc=A well travelled entrance into the PYR6 L4-C gas pocket. +Pyro6_L4_04=PYR6 L4-D +Pyro6_L4_04_Entrance=PYR6 L4-D Entrance +Pyro6_L4_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L4. +Pyro6_L4_04_entrance_desc=A well travelled entrance into the PYR6 L4-D gas pocket. +Pyro6_L4_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_L5=PYR6 L5 +Pyro6_L5_01=PYR6 L5-A +Pyro6_L5_01_Entrance=PYR6 L5-A Entrance +Pyro6_L5_01_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. +Pyro6_L5_01_entrance_desc=A well travelled entrance into the PYR6 L5-A gas pocket. +Pyro6_L5_02=PYR6 L5-B +Pyro6_L5_02_Entrance=PYR6 L5-B Entrance +Pyro6_L5_02_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. +Pyro6_L5_02_entrance_desc=A well travelled entrance into the PYR6 L5-B gas pocket. +Pyro6_L5_03=PYR6 L5-C +Pyro6_L5_03_Entrance=PYR6 L5-C Entrance +Pyro6_L5_03_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. +Pyro6_L5_03_entrance_desc=A well travelled entrance into the PYR6 L5-C gas pocket. +Pyro6_L5_04=PYR6 L5-D +Pyro6_L5_04_Entrance=PYR6 L5-D Entrance +Pyro6_L5_04_desc=A gas pocket contained in the Lagrangian gravity well PYR6 L5. +Pyro6_L5_04_entrance_desc=A well travelled entrance into the PYR6 L5-D gas pocket. +Pyro6_L5_desc=A Lagrangian gravity well located in the orbit of Pyro VI. +Pyro6_desc=This protoplanet suffers little damage from Pyro's distant star. +PyroStar=Pyro +PyroStar_desc=A class-M main sequence flare star. +Pyro_JumpPoint_Cano=Pyro - Cano Jump Point +Pyro_JumpPoint_Cano_Desc=This jump point connects Pyro to the UEE controlled Cano system. +Pyro_JumpPoint_Castra=Pyro - Castra Jump Point +Pyro_JumpPoint_Castra_Desc=This jump point connects Pyro to the UEE controlled Castra system. +Pyro_JumpPoint_Hadrian=Pyro - Hadrian Jump Point +Pyro_JumpPoint_Hadrian_Desc=This jump point connects Pyro to the UEE controlled Hadrian system. +Pyro_JumpPoint_Nyx=Pyro - Nyx Jump Point +Pyro_JumpPoint_Nyx_Desc=This jump point connects Pyro to the Nyx system. +Pyro_JumpPoint_Oso=Pyro - Oso Jump Point +Pyro_JumpPoint_Oso_Desc=This jump point connects Pyro to the UEE controlled Oso system which is protected by the Fair Chance Act. +Pyro_JumpPoint_Stanton=Pyro-Stanton Jump Point +Pyro_JumpPoint_Stanton_desc=This jump point connects Pyro to the Stanton system. +Pyro_JumpPoint_Terra=Pyro - Terra Jump Point +Pyro_JumpPoint_Terra_Desc=This jump point connects Pyro to the UEE controlled Terra system. Pyro_MiningStation,P=MINING STATION Pyro_ServiceStation,P=SERVICE STATION Pyro_System,P=PYRO SYSTEM -Pyro_asteroidbeltA=阿克罗团 -Pyro_asteroidbeltA_desc=一个被烧得焦黑的小行星团。虽然大部分是垃圾,但你依旧可以在这里找到一些稀有材料。 +Pyro_asteroidbeltA=Akiro Cluster +Pyro_asteroidbeltA_desc=A charred cluster of blackened asteroids. While mostly worthless, some rare materials can be found here. Pyro_ruinstation,P=Ruin Station -Pyro_ruinstation_desc=环绕在派罗VI轨道上的黄金地平线的平台。它由焰火联合公司拥有并经营,直到它被遗弃,然后被法外之徒占领。派系之间的争斗导致了频繁而致命的战斗;这使得此地对于平民和不法分子来说都极其危险。 +Pyro_ruinstation_desc=A Gold Horizon platform orbiting Pyro VI. It was owned and operated by Pyrotechnic Amalgamated until it was abandoned and then overrun by outlaws. Feuds between factions have lead to frequent and deadly battles; making this location extremely dangerous for civilians and outlaws alike. QT_Beacon_Delamar_LZ_01=QT_Beacon_Levski QT_Beacon_Delamar_LZ_01_Approach_01=QT_Beacon_Levski_Approach_01 -QT_Beacon_Gainey=盖尼 -QT_Beacon_RendezvousPoint=集合点 -QT_Beacon_Zsigmund=泽斯德站 -RR_ARC_L1=弧-L1 广袤森林站 -RR_ARC_L1_desc=坐落在弧光星(斯坦顿III)的 L1 拉格朗日点,休息&放松旗下的广袤森林站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_ARC_L2=弧-L2 活力小径站 -RR_ARC_L2_desc=坐落在弧光星(斯坦顿III)的 L2 拉格朗日点,休息&放松旗下的活力小径站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_ARC_L3=弧-L3 摩登快车站 -RR_ARC_L3_desc=坐落在弧光星(斯坦顿III)的 L3 拉格朗日点,休息&放松旗下的摩登快车站为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_ARC_L4=弧-L4 黯淡幽谷站 -RR_ARC_L4_desc=落在弧光星(斯坦顿III)的 L4 拉格朗日点,休息&放松旗下的黯淡幽谷站为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_ARC_L5=弧-L5 黄色核心站 -RR_ARC_L5_desc=落在弧光星(斯坦顿III)的 L5 拉格朗日点,休息&放松旗下的黄色核心站​为舟车劳顿的旅者提供各式商店与服务售卖飞船组件、个人护甲、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_CRU_L1=十-L1 雄心伟梦站 -RR_CRU_L1_desc=坐落在十字军星(斯坦顿II)的 L1 拉格朗日点,休息&放松旗下的雄心伟梦站为舟车劳顿的旅者提供各式商店与服务:售卖个人护甲、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_CRU_L4=十-L4 轻浅田野站 -RR_CRU_L4_desc=坐落在十字军星(斯坦顿II)的 L4 拉格朗日点,休息&放松旗下的轻浅田野站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_CRU_L5=十-L5 美丽峡谷站 -RR_CRU_L5_desc=坐落在十字军星(斯坦顿II)的 L5 拉格朗日点,休息&放松旗下的美丽峡谷站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_Clinic=科途Rx诊所 -RR_Clinic_Desc=快速与可靠的医疗服务永远是一名医生的必备资质。 -RR_HUR_L1=赫-L1 绿色林地站 -RR_HUR_L1_desc=坐落在赫斯顿星(斯坦顿I)的 L1 拉格朗日点,休息&放松旗下的绿色林地站为舟车劳顿的旅者提供各式商店与服务:售卖个人护甲、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_HUR_L2=赫-L2 坚贞梦想站 -RR_HUR_L2_desc=坐落在赫斯顿星(斯坦顿I)的 L2 拉格朗日点,休息&放松旗下的坚贞梦想站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L3=赫-L3 雷霆快车站 -RR_HUR_L3_desc=坐落在赫斯顿星(斯坦顿I)的 L3 拉格朗日点,休息&放松旗下的雷霆快车站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L4=赫-L4 旋律领域站 -RR_HUR_L4_desc=坐落在赫斯顿星(斯坦顿I)的 L4 拉格朗日点,休息&放松旗下的旋律领域站为舟车劳顿的旅者提供各式商店与服务:售卖飞船武器、个人武器、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_HUR_L5=赫-L5 高速路线站 -RR_HUR_L5_desc=坐落在赫斯顿星(斯坦顿I)的 L5 拉格朗日点,休息&放松旗下的高速路线站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L1=微-L1 浅边站 -RR_MIC_L1_desc=坐落在微科星(斯坦顿IV)的 L1 拉格朗日点,休息&放松旗下的浅边站为舟车劳顿的旅者提供各式商店与服务:售卖个人武器、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_MIC_L2=微-L2 长林站 -RR_MIC_L2_desc=坐落在微科星(斯坦顿IV)的 L2 拉格朗日点,休息&放松旗下的长林站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。此外还有一座精炼厂。 -RR_MIC_L3=微-L3 无尽漫游站 -RR_MIC_L3_desc=坐落在微科星(斯坦顿IV)的 L3 拉格朗日点,休息&放松旗下的无尽漫游站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L4=微-L4 红色十字路口站 -RR_MIC_L4_desc=坐落在微科星(斯坦顿IV)的 L4 拉格朗日点,休息&放松旗下的红色十字路口站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_MIC_L5=微-L5 现代伊卡洛斯站 -RR_MIC_L5_desc=坐落在微科星(斯坦顿IV)的 L5 拉格朗日点,休息&放松旗下的现代伊卡洛斯站为舟车劳顿的旅者提供各式商店与服务:售卖飞船组件、飞船武器、个人武器、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -RR_P1_L2=焰联-远程站-1-2 -RR_P1_L2_desc=注意:此空间站不再提供服务。 -RR_P1_L3=焰联-远程站-1-3 -RR_P1_L3_desc=注意:此空间站不再提供服务。 -RR_P1_L5=焰联-远程站-1-5 -RR_P1_L5_desc=注意:此空间站不再提供服务。 -RR_P2=焰联-远程站-2-0 -RR_P2_L3=焰联-远程站-2-3 -RR_P2_L3_desc=注意:此空间站不再提供服务。 -RR_P2_L4=死局空间站 -RR_P2_L4_Clinic=死局空间站诊所 -RR_P2_L4_desc=这个由焰火联合公司建立的破旧加油站位于派罗II的L4拉格朗日点,曾经是为工人们提供补给的地方。如今,凶悍的狂勇帮利用这个加油站为在星系中旅行的不法分子提供一个可以在此停留、加油、补给和娱乐的地方。不过,请务必注意你的言行举止。 -RR_P2_desc=注意:此空间站不再提供服务。 -RR_P3=轨道讣闻站 -RR_P3_Clinic=轨道讣闻站诊所 -RR_P3_L1=星光服务站 -RR_P3_L1_Clinic=星光诊所 -RR_P3_L1_desc=从维修飞船到享用小吃,位于派罗III的L1拉格朗日点的星光空间服务站将为您的飞船和船员提供在该星系旅程中所需要的一切。 -RR_P3_L3=补丁城 -RR_P3_L3_Clinic=补丁城诊所 -RR_P3_L3_desc=不管你的船是满的还是漏的,亦或者说你的量子油箱比烤焦的阿罗帕鼠还要干,又或者你需要一个睡觉的好地方,你都可以去派罗III的L3拉格朗日点的补丁城去找狂勇帮来帮你解决这些问题,让你能重返你的航线。当然,你得有足够的信用点。 -RR_P3_L5=焰联-远程站-3-5 -RR_P3_L5_desc=注意:此空间站不再提供服务。 -RR_P3_desc=位于派罗III高处的轨道讣闻站是给不法分子和平民提供燃料补给服务的狂勇帮领地。虽说这个地方是个便于存储和休息的好地方,但在这里还是别放松警惕最好。 -RR_P5_L1=焰联-远程站-5-1 -RR_P5_L1_desc=注意:此空间站不再提供服务。 -RR_P5_L2=煤气灯空间站 -RR_P5_L2_Clinic=煤气灯诊所 -RR_P5_L2_desc=派罗环境很恶劣,你最好做足准备。在此空间站停留以补充燃料和补给,或许还能找到一点点娱乐项目。只是一定要注意你的言行举止。 -RR_P5_L3=焰联-远程站-5-3 -RR_P5_L3_desc=注意:此空间站不再提供服务。 -RR_P5_L4=路德补给站 -RR_P5_L4_Clinic=路德诊所 -RR_P5_L4_desc=你需要燃料或补给么?来路德就购了! -RR_P5_L5=鼠巢空间站 -RR_P5_L5_Clinic=鼠巢诊所 -RR_P5_L5_desc=派罗环境很恶劣,你最好做足准备。在此空间站停留以补充燃料和补给,或许还能找到一点点娱乐项目。只是一定要注意你的言行举止。 -RR_P6_L2=焰联-远程站-6-2 -RR_P6_L2_desc=注意:此空间站不再提供服务。 -RR_P6_L3=终局空间站 -RR_P6_L3_Clinic=终局诊所 -RR_P6_L3_desc=派罗环境很恶劣,你最好做足准备。在此空间站停留以补充燃料和补给,或许还能找到一点点娱乐项目。只是一定要注意你的言行举止。 -RR_P6_L4=达德利父女空间站 -RR_P6_L4_Clinic=达德利诊所 -RR_P6_L4_desc=十多年来,达德利一家一直致力于提供优质的加油服务,来体验一下达德利的与众不同之处吧。 -RR_P6_L5=恩惠加油站 -RR_P6_L5_Clinic=恩惠诊所 -RR_P6_L5_desc=派罗星系中唯一一个称得上“恩惠”的加油站 +QT_Beacon_Gainey=Gainey +QT_Beacon_RendezvousPoint=Rendezvous Point +QT_Beacon_Zsigmund=Zsigmond Station +RR_ARC_L1=ARC-L1 Wide Forest Station +RR_ARC_L1_desc=Located at the L1 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Wide Forest Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. +RR_ARC_L2=ARC-L2 Lively Pathway Station +RR_ARC_L2_desc=Located at the L2 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Lively Pathway Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. +RR_ARC_L3=ARC-L3 Modern Express Station +RR_ARC_L3_desc=Located at the L3 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Modern Express Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. +RR_ARC_L4=ARC-L4 Faint Glen Station +RR_ARC_L4_desc=Located at the L4 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Faint Glen Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. +RR_ARC_L5=ARC-L5 Yellow Core Station +RR_ARC_L5_desc=Located at the L5 Lagrange point of ArcCorp (Stanton III), Rest & Relax's Yellow Core Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Personal Weapons, Food, a Clinic, and Habs. +RR_CRU_L1=CRU-L1 Ambitious Dream Station +RR_CRU_L1_desc=Located at the L1 Lagrange point of Crusader (Stanton II), Rest & Relax's Ambitious Dream Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Armor, Personal Weapons, Clothing, Food, a Clinic, and Habs. Also features a Refinery. +RR_CRU_L4=CRU-L4 Shallow Fields Station +RR_CRU_L4_desc=Located at the L4 Lagrange point of Crusader (Stanton II), Rest & Relax's Shallow Fields Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. +RR_CRU_L5=CRU-L5 Beautiful Glen Station +RR_CRU_L5_desc=Located at the L5 Lagrange point of Crusader (Stanton II), Rest & Relax's Beautiful Glen Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_Clinic=Kel-To Rx Clinic +RR_Clinic_Desc=Where fast and reliable medical treatment is always what the doctor ordered. +RR_HUR_L1=HUR-L1 Green Glade Station +RR_HUR_L1_desc=Located at the L1 Lagrange point of Hurston (Stanton I), Rest & Relax's Green Glade Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Armor, Personal Weapons, Clothing, Food, a Clinic, and Habs. Also features a Refinery. +RR_HUR_L2=HUR-L2 Faithful Dream Station +RR_HUR_L2_desc=Located at the L2 Lagrange point of Hurston (Stanton I), Rest & Relax's Faithful Dream Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. +RR_HUR_L3=HUR-L3 Thundering Express Station +RR_HUR_L3_desc=Located at the L3 Lagrange point of Hurston (Stanton I), Rest & Relax's Thundering Express Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Food, a Clinic, and Habs. +RR_HUR_L4=HUR-L4 Melodic Fields Station +RR_HUR_L4_desc=Located at the L4 Lagrange point of Hurston (Stanton I), Rest & Relax's Melodic Fields Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Weapons, Personal Weapons, Clothing, Food, a Clinic, and Habs. +RR_HUR_L5=HUR-L5 High Course Station +RR_HUR_L5_desc=Located at the L5 Lagrange point of Hurston (Stanton I), Rest & Relax's High Course Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_MIC_L1=MIC-L1 Shallow Frontier Station +RR_MIC_L1_desc=Located at the L1 Lagrange point of microTech (Stanton IV), Rest & Relax's Shallow Frontier Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, and Habs. Also features a Refinery. +RR_MIC_L2=MIC-L2 Long Forest Station +RR_MIC_L2_desc=Located at the L2 Lagrange point of microTech (Stanton IV), Rest & Relax's Long Forest Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. Also features a Refinery. +RR_MIC_L3=MIC-L3 Endless Odyssey Station +RR_MIC_L3_desc=Located at the L3 Lagrange point of microTech (Stanton IV), Rest & Relax's Endless Odyssey Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_MIC_L4=MIC-L4 Red Crossroads Station +RR_MIC_L4_desc=Located at the L4 Lagrange point of microTech (Stanton IV), Rest & Relax's Red Crossroads Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_MIC_L5=MIC-L5 Modern Icarus Station +RR_MIC_L5_desc=Located at the L5 Lagrange point of microTech (Stanton IV), Rest & Relax's Modern Icarus Station offers a wide variety of shops and services for the weary traveler including: Refueling, Restocking, Ship Components, Ship Weapons, Personal Weapons, Food, a Clinic, and Habs. +RR_P1_L2=PYAM-FARSTAT-1-2 +RR_P1_L2_desc=ATTENTION: This station is no longer in service. +RR_P1_L3=PYAM-FARSTAT-1-3 +RR_P1_L3_desc=ATTENTION: This station is no longer in service. +RR_P1_L5=PYAM-FARSTAT-1-5 +RR_P1_L5_desc=ATTENTION: This station is no longer in service. +RR_P2=PYAM-FARSTAT-2-0 +RR_P2_L3=PYAM-FARSTAT-2-3 +RR_P2_L3_desc=ATTENTION: This station is no longer in service. +RR_P2_L4=Checkmate +RR_P2_L4_Clinic=Checkmate Clinic +RR_P2_L4_desc=Located at the L4 Lagrange point of Pyro II, this dilapidated station was originally established by Pyrotechnic Amalgamated to supply their workers. Today, the fierce Rough & Ready gang uses the station to offer outlaws traveling the system a place to stop for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners. +RR_P2_desc=ATTENTION: This station is no longer in service. +RR_P3=Orbituary +RR_P3_Clinic=Orbituary Clinic +RR_P3_L1=Starlight Service Station +RR_P3_L1_Clinic=Starlight Clinic +RR_P3_L1_desc=From repairing your ship to grabbing a snack, the independently owned Starlight Service Station at the L1 Lagrange of Pyro III offers everything your vehicle and crew needs on your journey through the system. +RR_P3_L3=Patch City +RR_P3_L3_Clinic=Patch City Clinic +RR_P3_L3_desc=Whether your hull’s full of holes, your quantum tank’s drier than an overcooked aloprat, or you need a place to sleep one off, head over to Patch City at Pyro III’s L3 Lagrange and the Rough & Ready gang will get you fixed up and back on your way. If you have the credits that is. +RR_P3_L5=PYAM-FARSTAT-3-5 +RR_P3_L5_desc=ATTENTION: This station is no longer in service. +RR_P3_desc=Situated high above Pyro III, Orbituary station is the domain of the Rough & Ready gang who operate the refueling services for outlaws and civilians alike. While a convenient place to stock up and get a night’s rest, make sure you don’t let your guard down. +RR_P5_L1=PYAM-FARSTAT-5-1 +RR_P5_L1_desc=ATTENTION: This station is no longer in service. +RR_P5_L2=Gaslight +RR_P5_L2_Clinic=Gaslight Clinic +RR_P5_L2_desc=Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners. +RR_P5_L3=PYAM-FARSTAT-5-3 +RR_P5_L3_desc=ATTENTION: This station is no longer in service. +RR_P5_L4=Rod's Fuel 'N Supplies +RR_P5_L4_Clinic=Rod's Clinic +RR_P5_L4_desc=You need fuel? Supplies? Rod’s got it! +RR_P5_L5=Rat's Nest +RR_P5_L5_Clinic=Rat's Nest Clinic +RR_P5_L5_desc=Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners. +RR_P6_L2=PYAM-FARSTAT-6-2 +RR_P6_L2_desc=ATTENTION: This station is no longer in service. +RR_P6_L3=Endgame +RR_P6_L3_Clinic=Endgame Clinic +RR_P6_L3_desc=Pyro’s Rough, so you better get Ready. Stop by this station for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners. +RR_P6_L4=Dudley & Daughters +RR_P6_L4_Clinic=Dudley Clinic +RR_P6_L4_desc=The Dudley family’s been working hard to provide quality refueling services for over a decade. Come by to experience the Dudley Difference. +RR_P6_L5=Megumi Refueling +RR_P6_L5_Clinic=Megumi Clinic +RR_P6_L5_desc=The only refueling station in Pyro good enough to be called Megumi. RacingRep_Guild_Area=UEE -RacingRep_Guild_Description=狂野之星竞速最初是一个小型的光谱频道,竞速爱好者可以在这里分享他们在自己最喜欢的本土赛道上的视频。从那之后,他们发展成为一家专门从事拉力赛的竞速组织,被广泛认为是业余赛手能参加更高知名度的联赛之前所负担得起的试验场。 -RacingRep_Guild_DisplayName=狂野之星竞速 -RacingRep_Guild_Focus=竞速 +RacingRep_Guild_Description=Wildstar Racing started as a small Spectrum channel where racing enthusiasts would share vids of themselves racing on their favorite local tracks. Since then, they have grown into a sanctioned racing organization specializing in rally tracks and are widely recognized as an affordable proving ground for amateur racers to work towards competing in higher-profile leagues. +RacingRep_Guild_DisplayName=Wildstar Racing +RacingRep_Guild_Focus=Racing RacingRep_Guild_Founded=2811 -RacingRep_Guild_HQ=瑞斯,瑞特尔星系 -RacingRep_Guild_Leadership=托斯科·努纳尔,主席 -RacingRep_Ship_Rank0=竞速爱好者 -RacingRep_Ship_Rank1=初学者赛手 -RacingRep_Ship_Rank10=王牌赛手 -RacingRep_Ship_Rank2=菜鸟赛手 -RacingRep_Ship_Rank3=赛手 -RacingRep_Ship_Rank4=略有经验的赛手 -RacingRep_Ship_Rank5=专业赛手 -RacingRep_Ship_Rank6=经验丰富的赛手 -RacingRep_Ship_Rank7=熟练赛手 -RacingRep_Ship_Rank8=资深赛手 -RacingRep_Ship_Rank9=精英赛手 -Racing_Ship_DisplayName=飞船 -ReccoBattaglia_RepUI_Association=矿工联合会 -ReccoBattaglia_RepUI_Biography=雷科·巴塔利亚,众多矿工中最年轻的一位,一直在继承着家业,直到有次在挖矿时发生了意外,令她无法继续工作。在她对UEE及联合资源工人协会那种官僚作风的事故善后处理感到失望后,雷科搬到了尼克斯星系,她现在负责协调矿工联合会当地分部的后勤工作,是个致力于帮助独立矿工的替代工会组织。 -ReccoBattaglia_RepUI_Location=尼克斯星系,德拉玛,列夫斯基 -ReccoBattaglia_RepUI_Occupation=资深后勤代表 +RacingRep_Guild_HQ=Reisse, Rhetor System +RacingRep_Guild_Leadership=Tosko Nunnar, President +RacingRep_Ship_Rank0=Racing Enthusiast +RacingRep_Ship_Rank1=Novice Racer +RacingRep_Ship_Rank10=Ace Racer +RacingRep_Ship_Rank2=Rookie Racer +RacingRep_Ship_Rank3=Racer +RacingRep_Ship_Rank4=Practiced Racer +RacingRep_Ship_Rank5=Dedicated Racer +RacingRep_Ship_Rank6=Experienced Racer +RacingRep_Ship_Rank7=Skilled Racer +RacingRep_Ship_Rank8=Veteran Racer +RacingRep_Ship_Rank9=Elite Racer +Racing_Ship_DisplayName=Spaceship +ReccoBattaglia_RepUI_Association=Miners Amalgamated +ReccoBattaglia_RepUI_Biography=Recco Battaglia, the latest in a long line of miners, had continued the family tradition until an accident at a dig sit left her unable to continue the work. Frustrated with her post-accident treatment under the bureaucracy of the UEE and United Resource Workers, Recco moved out to Nyx where she now coordinates logistics for the local branch of Miners Amalgamated, an alternate union that focuses on helping independent miners. +ReccoBattaglia_RepUI_Location=Levski, Delamar, Nyx +ReccoBattaglia_RepUI_Occupation=Snr. Logistics Rep. RedWind_Allies=N/A -RedWind_Delivery_Illegal_Desc_01=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作需要你去做。应该很快就能完成。\n\n取件包裹\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n\n投递货物\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n另外请记得不要打扰客户和其他客人。专业精神是关键。\n -RedWind_Delivery_Illegal_Desc_02=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作,我需要一个可信的人来处理。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n\n这个客户对我们非常重要,请格外尊重他们和他们的包裹。\n -RedWind_Delivery_Illegal_Desc_03=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一个来自我们一位较为私密的客户的特殊工作。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber)\n\n投递货物(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送至 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送至 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送至 ~mission(Dropoff3|Address)\n\n记住要尽量保持低调, 客户最不希望看到的就是他们的生意引人注目,而我最不想看到客户生气。尤其是在这种情况下。\n -RedWind_Delivery_Illegal_Desc_04=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊工作,我认为你就是替我处理此事的最佳人选。\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n\n再强调一次,聪明点,对任何你在那里可能看到或听到的事情都保持沉默。记住,你只是去那送快递的。\n -RedWind_Delivery_Illegal_Desc_05=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有另一份特殊的工作需要你去做。这份工作相对复杂,因为有多几个包裹需要追踪。 这是列表:\n\n取件包裹 (任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) from \n · 来自 ~mission(Pickup5|Address) 的包裹 #~mission(item5|serialnumber) \n\n投递货物(任意顺序)\n · 包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n · 包裹 #~mission(item5|serialnumber) 送到 ~mission(Dropoff5|Address)\n\n请确保包裹送到正确的目的地。你应该不会想向这些特殊的客户解释一团乱麻吧。\n -RedWind_Delivery_Illegal_Desc_Intro=红风物流\n“红风物流,使命必达”\n-------------------------------\n\n我知道您曾为我们完成了数次工作,所以我想知道您是否有兴趣接受一项略微特殊的委托,目的地比您在这个星系中完成的所有工作都要更远一些。\n\n简而言之,我们需要一个处事低调,专注于运送包裹的飞行员,最重要的是,不要当个好奇宝宝。\n\n您看,对于像我们这样的小公司来说,想要保持竞争优势就意味着我们需要为客户提供在别处无法获得的服务——自主决定权。在红风物流中,只要钱到位,我们就会把任何货物送到任何地方。懂了吗?\n\n如果你觉得这没问题,就让我们看看您在这次工作中的表现吧-\n\n取件包裹(任意顺序)\n ·从mission(Pickup1|Address)收取包裹#~mission(item1|serialnumber) \n ·从~mission(Pickup2|Address)收取包裹#~mission(item2|serialnumber) \n ·从~mission(Pickup3|Address)收取包裹#~mission(item3|serialnumber) \n\n投递货物(任意顺序)\n · 将包裹#~mission(item1|serialnumber)送至~mission(Dropoff1|Address)\n ·将包裹#~mission(item2|serialnumber)送至~mission(Dropoff2|Address)\n ·将包裹#~mission(item3|serialnumber)送至~mission(Dropoff3|Address)\n\n最后给您一些建议,一旦您收取了这些包裹,您最好避免一些不必要的延误,比如当地执法部门的搜查。\n -RedWind_Delivery_Illegal_Title_01=红风物流,提供周到的快递服务 -RedWind_Delivery_Illegal_Title_Intro=红风物流,招募无微不至的快递员 -RedWind_LocalDelivery_desc_01=红风物流\n“您的货物,有我保障”\n----------------------------\n\n需要一位有空的个人飞行员去完成一次本地的快速交货任务。\n\n需取件包裹\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n\n投递地点\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n在外面别去招惹麻烦。你船上有红风的货物的时候,我们希望你能专业点。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_02=红风物流\n“您的货物,有我保障”\n----------------------------\n\n需要一位飞行员去送几个包裹 -\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n\n别搞砸,请尽快完成。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_03=红风物流\n“您的货物,有我保障”\n----------------------------\n\n伙计们,我这有个合同随时可以给准备好船的飞行员 -\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_04=红风物流\n“您的货物,有我保障”\n----------------------------\n\n有个快递任务需要一位有空的飞行员去完成。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹#~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹#~mission(item4|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 把包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n\n需要说明的是,你必须有自己的货船用。确保你有足够的空间\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_05=红风物流\n“您的货物,有我保障”\n----------------------------\n\n这有个复合货运任务需要驾驶员来完成。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber) \n · 来自 ~mission(Pickup5|Address) 的包裹 #~mission(item5|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 把包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n · 把包裹 #~mission(item5|serialnumber) 送到 ~mission(Dropoff5|Address)\n\n确保你的船有足够的空间放下所有的货物。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_intro=红风物流\n“您的货物,有我保障”\n----------------------------\n\n我们正在寻找一名有兴趣为我们运营本地航线的独立飞行员。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n如果你成功了,我们可以在未来跟你继续合作。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_desc_rehire=红风物流\n“您的货物,有我保障”\n----------------------------\n\n尽管我们已经有一段时间没有雇用你了,但我们现在需要一些额外帮助。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n\n如果你成功完成了这次交付,我们可以考虑让这成为更常规的事情。\n\n~mission(Contractor|SignOff) -RedWind_LocalDelivery_header_01=红风物流本地配送路线 -RedWind_LocalDelivery_title_01=红风物流本地配送路线 -RedWind_LocalDelivery_title_intro=红风招募新人 -RedWind_LocalDelivery_title_rehire=再试试红风物流 -RedWind_RepUI_Area=多区域 -RedWind_RepUI_Description=红风物流以旗下大量老练飞行员及承包商为傲,他们中许多人都是海军退役老兵,因此能够在其他公司不敢踏足的区域内提供物流服务。由于他们不限制快递的寄出与收件地点,因此得以在物流界中成为一家以“敢于将快递送往他人不愿前往之地区”而闻名的独特公司。 -RedWind_RepUI_Focus=快递、货运、邮政服务 -RedWind_RepUI_Founded=2913年 -RedWind_RepUI_Headquarters=斯坦顿星系,弧光星,18区 -RedWind_RepUI_Leadership=凯·法拉赫,所有者 -RedWind_RepUI_Name=红风物流 +RedWind_Delivery_Illegal_Desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I could use you on. Should be a quick run.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nAnd please remember not to bother the clients or any of their guests. Professionalism is the key here. \n +RedWind_Delivery_Illegal_Desc_02=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I need a pilot I can trust to handle.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nThis is a very important client for us so please treat them and their packages with extra respect.\n +RedWind_Delivery_Illegal_Desc_03=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHad another special job come in from one of our more private clients.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nRemember to try and keep a low profile. The last thing this client wants is to draw attention to their business, and the last thing I want is an unhappy client. Especially in this case.\n +RedWind_Delivery_Illegal_Desc_04=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special run. Figured you'd be the right pilot to handle it for me.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nOnce again, be smart and keep quiet about anything you might see or hear while you're out there. Remember, you're just there for the packages.\n +RedWind_Delivery_Illegal_Desc_05=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot another special job that I could use you on. This one's a bit more complicated since there's a few more packages to keep track of. Here's the list:\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nMake sure the right packages get to where they're going. You really don't want to have to explain a mix up to these particular clients.\n +RedWind_Delivery_Illegal_Desc_Intro=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nI know you've done some solid work for us in the past, so I figured I'd see if you were interested in handling a bit of a special run for us that's a bit farther out in the system than what you've been doing so far.\n\nIn a nutshell, we need a pilot who's willing to keep their head down, focus on getting the packages delivered, and most importantly, not ask a lot of questions.\n\nSee, for a smaller company like us, staying ahead of competition means that we need to offer our clients something they can't get elsewhere - discretion. At Red Wind, as long as you got the credits we'll take whatever to wherever. Understand?\n\nIf that sounds good to you, let's see how you do on this run -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nOne last bit of advice, it would probably be good to avoid any unnecessary delays once you got the packages onboard, for example being searched by local law enforcement. \n +RedWind_Delivery_Illegal_Title_01=Red Wind Discreet Courier Run +RedWind_Delivery_Illegal_Title_Intro=Red Wind In Need of Discreet Couriers +RedWind_LocalDelivery_desc_01=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nNeed an available independent pilot for a quick local delivery.\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nTry to keep your nose clean when you're out there. If you got Red Wind packages onboard, a certain level of professionalism is appreciated.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_02=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nLooking for a pilot to run a couple packages -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nNeed it done quick and without screwups.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_03=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHey all, got a contract up for grabs for any pilots with a ship at the ready -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_04=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nA run came through that needs an available pilot.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nAnd just to be clear, you have to provide your own cargo ship. Make sure you got the space.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_05=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nPut together a multi-stop run that needs a pilot.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nMake sure your ship's got the space for all these pickups.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_intro=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nWe're looking to hire an independent pilot that's interested in running a local route for us.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf you pull this off, we can see about other contracts in the future.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_desc_rehire=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nEven though we haven't hired you in a while, we could use the extra help right now.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nIf you pull this delivery off, we can see about making it a more regular thing again.\n\n~mission(Contractor|SignOff) +RedWind_LocalDelivery_header_01=Red Wind Local Delivery Route +RedWind_LocalDelivery_title_01=Red Wind Local Delivery Route +RedWind_LocalDelivery_title_intro=Red Wind Seeking New Pilots +RedWind_LocalDelivery_title_rehire=Another Attempt at Red Wind Delivery +RedWind_RepUI_Area=Various +RedWind_RepUI_Description=Red Wind Linehaul prides itself on its fleet of experienced pilots and contractors, many of who are Naval veterans, that is able to provide service to sectors other companies may shy away from. Because they don't restrict pick up and delivery locations, they have carved a unique niche for themselves in the competitive world of shipping as a company willing to deliver to locations that others won't. +RedWind_RepUI_Focus=Delivery, Hauling, Courier Services +RedWind_RepUI_Founded=2913 +RedWind_RepUI_Headquarters=Area18, ArcCorp, Stanton System +RedWind_RepUI_Leadership=Kay Farrah, Owner +RedWind_RepUI_Name=Red Wind Linehaul RedWind_Rivals=N/A -Redwind_Courier=[快递] 红风快递飞行员需求 -Redwind_Data=[数据] 红风快递飞行员需求 -Redwind_Haulage=[运输] 红风快递飞行员需求 -Redwind_LightGoods=[轻型货物] 红风快递飞行员需求 +Redwind_Courier=[COURIER] Redwind Delivery Pilot Needed +Redwind_Data=[DATA] Redwind Delivery Pilot Needed +Redwind_Haulage=[HAULAGE] Redwind Delivery Pilot Needed +Redwind_LightGoods=[LIGHT GOODS] Redwind Delivery Pilot Needed Refinery_0001=WIP Refinery_0001 Refinery_Description=WIP Refinery Description -RentalTimeRemainingNotification=您的~rentalNotification(RentedItemName)租期还剩~rentalNotification(RentedItemDuration)。 -RepScope_Assassination_Name=暗杀 -RepScope_Bounty_Name=赏金猎手 -RepScope_Courier_Name=邮递 -RepScope_Emergency_Name=紧急支援 -RepScope_HiredMuscle_Name=雇佣兵 -RepScope_HiredMuscle_Rank0=审核中 -RepScope_HiredMuscle_Rank1=底层士兵 -RepScope_HiredMuscle_Rank2=低级执法者 -RepScope_HiredMuscle_Rank3=执法者 -RepScope_HiredMuscle_Rank4=老练执法者 -RepScope_HiredMuscle_Rank5=可靠执法者 -RepScope_HiredMuscle_Rank6=致命执法者 +RentalTimeRemainingNotification=Your ~rentalNotification(RentedItemName) rental expires in ~rentalNotification(RentedItemDuration). +RepScope_Assassination_Name=Assassination +RepScope_Bounty_Name=Bounty Hunting +RepScope_Courier_Name=Courier +RepScope_Emergency_Name=Emergency Support +RepScope_HiredMuscle_Name=Hired Muscle +RepScope_HiredMuscle_Rank0=Under Review +RepScope_HiredMuscle_Rank1=Foot Soldier +RepScope_HiredMuscle_Rank2=Low Level Enforcer +RepScope_HiredMuscle_Rank3=Enforcer +RepScope_HiredMuscle_Rank4=Experienced Enforcer +RepScope_HiredMuscle_Rank5=Trusted Enforcer +RepScope_HiredMuscle_Rank6=Lethal Enforcer RepScope_InvestigationAndRetrieval_Name,P=Investigation And Retrieval -RepScope_Livery_Name=客运服务 -RepScope_Maintenance_Name=维修 -RepScope_Maintenance_Rank0=学徒工 -RepScope_Maintenance_Rank1=实习机械师 -RepScope_Maintenance_Rank2=初级机械师 -RepScope_Maintenance_Rank3=机械师 -RepScope_Maintenance_Rank4=资深机械师 -RepScope_Maintenance_Rank5=大师机械师 -RepScope_MissionGiver_Default_Name=亲和度 -RepScope_Salvaging_Name=打捞 -RepScope_Scavenging_Name=清理 -RepScope_Security_Name=安保 -RepScope_Technician_Name=技术员 -RepScope_Technician_Rank0=应征者 -RepScope_Technician_Rank1=实习技术员 -RepScope_Technician_Rank2=初级技术员 -RepScope_Technician_Rank3=技术员 -RepScope_Technician_Rank4=资深技术员 -RepScope_Technician_Rank5=大师技术员 -RepScope_Theft_Name=窃贼 -RepStanding_Assassination_Rank0=审核中 -RepStanding_Assassination_Rank1=见习杀手 -RepStanding_Assassination_Rank2=低级杀手 -RepStanding_Assassination_Rank3=杀手 -RepStanding_Assassination_Rank4=高价值杀手 -RepStanding_Assassination_Rank5=精英杀手 -RepStanding_Assassination_Rank6=大师级杀手 -RepStanding_Bounty_Applicant_Name=申请人 -RepStanding_Bounty_Applicant_Perks=无额外津贴 -RepStanding_Bounty_Junior_Name=初级公会成员 -RepStanding_Bounty_Junior_Perks=可获取入门级执照(可追缉低风险目标 LRT) -RepStanding_Bounty_LegendaryBountyHunter_Name=公会理事 -RepStanding_Bounty_LegendaryBountyHunter_Perks=无额外津贴 -RepStanding_Bounty_MasterBountyHunter_Name=资深公会成员 -RepStanding_Bounty_MasterBountyHunter_Perks=可获取大师级执照(可追缉极端危险目标 ERT) -RepStanding_Bounty_MidLevel_Name=公会成员 -RepStanding_Bounty_MidLevel_Perks=可获取职业级别执照(可追缉高风险目标 HRT) -RepStanding_Bounty_NotEligible_Name=不合格 +RepScope_Livery_Name=Livery Services +RepScope_Maintenance_Name=Maintenance +RepScope_Maintenance_Rank0=Apprentice +RepScope_Maintenance_Rank1=Mechanic-in-Training +RepScope_Maintenance_Rank2=Jr. Mechanic +RepScope_Maintenance_Rank3=Mechanic +RepScope_Maintenance_Rank4=Sr. Mechanic +RepScope_Maintenance_Rank5=Master Mechanic +RepScope_MissionGiver_Default_Name=Affinity +RepScope_Salvaging_Name=Salvaging +RepScope_Scavenging_Name=Scavenging +RepScope_Security_Name=Security +RepScope_Technician_Name=Technician +RepScope_Technician_Rank0=Applicant +RepScope_Technician_Rank1=Technician-in-Training +RepScope_Technician_Rank2=Jr. Technician +RepScope_Technician_Rank3=Technician +RepScope_Technician_Rank4=Sr. Technician +RepScope_Technician_Rank5=Master Technician +RepScope_Theft_Name=Theft +RepStanding_Assassination_Rank0=Under Review +RepStanding_Assassination_Rank1=Assassin In Training +RepStanding_Assassination_Rank2=Low Level Assassin +RepStanding_Assassination_Rank3=Assassin +RepStanding_Assassination_Rank4=High Value Assassin +RepStanding_Assassination_Rank5=Elite Assassin +RepStanding_Assassination_Rank6=Master Assassin +RepStanding_Bounty_Applicant_Name=Applicant +RepStanding_Bounty_Applicant_Perks=No Additional Perks +RepStanding_Bounty_Junior_Name=Junior Guild Member +RepStanding_Bounty_Junior_Perks=Beginner's Permit (LRT) Available +RepStanding_Bounty_LegendaryBountyHunter_Name=Guild Steward +RepStanding_Bounty_LegendaryBountyHunter_Perks=No Additional Perks +RepStanding_Bounty_MasterBountyHunter_Name=Veteran Guild Member +RepStanding_Bounty_MasterBountyHunter_Perks=Master License (ERT) Available +RepStanding_Bounty_MidLevel_Name=Guild Member +RepStanding_Bounty_MidLevel_Perks=Journeyman License (HRT) Available +RepStanding_Bounty_NotEligible_Name=Not Eligible RepStanding_Bounty_NotEligible_Perks= -RepStanding_Bounty_Probation_Name=试用公会成员 -RepStanding_Bounty_Probation_Perks=可获取见习赏金猎人执照(可追缉极低风险目标 VLRT)\n可获取逮捕嫌疑犯执照\n可获取抓捕逃犯执照 -RepStanding_Bounty_Rank0=申请者 -RepStanding_Bounty_Rank1=见习追猎者 -RepStanding_Bounty_Rank2=非正式追猎者 -RepStanding_Bounty_Rank3=追猎者 -RepStanding_Bounty_Rank4=高级追猎者 -RepStanding_Bounty_Rank5=资深追猎者 -RepStanding_Bounty_Rank6=大师级追猎者 -RepStanding_Bounty_Senior_Name=高级公会成员 -RepStanding_Bounty_Senior_Perks=可获取精英赏金猎人执照(追缉极高风险目标 VHRT) -RepStanding_Courier_Rank0=申请者 -RepStanding_Courier_Rank1=初级信使 -RepStanding_Courier_Rank2=信使 -RepStanding_Courier_Rank3=高级信使 -RepStanding_Emergency_Junior_Name_CDF=见习快速响应者 -RepStanding_Emergency_Junior_Name_CrusaderSecurity=后备人士 -RepStanding_Emergency_Junior_Perks_CDF=民防部队头盔\n[危机解除奖励] -RepStanding_Emergency_Junior_Perks_CrusaderSecurity=无额外津贴 -RepStanding_Emergency_MidLevel_Name_CDF=快速响应者 -RepStanding_Emergency_MidLevel_Name_CrusaderSecurity=十字军预备役成员 -RepStanding_Emergency_MidLevel_Perks_CDF=民防部队基底服\n[危机解除奖励] -RepStanding_Emergency_MidLevel_Perks_CrusaderSecurity=无额外津贴 -RepStanding_Emergency_NotEligible_Name_CDF=不符合条件 -RepStanding_Emergency_NotEligible_Name_CrusaderSecurity=不符合条件 +RepStanding_Bounty_Probation_Name=Probationary Guild Member +RepStanding_Bounty_Probation_Perks=Training Permit (VLRT) Available\nSuspect Apprehension Available\nFugitive Recovery Available +RepStanding_Bounty_Rank0=Applicant +RepStanding_Bounty_Rank1=Tracker Trainee +RepStanding_Bounty_Rank2=Associate Tracker +RepStanding_Bounty_Rank3=Tracker +RepStanding_Bounty_Rank4=Advanced Tracker +RepStanding_Bounty_Rank5=Senior Tracker +RepStanding_Bounty_Rank6=Master Tracker +RepStanding_Bounty_Senior_Name=Senior Guild Member +RepStanding_Bounty_Senior_Perks=Advanced License (VHRT) Available +RepStanding_Courier_Rank0=Applicant +RepStanding_Courier_Rank1=Jr. Runner +RepStanding_Courier_Rank2=Runner +RepStanding_Courier_Rank3=Sr. Runner +RepStanding_Emergency_Junior_Name_CDF=First Responder Trainee +RepStanding_Emergency_Junior_Name_CrusaderSecurity=Auxiliary Staff +RepStanding_Emergency_Junior_Perks_CDF=CDF Helmet \n[Given Post-Emergency] +RepStanding_Emergency_Junior_Perks_CrusaderSecurity=No Additional Perks +RepStanding_Emergency_MidLevel_Name_CDF=First Responder +RepStanding_Emergency_MidLevel_Name_CrusaderSecurity=Crusader Reservist +RepStanding_Emergency_MidLevel_Perks_CDF=CDF Undersuit \n[Given Post-Emergency] +RepStanding_Emergency_MidLevel_Perks_CrusaderSecurity=No Additional Perks +RepStanding_Emergency_NotEligible_Name_CDF=Not Eligible +RepStanding_Emergency_NotEligible_Name_CrusaderSecurity=Not Eligible RepStanding_Emergency_NotEligible_Perks_CDF= RepStanding_Emergency_NotEligible_Perks_CrusaderSecurity= -RepStanding_Emergency_Probation_Name_CDF=志愿者 -RepStanding_Emergency_Probation_Name_CrusaderSecurity=临时承包人 -RepStanding_Emergency_Probation_Perks_CDF=无额外津贴 -RepStanding_Emergency_Probation_Perks_CrusaderSecurity=无额外津贴 -RepStanding_Emergency_Rank0=申请者 -RepStanding_Emergency_Rank1=见习快速反应人员 -RepStanding_Emergency_Rank2=正式快速反应人员 -RepStanding_Emergency_Rank3=资深快速反应人员 -RepStanding_Emergency_Senior_Name_CDF=资深快速响应者 -RepStanding_Emergency_Senior_Name_CrusaderSecurity=资深十字军预备役成员 -RepStanding_Emergency_Senior_Perks_CDF=民防部队胸甲\n[危机解除奖励] -RepStanding_Emergency_Senior_Perks_CrusaderSecurity=无额外津贴 -RepStanding_Livery_Rank0=见习客运驾驶员 -RepStanding_Livery_Rank1=初级客运驾驶员 -RepStanding_Livery_Rank2=客运驾驶员 -RepStanding_Livery_Rank3=高级客运驾驶员 +RepStanding_Emergency_Probation_Name_CDF=Volunteer +RepStanding_Emergency_Probation_Name_CrusaderSecurity=Temporary Contractor +RepStanding_Emergency_Probation_Perks_CDF=No Additional Perks +RepStanding_Emergency_Probation_Perks_CrusaderSecurity=No Additional Perks +RepStanding_Emergency_Rank0=Applicant +RepStanding_Emergency_Rank1=First Responder Trainee +RepStanding_Emergency_Rank2=First Responder +RepStanding_Emergency_Rank3=Veteran First Responder +RepStanding_Emergency_Senior_Name_CDF=Veteran First Responder +RepStanding_Emergency_Senior_Name_CrusaderSecurity=Sr. Crusader Reservist +RepStanding_Emergency_Senior_Perks_CDF=CDF Torso Armor \n[Given Post-Emergency] +RepStanding_Emergency_Senior_Perks_CrusaderSecurity=No Additional Perks +RepStanding_Livery_Rank0=Probationary Livery Pilot +RepStanding_Livery_Rank1=Jr. Livery Pilot +RepStanding_Livery_Rank2=Livery Pilot +RepStanding_Livery_Rank3=Sr. Livery Pilot RepStanding_MissionGiver_Default_Disliked_Desc,P=They don't like you RepStanding_MissionGiver_Default_Disliked_Name,P=Disliked RepStanding_MissionGiver_Default_Exalted_Desc,P=They really like you @@ -39502,176 +39502,176 @@ RepStanding_MissionGiver_Default_Liked_Desc,P=They like you RepStanding_MissionGiver_Default_Liked_Name,P=Liked RepStanding_MissionGiver_Default_Neutral_Desc,P=They are ambivalent about you RepStanding_MissionGiver_Default_Neutral_Name,P=Neutral -RepStanding_NotEligible=不合格 +RepStanding_NotEligible=Not Eligible RepStanding_Perk_Blank= -RepStanding_Perk_Bonus_05=+5% 额外报酬 -RepStanding_Perk_Bonus_10=+10% 额外报酬 -RepStanding_Perk_Bonus_15=+15% 额外报酬 -RepStanding_Perk_Bonus_20=+20% 额外报酬 -RepStanding_Perk_NewMission=额外合约 -RepStanding_Perk_NewTracks=新赛道解锁 -RepStanding_Perk_None=无额外津贴 -RepStanding_Rank0=申请者 -RepStanding_Rank1=一级 -RepStanding_Rank10=十级 -RepStanding_Rank2=二级 -RepStanding_Rank3=三级 -RepStanding_Rank4=四级 -RepStanding_Rank5=五级 -RepStanding_Rank6=六级 -RepStanding_Rank7=七级 -RepStanding_Rank8=八级 -RepStanding_Rank9=九级 -RepStanding_Salvaging_Rank0=申请者 -RepStanding_Salvaging_Rank1=学徒打捞工 -RepStanding_Salvaging_Rank2=助理打捞员 -RepStanding_Salvaging_Rank3=打捞员 -RepStanding_Salvaging_Rank4=高级打捞员 -RepStanding_Salvaging_Rank5=打捞大师 -RepStanding_Scavenging_Rank0=预备清道夫 -RepStanding_Scavenging_Rank1=锈物收集者 -RepStanding_Scavenging_Rank2=清道夫 -RepStanding_Scavenging_Rank3=高级清道夫 -RepStanding_Scavenging_Rank4=可信赖清道夫 -RepStanding_Scavenging_Rank5=专家清道夫 -RepStanding_Security_Rank0=申请者 -RepStanding_Security_Rank1=见习安保人员 -RepStanding_Security_Rank2=初级安保承包人 -RepStanding_Security_Rank3=安保承包人 -RepStanding_Security_Rank4=高级安保承包人 -RepStanding_Security_Rank5=首席安保承包人 -RepStanding_Security_Rank6=精英安保承包人 -RepairOxygenKiosk_Depth1=深处 1 -RepairOxygenKiosk_Depth10=深处 10 -RepairOxygenKiosk_Depth11=深处 11 -RepairOxygenKiosk_Depth12=深处 12 -RepairOxygenKiosk_Depth13=深处 13 -RepairOxygenKiosk_Depth14=深处 14 -RepairOxygenKiosk_Depth15=深处 15 -RepairOxygenKiosk_Depth2=深处 2 -RepairOxygenKiosk_Depth3=深处 3 -RepairOxygenKiosk_Depth4=深处 4 -RepairOxygenKiosk_Depth5=深处 5 -RepairOxygenKiosk_Depth6=深处 6 -RepairOxygenKiosk_Depth7=深处 7 -RepairOxygenKiosk_Depth8=深处 8 -RepairOxygenKiosk_Depth9=深处 9 -RepairOxygenKiosk_DescriptionLong=各位“客人”,\n\n我们最近接到警报,有一个补氧站出现技术故障。 你知道的,这些补氧站是用来确保你们在参与我们的劳动减刑计划时能有充足的氧气而设置的。\n\n我们需要一位“客人”去重置补氧站。那会把补氧站重连到网络并且解决这个问题。作为第一个吃螃蟹的人,你不仅会得到功绩点奖励,更会为其他人的工作奠定安全的基础。\n\n谢谢。 -RepairOxygenKiosk_DescriptionLong_Location=各位客人们好,\n\n我们最近接到警报,有一个补氧站出现了技术故障。你知道的,这些补氧站是用来确保你们在参与我们的劳动减刑计划时能有充足的氧气而设置的。\n\n我们需要一位“客人”前往~mission(Route),~mission(Depth)去重置补氧站。那会把补氧站重连到网络并且解决这个问题。第一位完成任务的人,你不仅会得到功绩点奖励,更会为其他人的工作奠定安全的基础。\n\n谢谢。 -RepairOxygenKiosk_DescriptionShort=重置补氧站 -RepairOxygenKiosk_DescriptionShort_Location=重置位于~mission(Route),~mission(Depth)的补氧站\n -RepairOxygenKiosk_Marker=囚犯维修工作机会 -RepairOxygenKiosk_Objective=维修位于~mission(Route),~mission(Depth)的补氧站 -RepairOxygenKiosk_Route1=路线 1 -RepairOxygenKiosk_Route2=路线 2 -RepairOxygenKiosk_Route3=路线 3 -RepairOxygenKiosk_Title=囚犯维修工作机会 -Reststop_RR_desc_large=这个由休息&放松公司运营的庞大的休息站体积远大于行业平均水准,除了正常的加油和补给外,它还为旅行者提供了多种其它服务。例如美食广场、酒吧、商店、娱乐场所和住所等等。 -Reststop_RR_desc_medium=该空间站由休息&放松公司拥有并运营,为厌倦了太空的旅客提供了大量的便利设施。除了可以补充库存和燃料,游客们还可以好好歇歇,找几家商店买买食品和点心。 -Reststop_Small_desc_small=这里拥有多种便利设施,你可以方便地为自己和你的船进行加油补给。是个在旅途中稍作休息的理想之地。 +RepStanding_Perk_Bonus_05=+5% Payment Bonus +RepStanding_Perk_Bonus_10=+10% Payment Bonus +RepStanding_Perk_Bonus_15=+15% Payment Bonus +RepStanding_Perk_Bonus_20=+20% Payment Bonus +RepStanding_Perk_NewMission=Additional Contracts +RepStanding_Perk_NewTracks=New Tracks Unlocked +RepStanding_Perk_None=No Additional Perks +RepStanding_Rank0=Applicant +RepStanding_Rank1=Rank I +RepStanding_Rank10=Rank X +RepStanding_Rank2=Rank II +RepStanding_Rank3=Rank III +RepStanding_Rank4=Rank IV +RepStanding_Rank5=Rank V +RepStanding_Rank6=Rank VI +RepStanding_Rank7=Rank VII +RepStanding_Rank8=Rank VIII +RepStanding_Rank9=Rank IX +RepStanding_Salvaging_Rank0=Applicant +RepStanding_Salvaging_Rank1=Apprentice Salvager +RepStanding_Salvaging_Rank2=Associate Salvager +RepStanding_Salvaging_Rank3=Salvager +RepStanding_Salvaging_Rank4=Senior Salvager +RepStanding_Salvaging_Rank5=Master Salvager +RepStanding_Scavenging_Rank0=Prospective Scavenger +RepStanding_Scavenging_Rank1=Rust Collector +RepStanding_Scavenging_Rank2=Scavenger +RepStanding_Scavenging_Rank3=Enterprising Scavenger +RepStanding_Scavenging_Rank4=Trusted Scavenger +RepStanding_Scavenging_Rank5=Expert Scavenger +RepStanding_Security_Rank0=Applicant +RepStanding_Security_Rank1=Security Trainee +RepStanding_Security_Rank2=Jr. Security Contractor +RepStanding_Security_Rank3=Security Contractor +RepStanding_Security_Rank4=Sr. Security Contractor +RepStanding_Security_Rank5=Lead Security Contractor +RepStanding_Security_Rank6=Elite Security Contractor +RepairOxygenKiosk_Depth1=Depth 1 +RepairOxygenKiosk_Depth10=Depth 10 +RepairOxygenKiosk_Depth11=Depth 11 +RepairOxygenKiosk_Depth12=Depth 12 +RepairOxygenKiosk_Depth13=Depth 13 +RepairOxygenKiosk_Depth14=Depth 14 +RepairOxygenKiosk_Depth15=Depth 15 +RepairOxygenKiosk_Depth2=Depth 2 +RepairOxygenKiosk_Depth3=Depth 3 +RepairOxygenKiosk_Depth4=Depth 4 +RepairOxygenKiosk_Depth5=Depth 5 +RepairOxygenKiosk_Depth6=Depth 6 +RepairOxygenKiosk_Depth7=Depth 7 +RepairOxygenKiosk_Depth8=Depth 8 +RepairOxygenKiosk_Depth9=Depth 9 +RepairOxygenKiosk_DescriptionLong=Hello Guests,\n\nWe have recently been alerted that one of our Oxygen Dispensers has suffered a technical error. As you know these kiosks are vital to ensure that you have plenty of oxygen handy while participating in our Work Release Program.\n\nWe are looking for any available guest to reset the kiosk. That should reconnect the kiosk to the network and resolve the issue. The first guest who's able to complete this task will not only be compensated with merits, but also with the satisfaction that they're making the workplace safer for other guests.\n\nThank you. +RepairOxygenKiosk_DescriptionLong_Location=Hello Guests,\n\nWe have recently been alerted that one of our Oxygen Dispensers has suffered a technical error. As you know these kiosks are vital to ensure that you have plenty of oxygen handy while participating in our Work Release Program.\n\nWe are looking for any available guest to get to ~mission(Route), ~mission(Depth) and reset the kiosk. That should reconnect the kiosk to the network and resolve the issue. The first guest who's able to complete this task will not only be compensated with merits, but also with the satisfaction that they're making the workplace safer for other guests.\n\nThank you. +RepairOxygenKiosk_DescriptionShort=Reset Oxygen Kiosk +RepairOxygenKiosk_DescriptionShort_Location=Repair O2 Kiosk in ~mission(Route), ~mission(Depth) \n +RepairOxygenKiosk_Marker=Inmate Maintenance Opportunity +RepairOxygenKiosk_Objective=Repair O2 Kiosk in ~mission(Route), ~mission(Depth) +RepairOxygenKiosk_Route1=Route 1 +RepairOxygenKiosk_Route2=Route 2 +RepairOxygenKiosk_Route3=Route 3 +RepairOxygenKiosk_Title=Inmate Maintenance Opportunity +Reststop_RR_desc_large=This sprawling rest stop, operated by R&R, is larger than average and features a multitude of services for travelers beyond the normal refueling and restocking. A food court, bars, stores, entertainment, habs, and more are available. +Reststop_RR_desc_medium=Owned and operated by Rest & Relax, this station offers plenty of amenities for space-weary travelers. Besides being able to restock and refuel their ships, visitors can rest up and find several shops to peruse for provisions and refreshments. +Reststop_Small_desc_small=Featuring a wide selection of amenities, you can refuel and restock both yourself and your ship all in one convenient location. The perfect place to take a break from traveling.  RetakeLocation_MissionDescription=~mission(Contractor|RetakeLocationDescription) RetakeLocation_MissionFrom=~mission(Contractor|RetakeLocationFrom) RetakeLocation_MissionTitle=~mission(Contractor|RetakeLocationTitle) -RetakeLocation_Neutralize_obj_02_hud=剩余目标:~mission(targetcount) -RetakeLocation_Neutralize_obj_02_long=消灭所有目标。 -RetakeLocation_Neutralize_obj_02_short=消灭所有目标 -RetakeLocation_Neutralize_obj_03_hud=内部目标:~mission(targetcountinterior) -RetakeLocation_Neutralize_obj_04_hud=外部目标:~mission(targetcountexterior) -RetakeLocation_ReachLocation_obj_01_long=在目标逃脱前到达~mission(location|address) 。 -RetakeLocation_ReachLocation_obj_01_marker=到达~mission(location) -RetakeLocation_ReachLocation_obj_01_short=到达~mission(location) -RetrieveConsignment_Datapad_01_AccessCode=访问密码: -RetrieveConsignment_Datapad_01_ConsignmentNumber=交货确认:托运编号 -RetrieveConsignment_Datapad_01_Manifest=物品剩余:\n -RetrieveConsignment_Datapad_01_Message=此托运包含机密材料。 仅授权访问。 -RetrieveConsignment_Datapad_01_Warning=此消息中包含的信息为严格保密,仅供授权个人使用。 严禁披露、复制、分发或依赖此信息的内容采取任何行动。 任何被发现这样做的个人将被解雇和/或在法律允许的最大范围内受到起诉。 -RetrieveConsignment_Journal_Body_01=访问密码:\n\n清单: -RetrieveConsignment_Journal_Title_01=托运代码及内容 -RetrieveConsignment_Screen_ClaimNumber=托运编号 -RetrieveConsignment_Terminal_CancelledGenerating=托运取货已取消 -RetrieveConsignment_Terminal_FinishedGenerating=托运取货已完成 -RetrieveConsignment_Terminal_GeneratingItems=托运取货进行中... -RetrieveConsignment_Terminal_ItemLoading=请从机器中取出托运货物 -RetrieveConsignment_Terminal_RetrieveItems=取出托运货品 -RetrieveConsignment_Terminal_Title=托运取货系统 -RetrieveConsignment_obj_01_Long=前往~mission(location|address)。 +RetakeLocation_Neutralize_obj_02_hud=Targets Remaining: ~mission(targetcount) +RetakeLocation_Neutralize_obj_02_long=Neutralize all targets. +RetakeLocation_Neutralize_obj_02_short=Neutralize All Targets +RetakeLocation_Neutralize_obj_03_hud=Interior Targets: ~mission(targetcountinterior) +RetakeLocation_Neutralize_obj_04_hud=Exterior Targets: ~mission(targetcountexterior) +RetakeLocation_ReachLocation_obj_01_long=Reach ~mission(location|address) before targets escape. +RetakeLocation_ReachLocation_obj_01_marker=Reach ~mission(location) +RetakeLocation_ReachLocation_obj_01_short=Reach ~mission(location) +RetrieveConsignment_Datapad_01_AccessCode=Access Code: +RetrieveConsignment_Datapad_01_ConsignmentNumber=Delivery Confirmation: Consignment # +RetrieveConsignment_Datapad_01_Manifest=Items Remaining:\n +RetrieveConsignment_Datapad_01_Message=This consignment contains confidential materials. Access is restricted to authorized individuals only. +RetrieveConsignment_Datapad_01_Warning=The information contained in the message is strictly confidential and reserved for authorized individuals only. Disclosing, copying, distributing or taking any action in reliance on the contents of this information is strictly prohibited. Any individual caught doing so will be dismissed and/or prosecuted to the fullest extent of the law. +RetrieveConsignment_Journal_Body_01=Access Code:\n\nManifest: +RetrieveConsignment_Journal_Title_01=Consignment Code and Contents +RetrieveConsignment_Screen_ClaimNumber=Consignment # +RetrieveConsignment_Terminal_CancelledGenerating=Consignment Retrieval Cancelled +RetrieveConsignment_Terminal_FinishedGenerating=Consignment Retrieval Complete +RetrieveConsignment_Terminal_GeneratingItems=Consignment Retrieval in Progress... +RetrieveConsignment_Terminal_ItemLoading=Please Retrieve Consignment From the Dispenser +RetrieveConsignment_Terminal_RetrieveItems=Retrieve Consignment +RetrieveConsignment_Terminal_Title=Consignment Retrieval System +RetrieveConsignment_obj_01_Long=Go to ~mission(location|address). RetrieveConsignment_obj_01_Marker=~mission(location) -RetrieveConsignment_obj_01_Short=前往~mission(location) -RetrieveConsignment_obj_02_Long=从包裹收发机上取得装有秘密材料的箱子。 -RetrieveConsignment_obj_02_Marker=访问托运储物柜 -RetrieveConsignment_obj_02_Short=取回秘密材料%ls -RetrieveConsignment_obj_03_Long=将秘密材料送至~mission(DropOff1|address)。 -RetrieveConsignment_obj_03_Package_Marker=机密材料 -RetrieveConsignment_obj_03_Short=递送%ls箱秘密材料至~mission(DropOff1) -RetrieveConsignment_obj_04_Long=找到携带数据板的设施员工,数据板上有检索机密材料所需的托运代码。 -RetrieveConsignment_obj_04_Short=搜索托运代码 %ls -RetrieveDatapad_Captain_Journal=抱歉在最后一刻大幅涨价,但这就是这些天做生意的风险不是吗?\n\n我建议您这样看待这件事——您在最后一天依旧可以获得您想要的东西。而我也获得了我想要的,这有什么不好呢?这在我的字典里叫做“双赢”。\n\n期待与您的下次合作,\n阿利斯\n\n//** 附件: < *加密数据* // *访问被拒绝* /> **//\n -RetrieveDatapad_Captain_Journal_Sub=个人平板 - 阿利斯·诺克斯船长 -RetrieveDatapad_Captain_Journal_title=[草稿] 之前说好的数据 -RetrieveDatapad_Civilian_Journal=收件人:Tim Oishi\n发件人:巴里·诺里斯\n主题:再见\n\n亲爱的,\n\n我知道我说过下周回家,但似乎我又要违背承诺了。\n\n我们被击中了,我身上也被烧伤了不少。我成功逃出并藏了起来,但我失血严重,如果其他船员都倒下了,那就不太妙了。医生说我已经无法再复生了,所以可能就到此为止了。不过如果那些混蛋来追我的话,至少我给他们留下了一点惊喜。\n\n对不起,让你经历这一切,我很抱歉我从来没有做好过。遇见你是我最大的幸事,我本应该好好珍惜你的。\n\n如果我没能回来,不必为我举行仪式或做任何事情,那从来不是我的风格。我只希望你爱的下一个人比我更好。\n\n爱你,\n巴里·诺里斯\n -RetrieveDatapad_Civilian_Journal_Sub=个人平板 – 巴里·诺里斯 -RetrieveDatapad_Civilian_Journal_Title=[已发送] 再见了 -RetrieveDatapad_Crew_Journal_02=收件人:塔妮娅·阿德利特\n发件人:马塞尔·布里克利\n主题:冷静\n\n塔,\n\n你需要冷静下来。不就是惹上了九尾吗?谁怕啊!他们要怎么找到我们?他们又不能用魔法追踪他们的货物。\n\n再说了,如果你仔细想想这件事,那也是他们自己的问题。人就该应该学会变得更加小心。 就像上一个关于数据的活一样,如果他们不想被耍,为什么会告诉我们它的重要性?在我看来,我们是在替他们教育下一批船员该如何行事。\n\n我的建议?我在担心你要如何把你将要赚到的钱都花完。\n\n-马塞尔\n -RetrieveDatapad_Crew_Journal_02_Sub=个人平板 – 马塞尔·布里克利 -RetrieveDatapad_Crew_Journal_02_Title=[已发送] 冷静 -RetrieveDatapad_Engineer_Journal=收件人:阿利斯·诺克斯船长\n发件人:朱迪·拉米雷斯\n主题:重力发生器问题\n\n您好船长,\n\n有个坏消息。最后那场小混战造成的损害比我想象的要大。重力发生器需要彻底检修才能重新工作,这意味着我们需要在机库里多停几天。\n\n我知道我们在完成这项工作之前本不可能检修。目前会有很大可能在船内产生非理想重力,所以与此同时,我已继续操纵工程控制台允许任何人在需要时对系统进行硬重置。\n\n目前只有这个方案,至少在我修船时不慎昏过去的情况下,你们不需要等我了。\n\n-朱迪\n -RetrieveDatapad_Engineer_Journal_Sub=个人平板 – 朱迪·拉米雷斯 -RetrieveDatapad_Engineer_Journal_Title=[已发送] 重力发生器问题 -RetrieveDatapad_GravityConsole=停用重力系统 -RetrieveDatapad_ShipName=阿利斯之傲 -RetrieveDatapad_desc=我现在有点倒霉,希望你可以帮到我。\n\n几天前,我雇佣了“阿利斯之傲”的成员为我取得一些重要的数据。他们顺利完成了任务,但是这个混蛋船长想要我付更多的费用。事实证明,这也不是他第一次耍这种伎俩,因为在与我“谈判”的过程中,他的船遭到了其他人的袭击,他们气急败坏,想给他一个教训。\n\n我们的通讯在战斗开始时就中断了,这也是我最后一次听到他的消息。我猜测他现在可能已经死透了,但我需要你前往“阿利斯之傲”号看看能不能从这个船长的个人平板上取得我的数据。\n\n一旦你成功取得数据,我在弧-L1的休息站设了一个加密传输频道。去到那里,一旦进去传输范围,就通过这份合约将数据提交给我,完事后你便能获得报酬。\n \n你也别想耍我,我卡玛可不好惹。\n -RetrieveDatapad_obj_long_01=登上“阿利斯之傲”号。 -RetrieveDatapad_obj_long_02=找到舰长。 -RetrieveDatapad_obj_long_03=找到舰长的尸体。 -RetrieveDatapad_obj_long_04=从舰长尸体上找到数据平板。 -RetrieveDatapad_obj_long_05=通过合约管理器提交数据 -RetrieveDatapad_obj_long_06=使用工程控制台停用重力装置 -RetrieveDatapad_obj_long_07=前往弧-L1广袤森林站 -RetrieveDatapad_obj_marker_01=“阿利斯之傲”号 -RetrieveDatapad_obj_marker_02=回收者 -RetrieveDatapad_obj_marker_03=船长尸体 -RetrieveDatapad_obj_marker_04=搜索 -RetrieveDatapad_obj_marker_06=工程控制台 -RetrieveDatapad_obj_marker_07=弧-L1广袤森林站 -RetrieveDatapad_obj_short_01=登上“阿利斯之傲”号 -RetrieveDatapad_obj_short_02=找到舰长 -RetrieveDatapad_obj_short_03=找到舰长的尸体 -RetrieveDatapad_obj_short_04=从舰长尸体上找到数据平板 -RetrieveDatapad_obj_short_05=提交数据 -RetrieveDatapad_obj_short_06=停用船只重力 -RetrieveDatapad_obj_short_07=前往弧-L1广袤森林站 -RetrieveDatapad_title=谈判失败 -Retrievedatapad_Crew_Journal_01=发件人:马塞尔·布里克利\n收件人:塔妮娅·阿德利特\n主题:种瓜得瓜\n\n听着,我和其他人一样喜欢钱,但我有种感觉,舰长在做的事情不是什么长远之计。所有一切的背叛和勒索都会找上他,而我们却要承担他的罪责。 \n\n我认为我们应该对他说些什么。我想自己做,但我知道他听你的。我并不是说我们需要金盆洗手或什么,只是希望对我们的交易更谨慎一些而已。我是说,你我都知道九尾的能耐。我们真的需要与他们为敌吗?\n\n让我知道你想做什么,\n塔妮娅\n -Retrievedatapad_Crew_Journal_01_Sub=个人数据平板 - T. 拉德利特 -Retrievedatapad_Crew_Journal_01_Title=[已发送] 有得必有失 -ReturnToLocation_Long=返回至~mission(location) -ReturnToLocation_Short=返回至~mission(location) -ReturnToLocation_marker=返回 -RoughAndReady_RepUI_Area=派罗休息站 -RoughAndReady_RepUI_Description=效仿遍布UEE境内的休息&放松空间站,这个帮派通过运营派罗最大的燃料业务而在此站稳了脚跟。他们提供的价格可能并不实惠,但你至少可以指望他们给你提供燃料与服务。绕过他们业务的人们通常会发现自己的派罗生活难上加难。 -RoughAndReady_RepUI_Focus=燃料补给,黑市 -RoughAndReady_RepUI_Founded=2939年 -RoughAndReady_RepUI_Headquarters=死局空间站 -RoughAndReady_RepUI_Leadership=加瓦里斯兄弟 -RoughAndReady_RepUI_Name=狂勇帮 -Roughready_bounty_desc_002=狂勇帮与~mission(TargetName)合作多年,但现在我们的关系却急转直下。前段时间,我们向他们赊账供应燃料,但到了收账的时候,这个胆小鬼却躲了起来。如果~mission(TargetName|Last)不想付钱,那就只能让他们偿命了。\n\n一位同事刚刚在~mission(Location|Address)发现了~mission(TargetName|Last)。我希望你现在就赶过去,给这个铁公鸡“拔拔毛”。\n\n顺便说一句,~mission(TargetName|Last)似乎并不是单独行动的,所以在去找他们之前,你得确保有充足的准备。\n\n- “烟雾” -Roughready_destroyitems_fuel_desc_01=如果你想赚点快钱,我有个提议。\n\n有消息说~mission(location|address)在经营燃料销售。他们肯定还不知道派罗的燃料交易已经被我们狂勇帮垄断了。\n\n所以你要去那里摧毁他们的燃料储备。你应该很容易发现那些点缀在前哨周围的黄色大储油罐。不过要注意的是,那里有炮塔防御,所以一定要准备好躲避它们的火力,或者直接把炮塔轰上天。\n\n你想怎么处理都可以,如果是我,我会首选用炸弹轰炸,但只要能完成任务,我都不在乎。\n\n- “烟雾” -Roughready_destroyitems_fuel_title_01=火上浇油 -Ruto_Allies=九尾 -Ruto_Assassin_Sync_E_Desc=事请是这样的。 ~mission(TargetName) 和 ~mission(TargetName2) 需要同时杀死。不幸的是,他们不在同个地方。\n\n一起拿下听起来很复杂,但如果能多雇点火力,同时击毁也不会多难。\n\n一定要找点有能力的人,因为我有把握,他们会各自带点护卫来"保护"他们。 -Ruto_Assassin_Sync_E_Title=同生共死 -Ruto_Assassin_Sync_H_Desc=又有一对需要你同时击杀。而且不少人想干这活。\n\n这次是 ~mission(TargetName) 和 ~mission(TargetName2)。 这两人都是相当有技术的家伙,而且不会一个人在外飞行。 \n\n我要确保不论你找来何方神圣,都得有能力处理好这场战斗。 -Ruto_Assassin_Sync_H_Title=双双爆头 -Ruto_Assassin_Sync_Intro_Desc=猜猜 ~mission(TargetName) 和 ~mission(TargetName2) 有什么共通点? \n\n答案是你要一起干掉他们!\n\n难的是我需要你把他们同时拿下,这样才不会有任何一人逃脱,或者更糟,反过来干掉杀他的人。 \n\n所以去组个队伍,分头行动负责不同的目标。分治法!\n\n虽说他们已经整了个能葬送自己小命的烂摊子,但我觉得相对来说应该很好应付,不会太难对抗的。 -Ruto_Assassin_Sync_Intro_Title=同步发售 -Ruto_Assassin_Sync_M_Desc=我衷心希望你跟 ~mission(TargetName) 或 ~mission(TargetName2) 不是好哥们。因为我需要你去让他俩见阎王... 还要同时...\n\n他们肯定不傻,别想着这俩会坐在一艘船上之类的。并不会。我需要你兵分两路,这样你们就能把两个目标同时干掉。\n\n干掉一个,就马上干另外一个。咱可不能让他俩任意一个溜了。\n\n另外我想我该提醒你,他们不仅是不错的飞行员,而且还有支援。但没什么是你不能处理的,是吧。 -Ruto_Assassin_Sync_M_Title=是兄弟就一起上路 -Ruto_Assassin_Sync_S_Desc=如果要问我,我想 ~mission(TargetName) 和 ~mission(TargetName2) 终究会落到自相残杀的地步。但你有荣幸能把这俩人一起拿下。\n\n不过,你得下点功夫就是了。\n\n俩人都挺令人头大的。严重的记录,且受过严格训练,而且会带着几个人跟着的。\n\n力所能及的招来你最好的队伍,你会需要的。还有,别太吝啬,要是死了,我可不会烧冥纸给你花。 -Ruto_Assassin_Sync_S_Title=两头难 -Ruto_Assassin_Sync_VE_Desc=愿意为对方赴死的亡命鸳鸯还挺动人的是不, 蠢是蠢点,但挺感人。\n\n~mission(TargetName) 和 ~mission(TargetName2) 选择互相扶持,但时候做个了解了。\n\n找个朋友来,各自分头追杀两人,确保你能同时击杀他们。算是他们应得的吧。\n\n处理他们应该挺轻松的。可能会有一两艘船跟着,但也无需过于担心。 -Ruto_Assassin_Sync_VE_Title=生死离别 -Ruto_Assassin_Sync_VH_Desc=~mission(TargetName) 和 ~mission(TargetName2)。我想他俩可能有什么关联?在约会?但不重要就是了,有人想把他们除掉。 \n\n我已经安排好了,这样你就能分别除掉他们。对你来说更加安全。他们可不是闹着玩的,跟着他们飞的后援也不是吃素的。\n\n确保你和你的队员能一起能一起进攻。我不希望他们其中任何一个有机会跑路,不然那可就真令人头痛了。 -Ruto_Assassin_Sync_VH_Title=两全其美 +RetrieveConsignment_obj_01_Short=Go To ~mission(location) +RetrieveConsignment_obj_02_Long=Retrieve the boxes of confidential material from the package conveyor. +RetrieveConsignment_obj_02_Marker=Access Consignment Locker +RetrieveConsignment_obj_02_Short=Retrieve Confidential Material %ls +RetrieveConsignment_obj_03_Long=Deliver the confidential materials to ~mission(DropOff1|address). +RetrieveConsignment_obj_03_Package_Marker=Confidential Materials +RetrieveConsignment_obj_03_Short=Deliver %ls Boxes of Confidential Material to ~mission(DropOff1) +RetrieveConsignment_obj_04_Long=Locate facility employees carrying datapads that contain the consignment codes needed to retrieve the confidential materials. +RetrieveConsignment_obj_04_Short=Locate Consignment Codes %ls +RetrieveDatapad_Captain_Journal=Sorry about the last minute price hike, but that's just the cost of doing business these days isn’t it? \n\nI recommend that you try to focus on the fact that at the end of the day you're still getting what you want. What's the harm if I'm getting what I want too? That's called a win-win in my book.\n\nLooking forward to working with you again in the future,\nArliss\n\n//** ATTACHED: < *ENCRYPTED DATA* // *ACCESS DENIED* /> **//\n +RetrieveDatapad_Captain_Journal_Sub=Personal Datapad - Cpt. A. Knox +RetrieveDatapad_Captain_Journal_title=[DRAFT] The Data as Promised +RetrieveDatapad_Civilian_Journal=To: Tim Oishi\nFrom: Barry Norris\nSubject: Bye\n\nHey Love,\n\nI know I said I'd be home next week, but it's looking like I'm gonna have to break another promise. \n\nWe got hit and I took some fire. Managed to get away and hide, but I'm bleeding bad and if the rest of the crew are down, it's not going to be good. Doc said I didn't have any more regens in me, so this might be it. At least I managed to leave a little surprise for the bastards if they come after me.\n\nI'm sorry for everything I put you through, and I'm sorry I never got the chance to make it right. You were the best thing that ever happened to me and I should have treated you like it.\n\nIf I don't come back, you don't have to worry about doing a ceremony or anything for me. Never been my style. I just hope the next person you love is better than I was.\n\nLove,\nB\n +RetrieveDatapad_Civilian_Journal_Sub=Personal Datapad – B. Norris +RetrieveDatapad_Civilian_Journal_Title=[SENT MESSAGE] Bye +RetrieveDatapad_Crew_Journal_02=To: Tania Adlett\nFrom Marcel Brickley\nSubject: Chill Out\n\nTan,\n\nYou need to calm down. So, we screwed over the Nine Tails? Who cares? How are they going to find us? It's not like they can magically track their cargo. \n\nAnd anyway, when you think about it, it's really their own fault. People should learn to be more careful. Like this last job with the data, why would they tell us how valuable it was if they didn't want to get screwed over? Far as I'm concerned, we're schooling them on how to behave for their next crew.\n\nMy suggestion? Worry about how you're going to spend all these credits were going to make. \n\n-Marcel\n +RetrieveDatapad_Crew_Journal_02_Sub=Personal Datapad – M. Brickley +RetrieveDatapad_Crew_Journal_02_Title=[SENT MESSAGE] Chill Out +RetrieveDatapad_Engineer_Journal=To: Captain Arliss Knox\nFrom: Judy Ramirez\nSubject: Grav Gen Issues\n\nHey Cap,\n\nBad news. That last little scuffle did more damage than I thought. The gravity generator's going to need a complete overhaul to get it working again, and that means we need to park up in a garage for a few days. \n\nSince I know we’re not going to do that until this job's done, and there’s a good chance the gravity's going to keep fritzing out on us which is less than ideal, so in the meanwhile, I went ahead and rigged the engineering console to allow anybody to do a hard reset of the system if they need to.\n\nFigure at least this way if I'm gunked up patching another part of the ship you all don't have to wait for me.\n\n-Judy\n +RetrieveDatapad_Engineer_Journal_Sub=Personal Datapad - J. Ramirez +RetrieveDatapad_Engineer_Journal_Title=[SENT MESSAGE] Grav Gen Issues +RetrieveDatapad_GravityConsole=Deactivate Gravity +RetrieveDatapad_ShipName=Pride of Arliss +RetrieveDatapad_desc=Ran into a bit of crap luck that I'm hoping you can help me right.\n\nA few days ago, I hired the crew of the 'Pride of Arliss' to obtain some important data for me. They pulled off the job no problem, but the bastard of a captain comm'd me demanding more credits. Turns out it wasn't the first time he's tried to pull this trick either because in middle of "negotiating" with me, his ship was attacked by some very pissed off individuals looking to teach him a lesson.\n\nOur comm got cut off when the shooting started and that was the last I heard from him. I'm guessing he's as good as ghosted, but I want you to head to the Pride of Arliss and try to get my data off the captain's personal datapad.\n\nOnce you have it, I set up a secure transmission channel at the ARC-L1 rest stop. Travel there and when you're in range, submit the data to me through this contract to get paid.\n \nDon’t try to screw me over either. Karma can be a real asshole.\n +RetrieveDatapad_obj_long_01=Board the Pride of Arliss. +RetrieveDatapad_obj_long_02=Locate the ship's captain. +RetrieveDatapad_obj_long_03=Gain access to the captain's body. +RetrieveDatapad_obj_long_04=Search the captain's body for his datapad. +RetrieveDatapad_obj_long_05=Submit the data through the contract manager. +RetrieveDatapad_obj_long_06=Deactivate the ship's gravity using the engineering console. +RetrieveDatapad_obj_long_07=Travel to ARC-L1 Wide Forest Station. +RetrieveDatapad_obj_marker_01=Pride of Arliss +RetrieveDatapad_obj_marker_02=Reclaimer +RetrieveDatapad_obj_marker_03=Captain's Body +RetrieveDatapad_obj_marker_04=Search +RetrieveDatapad_obj_marker_06=Engineering Console +RetrieveDatapad_obj_marker_07=ARC-L1 Wide Forest Station +RetrieveDatapad_obj_short_01=Board the Pride of Arliss +RetrieveDatapad_obj_short_02=Locate Ship's Captain +RetrieveDatapad_obj_short_03=Gain Access To Captain's Body +RetrieveDatapad_obj_short_04=Search Captain's Body For Datapad +RetrieveDatapad_obj_short_05=Submit Data +RetrieveDatapad_obj_short_06=Deactivate Ship's Gravity +RetrieveDatapad_obj_short_07=Travel To ARC-L1 Wide Forest Station +RetrieveDatapad_title=Failed Negotiations +Retrievedatapad_Crew_Journal_01=To: Marcel Brickley\nFrom: Tania Adlett\nSubject: What Goes Around Comes Around\n\nLook, I love credits as much as the next person, but I got a feeling what the Captain's been doing isn't going to fly for very long. All this double-crossing and blackmailing is going to catch up to him, and we're gonna be left holding the bag. \n\nI think we should say something to him. I'd do it myself, but I know he listens to you. I'm not saying we need to go clean or anything, just be a little more careful with our dealings is all. I mean, you and I both know what the Nine Tails are capable of. Did we really need to get on their bad side?\n\nLet me know what you want to do,\nTania\n +Retrievedatapad_Crew_Journal_01_Sub=Personal Datapad - T. Adlett +Retrievedatapad_Crew_Journal_01_Title=[SENT MESSAGE] What Goes Around Comes Around +ReturnToLocation_Long=Return to the ~mission(location) +ReturnToLocation_Short=Return to the ~mission(location) +ReturnToLocation_marker=Return +RoughAndReady_RepUI_Area=Pyro Rest Stops +RoughAndReady_RepUI_Description=In a play off of the popular Rest & Relax stations found throughout the UEE, this gang has established itself by running the largest fuel operations in Pyro. While their prices may not be fair, you can at least count on them having fuel and services on offer. Individuals who cross them often find life in Pyro much harder than it already was. +RoughAndReady_RepUI_Focus=Refueling, Black Marketeering +RoughAndReady_RepUI_Founded=2939 +RoughAndReady_RepUI_Headquarters=Checkmate Station +RoughAndReady_RepUI_Leadership=The Garvaris Brothers +RoughAndReady_RepUI_Name=Rough & Ready +Roughready_bounty_desc_002=Rough & Ready have been in business with ~mission(TargetName) for years but that relationship has taken a turn for the worse. For a while, we were supplying them with fuel on credit but when it came time to collect the coward went into hiding. If ~mission(TargetName|Last) can’t pay with creds, guess they’re gonna pay with their life.\n\nAn associate just clocked ~mission(TargetName|Last) at ~mission(Location|Address). I’d love for you to head there now to make the stingy bastard pay.\n\nBy the way, it looks like ~mission(TargetName|Last) isn’t traveling alone, so I’d make sure you’re fully stocked before going after ‘em. \n\n- Smokey +Roughready_destroyitems_fuel_desc_01=If you’re in the market for some easy credits, I’ve got an offer for you.\n\nSee, word on the vine is that ~mission(location|address) is operating as a fuel depot. They must not have gotten the memo that the fuel trade in Pyro belongs to Rough & Ready.\n\nThat’s why you’re going to make your way there and destroy their fuel reserves. They should be easy for you to spot. They’re the large yellow storage tanks dotted around the outpost. Watch out though, there are turret emplacements defending the area, so make sure you’re ready to dodge their shots or blow the guns sky high. \n\nI’ll leave it up to you how you handle the demo. Bombs would be my first choice, but I don’t care much as long as the gig gets done.\n\n- Smokey +Roughready_destroyitems_fuel_title_01=Fuel to the Fire +Ruto_Allies=Nine Tails +Ruto_Assassin_Sync_E_Desc=Here's the deal. ~mission(TargetName) and ~mission(TargetName2) need to die at the same time. Unfortunately, they aren't gonna be in the same place.\n\nA double hit can sound complicated, but if you hire some additional guns it shouldn't be all that hard to do two hits simultaneously.\n\nMake sure you find folks who have skills as I have it on good authority that each'll be flying with some escorts for "protection." +Ruto_Assassin_Sync_E_Title=together forever +Ruto_Assassin_Sync_H_Desc=Have another pair that needs simultaneous deathing. Seems to be getting more and more popular as a murder option. \n\nThis time it's ~mission(TargetName) and ~mission(TargetName2). Both are supposed to be pretty skilled operators and they won't be flying alone. \n\nI'd make sure whoever you get to help you on this one can handle a fight. +Ruto_Assassin_Sync_H_Title=twice the headache +Ruto_Assassin_Sync_Intro_Desc=Guess what ~mission(TargetName) and ~mission(TargetName2) have in common? \n\nYou're gonna kill 'em both!\n\nDifficult part is that I need you to kill them at the same time so that one doesn't have a chance to escape, or worse, kill the person trying to kill them. \n\nSo put together a team to track one target while you handle the other. Divide and conquer!\n\nAnd despite the fact they made a mess big enough to get themselves killed, my understanding is that they are relative lightweights. Don't expect you to meet too much resistance. +Ruto_Assassin_Sync_Intro_Title=simultaneous release +Ruto_Assassin_Sync_M_Desc=I really hope that you're not buddies with ~mission(TargetName) or ~mission(TargetName2) because I need you to ghost the pair of them... at the same time...\n\nOf course they wouldn't make this easy on us and travel in the same ship or something obvious like that. No. You're going to have to put together a crew so that you can down both targets simultaneously. \n\nAs soon as one of them is dead, be ready to drop the other one too. Can't risk either of them getting away.\n\nAnd I figure I should mention that not only are both pretty good pilots, but that they'll be traveling with backup too. Nothing you can't handle I'm sure. +Ruto_Assassin_Sync_M_Title=friends to the end +Ruto_Assassin_Sync_S_Desc=If you had asked me, I would've said ~mission(TargetName) and ~mission(TargetName2) would have wound up eventually killing each other. But instead you're going to get the honor of killing them both at the same time.\n\nYou're going to have to work for it, though.\n\nEach one is trouble. Serious records, highly trained, and too smart to fly without backup.\n\nGather the best crew you can on this one. You'll need it. And don't be stingy. You can't spend credits if you're dead. +Ruto_Assassin_Sync_S_Title=double trouble +Ruto_Assassin_Sync_VE_Desc=It's pretty touching when you run across a pair that's willing to die for one another. Stupid but touching.\n\n~mission(TargetName) and ~mission(TargetName2) chose to stand by each other and now its gone and got them dead.\n\nFind a friend of your own and hunt each of these two down. Make sure you kill them at the same time. Call it poetic justice.\n\nThey should die pretty easy. Maybe they'll have a ship or two with them but I don't think it'll be anything to worry about. +Ruto_Assassin_Sync_VE_Title=death do us part +Ruto_Assassin_Sync_VH_Desc=~mission(TargetName) and ~mission(TargetName2). I think they may be related? Or dating? Doesn't really matter, someone wants them killed. \n\nI've arranged it so that you can hit them when they're not flying together. Safer for you this way. They are both serious business and fly with equally serious backup.\n\nMake sure you and your crew time your attacks. I don't want one of them left alive or it's going to be a real headache. +Ruto_Assassin_Sync_VH_Title=two for the price of two Ruto_Assassination_description_E=~mission(Contractor|BountyDescriptionEasy) Ruto_Assassination_description_H=~mission(Contractor|BountyDescriptionHard) Ruto_Assassination_description_M=~mission(Contractor|BountyDescriptionMedium) @@ -39687,27 +39687,27 @@ Ruto_Intro_Term_Branch1b_AreWeNotGoingToMeet=Are we not going to meet? Ruto_Intro_Term_Branch2a_NoWorkIsWork=No, work is work. Ruto_Intro_Term_Branch2b_ThenWhyHaveMeCome=Then why have me come here? Ruto_RepUI_Association=N/A -Ruto_RepUI_Biography=斯坦顿星系中最著名的信息贩子,鲁托的真实身份无人知晓。他只以前任皇帝—凯洛斯·科斯蒂根的全息投影现身,鲁托掌握着一个从犯罪活动、人际关联到相关知识所组成的巨大情报网,为像是九尾这样的客户服务。 -Ruto_RepUI_Location=斯坦顿星系,六角湾 -Ruto_RepUI_Occupation=信息专员 -Ruto_Rivals=督导局、沃恩 -SASU_UGF_desc_shared=努力工作让一天更比一天强,这个工作中心和它的员工都为成为樱日集团大家庭的一员而自豪。 -SB_Refuel_Answer_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)需要加油。如果接受此合约,你每运输一加仑燃料便会获得~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -SB_Refuel_Answer_Mission_Title=加油 -SB_Refuel_Detected_Notification=来自~serviceBeacon(InitiatorName)的加油请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -SB_Refuel_Detected_Title=探测到加油动作。 -SB_Refuel_Request_AlignmentBlocked_Obj_Desc=加油对接线路受阻,请移至开放空间。 -SB_Refuel_Request_AlignmentBlocked_Obj_Title=移动到开放空间。 -SB_Refuel_Request_MaintainLocation_Obj_Desc=加油船正在路上,请留在当前位置。 -SB_Refuel_Request_MaintainLocation_Obj_Title=请留在当前位置。 -SB_Refuel_Request_MaintainPosition_Obj_Desc=加油机正在对准,请保持在当前位置。 -SB_Refuel_Request_MaintainPosition_Obj_Title=请保持在当前位置。 -SB_Refuel_Request_Refuel25_Obj_Desc=加油完成25%,请保持在当前位置。 -SB_Refuel_Request_Refuel50_Obj_Desc=加油已完成50%,请保持在当前位置。 -SB_Refuel_Request_Refuel75_Obj_Desc=加油已完成75%,请保持在当前位置。 -SB_Refuel_Request_RefuelComplete_Obj_Desc=加油已完成,祝您过得愉快。 -SB_Refuel_Request_RefuelProgress_Obj_Desc=加油已完成~serviceBeacon(CompletionPercentage) %。请保持在当前位置。 -SB_Refuel_Request_RefuelStart_Obj_Desc=加油已开始,请保持在当前位置。 +Ruto_RepUI_Biography=One of the best known info brokers in Stanton, the true identity of Ruto remains a complete mystery. Only appearing as a hologram of the former Imperator, Kelos Costigan, Ruto manages a vast network of criminal activity, connections, and knowledge for clients such as the Nine Tails. +Ruto_RepUI_Location=Grim HEX, Stanton System +Ruto_RepUI_Occupation=InfoAgent +Ruto_Rivals=Advocacy, Vaughn +SASU_UGF_desc_shared=Working to make each day better, this workcenter and its employees are proud to be part of the Sakura Sun family. +SB_Refuel_Answer_Mission_Desc=~serviceBeacon(InitiatorName) is requesting refueling in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC per gallon of fuel delivered.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +SB_Refuel_Answer_Mission_Title=Refuel +SB_Refuel_Detected_Notification=Refuel Request from: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +SB_Refuel_Detected_Title=Refuel Detected. +SB_Refuel_Request_AlignmentBlocked_Obj_Desc=Refueling alignment is blocked. Please move to an open space. +SB_Refuel_Request_AlignmentBlocked_Obj_Title=Move to an Open Space. +SB_Refuel_Request_MaintainLocation_Obj_Desc=Refueler is en route. Please remain at current location. +SB_Refuel_Request_MaintainLocation_Obj_Title=Stay at Current Location. +SB_Refuel_Request_MaintainPosition_Obj_Desc=Refueler is aligning. Please maintain current position. +SB_Refuel_Request_MaintainPosition_Obj_Title=Maintain Current Position. +SB_Refuel_Request_Refuel25_Obj_Desc=Refueling is 25% complete. Please maintain current position. +SB_Refuel_Request_Refuel50_Obj_Desc=Refueling is 50% complete. Please maintain current position. +SB_Refuel_Request_Refuel75_Obj_Desc=Refueling is 75% complete. Please maintain current position. +SB_Refuel_Request_RefuelComplete_Obj_Desc=Refueling is complete. Have a nice day. +SB_Refuel_Request_RefuelProgress_Obj_Desc=Refueling is ~serviceBeacon(CompletionPercentage)% complete. Please maintain current position. +SB_Refuel_Request_RefuelStart_Obj_Desc=Refueling has begun. Please maintain current position. SC_ac_bullseye_player_order_defend_my_target_1= SC_ac_bullseye_player_order_witch_to_formation_1,P= confirmed SC_ac_bullseye_player_order_witch_to_formation_2,P= confirmed @@ -39982,82 +39982,82 @@ SURFACE_Flair_Items=---------------  Surface Flair Items - For Dev Use Only --- SalvageContractor_Description=~mission(Contractor|SalvageContractorDesc) SalvageContractor_From=~mission(Contractor|SalvageContractorFrom) SalvageContractor_Lawful_giver=~mission(Contractor|ResourceRushSalvageFrom) -SalvageContractor_Lawful_shipstory_001=采矿事故 -SalvageContractor_Lawful_shipstory_002=遭遇不法分子袭击 -SalvageContractor_Lawful_shipstory_003=已废弃 -SalvageContractor_Lawful_shipstory_004=严重故障 -SalvageContractor_Lawful_shipstory_005=被摧毁于狗斗中 -SalvageContractor_Lawful_shipstory_006=推进器失效 -SalvageContractor_Lawful_shipstory_007=系统失效 -SalvageContractor_Lawful_shipstory_008=战斗 -SalvageContractor_Lawful_shipstory_009=意外自毁 -SalvageContractor_Lawful_shipstory_010=小行星撞击 +SalvageContractor_Lawful_shipstory_001=Mining Accident +SalvageContractor_Lawful_shipstory_002=Attacked by Outlaw Pack +SalvageContractor_Lawful_shipstory_003=Decommissioned +SalvageContractor_Lawful_shipstory_004=Critical Malfunction +SalvageContractor_Lawful_shipstory_005=Destroyed in Dogfight +SalvageContractor_Lawful_shipstory_006=Thruster Failure +SalvageContractor_Lawful_shipstory_007=System Failure +SalvageContractor_Lawful_shipstory_008=Combat +SalvageContractor_Lawful_shipstory_009=Accidental Self-Destruct +SalvageContractor_Lawful_shipstory_010=Asteroid Collision SalvageContractor_Title=~mission(Contractor|SalvageContractorTitle) -SalvageContractor_obj_progress_short=剩余残骸 -SalvageContractor_obj_progress_short_2=剩余船壳\n -ScanVehicleLocationModule_obj_long_01=定位~mission(Ship)。 -ScanVehicleLocationModule_obj_long_01a=前往~mission(Ship)的最后已知位置。 -ScanVehicleLocationModule_obj_long_01b=扫描以定位~mission(Ship)。 -ScanVehicleLocationModule_obj_marker_01a=最后已知位置 -ScanVehicleLocationModule_obj_short_01=定位~mission(Ship) -ScanVehicleLocationModule_obj_short_01a=前往最后已知位置 -ScanVehicleLocationModule_obj_short_01b=扫描以定位~mission(Ship) -ScrambleRace_ASOP_01=我建议在~mission(GetVehicle|Address)使用终端机。 -ScrambleRace_Desc_Regular_01=你够快么?够厉害么?想搞一大笔钱么?我这里有个你能参加的比赛。\n\n我是指那种不用武器,传统的竞速赛。驾驶~mission(RaceType|Short),夺得各个检查点,从领头的手里抢下分数。谁先得到足够的分数,谁就会成为冠军并得到一笔丰厚的奖金。第二名和第三名也能得到相应的奖励。\n\n如果你感兴趣,请告诉我,我会在比赛安排妥当后把出发坐标发给你。同时你可以自行整备你的~mission(RaceType)。~mission(RaceType|ScrambleRaceASOP) -ScrambleRace_Desc_Suicide_01=你已经证明了你能行,所以现在是时候让你带你到更高级别的地方了!\n\n自杀争夺!!!!\n\n是的,赢家可以拿走一切。\n\n无论是哪一个~mission(RaceType|Short)获得了足够的检查点,都可以拿走所有奖金。\n\n你准备好了就告诉我,等一切就绪我就把出发坐标发给你。在这之前,着手整备你的~mission(RaceType)吧。~mission(RaceType|ScrambleRaceASOP) +SalvageContractor_obj_progress_short=Remaining Salvage +SalvageContractor_obj_progress_short_2=Remaining Hull\n +ScanVehicleLocationModule_obj_long_01=Locate the ~mission(Ship). +ScanVehicleLocationModule_obj_long_01a=Travel to the last known location of the ~mission(Ship). +ScanVehicleLocationModule_obj_long_01b=Scan to locate the ~mission(Ship). +ScanVehicleLocationModule_obj_marker_01a=Last Known Location +ScanVehicleLocationModule_obj_short_01=Locate ~mission(Ship) +ScanVehicleLocationModule_obj_short_01a=Travel to Last Known Location +ScanVehicleLocationModule_obj_short_01b=Scan to Locate ~mission(Ship) +ScrambleRace_ASOP_01=I recommend using the ASOP over at ~mission(GetVehicle|Address). +ScrambleRace_Desc_Regular_01=You fast? You deadly? You looking to make some serious creds? Then I got the race for you.\n\nI'm talking a weapons free, old school scramble. Pilot a ~mission(RaceType|Short), collect checkpoints, steal points from the leader, and win big. Whoever gets enough points first is declared champion and gets a fat payout. 2nd and 3rd place even get prizes too.  \n\nLet me know if you're interested, and I'll send you the starting coordinates once the race is set up. In the meanwhile, feel free to get your ~mission(RaceType) ready to go. ~mission(RaceType|ScrambleRaceASOP) +ScrambleRace_Desc_Suicide_01=You've proven that you can handle yourself, so now's the time to take your racing to the next level!\n\nSUICIDE SCRAMBLE!!!!\n\nThat's right - Winner takes all.\n\nWhichever ~mission(RaceType|Short) gets enough checkpoints first walks away with all the credits.\n\nTell me you're in, and I'll send you the starting coordinates once we're all set up. Till then, start prepping your ~mission(RaceType). ~mission(RaceType|ScrambleRaceASOP) ScrambleRace_Description=~mission(description) -ScrambleRace_From=路卡·布鲁特 -ScrambleRace_Obj_Long_00=等待赛事登记完成。(注意:如果没有足够的赛车手报名参加,比赛将被取消。) -ScrambleRace_Obj_Long_01=驾驶你的~mission(RaceType)到比赛检录处报到。 -ScrambleRace_Obj_Long_02=成为第一辆夺得~mission(CheckpointGoalNumber)个检查点的载具来赢得比赛。 -ScrambleRace_Obj_Long_02b=成为第一辆摧毁~mission(CheckpointGoalNumber)个检查点的载具来赢得比赛。 -ScrambleRace_Obj_Long_03=第一个到达检查点~mission(CheckpointCount)以夺下它。 -ScrambleRace_Obj_Long_03_Update=第一个到达检查点~mission(CheckpointCount) -ScrambleRace_Obj_Long_03b=第一个摧毁检查点~mission(CheckpointCount)来获得点数。 -ScrambleRace_Obj_Long_03b_Update=第一个摧毁检查点~mission(CheckpointCount) -ScrambleRace_Obj_Long_04=请等待下一个检查点出现。 -ScrambleRace_Obj_Marker_01=比赛开始 -ScrambleRace_Obj_Marker_02=检查点~mission(CheckpointCount) -ScrambleRace_Obj_Marker_02b=检查点目标~mission(CheckpointCount) -ScrambleRace_Obj_Marker_Announcer=赛事解说员 -ScrambleRace_Obj_Marker_Leader=领头者 -ScrambleRace_Obj_Marker_LeaderJoint=并列领头者 -ScrambleRace_Obj_Marker_Winner=胜利者 -ScrambleRace_Obj_Marker_WinnerJoint=并列冠军 -ScrambleRace_Obj_Short_00=等待登记 -ScrambleRace_Obj_Short_00_RegisteredCount=已注册选手:~mission(RegisteredPlayers) -ScrambleRace_Obj_Short_00_Timer=等待登记 %ls -ScrambleRace_Obj_Short_01=前往比赛起点 -ScrambleRace_Obj_Short_01_ReadyCount=选手就绪:%ls -ScrambleRace_Obj_Short_01_Timer= 驾驶~mission(RaceType|Title)至起点 %ls -ScrambleRace_Obj_Short_02=夺得~mission(CheckpointGoalNumber)个检查点来获取胜利 -ScrambleRace_Obj_Short_02_Timer=自由开火倒计时 %ls -ScrambleRace_Obj_Short_02b=破坏~mission(CheckpointGoalNumber)个检查点以获取胜利 -ScrambleRace_Obj_Short_03=夺得检查点~mission(CheckpointCount) -ScrambleRace_Obj_Short_03b=摧毁检查点~mission(CheckpointCount) -ScrambleRace_Obj_Short_04=等待检查点中 -ScrambleRace_Obj_Short_04_Timer=下一个检查点倒计时 %ls +ScrambleRace_From=Luca Brunt +ScrambleRace_Obj_Long_00=Wait for race registration to complete. (Note: If not enough racers sign up, the race will be canceled.) +ScrambleRace_Obj_Long_01=Report to the race start in your ~mission(RaceType). +ScrambleRace_Obj_Long_02=Be the first vehicle to capture ~mission(CheckpointGoalNumber) checkpoints to win the race. +ScrambleRace_Obj_Long_02b=Be the first vehicle to destroy ~mission(CheckpointGoalNumber) checkpoints to win the race. +ScrambleRace_Obj_Long_03=Be the first to arrive at Checkpoint ~mission(CheckpointCount) to capture it. +ScrambleRace_Obj_Long_03_Update=Be First to Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Long_03b=Be the first to destroy Checkpoint ~mission(CheckpointCount) to capture it. +ScrambleRace_Obj_Long_03b_Update=Be First to Destroy Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Long_04=Standby for next checkpoint to appear. +ScrambleRace_Obj_Marker_01=Race Start +ScrambleRace_Obj_Marker_02=Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Marker_02b=Checkpoint Target ~mission(CheckpointCount) +ScrambleRace_Obj_Marker_Announcer=Race Announcer +ScrambleRace_Obj_Marker_Leader=Leader +ScrambleRace_Obj_Marker_LeaderJoint=Joint Leader +ScrambleRace_Obj_Marker_Winner=Winner +ScrambleRace_Obj_Marker_WinnerJoint=Joint Winner +ScrambleRace_Obj_Short_00=Wait For Registration  +ScrambleRace_Obj_Short_00_RegisteredCount=Racers Registered: ~mission(RegisteredPlayers) +ScrambleRace_Obj_Short_00_Timer=Await Registration %ls +ScrambleRace_Obj_Short_01=Report To Race Start +ScrambleRace_Obj_Short_01_ReadyCount=Racers Ready: %ls +ScrambleRace_Obj_Short_01_Timer= Bring ~mission(RaceType|Title) to Race Start %ls +ScrambleRace_Obj_Short_02=Capture ~mission(CheckpointGoalNumber) Checkpoints To Win +ScrambleRace_Obj_Short_02_Timer=Weapons Free in %ls +ScrambleRace_Obj_Short_02b=Destroy ~mission(CheckpointGoalNumber) Checkpoints To Win +ScrambleRace_Obj_Short_03=Capture Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Short_03b=Destroy Checkpoint ~mission(CheckpointCount) +ScrambleRace_Obj_Short_04=Waiting For Checkpoint +ScrambleRace_Obj_Short_04_Timer=Next Checkpoint in %ls ScrambleRace_Obj_Short_04_Update=~mission(CheckpointTakenString) -ScrambleRace_Obj_Short_04_Update_a= 检查点~mission(PrevCheckpointNumber)已被~mission(CheckpointWinningPlayer)占领 -ScrambleRace_Obj_Short_04_Update_b=检查点~mission(PrevCheckpointNumber)已丢失 -ScrambleRace_Obj_Short_04_Winner=赢家是~mission(CheckpointWinningPlayer) -ScrambleRace_Position=位置 -ScrambleRace_RaceTypeShort_01=小型船 -ScrambleRace_RaceTypeShort_02=重力悬浮车 -ScrambleRace_RaceTypeShort_03=轮式车 -ScrambleRace_RaceTypeTitle_01=小型船 -ScrambleRace_RaceTypeTitle_02=重力悬浮车 -ScrambleRace_RaceTypeTitle_03=轮式车 -ScrambleRace_RaceType_01=小型船(弯刀或更小的) -ScrambleRace_RaceType_02=重力悬浮车(蜻蜓、Nox等) -ScrambleRace_RaceType_03=轮式车(大熊座、旋风等) -ScrambleRace_Score=点数 +ScrambleRace_Obj_Short_04_Update_a=Checkpoint ~mission(PrevCheckpointNumber) Taken by ~mission(CheckpointWinningPlayer) +ScrambleRace_Obj_Short_04_Update_b=Checkpoint ~mission(PrevCheckpointNumber) Lost +ScrambleRace_Obj_Short_04_Winner=The Winner is ~mission(CheckpointWinningPlayer) +ScrambleRace_Position=Position +ScrambleRace_RaceTypeShort_01=small ship +ScrambleRace_RaceTypeShort_02=gravlev vehicle +ScrambleRace_RaceTypeShort_03=wheeled vehicle +ScrambleRace_RaceTypeTitle_01=Small Ship +ScrambleRace_RaceTypeTitle_02=Gravlev Vehicle +ScrambleRace_RaceTypeTitle_03=Wheeled Vehicle +ScrambleRace_RaceType_01=small ship (Cutlass or smaller) +ScrambleRace_RaceType_02=gravlev vehicle (Dragonfly, Nox, etc.) +ScrambleRace_RaceType_03=wheeled vehicle (Ursa, Cyclone, etc.) +ScrambleRace_Score=Points ScrambleRace_Title=~mission(title) -ScrambleRace_Title_Regular_01=争夺赛!(~mission(RaceType|Title)) -ScrambleRace_Title_Suicide_01=自杀争夺赛!(~mission(RaceType|Title)) -ScrambleRace_subObj_Long_02=击毁领跑者以窃取他们的点数 ~mission(LeaderScore)。 -ScrambleRace_subObj_Short_02=摧毁领头者 -ScrambleRace_subObj_Short_02_Update=领头者价值~mission(LeaderScore)点 +ScrambleRace_Title_Regular_01=Scramble Race! (~mission(RaceType|Title)) +ScrambleRace_Title_Suicide_01=Suicide Scramble! (~mission(RaceType|Title)) +ScrambleRace_subObj_Long_02=Destroy a race leader to steal their points ~mission(LeaderScore). +ScrambleRace_subObj_Short_02=Destroy Leader +ScrambleRace_subObj_Short_02_Update=Leader Worth ~mission(LeaderScore) Point(s) ScreamingGalsons_RepUI_Area,P=[PH] Area ScreamingGalsons_RepUI_Description,P=[PH] Screaming Galsons Description ScreamingGalsons_RepUI_Focus,P=[PH] Screaming Galsons Focus @@ -40065,180 +40065,180 @@ ScreamingGalsons_RepUI_Founded,P=[PH] N/A ScreamingGalsons_RepUI_Headquarters,P=[PH] Screaming Galsons Headquarters ScreamingGalsons_RepUI_Leadership,P=[PH] Screaming Galsons Leadership ScreamingGalsons_RepUI_Name,P=[PH] Screaming Galsons -ServiceBeacon_CombatAssist_Avenge_Obj_Desc=将杀人犯~serviceBeacon(InitiatorName)绳之以法。 -ServiceBeacon_CombatAssist_Avenge_Obj_Marker=消灭 -ServiceBeacon_CombatAssist_Avenge_Obj_Title=替~serviceBeacon(InitiatorName)报仇。 -ServiceBeacon_CombatAssist_Detected_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_CombatAssist_Detected_Title=侦测到作战支援 -ServiceBeacon_CombatAssist_GoTo_Obj_Desc=与~serviceBeacon(InitiatorName)会合以开始履行合约。 -ServiceBeacon_CombatAssist_GoTo_Obj_Marker=回应信标 -ServiceBeacon_CombatAssist_GoTo_Obj_Title=前往~serviceBeacon(InitiatorName)的所在地 -ServiceBeacon_CombatAssist_Mission_Desc=位于~serviceBeacon(InitiatorLocation)的~serviceBeacon(InitiatorName)请求战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) 请求深空战斗支援。若接下合约,您将在威胁消除后得到~serviceBeacon(PaymentAmount)aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=[低风险] \n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=[高风险] \n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=[中风险] \n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_VeryHard_Desc=[极高风险] \n\n ~serviceBeacon(InitiatorName)正在请求深空战斗援助。如果同意,将会根据你消灭的敌人收取~serviceBeacon(PaymentAmount) aUEC的报偿。\n\n距离~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) -ServiceBeacon_CombatAssist_Mission_Title=作战支援 -ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=作战协助 - 低风险 -ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=作战协助 - 高风险 -ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=作战协助 - 中风险 -ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=作战协助 - 极高风险 -ServiceBeacon_CombatAssist_Protect_Obj_Desc=保护~serviceBeacon(InitiatorName)直到他们不再需要帮助。 -ServiceBeacon_CombatAssist_Protect_Obj_Marker=保护 -ServiceBeacon_CombatAssist_Protect_Obj_Title=保护~serviceBeacon(InitiatorName) -ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName)违反了服务信标合约。消灭违约者。 -ServiceBeacon_CombatAssist_Trap_Obj_Marker=消灭 -ServiceBeacon_CombatAssist_Trap_Obj_Title=消灭~serviceBeacon(InitiatorName) -ServiceBeacon_Escort_Detected_Notification=护航请求来自:~serviceBeacon(InitiatorName)。分均报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_Escort_Detected_Title=侦测到护送 -ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName)在该地点请求护航:~serviceBeacon(InitiatorLocation)。若接下合约,您将得到每分钟~serviceBeacon(PaymentAmount) aUEC的报酬,直到雇主取消合约或您不再为该雇主提供服务。\n\n注意:合约和付款将在您与雇主会面时开始生效。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_Escort_Mission_Title=护航 -ServiceBeacon_Escort_Obj_Desc=护送~serviceBeacon(InitiatorName)直到他们不再需要帮助。 -ServiceBeacon_Escort_Obj_Title=护送~serviceBeacon(InitiatorName) 直到合约完成。 -ServiceBeacon_Heal_Detected_Notification=医疗协助请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) 。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_Heal_Detected_Title=已请求医疗协助 -ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) 在~serviceBeacon(InitiatorLocation)请求医疗协助。报酬将为 ~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_Heal_Mission_Title=医疗协助 -ServiceBeacon_Heal_Obj_Desc=向~serviceBeacon(InitiatorName)提供医疗服务,直到他们情况稳定。请务必携带妥当的医疗装备。 -ServiceBeacon_Heal_Obj_Title=治疗~serviceBeacon(InitiatorName) +ServiceBeacon_CombatAssist_Avenge_Obj_Desc=Bring the killer of ~serviceBeacon(InitiatorName) to justice. +ServiceBeacon_CombatAssist_Avenge_Obj_Marker=Eliminate +ServiceBeacon_CombatAssist_Avenge_Obj_Title=Avenge ~serviceBeacon(InitiatorName). +ServiceBeacon_CombatAssist_Detected_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_CombatAssist_Detected_Title=Combat Assist Detected +ServiceBeacon_CombatAssist_GoTo_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) to begin contract. +ServiceBeacon_CombatAssist_GoTo_Obj_Marker=Respond to Beacon +ServiceBeacon_CombatAssist_GoTo_Obj_Title=Go to ~serviceBeacon(InitiatorName) +ServiceBeacon_CombatAssist_Mission_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Easy_Desc=[LOW THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Hard_Desc=[HIGH THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_Medium_Desc=[MODERATE THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Spoofed_Difficulty_VeryHard_Desc=[CRITICAL THREAT]\n\n ~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_CombatAssist_Mission_Title=Combat Assistance +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Easy=Combat Assistance - LOW THREAT +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Hard=Combat Assistance - HIGH THREAT +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_Medium=Combat Assistance - MODERATE THREAT +ServiceBeacon_CombatAssist_Mission_Title_Difficulty_VeryHard=Combat Assistance - CRITICAL THREAT +ServiceBeacon_CombatAssist_Protect_Obj_Desc=Protect ~serviceBeacon(InitiatorName) until they no longer need help. +ServiceBeacon_CombatAssist_Protect_Obj_Marker=Protect +ServiceBeacon_CombatAssist_Protect_Obj_Title=Protect ~serviceBeacon(InitiatorName) +ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName) has violated Service Beacon Contract. Eliminate violator. +ServiceBeacon_CombatAssist_Trap_Obj_Marker=Eliminate +ServiceBeacon_CombatAssist_Trap_Obj_Title=Eliminate ~serviceBeacon(InitiatorName) +ServiceBeacon_Escort_Detected_Notification=Escort Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_Escort_Detected_Title=Escort Detected +ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName) is requesting an escort at the location: ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_Escort_Mission_Title=Escort +ServiceBeacon_Escort_Obj_Desc=Escort ~serviceBeacon(InitiatorName) until they no longer need help. +ServiceBeacon_Escort_Obj_Title=Escort ~serviceBeacon(InitiatorName) until contract is completed. +ServiceBeacon_Heal_Detected_Notification=Medical Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount). Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_Heal_Detected_Title=Medical Assistance Requested +ServiceBeacon_Heal_Mission_Desc=~serviceBeacon(InitiatorName) requires medical assistance at ~serviceBeacon(InitiatorLocation). Payment will be ~serviceBeacon(PaymentAmount) aUEC. \n\nDistance to ~serviceBeacon(InitiatorName): ~serviceBeacon(DistToInitiator) +ServiceBeacon_Heal_Mission_Title=Medical Assistance +ServiceBeacon_Heal_Obj_Desc=Provide medical treatment to ~serviceBeacon(InitiatorName) until they are stable. Please remember to bring proper medical gear. +ServiceBeacon_Heal_Obj_Title=Treat ~serviceBeacon(InitiatorName) ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName) -ServiceBeacon_NoLongerAvailable=服务信标不再可用 -ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=安全地将~serviceBeacon(InitiatorName)送至~serviceBeacon(SelectedDestination)。 -ServiceBeacon_PersonalTransport_Delivery_Obj_Title=搭~serviceBeacon(InitiatorName)一程 -ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=被困载具 -ServiceBeacon_PersonalTransport_Detected_Notification=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_PersonalTransport_Detected_Title=侦测到个人通勤信标。 -ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName)想从~serviceBeacon(InitiatorLocation)去~serviceBeacon(SelectedDestination)。成功完成这项服务,您将获得~serviceBeacon(PaymentAmount) aUEC的报酬。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_PersonalTransport_Mission_Title=个人通勤 -ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=前往~serviceBeacon(InitiatorLocation)接上~serviceBeacon(InitiatorName)。 -ServiceBeacon_PersonalTransport_Pickup_Obj_Title=接上~serviceBeacon(InitiatorName) +ServiceBeacon_NoLongerAvailable=Service Beacon Is No Longer Available +ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=Safely transport ~serviceBeacon(InitiatorName) to ~serviceBeacon(SelectedDestination). +ServiceBeacon_PersonalTransport_Delivery_Obj_Title=Drop Off ~serviceBeacon(InitiatorName) +ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=their stranded vehicle +ServiceBeacon_PersonalTransport_Detected_Notification=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_PersonalTransport_Detected_Title=Personal Transport Detected. +ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName) is requesting transportation from ~serviceBeacon(InitiatorLocation) to ~serviceBeacon(SelectedDestination). Upon the successful completion of this service, you will be paid ~serviceBeacon(PaymentAmount) aUEC.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator) +ServiceBeacon_PersonalTransport_Mission_Title=Personal Transport +ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) at ~serviceBeacon(InitiatorLocation) for transport. +ServiceBeacon_PersonalTransport_Pickup_Obj_Title=Pick up ~serviceBeacon(InitiatorName) ServiceBeacon_ProviderName=~serviceBeacon(ProviderName) -ServiceBeacon_Revive_Detected_Notification=急救信标已激活:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount)。距离:~serviceBeacon(DistToInitiator)。 -ServiceBeacon_Revive_Detected_Title=已请求医疗救援 -ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) 已在~serviceBeacon(InitiatorLocation)请求紧急医疗救援。报酬将为~serviceBeacon(PaymentAmount) aUEC。\n\n距离~serviceBeacon(InitiatorName):~serviceBeacon(DistToInitiator) -ServiceBeacon_Revive_Mission_Title=医疗救援 -ServiceBeacon_Revive_Obj_Desc=向~serviceBeacon(InitiatorName)提供紧急医疗救助,直到他们恢复行动能力。请务必携带妥当的医疗装备。 -ServiceBeacon_Revive_Obj_Title=救助~serviceBeacon(InitiatorName) -ShipName_Test_001=自由枪骑兵 -ShipName_Test_002=星际远航者 -ShipName_Test_003=星座 -ShipSelector_ButtonTitle_Deliver=请求交付 -ShipSelector_ButtonTitle_FileClaim=提出索赔 -ShipSelector_ButtonTitle_PayDeductible=支付免赔额 -ShipSelector_ButtonTitle_PayExpedited=支付加急费用 -ShipSelector_ClaimFailed=您的索赔请求目前无法处理,请稍后再试。 -ShipSelector_ClaimLabel_Claim=索赔 -ShipSelector_ClaimLabel_Deductible=免赔额 -ShipSelector_ClaimLabel_Deliver=交付 -ShipSelector_ClaimLabel_Delivering=在运送途中 -ShipSelector_ClaimLabel_Expedite=加急 -ShipSelector_ClaimLabel_Expedited=已加急 -ShipSelector_Crew=船员数 -ShipSelector_DeliverDescription=一旦提交,以下载具将在预计时间内送到您当前的位置。 -ShipSelector_DeliveryCompleteDescription=载具已送达。 -ShipSelector_DeliveryDescription=此载具已经交付,目前正在送往您的位置。 -ShipSelector_DeliveryTime=交付时间 -ShipSelector_ExpeditedDescription=索赔进程已加急。 -ShipSelector_ExpeditedFee_Label=加急费用: -ShipSelector_ExpeditedTime_Instant=加急时间:即刻 -ShipSelector_ExpeditedTime_Label=加急时间: -ShipSelector_FileClaimDescription=一旦您提交了请求,以下载具将在预计时间内交付到您当前的位置。 -ShipSelector_Fine=罚金: -ShipSelector_Header_Claims=请求载具保险 -ShipSelector_Header_Deliver=载具交付请求 -ShipSelector_Header_Impounded=取回扣押载具 -ShipSelector_Header_Main=舰队管理器 -ShipSelector_Header_RetrievalFailed=取出载具失败 -ShipSelector_Header_Retrieved=成功取出载具 -ShipSelector_Header_Retrieving=正在取出载具... -ShipSelector_Header_VehicleInQueue=载具排队中 -ShipSelector_IdleScreen_Title=载具取回终端 -ShipSelector_ImpoundingTime=扣留时间 -ShipSelector_InsufficientCredits=资金不足 -ShipSelector_Label_PayFine=支付罚金 -ShipSelector_Label_Relocate=重新放置 -ShipSelector_Label_Retrieve=取出 -ShipSelector_Label_Store=收回 -ShipSelector_Location=地点 -ShipSelector_NoValidAreaSize=此位置无法请求此尺寸的载具 -ShipSelector_NoValidAreaType=此位置无法请求此类型的载具 -ShipSelector_PayDeductibleDescription=您可以支付一定数量的免赔额来加速您的索赔处理时间。 -ShipSelector_PayExpeditedDescription=您可以选择支付额外费用以加急您的索赔处理时间。 -ShipSelector_PayFineDescription=该载具已被扣押,需缴纳罚款才能使用。 -ShipSelector_PayPremium=支付保险费用 -ShipSelector_PositionInQueue=您在队伍中的位置: -ShipSelector_PoweredBy=得到授权来自: -ShipSelector_RentalExpired=已过期 -ShipSelector_Retrieving_Description=请稍候,正在运送您的载具。 -ShipSelector_Status=状态 +ServiceBeacon_Revive_Detected_Notification=Rescue Beacon Activated By: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount). Distance: ~serviceBeacon(DistToInitiator). +ServiceBeacon_Revive_Detected_Title=Medical Rescue Requested +ServiceBeacon_Revive_Mission_Desc=~serviceBeacon(InitiatorName) requires emergency medical treatment at ~serviceBeacon(InitiatorLocation). Payment will be ~serviceBeacon(PaymentAmount) aUEC. \n\nDistance to ~serviceBeacon(InitiatorName): ~serviceBeacon(DistToInitiator) +ServiceBeacon_Revive_Mission_Title=Medical Rescue +ServiceBeacon_Revive_Obj_Desc=Rescue ~serviceBeacon(InitiatorName) by providing emergency medical treatment until they are no longer incapacitated. Please remember to bring proper medical gear. +ServiceBeacon_Revive_Obj_Title=Rescue ~serviceBeacon(InitiatorName) +ShipName_Test_001=Freelancer +ShipName_Test_002=Starfarer +ShipName_Test_003=Constellation +ShipSelector_ButtonTitle_Deliver=Request Delivery +ShipSelector_ButtonTitle_FileClaim=File a Claim +ShipSelector_ButtonTitle_PayDeductible=Pay Deductible +ShipSelector_ButtonTitle_PayExpedited=Pay Expedited Fee +ShipSelector_ClaimFailed=Your claim currently cannot be processed. Please try again later. +ShipSelector_ClaimLabel_Claim=Claim +ShipSelector_ClaimLabel_Deductible=Deductible +ShipSelector_ClaimLabel_Deliver=Deliver +ShipSelector_ClaimLabel_Delivering=En Route +ShipSelector_ClaimLabel_Expedite=Expedite +ShipSelector_ClaimLabel_Expedited=Expedited +ShipSelector_Crew=Crew +ShipSelector_DeliverDescription=Once submitted, the following vehicle will be delivered to your current location in the estimated timeframe. +ShipSelector_DeliveryCompleteDescription=The vehicle has been delivered. +ShipSelector_DeliveryDescription=This vehicle is now being delivered and is en route to your location. +ShipSelector_DeliveryTime=Delivery Time +ShipSelector_ExpeditedDescription=The claim processing has been expedited. +ShipSelector_ExpeditedFee_Label=Expedited Fee: +ShipSelector_ExpeditedTime_Instant=Expedited Time: Instant +ShipSelector_ExpeditedTime_Label=Expedited Time: +ShipSelector_FileClaimDescription=Once submitted, the following vehicle will be delivered to your current location in the estimated time. +ShipSelector_Fine=Fine: +ShipSelector_Header_Claims=Claim Vehicle Insurance +ShipSelector_Header_Deliver=Vehicle Delivery Request +ShipSelector_Header_Impounded=Claim Impounded Vehicle +ShipSelector_Header_Main=Fleet Manager +ShipSelector_Header_RetrievalFailed=Failed to Retrieve Vehicle +ShipSelector_Header_Retrieved=Successfully Retrieved Vehicle +ShipSelector_Header_Retrieving=Retrieving Vehicle... +ShipSelector_Header_VehicleInQueue=Vehicle in Queue +ShipSelector_IdleScreen_Title=Vehicle Retrieval Console +ShipSelector_ImpoundingTime=Impound Duration +ShipSelector_InsufficientCredits=INSUFFICIENT CREDITS +ShipSelector_Label_PayFine=Pay Fine +ShipSelector_Label_Relocate=Relocate +ShipSelector_Label_Retrieve=Retrieve +ShipSelector_Label_Store=Store +ShipSelector_Location=Location +ShipSelector_NoValidAreaSize=THIS VEHICLE SIZE CANNOT BE REQUESTED AT THIS LOCATION +ShipSelector_NoValidAreaType=THIS TYPE OF VEHICLE CANNOT BE REQUESTED AT THIS LOCATION +ShipSelector_PayDeductibleDescription=You may pay a deductible fee in order to speed up the processing time of the claim. +ShipSelector_PayExpeditedDescription=You may pay an optional fee to expedite the claim processing. +ShipSelector_PayFineDescription=This vehicle has been impounded. A fine must be paid to release it. +ShipSelector_PayPremium=PAY PREMIUM +ShipSelector_PositionInQueue=Position in queue: +ShipSelector_PoweredBy=EXPEDITED SERVICE POWERED BY: +ShipSelector_RentalExpired=EXPIRED +ShipSelector_Retrieving_Description=Please wait while your vehicle is being delivered. +ShipSelector_Status=Status ShipSelector_StatusNotApplicable=-- -ShipSelector_Vehicle=载具 -ShipSelector_VehicleDelivered=已送达 -ShipSelector_WaitingForService=请稍候,正在获取可用载具 -ShipSelector_error=错误 -ShipSelector_fail=抱歉,我们无法处理您的请求\n请稍后再试或使用其它交通方式。 -ShipSelector_full=抱歉,我们所有停机坪已满。\n如有空位,我们会尽快通知您 -ShipSelector_landing_pad=停机坪: -ShipSelector_limit_reached=取用飞船已达上限\n请稍后再试 -ShipSelector_question=您想取出哪艘飞船? -ShipSelector_spawnbtn=请求飞船 -ShipSelector_success1=感谢您的光临。 -ShipSelector_success2=您的船停靠在: -ShipSelector_welcome=欢迎来到奥丽莎空间站 -ShipSelector_welcome2=点击以取出飞船 -ShipStrip_missioncomplete=整个船体已被刮削 -ShipStrip_missioncomplete_structural=载具结构打捞 -ShipStrip_missioncomplete_tow=载具被拖走 -ShipStrip_missionfail=飞船已被识别 -ShipStrip_obj_beacon_01=最后已知位置 -ShipStrip_obj_long_01=到达在~mission(location) 的 ~mission(ship)。 -ShipStrip_obj_long_02=安保人员到达之前刮掉 ~mission(ship) 的外壳。 -ShipStrip_obj_marker_01=到达 ~mission(ship) -ShipStrip_obj_marker_02=刮削 -ShipStrip_obj_short_01=到达 ~mission(ship) -ShipStrip_obj_short_02=在时间内刮削 ~mission(ship) -Shubin_DrugUGF_desc_shared=一间由舒宾星际所有及运作的加工设施。该地点目前已关闭。 -Shubin_UGF_desc_shared=一处由舒宾星际拥有并运营的处理设施。 -Shubin_desc_shared=一处由舒宾星际拥有并运营的采矿设施。 -SidekickShuttles_Allies=银叶会 -SidekickShuttles_RepUI_Area=斯坦顿星系 -SidekickShuttles_RepUI_Description=前矿工戈登·霍格兰为了运送工人通过亚伦环带而创立。随着时间推移,这家总部位于斯坦顿的客运公司服务范围扩展至所有星系。他们有一只自己的小型船队,不过经常将一些星系内的客运合约外包出去。 -SidekickShuttles_RepUI_Focus=客运服务 -SidekickShuttles_RepUI_Founded=2897年 -SidekickShuttles_RepUI_Headquarters=斯坦顿星系,弧光星,18区 -SidekickShuttles_RepUI_Leadership=戈登·霍格兰,创始人 -SidekickShuttles_RepUI_Name=小帮手快运 -SidekickShuttles_Rivals=引路之星计程船公司 +ShipSelector_Vehicle=Vehicle +ShipSelector_VehicleDelivered=Delivered +ShipSelector_WaitingForService=Stand by, accessing list of available vehicles. +ShipSelector_error=Error +ShipSelector_fail=WE ARE UNABLE TO DEAL WITH YOUR REQUEST AT THIS TIME\nPLEASE TRY AGAIN LATER OR CONSIDER FINDING ALTERNATE MEANS OF TRANSPORT. +ShipSelector_full=WE'RE SORRY, ALL OUR PADS ARE FULL.\nYOU WILL BE NOTIFIED WHEN A PAD IS AVAILABLE +ShipSelector_landing_pad=Landing Pad: +ShipSelector_limit_reached=THE SHIP LIMIT IS REACHED\nPLEASE TRY AGAIN LATER +ShipSelector_question=Which of your ships would you like to request? +ShipSelector_spawnbtn=REQUEST SHIP +ShipSelector_success1=THANK YOU FOR VISITING. +ShipSelector_success2=Your ship will be waiting at : +ShipSelector_welcome=Welcome to Port Olisar +ShipSelector_welcome2=TOUCH SCREEN TO REQUEST SHIP +ShipStrip_missioncomplete=Entire Hull Scraped +ShipStrip_missioncomplete_structural=Vehicle Structure Salvaged +ShipStrip_missioncomplete_tow=Vehicle Towed Away +ShipStrip_missionfail=Ship Was Identified +ShipStrip_obj_beacon_01=Last Known Location +ShipStrip_obj_long_01=Reach the ~mission(ship) near ~mission(location). +ShipStrip_obj_long_02=Scrape the hull of the ~mission(ship) before Security arrives. +ShipStrip_obj_marker_01=Reach ~mission(ship) +ShipStrip_obj_marker_02=Scrape +ShipStrip_obj_short_01=Reach the ~mission(ship) +ShipStrip_obj_short_02=Scrape the ~mission(ship) in Time +Shubin_DrugUGF_desc_shared=A processing facility owned and operated by Shubin Interstellar. This location is currently closed. +Shubin_UGF_desc_shared=A processing facility owned and operated by Shubin Interstellar. +Shubin_desc_shared=A mining facility owned and operated by Shubin Interstellar. +SidekickShuttles_Allies=Silver Leaf Society +SidekickShuttles_RepUI_Area=Stanton System +SidekickShuttles_RepUI_Description=Started by former miner Gordon Hogland as service to ferry workers through the Aaron Halo pass, this Stanton based shuttle service has expanded over the years to cover all of the system. While it operates a small fleet of its own, it often contracts out with gig hires to ferry passengers across the system. +SidekickShuttles_RepUI_Focus=Livery Services +SidekickShuttles_RepUI_Founded=2897 +SidekickShuttles_RepUI_Headquarters=Area18, ArcCorp, Stanton System +SidekickShuttles_RepUI_Leadership=Gordon Hoglund, Founder +SidekickShuttles_RepUI_Name=Sidekick Shuttles +SidekickShuttles_Rivals=GuideStar Taxi SilveLeafSociety_Allies=N/A -SilverLeafSociety_RepUI_Area=地球联合帝国 -SilverLeafSociety_RepUI_Description=银叶会的创立起源于社交名流马尔科·恩比大肆举办穿着托加长袍和银月桂享用盛餐的著名派对。餐厅与酒店都会竞相接待银叶会的成员,获得该组织的肯定后,接下来的几个月里就能轻轻松松生意兴隆。 随着时间推移,该组织已经发展成为旅游与服务行业中声誉极高的评测与认证机构。餐厅、酒店以及客运服务都希望自己能够获得“银叶”认证。 -SilverLeafSociety_RepUI_Focus=住宿、休闲、客运服务 -SilverLeafSociety_RepUI_Founded=2700年 -SilverLeafSociety_RepUI_Headquarters=格斯星系,卡塞尔星,里尔市 -SilverLeafSociety_RepUI_Leadership=巴甘巴·布洛克威,董事长巴甘巴·布洛克威 -SilverLeafSociety_RepUI_Name=银叶会 +SilverLeafSociety_RepUI_Area=UEE +SilverLeafSociety_RepUI_Description=The Silver Leaf Society began when socialite Marco Emby began throwing infamous dinner parties where he and his guests would don togas and special silver laurels while devouring a multicourse feast. Restaurants and hotels would vie for the honor of hosting the Silver Leaf Society as receiving the group's blessing would ensure them months of brisk business afterwards. Over time, the group would expand to become a trusted source for reviews and certification for all aspects of the travel and hospitality world. Restaurants, hotels, and livery services all hope to be granted coveted Silver Leaf status. +SilverLeafSociety_RepUI_Focus=Hospitality, Liesure, Livery Services +SilverLeafSociety_RepUI_Founded=2700 +SilverLeafSociety_RepUI_Headquarters=Lyre, Cassel, Goss System +SilverLeafSociety_RepUI_Leadership=Bagamba Brockway, Board Chair +SilverLeafSociety_RepUI_Name=Silver Leaf Society SilverLeafSociety_Rivals=N/A SingleIdrisFight_Description=Take out the Idris through legitimate means. (WIP) SingleIdrisFight_Objective=Destroy the Idris (WIP) SingleIdrisFight_Title=Single Idris Fight Test (WIP) -SkyLine_Anomaly=类型:未知 -SkyLine_BlackHole=类型:黑洞 -SkyLine_JumpPoint=类型:跳跃点 -SkyLine_LandingZone=类型:聚集点 -SkyLine_LandingZoneLrg=类型:城市 -SkyLine_Manmade=类型:建筑物 -SkyLine_NavPoint=类型:导航点 -SkyLine_PointOfInterest=类型:接触 -Skyline_Asteroid=类型:小行星 -Skyline_AsteroidBelt=类型:小行星带 -Skyline_AsteroidField=类型:小行星群 -Skyline_Moon=类型:卫星 -Skyline_Planet=类型:行星 -Skyline_Planetoid=类型:小行星 -Skyline_Satellite=类型:人造卫星 -Skyline_Star=类型:恒星 +SkyLine_Anomaly=Type: Unknown +SkyLine_BlackHole=Type: Black Hole +SkyLine_JumpPoint=Type: Jump Point +SkyLine_LandingZone=Type: Settlement +SkyLine_LandingZoneLrg=Type: City +SkyLine_Manmade=Type: Structure +SkyLine_NavPoint=Type: Navigation Point +SkyLine_PointOfInterest=Type: Contact +Skyline_Asteroid=Type: Asteroid +Skyline_AsteroidBelt=Type: Asteroid Belt +Skyline_AsteroidField=Type: Asteroid Field +Skyline_Moon=Type: Moon +Skyline_Planet=Type: Planet +Skyline_Planetoid=Type: Planetoid +Skyline_Satellite=Type: Satellite +Skyline_Star=Type: Star Slavers_RepUI_Area,P=[PH] Area Slavers_RepUI_Description,P=[PH] Slavers Description Slavers_RepUI_Focus,P=[PH] Slavers Focus @@ -40253,548 +40253,548 @@ Slaves_RepUI_Founded,P=[PH] N/A Slaves_RepUI_Headquarters,P=[PH] Slaves Headquarters Slaves_RepUI_Leadership,P=[PH] Slaves Leadership Slaves_RepUI_Name,P=[PH] Slaves -Solar_system_Station_Earth= 地球站 -Solar_system_Station_Jupiter=木星站 -Solar_system_Station_Mars=火星站 -Solar_system_Station_Mercury=水星站 -Solar_system_Station_Neptune=海王星站 -Solar_system_Station_Saturn=土星站 -Solar_system_Station_Uranus=天王星站 -Solar_system_Station_Venus=金星站 -Special_Event_Fleet_Week_2020=舰队周舰队 -Special_Event_Fleet_Week_2020_Description=在舰队周期间,当军事舰艇停靠在弧光星(ArcCorp)、赫斯顿(Hurston)和微科星(microTech)上空站点时,与UEE海军舰队的勇敢卫士和令人敬畏的舰艇近距离接触。 -Stanton1=赫斯顿(Hurston) -Stanton1_CRAS_UGF_001=寒宇 赫斯顿加工厂 19-02 -Stanton1_CVLC_UGF_002=科瓦莱什配送中心 S1DC06 -Stanton1_CVLX_UGF_001=科瓦莱什配送中心S1DC02 -Stanton1_Cave_Aband_01=HDES-卡尔斯罗普矿洞 (NA) -Stanton1_Cave_Aband_01_desc=此赫斯顿动力挖掘场所当前未运行。弃用的矿洞可能很危险,因此禁止进入。 -Stanton1_CommArray_001=通讯矩阵 ST1-61 -Stanton1_CommArray_002=通讯矩阵 ST1-13 -Stanton1_CommArray_003=通讯矩阵 ST1-92 -Stanton1_CommArray_004=通讯矩阵 ST1-48 -Stanton1_CommArray_005=通讯矩阵 ST1-02 +Solar_system_Station_Earth=Earth Station +Solar_system_Station_Jupiter=Jupiter Station +Solar_system_Station_Mars=Mars Station +Solar_system_Station_Mercury=Mercury Station +Solar_system_Station_Neptune=Neptune Station +Solar_system_Station_Saturn=Saturn Station +Solar_system_Station_Uranus=Uranus Station +Solar_system_Station_Venus=Venus Station +Special_Event_Fleet_Week_2020=Invictus Launch Fleet +Special_Event_Fleet_Week_2020_Description=During Invictus Launch week, meet the brave defenders and awe-inspiring ships of the UEE Naval fleet up close and personal as military vessels dock at stations above ArcCorp, Hurston, and microTech. +Stanton1=Hurston +Stanton1_CRAS_UGF_001=Cry-Astro Hurston Processing Plant 19-02 +Stanton1_CVLC_UGF_002=Covalex Distribution Center S1DC06 +Stanton1_CVLX_UGF_001=Covalex Distribution Center S1DC02 +Stanton1_Cave_Aband_01=HDES-Calthrope (NA) +Stanton1_Cave_Aband_01_desc=This Hurston Dynamics Extraction Site (HDES) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits. +Stanton1_CommArray_001=Comm Array ST1-61 +Stanton1_CommArray_002=Comm Array ST1-13 +Stanton1_CommArray_003=Comm Array ST1-92 +Stanton1_CommArray_004=Comm Array ST1-48 +Stanton1_CommArray_005=Comm Array ST1-02 Stanton1_Courier_Org,P=Stanton1_Courier_Org -Stanton1_DerelictSettlement_CuttersRig=扬帆镇 -Stanton1_DerelictSettlement_CuttersRig_desc=暗流汹涌。 -Stanton1_DerelictSettlement_FinnsFolly=芬恩屋 -Stanton1_DerelictSettlement_FinnsFolly_desc=塞翁失马,焉知非福 -Stanton1_DerelictSettlement_Ludlow=勒德洛镇 -Stanton1_DerelictSettlement_Ludlow_desc=一个人的残骸是另一个人的家。 -Stanton1_DerelictSettlement_MakersPoint=制造点 -Stanton1_DerelictSettlement_MakersPoint_desc=除非你受到邀请,否则请勿闯入。 -Stanton1_DerelictSettlement_PickersField=拾荒地 -Stanton1_DerelictSettlement_PickersField_desc=来这是个错误的决定。 -Stanton1_DerelictSettlement_Rappel=索降镇 -Stanton1_DerelictSettlement_Rappel_desc=最速下降法。 -Stanton1_DerelictSettlement_WeepingCove=泪湾 -Stanton1_DerelictSettlement_WeepingCove_desc=希望明天至少比今天好点。 -Stanton1_DerelictSettlement_Zephyr=西风镇 -Stanton1_DerelictSettlement_Zephyr_desc=小镇里刮起了一股变革之风。 -Stanton1_Desc=大量矿石和其他资源在赫斯顿被开采以制造该公司的弹药和武器产品。重工业导致了整个星球的严重污染。 -Stanton1_DrugLab_001=回声岛 -Stanton1_DrugLab_001_Desc=他们总是回来。 -Stanton1_GRIN_UGF_001=灰猫 斯坦顿I生产综合设施-A -Stanton1_GRIN_UGF_002=灰猫 斯坦顿I生产综合设施-B -Stanton1_HRST_UGF_001=HDPC-卡西洛 -Stanton1_HRST_UGF_002=HDPC-德格兰 -Stanton1_HRST_UGF_003=HDPC-法内斯威 -Stanton1_HRST_UGF_004=HDPC-提亚戈 -Stanton1_HurDynMining_001=HDMS-埃得蒙德站 -Stanton1_HurDynMining_002=HDMS-奥派雷站 -Stanton1_HurDynMining_003=HDMS-派恩伍德站 -Stanton1_HurDynMining_004=HDMS-赛达斯站 -Stanton1_HurDynMining_005=HDMS-哈德利站 -Stanton1_HurDynMining_006=HDMS-斯坦霍普站 -Stanton1_HurDynUGF_001=HDSF-阿德莱站[已关闭] -Stanton1_HurDynUGF_002=HDSF-亨得利斯克站[已关闭] -Stanton1_HurDynUGF_003=HDSF-科尔法克斯站 -Stanton1_HurDynUGF_004=HDSF-谢尔曼站 -Stanton1_HurDynUGF_005=HDSF-埃尔布里奇站[已关闭] -Stanton1_HurDynUGF_006=HDSF-霍巴特站[已关闭] -Stanton1_HurDynUGF_007=HDSF-米尔兰德站 -Stanton1_HurDynUGF_008=HDSF-汤普金斯站 -Stanton1_HurDynUGF_009=HDSF-布雷肯里奇站[已关闭] -Stanton1_HurDynUGF_010=HDSF-撒加利亚站[已关闭] -Stanton1_HurDynUGF_011=HDSF-卢福斯站 -Stanton1_HurDynUGF_012=HDSF-塔玛站 -Stanton1_HurDynUGF_013=HDSF-以赛玛利站[已关闭] -Stanton1_HurDynUGF_014=HDSF-达莫里斯站[已关闭] -Stanton1_HurDynUGF_015=HDSF-海勒姆站 -Stanton1_HurDynUGF_016=HDSF-巴纳巴斯站 +Stanton1_DerelictSettlement_CuttersRig=Cutter's Rig +Stanton1_DerelictSettlement_CuttersRig_desc=There’s blood on the water. +Stanton1_DerelictSettlement_FinnsFolly=Finn's Folly +Stanton1_DerelictSettlement_FinnsFolly_desc=With a little patience, even mistakes can grow into opportunities. +Stanton1_DerelictSettlement_Ludlow=Ludlow +Stanton1_DerelictSettlement_Ludlow_desc=One person’s wreck is another person’s home. +Stanton1_DerelictSettlement_MakersPoint=Maker's Point +Stanton1_DerelictSettlement_MakersPoint_desc=Unless you’ve been invited, make it a point to stay out. +Stanton1_DerelictSettlement_PickersField=Picker's Field +Stanton1_DerelictSettlement_PickersField_desc=Coming here is the wrong choice. +Stanton1_DerelictSettlement_Rappel=Rappel +Stanton1_DerelictSettlement_Rappel_desc=The fastest way to hit rock bottom. +Stanton1_DerelictSettlement_WeepingCove=Weeping Cove +Stanton1_DerelictSettlement_WeepingCove_desc=Here’s hoping that tomorrow’s a little better than today. +Stanton1_DerelictSettlement_Zephyr=Zephyr +Stanton1_DerelictSettlement_Zephyr_desc=A little town where the winds of change are blowing. +Stanton1_Desc=A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet. +Stanton1_DrugLab_001=Echo Isle +Stanton1_DrugLab_001_Desc=They always come back. +Stanton1_GRIN_UGF_001=Greycat Stanton I Production Complex-A +Stanton1_GRIN_UGF_002=Greycat Stanton I Production Complex-B +Stanton1_HRST_UGF_001=HDPC-Cassillo +Stanton1_HRST_UGF_002=HDPC-Degland +Stanton1_HRST_UGF_003=HDPC-Farnesway +Stanton1_HRST_UGF_004=HDPC-Tiyago +Stanton1_HurDynMining_001=HDMS-Edmond +Stanton1_HurDynMining_002=HDMS-Oparei +Stanton1_HurDynMining_003=HDMS-Pinewood +Stanton1_HurDynMining_004=HDMS-Thedus +Stanton1_HurDynMining_005=HDMS-Hadley +Stanton1_HurDynMining_006=HDMS-Stanhope +Stanton1_HurDynUGF_001=HDSF-Adlai [CLOSED] +Stanton1_HurDynUGF_002=HDSF-Hendricks [CLOSED] +Stanton1_HurDynUGF_003=HDSF-Colfax +Stanton1_HurDynUGF_004=HDSF-Sherman +Stanton1_HurDynUGF_005=HDSF-Elbridge [CLOSED] +Stanton1_HurDynUGF_006=HDSF-Hobart [CLOSED] +Stanton1_HurDynUGF_007=HDSF-Millerand +Stanton1_HurDynUGF_008=HDSF-Tompkins +Stanton1_HurDynUGF_009=HDSF-Breckinridge [CLOSED] +Stanton1_HurDynUGF_010=HDSF-Zacharias [CLOSED] +Stanton1_HurDynUGF_011=HDSF-Rufus +Stanton1_HurDynUGF_012=HDSF-Tamar +Stanton1_HurDynUGF_013=HDSF-Ishmael [CLOSED] +Stanton1_HurDynUGF_014=HDSF-Damaris [CLOSED] +Stanton1_HurDynUGF_015=HDSF-Hiram +Stanton1_HurDynUGF_016=HDSF-Barnabas Stanton1_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_003_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_004_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_005_desc=WIP Hurston Dynamics Mining Desc Stanton1_HurDyn_006_desc=WIP Hurston Dynamics Mining Desc -Stanton1_Hurston_Lorville_Hospital=玛利亚纯洁之心 -Stanton1_Hurston_Lorville_Hospital_Desc=玛利亚纯洁之心医院以前赫斯顿动力高层切斯特菲尔德·赫斯顿的母亲玛丽亚命名,这间著名的医院时刻准备帮助罗威尔所有需要治疗的人。 -Stanton1_Hurston_Lorville_L19Residences=L19 居住区 -Stanton1_L1=赫-L1 -Stanton1_L1_01=赫L1-A -Stanton1_L1_01_desc=在赫-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L1_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_L2=赫-L2 -Stanton1_L2_01=赫-L2-A -Stanton1_L2_01_desc=在赫-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L2_desc=一个位于赫斯顿轨道上的拉格朗日重力井。 -Stanton1_L3=赫-L3 -Stanton1_L3_01=赫-L3-A -Stanton1_L3_01_desc=在赫-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L3_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_L4=赫-L4 -Stanton1_L4_01=赫-L4-A -Stanton1_L4_01_desc=在赫-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L4_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_L5=赫-L5 -Stanton1_L5_01=赫-L5-A -Stanton1_L5_01_desc=在赫-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton1_L5_desc=一个位于赫斯顿轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton1_Lorville=罗威尔(Lorville) -Stanton1_Lorville_Desc=担任着赫斯顿的首府和同名武器制造商的公司总部,罗威尔是一座企业城市,人口主要由赫斯顿工人和监督其劳动的安全部队组成。 -Stanton1_Racetrack_LorvilleOutskirts=罗威尔郊外 -Stanton1_Racetrack_LorvilleOutskirts_add=赫斯顿的罗威尔郊外 -Stanton1_Racetrack_LorvilleOutskirts_desc=蜿蜒穿过正在作业中的工地的业余赛道。由狂野之心竞速负责运营。 -Stanton1_SalvageYard_001=奥林森回收站 -Stanton1_SalvageYard_001_desc=此赫斯顿动力运营的设施用于处理回收材料。 -Stanton1_SecUGF_001=HDRSO-布拉曼哨所 -Stanton1_SecUGF_desc=此赫斯顿动力远程安全哨所仅对经授权的赫斯顿安全人员开放,入侵者将受到严厉惩处。 -Stanton1_Transfer=埃弗勒斯空间站 -Stanton1_Transfer_Desc=赫斯顿专为罗威尔大型进出口货物准备的主要港口。埃弗勒斯空间站为主力舰准备了各种配套设施,也是来往星球表面的旅客短暂停留的中转站。这里提供各式商店和服务,你可以运输货物、购买飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -Stanton1_UGF_secdep_desc=此赫斯顿动力运营设施仅限授权人员使用。 -Stanton1_UGF_secdep_name=HDOF-帕洛马尔 -Stanton1a=艾瑞尔(Arial) -Stanton1a_Desc=该卫星以赫斯顿动力公司的第三任首席执行官艾瑞尔·赫斯顿为名,他以拟定了具有争议性的“终身劳务”类型的员工合约而广为人知。 -Stanton1a_HurDynMining_001=HDMS-贝兹德克站 -Stanton1a_HurDynMining_002=HDMS-莱森站 +Stanton1_Hurston_Lorville_Hospital=Maria Pure of Heart +Stanton1_Hurston_Lorville_Hospital_Desc=Named after Maria Hurston, beloved mother of former Hurston Dynamics executive Chesterfield Hurston, this renowned hospital is ready to help all those in Lorville who are in need of healing. +Stanton1_Hurston_Lorville_L19Residences=L19 Residences +Stanton1_L1=HUR L1 +Stanton1_L1_01=HUR L1-A +Stanton1_L1_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L1 that features a R&R rest stop. +Stanton1_L1_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton1_L2=HUR L2 +Stanton1_L2_01=HUR L2-A +Stanton1_L2_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L2 that features a R&R rest stop. +Stanton1_L2_desc=A Lagrangian gravity well located in the orbit of Hurston. +Stanton1_L3=HUR L3 +Stanton1_L3_01=HUR L3-A +Stanton1_L3_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L3 that features a R&R rest stop. +Stanton1_L3_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton1_L4=HUR L4 +Stanton1_L4_01=HUR L4-A +Stanton1_L4_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L4 that features a R&R rest stop. +Stanton1_L4_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton1_L5=HUR L5 +Stanton1_L5_01=HUR L5-A +Stanton1_L5_01_desc=A gas pocket contained in the Lagrangian gravity well HUR L5 that features a R&R rest stop. +Stanton1_L5_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton1_Lorville=Lorville +Stanton1_Lorville_Desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston workers and the security forces that supervise their labors. +Stanton1_Racetrack_LorvilleOutskirts=Lorville Outskirts +Stanton1_Racetrack_LorvilleOutskirts_add=Lorville Outskirts on Hurston +Stanton1_Racetrack_LorvilleOutskirts_desc=An amateur racetrack that winds through an active work site. Operated by Wildstar Racing. +Stanton1_SalvageYard_001=Reclamation & Disposal Orinth +Stanton1_SalvageYard_001_desc=This Hurston Dynamics operated facility is for the processing of reclaimed materials.   +Stanton1_SecUGF_001=HDRSO-Bramen +Stanton1_SecUGF_desc=This Hurston Dynamics Remote Security Outpost (HDRSO) is for authorized Hurston Security personnel only. Trespassers will be harshly dealt with. +Stanton1_Transfer=Everus Harbor +Stanton1_Transfer_Desc=Hurston's primary port of call for Lorville for all large-scale incoming and outgoing cargo. Everus Harbor has been outfitted with a handful of amenities for capital ships and travelers looking for a quick stopover before heading down to the planet surface. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. +Stanton1_UGF_secdep_desc=This Hurston Dynamics Operations Facility is restricted to authorized personnel only. +Stanton1_UGF_secdep_name=HDOF-Palomar +Stanton1a=Arial +Stanton1a_Desc=This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract. +Stanton1a_HurDynMining_001=HDMS-Bezdek +Stanton1a_HurDynMining_002=HDMS-Lathan Stanton1a_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1a_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1b=阿伯丁(Aberdeen) +Stanton1b=Aberdeen Stanton1b_Aberdeen_Location,P=Aberdeen, Stanton System -Stanton1b_Aberdeen_Prison=克莱舍尔更生设施 -Stanton1b_Aberdeen_Prison_desc=克莱舍尔更生设施是一家私营劳改供应商,致力于为当地星球提供安全、可靠的更生设施。我们的全自动惩教场所拥有食宿、警备和劳改早释的机会,让我们的"客人"们用自己的双手来偿还他们对社会带来的损失。 -Stanton1b_Cave_Aband_01=HDES-多布斯矿洞 (NA) -Stanton1b_Cave_Aband_01_desc=此赫斯顿动力挖掘场所当前未运行。弃用的矿洞可能很危险,因此禁止进入。 -Stanton1b_Desc=此卫星以设计了该公司第一枚反物质弹头的科学家阿伯丁·赫斯顿为名。 -Stanton1b_EMShelter_Prison=巴顿公寓援助庇护所 -Stanton1b_HurDynMining_001=HDMS-诺加德站 -Stanton1b_HurDynMining_002=HDMS-安德森站 +Stanton1b_Aberdeen_Prison=Klescher Rehabilitation Facility +Stanton1b_Aberdeen_Prison_desc=Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. +Stanton1b_Cave_Aband_01=HDES-Dobbs (NA) +Stanton1b_Cave_Aband_01_desc=This Hurston Dynamics Extraction Site (HDES) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits. +Stanton1b_Desc=This moon was named after scientist Aberdeen Hurston who was credited with designing the company's first antimatter warhead. +Stanton1b_EMShelter_Prison=Barton Flats Aid Shelter +Stanton1b_HurDynMining_001=HDMS-Norgaard +Stanton1b_HurDynMining_002=HDMS-Anderson Stanton1b_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1b_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1c=玛格达(Magda) -Stanton1c_Desc=这颗卫星是以时任赫斯顿动力CEO的玛格达·赫斯顿为名的,正是她做出了从UEE收购赫斯顿的决定。玛格达是现任CEO“上校”盖文·E·赫斯顿的母亲。 -Stanton1c_HurDynMining_001=HDMS-哈恩站 -Stanton1c_HurDynMining_002=HDMS-佩尔曼站 +Stanton1c=Magda  +Stanton1c_Desc=This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston. +Stanton1c_HurDynMining_001=HDMS-Hahn +Stanton1c_HurDynMining_002=HDMS-Perlman Stanton1c_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1c_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton1d=依塔(Ita) -Stanton1d_Desc=此卫星以在第一次塔维因战争期间逝世的依塔·赫斯顿为名,用以提醒人们为什么“赫斯顿动力公司制造的产品如此重要”。 -Stanton1d_HurDynMining_001=HDMS-伍德拉夫站 -Stanton1d_HurDynMining_002=HDMS-莱德站 +Stanton1d=Ita +Stanton1d_Desc=This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.” +Stanton1d_HurDynMining_001=HDMS-Woodruff +Stanton1d_HurDynMining_002=HDMS-Ryder Stanton1d_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc Stanton1d_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc -Stanton2=十字军(Crusader) -Stanton2_AdminCenter=行政中心 -Stanton2_AdminCenter_Desc=奥里森城外灵感商业园区的一部分,行政中心是十字军工业庞大的销售与法务部门,以及自家飞船培训机构的所在地。 -Stanton2_BrushwoodPlatform=布拉什伍德 -Stanton2_BrushwoodPlatform_Desc=奥里森城外灵感商业园区的一部分,布拉什伍德平台展出了十字军工业大量杰出的商业与平民载具。 -Stanton2_CloudrestRetreatCluster=云歇避风港 -Stanton2_CloudrestRetreatCluster_Add=位于十字军的云歇避风港 -Stanton2_CloudrestRetreatCluster_Desc=云歇避风港是位于奥里森外的十字军平台集群。它充分利用了此处独特的风景,为各位旅客提供住宿、娱乐和度假设施。 -Stanton2_CommArray_001=通讯矩阵 ST2-55 -Stanton2_CommArray_002=通讯矩阵 ST2-28 -Stanton2_CommArray_003=通讯矩阵 ST2-47 -Stanton2_CommArray_004=通讯矩阵 ST2-76 +Stanton2=Crusader +Stanton2_AdminCenter=Admin Center +Stanton2_AdminCenter_Desc=Part of the Inspiration Business Park outside Orison, the Admin Center houses for Crusader Industries' extensive sales and legal departments as well as training facilities for their various ships. +Stanton2_BrushwoodPlatform=Brushwood +Stanton2_BrushwoodPlatform_Desc=Part of the Inspiration Business Park outside Orison, Brushwood platform showcases Crusader Industries' impressive fleet of ships designed for the commercial and civilian markets. +Stanton2_CloudrestRetreatCluster=Cloudrest Retreat +Stanton2_CloudrestRetreatCluster_Add=Cloudrest Retreat on Crusader +Stanton2_CloudrestRetreatCluster_Desc=Cloudrest Retreat is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. +Stanton2_CommArray_001=Comm Array ST2-55 +Stanton2_CommArray_002=Comm Array ST2-28 +Stanton2_CommArray_003=Comm Array ST2-47 +Stanton2_CommArray_004=Comm Array ST2-76 Stanton2_Courier_Org,P=Stanton2_Courier_Org -Stanton2_Desc=一颗低质量的气态巨行星,在其高海拔区域有着可供人类呼吸的大气层。这对舰船制造商十字军来说是一个绝佳的环境,现在他们占据了星球上的悬浮平台用以建造诸如星航者的大型舰船。 -Stanton2_EmpyreanParkCluster=至高庭园 -Stanton2_EmpyreanParkCluster_Add=位于十字军的至高庭园 -Stanton2_EmpyreanParkCluster_Desc=至高庭园是位于奥里森外的十字军平台集群。它充分利用了此处独特的风景,为各位旅客提供住宿、娱乐和度假设施。 -Stanton2_HartmoorePlatform=哈特莫尔 -Stanton2_HartmoorePlatform_Desc=奥里森城外灵感商业园区的一部分,哈特莫尔平台展出十字军工业顶尖的安保与防务载具。 -Stanton2_L1=十-L1 -Stanton2_L1_01=十-L1-A -Stanton2_L1_01_desc=在十-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton2_L1_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton2_L2=十-L2 -Stanton2_L2_01=十-L2-A -Stanton2_L2_01_desc=在十-L2拉格朗日重力井内的一个气团。 -Stanton2_L2_02=十-L2-B -Stanton2_L2_02_desc=在十-L2拉格朗日重力井内的一个气团。 -Stanton2_L2_03=十-L2-C -Stanton2_L2_03_desc=在十-L2拉格朗日重力井内的一个气团。 -Stanton2_L2_desc=一个位于十字军轨道的拉格朗日重力井。 -Stanton2_L3=十-L3 -Stanton2_L3_01=十-L3-A -Stanton2_L3_01_desc=在十-L3拉格朗日重力井内的一个气团。 -Stanton2_L3_desc=一个位于十字军轨道的拉格朗日重力井。 -Stanton2_L4=十-L4 -Stanton2_L4_01=十-L4-A -Stanton2_L4_01_desc=在十-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton2_L4_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton2_L5=十-L5 -Stanton2_L5_01=十-L5-A -Stanton2_L5_01_desc=在十-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton2_L5_desc=一个位于十字军轨道的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton2_Orison=奥里森(Orison) -Stanton2_Orison_Desc=坐落于云层之上的奥里森以军方建造的可居住悬浮平台集群为基础而建,这些平台也被十字军工业用于建造大型飞船。造船厂本身就是一道声名远扬的靓丽风景线,也让奥里森成为了斯坦顿星系内著名的旅游胜地。 -Stanton2_Orison_Hospital=奥里森综合医院 -Stanton2_Orison_Hospital_Desc=致力于带来顶尖的医护服务,请您放心,奥里森综合医院将竭尽全力改善您的就医体验。 -Stanton2_ProspectPointCluster=眺望点 -Stanton2_ProspectPointCluster_Add=位于十字军的眺望点 -Stanton2_ProspectPointCluster_Desc=眺望点是位于奥里森外的十字军平台集群。它拥有从提供住宿、娱乐和到度假设施的各种平台,充分利用了此处独特的风景。 -Stanton2_Racetrack_CaplanCircuit=卡普兰环道 -Stanton2_Racetrack_CaplanCircuit_Desc=位于奥里森卡普兰工业平台上的错综复杂的赛道。由狂野之心竞速负责运营。 -Stanton2_Racetrack_CaplanCircuit_add=十字军上的卡普兰环道 -Stanton2_SecUGF_desc_shared=十字军为本地监控与储存所运作的安保站。严禁擅闯。 -Stanton2_SolankiPlatform=索兰奇 -Stanton2_SolankiPlatform_Desc=奥里森城外灵感商业园区的一部分,索兰奇平台是来访贵宾的临时住宿与便利中心。 -Stanton2_Transfer_Seraphim=炽天使空间站 -Stanton2_Transfer_Seraphim_Desc=炽天使空间站位于十字军上方,作为通往十字军工业庞大的行星和轨道造船厂的门户,在这里,你能看到下方气态巨行星的壮丽景色。本空间站提供各种服务,包括:加油、补货、购物、休息、诊所和货运服务。 -Stanton2a=赛琳(Cellin) -Stanton2a_Desc=这颗卫星的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的幺妹,赛琳拥有超过一百处的休眠火山,据说这些火山代表了赛琳那潜藏的怒火。 +Stanton2_Desc=A low mass gas giant that features a breathable atmosphere at high altitudes. This was an ideal situation for ship manufacturer Crusader, who now occupies the planet’s floating platforms to build massive ships like the Starliner. +Stanton2_EmpyreanParkCluster=Empyrean Park +Stanton2_EmpyreanParkCluster_Add=Empyrean Park on Crusader +Stanton2_EmpyreanParkCluster_Desc=Empyrean Park is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. +Stanton2_HartmoorePlatform=Hartmoore +Stanton2_HartmoorePlatform_Desc=Part of the Inspiration Business Park outside Orison, Brushwood platform showcases Crusader Industries' impressive fleet of ships designed for military and security clientele. +Stanton2_L1=CRU L1 +Stanton2_L1_01=CRU L1-A +Stanton2_L1_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L1 that features a R&R rest stop. +Stanton2_L1_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton2_L2=CRU L2 +Stanton2_L2_01=CRU L2-A +Stanton2_L2_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. +Stanton2_L2_02=CRU L2-B +Stanton2_L2_02_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. +Stanton2_L2_03=CRU L2-C +Stanton2_L2_03_desc=A gas pocket contained in the Lagrangian gravity well CRU L2. +Stanton2_L2_desc=A Lagrangian gravity well located in the orbit of Crusader. +Stanton2_L3=CRU L3 +Stanton2_L3_01=CRU L3-A +Stanton2_L3_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L3. +Stanton2_L3_desc=A Lagrangian gravity well located in the orbit of Crusader. +Stanton2_L4=CRU L4 +Stanton2_L4_01=CRU L4-A +Stanton2_L4_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L4 that features a R&R rest stop. +Stanton2_L4_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton2_L5=CRU L5 +Stanton2_L5_01=CRU L5-A +Stanton2_L5_01_desc=A gas pocket contained in the Lagrangian gravity well CRU L5 that features a R&R rest stop. +Stanton2_L5_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton2_Orison=Orison +Stanton2_Orison_Desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to manufacture their large-scale ships. The shipyards themselves are famously beautiful and have made Orison a prime tourist destination in the Stanton system. +Stanton2_Orison_Hospital=Orison General +Stanton2_Orison_Hospital_Desc=Dedicated to delivering top of the line care, you can count on Orison General to do everything possible to make your healthcare experience a positive one. +Stanton2_ProspectPointCluster=Prospect Point +Stanton2_ProspectPointCluster_Add=Prospect Point on Crusader +Stanton2_ProspectPointCluster_Desc=Prospect Point is a Crusader platform cluster located outside of Orison. It contains a variety of platforms, including those that provide residential, recreation and resort facilities that capitalize on the location’s unique beauty. +Stanton2_Racetrack_CaplanCircuit=Caplan Circuit +Stanton2_Racetrack_CaplanCircuit_Desc=An intricate racetrack located on the Caplan Industrial Platform on Orison. Operated by Wildstar Racing. +Stanton2_Racetrack_CaplanCircuit_add=Caplan Circuit on Crusader +Stanton2_SecUGF_desc_shared=Security Post operated by Crusader Security for local monitoring and storage. Trespassing not allowed. +Stanton2_SolankiPlatform=Solanki +Stanton2_SolankiPlatform_Desc=Part of the Inspiration Business Park outside Orison, Solanki platform is home to temporary residences and amenities for visiting VIPs. +Stanton2_Transfer_Seraphim=Seraphim Station +Stanton2_Transfer_Seraphim_Desc=Located above Crusader, Seraphim Station offers stunning vistas of the gas giant below and acts as a gateway to Crusader Industries’ vast planetary holdings and orbital shipyards. The station offers a wide variety of services including: Refueling, Restocking, Shopping, Habs, a Clinic, and Cargo Services. +Stanton2a=Cellin +Stanton2a_Desc=Named after the youngest of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger. Stanton2a_DrugUGF_001=NT-999-XV Stanton2a_DrugUGF_001_desc=$%/3.0_N/A -Stanton2a_EMShelter_001=朱利普峡谷援助避难所 -Stanton2a_EMShelter_002=弗拉纳根峪援助避难所 -Stanton2a_EMShelter_003=阿什本通道援助避难所 -Stanton2a_EMShelter_004=莫格特援助避难所 -Stanton2a_IndyFarmer_001=加莱特家庭种植站 -Stanton2a_IndyFarmer_001_desc=加莱特家庭种植站以出产高质量的水培作物为荣,这体现了他们沿袭传承了数代人的传统文化。 -Stanton2a_IndyMine_001=泰姆&迈尔斯矿站 -Stanton2a_IndyMine_001_desc=该采矿设施是泰姆&迈尔斯矿业公司的注册财产。 -Stanton2a_Rayari_001=希克斯研究站 -Stanton2a_SecUGF_001=迪普尔安保站 -Stanton2a_SecUGF_002=莱斯平安保站 -Stanton2a_SecUGF_003=克里斯卡安保站 -Stanton2a_Stash_001=私 人 财 产 -Stanton2a_Stash_001_desc=闲 人 勿 进 -Stanton2a_TerraMills_001=泰拉磨坊水培种植站 -Stanton2a_TerraMills_001_desc=赛琳中央水培农场是一所由饮食生产商"泰拉磨坊"运营的高新科研机构。 -Stanton2b=戴玛尔(Daymar) -Stanton2b_600iSettlement=惠斯勒地穴 -Stanton2b_600iSettlement_Desc=有些东西最好埋起来。 -Stanton2b_ArcCorp_001=弧光集团采矿站-141 -Stanton2b_ArcCorp_001_desc=一处由弧光集团拥有并运营的采矿设施。 -Stanton2b_CRUS_UGF_001=十字军工业 戴玛尔中心 B14 -Stanton2b_Cave_Aband_01=库德雷矿井(已关停) -Stanton2b_Cave_Aband_01_desc=一处已经停止运转的私人采矿设施。 -Stanton2b_Desc=戴玛尔的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的二弟,是十字军星最大的卫星。戴玛尔那略微偏心的轨道据说是象征着他在童话故事里容易迷路的特点。 +Stanton2a_EMShelter_001=Julep Ravine Aid Shelter +Stanton2a_EMShelter_002=Flanagan's Ravine Aid Shelter +Stanton2a_EMShelter_003=Ashburn Channel Aid Shelter +Stanton2a_EMShelter_004=Mogote Aid Shelter +Stanton2a_IndyFarmer_001=Gallete Family Farms +Stanton2a_IndyFarmer_001_desc=Representing a tradition passed down through generations, Gallete Family Farms prides itself on growing quality hydroponics. +Stanton2a_IndyMine_001=Tram & Myers Mining +Stanton2a_IndyMine_001_desc=This mining facility is the registered property of Tram & Myers Mining Corp. +Stanton2a_Rayari_001=Hickes Research Outpost +Stanton2a_SecUGF_001=Security Post Dipur +Stanton2a_SecUGF_002=Security Post Lespin +Stanton2a_SecUGF_003=Security Post Criska +Stanton2a_Stash_001=PRIVATE PROPERTY +Stanton2a_Stash_001_desc=NO TRESPASSING +Stanton2a_TerraMills_001=Terra Mills HydroFarm +Stanton2a_TerraMills_001_desc=The Cellin Center HydroFarm is a high-tech research facility operated by food and beverage manufactuer Terra Mills. +Stanton2b=Daymar +Stanton2b_600iSettlement=Whistler's Crypt +Stanton2b_600iSettlement_Desc=Some things are best left buried. +Stanton2b_ArcCorp_001=ArcCorp Mining Area 141 +Stanton2b_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp. +Stanton2b_CRUS_UGF_001=Crusader Industries Daymar Center B14 +Stanton2b_Cave_Aband_01=Kudre Ore Mine (Closed) +Stanton2b_Cave_Aband_01_desc=An independent mining site no longer in active operation. +Stanton2b_Desc=Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story. Stanton2b_DrugUGF_001=NT-999-XVI Stanton2b_DrugUGF_001_desc=$%/3.0_N/A -Stanton2b_DrugUGF_002=庭园 -Stanton2b_DrugUGF_002_desc=你的小老弟发育得怎么样? +Stanton2b_DrugUGF_002=The Garden +Stanton2b_DrugUGF_002_desc=How does yours grow? Stanton2b_DrugUGF_003=TPF -Stanton2b_DrugUGF_003_desc=眼光独到者之选 -Stanton2b_EMShelter_001=坦登平原援助避难所 -Stanton2b_EMShelter_002=埃格平原援助避难所 -Stanton2b_EMShelter_003=顿洛山脉援助避难所 -Stanton2b_EMShelter_004=狼穴援助避难所 -Stanton2b_IndyFarmer_001=丰收水培种植站 -Stanton2b_IndyFarmer_001_desc=丰收水培种植站致力于培养最好的农业产品。 -Stanton2b_IndyMine_001=库德雷矿井 -Stanton2b_IndyMine_001_desc=一处私营采矿设施。 -Stanton2b_Racetrack_YadarValley=雅达尔山谷 -Stanton2b_Racetrack_YadarValley_add=戴玛尔上的雅达尔山谷 -Stanton2b_Racetrack_YadarValley_desc=穿过多岩石的工业场地的低空跑道。由狂野之心竞速负责运营。 -Stanton2b_SalvageYard_001=布里奥的拆船场 -Stanton2b_SalvageYard_001_desc=从廉价零件到二手材料销售,布里奥的拆船场是满足您所有淘货需求的一站式场所。 -Stanton2b_SecUGF_001=塔库赖安保站 -Stanton2b_SecUGF_002=莫鲁托安保站 -Stanton2b_SecUGF_003=普拉沙德安保站 -Stanton2b_Shubin_001=舒宾采矿设施 SCD-1 -Stanton2b_Shubin_001_desc=一处由舒宾星际拥有并运营的采矿设施。 -Stanton2b_Stash_001=努恩废物管理中心 -Stanton2b_Stash_001_desc=注意:危险废料场。仅限授权人员进入 -Stanton2c=耶拉(Yela) -Stanton2c_ArcCorp_001=弧光集团采矿站-157 -Stanton2c_ArcCorp_001_desc=一处由弧光集团拥有并运营的采矿设施。 -Stanton2c_Desc=这颗卫星的名字来源于25世纪著名儿童道德童话“给奶奶的礼物”中三姐弟里的大姐,其拥有着水-冰地壳,据说象征了耶拉那冷静且行事审慎的气质。 -Stanton2c_DrugLab_001=跃动小镇 -Stanton2c_DrugLab_001_desc=想来点刺激的吗? +Stanton2b_DrugUGF_003_desc=For those with discerning taste. +Stanton2b_EMShelter_001=Tamdon Plains Aid Shelter +Stanton2b_EMShelter_002=Eager Flats Aid Shelter +Stanton2b_EMShelter_003=Dunlow Ridge Aid Shelter +Stanton2b_EMShelter_004=Wolf Point Aid Shelter +Stanton2b_IndyFarmer_001=Bountiful Harvest Hydroponics +Stanton2b_IndyFarmer_001_desc=Bountiful Harvest Hydroponics is dedicated to growing the best nature has to offer. +Stanton2b_IndyMine_001=Kudre Ore +Stanton2b_IndyMine_001_desc=An independent mining facility. +Stanton2b_Racetrack_YadarValley=Yadar Valley +Stanton2b_Racetrack_YadarValley_add=Yadar Valley on Daymar +Stanton2b_Racetrack_YadarValley_desc=A low-flying racetrack through a rocky industrial site. Operated by Wildstar Racing. +Stanton2b_SalvageYard_001=Brio's Breaker Yard +Stanton2b_SalvageYard_001_desc=From cheap parts to material re-sale, Brio's Breaker Yard is your one stop shop for all your salvage needs. +Stanton2b_SecUGF_001=Security Post Thaquray +Stanton2b_SecUGF_002=Security Post Moluto +Stanton2b_SecUGF_003=Security Post Prashad +Stanton2b_Shubin_001=Shubin Mining Facility SCD-1 +Stanton2b_Shubin_001_desc=A mining facility owned and operated by Shubin Interstellar. +Stanton2b_Stash_001=Nuen Waste Management +Stanton2b_Stash_001_desc=Caution: Hazardous Waste Site. Authorized Personnel Only +Stanton2c=Yela +Stanton2c_ArcCorp_001=ArcCorp Mining Area 157 +Stanton2c_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp. +Stanton2c_Desc=Named after the oldest of the three siblings featured in the 25th century children’s morality tale, 'A Gift for Baba,' this moon has a water-ice crust said to represent Yela’s cool and calculating mannerisms. +Stanton2c_DrugLab_001=Jumptown +Stanton2c_DrugLab_001_desc=Looking to get hopped up? Stanton2c_DrugUGF_001=NT-999-XXII Stanton2c_DrugUGF_001_desc=$%/3.0_N/A -Stanton2c_DrugUGF_002=乌托邦 -Stanton2c_DrugUGF_002_desc=此景只应天上有 -Stanton2c_DrugUGF_003=康纳小屋 -Stanton2c_DrugUGF_003_desc=这块地盘是康纳的!都他妈滚远点!尤其是你,马克! -Stanton2c_DrugUGF_004=来生 -Stanton2c_DrugUGF_004_desc=死者起舞之地 -Stanton2c_EMShelter_001=阿斯顿岭援助避难所 -Stanton2c_EMShelter_002=科索盆地援助避难所 -Stanton2c_EMShelter_003=中村谷援助避难所 -Stanton2c_EMShelter_004=塔拉林峡谷援助避难所 -Stanton2c_IndyMine_001=本森采矿前哨站 -Stanton2c_IndyMine_001_desc=该采矿设施是迪诺·本森的注册财产。 -Stanton2c_Racetrack_MinersLament=矿工哀歌 -Stanton2c_Racetrack_MinersLament_add=耶拉附近的矿工哀歌赛道 -Stanton2c_Racetrack_MinersLament_desc=被改造成零重力赛道的一小群已被采空的小行星。由狂野之心竞速负责运营。 -Stanton2c_Rayari_001=迪金斯科研前哨站 -Stanton2c_SecUGF_001=欧珀安保站 -Stanton2c_SecUGF_002=万安保站 +Stanton2c_DrugUGF_002=Utopia +Stanton2c_DrugUGF_002_desc=Perfection achieved. +Stanton2c_DrugUGF_003=Connor's +Stanton2c_DrugUGF_003_desc=This belongs to Connor! Stay the hell out! Especially you, Mark. +Stanton2c_DrugUGF_004=Afterlife +Stanton2c_DrugUGF_004_desc=Where the dead go to dance. +Stanton2c_EMShelter_001=Aston Ridge Aid Shelter +Stanton2c_EMShelter_002=Kosso Basin Aid Shelter +Stanton2c_EMShelter_003=Nakamura Valley Aid Shelter +Stanton2c_EMShelter_004=Talarine Divide Aid Shelter +Stanton2c_IndyMine_001=Benson Mining Outpost +Stanton2c_IndyMine_001_desc=This mining facility is the registered property of Dino Benson. +Stanton2c_Racetrack_MinersLament=Miner's Lament +Stanton2c_Racetrack_MinersLament_add=Miner's Lament near Yela +Stanton2c_Racetrack_MinersLament_desc=A small cluster of mined-out asteroids that have been repurposed into a zero-g racetrack. Operated by Wildstar Racing. +Stanton2c_Rayari_001=Deakins Research Outpost +Stanton2c_SecUGF_001=Security Post Opal +Stanton2c_SecUGF_002=Security Post Wan Stanton2c_Stash_001=NT-999-XX Stanton2c_Stash_001_desc=$%/3.0_N/A -Stanton3=弧光星(ArcCorp) -Stanton3_ArcCorp_Area04=04区 -Stanton3_ArcCorp_Area06=06区 -Stanton3_ArcCorp_Area11=11区 -Stanton3_ArcCorp_Area17=17区 -Stanton3_ArcCorp_Area20=20区 -Stanton3_ArcCorp_Area_Desc=一个由弧光集团指定的工业和商业区。 -Stanton3_ArcCorp_Habs_AdiraFalls=阿迪拉瀑布公寓 -Stanton3_ArcCorp_Habs_AdiraFalls_Desc=阿迪拉瀑布公寓位于18区中心附近,提供了舒适的居住环境。 -Stanton3_Area18=18区(Area18) -Stanton3_Area18_Central=18区中心 -Stanton3_Area18_Desc=18区是弧光星周边地区行星际交通的主要商业港口之一。旅客们可以从本土厂商以及知名潮牌那里找到各式各样的商品。 -Stanton3_Area18_Hospital=帝国健康服务医疗站 -Stanton3_Area18_Hospital_Desc=由UEE负责运作的帝国健康服务致力于让弧光星18区全体人民身体健康,同时提供无差别的公平医疗服务。 -Stanton3_CommArray_001=通讯阵列 ST3-90 -Stanton3_CommArray_002=通讯阵列 ST3-18 -Stanton3_CommArray_003=通讯阵列 ST3-35 +Stanton3=ArcCorp +Stanton3_ArcCorp_Area04=Area04 +Stanton3_ArcCorp_Area06=Area06 +Stanton3_ArcCorp_Area11=Area11 +Stanton3_ArcCorp_Area17=Area17 +Stanton3_ArcCorp_Area20=Area20 +Stanton3_ArcCorp_Area_Desc=An ArcCorp designated industrial and commercial zone. +Stanton3_ArcCorp_Habs_AdiraFalls=Adira Falls Apartments +Stanton3_ArcCorp_Habs_AdiraFalls_Desc=Adira Falls Apartments offers comfortable accommodations conveniently located near the heart of Area18.   +Stanton3_Area18=Area18 +Stanton3_Area18_Central=Area18 Central +Stanton3_Area18_Desc=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travelers can find a variety of goods from trusted names as well as local providers. +Stanton3_Area18_Hospital=Empire Health Services Medstation +Stanton3_Area18_Hospital_Desc=Operated by the UEE, Empire Health Services is dedicated to tending to the wellbeing of all the people of ArcCorp's Area18 while providing fair and unbiased medical care. +Stanton3_CommArray_001=Comm Array ST3-90 +Stanton3_CommArray_002=Comm Array ST3-18 +Stanton3_CommArray_003=Comm Array ST3-35 Stanton3_Courier_Org,P=Stanton3_Courier_Org -Stanton3_Desc=建筑覆盖了星球大部分的表面,其中居住区位于两极,而弧光集团的工厂、商业总部、金融和商业区则坐落在两极之间。 -Stanton3_L1=弧-L1 -Stanton3_L1_01=弧-L1-A -Stanton3_L1_01_desc=在弧-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L1_desc=一个位于弧光星轨道上的拉格朗日重力井。除了拥有很多小行星以外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton3_L2=弧-L2 -Stanton3_L2_01=弧-L2-A -Stanton3_L2_01_desc=在弧-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L2_desc=一个位于弧光星轨道上的拉格朗日重力井。 -Stanton3_L3=弧-L3 -Stanton3_L3_01=弧-L3-A -Stanton3_L3_01_desc=在弧-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L3_desc=一个位于弧光星轨道上的拉格朗日重力井。 -Stanton3_L4=弧-L4 -Stanton3_L4_01=弧-L4-A -Stanton3_L4_01_desc=在弧-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L4_desc=一个位于弧光星轨道上的拉格朗日重力井。 -Stanton3_L5=弧-L5 -Stanton3_L5_01=弧-L5-A -Stanton3_L5_01_desc=在弧-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton3_L5_desc=一个位于弧光星轨道上的拉格朗日重力井。 -Stanton3_OrbitalRelay=轨道通讯阵列 AC-421 -Stanton3_Racetrack_SkyScraper=摩天大楼 -Stanton3_Racetrack_SkyScraper_add=弧光星上的摩天大楼赛道 -Stanton3_Racetrack_SkyScraper_desc=蜿蜒穿过18区城市景观的赛道。由狂野之心竞速负责运营。 -Stanton3_Transfer=拜基尼空间站 -Stanton3_Transfer_Desc=弧光星的主要货运与客运中转站。作为往来星球地表的完美中转站,拜基尼空间站为游客提供了大量便利设施,同时也为无法在地面着陆的超大型飞船提供顶级装卸系统。这里提供各式商店和服务,你可以运输货物、购买个人武器、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -Stanton3a=莉瑞雅(Lyria) -Stanton3a_Desc=这颗冰冻卫星拥有活跃的低温间歇泉和冰火山。 -Stanton3a_DrugLab_001=天堂湾 -Stanton3a_DrugLab_001_desc=天堂湾里一切都更加美妙。 -Stanton3a_DrugUGF_001=发射台 -Stanton3a_DrugUGF_001_desc=准备升天。 -Stanton3a_DrugUGF_002=水桶 -Stanton3a_DrugUGF_002_desc=随时把你倒出去。 -Stanton3a_GRIN_UGF_001=灰猫 斯坦顿3a生产综合体-A -Stanton3a_IndyMine_001=洪保德矿站 -Stanton3a_IndyMine_001_desc=该采矿设施是洪保德资源合作伙伴的注册财产。 -Stanton3a_IndyMine_002=洛维里奇矿站 -Stanton3a_IndyMine_002_desc=这片土地已由洛维里奇集团许可使用。 -Stanton3a_Shubin_001=舒宾采矿设施 SAL-2 -Stanton3a_Shubin_002=舒宾采矿设施 SAL-5 -Stanton3a_Stash_001=孤儿院 -Stanton3a_Stash_001_desc=失落者之家。 -Stanton3a_UFG_006=舒宾加工设施 SPAL-7 -Stanton3a_UFG_007=舒宾加工设施 SPAL-9 -Stanton3a_UFG_008=舒宾加工设施 SPAL-12 -Stanton3a_UGF_001="坑地" -Stanton3a_UGF_001_desc=除了往上走你别无选择。 -Stanton3a_UGF_002=车夫驿站 -Stanton3a_UGF_002_desc=请像轮子一样圆润地离开。 -Stanton3a_UGF_003=泰迪的玩具屋 -Stanton3a_UGF_003_desc=在错误的地方找乐子。 -Stanton3a_UGF_004="别处" -Stanton3a_UGF_004_desc=如果你不该在这里,最好滚去别的地方。 -Stanton3a_UGF_005=舒宾加工设施 SPAL-3 -Stanton3a_UGF_009=运营仓库 莉瑞娅-1 -Stanton3a_UGF_009_desc=此远程运营仓库仅供授权人员使用。非法侵入严究不贷。 -Stanton3a_UGF_010=舒宾加工设施 SPAL-16 -Stanton3a_UGF_011=舒宾加工设施 SPAL-21 -Stanton3a_UGF_desc=一家由舒宾星际拥有并经营的加工厂。 -Stanton3b=瓦菈(Wala) -Stanton3b_ARCC_UGF_001=弧光集团 瓦拉-1 工业园区 -Stanton3b_ArcCorp_001=弧光集团采矿站-045 -Stanton3b_ArcCorp_002=弧光集团采矿站-048 -Stanton3b_ArcCorp_003=弧光集团采矿站-056 -Stanton3b_ArcCorp_004=弧光集团采矿站-061 -Stanton3b_Desc=瓦菈的低密度使其易受潮汐力的影响并呈现为两极显著突出的长椭球状。 -Stanton3b_DrugUGF_001=失物招领处 -Stanton3b_DrugUGF_001_desc=你要找的在这儿。 -Stanton3b_DrugUGF_002=美好时光神庙 -Stanton3b_DrugUGF_002_desc=赞美吧! -Stanton3b_IndyFarmer_001=荫谷农场 -Stanton3b_IndyFarmer_001_desc=优质的植物证明一些东西在阴凉处生长得更好。 -Stanton3b_SalvageYard_001=参孙父子回收站 -Stanton3b_SalvageYard_001_desc=这座家族私有的回收站以其可靠性和优质的服务为傲,并提供了一些可能是当前市场行情里最优的定价选择。 -Stanton3b_UGF_001=弧光集团加工中心-115 -Stanton3b_UGF_002=弧光集团加工中心-123 -Stanton3b_UGF_desc_shared=由弧光集团运作的物资加工中心。 -Stanton4=微科星(microTech) -Stanton4_CRAS_UGF_001=寒宇加工厂 34-12 -Stanton4_CVLX_UGF_001=科瓦莱什配送中心 S4DC05 -Stanton4_CommArray_001=通信阵列 ST4-22 -Stanton4_CommArray_002=通信阵列 ST4-31 -Stanton4_CommArray_003=通信阵列 ST4-59 -Stanton4_CommArray_004=通信阵列 ST4-64 +Stanton3_Desc=Buildings cover a majority of the planet’s surface with residential areas relegated to the poles while ArcCorp’s factories, business headquarters, financial and commercial districts are located in between. +Stanton3_L1=ARC L1 +Stanton3_L1_01=ARC L1-A +Stanton3_L1_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L1 that features a R&R rest stop. +Stanton3_L1_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton3_L2=ARC L2 +Stanton3_L2_01=ARC L2-A +Stanton3_L2_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L2 that features a R&R rest stop. +Stanton3_L2_desc=A Lagrangian gravity well located in the orbit of ArcCorp. +Stanton3_L3=ARC L3 +Stanton3_L3_01=ARC L3-A +Stanton3_L3_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L3 that features a R&R rest stop. +Stanton3_L3_desc=A Lagrangian gravity well located in the orbit of ArcCorp. +Stanton3_L4=ARC L4 +Stanton3_L4_01=ARC L4-A +Stanton3_L4_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L4 that features a R&R rest stop. +Stanton3_L4_desc=A Lagrangian gravity well located in the orbit of ArcCorp. +Stanton3_L5=ARC L5 +Stanton3_L5_01=ARC L5-A +Stanton3_L5_01_desc=A gas pocket contained in the Lagrangian gravity well ARC L5 that features a R&R rest stop. +Stanton3_L5_desc=A Lagrangian gravity well located in the orbit of ArcCorp. +Stanton3_OrbitalRelay=Orbital Relay AC-421 +Stanton3_Racetrack_SkyScraper=The Sky Scraper +Stanton3_Racetrack_SkyScraper_add=The Sky Scraper on Arccorp +Stanton3_Racetrack_SkyScraper_desc=A racetrack that winds through the cityscape of Area18. Operated by Wildstar Racing. +Stanton3_Transfer=Baijini Point +Stanton3_Transfer_Desc=The primary cargo and transfer point for ArcCorp. Perfect as a waypoint on your down or back from the surface, Baijini Point features plenty of amenities for travelers while also providing a top-tier loading/unloading system for capital ships that are unable to head down to the surface. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, and Habs. +Stanton3a=Lyria +Stanton3a_Desc=This icy moon features active cryogeysers and cryovolcanoes. +Stanton3a_DrugLab_001=Paradise Cove +Stanton3a_DrugLab_001_desc=Everything's better in paradise. +Stanton3a_DrugUGF_001=Launch Pad +Stanton3a_DrugUGF_001_desc=Get ready to blast off. +Stanton3a_DrugUGF_002=Buckets +Stanton3a_DrugUGF_002_desc=At the ready to bail you out. +Stanton3a_GRIN_UGF_001=Greycat Stanton 3a Production Complex-A +Stanton3a_IndyMine_001=Humboldt Mines +Stanton3a_IndyMine_001_desc=This mining facility is the registered property of Humboldt Resource Partners. +Stanton3a_IndyMine_002=Loveridge Mineral Reserve +Stanton3a_IndyMine_002_desc=This land has been licensed for use by the Loveridge Group. +Stanton3a_Shubin_001=Shubin Mining Facility SAL-2 +Stanton3a_Shubin_002=Shubin Mining Facility SAL-5 +Stanton3a_Stash_001=The Orphanage +Stanton3a_Stash_001_desc=Home for the lost. +Stanton3a_UFG_006=Shubin Processing Facility SPAL-7 +Stanton3a_UFG_007=Shubin Processing Facility SPAL-9 +Stanton3a_UFG_008=Shubin Processing Facility SPAL-12 +Stanton3a_UGF_001=The Pit +Stanton3a_UGF_001_desc=There's no place left to go but up. +Stanton3a_UGF_002=Wheeler's +Stanton3a_UGF_002_desc=Nowhere get's you rollin' like Wheeler's. +Stanton3a_UGF_003=Teddy's Playhouse +Stanton3a_UGF_003_desc=Looking for fun in all the wrong places. +Stanton3a_UGF_004=Elsewhere +Stanton3a_UGF_004_desc=If you're not supposed to be here, you better go somewhere else. +Stanton3a_UGF_005=Shubin Processing Facility SPAL-3 +Stanton3a_UGF_009=Operations Depot Lyria-1 +Stanton3a_UGF_009_desc=This remote operations depot is for use by authorized personnel only. Trespassers will be prosecuted. +Stanton3a_UGF_010=Shubin Processing Facility SPAL-16 +Stanton3a_UGF_011=Shubin Processing Facility SPAL-21 +Stanton3a_UGF_desc=A processing facility owned and operated by Shubin Interstellar. +Stanton3b=Wala +Stanton3b_ARCC_UGF_001=ArcCorp Wala-1 Industrial Park +Stanton3b_ArcCorp_001=ArcCorp Mining Area 045 +Stanton3b_ArcCorp_002=ArcCorp Mining Area 048 +Stanton3b_ArcCorp_003=ArcCorp Mining Area 056 +Stanton3b_ArcCorp_004=ArcCorp Mining Area 061 +Stanton3b_Desc=The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate. +Stanton3b_DrugUGF_001=Lost and Found +Stanton3b_DrugUGF_001_desc=We have what you're looking for. +Stanton3b_DrugUGF_002=Good Times Temple +Stanton3b_DrugUGF_002_desc=Praise be! +Stanton3b_IndyFarmer_001=Shady Glen Farms +Stanton3b_IndyFarmer_001_desc=Quality plants that prove some things grow better in the shade. +Stanton3b_SalvageYard_001=Samson & Son's Salvage Center +Stanton3b_SalvageYard_001_desc=This family owned and operated salvage center is proud of their quality service and reliability, as well as offering some of the best possible pricing in today’s current markets. +Stanton3b_UGF_001=ArcCorp Processing Center 115 +Stanton3b_UGF_002=ArcCorp Processing Center 123 +Stanton3b_UGF_desc_shared=A resource processing center and operated by ArcCorp. +Stanton4=microTech +Stanton4_CRAS_UGF_001=Cry-Astro Processing Plant 34-12 +Stanton4_CVLX_UGF_001=Covalex Distribution Center S4DC05 +Stanton4_CommArray_001=Comm Array ST4-22 +Stanton4_CommArray_002=Comm Array ST4-31 +Stanton4_CommArray_003=Comm Array ST4-59 +Stanton4_CommArray_004=Comm Array ST4-64 Stanton4_Courier_Org,P=Stanton4_Courier_Org -Stanton4_DerelictSettlement_AstorsClearing=阿斯特空地 -Stanton4_DerelictSettlement_AstorsClearing_desc=晚上的森林并不安全。 -Stanton4_DerelictSettlement_BloodshotRidge=血腥岭 -Stanton4_DerelictSettlement_BloodshotRidge_desc=无处可走,只能一直往下。 -Stanton4_DerelictSettlement_Dunboro=顿波罗镇 -Stanton4_DerelictSettlement_Dunboro_desc=非请勿来。 -Stanton4_DerelictSettlement_Frostbite=寒霜镇 -Stanton4_DerelictSettlement_Frostbite_desc=过来热热身吧。 -Stanton4_DerelictSettlement_HarpersPoint=竖琴手之角 -Stanton4_DerelictSettlement_HarpersPoint_desc=只是一个临湖的僻静之地。 -Stanton4_DerelictSettlement_MorelandHills=莫兰山 -Stanton4_DerelictSettlement_MorelandHills_desc=这有很多好地方能住,但是这一块我们的。 -Stanton4_DerelictSettlement_RazorsEdge=剃刀悬崖 -Stanton4_DerelictSettlement_RazorsEdge_desc=只有最好的才能入选。 -Stanton4_Desc=一个类地化改造中的差错使得此星球上有着异常稠密的云层和远低于适宜气候的温度,并成为了一个能让星球的拥有者微科集团安置极为热敏感的计算与制造中心的理想地点。 -Stanton4_DrugUGF_desc_shared=这个数据中心是微科集团众多用于提供计算能力、数据存储、内容分发或是其他基于网络的服务的设施之一。(目前已经下线) -Stanton4_EMShelter_001=卡洪山口紧急避难所 -Stanton4_EMShelter_002=维恩地区紧急避难所 -Stanton4_EMShelter_003=努伊克苏特紧急避难所 -Stanton4_EMShelter_004=眺望点紧急避难所 -Stanton4_L1=微-L1 -Stanton4_L1_01=微-L1-A -Stanton4_L1_01_desc=在微-L1拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L1_02=微-L1-B -Stanton4_L1_02_desc=在微-L1拉格朗日重力井里的一个气团。 -Stanton4_L1_NavyStation_DESC=INS 杰里科于2871年竣工,是UEE海军在斯坦顿星系的主要停靠港。该港以著名中队长阿玛雷·杰里科的名字命名,可为各型主力舰以及小型支援、战斗舰船提供后勤支援、燃料补充以及弹药补给。 -Stanton4_L1_NavyStation_NAME=INS 杰里科 -Stanton4_L1_desc=一个位于微科星轨道上的拉格朗日重力井。除了拥有很多小行星外,还有着一个便捷的R&R休息空间站,提供加油和维修服务。 -Stanton4_L2=微-L2 -Stanton4_L2_01=微-L2-A -Stanton4_L2_01_desc=在微-L2拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L2_02=微-L2-B -Stanton4_L2_02_desc=在微-L2拉格朗日重力井内的一个气团。 -Stanton4_L2_03=微 L2-C -Stanton4_L2_03_desc=在微-L2拉格朗日重力井内的一个气团。 -Stanton4_L2_desc=一个位于微科星轨道上的拉格朗日重力井。 -Stanton4_L3=微-L3 -Stanton4_L3_01=微 L3-A -Stanton4_L3_01_desc=在微-L3拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L3_desc=一个位于微科星轨道上的拉格朗日重力井。 -Stanton4_L4=微-L4 -Stanton4_L4_01=微 L4-A -Stanton4_L4_01_desc=在微-L4拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L4_desc=一个位于微科星轨道上的拉格朗日重力井。 -Stanton4_L5=微-L5 -Stanton4_L5_01=微 L5-A -Stanton4_L5_01_desc=在微-L5拉格朗日重力井内,建有R&R休息空间站的一个气团。 -Stanton4_L5_02=微 L5-B -Stanton4_L5_02_desc=在微-L5拉格朗日重力井内的一个气团。 -Stanton4_L5_desc=一个位于微科星轨道上的拉格朗日重力井。 -Stanton4_MITE_UGF_001=微科星物流仓库 S4LD01 -Stanton4_NewBab_AspireGrand=志远大厦 -Stanton4_NewBab_DomeSurfaceExit=市民广场地面出口 -Stanton4_NewBab_DomeSurfaceExit_GroundATC=市民广场泊位 -Stanton4_NewBab_Hospital=布伦特沃斯医护中心 -Stanton4_NewBab_Hospital_Desc=由著名的布伦特沃斯医生在太阳系,地球的纽约市所创立。布伦特沃斯医护中心的使命是提供全面的医疗服务,让病人在身体、情感和精神各方面安乐的同时带来最优质的护理服务。 -Stanton4_NewBab_MetroLoop=微科地铁环线 -Stanton4_NewBab_NBIS=NBIS航站楼 -Stanton4_NewBab_NBIS_ATC=新巴贝奇星际空港 -Stanton4_NewBab_NBIS_GroundATC=NBIS泊位 -Stanton4_NewBab_PlanetaryServices=微科星球公务部 -Stanton4_NewBab_PlanetarySurfaceExit=行星地表出口 -Stanton4_NewBab_TheCommons=市民广场 -Stanton4_NewBabbage=新巴贝奇(New Babbage) -Stanton4_NewBabbage_Desc=为了将这颗星球上的严寒气候拒之门外,新巴贝奇成为了一座拥有穹顶包覆露天场所和顶级便利设施的高端城市,旨在激发那些被微科集团的锐意进取吸引来的尖端企业和科技公司的创造力和生产力。 -Stanton4_Rayari_001=拉亚利 德尔塔纳科究前哨站 -Stanton4_Rayari_002=拉亚利 莱文古德科究前哨站 -Stanton4_ReclaimerSettlement=幽灵洼地 -Stanton4_ReclaimerSettlement_Desc=一个私人场所。 不请自来的访客将被严肃处理。 -Stanton4_SASU_UGF_001=樱日集团 一枝黄花工作中心 -Stanton4_Shubin_001=舒宾采矿设施 SM0-13 -Stanton4_Shubin_002=舒宾采矿设施 SM0-22 -Stanton4_Shubin_003=舒宾采矿设施 SM0-18 -Stanton4_Shubin_004=舒宾采矿设施 SM0-10 -Stanton4_Stash_001="墓地" -Stanton4_Stash_001_desc=如果你想死的话去这个地方正合适。 -Stanton4_Stash_002=前哨站 54 -Stanton4_Stash_002_desc=这就是前哨站54的所在地。 -Stanton4_Transfer=特雷斯勒空间站 -Stanton4_Transfer_Desc=坐落于微科星上空商道的特雷斯勒空间站,是新巴贝奇的主要中转枢纽。微科集团和地表上其它公司的出口货物,以及来自其他星系的资源和贸易造就了这个太空站每天数以百万SCU的货物吞吐量。这里有许多商店和服务,你可以运输货物、购买飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿以及医疗服务。 -Stanton4_UGF_001=微科数据中心 5WQ-R2V-C(已下线) -Stanton4_UGF_002=微科数据中心 2UB-RB9-5 -Stanton4_UGF_003=微科数据中心 8FK-Q2X-K -Stanton4_UGF_004=微科数据中心 E2Q-NSG-Y(已下线) -Stanton4_UGF_005=微科运营中心 TLI-4 -Stanton4_UGF_006=微科数据中心 D79-ECG-R(已下线) -Stanton4_UGF_007=微科数据中心 QVX-J88-J -Stanton4_UGF_008=微科数据中心TMG-XEV-2 -Stanton4_UGF_009=微科数据中心 KH3-AAE-L -Stanton4_UGF_010=微科数据中心 L8P-JUC-8(已下线) -Stanton4_UGF_011=微科数据中心 4HJ-LVE-A -Stanton4_UGF_Sec_desc_shared=微科星运营中心是安全保障设施,用于管理和监督该地区的各种远程运作。 -Stanton4_UGF_desc_shared=这个数据中心是微科集团那众多用于提供计算能力、数据存储、内容分发或是其它基于网络的服务的设施之一。 -Stanton4a=卡利俄佩(Calliope) -Stanton4a_Desc=据说是以启迪了雄辩的古希腊文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们“努力追求思想的纯粹表达”。 -Stanton4a_DrugLab_001=渡鸦栖 -Stanton4a_DrugLab_001_desc=擅闯者有去无回。 -Stanton4a_Rayari_001=拉亚利-卡尔塔格研究站 -Stanton4a_Rayari_002=拉亚利-安维克研究站 -Stanton4a_Shubin_001=舒宾采矿设施 SMCa-6 -Stanton4a_Shubin_002=舒宾采矿设施 SMCa-8 -Stanton4a_UGF_001=舒宾加工设施 SPMC-3[已关闭] -Stanton4a_UGF_002=舒宾加工设施 SPMC-5[已关闭] -Stanton4a_UGF_003=舒宾加工设施 SPMC-10 -Stanton4a_UGF_004=舒宾加工设施 SPMC-11[已关闭] -Stanton4a_UGF_005=舒宾加工设施 SPMC-14[已关闭] -Stanton4a_UGF_006=舒宾加工设施 SPMC-1 -Stanton4b=克利俄(Clio) -Stanton4b_Desc=据说是以主管历史的古希腊文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们谨记“他们是站在前人的肩膀上的”。 -Stanton4b_Racetrack_SnakePit=蛇坑 -Stanton4b_Racetrack_SnakePit_add=克利俄上的蛇坑赛道 -Stanton4b_Racetrack_SnakePit_desc=一个受欢迎的业余赛道,穿过一个废弃的户外采矿设施。由狂野之心竞速负责运营。 -Stanton4b_Rayari_001=拉亚利-麦格拉思研究站 -Stanton4b_Rayari_002=拉亚利-坎特韦尔研究站 -Stanton4c=欧忒耳佩(Euterpe) -Stanton4c_Desc=据说是以古希腊主管音乐的文艺女神为名,从而提醒那些在微科星上凝视这颗卫星的人们在设计中遵从“宇宙的自然韵”。 -Stanton4c_IndyFarmer_001=巴德种植园 -Stanton4c_IndyFarmer_001_desc=有点偏僻,但巴德种植园总是个好去处。 -Stanton4c_Racetrack_Icebreaker=破冰船 -Stanton4c_Racetrack_Icebreaker_add=欧忒耳佩上的破冰船赛道 -Stanton4c_Racetrack_Icebreaker_desc=微科星的欧忒耳佩高级研究实验室周围群山之上的寒冷赛道。由狂野之心竞速负责运营。 -Stanton4c_SalvageYard_001=德夫林废品回收站 -Stanton4c_SalvageYard_001_desc=我们的小店有多年废品回收经验。不管您是个独立交易者还是只想清理一下您的机库,我们都乐意为您效劳。 -StantonStar=斯坦顿(Stanton) -StantonStar_Desc=一颗G型主序星。 -Stanton_2=斯坦顿(恒星) -Stanton_EMShelter_001_desc_shared=紧急情况和极端天气时使用的公共避难场所。出于安全原因,除紧急情况外禁止进入该避难场所。 -Stanton_JumpPoint_Magnus=斯坦顿 - 马格努斯 跳跃点 -Stanton_JumpPoint_Magnus_Desc=该跳跃点连接着斯坦顿星系和马格努斯星系。 -Stanton_JumpPoint_Pyro=斯坦顿 - 派罗 跳跃点 -Stanton_JumpPoint_Pyro_desc=该跳跃点连接着斯坦顿星系和无主的派罗星系。 -Stanton_JumpPoint_Terra=斯坦顿 - 泰拉 跳跃点 -Stanton_JumpPoint_Terra_Desc=该跳跃点连接着斯坦顿星系和泰拉星系。 -Stanton_Magnus_JPStation=马格努斯星门 -Stanton_Magnus_JPStation_desc=跃迁点附近加入了一个新的战略地点,马格努斯星门空间站将为那些往返马格努斯星系的旅行者提供商店和服务。到此空间站的访客可以找到种类繁多的便民设施和商品:提供加油服务,弹药补充,货物装卸,个人武器,个人护具,食物,一个诊所,公寓和其他的服务与设施 -Stanton_Pyro_JPStation=派罗星门 -Stanton_Pyro_JPStation_desc=位于靠近跳跃点的战略地点,派罗星门空间站能为那些进出派罗星系的旅行者解决购物和其他服务的需求。到此空间站的访客可以找到种类繁多的便民设施和商品:加油服务、弹药补充、货物装卸、个人武器,个人防具,衣物,食物,诊所,胶囊公寓和其他的服务与设施。 -Stanton_Rayari_001_desc_shared=一个属于拉亚利公司专门从事尖端生物技术的医学研究设施。 -Stanton_Terra_JPStation=泰拉星门 -Stanton_Terra_JPStation_desc=位于靠近跳跃点的战略地点,泰拉星门能为那些进出派罗星系的旅行者解决购物和其他服务的需求。到此空间站的访客可以找到种类繁多的便民设施和商品:加油服务、弹药补充、货物装卸、个人武器,个人防具,衣物,食物,诊所,胶囊公寓和其他的服务与设施 -Starfarer_Wreckage_QT=离奇信号 +Stanton4_DerelictSettlement_AstorsClearing=Astor's Clearing +Stanton4_DerelictSettlement_AstorsClearing_desc=It ain’t safe to go into the woods at night. +Stanton4_DerelictSettlement_BloodshotRidge=Bloodshot Ridge +Stanton4_DerelictSettlement_BloodshotRidge_desc=Nowhere to go but down. +Stanton4_DerelictSettlement_Dunboro=Dunboro +Stanton4_DerelictSettlement_Dunboro_desc=No one's welcome, unless you are. +Stanton4_DerelictSettlement_Frostbite=Frostbite +Stanton4_DerelictSettlement_Frostbite_desc=Stop by and warm up for a bit. +Stanton4_DerelictSettlement_HarpersPoint=Harper's Point +Stanton4_DerelictSettlement_HarpersPoint_desc=Just a quiet place by the lake. +Stanton4_DerelictSettlement_MorelandHills=Moreland Hills +Stanton4_DerelictSettlement_MorelandHills_desc=There may be nicer places to live, but this one’s ours. +Stanton4_DerelictSettlement_RazorsEdge=Razor's Edge +Stanton4_DerelictSettlement_RazorsEdge_desc=Only the best make the cut. +Stanton4_Desc=A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers. +Stanton4_DrugUGF_desc_shared=This DataCenter is one of the many locations used by microTech to provide computing power, database storage, content delivery, or other network functionality. (LOCATION CURRENTLY OFFLINE) +Stanton4_EMShelter_001=Calhoun Pass Emergency Shelter +Stanton4_EMShelter_002=Point Wain Emergency Shelter +Stanton4_EMShelter_003=Nuiqsut Emergency Shelter +Stanton4_EMShelter_004=Clear View Emergency Shelter +Stanton4_L1=MIC L1 +Stanton4_L1_01=MIC L1-A +Stanton4_L1_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L1 that features a R&R rest stop. +Stanton4_L1_02=MIC L1-B +Stanton4_L1_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L1. +Stanton4_L1_NavyStation_DESC=Completed in 2871, INS Jericho is the main port of call for the UEE Navy in the Stanton system. Named after famed squadron leader Amare Jericho, this station is outfitted to provide logistical support, refueling and resupply options for a variety of capital ships, as well as smaller support and combat vessels. +Stanton4_L1_NavyStation_NAME=INS Jericho +Stanton4_L1_desc=A Lagrangian gravity well located in the orbit of microTech. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. +Stanton4_L2=MIC L2 +Stanton4_L2_01=MIC L2-A +Stanton4_L2_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L2 that features a R&R rest stop. +Stanton4_L2_02=MIC L2-B +Stanton4_L2_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L2. +Stanton4_L2_03=MIC L2-C +Stanton4_L2_03_desc=A gas pocket contained in the Lagrangian gravity well MIC L2. +Stanton4_L2_desc=A Lagrangian gravity well located in the orbit of microTech. +Stanton4_L3=MIC L3 +Stanton4_L3_01=MIC L3-A +Stanton4_L3_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L3 that features a R&R rest stop. +Stanton4_L3_desc=A Lagrangian gravity well located in the orbit of microTech. +Stanton4_L4=MIC L4 +Stanton4_L4_01=MIC L4-A +Stanton4_L4_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L4 that features a R&R rest stop. +Stanton4_L4_desc=A Lagrangian gravity well located in the orbit of microTech. +Stanton4_L5=MIC L5 +Stanton4_L5_01=MIC L5-A +Stanton4_L5_01_desc=A gas pocket contained in the Lagrangian gravity well MIC L5 that features a R&R rest stop. +Stanton4_L5_02=MIC L5-B +Stanton4_L5_02_desc=A gas pocket contained in the Lagrangian gravity well MIC L5. +Stanton4_L5_desc=A Lagrangian gravity well located in the orbit of microTech. +Stanton4_MITE_UGF_001=microTech Logistics Depot S4LD01 +Stanton4_NewBab_AspireGrand=Aspire Grand +Stanton4_NewBab_DomeSurfaceExit=The Commons Surface Exit +Stanton4_NewBab_DomeSurfaceExit_GroundATC=The Commons Parking +Stanton4_NewBab_Hospital=Brentworth Care Center +Stanton4_NewBab_Hospital_Desc=Founded by the famed Dr. Brentworth in New York City, Earth, Sol, with a mission to provide holistic medical services based on providing the best care while nurturing the well-being of the whole person - physically, emotionally and spiritually. +Stanton4_NewBab_MetroLoop=MT MetroLoop +Stanton4_NewBab_NBIS=NBIS Terminal +Stanton4_NewBab_NBIS_ATC=NB Int. Spaceport +Stanton4_NewBab_NBIS_GroundATC=NBIS Parking +Stanton4_NewBab_PlanetaryServices=MT Planetary Services +Stanton4_NewBab_PlanetarySurfaceExit=Planetary Surface Exit +Stanton4_NewBab_TheCommons=The Commons +Stanton4_NewBabbage=New Babbage +Stanton4_NewBabbage_Desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productiveness of the cutting edge companies and tech firms drawn here by microTech's innovation.  +Stanton4_Rayari_001=Rayari Deltana Research Outpost +Stanton4_Rayari_002=Rayari Livengood Research Outpost +Stanton4_ReclaimerSettlement=Ghost Hollow +Stanton4_ReclaimerSettlement_Desc=A private haunt. Uninvited guests will be dealt with harshly. +Stanton4_SASU_UGF_001=Sakura Sun Goldenrod Workcenter +Stanton4_Shubin_001=Shubin Mining Facility SM0-13 +Stanton4_Shubin_002=Shubin Mining Facility SM0-22 +Stanton4_Shubin_003=Shubin Mining Facility SM0-18 +Stanton4_Shubin_004=Shubin Mining Facility SM0-10 +Stanton4_Stash_001=The Necropolis +Stanton4_Stash_001_desc=The right place to go if you want to wind up dead. +Stanton4_Stash_002=Outpost 54 +Stanton4_Stash_002_desc=This is the place where outpost 54 is. +Stanton4_Transfer=Port Tressler +Stanton4_Transfer_Desc=Located in the trade lane above microTech, Port Tressler is the main transfer hub for New Babbage. Millions of SCU pass through this station everyday between exports from microTech and the other companies on the surface and the resources and trade coming in from the other systems. Includes shops and services like: Refueling, Restocking, Cargo Transfers, Ship Components, Personal Armor, Clothing, Food, a Clinic, and Habs. +Stanton4_UGF_001=MT DataCenter 5WQ-R2V-C (Offline) +Stanton4_UGF_002=MT DataCenter 2UB-RB9-5 +Stanton4_UGF_003=MT DataCenter 8FK-Q2X-K +Stanton4_UGF_004=MT DataCenter E2Q-NSG-Y (Offline) +Stanton4_UGF_005=MT OpCenter TLI-4 +Stanton4_UGF_006=MT DataCenter D79-ECG-R (Offline) +Stanton4_UGF_007=MT DataCenter QVX-J88-J +Stanton4_UGF_008=MT DataCenter TMG-XEV-2 +Stanton4_UGF_009=MT DataCenter KH3-AAE-L +Stanton4_UGF_010=MT DataCenter L8P-JUC-8 (Offline) +Stanton4_UGF_011=MT DataCenter 4HJ-LVE-A +Stanton4_UGF_Sec_desc_shared=microTech OpCenters are safe and secure facilities used by to manage and oversee various remote operations in the area. +Stanton4_UGF_desc_shared=This DataCenter is one of the many locations used by microTech to provide computing power, database storage, content delivery, or other network functionality. +Stanton4a=Calliope +Stanton4a_Desc=Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to ‘strive for pure expression of thought.’ +Stanton4a_DrugLab_001=Raven's Roost +Stanton4a_DrugLab_001_desc=Those who tresspass will be seen nevermore. +Stanton4a_Rayari_001=Rayari Kaltag Research Outpost +Stanton4a_Rayari_002=Rayari Anvik Research Outpost +Stanton4a_Shubin_001=Shubin Mining Facility SMCa-6 +Stanton4a_Shubin_002=Shubin Mining Facility SMCa-8 +Stanton4a_UGF_001=Shubin Processing Facility SPMC-3 [CLOSED] +Stanton4a_UGF_002=Shubin Processing Facility SPMC-5 [CLOSED] +Stanton4a_UGF_003=Shubin Processing Facility SPMC-10 +Stanton4a_UGF_004=Shubin Processing Facility SPMC-11 [CLOSED] +Stanton4a_UGF_005=Shubin Processing Facility SPMC-14 [CLOSED] +Stanton4a_UGF_006=Shubin Processing Facility SPMC-1 +Stanton4b=Clio +Stanton4b_Desc=Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that ‘their work stands on those who came before them.’ +Stanton4b_Racetrack_SnakePit=The Snake Pit +Stanton4b_Racetrack_SnakePit_add=The Snake Pit on Clio +Stanton4b_Racetrack_SnakePit_desc=A popular amateur racetrack through an abandoned outdoor mining facility. Operated by Wildstar Racing. +Stanton4b_Rayari_001=Rayari McGrath Research Outpost +Stanton4b_Rayari_002=Rayari Cantwell Research Outpost +Stanton4c=Euterpe +Stanton4c_Desc=Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’ +Stanton4c_IndyFarmer_001=Bud's Growery +Stanton4c_IndyFarmer_001_desc=A little out of the way, but Bud's is always a good trip. +Stanton4c_Racetrack_Icebreaker=The Icebreaker +Stanton4c_Racetrack_Icebreaker_add=The Icebreaker on Euterpe +Stanton4c_Racetrack_Icebreaker_desc=A frigid racetrack over the mountains around microTech’s Euterpe Advanced Research Laboratories. Operated by Wildstar Racing. +Stanton4c_SalvageYard_001=Devlin Scrap & Salvage +Stanton4c_SalvageYard_001_desc=Our small operation has years of experience handling scrap and salvage. Whether you're an independent trader or just clearing out your hangar, we're happy to serve you. +StantonStar=Stanton +StantonStar_Desc=A class-G main sequence star. +Stanton_2=Stanton (Star) +Stanton_EMShelter_001_desc_shared=Public shelter to be used in case of emergencies and hazardous weather. For safety reasons, access to this shelter is prohibited except in emergencies. +Stanton_JumpPoint_Magnus=Stanton - Magnus Jump Point +Stanton_JumpPoint_Magnus_Desc=This jump point connects Stanton to the Magnus system. +Stanton_JumpPoint_Pyro=Stanton-Pyro Jump Point +Stanton_JumpPoint_Pyro_desc=This jump point connects Stanton to the unclaimed Pyro system. +Stanton_JumpPoint_Terra=Stanton - Terra Jump Point +Stanton_JumpPoint_Terra_Desc=This jump point connects Stanton to the Terra system. +Stanton_Magnus_JPStation=Magnus Gateway +Stanton_Magnus_JPStation_desc=Situated at a strategic location near the jump point, the Magnus Gateway provides shops and services to those traveling to and from Magnus. Visitors to the station can find a wide variety of amenities and stores including: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Food, a Clinic, Habs, and more. +Stanton_Pyro_JPStation=Pyro Gateway +Stanton_Pyro_JPStation_desc=Situated at a strategic location near the jump point, the Pyro Gateway provides shops and services to those traveling to and from Pyro. Visitors to the station can find a wide variety of amenities and stores including: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, Habs, and more. +Stanton_Rayari_001_desc_shared=A Rayari Inc. medical research facility dedicated to cutting-edge biotechnology. +Stanton_Terra_JPStation=Terra Gateway +Stanton_Terra_JPStation_desc=Situated at a strategic location near the jump point, the Terra Gateway provides shops and services to those traveling to and from Terra. Visitors to the station can find a wide variety of amenities and stores including: Refueling, Restocking, Cargo Transfers, Personal Weapons, Personal Armor, Clothing, Food, a Clinic, Habs, and more. +Starfarer_Wreckage_QT=Strange Signal Station_Illegal_LocalDelivery_Header,P=Grab a special package Station_Illegal_LocalDelivery_Title,P=Grab a special package Station_Illegal_LocalDelivery_desc_001,P=Do me a favour would ya? There's a package that's been left for me.\nGo and get it would yah, I'll pay you for this small task. Station_Illegal_LocalDelivery_desc_002,P=Hey could you grab my parcel for me? Station_Illegal_LocalDelivery_desc_003,P=You want some quick cash, grab me my shit and I'll give you some cash.\nFair trade right? -Staton4_NewBab_Tobin_Closed=感谢您的光临 -Staton4_NewBab_Tobin_Closed_Desc=托宾会展中心目前关闭,但我们希望您能参加我们的下一次的活动。 -StealEvidence_MissionFail_LostEvidence=未取得证据。 -StealEvidence_MissionSuccess=证据已送达。 +Staton4_NewBab_Tobin_Closed=THANK YOU FOR VISITING +Staton4_NewBab_Tobin_Closed_Desc=Tobin Expo Center is currently closed, but we hope that you return soon for our next event. +StealEvidence_MissionFail_LostEvidence=The evidence was not retrieved. +StealEvidence_MissionSuccess=The evidence was delivered. StealEvidence_desc=~mission(Contractor|StealEvidenceDescription) StealEvidence_from=~mission(Contractor|StealEvidenceFrom) -StealEvidence_obj_long_01=取回目前存储在 ~mission(location|address) 的证据。 -StealEvidence_obj_marker_01=取回证据 -StealEvidence_obj_marker_01a=证据 -StealEvidence_obj_short_01=取回证据 +StealEvidence_obj_long_01=Retrieve evidence that is currently stored at ~mission(location|address). +StealEvidence_obj_marker_01=Retrieve Evidence +StealEvidence_obj_marker_01a=Evidence +StealEvidence_obj_short_01=Retrieve Evidence StealEvidence_title=~mission(Contractor|StealEvidenceTitle) Supreme_RepUI_Area,P=[PH] Area Supreme_RepUI_Description,P=[PH] Supreme Description @@ -40803,10 +40803,10 @@ Supreme_RepUI_Founded,P=[PH] N/A Supreme_RepUI_Headquarters,P=[PH] Supreme Headquarters Supreme_RepUI_Leadership,P=[PH] Supreme Leadership Supreme_RepUI_Name,P=[PH] Supreme -TARPits_RepUI_Area=斯坦顿 -TARPits_RepUI_Description=因为名字仿冒了拖曳救援维修(TAR, Tow And Repair)而臭名昭著的焦油坑(Tar Pits)其实是干非法打捞这一行的,即赶在失事或无主船只的合法船主能够进行索赔前抢先把船给拆成零件。通过将这些偷来的零部件出售给别的犯罪团伙,焦油坑和斯坦顿的其余大型帮派一直以来都保持着良好的关系。 -TARPits_RepUI_DisplayName=焦油坑 -TARPits_RepUI_Focus=海盗、打捞 +TARPits_RepUI_Area=Stanton +TARPits_RepUI_Description=Known for their namesake Tow And Repair scams, the Tar Pits run illegal salvage operations, stripping distressed or otherwise unattended ships before their rightful owners can reclaim them. By selling these stolen parts to other criminal groups, the Tar Pits have managed to maintain good relationships with the other larger gangs in Stanton. +TARPits_RepUI_DisplayName=Tar Pits +TARPits_RepUI_Focus=Piracy, Salvage TARPits_RepUI_Founded=N/A TARPits_RepUI_HQ=N/A TARPits_RepUI_Leadership=N/A @@ -40873,130 +40873,130 @@ TW_UEELINCOLN_M_TWH_Progress_RadarTower_NearlyDown_Phase2_IG= TW_UEELINCOLN_M_TWH_Progress_SpawnPoint_Unlock_IG= TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase2_IG= TW_UEELINCOLN_M_TWH_Traversal_Phase_Phase3_IG= -Takedown=撂倒 -TarPits_ShipStrip_desc_001=我们有一项特殊的打捞工作需要额外的人手。\n\n我们需要你找到一艘在~mission(location)附近被击毁的~mission(ship) 。安全部门已经在搜索,如果他们找到了它,他们肯定会对它进行识别,这会给我们带来很多麻烦。\n\n所以,我们希望你确保这种情况不会发生。要么把船拖出搜索区,要么把整个船壳打捞掉,这样就没有人知道它属于谁了。无论你做什么决定,都要对此保持沉默。\n\n我们相信你,你打捞到的东西都是你的。但是,如果安全部门在你完成任务之前找到了这艘船,我们就都有大麻烦了,你也不会得到报酬,所以别让我们失望。 -TarPits_ShipStrip_title_001=清理干净 [~mission(ship)] -TarPits_TimedSalvage_Desc_01=我们在~mission(location)附近盯上了一艘正待打捞~mission(ship)。我们太忙了,没时间亲自去打捞,于是我们决定散散财,何乐不为呢?\n\n你给我们一些信用点,我们就会把飞船的准确坐标发给你。不过可别踌躇不定,在安全人员到达现场检查残骸之前,你大概有~mission(timer)分钟的时间。可能更长,也可能更短。\n\n你可以先把它拖到别的地方,也可以在保安出现之前直接在现场打捞掉船壳。只要能处理好就行。一旦你打捞了你想要的一切,就放弃这份合同,消掉地图上的标记,保持整洁。 -TarPits_TimedSalvage_Desc_02_ChickenShip=我们得知阿德吉奥要对一艘~mission(ship)发布一份打捞合约。你要是有兴趣截胡,我们可以多便宜点把坐标卖给你,就是你得赶紧做个决定。\n\n说不定很快就会有倒霉蛋来买下残骸的打捞权,不过我们觉得他们至少得过~mission(timer)分钟才能赶到那儿。要是给看到了你在偷偷打捞他们的东西,他们大概会直接把安保摇过来干你。不过你但凡有点实力,就应该能有足够的时间来干事。 就算你做事慢了点,我猜你也可以直接在他们通风报信前给他们干掉,对吧? -TarPits_TimedSalvage_Title_01=[高风险]~mission(Ship)打捞作业 -TarPits_from=焦油坑 -Taranis=塔拉尼斯星系 -Taranis1=塔拉尼斯 I -Taranis1_Desc=一颗无大气层且无法居住的矮行星。 -Taranis2=塔拉尼斯 II -Taranis2_Desc=这个没有核心的世界在一家现已不复存在的星球开发公司手中遭受了一场类地化改造的灾难,让这颗行星无法居住并留下了一颗破碎的卫星。废弃的地质改造机械直到现在还处于点燃状态并持续烧灼着行星表面。 -Taranis2a=破碎之月 -Taranis2a_Desc=这颗卫星在一次类地化改造事故中被毁了。 -Taranis3=塔拉尼斯 III -Taranis3_Desc=风暴和不适合人类的大气层在这颗烟雾缭绕的星球上肆虐。一座曾经的恒压研究站“Bethor”已经发展为一个定居点,并且是大量塔维因人口和人类侨民的家园。 -Taranis4=塔拉尼斯 IV -Taranis4_Desc=由于地理位置偏远,这个气态巨行星对商业交通的影响很小。 -Taranis_AsteroidBelt1=塔拉尼斯小行星带Alpha -Taranis_AsteroidBelt1_Desc=在这个星系的内部小行星带中飞行也就比在外部小行星带容易一丢丢。 -Taranis_AsteroidBelt2=塔拉尼斯小行星带Beta -Taranis_AsteroidBelt2_Desc=一条矿产资源贫乏的密集小行星带。作为走私者的藏身之处和歹徒的埋伏点而深受欢迎。 -Taranis_Desc=塔拉尼斯是一个无主星系,其最为著名的是两条在跳跃点之间航行时必须穿过的小行星带。除去为海盗和罪犯提供了大量掩体来藏匿的小行星带以外,塔拉尼斯星系最为人所知的可能是位于塔拉尼斯II上的破碎之月,这是游戏竞技场指挥官中的“塔拉尼斯破碎之月”地图的灵感来源。 -Taranis_JumpPoint_Ellis=塔拉尼斯 - 埃利斯 跳跃点 -Taranis_JumpPoint_Ellis_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的埃利斯星系。 -Taranis_JumpPoint_Genesis=塔拉尼斯 - 基尼西斯 跳跃点 -Taranis_JumpPoint_Genesis_Desc=这个跳跃点连接着塔拉尼斯星系和在UEE控制下受《公平机会法案》保护的基尼西斯星系。 -Taranis_JumpPoint_Helios=塔拉尼斯 - 赫里欧斯 跳跃点 -Taranis_JumpPoint_Helios_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的赫里欧斯星系。 -Taranis_JumpPoint_Terra=塔拉尼斯 - 泰拉 跳跃点 -Taranis_JumpPoint_Terra_Desc=该跳跃点连接着塔拉尼斯星系和UEE控制的泰拉星系。 -Taranis_Star=塔拉尼斯 -Taranis_Star_Desc=一颗A型主序星。 -Tayac=塔亚克星系 -Tayac1=塔亚克 I -Tayac1_Desc=一颗没有大气层的小型类地岩石行星。 -Tayac2=塔亚克 II -Tayac2_Desc=这颗巨大的气态巨行星以其令人惊叹的行星环而闻名。 -Tayac3=牧羊人 -Tayac3_Desc=这颗矮行星邻近小行星带,就如同在俯瞰着羊群一般,因此被人称作牧羊人。 -Tayac_AsteroidBelt1=塔亚克小行星带Alpha -Tayac_AsteroidBelt1_Desc=因拥有一个可飞行的艺术设施而闻名,该设施是希安、巴努和人类艺术家为庆祝方舟空间站一百周年而共同建造的。 -Tayac_Description=塔亚克星系邻近希安领土,最为著名地方的是方舟轨道平台坐落于此。方舟空间站是在与希安冷战结束后于2800年由UEE开设的,其注定会成为一个通用知识的宝库以及物种之间进行外交商讨的中立平台。虽然方舟空间站很少用于外交作用,但它庞大的图书馆珍藏着大量无价的历史信息。 -Tayac_JumpPoint_Baker=塔亚克 - 贝克 跳跃点 -Tayac_JumpPoint_Baker_Desc=该跳跃点连接着塔亚克星系和贝克星系。 -Tayac_JumpPoint_Goss=塔亚克 - 格斯 跳跃点 -Tayac_JumpPoint_Goss_Desc=该跳跃点连接着塔亚克星系和格斯星系。 -Tayac_JumpPoint_Terra=塔亚克 - 泰拉 跳跃点 -Tayac_JumpPoint_Terra_Desc=该跳跃点连接着塔亚克星系和泰拉星系。 -Tayac_Star=塔亚克 -Tayac_Star_Desc=一颗G型主序星。 +Takedown=Takedown +TarPits_ShipStrip_desc_001=Got a particular salvage job that we could use some extra hands on. \n\nWe need you to find a ~mission(ship) that got punched out around ~mission(location). Security’s already searching for it and if they find it, they’ll ID it for sure and we’ll be in loads of trouble.\n\nSo, we want you to make sure that can’t happen. Either tow the ship out of the search area or rip the entire hull off so nobody can tell who it belonged to. Whatever you decide, keep your mouth shut about this. \n\nWe’ll cred you up and anything you scrap is yours to keep. But if security finds the ship before you’re done, we’ll all be screwed and you won’t get paid so don’t disappoint. +TarPits_ShipStrip_title_001=~mission(ship) clean up +TarPits_TimedSalvage_Desc_01=We’ve got our eye on a ~mission(ship) near ~mission(location) that’s ripe for salvaging. We’re too busy to snag it ourselves, so why not spread the wealth, right?\n\nIf you send us some credits, we’ll send you the ship’s exact coordinates. Don’t take too long to think it over, though. You’ve probably got about ~mission(timer) minutes until security gets there to check out the wreck. Could be more, could be less.\n\nYou could either tow it somewhere else first, or you could try to scrap what you can onsite before security shows. Don’t care which as long as you get it taken care of. And once you've salvaged everything you want, just go ahead and abandon this contract to clear your map. Helps keep everything nice and tidy. +TarPits_TimedSalvage_Desc_02_ChickenShip=We got word that Adagio has a salvage contract coming for a ~mission(ship). If you’re interested in swooping in, we can sell you the coordinates for a nice discount. Gotta decide fast, though.\n\nSome unlucky salvager will probably buy the rights to the claim soon, but our guess is that it’ll take at least ~mission(timer) minutes until they get there. If they see you picking at their claim, they might call security on you but if you’re any good you should have plenty of time. And if you’re slow, I guess you can just shoot them down before they send word to anyone, right? +TarPits_TimedSalvage_Title_01=Risky ~mission(Ship) Salvage Job +TarPits_from=Tar Pits +Taranis=Taranis System +Taranis1=Taranis I +Taranis1_Desc=An uninhabitable dwarf planet with no atmosphere. +Taranis2=Taranis II +Taranis2_Desc=This coreless world suffered a terraforming disaster at the hands of a now defunct geo development company that left the planet uninhabitable and with a broken moon. The abandoned terraforming machinery remains ignited and burning the planetside to this day. +Taranis2a=Broken Moon +Taranis2a_Desc=This moon was destroyed during a terraforming accident. +Taranis3=Taranis III +Taranis3_Desc=Storms and an atmosphere hostile to Humans plague this smog planet. A former pressurized research station, Bethor, has been expanded into a settlement that is home to a significant Tevarin population and Human expatriates. +Taranis4=Taranis IV +Taranis4_Desc=This gas giant sees little in the way of commercial traffic owing to its remote location. +Taranis_AsteroidBelt1=Taranis Belt Alpha +Taranis_AsteroidBelt1_Desc=The system's inner asteroid belt is only slightly easier to navigate through than the outer belt. +Taranis_AsteroidBelt2=Taranis Belt Beta +Taranis_AsteroidBelt2_Desc=A dense asteroid belt that is low on mineral resources. Popular as a hiding place for smugglers and an ambush point for outlaws. +Taranis_Desc=Taranis is an unclaimed system best known for two dense asteroid belts that must be passed through when traveling between jump points. Besides the asteroids belt providing plenty of cover for pirates and criminals to hide, the Taranis System is probably best known for its broken moon above Taranis II, which inspired the “Broken Moon of Taranis” map in the game Arena Commander. +Taranis_JumpPoint_Ellis=Taranis - Ellis Jump Point +Taranis_JumpPoint_Ellis_Desc=This jump point connects Taranis to the UEE controlled Ellis system. +Taranis_JumpPoint_Genesis=Taranis - Genesis Jump Point +Taranis_JumpPoint_Genesis_Desc=This jump point connects Taranis to the UEE controlled Genesis system which is protected by the Fair Chance Act. +Taranis_JumpPoint_Helios=Taranis - Helios Jump Point +Taranis_JumpPoint_Helios_Desc=This jump point connects Taranis to the UEE controlled Helios system. +Taranis_JumpPoint_Terra=Taranis - Terra Jump Point +Taranis_JumpPoint_Terra_Desc=This jump point connects Taranis to the UEE controlled Terra system. +Taranis_Star=Taranis +Taranis_Star_Desc=A class-A main sequence star. +Tayac=Tayac System +Tayac1=Tayac I +Tayac1_Desc=A small terrestrial rocky planet without an atmosphere. +Tayac2=Tayac II +Tayac2_Desc=This large gas giant is known for its awe-inspiring planetary rings. +Tayac3=Shepherd +Tayac3_Desc=Nicknamed Shepherd due to its proximity to the asteroid belt, this dwarf planet looks like it's overseeing its flock of asteroids. +Tayac_AsteroidBelt1=Tayac Belt Alpha +Tayac_AsteroidBelt1_Desc=Known for being home to a flyable art installation that was created as a joint effort between Xi'an, Banu and Human artists to celebrate the Ark's centennial. +Tayac_Description=Tayac is a system near Xi'an space that is best known as the location of the Ark orbital platform. Opened by the UEE in 2800, the Ark was built following the end of the cold war with the Xi'an and meant to be a repository for universal knowledge as well as a neutral ground for diplomatic discussions between species. Though it has been used infrequently for diplomatic purposes, the Ark's massive library contains a wealth of invaluable historical information. +Tayac_JumpPoint_Baker=Tayac - Baker Jump Point +Tayac_JumpPoint_Baker_Desc=This jump point connects Tayac to the Baker system. +Tayac_JumpPoint_Goss=Tayac - Goss Jump Point +Tayac_JumpPoint_Goss_Desc=This jump point connects Tayac to the Goss system. +Tayac_JumpPoint_Terra=Tayac - Terra Jump Point +Tayac_JumpPoint_Terra_Desc=This jump point connects Tayac to the Terra system. +Tayac_Star=Tayac +Tayac_Star_Desc=A class-G main sequence star. TeciaPacheco_RepUI_Association=N/A -TeciaPacheco_RepUI_Biography=特西亚·“刺痛”·帕切科曾是一名军人,退役后她转为自由安保工作。一切都很顺利,直到她在为黑杰克安保工作的时候受到了神经损伤,并因此被解雇。刺痛失去了工作,但仍有高超的技能,她运用自己对弧光星犯罪黑社会的了解,做起了自己的非法事业。 -TeciaPacheco_RepUI_Location=18区,弧光星,斯坦顿星系 -TeciaPacheco_RepUI_Occupation=筹划者 -Temp_CovalexShipping_Available=快递现已可取件 -Temp_CovalexShipping_Confirming=收据确认中 -Temp_CovalexShipping_Confiscated=请从货架上移除物品 -Temp_CovalexShipping_DropOff=交货 -Temp_CovalexShipping_DropOffShelf=收货柜已就绪 -Temp_CovalexShipping_Error=错误 -Temp_CovalexShipping_FailedRequest=请求未找到 -Temp_CovalexShipping_GoodDay=祝您有愉快的一天 -Temp_CovalexShipping_Inaction=由于放置时间过长,物品已被收回 -Temp_CovalexShipping_PickUp=取件 -Temp_CovalexShipping_Processing=请求处理中 -Temp_CovalexShipping_Remove=错误!请将错误物品移除 -Temp_CovalexShipping_Standby=请等待 -Temp_CovalexShipping_Start=触碰以启用 -Temp_CovalexShipping_TimedOut=请求的取件已超时 -Temp_CovalexShipping_Title=快递收发终端 -Temp_CovalexShipping_Transaction=交易完成 -Temp_CovalexShipping_Warning=警告 -Terminal_crusader_01=您在做好工作的同时也在做善事。每年,十字军工业都会拨出一定比例的利润捐赠给有价值的事业,因此你的辛勤工作既有利于公司,也有利于整个帝国。 -Terminal_crusader_codescreen_01=公司和星球,皆为独一无二! -Terminal_general_career_01=想要精进自己的事业?不妨找你的上司谈论一下潜在的职位空缺和锻炼机会。 -Terminal_general_consignmentlocker_01=任何从托运柜中取出的盒子都会由您来负责。为保证分配给您的所有物品完好无损,请亲自将它们全部送到指定地点。 -Terminal_general_safety_01=欲速则不达。急于求成往往更易引发事故,磨刀不误砍柴工。 -Terminal_general_safety_02=记得去用牵引光束。当你有合适的工具时,搬运箱子会更加快捷和简便。工作时放聪明点,别闷头苦干。 -Terminal_general_safety_03=安全始于自身。在开始任何任务之前,请确保你穿着适合且合身的衣物。 -Terminal_generic_codescreen_01=需要授权的访问代码 -Terminal_hurston_01=工会传播不谐!组织或参与像赫斯顿工人联合会(UWH)那样的破坏组织是会导致被开除的违规行为。通过我们的安全举报热线上报UWH的行动可以获得奖励。 -Terminal_hurston_codescreen_01=保护帝国超过了500年 -Terminal_mtps_01=你知道吗?微科公司的第一个产品是《商务专家》软件包。当时,公司创始人马格努斯·托宾为了改善他家族的不景气的纺织业务,他制作了一个安全和物流程序,《商务专家》正式这个程序的修改版。 -Terminal_shubin_01=您对于参与舒宾的新装甲和设备测试感兴趣吗?如果您有意愿,请联系我们的产品开发部门,并申请成为工作场所测试员,协助舒宾评估其最新产品在实际环境中的性能表现。 -Terminal_shubin_codescreen_01=一切始于采矿! -Terra=泰拉星系 -Terra1=艾若(Aero) -Terra1_Desc=艾若是一颗有着丰富矿藏的中型行星,但恶劣的天气使矿物无法轻易被获取。 -Terra1a=佩特拉姆(Petram) -Terra1a_Desc=一颗被艾若引力捕获入轨的碳质小行星。 -Terra1b=彼得鲁斯(Petrus) -Terra1b_Desc=一个有着倾斜轨道,凹凸不平的不规则形卫星。 -Terra2=派克(Pike) -Terra2_Desc=稀薄的大气层也阻止不了工业巨鳄们从这颗类地行星上源源不断的索取矿产资源。数以千计的采矿作业几乎永不停息的运作着来保障这个星系的矿产需求。 -Terra2a=托雅(Toja) -Terra2a_Desc=由于潮汐锁定,这颗卫星的背面被频频袭来的陨石撞击得伤痕累累。 -Terra3=泰拉(Terra) -Terra3_Desc=在被发现时,这颗大气层天然含氧的行星仿佛未经触碰的地球一般,因此人们将它命名为泰拉,映示着人类诞生之地。几个世纪以来,泰拉已发展为帝国的珍宝之一,更是成为了一种政治和文化力量的代表。同时它也是变革派政治运动的发源地,这些人认为泰拉比如今的首都——地球更能代表UEE的未来。 -Terra3a=伊达(Eda) -Terra3a_Desc=虽然伊达的质量与月球相近,但它更近的轨道距离会导致泰拉星球上有着比地球更加极端的潮汐巨浪。 -Terra4=宗星(Gen) -Terra4_Desc=被本地人称之为宗星,这颗类地化改造的超级地球位于宜居带的远端边界,和泰拉作比时经常被忽视。严格来说,Terra IV是一处重要的政治和军事中心,主要负责监督此星系及周边星系的外交使团和军事部署。 -Terra_AsteroidBelt1=巨石集群 -Terra_AsteroidBelt1_Desc=巨石集群中丰富的矿藏已经被一大批矿业公司占据了。 -Terra_AsteroidBelt2=马里索尔带 -Terra_AsteroidBelt2_Desc=马里索尔带环绕着泰拉星系的外围,尚有资源仍未被开发殆尽。 -Terra_Desc=泰拉是帝国版图中唯一一个以首府星球而不是中央恒星命名的星系。自从被发现以来,泰拉的名气和影响力一直在增长。即使在梅塞尔时代,泰拉也是少数几个试图保持革命立场,反对暴君专政的星系之一。正是这种逆境中的毅力将它升华到了几乎与地球比肩的UEE权力中心地位。 -Terra_JumpPoint_Goss=泰拉 - 格斯 跳跃点 -Terra_JumpPoint_Goss_Desc=该跳跃点连接着泰拉星系和格斯星系。 -Terra_JumpPoint_Hadrian=泰拉 - 哈德良 跳跃点 -Terra_JumpPoint_Hadrian_Desc=该跳跃点连接着泰拉星系哈德良星系。 -Terra_JumpPoint_Magnus=泰拉 - 马格努斯 跳跃点 -Terra_JumpPoint_Magnus_Desc=该跳跃点连接着泰拉星系和马格努斯星系。 -Terra_JumpPoint_Pyro=泰拉 - 派罗 跳跃点 -Terra_JumpPoint_Pyro_Desc=该跳跃点连接着泰拉星系和无主的派罗星系。 -Terra_JumpPoint_Stanton=泰拉 - 斯坦顿 跳跃点 -Terra_JumpPoint_Stanton_Desc=该跳跃点连接着泰拉星系和斯坦顿星系。 -Terra_JumpPoint_Taranis=泰拉 - 塔拉尼斯 跳跃点 -Terra_JumpPoint_Taranis_Desc=该跳跃点连接着泰拉星系和无主的塔拉尼斯星系。 -Terra_JumpPoint_Tayac=泰拉 - 塔亚克 跳跃点 -Terra_JumpPoint_Tayac_Desc=该跳跃点连接着泰拉星系和塔亚克星系。 -Terra_Star=泰拉之星 -Terra_Star_Desc=一颗G型主序星。 +TeciaPacheco_RepUI_Biography=Tecia "Twitch" Pacheco came up as a soldier who transitioned into freelance security work after her service ended. Things were going well until she suffered nerve damage on a job for BlacJac and was fired. Left without employment but with a very specialized skillset, Twitch used her knowledge of the criminal underworld of ArcCorp to her advantage and began operating her own illegal enterprise. +TeciaPacheco_RepUI_Location=Area18, ArcCorp, Stanton System +TeciaPacheco_RepUI_Occupation=Fixer +Temp_CovalexShipping_Available=Requested Pick Up Now Available +Temp_CovalexShipping_Confirming=Confirming Receipt +Temp_CovalexShipping_Confiscated=Please Remove Item From Shelf +Temp_CovalexShipping_DropOff=Drop Off +Temp_CovalexShipping_DropOffShelf=Drop Off Shelf Now Available +Temp_CovalexShipping_Error=ERROR +Temp_CovalexShipping_FailedRequest=Request not found +Temp_CovalexShipping_GoodDay=Have A Good Day +Temp_CovalexShipping_Inaction=Due to Inaction, Item Has Been Confiscated +Temp_CovalexShipping_PickUp=Pick Up +Temp_CovalexShipping_Processing=Processing Request +Temp_CovalexShipping_Remove=ERROR! Please Remove Incorrect Items +Temp_CovalexShipping_Standby=Please Stand By +Temp_CovalexShipping_Start=Touch screen to start +Temp_CovalexShipping_TimedOut=Requested Pick Up Has Timed Out +Temp_CovalexShipping_Title=Shipping & Delivery Kiosk +Temp_CovalexShipping_Transaction=Transaction Complete +Temp_CovalexShipping_Warning=WARNING +Terminal_crusader_01=You’re doing good while doing good work. Each year Crusader sets aside a percentage of its profits to donate to worthwhile causes, so your hard work is good for both the company and the empire as a whole. +Terminal_crusader_codescreen_01=A planet and company unlike any other! +Terminal_general_career_01=Interested in advancing your career? Speak to your supervisor about potential job openings and training opportunities. +Terminal_general_consignmentlocker_01=You’re responsible for any boxes you retrieve from the consignment locker. Personally transport all dispensed items to the designated location to ensure their safekeeping. +Terminal_general_safety_01=Hurrying can hurt. Accidents are more likely to occur when rushing a job. Sure and steady is always safer and more efficient. +Terminal_general_safety_02=Remember to use your tractor beam. Moving boxes is quicker and easier when you have the right tool. Work smarter, not harder! +Terminal_general_safety_03=Safety starts with you. Ensure you’re wearing the right clothing and that it fits properly before beginning any task. +Terminal_generic_codescreen_01=Authorized access code required. +Terminal_hurston_01=Unions spread division! Organizing or collaborating with subversive organizations like the United Workers of Hurston (UWH) is a fireable offense. Report UWH actions through our secure tip-line for a reward. +Terminal_hurston_codescreen_01=Defending the empire for over 500 years. +Terminal_mtps_01=Did you know? microTech’s first product was the Business Xpert software bundle. A modified version of a security and logistic programs company founder Magnus Tobin created to overhaul his family’s floundering textile business. +Terminal_shubin_01=Interested in helping Shubin test new armor and equipment? Comm our Product Development department and apply to be a workplace tester to help Shubin see how its latest products hold up under real world conditions. +Terminal_shubin_codescreen_01=Everything begins with mining! +Terra=Terra System +Terra1=Aero +Terra1_Desc=Aero is a mesoplanet with rich mineral deposits but too harsh of a climate to make them easily accessible. +Terra1a=Petram +Terra1a_Desc=A small captured carbonaceous asteroid that orbits Aero. +Terra1b=Petrus +Terra1b_Desc=A lumpy irregularly shaped moon with an inclined orbit. +Terra2=Pike +Terra2_Desc=The lack of an atmosphere hasn't stopped industrial magnates from descending on the vast mineral resources of this terrestrial planet. Thousands of mining operations are in near-constant operation to help fulfill resource requirements for the system. +Terra2a=Toja +Terra2a_Desc=Tidally locked, the far side of this moon features heavy scarring from frequent impacts. +Terra3=Terra +Terra3_Desc=Upon discovery, this naturally-occurring oxygen-based planet seemed like an untouched Earth and so they named it Terra as a reflection for the birthplace of Humanity. Over the centuries, Terra has grown into one of the jewels of the Empire, becoming a political and cultural force. Home to the Transitionalist political movement who believe that Terra better represents the future of the UEE than the current capital, Earth. +Terra3a=Eda +Terra3a_Desc=Though Eda is similar in mass to Sol 3a, its close orbit around Terra causes more extreme tides than are found on Earth. +Terra4=Gen +Terra4_Desc=Known locally as Gen, this terraformed super-Earth is situated on the further edge of the green band and is often overlooked when compared to Terra. Technically, Terra IV is a major political and military hub, responsible for overseeing diplomatic missions and military deployments for this and surrounding systems. +Terra_AsteroidBelt1=Henge Cluster +Terra_AsteroidBelt1_Desc=Rich in material, the majority of this cluster has been claimed by various major mining outfits. +Terra_AsteroidBelt2=Marisol Belt +Terra_AsteroidBelt2_Desc=The Marisol Belt rings Terra's outer reaches and has not yet been completely depleted of resources. +Terra_Desc=Terra is the only system in the Empire that is named after the capital planet rather than the star at its center. Since its discovery, Terra has grown consistently in both popularity and influence. Even during the Messer era, Terra was one of the few systems that tried to maintain a progressive stance against the despotic reign. It was this perseverance in the face of adversity that has elevated it to be almost synonymous with Earth as the center of power in the UEE. +Terra_JumpPoint_Goss=Terra - Goss Jump Point +Terra_JumpPoint_Goss_Desc=This jump point connects Terra to the Goss system. +Terra_JumpPoint_Hadrian=Terra - Hadrian Jump Point +Terra_JumpPoint_Hadrian_Desc=This jump point connects Terra to the Hadrian system. +Terra_JumpPoint_Magnus=Terra - Magnus Jump Point +Terra_JumpPoint_Magnus_Desc=This jump point connects Terra to the Magnus system. +Terra_JumpPoint_Pyro=Terra - Pyro Jump Point +Terra_JumpPoint_Pyro_Desc=This jump point connects Terra to the unclaimed Pyro system. +Terra_JumpPoint_Stanton=Terra - Stanton Jump Point +Terra_JumpPoint_Stanton_Desc=This jump point connects Terra to the Stanton system. +Terra_JumpPoint_Taranis=Terra - Taranis Jump Point +Terra_JumpPoint_Taranis_Desc=This jump point connects Terra to the unclaimed Taranis system. +Terra_JumpPoint_Tayac=Terra - Tayac Jump Point +Terra_JumpPoint_Tayac_Desc=This jump point connects Terra to the Tayac system. +Terra_Star=Terra Nova +Terra_Star_Desc=A class-G main sequence star. TestMissionDisplay1,P=This counter:%ls TestMissionDisplay2,P=This counter:%ls TestMissionDisplay3,P=This counter:%ls @@ -41034,7 +41034,7 @@ Test_Forcefields_Enable=Enable Forcefields Test_Fuel=[Fuel] Test_InvalidInteraction=--- Test_Name_01=Jo Jangles (WIP) -Test_Name_02=Tim Tangles (WIP) +Test_Name_02= Tim Tangles (WIP) Test_Name_03=Bob Bangles (WIP) Test_Name_04=Spot Spangles (WIP) Test_Name_05=Dan Dangles (WIP) @@ -41071,76 +41071,76 @@ Test_Virus=Infect the system Test_XenoThreat_Desc,P=Spawn a Starfarer derelict in space with FPS AI on board.\n\nAn objective marker will be placed on the derelict. Use F3 & mouse-scroll to fast travel there. Test_XenoThreat_From,P=Live Design Test_XenoThreat_Title,P=XenoThreat FPS AI test mission -Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1,(int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1,(int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n} -Text_Clovis_Safe_Journal_Clue_01=库德雷安保主任:\n\n拜托了,杰夫。我刚刚设法给弧光集团发了一封恶搞邮件…… \n\n虽然这很有趣,但我应该不需要提醒你这个任务是机密的。\n\n你要阻断外部通讯,尤其是在这件事发生后的一周。\n\n这是你最后的机会 - 别搞砸了!\n\n你知道Hugo是肯定把这件事向他的女孩炫耀的。\n\n快搞定它!就趁现在! -Text_Clovis_Safe_Journal_Clue_02=发件箱 - 未发送:\n\n接收人 - 卡珊德拉\n\n我很抱歉宝贝,我回不来了 - 我们遇到了天大的麻烦,而且我的太空服破损了。\n\n当我接受这份该死的工作时我就知道库德雷安保是个辣鸡玩意儿,妈的。\n\n这是最后告别了。要是你碰巧能来到这里,那么代码在我的工作间里。\n\n32015。记得那次旅行吗?\n\n你值得拥有比那更好的。\n\n来生再会。 -TimeSensative_Recover_marker_001=Z-普罗兰化合物 +Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1, (int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1, (int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n} +Text_Clovis_Safe_Journal_Clue_01=Kudre Security Head Officer :\n\nJeff, please. I just managed to send a hoax mail to ArcCrop..... \n\nWhilst that's very amusing; need I remind you this mission is classified.\n\nYou need to block outside communications. Especially after the incident the other week.\n\nThis is your last chance - don't mess this up! \n\nYou know Hugo is bound to to give us away contacting his girl.\n\nGet it done! NOW! +Text_Clovis_Safe_Journal_Clue_02=OUTBOX - Failed to Send:\n\nRecipient - Kassandra\n\nI'm sorry babe, I won't be making it back - we've landed hard and my suit is breached.\n\nI knew Kudre's security was no good when I took this damn job. Shit.\n\nThis is goodbye. In case by some miracle you get a chance the code is in my room at work.\n\n32015. Remember that trip?\n\nYou deserve better.\n\nSee ya around some day. +TimeSensative_Recover_marker_001=Zeta-Prolanide TimeSensitive_Recover_desc=~mission(Contractor|TimeSensitiveRecoverDesc) TimeSensitive_Recover_from=~mission(Contractor|TimeSensitiveRecoverFrom) -TimeSensitive_Recover_header=当前合约:~mission(Contractor|TimeSensitiveRecoverTitle) -TimeSensitive_Recover_obj_long_001=从~mission(Location|Address)中,收取Z-普罗兰化合物容器。 -TimeSensitive_Recover_obj_long_002=在时限到达货物失效之前,将收取的Z-普罗兰化合物容器送至~mission(Destination|Address)。 -TimeSensitive_Recover_obj_short_001=已收集 :%ls个容器 -TimeSensitive_Recover_obj_short_002=将容器送至~mission(Destination) +TimeSensitive_Recover_header=Current Contract: ~mission(Contractor|TimeSensitiveRecoverTitle) +TimeSensitive_Recover_obj_long_001=Collect zeta-prolanide containers from ~mission(Location|Address). +TimeSensitive_Recover_obj_long_002=Deliver zeta-prolanide containers to ~mission(Destination|Address) before time runs out and they become unstable. +TimeSensitive_Recover_obj_short_001=Containers Collected: %ls +TimeSensitive_Recover_obj_short_002=Deliver Containers To ~mission(Destination) TimeSensitive_Recover_title=~mission(Contractor|TimeSensitiveRecoverTitle) - ~mission(Reward) TimeTrial_ExtendedTextToken_CompleteRaceToken=- ~mission(AchievedFinish) ~mission(TotalRaceTime|t.) (~mission(TotalTimeInterval|t.+)) -TimeTrial_ExtendedTextToken_Completion_AchievedBronze=获得铜牌 -TimeTrial_ExtendedTextToken_Completion_AchievedDiamond=新的赛道记录! -TimeTrial_ExtendedTextToken_Completion_AchievedGold=获得金牌 -TimeTrial_ExtendedTextToken_Completion_AchievedPlatinum=获得白金奖 -TimeTrial_ExtendedTextToken_Completion_AchievedSilver=获得银牌 -TimeTrial_ExtendedTextToken_Completion_DNF=没有完成 -TimeTrial_ExtendedTextToken_Completion_NoMedal=未获得名次 -TimeTrial_ExtendedTextToken_Interval_Total_Display=计时点:~mission(TotalTimeInterval|t.)。 -TimeTrial_ExtendedTextToken_InvalidVehicle=载具不和规 -TimeTrial_ExtendedTextToken_NotPilot=签约驾驶员必须驾驶载具 -TimeTrial_ExtendedTextToken_RaceType_Ship=飞船 -TimeTrial_ExtendedTextToken_Split_Checkpoint_Display=计时点:~mission(CheckpointCurrentSplit|t.)。 -TimeTrial_ExtendedTextToken_Split_Total_Display=计时点:~mission(TotalTimeSplit|t.)。 +TimeTrial_ExtendedTextToken_Completion_AchievedBronze=Bronze Finish +TimeTrial_ExtendedTextToken_Completion_AchievedDiamond=New Track Record! +TimeTrial_ExtendedTextToken_Completion_AchievedGold=Gold Finish +TimeTrial_ExtendedTextToken_Completion_AchievedPlatinum=Platinum Finish +TimeTrial_ExtendedTextToken_Completion_AchievedSilver=Silver Finish +TimeTrial_ExtendedTextToken_Completion_DNF=Did Not Finish +TimeTrial_ExtendedTextToken_Completion_NoMedal=Did Not Place +TimeTrial_ExtendedTextToken_Interval_Total_Display=Split: ~mission(TotalTimeInterval|t.). +TimeTrial_ExtendedTextToken_InvalidVehicle=Invalid Vehicle +TimeTrial_ExtendedTextToken_NotPilot=Contracted Racer Must Pilot Vehicle +TimeTrial_ExtendedTextToken_RaceType_Ship=Spaceship +TimeTrial_ExtendedTextToken_Split_Checkpoint_Display=Split: ~mission(CheckpointCurrentSplit|t.). +TimeTrial_ExtendedTextToken_Split_Total_Display=Split: ~mission(TotalTimeSplit|t.). TimeTrial_ExtendedTextToken_VehicleValidation_Display=~mission(VehicleValidation) -TimeTrial_Obj_AwaitGo_03_DisplayTimer=比赛开始倒数 %ls -TimeTrial_Obj_AwaitGo_03_Long=准备比赛 -TimeTrial_Obj_AwaitGo_03_Short=准备比赛 -TimeTrial_Obj_CompleteRace_04_CurrentTime_DisplayTimer=时间:%ls -TimeTrial_Obj_CompleteRace_04_Long=完成比赛。 ~mission(CompleteRaceInfo) -TimeTrial_Obj_CompleteRace_04_Short=完成比赛 -TimeTrial_Obj_CompleteRace_04_TargetTime_Display=目标: ~mission(TargetTime|t.) -TimeTrial_Obj_GetToLocation_01_Display=前往 ~mission(Location) -TimeTrial_Obj_GetToLocation_01_Long=前往 ~mission(Location|address)。 +TimeTrial_Obj_AwaitGo_03_DisplayTimer=Race Starting in %ls +TimeTrial_Obj_AwaitGo_03_Long=Prepare to Race +TimeTrial_Obj_AwaitGo_03_Short=Prepare to Race +TimeTrial_Obj_CompleteRace_04_CurrentTime_DisplayTimer=Time: %ls +TimeTrial_Obj_CompleteRace_04_Long=Complete the Race. ~mission(CompleteRaceInfo) +TimeTrial_Obj_CompleteRace_04_Short=Complete Race +TimeTrial_Obj_CompleteRace_04_TargetTime_Display=Target: ~mission(TargetTime|t.). +TimeTrial_Obj_GetToLocation_01_Display=Travel to ~mission(Location) +TimeTrial_Obj_GetToLocation_01_Long=Travel to ~mission(Location|address). TimeTrial_Obj_GetToLocation_01_Marker=~mission(Location) -TimeTrial_Obj_GetToLocation_01_Short=前往 ~mission(Location) -TimeTrial_Obj_Optional_AchieveBronze=获得铜牌 ~mission(AchieveBronzeTargetTime|t.) (+~mission(AchieveBronzeReward) aUEC) -TimeTrial_Obj_Optional_AchieveBronze_WInterval=获得铜牌 ~mission(AchieveBronzeTargetTime|t.) (~mission(BronzeInterval|t.)) (+~mission(AchieveBronzeReward) aUEC) -TimeTrial_Obj_Optional_AchieveDNP=未获得名次 ~mission(AchieveDNPTargetTime|t.) (退还费用) -TimeTrial_Obj_Optional_AchieveDNP_WInterval=未获得名次 ~mission(AchieveDNPTargetTime|t.) (~mission(DNPInterval|t.)) (退还费用) -TimeTrial_Obj_Optional_AchieveGold=获得金牌 ~mission(AchieveGoldTargetTime|t.) (+~mission(AchieveGoldReward) aUEC) -TimeTrial_Obj_Optional_AchieveGold_WInterval=获得金牌 ~mission(AchieveGoldTargetTime|t.) (~mission(GoldInterval|t.)) (+~mission(AchieveGoldReward) aUEC) -TimeTrial_Obj_Optional_AchievePlatinum=获得白金奖~mission(AchievePlatinumTargetTime|t.) (+~mission(AchievePlatinumReward) aUEC) -TimeTrial_Obj_Optional_AchievePlatinum_WInterval=获得白金奖 ~mission(AchievePlatinumTargetTime|t.) (~mission(PlatinumInterval|t.) (+~mission(AchievePlatinumReward) aUEC) -TimeTrial_Obj_Optional_AchieveSilver=获得银牌~mission(AchieveSilverTargetTime|t.) (+~mission(AchieveSilverReward) aUEC) -TimeTrial_Obj_Optional_AchieveSilver_WInterval=获得银牌 ~mission(AchieveSilverTargetTime|t.) ((~mission(SilverInterval|t.)) - +~mission(AchieveSilverReward) aUEC) -TimeTrial_Obj_ReachCheckpoint_05_Display=检查点 %i / %i -TimeTrial_Obj_ReachCheckpoint_05_Long=到达检查点 ~mission(CheckpointCurrent) / ~mission(CheckpointTotal)。 -TimeTrial_Obj_ReachCheckpoint_05_Long_WSplit=到达检查点 ~mission(CheckpointCurrent) - Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.+)) -TimeTrial_Obj_ReachCheckpoint_05_Marker=检查点 ~mission(CheckpointCurrent) -TimeTrial_Obj_ReachCheckpoint_05_Marker_B=检查点 ~mission(CheckpointCurrent) -TimeTrial_Obj_ReachCheckpoint_05_Short=到达检查点 -TimeTrial_Obj_ReachCheckpoint_05_Short_WSplit=到达检查点 ~mission(CheckpointCurrent) - Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.+)) -TimeTrial_Obj_ReachFinishLine_05_Marker=终点线 -TimeTrial_Obj_ReachRaceStart_02_Display=进入~mission(RaceType)的起始位置并等待倒计时 -TimeTrial_Obj_ReachRaceStart_02_Long=进入~mission(RaceType)的起始位置并等待倒计时。 -TimeTrial_Obj_ReachRaceStart_02_Marker=起跑区域 -TimeTrial_Obj_ReachRaceStart_02_Short=进入~mission(RaceType)的起始位置并等待倒计时 -TimedSalvage_MissionComplete_Tow=载具被拖走 -TimedSalvage_MissionFail=打捞失败 -TimedSalvage_TimerExpires=警告:有潜在的来袭威胁 -TimedSalvage_obj_01_long=在安保人员到来之前,去~mission(location)把~mission(ship)打捞干净。 -TimedSalvage_obj_02_long=安保人员预计到达时间:~mission(time)分钟。 -TimedSalvage_obj_02_short=安保预计到达:%ls -TimedSalvage_subobj_long_01a=前往~mission(location|address)。 -TimedSalvage_subobj_long_01b=打捞~mission(ship) -TimedSalvage_subobj_marker_01b=打捞 -TimedSalvage_subobj_short_01a=前往~mission(location) +TimeTrial_Obj_GetToLocation_01_Short=Travel to ~mission(Location) +TimeTrial_Obj_Optional_AchieveBronze=Bronze Finish ~mission(AchieveBronzeTargetTime|t.) (+~mission(AchieveBronzeReward) aUEC) +TimeTrial_Obj_Optional_AchieveBronze_WInterval=Bronze Finish ~mission(AchieveBronzeTargetTime|t.) (~mission(BronzeInterval|t.)) (+~mission(AchieveBronzeReward) aUEC) +TimeTrial_Obj_Optional_AchieveDNP=Did Not Place ~mission(AchieveDNPTargetTime|t.) (Return Fee) +TimeTrial_Obj_Optional_AchieveDNP_WInterval=Did Not Place ~mission(AchieveDNPTargetTime|t.) (~mission(DNPInterval|t.)) (Return Fee) +TimeTrial_Obj_Optional_AchieveGold=Gold Finish ~mission(AchieveGoldTargetTime|t.) (+~mission(AchieveGoldReward) aUEC) +TimeTrial_Obj_Optional_AchieveGold_WInterval=Gold Finish ~mission(AchieveGoldTargetTime|t.) (~mission(GoldInterval|t.)) (+~mission(AchieveGoldReward) aUEC) +TimeTrial_Obj_Optional_AchievePlatinum=Platinum Finish ~mission(AchievePlatinumTargetTime|t.) (+~mission(AchievePlatinumReward) aUEC) +TimeTrial_Obj_Optional_AchievePlatinum_WInterval=Platinum Finish ~mission(AchievePlatinumTargetTime|t.) (~mission(PlatinumInterval|t.) (+~mission(AchievePlatinumReward) aUEC) +TimeTrial_Obj_Optional_AchieveSilver=Silver Finish ~mission(AchieveSilverTargetTime|t.) (+~mission(AchieveSilverReward) aUEC) +TimeTrial_Obj_Optional_AchieveSilver_WInterval=Silver Finish ~mission(AchieveSilverTargetTime|t.) ((~mission(SilverInterval|t.)) - +~mission(AchieveSilverReward) aUEC) +TimeTrial_Obj_ReachCheckpoint_05_Display=Checkpoint %i / %i +TimeTrial_Obj_ReachCheckpoint_05_Long=Reach Checkpoint ~mission(CheckpointCurrent) / ~mission(CheckpointTotal). +TimeTrial_Obj_ReachCheckpoint_05_Long_WSplit=Reach Checkpoint ~mission(CheckpointCurrent) - Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.+)) +TimeTrial_Obj_ReachCheckpoint_05_Marker=Checkpoint ~mission(CheckpointCurrent) +TimeTrial_Obj_ReachCheckpoint_05_Marker_B=Checkpoint ~mission(CheckpointCurrent) +TimeTrial_Obj_ReachCheckpoint_05_Short=Reach Checkpoint +TimeTrial_Obj_ReachCheckpoint_05_Short_WSplit=Reach Checkpoint ~mission(CheckpointCurrent) - Split ~mission(CheckpointCurrentSplit|t.) (~mission(CheckpointCurrentInterval|t.+)) +TimeTrial_Obj_ReachFinishLine_05_Marker=Finish Line +TimeTrial_Obj_ReachRaceStart_02_Display=Enter Starting Zone in ~mission(RaceType) and Await Countdown +TimeTrial_Obj_ReachRaceStart_02_Long=Enter starting zone in ~mission(RaceType) and await countdown. +TimeTrial_Obj_ReachRaceStart_02_Marker=Starting Zone +TimeTrial_Obj_ReachRaceStart_02_Short=Enter Starting Zone in ~mission(RaceType) and Await Countdown +TimedSalvage_MissionComplete_Tow=Vehicle Towed Away +TimedSalvage_MissionFail=Salvage Lost +TimedSalvage_TimerExpires=WARNING: Possible Inbound Threat +TimedSalvage_obj_01_long=Salvage the ~mission(ship) at ~mission(location) before security arrives. +TimedSalvage_obj_02_long=Estimated time before security arrives: ~mission(time) minutes. +TimedSalvage_obj_02_short=Estimated Security Arrival: %ls +TimedSalvage_subobj_long_01a=Go to ~mission(location|address). +TimedSalvage_subobj_long_01b=Salvage the ~mission(ship) +TimedSalvage_subobj_marker_01b=Salvage +TimedSalvage_subobj_short_01a=Go to ~mission(location) TransportGuild_RepUI_Area,P=WIP Area TransportGuild_RepUI_Description,P=WIP Description TransportGuild_RepUI_Focus,P=WIP Focus @@ -41148,269 +41148,269 @@ TransportGuild_RepUI_Founded,P=WIP Founded TransportGuild_RepUI_Headquarters,P=WIP Headquarters TransportGuild_RepUI_Leadership,P=WIP Leadership TransportGuild_RepUI_Name,P=WIP Transport Guild -Tut01_Hint01_ExitBed=要从床上或座椅上起身,请按[~action(default|pl_exit)]。 -Tut01_Hint01_ExitBed_Title=欢迎来到星际公民! -Tut01_Hint01b_Regen=恭喜!你死了。这在宇宙中是很常见的事情。在教程中,你将会返回一个住所重新醒来。但在之后,每次死亡你都会在一个医疗设施中醒来。 -Tut01_Hint01b_Regen_Title=死在宇宙中 -Tut01_Hint02_Movement=要转动视角,使用[~action(player|rotatepitch)]和[~action(player|rotateyaw)]。要进行移动, 按下[~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]。 -Tut01_Hint02_Movement_Title=操作 - 基础移动 -Tut01_Hint02a_Mobiglas=按[~action(player|mobiGlas)]进入mobiGlas。然后从底部图标选择“日志”。 -Tut01_Hint02a_Mobiglas_Title=mobiGlas – 日志 -Tut01_Hint02b_ContractManager=您的mobiGlas合约管理应用显示可用、已接受和已完成的合约。转到“已接受”分页查看教程信息。 -Tut01_Hint02b_ContractManager_Title=mobiGlas – 合约管理 -Tut01_Hint03_HungerThirst=饥饿和口渴状态将在屏幕左下角显示。吃饱喝足来维持状态 -Tut01_Hint03_HungerThirst_Title=饥饿&口渴 -Tut01_Hint04_InteractionMode=要使用交互模式,按住[~action(player_choice|pc_interaction_mode)]与任何蓝色高亮的物体进行交互。 -Tut01_Hint04_InteractionMode_Title=交互模式 -Tut01_Hint05_InteractionModeColours=蓝色高亮的物件可以进行交互。 -Tut01_Hint05_InteractionModeColours_Title=交互模式 -Tut01_Hint06_EatAndDrink=使用交互模式[~action(player_choice|pc_interaction_mode)]来吃或者喝东西。 -Tut01_Hint06_EatAndDrink_Title=交互模式 -Tut01_Hint07_EquipHelmet=为了在太空和恶劣的环境中生存,在住所里使用交互模式[~action(player_choice|pc_interaction_mode)]或使用你的库存[~action(player_choice|pc_pit_inventory)]来装备你的头盔。 -Tut01_Hint07_EquipHelmet_Title=头盔 -Tut01_Journal01_GettingStarted_Content=欢迎来到星际公民!\n\n欢迎你来到930年以后的未来。在这个年代,人类已经遍布于群星之间,并受统治于地球联合帝国(UEE)之下。虽然许多人类一辈子都不会离开他们的母星,但仍有人会被选中,驾驶着先进的星舰航行于星空之中,勇敢的面对不法之徒与敌对外星人,并在危险的环境中寻找他们的财富。\n\n~mission(JournalToken) -Tut01_Journal01_GettingStarted_Title=教程 - 欢迎来到星际公民宇宙 -Tut01_Journal02_TheBasics_Content=星际公民的宇宙是一个充满活力的地方,给玩家提供与周围环境进行广泛互动的能力。而这种互动能力的基础就是游戏中的交互模式。\n\n当你在物体(如门或食物)的互动范围内,它们会以蓝色突出显示,并会出现一系列选项,定义了你可以与该物体进行互动的不同方式。当前选中的选项会以比其他选项更亮的颜色进行突出显示。\n\n你还可以使用快速互动与物体进行主要互动。例如,使用快速互动与关闭的门进行互动将打开门。它还可以捡起物品、搜刮容器以及打开或关闭灯光等操作。\n\n你还可以使用交互模式来对你正在查看的目标进行缩放。在与界面进行互动时,你还可以滚动显示器上的可用选项列表。例如,在与电梯控制面板进行互动时,你可以滚动楼层选项列表。\n\n对于各种类型的互动,你可能更喜欢使用不同的按键绑定。要查看所有当前的按键绑定或进行调整,可以使用选项菜单中的按键绑定分页。 -Tut01_Journal02_TheBasics_Title=教程 - 交互模式 -Tut01_Journal_From=游玩指南 -Tut01_Obj01_ExitBed=离开床 -Tut01_Obj01_ExitBed_Long=离开你的床。 -Tut01_Obj01a_mobiGlas_Long=打开你的mobiGlas并查看日志。 -Tut01_Obj01a_mobiGlas_Short=查看你的日志 -Tut01_Obj02_DrinkWater=喝下~mission(DrinkNameShortUpper) -Tut01_Obj02_DrinkWater_Marker=喝水 -Tut01_Obj02_EatDrink_Long=回复你的饥饿值和口渴值 -Tut01_Obj02_EatFood=吃东西 -Tut01_Obj02_EatFood_Marker=吃卷饼 -Tut01_Obj03_EquipHelmet=装备你的头盔 -Tut01_Obj03_EquipHelmet_Long=装备你的头盔。 -Tut01_Obj03_EquipHelmet_Marker=装备头盔 -Tut01_subobj_DrinkWater_long_02a=喝 ~mission(DrinkNameShortLower) 来回复你的口渴值。 -Tut01_subobj_EatFood_long_02a=吃东西可以回复你的饥饿值。 -Tut02_Hint00_Medal,P=[N/A] 使用交互模式[~action(player_choice|pc_interaction_mode)]选择“储存”动作。\n这将把徽章放入你的库存中。 -Tut02_Hint00_Medal_Title,P=[N/A] 交互模式 – 存储物品 -Tut02_Hint01_OpenDoor=使用交互模式[~action(player_choice|pc_interaction_mode)]打开住所的出口。一旦离开,将无法回到该房间。 -Tut02_Hint01_OpenDoor_Title=交互模式 – 快速点击 -Tut02_Hint02_Sprint=想要冲刺,请按住[~action(player|sprint)].。想要蹲下,按[~action(player|crouch)]。想要跳跃,请按[~action(player|jump)]。 -Tut02_Hint02_Sprint_Title=操作 – 基础移动 -Tut02_Hint03_Elevator=使用交互模式[~action(player_choice|pc_interaction_mode)]以呼叫电梯。 -Tut02_Hint03_Elevator_Title=交互模式 – 电梯 -Tut02_Hint03a_GroundFloor=进入电梯,使用交互模式[~action(player_choice|pc_interaction_mode)]在控制面板上更换楼层。 -Tut02_Hint03a_GroundFloor_Title=交互模式 - 电梯 -Tut02_Hint03b_SeeMap=城市和空间站中会有很多路牌和标志来帮助引导你。 -Tut02_Hint03b_SeeMap_Title=导航标记 -Tut02_Hint04_RunSpeed=要想增加你的移动速度,使用[~action(player|fixed_speed_increment)]。想降低移动速度,使用[~action(player|fixed_speed_decremeent)] -Tut02_Hint04_RunSpeed_Title=操作 – 基础移动 -Tut02_Hint04a_Kiosks=使用交互模式[~action(player_choice|pc_interaction_mode)]以浏览终端来购买或售出物品。 -Tut02_Hint04a_Kiosks_Title=操作 - 商店 -Tut02_Hint05_CrouchJump=要冲刺,按住[~action(player|sprint)]。按下[~action(player|crouch)]即可蹲下。按下[~action(player|jump)]即可跳跃。 -Tut02_Hint05_CrouchJump_Title=操作 – 基础移动 -Tut02_Journal01_Trading_Content=在星际公民的宇宙中有许多独特的装备和服装供你使用。这些物品可以从敌人身上搜刮获得,也可以在宇宙中的众多商店购买。主要降落区的专门商店通常会有满足基本需求的必要物品,而较为偏僻的地区可能会有独特的变种或专业装备。\n\n要购买展示的物品,靠近它并进入交互模式。屏幕上将显示品牌标志、物品名称和价格,以及购买、试穿或检查物品的选项。如果你对所见的物品满意并且有足够的资金,选择购买选项将打开你的mobiGlas,以便你完成购买过程。\n\n你还可以使用交互模式浏览购物终端。虽然这些购物终端不如实物操作直观,但通过购物终端界面购买商品更容易。购物终端还提供了选择物品交付位置的选项,可以选择将物品交付到你的本地库存或直接放入你的个人库存中。这样可以更方便地批量购买商品。\n\n要出售物品,首先确保它们在你的个人库存、本地库存或作为货物存放在该位置的交通工具上。然后你可以与商店的购物终端进行交互,并使用“出售”选项卡。然后,你将获得选择要出售哪些物品的选项。并非所有商店都会购买所有物品。不同的商店可能会购买不同类型的物品。\n\n个人库存\n你的个人库存是你角色的存储空间。你可以使用这个界面来整理和组织你的物品,将它们在个人库存和本地库存之间进行转移,或者装备到你的角色身上。请注意,某些物品在何时可以装备上有一些要求,比如护甲需要放在基底服下面。所有的库存界面顶部都有一个容量条,显示它们可以存储多少物品。\n\n本地库存\n你的本地库存是与你当前所在区域相关的。例如,如果你在微科星上,你将无法访问你在18区的库存空间。虽然本地库存比个人库存要大得多,但它们仍然有自己的最大容量限制。\n\n当你累积了大量物品时,你可以使用本地库存窗口顶部的选项卡来筛选特定类别的物品和装备。这些选项卡可以帮助你更方便地浏览和管理你的物品。\n\n载具也有自己的存储空间。这个存储空间不与其他乘客共享,并且只有在你在载具上或者载具停在当前降落区时才能访问。\n\n丢失的物品\n记住,在宇宙的危险情况中,你有可能会失去你的物品!当你死亡时,你个人库存中的物品将留在你的尸体上,需要你去取回。当一个载具被摧毁时也是如此。其他玩家有可能在你之前找到并拿走你丢失的物品。\n\n无论发生什么情况,位于主要城市降落区的存储空间中的物品都是安全的,与你或你的载具无关。 -Tut02_Journal01_Trading_Title=教程 - 购物&库存 +Tut01_Hint01_ExitBed=To get up from a bed or seat press [~action(default|pl_exit)]. +Tut01_Hint01_ExitBed_Title=Welcome to Star Citizen! +Tut01_Hint01b_Regen=Congratulations! You died. This is a common occurrence in the ‘verse. During the tutorial, dying will return you to a hab, but after the tutorial you will awaken in a medical facility. +Tut01_Hint01b_Regen_Title=Dying in the ‘Verse +Tut01_Hint02_Movement=To look around, use [~action(player|rotatepitch)] and [~action(player|rotateyaw)]. To move, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]. +Tut01_Hint02_Movement_Title=Controls – Basic Movement +Tut01_Hint02a_Mobiglas=Press [~action(player|mobiGlas)] to access your mobiGlas. Then select the Journal from the bottom row of icons. +Tut01_Hint02a_Mobiglas_Title=mobiGlas – Journal +Tut01_Hint02b_ContractManager=Your mobiGlas Contract Manager displays available, accepted, and completed contracts. Go to the “Accepted” tab for info on the Tutorial. +Tut01_Hint02b_ContractManager_Title=mobiGlas – Contract Manager +Tut01_Hint03_HungerThirst=Hunger and thirst are tracked at the bottom left of your screen. Eat and drink to stay +Tut01_Hint03_HungerThirst_Title=Hunger & Thirst +Tut01_Hint04_InteractionMode=To use Interaction Mode, hold [~action(player_choice|pc_interaction_mode)]to interact with any blue highlighted item. +Tut01_Hint04_InteractionMode_Title=Interaction Mode +Tut01_Hint05_InteractionModeColours=Items with a blue highlight can be interacted with. +Tut01_Hint05_InteractionModeColours_Title=Interaction Mode +Tut01_Hint06_EatAndDrink=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to eat and drink. +Tut01_Hint06_EatAndDrink_Title=Interaction Mode +Tut01_Hint07_EquipHelmet=To survive in space and harsh environments, use Interaction Mode [~action(player_choice|pc_interaction_mode)] to equip the helmet in your Hab or use your Inventory [~action(player_choice|pc_pit_inventory)]. +Tut01_Hint07_EquipHelmet_Title=Helmets +Tut01_Journal01_GettingStarted_Content=Welcome to Star Citizen!\n\nYou have just stepped 930 years into a future where Humanity has spread across the stars under the rule of the United Empire of Earth (the UEE). While many Humans spend their lives never leaving their homeworld, there are those who choose to travel aboard advanced starships, braving outlaws, hostile aliens, and hazardous conditions to seek their fortune. \n\n~mission(JournalToken) +Tut01_Journal01_GettingStarted_Title=Tutorial - Welcome to the 'Verse +Tut01_Journal02_TheBasics_Content=The universe of Star Citizen is a dynamic place, providing players with the ability to interact with much of the environment around them. The foundation of this ability is the game’s Interaction Mode. \n\nIf you are in range to interact with an object – like a door or item of food – it will be highlighted blue and a number of options will appear, defining the various ways you can interact with that item. The option you are currently selecting will be highlighted in a brighter color than the other options. \n\nYou can also Quick Interact with objects to do the main action associated with it. For example, Quick Interacting with a closed door will open it. It'll also pick up an item, loot a container, and switch lights on or off.\n\nYou can also use Interaction Mode to zoom in or zoom out on objects you’re looking at. When interacting with an interface, you can also scroll through the list of available options on the display. For example, you can scroll through the list of floor options while interacting with an elevator panel.\n\nFor all manners of interaction, you may prefer to use different keybinds. To view all the current keybinds or adjust them, use the Keybinding tab of the Options menu. +Tut01_Journal02_TheBasics_Title=Tutorial - Interaction Mode +Tut01_Journal_From=How to Play Guide +Tut01_Obj01_ExitBed=Exit Bed +Tut01_Obj01_ExitBed_Long=Exit your bed. +Tut01_Obj01a_mobiGlas_Long=Open your mobiGlas and check your journal. +Tut01_Obj01a_mobiGlas_Short=Check your Journal +Tut01_Obj02_DrinkWater=Drink ~mission(DrinkNameShortUpper) +Tut01_Obj02_DrinkWater_Marker=Drink Water +Tut01_Obj02_EatDrink_Long=Replenish your hunger and thirst. +Tut01_Obj02_EatFood=Eat Food +Tut01_Obj02_EatFood_Marker=Eat Burrito +Tut01_Obj03_EquipHelmet=Equip Your Helmet +Tut01_Obj03_EquipHelmet_Long=Equip your helmet. +Tut01_Obj03_EquipHelmet_Marker=Equip Helmet +Tut01_subobj_DrinkWater_long_02a=Drink ~mission(DrinkNameShortLower) to replenish your thirst. +Tut01_subobj_EatFood_long_02a=Eat food to replenish your hunger. +Tut02_Hint00_Medal,P=[N/A] Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to select the “Store” action.\nThis will place the medal in your inventory. +Tut02_Hint00_Medal_Title,P=[N/A] Interaction Mode – Storing Items +Tut02_Hint01_OpenDoor=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to open the Hab’s exit. Once you leave, you will not be able to return. +Tut02_Hint01_OpenDoor_Title=Interaction Mode – Quick Press +Tut02_Hint02_Sprint=To sprint, hold [~action(player|sprint)]. To crouch, press [~action(player|crouch)]. To jump, press[~action(player|jump)]. +Tut02_Hint02_Sprint_Title=Controls – Basic Movement +Tut02_Hint03_Elevator=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to call the elevator. +Tut02_Hint03_Elevator_Title=Interaction Mode – Elevators +Tut02_Hint03a_GroundFloor=Enter the elevator and use Interaction Mode [~action(player_choice|pc_interaction_mode)] on the control panel to change floors. +Tut02_Hint03a_GroundFloor_Title=Interaction Mode - Elevators +Tut02_Hint03b_SeeMap=Cities and Space Stations are filled with signs to help guide you. +Tut02_Hint03b_SeeMap_Title=Navigational Signs +Tut02_Hint04_RunSpeed=To increase your movement speed, use [~action(player|fixed_speed_increment)]. To decrease it, use [~action(player|fixed_speed_decremeent)]. +Tut02_Hint04_RunSpeed_Title=Controls – Basic Movement +Tut02_Hint04a_Kiosks=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to browse kiosks and buy or sell items. +Tut02_Hint04a_Kiosks_Title=Controls - Shopping +Tut02_Hint05_CrouchJump=To sprint, hold [~action(player|sprint)]. To crouch, [~action(player|crouch)]. To jump, press [~action(player|jump)]. +Tut02_Hint05_CrouchJump_Title=Controls – Basic Movement +Tut02_Journal01_Trading_Content=The universe of Star Citizen has many unique pieces of equipment and clothing for you to use. These items may be looted from adversaries but can also be purchased from the numerous stores around the ‘verse. Specialized stores at major landing zones tend to have the necessary stock to cover your basic needs, whereas quieter areas might have unique variants or niche equipment.\n\nTo buy an item on display, approach it and enter Interaction Mode. The brand logo, item name, and price will be displayed, as well as options to BUY, TRY ON, or INSPECT the item. If you like what you see and have the necessary funds, selecting the BUY option will open your mobiGlas so you can complete the purchase.\n\nYou can also use Interaction Mode to browse the shopping kiosks. While these kiosks are not as hands-on, it is easier to buy goods in volume through the kiosk interfaces. Kiosks also give you the option to choose where the items will be delivered – either to your local storage or directly to your personal inventory.\n\nTo sell items, first make sure that they are in your personal inventory, local storage, or are cargo on a vehicle stored at that location. Then you can interact with a shopping kiosk at a store and use the “SELL” tab. From there you will be given options to select which items you wish to sell. Not all stores will purchase all items.\n\nPERSONAL INVENTORY\nYour Personal Inventory is the storage on your character. You can use this screen to arrange and organize your items, transferring them between your Personal Inventory and Local Storage or equipping them to your character. Take note that certain items have requirements for when they can be equipped, such as armor needing to be placed on an undersuit. All inventories have a capacity bar near the top that indicates how much they can store. \n\nLOCAL STORAGE\nYour Local Storage is unique to the current zone you are in. For example, if you are on microTech you will no longer have access to your Area18 storage. While Local Storages are significantly larger than Personal Inventories, they still have their own maximum capacity.\n\nAs you accumulate a high number of items, you can use the tabs at the top of the Local Inventory window to filter through specific categories of items and equipment.\n\nVehicles also have their own storage capacity. This inventory is not shared with any other players aboard and remains accessible to you while onboard the vehicle or while that vehicle is parked at your current landing zone.\n\nLOSING ITEMS\nRemember, when you get into dangerous situations out in the ‘verse you risk losing your items! Things in your personal inventory at the time of your death will remain on your corpse and will need to be retrieved. The same is true when a vehicle is destroyed. There is a chance that other players will find and claim your lost items before you can.\n\nAnything in storage at a major city landing zone is safe regardless of what happens to you or your vehicles. +Tut02_Journal01_Trading_Title=Tutorial - Shopping & Inventory Tut02_Obj00_TakeMcGuffin,P=[N/A] Store the Medal in your Inventory Tut02_Obj00_TakeMcGuffin_HUD,P=[N/A] Medal Tut02_Obj00_TakeMcGuffin_Long,P=[N/A] Store the UNE Unification War Medal in your inventory. -Tut02_Obj01_ExitApartment=开门离开居住舱。 -Tut02_Obj01_ExitApartment_HUD=开门 -Tut02_Obj01_ExitApartment_Long=开门然后离开居住舱。 -Tut02_Obj02_TakeElevator=乘坐电梯前往~mission(HubFloor) -Tut02_Obj02_TakeElevator_HUD=呼叫电梯 -Tut02_Obj02_TakeElevator_Long=乘坐电梯前往 ~mission(HubFloor) -Tut02_Obj02a_SeeMap=观看区域地图 -Tut02_Obj02a_SeeMap_HUD=观看地图 -Tut02_Obj02a_SeeMap_Long=检视区域地图。 -Tut02_Obj03_ToCubbyBlast=前往~mission(StoreName) -Tut02_Obj03_ToCubbyBlast_HUD_0=检查点 +Tut02_Obj01_ExitApartment=Open Door and Exit Hab +Tut02_Obj01_ExitApartment_HUD=Open Door +Tut02_Obj01_ExitApartment_Long=Open the door and leave the hab. +Tut02_Obj02_TakeElevator=Take the Elevator to the ~mission(HubFloor) +Tut02_Obj02_TakeElevator_HUD=Call Elevator +Tut02_Obj02_TakeElevator_Long=Take the elevator to the ~mission(HubFloor). +Tut02_Obj02a_SeeMap=View the Area Map +Tut02_Obj02a_SeeMap_HUD=View Map +Tut02_Obj02a_SeeMap_Long=View the area map. +Tut02_Obj03_ToCubbyBlast=Head to ~mission(StoreName) +Tut02_Obj03_ToCubbyBlast_HUD_0=Checkpoint Tut02_Obj03_ToCubbyBlast_HUD_1=~mission(StoreName) -Tut02_Obj03_ToCubbyBlast_Long=前往~mission(StoreName) 零售店。 -Tut02_Obj03_ToShop=在~mission(StoreName)使用购物终端 -Tut02_Obj03_ToShop_HUD=前往~mission(StoreName) -Tut02_Obj04_SellItem_HUD=使用终端 +Tut02_Obj03_ToCubbyBlast_Long=Head to the ~mission(StoreName) retail store. +Tut02_Obj03_ToShop=Use the Shopping Kiosk at ~mission(StoreName) +Tut02_Obj03_ToShop_HUD=Reach ~mission(StoreName) +Tut02_Obj04_SellItem_HUD=Use Kiosk Tut02_Obj04_SellItem_Long,P=[N/A] Sell the medal at Cubby Blast. -Tut02_Obj04_UseKiosk=使用购物终端 -Tut02_Obj04_UseKiosk_Long=使用 ~mission(StoreName) 购物终端 -Tut03_Part01_Hint01_BoardTrain=每座城市都有可以助你穿梭于城里不同部分的公共交通。 -Tut03_Part01_Hint01_BoardTrain_Title=导航前往着陆区 -Tut03_Part01_Hint02_ExitTrain=你可以在每辆交通工具的滚动标志上看到下一站是哪一站。到达太空港后下车 -Tut03_Part01_Hint02_ExitTrain_Title=前往太空港 -Tut03_Part01_Obj01_ToStation=前往~mission(TransitNameShort) 的交通终端 -Tut03_Part01_Obj01_ToStation_HUD=检查点 -Tut03_Part01_Obj01_ToStation_Long=Head to the~mission(TransitNameShort) 的交通终端。 -Tut03_Part01_Obj01b_ToStation =前往~mission(SpaceportStopName)的交通终端 -Tut03_Part01_Obj02_BoardTrain,P=登上交通工具 -Tut03_Part01_Obj02_BoardTrain_long,P=当下一班到达时登上~mission(TransitNameShort) -Tut03_Part01_Obj03_ToSpaceport,P=于~mission(SpaceportStopName) 离开交通工具 -Tut03_Part01_Obj03_ToSpaceport_Long,P=于~mission(SpaceportStopName) 离开交通工具 -Tut03_Part02_Hint01_ToASOP=交互 (~action(player_choice|pc_interaction_mode))舰队管理器终端以获取你的临时教学飞船。首先点击“运送”,然后点击“取回”来将飞船取到可用的机库。 -Tut03_Part02_Hint01_ToASOP_Title=舰队管理器终端 -Tut03_Part02_Hint02b_ClaimShip=如果你的载具已被摧毁或不在当前位置,你必须在取出之前将其“索赔”。\n等待时间和索赔价格由载具的大小和价值所决定。 -Tut03_Part02_Hint03_ToHangar=你的抬头显示界面上的标记表明了你可以在哪座机库找到你的飞船。使用机库电梯以前往机库。 -Tut03_Part02_Hint03_ToHangar_Title=飞船机库 -Tut03_Part02_Hint04_BoardShip=接近飞船并使用交互模式[~action(player_choice|pc_interaction_mode)]以打开船门。进入后别忘了关闭船门。 -Tut03_Part02_Hint04_BoardShip_Title=载具 - 进入 -Tut03_Part02_Hint05_PilotSeat=使用交互模式[~action(player_choice|pc_interaction_mode)]以坐到驾驶员座位。 -Tut03_Part02_Hint05_PilotSeat_Title=载具 - 驾驶员座位 -Tut03_Part02_Hint06_PowerOn=要启动飞船的各项系统,切换到交互模式并点击驾驶舱的 Flight Ready 按钮[~action(player_choice|pc_interaction_mode)],或者按下[~action(vehicle_general|v_flightready)]。 -Tut03_Part02_Hint06_PowerOn_Title=基础操作 - 飞船航行 -Tut03_Part02_Hint07_RequestTakeOff=使用交互模式[~action(player_choice|pc_interaction_mode)]来按下多功能显示器(MFDs)左上角的“菜单”按钮。选择“通讯管理”,然后联系本地空管以请求起飞许可。 -Tut03_Part02_Hint07_RequestTakeOff_Title=空中交通管制 -Tut03_Part02_Hint08_TakeOff=按住 [~action(spaceship_movement|v_strafe_up)] 键上升,按住 [~action(spaceship_movement|v_strafe_down)] 下降。使用[~action(spaceship_movement|v_pitch_mouse)]和[~action(spaceship_movement|v_yaw_mouse)]调整船头方向。使用[~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]来移动飞船。 -Tut03_Part02_Hint08_TakeOff_Title=飞船航行 - 基础移动 -Tut03_Part02_Hint08b_ShipRotate=要向左桶滚,使用[~action(spaceship_movement|v_roll_left)],相对的使用[~action(spaceship_movement|v_roll_right)]来向右桶滚。 -Tut03_Part02_Hint08b_ShipRotate_Title=飞船航行 - 基础移动 -Tut03_Part02_Hint10_RaiseLandingGear=按下[~action(spaceship_movement|v_toggle_landing_system)]以收起你的起落架。 -Tut03_Part02_Hint10_RaiseLandingGear_Title=飞船航行 - 起落架 -Tut03_Part02_Hint11_FlightSpeed=抬头显示界面左边的中括号是你的速度。上面的小方块标出了你设定的最快飞行速度,可以用[~action(spaceship_movement|v_speed_range_rel)]调整。 -Tut03_Part02_Hint11_FlightSpeed_Title=飞船航行 - 速度 -Tut03_Part02_Hint12_MaintainSpeed=使用[~action(spaceship_movement|v_ifcs_toggle_cruise_control)]以激活“定速巡航”并保持航速。使用[~action(spaceship_movement|v_space_brake)]来进行制动。 -Tut03_Part02_Hint12_MaintainSpeed_Title=飞船航行 - 定速巡航 -Tut03_Part02_Hint13_Boost=要启用飞船的加力燃烧,按住[~action(spaceship_movement|v_afterburner)]。 -Tut03_Part02_Hint13_Boost_Title=飞船航行 - 加力燃烧 -Tut03_Part02_Hint14_MouseLook=机库门可能在你的前方或者上方。要在就坐时查看周围,按住[~action(spaceship_view|v_view_freelook_mode)]。等待机库门完全打开以继续。 -Tut03_Part02_Hint14_MouseLook_Title=基础操作 - 自由视角 -Tut03_Part02_Obj01_ToASOP=找到舰队管理器终端 -Tut03_Part02_Obj01_ToASOP_HUD=运送教程飞船 -Tut03_Part02_Obj01_ToASOP_Long=找到舰队管理器终端 -Tut03_Part02_Obj02_SpawnShip=取出教程飞船 -Tut03_Part02_Obj02_SpawnShip_long=在舰队管理器终端上取出“双鱼座”教程飞船 -Tut03_Part02_Obj03_ToHangar=乘坐电梯前往教程飞船所在的机库 -Tut03_Part02_Obj03_ToHangar_HUD=机库电梯 -Tut03_Part02_Obj03_ToHangar_Long=乘坐电梯前往教程飞船所在的机库。 -Tut03_Part02_Obj04_BoardShip=登上教程飞船 -Tut03_Part02_Obj04_BoardShip_Long=登上教程飞船。 -Tut03_Part02_Obj05_PrepForTakeOff=准备起飞 -Tut03_Part02_Obj05_PrepForTakeOff_long=准备起飞。 -Tut03_Part02_Obj06_ExitHangar=驾驶教程飞船离开机库 -Tut03_Part02_Obj06_ExitHangar_Long=驾驶教程飞船离开机库。 -Tut03_Part02_Obj07_FollowTheMarkers=跟随~mission(Location|Name) 附近的检查点 -Tut03_Part02_Obj07_FollowTheMarkers_HUD=到达检查点 -Tut03_Part02_Obj07_FollowTheMarkers_long=跟随~mission(Location|Name) 附近的检查点 -Tut03_Part03_Hint01_EnterQT=要进行远距离航行,按下[~action(seat_general|v_toggle_quantum_mode)]键进入量子航行模式。然后对准目的地,当你的量子驱动器完全启动后,按住[~action(spaceship_quantum|v_toggle_qdrive_engagement)]来启动量子航行。 -Tut03_Part03_Hint01_EnterQT_Title=飞船航行 - 量子航行 -Tut03_Part03_Hint02_ExitQT=当你接近目的地时,量子航行将自动结束。要退出量子航行模式,请按[~action(spaceship_quantum|v_toggle_qdrive_engagement)]键。 -Tut03_Part03_Hint02_ExitQT_Title=飞船航行 – 量子航行 -Tut03_Part03_Hint02b_ExitQT2=退出量子航行后,请检查您的速度。如果巡航控制仍处于激活状态,按[~action(spaceship_movement|v_ifcs_toggle_cruise_control)]键恢复手动控制。 -Tut03_Part03_Hint02b_ExitQT2_Title=飞船航行 – 量子航行 -Tut03_Part03_Hint02c_PingScan=要使用雷达扫描来短暂突出显示附近的物体、船只或地形,请按住然后松开[~action(spaceship_radar|v_invoke_ping)]键,在黑暗或能见度低的情况下尤其有用。 -Tut03_Part03_Hint02c_PingScan_Title=飞船战斗 - 雷达扫描 -Tut03_Part03_Hint03_RequestLanding=使用飞船显示器中的“通讯”菜单或按[~action(spaceship_movement|v_atc_request)]键,联系空间站请求着陆许可。 -Tut03_Part03_Hint03_RequestLanding_Title=空中交通管制 -Tut03_Part03_Hint04_ApproachBaijini=你的抬头显示界面上会有一个标记指示您分配的着陆区。若要在靠近时降低最大速度,请使用 [~action(spaceship_movement|v_speed_range_rel)]。 -Tut03_Part03_Hint04_ApproachBaijini_Title=飞船航行 - 着陆 -Tut03_Part03_Hint05_LowerLandingGear=需要放下起落架时,请按[~action(spaceship_movement|v_toggle_landing_system)]。 -Tut03_Part03_Hint05_LowerLandingGear_Title=飞船航行 - 着陆 -Tut03_Part03_Hint06_Landing=需要着陆时,按[~action(spaceship_movement|v_strafe_down)]下降。当您到达停机坪附近时,可以按住[~action(spaceship_movement|v_toggle_landing_system)]来进行自动着陆。 -Tut03_Part03_Hint06_Landing_Title=飞船航行 - 着陆 -Tut03_Part03_Hint07_ExitSeat=需要离开驾驶座时,请按住[~action(default|pl_exit)]。 -Tut03_Part03_Hint07_ExitSeat_Title=飞船航行 - 着陆 -Tut03_Part03_Hint08_TakeElevator=进入电梯并使用交互模式[~action(player_choice|pc_interaction_mode)]移动至地面楼层。 -Tut03_Part03_Hint08_TakeElevator_Title=交互模式 - 电梯 -Tut03_Part03_Hint09_UseASOP=使用舰队管理器终端来“存储”教程飞船,并完成教程。您将可以访问您所拥有的船只。 -Tut03_Part03_Hint09_UseASOP_Title=舰队管理器终端 -Tut03_Part03_Hint10_Congratulations=您已经完成了教程,并准备好去探索宇宙了。如需额外指引,请查看您的日志摘要以及在线知识库,或是向社区求助。 -Tut03_Part03_Hint10_Congratulations_Title=恭喜! -Tut03_Part03_Journal01_TraversingtheVerse_Content=恭喜!\n\n您已经完成星际公民教程,并准备好去探索宇宙了!\n\n从现在开始您可以自行决定自己想要过何种太空生活。您mobiGlas里的合约管理应用中着多种多样的机遇在等您发掘,从简单的快递任务到危险的犯罪任务一应俱全。加油干,这样您便可以在各种组织那里积累声望来解锁那些奖励更为丰厚的合约。无论是走上犯罪之路还是去追捕赏金来捍卫法律,这都是您选择的人生。\n\n或者说,您想走上一条独属自己的道路?那么请随意使用mobiGlas里的星图来探索斯坦顿星系中究竟有些什么。从白雪皑皑的微科荒原到奥里森的浮空都市,这里仍有许多东西等待着您去了解与探寻。如果需要更进一步的帮助,您可以在光谱论坛(星际公民官网)的导引系统中寻求老玩家们的指引,也可以到在线知识库中阅读有用的文章,或是在聊天框里直接寻求帮助。您的日志同样也是一项宝贵的资源,其中囊括了针对教程中所有内容进行总结和阐述的条目。\n\n不过当您想要前往主要城市和空间站之外的地方时,请务必多加小心。在这些受到保护的禁火区之外,会有很多危险拦在您的财富之路上。无论您下一步打算干什么,请注意安全!\n\n熟 能 生 巧\n如果您对练习飞行技巧或体验战斗感兴趣但又不想弄坏自己的爱船,星际公民的游戏主菜单中有着一项名为“竞技场指挥官”的接机模式。\n\nMOBIGLAS\n您的mobiGlas个人电脑里有着各种各样对宇宙生活至关重要的功能和应用。下面会按照mobiGlas底部的可访问图标顺序来列出这些应用。\n\n_______________________________________\nMOBIGLASS 应 用\n\n主页 - 显示您的个人状态信息,包括您的健康状况以及名下拥有多少信用点。\n\n通讯连接 - 显示聊天频道,好友,以及组队系统中的待处理申请。可以在此组建队伍,邀请其它玩家,或者是发送好友申请。您也可以在该应用中开启或关闭区域语音功能。\n\n载具装配管理器- 对存储于您当前所在位置,任意您所拥有的飞船进行组件和涂装上的自定义改造。您所需要使用的组件和涂装必须位于您当前位置的库存中。\n\nNikNax - 可以找到您在宇宙中存储的任何资产的位置。选中一项资产来查看额外详细信息。\n\n全息星图 - 访问星图,通过选择一个地点并按下“设为目的地”按钮来为量子航行设定航线。\n\nmo.Trader - 向任何玩家发送aUEC。队伍成员固定显示于选择列表的顶端。\n\n合约管理 - 查看,接受,管理合约。合约管理应用被划分为了四个标签,分别是:常规,私人,已接,历史。\n• 常规标签列出了符合UEE和当地法律法规的本地合约。\n• 私人标签列出了专门发送到您账户上的合约,这些合约通常来历不明,且可能会违反当地法律法规。\n• 一旦你接受了某项合约,它就会被转移到已接标签中。当合约结束时,无论是成功完成还是什么其它情况,历史标签中都会保留有一份记录。\n\n载具维护服务 - 为你的载具进行维修,补给,还有加油。\n\n日志 - 实用信息和文档的历史记录,包括教程信息。\n\nDelphi - 实时记录你和独立组织或联络人之间的声望状况。 -Tut03_Part03_Journal01_TraversingtheVerse_Title=教程 - 畅游宇宙 -Tut03_Part03_Obj01_ToBaijini=使用量子航行前往~mission(Destination|Name) -Tut03_Part03_Obj01_ToBaijini_01=量子至~mission(Destination|Name) -Tut03_Part03_Obj01_ToBaijini_Long=使用量子航行前往~mission(PlanetName)上空的太空站——~mission(Destination|Name)。 -Tut03_Part03_Obj01b_ReachBaijini=前往~mission(Destination|Name) -Tut03_Part03_Obj02_LandAtBaijini=在~mission(Destination|Name)着陆 -Tut03_Part03_Obj02_LandAtBaijini_Long=在~mission(Destination|Name)着陆。 -Tut03_Part03_Obj02_LandAtBaijini_Marker=在~mission(Destination|Name)着陆 -Tut03_Part03_Obj03_StoreShip=在~mission(Destination|Name)存储教程飞船 -Tut03_Part03_Obj03_StoreShip_HUD=呼叫电梯 -Tut03_Part03_Obj03_StoreShip_Long=使用舰队管理器终端在~mission(Destination|Name)存储教程飞船。 -Tut03_Part03_Obj4_UseASOP_HUD=存储教程飞船 -Tutorial01_Area18_JournalToken,P=目前,您正位于斯坦顿星系的第三颗行星弧光星的18区,这个星系与人类的起源地太阳系相距甚远。该星系中的四颗行星皆由巨型企业所有,巨型企业从地球联合帝国购买了各自的行星,并且现在管理着对应的太空领域。它们分别是:赫斯顿动力、十字军工业、弧光集团和微科公司。\n\n~mission(Location|Name)是位于弧光星地表巨型城市的主要商业区。从这里开始,教程将引导您前往~mission(Destination),这是位于该行星轨道上的太空站,可以作为您进一步探索斯坦顿星系的门户。 -Tutorial01_MissionDesc=恭喜您,迈出了探索宇宙的第一步!\n\n在接下来的教程里,您将会学习如何在太空中以及在地面徒步探索宇宙。\n\n首先我们会帮您熟悉一些基础移动操作,并在您仍身处“胶囊公寓”(或是住宅)中时熟悉一下mobiGlas的使用方法。请跟随您的HUD(抬头显示)上的目标与提示来继续完成本任务。 -Tutorial01_MissionTitle=教程 - 迈出第一步 -Tutorial01_NewBab_JournalToken,P=目前,您正位于斯坦顿星系的第四颗行星微科星的新巴贝奇,这个星系与人类的起源地太阳系相距甚远。该星系中的四颗行星皆由巨型企业所有,巨型企业从地球联合帝国购买了各自的行星,并且现在管理着对应的太空领域。它们分别是:赫斯顿动力、十字军工业、弧光集团和微科公司。\n\n~mission(Location|Name)是作为微科公司总部的奢华穹顶都市,微科公司是帝国境内领先的电脑与软件开发公司,以生产mobiGlas而闻名。从这里开始,教程将引导您前往~mission(Destination),这是位于该行星轨道上的太空站,可以作为您进一步探索斯坦顿星系的门户。 -Tutorial02_MissionDesc=干得漂亮!\n\n在完成了教程的第一部分后,您现在应该对基础移动控制、自身饥渴状态管理、还有一些mobiGlas的核心功能——即合约管理和日志都有所了解了。\n\n接下来的部分将会帮您熟悉一下~mission(Location|Name),并带您去逛一下~mission(Location|Name)的武器店——~mission(StoreName)。\n\n您可以使用联合地球信劵(UEC)在这些商店中进行购物。在星际公民的阿尔法测试阶段,我们会使用名为aUEC(阿尔法联合地球信劵)的货币。这是一种专门用于测试游戏内经济和平衡系统的临时货币。 -Tutorial02_MissionTitle=教程 - 你的第一次出行 -Tutorial03_MissionDesc=您马上就要完成本教程了。接下来就该起飞了!\n\n既然您已经处理完了~mission(Location|Name)的事务,那么是时候离开城市了——接下来还会离开这颗星球。请前往~mission(TransitNameShort)乘坐穿梭机,这些穿梭机可以带您前往~mission(Location|Name) 各地。不过当前您的目的地是空港,在那里会有一艘铁砧航天的 C8 双鱼座临时供您使用。\n\n这艘方正小巧的探索船是艘很棒的新手船,非常适合想要展翅高飞的新手驾驶员们使用。 -Tutorial03_MissionTitle=教程 - 首次飞行 -Tutorial_Area18_Cityflight=市航穿梭车 -Tutorial_Area18_CityflightShuttle_Lower=市航穿梭车 -Tutorial_Area18_CityflightShuttle_Upper=市航穿梭车 -Tutorial_Shop_Area18=立方爆炸 -Tutorial_Shop_NewBab=科途便利店 -Tutorial_Water_Lower=水 -Tutorial_Water_Upper=水 +Tut02_Obj04_UseKiosk=Use the Shopping Kiosk +Tut02_Obj04_UseKiosk_Long=Use the ~mission(StoreName) shopping kiosk. +Tut03_Part01_Hint01_BoardTrain=Every city has public transportation to access different parts of town. +Tut03_Part01_Hint01_BoardTrain_Title=Navigating Landing Zones +Tut03_Part01_Hint02_ExitTrain=You can see which stop is next on the scrolling signs inside each transport. Exit when you reach the Spaceport. +Tut03_Part01_Hint02_ExitTrain_Title=Ride to Spaceport +Tut03_Part01_Obj01_ToStation=Head to the ~mission(TransitNameShort) Transit Terminal +Tut03_Part01_Obj01_ToStation_HUD=Checkpoint +Tut03_Part01_Obj01_ToStation_Long=Head to the ~mission(TransitNameShort) transit terminal. +Tut03_Part01_Obj01b_ToStation =Head to the Transit Platform for ~mission(SpaceportStopName) +Tut03_Part01_Obj02_BoardTrain,P=Board the Transport +Tut03_Part01_Obj02_BoardTrain_long,P=Board the ~mission(TransitNameShort) transport when it arrives. +Tut03_Part01_Obj03_ToSpaceport,P=Exit at ~mission(SpaceportStopName) +Tut03_Part01_Obj03_ToSpaceport_Long,P=Exit at ~mission(SpaceportStopName). +Tut03_Part02_Hint01_ToASOP=Interact [~action(player_choice|pc_interaction_mode)] with a Fleet Manager Terminal to access the Tutorial Ship. First press “Deliver” , then “Retrieve” to have it brought to a hangar. +Tut03_Part02_Hint01_ToASOP_Title=Fleet Manager Terminals +Tut03_Part02_Hint02b_ClaimShip=If your vehicle has been destroyed, or is in another location, you must “Claim” it before you can retrieve it.\nThe wait time and cost to claim a vehicle depends on its size and value. +Tut03_Part02_Hint03_ToHangar=The marker on your HUD indicates the hangar where you can find your ship. Use the hangar elevators to reach it. +Tut03_Part02_Hint03_ToHangar_Title=Ship Hangar +Tut03_Part02_Hint04_BoardShip=Approach the ship and use Interaction Mode [~action(player_choice|pc_interaction_mode)] to lower the ramp. Don’t forget to close the ramp behind you. +Tut03_Part02_Hint04_BoardShip_Title=Vehicle - Entry +Tut03_Part02_Hint05_PilotSeat=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to sit in the pilot’s seat. +Tut03_Part02_Hint05_PilotSeat_Title=Vehicle – Pilot’s Seat +Tut03_Part02_Hint06_PowerOn=To turn on the ship’s systems, press the cockpit’s Flight Ready button using Interaction Mode [~action(player_choice|pc_interaction_mode)], or press [~action(vehicle_general|v_flightready)]. +Tut03_Part02_Hint06_PowerOn_Title=Basic Controls - Ship Flight +Tut03_Part02_Hint07_RequestTakeOff=Use Interaction Mode [~action(player_choice|pc_interaction_mode)] to press the top-left “Menu” button on the Multi-Function Displays (MFDs). Select “Comms”, then contact your current location for permission to take off. +Tut03_Part02_Hint07_RequestTakeOff_Title=Air Traffic Control +Tut03_Part02_Hint08_TakeOff=To ascend, hold [~action(spaceship_movement|v_strafe_up)]. To descend, hold [~action(spaceship_movement|v_strafe_down)]. To aim your ship, use [~action(spaceship_movement|v_pitch_mouse)] and [~action(spaceship_movement|v_yaw_mouse)]. To move your ship, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)]. +Tut03_Part02_Hint08_TakeOff_Title=Ship Flight – Basic Movement +Tut03_Part02_Hint08b_ShipRotate=To roll your ship to the left or right, use [~action(spaceship_movement|v_roll_left)] and [~action(spaceship_movement|v_roll_right)] respectively +Tut03_Part02_Hint08b_ShipRotate_Title=Ship Flight – Basic Movement +Tut03_Part02_Hint10_RaiseLandingGear=To retract your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. +Tut03_Part02_Hint10_RaiseLandingGear_Title=Ship Flight – Landing Gear +Tut03_Part02_Hint11_FlightSpeed=The HUD’s left-side gauge is your velocity. The square indicates current max flight speed which can be adjusted with [~action(spaceship_movement|v_speed_range_rel)]. +Tut03_Part02_Hint11_FlightSpeed_Title=Ship Flight – Velocity +Tut03_Part02_Hint12_MaintainSpeed=Activate “Cruise Control” and maintain current speed with [~action(spaceship_movement|v_ifcs_toggle_cruise_control)]. Brake with [~action(spaceship_movement|v_space_brake)]. +Tut03_Part02_Hint12_MaintainSpeed_Title=Ship Flight – Cruise Control +Tut03_Part02_Hint13_Boost=To engage your afterburners, hold [~action(spaceship_movement|v_afterburner)]. +Tut03_Part02_Hint13_Boost_Title=Ship Flight - Afterburners +Tut03_Part02_Hint14_MouseLook=Hangar doors can be located above or ahead of you. To look around while seated, hold [~action(spaceship_view|v_view_freelook_mode)]. Wait for the hangar doors to open before continuing. +Tut03_Part02_Hint14_MouseLook_Title=Basic Controls – Free Look +Tut03_Part02_Obj01_ToASOP=Locate a Fleet Manager Terminal +Tut03_Part02_Obj01_ToASOP_HUD=Retrievel Tutorial Ship +Tut03_Part02_Obj01_ToASOP_Long=Locate a Fleet Manager terminal. +Tut03_Part02_Obj02_SpawnShip=Retrieve the Tutorial Ship +Tut03_Part02_Obj02_SpawnShip_long=Retrieve the “Pisces” tutorial ship from a Fleet Manager terminal. +Tut03_Part02_Obj03_ToHangar=Take Elevator to the Tutorial Ship’s Hangar +Tut03_Part02_Obj03_ToHangar_HUD=Hangar Elevators +Tut03_Part02_Obj03_ToHangar_Long=Take an elevator to the tutorial ship’s hangar. +Tut03_Part02_Obj04_BoardShip=Board the Tutorial Ship +Tut03_Part02_Obj04_BoardShip_Long=Board the tutorial ship. +Tut03_Part02_Obj05_PrepForTakeOff=Prepare for Takeoff +Tut03_Part02_Obj05_PrepForTakeOff_long=Prepare for takeoff. +Tut03_Part02_Obj06_ExitHangar=Pilot the Tutorial Ship out of the Hangar +Tut03_Part02_Obj06_ExitHangar_Long=Pilot the tutorial ship out of the hangar. +Tut03_Part02_Obj07_FollowTheMarkers=Follow the Checkpoints out of ~mission(Location|Name) +Tut03_Part02_Obj07_FollowTheMarkers_HUD=Reach Checkpoint +Tut03_Part02_Obj07_FollowTheMarkers_long=Follow the checkpoints out of ~mission(Location|Name). +Tut03_Part03_Hint01_EnterQT=To travel great distances, enter Quantum Travel mode by pressing [~action(seat_general|v_toggle_quantum_mode)]. Next, align with your destination. When your drive is fully spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to engage. +Tut03_Part03_Hint01_EnterQT_Title=Ship Flight - Quantum Travel +Tut03_Part03_Hint02_ExitQT=Quantum Travel will automatically end when you are near your destination. To exit Quantum Travel Mode, press [~action(spaceship_quantum|v_toggle_qdrive_engagement)]. +Tut03_Part03_Hint02_ExitQT_Title=Ship Flight – Quantum Travel +Tut03_Part03_Hint02b_ExitQT2=After exiting Quantum Travel, check your speed. If Cruise Control is still active, press [~action(spaceship_movement|v_ifcs_toggle_cruise_control)] to regain manual control. +Tut03_Part03_Hint02b_ExitQT2_Title=Ship Flight – Quantum Travel +Tut03_Part03_Hint02c_PingScan=To use a radar ping that briefly highlights nearby objects, vessels, or terrain hold then release [~action(spaceship_radar|v_invoke_ping)]. This is especially useful in darkness or low visibility. +Tut03_Part03_Hint02c_PingScan_Title=Ship Flight – Radar Ping +Tut03_Part03_Hint03_RequestLanding=Contact the station to request permission to land by using either the Comms menu in your ship displays or by pressing [~action(spaceship_movement|v_atc_request)]. +Tut03_Part03_Hint03_RequestLanding_Title=Air Traffic Control +Tut03_Part03_Hint04_ApproachBaijini=The marker on your HUD indicates your assigned landing bay. To decrease your maximum velocity as you draw near, use [~action(spaceship_movement|v_speed_range_rel)]. +Tut03_Part03_Hint04_ApproachBaijini_Title=Ship Flight - Landing +Tut03_Part03_Hint05_LowerLandingGear=To lower your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. +Tut03_Part03_Hint05_LowerLandingGear_Title=Ship Flight - Landing +Tut03_Part03_Hint06_Landing=To land, descend using [~action(spaceship_movement|v_strafe_down)]. When near the landing pad, you can auto-land by holding [~action(spaceship_movement|v_toggle_landing_system)]. +Tut03_Part03_Hint06_Landing_Title=Ship Flight - Landing +Tut03_Part03_Hint07_ExitSeat=To exit the pilot’s seat, hold [~action(default|pl_exit)]. +Tut03_Part03_Hint07_ExitSeat_Title=Ship Flight - Landing +Tut03_Part03_Hint08_TakeElevator=Enter the elevator and use Interaction Mode [~action(player_choice|pc_interaction_mode)] to move to the ground floor. +Tut03_Part03_Hint08_TakeElevator_Title=Interaction Mode - Elevators +Tut03_Part03_Hint09_UseASOP=Use the Fleet Manager terminals to "Store" the Tutorial Ship and complete the Tutorial. You will then be able to access your own ships. +Tut03_Part03_Hint09_UseASOP_Title=Fleet Manager Terminals +Tut03_Part03_Hint10_Congratulations=You completed the Tutorial and are now ready to explore the ‘verse. For additional guidance, check the Tutorial summaries in your journal, the online knowledge base, or ask the community. +Tut03_Part03_Hint10_Congratulations_Title=Congratulations! +Tut03_Part03_Journal01_TraversingtheVerse_Content=Congratulations!\n\nYou’ve completed the Star Citizen Tutorial and are ready to explore the universe! \n\nNow it’s up to you decide what your life in space will be like. The Contract Manager on your mobiGlas contains many different opportunities for you to pursue from simple delivery missions to dangerous criminal jobs. Work hard and you can build your reputation with different organizations to gain access to more rewarding contracts. Whether you choose to live a life of crime or hunt down bounties and enforce the law, it is up to you.\n\nHowever, if you’d rather forge your own path, feel free to use the StarMap in the mobiGlas and explore all the Stanton system has to offer. From the snowy wastelands of microTech to the floating city of Orison, there is still much for you to learn and discover. If you ever need further assistance, you can seek the guidance of experienced players through the Guide system on Spectrum (on the Roberts Space Industries website), read the helpful posts in the online Knowledge Base, or ask for a helping hand in chat. Your journal is also a valuable resource, containing entries that summarize and elaborate on everything covered in the tutorial.\n\nBut once you venture beyond the major cities and space stations, take care. Outside of these protected armistice zones you will encounter many dangers in the search for profit. Wherever your next steps take you, safe flying!\n\nPRACTICE MAKES PERFECT\nIf you’re interested in practicing flying or experiencing combat without risking your ship, Star Citizen features an arcade mode called ‘Arena Commander’ as an option in the game’s main menu.\n\nMOBIGLAS\nYour mobiGlas personal computer features a variety of functions and apps essential to life in the ‘verse. Below is a list of all the apps, listed in the order they appear, that are accessible via the icons at the bottom of your mobiGlas.\n\n_______________________________________\nMOBIGLASS APPS\n\nHome – Displays information about your personal status including your health and how many credits you have to your name.\n\nCommlink – Shows chat channels, friends, and pending invites to the party system. Create a party, invite other players, or send friend requests here. You can also activate or deactivate proximity-based voice chat from this app.\n\nVehicle Loadout Manager – Customized the loadout, including components or paints, for any vehicle you own that are stored at your current local location. Components you wish to use must be in your local inventory.\n\nNikNax – Locate any assets you have stored across the 'verse. Selecting an asset will provide added details.\n\nSkyline – Access the StarMap set Quantum Travel routes by selecting a location and pressing the “Set As Destination” button. \n\nmo.Trader – Send aUEC to any player. Party members will be pinned to the top of the selection list.\n\nContracts Manager – View, accept, and manage contracts. The Contracts Manager is divided into the following tabs: General, Personal, Accepted, and History.\n• The General Tab displays local contracts certified to meet UEE and local law requirements. \n• The Personal Tab displays contracts sent specifically to your account, often from unknown sources that may violate local laws.\n• Once you accept an offer, contracts are moved to the Accepted Tab, and once a contract ends, either through successful completion or by other means, a record of it is kept in the History Tab.\n\nVehicle Maintenance Services – Repair, restock, and refuel your vehicles.\n\nJournal – A record of useful information and documents, including tutorial information.\n\nDelphi – Track your reputation with individual organizations or contacts. +Tut03_Part03_Journal01_TraversingtheVerse_Title=Tutorial - Traversing the 'Verse +Tut03_Part03_Obj01_ToBaijini=Use Quantum Travel to Reach ~mission(Destination|Name) +Tut03_Part03_Obj01_ToBaijini_01=Quantum to ~mission(Destination|Name) +Tut03_Part03_Obj01_ToBaijini_Long=Use quantum travel to reach the ~mission(Destination|Name) space station over ~mission(PlanetName). +Tut03_Part03_Obj01b_ReachBaijini=Reach ~mission(Destination|Name) +Tut03_Part03_Obj02_LandAtBaijini=Land at ~mission(Destination|Name) +Tut03_Part03_Obj02_LandAtBaijini_Long=Land at ~mission(Destination|Name). +Tut03_Part03_Obj02_LandAtBaijini_Marker=Land at ~mission(Destination|Name) +Tut03_Part03_Obj03_StoreShip=Store the Tutorial Ship at ~mission(Destination|Name) +Tut03_Part03_Obj03_StoreShip_HUD=Call Elevator +Tut03_Part03_Obj03_StoreShip_Long=Store the tutorial ship at ~mission(Destination|Name) via a Fleet Manager terminal. +Tut03_Part03_Obj4_UseASOP_HUD=Store Tutorial Ship +Tutorial01_Area18_JournalToken,P=Currently, you are in Area 18, on ArcCorp, the third planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is the main commercial zone of the mega-city that sprawls across the surface of ArcCorp. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. +Tutorial01_MissionDesc=Congratulations on taking your first steps into the universe!\n\nOver the course of this tutorial, you’ll learn how to get around both on foot and in space. \n\nFirst up is helping you familiarize yourself with some basic movement controls and the use of your mobiGlas while still inside your “Hab” (or habitation). Follow the objectives and hints on your HUD (heads-up display) to proceed through this mission. +Tutorial01_MissionTitle=Tutorial - Your First Steps +Tutorial01_NewBab_JournalToken,P=Currently, you are in New Babbage, on microTech, the fourth planet in the Stanton System – a great distance from Humanity’s origins in the Sol System. The four planets in the system are owned by megacorporations who each purchased a planet from the UEE and now govern their own region of space. They are: Hurston Dynamics, Crusader Industries, ArcCorp, and microTech. \n\n~mission(Location|Name) is a luxurious domed city that serves as the corporate headquarters to microTech, the leading computer and software developer in the Empire best known for making the mobiGlas. From here, the tutorial will guide you to ~mission(Destination), the space station in orbit above the planet that can serve as your gateway to further exploration of the Stanton system. +Tutorial02_MissionDesc=Well done!\n\nWith the first part behind you, you should now have some basic familiarity with the movement controls, managing your hunger and thirst, and some of the core functionality of your mobiGlas – namely the Contract Manager and your Journal.\n\nThis next section will help you familiarize yourself with ~mission(Location|Name) and take you to visit ~mission(StoreName), a weapons store here in ~mission(Location|Name).\n\nYou can shop there, and at other stores like it, using United Earth Credits (UEC). During the Alpha phase of Star Citizen’s development, we will be using a currency called aUEC (Alpha United Earth Credits). This is a temporary currency specifically designed for testing the in-game economy and balance. +Tutorial02_MissionTitle=Tutorial - Your First Outing +Tutorial03_MissionDesc=You’re almost through with the tutorial. All that remains is to take flight!\n\nWith your business in ~mission(Location|Name) finished, it’s time to leave the city – and eventually the planet. Make your way to the ~mission(TransitNameShort) transit shuttles. These shuttles can take you all around ~mission(Location|Name) – but your destination is the spaceport, where an Anvil C8 Pisces has been temporarily provided for you.\n\nThis snub scouting ship is a great starter vessel, perfect for new pilots looking to get their wings. +Tutorial03_MissionTitle=Tutorial - Your First Flight +Tutorial_Area18_Cityflight=Cityflight +Tutorial_Area18_CityflightShuttle_Lower=Cityflight shuttle +Tutorial_Area18_CityflightShuttle_Upper=Cityflight Shuttle +Tutorial_Shop_Area18=Cubby Blast +Tutorial_Shop_NewBab=Kel-To +Tutorial_Water_Lower=water +Tutorial_Water_Upper=Water UDM_Allies=N/A -UDM_LocalDelivery_desc_01=你好,合格的运输合作伙伴!\n\n正在找机会让你的货船升空开工吗?以下精心挑选的路线能让你既能赚钱又能探索这个地区 -\n\n需取件包裹\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n\n投递地点\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n如果你想自己当老板,开自己的船给自己发薪水是你梦寐以求的生活,那么这份工作一定很合适你。 \n\n期待与你的合作,\n\n统一配送管理公司\n -每单必达- -UDM_LocalDelivery_desc_02=你好,合格的运输合作伙伴!\n\n准备好为我们不断增长和扩大的交付网络做出贡献了吗?你是否拥有一艘能够携带多个包裹在行星和卫星之间飞行的飞船?以下精心挑选的路线正是我们为你提供的工作 -\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber) \n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber) \n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n\n如果你对此有兴趣,马上接受这份合约吧!\n\n \n\n期待与你的合作,\n\n统一配送管理公司\n -每单必达- -UDM_LocalDelivery_desc_03=你好,合格的运输合作伙伴!\n\n有兴趣用你的货船赚点钱吗? 以下精心挑选的投递路线就是你想要的机会 -\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber)\n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber)\n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n\n接下这份合约你就可以出发了。\n\n期待与你的合作,\n\n统一配送管理公司\n -每单必达- -UDM_LocalDelivery_desc_04=你好,合格的运输合作伙伴!\n\n你是否在快递行业寻找令人兴奋的机会?如果你有积极进取的态度和相当大的货舱,我们为你准备了一个绝佳的机会。\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber)\n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber)\n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber)\n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 把包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n\n把合约接了,让我们开始工作吧。\n\n期待与你的合作,\n\n统一配送管理公司\n -每单必达- -UDM_LocalDelivery_desc_05=你好,合格的运输合作伙伴!\n\n在自己舒舒服服的货船在找新工作?那么下面的投递路线可能正是你一直在寻找的机会 -\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber)\n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber)\n · 来自 ~mission(Pickup4|Address) 的包裹 #~mission(item4|serialnumber)\n · 来自 ~mission(Pickup5|Address) 的包裹 #~mission(item5|serialnumber)\n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n · 把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n · 把包裹 #~mission(item4|serialnumber) 送到 ~mission(Dropoff4|Address)\n · 把包裹 #~mission(item5|serialnumber) 送到 ~mission(Dropoff5|Address)\n\n心动不如行动,快签了这份合约吧\n\n期待与你的合作,\n\n统一配送管理公司\n -每单必达- -UDM_LocalDelivery_desc_intro=您好,潜在的运输合作伙伴!\n\n准备好与我们一起共建更庞大的物流网络了吗?有一艘拥有地月飞行能力与闲置货舱的飞船却无处可用吗?统一配送管理公司正在寻找像你这样的飞行员!\n\n我们向您提供以下精心挑选的货运路线以评估您的潜力 -\n\n需取件包裹\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n\n投递地点\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n\n如果您对这个单子感兴趣,那么不要犹豫现在就接受吧!\n\n期待与您的进一步合作,\n\n统一配送管理公司\n -每单必达- -UDM_LocalDelivery_desc_rehire=您好,曾被认证过的运输合作伙伴!\n\n准备好迎接又一个使用您那空空的货舱挣钱的机会了吗?统一配送管理公司提供了以下精心挑选的货运行程以作为重新评估您技术的完美方案 -\n\n需取件包裹(任意顺序)\n · 来自 ~mission(Pickup1|Address) 的包裹 #~mission(item1|serialnumber)\n · 来自 ~mission(Pickup2|Address) 的包裹 #~mission(item2|serialnumber)\n · 来自 ~mission(Pickup3|Address) 的包裹 #~mission(item3|serialnumber)\n\n投递地点(任意顺序)\n · 把包裹 #~mission(item1|serialnumber) 送到 ~mission(Dropoff1|Address)\n · 把包裹 #~mission(item2|serialnumber) 送到 ~mission(Dropoff2|Address)\n ·把包裹 #~mission(item3|serialnumber) 送到 ~mission(Dropoff3|Address)\n \n期待与您的进一步合作,\n\n统一配送管理公司\n -每单必达- -UDM_LocalDelivery_header_01=UDM本地配送路线 -UDM_LocalDelivery_title_01=UDM本地配送路线 -UDM_LocalDelivery_title_intro=UDM本地配送评估 -UDM_LocalDelivery_title_rehire=UDM本地配送再评估 -UDM_RepUI_Area=斯坦顿IV -UDM_RepUI_Description=作为2945年青年创新奖的获得者,严·林菲尔德和卡利·奥拉开发了统一配送管理公司(UDM) 来提供改善运输效率的软件解决方案,但很快发展成为了一家成熟的公司。统一配送管理公司通过准时的服务击败了大量竞争对手,最终承包了大量微科星与其卫星的运输合同。 -UDM_RepUI_Focus=快递,货运,邮政服务 -UDM_RepUI_Founded=2700年 -UDM_RepUI_Headquarters=斯坦顿星系,微科星,新巴贝奇市 -UDM_RepUI_Leadership=严·林菲尔德与卡利·奥拉,创始人 -UDM_RepUI_Name=统一配送管理公司 +UDM_LocalDelivery_desc_01=Greetings Qualified Shipping Partner!\n\nLooking for an excuse to hit the skies with your cargo-ready vessel? Earn credits and explore the local area with this following carefully selected itinerary -\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf being your own supervisor and getting paid to fly your very own ship sounds like the perfect job, this contract is just what you've been looking for. \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_02=Greetings Qualified Shipping Partner!\n\nReady to contribute to our growing and expanding delivery network? Have a vessel at your disposal that can carry several packages and fly between local planetary bodies and satellites? We have just the opportunity for you with this carefully selected itinerary -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n\nIf this sounds like something you're interested in, please accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_03=Greetings Qualified Shipping Partner!\n\nInterested in earning credits from the comfort of your own cargo-ready vessel? Then the following carefully selected itinerary may be just the opportunity you've been looking for -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n\nAccept this contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_04=Greetings Qualified Shipping Partner!\n\nAre you looking for exciting opportunities in the delivery sector? If you've got a can-do attitude and a sizeable cargo hold, we have a perfect opportunity for you.\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n\nSo pick up that contract and let's get to work.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_05=Greetings Qualified Shipping Partner!\n\nAre you lookin for an exciting new career from the comfort of your own cargo-ready vessel? Then the following itinerary may be just the opportunity you've been looking for -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n · Package #~mission(item4|serialnumber) from ~mission(Pickup4|Address)\n · Package #~mission(item5|serialnumber) from ~mission(Pickup5|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n · Package #~mission(item4|serialnumber) to ~mission(Dropoff4|Address)\n · Package #~mission(item5|serialnumber) to ~mission(Dropoff5|Address)\n\nAll you need to do is accept the contract and you'll be on your way.\n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_intro=Greetings Potential Qualified Shipping Partner!\n\nReady to contribute to our growing and expanding delivery network? Have a vessel at your disposal that can carry several packages and fly between local planetary bodies and satellites? Unified Distribution Management is looking for a pilot just like you! \n\nWe would love to evaluate your hiring potential with this carefully selected itinerary -\n\nPACKAGE FOR PICK UP\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n\nDROP OFF LOCATION\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n\nIf this sounds like something you're interested in, accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_desc_rehire=Greetings Formerly Qualified Shipping Partner!\n\nReady for another chance to use your cargo-ready vessel to earn credits? Unified Distribution Management has chosen the following carefully selected itinerary as the perfect way to re-evaluate your skills -\n\nPACKAGES FOR PICK UP (ANY ORDER)\n · Package #~mission(item1|serialnumber) from ~mission(Pickup1|Address)\n · Package #~mission(item2|serialnumber) from ~mission(Pickup2|Address)\n · Package #~mission(item3|serialnumber) from ~mission(Pickup3|Address)\n\nDROP OFF LOCATIONS (ANY ORDER)\n · Package #~mission(item1|serialnumber) to ~mission(Dropoff1|Address)\n · Package #~mission(item2|serialnumber) to ~mission(Dropoff2|Address)\n · Package #~mission(item3|serialnumber) to ~mission(Dropoff3|Address)\n \nLooking forward to working with you again,\n\nUnified Distribution Management\n -Delivering the Total Package- +UDM_LocalDelivery_header_01=UDM Local Delivery Route +UDM_LocalDelivery_title_01=UDM Local Delivery Route +UDM_LocalDelivery_title_intro=UDM Local Delivery Evaluation +UDM_LocalDelivery_title_rehire=UDM Local Delivery Re-evaluation +UDM_RepUI_Area=Stanton IV +UDM_RepUI_Description=Winners of microTech's 2945 Young Innovators grant, Yan Linfeld and Kalee Ora developed Unified Distribution Management (UDM) as a software solution to improve shipping routes but soon transformed it into a full-fledged company handling most of the local deliveries on microTech and its moons thanks to its timely service that edged out most of the competition. +UDM_RepUI_Focus=Delivery, Hauling, Courier Services +UDM_RepUI_Founded=2946 +UDM_RepUI_Headquarters=New Babbage, microTech, Stanton System +UDM_RepUI_Leadership=Yan Linfeld and Kalee Ora, Founders +UDM_RepUI_Name=Unified Distribution Management UDM_Rivals=N/A -UDM_UGF_collect_desc_001=您好,认证的运输合作伙伴!\n\n如果你正在找快递单子,我们这儿有个完美的机会给你!\n\n一个包裹正放在 ~mission(Location|Address) 等待被运送至 ~mission(Destination|Address). 听起来很不错,对吧?\n\n警告:该地区报告多起安全事故,请确保您携带了足够的防御措施以保护自身安全。\n\n如果您对这个单子感兴趣,那么不要犹豫现在就接受吧! \n\n期待与您的进一步合作,\n\n统一配送管理公司\n -每单必达- \n -UDM_UGF_collect_title_001=UDM包裹揽件 -UEERanks_Marines_Enlisted_00=陆战队士兵 -UEERanks_Marines_Enlisted_01=陆战队一等兵 -UEERanks_Marines_Enlisted_02=陆战队代理下士 -UEERanks_Marines_Enlisted_03=陆战队下士 -UEERanks_Marines_Enlisted_04=陆战队中士 -UEERanks_Marines_Enlisted_05=枪炮军士 -UEERanks_Marines_Enlisted_06=陆战队军士长 -UEERanks_Marines_Officer_01=陆战队少尉 -UEERanks_Marines_Officer_02=陆战队中尉 -UEERanks_Marines_Officer_03=陆战队上尉 -UEERanks_Marines_Officer_04=陆战队少校 -UEERanks_Marines_Officer_05=陆战队中校 -UEERanks_Marines_Officer_06=陆战队上校 -UEERanks_Marines_Officer_07=陆战队准将 -UEERanks_Marines_Officer_08=陆战队少将 -UEERanks_Marines_Officer_09=陆战队中将 -UEERanks_Marines_Officer_10=陆战队上将 -UEERanks_Marines_Officer_11=陆战队总司令 -UEERanks_Marines_Officer_12=陆战队部长 -UEERanks_Navy_Enlisted_00=海军新兵 -UEERanks_Navy_Enlisted_01=海军水手 -UEERanks_Navy_Enlisted_02=海军下士 -UEERanks_Navy_Enlisted_03=海军中士 -UEERanks_Navy_Enlisted_04=海军上士 -UEERanks_Navy_Enlisted_05=海军士官长 -UEERanks_Navy_Enlisted_06=海军总士官长 -UEERanks_Navy_Officer_01=海军少尉 -UEERanks_Navy_Officer_02=海军中尉 -UEERanks_Navy_Officer_03=海军上尉 -UEERanks_Navy_Officer_04=海军少校 -UEERanks_Navy_Officer_05=海军中校 -UEERanks_Navy_Officer_06=海军上校 -UEERanks_Navy_Officer_07=海军准将 -UEERanks_Navy_Officer_08=海军少将 -UEERanks_Navy_Officer_09=海军中将 -UEERanks_Navy_Officer_10=海军上将 -UEERanks_Navy_Officer_11=海军司令 -UEERanks_Navy_Officer_12=海军部长 +UDM_UGF_collect_desc_001=Greetings Qualified Shipping Partner!\n\nIf you’re looking for work as a delivery pilot, we have the perfect opportunity for you! \n\nA pick up is waiting at ~mission(Location|Address) to be delivered to ~mission(Destination|Address). Sounds fun, right?\n\nWarning, there have been multiple security alerts flagged in the area. Be sure to bring along some defensive measures so you can stay safe.\n\nIf this sounds like something you're interested in, accept this offer right away! \n\nLooking forward to working with you,\n\nUnified Distribution Management\n -Delivering the Total Package-\n +UDM_UGF_collect_title_001=UDM Package Pick Up +UEERanks_Marines_Enlisted_00=Trooper +UEERanks_Marines_Enlisted_01=Trooper First Class +UEERanks_Marines_Enlisted_02= Lance Corporal +UEERanks_Marines_Enlisted_03=Corporal +UEERanks_Marines_Enlisted_04=Sergeant +UEERanks_Marines_Enlisted_05= Gunnery Sergeant +UEERanks_Marines_Enlisted_06=Sergeant Major +UEERanks_Marines_Officer_01=Second Lieutenant +UEERanks_Marines_Officer_02=Lieutenant +UEERanks_Marines_Officer_03=Captain +UEERanks_Marines_Officer_04=Major +UEERanks_Marines_Officer_05= Lieutenant Colonel +UEERanks_Marines_Officer_06= Colonel +UEERanks_Marines_Officer_07=Brigadier General +UEERanks_Marines_Officer_08= Major General +UEERanks_Marines_Officer_09=Lieutenant General +UEERanks_Marines_Officer_10=General +UEERanks_Marines_Officer_11=Captain General +UEERanks_Marines_Officer_12=Legatus Marinuum +UEERanks_Navy_Enlisted_00=Starman Recruit +UEERanks_Navy_Enlisted_01=Starman +UEERanks_Navy_Enlisted_02=Leading Starman +UEERanks_Navy_Enlisted_03=Junior Petty Officer +UEERanks_Navy_Enlisted_04=Petty Officer +UEERanks_Navy_Enlisted_05=Chief Petty Officer +UEERanks_Navy_Enlisted_06=Master Chief Petty Officer +UEERanks_Navy_Officer_01=Ensign +UEERanks_Navy_Officer_02= Lieutenant Junior Grade +UEERanks_Navy_Officer_03=Lieutenant +UEERanks_Navy_Officer_04=Lieutenant Commander +UEERanks_Navy_Officer_05=Commander +UEERanks_Navy_Officer_06=Captain +UEERanks_Navy_Officer_07=Commodore +UEERanks_Navy_Officer_08=Rear Admiral +UEERanks_Navy_Officer_09=Vice Admiral +UEERanks_Navy_Officer_10=Admiral +UEERanks_Navy_Officer_11=Grand Admiral +UEERanks_Navy_Officer_12=Legatus Navium UGFCollect_Title,P=Dangerous Retrieval UGF_Defend_EnemiesLeft,P=Enemies remaning %ls UGF_Defend_Goto,P=Goto UGF UGF_Defend_TimerTillWave,P=Prepare %ls UGF_Defend_WavesLeft,P=Wave %ls UGF_Goto_UGF,P=Goto UGF -UGF_eliminateall_obj_allies_long_01=不要伤害友军。 -UGF_eliminateall_obj_allies_short_01=不要伤害友军 -UGF_eliminateall_obj_nocivs_long_01=不要误伤非战斗人员 -UGF_eliminateall_obj_nocivs_short_01=切勿伤及无辜。 +UGF_eliminateall_obj_allies_long_01=Do not harm allies. +UGF_eliminateall_obj_allies_short_01=Don't Harm Allies +UGF_eliminateall_obj_nocivs_long_01=Do not harm non-combatants. +UGF_eliminateall_obj_nocivs_short_01=Don't Harm Non-Combatants UI_BuildingBlocks_Semi=: UI_PlayerUnknown,P=Unknown -Ui_ChangeMyShip=更改我的飞船 -Ui_pregame_persistentuniversedestination=持续性宇宙目的地 +Ui_ChangeMyShip=Change My Ship +Ui_pregame_persistentuniversedestination=Persistent Universe Destination UnitedWorkersOfHurston_RepUI_Area,P=[PH] Area UnitedWorkersOfHurston_RepUI_Description,P=[PH] United Workers of Hurston Description UnitedWorkersOfHurston_RepUI_Focus,P=[PH] United Workers of Hurston Focus @@ -41418,55 +41418,55 @@ UnitedWorkersOfHurston_RepUI_Founded,P=[PH] N/A UnitedWorkersOfHurston_RepUI_Headquarters,P=[PH] United Workers of Hurston Headquarters UnitedWorkersOfHurston_RepUI_Leadership,P=[PH] United Workers of Hurston Leadership UnitedWorkersOfHurston_RepUI_Name,P=[PH] United Workers of Hurston - UWH -Usable_CommTower_ArrayStatus_Offline=通信阵列:离线 -Usable_CommTower_ArrayStatus_Online=通信阵列:在线 -Usable_CommTower_Terminal1=信用点提取器01: -Usable_CommTower_Terminal2=信用点提取器02: -Usable_CommTower_Terminal3=信用点提取器03: -Usable_CommTower_Terminal_Boot=授权 -Usable_CommTower_Terminal_Booted=提取器已就绪,等待授权中 -Usable_CommTower_Terminal_CannotBoot=连接受到监管 -Usable_CommTower_Terminal_Connecting=正在启动程序 -Usable_CommTower_Terminal_DisableArray=关闭通信阵列 ST4-22 后进行下一步 -Usable_Terminal_Back_Cancel=取消 -Usable_Terminal_Buffer=正在编译 -Usable_Terminal_Cancel=终止并重新授权 -Usable_Terminal_CannotWithdraw=拒绝访问:非授权用户 -Usable_Terminal_ChangeUser=更换用户 -Usable_Terminal_ChangeUserConfirmation=授权新用户并重新开始提取? -Usable_Terminal_CommTowerOff=断开程序连接... -Usable_Terminal_Depleted=处理完成 -Usable_Terminal_Done=重启中... -Usable_Terminal_EmptyMessage=已达信用额度 -Usable_Terminal_Inactive=信用点提取已禁用 -Usable_Terminal_Inactive_002=在广播塔启动程序 -Usable_Terminal_Interrupted=正在重启提取进程 -Usable_Terminal_NotFound=未找到 -Usable_Terminal_NumberControlled=已连接终端: -Usable_Terminal_Ready=信用点提取器 -Usable_Terminal_Reconnect=重连 -Usable_Terminal_Repaired=通信阵列 ST4-22 监控连接 -Usable_Terminal_Repairing=通信阵列:重新连接 -Usable_Terminal_Resume=取消重启 -Usable_Terminal_Shutdown=关机 -Usable_Terminal_Status_Extracting=提取中 -Usable_Terminal_Status_Interrupted=重启中 -Usable_Terminal_Status_Offline=离线 -Usable_Terminal_Status_Ready=就绪 -Usable_Terminal_Status_Rebooting=重启中 -Usable_Terminal_Status_Unresponsive=超时 -Usable_Terminal_Success=已提取: -Usable_Terminal_Switching=正在授权新用户 -Usable_Terminal_Transfer=启动提取程序 -Usable_Terminal_TransferSpeed=采集速率 -Usable_Terminal_UnresponsiveError=错误 - 连接断开\n\n(CODE 30000) -Usable_Terminal_UnresponsiveInfo=提取进程超时 -Usable_Terminal_UserLoggedIn=授权用户:已发现 -Usable_Terminal_UserLoggedOut=授权用户:未发现 -Usable_Terminal_Withdraw=退出 -Usable_Terminal_WithdrawWarning=取出资金并结束流程? -Usable_Terminal_Withdrawing=提款中 -Usable_Terminal_WithdrawingProcess=将信用点传输至授权用户 +Usable_CommTower_ArrayStatus_Offline=Comm Array: Offline +Usable_CommTower_ArrayStatus_Online=Comm Array: Online +Usable_CommTower_Terminal1=Credit Extractor 01 : +Usable_CommTower_Terminal2=Credit Extractor 02 : +Usable_CommTower_Terminal3=Credit Extractor 03 : +Usable_CommTower_Terminal_Boot=Authorize +Usable_CommTower_Terminal_Booted=Extractors Ready For Authorization +Usable_CommTower_Terminal_CannotBoot=Connection is monitored +Usable_CommTower_Terminal_Connecting=Launching Program... +Usable_CommTower_Terminal_DisableArray=Disable comm array ST4-22 to proceed +Usable_Terminal_Back_Cancel=Cancel +Usable_Terminal_Buffer=Compiling +Usable_Terminal_Cancel=Halt and Reauthorize +Usable_Terminal_CannotWithdraw=Access Denied: Not an Authorized User +Usable_Terminal_ChangeUser=Change User +Usable_Terminal_ChangeUserConfirmation=Authorize a New User and Restart Extraction? +Usable_Terminal_CommTowerOff=Disconnecting Program... +Usable_Terminal_Depleted=Process Complete +Usable_Terminal_Done=Rebooting... +Usable_Terminal_EmptyMessage=Credit Limit Reached +Usable_Terminal_Inactive=Credit Extraction Disabled +Usable_Terminal_Inactive_002=Launch Program at Broadcast Tower +Usable_Terminal_Interrupted=Extraction Restarting +Usable_Terminal_NotFound=Not found +Usable_Terminal_NumberControlled=Linked terminals : +Usable_Terminal_Ready=Credit Extractor +Usable_Terminal_Reconnect=Reconnect +Usable_Terminal_Repaired=Comm array ST4-22 monitoring connection +Usable_Terminal_Repairing=Comm Array: Reconnecting +Usable_Terminal_Resume=Cancel Restart +Usable_Terminal_Shutdown=Shut Down +Usable_Terminal_Status_Extracting=Extracting +Usable_Terminal_Status_Interrupted=Restarting +Usable_Terminal_Status_Offline=Offline +Usable_Terminal_Status_Ready=Ready +Usable_Terminal_Status_Rebooting=Rebooting +Usable_Terminal_Status_Unresponsive=Timed Out +Usable_Terminal_Success=Total Extracted : +Usable_Terminal_Switching=Authorizing New User +Usable_Terminal_Transfer=Launch Extraction Program +Usable_Terminal_TransferSpeed=Extraction Rate +Usable_Terminal_UnresponsiveError=ERROR - Disconnection \n\n(CODE 30000) +Usable_Terminal_UnresponsiveInfo=Extraction Process Time Out +Usable_Terminal_UserLoggedIn=Authorized User: Detected +Usable_Terminal_UserLoggedOut=Authorized User: Not Detected +Usable_Terminal_Withdraw=Withdraw +Usable_Terminal_WithdrawWarning=Withdraw Funds and End Process? +Usable_Terminal_Withdrawing=Withdrawing +Usable_Terminal_WithdrawingProcess=Transferring Credits to Authorized User Vanduul_RepUI_Area,P=[PH] Area Vanduul_RepUI_Description,P=[PH] Vanduul Description Vanduul_RepUI_Focus,P=[PH] Vanduul Focus @@ -41475,81 +41475,81 @@ Vanduul_RepUI_Headquarters,P=[PH] Vanduul Headquarters Vanduul_RepUI_Leadership,P=[PH] Vanduul Leadership Vanduul_RepUI_Name,P=[PH] Vanduul Vaughn_Allies=N/A -Vaughn_RepUI_Area=地球联合帝国 -Vaughn_RepUI_Description=因与数十起暗杀案件有关而遭相关部门调查。这个名为沃恩的暗中个体或组织的真实身份仍然未知。沃恩将客户与合约承包人完全分隔,只通过光谱网络与两者打交道,这也令执法部门很难得知该委托服务的幕后黑手(们)的真实身份。 -Vaughn_RepUI_Focus=暗杀代理人 -Vaughn_RepUI_Founded=信息已隐藏 -Vaughn_RepUI_Headquarters=信息已隐藏 -Vaughn_RepUI_Leadership=信息已隐藏 -Vaughn_RepUI_Name=沃恩 -Vaughn_ReputationJournal_Terminated_BodyText=很明显,你的能力不符合预期标准,这意味着即你连最简单的任务都没资格完成。\n\n所以,我不再与你合作。\n\n最后,注意-我希望你尊重我的隐私,如果你把我的消息透露给别人,我将不得不安排你与你的替补者见面。\n\n告辞,\n沃恩 -Vaughn_ReputationJournal_Terminated_ShortTitle=未达到要求 -Vaughn_ReputationJournal_Terminated_Title=未达到要求 -Vaughn_ReputationJournal_Welcome_BodyText=鉴于你证明了自己的能力,我想正式地欢迎你加入我的团队,并非常明确地提出两条至关重要的规则。\n\n首先,关于我的身份和我们所行之事是非常秘密的,我希望你一直保持这种隐私。\n\n其次,我期望与我合作的人具有一定的专业水平。你在自己的时间里做什么当然与我无关,但当你签订合约时,你应该努力做到高效、及时和谨慎。遵守这些标准,我们就有希望建立长期而富有成果的合作关系。真诚的,\n沃恩 -Vaughn_ReputationJournal_Welcome_ShortTitle=欢迎上船 -Vaughn_ReputationJournal_Welcome_Title=欢迎上船 -Vaughn_Rivals=鲁托 -Vehicle_Container_Heading=载具存放 -Vehicle_Container_Screen_Door_001=开门 -Vehicle_Container_Screen_Door_002=关门 -Vehicle_Container_Screen_Ramp_001=放下斜坡 -Vehicle_Container_Screen_Ramp_002=收起斜坡 -VendingMachien_Puzzle_Restock_ShortDescription=自动售货机补货。 -VendingMachin_Puzzle_RestockMachine_LongDescription=自动售货机已无库存,正在生成错误信息。请补货。 -VendingMachine_JammedRack_MarkerTitle=货架阻塞 -VendingMachine_Mission_LongDiscrioption=有人把位于 'x' 的自动售货机搞坏了。去打开它看看是什么地方坏了。 -VendingMachine_Mission_ShortDescription=打开并修理位于 'x' 的自动售货机。 -VendingMachine_Mission_Title=修理自动售货机。 -VendingMachine_OnboardComputer_MarkerName=内置电脑 -VendingMachine_OnboardComputer_RebootOS=重启操作系统 -VendingMachine_Puzzle_Jam_LongDescription=机器内部的食物货架似乎有什么东西卡住了。找到阻塞位置并进行清理。 -VendingMachine_Puzzle_Jam_ShortDescription=在食物货架上找到卡住的物品。 -VendingMachine_Puzzle_RebootOS_LongDescription=如果没有其它问题,请重启机器。 -VendingMachine_Puzzle_Restock_LongDescription=自动售货机缺少 'x'。去储藏橱柜找一盒售货库存来。 -VendingMachine_Puzzle_Restock_ShortDescription=给自动售货机补货。 -VendingMachine_Puzzle_Title_FindUnit=找到供电单元。 -VendingMachine_Puzzle_Title_FixOS=重启自动售货机的内置电脑。 -VendingMachine_Puzzle_Title_JammedRack=找到卡住物品发放处的东西。 -VendingMachine_Puzzle_Unit_LongDescription=看样子有人偷了自动售货机的供电单元。去维护物品橱柜找一个新的供电单元来。 -VendingMachine_Puzzle_Unit_SortDescription=找到一个新的供电单元。 -VendingMachine_Puzzsle_RebootOS_ShortDescription=重启内置电脑。 -VendingMachine_Rack_FixJam=清除堵塞 -VendingMachine_Rack_Open=打开 -VendingMachine_Rack_Retract=收回 -VendingMachine_RestockBox_Title=库存盒 -VendingMachine_Unit_MarkerName=自动售货机单元 -Virgil=维吉尔星系(Virgil System) -Virgil1=维吉尔 I (Virgil I) -Virgil1_Desc=这是一个拥有大片美丽热带雨林和土地的类地化世界,可以迅速生长食物。在剜度进攻之前,这里一直是一个主要的农业产出地和度假圣地。在这暗无天日的日子里,狂轰滥炸的袭扰导致大气中充满着尘埃。 -Virgil1a=贾(Jai) -Virgil1a_Desc=一个由碳和硅酸盐组成的大石块,被维吉尔I潮汐锁定。 -Virgil1b=科斯塔(Corsito) -Virgil1b_Desc=这颗小型卫星表面布满了剜度掠夺式采矿留下的伤痕。 -Virgil1c=伊夫特(Epheet) -Virgil1c_Desc=伊夫特布满了UEE和剜度战斗中产生的残骸撞击形成的大坑。 -Virgil2=维吉尔 II (Virgil II) -Virgil2_Desc=一颗表面被无法看透的浓雾所覆盖的星球,不适合人类生存。 -Virgil3=维吉尔 III (Virgil III) -Virgil3_Desc=一颗处于恒星外轨道的典型冰巨星。 -Virgil3a=厄纳(Erna) -Virgil3a_Desc=厄纳的表面布满了冰冻的深坑和裂谷。 -Virgil3b=亚尔(Jarl) -Virgil3b_Desc=一个由甲烷冰和岩石组成的球。 -Virgil_AsteroidBelt1=吉迪恩陨石带(Gideon's Belt) -Virgil_AsteroidBelt1_Desc=在维吉尔星系陷落以后,所有位于陨石带的采矿活动都停止了。 -Virgil_Desc=在政府资助的远星计划的帮助下,维吉尔I被迅速地类地化并且殖民,成为了维吉尔星系的主要经济和社交枢纽,维吉尔星系也成为了人类星际殖民史上的闪耀之星,只可惜剜度的侵略让一切都变成了过眼云烟。在台博尔星系陷落后,UEE军队迅速撤离至维吉尔星系并试图建立防御以阻挡剜度的进军,遗憾的是这些无情的掠夺者们很快就彻底击败了他们。由于UEE军队逃离了这个星系,数以百万计的平民失去了生命,维吉尔星系至今仍在剜度手里。 -Virgil_JumpPoint_Kellog=维吉尔 - 凯洛格 跳跃点 -Virgil_JumpPoint_Kellog_Desc=该跳跃点连接着维吉尔星系和受平等机会法案保护UEE控制的凯洛格星系。 -Virgil_JumpPoint_Nyx=维吉尔 - 尼克斯 跳跃点 -Virgil_JumpPoint_Nyx_Desc=该跳跃点连接着维吉尔星系和尼克斯星系。 -Virgil_JumpPoint_Oberon=维吉尔 - 奥伯龙 跳跃点 -Virgil_JumpPoint_Oberon_Desc=该跳跃点连接着维吉尔星系和奥伯龙星系。 -Virgil_JumpPoint_Tiber=维吉尔 - 台博尔 跳跃点 -Virgil_JumpPoint_Tiber_Desc=该跳跃点连接着维吉尔星系和台博尔星系。 -Virgil_JumpPoint_Vega=维吉尔 - 维佳 跳跃点 -Virgil_JumpPoint_Vega_Desc=该跳跃点连接着维吉尔星系和UEE控制的维佳星系。 -Virgil_Star=维吉尔恒星 -Virgil_Star_Desc=一颗K型主序星。 +Vaughn_RepUI_Area=UEE +Vaughn_RepUI_Description=Investigated by authorities in connection to dozens of assassinations, the identity of this shadowy individual or group of individuals known as Vaughn remains unknown. Vaughn keeps clients and contractors completely separate and deals with both only through spectrum, which has made it extremely difficult for law enforcement to learn the identity of the person(s) behind this broker service. +Vaughn_RepUI_Focus=Assassination Broker +Vaughn_RepUI_Founded=Information Blocked +Vaughn_RepUI_Headquarters=Information Blocked +Vaughn_RepUI_Leadership=Information Blocked +Vaughn_RepUI_Name=Vaughn +Vaughn_ReputationJournal_Terminated_BodyText=It has become readily apparent that your abilities do not meet the expected standards, meaning that you are not qualified to complete even the simplest of tasks.\n\nTo that end, I will no longer be utilizing your services.\n\nOne final note - I expect you to continue to respect my privacy. If not, I will be forced to arrange for you to meet your more qualified replacement.\n\nFarewell,\nVaughn +Vaughn_ReputationJournal_Terminated_ShortTitle=Failure to Satisfy +Vaughn_ReputationJournal_Terminated_Title=Failure to Satisfy +Vaughn_ReputationJournal_Welcome_BodyText=In light of you proving yourself more than capable , I wanted to formally welcome you to my employ and to make very clear two vital rules.\n\nThe first is that the details of who I am and what we do are extremely private. I expect you to maintain that privacy at all times. \n\nThe second is that I expect a certain level of professionalism from those whom I deem to work with. What you do in your own time is of course no of my concern, but when you are engaged in a contract you should endeavor to be efficient, timely, and discreet. \n\nFollow those criterion and there is every hope that we should have a long and fruitful partnership.\n\nSincerely,\nVaughn +Vaughn_ReputationJournal_Welcome_ShortTitle=Welcome Aboard +Vaughn_ReputationJournal_Welcome_Title=Welcome Aboard +Vaughn_Rivals=Ruto +Vehicle_Container_Heading=Vehicle Storage +Vehicle_Container_Screen_Door_001=Open Door +Vehicle_Container_Screen_Door_002=Close Door +Vehicle_Container_Screen_Ramp_001=Open Ramp +Vehicle_Container_Screen_Ramp_002=Close Ramp +VendingMachien_Puzzle_Restock_ShortDescription=Restock the Vending Machine. +VendingMachin_Puzzle_RestockMachine_LongDescription=The Vending Machine has run out of stock and is now spitting out errors. Restock it. +VendingMachine_JammedRack_MarkerTitle=Jammed Rack +VendingMachine_Mission_LongDiscrioption=Someting's broken the Vending Machine at 'x' location. Go open it up and see what's wrong with it. +VendingMachine_Mission_ShortDescription=Open up and fix the Vending machine at 'x'. +VendingMachine_Mission_Title=Fix the Vending Machine. +VendingMachine_OnboardComputer_MarkerName=Onboard Computer +VendingMachine_OnboardComputer_RebootOS=Reboot OS +VendingMachine_Puzzle_Jam_LongDescription=Something appears to be jamming one of the Food Racks inside the machine. Locate the blockage and fix it. +VendingMachine_Puzzle_Jam_ShortDescription=Find the jammed item on the Food Racks. +VendingMachine_Puzzle_RebootOS_LongDescription=If nothing else; turn it off and on again. +VendingMachine_Puzzle_Restock_LongDescription=The Vending Machine has run out of 'x' item. Go to the storage cupboard and find a box of Vending Stock. +VendingMachine_Puzzle_Restock_ShortDescription=Restock the Vending Machine. +VendingMachine_Puzzle_Title_FindUnit=Find the Power Unit. +VendingMachine_Puzzle_Title_FixOS=Reboot the Vending Machine's onboard computer. +VendingMachine_Puzzle_Title_JammedRack=Find the jam in the item dispensers. +VendingMachine_Puzzle_Unit_LongDescription=Someone appears to have stolen the Power Unit from the machine. Go find another one inside of the maintenance cupboard. +VendingMachine_Puzzle_Unit_SortDescription=Find a new Power Unit. +VendingMachine_Puzzsle_RebootOS_ShortDescription=Reboot the onboard computer. +VendingMachine_Rack_FixJam=Fix Jam +VendingMachine_Rack_Open=Open +VendingMachine_Rack_Retract=Retract +VendingMachine_RestockBox_Title=Box of Stock +VendingMachine_Unit_MarkerName=VM Unit +Virgil=Virgil System +Virgil1=Virgil I +Virgil1_Desc=A terraformed world with beautiful swaths of tropical forests and soil that could quickly grow food. It was a major agricultural producer and vacation hotspot before the Vanduul attacked. These days, extensive bombing raids have left the atmosphere filled with massive clouds of swirling ash. +Virgil1a=Jai +Virgil1a_Desc=A carbon and silicate rock tidally locked to Virgil I. +Virgil1b=Corsito +Virgil1b_Desc=The surface of this small moon features scars of Vanduul strip-mining. +Virgil1c=Epheet +Virgil1c_Desc=Epheet is littered with debris-impact craters from battles between the UEE and the Vanduul. +Virgil2=Virgil II +Virgil2_Desc=A planet blanketed by thick smog that renders it uninhabitable and completely obscures views of the surface. +Virgil3=Virgil III +Virgil3_Desc=A typical ice giant found in a distant orbit from the other planets. +Virgil3a=Erna +Virgil3a_Desc=Deep ice craters and chasmata score Erna's surface. +Virgil3b=Jarl +Virgil3b_Desc=A ball of of methane ice and rock. +Virgil_AsteroidBelt1=Gideon's Belt +Virgil_AsteroidBelt1_Desc=Mining operations harvesting the belt's resources were abandoned when the system fell. +Virgil_Desc=Once a shining star of Humanity's expansion, the system's main economic and social hub was Virgil I, which was quickly terraformed and colonized with help from the government-funded Project Far Star. After Tiber fell, the UEE military hastily retreated into Virgil and tried to mount a defense to stop the Vanduul advance, but the unrelenting raiders quickly overwhelmed them. Millions of civilians died as the UEE fled the system; leaving it in the hands of the Vanduul ever since. +Virgil_JumpPoint_Kellog=Virgil - Kellog Jump Point +Virgil_JumpPoint_Kellog_Desc=This jump point connects Virgil to the UEE controlled Kellog system which protected by the Fair Chance Act. +Virgil_JumpPoint_Nyx=Virgil - Nyx Jump Point +Virgil_JumpPoint_Nyx_Desc=This jump point connects Virgil to the Nyx system. +Virgil_JumpPoint_Oberon=Virgil - Oberon Jump Point +Virgil_JumpPoint_Oberon_Desc=This jump point connects Virgil to the Oberon system. +Virgil_JumpPoint_Tiber=Virgil - Tiber Jump Point +Virgil_JumpPoint_Tiber_Desc=This jump point connects Virgil to the Tiber system. +Virgil_JumpPoint_Vega=Virgil - Vega Jump Point +Virgil_JumpPoint_Vega_Desc=This jump point connects Virgil to the UEE controlled Vega system. +Virgil_Star=Virgil +Virgil_Star_Desc=A class-K main sequence star. WALL_Flair_Items=--------------- Wall Flair Items - For Dev Use Only --------------- WIP_EmergencyDoorRelease_A=A WIP_EmergencyDoorRelease_Auto=AUTO @@ -41559,12 +41559,12 @@ WIP_EmergencyDoorRelease_Off=OFF WIP_EmergencyDoorRelease_Run=RUN WIP_EmergencyDoorRelease_SubTitle=EC-Flux Portable Generator WIP_EmergencyDoorRelease_Title=Tyler Design -WIP_LocatePackage=找到包裹。 -WIP_Location1=地点 1 - 22.6 km -WIP_Location2=地点 2 - 15.7 km -WIP_Location3=地点 3 - 20.2 km -WIP_LocationQT=预计量子航行时间。 -WIP_Location_HUD=Dunlow  - 305.1 km\nOMPoint 2 - 380 km\nOMPoint 3 - 319.1 km +WIP_LocatePackage=Locate the package. +WIP_Location1=Location 1 - 22.6 km +WIP_Location2=Location 2 - 15.7 km +WIP_Location3=Location 3 - 20.2 km +WIP_LocationQT=QT to location estimate. +WIP_Location_HUD=Dunlow  - 305.1 km\nOMPoint 2 - 380 km\nOMPoint 3 - 319.1 km WIP_Org_DrugProduction,P=The Happy Pharm Co. WIP_Org_PizzaPalace,P=Pizza Palace WIP_Org_TorpedoBurrito,P=Torpedo Burrito @@ -41575,31 +41575,31 @@ WIP_PrisonKeypadPass_PasswordGenerator,P=Password Generator WIP_PrisonKeypadPass_Reminder,P=Reminder: For security reasons, passcodes are reset upon use. WIP_QuantumDelivery_Desc,P=We have a couple of tubs of diluthermex that need a local courier to get them where they need to be.\n\nIt should be an easy job as long as you don't QT, 'cos then the stuff blows up. So just relax and enjoy the ride.\n\nAlso make sure you've enough hydrogen fuel to complete the journey. In-atmosphere flying can chew through the stuff. WIP_QuantumDelivery_Title,P=Diluthermex Courier Required -WIP_RepairOxygenKiosk_Blockage=检查到堵塞,需要用户授权以将氧气罐快速排气 -WIP_RepairOxygenKiosk_Depth1=深处 1 -WIP_RepairOxygenKiosk_Depth10=深处 10 -WIP_RepairOxygenKiosk_Depth11=深处 11 -WIP_RepairOxygenKiosk_Depth12=深处 12 -WIP_RepairOxygenKiosk_Depth13=深处 13 -WIP_RepairOxygenKiosk_Depth14=深处 14 -WIP_RepairOxygenKiosk_Depth15=深处 15 -WIP_RepairOxygenKiosk_Depth2=深处 2 -WIP_RepairOxygenKiosk_Depth3=深处 3 -WIP_RepairOxygenKiosk_Depth4=深处 4 -WIP_RepairOxygenKiosk_Depth5=深处 5 -WIP_RepairOxygenKiosk_Depth6=深处 6 -WIP_RepairOxygenKiosk_Depth7=深处 7 -WIP_RepairOxygenKiosk_Depth8=深处 8 -WIP_RepairOxygenKiosk_Depth9=深处 9 -WIP_RepairOxygenKiosk_DescriptionLong=有个补氧站需要修理。谁修好了就给他功绩点数 。 -WIP_RepairOxygenKiosk_DescriptionLongUpdated=在~mission(Route)的~mission(Depth)补氧站需要修理。 谁修好了就给他功绩点数。 +WIP_RepairOxygenKiosk_Blockage=BLOCKAGE DETECTED USER AUTHORIZATION REQUIRED TO EXPLOSIVELY VENT TANKS +WIP_RepairOxygenKiosk_Depth1=Depth 1 +WIP_RepairOxygenKiosk_Depth10=Depth 10 +WIP_RepairOxygenKiosk_Depth11=Depth 11 +WIP_RepairOxygenKiosk_Depth12=Depth 12 +WIP_RepairOxygenKiosk_Depth13=Depth 13 +WIP_RepairOxygenKiosk_Depth14=Depth 14 +WIP_RepairOxygenKiosk_Depth15=Depth 15 +WIP_RepairOxygenKiosk_Depth2=Depth 2 +WIP_RepairOxygenKiosk_Depth3=Depth 3 +WIP_RepairOxygenKiosk_Depth4=Depth 4 +WIP_RepairOxygenKiosk_Depth5=Depth 5 +WIP_RepairOxygenKiosk_Depth6=Depth 6 +WIP_RepairOxygenKiosk_Depth7=Depth 7 +WIP_RepairOxygenKiosk_Depth8=Depth 8 +WIP_RepairOxygenKiosk_Depth9=Depth 9 +WIP_RepairOxygenKiosk_DescriptionLong=An O2 Kiosks is in need of repair. Whoever fixes it will be rewarded with merits. +WIP_RepairOxygenKiosk_DescriptionLongUpdated=The O2 Kiosks at ~mission(Route), ~mission(Depth) is in need of repair. Whoever fixes it will be rewarded with merits. WIP_RepairOxygenKiosk_Marker=~mission(Route), ~mission(Depth) -WIP_RepairOxygenKiosk_Route1=路线 1 -WIP_RepairOxygenKiosk_Route2=路线 2 -WIP_RepairOxygenKiosk_Route3=路线 3 -WIP_RepairOxygenKiosk_Title=维修损坏的补氧站 -WIP_RepairOxygenKiosk_VentButton=排气 -WIP_RepairOxygenKiosk_Venting=请注意安全距离。排气程序已启动。 +WIP_RepairOxygenKiosk_Route1=Route 1 +WIP_RepairOxygenKiosk_Route2=Route 2 +WIP_RepairOxygenKiosk_Route3=Route 3 +WIP_RepairOxygenKiosk_Title=Repair Broken O2 Kiosk +WIP_RepairOxygenKiosk_VentButton=VENT +WIP_RepairOxygenKiosk_Venting=PLEASE STAND CLEAR. VENTING IN PROGRESS. WIP_ShipGraveyard_1=Ariel Graveyard 1 WIP_ShipGraveyard_2=Ariel Graveyard 2 WIP_ShipGraveyard_3=Magda Graveyard @@ -41610,21 +41610,21 @@ WIP_TimeSensitiveDelivery_Desc,P=We've had word that a ship has gone down with s WIP_TimeSensitiveDelivery_Title,P=Specialist Salvage Contractor Required WIP_TorpedoBurrito_Description_NewBabbage,P=Our customers need their burritos and we need YOUR help to deliver them!\nPick up a number of our tasty burritos from a collection point and deliver them across New Babbage.\nBonus credits will be awarded for speedy deliveries! WIP_TorpedoBurrito_Title,P=Torpedo Burrito needs you! -WSTR_Pyro2_Racetrack_FoolsRun_detail=穿过危险的狂勇帮控制的死局空间站精炼厂的急转弯和狭窄管道,勇敢地驶过漂浮的碎片和曾经属于烟火联合公司的废弃设施。\n\n赛道详情\n* 位置:派罗星系,派2-L4拉格朗日点,死局空间站\n* 长度:22千米\n* 特点:零重力,大量残骸,狭窄通道 -WSTR_Stanton1_Racetrack_LorvilleOutskirts_detail=在这块仍在运营的工地内,绵延曲折的采石场、起重机、管道与工业产线纵横交错,同时它还是罗威尔郊区的一条赛道。\n\n这条赛道最先由XGR竞速团队推广。\n\n赛道详情\n* 位置:赫斯顿\n* 长度:22.8 km\n* 特点:急转弯 -WSTR_Stanton2_Racetrack_CaplanCircuit_detail=在离奥古斯特·顿洛空港不远的卡普兰工业平台上复杂框架结构中竞速与盘旋是每个本地竞速者的“成人礼”。\n\n这条赛道最先由XGR竞速团队推广。\n\nRACE DETAILS\n* 地点:十字军\n* 长度:29.4 km\n* 特点: 众多的回旋,重型设施 -WSTR_Stanton2b_Racetrack_YadarValley_detail=如果你盼望着获胜,那么雅达尔山谷的起重机,精炼塔和桥梁状的岩石将要求你更快的思考、更快的飞行。\n\n赛道详情\n* 地点:戴玛尔\n* 长度:16.1 km\n* 特点:低空飞行 -WSTR_Stanton2c_Racetrack_MinersLament_detail=勇敢面对耶拉小行星带边缘的这条怪异的赛道吧!“矿工哀歌”赛道曾是悲惨的矿难现场,遗弃的设备与漂浮的残骸将考验你的技能和勇气。\n\n这条赛道的灵感来源于XGR竞速团队。\n\n赛道详情\n* 地点:耶拉\n* 长度:52.2 km\n* 特点:零重力飞行 -WSTR_Stanton3_Racetrack_SkyScraper_detail=挑战18区的天空,以能折断你脖子的速度穿过高耸入云的建筑和密集的城市群,去征服这条摩天大楼赛道吧!\n\n这条赛道最先由XGR竞速团队推广。\n\n赛道详情\n* 地点:弧光星\n* 长度:15.5 km\n* 特点:狭窄的检查站,急转弯 -WSTR_Stanton4_Racetrack_SnakePit_detail=在这个废弃的采矿设施中绕过塔门,从起重机下快速穿过,并在战胜蛇坑的过程中努力躲开危险的管道。\n\n这条赛道最先由XGR竞速团队推广。\n\n赛道详情\n*地点:克利俄\n* 长度:10.5 km\n* 特点:低空飞行,弯道 -WSTR_Stanton4c_Racetrack_Icebreaker_detail=无论你选择面对欧忒耳佩群山间呼啸过高级研究实验室冰冷的寒风 ,还是希望天气转晴。不管你怎么选择,你都需要知道破冰船赛道的冷酷不会妥协。\n\n这条赛道最先由XGR竞速团队推广。\n\n赛道详情\n* 地点:欧忒耳佩\n* 长度:20.3 km\n* 特点:低能见度 -WSTR_TimeTrial_repeat_desc_01=准备好与狂野之心竞速业余联赛一起创下新的个人最佳了吗?\n\n~mission(RaceDetails)\n\n声明\n狂野之心竞速要求签约竞速者担任驾驶员,不允许替代或替身。请注意,狂野之心竞速使用公开的赛道,并且可能有其他人在场。狂野之心竞速不对飞船在比赛中产生的一切损伤负责。 -WSTR_TimeTrial_repeat_title_01=~mission(RaceType) 计时赛:~mission(location) +WSTR_Pyro2_Racetrack_FoolsRun_detail=Weave through the tight turns and narrow pipework of Checkmate Station’s refinery, on a daring race past floating debris and derelict sections of the former Pyrotechnic Amalgamated facility, now home to the dangerous Rough & Ready gang.\n\nRACE DETAILS\n* LOCATION: Checkmate Station, P2L4 Lagrange, Pyro System\n* LENGTH: 22 km\n* FEATURES: Zero-G Flying, Heavy Debris, Narrow Corridors +WSTR_Stanton1_Racetrack_LorvilleOutskirts_detail=A sprawling network of interworking cranes, pipes, and industrial machinery line the winding quarry of this active worksite that doubles as the Lorville Outskirts racetrack.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Hurston\n* LENGTH: 22.8 km\n* FEATURES: Sharp Turns +WSTR_Stanton2_Racetrack_CaplanCircuit_detail=Race through the intricate framework and sharp turns of the Caplan Industrial Platform, just a short flight away from the August Dunlow Spaceport. The Caplan Circuit is a rite of passage for all local racers.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Crusader\n* LENGTH: 29.4 km\n* FEATURES: Numerous Slaloms, Heavy Infrastructure +WSTR_Stanton2b_Racetrack_YadarValley_detail=The cranes, refinery towers, and bridges of rocky terrain in the Yadar Valley will require you to think fast and fly even faster, if you wish to triumph.\n\nRACE DETAILS\n* LOCATION: Daymar\n* LENGTH: 16.1 km\n* FEATURES: Low-Altitude Flying +WSTR_Stanton2c_Racetrack_MinersLament_detail=Brave this eerie racetrack on the edge of Yela's asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner's Lament will now put your skills and your nerve to the test.\n\nThis racetrack was inspired by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Yela\n* LENGTH: 52.2 km\n* FEATURES: Zero-G Flying +WSTR_Stanton3_Racetrack_SkyScraper_detail=Challenge the skies above Area18 and conquer the Sky Scraper by narrowly threading your way through towering high-rises and dense urban-sprawl at breakneck speeds.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: ArcCorp\n* LENGTH: 15.5 km\n* FEATURES: Narrow Checkpoints, Sharp Turns +WSTR_Stanton4_Racetrack_SnakePit_detail=Weave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.\n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Clio\n* LENGTH: 10.5 km\n* FEATURES: Low-Altitude Flying, Winding Track +WSTR_Stanton4c_Racetrack_Icebreaker_detail=Face off against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners. \n\nThis racetrack was first popularized by the XGR Racing Team.\n\nRACE DETAILS\n* LOCATION: Euterpe\n* LENGTH: 20.3 km\n* FEATURES: Low Visibility +WSTR_TimeTrial_repeat_desc_01=Ready to set a new personal best with Wildstar Racing Amateur League?\n\n~mission(RaceDetails)\n\nDISCLAIMER\nWildstar Racing requires the contracted racer to be the vehicle pilot, no substitutes or stand-ins are allowed. Please be mindful that Wildstar Racing utilizes publicly accessible tracks and that other individuals may be present. Wildstar Racing is not responsible for any damage your ship may suffer while racing. +WSTR_TimeTrial_repeat_title_01=~mission(RaceType) Time Trial: ~mission(location) WallaceKlim_RepUI_Association=N/A -WallaceKlim_RepUI_Biography=在被夺去瑞特尔大学的化学工程讲师职位后,华莱士·克里姆成为了斯坦顿星系中,最大的高端毒品药头之一。从他经常使用自制的产品这点就能看出,他产品的品质有多好了。 -WallaceKlim_RepUI_Location=斯坦顿星系,六角湾 -WallaceKlim_RepUI_Occupation=化学家 -WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job,we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly +WallaceKlim_RepUI_Biography=After being terminated from his position as a chemical engineering instructor at the University of Rhetor, Wallace Klim is now one of the top producers of high-end drugs in the Stanton System. The quality of his product is apparent by his own frequent personal use. +WallaceKlim_RepUI_Location=Grim HEX, Stanton System +WallaceKlim_RepUI_Occupation=Chemist +WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job, we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly WantedLevel5_Objective_Long_001=**WIP** Kill Security Forces that are operating around the system WantedLevel5_Objective_Short_001=**WIP** Kill Security Forces WantedLevel5_SubObjective_Long_003=**WIP** Kill the requested amount of security @@ -41633,42 +41633,42 @@ WantedLevel5_Text_001=**WIP** Kill %ls security members WantedLevel5_Time_Text_001=**WIP** Time until distraction must be completed %ls WantedLevel5_Title_001=**WIP** Causing A Distraction XenoThreat_Allies=N/A -XenoThreat_Rivals=民防部队、UEE -XenoThreat_claimsweep_desc_easy=我们的抵抗运动与日俱增,但这也带来了一些不必要的关注。最近的扫描发现~mission(location|address)的一个轨道哨戒炮与一艘以巡逻航线航行的飞船。我们相信这是针对异种威胁的间谍行动的一部分,很大可能是由UEE出资。\n\n我们正在寻找一位经验丰富的雇佣兵,愿意尽快摧毁哨戒炮。由于他们已经对我们有所关注,从组织外部派遣人员会引起较少的关注。如果你接受这份工作,并成功摧毁哨戒炮后,我们将立即提供报酬。\n\n虽然巡逻舰不是主要目标,但我们怀疑如果它逃跑,会有呼叫增员部队的潜在风险。及时处理可能是明智之举。\n\n如果你愿意帮助我们,异种威胁将记住你,一位为了正义而战的人。\n\n通讯专员 恩格勒 -XenoThreat_claimsweep_desc_hard=最近的扫描在~mission(location|address)发现了一系列轨道哨戒炮与巡逻舰船。我们相信这些是针对异种威胁的间谍行动的一部分,以响应最近我们在斯坦顿采取的一系列行动。他们不惜采取这种措施刺探我们,意味着我们的事业一定是正确的。\n\n我们正在寻找一位愿意帮助我们终止这些行动的,经验丰富且技艺高超的雇佣兵。如果你不希望派罗成为受到政府监控的星系,那么这就是你阻他们的机会。那些哨戒炮不会是什么很大的威胁,但是一定要注意那些巡逻船。如果他们之一成功逃离,那么你将面临更严重的威胁。\n\n如果任务完成,我们将支付可观的报酬,同时送上我们的诚挚感谢。\n\n通讯专员 恩格勒 -XenoThreat_claimsweep_desc_intro=看来我们为争取人类自由而做出的斗争让那帮地球上的政府哈巴狗感到害怕了。最近的扫描发现~mission(location|address)有一个轨道哨戒炮,我们相信这是UEE间谍行动的一部分。可靠信息来源告诉我们他们正在收集数据饼直接发送至星链中。\n\n目前我们只检测到一个哨戒炮,但谁知道这次行动规模会扩大到多大如果我们放任他们行动,所以我们必须让这个哨戒炮离线。这对一个经验丰富的雇佣兵而言应该不算什么难事。如果你觉得你适合这项差事并且成功完成,我们将会立即发送给你一笔报酬。同时,异种威胁将会记住你是一位愿意为正义事业奋战的人。\n\n通讯专员 恩格勒 -XenoThreat_claimsweep_desc_medium=你珍视人类的自由吗?如果你的回答是是,那么我给你一个机会来证明这个回答。最近的扫描在~mission(location|address)发现了一批轨道哨戒炮与巡逻船,我们相信这是UEE针对异种威胁的间谍行动的一部分。我们必须在进行下一次行动之前阻止它们的情报收集行为,这对我们而言至关重要。\n\n我们正在寻找一位经验丰富的雇佣兵以立即消灭这些部队。哨戒炮是主要目标,但如果那些巡逻船被允许撤离,那么他们可能带来更大的麻烦。当你进行差事时,你需要更仔细评估战场态势。\n\n我们完全可以自己解决这个问题,但是我们想找一个第三方,来让这次间谍行动背后的那帮人渣无的放矢。报酬将会在任务完成后立即支付。此外,你正在为一项正义事业做出贡献,请为此感到满足。\n\n通讯专员 恩格勒 -XenoThreat_claimsweep_desc_rand=看来UEE正在加快脚步以阻止我们的行动。我们的一名飞行员在~mission(location|address)发现了少量轨道哨戒炮与巡逻船只,我们相信这是UEE针对异种威胁的间谍行动的一部分,我们必须在他们获取任何可能危害我们的事业的信息之前阻止他们的行为。\n\n我们正在寻找一名经验丰富的雇佣兵来协助我们阻止这种严重侵犯隐私的行为的扩散。谁知道如果我们不把这批哨戒炮处理掉,这个行动会扩大到多大的规模?我们将为这项差事提供一笔值得为之付出的报酬,并在这些东西被炸成碎片后第一时间发送。\n\n完成这项委托,站在历史正确的一边。\n\n通讯专员 恩格勒 -XenoThreat_claimsweep_title_easy=静默监视器 -XenoThreat_claimsweep_title_hard=歼灭监视器 -XenoThreat_claimsweep_title_intro=终止监控 -XenoThreat_claimsweep_title_medium=摧毁监视器 -XenoThreat_claimsweep_title_rand=清除监视器 -Xenothreat_RepUI_Area=派罗星系 -Xenothreat_RepUI_Description=异种威胁相信,UEE不断接纳外星人的作风让人类走上了毁灭之路。UEE不仅没有保护自己的公民,贪得无厌的政府还完全漠视了让人类伟大的特质。作为回应,异种威胁试图发起一场革命,重夺帝国之魂。 -Xenothreat_RepUI_Focus=海盗、恐怖主义 +XenoThreat_Rivals=CDF, UEE +XenoThreat_claimsweep_desc_easy=Our resistance movement is growing by the day, but that comes with some unwanted attention. Recent scans discovered orbital sentries at ~mission(location|address) and a ship running a patrol pattern. We believe this is part of an espionage campaign targeting XenoThreat, most likely funded by the UEE. \n\nWe’re looking for an experienced merc willing to destroy the sentries ASAP. Since they already have eyes and ears on us, sending in someone from outside the org would draw less attention. If you take the gig, you’ll be paid promptly once the sentries are destroyed.\n \nNow, while the patrol ship isn’t the main target, we suspect that if it escapes it might have reinforcements in reserve. Might be smart to deal with it promptly. \n\nIf you decide to help us, XenoThreat will remember you’re someone willing to fight for what’s right.\n\nComm. Spec. Engler +XenoThreat_claimsweep_desc_hard=Recent scans discovered several orbital sentries and ships at ~mission(location|address). We believe they’re part of an espionage campaign targeting XenoThreat, in response to our recent actions in the Stanton system. Seems XenoThreat must be doing something right, if they’re out here spying like this.\n\nWe’re looking for an experienced and highly-skilled merc willing to eliminate this operation. If you don’t want Pyro to become a surveillance system, then this is your chance to stop it. The sentries probably won’t be too big of an issue, but pay mind to the patrol ships. If they manage to break away, you’ll have a whole lot more trouble breathing down your neck. \n\nYou’ll have our gratitude and a sizable payment once the job is done. \n\nComm. Spec. Engler +XenoThreat_claimsweep_desc_intro=It seems our struggle to free Humanity has got the government lapdogs back on Earth feeling nervous. Recent scans discovered an orbital sentry at ~mission(location|address) that we believe is part of an UEE espionage campaign. Good credits says they’re handing the data direct to the slinks themselves. \n\nOnly one sentry has been detected so far, but who knows how big the operation will grow if it’s not taken off-line. Shouldn’t be too much trouble for a skilled merc. If that sounds like you, payment will be sent promptly once the sentry is destroyed. Plus, XenoThreat will remember that you’re someone willing to fight for what’s right.\n\nComm. Spec. Engler +XenoThreat_claimsweep_desc_medium=Do you value Humanity’s freedom? If so, I’m offering you a chance to prove it. Recent scans discovered orbital sentries and patrolling ships at ~mission(location|address). We believe they’re part of a UEE espionage campaign targeting XenoThreat. It’s important that we stop their intelligence gathering before we launch our next mission.\n\nWe’re looking for an experienced merc willing to eliminate these forces immediately. The sentries are the priority, but the ships might prove a bigger issue if they’re allowed to escape. You’ll have to evaluate the situation more closely once you’re on site. \n\nWe could take care of it ourselves, but want to send in a contractor so the scum behind it don’t know who hit them. Payment will be sent promptly upon completion. Plus, the satisfaction of knowing you’re helping a good cause.\n\nComm. Spec. Engler +XenoThreat_claimsweep_desc_rand=It appears the UEE are stepping up their efforts to stop our movement. One of our pilots discovered a few orbital sentries and ships at ~mission(location|address). We believe they’re part of a UEE espionage campaign targeting XenoThreat and it's vital that it be stopped before they gather anything that could harm our ongoing efforts.\n\nWe’re looking for a skilled merc willing to eliminate this threat and stop this invasion of privacy before it spreads even further. Who knows how much bigger this operation will get if it’s not taken off-line immediately? Payment will make it worth your while and be sent promptly once everything is blown to bits. \n\nSee it done, and help be a part of the right side of history.\n\nComm. Spec. Engler +XenoThreat_claimsweep_title_easy=Silence Sentries +XenoThreat_claimsweep_title_hard=Annihilate Sentries +XenoThreat_claimsweep_title_intro=Surveillance Termination +XenoThreat_claimsweep_title_medium=Eradicate Sentries +XenoThreat_claimsweep_title_rand=Eliminate Sentries +Xenothreat_RepUI_Area=Pyro +Xenothreat_RepUI_Description=XenoThreat believes that the UEE's continued acceptance of aliens has set Humanity on a path towards destruction. Rather than protecting its citizens, the UEE has given in to greed and has shown a complete disregard for the values that made Humanity great in the first place. In response, XenoThreat is attempting to lead a revolution to take back the soul of the Empire. +Xenothreat_RepUI_Focus=Piracy, Terrorism Xenothreat_RepUI_Founded=N/A -Xenothreat_RepUI_Headquarters=派罗星系,废墟空间站 -Xenothreat_RepUI_Leadership=指挥官 -Xenothreat_RepUI_Name=异种威胁 -Xenothreat_bounty_headhunter_desc_001=异种威胁对~mission(TargetName)下达了追杀令。作为猎头帮的一名狙击手,~mission(TargetName|Last) 曾领导过针对异种威胁行动人员、任务和基础设施的攻击。对于这些越界行为,异种威胁将向任何能够追踪并杀死~mission(TargetName|Last)的人支付报酬。 \n\n地点更新:不久前,有人在~mission(Location|Address)附近看到~mission(TargetName|Last)。 如果你决定接受这份合同,请立即前往坐标地点。~mission(TargetName|Last) 知道我们在找他们,所以他最近身边一直都有护卫,你应该预料到他身边不止一个人。\n\n通讯专员 恩格勒 -Xenothreat_bounty_headhunter_desc_002=异种威胁对~mission(TargetName)下达了追杀令。~mission(TargetName|Last)是猎头帮的知名成员,他背叛了人类,成为了那些臭名昭著的外星人的盟友,和它们有相当的私人和生意往来。异种威胁组织希望立即阻止这些叛徒,以免他们给派罗带来更多的外星影响。我们将向任何成功追踪并杀死~mission(TargetName|Last)的人支付反抗这些反人类罪行的报酬。 \n\n地点更新:~mission(TargetName|Last)最近被发现在~mission(Location|Address)与他的护卫在一起\n\n通讯专员 恩格勒 -Xenothreat_bounty_headhunter_desc_003=异种威胁对~mission(TargetName)下达了追杀令。作为猎头帮的成员,~mission(TargetName|Last)骇入了异种威胁的系统,窃取了我们的行动和人员信息。只有确保~mission(TargetName|Last) 永远无法再做类似的事情,才能弥补他所造成的伤害。这就是为什么异种威胁将向任何能够追踪并杀死~mission(TargetName|Last)的人支付报酬。 \n\n位置更新:最近的扫描发现~mission(TargetName|Last)与其他飞船一起在~mission(Location|Address)附近出没。\n\n通讯专员 恩格勒 -Xenothreat_bounty_headhunter_title_001=追查帮派成员 -Xenothreat_bounty_headhunter_title_002=追查叛徒 -Xenothreat_bounty_headhunter_title_003=追查间谍 -Xenothreat_destroyitems_CFP_vehicle_desc_01=一群只会纸上谈兵的派罗公民“积极分子”试图继续在整个星系中扩散他们的影响。有了你的协助,我们就有机会根除他们的行动。\n\n该组织正在利用~mission(location|address)向分散在星球各处的独立分子分发物资。如果我们摧毁位于那里的~mission(ship),他们的供应网络就会崩溃。\n\n直接炸掉它可以给他们来个下马威,但你想用什么方式来摧毁它我都没意见。\n\n通讯专员 恩格勒 -Xenothreat_destroyitems_CFP_vehicle_title_01=破坏供应线路 -Xenothreat_destroyitems_Hh_vehicle_desc_01=我们收到消息,猎头帮正在策划一次行动,如果他们成功了,将会严重影响我们的长期目标。但是,如果我们迅速出击,就有可能在他们开始行动之前就将其扼杀在摇篮里。\n\n因此,你们的任务是摧毁位于~mission(location|address)的~mission(ship) 。精确的炸弹攻击是最有效的,但你也可以用其他方式摧毁它。\n\n通讯专员 恩格勒 -Xenothreat_destroyitems_Hh_vehicle_title_01=先发制人 -Xenothreat_theft_outpost_cfp_desc_001=谎话连篇的UEE居然说他们与派罗公民的行动无关,因为他们只是把物资“捐赠”给了一个第三方援助组织,然而这个组织马上就把物资送到了派罗公民的手上。\n\n我们刚刚得到消息,其中一批政府援助物资被送到了一个与派罗公民结盟的前哨站。这就是为什么我们要付钱给你,为了我们的事业,突袭~mission(Pickup1|Address),拿走~mission(item)。一旦你将所有物资都运送到~mission(Dropoff1|Address),我们就可以将这些货物重新分配,以帮助我们作战。没有什么比利用敌人的资源来对付他们更棒的事情了。\n\n但不要以为他们会把东西拱手相让,尽管派罗公民自称他们是来带来和平的,但你最好还是做好与他们正面交锋的准备。\n\n通讯专员 恩格勒 -Xenothreat_theft_outpost_cfp_title_001=窃取资助物资 -Xenothreat_theft_outpost_headhunters_desc_001=尽管异种威胁一直在努力将派罗变成人类的纯净天堂,但并非所有人都与我们的目标一致。首当其冲的就是猎头帮,他们对着外星人摧眉折腰,雇佣它们的运输商为他们运送物资。我们错失了劫取那批货物的机会,但我们依然要告诉他们:在这个星系中,与外星人以任何方式合作都是不能容忍的。\n\n那批货被送到了~mission(Pickup1|Address)。 我们希望有人去袭击前哨站,拿走~mission(item),并把它送到~mission(Dropoff1|Address),这样我们就能妥善处理它了。\n\n你愿意让派罗免受外星人的影响吗?\n\n通讯专员 恩格勒 -Xenothreat_theft_outpost_headhunters_title_001=收回物资 -Xenothreat_theft_station_cfp_desc_001=派罗公民已经在~mission(Pickup1|Address)站稳了脚跟。为了让他们在那个站点别过得太舒服,我们决定向他们展示我们这个星系中的生活到底是什么样子。我们会付钱让你去那个站点,拿走~mission(item),并杀了所有挡路的人。\n\n我们付不付款取决于你是否将这些物资运送到~mission(Dropoff1|Address),杀人只是顺手的。\n\n通信专员 恩格勒 -Xenothreat_theft_station_cfp_title_001=混沌使者 -Xenothreat_theft_station_roughready_desc_001=不知道你是否有幸与狂勇帮打过交道,但这伙人正专注于占领派罗的燃料市场。这招很聪明,但如果他们不愿给我们一些让步,那我们就不能放任他们的把戏得逞。既然他们目前对谈判不感兴趣,我们只能让他们看看反对我们会有什么下场。\n\n我们已经确定~mission(Pickup1|Address)是这次攻击的主要目标。我们还知道他们最近收到了一些物资,作为他们顽固不化的代价,进入站点后,尽你所能收缴所有的~mission(item)。我们会在你把它们送到~mission(Dropoff1|Address)后付款给你。 \n\n通讯专员 恩格勒 -Xenothreat_theft_station_roughready_title_001=商业成本 +Xenothreat_RepUI_Headquarters=Ruin Station, Pyro System +Xenothreat_RepUI_Leadership=The Commander +Xenothreat_RepUI_Name=XenoThreat +Xenothreat_bounty_headhunter_desc_001=XenoThreat has placed a kill order on ~mission(TargetName). As a Clips level member of the Headhunters gang, ~mission(TargetName|Last) has led operations that have targeted XenoThreat operatives, missions, and infrastructure. For these transgressions, XenoThreat will pay anyone who successfully tracks down and assassinates ~mission(TargetName|Last). \n\nLOCATION UPDATE: ~mission(TargetName|Last) was seen near ~mission(Location|Address) not too long ago. If you decide to accept this contract, you should head to the coordinates immediately. ~mission(TargetName|Last) knows we’re looking for ‘em and has been traveling with an escort recently. Don’t be surprised if they’re not alone.\n\nComm. Spec. Engler +Xenothreat_bounty_headhunter_desc_002=XenoThreat has placed a kill order on ~mission(TargetName). A known member of the Headhunters gang, ~mission(TargetName|Last) has betrayed Humankind by being a known alien ally who associates with them in both a personal and business capacity. XenoThreat wants these traitorous associations stopped immediately before they bring more alien influence to Pyro. We’ll pay anyone who successfully tracks down and assassinates ~mission(TargetName|Last) for these crimes against Humanity. \n\nLOCATION UPDATE: ~mission(TargetName|Last) was recently spotted with an escort at ~mission(Location|Address). \n\nComm. Spec. Engler +Xenothreat_bounty_headhunter_desc_003=XenoThreat has placed a kill order on the head of ~mission(TargetName). As a member of the Headhunters gang, ~mission(TargetName|Last) hacked into XenoThreat systems to steal information on our operations and personnel. The harm done can only be rectified by ensuring ~mission(TargetName|Last) can never do something like this again. That’s why XenoThreat will pay anyone who can track down and assassinate ~mission(TargetName|Last). \n\nLOCATION UPDATE: Recent scans identified ~mission(TargetName|Last) traveling with other ships near ~mission(Location|Address). \n\nComm. Spec. Engler +Xenothreat_bounty_headhunter_title_001=Track Down Gang Member +Xenothreat_bounty_headhunter_title_002=Track Down Traitor +Xenothreat_bounty_headhunter_title_003=Track Down Spy +Xenothreat_destroyitems_CFP_vehicle_desc_01=The armchair “activists” of Citizens for Pyro continue to try to spread their influence throughout the system. With your assistance, there is an opportunity to sever their operations at the roots.\n\nThe group is using ~mission(location|address) to distribute supplies to independents scattered around the planet. If we destroy the ~mission(ship) located there, their network will fall.\n\nBombardment would send a clear message, but I’ll leave it to you to decide the means of destruction.\n\nComm. Spec. Engler +Xenothreat_destroyitems_CFP_vehicle_title_01=Supply Line Sabotage +Xenothreat_destroyitems_Hh_vehicle_desc_01=We received word that the Headhunters are planning an operation that, if successful, would severely impact our long-term goals. However, if we strike fast, there’s a chance we can hamstring them before they even have a chance to begin. \n\nAs such, you are charged with destroying the ~mission(ship) located at ~mission(location|address). A precision bomb strike would be the most efficient, but lay waste to it as you please.\n\nComm. Spec. Engler +Xenothreat_destroyitems_Hh_vehicle_title_01=Preemptive Strike +Xenothreat_theft_outpost_cfp_desc_001=Leave it to the lying UEE to say they’re not involved with the operations of Citizens for Pyro simply because they “donate” supplies to a tertiary aid organization who then immediately delivers it right to them. \n\nWe just got word that one of these government aid shipments was dropped off at a Citizens for Pyro aligned outpost. That’s why we’ll pay you to raid ~mission(Pickup1|Address) and claim the ~mission(item) for the cause. Once you deliver everything to ~mission(Dropoff1|Address) we can redistribute the shipment to help in our fight. Nothing better than using the enemies resources against them. \n\nBut don’t think they’ll just hand the stuff over to you. Even though Citizens for Pyro are supposedly here to bring peace, you best be prepared to go toe to toe with ‘em. \n\nComm. Spec. Engler +Xenothreat_theft_outpost_cfp_title_001=Steal Subsidies +Xenothreat_theft_outpost_headhunters_desc_001=As much as XenoThreat has strived to make Pyro a pure haven for Humans, not everyone is aligned with our goals. Chief among them is the Headhunters, who have debased themselves by hiring an alien hauler to deliver supplies to them. We missed the chance to hit that shipment, but still want to send the message that working with aliens in any capacity will not be tolerated in this system. \n\nThat shipment was delivered to ~mission(Pickup1|Address). We want someone to hit the outpost, claim the ~mission(item), and take it to ~mission(Dropoff1|Address) so we can properly dispose of it. \n\nYou up for keeping Pyro free from alien influence?\n\nComm. Spec. Engler +Xenothreat_theft_outpost_headhunters_title_001=Repossess Supplies +Xenothreat_theft_station_cfp_desc_001=Citizens for Pyro have entrenched themselves at ~mission(Pickup1|Address). To keep them from getting too comfy at that station, we want to show them what life is really like in our system. We’ll pay you to hit the station, grab the ~mission(item), and kill anyone that gets in your way. \n\nPayment hinges on you delivering those supplies to ~mission(Dropoff1|Address). Anyone you kill will just be a perk. \n\nComm. Spec. Engler +Xenothreat_theft_station_cfp_title_001=Agent of Chaos +Xenothreat_theft_station_roughready_desc_001=Not sure if you’d had the pleasure of dealing with the Rough & Ready, but the gang is laser focused on cornering the fuel market in Pyro. Smart play, but one we can’t let happen without them providing us some concessions. Since they’re currently not interested in negotiating, we’re forced to show them what happens to those who oppose us.\n\nWe’ve identified ~mission(Pickup1|Address) as a prime target for such an attack. We also know they recently received some supplies that should be a fitting price for their obstinance. Once inside the station, do whatever you need to do to confiscate the ~mission(item). We’ll send payment once you’ve delivered them to ~mission(Dropoff1|Address). \n\nComm. Spec. Engler +Xenothreat_theft_station_roughready_title_001=Price of Business Xian_RepUI_Area,P=[PH] Area Xian_RepUI_Description,P=[PH] Xian Description Xian_RepUI_Focus,P=[PH] Xian Focus @@ -41678,380 +41678,380 @@ Xian_RepUI_Leadership,P=[PH] Xian Leadership Xian_RepUI_Name,P=[PH] Xian ac_ui_test1=WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ac_ui_test2=wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww -acquirepart_prevent_desc=阻止某人上传 ~mission(Item)。 -acquirepart_prevent_dest_timer=~mission(Item)自毁倒计时 %Is。 -acquirepart_prevent_destroy=摧毁 ~mission(Item)。 -acquirepart_prevent_marker_lastknown=最后出现位置 -acquirepart_prevent_marker_prototype=~mission(Item)。 -acquirepart_prevent_marker_ugf=设施 -acquirepart_prevent_obj1_long=阻止~mission(Item)上传。 -acquirepart_prevent_obj1_short=阻止上传。 -acquirepart_prevent_obj2_long=~mission(Item)即将自毁。 -acquirepart_prevent_obj2_short=~mission(Item)自毁倒计时。 -acquirepart_prevent_subobj1_long=前往坠毁地点并调查。 -acquirepart_prevent_subobj1_short=前往最后已知位置。 -acquirepart_prevent_subobj2_long=重启中继器来定位~mission(Item)。 -acquirepart_prevent_subobj2_short=重启中继器。 -acquirepart_prevent_title=阻止 ~mission(Item)上传。 +acquirepart_prevent_desc=Stop someone uploading ~mission(Item). +acquirepart_prevent_dest_timer=~mission(Item) self destructs in %Is. +acquirepart_prevent_destroy=Destroy ~mission(Item). +acquirepart_prevent_marker_lastknown=Last Known Location +acquirepart_prevent_marker_prototype=~mission(Item). +acquirepart_prevent_marker_ugf=Facility +acquirepart_prevent_obj1_long=Prevent ~mission(Item) Upload. +acquirepart_prevent_obj1_short=Prevent Upload. +acquirepart_prevent_obj2_long=~mission(Item) will self destruct. +acquirepart_prevent_obj2_short=~mission(Item) Self Destructs In. +acquirepart_prevent_subobj1_long=Visit the site of crash and investigate. +acquirepart_prevent_subobj1_short=Visit Last Known Location. +acquirepart_prevent_subobj2_long=Reboot Relay to locate ~mission(Item). +acquirepart_prevent_subobj2_short=Reboot Relay. +acquirepart_prevent_title=Prevent ~mission(Item) Upload. actor_species_banu,P=Banu -actor_species_human=人类 +actor_species_human=Human actor_species_tevarin,P=Tevarin actor_species_unknown,P=Unknown actor_species_vanduul,P=Vanduul actor_species_xian,P=Xi'an -ad_welcome_to=欢迎来到 -ad_when_duty_calls=当 使 命 召 唤 时 -ad_will_you_answer=你 会 回 应 吗 ? -ad_your_adventure_start_here=你的冒险从此展开 -airlock_CLOSE=关闭 -airlock_CLOSING_UNPRESSURISED_DOOR=密封 +ad_welcome_to=Welcome To +ad_when_duty_calls=WHEN DUTY CALLS +ad_will_you_answer=WILL YOU ANSWER? +ad_your_adventure_start_here=Your Adventure Starts Here +airlock_CLOSE=CLOSE +airlock_CLOSING_UNPRESSURISED_DOOR=SEALING airlock_CYCLE=CYCLE -airlock_CYCLE_AIRLOCK=切换气闸 -airlock_CYCLING=气压平衡中 -airlock_CYCLING_COMPLETE=气压平衡完成 -airlock_DEPRESS-URIZED=已减压 -airlock_DEPRESSURIZED=已减压 -airlock_LOCKED=已锁定 +airlock_CYCLE_AIRLOCK=CYCLE AIRLOCK +airlock_CYCLING=CYCLING +airlock_CYCLING_COMPLETE=CYCLING COMPLETE +airlock_DEPRESS-URIZED=DEPRESS-\nURIZED +airlock_DEPRESSURIZED=DEPRESSURIZED +airlock_LOCKED=LOCKED airlock_OPEN=OPEN -airlock_PRESSUR-IZED=已加压 -airlock_PRESSURIZED=已加压 -airlock_PRESS_TO_CYCLE=点击以进行气压平衡 -airlock_REQUIRES_CYCLING=需要平衡气压 -alt_criminal_collect_reclaimer_desc=需要一位能啃得动硬骨头的打手。我在“十月启航”号上有个副业, 但在出任务的时候被私人安保抓了个现行。不太想透露太多那里的详细信息,就这么说吧,我可以和这艘船划清界限,但船里有一个我不能留给雇佣兵的特殊包裹。委托人为此付出了大量的信用点, 所以我不能让它就这么丢在那里。\n\n我希望你登上“十月启航”号,拿到我的东西,然后离开那里。\n\n听说安保还在现场,如果有队员的话,你也可以召集小队前往那里。如果你真的很像高调入场,最好关闭附近的通讯卫星来遮掩你的踪迹。总之,他们大概不会对你的出现表示欢迎, 但请记住他们不是优先事项。\n\n将包裹送到六角湾的诊所,我们会打钱给你。 -annun_COOLFAIL=冷却失效 -annun_MISLWARN=导弹警告 -annun_PROXWARN=过近警告 -annun_PWRHEAT=电源过热 -annun_PWRLOW=电源不足 -annun_QTMFAIL=量子失效 -annun_RDRLOCK=雷达锁定 -annun_SHLDDOWN=护盾失效 -annun_THRHEAT=推进过热 -annun_WPNHEAT=武器过热 +airlock_PRESSUR-IZED=PRESSUR-\nIZED +airlock_PRESSURIZED=PRESSURIZED +airlock_PRESS_TO_CYCLE=PRESS TO CYCLE +airlock_REQUIRES_CYCLING=CYCLING REQUIRED +alt_criminal_collect_reclaimer_desc=Need a basher who's looking for something heavy. I got a side hustle operating out of the October Rising, but it got pinched by private security while on a run. Not gonna get into the details of what it was doing out there. Let's just say I'm okay cutting ties with the ship, but there's a special package on there that I can't leave to the mercs. Client paid out serious creds, so I can't just let it drift.\n\nWant you to get aboard the October Rising, get my shit, and get out. \n\nWord is that security are still on site so you might wanna pull together a crew if you got 'em. If you're feeling really highline, shut down the nearest comm array to cover your tracks. Point is, they probably won't react well to you showing up, but just remember they aren't the priority.\n\nDrop the package off at the clinic on Grim HEX and we'll transfer the creds. +annun_COOLFAIL=COOL FAIL +annun_MISLWARN=MISL WARN +annun_PROXWARN=PROX WARN +annun_PWRHEAT=PWR HEAT +annun_PWRLOW=PWR LOW +annun_QTMFAIL=QTM FAIL +annun_RDRLOCK=RDR LOCK +annun_SHLDDOWN=SHLD DOWN +annun_THRHEAT=THR HEAT +annun_WPNHEAT=WPN HEAT aracersurvivesrace_obj_display_01,P=Luca Brunt: Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. aracersurvivesrace_obj_long_01,P=Luca Brunt: UEC ~mission(ARacerSurvivesRaceReward) - Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. aracersurvivesrace_obj_short_01,P=Ensure ~mission(ARacerSurvivesRace) survives to the end of the race. -area_name_ext_transit,P=外部交通 -area_name_foodcourt,P=美食广场 -area_name_galleria,P=购物中心 -area_name_int_transit,P=内部交通 -assassin_danger_0001=就算关于他们的谣言只有一半是真的,你也要在他们看到你之前就把他们全都干掉。 -assassin_danger_0002=显然,他们几乎是此区域内最危险的分子。不要犯了低估他们的错误。 -assassin_danger_0003=确保狩猎时武装到牙齿,我觉得你或许得这样才能干掉他们。 -assassin_danger_0004=提醒你一下,像~mission(TargetName|Last)这样的人是很难拿下的。你想要干掉他们?那得又快又狠。 -assassin_danger_0005=你应该小心点,因为你永远不知道会发生什么 - 不过我觉得~mission(TargetName|Last)会很好解决。可怜的草包选择了独自飞行,几乎没有什么护航。 -assassin_danger_0006=说到为这个芝麻活儿做准备,你应该不需要任何规格外的东西。~mission(TargetName|Last)喜欢独自飞行。我的意思是,在很罕见的情况下,他们可能会和一个或两个朋友一起,不过那样就连我也会感到惊讶。 -assassin_danger_0007=显然,这个废物大概率不会独自出门。如果没有一两个朋友,他们那艘小破多人船几乎都不会开出来。 -assassin_danger_0008=有消息说,这艘小型多人船的船长~mission(TargetName|Last)被一些雇来的护卫保护着在。不知道是不是真的,但还是小心点以防万一。 -assassin_danger_0009=有传言说~mission(TargetName|Last)通常在出行时有完备的护航,所以准备好重拳出击。即使你运气好碰到他们独自出行,你仍然要对付他们的船,而且据说这船很猛。 -assassin_danger_0010=确保狩猎时全副武装。因为~mission(TargetName|Last)一般驾驶一艘大型多人船并在护航方面挥金如土,所以我觉得你可能需要些额外的火力。 +area_name_ext_transit,P=External Transit +area_name_foodcourt,P=Foodcourt +area_name_galleria,P=Galleria +area_name_int_transit,P=Internal Transit +assassin_danger_0001=If even half the rumors about them are true, you're going to want to take them out long before they see you coming.  +assassin_danger_0002=Apparently, this is supposed to be one of the more dangerous hitters in the sector. Do not make the mistake of underestimating them.  +assassin_danger_0003=Make sure to bring your full arsenal when you go hunting. Something tells me you might need it to take them down.  +assassin_danger_0004=Word of warning, no way someone like ~mission(TargetName|Last) is going down easy. You want to take them out? Do it hard and fast.  +assassin_danger_0005=While you should be careful, cause you never know - my guess is that ~mission(TargetName|Last) is gonna drop easy. Poor sod chooses to fly solo and hardly ever bothers with anything more than a few escorts.  +assassin_danger_0006=As for gearing up for this little job, you shouldn't need anything out of the ordinary. ~mission(TargetName|Last) prefers to fly alone. I mean, for a real special occasion they might travel with a friend or two, but I'd be surprised.   +assassin_danger_0007=Apparently, there's a good chance this scav's not gonna be traveling alone either. Seems that their little multicrew ship hardly ever flies without at least one or two friends along for the trip.   +assassin_danger_0008=Word is that the small multicrew ship ~mission(TargetName|Last) captains is being guarded by a few hired escorts. Can't say for sure if it's true, but good to be careful just in case.   +assassin_danger_0009=Rumor has it that ~mission(TargetName|Last) typically travels with a full escort so be ready to hit hard. Even if you do get lucky and catch them alone, you'll still have their ship to deal with and supposedly they captain a bit of a beast.  +assassin_danger_0010=Make sure to bring your full arsenal when you go hunting. Since ~mission(TargetName|Last) usually captains a bigger multicrew ship and springs the extra credits for escort, something tells me you might need the extra firepower.  assassin_desc=~mission(Contractor|AssassinationDescription) -assassin_desc_0001=需要一个不介意干脏活的人。不是什么行会工作或其他的,只要善于瞄准和破坏。让~mission(TargetName)永远消失就有一大笔钱可赚。\n\n从~mission(Location)开始。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed)~mission(Danger) -assassin_desc_0002=有个需要清理的脏东西,有丰厚报酬。这个脏东西名为~mission(TargetName)。~mission(Danger) \n\n我的伙计看到他们在~mission(Location)附近,剩下的看你了。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) -assassin_desc_0003=~mission(TargetName)的头上有笔赏金。~mission(MultiPlayer) 谁先逮住那个混蛋,谁就能拿到钱。~mission(Contractor|AssassinationTimed) 我建议盯住~mission(Location),不过别让我手把手教你该怎么做。~mission(Danger) -assassin_desc_0004=猜猜谁将自己列入“禁止呼吸名单”了?一些叫~mission(TargetName)的邋遢鬼。我也没听说过他们,但别人死总比我们死好,对吧? \n\n~mission(Danger) ~mission(MultiPlayer)听说他们最近一直盘踞在~mission(Location),所以你或许应该从那里入手。~mission(Contractor|AssassinationTimed)祝好运。 -assassin_desc_0005=我不知道~mission(TargetName)做了什么,但他们肯定惹错人了。谁能直接给他们上最后一堂礼仪课,钱就给谁。~mission(Danger)\n\n没什么要说的,只是在~mission(Location)附近有一些零散目击,可以从那里开始。~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)最后一件事,客户希望你在扣扳机的时候说“~mission(Phrase)”。别多问,干就是了。 -assassin_desc_0006=~mission(TargetName)不该活着,是时候让他们安息了。~mission(Contractor|AssassinationTimed) 我可以告诉你~mission(Location),但你要自己准备交通工具和合法武器。~mission(Danger)~mission(MultiPlayer) -assassin_desc_0007=你知道人们常说好人死得早吗?在这事中是绝对正确的。有人要~mission(TargetName)的人头,一个一心要成为英雄的当地安保暴徒。~mission(Contractor|AssassinationTimed)~mission(Danger)~mission(MultiPlayer) -assassin_desc_0008=为什么这些安保混蛋还没学会管好他们自己的事?就像他们想被谋杀一样。尤其是名叫~mission(TargetName)的这位。这货最近一直在制造巨大的麻烦。而你要一劳永逸地结束它。\n\n~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)~mission(Contractor|AssassinationDanger) 我很熟这些条子,他们肯定会叫支援。 -assassin_desc_0009=是时候来个人让~mission(TargetName)清醒一下了。这个安保老油条一直在收受贿赂来睁一只眼闭一只眼,但这个贪婪的小白痴决定提高收费。大错特错! \n\n现在这些钱不用给那自鸣得意的混蛋了,而是用来请你干死他。这是一种富有诗意的正义。~mission(Danger)~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) -assassin_desc_0010=这个名叫~mission(TargetName)的赏金猎人犯了一个错误,他惹错人了。被惹到的金主想要以牙还牙,并且向完成这活儿的人提供相当不错的报酬。~mission(Danger)~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) -assassin_desc_0011=我爱死这个了。这是一个经典的,你时常有机会看到的“猎人变成猎物”的剧本。\n\n一大笔赏金被悬赏在赏金猎人~mission(TargetName)的脑袋上。~mission(Danger)看着他们角色互换会很有趣。~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) +assassin_desc_0001=Looking for someone who doesn't mind getting their hands dirty. Not talking guild work or anything, just someone who's good enough to aim and squeeze. Got some good creds available to see ~mission(TargetName) permanently gone. \n\nStart looking at ~mission(Location). ~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) ~mission(Danger) +assassin_desc_0002=Got a mess that needs cleaning up. Paying solid credits for it too. The mess goes by the name of ~mission(TargetName). ~mission(Danger) \n\nBuddy of mine saw them around ~mission(Location), but the rest is up to you. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) +assassin_desc_0003=There's a price on ~mission(TargetName)'s head. ~mission(MultiPlayer)Credits go to whoever bags the bastard first. ~mission(Contractor|AssassinationTimed) I'd recommend starting at ~mission(Location) but hey, don't let me tell you how to do your job. ~mission(Danger) +assassin_desc_0004=Guess who just got themselves placed onto the 'no-breathe-list'? Some dragger named ~mission(TargetName). Yeah, I never heard of them either, but better them than us, right? \n\n~mission(Danger) ~mission(MultiPlayer)Word is they've been haunting ~mission(Location) lately, so you'll probably want to start there. ~mission(Contractor|AssassinationTimed)Good luck. +assassin_desc_0005=I don't know what ~mission(TargetName) did, but they sure pissed off the wrong people. Credits go to whoever can give them a last lesson in manners straight through the head. ~mission(Danger) \n\nThere isn't much to go on, just some scattered sightings around ~mission(Location), so maybe start there. ~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)One last thing, the client wants you to say '~mission(Phrase).' when the trigger's pulled. Don't ask. Just do it. +assassin_desc_0006=~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer) +assassin_desc_0007=You know how they say the good die young? It's definitely true in this case. A hit's been put out on ~mission(TargetName), a local security thug that's hellbent on being a hero. ~mission(Contractor|AssassinationTimed) ~mission(Danger) ~mission(MultiPlayer) +assassin_desc_0008=Why don't these security assholes ever learn to mind their own damn business? It's like they want to get murdered. Especially this one. Name's ~mission(TargetName). Been stirring up huge trouble lately, but you're gonna put a permanent end to that.\n\n~mission(Contractor|AssassinationTimed) ~mission(MultiPlayer) ~mission(Contractor|AssassinationDanger) Knowing these security types, don't be surprised if they call for back up. +assassin_desc_0009=About time someone put ~mission(TargetName) in their place. This security hackjob's been taking bribes to look the other way, but the greedy little idiot decided to raise the rates. Big mistake! \n\nNow instead of those credits going to pay the smug bastard off, they're being used to pay you to murder their ass. That's some poetic justice right there. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) +assassin_desc_0010=This bounty hunter by the name of ~mission(TargetName) made the mistake of messing with the wrong crew. They're looking to even the score and are offering pretty decent creds to whoever does the deed. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) +assassin_desc_0011=I love it. This is one of those classic 'the hunter has become the hunted' scenarios you always see on the spec. \n\nA big bounty's been placed on the head of bounty hunter ~mission(TargetName). ~mission(Danger) It'll be interesting to see how they like it when they tables are turned. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed) assassin_desc_easy=~mission(Contractor|AssassinationEasyDescription) -assassin_desc_first=听着,我知道你不认识我,但这就是这个小实验的目的。我们只是两个完全陌生的人在互相帮助而已。\n\n具体是这么运作的 - 我给你个名字。比如说~mission(TargetName)。然后我告诉你个地方:~mission(Location)。好了,如果他们不久后不巧被枪杀,一大笔钱将神秘地出现在你的帐户。长话短说,~mission(TargetName|NickOrFirst)运气不好,而你运气好。皆大欢喜。\n\n当然,还有很多人渴望得到一个可靠的陌生人的帮助。如果你能干好这件事,那我会保证他们知道你就是那个值得交谈的陌生人。\n\n祝一切顺利。 +assassin_desc_first=Listen, I know you don't know me, but that's kinda the point of this little experiment. We're just two complete strangers helping each other out. \n\nHere's how this works - I give you a name. ~mission(TargetName), for example. Then I'll tell you a place: ~mission(Location). Now, if by some complete and utter coincidence, they wind up shot to death a little while later, a bunch of credits will mystically appear in your account. Long story short, ~mission(TargetName|NickOrFirst) has some bad luck, you have some good luck. Everybody's happy.\n\nOf course, there are plenty of other people eager for the help of a dependable stranger and if you do a good job here, I'll make sure they know you're the stranger to talk to.\n\nGood luck out there. assassin_desc_hard=~mission(Contractor|AssassinationHardDescription) assassin_desc_medium=~mission(Contractor|AssassinationMediumDescription) -assassin_fps_boss_obj_HUD_01=剩余敌对目标: %ls -assassin_fps_boss_obj_long_01=消灭敌对目标并吸引出 ~mission(TargetName) 。 -assassin_fps_boss_obj_short_01=消灭敌人以引出目标 -assassin_fps_obj_long_01=在~mission(Location|Address)找到~mission(TargetName) 。 -assassin_fps_obj_short_01=前往~mission(Location) -assassin_fps_targetonly_obj_long_01=将火力集中在目标上,不要造成误伤其他人。 -assassin_fps_targetonly_obj_short_01=严禁误伤他人 +assassin_fps_boss_obj_HUD_01=Hostiles Remaining: %ls +assassin_fps_boss_obj_long_01=Draw out ~mission(TargetName) by eliminating enough hostile forces. +assassin_fps_boss_obj_short_01=Eliminate Hostiles To Draw Out Target +assassin_fps_obj_long_01=Find ~mission(TargetName) at ~mission(Location|Address). +assassin_fps_obj_short_01=Go To ~mission(Location) +assassin_fps_targetonly_obj_long_01=Limit focus to the target and do not cause collateral damage. +assassin_fps_targetonly_obj_short_01=No Collateral Damage assassin_from=~mission(Contractor) -assassin_from_first=< / 联系受阻 / > -assassin_location_0001=他们最后被发现的坐标 -assassin_location_0002=他们最后的已知位置 -assassin_location_0003=他们喜欢闲逛的地方 -assassin_location_0004=他们经常出没的地方之一 -assassin_multiplayer_0001=值得一提的是,你可能会遇到一些竞争,因为这不是一个专属合约。 -assassin_multiplayer_0002=本合约不具有排他性。谁先完成谁受益。 -assassin_multiplayer_0003=正如你所知道的,你很可能不是唯一的猎人,因为~mission(Client) 做成了开放合约。 -assassin_multiplayer_0004=你应该预料到在这方面会有一些激烈的竞争。外面有很多人渴望看到这个人渣一劳永逸地死去。 -assassin_obj_long_01=在~mission(Location)那里搜寻~mission(TargetName)。 -assassin_obj_long_02=消灭~mission(TargetName)。 +assassin_from_first=< / CONTACT BLOCKED / > +assassin_location_0001=the coordinates where they were last spotted +assassin_location_0002=their last known location +assassin_location_0003=where they like to hang out +assassin_location_0004=one of the spots they're known to frequent +assassin_multiplayer_0001=Probably worth it to mention you might run in to some competition out there since this isn't an exclusive contract.  +assassin_multiplayer_0002=This contract is non-exclusive. First-come, first-serve.  +assassin_multiplayer_0003=And just so you know, you most likely won't be the only one on the hunt since the ~mission(Client) made this an open contract.  +assassin_multiplayer_0004=You should expect there to be some stiff competition on this. A lot of people out there are eager to see this scum dead once and for all.  +assassin_obj_long_01=Search for ~mission(TargetName) at ~mission(Location). +assassin_obj_long_02=Eliminate ~mission(TargetName). assassin_obj_marker_01=~mission(TargetName) -assassin_obj_marker_02=目标 -assassin_obj_short_01=定位目标 -assassin_obj_short_02=消灭目标 -assassin_phrase_0001=蓝色舞者向你问好 -assassin_phrase_0002=回到发送方 -assassin_phrase_0003=Tio向你问好 -assassin_phrase_0004=地狱见 -assassin_phrase_0005=这是为了Martha -assassin_phrase_0006=看来你今年的生日来得早了 -assassin_phrase_0007=惊喜 +assassin_obj_marker_02=Target +assassin_obj_short_01=Locate the Target +assassin_obj_short_02=Eliminate the Target +assassin_phrase_0001=The blue dancer says hello +assassin_phrase_0002=Return to sender +assassin_phrase_0003=Tio sends his regards +assassin_phrase_0004=See you in hell +assassin_phrase_0005=This is for Martha +assassin_phrase_0006=Looks like your birthday came early this year +assassin_phrase_0007=Surprise assassin_sync_desc=~mission(Contractor|AssassinSyncDescription) assassin_sync_from=~mission(Contractor|AssassinSyncFrom) assassin_sync_marker_01=~mission(TargetName) assassin_sync_marker_02=~mission(TargetName2) -assassin_sync_marker_03=消灭 -assassin_sync_obj_display_01=时间剩余:%ls -assassin_sync_obj_long_01=同时消灭~mission(TargetName)和~mission(TargetName2)。一旦一个目标被攻击,就要在有限时间内把两个都干掉。 -assassin_sync_obj_short_01=消灭所有目标 -assassin_sync_subobj_long_01a=消灭 ~mission(TargetName)。 -assassin_sync_subobj_long_01b=消灭 ~mission(TargetName2)。 +assassin_sync_marker_03=Eliminate +assassin_sync_obj_display_01=Time Remaining: %ls +assassin_sync_obj_long_01=Simultaneously eliminate ~mission(TargetName) and ~mission(TargetName2). As soon as one target is attacked you will have until time runs out to eliminate both targets. +assassin_sync_obj_short_01=Eliminate All Targets +assassin_sync_subobj_long_01a=Eliminate ~mission(TargetName). +assassin_sync_subobj_long_01b=Eliminate ~mission(TargetName2). assassin_sync_title=~mission(Contractor|AssassinSyncTitle) -assassin_timed_0001=你在这件事上拖拖拉拉的话,他们消失了可别惊讶。 -assassin_timed_0002=对这这么狡猾的家伙来说,你在他们逃跑前干掉他们的机会稍纵即逝。 -assassin_timed_0003=这事昨天就该成了。别瞎忙活,赶紧完事。 -assassin_timed_0004=紧急是对这事的轻描淡写。客户已经和我联系了三次,问完事了没。 +assassin_timed_0001=You drag your feet on this, don't be surprised if they vanish. +assassin_timed_0002=With a slippery bastard like this, you might only have a limited window of opportunity to hit them before they go to ground.  +assassin_timed_0003=Need this taken care of yesterday. Drop everything and get it done now.  +assassin_timed_0004=Urgent's an understatement on this one. Client's already comm'd me three times to ask if it's done yet.  assassin_title=~mission(Contractor|AssassinationTitle) -assassin_title_0001=消除威胁 -assassin_title_0002=清理门户 -assassin_title_0003=狩猎派对 -assassin_title_0004=脏活儿 -assassin_title_0005=消灭问题 -assassin_title_0006=葬礼安排 -assassin_title_0007=给~mission(TargetName)的特别快递 -assassin_title_0008=消灭~mission(TargetName) +assassin_title_0001=Neutralize Threat +assassin_title_0002=Cleaning House +assassin_title_0003=Hunting Party +assassin_title_0004=Wet Work +assassin_title_0005=Eliminate a Problem +assassin_title_0006=Funeral Arrangements +assassin_title_0007=Special Delivery for ~mission(TargetName) +assassin_title_0008=Eliminate ~mission(TargetName) assassin_title_easy=~mission(Contractor|AssassinationEasyTitle) -assassin_title_first=乐于助人的陌生人 +assassin_title_first=Helpful Stranger assassin_title_hard=~mission(Contractor|AssassinationHardTitle) assassin_title_medium=~mission(Contractor|AssassinationMediumTitle) assassination_desc=~mission(Contractor|AssassinationDescription) assassination_from=~mission(Contractor|AssassinationFrom) -assassination_obj_long_01=在提供的坐标处搜寻~mission(TargetName)。 -assassination_obj_long_02=消灭~mission(TargetName)。 +assassination_obj_long_01=Search for ~mission(TargetName) at the coordinates provided. +assassination_obj_long_02=Eliminate ~mission(TargetName). assassination_obj_marker_01=~mission(TargetName) -assassination_obj_marker_01a=目标的最后位置 -assassination_obj_marker_02=目标 -assassination_obj_short_01=定位目标 -assassination_obj_short_02=消灭目标 +assassination_obj_marker_01a=Target's Last Location +assassination_obj_marker_02=Target +assassination_obj_short_01=Locate Target +assassination_obj_short_02=Eliminate Target assassination_title=~mission(Contractor|AssassinationTitle) -asteroidfield_desc_Shared=一个已登记的小行星群。保留所有权利。除非另有说明,所有在此地开采的材料均为此地所有者的财产。 +asteroidfield_desc_Shared=A registered asteroid cluster. All rights reserved. Unless otherwise indicated, all mined materials found here are the property of the claim holder. atmGas_ActorStatus_Toxic,P=Toxic atmPressure_ActorStatus_Danger,P=Danger! Pressure damage! atmPressure_ActorStatus_Ok,P=Pressure OK atmPressure_ActorStatus_Warning,P=Warning high pressure! atmPressure_HUD_Danger,P=Danger! Pressure too high! atmPressure_HUD_Warning,P=External Pressure Warning! -basesweep_ChildEliminateAll_ClearLocation_HUD=在 ~mission(Location|Name) 的剩余敌人:%ls -basesweep_ChildEliminateAll_ClearLocation_HUD_01=本地点已没有剩余的敌人 -basesweep_ChildEliminateAll_ClearLocation_Long=解决 ~mission(Location|Address) 的所有敌人 -basesweep_ChildEliminateAll_ClearLocation_Short=清理 ~mission(Location|Name) -basesweep_ChildEliminateAll_ReachLocation_HUD=消灭 ~mission(Location|Name) 的所有敌人 -basesweep_ChildEliminateSpecific_KillTarget_HUD=本地点的目标已被消灭 -basesweep_MultiEliminateAll_ClearLocations_HUD=剩余敌人数量:%ls -basesweep_MultiEliminateAll_ClearLocations_HUD_01=清除所有据点中的敌人 -basesweep_MultiEliminateAll_ClearLocations_HUD_02=清除据点内剩余敌人 -basesweep_MultiEliminateAll_ClearLocations_Long=清除所有据点中的敌人 -basesweep_MultiEliminateAll_ClearLocations_Short=清理所有据点 -basesweep_MultiEliminateSpecific_KillTargets_HUD=剩余目标数量:%ls -basesweep_MultiEliminateSpecific_KillTargets_HUD_01=消灭各个目标 -basesweep_MultiEliminateSpecific_KillTargets_HUD_02=消灭剩余目标 -basesweep_MultiEliminateSpecific_KillTargets_Long=消灭各个地点的目标。 -basesweep_MultiEliminateSpecific_KillTargets_Short=消灭所有目标 -basesweep_additionaltargets=发现更多敌人 +basesweep_ChildEliminateAll_ClearLocation_HUD=Hostiles Remaining at ~mission(Location|Name): %ls +basesweep_ChildEliminateAll_ClearLocation_HUD_01=No Hostiles Remaining at This Location +basesweep_ChildEliminateAll_ClearLocation_Long=Neutralize all hostiles at ~mission(Location|Address). +basesweep_ChildEliminateAll_ClearLocation_Short=Clear ~mission(Location|Name) +basesweep_ChildEliminateAll_ReachLocation_HUD=Eliminate all hostiles at ~mission(Location|Name) +basesweep_ChildEliminateSpecific_KillTarget_HUD=Target at This Location Eliminated +basesweep_MultiEliminateAll_ClearLocations_HUD=Total Remaining Hostiles: %ls +basesweep_MultiEliminateAll_ClearLocations_HUD_01=Clear All Sites of Hostiles +basesweep_MultiEliminateAll_ClearLocations_HUD_02=Clear Remaining Sites of Hostiles +basesweep_MultiEliminateAll_ClearLocations_Long=Clear all sites of hostiles. +basesweep_MultiEliminateAll_ClearLocations_Short=Clear all sites +basesweep_MultiEliminateSpecific_KillTargets_HUD=Total Remaining Targets: %ls +basesweep_MultiEliminateSpecific_KillTargets_HUD_01=Eliminate Each Target +basesweep_MultiEliminateSpecific_KillTargets_HUD_02=Eliminate Each Remaining Target +basesweep_MultiEliminateSpecific_KillTargets_Long=Neutralize the target at each location. +basesweep_MultiEliminateSpecific_KillTargets_Short=Neutralize all targets +basesweep_additionaltargets=Additional Hostiles Detected basesweep_desc=~mission(Contractor|BaseSweepDescription) -basesweep_failreason_LeftArea=承包人已离开指定区域 +basesweep_failreason_LeftArea=Contractors Left Area basesweep_from=~mission(Contractor|BaseSweepFrom) -basesweep_obj_long_01=清理~mission(Location|Address) 的所有敌人。 -basesweep_obj_long_02=抵达 ~mission(Location|Address)。 -basesweep_obj_marker_01=消灭敌人 -basesweep_obj_marker_02=抵达 ~mission(Location|Name) -basesweep_obj_short_01=清理~mission(Location) 的所有敌人 -basesweep_obj_short_02=抵达 ~mission(Location|Name) -basesweep_obj_short_02a=剩余敌对目标:%ls -basesweep_obj_target=消灭目标 +basesweep_obj_long_01=Clear ~mission(Location|Address) of all hostiles. +basesweep_obj_long_02=Reach ~mission(Location|Address). +basesweep_obj_marker_01=Eliminate Hostiles +basesweep_obj_marker_02=Reach ~mission(Location|Name) +basesweep_obj_short_01=Clear ~mission(Location) of All Hostiles +basesweep_obj_short_02=Reach ~mission(Location|Name) +basesweep_obj_short_02a=Hostiles Remaining: %ls +basesweep_obj_target=Eliminate Target basesweep_title=~mission(Contractor|BaseSweepTitle) -bitzeros_RetrieveConsignment_desc_001=嘿,\n\n一些有趣的情报刚刚进入我们的轨道。似乎 ~mission(location|address) 悄悄的存储了一些机密资料。他们不遗余力地隐藏的任何东西都必须有价值,对吧?这就是为什么我们会给任何愿意破坏设施的人大把工钱,抢夺机密材料,并将它们送到 ~mission(dropoff1|address) 给我们。\n\n老实说,我们自己不做这件事的部分原因是它可能变得一团糟。看吧,机密材料与其他箱子一起到达,现在存储在他们的自动保险库中,其取出代码仅在现场生成。这意味着不能远程黑客攻击。我们的消息来源称,高级员工携带的数据板内有那个代码,因此在包裹收发机上输入代码取回箱子前,你得把数据板抢到手。 -bitzeros_RetrieveConsignment_title_001=隐秘储物柜战利品 -bitzeros_dataheist_desc_01=我需要一些人手帮我去~mission(location|address)。这是一份简单的工作,应该只需要二十分钟左右就能完成。你只需要进入设施并找到主机,让我进入系统,并且保证在我做掉他们三个服务器之前没人来打扰我。\n\n设施里有守卫,但如果你速度够快的话应该可以在重装人员到来前离开。在任务过程中,我会保持远程追踪他们的网络安全小组,并标出任何被破坏的服务器供你修复。失去太多服务器是无法接受的。\n\n至于主机本身,他们应该有方式在设施中访问它,但带上破解器总不会错,毕竟你有可能需要强行黑进去。通常来说,这种类型的工作需要一支小队,但如果你想要自己独吞所有报酬,我认为你可以单人进行这个工作。我无所谓你叫了多少人,我只关心工作能否完成。\n\n57 65 65 76 69 6c -bitzeros_dataheist_desc_02=~mission(location|address)有些信息需要解放,我希望你能去现场帮我一把。\n\n和往常一样,你需要帮我接入他们的网络,找到访问主机的方法,或者带上一个密钥。在我从他们四台服务器中提取信息时,我希望你能确保连接的安全。\n\n安全系统方面我没法过问,所以你和你的同伴得亲自盯着服务器。我们可以接受一两个服务器的损失,但是再多的话整个计划就都泡汤了。\n\n这份酬劳应该够你说服其他人和你一起合作。\n\n让我们开始吧,\n57 65 65 76 69 6c -bitzeros_dataheist_desc_03=又有一项工作要做了,不过可能会比平时难一点。我需要从~mission(location|address)提取 5 台服务器的数据。\n\n计划和往常一样。找到进入现场主机的方法,或者用密匙黑进去,然后确保安全系统在我提取数据时不会干扰服务器。不幸的是,我估计他们的反应会比平时快得多。如果他们发现有人在四处窥探,他们可能会试图远程关闭自己的服务器,阻止我们找到他们。\n\n一定要带上几个你可以信任的人,这不是你一个人就能完成的任务,当然了,我也不会仅仅因为你的自大而暴露身份。\n\n57 65 65 76 69 6c -bitzeros_dataheist_desc_04=我有大事要办。我相信你有足够的能力完成这项任务,但这并不容易,我需要你突袭~mission(location|address),同时帮我连接并下载设施里的数据。\n\n一旦你帮我拿到主机权限,你就必须守住服务器,直到我拿到其中 6 台服务器的数据。我建议你三思而后行,因为整个传输过程需要大约 40 分钟,在此期间你需要应付他们的安保人员和安全系统,他们会想方设法让我们停止工作。\n\n你也应该带几个朋友来。如果没有至少三个人帮忙保护上传,这项任务基本上是不可能成功的。毕竟,如果我不能获取6台服务器上的,我们谁也拿不到钱。\n\n57 65 65 76 69 6c -bitzeros_dataheist_desc_05=准备好干点大活了吗?有消息说~mission(location|address)保存着珍贵的情报,我们需要把它偷出来。\n\n我需要你组件一个至少4人的小组,让我连接上主机,这样我就可以从他们的7台服务器里提取数据了。要窃取这么多数据至少需要45分钟,所以你们一定要准备好打持久战的准备。\n\n可以肯定的是,他们的安保人员会想尽一切办法阻止我们,我们能损失的服务器不多,他们在这方面优势很大。\n\n和往常一样,这次也是不成功便成仁。如果我没法下载所有7个服务器的数据,你们就得不到任何信用点。我拿到我需要的数据,你们拿到钱,才是双赢。\n\n57 65 65 76 69 6c -bitzeros_dataheist_title_01=简单获取~mission(location)的数据 -bitzeros_dataheist_title_02=快速获取~mission(location)的数据 -bitzeros_dataheist_title_03=获取~mission(location)的数据 -bitzeros_dataheist_title_04=大量获取~mission(location)的数据 -bitzeros_dataheist_title_05=大规模获取~mission(location)的数据 -bitzeros_dataheist_tutorial_desc_01=我需要一些人手帮我去~mission(location|address)。这是一份简单的工作,应该只需要二十分钟左右就能完成。你只需要进入设施并找到主机,让我进入系统,并且保证在我做掉他们三个服务器之前没人来打扰我。\n\n设施里有守卫,但如果你速度够快的话应该可以在重装人员到来前离开。在任务过程中,我会保持远程追踪他们的网络安全小组,并标出任何被破坏的服务器供你修复。失去太多服务器是无法接受的。\n\n至于主机本身,他们应该有方式在设施中访问它,但带上破解器总不会错,毕竟你有可能需要强行黑进去。通常来说,这种类型的工作需要一支小队,但如果你想要自己独吞所有报酬,我认为你可以单人进行这个工作。我无所谓你叫了多少人,我只关心工作能否完成。\n\n57 65 65 76 69 6c -bitzeros_dataheist_tutorial_title_01=获取~mission(location)的数据 -blacJac_bounty_desc_001=注意:赏金猎人们\n\n现在~mission(TargetName)身上有个悬赏。\n~mission(Contractor|BountyTimed)~mission(Danger)\n\n赶快行动起来,去找到那群王八蛋,然后确保他们再也不会给弧光集团(Arccorp)添任何麻烦。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacJac_bounty_desc_002=注意:赏金猎人们\n\n看来最近~mission(TargetName)在惹是生非,因此他们的脑袋上多了个又老又臭的悬赏。你觉得你有那个本事赚他们的赏金吗? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacJac_bounty_desc_003=注意:赏金猎人们\n\n就在刚刚~mission(TargetName)的头上有了新的赏金。需要找到并抓住他们。\n~mission(Contractor|BountyTimed)~mission(Danger)\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacJac_bounty_desc_intro_001=注意:赏金猎人们\n\n一个叫~mission(TargetName)的人一直在找弧光星居民的麻烦。\n\n黑杰克所有员工都正忙于其它更重要的事,于是我们正在物色一些新的赏金猎人。\n \n 如果你感兴趣,就去追踪缉拿~mission(TargetName|Last)。~mission(Contractor|BountyTimed)~mission(Danger)\n\n把这事办成,黑杰克将感激不尽。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacJac_bounty_title_001=弧光集团悬赏:~mission(TargetName) -blacJac_bounty_title_E=弧光集团悬赏:~mission(TargetName)(CS2) -blacJac_bounty_title_H=弧光集团悬赏:~mission(TargetName)(CS4) -blacJac_bounty_title_M=弧光集团悬赏:~mission(TargetName) (CS3) -blacJac_bounty_title_VE=弧光集团悬赏:~mission(TargetName)(CS1) -blacJac_bounty_title_VH=弧光集团悬赏:~mission(TargetName)(CS5) -blacJac_bounty_title_intro_001=赏金猎人试用合约 -blacjac_RetrieveConsignment_desc_001=请注意:具有货物处理经验的雇佣兵们\n\n九尾目前正在攻击我们在~mission(Location|address)的一处设施。该站点刚刚收到机密材料就遭遇攻击,我们不认为这是一个巧合。黑杰克需要有人立刻前往该地点,并在九尾得逞之前保护好这些重要的箱子。你有权对任何试图阻止你的人使用致命武力。\n\n\n作为我们标准安全协议的一部分,机密材料被整合至另一批货物中并被保存在自动保险库中。你需要找到相应货物的取件码,并在包裹收发机上输入该代码以取回箱子。取件码储存在本地数据板上并仅由高级员工掌控。希望他们还活着并能帮助到你,但考虑到目前通讯已完全终止,我们担心情况并非如此。九尾很可能已经拿到了数据板。 \n\n一旦你收集到所有的机密材料,它们需要被送到~mission(dropoff1|address)。报酬支付将取决于其交付情况。\n\n谢谢\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保, "守护常在" -blacjac_RetrieveConsignment_title_001=防守站点并取回机密材料 -blacjac_UGF_defend_E_desc_001=注意: 已认证雇佣干员\n\n一个黑杰克安保保护下的站点已经报告了数次与本地不法分子的冲突。我们希望你能够前往 ~mission(Location|Address) 并从不法分子手中保护这个站点。\n\n从站点报告来看,本合同应该十分简单。但如果你希望保险起见,那么请不要吝啬雇佣一支队伍。\n\n谢谢,\n洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n -blacjac_UGF_defend_E_title_001=在袭扰中保护站点 -blacjac_UGF_defend_S_desc_001=注意: 已认证雇佣干员\n\n很不幸,黑杰克安保收到了决定性情报表明有一队全副武装的战斗人员正计划对 ~mission(Location|Address) 采取行动。 我需要你组织一队武装人员以保护该站点。\n\n据我们所知,进攻方训练有素且计划周密,所以不要认为你可以独自完成本合同。一支全副武装且经验丰富的小队是完成任务的必要需求。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n -blacjac_UGF_defend_S_title_001=保护站点免受极端威胁 -blacjac_UGF_defend_VE_desc_001=注意: 已认证雇佣干员们\n\n看样子 ~mission(Location|Address) 最近一直在受到一些本地暴徒的威胁。 黑杰克安保希望你能前往该处并保护该站点免受这些暴徒的威胁。\n\n这些罪犯都不是什么有记录的重刑犯,所以应该不会太棘手。话虽如此,组织一队帮手来照顾你的周遭仍然不是一个坏主意。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n -blacjac_UGF_defend_VE_title_001=警卫任务 -blacjac_UGF_defend_VH_desc_001=注意: 已认证雇佣干员们\n\n我收到消息,一些干员正在针对 ~mission(Location|Address) 采取行动, 黑杰克安保希望你组织起来并以小队规模对站点进行防御,阻止这些威胁。\n\n我们强烈建议不要以单人规模执行此合同,组织一队训练有素的雇佣兵来提供支持是最明智的选择。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在”\n -blacjac_UGF_defend_VH_title_001=防守站点免受危险威胁 -blacjac_UGF_defend_desc_001=注意:已认证雇佣干员们\n\n我们有线报指出区域内的某些势力正对~mission(Location|Address)造成威胁。黑杰克希望你能组支队伍,一同防守该站点免受敌方侵害。\n\n尽管咱都很爱信用点,但我不建议你独自冲去干仗。招点团伙跟着,对你的性命总是有点好处的。\n\n感谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_UGF_defend_title_001=保卫站点免受威胁 -blacjac_UGF_destroy_E_desc_001=注意:已认证雇佣干员们\n\n看来有个新来的干员想试着在~mission(Location|Address)产毒品,但他们整出来的玩意根本是剧毒。\n\n我们还在处理如何逮捕他们的问题,但防止再有他们的产物流通出去才是当务之急。我需要你赶过去,并处理掉存放在站点内的毒品。\n\n设施很可能未被抛弃,所以你可能会在里边遇上这群暴徒,做好要干架的准备。但如果他们的枪法就跟他们的化学成绩一样烂,我想并不会是多大的麻烦。 \n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n -blacjac_UGF_destroy_E_title_001=清剿毒品窝点 -blacjac_UGF_destroy_H_desc_001=注意:已认证雇佣干员们\n\n有群想干大事的绝命毒师整出了比一般流通的那种还要毒上两倍、致命两倍的东西。我们从一些样品上追溯到了源头,是从~mission(Location|Address)来的。\n\n黑杰克需要你尽速前往此地,并清剿整个窝点,以防再有更多人因此受害;逮捕的事之后再说。\n\n从我们对这组团伙的了解来看,你可能会在清剿过程中遇上些棘手的家伙。\n\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n -blacjac_UGF_destroy_H_title_001=清除危险毒品 -blacjac_UGF_destroy_desc_001=注意:已认证雇佣干员们\n\n我们得到消息说,有群家伙往自己劲敌的毒品包裹里加料,给市井街头造成了一波混乱。法医已经鉴定出了来源,是个在~mission(Location|Address)的生产设施。另外这群毒贩子貌似还不知道自己的东西已经整出人命来了。\n\n我们还在处理如何逮捕他们的问题,但别让这些东西流通街头才是当务之急。我需要你赶过去并处理掉存放在站点里的毒品。\n\n他们不会多高兴的,所以做好要打上一场的准备,但处理掉那些货品才是此行的重点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_UGF_destroy_title_001=清除毒品 -blacjac_UGF_eliminateall_allies_desc_001=注意:已认证雇佣干员们\n\n据位于~mission(Location|Address)的安保部队报告,当地的某些混蛋一直在进攻他们。黑杰克需要你前往此站点,并协防应对敌方的攻势。\n\n在里边的时候留意下枪口在指着谁,我可不想听到什么“痛击我的队友”的事传来我耳边。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_UGF_eliminateall_allies_desc_intro=注意:已认证佣兵干员\n\n黑杰克正在寻找合适的专业的安保人员。为了评估你是否合适,我们希望你能在遭遇到敌人的 ~mission(Location|Address) 提供安全服务\n\n如果你能提供有效的安保服务,消灭该区域的敌人,我们将为你提供后续的安保业务。\n\n请注意区别敌友目标,误伤友军是不被允许的。\n\n祝旗开得胜,\n格洛丽亚·梅萨\n\n个人合同主管\n黑杰克安保"守护常在"\n -blacjac_UGF_eliminateall_allies_desc_rehire=注意:前佣兵干员\n\n我知道黑杰克已经停止向您提供安保工作了,但由于人员变动他们决定再给你一次机会。\n\n我们收到报告称 ~mission(Location|Address) 需要人帮忙对付一个当地的不法团伙。黑杰克希望你能去帮他们处理一下。\n\n放机灵点,你现在是如履薄冰,我不想听到你被卷入任何友军误伤事件。\n\n如果你能成功完成这次行动,我们可以考虑让你复职。\n\n谢啦,\n格洛丽亚·梅萨\n\n个人合同主管\n黑杰克安保"守护常在"\n -blacjac_UGF_eliminateall_allies_title_001=保卫站点 -blacjac_UGF_eliminateall_allies_title_intro=保卫站点试用合约 -blacjac_UGF_eliminateall_allies_title_rehire=保卫站点试用合约 -blacjac_UGF_eliminateall_desc_001=注意:已认证雇佣干员们\n\n我们收到消息说~mission(Location|Address)正被当地罪犯当做行动基地使用。黑杰克需要你前去扫除占用此站点的人们。\n\n你已被授权于必要时刻使用致命武力。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在"\n -blacjac_UGF_eliminateall_nocivs_desc_001=注意:已认证雇佣干员们\n\n我们收到消息说~mission(Location|Address)正被当地罪犯当做行动基地使用。黑杰克需要你前去清除占用此站点的敌人们。\n\n我们稍早前的回报指出,那帮家伙很有可能找了些平民来帮他们做工。但我们不是来整什么大新闻的,所以只需要处理掉那些敌对分子就行。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_UGF_eliminateall_title_001=净空站点 -blacjac_basesweep_desc_01=注意:已认证佣兵干员\n\n黑杰克正在联系干员清理 ~mission(Location|Address) 非法居留者。先前的劝离遭到了强烈的阻挠,我们希望派遣雇佣兵会更有说服力。只是要准备好迎接一些全副武装的抵抗。\n\n祝旗开得胜,\n格洛丽亚·梅萨\n\n个人合同主管\n黑杰克安保"守护常在"\n -blacjac_basesweep_title_01=清除侵入者 -blacjac_bounty_desc_ERT=注意:赏金猎人们\n\n你们以前可能听说过~mission(TargetName)。他们是极端危险的目标,最近上了新闻头条。希望你能够组建一支响应部队并帮助黑杰克安保让他们永远地关门大吉。我们最新的情报显示他们的次主力舰与重装护卫队正在~mission(Location|Address)上空。\n \n我建议在出发前确保你更新过自己的印记,以防万一。\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_HRT=注意:赏金猎人们\n\n你们下一个赏金目标,~mission(TargetName),干了不少坏事成为了高风险目标。众所周知,他们有着强大的火力与众多护卫,任何人与他们战斗之前都要三思而后行。\n\n情报源显示~mission(TargetName|Last)正躲在~mission(Location|Address)上空。去追踪他们之前,请确保你已做好准备。甚至可以考虑带上你自己的支援。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_LRT=注意:赏金猎人们\n\n来了一个叫做~mission(TargetName)的低风险目标。其本身并没有什么可怕的,但他们似乎通常都会成群结队地飞行,所以当你追踪到他们时,很有可能不止一个人。\n\n说到这,如果是我的话,会从~mission(Location|Address)开始追踪,因为我们有报告说在这一地区有发现他们的踪迹。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_MRT=注意:赏金猎人们\n\n需要你解决~mission(TargetName),一个中等风险的赏金目标,最后一次出现在~mission(Location|Address),驾驶着一艘小型多人飞船。\n\n我们无法获得他们飞船的确切信息,但似乎他们确实还有其他几艘船。接了赏金的话,你得做好对方咬上你几口的准备。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_VHRT=注意:赏金猎人们\n\n黑杰克刚刚得知一个极高风险目标(VHRT),我们发现~mission(TargetName)正驾驶着一艘强劲的飞船并伴有重武力护航,在~mission(Location|Address)上空的航线上飞行。\n\n我们希望在他们犯下更多罪行之前解决这份赏金。准备好你需要的资源和支援,然后尽快出发。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_VLRT=注意:赏金猎人们\n\n有一个需要你解决的极低风险目标:~mission(TargetName)。\n\n他们最后的已知位置在~mission(Location|Address)。\n\n这是一份低威胁的赏金,所以我想你很快就能搞定。他们通常只开一艘小船,也没有什么帮手。没有比这更简单的了。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_intro=注意:赏金猎人们\n\n黑杰克安保正在扩充赏金猎人名单,不知你是否感兴趣。我们的工作量超出了现有承包商的处理能力,于是我希望你能来帮助弥补一些不足。\n\n你的资质在纸面上看起来不错,但在我们正式签署任何文件之前,黑杰克需要亲眼看看你在该领域的表现。我们甚至都排好了一个测试——希望你能去解决~mission(TargetName)。他们最后出现在~mission(Location|Address)。这应该是一个相当简单的赏金,不会有太多反抗,是让你磨刀的完美之选。\n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_desc_rehire=注意:前黑杰克安保赏金猎人\n\n我知道你最近一次帮黑杰克做的赏金追捕并不顺利,但飙升的案件数量意味着你很幸运能再次获得一个机会。\n\n如果你能在~mission(Location|Address)上空完成~mission(TargetName)身上的赏金,那么我们就能考虑恢复你的工作。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在”\n -blacjac_bounty_fps_UGF_bountyonly_desc_001=注意:赏金猎人们\n\n有笔赏金给你们。名字是~mission(TargetName)。够迅速的话,你应该能在~mission(Location|Address)找到他。\n\n听好了,那里绝不只有他一人而已,但我还是需要你低调行事。怎么拿下赏金你自己看着办,别造成多余的伤亡就行。 \n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_UGF_desc_001=注意:赏金猎人们\n\n~mission(TargetName)的头上有个赏金需要你们拿下,这混蛋跟着另一群混蛋一起躲在~mission(Location|Address)里,进去时小心点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_UGF_nocivs_desc_001=注意:赏金猎人们\n\n有个名叫~mission(TargetName)的赏金需要你们拿下,他人在~mission(Location|Address)。虽然可能有其他犯罪同伙也在那里,但我也需要你留意任何可能在那的平民或工人。\n\n我已经有够多事需要处理了,所以可没空再帮你去解释为啥有个承包人射伤了一堆平民。\n\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_desc_001=注意:赏金猎人们\n\n黑杰克有笔赏金需要你们处理。名叫:~mission(TargetName)。\n\n已追踪到他人在~mission(Location|Address),但我们不确定那边的具体情况如何,所以进入站点时小心点。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_desc_first=注意:赏金猎人们\n\n我这接到的赏金合同比我手下的赏金猎人还多,所以我想来点扩编。\n\n如果你能做好这份活,就能给你更多合同继续做。\n\n让我们看看你能怎么处理~mission(TargetName)头上的赏金。他应该躲在~mission(Location|Address)。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_desc_rehire=注意:前黑杰克赏金猎人\n\n我知道黑杰克已经没有再给过你赏金合同了,但事情有变,我们愿意再给你一次机会。\n\n如果你能处理到~mission(TargetName)头上的赏金,他人在~mission(Location|Address) 。那我们就能帮你复职。\n\n谢了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,"守护常在" -blacjac_bounty_fps_title_001=弧光集团悬赏:~mission(TargetName)(未知风险目标 ?RT) -blacjac_bounty_fps_title_first=黑杰克赏金试用合约 -blacjac_bounty_fps_title_rehire=黑杰克赏金试用合约 -blacjac_bounty_title_ERT=弧光星悬赏:~mission(TargetName) (极端危险目标 ERT) -blacjac_bounty_title_HRT=弧光星悬赏:~mission(TargetName)(高风险目标 HRT) -blacjac_bounty_title_LRT=弧光星悬赏:~mission(TargetName)(低风险目标 LRT) -blacjac_bounty_title_MRT=弧光星悬赏:~mission(TargetName)(中等风险目标 MRT) -blacjac_bounty_title_VHRT=弧光星悬赏:~mission(TargetName)(极高风险目标 VHRT) -blacjac_bounty_title_VLRT=弧光星悬赏:~mission(TargetName)(极低风险目标 VLRT) -blacjac_bounty_title_intro=黑杰克赏金试用合约 -blacjac_bounty_title_rehire=黑杰克赏金试用合约 -blacjac_danger_001=准备好遭遇强烈的抵抗。如果他们察觉到你在做什么的话,他们肯定不会乖乖坐着的。 -blacjac_danger_002=了解到那个地方以及我们在和什么人打交道时,我的直觉告诉我去那儿一定会有武装冲突。 -blacjac_danger_003=你这是在捅马蜂窝,所以准备好遭遇强烈抵抗。 -blacjac_danger_004=这是个无足轻重的罪犯罢了。很少有人跟他们勾结,而且他们通常只会单飞。抓到他们应该不难。 -blacjac_danger_005=~mission(TargetName|Last)的档案显示他们通常会驾驶一艘中型多人飞船,而且大家都知道他们会在干活儿时会雇佣保镖。或许你应该小心谨慎地靠近。 -blacjac_danger_006=确保你准备好遭遇强烈抵抗。~mission(TargetName|Last)一般在一艘大型飞船上,以他们的交际圈,你几乎可以肯定他们是不会独自旅行的。 -blacjac_destroyprobe_desc_0001=注意:拥有爆破特长的佣兵\n\n我们在~mission(Location|Address)遭遇了一些麻烦。显然有人放置了一个被动数据收集监测设备来非法剽取数据。 \n\n你的任务是找到~mission(Contractor|DestroyProbeAmount)然后摧毁它。\n\n一些疑难点:\n- 它们在设计上会以尽可能低的电磁信号来被动运行。通过扫描来找出它们或许要费点功夫。 \n- 这样的监视器通常带有自动保全协议,所以当他们遭受到攻击的时候,它们将开始传输它所存储的全部数据。在它完成数据上传之前摧毁它们至关重要。\n- ~mission(Contractor|DestroyProbeTimed)\n- ~mission(Contractor|DestroyProbeDanger)\n\n我相信你可以在任何数据失窃之前解决问题。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroyprobe_desc_0002=注意:拥有爆破特长的佣兵\n\n收到报告称某些商业罪犯在~mission(Location|Address)使用被动数据收集监测设备剽取数据。\n\n你的任务是找到~mission(Contractor|DestroyProbeAmount)然后摧毁它们。我猜要花点功夫扫描才能定位这些监测设备,因为它们在设计上是被动运行的。此外,当你发动攻击后,它们的保全反制措施将开始运作并试图上传它们的数据。你的行动得足够快才能阻止数据传输。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\n对你的工作表示感激,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroyprobe_desc_0003=注意:拥有爆破特长的佣兵\n\n我需要一个可以找到并摧毁被动数据收集监测设备的佣兵,这个设备一直在~mission(Location|Address)非法剽取数据。这将多花一些时间,因为~mission(Contractor|DestroyProbeAmount)是被动运行的,所以除非仔细地扫描这片区域,否则将很难找到它们。此外,你必须在紧急防御系统上传任何它们盗取的数据之前摧毁监测设备。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroyprobe_title_0001=数据窃贼 -blacjac_destroystash_desc_001=注意:已认证的佣兵干员\n\n我们正在寻找经验老道的专家来突袭一个被称为~mission(Location|Address) 的疑似毒品窝点。我们必须在他们转移毒品之前之前除掉他们。\n\n我们需要你用任何必要手段来找到并销毁任何找到的毒品,去闹个天翻地覆吧。~mission(Contractor|Danger)\n\n你的佣金将取决于你摧毁的毒品数量。基本上就是,你可以随意跟这些杂种交战,但是这不会增加你的酬劳,黑杰克开展本次行动的重点是那些毒品。 \n\n祝你好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroystash_desc_002=注意:已认证的佣兵干员\n\n一名线人向我们提供了一个被称为~mission(Location|Address) 的毒品窝点信息。我们正在组织一场突袭攻入并销毁所有毒品,以防他们有机会转移。\n\n你的任务是使用任意手段销毁在窝点发现的所有毒品……不过别太过分。总之,尽量保持周边区域完好无损。~mission(Contractor|Danger)\n\n你的佣金将取决于你摧毁的毒品数量。除掉这批货物对于黑杰克和弧光星人民来说都是一场巨大的胜利。\n\n祝狩猎顺利,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroystash_desc_003=注意:已认证的佣兵干员\n\n被称为~mission(Location|Address) 的疑似毒品窝点位置终于得到确认,我们必须在他们转移前突袭这个窝点。 \n\n用任意手段销毁你在窝点找到的所有毒品。~mission(Contractor|Danger)\n\n记住,你的佣金将取决于你摧毁的毒品数量,而不是干掉多少毒贩子。领导层只关心毒品,而不是毒贩子,毕竟人命不值钱。如果我们把补给链破坏得足够彻底,就能铲除整个犯罪集团。 \n\n祝狩猎顺利,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_destroystash_title_001=收缴并销毁毒品 -blacjac_from=黑杰克安保 -blacjac_hackprevent_desc_001=注意:电脑安全特长佣兵 \n\n我们刚刚接到来自~mission(Location|Address)的非法网络渗透警报。我们需要你赶到那里,然后在他们这些罪犯获取权限之前保护好系统。\n\n我简直无法想象如果不能及时阻止的话,他们会搞出些什么破坏。\n\n谢谢,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” -blacjac_hackprevent_desc_002=注意:电脑安全特长佣兵 \n\n有人企图在~mission(Location|Address)那里窃取数据,但他们目前还没越过所有保全协议。如果你尽快赶到,应该还有时间来阻止他们获取系统权限。 \n\n切记,不要分心去追捕那些“数据窃贼”,我们可以晚点儿再对付他们。最重要的是防止他们进入网络。\n\n对你的付出表示感激,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” -blacjac_hackprevent_desc_003=注意:电脑安全特长佣兵 \n\n在~mission(Location|Address)的数据网络正在遭受攻击,不过目前为止系统的安保措施抵挡住了入侵。但这不会持续很久。我们需要你在他们破解成功前尽快前往现场“物理”制止网络入侵。 \n\n觉得你能胜任吗?\n\n就指望你了,\n格洛丽亚·梅萨\n\n私人合同主管\n黑杰克安保,“守护常在” -blacjac_hackprevent_title_001=数据破解进行中 -blacjac_recoverspace_desc_0001=注意:拥有货物处理特长的赏金猎人/佣兵\n\n我们在~mission(TargetName)的货船上成功地追踪到了一些失窃的~mission(Item)。\n\n这是一次追回行动。找到~mission(TargetName|Last)然后追回~mission(Item)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n拿到完好无损的货物后,就可以将其送到~mission(Destination|Address)。\n\n感谢你的帮助,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_recoverspace_desc_0002=注意:拥有货物处理特长的赏金猎人/佣兵\n\n36小时之前,一个受黑杰克保护的地方遭到了袭击。我们成功地逮捕了这些人,不过在我们找到他们之前赃物已经被卖掉了。谢天谢地,我们了解到~mission(Item)目前在一个叫~mission(TargetName)的罪犯手里。\n\n我希望你能从~mission(TargetName|Last)那里追回这些失窃的货物然后送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n祝好运,\n格洛丽亚·梅萨\n\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_recoverspace_desc_0003=注意:拥有货物处理特长的赏金猎人/佣兵\n\n一项关于连环抢劫案的调查让我们注意到了这个疑犯~mission(TargetName)。我们有充分理由相信他们仍持有前段时间窃取的~mission(Item)。\n\n如果我们快点出击,应该能在他们把货物倒卖到黑市之前抓住他们。这就是你接手的地方 - 追踪~mission(TargetName|Last),追回失窃货物然后将其送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n谢谢,\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_recoverspace_desc_intro=注意:拥有货物处理特长的赏金猎人/佣兵\n\n我们刚了解到一个名为~mission(TargetName)的窃贼正用飞船装载着最近的赃物四处飞行。\n\n正常来说,我们会派人逮捕这个畜生然后给他点教训,但现在最重要的是追回那些失窃的货物。\n\n如果你觉得这是你擅长的活,那么你将得到授权来追踪~mission(TargetName|Last),尽你一切所能拿到失窃的~mission(Item),然后将其送到~mission(Destination|Address)。~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n谢谢,\n私人合约主管\n黑杰克安保,“守护常在” -blacjac_recoverspace_title_0001=追回失窃物品 -blacjac_timed_001=务必注意时间。这一合约有着严格的时间期限。 -blacjac_timed_002=我期望你在期限之前完成这项工作。没有例外。 -blacjac_timed_003=注意合约的时间期限。我希望你能在到期前把所有事情都处理好。 +bitzeros_RetrieveConsignment_desc_001=Hey,\n\nSome interesting intel just spun into our orbit. Seems ~mission(location|address) got some confidential materials delivered to them on the sly. Anything they’re going those lengths to hide’s got to be worth something, right? That’s why we’re shelling out primo creds to anyone willing to breach the facility, snag the confidential materials, and drop them off at ~mission(dropoff1|address) for us.\n\nGonna be honest with you, part of why we’re not doing this one ourselves is it’s probably gonna be a mess. See, the confidential materials arrived alongside other boxes in a consignment now stored in their automated vault and the retrieval codes for that are only generated on-site. That means no remote hacking. Our source claims senior staff carry datapads with the codes on it, so you’ll have to liberate datapads off them before using the codes at the package conveyor to retrieve the boxes. \n\nBut the gig’s got some perks. The consignment includes other crates that we don’t really give a crap about that are probably worth something too. \n\nSo what do you say?\n\n- Bit Zeros \n +bitzeros_RetrieveConsignment_title_001=Secret Locker Loot +bitzeros_dataheist_desc_01=I need some muscle to help me hit ~mission(location|address). It’s an easy job that shouldn’t take more than twenty minutes. All you gotta do is get tap into the facility’s mainframe, let me into the system, and make sure nobody interferes while I rip through 3 of their servers.\n\nThere are guards on-site, but if you’re quick you should be able to get out before the heavies arrive. And for this job, I'll be able keep track of their cybersecurity team remotely and flag any sabotaged servers for you to fix. Can't afford to lose too many. \n\nAs for the mainframe, they should have a way to access it on site, but it wouldn’t be a bad idea to take a cryptokey in case you need to hack your way in. Usually, this kind of job requires a crew, but I figure you could probably solo this one and keep more of the creds for yourself. Don’t really care either way as long as it gets done.\n\n57 65 65 76 69 6c +bitzeros_dataheist_desc_02=Got some more info that needs liberating at ~mission(location|address) and I was hoping you’d be my hands on the scene.\n\nAs usual, you’ll need to help me get into their network by finding a way to access the mainframe on site or by bringing a cryptokey. Once my link is secure, I’m expecting you to keep things in order until I’ve pulled data from 4 of their servers. \n\nNow, I’m gonna be blind as far as any security goes, so you and whoever you bring will need to keep an eye on the servers yourself. We can lose a few of them, but any more than that and this job’ll be a bust.\n\nThe pay should be enough to cover you and the other person you convince to tag along.\n\nLet’s make it happen,\n57 65 65 76 69 6c +bitzeros_dataheist_desc_03=Got another job ready to pull the trigger on, though it might be a little tougher than usual. I need to rip 5 servers worth of data from ~mission(location|address).\n\nSame plan as usual. Find a way into the mainframe on site or hack your way in with a cryptokey, then make sure security doesn’t interfere with the servers while I pull the data. Now, unfortunately, I’m expecting them to be much more responsive than usual. If they catch wind of someone poking around, they might try to remotely take down their own servers to keep us from getting to them.\n\nMake sure to take a couple people you can trust with you, this won’t be the kind of job you can just wing on your own and I won’t be caught out just because you’re feeling cocky.\n\n57 65 65 76 69 6c +bitzeros_dataheist_desc_04=Got something big in the works. I know you’re skilled enough to pull this off, but it won’t be easy. I need you to raid ~mission(location|address) while I hook in and download the facility’s data.\n\nOnce you get me mainframe access, you’ll have to guard the servers out until I get the data off 6 of them. Make sure you’re ready to dig in because the transfer’s gonna take about 40 minutes, during which you’ll need to deal with their onsite and remote security trying to shut us down any way they can.\n\nYou should bring some friends too. I can’t see you pulling this off without at least 3 other people to help protect the upload. And just so you know, If I don’t get the data from all 6 servers, none of us will get paid.\n\n57 65 65 76 69 6c +bitzeros_dataheist_desc_05=Ready for a big score? Got word that there’s valuable intel being kept at ~mission(location|address) and we’re gonna steal it.\n\nI want you to put a team together of at least 4 people and get me into the mainframe so I can pull data from 7 of their servers. Ripping that much data is gonna take at least 45 minutes, so make sure you’re geared up for a long one.\n\nIt’s a safe bet that their security’s going to throw everything they can to stop us and since we can’t afford to lose more than a couple servers, they’ve got the advantage.\n\nAs usual, this is an all or nothing kind of situation. If I don’t get through all 7 servers, you don’t get any credits. I get what I need, we all get rich.\n\n57 65 65 76 69 6c +bitzeros_dataheist_title_01=Easy Data Grab at ~mission(location) +bitzeros_dataheist_title_02=Quick Data Grab at ~mission(Location) +bitzeros_dataheist_title_03=Data Grab at ~mission(Location) +bitzeros_dataheist_title_04=Heavy Data Grab at ~mission(Location) +bitzeros_dataheist_title_05=Massive Data Grab at ~mission(Location) +bitzeros_dataheist_tutorial_desc_01=I need some muscle to help me hit ~mission(location|address). It’s an easy job that shouldn’t take more than twenty minutes. All you gotta do is get tap into the facility’s mainframe, let me into the system, and make sure nobody interferes while I rip through 3 of their servers.\n\nThere are guards on-site, but if you’re quick you should be able to get out before the heavies arrive. And for this job, I'll be able keep track of their cybersecurity team remotely and flag any sabotaged servers for you to fix. Can't afford to lose too many. \n\nAs for the mainframe, they should have a way to access it on site, but it wouldn’t be a bad idea to take a cryptokey in case you need to hack your way in. Usually, this kind of job requires a crew, but I figure you could probably solo this one and keep more of the creds for yourself. Don’t really care either way as long as it gets done.\n\n57 65 65 76 69 6c +bitzeros_dataheist_tutorial_title_01=Easy Data Grab at ~mission(location) +blacJac_bounty_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGet out there, find the bastard, and lets make sure they can't cause any more trouble for ArcCorp.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacJac_bounty_desc_002=ATTN: Bounty Hunters\n\nSeems ~mission(TargetName) has been up to no good and got a nasty ol' bounty placed on their head. Think you can find them and collect? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacJac_bounty_desc_003=ATTN: Bounty Hunters\n\nNew bounty just came in for one ~mission(TargetName). Need them located and apprehended.\n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGood luck with this one,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacJac_bounty_desc_intro_001=ATTN: Bounty Hunters\n\nAn individual know as ~mission(TargetName) has been causing trouble for the good people of ArcCorp. \n\nAll our regular staff is busy taking care of more serious issues, so BlacJac is looking to audition some new bounty talent.\n \nIf you're interested, go ahead and track down and apprehend ~mission(TargetName|Last). ~mission(Contractor|BountyTimed)~mission(Danger)\n\nPull this off and BlacJac will be very greatful.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacJac_bounty_title_001=Wanted by ArcCorp: ~mission(TargetName) +blacJac_bounty_title_E=Wanted by ArcCorp: ~mission(TargetName) (CS2) +blacJac_bounty_title_H=Wanted by ArcCorp: ~mission(TargetName) (CS4) +blacJac_bounty_title_M=Wanted by ArcCorp: ~mission(TargetName) (CS3) +blacJac_bounty_title_VE=Wanted by ArcCorp: ~mission(TargetName) (CS1) +blacJac_bounty_title_VH=Wanted by ArcCorp: ~mission(TargetName) (CS5) +blacJac_bounty_title_intro_001=Bounty Hunter Trial Contract +blacjac_RetrieveConsignment_desc_001=ATTN: Mercenaries with Cargo Handling Experience\n\nNine Tails are currently assaulting one of our facilities at ~mission(Location|address). As they just received a delivery of confidential materials, we don’t believe this is a coincidence. BlacJac needs someone to hurry to the location and secure these important boxes before the Nine Tails do. You are authorized to use lethal force against any who attempt to stop you. \n\nAs part of our standard security protocol, the confidential materials were integrated into another consignment and secured in the automated vault. You’ll need to find the relevant retrieval codes for the confidential materials and enter it at the package conveyor to retrieve the boxes. Retrieval codes are stored locally on datapads and only given to high-ranking staff. Hopefully they’re alive to help you, but considering the complete comms blackout, we fear that’s not the case. There's a chance Nine Tails have already gotten their hands on the datapads. \n\nOnce you’ve gathered all the confidential materials, they will need to be delivered to ~mission(dropoff1|address). Payment is contingent upon their delivery.\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_RetrieveConsignment_title_001=Protect Site and Procure Confidential Materials +blacjac_UGF_defend_E_desc_001=ATTN: Verified Mercenary Operators\n\nOne of the sites under BlacJac’s purview has been clashing with a few local outlaws. We would like you to head down to ~mission(Location|Address) and secure the site from these hostile threats.\n\nFrom the early reports, I expect this will be a fairly straightforward matter, but if it makes you feel better, feel free to recruit a team to provide you with extra support.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_defend_E_title_001=Defend Site From Minor Threat +blacjac_UGF_defend_S_desc_001=ATTN: Verified Mercenary Operators\n\nUnfortunately, BlacJac has received credible intel that a well-armed force is planning to make a move against ~mission(Location|Address). I need you to organize a team capable of protecting the site.\n\nFrom what we've heard, the attackers are highly-trained and very motivated, so don't even think about trying to handle this yourself. If you’re going to be successful, recruiting a team of skilled mercenaries is a must.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_defend_S_title_001=Defend Site From Extreme Threat +blacjac_UGF_defend_VE_desc_001=ATTN: Verified Mercenary Operators\n\nIt seems that ~mission(Location|Address) has been receiving threats from a couple of local thugs. BlacJac is looking to have you go down there and protect the site from these outlaws.\n\nNone of the criminals in questions have much of a record, so they shouldn’t pose too much of a threat. That said, having a few other mercs along to watch your back is never a bad idea.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_defend_VE_title_001=Guard Duty +blacjac_UGF_defend_VH_desc_001=ATTN: Verified Mercenary Operators\n\nI’ve received a report that some operators are planning on making a move against ~mission(Location|Address). BlacJac wants you to put a team together and defend the site from this dangerous threat.\n\nIt is strongly recommended that you do not attempt to do this contract solo. Hiring a team of skilled mercenaries to provide support would be the smartest route.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_defend_VH_title_001=Defend Site From Dangerous Threat +blacjac_UGF_defend_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that some local muscle have been making threats against ~mission(Location|Address). BlacJac is looking to have you put a team together and protect the site from these hostile threats.\n\nAnd as much as we all love credits, I don’t recommend trying to do this one solo. Hiring a team to come along would be beneficial to your livelihood.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_defend_title_001=Defend Site From Threat +blacjac_UGF_destroy_E_desc_001=ATTN: Verified Mercenary Operators\n\nIt seems there’s a new operator trying their hand at manufacturing drugs over at ~mission(Location|Address), but the product they’re putting out is extremely toxic. \n\nWe’re sorting through how to handle the arrests, but the important thing is to prevent any more of their supply getting distributed. I need you to get down there and destroy the drugs they’re storing on site.\n\nThere's a good chance the facility isn't abandoned, so you might run into these thugs when you head down there, so be ready for a fight. But if their gun skills are anything like their chemistry, it probably won’t be much of one. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_destroy_E_title_001=Wipe Out Drug Stash +blacjac_UGF_destroy_H_desc_001=ATTN: Verified Mercenary Operators\n\nSome enterprising chemists have cooked up a new product that is twice as potent and twice as deadly as the normal stuff. We were able to trace some samples back to the source over at ~mission(Location|Address). \n\nBlacJac wants you to head down ASAP to destroy the entire batch before it can hurt any more of the population. We can worry about making arrests later.\n\nFrom everything we know about this crew, you should expect to meet heavy resistance while attempting to clear out the stash.\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_destroy_H_title_001=Destroy Dangerous Drugs +blacjac_UGF_destroy_desc_001=ATTN: Verified Mercenary Operators\n\nWe got word that a syndicate spiked a rival’s drug package and its causing chaos on the streets. Forensics have identified the source, a production facility over at ~mission(Location|Address). Word is the drug manufacturers don’t even know they have a poisoned crop on their hands.\n\nWe’re sorting through how to handle the arrests, but the important thing is to get this crap off the streets now. I need you to get down there and destroy the drugs they’re storing on site.\n\nThey won’t be happy about it, so you’ll probably have a fight on your hands, but the important thing is clearing out the product.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_destroy_title_001=Clear Out Drugs +blacjac_UGF_eliminateall_allies_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word from the security team at ~mission(Location|Address) that some of the local scum have been launching attacks. BlacJac is looking to have you go to the site and assist in protecting it from hostile threats.\n\nMake sure you check your fire down there. I don't want to hear about any blue-on-blue incidents.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_eliminateall_allies_desc_intro=ATTN: Verified Mercenary Operators\n\nBlacJac is seeking to expand our roster of security professionals. To evaluate if you’re a good match, we would like you to provide support at ~mission(Location|Address) as they've been having issues with some hostiles in the area.\n\nIf you are able to assist in protecting the site and eliminating the threat, we will be able to offer you more security work.\n\nNote that Friendly fire incidents will not be tolerated.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_eliminateall_allies_desc_rehire=ATTN: Former Mercenary Operator\n\nI’m aware that BlacJac stopped offering security work, but due to staffing changes it was decided to offer you another chance.\n\nWe’ve gotten word that ~mission(Location|Address) needs some assistance dealing with a local outlaw gang. BlacJac is looking to have you go to the site and assist in eliminating this threat.\n\nAnd since you’re already on thin ice as is, I don’t want to hear that you were involved in any friendly fire incidents.\n\nIf you’re able to pull this operation off, we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_UGF_eliminateall_allies_title_001=Protect Site +blacjac_UGF_eliminateall_allies_title_intro=Protect Site Trial Contract +blacjac_UGF_eliminateall_allies_title_rehire=Protect Site Trial Contract +blacjac_UGF_eliminateall_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that ~mission(Location|Address) is being used by some local criminals as a base of operations. BlacJac needs the site swept and any inhabitants cleared out of there. \n\nYou are authorized to use lethal force if necessary.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_eliminateall_nocivs_desc_001=ATTN: Verified Mercenary Operators\n\nWe’ve gotten word that ~mission(Location|Address) is being used by some local criminals as base of operations. BlacJac is looking to have you sweep the site and clear out any hostiles. \n\nOur early reports show that there’s a good chance that the gang will have some civilians working for them on-site. We're not looking to be making headlines here, so try to remember that you are only cleared to engage with confirmed hostiles. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_UGF_eliminateall_title_001=Clear Out Site +blacjac_basesweep_desc_01=ATTN: Verified Mercenary Operators\n\nBlacJac is contracting operators to help us clear ~mission(Location|Address) of illegal occupants. Initial requests to vacate were met with violent hostility, so we're hoping that sending in mercs will be a bit more convincing. Just be prepared to deal with some well-armed resistance.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_basesweep_title_01=Clear Out Trespassers +blacjac_bounty_desc_ERT=ATTN: Bounty Hunters\n\nYou might have heard of ~mission(TargetName) before. They’re an extreme-risk target and they’ve been making headlines recently. The hope is you’ll be able to put together a response team and help BlacJac shut them down for good. Our most recent intel has their sub-capital ship and heavily armed escorts flying over at ~mission(Location|Address).\n \nI’d recommend making sure you’ve got an up-to-date imprint before heading out. Just in case. \n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_HRT=ATTN: Bounty Hunters\n\nYour next bounty, ~mission(TargetName), is definitely considered a high-risk target for good reason. They’re known to travel with some serious firepower and are escorted by enough protection to make anyone think twice about picking a fight.\n\nSources indicate that ~mission(TargetName|Last) is hiding out over at ~mission(Location|Address). When you head out to track them down, just make sure you’re prepared. Might even think about bringing along some backup yourself. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_LRT=ATTN: Bounty Hunters\n\nBounty came in for a low-risk target by the name of ~mission(TargetName). The target themselves isn’t all that much to worry about, but it seems that they typically fly in a pack, so there’s a high chance they’ll have a few friends along when you track them down.\n\nSpeaking of, I’d start the hunt over at ~mission(Location|Address) since we have reports of them being spotted in the area.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_MRT=ATTN: Bounty Hunters\n\nNeed you to sort out ~mission(TargetName), a moderate-risk bounty last seen at ~mission(Location|Address) flying a small, multicrew ship. \n\nWe weren’t able to get details on exactly what they were piloting, but it seems they did have a few other ships with them. Be ready for a fair bit of resistance when you come calling.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_VHRT=ATTN: Bounty Hunters\n\nBlacJac just got word that a very high-risk target, ~mission(TargetName), was spotted moving through the flight lanes over at ~mission(Location|Address) piloting a formidable ship with a heavy escort. \n\nWe want this bounty closed out before they commit any more crimes. Gather whatever resources or support you need, and head out as soon as you can.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_VLRT=ATTN: Bounty Hunters\n\nGot a very low-risk target I need you to take care of: ~mission(TargetName).\n\nTheir last known location was ~mission(Location|Address).\n\nThis is a low threat bounty, so I expect you to be able to clear it pretty fast. They typically fly a small ship and don’t have very many known acquaintances. It doesn't get much more straightforward than that.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_intro=ATTN: Bounty Hunters\n\nNot sure if you’re interested, but BlacJac is looking to expand our roster of bounty hunters. We got more jobs than our current contractors can handle, so I’m hoping that you might be able to help pick up some of the slack. \n\nYour qualifications look good on paper, but before we make anything official, BlacJac needs to see how you perform in the field firsthand. Even got a test case all lined up – we want you to sort out ~mission(TargetName). They were last seen at ~mission(Location|Address). Should be a fairly straightforward bounty without too much resistance. Perfect thing to sharpen your teeth on.\n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_desc_rehire=ATTN: Former BlacJac Bounty Hunter\n\nI know your last sting bounty hunting for BlacJac didn’t go well, but a soaring caseload means that you are lucky enough to get another chance.\n\nIf you're able to complete the bounty on ~mission(TargetName) over at ~mission(Location|Address) then we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"\n +blacjac_bounty_fps_UGF_bountyonly_desc_001=ATTN: Bounty Hunters\n\nGot a bounty for you. Goes by the name of ~mission(TargetName). If you hurry, you should be able to find them at ~mission(Location|Address). \n\nNow, they won’t be alone there, but I need you to keep this job on the subtle side of things. Do whatever you have to do with the bounty, but I don’t want any other casualties. \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_UGF_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). The bastard is hiding over at ~mission(Location|Address) with a bunch of other scum, so be careful going in.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_UGF_nocivs_desc_001=ATTN: Bounty Hunters\n\nNeed you to grab a bounty by the name of ~mission(TargetName) at ~mission(Location|Address). While there may be other criminal accomplices at the scene, I want you to be mindful of any civilians or workers who might be there.\n\nI got enough to deal with, so I don’t need to be explaining why a contractor shot a bunch of civilians.\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_desc_001=ATTN: Bounty Hunters\n\nBlacJac has a bounty that needs to be collected. Perp goes by: ~mission(TargetName). \n\nBeen able to track them down to ~mission(Location|Address) but we don't have a full assessment of what the conditions are like on the ground, so use caution entering the site.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_desc_first=ATTN: Bounty Hunters\n\nI have more bounties than I have bounty hunters at the moment, so I'm looking to expand our roster. \n\nIf you do a good job on this first one, there'll be more contracts to follow. \n\nLet's see how you do trying to deal with the bounty on ~mission(TargetName). They're believed to be hiding over at ~mission(Location|Address). \n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_desc_rehire=ATTN: Former BlacJac Bounty Hunter\n\nI know BlacJac stopped giving you bounty contracts, but times change and here we are giving you another chance.\n\nIf you're able to complete the bounty on ~mission(TargetName) over at ~mission(Location|Address) then we can see about getting you reinstated.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_bounty_fps_title_001=Wanted by ArcCorp: ~mission(TargetName) (?RT) +blacjac_bounty_fps_title_first=BlacJac Bounty Trial Contract +blacjac_bounty_fps_title_rehire=BlacJac Bounty Trial Contract +blacjac_bounty_title_ERT=Wanted by ArcCorp: ~mission(TargetName) (ERT) +blacjac_bounty_title_HRT=Wanted by ArcCorp: ~mission(TargetName) (HRT) +blacjac_bounty_title_LRT=Wanted by ArcCorp: ~mission(TargetName) (LRT) +blacjac_bounty_title_MRT=Wanted by ArcCorp: ~mission(TargetName) (MRT) +blacjac_bounty_title_VHRT=Wanted by ArcCorp: ~mission(TargetName) (VHRT) +blacjac_bounty_title_VLRT=Wanted by ArcCorp: ~mission(TargetName) (VLRT) +blacjac_bounty_title_intro=BlacJac Bounty Trial Contract +blacjac_bounty_title_rehire=BlacJac Bounty Trial Contract +blacjac_danger_001=Be prepared to meet heavy resistance on this one. If they get wind of what you're doing, they're not going to take it sitting down.  +blacjac_danger_002=Knowing this area and the kind of people we're dealing with, my gut says head in expecting a fight.  +blacjac_danger_003=You'll be kicking a bit of a hornet's nest on this one, so be ready for heavy resistance.  +blacjac_danger_004=This perp is a bit of lightweight. Only a few known associates and they typically fly solo crafts. Shouldn't be to hard to catch them.  +blacjac_danger_005=The files on ~mission(TargetName|Last) show that they typically captain a mid-sized multicrew vessel and have been known to employ extra muscle on jobs. Might want to approach with a bit of caution.  +blacjac_danger_006=Be sure that you're ready to face heavy resistance. ~mission(TargetName|Last) is known to captain larger ships and with their connections you can almost guarantee that they're not traveling alone.  +blacjac_destroyprobe_desc_0001=ATTN: Mercenaries with Demo Experience\n\nWe have a problem over at ~mission(Location|Address). Apparently someone set up PDC Monitors to illegally skim data. \n\nYou are being tasked with locating the ~mission(Contractor|DestroyProbeAmount) and destroying them. \n\nThere are a few possible complications:\n- These things are designed to operate passively with as low of an EM sig as possible. Finding them might take some effort and thorough scanning. \n- Monitors like these often have automatic security protocols so that if they are attacked, they begin to transmit any stored dated. It's vital you destroy them before the upload can finish.\n- ~mission(Contractor|DestroyProbeTimed)\n- ~mission(Contractor|DestroyProbeDanger)\n\nI'm hopeful you'll be able to resolve the issue before any more data is stolen.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroyprobe_desc_0002=ATTN: Mercenaries with Demo Experience\n\nReceived a report that some enterprising criminal has been skimming data from ~mission(Location|Address) using PDC Monitors. \n\nYou are being tasked to locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. I suspect it might take a bit of scanning to locate the monitors as they're designed to operate passively. Plus, as soon as you start attacking, their security countermeasures are going to kick in and attempt to upload their data-drives. You'll need to be fast enough to prevent the transfer. \n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks for taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroyprobe_desc_0003=ATTN: Mercenaries with Demo Experience\n\nI need a merc who can handle locating and destroying PDC monitors that have been illegally skimming data from ~mission(Location|Address). This will take some doing as the ~mission(Contractor|DestroyProbeAmount) will be operating passively and difficult to find without performing a thorough scan of the area. Plus, you'll have to destroy the monitors before their emergency defense system uploads any more of the data they've stolen.\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroyprobe_title_0001=Data Theft +blacjac_destroystash_desc_001=ATTN: Verified Mercenary Operators\n\nWe're looking for experienced professionals to participate in a raid on a suspected narcotics stash known as ~mission(Location|Address). We need to clear them out before they have a chance to move the product to another site.\n\nWe need you to secure and destroy any and all narcotics found at the stash using whatever means necessary, so go nuts. ~mission(Contractor|Danger)\n\nYou'll be paid out for however much of the contraband you personally destroy. Basically, feel free to engage with any lowlifes you come across, but that's not what you're getting paid for - BlacJac's focus for this op is the drugs. \n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroystash_desc_002=ATTN: Verified Mercenary Operators\n\nAn informant provided us with info on a narcotics stash known as ~mission(Location|Address). We're organizing a raid to go in and destroy every last bit of contraband being stored there before they have a chance to move it.\n\nYou're tasked with destroying all narcotics found at the site using whatever means necessary... within reason. Basically, do what you can to keep most of the surrounding area intact. ~mission(Contractor|Danger)\n\nYou'll be paid based on how much of the drug stash you personally clear out. Getting this product off the streets is a huge win for BlacJac, and of course the people of ArcCorp.\n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroystash_desc_003=ATTN: Verified Mercenary Operators\n\nThe location of long suspected narcotics stash known as ~mission(Location|Address) has finally been confirmed and we need to raid the site before they have a chance to migrate again. \n\nDestroy any and all drugs found at the site using whatever means you have. ~mission(Contractor|Danger)\n\nAnd remember, you'll be reimbursed based on how much of the narcotics you personally eliminate, not how many drug dealers you wipe out. Leadership's focus right now is the drugs, not the pushers because bodies are cheap. If we disrupt the supply chain enough, we can put the whole syndicate out of business. \n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_destroystash_title_001=Seize and Destroy Narcotics +blacjac_from=BlacJac Security +blacjac_hackprevent_desc_001=ATTN: Mercs Experienced in CompSec \n\nWe just got alerted of an illegal network infiltration attempt at ~mission(Location|Address). We need you to rush over there and secure the system before they perpetrators are able to gain access.\n\nI would hate to think what damage they could do if not stopped in time.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_hackprevent_desc_002=ATTN: Mercs Experienced in CompSec \n\nThere's been an attempted data breach at ~mission(Location|Address), but they haven't bypassed all the security protocols yet. If you hurry, there should be time to prevent them from gaining access to the system. \n\nRemember, don't get distracted by trying to chase down the cryptos, we can deal with them later. The important thing is not letting them into the network.\n\nAppreciate you taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_hackprevent_desc_003=ATTN: Mercs Experienced in CompSec \n\nThe data network at ~mission(Location|Address) is under attack, but so far the system's security measures have managed to fend off the infiltration. They won't last forever, though. We need you onsite ASAP to physically halt the network intrusion before they can crack through. \n\nThink you can handle that?\n\nCounting on you,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_hackprevent_title_001=Data Breach In Progress +blacjac_recoverspace_desc_0001=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe've managed to track down some stolen ~mission(Item) to cargo ship of one ~mission(TargetName). \n\nThis is another recovery op. Find ~mission(TargetName|Last) and retrieve the ~mission(Item) from them. ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\nOnce safely in your possession, you can drop the recovered stuff off at ~mission(Destination|Address).\n\nThanks for your help on this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_recoverspace_desc_0002=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\n36 hours ago, a location under BlacJac's protection was hit. We've managed to apprehend the people responsible, but they sold off the stolen goods before we got to them. Thankfully, we've learned that a perp named ~mission(TargetName) is possession of the ~mission(Item). \n\nI would like you to recover the stolen property from ~mission(TargetName|Last) and deliver it to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nBest,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_recoverspace_desc_0003=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nAn investigation into a string of robberies has led us to a suspect by the name of ~mission(TargetName). We have every reason to believe that they may still have the ~mission(Item) they recently stole in their possession. \n\nIf we strike quickly enough, we should be able to catch them before they fence it to the black market. That's where you come in - track down ~mission(TargetName|Last), reclaim the stolen property and fly it back to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_recoverspace_desc_intro=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe just got word that a thief by the name of ~mission(TargetName) is flying around with their most recent score aboard their ship.\n\nNormally, we'd have someone arrest the bastard and be done with it, but right now the most important thing is that the stolen goods are recovered. \n\nIf this sounds like your kind of thing, you will be authorized to track down ~mission(TargetName|Last), secure the stolen ~mission(Item) however you can, and deliver it to ~mission(Destination|Address). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided" +blacjac_recoverspace_title_0001=Recover Stolen Items +blacjac_timed_001=Make sure to pay attention to the clock. This contract has a strict deadline.  +blacjac_timed_002=I expect you to finish the job before the deadline. No exceptions.  +blacjac_timed_003=Note the contract's deadline. I expect you to wrap everything up beforehand.  blackbox_recover_desc=~mission(Contractor|BlackBoxRecoverDescription) blackbox_recover_from=~mission(Contractor|BlackBoxRecoverFrom) -blackbox_recover_obj_long_01=去残骸地点寻找黑匣子。 -blackbox_recover_obj_long_02=从残骸中取回黑匣子。 -blackbox_recover_obj_long_03=把黑匣子送到 ~mission(Destination)。 -blackbox_recover_obj_marker_01=残骸地点 -blackbox_recover_obj_marker_02=黑匣子 -blackbox_recover_obj_marker_03=交付地点 -blackbox_recover_obj_short_01=前往残骸地点 -blackbox_recover_obj_short_02=取回黑匣子 -blackbox_recover_obj_short_03=交付黑匣子 +blackbox_recover_obj_long_01=Go to the wrecksite to search for the black box. +blackbox_recover_obj_long_02=Recover the black box from the wreckage. +blackbox_recover_obj_long_03=Deliver the black box to ~mission(Destination). +blackbox_recover_obj_marker_01=Wrecksite +blackbox_recover_obj_marker_02=Black Box +blackbox_recover_obj_marker_03=Delivery Drop Off +blackbox_recover_obj_short_01=Go To Wrecksite +blackbox_recover_obj_short_02=Recover Black Box +blackbox_recover_obj_short_03=Deliver Black Box blackbox_recover_title=~mission(Contractor|BlackBoxRecoverTitle) -blackboxillegal_danger_0001=像这样的活儿,就算你遇到一些对手我也不奇怪。请做好准备。 -blackboxillegal_danger_0002=当你在那儿时,把眼睛好好睁大喽。那里或许有些“不友好”的人。 -blackboxillegal_danger_0003=这个区域可能还有些其它问题。保持警惕。 -blackboxillegal_danger_0004=我觉得做一些额外防护应该不碍事的吧。不太好说,不过你可能会遇到一些麻烦。 +blackboxillegal_danger_0001=On a job like this, I wouldn't be surprised if you met some competition out there. Be ready.  +blackboxillegal_danger_0002=Keep your eye's open when you're out there. There could be some unfriendly types around.  +blackboxillegal_danger_0003=Might still be some trouble in the area, too. Make sure you stay sharp.  +blackboxillegal_danger_0004=Probably wouldn't hurt if you brought some extra protection along. Nothing for sure, but you might run into some company out there.  blackboxillegal_desc=~mission(Description) -blackboxillegal_desc_0001=一艘~mission(Ship)被炸了,据说~mission(Client)跟这件事脱不了关系。他们愿意付钱找人前往~mission(Location),抢先拿到~mission(Item),然后将其带到~mission(Destination)销毁。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0002=问题来了,我们需要有人前往~mission(Location)并取走~mission(Item)。~mission(Client)愿意付一大笔钱来让这场“意外”消失不见。你所需要做的就是把货运到~mission(Destination)然后拿钱走人。简单吧。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0003=这儿有艘~mission(Ship)在外面沉了。问题在于~mission(Item)记录下了这事是谁做的。现在,~mission(Client)需要有人前去~mission(Location)然后把~mission(Item)拿到~mission(Destination)。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0004=人们已经开始打探并试图弄清楚~mission(Ship)上到底发生了什么。这对于~mission(Client)来说是个问题。他们想让过往的事烟消云散。意思就是如果有人拿到~mission(Item)并把它送往~mission(Destination),他们将会欣喜若狂。那种愿意付你一大笔钱的欣喜若狂。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0005=我正在找一个道德观念十分灵活的人去从一艘轰地一声炸掉了的~mission(Ship)上拿一个~mission(Item)。我们会把地点发给你:~mission(Location),所以你所需要做的就是去那里,拿到东西且把它送到~mission(Destination)。简单吧。~mission(Danger)~mission(Timed) -blackboxillegal_desc_0006=我们都会做一些令自己有点小后悔的事,不是吗?看来~mission(Client)有点过头了,还丢了一艘~mission(Ship)。现在,他们希望来个人前往~mission(Location)然后在任何人发现之前悄悄拿走~mission(Item)。此外,你所需要做的就是把它运到~mission(Destination)然后拿钱走人。~mission(Timed)~mission(Danger) -blackboxillegal_desc_0007=~mission(Item)中皆虚妄\n故其逝之众所望\居于残骸,静候时遇\n携往~mission(Destination)付之一炬\n盆满钵盈,恩惠至矣\n~mission(Client) 诺君得其利 +blackboxillegal_desc_0001=A ~mission(Ship) got blasted and the word is that ~mission(Client) may have had something to do with it. They're shelling out some credits to have a cutter go to ~mission(Location), snag the ~mission(Item), and bring it to ~mission(Destination) to get wiped. ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0002=So here's the rub. Need someone to go to~mission(Location) and pull a ~mission(Item). ~mission(Client) is paying good credits to make this 'accident' disappear. All you gotta do is drop it off at ~mission(Destination) and get your money. Easy. ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0003=There's a ~mission(Ship) that went and got itself dead. Trouble is, the~mission(Item) recorded who did the deed. Now, ~mission(Client) need someone to go to ~mission(Location) and take the ~mission(Item) to ~mission(Destination). ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0004=People are starting to snoop around and try to figure out what happened to this ~mission(Ship). That's a problem for the ~mission(Client). They'd prefer it if the past stays buried. Which means they'd be super happy if someone were to grab the ~mission(Item), and take it to ~mission(Destination). The kind of happy that pays good credits. ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0005=Lookin' for a morally flexible type to go and pull a~mission(Item) from a ~mission(Ship) that got itself rumbled. We'll send ~mission(Location), so all you gotta do is go there, snag it and drop it off at ~mission(Destination). Easy. ~mission(Danger)~mission(Timed) +blackboxillegal_desc_0006=We all do things we kinda regret, right? It seems that the ~mission(Client) went a little overboard and dropped a ~mission(Ship). Now, they want someone to go to ~mission(Location) and boost the ~mission(Item) before anyone finds it. Then, all you gotta do is take it to ~mission(Destination) and get paid. ~mission(Timed)~mission(Danger) +blackboxillegal_desc_0007=a ~mission(Item) full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\n~mission(Client) will see you're paid blackboxillegal_from=~mission(Contractor) -blackboxillegal_obj_long_01=去~mission(Location)那里拿取~mission(Item)。 -blackboxillegal_obj_long_02=从残骸中取走~mission(Item)。 -blackboxillegal_obj_long_03=把~mission(Item)运到~mission(Destination)。 -blackboxillegal_obj_long_03a=黑匣子 -blackboxillegal_obj_marker_01=残骸地点 -blackboxillegal_obj_marker_03=交付地点 -blackboxillegal_obj_short_01=前往残骸地点 -blackboxillegal_obj_short_02=拿取黑匣子 -blackboxillegal_obj_short_03=交付黑匣子 -blackboxillegal_timed_0001=可以肯定的是,那些条子快来了,所以你要加快速度。 -blackboxillegal_timed_0002=他们马上就要发现这事了,搞快点。 -blackboxillegal_timed_0003=喂,越快越好,行吗? -blackboxillegal_timed_0004=赶紧把事做完,明白吗? +blackboxillegal_obj_long_01=Go to the ~mission(Location) to grab the ~mission(Item). +blackboxillegal_obj_long_02=Grab the ~mission(Item) from the wreck. +blackboxillegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination). +blackboxillegal_obj_long_03a=Black Box +blackboxillegal_obj_marker_01=Wreck Site +blackboxillegal_obj_marker_03=Delivery Site +blackboxillegal_obj_short_01=Go To Wreck Site +blackboxillegal_obj_short_02=Grab the Black Box +blackboxillegal_obj_short_03=Deliver the Black Box +blackboxillegal_timed_0001=Word is that there are legal types closing in, so you gotta move quick.  +blackboxillegal_timed_0002=They're already starting to get some heat, so need you to move fast on this.  +blackboxillegal_timed_0003=Oh, and the sooner the better, okay?  +blackboxillegal_timed_0004=Gonna need this done on the quick, alright?  blackboxillegal_title=~mission(Title) -blackboxillegal_title_0001=回收黑匣子 -blackboxillegal_title_0002=~mission(Item)困境 -blackboxillegal_title_0003=解决问题 -blackboxillegal_title_0004=永别黑匣子 -blackboxlegal_danger_0001=让~mission(Ship)落到如此境地的东西可能仍然潜伏在这里,小心点。 -blackboxlegal_danger_0002=我们不知道引发这场意外的始作俑者到底是谁,或者什么东西,所以长点心。 -blackboxlegal_danger_0003=你将进入一个已知的危险区域,请保持警惕。 -blackboxlegal_danger_0004=因为此区域很可能存在安全问题,所以建议在搜寻过程中保持警惕。 +blackboxillegal_title_0001=Black Box Recovery +blackboxillegal_title_0002=~mission(Item) snag +blackboxillegal_title_0003=Erase a Problem +blackboxillegal_title_0004=Bye Bye Black Box +blackboxlegal_danger_0001=Whatever happened to the ~mission(Ship) might still be lurking in the area. Be careful.  +blackboxlegal_danger_0002=We don't know what or who caused this incident, so keep an eye out.  +blackboxlegal_danger_0003=You will be entering a known hazardous area, and are expected to keep your wits about you.  +blackboxlegal_danger_0004=Due to possible security concerns in the sector, caution during the retrieval process is advised.  blackboxlegal_desc=~mission(Description) -blackboxlegal_desc_0001=一艘~mission(Ship)失踪了。作为保险公司,~mission(Contractor)需要一位承包人在~mission(Location)进行搜查并寻找~mission(Item)。~mission(Timed)~mission(Danger)一旦找到,就要将~mission(Item)送到~mission(Destination)。 -blackboxlegal_desc_0002=~mission(Contractor)正在寻找一位承包人查找一艘坠毁的~mission(Ship)并回收它的~mission(Item)。~mission(Timed)你需要前往~mission(Location),拿走~mission(Item)并把它运送到~mission(Destination)。~mission(Danger) -blackboxlegal_desc_0003=打算雇佣一名独立操作员从一艘~mission(Ship)上回收~mission(Item)。~mission(Timed)你需要找到~mission(Location),然后从状态不明的飞船里拿走~mission(Item)。~mission(Contractor)将在你把货运到~mission(Destination)后付钱。~mission(Danger) -blackboxlegal_desc_0004=~mission(Contractor)正想雇佣一位独立干员来从一艘~mission(Ship) 上回收~mission(Item)。保险公司会提供~mission(Location)的位置信息。~mission(Timed)一旦黑匣子被送到~mission(Destination),我们就会付款。~mission(Danger) -blackboxlegal_desc_0005=合约机会:取回~mission(Item)\n保险公司:~mission(Contractor) \n额外指示:~mission(Location)的位置将被提供。~mission(Timed)~mission(Danger)客户需要承包人将物品运送到~mission(Destination)。 -blackboxlegal_desc_0006=一次不幸的意外让~mission(Ship)完全报废。我们~mission(Contractor)需要你从~mission(Location)那里回收~mission(Item)并把它运送到~mission(Destination)以便我们处理。~mission(Timed)~mission(Danger)无能勿扰,谢谢。报酬高于类似合约。 +blackboxlegal_desc_0001=A ~mission(Ship) has gone missing. As the insurer, ~mission(Contractor) needs a contractor to check out ~mission(Location) and locate the ~mission(Item). ~mission(Timed)~mission(Danger)Once recovered, the ~mission(Item) will need to be returned to ~mission(Destination). +blackboxlegal_desc_0002=~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger) +blackboxlegal_desc_0003=Looking to hire an independent operator to recover a ~mission(Item) from a ~mission(Ship). ~mission(Timed)You will need to locate ~mission(Location) and extract the ~mission(Item) from the vessel in question. ~mission(Contractor) will pay upon delivery to ~mission(Destination). ~mission(Danger) +blackboxlegal_desc_0004=~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger) +blackboxlegal_desc_0005=CONTRACT OPPORTUNITY: Retrieve ~mission(Item)\nINSURER: ~mission(Contractor) \nADDITIONAL INSTRUCTIONS: Location of ~mission(Location) will be provided. ~mission(Timed)~mission(Danger)Client requires contractor to deliver to ~mission(Destination). +blackboxlegal_desc_0006=An unfortunate incident has rendered a ~mission(Ship) inoperable. We at ~mission(Contractor) need the ~mission(Item) recovered from ~mission(Location) and delivered to ~mission(Destination) for processing. ~mission(Timed)~mission(Danger)Capable applicants only, please. Payment is comparable to similar contracts. blackboxlegal_from=~mission(Contractor) -blackboxlegal_location_0001=残余 -blackboxlegal_location_0002=最后已知地点 -blackboxlegal_location_0003=~mission(Ship) 的最后已知位置 -blackboxlegal_location_0004=碎片 -blackboxlegal_location_0005=残骸 -blackboxlegal_location_0006=残骸地点 -blackboxlegal_location_0007=~mission(Ship) 的碎片 -blackboxlegal_location_0008=~mission(Ship)的残骸 -blackboxlegal_obj_long_01=前往~mission(Ship)的残骸以回收~mission(Item)。 -blackboxlegal_obj_long_02=从残骸回收~mission(Item)。 -blackboxlegal_obj_long_03=把~mission(Item)送到~mission(Destination)。 -blackboxlegal_obj_long_03a=黑匣子 -blackboxlegal_obj_marker_01=回收地点 -blackboxlegal_obj_marker_03=交付地点 -blackboxlegal_obj_short_01=前往交付地点 -blackboxlegal_obj_short_02=回收黑匣子 -blackboxlegal_obj_short_03=交付黑匣子 -blackboxlegal_timed_0001=这是一位非常重要的客户,因此公司希望能尽快完成任务。 -blackboxlegal_timed_0002=显然,这是一项大型调查的一部分。~mission(Contractor) 需要尽快取回飞行数据。 -blackboxlegal_timed_0003=客户已支付加急服务。 -blackboxlegal_timed_0004=~mission(Contractor) 现在希望这桩事越早解决越好,所以他们正在要求加急取回。 +blackboxlegal_location_0001=the remains +blackboxlegal_location_0002=the last point of contact +blackboxlegal_location_0003=the ~mission(Ship)'s last known position +blackboxlegal_location_0004=the debris +blackboxlegal_location_0005=the wreckage +blackboxlegal_location_0006=the wreck site +blackboxlegal_location_0007=the ~mission(Ship)'s debris +blackboxlegal_location_0008=the ~mission(Ship)'s remains +blackboxlegal_obj_long_01=Go to the ~mission(Ship) wreck to recover the ~mission(Item). +blackboxlegal_obj_long_02=Recover the ~mission(Item) from the wreckage. +blackboxlegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination). +blackboxlegal_obj_long_03a=Black Box +blackboxlegal_obj_marker_01=Recovery Site +blackboxlegal_obj_marker_03=Delivery Site +blackboxlegal_obj_short_01=Go To Recovery Site +blackboxlegal_obj_short_02=Recover the Black Box +blackboxlegal_obj_short_03=Deliver the Black Box +blackboxlegal_timed_0001=This was a very important client, and the company wants it handled quickly.  +blackboxlegal_timed_0002=Apparently, this is part of a larger investigation. ~mission(Contractor) need the flight data retrieved quickly.  +blackboxlegal_timed_0003=The client has paid for expedited service.  +blackboxlegal_timed_0004=~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval.  blackboxlegal_title=~mission(Title) -blackboxlegal_title_0001=回收黑匣子 -blackboxlegal_title_0002=回收~mission(Item) -blackboxlegal_title_0003=取回请求 (~mission(Item)) -blackboxlegal_title_0004=取回黑匣子 +blackboxlegal_title_0001=Black Box Recovery +blackboxlegal_title_0002=Recover ~mission(Item) +blackboxlegal_title_0003=Retrieval Request (~mission(Item)) +blackboxlegal_title_0004=Retrieve Black Box blank_space= boarders_890J_VIP_obj_long_01,P=Travel to ~mission(Location) and locate the infiltrated 890 Jump.  boarders_890J_VIP_obj_long_02,P=Board the Vessel @@ -42067,442 +42067,442 @@ boarders_890J_VIPobj_marker_01,P=Boarded Vessel boarders_890J_VIPobj_marker_02,P=VIP Dropoff boarders_890J_description=~mission(Contractor|Boarders890JDescription) boarders_890J_from=~mission(Contractor|Boarders890JFrom) -boarders_890J_marker_02a=骇入终端 -boarders_890J_obj_long_01=前往~mission(Location)并定位被渗透的890跃动。 -boarders_890J_obj_long_02=清除附近所有的敌军,然后登船。 -boarders_890J_obj_marker_01=被劫船只 -boarders_890J_obj_security1=避免在开火时误伤安保人员。 -boarders_890J_obj_short_01=前往890跃动 -boarders_890J_obj_short_02=清除所有敌军:%ls -boarders_890J_obj_short_security1=禁止误伤安保 -boarders_890J_subobj_long_02a=额外目标:访问罪犯的黑客终端来阻止他们破解数据核心以及传输其中数据。 -boarders_890J_subobj_short_02a=终止数据传输:%ls -boarders_890J_subobj_short_02b=终止数据传输 +boarders_890J_marker_02a=Hacking Terminal +boarders_890J_obj_long_01=Travel to ~mission(Location) and locate the infiltrated 890 Jump.  +boarders_890J_obj_long_02=Clear all hostiles near and aboard the ship. +boarders_890J_obj_marker_01=Boarded Vessel +boarders_890J_obj_security1=Avoid inflicting friendly fire casualties to the Security Personnel.  +boarders_890J_obj_short_01=Travel to 890 Jump +boarders_890J_obj_short_02=Clear All Hostiles: %ls +boarders_890J_obj_short_security1=No Security Friendly Fire +boarders_890J_subobj_long_02a=Bonus: Access the outlaw's hacking terminals to stop them from decrypting the data cores and transmitting the data.  +boarders_890J_subobj_short_02a=Halt Data Transmission: %ls +boarders_890J_subobj_short_02b=Halt Data Transmission boarders_890J_title=~mission(Contractor|Boarders890JTitle) -bounty_danger_0001=他是个高级打手,所以做好战斗准备。 -bounty_danger_0002=疑似有暴力史。接近时请小心谨慎。 -bounty_danger_0003=这笔赏金已被标为“极难”,请谨慎行事。 -bounty_danger_0004=这是一项高风险合约。 +bounty_danger_0001=This is a high-class hitter, so expect a fight.  +bounty_danger_0002=Suspect has a history of violence. Use caution when approaching.  +bounty_danger_0003=This bounty has been flagged ultra, so exercise extreme caution.  +bounty_danger_0004=This is a high-risk contract.  bounty_desc=~mission(Contractor|BountyDescription) -bounty_desc_0001=赏金已颁布:~mission(TargetName)。警告,上述人员已因违反帝国法律而被~mission(Contractor)悬赏。已批准武力使用。 -bounty_desc_0002=~mission(Contractor)正在寻找一名独立干员来找到并消灭~mission(TargetName)。~mission(Timed)~mission(BountyDanger) -bounty_desc_0003=通缉:~mission(TargetName)。在多次毫无悔意地违反帝国法律之后,一位赏金目标已由~mission(Contractor)认证并担保,允许使用任何必要手段消灭目标。 -bounty_desc_0004=及时通报:已发布针对~mission(TargetName)的赏金。警告,目标已被标记为“十分危险”,干员们请做好万全准备。这项赏金已由~mission(Contractor) 认证并担保。~mission(Timed) -bounty_desc_0005=~mission(Contractor) 发布了针对~mission(TargetName)的赏金。~mission(Timed)~mission(BountyDanger) -bounty_desc_0006=看来某人有点太暴躁了。刚刚从~mission(Contractor)那里得到了一份悬赏:干掉~mission(TargetName)。这个任务你可以随意发挥。~mission(Timed)~mission(BountyDanger) -bounty_desc_0007=正在寻找一位独立干员来执行一个赏金任务。任务目标是~mission(TargetName)。赏金已由~mission(Contractor) 认证。~mission(Timed)~mission(BountyDanger) +bounty_desc_0001=Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized. +bounty_desc_0002=~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger) +bounty_desc_0003=WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary. +bounty_desc_0004=FOR IMMEDIATE CIRCULATION: Bounty issued for ~mission(TargetName). Warning, the target has been flagged as extremely dangerous, so operators should exercise extreme caution when engaging. This bounty has been certified and bonded by ~mission(Contractor). ~mission(Timed) +bounty_desc_0005=~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger) +bounty_desc_0006=Looks like someone's been getting a bit too rambunctious. Got a fresh bounty from ~mission(Contractor) to take down ~mission(TargetName). Feel free to pull out all the stops on this one. ~mission(Timed) ~mission(BountyDanger) +bounty_desc_0007=Looking for an independent contractor to execute a bounty. Target's name is ~mission(TargetName). The bond is certified by ~mission(Contractor). ~mission(Timed) ~mission(BountyDanger) bounty_desc_Easy=~mission(Contractor|BountyEasyDescription) bounty_desc_Hard=~mission(Contractor|BountyHardDescription) bounty_desc_Medium=~mission(Contractor|BountyMediumDescription) -bounty_desc_first=为了提高十字军及其周边地区的安全性,十字军安保正在寻找合适的人选来协助完成该地区的赏金任务。通过对您的评估,我们认为您具备完成任务所需的一切技能。因此,我们提供给您一份赏金合约。成功完成此合约后,您将被列入十字军授权探员名单,并且将会积极推荐您给该地区众多的安保承包商,以便您可以接收更多的赏金工作。 -bounty_fps_boss_obj_HUD=敌人剩余:%ls -bounty_fps_boss_obj_kill_HUD=拿下 ~mission(TargetName) -bounty_fps_boss_obj_kill_HUD_Target02=消灭 ~mission(TargetName1) -bounty_fps_boss_obj_kill_HUD_Target03=消灭 ~mission(TargetName2) -bounty_fps_boss_obj_kill_HUD_Target04=消灭 ~mission(TargetName3) -bounty_fps_boss_obj_long=杀掉足够数量的敌对目标,来引出 ~mission(TargetName)现身。 -bounty_fps_boss_obj_long_target02=通过消灭足够多的敌人引出~mission(TargetName1) 。 -bounty_fps_boss_obj_long_target03=通过消灭足够多的敌人引出~mission(TargetName1) 。 -bounty_fps_boss_obj_long_target04=通过消灭足够多的敌人引出~mission(TargetName1) 。 -bounty_fps_boss_obj_prepare_HUD=准备 %ls -bounty_fps_boss_obj_prepare_long_01=已有足够数量的敌方倒下,~mission(TargetName)即将赴来迎战。 -bounty_fps_boss_obj_prepare_long_01_target02=在消灭足够多的敌人后,~mission(TargetName1) 将赶来加入战斗。 -bounty_fps_boss_obj_prepare_long_01_target03=在消灭足够多的敌人后,~mission(TargetName2) 将赶来加入战斗。 -bounty_fps_boss_obj_prepare_long_01_target04=在消灭足够多的敌人后,~mission(TargetName3) 将赶来加入战斗。 -bounty_fps_boss_obj_prepare_short_01=~mission(TargetName) 即将到来 -bounty_fps_boss_obj_prepare_short_01_target02=~mission(TargetName1) 即将到达 -bounty_fps_boss_obj_prepare_short_01_target03=~mission(TargetName2) 即将到达 -bounty_fps_boss_obj_prepare_short_01_target04=~mission(TargetName3) 即将到达 -bounty_fps_boss_obj_short=歼灭敌人来引出目标 +bounty_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available. +bounty_fps_boss_obj_HUD=Hostiles Remaining: %ls +bounty_fps_boss_obj_kill_HUD=Neutralize ~mission(TargetName) +bounty_fps_boss_obj_kill_HUD_Target02=Neutralize ~mission(TargetName1) +bounty_fps_boss_obj_kill_HUD_Target03=Neutralize ~mission(TargetName2) +bounty_fps_boss_obj_kill_HUD_Target04=Neutralize ~mission(TargetName3) +bounty_fps_boss_obj_long=Draw out ~mission(TargetName) by eliminating enough hostile forces. +bounty_fps_boss_obj_long_target02=Draw out ~mission(TargetName1) by eliminating enough hostile forces. +bounty_fps_boss_obj_long_target03=Draw out ~mission(TargetName2) by eliminating enough hostile forces. +bounty_fps_boss_obj_long_target04=Draw out ~mission(TargetName3) by eliminating enough hostile forces. +bounty_fps_boss_obj_prepare_HUD=Prepare %ls +bounty_fps_boss_obj_prepare_long_01=With enough hostile forces depleted, ~mission(TargetName) is on the move to join the fight. +bounty_fps_boss_obj_prepare_long_01_target02=With enough hostile forces depleted, ~mission(TargetName1) is on the move to join the fight. +bounty_fps_boss_obj_prepare_long_01_target03=With enough hostile forces depleted, ~mission(TargetName2) is on the move to join the fight. +bounty_fps_boss_obj_prepare_long_01_target04=With enough hostile forces depleted, ~mission(TargetName3) is on the move to join the fight. +bounty_fps_boss_obj_prepare_short_01=~mission(TargetName) is Arriving +bounty_fps_boss_obj_prepare_short_01_target02=~mission(TargetName1) is Arriving +bounty_fps_boss_obj_prepare_short_01_target03=~mission(TargetName2) is Arriving +bounty_fps_boss_obj_prepare_short_01_target04=~mission(TargetName3) is Arriving +bounty_fps_boss_obj_short=Eliminate Hostiles To Draw Out Target bounty_fps_desc=~mission(Contractor|BountyFPSDescription) -bounty_fps_nocivs_obj_long_01=不要伤及非作战人员。 -bounty_fps_nocivs_obj_short_01=不要伤及非作战人员 -bounty_fps_targetonly_obj_long_01=专注于解决目标且不要造成平民误伤 -bounty_fps_targetonly_obj_short_01=不要造成平民误伤 +bounty_fps_nocivs_obj_long_01=Do not harm non-combatants. +bounty_fps_nocivs_obj_short_01=Don't Harm Non-Combatants +bounty_fps_targetonly_obj_long_01=Limit focus to the target and do not cause collateral damage. +bounty_fps_targetonly_obj_short_01=No Collateral Damage bounty_fps_title=~mission(Contractor|BountyFPSTitle) bounty_from=~mission(Contractor|BountyFrom) -bounty_from_first=十字军安保 -bounty_location_0001=客户会提供目标的最后已知位置。 -bounty_location_0002=一旦接受,~mission(Contractor) 将会提供~mission(TargetName|Last)的相关位置信息。 -bounty_location_0003=目标的最后已知位置为~mission(Location)。 -bounty_location_0004=一旦接受赏金任务,将提供所有相关位置信息。 -bounty_obj_long_01=搜索赏金目标的当前位置。通过扫描或重新激活通信阵列来追踪非监视区域内的目标。 -bounty_obj_long_02=找到并消灭 ~mission(TargetName)。 -bounty_obj_long_02_target01=找到并消灭位于 ~mission(Location|Address) 的 ~mission(TargetName)。 -bounty_obj_long_02_target02=找到并消灭位于 ~mission(Location|Address) 的 ~mission(TargetName1)。 -bounty_obj_long_02_target03=找到并消灭位于 ~mission(Location|Address) 的 ~mission(TargetName2)。 -bounty_obj_marker_01=消灭 ~mission(TargetName) -bounty_obj_marker_01_target02=消灭 ~mission(TargetName1) -bounty_obj_marker_01_target03=消灭 ~mission(TargetName2) -bounty_obj_marker_01_target04=消灭 ~mission(TargetName3) -bounty_obj_marker_01a=抵达目标位置 -bounty_obj_marker_01a_desc=你所追踪目标的最后已知位置。 -bounty_obj_marker_02=消灭 -bounty_obj_short_01=找到~mission(TargetName) -bounty_obj_short_01_target02=找出 ~mission(TargetName1) -bounty_obj_short_01_target03=找出 ~mission(TargetName2) -bounty_obj_short_01_target04=找出 ~mission(TargetName3) -bounty_obj_short_02=拿下~mission(TargetName) +bounty_from_first=Crusader Security +bounty_location_0001=Client will provide target's last known location. +bounty_location_0002=If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last). +bounty_location_0003=Target was last seen at ~mission(Location). +bounty_location_0004=All relevant location data will be provided upon acceptance of bounty. +bounty_obj_long_01=Search for bounty’s current location. Track targets in unmonitored areas by scanning or reactivating comm arrays. +bounty_obj_long_02=Locate and neutralize ~mission(TargetName). +bounty_obj_long_02_target01=Locate and neutralize ~mission(TargetName) at ~mission(Location|Address). +bounty_obj_long_02_target02=Locate and neutralize ~mission(TargetName1) at ~mission(Location|Address). +bounty_obj_long_02_target03=Locate and neutralize ~mission(TargetName2) at ~mission(Location|Address). +bounty_obj_marker_01=Neutralize ~mission(TargetName) +bounty_obj_marker_01_target02=Neutralize ~mission(TargetName1) +bounty_obj_marker_01_target03=Neutralize ~mission(TargetName2) +bounty_obj_marker_01_target04=Neutralize ~mission(TargetName3) +bounty_obj_marker_01a=Reach Target's Location +bounty_obj_marker_01a_desc=The last known location of a target you're tracking. +bounty_obj_marker_02=Neutralize +bounty_obj_short_01=Locate ~mission(TargetName) +bounty_obj_short_01_target02=Locate ~mission(TargetName1) +bounty_obj_short_01_target03=Locate ~mission(TargetName2) +bounty_obj_short_01_target04=Locate ~mission(TargetName3) +bounty_obj_short_02=Neutralize ~mission(TargetName) bounty_pvp_desc=~mission(Contractor|BountyPVPDescription) -bounty_timed_0001=你的机会稍纵即逝。在他们再次消失之前干掉他们。 -bounty_timed_0002=目标很快就会知道自己身上有赏金了,所以你得赶快行动。 -bounty_timed_0003=这项合约有时间期限。 +bounty_timed_0001=You will have a very specific window of opportunity. Take them down before they disappear again.  +bounty_timed_0002=Target will be aware of bounty, so you'll have to move fast.  +bounty_timed_0003=This contract comes with a timer clause.  bounty_title=~mission(Contractor|BountyTitle) -bounty_title_0001=赏金目标 -bounty_title_0002=通缉:~mission(TargetName) -bounty_title_0003=赏金:~mission(TargetName) -bounty_title_0004=赏金已发:~mission(TargetName) -bounty_title_E=CS2赏金:~mission(TargetName) +bounty_title_0001=Bounty Target +bounty_title_0002=Wanted: ~mission(TargetName) +bounty_title_0003=Bounty: ~mission(TargetName) +bounty_title_0004=Bounty Issued: ~mission(TargetName) +bounty_title_E=CS2 Bounty: ~mission(TargetName) bounty_title_Easy=~mission(Contractor|BountyEasyTitle) -bounty_title_H=CS4赏金:~mission(TargetName) +bounty_title_H=CS4 Bounty: ~mission(TargetName) bounty_title_Hard=~mission(Contractor|BountyHardTitle) -bounty_title_M=CS3赏金:~mission(TargetName) +bounty_title_M=CS3 Bounty: ~mission(TargetName) bounty_title_Medium=~mission(Contractor|BountyMediumTitle) -bounty_title_VE=CS1赏金:~mission(TargetName) -bounty_title_VH=CS5赏金:~mission(TargetName) -bounty_title_first=赏金领取授权评估 -bountymarker_lost=%02i:%02i 自从上次发现 %ls -cargoTransfer_HUD_AwaitingArrival=正在等待您到达 -cargoTransfer_HUD_BeginTransfer=以开始传输 -cargoTransfer_HUD_CargoSlot=货运甲板 -cargoTransfer_HUD_CargoSlotObstructed=转移因装载区阻塞无法进行。 -cargoTransfer_HUD_CargoSlotReservationTimeOut=进入装载区 -cargoTransfer_HUD_CargoSlotRevokedSubtext=请申请新的甲板分配以继续。 -cargoTransfer_HUD_CargoSlotRevokedTitle=已撤销装载区 -cargoTransfer_HUD_CargoTransferComplete=货物转移完成 -cargoTransfer_HUD_CargoTransferRequested=已请求货物转运 -cargoTransfer_HUD_CargoTransferRequested_0=已请求货物转运 -cargoTransfer_HUD_CargoWaitingForVehicleStateChange=等待货物主轴展开中 -cargoTransfer_HUD_ResumeCargoTransfer=继续货物转运 -cargoTransfer_HUD_SellOrderCompletedString1=卖单已完成 - -cargoTransfer_HUD_SellOrderCompletedString2=已存入您的账户。 -cargoTransfer_HUD_StartCargoTransfer=开始货物转运 -cargoTransfer_HUD_StopCargoTransfer=转移停止 -cargoTransfer_HUD_UnableToTransfer=无法转移 -cargoTransfer_HUD_VehicleIsMoving=载具必须在装卸区静止不动 -cargoTransfer_HUD_VehicleLeftAreaSubtext=离开装载区会使任何无主货物被没收。 -cargoTransfer_HUD_VehicleLeftAreaTitle=无主货物等待转运中 -cargoTransfer_HUD_VehicleMovedOutOfArea=在以下时间内回到装卸区: -cargoTransfer_HUD_VehicleMustLeaveCargoSlotSubtext=载具将在以下时间内被强制移除: -cargoTransfer_HUD_VehicleMustLeaveCargoSlotTitle=退出装载区 -cargo_hud_critical=警告:易爆货物不稳定 -cargo_hud_emergency_eject=警报:极度不稳定!扔掉货物! -cargo_hud_unsafe=注意:货物稳定性正在下降 -cargo_notify_generic_obstruction=警告!你正在妨碍一个货运装载区 -cargo_notify_interrupt_generic=货物转运被打断 -cargo_notify_interrupt_obstruction=货物转运被打断:装载区受阻 -cargo_notify_interrupt_shipmoving=货物转运被打断:载具已移动 -cargo_notify_removal=货物被收回:接收失败 -cargo_notify_revokeloading_generic=指定装载区已撤销 -cargo_notify_revokeloading_timeout=指定装载区已撤销:未报道 -cargo_notify_transfer=货物转移完成 -cargo_notify_transfer_resumed=货物转运继续 -cargo_reminder_retrieve=联系货运服务:货物等待转移 -cargo_warning_removal=警告!离开装载区货物将被没收 -cargodeck_01=货运甲板 01 -cargodeck_02=货运甲板 02 -cargodeck_03=货运甲板 03 -cargodeck_04=货运甲板 04 -cargodeck_05=货运甲板 05 -cargodeck_06=货运甲板 06 -cargodeck_07=货运甲板 07 -cargodeck_08=货运甲板 08 -cargodeck_09=货运甲板 09 -cargodeck_10=货运甲板 10 -cargodeck_11=货运甲板11 -cargodeck_12=货运甲板12 -cargodeck_13=货运甲板13 -cargodeck_14=货运甲板14 -cargodeck_15=货运甲板15 -cargodeck_16=货运甲板16 -cargodeck_17=货运甲板17 -cargodeck_18=货运甲板18 -cargodeck_19=货运甲板19 -cargodeck_20=货运甲板20 -cargodeck_21=货运甲板21 -cargodeck_22=货物甲板22 -cargodeck_23=货运甲板23 -cargodeck_24=货运甲板24 -cargodeck_25=货运甲板25 -cargodeck_26=货运甲板26 -cargodeck_27=货运甲板27 -cargodeck_28=货运甲板28 -cargodeck_29=货运甲板29 -cargodeck_30=货运甲板30 -cargodeck_31=货运甲板31 -cargodeck_32=货运甲板32 -cargodeck_33=货运甲板33 -cargodeck_34=货运甲板34 -cargodeck_35=货运甲板35 -cargodeck_36=货运甲板36 -cargodeck_37=货运甲板37 -cargodeck_38=货运甲板38 -cargodeck_39=货运甲板39 -cargodeck_40=货运甲板40 -cargodeck_41=货运甲板41 -cargodeck_42=货运甲板42 -cargodeck_43=货运甲板43 -cargodeck_44=货运甲板44 -cargodeck_45=货运甲板45 -cargodeck_46=货运甲板46 -cargodeck_47=货运甲板47 -cargodeck_48=货运甲板48 -cave_groundvehicles_small_01=该洞穴能够容纳小型地面载具进出。 -cave_novehicles_01=该洞穴仅限徒步进出。 -cave_shipandgroundvehicles_Small_01=该洞穴能够容纳小型飞船或地面载具进出。 -cave_ships_medium_01=该洞穴能够容纳中型以及更小型载具进出。 -cave_ships_small_01=该洞穴能够容纳小型飞船进出。 -cc_ConfirmMessage=角色将不会被保存,进入持续性宇宙需要先创建角色。 -cc_ContinueMessage=改动已成功保存。 -cc_ErrorMessage=无法连接到服务。 -cc_ErrorSavingMessage=无法保存改动,请重试。 -cc_LeaveMessage=改动将不会被保存。确认退出角色定制吗? -cc_RevertMessage=确定放弃所有更改并将角色还原为默认设置吗? -cc_SaveMessage=确认将这些更改保存到角色吗? -cc_apostrophe=~ -cc_backslash=\ +bounty_title_VE=CS1 Bounty: ~mission(TargetName) +bounty_title_VH=CS5 Bounty: ~mission(TargetName) +bounty_title_first=Bounty Collection Authorization Assessment +bountymarker_lost=%02i:%02i Since Last Seen %ls +cargoTransfer_HUD_AwaitingArrival=Awaiting your arrival at +cargoTransfer_HUD_BeginTransfer=to begin transfer. +cargoTransfer_HUD_CargoSlot=Cargo Deck +cargoTransfer_HUD_CargoSlotObstructed=Obstruction of Loading Area preventing transfer. +cargoTransfer_HUD_CargoSlotReservationTimeOut=Enter the Loading Area +cargoTransfer_HUD_CargoSlotRevokedSubtext=Please request a new deck assignment to continue. +cargoTransfer_HUD_CargoSlotRevokedTitle=Loading Area Revoked +cargoTransfer_HUD_CargoTransferComplete=Cargo Transfer Complete +cargoTransfer_HUD_CargoTransferRequested=Cargo Transfer Requested +cargoTransfer_HUD_CargoTransferRequested_0=Cargo Transfer Requested +cargoTransfer_HUD_CargoWaitingForVehicleStateChange=Waiting for extension of spindles +cargoTransfer_HUD_ResumeCargoTransfer=Resuming Cargo Transfer +cargoTransfer_HUD_SellOrderCompletedString1=Sell Order Completed - +cargoTransfer_HUD_SellOrderCompletedString2=deposited to your account. +cargoTransfer_HUD_StartCargoTransfer=Commencing Cargo Transfer +cargoTransfer_HUD_StopCargoTransfer=Transfer Paused +cargoTransfer_HUD_UnableToTransfer=Unable to Transfer +cargoTransfer_HUD_VehicleIsMoving=Vehicle must be stationary within the loading area. +cargoTransfer_HUD_VehicleLeftAreaSubtext=Leaving the area will forfeit any unclaimed cargo. +cargoTransfer_HUD_VehicleLeftAreaTitle=Unclaimed Cargo Awaiting Transfer +cargoTransfer_HUD_VehicleMovedOutOfArea=Return to the designated loading area within +cargoTransfer_HUD_VehicleMustLeaveCargoSlotSubtext=Vehicle will be forcefully removed in +cargoTransfer_HUD_VehicleMustLeaveCargoSlotTitle=Exit the Loading Area +cargo_hud_critical=WARNING: VOLATILE CARGO UNSTABLE +cargo_hud_emergency_eject=ALERT: CRITICALLY UNSTABLE! JETTISON CARGO! +cargo_hud_unsafe=ATTENTION: CARGO LOSING STABILITY +cargo_notify_generic_obstruction=Caution! You are Obstructing a Cargo Loading Area +cargo_notify_interrupt_generic=Cargo Transfer Interrupted +cargo_notify_interrupt_obstruction=Cargo Transfer Interrupted: Loading Area Obstruction +cargo_notify_interrupt_shipmoving=Cargo Transfer Interrupted: Vehicle Movement +cargo_notify_removal=Cargo Repossessed: Failure to Collect +cargo_notify_revokeloading_generic=Assigned Loading Area Revoked +cargo_notify_revokeloading_timeout=Assigned Loading Area Revoked: Failure to Report +cargo_notify_transfer=Cargo Transfer Complete +cargo_notify_transfer_resumed=Cargo Transfer Resumed +cargo_reminder_retrieve=Contact Cargo Services: Cargo Awaiting Transfer +cargo_warning_removal=Caution! Cargo Will Be Forfeit If You Leave the Area +cargodeck_01=Cargo Deck 01 +cargodeck_02=Cargo Deck 02 +cargodeck_03=Cargo Deck 03 +cargodeck_04=Cargo Deck 04 +cargodeck_05=Cargo Deck 05 +cargodeck_06=Cargo Deck 06 +cargodeck_07=Cargo Deck 07 +cargodeck_08=Cargo Deck 08 +cargodeck_09=Cargo Deck 09 +cargodeck_10=Cargo Deck 10 +cargodeck_11=Cargo Deck 11 +cargodeck_12=Cargo Deck 12 +cargodeck_13=Cargo Deck 13 +cargodeck_14=Cargo Deck 14 +cargodeck_15=Cargo Deck 15 +cargodeck_16=Cargo Deck 16 +cargodeck_17=Cargo Deck 17 +cargodeck_18=Cargo Deck 18 +cargodeck_19=Cargo Deck 19 +cargodeck_20=Cargo Deck 20 +cargodeck_21=Cargo Deck 21 +cargodeck_22=Cargo Deck 22 +cargodeck_23=Cargo Deck 23 +cargodeck_24=Cargo Deck 24 +cargodeck_25=Cargo Deck 25 +cargodeck_26=Cargo Deck 26 +cargodeck_27=Cargo Deck 27 +cargodeck_28=Cargo Deck 28 +cargodeck_29=Cargo Deck 29 +cargodeck_30=Cargo Deck 30 +cargodeck_31=Cargo Deck 31 +cargodeck_32=Cargo Deck 32 +cargodeck_33=Cargo Deck 33 +cargodeck_34=Cargo Deck 34 +cargodeck_35=Cargo Deck 35 +cargodeck_36=Cargo Deck 36 +cargodeck_37=Cargo Deck 37 +cargodeck_38=Cargo Deck 38 +cargodeck_39=Cargo Deck 39 +cargodeck_40=Cargo Deck 40 +cargodeck_41=Cargo Deck 41 +cargodeck_42=Cargo Deck 42 +cargodeck_43=Cargo Deck 43 +cargodeck_44=Cargo Deck 44 +cargodeck_45=Cargo Deck 45 +cargodeck_46=Cargo Deck 46 +cargodeck_47=Cargo Deck 47 +cargodeck_48=Cargo Deck 48 +cave_groundvehicles_small_01=The cave can be accessed with small ground vehicle. +cave_novehicles_01=The cave can only be accessed on foot. +cave_shipandgroundvehicles_Small_01=The cave can be accessed with small ship or possibly a ground vehicle. +cave_ships_medium_01=The cave can be accessed with a medium-sized ship or smaller. +cave_ships_small_01=The cave can be accessed with a small ship. +cc_ConfirmMessage=A character will not be saved, to enter the universe the character must first be created. +cc_ContinueMessage=Changes successfully saved. +cc_ErrorMessage=Unable to contact services. +cc_ErrorSavingMessage=Unable to save changes. Try again. +cc_LeaveMessage=Changes will not be saved. Exit character customization? +cc_RevertMessage=Are you sure you want to discard any changes and revert your character back to default settings? +cc_SaveMessage=Are you sure you want to save these changes to your character? +cc_apostrophe=Apostrophe +cc_backslash=Backslash cc_colon=Colon -cc_comma=, -cc_equals== -cc_lbracket=[ -cc_minus=- -cc_period=. -cc_rbracket=] -cc_semicolon=; -cc_slash=/ -cc_underline=_ -ccdemo19_desc=上次的工作简直是精彩绝伦。因此当我和一位正在物色可靠团队的某公司在职客户谈话时,我立马就想到了你。\n\n他们的公司听说微科正在开发一种尖端到能让他们破产的压缩算法,所以他们愿意付一大笔钱来拿到这东西。\n\n问题在于该程序的研发是在微科星一处偏远的研究设施内进行的。该基地戒备森严,所以你需要偷一张员工身份证来伪装成他们的手下。虽然有重兵把守,但我相信你会有办法绕开他们的。\n\n一旦你成功窃取到了代码,我就会为你提供一个可以远离窥探者视线的位置。 -ccdemo19_from=特西亚·“刺痛”·帕切科 -ccdemo19_obj_long_01=为了进入基地,你需要获取一套员工身份证和制服,以便伪装成微科员工 -ccdemo19_obj_long_02=使用假的微科员工身份证登上前往研究设施的补给穿梭机。 -ccdemo19_obj_long_03=访问安全服务器以复制程序代码。 -ccdemo19_obj_long_04=天气变得太恶劣了,没有合适的装备就没法继续下去了。幸运的是山下有个地方藏了一些环境防护服。 -ccdemo19_obj_long_05=甩掉任何可能正在跟踪你的安保部队。 -ccdemo19_obj_long_06=把代码送到废弃空间站。 -ccdemo19_obj_long_07=获取制服。 -ccdemo19_obj_marker_01=假身份证 -ccdemo19_obj_marker_02=穿梭机 -ccdemo19_obj_marker_03=安全服务器 -ccdemo19_obj_marker_04=藏匿处 -ccdemo19_obj_marker_05=撤离 -ccdemo19_obj_marker_06=废弃空间站 -ccdemo19_obj_short_01=获取假身份证 -ccdemo19_obj_short_02=登上穿梭机 -ccdemo19_obj_short_03=下载信息 -ccdemo19_obj_short_04=获得防护服 -ccdemo19_obj_short_05=逃离安保追击 -ccdemo19_obj_short_06=运送到废弃空间站 -ccdemo19_obj_short_07=获得制服 -ccdemo19_title=小差事 -cdf_from=民防部队 -cdf_openbounty_desc_001=民事防御部队需要你!斯坦顿星系中无辜的平民无时无刻不在受到邪恶和冷血的罪犯蹂躏。\n决不能这样下去了。\n在UEE和民兵动员协会的授权下,民事防御部队现在委托所有渴望战斗并且法律纪录良好*的个人去进攻和消灭任何被识别带有生效中犯罪等级的个人或者船只。\n\n为回报这些对于公共安全的无私贡献,民事防御部队会对那些成功将罪犯们捉拿归案的个人给予每名罪犯~mission(RewardValue_Wanted1) UEC的资金奖励**。\n现在,你为斯坦顿星系中所有旅行者和你自己做出积极贡献的时刻到了!现在就报名并完成职责吧!\n\n\n*请注意,如果获得犯罪等级就会废除您的民事防御部队成员身份,任何进行中的合约也将终止。\n**请知悉,在其他雇佣合同中遭遇的罪犯并不计入本项目的奖励。 -cdf_openbounty_title_001=武装动员 -cfp_RetrieveConsignment_desc_001=你想找工作吗?我们的一个据点被不法分子袭击了,他们窃取了一些高度机密的材料。派罗公民组织迫切希望尽快找回这些材料。\n\n多亏了当地的线人,我们才得以追踪到歹徒已经逃到了~mission(Location|address),他们把机密材料放进了一个自动安全保险库里。要进入保险库,首先需要找到相关的访问密码,然后在保险库的包裹收发机上输入这串密码。我们认为,密码在一名不法分子的头目身上,因此你很有可能需要直接与他们交战才能获得密码。\n \n我们希望你拿到机密材料后把它送到~mission(dropoff1|address).\n\n如果你能成功完成这项任务,你将给很多人的生活带来巨变。\n\n向你提前致谢,\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n -cfp_RetrieveConsignment_title_001=机密材料被盗 -cfp_delivery_desc_001=你好, \n\n有消息说,大家都在等那批重要的物资一直没到是不小心送错了地方。在我们调查错误发生原因的同时,我们需要有人去~mission(Pickup1|Address)拿走#~mission(item1|serialnumber)号包裹,并把它送到 ~mission(Dropoff1|Address)的正确位置。\n\n你有空跑一趟吗?\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_delivery_desc_002=嘿, \n\n有两个包裹需要交付。包裹#~mission(item1|serialnumber)需要从~mission(Pickup1|Address)送到~mission(Dropoff1|Address),包裹#~mission(item2|serialnumber)要从~mission(Pickup2|Address)送到~mission(Dropoff2|Address) 。这是个赚点小钱的简单方法。\n\n一路顺风,\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_delivery_desc_003=嗨,\n\n每隔一段时间,派罗公民会给我们驻外哨站的成员送上一份小礼物,以保持士气高昂。我们已经准备好下一批货物,但需要有人为我们运送。有兴趣传播一些好心情吗?\n\n这是送货清单。随意顺序完成它们即可。\n\n- 将包裹 #~mission(item1|serialnumber) 从 ~mission(Pickup1|Address) 送到 ~mission(Dropoff1|Address)。\n- 将包裹 #~mission(item2|serialnumber) 从 ~mission(Pickup2|Address) 送到 ~mission(Dropoff2|Address)。\n- 将包裹 #~mission(item3|serialnumber) 从 ~mission(Pickup3|Address) 送到 ~mission(Dropoff3|Address)。\n\n感谢,\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_delivery_desc_004=嗨,\n\n如果我们想要普通人搬到派罗,我们就需要向他们展示基本服务是可靠的。确保像快递这样的事情可靠运行,使人们不再为此犹豫,这正是派罗公民的使命。愿意帮助我们吗?\n\n我们有几份送货任务准备好了,你可以按任何顺序完成它们。重要的是它们要准时送到目的地。\n\n- 将包裹 #~mission(item1|serialnumber) 从 ~mission(Pickup1|Address) 送到 ~mission(Dropoff1|Address)。\n- 将包裹 #~mission(item2|serialnumber) 从 ~mission(Pickup2|Address) 送到 ~mission(Dropoff2|Address)。\n- 将包裹 #~mission(item3|serialnumber) 从 ~mission(Pickup3|Address) 送到 ~mission(Dropoff3|Address)。\n- 将包裹 #~mission(item4|serialnumber) 从 ~mission(Pickup4|Address) 送到 ~mission(Dropoff4|Address)。\n\n\n安全飞行,\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_delivery_desc_005=嗨,\n\n看来我们的系统出现了技术故障,将某些包裹错误地标记为已送达,实际上它们并没有送达。我们仍在解决混乱中,但已经整理出了一些准备好送出的包裹:\n\n -将包裹 #~mission(item1|serialnumber) 从 ~mission(Pickup1|Address) 到 ~mission(Dropoff1|Address)。\n- 将包裹 #~mission(item2|serialnumber) 从 ~mission(Pickup2|Address) 到 ~mission(Dropoff2|Address)。\n- 将包裹 #~mission(item3|serialnumber) 从 ~mission(Pickup3|Address) 到 ~mission(Dropoff3|Address)。\n- 将包裹 #~mission(item4|serialnumber) 从 ~mission(Pickup4|Address) 到 ~mission(Dropoff4|Address)。\n- 将包裹 #~mission(item5|serialnumber) 从 ~mission(Pickup5|Address) 到 ~mission(Dropoff5|Address)。\n\n你能越快纠正这些错误越好。\n\n祝好,\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_delivery_title_001=准备运送包裹至~mission(Destination) -cfp_delivery_title_002=多个包裹准备运送 -cfp_destroy_hammerhead_desc_001=紧急情况。我们刚刚收到消息,异种威胁升级了对派罗公民的敌对行动,并已经派遣了一艘锤头鲨飞船和一支战斗机中队。他们准备攻击我们正在 ~mission(location|address) 的活动,更糟糕的是,看起来他们最令人畏惧的军官之一, ~mission(TargetName),正在指挥这次攻击。我们无法快速组织足够的力量对抗他们,迫切需要帮助。\n\n我不确定你是否曾经面对过这么大规模的中队,更不用说一艘锤头鲨了,但这对一个人来说是一项艰巨的任务。我强烈建议你招募其他人加入这个任务。\n\n仅仅吓走中队是不够的,我们需要确保它不能再次袭击我们。\n\n祝你好运,愿神与你同在,\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n -cfp_destroy_hammerhead_marker_001=异种威胁的锤头鲨 -cfp_destroy_hammerhead_target_001=阿贾伊上尉 -cfp_destroy_hammerhead_title_001=阻止异种威胁的攻势 -cfp_destroy_idris_desc_001=嘿 ,\n\n传言是真的,异种威胁对我们的敌意急剧升级,已经部署了一艘伊德里斯来跟踪和阻挠派罗公民的行动。我们刚刚收到消息,这艘飞船在~mission(TargetName)的指挥下,正向~mission(location|address)推进。我们自己的部队无法迅速赶到那里与他们作战,因此急需帮助。\n\n我们正在寻找有足够勇气的人来对付这些混蛋。光把他们吓跑还不够,我们需要保证他们不会再来找我们的麻烦。\n\n不知道你以前有没有对付过伊德里斯,但这对个人来说是个艰巨的任务。我强烈建议你招募其他人来一起完成这项任务。 \n\n祝你成功,\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n -cfp_destroy_idris_marker_001=异种威胁的伊德里斯 -cfp_destroy_idris_title_001=消灭异种威胁的伊德里斯 -cfp_from=派罗公民 -cfp_recovery_desc_001=嘿,\n\n我们需要你的帮助。\n\n与我们合作的一位当地人正在为我们完成一次送货任务,但不幸的是,她遇到了一些不法分子,不得不交出她的~mission(item)。幸运的是,不法分子没有注意到我们在货物中放置的追踪器,现在我们知道他们已经把货物运到了~mission(pickup1|address)。\n\n我们希望你能帮我们找回包裹,并把它们送到 ~mission(dropoff1|address)。我不认为亡命之徒会心甘情愿地交出包裹,但这些物资至关重要,不然我也不会让你去冒险。\n\n所以,你怎么说?\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_recovery_desc_002=嘿,\n\n星系里的不法分子最近变得越来越咄咄逼人了,我们有越来越多的船队成为了他们的目标。他们最近偷了我们的东西,如果我们不把~mission(item)抢回来,当地人会开始对我们失去信心。他们需要知道,派罗公民不会就这样屈服。\n\n我们成功追踪到了不法分子逃到了~mission(pickup1|address),现在我们需要一个不怕和这些罪犯交手的人去找回货物,并把它送到~mission(dropoff1|address)。\n\n所以,你觉得你能帮我们跑一趟吗?\n\n感激不尽,\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_recovery_tile_001=失窃的补给品 -cfp_recovery_tile_002=恢复运行 -cfp_salvage_chickenship_desc_001=嘿,\n\n我们接到报告,在~mission(location|address)附近有一艘~mission(ship) 被击落了。不幸的是,最近那片区域有很多不法分子活动,所以你很有可能会遇到一些罪犯。如果你遇到了,就要小心了,因为他们可能会立刻撤离并带着援兵回来,所以你需要迅速采取行动。\n\n撇开警告不谈,如果你这风险值得冒,你可以购买这些坐标。请记住,您所支付的信用点数会直接返还给发现沉船的当地人,并支持他们建立一个更强大、更安全的派罗星系。\n\n你接受了合同之后,一旦你收集到足够的打捞物,就可以随时取消合同。\n\n一路顺风,\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_salvage_chickenship_title_001=高风险~mission(Ship)打捞 -cfp_salvage_nodanger_desc_001=你好,\n\n一位当地居民发现了一艘损坏的~mission(ship),并在其他不法分子介入之前将其拖到了~mission(location|address)。\n\n通常情况下,我们会鼓励当地居民自己去打捞备用部件和材料,但由于他们没有合适的工具,下一个最好的办法就是将打捞权卖给我们的志愿者。\n\n一旦你收集完你想要的资源,只需取消合同即可结束。\n\n致谢,\n\n利玛·恩迪科特\n首席调度员\n派罗公民 -cfp_salvage_nodanger_title_001=~mission(Ship)打捞 -cfp_searchbody_danger_cave_desc_001=嘿,\n\n我们一直在试图与一个叫~mission(TargetName)的本地人取得联系,但已经有几天没有他们的消息了。据我所知,他们正在~mission(location|address) 附近侦察,而那里正是一个众所周知的不法分子聚集地。\n\n我希望你能帮我们去那里,看看能否找到他们,或者更糟的是,找到他们的遗骸。~mission(Location|CaveSize)\n\n如果你能找到他们,我们会付给你报酬。\n\n感激不尽,\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n -cfp_searchbody_danger_cave_title_001=失踪人口:~mission(TargetName) -cfp_searchbody_danger_outpost_desc_001=嘿,\n\n很不幸,我们的一位社区合作伙伴~mission(TargetName)已经失踪好几天了。他们的家人联系了派罗公民寻求帮助,我告诉他们我们会尽力而为。尽管如此,现在距离失踪事件已经过去了很久了,我并不抱太大希望。\n\n不管他们现在的情况如何,我希望你能成为我们在当地的眼线。他们之前很有可能是前往了~mission(Location|Address),一个众所周知非常危险的区域。\n\n如果你能找到他们并确认他们的状态,无论如何,我都会给你适当的报酬。\n\n万分感谢,\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n -cfp_searchbody_danger_outpost_title_001=失踪人口:~mission(TargetName) -cfp_searchbody_danger_station_desc_001=嘿、\n\n我很担心我们在当地的一个承包商,~mission(TargetName)。他们在~mission(Location|Address)完成了一笔交易,之后就再也没有出现过。我们听说有不法分子潜入那里,如果这是真的,最坏的情况可能已经发生了。\n\n无论如何, ~mission(TargetName|First)过去一直都为我们尽心尽力,我不想让他们成为派罗的又一个失踪者。如果你愿意帮我找到他们,我会给你奖励的。\n\n小心点,我不希望你也失踪。\n\n感激不尽,\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n -cfp_searchbody_danger_station_title_001=失踪人口:~mission(TargetName) -cfp_searchbody_nodanger_cave_desc_001=嘿,\n\n~mission(TargetName)是一个本地人,虽然只为派罗公民干过几次活,但我看得出来他们很有前途。直到上周他们在探索~mission(Location|Address)时失踪了。不幸的是,我直到今天才听说这件事。他们目前还生还的机会非常渺茫,但我认为我们依然需要确认他们到底发生了什么事。\n \n如果你有兴趣,我想请你帮忙。一是做好事,二是我也会给你一笔值得的报酬。~mission(Location|CaveSize)。\n\n感谢,\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n\n -cfp_searchbody_nodanger_cave_title_001=推定死亡失踪人口:~mission(TargetName) -cfp_searchbody_nodanger_outpost_desc_001=嘿、\n\n我们的人,~mission(TargetName),本应在~mission(location|address)进行一些初步的侦察工作,但他们一直没有来报告。我希望他们只是运气不好,但在这个星系里,失之毫厘,谬以千里。\n\n如果你能找到他们就太好了。如果他们还活着那就更好了,但如果他们已经死了,我想至少我们能为他们的家人做点什么。\n\n谢谢,\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n -cfp_searchbody_nodanger_outpost_title_001=推定死亡失踪人口:~mission(TargetName) -cfp_searchbody_nodanger_station_desc_001=嘿、\n\n与我们合作的两名当地人在~mission(location|address)打捞时,因设备故障出现了一些问题。其中一人成功逃脱,但他们的搭档~mission(TargetName)不幸被留下。\n\n从他们最后一次被报告的状态来看,我猜他们没能成功逃脱,但我想确定一下。如果你愿意,我想请你帮忙寻找他们的遗体。\n\n如果你能找到他们,我会给你适当的报酬。\n\n万分感谢\n\n利玛·恩迪科特\n首席调度员\n派罗公民\n -cfp_searchbody_nodanger_station_title_001=推定死亡失踪人口:~mission(TargetName) -chat_channel_not_found=频道当前不可用。 -chat_channel_rename_channel=重命名 -chat_close_fail_command=无法关闭此标签。 -chat_comm_request_accepted=请求被接受 -chat_comm_request_declined=请求被拒绝 -chat_command_action_invite=邀请 -chat_command_action_kick=踢除 -chat_command_action_leave=离开 -chat_command_action_me=我 +cc_comma=Comma +cc_equals=Equals +cc_lbracket=Left Bracket +cc_minus=Minus +cc_period=Period +cc_rbracket=Right Bracket +cc_semicolon=Semicolon +cc_slash=Slash +cc_underline=Underscore +ccdemo19_desc=Helluva job on that last gig. So good that when I was talking to a client of mine who works for some corp and was looking for a solid team. I instantly thought of you.\n\nTheir company heard that microTech is developing a cutting edge compression algorithm that could potentially put them out of business, so needless to say, they're very motivated in getting their hands on it and they're willing to pay handsomely. \n\nThe problem is that the program is being developed in one of microTech's off-site research facilities. Traffic into the base is heavily regulated, so you will need to steal an ID to make them think you are one of the workers. Security will be heavy, but I trust you will have ways to evade them.\n\nOnce you steal the code, I will provide you with a location for the drop away from prying eyes. +ccdemo19_from=Tecia "Twitch" Pacheco +ccdemo19_obj_long_01=To gain access to the base, you will need to obtain a worker ID badge and uniform in order to blend in with the microTech employees +ccdemo19_obj_long_02=Use fake microTech ID to gain access to the supply shuttle headed for the research facility. +ccdemo19_obj_long_03=Access the secure server to make a copy of the program code. +ccdemo19_obj_long_04=The weather has become too severe to continue on without proper equipment. Fortunately, there's a stash with some environmental wear down the mountain. +ccdemo19_obj_long_05=Lose any security forces that may be following you. +ccdemo19_obj_long_06=Deliver the code to Ruin Station. +ccdemo19_obj_long_07=Get uniform. +ccdemo19_obj_marker_01=Fake ID +ccdemo19_obj_marker_02=Shuttle +ccdemo19_obj_marker_03=Secure Server +ccdemo19_obj_marker_04=Stash +ccdemo19_obj_marker_05=Escape +ccdemo19_obj_marker_06=Ruin Station +ccdemo19_obj_short_01=Obtain Fake ID +ccdemo19_obj_short_02=Board Shuttle +ccdemo19_obj_short_03=Download Information +ccdemo19_obj_short_04=Acquire Suit +ccdemo19_obj_short_05=Escape Security +ccdemo19_obj_short_06=Deliver to Ruin Station +ccdemo19_obj_short_07=Obtain Uniform +ccdemo19_title=A Little Job +cdf_from=Civilian Defense Force +cdf_openbounty_desc_001=The Civilian Defense Force needs YOU! Everyday, in the Stanton system innocent civilians are preyed upon by vicious outlaws and heartless criminals.\n\nNO MORE.\n\nUnder the authority of the UEE and the Militia Mobilization Initiative, the CDF is deputizing all combat minded individuals in good legal standing* to engage and neutralize any individuals or vehicles that they verify to have an active CrimeStat.\n\nIn exchange for these selfless contributions to the general populaces safety, the CDF will financially compensate those who successfully bring these criminals to justice with a reward** of ~mission(RewardValue_Wanted1) UEC per outlaw dealt with. \n\nNow is your chance to help bring about a positive change for yourself and all other Stanton travelers. Sign up today and do your part!\n\n\n\n* Be aware, acquiring a CrimeStat will revoke CDF membership and cancel any outstanding contracts.\n** Please note, criminals encountered as part of paid contract work do not qualify for the reward. +cdf_openbounty_title_001=A Call to Arms +cfp_RetrieveConsignment_desc_001=You available for a job? One of our secure locations got hit by outlaws and some highly confidential material was stolen. As you can imagine, Citizens for Pyro is eager to recover them as soon as possible.\n\nThanks to a local contact, we were able to trace the outlaws back to ~mission(Location|address) where they're storing the confidential materials inside a secure automated vault. To access it, you’ll need to first find the relevant retrieval code and enter it at the vault’s package conveyor. Our best guess is that one of outlaw leaders will be carrying the code on their person so there is a very strong chance you’ll have to engage with them directly to get it.\n \nOnce you’ve gotten possession of the confidential material, we want you to deliver it to ~mission(dropoff1|address).\n\nYou’ll be making a big difference to a lot of people if you manage to pull this off.\n\nThanks in advance,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n +cfp_RetrieveConsignment_title_001=Confidential Material Stolen +cfp_delivery_desc_001=Hi, \n\nGot word folks are waiting for an important supply shipment that’s not arrived. Turns out it accidently got taken to the wrong place. While we look into how the mistake happened, we need someone to head over to ~mission(Pickup1|Address) to pick up package #~mission(item1|serialnumber) and deliver it to the correct location at ~mission(Dropoff1|Address). \n\nYou available for the run?\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_delivery_desc_002=Hey, \n\nNeed two packages delivered. Package #~mission(item1|serialnumber) needs to be grabbed from ~mission(Pickup1|Address) and taken to ~mission(Dropoff1|Address), and package #~mission(item2|serialnumber) is going from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address). Should be an easy way to make a few creds. \n\nFly safe, \n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_delivery_desc_003=Hey, \n\nEvery once and awhile, Citizens for Pyro likes to surprise members stationed at our outposts with a little gift to keep morale high. We’ve got the next batch ready to go, but need someone to make the deliveries for us. Any interest in spreading some good cheer?\n\nHere’s the delivery list. Feel free to knock them out in any order. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address). \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_delivery_desc_004=Hi,\n\nIf we want regular people to move to Pyro, we need to show them that basic services are reliable. Making things like delivery runs dependable so people don’t think twice about them is exactly what the Citizens of Pyro are here to do. Care to help us with this? \n\nWe’ve got several deliveries ready to go. Do them in whatever order you want. All that matters is that they get there. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address).\n- Package #~mission(item4|serialnumber) goes from ~mission(Pickup4|Address) to ~mission(Dropoff4|Address).\n\n\nFly Safe,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_delivery_desc_005=Hey,\n\nGuess there was a technical glitch with our system that marked certain packages as delivered when they never were. Still untangling the mess, but have a few sorted out and good to go. \n\n- Package #~mission(item1|serialnumber) goes from ~mission(Pickup1|Address) to ~mission(Dropoff1|Address).\n- Package #~mission(item2|serialnumber) goes from ~mission(Pickup2|Address) to ~mission(Dropoff2|Address).\n- Package #~mission(item3|serialnumber) goes from ~mission(Pickup3|Address) to ~mission(Dropoff3|Address).\n- Package #~mission(item4|serialnumber) goes from ~mission(Pickup4|Address) to ~mission(Dropoff4|Address).\n- Package #~mission(item5|serialnumber) goes from ~mission(Pickup5|Address) to ~mission(Dropoff5|Address).\n \nWould be good to get these rectified immediately if you’re available. \n\nBest,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_delivery_title_001=Delivery for ~mission(Destination) Ready +cfp_delivery_title_002=Multiple Deliveries Ready +cfp_destroy_hammerhead_desc_001=This one’s urgent. We’ve just received word that XenoThreat are escalating their hostilities towards Citizens for Pyro and have deployed a Hammerhead with a squadron of fighters. They’re poised to attack our operations at ~mission(location|address) and to make things worse, it seems one of their most feared officers, ~mission(TargetName), is in charge of the attack. We can’t organize our own forces fast enough to fight them, and are in desperate need of help. \n\nNot sure if you’ve faced down a squadron of this size before let alone a Hammerhead, but it’s a tall task for someone to take on alone. I’d highly recommend recruiting others to the cause. \n\nIt’s not enough to scare the squadron away, we need to guarantee that it can’t come after us again. \n\nBest of luck and godspeed,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n +cfp_destroy_hammerhead_marker_001=XenoThreat Hammerhead +cfp_destroy_hammerhead_target_001=Capt. Ajayi +cfp_destroy_hammerhead_title_001=Stop Major XenoThreat Attack +cfp_destroy_idris_desc_001=Hey, \n\nThe rumors are true. XenoThreat has deployed an Idris to stalk and attack Citizens for Pyro operations in a dramatic escalation of their hostility towards us. We just received word the ship, under the command of ~mission(TargetName), is advancing toward ~mission(location|address). We can’t get our own forces there fast enough to fight them, and are in desperate need of help. \n\nWe’re looking to hire someone brave enough to take it to these bastards. It’s not enough to scare them away, we need to guarantee that it can’t come after us again. \n\nNot sure if you’ve faced down an Idris before, but it’s a tall task for someone to take on alone. I’d highly recommend recruiting others to the cause. \n\nBest,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n +cfp_destroy_idris_marker_001=XenoThreat Idris +cfp_destroy_idris_title_001=Eliminate XenoThreat Idris +cfp_from=Citizens for Pyro +cfp_recovery_desc_001=Hey,\n\nWe could use your help.\n\nA local we work with was completing a delivery for us, but unfortunately, she ran into some outlaws and had to surrender her ~mission(item). Silver lining is the outlaws didn’t notice the trackers we placed in the cargo and now we know they’ve taken their haul to ~mission(pickup1|address). \n\nWe’d like you to recover the packages for us and finish delivering them to ~mission(dropoff1|address). I don’t imagine the outlaws will give them up willingly, but I wouldn’t ask you to put yourself in harm’s way if these supplies weren’t of critical importance.\n\nSo, what do you say?\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_recovery_desc_002=Hey,\n\nOutlaws in the system have been getting aggressive lately, targeting more of our convoys. They recently stole from us and if we don’t get the ~mission(item) back, the locals are going to start losing faith. They need to know that Citizens for Pyro can’t just be bullied out of operation.\n\nWe managed to track the outlaws to ~mission(pickup1|address), and now we need someone who isn’t afraid of crossing these criminals to recover the shipment and deliver it to ~mission(dropoff1|address). \n\nSo, do you think you could make the run for us?\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_recovery_tile_001=Stolen Supplies +cfp_recovery_tile_002=Recovery Run +cfp_salvage_chickenship_desc_001=Hey,\n\nWe received a report of a downed ~mission(ship) near ~mission(location|address). Unfortunately, there’s been a lot of outlaw activity in that area lately, so the odds are pretty good you’ll cross paths with some kind of criminal. If you do, you need to be careful as they could rush off to bring back reinforcements, so you’ll need to act quick.\n\nWarnings aside, the coords are available to buy if you think the risk is worth the salvage. Remember that the credits you pay go right back to the local who discovered the wreck and supports building a stronger and safer Pyro system.\n\nIf you do take the contract, feel free to cancel it once you’ve collected enough salvage.\n\nFly safe out there,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_salvage_chickenship_title_001=High-Risk ~mission(Ship) Ready for Salvage +cfp_salvage_nodanger_desc_001=Hi,\n\nA local resident discovered a damaged ~mission(ship) and was able to tow it to ~mission(location|address) before any outlaws intervened.\n\nNormally, we would encourage one of the locals to harvest the spare components and materials for themselves, but since they didn’t have the proper tools, the next best thing would be to sell the salvage rights to one of our volunteers.\n\nOnce you’re done collecting the resources you want, just cancel the contract to end it.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro +cfp_salvage_nodanger_title_001=~mission(Ship) Ready to Dismantle +cfp_searchbody_danger_cave_desc_001=Hey,\n\nWe’ve been trying to get in contact with a local known as ~mission(TargetName), but haven’t heard from them in a few days. From what I’ve been able to find out, they were scouting out near ~mission(location|address) which is a known outlaw hotspot. \n\nI’m hoping you’d be able to go there for us and see if you can locate them, or worse comes to worse, their remains. ~mission(Location|CaveSize)\n\nIf you are able to find them, there’s a reward on offer. \n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n +cfp_searchbody_danger_cave_title_001=Missing: ~mission(TargetName) +cfp_searchbody_danger_outpost_desc_001=Hey,\n\nUnfortunately, one of our community partners, ~mission(TargetName), has been missing for a few days. Their family contacted Citizens for Pyro for help and I told them we would do what we could. That said, with so much time passed, I’m not too hopeful. \n\nWhatever their current state is, I was hoping you could be our eyes on the ground for this one. There’s a strong chance that they were headed to ~mission(Location|Address), an area known to be very dangerous.\n\nIf you can track them down and confirm their status, one way or another, I’ll see that you’re properly compensated.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n +cfp_searchbody_danger_outpost_title_001=Missing: ~mission(TargetName) +cfp_searchbody_danger_station_desc_001=Hey,\n\nI’m getting pretty worried about one of our local contractors, ~mission(TargetName). They finished up a trade at ~mission(Location|Address) and haven’t been seen since. We’re hearing reports that outlaws have been sneaking aboard there, and if that’s true, I suspect that the worst might have happened.\n\nEither way, ~mission(TargetName|First) has done good work for us in the past and I’d hate for them to wind up as just another one of Pyro’s missing. If you’re willing to find them for me, I’ll see that you get a reward. \n\nJust be careful. Hate for you to go missing too.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n +cfp_searchbody_danger_station_title_001=Missing: ~mission(TargetName) +cfp_searchbody_nodanger_cave_desc_001=Hey,\n\n~mission(TargetName) is a local who only has done a few jobs for Citizen for Pyro, but they had promise. That is until they went missing while exploring ~mission(Location|Address) last week. Unfortunately, I didn’t hear about it until today. Chances of survival at this point are pretty slim, but I still think its worth confirming what happened to them.\n \nI could use your help on this if you’re interested. And besides being a good deed, the payment should make it worth the effort. ~mission(Location|CaveSize)\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n\n +cfp_searchbody_nodanger_cave_title_001=Missing, Presumed Dead: ~mission(TargetName) +cfp_searchbody_nodanger_outpost_desc_001=Hey,\n\nOne of our people, ~mission(TargetName), was supposed to be doing some preliminary scouting work over at ~mission(location|address), but they never reported in. I’m hoping that they just ran into some bad luck, but too often out here even the smallest misstep can prove fatal.\n\nI’d appreciate you heading that way and seeing if you can locate them. It’d be great if you find them alive, but if not, I figure some closure is the least we can do for their family.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n +cfp_searchbody_nodanger_outpost_title_001=Missing, Presumed Dead: ~mission(TargetName) +cfp_searchbody_nodanger_station_desc_001=Hey,\n\nTwo locals we work with were out salvaging at ~mission(location|address) when they had some issues with faulty equipment. One managed to escape, but their partner, ~mission(TargetName) was unfortunately left behind.\n\nWith the state they were last reported to be in, I’m guessing they didn’t make it, but I’d like to know for sure. If you’re willing, I could use your help in finding their remains.\n\nIf you can track them down, I’ll see that you’re properly compensated for the effort.\n\nThanks,\n\nLima Endicott\nLead Dispatcher\nCitizens for Pyro\n +cfp_searchbody_nodanger_station_title_001=Missing, Presumed Dead: ~mission(TargetName) +chat_channel_not_found=The channel is currently unavailable. +chat_channel_rename_channel=Rename +chat_close_fail_command=You cannot close this tab. +chat_comm_request_accepted=Request Accepted +chat_comm_request_declined=Request Denied +chat_command_action_invite=invite +chat_command_action_kick=kick +chat_command_action_leave=leave +chat_command_action_me=me chat_command_admin_add_uec=adminadduec chat_command_admin_goto_player=gotoplayer chat_command_admin_join_instance=joininstance chat_command_admin_join_player=joinplayer chat_command_admin_remove_uec=adminremoveuec -chat_command_contact_add=添加好友 -chat_command_contact_add_error=错误。 -chat_command_contact_add_not_found=未找到该玩家。 -chat_command_contact_add_success=玩家已添加至好友列表。 -chat_command_contact_add_usage=Usage:/addfriend (playername) -chat_command_contact_remove=移除好友 -chat_command_contact_remove_error=错误。 -chat_command_contact_remove_not_found=未找到该玩家。 -chat_command_contact_remove_success=玩家已从好友列表移除。 -chat_command_contact_remove_usage=Usage:/removefriend (playername) -chat_command_help=帮助 -chat_command_help_emote_list=表情列表 -chat_command_ignore_add=添加屏蔽 -chat_command_ignore_add_error=错误。 -chat_command_ignore_add_not_found=未找到该玩家。 -chat_command_ignore_add_success=玩家已添加至屏蔽列表。 -chat_command_ignore_add_usage=Usage:/addignore (playername) -chat_command_ignore_remove=移除屏蔽 -chat_command_ignore_remove_error=错误。 -chat_command_ignore_remove_not_found=未找到该玩家。 -chat_command_ignore_remove_success=玩家已从屏蔽列表移除。 -chat_command_ignore_remove_usage=Usage:/removeignore (playername) -chat_command_ignore_show=显示屏蔽 -chat_command_ignore_show_output=已屏蔽玩家: -chat_command_lobby=大厅 -chat_command_local=本地 +chat_command_contact_add=addfriend +chat_command_contact_add_error=Error. +chat_command_contact_add_not_found=Player not found. +chat_command_contact_add_success=Player added to your friends list. +chat_command_contact_add_usage=Usage: /addfriend (playername) +chat_command_contact_remove=removefriend +chat_command_contact_remove_error=Error. +chat_command_contact_remove_not_found=Player not found. +chat_command_contact_remove_success=Player removed from your friends list. +chat_command_contact_remove_usage=Usage: /removefriend (playername) +chat_command_help=help +chat_command_help_emote_list=Emote List +chat_command_ignore_add=addignore +chat_command_ignore_add_error=Error. +chat_command_ignore_add_not_found=Player not found. +chat_command_ignore_add_success=Player added to the ignore list. +chat_command_ignore_add_usage=Usage: /addignore (playername) +chat_command_ignore_remove=removeignore +chat_command_ignore_remove_error=Error. +chat_command_ignore_remove_not_found=Player not found. +chat_command_ignore_remove_success=Player removed from the ignore list. +chat_command_ignore_remove_usage=Usage: /removeignore (playername) +chat_command_ignore_show=showignore +chat_command_ignore_show_output=Ignored players:  +chat_command_lobby=lobby +chat_command_local=local chat_command_org=%S -chat_command_party=小组 -chat_command_party_disband=解散小组 -chat_command_party_invite=组队邀请 -chat_command_party_invite_error=错误。 -chat_command_party_invite_not_found=未找到该玩家。 -chat_command_party_invite_sent=组队邀请已发给 -chat_command_party_invite_usage=Usage:/partyinvite (playername) -chat_command_party_launch=发起组队 -chat_command_party_leave=离开小组 -chat_command_party_set_leader=设置为组长 +chat_command_party=party +chat_command_party_disband=partydisband +chat_command_party_invite=partyinvite +chat_command_party_invite_error=Error. +chat_command_party_invite_not_found=Player not found. +chat_command_party_invite_sent=Party Invite sent to +chat_command_party_invite_usage=Usage: /partyinvite (playername) +chat_command_party_launch=partylaunch +chat_command_party_leave=partyleave +chat_command_party_set_leader=partysetleader chat_command_private_message=msg chat_command_tell=tell -chat_command_tell_error=错误。 -chat_command_tell_not_found=未找到该玩家。 -chat_command_tell_usage=Usage:/tell (playername) -chat_command_unknown_command=未知指令 -chat_contact_search_bar=搜索好友 -chat_context_menu_channel_close_tab=关闭选项卡 -chat_context_menu_channel_hide_message_indicator=隐藏未读信息提示 -chat_context_menu_channel_leave_tab=离开频道 -chat_context_menu_contact_add=添加好友 -chat_context_menu_contact_block=拉入黑名单 -chat_context_menu_contact_remove=删除好友 -chat_context_menu_contact_unblock=解除黑名单 -chat_context_menu_member_invite=邀请加入频道 -chat_context_menu_member_kick=踢除 -chat_context_menu_member_suggest_invite=推荐频道邀请 -chat_conversation_contextual_channel_title=频道成员 -chat_conversation_contextual_invite_title=好友 -chat_conversation_non_owner_invite_button=推荐邀请 -chat_conversation_owner_invite_button=邀请 -chat_conversation_owner_kick_button=踢出频道 -chat_create_conversation_tab_tooltip=创建会话 -chat_create_filtered_tab_tooltip=创建过滤 -chat_cycle_visor_channels=点击[TAB]键来循环切换可用频道。 +chat_command_tell_error=Error. +chat_command_tell_not_found=Player not found. +chat_command_tell_usage=Usage: /tell (playername) +chat_command_unknown_command=Unknown command +chat_contact_search_bar=SEARCH FRIENDS +chat_context_menu_channel_close_tab=Close Tab +chat_context_menu_channel_hide_message_indicator=Hide Unread Message Indicator +chat_context_menu_channel_leave_tab=Leave Channel +chat_context_menu_contact_add=Add Friend +chat_context_menu_contact_block=Block Player +chat_context_menu_contact_remove=Remove Friend +chat_context_menu_contact_unblock=Unblock Player +chat_context_menu_member_invite=Invite to Channel +chat_context_menu_member_kick=Kick +chat_context_menu_member_suggest_invite=Suggest Channel Invite +chat_conversation_contextual_channel_title=Channel Members +chat_conversation_contextual_invite_title=Friends +chat_conversation_non_owner_invite_button=Suggest Invitation +chat_conversation_owner_invite_button=Invite +chat_conversation_owner_kick_button=Remove from Channel +chat_create_conversation_tab_tooltip=Create Conversation +chat_create_filtered_tab_tooltip=Create Filtered +chat_cycle_visor_channels=Press [TAB] to cycle input through available channels. chat_default_conversation_channel_name= -chat_default_filtered_channel_name=默认 +chat_default_filtered_channel_name=DEFAULT chat_emote_acknowledge=acknowledge chat_emote_acknowledge1=acknowledge1 chat_emote_acknowledge2=acknowledge2 chat_emote_acknowledge3=acknowledge3 -chat_emote_acknowledge_text=你点了下头。 +chat_emote_acknowledge_text=You nod. chat_emote_acknowledge_text_viewer,P=Hey, what's up? chat_emote_agree=agree chat_emote_agree1=agree1 chat_emote_agree2=agree2 chat_emote_agree3=agree3 -chat_emote_agree_text=你同意了。 +chat_emote_agree_text=You agree. chat_emote_angry=angry chat_emote_angry1=angry1 chat_emote_angry2=angry2 chat_emote_angry3=angry3 -chat_emote_angry_text=你已经受够了。 +chat_emote_angry_text=You've had enough. chat_emote_asl_angry=asl_angry chat_emote_asl_angry1=asl_angry1 -chat_emote_asl_angry_text=我非常生气! +chat_emote_asl_angry_text=I'm so angry! chat_emote_asl_blah=asl_blah chat_emote_asl_blah1=asl_blah1 chat_emote_asl_blah2=asl_blah2 -chat_emote_asl_blah_text=阿巴阿巴阿巴。 -chat_emote_asl_blah_text2=阿巴阿巴阿巴。 +chat_emote_asl_blah_text=Blah, blah, blah. +chat_emote_asl_blah_text2=Blah, blah, blah. chat_emote_asl_bored=asl_bored chat_emote_asl_bored1=asl_bored1 -chat_emote_asl_bored_text=真无聊。 +chat_emote_asl_bored_text=I'm bored. chat_emote_asl_bullshit=asl_bullshit chat_emote_asl_bullshit1=asl_bullshit1 -chat_emote_asl_bullshit_text=一派胡言! +chat_emote_asl_bullshit_text=Bullshit! chat_emote_asl_canthear=asl_canthear chat_emote_asl_canthear1=asl_canthear1 -chat_emote_asl_canthear_text=我听不见你。 +chat_emote_asl_canthear_text=I can't hear you. chat_emote_asl_exhausted=asl_exhausted chat_emote_asl_exhausted1=asl_exhausted1 -chat_emote_asl_exhausted_text=累死我了。 +chat_emote_asl_exhausted_text=I'm so exhausted. chat_emote_asl_goodbye=asl_goodbye chat_emote_asl_goodbye1=asl_goodbye1 -chat_emote_asl_goodbye_text=再见! +chat_emote_asl_goodbye_text=Goodbye! chat_emote_asl_hello=asl_hello chat_emote_asl_hello1=asl_hello1 -chat_emote_asl_hello_text=你好。 +chat_emote_asl_hello_text=Hello. chat_emote_asl_loveyou=asl_loveyou chat_emote_asl_loveyou1=asl_loveyou1 -chat_emote_asl_loveyou_text=我爱你。 +chat_emote_asl_loveyou_text=I love you. chat_emote_asl_meetyou=asl_meetyou chat_emote_asl_meetyou1=asl_meetyou1 -chat_emote_asl_meetyou_text=很高兴遇见你。 +chat_emote_asl_meetyou_text=Nice to meet you. chat_emote_asl_no=asl_no chat_emote_asl_no1=asl_no1 chat_emote_asl_no2=asl_no2 -chat_emote_asl_no_text=不。 -chat_emote_asl_no_text2=不! +chat_emote_asl_no_text=No. +chat_emote_asl_no_text2=NO! chat_emote_asl_sad=asl_sad chat_emote_asl_sad1=asl_sad1 -chat_emote_asl_sad_text=我好伤心。 +chat_emote_asl_sad_text=I'm sad. chat_emote_asl_sit_down=asl_sitdown chat_emote_asl_sit_down1=asl_sitdown1 chat_emote_asl_sit_down2=asl_sitdown2 -chat_emote_asl_sit_down_text=请坐。 -chat_emote_asl_sit_down_text2=快坐下来! +chat_emote_asl_sit_down_text=Have a seat. +chat_emote_asl_sit_down_text2=Sit down right now! chat_emote_asl_thanks=asl_thanks chat_emote_asl_thanks1=asl_thanks1 chat_emote_asl_thanks2=asl_thanks2 -chat_emote_asl_thanks_text=谢谢您! -chat_emote_asl_thanks_text2=感谢。 +chat_emote_asl_thanks_text=Thank you! +chat_emote_asl_thanks_text2=Thanks. chat_emote_asl_upset=asl_upset chat_emote_asl_upset1=asl_upset1 -chat_emote_asl_upset_text=我输了,烦死了! +chat_emote_asl_upset_text=I'm so upset that I lost! chat_emote_asl_yes=asl_yes chat_emote_asl_yes1=asl_yes1 chat_emote_asl_yes2=asl_yes2 -chat_emote_asl_yes_text=好的。 -chat_emote_asl_yes_text2=好的,请。 +chat_emote_asl_yes_text=Yes. +chat_emote_asl_yes_text2=Yes, please. chat_emote_atease=atease chat_emote_atease1=atease1 chat_emote_atease2=atease2 chat_emote_atease3=atease3 -chat_emote_atease_text=你找了个地方稍息一下。 +chat_emote_atease_text=You settle in place. chat_emote_attention=attention chat_emote_attention1=attention1 -chat_emote_attention_text=长官莅临! +chat_emote_attention_text=Officer on deck! chat_emote_blah=blah chat_emote_blah1=blah1 chat_emote_blah2=blah2 chat_emote_blah3=blah3 -chat_emote_blah_text=你懂的。 +chat_emote_blah_text=You know exactly where this is heading. chat_emote_bored=bored chat_emote_bored1=bored1 chat_emote_bored2=bored2 -chat_emote_bored_text=你很无聊。 +chat_emote_bored_text=You're bored. chat_emote_bow=bow chat_emote_bow1=bow1 chat_emote_bow2=bow2 @@ -42510,10 +42510,10 @@ chat_emote_bow3=bow3 chat_emote_bow4=bow4 chat_emote_bow5=bow5 chat_emote_bow6=bow6 -chat_emote_bow_text=你深鞠一躬。 +chat_emote_bow_text=You bow deeply. chat_emote_burp=burp chat_emote_burp1=burp1 -chat_emote_burp_text=你打了个嗝。 +chat_emote_burp_text=You burp. chat_emote_cheer=cheer chat_emote_cheer1=cheer1 chat_emote_cheer2=cheer2 @@ -42523,10 +42523,10 @@ chat_emote_cheer5=cheer5 chat_emote_cheer6=cheer6 chat_emote_cheer7=cheer7 chat_emote_cheer8=cheer8 -chat_emote_cheer_text=你很兴奋。 +chat_emote_cheer_text=You are very excited. chat_emote_chicken=chicken chat_emote_chicken1=chicken1 -chat_emote_chicken_text=你叫得像只鸡。 +chat_emote_chicken_text=You cluck like a chicken. chat_emote_clap=clap chat_emote_clap1=clap1 chat_emote_clap2=clap2 @@ -42535,32 +42535,32 @@ chat_emote_clap4=clap4 chat_emote_clap5=clap5 chat_emote_clap6=clap6 chat_emote_clap7=clap7 -chat_emote_clap_text=你鼓掌了。 +chat_emote_clap_text=You clap. chat_emote_come=come chat_emote_come1=come1 chat_emote_come2=come2 chat_emote_come3=come3 chat_emote_come4=come4 -chat_emote_come_text=你招呼他们过来。 +chat_emote_come_text=You wave them over. chat_emote_comm=comm chat_emote_comm1=comm1 -chat_emote_comm_text=你的通讯已结束。 +chat_emote_comm_text=Your comms are down. chat_emote_cry=cry chat_emote_cry1=cry1 -chat_emote_cry_text=你泪流成河。 +chat_emote_cry_text=You break down in tears. chat_emote_cs_forward=forward -chat_emote_cs_forward_text=前进。 +chat_emote_cs_forward_text=Move up. chat_emote_cs_left=left -chat_emote_cs_left_text=向左。 +chat_emote_cs_left_text=Go left. chat_emote_cs_no=no -chat_emote_cs_no_text=不。 +chat_emote_cs_no_text=No. chat_emote_cs_right=right -chat_emote_cs_right_text=向右。 +chat_emote_cs_right_text=Go right. chat_emote_cs_stop=stop -chat_emote_cs_stop_text=停下。 +chat_emote_cs_stop_text=Stop. chat_emote_cs_stoptest=stoptest chat_emote_cs_yes=yes -chat_emote_cs_yes_text=好的。 +chat_emote_cs_yes_text=Yes. chat_emote_dance=dance chat_emote_dance1=dance1 chat_emote_dance2=dance2 @@ -42570,7 +42570,7 @@ chat_emote_dance5=dance5 chat_emote_dance6=dance6 chat_emote_dance7=dance7 chat_emote_dance8=dance8 -chat_emote_dance_text=你沉浸于音乐中。 +chat_emote_dance_text=You feel the music. chat_emote_direct=direct chat_emote_direct1=direct1 chat_emote_direct2=direct2 @@ -42580,34 +42580,34 @@ chat_emote_disagree=disagree chat_emote_disagree1=disagree1 chat_emote_disagree2=disagree2 chat_emote_disagree3=disagree3 -chat_emote_disagree_text=你不同意。 +chat_emote_disagree_text=You disagree. chat_emote_disappoint=facepalm chat_emote_disappoint1=facepalm1 chat_emote_disappoint2=facepalm2 chat_emote_disappoint3=facepalm3 -chat_emote_disappoint_text=你很失望。 +chat_emote_disappoint_text=You are disappointed. chat_emote_disbelief=disbelief chat_emote_disbelief1=disbelief1 chat_emote_disbelief2=disbelief2 chat_emote_disbelief3=disbelief3 -chat_emote_disbelief_text=你简直不敢相信。 +chat_emote_disbelief_text=You can't believe it. chat_emote_exercise=shadowbox chat_emote_exercise1=shadowbox1 chat_emote_exercise2=shadowbox2 -chat_emote_exercise_text=你炫耀着你的动作。 +chat_emote_exercise_text=You show off your moves. chat_emote_failure=failure chat_emote_failure1=failure1 chat_emote_failure2=failure2 chat_emote_failure3=failure3 -chat_emote_failure_text=你要发脾气了。 +chat_emote_failure_text=You lose your temper. chat_emote_flex=flex chat_emote_flex1=flex1 chat_emote_flex2=flex2 chat_emote_flex3=flex3 -chat_emote_flex_text=你在炫耀你的肌肉。 +chat_emote_flex_text=You show off your physique. chat_emote_flirt=flirt chat_emote_flirt1=flirt1 -chat_emote_flirt_text=你做了个飞吻。 +chat_emote_flirt_text=You blow a kiss. chat_emote_friendly=friendly chat_emote_friendly1=friendly1 chat_emote_friendly2=friendly2 @@ -42619,56 +42619,56 @@ chat_emote_gasp2=gasp2 chat_emote_gasp3=gasp3 chat_emote_gasp4=gasp4 chat_emote_gasp5=gasp5 -chat_emote_gasp_text=你难以置信地凝视着。 +chat_emote_gasp_text=You stare in disbelief. chat_emote_gloat=gloat chat_emote_gloat1=gloat1 chat_emote_gloat2=gloat2 chat_emote_gloat3=gloat3 chat_emote_gloat4=gloat4 -chat_emote_gloat_text=你沉迷于万众瞩目的感觉。 +chat_emote_gloat_text=You soak in the attention. chat_emote_greet=greet chat_emote_greet1=greet1 chat_emote_greet2=greet2 -chat_emote_greet_text=你和每个人都打了下招呼。 +chat_emote_greet_text=You greet everyone. chat_emote_impatient=impatient chat_emote_impatient1=impatient1 chat_emote_impatient2=impatient2 chat_emote_impatient3=impatient3 -chat_emote_impatient_text=你开始不耐烦了。 +chat_emote_impatient_text=You're getting impatient. chat_emote_indifferent=indifferent chat_emote_indifferent1=indifferent1 chat_emote_indifferent2=indifferent2 chat_emote_indifferent3=indifferent3 -chat_emote_indifferent_text=你并不在乎。 +chat_emote_indifferent_text=You don't really care. chat_emote_laugh=laugh chat_emote_laugh1=laugh1 chat_emote_laugh2=laugh2 chat_emote_laugh3=laugh3 -chat_emote_laugh_text=你觉得这太搞笑了。 +chat_emote_laugh_text=You think it's hysterical. chat_emote_launch=launch -chat_emote_launch_text=你确认了起飞指令。 +chat_emote_launch_text=You confirm the launch. chat_emote_money=payme chat_emote_money1=payme1 chat_emote_money2=payme2 -chat_emote_money_text=你要求付钱。 +chat_emote_money_text=You demand payment. chat_emote_playful=quickdraw chat_emote_playful1=quickdraw1 chat_emote_playful2=quickdraw2 -chat_emote_playful_text=你展示了你的决斗技巧。 +chat_emote_playful_text=You show your dueling skills. chat_emote_point=point chat_emote_point1=point1 chat_emote_point2=point2 chat_emote_point3=point3 chat_emote_point4=point4 -chat_emote_point_text=你指出了些什么。 +chat_emote_point_text=You point something out. chat_emote_react=shieldeyes chat_emote_react1=shieldeyes1 -chat_emote_react_text=你遮住了自己的双眼。 +chat_emote_react_text=You shield your eyes. chat_emote_ready=ready -chat_emote_ready_text=准备好起飞。 +chat_emote_ready_text=Ready for takeoff. chat_emote_relief=phew chat_emote_relief1=phew1 -chat_emote_relief_text=你松了口气。 +chat_emote_relief_text=You are relieved. chat_emote_rude=rude chat_emote_rude1=rude1 chat_emote_rude2=rude2 @@ -42676,304 +42676,304 @@ chat_emote_rude3=rude3 chat_emote_rude4=rude4 chat_emote_rude5=rude5 chat_emote_rude6=rude6 -chat_emote_rude_text=你可不是来交朋友的。 +chat_emote_rude_text=You aren't making friends. chat_emote_salute=salute chat_emote_salute1=salute1 chat_emote_salute2=salute2 chat_emote_salute3=salute3 chat_emote_salute4=salute4 -chat_emote_salute_text=你敬礼了。 +chat_emote_salute_text=You salute. chat_emote_sit=sit chat_emote_sit1=sit1 chat_emote_sit2=sit2 -chat_emote_sit_text=你坐了下来。 +chat_emote_sit_text=You sit down. chat_emote_sleep=sleep chat_emote_sleep1=sleep1 -chat_emote_sleep_text=你安顿了下来,很舒服。 +chat_emote_sleep_text=You settle in and get comfortable. chat_emote_smell=smell chat_emote_smell1=smell1 chat_emote_smell2=smell2 chat_emote_smell3=smell3 -chat_emote_smell_text=你闻到空气中有异味。 +chat_emote_smell_text=You smell something foul in the air. chat_emote_suicide=suicide chat_emote_suicide1=suicide1 -chat_emote_suicide_text=你放弃了一切希望。 +chat_emote_suicide_text=You've given up all hope. chat_emote_surrender=surrender chat_emote_surrender1=surrender1 chat_emote_surrender2=surrender2 chat_emote_surrender3=surrender3 chat_emote_surrender4=surrender4 -chat_emote_surrender_text=你投降了。 +chat_emote_surrender_text=You surrender. chat_emote_taunt=taunt chat_emote_taunt1=taunt1 chat_emote_taunt2=taunt2 chat_emote_taunt3=taunt3 -chat_emote_taunt_text=你在刺激他们发起进攻。 +chat_emote_taunt_text=You dare them to attack. chat_emote_threaten=threaten chat_emote_threaten1=threaten1 chat_emote_threaten2=threaten2 chat_emote_threaten3=threaten3 -chat_emote_threaten_text=你准备好给出点教训了。 +chat_emote_threaten_text=You're ready to throw down. chat_emote_wait=wait chat_emote_wait1=wait1 chat_emote_wait2=wait2 -chat_emote_wait_text=你耐心地等待着。 +chat_emote_wait_text=You wait patiently. chat_emote_wave=wave chat_emote_wave1=wave1 chat_emote_wave2=wave2 -chat_emote_wave_text=你挥了挥手。 +chat_emote_wave_text=You wave. chat_emote_whistle=whistle chat_emote_whistle1=whistle1 chat_emote_whistle2=whistle2 -chat_emote_whistle_text=你吹了支小曲。 -chat_filter_display_combat_info=战斗信息 -chat_filter_display_emotes=表情 -chat_filter_display_game_messages=游戏消息 -chat_filter_display_local=/本地 -chat_filter_display_looking_for_group=寻找群体 -chat_filter_display_msg=/消息 +chat_emote_whistle_text=You whistle a tune. +chat_filter_display_combat_info=Combat info +chat_filter_display_emotes=Emotes +chat_filter_display_game_messages=Game messages +chat_filter_display_local=/Local +chat_filter_display_looking_for_group=Looking for Group +chat_filter_display_msg=/Msg chat_filter_display_npcs=NPCs -chat_filter_display_org=/组织 -chat_filter_display_party=/小组 -chat_global_server=全局聊天频道 -chat_handle_not_found=%S 不存在。 -chat_handle_not_in_convo=你已不在此对话中。 -chat_help_btn_tooltip=帮助 -chat_incoming_declined=%S 拒绝了对话邀请。 -chat_incoming_invite=** %S 邀请你加入私人对话。 %ls %ls -chat_incoming_invite_accepted=%S 同意了对话邀请。 -chat_incoming_invite_declined=%S 拒绝了对话邀请。 -chat_incoming_invite_notification=%S 被邀请到对话中。 -chat_incoming_invite_token_accept=接受 -chat_incoming_invite_token_decline=拒绝 -chat_incoming_joined=%S 加入了对话。 -chat_incoming_kick=%S 被 %S 踢除。 -chat_incoming_leave=%S 离开了对话。 -chat_info_slash_commands=EMOTES:\n/agree,/angry(1-3),/atease,/attention,/blah(1-2),/bored(1-2),/bow(1-6),/burp,  /cheer(1-8),/chicken,/clap(1-7),/come(1-4),/cry,/dance(1-6),/disagree(1-3),/failure,/flex(1-3),/flirt,/gasp(1-5),/gloat(1-4),/greet,/laugh(1-3),/point(1-4),/rude(1-3),/salute(1-2),/sit,/sleep,/smell(1-2),/threaten(1-2),/wait(1-2),/wave(1-2),/whistle(1-2)\n::Example:/clap5\nCHAT COMMANDS:\n/partyinvite (PlayerName),/partyleave,/addignore (PlayerName),/removeignore (PlayerName),/showignore,/tell (PlayerName) (Message)\n::Example:/tell JohnSmith Hello,this is a private message.\n -chat_label_commands=指令 -chat_main_channel_name=主要 -chat_member_search_bar=搜索频道成员 +chat_filter_display_org=/ORG +chat_filter_display_party=/Party +chat_global_server=Global Chat +chat_handle_not_found=%S does not exist. +chat_handle_not_in_convo=You are not in this conversation anymore. +chat_help_btn_tooltip=Help +chat_incoming_declined=%S declined the conversation invite. +chat_incoming_invite=** %S has invited you to a private conversation. %ls %ls +chat_incoming_invite_accepted=%S have accept the conversation invite. +chat_incoming_invite_declined=%S have decline the conversation invite. +chat_incoming_invite_notification=%S has been invite to the conversation. +chat_incoming_invite_token_accept=ACCEPT +chat_incoming_invite_token_decline=DECLINE +chat_incoming_joined=%S joined the conversation. +chat_incoming_kick=%S has been kicked by %S. +chat_incoming_leave=%S left the conversation. +chat_info_slash_commands=EMOTES:\n/agree, /angry(1-3), /atease, /attention, /blah(1-2), /bored(1-2), /bow(1-6), /burp,  /cheer(1-8), /chicken, /clap(1-7), /come(1-4), /cry, /dance(1-6), /disagree(1-3), /failure, /flex(1-3), /flirt, /gasp(1-5), /gloat(1-4), /greet, /laugh(1-3), /point(1-4), /rude(1-3),/salute(1-2), /sit, /sleep, /smell(1-2), /threaten(1-2), /wait(1-2), /wave(1-2), /whistle(1-2)\n::Example: /clap5\nCHAT COMMANDS:\n/partyinvite (PlayerName), /partyleave, /addignore (PlayerName), /removeignore (PlayerName), /showignore, /tell (PlayerName) (Message)\n::Example: /tell JohnSmith Hello, this is a private message.\n +chat_label_commands=Commands +chat_main_channel_name=MAIN +chat_member_search_bar=SEARCH CHANNEL MEMBERS chat_message=%S -chat_notification_btn_tooltip=待处理邀请 -chat_option_btn_tooltip=设置 -chat_option_display_unread_notification=未读消息指示器 -chat_private_comm_list_empty=现无私人通讯请求 -chat_self_kick=你在 %ls 中被 %S 踢除。 -chat_send=发送 +chat_notification_btn_tooltip=Pending Invitations +chat_option_btn_tooltip=Settings +chat_option_display_unread_notification=Unread Messages Indicator +chat_private_comm_list_empty=No Private Comm Request At The Moment +chat_self_kick=You have been kicked from %ls by %S. +chat_send=SEND chat_sender_handle=%S -chat_settings_title=设置 -chat_settings_title_filtered=过滤选项卡设置 -chat_settings_title_general=聊天设置 -chat_tab_new_convo_name=新选项卡 -chat_unknown_command=指令 (%S) 未知。 -chat_unread_message_indicator=显示未读通知 -chat_user_from=来自 %S -chat_user_offline=%S 已离线。 -chat_user_to=至 %S -chat_yourself=你 -citizencon16_homestead_stormwarning_constellation=大气环境:不安全 -civilian_localdelivery_holiday_desc_001=光灯节快乐!\n\n我要你帮个大忙。我的船因为一些很不凑巧的维护问题,至少有一个星期不能飞,这搞得我没法给名单上的人送礼物了。\n\n我想过叫FTL物流,但根据他们的假日定价,我花在物流上的钱比礼物本身还高! \n\n我想看看你是否有兴趣帮我。我的礼物会按时送到,而你会得到额外的光灯节奖励。\n\n三份礼物已包装好,存放在在~mission(Pickup1|Address)。一件送给~mission(GiftRecipient1|First),需要送到 ~mission(DropOff1), 另一件给~mission(GiftRecipient2|First)需要送到~mission(DropOff2), 最后一件是送给~mission(GiftRecipient3|First)的,得送到~mission(DropOff3)。\n\n在此先感谢你,并希望今年你的灯光更加明亮!\n\n此致,\n~mission(GiftSender|First) -civilian_localdelivery_holiday_desc_002=我急需一些光灯节的"魔法",感觉你应该能帮得上忙\n\n在~mission(Pickup1|Address)有三个礼物需要被送一下。\n\n我之前想安排人去取件,但刚接到通知说,他们得等到节后才会上工,你能帮我送一趟吗?我很乐意把原本该给他们的钱付给你。\n\n这应该不是什么难事。一个送给~mission(GiftRecipient1)他在~mission(DropOff1),另一个给~mission(GiftRecipient2)他在~mission(DropOff2),最后一个是给~mission(GiftRecipient3)而他在~mission(DropOff3)\n\n不论你是否愿意帮忙,我都衷心祝你节日快乐!\n\n- ~mission(GiftSender) -civilian_localdelivery_holiday_desc_003=希望节日期间你过得还不错。\n\n我这段时间都挺有压力的。因为我原本有些礼物要送,谁知道地址居然填错了,而我正焦急地在找方法能让它们按时送达。\n\n如果你能帮我解围,那可就太好了。\n\n那些礼物在~mission(Pickup1|Address)需要送给:\n- ~mission(GiftRecipient1) 位于 ~mission(DropOff1)\n- ~mission(GiftRecipient2) 他在 ~mission(DropOff2)\n- ~mission(GiftRecipient3) 人在 ~mission(DropOff3)。\n\n十分感谢,并祝你佳节愉快,\n~mission(GiftSender) -civilian_localdelivery_holiday_desc_004=我知道假期的时候会非常忙,但我不知你是否有空能帮我去送趟东西。\n\n有几个礼物放在~mission(Pickup1|Address) 要给那些我无法当面送去的亲友们。\n你需要带一个去给~mission(GiftRecipient1)他在~mission(DropOff1),另一个给~mission(GiftRecipient2)他在~mission(DropOff2),最后一个给~mission(GiftRecipient3)他在~mission(DropOff3)。\n\n非常感谢,\n~mission(GiftSender) +chat_settings_title=Settings +chat_settings_title_filtered=Filtered Tab Settings +chat_settings_title_general=Chat Settings +chat_tab_new_convo_name=New Tab +chat_unknown_command=The command (%S) is unknown. +chat_unread_message_indicator=Display Unread Notification +chat_user_from=From %S +chat_user_offline=%S is offline. +chat_user_to=To %S +chat_yourself=You +citizencon16_homestead_stormwarning_constellation=ATMOSPHERIC CONDITIONS: UNSAFE +civilian_localdelivery_holiday_desc_001=Happy Luminalia!\n\nI have a huge favor to ask. Thanks to some very ill timed maintenance issues, my ship is out of commission for at least a week and I won't be able to finish delivering presents to everyone on my gift list.\n\nLooked into using FTL but with their holiday pricing I'll end up paying more credits than what the gifts cost! \n\nFigured I would see if you're interested in helping me out. I get my gifts delivered on time and you get some extra Luminalia spending credits. \n\nThe three gifts are wrapped and waiting at ~mission(Pickup1|Address). One is for ~mission(GiftRecipient1|First) over at ~mission(DropOff1), another's for ~mission(GiftRecipient2|First) at ~mission(DropOff2), and the last one is for ~mission(GiftRecipient3|First) who's at ~mission(DropOff3).\n\nThanks in advance and may your light glow a little brighter this year!\n\nSincerely,\n~mission(GiftSender|First) +civilian_localdelivery_holiday_desc_002=I'm in desperate need of a little Luminalia magic and I hope you're the one to help.\n\nThere are three gifts stuck at ~mission(Pickup1|Address) that need to be delivered. \n\nI tried scheduling a pick up but just got notified that they won't be able to make it until after the holidays. Would you be able to take care of the deliveries for me? I'll gladly pay you what I was going to give them.\n\nIt shouldn't be too hard. One is for ~mission(GiftRecipient1) over at ~mission(DropOff1), another's for ~mission(GiftRecipient2) at ~mission(DropOff2), and the last one is for ~mission(GiftRecipient3) who's at ~mission(DropOff3).\n\nWhatever you decide to help or not, I hope you have a very happy holiday!\n\n- ~mission(GiftSender) +civilian_localdelivery_holiday_desc_003=Hope the holiday season is treating you well.\n\nMine's been a bit stressful so far. It turns out that I put the wrong delivery address on a handful of gifts and I'm desperately seeking a way to get them delivered on time. \n\nIt would mean so much to me if you could get me out of this jam. \n\nThe presents are at ~mission(Pickup1|Address) and will need to be delivered to: \n- ~mission(GiftRecipient1) at ~mission(DropOff1)\n- ~mission(GiftRecipient2) at ~mission(DropOff2)\n- ~mission(GiftRecipient3) at ~mission(DropOff3).\n\nThank you and best holiday wishes,\n~mission(GiftSender) +civilian_localdelivery_holiday_desc_004=I know things get busy around the holidays, but I was reaching out to see if you had any extra time to do a delivery run.\n\nGot a few presents at ~mission(Pickup1|Address) for close friends that I won't be able to deliver myself. \nYou would need to take one to ~mission(GiftRecipient1) at ~mission(DropOff1), another to ~mission(GiftRecipient2) at ~mission(DropOff2), and the last to ~mission(GiftRecipient3) at ~mission(DropOff3).\n\nMuch appreciated,\n~mission(GiftSender) civilian_localdelivery_holiday_from_001=~mission(GiftSender) -civilian_localdelivery_holiday_present_001=礼物 -civilian_localdelivery_holiday_recipient_001=给~mission(GiftRecipient1|First)的礼物 -civilian_localdelivery_holiday_recipient_002=给~mission(GiftRecipient2|First)的礼物 -civilian_localdelivery_holiday_recipient_003=给~mission(GiftRecipient3|First)的礼物 -civilian_localdelivery_holiday_title_001=光灯节礼物派送 +civilian_localdelivery_holiday_present_001=Gift +civilian_localdelivery_holiday_recipient_001=Gift for ~mission(GiftRecipient1|First) +civilian_localdelivery_holiday_recipient_002=Gift for ~mission(GiftRecipient2|First) +civilian_localdelivery_holiday_recipient_003=Gift for ~mission(GiftRecipient3|First) +civilian_localdelivery_holiday_title_001=Luminalia Present Delivery claimsweep_desc=~mission(Contractor|ClaimSweepDescription) claimsweep_from=~mission(Contractor|ClaimSweepFrom) -claimsweep_obj_display_002=哨戒炮被摧毁:%ls -claimsweep_obj_display_003=哨戒炮已找出:%ls -claimsweep_obj_long_001=前往~mission(Location)并搜寻那里。 -claimsweep_obj_long_002=摧毁所有保护站点的轨道哨戒炮。 -claimsweep_obj_long_003=搜查站点并找出所有保护着~mission(Location)的隐藏轨道哨戒炮。 -claimsweep_obj_long_004=扫描以发现所有隐藏轨道哨戒炮并摧毁它们。 +claimsweep_obj_display_002=Sentries Destroyed: %ls +claimsweep_obj_display_003=Sentries Found: %ls +claimsweep_obj_long_001=Go to ~mission(Location) and search the site. +claimsweep_obj_long_002=Destroy all orbital sentries protecting the site. +claimsweep_obj_long_003=Search the site and find all hidden orbital sentries protecting ~mission(Location). +claimsweep_obj_long_004=Scan to find all of the hidden orbital sentries and destroy them. claimsweep_obj_marker_001=~mission(Location) -claimsweep_obj_marker_002=轨道哨戒炮 -claimsweep_obj_marker_002a=搜索区域 -claimsweep_obj_short_001=前往~mission(Location) -claimsweep_obj_short_002=摧毁所有哨戒炮 -claimsweep_obj_short_003=找出所有隐藏哨戒炮 -claimsweep_obj_short_004=寻找并摧毁所有哨戒炮 +claimsweep_obj_marker_002=Orbital Sentry +claimsweep_obj_marker_002a=Search Area +claimsweep_obj_short_001=Go To ~mission(Location) +claimsweep_obj_short_002=Destroy All Sentries +claimsweep_obj_short_003=Locate All Hidden Sentries +claimsweep_obj_short_004=Find and Destroy All Sentries claimsweep_title=~mission(Contractor|ClaimSweepTitle) -cockpit_screen_iniating=启动中 -cockpit_screen_loading=08021980\nsys.audit (07234SD784K28A): ux 已加载 p.id=32KS38KH dat=050544T\nINIT: 驾驶舱增强显示(ACD)启动序列\n版本 3.19 /.Sep.04.2951./ 最新补丁日志可上光谱查询\n欢迎使用驾驶舱增强显示,谢谢您。\n\n启动中 d.env: ACC1940\n加载默认配置文件视图中 (UEE-STND)\n设定 host.vhcl.param rchk-shp-ckpit-display [res = 4456.9, 19245, 193999]\n\n视觉检查:\ndrawdistance = max; ccrec = on; smoothoprtr = cst2cst/lax2ord;\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear…\n\n////\n////\n///\n/////////////////////////////////////////////////////////////////////////\n\nSUP 9XA 不可用\n\n更新缓存区中… \n\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear [PASS] / 135952.156003 dtr\n***/ sdf_see [0,14,67,10.9,3] / 5962423.159697 dtr\n***/ preDC_mod = allride_API 架构实体成立\n指示 Mngmt rhss-prep.custom.awq\n本地主机配置 agdi=32561ASG124A2 setup display root… 启动\n视觉检查完成。\n\n读取阴影缓存中\nInt: 符合\nInt3: 符合\n通过\nDispbox 继续...\n\n建立 X94 渲染图像中...\n\n扁平化 4.flos 403-50ce20-1945-2d999 (024:405:11010) rp_filter = 0 \n**./\n**./\n[85462446] **./ 请勿修改\n| trq = 4, base_xth = 115200, 0c60.0cf8 |_c_|\n| sers: i89013 WBW 端口已启用 |___|\n| lrt = 4, base_xth = 3210400, 0c50.0cf8 |_c_|\n| 00L0 at PBO, 已启用分享 |___|\n克隆进程至 rec32 档案管理\n访问高级 MCPAIS 中 (far/dir)\n//////////////////////////////////////////\n\n初始化已完成… 建构时间 [0031:98]\n\n部署 ACD 中\n\n祝您一路顺飞。\n -collect_reclaimer_datapad_member_01=马蒂斯 -collect_reclaimer_datapad_member_02=本顿 -collect_reclaimer_datapad_member_03=加伦 -collect_reclaimer_datapad_member_04=阿比尔 -collect_reclaimer_datapad_member_05=克莱尔 -collect_reclaimer_datapad_message_01=嘿, 各位, 在多宾斯坑了我们之后, 我正在制定一项新政策, 每隔几天就把重型冷冻箱的密码更换一下。 确保不要将此信息传递给任何你不信任的人。 第一个密码是 5136。 -collect_reclaimer_datapad_message_02=这是安全板条箱的最新密码: -collect_reclaimer_datapad_message_code=~任务(记录密码) -collect_reclaimer_datapad_title=新安保 -combatassist_desc=注 意:你所在区域的ECN中继装置收到了来自遇险飞船的紧急信号广播。请该地区任何能够提供援助的飞船立即前往支援。 -combatassist_from=紧急通信网(ECN) -combatassist_obj_long_01=前往紧急遇险信标并提供援助。 -combatassist_obj_long_02=保护平民免受敌人攻击。 -combatassist_obj_marker_01=ECN 警报 -combatassist_obj_marker_02=保护 -combatassist_obj_short_01=回应 ECN 警报 -combatassist_obj_short_02=保护平民 -combatassist_obj_short_02a=遇险信标 -combatassist_obj_timer_01=剩余时间:%ls -combatassist_title=ECN 警 报:需要协助 -comm_ActivatingArray=阵列启动中 -comm_ActivationBroadcast=开始 ECN 广播 -comm_ActivationConnecting=连接阵列到总台中 -comm_ActivationStatus=::激活状态 :: -comm_ActivationUplink=建立上行链路中 -comm_ArrayDeactivated=阵列已关停 -comm_ArrayNowOnline=通信阵列现已上线 -comm_ArrayOnline=通信阵列已上线 -comm_ArrayStatus=::通信阵列状态 :: -comm_Array_ConnectionOffline=上行链路已离线 -comm_Array_ConnectionOnline=上行链路已上线 -comm_Array_Deactivate=断开上行链路 -comm_Array_Loading=正在验证密钥…… -comm_Array_Login=密钥验证 -comm_Array_LoginFailed=未检测到授权密钥 -comm_Array_LoginSuccessful=欢迎授权技术员 -comm_Array_Logout=退出 -comm_Array_Transition=正在检测通信阵列状态…… -comm_BtnActivate=激活阵列 -comm_BtnCalibrate=校准阵列 -comm_BtnDeactivate=关闭阵列 -comm_BtnDiagnostics=诊断报告 -comm_BtnLogIn=- 登入 - -comm_BtnLogOff=退出 -comm_BtnSecurity=安全协议 -comm_BypassingPasskey=绕过密钥 -comm_DeactivatingArray=关停阵列 -comm_DeactivationComplete=停机完成 -comm_DeactivationStatus=::停机状态 :: -comm_HackProgress=H4马I亥-0R入nPrJ井|l\D渡u -comm_HackedBroadcast=eCN Gr厂l\gBk番0z -comm_HackedConnection=Zh耳e车]\[L歹le5刂Y H亥E[x行I\b Ll炼4nJ|e截 -comm_HackedPower=Zh耳e车]\[L劣le5Y N(e恁)\Y园u4\ D登El\lJ集1 -comm_HackedStatus=:: Zh止4l\|l4炼] Z]-[犬4\T4钛4I :: -comm_LabelBroadcast=ECN 广播 -comm_LabelConnection=阵列总台连接 -comm_LabelDisconnecting=阵列从总台断连 -comm_LabelPower=阵列能量等级 -comm_LabelPoweringDown=关闭阵列电源 -comm_LabelTerminating=中止 ECN 广播 -comm_MaintenanceTerminal=维护终端 -comm_NoPasskey=未检测到密钥 -comm_PasskeyAccepted=密钥已通过 -comm_PasskeyAccess=/// 仅供授权密钥访问 /// -comm_PasskeyBypassed=密钥已绕过 -comm_PasskeyRequired=需要授权密钥来访问这个终端 -comm_UplinkHack=>\ 尚11示 马4亥 \< -comm_UplinkHacked=//\ 上lYNC ]-[4亥 \\/ -comm_UplinkOffline=上 行 链 路 已 离 线 -comm_UplinkOnline=上 行 链 路 已 上 线 -comm_UplinkStatus=::上行链路状态 :: -comm_WelcomeTechnician=欢迎亚希多公司技术员! -comm_array_DeactivateConfirmation_001=关闭上行链路将会干扰当地通讯 -comm_array_DeactivateConfirmation_002=以及ECN服务。 -comm_array_DeactivateConfirmation_No=取消 -comm_array_DeactivateConfirmation_Yes=开始 -comm_array_DeactivateConfirmation_title=警告: -comm_array_Reconnect=重连上行链路 -comm_array_ReconnectSuccess=上行链路成功重连。服务已经恢复。 -comm_array_ReconnectingUplink=重连中…… -comm_array_Status=当前状态: -comm_array_Title=维护控制面板 -comm_array_array_window_title=亚希多通信阵列 -comm_array_status_window_title=目前的诊断数据 -comm_array_uplink_offline=网络上行链路已离线 -comm_array_uplink_online=网络上行链路已上线 -comm_channel_Global=打开通讯频道:全局 -commarray_hack_danger_0001=如果一切就绪后出了问题,我也不会感到惊讶。 -commarray_hack_danger_0002=这片区域有定期巡逻,准备好迎接不速之客的出现。 -commarray_hack_danger_0003=我不觉得会有麻烦,但知道了这个区域的安全状况后,也不好说。 -commarray_hack_danger_0004=老实说,~mission(Client) 这帮人都尝试过用自个儿的方式来处理阵列,然后就被带走了。请不要重蹈覆辙。事先做好准备,你就会安然无恙的。 +cockpit_screen_iniating=Initiating +cockpit_screen_loading=08021980\nsys.audit (07234SD784K28A): ux loaded p.id=32KS38KH dat=050544T\nINIT: Augmented Cockpit Display (ACD) Boot Sequence\nVersion 3.19 /.Sat.04.2951./ See Spectrum For Latest Patch Notes\nWelcome to Augmented Cockpit Display. Thank You.\n\nStarting d.env: ACC1940\nLoading default profile view (UEE-STND)\nSetting host.vhcl.param rchk-shp-ckpit-display [res = 4456.9, 19245, 193999]\n\nVis.Check:\ndrawdistance = max; ccrec = on; smoothoprtr = cst2cst/lax2ord;\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear…\n\n////\n////\n///\n/////////////////////////////////////////////////////////////////////////\n\nSUP 9XA not available\n\nupdating cachebuffer… \n\n***/ RST.MTRX [0,02.9,12,19] / 6578.13451 dtr\n***/ VRT.MTRX [9,02.9,52,29] / 334600.145111 dtr\n***/ XTS.MTRX [0,0,0,0,0] / 0.0 dtr\n***/ ceID_clear [PASS] / 135952.156003 dtr\n***/ sdf_see [0,14,67,10.9,3] / 5962423.159697 dtr\n***/ preDC_mod = allride_API architecture entity established\nInstruct Mngmt rhss-prep.custom.awq\nLocal host configuration agdi=32561ASG124A2 setup display root… enable\nVis.Check Complete.\n\nReading shadow buffer\nInt: aligned\nInt3: aligned\nAll Pass\nDispbox Continuing…\n\nSetting up X94 render image…\n\nFlattening 4.flos 403-50ce20-1945-2d999 (024:405:11010) rp_filter = 0 \n**./\n**./\n[85462446] **./ DO NOT ALTER\n| trq = 4, base_xth = 115200, 0c60.0cf8 |_c_|\n| sers: i89013 WBW port enabled |___|\n| lrt = 4, base_xth = 3210400, 0c50.0cf8 |_c_|\n| 00L0 at PBO, sharing enabled |___|\nCloned process to rec32 filemanager\nAccessing advanced MCPAIS (far/dir)\n//////////////////////////////////////////\n\nInitialization finished… Build Time [0031:98]\n\nDeploying ACD\n\nHave A Safe Flight\n +collect_reclaimer_datapad_member_01=Mathis +collect_reclaimer_datapad_member_02=Benton +collect_reclaimer_datapad_member_03=Gallen +collect_reclaimer_datapad_member_04=Abir +collect_reclaimer_datapad_member_05=Clair +collect_reclaimer_datapad_message_01=Hey everybody, after Debbins screwed us, I'm instituting a new policy of updating the code to the heavy freezer bins every couple of days. Make sure you don't pass this along to anyone you don't trust. The first code is 5136. +collect_reclaimer_datapad_message_02=Here's the latest code for the secure crate: +collect_reclaimer_datapad_message_code=~mission(RecCode) +collect_reclaimer_datapad_title=New Security +combatassist_desc=ATTENTION: An ECN relay in your sector has received an emergency signal broadcast from a ship in distress. Any available ships in the area capable of rendering assistance are requested to do so immediately. +combatassist_from=Emergency Communication Network +combatassist_obj_long_01=Travel to the emergency distress beacon and provide assistance. +combatassist_obj_long_02=Protect civilian from hostiles. +combatassist_obj_marker_01=ECN Alert +combatassist_obj_marker_02=Protect +combatassist_obj_short_01=Respond To ECN Alert +combatassist_obj_short_02=Protect Civilian +combatassist_obj_short_02a=Distress Beacon +combatassist_obj_timer_01=Time Remaining: %ls +combatassist_title=ECN ALERT: Assistance Needed +comm_ActivatingArray=Activating Array +comm_ActivationBroadcast=Beginning ECN Broadcast +comm_ActivationConnecting=Connecting Array to Hub +comm_ActivationStatus=:: Activation Status :: +comm_ActivationUplink=Establishing Uplink +comm_ArrayDeactivated=Array Deactivated +comm_ArrayNowOnline=Comm Array Is Now Online +comm_ArrayOnline=Comm Array Online +comm_ArrayStatus=:: Comm Array Status :: +comm_Array_ConnectionOffline=Uplink Offline +comm_Array_ConnectionOnline=Uplink Online  +comm_Array_Deactivate=Disconnect Uplink +comm_Array_Loading=Authenticating Passkey... +comm_Array_Login=Passkey Authorization +comm_Array_LoginFailed=No Authorized Passkey Detected +comm_Array_LoginSuccessful=Welcome Authorized Technician +comm_Array_Logout=Logout +comm_Array_Transition=Checking Comm Array Status... +comm_BtnActivate=Activate Array +comm_BtnCalibrate=Calibrate Array +comm_BtnDeactivate=Deactivate Array +comm_BtnDiagnostics=Diagnostics Report +comm_BtnLogIn=- Log In - +comm_BtnLogOff=Log Off +comm_BtnSecurity=Security Protocols +comm_BypassingPasskey=Bypassing Passkey +comm_DeactivatingArray=Deactivating Array +comm_DeactivationComplete=Deactivation Complete +comm_DeactivationStatus=:: Deactivation Status :: +comm_HackProgress=H4cC Ign pr()gR3Ss +comm_HackedBroadcast=eCN Br04Dk4Zt +comm_HackedConnection=4RR4Y ]-[Ub c0nnekT|()]\[ +comm_HackedPower=4RR4Y P()w3r LEVe1 +comm_HackedStatus=:: Upl|nc ZT47us :: +comm_LabelBroadcast=ECN Broadcast +comm_LabelConnection=Array Hub Connection +comm_LabelDisconnecting=Disconnecting Array From Hub +comm_LabelPower=Array Power Level +comm_LabelPoweringDown=Powering Down Array +comm_LabelTerminating=Terminating ECN Broadcast +comm_MaintenanceTerminal=Maintenance Terminal +comm_NoPasskey=No Passkey Detected +comm_PasskeyAccepted=Passkey Accepted +comm_PasskeyAccess=/// Authorized Passkey Access Only /// +comm_PasskeyBypassed=Passkey Bypassed +comm_PasskeyRequired=An authorized Passkey is required to access this terminal +comm_UplinkHack=>\ vp11nk h4ck \< +comm_UplinkHacked=//\ uplYNC ]-[4ck \\/ +comm_UplinkOffline=UPLINK OFFLINE +comm_UplinkOnline=UPLINK ONLINE +comm_UplinkStatus=:: Uplink Status :: +comm_WelcomeTechnician=Welcome Aciedo Technician! +comm_array_DeactivateConfirmation_001=Disconnecting the Uplink will disrupt communication +comm_array_DeactivateConfirmation_002=and ECN services in the area. +comm_array_DeactivateConfirmation_No=Cancel +comm_array_DeactivateConfirmation_Yes=Proceed +comm_array_DeactivateConfirmation_title=Warning: +comm_array_Reconnect=Reconnect Uplink +comm_array_ReconnectSuccess=Uplink successfully reconnected. Services have been restored. +comm_array_ReconnectingUplink=Reconnecting... +comm_array_Status=Current Status: +comm_array_Title=Maintenance Control Panel +comm_array_array_window_title=Aciedo Comm Array +comm_array_status_window_title=Current Diagnostic Data +comm_array_uplink_offline=Network Uplink Offline +comm_array_uplink_online=Network Uplink Online +comm_channel_Global=Open Comm Channel: Global +commarray_hack_danger_0001=I wouldn't be surprised if some trouble showed up when all is said and done.  +commarray_hack_danger_0002=There are regular patrols of the area, so be ready just in case some unwanted visitors show up.  +commarray_hack_danger_0003=I'm not expecting trouble, but knowing what security is like in that sector, it's not out of the question.  +commarray_hack_danger_0004=If I'm being honest, these ~mission(Client) had one of their own try to handle the array, and they got taken out. Just don't let the same thing happen to you. Go in prepared, you should come out fine.  commarray_hack_desc=~mission(Description) -commarray_hack_desc_0001=一伙~mission(Client)在忙活一个大事情,他们需要让~mission(MissionLocation|Address)离线来确保获得一点儿隐私权。当其离线后,我们需要你在那儿把风来确保通信链路停运足够长的时间。~mission(Danger)\n\n还有别忘了,你需要用破解密钥去获取阵列的控制权。\n愿意的话就自己带一个,也可以去~mission(Location|Address)搞一个。\n我可不想看到你费了老大劲跑到阵列那里却没法搞定这破事。 -commarray_hack_desc_0002=~mission(MissionLocation|Address)保持在线的话会麻烦到在这里干活的~mission(Client)。\n关掉它,活儿干完前让它一直离线,我们不会让你白费力气的。~mission(Danger)\n\n当然,没有破解密钥你就拿不到阵列的控制权。\n如果你真没有的话我们在~mission(Location|Address)那里给你准备了一个。 -commarray_hack_desc_0003=我不想说得太详细,但比如说如果有人能把~mission(MissionLocation|Address)弄离线并让它保持离线一会儿的话,大家都会过得更好的。~mission(Danger)\n\n我本不该提这个,但是为了大局,请随身带个破解密钥。我们最不需要的就是你到了地方却束手无策。\n说实话,如果你真的没有破解密钥,那么在~mission(Location|Address)那里会有个能用的。 -commarray_hack_desc_0004=当下~mission(Client)有个活儿要干,但是只要~mission(MissionLocation|Address)保持在线,这事儿就成不了。需要一个系统方面的大神来关闭通信上行链路,并在那里呆得够久来保证不出任何问题。~mission(Danger) 完工后就给钱。不预付。 \n\n---> 提示:随身携带破解密钥来骇入阵列控制。要么从~mission(Location|Address)那里拿一个,要么就自己带。 -commarray_hack_desc_0005=要来搞点儿破坏了 - ~mission(MissionLocation|Address)需要被弄离线,~mission(Client)想雇佣个黑客来干这事儿,并且保证上行链路离线足够长的时间。~mission(Danger)你需要知道的大概就这些。\n\n*** P.S. 你需要一个破解密钥来访问控制面板。我们给你在~mission(Location|Address)那里安排了一个,如果你更喜欢自个儿的,那也没关系。 +commarray_hack_desc_0001=A couple of ~mission(Client) are working on a big score and they need ~mission(MissionLocation|Address) shut down to make sure they get some privacy. Once it's offline, we'll need you to hang out there to make sure the commlink stays down long enough. ~mission(Danger)\n\nAnd DON'T forget, you'll need a CRYPTOKEY to access the array's controls. \nBring your own if you want, but you can head to ~mission(Location|Address) and grab one there.\nHate for you to head all the way out to the array and not be able to do the damn job. +commarray_hack_desc_0002=~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a CRYPTOKEY with you. \nWe arranged for one to be waiting for you at ~mission(Location|Address) if you don't already have one.  +commarray_hack_desc_0003=I don't want to get too specific, but let's just say it would be better for everyone if someone could make sure that ~mission(MissionLocation|Address) was taken out of commission and that it stayed that way for a while. ~mission(Danger)\n\nAnd I shouldn't have to mention this, but for the love of everything, bring a CRYPTOKEY with you. Last thing we need is you showing up unprepared. \nActually, you know what, if you don't already have one, there's a cryptokey at ~mission(Location|Address) that you can use. +commarray_hack_desc_0004=Certain ~mission(Client) have a job in the works, but they can't do it as long as the ~mission(MissionLocation|Address) is still online. Need a systems-grok to disable the comm uplink, and stay onsite long enough to make sure there aren't any issues. ~mission(Danger) Credits on completion. No up-front. \n\n---> REMINDER: Bring a CRYPTOKEY with you to hack the array's controls. Either grab one from ~mission(Location|Address) or bring your own. +commarray_hack_desc_0005=Here's the breakdown -  ~mission(MissionLocation|Address) needs to be taken offline, and ~mission(Client) are looking to hire a hacker to do it and guarantee the uplink's down for as long as needed. ~mission(Danger)That's about all you need to know.\n\n*** P.S. You'll need a CRYPTOKEY to access the control panel. We arranged one to be waiting for you at ~mission(Location|Address), but if you prefer to use your own, that's fine too. commarray_hack_from=~mission(Contractor) -commarray_hack_obj_display_02=关闭 ~mission(MissionLocation) -commarray_hack_obj_display_03=监视破解密钥进程 -commarray_hack_obj_display_04=确保~mission(MissionLocation) 保持离线:%ls -commarray_hack_obj_long_01=如果你还没有破解密钥,去~mission(Location)那里拿一个,或者随便在哪里买一个。 -commarray_hack_obj_long_02=前往~mission(MissionLocation) 关闭上行链路。 -commarray_hack_obj_long_03=监视破解密钥进程来确保骇入成功。 -commarray_hack_obj_long_04=确保 ~mission(MissionLocation) 在指定时期内保持离线。 -commarray_hack_obj_marker_01=骇入地点 -commarray_hack_obj_marker_02=关闭上行链路 -commarray_hack_obj_marker_03=关闭上行链路 -commarray_hack_obj_marker_04=保持阵列离线 -commarray_hack_obj_short_01=获取破解密钥 -commarray_hack_obj_short_02=关闭通信阵列上行链路 -commarray_hack_obj_short_03=确保骇入成功 -commarray_hack_obj_short_04=确保~mission(MissionLocation)保持离线 +commarray_hack_obj_display_02=Disable ~mission(MissionLocation) +commarray_hack_obj_display_03=Monitor Cryptokey's Progress +commarray_hack_obj_display_04=Ensure ~mission(MissionLocation) Stays Offline: %ls +commarray_hack_obj_long_01=If you don't already have one, acquire a Cryptokey by visiting ~mission(Location) or purchasing one elsewhere. +commarray_hack_obj_long_02=Disable uplink at ~mission(MissionLocation). +commarray_hack_obj_long_03=Monitor cryptokey's progress to ensure the hack is successful. +commarray_hack_obj_long_04=Ensure ~mission(MissionLocation) stays offline for the designated period. +commarray_hack_obj_marker_01=Hack Site +commarray_hack_obj_marker_02=Disable Uplink +commarray_hack_obj_marker_03=Disable Uplink +commarray_hack_obj_marker_04=Keep Array Offline +commarray_hack_obj_short_01=Acquire Cryptokey +commarray_hack_obj_short_02=Disable Comm Array Uplink +commarray_hack_obj_short_03=Ensure Hack's Success +commarray_hack_obj_short_04=Ensure ~mission(MissionLocation) Stays Offline commarray_hack_title=~mission(Title) -commarray_hack_title_0001=隐私掩护 -commarray_hack_title_0002=阵列骇入工作 -commarray_hack_title_0003=乱“阵” -commarray_hack_title_0004=掩护需求 -commarray_hack_title_0005=阵列骇入 -commarray_hack_title_0006=~mission(MissionLocation) 问题 -commarray_hack_title_0007=灭灯行动 -commarray_repair_danger_0001=我们收到报告称不法分子正在趁着阵列停机搞事情,所以请小心点。 -commarray_repair_danger_0002=谨慎行事,在连接恢复之前该区域内是不会有ECN的。 -commarray_repair_danger_0003=当你前往现场时请做好防范。阵列宕机后我们无法确定有谁或者什么东西潜伏在那里。 -commarray_repair_danger_0004=虽然没必要说出来,但你在那里的时候最好机灵点,随时准备应对可能出现的麻烦。 -commarray_repair_danger_0005=要记住一点:你应该在出发前做好充足的安全准备。我们还不确定是什么导致了阵列停运,但是已有在案记录表明不法分子曾经故意使其离线,更重要的是,他们还试图让其保持离线。 +commarray_hack_title_0001=Privacy Screen +commarray_hack_title_0002=Array Hack Job +commarray_hack_title_0003=Dis-Array +commarray_hack_title_0004=Cover Needed +commarray_hack_title_0005=Array Hack +commarray_hack_title_0006=~mission(MissionLocation) Problem +commarray_hack_title_0007=Lights Out +commarray_repair_danger_0001=We've been getting reports that outlaws have been taking advantage of the outage, so be careful.  +commarray_repair_danger_0002=Proceed with caution as the sector will not have ECN until the connection is back online.  +commarray_repair_danger_0003=Take precautions when you head over to the site. With the array down we can't be sure what or who might be lurking out there.  +commarray_repair_danger_0004=Shouldn't have to say this, but use some common sense when you're out there and be ready just in case you run in to some trouble.  +commarray_repair_danger_0005=One thing to keep in mind is that you should probably make sure your security measures are up to snuff before going. We're not positive yet what caused the Array to go down, but we have had reported incidents in the past of outlaws purposefully taking them offline, and more importantly, trying to keep them offline.  commarray_repair_desc=~mission(Description) -commarray_repair_desc_0001=~mission(Location|Address)停机了,我们需要技术员去修复可能存在的损伤并重新建立上行链路。我们会提供授权来访问维护终端。~mission(Danger) -commarray_repair_desc_0002=~mission(Client) 失去了与~mission(Location|Address)的连接。我们正在寻找合格通信技术员来进行现场评估,以确保上行链路能被重新激活。将会提供访问控制面板的正确授权。 ~mission(Danger) -commarray_repair_desc_0003=需要技术员去现场修复~mission(Location|Address)并将其重连至通信网络。一旦接受,我们会提供授权来访问维护控件。~mission(Danger) -commarray_repair_desc_0004=~mission(Location) 需要紧急维修。将会提供授权来访问通信阵列系统。~mission(Danger) -commarray_repair_desc_0005=~mission(Client) 报告了~mission(Location|Address)的问题,我们正在寻找能够委以授权去完成任何必要维修的承包人。~mission(Danger) -commarray_repair_desc_0006=合格的通信技术员请注意:~mission(Location|Address)失去了与~mission(Client)的连接并需要维护。~mission(Danger)如果感兴趣的话请告诉我们,这样我们就会给你提供所需的相应授权。 +commarray_repair_desc_0001=There's an outage at ~mission(Location|Address) and we need a technician to repair any possible damage and re-establish the uplink. We will provide authorization  to access the maintenance terminal. ~mission(Danger) +commarray_repair_desc_0002=~mission(Client) lost its connection to ~mission(Location|Address). We are looking for a qualified comm tech to do an on-site evaluation and ensure that the uplink is re-activated. The proper authorization will be provided to access the control panel.  ~mission(Danger) +commarray_repair_desc_0003=A technician is needed onsite to repair ~mission(Location|Address) and reconnect it to the comm network. Once contracted, we will transfer authorization to access the maintenance controls. ~mission(Danger) +commarray_repair_desc_0004=~mission(Location) is in urgent need of repair. Authorization to access the Comm Array's systems will be provided.  ~mission(Danger) +commarray_repair_desc_0005=~mission(Client) has been reporting issues with ~mission(Location|Address) and we're looking for a contractor to authorize to complete any necessary repairs. ~mission(Danger) +commarray_repair_desc_0006=Attention qualified comm technicians: ~mission(Location|Address) has lost its connection with ~mission(Client) and requires maintenance. ~mission(Danger)If you're interested, please let us know and we will provide you with the proper authorization needed. commarray_repair_from=~mission(Contractor) -commarray_repair_obj_display_02=前往~mission(Location)恢复上行链路 -commarray_repair_obj_display_03=请在 %ls 内离开管制区域 -commarray_repair_obj_long_01=前往~mission(Location)修复上行链路。 -commarray_repair_obj_long_02=恢复~mission(Location)的上行链路。 -commarray_repair_obj_long_03=一旦维修开始,请离开管制区域,否则会有被指控非法入侵并失去报酬的风险。 -commarray_repair_obj_marker_01=维修地点 -commarray_repair_obj_marker_02=恢复上行链路 -commarray_repair_obj_short_01=前往维修地点 -commarray_repair_obj_short_02=恢复通信阵列上行链路 -commarray_repair_obj_short_03=离开管制区域 +commarray_repair_obj_display_02=Restore Uplink at ~mission(Location) +commarray_repair_obj_display_03=%ls to Leave Restricted Area +commarray_repair_obj_long_01=Go to ~mission(Location) to repair uplink. +commarray_repair_obj_long_02=Restore uplink at ~mission(Location). +commarray_repair_obj_long_03=Once repairs are initiated, leave the Restricted Area or risk trespassing charges and forfeiting payment. +commarray_repair_obj_marker_01=Repair Site +commarray_repair_obj_marker_02=Restore Uplink +commarray_repair_obj_short_01=Go To Repair Site +commarray_repair_obj_short_02=Restore Comm Array Uplink +commarray_repair_obj_short_03=Leave Restricted Area commarray_repair_title=~mission(Title) -commarray_repair_title_0001=~mission(Location) 维修 -commarray_repair_title_0002=维修技术员的机会 -commarray_repair_title_0003=需要娴熟技术员 -commarray_repair_title_0004=通信修复 -commarray_repair_title_0005=需要合格通信技术员 -commarray_repair_title_0006=通信上行链路离线 -commarray_repair_title_0007=掉线的通信阵列 -comms_channel_disconnected=通讯频道失去连接:%S -comms_channel_invited=被邀请到通讯频道:%S -comms_channel_joined=已加入通讯频道:%S -comms_group_created=已创建 %s。 -comms_group_disbanded=%s 已经解散。 -comms_invite_accepted=%S 已经加入 %s。 -comms_invite_declined=%S 拒绝了加入 %s 的邀请。 -comms_invite_received=%S 邀请你加入他们的 %s。 -comms_invite_sent=%S 被邀请加入 %s。 -comms_invite_sent_target=目标玩家被邀请加入 %s。 -comms_invite_timeout=你发往 %S 的邀请已过期。 -comms_leader_changed=%S现为%s组长 -comms_local_player_joined=你已加入 %S 的 %s。 -comms_local_player_joined_auto=你已加入 %s。 -comms_local_player_kicked=你已被从 %s 踢出。 -comms_local_player_left=你退出了 %s。 -comms_member_kicked=%S 已被从 %s中踢出。 -comms_member_left=%S 已离开 %s。 -comms_suffix_group=%S' 组 -comms_suffix_party=小组 -comms_suffix_ship_channel='%S' 频道 -comms_target_contact=呼叫目标:%S +commarray_repair_title_0001=Repair ~mission(Location) +commarray_repair_title_0002=Repair Technician Opportunity +commarray_repair_title_0003=Skilled Technician Wanted +commarray_repair_title_0004=Comm Repair +commarray_repair_title_0005=Qualified Comm Tech Needed +commarray_repair_title_0006=Comm Uplink Offline +commarray_repair_title_0007=Disconnected Comm Array +comms_channel_disconnected=Comms Channel Disconnected: %S +comms_channel_invited=Invited to Comms Channel: %S +comms_channel_joined=Comms Channel Joined: %S +comms_group_created=Created %s. +comms_group_disbanded=The %s has been disbanded. +comms_invite_accepted=%S has joined the %s. +comms_invite_declined=%S has declined invitation to %s. +comms_invite_received=%S has invited you to their %s. +comms_invite_sent=%S invited to %s. +comms_invite_sent_target=Target player invited to %s. +comms_invite_timeout=The invitation you sent to %S has timed out. +comms_leader_changed=%S is now %s leader. +comms_local_player_joined=You have joined %S's %s. +comms_local_player_joined_auto=You have joined %s. +comms_local_player_kicked=You have been kicked from the %s. +comms_local_player_left=You have left the %s. +comms_member_kicked=%S has been kicked from the %s. +comms_member_left=%S has left the %s. +comms_suffix_group=group '%S' +comms_suffix_party=party +comms_suffix_ship_channel=channel '%S' +comms_target_contact=Hail Target: %S concate_mics_signs_%=% concate_mics_signs_-=- concate_misc_numbers_0=0 @@ -42990,110 +42990,110 @@ concate_misc_signs_#=# concate_misc_signs_.=. concate_misc_signs_..=.. concate_misc_signs_...=... -concate_misc_signs_:=: -confirmkill_danger_0001=当然,如果那个混蛋还活着的话……算了,我就直说吧,你应该为任何事做好准备。 -confirmkill_danger_0002=在四处搜寻时请当心背后。人们说暴力会制造更多的暴力。 -confirmkill_danger_0003=在搜寻时请务必当心。可不想听到你因为粗心大意而和~mission(TargetName|NickOrFirst)这家伙落得一个下场。 -confirmkill_danger_0004=一句忠告:死亡的阴影很可能正在这片区域徘徊。确保你已经做好了万全准备。 +concate_misc_signs_:=: +confirmkill_danger_0001=Of course, if the bastard is still alive then ... well, let's just say you should go in ready for anything.  +confirmkill_danger_0002=Watch your back when you're digging around. They say violence makes more violence.  +confirmkill_danger_0003=Make sure to keep an eye out for trouble while you're searching. Hate to hear that you joined ~mission(TargetName|NickOrFirst) cause you weren't careful.  +confirmkill_danger_0004=One piece of advice, there's likely to be vultures circling the area. Make sure you're prepared for anything.  confirmkill_desc=~mission(Description) -confirmkill_desc_0001=有传言说这位名为~mission(TargetName)的老帽终于升天了,早就该如此了。问题在于目前这仅仅是个传言。~mission(Client)愿意付一笔钱来查明消息是否属实。~mission(Timed)如果你前往~mission(Location)并进行确认的话,你将会因为自己的付出而得到一笔不错的小费。~mission(Danger) -confirmkill_desc_0002=我一直跟人说在雇人之前要先审查,但他们听进去了吗?当然没。比如说~mission(Client)。他们雇了些市井氓流去搞定~mission(TargetName),但现在却担心事儿可能没成,想要找人去~mission(Location)那里进行击杀确认。~mission(Timed)~mission(Danger)感兴趣吗? -confirmkill_desc_0003=我的另一项工作按理说应该已经完成了,但现在~mission(Client)担心~mission(TargetName)可能还活蹦乱跳着在。为了让他们放心,我告诉他们我会派人前往~mission(Location)并确保那些人不会诈尸。~mission(Timed)~mission(Danger) -confirmkill_desc_0004=不知道你听说没,据说~mission(TargetName)死了。死的不能再死。每个人都在忙着弄清这是不是真的,不过我得到了尸体可能在哪的线索。~mission(Timed)前往~mission(Location)然后帮忙确认一下,我将确保你跑这一趟是值得的。~mission(Danger) -confirmkill_desc_0005=~mission(Client)花了一大笔钱想要一劳永逸地解决这个问题,但我想死亡证明并没有出现。这对他们来说糟透了,但对你我来说很好。我自个儿去不了,不过能给你提供~mission(Location)的位置。去那里确认一下~mission(TargetName)凉透了没。~mission(Danger)工作很简单,你甚至不用自己去杀任何人,而且挣得也不少。~mission(Timed) -confirmkill_desc_0006=希望你不介意尸体,因为我需要你近距离接触其中一个。他曾经叫做~mission(TargetName)。你要去~mission(Location)找找还剩下什么,希望能证实那个混蛋真的死了。~mission(Timed)~mission(Danger)如果你在那里还找到了什么其它东西,都随你处理。 -confirmkill_desc_0007=有消息称~mission(TargetName)可能死了。 '可能' 对我来说是不合适的,所以我想你去~mission(Location)确认一下。~mission(Timed)~mission(Danger)如果遇到其他问题,你自己解决。然后这是我给你的价格。 +confirmkill_desc_0001=There's a rumor floating around that this hatjob by the name of ~mission(TargetName) is finally kissing stardust. Talk about overdue. Problem is that it's just a rumor for now. The ~mission(Client) are willing to cough up some credits to find out if it's true. ~mission(Timed)If you head to ~mission(Location) and confirm, you'll get a nice little payout for your troubles. ~mission(Danger) +confirmkill_desc_0002=I keep telling people you gotta vet before you hire, but do they listen? Course not. Take the ~mission(Client) for example. They paid some alleyscag to off ~mission(TargetName), but now they're worried the job might not actually be done and they want someone to go out to ~mission(Location) and verify the hit. ~mission(Timed)~mission(Danger)Interested? +confirmkill_desc_0003=Another job of mine was supposed to be all wrapped up, but now the ~mission(Client) are worried that ~mission(TargetName) might still be upright. To ease their minds, I told them I'd send someone out to ~mission(Location) and make sure that people who are supposed to be dead stayed that way. ~mission(Timed)~mission(Danger) +confirmkill_desc_0004=Not sure if you heard yet, apparently ~mission(TargetName) is dead. Like dead, dead. Everyone is scrambling to find out if it's true or not, but I got a lead on where the body might be. ~mission(Timed)Head to ~mission(Location) and confirm for me, I'll make sure it's worth your while. ~mission(Danger) +confirmkill_desc_0005=The ~mission(Client) paid big credits to have this problem of theirs permanently solved, but I guess the proof of death didn't come through. Sucks for them, but works out for me and you. I can't go myself, but I can give you the location of ~mission(Location). Go and confirm that ~mission(TargetName) is toe up. ~mission(Danger)Simple enough job, don't even have to kill anyone yourself, and the credits are right. ~mission(Timed) +confirmkill_desc_0006=Hope you don't mind corpses, cause I need you to get up close and personal with one. Used to go by the name ~mission(TargetName). You should find what's left of them at ~mission(Location) and hopefully confirm that the bastard's really dead. ~mission(Timed)~mission(Danger)Anything else you find when you're out there is fair game. +confirmkill_desc_0007=Got word that ~mission(TargetName) might be dead. 'Might' ain't gonna cut it with me, so I want you to go to ~mission(Location) and make sure of it.~mission(Timed)~mission(Danger)If you have any other questions, just figure it out yourself. That's what I pay you for. confirmkill_from=~mission(Contractor) -confirmkill_location_0001=飞船残骸 -confirmkill_location_0002=失联位置 -confirmkill_location_0003=~mission(TargetName|Last)的最后已知位置 -confirmkill_location_0004=残骸 -confirmkill_location_0005=残骸地点 -confirmkill_location_0006=飞船残骸 -confirmkill_obj_long_01=前往~mission(Location)找到~mission(TargetName)。 -confirmkill_obj_long_02=找到~mission(Role)~mission(TargetName|Last)并确认他们的死亡。 -confirmkill_obj_long_02a=确认 -confirmkill_obj_marker_01=残骸地点 -confirmkill_obj_short_01=前往残骸地点 -confirmkill_obj_short_02=定位尸体 -confirmkill_timed_0001=你需要快点了,赶紧到达那里,没有人知道如果尸体被留在那里会发生什么。 -confirmkill_timed_0002=他们死了并不意味着你可以享受甜蜜时光。~mission(TargetName|NickOrFirst)在那待的时间越长,这工作就越难完成。 -confirmkill_timed_0003=每个人都渴望尽快解决这个事儿,所以看看你能做些什么。 -confirmkill_timed_0004=甚至一想到~mission(TargetName|Last)还在呼吸,每个人都在冒冷汗,尽快处理这件事。 +confirmkill_location_0001=the ship's remains +confirmkill_location_0002=the last point of contact +confirmkill_location_0003=~mission(TargetName|Last)'s Last Known Position +confirmkill_location_0004=the wreckage +confirmkill_location_0005=the wreck site +confirmkill_location_0006=the derelict +confirmkill_obj_long_01=Visit ~mission(Location) to locate ~mission(TargetName). +confirmkill_obj_long_02=Locate ~mission(Role) ~mission(TargetName|Last) and confirm they're dead. +confirmkill_obj_long_02a=Confirm +confirmkill_obj_marker_01=Wreck Site +confirmkill_obj_short_01=Go To Wreck Site +confirmkill_obj_short_02=Locate Corpse +confirmkill_timed_0001=Need you to hurry and get there fast. No telling what can happen to a corpse when it's just left sitting out there.  +confirmkill_timed_0002=And just cause they're dead doesn't mean you can take you're sweet time. The longer ~mission(TargetName|NickOrFirst) sits out there, the harder this job's gonna get.  +confirmkill_timed_0003=Everyone's real eager to have this settled as fast as possible, so see what you can do.  +confirmkill_timed_0004=Even the thought of ~mission(TargetName|Last) still breathing has everyone on edge. Take care of this ASAP.  confirmkill_title=~mission(Title) -confirmkill_title_0001=幽灵猎手 -confirmkill_title_0002=讣告 -confirmkill_title_0003=真与假 -confirmkill_title_0004=你见到死人了? -confirmkill_title_0005=需要确认 -confirmkill_title_0006=最后的再见 -confirmkill_title_0007=最后一步 -constantine_recoverysafe_desc_001=赫斯顿动力\n外包部门\n\n承包:安全库恢复\n承包人联系:独立\n外包经理:C. 赫斯顿\n风险评估:~mission(Contractor|Danger)\n联系时间:~mission(Contractor|Timed)\n\n窃贼和反叛者攻入了我们的一处设施,~mission(Location),并肆意破坏公物。尽管赫斯顿安全部门被派去消灭他们,但公司需要一个专门的操作员去取得存储在那里的数据库。确保它被安全送到~mission(Destination)。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -constantine_recoverysafe_desc_002=赫斯顿动力\n外包部门\n\n承包:安全库恢复\n承包人联系:独立\n外包经理:C. 赫斯顿\n风险评估:~mission(Contractor|Danger)\n联系时间:~mission(Contractor|Timed)\n\n操作员需要前往赫斯顿的设施~mission(Location)并在罪犯摧毁数据前安全检索库。一旦进入设施,你就可以使用任何必要的武力来执行任务。到手之后,将数据送到~mission(Destination)获取报酬。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -constantine_recoverysafe_desc_003=赫斯顿动力\n外包部门\n\n承包:安全库恢复\n承包人联系:独立\n外包经理:C. 赫斯顿\n风险评估:~mission(Contractor|Danger)\n联系时间:~mission(Contractor|Timed)\n\n一个赫斯顿的设施,~mission(Location),已经被破坏和偷窃的未授权人员侵占。赫斯顿动力需要一个承包人进入设施,取得赫斯顿公司的专有文件和数据,并将其送到~mission(Destination)。必要情况下使用武力,但赫斯顿财产的安全是最重要的。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -constantine_recoverysafe_desc_004=赫斯顿动力\n外包部门\n\n承包:安全库恢复\n承包人联系:独立\n外包经理:C. 赫斯顿\n风险评估:~mission(Contractor|Danger)\n联系时间:~mission(Contractor|Timed)\n\n公司总机最近接到通知,~mission(Location)已经被拾荒者和窃贼占领。在赫斯顿安全部门夺回该设施之前,我们要确保该设施包含的数据被安全地转移并传送到~mission(Destination)。你可以使用任何必要的武力来确保数据的安全,但要明白安全运送是你的首要目标。成功完成你的任务就会付款。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -constantine_recoverysafe_title_001=承包恢复 -constantine_recoverysafe_title_002=安全检索 -constantine_recoverysafe_title_003=数据库提取 -constantine_recoverysafe_title_004=安全检索 -constellation_rear_tube=后部对接口 +confirmkill_title_0001=Ghost Hunter +confirmkill_title_0002=Obituary +confirmkill_title_0003=True or False +confirmkill_title_0004=You See Dead People? +confirmkill_title_0005=Confirmation Needed +confirmkill_title_0006=Final Goodbye +confirmkill_title_0007=Last Steps +constantine_recoverysafe_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nThieves and deviants have broken into one of our facilities, ~mission(Location), and have been committing random acts of vandalism. Although Hurston Security has been tasked with eliminating them, Corporate needs a dedicated operator to retrieve one of our data vaults that was being stored there. Make sure it's safely delivered to ~mission(Destination).\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +constantine_recoverysafe_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nOperator needed to travel to Hurston facility ~mission(Location) and retrieve a data safe before criminals destroy it. Once inside the facility, you are cleared to use whatever force is necessary in the execution of your mission. Once secured, deliver the safe to ~mission(Destination) for payment.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +constantine_recoverysafe_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA Hurston facility, ~mission(Location), has been compromised and overrun by unauthorized elements bent on vandalism and thievery. Hurston Dynamics needs a contractor to access the facility and retrieve proprietary Hurston documents and data currently housed in a secure safe and deliver it to ~mission(Destination). Use force if necessary but the safe return of Hurston property is paramount.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +constantine_recoverysafe_desc_004=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nCentral has recently been notified that ~mission(Location) has been overtaken by scavengers and thieves. Before Hurston Security can retake the facility, we want to make sure that a safe containing archives of the facility's data is safely removed and delivered to ~mission(Destination). You are cleared to use whatever force is necessary to secure the safe, but understand that the secure delivery is your primary objective. Payment will be issued upon successful completion of your task.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +constantine_recoverysafe_title_001=Recovery Contract +constantine_recoverysafe_title_002=Secure Retrieval +constantine_recoverysafe_title_003=Vault Extraction +constantine_recoverysafe_title_004=Safe Retrieval +constellation_rear_tube=Rear Docking Port contract_desc=~mission(Description) contract_from=~mission(Contractor) contract_timed=~mission(Contractor|Timed) contract_title=~mission(Title) -covalex_UGF_collect_desc_001=你好啊。\n\n我这有个包裹需要你送。包裹在~mission(Location|Address)等着你去取,然后再送去~mission(Destination|Address)。\n\n我相信你不会出事的,但还是得说清楚情况,我有看到这片区域内出现了许多安保警告。可能是最近那边发生了几起袭击事件。好了,我倒也不是说你一定会碰上什么人,但最好还是做点准备保护好自己。\n\n祝你好运,\n\n蔡斯·休伊特\n初级物流协调员\n科瓦莱什货运\n“科瓦莱什,使命必达。”\n -covalex_UGF_collect_title_001=科瓦莱什快递飞行员 -covalex_chaindelivery_desc_001=\n你好,\n\n~mission(Contractor|Reaction)\n\n对于下一份合约,为了帮助加快运输,我们的超级智能数据技术人员协调了以下多站路线:\n1. 从~mission(Location1|Address)揽收~mission(Item1)并运送至~mission(Location2|Address)。\n2. 从~mission(Location2|Address)揽收~mission(Item2)并运送至~mission(Location3|Address)。\n3. 从~mission(Location3|Address)揽收~mission(Item3)并运送至~mission(Location1|Address)。\n\n这真的可以让你充分利用旅行时间!\n\n每成功送货,将会获发一笔款项,完成整个路线后就可获得一笔奖金。\n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_chaindelivery_title_001=多站的送货路线 -covalex_delivery_desc_0001=你好啊!\n\n~mission(Contractor|Reaction)\n\n我们还有另一批快递在~mission(Location|Address)等待运输,这些快递需要送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运 \n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_delivery_desc_0002=嘿!\n\n希望你一切都好。~mission(Contractor|Reaction) \n\n有个快递在~mission(Location|Address),然后我们需要你把它送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运 \n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_delivery_desc_0003=再次向你问好,\n\n~mission(Contractor|Reaction)\n\n希望你现在有空,因为我有个工作要交给你。前往~mission(Location|Address)揽收一个要送到~mission(Destination|Address)的快递。这可能会成为一次很有趣的旅途。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运 \n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_delivery_desc_0004=嗨!\n\n不知道你怎么样了,但今天这儿很忙,我几乎不能停下来喘口气。~mission(Contractor|Reaction)\n\n因此,我们需要给你安排个快递,是从~mission(Location|Address)送到~mission(Destination|Address)的,应该不是个苦差事。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运 \n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_delivery_desc_0005=你好,\n\n蔡斯今天休假,所以由我暂时处理你的合约。\n\n这一件快递是从~mission(Location|Address)送到~mission(Destination|Address)的。~mission(Contractor|Timed)\n\n感谢,\n\n阿林·德科\nSr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_delivery_desc_0006=你好啊,\n\n~mission(Contractor|Reaction)\n\n我找到了一份完美的送货合约供您处理。这件快递要从~mission(Location|Address)送到~mission(Destination|Address)。听起来不错,对吧?~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_delivery_desc_intro=嗨!\n\n我有一些令人兴奋的消息要分享 - 科瓦莱什速运正在寻求与您所在地区的其他独立运营商签订合约!\n\n科瓦莱什获得了 '帝国资产'十大运输公司' 和 '快递行业2945年最值得信赖的运输公司'等荣誉,比以往任何时候都要忙。这意味着更多的货物要运往更多的地方,这就是你的机会!\n\n我们正在寻找可靠勤奋的飞行员来加入我们不断扩大的大家庭。您拥有一艘有货舱的飞船吗?如果需要的话,您能通过督导局的背景审核吗?如果都可以的话,那么一整个宇宙的机会都在等待您!您所要做的就是完成一个简单的 '评估实验' 然后从~mission(Location|Address)揽收快递并安全地将其送到~mission(Destination|Address)。\n\n完成后,您将有资格成为科瓦莱什速运公司庞大的独立运输专家网络的一部分*。\n\n我们期待着你的消息,\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_delivery_title_001=科瓦莱什的快递飞行员 -covalex_delivery_title_intro=需要拥有独立货舱的飞行员 -covalex_holiday_001=说实话,我们收到这么多包裹,我都没有时间自己购物了! -covalex_holiday_002=每年的这个时候,压力都很大,我只是试着回忆我们的工作给人们带来了多少快乐。 -covalex_holiday_003=我想只要我们大家一起努力,就可以让这个节日成为最好的之一! -covalex_holiday_004=我不知道你是怎么想的,但是我已经迫不及待地想要结束这种匆忙的生活,这样我就可以和我的爱人度过一段美好的时光了。 -covalex_holiday_005=你知道,即使再忙,这依然是我一年中最喜欢的时间! -covalex_holidaydelivery_desc_0001=节日快乐!\n\n对于科瓦莱什来说,送礼的季节比以往任何时候都疯狂,我们需要所有能得到的帮助以确保所有东西都能按时送到。\n\n我希望你能从~mission(Location)揽收一个特殊快递并送到~mission(Destination)。\n\n~mission(Contractor|DeliveryHoliday) \n\n祝你和你的家人快乐,\n\n蔡斯·休伊特\nJr.物流协调员\n科瓦莱什速运\n'科瓦速运,使命必达。'\n\n\n\n\n\n\n\n科瓦莱什速运是一家有限责任公司,通过接受这份合约,您就同意了我们加长版的‘独立工人补充信息指南v.2948.01.29’中列出的所有条款和条件。科瓦莱什速运不负责独立承包人运营过程中发生的任何损害。 -covalex_holidaydelivery_title_001=节日快递 -covalexrand_MissionUI_LocateCrate=定位 ~mission(Owner)的包裹 +covalex_UGF_collect_desc_001=Hello there,\n\nI have a delivery I need taken care of. The order is waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). \n\nI’m sure you’ll be fine, but for full disclosure, I’m seeing a bunch of security warnings pop up for this area. Seems there have been a handful of attacks in that area in the last few days. Now, I’m not saying you’ll run into anything, but it would probably be best if you brought along a bit of protection.\n\nGood luck,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n +covalex_UGF_collect_title_001=Delivery Pilot for Covalex +covalex_chaindelivery_desc_001=\nGreetings,\n\n~mission(Contractor|Reaction)\n\nFor this next contract, to help expedite shipping, our super-smart data technicians coordinated the following multi-stop route:\n1. Pick up ~mission(Item1) from ~mission(Location1|Address) and deliver it to ~mission(Location2|Address). \n2. Pick up ~mission(Item2) from ~mission(Location2|Address) and deliver it to ~mission(Location3|Address). \n3. Pick up ~mission(Item3) from ~mission(Location3|Address) and deliver it to ~mission(Location1|Address). \n\nThis should really make the most out of your travel time! \n\nPayment will be issued for each successful delivery, with a bonus paid with the completion of the entire route.\n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +covalex_chaindelivery_title_001=Multi-Stop Delivery Route +covalex_delivery_desc_0001=Hi there!\n\n~mission(Contractor|Reaction)\n\nWe've got another shipment waiting to be picked up at ~mission(Location|Address) and delivered to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +covalex_delivery_desc_0002=Hey!\n\nHope everything's going all right with you. ~mission(Contractor|Reaction) \n\nThere is a shipment at ~mission(Location|Address) that we need you to take over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +covalex_delivery_desc_0003=Hi again,\n\n~mission(Contractor|Reaction)\n\nHoping you're free, because I have a job to send your way. Got a pick up request at ~mission(Location|Address) for a shipment that is headed to ~mission(Destination|Address). That could wind up being an interesting route. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +covalex_delivery_desc_0004=Hi!\n\nDon't know about you, but today has been a busy one over here. Barely been able to stop and catch my breath. ~mission(Contractor|Reaction)\n\nSo, the run we need taken care of will have you grabbing a shipment from ~mission(Location|Address) and bringing it to ~mission(Destination|Address). Should hopefully be pretty painless. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) \n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +covalex_delivery_desc_0005=Hello,\n\nChase is off today, so I am temporarily handling your contracts. \n\nThis current one is for a shipment pick up at ~mission(Location|Address) to be delivered to ~mission(Destination|Address). ~mission(Contractor|Timed)\n\nThanks,\n\nArleen Dokgo\nSr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +covalex_delivery_desc_0006=Hey there,\n\n~mission(Contractor|Reaction)\n\nFound the perfect shipment contract for you to tackle. There's a shipment waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). Sounds good, right? ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +covalex_delivery_desc_intro=Hi!\n\nI've got some exciting news to share - Covalex Shipping is seeking to contract with additional independent operators in your area! \n\nEarning such accolades as 'Imperial Finances' Top 10 Shipping Companies' and 'Delivery Digest's 2945's Most Trusted Transport,' Covalex is busier than ever. And that means more cargo going to more places. That's where you come in! \n\nWe're looking for dependable and industrious pilots to join our expanding family. Do you have access to a ship that can hold cargo? Can you pass an Advocacy background check if required? Then a universe of opportunity is waiting for you. All you have to do is complete a simple 'Evaluation Trial' and pick up a shipment from ~mission(Location|Address) and take it safely to ~mission(Destination|Address). \n\nUpon satisfactory completion, you'll be eligible to become part of Covalex Shipping's vast network of independent transport specialists*.\n\nWe look forward to hearing from you,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\n*Covalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. +covalex_delivery_title_001=Delivery Pilot for Covalex +covalex_delivery_title_intro=Independent Cargo Pilot Needed +covalex_holiday_001=To tell the truth, we've got so many packages coming in that I haven't even had any time to do my own shopping!  +covalex_holiday_002=With all the stress at this time of year, I just try to remember how much happiness we're bringing to people with what we do.  +covalex_holiday_003=I think that if we all work together, we can help make this holiday one of the best!  +covalex_holiday_004=I don't know about you, but I can't wait for the rush to be over so I can get some quality time with loved ones.  +covalex_holiday_005=You know, even with how busy it gets, this is still my favorite time of the year!  +covalex_holidaydelivery_desc_0001=Happy Holidays!\n\nThe gift giving season has been crazier than ever for us at Covalex, and we need all the help we can get to make sure everything gets delivered on time. \n\nI'm hoping you can grab a special delivery from ~mission(Location) and deliver it to ~mission(Destination). \n\n~mission(Contractor|DeliveryHoliday) \n\nGood cheer to you and yours,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.  +covalex_holidaydelivery_title_001=Holiday Delivery +covalexrand_MissionUI_LocateCrate=Locate ~mission(Owner)'s Package covalexrand_desc=~mission(Description) -covalexrand_desc_0001=在事故发生后,我一直在等待科瓦莱什的行动,但我不认为这会发生了。希望你能去贡多帮我拿到我的快递。~mission(Reference)~mission(Timed)我也不需要你把它直接送给我。我会在~mission(Destination)取快递,所以你只要放在前台就行。\n\n感谢,\n~mission(Owner) -covalexrand_desc_0002=我在科瓦莱什有个很重要的快递,显然在事故发生时它就在贡多。他们说交货要推迟,但现在已经几个月了,他们还在跟我说同样的话。没一点新消息,我为此损失了一大笔钱,他们却只能向我道歉。什么玩意,我想如果他们不能完成送货的话,我就得找其他人。 ~mission(Reference) 需要送到 ~mission(Destination)。 ~mission(Timed) -covalexrand_desc_0003=嘿,我订了个礼物,它被困在了那个爆炸了的科瓦莱什空间站,不管怎么样,他们说已经运送不到了。对那儿发生的事我真的很抱歉,但我已经错过了我们的结婚纪念日,如果连生日都被我错过,那就死定了。总之,希望你能帮我把这份礼物带去~mission(Destination),无论你用什么手段都行。 ~mission(Reference) ~mission(Timed) -covalexrand_desc_0004=听着,我们都认为在贡多发生的事是一场真正的悲剧,我很遗憾有人失去了生命,但这并不意味着我的包裹就不需要递送了,对吧?如果科瓦莱什不愿意或者没有能力这样做,那么我完全有权利自己去完成。这样才公平。~mission(Reference)感兴趣的话,我需要其送到~mission(Destination)。~mission(Timed)\n\n祝好运,\n~mission(Owner) -covalexrand_desc_0005=我现在有点进退两难。我一直期待的一份快递在运输途中经过了科瓦莱什在十字军附近的贡多空间站,但那里发生了一场事故,所有的货运都中断了。我试图退款,但我订购的公司说这是科瓦莱什的错,科瓦莱什说他们的服务条款涵盖了这样的延误。~mission(Timed)我想现在我只想要我的包裹,我真的不在乎我怎么得到它。甚至到了我愿意付额外的运费让别人帮我把它送到~mission(Destination)的地步。~mission(Reference) -covalexrand_desc_0006=我需要个有飞船的人前往科瓦莱什的贡多空间站,在那取个箱子送到~mission(Destination)。~mission(Reference)在你产生错误的想法之前,我得说我不是想偷窃或其他东西,记住那是我的包裹。科瓦莱什只是在用调查或安全或他们使用的任何借口拖延他们的交付。~mission(Timed) -covalexrand_desc_0007=因为在贡多发生的事故,我订购的包裹不动了。我花了很多钱买这个,现在它就在那儿积灰。在我看来,如果科瓦莱什不打算做什么,那我最好花钱请人帮我找到它,然后把它带到~mission(Destination)。~mission(Reference)~mission(Timed) -covalexrand_desc_0008=我快疯了,科瓦莱什一直告诉我他们送过了我的包裹,但我没有收到。我所掌握的最后的路线信息是它在他们的贡多中心,所以我想应该是那场大事故导致它被放去了别的地方。~mission(Item)如果你能去看看,我敢打赌它就在那里。~mission(Timed)如果它在那里,我会付钱让你把它带到~mission(Destination)。 +covalexrand_desc_0001=Been waiting forever for Covalex to get their act together after the accident they had, but I just don't think it's going to happen at this point. Hoping you could go out to Gundo and grab my order for me. ~mission(Reference)~mission(Timed)I don't need you to take it all the way to me either. I arranged for shipment from ~mission(Destination) so all you'd have to do is leave it there at the front desk for me.\n\nThanks,\n~mission(Owner) +covalexrand_desc_0002=I had an important shipment with Covalex and apparently it was waiting at Gundo when they had that big accident there. They said the delivery was going to be delayed, but it's been months now and they're still telling me the same exact thing. No new information or anything. I'm losing a ton of money on this and the best they can offer me is an apology. Not good enough. Figure if they can't finish the delivery, I'll find someone who can. ~mission(Reference) Need it delivered to ~mission(Destination). ~mission(Timed) +covalexrand_desc_0003=Hey, a gift I ordered is stuck out on that Covalex station that exploded or whatever and now they say they can't deliver it. I'm really sorry about what happened there, but I already missed our anniversary and if I miss their birthday too, I'm gonna be dead. Basically, I need that box to be at ~mission(Destination) by any means necessary. ~mission(Reference) ~mission(Timed) +covalexrand_desc_0004=Look, we can all agree it was a real tragedy what happened out there at Gundo, and I'm sorry people lost their lives, but that doesn't mean I don't need my package delivered, right? And if Covalex isn't willing or able to do it, then I have every right to go and get delivered on my own. That only seems fair. ~mission(Reference)If you're interested, I'll need it taken to ~mission(Destination). ~mission(Timed)\n\nGood luck,\n~mission(Owner) +covalexrand_desc_0005=I'm in a bit of a bind. A delivery I've been expecting was rerouted through Covalex's Gundo station out near Crusader, but an accident there stopped all shipments. I tried getting a refund, but the company I ordered from says it's Covalex's fault, and Covalex says that their terms of service covers a delay like this. ~mission(Timed)I guess at this point I just want my package and I don't really care how I get it. Even to the point where I'm willing to pay the extra shipping to have someone just take it to ~mission(Destination) for me. ~mission(Reference) +covalexrand_desc_0006=I need someone with access to a ship to fly out to Covalex's Gundo station and take a box there to ~mission(Destination). ~mission(Reference)And before you get the wrong idea or anything, I'm not talking about stealing or anything, because it's my package. Covelex is just dragging their feet delivering it because of the investigation or safety or whatever excuse they're using. ~mission(Timed) +covalexrand_desc_0007=A package I ordered is stuck because of the accident that happened at Gundo. I paid good creds for this and now it's just sitting there gathering dust. Seems to me that if Covalex isn't gonna do anything about it, then I might as well pay someone to find it and take it to ~mission(Destination) for me. ~mission(Reference)~mission(Timed) +covalexrand_desc_0008=I am going crazy. Covalex keeps telling me that they delivered my package, but I didn't get it. The last routing information I have places it at their Gundo center, so I'm thinking that it got misplaced when they had the big accident there. ~mission(Item) If you could go check it out, I bet you anything that it's just sitting there. ~mission(Reference)If it is there, I'll pay to have you bring it to ~mission(Destination). covalexrand_from=~mission(Owner) -covalexrand_obj_long_01=前往科瓦莱什贡多空间站。 -covalexrand_obj_long_02=找到并拿起包裹。 -covalexrand_obj_long_03=将包裹送到~mission(Destination)。 -covalexrand_obj_short_01=前往科瓦莱什 -covalexrand_obj_short_02=拾取包裹 -covalexrand_obj_short_03=运送包裹 -covalexrand_obj_short_03a=包裹 -covalexrand_reference_0001=一个朋友的朋友说你会做这样的事情,所以想问一下也无妨。 -covalexrand_reference_0002=我听说你可能去过那个空间站一次,所以你能帮我做这件事再好不过了。 -covalexrand_reference_0003=伊莱恩·沃德说过你可能是干这事的行家。 -covalexrand_reference_0004=我听说了你在那空间站做的调查工作,我想既然你已经了解了那的地形你会是最合适的人选。 -covalexrand_reference_0005=你以前去过贡多,对吧?再去一次对你来说不是什么大问题。 -covalexrand_timed_0001=这整件事花了这么长时间,如果能尽快搞定就太好了。 -covalexrand_timed_0002=在这一点上我几乎失去了耐心,要是你能尽快把包裹运给我,那就太好了。 -covalexrand_timed_0003=这包裹在延迟之前就很急,现在更是如此,昨天就该送到。 -covalexrand_timed_0004=我不知道你是否可以做些什么来节省时间,但是你越快把包裹运给我越好。 +covalexrand_obj_long_01=Go to Covalex Station Gundo. +covalexrand_obj_long_02=Find and pick up package. +covalexrand_obj_long_03=Deliver package to ~mission(Destination). +covalexrand_obj_short_01=Go To Covalex +covalexrand_obj_short_02=Collect Package +covalexrand_obj_short_03=Deliver Package +covalexrand_obj_short_03a=Package +covalexrand_reference_0001=A friend of a friend said you'd be up to doing something like this, so figured it couldn't hurt to ask.  +covalexrand_reference_0002=I heard that you may have been out to the station once already, so you'd be perfect to help me with this.  +covalexrand_reference_0003=Elaine Ward mentioned that you might be a good person to help with this.  +covalexrand_reference_0004=I heard about the investigation work you did at the station, and figured since you know the lay of the land already you'd be the perfect person to hit up.  +covalexrand_reference_0005=You've been to Gundo before, right? Makes sense that going back shouldn't be that big of an issue for you.  +covalexrand_timed_0001=This whole thing has been taking so long, it'd be great to get this wrapped up as fast as possible.  +covalexrand_timed_0002=I've pretty much run out of patience at this point. Anything you can do to get the package to me as quickly as possible would be great.  +covalexrand_timed_0003=This delivery was urgent before the delay and now it's more so. Need it delivered yesterday.  +covalexrand_timed_0004=Not sure if there is anything you can do to save some time, but the faster you get the package to me the better.  covalexrand_title=~mission(Title) -covalexrand_title_0001=对科瓦莱什失望 -covalexrand_title_0002=完成快递运送 -covalexrand_title_0003=完成科瓦莱什的运送 -covalexrand_title_0004=需要找到我的包裹 -covalexrand_title_0005=等待我的包裹中 +covalexrand_title_0001=Frustrated with Covalex +covalexrand_title_0002=Complete Delivery Order +covalexrand_title_0003=Finish Covalex Delivery +covalexrand_title_0004=Need My Package Found +covalexrand_title_0005=Waiting On My Package covalexspec_015= covalexspec_MissionUI_BoxNumber_104=Box #104 covalexspec_MissionUI_BoxNumber_156=Box #156 @@ -43101,215 +43101,215 @@ covalexspec_MissionUI_BoxNumber_173=Box #173 covalexspec_MissionUI_BoxNumber_249=Box #249 covalexspec_MissionUI_BoxNumber_510=Box #510 covalexspec_MissionUI_BoxNumber_964=Box #964 -covalexspec_MissionUI_LocateCrate=定位 ~mission(Owner)的个人财物 (~mission(BoxNumber)) -covalexspec_MissionUI_TravelTo=前往科瓦莱什 -covalexspec_contractor_0001=安雅·斯嘉丽 -covalexspec_contractor_0002=埃德·比奥罗 -covalexspec_contractor_0003=塞雷斯·品特 -covalexspec_contractor_0004=格洛丽亚·塞洛隆 -covalexspec_contractor_0005=萨姆·贝瑟 -covalexspec_contractor_0006=贝勒·沃德 +covalexspec_MissionUI_LocateCrate=Locate ~mission(Owner)'s Personal Effects (~mission(BoxNumber)) +covalexspec_MissionUI_TravelTo=Travel to Covalex +covalexspec_contractor_0001=Anya Sugari +covalexspec_contractor_0002=Ed Biollo +covalexspec_contractor_0003=Thrace Pinter +covalexspec_contractor_0004=Gloria Theolone +covalexspec_contractor_0005=Sam Besser +covalexspec_contractor_0006=Baylor Ward covalexspec_desc=~mission(Description) -covalexspec_description_0001=嗨,\n\n如果你不想帮忙,我完全能理解,但如果你愿意,那就太棒了。\n\n我男朋友在科瓦莱什贡多站的事故中去世了。他们说一旦调查结束,我能把斯科特所有的东西拿回来,但据我所知,已经过了一段时间了,他们仍然没有给出任何迹象表明我什么时候能拿到他的财产。面对这一切已经够艰难的了,知道一两个月后就会出现一个包裹来撕裂这些伤口,我受不了。我宁愿现在就把它解决掉。如果你能想办法拿到他的私人物品 (员工 ID# 104) 然后把它们送到~mission(Destination),我会非常感激。\n\n感谢帮助,\n安雅 -covalexspec_description_0002=我哥哥就是在十字军附近的科瓦莱什站爆炸时死去的人之一。更糟糕的是,事情发生时,他正在借用我的东西。现在有个官僚主义的混蛋想告诉我,我得等一等才能把我的东西拿回来。我日,你先是杀了我哥现在又要我耐心点?这些大企业的脑残。说远了,相反,我想我应该雇个人去贡多帮我把东西拿到~mission(Destination)。我说,他们会对此怎么做?不管怎样,这会是我哥想要的结果。要的是标记了156的箱子。\n\n- 结束 -covalexspec_description_0003=嘿,\n\n这个话题对我来说有点尴尬,但事实上,在科瓦莱什站灾难中去世的人之一,可优米·桑托斯,在她的遗嘱中给了我一些东西。听到这个消息我很惊讶,但显然我现在是#173箱子里所有东西的骄傲主人了。科瓦莱什的人说等空间站重新开放我就能拿到,但是...这就是尴尬的地方...我现在真的很需要它。通常我会等待,但我想开创我自己的事业 (我会做人们家乡形状的蛋糕),卖掉它获得的钱对我来说是不小的帮助。我现在存了一点小钱,希望找人帮我把它从贡多送到~mission(Destination)。我知道这事有点不合规,但如果还有其他方法,我就不会问了。\n\n感谢帮助,\n瑟蕾丝 -covalexspec_description_0004=我的儿子尼克很不幸地成为了科瓦莱什贡多站事故的受害者之一,而他们还没有把他所有的私人物品归还给我。我理解他们必须按规定办事,但他们不给悲痛的家属一些补偿是不合情理的。为此,我正在寻找一个能替我去空间站的人。需要说明的是,贡多目前被认为是禁区,意味着这不够光明正大,但我觉得我的情况值得特别考虑。我妹妹说,我提供的价格是找回装着尼克物品的箱子(#964)的正确金额,要求送到~mission(Destination),所以希望我能找到一个有能力的人尽快解决这个问题。\n\n真诚的,\n格洛丽亚·塞洛隆 -covalexspec_description_0005=他们说我可以在这里找个人帮我去贡多拿我妻子的箱子。如果你对这个名字没有印象的话,那就是发生那场大事故的空间站。我妻子为科瓦莱什工作,即使知道拿回这些也不会让我好过,但我真的想要回克劳迪娅的东西。我想象着她的照片集或者我给她的项链被放在249号箱子里,遗弃在那个冰冷死寂的空间站而不安。她应当过的更好。所以这事如何?你愿意去贡多,把她的箱子拖回~mission(Destination)吗? -covalexspec_description_0006=嗨,\n\n我在找一个人去十字军附近的科瓦莱什贡多站拿点东西。我知道这听起来像偷,但这是我爸爸的东西。你看,事故发生时他在贡多空间站。我妈妈说我们得等科瓦莱什同意,但我觉得这不公平,因为我太想念他了。我想要一些东西来铭记他,我不想再等下去了,因为我可能会开始忘记一些事。我会付钱给你,帮我把510号箱子送到~mission(Destination)。\n\n非常感谢,\n贝勒·沃德 +covalexspec_description_0001=Hi,\n\nI'll totally understand if you don't want to help with this, but if you can it would be amazing.\n\nSee, my boyfriend passed away during the Covalex Gundo tragedy. They said I would get all of Scott's stuff back once the investigation was complete, but as far as I know, it's been done for a while now and they still haven't given any indication of when I can get his property. It's been hard enough dealing with all this, and knowing that a package is going to show up in a month or two and rip open all these wounds, it's just too much. I would prefer to deal with it now and get it over with. If you could find a way to get his personal effects (Employee ID# 104) and drop them off at ~mission(Destination), I'd be very grateful.\n\nThanks for your help,\nAnya +covalexspec_description_0002=My brother was one of those people who died when that Covalex station near Crusader blew. Even worse, he was borrowing something of mine when it happened. Now some red tape asshole is trying to tell me that I have to wait to get my stuff back. Yeah right. First you kill my brother and now you want me to be patient? The nerve of these corporate jillos. Forget that. Instead, I figured I'd hire someone to go to Gundo to get my stuff and take it to ~mission(Destination) for me. I mean, what the hell are they gonna do about it? Anyway, it's what my brother would have wanted. It's gonna be the box marked 156.\n\n- Ed +covalexspec_description_0003=Hey,\n\nSo this is a little awkward for me to talk about, but it turns out that one of the people who passed away on that Covalex station disaster, Kyomi Santos, actually bequeathed me something in her will. I was surprised to hear it, but apparantly I'm now the proud owner of everything stored in box #173. The people at Covalex say I'll be able to get it when the station opens back up but ... this is the awkward part ... I kind of really need it right now. Normally I'd just wait, but I'm trying to start my own business (I make cakes in the shape of people's homeworlds) and the credits I get from selling it will really be a huge help. I've got a little bit stashed away now that I can use to pay for someone to deliver it from Gundo to ~mission(Destination) for me. I know the whole things a little bit irregular, but if there was any other way I wouldn't be asking.\n\nThanks for the help,\nThrace +covalexspec_description_0004=My son Nico was sadly among the victims of the tragic accident at Covelex's Gundo station and they still haven't returned all of his personal possessions to me. I understand that they have to do things according to regulations, but it seems unconscionable that they wouldn't make some allowances for the grieving family members. To that end, I'm seeking someone who will be able to go to the station for me. To be clear, Gundo is currently considered off limits, meaning that this would not be above board, but I feel my situation warrants special consideration. My sister says that the rate I am offering is the correct amount for retrieving the crate with Nico's belongings (#964) and bringing them to ~mission(Destination), so hopefully I can find a competent individual to settle this matter quickly.\n\nSincerely,\nGloria Theolone +covalexspec_description_0005=They said that I could find someone here to go to Gundo for me and grab a crate that belonged to my wife. If the name didn't ring a bell, that's the station where they had that big accident. My wife worked for Covalex and I know it's not really going to make losing her any easier, but I really just want Claudia's stuff back. I think about her photo collection or the necklace I gave her just sitting there in that cold dead station in some box marked 249 and it's not right. She deserves better. So how about it? You willing to go to Gundo and haul her crate back to ~mission(Destination)? +covalexspec_description_0006=Hi,\n\nI'm looking for someone to head to the Covalex Gundo station near Crusader and grab some items. I know this may sound like stealing, but it's my dad's stuff. You see, he was on Gundo station when it had its accident. My mom says that we need to wait until Covalex says so, but I don't think that's fair because I miss him so much. I would like something to remember him by and I don't want to wait any longer because I might start forgetting things. I'll pay you to get box 510 for me and take to ~mission(Destination) so I can have it.\n\nThank you very much,\nBaylor Ward covalexspec_from=~mission(Contractor) -covalexspec_obj_long_01=寻找~mission(Owner)在科瓦莱什贡多站的个人财产。 -covalexspec_obj_long_02=运送个人财产到~mission(Destination)。 -covalexspec_obj_short_01=寻找个人财产 -covalexspec_obj_short_02=运送个人财产 -covalexspec_obj_short_02a=个人财产 -covalexspec_owner_0001=斯科特·哈梅尔 -covalexspec_owner_0002=罗斯·比奥罗 -covalexspec_owner_0003=清美·桑托斯 -covalexspec_owner_0004=尼科·塞洛隆 -covalexspec_owner_0005=克劳迪娅·贝瑟 -covalexspec_owner_0006=达内尔·沃德 +covalexspec_obj_long_01=Locate ~mission(Owner)'s personal effects at Covalex Station Gundo. +covalexspec_obj_long_02=Deliver personal effects to ~mission(Destination). +covalexspec_obj_short_01=Locate Personal Effects +covalexspec_obj_short_02=Deliver Personal Effects +covalexspec_obj_short_02a=Personal Effects +covalexspec_owner_0001=Scott Hammell +covalexspec_owner_0002=Ross Biollo +covalexspec_owner_0003=Kyomi Santos +covalexspec_owner_0004=Nico Theolone +covalexspec_owner_0005=Claudia Besser +covalexspec_owner_0006=Darnell Ward covalexspec_title=~mission(Title) -covalexspec_title_0001=个人财产 -covalexspec_title_0002=帮我把东西拿回来 -covalexspec_title_0003=意想不到的继承 -covalexspec_title_0004=一个母亲的恳求 -covalexspec_title_0005=寻找终点 -covalexspec_title_0006=我父亲的东西 -crate_panel_damage_01=警告 -crate_panel_damage_02=易爆材料 +covalexspec_title_0001=Personal Effects +covalexspec_title_0002=Help Me Get My Stuff Back +covalexspec_title_0003=Unexpected Inheritance +covalexspec_title_0004=A Mother's Plea +covalexspec_title_0005=Looking for Closure +covalexspec_title_0006=My Dad's Stuff +crate_panel_damage_01=Warning +crate_panel_damage_02=Explosive Material crate_panel_exclamation_symbol=! -crate_panel_quantum_01=稀热树脂 \n量子敏感材料 -crate_panel_quantum_02=在量子航行中需保持密闭 -crate_panel_quantum_03=密闭防护无效。\n请勿进行量子航行。 -crate_panel_quantum_04=立即脱离量子驱动器预热状态! -crate_panel_timed_01=密闭场完整 -crate_panel_timed_02=离到达临界时间 +crate_panel_quantum_01=Diluthermex \n Quantum Sensitive Material +crate_panel_quantum_02=Keep Shielded During Quantum Travel. +crate_panel_quantum_03=Shielding Inactive.\nDo Not Quantum Travel. +crate_panel_quantum_04=Disengage Quantum Spooling Immediately! +crate_panel_timed_01=Containment Field Integrity +crate_panel_timed_02=Time Until Failure criminal_assassination_Danger_Hard_001=Criminal Danger Hard placeholder text criminal_assassination_Timed_Hard_001=Criminal Timed Hard placeholder text criminal_assassination_desc_Hard_001=Criminal Title Intro Description placeholder ~mission(Danger) (Contractor|AssassinationHardTimed) criminal_assassination_title_Hard_001=Criminal Title Intro placeholder -criminal_basesweep_desc_01=我们在~mission(Location|Address)有个计划要执行,但在此之前我要在那儿的人都给我去死。\n\n不得不承认 - 这件事对我们来说是个烫手山芋。像你这样的人搞一把大枪就能扫出条路来。\n\n别担心你会弄得乱七八糟。等你搞定之后我们很乐意做个大扫除。 -criminal_basesweep_desc_02=你去过~mission(Location|Address)吗? \n\n那群自以为是的傻子讨厌鬼已经藏在那儿很久了。\n\n我受够了。去那好好 '照顾照顾' 他们,我们会确认你是否费心费力去做了。\n\n彻底点。我要你把那些混蛋全都弄死。 -criminal_basesweep_desc_03=我们需要把~mission(Location|Address)变成一座鬼城。一个活口都不要留。\n\n相信你是执行这个任务的正确人选。\n -criminal_basesweep_title_01=歼灭任务 -criminal_blackbox_recover_desc_01=我愿意付些钱雇个切割工把黑匣子从残骸中转移到 ~mission(Destination)。在我知道这该死的东西被抹掉之前我根本没法睡觉。 -criminal_blackbox_recover_desc_02=问题就在这 。我们没时间在工作后正当地清理,现在我需要一个人帮我把黑匣子毁掉。你所要做的就是溜到沉船旁,拽出黑匣子,然后把它放到~mission(Destination)就行了。 -criminal_blackbox_recover_desc_03=一些白痴船员把自己害死了。没什么大不了的。这种事每天都会发生,不是么?\n\n问题是,似乎有些求知者对真相很感兴趣,黑匣子还坐等着将所有事情和盘托出呢。\n \n需要有人把这蠢东西从残骸中转移到~mission(Destination)以便它能被彻底销毁,至于谁做了什么就让它一直成为一个谜吧。 -criminal_blackbox_recover_desc_04=人们开始四处打听,试图找出这名失踪人员身上发生了什么。那真是个麻烦。过去之事被掩埋对每个人都好。\n \n如果有人打算去搜寻他们的飞行记录仪并将其带到~mission(Destination)。那我会很开心。能支付重金的那种开心。 -criminal_blackbox_recover_desc_05=我们都在做可能会后悔的事情,不是么?好吧,可能有人做得有点过火了,现在有一个需要被清除的黑匣子,里面装满了罪证。在其他人找到黑匣子前把它带到~mission(Destination)。 -criminal_blackbox_recover_desc_06=一个充满谎言的黑匣子\n让它消失对所有人都好\n它正在沉船里等着轮到它 \n把黑匣子带到~mission(Destination)烧掉它\n拿人钱财,替人消灾\n搞定它,你会拿到报酬的 -criminal_blackbox_recover_title_01=死无对证 -criminal_database_Confim=你确定要撤销目前所有的刑事指控吗? -criminal_database_Expunging=请求处理中... -criminal_database_Record_001=记录拥有者ID: -criminal_database_Title=帝国罪犯数据库 -criminal_database_accessrecords=访问记录 -criminal_database_crime=临时违法 -criminal_database_expungment=罚款免除理由 -criminal_database_filesadjusted=更新犯罪等级... -criminal_database_infraction_date_001=已接受 -criminal_database_infraction_jurisdiction=管辖 -criminal_database_infraction_name_001=指控 -criminal_database_loading=验证密钥中... -criminal_database_locatingfiles=定位要求的记录中... -criminal_database_login=密钥认证 -criminal_database_loginFailed=未检测到授权密钥 -criminal_database_loginsuccessful=欢迎安全人员 -criminal_database_logout=登出 -criminal_database_playername=临时玩家名称 -criminal_database_prison_reason_001=免罪 -criminal_database_prison_reason_002=医疗豁免 -criminal_database_prison_reason_003=人道主义假释 -criminal_database_prison_reason_004=帝国特赦 -criminal_database_prison_reason_005=获委员会批准假释 -criminal_database_prison_reason_006=减刑 -criminal_database_purgeall=撤销所有指控 -criminal_database_purgerecord=撤销 -criminal_database_reason_001=外交豁免权 -criminal_database_reason_002=情有可原 -criminal_database_reason_003=精神失常 / 医疗豁免 -criminal_database_reason_004=程序错误 / 错误逮捕 -criminal_database_reason_005=检察官自由裁量 -criminal_database_reason_006=达成和解 / 辩诉交易 -criminal_database_record_002=检视记录 -criminal_database_revoked_desc=检测到异常大的数据库更改量。为了安全,您的密钥被锁定。\n若需再次访问,请为密钥重新取得授权或联系技术服务人员。 -criminal_database_revoked_name=注意:访问中止 -criminal_database_updatesuccess=数据库更新完成 -criminal_recoverstash_desc_01=真不敢相信我的运气.虽然不知发生了什么,但似乎我一个藏货处被盯上了,将要遭受袭击。\n\n但是如果我们抓紧时间,可能为时未晚。\n\n我希望你-\n* 前往~mission(Contractor|RecoverStashLocation) \n*找到我所有的货\n* 把它带到~mission(Destination|Address)。\n\n如果你不幸碰上这些试图抢劫我的强盗,我会保证您会因为这些额外的麻烦而获得奖金。 -criminal_recoverstash_desc_02=结果我的理想藏货处并不是那么完美。\n\n刚得到消息说有一名船员可能正欲吞掉我的货。如果我们快点,可以抢先一步。\n\n我要你-\n* 去~mission(Contractor|RecoverStashLocation)\n* 找到我所有的货\n* 把东西带到~mission(Destination|Address)。\n\n不过你要是能让这些鬼鬼祟祟的小偷消停点,我会保证还有额外的报酬等着你。 -criminal_recoverstash_desc_03=我朋友的一个堂兄被他们的人出卖了,我判定现在雪耻的最好办法就是让我知道关于他们藏起来的东西。善待你的手下总是很值不是吗?\n\n我要你-\n* 去~mission(Contractor|RecoverStashLocation)\n* 找到他们的藏货处\n* 把它带到~mission(Destination|Address)。\n\n我不清楚他们是否正守在那里,因此您可能会遇到阻碍.如果你接下这活的话,还有额外的报酬。 -criminal_recoverstash_desc_04=感谢群星,那群法外蠢徒一旦喝了个烂醉就管不住那张破嘴。跟老子喝酒的蠢货不小心泄露了宝贝的位置,藏在在一个很隐秘的地方。\n\n我想我们可以好好给他们上上“拿着酒杯的重要性”这一课\n\n所以,我想要你-\n* 前往~mission(Contractor|RecoverStashLocation)\n* 找到他们的宝贝\n* 并把它带回~mission(Destination|Address)。\n\n 在那你有可能会撞上那个干啥啥不成的白痴和他的小伙伴,所以小心行事。开心点,如果你真的遇上了麻烦,兄弟会多给你点补偿。 -criminal_recoverstash_desc_05=你可能不知道,几天前我的窝被一群脑子有问题的家伙端掉了,居然有傻子会认为打劫我是一件明智的事?\n\n害,那群单细胞生物没有意识到老子能定位它们的小破巢。所以你是时候代表老子去教它们做个人并把东西给老子带回来。我想要你从-\n* 前往~mission(Contractor|RecoverStashLocation)\n* 找到我所有被偷藏品\n* 然后把它们带回~mission(Destination|Address)。\n\n我不确定你去的时候那些家伙会不会还在那里闲逛,但如果你撞上了那群混球,我可以多给你些信用点当作教训他们的报酬。 -criminal_recoverstash_desc_06=我费了好大的劲,用尽了手段,可算逮着突袭我藏身处的小鬼了。\n\n你去那把东西给我偷回来.\n\n我想要你从-\n* 前往~mission(Contractor|RecoverStashLocation)\n*找到我所有被偷的东西\n* 然后把它们带回~mission(Destination|Address).\n\n如果小鬼还在那里的话,我会多给点报酬当作风险津贴。 -criminal_recoverstash_steal_desc_01=你不会想错过这个消息,通常这种好事能让我们赚笔大的。\n\n我们在一个地方发现了一个小宝贝,也许在你的帮助下,它就是我们的了。\n\n你只要动身前往~mission(Contractor|RecoverStashLocation),翻遍那所有能藏东西的地方。你得多转转,它可能不会摆在光天化日之下。\n\n一旦你到手了所有的宝贝,请把它们带回~mission(Destination|Address)我就会给你属于你的那份分红。\n\n目前我们对那里的防卫情况尚不了解,但你去了我们就都知道了对吧。如果他们胆敢反抗,你会得到更多的风险津贴。 -criminal_recoverstash_steal_desc_02=有没有兴趣做一个宝藏猎人?\n\n最近,我的一个船员被逮住了,但他从其他的小混混那听到了一些关于他们被关前藏起来的小宝贝,你懂的。 \n\n你会把那些东西带给我对吧。\n\n前往~mission(Contractor|RecoverStashLocation)。那里是他们藏赃物的地方。\n\n一到那,你就可以开始挖地三尺,找出可怜虫们的宝贝。\n\n在你找到所有东西之后,把它们拉回~mission(Destination|Address)。老规矩,货到付款。\n\n最后提醒下,不是整个帮派都进了局子的,所以可能有几个漏网之鱼还在那。别担心,如果你撞上了他们,更多的风险等于你会拿到更多的钱。 -criminal_recoverstash_steal_desc_03=不清楚你是否一直在听这些流言,但我想我搞清楚上周那个大赚一笔的帮派把扣(黑话)藏哪了。\n\n他们只是在等风头过去。 如果发生点什么可真够丢人的...\n\n例如,如果有人要去 ~mission(Contractor|RecoverStashLocation)到处搜搜,找到所有被盗的赃物在哪里,然后将所有物品带到~mission(Destination|Address)。\n\n我敢打赌像这样的人会挣很多钱。\n\n当然最大的风险就是该地区是否有警卫,但如果出现这种情况,我肯定我付的奖金很对得起这份风险。富贵险中求。 -criminal_recoverstash_steal_title_01=拿走他们的东西 -criminal_recoverstash_title_01=没那么秘密的藏匿处 -crus_markerhunt_desc=你知道著名的鼓手卡罗琳"涡旋"索森是在戴玛尔出生的吗?或是赛琳上的科学家们曾研发出一种散播全帝国的救命药?又或者说,你知道有史以来最值钱的宝石中的之一是在耶拉上出土的吗?而这些都还只是冰山一角呢.十字军的每一个卫星都十分不可思议,令人难忘,最独一无二的地点.为了庆祝,十字军历史协会与十字军工业联合创办了一场"别致景致"大赛.若要参加,可造访三颗卫星上的官方指定名胜地标,并与咨询处联系即可.有幸发现全部47个地点的探险家将获得特别奖品! -crus_markerhunt_from=十字军历史协会 -crus_markerhunt_obj_long_01=寻找所有位于赛琳上的历史地标。~mission(Cellin) -crus_markerhunt_obj_long_02=寻找所有位于戴玛尔上的历史地标。~mission(Daymar) -crus_markerhunt_obj_long_03=寻找所有位于耶拉上的历史地标。~mission(Yela) -crus_markerhunt_obj_short_01=历史地标已发现 -crus_markerhunt_title=别致景致大赛! -crus_scavhunt_desc=超乐探险的团队非常荣幸地宣布了他们最新的互动式寻宝挑战!利用一系列发送至您日志内的线索,前往十字军的各个卫星上最著名的历史名胜来场寻宝冒险吧!\n\n在时间结束之前完成挑战,您将获得一份特别的奖品。 -crus_scavhunt_from=超乐探险 -crus_scavhunt_obj_long_01=解开十条宝藏线索,并在时间耗尽前探访十字军历史协会。 -crus_scavhunt_obj_short_01=宝藏线索已解开 -crus_scavhunt_title=十字军卫星寻宝挑战 -crusader_RetrieveConsignment_desc_001=报告指出我们位于~mission(location|address)的安保被一群九尾帮的人干掉了,他们一直在试图窃取我们最近送达该设施的机密材料。十字军安保需要一位经验老道的承包商去除掉这些敌人,并保全我们的箱子。\n\n基于最初的报告判断,我们强烈建议你全副武装并考虑带上后援一同前往;出于安全目的,这些机密材料与其它箱子作为托运货物的一部分被一同送达那里并锁在自动金库中。访问机密材料的提取代码被保存在高级安保人员持有的数据平板中,但目前我们无法得知谁持有这些数据平板,并且九尾的人可能也在寻找这些数据平板。\n\n待你拿到所有机密材料后,把他们送到~mission(dropoff1|address)来获取报酬。\n\n合同授权人:\n联络官包蒂斯塔\nID# 948J030K -crusader_RetrieveConsignment_title_001=帮助安保部队并保护机密材料 -crusader_UGF_defend_E_desc_001=十字军安保发现~mission(Location|Address)遭受到了当地帮派的威胁,而我们正在招募一名承包人来组成一支安保部队去应对他们的攻势。\n\n这帮家伙有几条前科,但总体上还算菜鸟。我相信对你们这支队伍来说并不算困难。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_defend_E_title_001=防守站点,抵御外敌 -crusader_UGF_defend_S_desc_001=十字军安保发现~mission(Location|Address)遭受到了一群犯罪团伙的威胁。我们急招一名承包人来组建顶尖的安保队伍去处理这个十分严重的威胁。\n\n如果你想全身而退,就多招募些能干的兄弟。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_defend_S_title_001=防守站点,抵御劲敌 -crusader_UGF_defend_VE_desc_001=十字军安保发现~mission(Location|Address)遭受到了一队暴徒的威胁,我们正招募一名承包人来组建安保队伍去应对他们的攻势。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_defend_VE_title_001=防守占点 -crusader_UGF_defend_VH_desc_001=十字军安保发现~mission(Location|Address)遭受到了附近著名帮派的威胁,而我们正在招募一名老练的承包人来组建安保部队去应对他们的攻势。\n\n确保你带的人够格。对付这群家伙你需要尽可能多的支援。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_defend_VH_title_001=防守站点,抵御强敌 -crusader_UGF_defend_desc_001=十字军安保发现~mission(Location|Address)遭受到了一群罪犯的威胁,而我们正在招募一名老练的承包人来组建安保部队去平息他们的攻势。\n\n我知道你可能会想去单打独斗,但你还是需要一个团队。相信我,这点信用点不值得你独自拼命。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_defend_title_001=防守站点,抵御凶敌 -crusader_UGF_destroy_E_desc_001=我们发现有群家伙想在~mission(Location|Address)开展自己的制毒事业。虽然是那种一般的低级毒品,但终究是毒,而且已经造成多名平民死亡了。所以我们不能容许这种东西继续出现。\n\n我们还在安排一项能够永绝后患的大规模行动,但在此期间我们要先阻止这些毒品继续流通。也正因如此,十字军需要你前往该站点并清剿他们存放在那的存货。\n\n他们肯定会有守卫来保护这批货,但应该威胁不大。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_destroy_E_title_001=销毁非法毒品 -crusader_UGF_destroy_H_desc_001=有群初出茅庐的家伙,想在~mission(Location|Address)开家店打入毒品市场。然而,他们的产品在十字军区域内造成了数起死亡案例。这东西的毒性之强,已经足以对公共社会造成危害了。\n\n十字军正在努力除掉他们,但只要他们的东西还在向外流通,死的人就会更多。\n\n我们需要你前往该站点,并在他们有机会把里面的存货卖出前全部销毁。另外,他们的窝点可能会有重兵把守。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_destroy_H_title_001=销毁致命违禁品 -crusader_UGF_destroy_desc_001=我们最近在调查一起用药过量致死的事件,而一切矛头似乎都指向了一批从~mission(Location|Address)产出的不良毒品。 \n\n我还在和其他承包人一同搜捕那群为此负责的家伙,但只要还有产品流通,就还会有人因此丧命。\n\n我需要你前往该站点,并处理掉他们存放在那的产品,这应该能在我们彻底端掉他们前争取点时间。\n\n会有守卫在那保护货物的,所以做好与敌人交火的准备。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_destroy_title_001=销毁剧毒致幻剂 -crusader_UGF_eliminateall_allies_desc_001=十字军安保发现~mission(Location|Address)遭受到了一群罪犯的威胁。\n\n虽然我们有安保人员在站点内执勤,但还是需要雇用更多承包人来帮助我们抵御攻势。\n\n好了,我不确定你作为一名承包人团队合作的经验有多少,但我可不想听到任何“误伤友军”的事发生,不然你就有麻烦了。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_eliminateall_allies_desc_intro=为了巩固十字军及周边区域的安全,十字军安保正在招募符合资质的人员来协助该区域内的安保工作。\n\n你已满足了我们所需的相关能力需求,因此我们将为你提供一份初步的试用合约。你将协助十字军安保去处理一群对~mission(Location|Address)造成威胁的小型敌对组织。\n\n请注意,已派遣安保人员进驻该站点,请小心避免误伤友军。\n\n若你能顺利完成此份合约,有资格申请参与参与未来可用的其他安保工作。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_eliminateall_allies_desc_rehire=恭喜!十字军安保决定再给你一次成为安保承包人的机会。只需一点努力,你就能将此前的绩效问题一笔勾销。\n\n但首先,为了对你展开重新评估,我们需要你协助十字军安保人员对付一群在~mission(Location|Address)附近为非作歹的非法组织。\n\n考虑到你曾经有些绩效问题在录,我必须提醒你,误伤友军是不被容许的。\n\n若你能顺利完成此份合约,认证状态就能恢复为合格,能够再次申请参加十字军的安保工作。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_eliminateall_allies_title_001=提供增援 -crusader_UGF_eliminateall_allies_title_intro=安保工作评估 -crusader_UGF_eliminateall_allies_title_rehire=安保工作重新评估 -crusader_UGF_eliminateall_desc_001=十字军安保得知~mission(Location|Address)正被当作多项非法活动的行动基地。\n\n为了端掉这个"罪犯窝点",我们需要一位承包人前往现场并清除占用者。必要时可使用武力。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_UGF_eliminateall_nocivs_desc_001=十字军安保得知,~mission(Location|Address)正被当作多项非法活动的行动基地。\n\为了端掉这个"罪犯窝点",我们需要一位承包人前往现场并剿灭所有敌对单位。必要时可使用武力。\n\n另外告知,某些像这样的帮派可能会找来一些平民来为他们工作,且以胁迫手段居多。这应该不用我多说,但如果你有看到任何平民,请保护好他们。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K\n -crusader_UGF_eliminateall_title_001=清剿罪犯窝点 -crusader_basesweep_desc_001=十字军安保得知~mission(Location|Address)目前被当做数起非法活动的行动基地。~mission(Location|CaveSize)\n\n为了端掉这个“罪犯窝点”,我们需要一位承包人进入现场清除所有占用者。必要时可以使用武力。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_basesweep_desc_002=我们最近追踪一群犯罪帮派回到了他们的藏身处~mission(Location|Address)。~mission(Location|CaveSize)\n\n他们最近一直将这里当做行动基地,进行了数起犯罪活动。所以我们希望你前往那里,用武力将所有不法分子驱逐出去,并终结他们的犯罪活动 。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 91G66BW0 -crusader_basesweep_title_001=清除罪犯窝点 -crusader_bounty_desc_001=十字军在努力确保我们在斯坦顿这块小区域内的安全,而我们需要你的协助。\n\n一个名为~mission(TargetName)的嫌犯一直是我们的眼中钉,如果你能一劳永逸的拿下他头上的赏金,那可就真是帮了我们个大忙,他们最后出现在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_desc_002=这有份赏金合约,我需要你找到并处理掉他 -~mission(TargetName),最后出现在~mission(Location|Address)。他们身上的标价都挺不错,成功拿下总不会有什么坏处。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_desc_003=十字军安保依据UEE法律发布了一份目标为~mission(TargetName)的赏金合约,详情如下。你的任务是找到并处理这个罪犯,以换取相应的报酬,他最后出现在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_desc_004=这些叫~mission(TargetName)的低级强盗真令人生厌。现在终于拿到授权,能在他们身上挂赏金了。找到他们,并好好的处理一下。他们最后出现在~mission(Location|Address)。\n\n照计划来,我们要是能摆脱~mission(TargetName|Last),你也会拿到一笔不错的报酬,双赢。 \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_bounty_desc_005=这最后可能会演变成羊入虎口的局面,但我还是希望你能拿下~mission(TargetName)的赏金。追踪他们应该不难,毕竟他们最近闹出的名堂可不小。最后看到他们是在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_bounty_desc_006=十字军安保依据UEE法律发布了一份目标为~mission(TargetName)的赏金合约,详情如下。你的任务是找到并处理这个罪犯,以换取相应的报酬,他最后出现在~mission(Location|Address)。\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_bounty_desc_first=为了提高十字军及其周围地区的安全,十字军安保正在寻找合格的个人协助在该地区抓捕悬疑犯。\n\n我们已经评估过你拥有的技能,因此,我们向你提供一份抓捕~mission(TargetName)的初步试用赏金合约,最后一次看到他是在~mission(Location|Address)。当此合约成功完成后,您将被添加到在十字军安保的认证自由赏金猎人名单上,并有资格接受未来我们的其他可用赏金任务。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_desc_rehire=好消息!十字军安保愿意再给你一次成为赏金承包人的机会。我们希望你能借此机会去弥补你曾经的表现问题,并再次成为一名有用的人。\n\n但首先,我们需要对你进行重新评估,为此我们需要你完成~mission(TargetName)的赏金合同。 \n\n若你能顺利完成此份合约,就能进入十字军认证的赏金猎人名单中,并且有资格参与未来的其他安保工作。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_fps_UGF_bountyonly_desc_001=最近截获的一些通讯纪录中揭露了一名公开悬赏对象的具体行踪,目标名为~mission(TargetName)。你已获授权进入~mission(Location|Address),找到他并拿下这份赏金。\n\n听好了,你的授权仅限于~mission(TargetName|Last)一人而已。任何额外的人员伤亡,不论敌方与否,都不会被容忍。\n\n这就是将战术跟潜行派上用场的时候了。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 91G66BW0\n -crusader_bounty_fps_UGF_desc_001=有劳于最近逮捕的一个人,我们获知了一位公开悬赏对象的所在位置,他人名叫~mission(TargetName)。据信,他目前藏匿于 ~mission(Location|Address)。你已获授权进入该设施,找到他,并拿下赏金。\n\n该地点内一定还会有其他犯罪分子存在,但就目前,~mission(TargetName|Last)才是你唯一的目标。\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0\n -crusader_bounty_fps_UGF_nocivs_desc_001=我们很走运,最近对~mission(Location|Address) 进行的扫描显示 一个名为~mission(TargetName) 的公开悬赏对象正躲藏在此。 你已获准进入该站点,找到他们并解决赏金目标。\n\n但是该站点内除了藏有目标和他的同伙外,仍可能存在平民。尽管我们很希望处理掉~mission(TargetName|Last) ,但我们不能让任何平民伤亡。在与敌军交火时请务必小心。 \n\n合约授权者:\n联络官-吉布斯\nID# 91G66BW0\n -crusader_bounty_fps_desc_001=看来今天我们有机会让十字军的每个人都更安全一分。\n\n我们收到情报称这个罪犯~mission(TargetName) (他最近造成了不少麻烦)现在正藏身在~mission(Location|Address)。~mission(Location|CaveSize) \n\n。他应该还有其他同伙,必要的话可以将他们一起解决掉,不过请记住你的目标是~mission(TargetName|Last)。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_fps_desc_002=根据UEE法律,十字军颁发了一份针对~mission(TargetName)的悬赏。你需要前往他的藏身处~mission(Location|Address)逮捕这名罪犯。~mission(Location|CaveSize)\n\n因为~mission(TargetName|Last)可能不是单独行动,所以进入现场时请务必小心。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_fps_desc_003=在大量研究后,我们终于追踪到了一位在逃已久的罪犯,~mission(TargetName),他就藏在~mission(Location|Address)。你已获得授权进入这里,找到他们并解决赏金目标。~mission(Location|CaveSize)\n\n不幸的是,很有可能~mission(TargetName|Last)不是单独行动。准备好在必要时动用武力。\n\n很有可能需要武力\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0 -crusader_bounty_fps_desc_004=根据UEE法律,十字军颁发了一份针对~mission(TargetName)的悬赏。据信,他目前正藏身在~mission(Location|Address)。\n\n我们需要你潜入进去,绕过~mission(TargetName|Last) 可能的武装同谋,并逮捕他们。~mission(Location|CaveSize)\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0 -crusader_bounty_fps_desc_first=为了巩固十字军以及周边地区的安全,十字军安保正物色符合资格的个人来协助该区域内的赏金合约。\n\n我们已经认定你具备所需的技能,因此我们想为你提供一份逮捕~mission(TargetName)的试用悬赏合约。\n\n我们相信目标正与一群危险的同伙藏在~mission(Location|Address)。你极有可能需要用到武力进入现场并解决~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n成功完成这项合约后,你将进入十字军认证赏金猎人名单,并有资格承接未来任何可用赏金合约。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_fps_desc_rehire=恭喜!十字军安保决定再为你提供一个成为赏金承包商的机会。你只需付出一点辛勤工作和努力,就能将此前的绩效问题一一笔勾销。\n\n首先,为了重新评定你的能力,我们希望你完成~mission(TargetName)的赏金合约。\n\n我们相信目标目前正停留在~mission(Location|Address)。他们极有可能结伴而行,准备好动用武力攻入现场并逮捕~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n成功完成这次考核后,你将重新进入十字军认证的赏金猎人名单,并有资格承接未来任何可用赏金合约。\n\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -crusader_bounty_fps_title_001=赏金合约:~mission(TargetName)(未知风险目标 ?RT) -crusader_bounty_fps_title_first=赏金合约评估 -crusader_bounty_fps_title_rehire=赏金合约重新评估 +criminal_basesweep_desc_01=We've got plans in the works over at ~mission(Location|Address), but before we can do anything we're gonna need everyone there gone.\n\nHate to admit it - there's a bit more heat there than we feel comfortable dealing with on our own. Figured a big gun like you would have no problem clearing the way.\n\nDon't worry about making a mess. More than happy to clean up when you're done. +criminal_basesweep_desc_02=You ever been to ~mission(Location|Address)? \n\nThe smug hatjobs holed up there are a constant pain in the ass and have been for far too long.\n\nEnough's enough. Go there and take care of them and we'll make sure that it's more than worth the trouble.\n\nAnd be thorough. I want you to get every single last one of those bastards. +criminal_basesweep_desc_03=We need ~mission(Location|Address) to become a ghost town. Not a single living soul left breathing.\n\nThink you might be the right person to make that happen.\n +criminal_basesweep_title_01=Extermination Job +criminal_blackbox_recover_desc_01=I'm willing to shell out some good credits to have a cutter go take the black box from a wreck over to ~mission(Destination). I'm not gonna be able to sleep proper till I know that the damn thing's been wiped. +criminal_blackbox_recover_desc_02=So here's the rub. There wasn't time to clean up proper after a job, and now I need someone to disappear a black box for me. All you got to do is mosey over to the wreck, pull the box, and leave it at ~mission(Destination). +criminal_blackbox_recover_desc_03=Some idiot crew went and got themselves dead. No big deal. Happens every day, right? \n\nTrouble is, seems like there's some pluggers interested in figuring out the how, and the black box is still sitting out there waiting to spill everything.\n \nNeed someone to take the stupid thing from the wrecksite over to ~mission(Destination) so it can be properly destroyed, and the mystery of who did what can stay a mystery. +criminal_blackbox_recover_desc_04=People are starting to snoop around and try to figure out what happened to this missing crew. That's a problem. Better for everyone if the past stays buried.\n \nIt'd make me real happy if someone were to go hunt down their flight recorder and take it to ~mission(Destination). The kind of happy that pays good credits. +criminal_blackbox_recover_desc_05=We all do things we kinda regret, right? Well, someone might have gone a little overboard and now there's a black box full of incriminating data that needs to be boosted and taken to ~mission(Destination) before anyone else can find it. +criminal_blackbox_recover_desc_06=a black box full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\nget it done, you'll be paid +criminal_blackbox_recover_title_01=No Proof, No Problem +criminal_database_Confim=Are you sure you want to dismiss all current criminal charges?  +criminal_database_Expunging=Processing Request... +criminal_database_Record_001=Record Holder ID: +criminal_database_Title=Imperial Criminal Database +criminal_database_accessrecords=Access Records +criminal_database_crime=Temp Infraction +criminal_database_expungment=Reason for Charge Dismissal +criminal_database_filesadjusted=Updating CrimeStat... +criminal_database_infraction_date_001=Received +criminal_database_infraction_jurisdiction=Jurisdiction +criminal_database_infraction_name_001=Charge +criminal_database_loading=Authenticating Passkey... +criminal_database_locatingfiles=Locating Requested Records... +criminal_database_login=Passkey Authorization +criminal_database_loginFailed=No Authorized Passkey Detected +criminal_database_loginsuccessful=Welcome Security Personnel +criminal_database_logout=Logout +criminal_database_playername=temp player name +criminal_database_prison_reason_001=Exonerated +criminal_database_prison_reason_002=Medical Release +criminal_database_prison_reason_003=Humanitarian Parole +criminal_database_prison_reason_004=Imperial Pardon +criminal_database_prison_reason_005=Parole Granted By Board +criminal_database_prison_reason_006=Sentence Commuted +criminal_database_purgeall=Dismiss All Charges +criminal_database_purgerecord=Dismiss +criminal_database_reason_001=Diplomatic Immunity +criminal_database_reason_002=Extenuating Circumstances +criminal_database_reason_003=Mental Incompetence / Medical Exemption +criminal_database_reason_004=Procedural Issues / Wrongful Arrest +criminal_database_reason_005=Prosecutorial Discretion +criminal_database_reason_006=Settlement Reached / Plea Bargain +criminal_database_record_002=View Record +criminal_database_revoked_desc=An unusually high volume of database changes has been detected. For security reasons, your passkey has been locked. \nTo regain access, please reauthorize your passkey again or contact technology services. +criminal_database_revoked_name=Attention: Access Revoked +criminal_database_updatesuccess=Database Update Complete +criminal_recoverstash_desc_01=Can't believe my luck. Not sure how, but it seems the location of one of my stashes was compromised and is about to be hit. \n\nIf we hurry though, it might not be too late.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation) \n* find all of my stash\n* bring it back to ~mission(Destination|Address).\n\nIf you have the misfortune of running into any of these fetchlicks trying to rob me, I'll make sure you get a bonus for the extra trouble. +criminal_recoverstash_desc_02=Turns out my perfect hiding spot is not that perfect.\n\nJust got word that a crew might be on the way to pinch my stash. If we hurry, you can get to it first.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find all of my stash\n* bring it back to ~mission(Destination|Address).\n\nIf these pilfering pecks wind up showing before you finish, I'll make sure there's a few extra credits waiting for you. +criminal_recoverstash_desc_03=A cousin of a friend of mine got shafted by their crew and decided the best way to settle the grudge was to let me know about the stash they have hidden away. Always pays to treat your crew well doesn't it?\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find their stash\n* bring it back to ~mission(Destination|Address).\n\nIt wasn't clear if they were guarding the spot or not, so there's a chance you could run into some resistance. There's a few extra creds coming your way if you do. +criminal_recoverstash_desc_04=Thank the stars that dumb outlaws will always talk too much when they're hopped up on rot. This one git I was drinking with blabbed about a score they had secreted away in a hidden spot.\n\nFigured we could teach them a lesson about the importance of holding your liquor.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find their stash\n* bring it back to ~mission(Destination|Address).\n\nThere's a chance this bumbling idiot and their friends might be hold up there too, so be careful. If you do run into trouble, I'll give you a bit extra on top to make it up to you. +criminal_recoverstash_desc_05=Not a lot of people know this but, a few days ago my stash got raided by some clueless fetchlicks who decided robbing me was a smart thing to do.\n\nWell, it turns out it wasn't cause I was able to track the numcells down to where they're hiding. You're gonna go teach them a lesson for me and get my stuff back.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find all my stolen stash\n* bring it back to ~mission(Destination|Address).\n\nNot sure if they'll be hanging around when you get there or not, but if you end up coming across these asshats, I'll see you get some extra creds for the hassle. +criminal_recoverstash_desc_06=Took long enough, and I had to call in almost every favor I had, but I finally managed to track down that pecks that raided my stash. \n\nYou're gonna steal it back for me.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find all my stolen stash\n* bring it back to ~mission(Destination|Address)\n\nAnd if the idiots who did this are there, I'll make sure you get a little extra reward for the extra risk. +criminal_recoverstash_steal_desc_01=It pays to keep an ear open, and in this case, it pays very well.\n\nDiscovered where a nice little treasure is being secreted away, and with your help, we can take it for ourselves.\n\nGo to ~mission(Contractor|RecoverStashLocation) and find all of the stash hidden there. You may have to hunt around a bit since its probably wont just be sitting out in the open.\n\nOnce you have it all, bring it back to ~mission(Destination|Address) and I'll pay you your cut.\n\nIt's not clear yet if the site is being guarded or not, but we'll know for sure one way or the other once you're there. If there is resistance, you'll be compensated for taking the extra risk. +criminal_recoverstash_steal_desc_02=You in the mood for a bit of a treasure hunt? \n\nOne of my crew was snatched recently and overhead some other scavs talking about how they had hidden away some pretty choice loot before being locked up. \n\nYou're going to steal it for me.\n\nGo to ~mission(Contractor|RecoverStashLocation). That's where they stashed the loot. \n\nOnce there, you're on your own to search the area and find where everything is hidden.\n\nAfter you found all of the stash, haul it over to ~mission(Destination|Address). Payment on delivery.\n\nLast thing. Not all of their gang was caught so there still might be a few hanging around. Don't worry though. If they're there, I'll throw some extra creds your way to make it up to you. +criminal_recoverstash_steal_desc_03=Not sure if you've been hearing the rumors, but I think I figured out where that gang that pulled that big score last week hid everything they stole.\n\nIt's just sitting out there while they wait for the heat to die down. Real shame if anything happened to it...\n\nFor example if someone were to go to ~mission(Contractor|RecoverStashLocation), search around, find where all the stolen loot is, and bring all of it to ~mission(Destination|Address). \n\nBet a person who did something like that would stand to make a lot of credits.\n\nOf course the biggest risk would be if there were guards in the area, but if that were the case, I'm sure a bonus payment would make it worth the trouble. +criminal_recoverstash_steal_title_01=Take What's Theirs +criminal_recoverstash_title_01=Not So Secret Stash +crus_markerhunt_desc=Did you know that famed drummer Carolyn 'Vortex' Thorson was born on Daymar? Or that scientists on Cellin created a life saving medicine that is used across the Empire? Or that one of the most valuable gemstones ever found was unearthed on Yela? And that's just scratching the surface. The moons of Crusader are the home of dozens of incredible, memorable and unique locations. To celebrate, the Crusader Historical Society, in conjunction with Crusader Industries, is hosting a "Vistas Worth Visiting" contest. To participate, simply visit all three moons' officially designated scenic landmarks and interact with the information kiosk. Explorers who are lucky enough to discover all forty-seven locations will be rewarded with a special prize! +crus_markerhunt_from=Crusader Historical Society +crus_markerhunt_obj_long_01=Find all the Historical Markers on Cellin. ~mission(Cellin) +crus_markerhunt_obj_long_02=Find all the Historical Markers on Daymar. ~mission(Daymar) +crus_markerhunt_obj_long_03=Find all the Historical Markers on Yela. ~mission(Yela) +crus_markerhunt_obj_short_01=Historical Marker Found +crus_markerhunt_title=Vistas Worth Visiting Contest! +crus_scavhunt_desc=The team at Incredifun Adventures is excited to announce their all new interactive scavenger hunt challenge! Using a series of clues sent directly to your journal, follow along on an adventure to some of Crusader's moons most notable and historical locations! \n\nFinish the challenge before time runs out and you'll be awarded an exclusive prize. +crus_scavhunt_from=Incredifun Adventures +crus_scavhunt_obj_long_01=Solve all ten scavenger hunt clues and visit the appropriate Crusader Historical Society markers before time runs out. +crus_scavhunt_obj_short_01=Scavenger Hunt Clue Solved +crus_scavhunt_title=Crusader Moons Scavenger Hunt +crusader_RetrieveConsignment_desc_001=Reports indicate that our security staff at ~mission(location|address) have been wiped out by a group of Nine Tails, who are attempting to steal confidential materials that were recently delivered to the facility. Crusader Security needs an experienced contractor to expel the hostiles and secure these boxes. \n\nBased on the initial reports, we strongly recommend that you come well-equipped and consider bringing back-up. For security purposes, the confidential materials were transported there as part of a consignment with other boxes and locked in an automated vault. The retrieval codes to access the confidential materials are stored on datapads held by high-ranking security staff, but we don’t know who has them now. Odds are that the Nine Tails will be looking for them too. \n\nWhen you have all the confidential materials, deliver them to ~mission(dropoff1|address) to receive payment. \n\nCONTRACT AUTHORIZED BY: \nLiaison Officer Bautista \nID# 948J030K +crusader_RetrieveConsignment_title_001=Support Security Forces and Secure Confidential Materials +crusader_UGF_defend_E_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being threatened by a local gang and we’re looking to hire a contractor to put together a security team to deal with any attacks. \n\nThis gang has a bit of a record, but they’re still pretty green overall. I expect it will be relatively straightforward for you and your team to handle.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_defend_E_title_001=Guard Site Against Hostiles +crusader_UGF_defend_S_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being threatened by a criminal syndicate. We’re eager to hire a contractor to put together a top-tier security team to deal with this very serious threat. \n\nYou’re going to need the best people you can find if you want a fighting chance of getting out of there in one piece.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_defend_S_title_001=Guard Site Against Extremely Dangerous Hostiles +crusader_UGF_defend_VE_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being threatened by a small group of thugs and we’re looking to hire a contractor to put together a security team to repel any attacks. \n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_defend_VE_title_001=Guard Site +crusader_UGF_defend_VH_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being threatened by a well-known gang operating in the area and we’re looking to hire an experienced security team to deal with any attacks. \n\nTry to make sure that whoever you bring along is properly qualified. You’re going to need all the help you can get to deal with this group.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_defend_VH_title_001=Guard Site Against Dangerous Hostiles +crusader_UGF_defend_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being threatened by a group of criminals and we’re looking to hire a contractor to put together a security team to repel any attacks. \n\nI know you may be tempted to try to handle this on your own, but you need to put a team together for this. Trust me, the credits aren’t worth it to try it solo.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_defend_title_001=Guard Site Against Serious Hostiles +crusader_UGF_destroy_E_desc_001=We’ve discovered that a group is trying to start up their own drug business over at ~mission(Location|Address). While they seem to be your average low-level thugs, the product they’re producing is toxic and responsible for the deaths of multiple civilians, so we can’t afford to allow any more to be sold.\n\nWe’re are working on a larger operation that will shut them down for good, but in the meanwhile we need to stop the flow of their drugs. That’s why Crusader wants you to go the site and destroy the stash they have there.\n\nThey will undoubtedly have guards protecting the stash, but I don’t expect them to be too much of a threat.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_destroy_E_title_001=Destroy Illegal Drugs +crusader_UGF_destroy_H_desc_001=A fledgling syndicate have set up shop over at ~mission(Location|Address) and have been trying their hand at cracking into the drug market. Unfortunately, their product has been linked to several deaths in and around Crusader. With how potent this stuff is, it’s posing a serious threat to the public. \n\nCrusader is working to take down the whole operation, but as long as their product is circulating, the bodies are starting to pile up. \n\nWe want you to go the site and destroy the stash they have there before they get a chance to sell it. However, you should expect their stash to be extremely well guarded.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_destroy_H_title_001=Destroy Deadly Contraband +crusader_UGF_destroy_desc_001=We’ve been investigating a recent bout of OD’s and they all seem to have originated with a bad batch of drugs made over at ~mission(Location|Address). \n\nI’m working with other contractors to ferret out those responsible, but people are dying as long is the product is still out there. \n\nI want you to go the site and destroy the stash they have there. Should buy us some time before we shut them down for good.\n\nThey will have guards protecting their supply, so be prepared to engage with hostiles.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_destroy_title_001=Destroy Toxic Narcotics +crusader_UGF_eliminateall_allies_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being threatened by a group of criminals.\n\nWhile we have security personnel on site, we are looking to hire additional contractors to help them repel any attacks. \n\nNow, as a contractor, I’m not sure how used to working with a team you are, but I don’t want to hear anything about "friendly fire" or there’s going to be problems.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_eliminateall_allies_desc_intro=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with security work in the sector. \n\nWe have determined that you possess the skill set needed to offer you an initial trial contract. You will be assisting Crusader Security in dealing with a small hostile group that has been making threats against ~mission(Location|Address). \n\nPlease note that we already have security personnel on site, so you will have to be careful with regards to friendly fire.\n\nUpon the successful completion of this contract, you'll become eligible to apply for any future security work as it becomes available.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_eliminateall_allies_desc_rehire=Congrats! Crusader Security has decided to offer you another chance at being a security contractor. With a little bit of hard work and effort, the hope is that you can rise above any previous performance issues. \n\nFirst though, to reassess your viability, we would like you to assist Crusader Security in dealing with an outlaw group that have been making threats against ~mission(Location|Address).\n\nNow, since you’ve had performance issues in the past, I’m going to remind you that friendly fire will not be tolerated.\n\nUpon the successful completion of this trial, you're eligibility will be restored and you'll once again be able to apply for security work with Crusader.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_eliminateall_allies_title_001=Provide Backup +crusader_UGF_eliminateall_allies_title_intro=Security Work Assessment +crusader_UGF_eliminateall_allies_title_rehire=Security Work Reassessment +crusader_UGF_eliminateall_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being used as a base of operations for numerous illegal activities.\n\nIn order to put a stop to this "nest of criminals," we are seeking a contractor to go to the site and clear all the occupants. By force if necessary.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_UGF_eliminateall_nocivs_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being used as a base of operations for numerous illegal activities.\n\nIn order to put a stop to this "nest of criminals," we are seeking a contractor to go to the site and clear all the hostile elements. By force if necessary.\n\nAnd just so you know, sometimes gangs like this will bring in civilians to do work for them, often through coercion. This should go without saying, but if you see any civilians they are to be protected. Crusader Security cannot have one of their contractors going around indiscriminately shooting people.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_UGF_eliminateall_title_001=Clear Criminal Nest +crusader_basesweep_desc_001=Crusader Security has learned that ~mission(Location|Address) is currently being used as a base of operations for numerous illegal activities. ~mission(Location|CaveSize)\n\nIn order to put a stop to this "nest of criminals," we are seeking a contractor to go to the site and clear all the occupants. By force if necessary.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_basesweep_desc_002=We recently were able to trace a criminal gang back to their hideout at ~mission(Location|Address). ~mission(Location|CaveSize)\n\nThey have been using this site as a base of operations to perpetrate numerous criminal activities, so we want you to go there, forcefully evict everyone one of these outlaws and put an end to their crime spree. \n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_basesweep_title_001=Clear Criminal Nest +crusader_bounty_desc_001=Crusader is continuing its effort to make our little sector of Stanton as safe possible and we need your help.\n\nA suspect by the name of ~mission(TargetName) has been a real thorn in our side and it'd be great if you could settle the outstanding bounty on them once and for all. They were last seen at ~mission(Location|Address).\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_desc_002=Got a bounty that we need found and apprehended - ~mission(TargetName) last seen at ~mission(Location|Address). They're offering a pretty decent price to bring them in which never hurts.\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_desc_003=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName). You are charged with locating and apprehending this criminal in exchange for the stated payment. They were last seen at ~mission(Location|Address).\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_desc_004=Some low level skav who goes by the name ~mission(TargetName) has been making a real nuisance of themselves. Finally got the authorization to put a bounty on their head. Find them and take care of it. They were last seen at ~mission(Location|Address).\n\nAll goes to plan, we get ~mission(TargetName|Last) off the streets and you get a nice little payday. Win-win. \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_bounty_desc_005=This might end up being a bit like sending a sheep after a wolf, but I'm hoping you can collect the bounty on ~mission(TargetName) for me. Tracking them down shouldn't be that hard since they've been making quite a name for themselves lately. They were last seen at ~mission(Location|Address).\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_bounty_desc_006=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName). You are charged with locating and apprehending this criminal in exchange for the stated payment. They were last seen at ~mission(Location|Address).\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_bounty_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. \n\nWe have evaluated that you possess the skill set needed and as such, we would like to offer you an initial trial bounty contract for ~mission(TargetName) last seen at ~mission(Location|Address). \n\nUpon the successful completion of this contract, you will be placed on Crusader's Verified Freelancer list and be eligible for any future bounty collection work as it becomes available.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_desc_rehire=Good news! Crusader Security has decided to offer you another chance at being a bounty contractor. We are hoping that during this time you have corrected any past performance issues and can once again be a useful asset.\n\nFirst though, we are required to reevaluate you, and as such, would like you to complete this bounty contract for ~mission(TargetName). \n\nUpon the successful completion of this trial, you'll be restored to Crusader's Verified Freelancer list and be eligible for any future bounty collection work as it becomes available.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_fps_UGF_bountyonly_desc_001=Some recently intercepted comm messages have revealed the current whereabouts of an open bounty, ~mission(TargetName). You have been authorized to enter ~mission(Location|Address), find them, and resolve the bounty.\n\nNow listen, your authorization only extends to ~mission(TargetName|Last). Any ancillary casualties, regardless of whether they are hostile or not, will not be tolerated.\n\nThis is where things like tactics and stealth might come in handy.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0\n +crusader_bounty_fps_UGF_desc_001=Thanks to a recent arrest, we have learned the location of an active bounty by the name of ~mission(TargetName). They are currently believed to be holed up at ~mission(Location|Address). You have been authorized to enter the site, find them, and resolve the bounty.\n\nWe have every reason to believe that there will be other criminal elements at the site, but for the moment, only ~mission(TargetName|Last) is your concern. \n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0\n +crusader_bounty_fps_UGF_nocivs_desc_001=We got lucky and some recent scans of ~mission(Location|Address) have shown that an open bounty by the name of ~mission(TargetName) is hiding out there. You have been authorized to enter the site, find them, and resolve the bounty.\n\nHowever, in addition to the bounty and their criminal accomplices, the site is likely to have civilians present as well. While we're eager to see ~mission(TargetName|Last) dealt with, we can't have any civilian casualties. Use care when engaging with the hostiles. \n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0\n +crusader_bounty_fps_desc_001=Seems we have a good opportunity to make everyone in Crusader a little bit safer today. \n\nWe just received intel that a criminal by the name of ~mission(TargetName) (who has been causing a fair bit of mayhem) has been tracked to ~mission(Location|Address). ~mission(Location|CaveSize) \n\nNow, they most likely will have others holed up there with them. Deal with them if you have to, but remember that your target is ~mission(TargetName|Last).\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_fps_desc_002=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName). You are charged with apprehending this criminal from their hideout at ~mission(Location|Address). ~mission(Location|CaveSize)\n\nPlease be careful entering the site as ~mission(TargetName|Last) may not be alone.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_fps_desc_003=After a long search, we have finally been able to track down a long-wanted criminal, ~mission(TargetName), to ~mission(Location|Address). You have been authorized to enter the site, find them, and resolve the bounty. ~mission(Location|CaveSize)\n\nUnfortunately, there is a good chance that ~mission(TargetName|Last) will not be alone. Be ready to use force if needed. \n\nIt will probably be needed.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_bounty_fps_desc_004=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName) who is currently believed to be hiding at ~mission(Location|Address). \n\nWe need you to infiltrate the site, bypass any armed associates that ~mission(TargetName|Last) may have, and apprehend them. ~mission(Location|CaveSize)\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_bounty_fps_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. \n\nWe have determined that you possess the skill set needed and as such, we would like to offer you an initial trial bounty contract for the extraction of ~mission(TargetName). \n\nWe believe the target and a handful of dangerous compatriots are hiding at ~mission(Location|Address). You will most likely need to use force to gain access to the site and deal with ~mission(TargetName|Last). ~mission(Location|CaveSize)\n\nUpon the successful completion of this contract, you will be placed on Crusader's Verified Freelancer list and be eligible for any future bounty collection work as it becomes available.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_fps_desc_rehire=Congrats! Crusader Security has decided to offer you another chance at being a bounty contractor. With a little bit of hard work and effort, the hope is that you can rise above any previous performance issues. \n\nFirst though, to reassess your viability, we would like you to complete this bounty contract for ~mission(TargetName). \n\nWe believe the target is currently hold up at ~mission(Location|Address). They are most likely not alone. Be prepared to use force to gain access to the site and apprehend ~mission(TargetName|Last). ~mission(Location|CaveSize)\n\nUpon the successful completion of this trial, you'll be restored to Crusader's Verified Freelancer list and be eligible for any future bounty collection work as it becomes available.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_bounty_fps_title_001=Bounty Extraction: ~mission(TargetName) (?RT) +crusader_bounty_fps_title_first=Bounty Extraction Assessment +crusader_bounty_fps_title_rehire=Bounty Extraction Reassessment crusader_bounty_fps_tokenLink_Description=~(Contractor|BountyFPSDescription) -crusader_bounty_title_001=对于~mission(TargetName)的赏金合约 -crusader_bounty_title_E=对~mission(TargetName) (低风险目标 LRT)的悬赏已发出 -crusader_bounty_title_H=对~mission(TargetName)(高风险目标 HRT)的悬赏已发出 -crusader_bounty_title_M=对~mission(TargetName)(中等风险目标 MRT)的悬赏已发出 -crusader_bounty_title_S=对~mission(TargetName) (极端危险目标 ERT)的悬赏已发出 -crusader_bounty_title_VE=对~mission(TargetName)(极低风险目标 VLRT)的悬赏已发出 -crusader_bounty_title_VH=对~mission(TargetName)(极高风险目标 VHRT)的悬赏已发出 -crusader_bounty_title_first=自由赏金猎人认证评估 -crusader_bounty_title_rehire=自由赏金猎人认证重新评估 -crusader_danger_001=我们最可靠的线人表示,在这份合约的执行过程中,您可能会遇到严重的武力反抗.做好相应准备. -crusader_danger_002=根据过去处理类似合约的经验,建议您多准备些火力.但愿您不会用上,但有备才无患. -crusader_danger_003=我应该提醒您十分有可能遇到武力反抗.请做好准备. -crusader_danger_004=根据过去处理类似合约的经验,我觉得您只会受到轻微的反抗.最好的情况是对面只有一人,最坏的情况也就只是一艘单座飞船加一两艘护卫船 -crusader_danger_005=我们的记录表明,目标很可能开着一艘轻型飞船,有一些同级别的友军保护。如果不出意料,应该会直接撞面打一场遭遇战。 -crusader_danger_006=根据我们所知的情报,您可能会遇到中等程度的敌对力量。 我们可能得找一架由轻型至中型护航机护卫的小型多人船。根据这些情报制定计划吧。 -crusader_danger_007=从我们已经收集到的信息,目标可能是在装备齐全、精良的护卫舰保护下的多人飞船上进行移动, 请小心对待。 -crusader_danger_008=我应该警告你,你很可能会面临激烈的反抗 - 一艘大型的多人船,并有强大的护航支援。做好准备。 -crusader_danger_009=你的目标被认为是高风险的,预计会和伴随大量护航飞船的次主力舰级飞船进行一场恶战。这项合约你可不能轻易签订。 -crusader_danger_high_001=我们估计您可能会遇到严重反抗,不建议单独进行这份合约. \n\n组队须知:您应该在开始这份合约前事先组好进攻队伍.\n\n -crusader_danger_high_002=要知道,您即将面对的可不是什么低级目标.他们拥有相当程度的火力,而且绝不会心慈手软. \n\n组队须知:如果想成功,建议您多准备些人手.\n\n -crusader_danger_high_003=要知道,这次任务可不轻松.线人表示 ~mission(Client) 一直在增强自己的军火库,一旦他们知道你来了,他们会把所有火力倾泻在你身上. \n\n组队须知:建议援军支援越多越好.\n\n -crusader_destroyprobe_desc_0001=最近的情报指出,当地犯罪份子正使用~mission(Contractor|DestroyProbeAmount)在~mission(Location|Address)附近锁定潜在下手目标。\n\n鉴于这些窃听卫星在设计上就是为了隐藏行踪,想找到它们非常困难。你需要搜索整片区域才能定位~mission(Contractor|DestroyProbeAmount)的准确位置。一旦定位后请将它们全部摧毁。\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n要注意,不法分子们往往会在这些“被动式数据窃听卫星”中注入防御协议,一旦遭受攻击,就会自动开始备份数据,所以开始攻击后,你需要在备份完成前尽快摧毁所有目标.\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_destroyprobe_desc_0002=最近一次在~mission(Location|Address) 的例行维护发现周围存在未授权的数据窃听卫星,在它们收集到更多敏感信息之前,你需要尽快将其摧毁。~mission(Contractor|DestroyProbeAmount) 的准确位置需要在现场寻找,由于其发出的电磁信号微弱,所以很难发现。 ~mission(Contractor|DestroyProbeTimed)\n\n这些“数据窃听器"都注入了安全协议,遭受攻击后就会开始数据转移。请确保在数据上传完成前摧毁它们。\n\n~mission(Contractor|DestroyProbeDanger)\n\n\nCONTRACT 合同授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_destroyprobe_desc_0003=在一次突击中我们查获了一些窃取来的数据,我们的技术团队通过逆向追踪找到了一些非法投放在~mission(Location|Address)附近的数据窃听卫星。 \n\n你需要找到 ~mission(Contractor|DestroyProbeAmount) 的所在位置并在其剽窃更多数据前摧毁它们。像这样的“被动式数据窃听器”并不好发现,请仔细搜查。~mission(Contractor|DestroyProbeTimed) \n\n一旦受到攻击,安全协议就会触发并开始传输其储存器内的所有资料。请确保在传输完成前摧毁它们。 ~mission(Contractor|DestroyProbeDanger)\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_destroyprobe_desc_0004=我虽不该感到惊讶,但这些罪犯真的越来越聪明了。如果他们没有走上歪门邪道,将这些聪明才智用在对的地方会有多好?\n\n这次我们发现他们在~mission(Location|Address)附近设立了非法的“数据窃听器”。谁知道他们会窃取什么隐私信息?你需要去扫描这片区域并找到~mission(Contractor|DestroyProbeAmount) 。因为它们的电磁信号十分低,且一定要在触发安全协议资料传输完成前摧毁它们,因此本次行动会相当棘手。\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_destroyprobe_desc_0005=,我们收到报告表示~mission(Location|Address)附近有非法窃听卫星。这些东西收集的数据会造成许多麻烦,所以我们需要找到并摧毁~mission(Contractor|DestroyProbeAmount)。\n\n不过说着容易做起来难。\n\n像这样的被动式数据窃听卫星设计上并不显眼,所以想找到它们并不容易。扫描区域找到它们后,只要你向它们开火,就会触发紧急数据转移程序。一定要在上传完成之前摧毁它们。\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_destroyprobe_desc_0006=有情报显示一些不法分子为了窃取敏感数据,在~mission(Location|Address) 附近设立了一些非法“数据窃听器”。我们需要你搜索区域确定~mission(Contractor|DestroyProbeAmount)的位置然后摧毁它们 。它们使用的是一种被动式的数据采集手段,所以很难被发现。请确保仔细扫描区域,将它们全部找出来。不过好的一面是,只要你击中其中任何一个,它们就会全部触发主动紧急资料传输模式。一旦开始传输,就很容易发现它们了。\n\n当然,在任何数据成功传输之前一定要将它们全部摧毁. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_destroyprobe_title_0001=检测到未经授权的监听 -crusader_hackprevent_desc_001=十字军安保检测到~mission(Location|Address)的数据网络终端已遭到入侵,我们需要有人前往现场手动防止电脑系统的安全软件被破解。\n\n很可能有黑客(们)仍在现场。不要沉迷于“干倒坏人”或是一些你们承包人最喜欢的英雄主义行为。\n\n保护网络的安全才是你的首要任务。\n\n\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_hackprevent_desc_002=~mission(Location|Address)的数据网络系统目前是那些恶意黑客的目标,他们正在试着绕过系统的安全协议。\n\n不能让这种事发生。以你最快的速度赶去现场,并想办法阻止网络入侵。\n\n\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_hackprevent_desc_003=不好了。位于~mission(Location|Address)的数据网络刚刚发出了一个紧急警报,原因是一个破解密匙正在试图访问安全终端。\n\n我们需要你赶往现场,在他们成功进入系统之前阻止黑客。 \n\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_hackprevent_desc_004=十字军安保需要一位精通电脑的人士迅速前往~mission(Location|Address)去解决一个企图入侵安全网络的事件。\n\n你需要及时赶去那,希望能阻止他们接入系统,以此进行更严重的犯罪活动。\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_hackprevent_title_001=保护数据网络 -crusader_platform_EliminateAll_description_001=在最近一次围攻未遂之后,九尾部队开始进行有针对性的突袭,以继续扰乱十字军的行动。当前的攻击目标是 ~mission(MissionCluster|Address),我们必须停止那里的攻击。 \n\n十字军安保正在寻找愿意清理该地区所有九尾的承包商。承包商应做好使用武力的准备,并强烈建议带上后援。\n\n合同授权人: \n联络官包蒂斯塔\nID# 948J030K -crusader_platform_EliminateAll_title_001=击退对奥里森的突袭 -crusader_platform_EliminateSpecific_desc=十字军安保收到情报称,目前在 ~mission(MissionCluster|Address) 发生的九尾突袭中包括一名臭名昭著的帮派执行官。结束这次袭击并将肇事者绳之以法是十字军安保的首要任务。这就是为什么我们正在寻找愿意前往 ~mission(MissionCluster|Name) 阻止九尾行动并逮捕领导突袭的执行官的承包商。\n\n一旦到达现场,你将需要歼灭九尾部队,直到你能够引出 ~mission(TargetName)。\n\n考虑到九尾在最近围攻期间的残暴行为,我们建议承包商做好使用武力的准备,并强烈建议准备好后援力量。\n\n合同授权人: \n联络官吉布斯\nID# 91G66BW0 -crusader_platform_EliminateSpecific_title=九尾执法者赏金 (未知风险目标 ?RT) -crusader_platform_MultiEliminateAll_description_001=在最近一次围攻未遂之后,九尾部队开始进行有针对性的突袭,以继续扰乱十字军的行动。当前的攻击目标是 ~mission(MissionCluster|Address),我们必须阻止那里的突袭。\n\n十字军安保正在寻找愿意清理该地区所有九尾的承包商。承包商应做好使用武力的准备,并强烈建议带上后援。\n\n合同授权人:\n联络官包蒂斯塔\nID# 948J030K -crusader_platform_MultiEliminateAll_title_001=击退对奥利森的多次袭击 -crusader_platform_MultiEliminateSpecific_desc=十字军安保收到情报称,目前在 ~mission(MissionCluster|Address) 发生的九尾突袭中包括多个臭名昭著的帮派执行官。结束这次袭击并将肇事者们绳之以法是十字军安保的首要任务。这就是为什么我们正在寻找愿意前往阻止九尾行动并逮捕领导突袭的执行官的承包商。\n\n在每个攻击地点,你都需要耗尽那里的九尾部队,直到你能够引出负责的执行官。\n\n考虑到九尾在最近围攻期间的残暴行为,我们建议承包商做好使用武力的准备,并强烈建议准备好后援力量。\n\n合同授权人: \n联络官吉布斯\nID# 91G66BW0 -crusader_platform_MultiEliminateSpecific_title=九尾执法者赏金(未知风险目标 ?RT) +crusader_bounty_title_001=Bounty Issued For ~mission(TargetName) +crusader_bounty_title_E=Bounty Issued For ~mission(TargetName) (LRT) +crusader_bounty_title_H=Bounty Issued For ~mission(TargetName) (HRT) +crusader_bounty_title_M=Bounty Issued For ~mission(TargetName) (MRT) +crusader_bounty_title_S=Bounty Issued For ~mission(TargetName) (ERT) +crusader_bounty_title_VE=Bounty Issued For ~mission(TargetName) (VLRT) +crusader_bounty_title_VH=Bounty Issued For ~mission(TargetName) (VHRT) +crusader_bounty_title_first=Verified Freelancer Bounty Assessment +crusader_bounty_title_rehire=Verified Freelancer Bounty Reassessment +crusader_danger_001=Our best intel indicates that you should expect to encounter extreme hostilities while completing this contract. Plan accordingly.  +crusader_danger_002=Having dealt with similar contracts in the past, I would advise bringing along as much firepower as you can muster. Hopefully you won't need it, but it never hurts to be prepared.  +crusader_danger_003=I should warn you that it is very likely that you will face armed resistance. Be ready.  +crusader_danger_004=Having dealt with similar contracts in the past, I'm suspecting that you'll meet only light resistance. A solo pilot at best, a single-seater with maybe an escort or two at worst.  +crusader_danger_005=Our records show that it is very likely the target will be in a lighter craft with a small wing of similarly outfitted allies. Should be a fairly straight forward encounter if everything works out. +crusader_danger_006=Our best intel indicates that you should expect to encounter moderate hostile forces on this one. We're looking at possibly a small multicrew craft supported by a light to moderate escort wing. Plan accordingly.  +crusader_danger_007=From what information we have been able to gather, the target may be traveling in multicrew vessel with a full, well-armed escort. Approach with caution. +crusader_danger_008=I should warn you that it is very likely you will face heavy resistance - a large multicrew ship with heavy escort support. Be ready. +crusader_danger_009=The target you are after is considered to be a severe-risk. Expect heavy resistance along the lines of a sub-capital vessel with a flight of heavy escorts. This contract should not be undertaken lightly. +crusader_danger_high_001=We're expecting them to put up significant resistance and do not recommend attempting this contract alone. \n\nCREW NOTE: You are expected to staff your own combat team before embarking on this contract.\n\n +crusader_danger_high_002=Be mindful that these aren't some low tier operators you're going to be facing. They have considerable offensive capabilities at their disposal and a willingness to use them. \n\nCREW NOTE: You will likely need additional manpower if you're going to be successful.\n\n  +crusader_danger_high_003=Know that this won't be an easy assignment. Intel shows that ~mission(Client) have been greatly expanding their arsenal and they will throw just about all of it at you once they get wind of why you're there. \n\nCREW NOTE: I recommend bringing whatever backup you can muster.\n\n   +crusader_destroyprobe_desc_0001=Recent intel reports indicate that local criminal elements are operating the ~mission(Contractor|DestroyProbeAmount) around ~mission(Location|Address) to case potential targets. \n\nSince monitors like this are designed to be unobtrusive, it makes finding them a real pain. You're going to have to sweep the area to identify the exact location of the ~mission(Contractor|DestroyProbeAmount). Once they are located, destroy them.\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\nBe aware that, outlaws tend to rig these PDC Monitors with defensive protocols to automatically back-up the data when attacked, so once you start shooting, you'll need to finish the job quickly before the transfer's completed.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_destroyprobe_desc_0002=A recent routine maintenance around ~mission(Location|Address) revealed the presence of unauthorized surveillance monitors, so you are being contracted to destroy them before any more sensitive information can be gathered. The exact placement of the ~mission(Contractor|DestroyProbeAmount) will needed to be figured out on site, as tracking them is difficult with their low EM signatures. ~mission(Contractor|DestroyProbeTimed)\n\nThese 'skimmers' are outfitted with security protocols that will trigger data transfers if they are directly attacked. Make sure that you destroy them before the upload can complete. \n\n~mission(Contractor|DestroyProbeDanger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_destroyprobe_desc_0003=After seizing some stolen data obtained during a raid, our tech team was able to track the source down to unauthorized surveillance monitors illegally installed around ~mission(Location|Address). \n\nYou will need to find the ~mission(Contractor|DestroyProbeAmount) location and destroy them before any more data can be illicitly gathered. Passive 'Skimmers' like these typically are hard to find so be thorough. ~mission(Contractor|DestroyProbeTimed) \n\nOnce engaged, their security protocols will cause them to begin transmitting the contents of their drives. Make sure you stop the upload before it can complete. ~mission(Contractor|DestroyProbeDanger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_destroyprobe_desc_0004=I shouldn't be surprised, but it seems like these criminals keep showing more ingenuity every day. Makes you wonder what they could do if they put their mind to something worthwhile, right? \n\nThis time we caught them setting up illegal 'data skimmers' over at ~mission(Location|Address). Who knows what kind of sensitive info they could be accessing? You will need to scan the area to locate the ~mission(Contractor|DestroyProbeAmount) which will be tricky because of their low EM and destroy them before their security override kicks in and uploads their datastores. \n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_destroyprobe_desc_0005=Bad news. We got reports of illegal 'skimmers' over by ~mission(Location|Address). With the data collected on those things, it could lead to all sorts of trouble, so we need the ~mission(Contractor|DestroyProbeAmount) located and destroyed. \n\nEasier said than done, though.\n\nPDC monitors like this are designed to be unobtrusive, so spotting them won't be straightforward. But once you scan the area and locate them, as soon as you start attacking, it will trigger an emergency data transfer. It's important that you take them out before the upload can finish. \n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_destroyprobe_desc_0006=An intel report came in that some outlaws have placed 'data skimmers' around ~mission(Location|Address) hoping to steal sensitive data. We need you to search the area locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. They use a passive form of data collection so they're going to be pretty hard to spot. Make sure that you scan the area carefully to find them. On the bright side though, once you attack one, they'll light up into emergency data transfer mode. Should be real easy to see once they start transmitting. \n\nOf course, it's pretty vital that you destroy them before any data can successfully transfer. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_destroyprobe_title_0001=Unauthorized Surveillance Detected +crusader_hackprevent_desc_001=Crusader Security has detected an intrusion on the data network at ~mission(Location|Address) and we need at operative onsite to manually prevent the computer's protection software from being bypassed. \n\nThere is a strong chance that the hacker(s) will still be there. Do not get distracted with "shooting up the bad guys" or whatever other so-called heroics you contractors get tangled in. \n\nSecuring the network is your prime focus.\n\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_hackprevent_desc_002=The data network at ~mission(Location|Address) is the active target of malicious hackers who are attempting to bypass the system's security protocols right now. \n\nThat can't happen. Get there as soon as you can and find a way to stop the network incursion.\n\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_hackprevent_desc_003=Well, this is not good. The data network over at ~mission(Location|Address) just fired off a big ol' call for help thanks to some cryptos trying to gain access to a secure terminal.\n\nWe're going to need you to head there and put a stop to the hack before they can successfully access the system. \n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_hackprevent_desc_004=Crusader Security needs someone who's good with computers to hurry over to ~mission(Location|Address) to deal with an attempted data network incursion.\n\nYou get there in time and hopefully we can stop what ever awful criminal thing they're hoping to do once the access the system.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_hackprevent_title_001=Secure Data Network +crusader_platform_EliminateAll_description_001=Following their latest attempted siege, Nine Tails forces have begun to conduct targeted raids in an effort to continue to disrupt Crusader operations. The current attack has targeted ~mission(MissionCluster|Address) and it’s vital that we put a stop to the aggression there. \n\nCrusader Security is seeking a contractor willing to clear all Nine Tails operators in the area. Contractors should expect to use force and are strongly encouraged to consider bringing back-up. \n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_platform_EliminateAll_title_001=Repel Raid on Orison +crusader_platform_EliminateSpecific_desc=Crusader Security has received intelligence that a Nine Tails raid currently occurring at ~mission(MissionCluster|Address) includes a prominent gang enforcer. Ending this raid and bringing those responsible to justice is a top priority for Crusader Security. That's why we're looking for a contractor willing to go to ~mission(MissionCluster|Name) to stop the threat and apprehend the enforcer leading it.\n\nOnce on site, you will need to deplete the Nine Tails forces until you are able to draw out ~mission(TargetName).\n\nConsidering the brutality deployed by Nine Tails during their recent siege, we recommend that contractors be prepared to use force and strongly encourage them to consider bringing back-up.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_platform_EliminateSpecific_title=Nine Tails Enforcer Bounty (?RT) +crusader_platform_MultiEliminateAll_description_001=Following their latest attempted siege, Nine Tails forces have begun to conduct targeted raids in an effort to continue to disrupt Crusader operations. The current attack has targeted multiple buildings on ~mission(MissionCluster|Address) and it’s vital that we put a stop to the aggression there.\n\nCrusader Security is seeking a contractor willing to clear all Nine Tails operators in the area. Contractors should expect to use force and are strongly encouraged to consider bringing back-up. \n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_platform_MultiEliminateAll_title_001=Repel Multiple Raids on Orison +crusader_platform_MultiEliminateSpecific_desc=Crusader Security has received intelligence that a Nine Tails raid currently occurring at ~mission(MissionCluster|Address) includes several prominent gang enforcers. Ending this raid and bringing those responsible to justice is a top priority for Crusader Security. That's why we're looking for a contractor willing to go and apprehend those leading it.\n\nAt each attack site, you will need to deplete the Nine Tails forces there until you are able to draw out the enforcer in charge.\n\nConsidering the brutality deployed by Nine Tails during their recent siege, we recommend that contractors be prepared to use force and strongly encourage them to consider bringing back-up.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_platform_MultiEliminateSpecific_title=Nine Tails Enforcer Bounties (?RT) crusader_recover_Danger_Easy_001=Crusader Security Danger Recover Easy placeholder crusader_recover_Danger_Hard_001=Crusader Security Danger Recover Hard placeholder crusader_recover_Danger_Intro_001=Crusader Security Danger Recover Intro placeholder @@ -43326,36 +43326,36 @@ crusader_recover_title_Easy_001=Crusader Security Danger Recover Easy placeholde crusader_recover_title_Hard_001=Crusader Security Danger Recover Hard placeholder crusader_recover_title_Medium_001=Crusader Security Danger Recover Medium placeholder crusader_recover_title_intro_001=Crusader Security Danger Recover Intro placeholder -crusader_recoverspace_desc_0001=一次例行的检查站扫描中,在涉嫌人~mission(TargetName)的船上发现了最近被报失窃的~mission(Item)。\n\n我们需要你去追捕~mission(TargetName|Last),追回失物,并将其安全送抵~mission(Destination|Address)使其能物归原主。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_recoverspace_desc_0002=十字军安保正在招募一名安保人员去追捕 ~mission(TargetName)。他们持有一个偷来的~mission(Item),我们需要将追回并送到~mission(Destination|Address)去。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n\n合同授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_recoverspace_desc_0003=好消息。此前大家都认为找不回来的~mission(Item)终于有消息了。你敢相信这种好运吗?\n\n如果我们行动足够迅速,十字军安保希望能将其追回并归还失主。所涉赃物正在~mission(TargetName)的船上。我相信只要“好言相劝” 一下,你就能很快把~mission(Item)给拿回来了,之后你需要把它送往~mission(Destination|Address)。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n合同授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_recoverspace_desc_0004=我们成功追踪到了失窃物品~mission(Item)!要是能天天都有这种好事就好了。现在我们终于能将其物归原主了。\n\n原来~mission(Item)正在这个叫~mission(TargetName)的家伙的飞船上。经验老道的承包人应该能找到他的飞船,并将财产归还至~mission(Destination|Address)。\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_recoverspace_title_0001=赃物归还 -crusader_retakelocation_desc_001=十字军安保收到一条关于罪犯 ~mission(TargetName) 被目击在~mission(Location|Address). 目前还不清楚这次入侵行动中有多少敌人,但我们需要安保人员立即赶到现场进行处置,消灭所有入侵者并夺回控制权 ~mission(location).\n\n你可能会遇到武装抵抗,所以做好相应准备,尽快到达 ~mission(location) 您已被授权使用一切手段进行处置,另外我们已经派遣友邻单位对你进行协助,注意不要误伤友军。\n\n战况情况瞬息万变,我们不确定您抵达任务区域时将遭遇多少敌人,但您消灭的每个敌人我们都会向您支付额外的报酬。\n\n合同授权人:\n联络官-包蒂斯塔\nID# 948J030K\n -crusader_retakelocation_desc_002=我们收到报告称 ~mission(location) 正在遭受入侵,我们发现 ~mission(TargetName) 有数量不明的犯罪份子。这个团伙极度危险,目前尚不清楚该团伙武装配置。情况紧急,我们需要一切可用的力量驰援\n\n您消灭的每个敌人我们都会向您支付额外的报酬,但注意不要误伤友军,我们已经派遣友邻单位对你进行协助。\n\n收拾好装备赶快去 ~mission(location|Address) 动起来\n\n合同授权人:\n联络官-包蒂斯塔\nID# 91G66BW0 -crusader_retakelocation_kareah_desc_001=加利亚安保空间站受到攻击,目前敌情不明。 \n\n十字军呼叫安全承包商在驻防力量被击溃前尽快前往安保空间站帮助我们肃清非法闯入者。 \n\n我们暂不确定非法闯入者的目标是证物库里的违禁品还是犯罪等级数据库,但无论他们的目标是什么,必须挫败他们的行动。您消灭的每个敌人我们都会向您支付额外的报酬。 \n\n接受这份合同,意味着你同意遵守十字军安保的所有安全协议,同时我们将授权您在相应的限制区域内合法行动:如果你在安保空间站伤害任何警卫或其他授权承包商,你的合同和相应的授权将被终止,你将被标记为敌对目标。 \n\n情况十万火急,出发前记得带上足够的装备应对敌情。\n\n合同授权人:\n联络官-包蒂斯塔\nID# 948J030K\n -crusader_retakelocation_kareah_title_001=紧急:夺回加利亚安保空间站 -crusader_retakelocation_title_001=夺回~mission(location) -crusader_sectorsweep_desc_001=~mission(Client)一直在~mission(Location|Address)附近惹是生非。在最近他们组织的一次袭击后,管理层授权我们与编外人员签订合约去清除那片区域内的所有敌对势力。\n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_sectorsweep_desc_002=由于~mission(Client)在该区域内的敌对行为增加,~mission(Location|Address)附近的犯罪活动也日渐频繁。\n\n为了抑制犯罪活动的苗头,十字军正在寻求可靠的承包人尽快发起反制行动。希望能在更多人丧命之前,将该区域内的威胁斩草除根。 \n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_sectorsweep_desc_003=十字军正在寻求承包人去消灭敌对组织,他们一直在~mission(Location|Address)附近攻击来往的舰船。\n\n初步情报显示,该组织由~mission(Client)组成。他们也不是第一次给我们添麻烦了。要是能把他们从这片星域清理掉就太好了。\n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -crusader_sectorsweep_desc_004=在~mission(Location|Address) 发生的麻烦事越来越多了,我们希望在事情恶化之前得到控制。我们需要承包人前去指定区域借助将~mission(Client)清除。请尽快准备好出发。 \n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_sectorsweep_desc_005=~mission(Location|Address)附近的~mission(Client) 一直在给我们制造麻烦。简直就像那是他们的地盘一样。让他们知道这是谁的地盘。\n\n去把他们赶出这块区域。\n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_sectorsweep_desc_006=我们有一个在~mission(Location|Address)附近的巡逻区内到处都是~mission(Client)。不知道他们是从哪来的,不过你的任务就是去击退他们。\n\n清空那片区域并处理掉任何敌对目标。\n\n~mission(Danger)~mission(Timed)\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 -crusader_sectorsweep_title_001=清理 ~mission(Client) 窝点 -crusader_sectorsweep_title_danger_high_001=区域夺还志愿兵募集 -crusader_timed_001=请随时留意合约的有效时限. -crusader_timed_002=还有,请留意合约的截止时间. 要在那之前把一切都处理好. -crusader_timed_003=这份合约具有时效限制. 尽量在那前完成任务,行吗? +crusader_recoverspace_desc_0001=Recently, a ~mission(Item) that had been reported stolen turned up in a routine checkpoint scan aboard the ship of a suspected thief, ~mission(TargetName).\n\nWe are contracting you to hunt down ~mission(TargetName|Last), recover the lost property, and deliver it safely to ~mission(Destination|Address) so it can be returned to its rightful owners.\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_recoverspace_desc_0002=Crusader Security is in need of a security operative to locate one ~mission(TargetName). They are in possession of a stolen ~mission(Item) that we need recovered and delivered to ~mission(Destination|Address).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_recoverspace_desc_0003=Great news. We got word on a stolen ~mission(Item) that everyone assumed was gone forever. Can you believe the luck?\n\nIf we act fast enough, Crusader Security is hoping to recover the property and return it. The stolen goods in question are aboard the ship of ~mission(TargetName). I'm sure with a little "persuasion" you can get the ~mission(Item) back and deliver it to ~mission(Destination|Address).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_recoverspace_desc_0004=I wish this happened more often, but we've actually been able to track down a stolen ~mission(Item)! Now we can return it to the good people who lost it in the first place. \n\nTurns out this real piece of work that goes by ~mission(TargetName) has the ~mission(Item) aboard their ship right now. A skilled operator should be able to hunt their ship down and return the property to ~mission(Destination|Address).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_recoverspace_title_0001=Larceny Restitution +crusader_retakelocation_desc_001=Crusader Security has received reports that an outlaw known as ~mission(TargetName) has been spotted at ~mission(Location|Address). It is unclear exactly how many additional hostiles are part of this incursion, but we need operatives on site immediately to root out any intruders and retake ~mission(location).\n\nYou may face armed resistance, so prepare accordingly and head to ~mission(location) as soon as you can, with whatever forces are at your disposal. We are contracting numerous operatives to this location so make sure to exercise trigger discipline to avoid friendly fire incidents.\n\nThe situation is changing as we speak so we’re not sure how large a force you’ll be facing when you arrive, but you will receive a combat bonus for each target neutralized.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K\n +crusader_retakelocation_desc_002=We received word that ~mission(location) are currently dealing with an unknown number of trespassers on the premises, including an outlaw known as ~mission(TargetName). There’s a high chance that this group is armed and dangerous, so we need any available operatives to head there immediately and take care of them.\n\nWe’re paying a bonus for each target neutralized, but check your fire, we’ve contracted other operatives who may also be on site to assist. \n\nAs soon as you’re ready, head to ~mission(location|Address) on the double.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_retakelocation_kareah_desc_001=Security Post Kareah is under attack by an unknown number of assailants. \n\nCrusader is seeking contractors to quickly travel to the station and eliminate all trespassers in the vicinity before our security forces are overwhelmed. \n\nWe’re not sure whether the attackers are targeting the contraband in our evidence lockup or our CrimeStat database, but whatever they’re after, they need to be dealt with. You will receive a combat bonus for each target neutralized. \n\nBy accepting this contract, you agree to abide by all Crusader Security protocols: If you harm any guards or other authorized contractors while on the station, your contract will be terminated and you will be marked as a target. \n\nTime is of the essence, but make sure you’re well equipped to handle the hostiles before responding. \n\nCONTRACT AUTHORIZED BY: \nLiaison Officer Bautista \nID# 948J030K +crusader_retakelocation_kareah_title_001=URGENT: Retake Security Post Kareah +crusader_retakelocation_title_001=Retake ~mission(location) +crusader_sectorsweep_desc_001=The ~mission(Client) have been aggressively operating in ~mission(Location|Address) and after their most recent attack, management authorized us to contract extra operators to head out and clear any hostiles they come across in the sector. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_sectorsweep_desc_002=The incident list for ~mission(Location|Address) has been growing as the ~mission(Client) have increased hostile activity in the sector. \n\nIn order to stem this unfortunate trend, Crusader is seeking operators to launch an immediate counter action ASAP. Hopefully we can remove any and all threats from the area before there's any further loss of life. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_sectorsweep_desc_003=Crusader is seeking contractors to eliminate a hostile group that have been attacking ships near ~mission(Location|Address). \n\nInitial intelligence reports indicate that the group's comprised of ~mission(Client). Wouldn't be the first time we've had problems with them either. It'll be good to have them finally cleared out from the sector.\n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +crusader_sectorsweep_desc_004=Trouble in ~mission(Location|Address) has been escalating and we want it stopped before it boils over. Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you can. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_sectorsweep_desc_005=We've been having problems with the ~mission(Client) out near ~mission(Location|Address). They've been acting like they own the place. You're gonna show them that they don't. \n\nHead over and clear them from the sector. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_sectorsweep_desc_006=One of our patrol sectors at ~mission(Location|Address) is crawling with ~mission(Client). No idea where they keep coming from, but it will be your job to shut them down. \n\nSweep through the area and neutralize any hostile threats you encounter. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +crusader_sectorsweep_title_001=Eliminate ~mission(Client) Nest +crusader_sectorsweep_title_danger_high_001=Mercenary Force To Retake Territory  +crusader_timed_001=Please note as well that there is a strict deadline for completing your work.  +crusader_timed_002=Also, be mindful of the given deadline. We need everything wrapped up by then.  +crusader_timed_003=There is a strict deadline on this one. Try and see that you get the job done before then, okay?  debug_debug,P=Debug debug_inProgress,P=In Progress -defend_UGF_obj_HUD_02=当前波次 : %ls -defend_UGF_obj_HUD_03=下一波来袭倒计时: %ls -defend_UGF_obj_HUD_04=本波敌军剩余数量: %ls -defend_UGF_obj_long_01=前往~mission(Location|Address)。 -defend_UGF_obj_long_02=协助站点防御共~mission(DefendWaveNumber) 波的敌人。 -defend_UGF_obj_short_01=前往~mission(Location|Address) -defend_UGF_obj_short_02=保卫站点 +defend_UGF_obj_HUD_02=Current Wave : %ls +defend_UGF_obj_HUD_03=Time Until Next Wave: %ls +defend_UGF_obj_HUD_04=Hostiles Remaining In Wave: %ls +defend_UGF_obj_long_01=Travel to ~mission(Location|Address). +defend_UGF_obj_long_02=Defend the site against ~mission(DefendWaveNumber) waves of hostiles. +defend_UGF_obj_short_01=Go To ~mission(Location|Address) +defend_UGF_obj_short_02=Defend Site delivery_DropoffType_Upload,P=Upload delivery_DropoffType_generic,P=Drop Off delivery_OCMarkerName=~mission(OCMarker) @@ -43364,880 +43364,880 @@ delivery_PickupType_Corpse,P=Corpse delivery_PickupType_generic,P=Pick Up delivery_description=~mission(Contractor|DeliveryDescription) delivery_destination=~mission(Destination|address) -delivery_dropoff_UploadObjective_long=在~mission(Location|address)上传~mission(ObjectiveSetup)。 -delivery_dropoff_UploadObjective_short=在~mission(Location)上传~mission(ObjectiveSetup) -delivery_dropoff_Uploadmarker=上传 ~mission(ObjectiveSetup) -delivery_dropoff_long=把~mission(ObjectiveSetup)送到 ~mission(Destination|address)。 -delivery_dropoff_objectivedisplay=把~mission(ObjectiveSetup)放到 ~mission(Destination) -delivery_dropoff_short=把~mission(ObjectiveSetup)送到 ~mission(Destination) -delivery_dropofftitle_long=运送包裹 -delivery_dropofftitle_short=运送包裹 +delivery_dropoff_UploadObjective_long=Upload ~mission(ObjectiveSetup) at ~mission(Location|address). +delivery_dropoff_UploadObjective_short=Upload ~mission(ObjectiveSetup) At ~mission(Location) +delivery_dropoff_Uploadmarker=Upload ~mission(ObjectiveSetup) +delivery_dropoff_long=Deliver ~mission(ObjectiveSetup) to ~mission(Destination|address). +delivery_dropoff_objectivedisplay=Drop Off ~mission(ObjectiveSetup) At ~mission(Destination) +delivery_dropoff_short=Deliver ~mission(ObjectiveSetup) To ~mission(Destination) +delivery_dropofftitle_long=Deliver Package +delivery_dropofftitle_short=Deliver Package delivery_from=~mission(Contractor|DeliveryFrom) -delivery_generic_dropoff_obj_display_01=将~mission(Item)送到~mission(Destination) -delivery_generic_dropoff_obj_long_01=将~mission(Item)送到~mission(Destination)。 -delivery_generic_dropoff_obj_marker_01=交付地点 -delivery_generic_dropoff_obj_short_01=运送到~mission(Destination)。 -delivery_generic_pickup_obj_display_01=收取位于~mission(Location)的~mission(Item) -delivery_generic_pickup_obj_long_01=收取位于~mission(Location)的~mission(Item)。 -delivery_generic_pickup_obj_main_long_01=运送~mission(Item) -delivery_generic_pickup_obj_main_short_01=运送~mission(Item) -delivery_generic_pickup_obj_marker_01=收取 +delivery_generic_dropoff_obj_display_01=Deliver ~mission(Item) to ~mission(Destination) +delivery_generic_dropoff_obj_long_01=Deliver ~mission(Item) to ~mission(Destination). +delivery_generic_dropoff_obj_marker_01=Delivery Drop Off +delivery_generic_dropoff_obj_short_01=Deliver To ~mission(Destination). +delivery_generic_pickup_obj_display_01=Pick Up ~mission(Item) From ~mission(Location) +delivery_generic_pickup_obj_long_01=Pick up the ~mission(Item) from ~mission(Location). +delivery_generic_pickup_obj_main_long_01=Deliver ~mission(Item) +delivery_generic_pickup_obj_main_short_01=Deliver ~mission(Item) +delivery_generic_pickup_obj_marker_01=Pick Up delivery_generic_pickup_obj_marker_03=~mission(Item) -delivery_generic_pickup_obj_short_01=取走~mission(Item) +delivery_generic_pickup_obj_short_01=Pick Up ~mission(Item) delivery_generic_timed_display_bronze,P=Delivery Rank: Bronze %ls delivery_generic_timed_display_gold,P=Delivery Rank: Gold %ls delivery_generic_timed_display_silver,P=Delivery Rank: Silver %ls delivery_holiday_description=~mission(Contractor|DeliveryHolidayDescription) delivery_holiday_title=~mission(Contractor|DeliveryHolidayTitle) delivery_justserialnumber=#~mission(item|serialNumber) -delivery_location=前往~mission(Location) -delivery_marker_dropoff=放下~mission(ObjectiveSetup) -delivery_marker_pickup=拿起 ~mission(ObjectiveSetup) +delivery_location=Go To ~mission(Location) +delivery_marker_dropoff=Drop Off ~mission(ObjectiveSetup) +delivery_marker_pickup=Pick Up ~mission(ObjectiveSetup) delivery_missionitem=~mission(Item) -delivery_obj_long_01=前往~mission(Location)收取货物。 -delivery_obj_long_02=取货。 -delivery_obj_long_03=把货物送至~mission(Destination)。 -delivery_obj_marker_01=取件地点 -delivery_obj_marker_02=货物 -delivery_obj_marker_03=送货地点 -delivery_obj_short_01=前往取件地点 -delivery_obj_short_02=取走货物 -delivery_obj_short_03=运送货物 +delivery_obj_long_01=Go to ~mission(Location) to pick up shipment. +delivery_obj_long_02=Pick up the shipment. +delivery_obj_long_03=Deliver shipment to ~mission(Destination). +delivery_obj_marker_01=Pickup Site +delivery_obj_marker_02=Shipment +delivery_obj_marker_03=Delivery Drop Off +delivery_obj_short_01=Go To Pickup Site +delivery_obj_short_02=Pick Up Shipment +delivery_obj_short_03=Deliver Shipment delivery_objectivesetup=~mission(ObjectiveSetup) -delivery_pickup_counterHUD=交付完成: %ls -delivery_pickup_long=在~mission(Location|address)收取~mission(ObjectiveSetup)。 -delivery_pickup_objectivedisplay=在~mission(Location)拿取~mission(ObjectiveSetup) -delivery_pickup_short=在~mission(Location)收取~mission(ObjectiveSetup) -delivery_pickuptitle_long=收取包裹 -delivery_pickuptitle_short=收取包裹 -delivery_serialnumber=包裹物品编号~mission(item|serialNumber) +delivery_pickup_counterHUD=Deliveries Completed: %ls +delivery_pickup_long=Collect ~mission(ObjectiveSetup) from ~mission(Location|address). +delivery_pickup_objectivedisplay=Pick Up ~mission(ObjectiveSetup) At ~mission(Location) +delivery_pickup_short=Collect ~mission(ObjectiveSetup) From ~mission(Location) +delivery_pickuptitle_long=Collect Package +delivery_pickuptitle_short=Collect Package +delivery_serialnumber=Package #~mission(item|serialNumber) delivery_title=~mission(Contractor|DeliveryTitle) deliverydecoy_justserialnumber=#~mission(Decoy|serialNumber) -deploypiggyback_danger_0001=大部分人如果发现了这件事都会不高兴的,甚至有些人可能会试图阻止你,别让他们得逞。 -deploypiggyback_danger_0002=而且,如果要我说实话,我对于你可能会跟别人交火打起来也不会感到惊讶,做好准备。 -deploypiggyback_danger_0003=时刻保持警惕。如果大家知道了你在做什么,他们可能会想方设法为难你的。 -deploypiggyback_danger_0004=我不确定这是不是真的,但是有消息说可能会遇到些麻烦,这也仅供参考。 -deploypiggyback_danger_0005=一定要带些枪。 +deploypiggyback_danger_0001=There's a lot of people who won't be happy if they found out about this. Some of them might even try to stop you. Don't let them.  +deploypiggyback_danger_0002=And, if I'm gonna be honest, wouldn't be surprised at all if you caught some heat on this. Be ready for it.  +deploypiggyback_danger_0003=Make sure you stay sharpish. People might be gunning for you if they figure out what you are up to.  +deploypiggyback_danger_0004=Now I don't know if it's true, but word is there might be some trouble on the gig. Take that for what it's worth.  +deploypiggyback_danger_0005=Definitely bring some guns too.  deploypiggyback_desc=~mission(Description) -deploypiggyback_desc_0001=得多从~mission(Destination)获得些情报。如果你从~mission(Location)拿到了~mission(Item),~mission(Client)会给你些报酬让你把它部署在目标附近。~mission(Danger) -deploypiggyback_desc_0002=最近听到了些从~mission(Destination)传来的些风声,~mission(Client)对这可不太高兴。他们得通过~mission(Item)去好好的确认下。幸运的是,这边刚好有一个可以放在~mission(Location)的。去拿上~mission(Item),把它部署在范围内,然后钱就是你的了。~mission(Danger) -deploypiggyback_desc_0003=如果有人有空的话,我需要把一个~mission(Item)送到~mission(Destination)。这是 ~mission(Client)给的任务,所以不要胡闹,好吗?哦,还有件事。~mission(Danger)祝你开心。 -deploypiggyback_desc_0004=这个活是这样的。从~mission(Location)拿上一个~mission(Item)。把它放在~mission(Destination)。完成后才给钱,不要有任何疑问。 -deploypiggyback_desc_0005=事情是这样的。~mission(Client)需要一些帮忙,事情正确完成后会给你报酬的。规则很简单,去~mission(Location)抢一个~mission(Item)。把它带到~mission(Destination)然后放在那。~mission(Item)会自己处理后面的事,而你的报酬就到手了。很简单,是吧?~mission(Danger) -deploypiggyback_desc_0006=~mission(Client)在准备些大事情,但他还需要一点额外的情报,也就是说,他们需要一个~mission(Item)被投放在~mission(Destination)。只要还有货,~mission(Item)会在~mission(Location)等着你去拿上它。你只需要提供运输。~mission(Danger) +deploypiggyback_desc_0001=Need to get ears up over at ~mission(Destination). If you grab the ~mission(Item) from ~mission(Location), ~mission(Client) will pay you to set it up nearby the target. ~mission(Danger) +deploypiggyback_desc_0002=Been hearing some rumblings from ~mission(Destination) that the ~mission(Client) aren't too happy about. They're looking to confirm with a ~mission(Item). Luckily, there's one ready to be dropped at ~mission(Location). Grab the ~mission(Item), set it up in range, and the credits are yours. ~mission(Danger) +deploypiggyback_desc_0003=Gonna need a ~mission(Item) dropped by ~mission(Destination) if someone's got the time. This is a ~mission(Client) gig, so no messing about, okay? Oh, one more thing. ~mission(Danger)Have fun. +deploypiggyback_desc_0004=Here's the job. Pick up a ~mission(Item) from ~mission(Location). Drop it off at ~mission(Destination). Pay on completion. No questions. +deploypiggyback_desc_0005=So, here's the deal. ~mission(Client) need a bit of work done and are willing to pay for it to get done right. Regs are simple. Go to ~mission(Location) and snag a ~mission(Item). Take it over to ~mission(Destination) and drop it off. The ~mission(Item)'ll do the rest and you get paid. Simple, right? ~mission(Danger) +deploypiggyback_desc_0006=The ~mission(Client) are cookin' up something juicy, but need a little extra intel, i.e. they need a ~mission(Item) placed at ~mission(Destination). As far as supplies go, the ~mission(Item) will be waiting for you to grab at ~mission(Location). You just need to provide transport. ~mission(Danger) deploypiggyback_from=~mission(Contractor) -deploypiggyback_obj_long_01=前往~mission(Location)拿上~mission(Item)。 -deploypiggyback_obj_long_02=拿上~mission(Item)。 -deploypiggyback_obj_long_03=前往~mission(Destination)部署~mission(Item)。 -deploypiggyback_obj_long_04=部署并启动~mission(Item)。 -deploypiggyback_obj_marker_01=取件地点 -deploypiggyback_obj_marker_03=投放点 -deploypiggyback_obj_short_01=前往取件地点 -deploypiggyback_obj_short_02=取走窃听卫星 -deploypiggyback_obj_short_03=前往部署地点 -deploypiggyback_obj_short_04=部署窃听卫星 -deploypiggyback_obj_short_04a=窃听卫星 +deploypiggyback_obj_long_01=Go to ~mission(Location) to pick up ~mission(Item). +deploypiggyback_obj_long_02=Pick up the ~mission(Item). +deploypiggyback_obj_long_03=Go to ~mission(Destination) to deploy the ~mission(Item). +deploypiggyback_obj_long_04=Deploy and active the ~mission(Item). +deploypiggyback_obj_marker_01=Pickup Site +deploypiggyback_obj_marker_03=Deploy Site +deploypiggyback_obj_short_01=Go to Pickup Site +deploypiggyback_obj_short_02=Pick Up the Piggyback +deploypiggyback_obj_short_03=Go To Deploy Site +deploypiggyback_obj_short_04=Deploy the Piggyback +deploypiggyback_obj_short_04a=Piggyback deploypiggyback_title=~mission(Title) -deploypiggyback_title_0001=侧耳倾听 -deploypiggyback_title_0002=情报收集 -deploypiggyback_title_0003=监听之行 -deploypiggyback_title_0004=隔墙有耳 -deploypiggyback_title_0005=低声细语 -deploypiggyback_title_0006=部署监听 -deployprobe_danger_0001=请注意,~mission(Contractor)对本合约期间你可能会遇到的任何敌对关系不承担任何责任。 -deployprobe_danger_0002=不幸的是,投放区域常有敌对势力的出现。建议保持极度警惕。 -deployprobe_danger_0003=先把话说明白,我们过去的一些承包商有在类似的任务中遇到不法分子等,但是没有理由在这里遇到这样的困难. -deployprobe_danger_0004=当地安全部门告知我们,这附近有不法分子在活动。请多加留意。 +deploypiggyback_title_0001=Lend Me An Ear +deploypiggyback_title_0002=Intel Gathering +deploypiggyback_title_0003=Piggyback Ride +deploypiggyback_title_0004=Dropping Some Eaves +deploypiggyback_title_0005=Whispers +deploypiggyback_title_0006=Deploy Piggyback +deployprobe_danger_0001=Please note, the ~mission(Contractor) is not liable for any hostile contacts you may encounter during the duration of this contract.  +deployprobe_danger_0002=Unfortunately, the deployment area has been known to be frequented by hostiles. Extreme caution is advised.  +deployprobe_danger_0003=In the interest of full disclosure, some of our past contractors have run into outlaws and the like during similar operations, but there's no reason to expect such difficulties here.  +deployprobe_danger_0004=We have been advised by local security that outlaws have been known to operate in the vicinity. Please use caution.  deployprobe_desc=~mission(Contractor|DeployProbeDescription) -deployprobe_desc_0001=~mission(Contractor)正寻求从~mission(Destination)收集更多数据。为尽力协助此份工作,我们正在寻找一位承包人到那去投放一个~mission(Item)。~mission(Contractor|DeployProbeDanger) -deployprobe_desc_0002=为了让~mission(Contractor)更加了解本星系,我们希望能部署一个~mission(Item)来获取更多信息。从~mission(Location)拿到~mission(Item)后,你要负责把它运送到~mission(Destination|Address),并启动它。~mission(Contractor|DeployProbeDanger) -deployprobe_desc_0003=我们有个~mission(Item)在~mission(Location)等着去被收取。然后,你需要把~mission(Item)运输到并部署在~mission(Destination|Address)附近。~mission(Contractor|DeployProbeDanger)任何有兴趣协助我们完成此任务的承包人,请尽早与~mission(Contractor)联系。 -deployprobe_desc_0004=最近,我们的远距传感器在~mission(Destination|Address)收到了一些异常的数据。为了能更好地解析它~mission(Contractor)正在招聘一位承包人帮忙去在现场部署一个~mission(Item)。~mission(Contractor|DeployProbeDanger) +deployprobe_desc_0001=The ~mission(Contractor) is looking to gather more data from ~mission(Destination). To assist in this endeavor, we are seeking a contractor to deploy a ~mission(Item) there. ~mission(Contractor|DeployProbeDanger) +deployprobe_desc_0002=To further the ~mission(Contractor)'s understanding of the system, we are hoping to have a ~mission(Item) deployed to help gather information. After picking the ~mission(Item) up from ~mission(Location), you will be responsible for transporting it to ~mission(Destination|Address) and activating it. ~mission(Contractor|DeployProbeDanger) +deployprobe_desc_0003=We have a ~mission(Item) waiting at ~mission(Location) to be collected. You will then transport and deploy the ~mission(Item) at ~mission(Destination|Address). ~mission(Contractor|DeployProbeDanger) Any contractors interested in assisting us with this task should let the ~mission(Contractor) know at your earliest convenience. +deployprobe_desc_0004=Recently, our long-range sensors picked up some anomalous readings from ~mission(Destination|Address). To better understand them, the ~mission(Contractor) is hiring a contractor to deploy a ~mission(Item) on site. ~mission(Contractor|DeployProbeDanger) deployprobe_from=~mission(Contractor) -deployprobe_obj_long_01=前往~mission(Location)拿上~mission(Item)。 -deployprobe_obj_long_02=拿上~mission(Item)。 -deployprobe_obj_long_03=前往~mission(Destination)以部署~mission(Item)。 -deployprobe_obj_long_04=部署并启动~mission(Item)。 -deployprobe_obj_long_05=守护 ~mission(Item),防止敌人摧毁它- WIP -deployprobe_obj_marker_01=取件地点 -deployprobe_obj_marker_01a=与行政助理交谈 - WIP -deployprobe_obj_marker_01b=收集 - WIP -deployprobe_obj_marker_03=部署地点 -deployprobe_obj_short_01=前往取货地点 -deployprobe_obj_short_02=取走探测器 -deployprobe_obj_short_03=前往部署地点 -deployprobe_obj_short_04=部署探测器 -deployprobe_obj_short_04a=探测器 -deployprobe_obj_short_05=守护~mission(Item) +deployprobe_obj_long_01=Go to ~mission(Location) to pick up ~mission(Item). +deployprobe_obj_long_02=Pick up the ~mission(Item). +deployprobe_obj_long_03=Go to ~mission(Destination) to deploy the ~mission(Item). +deployprobe_obj_long_04=Deploy and activate the ~mission(Item). +deployprobe_obj_long_05=Defend the ~mission(Item) and prevent the enemies from destroying it - WIP +deployprobe_obj_marker_01=Pickup Site +deployprobe_obj_marker_01a=Speak to Admin Clerk - WIP +deployprobe_obj_marker_01b=Collect - WIP +deployprobe_obj_marker_03=Deploy Site +deployprobe_obj_short_01=Go To Pick Up Site +deployprobe_obj_short_02=Pick Up the Probe +deployprobe_obj_short_03=Go To Deploy Site +deployprobe_obj_short_04=Deploy the Probe +deployprobe_obj_short_04a=Probe +deployprobe_obj_short_05=Defend the ~mission(Item) deployprobe_title=~mission(Contractor|DeployProbeTitle) -deployprobe_title_0001=协助研究 -deployprobe_title_0002=部署探测器 -deployprobe_title_0003=研究勘测帮助 -deployprobe_title_0004=收集并部署探测器 -destoryitems_item_01=毒品 -destoryitems_item_02=爆炸物 -destoryitems_item_03,P=服务器机架 -destoryitems_item_04,P=载具 -destroyItems_BombingRunItem=液态燃料罐 +deployprobe_title_0001=Research Assistance +deployprobe_title_0002=Probe Deployment +deployprobe_title_0003=Research Scan Help +deployprobe_title_0004=Collect and Deploy Probe +destoryitems_item_01=Narcotics +destoryitems_item_02=Explosives +destoryitems_item_03,P=Server racks +destoryitems_item_04,P=Vehicles +destroyItems_BombingRunItem=Liquid Fuel Tanks destroyblade_desc=~mission(Contractor|DestroyBladeDescription) destroyblade_from=~mission(Contractor|DestroyBladeFrom) destroyblade_marker_01=~mission(Item) -destroyblade_marker_obj_01=潜在解密地点 -destroyblade_marker_subobj_01=最后已知地点 -destroyblade_obj_long_01=摧毁~mission(Item)以防止资料遭到解密。 -destroyblade_obj_short_01=摧毁原型 -destroyblade_obj_time=剩余上传时间:%ls -destroyblade_obj_time_dest=剩余自毁时间:%ls -destroyblade_subobj_long_01=前往~mission(Location)并尝试定位原型。 -destroyblade_subobj_long_02=重新启动卫星内部控制系统以追踪~mission(Item)。 -destroyblade_subobj_long_03=阻止~mission(Item)遭到解密。 +destroyblade_marker_obj_01=Potential Decryption Site +destroyblade_marker_subobj_01=Last Known Location +destroyblade_obj_long_01=Destroy the ~mission(Item) to prevent it from being decrypted. +destroyblade_obj_short_01=Destroy Prototype +destroyblade_obj_time=Upload Time Remaining: %ls +destroyblade_obj_time_dest=Self Destruct Time Remaining: %ls +destroyblade_subobj_long_01=Travel to ~mission(Location) and attempt to locate the Prototype. +destroyblade_subobj_long_02=Restart the satellite's internal control system to track the ~mission(Item). +destroyblade_subobj_long_03=Stop the ~mission(Item) from being decrypted. destroyblade_subobj_marker_01=~mission(Location) -destroyblade_subobj_marker_02=重启卫星 -destroyblade_subobj_marker_03=摧毁原型 -destroyblade_subobj_short_01=前往~mission(Location) -destroyblade_subobj_short_02=重启卫星内部系统 -destroyblade_subobj_short_03=阻止解密 +destroyblade_subobj_marker_02=Restart Satellite +destroyblade_subobj_marker_03=Destroy Prototype +destroyblade_subobj_short_01=Travel to ~mission(Location) +destroyblade_subobj_short_02=Restart Satellite's Internal System +destroyblade_subobj_short_03=Stop Decryption destroyblade_title=~mission(Contractor|DestroyBladeTitle) destroyprobe_desc=~mission(Contractor|DestroyProbeDescription) destroyprobe_from=~mission(Contractor|DestroyProbeFrom) -destroyprobe_illegal_UI= %ls 后资料采集器被摧毁 -destroyprobe_illegal_UI_Timer=%ls 后上传完成 -destroyprobe_legal_UI=窃听卫星已摧毁 %ls -destroyprobe_legal_UI_Locate=定位窃听卫星 %ls -destroyprobe_obj_long_01=前往~mission(Contractor|DestroyProbeAmount) 收集资料的位置~mission(Location)。 -destroyprobe_obj_long_02=扫描区域并在~mission(Contractor|DestroyProbeAmount)上传完成资料前摧毁它们。 -destroyprobe_obj_marker_01=资料窃听卫星 -destroyprobe_obj_marker_01a=摧毁 -destroyprobe_obj_marker_02=上传资料中 -destroyprobe_obj_short_01=前往~mission(Location) -destroyprobe_obj_short_02=在上传完成前摧毁所有窃听卫星 -destroyprobe_probe_0001=PDC窃听卫星 -destroyprobe_probe_0002=2个窃听卫星 -destroyprobe_probe_0003=3个窃听卫星 -destroyprobe_probe_0004=4个窃听卫星 -destroyprobe_probe_0005=5个窃听卫星 -destroyprobe_probe_0006=6个窃听卫星 -destroyprobe_probe_0007=7个窃听卫星 -destroyprobe_probe_0008=8个窃听卫星 -destroyprobe_probe_0009=9个窃听卫星 -destroyprobe_probe_0010=10个窃听卫星 +destroyprobe_illegal_UI=Skimmers Destroyed %ls +destroyprobe_illegal_UI_Timer=Upload in %ls +destroyprobe_legal_UI=Monitors Destroyed %ls +destroyprobe_legal_UI_Locate=Locate Monitors %ls +destroyprobe_obj_long_01=Go to where the ~mission(Contractor|DestroyProbeAmount) gather data at ~mission(Location). +destroyprobe_obj_long_02=Scan the area and destroy the ~mission(Contractor|DestroyProbeAmount) before any data finishes transferring. +destroyprobe_obj_marker_01=Monitor +destroyprobe_obj_marker_01a=Destroy +destroyprobe_obj_marker_02=Uploading Data +destroyprobe_obj_short_01=Go To ~mission(Location) +destroyprobe_obj_short_02=Destroy All Monitors Before Upload +destroyprobe_probe_0001=PDC Monitor +destroyprobe_probe_0002=two monitors +destroyprobe_probe_0003=three monitors +destroyprobe_probe_0004=four monitors +destroyprobe_probe_0005=five monitors +destroyprobe_probe_0006=six monitors +destroyprobe_probe_0007=seven monitors +destroyprobe_probe_0008=eight monitors +destroyprobe_probe_0009=nine monitors +destroyprobe_probe_0010=ten monitors destroyprobe_title=~mission(Contractor|DestroyProbeTitle) -destroyprobeillegal_danger_0001=你可能会遇上一些麻烦. 这些东西下线之后安保一定不会多高兴的. -destroyprobeillegal_danger_0002=如果我是你,我会小心接近的. 你永远不会知道有谁在那. -destroyprobeillegal_danger_0003=只是提醒下,有时他们会派安保来守着这些东西. 所以记得做好准备,或者带些帮手. -destroyprobeillegal_danger_0004=你可能会遇上些麻烦,但那也算一种乐趣,对吧? -destroyprobeillegal_danger_0005=多注意下背后. 安保通常会对这种行动有很激烈的反应. +destroyprobeillegal_danger_0001=You might run into resistance on this. Security really don't like these things taken offline.  +destroyprobeillegal_danger_0002=If I were you, I'd approach cautiously. You never know who else might be out there.  +destroyprobeillegal_danger_0003=Just a head's up, sometimes they post up some security to guard these things. So bring a gun... or five.  +destroyprobeillegal_danger_0004=There's a chance you'll run into trouble, but that's part of the fun, right?  +destroyprobeillegal_danger_0005=Watch your back, though. Security gets all worked up when these things get messed with.  destroyprobeillegal_desc=~mission(Contractor|DestroyProbeDescription) -destroyprobeillegal_desc_0001=~mission(Contractor|Name) 厌倦了在~mission(Location)附近一直遭到抓捕. 原因是,区域内有 ~mission(Contractor|DestroyProbeAmount) 一直在监听着我们的所作所为. 难怪他们总是被抓. 如果你能帮他们处理好这件事,会有份不小的报酬在等着你. \n\n你需要做的就是去扫描区域,因为被动式的窃听卫星并不好被找到,而且它们被设计成只要遭受攻击就会开始打包数据准备上传,所以要速战速决. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger) -destroyprobeillegal_desc_0002=在~mission(Location)附近的区域对我的同伙来说一直是个挺头痛的问题,因为安保系统一直在监听着他们所有的一举一动。~mission(Contractor|Name)发现~mission(Contractor|DestroyProbeAmount) 在附近,而且需要有能力的人去拿下这些鬼祟的“被动式窃听卫星”。它们真的特不好找到,就算扫描区域后找到了事情也还没完。\n\n一旦你对它开枪,嘣,因为它们的设计,它们会全部停下然后把所有的资料上传回中心。你需要在完成前把它们打成碎渣。~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger) -destroyprobeillegal_desc_0003=有兴趣来个小小的练习吗?去~mission(Location)把那些烦人的间谍窃听卫星打成废铁。有个~mission(Contractor|DestroyProbeAmount)一直在那附近转悠,那龟孙玩意儿收集数据的时候不会放出任何信号,所以基本没人能找到它。 \n\n不管怎么说,那东西对 ~mission(Contractor|Name)的整个局势都不会有多好,所以他们才会愿意出点钱来找人处理这个威胁。~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)最后一件事,它们在被击中时会上传所有的资料,所以用你最快的速度拿下它们。 -destroyprobeillegal_desc_0004=不知道你听说了没,最近~mission(Location)附近被捕的人数在激增。安保们在人们干活的时候突然出现,直接把所有人丢进牢里。 倒也不是他们运气不好,而是十字军安保在那蹲着他们。所以我做了点小调查,发现~mission(Contractor|DestroyProbeAmount)在监听整个区域。很多人,包括~mission(Contractor|Name),都希望能除掉这个麻烦。~mission(Contractor|DestroyProbeTimed)\n\n我能跟你保证做了这份工作不会对你的信誉和评级造成任何影响。扫描出这些“被动数据收集监测设备”的藏身处并清理掉它们,在它们还没来得及上传资料前发动猛烈攻击。完事之后我们就能重回美好的经典犯罪生涯了。~mission(Contractor|DestroyProbeDanger) -destroyprobeillegal_desc_0005=你最近在~mission(Location)附近吗?~mission(Contractor|Name)告诉我安保们部署了些~mission(Contractor|DestroyProbeAmount)用来监控在那附近的所有人。我不反对法律和秩序,没了这些什么也干不成,但这太过头了。我相信像我这样想的绝不止我一人。~mission(Contractor|Name)甚至都愿意出钱来恢复平衡。\n\n这些"被动式资料采集器"非常难以寻找,所以你需要去扫描区域。而且开始交战后,你需要在它将所有肮脏勾当上传前将其摧毁。~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed) -destroyprobeillegal_desc_0006=安保们觉得自己很聪明,他们部署了~mission(Contractor|DestroyProbeAmount)在~mission(Location)附近,用来获得些和~mission(Contractor|Name)有关的消息。找到这些消息没花我们多少时间。所以,要不要拿点报酬去毁了他们的蠢计划?你需要做的就是去完整的扫描区域并找出那些藏起来的"被动式资料采集器",并拿下他们。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)还有件事要记得,这些东西有保护所有他们截获资料的设计,所以当你一开枪,你就需要抓紧时间,在资料全部回传前摧毁它们。 +destroyprobeillegal_desc_0001=The ~mission(Contractor|Name) are fed up with their ops getting busted near ~mission(Location). Turns out, there's ~mission(Contractor|DestroyProbeAmount) in the area listening in on everything we do. No wonder they keep getting busted. Take care of the problem for them and there's a nice little payday waiting. \n\nJust know that you'll need to scan the area since PDC Monitors like this are a pain in the ass to find and they're programmed to package up their data once they're hit, so knock 'em out quick. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger) +destroyprobeillegal_desc_0002=The area around ~mission(Location) has become a huge headache for some associates of mine since security's listening in on anything said or done out there. The ~mission(Contractor|Name) found ~mission(Contractor|DestroyProbeAmount) nearby and need someone special to go hunt down these sneaky little PDC Monitors. They're a real pain in the ass to find, but having to scan the area for them's only half the problem. \n\nOnce you take a shot, boom, they're programmed to shut down and upload their data back to central. You gotta blast them to bits before they finish. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger) +destroyprobeillegal_desc_0003=Interested in a little target practice? Head over to ~mission(Location) and turn security's bloody annoying spy monitors into scrap. There's ~mission(Contractor|DestroyProbeAmount) out there and nobody's been able to find the stupid things either since they barely put out a sig while they're collecting data. \n\nAnyway, the entire situation has been particularly frustrating for the ~mission(Contractor|Name), which is why they're paying for someone to scan the area and eliminate the threat. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)One last thing, they're rigged to dump their data when they're shot, so kill 'em quick. +destroyprobeillegal_desc_0004=Not sure if you've heard the rumors but arrests have spiked around ~mission(Location). security's showing up at jobs and sweeping everybody to the clink. Weren't dumb luck either. Cru-Sec was waiting for them. So, I did a little recon and discovered ~mission(Contractor|DestroyProbeAmount) surveilling the area. Plenty of people, including the ~mission(Contractor|Name), want this inconvenience eliminated. ~mission(Contractor|DestroyProbeTimed)\n\nI can guarantee good creds and my eternal gratitude if you do it. Hunt down the PDC Monitors by scanning for wherever they're hiding, and attack hard and fast before they get a chance to upload any data they've collected. Once they're gone, we can all get back to good, ol' fashioned criminalizing. ~mission(Contractor|DestroyProbeDanger) +destroyprobeillegal_desc_0005=You been by ~mission(Location) recently? ~mission(Contractor|Name) told me that security set up ~mission(Contractor|DestroyProbeAmount) to spy on anyone passing by. I'm not against a little law and order, that's what makes the game the game, but this goes too far. Let's just say that I'm not the only one who shares this sentiment. ~mission(Contractor|Name) are even paying to restore the balance. \n\nThese PDC Monitors are a pain to find so you'll need to scan the area. Plus, when you engage, you'll need to destroy them before they finish uploading all the dirt they've scraped up. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed) +destroyprobeillegal_desc_0006=Security thinks they're so smart. They set up ~mission(Contractor|DestroyProbeAmount) near ~mission(Location) to gather intel on the ~mission(Contractor|Name). Didn't take long before someone figured it out. So, feel like getting paid to literally blow up their stupid scheme? All you got to do is be the one to actually scan the area to find where the PDC Monitors are hiding and take 'em out. \n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)Another thing to keep in mind, these things are wired to protect the info they're pulling, so once you shoot, you gotta destroy them all before they can upload all their data. destroyprobeillegal_from=~mission(Contractor) -destroyprobeillegal_marker_02a=资料收集器 -destroyprobeillegal_obj_long_01=前往~mission(Location),就是那些~mission(Contractor|DestroyProbeAmount)收集资料的位置。 -destroyprobeillegal_obj_long_02=扫描区域并找到~mission(Contractor|DestroyProbeAmount),在它们传输资料前将其摧毁。 -destroyprobeillegal_obj_long_02a=消灭资料收集器。 -destroyprobeillegal_obj_marker_01=消灭资料收集器 -destroyprobeillegal_obj_short_01=前往~mission(Location) -destroyprobeillegal_obj_short_02=通过扫描来定位 & 摧毁 资料收集器 -destroyprobeillegal_obj_short_02a=摧毁资料收集器 -destroyprobeillegal_probe_0001=1个资料收集器 -destroyprobeillegal_probe_0002=2个资料收集器 -destroyprobeillegal_probe_0003=3个资料收集器 -destroyprobeillegal_probe_0004=4个资料收集器 -destroyprobeillegal_probe_0005=5个资料收集器 -destroyprobeillegal_probe_0006=6个资料收集器 -destroyprobeillegal_probe_0007=7个资料收集器 -destroyprobeillegal_probe_0008=8个资料收集器 -destroyprobeillegal_probe_0009=9个资料收集器 -destroyprobeillegal_probe_0010=10个资料收集器 -destroyprobeillegal_timed_0001=在完成这个之前没人会派活给你,所以尽快完成. -destroyprobeillegal_timed_0002=这次的工作时间紧迫. -destroyprobeillegal_timed_0003=速战速决,但也别搞砸了.了解? -destroyprobeillegal_timed_0004=真的需要有人去处理它.而且要尽快. -destroyprobeillegal_timed_0005=这个等不了多久了.把它当作首要目标解决. +destroyprobeillegal_marker_02a=Skimmer +destroyprobeillegal_obj_long_01=Go to ~mission(Location) where ~mission(Contractor|DestroyProbeAmount) are gathering data. +destroyprobeillegal_obj_long_02=Scan the area to locate and destroy the ~mission(Contractor|DestroyProbeAmount) before they can transfer their data. +destroyprobeillegal_obj_long_02a=Destroy the data skimmer. +destroyprobeillegal_obj_marker_01=Destroy Skimmers +destroyprobeillegal_obj_short_01=Go To ~mission(Location) +destroyprobeillegal_obj_short_02=Scan To Locate & Destroy Skimmers +destroyprobeillegal_obj_short_02a=Destroy Skimmer +destroyprobeillegal_probe_0001=a data skimmer +destroyprobeillegal_probe_0002=two data skimmers +destroyprobeillegal_probe_0003=three data skimmers +destroyprobeillegal_probe_0004=four data skimmers +destroyprobeillegal_probe_0005=five data skimmers +destroyprobeillegal_probe_0006=six data skimmers +destroyprobeillegal_probe_0007=seven data skimmers +destroyprobeillegal_probe_0008=eight data skimmers +destroyprobeillegal_probe_0009=nine data skimmers +destroyprobeillegal_probe_0010=ten data skimmers +destroyprobeillegal_timed_0001=No one's pulling any other jobs until you complete this gig, so get it done as soon as possible.  +destroyprobeillegal_timed_0002=The clock's ticking on this one.  +destroyprobeillegal_timed_0003=Finish this fast, but don't be dumb about it. Got it?  +destroyprobeillegal_timed_0004=Really need someone to do this. Like now.  +destroyprobeillegal_timed_0005=This one can't wait. Bump it to the top of your list.  destroyprobeillegal_title=~mission(Contractor|DestroyProbeTitle) -destroyprobeillegal_title_0001=无息之声 -destroyprobeillegal_title_0002=剪断连线 -destroyprobeillegal_title_0003=窥窃者 -destroyprobeillegal_title_0004=安安静静 -destroyprobeillegal_title_0005=断电 -destroyprobelegal_danger_0001=有挺大的机会可能遇到在这管事的,所以注意点. -destroyprobelegal_danger_0002=情报表示,那些非法组织会对任何触及自己利益的人动手,所以做好准备. -destroyprobelegal_danger_0003=这份合约有相当高的战斗风险,所以做好相应对策. -destroyprobelegal_danger_0004=敌意接触的可能性十分高. -destroyprobelegal_danger_0005=你在那可能会遇到敌人的抵抗。 +destroyprobeillegal_title_0001=Sound of Silence +destroyprobeillegal_title_0002=Wire Cutter +destroyprobeillegal_title_0003=Peeping Toms +destroyprobeillegal_title_0004=Peace & Quiet +destroyprobeillegal_title_0005=Blackout +destroyprobelegal_danger_0001=There's a good chance that whoever's responsible might be in the area, so be careful.  +destroyprobelegal_danger_0002=Intel suggests that the outlaws will come after anyone who messes with their property, so be prepared.  +destroyprobelegal_danger_0003=This contract has a high risk of combat, so plan accordingly.  +destroyprobelegal_danger_0004=Chance of hostile contact is very high.  +destroyprobelegal_danger_0005=You should expect hostile resistance when you're out there.  destroyprobelegal_desc=~mission(Contractor|DestroyProbeDescription) -destroyprobelegal_desc_0001=我们收到了来自~mission(Contractor|DestroyProbeInformant)的一点消息,当地犯罪分子正在操作~mission(Contractor|DestroyProbeAmount),就在~mission(Location|Address) 附近,用于监听安保部队的动静。因此,我们授权招募人员来帮助清除这些设备。你需要仔细扫描区域,去确认~mission(Contractor|DestroyProbeAmount)的具体位置。由于它收集资料是被动式的,所以很难被发现。\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\n需要提醒的是,那些不法分子将这些'被动式资料收集器'设定成如果遭受火力对峙,就会上传所有资料的备份,所以你需要在它们完成前速战速决。 -destroyprobelegal_desc_0002=我们需要战斗人员前往~mission(Location|Address)附近,消灭那些未授权的监听装置。根据情报显示,~mission(Contractor|DestroyProbeInformant)侦测到~mission(Contractor|DestroyProbeAmount)在拦截数据。通过扫描去找到它们的具体位置可能很困难,因为它们的电磁信号十分低,但你一定要在更多敏感情报泄露出去前找到并摧毁它们。\n\n~mission(Contractor|DestroyProbeTimed)这些 '资料收集器' 都搭载了安全协议,如果它们受到威胁,便会开始转移资料,所以我需要你在上传完成前消灭它们。~mission(Contractor|DestroyProbeDanger) -destroyprobelegal_desc_0003=我们收到报告说,犯罪分子安装了~mission(Contractor|DestroyProbeAmount)来监视区域,就在~mission(Location|Address)附近。值得庆幸的是,我们终于收到授权能招募个人来给我们消灭这些系统了。这就是要你来的原因。\n\n你需要扫描区域并把这些"被动式资料收集器"全部找到,在它们能非法上传任何资料前摧毁它们。这些 '资料收集器' 处于被动收集模式,所以你到达后要找到它们不会是件容易的事,而且要记住当你发起进攻后,他们会开始转移存在内部的所有资料。~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed) -destroyprobelegal_desc_0004=我们正在寻找有经验的飞行员,去协助处理那些非法的监听系统。~mission(Contractor|DestroyProbeTimed)这些非法的 '资料收集器' 和将当地安保及公民情报提供给那些非法组织有着直接联系。\n\n你的任务是去扫描~mission(Location|Address)附近区域,~mission(Contractor|DestroyProbeInformant)表示你应该会找到有~mission(Contractor|DestroyProbeAmount)在工作。由于其极小的输出功率,它们能被藏的十分隐蔽。但是,一旦开始交战,这些收集器就会因为需要上传它们的资料而变得可见。你需要在它们完成上传之前将其全部摧毁,否则就会失去那些高度敏感的资料。~mission(Contractor|DestroyProbeDanger) -destroyprobelegal_desc_0005=非法组织们一直在使用~mission(Contractor|DestroyProbeAmount) 来扫描~mission(Location|Address)传输的数据,来侦察安保部队。我们现在正在积极招募飞行员来寻找并摧毁这些未经授权的“资料收集器”。~mission(Contractor|DestroyProbeTimed)因为这些窃听卫星只发送少量的必要信号,所以他们可能会很难被找到。这也许会让您要对此区域进行彻底扫描。\n\n您需要在更多的无辜生命消失前,前往该区域,定位并摧毁这些窃听卫星。这些“被动式资料收集器”具有保护程序,它们会在遭受攻击后开始上传所有资料,你需要在上传完成前速战速决。~mission(Contractor|DestroyProbeDanger) -destroyprobelegal_desc_0006=战斗飞行员需要去追踪并摧毁那些未经授权的窃听卫星。~mission(Contractor|DestroyProbeTimed)这些非法的"被动式资料收集器"是对公共安全的威胁,必须要予以取缔。你会在~mission(Location|Address)附近找到些~mission(Contractor|DestroyProbeAmount),但它们的具体位置仍无法得知。只有在现场经过仔细的扫描,才能弄清楚这些窃听卫星究竟在哪里收集资料。\n\n我们的安保人员注意到,一旦它们遭受攻击,就会开始上传资料。我们不能让这些资料落到罪犯手里,所以要尽快消灭它们。~mission(Contractor|DestroyProbeDanger) +destroyprobelegal_desc_0001=We've received intel from ~mission(Contractor|DestroyProbeInformant) that local criminal elements are operating ~mission(Contractor|DestroyProbeAmount) around ~mission(Location|Address) to eavesdrop on security forces. As such, authorization has been given to enlist private contractors to help eliminate these devices.  You'll need to carefully scan the area once you arrive to identify the exact location of the ~mission(Contractor|DestroyProbeAmount). Since they passively skim information, they can be tricky to find.\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nWord of warning, outlaws tend to rig these PDC Monitors with defensive protocols to automatically back up the data when attacked, so once you start shooting, you'll need to destroy them all quickly before the transfer can finish. +destroyprobelegal_desc_0002=Independent combat operators are needed to eliminate unauthorized surveillance monitors placed around ~mission(Location|Address). According to the initial report, ~mission(Contractor|DestroyProbeInformant) has identified ~mission(Contractor|DestroyProbeAmount) intercepting data. Scanning the area for their location might be difficult since they have such low EM signatures, but they must be found and destroyed before sensitive intel is leaked. \n\n~mission(Contractor|DestroyProbeTimed)These 'skimmers' are outfitted with data security protocols. They will begin transferring the data they've gathered when threatened, so operators will need to destroy them before the upload is allowed to complete. ~mission(Contractor|DestroyProbeDanger) +destroyprobelegal_desc_0003=We've received reports that criminal elements have installed ~mission(Contractor|DestroyProbeAmount) around ~mission(Location|Address) to spy on the area. Thankfully, we've finally been given the green light to hire combat operators to attack and destroy these systems. That's where you come in. \n\nYou will need to scan the area to find the PDC Monitors' location before the data illicitly gathered can be uploaded. The 'skimmers' will be in their passive data collection mode when you arrive making the search for them difficult, but know that once attacked, they will begin transmitting the contents of their drives. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed) +destroyprobelegal_desc_0004=We are looking for experienced combat pilots to assist in the destruction of illegal surveillance systems that have been appearing in the sector. ~mission(Contractor|DestroyProbeTimed)These outlaw 'skimmers' have contributed to the deaths of security personnel as well as civilians by providing local criminals with intel about security movements and deployments. \n\nYou will be tasked with scanning the area around ~mission(Location|Address) where ~mission(Contractor|DestroyProbeInformant) has indicated that you'll find ~mission(Contractor|DestroyProbeAmount) in operation. They will be well hidden thanks to their minimal power output. However, once engaged, these monitors will cease being covert and begin to upload their contents. You must destroy them before they complete the transfer otherwise highly sensitive data may be lost. ~mission(Contractor|DestroyProbeDanger) +destroyprobelegal_desc_0005=Outlaw groups have been using ~mission(Contractor|DestroyProbeAmount) to spy on security forces by skimming data transmitted to and from ~mission(Location|Address). We are now actively seeking combat pilots to find and destroy these unauthorized 'skimmers.' ~mission(Contractor|DestroyProbeTimed)Know that it'll be difficult to hunt for their exact location since the monitors are design to only emit the barest of signatures and you may need to perform a thorough scan of the area. \n\nYou are to travel to the area, locate and then destroy all outlaw devices before any more innocent lives are lost. These PDC Monitors are outfitted with a failsafe program that will upload all data when attacked, so you will need to act before this process can complete. ~mission(Contractor|DestroyProbeDanger) +destroyprobelegal_desc_0006=Combat pilots wanted to track and destroy unauthorized surveillance monitors. ~mission(Contractor|DestroyProbeTimed)These outlaw PDC monitors are a threat to public safety and must be eliminated. You will find ~mission(Contractor|DestroyProbeAmount) near ~mission(Location|Address), but the exact placement remains unknown at this time. Only a careful on-site scan will be able to reveal exactly where these monitors are gathering intel. \n\nOur Security Officers have noted that the devices will start uploading their contents when attacked. We cannot let this data fall into criminal hands, so make sure you destroy them quickly. ~mission(Contractor|DestroyProbeDanger) destroyprobelegal_from=~mission(Contractor) -destroyprobelegal_informant_0001=一位好公民 -destroyprobelegal_informant_0002=匿名消息来源 -destroyprobelegal_informant_0003=线人 -destroyprobelegal_informant_0004=我们的一位"消息提供者" -destroyprobelegal_marker_02a=窃听卫星 -destroyprobelegal_obj_long_01=前往~mission(Location),就是那些非法分子部署~mission(Contractor|DestroyProbeAmount)的位置。 -destroyprobelegal_obj_long_02=扫描区域,找到~mission(Contractor|DestroyProbeAmount)并在它们上传完资料前把它们全部摧毁。 -destroyprobelegal_obj_long_02_Timer=在资料上传完成前摧毁 %ls -destroyprobelegal_obj_long_02a=摧毁"被动式资料收集器"。 -destroyprobelegal_obj_marker_01=消灭窃听卫星 -destroyprobelegal_obj_short_01=前往~mission(Location) -destroyprobelegal_obj_short_02=在资料上传前消灭所有窃听卫星 -destroyprobelegal_obj_short_02a=消灭窃听卫星 -destroyprobelegal_probe_0001=1个"被动式窃听卫星" -destroyprobelegal_probe_0002=2个"被动式窃听卫星" -destroyprobelegal_probe_0003=3个"被动式窃听卫星" -destroyprobelegal_probe_0004=4个"被动式窃听卫星" -destroyprobelegal_probe_0005=5个"被动式窃听卫星" -destroyprobelegal_probe_0006=6个"被动式窃听卫星" -destroyprobelegal_probe_0007=7个"被动式窃听卫星" -destroyprobelegal_probe_0008=8个"被动式窃听卫星" -destroyprobelegal_probe_0009=9个"被动式窃听卫星" -destroyprobelegal_probe_0010=10个"被动式窃听卫星" -destroyprobelegal_timed_0001=这是个重要的合约,所以我需要你尽快解决它。 -destroyprobelegal_timed_0002=上级需要这个问题能尽快解决.你需要快点行动起来. -destroyprobelegal_timed_0003=只要这些东西还存在一秒,就没有人是安全的,所以你接下合约后,尽快搞定。 -destroyprobelegal_timed_0004=确保你没什么别的事.因为这东西需要马上处理. -destroyprobelegal_timed_0005=时间紧迫,动作要快。 +destroyprobelegal_informant_0001=a good citizen +destroyprobelegal_informant_0002=an anonymous source +destroyprobelegal_informant_0003=a local informant +destroyprobelegal_informant_0004=one of our CI's +destroyprobelegal_marker_02a=Monitor +destroyprobelegal_obj_long_01=Go to ~mission(Location) where outlaws are gathering data with ~mission(Contractor|DestroyProbeAmount). +destroyprobelegal_obj_long_02=Scan the area to locate and destroy ~mission(Contractor|DestroyProbeAmount) before they can transfer their data. +destroyprobelegal_obj_long_02_Timer=Destroy before data upload %ls +destroyprobelegal_obj_long_02a=Destroy the PDC Monitor. +destroyprobelegal_obj_marker_01=Destroy Monitors +destroyprobelegal_obj_short_01=Go To ~mission(Location) +destroyprobelegal_obj_short_02=Destroy All Monitors Before Upload +destroyprobelegal_obj_short_02a=Destroy Monitor +destroyprobelegal_probe_0001=a PDC Monitor +destroyprobelegal_probe_0002=two monitors +destroyprobelegal_probe_0003=three monitors +destroyprobelegal_probe_0004=four monitors +destroyprobelegal_probe_0005=five monitors +destroyprobelegal_probe_0006=six monitors +destroyprobelegal_probe_0007=seven monitors +destroyprobelegal_probe_0008=eight monitors +destroyprobelegal_probe_0009=nine monitors +destroyprobelegal_probe_0010=ten monitors +destroyprobelegal_timed_0001=This is priority contract so you'll need to resolve this quickly.  +destroyprobelegal_timed_0002=The higher-ups are desperate to get this problem resolved. You'll need to move quickly on this.  +destroyprobelegal_timed_0003=Every second these things are active it puts people in danger, so if accepted, you'll be working on a clock.  +destroyprobelegal_timed_0004=Make sure you're schedule's free. This has to be handled now.  +destroyprobelegal_timed_0005=Time is of the essence, so move quickly.  destroyprobelegal_title=~mission(Contractor|DestroyProbeTitle) -destroyprobelegal_title_0001=安全威胁 -destroyprobelegal_title_0002=未经授权的监控器 -destroyprobelegal_title_0003=需要战斗飞行员 -destroyprobelegal_title_0004=寻找并摧毁 -destroyprobelegal_title_0005=定位安全威胁 -destroyprove_illegal_UI_Locate=定位窃听卫星 %ls +destroyprobelegal_title_0001=Security Threat +destroyprobelegal_title_0002=Unauthorized Surveillance +destroyprobelegal_title_0003=Combat Pilots Needed +destroyprobelegal_title_0004=Search and Destroy +destroyprobelegal_title_0005=Local Security Threat +destroyprove_illegal_UI_Locate=Locate Skimmers %ls destroystash_desc=~mission(Contractor|DestroyStashDescription) destroystash_desc_Pyro,P=Destroy stash destroystash_from=~mission(Contractor|DestroyStashFrom) -destroystash_obj_long_01=销毁存放在~mission(Location|Address)的所有~mission(ItemsToDestroy)。 +destroystash_obj_long_01=Destroy entirety of the ~mission(ItemsToDestroy) stashed at ~mission(Location|Address). destroystash_obj_marker_01=~mission(ItemsToDestroy) -destroystash_obj_short_01=销毁~mission(ItemsToDestroy) -destroystash_remaining_objective=剩余~mission(ItemsToDestroy):%ls -destroystash_subobj_long_01=前往~mission(Location|Address)并找到~mission(ItemsToDestroy)的存放点 -destroystash_subobj_marker_01=~mission(ItemsToDestroy)的位置 -destroystash_subobj_short_01=前往储藏窝点 -destroystash_subobj_short_01a=前往~mission(Location) +destroystash_obj_short_01=Destroy ~mission(ItemsToDestroy) +destroystash_remaining_objective=Remaining ~mission(ItemsToDestroy): %ls +destroystash_subobj_long_01=Travel to ~mission(Location|Address) and locate ~mission(ItemsToDestroy) stash. +destroystash_subobj_marker_01=~mission(ItemsToDestroy) Location +destroystash_subobj_short_01=Go To Stash +destroystash_subobj_short_01a=Go To ~mission(Location) destroystash_title=~mission(Contractor|DestroyStashTitle) destroystash_title_Pyro,P=Destroy drugs -dfm_RaceNewBestLap=刷新最好单圈成绩 -dfm_ac_ctc_EnemyBase=敌方基地 -dfm_ac_ctc_EnemyCore=敌方核心 -dfm_ac_ctc_HomeBase=我方基地 -dfm_ac_ctc_HomeCore=我方核心 +dfm_RaceNewBestLap=New best lap +dfm_ac_ctc_EnemyBase=Enemy Base +dfm_ac_ctc_EnemyCore=Enemy Core +dfm_ac_ctc_HomeBase=Home Base +dfm_ac_ctc_HomeCore=Home Core dfm_ac_tut_button00=[DEBUG] When on foot push [~action(player|xi_movey)] in the direction you wish to walk. -dfm_ac_tut_message00=[DEBUG] Hello [~action(spaceship_hud|v_hud_confirm,?)]  capers ~image(Joypad_A.png|64|64)] world [~action(spaceship_hud|v_hud_confirm)] -dfm_ac_ui_AutoJoinWarning_param_param=正在自动加入 %i %s 的比赛中 -dfm_ac_ui_BusyButton=未就绪 -dfm_ac_ui_BusyTooltip=您已准备就绪 -dfm_ac_ui_ButtonBack=返回 -dfm_ac_ui_ButtonQuit=退出菜单 -dfm_ac_ui_ChatMessageHost= 现在是主机 -dfm_ac_ui_ChatMessageJoin=已加入大厅。 -dfm_ac_ui_ChatMessageKick=已被从大厅踢出。 -dfm_ac_ui_ChatMessageLeft=已离开大厅。 -dfm_ac_ui_ConnectionPopUpButtonBackward=取消 -dfm_ac_ui_ConnectionPopUpButtonForward=加入 -dfm_ac_ui_DomainMatchTypeButtonBack=返回 -dfm_ac_ui_DomainMatchTypeButtonDesc1=与您的朋友或通过亚希多公司通信阵列连接的数千个潜在朋友和敌人一起执行自定义任务。 -dfm_ac_ui_DomainMatchTypeButtonDesc2=磨练您对抗先进无人机的技能。 -dfm_ac_ui_DomainMatchTypeButtonDesc3=原初公司训练模组中的飞行训练报告 -dfm_ac_ui_DomainMatchTypeButtonExit=退出模拟 -dfm_ac_ui_DomainMatchTypeButtonText1=光谱匹配 -dfm_ac_ui_DomainMatchTypeButtonText2=无人机模拟 -dfm_ac_ui_DomainMatchTypeButtonText3=基本飞行训练 -dfm_ac_ui_DomainMatchTypeScreenDesc=欢迎来到竞技场指挥官,在下面选择以与其他飞行员或战斗无人机对手建立联系。 -dfm_ac_ui_DomainMatchTypeScreenName=竞技场指挥官 -dfm_ac_ui_DomainMatchTypescreenDescription=在下面选择与其他飞行员或战斗无人机的对手联系。 -dfm_ac_ui_DroneSimMatchSetupButtonBack=返回 -dfm_ac_ui_DroneSimMatchSetupButtonStart=启动 -dfm_ac_ui_DroneSimMatchSetupScreenDesc=设置好你的任务参数,准备开始战斗吧,飞行员。 -dfm_ac_ui_DroneSimMatchSetupScreenName=无人机模拟主菜单 -dfm_ac_ui_DroneSimMatchSetupSettingsLabel=游戏设置 +dfm_ac_tut_message00=[DEBUG] Hello [~action(spaceship_hud|v_hud_confirm,?)] capers ~image(Joypad_A.png|64|64)] world[~action(spaceship_hud|v_hud_confirm)] +dfm_ac_ui_AutoJoinWarning_param_param=Automatically joining the match in %i %s +dfm_ac_ui_BusyButton=NOT READY +dfm_ac_ui_BusyTooltip=You are READY +dfm_ac_ui_ButtonBack=RETURN +dfm_ac_ui_ButtonQuit=EXIT MENU +dfm_ac_ui_ChatMessageHost= is now the host +dfm_ac_ui_ChatMessageJoin= has joined the lobby. +dfm_ac_ui_ChatMessageKick= has been kicked from the lobby. +dfm_ac_ui_ChatMessageLeft= has left the lobby. +dfm_ac_ui_ConnectionPopUpButtonBackward=CANCEL +dfm_ac_ui_ConnectionPopUpButtonForward=JOIN +dfm_ac_ui_DomainMatchTypeButtonBack=RETURN +dfm_ac_ui_DomainMatchTypeButtonDesc1=Fly a custom mission with your friends or with thousands of potential friends and foes connected via Aciedo CommRelay. +dfm_ac_ui_DomainMatchTypeButtonDesc2=Hone your skills versus cutting-edge drone programs. +dfm_ac_ui_DomainMatchTypeButtonDesc3=Report for Flight Training in this Original Systems training module +dfm_ac_ui_DomainMatchTypeButtonExit=EXIT SIM +dfm_ac_ui_DomainMatchTypeButtonText1=SPECTRUM MATCH +dfm_ac_ui_DomainMatchTypeButtonText2=DRONE SIM +dfm_ac_ui_DomainMatchTypeButtonText3=BASIC FLIGHT TRAINING +dfm_ac_ui_DomainMatchTypeScreenDesc=Welcome to Arena Commander. Choose below to connect with other pilots or battle drone opponents. +dfm_ac_ui_DomainMatchTypeScreenName=ARENA COMMANDER +dfm_ac_ui_DomainMatchTypescreenDescription=Choose below to connect with other pilots or battle drone opponents. +dfm_ac_ui_DroneSimMatchSetupButtonBack=RETURN +dfm_ac_ui_DroneSimMatchSetupButtonStart=LAUNCH +dfm_ac_ui_DroneSimMatchSetupScreenDesc=Set your mission parameters and get fighting, pilot. +dfm_ac_ui_DroneSimMatchSetupScreenName=DRONE SIM MAIN MENU +dfm_ac_ui_DroneSimMatchSetupSettingsLabel=Game Settings dfm_ac_ui_EALoadingAnimName=_ARENACMDR.EAP -dfm_ac_ui_ExitPopUpButtonBack=取消 -dfm_ac_ui_ExitPopUpButtonForward=是 -dfm_ac_ui_ExitPopUpDesc=您确定您要退出吗? -dfm_ac_ui_GameSelectionButtonText1=竞技场指挥官 -dfm_ac_ui_JoinPopUpButtonBack=取消 -dfm_ac_ui_JoinPopUpButtonForward=加入 -dfm_ac_ui_JoinPopUpDesc0=输入匹配ID -dfm_ac_ui_JoinPopUpDesc1=输入房间ID -dfm_ac_ui_JoinPopUpStatusInvalid=房间ID无效,请重试。 -dfm_ac_ui_JoinPopUpStatusValid=房间ID有效 -dfm_ac_ui_JoinPopUpStatusValidating=验证输入房间ID -dfm_ac_ui_JoinPopUpText0=匹配ID -dfm_ac_ui_JoinPopUpText1=房间ID -dfm_ac_ui_LoadingScreenMatchId=匹配ID -dfm_ac_ui_LobbyInvite=邀请 -dfm_ac_ui_LobbyKickPlayer=踢出玩家 -dfm_ac_ui_LobbyTeamChange=更换队伍 -dfm_ac_ui_MapDescBrokenMoon=以前是凯拉的一部分,塔拉尼斯星系是已知星系中最臭名昭著和最危险的地方之一。小行星的广阔领域为刺客和海盗提供了许多藏身之所。 -dfm_ac_ui_MapDescCrusader=十字军 -dfm_ac_ui_MapDescDyingStar=派罗星系的名字不是偶然得来的中央恒星处于延长的新星阶段的中间,燃烧着星系中的行星。虽然很危险,但却是一种病态美。 -dfm_ac_ui_MapNameCrusader=十字军 -dfm_ac_ui_MatchId_param=:Match ID %S -dfm_ac_ui_MessageConnecting=尝试连接到游戏主机 -dfm_ac_ui_MessageConnectionFail=无法连接到游戏主机 -dfm_ac_ui_MessageInvalid=无效 -dfm_ac_ui_MessageInvalidGameServerSettings=游戏模式无效或不再可用 -dfm_ac_ui_MessageInvalidSquadMember=你的组长必须启动这个游戏模式请再试一次 -dfm_ac_ui_MessageJoinFail=私有连接失败,检查匹配ID -dfm_ac_ui_MessageMatchFound=创建比赛 -dfm_ac_ui_MessageMatchJoin=尝试寻找比赛 -dfm_ac_ui_MessageNoMatchFound=没有找到比赛 -dfm_ac_ui_MessageNoServer=没有发现主机 -dfm_ac_ui_MessagePrivateCreate=请求私人主机 -dfm_ac_ui_MessagePublic=寻找比赛 -dfm_ac_ui_MessageSquadSizeExceeded=在这个游戏模式中,你的队伍超过了20人请再试一次 -dfm_ac_ui_MessageTimeout=主机连接超时,请重试 -dfm_ac_ui_MessageWaiting=等待可用的游戏主机。您当前排队的位置是 -dfm_ac_ui_MissionTypeDescDFM_CaptureTheCore=小队必须在防守自己的核心的同时偷走对方的核心,从而将两者结合起来并得分。 -dfm_ac_ui_MissionTypeDescDFM_DeathRace=结合速度和战斗,闪电战包含特区,这些特区可以激活您的武器,以进行短暂但激烈的战斗。胜利者是第一个冲过终点线的人,而冠军是唯一穿越终点的人。 -dfm_ac_ui_MissionTypeDescDFM_FreeFlight_MP=在和平的环境中探索。在着陆点与其他飞行员会面,相互检查甚至交换飞船。但要注意:并非所有飞行员都是友善的。 -dfm_ac_ui_MissionTypeDescDFM_Pirate_Swarm=顶住新星骑手帮中一些最臭名昭著的成员的猛攻。您的飞船补给有限,因此过多的伤亡将导致失败。1-4名玩家。 -dfm_ac_ui_MissionTypeDescFPS_Control=你和你的团队需在时间用尽之前争夺控制点,以获得霸主地位。 -dfm_ac_ui_MissionTypeDescFPS_Elimination=在这场混战中为你的生命而战,每一次杀戮都让你离胜利更近一分。 -dfm_ac_ui_MissionTypeNameDFM_CaptureTheCore=占领核心 -dfm_ac_ui_MissionTypeNameDFM_DeathRace=闪电战竞赛 -dfm_ac_ui_MissionTypeNameDFM_Pirate_Swarm=海盗潮 -dfm_ac_ui_MissionTypeNameFPS_Elimination=淘汰 -dfm_ac_ui_MurrayCup=穆雷杯 -dfm_ac_ui_MurrayCupDescription=穆雷杯描述 +dfm_ac_ui_ExitPopUpButtonBack=CANCEL +dfm_ac_ui_ExitPopUpButtonForward=YES +dfm_ac_ui_ExitPopUpDesc=ARE YOU SURE YOU WANT TO EXIT? +dfm_ac_ui_GameSelectionButtonText1=ARENA COMMANDER +dfm_ac_ui_JoinPopUpButtonBack=CANCEL +dfm_ac_ui_JoinPopUpButtonForward=JOIN +dfm_ac_ui_JoinPopUpDesc0=Enter match ID +dfm_ac_ui_JoinPopUpDesc1=Enter lobby ID +dfm_ac_ui_JoinPopUpStatusInvalid=Lobby ID invalid, try again +dfm_ac_ui_JoinPopUpStatusValid=Lobby ID valid +dfm_ac_ui_JoinPopUpStatusValidating=Validating the entered lobby ID +dfm_ac_ui_JoinPopUpText0=MATCH ID +dfm_ac_ui_JoinPopUpText1=LOBBY ID +dfm_ac_ui_LoadingScreenMatchId=MATCH ID +dfm_ac_ui_LobbyInvite=INVITE +dfm_ac_ui_LobbyKickPlayer=KICK PLAYER +dfm_ac_ui_LobbyTeamChange=SWITCH TEAM +dfm_ac_ui_MapDescBrokenMoon=Formerly part of Kellar's Run, Taranis system is one of the more notorious and dangerous places in the known systems. The vast fields of asteroids offer plenty of hiding places for assassins and bushwhackers. +dfm_ac_ui_MapDescCrusader=Crusader +dfm_ac_ui_MapDescDyingStar=Pyro system didn't get its name by accident. The central star is in the middle of the prolonged nova phase, burning out the planets in the system. While dangerous, it's a morbid kind of beauty. +dfm_ac_ui_MapNameCrusader=Crusader +dfm_ac_ui_MatchId_param=: Match ID %S +dfm_ac_ui_MessageConnecting=Trying to connect to the game host +dfm_ac_ui_MessageConnectionFail=Could not connect to the game host +dfm_ac_ui_MessageInvalid=Invalid +dfm_ac_ui_MessageInvalidGameServerSettings=Game mode is invalid or no longer available. +dfm_ac_ui_MessageInvalidSquadMember=Your party leader must launch this game mode. Please try again. +dfm_ac_ui_MessageJoinFail=Private join failed, check match ID +dfm_ac_ui_MessageMatchFound=Match found +dfm_ac_ui_MessageMatchJoin=Attempting to find match +dfm_ac_ui_MessageNoMatchFound=No match found +dfm_ac_ui_MessageNoServer=No host found +dfm_ac_ui_MessagePrivateCreate=Requesting private host +dfm_ac_ui_MessagePublic=Searching for match +dfm_ac_ui_MessageSquadSizeExceeded=Your party size exceeds the limit of 20 for this game mode. Please try again. +dfm_ac_ui_MessageTimeout=Host timed out, try again +dfm_ac_ui_MessageWaiting=Waiting for available game host. Your position in the queue is +dfm_ac_ui_MissionTypeDescDFM_CaptureTheCore=Teams must steal the opposition's core whilst defending their own in order to combine the two and score. +dfm_ac_ui_MissionTypeDescDFM_DeathRace=Combining speed and combat, Blitz races contain hot zones which activate your weapons for fleeting, but furious battles. Winners are the first to cross the finish line. Champions are the ONLY ones to cross the finish line. +dfm_ac_ui_MissionTypeDescDFM_FreeFlight_MP=Explore without the need to kill. Meet with fellow pilots on landing pads. Inspect and even exchange ships. But beware: not all pilots are certain to be friendly. +dfm_ac_ui_MissionTypeDescDFM_Pirate_Swarm=Hold off an onslaught by the infamous NovaRider gang and some of their most notorious members. Your ships are limited, so excessive casualties will result in defeat. 1-4 players. +dfm_ac_ui_MissionTypeDescFPS_Control=Battle for dominance as you and your team fight to hold the Control Points before time runs out. +dfm_ac_ui_MissionTypeDescFPS_Elimination=Fight for your life in this free-for-all, where every kill brings you one point closer to victory. +dfm_ac_ui_MissionTypeNameDFM_CaptureTheCore=Capture the Core +dfm_ac_ui_MissionTypeNameDFM_DeathRace=Blitz Race +dfm_ac_ui_MissionTypeNameDFM_Pirate_Swarm=Pirate Swarm +dfm_ac_ui_MissionTypeNameFPS_Elimination=Elimination +dfm_ac_ui_MurrayCup=Murray Cup +dfm_ac_ui_MurrayCupDescription=Murray Cup Description dfm_ac_ui_NotificationPartyInvite,P=Squad Invite -dfm_ac_ui_NotificationPartyInviteDirect=邀请来自 %S -dfm_ac_ui_NotificationPartyInviteMessage=%S 邀请你加入一个游戏。按 ~action(ui_notification|ui_notification_accept) 加入,或按 ~action(ui_notification|ui_notification_decline) 拒绝。 -dfm_ac_ui_PlayerAlreadyInGroup=在游戏中 -dfm_ac_ui_PrivateMatchSetupButtonBack=返回 -dfm_ac_ui_PrivateMatchSetupButtonStart=起飞 -dfm_ac_ui_PrivateMatchSetupScreenDesc=选择您的任务类型和地图名称以启动战斗体验。 -dfm_ac_ui_PrivateMatchSetupScreenName=光谱 / 私人比赛 -dfm_ac_ui_PrivateMatchTypeButtonBack=返回 -dfm_ac_ui_PrivateMatchTypeButtonDesc1=为您和您的朋友设置参数和位置。 -dfm_ac_ui_PrivateMatchTypeButtonDesc2=输入比赛ID以查找您朋友的比赛。 -dfm_ac_ui_PrivateMatchTypeButtonText1=创建 -dfm_ac_ui_PrivateMatchTypeButtonText2=加入 -dfm_ac_ui_PrivateMatchTypeScreenDesc=在自己的战场上加入朋友或创建自己的战场。 -dfm_ac_ui_PrivateMatchTypeScreenName=私人比赛 -dfm_ac_ui_PublicMatchSetupButtonBack=返回 -dfm_ac_ui_PublicMatchSetupButtonStart=启动 -dfm_ac_ui_PublicMatchSetupScreenDesc=选择您的任务类型和地图名称以启动战斗体验。 -dfm_ac_ui_PublicMatchSetupScreenName=光谱 / 多人比赛 -dfm_ac_ui_ReadyButton=就绪 -dfm_ac_ui_ReadyButtonRobust=我已就绪 -dfm_ac_ui_ReadyTooltip=您尚未就绪 -dfm_ac_ui_RulesCockpitView=启用驾驶舱视图 -dfm_ac_ui_RulesFriendlyFire=启用友军伤害 -dfm_ac_ui_RulesLapCount=圈数统计: -dfm_ac_ui_RulesLapTime=单圈时间: -dfm_ac_ui_RulesLapsLeft=圈数: +dfm_ac_ui_NotificationPartyInviteDirect=Invite from %S +dfm_ac_ui_NotificationPartyInviteMessage=%S has invited you to join a game. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline. +dfm_ac_ui_PlayerAlreadyInGroup= is already in a game +dfm_ac_ui_PrivateMatchSetupButtonBack=RETURN +dfm_ac_ui_PrivateMatchSetupButtonStart=LAUNCH +dfm_ac_ui_PrivateMatchSetupScreenDesc=Choose your mission type and map name to launch your battle experience. +dfm_ac_ui_PrivateMatchSetupScreenName=SPECTRUM / PRIVATE MATCH +dfm_ac_ui_PrivateMatchTypeButtonBack=BACK +dfm_ac_ui_PrivateMatchTypeButtonDesc1=Set your parameters and location for you and your friends. +dfm_ac_ui_PrivateMatchTypeButtonDesc2=Enter a match ID to find your friend's match. +dfm_ac_ui_PrivateMatchTypeButtonText1=CREATE +dfm_ac_ui_PrivateMatchTypeButtonText2=JOIN +dfm_ac_ui_PrivateMatchTypeScreenDesc=Join your friends in their own personal battlefield or create your own. +dfm_ac_ui_PrivateMatchTypeScreenName=PRIVATE MATCH +dfm_ac_ui_PublicMatchSetupButtonBack=RETURN +dfm_ac_ui_PublicMatchSetupButtonStart=LAUNCH +dfm_ac_ui_PublicMatchSetupScreenDesc= Choose your mission type and map name to launch your battle experience. +dfm_ac_ui_PublicMatchSetupScreenName=SPECTRUM / PUBLIC MATCH +dfm_ac_ui_ReadyButton=READY +dfm_ac_ui_ReadyButtonRobust=I'M READY +dfm_ac_ui_ReadyTooltip=You are NOT READY +dfm_ac_ui_RulesCockpitView=Cockpit View Enabled +dfm_ac_ui_RulesFriendlyFire=Friendly Fire Enabled +dfm_ac_ui_RulesLapCount=Lap Count: +dfm_ac_ui_RulesLapTime=Lap Time: +dfm_ac_ui_RulesLapsLeft=Lap: dfm_ac_ui_RulesLivesLeft,P=Lives Left: -dfm_ac_ui_RulesMaxPlayers=最大参赛人数 -dfm_ac_ui_RulesStartingTickets=起始积分 -dfm_ac_ui_RulesTargetScore=目标分数 -dfm_ac_ui_RulesTimeLimit=时限 -dfm_ac_ui_Second=秒 -dfm_ac_ui_Seconds=秒 -dfm_ac_ui_SelectedLoadout=选择面板上 -dfm_ac_ui_ServerMessagePopUpButtonBack=返回 -dfm_ac_ui_ServiceError_Generic=房间服务错误 (%S) -dfm_ac_ui_ShipSelectionButtonBack=退出菜单 -dfm_ac_ui_ShipSelectionScreenDesc=选择你的船 -dfm_ac_ui_ShipSelectionScreenName=选择船 -dfm_ac_ui_SpectrumMatchButtonBack=返回 -dfm_ac_ui_SpectrumMatchButtonDesc1=测试你与其他平民和市民的技能。 -dfm_ac_ui_SpectrumMatchButtonDesc2=创建你自己的比赛,并邀请你的朋友们。 -dfm_ac_ui_SpectrumMatchButtonDesc3=输入他的ID来查找您朋友的匹配。 -dfm_ac_ui_SpectrumMatchButtonText1=公共匹配 -dfm_ac_ui_SpectrumMatchButtonText2=私人比赛 -dfm_ac_ui_SpectrumMatchButtonText3=输入好友代码 -dfm_ac_ui_SpectrumMatchScreenDesc=选择你是否想要在频谱上找到同伴或加入一个私人游戏。 -dfm_ac_ui_SpectrumMatchScreenName=光谱匹配 -dfm_ac_ui_StarMarineMatchTypeButtonDesc1=在排位赛中测试您的技能 -dfm_ac_ui_StarMarineMatchTypeButtonDesc2=与您的朋友进行私人对决 -dfm_ac_ui_StarMarineMatchTypeButtonText1=排名匹配 -dfm_ac_ui_StarMarineMatchTypeButtonText2=私人游戏 -dfm_ac_ui_StarMarineMatchTypeScreenDesc=在光谱排位比赛中测试您的技能,或在与朋友的私人比赛中进行战斗。 -dfm_ac_ui_StarMarineMatchTypeScreenName=星际陆战队 -dfm_ac_ui_Team1=团队 1 -dfm_ac_ui_Team2=团队 2 -dfm_ac_ui_TutorialMatchSetupScreenDesc=向资深飞行教练卢卡斯·吉利·巴拉姆斯科中尉报道,以学习基础培训模组中的战斗训练课程。 -dfm_ac_ui_TutorialMatchSetupScreenName=基本飞行训练 -dfm_ac_ui_VictoryTimeLimitDesc=比赛时间限制,以分钟为单位 -dfm_ac_ui_VictoryTimeLimitToolTip=比赛时间 -dfm_ac_ui_canceled_by_host_message=比赛被主机取消 -dfm_ac_ui_canceled_by_service_message=比赛被服务器取消 -dfm_ac_ui_loadoutButtonText=自定义 -dfm_ac_ui_loadoutWarningPopUpText=已选择狗斗任务类型并且不再需要配装。您必须退出此屏幕才能开始比赛,您要退出此页面吗? -dfm_ac_ui_lobby_error_ClientInvalidShip=您没有选择有效的飞船 -dfm_ac_ui_lobby_error_FailedPartyAuthorization=队伍验证失败 -dfm_ac_ui_lobby_error_FailedPartyCreate=创建队伍失败 -dfm_ac_ui_lobby_error_FailedPlayerCreate=无法创建服务端玩家 -dfm_ac_ui_lobby_error_FailedToCreateParty=创建队伍失败 -dfm_ac_ui_lobby_error_FailedToJoinParty=加入队伍失败 -dfm_ac_ui_lobby_error_InvalidGameServerSettings=无效的游戏服务器设置 -dfm_ac_ui_lobby_error_InvalidPlayerHandle=无效的玩家称呼 -dfm_ac_ui_lobby_error_NoShipAvailable=没有可飞行的船 -dfm_ac_ui_lobby_error_PartyDoesNotExist=队伍不存在 -dfm_ac_ui_lobby_error_PlayerCountTooHigh=你的房间里有太多的玩家,无法进入一场排名比赛。减少到4个或更少。 -dfm_ac_ui_lobby_error_PlayerCountTooLow=房间内没有足够的玩家 -dfm_ac_ui_lobby_error_PlayerInvalidShip=玩家 %S 没有选择有效的船 -dfm_ac_ui_lobby_error_PlayerInvalidShips=有些玩家没有选择有效的船 -dfm_ac_ui_lobby_error_PlayerLacksMapPermission=玩家 %S 没有所需的地图权限 -dfm_ac_ui_lobby_error_PlayerLacksMissionTypePermission=玩家 %S 没有所需的任务类型许可 -dfm_ac_ui_lobby_error_PlayerLacksPermission=玩家 %S 没有权限参与此模式和地图组合 -dfm_ac_ui_lobby_error_PlayerMissingShip=玩家 %S 没有选择船 -dfm_ac_ui_lobby_error_PlayerMissingShips=有些玩家没有选择船 -dfm_ac_ui_lobby_error_PlayerNotReady=玩家 %S 尚未准备 -dfm_ac_ui_lobby_error_PlayersLackMapPermission=有些玩家没有所需的地图权限 -dfm_ac_ui_lobby_error_PlayersLackMissionTypePermission=有些玩家没有所需的任务类型许可 -dfm_ac_ui_lobby_error_PlayersLackPermission=有些玩家没有权限参与这个模式和地图组合 -dfm_ac_ui_lobby_error_PlayersNotReady=有些玩家还没有准备好 -dfm_ac_ui_lobby_error_TeamEmpty=团队 %i 是空的 -dfm_ac_ui_lobby_error_UnknownRequest=收到未知请求 -dfm_ac_ui_lobby_error_format=房间错误 - %s (CODE %i)\n%s -dfm_ac_ui_lobby_error_sub_type=服务响应 -dfm_ac_ui_lobby_error_timeout=未从主机收到回应 -dfm_ac_ui_match_not_found_message=未找到匹配项 +dfm_ac_ui_RulesMaxPlayers=Maximum Number of Players +dfm_ac_ui_RulesStartingTickets=Starting Tickets +dfm_ac_ui_RulesTargetScore=Target Score +dfm_ac_ui_RulesTimeLimit=Time Limit +dfm_ac_ui_Second=second +dfm_ac_ui_Seconds=seconds +dfm_ac_ui_SelectedLoadout=Selected Loadout +dfm_ac_ui_ServerMessagePopUpButtonBack=RETURN +dfm_ac_ui_ServiceError_Generic=Lobby service error (%S) +dfm_ac_ui_ShipSelectionButtonBack=EXIT MENU +dfm_ac_ui_ShipSelectionScreenDesc=Choose your ship +dfm_ac_ui_ShipSelectionScreenName=SHIP SELECTION +dfm_ac_ui_SpectrumMatchButtonBack=BACK +dfm_ac_ui_SpectrumMatchButtonDesc1=Test your skills against other Civilians and Citizens. +dfm_ac_ui_SpectrumMatchButtonDesc2=Create your own match and invite your friends. +dfm_ac_ui_SpectrumMatchButtonDesc3=Enter a match ID to find your friend's match. +dfm_ac_ui_SpectrumMatchButtonText1=PUBLIC MATCH +dfm_ac_ui_SpectrumMatchButtonText2=PRIVATE MATCH +dfm_ac_ui_SpectrumMatchButtonText3=ENTER FRIEND CODE +dfm_ac_ui_SpectrumMatchScreenDesc=Choose whether you'd like to find fellow combatants over the Spectrum or join a private game. +dfm_ac_ui_SpectrumMatchScreenName=SPECTRUM MATCH +dfm_ac_ui_StarMarineMatchTypeButtonDesc1=Test your skills in a ranked Spectrum match +dfm_ac_ui_StarMarineMatchTypeButtonDesc2=Battle in a Private match with your friends +dfm_ac_ui_StarMarineMatchTypeButtonText1=RANKED MATCH +dfm_ac_ui_StarMarineMatchTypeButtonText2=PRIVATE MATCH +dfm_ac_ui_StarMarineMatchTypeScreenDesc=Test your skills in a ranked Spectrum match or battle in a Private match with your friends. +dfm_ac_ui_StarMarineMatchTypeScreenName=STAR MARINE +dfm_ac_ui_Team1=TEAM 1 +dfm_ac_ui_Team2=TEAM 2 +dfm_ac_ui_TutorialMatchSetupScreenDesc=Report to veteran flight instructor Lieutenant Lucas “Gilly” Baramsco for Basic Flight Training in this Original Systems training module. +dfm_ac_ui_TutorialMatchSetupScreenName=BASIC FLIGHT TRAINING +dfm_ac_ui_VictoryTimeLimitDesc=Time limit for the match in minutes +dfm_ac_ui_VictoryTimeLimitToolTip=Match duration +dfm_ac_ui_canceled_by_host_message=Match canceled by host +dfm_ac_ui_canceled_by_service_message=Match canceled by service +dfm_ac_ui_loadoutButtonText=Customize +dfm_ac_ui_loadoutWarningPopUpText=A dogfighting mission type is selected and a loadout is no longer required. The match cannot begin until you exit this screen. Do you wish to exit this screen? +dfm_ac_ui_lobby_error_ClientInvalidShip=You do not have a valid ship selected +dfm_ac_ui_lobby_error_FailedPartyAuthorization=Squad token was not recognized +dfm_ac_ui_lobby_error_FailedPartyCreate=Failed to create a squad +dfm_ac_ui_lobby_error_FailedPlayerCreate=Failed to create the client player +dfm_ac_ui_lobby_error_FailedToCreateParty=Failed to create a squad +dfm_ac_ui_lobby_error_FailedToJoinParty=Failed to join squad +dfm_ac_ui_lobby_error_InvalidGameServerSettings=Invalid game server settings +dfm_ac_ui_lobby_error_InvalidPlayerHandle=Invalid player handle +dfm_ac_ui_lobby_error_NoShipAvailable=No flyable ship is available +dfm_ac_ui_lobby_error_PartyDoesNotExist=The squad does not exist +dfm_ac_ui_lobby_error_PlayerCountTooHigh=Your lobby contains too many players to enter a ranked match. Reduce to 4 or fewer. +dfm_ac_ui_lobby_error_PlayerCountTooLow=There are not enough players in the lobby +dfm_ac_ui_lobby_error_PlayerInvalidShip=Player %S does not have a valid ship selected +dfm_ac_ui_lobby_error_PlayerInvalidShips=Some players do not have a valid ship selected +dfm_ac_ui_lobby_error_PlayerLacksMapPermission=Player %S does not have the required map permission +dfm_ac_ui_lobby_error_PlayerLacksMissionTypePermission=Player %S does not have the required mission type permission +dfm_ac_ui_lobby_error_PlayerLacksPermission=Player %S does not have the permissions to participate in this mode & map combination +dfm_ac_ui_lobby_error_PlayerMissingShip=Player %S does not have a ship selected +dfm_ac_ui_lobby_error_PlayerMissingShips=Some players do not have a ship selected +dfm_ac_ui_lobby_error_PlayerNotReady=Player %S is not ready +dfm_ac_ui_lobby_error_PlayersLackMapPermission=Some players do not have the required map permission +dfm_ac_ui_lobby_error_PlayersLackMissionTypePermission=Some players do not have the required mission type permission +dfm_ac_ui_lobby_error_PlayersLackPermission=Some players do not have the permissions to participate in this mode & map combination +dfm_ac_ui_lobby_error_PlayersNotReady=Some players are not ready +dfm_ac_ui_lobby_error_TeamEmpty=Team %i is empty +dfm_ac_ui_lobby_error_UnknownRequest=Unknown request received +dfm_ac_ui_lobby_error_format=LOBBY ERROR - %s (CODE %i)\n%s +dfm_ac_ui_lobby_error_sub_type=Service Response +dfm_ac_ui_lobby_error_timeout=A response was never received from the host +dfm_ac_ui_match_not_found_message=No match found dfm_ac_ui_param_Of_param=%i of %i -dfm_crusader_AlphaStation=奥丽莎空间站 -dfm_crusader_CharlieStation=科瓦莱什货运中心 -dfm_crusader_CharlieStation_smuggler_base=藏匿处 -dfm_crusader_CharlieStation_smuggler_drop=情报秘密传递点 -dfm_crusader_cellin=赛琳 -dfm_crusader_covalex_shipping_hub=科瓦莱什货运中心 -dfm_crusader_crusader=斯坦顿星系 -dfm_crusader_daymar=戴玛尔 -dfm_crusader_gainey=盖尼小行星 -dfm_crusader_port_olisar=奥丽莎空间站 -dfm_crusader_yela=耶拉 -dfm_sm_ui_Begin=开始 -dfm_sm_ui_ChangeLoadout=(L) 改变配装 +dfm_crusader_AlphaStation=Port Olisar +dfm_crusader_CharlieStation=Covalex Shipping Hub +dfm_crusader_CharlieStation_smuggler_base=The Stash +dfm_crusader_CharlieStation_smuggler_drop=Dead Drop +dfm_crusader_cellin=Cellin +dfm_crusader_covalex_shipping_hub=Covalex Shipping Hub +dfm_crusader_crusader=Stanton System +dfm_crusader_daymar=Daymar +dfm_crusader_gainey=Gainey Asteroid +dfm_crusader_port_olisar=Port Olisar +dfm_crusader_yela=Yela +dfm_sm_ui_Begin=BEGIN +dfm_sm_ui_ChangeLoadout=(L) CHANGE LOADOUT dfm_sm_ui_EALoadingAnimName=_STARMRN.EAP -dfm_sm_ui_GameModeDesc_Multiplayer=与24名玩家一同进行一场独特的身临其境的战斗。 -dfm_sm_ui_GameModeDesc_Private=自定义及单人匹配。不参与排名。 -dfm_sm_ui_LoadoutSaveMessage=配装已保存 -dfm_sm_ui_StarMarineLobbyPrivateScreenDesc=和朋友进行私人比赛。 -dfm_sm_ui_StarMarineLobbyPrivateScreenName=私人比赛 -dfm_sm_ui_StarMarineLobbyRankedScreenDesc=选择您的任务类型和地图以启动您的排名战。 -dfm_sm_ui_StarMarineLobbyRankedScreenName=排位赛 -dfm_ui_ATCPrompt=请呼叫空管申请降落 -dfm_ui_AceAward=王牌奖励 -dfm_ui_AceKill=击杀王牌 -dfm_ui_AceKillStreak=连杀精英 -dfm_ui_Active=追踪 -dfm_ui_AdvMissileLocking=无制导导弹无需锁定并可以立即发射,但没有追踪能力。\n热寻导弹需要目标在舰前停留一段时间,这取决于几个因素,包括你与目标的距离和红外辐射强度。横截面追踪导弹(如你的船现在装备的类型)将它的追踪聚焦在船的大小和几何形状上所以你离敌人越远,导弹就越难跟踪。 -dfm_ui_AdvMissileLocking_Title=导弹锁定 (2/2) -dfm_ui_Afterburner=助推会消耗更多燃料来增加主推进器的输出功率。使用助推来快速缩短您与目标之间的距离。\n在精准模式下助推与加力燃烧不可用。按住\n[~action(spaceship_movement|v_afterburner)]来激活后燃器。 -dfm_ui_Afterburner_Title=助推 -dfm_ui_AlertPingDetected=警告:侦测到回波探测 -dfm_ui_AlertScanDetected=警告:侦测到扫描 -dfm_ui_AlertShieldsDown=警告:护盾下线 -dfm_ui_AssistedKillOn_param=协助击杀 %S -dfm_ui_Attack=攻击 -dfm_ui_Ballistic=弹道 -dfm_ui_Boosting=以超功率启用你舰船的机动推进器 [~action(spaceship_movement|v_boost)]。 这将增加你的加速度,但一旦你的飞船达到最高速度,推进的效果将是微不足道的。\n你也可以通过机动推进器加力来帮助你完成急转弯。\n你的飞船可以储存有限数量的燃料,这些燃料将在推进过程中耗尽,即使可以在正常飞行过程中自动补充。\n请务必记住这一点,并且仅在能起最大作用的情况下使用加力。 -dfm_ui_Boosting_Title=推进 -dfm_ui_BountyHunter=赏金猎人 -dfm_ui_CarrierDefender=运输护卫 -dfm_ui_CheapShot=肮脏的手段 -dfm_ui_Civilian=民用 +dfm_sm_ui_GameModeDesc_Multiplayer=Join up to 24 players for unique and immersive multiplayer battles. +dfm_sm_ui_GameModeDesc_Private=Custom and private unranked matches. +dfm_sm_ui_LoadoutSaveMessage=Loadout Saved +dfm_sm_ui_StarMarineLobbyPrivateScreenDesc=Play a private match with friends. +dfm_sm_ui_StarMarineLobbyPrivateScreenName=PRIVATE MATCH +dfm_sm_ui_StarMarineLobbyRankedScreenDesc=Choose your mission type and map to launch your ranked battle experience. +dfm_sm_ui_StarMarineLobbyRankedScreenName=RANKED MATCH +dfm_ui_ATCPrompt=Please contact ATC to land +dfm_ui_AceAward=Ace Award +dfm_ui_AceKill=Ace Kill +dfm_ui_AceKillStreak=Ace Spree +dfm_ui_Active=Tracked +dfm_ui_AdvMissileLocking=Dumb-fire missiles need no lock and fire instantly but have no tracking capability.\nHeat-seeking missiles require the target to remain in front of the ship for an amount of time dictated by several factors including your distance from the target and their infra-red emissions. Cross-section missiles (like the type your ship is armed with) focuses its tracking on the ships size and geometry. So the further away you are from the enemy, the harder it is for the missile to track. +dfm_ui_AdvMissileLocking_Title=Missile Locking (2/2) +dfm_ui_Afterburner=Boost increases the output of your main thrusters at the cost of boost fuel. Use it to rapidly close the distance to your target.\nBoost and Afterburner are not available in Precision mode.\n[~action(spaceship_movement|v_afterburner)] and hold to activate afterburner. +dfm_ui_Afterburner_Title=Boost +dfm_ui_AlertPingDetected=ALERT: Ping Detected +dfm_ui_AlertScanDetected=ALERT: Scan Detected +dfm_ui_AlertShieldsDown=ALERT: SHIELDS DOWN +dfm_ui_AssistedKillOn_param=Assisted kill on %S +dfm_ui_Attack=Attack +dfm_ui_Ballistic=ballistic +dfm_ui_Boosting=To overpower your ship's maneuvering thrusters hold [~action(spaceship_movement|v_boost)]. This will increase your acceleration, but once your ship reaches its top speed the effect of Boost will be negligible.\nBoosting also helps you perform sharp turns by overpowering your maneuvering thrusters to help you achieve a tighter turn.\nYour ship can store a limited amount of the fuel which is used up while Boosting though this does replenish as gases are collected during normal flight.\nIt is important that you bear this in mind and use Boost only in the situations it will make most difference. +dfm_ui_Boosting_Title=Boosting +dfm_ui_BountyHunter=Bounty Hunter +dfm_ui_CarrierDefender=Carrier Defender +dfm_ui_CheapShot=Cheap Shot +dfm_ui_Civilian=Civilian dfm_ui_Collectible_NoReward=%s %s -dfm_ui_Collectible_Reward=%s %s,奖励 %i -dfm_ui_CombatHealButtonPrompt=按 [~action(player|combatheal)] 治疗自己! -dfm_ui_CombatHealTeamMateButtonPrompt=按住 [~action(player|combatheal)] 治疗队友 -dfm_ui_Completed=完成 -dfm_ui_Comstab=COMSTAB是一个管理你的船在转向时惯性的系统,通过机动推进器来缩小转弯半径使船头指向目标方位。\n未启用指令增稳时,您的船会继续沿着之前的轨迹移动,并偏移您的目标地点. 此时需要使用高级机动如脱钩和加力来保持一个良好的飞行轨迹。\n指令增稳的缺点是您的船在转弯的时候会比其他的船使用高级机动的船更慢。\n您可以通过按下 [~action(spaceship_movement|v_ifcs_toggle_safeties)] 键来切换保险开关。 -dfm_ui_Comstab_Pad=指令增稳是一个管理你的船在转向时惯性的系统,通过机动推进器来缩小转弯半径使船头指向目标方位。\n未启用指令增稳时,您的船会继续沿着之前的轨迹移动,并偏移您的目标地点. 此时需要使用高级机动如脱钩和加力来保持一个良好的飞行轨迹。\n指令增稳的缺点是您的船在转弯的时候会比其他的船使用高级机动的船更慢。\n您可以按下 [~action(spaceship_movement|v_ifcs_toggle_comstab)] 键来开启或关闭指令增稳。 -dfm_ui_Comstab_Title=指令增稳 -dfm_ui_ControlTerminalDefended=终端防卫者 -dfm_ui_ControlTerminalHackerKilled=黑客击杀 -dfm_ui_Control_Frame=控制框标线 (CFR) 显示了你飞船正在试图达到的目标姿态.当扭矩/推进器的误差或其他外力导致飞船不能达到目标时,CFR将操控机头偏离路线.在这种情况下你应该依赖于控制框标线来驾驶飞船使得飞船能够保持向前的速度方向.智能飞行控制系统会纠正错误把机鼻标线指向控制框. -dfm_ui_Control_Frame_Title=控制框标题 -dfm_ui_CoreDefender=核心防卫者 -dfm_ui_Countermeasures=当您被导弹锁定时或当敌人试图锁定您时,可以使用反制措施来尝试拜托锁定。\n按住 [~action(spaceship_defensive|v_weapon_launch_countermeasure)] 键发射反制措施。 -dfm_ui_Countermeasures_Cont=\n反制措施被设计来扰乱特定类型的导弹进行锁定。\n~~icon(Flare|22|22)诱饵弹产生强烈的伴随着高热的爆炸,试图引诱任何追踪热信号的导弹以保护你的飞船。诱饵弹会很快燃烧殆尽,所以如果你太早发射,导弹可能会重新锁定上你的飞船。\n~icon(Chaff|22|22)噪声场会爆炸成一个不断扩大的金属细丝云,用来迷惑雷达系统,打断使用电磁信号制导的导弹对飞船的锁定。\n你可以通过按[~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)]循环切换飞船配备的不同类型的反制措施。 -dfm_ui_Countermeasures_Reminder=按住[~action(spaceship_defensive|v_weapon_launch_countermeasure)] 键释放反制措施。 -dfm_ui_Countermeasures_Title=反制措施 (1/2) -dfm_ui_Countermeasures_Title_Cont=反制措施(2/2) -dfm_ui_Critical_AmmoFull=满弹量 -dfm_ui_Critical_AmmoReplenished=%dx 弹量补充 -dfm_ui_Critical_BecameAce=成为王牌 -dfm_ui_Critical_ClaimedFirstBlood=拿下首杀 -dfm_ui_Critical_EnemyTeam_OnFinalKill=敌方最后一击 -dfm_ui_Critical_FriendlyTeam_OnFinalKill=己方最后一击 -dfm_ui_Critical_FuelFull=满燃料 -dfm_ui_Critical_FuelReplenished=%d%% 燃料补充 -dfm_ui_Critical_HealthFull=血量满 -dfm_ui_Critical_Local_Ace=您已成为王牌 -dfm_ui_Critical_Local_FirstBlood=您已拿下首杀 -dfm_ui_Critical_Local_KillingSpree=您在大开杀戒 -dfm_ui_Critical_Local_OnFinalKill=您需要最后一击 -dfm_ui_Critical_Local_TeamDamage_Caution=禁止向友军开火 -dfm_ui_Critical_Local_TeamDamage_Dismissal=友军火力不可忍 -dfm_ui_Critical_Local_TeamDamage_Warning=禁止向友军开火 -dfm_ui_Critical_MissilesFull=导弹满 -dfm_ui_Critical_MissilesReplenished=%dx 导弹补充 -dfm_ui_Critical_OnFinalKill=最后一击 -dfm_ui_Critical_OnKillingSpree=正在大杀特杀 -dfm_ui_Critical_RespawnsReplenished=%dx 重生数补充 -dfm_ui_Critical_VehicleRepaired=已修复损失 %d%% -dfm_ui_Crusader_Security=十字军安保公司 -dfm_ui_CryAstroDelivery=寒宇运输 -dfm_ui_CryAstro_FuelShip=寒宇燃料补给船 +dfm_ui_Collectible_Reward=%s %s, reward %i +dfm_ui_CombatHealButtonPrompt=Tap [~action(player|combatheal)] to heal! +dfm_ui_CombatHealTeamMateButtonPrompt=Hold [~action(player|combatheal)] to heal teammate +dfm_ui_Completed=Completed +dfm_ui_Comstab=COMSTAB is a system which manages your ship’s inertia in turns, tightening your turning circle and keeping your nose pointed where you expect it by use of maneuvering thrusters.\nWithout COMSTAB enabled during a turn your ship would continue to drift along its previous trajectory carrying you wide of your intended destination and requiring the use of other advanced maneuvers such as decoupling and Boost to maintain a good line.\nThe downside of COMSTAB is that your ship will be slowed during turns more than others using these advanced maneuvers.\nYou can cycle the various safeties on and off by pressing [~action(spaceship_movement|v_ifcs_toggle_safeties)]. +dfm_ui_Comstab_Pad=COMSTAB is a system which manages your ship’s inertia in turns, tightening your turning circle and keeping your nose pointed where you expect it by use of maneuvering thrusters.\nWithout COMSTAB enabled during a turn your ship would continue to drift along its previous trajectory carrying you wide of your intended destination and requiring the use of other advanced maneuvers such as decoupling and Boost to maintain a good line.\nThe downside of COMSTAB is that your ship will be slowed during turns more than others using these advanced maneuvers.\nYou can toggle COMSTAB by pressing [~action(spaceship_movement|v_ifcs_toggle_comstab)]. +dfm_ui_Comstab_Title=Comstab +dfm_ui_ControlTerminalDefended=Terminal Defender +dfm_ui_ControlTerminalHackerKilled=Hacker Kill +dfm_ui_Control_Frame=The control frame reticle (CFR) shows the goal attitude that your ship is trying to attain. When torque/thruster error or other outside forces prevent the ship from attaining the goal the control frame reticle will deviate from the nose reticle. In these circumstances you should rely on the control frame reticle to pilot the ship as the forward velocity vector will always be in that direction. IFCS will then drive the nose reticle toward the CFR as it corrects the error. +dfm_ui_Control_Frame_Title=Control Frame Title +dfm_ui_CoreDefender=Core Defender +dfm_ui_Countermeasures=When a missile is locked on your ship or an enemy is trying to achieve missile lock, you can attempt to break lock by using a countermeasure.\nTo fire a countermeasure hold [~action(spaceship_defensive|v_weapon_launch_countermeasure)]. +dfm_ui_Countermeasures_Cont=\nCountermeasures are designed to disrupt specific types of missiles lock.\n~icon(Flare|22|22) The Decoy produces an intense burst of heat in an attempt to lure any pursuing heat-seeking missiles away from your ship. Decoys burn out quickly so missiles may reacquire lock-on if you fire on too early.\n~icon(Chaff|22|22) The Noise explodes into an expanding cloud of tiny filaments designed to confuse radar systems and break the lock of missiles with an electromagnetic lock-on system.\nYou can cycle the type of countermeasure armed by pressing [~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)]. +dfm_ui_Countermeasures_Reminder=To fire a countermeasure hold [~action(spaceship_defensive|v_weapon_launch_countermeasure)]. +dfm_ui_Countermeasures_Title=Countermeasures (1/2) +dfm_ui_Countermeasures_Title_Cont=Countermeasures (2/2) +dfm_ui_Critical_AmmoFull=BALLISTICS FULL +dfm_ui_Critical_AmmoReplenished=%dx BALLISTICS REPLENISHED +dfm_ui_Critical_BecameAce=BECAME AN ACE +dfm_ui_Critical_ClaimedFirstBlood=CLAIMED FIRST BLOOD +dfm_ui_Critical_EnemyTeam_OnFinalKill=ENEMY TEAM ON FINAL KILL +dfm_ui_Critical_FriendlyTeam_OnFinalKill=YOUR TEAM REQUIRES A FINAL KILL +dfm_ui_Critical_FuelFull=FUEL FULL +dfm_ui_Critical_FuelReplenished=%d%% FUEL REPLENISHED +dfm_ui_Critical_HealthFull=HEALTH FULL +dfm_ui_Critical_Local_Ace=YOU BECAME AN ACE +dfm_ui_Critical_Local_FirstBlood=YOU CLAIMED FIRST BLOOD +dfm_ui_Critical_Local_KillingSpree=YOU ARE ON A KILLING SPREE +dfm_ui_Critical_Local_OnFinalKill=YOU REQUIRE A FINAL KILL +dfm_ui_Critical_Local_TeamDamage_Caution=FRIENDLY FIRE IS UNACCEPTABLE +dfm_ui_Critical_Local_TeamDamage_Dismissal=FRIENDLY FIRE IS NOT TOLERATED +dfm_ui_Critical_Local_TeamDamage_Warning=FRIENDLY FIRE IS UNACCEPTABLE +dfm_ui_Critical_MissilesFull=MISSILES FULL +dfm_ui_Critical_MissilesReplenished=%dx MISSILES REPLENISHED +dfm_ui_Critical_OnFinalKill=ON FINAL KILL +dfm_ui_Critical_OnKillingSpree=IS ON A KILLING SPREE +dfm_ui_Critical_RespawnsReplenished=%dx RESPAWNS REPLENISHED +dfm_ui_Critical_VehicleRepaired=REPAIRED BY %d%% +dfm_ui_Crusader_Security=Crusader Security +dfm_ui_CryAstroDelivery=Cry-Astro Delivery +dfm_ui_CryAstro_FuelShip=Cry-Astro Fuel Tanker dfm_ui_Current_Wanted_Level=%i -dfm_ui_CutterVillas=切特别墅 -dfm_ui_Deactive=未追踪 -dfm_ui_DecoupledMode=按下 [~action(spaceship_movement|v_ifcs_toggle_vector_decoupling)] 键将禁用你的主推进器,使你的飞船在维持当前动量和轨迹的同时可以通过机动推进器自由转向。\n你可以在被敌人咬住尾巴并尝试反击时采用这种战术,而不必先取得机动优势. 但要注意,在空中相对飞行时一件很危险的事情。 -dfm_ui_DecoupledMode_Title=分离模式 -dfm_ui_Defend=防御 -dfm_ui_Delivery=运输 -dfm_ui_Drone=训练无人机 -dfm_ui_EMPOffline=EMP离线 -dfm_ui_EMP_CHARGE=EMP充能: -dfm_ui_Eject=弹射 -dfm_ui_Ejection=如果您的飞船遭受严重破坏时请及时弹射,以保证您的生命安全。您可以通过按下 [~action(spaceship_general|v_eject)] 键弹射。\n虽然您可以借此暂时逃过一劫,但是您仍需面对危险的深空。 +dfm_ui_CutterVillas=Cutter Villas +dfm_ui_Deactive=Untracked +dfm_ui_DecoupledMode=Pressing [~action(spaceship_movement|v_ifcs_toggle_vector_decoupling)] will disable your main thruster allowing your ship to rotate freely with maneuvering thrusters whilst maintaining its current momentum and trajectory.\nYou can employ this technique if you have an enemy on your tail and wish to engage them without having to outmaneuver them first, but be aware that travelling through space facing the opposite direction is a dangerous tactic. +dfm_ui_DecoupledMode_Title=Decoupled Mode +dfm_ui_Defend=Defend +dfm_ui_Delivery=Delivery +dfm_ui_Drone=Training Drone +dfm_ui_EMPOffline=EMP System Offline +dfm_ui_EMP_CHARGE=EMP Charge: +dfm_ui_Eject=EJECT +dfm_ui_Ejection=In the event of your ship taking critical damage it may be necessary to eject in order to save your life. You can do this by pressing [~action(spaceship_general|v_eject)].\nAlthough you may have cheated death in the short term, you will be left to contend with the dangers of space itself. dfm_ui_Ejection_Title=Ejection -dfm_ui_EmpWarning=警告:检测到EMP -dfm_ui_EnemyTeamRequiresAFinalKillForVictory=敌方需获取最后一击以取得胜利。 -dfm_ui_EventCheckpoint_param_param=检查点 %i/%i -dfm_ui_EventEnemyCoreReturned=敌方核心已返回 -dfm_ui_EventEveryoneIsReadyGameStarting=全员到齐,游戏开始…… -dfm_ui_EventGameIsFull=人数已满,将在 %i 秒后开启游戏 -dfm_ui_EventWeaponsOffline=武器离线 -dfm_ui_EventWeaponsOnline=武器上线 -dfm_ui_EventYourCoreReturned=你的核心已返回 -dfm_ui_Event_param_param_ReadyGameStartsIn_param_Seconds=%i / %i ready,game starts in %i seconds -dfm_ui_Failed=失败 -dfm_ui_FiringWeapons=使用 武器组1 开火请按住 [~action(spaceship_weapons|v_attack1_group1)] 键,使用 武器组1 开火请按住 [~action(spaceship_weapons|v_attack1_group2)] 键。\n在您的训练机上 武器组1 是实弹武器 武器组2 是能量武器。 -dfm_ui_FiringWeapons_Title=开火 -dfm_ui_FirstBlood=首杀 -dfm_ui_FlightInstructor=吉莉 -dfm_ui_FlightMode=您的船有多种飞行模式可供选择.您的飞船目前在精准模式下运行,该模式用于需要精细操控的情况如起飞,着陆和飞行。\n此模式下您的速度上限为50m/s。 -dfm_ui_FlightMode_Advanced=飞行模式是需要根据使用目的和环境进行更变的.\n在精准模式下按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换至SCM模式.\n在SCM模式下当速度低于 50m/s 时按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换至精准模式,如速度高于 50m/s 则会切换至巡航模式.\n最后,当在循环模式下时按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键将会切换回SCM模式.\n -dfm_ui_FlightMode_Advanced_Reminder=在精准模式下按下 [~action(spaceship_movement|v_ifcs_mode_shift)] 键来切换至SCM模式。 -dfm_ui_FlightMode_Advanced_Title=飞行模式 (4/4) -dfm_ui_FlightMode_Advanced_Title_Reminder=飞行模式提示 -dfm_ui_FlightMode_Cruise_Mode=SCM模式的之上是巡航模式。\n这是一种舍弃速度控制能力的高速模式.使用它可以更快速的去往目标地点.需要一定的时间达到最大巡航速度,使用反向推进器减速则可能需要更长的时间,因此请合理规划减速时机。\n在基本训练期间,巡航模式将被禁用。 -dfm_ui_FlightMode_Cruise_Mode_Title=飞行模式 (3/4) -dfm_ui_FlightMode_Precision=精准模式之上是空间作战机动模式 (SCM模式).\n.这是在作战和非作战情况下都会使用的经典模式.您的大部分飞行时间都将在这种模式下度过.当你想在速度和漂移控制之间取得最佳平衡的时候.,请选择此模式. -dfm_ui_FlightMode_Precision_Title=飞行模式 (2/4) -dfm_ui_FlightMode_Title=飞行模式 (1/4) -dfm_ui_FlightMode_Title_Reminder=更换飞行模式提示 -dfm_ui_FreeLook_Mouse=当使用鼠标时,您的视野将被锁定以帮助您控制船的转向。您可以按下 [~action(spaceship_view|v_view_freelook_mode)] 键切换至自由视角来环顾您的驾驶舱。\n请注意,在自由视角下您将无法操控飞船。 -dfm_ui_FreeLook_Mouse_Reminder=通过按住 [~action(spaceship_view|v_view_freelook_mode)] 键切换至自由视角.在自由视角下您将无法操控飞船。 -dfm_ui_FreeLook_Other=按下 [~action(spaceship_targeting|v_aim_yaw)] 键来看向相应的驾驶舱方向.短时间内没有输入后,您的视角将被重置回中心。 -dfm_ui_FreeLook_Pad=当使用手柄的右摇杆时,你的视野将被锁定,因为右摇杆主要负责船的操控。您可以通过按住 [~action(spaceship_view|v_view_freelook_mode)] 键切换至自由视角并使用右摇杆来环顾您的驾驶舱。\n请注意,在自由视角下您将无法操控飞船。 -dfm_ui_FreeLook_Pad_Reminder=通过按住 [~action(spaceship_view|v_view_freelook_mode)] 键切换至自由视角.在自由视角下您将无法操控飞船。 -dfm_ui_FreeLook_Title=自由视角 -dfm_ui_G-safe=G-safe是一种安全措施,通过限制飞船高速移动下的转弯速度,保护您做出的机动在您能承受的G力总量的范畴之内。\n注意,G-safe在加力期间会自动禁用。\n当G-safe被禁用时,你的转向可以变得更加灵活紧凑,同时会产生更高的压力并可能导致您失去意识。\n您可以通过按下 [~action(spaceship_movement|v_ifcs_toggle_safeties)] 键来切换保险开关。 -dfm_ui_G-safe_Pad=G-safe是一种安全措施,通过限制飞船高速移动下的转弯速度,保护您做出的机动在您能承受的G力总量的范畴之内。\n注意,G-safe在加力期间会自动禁用。\n当G-safe被禁用时,你的转向可以变得更加灵活紧凑,同时会产生更高的压力并可能导致您失去意识。\n你可以通过按下 [~action(spaceship_movement|v_ifcs_toggle_gforce_safety)] 来开关G-safe。 +dfm_ui_EmpWarning=WARNING: EMP DETECTED +dfm_ui_EnemyTeamRequiresAFinalKillForVictory=Enemy team requires a final kill for victory! +dfm_ui_EventCheckpoint_param_param=Checkpoint %i/%i +dfm_ui_EventEnemyCoreReturned=Enemy core returned +dfm_ui_EventEveryoneIsReadyGameStarting=Everyone is ready, game starting... +dfm_ui_EventGameIsFull=Game is full, game starts in %i seconds +dfm_ui_EventWeaponsOffline=Weapons offline +dfm_ui_EventWeaponsOnline=Weapons online +dfm_ui_EventYourCoreReturned=Your core returned +dfm_ui_Event_param_param_ReadyGameStartsIn_param_Seconds=%i / %i ready, game starts in %i seconds +dfm_ui_Failed=Failed +dfm_ui_FiringWeapons=To fire weapon group 1 hold [~action(spaceship_weapons|v_attack1_group1)], to fire weapon group 2 hold [~action(spaceship_weapons|v_attack1_group2)].\nOn your training ship group 1 is a ballistic weapon and group 2 is a pair of energy weapons. +dfm_ui_FiringWeapons_Title=Firing Weapons +dfm_ui_FirstBlood=First Blood +dfm_ui_FlightInstructor=Gilly +dfm_ui_FlightMode=Your ship is capable of various flight modes. It is currently operating in Precision mode which is used for take-off and landing and flying in situations where fine control is required. \nIn precision your velocity is limited to 50 m/s. +dfm_ui_FlightMode_Advanced=Changing flight modes is context sensitive.\nWhen in Precision pressing [~action(spaceship_movement|v_ifcs_mode_shift)] will change the mode up to SCM.\nIn SCM pressing [~action(spaceship_movement|v_ifcs_mode_shift)] while travelling less than 50 m/s will change the mode down to Precision, while pressing when over 50m/s will change the mode up to Cruise.\nFinally, while in Cruise pressing [~action(spaceship_movement|v_ifcs_mode_shift)] will change the mode down to SCM.\n +dfm_ui_FlightMode_Advanced_Reminder=Change your flight mode up from Precision to SCM by pressing [~action(spaceship_movement|v_ifcs_mode_shift)]. +dfm_ui_FlightMode_Advanced_Title=Flight Modes (4/4) +dfm_ui_FlightMode_Advanced_Title_Reminder=Flight Modes Reminder +dfm_ui_FlightMode_Cruise_Mode=The mode above SCM is Cruise.\nThis is a high velocity mode that sacrifices control for speed. Use it to travel more quickly through the local area. It can take some time to reach maximum cruise velocity and even longer to stop with your retro thrusters so be sure to plan your decelerations accordingly.\nCruise is disabled during Basic Training. +dfm_ui_FlightMode_Cruise_Mode_Title=Flight Modes (3/4) +dfm_ui_FlightMode_Precision=The mode above Precision is Space Combat Maneuvering (SCM).\nThis is the typical mode used in combat and non-combat flight. Most of your flight time will be spent in this mode. Select this mode any time you wish to have the optimal balance of velocity and drift control. +dfm_ui_FlightMode_Precision_Title=Flight Modes (2/4) +dfm_ui_FlightMode_Title=Flight Modes (1/4) +dfm_ui_FlightMode_Title_Reminder=Changing Flight Modes Reminder +dfm_ui_FreeLook_Mouse=When using a mouse your view will be locked as this controls the steering of your ship. You can toggle Freelook by holding [~action(spaceship_view|v_view_freelook_mode)] to look around your cockpit.\nBe aware, whilst Freelook is active you will be unable to steer your ship. +dfm_ui_FreeLook_Mouse_Reminder=Freelook can be toggled by holding [~action(spaceship_view|v_view_freelook_mode)]. While Freelook is enabled you will not be able to steer your ship. +dfm_ui_FreeLook_Other=To look around your cockpit, push [~action(spaceship_targeting|v_aim_yaw)] in the direction you want to look. After a short time without input, your view will be reset to the center. +dfm_ui_FreeLook_Pad=When using the Game Pad's right stick your view will be locked as the right stick primarily controls the steering of your ship. You can toggle Freelook by holding [~action(spaceship_view|v_view_freelook_mode)] to allow the right stick to look around your cockpit.\nBe aware, whilst Freelook is active you will be unable to steer your ship. +dfm_ui_FreeLook_Pad_Reminder=Freelook can be toggled by holding [~action(spaceship_view|v_view_freelook_mode)]. While Freelook is enabled you will not be able to steer your ship. +dfm_ui_FreeLook_Title=Free Look +dfm_ui_G-safe=G-safe is a safety feature which prevents you from performing maneuvers which would put your body through dangerous amounts of g-force by limiting the turn rate of your ship at high velocities.\nCaution, Boosting will override G-safe for the duration.\nWith G-safe disabled you will be able to pull off much tighter turns, but these put more stress on your body and possibly lead to loss of consciousness.\nYou can cycle the various safeties on and off by pressing [~action(spaceship_movement|v_ifcs_toggle_safeties)]. +dfm_ui_G-safe_Pad=G-safe is a safety feature which prevents you from performing maneuvers which would put your body through dangerous amounts of g-force by limiting the turn rate of your ship at high velocities.\nCaution, Boosting will override G-safe for the duration.\nWith G-safe disabled you will be able to pull off much tighter turns, but these put more stress on your body and possibly lead to loss of consciousness.\nYou can toggle G-safe by pressing [~action(spaceship_movement|v_ifcs_toggle_gforce_safety)]. dfm_ui_G-safe_Title=G-safe -dfm_ui_GoodNight=晚安 -dfm_ui_Headshot=爆头 -dfm_ui_ITTS=在锁定一个目标的情况下,您的瞄准系统会尝试预测一个位置让您的武器能够击中目标。\n通过在您视线内显示一个预瞄点 (PIP) 来实现此目的。每一个预瞄点对应一个武器,并显示出在当前目标的距离和速度下的预瞄位置。\n预瞄点只是预估,所以如果你的目标离你很远,他可以改变其速度从而避开攻击。正常情况下,实弹相较于能量弹来说需要更长的时间才能到达目标,因此实弹的预瞄点会离目标更远。 -dfm_ui_ITTS_Title=智能目标追踪系统 -dfm_ui_Info=信息 -dfm_ui_Interaction=当您在射程内并朝向可交互对象时,屏幕上会出现一个提示。\n当提示出现时按下 [~action(player|use)] 键与目标进行交互。 -dfm_ui_Interaction_Title=互动 +dfm_ui_GoodNight=Good Night +dfm_ui_Headshot=Headshot +dfm_ui_ITTS=With a target focused, your ship's targeting system will try to predict where you need to fire to hit the target with each of your weapons.\nIt does so by extending PIPs (Predicted Impact Point) from your Line of Sight reticule. Each PIP corresponds to a weapon and indicates where its projectiles will intercept given the distance and velocity of the target.\nPIPs are only predicted so if your target is far away it may alter its velocity and avoid the projectile. As a general rule, ballistic projectiles will take longer to reach a target than an energy projectile, therefore their PIPs will be projected further ahead. +dfm_ui_ITTS_Title=Intelligent Target Tracking System +dfm_ui_Info=Info +dfm_ui_Interaction=When you are within range and looking in the direction of an interactable object a prompt will appear on screen.\nTo interact with the object press [~action(player|use)] while the prompt is on screen. +dfm_ui_Interaction_Title=Interaction dfm_ui_ItemFieldDivider=/ -dfm_ui_ItemFieldMultipleParam= x%d -dfm_ui_KillAssist=协助击杀 -dfm_ui_KilledCoreCarrier=核心携带者已击杀 -dfm_ui_KillingSpreeAward=大开杀戒奖励 -dfm_ui_KillingSpreeKill=大开杀戒杀手 -dfm_ui_KillingSpreeKillStreak=连杀奖励 -dfm_ui_Label_CriminalLevel=通缉等级 -dfm_ui_Label_KilledBy=击杀你的是: -dfm_ui_Label_RespawnPenalty=重生惩罚 -dfm_ui_Label_Ship=飞船: -dfm_ui_Label_Weapon=武器 -dfm_ui_Landing=按下 [~action(spaceship_movement|v_toggle_landing_system)] 键切换着陆系统的开关。一经启用,在雷达范围内所有可用的着陆区都会以标识显示在雷达上,最近的着陆区会自动成为焦点。\n请注意,着陆系统启用时您的战斗瞄准系统将会失效,您你无法锁定和发射导弹。 -dfm_ui_LandingModes=启用着陆系统后,有两种方式可以让你降落。\n您将从手动模式开始学习。如需使用自动着陆程序,请按下[~action(spaceship_movement|v_cycle_landing_mode)] 键然后飞向着陆区上方。着陆区会自动捕捉您然后安全地使你落地,但要记住这种方式的着陆速度会比精通手动操作的人慢得多。 -dfm_ui_LandingModes_Title=着陆 (4/4) -dfm_ui_Landing_Cont=通过按下 [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] 键在可用的着陆区直接循环选择亦或是按下[~action(spaceship_targeting|v_target_nearest_hostile)] 键选择最近的着陆区。 -dfm_ui_Landing_Title=着陆 (1/4) -dfm_ui_Landing_Title_Cont=着陆 (2/4) -dfm_ui_LightsOut=关闭灯光 -dfm_ui_LoadoutCustomizationClassSelectionDesc=根据游戏模式选择合适的客制装备 -dfm_ui_MartyrKill=献身击杀 -dfm_ui_MatchSpeed=您可以通过按下 [~action(spaceship_movement|v_target_match_vel)] 键使您的船自适应您前方目标的速度。\n这样您就不用担心超过或撞上突然减速的目标。 -dfm_ui_MatchSpeed_Title=相同速度 -dfm_ui_Message=消息 +dfm_ui_ItemFieldMultipleParam=x%d +dfm_ui_KillAssist=Kill Assist +dfm_ui_KilledCoreCarrier=Carrier Kill +dfm_ui_KillingSpreeAward=Killing Spree Award +dfm_ui_KillingSpreeKill=Killing Spree Killer +dfm_ui_KillingSpreeKillStreak=Kill Streak +dfm_ui_Label_CriminalLevel=CRIMESTAT RATING +dfm_ui_Label_KilledBy=KILLED BY: +dfm_ui_Label_RespawnPenalty=RESPAWN PENALTY +dfm_ui_Label_Ship=SHIP: +dfm_ui_Label_Weapon=WEAPON +dfm_ui_Landing=To toggle your ship's Landing System on and off press [~action(spaceship_movement|v_toggle_landing_system)]. Once engaged, any available landing zones within radar range will display as radar contacts with the nearest automatically becoming focused.\nBe aware that engaging the Landing System disables your combat targeting systems meaning you will lose the ability to lock and fire missiles. +dfm_ui_LandingModes=With the Landing System enabled there are two modes in which you can land.\nYou will begin in Manual Mode. To automate the landing procedure, engage the Automated Mode with [~action(spaceship_movement|v_cycle_landing_mode)] and fly over the landing zone. This will catch you and set you down safely, though not as quickly as if you were to master a manual landing. +dfm_ui_LandingModes_Title=Landing (4/4) +dfm_ui_Landing_Cont=To cycle through the available landing zones press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] or to focus on the nearest press [~action(spaceship_targeting|v_target_nearest_hostile)]. +dfm_ui_Landing_Title=Landing (1/4) +dfm_ui_Landing_Title_Cont=Landing (2/4) +dfm_ui_LightsOut=Lights Out +dfm_ui_LoadoutCustomizationClassSelectionDesc=Customize loadouts based on the game modes they will be used in. +dfm_ui_MartyrKill=Martyr Kill +dfm_ui_MatchSpeed=When behind a target you can match their speed by pressing [~action(spaceship_movement|v_target_match_vel)].\nThis allows you to pursue a target without worrying about overshooting or collision if it decelerates suddenly. +dfm_ui_MatchSpeed_Title=Match Speed +dfm_ui_Message=Message dfm_ui_Minutes_Seconds_To_Respawn=%i:%i dfm_ui_Minutes_unit_Seconds_To_Respawn=%i:0%i -dfm_ui_MissileEmpty=空的 -dfm_ui_MissileFiring=导弹成功锁定目标时,按住 [~action(spaceship_missiles|v_weapon_launch_missile)] 键发射所有已锁定的导弹。 -dfm_ui_MissileFiring_Reminder=请按住 [~action(spaceship_targeting|v_target_missile_lock_focused)] 键以使导弹锁定。\n 发射已锁定的导弹请按 [~action(spaceship_missiles|v_weapon_launch_missile)] 键。 -dfm_ui_MissileFiring_Title=发射导弹 -dfm_ui_MissileLocking=您锁定在您锁定框内的目标不同的导弹有着不同的锁定时间和要求,但正常情况下,当目标在你前方时按下 [~action(spaceship_targeting|v_target_missile_lock_focused)] 键即可开始锁定.被锁定的敌人将会收到预警信号显示正有人尝试锁定他.\n您可以同时用多枚导弹锁定同一目标.您可以通过连续按下 [~action(spaceship_targeting|v_target_missile_lock_focused)] 键来达到此目的. 导弹的类型和数量将显示在目标旁边 -dfm_ui_MissileLocking_Title=导弹锁定中 (1/2) -dfm_ui_MissileUnarmed=非武装 -dfm_ui_Movement_Mouse=在地面时按住 [~action(player|moveforward)] 前进,[~action(player|moveback)] 后退,[~action(player|moveleft)] 向左走,[~action(player|moveright)] 向右走。 -dfm_ui_Movement_Pad=在步行时推动 [~action(player|xi_movey)] 以向您期望的方向行走。 -dfm_ui_Movement_Title=行动 -dfm_ui_NemesisAward=复仇女神奖 -dfm_ui_NotificationCapturedTheCore=核心已获得 -dfm_ui_NotificationDroppedTheCore=核心已掉落 -dfm_ui_NotificationHasDrawnFirstBlood=取得首杀 -dfm_ui_NotificationIsOnAnAceKillStreak=处于连杀状态 -dfm_ui_NotificationPickedUpTheCore=已捡起核心 -dfm_ui_NotificationReturnedTheCore=已归还核心 -dfm_ui_ObstructingLandingArea=警告:着陆区域受阻 -dfm_ui_Off=关闭 -dfm_ui_On=开启 -dfm_ui_Out=结束 -dfm_ui_OverviewPane=总览面板可以让您对船的状态有一个大致的了解。您可以在此视图中快速切换项目的开启和关闭状态。\n这是默认显示的信息面板,但可以通过按下 [~action(spaceship_hud|v_hud_open_tab1)] 键来访问。 -dfm_ui_OverviewPane_Pad=总览面板可以让您对船的状态有一个大致的了解。您可以在此视图中快速切换项目的开启和关闭状态。\n这是默认显示的信息面板。 -dfm_ui_OverviewPane_Title=总览面板 -dfm_ui_OwnerReclaimedShip=船主启动自毁装置 -dfm_ui_Pirate=海盗 -dfm_ui_Pirate350R=新星骑手 350R -dfm_ui_PirateAuroraLN=新星骑手 极光 -dfm_ui_PirateBuccaneer=新星骑手 掠夺者 -dfm_ui_PirateCaptain01=烧痕 -dfm_ui_PirateCaptain02=歌手 -dfm_ui_PirateCaptain03=鼓手 -dfm_ui_PirateCaptain04=砰砰 -dfm_ui_PirateCaptain05=慌乱 -dfm_ui_PirateCaptain06=疯子 -dfm_ui_PirateConstellation=新星骑手 星座 -dfm_ui_PirateCutlass=新星骑手 弯刀 -dfm_ui_PirateGladiator=新星骑手 角斗士 -dfm_ui_PirateGladius=新星骑手 短剑 -dfm_ui_PirateM50=新星骑手 M50 -dfm_ui_PirateRaider=海盗 劫掠者 -dfm_ui_PirateRaiderCaptain=海盗 劫掠者队长 -dfm_ui_PirateSabre=新星骑手 军刀 -dfm_ui_PirateVanguard=新星骑手 先锋 -dfm_ui_PlanetProximityWarning=警告:接近行星引力场! -dfm_ui_PlayerCommittedSuicide= 自杀! -dfm_ui_PlayerUnknown=未知玩家 -dfm_ui_PlayersIdleEndingGameIn=玩家挂机.游戏结束... -dfm_ui_PortsUnlocked=飞船挂点已解锁 -dfm_ui_PowerPane=动力面板允许您重新分配船的总动力到单个组件或一组组件。\n降低总动力输出会同时减少所有组件的功率,当组件接收到的功率不足时就会自动关闭。降低总电力输出会大大降低您的电磁信号,但是同时也会弱化您。\n动力分配三角可以让你快速地将动力分配给船上的特定组别(正常情况下的组别设置为武器 G1,护盾 G2,引擎 G3,但使用者可自行更改)。如需重置动力分配三角,您需要按住 [~action(spaceship_power|v_power_reset_focus)] 键。\n此面板可通过按下 [~action(spaceship_hud|v_hud_open_tab3)] 键。 -dfm_ui_PowerPane_Pad=动力面板允许您重新分配船的总动力到单个组件和一组组件。\n降低总动力输出会同时减少所有组件的功率,当组件接收到的功率不足时就会自动关闭。降低总的电力输出会大大降低您的电磁信号,但是同时也会弱化您。\n动力分配三角可以让你快速地将动力分配给船上的特定组别(正常情况下的组别设置为武器 G1,护盾 G2,引擎 G3,但使用者可自行更改)。 -dfm_ui_PowerPane_Title=电源面板 +dfm_ui_MissileEmpty=EMPTY +dfm_ui_MissileFiring=Once you have achieved missile lock, hold [~action(spaceship_missiles|v_weapon_launch_missile)] to fire all of the missiles locked. +dfm_ui_MissileFiring_Reminder=To lock a missile press [~action(spaceship_targeting|v_target_missile_lock_focused)].\n To fire locked missiles hold [~action(spaceship_missiles|v_weapon_launch_missile)]. +dfm_ui_MissileFiring_Title=Launching Missiles +dfm_ui_MissileLocking=You can only lock missiles on the focus of your targeting system. Different missiles have different lock-on times and requirements, but as a general rule with the target in front of your ship press [~action(spaceship_targeting|v_target_missile_lock_focused)] to begin acquiring lock-on. The enemy ship will receive a warning tone to signal that a ship is attempting to lock on.\nIt is possible to lock multiple missiles onto a single target. You can do this by pressing [~action(spaceship_targeting|v_target_missile_lock_focused)] multiple times. The type and amount of missiles stacked will be shown beside the targeted ship. +dfm_ui_MissileLocking_Title=Missile Locking (1/2) +dfm_ui_MissileUnarmed=UNARMED +dfm_ui_Movement_Mouse=When on foot hold [~action(player|moveforward)] to walk forward, [~action(player|moveback)] to walk backward, [~action(player|moveleft)] to walk left and [~action(player|moveright)] to walk right. +dfm_ui_Movement_Pad=When on foot push [~action(player|xi_movey)] in the direction you want to walk. +dfm_ui_Movement_Title=Movement +dfm_ui_NemesisAward=Nemesis Award +dfm_ui_NotificationCapturedTheCore=captured the core +dfm_ui_NotificationDroppedTheCore=dropped the core +dfm_ui_NotificationHasDrawnFirstBlood=has drawn first blood +dfm_ui_NotificationIsOnAnAceKillStreak=is on an Ace Spree +dfm_ui_NotificationPickedUpTheCore=picked up the core +dfm_ui_NotificationReturnedTheCore=returned the core +dfm_ui_ObstructingLandingArea=WARNING: Obstructing Landing Area +dfm_ui_Off=OFF +dfm_ui_On=ON +dfm_ui_Out=out +dfm_ui_OverviewPane=The OVR pane gives you a general overview of the status of the items attached to your ship's hardpoints. You can quickly toggle items on and off in this view.\nThis is the default information pane displayed, but can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab1)]. +dfm_ui_OverviewPane_Pad=The OVR pane gives you a general overview of the status of the items attached to your ship's hardpoints. You can quickly toggle items on and off in this view.\nThis is the default information pane displayed. +dfm_ui_OverviewPane_Title=Overview Pane +dfm_ui_OwnerReclaimedShip=Self-destruct initiated by ship owner +dfm_ui_Pirate=Pirate +dfm_ui_Pirate350R=NovaRider 350R +dfm_ui_PirateAuroraLN=NovaRider Aurora +dfm_ui_PirateBuccaneer=NovaRider Buccaneer +dfm_ui_PirateCaptain01=A-Burn +dfm_ui_PirateCaptain02=Singer +dfm_ui_PirateCaptain03=Ringo +dfm_ui_PirateCaptain04=Boom Boom +dfm_ui_PirateCaptain05=Fluster +dfm_ui_PirateCaptain06=Headcase +dfm_ui_PirateConstellation=NovaRider Connie +dfm_ui_PirateCutlass=NovaRider Cutlass +dfm_ui_PirateGladiator=NovaRider Gladiator +dfm_ui_PirateGladius=NovaRider Gladius +dfm_ui_PirateM50=NovaRider M50 +dfm_ui_PirateRaider=Pirate Raider +dfm_ui_PirateRaiderCaptain=Pirate Raider Captain +dfm_ui_PirateSabre=NovaRider Sabre +dfm_ui_PirateVanguard=NovaRider Vanguard +dfm_ui_PlanetProximityWarning=WARNING: Approaching planet gravitational field! +dfm_ui_PlayerCommittedSuicide=committed suicide! +dfm_ui_PlayerUnknown=Unknown +dfm_ui_PlayersIdleEndingGameIn=Players idle. Ending game in... +dfm_ui_PortsUnlocked=Ship Ports Unlocked +dfm_ui_PowerPane=The PWR pane gives you the ability to alter your ship's total power distribution as well as distribution to individual components and groups.\nReducing your Power Throttle will reduce power to all components at the same time, shutting them down as their power allocation falls below the minimum necessary to function. Reducing overall power usage will drastically reduce your electromagnetic signature, but leave you vulnerable.\nThe power allocation triangle allows you to quickly distribute power to specific groups on your ship (generally these are set to G1 for weapons, G2 for shields and G3 for engines, but can be user-defined). To reset the power allocation triangle you will need to hold down [~action(spaceship_power|v_power_reset_focus)].\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab3)]. +dfm_ui_PowerPane_Pad=The PWR pane gives you the ability to alter your ship's total power distribution as well as distribution to individual components and groups.\nReducing your Power Throttle will reduce power to all components at the same time, shutting them down as their power allocation falls below the minimum necessary to function. Reducing overall power usage will drastically reduce your electromagnetic signature, but leave you vulnerable.\nThe power allocation triangle allows you to quickly distribute power to specific groups on your ship (generally these are set to G1 for weapons, G2 for shields and G3 for engines, but can be user-defined). +dfm_ui_PowerPane_Title=Power Pane dfm_ui_PreGameTimingOutEndingGameIn= -dfm_ui_Press_X_ToReclaim=按X进行远程自毁 -dfm_ui_Press_x_ToRetry=按 [~action(default|retry)] 重试 -dfm_ui_PrimaryScoreMsg_Accident=事故 -dfm_ui_PrimaryScoreMsg_CaptureAssist=捕捉辅助 -dfm_ui_PrimaryScoreMsg_CapturedEnemyCore=已获取敌方核心 -dfm_ui_PrimaryScoreMsg_ControlTerminalCaptureAssist=协助侵入终端 -dfm_ui_PrimaryScoreMsg_ControlTerminalCaptured=已获取终端 -dfm_ui_PrimaryScoreMsg_CrashRoberts=击败了最强的玩家 -dfm_ui_PrimaryScoreMsg_ForcedEject=强制弹射 -dfm_ui_PrimaryScoreMsg_ForcedError=强制错误 -dfm_ui_PrimaryScoreMsg_Kill=击杀 -dfm_ui_PrimaryScoreMsg_PickedUpEnemyCore=拾起敌方核心 -dfm_ui_PrimaryScoreMsg_PlayerBledOut=流血击杀 -dfm_ui_PrimaryScoreMsg_ReturnedCore=返还核心 -dfm_ui_PrimaryScoreMsg_StealAssist=协助窃取 -dfm_ui_PrimaryScoreMsg_Suicide=自杀 -dfm_ui_PrimaryScoreMsg_TeamKill=团队击杀 -dfm_ui_PrimaryScoreMsg_TeamVehicleDamage=团队载具受损 -dfm_ui_PrimaryScoreMsg_TeamVehicleDestruction=团队载具损毁 -dfm_ui_PrimaryScoreMsg_VehicleDamage=伤害 -dfm_ui_PrimaryScoreMsg_VehicleDestruction=载具损毁 -dfm_ui_QtAlignNotification=警告:组队量子航行提示 -dfm_ui_QuantumInterdictionAlert=警告:量子拦阻警报 -dfm_ui_REC_Earned=已获REC +dfm_ui_Press_X_ToReclaim=Press X to remote self-destruct +dfm_ui_Press_x_ToRetry=Press [~action(default|retry)] to retry +dfm_ui_PrimaryScoreMsg_Accident=Accident +dfm_ui_PrimaryScoreMsg_CaptureAssist=Capture Assist +dfm_ui_PrimaryScoreMsg_CapturedEnemyCore=Captured enemy core +dfm_ui_PrimaryScoreMsg_ControlTerminalCaptureAssist=Terminal Hack Assist +dfm_ui_PrimaryScoreMsg_ControlTerminalCaptured=Terminal Captured +dfm_ui_PrimaryScoreMsg_CrashRoberts=Crash Roberts +dfm_ui_PrimaryScoreMsg_ForcedEject=Forced Ejection +dfm_ui_PrimaryScoreMsg_ForcedError=Forced Error +dfm_ui_PrimaryScoreMsg_Kill=Kill +dfm_ui_PrimaryScoreMsg_PickedUpEnemyCore=Picked up enemy core +dfm_ui_PrimaryScoreMsg_PlayerBledOut=Bleed Out Kill +dfm_ui_PrimaryScoreMsg_ReturnedCore=Returned core +dfm_ui_PrimaryScoreMsg_StealAssist=Steal Assist +dfm_ui_PrimaryScoreMsg_Suicide=Suicide +dfm_ui_PrimaryScoreMsg_TeamKill=Team Kill +dfm_ui_PrimaryScoreMsg_TeamVehicleDamage=Team Vehicle Damage +dfm_ui_PrimaryScoreMsg_TeamVehicleDestruction=Team Vehicle Destruction +dfm_ui_PrimaryScoreMsg_VehicleDamage=Damage +dfm_ui_PrimaryScoreMsg_VehicleDestruction=Vehicle Destruction +dfm_ui_QtAlignNotification=WARNING: Quantum Travel Align Notification +dfm_ui_QuantumInterdictionAlert=WARNING: Quantum Interdiction Alert +dfm_ui_REC_Earned=REC EARNED dfm_ui_RaceNoLapCount=- -dfm_ui_RaceResettingLap=重置圈数 -dfm_ui_RearViewCamera=如需查看您船上的后视摄像头,请按住 [~action(spaceship_view|v_view_look_behind)] 键。 -dfm_ui_RearViewCamera_Title=后视摄像头 -dfm_ui_RedemptionAward=复仇击杀 -dfm_ui_ReloadButtonPrompt=按 [~action(player|reload)] 键重新装填您的武器 -dfm_ui_Reminder_Title=提醒 -dfm_ui_RequestingPermission=有些着陆区需要您申请着陆许可。如需申请所选着陆区的许可,请按 [~action(spaceship_movement|v_landing_target_lock)] 键。获得许可后,该着陆区将被分配给您,以防止其他飞船请求相同的登陆区。您的雷达将被着陆助手取代,它将引导你到达该区域并向您反馈进度。 -dfm_ui_RequestingPermission_Title=着陆 (3/4) -dfm_ui_Rescue=营救 -dfm_ui_Respawning=重生中... -dfm_ui_Respawns=重生数 -dfm_ui_RestrictedAreaAbove=警告:上方为管制区域 -dfm_ui_RestrictedAreaAhead=警告:前方为管制区域 -dfm_ui_RestrictedAreaAutopilot=警告:自动驾驶超控已启用 -dfm_ui_RestrictedAreaBehind=警告:后方为管制区域 -dfm_ui_RestrictedAreaBelow=警告:下方为管制区域 -dfm_ui_RestrictedAreaEnter=警告:接近管制区域 -dfm_ui_RestrictedAreaLeave=警告:已离开管制区域 -dfm_ui_RestrictedAreaLeft=警告:左侧为管制区域 -dfm_ui_RestrictedAreaRight=警告:右侧为管制区域 -dfm_ui_ResultDefeat=战败 -dfm_ui_ResultDidNotFinish=未完成 -dfm_ui_ResultDraw=平局 -dfm_ui_ResultVictory=胜利 -dfm_ui_ResultWinners=胜利者 -dfm_ui_Result_Race=%S 赢得了竞速 -dfm_ui_Result_SingleTeam_Match=%S 是赢家 -dfm_ui_Result_param_ndPlace=%i亚军 -dfm_ui_Result_param_rdPlace=%i季军 -dfm_ui_Result_param_stPlace=%i冠军 -dfm_ui_Result_param_thPlace=%i殿军 -dfm_ui_ResurgenceAward=复活 -dfm_ui_RevengeKill=报仇 -dfm_ui_Rolling_Mouse=您可以按住 [~action(spaceship_movement|v_roll_left)] 键向左桶滚或者按住 [~action(spaceship_movement|v_roll_right)] 键向右桶滚。 -dfm_ui_Rolling_Mouse_Reminder=按住 [~action(spaceship_movement|v_roll_left)] 键或是 [~action(spaceship_movement|v_roll_right)] 键直到您原地旋转360度。 -dfm_ui_Rolling_Other=您可以通过保持 [~action(spaceship_movement|v_roll)] 来进行滚转操作。 -dfm_ui_Rolling_Other_Reminder=保持 [~action(spaceship_movement|v_roll)] 直到您原地旋转360度。 -dfm_ui_Rolling_Title=滚转 +dfm_ui_RaceResettingLap=Resetting Lap +dfm_ui_RearViewCamera=To access your ship's rear view camera hold [~action(spaceship_view|v_view_look_behind)]. +dfm_ui_RearViewCamera_Title=Rear View Camera +dfm_ui_RedemptionAward=Nemesis Kill +dfm_ui_ReloadButtonPrompt=Tap [~action(player|reload)] to reload your weapon +dfm_ui_Reminder_Title=Reminder +dfm_ui_RequestingPermission=Some landing zones require you to request permission to land. To request permission on the selected zone, press [~action(spaceship_movement|v_landing_target_lock)]. If permission is granted, that zone will be assigned to you, preventing other ships requesting the same landing zone and your radar will be replaced with the landing helper which will guide you to the zone and provide feedback on your progress. +dfm_ui_RequestingPermission_Title=Landing (3/4) +dfm_ui_Rescue=Rescue +dfm_ui_Respawning=Respawning... +dfm_ui_Respawns=RESPAWNS +dfm_ui_RestrictedAreaAbove=WARNING: Restricted Area Above +dfm_ui_RestrictedAreaAhead=WARNING: Restricted Area Ahead +dfm_ui_RestrictedAreaAutopilot=WARNING: Autopilot Override Engaged +dfm_ui_RestrictedAreaBehind=WARNING: Restricted Area Behind +dfm_ui_RestrictedAreaBelow=WARNING: Restricted Area Below +dfm_ui_RestrictedAreaEnter=WARNING: Nearing Restricted Area +dfm_ui_RestrictedAreaLeave=WARNING: Leaving Restricted Area +dfm_ui_RestrictedAreaLeft=WARNING: Restricted Area Left +dfm_ui_RestrictedAreaRight=WARNING: Restricted Area Right +dfm_ui_ResultDefeat=DEFEAT +dfm_ui_ResultDidNotFinish=DID NOT FINISH +dfm_ui_ResultDraw=DRAW +dfm_ui_ResultVictory=VICTORY +dfm_ui_ResultWinners=WINNERS +dfm_ui_Result_Race=%S HAS WON THE RACE +dfm_ui_Result_SingleTeam_Match=%S IS THE WINNER +dfm_ui_Result_param_ndPlace=%ind PLACE +dfm_ui_Result_param_rdPlace=%ird PLACE +dfm_ui_Result_param_stPlace=%ist PLACE +dfm_ui_Result_param_thPlace=%ith PLACE +dfm_ui_ResurgenceAward=Resurgence +dfm_ui_RevengeKill=Revenge Kill +dfm_ui_Rolling_Mouse=You are able to roll your ship left by holding [~action(spaceship_movement|v_roll_left)] and right by holding [~action(spaceship_movement|v_roll_right)]. +dfm_ui_Rolling_Mouse_Reminder=To perform an axial roll hold [~action(spaceship_movement|v_roll_left)] or [~action(spaceship_movement|v_roll_right)] until you have rotated your ship through 360 degrees. +dfm_ui_Rolling_Other=You are able to roll your ship by holding [~action(spaceship_movement|v_roll)]. +dfm_ui_Rolling_Other_Reminder=To perform an axial roll hold [~action(spaceship_movement|v_roll)] until you have rotated your ship through 360 degrees. +dfm_ui_Rolling_Title=Rolling dfm_ui_RoundCounter=%d/%d -dfm_ui_RoundCounterVerbose=%d of %d 回合 -dfm_ui_RoundDuration=回合长度 -dfm_ui_RoundStandings=回合积分表 -dfm_ui_RoundWinner=%S 赢得回合 -dfm_ui_SCM_Mode=太空作战机动模式是战斗和非战斗飞行时的常用模式。你的大部分飞行时间都将在这种模式下进行。当你想在速度和漂移控制之间取得最佳平衡的时候.,请选择此模式。 -dfm_ui_SCM_Mode_Title=SCM模式 -dfm_ui_Salvager=救世主 -dfm_ui_Savior=救星 -dfm_ui_Self-destruct=启动飞船的自毁程序是最后的手段。一旦激活自毁程序,您在飞船电源过载并发生毁灭性爆炸前只有很短的时间离开飞船。\n该程序可以通过按下 [~action(spaceship_general|v_self_destruct)] 键进行开关。 -dfm_ui_Self-destruct_Reminder=按下 [~action(spaceship_general|v_self_destruct)] 键启动自毁程序。 +dfm_ui_RoundCounterVerbose=Round %d of %d +dfm_ui_RoundDuration=ROUND DURATION +dfm_ui_RoundStandings=ROUND STANDINGS +dfm_ui_RoundWinner=%S Win Round +dfm_ui_SCM_Mode=Space Combat Maneuvering mode is the normal mode for combat and non-combat flight. Most of your flight time will be spent in this mode. Select this mode any time you wish to have the optimal balance of velocity and drift control. +dfm_ui_SCM_Mode_Title=SCM Mode +dfm_ui_Salvager=Salvager +dfm_ui_Savior=Savior +dfm_ui_Self-destruct=Initiating your ship's Self-destruct sequence should be a final resort. Once this has been activated you will have a short time to exit the ship before its power plant overloads causing a devastating explosion.\nThe sequence can be toggled on and off by pressing [~action(spaceship_general|v_self_destruct)]. +dfm_ui_Self-destruct_Reminder=Initiate the Self-destruct sequence by pressing [~action(spaceship_general|v_self_destruct)]. dfm_ui_Self-destruct_Title=Self-destruct -dfm_ui_SelfDestruct=自毁进程初始化 -dfm_ui_SharpTurns=有几个技巧可以帮你提升转弯能力。\n最简单的方法是按住加速,强制机动推进器来急转弯。\n另一个方法是按住制动降低节流阀,并在你的飞船转向正确的方向时松开制动,快速自动恢复之前的节流阀速度。\n最难但是最完美的技巧是进入分离模式,在你关闭分离模式再一次启动你的主推进器之前,把你的飞船迅速转向你想要的方向。 -dfm_ui_SharpTurns_Title=如何急转弯 -dfm_ui_ShieldFace_Back=返回 -dfm_ui_ShieldFace_Bottom=底部 -dfm_ui_ShieldFace_Front=前方 -dfm_ui_ShieldFace_Left=左侧 -dfm_ui_ShieldFace_Right=右侧 -dfm_ui_ShieldFace_Top=顶部 -dfm_ui_ShieldPane=在护盾面板中,您可以降低其他护盾的能量以给特定的护盾分配更多能量 (您的训练船有4部分护盾:前、后、左、右)。\n此面板可以通过按下 [~action(spaceship_hud|v_hud_open_tab4)] 键进入。 -dfm_ui_ShieldPane_Pad=在护盾面板中,您可以降低其他护盾的能量以给特定的护盾分配更多能量 (您的训练船有4部分护盾:前、后、左、右)。 -dfm_ui_ShieldPane_Title=护盾面板 -dfm_ui_Shields=您的护盾将保护您的船体免受能量弹的伤害,并吸收部分实弹的伤害。\n如果护盾吸收的能量超过了其上限,它们就会过载,并在短时间内失效,使您的船失去防护。\n因此实时监控您护盾的状态是很重要的 (您的训练船有4部分护盾:前、后、左、右),如果某部分护盾比其他护盾受到伤害更多,可以旋转您的船,使伤害分均到各个护盾上。 -dfm_ui_Shields_Title=护盾 -dfm_ui_ShipPane=如需选择特定的部件您可以按下 [~action(spaceship_hud|v_hud_interact_toggle)] 键会显示一个光标以供与HUD交互。然后在HUD中按下[~action(spaceship_hud|v_hud_left_panel_up)] 并用 [~action(spaceship_hud|v_hud_confirm)] 进行选择。\n有4种不同的信息面板可供访问:总览 (overview) [~action(spaceship_hud|v_hud_open_tab1)],武器 (weapons) [~action(spaceship_hud|v_hud_open_tab2)],动力 (power) [~action(spaceship_hud|v_hud_open_tab3)] 和 护盾 (shields) [~action(spaceship_hud|v_hud_open_tab4)]。\n可以通过按下 [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] 键来向前循环每种面板亦或是按下 [~action(spaceship_hud|v_hud_focused_cycle_mode_back)] 来向后循环。\n按下 [~action(spaceship_hud|v_hud_interact_toggle)] 键可以退出HUD交互模式。 -dfm_ui_ShipPane_Pad=按下 [~action(spaceship_hud|v_hud_interact_toggle)] 键会显示一个光标以供与HUD交互. 如需选择特定的部件您可以使用 [~action(spaceship_hud|v_hud_left_panel_up)] 然后通过 [~action(spaceship_hud|v_hud_confirm)] 进行选择.\n有4种不同的面板可供访问:总览 (overview)、武器 (weapons)、动力 (power) 和护盾 (shields)。\n可以通过按下 [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] 键来向前循环选择每种面板亦或是按下 [~action(spaceship_hud|v_hud_focused_cycle_mode_back)] 来向后循环选择。 \n按下 [~action(spaceship_hud|v_hud_interact_toggle)] 键可以退出HUD交互模式。 -dfm_ui_ShipPane_Title=飞船面板 -dfm_ui_SpaceBrake=空间制动是在不拉低节流阀或抵消其动量的情况下用来减速的。在释放空间制动的瞬间,飞船会快速地回到节流阀之前设定的速度。\n如需使用空间制动请按住 [~action(spaceship_movement|v_brake)] 键。 -dfm_ui_SpaceBrake_Title=空间制动 -dfm_ui_Sprint=步行时您必须按住 [~action(player|sprint)] 进行冲刺。 -dfm_ui_Sprint_Title=冲刺 -dfm_ui_SquadronRevengeKill=团队复仇击杀 -dfm_ui_StateGameStartsIn=游戏剩余开始时间... -dfm_ui_StateRaceEndingIn=竞速剩余结束时间... -dfm_ui_StateSkipIntro=按 X 跳过简介 -dfm_ui_StateTooFewPlayers=玩家数不足 -dfm_ui_StateWaitingForPlayers=等待玩家中 -dfm_ui_Strafing_Other=平移是指只使用机动推进器来移动您的船。按住 [~action(spaceship_movement|v_strafe_up)] 键向上平移,按住 [~action(spaceship_movement|v_strafe_down)] 向下平移,按住 [~action(spaceship_movement|v_strafe_left)] 向左平移,按住 [~action(spaceship_movement|v_strafe_right)] 向右平移。\n按住 [~action(spaceship_movement|v_strafe_forward)] 向前平移,按住 [~action(spaceship_movement|v_strafe_back)] 向后平移。\n平移主要在低速飞行下使用,在机库或着陆区此类狭小的范围内移动时进行必要的精确调整,但专家级飞行员可以用它来躲避火力亦或是规避迎面而来的障碍物。 -dfm_ui_Strafing_Other_Reminder=按住 [~action(spaceship_movement|v_strafe_up)] 键向上平移,按住 [~action(spaceship_movement|v_strafe_down)] 向下,按住 [~action(spaceship_movement|v_strafe_left)] 向左,按住 [~action(spaceship_movement|v_strafe_right)] 向右。\n按住 [~action(spaceship_movement|v_strafe_forward)] 向前平移,按住 [~action(spaceship_movement|v_strafe_back)] 向后。 -dfm_ui_Strafing_Pad=平移是指只使用机动推进器来移动您的船.所有飞船都可以从六个方向进行平移。\n使用 [~action(spaceship_movement|v_strafe_vertical)] 向垂直方向平移。\n使用 [~action(spaceship_movement|v_strafe_longitudinal)] 向前后平移。\n使用 [~action(spaceship_movement|v_strafe_lateral)] 向水分方向平移。\n平移主要在低速飞行下使用,在机库或着陆区的狭小范围内移动时进行必要的精确调整,但专家级飞行员可以用它来躲避火力亦或是躲避迎面而来的障碍物。 -dfm_ui_Strafing_Pad_Reminder=使用 [~action(spaceship_movement|v_strafe_vertical)] 向垂直方向平移。\n使用 [~action(spaceship_movement|v_strafe_longitudinal)] 向前后平移。\n使用 [~action(spaceship_movement|v_strafe_lateral)] 向水分方向平移。 -dfm_ui_Strafing_Title=平移 +dfm_ui_SelfDestruct=SELF DESTRUCT INITIALIZED +dfm_ui_SharpTurns=There are several techniques for improving cornering.\nThe easiest method is to hold down Boost and overpower your maneuvering thrusters to tighten your turn.\nAnother method is to hold down Space Brake to reduce the throttle then release when your ship is turning in the right direction at which point your previous throttle will quickly and automatically be reapplied.\nThe most difficult technique to perform well is to engage Decoupled Mode, turn your ship sharply in the direction you want to go, before disabling Decoupled Mode to engage your main thrusters once more. +dfm_ui_SharpTurns_Title=Performing Sharp Turns +dfm_ui_ShieldFace_Back=Back +dfm_ui_ShieldFace_Bottom=Bottom +dfm_ui_ShieldFace_Front=Front +dfm_ui_ShieldFace_Left=Left +dfm_ui_ShieldFace_Right=Right +dfm_ui_ShieldFace_Top=Top +dfm_ui_ShieldPane=The SHLD pane gives you the ability to allocate more power to specific shields (your training ship has 4 shields: fore, aft, port and starboard) at the expense of the other shields.\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab4)]. +dfm_ui_ShieldPane_Pad=The SHLD pane gives you the ability to allocate more power to specific shields (your training ship has 4 shields: fore, aft, port and starboard) at the expense of the other shields. +dfm_ui_ShieldPane_Title=Shield Pane +dfm_ui_Shields=Your shields will protect the hull of your ship from damage from energy projectiles and absorb some of the energy from ballistic projectiles.\nIf they absorb more energy than they can dissipate they will overload and go down for a short time leaving your ship exposed.\nIt is important you monitor the status of your shields (your training ship has 4 shields: fore, aft, port and starboard) and if certain shields are taking more hits than others consider rotating your ship so that a different shield takes the hits. +dfm_ui_Shields_Title=Shields +dfm_ui_ShipPane=Pressing [~action(spaceship_hud|v_hud_interact_toggle)] will allow you to interact with the HUD by bringing up a cursor allowing you to select specific components, you can navigate the HUD using [~action(spaceship_hud|v_hud_left_panel_up)] and select with [~action(spaceship_hud|v_hud_confirm)].\nThere are 4 different information panes available to access: OVR (overview) [~action(spaceship_hud|v_hud_open_tab1)], WEAP (weapons) [~action(spaceship_hud|v_hud_open_tab2)], PWR (power) [~action(spaceship_hud|v_hud_open_tab3)] and SHLD (shields)[~action(spaceship_hud|v_hud_open_tab4)]. \nEach pane can be cycled using forward using [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] and back using [~action(spaceship_hud|v_hud_focused_cycle_mode_back)]. \nPress [~action(spaceship_hud|v_hud_interact_toggle)] when you want to exit the HUD interaction mode. +dfm_ui_ShipPane_Pad=Pressing [~action(spaceship_hud|v_hud_interact_toggle)] will allow you to interact with the HUD by bringing up a cursor allowing you to select specific components, you can navigate the HUD using [~action(spaceship_hud|v_hud_left_panel_up)] and select with [~action(spaceship_hud|v_hud_confirm)].\nThere are 4 different information panes available to access: OVR (overview), WEAP (weapons), PWR (power) and SHLD (shields). \nEach pane can be cycled using forward using [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] and back using [~action(spaceship_hud|v_hud_focused_cycle_mode_back)]. \nPress [~action(spaceship_hud|v_hud_interact_toggle)] when you want to exit the HUD interaction mode. +dfm_ui_ShipPane_Title=Ship Pane +dfm_ui_SpaceBrake=Space Brake is used to slow your ship without the need to decrease the ship's throttle or counter its momentum. The moment Space Brake is released, the ship will throttle quickly back to the speed it was previously set.\nTo use the Space Brake hold [~action(spaceship_movement|v_brake)]. +dfm_ui_SpaceBrake_Title=Space Brake +dfm_ui_Sprint=When on foot you must hold [~action(player|sprint)] to sprint whilst moving forward. +dfm_ui_Sprint_Title=Sprint +dfm_ui_SquadronRevengeKill=Team Revenge Kill +dfm_ui_StateGameStartsIn=Game starts in... +dfm_ui_StateRaceEndingIn=Race ending in... +dfm_ui_StateSkipIntro=Press X to skip intro +dfm_ui_StateTooFewPlayers=Too few players +dfm_ui_StateWaitingForPlayers=Waiting for players +dfm_ui_Strafing_Other=Strafing is moving your ship using only your maneuvering thrusters. To strafe up hold [~action(spaceship_movement|v_strafe_up)], down [~action(spaceship_movement|v_strafe_down)], left [~action(spaceship_movement|v_strafe_left)] and right [~action(spaceship_movement|v_strafe_right)].\nTo strafe forward hold [~action(spaceship_movement|v_strafe_forward)] and backward [~action(spaceship_movement|v_strafe_back)].\nStrafing is used mainly at slow speeds to make the precise adjustments necessary when moving in the tight confines of hangars or landing zones, but expert pilots can also use it to avoid incoming fire or dodge oncoming obstacles. +dfm_ui_Strafing_Other_Reminder=To strafe up hold [~action(spaceship_movement|v_strafe_up)], down [~action(spaceship_movement|v_strafe_down)], left [~action(spaceship_movement|v_strafe_left)] and right [~action(spaceship_movement|v_strafe_right)].\nTo strafe forward hold [~action(spaceship_movement|v_strafe_forward)] and backward [~action(spaceship_movement|v_strafe_back)]. +dfm_ui_Strafing_Pad=Strafing is moving your ship using only your maneuvering thrusters. There are six directions in which all ships can strafe. \nTo strafe up or down use [~action(spaceship_movement|v_strafe_vertical)]. \nTo strafe forward or back use [~action(spaceship_movement|v_strafe_longitudinal)]. \nAnd to strafe left or right use [~action(spaceship_movement|v_strafe_lateral)].\nStrafing is used mainly at slow speeds to make the precise adjustments necessary when moving in the tight confines of hangars or landing zones, but expert pilots can also use it to avoid incoming fire or dodge oncoming obstacles. +dfm_ui_Strafing_Pad_Reminder=To strafe up or down use [~action(spaceship_movement|v_strafe_vertical)]. \nTo strafe forward or back use [~action(spaceship_movement|v_strafe_longitudinal)]. \nAnd to strafe left or right use [~action(spaceship_movement|v_strafe_lateral)]. +dfm_ui_Strafing_Title=Strafing dfm_ui_SymbolPercentage=% -dfm_ui_TakeOff=当您从管制着陆区起飞时,应按下 [~action(spaceship_movement|v_landing_target_lock)] 键请求许可.\n你可以在未经允许的情况下,通过平移直接起飞,但您可能会受到惩罚.\n -dfm_ui_TakeOff_Cont=有两种起飞模式。你将从手动模式开始学习.要使整个起飞过程自动化,请按 [~action(spaceship_movement|v_cycle_landing_mode)] 使用自动模式(基础培训以禁用此功能)。\n一旦离开着陆区和机库,着陆系统将会离线,你将重新获得对飞船的完全控制权。 -dfm_ui_TakeOff_Cont_Title=起飞 (2/2) -dfm_ui_TakeOff_Title=起飞 (1/2) -dfm_ui_TargetCycling=按下 [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] 以在敌军雷达讯息中切换你的目标锁定焦点。要循环浏览所有目标,无论是敌人还是其他人,请按下 [~action(spaceship_targeting|v_target_cycle_all_fwd)]。 -dfm_ui_TargetCycling_Pad=按 [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] 将在瞄准系统中允许你切换所有雷达侦测到的敌对目标。 -dfm_ui_TargetCycling_Title=切换锁定目标 -dfm_ui_TargetFriendly=按下 [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] 来切换瞄准系统所有雷达侦测到的友方目标。\n锁定的目标飞船信息会显示在您作战HUD的右上方,并标出飞船的名称,距离,全息投影,护盾状态和受损状态。 -dfm_ui_TargetFriendly_Title=锁定友军 -dfm_ui_TargetNearestEnemy=按下 [~action(spaceship_targeting|v_target_nearest_hostile)] 以在您的瞄准系统中锁定最近的敌方目标。 -dfm_ui_TargetNearestEnemy_Pad=双击 [~action(spaceship_targeting|v_target_nearest_hostile)] 以在您的瞄准系统中锁定最近的敌方目标。 -dfm_ui_TargetNearestEnemy_Title=就近锁敌 -dfm_ui_Throttle_Mouse=按住 [~action(spaceship_movement|v_throttle_up)] 以增加主推进器的功率。\n按住 [~action(spaceship_movement|v_throttle_down)] 以减少主推进器的功率并使用机动推进器来抵消动量使飞船减速。\n您还可以通过按下 [~action(spaceship_movement|v_throttle_toggle_minmax)] 键来在0%与100%节流阀之间切换亦或是按 [~action(spaceship_movement|v_throttle_zero)] 键切换节流阀至0% 又或者是按下 [~action(spaceship_movement|v_throttle_100)] 键切换节流阀至100%。 -dfm_ui_Throttle_Other=按住 [~action(spaceship_movement|v_throttle_abs)] 以增加主推进器的功率。\n按住 [~action(spaceship_movement|v_throttle_abs)] 以减少主推进器的功率并使用机动推进器来抵消动量使飞船减速。 -dfm_ui_Throttle_Pad=向前推动 [~action(spaceship_movement|v_throttle_rel)] 以增加主推进器的功率。\n向后拉动 [~action(spaceship_movement|v_throttle_rel)] 以减少主推进器的功率并使用机动推进器来抵消动量使飞船减速。 \nY您还可以通过双击 [~action(spaceship_movement|v_throttle_rel)] 来在0%与100%节流阀之间切换。 -dfm_ui_Throttle_Title=节流阀 -dfm_ui_TimeRemainingInMatch=本局剩余时间 -dfm_ui_TimeToCruiseMax=加速到最大巡航速度所需时间: -dfm_ui_Time_To_Respawn_msg=可在 %i 秒后重生 -dfm_ui_TookTheEasyWay= 选择简单的出路! -dfm_ui_Trader=商人 -dfm_ui_TutorialBoss="坦克" -dfm_ui_TutorialHintContinue=按 [~action(default|ui_hide_hint)] 继续 -dfm_ui_TutorialLeaving=返回训练区域 -dfm_ui_TutorialPlayerTooFar=缩短与教官的距离 -dfm_ui_UEEPatrol=UEE巡逻队 -dfm_ui_UnaidedKill=独立击杀 -dfm_ui_UnderdogKill=败者奖 -dfm_ui_UnexpectedTorqueImbalance=警告:力矩平衡严重失常 -dfm_ui_UnknownWeapon=未知武器 -dfm_ui_UntouchableKill=触不可及 -dfm_ui_Up=上 -dfm_ui_Vanduul=剜度 -dfm_ui_VanduulAlpha=剜度阿尔法 -dfm_ui_VanduulHunter=剜度寻猎者 -dfm_ui_VanduulPrime01=小国王 -dfm_ui_VanduulPrime02=祭司 -dfm_ui_VanduulPrime03=寻血犬 -dfm_ui_VanduulPrime04=收获日 -dfm_ui_VanduulPrime05=死神 -dfm_ui_VanduulPrime06=术士 -dfm_ui_VanduulPrime07=死亡之许 -dfm_ui_VanduulPrime08=蚂蝗 -dfm_ui_VanduulPrime09=双E -dfm_ui_VanduulPrime10=魂魄 -dfm_ui_VanduulPrime11=盲区 -dfm_ui_VanduulPrime12=秃鼻鸦 -dfm_ui_VanduulPrime13=豌豆男爵 -dfm_ui_VanduulScavenger=剜度腐食者 -dfm_ui_WarningAlertShieldsCritical=警告:护盾水平低 -dfm_ui_WarningApproachingSimulationBoundary=警告:接近模拟边界 -dfm_ui_WarningCollisionAlert=警告:碰撞警报 -dfm_ui_WarningFuel0=警告:氢燃料枯竭 -dfm_ui_WarningFuel25=:警告:氢燃料25% -dfm_ui_WarningFuel50=警告:氢燃料50% -dfm_ui_WarningFuel75=警告:氢燃料75% -dfm_ui_WarningFuelLow=警告:氢燃料不足 -dfm_ui_WarningLowPowerGeneric=警告:系统动力低 -dfm_ui_WarningLowPowerPowerPlant=警告:发动机动力低 -dfm_ui_WarningLowPowerShields=警告:护盾动力低 -dfm_ui_WarningLowPowerThrusters=警告:飞行系统动力低 -dfm_ui_WarningLowPowerWeapons=警告:武器动力低 -dfm_ui_WarningMissilesSCM=警告:在SCM模式下的导弹不可用 -dfm_ui_WarningOfflinePowerPlant=警告:发动机下线 -dfm_ui_WarningOfflineShields=警告:护盾下线 -dfm_ui_WarningOfflineThrusters=警告:飞行系统下线 -dfm_ui_WarningOfflineWeapons=警告:武器下线 -dfm_ui_WarningOverheatedGeneric=警告:系统已过热 -dfm_ui_WarningOverheatedPowerPlant=警告:发动机已过热 -dfm_ui_WarningOverheatedQDrive=警告:量子驱动器已过热 -dfm_ui_WarningOverheatedShields=警告:护盾已过热 -dfm_ui_WarningOverheatedThrusters=警告:飞行系统已过热 -dfm_ui_WarningOverheatedWeapons=警告:武器已过热 -dfm_ui_WarningOverheatingGeneric=警告:系统过热 -dfm_ui_WarningOverheatingPowerPlant=警告:发动机过热 -dfm_ui_WarningOverheatingQDrive=警告:量子驱动器过热 -dfm_ui_WarningOverheatingShields=警告:护盾过热 -dfm_ui_WarningOverheatingThrusters=警告:飞行系统过热 -dfm_ui_WarningOverheatingWeapons=警告:武器过热 +dfm_ui_TakeOff=When taking off from a governed landing zone you should request permission by pressing [~action(spaceship_movement|v_landing_target_lock)].\nYou can take-off without permission by simply strafing up, but you may incur penalties.\n +dfm_ui_TakeOff_Cont=There are two take-off modes. You will begin in Manual Mode. To automate the entire take-off procedure, engage the Automated Mode with [~action(spaceship_movement|v_cycle_landing_mode)] (this is disabled for Basic Training).\nOnce clear of the landing zone and hangar, the Landing System will disengage and you will regain full control of your ship. +dfm_ui_TakeOff_Cont_Title=Take-off (2/2) +dfm_ui_TakeOff_Title=Take-off (1/2) +dfm_ui_TargetCycling=Pressing [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] will allow you to cycle the focus of your targeting system through all enemy radar contacts. To cycle through all contacts, enemy or otherwise, press [~action(spaceship_targeting|v_target_cycle_all_fwd)]. +dfm_ui_TargetCycling_Pad=Pressing [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] will allow you to cycle the focus of your targeting system through all enemy radar contacts. +dfm_ui_TargetCycling_Title=Target Cycling +dfm_ui_TargetFriendly=To cycle the focus of your targeting system through friendly radar contacts press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)].\nTargeted ships appear in the top right of your combat HUD and display the name, distance from and a holographic projection of the ship displaying shield status and damage state. +dfm_ui_TargetFriendly_Title=Target Friendly +dfm_ui_TargetNearestEnemy=To focus your targeting system on the nearest enemy radar contact press [~action(spaceship_targeting|v_target_nearest_hostile)]. +dfm_ui_TargetNearestEnemy_Pad=To focus your targeting system on the nearest enemy radar contact double tap [~action(spaceship_targeting|v_target_nearest_hostile)]. +dfm_ui_TargetNearestEnemy_Title=Target Nearest Enemy +dfm_ui_Throttle_Mouse=To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_up)].\nThrottling down [~action(spaceship_movement|v_throttle_down)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.\nYou can also quickly toggle between 0 and 100% throttle by pressing [~action(spaceship_movement|v_throttle_toggle_minmax)] or with [~action(spaceship_movement|v_throttle_zero)] and [~action(spaceship_movement|v_throttle_100)]. +dfm_ui_Throttle_Other=To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_abs)].\nThrottling down [~action(spaceship_movement|v_throttle_abs)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down. +dfm_ui_Throttle_Pad=To increase the power to the main thrusters you can throttle up by pushing up on [~action(spaceship_movement|v_throttle_rel)].\nPushing down on [~action(spaceship_movement|v_throttle_rel)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down. \nYou can also quickly toggle between 0 and 100% throttle by double tapping up or down on [~action(spaceship_movement|v_throttle_rel)]. +dfm_ui_Throttle_Title=Throttle +dfm_ui_TimeRemainingInMatch=TIME REMAINING IN MATCH +dfm_ui_TimeToCruiseMax=Time to Cruise Max: +dfm_ui_Time_To_Respawn_msg=Respawn allowed in %i seconds +dfm_ui_TookTheEasyWay=took the easy way out! +dfm_ui_Trader=Trader +dfm_ui_TutorialBoss=Tank +dfm_ui_TutorialHintContinue=[~action(default|ui_hide_hint)] to continue +dfm_ui_TutorialLeaving=Return to training area +dfm_ui_TutorialPlayerTooFar=Reduce distance from Instructor +dfm_ui_UEEPatrol=UEE Patrol +dfm_ui_UnaidedKill=Unaided Kill +dfm_ui_UnderdogKill=Underdog Award +dfm_ui_UnexpectedTorqueImbalance=WARNING: Major Torque Imbalance +dfm_ui_UnknownWeapon=Unknown Weapon +dfm_ui_UntouchableKill=Untouchable +dfm_ui_Up=up +dfm_ui_Vanduul=Vanduul +dfm_ui_VanduulAlpha=Vanduul Alpha +dfm_ui_VanduulHunter=Vanduul Hunter +dfm_ui_VanduulPrime01=Little King +dfm_ui_VanduulPrime02=The Priest +dfm_ui_VanduulPrime03=Bloodhound +dfm_ui_VanduulPrime04=Payday +dfm_ui_VanduulPrime05=Reaper +dfm_ui_VanduulPrime06=Voodoo +dfm_ui_VanduulPrime07=Deathwish +dfm_ui_VanduulPrime08=Leech +dfm_ui_VanduulPrime09=Double E +dfm_ui_VanduulPrime10=Wraith +dfm_ui_VanduulPrime11=Blindside +dfm_ui_VanduulPrime12=Rook +dfm_ui_VanduulPrime13=Baron Von Duul +dfm_ui_VanduulScavenger=Vanduul Scavenger +dfm_ui_WarningAlertShieldsCritical=WARNING: Shields Critical +dfm_ui_WarningApproachingSimulationBoundary=WARNING: Approaching Simulation Boundary +dfm_ui_WarningCollisionAlert=WARNING: Collision alert +dfm_ui_WarningFuel0=WARNING: Hydrogen Fuel Depleted +dfm_ui_WarningFuel25=WARNING: Hydrogen Fuel 25% +dfm_ui_WarningFuel50=WARNING: Hydrogen Fuel 50% +dfm_ui_WarningFuel75=WARNING: Hydrogen Fuel 75% +dfm_ui_WarningFuelLow=WARNING: Hydrogen Fuel Low +dfm_ui_WarningLowPowerGeneric=WARNING: Systems Low Power +dfm_ui_WarningLowPowerPowerPlant=WARNING: Power Plant Low Power +dfm_ui_WarningLowPowerShields=WARNING: Shields Low Power +dfm_ui_WarningLowPowerThrusters=WARNING: Flight Systems Low Power +dfm_ui_WarningLowPowerWeapons=WARNING: Weapons Low Power +dfm_ui_WarningMissilesSCM=WARNING: Missiles Unavailable Above SCM +dfm_ui_WarningOfflinePowerPlant=WARNING: Power Plant Offline +dfm_ui_WarningOfflineShields=WARNING: Shields Offline +dfm_ui_WarningOfflineThrusters=WARNING: Flight Systems Offline +dfm_ui_WarningOfflineWeapons=WARNING: Weapons Offline +dfm_ui_WarningOverheatedGeneric=WARNING: System Overheated +dfm_ui_WarningOverheatedPowerPlant=WARNING: Power Plant Overheated +dfm_ui_WarningOverheatedQDrive=WARNING: Quantum Drive Overheated +dfm_ui_WarningOverheatedShields=WARNING: Shields Overheated +dfm_ui_WarningOverheatedThrusters=WARNING: Flight Systems Overheated +dfm_ui_WarningOverheatedWeapons=WARNING: Weapons Overheated +dfm_ui_WarningOverheatingGeneric=WARNING: System Overheating +dfm_ui_WarningOverheatingPowerPlant=WARNING: Power Plant Overheating +dfm_ui_WarningOverheatingQDrive=WARNING: Quantum Drive Overheating +dfm_ui_WarningOverheatingShields=WARNING: Shields Overheating +dfm_ui_WarningOverheatingThrusters=WARNING: Flight Systems Overheating +dfm_ui_WarningOverheatingWeapons=WARNING: WeaponsOverheating dfm_ui_WarningSmoke,P=WARNING: Smoke Detected dfm_ui_WarningSmoke_Item,P=WARNING: Smoke Detected from %S dfm_ui_WarningSmoke_ItemAndRoom,P=WARNING: Smoke Detected from %S in %S dfm_ui_WarningSmoke_Room,P=WARNING: Smoke Detected in %S -dfm_ui_WarningWrongCheckpoint=警告:错误的检查点。 -dfm_ui_Wave=波次: -dfm_ui_Wave_param_Incoming=第 %d 波... -dfm_ui_WeaponsPane=在"武器"面板中,您可以将武器分配到不同的组中。\n选择你想要的组 (1,2 or 3) 然后选择武器将其加入或移除该组。\n可以通过按下 [~action(spaceship_hud|v_hud_open_tab2)] 键来进入此面板。 -dfm_ui_WeaponsPane_Pad=在"武器"面板中,您可以将武器分配到不同的组中。\n选择你想要的组 (1,2 or 3) 然后选择武器将其加入或移除该组。 -dfm_ui_WeaponsPane_Title=武器面板 -dfm_ui_WingmanAward=救世主 -dfm_ui_WingmanVixen=泼妇 -dfm_ui_WingmanWarlord=军阀 -dfm_ui_WorldBoundaryWarning=警告:接近已知宇宙的边缘! -dfm_ui_YouRequireAFinalKillForVictory=您需要一个最终击杀才能取得胜利! -dfm_ui_YourShipWillBeReclaimed=您启动了远程自毁 -dfm_ui_YourTeamRequiresAFinalKillForVictory=您的团队需要一个最终击杀才能取得胜利! -dfm_ui_ejection_penalty_msg=过早弹射重生惩罚 +%1.f 秒 -dfm_ui_emp_charged=EMP 充能完毕 -dfm_ui_emp_charging=EMP 正在充能 -dfm_ui_emp_cooldown=EMP 冷却中 -dfm_ui_emp_unleashed=EMP 已激活 -dfm_ui_ifcsCruise=巡航 -dfm_ui_ifcsPrecision=精确 -dfm_ui_ifcsQuantum=量子 +dfm_ui_WarningWrongCheckpoint=WARNING: Wrong Checkpoint. +dfm_ui_Wave=WAVE: +dfm_ui_Wave_param_Incoming=Wave %d incoming... +dfm_ui_WeaponsPane=The WEAP pane gives you the ability to assign weapons in to groups.\nTo do this select the group you want (1,2 or 3) and select the weapons you wish to add/remove from the group.\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab2)]. +dfm_ui_WeaponsPane_Pad=The WEAP pane gives you the ability to assign weapons in to groups.\nTo do this select the group you want (1,2 or 3) and select the weapons you wish to add/remove from the group. +dfm_ui_WeaponsPane_Title=Weapons Pane +dfm_ui_WingmanAward=Savior +dfm_ui_WingmanVixen=Vixen +dfm_ui_WingmanWarlord=Warlord +dfm_ui_WorldBoundaryWarning=WARNING: Approaching edge of the known universe! +dfm_ui_YouRequireAFinalKillForVictory=You require a final kill for victory! +dfm_ui_YourShipWillBeReclaimed=You initiated remote self-destruct +dfm_ui_YourTeamRequiresAFinalKillForVictory=Your team requires a final kill for victory! +dfm_ui_ejection_penalty_msg=Premature ejection respawn penalty +%1.f seconds +dfm_ui_emp_charged=EMP Charged +dfm_ui_emp_charging=EMP Charging +dfm_ui_emp_cooldown=EMP Cooldown +dfm_ui_emp_unleashed=EMP Activated +dfm_ui_ifcsCruise=Cruise +dfm_ui_ifcsPrecision=Precision +dfm_ui_ifcsQuantum=Quantum dfm_ui_ifcsSCM=SCM -dfm_ui_param_FracKilometres=%.*f  km +dfm_ui_param_FracKilometres=%.*f km dfm_ui_param_FracKilometres_NoSpace=%.*fkm dfm_ui_param_FracMetre=%.*f m dfm_ui_param_FracMetre_NoSpace=%.*fm @@ -44249,552 +44249,552 @@ dfm_ui_param_Metres=%s m dfm_ui_param_Metres_NoSpace=%sm dfm_ui_param_Mps=%0.0f m/s dfm_ui_param_PointOneKilometres=%0.1f km -dfm_ui_param_RequiresAFinalKillForVictory=%S 您需要取得一个最终击杀才能获胜! +dfm_ui_param_RequiresAFinalKillForVictory=%S requires a final kill for victory! dfm_ui_param_UEC=UEC dfm_ui_param_aUEC=aUEC dfm_ui_param_alpha_uec=%d aUEC dfm_ui_param_award_rec=%d REC -dfm_ui_self_destruct_penalty_msg=自杀重生惩罚 +%1.f 秒 -dfm_ui_target=目标 -dfm_ui_wanted_level_respawn=您正因为犯罪活动而正被十字军安保处理 -dfmcrusader_playerbounty_mission=赏金 -dfmcrusader_playerbounty_mission_desc=[犯罪活动报告] 消灭不法分子 -dfmcrusader_playerbounty_objective01=定位暴徒 -dfmcrusader_playerbounty_objective01_desc=扫描飞船以确定罪犯位置 -dfmcrusader_playerbounty_objective02=消灭不法分子 -dfmcrusader_playerbounty_objective02_desc=消灭不法分子 -dfmcrusader_playerbounty_objective03=申领赏金 -dfmcrusader_playerbounty_objective03_desc=返回 Alpha站点来申领赏金 -dfmcrusader_playerlosebounty_mission=失去赏金 -dfmcrusader_playerlosebounty_mission_desc=控制 Bravo 站点来移除犯罪记录 -dfmcrusader_playerlosebounty_objective01=移除犯罪记录 -dfmcrusader_playerlosebounty_objective01_desc=控制 Bravo 站点来移除犯罪记录 -diff_notification_ui_msg_sample=为搁浅的飞船加油?按下 [ 同意亦或是 按下 ] 拒绝。 -diff_notification_ui_title_sample=合约 +dfm_ui_self_destruct_penalty_msg=Suicide respawn penalty +%1.f seconds +dfm_ui_target=Target +dfm_ui_wanted_level_respawn=You are being processed by Crusader Security for criminal activity +dfmcrusader_playerbounty_mission=Bounty +dfmcrusader_playerbounty_mission_desc=[Criminal Activity Reported] Eliminate the Outlaw  +dfmcrusader_playerbounty_objective01=Locate the Outlaw +dfmcrusader_playerbounty_objective01_desc=Scan ships to locate the criminal +dfmcrusader_playerbounty_objective02=Eliminate the Outlaw +dfmcrusader_playerbounty_objective02_desc=Eliminate the Outlaw +dfmcrusader_playerbounty_objective03=Claim Bounty +dfmcrusader_playerbounty_objective03_desc=Return to Alpha Station to claim Bounty +dfmcrusader_playerlosebounty_mission=Lose Bounty +dfmcrusader_playerlosebounty_mission_desc=Control Bravo Station to wipe Criminal Record +dfmcrusader_playerlosebounty_objective01=Remove Criminal Record +dfmcrusader_playerlosebounty_objective01_desc=Control Bravo Station to wipe Criminal Record +diff_notification_ui_msg_sample=Refuel stranded ship? Press [ to accept or ] to decline. +diff_notification_ui_title_sample=Contract distraction_desc=~mission(Description) -distraction_desc_0001=放下手里的活,听我说,这是个大单子。\n\n我们的一位客户~mission(Client)搞了点儿大新闻出来,他们需要来点儿别的大新闻来中和一下,好把事情平息下去。\n\n就是你了。\n \n你将会去~mission(Location)然后核平所有你看见的人和物。~mission(Wanted)你得把事情搞大点,搞到没人在乎~mission(Client)也在现场。 -distraction_desc_0002=您有没有幻想过去遥远的~mission(Location),然后射爆所有活着的东西?好吧,你猜怎么着?我的目的是使你的梦想成真。不仅能让你射爆,我还能给你钱。\n\n虽然我不能告诉你所有的细节,但重点是~mission(Client)想要让那片所有的安保人员都忙的焦头烂额。\n\n现在,我觉得把什么人送到~mission(Location)搞点事情能开个好头。~mission(Wanted)吸引他们的注意力应该不会太难。 -distraction_desc_0003=~mission(Client)出了大钱想找一个能帮忙声东击西的人。既然我想不到怎么勾引剜度舰队到指定区域,那我最好的选择就是找像你这样的狠角色飞到~mission(Location)来制造一场血光之灾。~mission(Wanted)\n\n你能相信有些人选择在办公室苟活吗? -distraction_desc_0004=嗨,你听说过前一阵埃利斯全星系都在找的那个切片人吗?督导局那些人被牵着鼻子跑了好几天也没抓着。让我想想,~mission(Client)马上要搞笔大的了,那我也在想要不要我们这边也效仿一个?让所有的安保人员都盯着一个人不放,这样他们就来不及管别的事了。那会让~mission(Client)做事的时候简单一万倍。\n\n就这么简单,你得飞去~mission(Location)然后到处兴风作浪。他们在那边布置了严密的巡逻队伍,所以你绝对能找到玩伴。~mission(Wanted)说实话,我现在怀疑埃利斯那件事是不是也只是个幌子。 +distraction_desc_0001=Put down whatever you're doing and pay attention. This is a big one.\n\nThe ~mission(Client) got a massive score cooking, but in order to pull it off, they need an equally massive distraction. \n\nThat's you.\n \nYou're gonna head over to a ~mission(Location) and start nuking everything and everyone you can. ~mission(Wanted)You'll be making so much noise, no one will even care what the ~mission(Client) are up to. +distraction_desc_0002=You ever dream about flying out to some remote ~mission(Location) and shooting everything that moves? Well, guess what? I'm here to make your dreams come true. And not only that, I'm gonna pay you for it.\n\nI can't tell you all the specifics, but the upshot is that the ~mission(Client) are eager to make sure all the security in sector are kept as busy as possible.\n\nNow, it seemed to me that sending someone to rampage at the ~mission(Location) would be a damn good start. ~mission(Wanted)Shouldn't be too hard to keep everyone's attention after that. +distraction_desc_0003=The ~mission(Client) are looking to pay good credits for someone to create a distraction for them. And since I can't figure out how to lure a Vanduul fleet to the sector, a cutthroat like you flying to a ~mission(Location) and unleashing hell might be the next best thing. ~mission(Wanted)\n\nCan you believe some people choose to work in an office for a living? +distraction_desc_0004=Hey. Did you ever hear about the system-wide hunt in Ellis for that slicer a little while back? Advocacy were running in circles for days trying to take them down. Got me thinking. The ~mission(Client) are going after a huge score soon and then I thought, why not just arrange for something similar to happen here? Get all the security in the area chasing after a target so that they're blind to whatever else is going on. It would make the ~mission(Client) job a billion times easier. \n\nHere's how it'll work. You fly to a ~mission(Location) and unleash some major chaos and destruction. They already patrol places like that pretty heavily so you should have company in no time flat. ~mission(Wanted)To be honest, I'm starting to wonder if that thing in Ellis wasn't just a distraction, too. distraction_from=~mission(Contractor) -distraction_obj_long_01=达到五级犯罪等级。 -distraction_obj_long_01a=保持住五级犯罪等级。 -distraction_obj_long_02=去这个地方~mission(Location)然后等着安保出来。 -distraction_obj_long_03=尽你所能的吸引安保的注意力。 +distraction_obj_long_01=Achieve a level five crimestat. +distraction_obj_long_01a=Maintain your level five crimestat. +distraction_obj_long_02=Go to this local ~mission(Location) and wait for security to show up. +distraction_obj_long_03=Do everything you can to keep security forces distracted. distraction_obj_marker_02=~mission(Location) -distraction_obj_marker_03=分散注意力 -distraction_obj_short_01=提升犯罪级至 5级 -distraction_obj_short_01a=保持犯罪等级 -distraction_obj_short_02=前往~mission(Location) -distraction_obj_short_03=转移注意力 +distraction_obj_marker_03=Distract +distraction_obj_short_01=Raise Crimestat to 5 +distraction_obj_short_01a=Maintain Crimestat +distraction_obj_short_02=Go To ~mission(Location) +distraction_obj_short_03=Create Distraction distraction_title=~mission(Title) -distraction_title_0001=飞蛾扑火 -distraction_title_0002=乱窜 -distraction_title_0003=制造混乱 -distraction_title_0004=煽风点火 -distraction_wanted_0001=先说明白,只有当你一直是第五级通缉的时候这个法子才奏效.如果做的不够过火就得不到我们想要的效果了. -distraction_wanted_0002=不过有一点要注意.从我需要的关注度来看,你的犯罪等级至少要保持在5级.只有这样才能保证所有的目光都在你身上. -distraction_wanted_0003=当然,一个普通的十八线开外的犯罪事件是不可能让整个部门来冲你的.不,你需要达到5级的犯罪等级来制造我想要的混乱. -distraction_wanted_0004=但在我看来,光露面是不够的。我们需要您始终保持五级犯罪等级。这样,我们就能确保该行业中的每一个品行端正的人都会来争先恐后的击败您。 -distractionkill_amountreq_001=八 +distraction_title_0001=moths to a flame +distraction_title_0002=running wild +distraction_title_0003=organized chaos +distraction_title_0004=bring the heat +distraction_wanted_0001=And to be clear, the only way this is going to work is if you can keep a level 5 crimestat on your head the whole time. Anything less and it won't draw the kind of heat we need.  +distraction_wanted_0002=There's a caveat to this whole thing, though. With the amount of attention I want on you, your crimestat needs to stay at a level 5 minimum. It's the only way to guarantee that all eyes are on you.  +distraction_wanted_0003=Of course, an ordinary two-bit criminal won't be enough to get the whole sector engaged. No, you gonna need to rock a level 5 crimestat to create the chaos I'm after.  +distraction_wanted_0004=But the way I figure it, just showing up won't be enough. We need you to maintain a level 5 crimestat the whole time. That way we make sure every do-gooder in the sector will be racing to take you down.  +distractionkill_amountreq_001=eight distractionkill_desc=~mission(Contractor|DistractionKillDescription) -distractionkill_desc_0001=听说你现在五级了,是个大人物。通常情况下,我会告诉你低调行事等到热度过了再说,但恰好我需要你。\n\n我一直在准备干一件大事而且马上就要实施了,但为了实现它我需要有人帮我声东击西弄点大新闻。你就在那里开始行动。\n\n我之前就想到了,如果你干掉~mission(KillCount)艘怂包海军,整个帝国的都会追在你屁股后面的\n\n。也不能是别的小喽啰。这事儿要成就必须得惹海军。不过没关系,任何听到五级通缉风声的安保人员都会通知海军来对付你的。\n\n你必须搞快点要不然就错过时机了。当你向第一个人开火时,计时就开始了。\n\n你觉得你行吗? -distractionkill_desc_0002=老实说,我通常不喜欢和你这种疯子打交道,但我现在的确需要一条疯狗。\n\n我和我的船员需要星系中所有的安保人员忙活一阵子,我认为唯一可行的办法是,你能打败足够的海军使他们别无选择,只能集中精力对付你。我觉得~mission(KillCount)二等兵就能达到效果。\n\n幸运的是一旦你达到五级他们应该就会来抓你,安保人员会停下来扫描你,然后海军马上就到你家门口。一定要保证开始整活就得坚挺到最后,只要你和第一个人开干,时间就开始了。如果你不速度搞点大动静,我和我的伙计们就只能无功而返。\n\n当然,如果你上头了那些混蛋随便你杀。 -distractionkill_desc_0003=有消息称星系里每一个有警徽的都在找你这个五级通缉的混蛋。你觉得用你的困境赚点儿钱怎么样?\n\n我不能告诉你到底发生了什么,你只需要知道我需要一个超大级别的声东击西。那种危险又疯狂,掏枪就干~mission(KillCount)个海军二等兵的大事件。\n\n一旦你开抢了,我的伙计们就会冲进去直捣黄龙,所以你必须搞快点。仅限海军,一些蹦出来的督导局和本地安保人员成不了气候,幸运的是你是个被通缉的公民,所以海军应该一直离你都不远。\n\n你帮我搞定这活,我会给你应当的那份。 +distractionkill_desc_0001=I heard that you're big time now with your level 5. Normally, I'd be telling you to keep your head down and till the heat blows over, but it just so happens that I got a better use for you.\n\nI've been working on something big that's ready to go down, but in order to make it happen I need someone to create a distraction that's even bigger. That's where you come in. \n\nThe way I figure it, if you take out ~mission(KillCount) Navy humps, just about every screw in the entire Empire will be focused on dragging your ass down. \n\nCan't be lower sec either. Needs to be Navy to really pull this off. That's fine though, any security gets wind of a level 5 and they'll comm the Navy to come deal with you.\n\nAnd you have to do it fast enough so that the timing works out. As soon as you open fire on the first one, the clock starts.\n\nThink you can handle that? +distractionkill_desc_0002=I'll be honest with you, I usually don't like to deal with your kind of crazy, but a mad dog is exactly what I need right now. \n\nMy crew and I need all the security in the system kept busy for a while and the only way I see that happening is if you bring down enough Navy that they don't have a choice but to stop everything and focus on you. I think about ~mission(KillCount) starmen should do it. \n\nLucky thing is, with your level 5, they should be chasing you anyway. Security stops to scan you and the Navy's gonna come straight to you. Just make sure that once you start shooting that you finish the job. As soon as you engage with the first one, the clock starts and if you don't raise the stakes high enough, me and my crew are gonna be left hanging.\n\nOf course, feel free to kill even more of the bastards if the mood takes you. +distractionkill_desc_0003=Word on the wire is that every flattop with a badge is out there scanning the system for your level 5 wanted ass. What do you say to making some credits off all that hassle?\n\nI can't tell you exactly what's going down, but it's enough for you to know that I need a cataclysmic level distraction. The kind that can only be created by a dangerous and deranged criminal going on a shooting spree and taking out ~mission(KillCount) Navy starmen. \n\nOnce you start shooting, my crew will move into place, so you'll have to finish the job quick. And Navy only. Popping off some Advos or local security won't cut it. Fortunately, with your crimestat anytime you run into security, Navy shouldn't be far behind.\n\nGet this done for me, and I'll see that you get your fair cut. distractionkill_desc_004=~mission(DistractionTitleDescription|Description) distractionkill_from=~mission(DistractionKillFrom) -distractionkill_obj_display_01=杀掉的海军二等兵: %ls -distractionkill_obj_display_02=剩余时间: %ls -distractionkill_obj_long_01=在规定时间内消灭~mission(KillCount)个海军二等兵。 -distractionkill_obj_short_01=消灭~mission(KillCount)个海军二等兵 +distractionkill_obj_display_01=Navy Starmen Killed: %ls +distractionkill_obj_display_02=Time Remaining: %ls +distractionkill_obj_long_01=Eliminate ~mission(KillCount) Navy starmen in the alloted time. +distractionkill_obj_short_01=Eliminate ~mission(KillCount) Navy Starmen distractionkill_title=~mission(Contractor|DistractionKillTitle) -distractionkill_title_0001=声东击西的艺术 -distractionkill_title_0002=做个有用的人 -distractionkill_title_0003=提高犯罪等级 +distractionkill_title_0001=Art of Distraction +distractionkill_title_0002=Make Yourself Useful +distractionkill_title_0003=Take It To The Next Level distractionkill_title_004=~mission(DistractionTitleDescription|Title) -docking_AlignedMessage=校准完成:开始最终对接程序 -docking_DockeeLanded=因目标着陆终止对接 -docking_ExcessiveAngularMisalignment=旋转姿态以对齐对接口 -docking_ExcessiveAngularSpeed=减缓旋转速度以对齐对接口 -docking_ExcessiveLinearMisalignment=调整位置以对齐对接口 -docking_ExcessiveLinearSpeed=减缓速度以对齐对接口 -docking_NoAvailable=没有空余对接口 -docking_NoMatching=没有适用对接口 -docking_OutOfRange=对接范围外 -docking_PathBlocked=自动对接路径受阻。 -docking_PermissionDenied=对接许可已拒绝 -docking_Request=已请求对接许可 -docking_Undocking=对接钳脱离中 -docking_WaitingPermission=等待对接许可 -docking_WaitingToUndock=请等待对接脱离 -docking_autodock=自动对接 -docking_complete=对接完成 -docking_engagingClamps=对接钳固定中 -docking_fwdrelative=向前. 相对 -docking_noQTUndock=量子航行中禁止脱离 +docking_AlignedMessage=Alignment Achieved: Commencing Final Docking Procedure +docking_DockeeLanded=Docking Terminated Due To Target Landing +docking_ExcessiveAngularMisalignment=Adjust Rotation to Align with Docking Port +docking_ExcessiveAngularSpeed=Slow Rotation to Align with Docking Port +docking_ExcessiveLinearMisalignment=Adjust Position to Align with Docking Port +docking_ExcessiveLinearSpeed=Slow Speed to Align with Docking Port +docking_NoAvailable=No Available Docking Ports +docking_NoMatching=No Suitable Docking Ports +docking_OutOfRange=Out Of Range For Docking Process +docking_PathBlocked=Auto Dock Path Obstructed +docking_PermissionDenied=Docking Permission Denied +docking_Request=Docking Permission Requested +docking_Undocking=Disengaging Docking Clamps +docking_WaitingPermission=Waiting for Docking Permission +docking_WaitingToUndock=Standby for Undocking +docking_autodock=Auto Dock +docking_complete=Docking Complete +docking_engagingClamps=Engaging Docking Clamps +docking_fwdrelative=Fwd. Relative +docking_noQTUndock=Undocking Not Permitted During Quantum Travel docking_xaxis=x: docking_yaxis=y: docking_zaxis=z: -dockingport_01=对接口 01 -dockingport_02=对接口 02 -dockingport_03=对接口 03 -dockingport_04=对接口 04 -dockingport_05=对接口 05 -dockingport_06=对接口 06 -dockingport_07=对接口 07 -dockingport_08=对接口 08 -dockingport_09=对接口 09 -dockingport_10=对接口 10 -dockingport_11=对接口 11 -dockingport_12=对接口 12 -dockingport_13=对接口 13 -dockingport_14=对接口 14 -dockingport_15=对接口 15 -dockingport_16=对接口 16 -dockingport_17=对接口 17 -dockingport_18=对接口 18 -dockingport_19=对接口 19 -dockingport_20=对接口 20 -dusters_basesweep_desc_001=一些走了狗屎运的矿渣工人在~mission(Location|Address)找到一个非常值钱的宝藏,现在正在加班加点把它弄出来。\n\n我们觉得我们才应该拿到这些宝藏。\n\n我们已经带好家伙事儿了,就等一位有缘人把里面那些讨厌的矿工和安保清出去了。\n\n给我们办事儿指定有肉吃。 -dusters_basesweep_desc_002=一个我们的人在R&R空间站撞见了一个喝多了的矿工。那个醉鬼嘴瓢说漏了,说他的装备在~mission(Location|Address)发现了"千载难逢的好机会"。\n\n总之,他们或许已经找到了,但他们不可能在我们面前能守住它。\n\n我们希望你把那些矿工杀的片甲不留,无论他们雇佣了多少安保。以我们的收益来看,我觉得花点额外的信用点去雇一个厉害的人是值得的。\n\n一旦你把它们打包好了,我们就可以来取货了。 -dusters_basesweep_desc_003=我们到了发财福地!我们发现了这么多年来所找到的最富有的小矿脉。\n\n不过有一个小问题,有些傻子比我们先到了。\n\n在我看来他们过一阵就不是麻烦了。\n\n只要等你到~mission(Location|Address)然后随随便便把你视线内的矿工和安保都干掉,我们就可以进去把所有值钱的东西都搞到手。\n\n你放心,我们会把你的分成给你的。 -dusters_basesweep_title_001=“这块地盘属于我” -dusters_basesweep_title_002=“清理对手” -dusters_basesweep_title_003=“值得开采” -dusters_claimsweep_desc_001=一些走了狗屎运的矿渣工在离~mission(LagrangeLocation)不远的~mission(Location)找到一个非常值钱的宝藏,现在正在加班加点把它弄出来。\n\n我们觉得我们才应该拿到这些宝藏。\n\n我们已经带好家伙事儿了,就等一位有缘人把里面那些讨厌的矿工和安保清出去了。\n\n给我们办事儿指定有肉吃。 -dusters_claimsweep_desc_002=我们的人在购买一些补给品的时候,无意中听到一个矿工为了他们新挖的矿井下了一个大订单,就在离~mission(LagrangeLocation)不远的~mission(Location)附近。他跟人吹嘘这次工作能挣多少钱的声音稍微大了些。\n\n他们或许是找到矿的人,但是我们才不会让他们独享。\n\n我们要你把所有的矿工和他们的安保清理出去。相比于我们的目标来说,我觉得花点额外的信用点去雇一个厉害的人是值得的。\n\n一旦你把事情处理好了,我们就可以进来拿货了。 -dusters_claimsweep_desc_003=我们到了发财福地!我们发现了这么多年来所找到的最富有的小矿脉。\n\n不过有一个小问题,有些傻子比我们先到了。\n\n在我看来他们过一阵就不是麻烦了。\n\n只要等你到位于~mission(LagrangeLocation)的~mission(Location),然后把守卫这里的安保打倒,我们就可以进去把那个地方挖个底朝天。\n\n你放心,我们会把你的分成给你的。 -dusters_claimsweep_title_001=“收割股权” -dusters_claimsweep_title_002=“只想要矿” -dusters_claimsweep_title_003=“爱哭鬼最好别来” -dusters_from=抹除者 -ea_popup_DoNotShowAgain=不再显示。 -ea_popup_body_ModeDisclaimer=这是一个“实验模式”,其中测试新功能、机制和修改后的现有游戏模式。此模式的目的是定期向竞技场指挥官提供轮换内容,并在发布到持久宇宙之前收集反馈以改进和调整游戏玩法。 -ea_popup_body_ModeDisclaimer_AIBehaviours_MasterModes=新AI行为的限时测试\n\n该游戏模式是一项特殊的独占测试,用于收集针对《星际公民》飞控系统开发的多项新功能的反馈。 它不代表当前的持续性宇宙或游戏的最终版本。 \n\n您可以通过点击下方的光谱论坛链接查看主控模式的飞行模式详细信息以及本次测试的特色。\n\n新功能:\n- 全新的AI行为,重点关注更靠近的交战和更具攻击性的特征。专门针对主控模式进行了调整。\n- 启用大气内地图。\n- 扩大舰船选择:P-52、掠夺者、短剑、超级大黄蜂F7C-M、先锋-典狱长、星座-仙女座、锤头鲨。\n- 调整电容器调校\n- 旋转能获得的加力增益现在取决于电容器分配\n- 重新调整了护盾强度\n- 所有战斗机现在都使用“气泡”护盾\n\n在本次测试中,我们感兴趣的是玩家会如何在更多环境以及应对全新的AI行为时运用综合的主控模式系统。\n\n本次测试中的所有舰船是专门为了这次测试独特定制的,皆是不可改装的。请您把它们全部尝试一遍,并在反馈中告诉我们您的想法。\n\n默认绑定: ~action(spaceship_movement|v_master_mode_cycle) 以切换主控模式 -ea_popup_body_ModeDisclaimer_MasterModes=该游戏模式是一项特殊的独占测试,用于收集针对《星际公民》飞控系统开发的多项新功能的反馈。 它不代表当前的持续性宇宙或游戏的最终版本。 \n\n您可以通过点击下方的光谱论坛链接查看主控模式的飞行模式详细信息以及本次测试的特色。\n\n新功能:\n- 启用大气内地图。\n- 扩大舰船选择:P-52、掠夺者、短剑、超级大黄蜂F7C-M、先锋-典狱长、星座-仙女座、锤头鲨。\n- 调整电容器调校\n- 旋转能获得的加力增益现在取决于电容器分配\n- 重新调整了护盾强度\n- 所有战斗机现在都使用“气泡”护盾\n\n在本次测试中,我们感兴趣的是玩家会如何在更多环境、原型以及模式中运用综合的主控模式系统。\n\n本次测试中的所有舰船是专门为了这次测试独特定制的,皆是不可改装的。请您把它们全部尝试一遍,并在反馈中告诉我们您的想法。\n\n默认绑定: ~action(spaceship_movement|v_master_mode_cycle) 以切换主控模式 -ea_popup_body_Reconnect=是否重连至大厅? -ea_popup_confirm_ModeDisclaimer=我明白了 -ea_popup_confirm_Reconnect=是的 -ea_popup_decline_ModeDisclaimer=提供反馈 -ea_popup_decline_Reconnect=不 -ea_popup_title_ModeDisclaimer=游戏模式免责声明 -ea_popup_title_Reconnect=重新连接? -ea_ui_BalancingTeams=团队平衡中 -ea_ui_ByOriginalSystems=原初公司出品 +dockingport_01=Docking Port 01 +dockingport_02=Docking Port 02 +dockingport_03=Docking Port 03 +dockingport_04=Docking Port 04 +dockingport_05=Docking Port 05 +dockingport_06=Docking Port 06 +dockingport_07=Docking Port 07 +dockingport_08=Docking Port 08 +dockingport_09=Docking Port 09 +dockingport_10=Docking Port 10 +dockingport_11=Docking Port 11 +dockingport_12=Docking Port 12 +dockingport_13=Docking Port 13 +dockingport_14=Docking Port 14 +dockingport_15=Docking Port 15 +dockingport_16=Docking Port 16 +dockingport_17=Docking Port 17 +dockingport_18=Docking Port 18 +dockingport_19=Docking Port 19 +dockingport_20=Docking Port 20 +dusters_basesweep_desc_001=Some lucky slaggers discovered one hell of a valuable deposit over at ~mission(Location|Address) and now they’re trying their damnedest to get it all extracted double quick. \n\nOur thinking is that we should be the ones harvesting that lode.\n\nWe got all the equipment ready to go, just need someone to clear out all the pesky miners and their security. \n\nDo that for us, and we’ll give you a cut of the haul. +dusters_basesweep_desc_002=One of ours stopped at an R&R and ran into a miner deep in their cups celebrating. Drunk fool let slip that his outfit had discovered the “find of a lifetime” over at ~mission(Location|Address). \n\nWell, they may have found it, but no way in hell we’re gonna let them keep it. \n\nWe want you to clear all those miners and whatever security they’ve hired out of the way. With the haul we’re looking at, figure it’s worth spending some extra credits to hire someone good.\n\nOnce you’ve sent them packing, we can come in and collect. +dusters_basesweep_desc_003=We hit paydirt! Found ourselves one of the richest little veins of ore I’ve seen in years.\n\nThere’s one hitch, though. Some other idiots got there first.\n\nWon’t be a problem for long, the way I see it. \n\nAs soon as you haul over to ~mission(Location|Address) and knock whatever miners and security guards you find there out for good, we can go in and mine that site for all it’s worth. \n\nDon’t worry, we’ll pay you your cut off the top. +dusters_basesweep_title_001=Claiming a Stake +dusters_basesweep_title_002=Clearing the Competition +dusters_basesweep_title_003=Mine Worth Taking +dusters_claimsweep_desc_001=Some lucky slaggers discovered one hell of a valuable deposit over at ~mission(Location) near ~mission(LagrangeLocation) and now they’re trying their damnedest to get it all extracted double quick. \n\nOur thinking is that we should be the ones harvesting that lode.\n\nWe got all the equipment ready to go, just need someone to clear out all the pesky miners and the orbital sentries the bastards have protecting them. \n\nDo that for us, and we’ll give you a cut of the haul. +dusters_claimsweep_desc_002=One of ours was picking up some supplies when they overheard a miner placing a big order for the new dig they had set up over at ~mission(Location) near ~mission(LagrangeLocation). Was braggin' a bit too loudly about how much they were gonna make off the strike.\n\nWell, they may have found it, but no way in hell we’re gonna let them keep it. \n\nWe want you to clear all those miners and the sentries they have in place out of the way. With the haul we’re looking at, figure it’s worth spending some extra credits to hire someone good like you to take care of it.\n\nOnce you’ve sent them packing, we can come in and collect. +dusters_claimsweep_desc_003=We hit paydirt! Found ourselves one of the richest little veins of ore I’ve seen in years.\n\nThere’s one hitch, though. Some other idiots got there first.\n\nWon’t be a problem for long, the way I see it. \n\nAs soon as you haul over to ~mission(Location) located at ~mission(LagrangeLocation) and knock out the sentries guarding the place, we can go in and mine that site for all it’s worth. \n\nDon’t worry, we’ll pay you your cut off the top. +dusters_claimsweep_title_001=Razing the Stake +dusters_claimsweep_title_002=Ore or Nothing +dusters_claimsweep_title_003=Finders Weepers +dusters_from=Dusters +ea_popup_DoNotShowAgain=Do not show again. +ea_popup_body_ModeDisclaimer=This is an 'Experimental Mode' where new features, mechanics, and modified existing game modes are tested. The purpose of this mode is to provide regular rotating content to Arena Commander and collect feedback to improve and adjust gameplay ahead of its release to the Persistent Universe. +ea_popup_body_ModeDisclaimer_AIBehaviours_MasterModes=Limited Test of New AI Behaviours\n\nThis game mode is a special limited test used to collect feedback on several new features being developed for Star Citizen's flight model. It is not representative of the current Persistent Universe or intended final version of the game.\n \nFull details on the flight model for Master Modes and the features present in this test can be viewed on Spectrum by clicking the link below.\n\nNew Features:\n- Brand New AI Behaviours, focusing on closer engagements with more aggressive traits. Tuned for Master Modes.\n- Enabled Atmospheric Maps\n- Expanded Ship Selection: P-52, Buccaneer, Gladius, Super Hornet F7C-M, Vanguard Warden, Constellation Andromeda, Hammerhead.\n- Adjusted Capacitor Tuning\n- Rotational buffs under boosting, now depend on capacitor assignment. \n- Retuned Shield Strength\n- All Fighters now utilize "Bubble" shields. \n\nFor this test we are interested in how players utilize the overall Master Modes system across more environments and against our brand new AI behaviours.\n \nAll vehicles featured in this test are non-customizable and purpose built for this test. Please give them all a try and let us know what you think in the feedback. \n \nKey Bindings: ~action(spaceship_movement|v_master_mode_cycle) to change Master Modes +ea_popup_body_ModeDisclaimer_MasterModes=This game mode is a special limited test used to collect feedback on several new features being developed for Star Citizen's flight model. It is not representative of the current Persistent Universe or intended final version of the game.\n \nFull details on the flight model for Master Modes and the features present in this test can be viewed on Spectrum by clicking the link below.\n\nNew Features:\n- Enabled Atmospheric Maps\n- Expanded Ship Selection: P-52, Buccaneer, Gladius, Super Hornet F7C-M, Vanguard Warden, Constellation Andromeda, Hammerhead.\n- Adjusted Capacitor Tuning\n- Rotational buffs under boosting, now depend on capacitor assignment. \n- Retuned Shield Strength\n- All Fighters now utilize "Bubble" shields. \n\nFor this test we are interested in how players utilize the overall Master Modes system across more environments, archetypes and modes. \n \nAll vehicles featured in this test are non-customizable and purpose built for this test. Please give them all a try and let us know what you think in the feedback. \n \nKey Bindings: ~action(spaceship_movement|v_master_mode_cycle) to change Master Modes +ea_popup_body_Reconnect=Attempt to Reconnect to Lobby?\n%s - %s +ea_popup_confirm_ModeDisclaimer=I Understand +ea_popup_confirm_Reconnect=Yes +ea_popup_decline_ModeDisclaimer=Provide Feedback +ea_popup_decline_Reconnect=No +ea_popup_title_ModeDisclaimer=Game Mode Disclaimer +ea_popup_title_Reconnect=Reconnect? +ea_ui_BalancingTeams=Balancing Teams +ea_ui_ByOriginalSystems=By Original Systems ea_ui_CTRL_Phase_Notification=%s ea_ui_CTRL_objectiveCapturingDisplay=> < ea_ui_CTRL_objectiveDistance=%d m ea_ui_CTRL_objectiveReturning=>> -ea_ui_Capturing=占领中 -ea_ui_Contested=已占领 -ea_ui_Entering_Overtime=加入超时 -ea_ui_GameStartsIn=游戏倒计时 %d -ea_ui_MissionTypeDescFPS_Theatres=在一场跨越陆地、空中和太空的史诗级不对称战斗中争夺主导权。 -ea_ui_Overtime=超时 -ea_ui_PressKEYWhenReady=按下 [~action(default|ready)] 就绪 -ea_ui_PressKEYWhenReady_ForceReady=按下 [~action(default|ready)] 就绪\n将于%d秒后强制开始 -ea_ui_Round=回合: -ea_ui_RulesLapCompleted=单圈完成\n单圈时间: %s -ea_ui_RulesLapCount=圈数统计: -ea_ui_RulesLapTime=单圈时间: -ea_ui_RulesLapsLeft=圈数: -ea_ui_RulesLivesLeft=剩余生命数: -ea_ui_RulesOnDeathPenaltyMessage=%d秒惩罚 -ea_ui_StatePlayersNotReady=还有%d名玩家未就绪\n将于%d秒后强制开始 -ea_ui_StateWaitingForPlayers=等待%d名玩家 -ea_ui_Status_AreaContested=已占领 +ea_ui_Capturing=Capturing +ea_ui_Contested=Contested +ea_ui_Entering_Overtime=Entering Overtime +ea_ui_GameStartsIn=Game Starts In %d +ea_ui_MissionTypeDescFPS_Theatres=Fight for dominance in an epic, asymmetrical battle across land, air and space. +ea_ui_Overtime=OVERTIME +ea_ui_PressKEYWhenReady=Press [~action(default|ready)] when ready +ea_ui_PressKEYWhenReady_ForceReady=Press [~action(default|ready)] when ready\n Force start in %d +ea_ui_Round=Round: +ea_ui_RulesLapCompleted=Lap Completed\nLap Time: %s +ea_ui_RulesLapCount=Lap Count: +ea_ui_RulesLapTime=Lap Time: +ea_ui_RulesLapsLeft=Lap: +ea_ui_RulesLivesLeft=Lives Left: +ea_ui_RulesOnDeathPenaltyMessage=%d seconds penalty +ea_ui_StatePlayersNotReady=%d Players not ready\n Force start in %d +ea_ui_StateWaitingForPlayers=Waiting for %d players +ea_ui_Status_AreaContested=CONTESTED ea_ui_SymbolPercentage=% -ea_ui_Wave=波次: -ea_ui_Wave1=第 1 波 -ea_ui_Wave10=第 10 波 -ea_ui_Wave11=第 11 波 -ea_ui_Wave12=第 12 波 -ea_ui_Wave13=第 13 波 -ea_ui_Wave14=第 14 波 -ea_ui_Wave15=第 15 波 -ea_ui_Wave2=第 2 波 -ea_ui_Wave3=第 3 波 -ea_ui_Wave4=第 4 波 -ea_ui_Wave5=第 5 波 -ea_ui_Wave6=第 6 波 -ea_ui_Wave7=第 7 波 -ea_ui_Wave8=第 8 波 -ea_ui_Wave9=第 9 波 -ea_ui_ai_RequestControl=请求控制 -ea_ui_character_ueepilot_Ash=Ash "狮子王" -ea_ui_character_ueepilot_Loki=Loki "守护者" -ea_ui_character_ueepilot_Luna=Luna "鬼影" -ea_ui_character_ueepilot_Nova=超新星 -ea_ui_character_ueepilot_Ollie=Ollie "莽夫" -ea_ui_character_ueepilot_Robbie=Robbie "智者" -ea_ui_character_ueepilot_Sophie=Sophie "老大" +ea_ui_Wave=WAVE: +ea_ui_Wave1=Wave 1 +ea_ui_Wave10=Wave 10 +ea_ui_Wave11=Wave 11 +ea_ui_Wave12=Wave 12 +ea_ui_Wave13=Wave 13 +ea_ui_Wave14=Wave 14 +ea_ui_Wave15=Wave 15 +ea_ui_Wave2=Wave 2 +ea_ui_Wave3=Wave 3 +ea_ui_Wave4=Wave 4 +ea_ui_Wave5=Wave 5 +ea_ui_Wave6=Wave 6 +ea_ui_Wave7=Wave 7 +ea_ui_Wave8=Wave 8 +ea_ui_Wave9=Wave 9 +ea_ui_ai_RequestControl=Request Control +ea_ui_character_ueepilot_Ash=Ash "The Lion" +ea_ui_character_ueepilot_Loki=Loki "The Protector" +ea_ui_character_ueepilot_Luna=Luna "The Shadow" +ea_ui_character_ueepilot_Nova=SuperNova +ea_ui_character_ueepilot_Ollie=Ollie "The Mindless" +ea_ui_character_ueepilot_Robbie=Robbie "The Wise" +ea_ui_character_ueepilot_Sophie=Sophie "The Boss" ea_ui_character_ueepilot_Tasha=Ms. Lady Tasha -ea_ui_cm_Attention=注意 -ea_ui_cm_UnlockedSpawn=重生地点现已解锁 -ea_ui_cm_UnlockingSpawn=解锁重生点数 -ea_ui_deathinfo_AssistedBy=协助者为 -ea_ui_deathinfo_BleedOut=失血 -ea_ui_deathinfo_BoundaryViolation=越界 -ea_ui_deathinfo_Crash=坠亡 -ea_ui_deathinfo_DamageDealt=伤害分析 -ea_ui_deathinfo_DamageReceived=受到伤害 -ea_ui_deathinfo_EnvironmentalHazard=环境危害 -ea_ui_deathinfo_Hazard=危险 -ea_ui_deathinfo_Header=死亡回放 -ea_ui_deathinfo_KilledBy=击杀你的是 +ea_ui_cm_Attention=ATTENTION +ea_ui_cm_UnlockedSpawn=SPAWN LOCATION IS NOW UNLOCKED +ea_ui_cm_UnlockingSpawn=UNLOCKING SPAWN POINT +ea_ui_deathinfo_AssistedBy=Assisted by +ea_ui_deathinfo_BleedOut=Blood Loss +ea_ui_deathinfo_BoundaryViolation=Boundary Violation +ea_ui_deathinfo_Crash=Crashed +ea_ui_deathinfo_DamageDealt=Damage Dealt +ea_ui_deathinfo_DamageReceived=Damage Received +ea_ui_deathinfo_EnvironmentalHazard=Environmental Hazard +ea_ui_deathinfo_Hazard=Hazard +ea_ui_deathinfo_Header=Death Recap +ea_ui_deathinfo_KilledBy=Killed by ea_ui_deathinfo_KillsDeathsVsKiller=( %d - %d ) -ea_ui_deathinfo_LifeReview=生涯回顾 -ea_ui_deathinfo_Melee=近战击杀 -ea_ui_deathinfo_SelfDestruct=自毁 -ea_ui_deathinfo_Suicide=自杀 -ea_ui_deathinfo_Takedown=拿下 -ea_ui_deathinfo_UnknownVehicle=载具解锁 -ea_ui_deathinfo_Vehicle=载具 -ea_ui_deathinfo_Weapon=武器 -ea_ui_difficulty_Easy=陆战队下士 -ea_ui_difficulty_Hard=陆战队上尉 -ea_ui_difficulty_Normal=海军上尉(默认) -ea_ui_difficulty_VeryEasy=陆战队士兵 -ea_ui_difficulty_VeryHard=陆战队部长 -ea_ui_faction_A=团队 A -ea_ui_faction_B=团队 B -ea_ui_faction_Outlaws=法外狂徒 -ea_ui_faction_Supreme=极上帮 -ea_ui_faction_UEE_Advocacy=UEE 督导局 -ea_ui_faction_UEE_Marines=UEE 陆战队 -ea_ui_frontend_AnyMap=任何地图 -ea_ui_frontend_AnyMapDesc=准备进入该模式下可用的任意地图! -ea_ui_frontend_AnyTeam=任何队伍 -ea_ui_frontend_AnyTeamDesc=您将被安排在任何有空位的队伍中 -ea_ui_frontend_BanPlayer=封禁玩家 -ea_ui_frontend_ButtonDescription=在模拟舱中进行安全的单人或多人竞技与娱乐。 -ea_ui_frontend_ButtonTitle=竞技场指挥官 -ea_ui_frontend_DemoteFromMod=撤销管理员 -ea_ui_frontend_DevOnlyMap=开发人员限定地图,或尚未准备好被测试。会默认忽略“任意地图”选项。 -ea_ui_frontend_Experimental=实验模式(限时) -ea_ui_frontend_ExperimentalModes=实验模式 -ea_ui_frontend_ExperimentalModesActive=进行中的实验模式 -ea_ui_frontend_ExperimentalModesReset=结束于: -ea_ui_frontend_FPSLoadout=FPS 装备配置 -ea_ui_frontend_Featured=特色 -ea_ui_frontend_GameMode=游戏模式 -ea_ui_frontend_GameType=游戏类型 -ea_ui_frontend_Host=房主 -ea_ui_frontend_InviteAllToLobby=邀请所有人至大厅 -ea_ui_frontend_InviteToLobby=邀请至大厅 -ea_ui_frontend_Join=加入 -ea_ui_frontend_LobbySetup=大厅设置 -ea_ui_frontend_Map=地图 -ea_ui_frontend_MatchCreation=创建大厅 -ea_ui_frontend_Moderator=管理员 -ea_ui_frontend_PrivateMatchSettings=私人比赛设置 -ea_ui_frontend_PromoteToHost=给予房主 -ea_ui_frontend_PromoteToMod=给予管理员 +ea_ui_deathinfo_LifeReview=Life Review +ea_ui_deathinfo_Melee=Melee Kill +ea_ui_deathinfo_SelfDestruct=Self-Destruct +ea_ui_deathinfo_Suicide=Suicide +ea_ui_deathinfo_Takedown=Takedown +ea_ui_deathinfo_UnknownVehicle=Unknown Vehicle +ea_ui_deathinfo_Vehicle=Vehicle +ea_ui_deathinfo_Weapon=Weapon +ea_ui_difficulty_Easy=Corporal +ea_ui_difficulty_Hard=Captain General +ea_ui_difficulty_Normal=Lieutenant (Default) +ea_ui_difficulty_VeryEasy=Trooper +ea_ui_difficulty_VeryHard=Legatus Marinuum +ea_ui_faction_A=Team A +ea_ui_faction_B=Team B +ea_ui_faction_Outlaws=Outlaws +ea_ui_faction_Supreme=The Supreme +ea_ui_faction_UEE_Advocacy=UEE Advocacy +ea_ui_faction_UEE_Marines=UEE Marines +ea_ui_frontend_AnyMap=Any Map +ea_ui_frontend_AnyMapDesc=Prepare to enter any map available for this mode! +ea_ui_frontend_AnyTeam=Any Team +ea_ui_frontend_AnyTeamDesc=You'll be placed in any of the available teams. +ea_ui_frontend_BanPlayer=BAN PLAYER +ea_ui_frontend_ButtonDescription=Compete or relax in risk-free single or multiplayer game modes from the safety of your SimPod. +ea_ui_frontend_ButtonTitle=Arena Commander +ea_ui_frontend_DemoteFromMod=DEMOTE FROM MOD +ea_ui_frontend_DevOnlyMap=Developer Only Map, which may not be ready for testing. Will be ignored by 'Any Map' selection. +ea_ui_frontend_Experimental=Experimental (Limited Time) +ea_ui_frontend_ExperimentalModes=Experimental Modes +ea_ui_frontend_ExperimentalModesActive=Active Experimental Modes: +ea_ui_frontend_ExperimentalModesReset=Ends in: +ea_ui_frontend_FPSLoadout=FPS Loadout +ea_ui_frontend_Featured=Featured +ea_ui_frontend_GameMode=Game Mode +ea_ui_frontend_GameType=Game Type +ea_ui_frontend_Host=Host +ea_ui_frontend_InviteAllToLobby=Invite All to Lobby +ea_ui_frontend_InviteToLobby=Invite to Lobby +ea_ui_frontend_Join=Join +ea_ui_frontend_LobbySetup=Lobby Setup +ea_ui_frontend_Map=Map +ea_ui_frontend_MatchCreation=Lobby Creation +ea_ui_frontend_Moderator=Moderator +ea_ui_frontend_PrivateMatchSettings=Private Match Settings +ea_ui_frontend_PromoteToHost=PROMOTE TO HOST +ea_ui_frontend_PromoteToMod=PROMOTE TO MOD ea_ui_frontend_ReadyNumbers=%d / %d -ea_ui_frontend_RestartRequired=重新启动游戏以更新 -ea_ui_frontend_ScoreLimit=分数限制 -ea_ui_frontend_Team=团队 -ea_ui_frontend_TimeLimit=时间限制 -ea_ui_frontend_WaitingForServices=等待服务器中 -ea_ui_frontend_currentselection=当前选择: -ea_ui_frontend_customsettings=自定义设置 -ea_ui_frontend_error_CancelMatch=取消比赛失败。 -ea_ui_frontend_error_CreateLobby=无法创建大厅。服务可能已关闭,请重新启动客户端或重试。 -ea_ui_frontend_error_FindMatch=无法找到比赛。请重试。 -ea_ui_frontend_error_InvalidLobby=无法获取大厅数据。服务可能已关闭,请重新启动客户端或重试。 -ea_ui_frontend_error_InvalidSettings=无效的大厅设置。请重新查看设置并重试。 -ea_ui_frontend_error_JoinLobby=无法加入大厅。服务可能已关闭,请重新启动客户端或重试。 -ea_ui_frontend_error_KickFailed=无法踢出玩家。请重试。 -ea_ui_frontend_error_LeaveLobby=在离开大厅时发生了错误。请重启客户端。 -ea_ui_frontend_error_MissingBadge=%s 缺少 %s 的徽章 -ea_ui_frontend_error_PlayerLimit=已超过 (%d) 名玩家限制 +ea_ui_frontend_RestartRequired=Restart Game To Update +ea_ui_frontend_ScoreLimit=Score Limit +ea_ui_frontend_Team=Team +ea_ui_frontend_TimeLimit=Time Limit +ea_ui_frontend_WaitingForServices=Waiting for Services +ea_ui_frontend_currentselection=Current Selection: +ea_ui_frontend_customsettings=Custom Settings +ea_ui_frontend_error_CancelMatch=Failed to cancel match. +ea_ui_frontend_error_CreateLobby=Failed to create lobby. Services may be down, please restart client or try again. +ea_ui_frontend_error_FindMatch=Failed to find match. Please try again. +ea_ui_frontend_error_InvalidLobby=Failed to get lobby data. Services may be down, please restart client. +ea_ui_frontend_error_InvalidSettings=Invalid lobby settings. Please review and try again. +ea_ui_frontend_error_JoinLobby=Failed to join lobby. Services may be down, please restart client or try again. +ea_ui_frontend_error_KickFailed=Failed to kick player. Please try again. +ea_ui_frontend_error_LeaveLobby=An error occurred while leaving lobby. Please restart client. +ea_ui_frontend_error_MissingBadge=%s Missing Badge For %s +ea_ui_frontend_error_PlayerLimit=Player Limit (%d) Exceeded ea_ui_frontend_error_ReadyCheck,P=Not all players are ready -ea_ui_frontend_filter_Coop=合作 -ea_ui_frontend_filter_DeveloperOnly=仅限开发者 -ea_ui_frontend_filter_Experimental=实验型 +ea_ui_frontend_filter_Coop=Co-op +ea_ui_frontend_filter_DeveloperOnly=Developer Only +ea_ui_frontend_filter_Experimental=Experimental ea_ui_frontend_filter_FPS=FPS -ea_ui_frontend_filter_Featured=特色 -ea_ui_frontend_filter_Flight=飞行 -ea_ui_frontend_filter_GroundVehicles=地面载具 -ea_ui_frontend_filter_Leaderboards=排行榜 +ea_ui_frontend_filter_Featured=Featured +ea_ui_frontend_filter_Flight=Flight +ea_ui_frontend_filter_GroundVehicles=Ground Vehicles +ea_ui_frontend_filter_Leaderboards=Leaderboards ea_ui_frontend_filter_PvE=PvE ea_ui_frontend_filter_PvP=PvP -ea_ui_frontend_filter_Racing=竞速 -ea_ui_frontend_filter_Released=已发布 -ea_ui_frontend_filter_Solo=单挑 -ea_ui_frontend_filter_Teams=团队 -ea_ui_frontend_filters=过滤器: -ea_ui_frontend_gamemode_01=游戏模式 -ea_ui_frontend_networktype_custom=自定义 -ea_ui_frontend_networktype_offline=离线模式 -ea_ui_frontend_networktype_online=在线模式 -ea_ui_frontend_networktypedesc_custom=游玩仅限组队成员参加的在线模式。 -ea_ui_frontend_networktypedesc_offline=在离线模式下练习你的技能。 -ea_ui_frontend_networktypedesc_online=在线上模式证明你的实力 -ea_ui_frontend_pilot=驾驶员 -ea_ui_frontend_play=游玩 -ea_ui_frontend_player=玩家 -ea_ui_frontend_ready=就绪 -ea_ui_frontend_readyup=准备就绪 -ea_ui_frontend_seat=座位 -ea_ui_frontend_shiploadout=飞船配置 -ea_ui_frontend_shipselection=选择飞船 +ea_ui_frontend_filter_Racing=Racing +ea_ui_frontend_filter_Released=Released +ea_ui_frontend_filter_Solo=Solo +ea_ui_frontend_filter_Teams=Teams +ea_ui_frontend_filters=Filters: +ea_ui_frontend_gamemode_01=Game Mode +ea_ui_frontend_networktype_custom=Custom +ea_ui_frontend_networktype_offline=Offline +ea_ui_frontend_networktype_online=Online +ea_ui_frontend_networktypedesc_custom=Play an online game that is restricted to only party members. +ea_ui_frontend_networktypedesc_offline=Practice your skills offline. +ea_ui_frontend_networktypedesc_online=Prove your skills online. +ea_ui_frontend_pilot=Pilot +ea_ui_frontend_play=Play +ea_ui_frontend_player=Player +ea_ui_frontend_ready=Ready +ea_ui_frontend_readyup=Ready Up +ea_ui_frontend_seat=Seat +ea_ui_frontend_shiploadout=Ship Loadout +ea_ui_frontend_shipselection=Ship Selection ea_ui_frontend_specialevent_AlienWeek_Description,P=Alien Week, text ,text, more text. -ea_ui_frontend_specialevent_AlienWeek_Title=初次接触日 -ea_ui_frontend_specialevent_AprilFools_Description=这可不是恶作剧。为了庆祝今年四月的扳机鱼节,我们为竞技场指挥官带来了两种有趣的游戏模式:使用惊爆恶徒的泡沫飞镖枪在单一武器歼灭模式中“玩弄”你的对手,并确保在杀戮收集者模式中给胃袋留一点空间以“享用”你的对手,现在的特色可是著名的双管热狗! -ea_ui_frontend_specialevent_AprilFools_Title=扳机鱼节 +ea_ui_frontend_specialevent_AlienWeek_Title=First Contact Day +ea_ui_frontend_specialevent_AprilFools_Description=This isn't a prank. To celebrate Triggerfish this April, we're bringing two fun game mode twists to Arena Commander: "Toy" with your opponents in Single Weapon Elimination using the WowBlast foam dart gun, and be sure to save some room to feast on your foes in Kill Collector, now featuring the infamous double-dog. +ea_ui_frontend_specialevent_AprilFools_Title=Triggerfish ea_ui_frontend_specialevent_CitizenCon_Description,P=Citizen Con, text ,text, more text. -ea_ui_frontend_specialevent_CitizenCon_Title,P=公民控 +ea_ui_frontend_specialevent_CitizenCon_Title,P=Citizen Con ea_ui_frontend_specialevent_FightOrFlight_Description,P=Fight or Flight, text ,text, more text. -ea_ui_frontend_specialevent_FightOrFlight_Title=战与逃 +ea_ui_frontend_specialevent_FightOrFlight_Title=Fight or Flight ea_ui_frontend_specialevent_FoundationFestival_Description,P=Foundation Festival, text ,text, more text. -ea_ui_frontend_specialevent_FoundationFestival_Title=奠基节 -ea_ui_frontend_specialevent_Generic=特殊活动 +ea_ui_frontend_specialevent_FoundationFestival_Title=Foundation Festival +ea_ui_frontend_specialevent_Generic=Special Event ea_ui_frontend_specialevent_Halloween_Description,P=Halloween, text ,text, more text. -ea_ui_frontend_specialevent_Halloween_Title=瓦拉节 +ea_ui_frontend_specialevent_Halloween_Title=Day of the Vara ea_ui_frontend_specialevent_IAE_Description,P=IAE, text ,text, more text. ea_ui_frontend_specialevent_IAE_Title,P=IAE ea_ui_frontend_specialevent_Invictus_Description,P=Invictus, text ,text, more text. -ea_ui_frontend_specialevent_Invictus_Title=不败舰队周 -ea_ui_frontend_specialevent_LunarNewYear_Description=用特别的科拉爱人节和火红节奖励,在这个农历新年传播爱!在杀戮收集者(FPS或载具)比赛回合中脱颖而出,赢得吉祥的狗年纪念币。又或是赢得双人组对决,以获得科拉爱人纪念币,这肯定会让您和您的搭档心跳加速! -ea_ui_frontend_specialevent_LunarNewYear_Title=火红节 +ea_ui_frontend_specialevent_Invictus_Title=Invictus +ea_ui_frontend_specialevent_LunarNewYear_Description=Spread the love this Lunar New Year with special Coramor and Red Festival rewards! Come out on top in a round of Kill Collector (FPS or Vehicle) to earn an auspicious Year of the Dog Coin, or win Duo Showdown to receive a Coramor Coin sure to get you and your partner’s heart beating a little faster. +ea_ui_frontend_specialevent_LunarNewYear_Title=Red Festival ea_ui_frontend_specialevent_MurrayCup_Description,P=Murray Cup, text ,text, more text. -ea_ui_frontend_specialevent_MurrayCup_Title=穆雷杯 +ea_ui_frontend_specialevent_MurrayCup_Title=Murray Cup ea_ui_frontend_specialevent_PirateWeek_Description,P=Pirate Week, text ,text, more text. -ea_ui_frontend_specialevent_PirateWeek_Title=海盗周 +ea_ui_frontend_specialevent_PirateWeek_Title=Pirate Week ea_ui_frontend_specialevent_PlayerBirthday_Description,P=Player Birthday, text ,text, more text. -ea_ui_frontend_specialevent_PlayerBirthday_Title,P=玩家生日 -ea_ui_frontend_specialevent_StPatricks_Description=好运站在你这边吗?为了庆祝2954幸运星节,于团队歼灭对局中位列前三的所有玩家将获得一枚纪念币。 -ea_ui_frontend_specialevent_StPatricks_Title=幸运星节 -ea_ui_frontend_specialevent_ValentinesDay_Description=用特别的科拉爱人节和火红节奖励,在这个农历新年传播爱!在杀戮收集者(FPS或载具)比赛回合中脱颖而出,赢得吉祥的狗年纪念币。又或是赢得双人组对决,以获得科拉爱人纪念币,这肯定会让您和您的搭档心跳加速! -ea_ui_frontend_specialevent_ValentinesDay_Title=科拉爱人节 -ea_ui_frontend_specialevent_Xmas_Description=用我们的冬季庆典,为您的假期增加一点额外的欢乐和更多激烈的FPS活动。成为“团队歼灭”或“枪械突进”中的最高得分手,即可赢得属于您的光灯节主题企鹅皮可。 -ea_ui_frontend_specialevent_Xmas_Title=光灯节 -ea_ui_frontend_unselected=<未选择> -ea_ui_frontend_vehicle=载具 -ea_ui_frontend_vehicleloadout=载具配装 -ea_ui_frontend_vehicleselection=载具选择 -ea_ui_gamefeed_ParamCapturedParam=%s 已占取 %s -ea_ui_gamefeed_ParamCommittedSuicide= 自杀死亡! -ea_ui_gamefeed_ParamDestroyedParam=%s 重置了 %s -ea_ui_gamefeed_ParamDied= 死亡 -ea_ui_gamefeed_ParamIsReady= 已准备 -ea_ui_gamefeed_ParamJoined= 已加入 -ea_ui_gamefeed_ParamKilledParam= 杀害了 -ea_ui_gamefeed_ParamLeft= 已离开 +ea_ui_frontend_specialevent_PlayerBirthday_Title,P=Player Birthday +ea_ui_frontend_specialevent_StPatricks_Description=Is luck on your side? In honor of Stella Fortuna 2954, all players who rank in the top three of a Team Elimination round will be rewarded a commemorative coin. +ea_ui_frontend_specialevent_StPatricks_Title=Stella Fortuna +ea_ui_frontend_specialevent_ValentinesDay_Description=Spread the love this Lunar New Year with special Coramor and Red Festival rewards! Come out on top in a round of Kill Collector (FPS or Vehicle) to earn an auspicious Year of the Dog Coin, or win Duo Showdown to receive a Coramor Coin sure to get you and your partner’s heart beating a little faster. +ea_ui_frontend_specialevent_ValentinesDay_Title=Coramor +ea_ui_frontend_specialevent_Xmas_Description=Fill your holiday season with a little extra cheer and a lot more intense FPS action with our Winter Frag Fest. Be the top scorer in a round of Team Elimination or Gun Rush to earn your very own Luminalia-themed Pico the Penguin. +ea_ui_frontend_specialevent_Xmas_Title=Luminalia +ea_ui_frontend_unselected= +ea_ui_frontend_vehicle=Vehicle +ea_ui_frontend_vehicleloadout=Vehicle Loadout +ea_ui_frontend_vehicleselection=Vehicle Selection +ea_ui_gamefeed_ParamCapturedParam=%s Captured %s +ea_ui_gamefeed_ParamCommittedSuicide= committed suicide! +ea_ui_gamefeed_ParamDestroyedParam=%s Destroyed %s +ea_ui_gamefeed_ParamDied= died +ea_ui_gamefeed_ParamIsReady= is ready +ea_ui_gamefeed_ParamJoined= joined +ea_ui_gamefeed_ParamKilledParam= killed  +ea_ui_gamefeed_ParamLeft= left ea_ui_gamefeed_ParamMVP=MVP - -ea_ui_gamefeed_ParamNeutralizedParam=%s 击杀 %s -ea_ui_gamefeed_ParamTookTheEasyWay=找个最直接的路出去! -ea_ui_map_BrokenMoon=破碎之月 -ea_ui_map_ClioIslands=克利俄群岛 -ea_ui_map_Crossroads=犯罪路口 -ea_ui_map_Demien=德米恩运作空间站 -ea_ui_map_DemienComms=德米恩运作空间站 - 通讯中心 -ea_ui_map_DogfightTest=空战测试 -ea_ui_map_DunlowDerby=顿洛德比 -ea_ui_map_DyingStar=垂死之星 -ea_ui_map_Echo11=回音十一号 -ea_ui_map_HurstonGroundArena=赫斯顿 -ea_ui_map_JerichoStation=INS 杰里科 -ea_ui_map_Kareah=加利亚安保站 -ea_ui_map_MagdaGroundArena=玛格达 -ea_ui_map_NHS_DeffordLink=新视野赛道 - 德福德连接 -ea_ui_map_NHS_DeffordLink_Short=德福德连接 -ea_ui_map_NHS_HalloranCircuit=新视野 赛赛道 - 哈洛兰赛道 -ea_ui_map_NHS_HalloranCircuit_Short=哈洛兰赛道 -ea_ui_map_NHS_OldVanderval=新视野赛道 - 旧范德瓦 -ea_ui_map_NHS_OldVanderval_Short=旧范德瓦 -ea_ui_map_NHS_RikkordMemorial=新视野赛道 - 里科德纪念赛道 -ea_ui_map_NHS_RikkordMemorial_Short=里科德纪念赛道 -ea_ui_map_NHS_WinnersCircle=新视野赛道 - 胜者环道 -ea_ui_map_NHS_WinnersCircle_Short=胜者环道 -ea_ui_map_RiverZero=零号河流 -ea_ui_map_RiversEdge=河畔 -ea_ui_map_ShiftingSands=流沙之地 -ea_ui_map_SnakePitReverse=蛇坑:反向赛道 -ea_ui_map_TheGoodDoctor=好医生 -ea_ui_map_YelaGroundArena=耶拉 -ea_ui_map_description=地图描述 -ea_ui_map_name=地图名称 -ea_ui_mapdesc_BrokenMoon=以前是凯拉的一部分,塔拉尼斯星系是已知星系中最臭名昭著和最危险的地方之一。小行星的广阔领域为刺客和海盗提供了许多藏身之所。 -ea_ui_mapdesc_CaplanCircuit=在离奥古斯特·顿洛空港不远的卡普兰工业平台上复杂框架结构中竞速与盘旋是每个本地竞速者的“成人礼”。 -ea_ui_mapdesc_ClioIslands=这条赛道蜿蜒于克利俄上的岩石岛屿间,在赛船手们面对险峻海面的同时,驾驶技术也将高下立判。 -ea_ui_mapdesc_Crossroads= 地球联合帝国政府在商讨如何处理被发现于2445年的奈克瑟斯星系时出现了意见分歧。由于当时唯一通往此处的跳跃点途径卡思卡特星系,因此UEE试图将该星系专门用做军事演习。但由于财政预算问题迫使政府将该星系的独家使用权出售于哈索尔财团。这笔交易最终也直接导致了几个世纪后斯坦顿星系的出售。哈索尔财团不计后果地开采奈克瑟斯星系中的资源并最终遗弃了它。随即几十年来,由于不法分子,流浪者和难民的不断涌入,该星系的状态也逐渐动荡变得混乱不堪。一直到2931年臭名昭著的迪恩·凯拉凯拉逃亡事件发生后,UEE才最终意识到该星系中的罪犯已经变得多么危险和根深蒂固,并决定回收奈克瑟斯星系的所有权。\n\n当今正值2934年,UEE仍然试图通过清扫与驱逐定居在星系内的不法分子和流浪者以重新恢复当地的秩序。您可以扮演由特工主管达雷尔·林肯领导的UEE督导局战术小队的一员,亦或是由莱昂尼“丧尸”库尔科夫领导的非法帮派”极上帮”的一员,以再次还原呈现位于奈克瑟斯三号星上哈索尔采矿站中枪林弹雨般的宏伟战场。 -ea_ui_mapdesc_Demien=最初是由哈索尔财团为试图改造内克萨斯 II的工人建造的,德米恩运作空间站作为2935年臭名昭著的沃尔泽大屠杀的发生地有着非常糟糕的名声。 -ea_ui_mapdesc_DemienComms=最初是由哈索尔财团为试图改造内克萨斯 II的工人建造的,德米恩运作空间站作为2935年臭名昭著的沃尔泽大屠杀的发生地有着非常糟糕的名声。通讯中心是该空间站的主要枢纽。 -ea_ui_mapdesc_DogfightTest=空战测试专用地图 -ea_ui_mapdesc_DunlowDerby=这张模拟地图的灵感源于穿越奥里森心脏地带的真实地下比赛,允许飞行员测试他们的勇气和精确操作的技能,而不会危及当地的十字军民众。 -ea_ui_mapdesc_DyingStar=派罗星系的名字并非偶然。中央恒星处于长期新星阶段的中期,燃烧着星系中的行星。虽然很危险,但却是一种病态美。 -ea_ui_mapdesc_Echo11=一个曾经的采集设施,当哈索尔财团离开内克萨斯星系时,回音十一号也就被抛弃了。现在那里已经成为了非法占用者和不法分子的肮脏窝点。 -ea_ui_mapdesc_GroundArena=一个战场适合决定哪一个坦克或团队将统治极上帮。 -ea_ui_mapdesc_Icebreaker=无论你选择面对欧忒耳佩群山间呼啸过高级研究实验室冰冷的寒风 ,还是希望天气转晴。不管你怎么选择,你都需要知道破冰船赛道的冷酷不会妥协。 -ea_ui_mapdesc_JerichoStation=INS 杰里科于2871年竣工,是UEE海军在斯坦顿星系的主要停靠港。该港以著名中队长阿玛雷·杰里科的名字命名,可为各型主力舰以及小型支援、战斗舰船提供后勤支援、燃料补充以及弹药补给。 -ea_ui_mapdesc_Kareah=加利亚安保空间站被誉为十字军安保的下一代警务站,但多年的预算短缺使其未完成。为了阻止渴望利用该站与督导局数据网络连接的不法分子,十字军安保最近开始将该设施用作一个戒备森严的证据仓库。 -ea_ui_mapdesc_LorvilleOutskirts=在这块仍在运营的工地内,绵延曲折的采石场、起重机、管道与工业产线纵横交错,同时它还是罗威尔郊区的一条赛道。 -ea_ui_mapdesc_MinersLament=勇敢面对耶拉小行星带边缘的这条怪异的赛道吧!“矿工哀歌”赛道曾是悲惨的矿难现场,遗弃的设备与漂浮的残骸将考验你的技能和勇气。 -ea_ui_mapdesc_NHS_DeffordLink=这条危险的赛道夺走了许多有志飞行员的船,但这类磨难实际上并不常在穆雷杯中出现,因为很多人觉得它太困难,且没有必要让飞行员为了更好的名声而冒险。 -ea_ui_mapdesc_NHS_HalloranCircuit=作为穆雷杯轮换的最新曲目之一,哈洛兰赛道的致命转弯和下落使其成为粉丝的最爱,为其频谱广播吸引了令人难以置信的收视率。 -ea_ui_mapdesc_NHS_OldVanderval=这是一条古老但活跃的竞赛路线,它不再被认为是一个合格的赛道,所以这里的任何比赛都被认为是干净的(包括任何业余,非专业赛或地下比赛)。大多数飞行员都在旧赛道上竞赛过,所以这是帝国中更受欢迎的轨道之一。 -ea_ui_mapdesc_NHS_RikkordMemorial=作为穆雷杯资格赛的标准赛程,里科德纪念赛道一直是业余选手和职业选手之间的分水岭。 -ea_ui_mapdesc_NHS_WinnersCircle=广受欢迎的模拟地图“胜者环道”将新视界赛道的标志性美学转变为战斗竞技场,非常适合磨练大气机动和空战技能。 -ea_ui_mapdesc_RiverZero=沿着微科星河流蜿蜒的优美路线。但对于尝试保持在水面之上,树梢之下飞行的飞行员来说,这里的自然美景可能会让他们分心。 -ea_ui_mapdesc_RiversEdge=惊险刺激的河道与如诗如画的自然风光,选手们最大的挑战将是如何跟随着条曲折的赛道抵达终点。 -ea_ui_mapdesc_ShiftingSands=于戴玛尔的沙丘间飞驰,穿越封尘已久的废墟残垣,把较劲的对手灰头土脸地甩在身后。 -ea_ui_mapdesc_SkyScraper=挑战18区的天空,以能折断你脖子的速度穿过高耸入云的建筑和密集的城市群,去征服这条摩天大楼赛道吧! -ea_ui_mapdesc_SnakePit=在这个废弃的采矿设施中绕过塔门,从起重机下快速穿过,并在战胜蛇坑的过程中努力躲开危险的管道。 -ea_ui_mapdesc_TheGoodDoctor=哈特菲尔德&哈丁公司在2743年从加勒·梅塞尔IX 手中购买了位于利尔星系的星球-米亚,并制定了宏伟的计划。他们雇佣英仙星分析与量化研究大学的马库斯·法耶尔博士负责监督地球化改造和定居工作。他们并不知道,法耶尔博士之后会背叛他自己的员工,还把整个星球据为己有。2812年5月3日,该星球上所有的通讯被切断。几小时后,法耶尔博士向哈特菲尔德&哈丁公司和宇宙其他地方发送了一条信息,宣布了太阳之眼教会的诞生,这是一个基于激进孤立主义的新宗教,他们打算将米亚据为己有。\n\n法耶尔的前雇主非常愤怒。尽管违背了UEE政府的意愿,哈特菲尔德&哈丁公司仍然组建了一支秘密雇佣兵队伍,以保全这个星球并消灭法耶尔以及任何阻挡他们的追随者。这次行动是一场残酷的屠杀。事实证明,信徒们更愿意为他们的新领袖出生入死。任务的失败直接导致了哈特菲尔德与哈丁公司的解体,并将米亚的完全控制权交给了法耶尔和其信徒 (被称之为“局外者”)。 -ea_ui_mapdesc_YadarValley=如果你盼望着获胜,那么雅达尔山谷的起重机,精炼塔和桥梁状的岩石将要求你更快的思考、更快的飞行。 -ea_ui_mapname_DemienComms=德米安通讯中心 -ea_ui_matchmaking_Error=匹配错误 -ea_ui_matchmaking_SearchingForMatch=搜索比赛中 -ea_ui_matchmaking_error_CancelledBySerivces=比赛被服务器取消 -ea_ui_matchmaking_error_InvalidSettings=无效的比赛设置 -ea_ui_matchmaking_error_LobbySize=大厅人数超过所选模式的最大限制。 -ea_ui_matchmaking_error_MatchCycleReqMap=匹配地图请求失败 -ea_ui_matchmaking_error_MatchCycleRequeue=匹配重排失败。 -ea_ui_matchmaking_error_MatchNotFound=没有找到比赛。服务器可能处于繁忙或宕机状态中。 -ea_ui_modeBadgeLocked=徽章未解锁 -ea_ui_modeBadgeUnlocked=徽章已解锁 -ea_ui_modeCo-Op=合作 +ea_ui_gamefeed_ParamNeutralizedParam=%s Neutralized %s +ea_ui_gamefeed_ParamTookTheEasyWay= took the easy way out! +ea_ui_map_BrokenMoon=Broken Moon +ea_ui_map_ClioIslands=Clio Islands +ea_ui_map_Crossroads=Crossroads of Crime +ea_ui_map_Demien=OP Station Demien +ea_ui_map_DemienComms=OP Station Demien - Comms Center +ea_ui_map_DogfightTest=Dogfight Test +ea_ui_map_DunlowDerby=Dunlow Derby +ea_ui_map_DyingStar=Dying Star +ea_ui_map_Echo11=Echo Eleven +ea_ui_map_HurstonGroundArena=Hurston +ea_ui_map_JerichoStation=INS Jericho +ea_ui_map_Kareah=Security Post Kareah +ea_ui_map_MagdaGroundArena=Magda +ea_ui_map_NHS_DeffordLink=New Horizon Speedway - Defford Link +ea_ui_map_NHS_DeffordLink_Short=Defford Link +ea_ui_map_NHS_HalloranCircuit=New Horizon Speedway - Halloran Circuit +ea_ui_map_NHS_HalloranCircuit_Short=Halloran Circuit +ea_ui_map_NHS_OldVanderval=New Horizon Speedway - Old Vanderval +ea_ui_map_NHS_OldVanderval_Short=Old Vanderval +ea_ui_map_NHS_RikkordMemorial=New Horizon Speedway - Rikkord Memorial Raceway +ea_ui_map_NHS_RikkordMemorial_Short=Rikkord Memorial Raceway +ea_ui_map_NHS_WinnersCircle=New Horizon Speedway - Winner's Circle +ea_ui_map_NHS_WinnersCircle_Short=Winner's Circle +ea_ui_map_RiverZero=River Zero +ea_ui_map_RiversEdge=River's Edge +ea_ui_map_ShiftingSands=Shifting Sands +ea_ui_map_SnakePitReverse=The Snake Pit: Reverse +ea_ui_map_TheGoodDoctor=The Good Doctor +ea_ui_map_YelaGroundArena=Yela +ea_ui_map_description=Map Description +ea_ui_map_name=Map Name +ea_ui_mapdesc_BrokenMoon=Formerly part of Kellar's Run, Taranis system is one of the more notorious and dangerous places in the known systems. The vast fields of asteroids offer plenty of hiding places for assassins and bushwhackers. +ea_ui_mapdesc_CaplanCircuit=Race through the intricate framework and sharp turns of the Caplan Industrial Platform, just a short flight away from the August Dunlow Spaceport. The Caplan Circuit is a rite of passage for all local racers. +ea_ui_mapdesc_ClioIslands=Precision piloting makes all the difference for racers navigating this treacherous seafaring track winding through the rocky islands of Clio. +ea_ui_mapdesc_Crossroads=Discovered in 2445, the United Nations of Earth was conflicted about what to do with the Nexus system. Since the only jump point at the time was through Cathcart, they tried to use the system as a dedicated military training system, but budget issues forced the government to sell exclusive access to the system to the Hathor Group in a deal that ultimately inspired the sale of Stanton System centuries later. Hathor indiscriminately stripped the system of its resources then abandoned it. Over the decades, outlaws, squatters, and refugees began to move in as the system slipped into obscurity. It wasn’t until 2931 when Dean Kellar’s infamous run that the UEE realized how dangerous and entrenched these criminals had become and decided to take it back.\n\nThe year is now 2934. The UEE is still attempting to restore order by sweeping out the outlaws and squatters who have taken residence in the system. Play as a member of the UEE Advocacy tactical team, led by SAC Darrell Lincoln, or an outlaw in the Supreme gang, led by Leoni “Zombie” Kulkov, in the battle for the Hathor Mining Facility on Nexus III. +ea_ui_mapdesc_Demien=Originally built by the Hathor Group for the workers attempting to terraform Nexus II, OP Station Demien has earned a much darker reputation as the site of the infamous Walzer Massacre of 2935. +ea_ui_mapdesc_DemienComms=Originally built by the Hathor Group for the workers attempting to terraform Nexus II, OP Station Demien has earned a much darker reputation as the site of the infamous Walzer Massacre of 2935. The Comms Center was a main hub of the station. +ea_ui_mapdesc_DogfightTest=Special map for Dogfight Testing +ea_ui_mapdesc_DunlowDerby=Inspired by the real life underground race through the heart of Orison, this sim map allows pilots to test their mettle and precision handling skills without endangering the local Crusader populace. +ea_ui_mapdesc_DyingStar=Pyro system didn't get its name by accident. The central star is in the middle of the prolonged nova phase, burning out the planets in the system. While dangerous, it's a morbid kind of beauty. +ea_ui_mapdesc_Echo11=A former extraction facility, Echo Eleven was abandoned when the Hathor Group left the Nexus system and has since become a vile den of squatters and outlaws. +ea_ui_mapdesc_GroundArena=A battleground fit for determining which tank or team will reign supreme. +ea_ui_mapdesc_Icebreaker=Face off against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners. +ea_ui_mapdesc_JerichoStation=Completed in 2871, INS Jericho is the main port of call for the UEE Navy in the Stanton system. Named after famed squadron leader Amare Jericho, this station is outfitted to provide logistical support, refueling and resupply options for a variety of capital ships, as well as smaller support and combat vessels. +ea_ui_mapdesc_Kareah=Security Post Kareah was heralded as a next-generation policing station for Crusader Security, yet years of budget shortfalls left it unfinished. Eager to stem the tide of outlaws eager to exploit the station’s connection to the Advocacy’s secure data network, Crusader Security has recently begun using the facility as a heavily-guarded, evidence storage depot. +ea_ui_mapdesc_LorvilleOutskirts=A sprawling network of interworking cranes, pipes, and industrial machinery line the winding quarry of this active worksite that doubles as the Lorville Outskirts racetrack. +ea_ui_mapdesc_MinersLament=Brave this eerie racetrack on the edge of Yela's asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner's Lament will now put your skills and your nerve to the test. +ea_ui_mapdesc_NHS_DeffordLink=A dangerous course that has claimed many aspiring pilots' ships. This crucible isn't always in the Murray Cup's rotation of tracks. Many feel that it's too difficult and unnecessarily risks pilots for better spec broadcasting. +ea_ui_mapdesc_NHS_HalloranCircuit=One of the newest tracks added to the Murray Cup’s rotation, Halloran Circuit’s death-defying turns and dives have made it a fan favorite, drawing incredible viewership to its spectrum broadcasts. +ea_ui_mapdesc_NHS_OldVanderval=One of the oldest active courses in racing. It's no longer considered an eligible race track, so any race here is considered Clean (a term which can encapsulate any amateur, non-pro or underground race). Most pilots have cut their teeth on Old Van so it's one of the more beloved tracks in the Empire. +ea_ui_mapdesc_NHS_RikkordMemorial=A standard fixture in Murray Cup qualifiers, Rikkord Memorial has always been a great separator between the amateurs and the professionals. +ea_ui_mapdesc_NHS_WinnersCircle=The popular sim map, Winner’s Circle, transforms the iconic aesthetic of the New Horizon Speedway into a combat arena, perfect for honing atmospheric maneuvers and dogfighting skills. +ea_ui_mapdesc_RiverZero=A scenic course that follows the natural bends of the River Zero on microTech. Its natural beauty can be distracting to pilots attempting to follow its winding path while staying above the water but below the tree tops. +ea_ui_mapdesc_RiversEdge=Racers are challenged to stay the course along this winding riverway that provides as many thrills as it does picturesque views of natural beauty. +ea_ui_mapdesc_ShiftingSands=Navigate along the dunes of Daymar and weave through long-forgotten ruins, as you race to leave your competitors in the dust. +ea_ui_mapdesc_SkyScraper=Challenge the skies above Area18 and conquer the Sky Scraper by narrowly threading your way through towering high-rises and dense urban-sprawl at breakneck speeds. +ea_ui_mapdesc_SnakePit=Weave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns. +ea_ui_mapdesc_TheGoodDoctor=Hatfield & Harding had big plans for planet of Mya in the Leir System when they purchased it from Galor Messer IX in 2743. They entrusted the supervision of the terraforming and settlement to Dr. Marcus Fayel from the University of Persei’s Analytical Research and Quantification campus. Little did they know that Dr. Fayel would not only betray his employees, but he would steal the planet out from under them. On May 3, 2812, all communication with the planet was cut off. Hours later, a single message from Dr. Fayel directed to Hatfield & Harding and the rest of the universe announcing the birth of the Sun’s Eye Fellowship, a new religion based on radical isolationism, and their intent to claim Mya as their own.\n\nFayel’s former employers were furious. Against the wishes of the UEE, they assembled a covert team of mercenaries to secure the planet and eliminate Fayel as well as any followers who got in their way. The operation was a brutal massacre. The Fellowship proved to be more than willing to kill and die for their new leader. The mission’s failure led to the eventual dissolution of Hatfield & Harding and complete control of Mya to Fayel and the Fellowship who became known as the Outsiders. +ea_ui_mapdesc_YadarValley=The cranes, refinery towers, and bridges of rocky terrain in the Yadar Valley will require you to think fast and fly even faster, if you wish to triumph. +ea_ui_mapname_DemienComms=Demien Comms Center +ea_ui_matchmaking_Error=Matchmaking Error +ea_ui_matchmaking_SearchingForMatch=Searching for Match +ea_ui_matchmaking_error_CancelledBySerivces=Matchmaking cancelled by services. +ea_ui_matchmaking_error_InvalidSettings=Invalid Match Settings +ea_ui_matchmaking_error_LobbySize=Lobby size exceeds maximum for the selected mode. +ea_ui_matchmaking_error_MatchCycleReqMap=Match Cycle Map Request Failed. +ea_ui_matchmaking_error_MatchCycleRequeue=Match Cycle Requeue Failed. +ea_ui_matchmaking_error_MatchNotFound=No match found. Servers may be down or busy. +ea_ui_modeBadgeLocked=Badge Locked +ea_ui_modeBadgeUnlocked=Badge Unlocked +ea_ui_modeCo-Op=Co-Op ea_ui_modeFPS=FPS -ea_ui_modeFixedFPSLoadout=固定FPS配置 -ea_ui_modeFixedVehicles=固定载具 -ea_ui_modeFreeForAll=混战 -ea_ui_modeHeadToHead=一对一 -ea_ui_modeLimitedLoadout=限定配置 -ea_ui_modeLimitedVehicles=限定载具 -ea_ui_modeMaxPlayers=最大玩家数: -ea_ui_modeMaxSquad=最大小队数: -ea_ui_modeMixed=混合模式 -ea_ui_modeNew=新 -ea_ui_modeNoSquads=非小队模式 -ea_ui_modePassive=被动 -ea_ui_modePlayersMax=最大玩家数: +ea_ui_modeFixedFPSLoadout=Fixed FPS Loadout +ea_ui_modeFixedVehicles=Fixed Vehicles +ea_ui_modeFreeForAll=Free-For-All +ea_ui_modeHeadToHead=Head-To-Head +ea_ui_modeLimitedLoadout=Limited Loadout +ea_ui_modeLimitedVehicles=Limited Vehicles +ea_ui_modeMaxPlayers=Max Players: +ea_ui_modeMaxSquad=Max Squad: +ea_ui_modeMixed=Mixed +ea_ui_modeNew=New +ea_ui_modeNoSquads=No Squads +ea_ui_modePassive=Passive +ea_ui_modePlayersMax=Players Max: ea_ui_modePvE=PvE ea_ui_modePvP=PvP ea_ui_modeRec=Rec: -ea_ui_modeSquadMax=最大小队数量: -ea_ui_modeSquads=小队模式 -ea_ui_modeTitleLocked=头衔未解锁 -ea_ui_modeTitleUnlocked=头衔已解锁! -ea_ui_modeVehicles=载具 +ea_ui_modeSquadMax=Squad Max: +ea_ui_modeSquads=Squads +ea_ui_modeTitleLocked=Title Locked +ea_ui_modeTitleUnlocked=Title Unlocked! +ea_ui_modeVehicles=Vehicles ea_ui_modeX=x -ea_ui_mode_BattleRoyale=大逃杀 -ea_ui_mode_ClassicRace=经典竞速 -ea_ui_mode_ClassicRace_MasterModes=主控模式:经典竞速 -ea_ui_mode_Control=控制 -ea_ui_mode_Duel=决斗 -ea_ui_mode_Duel_FightOrFlight=双人组对决 -ea_ui_mode_Duel_Fury=镜像对决 -ea_ui_mode_Duel_MasterModes=主控模式:决斗 -ea_ui_mode_Elimination=歼灭 -ea_ui_mode_Elimination_XOnly=单武器歼灭 -ea_ui_mode_FPSGunGame=枪械突进 -ea_ui_mode_FPSKillConfirmed=杀戮收集者:FPS -ea_ui_mode_FreeFlight=自由飞行 -ea_ui_mode_FreeFlight_MasterModes=主控模式:自由飞行 -ea_ui_mode_GravRace=悬浮竞速 -ea_ui_mode_IterativeTesting=迭代测试 -ea_ui_mode_MasterModes=主控模式:独占测试 -ea_ui_mode_PirateSwarm=海盗潮 -ea_ui_mode_PirateSwarm_MasterModes=主控模式:海盗潮 -ea_ui_mode_SquadronBattle=中队战 -ea_ui_mode_SquadronBattle_MasterModes=主控模式:中队战 -ea_ui_mode_TeamElimination=团队歼灭 -ea_ui_mode_TheatersOfWar=战区 -ea_ui_mode_TonkRoyale_FFA=坦克大逃杀 -ea_ui_mode_TonkRoyale_FFA_Hardcore=坦克大逃杀(硬核模式) -ea_ui_mode_TonkRoyale_Team=团队坦克大战 -ea_ui_mode_TonkRoyale_Team_Hardcore=团队坦克大战(硬核模式) -ea_ui_mode_VanduulSwarm=无尽剜度潮 -ea_ui_mode_VanduulSwarmEndless=无尽剜度潮 -ea_ui_mode_VanduulSwarm_MasterModes=主控模式:无尽剜度潮 -ea_ui_mode_VehicleKillConfirmed=杀戮收集者:载具 -ea_ui_modedesc_BattleRoyale=飞行员必须达到目标分数才能取得最终胜利。 -ea_ui_modedesc_ClassicRace=纯粹的竞速。把你的船速推到极限,成为第一个冲过终点线的人。 -ea_ui_modedesc_ClassicRace_MasterModes=使用主控模式这个全新的飞控模型,争夺第一位飞越终点线的人。 -ea_ui_modedesc_Duel=在激烈的1对1决斗中考验你的狗斗技巧。 -ea_ui_modedesc_Duel_FightOrFlight=宇宙中最优秀的飞行员组队,在2对2的狗斗模式中考验他们的技术。 -ea_ui_modedesc_Duel_Fury=使用新的未来 狂怒进行1V1对战 -ea_ui_modedesc_Duel_MasterModes=同另一位玩家在这场限时独占主控模式中驾驶同样的改装短剑进行一对一决斗。 -ea_ui_modedesc_Elimination=在这场混战中为你的生命而战,每一次杀戮都让你离胜利更近一分。 -ea_ui_modedesc_FPSGunGame=在这个混战中成为武装大师,每个人都从相同的武器开始,每次击杀都会获得一个新的武器,或者如果被近战攻击杀死,武器将会恢复成上一个等级。 -ea_ui_modedesc_FPSKillConfirmed=在这场混战中,获得击杀固然很好,但收集敌人死亡后掉落的战利品则更好。祝最好的收集者获胜。 -ea_ui_modedesc_FreeFlight=在和平的环境中探索。在着陆点与其他飞行员会面,相互检查甚至交换飞船。但要注意:并非所有飞行员都是友善的。 -ea_ui_modedesc_FreeFlight_MasterModes=在新飞行模式的有限时间测试中自由飞行改装短剑。在自由飞行中,玩家可以做他们想做的事,从安排好的团队战斗到单人飞行以获得乐趣。 -ea_ui_modedesc_GravRace=驾驶悬浮摩托勇夺第一,感受纯粹的极速快感。 -ea_ui_modedesc_IterativeTesting=为测试人员和开发人员尝试实验性配置的特殊模式 -ea_ui_modedesc_MasterModes=在混战中体验最新的飞控系统,考验你的格斗技巧,并允许在导航模式和战斗模式之间切换。 -ea_ui_modedesc_PirateSwarm=顶住新星骑手帮中一些最臭名昭著的成员的猛攻。您的飞船补给有限,因此过多的伤亡将导致失败。支持1-4名玩家。 -ea_ui_modedesc_PirateSwarm_MasterModes=在这个限定测试中直面全新的实验性AI,包含全新的AI行为及主控模式。1-4 名玩家。 -ea_ui_modedesc_SquadronBattle=在团队中一起战斗,您必须比另一支队伍得分更多或达到击败分数限制才能获胜。 -ea_ui_modedesc_SquadronBattle_MasterModes=在这个独家限定的主控模式测试中,您共同战斗的团队必须比另一支队伍得分更多或达到击败分数限制才能获胜。 -ea_ui_modedesc_TeamElimination=在团队死斗中为你的生存而战,每次击杀都会让你的队伍离胜利更进一分。 -ea_ui_modedesc_TheatersOfWar=在一场跨越陆地、空中和太空的史诗级不对称战斗中争夺主导权。 -ea_ui_modedesc_TonkRoyale_FFA=带上你的坦克炮参加这场坦克大逃杀吧,每一次杀戮都让你离胜利更近一分。 -ea_ui_modedesc_TonkRoyale_Team=驾驶装甲载具组队并制霸战场,每一次击杀都将引你走向胜利。 -ea_ui_modedesc_VanduulSwarm=击退由数名臭名昭著的剜度王牌飞行员率领发动的猛攻。UEE的船只补给有限,因此过多的伤亡会导致失败。\n\n随着局势对你越来越不利,你能存活多久? -ea_ui_modedesc_VanduulSwarmEndless=在这个限时的游戏模式中与无穷无尽、无情的剜度群对峙。\n\n随着对你不利的几率增加,你能存活多久? -ea_ui_modedesc_VanduulSwarm_MasterModes=用最新的主控模式,在这个限时的PvE模式中与无穷无尽的剜度群对战吧。 -ea_ui_modedesc_VehicleKillConfirmed=在这场狗斗混战中,获得击杀固然很好,但收集敌人死亡后掉落的战利品则更好。祝最好的收集者获胜。 -ea_ui_msg_RespawnPrompt=点击~action(default|respawn)重生 -ea_ui_msg_gungame_RankDown=排名下降!\n%d/%d -ea_ui_msg_gungame_RankUp=等级提升!\n%d/%d -ea_ui_multipleObjectivesContested=多处目标 %s 争夺中 -ea_ui_objectiveContested=目标 %s 争夺中 -ea_ui_objective_CaptureControlPoints=夺取控制区 -ea_ui_objective_ChangingHands=目标 %s 易主 -ea_ui_objective_Destroy=摧毁 -ea_ui_objective_Destroyed=已摧毁 -ea_ui_objective_HackToDamage=用近战攻击 -ea_ui_objective_PhaseFailed=阶段 %d 失败 -ea_ui_objective_PhaseSuccess=阶段 %d 成功 -ea_ui_objective_UnderAttack=目标 %s 正遭受攻击! -ea_ui_objective_crossroads_Team0_Phase3_SecureDropships= Board Dropships to Access Orbital Platform -ea_ui_objective_crossroads_Team1_Phase1=使防空炮下线 -ea_ui_objective_crossroads_Team1_Phase2=摧毁雷达盘 -ea_ui_objective_crossroads_Team1_Phase2_Advance=前进到目标C处的雷达盘 -ea_ui_objective_crossroads_Team1_Phase3=关闭采矿激光 -ea_ui_objective_crossroads_Team2_Phase1=保卫防空炮 -ea_ui_objective_crossroads_Team2_Phase2=保护雷达天线 -ea_ui_objective_crossroads_Team2_Phase2_Fallback=保卫C点的雷达天线 -ea_ui_objective_crossroads_Team2_Phase3=保卫采矿激光 +ea_ui_mode_BattleRoyale=Battle Royale +ea_ui_mode_ClassicRace=Classic Race +ea_ui_mode_ClassicRace_MasterModes=Master Modes: Classic Race +ea_ui_mode_Control=Control +ea_ui_mode_Duel=Duel +ea_ui_mode_Duel_FightOrFlight=Duo Showdown +ea_ui_mode_Duel_Fury=Mirror Match +ea_ui_mode_Duel_MasterModes=Master Modes: Duel +ea_ui_mode_Elimination=Elimination +ea_ui_mode_Elimination_XOnly=Single Weapon Elimination +ea_ui_mode_FPSGunGame=Gun Rush +ea_ui_mode_FPSKillConfirmed=Kill Collector: FPS +ea_ui_mode_FreeFlight=Free Flight +ea_ui_mode_FreeFlight_MasterModes=Master Modes: Free Flight +ea_ui_mode_GravRace=Grav Race +ea_ui_mode_IterativeTesting=Iterative Testing +ea_ui_mode_MasterModes=Master Modes - Limited Test +ea_ui_mode_PirateSwarm=Pirate Swarm +ea_ui_mode_PirateSwarm_MasterModes=Master Modes: Pirate Swarm +ea_ui_mode_SquadronBattle=Squadron Battle +ea_ui_mode_SquadronBattle_MasterModes=Master Modes: Squadron Battle +ea_ui_mode_TeamElimination=Team Elimination +ea_ui_mode_TheatersOfWar=Theaters of War +ea_ui_mode_TonkRoyale_FFA=Tank Royale +ea_ui_mode_TonkRoyale_FFA_Hardcore=Tank Royale (Hardcore) +ea_ui_mode_TonkRoyale_Team=Team Tank Battle +ea_ui_mode_TonkRoyale_Team_Hardcore=Team Tank Battle (Hardcore) +ea_ui_mode_VanduulSwarm=Endless Vanduul Swarm +ea_ui_mode_VanduulSwarmEndless=Endless Vanduul Swarm +ea_ui_mode_VanduulSwarm_MasterModes=Master Modes: Endless Vanduul Swarm +ea_ui_mode_VehicleKillConfirmed=Kill Collector: Vehicle +ea_ui_modedesc_BattleRoyale=Pilots must reach the target score before they can win with a final kill. +ea_ui_modedesc_ClassicRace=Pure racing. Push your ship to its limit and be the first to cross the finish line. +ea_ui_modedesc_ClassicRace_MasterModes=Race to be the first to cross the finish line using the new Master Modes flight model. +ea_ui_modedesc_Duel=Put your dogfighting skills to the test in an intense 1 vs 1 duel. +ea_ui_modedesc_Duel_FightOrFlight=The best pilots in the 'verse team up as they put skills to the test in this 2 vs 2 dogfighting mode. +ea_ui_modedesc_Duel_Fury=Battle it out in an intense 1v1 dogfight in the new Mirai Fury. +ea_ui_modedesc_Duel_MasterModes=Duel 1v1 against another player while flying the same modified Gladius in this exclusive limited Master Modes test. +ea_ui_modedesc_Elimination=Fight for your life in this free-for-all, where every kill brings you one point closer to victory. +ea_ui_modedesc_FPSGunGame=Become the master-at-arms in this free-for-all where everyone begins with the same weapon, gets a new one with each kill, or has their weapon revert a level if killed by a melee attack. +ea_ui_modedesc_FPSKillConfirmed=In this free-for-all fight, getting a kill is good, but collecting the trophies slain enemies drop is way better. May the best collector win. +ea_ui_modedesc_FreeFlight=Explore without the need to kill. Meet with fellow pilots on landing pads. Inspect and even exchange ships. But beware: not all pilots are certain to be friendly. +ea_ui_modedesc_FreeFlight_MasterModes=Freely fly a modified Gladius in a limited time test of a new flight model. In Free Flight players can do what they want from arranging team fights to solo flying for fun. +ea_ui_modedesc_GravRace=Feel the rush of pure speed as you pilot your grav-lev vehicle to a first place finish. +ea_ui_modedesc_IterativeTesting=Special mode for testers and devs to try out highly experimental builds +ea_ui_modedesc_MasterModes=Experience the latest in flight controls as you battle your way through a free-for-all that puts your dogfighting skills to the test and allows you to switch between navigation and combat modes. +ea_ui_modedesc_PirateSwarm=Hold off an onslaught by the infamous NovaRider gang and some of their most notorious members. Your ships are limited, so excessive casualties will result in defeat. 1-4 players. +ea_ui_modedesc_PirateSwarm_MasterModes=Face off against a brand new experimental AI in this limited test featuring new AI behaviours and Master Modes. 1-4 players. +ea_ui_modedesc_SquadronBattle=Fight together in teams where you must score more than the other team or beat the score limit to win. +ea_ui_modedesc_SquadronBattle_MasterModes=Fight together in teams where you must score more than the other team or beat the score limit to win in this exclusive limited Master Modes test. +ea_ui_modedesc_TeamElimination=Fight for your life in this team based battle, where every kill brings your team one point closer to victory. +ea_ui_modedesc_TheatersOfWar=Fight for dominance in an epic, asymmetrical battle across land, air and space. +ea_ui_modedesc_TonkRoyale_FFA=Bring your tank barrel to bear in this free for all tank royale where every kill brings you closer to victory. +ea_ui_modedesc_TonkRoyale_Team=Team up in armored vehicles and fight for battlefield supremacy, where every kill brings you one point closer to victory. +ea_ui_modedesc_VanduulSwarm=Hold off an overwhelming Vanduul onslaught led by several infamous Vanduul Prime pilots. UEE ships are in limited supply so excessive casualties will result in defeat. \n\nAs the odds increase against you, how long can you survive? +ea_ui_modedesc_VanduulSwarmEndless=Face off against an endless, unrelenting swarm of Vanduul in this limited time game mode. \n\nAs the odds increase against you, how long can you survive? +ea_ui_modedesc_VanduulSwarm_MasterModes=Fight an endless swarm of Vanduul in this limited test of PvE combat using the new Master Modes flight model. +ea_ui_modedesc_VehicleKillConfirmed=In this free-for-all dogfight, getting a kill is good, but collecting the trophies destroyed vehicles drop is way better. May the best collector win. +ea_ui_msg_RespawnPrompt=~action(default|respawn) to respawn +ea_ui_msg_gungame_RankDown=Rank Down!\n%d/%d +ea_ui_msg_gungame_RankUp=Rank Up!\n%d/%d +ea_ui_multipleObjectivesContested=Objectives %s Contested +ea_ui_objectiveContested=Objective %s Contested +ea_ui_objective_CaptureControlPoints=Capture Control Points +ea_ui_objective_ChangingHands=Objective %s Changing Hands +ea_ui_objective_Destroy=Destroy +ea_ui_objective_Destroyed=Destroyed +ea_ui_objective_HackToDamage=Hack To Deal Damage +ea_ui_objective_PhaseFailed=Phase %d Failed +ea_ui_objective_PhaseSuccess=Phase %d Success +ea_ui_objective_UnderAttack=Objective %s Under Attack! +ea_ui_objective_crossroads_Team0_Phase3_SecureDropships=Board Dropships to Access Orbital Platform +ea_ui_objective_crossroads_Team1_Phase1=Take the AA Guns Offline +ea_ui_objective_crossroads_Team1_Phase2=Destroy the Radar Dish +ea_ui_objective_crossroads_Team1_Phase2_Advance=Advance to the Radar Dish at Objective C +ea_ui_objective_crossroads_Team1_Phase3=Stop the Mining Laser +ea_ui_objective_crossroads_Team2_Phase1=Defend the AA Guns +ea_ui_objective_crossroads_Team2_Phase2=Protect the Radar Dish +ea_ui_objective_crossroads_Team2_Phase2_Fallback=Defend the Radar Dish at Objective C +ea_ui_objective_crossroads_Team2_Phase3=Defend the Mining Laser ea_ui_objective_name_S1=S1 ea_ui_objective_name_S2=S2 ea_ui_objective_name_S3=S3 ea_ui_objective_name_S4=S4 ea_ui_objective_name_S5=S5 -ea_ui_objectivesCommaSeparator=, -ea_ui_objectivestatus_Captured=已捕获 -ea_ui_objectivestatus_Contested=争夺中 -ea_ui_objectivestatus_Defend=防御 -ea_ui_objectivestatus_DestroyObjective=摧毁目标 -ea_ui_objectivestatus_HackTerminal=黑客终端 -ea_ui_objectivestatus_Hacking=骇入 -ea_ui_objectivestatus_HackingPlus=骇入+ -ea_ui_objectivestatus_Offline=冷却 -ea_ui_objectivestatus_Resetting=重置 -ea_ui_objectivestatus_TerminalPropHacking=正在进行过载 -ea_ui_objectivestatus_TerminalPropHackingPlus=正在进行过载+ -ea_ui_objectivestatus_TerminalPropPaused=已暂停过载 -ea_ui_objectivestatus_TerminalPropReady=骇入以进行过载 -ea_ui_patchnotes_category_0=统一前台 -ea_ui_patchnotes_category_1=新的大厅/小队系统 -ea_ui_patchnotes_category_2=实验型模式 -ea_ui_patchnotes_category_3=重生界面 -ea_ui_patchnotes_category_4=竞技评分中&团队平衡中 -ea_ui_patchnotes_category_BugFixes=Bug 修复 -ea_ui_patchnotes_category_Maps=地图 -ea_ui_patchnotes_category_Modes=游戏模式 -ea_ui_patchnotes_category_SystemBalance=系统 和 平衡 -ea_ui_patchnotes_version=补丁说明 -ea_ui_pirateswarm_FinalWaveObjective=打败敌对的梅林以获取重兵增援 -ea_ui_pirateswarm_SurviveObjective=! 生存 ! -ea_ui_pirateswarm_SurviveUpdate=增援:%s -ea_ui_playablearea_OOB_General=返回模拟区域\n%d -ea_ui_playablearea_OOB_OnPhaseChange_AttackingTeam=出界 - 进攻新目标 剩余%d秒 -ea_ui_playablearea_OOB_OnPhaseChange_DefendingTeam=出界 - 防守新目标 剩余%d秒 -ea_ui_playablearea_ThisWay=这边 +ea_ui_objectivesCommaSeparator=,  +ea_ui_objectivestatus_Captured=Captured +ea_ui_objectivestatus_Contested=Contested +ea_ui_objectivestatus_Defend=Defend +ea_ui_objectivestatus_DestroyObjective=Destroy Objective +ea_ui_objectivestatus_HackTerminal=Hack Terminal +ea_ui_objectivestatus_Hacking=Hacking +ea_ui_objectivestatus_HackingPlus=Hacking+ +ea_ui_objectivestatus_Offline=Cooling Down +ea_ui_objectivestatus_Resetting=Resetting +ea_ui_objectivestatus_TerminalPropHacking=Overload in Progress +ea_ui_objectivestatus_TerminalPropHackingPlus=Overload in Progress+ +ea_ui_objectivestatus_TerminalPropPaused=Overload Paused +ea_ui_objectivestatus_TerminalPropReady=Hack To Overload +ea_ui_patchnotes_category_0=Unified Frontend +ea_ui_patchnotes_category_1=New Lobby/Squad System +ea_ui_patchnotes_category_2=Experimental Modes +ea_ui_patchnotes_category_3=Spawn Screen +ea_ui_patchnotes_category_4=Competitive Scoring & Team Balancing +ea_ui_patchnotes_category_BugFixes=Bug Fixes +ea_ui_patchnotes_category_Maps=Maps +ea_ui_patchnotes_category_Modes=Game Modes +ea_ui_patchnotes_category_SystemBalance=System & Balance +ea_ui_patchnotes_version=Patch Notes +ea_ui_pirateswarm_FinalWaveObjective=Defeat Hostile Merlins for Heavy Reinforcements +ea_ui_pirateswarm_SurviveObjective=! SURVIVE ! +ea_ui_pirateswarm_SurviveUpdate=Reinforcements: %s +ea_ui_playablearea_OOB_General=Return to Simulation\n%d +ea_ui_playablearea_OOB_OnPhaseChange_AttackingTeam=Out of Position - Attack New Objective %d Seconds Remaining +ea_ui_playablearea_OOB_OnPhaseChange_DefendingTeam=Out of Position - Defend New Objective %d Seconds Remaining +ea_ui_playablearea_ThisWay=This Way ea_ui_player_adetorres_cig=adetorres_cig ea_ui_player_cdoerning_cig=cdoerning_cig ea_ui_player_cig_seant=CIG-SeanT @@ -44806,117 +44806,117 @@ ea_ui_player_mabent_cig=mabent_cig ea_ui_player_netherese_cig=Netherese-CIG ea_ui_player_sbaus_cig=sbaus-CIG ea_ui_player_thedjbuntin_cig=TheDJBuntin-CIG -ea_ui_prop_damage_sent=对目标造成的伤害 -ea_ui_race_CurrentPosition=位置: -ea_ui_reward_DevSlayer_Msg=你打败了一个原初公司开发者!您已被授予 '竞技场指挥官 - 开发杀手' 光谱徽章! -ea_ui_reward_DevSlayer_Title=竞技场指挥官 - 开发杀手' 已解锁! -ea_ui_reward_EndlessVanduulSwarm_Msg=你比大多数人都坚持的更久。然而,剜度仍然是一股必须令人恐惧的力量。您已经获得了 '2953 剜度侵略者' 光谱徽章 -ea_ui_reward_EndlessVanduulSwarm_Title= '2953 剜度侵略者' 已解锁! -ea_ui_reward_ExperimentalPlayed_Msg=感谢您游玩这个实验模式!游玩这个补丁内所有的实验性模式来解锁一个特殊的徽章! +ea_ui_prop_damage_sent=Damage Sent to Objective +ea_ui_race_CurrentPosition=Position: +ea_ui_reward_DevSlayer_Msg=You beat an Original Systems developer! You have been awarded the 'AC - Dev Slayer' Spectrum Badge! +ea_ui_reward_DevSlayer_Title='AC - Dev Slayer' Unlocked! +ea_ui_reward_EndlessVanduulSwarm_Msg=You made it further than most. Yet, the Vanduul still proved to be a force that must be feared. You've earned the '2953 Vanduul Aggressor' Spectrum Badge +ea_ui_reward_EndlessVanduulSwarm_Title='2953 Vanduul Aggressor' Unlocked! +ea_ui_reward_ExperimentalPlayed_Msg=Thank you for playing this Experimental Mode! Play all in this patch to unlock a special badge! ea_ui_reward_ExperimentalPlayed_Title=GG! -ea_ui_reward_GunGame_Msg=你在枪械突进模式获得了胜利!'2953 武装大师'光谱徽章已经解锁! -ea_ui_reward_GunGame_Title=2953 武装大师'解锁! -ea_ui_reward_Ironman_Msg=祝贺!您完成了此模式,没有阵亡。您已被授予“竞技场指挥官 - 铁人”光谱徽章! -ea_ui_reward_Ironman_Title=竞技场指挥官 - 铁人'解锁! -ea_ui_reward_LunarNewYear_Msg=新的一年!好的开始!您脱颖而出为自己赢得了一枚值得收藏的狗年纪念币,这枚硬币已经送达至您在斯坦顿的住所。愿它给您带来幸运与繁荣! -ea_ui_reward_LunarNewYear_Title=火红节快乐! -ea_ui_reward_ModeTester_Msg=感谢您玩此版本的每个实验模式。您已被授予“第 999 测试中队”光谱徽章! -ea_ui_reward_ModeTester_Title=999测试中队' 已解锁! -ea_ui_reward_OfflineWarning=离线模式下不会获得奖励。 -ea_ui_reward_PirateSwarm_Msg=“2953海盗侵略者”解锁! 海盗短剑和毛虫变体现已解锁, 可在官网承诺商店购买。 -ea_ui_reward_PirateSwarm_Title=海盗潮已击败! -ea_ui_reward_StPatricks_Msg=你经受了命运的考验,并获得了胜利!作为幸运眷顾勇者的证明,一枚幸运星节纪念币已送达您位于斯坦顿的居住地。愿它为您带来一整年的好运。 -ea_ui_reward_StPatricks_Title=幸运星节快乐! -ea_ui_reward_TankCommander_Msg=事实证明,您是一位可靠的坦克操作员!您已被授予 '2953 坦克指挥官' 光谱徽章! -ea_ui_reward_TankCommander_Title=2953 坦克指挥官' 已解锁! -ea_ui_reward_Valentines_Msg=空气中弥漫着爱与胜利的气息!您和您的搭档刚刚赢得了一枚值得收藏的科拉爱人节纪念币。您的浪漫纪念品已经送达至您在斯坦顿的住所。 -ea_ui_reward_Valentines_Title=科拉爱人节快乐! -ea_ui_reward_VanduulSwarm_Msg=“2946侵略者”解锁! 剜度长刀的Pledge商店页面现已解锁。 -ea_ui_reward_VanduulSwarm_Title=剜度潮已击败! -ea_ui_reward_Xmas_Msg=恭喜您获得了一个光灯节主题的企鹅皮可。愿您的盏灯在光灯节日下更显明亮。您的新毛绒伙伴已被送至您在斯坦顿的住所。 -ea_ui_reward_Xmas_Title=光灯节快乐! -ea_ui_scoreboard_title=比赛详情 -ea_ui_scoring_AprilFoolsHotdogCollected=双管热狗已搜集 -ea_ui_scoring_AprilFoolsHotdogDenied=阻止双管热狗收集 -ea_ui_scoring_Attacker=进攻者 -ea_ui_scoring_CapContested=占领目标中 - 争夺 -ea_ui_scoring_CapObjective=占领目标中 -ea_ui_scoring_CaptureCloseCall=千钧一发 -ea_ui_scoring_CaptureComplete=已占取目标 -ea_ui_scoring_CaptureInitiated=开始占取 -ea_ui_scoring_CaptureNeutralized=肃清 -ea_ui_scoring_CaptureReversing=中止占取 -ea_ui_scoring_Capturing=占取 -ea_ui_scoring_Contesting=抢夺 -ea_ui_scoring_ControlTerminalDomination=控制终端 -ea_ui_scoring_Defender=防御者 -ea_ui_scoring_DistortionDamage=畸变伤害 -ea_ui_scoring_DistortionDisabled=飞船已瘫痪 -ea_ui_scoring_Hemorrhage=大出血 -ea_ui_scoring_KillCollected=击杀已收集 -ea_ui_scoring_KillDenied=阻止击杀 -ea_ui_scoring_LosingContested=失去目标中 - 争夺 -ea_ui_scoring_LunarNewYearCoinCollected=击杀已收集 -ea_ui_scoring_LunarNewYearCoinDenied=阻止硬币收集 -ea_ui_scoring_MatchDefeat=战败 -ea_ui_scoring_MatchVictory=胜利 -ea_ui_scoring_MeleeKill=近战击杀 -ea_ui_scoring_ObjectiveDamaged=目标受损 -ea_ui_scoring_ObjectiveDestroyed=目标已被摧毁 -ea_ui_scoring_PlayerBleeding=流血 -ea_ui_scoring_RevCapture=中止占领 -ea_ui_scoring_SecondPlace=第二名 -ea_ui_scoring_TakeDown=击倒击杀 -ea_ui_scoring_ThirdPlace=第三名 -ea_ui_scoring_VehiclePartDetached=部件分离 -ea_ui_screens_crossroads_aa_status=防空系统状态 -ea_ui_screens_crossroads_backup_power=备用电源: -ea_ui_screens_crossroads_button_hack=骇入 -ea_ui_screens_crossroads_button_o_clock=超频 -ea_ui_screens_crossroads_com_link_status=轨道站点通信状态 -ea_ui_screens_crossroads_generic_compromised=损害 -ea_ui_screens_crossroads_generic_cooldown=冷却 -ea_ui_screens_crossroads_generic_destroyed=已摧毁 -ea_ui_screens_crossroads_generic_error=错误 -ea_ui_screens_crossroads_generic_normal=正常 -ea_ui_screens_crossroads_generic_normalizing=正常化 -ea_ui_screens_crossroads_generic_offline=离线 -ea_ui_screens_crossroads_generic_online=在线 -ea_ui_screens_crossroads_generic_overloading=过载 -ea_ui_screens_crossroads_generic_rebooting=重启 -ea_ui_screens_crossroads_generic_shut_down=关闭 -ea_ui_screens_crossroads_generic_start_up=启动 -ea_ui_screens_crossroads_generic_sys_status=系统状态 -ea_ui_screens_crossroads_hack_start=骇入初始化中... -ea_ui_screens_crossroads_health_no_colon=健康值 -ea_ui_screens_crossroads_health_with_colon=健康值: -ea_ui_screens_crossroads_label_term_a=终端 A -ea_ui_screens_crossroads_label_term_b=终端 B -ea_ui_screens_crossroads_laser_status=轨道采矿激光状态 -ea_ui_screens_crossroads_main_power=主电源: -ea_ui_screens_crossroads_overload_start=过载初始化中... -ea_ui_screens_crossroads_overloading_error=警告:超载错误 -ea_ui_screens_crossroads_radar_status=雷达系统状态 -ea_ui_screens_crossroads_rebooting_with_para=重启中... -ea_ui_screens_crossroads_safety_proto=安全协议: -ea_ui_screens_crossroads_stand_by=请等待 -ea_ui_screens_crossroads_status_error=状态:错误 -ea_ui_screens_crossroads_target_AA_guns=防空炮 -ea_ui_screens_crossroads_target_laser=采矿激光 -ea_ui_screens_crossroads_target_radar=通讯雷达 -ea_ui_screens_crossroads_this_system_error=此系统遇到技术问题,可能无法响应用户输入。 +ea_ui_reward_GunGame_Msg=You beat the competition in Gun Rush! '2953 Master-At-Arms' Spectrum Badge has been unlocked! +ea_ui_reward_GunGame_Title='2953 Master-At-Arms' Unlocked! +ea_ui_reward_Ironman_Msg=Congratulations! You completed this mode without dying. You have been awarded the 'AC - Ironman' Spectrum Badge! +ea_ui_reward_Ironman_Title='AC - Ironman' Unlocked! +ea_ui_reward_LunarNewYear_Msg=This new year is off to a great start! You came out on top and earned yourself a collectable Year of the Dog Coin that has been delivered to your Stanton residence. May it bring you good fortune and prosperity. +ea_ui_reward_LunarNewYear_Title=HAPPY RED FESTIVAL! +ea_ui_reward_ModeTester_Msg=Thank you for playing each of this release's Experimental Modes. You've been awarded the '999th Test Squadron' Spectrum Badge! +ea_ui_reward_ModeTester_Title='999th Test Squadron' Unlocked! +ea_ui_reward_OfflineWarning=Rewards are disabled in Offline Mode. +ea_ui_reward_PirateSwarm_Msg='2953 Pirate Aggressor' Unlocked! The Pirate Gladius & Caterpillar variants are now unlocked for purchase in the Pledge Store. +ea_ui_reward_PirateSwarm_Title=Pirate Swarm Defeated! +ea_ui_reward_StPatricks_Msg=You tempted fate and emerged victorious! As proof that luck favors the bold, a commemorative Stella Fortuna coin has been shipped to your Stanton residence. May it bring you good fortune all year long. +ea_ui_reward_StPatricks_Title=HAPPY STELLA FORTUNA! +ea_ui_reward_TankCommander_Msg=You proved to be a reliable tank operator! You've been awarded the '2953 Tank Commander' Spectrum Badge! +ea_ui_reward_TankCommander_Title='2953 Tank Commander' Unlocked! +ea_ui_reward_Valentines_Msg=Love and victory are in the air! You and your partner just earned yourselves a special collectable Coramor Coin. Your new romantic keepsake has been shipped to your Stanton residence. +ea_ui_reward_Valentines_Title=HAPPY CORAMOR! +ea_ui_reward_VanduulSwarm_Msg='2946 Aggressor' Unlocked! The Vanduul Glaive pledge page is now unlocked. +ea_ui_reward_VanduulSwarm_Title=Vanduul Swarm Defeated! +ea_ui_reward_Xmas_Msg=Congratulations on earning a Luminalia-themed Pico the Penguin. May your lamp burn a little brighter this holiday season. Your new plushy friend has been shipped to your Stanton residence. +ea_ui_reward_Xmas_Title=HAPPY LUMINALIA! +ea_ui_scoreboard_title=Match Info +ea_ui_scoring_AprilFoolsHotdogCollected=Double Dog Collected +ea_ui_scoring_AprilFoolsHotdogDenied=Double Dog Denied +ea_ui_scoring_Attacker=Attacker +ea_ui_scoring_CapContested=Capturing Objective - Contested +ea_ui_scoring_CapObjective=Capturing Objective +ea_ui_scoring_CaptureCloseCall=Close Call +ea_ui_scoring_CaptureComplete=Capture Complete +ea_ui_scoring_CaptureInitiated=Capture Initiated +ea_ui_scoring_CaptureNeutralized=Neutralized +ea_ui_scoring_CaptureReversing=Reversing Capture +ea_ui_scoring_Capturing=Capturing +ea_ui_scoring_Contesting=Contesting +ea_ui_scoring_ControlTerminalDomination=Terminal Domination +ea_ui_scoring_Defender=Defender +ea_ui_scoring_DistortionDamage=Distortion +ea_ui_scoring_DistortionDisabled=Disabled Ship +ea_ui_scoring_Hemorrhage=Hemorrhage +ea_ui_scoring_KillCollected=Kill Collected +ea_ui_scoring_KillDenied=Kill Denied +ea_ui_scoring_LosingContested=Losing Objective - Contested +ea_ui_scoring_LunarNewYearCoinCollected=Coin Collected +ea_ui_scoring_LunarNewYearCoinDenied=Coin Denied +ea_ui_scoring_MatchDefeat=Defeat +ea_ui_scoring_MatchVictory=Victory +ea_ui_scoring_MeleeKill=Melee Kill +ea_ui_scoring_ObjectiveDamaged=Objective Damaged +ea_ui_scoring_ObjectiveDestroyed=Objective Destroyed +ea_ui_scoring_PlayerBleeding=Bleeding +ea_ui_scoring_RevCapture=Reversing Capture +ea_ui_scoring_SecondPlace=2nd Place +ea_ui_scoring_TakeDown=Takedown Kill +ea_ui_scoring_ThirdPlace=3rd Place +ea_ui_scoring_VehiclePartDetached=Part Detached +ea_ui_screens_crossroads_aa_status=Anti-Air System Status +ea_ui_screens_crossroads_backup_power=Backup Power: +ea_ui_screens_crossroads_button_hack=Hack +ea_ui_screens_crossroads_button_o_clock=Overclock +ea_ui_screens_crossroads_com_link_status=Orbital Station Comlink Status +ea_ui_screens_crossroads_generic_compromised=Compromised +ea_ui_screens_crossroads_generic_cooldown=Cooldown +ea_ui_screens_crossroads_generic_destroyed=Destroyed +ea_ui_screens_crossroads_generic_error=Error +ea_ui_screens_crossroads_generic_normal=Normal +ea_ui_screens_crossroads_generic_normalizing=Normalizing +ea_ui_screens_crossroads_generic_offline=Offline +ea_ui_screens_crossroads_generic_online=Online +ea_ui_screens_crossroads_generic_overloading=Overloading +ea_ui_screens_crossroads_generic_rebooting=Rebooting +ea_ui_screens_crossroads_generic_shut_down=Shutting Down +ea_ui_screens_crossroads_generic_start_up=Starting Up +ea_ui_screens_crossroads_generic_sys_status=System Status +ea_ui_screens_crossroads_hack_start=Hack Initializing... +ea_ui_screens_crossroads_health_no_colon=Health +ea_ui_screens_crossroads_health_with_colon=Health: +ea_ui_screens_crossroads_label_term_a=Terminal A +ea_ui_screens_crossroads_label_term_b=Terminal B +ea_ui_screens_crossroads_laser_status=Orbital Mining Laser Status +ea_ui_screens_crossroads_main_power=Main Power: +ea_ui_screens_crossroads_overload_start=Overload Initializing... +ea_ui_screens_crossroads_overloading_error=Warning: Overloading Error +ea_ui_screens_crossroads_radar_status=Radar System Status +ea_ui_screens_crossroads_rebooting_with_para=Rebooting... +ea_ui_screens_crossroads_safety_proto=Safety Protocols: +ea_ui_screens_crossroads_stand_by=Please Stand By +ea_ui_screens_crossroads_status_error=Status: Error +ea_ui_screens_crossroads_target_AA_guns=AA Guns +ea_ui_screens_crossroads_target_laser=Mining Laser +ea_ui_screens_crossroads_target_radar=Comms Radar +ea_ui_screens_crossroads_this_system_error=This system is experiencing technical difficulties and may not respond to user input. ea_ui_screens_crossroads_turret_greeble01=Radar Turret TR-03 // HACK.N.IO ea_ui_screens_crossroads_turret_greeble02=PW ea_ui_screens_crossroads_turret_greeble03=FVK ea_ui_screens_crossroads_turret_greeble04=SNR -ea_ui_screens_crossroads_turret_greeble05=攻击 +ea_ui_screens_crossroads_turret_greeble05=ATTACK ea_ui_screens_crossroads_turret_greeble06=96 ea_ui_screens_crossroads_turret_greeble07=77 ea_ui_screens_crossroads_turret_greeble08=32 ea_ui_screens_crossroads_turret_greeble09=75 ea_ui_screens_crossroads_turret_greeble10=ERROR.CIV.31 ea_ui_screens_crossroads_turret_greeble11=SEARCHING... // UI.2313 -ea_ui_screens_crossroads_turret_greeble12=发现病毒.0009 +ea_ui_screens_crossroads_turret_greeble12=FOUND VIRUS.0009 ea_ui_screens_crossroads_turret_greeble13=RECOMMEND REBOOT // SHUTDOWN ea_ui_screens_crossroads_turret_greeble14=STATUS LVL.01 ea_ui_screens_crossroads_turret_greeble15=1088712032 @@ -44929,90 +44929,90 @@ ea_ui_screens_crossroads_turret_greeble21=84727291238 ea_ui_screens_crossroads_turret_greeble22=10384502 ea_ui_screens_crossroads_turret_greeble23=3838292944 ea_ui_screens_crossroads_turret_greeble24=AA Guns GA-11 // VI -ea_ui_spawning_Armor=装甲 -ea_ui_spawning_Crew=船员: -ea_ui_spawning_Deploy=Deploy 部署 -ea_ui_spawning_Driver=驾驶员 -ea_ui_spawning_Extra=额外的 -ea_ui_spawning_ForceRespawn=强制重生: -ea_ui_spawning_LoadoutErrorDesc=加载配装过程中出现错误。您可能需要前往RSI官网进行账号重置。 -ea_ui_spawning_LoadoutErrorTitle=配装错误 -ea_ui_spawning_Locked=已锁定 -ea_ui_spawning_MulticrewDisabled=多船员已关闭 -ea_ui_spawning_MulticrewEnabled=多船员已开启 -ea_ui_spawning_NoSelection=重生点未选择 -ea_ui_spawning_NoVehicles=无剩余载具 -ea_ui_spawning_OnFoot=徒步 -ea_ui_spawning_Passenger=乘客 -ea_ui_spawning_Primary=首要的 -ea_ui_spawning_Respawning=重生中... -ea_ui_spawning_Secondary=次要的 -ea_ui_spawning_SelectLocation=选择一个位置 -ea_ui_spawning_SelectSpawn=选择重生点 -ea_ui_spawning_SelectSpawnPoint=选择重生点 -ea_ui_spawning_SelectYourLoadout=选择装备 -ea_ui_spawning_Spawning=生成中 -ea_ui_spawning_Turret=炮塔 -ea_ui_spawning_Unavailable=不可用 -ea_ui_spawning_Unlock=访问以解锁 -ea_ui_spawning_Wait=等待 -ea_ui_spawning_loadout_AntiVehicle=反载具 -ea_ui_spawning_loadout_ArmorSet=护甲套装 -ea_ui_spawning_loadout_Assault=突击手 -ea_ui_spawning_loadout_Custom=自定义%d -ea_ui_spawning_loadout_Heavy=重型武力 -ea_ui_spawning_loadout_Medic=医疗兵 -ea_ui_spawning_loadout_Primary1=主武器1 -ea_ui_spawning_loadout_Primary2=主武器2 -ea_ui_spawning_loadout_Recon=侦察兵 -ea_ui_spawning_loadout_Sidearm=副武器 -ea_ui_spawning_loadout_Sniper=狙击手 -ea_ui_spawning_loadout_Soldier=士兵 -ea_ui_spawning_loadout_Utility=工具 -ea_ui_spawning_location_Admin=指挥部 -ea_ui_spawning_location_Communications=通讯中心 -ea_ui_spawning_location_Garage=车库 -ea_ui_spawning_location_Hangar=机库 -ea_ui_spawning_location_NavyBackup=海军后援基地 -ea_ui_spawning_location_PirateBackup=海盗后援基地 -ea_ui_spawning_location_Security=安保站 -ea_ui_spawning_location_TrainStation=列车站 -ea_ui_spawning_location_URSAMobile=URSA载具 -ea_ui_spawning_location_ValkyrieMobile=女武神载具 -ea_ui_spawning_vehicleslot=槽位%u -ea_ui_spectator_CycleCamera=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] 切换摄像头 -ea_ui_spectator_CycleMode=[~action(spectator|spectate_gen_nextmode|?)] 切换模式 -ea_ui_spectator_CycleTarget=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] 切换目标 -ea_ui_spectator_LockCamera=[~action(spectator|spectate_toggle_lock_target|?)] 锁定目标 -ea_ui_spectator_Respawn= [~action(default|respawn|?)] 重生 -ea_ui_spectator_Title=观察 -ea_ui_spectator_ToggleHUD=[~action(spectator|spectate_toggle_hud|?)] 切换HUD -ea_ui_spectator_UnlockCamera=[~action(spectator|spectate_toggle_lock_target|?)] 取消锁定目标 -ea_ui_vanduulswarm_SurviveUpdate=距离敌方来袭还有:%s +ea_ui_spawning_Armor=Armor +ea_ui_spawning_Crew=Crew: +ea_ui_spawning_Deploy=Deploy +ea_ui_spawning_Driver=Driver +ea_ui_spawning_Extra=Extra +ea_ui_spawning_ForceRespawn=Forcing Respawn: +ea_ui_spawning_LoadoutErrorDesc=An error occurred loading your loadout. You may need to perform a character reset on the RSI website. +ea_ui_spawning_LoadoutErrorTitle=LOADOUT ERROR +ea_ui_spawning_Locked=LOCKED +ea_ui_spawning_MulticrewDisabled=Multicrew Disabled +ea_ui_spawning_MulticrewEnabled=Multicrew Enabled +ea_ui_spawning_NoSelection=Spawn Not Selected +ea_ui_spawning_NoVehicles=No Vehicles Remaining +ea_ui_spawning_OnFoot=On Foot +ea_ui_spawning_Passenger=Passenger +ea_ui_spawning_Primary=Primary +ea_ui_spawning_Respawning=RESPAWNING... +ea_ui_spawning_Secondary=Secondary +ea_ui_spawning_SelectLocation=SELECT A LOCATION +ea_ui_spawning_SelectSpawn=Select Spawn +ea_ui_spawning_SelectSpawnPoint=Select Spawn Point +ea_ui_spawning_SelectYourLoadout=Select Your Loadout +ea_ui_spawning_Spawning=Spawning +ea_ui_spawning_Turret=Turret +ea_ui_spawning_Unavailable=Unavailable +ea_ui_spawning_Unlock=Visit To Unlock +ea_ui_spawning_Wait=Wait +ea_ui_spawning_loadout_AntiVehicle=Anti-vehicle +ea_ui_spawning_loadout_ArmorSet=Armor Set +ea_ui_spawning_loadout_Assault=Assault +ea_ui_spawning_loadout_Custom=Custom %d +ea_ui_spawning_loadout_Heavy=Heavy +ea_ui_spawning_loadout_Medic=Medic +ea_ui_spawning_loadout_Primary1=Primary 1 +ea_ui_spawning_loadout_Primary2=Primary 2 +ea_ui_spawning_loadout_Recon=Recon +ea_ui_spawning_loadout_Sidearm=Sidearm +ea_ui_spawning_loadout_Sniper=Sniper +ea_ui_spawning_loadout_Soldier=Soldier +ea_ui_spawning_loadout_Utility=Utility +ea_ui_spawning_location_Admin=Admin +ea_ui_spawning_location_Communications=Communications +ea_ui_spawning_location_Garage=Garage +ea_ui_spawning_location_Hangar=Hangar +ea_ui_spawning_location_NavyBackup=Navy Backup +ea_ui_spawning_location_PirateBackup=Pirate Backup +ea_ui_spawning_location_Security=Security +ea_ui_spawning_location_TrainStation=Train Station +ea_ui_spawning_location_URSAMobile=URSA Mobile +ea_ui_spawning_location_ValkyrieMobile=Valkyrie Mobile +ea_ui_spawning_vehicleslot=Slot %u +ea_ui_spectator_CycleCamera=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle camera +ea_ui_spectator_CycleMode=[~action(spectator|spectate_gen_nextmode|?)] Cycle mode +ea_ui_spectator_CycleTarget=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle target +ea_ui_spectator_LockCamera=[~action(spectator|spectate_toggle_lock_target|?)] Lock Target +ea_ui_spectator_Respawn= [~action(default|respawn|?)] Respawn +ea_ui_spectator_Title=Spectating +ea_ui_spectator_ToggleHUD=[~action(spectator|spectate_toggle_hud|?)] Toggle HUD +ea_ui_spectator_UnlockCamera=[~action(spectator|spectate_toggle_lock_target|?)] Unlock Target +ea_ui_vanduulswarm_SurviveUpdate=Hostiles Incoming: %s ea_ui_vehicle_USSBugsmasher=Bugsmasher -ecn_from=应急通信网络 -ecn_hackprevent_desc_001=注意:有未经授权人员试图从~mission(Location)夺取应急通信网络的控制权限。请该地区任何有能力提供援助的飞船立即前去阻止对重要公共安全基础设施的非法破坏行为。 -ecn_hackprevent_title_001=ECN警报:网络入侵 -elevator_accessing=接入中央运输系统中 -elevator_computing=计算路径中 -elevator_connecting=连接中 -elevator_contacts=联系人 -elevator_creating_instance=准备中 -elevator_currentfloor=当前楼层 -elevator_fail_no_destination=此处没有可以选择的目的地。 -elevator_fail_server_full=所有电梯当前已满员。\n请稍后重试。 -elevator_interrogating=查询运输系统中 -elevator_is_at_location=电梯位置 -elevator_launch=启动 -elevator_nextfloor=下一层 -elevator_party_members=小组成员 -elevator_quick_join=快速加入 -elevator_requesting=请求运载中 -elevator_validating=验证授权码 -elevator_welcome1=电梯运输控制台 版本1.1 -elevator_welcome2=请触摸屏幕进行操作 -elevator_welcome3=搜索位置 -elevator_your_location=你的位置 +ecn_from=Emergency Communication Network +ecn_hackprevent_desc_001=ATTENTION: There has been an unauthorized attempt at ~mission(Location) to access the system controls for the Emergency Communication Network. Any available ships in the area capable of rendering assistance to prevent this unlawful sabotage of vital public security infrastructure are requested to do so immediately. +ecn_hackprevent_title_001=ECN ALERT: Network Intrusion +elevator_accessing=ACCESSING CENTRALTRANSPORT SYSTEM +elevator_computing=COMPUTING ROUTE +elevator_connecting=CONNECTING +elevator_contacts=Contacts +elevator_creating_instance=Preparing +elevator_currentfloor=Current Floor +elevator_fail_no_destination=No destination available from location. +elevator_fail_server_full=All instances are currently full.\nPlease try again later. +elevator_interrogating=INTERROGATING TRANSPORT SYSTEM +elevator_is_at_location=Elevator Location +elevator_launch=LAUNCH +elevator_nextfloor=Next Floor +elevator_party_members=Party members +elevator_quick_join=Quick join +elevator_requesting=REQUESTING TRANSIT +elevator_validating=VALIDATING AUTHORIZATION CODE +elevator_welcome1=ELEVATOR TRANSPORT CONSOLE v1.1 +elevator_welcome2=PLEASE TOUCH SCREEN TO PROCEED +elevator_welcome3=SEARCHING LOCATIONS +elevator_your_location=Your Location eliminatespecificracer_obj_display_01,P=Luca Brunt: Eliminate ~mission(EliminateSpecificRacer) before the end of the race. eliminatespecificracer_obj_display_01b,P=Luca Brunt: Finish the race eliminatespecificracer_obj_long_01,P=Luca Brunt: UEC ~mission(EliminateSpecificRacerReward) - Eliminate ~mission(EliminateSpecificRacer) before the end of the race and finish the race. @@ -45078,1012 +45078,1012 @@ engineering_ui_tab_gravity,P=Gravity engineering_ui_tab_items,P=Items engineering_ui_tab_lifeSupport,P=Life Support engineering_ui_tab_rooms,P=Rooms -entrance_airlock=气闸 -entrance_canopy=顶棚 -entrance_cargo=货舱 -entrance_dock=对接口 -entrance_elevator=电梯 -entrance_escapepod=逃生舱 -entrance_hatch=舱口 -entrance_ladder=梯子 -entrance_ramp=入口坡道 -entrance_seat=座位 -escort_safety_client_0001=递送 -escort_safety_client_0002=研究 -escort_safety_client_0003=交易 -escort_safety_client_0004=运输 -escort_safety_client_0005=补充燃料 -escort_safety_client_0006=采矿 -escort_safety_danger_0001=他们检测到该地区可能存在的敌对威胁,要是没人陪着他们根本不敢出门. -escort_safety_danger_0002=似乎有什么东西吓到了他们.这帮怂逼还想要多点人来保他们. -escort_safety_danger_0003=不幸的是,他们那边是臭名昭著的非法份子聚集地.建议保持警惕. -escort_safety_danger_0004=我们已经收到过数个其他飞船在此区域内受到袭击的报告.去那就是自讨苦吃. -escort_safety_danger_0005=他们的一支舰队已经被摧毁.此区域内的敌人应当被认定为极度危险. -escort_safety_danger_0006=像那种船就是主要挨打对象,这要是都不死就nm离谱.说实话,他们就不该去那种地方作死. +entrance_airlock=Airlock +entrance_canopy=Canopy +entrance_cargo=Cargo Bay +entrance_dock=Docking Collar +entrance_elevator=Elevator +entrance_escapepod=Escape Pod +entrance_hatch=Hatch +entrance_ladder=Ladder +entrance_ramp=Ramp Access +entrance_seat=Seat +escort_safety_client_0001=delivery +escort_safety_client_0002=research +escort_safety_client_0003=trade +escort_safety_client_0004=courier +escort_safety_client_0005=refueling +escort_safety_client_0006=mining +escort_safety_danger_0001=They have detected what could be a hostile threat in the area and would rather not engage without assistance.  +escort_safety_danger_0002=Something appears to have spooked them. Seems they'd rather be safe than sorry and want some extra protection.  +escort_safety_danger_0003=Unfortunately, the area they are in is a known outlaw hunting ground. Caution is advised.  +escort_safety_danger_0004=We've had a couple reports of other ships being hit in that area. Go in expecting trouble.  +escort_safety_danger_0005=One of their convoy has already been destroyed. The hostiles in the area should be considered extremely dangerous.  +escort_safety_danger_0006=A ship like that is a prime target and if they get out of there alive, it'll be a miracle. To be frank, they should never have gone in by themselves in the first place.  escort_safety_desc=~mission(Description) -escort_safety_desc_0001=~mission(Client)的船被困在~mission(Location)了,需要将其救援至~mission(Destination)。~mission(Danger)如护卫人员与敌方交战,将支付战斗津贴。请尽快出发,别让他们在"外面"等太久。 -escort_safety_desc_0002=我们接到~mission(Client)的紧急请求,需要从~mission(Location)到~mission(Destination)的护航。如录用,你将会被要求立即到集合点报到并开始任务。~mission(Danger)如遇敌人,将会支付战斗津贴。 -escort_safety_desc_0003=任何具有作战能力且有意愿并可以随时飞往~mission(Location)的的飞船,~mission(Client) 需要在前往~mission(Destination)的路上护航。~mission(Danger)与任何敌船交战将会支付危险津贴。 +escort_safety_desc_0001=A ~mission(Client) ship is stuck out in ~mission(Location) and needs an extraction to ~mission(Destination). ~mission(Danger)If escorts do engage with hostiles, combat pay will be issued. Be ready to roll out as soon as possible. Don't want to keep them waiting out there any longer than necessary.  +escort_safety_desc_0002=We have been contacted by a ~mission(Client) vessel that is in urgent need of escort from ~mission(Location) to ~mission(Destination). If hired, you would be expected to report to the rendezvous point and begin immediately. ~mission(Danger)Combat pay will be issued if enemy contact is made.  +escort_safety_desc_0003=To any available vessels with combat capabilities who are willing and ready to fly to ~mission(Location), a ~mission(Client) ship is in need of escort to ~mission(Destination). ~mission(Danger)Engaging with any enemy ships will result in hazard pay.  escort_safety_from=~mission(Contractor) -escort_safety_location_0001=一个安全地点 -escort_safety_location_0002=一个安全出口 -escort_safety_location_0003=他们的目的地 -escort_safety_location_0004=能让他们量子航行的位置 -escort_safety_obj_long_01=在~mission(Client)飞船的遇险信标处集合。 -escort_safety_obj_long_02=准备启航时转为护航阵型. -escort_safety_obj_long_03=护送~mission(Client)至~mission(Destination)。 -escort_safety_obj_marker_01=遇险信标 -escort_safety_obj_marker_02=保护 -escort_safety_obj_opt_01=战斗津贴 -escort_safety_obj_short_01=在信标处集合 -escort_safety_obj_short_02=保持阵型 -escort_safety_obj_short_03=护送至安全地带 -escort_safety_obj_short_03a=目的地 +escort_safety_location_0001=a safe point +escort_safety_location_0002=a point of safe egress +escort_safety_location_0003=their destination +escort_safety_location_0004=somewhere they can quantum from +escort_safety_obj_long_01=Rendezvous at the ~mission(Client) ship's distress beacon. +escort_safety_obj_long_02=Move into protective formation while the ship prepares to travel. +escort_safety_obj_long_03=Escort the ~mission(Client) ship to ~mission(Destination). +escort_safety_obj_marker_01=Distress Beacon +escort_safety_obj_marker_02=Protect +escort_safety_obj_opt_01=Combat Pay Bonus +escort_safety_obj_short_01=Rendezvous at Beacon +escort_safety_obj_short_02=Hold In Formation +escort_safety_obj_short_03=Escort to Safety +escort_safety_obj_short_03a=Destination escort_safety_title=~mission(Title) -escort_safety_title_0001=需要武装护卫 -escort_safety_title_0002=紧急护卫需求 -escort_safety_title_0003=需要救援 -escort_safety_title_0004=护送至安全地带 -escort_scan_ally_001=研究员 -escort_scan_ally_002=矿工 -escort_scan_ally_003=测量员 -escort_scan_ally_004=侦查员 -escort_scan_complexity_001=一个导航点 -escort_scan_complexity_002=一个位置 -escort_scan_complexity_003=一个扫描点 -escort_scan_complexity_004=几个经停点 -escort_scan_complexity_005=几个位置 -escort_scan_complexity_006=几个导航点 -escort_scan_complexity_007=一系列经停点 -escort_scan_complexity_008=一系列位置 -escort_scan_complexity_009=一系列导航点 -escort_scan_danger_001=尽管所有的迹象都表明只有极小的可能遇到敌人,但还请做好准备,以防万一.如与敌人接触,将根据战绩给予相应的酬劳. -escort_scan_danger_002=这条路线多半会遇到敌人.如果交战,会有相应的战斗津贴. -escort_scan_danger_003=警告,这是一条危险的路线,极有可能与不法分子相遇,请做好准备。~mission(Contractor)愿意为有效率的战斗支付相当可观的数目。 +escort_safety_title_0001=Armed Guard Needed +escort_safety_title_0002=Urgently Need Protection +escort_safety_title_0003=Extraction Needed +escort_safety_title_0004=Escort to Safety +escort_scan_ally_001=researcher +escort_scan_ally_002=miner +escort_scan_ally_003=surveyor +escort_scan_ally_004=scout +escort_scan_complexity_001=a single nav point +escort_scan_complexity_002=a single location +escort_scan_complexity_003=a scan point +escort_scan_complexity_004=a couple stops +escort_scan_complexity_005=a few locations +escort_scan_complexity_006=several navpoints +escort_scan_complexity_007=a series of stops +escort_scan_complexity_008=a series of locations +escort_scan_complexity_009=a list of navpoints +escort_scan_danger_001=Although all signs indicate a light possibility of hostile contact, please be prepared, just in case. However, in the event of enemy contact, compensation will be granted based on performance.  +escort_scan_danger_002=This route will mostly likely encounter hostiles. If engaged, combat bonuses will be paid.  +escort_scan_danger_003=Warning, this is a dangerous route with a high probability of outlaw contact. Prepare accordingly. ~mission(Contractor) is willing to offer a competitive payment for combat effectiveness.  escort_scan_desc=~mission(Description) -escort_scan_desc_0001=~mission(Contractor)在找一个有空能尽快与~mission(Client)会合并在~mission(EscortNum)中进行护航的合约人。~mission(Danger)款项将会在~mission(Client)安全返回后发放。 -escort_scan_desc_0002=急需紧急护航\n\n现需~mission(EscortType)在~mission(Client)前往~mission(EscortNum)的路上护航。~mission(Danger)款项将会在~mission(Contractor)确认后根据完成情况发放。 -escort_scan_desc_0003=需要武装押运。~mission(Contractor)急需一些飞行员去集合点与~mission(Client)在~mission(location)会合,以在他们前往~mission(EscortNum)的路上保护他们。~mission(Danger)款项将在工作结束后发放。~mission(Client)现在已经在去集合点的路上了,希望你能守时。 -escort_scan_desc_0004=~mission(Contractor)想雇个保镖好在~mission(Client)前往~mission(EscortNum)的路上保护他。仅限专业守时的申请人,别迟到好好干活。款项将在工作结束后发放。~mission(Danger) -escort_scan_desc_0005=~mission(Contractor)正在星系中进行扫描任务并需要一些飞行员来给~mission(Client)充当安保人员。护航人员将会在~mission(Location)与客户会合进行护航~mission(EscortNum)。如果被录用,你必须立即做好报到准备。~mission(Danger)款项会在工作完成和~mission(Client)安全后发放。 +escort_scan_desc_0001=~mission(Contractor) is looking for available contractors to meet up with a ~mission(Client) as soon as possible and escort them to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon the ~mission(Client)'s safe return. +escort_scan_desc_0002=NOW HIRING FOR IMMEDIATE START\n\nLooking for ~mission(EscortType) to guard a ~mission(Client) while they travel to ~mission(EscortNum). ~mission(Danger)Payment will be certified through ~mission(Contractor) and transferred upon completion. +escort_scan_desc_0003=ARMED ESCORT NEEDED. ~mission(Contractor) seeking pilots to rendezvous with a ~mission(Client) at ~mission(location) and protect them on their journey to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon contract completion. The ~mission(Client) is already en route to the rendezvous currently so punctuality is appreciated. +escort_scan_desc_0004=~mission(Contractor) wants to hire an escort to guard a ~mission(Client) while they travel to ~mission(EscortNum). Professional and punctual applicants only. Show up on time and be ready to work. Payment will be issued at the end of the job. ~mission(Danger) +escort_scan_desc_0005=~mission(Contractor) has been running scanning ops in the system and need pilots to act as a protective detail to a ~mission(Client). Escorts will rendezvous with the client at ~mission(Location) and accompany them while they survey ~mission(EscortNum). If hired, you must be ready to report for duty immediately. ~mission(Danger)Payment will be transferred when the job is complete and the ~mission(Client) is safe. escort_scan_from=~mission(Contractor) -escort_scan_obj_display_02=护送目标飞船 -escort_scan_obj_display_03=扫描结束前原地待命 %ls -escort_scan_obj_display_04=保护目标飞船 -escort_scan_obj_long_01=在集合点信标处与~mission(Client)的飞船会合。 -escort_scan_obj_long_02=护送~mission(Client)到达导航点。 -escort_scan_obj_long_03=扫描结束前原地待命。 -escort_scan_obj_long_04=保护~mission(Client)抗击敌人。 -escort_scan_obj_long_05=护送~mission(Client)到达指定地点。 -escort_scan_obj_marker_03=保护 -escort_scan_obj_marker_05=目的地 -escort_scan_obj_opt_01=战斗津贴 -escort_scan_obj_short_01=于目标飞船会合 -escort_scan_obj_short_02=护送目标飞船 -escort_scan_obj_short_03=坚守阵地 -escort_scan_obj_short_04=保护目标飞船 -escort_scan_obj_short_05=护航至指定地点 +escort_scan_obj_display_02=Escort the Ship +escort_scan_obj_display_03=Hold until scan is complete %ls +escort_scan_obj_display_04=Protect the Ship +escort_scan_obj_long_01=Meet with the ~mission(Client)'s ship at the rendezvous beacon. +escort_scan_obj_long_02=Escort ~mission(Client) to the nav point. +escort_scan_obj_long_03=Hold until scan is complete. +escort_scan_obj_long_04=Protect ~mission(Client) against hostile forces. +escort_scan_obj_long_05=Escort ~mission(Client) to their final destination. +escort_scan_obj_marker_03=Protect +escort_scan_obj_marker_05=Destination +escort_scan_obj_opt_01=Combat Pay Bonus +escort_scan_obj_short_01=Rendezvous with Ship +escort_scan_obj_short_02=Escort the Ship +escort_scan_obj_short_03=Hold Position +escort_scan_obj_short_04=Protect the Ship +escort_scan_obj_short_05=Escort To Destination escort_scan_title=~mission(Title) -escort_scan_title_0001=护航合约 -escort_scan_title_0002=需要额外安保 -escort_scan_title_0003=Scanning Run正在扫描 -escort_scan_title_0004=正在护航 -escort_scan_title_0005=需要护航 -escort_scan_type_001=保安 -escort_scan_type_002=一队安保 -escort_scan_type_003=武装押运 -escort_scan_type_004=护航 -escort_scan_type_005=战斗护航 -escortscan_MissionStart_Timer=请前往指定地点与 ~mission(Client) %ls 会合 -escortscan_obj_marker_01=集合点 -escortscan_obj_marker_02=护航 -escortscan_obj_marker_02a=导航点 -fine_terminal_Header=罚款 -fine_terminal_Infraction_Heading=罪名 -fine_terminal_LoggingIn=正在访问系统 -fine_terminal_Logout=正在登出 -fine_terminal_Surrender=投降 -fine_terminal_cost_heading=罚款 -fine_terminal_escalated=增额罚款 -fine_terminal_esclated=滞纳金 -fine_terminal_icon=答疑 +escort_scan_title_0001=Escort Contract +escort_scan_title_0002=Need Extra Security +escort_scan_title_0003=Scanning Run +escort_scan_title_0004=Protection Run +escort_scan_title_0005=Need an Escort +escort_scan_type_001=security +escort_scan_type_002=a protective detail  +escort_scan_type_003=armed escorts +escort_scan_type_004=escorts +escort_scan_type_005=combat escorts +escortscan_MissionStart_Timer=Rendezvous with ~mission(Client) %ls +escortscan_obj_marker_01=Rendezvous +escortscan_obj_marker_02=Escort +escortscan_obj_marker_02a=Nav Point +fine_terminal_Header=Fines +fine_terminal_Infraction_Heading=Infraction +fine_terminal_LoggingIn=Accessing System +fine_terminal_Logout=Logging Out +fine_terminal_Surrender=Surrender +fine_terminal_cost_heading=Fine +fine_terminal_escalated=Escalated +fine_terminal_esclated=Late Fee +fine_terminal_icon=FAQ fine_terminal_icon_002=X -fine_terminal_informationScreen_Info=\n我怎么被罚款了?\n大多数罚款是由执法人员直接发出的,但也有一些罚款是由载具或手环发现违规行为并自动上传到紧急通讯网络(ECN)系统产生的。\n\n\n什么样的事情会被罚款?\n有关适用于您当前管辖范围的可处以罚款的罪行和轻罪的完整清单,请咨询您的律师。为什么在其他地方合法的事情在这却被开罚单?\n不同的司法管辖区有不同的法律。当你进入一个新的司法管辖区时,你应该检查你的货物是否符合当前司法管辖区的法规要求。\n\n\n为什么我的船被偷了,我还会收到罚单\n在你向执法部门报告载具被盗前(您可以在载具终端上报),你仍然被认为是相关载具的持有者,并对它犯下的某些罪行负责。\n\n\n为什么罚款会金额会上涨?\n为了鼓励及时缴纳罚金,帝国司法办公室(OIJ)为违法者提供了一段从宽处理时间,在这段时间内,新的罚款可以以折扣价支付。如果在此期限届满前没有付款,滞缴部分的罚款价格和罪行严重程度都会升级。\n\n\n如果我不缴纳罚金会发生什么?\n如果你的滞缴罚款达到相应程度,你的犯罪将被记录在案。你的罚款数额越大,从宽处理时间相应越短。OIJ强烈敦促每个人定时检查、按时缴纳罚款。\n\n\n如果我收到错误的罚款怎么办?\n如果您认为您收到了错误的罚款,请与问题委员会联系。尽管这是很少见的情况,但我们一直在努力改进系统,欢迎您的反馈。\n -fine_terminal_informationScreen_Title=常见问题 -fine_terminal_infraction_date=违规日期 -fine_terminal_infraction_location=违规管辖区 -fine_terminal_insufficientfunds_001=余额不足 +fine_terminal_informationScreen_Info=\nHow are fines attributed to me?\nMost fines are issued directly by members of law enforcement, but some result from violations detected by ships and mobiGlas and automatically broadcast to the Emergency Communication Network (ECN) system.\n\n\nWhat sort of things can I get fined for?\nFor a complete list of finable offenses and misdemeanors applicable in your current jurisdiction, please consult your mobiGlas.\n\n\nWhy did I receive a fine for something legal elsewhere?\nCertain jurisdictions have different laws. You should always check the legality of your cargo when entering a new jurisdiction.\n\n\nMy ship was stolen, why am I still receiving fines?\nUnless you report your vehicle stolen to law enforcement (this can be easily done at an ASOP terminal), you are still considered the legal owner of the ship and are responsible for certain crimes perpetrated by it.\n\n\nWhy does the Escalated Fine cost more than the initial price?\nTo encourage prompt payment, the Office of Imperial Justice (OIJ) provides offenders a short period where newly acquired fines may be settled at a discounted initial rate. If payment is not made before this period expires, the fine escalates in both price and severity.\n\n\nWhat happens if I don’t pay my Escalated Fines?\nIf you accumulate enough unpaid escalated fines you will be issued a crimestat. The heavier your escalated fines, the faster this will happen. The OIJ strongly urges everyone to pay their fines regularly and on time.\n\n\nWhat if I receive a fine in error?\nIf you think you have received a fine in error, please contact the Issue Council. While mistakes are rare, we are trying to improve the system all the time and your feedback is welcome.\n +fine_terminal_informationScreen_Title=Frequently Asked Questions +fine_terminal_infraction_date=Infraction Date +fine_terminal_infraction_location=Jurisdiction +fine_terminal_insufficientfunds_001=Insufficient Funds fine_terminal_latewarning_001=! -fine_terminal_login_001=以用户身份登录 -fine_terminal_login_002=以管理员身份登录 -fine_terminal_neglect=罚款缴付期限 -fine_terminal_nofines_001=你没有需要缴纳的罚款 -fine_terminal_paid_001=已付 -fine_terminal_pay_001=支付所有罚款 -fine_terminal_pay_002=支付罚款 -fine_terminal_payearly=升级 -fine_terminal_playerbalance_001=你的账户余额 -fine_terminal_processing=请求处理中... -fine_terminal_returning=返回登陆界面 -fine_terminal_time_001=HH:MM:SS -fine_terminal_time_heading=增额罚款 -fine_terminal_title_001=罚款 & 传讯支付系统 -fine_terminal_total=总额 -fine_terminal_totalfines_001=罚金总额 -fine_terminal_unauthorised=检测到未授权访问 -fleetweek2950_holoviewer_corsair_desc=We at Drake Interplanetary know that sometimes defense isn’t just about protecting what’s yours. Sometimes it’s about striking out and facing the unknown head-on. How can you ever be truly safe if you don’t know what threat is waiting beyond the next mountain range,moon,or jump point? \n\nThanks to a large hold capable of stowing a small vehicle and specially designed asymmetric convertible wings,the Corsair adapts gracefully to unfamiliar atmospheres,combat situations,and hot landing zones. Be ready for anything,and you’ll never be caught unprepared.\n +fine_terminal_login_001=Login As User +fine_terminal_login_002=Login As Admin +fine_terminal_neglect=Payment Due +fine_terminal_nofines_001=You Have No Outstanding Fines. +fine_terminal_paid_001=Paid +fine_terminal_pay_001=Pay All Fines +fine_terminal_pay_002=Pay Fine +fine_terminal_payearly=Escalation In +fine_terminal_playerbalance_001=Your Balance +fine_terminal_processing=Processing Request... +fine_terminal_returning=Returning To Login +fine_terminal_time_001=HH:MM:SS +fine_terminal_time_heading=Escalation +fine_terminal_title_001=Fines & Citations Payment System +fine_terminal_total=Total +fine_terminal_totalfines_001=Total Fines +fine_terminal_unauthorised=Unauthorized Access Detected +fleetweek2950_holoviewer_corsair_desc=We at Drake Interplanetary know that sometimes defense isn’t just about protecting what’s yours. Sometimes it’s about striking out and facing the unknown head-on. How can you ever be truly safe if you don’t know what threat is waiting beyond the next mountain range, moon, or jump point? \n\nThanks to a large hold capable of stowing a small vehicle and specially designed asymmetric convertible wings, the Corsair adapts gracefully to unfamiliar atmospheres, combat situations, and hot landing zones. Be ready for anything, and you’ll never be caught unprepared.\n fleetweek2950_holoviewer_corsair_title=Drake Interplanetary Corsair -fleetweek2950_holoviewer_g12_desc=While larger vehicles like the Tumbril Nova and Anvil Ballista may be better known for their military might,the UEE deploys thousands of smaller tactical vehicles in defense of the Empire. More easily transported to provide greater mission flexibility,these rovers and gravlevs often allow tactical responsiveness to a wider variety of terrain and scenarios. When atmospheric conditions become hostile and can impede flight,having a varied motor pool at your disposal can make all the difference.\n\nOne of the newest rovers to join the ranks is the G12a from Origin Jumpworks. While it may have the sleek lines the manufacturer is known for,the G12a is reinforced with heavier armor and fortified wheels,and comes armed with a full defensive and offensive suite. When deployed,it will initially serve as a patrol vehicle for landing sites located in active combat areas with severe weather patterns.\n +fleetweek2950_holoviewer_g12_desc=While larger vehicles like the Tumbril Nova and Anvil Ballista may be better known for their military might, the UEE deploys thousands of smaller tactical vehicles in defense of the Empire. More easily transported to provide greater mission flexibility, these rovers and gravlevs often allow tactical responsiveness to a wider variety of terrain and scenarios. When atmospheric conditions become hostile and can impede flight, having a varied motor pool at your disposal can make all the difference.\n\nOne of the newest rovers to join the ranks is the G12a from Origin Jumpworks. While it may have the sleek lines the manufacturer is known for, the G12a is reinforced with heavier armor and fortified wheels, and comes armed with a full defensive and offensive suite. When deployed, it will initially serve as a patrol vehicle for landing sites located in active combat areas with severe weather patterns.\n fleetweek2950_holoviewer_g12_title=Origin Jumpworks G12a -fleetweek2950_holoviewer_hercules_desc=The first active-duty starlifter flight was formed in May 2821,when Crusader Industries delivered a dozen Hercules ships during that year’s Invictus Launch Week. Capable of deploying armored vehicles in the midst of heavy enemy fire,the Hercules proved invaluable to battlefield operations. This was apparent on March 2824,when UEE armed forces were called upon to put down a heavily armed group of pirate forces located on a frontier world near the Xi’an border. Two Hercules squadrons,escorted by deep space support fighters,quietly deployed troops and an armored column which defeated the stunned criminal forces in short order. The battle,previously thought to be a particularly hazardous prospect,was won with no losses of UEE personnel and the resulting capture of information would lead directly to the destruction of two pirate outposts and a small capital ship.\n\nWith the recent reintroduction of the Tumbril Nova Tank,the Navy’s fleet of Hercules Starlifters has become busier than ever. However,delivering ground combat vehicles is far from the Hercules’ only task during the ongoing war against the Vanduul. With roads destroyed during the course of attacks,the Hercules Starlifter was a vital part in rescue operations on Urial,rapidly flying in earthmovers and cranes to assist in saving countless lives that would have otherwise perished in the rubble. Logistic vehicles like the Hercules are crucial in the Navy’s ability to respond to the shifting needs of the Empire. \n +fleetweek2950_holoviewer_hercules_desc=The first active-duty starlifter flight was formed in May 2821, when Crusader Industries delivered a dozen Hercules ships during that year’s Invictus Launch Week. Capable of deploying armored vehicles in the midst of heavy enemy fire, the Hercules proved invaluable to battlefield operations. This was apparent on March 2824, when UEE armed forces were called upon to put down a heavily armed group of pirate forces located on a frontier world near the Xi’an border. Two Hercules squadrons, escorted by deep space support fighters, quietly deployed troops and an armored column which defeated the stunned criminal forces in short order. The battle, previously thought to be a particularly hazardous prospect, was won with no losses of UEE personnel and the resulting capture of information would lead directly to the destruction of two pirate outposts and a small capital ship.\n\nWith the recent reintroduction of the Tumbril Nova Tank, the Navy’s fleet of Hercules Starlifters has become busier than ever. However, delivering ground combat vehicles is far from the Hercules’ only task during the ongoing war against the Vanduul. With roads destroyed during the course of attacks, the Hercules Starlifter was a vital part in rescue operations on Urial, rapidly flying in earthmovers and cranes to assist in saving countless lives that would have otherwise perished in the rubble. Logistic vehicles like the Hercules are crucial in the Navy’s ability to respond to the shifting needs of the Empire. \n fleetweek2950_holoviewer_hercules_title=Crusader Industries Hercules -fleetweek2950_holoviewer_kraken_desc=海妖的洪荒之力已被释放,再也无法控制。这艘攻击航母永远地改变了民兵运作的方式,个人防卫这件事上,你永远不想落后于别人。\n\n作为残酷宇宙的自由灯塔和保护者,德雷克行星际现将这艘主力舰级飞船面向所有守护他人者开放购买。海妖既是一间庇护所也是一个设备完全的战争机器,随时准备迎战最凶悍的对手。\n -fleetweek2950_holoviewer_kraken_title=德雷克行星际 海妖 -fleetweek2950_holoviewer_mercury_desc=Good intel is the key to victory. That’s why the UEE Navy is seeking to increase the presence of the Crusader Industries Mercury Star Runner in its fleet this year. Already battle proven on several classified missions,the Mercury has delivered key strategic updates to our forces along the front,including Admiral Bishop himself,that have been the key to multiple hard-earned victories. Especially in “red systems” where comm networks may be non-existent,the Mercury’s ability to carry classified encrypted information has been a boon time and again.\n\nAdditionally,thanks to Crusader’s inclusion of a programmable kill switch and optimized security configurations,there is a significantly reduced chance of highly classified information falling into enemy hands. Pair that with the Mercury’s speed,precision,and cutting-edge countermeasures,it becomes easy to see why Navy Intelligence Officers have come to rely on this star runner for ensuring that information is delivered on time and intact. \n +fleetweek2950_holoviewer_kraken_desc=The Kraken has been released and that means one thing, there’s no putting it back. This attack carrier has changed the way militias operate forever and, when it comes to personal defense, there’s one thing you never want to be - falling behind.\n\nA protector and a beacon of freedom in an often-cruel universe, Drake Interplanetary has made this capital-class ship available to all those tasked with safekeeping those unable to protect themselves. The Kraken is both a sanctuary and a self-contained war machine ready to take on the most daunting adversaries.\n +fleetweek2950_holoviewer_kraken_title=Drake Interplanetary Kraken +fleetweek2950_holoviewer_mercury_desc=Good intel is the key to victory. That’s why the UEE Navy is seeking to increase the presence of the Crusader Industries Mercury Star Runner in its fleet this year. Already battle proven on several classified missions, the Mercury has delivered key strategic updates to our forces along the front, including Admiral Bishop himself, that have been the key to multiple hard-earned victories. Especially in “red systems” where comm networks may be non-existent, the Mercury’s ability to carry classified encrypted information has been a boon time and again.\n\nAdditionally, thanks to Crusader’s inclusion of a programmable kill switch and optimized security configurations, there is a significantly reduced chance of highly classified information falling into enemy hands. Pair that with the Mercury’s speed, precision, and cutting-edge countermeasures, it becomes easy to see why Navy Intelligence Officers have come to rely on this star runner for ensuring that information is delivered on time and intact. \n fleetweek2950_holoviewer_mercury_title=Crusader Industries Mercury -fleetweek2950_holoviewer_nautilus_desc=First introduced nearly four centuries ago,Aegis Dynamics’ Nautilus has made an indelible mark upon the Navy’s long and proud history,but it is just as needed today as when it was introduced during the First Tevarin War. The Nautilus has played a crucial role in the ongoing Vanduul War,using its minelaying capabilities to set up perimeter defenses and define the shape of the conflict. \n\nOne such example is the mission known as the ‘Hellkite Run’ that was part of Operation Mandrake in the Oberon system. Flown by sapper specialists Squadron 761,aka the Alley Vipers,Nautilus minelayers were used to severely limit the Vanduul escape options. Working tirelessly while the main fleet engaged with enemy forces,they were able to deploy pockets of mines and weapon platforms with such precision that an entire Vanduul squadron was eliminated before they could escape the system to cause additional harm.\n -fleetweek2950_holoviewer_nautilus_title=圣盾动力鹦鹉螺 -fleetweek2950_holoviewer_nova_desc=First utilized in the Second Tevarin War,the Nova tank has made a triumphant return to battle in 2948 thanks to efforts of the recently reformed manufacturer Tumbril. Military Historians still recount the original Nova’s performance at the 2605 Battle of Koren Pass where three Nova tanks held off an entire Tevarin strike team for over sixteen hours. While much credit is due to the brave soldiers who fought so valiantly,it is hard to deny that the Nova’s resilience and ferocity allowed for the UEE to prevail that day.\n\nThough they are most commonly found in the Army’s arsenal,you’ll find that Nova tanks are playing a pivotal role in the Navy’s combat operations,protecting tactical encampments across the Vanduul front. Its mobility means that it can quickly and effectively redeploy to provide combat support where needed and its resistance to extreme temperatures mean that the Nova can be posted in any number of environments. Knowing they’re protected by the Nova’s battery of arms allows pilots and starmen to work more effectively and creates a safer Empire.\n +fleetweek2950_holoviewer_nautilus_desc=First introduced nearly four centuries ago, Aegis Dynamics’ Nautilus has made an indelible mark upon the Navy’s long and proud history, but it is just as needed today as when it was introduced during the First Tevarin War. The Nautilus has played a crucial role in the ongoing Vanduul War, using its minelaying capabilities to set up perimeter defenses and define the shape of the conflict. \n\nOne such example is the mission known as the ‘Hellkite Run’ that was part of Operation Mandrake in the Oberon system. Flown by sapper specialists Squadron 761, aka the Alley Vipers, Nautilus minelayers were used to severely limit the Vanduul escape options. Working tirelessly while the main fleet engaged with enemy forces, they were able to deploy pockets of mines and weapon platforms with such precision that an entire Vanduul squadron was eliminated before they could escape the system to cause additional harm.\n +fleetweek2950_holoviewer_nautilus_title=Aegis Dynamics Nautilus +fleetweek2950_holoviewer_nova_desc=First utilized in the Second Tevarin War, the Nova tank has made a triumphant return to battle in 2948 thanks to efforts of the recently reformed manufacturer Tumbril. Military Historians still recount the original Nova’s performance at the 2605 Battle of Koren Pass where three Nova tanks held off an entire Tevarin strike team for over sixteen hours. While much credit is due to the brave soldiers who fought so valiantly, it is hard to deny that the Nova’s resilience and ferocity allowed for the UEE to prevail that day.\n\nThough they are most commonly found in the Army’s arsenal, you’ll find that Nova tanks are playing a pivotal role in the Navy’s combat operations, protecting tactical encampments across the Vanduul front. Its mobility means that it can quickly and effectively redeploy to provide combat support where needed and its resistance to extreme temperatures mean that the Nova can be posted in any number of environments. Knowing they’re protected by the Nova’s battery of arms allows pilots and starmen to work more effectively and creates a safer Empire.\n fleetweek2950_holoviewer_nova_title=Tumbril Nova -fleetweek2950_holoviewer_polaris_desc=One of the newest capital ships serving in the fleet,the Polaris-class corvette entered service in 2946 and has already made a big impact on the Empire. Thanks to the vessel's well-balanced mix of power and speed,it has enhanced the Navy’s overall effectiveness in a wide variety of scenarios,from delivering Humanitarian aid to tactical operations. \n\nUnder the command of Captain Lucia Franco,the UEES Polaris has shown how essential the corvette’s adaptability is to the ongoing war effort. Recently of note,the Polaris and her crew were on extended patrol in Tayac when they successfully halted an attempted incursion by a Vanduul scouting party,potentially deterring further enemy action in that sector for the foreseeable future. Cpt. Franco attributed the vessel’s above-average quality of life standards to the combat effectiveness of her starmen.\n +fleetweek2950_holoviewer_polaris_desc=One of the newest capital ships serving in the fleet, the Polaris-class corvette entered service in 2946 and has already made a big impact on the Empire. Thanks to the vessel's well-balanced mix of power and speed, it has enhanced the Navy’s overall effectiveness in a wide variety of scenarios, from delivering Humanitarian aid to tactical operations. \n\nUnder the command of Captain Lucia Franco, the UEES Polaris has shown how essential the corvette’s adaptability is to the ongoing war effort. Recently of note, the Polaris and her crew were on extended patrol in Tayac when they successfully halted an attempted incursion by a Vanduul scouting party, potentially deterring further enemy action in that sector for the foreseeable future. Cpt. Franco attributed the vessel’s above-average quality of life standards to the combat effectiveness of her starmen.\n fleetweek2950_holoviewer_polaris_title=RSI Polaris -fleetweek2950_holoviewer_redeemer_desc=There are few ships that are awaiting deployment as eagerly as the Aegis Dynamics Redeemer. After being featured at two previous Invictus Launch Weeks,the Navy is closer than ever to utilizing the full potential of this cutting-edge gunship. The UEEN has worked closely with Aegis to perfect the Redeemer during this time to ensure that it will meet and exceed all the operational needs of such an advanced vessel. From the early reports arriving from various test squadrons,including the famous 999,the Redeemer is going to be worth the wait. \n\nDesigned to carry significant cargo and troops,the Redeemer will provide support in a variety of combat situations and logistical operations. The state-of-the-art technology employed by Aegis should make the craft one of the easiest to maintain to operational-effective standards. Additionally,the boarding hatch will permit faster transitions in situ while the VectorLock thruster design will allow for optimal maneuvering via its twin nacelles. High Command is eager to see what the Redeemer can do once it finds its way into the hands of enthusiastic pilots across the Naval fleet.\n -fleetweek2950_holoviewer_redeemer_title=圣盾动力 救赎者 -fleetweek2950_holoviewer_taurus_desc=Invictus Launch Week celebrates the Navy’s best and brightest,but no celebration would be complete without mention of the hardworking crews aboard the UEE Merchant Navy fleet. These civilian-owned vessels are a vital part of the military supply chain and work tirelessly to ensure that those serving along the frontlines have the provisions they need. For years,the Merchant Navy has relied upon the RSI Constellation Taurus to successfully complete those dangerous runs through hostile territory.\n\nWith a streamlined chassis that can handle more cargo than any other Constellation variant,the Taurus allows each run to be maximized for efficiency. However,it still provides security above many similar freighters thanks to its utilization of defensive technology developed by RSI for its more military focused ships. One Merchant Navy Taurus,the Aliwent,is a particularly welcome sight for the brave starmen serving at listening posts in Kellog,delivering supplies and much needed care packages. It’s no wonder that many captains are eagerly waiting for the 2951 Taurus to be brought into service.\n +fleetweek2950_holoviewer_redeemer_desc=There are few ships that are awaiting deployment as eagerly as the Aegis Dynamics Redeemer. After being featured at two previous Invictus Launch Weeks, the Navy is closer than ever to utilizing the full potential of this cutting-edge gunship. The UEEN has worked closely with Aegis to perfect the Redeemer during this time to ensure that it will meet and exceed all the operational needs of such an advanced vessel. From the early reports arriving from various test squadrons, including the famous 999, the Redeemer is going to be worth the wait. \n\nDesigned to carry significant cargo and troops, the Redeemer will provide support in a variety of combat situations and logistical operations. The state-of-the-art technology employed by Aegis should make the craft one of the easiest to maintain to operational-effective standards. Additionally, the boarding hatch will permit faster transitions in situ while the VectorLock thruster design will allow for optimal maneuvering via its twin nacelles. High Command is eager to see what the Redeemer can do once it finds its way into the hands of enthusiastic pilots across the Naval fleet.\n +fleetweek2950_holoviewer_redeemer_title=Aegis Dynamics Redeemer +fleetweek2950_holoviewer_taurus_desc=Invictus Launch Week celebrates the Navy’s best and brightest, but no celebration would be complete without mention of the hardworking crews aboard the UEE Merchant Navy fleet. These civilian-owned vessels are a vital part of the military supply chain and work tirelessly to ensure that those serving along the frontlines have the provisions they need. For years, the Merchant Navy has relied upon the RSI Constellation Taurus to successfully complete those dangerous runs through hostile territory.\n\nWith a streamlined chassis that can handle more cargo than any other Constellation variant, the Taurus allows each run to be maximized for efficiency. However, it still provides security above many similar freighters thanks to its utilization of defensive technology developed by RSI for its more military focused ships. One Merchant Navy Taurus, the Aliwent, is a particularly welcome sight for the brave starmen serving at listening posts in Kellog, delivering supplies and much needed care packages. It’s no wonder that many captains are eagerly waiting for the 2951 Taurus to be brought into service.\n fleetweek2950_holoviewer_taurus_title=RSI Constellation Taurus -fleetweek2950_holoviewer_vulture_desc=There’s no denying it - winning can be messy business. When your fleet of Drake ships is done laying waste to the latest batch of outlaws who were foolhardy enough to tangle with you and your people,there’s going to be no shortage of wreckage to wade through. \n\nThat’s where the Vulture comes in. No need to leave behind a veritable junkyard around your station or homestead for criminals to use as cover next time they attack; the Vulture can help you clean it all up and then some. Forget just clearing the way,salvage pays. What better way to defend yourself than to have the broken ships of your enemies pay for your next round of ammunition? Sounds like a fitting end to us.\n +fleetweek2950_holoviewer_vulture_desc=There’s no denying it - winning can be messy business. When your fleet of Drake ships is done laying waste to the latest batch of outlaws who were foolhardy enough to tangle with you and your people, there’s going to be no shortage of wreckage to wade through. \n\nThat’s where the Vulture comes in. No need to leave behind a veritable junkyard around your station or homestead for criminals to use as cover next time they attack; the Vulture can help you clean it all up and then some. Forget just clearing the way, salvage pays. What better way to defend yourself than to have the broken ships of your enemies pay for your next round of ammunition? Sounds like a fitting end to us.\n fleetweek2950_holoviewer_vulture_title=Drake Interplanetary Vulture -flightHUD_Label_AFB=助推 -flightHUD_Label_ARM=预装导弹 -flightHUD_Label_AUTO=自动 -flightHUD_Label_Aft=舰尾 -flightHUD_Label_AltMeters=高度 米 -flightHUD_Label_BUBBLE=气泡 -flightHUD_Label_CAPACITY=容量 -flightHUD_Label_CLEAR=清除 +flightHUD_Label_AFB=BOOST +flightHUD_Label_ARM=ARM +flightHUD_Label_AUTO=AUTO +flightHUD_Label_Aft=AFT +flightHUD_Label_AltMeters=ALT M +flightHUD_Label_BUBBLE=BUBBLE +flightHUD_Label_CAPACITY=CAPACITY +flightHUD_Label_CLEAR=CLEAR flightHUD_Label_CPLD=CPLD -flightHUD_Label_Cardinal_E=东 -flightHUD_Label_Cardinal_N=北 -flightHUD_Label_Cardinal_NE=东北 -flightHUD_Label_Cardinal_NW=西北 -flightHUD_Label_Cardinal_S=南 -flightHUD_Label_Cardinal_SE=东南 -flightHUD_Label_Cardinal_SW=西南 -flightHUD_Label_Cardinal_W=西 -flightHUD_Label_ENG=引擎 +flightHUD_Label_Cardinal_E=E +flightHUD_Label_Cardinal_N=N +flightHUD_Label_Cardinal_NE=NE +flightHUD_Label_Cardinal_NW=NW +flightHUD_Label_Cardinal_S=S +flightHUD_Label_Cardinal_SE=SE +flightHUD_Label_Cardinal_SW=SW +flightHUD_Label_Cardinal_W=W +flightHUD_Label_ENG=ENG flightHUD_Label_ESP=ESP -flightHUD_Label_FUEL=燃料 +flightHUD_Label_FUEL=FUEL flightHUD_Label_G=G flightHUD_Label_GEAR=GEAR flightHUD_Label_GSAF=GSAF -flightHUD_Label_HOV=悬浮 -flightHUD_Label_HYD=氢 -flightHUD_Label_INTEGRITY=完整性 -flightHUD_Label_InBlastRange=处在爆炸范围内 -flightHUD_Label_LAUNCH=发射 -flightHUD_Label_LOCK=锁定 +flightHUD_Label_HOV=HOV +flightHUD_Label_HYD=HYD +flightHUD_Label_INTEGRITY=INTEGRITY +flightHUD_Label_InBlastRange=Within Blast Range +flightHUD_Label_LAUNCH=LAUNCH +flightHUD_Label_LOCK=LOCK flightHUD_Label_MetersPerSec=M/S -flightHUD_Label_MissilesNoAmmo=无弹药 +flightHUD_Label_MissilesNoAmmo=No Ordnance flightHUD_Label_OBSTRUCTED,P=OBSTRUCTED -flightHUD_Label_PowerDistribution=电源分配 -flightHUD_Label_QDampener_Activated=已激活 -flightHUD_Label_QDampener_Deactivated=已关闭 -flightHUD_Label_QDampener_Green_Zone=量子抑阻已关闭(安全区) -flightHUD_Label_QDampener_Title=量子抑阻 -flightHUD_Label_QSnare_Charging=量子截获充能中 -flightHUD_Label_QSnare_Cooldown=请稍等 — 冷却中 -flightHUD_Label_QSnare_Discharging=量子截获关闭中 -flightHUD_Label_QSnare_Green_Zone=量子截获已关闭 (安全区) -flightHUD_Label_QSnare_Initiated=量子截获启动 -flightHUD_Label_QSnare_Offline=量子截获下线 -flightHUD_Label_QSnare_Ready=量子截获就绪 -flightHUD_Label_QSnare_Tethering=量子截获激活 -flightHUD_Label_QUA=量子 -flightHUD_Label_QUANTUM=量子 -flightHUD_Label_SHD=护盾 -flightHUD_Label_STGR=交错 -flightHUD_Label_TARG=可动 -flightHUD_Label_TERM=端速 -flightHUD_Label_THRUST=推力 -flightHUD_Label_Usage=使用限额 +flightHUD_Label_PowerDistribution=Power Distribution +flightHUD_Label_QDampener_Activated=ACTIVATED +flightHUD_Label_QDampener_Deactivated=DEACTIVATED +flightHUD_Label_QDampener_Green_Zone=Q DAMPENER DEACTIVATED (GREEN ZONE) +flightHUD_Label_QDampener_Title=QUANTUM DAMPENER +flightHUD_Label_QSnare_Charging=QUANTUM SNARE CHARGING +flightHUD_Label_QSnare_Cooldown=PLEASE WAIT — COOLING +flightHUD_Label_QSnare_Discharging=QUANTUM SNARE DISCHARGING +flightHUD_Label_QSnare_Green_Zone=Q SNARE DEACTIVATED (GREEN ZONE) +flightHUD_Label_QSnare_Initiated=QUANTUM SNARE INITIATED +flightHUD_Label_QSnare_Offline=QUANTUM SNARE OFFLINE +flightHUD_Label_QSnare_Ready=QUANTUM SNARE READY +flightHUD_Label_QSnare_Tethering=QUANTUM SNARE ACTIVATED +flightHUD_Label_QUA=QUA +flightHUD_Label_QUANTUM=QUANTUM +flightHUD_Label_SHD=SHD +flightHUD_Label_STGR=STGR +flightHUD_Label_TARG=TARG +flightHUD_Label_TERM=TERM +flightHUD_Label_THRUST=THRUST +flightHUD_Label_Usage=Usage flightHUD_Label_V=V flightHUD_Label_VTOL=VTOL -flightHUD_Label_Vel=速率 -flightHUD_Label_VelMetersPerSec=速率 M/S -flightHUD_Label_WPN=武器 -flightHUD_Label_WrongOrientation,P=未与重力方向对齐 -fps_NoReward=没有回报 -fps_ammo_Notification=+ %i %s 弹药 +flightHUD_Label_Vel=VEL +flightHUD_Label_VelMetersPerSec=VEL M/S +flightHUD_Label_WPN=WPN +flightHUD_Label_WrongOrientation,P=Misaligned with Gravity +fps_NoReward=No Reward +fps_ammo_Notification=+ %i %s ammo fps_assassin_desc=~mission(Description) fps_assassin_from=~mission(Contractor) fps_assassin_title=~mission(Title) -frontend_Accept=接受 -frontend_Cancel=取消 -frontend_CharacterCustomization=角色编辑 -frontend_CharacterCustomizationContactingService=正在连接配置服务... -frontend_CharacterCustomizationDescription=选择一个分类以查看可调整的属性。 -frontend_CharacterCustomizationSaving=正在保存角色... -frontend_CharacterCustomizerPlayerUnstowed=玩家未存储 -frontend_Confirm=确认 -frontend_GoBack=返回 -frontend_LearnToPlay=寻找一位向导 -frontend_OpenExternalLinkDescription=这会使用您的默认浏览器打开一个链接,您可以在那找到经验丰富的星际公民玩家来协助您掌握游戏基础。 -frontend_OpenExternalLinkDescriptionShort=此链接会在您的默认浏览器窗口中打开。 -frontend_OpenExternalLinkTitle=打开链接? -frontend_OpenLink=打开链接 -frontend_PU_ServerLocationLocked=服务器无法更改 -frontend_PU_ServerLocationLocked_Tooltip=当您的角色仍然活跃在游戏中时,更换服务器将被暂时锁定。\n这种情况会发生于在战斗中退出游戏,或者在游戏崩溃后尝试重新加入时。 -frontend_PlayTutorial=游玩教程 -frontend_PlayTutorialDescription_Area18=在您开始您的星际公民冒险之前,请先熟悉游戏的基础知识。\n\n结束教程后,您的主要居住地会自动设为18区,且在完成教程前,您将无法访问您所购买的飞船。\n\n预计耗时:30分钟。 -frontend_PlayTutorialDescription_NewBab=在您开始您的星际公民冒险之前,请先熟悉游戏的基础知识。\n\n结束教程后,您的主要居住地会自动设为微科星上的新巴贝奇,且在完成教程前,您将无法访问您所购买的飞船。\n\n预计耗时:30分钟。 -frontend_PlayTutorialTitle=游玩教程? -frontend_ProfileSelect=选择配置文件 -frontend_ProfileSelectDescription=请选择一个人物配置。 -frontend_ResetCharacter=重置人物 -frontend_Revert=还原 -frontend_Select=选择 -frontend_SkipTutorial=跳过 -garage_01=车库 01 -garage_02=车库 02 -garage_03=车库 03 -garage_04=车库 04 -garage_05=车库 05 -garage_06=车库 06 -garage_07=车库 07 -garage_08=车库 08 -garage_09=车库 09 -garage_10=车库 10 -garage_11=车库 11 -garage_12=车库 12 -garage_13=车库 13 -garage_14=车库 14 -garage_15=车库 15 -garage_16=车库 16 -generic_go_down=向下 -generic_go_up=向上 +frontend_Accept=Accept +frontend_Cancel=Cancel +frontend_CharacterCustomization=Character Customization +frontend_CharacterCustomizationContactingService=Contacting loadout service... +frontend_CharacterCustomizationDescription=Select a category to view adjustable properties. +frontend_CharacterCustomizationSaving=Saving Character... +frontend_CharacterCustomizerPlayerUnstowed=Player Unstowed +frontend_Confirm=Confirm +frontend_GoBack=Go Back +frontend_LearnToPlay=Find a Guide +frontend_OpenExternalLinkDescription=This will open a link in your default browser where you can find experienced Star Citizen players to help you master the basics. +frontend_OpenExternalLinkDescriptionShort=This link will open in your default browser window. +frontend_OpenExternalLinkTitle=Open Link? +frontend_OpenLink=Open Link +frontend_PU_ServerLocationLocked=SERVER CHANGE UNAVAILABLE +frontend_PU_ServerLocationLocked_Tooltip=Changing servers is temporarily locked while your avatar is still active in game. \nThis can happen after exiting in combat or to allow rejoining after a game crash. +frontend_PlayTutorial=Play the Tutorial +frontend_PlayTutorialDescription_Area18=Before starting your adventure in Star Citizen, learn the basics of playing the game.\n\nPlaying through the Tutorial will automatically set your Primary Residence to Area18. You will also be unable to access your purchased ships until you have completed the Tutorial.\n\nEstimated Duration: 30 Minutes. +frontend_PlayTutorialDescription_NewBab=Before starting your adventure in Star Citizen, learn the basics of playing the game.\n\nPlaying through the Tutorial will automatically set your Primary Residence to New Babbage on microTech. You will also be unable to access your purchased ships until you have completed the Tutorial.\n\nEstimated Duration: 30m +frontend_PlayTutorialTitle=Play the Tutorial? +frontend_ProfileSelect=Profile Select +frontend_ProfileSelectDescription=Please select a character profile. +frontend_ResetCharacter=Reset Character +frontend_Revert=Revert +frontend_Select=Select +frontend_SkipTutorial=Skip +garage_01=Garage 01 +garage_02=Garage 02 +garage_03=Garage 03 +garage_04=Garage 04 +garage_05=Garage 05 +garage_06=Garage 06 +garage_07=Garage 07 +garage_08=Garage 08 +garage_09=Garage 09 +garage_10=Garage 10 +garage_11=Garage 11 +garage_12=Garage 12 +garage_13=Garage 13 +garage_14=Garage 14 +garage_15=Garage 15 +garage_16=Garage 16 +generic_go_down=Go Down +generic_go_up=Go Up generic_locations_blank= -generic_lower_floor=下层 -generic_upper_floor=上层 -global_terminal_date_001=日期 -global_terminal_login_001=登入 -global_terminal_logout_001=登出 -goupbounty_obj_long_02=找到所有通缉组织成员后将其消灭。 -goupbounty_obj_short_01=找到赏金目标 -goupbounty_obj_short_02=消灭赏金目标:%ls +generic_lower_floor=Lower Floor +generic_upper_floor=Upper Floor +global_terminal_date_001=Date +global_terminal_login_001=Login +global_terminal_logout_001=Logout +goupbounty_obj_long_02=Once located, all the members of the wanted organization must be neutralized. +goupbounty_obj_short_01=Locate Bounties +goupbounty_obj_short_02=Neutralize Bounties: %ls  group_add_to_contacts=Send Friend Request group_add_to_party=Invite to Party -group_block=屏蔽 -group_disband_group=解散团队 -group_disband_party=解散小组 -group_invite_accept=邀请 -group_invite_group_to_party=邀请团队进入小组 -group_invite_party_to_group=邀请小队到团队 -group_invite_select_channel=选择频道 -group_invite_to_selected_group=邀请至频道 -group_kick_from_group=踢出团队 -group_kick_from_party=踢出小组 -group_leave_group=离开团队 -group_leave_party=离开小组 -group_make_group_leader=成为队长 -group_make_party_leader=成为组长 -group_mute_player=静音 -group_out_of_range=超出范围 -group_remove_from_contacts=删除好友 -group_unmute_player=解除静音 +group_block=Block +group_disband_group=Disband Group +group_disband_party=Disband Party +group_invite_accept=Invite +group_invite_group_to_party=Invite Group to Party +group_invite_party_to_group=Invite Party to Group +group_invite_select_channel=Select A Channel +group_invite_to_selected_group=Invite to Channel +group_kick_from_group=Kick from Group +group_kick_from_party=Kick from Party +group_leave_group=Leave Group +group_leave_party=Leave Party +group_make_group_leader=Make Group Leader +group_make_party_leader=Make Party Leader +group_mute_player=Mute Player +group_out_of_range=Out of Range +group_remove_from_contacts=Remove from Friends +group_unmute_player=Unmute Player groupbounty_desc=~mission(Contractor|GroupBountyDescription) groupbounty_from=~mission(Contractor|GroupBountyFrom) groupbounty_marker_01a=~mission(Target1) groupbounty_marker_01b=~mission(Target2) groupbounty_marker_01c=~mission(Target3) -groupbounty_marker_01d=消灭 -groupbounty_obj_long_01=搜索该组织成员当前位置。在不受监控区域的赏金目标,需要通过扫描或重新激活通讯整列来进行追踪。 -groupbounty_subobj_short_01a=找到~mission(Target1) -groupbounty_subobj_short_01b=找到~mission(Target2) -groupbounty_subobj_short_01c=找到~mission(Target3) -groupbounty_subobj_short_02a=消灭~mission(Target1) -groupbounty_subobj_short_02b=消灭~mission(Target2) -groupbounty_subobj_short_02c=消灭~mission(Target3) -groupbounty_timer=时间剩余:%ls +groupbounty_marker_01d=Neutralize +groupbounty_obj_long_01=Search for the wanted organization's members' current locations. Bounties hiding in unmonitored areas will need to be tracked down via scanning or reactivating comm arrays. +groupbounty_subobj_short_01a=Locate ~mission(Target1) +groupbounty_subobj_short_01b=Locate ~mission(Target2) +groupbounty_subobj_short_01c=Locate ~mission(Target3) +groupbounty_subobj_short_02a=Neutralize ~mission(Target1) +groupbounty_subobj_short_02b=Neutralize ~mission(Target2) +groupbounty_subobj_short_02c=Neutralize ~mission(Target3) +groupbounty_timer=Time Remaining: %ls groupbounty_title=~mission(Contractor|GroupBountyTitle) guard_refuse_showToken,P=Don't Show Token guard_show_token,P=Show Token hack_prevent_desc=~mission(Contractor|HackPreventDescription) hack_prevent_from=~mission(Contractor|HackPreventFrom) -hack_prevent_logout_display_01=在~mission(Location)阻止未授权的访问 -hack_prevent_logout_marker_01=阻止访问 -hack_prevent_logout_obj_long_01=在以下位置手动终止未经授权的维护控制面板访问:~mission(Location). -hack_prevent_logout_obj_short_01=终止未授权访问 -hack_prevent_obj_display_01=阻止在~mission(Location)的黑客行为 -hack_prevent_obj_long_01=阻止黑客在~mission(Location)的非法访问。 -hack_prevent_obj_marker_01=阻止黑客 -hack_prevent_obj_short_01=阻止黑客 -hack_prevent_repair_display_01=%ls 恢复上行线路 +hack_prevent_logout_display_01=Terminate Unauthorized Access at ~mission(Location)  +hack_prevent_logout_marker_01=Terminate Access +hack_prevent_logout_obj_long_01=Manually terminate the unauthorized maintenance control panel access at ~mission(Location).  +hack_prevent_logout_obj_short_01=Terminate Unauthorized Access +hack_prevent_obj_display_01=Prevent Hack at ~mission(Location) +hack_prevent_obj_long_01=Prevent hackers from accessing the system at ~mission(Location). +hack_prevent_obj_marker_01=Prevent Hack +hack_prevent_obj_short_01=Prevent Hack +hack_prevent_repair_display_01=%ls to Restore Uplink hack_prevent_title=~mission(Contractor|HackPreventTitle) -hack_program_Abort=终止 -hack_program_Aborting=终止中... -hack_program_AuthN=取消 -hack_program_AuthY=继续 +hack_program_Abort=Abort +hack_program_Aborting=Aborting... +hack_program_AuthN=Cancel +hack_program_AuthY=Continue hack_program_BlockTime=10 -hack_program_BlockedDesc=覆盖安全协议 -hack_program_BlockedDesc_002=需要用户验证 -hack_program_BlockedTitle=进度中断 -hack_program_BootScreen=破译芯片启动 -hack_program_CloseWindow=继续 -hack_program_CloseWindow2=退出 +hack_program_BlockedDesc=Security Protocol Override +hack_program_BlockedDesc_002=User Verification Required In +hack_program_BlockedTitle=Progress Halted +hack_program_BootScreen=Cryptokey Initiated +hack_program_CloseWindow=Continue +hack_program_CloseWindow2=Exit hack_program_ExternalConnection=WIP Hacking External Connection -hack_program_Failed=无法访问系统 -hack_program_Failed2=数据传输终止 -hack_program_HackInProgress=尝试访问系统 -hack_program_HackInProgress2=访问加密区域 -hack_program_HackSucess=系统访问已授权 -hack_program_HackSucess2=数据传输成功 -hack_program_SelfDistruct=摧毁破译芯片... -hack_program_Stage1=建立管理员连接 -hack_program_Stage2=评估安全协议 -hack_program_Stage3=配置数据参数 -hack_program_Stage5=正在传输数据 -hack_program_confirm_abort=你想继续吗? -hack_program_hackresult_001=破译芯片失败 -hack_program_hackresult_002=破译芯片成功 -hack_program_hackresult_003=上传管理员 -hack_program_stage4=生成临时密码 -hack_program_warning=警告:破译芯片丢失 -hack_program_warning2=警告:数据传输将被取消 -hangar_01=机库 01 -hangar_02=机库 02 -hangar_03=机库 03 -hangar_04=机库 04 -hangar_05=机库 05 -hangar_06=机库 06 -hangar_07=机库 07 -hangar_08=机库 08 -hangar_09=机库 09 -hangar_10=机库 10 -hangar_11=机库 11 -hangar_12=机库 12 -hangar_13=机库 13 -hangar_14=机库 14 -hangar_15=机库 15 -hangar_16=机库 16 -hangar_17=机库 17 -hangar_18=机库 18 -hangar_19=机库 19 -hangar_20=机库 20 -hangar_21=机库 21 -hangar_22=机库 22 -hangar_23=机库 23 -hangar_24=机库 24 -hangar_25=机库 25 -hangar_26=机库 26 -hangar_27=机库 27 -hangar_28=机库 28 -hangar_29=机库 29 -hangar_30=机库 30 -hdactivist_assassination_danger_001=不要掉以轻心。赫斯顿靠他们做这么多肮脏的工作是有原因的。 -hdactivist_assassination_danger_002=你要追击一个恶毒的混蛋,所以最好做好准备。 -hdactivist_assassination_danger_003=建议你在他们呼叫增员之前把他们又快又准地干掉。 -hdactivist_assassination_danger_004=注意这一点。他们的字典里可没有"可怜"一词。 -hdactivist_assassination_desc_001=对于任何了解赫斯顿近代史的人来说,他们应该都知道~mission(TargetName)是一个臭名昭著的混蛋,多次破坏了对赫斯顿工人生活条件的改善计划。他们一次又一次地躲过了UEE法律的制裁,但是,赫斯顿否认~mission(TargetName|Last)与这些罪行有任何关系,甚至拒绝对其进行调查。所以我们必须要把正义掌握在自己手中。 \n\n最近,一位业内人士透露,我们可以在~mission(Location|Address)找到~mission(TargetName|Last)。我很乐意给任何愿意复仇的人提供高额报酬和具体任务信息。\n~mission(Danger)~mission(Contractor|Timed) \n\n** 亦正亦邪 ** -hdactivist_assassination_desc_002=你听说过~mission(TargetName)吗?赫斯顿最近将一群嗜血的暴徒提拔为了一支特种部队,专门解决对他们有异议的人。事实证明~mission(TargetName|Last)的工作相当有效,并且这帮恶人还从中取乐。很显然,如果消灭~mission(TargetName|Last),整个宇宙会变得清净很多。\n\n~mission(Danger)我们设法掌握了他们最新的行动部署,你应该能在~mission(Location|Address)找到他们。 \n\n~mission(Contractor|Timed) \n\n** 亦正亦邪 ** -hdactivist_assassination_desc_003=只能说,你对这件事了解得越少越好。我希望你能找到并干掉名为~mission(TargetName)的混蛋。~mission(Danger) \n\n我们会提供他们最后一次出现的位置:~mission(Location|Address) 。~mission(Contractor|Timed) \n\n** 亦正亦邪** -hdactivist_assassination_timed_001=消息在这里传得很快。不要滞留太久,不然就没惊喜了。 -hdactivist_assassination_timed_002=为了这次行动,请尽快完成这一任务。 -hdactivist_assassination_timed_003=有传言称~mission(TargetName|Last)正在策划一个大阴谋。你必须在事态发展到无法控制前阻止他们。 -hdactivist_assassination_timed_004=我需要你尽快处理这事。天知道这些鬼东西在干什么。 -hdactivist_assassination_title_001=真正的司法公正 -hdactivist_assassination_title_002=公平竞争 -hdactivist_assassination_title_003=报应 -hdactivist_basesweep_danger_001=他们不知道你会出现,但也别掉以轻心。那些混蛋特喜欢打架。 -hdactivist_basesweep_danger_002=确保弹药充足,毕竟不知道你在那里会遇到多少敌人。 -hdactivist_basesweep_danger_003=做好充足的准备迎接战斗吧。 -hdactivist_basesweep_danger_004=坦白说,到时候一定会打得头破血流,但这是捍卫我们未来的代价。 -hdactivist_basesweep_desc_001=近期,赫斯顿安保部队对任何反对其权威的人施以日益加剧的暴力。我们已经试过了所有的合法渠道,但是看来只有以牙还牙才能让他们听到我们的声音。我正在寻找能帮我传递这个消息的人。\n\n我们已经知道安保部队在~mission(Location|Address)外有行动。我会把坐标发给你。去把他们全部干了。~mission(Contractor|BaseSweepDanger)\n\n真希望有一天,我们能通过理性的沟通来解决问题,但很明显,这一天还很远。\n\n** 亦正亦邪 ** -hdactivist_basesweep_desc_002=招募一个对危险任务感兴趣的厉害打手。~mission(Location|Address)聚满了赫斯顿那些全副武装的臭鱼烂虾。我要让他们从这个世界上马上消失。不管你用什么方式,把事情给我搞定。 ~mission(Contractor|Danger) \n\n搞定后你会得到应得的报酬。\n\n** 亦正亦邪 ** -hdactivist_basesweep_desc_003=如果你能看到这个,我敢说你肯定对赫斯顿有点儿想法。我并不了解你,但我已经不指望傻等事情自己变好了。我们需要做的就是采取大胆的行动,让赫斯顿明白现状必须改变。\n\n这就是为什么我去挖了一些有关~mission(Location|Address)的消息。那些公司暴徒们经常聚集在这里谋划攻击赫斯顿民众的行动。把这里的人除掉就能告诉赫斯顿我们坚定反抗的决心。所以你感兴趣吗?\n\n这个任务很危险,但你能拿到的好处绝对少不了。 ~mission(Contractor|BaseSweepDanger) \n\n** 亦正亦邪 ** -hdactivist_basesweep_desc_004=我们了解到在~mission(Location|Address)出现了一些全副武装的公司狗。我们的兄弟姐妹只是想把赫斯顿变得更好却屡受打压,我们不能坐以待毙。我没有能力应对这种事情,但是我可以提供资金。\n\n毫无疑问,这是个危险的活。~mission(Contractor|BaseSweep)如果不阻止他们,将会有更多的人受到伤害。\n\n** 亦正亦邪 ** -hdactivist_basesweep_desc_005=正在寻找一个愿意为正义而战的人。很长一段时间以来,赫斯顿都在以暴力手段让有异议的人闭嘴。现在是时候展示我们不畏强权革命的决心了。\n\n我们最近获取到的一条情报显示~mission(Location|Address)是安保部门的一个重要地点。任何愿意清理该区域的人都将为赫斯顿的人权事业做出一份贡献。这事儿有点风险,但是我不会亏待你的。 ~mission(Contractor|BaseSweep) \n\n** 亦正亦邪 ** -hdactivist_basesweep_remaining=敌人剩余:%ls -hdactivist_basesweep_title_001=正道的光 -hdactivist_basesweep_title_002=正义之袭 -hdactivist_basesweep_title_003=武装召唤 -hdactivist_basesweep_title_004=行动时刻 +hack_program_Failed=Unable to Access System +hack_program_Failed2=DATA TRANSFER TERMINATED +hack_program_HackInProgress=Attempting to Access System +hack_program_HackInProgress2=ENCRYPTED STORAGE ACCESSED +hack_program_HackSucess=System Access Granted +hack_program_HackSucess2=DATA TRANSFER COMPLETE +hack_program_SelfDistruct=Destroying Cryptokey... +hack_program_Stage1=Establishing Admin Connection +hack_program_Stage2=Assessing Security Protocols +hack_program_Stage3=Configuring Data Parameters +hack_program_Stage5=DATA TRANSFER IN PROGRESS +hack_program_confirm_abort=Do you wish to proceed? +hack_program_hackresult_001=Cryptokey Failure +hack_program_hackresult_002=Cryptokey Success +hack_program_hackresult_003=UPLOAD MANAGER +hack_program_stage4=Generating Temporary Passkey +hack_program_warning=Warning: Cryptokey Will Be Lost +hack_program_warning2=Warning: Data transfer will be cancelled +hangar_01=Hangar 01 +hangar_02=Hangar 02 +hangar_03=Hangar 03 +hangar_04=Hangar 04 +hangar_05=Hangar 05 +hangar_06=Hangar 06 +hangar_07=Hangar 07 +hangar_08=Hangar 08 +hangar_09=Hangar 09 +hangar_10=Hangar 10 +hangar_11=Hangar 11 +hangar_12=Hangar 12 +hangar_13=Hangar 13 +hangar_14=Hangar 14 +hangar_15=Hangar 15 +hangar_16=Hangar 16 +hangar_17=Hangar 17 +hangar_18=Hangar 18 +hangar_19=Hangar 19 +hangar_20=Hangar 20 +hangar_21=Hangar 21 +hangar_22=Hangar 22 +hangar_23=Hangar 23 +hangar_24=Hangar 24 +hangar_25=Hangar 25 +hangar_26=Hangar 26 +hangar_27=Hangar 27 +hangar_28=Hangar 28 +hangar_29=Hangar 29 +hangar_30=Hangar 30 +hdactivist_assassination_danger_001=Don't take this target lightly. There's a reason Hurston's relied on them to do so much dirty work.  +hdactivist_assassination_danger_002=You're going after one vicious bastard, so best come prepared.  +hdactivist_assassination_danger_003=I'd recommend hitting them hard and fast before they have a chance to comm for backup.  +hdactivist_assassination_danger_004=Watch out for this one. 'Mercy' isn't part of their vocabulary.  +hdactivist_assassination_desc_001=To anyone who knows Hurston's recent history, they know that ~mission(TargetName) is responsible for some truly vicious crimes against the honest men and women who are trying to improve worker conditions on Hurston. Time and time again, they have acted well outside the bounds of UEE law but, of course, Hurston denies that ~mission(TargetName|Last) has anything to do with these crimes and refuses to even investigate them. This miscarriage of justice means that we must take matters into our own hands. \n\nRecently, an insider sympathetic to our cause says ~mission(TargetName|Last) can be found around ~mission(Location|Address). I will happily pass along this information, and a substantial payday, to anyone willing to bring vengeance upon them. ~mission(Danger)~mission(Contractor|Timed) \n\n** Ex Malo Bonum ** +hdactivist_assassination_desc_002=Any chance you've heard of ~mission(TargetName)? Hurston recently promoted this bloodthirsty thug to a special task force that makes dissidents disappear. ~mission(TargetName|Last) has proven to be quite effective and even taken a perverse pleasure in the new position. It's obvious that the universe would be better off if ~mission(TargetName|Last) was taken down.\n\n~mission(Danger)I managed to get a hold of their latest deployment orders. You should be able to find them at ~mission(Location|Address).\n\n~mission(Contractor|Timed) \n\n** Ex Malo Bonum ** +hdactivist_assassination_desc_003=Let's just say the less you know about this one the better. We want you to find and eliminate a Hurston lackey named ~mission(TargetName). ~mission(Danger) \n\nDetails containing their last known sighting around ~mission(Location|Address) will be provided. ~mission(Contractor|Timed) \n\n** Ex Malo Bonum ** +hdactivist_assassination_timed_001=Word spreads fast around here. Don't wait too long on this, or you might lose the element of surprise.  +hdactivist_assassination_timed_002=For the sake of the movement, it's vital this gets done soon.  +hdactivist_assassination_timed_003=There's chatter that ~mission(TargetName|Last) is planning something big. You've got to stop them before it's too late.  +hdactivist_assassination_timed_004=We need you to move fast on this. Who knows what the target is working on.  +hdactivist_assassination_title_001=Real Criminal Justice +hdactivist_assassination_title_002=Level the Playing Field +hdactivist_assassination_title_003=Retribution +hdactivist_basesweep_danger_001=They aren't expecting you, but don't think for a second this is going to be easy. Those bastards love to fight.  +hdactivist_basesweep_danger_002=Make sure you have more than enough ammo. There's no way to know how many of 'em will be down there.  +hdactivist_basesweep_danger_003=Make sure you're armed up and prepared for war.  +hdactivist_basesweep_danger_004=I'm not gonna lie, this will get bloody, but that's what we have to do to secure our future.  +hdactivist_basesweep_desc_001=Recently, Hurston security forces have been increasingly more violent to anyone voicing opposition to their authority. We've tried all legal channels, but it seems that an equally aggressive response will be the only way they'll hear us. I'm looking to pay someone to deliver that message.\n\nWe've learned that security forces have been operating out of ~mission(Location|Address). I'll send you the coordinates. You go in and clear it out. ~mission(Contractor|BaseSweepDanger)\n\nHopefully there will be a day where we can resolve this through rational discourse, but they've made it clear that it is not today.\n\n** Ex Malo Bonum ** +hdactivist_basesweep_desc_002=Looking for a heavy hitter interested in some serious action. ~mission(Location|Address) is crawling with corrupt, armed assholes working for Hurston. I need them gone, pronto. Don't care how you handle it, only that it gets done. ~mission(Contractor|Danger) \n\nDo this right and you'll be compensated accordingly.\n\n** Ex Malo Bonum ** +hdactivist_basesweep_desc_003=If you found this, it's probably safe to say that you have an axe to grind with Hurston. I don't know about you, but I'm sick and tired of waiting for things to magically get better. What we need are bold actions to show Hurston that the status quo must go. \n\nThat's why I dug up some info about ~mission(Location|Address). It's where corporate thugs hang out and plan their attacks on the people of Hurston. Clearing that location would send a bold message to Corporate that we're willing to fight fire with fire. You interested? \n\nIt'll be dangerous, but you'll be paid well. ~mission(Contractor|BaseSweepDanger) \n\n** Ex Malo Bonum ** +hdactivist_basesweep_desc_004=We got intel on ~mission(Location|Address) that says it's staffed with corporate thugs. We aren't just going to sit around and wait for them to crack down on our brothers and sisters who are just trying to make Hurston a better place to live. I don't have the skills to handle this type of op, but I've got the creds to fund it. Interested? \n\nShould go without saying, but this job will be highly dangerous. ~mission(Contractor|BaseSweep)A lot of good people will get hurt if someone doesn't stop them.\n\n** Ex Malo Bonum ** +hdactivist_basesweep_desc_005=Looking for someone who's willing to fight for what's right. For far too long Hurston has used violence to keep its people in line. Now it's time to show them that their intimidation tactics won't go unanswered.\n\nI've recently obtained intel that's identified ~mission(Location|Address) as being key to their security operations. Anyone willing to clear out the location will be doing the people of Hurston a great service. It'll be risky, but I'll also make sure you're paid well for your trouble. ~mission(Contractor|BaseSweep) \n\n** Ex Malo Bonum ** +hdactivist_basesweep_remaining=Hostiles Remaining: %ls +hdactivist_basesweep_title_001=Force For Good +hdactivist_basesweep_title_002=Righteous Raid +hdactivist_basesweep_title_003=Call To Arms +hdactivist_basesweep_title_004=Time For Action hdactivist_from=X -hdactivist_stealfromship_outlaw_desc_001=有个时常和我们合作的走私犯~mission(TargetName)拒绝送货,并且勒索三倍的酬劳。想也知道,我们不会允许他们贪婪的行为,也不可能支付这么高昂的费用。\n\n相反,我希望你能找到他取回我的“合法”财产。如果你成功取到货物并把它送到~mission(Destination|Address),我们很乐意将原本付给~mission(TargetName|Last)的钱支付于你。\n\n\n** 亦正亦邪 ** -hdactivist_stealfromship_outlaw_desc_002=最近,我们一趟重要的货运任务遭到了不法分子的袭击。在我们的货船被摧毁前,船员设法弄清了攻击者的身份 - ~mission(TargetName)。\n\n我们需要你去追捕这个混蛋,然后取回我们的东西。当然,我们会在你把目标运送到 ~mission(Destination|Address)后支付你相应款项。\n\n\n** 亦正亦邪 ** -hdactivist_stealfromship_outlaw_desc_003=~mission(TargetName)出卖了我们。\n\n几天前,我们偷运到~mission(Destination|Address)的一件重要货物失踪了,我们最后成功追踪到了它的位置。我们的一名手下~mission(TargetName|Last)偷了它,\n\n我需要你追捕这个该死的二五仔,然后拿回我们的货物。请随意发挥。 \n\n\n** 亦正亦邪 ** -hdactivist_stealfromship_outlaw_desc_004=赫斯顿安保正在主动切断我们的补给线。他们甚至对袭击我们的不法分子视而不见。我们需要在补给线路被完全切断之前赶快行动。\n\n我们追踪到了这群不法分子~mission(TargetName)的下落。把我们失窃的货物运送到~mission(Destination|Address)。我不指望~mission(TargetName|Last)会将这些东西拱手相让。\n\n希望这可以让赫斯顿认识到我们抗争的决心。\n\n\n** 亦正亦邪 ** -hdactivist_stealfromship_outlaw_title_001=补充供给中 -hdactivist_stealitem_danger_001=这件事可能有点危险。为以防万一,请全副武装。 -hdactivist_stealitem_danger_002=在那一定要小心。可以肯定的是,赫斯顿将竭尽所能阻止我们得到这个东西。 -hdactivist_stealitem_danger_003=讲道理,现场可能有安保人员。如果惹到他们了,请采取必要手段来得到这个箱子。 -hdactivist_stealitem_danger_004=这次行动一如往常地很有可能遭遇危险。所以记住抱最大希望,做最坏打算这个道理你也懂吧? -hdactivist_stealitem_danger_005=务必小心。那里可能到处都是安保人员。 -hdactivist_stealitem_desc_001=我们得知了某个包裹的位置,它将为我们的事业提供极大好处。我们需要愿意前往~mission(Location|Address)的人,取回包裹,然后送到~mission(Destination|Address)。感兴趣吗?\n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n** 亦正亦邪 ** -hdactivist_stealitem_desc_002=想在支持正道的同时顺便赚点钱吗? \n\n如果想的话,就帮我们去~mission(Location|Address)取回一个特定的箱子。如果你找到箱子并把它带到~mission(Destination|Address),我一定确保你不虚此行。~mission(Contractor|Danger) \n\n~mission(Contractor|Timed) \n\n** 亦正亦邪 ** -hdactivist_stealitem_desc_003=越来越多的人加入到了让赫斯顿变得更好的事业中,现在我们需要一些帮助。我们追踪这个目标有一段时间了,这东西能在很多方面帮上我们。由于赫斯顿最近加大了镇压力度,我们认为是时候利用这个东西了,但是赫斯顿安保部队监视着我们的一举一动,所以我们需要其他人帮我们到~mission(Location|Address)把那玩意弄到手。\n\n如果你能把它送到~mission(Destination|Address),我们会为你的麻烦支付相应的酬劳。~mission(Contractor|Danger)~mission(Contractor|Timed)  \n\n** 亦正亦邪 ** -hdactivist_stealitem_desc_004=最近,赫斯顿为了没收一趟重要的货物,捏造出虚假的指控来扣押了我们的货船。即使按照赫斯顿的法律,他们此举也是严重违法行为。但他们并不在乎,而我们也没有时间通过合法手段释放这艘货船。所以我们正在花钱寻找一个能帮上忙的人。\n\n据一位支持我们事业的内部人士人透露,东西最后出现在~mission(Location|Address)。我们会将确切的坐标发送给你。~mission(Contractor|Timed)\n\n拿到包裹后把它送到~mission(Destination|Address),东西一到我就会把报酬打给你。~mission(Contractor|Danger) \n\n** 亦正亦邪 ** -hdactivist_stealitem_desc_005=罗威尔海关办公室宣称他们丢失了一箱货物,那刚好是星系外的支持者寄给我们的重要物资。我非常确信这是一个谎言。那些赫斯顿的混蛋就是想跟我们耍阴招。我不能忍受这种不义之举,希望你愿意伸张正义。\n\n刚刚得到消息他们把箱子送到了~mission(Location|Address)。我需要有人找到它然后送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)我会确保你的报酬能补偿各种麻烦。\n\n** 亦正亦邪 ** -hdactivist_stealitem_desc_006=需要你的帮助。我有个老朋友迫切需要工作,所以我委托他运送一个重要物品。可谁知道他身上有通缉,赫斯顿安保在他完成交付之前逮捕了他。我现在麻烦可大了,这个箱子本应该送到~mission(Destination|Address),送不到的话我就死定了。\n\n我用了点关系得知它目前在~mission(Location|Address)。如果你可以取回它并送到目的地,我会给你丰厚的报酬。~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n** 亦正亦邪 ** -hdactivist_stealitem_destination_001=在赫斯顿的一个藏身处 -hdactivist_stealitem_destination_002=在艾瑞尔上的一个安全点 -hdactivist_stealitem_destination_003=在阿伯丁的一个隐蔽点 -hdactivist_stealitem_destination_004=在玛格达的一个安全屋 -hdactivist_stealitem_destination_005=在依塔的一个秘密基地 -hdactivist_stealitem_location_001=一座废品厂 -hdactivist_stealitem_location_002=一具飞船残骸 -hdactivist_stealitem_location_003=一处赫斯顿的设施 -hdactivist_stealitem_location_004=一处地下设施 -hdactivist_stealitem_timed_001=别墨迹,搞快点。鬼知道这箱子还会在那放多久。 -hdactivist_stealitem_timed_002=我无法形容这批货对我来说有多重要。 -hdactivist_stealitem_timed_003=合约倒的时限就要到了,我们需要你尽快地完成这份工作。 -hdactivist_stealitem_timed_004=我很需要它,越快越好。 -hdactivist_stealitem_timed_005=希望这玩意儿还在那儿。你最好快点找出来。 -hdactivist_stealitem_title_001=民事没收物品 -hdactivist_stealitem_title_002=偷走箱子 -hdactivist_stealitem_title_003=取得包裹 -hdactivist_stealitem_title_004=取回物品 -headhunters_eliminateall_XT_derelicts_desc_01=我们的一位法官打听到了异种威胁试图侵入我们领土的风声。 看起来他们正试图抢夺~mission(location|address)。 我们不想让这帮神经病在该星系中获得更多的立足点,因此我们将采取一些措施来让他们退缩。\n\n我们希望你狠狠的教训一下他们。 直到整个地点都变成墓地之前,不要放松。 一旦他们的尸体准备好入土,我们就会向您发送报酬。\n\n- 斯托斯通讯完毕。 -headhunters_eliminateall_XT_derelicts_title_01=地盘之争 -headhunters_eliminateall_outpost_desc_01=一些混蛋拒绝支付我们应得的报酬。问题是,这些蠢货还到处炫耀。要是他们保持沉默的话我们还能用更有效方法解决这个问题,但现在我们需要给他们个下马威。\n\n这帮蠢货在~mission(location|address)。我们需要他们全部消失,动静越大越好,等所有人都处理干净了,我们会把你的报酬发过去。\n\n- 斯托斯通讯完毕。 -headhunters_eliminateall_outpost_title_01=声誉管理 -headhunters_eliminatespecific_desc_001=我刚刚得到了一些有趣的信息。臭名昭著的异种威胁高层~mission(TargetName) 正躲在~mission(location|address)为他们执行某个大型任务。这是个绝佳的机会,可以一劳永逸地干掉这个混蛋。\n\n问题是,目前异种已经盯上了猎头帮。我们不可能在不打草惊蛇的情况下调动人员。因此,我给你提供一个让派罗变得更美好的机会,同时还能赚取一些信用点。\n\n如果有兴趣,我建议在出发前准备好装备并寻找一些后援。你们只有干掉~mission(TargetName|Last)才能获得报酬,至于其他和他一样躲在那的异种混球,不要犹豫,干掉就是。 \n\n斯托斯通讯完毕。 -headhunters_eliminatespecific_title_001=报仇时间到 -headhunters_from=猎头帮 -headhunters_searchbody_danger_outpost_desc_001=我的一些人参与了对 ~mission(location|address)的突袭。大部分人都全身而退,但尘埃落定后,却没人知道~mission(TargetName)的下落。\n\n其他帮派会让这个可怜的家伙自生自灭,但猎头帮不会。我想知道~mission(TargetName|last)是死是活,我愿意付给你足够的信用点来查明真相。\n\n你到了那里一定要小心,那些住在那里的混蛋估计还在找茬。\n\n- 斯托斯\n -headhunters_searchbody_danger_outpost_title_001=追踪~mission(TargetName) -headhunters_searchbody_danger_station_desc_001=我们正在市场上寻找新的藏身点,所以我让~mission(TargetName)去了趟~mission(Location|Address)。他们本应只是快速查看一下,然后向我报告是否有适合我们的机库,但从那以后我就再也没有他们的消息了。\n\n我猜可能已经有人在使用这个机库了,但我得明确确认下是否真的有才能安然入睡。\n\n如果你觉得价格合适,就去看看能不能找出~mission(TargetName|last)到底发生了什么事。小心点。我可不想再雇人去找你的尸体了。\n\n斯托斯通讯完毕。\n -headhunters_searchbody_danger_station_title_001=追踪~mission(TargetName) -headhunters_searchbody_nodanger_outpost_desc_001=我就知道最好不要派像~mission(TargetName) 这样的人单独行动,但这并不妨碍我像个傻瓜一样这么做。现在这个蠢货还没回我的通讯,而且几天来也没人看到他们。\n\n如果你有时间,我想要你去~mission(location|address)看看他们是否还在那里。即使他们死了,你也能拿到报酬。\n\n-斯托斯\n -headhunters_searchbody_nodanger_outpost_title_001=有人见到~mission(TargetName)了吗? -headhunters_searchbody_nodanger_station_desc_001=事情是这样的,我派了一个人,一个名叫~mission(TargetName) 的新人,到~mission(location|address) 进行交接,但现在那个混蛋失踪了。\n\n我想他们要么带着猎头帮的钱跑了,要么死了,要么被抢了然后死了。无论如何,我想让你去看看,看看是否能找到他们。\n\n如果你成功解决了问题,他们的那份分成就是你的了。\n\n- 斯托斯\n -headhunters_searchbody_nodanger_station_title_001=有人见到~mission(TargetName)了吗? +hdactivist_stealfromship_outlaw_desc_001=One of the smugglers we work with on occasion, ~mission(TargetName), refuses to complete our arranged delivery unless we triple our agreed-upon payment. As you can imagine, we can't allow their greed to endanger the movement, nor can we afford to pay their unreasonable demands. \n\nInstead, we're hopeful that you'll be able to track them down for us and forcefully retrieve our rightful property. Once you successfully bring the shipment to ~mission(Destination|Address), we will gladly give you the credits we had originally promised ~mission(TargetName|Last). \n\n\n** Ex Malo Bonum ** +hdactivist_stealfromship_outlaw_desc_002=Recently, one of our much needed supply runs got hit by an outlaw. Before our hauler died, they managed to confirm the identity of their attacker - ~mission(TargetName).\n\nWe need you to hunt this bastard down and take back what's ours. And of course we'll pay you for delivering the supplies to ~mission(Destination|Address).\n\n\n** Ex Malo Bonum ** +hdactivist_stealfromship_outlaw_desc_003=~mission(TargetName) betrayed us. \n\nAn important shipment we had smuggled in to ~mission(Destination|Address) went missing a few days ago and we were finally able to track it down. One of our operatives, ~mission(TargetName|Last), had stolen it.\n\nWe need that traitor tacked down and the shipment brought back. Do whatever you need to. \n\n\n** Ex Malo Bonum ** +hdactivist_stealfromship_outlaw_desc_004=Hurston Security is taking active action to cut off our supply routes. They're even turning a blind eye to outlaws in the area as long as it's our ships being attacked. We need to respond before our resources are completely cut off. \n\nWe've been able to track down the location of one of these outlaws, ~mission(TargetName). Bring the stolen goods aboard their ship back to ~mission(Destination|Address). I don't expect ~mission(TargetName|Last) will give it up without a fight.\n\nHopefully this'll show Hurston that we will not back down.\n\n\n** Ex Malo Bonum ** +hdactivist_stealfromship_outlaw_title_001=Restocking Supplies +hdactivist_stealitem_danger_001=Things could get dangerous. Gear up just in case.  +hdactivist_stealitem_danger_002=Watch yourself out there. Pretty sure Hurston will do whatever it takes to keep us from getting this thing.  +hdactivist_stealitem_danger_003=Fair warning, but security might be at the site. If they come after you, do what's necessary to get that crate.  +hdactivist_stealitem_danger_004=As always, a gig like this can be dangerous. So plan for the worst, hope for the best, right?  +hdactivist_stealitem_danger_005=Be careful. Security could be all over that location.  +hdactivist_stealitem_desc_001=Got information on the location of a certain package that would greatly help our cause. We're looking for someone willing to hit up ~mission(Location|Address), retrieve the item, and deliver it to ~mission(Destination|Address). Interested? \n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n** Ex Malo Bonum ** +hdactivist_stealitem_desc_002=Want to support a good cause and earn some solid creds? \n\nIf so, then help us get our hands on specific crate that's supposed to be in ~mission(Location|Address). If you find the crate and bring it to ~mission(Destination|Address), I'll make it worth your while. ~mission(Contractor|Danger) \n\n~mission(Contractor|Timed) \n\n** Ex Malo Bonum ** +hdactivist_stealitem_desc_003=There's a growing movement focused on making Hurston a better place and we need some help. We've been tracking a certain item for some time that could help our cause in multiple ways. With Hurston's recent escalation of oppression, we believe now is the time to acquire it for ourselves, but with security forces watching our every move, we need someone else to collect it from ~mission(Location|Address). \n\nIf you bring the crate to ~mission(Destination|Address), we'll pay you a price commensurate with your troubles. ~mission(Contractor|Danger)~mission(Contractor|Timed)  \n\n** Ex Malo Bonum ** +hdactivist_stealitem_desc_004=Recently, Hurston fabricated charges against a hauler working for us in order to confiscate a very important delivery. Their actions aren't legal, even by Hurston standards, but they don't care and we can't wait attain it through legal channels. That's why I'm looking to pay someone to do it for us.\n\nAn insider who's sympathetic to our cause claims it ended up in ~mission(Location|Address). I'll send you the exact coordinates. ~mission(Contractor|Timed) \n\nOnce you have the crate, bring it to ~mission(Destination|Address) and I'll transfer the creds. ~mission(Contractor|Danger) \n\n** Ex Malo Bonum ** +hdactivist_stealitem_desc_005=The Lorville customs office claims to have lost a crate that was being sent to us by a prominent supporter outside the system. I've got it on good authority that's a lie. Those Hurston bastards simply seized it to mess with us. I can't let this injustice stand and hope you're willing to help right this wrong.\n\nI just got word that they moved the crate to ~mission(Location|Address). I need someone to find this thing and bring it to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)I'll make sure you're paid well for all your trouble.\n\n** Ex Malo Bonum ** +hdactivist_stealitem_desc_006=I need your help. An old friend was desperate for work, so I threw him a gig hauling a valuable item for us. Turns out he had an active crime stat, and Hurston Security arrested him before he could make the delivery. Now I'm in hot water. That crate needs to get to ~mission(Destination|Address) or I'm screwed.\n\nI pulled a few strings and discovered that the cargo actually ended up in ~mission(Location|Address). I'll pay you if you can retrieve it for me and make the delivery. ~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n** Ex Malo Bonum** +hdactivist_stealitem_destination_001=a hideout on Hurston +hdactivist_stealitem_destination_002=a safe spot on Arial +hdactivist_stealitem_destination_003=a discreet spot on Aberdeen +hdactivist_stealitem_destination_004=a secure facility on Magda +hdactivist_stealitem_destination_005=a secret site on Ita +hdactivist_stealitem_location_001=a debris field +hdactivist_stealitem_location_002=a wrecked ship +hdactivist_stealitem_location_003=a Hurston facility +hdactivist_stealitem_location_004=an underground facility +hdactivist_stealitem_timed_001=Don't drag your heels. Who knows how long that crate will be there.  +hdactivist_stealitem_timed_002=I can't stress how important it is that you get this shipment to us.  +hdactivist_stealitem_timed_003=The clock's ticking on this contract. We need this thing as soon as possible.  +hdactivist_stealitem_timed_004=Need it sooner rather than later.  +hdactivist_stealitem_timed_005=Hopefully, this thing isn't already gone. Better hurry up and find out.  +hdactivist_stealitem_title_001=Civil Forfeiture +hdactivist_stealitem_title_002=Appropriate Crate +hdactivist_stealitem_title_003=Procure Package +hdactivist_stealitem_title_004=Retrieve Item +headhunters_eliminateall_XT_derelicts_desc_01=One of our Judges caught wind of XenoThreat trying to move in on our territory. Seems like they’re trying to take over ~mission(location|address). We don’t want to let those psychos get any more of a foothold in system than they already have, so we’re putting some creds on the line to get ‘em to back off.\n\nWe want you to come down on them hard. Don’t let up till the whole place is a graveyard. We’ll send your payment once the bodies are ready to bury.\n\n- Stows out. +headhunters_eliminateall_XT_derelicts_title_01=Turf War +headhunters_eliminateall_outpost_desc_01=Some assholes are refusing to pay us what we’re owed. Problem is, these idiots are bragging about it. Had they kept it quiet, we could’ve taken care of this more surgically, but now we need to send a message.\n\nThe fool’s are operating from ~mission(location|address). We need them all gone. Make it as loud as you can. We’ll send your payment once everyone’s taken care of.\n\n- Stows out. +headhunters_eliminateall_outpost_title_01=Reputation Management +headhunters_eliminatespecific_desc_001=Some interesting information just fell into my lap. Guess the notorious XenoThreat leader ~mission(TargetName) is holed up at ~mission(location|address) working on some big op for them. Perfect opportunity to kill the piece of shit once and for all.\n\nThing is, the Xenos have their eyes all over Headhunter operations at the moment. There’s no way we can mobilize and deploy a crew without ~mission(TargetName|Last) getting tipped off. So I’m offering you the chance to make Pyro a better place and earn some creds at the same time.\n\nIf interested, I suggest gearing up and finding some backup before heading out. You'll only get paid if you take out ~mission(TargetName|Last), but don’t hesitate to kill any other little XenoThugs that might be hiding there with ‘em. \n\nStows out. +headhunters_eliminatespecific_title_001=Ripe for Retribution +headhunters_from=Headhunters +headhunters_searchbody_danger_outpost_desc_001=Some of my people were involved with a raid over at ~mission(location|address). Most of them got out clean, but after the dust settled nobody is sure of what happened to ~mission(TargetName). \n\nA lot of other gangs would just leave the poor bastard to rot, but that’s not the way the Headhunters do things. I want to know for sure if ~mission(TargetName|last) is alive or dead and I’m willing to pay you good credits to find out. \n\nJust be careful when you get there because I bet the assholes who live there are still gunning for a fight.\n\n- Stows\n +headhunters_searchbody_danger_outpost_title_001=Track Down ~mission(TargetName) +headhunters_searchbody_danger_station_desc_001=We’re on the market for a new stash house, so I sent ~mission(TargetName) over to ~mission(Location|Address). They were supposed to just have a quick look and report back to me if any of the hangars would work for us, but I haven’t heard from them since. \n\nMy guess is that someone else was already using the hangar, but I’d sleep better knowing for sure.\n\nIf the credits seem right, head over and see if you can find out what happened to ~mission(TargetName|last). Just be careful. I’d hate to have to hire someone to find your body next.\n\nStows out.\n +headhunters_searchbody_danger_station_title_001=Track Down ~mission(TargetName) +headhunters_searchbody_nodanger_outpost_desc_001=I know better than to send someone like ~mission(TargetName) out by themselves, but that didn’t stop me from being a fool and doing it. Now the dumb SOB hasn’t returned my comms and nobody has set eyes on them in a few days. \n\nIf you got the time, I could use someone to go over to ~mission(location|address) and see if they’re still there. You get paid even if they wind up being dead. \n\n-Stows\n +headhunters_searchbody_nodanger_outpost_title_001=Anybody Seen ~mission(TargetName)? +headhunters_searchbody_nodanger_station_desc_001=So, I sent one of our people, a new recruit by the name ~mission(TargetName), to do a hand-off over at ~mission(location|address), but now the bastard’s gone missing. \n\nI’m thinking they either ran off with Headhunter credits and they’re good as dead, or they were robbed and now they’re lying there actually good as dead. Either way, I’d like for you to go have a look and see if you can find them. \n\nIf you settle the matter, I’ll give you what their cut would have been.\n\n-Stows\n +headhunters_searchbody_nodanger_station_title_001=Anybody Seen ~mission(TargetName)? hide_dirt,P=Hide Dirt hide_wear,P=Hide Wear -holotable_rec=装备租赁 -hud_AltitudeTitle=当前高度: -hud_Amb=环境温度: -hud_CollisionWarning=碰撞警告 -hud_Comstab=指令增稳 -hud_Connecting=连接中... -hud_Coupled=耦合模式 -hud_CryAstroLargeLZ=大着陆区 -hud_CryAstroSmallLZ=小着陆区 -hud_Cs=横截: +holotable_rec=Rental Equipment +hud_AltitudeTitle=Current Altitude: +hud_Amb=AMB: +hud_CollisionWarning=COLLISION WARNING +hud_Comstab=COMSTAB +hud_Connecting=Connecting... +hud_Coupled=COUPLED +hud_CryAstroLargeLZ=LZ-L +hud_CryAstroSmallLZ=LZ-S +hud_Cs=CS: hud_Disconnecting,P=No Connection... -hud_Drone2_Destroy=摧毁 -hud_Drone2_EvadeMissiles=躲避导弹 -hud_DroneApproach=接近 -hud_DroneDestroy=摧毁 -hud_DroneTarget=目标 -hud_ESP=增强射击精度 -hud_Em=电磁: -hud_EnterShip=进入飞船 -hud_Failed=系统错误。断开连接中... -hud_FollowLeader=跟随 -hud_FollowLeader2=跟随 -hud_FollowLeader3=跟随 -hud_FollowLeader4=跟随 -hud_FollowLeader5=跟随 -hud_FollowLeader6=和吉莉比赛谁先到大厦 -hud_FollowLeader7=跟随 -hud_FuelQty=燃油量 -hud_GForceWarning=G力警告 -hud_GSafe=G安全 -hud_Group1=1组 -hud_Group2=2组 -hud_Guns=机炮 -hud_GunsContext_HelpText=改变你机炮的武器分组,并监视武器及弹药的温度。 -hud_Heat=热量 -hud_InboundMissile=导弹来袭 -hud_IncomingCall_Notification=收到呼叫 -hud_IncomingQTLink_Notification=[TODO] 收到量子连结请求 -hud_IndAvi=航电 -hud_IndComm=通讯 -hud_IndLife=生命 -hud_IndRadr=雷达 -hud_IndSens=传感器 -hud_IndShld=护盾 -hud_IndVrs=维修 -hud_IndWeap=武器 -hud_Ir=红外: -hud_Items=组件 -hud_LZ01=着陆区-01 -hud_LZ02=着陆区-02 -hud_LZ03=着陆区-03 -hud_LZ04=着陆区-04 -hud_LZ05=着陆区-05 -hud_LZ06=着陆区-06 -hud_LZ07=着陆区-07 -hud_LZ08=着陆区-08 -hud_LZ09=着陆区-09 -hud_LZ10=着陆区-10 -hud_Label_Ammo=弹药 -hud_Label_AmmoCharge=弹药/装载 -hud_Label_ArmMissiles=武装导弹 -hud_Label_Ballistic=实弹 -hud_Label_BloodLossWarn=失血 -hud_Label_BoostFuel=加力燃料 -hud_Label_Components=组件 -hud_Label_CriticalError=严重错误 +hud_Drone2_Destroy=Destroy +hud_Drone2_EvadeMissiles=Evade Missiles +hud_DroneApproach=Approach +hud_DroneDestroy=Destroy +hud_DroneTarget=Target +hud_ESP=ESP +hud_Em=EM: +hud_EnterShip=Enter Ship +hud_Failed=System Failed. Disconnecting... +hud_FollowLeader=Follow +hud_FollowLeader2=Follow +hud_FollowLeader3=Follow +hud_FollowLeader4=Follow +hud_FollowLeader5=Follow +hud_FollowLeader6=Race Gilly To Spire +hud_FollowLeader7=Follow +hud_FuelQty=FUEL QTY. +hud_GForceWarning=G-FORCE WARNING +hud_GSafe=GSAFE +hud_Group1=Group 1 +hud_Group2=Group 2 +hud_Guns=Guns +hud_GunsContext_HelpText=Change the weapon grouping of your guns and monitor your ammo and gun temperature. +hud_Heat=Heat +hud_InboundMissile=INBOUND MISSILE +hud_IncomingCall_Notification=Incoming call +hud_IncomingQTLink_Notification=[TODO] Receiving incoming QT link request +hud_IndAvi=AVI +hud_IndComm=COMM +hud_IndLife=LIFE +hud_IndRadr=RADR +hud_IndSens=SENS +hud_IndShld=SHLD +hud_IndVrs=VRS +hud_IndWeap=WEAP +hud_Ir=IR: +hud_Items=Items +hud_LZ01=LZ-01 +hud_LZ02=LZ-02 +hud_LZ03=LZ-03 +hud_LZ04=LZ-04 +hud_LZ05=LZ-05 +hud_LZ06=LZ-06 +hud_LZ07=LZ-07 +hud_LZ08=LZ-08 +hud_LZ09=LZ-09 +hud_LZ10=LZ-10 +hud_Label_Ammo=AMMO +hud_Label_AmmoCharge=AMMO/CHARGE +hud_Label_ArmMissiles=ARM MISSILES +hud_Label_Ballistic=BALLISTIC +hud_Label_BloodLossWarn=BLOOD LOSS +hud_Label_BoostFuel=BOOST FUEL +hud_Label_Components=COMPONENTS +hud_Label_CriticalError=Critical Error hud_Label_Current=CURRENT -hud_Label_EM=电磁 -hud_Label_EMEmissions=电磁辐射 -hud_Label_EMP=电磁脉冲 -hud_Label_EVAFuel=EVA燃料 -hud_Label_Energy=能量 -hud_Label_Ext=外部 -hud_Label_Global=全频 -hud_Label_Group=组 -hud_Label_GunsNotAvailable=机炮不可用 -hud_Label_Health=生命 -hud_Label_HeartRate=心率 -hud_Label_Heat=热量 -hud_Label_HeatLevel=热量等级 -hud_Label_IR=红外 -hud_Label_IREmissions=红外辐射 -hud_Label_Items=组件 -hud_Label_LifeExpectancy=生存时间 -hud_Label_LockOn=锁定 -hud_Label_MajorError=重大错误 -hud_Label_Max=最大 -hud_Label_MinorError=小错误 -hud_Label_MissilesNotAvailable=导弹不可用 -hud_Label_Name=名称 -hud_Label_NoContactsAvailable=没有可用的联系人 +hud_Label_EM=EM +hud_Label_EMEmissions=EM EMISSIONS +hud_Label_EMP=EMP +hud_Label_EVAFuel=EVA FUEL +hud_Label_Energy=ENERGY +hud_Label_Ext=Ext +hud_Label_Global=GLOBAL +hud_Label_Group=GROUP +hud_Label_GunsNotAvailable=GUNS NOT AVAILABLE +hud_Label_Health=HEALTH +hud_Label_HeartRate=Heart Rate +hud_Label_Heat=HEAT +hud_Label_HeatLevel=HEAT LEVEL +hud_Label_IR=IR +hud_Label_IREmissions=IR EMISSIONS +hud_Label_Items=Items +hud_Label_LifeExpectancy=SURVIVAL ESTIMATE +hud_Label_LockOn=LOCK-ON +hud_Label_MajorError=Major Error +hud_Label_Max=MAX +hud_Label_MinorError=Minor Error +hud_Label_MissilesNotAvailable=MISSILES NOT AVAILABLE +hud_Label_Name=NAME +hud_Label_NoContactsAvailable=NO CONTACTS AVAILABLE hud_Label_O2-2=2 hud_Label_O2-O=O -hud_Label_O2Tank=氧气罐 -hud_Label_Off=关闭 -hud_Label_Offline=离线 -hud_Label_On=开 -hud_Label_Online=在线 -hud_Label_OxgLowWarn=氧气低 -hud_Label_PayloadType=负载类型 -hud_Label_Power=电源 -hud_Label_PowerPriority=电源优先权 -hud_Label_PowerThrottle=电源节流阀 -hud_Label_Priority=优先权 -hud_Label_PriorityReset=优先权重置 -hud_Label_PwrOutput=电源输出 -hud_Label_QuantumFuel=量子燃料 -hud_Label_Range=范围 -hud_Label_RechargeRate=回充率 -hud_Label_RefNo=参考编号 -hud_Label_Remaining=剩余 -hud_Label_Required=需求 -hud_Label_Shields=护盾 -hud_Label_ShowRepairStation=显示维修站点 -hud_Label_Size=尺寸 -hud_Label_SpO2=血氧 -hud_Label_Standby=待命 -hud_Label_Status=状态 -hud_Label_Stealth=隐身 -hud_Label_SuitOxg=服内氧气 -hud_Label_System=系统 -hud_Label_Target=目标 -hud_Label_TargetName=目标名称 -hud_Label_Thrust=推力 -hud_Label_Thrusters=推进器 -hud_Label_TurboMode_Afterburner=助推 -hud_Label_TurboMode_Boost=助推 -hud_Label_Type=种类 -hud_Label_Usage=使用限额 -hud_Label_Using=使用中 -hud_Label_Velocity=速度 -hud_Label_Weapons=武器 -hud_Label_Wear=磨损 -hud_LandingArea_Debug00=[DEBUG] 上层着陆区 -hud_LandingArea_Debug01=[DEBUG] 主着陆区 -hud_LandingComplete=降落完毕 -hud_LandingGear_Deployed=起落架已展开 -hud_LandingGear_Deploying=起落架展开中 -hud_LandingGear_Retracting=起落架收回中 -hud_Landing_Assisted=辅助降落已开启 -hud_Landing_Automatic=自动降落已开启 -hud_Landing_Manual=手动操作 -hud_Lat=纬度 -hud_Lon=经度 +hud_Label_O2Tank=O2 TANK +hud_Label_Off=Off +hud_Label_Offline=OFFLINE +hud_Label_On=On +hud_Label_Online=ONLINE +hud_Label_OxgLowWarn=OXG LOW +hud_Label_PayloadType=PAYLOAD TYPE +hud_Label_Power=POWER +hud_Label_PowerPriority=POWER PRIORITY +hud_Label_PowerThrottle=Power Throttle +hud_Label_Priority=PRIORITY +hud_Label_PriorityReset=PRIORITY RESET +hud_Label_PwrOutput=PWR OUTPUT +hud_Label_QuantumFuel=QUANTUM FUEL +hud_Label_Range=RANGE +hud_Label_RechargeRate=RECHARGE RATE +hud_Label_RefNo=REF NO. +hud_Label_Remaining=REMAINING +hud_Label_Required=REQUIRED +hud_Label_Shields=SHIELDS +hud_Label_ShowRepairStation=Show Repair Station +hud_Label_Size=SIZE +hud_Label_SpO2=SpO2 +hud_Label_Standby=STANDBY +hud_Label_Status=STATUS +hud_Label_Stealth=Stealth +hud_Label_SuitOxg=SUIT OXG +hud_Label_System=System +hud_Label_Target=TARGET +hud_Label_TargetName=TARGET NAME +hud_Label_Thrust=THRUST +hud_Label_Thrusters=Thrusters +hud_Label_TurboMode_Afterburner=BOOST +hud_Label_TurboMode_Boost=BOOST +hud_Label_Type=TYPE +hud_Label_Usage=Usage +hud_Label_Using=USING +hud_Label_Velocity=VELOCITY +hud_Label_Weapons=WEAPONS +hud_Label_Wear=WEAR +hud_LandingArea_Debug00=[DEBUG] Upper Landing Area +hud_LandingArea_Debug01=[DEBUG] Main Landing Area +hud_LandingComplete=Landing Complete +hud_LandingGear_Deployed=LANDING GEAR DEPLOYED +hud_LandingGear_Deploying=LANDING GEAR DEPLOYING +hud_LandingGear_Retracting=LANDING GEAR RETRACTING +hud_Landing_Assisted=ASSISTED +hud_Landing_Automatic=AUTOMATED +hud_Landing_Manual=MANUAL +hud_Lat=LAT +hud_Lon=LON hud_MPerS=M/S -hud_MatchSpeed=匹配速度 -hud_Misl=导弹 -hud_MissileWarning=导弹来袭 -hud_Missiles=导弹 -hud_MissilesContext_HelpText=使用此屏幕装备或停用导弹。 -hud_NavigationHelpText=使用这些菜单管理你的飞船系统 -hud_NoTarget=无目标 -hud_OFF=关闭 -hud_Ovr=覆盖 -hud_PayloadType_Cluster=集束分裂式 -hud_PayloadType_Proximity=近程引信式 -hud_PayloadType_Strike=直接打击式 -hud_PowerContext_Allocation_HelpText=调整电力分配仪表盘来改变三个耗电组所占电力比例。注意:只有在现有电力不足以供能所有系统时此提示才会出现。 -hud_PowerContext_ComponentList_HelpText=开启/关闭独立部件并观察他们的热量水平和电力消耗。 -hud_PowerContext_Tabs_Global_HelpText=点击“组件”来观察他们单独的电力消耗 -hud_PowerContext_Throttle_HelpText=调整电力节流阀来改变舰船从总电力中使用的比例。使用更少的电力将会使你在太空中更难被探测到。 -hud_Pwr=电力 -hud_QuaFuel=量子燃料: -hud_RadarUnavailable=雷达不可用 -hud_ReduceVelocity=通过减速保持稳定 -hud_Repair=开始修理 -hud_RepairFinished=修理完成 +hud_MatchSpeed=MATCH SPEED +hud_Misl=MISL +hud_MissileWarning=MISSILE INBOUND +hud_Missiles=Missiles +hud_MissilesContext_HelpText=Arm and disarm missiles from this screen. +hud_NavigationHelpText=Manage your ships systems from these menus +hud_NoTarget=NO TARGET +hud_OFF=OFF +hud_Ovr=OVR +hud_PayloadType_Cluster=CLUSTER +hud_PayloadType_Proximity=PROXIMITY +hud_PayloadType_Strike=STRIKE +hud_PowerContext_Allocation_HelpText=Adjust the POWER ALLOCATION to change the ratio of power assigned to the three power groups. NOTE: This is only active when there is insufficient power to cover all systems. +hud_PowerContext_ComponentList_HelpText=Turn individual components on/off and monitor their heat levels and power consumption. +hud_PowerContext_Tabs_Global_HelpText=Click COMPONENTS to monitor individual power usage +hud_PowerContext_Throttle_HelpText=Adjust the POWER THROTTLE to change the percentage of the total available power that your ship uses. Using less power makes you harder to find in space. +hud_Pwr=PWR +hud_QuaFuel=QF: +hud_RadarUnavailable=RADAR UNAVAILABLE +hud_ReduceVelocity=Reduce Velocity to Stabilise +hud_Repair=Starting Repair +hud_RepairFinished=Repair Completed hud_Rn=RN hud_Rv=RV -hud_SafeSpeedTitle=最大安全速度 -hud_Scanning=扫描中 -hud_Scanning_Mode=扫描模式 -hud_SegmentStatus=各部分状态 -hud_SelectAnItem=选择一个部件 -hud_ShieldsContext_HelpText=调整护盾仪表盘来改变舰船不同方向上的护盾充能速率的电力分配。 -hud_ShieldsDown=护盾失效 -hud_Shld=护盾 -hud_SpeakToLeader=接近 -hud_Spooling=充能中 -hud_Suppress=抑制 -hud_SuppressOverallIR=抑制总体红外信号 -hud_Supress=抑制 +hud_SafeSpeedTitle=Max. Safe Speed +hud_Scanning=SCANNING +hud_Scanning_Mode=Scanning Mode +hud_SegmentStatus=SEGMENT STATUS +hud_SelectAnItem=SELECT AN ITEM +hud_ShieldsContext_HelpText=Adjust the SHIELD ALLOCATION to change the power assigned to recharge rates of the various shield faces on the ship. +hud_ShieldsDown=SHIELDS DOWN +hud_Shld=SHLD +hud_SpeakToLeader=Approach +hud_Spooling=Spooling +hud_Suppress=Suppress +hud_SuppressOverallIR=Suppress Overall IR +hud_Supress=Supress hud_Symbol_Gees=G -hud_System=系统 -hud_TargetLeader=目标 +hud_System=System +hud_TargetLeader=Target hud_Thc=THC -hud_Thr=推进器 -hud_Throttle=节流阀 -hud_ThrustOutput=推进器输出 -hud_Trgt=目标 -hud_TutorialLand1=降落 -hud_TutorialLand2=降落 -hud_Vehicle_Status_Critical=危急 -hud_Vehicle_Status_Damaged=受损 -hud_Vehicle_Status_Offline=离线 -hud_Vehicle_Status_Operational=正常 +hud_Thr=THR +hud_Throttle=THROTTLE +hud_ThrustOutput=THRUST OUTPUT +hud_Trgt=TRGT +hud_TutorialLand1=Land +hud_TutorialLand2=Land +hud_Vehicle_Status_Critical=Critical +hud_Vehicle_Status_Damaged=Damaged +hud_Vehicle_Status_Offline=Offline +hud_Vehicle_Status_Operational=Operational hud_Vrt=VRT -hud_Weap=武器 -hud_actorStatus_injuryWarning_base=%ls - %ls - %ls -hud_actorStatus_injuryWarning_bodyPart_head=头部 -hud_actorStatus_injuryWarning_bodyPart_leftArm=左臂 -hud_actorStatus_injuryWarning_bodyPart_leftLeg=左腿 -hud_actorStatus_injuryWarning_bodyPart_rightArm=右臂 -hud_actorStatus_injuryWarning_bodyPart_rightLeg=右腿 -hud_actorStatus_injuryWarning_bodyPart_torso=躯干 -hud_actorStatus_injuryWarning_hospitalLevel_1=需要接受3级治疗 -hud_actorStatus_injuryWarning_hospitalLevel_2=需要接受2级治疗 -hud_actorStatus_injuryWarning_hospitalLevel_3=需要接受1级治疗 -hud_actorStatus_injuryWarning_severity_deadlyInjury=检测到重度伤势 -hud_actorStatus_injuryWarning_severity_injury=检测到轻度伤势 -hud_actorStatus_injuryWarning_severity_majorInjury=检测到中度伤势 -hud_actorStatus_injuryWarning_severity_no_injury=没有检测到任何伤势 -hud_airlock_warning=正在进入气闸。需要穿戴宇航服。 -hud_autoland_active=已激活自动降落 -hud_autoland_prompt=按住 [~action(spaceship_movement|v_autoland)]自动降落 -hud_autopilot_active=已激活自动驾驶 -hud_bombing_nogravity=无重力 -hud_bombing_targetselectionfailed=选择目标失败 -hud_comms_label=通讯 -hud_comms_label_prox=附近 -hud_comms_no_connection=无通讯连接 -hud_corpseMarker_name=尸体 -hud_countermeasure_decoy=诱饵弹 -hud_countermeasure_smokescreen=噪声场 -hud_criminal_death_lvl1=你因犯罪活动正在被十字军安保处理 -hud_criminal_death_lvl4=你因犯罪活动正在被安保人员处理 -hud_criminal_death_lvl5=你已被押送至监狱星球 -hud_darkwater_turnin_gold=你已租用1天的F8C,并且可以购买此舰船了 -hud_darkwater_turnin_plat=你已收到一艘带LTI的F8C,请重启你的游戏客户端 -hud_docking_aborted=对接终止 -hud_enter_green_zone=正在进入禁火区 - 禁止一切战斗行为 -hud_flt=飞行 -hud_gyro=陀螺仪 -hud_incapacitated_criminalRespawnMessage=按住 ~action(incapacitated|incapacitatedRespawn) 自杀。你的犯罪状况将影响你重生的地点。 -hud_incapacitated_downedReviveRequestAbandoned=营救工作被打断。寻找额外援助。 -hud_incapacitated_downedReviveRequestAccepted=%s 接下了救援信标,距离你 %s。 -hud_incapacitated_downedReviveRequestMessage=按住 ~action(player|downedRevivalRequest) 来激活急救信标,并提供 %d aUEC的报酬。 -hud_incapacitated_downedReviveWasRequestedMessage=急救信标已激活。正在寻找可用援助。 -hud_incapacitated_downedStateWarning=你已丧失行动能力 -hud_incapacitated_landingZoneRescue=救援抵达倒计时: -hud_incapacitated_landingZoneRescue_notification=请等待,本地急救人员正在赶来的路上。 -hud_incapacitated_overdosedStateWarning=你已服药过量。 -hud_incapacitated_respawnMessage=按住 ~action(incapacitated|incapacitatedRespawn) 以放弃,并复活在 -hud_incapacitated_timeToRevival=距离苏醒所剩时间: -hud_incapacitated_timeTodeath=距离死亡所剩时间: -hud_incapacitated_unconsciousStateWarning=你已昏迷 -hud_landing_prompt_abort=按下 [~action(spaceship_movement|v_autoland)]终止 -hud_landing_prompt_departure=按住 [~action(spaceship_movement|v_autoland)]离开 -hud_landing_prompt_takeoff=按住 [~action(spaceship_movement|v_autoland)]起飞 -hud_landing_prompt_touchdown=按住 [~action(spaceship_movement|v_autoland)]降落 -hud_landing_unavailable=范围内没有着陆区 -hud_law_AreaAnnouncement=%ls-受控制区域 -hud_law_CrimeCommitted=犯罪记录:%ls -hud_law_CrimeCommitted_VictimName=犯下罪行:%ls\n违反%ls -hud_law_EnteredJurisdiction=已进入管辖区:%ls -hud_law_FinePaid=已罚款 %i UEC -hud_law_GenericHostileWarning=进入敌对区域\n请自行承担风险 -hud_law_GreenZoneViolationInfractionWarning=禁火区\n敌对行为将不会被容忍 -hud_law_GreenZoneWarning=安保部门警告,基于你的犯罪等级\n禁火区通行权已被撤销。 -hud_law_HostileArea=敌对区域 -hud_law_ImpoundingInProgress=你的载具正被扣押 -hud_law_ImpoundingNotification=载具被扣押:%ls -hud_law_ImpoundingWarning=正在阻挡停泊区域\n载具将于 %ls 被扣押 -hud_law_ImpoundingWarning_1=离开管制区域\n %ls秒后扣押载具 +hud_Weap=WEAP +hud_actorStatus_injuryWarning_base=%ls - %ls - %ls +hud_actorStatus_injuryWarning_bodyPart_head=Head +hud_actorStatus_injuryWarning_bodyPart_leftArm=Left arm +hud_actorStatus_injuryWarning_bodyPart_leftLeg=Left leg +hud_actorStatus_injuryWarning_bodyPart_rightArm=Right arm +hud_actorStatus_injuryWarning_bodyPart_rightLeg=Right leg +hud_actorStatus_injuryWarning_bodyPart_torso=Torso +hud_actorStatus_injuryWarning_hospitalLevel_1=Tier 3 Treatment Required +hud_actorStatus_injuryWarning_hospitalLevel_2=Tier 2 Treatment Required +hud_actorStatus_injuryWarning_hospitalLevel_3=Tier 1 Treatment Required +hud_actorStatus_injuryWarning_severity_deadlyInjury=Severe Injury Detected +hud_actorStatus_injuryWarning_severity_injury=Minor Injury Detected +hud_actorStatus_injuryWarning_severity_majorInjury=Moderate Injury Detected +hud_actorStatus_injuryWarning_severity_no_injury=No Injury Detected +hud_airlock_warning=ENTERING AIRLOCK. SPACE SUIT REQUIRED. +hud_autoland_active=Autoland Active +hud_autoland_prompt=Hold [~action(spaceship_movement|v_autoland)] to Autoland +hud_autopilot_active=Autopilot Active +hud_bombing_nogravity=No Gravity +hud_bombing_targetselectionfailed=Target Selection Failed +hud_comms_label=COMMS +hud_comms_label_prox=PROX +hud_comms_no_connection=NO COMMS CONNECTION +hud_corpseMarker_name=Corpse +hud_countermeasure_decoy=Decoy +hud_countermeasure_smokescreen=Noise +hud_criminal_death_lvl1=YOU ARE BEING PROCESSED BY CRUSADER SECURITY FOR CRIMINAL ACTIVITY +hud_criminal_death_lvl4=YOU ARE BEING PROCESSED BY ADVOCACY PERSONNEL FOR CRIMINAL ACTIVITY +hud_criminal_death_lvl5=YOU HAVE BEEN REMANDED TO QUARTERDECK PRISON PLANET +hud_darkwater_turnin_gold=You have received a F8C rental for 1 day and can purchase the ship. +hud_darkwater_turnin_plat=You have received an F8C with LTI. Relaunch your client. +hud_docking_aborted=Docking Aborted +hud_enter_green_zone=Entering Armistice Zone - Combat Prohibited +hud_flt=FLT +hud_gyro=GYRO +hud_incapacitated_criminalRespawnMessage=Hold ~action(incapacitated|incapacitatedRespawn) to die. Your CrimeStat will influence where you revive. +hud_incapacitated_downedReviveRequestAbandoned=Rescue attempt interrupted. Searching for additional assistance. +hud_incapacitated_downedReviveRequestAccepted=%s accepted the Rescue Beacon and is %s away. +hud_incapacitated_downedReviveRequestMessage=Hold ~action(player|downedRevivalRequest) to activate a Rescue Beacon and offer a reward of %d aUEC. +hud_incapacitated_downedReviveWasRequestedMessage=Rescue Beacon activated. Searching for available assistance. +hud_incapacitated_downedStateWarning=You Are Incapacitated +hud_incapacitated_landingZoneRescue=Time Until Rescue: +hud_incapacitated_landingZoneRescue_notification=Standby, Local Emergency Services Are En Route +hud_incapacitated_overdosedStateWarning=You Have Overdosed +hud_incapacitated_respawnMessage=Hold ~action(incapacitated|incapacitatedRespawn) to die, and revive at +hud_incapacitated_timeToRevival=Time To Revival: +hud_incapacitated_timeTodeath=Time Until Death: +hud_incapacitated_unconsciousStateWarning=You Are Stunned +hud_landing_prompt_abort=Press [~action(spaceship_movement|v_autoland)] to Abort +hud_landing_prompt_departure=Hold [~action(spaceship_movement|v_autoland)] to Depart +hud_landing_prompt_takeoff=Hold [~action(spaceship_movement|v_autoland)] to Takeoff +hud_landing_prompt_touchdown=Hold [~action(spaceship_movement|v_autoland)] to Touchdown +hud_landing_unavailable=No Landing Zone in Range +hud_law_AreaAnnouncement=%ls-Controlled Area +hud_law_CrimeCommitted=Crime Committed: %ls +hud_law_CrimeCommitted_VictimName=Crime Committed: %ls\nagainst %ls +hud_law_EnteredJurisdiction=Entered Jurisdiction: %ls +hud_law_FinePaid=Fined %i UEC +hud_law_GenericHostileWarning=Entering Hostile Territory\nProceed at Your Own Risk +hud_law_GreenZoneViolationInfractionWarning=Armistice Zone\nHostile Acts Will Not Be Tolerated +hud_law_GreenZoneWarning=Security Alerted Of Your CrimeStat\nArmistice Zone Privileges Revoked +hud_law_HostileArea=HOSTILE TERRITORY +hud_law_ImpoundingInProgress=Your Vehicle Is Being Impounded +hud_law_ImpoundingNotification=Vehicle Impounded: %ls +hud_law_ImpoundingWarning=Obstructing Parking Area\nImpounding Vehicle In %ls +hud_law_ImpoundingWarning_1=Exit The Restricted Area\nImpounding Vehicle In %ls hud_law_InfractionWarning=%ls -hud_law_OrgControlledHostileWarning=进入敌对区域\n请自行承担风险 -hud_law_OrganizationControlledWarning=侵入%ls-控制区域\n请离开,否则将被起诉 -hud_law_PlayerAreaWarning=侵入%ls的私人财产\n立即离开,否则将面临起诉 -hud_law_RestrictedArea=限 制 区 域 -hud_law_TrespassArea=非法侵入 -hud_law_TrespassAreaRevokedAuthorisation=离开区域,否则%ls秒后将被视为非法侵入 -hud_law_TrespassAreaWarning=私人财产,擅自进入将被视为非法侵入\n立即离开,否则将面临起诉 -hud_law_TrespassPropertyMessage=私 人 财 产 -hud_law_TrespassPropertyWarning=警 告:私人财产,进入后果自负 -hud_law_TrespassPropertyWarning_Named=警 告:%ls的私人财产,进入后果自负 -hud_law_Victim=受害者:%ls -hud_law_charge_by_default=犯罪指控将被自动记录。按“拒绝”可以撤销并忽略此犯罪。 -hud_law_charge_player_crime=已自动指控%ls 罪名为:%ls 。 -hud_law_charge_player_crime_party=已自动指控队伍成员 %ls 罪名为 %ls 。 -hud_law_not_charge_by_default=犯罪指控将被自动忽视。按'接受'可以撤销并记录此指控。 -hud_leave_green_zone=正在远离禁火区 - 务必当心 -hud_mining_asteroid_name_1=小行星 (E型) -hud_mining_asteroid_name_2=小行星 (M型) -hud_mining_asteroid_name_3=小行星 (P型) -hud_mining_asteroid_name_4=小行星 (Q型) -hud_mining_asteroid_name_5=小行星 (C型) -hud_mining_asteroid_name_6=小行星 (S型) -hud_mining_asteroid_name_7=小行星(冰) -hud_mining_calculating_instability=正在计算不稳定性 -hud_mining_calculating_resistance=正在计算抗性 -hud_mining_cargo_content=货物内容 -hud_mining_cargo_max_capacity=货舱已满 +hud_law_OrgControlledHostileWarning=Entering %ls-Controlled Territory\nProceed at Your Own Risk +hud_law_OrganizationControlledWarning=Trespassing in %ls-Controlled Area\nLeave or Risk Prosecution +hud_law_PlayerAreaWarning=Trespassing on %ls's Private Property\nLeave or Risk Prosecution +hud_law_RestrictedArea=RESTRICTED AREA +hud_law_TrespassArea=TRESPASSING +hud_law_TrespassAreaRevokedAuthorisation=Leave Area or You Will be Trespassing in %ls +hud_law_TrespassAreaWarning=Trespassing on Private Property\nLeave or Risk Prosecution +hud_law_TrespassPropertyMessage=PRIVATE PROPERTY +hud_law_TrespassPropertyWarning=WARNING: Private Property. Enter at Own Risk +hud_law_TrespassPropertyWarning_Named=WARNING: %ls's Private Property. Enter at Own Risk +hud_law_Victim=Victim: %ls +hud_law_charge_by_default=Charges will be filed automatically. Press 'Decline' to override and ignore crime. +hud_law_charge_player_crime=%ls committed %ls against you. +hud_law_charge_player_crime_party=Party member %ls committed %ls against you. +hud_law_not_charge_by_default=Charges will be ignored automatically. Press 'Accept' to override and file charges. +hud_leave_green_zone=Leaving Armistice Zone - Caution Advised +hud_mining_asteroid_name_1=Asteroid (E-Type) +hud_mining_asteroid_name_2=Asteroid (M-Type) +hud_mining_asteroid_name_3=Asteroid (P-Type) +hud_mining_asteroid_name_4=Asteroid (Q-Type) +hud_mining_asteroid_name_5=Asteroid (C-Type) +hud_mining_asteroid_name_6=Asteroid (S-Type) +hud_mining_asteroid_name_7=Asteroid (Ice) +hud_mining_calculating_instability=Calculating Instability +hud_mining_calculating_resistance=Calculating Resistance +hud_mining_cargo_content=Cargo content +hud_mining_cargo_max_capacity=Cargo Full hud_mining_cargo_slash=/ -hud_mining_consumables_activemodules=激活模组 -hud_mining_consumables_passive=被动 -hud_mining_container_status=货物容量 -hud_mining_danger_sensor=过载传感器 -hud_mining_deposit_power=岩石能量水平 -hud_mining_empty_elements=惰性材料 -hud_mining_extraction_graph=提取图表 -hud_mining_extraction_mode=提取模式 -hud_mining_extraction_throughput=提取产量 -hud_mining_fps_rock_name_1=紫钠水晶 -hud_mining_fps_rock_name_2=暗橄榄石 -hud_mining_fps_rock_name_3=哈丹水晶 -hud_mining_gathering_force=采集力 +hud_mining_consumables_activemodules=Active Modules +hud_mining_consumables_passive=Passive +hud_mining_container_status=Cargo Capacity +hud_mining_danger_sensor=Overcharge Sensor +hud_mining_deposit_power=Rock Energy Level +hud_mining_empty_elements=Inert Materials +hud_mining_extraction_graph=Extraction Graph +hud_mining_extraction_mode=Extraction Mode +hud_mining_extraction_throughput=Extraction Throughput +hud_mining_fps_rock_name_1=Aphorite +hud_mining_fps_rock_name_2=Dolivine +hud_mining_fps_rock_name_3=Hadanite +hud_mining_gathering_force=Collection Force hud_mining_gathering_force_kn=kN -hud_mining_gathering_mode=采集模式 -hud_mining_inertia_graph=惯性图谱 -hud_mining_instability=不稳定性 -hud_mining_laser_mode=碎裂模式 -hud_mining_laser_throttle=激光节流阀 -hud_mining_mass_prefix=质量: -hud_mining_modifier_catastrophic_window_rate=过载充能率 (~ItemModifierMethod(value)%) -hud_mining_modifier_charge_increase=充能 (~ItemModifierMethod(value)%) -hud_mining_modifier_cluster_factor=富集系数 (~ItemModifierMethod(value)%) -hud_mining_modifier_extractionrate=吸取速率(~ItemModifierMethod(value)%) -hud_mining_modifier_filter=惰性物质含量 (~ItemModifierMethod(value)%) -hud_mining_modifier_instability=不稳定性 (~ItemModifierMethod(value)%) +hud_mining_gathering_mode=Collection Mode +hud_mining_inertia_graph=Inertia Graph +hud_mining_instability=Instability +hud_mining_laser_mode=Fracture Mode +hud_mining_laser_throttle=Laser Throttle +hud_mining_mass_prefix=Mass: +hud_mining_modifier_catastrophic_window_rate=Overcharge Rate (~ItemModifierMethod(value)%) +hud_mining_modifier_charge_increase=Charge (~ItemModifierMethod(value)%) +hud_mining_modifier_cluster_factor=Cluster Factor (~ItemModifierMethod(value)%) +hud_mining_modifier_extractionrate=Extraction Rate (~ItemModifierMethod(value)%) +hud_mining_modifier_filter=Inert Material Level (~ItemModifierMethod(value)%) +hud_mining_modifier_instability=Instability (~ItemModifierMethod(value)%) hud_mining_modifier_laserpower,P=Laser Power (~ItemModifierMethod(value)%) -hud_mining_modifier_optimal_window_rate=最佳充能率 (~ItemModifierMethod(value)%) -hud_mining_modifier_optimal_window_size=充能绿区(~ItemModifierMethod(value)%) -hud_mining_modifier_resistance=抗性 (~ItemModifierMethod(value)%) -hud_mining_modifier_shatter_damage=碎裂伤害 (~ItemModifierMethod(value)%) +hud_mining_modifier_optimal_window_rate=Optimal Charge Rate (~ItemModifierMethod(value)%) +hud_mining_modifier_optimal_window_size=Optimal Charge Window (~ItemModifierMethod(value)%) +hud_mining_modifier_resistance=Resistance (~ItemModifierMethod(value)%) +hud_mining_modifier_shatter_damage=Shatter Damage (~ItemModifierMethod(value)%) hud_mining_no_value=--/-- -hud_mining_others=其他 -hud_mining_power_chargelevel=充能水平 -hud_mining_power_laserintensity=激光强度 -hud_mining_power_optimal=最佳 -hud_mining_power_overcharge=过载 -hud_mining_power_transfer_graph=能量转移图表 -hud_mining_resistance=抗性 -hud_mining_rock_name_1=页岩矿床 -hud_mining_rock_name_2=花岗岩矿床 -hud_mining_rock_name_3=火成岩矿床 -hud_mining_rock_name_4=黑曜石矿床 -hud_mining_rock_name_5=片麻岩矿床 -hud_mining_rock_name_6=石英岩矿床 -hud_mining_rock_name_7=长英质矿床 -hud_mining_rock_name_8=氯铜矿床 -hud_mining_rock_name_9=量子燃料矿床 -hud_mining_scanning_depositcomposition=组成 -hud_mining_scanning_depositmass=质量: -hud_mining_scanning_instability=不稳定性: -hud_mining_scanning_resistance=抗性: -hud_mining_scanning_scanning=扫描中... -hud_mining_scanning_scanprogress=扫描进展 -hud_mining_scanning_scanresults=扫描结果 -hud_mining_scanning_signalmax=最大 -hud_mining_scanning_signalnoise=噪声 -hud_mining_scanning_signalstrength=信号强度 -hud_mining_scanning_type=类型: -hud_mining_scu_per_second=SCU/秒 -hud_mining_shattering_sensor=分裂传感器 -hud_mining_stats_cluster_factor=聚集中 -hud_mining_stats_extraction_damage=提取功率 -hud_mining_stats_filter_percentage=惰性物质含量 -hud_mining_stats_fracture_damage=击碎功率 -hud_mining_stats_head=头 -hud_mining_stats_optimal_rate=最佳功率 -hud_mining_stats_overcharge_rate=过高功率 -hud_mining_stats_shatter_damage=击碎伤害 -hud_mining_stats_window_size=窗口尺寸 -hud_mining_volatilecargo=侦测到不稳定货物 -hud_mining_volatilecargo_ETA=目前稳定性 -hud_mining_volatilecargo_dangerlevel=至临界点的时间 -hud_mining_volatilecargo_jettisoned=易爆货物已抛弃 -hud_mining_warning_cargo_full=警告:货舱已满 -hud_missile_selection_above_max_range=超出最大射程 -hud_missile_selection_below_min_range=低于最小射程 -hud_missile_selection_in_range=在射程内 -hud_missile_target_denied_greenzone=无法锁定目标 \n位于禁火区内 -hud_monitored_space_disable=通讯连接中断 -hud_monitored_space_enable=通讯连接恢复 -hud_monitored_space_enter=进入通讯连接范围 -hud_monitored_space_leave=在通讯连接范围外 -hud_nav=导航 -hud_op_AirTraffic=空管 -hud_op_Combat=机炮 -hud_op_Flight=飞行 -hud_op_Mining=采矿 -hud_op_Missile=导弹 -hud_op_QuantumBoost=量子突进 -hud_op_QuantumNavigation=量子航行 -hud_op_Refuel=加油 -hud_op_Salvage=打捞 -hud_op_Scanning=扫描 -hud_op_Turret=炮塔 +hud_mining_others=Others +hud_mining_power_chargelevel=Charge Level +hud_mining_power_laserintensity=Laser Intensity +hud_mining_power_optimal=Optimal +hud_mining_power_overcharge=Overcharge +hud_mining_power_transfer_graph=Energy Transfer Graph +hud_mining_resistance=Resistance +hud_mining_rock_name_1=Shale Deposit +hud_mining_rock_name_2=Granite Deposit +hud_mining_rock_name_3=Igneous Deposit +hud_mining_rock_name_4=Obsidian Deposit +hud_mining_rock_name_5=Gneiss Deposit +hud_mining_rock_name_6=Quartzite Deposit +hud_mining_rock_name_7=Felsic Deposit +hud_mining_rock_name_8=Atacamite Deposit +hud_mining_rock_name_9=Quantainium Deposit +hud_mining_scanning_depositcomposition=Composition +hud_mining_scanning_depositmass=Mass: +hud_mining_scanning_instability=Instability: +hud_mining_scanning_resistance=Resistance: +hud_mining_scanning_scanning=Scanning... +hud_mining_scanning_scanprogress=Scan Progress +hud_mining_scanning_scanresults=Scan Results +hud_mining_scanning_signalmax=Max +hud_mining_scanning_signalnoise=Noise +hud_mining_scanning_signalstrength=Signal Strength +hud_mining_scanning_type=Type: +hud_mining_scu_per_second=SCU/s +hud_mining_shattering_sensor=Fracturing Sensor +hud_mining_stats_cluster_factor=Clustering +hud_mining_stats_extraction_damage=Extract PWR +hud_mining_stats_filter_percentage=INRT MAT LVL +hud_mining_stats_fracture_damage=Fracture PWR +hud_mining_stats_head=Head +hud_mining_stats_optimal_rate=Optimal Rate +hud_mining_stats_overcharge_rate=Overch. Rate +hud_mining_stats_shatter_damage=Shatter DMG +hud_mining_stats_window_size=Window Size +hud_mining_volatilecargo=Volatile Cargo Detected +hud_mining_volatilecargo_ETA=Current Stability +hud_mining_volatilecargo_dangerlevel=Time Until Critical +hud_mining_volatilecargo_jettisoned=Volatile Cargo Jettisoned +hud_mining_warning_cargo_full=Warning: Cargo Full +hud_missile_selection_above_max_range=ABOVE MAX RANGE +hud_missile_selection_below_min_range=BELOW MIN RANGE +hud_missile_selection_in_range=IN RANGE +hud_missile_target_denied_greenzone=Cannot Lock Target \nin Armistice Zone +hud_monitored_space_disable=CommLink Down +hud_monitored_space_enable=CommLink Restored +hud_monitored_space_enter=Entered CommLink Range +hud_monitored_space_leave=Outside CommLink Range +hud_nav=NAV +hud_op_AirTraffic=ATF +hud_op_Combat=GUN +hud_op_Flight=FLT +hud_op_Mining=MIN +hud_op_Missile=MSL +hud_op_QuantumBoost=QB +hud_op_QuantumNavigation=QT +hud_op_Refuel=RFL +hud_op_Salvage=SVG +hud_op_Scanning=SCN +hud_op_Turret=TRT hud_op_inactive=--- hud_pierc_piercing,P=PIERC -hud_pitch=俯仰 +hud_pitch=Pitch hud_qt_calibrated,P=Calibrated hud_qt_calibrating,P=Calibrating hud_qt_calibration_warning,P=Warning! Align To Target! -hud_qt_drive_aligned=校准 -hud_qt_drive_spooled=充能完成 +hud_qt_drive_aligned=Aligned +hud_qt_drive_spooled=Spooled hud_qt_group_leader,P=Group Leader -hud_qt_group_members=成员 -hud_qt_interdiction=量子航行系统被干扰 +hud_qt_group_members=Members +hud_qt_interdiction=QT SYSTEM JAMMED hud_qt_no_target,P=No Target hud_qt_required_fuel,P=Required Fuel hud_qt_route_index,P=Route -hud_qt_status_exit_atmosphere=离开大气层 -hud_qt_status_obstructed=目标被阻挡 -hud_qt_status_out_of_range=目标超出航程 +hud_qt_status_exit_atmosphere=EXIT ATMOSPHERE +hud_qt_status_obstructed=OBSTRUCTED +hud_qt_status_out_of_range=OUT OF RANGE hud_qt_status_ship_docked,P=TERMINATE DOCKING -hud_qt_status_too_close=目标过近 +hud_qt_status_too_close=TOO CLOSE hud_race_suffix_nd=nd hud_race_suffix_rd=rd hud_race_suffix_st=st hud_race_suffix_th=th -hud_rel=限速 -hud_scanInfo_PassengerTotal=生命迹象 -hud_scanning_boxout_fluff_1=代理:B-型模式:是 -hud_scanning_boxout_fluff_2=增强现实扫描 -hud_scanning_cat_affiliation=所属 -hud_scanning_cat_cargo_commodities=货物内容 -hud_scanning_cat_fps_gear=FPS 装备 -hud_scanning_cat_general=一般货物 -hud_scanning_cat_mineable_commodities=矿物商品 -hud_scanning_cat_mineable_properties=矿物资产 -hud_scanning_cat_nav_point=导航点 -hud_scanning_cat_passengers=生命体 +hud_rel=REL +hud_scanInfo_PassengerTotal=Lifesigns +hud_scanning_boxout_fluff_1=PROXY:B-TYPE MODE: YES +hud_scanning_boxout_fluff_2=AR SCAN +hud_scanning_cat_affiliation=Affiliation +hud_scanning_cat_cargo_commodities=Cargo Content +hud_scanning_cat_fps_gear=FPS Gear +hud_scanning_cat_general=General +hud_scanning_cat_mineable_commodities=Mineable Commodities +hud_scanning_cat_mineable_properties=Mineable Properties +hud_scanning_cat_nav_point=Nav Point +hud_scanning_cat_passengers=Lifeforms hud_scanning_cat_radar_point,P=Scanned Point -hud_scanning_cat_root=来源 -hud_scanning_cat_subitems=子物体 -hud_scanning_cat_vehicle=载具 -hud_scanning_exterior_title=外部 +hud_scanning_cat_root=Root +hud_scanning_cat_subitems=Subitems +hud_scanning_cat_vehicle=Vehicle +hud_scanning_exterior_title=Exterior hud_scanning_info_additionaltrauma,P=Additional Trauma hud_scanning_info_causeofdeath,P=Cause of Death -hud_scanning_info_classification=分类 -hud_scanning_info_commodity=构成 -hud_scanning_info_cs_signature=横截面信号 -hud_scanning_info_db_signature=噪声信号 +hud_scanning_info_classification=Classification +hud_scanning_info_commodity=Composition +hud_scanning_info_cs_signature=CS Signature +hud_scanning_info_db_signature=DB Signature hud_scanning_info_death,P=Death -hud_scanning_info_em_signature=电磁信号 -hud_scanning_info_faction=派系 -hud_scanning_info_health=耐久度 -hud_scanning_info_id_signature=ID 信号 -hud_scanning_info_instability=不稳定性 -hud_scanning_info_inventory_amount=库存总量 -hud_scanning_info_ir_signature=红外信号 -hud_scanning_info_jurisdiction=管辖权 -hud_scanning_info_last_scanned=上次扫描 -hud_scanning_info_legal_owner_entity_id=合法所有者实体 ID -hud_scanning_info_legal_owner_flagged=合法所有者已被捕入狱 -hud_scanning_info_legal_owner_name=合法所有者姓名 -hud_scanning_info_mass=质量 -hud_scanning_info_max_cs_signature=横截面信号最大值 -hud_scanning_info_max_db_signature=噪音信号最大值 -hud_scanning_info_max_em_signature=电磁信号最大值 -hud_scanning_info_max_id_signature=ID 信号最大值 -hud_scanning_info_max_ir_signature=红外信号最大值 -hud_scanning_info_max_rs_signature=RS信号最大值 -hud_scanning_info_mineable_percentage_total=总质量: -hud_scanning_info_mineable_percentage_value=总质量: -hud_scanning_info_name=船名 -hud_scanning_info_optimal_power_window_high=过载 -hud_scanning_info_optimal_power_window_low=最佳 -hud_scanning_info_power_transfer_resistance=能量传输抗性 -hud_scanning_info_rs_signature=RS信号 -hud_scanning_info_species=种类 -hud_scanning_info_stolen=遭窃 -hud_scanning_info_subtype=子类 -hud_scanning_info_type=类型 -hud_scanning_info_vehicle_id=载具ID -hud_scanning_info_vehicle_model=型号 -hud_scanning_info_vehicle_role=定位 -hud_scanning_info_volatility=侦测到不稳定货物 -hud_scanning_info_wanted_level=犯罪等级 -hud_scanning_interior_title=内部 -hud_scanning_overview_title=总览 -hud_scanning_scan_progress=扫描进度 -hud_scanning_scanning_title=扫描中 +hud_scanning_info_em_signature=EM Signature +hud_scanning_info_faction=Faction +hud_scanning_info_health=Health +hud_scanning_info_id_signature=ID Signature +hud_scanning_info_instability=Instability +hud_scanning_info_inventory_amount=Inventory Amount +hud_scanning_info_ir_signature=IR Signature +hud_scanning_info_jurisdiction=Jurisdiction +hud_scanning_info_last_scanned=Last Scanned +hud_scanning_info_legal_owner_entity_id=Legal Owner Entity ID +hud_scanning_info_legal_owner_flagged=Legal Owner Flagged +hud_scanning_info_legal_owner_name=Legal Owner Name +hud_scanning_info_mass=Mass +hud_scanning_info_max_cs_signature=Max CS Signature +hud_scanning_info_max_db_signature=Max DB Signature +hud_scanning_info_max_em_signature=Max EM Signature +hud_scanning_info_max_id_signature=Max ID Signature +hud_scanning_info_max_ir_signature=Max IR Signature +hud_scanning_info_max_rs_signature=Max RS Signature +hud_scanning_info_mineable_percentage_total=Total Value: +hud_scanning_info_mineable_percentage_value=Total Value: +hud_scanning_info_name=Name +hud_scanning_info_optimal_power_window_high=Overcharge +hud_scanning_info_optimal_power_window_low=Optimal +hud_scanning_info_power_transfer_resistance=Power Transfer Resistance +hud_scanning_info_rs_signature=RS Signature +hud_scanning_info_species=Species +hud_scanning_info_stolen=Stolen +hud_scanning_info_subtype=Subtype +hud_scanning_info_type=Type +hud_scanning_info_vehicle_id=Vehicle ID +hud_scanning_info_vehicle_model=Model +hud_scanning_info_vehicle_role=Role +hud_scanning_info_volatility=Volatile Cargo Detected +hud_scanning_info_wanted_level=CrimeStat +hud_scanning_interior_title=Interior +hud_scanning_overview_title=Overview +hud_scanning_scan_progress=Scan Progress +hud_scanning_scanning_title=Scanning hud_scanning_signal_strength_75_percent=75% -hud_scanning_signal_strength_max=最大 -hud_scanning_signal_strength_noise=噪声 -hud_scanning_signal_strength_title=信号强度 -hud_scanning_signature_strength_title=信号 -hud_sgnl_signal=信号 -hud_ship_weapon_denied_greenzone=处于禁火区中\n武器系统已锁定 +hud_scanning_signal_strength_max=Max +hud_scanning_signal_strength_noise=Noise +hud_scanning_signal_strength_title=Signal Strength +hud_scanning_signature_strength_title=Signature +hud_sgnl_signal=SGNL +hud_ship_weapon_denied_greenzone=Weapon System Locked\nWhile in Armistice Zone hud_std=STD hud_stgr=STGR hud_symbol_greaterthan=> -hud_takedown_button_prompt=近战 [~action(player|weapon_melee) ] -hud_turret_dominant_mode=重型加农炮 -hud_turret_esp_on=ESP已启动 -hud_turret_fire_mode=开火模式: -hud_turret_fire_mode_default=齐射 -hud_turret_fire_mode_staggered=交替 -hud_turret_input=瞄准模式: -hud_turret_input_default=默认 -hud_turret_input_relative=相对模式 -hud_turret_limiter_on=限制器已激活 -hud_turret_movement=炮塔移动: -hud_turret_movement_default=相对载具运动 -hud_turret_movement_gyro=陀螺仪模式 -hud_turret_position_change_in_progress=炮塔换位中 ... -hud_turret_position_scorpius_bottom=Position: 底部 -hud_turret_position_scorpius_top=Position: 顶部 -hud_turret_relative_angle_pitch=相对俯仰角 -hud_turret_relative_angle_yaw=相对偏航角 -hud_turret_slaved_mode=点防御 -hud_turret_status=炮塔状态: -hud_turret_status_align=对齐模式 -hud_turret_status_none=无状态 -hud_turret_status_tracking=追踪模式 -hud_unknown=未知 -hud_warning_atmopressure=警告,大气压强过高。 \n请离开。 -hud_warning_tooclose=距离过近 -hud_warning_toofar=距离过远 -hud_wreckage=残骸 -hud_yaw=偏航 -human_surnames_3568=海波利斯 -hurston_RetrieveConsignment_desc_001=赫斯顿动力\n外包部门\n\n合同:设施扫荡&包裹取回\n承包商从属:独立\n外包经理:G. 利文斯顿\n风险评估:高度危险\n加急合同:是\n\n赫斯顿最近了解到九尾正在进攻~mission(Location|address)。我们的驻点战力遭遇了极大的伤亡且与我们失去了联系。初步报告研判,九尾帮正试图取得最近送达设施的机密材料。幸运的是,我们妥善的安保措施应该能为我们争取时间应对。我们需要一位特工立刻前往该设施,取回那些箱子并将它们送达安全地点。\n\n你与同行的后援都有权在面对入侵者时采取任何必要的举动。嫌疑目标可能配备武装火力且有危险性。赫斯顿不会提供任何与驻点安保状况相关的资料和/或更新。\n\n这些机密材料和其他箱子被谨慎地放在一批托运物中并被锁在了我们的自动保险库里,访问代码则被保存在由高级人员持有的数据板中。然而,九尾很有可能已经拿到了该数据板。你需要找到这些数据板并在包裹运输带上输入代码以取回这些机密材料。报酬将于所有机密材料都送达~mission(dropoff1|address)后发放。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的 ** -hurston_RetrieveConsignment_title_001=保卫站点并找回机密材料 -hurston_UGF_defend_E_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n一个当地的小帮派一直在威胁着~mission(Location|Address) ,赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。 \n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_defend_E_title_001=保护设施免受威胁 -hurston_UGF_defend_S_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:极端危险(ERT)\n加急合同:否\n\n一个咄咄逼人的集团一直在对~mission(Location|Address) 进行威胁。赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。 \n\n\n\n**该通讯可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_defend_S_title_001=保护设施并抵御极度危险敌人 -hurston_UGF_defend_VE_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:中度危险\n加急合同:否\n\n当地的一些犯罪分子一直在威胁着~mission(Location|Address),赫斯顿安保部门需要一位承包商来召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_defend_VE_title_001=保护设施 -hurston_UGF_defend_VH_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:极高危险\n加急合同:否\n\n一个日益壮大的非法派系一直在威胁 ~mission(Location|Address), 赫斯顿安保部门需要一位承包商去召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_defend_VH_title_001=保护设施并抵御危险敌人 -hurston_UGF_defend_desc_001=赫斯顿动力\n外包部门\n\n合同:保护设施\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n当地犯罪分子一直在威胁~mission(Location|Address),赫斯顿安保部门需要一位承包商来召集一支安保队伍来保护设施免于任何入侵。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_defend_title_001=保护设施并抵御敌人 -hurston_UGF_destroy_E_desc_001=赫斯顿动力\n外包部门\n\n合同:违禁品清除\nn承包商隶属关系:独立\n外包经理:R. Russel\n风险评估:中度危险\n加急合同:否\n\n当地暴徒一直在使用~mission(Location|Address) 制造大量违禁品。赫斯顿安保部门需要一名承包商前往该设施并销毁该处的所有违禁品。\n\n一旦违禁品被全部清除,报酬将立即发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_destroy_E_title_001=销毁所有违禁品 -hurston_UGF_destroy_H_desc_001=赫斯顿动力\n外包部门\n\n合同:违禁品清除\nn承包商隶属关系:独立\n外包经理:R. Russel\n风险评估:非常危险\n加急合同:否\\n\n一个小型的犯罪集团一直在使用~mission(Location|Address) 制造大量的高危险致幻物。赫斯顿安保部门需要一名承包商前往该设施并销毁该处的所有违禁品。\n\n一旦违禁品被全部清除,报酬将立即发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_destroy_H_title_001=销毁所有致幻物 -hurston_UGF_destroy_desc_001=赫斯顿动力\n外包部门\n\n合同:违禁品清除\nn承包商隶属关系:独立\n外包经理:R. Russel\n风险评估:高度危险\n加急合同:否\n\n当地犯罪分子已经被查明在使用~mission(Location|Address) 制造大量非法物品。赫斯顿安保部门需要一名承包商前往该设施并销毁该处的所有违禁品。\n\n一旦违禁品被全部清除,报酬将立即发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_destroy_title_001=销毁所有毒品 -hurston_UGF_eliminateall_allies_desc_001=赫斯顿动力\n外包部门\n\n合同:设施保护\n承包商隶属关系:独立\n外包经理:T.斯普纳\n风险评估:高度危险\n加急合同:否\n\n在~mission(Location|Address) 的安保人员正在遭受当地犯罪分子的威胁,赫斯顿安保部门正在寻找承包商来加强他们的防御,并消灭任何试图破坏该站点的敌人。\n\n请注意,您只被允许和确认身份的敌对分子交战,袭击在场的任何安保人员都会导致违约。\n\n设施一旦被确认安全,报酬将立刻发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_eliminateall_allies_desc_intro=赫斯顿动力\n外包部门\n\n合同:设施保护\n承包商通讯:个人n\外包经理:T.斯普纳\n风险评估:高\n紧急合同:否\n\n一个当地的罪犯团伙正在威胁 ~mission(Location|Address) 赫斯顿安全公司正在寻找承包商来增强他们的防卫能力,并消灭任何来犯之敌。\n\n请注意,你只能和被确定为敌对的目标交火,攻击安保人员将导致合约失败。\n\n我们将会在确认设施安全后付款,成功完成此项工作评估,将允许您成为我们安全承包商。\n\n\n\n** 以上信息可能包含机密和/或特权材料。禁止被指定接收者以外的个人或实体对本信息进行任何审查、转发、传播或以其他方式使用或根据此信息采取行动。**\n -hurston_UGF_eliminateall_allies_desc_rehire=赫斯顿动力\n外包部门\n\n合同:设施保护\n承包商通讯:个人n\外包经理:T.斯普纳\n风险预期:高\n紧急合同:否\n\n我部门会定期对过去的安保承包商进行重新评估,并考核你是否合适复职。\n\n为了恢复你的承包商资格,赫斯顿安全公司给你安排了承包商协助消除当地的犯罪分子威胁的考核任务 ~mission(Location|Address).\n\n请注意,你只能和被确定为敌对的目标交火,攻击安保人员将导致合约失败。\n\n我们将会在确认设施安全后付款,成功完成此项工作评估,将允许您重新成为我们安全承包商。\n\n\n\n** 以上信息可能包含机密和/或特权材料。禁止被指定接收者以外的个人或实体对本信息进行任何审查、转发、传播或以其他方式使用或根据此信息采取行动。**\n -hurston_UGF_eliminateall_allies_title_001=协助防御站点 -hurston_UGF_eliminateall_allies_title_intro=安全承包商评估 -hurston_UGF_eliminateall_allies_title_rehire=安保承包商重新评估 -hurston_UGF_eliminateall_desc_001=赫斯顿动力\n外包部门\n\n合同:设施肃清\n承包商隶属关系:独立\n外包经理:G. Livingston\n风险评估:高度危险\n加急合同:否\n\n赫斯顿正在寻找愿意清除~mission(Location|Address)的非法居住者的承包商\n\n该站点已被多次用于举办非法活动,所以目前急需为该设施提供保护。\n\n您有权采用任何您认为有必要的行动,一旦设施被确认清理,报酬将立刻发送。 \n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_eliminateall_nocivs_desc_001=赫斯顿动力\n外包部门\n\n合同:设施肃清\n承包商隶属关系:独立\n外包经理:G. Livingston\n风险评估:高度危险\n加急合同:否\n\n赫斯顿正在寻找愿意清除~mission(Location|Address)的非法居住者的承包商\n\n该站点已被多次用于举办非法活动,所以目前急需为该设施提供保护。\n\n请注意,您只能与已确认的敌对势力交战。攻击任何在现场的平民将被视为违反合同。\n\n一旦设施被确认清理,报酬将立刻发送。 \n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_UGF_eliminateall_title_001=驱逐非法占领者 -hurston_assassination_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:处决执行令\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|AssassinationTimed)\n\n在深度调查之后,赫斯顿动力正式宣布~mission(TargetName)与本集团为敌对状态,并在此依法发布对其进行处决的合约。接受这份合约将授权你使用一切手段执行合约条令。\n\n有关任务目标的潜在位置情报将发送给你。报酬将会在确认目标死亡后发放。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_assassination_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:处决执行令\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|AssassinationTimed)\n\n~mission(TargetName)已被判为叛国并依法处以死刑。在特定情况下,本地执法部门将允许公众代理人追踪并依法处理逃犯。本次情况就属于特定情况。接受这份合约将授权你依法歼灭~mission(TargetName)。\n\n一位线人近期提供了该目标可能的位置,这份信息将会被提供给你以帮助执行合约。\n\n目标确认死亡后你将会收到报酬。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_assassination_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:处决执行令\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级别合约:~mission(Contractor|AssassinationTimed)\n\n针对~mission(TargetName)的一份处决执行令已被发布。近期签署的一项特别法令授予了合约执行人可以进行死刑的执行工作。接受合约前请确保你有与之对应的技能、装备和心理准备。\n\n近期的一次逮捕行动帮助我们找到了~mission(TargetName|Last)可能出现的位置。我们建议你从那里开始调查。\n\n你将会在逃犯确定死亡后收到报酬。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_assassination_title_001=已授权的处决执行令 +hud_takedown_button_prompt=Melee [ ~action(player|weapon_melee) ] +hud_turret_dominant_mode=Heavy Cannons +hud_turret_esp_on=ESP Active +hud_turret_fire_mode=Fire Mode: +hud_turret_fire_mode_default=Combined +hud_turret_fire_mode_staggered=Staggered +hud_turret_input=Input: +hud_turret_input_default=Default +hud_turret_input_relative=Relative Mode +hud_turret_limiter_on=Limiter Active +hud_turret_movement=Turret Movement: +hud_turret_movement_default=Vehicle Relative +hud_turret_movement_gyro=Gyro Mode +hud_turret_position_change_in_progress=Repositioning Turret ... +hud_turret_position_scorpius_bottom=Position: Bottom +hud_turret_position_scorpius_top=Position: Top +hud_turret_relative_angle_pitch=Relative Pitch +hud_turret_relative_angle_yaw=Relative Heading +hud_turret_slaved_mode=Point Defense +hud_turret_status=Turret Status: +hud_turret_status_align=Aligning +hud_turret_status_none=None +hud_turret_status_tracking=Tracking +hud_unknown=Unknown +hud_warning_atmopressure=WARNING. ATMOSPHERIC PRESSURE. \nDIVERT PATH. +hud_warning_tooclose=Too Close +hud_warning_toofar=Too Far +hud_wreckage=Wreckage +hud_yaw=Yaw +human_surnames_3568=Hapolis +hurston_RetrieveConsignment_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep & Package Retrieval\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: G. Livingston\nRISK ASSESSMENT: High\nRUSH CONTRACT: Yes\n\nHurston has learned that the Nine Tails are attacking ~mission(Location|address). Our on-site forces have suffered heavy casualties and stopped responding to comms. Initial reports indicated that the gang was attempting to obtain confidential material recently delivered to the facility. Thankfully, we have security measures in place that should give us time to respond. We need an operative to head to the facility immediately, retrieve those boxes, and deliver them to a secure location.\n\nYou and whatever backup you choose to bring are authorized to take any actions necessary when confronting the trespassers. Suspects are considered armed and dangerous. Hurston will not provide material support and/or updates regarding the status of the facility's security forces. \n\nThe confidential materials were discreetly delivered alongside other boxes in a consignment and locked in our automated vault with access codes kept on datapads held by senior security staff. However, there’s a strong chance Nine Tails may already have gotten their hands on them. You’ll need to find those datapads and then enter the codes at the package conveyor to retrieve the confidential materials. Payment will be sent once they have been delivered to ~mission(dropoff1|address). \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_RetrieveConsignment_title_001=Defend Site and Retrieve Confidential Materials +hurston_UGF_defend_E_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Protection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Spooner\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nA small local gang has been making threats against ~mission(Location|Address) and Hurston Security is seeking a contractor to put together a security team to protect the facility against any incursions.\n\nPayment will be sent once the facility is confirmed to be safe. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_defend_E_title_001=Guard Facility Against Threat +hurston_UGF_defend_S_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Protection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Spooner\nRISK ASSESSMENT: Extreme\nRUSH CONTRACT: No\n\nAn aggressive syndicate have been making threats against ~mission(Location|Address) and Hurston Security needs a contractor to assemble a security team and guard the facility against any incursions.\n\nPayment will be sent once the facility is confirmed to be safe. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_defend_S_title_001=Guard Facility Against Extremely Dangerous Hostiles +hurston_UGF_defend_VE_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Protection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Spooner\nRISK ASSESSMENT: Medium\nRUSH CONTRACT: No\n\nLocal thugs have been making threats against ~mission(Location|Address) and Hurston Security is seeking a contractor to assemble a security team to guard the facility against any incursions.\n\nPayment will be sent once the facility is confirmed to be safe. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_defend_VE_title_001=Guard Facility +hurston_UGF_defend_VH_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Protection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Spooner\nRISK ASSESSMENT: Very High\nRUSH CONTRACT: No\n\nA growing outlaw faction have been making threats against ~mission(Location|Address) and Hurston Security requires a contractor to put together a security team and guard the facility against any incursions.\n\nPayment will be sent once the facility is confirmed to be safe. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_defend_VH_title_001=Guard Facility Against Dangerous Hostiles +hurston_UGF_defend_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Protection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Spooner\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nLocal criminals have been making threats against ~mission(Location|Address) and Hurston Security is seeking a contractor to put together a security team to guard the facility against any incursions.\n\nPayment will be sent once the facility is confirmed to be safe. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_defend_title_001=Guard Facility Against Hostiles +hurston_UGF_destroy_E_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Contraband Elimination\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: R. Russel\nRISK ASSESSMENT: Medium\nRUSH CONTRACT: No\n\nLocal thugs have been using ~mission(Location|Address) to manufacture large quantities of contraband. Hurston Security requires a contractor to go to the facility and destroy all contraband being stored there.\n\nPayment will be sent once all the contraband is eliminated. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_destroy_E_title_001=Eliminate Contraband Stash +hurston_UGF_destroy_H_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Contraband Elimination\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: R. Russel\nRISK ASSESSMENT: Very High\nRUSH CONTRACT: No\n\nA small syndicate have been using ~mission(Location|Address) to manufacture large quantities of highly dangerous narcotics. Hurston Security is seeking a contractor to go to the facility and eliminate all the contraband being stored there.\n\nPayment will be sent once all the contraband is eliminated. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_destroy_H_title_001=Eliminate Narcotic Stash +hurston_UGF_destroy_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Contraband Elimination\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: R. Russel\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nLocal criminals have been identified using ~mission(Location|Address) to manufacture large quantities of illegal. Hurston Security requires a contractor to go to the facility and eliminate all contraband being stored there.\n\nPayment will be sent once all the contraband is eliminated. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_destroy_title_001=Eliminate Drug Stash +hurston_UGF_eliminateall_allies_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Protection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Spooner\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nThe security personnel at ~mission(Location|Address) is being threatened by a local criminal element and Hurston Security is seeking contractors to bolster their defenses and eliminate any hostiles who attempt to breach the site.\n\nNote that you are only cleared to engage with confirmed hostiles. Assaulting any security personnel at the site will result in a breach of contract.\n\nPayment will be sent once the facility is confirmed to be safe. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_eliminateall_allies_desc_intro=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Protection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Spooner\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nA local criminal group has been threatening ~mission(Location|Address) and Hurston Security is seeking contractors to bolster their defenses and eliminate any hostiles who attempt to breach the site.\n\nNote that you are only cleared to engage with confirmed hostiles. Assaulting any security personnel at the site will result in a breach of contract.\n\nPayment will be sent once the facility is confirmed to be safe. Successful completion of this evaluation will allow you to be considered for future work as a security contractor.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_eliminateall_allies_desc_rehire=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Protection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: T. Spooner\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nOur department performs periodic reevaluations of past security contractors and have determined that you may be a suitable candidate for possible reinstatement.\n\nTo reclaim your status, Hurston Security is seeking contractors to assist with eliminating a local criminal element threatening ~mission(Location|Address).\n\nNote that you are only cleared to engage with confirmed hostiles. Assaulting any security personnel at the site will result in a breach of contract.\n\nPayment will be sent once the facility is confirmed to be safe. Successful completion of this reevaluation will allow you to be considered for future work as a security contractor.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_eliminateall_allies_title_001=Assist in Defending Site +hurston_UGF_eliminateall_allies_title_intro=Security Contractor Evaluation +hurston_UGF_eliminateall_allies_title_rehire=Security Contractor Reevaluation +hurston_UGF_eliminateall_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: G. Livingston\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nHurston is seeking a contractor willing to clear out the criminal occupants from ~mission(Location|Address).\n\nThe site has been used to host numerous illegal activities, so it is imperative that it is secured. \n\nYou are authorized to take any actions necessary. Payment will be sent once the facility is confirmed to be clear. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_eliminateall_nocivs_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: K. Restle\nRISK ASSESSMENT: High\nRUSH CONTRACT: No\n\nHurston is seeking a contractor willing to clear out criminal occupants from ~mission(Location|Address).\n\nThe site has been used to host numerous illegal activities, so it is imperative that it is secured. \n\nNote that you are only cleared to engage with confirmed hostiles. Assaulting any civilians at the site will be considered a violation of your contract. \n\nPayment will be sent once the facility is confirmed to be clear. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination, or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_UGF_eliminateall_title_001=Evict Illegal Occupants +hurston_assassination_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\nAfter an exhaustive investigation, Hurston Dynamics has officially declared ~mission(TargetName) to be an enemy of the planet and has been slated for elimination in accordance with the law. By accepting this contract, you are authorized to pass this sentence on the target by any means necessary. \n\nAny intel on the target's potential location will be given to you. Payment will be issued upon confirmation of the target's death. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_assassination_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\n~mission(TargetName) has been convicted of treason and sentenced to the death. In certain cases, local law allows for these fugitives to be pursued and appropriately punished by deputized members of the public. This is one of those special cases. By accepting this contract, you will be legally authorized to eliminate ~mission(TargetName). \n\nAn informant recently provided a tip on where the target might be. You will be given this information to aid your hunt. \n\nExpect payment once the target's death has been verified.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_assassination_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\nAn execution warrant has been issued for ~mission(TargetName). Recently, a special legal provision has been enacted that allows contracted operators to carry out the death sentence. Only accept this contract if you have the skills, equipment, and disposition for the job. \n\nA recent arrest lead to some information about where ~mission(TargetName|Last) might be. It's recommended to start your search there. \n\nYou will receive payment once the death of the fugitive is confirmed.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_assassination_title_001=Authorized Execution Warrant hurston_auth_001=D. Hurston hurston_auth_002=E. Wenfil hurston_auth_003=G. Livingston @@ -46098,59 +46098,59 @@ hurston_auth_011=C. Hurston hurston_auth_012=H. Bello hurston_auth_013=K. Restle hurston_auth_014=I. Takao -hurston_basesweep_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级合约:~mission(Contractor|Timed)\n\n赫斯顿动力需要一位愿意去清剿~mission(Contractor|Target)的合约执行人,该目标位于~mission(Location|Address)。~mission(Location|CaveSize)\n\n该设施被用于发起数次针对赫斯顿财产以及人员的袭击,我们需要立即终结这些活动。\n\n你已被授权采取一切可用手段,设施清剿完毕后将会发放报酬。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_basesweep_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级合约:~mission(Contractor|Timed)\n\n对数起暴力违法事件进行调查后,我们发现了~mission(Location|Address)正在被~mission(Contractor|Target)违法使用。该设施作为违法活动的行动中心,已被赫斯顿动力正式标记为严重安全威胁,现需要合约执行人清理设施内的所有未授权人员。~mission(Location|CaveSize)\n\n报酬仅在确认设施清剿完毕后发放。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_basesweep_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级任务:~mission(Contractor|Timed)\n\n赫斯顿动力近期发现~mission(Contractor|Target)已经非法侵占了~mission(Location|Address)。~mission(Location|CaveSize)\n\n对该设施的非法侵占直接违反了赫斯顿相关法律,因此需要立即驱逐非法侵占者。\n\n接受这份合约后,你需要清除相关地点内部的所有停留者。设施清除完毕后你将会收到报酬。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_basesweep_desc_004=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级任务:~mission(Contractor|Timed)\n\n赫斯顿安全部门近期调查数起暴力袭击后,追查到了这里~mission(Location|Address)。可靠信息源表明~mission(Contractor|Target)目前占据了相关设施。~mission(Location|CaveSize)\n\n为保证民众免于暴力袭击,赫斯顿动力于此授权对相关敌对势力采取清剿行动。\n\n接受此合约后,将依法授权你使用极端手段对相关设施进行清剿,你将在威胁解除后收到报酬。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_basesweep_desc_005=赫斯顿动力\n任务外包部门\n\n任务合约:设施清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|BaseSweepDanger)\n高优先级任务:~mission(Contractor|Timed)\n\n赫斯顿动力致力于让这个宇宙变得更加安全,我们在此征求一位可靠的合约执行人对位于~mission(Location|Address)的违法侵占者执行歼灭任务。该设施已经被~mission(Contractor|Target)违法侵占,其应当被立即移出该设施。~mission(Location|CaveSize)\n\n你可以使用任何手段达成既定目标,你将会在该合约完成后收到合理的报酬。\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_basesweep_title_001=清除擅闯人员 -hurston_bounty_desc_0001=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n以UEE对赫斯顿动力的授权为基准,针对~mission(TargetName)的赏金已针对集团犯罪而发布。你的任务是追踪并使用任何手段使~mission(TargetName|Last)失能。最后一次看到他们是在~mission(Location|Address)。\n\n报酬将会在赏金目标完成后发放。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。 ** -hurston_bounty_desc_0002=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n在数次逃脱赫斯顿安全部门的追捕后,一份针对~mission(TargetName)的赏金已被发布.\n\n~mission(TargetName|Last)的已知最后位置是在 - ~mission(Location|Address) - 天网恢恢疏而不漏.\n\n报酬将会在合约完成后发放. \n\n \n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_bounty_desc_0003=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n~mission(TargetName)由于屡次违反赫斯顿以及UEE法律而被悬赏。因此针对目标的赏金已被发布,你的任务是追踪并逮捕此罪犯。他们最后出现于~mission(Location|Address),请准备好面对一切可能存在的突发事件。\n\n报酬发放将会在赏金目标完成后被授权。 \n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_bounty_desc_intro=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n由于屡次且重复的违法行为,一份针对以下目标的赏金已被发布 -~mission(TargetName)。\n \n针对~mission(TargetName|Last)的追踪和逮捕行动将会被赫斯顿动力用来评估并预测你未来在协助对抗更为狡猾的目标时的可行性,本次合约中你可以使用一切可行的手段。关于~mission(TargetName|Last)近期位置的情报,他最后出现在~mission(Location|Address)。\n\n赏金目标被处理后将会发放报酬。 \n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_bounty_desc_rehire=赫斯顿动力\n外包部门\n\n合同:赏金合约\n承包商隶属关系:独立\n外包经理:~mission(Contractor|Auth)\n风险评估:~mission(Danger)\n加急合同:~mission(Contractor|BountyTimed)\n\n我们的部门会定期对过去的赏金猎人进行重新评估,现在已确定您可能是恢复职位的合适人选。\n\n为了证明您的能力,请抓捕以下的嫌疑犯:~mission(TargetName).\n \n我们最后一次在 ~mission(Location|Address)发现了~mission(TargetName|Last)。\n\n成功完成此次合同之后,您将恢复作为赫斯顿动力赏金猎人的身份,并获得相应报酬。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_bounty_fps_UGF_bountyonly_desc_001=赫斯顿动力\n外包部门\n\n合同:赏金合约\n承包商隶属关系:独立\n外包经理:L. Paleski\n风险评估:未知风险目标(可能有武装支持)\n加急合同:否\n\n赫斯顿动力正在寻找一名承包商来完成~mission(TargetName)的悬赏。 \n\n情报已经确定了目标处于~mission(Location|Address)。\n\n请注意在该站点的其他人,但是本次合约仅授权您参与~mission(TargetName|Last)。本次合约必须没有其他伤亡。\n\n报酬将在赏金完成后发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_bounty_fps_UGF_desc_001=赫斯顿动力\n外包部门\n\n合同:赏金合约\n承包商隶属关系:独立\n外包经理:I. Takao\n风险评估:未知风险目标(可能有武装支持)\n加急合同:否\n\n赫斯顿动力正在寻找一名承包商来完成~mission(TargetName)的悬赏。 \n\n情报已经确定了目标处于~mission(Location|Address)。众所周知,该站点经常被全副武装的犯罪分子光顾。请视自身情况与他们接触,但是您的首要目标是清除~mission(TargetName|Last)。\n\n报酬将在赏金完成后发送。\n\n\n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_bounty_fps_UGF_nocivs_desc_001=赫斯顿动力\n外包部门\n\n合同:赏金合约\n承包商隶属关系:独立\n外包经理:L. Paleski\n风险评估:未知风险目标(可能有武装支持)\n加急合同:否\n\n赫斯顿动力正在寻找一名承包商来完成~mission(TargetName)的悬赏。 \n\n情报已经确定了目标处于~mission(Location|Address)。 尽管您可以在任何你认为合适的地方交战,但现场的所有平民都必须受到保护。\n\n报酬将在赏金完成后发送。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。**\n -hurston_bounty_fps_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:未知风险目标(可能有武装护卫)\n高优先级任务:~mission(Contractor|BountyTimed)\n\n根据UEE授予赫斯顿动力的权限,~mission(TargetName)已因危害企业罪而被通缉。\n\n据信,目标此前位于~mission(Location|Address),并且可能伴有同伙。到达任务地点后可能需要使用武力,并消灭~mission(TargetName|Last)。~mission(Location|CaveSize)\n\n只有在通缉犯被认定为已消灭后,相关的报酬才会发放。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_bounty_fps_desc_first=赫斯顿动力\n任务外包部门\n\n任务合约:悬赏执行\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:未知风险目标(可能有武装护卫)\n高优先级任务:~mission(Contractor|BountyTimed)\n\n由于多次不断的违法行为,已发布一份针对~mission(TargetName)的赏金。\n \n为了预测你未来协助逮捕更危险目标的潜力,赫斯顿将评估你追踪和逮捕~mission(TargetName|Last)所采用的任何手段。我们相信目标当前正藏在~mission(Location|Address),并且可能有数名保镖。你可能需要使用武力来进入该地并消灭目标。~mission(Location|CaveSize)\n\n赏金目标消灭后你即可获取酬金。 \n \n\n**该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_bounty_fps_desc_rehire=赫斯顿动力\n外包部门\n\n任务合约:赏金目标\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:风险未知(可能有武装护卫)\n高优先级合约:~mission(Contractor|BountyTimed)\n\n在周期性重新评估过往承包人后,我部门认为你是可复职的合适人选之一。\n\n为证明你目前的能力,你需要成功逮捕以下被通缉人员:\n~mission(TargetName)。\n \n据信,目标可能正伙同一些狐朋狗友藏匿在~mission(Location|Address),可能需要使用武力来进入该地并消灭目标。~mission(Location|CaveSize)\n\n成功完成此赏金合约你将恢复赫斯顿动力副承包商的身份,并获得一笔酬金。\n \n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。 ** -hurston_bounty_fps_title_001=深层赏金:~mission(TargetName)(未知风险目标 ?RT) -hurston_bounty_fps_title_first=深层赏金'合约者评估 -hurston_bounty_fps_title_rehire=深层赏金'合约者再评估 -hurston_bounty_title_0001=悬赏:~mission(TargetName) -hurston_bounty_title_E=悬赏:~mission(TargetName)(低风险目标 LRT) -hurston_bounty_title_H=悬赏:~mission(TargetName)(高风险目标 HRT) -hurston_bounty_title_M=悬赏:~mission(TargetName)(中等风险目标 MRT) -hurston_bounty_title_S=悬赏:~mission(TargetName)(极端危险目标 ERT) -hurston_bounty_title_VE=悬赏:~mission(TargetName)(极低风险目标 VLRT) -hurston_bounty_title_VH=悬赏:~mission(TargetName)(极高风险目标 VHRT) -hurston_bounty_title_intro_001=赏金猎人合约人评估 -hurston_bounty_title_rehire=赏金猎人合约人重新评估 -hurston_danger_001=低风险 -hurston_danger_002=中等风险 -hurston_danger_003=高风险 -hurston_danger_004=极低风险目标 (单人飞船,最少护航) -hurston_danger_005=低风险目标(单人飞船,普通护航) -hurston_danger_006=中等风险目标(小型多人飞船,普通护航) -hurston_danger_007=高风险目标(大型多人飞船,普通护航) -hurston_danger_008=极高风险目标(大型多人飞船,大量护航) -hurston_danger_009=极端危险目标(次主力舰级飞船,大量护航) -hurston_destroyblade_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n紧急! \n\n一架赫斯顿卫星及其包含的~mission(Item)已经被确定坠毁于地表.为防止芯片包含信息的解码泄露,相关协议要求对芯片的立即摧毁. \n\n我们希望你能首先到达~mission(Location),但是在原型已被他人窃取的情况下,你可以使用卫星的内部系统启动远程追踪.窃贼有较大的可能性正在附近的某所赫斯顿从属设施中尝试在芯片的自毁程序完成前破解信息.你必须不让对芯片的破解过程完成.\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_destroyblade_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n一件~mission(Item)刚刚与承载其的赫斯顿卫星坠毁在地表.尽管该芯片包含有写有自毁程序的安全锁,我们仍然需要其被物理摧毁以保证该物品包含的技术和企业信息不被破解.\n\n偷走这件芯片的人有较大概率目前正在附近的赫斯顿从属设施里尝试破解其中的信息,但为了保险起见,你也可以选择前往~mission(Location)的坠毁卫星中重启其内部系统并且激活对芯片的追踪协议.一旦你掌握了物品的确切信息,确保在信息安全系统被完全突破前将其物理摧毁. \n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_destroyblade_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:芯片销毁 \n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n近期一架卫星已经被确认坠毁,赫斯顿动力急需协助方去执行对卫星承载的~mission(Item)物品的摧毁任务.该物品包含敏感技术信息且一定不能落入他人手中. \n\n我们期待你能首先到达坠毁地点并回收该物品,在该物品已经落入他人手中的情况下,窃贼有较大概率已经前往附近的一所赫斯顿从属设施并在其中尝试在该物品自动自毁之前破解其安全系统.你需要前往~mission(Location)并且激活卫星系统以此追踪该芯片的当前位置,在此之后你需要在其承载数据被完全破解之前将其物理摧毁.\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_destroyblade_title_001=摧毁丢失的原型 -hurston_destroyprobe_desc_0001=赫斯顿动力外包部门任务合约:终止非法监控\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|DestroyProbeDanger) \n高优先级合约:~mission(Contractor|DestroyProbeTimed)\n\n位于~mission(Location|Address)的非法监控网络已被发现。大约有~mission(Contractor|DestroyProbeAmount)个遥感单元被隐藏在目标地点附近并且正在非法采集数据。你需要扫描该地区并且定位这些遥感单元。\n\n必须发现所有的传感器并且摧毁它们。这些遥感单元在遭受攻击时会启动紧急上传协议,尝试上传其中已经包含的所有信息。务必在上传完成前就摧毁它们。\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。 ** -hurston_destroyprobe_desc_0002=赫斯顿动力\n外包部门\n\n任务合约:终止非法监控\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|DestroyProbeDanger) \n高优先级合约:~mission(Contractor|DestroyProbeTimed)\n\n近期一位被逮捕的情报贩子供出了他们的非法情报来源 - 有 ~mission(Contractor|DestroyProbeAmount)个非法遥感单元被藏在 ~mission(Location|Address)。\n\n这些单元极低的电磁信号水平意味着找到他们相当困难,因此你需要仔细地搜寻相关区域并确保所有的传感器都被发现并加以摧毁。这些设施装有紧急反制措施,会在遭受攻击时紧急上传其储存所有数据。必须在这些传感器成功上传窃取的数据之前就摧毁它们。\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** -hurston_destroyprobe_desc_0003=赫斯顿动力外包部门任务合约:终止非法监控\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|DestroyProbeDanger) \n高优先级合约:~mission(Contractor|DestroyProbeTimed)\n\n近期一次秘密行动成功追踪到了最近黑市上出现的未授权赫斯顿相关数据的来源。通过信息源追踪到有 ~mission(Contractor|DestroyProbeAmount) 个遥感单元隐藏在~mission(Location|Address)。\n\n扫描该区域,定位所有的遥感单元并且加以摧毁。要注意的是这些单元在遭受攻击后可能会尝试上传其中的数据。绝不能允许数据传输完成。我们不能再泄露更多相关敏感信息了。\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_destroyprobe_title_0001=阻止非法监控 -hurston_from=赫斯顿动力 -hurston_hackprevent_desc_001=赫斯顿动力任务外包部门任务合约:非法网络侵入\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|RecoverSpaceDanger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n赫斯顿安保部门在~mission(Location|Address)检测到了一次对网络的非法入侵。你的合约内容是不惜一切代价阻止入侵完成。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** -hurston_hackprevent_desc_002=赫斯顿动力任务外包部门任务合约:非法网络侵入\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|RecoverSpaceDanger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n在~mission(Location|Address)区域的网络系统正在遭受攻击性侵入。该系统包含有重要私人信息,必须加以保护。切断黑客对系统的链接并阻止他们进入系统。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_hackprevent_desc_003=赫斯顿动力任务外包部门任务合约:非法网络侵入\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|RecoverSpaceDanger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n位于~mission(Location|Address)的数据网络正在遭遇不法分子的侵入。赫斯顿动力急需在系统被完全破解前阻止该侵入行为。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** -hurston_hackprevent_title_001=非法网络侵入 -hurston_intro_desc=未来的赫斯顿合约执行人请注意:\n所有独立合约执行人在受赫斯顿动力任务外包部门雇佣之前,必须首先接受以下独立合约执行人协议中的准则和条款。 \n\n\n--- 独立合约执行人协议 ---\n\n本独立合约执行人协议 (下简称 “协议”) 由赫斯顿动力集团 (“集团”) 发布并由你 (“独立合约执行人”),当事实上于通过mobiGlas承接集团发布的任何外包任务 (“合约任务”)* 时接受,有效期起始时间为在集团后勤数据中心的握手协议收到并判定你的承接行为生效的时日.\n\n1) 任务目录:独立合约执行人同意并在力所能及的范围内完成此发布实体所阐述的合约任务内的所有标定要求.独立合约执行人理解并且同意当且只当此合约任务内所包含的一切任务要求被以令集团行驶其最终解释权定性为满意的形式所完成后,合约执行人将不会得到任何报酬,报销,或是补偿. \n          a.独立合约执行人理解且同意合约任务内所述的所有条款以及要求,包括时间,交付日期,目标甄别,货品状态,或以及其他一切集团所述相关的条件及情境,均属于此任务合约所必须的完成要求范围内,独立合约执行人将不会在部分完成合约的情况下收到任何的先期款项,退款,补贴,部分补偿,或任何其他的付款.\n          b.独立合约执行人理解且同意此任务合约属于一份独立协议,不对集团,独立执行人,或其他第三方实体之间所可能存在的其他任何合约产生任何潜在或存在的附加责任关系. \n          c.独立合约执行人同意不会进行任何其他的可能对任务目录以及或者任务合约中款项 3) 修正案所追加内容中所陈述的部分或全部任务内容的按时完成产生不良影响的其他工作或任务. \n          d.集团不对任何可能由于失准数据传输,信号解析失真,包括使用mobiGlas以及其他微科产品在内的任何第三方器材截获或编译所产生的信息准确度错误负责.任何关于集团实际意向与合约执行方式的不确定性应当在以尊重并对集团实际意图充分理解的前提下加以诠释.执行人同意认定一切包含于通讯或信息中的继带风险并不直接来源于集团本身.\n          e.合约双方理解并同意有关合约的实际报酬与补偿有可能产生事实上的第三方受益人,此可能存在的事实情境并不意味着任何第三方实体能够对本合约造成任何法律效应或约束,并且独立合约执行人方对此项条款的任何误解或克减将会被视为对于执行人责任与义务中所述条令的直接违反. \n          f.在此些条款与任务合约本身阐述条款发生冲突的情境下,此些条款应当被视为优先参考对象,除非任务合约中阐述条款将援引本条款中的款项 3) b.中所述条款.\n\n2) 合约跨度:合约跨度已于任务声明中被详明,并且终止与任何基于款项 13) 停止对合约执行人报酬酬付,或者在此之后的将对于任务目录中所叙述所有任务标为结束状态的情况下. \n\n3) 修正案:合约双方理解并同意集团对于任务目录所阐述的内容在任务进程中有可能由于进程突发事件或紧急情境而修改.独立合约执行人可以通过电子签署一份合规握手协议的通信文本接受上述修正案包含的内容.在独立合约执行人于24小时之内并未给出集团明确答复的情境下,修正案包含的内容将被视为被合约双方所接受,在此情境下,任务目录中的相关条款及条件将依此情境而更新.\n          a.在独立合约执行人不希望接受修正案包含内容的情境下,执行人能且只能放弃合约并退还所有集团财产 (包括信息与数据) 及/或任何其他集团所属实物. \n          b.修正案合约优先权; 如款项 1) 3. 中所阐明,本合约中的条款有可能且能够在被适当援引的情境下,被合约任务或修正案中所包含的条款所阻止和/或替代. \n\n4) 开销与报销\n          a.未能保有在标定范围内的保险将被视为独立合约执行人没有尽到基于合约本身的独立合约人责任及义务.作为为集团执行任务的先决条件,独立合约执行人有义务保有以下保险内容:\n                    i.任何用于完成任务之功用的船的船体保险.\n                    ii.任何由于任务内容而将会被,为了,或代表集团所收取的实物的货物保险.\n                    iii.任何由于任务内容而将会被,为了,或代表集团所收取的装备或功用设施的装备与用具保险.\n          b.独立合约执行人承认所有及一切可能的将会用于完成任务之功用的开销或行动花费已处于合约任务所描述的报酬的包含之下.集团将不对任何预算超支,损坏,维修,或其他开支,以时间跨度或金钱支付的形式负责. \n          c.本合约免除集团对于一切医疗开销承担的责任和义务.一切有关于独立合约执行人个人健康的开销将有其个人全责承担. \n\n5) 无贬损协议 :独立合约执行人向集团表述且申明任何及所有其正在与合约任务中所包含内容同时或并行进行的商业或个人行为符合并遵守可能存在的当地以及UEE相关法律和条令,并且不会以任何形式对集团本身的名誉及形象产生连带的不良影响. \n           a.独立合约执行人同意为由于其行为所对集团产生的一切法律和官方问询,调查,或责难与连带责任关系进行明确赔偿,开脱,与澄清.\n           b.合约双方同意独立合约执行人不得在任何情境下对集团本身进行贬损,中伤,批评,或以任何形式传递有关集团的具有负面色彩的信息,包括通过演讲,书写,光谱传播,或公共评论.对此款项的违例行为将有可能造成对于自合约中内容所挣得报酬的回收或再分配. \n\n6) 非中介协议 – 独立合约执行人在任何情况下都不可将其自身视为集团的代理人,官员,负责人,雇员,代表,或其他任何从属身份.独立合约执行人之于集团是且只是一位独立合约执行人.独立合约执行人有权通过对相关民间或法律部门展对示其后勤注册证书以及对应的合约任务,在事实上表达其作为一名为集团工作的独立合约执行人身份,仅此为其能够在尊重且符合通行和安全条例的情况下得到优先通行许可. \n\n7) 子代合约 – 执行人代表所有涉足完成任务目录所包含内容过程的个体签署并同意本合约.集团持有对子代合约执行人的审核权; 执行人将为其所选择的未经集团审核的子代合约执行人造成的一切及所有风险和负担负责,同时在子代合约执行人违反合约的情境下,执行人将为其行为负责.在一位未经集团审核的子代合约执行人参与违背了本合约包含的任何款项的情境下,集团将不负责减轻其造成的任何可能的后果或损失. \n\n8) 免责与赔偿条款:独立合约执行人同意赔偿,捍卫集团及其所有分支在任何意外所致,因果所致,特殊情境,或由于其他原因而造成损失,伤害,或花费的情况下的责任,包括且不限于合约执行人在完成合约任务过程中所产生的律师及相关费用.此外,独立合约执行人还同意赔偿,捍卫集团及其所有分支机构免受损害,损失,死亡或肢解,名誉损害,侵犯任何财产的索赔,不动产,知识产权,实物或其他方式的刑事诉讼或起诉书,或第三方在法律和权益下提出的,与独立合约执行人在履行任何与合约有关任务时的其他要求.合约双方同意集团亏欠独立合约执行人的任何损害赔偿,将不受特殊,附带,后果或惩罚性损害的限制,且只能通过符合实际损失的信用额度进行赔偿 (包括提供可与集团从属兑换的信用额度) 解决,并且基于具体绩效,禁令和公平补救措施在法律最大范围内免除集团责任. \n\n9) 绩效及公济:合约双方承认时间因素作为合约本身的关键因素所在并且承认其作为合约任务的一项硬性规定,单纯的金钱补偿将不足以补偿在合约无法被完成的情况下集团所遭受的损失. \n\n10) 担保与保修:公司不就独立合约执行人使用或应用的任何设备,租赁,借贷,用具或其他后勤或操作材料需求提供担保或保修,但公司或公司关联公司之一制造或生产的产品除外,在这种情况下,适用的制造商的保修和/或任何附带的免责声明将仅附于这些实体上.\n\n11) 知识产权:款项 6) 尽管如此,你同意在执行涉及使用任何公司提供的材料的合约任务过程中,你构思,启用或简化的任何发明或创新均被视为由公司根据法律允许的最大程度范围内创作并实用的财产.当处在任何不允许此类安排的司法管辖区内,您同意将任何此类发明或商业机密的授权和所有权分配给集团,并与集团合作,提供实施此类财产合法转让所需的任何授权,许可或背书. \n          a.如果任何此类发明或创新具有固有的共同所有权,集团应与创新的任何其他参与者或贡献者一样拥有共同所有权和权益.公司没有义务与任何此类联合所有者共享任何信息或其他知识产权.\n          b.独立合约执行人同意获得执行合约任务所需的任何和所有必要的许可证或技术许可证.\n          c.独立合约执行人同意,如果因未能执行联系任务而违反合约,则公司有权访问独立承包商的飞船和 mobiGlas 日志,个人物品,黑匣子记录器以及船上或个人数据存储,以确定不履行义务的程度和/或任何可能导致减轻或加剧由此产生的公司损害的情况. \n\n12) 不可抗力:独立合约执行人承认且同意在一些情境下,部分或全部的集团责任与义务可能由于不可抗行动要求或其他超出集团控制范围内的情况而受阻,在此种情况下集团可以在单方面审核后免除集团的某些相关责任与义务. \n\n13) 收付:在完成任务目录和任何相关修正案中的所有要求后,公司将在 30 个标准工作日内将工作声明中指明的报酬以过帐,电汇或以其他方式交付给独立合约执行人.如果独立合约执行人或其帐户在此期间无法访问或无法交付报酬,则公司将代管报酬直到独立合约执行人通知公司执行人已准备好接收这些报酬,但此情境下执行人须遵守任何适用的时效法规或缴纳相关代管费用.\n\n14) 保密性 – 独立合约执行人同意与集团和/或其关联公司(包括任何员工,官员,董事,代理人或其代表)的所有通信都将保持最严格的保密性.独立承包商同意应公司要求删除或清除与上述内容的任何通信日志,并在请求时能够证明此类删除.合约双方同意已过往发布的合约任务不具有保密性,因此可根据需要披露其中的信息,以有效低执行合约任务. \n\n15) 管辖法:本合约受赫斯顿星球商业领土,斯坦顿星系,UEE的法律管辖和解释,并充分考虑到其法律法规的适用,与本合约有关或与本合约相关的任何争议都将根据该法律处理,包括其适用的时效法规.你同意赫斯顿法院的专属管辖权以及其中法院的专属管辖权和审判地点.独立合约执行人无需物理出席即可以参加相关事例,并可酌情通过远程会议和/或通信出席.如果适用法律明确要求向独立仲裁员协会处理一项事项,双方规定,任何此类解决冲突过程的行为都可以通过远程进行或通过在从赫斯顿星球商业领土搬迁或更改的地点领土上进行.\n\n16) 一般条款:根据合约从集团收到或代表集团收到的所有实物必须按照收到时相同的状态退回到集团运营中心.否则可被视为违反合约,并被视为被盗或以其他方式被挪用; 公司保留法律和权益规定的所有权利,以采取必要的措施和行动用以收回任何及所有财产,实物,物质,知识产权或其他权利.双方同意,本合约以及此处的任何相关条款不构成粘附合约.双方同意,本合约及其任何修改代表集团与独立合约执行人之间完整协议的完整内容,无需诉诸外部证据.本合约在法律允许的最大范围内视为均可执行; 如果合约的任何部分被认定为无法执行,则该部分将被移出合约,合约的其余部分应继续充分发挥作用并被视为有效,并在必要时通过诉诸外部证据,以满足最大化集团利益为前提的先决条件下解决任何可能存在的分歧.合约中的款项5、8、9、11、14及15将会在合约本身被完成或终结后保持永久生效。上述内容即为完整合约.\n\n -hurston_intro_title=独立合约执行人合约 +hurston_basesweep_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston is seeking a contractor willing to clear out ~mission(Contractor|Target) from ~mission(Location|Address). ~mission(Location|CaveSize)\n\nThe site has been used to launch a number of aggressive attacks against Hurston interests and personnel, so it is imperative that these actions stop. \n\nYou are authorized to take any actions necessary. Payment will be sent once the facility is confirmed to be clear. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_basesweep_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nCareful investigation into a number of violent crimes have revealed that ~mission(Location|Address) is being used by ~mission(Contractor|Target). As a center of illegal activity, Hurston Dynamics has officially designated the site as a major security concern, and needs an effective contractor to remove all unauthorized persons from the property. ~mission(Location|CaveSize)\n\nPayment will only be authorized once the location has been effectively cleared. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_basesweep_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston has discovered that ~mission(Contractor|Target) have taken up residence at ~mission(Location|Address). ~mission(Location|CaveSize)\n\nTheir unauthorized presence at this facility is within direct violation of Hurston law and grounds for their removal. \n\nBy accepting this contract, you will be commissioned to clear out the location of all current inhabitants. You will receive payment once the facility has been effectively cleared.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_basesweep_desc_004=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston Security has recently traced a series of vicious attacks back to ~mission(Location|Address). Sources indicate that the culprits are ~mission(Contractor|Target) holed up at the site. ~mission(Location|CaveSize)\n\nIn an effort to better protect the public against such violent attacks, Hurston Dynamics has authorized the elimination of these hostiles. \n\nBy accepting this contract, you will be empowered with all legal authority to clear the facility with extreme prejudice. You will receive payment once the threat has been neutralized.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_basesweep_desc_005=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nIn another effort by Hurston Dynamics to create a safer universe, we seek a reliable operator to eliminate the unauthorized encampment at ~mission(Location|Address). The facility is filled with ~mission(Contractor|Target) that are living there illegally and must be removed from the premise. ~mission(Location|CaveSize)\n\nYou can use any means necessary to achieve this goal. Fair compensation will be transferred upon completion of the contract.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_basesweep_title_001=Evict Illegal Occupants +hurston_bounty_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nUnder the authority of the Hurston Dynamics as granted by the UEE, a bounty has been issued for one ~mission(TargetName) in relation to crimes against the corporation. You are being tasked with locating and apprehending ~mission(TargetName|Last) by any means at your disposal. They were last seen at ~mission(Location|Address).\n\nPayment will be released only after collection of the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_desc_0002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeatedly evading previous attempts at capture by Hurston Security officials, a bounty has been issued for one ~mission(TargetName).\n\nStarting at ~mission(TargetName|Last)'s last known location - ~mission(Location|Address) - track down the outlaw and deliver them to justice.\n\nPayment will be issued upon the successful completion of the contract. \n\n \n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_desc_0003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\n~mission(TargetName) is wanted by Hurston Dynamics after repeated infractions of Hurston and UEE law. As such, a bounty has been issued and you are being tasked with the apprehension of this criminal. They were last seen at ~mission(Location|Address).\n\nPlease be prepared to handle any and all eventualities before beginning pursuit.\n\nPayment will be authorized once the bounty is complete. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited.** +hurston_bounty_desc_intro=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeated and continual misdemeanor offenses, a bounty has been issued for the following individual - ~mission(TargetName).\n \nTo evaluate your potential in assisting in the capture of more elusive criminals, Hurston Dynamics will be evaluating your ability to locate and apprehend ~mission(TargetName|Last) by any means at your disposal. The latest intel on ~mission(TargetName|Last)'s current whereabouts has them last seen at ~mission(Location|Address).\n\nPayment will be released only after the bounty is dealt with. \n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_desc_rehire=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nOur department preforms periodic reevaluations of past bounty hunters and have determined that you may be a suitable candidate for possible reinstatement.\n\nAs a demonstration of your suitability, successfully apprehend the following wanted individual: \n~mission(TargetName).\n \nThe latest intel on ~mission(TargetName|Last)'s current whereabouts is that they were last spotted at ~mission(Location|Address).\n\nReinstatement as a Hurston Dynamics bounty hunter and payment will follow the successful completion of this contract.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_fps_UGF_bountyonly_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: L. Paleski\nRISK ASSESSMENT: Unknown-Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have identified the current whereabouts of the target to ~mission(Location|Address). \n\nPlease be aware that there will be other individuals at the site, but this contract specifically authorizes you to only engage ~mission(TargetName|Last). There must be no other casualties. \n\nPayment will be released only after the bounty has been deemed complete.\n\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_bounty_fps_UGF_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: I. Takao\nRISK ASSESSMENT: Unknown-Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have tracked the target to ~mission(Location|Address). This site is known to be frequented by criminals who are most likely armed and hostile. Engage with them as you see fit, but your top priority is the neutralization of ~mission(TargetName|Last).\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n +hurston_bounty_fps_UGF_nocivs_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: L. Paleski\nRISK ASSESSMENT: Unknown-Risk Target (Likely Armed Support)\nRUSH CONTRACT: No\n\nHurston Dynamics is seeking a contractor to complete a bounty for ~mission(TargetName). \n\nIntel reports have located the current whereabouts of the target to ~mission(Location|Address). While you are clear to engage with any criminals at the site as you see fit, any civilians at the location are to be protected.\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **\n\n +hurston_bounty_fps_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Unknown-Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nUnder the authority of Hurston Dynamics as granted by the UEE, a bounty has been issued for ~mission(TargetName) relating to crimes against the corporation. \n\nThe subject is believed to be recently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize ~mission(TargetName|Last). ~mission(Location|CaveSize)\n\nPayment will be released only after the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_fps_desc_first=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Unknown-Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeated and continual misdemeanor offenses, a bounty has been issued for the following individual - ~mission(TargetName).\n \nTo assess your potential in assisting in the capture of more elusive criminals, Hurston Dynamics will be evaluating your ability to locate and apprehend ~mission(TargetName|Last) by any means at your disposal. \n\nThe subject is believed to be currently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize the target. ~mission(Location|CaveSize)\n\nPayment will be released only after the bounty is dealt with. \n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_fps_desc_rehire=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: Unknown-Risk Target (Possible Armed Support)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nOur department performs periodic reevaluations of past bounty hunters and have determined that you may be a suitable candidate for possible reinstatement.\n\nTo prove your current abilities, successfully apprehend the following wanted individual: \n~mission(TargetName).\n \nThe subject is believed to be currently located at ~mission(Location|Address), potentially with several allies. Force may be required to gain access to the site and neutralize the target. ~mission(Location|CaveSize)\n\nSuccessful completion of this bounty will result in reinstatement as a Hurston Dynamics bounty hunter and a transfer of payment.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_bounty_fps_title_001=Entrenched Bounty: ~mission(TargetName) (?RT) +hurston_bounty_fps_title_first=Entrenched Bounty Contractor Evaluation +hurston_bounty_fps_title_rehire=Entrenched Bounty Contractor Reevaluation +hurston_bounty_title_0001=Wanted: ~mission(TargetName) +hurston_bounty_title_E=Wanted: ~mission(TargetName) (LRT) +hurston_bounty_title_H=Wanted: ~mission(TargetName) (HRT) +hurston_bounty_title_M=Wanted: ~mission(TargetName) (MRT) +hurston_bounty_title_S=Wanted: ~mission(TargetName) (ERT) +hurston_bounty_title_VE=Wanted: ~mission(TargetName) (VLRT) +hurston_bounty_title_VH=Wanted: ~mission(TargetName) (VHRT) +hurston_bounty_title_intro_001=Bounty Hunter Contractor Evaluation +hurston_bounty_title_rehire=Bounty Hunter Contractor Reevaluation +hurston_danger_001=Low +hurston_danger_002=Medium +hurston_danger_003=High +hurston_danger_004=Very Low-Risk Target (Single Seater Craft, Minimal Support)  +hurston_danger_005=Low-Risk Target (Single Seater Craft, Average Support)  +hurston_danger_006=Moderate-Risk Target (Small Multicrew Craft, Average Support)  +hurston_danger_007=High-Risk Target (Large Multicrew Craft, Average Support) +hurston_danger_008=Very High-Risk Target (Large Multicrew Craft, Heavy Support)  +hurston_danger_009=Extreme-Risk Target (Sub-Capital Class Vessel, Heavy Support) +hurston_destroyblade_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nURGENT! \n\nA Hurston satellite containing a proprietary ~mission(Item) has crashed to the surface. Protocol requires that the Blade must be destroyed to prevent the information stored on it from being fully decrypted. \n\nWe are hopeful that you will arrive at the ~mission(Location) first, but if someone manages to steal the Prototype before you arrive, you can use the satellite's internal systems to activate remote tracking. Chances are the thieves will attempt to decrypt the information at a nearby Hurston facility before the Blade's self-destruct sequence can complete. It is vital that you not allow the information to be decrypted.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_destroyblade_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA ~mission(Item) aboard a Hurston satellite has just crashed to the surface. While the Blade is equipped with a self destruct failsafe, we need to gaurentee that it is destroyed to ensure that the technical and corporate information it contains is never decrypted.\n\nThere is a solid chance that anyone who attempts to steal the Prototype will bring it to a nearby Hurston facility to access the information on it, but to be sure, you can activate tracking protocols for the Blade by heading to the ~mission(Location) and restarting the satellite's internal systems. Once you have the location, eliminate the Prototype before its data protection can be fully breached. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_destroyblade_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA satellite just crashed to the surface and Hurston needs immediate assistance tracking down and destroying a ~mission(Item) that it was carrying aboard. We must prevent the sensitive technical information it contains from falling into the wrong hands. \n\nWe are hoping that you will be the first to recover it, but if stolen, they will most likely take the Prototype to a nearby Hurston facility where they will be able to bypass its security measures before the automatic self destruct can trigger. Head to the ~mission(Location) and activate the satellite's systems to track the Blade's current position and destroy it before the data is fully decrypted.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_destroyblade_title_001=Destroy Lost Prototype +hurston_destroyprobe_desc_0001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nAn illegal surveillance network has been detected at ~mission(Location|Address). It is estimated that the ~mission(Contractor|DestroyProbeAmount) have been hidden around the area to illicitly collect data. You'll need to scan the area to locate their whereabouts.\n\nAll of the monitors must be found and destroyed. They will attempt an emergency upload of all the information stored on the data-drives when attacked. They must be destroyed before this upload can complete.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_destroyprobe_desc_0002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nA convicted data-trader has been persuaded to reveal their source of illegal information - the ~mission(Contractor|DestroyProbeAmount) hidden over at ~mission(Location|Address). \n\nTheir low EM signature will make finding them difficult, but scan the area carefully as all of the monitors must be found and destroyed. These devices are outfitted with a countermeasure that will initiate an emergency upload of all the information stored on the data-drives once they are attacked. The monitors must be terminated before they can transfer their stolen information.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_destroyprobe_desc_0003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nA recent undercover operation successfully tracked down the source of unauthorized Hurston data that recently surfaced on the black market. The source of the leak was successfully traced to the ~mission(Contractor|DestroyProbeAmount) hidden at ~mission(Location|Address). \n\nScan the area, locate the skimmers and destroy them. Be aware that they may attempt to upload their data-drives once you initiate your attack. Do not allow the transfer to complete. We cannot afford the loss of any more sensitive information.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_destroyprobe_title_0001=Halt Illegal Surveillance +hurston_from=Hurston Dynamics +hurston_hackprevent_desc_001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nHurston Security has detected an attempt to illegally access the network at ~mission(Location|Address). You are being contracted to prevent the hackers from succeeding at all costs.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_hackprevent_desc_002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nThe network at ~mission(Location|Address) is currently suffering from an aggressive hacking attempt. The private and valuable information on that system must not be tampered with. Sever their connection, and stop the hackers from gaining access. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_hackprevent_desc_003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nThere are criminals currently trying to breach the data network at ~mission(Location|Address). Hurston Security is eager to prevent this intrusion before full access to the system can be gained.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_hackprevent_title_001=Illegal Network Access +hurston_intro_desc=ATTENTION FUTURE HURSTON CONTRACTORS:\nBefore being eligible for employment by Hurston Dynamics Outsorcing Department, all Independent Contractors must first accept the terms and conditions as outlined in the below Independent Contractor Agreement. \n\n\n--- INDEPENDENT CONTRACTOR AGREEMENT ---\n\nThis Independent Contractor Agreement (the “Contract”) is made between Hurston Dynamics (“Company”) and accepted by You (“Independent Contractor”), with reference to the outsourced work offered by Company and Accepted by you via your mobiGlas (“Contracted Task”)*, effective as of the date and time your Acceptance is received and acknowledged via by handshake receipt protocol by Company’s Logistics Data Center.\n\n1) Statement of Work: Independent Contractor agrees to perform all of the requirements indicated within the posting body of the Contracted Task in their entirety. Independent Contractor agrees and acknowledges that it is owed no payment, reimbursement, or other compensation from Company unless all of the requirements described are performed to the satisfaction of Company, in Company’s sole discretion. \n          a. Independent Contractor agrees and acknowledges that all conditions, including timing, date of delivery, identification of target, condition of goods, or any other circumstances deemed relevant by company, are material to this Contract, and that Independent Contractor is not owed any pro-rata payments, refunds, expenses, partial compensation, or other payment for any partial completion of Contracted Task.\n          b. Independent Contractor agrees and acknowledges that this Contract is a stand-alone agreement, impose no implied obligations or liabilities onto Company based on any other contracts that may exist between Company, Independent Contractor, or any third party. \n          c. Independent Contractor agrees not to undertake any other work or tasks that would endanger the timely completion of any and all tasks indicated within the Statement of Work and/or any Amendments made pursuant to Section 3) of the Contract. \n          d. Company is not responsible for any errors in accuracy, whether caused by deficiencies data transmission, loss in signal fidelity, or any interception or modification by any third party, including mobiGlas and other microTech products. Any doubts as to the consistency between Company’s offer and the delivery thereof are to be resolved with respect to the actual intentions of Company. You agree to assume all risks inherent in the receipt of any transmissions or information transfer not received directly from Company.\n          e. The Parties agree that, it being understood that proceeds and compensation pursuant to the Contact may be for the benefit of a third party, that nevertheless no third party has standing to commence any legal action with regard to the Contract, and that any misrepresentation in derogation of this requirement on the part of Independent Contractor may be considered a breach of the Independent Contractor’s obligations and responsibilities hereunder. \n          f. In the event of any conflict between the terms and conditions indicated within Contracted Task and this Agreement, the terms of this Agreement shall control, except when the terms of the Contracted Tasks explicitly invoke Section 3) c. of this agreement.\n\n2) Term: The term of the Contract is specified in the Statement of Work, and in any event terminates with payment under Section 13) of the Contract or the final conclusion of all tasks within the Statement of Work, whichever comes later. \n\n3) Amendments: The Parties agree that the Statement of Work may be amended by Company during the course of work being performed in response to operational contingencies or emergent requirements. The Independent Contractor may accept the amendments by indicating such in an electronically signed handshake approval transmission. If the Independent Contractor fails to notify the Company within 24 hours, the Parties will consider the Amendment accepted and the terms and conditions of the Statement of Work accordingly revised.\n          a. If the Independent Contractor does not wish to accept the amendments, his/her/its sole recourse is to abandon the Contract and return all Company materials (including information or data) and/or any other materiel to Company custody. \n          b. Contractual override by Amendment; as noted within Section 1) 3., the terms of this Agreement may be superseded and/or replaced by the terms of the Contracted Task or an Amendment when explicitly invoked with reference to the appropriate Section. \n\n4) Expenses and Reimbursements\n          a. Failure to maintain requisite insurance coverage is considered a material failure of Independent Contractor’s responsibilities and obligations under the Contract. The Independent Contractor is obliged to maintain the following insurances as a precondition to performing work for Company: \n                    i. Hull insurance for any vehicle used in pursuit of the completion of the task.\n                    ii. Cargo insurance for any material received by, for, or on behalf of Company pursuant to the Contract.\n                    iii. Gear and equipment insurance for any equipment or utilitarian accoutrements received by, for, or on behalf of Company pursuant to the Contract.\n          b. Independent Contractor acknowledges that the cost of any and all expenses or operational outlay necessary to perform the Contracted Tasks is impliedly covered by the compensation described within the Contracted Task. Company is not responsible for any cost overruns, damages, repairs, or other expenses, whether in terms of time or monetary cost. \n          c. The costs of medical coverage are explicitly excluded from Company’s obligations under this Contract. All expenses related to the personal health of Independent Contractor are deemed personal expenses. \n\n5) Non-disparagement : Independent Contractor represents and affirms to Company that any and all business or personal activity in which they are engaged contemporaneously and/or simultaneously with the Contracted Task is legal under local ordinances and/or applicable UEE law, and will not reflect negatively upon or tarnish the reputation of Company by association. \n           a. Independent Contractor agrees to explicitly indemnify, excuse, and absolve Company of any blame or responsibility in relation to any official or legal actions, inquiries, or investigations involving Independent Contractor’s activities.\n           b. The Parties agree that the Independent Contractor will not disparage, tarnish, criticize, or otherwise depict the Company in any negative fashion in speech, writing, spectrum transmission, or review. Breach of this term may result in the revocation or prorating of any fees or consideration earned under the Contract. \n\n6) No agency – Independent Contractor under no circumstances may hold themselves out as an agent, officer, director, employee, representative, or other affiliate of the Company. The Independent Contractor’s relationship with Company is solely that of an independent contractor. Independent Contractor has permission to factually represent him/her/itself as an independent contractor performing work for Company by disclosing the Logistics Registry Identification associated with the Contracted Task to any civil or law enforcement agency for the limited purposes of obtaining priority clearance with respect to travel or security measures. \n\n7) Subcontracting – You sign and agree to this Contract on behalf of all individuals involved in the completion of the tasks described within the Statement of Work. Choice of subcontractors is subject to the approval of Company; you assume responsibility for any and all liabilities and risk of failure arising from your use of non-approved subcontractors above and beyond any penalties for breach in this contract. If a non-approved subcontractor precipitates any breach of any term of the Contract, Company is under no responsibility to mitigate any resultant or consequential damages. \n\n8) Indemnification and Liability: Independent Contractor agrees to indemnify, defend, and hold harmless Company and all of its affiliates from any and all special, consequential, incidental, or other loss, liability, harm or damages, including, without limitation, any attorneys’ fees incurred by Independent Contractor as a result of performance of the Contracted Task. Independent Contractor furthermore agrees to indemnify, defend, and hold harmless Company and all of its affiliates from any claims for harms, damages, death or dismemberment, reputational harm, claims of infringement of any property, real, intellectual, physical or otherwise, criminal charges or indictments, or other claims under law and equity brought by third parties in connection with Independent Contractor’s execution of any Contracted Task. The Parties agree that any damages owed by Company to Independent Contractor, if any, will be met without special, incidental, consequential, or punitive damages and are wholly addressable by credit damages (including the provision of Company credits redeemable with Company’s affiliates) and that specific performance, injunctions, and equitable relief thereto are disclaimed to the fullest extent of the law. \n\n9) Specific Performance and Equitable Relief: The Parties acknowledge that time is of the essence to the Contract and a material provision of the Contracted Task, and that money damages alone will not compensate Company for non-performance of the Contract. \n\n10) Guarantees and Warranty: Company offers no warranties or guarantees with respect to any equipment, rentals, loans, gear, or other logistical or operational material needs used or employed by Independent Contractor except for those manufactured or produced by Company or one of Company’s affiliates, in which case the applicable manufacturer’s warranty and/or any attendant disclaimers will attach solely to those items.\n\n11) Intellectual Property: Section 6) notwithstanding, you agree that any inventions or innovations conceived, enabled, or reduced to practice by you during the course of performing the Contracted Task involving the use of any Company-provided materials are deemed “work made for hire” authored by and property of the Company to the fullest extent permissible by law. In any jurisdiction which does not permit such arrangements, you agree to assign authorship and ownership of any such inventions or trade secrets to the company and to cooperate with the company in providing any authorizations, permissions, or endorsements necessary to effectuate legal assignment of such properties. \n          a. In the event of inherent joint ownership of any such inventions or innovations, Company shall have shared ownership and interest to the same degree as any other participant or contributor to the innovation. Company is under no obligation to share any information or other intellectual property with any such joint tenants as a result.\n          b. Independent Contractor agrees to obtain any and all necessary permits or technology licenses needed to perform the Contracted Task.\n          c. Independent Contractor agrees that in the event of breach of the Contract for failure to perform the Contacted Task, that Company is granted legal power of access to Independent Contractor’s ship and mobiGlas logs, personal effects, black box recorders, and onboard or personal data storage in order to ascertain the degree of nonperformance and/or any circumstances that might result in either the mitigation or exacerbation of any harms to Company resultant therefrom. \n\n12) Force Majeure: Independent Contractor agrees and acknowledges that that some of Company’s obligations or liabilities within this Contract may be subject to operational requirements or otherwise contingent on circumstances beyond the reasonable control of the Company, and that such obligations or liabilities of Company may be discharged due to impossibility or negation or mooting of their business purposes in the sole judgment of the Company. \n\n13) Invoicing: Upon completion of all requirements indicated in the Statement of Work and any relevant Amendments, Company will post, wire or otherwise deliver the compensation indicated within the Statement of Work to Independent Contractor within 30 standard business days. If Independent Contractor or his/her/its accounts are inaccessible or unreachable for delivery of compensation during that time, compensation will be maintained in escrow by Company until such time as Independent Contractor notifies Company that it is ready to receive them, subject to any applicable statute of limitations or consignment.\n\n14) Confidentiality – Independent Contractor agrees that all communications with Company and/or its affiliates, including any employees, officers, directors, agents, or representatives thereof, will be maintained in the strictest confidence. Independent Contractor agrees to delete or purge any logs of communications with the foregoing at the request of Company and to certify such deletion when requested. The parties agree that the Contacted Task as posted is not confidential, and the information within may be disclosed as needed to effectuate performance of the Contracted Tasks. \n\n15) Governing Law: This Contract is governed by and construed in accordance with the laws of the Commercial Territory of the planet of Hurston, Stanton System, United Empire of Earth, with full regard to its choice of law statutes, and any controversy arising in relation or connection to this Contract will be addressed thereunder, including its applicable statutes of limitation. You agree to the exclusive jurisdiction of the Courts of Hurston and the exclusive jurisdiction and venue of the courts therein. Independent Contractor is not required to maintain a personal appearance to participate in an action brought hereunder and can attend by remote conference and/or correspondence, as appropriate under the circumstances. In the event that applicable law explicitly requires a matter to be addressed to the Independent Arbitrator’s Guild, the Parties stipulate that the conduct of any such conflict resolution process may be conducted by remote in lieu of any relocation or change of venue from the Commercial Territory of the planet of Hurston.\n\n16) General Terms: All material received from or on behalf of the Company pursuant to the Contract must be returned to a Company operations center in the same condition in which they were received. Failure to do so may be considered a breach of the Contract and considered stolen or otherwise misappropriated; Company reserves all rights under law and equity to engage measures and actions necessary to retrieve any and all property, physical, material, intellectual, or otherwise. The parties agree that the Contract as well as any associated terms herein do not constitute a contract of adhesion. The parties agree that the Contract and any amendments thereto represent the totality of the complete agreement between Company and Independent Contractor without resort to extrinsic evidence. This Contract is enforceable to the maximum extent permissible by law; if any part of the Contract is deemed unenforceable, that part shall be stricken and the rest of the contract shall continue in full force and effect with any remaining ambiguities interpreted in favor of Company’s intentions as best determined through the resort to extrinsic evidence if necessary. After completion or termination of the Contract, Sections 5, 8, 9, 11, 14, and 15 remain in effect in perpetuity. Severability and whole agreement.\n\n +hurston_intro_title=Independent Contractor Agreement hurston_recover_Danger_Easy_001=Hurston Security Danger Recover Easy placeholder hurston_recover_Danger_Hard_001=Hurston Security Danger Recover Hard placeholder hurston_recover_Danger_Intro_001=Hurston Security Danger Recover Intro placeholder @@ -46167,50 +46167,50 @@ hurston_recover_title_Easy_001=Hurston Security Danger Recover Easy placeholder hurston_recover_title_Hard_001=Hurston Security Danger Recover Hard placeholder hurston_recover_title_Medium_001=Hurston Security Danger Recover Medium placeholder hurston_recover_title_intro_001=Hurston Security Danger Recover Intro placeholder -hurston_recoverspace__desc_0001=赫斯顿动力任务外包部门合约:财产失窃\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n赫斯顿安全部门一项正在进行中的调查发现了近期失窃的~mission(Item)的位置。我们相信名为~mission(TargetName)的犯人正在其船上运输这件物品。\n\n我们需要你追踪并定位~mission(TargetName|Last),回收失窃的财产,并将其交还于~mission(Destination|Address)。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** -hurston_recoverspace__desc_0002=赫斯顿动力任务外包部门合约:财产失窃\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n我们近期正在尝试追踪失窃的~mission(Item)并且终于收到了关于其位置的可靠情报。窃贼似乎是~mission(TargetName),正载着这件物品飞向他们的销赃地点。 \n\n我们需要你在他们把这件物品卖出去之前追捕到~mission(TargetName|Last),回收失窃的~mission(Item),并且将其安全交还于~mission(Destination|Address)。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_recoverspace__desc_0003=赫斯顿动力任务外包部门合约:财产失窃\n执行人从属:独立 \n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Danger) \n高优先级合约:~mission(Contractor|RecoverSpaceTimed)\n\n数天以前,~mission(Item)在运输过程中被偷走了。彻底调查之后,一位线人表明~mission(TargetName)才是真正的犯人,并且他打算在今天把偷来的物品运走。\n\n你需要找到~mission(TargetName|Last)的船,使用一切必要手段回收失窃物品并将其归还于~mission(Destination|Address)。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_recoverspace__title_0001=失窃的财物 -hurston_sectorsweep_desc_001=赫斯顿动力\n任务外包部门\n\n任务合约:赫斯顿空域清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n赫斯顿动力需要独立合约执行人清剿近期于~mission(Location|Address)附近行动的~mission(Contractor|Target)。先前通过和平手段清空该空域的尝试被他们所无视。这些罪犯很可能在被发现后暴力抗法,因此你最好做好准备。执行人需自备舰船及相应的物资来完成此合约。\n\n接受这份合约意味着您同意将会立即开始行动。赫斯顿判定合约完成后将发放相关报酬。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅、转发、传播以及其他相关行为都是被禁止的。** -hurston_sectorsweep_desc_002=赫斯顿动力\n任务外包部门\n\n任务合约:赫斯顿空域清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n安保合约执行人需要扫除近期于~mission(Location|Address)附近频繁活动的 ~mission(Contractor|Target)。赫斯顿后勤部门会提供所有相关的巡逻和扫描节点信息。上述嫌犯有着广为人知的暴力犯罪记录,因此做好他们在被发现后将会采取武力对抗的准备。\n\n接受这份合约意味着您同意将会立即开始行动。赫斯顿认定威胁清除后将发放相关报酬。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_sectorsweep_desc_003=赫斯顿动力\n任务外包部门\n\n任务合约:赫斯顿空域清剿\n执行人从属:独立\n任务外包负责人:~mission(Contractor|Auth)\n风险评级:~mission(Contractor|Danger)\n高优先级合约:~mission(Contractor|Timed)\n\n近期~mission(Location|Address)附近的空域由于~mission(Contractor|Target) 的出现而变得愈发危险。赫斯顿动力需要一位可靠的执行人去巡逻该区域,并清除一切敌对力量。在定位目标后请谨慎行动,目标倾向于在遭遇后采取极端暴力行为。\n\接受这份合约意味着您同意将会立即开始行动。赫斯顿认定区域安全后将发放相关报酬。\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -hurston_sectorsweep_title_001=赫斯顿空域清剿 -hurston_target_001=拾荒者 -hurston_target_002=擅闯者 -hurston_target_003=无政府主义者 -hurston_target_004=罪犯 -hurston_target_005=恐怖分子 -hurston_timed_001=是 -hurston_timed_002=否 -iae2953_sign_cargo_centraldiorama_body=除了运载货物的载具外,运输者还使用各种工具和小玩意儿来方便工作。其中最容易辨认的莫过于无处不在的牵引光束,它由一个专门的装置和一个多功能工具附件使用。 -iae2953_sign_cargo_centraldiorama_title=贸易与工具 -iae2953_sign_cargo_infoscreen01_body=自UEE成立之前,星际运输公会一直是人类在星际间扩张的命脉,用一次次货运建立我们的帝国。 -iae2953_sign_cargo_infoscreen01_title=支持人类的发展 -iae2953_sign_cargo_infoscreen02_body=货运货轮来来回回地穿越宇宙,运送对帝国的持续繁荣和数万亿人民的生计至关重要的资源。多亏了星际运输协会自2391年以来一直在各地倡导并监督货运飞行员的权利,成员们可以期待他们的工作得到合适的回报。\n\n有兴趣了解货运行业吗?了解如何加入并开始你自己的事业!\n -iae2953_sign_cargo_infoscreen02_title=实现未来 -iae2953_sign_cargo_infoscreen03_body=随着飞船制造商竞相设计更高效的货船,当今的运输公司有大量选项可供选择,无论是简单粗暴的德雷克行星际毛虫,还是拥有军用级船体的十字军工业的大力神C2星际运输船,亦或是可折叠货物主轴设计的武藏货轮C。 -iae2953_sign_cargo_infoscreen03_title=适合任何旅行的完美飞船 -iae2953_sign_cargo_leftdiorama_body=无论货物是什么,通常都是装在箱子里运输的,但不是所有的箱子都一样的。它们不仅在规模和尺寸上各不相同,而且有些还专门设计用于处理更奇特或不稳定的材料,比如精炼量子矿。 -iae2953_sign_cargo_leftdiorama_title=关于货箱的巧思 -iae2953_sign_cargo_reardiorama_body=在一项2950年的独立光谱调查中,货运被评为“世界上最好的职业之一”。参与调查者如此认为的主要原因之一便是——旅行!作为一名货运飞行员,你可以在赚取丰厚的薪水的同时,拜访遥远的世界,向往的目的地与更广阔的宇宙。 -iae2953_sign_cargo_reardiorama_title=宇宙是你的工作场所 -iae2953_sign_cargo_rightdiorama_body=除了送货,货物运输还经常涉及公众从未见过的深层次战略工作。从规划路线,到安排货物网格,再到组织地面到太空的车辆转运,运输员是一项既耗费体力又耗费脑力的职业。 -iae2953_sign_cargo_rightdiorama_title=物流的神秘世界 -iae2953_sign_mining_centraldiorama_body=一些矿工喜欢利用各种小工具和设备弄脏自己的双手--从适用于洞穴和其他难以进入地点的手持式采矿激光器,到附着在矿床上更容易打开矿床的小工具。利用这些大量工具的矿工将收获他们的劳动成果。 -iae2953_sign_mining_centraldiorama_title=抓住摇杆 -iae2953_sign_mining_infoscreen01_body=自 2112 年以来,联合资源工人协会一直在为其成员争取更好的劳动条件、工作方式和报酬。公会的座右铭是 "团结战胜困难"。\n\n立即了解如何加入 URW! -iae2953_sign_mining_infoscreen01_title=联合资源工人协会为您工作 -iae2953_sign_mining_infoscreen02_body=矿工们有着令人兴奋且有利可图的职业生涯,其中包括各种职业探索且有吸引力的工作以及知道自己正在帮助建立一个更好的帝国而感到满足。 -iae2953_sign_mining_infoscreen02_title=采矿事宜 -iae2953_sign_mining_infoscreen03_body=精炼使矿工能够将某些资源转化为更有价值的最终产品。 -iae2953_sign_mining_infoscreen03_title=完善未来 -iae2953_sign_mining_leftdiorama_body=技术军士载具让矿工们可以在陆地上探索矿藏,采集资源。这些载具既可用于单人作业,也可用于双人作业,在舒适性与工业设计之间取得了平衡,能够征服崎岖的地形,使陆上采矿成为一次值得一试的冒险。 -iae2953_sign_mining_leftdiorama_title=脚踏实地 -iae2953_sign_mining_reardiorama_body=使用采矿飞船从太空或行星表面丰富的矿藏中找到并提取资源。这些飞船专为专业人士建造,但通常对刚入门的人来说也足够直观,其特点是精确扫描、巨大的载货空间和可定制的采矿激光器。无论是单独采矿还是与他人一起开采大量矿藏,采矿船都是帝国最主要的资源开采方式。 -iae2953_sign_mining_reardiorama_title=矿山无极限 -iae2953_sign_mining_rightdiorama_body=采矿需要的不仅仅是力量。每个矿床都尽不相同,要避免灾难性的爆炸,必须考虑到各种因素,包括矿床的质量、不稳定性和阻力。虽然技术有助于评估这些重要信息,但许多人热爱采矿业,因为它需要一个战略计划和一双娴熟、稳健的手来完成工作。 -iae2953_sign_mining_rightdiorama_title=前景无限 -infopanel_error_message_01=屏幕已断连 +hurston_recoverspace__desc_0001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nAn ongoing Hurston Security investigation has revealed the location of recently stolen ~mission(Item). It is believed that a criminal by the name of ~mission(TargetName) is currently transporting it aboard their ship. \n\nWe need you to track down ~mission(TargetName|Last)'s, recover the lost property, and return it to ~mission(Destination|Address).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_recoverspace__desc_0002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nWe have been attempting to track down stolen ~mission(Item) and have finally received actionable intelligence on its current location. It seems the thief, ~mission(TargetName), is en route now to flying the haul to their fence. \n\nBefore they can complete the sale, we need you to hunt down ~mission(TargetName|Last)'s, recover the stolen ~mission(Item), and deliver it safely to ~mission(Destination|Address).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_recoverspace__desc_0003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nA few days ago, ~mission(Item) was stolen from a shipment. After an exhaustive investigation, an informer revealed that the individual responsible, ~mission(TargetName), will be attempting to move the stolen goods today.\n\nYou are to find ~mission(TargetName|Last)'s ship, recover the lost property by any means necessary, and return it to ~mission(Destination|Address).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_recoverspace__title_0001=Stolen Property +hurston_sectorsweep_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston Dynamics seeks independent contractors to clear out the ~mission(Contractor|Target) operating near ~mission(Location|Address). All peaceful means to force them to vacate the area have been ignored. If spotted, the perpetrators will most likely resist violently, so prepare accordingly. Contractors must provide their own ship and supplies required to complete the task.\n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the contract complete.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_sectorsweep_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nSecurity contractors needed to subdue a growing ~mission(Contractor|Target) presence around ~mission(Location|Address). All relevant patrol and scan points will be provided by Hurston's logistics department. These suspects are known violent offenders so assume that they will respond aggressively if spotted. \n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the threat neutralized. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_sectorsweep_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nAreas near ~mission(Location|Address) have become increasingly dangerous of late due to a ~mission(Contractor|Target) presence. Hurston Dyanamics needs a reliable contractor to patrol the area and clear out any and all hostile forces. When targets are located, exercise extreme caution as they are known to respond violently when confronted. \n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the sector cleared. \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +hurston_sectorsweep_title_001=Eliminate Threat from Hurston Space +hurston_target_001=scavengers +hurston_target_002=squatters +hurston_target_003=anarchists +hurston_target_004=criminals +hurston_target_005=terrorists +hurston_timed_001=Yes +hurston_timed_002=No +iae2953_sign_cargo_centraldiorama_body=Beyond the vehicles that carry the cargo, haulers use a variety of tools and gadgets to facilitate their work. None are more recognizable than the ubiquitous tractor beam, employed by either a specialized device or a multitool attachment. +iae2953_sign_cargo_centraldiorama_title=Tools of the Trade +iae2953_sign_cargo_infoscreen01_body=Since before the formation of the UEE, the Interstellar Transport Guild has been the lifeblood of Humanity’s expansion across the stars, building our Empire one cargo delivery at a time. +iae2953_sign_cargo_infoscreen01_title=Supporting Humanity's Growth +iae2953_sign_cargo_infoscreen02_body=Cargo haulers cross the ‘verse one trip at a time, delivering resources that are essential to the empire’s continued prosperity and the livelihoods of trillions of people. And thanks to the Interstellar Transport Guild advocating for the rights of haulers everywhere since 2391, members can expect proper compensation for their work.\n\nInterested in hauling? Learn how you can start today!\n +iae2953_sign_cargo_infoscreen02_title=Delivering the Future +iae2953_sign_cargo_infoscreen03_body=As ship manufacturers vie to design more efficient cargo vessels, today’s haulers have plenty of innovative options to choose from, whether it’s the ruthless simplicity of the Drake Interplanetary Caterpillar, the military-grade spaceframe of Crusader’s C2 Hercules Starlifter, or the collapsible cargo spindles of MISC’s Hull C. +iae2953_sign_cargo_infoscreen03_title=A Perfect Ship for Every Trip +iae2953_sign_cargo_leftdiorama_body=Whatever the cargo, it’s usually shipped in a box – but not all boxes are made the same. Not only do they range in scale and size, but some are also specifically designed to handle more exotic, or unstable, materials like refined quantanium. +iae2953_sign_cargo_leftdiorama_title=Thinking Inside the Box +iae2953_sign_cargo_reardiorama_body=In a 2950 independent spectrum survey, cargo hauling was voted as one of the best careers in the ‘verse. One of the main reasons cited - travel! As a cargo hauler you get to earn a great living while visiting distant worlds, dream destinations, and beyond. +iae2953_sign_cargo_reardiorama_title=The Universe is Your Office +iae2953_sign_cargo_rightdiorama_body=Beyond making deliveries, cargo hauling often involves deep, strategic work that the public never sees. From planning routes, to arranging cargo grids, to organizing ground-to-space vehicle transfers, hauling is a career that is both physically and mentally engaging. +iae2953_sign_cargo_rightdiorama_title=The Secret World of Logistics +iae2953_sign_mining_centraldiorama_body=Some miners love getting their hands dirty by employing various gadgets and devices - from handheld mining lasers ideal for caves and other hard to access locations to gadgets that when attached to deposits make cracking them open easier. Miners that utilize this vast array of tools will reap the rewards of their handiwork. +iae2953_sign_mining_centraldiorama_title=Getting Hands-On +iae2953_sign_mining_infoscreen01_body=Ever since 2112, the United Resource Workers has fought for better labor conditions, work practices, and payment for its members. Delivering on the guild’s motto that “Solidarity Conquers Adversity.” \n\nLearn how you can join the URW today! +iae2953_sign_mining_infoscreen01_title=United Resource Workers Work for You +iae2953_sign_mining_infoscreen02_body=Miners experience an exciting and profitable career that incorporates adventure, engaging work, and the satisfaction of knowing that they’re helping build a better empire. +iae2953_sign_mining_infoscreen02_title=Mining Matters +iae2953_sign_mining_infoscreen03_body=Refining empowers miners to transform some resources into even more valuable end-products. +iae2953_sign_mining_infoscreen03_title=Refining the Future +iae2953_sign_mining_leftdiorama_body=Specialist vehicles let miners explore locations by land to blast deposits and collect resources. With models made for either solo or tandem operations, these vehicles balance comfort with industrial design that can conquer rugged terrain to make terrestrial-based mining a worthwhile adventure. +iae2953_sign_mining_leftdiorama_title=Staying Grounded +iae2953_sign_mining_reardiorama_body=Locate and extract resources from rich mineral deposits in space or on planet surfaces with a mining ship. Built for professionals, but often intuitive enough for those just starting out, these ships feature precision scanning, copious cargo space, and customizable mining lasers. Whether mining alone or cracking a massive deposit with others, mining ships are the primary resource extraction method in the empire. +iae2953_sign_mining_reardiorama_title=Mine Without Limits +iae2953_sign_mining_rightdiorama_body=Mining takes more than might. Every deposit is different and a wide range of factors - including its mass, instability and resistance - must be considered to avoid a catastrophic explosion. While technology helps assess this important information, many love mining because it requires a strategic plan and a skillful, steady hand to get the job done right. +iae2953_sign_mining_rightdiorama_title=Unlimited Prospects +infopanel_error_message_01=Screen Disconnected innerthought_Formup=Formation innerthought_Hail=Hail innerthought_ORIG_890Jump_Hangar_Close=Close Hangar Doors @@ -46288,350 +46288,350 @@ innerthought_lift_top_deck=Top Deck innerthought_open=Open innerthought_taunt=Taunt input_glue_icontoicon=+ -input_glue_icontotext=+ +input_glue_icontotext=+  input_glue_texttoicon= + -input_glue_texttotext= + +input_glue_texttotext= +  input_key_controlPad_a=A input_key_controlPad_b=B -input_key_controlPad_back=Back键 -input_key_controlPad_dpadDown=下(十字键) -input_key_controlPad_dpadLeft=左(十字键) -input_key_controlPad_dpadRight=右(十字键) -input_key_controlPad_dpadUp=上(十字键) -input_key_controlPad_noDefault=[ 未设置 ] -input_key_controlPad_shoulderLeft=左肩键(LB) -input_key_controlPad_shoulderRight=右肩键(RB) -input_key_controlPad_start=Start键 -input_key_controlPad_thumbstickLeftButton=左摇杆(按下) -input_key_controlPad_thumbstickLeftDown=下(左摇杆) -input_key_controlPad_thumbstickLeftLeft=左(左摇杆) -input_key_controlPad_thumbstickLeftRight=右(左摇杆) -input_key_controlPad_thumbstickLeftUp=上(左摇杆) -input_key_controlPad_thumbstickLeftXAxis=X轴(左摇杆) -input_key_controlPad_thumbstickLeftYAxis=Y轴(左摇杆) -input_key_controlPad_thumbstickRightButton=右摇杆(按下) -input_key_controlPad_thumbstickRightDown=下(右摇杆) -input_key_controlPad_thumbstickRightLeft=左(右摇杆) -input_key_controlPad_thumbstickRightRight=右(右摇杆) -input_key_controlPad_thumbstickRightUp=上(右摇杆) -input_key_controlPad_thumbstickRightXAxis=X轴(右摇杆) -input_key_controlPad_thumbstickRightYAxis=Y轴(右摇杆) -input_key_controlPad_triggerLeft=左扳机(LT) -input_key_controlPad_triggerLeftButton=左扳机(LT) -input_key_controlPad_triggerLeftRightButton=左右扳机(LT+RT) -input_key_controlPad_triggerRight=右扳机(RT) -input_key_controlPad_triggerRightButton=右扳机(RT) +input_key_controlPad_back=Back +input_key_controlPad_dpadDown=Down (D-pad) +input_key_controlPad_dpadLeft=Left (D-pad) +input_key_controlPad_dpadRight=Right (D-pad) +input_key_controlPad_dpadUp=Up (D-pad) +input_key_controlPad_noDefault= [ NOT SET ] +input_key_controlPad_shoulderLeft=Left Shoulder Button +input_key_controlPad_shoulderRight=Right Shoulder Button +input_key_controlPad_start=Start +input_key_controlPad_thumbstickLeftButton=Left Thumb Stick (Button) +input_key_controlPad_thumbstickLeftDown=Down (Left Thumb Stick) +input_key_controlPad_thumbstickLeftLeft=Left (Left Thumb Stick) +input_key_controlPad_thumbstickLeftRight=Right (Left Thumb Stick) +input_key_controlPad_thumbstickLeftUp=Up (Left Thumb Stick) +input_key_controlPad_thumbstickLeftXAxis=X-Axis (Left Thumb Stick) +input_key_controlPad_thumbstickLeftYAxis=Y-Axis (Left Thumb Stick) +input_key_controlPad_thumbstickRightButton=Right Thumb Stick (Button) +input_key_controlPad_thumbstickRightDown=Down (Right Thumb Stick) +input_key_controlPad_thumbstickRightLeft=Left (Right Thumb Stick) +input_key_controlPad_thumbstickRightRight=Right (Right Thumb Stick) +input_key_controlPad_thumbstickRightUp=Up (Right Thumb Stick) +input_key_controlPad_thumbstickRightXAxis=X-Axis (Right Thumb Stick) +input_key_controlPad_thumbstickRightYAxis=Y-Axis (Right Thumb Stick) +input_key_controlPad_triggerLeft=Left Trigger +input_key_controlPad_triggerLeftButton=Left Trigger +input_key_controlPad_triggerLeftRightButton=Left and Right Trigger +input_key_controlPad_triggerRight=Right Trigger +input_key_controlPad_triggerRightButton=Right Trigger input_key_controlPad_x=X input_key_controlPad_y=Y -input_key_joystick1_button1=按键 1 -input_key_joystick1_button10=按键 10 -input_key_joystick1_button11=按键 11 -input_key_joystick1_button12=按键 12 -input_key_joystick1_button13=按键 13 -input_key_joystick1_button14=按键 14 -input_key_joystick1_button15=按键 15 -input_key_joystick1_button16=按键 16 -input_key_joystick1_button17=按键 17 -input_key_joystick1_button18=按键 18 -input_key_joystick1_button19=按键 19 -input_key_joystick1_button2=按键 2 -input_key_joystick1_button20=按键 20 -input_key_joystick1_button21=按键 21 -input_key_joystick1_button22=按键 22 -input_key_joystick1_button23=按键 23 -input_key_joystick1_button24=按键 24 -input_key_joystick1_button25=按键 25 -input_key_joystick1_button26=按键 26 -input_key_joystick1_button27=按键 27 -input_key_joystick1_button28=按键 28 -input_key_joystick1_button29=按键 29 -input_key_joystick1_button3=按键 3 -input_key_joystick1_button30=按键 30 -input_key_joystick1_button31=按键31 -input_key_joystick1_button32=按键 32 -input_key_joystick1_button33=按键 33 -input_key_joystick1_button34=按键 34 -input_key_joystick1_button35=按键 35 -input_key_joystick1_button36=按键 36 -input_key_joystick1_button37=按键 37 -input_key_joystick1_button38=按键 38 -input_key_joystick1_button39=按键 39 -input_key_joystick1_button4=按键 4 -input_key_joystick1_button40=按键 40 -input_key_joystick1_button41=按键 41 -input_key_joystick1_button42=按键 42 -input_key_joystick1_button43=按键 43 -input_key_joystick1_button44=按键 44 -input_key_joystick1_button45=按键 45 -input_key_joystick1_button46=按键 46 -input_key_joystick1_button47=按键 47 -input_key_joystick1_button48=按键 48 -input_key_joystick1_button49=按键 49 -input_key_joystick1_button5=按键 5 -input_key_joystick1_button50=按键 50 -input_key_joystick1_button6=按键 6 -input_key_joystick1_button7=按键 7 -input_key_joystick1_button8=按键 8 -input_key_joystick1_button9=按键 9 -input_key_joystick1_hat1Down=下(苦力帽 1) -input_key_joystick1_hat1Left=左(苦力帽 1) -input_key_joystick1_hat1Right=右(苦力帽 1) -input_key_joystick1_hat1Up=上(苦力帽 1) -input_key_joystick1_hat2Down=下(苦力帽 2) -input_key_joystick1_hat2Left=左(苦力帽 2) -input_key_joystick1_hat2Right=右(苦力帽 2) -input_key_joystick1_hat2Up=上(苦力帽 2) -input_key_joystick1_hat3Down=下(苦力帽 3) -input_key_joystick1_hat3Left=左(苦力帽 3) -input_key_joystick1_hat3Right=右(苦力帽 3) -input_key_joystick1_hat3Up=上(苦力帽3) -input_key_joystick1_hat4Down=下(苦力帽 4) -input_key_joystick1_hat4Left=左(苦力帽 4) -input_key_joystick1_hat4Right=右(苦力帽 4) -input_key_joystick1_hat4Up=上(苦力帽 4) -input_key_joystick1_slider1=滑块 1 -input_key_joystick1_slider2=滑块 2 -input_key_joystick1_throttleAxis=节流阀轴 -input_key_joystick1_xAxis=X轴 -input_key_joystick1_xRotation=X轴 旋转 -input_key_joystick1_yAxis=Y轴 -input_key_joystick1_yRotation=Y轴 旋转 -input_key_joystick1_zAxis=Z轴 -input_key_joystick1_zRotation=Z轴 旋转 -input_key_joystick2_button1=按键 1 (输入 2) -input_key_joystick2_button10=按键 10 (输入 2) -input_key_joystick2_button11=按键 11 (输入 2) -input_key_joystick2_button12=按键 12 (输入 2) -input_key_joystick2_button13=按键 13 (输入 2) -input_key_joystick2_button14=按键 14 (输入 2) -input_key_joystick2_button15=按键 15 (输入 2) -input_key_joystick2_button16=按键 16 (输入 2) -input_key_joystick2_button17=按键 17 (输入 2) -input_key_joystick2_button18=按键 18 (输入 2) -input_key_joystick2_button19=按键 19 (输入 2) -input_key_joystick2_button2=按键 2 (输入 2) -input_key_joystick2_button20=按键 20 (输入 2) -input_key_joystick2_button21=按键 21 (输入 2) -input_key_joystick2_button22=按键 22 (输入 2) -input_key_joystick2_button23=按键 23 (输入 2) -input_key_joystick2_button24=按键 24 (输入 2) -input_key_joystick2_button25=按键 25 (输入 2) -input_key_joystick2_button26=按键 26 (输入 2) -input_key_joystick2_button27=按键 27 (输入 2) -input_key_joystick2_button28=按键 28 (输入 2) -input_key_joystick2_button29=按键 29 (输入 2) -input_key_joystick2_button3=按键 3 (输入 2) -input_key_joystick2_button30=按键 30 (输入 2) -input_key_joystick2_button31=按键 31 (输入 2) -input_key_joystick2_button32=按键 32 (输入 2) -input_key_joystick2_button33=按键 33 (输入 2) -input_key_joystick2_button34=按键 34 (输入 2) -input_key_joystick2_button35=按键 35 (输入 2) -input_key_joystick2_button36=按键 36 (输入 2) -input_key_joystick2_button37=按键 37 (输入 2) -input_key_joystick2_button38=按键 38 (输入 2) -input_key_joystick2_button39=按键 39 (输入 2) -input_key_joystick2_button4=按键 4 (输入 2) -input_key_joystick2_button40=按键 40 (输入 2) -input_key_joystick2_button41=按键 41 (输入 2) -input_key_joystick2_button42=按键 42 (输入 2) -input_key_joystick2_button43=按键 43 (输入 2) -input_key_joystick2_button44=按键 44 (输入 2) -input_key_joystick2_button45=按键 45 (输入 2) -input_key_joystick2_button46=按键 46 (输入 2) -input_key_joystick2_button47=按键 47 (输入 2) -input_key_joystick2_button48=按键 48 (输入 2) -input_key_joystick2_button49=按键 49 (输入 2) -input_key_joystick2_button5=按键 5 (输入 2) -input_key_joystick2_button50=按键 50 (输入 2) -input_key_joystick2_button6=按键 6 (输入 2) -input_key_joystick2_button7=按键 7 (输入 2) -input_key_joystick2_button8=按键 8 (输入 2) -input_key_joystick2_button9=按键 9 (输入 2) -input_key_joystick2_hat1Down=下 (苦力帽 1) - (输入 2) -input_key_joystick2_hat1Left=左 (苦力帽 1) - (输入 2) -input_key_joystick2_hat1Right=右 (苦力帽 1) - (输入 2) -input_key_joystick2_hat1Up=上 (苦力帽 1) - (输入 2) -input_key_joystick2_hat2Down=下 (苦力帽 2) - (输入 2) -input_key_joystick2_hat2Left=左 (苦力帽 2) - (输入 2) -input_key_joystick2_hat2Right=右 (苦力帽 2) - (输入 2) -input_key_joystick2_hat2Up=上 (苦力帽 2) - (输入 2) -input_key_joystick2_hat3Down=下 (苦力帽 3) - (输入 2) -input_key_joystick2_hat3Left=左 (苦力帽 3) - (输入 2) -input_key_joystick2_hat3Right=右 (苦力帽 3) - (输入 2) -input_key_joystick2_hat3Up=上 (苦力帽 3) - (输入 2) -input_key_joystick2_hat4Down=下 (苦力帽 4) - (输入 2) -input_key_joystick2_hat4Left=左 (苦力帽 4) - (输入 2) -input_key_joystick2_hat4Right=右 (苦力帽 4) - (输入 2) -input_key_joystick2_hat4Up=上 (苦力帽 4) - (输入 2) -input_key_joystick2_slider1=Slider 1 (输入 2) -input_key_joystick2_slider2=Slider 2 (输入 2) -input_key_joystick2_throttleAxis=节流阀轴 (输入 2) -input_key_joystick2_xAxis=X轴 (输入 2) -input_key_joystick2_xRotation=X轴 旋转 (输入 2) -input_key_joystick2_yAxis=Y轴 (输入 2) -input_key_joystick2_yRotation=Y轴 旋转 (输入 2) -input_key_joystick2_zAxis=Z轴 (输入 2) -input_key_joystick2_zRotation=Z轴 旋转 (输入 2) -input_key_joystick3_button1=按键 1 (输入 3) -input_key_joystick3_button10=按键 10 (输入 3) -input_key_joystick3_button11=按键 11 (输入 3) -input_key_joystick3_button12=按键 12 (输入 3) -input_key_joystick3_button13=按键 13 (输入 3) -input_key_joystick3_button14=按键 14 (输入 3) -input_key_joystick3_button15=按键 15 (输入 3) -input_key_joystick3_button16=按键 16 (输入 3) -input_key_joystick3_button17=按键 17 (输入 3) -input_key_joystick3_button18=按键 18 (输入 3) -input_key_joystick3_button19=按键 19 (输入 3) -input_key_joystick3_button2=按键 2 (输入 3) -input_key_joystick3_button20=按键 20 (输入 3) -input_key_joystick3_button21=按键 21 (输入 3) -input_key_joystick3_button22=按键 22 (输入 3) -input_key_joystick3_button23=按键 23 (输入 3) -input_key_joystick3_button24=按键 24 (输入 3) -input_key_joystick3_button25=按键 25 (输入 3) -input_key_joystick3_button26=按键 26 (输入 3) -input_key_joystick3_button27=按键 27 (输入 3) -input_key_joystick3_button28=按键 28 (输入 3) -input_key_joystick3_button29=按键 29 (输入 3) -input_key_joystick3_button3=按键 3 (输入 3) -input_key_joystick3_button30=按键 30 (输入 3) -input_key_joystick3_button31=按键 31 (输入 3) -input_key_joystick3_button32=按键 32 (输入 3) -input_key_joystick3_button33=按键 33 (输入 3) -input_key_joystick3_button34=按键 34 (输入 3) -input_key_joystick3_button35=按键 35 (输入 3) -input_key_joystick3_button36=按键 36 (输入 3) -input_key_joystick3_button37=按键 37 (输入 3) -input_key_joystick3_button38=按键 38 (输入 3) -input_key_joystick3_button39=按键 39 (输入 3) -input_key_joystick3_button4=按键 4 (输入 3) -input_key_joystick3_button40=按键 40 (输入 3) -input_key_joystick3_button41=按键 41 (输入 3) -input_key_joystick3_button42=按键 42 (输入 3) -input_key_joystick3_button43=按键 43 (输入 3) -input_key_joystick3_button44=按键 44 (输入 3) -input_key_joystick3_button45=按键 45 (输入 3) -input_key_joystick3_button46=按键 46 (输入 3) -input_key_joystick3_button47=按键 47 (输入 3) -input_key_joystick3_button48=按键 48 (输入 3) -input_key_joystick3_button49=按键 49 (输入 3) -input_key_joystick3_button5=按键 5 (输入 3) -input_key_joystick3_button50=按键 50 (输入 3) -input_key_joystick3_button6=按键 6 (输入 3) -input_key_joystick3_button7=按键 7 (输入 3) -input_key_joystick3_button8=按键 8 (输入 3) -input_key_joystick3_button9=按键 9 (输入 3) -input_key_joystick3_hat1Down=下 (苦力帽 1) - (输入 3) -input_key_joystick3_hat1Left=左 (苦力帽 1) - (输入 3) -input_key_joystick3_hat1Right=右 (苦力帽 1) - (输入 3) -input_key_joystick3_hat1Up=上 (苦力帽 1) - (输入 3) -input_key_joystick3_hat2Down=下 (苦力帽 2) - (输入 3) -input_key_joystick3_hat2Left=左 (苦力帽 2) - (输入 3) -input_key_joystick3_hat2Right=右 (苦力帽 2) - (输入 3) -input_key_joystick3_hat2Up=上 (苦力帽 2) - (输入 3) -input_key_joystick3_hat3Down=下 (苦力帽 3) - (输入 3) -input_key_joystick3_hat3Left=左 (苦力帽 3) - (输入 3) -input_key_joystick3_hat3Right=右 (苦力帽 3) - (输入 3) -input_key_joystick3_hat3Up=上 (苦力帽 3) - (输入 3) -input_key_joystick3_hat4Down=下 (苦力帽 4) - (输入 3) -input_key_joystick3_hat4Left=左 (苦力帽 4) - (输入 3) -input_key_joystick3_hat4Right=右 (苦力帽 4) - (输入 3) -input_key_joystick3_hat4Up=上 (苦力帽 4) - (输入 3) -input_key_joystick3_slider1=滑块 1 (输入 3) -input_key_joystick3_slider2=滑块 2 (输入 3) -input_key_joystick3_throttleAxis=节流阀轴 (输入 3) -input_key_joystick3_xAxis=X轴 (输入 3) -input_key_joystick3_xRotation=X轴 旋转 (输入 3) -input_key_joystick3_yAxis=Y轴 (输入 3) -input_key_joystick3_yRotation=Y轴 旋转 (输入 3) -input_key_joystick3_zAxis=Z轴 (输入 3) -input_key_joystick3_zRotation=Z轴 旋转 (输入 3) -input_key_joystick4_button1=按键 1 (输入 4) -input_key_joystick4_button10=按键 10 (输入 4) -input_key_joystick4_button11=按键 11 (输入 4) -input_key_joystick4_button12=按键 12 (输入 4) -input_key_joystick4_button13=按键 13 (输入 4) -input_key_joystick4_button14=按键 14 (输入 4) -input_key_joystick4_button15=按键 15 (输入 4) -input_key_joystick4_button16=按键 16 (输入 4) -input_key_joystick4_button17=按键 17 (输入 4) -input_key_joystick4_button18=按键 18 (输入 4) -input_key_joystick4_button19=按键 19 (输入 4) -input_key_joystick4_button2=按键 2 (输入 4) -input_key_joystick4_button20=按键 20 (输入 4) -input_key_joystick4_button21=按键 21 (输入 4) -input_key_joystick4_button22=按键 22 (输入 4) -input_key_joystick4_button23=按键 23 (输入 4) -input_key_joystick4_button24=按键 24 (输入 4) -input_key_joystick4_button25=按键 25 (输入 4) -input_key_joystick4_button26=按键 26 (输入 4) -input_key_joystick4_button27=按键 27 (输入 4) -input_key_joystick4_button28=按键 28 (输入 4) -input_key_joystick4_button29=按键 29 (输入 4) -input_key_joystick4_button3=按键 3 (输入 4) -input_key_joystick4_button30=按键 30 (输入 4) -input_key_joystick4_button31=按键 31 (输入 4) -input_key_joystick4_button32=按键 32 (输入 4) -input_key_joystick4_button33=按键 33 (输入 4) -input_key_joystick4_button34=按键 34 (输入 4) -input_key_joystick4_button35=按键 35 (输入 4) -input_key_joystick4_button36=按键 36 (输入 4) -input_key_joystick4_button37=按键 37 (输入 4) -input_key_joystick4_button38=按键 38 (输入 4) -input_key_joystick4_button39=按键 39 (输入 4) -input_key_joystick4_button4=按键 4 (输入 4) -input_key_joystick4_button40=按键 40 (输入 4) -input_key_joystick4_button41=按键 41 (输入 4) -input_key_joystick4_button42=按键 42 (输入 4) -input_key_joystick4_button43=按键 43 (输入 4) -input_key_joystick4_button44=按键 44 (输入 4) -input_key_joystick4_button45=按键 45 (输入 4) -input_key_joystick4_button46=按键 46 (输入 4) -input_key_joystick4_button47=按键 47 (输入 4) -input_key_joystick4_button48=按键 48 (输入 4) -input_key_joystick4_button49=按键 49 (输入 4) -input_key_joystick4_button5=按键 5 (输入 4) -input_key_joystick4_button50=按键 50 (输入 4) -input_key_joystick4_button6=按键 6 (输入 4) -input_key_joystick4_button7=按键 7 (输入 4) -input_key_joystick4_button8=按键 8 (输入 4) -input_key_joystick4_button9=按键 9 (输入 4) -input_key_joystick4_hat1Down=下 (苦力帽 1) - (输入 4) -input_key_joystick4_hat1Left=左 (苦力帽 1) - (输入 4) -input_key_joystick4_hat1Right=右 (苦力帽 1) - (输入 4) -input_key_joystick4_hat1Up=上 (苦力帽 1) - (输入 4) -input_key_joystick4_hat2Down=下 (苦力帽 2) - (输入 4) -input_key_joystick4_hat2Left=左 (苦力帽 2) - (输入 4) -input_key_joystick4_hat2Right=右 (苦力帽 2) - (输入 4) -input_key_joystick4_hat2Up=上 (苦力帽 2) - (输入 4) -input_key_joystick4_hat3Down=下 (苦力帽 3) - (输入 4) -input_key_joystick4_hat3Left=左 (苦力帽 3) - (输入 4) -input_key_joystick4_hat3Right=右 (苦力帽 3) - (输入 4) -input_key_joystick4_hat3Up=上 (苦力帽 3) - (输入 4) -input_key_joystick4_hat4Down=下 (苦力帽 4) - (输入 4) -input_key_joystick4_hat4Left=左 (苦力帽 4) - (输入 4) -input_key_joystick4_hat4Right=右 (苦力帽 4) - (输入 4) -input_key_joystick4_hat4Up=上 (苦力帽 4) - (输入 4) -input_key_joystick4_slider1=滑块 1 (输入 4) -input_key_joystick4_slider2=滑块 2 (输入 4) -input_key_joystick4_throttleAxis=节流阀轴 (输入 4) -input_key_joystick4_xAxis=X轴 (输入 4) -input_key_joystick4_xRotation=X轴 旋转 (输入 4) -input_key_joystick4_yAxis=Y轴 (输入 4) -input_key_joystick4_yRotation=Y轴 旋转 (输入 4) -input_key_joystick4_zAxis=Z轴 (输入 4) -input_key_joystick4_zRotation=Z轴 旋转 (输入 4) -input_key_joystick_noDefault=[ 未设置 ] +input_key_joystick1_button1=Button 1 +input_key_joystick1_button10=Button 10 +input_key_joystick1_button11=Button 11 +input_key_joystick1_button12=Button 12 +input_key_joystick1_button13=Button 13 +input_key_joystick1_button14=Button 14 +input_key_joystick1_button15=Button 15 +input_key_joystick1_button16=Button 16 +input_key_joystick1_button17=Button 17 +input_key_joystick1_button18=Button 18 +input_key_joystick1_button19=Button 19 +input_key_joystick1_button2=Button 2 +input_key_joystick1_button20=Button 20 +input_key_joystick1_button21=Button 21 +input_key_joystick1_button22=Button 22 +input_key_joystick1_button23=Button 23 +input_key_joystick1_button24=Button 24 +input_key_joystick1_button25=Button 25 +input_key_joystick1_button26=Button 26 +input_key_joystick1_button27=Button 27 +input_key_joystick1_button28=Button 28 +input_key_joystick1_button29=Button 29 +input_key_joystick1_button3=Button 3 +input_key_joystick1_button30=Button 30 +input_key_joystick1_button31=Button 31 +input_key_joystick1_button32=Button 32 +input_key_joystick1_button33=Button 33 +input_key_joystick1_button34=Button 34 +input_key_joystick1_button35=Button 35 +input_key_joystick1_button36=Button 36 +input_key_joystick1_button37=Button 37 +input_key_joystick1_button38=Button 38 +input_key_joystick1_button39=Button 39 +input_key_joystick1_button4=Button 4 +input_key_joystick1_button40=Button 40 +input_key_joystick1_button41=Button 41 +input_key_joystick1_button42=Button 42 +input_key_joystick1_button43=Button 43 +input_key_joystick1_button44=Button 44 +input_key_joystick1_button45=Button 45 +input_key_joystick1_button46=Button 46 +input_key_joystick1_button47=Button 47 +input_key_joystick1_button48=Button 48 +input_key_joystick1_button49=Button 49 +input_key_joystick1_button5=Button 5 +input_key_joystick1_button50=Button 50 +input_key_joystick1_button6=Button 6 +input_key_joystick1_button7=Button 7 +input_key_joystick1_button8=Button 8 +input_key_joystick1_button9=Button 9 +input_key_joystick1_hat1Down=Down (Hat 1) +input_key_joystick1_hat1Left=Left (Hat 1) +input_key_joystick1_hat1Right=Right (Hat 1) +input_key_joystick1_hat1Up=Up (Hat 1) +input_key_joystick1_hat2Down=Down (Hat 2) +input_key_joystick1_hat2Left=Left (Hat 2) +input_key_joystick1_hat2Right=Right (Hat 2) +input_key_joystick1_hat2Up=Up (Hat 2) +input_key_joystick1_hat3Down=Down (Hat 3) +input_key_joystick1_hat3Left=Left (Hat 3) +input_key_joystick1_hat3Right=Right (Hat 3) +input_key_joystick1_hat3Up=Up (Hat 3) +input_key_joystick1_hat4Down=Down (Hat 4) +input_key_joystick1_hat4Left=Left (Hat 4) +input_key_joystick1_hat4Right=Right (Hat 4) +input_key_joystick1_hat4Up=Up (Hat 4) +input_key_joystick1_slider1=Slider 1 +input_key_joystick1_slider2=Slider 2 +input_key_joystick1_throttleAxis=Throttle Axis +input_key_joystick1_xAxis=X-Axis +input_key_joystick1_xRotation=X-Axis Rotation +input_key_joystick1_yAxis=Y-Axis +input_key_joystick1_yRotation=Y-Axis Rotation +input_key_joystick1_zAxis=Z-Axis +input_key_joystick1_zRotation=Z-Axis Rotation +input_key_joystick2_button1=Button 1 (Input 2) +input_key_joystick2_button10=Button 10 (Input 2) +input_key_joystick2_button11=Button 11 (Input 2) +input_key_joystick2_button12=Button 12 (Input 2) +input_key_joystick2_button13=Button 13 (Input 2) +input_key_joystick2_button14=Button 14 (Input 2) +input_key_joystick2_button15=Button 15 (Input 2) +input_key_joystick2_button16=Button 16 (Input 2) +input_key_joystick2_button17=Button 17 (Input 2) +input_key_joystick2_button18=Button 18 (Input 2) +input_key_joystick2_button19=Button 19 (Input 2) +input_key_joystick2_button2=Button 2 (Input 2) +input_key_joystick2_button20=Button 20 (Input 2) +input_key_joystick2_button21=Button 21 (Input 2) +input_key_joystick2_button22=Button 22 (Input 2) +input_key_joystick2_button23=Button 23 (Input 2) +input_key_joystick2_button24=Button 24 (Input 2) +input_key_joystick2_button25=Button 25 (Input 2) +input_key_joystick2_button26=Button 26 (Input 2) +input_key_joystick2_button27=Button 27 (Input 2) +input_key_joystick2_button28=Button 28 (Input 2) +input_key_joystick2_button29=Button 29 (Input 2) +input_key_joystick2_button3=Button 3 (Input 2) +input_key_joystick2_button30=Button 30 (Input 2) +input_key_joystick2_button31=Button 31 (Input 2) +input_key_joystick2_button32=Button 32 (Input 2) +input_key_joystick2_button33=Button 33 (Input 2) +input_key_joystick2_button34=Button 34 (Input 2) +input_key_joystick2_button35=Button 35 (Input 2) +input_key_joystick2_button36=Button 36 (Input 2) +input_key_joystick2_button37=Button 37 (Input 2) +input_key_joystick2_button38=Button 38 (Input 2) +input_key_joystick2_button39=Button 39 (Input 2) +input_key_joystick2_button4=Button 4 (Input 2) +input_key_joystick2_button40=Button 40 (Input 2) +input_key_joystick2_button41=Button 41 (Input 2) +input_key_joystick2_button42=Button 42 (Input 2) +input_key_joystick2_button43=Button 43 (Input 2) +input_key_joystick2_button44=Button 44 (Input 2) +input_key_joystick2_button45=Button 45 (Input 2) +input_key_joystick2_button46=Button 46 (Input 2) +input_key_joystick2_button47=Button 47 (Input 2) +input_key_joystick2_button48=Button 48 (Input 2) +input_key_joystick2_button49=Button 49 (Input 2) +input_key_joystick2_button5=Button 5 (Input 2) +input_key_joystick2_button50=Button 50 (Input 2) +input_key_joystick2_button6=Button 6 (Input 2) +input_key_joystick2_button7=Button 7 (Input 2) +input_key_joystick2_button8=Button 8 (Input 2) +input_key_joystick2_button9=Button 9 (Input 2) +input_key_joystick2_hat1Down=Down (Hat 1) - (Input 2) +input_key_joystick2_hat1Left=Left (Hat 1) - (Input 2) +input_key_joystick2_hat1Right=Right (Hat 1) - (Input 2) +input_key_joystick2_hat1Up=Up (Hat 1) - (Input 2) +input_key_joystick2_hat2Down=Down (Hat 2) - (Input 2) +input_key_joystick2_hat2Left=Left (Hat 2) - (Input 2) +input_key_joystick2_hat2Right=Right (Hat 2) - (Input 2) +input_key_joystick2_hat2Up=Up (Hat 2) - (Input 2) +input_key_joystick2_hat3Down=Down (Hat 3) - (Input 2) +input_key_joystick2_hat3Left=Left (Hat 3) - (Input 2) +input_key_joystick2_hat3Right=Right (Hat 3) - (Input 2) +input_key_joystick2_hat3Up=Up (Hat 3) - (Input 2) +input_key_joystick2_hat4Down=Down (Hat 4) - (Input 2) +input_key_joystick2_hat4Left=Left (Hat 4) - (Input 2) +input_key_joystick2_hat4Right=Right (Hat 4) - (Input 2) +input_key_joystick2_hat4Up=Up (Hat 4) - (Input 2) +input_key_joystick2_slider1=Slider 1 (Input 2) +input_key_joystick2_slider2=Slider 2 (Input 2) +input_key_joystick2_throttleAxis=Throttle Axis (Input 2) +input_key_joystick2_xAxis=X-Axis (Input 2) +input_key_joystick2_xRotation=X-Axis Rotation (Input 2) +input_key_joystick2_yAxis=Y-Axis (Input 2) +input_key_joystick2_yRotation=Y-Axis Rotation (Input 2) +input_key_joystick2_zAxis=Z-Axis (Input 2) +input_key_joystick2_zRotation=Z-Axis Rotation (Input 2) +input_key_joystick3_button1=Button 1 (Input 3) +input_key_joystick3_button10=Button 10 (Input 3) +input_key_joystick3_button11=Button 11 (Input 3) +input_key_joystick3_button12=Button 12 (Input 3) +input_key_joystick3_button13=Button 13 (Input 3) +input_key_joystick3_button14=Button 14 (Input 3) +input_key_joystick3_button15=Button 15 (Input 3) +input_key_joystick3_button16=Button 16 (Input 3) +input_key_joystick3_button17=Button 17 (Input 3) +input_key_joystick3_button18=Button 18 (Input 3) +input_key_joystick3_button19=Button 19 (Input 3) +input_key_joystick3_button2=Button 2 (Input 3) +input_key_joystick3_button20=Button 20 (Input 3) +input_key_joystick3_button21=Button 21 (Input 3) +input_key_joystick3_button22=Button 22 (Input 3) +input_key_joystick3_button23=Button 23 (Input 3) +input_key_joystick3_button24=Button 24 (Input 3) +input_key_joystick3_button25=Button 25 (Input 3) +input_key_joystick3_button26=Button 26 (Input 3) +input_key_joystick3_button27=Button 27 (Input 3) +input_key_joystick3_button28=Button 28 (Input 3) +input_key_joystick3_button29=Button 29 (Input 3) +input_key_joystick3_button3=Button 3 (Input 3) +input_key_joystick3_button30=Button 30 (Input 3) +input_key_joystick3_button31=Button 31 (Input 3) +input_key_joystick3_button32=Button 32 (Input 3) +input_key_joystick3_button33=Button 33 (Input 3) +input_key_joystick3_button34=Button 34 (Input 3) +input_key_joystick3_button35=Button 35 (Input 3) +input_key_joystick3_button36=Button 36 (Input 3) +input_key_joystick3_button37=Button 37 (Input 3) +input_key_joystick3_button38=Button 38 (Input 3) +input_key_joystick3_button39=Button 39 (Input 3) +input_key_joystick3_button4=Button 4 (Input 3) +input_key_joystick3_button40=Button 40 (Input 3) +input_key_joystick3_button41=Button 41 (Input 3) +input_key_joystick3_button42=Button 42 (Input 3) +input_key_joystick3_button43=Button 43 (Input 3) +input_key_joystick3_button44=Button 44 (Input 3) +input_key_joystick3_button45=Button 45 (Input 3) +input_key_joystick3_button46=Button 46 (Input 3) +input_key_joystick3_button47=Button 47 (Input 3) +input_key_joystick3_button48=Button 48 (Input 3) +input_key_joystick3_button49=Button 49 (Input 3) +input_key_joystick3_button5=Button 5 (Input 3) +input_key_joystick3_button50=Button 50 (Input 3) +input_key_joystick3_button6=Button 6 (Input 3) +input_key_joystick3_button7=Button 7 (Input 3) +input_key_joystick3_button8=Button 8 (Input 3) +input_key_joystick3_button9=Button 9 (Input 3) +input_key_joystick3_hat1Down=Down (Hat 1) - (Input 3) +input_key_joystick3_hat1Left=Left (Hat 1) - (Input 3) +input_key_joystick3_hat1Right=Right (Hat 1) - (Input 3) +input_key_joystick3_hat1Up=Up (Hat 1) - (Input 3) +input_key_joystick3_hat2Down=Down (Hat 2) - (Input 3) +input_key_joystick3_hat2Left=Left (Hat 2) - (Input 3) +input_key_joystick3_hat2Right=Right (Hat 2) - (Input 3) +input_key_joystick3_hat2Up=Up (Hat 2) - (Input 3) +input_key_joystick3_hat3Down=Down (Hat 3) - (Input 3) +input_key_joystick3_hat3Left=Left (Hat 3) - (Input 3) +input_key_joystick3_hat3Right=Right (Hat 3) - (Input 3) +input_key_joystick3_hat3Up=Up (Hat 3) - (Input 3) +input_key_joystick3_hat4Down=Down (Hat 4) - (Input 3) +input_key_joystick3_hat4Left=Left (Hat 4) - (Input 3) +input_key_joystick3_hat4Right=Right (Hat 4) - (Input 3) +input_key_joystick3_hat4Up=Up (Hat 4) - (Input 3) +input_key_joystick3_slider1=Slider 1 (Input 3) +input_key_joystick3_slider2=Slider 2 (Input 3) +input_key_joystick3_throttleAxis=Throttle Axis (Input 3) +input_key_joystick3_xAxis=X-Axis (Input 3) +input_key_joystick3_xRotation=X-Axis Rotation (Input 3) +input_key_joystick3_yAxis=Y-Axis (Input 3) +input_key_joystick3_yRotation=Y-Axis Rotation (Input 3) +input_key_joystick3_zAxis=Z-Axis (Input 3) +input_key_joystick3_zRotation=Z-Axis Rotation (Input 3) +input_key_joystick4_button1=Button 1 (Input 4) +input_key_joystick4_button10=Button 10 (Input 4) +input_key_joystick4_button11=Button 11 (Input 4) +input_key_joystick4_button12=Button 12 (Input 4) +input_key_joystick4_button13=Button 13 (Input 4) +input_key_joystick4_button14=Button 14 (Input 4) +input_key_joystick4_button15=Button 15 (Input 4) +input_key_joystick4_button16=Button 16 (Input 4) +input_key_joystick4_button17=Button 17 (Input 4) +input_key_joystick4_button18=Button 18 (Input 4) +input_key_joystick4_button19=Button 19 (Input 4) +input_key_joystick4_button2=Button 2 (Input 4) +input_key_joystick4_button20=Button 20 (Input 4) +input_key_joystick4_button21=Button 21 (Input 4) +input_key_joystick4_button22=Button 22 (Input 4) +input_key_joystick4_button23=Button 23 (Input 4) +input_key_joystick4_button24=Button 24 (Input 4) +input_key_joystick4_button25=Button 25 (Input 4) +input_key_joystick4_button26=Button 26 (Input 4) +input_key_joystick4_button27=Button 27 (Input 4) +input_key_joystick4_button28=Button 28 (Input 4) +input_key_joystick4_button29=Button 29 (Input 4) +input_key_joystick4_button3=Button 3 (Input 4) +input_key_joystick4_button30=Button 30 (Input 4) +input_key_joystick4_button31=Button 31 (Input 4) +input_key_joystick4_button32=Button 32 (Input 4) +input_key_joystick4_button33=Button 33 (Input 4) +input_key_joystick4_button34=Button 34 (Input 4) +input_key_joystick4_button35=Button 35 (Input 4) +input_key_joystick4_button36=Button 36 (Input 4) +input_key_joystick4_button37=Button 37 (Input 4) +input_key_joystick4_button38=Button 38 (Input 4) +input_key_joystick4_button39=Button 39 (Input 4) +input_key_joystick4_button4=Button 4 (Input 4) +input_key_joystick4_button40=Button 40 (Input 4) +input_key_joystick4_button41=Button 41 (Input 4) +input_key_joystick4_button42=Button 42 (Input 4) +input_key_joystick4_button43=Button 43 (Input 4) +input_key_joystick4_button44=Button 44 (Input 4) +input_key_joystick4_button45=Button 45 (Input 4) +input_key_joystick4_button46=Button 46 (Input 4) +input_key_joystick4_button47=Button 47 (Input 4) +input_key_joystick4_button48=Button 48 (Input 4) +input_key_joystick4_button49=Button 49 (Input 4) +input_key_joystick4_button5=Button 5 (Input 4) +input_key_joystick4_button50=Button 50 (Input 4) +input_key_joystick4_button6=Button 6 (Input 4) +input_key_joystick4_button7=Button 7 (Input 4) +input_key_joystick4_button8=Button 8 (Input 4) +input_key_joystick4_button9=Button 9 (Input 4) +input_key_joystick4_hat1Down=Down (Hat 1) - (Input 4) +input_key_joystick4_hat1Left=Left (Hat 1) - (Input 4) +input_key_joystick4_hat1Right=Right (Hat 1) - (Input 4) +input_key_joystick4_hat1Up=Up (Hat 1) - (Input 4) +input_key_joystick4_hat2Down=Down (Hat 2) - (Input 4) +input_key_joystick4_hat2Left=Left (Hat 2) - (Input 4) +input_key_joystick4_hat2Right=Right (Hat 2) - (Input 4) +input_key_joystick4_hat2Up=Up (Hat 2) - (Input 4) +input_key_joystick4_hat3Down=Down (Hat 3) - (Input 4) +input_key_joystick4_hat3Left=Left (Hat 3) - (Input 4) +input_key_joystick4_hat3Right=Right (Hat 3) - (Input 4) +input_key_joystick4_hat3Up=Up (Hat 3) - (Input 4) +input_key_joystick4_hat4Down=Down (Hat 4) - (Input 4) +input_key_joystick4_hat4Left=Left (Hat 4) - (Input 4) +input_key_joystick4_hat4Right=Right (Hat 4) - (Input 4) +input_key_joystick4_hat4Up=Up (Hat 4) - (Input 4) +input_key_joystick4_slider1=Slider 1 (Input 4) +input_key_joystick4_slider2=Slider 2 (Input 4) +input_key_joystick4_throttleAxis=Throttle Axis (Input 4) +input_key_joystick4_xAxis=X-Axis (Input 4) +input_key_joystick4_xRotation=X-Axis Rotation (Input 4) +input_key_joystick4_yAxis=Y-Axis (Input 4) +input_key_joystick4_yRotation=Y-Axis Rotation (Input 4) +input_key_joystick4_zAxis=Z-Axis (Input 4) +input_key_joystick4_zRotation=Z-Axis Rotation (Input 4) +input_key_joystick_noDefault= [ NOT SET ] input_key_keyboard_a=A -input_key_keyboard_arrowDown=下箭头 -input_key_keyboard_arrowLeft=左箭头 -input_key_keyboard_arrowRight=右箭头 -input_key_keyboard_arrowUp=下箭头 +input_key_keyboard_arrowDown=Down Arrow +input_key_keyboard_arrowLeft=Left Arrow +input_key_keyboard_arrowRight=Right Arrow +input_key_keyboard_arrowUp=Up Arrow input_key_keyboard_b=B input_key_keyboard_backslash=\ -input_key_keyboard_backspace=退格键 +input_key_keyboard_backspace=Backspace input_key_keyboard_c=C input_key_keyboard_capslock=Capslock input_key_keyboard_colon=; @@ -46640,7 +46640,7 @@ input_key_keyboard_d=D input_key_keyboard_delete=Delete input_key_keyboard_e=E input_key_keyboard_end=End -input_key_keyboard_enter=回车键 +input_key_keyboard_enter=Return input_key_keyboard_equals== input_key_keyboard_escape=Esc input_key_keyboard_f=F @@ -46664,34 +46664,34 @@ input_key_keyboard_insert=Insert input_key_keyboard_j=J input_key_keyboard_k=K input_key_keyboard_l=L -input_key_keyboard_leftAlt=左Alt -input_key_keyboard_leftAlt_short=左Alt键 +input_key_keyboard_leftAlt=Left Alt +input_key_keyboard_leftAlt_short=L-Alt input_key_keyboard_leftBracket=[ -input_key_keyboard_leftCtrl=左Ctrl -input_key_keyboard_leftCtrl_short=左Ctrl键 +input_key_keyboard_leftCtrl=Left Ctrl +input_key_keyboard_leftCtrl_short=L-Ctrl input_key_keyboard_leftParenthesis,P=( -input_key_keyboard_leftShift=左Shift -input_key_keyboard_leftShift_short=左Shift键 +input_key_keyboard_leftShift=Left Shift +input_key_keyboard_leftShift_short=L-Shift input_key_keyboard_m=M input_key_keyboard_minus=- input_key_keyboard_n=N input_key_keyboard_numlock=NumLock -input_key_keyboard_numpad0=小键盘 0 -input_key_keyboard_numpad1=小键盘 1 -input_key_keyboard_numpad2=小键盘 2 -input_key_keyboard_numpad3=小键盘 3 -input_key_keyboard_numpad4=小键盘 4 -input_key_keyboard_numpad5=小键盘 5 -input_key_keyboard_numpad6=小键盘 6 -input_key_keyboard_numpad7=小键盘 7 -input_key_keyboard_numpad8=小键盘 8 -input_key_keyboard_numpad9=小键盘 9 -input_key_keyboard_numpadAdd=小键盘 + -input_key_keyboard_numpadDivide=小键盘 / -input_key_keyboard_numpadEnter=小键盘 Enter -input_key_keyboard_numpadMultiply=小键盘 * -input_key_keyboard_numpadPeriod=小键盘 . -input_key_keyboard_numpadSubtract=小键盘 - +input_key_keyboard_numpad0=Numpad 0 +input_key_keyboard_numpad1=Numpad 1 +input_key_keyboard_numpad2=Numpad 2 +input_key_keyboard_numpad3=Numpad 3 +input_key_keyboard_numpad4=Numpad 4 +input_key_keyboard_numpad5=Numpad 5 +input_key_keyboard_numpad6=Numpad 6 +input_key_keyboard_numpad7=Numpad 7 +input_key_keyboard_numpad8=Numpad 8 +input_key_keyboard_numpad9=Numpad 9 +input_key_keyboard_numpadAdd=Numpad + +input_key_keyboard_numpadDivide=Numpad / +input_key_keyboard_numpadEnter=Numpad Enter +input_key_keyboard_numpadMultiply=Numpad * +input_key_keyboard_numpadPeriod=Numpad . +input_key_keyboard_numpadSubtract=Numpad - input_key_keyboard_o=O input_key_keyboard_p=P input_key_keyboard_pause=Pause @@ -46701,18 +46701,18 @@ input_key_keyboard_pgup=Page Up input_key_keyboard_print=Print Screen input_key_keyboard_q=Q input_key_keyboard_r=R -input_key_keyboard_rightAlt=右Alt -input_key_keyboard_rightAlt_short=右Alt键 +input_key_keyboard_rightAlt=Right Alt +input_key_keyboard_rightAlt_short=R-Alt input_key_keyboard_rightBracket=] -input_key_keyboard_rightCtrl=右Ctrl -input_key_keyboard_rightCtrl_short=右Ctrl键 +input_key_keyboard_rightCtrl=Right Ctrl +input_key_keyboard_rightCtrl_short=R-Ctrl input_key_keyboard_rightParenthesis,P=) -input_key_keyboard_rightShift=右Shift -input_key_keyboard_rightShift_short=右Shift键 +input_key_keyboard_rightShift=Right Shift +input_key_keyboard_rightShift_short=R-Shift input_key_keyboard_s=S input_key_keyboard_scrolllock=Scroll Lock input_key_keyboard_slash=/ -input_key_keyboard_space=空格键 +input_key_keyboard_space=Spacebar input_key_keyboard_t=T input_key_keyboard_tab=Tab input_key_keyboard_u=U @@ -46722,25 +46722,25 @@ input_key_keyboard_w=W input_key_keyboard_x=X input_key_keyboard_y=Y input_key_keyboard_z=Z -input_key_mouse_button1=按键 1 (鼠标) -input_key_mouse_button10=按键 10 (鼠标) -input_key_mouse_button12=按键 1 (鼠标) 和 按键 2 (鼠标) -input_key_mouse_button2=按键 2 (鼠标) -input_key_mouse_button3=按键 3 (鼠标) -input_key_mouse_button4=按键 4 (鼠标) -input_key_mouse_button5=按键 5 (鼠标) -input_key_mouse_button6=按键 6 (鼠标) -input_key_mouse_button7=按键 7 (鼠标) -input_key_mouse_button8=按键 8 (鼠标) -input_key_mouse_button9=按键 9 (鼠标) -input_key_mouse_wheelDown=鼠标滚轮向下 -input_key_mouse_wheelUp=鼠标滚轮向上 -input_key_mouse_xAxis=X-轴 (鼠标) -input_key_mouse_yAxis=Y-轴 (鼠标) -input_key_mouse_zAxis=鼠标滚轮 -input_unbound_action=动作未绑定 %s -input_unbound_short=未绑定 -install_confirm2=请选择你想要做的动作 +input_key_mouse_button1=Button 1 (mouse) +input_key_mouse_button10=Button 10 (mouse) +input_key_mouse_button12=Button 1 (mouse) and Button 2 (mouse) +input_key_mouse_button2=Button 2 (mouse) +input_key_mouse_button3=Button 3 (mouse) +input_key_mouse_button4=Button 4 (mouse) +input_key_mouse_button5=Button 5 (mouse) +input_key_mouse_button6=Button 6 (mouse) +input_key_mouse_button7=Button 7 (mouse) +input_key_mouse_button8=Button 8 (mouse) +input_key_mouse_button9=Button 9 (mouse) +input_key_mouse_wheelDown=Mouse Wheel Down +input_key_mouse_wheelUp=Mouse Wheel Up +input_key_mouse_xAxis=X-Axis (mouse) +input_key_mouse_yAxis=Y-Axis (mouse) +input_key_mouse_zAxis=Mouse Wheel +input_unbound_action=UNBOUND ACTION %s +input_unbound_short=Unbound +install_confirm2=Please select the action you would like to perform interaction_carry=Carry interaction_carry_lowered=Carry Lowered interaction_close=Close @@ -46844,593 +46844,593 @@ interaction_unequiphelmet=Unequip Helmet  interaction_unprime=Reset interaction_vanity,P=Vanity interaction_wash,P=Wash -invictus_Javelin_Docking=对接中 +invictus_Javelin_Docking=Docking itemDescARMR_ARGO_MPUV,P=Argo MPUV Ship Armor -itemDescFlair_Screwtop_Hipflask=以此谨记星际运输协会,这款旋盖水壶是你在旅途中解渴的最佳选择。 -itemNameARMR_ARGO_MPUV=南船座MPUV舰载装甲 -itemNameFlair_Screwtop_Hipflask=星运协水壶 -itemPort_Ammo=弹药 -itemPort_Armor_Arms=护甲 (手臂) -itemPort_Armor_Helmet=护甲 (头盔) -itemPort_Armor_Legs=护甲 (腿部) -itemPort_Armor_Torso=护甲 (躯干) -itemPort_Armor_Undersuit=基底服 -itemPort_BONE_ItemPort_Consumable_1=附属品槽位 1 -itemPort_BONE_ItemPort_Consumable_2=附属品槽位 2 -itemPort_BONE_ItemPort_Consumable_3=附属品槽位 3 -itemPort_BarrelSlot=枪管附件 -itemPort_CanisterSlot=多功能工具附件罐子 -itemPort_Clothing_Feet=鞋子 -itemPort_Clothing_Hands=手套 -itemPort_Clothing_Legs=裤装 -itemPort_Clothing_Torso_0=衬衫 -itemPort_Clothing_Torso_1=夹克 -itemPort_Eye_Accessories_ItemPort=眼镜 -itemPort_GunMount=枪支 - 安装点 -itemPort_Hardpoint_Missiles_Top=导弹架 -itemPort_Hardpoint_Weapon_Wing_S1_Left=武器 - 左机翼 01 -itemPort_Hardpoint_Weapon_Wing_S1_Right=武器 - 右机翼 -itemPort_Hardpoint_Weapon_Wing_Tip_S3_Left=武器 - 左机翼 02 -itemPort_Hat_ItemPort=帽子 -itemPort_ModuleSlot=多功能工具附件 -itemPort_NameNozzle=喷嘴 -itemPort_OpticsSlot=瞄具附件 -itemPort_Ordinance=军械 -itemPort_Ordnance=军械 -itemPort_Paint=涂装 -itemPort_Slot=武器 -itemPort_Sub_Item_Slot=附属品槽位 -itemPort_Torpedo=鱼雷架 -itemPort_UnderbarrelSlot=枪管下挂件 -itemPort_ammo_box_01=弹匣 01 -itemPort_ammo_box_02=弹匣 02 -itemPort_backpack=背包 -itemPort_barrel_attachment=武器配件 (枪管) -itemPort_bottom_attachment=武器配件 (底部) -itemPort_category_armor=护甲 -itemPort_category_avionics=航电 -itemPort_category_clothing=服饰 -itemPort_category_defences=防御 -itemPort_category_misc=杂项 -itemPort_category_propulsion=推进器 -itemPort_category_systems=系统 -itemPort_category_technology=科技产品 -itemPort_category_undersuit=基底服 -itemPort_category_utility=多功能 -itemPort_category_weaponry=载具武器 -itemPort_category_weapons=个人武器 -itemPort_flair=装饰 -itemPort_flashlight=手电筒 -itemPort_gadget_attach_1=多功能物品 -itemPort_gadget_attach_2=多功能物品 -itemPort_grenade_attach_1=战斗投掷物 1 -itemPort_grenade_attach_2=战斗投掷物 2 -itemPort_grenade_attach_3=战斗投掷物 3 -itemPort_grenade_attach_4=战斗投掷物 4 -itemPort_hardpoint_Left_Body_Weapon=武器 - 左侧 -itemPort_hardpoint_Left_Pylon_01=导弹架 - 左侧 -itemPort_hardpoint_Left_Pylon_02=导弹架 - 左侧 -itemPort_hardpoint_Left_Pylon_03=导弹架 - 左侧 -itemPort_hardpoint_Left_S3_Pylon=导弹架 - 左侧 -itemPort_hardpoint_Left_Wing_S03=武器 - 左内翼 -itemPort_hardpoint_Left_Wing_Weapon=武器 - 左机翼 -itemPort_hardpoint_Left_Wingtip_S01=武器 - 左翼尖 -itemPort_hardpoint_Right_Body_Weapon=武器 - 右侧 -itemPort_hardpoint_Right_Pylon_01=导弹架 - 右侧 -itemPort_hardpoint_Right_Pylon_02=导弹架 - 右侧 -itemPort_hardpoint_Right_Pylon_03=导弹架 - 右侧 -itemPort_hardpoint_Right_S3_Pylon=导弹架 - 右侧 -itemPort_hardpoint_Right_Wing_S3=武器 - 右内翼 -itemPort_hardpoint_Right_Wing_Weapon=武器 - 右机翼 -itemPort_hardpoint_Right_Wingtip_S1=武器 - 右翼尖 -itemPort_hardpoint_Spinal_S4=武器 - 顶部 -itemPort_hardpoint_Weapon_Nose_Left=武器 - 左侧 -itemPort_hardpoint_Weapon_Nose_Right=武器 - 右侧 -itemPort_hardpoint_Weapon_Wing_Top_Left=武器 - 左机翼 -itemPort_hardpoint_Weapon_Wing_Top_Right=武器 - 右机翼 -itemPort_hardpoint_blade_wing_left=撞击刃 -itemPort_hardpoint_blade_wing_right=撞击刃 - 右侧 -itemPort_hardpoint_class1_left_wing=武器 - 左机翼 -itemPort_hardpoint_class1_right_wing=武器 - 右机翼 -itemPort_hardpoint_class2_nose=武器 - 机鼻 -itemPort_hardpoint_class_1_left=武器 - 左侧 -itemPort_hardpoint_class_1_left_whisker=武器 - 左颚 -itemPort_hardpoint_class_1_right=武器 - 右侧 -itemPort_hardpoint_class_1_right_whisker=武器 - 右颚 -itemPort_hardpoint_class_2=武器 -itemPort_hardpoint_class_2_left_wing=武器 - 左机翼 -itemPort_hardpoint_class_2_right_wing=武器 - 右机翼 -itemPort_hardpoint_class_3=导弹架 -itemPort_hardpoint_class_3_left_bay_door=导弹架 - 左侧 -itemPort_hardpoint_class_3_left_bay_door_outer=导弹架 - 左侧 -itemPort_hardpoint_class_3_right_bay_door=导弹架 - 右侧 -itemPort_hardpoint_class_3_right_bay_door_outer=导弹架 - 右侧 -itemPort_hardpoint_class_4_center=武器 - 中心 -itemPort_hardpoint_class_4_nose=武器 - 机鼻 -itemPort_hardpoint_cooler=冷却器 -itemPort_hardpoint_cooler_01=冷却器 - 左侧 -itemPort_hardpoint_cooler_02=冷却器 - 右侧 -itemPort_hardpoint_cooler_03=冷却器 - 中心 -itemPort_hardpoint_cooler_bottom=冷却器 - 底面 -itemPort_hardpoint_cooler_left=冷却器 - 左侧 -itemPort_hardpoint_cooler_left_lower=冷却器 - 左下 -itemPort_hardpoint_cooler_left_upper=冷却器 - 左上 -itemPort_hardpoint_cooler_main=冷却器 - 主要 -itemPort_hardpoint_cooler_right=冷却器 - 右侧 -itemPort_hardpoint_cooler_right_lower=冷却器 - 右下 -itemPort_hardpoint_cooler_right_upper=冷却器 - 右上 -itemPort_hardpoint_cooler_top=冷却器 - 上方 -itemPort_hardpoint_front_turret=武器 - 前方 -itemPort_hardpoint_gun_center=武器 - 中心 -itemPort_hardpoint_gun_laser_bottom_left=武器 - 左下 -itemPort_hardpoint_gun_laser_bottom_right=武器 - 右下 -itemPort_hardpoint_gun_laser_top_left=武器 - 左机舱 -itemPort_hardpoint_gun_laser_top_right=武器 - 右机舱 -itemPort_hardpoint_gun_left=武器 - 左侧 -itemPort_hardpoint_gun_left_wing=武器 - 左机翼 -itemPort_hardpoint_gun_nose=武器 - 机头 -itemPort_hardpoint_gun_nose_left=武器 - 左机头 -itemPort_hardpoint_gun_nose_right=武器 - 右机头 -itemPort_hardpoint_gun_right=武器 - 右侧 -itemPort_hardpoint_gun_right_wing=武器-右机翼 -itemPort_hardpoint_gun_wing_left=武器 - 左机翼 -itemPort_hardpoint_gun_wing_right=武器 - 右机翼 -itemPort_hardpoint_left_wing_gun_mount=武器 - 左机翼 -itemPort_hardpoint_mining_laser=采矿激光 -itemPort_hardpoint_missile_left=导弹架 - 左侧 -itemPort_hardpoint_missile_left_wing=导弹架 - 左机翼 -itemPort_hardpoint_missile_rack_left=导弹架 - 左侧 -itemPort_hardpoint_missile_rack_right=导弹架 - 右侧 -itemPort_hardpoint_missile_rack_wing_left=导弹架 - 左机翼 -itemPort_hardpoint_missile_rack_wing_left_01=导弹架 - 左机翼 01 -itemPort_hardpoint_missile_rack_wing_left_02=导弹架 - 左机翼 02 -itemPort_hardpoint_missile_rack_wing_right=导弹架 - 右机翼 -itemPort_hardpoint_missile_rack_wing_right_01=导弹架 - 右机翼 01 -itemPort_hardpoint_missile_rack_wing_right_02=导弹架 - 右机翼 02 -itemPort_hardpoint_missile_right=导弹架 - 右侧 -itemPort_hardpoint_missile_right_wing=导弹架 - 右机翼 -itemPort_hardpoint_missilerack_left_wing_inner=导弹架 - 左机翼 02 -itemPort_hardpoint_missilerack_left_wing_outer=导弹架 - 左机翼 01 -itemPort_hardpoint_missilerack_right_wing_inner=导弹架 - 右机翼 02 -itemPort_hardpoint_missilerack_right_wing_outer=导弹架 - 右机翼 01 -itemPort_hardpoint_nose_gun=武器 - 机鼻 -itemPort_hardpoint_paint=涂装 -itemPort_hardpoint_power_plant=发电机 -itemPort_hardpoint_power_plant_02=发电机 -itemPort_hardpoint_powerplant=发电机 -itemPort_hardpoint_powerplant_01=发电机 - 01 -itemPort_hardpoint_powerplant_02=发电机 - 02 -itemPort_hardpoint_powerplant_03=发电机 - 03 -itemPort_hardpoint_powerplant_left=发电机 - 左侧 -itemPort_hardpoint_powerplant_middle=发电机 - 01 -itemPort_hardpoint_powerplant_rear=发电机 - 02 -itemPort_hardpoint_powerplant_rearleft=发电机 - 左侧 -itemPort_hardpoint_powerplant_rearright=发电机 - 右侧 -itemPort_hardpoint_powerplant_right=发电机 - 右侧 -itemPort_hardpoint_pylon_left=导弹架 - 左侧 -itemPort_hardpoint_pylon_right=导弹架 - 右侧 -itemPort_hardpoint_quantum_Drive=量子驱动器 -itemPort_hardpoint_rear_left_turret=炮塔 - 左后方 -itemPort_hardpoint_rear_right_turret=炮塔 - 右后方 -itemPort_hardpoint_remote_turret_bottom=遥控炮塔 -itemPort_hardpoint_remote_turret_front_left=遥控炮塔 -itemPort_hardpoint_remote_turret_front_right=遥控炮塔 -itemPort_hardpoint_remote_turret_rear_left=遥控炮塔 -itemPort_hardpoint_remote_turret_rear_right=遥控炮塔 -itemPort_hardpoint_remote_turret_top=遥控炮塔 -itemPort_hardpoint_right_wing_gun_mount=武器 - 右机翼 -itemPort_hardpoint_rocket_rack_wing_left=火箭弹仓 - 左机翼 -itemPort_hardpoint_rocket_rack_wing_right=火箭弹仓 - 右机翼 -itemPort_hardpoint_shield_generator=护盾生成器 -itemPort_hardpoint_shield_generator_001=护盾生成器 01 -itemPort_hardpoint_shield_generator_002=护盾生成器 02 -itemPort_hardpoint_shield_generator_01=护盾生成器 -itemPort_hardpoint_shield_generator_02=护盾生成器 02 -itemPort_hardpoint_shield_generator_03=护盾生成器 03 -itemPort_hardpoint_shield_generator_A=护盾生成器 01 -itemPort_hardpoint_shield_generator_B=护盾生成器 02 -itemPort_hardpoint_shield_generator_C=护盾生成器 03 -itemPort_hardpoint_shield_generator_D=护盾生成器 04 -itemPort_hardpoint_shield_generator_left=护盾生成器 - 左侧 -itemPort_hardpoint_shield_generator_right=护盾生成器 - 右侧 -itemPort_hardpoint_shieldgenerator_left=护盾生成器 - 左侧 -itemPort_hardpoint_shieldgenerator_right=护盾生成器 - 右侧 -itemPort_hardpoint_sidecannon_left=机鼻武器 - 左侧 -itemPort_hardpoint_sidecannon_right=机鼻武器 - 右侧 -itemPort_hardpoint_size_4=功能槽 - 右机翼 -itemPort_hardpoint_torpedo_back_left=鱼雷架 - 左后 -itemPort_hardpoint_torpedo_back_right=鱼雷架 - 右后 -itemPort_hardpoint_torpedo_front_left=鱼雷架 - 左前 01 -itemPort_hardpoint_torpedo_front_left_02=鱼雷架 - 左前 02 -itemPort_hardpoint_torpedo_front_right=鱼雷架 - 右前 01 -itemPort_hardpoint_torpedo_front_right_02=鱼雷架 - 右前 02 -itemPort_hardpoint_turret=炮塔 -itemPort_hardpoint_turret_left=炮塔武器 - 左侧 -itemPort_hardpoint_turret_right=炮塔武器 - 右侧 -itemPort_hardpoint_weapon_01=武器 - 机鼻 -itemPort_hardpoint_weapon_02=武器 - 机鼻 -itemPort_hardpoint_weapon_class1_left_wing=武器 - 左机翼 -itemPort_hardpoint_weapon_class1_right_wing=武器 - 右机翼 -itemPort_hardpoint_weapon_class2_nose=武器 - 机鼻 -itemPort_hardpoint_weapon_class3_left=火箭弹仓 - 左机翼 -itemPort_hardpoint_weapon_class3_right=火箭弹仓 - 右机翼 -itemPort_hardpoint_weapon_gun_centermount=武器 - 机鼻 -itemPort_hardpoint_weapon_gun_class1_left_wing=武器 - 左机翼 -itemPort_hardpoint_weapon_gun_class1_right_wing=武器 - 右机翼 -itemPort_hardpoint_weapon_gun_left_wing=武器 - 左机翼 -itemPort_hardpoint_weapon_gun_nose=武器 - 机鼻 -itemPort_hardpoint_weapon_gun_nose_fixed_001=武器 - 右机鼻 01 -itemPort_hardpoint_weapon_gun_nose_fixed_002=武器 - 左机鼻 01 -itemPort_hardpoint_weapon_gun_nose_fixed_003=武器 - 右机鼻 02 -itemPort_hardpoint_weapon_gun_nose_fixed_004=武器 - 左机鼻 02 -itemPort_hardpoint_weapon_gun_right_wing=武器 - 右机翼 -itemPort_hardpoint_weapon_left=武器 - 左机翼 -itemPort_hardpoint_weapon_left_nose=武器 - 左机鼻 -itemPort_hardpoint_weapon_left_wing=武器 - 左机翼 -itemPort_hardpoint_weapon_mining=采矿激光 -itemPort_hardpoint_weapon_missilerack_left=导弹架 - 左侧 -itemPort_hardpoint_weapon_missilerack_left_inner=导弹架 - 左侧 -itemPort_hardpoint_weapon_missilerack_left_rea=导弹架 - 左后 -itemPort_hardpoint_weapon_missilerack_left_rear=导弹架 - 左侧 -itemPort_hardpoint_weapon_missilerack_left_wing=导弹架 - 左机翼 -itemPort_hardpoint_weapon_missilerack_left_wing_inner=导弹架 - 左机翼 01 -itemPort_hardpoint_weapon_missilerack_left_wing_outer=导弹架 - 左机翼 02 -itemPort_hardpoint_weapon_missilerack_right=导弹架 - 右侧 -itemPort_hardpoint_weapon_missilerack_right_inner=导弹架 - 右侧 -itemPort_hardpoint_weapon_missilerack_right_rea=导弹架 - 右后 -itemPort_hardpoint_weapon_missilerack_right_rear=导弹架 - 右侧 -itemPort_hardpoint_weapon_missilerack_right_wing=导弹架 - 右机翼 -itemPort_hardpoint_weapon_missilerack_right_wing_inner=导弹架 - 右机翼 01 -itemPort_hardpoint_weapon_missilerack_right_wing_outer=导弹架 - 右机翼 02 -itemPort_hardpoint_weapon_right=武器 - 右机翼 -itemPort_hardpoint_weapon_right_nose=武器 - 右机鼻 -itemPort_hardpoint_weapon_right_wing=武器 - 右机翼 -itemPort_hardpoint_weapon_s02_left_wing=武器 - 左机翼 -itemPort_hardpoint_weapon_s02_nose=武器 - 机鼻 -itemPort_hardpoint_weapon_s02_right_wing=武器 - 右机翼 -itemPort_hardpoint_weapon_top=武器 - 顶部 -itemPort_hardpoint_wing_top_left=武器 - 左机翼 -itemPort_hardpoint_wing_top_right=武器 - 右机翼 -itemPort_jetpack_attach=EVA 背包 -itemPort_magazine_attach=武器弹匣 -itemPort_magazine_attach_1=备用武器弹匣 1 -itemPort_magazine_attach_2=备用武器弹匣 2 -itemPort_magazine_attach_3=备用武器弹匣 3 -itemPort_magazine_attach_4=备用武器弹匣 4 -itemPort_magazine_attach_5=备用武器弹匣 5 -itemPort_magazine_attach_6=备用武器弹匣 6 -itemPort_magazine_attach_7=备用武器弹匣 7 -itemPort_magazine_attach_8=备用武器弹匣 8 -itemPort_medPen_attach_1=消耗品 -itemPort_medPen_attach_2=消耗品 -itemPort_missile_01_attach=导弹挂载点 01 -itemPort_missile_02_attach=导弹挂载点 02 -itemPort_missile_03_attach=导弹挂载点 03 -itemPort_missile_04_attach=导弹挂载点 04 -itemPort_missile_05_attach=导弹挂载点 05 -itemPort_missile_06_attach=导弹挂载点 06 -itemPort_missile_07_attach=导弹挂载点 07 -itemPort_missile_08_attach=导弹挂载点 08 -itemPort_missile_09_attach=导弹挂载点 09 -itemPort_missile_10_attach=导弹挂载点 10 -itemPort_missile_attach_01=导弹挂载点 01 -itemPort_missile_attach_02=导弹挂载点 02 -itemPort_missile_attach_03=导弹挂载点 03 -itemPort_missile_attach_04=导弹挂载点 04 -itemPort_missile_attach_05=导弹挂载点 05 -itemPort_missile_attach_06=导弹挂载点 06 -itemPort_missile_attach_07=导弹挂载点 07 -itemPort_missile_attach_08=导弹挂载点 08 +itemDescFlair_Screwtop_Hipflask=Honoring the Interstellar Transport Guild, this screw-top hip flask offers the ideal way to slake your thirst wherever your travels take you. +itemNameARMR_ARGO_MPUV=Argo MPUV Ship Armor +itemNameFlair_Screwtop_Hipflask=ITG Flask +itemPort_Ammo=Ammo +itemPort_Armor_Arms=Armor (Arms) +itemPort_Armor_Helmet=Armor (Helmet) +itemPort_Armor_Legs=Armor (Legs) +itemPort_Armor_Torso=Armor (Torso) +itemPort_Armor_Undersuit=Undersuit +itemPort_BONE_ItemPort_Consumable_1=Sub-Item Slot 1 +itemPort_BONE_ItemPort_Consumable_2=Sub-Item Slot 2 +itemPort_BONE_ItemPort_Consumable_3=Sub-Item Slot 3 +itemPort_BarrelSlot=Barrel Attachment +itemPort_CanisterSlot=Multi-Tool Attachment Canister +itemPort_Clothing_Feet=Footwear +itemPort_Clothing_Hands=Gloves +itemPort_Clothing_Legs=Legwear +itemPort_Clothing_Torso_0=Shirt +itemPort_Clothing_Torso_1=Jacket +itemPort_Eye_Accessories_ItemPort=Eyewear +itemPort_GunMount=Gun - Mount +itemPort_Hardpoint_Missiles_Top=Missile Rack +itemPort_Hardpoint_Weapon_Wing_S1_Left=Weapon - Left Wing 01 +itemPort_Hardpoint_Weapon_Wing_S1_Right=Weapon - Right Wing +itemPort_Hardpoint_Weapon_Wing_Tip_S3_Left=Weapon - Left Wing 02 +itemPort_Hat_ItemPort=Hat +itemPort_ModuleSlot=Multi-Tool Attachment +itemPort_NameNozzle=Nozzle +itemPort_OpticsSlot=Optics Attachment +itemPort_Ordinance=Ordnance +itemPort_Ordnance=Ordnance +itemPort_Paint=Liveries +itemPort_Slot=Weapon +itemPort_Sub_Item_Slot=Sub-Item Slot +itemPort_Torpedo=Torpedo Rack +itemPort_UnderbarrelSlot=Underbarrel Attachment +itemPort_ammo_box_01=Ammo Box 01 +itemPort_ammo_box_02=Ammo Box 02 +itemPort_backpack=Backpack +itemPort_barrel_attachment=Weapon Attachment (Barrel) +itemPort_bottom_attachment=Weapon Attachment (Bottom) +itemPort_category_armor=Armor +itemPort_category_avionics=Avionics +itemPort_category_clothing=Clothing +itemPort_category_defences=Defenses +itemPort_category_misc=Misc. +itemPort_category_propulsion=Propulsion +itemPort_category_systems=Systems +itemPort_category_technology=Technology +itemPort_category_undersuit=Undersuits +itemPort_category_utility=Utility +itemPort_category_weaponry=Vhcl. Wpns. +itemPort_category_weapons=Prsnl. Wpns. +itemPort_flair=Flair +itemPort_flashlight=Flashlight +itemPort_gadget_attach_1=Utility Item +itemPort_gadget_attach_2=Utility Item +itemPort_grenade_attach_1=Combat Throwable 1 +itemPort_grenade_attach_2=Combat Throwable 2 +itemPort_grenade_attach_3=Combat Throwable 3 +itemPort_grenade_attach_4=Combat Throwable 4 +itemPort_hardpoint_Left_Body_Weapon=Weapon - Left +itemPort_hardpoint_Left_Pylon_01=Missile Rack - Left +itemPort_hardpoint_Left_Pylon_02=Missile Rack - Left +itemPort_hardpoint_Left_Pylon_03=Missile Rack - Left +itemPort_hardpoint_Left_S3_Pylon=Missile Rack - Left +itemPort_hardpoint_Left_Wing_S03=Weapon - Left Inner Wing +itemPort_hardpoint_Left_Wing_Weapon=Weapon - Left Wing +itemPort_hardpoint_Left_Wingtip_S01=Weapon - Left Wingtip +itemPort_hardpoint_Right_Body_Weapon=Weapon - Right +itemPort_hardpoint_Right_Pylon_01=Missile Rack - Right +itemPort_hardpoint_Right_Pylon_02=Missile Rack - Right +itemPort_hardpoint_Right_Pylon_03=Missile Rack - Right +itemPort_hardpoint_Right_S3_Pylon=Missile Rack - Right +itemPort_hardpoint_Right_Wing_S3=Weapon - Right Inner Wing +itemPort_hardpoint_Right_Wing_Weapon=Weapon - Right Wing +itemPort_hardpoint_Right_Wingtip_S1=Weapon - Right Wingtip +itemPort_hardpoint_Spinal_S4=Weapon - Top +itemPort_hardpoint_Weapon_Nose_Left=Weapon - Left +itemPort_hardpoint_Weapon_Nose_Right=Weapon - Right +itemPort_hardpoint_Weapon_Wing_Top_Left=Weapon - Left Wing +itemPort_hardpoint_Weapon_Wing_Top_Right=Weapon - Right Wing +itemPort_hardpoint_blade_wing_left=Ramming Blade - +itemPort_hardpoint_blade_wing_right=Ramming Blade - Right +itemPort_hardpoint_class1_left_wing=Weapon - Left Wing +itemPort_hardpoint_class1_right_wing=Weapon - Right Wing +itemPort_hardpoint_class2_nose=Weapon - Nose +itemPort_hardpoint_class_1_left=Weapon - Left +itemPort_hardpoint_class_1_left_whisker=Weapon - Left Whisker +itemPort_hardpoint_class_1_right=Weapon - Right +itemPort_hardpoint_class_1_right_whisker=Weapon - Right Whisker +itemPort_hardpoint_class_2=Weapon +itemPort_hardpoint_class_2_left_wing=Weapon - Left Wing +itemPort_hardpoint_class_2_right_wing=Weapon - Right Wing +itemPort_hardpoint_class_3=Missile Rack +itemPort_hardpoint_class_3_left_bay_door=Missile Rack - Left +itemPort_hardpoint_class_3_left_bay_door_outer=Missile Rack - Left +itemPort_hardpoint_class_3_right_bay_door=Missile Rack - Right +itemPort_hardpoint_class_3_right_bay_door_outer=Missile Rack - Right +itemPort_hardpoint_class_4_center=Weapon - Center +itemPort_hardpoint_class_4_nose=Weapon - Nose +itemPort_hardpoint_cooler=Cooler +itemPort_hardpoint_cooler_01=Cooler - Left +itemPort_hardpoint_cooler_02=Cooler - Right +itemPort_hardpoint_cooler_03=Cooler - Center +itemPort_hardpoint_cooler_bottom=Cooler - Bottom +itemPort_hardpoint_cooler_left=Cooler - Left +itemPort_hardpoint_cooler_left_lower=Cooler - Left Lower +itemPort_hardpoint_cooler_left_upper=Cooler - Left Upper +itemPort_hardpoint_cooler_main=Cooler - Main +itemPort_hardpoint_cooler_right=Cooler - Right +itemPort_hardpoint_cooler_right_lower=Cooler - Right Lower +itemPort_hardpoint_cooler_right_upper=Cooler - Right Upper +itemPort_hardpoint_cooler_top=Cooler - Top +itemPort_hardpoint_front_turret=Weapon - Front +itemPort_hardpoint_gun_center=Weapon - Center +itemPort_hardpoint_gun_laser_bottom_left=Weapon - Left Bottom +itemPort_hardpoint_gun_laser_bottom_right=Weapon - Right Bottom +itemPort_hardpoint_gun_laser_top_left=Weapon - Left Nacelle +itemPort_hardpoint_gun_laser_top_right=Weapon - Right Nacelle +itemPort_hardpoint_gun_left=Weapon - Left +itemPort_hardpoint_gun_left_wing=Weapon - Left Wing +itemPort_hardpoint_gun_nose=Weapon - Nose +itemPort_hardpoint_gun_nose_left=Weapon - Nose Left +itemPort_hardpoint_gun_nose_right=Weapon - Nose Right +itemPort_hardpoint_gun_right=Weapon - Right +itemPort_hardpoint_gun_right_wing=Weapon - Right Wing +itemPort_hardpoint_gun_wing_left=Weapon - Left Wing +itemPort_hardpoint_gun_wing_right=Weapon - Right Wing +itemPort_hardpoint_left_wing_gun_mount=Weapon - Left Wing +itemPort_hardpoint_mining_laser=Mining Laser +itemPort_hardpoint_missile_left=Missile Rack - Left +itemPort_hardpoint_missile_left_wing=Missile Rack - Left Wing +itemPort_hardpoint_missile_rack_left=Missile Rack - Left +itemPort_hardpoint_missile_rack_right=Missile Rack - Right +itemPort_hardpoint_missile_rack_wing_left=Missile Rack - Left Wing +itemPort_hardpoint_missile_rack_wing_left_01=Missile Rack - Left Wing 01 +itemPort_hardpoint_missile_rack_wing_left_02=Missile Rack - Left Wing 02 +itemPort_hardpoint_missile_rack_wing_right=Missile Rack - Right Wing +itemPort_hardpoint_missile_rack_wing_right_01=Missile Rack - Right Wing 01 +itemPort_hardpoint_missile_rack_wing_right_02=Missile Rack - Right Wing 02 +itemPort_hardpoint_missile_right=Missile Rack - Right +itemPort_hardpoint_missile_right_wing=Missile Rack - Right Wing +itemPort_hardpoint_missilerack_left_wing_inner=Missile Rack - Left Wing 02 +itemPort_hardpoint_missilerack_left_wing_outer=Missile Rack - Left Wing 01 +itemPort_hardpoint_missilerack_right_wing_inner=Missile Rack - Right Wing 02 +itemPort_hardpoint_missilerack_right_wing_outer=Missile Rack - Right Wing 01 +itemPort_hardpoint_nose_gun=Weapon - Nose +itemPort_hardpoint_paint=Livery +itemPort_hardpoint_power_plant=Power Plant +itemPort_hardpoint_power_plant_02=Power Plant +itemPort_hardpoint_powerplant=Power Plant +itemPort_hardpoint_powerplant_01=Power Plant - 01 +itemPort_hardpoint_powerplant_02=Power Plant - 02 +itemPort_hardpoint_powerplant_03=Power Plant - 03 +itemPort_hardpoint_powerplant_left=Power Plant - Left +itemPort_hardpoint_powerplant_middle=Power Plant - 01 +itemPort_hardpoint_powerplant_rear=Power Plant - 02 +itemPort_hardpoint_powerplant_rearleft=Power Plant - Left +itemPort_hardpoint_powerplant_rearright=Power Plant - Right +itemPort_hardpoint_powerplant_right=Power Plant - Right +itemPort_hardpoint_pylon_left=Missile Rack - Left +itemPort_hardpoint_pylon_right=Missile Rack - Right +itemPort_hardpoint_quantum_Drive=Quantum Drive +itemPort_hardpoint_rear_left_turret=Turret - Rear Left +itemPort_hardpoint_rear_right_turret=Turret - Rear Right +itemPort_hardpoint_remote_turret_bottom=Remote Turret +itemPort_hardpoint_remote_turret_front_left=Remote Turret +itemPort_hardpoint_remote_turret_front_right=Remote Turret +itemPort_hardpoint_remote_turret_rear_left=Remote Turret +itemPort_hardpoint_remote_turret_rear_right=Remote Turret +itemPort_hardpoint_remote_turret_top=Remote Turret +itemPort_hardpoint_right_wing_gun_mount=Weapon - Right Wing +itemPort_hardpoint_rocket_rack_wing_left=Rocket Pod - Left Wing +itemPort_hardpoint_rocket_rack_wing_right=Rocket Pod - Right Wing +itemPort_hardpoint_shield_generator=Shield Generator  +itemPort_hardpoint_shield_generator_001=Shield Generator 01 +itemPort_hardpoint_shield_generator_002=Shield Generator 02 +itemPort_hardpoint_shield_generator_01=Shield Generator +itemPort_hardpoint_shield_generator_02=Shield Generator 02 +itemPort_hardpoint_shield_generator_03=Shield Generator 03 +itemPort_hardpoint_shield_generator_A=Shield Generator 01 +itemPort_hardpoint_shield_generator_B=Shield Generator 02 +itemPort_hardpoint_shield_generator_C=Shield Generator 03 +itemPort_hardpoint_shield_generator_D=Shield Generator 04 +itemPort_hardpoint_shield_generator_left=Shield Generator - Left +itemPort_hardpoint_shield_generator_right=Shield Generator - Right +itemPort_hardpoint_shieldgenerator_left=Shield Generator - Left +itemPort_hardpoint_shieldgenerator_right=Shield Generator - Right +itemPort_hardpoint_sidecannon_left=Weapon - Nose Left +itemPort_hardpoint_sidecannon_right=Weapon - Nose Right +itemPort_hardpoint_size_4=Utility - Right Wing +itemPort_hardpoint_torpedo_back_left=Torpedo Rack - Back Left +itemPort_hardpoint_torpedo_back_right=Torpedo Rack - Back Right +itemPort_hardpoint_torpedo_front_left=Torpedo Rack - Front Left 01 +itemPort_hardpoint_torpedo_front_left_02=Torpedo Rack - Front Left 02 +itemPort_hardpoint_torpedo_front_right=Torpedo Rack - Front Right 01 +itemPort_hardpoint_torpedo_front_right_02=Torpedo Rack - Front Right 02 +itemPort_hardpoint_turret=Turret +itemPort_hardpoint_turret_left=Turret Weapon - Left +itemPort_hardpoint_turret_right=Turret Weapon - Right +itemPort_hardpoint_weapon_01=Weapon - Nose +itemPort_hardpoint_weapon_02=Weapon - Nose +itemPort_hardpoint_weapon_class1_left_wing=Weapon - Left Wing +itemPort_hardpoint_weapon_class1_right_wing=Weapon - Right Wing +itemPort_hardpoint_weapon_class2_nose=Weapon - Nose +itemPort_hardpoint_weapon_class3_left=Rocket Pod - Left Wing +itemPort_hardpoint_weapon_class3_right=Rocket Pod - Right Wing +itemPort_hardpoint_weapon_gun_centermount=Weapon - Nose +itemPort_hardpoint_weapon_gun_class1_left_wing=Weapon - Left Wing +itemPort_hardpoint_weapon_gun_class1_right_wing=Weapon - Right Wing +itemPort_hardpoint_weapon_gun_left_wing=Weapon - Left Wing +itemPort_hardpoint_weapon_gun_nose=Weapon - Nose +itemPort_hardpoint_weapon_gun_nose_fixed_001=Weapon - Nose Right 01 +itemPort_hardpoint_weapon_gun_nose_fixed_002=Weapon - Nose Left 01 +itemPort_hardpoint_weapon_gun_nose_fixed_003=Weapon - Nose Right 02 +itemPort_hardpoint_weapon_gun_nose_fixed_004=Weapon - Nose Left 02 +itemPort_hardpoint_weapon_gun_right_wing=Weapon - Right Wing +itemPort_hardpoint_weapon_left=Weapon - Left Wing +itemPort_hardpoint_weapon_left_nose=Weapon - Nose Left +itemPort_hardpoint_weapon_left_wing=Weapon - Left Wing +itemPort_hardpoint_weapon_mining=Weapon - Mining Laser +itemPort_hardpoint_weapon_missilerack_left=Missile Rack - Left +itemPort_hardpoint_weapon_missilerack_left_inner=Missile Rack - Left +itemPort_hardpoint_weapon_missilerack_left_rea=Missile Rack - Left Rear +itemPort_hardpoint_weapon_missilerack_left_rear=Missile Rack - Left +itemPort_hardpoint_weapon_missilerack_left_wing=Missile Rack - Left Wing +itemPort_hardpoint_weapon_missilerack_left_wing_inner=Missile Rack - Left Wing 01 +itemPort_hardpoint_weapon_missilerack_left_wing_outer=Missile Rack - Left Wing 02 +itemPort_hardpoint_weapon_missilerack_right=Missile Rack - Right +itemPort_hardpoint_weapon_missilerack_right_inner=Missile Rack - Right +itemPort_hardpoint_weapon_missilerack_right_rea=Missile Rack - Right Rear +itemPort_hardpoint_weapon_missilerack_right_rear=Missile Rack - Right +itemPort_hardpoint_weapon_missilerack_right_wing=Missile Rack - Right Wing +itemPort_hardpoint_weapon_missilerack_right_wing_inner=Missile Rack - Right Wing 01 +itemPort_hardpoint_weapon_missilerack_right_wing_outer=Missile Rack - Right Wing 02 +itemPort_hardpoint_weapon_right=Weapon - Right Wing +itemPort_hardpoint_weapon_right_nose=Weapon - Nose Right +itemPort_hardpoint_weapon_right_wing=Weapon - Right Wing +itemPort_hardpoint_weapon_s02_left_wing=Weapon - Left Wing +itemPort_hardpoint_weapon_s02_nose=Weapon - Nose +itemPort_hardpoint_weapon_s02_right_wing=Weapon - Right Wing +itemPort_hardpoint_weapon_top=Weapon - Top +itemPort_hardpoint_wing_top_left=Weapon - Left Wing +itemPort_hardpoint_wing_top_right=Weapon - Right Wing +itemPort_jetpack_attach=EVA Pack +itemPort_magazine_attach=Weapon Magazine +itemPort_magazine_attach_1=Spare Weapon Magazine 1 +itemPort_magazine_attach_2=Spare Weapon Magazine 2 +itemPort_magazine_attach_3=Spare Weapon Magazine 3 +itemPort_magazine_attach_4=Spare Weapon Magazine 4 +itemPort_magazine_attach_5=Spare Weapon Magazine 5 +itemPort_magazine_attach_6=Spare Weapon Magazine 6 +itemPort_magazine_attach_7=Spare Weapon Magazine 7 +itemPort_magazine_attach_8=Spare Weapon Magazine 8 +itemPort_medPen_attach_1=Consumable +itemPort_medPen_attach_2=Consumable +itemPort_missile_01_attach=Missile Attach Point 01 +itemPort_missile_02_attach=Missile Attach Point 02 +itemPort_missile_03_attach=Missile Attach Point 03 +itemPort_missile_04_attach=Missile Attach Point 04 +itemPort_missile_05_attach=Missile Attach Point 05 +itemPort_missile_06_attach=Missile Attach Point 06 +itemPort_missile_07_attach=Missile Attach Point 07 +itemPort_missile_08_attach=Missile Attach Point 08 +itemPort_missile_09_attach=Missile Attach Point 09 +itemPort_missile_10_attach=Missile Attach Point 10 +itemPort_missile_attach_01=Missile Attach Point 01 +itemPort_missile_attach_02=Missile Attach Point 02 +itemPort_missile_attach_03=Missile Attach Point 03 +itemPort_missile_attach_04=Missile Attach Point 04 +itemPort_missile_attach_05=Missile Attach Point 05 +itemPort_missile_attach_06=Missile Attach Point 06 +itemPort_missile_attach_07=Missile Attach Point 07 +itemPort_missile_attach_08=Missile Attach Point 08 itemPort_mobiglas_attach=mobiGlas -itemPort_oxyPen_attach_1=消耗品 -itemPort_oxyPen_attach_2=消耗品 -itemPort_port_Flair01=装饰品(仪表板) -itemPort_port_Flair02=装饰品(悬挂) -itemPort_port_NameAviBlade01=航电刀片服务器 1 -itemPort_port_NameAviBlade02=航电刀片服务器 2 -itemPort_port_NameAviBlade03=航电刀片服务器 3 -itemPort_port_NameAviBlade04=航电刀片服务器 4 -itemPort_port_NameAvionics=航电机架 -itemPort_port_NameAvionics01=航空电子机架 1 -itemPort_port_NameAvionics02=航空电子机架 2 -itemPort_port_NameAvionics03=航空电子机架 3 -itemPort_port_NameBombSystem,P=[PH] 炸弹系统 -itemPort_port_NameConfigurableSlot=配置槽 -itemPort_port_NameCooler01=冷却器 1 -itemPort_port_NameCooler02=冷却器 2 -itemPort_port_NameCooler03=冷却器 3 -itemPort_port_NameCooler04=冷却器 4 -itemPort_port_NameCooler05=冷却器 5 -itemPort_port_NameCooler06=冷却器 6 -itemPort_port_NameCooler07=冷却器 7 -itemPort_port_NameCooler08=冷却器 8 -itemPort_port_NameCooler09=冷却器 9 -itemPort_port_NameCooler10=冷却器 10 -itemPort_port_NameCooler11=冷却器 11 -itemPort_port_NameCooler12=冷却器 12 -itemPort_port_NameCountermeasure=反制措施发射器 -itemPort_port_NameCountermeasure01=反制措施发射器 1 -itemPort_port_NameCountermeasure02=反制措施发射器 2 -itemPort_port_NameCountermeasure03=反制措施发射器 3 -itemPort_port_NameCountermeasure04=反制措施发射器 4 -itemPort_port_NameFuelIntake=燃料摄取 -itemPort_port_NameFuelIntake01=燃料摄取 1 -itemPort_port_NameFuelIntake02=燃料摄取 2 -itemPort_port_NameFuelIntake03=燃料摄取 3 -itemPort_port_NameFuelIntake04=燃料摄取 4 -itemPort_port_NameFuelIntake05=燃料摄取 5 -itemPort_port_NameFuelPod01=燃料吊舱 左1 -itemPort_port_NameFuelPod02=燃料吊舱 左2 -itemPort_port_NameFuelPod03=燃料吊舱 左3 -itemPort_port_NameFuelPod04=燃料吊舱 右3 -itemPort_port_NameFuelPod05=燃料吊舱 右2 -itemPort_port_NameFuelPod06=燃料吊舱 右1 -itemPort_port_NameFuelRefin01=燃料精炼装置 1 -itemPort_port_NameFuelRefin02=燃料精炼装置 2 -itemPort_port_NameFuelTank=燃料箱 -itemPort_port_NameFuelTank01=燃料箱 1 -itemPort_port_NameFuelTank02=燃料箱 2 -itemPort_port_NameFuelTank03=燃料箱 3 -itemPort_port_NameFuelTank04=燃料箱 4 -itemPort_port_NameFuelTank05=燃料箱 5 -itemPort_port_NameGimbalMountSlot=万向节武器槽 -itemPort_port_NameJDrive=跳跃驱动器 -itemPort_port_NameLifesupp=维生系统 -itemPort_port_NameMissileRack=导弹架 -itemPort_port_NameMissileRack01=导弹架 1 -itemPort_port_NameMissileRack02=导弹架 2 -itemPort_port_NameMissileRack03=导弹架 3 -itemPort_port_NameMissileRack04=导弹架 4 -itemPort_port_NameMissileRack05=导弹架 5 -itemPort_port_NameMissileRack06=导弹架 6 -itemPort_port_NameMissileRack07=导弹架 7 -itemPort_port_NameMissileRack08=导弹架 8 -itemPort_port_NameMissileRack09=导弹架 9 -itemPort_port_NameMissileRack10=导弹架 10 -itemPort_port_NameMissileRack11=导弹架 11 -itemPort_port_NameMissileRack12=导弹架 12 -itemPort_port_NameMissileRackLeft=导弹架 - 左侧 -itemPort_port_NameMissileRackLeftWing=导弹架 - 左机翼 -itemPort_port_NameMissileRackRight=导弹架 - 右侧 -itemPort_port_NameMissileRackRightWing=导弹架 - 右机翼 -itemPort_port_NameMissileRackSlot=导弹槽 -itemPort_port_NameMissileRackSlot01=导弹槽 1 -itemPort_port_NameMissileRackSlot02=导弹槽 2 -itemPort_port_NameMissileRackSlot03=导弹槽 3 -itemPort_port_NameMissileRackSlot04=导弹槽 4 -itemPort_port_NameMissileRackSlot05=导弹槽 5 -itemPort_port_NameMissileRackSlot06=导弹槽 6 -itemPort_port_NameMissileRackSlot07=导弹槽 7 -itemPort_port_NameMissileRackSlot08=导弹槽 8 -itemPort_port_NameMissileRackSlot09=导弹槽 9 -itemPort_port_NameMissileRackSlot10=导弹槽 10 -itemPort_port_NameMissileRackSlot11=导弹槽 11 -itemPort_port_NameMissileRackSlot12=导弹槽 12 -itemPort_port_NameMissileRackSlot13=导弹槽 13 -itemPort_port_NameMissileRackSlot14=导弹槽 14 -itemPort_port_NameMissileRackSlot15=导弹槽 15 -itemPort_port_NameMissileRackSlot16=导弹槽 16 -itemPort_port_NameMissileRackSlot17=导弹槽 17 -itemPort_port_NameMissileRackSlot18=导弹槽 18 -itemPort_port_NameMissileRackSlot19=导弹槽 19 -itemPort_port_NameMissileRackSlot20=导弹槽 20 -itemPort_port_NameMissileRackSlot21=导弹槽 21 -itemPort_port_NameMissileRackSlot22=导弹槽 22 -itemPort_port_NameMissileRackSlot23=导弹槽 23 -itemPort_port_NameMissileRackSlot24=导弹槽 24 -itemPort_port_NameMissileRackSlot25=导弹槽 25 -itemPort_port_NameMissileRackSlot26=导弹槽 26 -itemPort_port_NameMissileRackSlot27=导弹槽 27 -itemPort_port_NameMissileRackSlot28=导弹槽 28 -itemPort_port_NameMissileRackSlot29=导弹槽 29 -itemPort_port_NameMissileRackSlot30=导弹槽 30 -itemPort_port_NameMissileRackSlot31=导弹槽 31 -itemPort_port_NameMissileRackSlot32=导弹槽 32 -itemPort_port_NameMissileRackSlot33=导弹槽 33 -itemPort_port_NameMissileRackSlot34=导弹槽 34 -itemPort_port_NameMissileRackSlot35=导弹槽 35 -itemPort_port_NameMissileRackSlot36=导弹槽 36 -itemPort_port_NameMissileRackSlot37=导弹槽 37 -itemPort_port_NameMissileRackSlot38=导弹槽 38 -itemPort_port_NameMissileRackSlot39=导弹槽 39 -itemPort_port_NameMissileRackSlot40=导弹槽 40 -itemPort_port_NameMissileRackSlot41=导弹槽41 -itemPort_port_NameMissileRackSlot42=导弹槽42 -itemPort_port_NameMissileRackSlot43=导弹槽43 -itemPort_port_NameMissileRackSlot44=导弹槽44 -itemPort_port_NameMissileRackSlot45=导弹槽45 -itemPort_port_NameMissileRackSlot46=导弹槽46 -itemPort_port_NameMissileRackSlot47=导弹槽47 -itemPort_port_NameMissileRackSlot48=导弹槽48 -itemPort_port_NameMissileRackSlot49=导弹槽49 -itemPort_port_NameMissileRackSlot50=导弹槽50 -itemPort_port_NameNoseMount=机鼻挂点 -itemPort_port_NamePaint=涂装 -itemPort_port_NamePaintDash=内部装饰 -itemPort_port_NamePaintSeat=座位材质 -itemPort_port_NamePaintSeatTrim=座位装饰 -itemPort_port_NamePowerplant=发电机 -itemPort_port_NamePowerplant01=发电机 1 -itemPort_port_NamePowerplant02=发电机 2 -itemPort_port_NamePowerplant03=发电机 3 -itemPort_port_NamePowerplant04=发电机 4 -itemPort_port_NamePowerplant05=发电机 5 -itemPort_port_NamePowerplant06=发电机 6 -itemPort_port_NamePowerplant07=发电机 7 -itemPort_port_NamePowerplant08=发电机 8 -itemPort_port_NamePowerplant09=发电机 9 -itemPort_port_NamePowerplant10=发电机 10 -itemPort_port_NamePowerplant11=发电机 11 -itemPort_port_NamePowerplant12=发电机 12 -itemPort_port_NamePowerplant13=发电机 13 -itemPort_port_NamePowerplant14=发电机 14 -itemPort_port_NameQDrive=量子驱动器 -itemPort_port_NameQDrive01=量子驱动器 -itemPort_port_NameQDrive02=量子驱动器 -itemPort_port_NameQFuelTank=量子燃料箱 -itemPort_port_NameRadar=雷达 -itemPort_port_NameRadar01=雷达 1 -itemPort_port_NameRadar02=雷达 2 -itemPort_port_NameRadar03=雷达 3 -itemPort_port_NameSeatCaptain=船长座位 -itemPort_port_NameSeatCoPilot=副驾驶座位 -itemPort_port_NameSeatComms=通讯员座位 -itemPort_port_NameSeatCrew=船员座位 -itemPort_port_NameSeatDriver=驾驶员座位 -itemPort_port_NameSeatEngConsole=工程师控制台 -itemPort_port_NameSeatJump=弹射座椅 -itemPort_port_NameSeatPassenger=乘客座位 -itemPort_port_NameSeatPilot=驾驶员座位 -itemPort_port_NameSeatRemTurret=远程炮塔座位 -itemPort_port_NameSeatWeapons=枪炮军士座位 -itemPort_port_NameShieldGen=护盾生成器 -itemPort_port_NameShieldGen01=护盾生成器 1 -itemPort_port_NameShieldGen02=护盾生成器 2 -itemPort_port_NameShieldGen03=护盾生成器 3 -itemPort_port_NameTorpedoRackSlot01=鱼雷槽01 -itemPort_port_NameTorpedoRackSlot02=鱼雷槽02 -itemPort_port_NameTorpedoRackSlot03=鱼雷槽03 -itemPort_port_NameTorpedoRackSlot04=鱼雷槽04 -itemPort_port_NameTorpedoRackSlot05=鱼雷槽05 -itemPort_port_NameTorpedoRackSlot06=鱼雷槽06 -itemPort_port_NameTorpedoRackSlot07=鱼雷槽07 -itemPort_port_NameTorpedoRackSlot08=鱼雷槽08 -itemPort_port_NameTorpedoRackSlot09=鱼雷槽09 -itemPort_port_NameTorpedoRackSlot10=鱼雷槽10 -itemPort_port_NameTurret01=炮塔 1 -itemPort_port_NameTurret02=炮塔 2 -itemPort_port_NameTurret03=炮塔 3 -itemPort_port_NameTurret04=炮塔 4 -itemPort_port_NameTurret05=炮塔 5 -itemPort_port_NameTurret06=炮塔 6 -itemPort_port_NameTurret07=炮塔 7 -itemPort_port_NameTurret08=炮塔 8 -itemPort_port_NameTurret09=炮塔 9 -itemPort_port_NameTurret10=炮塔 10 -itemPort_port_NameTurret11=炮塔 11 -itemPort_port_NameTurret12=炮塔 12 -itemPort_port_NameTurret13=炮塔 13 -itemPort_port_NameTurret14=炮塔 14 -itemPort_port_NameTurret15=炮塔 15 -itemPort_port_NameTurret16=炮塔 16 -itemPort_port_NameTurret17=炮塔 17 -itemPort_port_NameTurret18=炮塔 18 -itemPort_port_NameTurret19=炮塔 19 -itemPort_port_NameTurret20=炮塔 20 -itemPort_port_NameTurretAIModule=炮塔AI模组 -itemPort_port_NameTurretGunSlot=炮塔武器插槽 -itemPort_port_NameTurretGunSlot01=炮塔武器插槽1 -itemPort_port_NameTurretGunSlot02=炮塔武器插槽2 -itemPort_port_NameTurretGunSlot03=炮塔武器插槽3 -itemPort_port_NameTurretGunSlot04=炮塔武器插槽4 -itemPort_port_NameTurretSeat=炮塔座位 -itemPort_port_NameWeaponBottom=武器 - 底部 -itemPort_port_NameWeaponBottomLeft=武器 - 左下 -itemPort_port_NameWeaponBottomRight=武器 - 右下 -itemPort_port_NameWeaponDorsal=武器 - 背部 -itemPort_port_NameWeaponEMP=EMP模组 -itemPort_port_NameWeaponInnerLeftWing=武器 - 左内翼 -itemPort_port_NameWeaponInnerRightWing=武器 - 右内翼 -itemPort_port_NameWeaponLeft=武器 - 左侧 -itemPort_port_NameWeaponLeftWing=武器 - 左机翼 -itemPort_port_NameWeaponNose=武器 - 机头 -itemPort_port_NameWeaponRight=武器 - 右侧 -itemPort_port_NameWeaponRightWing=武器 - 右机翼 -itemPort_port_NameWeaponSlot=武器槽 -itemPort_port_NameWeaponSlot01=武器槽 1 -itemPort_port_NameWeaponSlot02=武器槽2 -itemPort_port_NameWeaponSlot03=武器槽 3 -itemPort_port_NameWeaponSlot04=武器槽 4 -itemPort_port_NameWeaponSlot05=武器槽 5 -itemPort_port_NameWeaponSlot06=武器槽 6 -itemPort_port_NameWeaponSlot07=武器槽 7 -itemPort_port_NameWeaponSlot08=武器槽 8 -itemPort_port_NameWeaponSlot09=武器槽 9 -itemPort_port_NameWeaponSlot10=武器槽 10 -itemPort_port_NameWeaponTop=武器 - 顶部 -itemPort_port_NameWeaponTopLeft=武器 - 左上 -itemPort_port_NameWeaponTopRight=武器 - 右上 -itemPort_port_SalvageArmL=打捞臂-左 -itemPort_port_SalvageArmR=打捞臂-右 -itemPort_port_SalvageHead=打捞头 -itemPort_shield_attachment=武器附件(护盾) -itemPort_sight_attachment=武器附件(视觉) -itemPort_turret_left=炮塔 - 左侧 -itemPort_turret_right=炮塔 - 右侧 -itemPort_utility_attach_1=附件槽 -itemPort_utility_attach_2=附件槽 -itemPort_weapon_attach_gadget_2h=小工具 -itemPort_weapon_attach_shield=工具 -itemPort_wep_sidearm=武器(手部) -itemPort_wep_sidearm_leg=武器(手部) -itemPort_wep_stocked_2=武器(次要) -itemPort_wep_stocked_3=武器(主要) -item_Desc100_Series_Luminalia_green_red=使用盛装打扮涂装来表达你的节日精神,该涂装采用传统的光灯节色彩-红配绿,来庆祝已经在人类社会流行的巴努节日。 -item_Desc100_Series_Luminalia_white_blue=为您的100系列换上比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_Desc100_Series_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的起源100系列飞船。 -item_Desc100_Series_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的100系列飞船如寒风般翱翔天空。 -item_Desc100_Series_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的100系列飞船增添引人注目的风格。 -item_Desc100_Series_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_Desc100i_Paint_2954RedFestival_Red_Gold_Dog=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的戌狗图样,组成的吉祥红戌狗涂装来求财祈福吧。 -item_Desc100i_Paint_2954RedFestival_Red_Gold_Dragon=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的辰龙图样,组成的吉祥红辰龙涂装来求财祈福吧。 -item_Desc100i_Paint_Black_Orange=用这款灰色与橙色的涂装,自定义您的起源100系列船只。 -item_Desc100i_Paint_Blue_Gold=用这款蓝色与黄色的涂装,自定义您的起源100系列船只。 -item_Desc100i_Paint_Blue_Pink=用这款蓝绿色与粉色的涂装,自定义您的起源100系列船只。 -item_Desc100i_Paint_Camo_Black=用这款灰色迷彩的涂装,自定义您的起源100系列船只 -item_Desc100i_Paint_Sand_Red=用这款砂岩色,灰色和橙色的涂装,自定义您的起源100系列船只。 -item_Desc10mm_pistol_ballistic=基于火药的传统弹药,是通过撞针点燃火药将弹头从弹壳中发射出去的.弹头穿过枪管以达到引导子弹轨迹的作用。 -item_Desc10mm_rifle_laser=等离子线圈 - 在发射之前通过聚变使两股等离子能量纠缠并注入一个密集的线圈,使得武器可以向远距离发射高能量等离子。尽管很多消音机制被用在了这类等离子武器的枪体内部,不幸的是这个过程仍然会产生大量的噪音。 -item_Desc12g_electric=脉冲弹头10 是一个球状的小型能量聚合体。脉冲弹头会使生物受到电击,还能干扰电子设备。脉冲弹头10可以被集束发射或者以单一形态发射,但是由于能量弹头被创造的过程非常混乱,当弹头击中目标时也会产生很混乱的形态,非常像泡泡枪。 +itemPort_oxyPen_attach_1=Consumable +itemPort_oxyPen_attach_2=Consumable +itemPort_port_Flair01=Flair Item Dashboard +itemPort_port_Flair02=Flair Item Hanging +itemPort_port_NameAviBlade01=Avionics Blade 1 +itemPort_port_NameAviBlade02=Avionics Blade 2 +itemPort_port_NameAviBlade03=Avionics Blade 3 +itemPort_port_NameAviBlade04=Avionics Blade 4 +itemPort_port_NameAvionics=Avionics Rack +itemPort_port_NameAvionics01=Avionics Rack 1 +itemPort_port_NameAvionics02=Avionics Rack 2 +itemPort_port_NameAvionics03=Avionics Rack 3 +itemPort_port_NameBombSystem,P=[PH] Bomb System +itemPort_port_NameConfigurableSlot=Configurable Slot +itemPort_port_NameCooler01=Cooler 1 +itemPort_port_NameCooler02=Cooler 2 +itemPort_port_NameCooler03=Cooler 3 +itemPort_port_NameCooler04=Cooler 4 +itemPort_port_NameCooler05=Cooler 5 +itemPort_port_NameCooler06=Cooler 6 +itemPort_port_NameCooler07=Cooler 7 +itemPort_port_NameCooler08=Cooler 8 +itemPort_port_NameCooler09=Cooler 9 +itemPort_port_NameCooler10=Cooler 10 +itemPort_port_NameCooler11=Cooler 11 +itemPort_port_NameCooler12=Cooler 12 +itemPort_port_NameCountermeasure=Countermeasure Launcher +itemPort_port_NameCountermeasure01=Countermeasure Launcher 1 +itemPort_port_NameCountermeasure02=Countermeasure Launcher 2 +itemPort_port_NameCountermeasure03=Countermeasure Launcher 3 +itemPort_port_NameCountermeasure04=Countermeasure Launcher 4 +itemPort_port_NameFuelIntake=Fuel Intake +itemPort_port_NameFuelIntake01=Fuel Intake 1 +itemPort_port_NameFuelIntake02=Fuel Intake 2 +itemPort_port_NameFuelIntake03=Fuel Intake 3 +itemPort_port_NameFuelIntake04=Fuel Intake 4 +itemPort_port_NameFuelIntake05=Fuel Intake 5 +itemPort_port_NameFuelPod01=Fuel Pod P1 +itemPort_port_NameFuelPod02=Fuel Pod P2 +itemPort_port_NameFuelPod03=Fuel Pod P3 +itemPort_port_NameFuelPod04=Fuel Pod S3 +itemPort_port_NameFuelPod05=Fuel Pod S2 +itemPort_port_NameFuelPod06=Fuel Pod S1 +itemPort_port_NameFuelRefin01=Fuel Refinery 1 +itemPort_port_NameFuelRefin02=Fuel Refinery 2 +itemPort_port_NameFuelTank=Fuel Tank +itemPort_port_NameFuelTank01=Fuel Tank 1 +itemPort_port_NameFuelTank02=Fuel Tank 2 +itemPort_port_NameFuelTank03=Fuel Tank 3 +itemPort_port_NameFuelTank04=Fuel Tank 4 +itemPort_port_NameFuelTank05=Fuel Tank 5 +itemPort_port_NameGimbalMountSlot=Gimbal Mount Weapon Slot +itemPort_port_NameJDrive=Jump Drive +itemPort_port_NameLifesupp=Life Support +itemPort_port_NameMissileRack=Missile Rack +itemPort_port_NameMissileRack01=Missile Rack 1 +itemPort_port_NameMissileRack02=Missile Rack 2 +itemPort_port_NameMissileRack03=Missile Rack 3 +itemPort_port_NameMissileRack04=Missile Rack 4 +itemPort_port_NameMissileRack05=Missile Rack 5 +itemPort_port_NameMissileRack06=Missile Rack 6 +itemPort_port_NameMissileRack07=Missile Rack 7 +itemPort_port_NameMissileRack08=Missile Rack 8 +itemPort_port_NameMissileRack09=Missile Rack 9 +itemPort_port_NameMissileRack10=Missile Rack 10 +itemPort_port_NameMissileRack11=Missile Rack 11 +itemPort_port_NameMissileRack12=Missile Rack 12 +itemPort_port_NameMissileRackLeft=Missile Rack - Left +itemPort_port_NameMissileRackLeftWing=Missile Rack - Left Wing +itemPort_port_NameMissileRackRight=Missile Rack - Right +itemPort_port_NameMissileRackRightWing=Missile Rack - Right Wing +itemPort_port_NameMissileRackSlot=Missile Slot +itemPort_port_NameMissileRackSlot01=Missile Slot 1 +itemPort_port_NameMissileRackSlot02=Missile Slot 2 +itemPort_port_NameMissileRackSlot03=Missile Slot 3 +itemPort_port_NameMissileRackSlot04=Missile Slot 4 +itemPort_port_NameMissileRackSlot05=Missile Slot 5 +itemPort_port_NameMissileRackSlot06=Missile Slot 6 +itemPort_port_NameMissileRackSlot07=Missile Slot 7 +itemPort_port_NameMissileRackSlot08=Missile Slot 8 +itemPort_port_NameMissileRackSlot09=Missile Slot 9 +itemPort_port_NameMissileRackSlot10=Missile Slot 10 +itemPort_port_NameMissileRackSlot11=Missile Slot 11 +itemPort_port_NameMissileRackSlot12=Missile Slot 12 +itemPort_port_NameMissileRackSlot13=Missile Slot 13 +itemPort_port_NameMissileRackSlot14=Missile Slot 14 +itemPort_port_NameMissileRackSlot15=Missile Slot 15 +itemPort_port_NameMissileRackSlot16=Missile Slot 16 +itemPort_port_NameMissileRackSlot17=Missile Slot 17 +itemPort_port_NameMissileRackSlot18=Missile Slot 18 +itemPort_port_NameMissileRackSlot19=Missile Slot 19 +itemPort_port_NameMissileRackSlot20=Missile Slot 20 +itemPort_port_NameMissileRackSlot21=Missile Slot 21 +itemPort_port_NameMissileRackSlot22=Missile Slot 22 +itemPort_port_NameMissileRackSlot23=Missile Slot 23 +itemPort_port_NameMissileRackSlot24=Missile Slot 24 +itemPort_port_NameMissileRackSlot25=Missile Slot 25 +itemPort_port_NameMissileRackSlot26=Missile Slot 26 +itemPort_port_NameMissileRackSlot27=Missile Slot 27 +itemPort_port_NameMissileRackSlot28=Missile Slot 28 +itemPort_port_NameMissileRackSlot29=Missile Slot 29 +itemPort_port_NameMissileRackSlot30=Missile Slot 30 +itemPort_port_NameMissileRackSlot31=Missile Slot 31 +itemPort_port_NameMissileRackSlot32=Missile Slot 32 +itemPort_port_NameMissileRackSlot33=Missile Slot 33 +itemPort_port_NameMissileRackSlot34=Missile Slot 34 +itemPort_port_NameMissileRackSlot35=Missile Slot 35 +itemPort_port_NameMissileRackSlot36=Missile Slot 36 +itemPort_port_NameMissileRackSlot37=Missile Slot 37 +itemPort_port_NameMissileRackSlot38=Missile Slot 38 +itemPort_port_NameMissileRackSlot39=Missile Slot 39 +itemPort_port_NameMissileRackSlot40=Missile Slot 40 +itemPort_port_NameMissileRackSlot41=Missile Slot 41 +itemPort_port_NameMissileRackSlot42=Missile Slot 42 +itemPort_port_NameMissileRackSlot43=Missile Slot 43 +itemPort_port_NameMissileRackSlot44=Missile Slot 44 +itemPort_port_NameMissileRackSlot45=Missile Slot 45 +itemPort_port_NameMissileRackSlot46=Missile Slot 46 +itemPort_port_NameMissileRackSlot47=Missile Slot 47 +itemPort_port_NameMissileRackSlot48=Missile Slot 48 +itemPort_port_NameMissileRackSlot49=Missile Slot 49 +itemPort_port_NameMissileRackSlot50=Missile Slot 50 +itemPort_port_NameNoseMount=Nose Mount +itemPort_port_NamePaint=Livery +itemPort_port_NamePaintDash=Interior Trim +itemPort_port_NamePaintSeat=Seat Material +itemPort_port_NamePaintSeatTrim=Seat Trim +itemPort_port_NamePowerplant=Power Plant +itemPort_port_NamePowerplant01=Power Plant 1 +itemPort_port_NamePowerplant02=Power Plant 2 +itemPort_port_NamePowerplant03=Power Plant 3 +itemPort_port_NamePowerplant04=Power Plant 4 +itemPort_port_NamePowerplant05=Power Plant 5 +itemPort_port_NamePowerplant06=Power Plant 6 +itemPort_port_NamePowerplant07=Power Plant 7 +itemPort_port_NamePowerplant08=Power Plant 8 +itemPort_port_NamePowerplant09=Power Plant 9 +itemPort_port_NamePowerplant10=Power Plant 10 +itemPort_port_NamePowerplant11=Power Plant 11 +itemPort_port_NamePowerplant12=Power Plant 12 +itemPort_port_NamePowerplant13=Power Plant 13 +itemPort_port_NamePowerplant14=Power Plant 14 +itemPort_port_NameQDrive=Quantum Drive +itemPort_port_NameQDrive01=Quantum Drive +itemPort_port_NameQDrive02=Quantum Drive +itemPort_port_NameQFuelTank=Quantum Fuel Tank +itemPort_port_NameRadar=Radar +itemPort_port_NameRadar01=Radar 1 +itemPort_port_NameRadar02=Radar 2 +itemPort_port_NameRadar03=Radar 3 +itemPort_port_NameSeatCaptain=Captain's Seat +itemPort_port_NameSeatCoPilot=Co-Pilot Seat +itemPort_port_NameSeatComms=Communications Officer Seat +itemPort_port_NameSeatCrew=Crew Seat +itemPort_port_NameSeatDriver=Driver Seat +itemPort_port_NameSeatEngConsole=Engineering Console +itemPort_port_NameSeatJump=Jump Seat +itemPort_port_NameSeatPassenger=Passenger Seat +itemPort_port_NameSeatPilot=Pilot Seat +itemPort_port_NameSeatRemTurret=Remote Turret Seat +itemPort_port_NameSeatWeapons=Weapons Officer Seat +itemPort_port_NameShieldGen=Shield Generator +itemPort_port_NameShieldGen01=Shield Generator 1 +itemPort_port_NameShieldGen02=Shield Generator 2 +itemPort_port_NameShieldGen03=Shield Generator 3 +itemPort_port_NameTorpedoRackSlot01=Torpedo Slot 1 +itemPort_port_NameTorpedoRackSlot02=Torpedo Slot 2 +itemPort_port_NameTorpedoRackSlot03=Torpedo Slot 3 +itemPort_port_NameTorpedoRackSlot04=Torpedo Slot 4 +itemPort_port_NameTorpedoRackSlot05=Torpedo Slot 5 +itemPort_port_NameTorpedoRackSlot06=Torpedo Slot 6 +itemPort_port_NameTorpedoRackSlot07=Torpedo Slot 7 +itemPort_port_NameTorpedoRackSlot08=Torpedo Slot 8 +itemPort_port_NameTorpedoRackSlot09=Torpedo Slot 9 +itemPort_port_NameTorpedoRackSlot10=Torpedo Slot 10 +itemPort_port_NameTurret01=Turret 1 +itemPort_port_NameTurret02=Turret 2 +itemPort_port_NameTurret03=Turret 3 +itemPort_port_NameTurret04=Turret 4 +itemPort_port_NameTurret05=Turret 5 +itemPort_port_NameTurret06=Turret 6 +itemPort_port_NameTurret07=Turret 7 +itemPort_port_NameTurret08=Turret 8 +itemPort_port_NameTurret09=Turret 9 +itemPort_port_NameTurret10=Turret 10 +itemPort_port_NameTurret11=Turret 11 +itemPort_port_NameTurret12=Turret 12 +itemPort_port_NameTurret13=Turret 13 +itemPort_port_NameTurret14=Turret 14 +itemPort_port_NameTurret15=Turret 15 +itemPort_port_NameTurret16=Turret 16 +itemPort_port_NameTurret17=Turret 17 +itemPort_port_NameTurret18=Turret 18 +itemPort_port_NameTurret19=Turret 19 +itemPort_port_NameTurret20=Turret 20 +itemPort_port_NameTurretAIModule=Turret AI Module +itemPort_port_NameTurretGunSlot=Turret Weapon Slot +itemPort_port_NameTurretGunSlot01=Turret Weapon Slot 1 +itemPort_port_NameTurretGunSlot02=Turret Weapon Slot 2 +itemPort_port_NameTurretGunSlot03=Turret Weapon Slot 3 +itemPort_port_NameTurretGunSlot04=Turret Weapon Slot 4 +itemPort_port_NameTurretSeat=Turret Seat +itemPort_port_NameWeaponBottom=Weapon - Bottom +itemPort_port_NameWeaponBottomLeft=Weapon - Bottom Left +itemPort_port_NameWeaponBottomRight=Weapon - Bottom Right +itemPort_port_NameWeaponDorsal=Weapon - Dorsal +itemPort_port_NameWeaponEMP=EMP Module +itemPort_port_NameWeaponInnerLeftWing=Weapon - Inner Left Wing +itemPort_port_NameWeaponInnerRightWing=Weapon - Inner Right Wing +itemPort_port_NameWeaponLeft=Weapon - Left +itemPort_port_NameWeaponLeftWing=Weapon - Left Wing +itemPort_port_NameWeaponNose=Weapon - Nose +itemPort_port_NameWeaponRight=Weapon - Right +itemPort_port_NameWeaponRightWing=Weapon - Right Wing +itemPort_port_NameWeaponSlot=Weapon Slot +itemPort_port_NameWeaponSlot01=Weapon Slot 1 +itemPort_port_NameWeaponSlot02=Weapon Slot 2 +itemPort_port_NameWeaponSlot03=Weapon Slot 3 +itemPort_port_NameWeaponSlot04=Weapon Slot 4 +itemPort_port_NameWeaponSlot05=Weapon Slot 5 +itemPort_port_NameWeaponSlot06=Weapon Slot 6 +itemPort_port_NameWeaponSlot07=Weapon Slot 7 +itemPort_port_NameWeaponSlot08=Weapon Slot 8 +itemPort_port_NameWeaponSlot09=Weapon Slot 9 +itemPort_port_NameWeaponSlot10=Weapon Slot 10 +itemPort_port_NameWeaponTop=Weapon - Top +itemPort_port_NameWeaponTopLeft=Weapon - Top Left +itemPort_port_NameWeaponTopRight=Weapon - Top Right +itemPort_port_SalvageArmL=Salvage Arm Left +itemPort_port_SalvageArmR=Salvage Arm Right +itemPort_port_SalvageHead=Salvage Head +itemPort_shield_attachment=Weapon Attachment (Shield) +itemPort_sight_attachment=Weapon Attachment (Sight) +itemPort_turret_left=Turret Gun - Left +itemPort_turret_right=Turret Gun - Right +itemPort_utility_attach_1=Utility Item +itemPort_utility_attach_2=Utility Item +itemPort_weapon_attach_gadget_2h=Gadget +itemPort_weapon_attach_shield=Gadget +itemPort_wep_sidearm=Weapon (Sidearm) +itemPort_wep_sidearm_leg=Weapon (Sidearm) +itemPort_wep_stocked_2=Weapon (Secondary) +itemPort_wep_stocked_3=Weapon (Primary) +item_Desc100_Series_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that's become beloved by Humans. +item_Desc100_Series_Luminalia_white_blue=Equip your 100 Series with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_Desc100_Series_Paint_Fleetweek_Level1_Military=Customize your 100 series ship with the Timberline livery that's olive green with orange accents. +item_Desc100_Series_Paint_Fleetweek_Level2_Camo=Soar like the winter winds with the Frostbite Camo livery for your 100 series ship. +item_Desc100_Series_Paint_Invictus_blue_gold=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold livery will give your 100 series ship a striking style. +item_Desc100_Series_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_Desc100i_Paint_2954RedFestival_Red_Gold_Dog=Seek peace and prosperity in the new year with the Auspicious Red Dog livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a dog. +item_Desc100i_Paint_2954RedFestival_Red_Gold_Dragon=Seek peace and prosperity in the new year with the Auspicious Red Dragon livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a dragon. +item_Desc100i_Paint_Black_Orange=Customize your Origin 100 series ship with this grey and orange livery. +item_Desc100i_Paint_Blue_Gold=Customize your Origin 100 series ship with this blue and yellow livery. +item_Desc100i_Paint_Blue_Pink=Customize your Origin 100 series ship with this teal and pink livery. +item_Desc100i_Paint_Camo_Black=Customize your Origin 100 series ship with this grey camo livery. +item_Desc100i_Paint_Sand_Red=Customize your Origin 100 series ship with this sandstone, grey and orange livery. +item_Desc10mm_pistol_ballistic=Traditional gun powder based ammunition that fires slugs from a shell, detonated by a firing pin. The slug trails down a barrel to help guide its trajectory. +item_Desc10mm_rifle_laser=The Plasma Coil - Field Fusion tangles 2 streams of plasma energy into a dense coil before unraveling it, allowing it to shoot far distances with intense energy. Unfortunately this process creates a lot of sound for the user, even though many muffle mechanics are usually built within the chamber of weapons that use this type of plasma energy. +item_Desc12g_electric=Pulse Slug 10 is a small focused energy that molds into the shape of a small ball of energy. The projectile shocks biotics and disrupts electronics. It can be clustered or shot in single form, but the chaotic nature of how the slugs are created from the energy can cause chaotic formations in its execution, much like a bubble gun. item_Desc20mm_Tungsten=<-=MISSING=-> -item_Desc25mm_special_ballistic=mx-粉碎者火箭弹会在击中目标或者延时一段时间后散射出小型炸弹。火箭弹会向四周散射小型炸弹,很适合于清理一片区域.每一发粉碎者火箭弹装有大约20个小型炸弹,虽然没一个小型炸弹的威力没有手雷的大,但是这些小型炸弹的威力合起来大约等于一颗破片手雷。 -item_Desc25mm_special_ballistic_fragment=mx-粉碎者火箭弹会在击中目标或者延时一段时间后散射出小型炸弹。火箭弹会向四周散射小型炸弹,很适合于清理一片区域.每一发粉碎者火箭弹装有大约20个小型炸弹,虽然没一个小型炸弹的威力没有手雷的大,但是这些小型炸弹的威力合起来大约等于一颗破片手雷。 -item_Desc2ghz_microwave_energy=铀核弹药可以稳定小剂量的铀,以供手持武器使用.每个弹匣都包含有数组放射性铀的能量,在使用后可以被安全的处理或者存放。当铀核弹药被使用时,它能控制很强的辐射能量,无论这个能量是以什么方式产生的。浓缩的辐射有能力穿透大部分护甲,除了重型护甲或泰坦机甲。 -item_Desc300i-C_LoadoutKit=选择300i-C套装,增强你的杀手本能。两个S3的克劳斯 & 韦纳速射激光炮替换了标准的贝林实弹速射炮,升级后的发电机 (民用,B级),护盾 (工业,B级) 以及冷却器 (工业,B级) 将飞船性能推到一个新的高度。 \n -item_Desc300i-G_LoadoutKit=选择300i-G套装,时刻能保持冷静。万向节上安装的3个S2的克劳斯&韦纳速射激光炮使得300i-G更容易进行瞄准。\n -item_Desc300i-T_LoadoutKit=选择300i-T套装,你探险旅程将得以延伸,300i-T套装包括升级的发电 (民用,B级),冷却器 (竞赛,B级) 以及量子驱动器 (民用,B级),使你可以在探索未知的道路上更快更远.联合科学与开发公司的二连装的S3干扰速射炮可以将侵略者瘫痪足够长的时间,从而方便快速逃跑. -item_Desc300i_HAPR_VP_RMI_S3_Q2=锤头推进器系统 HE5.3 具有的高输出以及低功耗的推进器使得它很适合进行长距离飞行,但是当遭遇海盗时,它的高信号值引擎将会使它成为导弹的靶子。 -item_Desc315p-GT_LoadoutKit=315p-GT套装将会帮助每一次外出变成探险,得益于升级的冷却器 ( 隐身,B级 ) 以及量子驱动器 ( 工业,B级 )。得益于两个万向节上安装的S2联合科学与开发公司速射干扰炮,你几乎可以和平解决所有的争执。 但如果挑衅是你的唯一选择,那么你将得益于315p-GT套装所升级的利爪统治者导弹 (原为火焰风暴动力学暴风雨导弹)。 -item_Desc315p-XC_LoadoutKit=为了切入战场以及发挥重要作用,315p-XC套装配备有两个S3的加仑森战术公司实弹加特林和一个标准牵引光束。升级后的发电机 (隐形,B级),护盾 (隐形,B级),冷却器 (隐形,B级) 以及量子驱动器 (军用,B级) 提供了生存和赢得遭遇战所需的电力和保护。 -item_Desc325a-CC_LoadoutKit=选择325a-CC套装,将近距离战斗和私人恩怨进行到底。拥有称霸近距离战斗的设计理念,325a-CC套装带有一个S4的传教士军备干扰霰弹炮以及两个S3的赫斯顿动力激光霰弹炮。325a-CC套装还拥有改进的发电机 (军用,B级),护盾 (军用,B级),冷却器 (竞赛,B级)以及量子驱动器 (民用,C级)。 -item_Desc325a-CI_LoadoutKit=拦截还是消灭?拥有325a-CI套装,你将会有选择权.你将能选择使用一个威风的S4启示录军备实弹加特林,两个S3的联合科学与开发公司干扰速射炮以及2枚S3的火焰风暴动力学逮捕者导弹将你的对手们压制.升级的发电机 (军用,B级),护盾 (军用,B级),冷却器 (竞赛,B级) 以及量子驱动器 (竞赛,B级)将会提高飞船性能. -item_Desc325a-LC_LoadoutKit=325a-LC升级套件包含了一门S4和两门S3的亚蒙里斯公司激光加农炮,使得它在远距离交战时显得尤为致命。为了充分发挥其搭载的火力,LC套件还配备了升级版的发电机 (军用,B级)和冷却器 (军用,B级)。\n -item_Desc325a-XC_LoadoutKit=325a-XC升级套件拥有十枚导弹可以让您在交战时处于上风,另外还有一门S4的启示录大炮和两门S3的加仑森战术系统实弹加特林为您助战。XC套件还更换了大量的飞船组件,其中包括发电机(军用,B级),护盾(军用,B级),冷却器(军用,B级),和量子驱动器(民用,C级)。总之,XC套件可以让您从容的面对任何人的威胁。 -item_Desc325a_HAPR_VP_RMI_S3_Q2=锤头推进器系统 HE5.3 具有的高输出以及低功耗的推进器使得它很适合进行长距离飞行,但是当遭遇海盗时,它的高信号值引擎将会使它成为导弹的靶子。 -item_Desc350r-SP_LoadoutKit=350r-SP升级套件每一寸都可以展现出强大的动力和性能.它对飞船组件进行了全面的升级,其发电机,护盾生成器,冷却器和量子驱动器均为竞赛B级.此外SP套件还拥有两门S3的联合科学与开发公司畸变速射炮可以在撤退时干扰敌人的追击. -item_Desc350r-S_LoadoutKit=350r-S升级套件跃入顶级行列,它具备增强型发电机(竞赛,B级),冷却器(竞赛,B级),和量子驱动器(竞赛,C级。另外,两门S3的联合科学与开发公司畸变速射炮在拥有堪比贝林激光加农炮强大输出能力的同时又不会对敌人造成致命伤害,给对手留下一条活路。 -item_Desc350r_HAPR_VP_ESI_S3_Q2=锤式推进公司的双子HM4.3推进系统夺人眼目,它在一个小型组件中使用了两台高性能TR3推进器。这种不同寻常的设计是锤式推进公司与起源跃动竞速部门共同研究的成果。双子HM4.3的两台推进器相辅相成,动力强劲,它的设计初衷就是追求极致的速度。然而,动力强劲是有代价的,这款双子推进系统的油耗远高于同级别的单推进系统,并且占用了大量的飞船内部空间,因此只能使用所剩无几的空间来放置其他设备,这会导致飞船的续航力和舒适性大大降低.所以双子HM4.3推进系统只适合绝大多数竞赛飞行员使用,而战斗人员就需要另寻他径。 -item_Desc400i_Paint_2952Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_Desc400i_Paint_2954RedFestival_Red_Gold_Dog=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的戌狗图样,组成的吉祥红戌狗涂装来求财祈福吧。 -item_Desc400i_Paint_2954RedFestival_Red_Gold_Dragon=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的辰龙图样,组成的吉祥红辰龙涂装来求财祈福吧。 -item_Desc400i_Paint_Afterglow_Black_Orange=在400i的余辉涂装中,黑色覆盖了大部分区域,橙色的线条将整体视觉效果提升得更明亮。 -item_Desc400i_Paint_Calacatta_Black_White=黑与白的平衡,400i的卡拉卡塔涂装突出了其独特的造型。 -item_Desc400i_Paint_CitCon_Meridian=子午线涂装为400i赋予了简单而时尚的金属银色外观。 -item_Desc400i_Paint_IAE2951_Blue_Black=用这款定制的400i涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_Desc400i_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的400i吧。 -item_Desc400i_Paint_Penumbra_Black_Gold=深邃的黑色搭配闪亮的金色,使得半影涂装成为400i的一个高雅之选。 -item_Desc400i_Paint_Stratus_Grey_Yellow=400i的层云涂装在灰色机翼与白色机身之间有一条亮黄色边线。 -item_Desc5mm_rifle_ballistic=传统的5.56毫米 x 45毫米尺寸,但是专门为高斯力学而设计,拥有极高的精度和弹速。这种5.56毫米的弹头由高密度的钨和轻质碳混合物制成,它拥有同种类穿甲弹中最高的穿深。 -item_Desc600i_Paint_2952Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_Desc600i_Paint_2954RedFestival_Red_Gold_Dog=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的戌狗图样,组成的吉祥红戌狗涂装来求财祈福吧。 -item_Desc600i_Paint_2954RedFestival_Red_Gold_Dragon=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的辰龙图样,组成的吉祥红辰龙涂装来求财祈福吧。 -item_Desc600i_Paint_BIS2951=用这款特殊的蓝黑涂装来庆祝600i被选为2951年最佳展会决赛飞船。 -item_Desc600i_Paint_BIS2953_Purple_Blue_Cyan=用这款珠紫青涂装来庆祝起源600i被选为2953年最佳展会决赛飞船。 -item_Desc600i_Paint_IAE_2952_Black_Red=用冷锻涂装为您的600i换上经典的金属色调并以时尚的红色和黑色高亮点缀。 -item_Desc600i_Paint_IAE_2952_Metal=纯银涂装赋予了600i简单又醒目的金属外表与蓝色高亮。 -item_Desc600i_Paint_Unity=奠基节是一次契机,让公民与平民们团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_Desc6mm_pistol_laser=脉冲弹头10 是一个球状的小型能量聚合体。脉冲弹头会使生物受到电击,还能干扰电子设备。脉冲弹头10可以被集束发射或者以单一形态发射,但是由于能量弹头被创造的过程非常混乱,当弹头击中目标时也会产生很混乱的形态,非常像泡泡枪。 +item_Desc25mm_special_ballistic=The mX-Shatter Rocket is a rocket that scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out the smaller explosives fire off in random directions, excellent for clearing out areas. Every shatter rocket has a cluster of about 20 small explosives that aren't as powerful as frag grenades on their own, but combined are about the same as a frag grenade. +item_Desc25mm_special_ballistic_fragment=The mX-Shatter Rocket is a rocket that scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out the smaller explosives fire off in random directions, excellent for clearing out areas. Every shatter rocket has a cluster of about 20 small explosives that aren't as powerful as frag grenades on their own, but combined are about the same as a frag grenade. +item_Desc2ghz_microwave_energy=Uranium Core ammunition stabilizes uranium for portable weapon usage in small doses. Each 'magazine' contains a set charge of power with the uranium and can be safely disposed of/stored after use. When used, it controls an intense amount of radioactive energy from whatever method the radiation is disposed. The condensed radiation is powerful enough to get through most armor types except Heavy/TITAN armor. +item_Desc300i-C_LoadoutKit=Increase your killer instinct with the 300i-C package. Two S3 Klaus & Werner laser repeaters replace the standard Behring ballistic repeaters, while upgrades to the power plant (Civilian, Grade B), shield (Industrial, Grade B), and cooler (Industrial, Grade B) push performance further. \n +item_Desc300i-G_LoadoutKit=Stay frosty with the 300i-G package. Gimbals give the 300i-G a wider range of motion for its three S2 Klaus & Werner laser repeaters to make aiming even easier. \n +item_Desc300i-T_LoadoutKit=Extend your adventure with the 300i-T package that features an upgraded power plant (Civilian, Grade B), cooler (Competition, Grade B), and quantum drive (Civilian, Grade B) to provide the extra performance needed to send you faster and further into the unknown. Dual S3 Associated Science & Development distortion repeaters can subdue aggressors long enough for an swift escape. \n +item_Desc300i_HAPR_VP_RMI_S3_Q2=The Hammer Propulsion HE5.3 features a high output, fuel efficient design. Its thrust output and low fuel consumption make it ideal for long hauls though it has been reported to be somewhat of a missile magnet on occasions where owners have been subject to pirate activity. +item_Desc315p-GT_LoadoutKit=The 315p-GT package helps turn any outing into an adventure thanks to its upgraded cooler (Stealth, Grade B) and quantum drive (Industrial, Grade B). The complement of two gimbaled S2 Associated Science & Development distortion repeaters ensure that you can peacefully resolve almost any altercation, but if aggression is your only option, the GT replaces the standard Firestorm Kinetics Tempest missiles with Talon Dominators. \n +item_Desc315p-XC_LoadoutKit=Built to make an entrance and an impact, the 315p-XC package pairs two S3 Gallenson Tactical Systems ballistic gatling guns with the standard tractor beam. An improved power plant (Stealth, Grade B), shield (Stealth, Grade B), cooler (Stealth, Grade B), and quantum drive (Military, Grade B) provide the power and protection needed to survive and thrive in a skirmish.\n +item_Desc325a-CC_LoadoutKit=Get up close and personal with the 325a-CC. Designed to engage and dominate at short-range, this package features one S4 Preacher Armament distortion scattergun and two S3 Hurston Dynamics laser scatterguns. The CC also changes the component suite to a power plant (Military, Grade B), shield (Military, Grade B), cooler (Competition, Grade B), and quantum drive (Civilian, Grade C). +item_Desc325a-CI_LoadoutKit=Intercept or eradicate? The choice is yours with the 325a-CI package. You’ll have options to subdue your opponents with an imposing S4 Apocalypse Arms gatling gun, two S3 Associated Science & Development distortion repeaters, and two S3 FireStorm Kinetics Arrestor missiles. Boosted performance comes courtesy of an enhanced power plant (Military, Grade B), shield (Military, Grade B), cooler (Competition, Grade B), and quantum drive (Competition, Grade B).\n +item_Desc325a-LC_LoadoutKit=One S4 and two S3 A&R Co. laser cannons make the 325a-LC package deadly from a distance. To complement this firepower, the LC comes with an upgraded power plant (Military, Grade B) and cooler (Military, Grade B).\n +item_Desc325a-XC_LoadoutKit=The 325a-XC package keeps you on the offensive with ten missiles, plus one S4 Apocalypse Arms and two S3 Gallenson Tactical Systems ballistic gatling guns. The XC also overhauls the component suite to contain a power plant (Military, Grade B), shield (Military, Grade B), cooler (Military, Grade B), and quantum drive (Civilian, Grade C). All combined, the XC makes quick work of aggressors foolish enough to try their luck. \n +item_Desc325a_HAPR_VP_RMI_S3_Q2=The Hammer Propulsion HE5.3 features a high output, fuel efficient design. Its thrust output and low fuel consumption make it ideal for long hauls though it has been reported to be somewhat of a missile magnet on occasions where owners have been subject to pirate activity. +item_Desc350r-SP_LoadoutKit=Power and performance purr through every inch of the 350r-SP package. It features across the board upgrades to the components, with the power plant, shield, cooler, and quantum drive all rated as Competition class, Grade B. The SP also includes two S3 Associated Science & Development distortion repeaters that can pacify aggressors for an effective getaway.\n +item_Desc350r-S_LoadoutKit=Kick into top gear with the 350r-S package that features a boosted power plant (Competition, Grade B), cooler (Competition, Grade B), and quantum drive (Competition, Grade C). Plus, two Associated Science & Development S3 distortion repeaters provide a non-lethal alternative to the standard Behring laser cannon. +item_Desc350r_HAPR_VP_ESI_S3_Q2=The Hammer Propulsion Twin HM4.3 is notable for the fact that it utilizes 2 high-performance TR3 thrusters in a small package. An unusual application, the original design was a joint collaboration between Hammer Propulsion and the Origin Jumpworks racing team. With the additional thrust provided by a second thruster the Twin HM4.3 is ideal for applications where speed is the goal. Speed comes at a cost, however; this configuration has a thirst for fuel that rivals much larger single thruster systems, and with all of its available space being taken up by the thruster internals not much space is left for durability reinforcement. This makes the HM4.3 ideal for most racing pilots, but less suitable for combat-oriented missions. +item_Desc400i_Paint_2952Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_Desc400i_Paint_2954RedFestival_Red_Gold_Dog=Seek peace and prosperity in the new year with the Auspicious Red Dog livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a dog. +item_Desc400i_Paint_2954RedFestival_Red_Gold_Dragon=Seek peace and prosperity in the new year with the Auspicious Red Dragon livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a dragon. +item_Desc400i_Paint_Afterglow_Black_Orange=Black envelopes most of the Afterglow livery for the 400i while orange accent lines provide a pop of color. +item_Desc400i_Paint_Calacatta_Black_White=Balancing black and white, the Calacatta livery for the 400i accentuates the unique shape of the ship. +item_Desc400i_Paint_CitCon_Meridian=The Meridian livery gives the 400i a simple yet stylish metallic silver finish. +item_Desc400i_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom 400i livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_Desc400i_Paint_IAE2951_Grey_White=Modify your 400i with this white and grey livery specifically designed for the 2951 IAE. +item_Desc400i_Paint_Penumbra_Black_Gold=Inky black and shimmering gold combine for the Penumbra livery, making it an elegant option for the 400i. +item_Desc400i_Paint_Stratus_Grey_Yellow=The Stratus livery for the 400i punctuates the grey wings and white main body with a vibrant yellow accent border. +item_Desc5mm_rifle_ballistic=The size of a traditional 5.56mm x 45mm but built for Gauss mechanics, providing very high accuracy and extremely fast projectile speeds. The 5.56mm slug is made out of a dense tungsten and lightweight carbon mixture, to allow maximum penetration in this Armor Penetration form. +item_Desc600i_Paint_2952Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_Desc600i_Paint_2954RedFestival_Red_Gold_Dog=Seek peace and prosperity in the new year with the Auspicious Red Dog livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a dog. +item_Desc600i_Paint_2954RedFestival_Red_Gold_Dragon=Seek peace and prosperity in the new year with the Auspicious Red Dragon livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a dragon. +item_Desc600i_Paint_BIS2951=Celebrate the 600i being voted a Best in Show finalist for 2951 with this special blue and black livery. +item_Desc600i_Paint_BIS2953_Purple_Blue_Cyan=Celebrate the Origin 600i being voted a Best in Show finalist for 2953 with this pearlescent purple and cyan livery. +item_Desc600i_Paint_IAE_2952_Black_Red=Give your 600i a classic metallic tint with stylish red and black highlights with the Cold Forge livery. +item_Desc600i_Paint_IAE_2952_Metal=The Sterling livery gives the 600i a simple yet striking metallic finish with blue highlights. +item_Desc600i_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_Desc6mm_pistol_laser=Pulse Slug 10 is a small focused energy that molds into the shape of a small ball of energy. The projectile shocks biotics and disrupts electronics. It can be clustered or shot in single form, but the chaotic nature of how the slugs are created from the energy can cause chaotic formations in its execution, much like a bubble gun. item_DescAEGS_3DRadarDisplay,P=Aegis 3D Radar Display item_DescAEGS_Avenger_CML_Chaff,P=Aegis Avenger - Noise Launcher item_DescAEGS_Avenger_CML_Flare,P=Aegis Avenger - Decoy Launcher item_DescAEGS_Avenger_Ejection_Seat,P=Aegis Avenger Ejection Seat -item_DescAEGS_Avenger_LandingSystem=圣盾 复仇者着陆系统 -item_DescAEGS_Avenger_MultiLight=圣盾 复仇者外部照明 +item_DescAEGS_Avenger_LandingSystem=Aegis Avenger Landing System +item_DescAEGS_Avenger_MultiLight=Aegis Avenger External Lighting item_DescAEGS_Avenger_Titan_Seat=Aegis Avenger Titan Seat -item_DescAEGS_Avenger_shop=制造商:圣盾动力 (Aegis Dynamic)\n定位:拦阻\n\n圣盾复仇者在UEE督导局服役的时期拥有一段悠长而又富有传奇的历史.尽管已经老化,但复仇者仍具有可靠坚固的船体,它甚至可以装载超过预设大小的引擎。 +item_DescAEGS_Avenger_shop=Manufacturer: Aegis Dynamic\nFocus: Interdiction\n\nThe Aegis Avenger has had a long and storied life as the standard patrol craft of the UEE Advocacy. Although aging, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts. item_DescAEGS_BallisticRepeater_S5,P=Aegis Ballistic Repeater item_DescAEGS_Cockpit_Audio,P=Aegis Cockpit Audio -item_DescAEGS_EMP_Device=制造商:贝林财团 (Behring)\n物品种类:EMP发生器\n\n这款REP-8型EMP脉冲发生器受到贝林公司的高度重视.它成功在可控的充能时间和更强的畸变破坏间找到了平衡点,后者可以破坏范围内的电子设备.扎实的工程设计与数百年的使用经验使之成为整个帝国的标准非致命性武器. -item_DescAEGS_EMP_Sentinel_S4=制造商:贝林财团 (Behring)\n物品种类:脉冲发生器\n尺寸:4\n伤害类型:EMP\n\n这款可以产生畸变伤害的REP-VS脉冲发生器专门为圣盾先锋著名的REP-8中的技术为蓝本,改造并设计出一款高效率的非致命性武器,这款武器与先锋哨兵完美兼容。 +item_DescAEGS_EMP_Device=Manufacturer: Behring\nItem Type: EMP Generator\n\nThe REP-8 is a highly regarded EMP-focused burst generator from Behring. It balances a manageable charge time with a strong blast of distortion damage that knocks out electronic components caught within its radius. Solid engineering and centuries of use have made this a standard non-lethal deterrent across the Empire. +item_DescAEGS_EMP_Sentinel_S4=Manufacturer: Behring\nItem Type: Burst Generator\nSize: 4\nDamage Type: EMP\n\nDeliver distortion damage with the REP-VS burst generator built specifically for the Aegis Vanguard Sentinel. Behring modified the technology used in their reputable REP-8 to design an effective non-lethal weapon that integrates seamlessly with the Sentinel. item_DescAEGS_Eclipse_CML_Chaff,P=Aegis Eclipse - Noise Launcher item_DescAEGS_Eclipse_CML_Flare,P=Aegis Eclipse - Decoy Launcher item_DescAEGS_Engine_Double_Idris,P=Aegis Idris Double Engine @@ -47443,14 +47443,14 @@ item_DescAEGS_Gladius_CML_Chaff,P=Aegis Gladius - Noise Launcher item_DescAEGS_Gladius_CML_Flare,P=Aegis Gladius - Decoy Launcher item_DescAEGS_Gladius_Ejection_Seat,P=Aegis Gladius Ejection Seat item_DescAEGS_Gladius_LandingSystem,P=Aegis Gladius Landing System -item_DescAEGS_Gladius_Main=The STC Blue by perrenial thruster manufacturer Dragon Stellar Transit Company offers high output and low emissions,great for pilots wishing to close the distance while maintaining a low profile. 作为STC产品线上最小型的推进器,the Blue的推力等级为2。 +item_DescAEGS_Gladius_Main=The STC Blue by perrenial thruster manufacturer Dragon Stellar Transit Company offers high output and low emissions, great for pilots wishing to close the distance while maintaining a low profile. The smallest thruster in the STC lineup, the Blue has a thrust rating of 2. item_DescAEGS_Gladius_Mav_Joint_01,P=Aegis Winnowing D1 Omni Thruster item_DescAEGS_Gladius_Mav_Joint_02,P=Aegis Winnowing D1 Rotational Thruster item_DescAEGS_Gladius_MultiLight,P=Aegis Gladius External Lights item_DescAEGS_Gladius_Nose_S2,P=Class 2 Scorpion GT-215 turret mount description -item_DescAEGS_Gladius_Retro=反向推进器 +item_DescAEGS_Gladius_Retro=Retro Thruster item_DescAEGS_Gladius_lights=Aegis Gladius Light Set -item_DescAEGS_Gladius_shop=制造商:圣盾动力 (Aegis Dynamic)\n定位:轻型战斗机 \n\n短剑的设计虽然较为陈旧,但多年以来已经进行过升级改装,以跟上现代科技的步伐。在军队的圈子里,短剑因为其优异的表现和简单的操作深受大家喜爱。短剑作为高速轻型以激光武器为主的狗斗机,非常适合用于拦截或者护航。 +item_DescAEGS_Gladius_shop=Manufacturer: Aegis Dynamics\nFocus: Light Fighter \n\nThe Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship. item_DescAEGS_Hammerhead_CML_Chaff,P=Aegis Hammerhead - Noise Launcher item_DescAEGS_Hammerhead_CML_Flare,P=Aegis Hammerhead - Decoy Launcher item_DescAEGS_Idris_BallisticRepeater_S5,P=Aegis Idris Ballistic Repeater @@ -47476,7 +47476,7 @@ item_DescAEGS_Javelin_Turret,P=Aegis Javelin Turret item_DescAEGS_Javelin_Turret_Base,P=Aegis Javelin Turret item_DescAEGS_Raven_CML_Chaff,P=Aegis Sabre Raven - Noise Launcher item_DescAEGS_Raven_CML_Flare,P=Aegis Sabre Raven - Decoy Launcher -item_DescAEGS_Redeemer_shop=制造商:圣盾动力 (Aegis Dynamic)\n定位:炮艇\n\n这将会成为你接下来拥有的最强大的星际战舰!救赎由星际公民支持者设计,是一艘可以独立执行作战任务的强大炮艇,拥有十分强悍的火力.救赎上装满了炮塔和导弹,他同时可以作为一艘装甲登陆舰将士兵投送到最前线. +item_DescAEGS_Redeemer_shop=Manufacturer: Aegis Dynamics\nFocus: Gunship\n\nNow you can own the Next Great Starship! Designed by Star Citizen's backers, the Aegis Redeemer is a powerful fighting ship capable of holding its own in combat with a powerful weapons payload. Dotted with turrets and missiles, the Redeemer also doubles as an armored landing craft capable of delivering armored soldiers for first person combat! item_DescAEGS_Retaliator_Cockpit_Seat,P=Aegis Retaliator Cockpit Seat item_DescAEGS_Retaliator_Engineer_Console,P=Aegis Retaliator Engineering Control Station item_DescAEGS_Retaliator_LandingSystem,P=Aegis Retaliator Landing System @@ -47484,13 +47484,13 @@ item_DescAEGS_Retaliator_MultiLight,P=Aegis Retaliator External Lights item_DescAEGS_Retaliator_Turret,P=Aegis Retaliator Turret item_DescAEGS_Retaliator_Turret_Base,P=Aegis Retaliator Turret item_DescAEGS_Retaliator_Turret_Seat,P=Aegis Retaliator Turret Seat -item_DescAEGS_Retaliator_shop=制造商:圣盾动力 (Aegis Dynamic)\n定位:重型轰炸机\n\n这种报复的民用改装版将舰艇原本的大型鱼雷架更换为同样大小的货仓。 -item_DescAEGS_S1_Rack_x2=制造商:圣盾动力 (Aegis Dynamic)\n物品种类:导弹架\n尺寸:2\n导弹:2xS1\n\n这款导弹架专门为圣盾舰船设计,双挂架可以携带两枚S1导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 -item_DescAEGS_S2_Rack_x1=这款导弹架专门为圣盾舰船设计,单导弹挂架可以携带一枚S2导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 -item_DescAEGS_S2_Rack_x2=这款导弹架专门为圣盾舰船设计,二联装导弹挂架可以携带两枚S2导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 -item_DescAEGS_S2_Rack_x3=这款导弹架专门为圣盾舰船设计,三联装导弹挂架可以携带三枚S2导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 -item_DescAEGS_S2_Rack_x4=这款导弹架专门为圣盾舰船设计,四联装导弹挂架可以携带四枚S2导弹,并与飞船的火控系统完美兼容,确保无时无刻都能稳定的发射。 -item_DescAEGS_S3_Rack_x1=这款导弹架专门为圣盾舰船设计,单导弹挂架可以携带一枚S3导弹。 +item_DescAEGS_Retaliator_shop=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nThis civilian refit of the Retaliator trades the ship's massive torpedo bays for equally massive cargo capacity. +item_DescAEGS_S1_Rack_x2=Manufacturer: Aegis\nItem Type: Missile Rack\nSize: 2\nMissiles: 2xS1\n\nDesigned for compatible Aegis ships, the Double Platform will carry two S1 missiles and sync seamlessly with the weapons system for reliable launch every time. +item_DescAEGS_S2_Rack_x1=Designed for compatible Aegis ships, the Single Platform will carry one S2 missile and sync seamlessly with the weapons system for reliable launch every time. +item_DescAEGS_S2_Rack_x2=Designed for compatible Aegis ships, the Double Platform will carry two S2 missiles and sync seamlessly with the weapons system for reliable launch every time. +item_DescAEGS_S2_Rack_x3=Designed for compatible Aegis ships, the Triple Platform will carry three S2 missiles and sync seamlessly with the weapons system for reliable launch every time. +item_DescAEGS_S2_Rack_x4=Designed for compatible Aegis ships, the Quad Platform will carry four S2 missiles and sync seamlessly with the weapons system for reliable launch every time. +item_DescAEGS_S3_Rack_x1=Designed for compatible Aegis ships, the Single Platform will carry one S3 missile. item_DescAEGS_Sabre_CML_Chaff,P=Aegis Sabre - Noise Launcher item_DescAEGS_Sabre_CML_Flare,P=Aegis Sabre - Decoy Launcher item_DescAEGS_Sabre_Cockpit_Seat,P=Aegis Sabre Cockpit Seat @@ -47499,14 +47499,14 @@ item_DescAEGS_Sabre_Main=Aegis Sabre Main Thruster item_DescAEGS_Sabre_MultiLight,P=Aegis Sabre External Lights item_DescAEGS_Sabre_Retro=Aegis Sabre Retro Thruster item_DescAEGS_Sabre_mav_Joint_01=Aegis Sabre Omni Thruster -item_DescAEGS_Sabre_mav_Joint_02=圣盾 军刀 旋转推进器 +item_DescAEGS_Sabre_mav_Joint_02=Aegis Sabre Rotational Thruster item_DescAEGS_Test_ADS,P=Aegis 1000 ADS Computer item_DescAEGS_Test_CPU,P=Aegis 1000 CPU item_DescAEGS_Test_Motherboard,P=Aegis 1000 Motherboard item_DescAEGS_Test_TC,P=Aegis 1000 Targeting Computer item_DescAEGS_Test_WC,P=Aegis Weapons Control -item_DescAEGS_Thruster_Fixed_Antaeus=圣盾 安泰俄斯 主推进器 -item_DescAEGS_Thruster_Fixed_Hermes=圣盾 赫尔墨斯 固定式推进器 +item_DescAEGS_Thruster_Fixed_Antaeus=Aegis Antaeus Main Engine +item_DescAEGS_Thruster_Fixed_Hermes=Aegis Hermes Fixed Thruster item_DescAEGS_Thruster_Fixed_Idris,P=Aegis Idris Fixed Thruster item_DescAEGS_Thruster_Fixed_Vanguard,P=Aegis Vanguard Fixed Thruster item_DescAEGS_Thruster_Joint_Hercules,P=Aegis Hercules Thruster @@ -47531,108 +47531,108 @@ item_DescAMBX_APAR_BallisticGatling_S4,P=Ammunition box for Apocalypse Arms' Bal item_DescAMBX_APAR_MassDriver_S2,P=Ammunition box for Apocalypse Arms' Mass Driver S2. item_DescAMBX_BEHR_BallisticCannon_S4_HE,P=Ammunition case for the Behring Ballistic Autocannon S4. item_DescAMBX_BEHR_BallisticRepeater_S2,P=Ammunition case for Behring's Ballistic Repeater S2. -item_DescAMBX_BEHR_Flares_16=制造商:贝林财团 (Behring)\n种类:诱饵弹\n容量:16\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 -item_DescAMBX_BEHR_Flares_24=制造商:贝林财团 (Behring)\n种类:诱饵弹\n容量:24\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 -item_DescAMBX_BEHR_Flares_32=制造商:贝林财团 (Behring)\n种类:诱饵弹\n容量:32\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 -item_DescAMBX_BEHR_Flares_40=制造商:贝林财团 (Behring)\n种类:诱饵弹\n容量:40\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 -item_DescAMBX_BEHR_Flares_48=制造商:贝林财团 (Behring)\n种类:诱饵弹\n容量:48\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 -item_DescAMBX_BEHR_Flares_8=制造商:贝林财团 (Behring)\n种类:诱饵弹\n容量:8\n\n这些由高信誉制造商-贝林提供的红外诱饵干扰弹可以有效的欺骗红外制导,让您在面对各式各样的武器时处变不惊。 +item_DescAMBX_BEHR_Flares_16=Manufacturer: Behring\nType: Decoy\nCount: 16\n\nThese decoy countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance. +item_DescAMBX_BEHR_Flares_24=Manufacturer: Behring\nType: Decoy\nCount: 24\n\nThese decoy countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance. +item_DescAMBX_BEHR_Flares_32=Manufacturer: Behring\nType: Decoy\nCount: 32\n\nThese decoycountermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance. +item_DescAMBX_BEHR_Flares_40=Manufacturer: Behring\nType: Decoy\nCount: 40\n\nThese decoy countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance. +item_DescAMBX_BEHR_Flares_48=Manufacturer: Behring\nType: Decoy\nCount: 48\n\nThese decoy countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance. +item_DescAMBX_BEHR_Flares_8=Manufacturer: Behring\nType: Decoy\nCount: 8\n\nThese decoy countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.  item_DescAMBX_GATS_BallisticCannon_S2,P=Ammunition case for the Gallenson Tactical Ballistic Autocannon S2. item_DescAMBX_GATS_BallisticCannon_S3,P=Ammunition case for the Gallenson Tactical Ballistic Autocannon S3. item_DescAMBX_GATS_BallisticGatling_S2,P=Ammunition case for Gallenson Tactical's Ballistic Gatling S2. item_DescAMBX_GATS_BallisticGatling_S3,P=Ammunition case for the Gallenson Tactical Ballistic Gatling S3. -item_DescAMBX_JOKR_Chaff_16=制造商:小丑工程 (Joker)\n种类:噪声场\n容量:16\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 -item_DescAMBX_JOKR_Chaff_24=制造商:小丑工程 (Joker)\n种类:噪声场\n容量:24\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 -item_DescAMBX_JOKR_Chaff_32=制造商:小丑工程 (Joker)\n种类:噪声场\n容量:32\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 -item_DescAMBX_JOKR_Chaff_40=制造商:小丑工程 (Joker)\n种类:噪声场\n容量:40\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 -item_DescAMBX_JOKR_Chaff_48=制造商:小丑工程 (Joker)\n种类:噪声场\n容量:48\n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑工程的CS干扰箔让您不再烦恼。 -item_DescAMBX_JOKR_Chaff_8=制造商:小丑工程 (Joker)\n种类:噪声场\n容量:8 \n\n遇到麻烦了?导弹像苍蝇一样烦人?这些来自小丑的雷达截面积噪声场让您不再烦恼。 -item_DescAMBX_JOKR_Flares_16=制造商:小丑工程 (Joker)\n种类:诱饵弹\n容量:16\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 -item_DescAMBX_JOKR_Flares_24=制造商:小丑工程 (Joker)\n种类:诱饵弹\n容量:24\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 -item_DescAMBX_JOKR_Flares_32=制造商:小丑工程 (Joker)\n种类:诱饵弹\n容量:32\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 -item_DescAMBX_JOKR_Flares_40=制造商:小丑工程 (Joker)\n种类:诱饵弹\n容量:40\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 -item_DescAMBX_JOKR_Flares_48=制造商:小丑工程 (Joker)\n种类:诱饵弹\n容量:48\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 -item_DescAMBX_JOKR_Flares_8=制造商:小丑工程 (Joker)\n种类:诱饵弹\n容量:8\n\n如果你讨厌被导弹打爆,小丑站在你这边。这种诱饵弹能够把追在你屁股后面的红外导弹拉开。 +item_DescAMBX_JOKR_Chaff_16=Manufacturer: Joker\nType: Noise\nCount: 16\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing noise countermeasures from Joker. +item_DescAMBX_JOKR_Chaff_24=Manufacturer: Joker\nType: Noise\nCount: 24\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing noise countermeasures from Joker. +item_DescAMBX_JOKR_Chaff_32=Manufacturer: Joker\nType: Noise\nCount: 32\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing noise countermeasures from Joker. +item_DescAMBX_JOKR_Chaff_40=Manufacturer: Joker\nType: Noise\nCount: 40\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing noise countermeasures from Joker. +item_DescAMBX_JOKR_Chaff_48=Manufacturer: Joker\nType: Noise\nCount: 48\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing noise countermeasures from Joker. +item_DescAMBX_JOKR_Chaff_8=Manufacturer: Joker\nType: Noise\nCount: 8\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing noise countermeasures from Joker. +item_DescAMBX_JOKR_Flares_16=Manufacturer: Joker\nType: Decoy\nCount: 16\n\nIf you hate blowing up, Joker's got you covered. These decoy countermeasures are just the thing to get IR missiles off your back. +item_DescAMBX_JOKR_Flares_24=Manufacturer: Joker\nType: Decoy\nCount: 24\n\nIf you hate blowing up, Joker's got you covered. These decoy countermeasures are just the thing to get IR missiles off your back. +item_DescAMBX_JOKR_Flares_32=Manufacturer: Joker\nType: Decoy\nCount: 32\n\nIf you hate blowing up, Joker's got you covered. These decoy countermeasures are just the thing to get IR missiles off your back. +item_DescAMBX_JOKR_Flares_40=Manufacturer: Joker\nType: Decoy\nCount: 40\n\nIf you hate blowing up, Joker's got you covered. These decoy countermeasures are just the thing to get IR missiles off your back. +item_DescAMBX_JOKR_Flares_48=Manufacturer: Joker\nType: Decoy\nCount: 48\n\nIf you hate blowing up, Joker's got you covered. These decoy countermeasures are just the thing to get IR missiles off your back. +item_DescAMBX_JOKR_Flares_8=Manufacturer: Joker\nType: Decoy\nCount: 8\n\nIf you hate blowing up, Joker's got you covered. These decoy countermeasures are just the thing to get IR missiles off your back. item_DescAMBX_KBAR_BallisticCannon_S1,P=Ammunition case for the KnightBridge Arms Ballistic Autocannon S1. item_DescAMBX_KBAR_BallisticCannon_S2,P=KnightBridge Arms Ballistic Autocannon S2 Ammo Box item_DescAMBX_KBAR_BallisticCannon_S3,P=Ammunition case for the KnightBridge Arms Ballistic Autocannon S3. item_DescAMBX_KLWE_MassDriver_S10,P=Ammunition case for Klaus & Werner's Mass Driver S10 Ammo Box -item_DescAMBX_KLWE_MassDriver_S2=克劳斯&韦纳大锤 II的弹药箱 +item_DescAMBX_KLWE_MassDriver_S2=Ammunition case for Klaus & Werner's Sledge II. item_DescAMBX_KRIG_BallisticGatling_S2,P=Ammunition case for the Kruger Intergalactic Ballistic Gatling S2 item_DescAMBX_KRIG_BallisticGatling_S3,P=Ammunition case for the Kruger Intergalactic Ballistic Gatling S3 item_DescAMBX_RSI_BallisticRepeater_S9,P=Ammunition case for RSI's Ballistic Repeater S9. -item_DescAMBX_TALN_Chaff_16=制造商:利爪武器公司 (Talon)\n种类:噪声场\n容量:16\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 -item_DescAMBX_TALN_Chaff_24=制造商:利爪武器公司 (Talon)\n种类:噪声场\n容量:24\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 -item_DescAMBX_TALN_Chaff_32=制造商:利爪武器公司 (Talon)\n种类:噪声场\n容量:32\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 -item_DescAMBX_TALN_Chaff_40=制造商:利爪武器公司 (Talon)\n种类:噪声场\n容量:40\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 -item_DescAMBX_TALN_Chaff_48=制造商:利爪武器公司 (Talon)\n种类:噪声场\n容量:48\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 -item_DescAMBX_TALN_Chaff_8=制造商:利爪武器公司 (Talon)\n种类:噪声场\n容量:8\n\n用这些来自利爪的噪声场反制措施让截面追踪导弹找不着北。 -item_DescAMRS_LaserCannon_S1=制造商:亚蒙里斯公司 (Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:1\n\n"制空III"是A&R激光自动加农炮产品线中适用于小型船的基础型号,拥有着与同级武器相差无几的射速,伤害输出和射程.它在设计中使用了中等品质的元件,带来了与那些更便宜的竞争对手相比显著提升的能效。 -item_DescAMRS_LaserCannon_S2=制造商:亚蒙里斯公司 (Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:2\n\n"制空VI"是A&R制造的中型尺寸激光自动加农炮. 它和小弟"制空III"相比有着更高的伤害,射程以及功耗,但是使用了很多相同的元件,导致其能效较为平庸。 -item_DescAMRS_LaserCannon_S3=制造商:亚蒙里斯公司 (Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:3\n\n"制空IX"是亚蒙里斯畅销激光自动加农炮的尺寸3版本.这一武器的有效射程补偿了它的低射速,使得它可以在远处发起强力打击. -item_DescAMRS_LaserCannon_S4=制造商:亚蒙里斯公司 (Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:4\n\n"制空XII"继承了亚蒙里斯激光自动加农炮产品线的可靠品质.尽管射速慢,这门尺寸4的激光炮能够在相当远的距离通过激光束有效地给予敌人毁灭性的打击。 -item_DescAMRS_LaserCannon_S5=制造商:亚蒙里斯公司 (Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:5\n\n就像其他亚蒙里斯制造的武器那样他们的制空系列激光自动加农炮同样强力且可靠."制空XV"是帮助保护帝国个世纪的武器的尺寸5版本。 -item_DescAMRS_LaserCannon_S6=制造商:亚蒙里斯公司 (Amon & Reese Co.)\n物品类型:激光加农炮\n尺寸:6\n\n以建立了著名的"第十八军团"的古罗马皇帝为名,"制空XVIII"被亚蒙里斯的工程师们赋予了"奥古斯都"的绰号. 这门巨大的尺寸6激光自动加农炮能在很远的距离发起凶猛的打击,使其成为压制敌人的有效手段。 -item_DescAMRS_ScatterGun_S3=制造商:亚蒙里斯公司 (Amon & Reese Co.)\n物品类型:电浆霰弹炮\n尺寸:3\n\n在你的船上使用A&R的"爆炎"电浆霰弹炮去肆意破坏吧. PyroBurst 在近距离作为一种有效的武器,能够喷射出爆炸性的电浆团,以精确性的为代价从而提供了可靠的范围攻击 -item_DescANVIL_Hornet_F7C_shop=制造商:铁砧航天 (Anvil Aerospace)\n定位:中型战斗机\n\n于敌,致命之兵。于友,救赎之道。F7C 大黄蜂与作为UEE海军牌面的F7A一样可靠而屹立不倒。F7C能够满足你能想到的任何需求。 -item_DescANVL_Arrow_Turret=制造商:铁砧航天 (Anvil Aerospace)\n\n来自铁砧航天的Gestonne 炮塔能够精确的独立追踪目标而且可以安装两个尺寸1的武器系统。 -item_DescANVL_CML_Chaff=铁砧 噪声场发射器 -item_DescANVL_CML_Flare=铁砧 诱饵弹发射器 -item_DescANVL_Cockpit_Audio=铁砧 驾驶舱音频 -item_DescANVL_Crucible_Seat=铁砧 坩埚 座椅 -item_DescANVL_F7A_CML_Chaff=铁砧 大黄蜂F7A - 噪声场发射器 -item_DescANVL_F7A_CML_Flare=铁砧 大黄蜂F7A - 诱饵弹发射器 -item_DescANVL_F7A_FuelIntake=铁砧 大黄蜂F7A燃料进气口 -item_DescANVL_Fixed_Mount_Hornet_Ball_S4=制造商:闪火系统公司 (Flashfire Systems)\n物品类型:武器挂架\n尺寸:5\n\n由闪火公司设计的"特殊使命"武器挂架,使得大黄蜂可以将小一号的武器安装在载有VariPuck的挂架上。 -item_DescANVL_Flex_MK2=铁砧航空 Flex MK2推进器 -item_DescANVL_Flex_MK3=铁砧航空 Flex MK3推进器 -item_DescANVL_FuelIntake=铁砧 燃料进气口 -item_DescANVL_FuelTank_F7A=铁砧 大黄蜂F7A 燃料箱 -item_DescANVL_Gladiator_CML_Chaff=铁砧 角斗士 - 噪声场发射器 -item_DescANVL_Gladiator_CML_Flare=铁砧 角斗士 - 诱饵弹发射器 -item_DescANVL_Gladiator_CoPilot_Ejection_Seat=铁砧 角斗士 副驾驶弹射座椅 -item_DescANVL_Gladiator_Ejection_Seat=铁砧 角斗士 飞行员弹射座椅 -item_DescANVL_Gladiator_LandingSystem=铁砧 角斗士 着陆系统 -item_DescANVL_Gladiator_Multilight=铁砧 角斗士 外部灯光 -item_DescANVL_Gladiator_Turret_Ball_S2_Q2=铁砧 角斗士 球形炮塔 -item_DescANVL_Hornet_BallTurret_Lights=铁砧 大黄蜂 球形炮塔外部灯 -item_DescANVL_Hornet_Ejection_Seat=铁砧 大黄蜂 弹射座椅 -item_DescANVL_Hornet_Ejection_Seat_CoPilot=铁砧 大黄蜂 副驾驶弹射座椅 -item_DescANVL_Hornet_Ejection_Seat_F7A=铁砧 大黄蜂F7A 弹射座椅 -item_DescANVL_Hornet_F7CR_shop=制造商:铁砧航天 (Anvil Aerospace)\n定位:探路者\n\n如果F7C-S幽灵蜂的目的是隐藏,那么F7CR追踪者则是为搜索而生.F7CR追踪者搭载了先进的雷达系统,令其成为专注于范围和精度的深空探索者地方的民兵和大型佣兵组织会使用 C&C 飞船来作为他们的移动追踪部队。 -item_DescANVL_Hornet_F7CS_shop=制造商:铁砧航天 (Anvil Aerospace)\n定位:隐身战斗机\n\n结合了低辐射驱动器,低信号的武器和散射扫描波的“虚空”护甲技术,F7C-S 幽灵蜂是为那些低调行事的飞行员准备的.幽灵蜂能够在最密集的岗哨眼皮底下溜过去,无论什么目的都能祝你一臂之力不用担心,我们不会过问的。 -item_DescANVL_Hornet_F7C_Ball_Turret=使用C4-160f来强化大黄蜂的火力吧。铁砧专为F7系列设计的S5球型炮塔可以装备两门S2飞船武器。 -item_DescANVL_Hornet_F7C_Nose_Turret=物品类型:炮塔\n制造商:铁砧航天 (Anvil Aerospace)\n尺寸:3\n\n这款专为铁砧航空大黄蜂F7C设计的机鼻炮塔可以挂载两门S1尺寸的武器,并且其可动性使得它们能够准确地追踪目标。 -item_DescANVL_Hornet_LandingSystem=铁砧 大黄蜂 着陆系统 -item_DescANVL_Hornet_Lights=铁砧 大黄蜂 外部灯光 -item_DescANVL_Hornet_Multilight=铁砧 大黄蜂 外部灯光 -item_DescANVL_Joint_MK2=铁砧 MK2 推进器 -item_DescANVL_Joint_MK3=铁砧 MK3 推进器 -item_DescANVL_Lightning_F8C_Turret=该遥控炮塔可安装两门S2武器,具有广阔的火力范围和精确的控制能力,为F8C飞行员提供了一套全面的武器系统,使他们能够在任何情况下都能脱险。 -item_DescANVL_Lightning_F8_Turret=铁砧 闪电F8 炮塔 -item_DescANVL_S1_Rack_x4=铁砧 四联装 S1导弹架 -item_DescANVL_S2_Rack_x2=铁砧 双联装 S2导弹架 -item_DescANVL_S3_Rack_x1=铁砧 单发S3导弹平台 -item_DescANVL_S5_Rack_x2=利爪武器公司腹舱外置挂架,最大尺寸5. -item_DescANVL_Terrapin_Nose_Turret=铁砧 水龟机头底座 -item_DescANVL_Test_ADS=铁砧 1000 ADS 计算机 -item_DescANVL_Test_CPU=铁砧 1000 中央处理器 +item_DescAMBX_TALN_Chaff_16=Manufacturer: Talon\nType: Noise\nCount: 16\n\nEffectively redirect CS seeking missiles with these noise countermeasures from Talon. +item_DescAMBX_TALN_Chaff_24=Manufacturer: Talon\nType: Noise\nCount: 24\n\nEffectively redirect CS seeking missiles with these noise countermeasures from Talon. +item_DescAMBX_TALN_Chaff_32=Manufacturer: Talon\nType: Noise\nCount: 32\n\nEffectively redirect CS seeking missiles with these noise countermeasures from Talon. +item_DescAMBX_TALN_Chaff_40=Manufacturer: Talon\nType: Noise\nCount: 40\n\nEffectively redirect CS seeking missiles with these noise countermeasures from Talon. +item_DescAMBX_TALN_Chaff_48=Manufacturer: Talon\nType: Noise\nCount: 48\n\nEffectively redirect CS seeking missiles with these noise countermeasures from Talon. +item_DescAMBX_TALN_Chaff_8=Manufacturer: Talon\nType: Noise\nCount: 8\n\nEffectively redirect CS seeking missiles with these noise countermeasures from Talon.   +item_DescAMRS_LaserCannon_S1=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 1\n\nThe Omnisky III is the base model in A&R's line of laser autocannons for small ships and has a comparable rate of fire, damage output and range to other weapons in its size class. It uses mid-grade components in its design, offering a marked increase in power efficiency over some of its less expensive competitors. +item_DescAMRS_LaserCannon_S2=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 2\n\nThe Omnisky VI is the mid-sized laser autocannon from manufacturer A&R. It boasts increased damage and range and power consumption over its smaller brother, the Omnisky III, and utilizes many of the same components resulting in middle-of-the-road power efficiency. +item_DescAMRS_LaserCannon_S3=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 3\n\nThe Omnisky IX is the size three version of Amon & Reese's popular laser autocannon. The weapon's low rate of fire is offset by its effective range, which allows it to deliver a powerful shot from afar. +item_DescAMRS_LaserCannon_S4=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 4\n\nAmon & Reese's dependable line of laser autocannons continues with the Omnisky XII. Though slow firing, this size four laser is able to efficiently deliver devastating laser beam blasts from a considerable range. +item_DescAMRS_LaserCannon_S5=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 5\n\nAmon & Reese's reputation for making powerful and reliable weapons is embodied by their Omnisky line of laser autocannons. The Omnisky XV is the size five version of the weapon that's helped defend the Empire for centuries. +item_DescAMRS_LaserCannon_S6=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 6\n\nNicknamed 'Augustus' by Amon & Reese engineers after the Roman Emperor who founded the notable 'Eighteenth Legion,' this massive size six laser autocannon hits hard over great distances, making the Omnisky XVIII an effective way to keep enemies at bay. +item_DescAMRS_ScatterGun_S3=Manufacturer: Amon & Reese Co.\nItem Type: Plasma Scattergun\nSize: 3\n\nYou ship will spread havoc with A&R’s PyroBurst plasma shotgun. Effective in close quarters, the PyroBurst sprays self-detonating plasma projectiles, sacrificing pinpoint accuracy for area saturation. +item_DescANVIL_Hornet_F7C_shop=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind. +item_DescANVL_Arrow_Turret=Manufacturer: Anvil Aerospace\n\nThe Gestonne turret system for Anvil's Arrow allows precise independent tracking of targets and features mounts for two Size-1 weapons. +item_DescANVL_CML_Chaff=Anvil Noise Launcher +item_DescANVL_CML_Flare=Anvil Decoy Launcher +item_DescANVL_Cockpit_Audio=Anvil Cockpit Audio +item_DescANVL_Crucible_Seat=Anvil Crucible Seat +item_DescANVL_F7A_CML_Chaff=Anvil Hornet F7A - Noise Launcher +item_DescANVL_F7A_CML_Flare=Anvil Hornet F7A - Decoy Launcher +item_DescANVL_F7A_FuelIntake=Anvil Hornet F7A Fuel Intake +item_DescANVL_Fixed_Mount_Hornet_Ball_S4=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 5\n\nA ‘special mission’ weapon mount from Flashfire Systems designed to allow the Hornet to attach weapons one size smaller than the hardpoint the VariPuck is mounting to. +item_DescANVL_Flex_MK2=Anvil Flex MK2 Thruster +item_DescANVL_Flex_MK3=Anvil Flex MK3 Thruster +item_DescANVL_FuelIntake=Anvil Fuel Intake +item_DescANVL_FuelTank_F7A=Anvil Hornet F7A Fuel Tank +item_DescANVL_Gladiator_CML_Chaff=Anvil Gladiator - Noise Launcher +item_DescANVL_Gladiator_CML_Flare=Anvil Gladiator - Decoy Launcher +item_DescANVL_Gladiator_CoPilot_Ejection_Seat=Anvil Gladiator Co-Pilot Ejection Seat +item_DescANVL_Gladiator_Ejection_Seat=Anvil Gladiator Pilot Ejection Seat +item_DescANVL_Gladiator_LandingSystem=Anvil Gladiator Landing System +item_DescANVL_Gladiator_Multilight=Anvil Gladiator External Lights +item_DescANVL_Gladiator_Turret_Ball_S2_Q2=Anvil Gladiator ball turret +item_DescANVL_Hornet_BallTurret_Lights=Anvil Hornet Ball Turret External Lights +item_DescANVL_Hornet_Ejection_Seat=Anvil Hornet Ejection Seat +item_DescANVL_Hornet_Ejection_Seat_CoPilot=Anvil Hornet Co-Pilot Ejection Seat +item_DescANVL_Hornet_Ejection_Seat_F7A=Anvil Hornet F7A Ejection Seat +item_DescANVL_Hornet_F7CR_shop=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons. +item_DescANVL_Hornet_F7CS_shop=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask. +item_DescANVL_Hornet_F7C_Ball_Turret=Give your Hornet's firepower a boost with the C4-160f. Designed by Anvil specifically for its F7 series, this S5 ball turret can equip two S2 ship weapons. +item_DescANVL_Hornet_F7C_Nose_Turret=Item Type: Turret\nManufacturer: Anvil Aerospace\nSize: 3\n\nThis nose turret was designed specifically for Anvil's F7C Hornet to allow for mounting two Size-1 weapons and precise gimbaled tracking of targets. +item_DescANVL_Hornet_LandingSystem=Anvil Hornet Landing System +item_DescANVL_Hornet_Lights=Anvil Hornet External Lights +item_DescANVL_Hornet_Multilight=Anvil Hornet External Lights +item_DescANVL_Joint_MK2=Anvil Joint MK2 Thruster +item_DescANVL_Joint_MK3=Anvil Joint MK3 Thruster +item_DescANVL_Lightning_F8C_Turret=This remote turret provides mounts for two Size 2 weapons, an expansive field of fire, and precise control to give F8C pilots a comprehensive weapon system to get out of any situation. +item_DescANVL_Lightning_F8_Turret=Anvil Lightning F8 Turret +item_DescANVL_S1_Rack_x4=Anvil Quad S1 Missile Rack +item_DescANVL_S2_Rack_x2=Anvil Double S2 Missile Rack +item_DescANVL_S3_Rack_x1=Anvil Single S3 Missile Platform +item_DescANVL_S5_Rack_x2=Talon Weapon Systems Belly Bay Pylon Mount, Max Size 5 +item_DescANVL_Terrapin_Nose_Turret=Anvil Terrapin Nose Mount +item_DescANVL_Test_ADS=Anvil 1000 ADS Computer +item_DescANVL_Test_CPU=Anvil 1000 CPU item_DescANVL_Test_Motherboard,P=Anvil 1000 Motherboard -item_DescANVL_Test_TC=铁砧 1000 目标定位计算机 -item_DescANVL_Test_WC=铁砧 武器控制 -item_DescAPAR_BallisticGatling_S4=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹加特林\n尺寸:4\n\n别没事找事。但是如果你想搞事,那么你需要一门“亡魂”。以几个世纪前的技术座位坚实的基础,启示录军备将一种全新的旋转机构运用到了久经沙场考验的设计之上,创造出了一门无比耐用的加特林,可以穿越虚空稳步散播死亡。尽管预热和冷却时间稍长,“亡魂”的可靠性仍使其成为那些追寻刺激之人的最爱。 -item_DescAPAR_BallisticGatling_S6=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹加特林\n尺寸:6\n\n作为对旧日太空战斗的追忆,这门来自启示录军备,凶残的尺寸6实弹加特林是非常成熟的武器.花一些时间让"尸鬼"的转管达到最高转速,以便享受你即将带来的破坏与毁灭. -item_DescAPAR_BallisticRepeater_S4=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹速射炮\n尺寸:4\n\n启示录军备的"阴影"速射炮是一门半自动实弹武器,能够以持续而又精准的火力击中目标."阴影"的多联炮管设计使其与同级类似武器相比有着更高的射速。 -item_DescAPAR_BallisticRepeater_S5=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹速射炮\n尺寸:5\n\n当你想要传达一条清晰响亮的讯息时,你几乎不可能找到比"黄昏"更令人生畏的信使了.这门来自启示录军备的尺寸5实弹速射炮提供了持续而又精准的火力,足以快速拒止并平息任何战斗。 -item_DescAPAR_BallisticRepeater_S6=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹速射炮\n尺寸:6\n\n使用启示录军备的"夜临"实弹速射炮来倾泻毁灭吧.这门巨大的尺寸6火炮无论远近都能对敌人施以惩戒,倾泻而出的炮弹口径远高于其它同尺寸速射炮。 -item_DescAPAR_BallisticScatterGun_S1=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:1\n\n通过启示录军备的"浩劫"来在战场上播撒恐惧之种吧.这门尺寸1的霰弹炮能在近距离造成大量伤害,使其成为结束战斗的完美武器。 -item_DescAPAR_BallisticScatterGun_S1_Shark=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:1\n\n在近距离具备毁灭性效能的启示录军备鲨齿皮肤版"浩劫"霰弹炮,拥有着咄咄逼人的外观,必定会在你向敌人倾泻毁灭的怒火时给他们留下不可磨灭的印象。 -item_DescAPAR_BallisticScatterGun_S2=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:2\n\n启示录军备的"恶棍"是一门能在近战中用炮弹淹没目标的尺寸2霰弹炮.这门炮的智能弹药功能使其可以在标准弹和特种弹之间切换。 -item_DescAPAR_BallisticScatterGun_S2_Shark=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:2\n\n在近距离具备毁灭性效能的启示录军备鲨齿皮肤版"恶棍"霰弹炮,拥有着侵略性的外观,必定会在你向敌人倾泻毁灭的怒火时给他们留下不可磨灭的印象。 -item_DescAPAR_BallisticScatterGun_S3=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:3\n\n"捕食者"霰弹炮能够使用它那势不可挡的实弹弹幕来捕食附近的敌人.这门来自启示录军备令人畏惧的尺寸3霰弹炮牺牲了有效射程以换取更广的打击散布面。 -item_DescAPAR_BallisticScatterGun_S3_Shark=制造商:启示录军备 (Apocalypse Arms)\n物品类型:实弹霰弹炮\n尺寸:3\n\n在近距离具备毁灭性效能的启示录军备鲨齿皮肤版"捕食者"霰弹炮,拥有着极具侵略性的外观,必定会在你向敌人倾泻毁灭的怒火时给他们留下不可磨灭的印象。 -item_DescAPAR_MassDriver_S2=制造商:启示录军备 (Apocalypse Arms)\n物品类型:电磁加农炮\n尺寸:2\n\n未雨绸缪永远是有好处的,当不幸突然降临时,您会很庆幸身边能有一门由启示录军备所生产的"纷争"电磁炮。尽管这门炮的电磁加速器非常耗电,但它能为您带来更快的开火频率和更高速的炮弹。当亲眼目睹它撕碎敌人时,或许能稍稍缓解您原先糟糕的心情。唯一需要注意的是别让这家伙过热了。 -item_DescARCO_ArcDuo_400_engine_Freelancer=弧光集团生产的"弧光 Duo 400"最近被评定为惠特利的十佳超值商用级推进器之一,旨在承受更大尺寸飞船负载的"弧光 Duo 400"继承了弧光集团那低调与高效并存的设计理念。 +item_DescANVL_Test_TC=Anvil 1000 Targeting Computer +item_DescANVL_Test_WC=Anvil Weapons Control +item_DescAPAR_BallisticGatling_S4=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Gatling\nSize: 4\n\nIf it ain’t broke, don’t fix it. And if you want it broke, aim a Revenant at it. Solidly built on a foundation of centuries-old tech, Apocalypse Arms puts an innovative spin on battle-tested designs to create a rugged ballistic Gatling that can steadily hurtle death across the void. Though it’s slow to spin up and cool down, the Revenant’s dependability makes it a favorite for those expecting to find trouble. +item_DescAPAR_BallisticGatling_S6=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Gatling\nSize: 6\n\nReminiscent of a bygone era of space combat, this brutal size six ballistic Gatling from Apocalypse Arms is a very deliberate weapon. Take a moment as the Draugar's drum spins up to speed to savor the ruin and destruction that you are about unleash. +item_DescAPAR_BallisticRepeater_S4=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 4\n\nApocalypse Arms' Shade repeater is a semi-automatic ballistic weapon, capable of providing sustained, accurate fire on target. Its multiple barrels allow the Shade to have an increased rate of fire over similar weapons of its class. +item_DescAPAR_BallisticRepeater_S5=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 5\n\nWhen you need to send a message loud and clear, you'd be hard pressed to find a more intimidating courier than the Eventide. This size five ballistic repeater from Apocalypse Arms provides sustained, accurate fire with enough stopping power to equalize any fight. +item_DescAPAR_BallisticRepeater_S6=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 6\n\nRain down devastation with Apocalypse Arms' Nightfall ballistic repeater. This massive size six gun offers punishment at distance and up close, unleashing higher caliber rounds than other repeaters of its size. +item_DescAPAR_BallisticScatterGun_S1=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 1\n\nSow dread across the battlefield with the Havoc from Apocalypse Arms. This size one scattergun deals massive damage at close range, making it the perfect weapon for finishing a fight. +item_DescAPAR_BallisticScatterGun_S1_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 1\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Havoc Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell. +item_DescAPAR_BallisticScatterGun_S2=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 2\n\nApocalypse Arms' Hellion is a size two scattergun that saturates targets with ballistic ammo in close quarters. The gun's smart ammo functionality allows it to switch between standard and specialty rounds. +item_DescAPAR_BallisticScatterGun_S2_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 2\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Hellion Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell. +item_DescAPAR_BallisticScatterGun_S3=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 3\n\nThe Predator scattergun preys upon nearby opponents with an overwhelming barrage of ballistic ammo. The size three version of Apocalypse Arms' feared scattergun trades effective range for a wide spread. +item_DescAPAR_BallisticScatterGun_S3_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 3\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Predator Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell. +item_DescAPAR_MassDriver_S2=Manufacturer: Apocalypse Arms\nItem Type: Mass Driver Cannon\nSize: 2\n\nIt always pays to be prepared, and if misfortune ever does strike, you’re going to be glad you have an Apocalypse Arms Strife Mass Driver handy. Its electromagnetic accelerators may be a little power hungry, but it makes up for it with how rapidly it can fire its high velocity projectiles. Watching it tear through your target is enough to make any bad day a little bit better. Just be careful not to let it overheat. +item_DescARCO_ArcDuo_400_engine_Freelancer=ArcCorp's Arc Duo 400 was recently named one of Whitley's Ten Best Commercial Grade Thruster value buys. Designed to handle the payload requirements of larger class vessels, the Arc Duo 400 continues ArcCorp's design philosophy of lower signature and better efficiency. item_DescARGO_MPUV_Aux_Fixed_01,P=Fixed Mav Thruster item_DescARGO_MPUV_Aux_Fixed_02,P=Fixed Mav Thruster item_DescARGO_MPUV_Aux_Fixed_03,P=Fixed MavThruster @@ -47648,12 +47648,12 @@ item_DescARMR_AEGS_Retaliator,P=Retaliator Ship Armor item_DescARMR_AEGS_Sabre,P=Sabre Ship Armor item_DescARMR_AEGS_SabreRaven=Sabre Raven Ship Armor item_DescARMR_AEGS_Vanguard,P=Vanguard Ship Armor -item_DescARMR_ANVL_Gladiator=角斗士 舰船装甲 -item_DescARMR_ANVL_Hornet_F7A=F7A 大黄蜂 舰船装甲 -item_DescARMR_ANVL_Hornet_F7C=F7C 大黄蜂 舰船装甲 -item_DescARMR_ANVL_Hornet_F7CM=铁砧 堡垒 舰船装甲 -item_DescARMR_ANVL_Hornet_F7CR=F7C-R 大黄蜂-F7CR 舰船装甲 -item_DescARMR_ANVL_Hornet_F7CS=铁砧 虚空隐身 舰船装甲 +item_DescARMR_ANVL_Gladiator=Gladiator Ship Armor +item_DescARMR_ANVL_Hornet_F7A=Hornet F7A Ship Armor +item_DescARMR_ANVL_Hornet_F7C=Hornet F7C Ship Armor +item_DescARMR_ANVL_Hornet_F7CM=Anvil Bastion Ship Armor +item_DescARMR_ANVL_Hornet_F7CR=Hornet F7CR Ship Armor +item_DescARMR_ANVL_Hornet_F7CS=Anvil Void Ship Armor item_DescARMR_ARGO_MPUV,P=Argo MPUV Ship Armor item_DescARMR_CNOU_Mustang_Alpha,P=Mustang Alpha Ship Armor item_DescARMR_CNOU_Mustang_Beta,P=Mustang Beta Ship Armor @@ -47666,9 +47666,9 @@ item_DescARMR_MISC_Freelancer,P=Freelancer Ship Armor item_DescARMR_MISC_Reliant,P=MISC Reliant Ship Armor item_DescARMR_MISC_Starfarer,P=Starfarer Ship Armor item_DescARMR_MISC_Starfarer_Gemini,P=Starfarer Gemini Ship Armor -item_DescARMR_ORIG_100i=起源跃动 100i 舰船装甲 -item_DescARMR_ORIG_125a=起源跃动 125a 舰船装甲 -item_DescARMR_ORIG_135c=起源跃动 135c 舰船装甲 +item_DescARMR_ORIG_100i=Origin Jumpworks 100i Ship Armor +item_DescARMR_ORIG_125a=Origin Jumpworks 125a Ship Armor +item_DescARMR_ORIG_135c=Origin Jumpworks 135c Ship Armor item_DescARMR_ORIG_300i,P=300i Ship Armor item_DescARMR_ORIG_315p,P=Origin Jumpworks 315p Ship Armor item_DescARMR_ORIG_325a,P=Talisman R5 Ship Armor @@ -47687,10 +47687,10 @@ item_DescARMR_VNCL_Scythe,P=Scythe Ship Armor item_DescARMR_VNCL_Stinger,P=Stinger Ship Armor item_DescARMR_VNCL_Void,P=Void Ship Armor item_DescARMR_XIAN_Scout,P=Scout Ship Armor -item_DescASAD_DistortionRepeater_S1=制造商:联合科学与开发公司 (Associated Science & Development)\n物品类型:畸变射炮\n尺寸:1\n\n能量是每艘船的生命与血液,而来自ASD的DR Model-XJ1是让敌人流尽最后一滴血的理想选择。这种尖端的扭曲速射炮能切断目标的电源并且无效化其行动能力。 -item_DescASAD_DistortionRepeater_S2=制造商:联合科学与开发公司 (Associated Science & Development)\n物品类型:畸变速射炮\n尺寸:2\n\n在改良的畸变武器中,来自ASD实验室的DR Model-XJ2速射炮能够造成战术级的能量干扰并且无效化目标的行动能力。 -item_DescASAD_DistortionRepeater_S3=制造商:联合科学与开发公司 (Associated Science & Development)\n物品类型:畸变速射炮\n尺寸:3\n\n来自ASD实验室的联合科学与开发Model-XJ3作为一种具有优良射程武器,能够切断目标的电量供给并且令其无法行动。 -item_DescASAS_SoloShield=制造商:上升航天 (Ascension Astro)\n\n上升航天的单兵护盾是一种标准护盾发生器,能够投射出单一泡状能量场来为你舰船的船壳与装甲提供额外防护。它的电磁辐射水平较低,能够尽量降低你的舰船在传感器面前的存在感。 +item_DescASAD_DistortionRepeater_S1=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 1\n\nPower is the life blood of every ship, and the DR Model-XJ1 from ASD is the ideal choice to bleed hostiles dry. This cutting-edge distortion repeater allows you to disrupt power on targets, disabling threats efficiently. +item_DescASAD_DistortionRepeater_S2=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 2\n\nAdvancing the field of distortion weapons, the DR Model-XJ2 repeater from ASD provides tactical energy disruption that will severely limit any targeted ships operational capacity. +item_DescASAD_DistortionRepeater_S3=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 3\n\nShutdown hostile actions and target power supplies with the DR Model-XJ3, a well-ranged distortion repeater developed by the advanced weapons research labs of ASD. +item_DescASAS_SoloShield=Manufacturer: Ascension Astro\n\nAscension Astro's Soloshield is a baseline shield generator, projecting a single-field bubble to offer an additional layer of protection for your ship's hull and armor. The low electromagnetic emissions will also help minimize your ship's presence on scans. item_DescASAS_Soloshield_Survival,P=Ascension Astro Soloshield Survival item_DescAVIO_BEHR_S01_CSR_RP,P=Behring Avionics Motherboard item_DescAVIO_CPUB_MITE_Memvio_10b,P=memVio 1.0b CPU Booster @@ -47702,33 +47702,33 @@ item_DescAVIO_TGTC_WLOP_F7A,P=F7A Targeting Computer item_DescAVIO_TGTC_WLOP_P1_Omnitrack,P=P1 Omnitrack Targeting Computer item_DescAVIO_TGTC_WLOP_P3X_Multilock,P=P3X Multilock Targeting Computer item_DescAVIO_TGTC_WLOP_P3_Autocompensator,P=P3 Autocompensator Targeting Computer -item_DescAlienAA_fragment_1_large_damaged_a=一块由不明材料制成且来源不明的大型遗物碎片。尽管已然断裂且损坏严重,金色的金属带也残破不堪,但仍能看清碎片上微微发光的蚀刻。 -item_DescAlienAA_fragment_1_large_flawed_a=一块由不明材料制成且来源不明的大型遗物碎片。其本身已然断裂且有些许破损,表面刻有发出微弱绿光的纹路,且包有金色的金属带。 -item_DescAlienAA_fragment_1_large_pristine_a=一块由不明材料制成且来源不明的大型遗物碎片。虽然已然断裂,但碎片本身的的状态保存得很好。其表面刻有发出微弱绿光的纹路,且包有金色的金属带。 -item_DescAlienAA_fragment_1_medium_damaged_a=一块由不明材料制成且来源不明的中型遗物碎片。 尽管已然断裂且损坏严重,但仍能看清碎片上微微发光的蚀刻。 -item_DescAlienAA_fragment_1_medium_flawed_a=一块由不明材料制成且来源不明的中型遗物碎片。 其本身已然断裂,且有些许破损。表面刻有发出微弱绿光的纹路,且包有深色的金属带。 -item_DescAlienAA_fragment_1_medium_pristine_a=一块由不明材料制成且来源不明的中型遗物碎片。 虽然已然断裂,但碎片本身的的状态保存得很好。其表面刻有发出微弱绿光的纹路,且包有深色的金属带。 -item_DescAlienAA_fragment_1_small_damaged_a=一块由不明材料制成且来源不明的小型遗物碎片。 尽管已然断裂且损坏严重,但仍能看清碎片上微微发光的蚀刻。 -item_DescAlienAA_fragment_1_small_flawed_a=一块由不明材料制成且来源不明的小型遗物碎片。其本身已然断裂且有些许破损,表面刻有发出微弱绿光的纹路。 -item_DescAlienAA_fragment_1_small_pristine_a=一块由不明材料制成且来源不明的小型遗物碎片。 虽然已然断裂,但碎片本身的的状态保存得很好。其表面刻有发出微弱绿光的纹路。 -item_DescAlienFish=一种能够适应各种环境,引人注目的无鳔石首鱼。它是由希安从埃厄罗斯星系的自然保护区里"赠送"给人类的。 -item_DescAmmoBox_20mm_Tungsten_AMMO=内含用于实弹武器的20毫米弹药。 +item_DescAlienAA_fragment_1_large_damaged_a=A large artifact fragment of unknown origin and made of an unidentified material. Broken and considered damaged, intricate etchings that subtly glow can still be seen on the fragment, though the gold-colored metallic banding is in poor condition. +item_DescAlienAA_fragment_1_large_flawed_a=A large artifact fragment of unknown origin and made of an unidentified material. Broken and considered in flawed condition, the fragment features intricate etchings that subtly glow green and is overlaid with gold-colored metallic banding. +item_DescAlienAA_fragment_1_large_pristine_a=A large artifact fragment of unknown origin and made of an unidentified material. Though broken, it's otherwise considered in pristine condition. The fragment features intricate etchings that subtly glow green and is overlaid with gold-colored metallic banding. +item_DescAlienAA_fragment_1_medium_damaged_a=A medium-sized artifact fragment of unknown origin and made of an unidentified material. Though broken and considered damaged, intricate etchings that subtly glow can still be seen on the fragment. +item_DescAlienAA_fragment_1_medium_flawed_a=A medium-sized artifact fragment of unknown origin and made of an unidentified material. Broken and considered in flawed condition, the fragment features intricate etchings that subtly glow green and is overlaid with dark-colored metallic banding. +item_DescAlienAA_fragment_1_medium_pristine_a=A medium-sized artifact fragment of unknown origin and made of an unidentified material. Though broken, it's otherwise considered in pristine condition. The fragment features intricate etchings that subtly glow green and is overlaid with dark-colored metallic banding. +item_DescAlienAA_fragment_1_small_damaged_a=A small artifact fragment of unknown origin and made of an unidentified material. Broken and considered damaged, it features intricate etchings that subtly glow. +item_DescAlienAA_fragment_1_small_flawed_a=A small artifact fragment of unknown origin and made of an unidentified material. Broken and considered in flawed condition, it features intricate etchings that subtly glow green. +item_DescAlienAA_fragment_1_small_pristine_a=A small artifact fragment of unknown origin and made of an unidentified material. Though broken, it's otherwise considered in pristine condition, and features intricate etchings that subtly glow green. +item_DescAlienFish= A striking kingfish that’s capable of adapting to many types of environments. It was ‘presented’ to Humanity by the Xi’An from their preserves in Ealus System. +item_DescAmmoBox_20mm_Tungsten_AMMO=Contains 20mm ammunition for ballistic weapons. item_DescAmmoBox_AEGS_Flares,P=Aegis Decoy Ammo -item_DescAmmoBox_ANVL_Flares=储存着作为反制措施的诱饵弹。 +item_DescAmmoBox_ANVL_Flares=Contains Decoy countermeasures. item_DescAmmoBox_Ballistic_20mm_AMMO,P=20mm Ammo Box -item_DescAmmoBox_Ballistic_24mm=内含用于实弹武器的24毫米弹药。 -item_DescAmmoBox_Ballistic_25mm_AMMO=内含用于实弹武器的25毫米弹药。 -item_DescAmmoBox_Ballistic_35mm_AMMO=内含用于实弹武器的35毫米弹药。 -item_DescAmmoBox_Ballistic_50mm_AMMO=内含用于实弹武器的50毫米弹药。 -item_DescAmmoBox_Ballistic_60mm_AMMO=内含用于实弹武器的60毫米弹药。 +item_DescAmmoBox_Ballistic_24mm=Contains 24mm ammunition for ballistic weapons. +item_DescAmmoBox_Ballistic_25mm_AMMO=Contains 25mm ammunition for ballistic weapons. +item_DescAmmoBox_Ballistic_35mm_AMMO=Contains 35mm ammunition for ballistic weapons. +item_DescAmmoBox_Ballistic_50mm_AMMO=Contains 50mm ammunition for ballistic weapons. +item_DescAmmoBox_Ballistic_60mm_AMMO=Contains 60mm ammunition for ballistic weapons. item_DescAmmoBox_ORIG_Flares,P=Origin Jumpworks Decoy Ammo Box item_DescAmmoBox_RSI_Flares,P=RSI Decoy Ammo Box -item_DescAmmoCrate=补满你的能量和实弹弹药。 +item_DescAmmoCrate=Refill your energy and ballistic ammunition. item_DescAmmobox_AEGS_Avenger_Flares,P=Aegis Avenger Flares Ammo item_DescAmmobox_AEGS_Flares_Tutorial,P=Aegis Decoy Ammo -item_DescAmmobox_ANVL_Hornet_F7CM_Flares=铁砧 大黄蜂 F7CM 热诱弹 弹药 -item_DescAmmobox_ANVL_Hornet_F7C_Flares=铁砧 大黄蜂 F7C 热诱弹 弹药 -item_DescAmmobox_ANVL_Hornet_FC7R_Flares=铁砧 大黄蜂 F7CR 热诱弹 弹药 +item_DescAmmobox_ANVL_Hornet_F7CM_Flares=Anvil Hornet F7CM Flares Ammo +item_DescAmmobox_ANVL_Hornet_F7C_Flares=Anvil Hornet F7C Flares Ammo +item_DescAmmobox_ANVL_Hornet_FC7R_Flares=Anvil Hornet F7CR Flares Ammo item_DescAmmobox_Ballistic_1000rd_20mm,P=Ballistic ammo, 1000 20mm rounds item_DescAmmobox_Ballistic_120rd_106mm_exp,P=Ballistic explosive ammo, 120 106mm rounds item_DescAmmobox_Ballistic_120rd_40mm,P=Ballistic ammo, 120 40mm rounds @@ -47776,299 +47776,299 @@ item_DescAmmobox_VNCL_Glaive_Flares,P=Ammunition box for decoy countermeasures f item_DescAmmobox_VNCL_Scythe_Flares,P=Ammunition box for decoy countermeasures for the Vanduul Scythe. item_DescAmmobox_XIAN_Scout_Flares,P=Ammunition box for decoy countermeasures for the Aopoa Khartu-al. item_DescArenaCommanderShipUI=<-=MISSING=-> -item_DescArrow_Paint_2950Invictus_1=将您的箭头定制为棕绿色涂装搭配金黄色边纹。 -item_DescArrow_Paint_2950Invictus_2=将您的箭头定制为军绿色涂装。 -item_DescArrow_Paint_2950Invictus_3=将您的箭头定制为金属灰涂装。 -item_DescArrow_Paint_2950Invictus_4=将您的箭头定制为灰色碎纹迷彩涂装。 -item_DescArrow_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的箭矢最般配。 -item_DescArrow_Paint_Unity=奠基纪念日是一次公民与市民间相互团结共创良好社区环境的机会。换上这套定制涂装来表彰您致力于一个更美好的宇宙所作的奉献。 -item_DescAurora_Paint_2950Invictus_1=将您的极光定制为金绿相间涂装。 -item_DescAurora_Paint_2950Invictus_2=通过定制您的极光为特制的蓝金色涂装,以表彰您对2950舰队周中新入伍的UEE海军新兵的支持。 -item_DescAurora_Paint_2950Invictus_3=将您的极光定制为双色调灰色涂装。 -item_DescAurora_Paint_BigBenny=当您带着大本尼官方涂装去卡乔那里被成群饥饿的人袭击的时候,请别怪我们。 -item_DescAurora_Paint_Blackbeard=恣意地用海盗旗上的骷髅笑脸来展露你的本色吧,请让所有人都知道你的放浪不羁并乐此不疲。 -item_DescAurora_Paint_CrashTest=当您的极光身着危险主题的外观时,请保持警惕。 -item_DescAurora_Paint_Luminalia_2021_white_blue=为您的极光选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_DescAurora_Paint_Midnight=没人喜欢在到处飞的时候发表声明。这款子夜涂装采用单色配色方案,彰显着优雅和精致的气质。 -item_DescAurora_Paint_Pitchfork=用草叉行动涂装来将恐惧散播于剜度心中,以纪念那些英勇无畏的,为战胜这一致命敌人而献身的飞行员们。 -item_DescAurora_Paint_SXSW15=和这个鲜艳涂装一起勇闯宇宙吧!它用来纪念标志性的、庆祝社区精神与扩张的2945节。 -item_DescAurora_Paint_Signature=用这款标志性的蓝白主题外观来庆祝人类从高压的梅塞尔政权中解放出来。 -item_DescAurora_Paint_StarKitten=此定制涂装的特色在于大胆的粉色海洋中的广受欢迎的詹尼迪·库佐系列动画里那个勇敢无畏的主人公。 -item_DescAurora_Paint_UEE=当你用这个爱国的外观来装饰你的飞船时,你对帝国的热爱将一目了然,激励着与你同飞的人的荣誉和奉献精神。 -item_DescAurora_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_DescAvenger_Paint_2950Invictus_1=把您的复仇者包裹在为纪念2950舰队周特制的蓝金喷漆中吧!让新入伍的UEE海军新兵看到您的支持! -item_DescAvenger_Paint_2950Invictus_2=用这款搭配银灰色边纹的林地涂装,定制您的复仇者。 -item_DescAvenger_Paint_2950Invictus_3=将您的复仇者定制为绿色碎纹迷彩涂装。 -item_DescAvenger_Paint_Copernicus_LightBlue=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为复仇者推出了这款特殊涂装。这款涂装以著名天文学家尼古拉·哥白尼的名字命名,采用了两种不同的蓝色底漆并伴以黑色点缀。哥白尼涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 -item_DescAvenger_Paint_DeBiasio_Orange_Grey=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为复仇者推出了这款特殊涂装。这款涂装以星际制图中心前任局长洛蕾塔·德·比亚西奥的名字命名,采用了橙色与灰色相交的底漆并伴以黑色点缀。德·比亚西奥涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 -item_DescAvenger_Paint_Fleetweek_Black_Chrome=铁织涂装赋予了复仇者高亮镀铬的黑色船体。 -item_DescAvenger_Paint_Fleetweek_Grey_Beige_Tigerstripe=用这款遮蔽涂装来赋予复仇者完全独特的外观,船体为浅灰色,搭配米色和深灰色共同组成的轨迹线条。 -item_DescAvenger_Paint_Kepler_Blue_Orange=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为复仇者推出了这款特殊涂装。这款涂装以著名天文学家约翰尼斯·开普勒的名字命名,采用了深蓝色与橙色的底漆并伴以黑色点缀。德·比亚西奥涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 -item_DescAvenger_Paint_Luminalia_green_red=使用盛装打扮涂装来表达你的节日精神,该涂装采用传统的光灯节色彩-红配绿,来庆祝已经在人类社会流行的巴努节日。 -item_DescAvenger_Paint_Luminalia_white_blue=为您的复仇者换上比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_DescAvenger_Paint_SolarWinds_Metal_Red=复仇者别具一格的太阳风涂装具有金属银色的外观和栗色点缀。 -item_DescBANU_TachyonCannon_S1=制造商:巴努 (Banu)\n物品类型:快子加农炮\n尺寸:1\n\n焦糊加农炮由一家巴努商会推广开来,能够在远距离持续造成毁灭性的能量破坏。尽管开火很慢,但快如闪电的快子炮弹几乎可以立即击中目标,这使得焦糊加农炮成为巴努安保飞船的最爱选择。尽管巴努早就忘记了这种高科技武器的起源,但一些独特的设计选择却使学者们怀疑,这项技术可能是巴努从其他文明那儿剽窃来的,而不是自己发明的。 -item_DescBANU_TachyonCannon_S2=制造商:巴努 (Banu)\n物品类型:快子加农炮\n尺寸:2\n\n焦糊加农炮由一家巴努商会推广开来,能够在远距离持续造成毁灭性的能量破坏。尽管开火很慢,但快如闪电的快子炮弹几乎可以立即击中目标,这使得焦糊加农炮成为巴努安保飞船的最爱选择。尽管巴努早就忘记了这种高科技武器的起源,但一些独特的设计选择却使学者们怀疑,这项技术可能是巴努从其他文明那儿剽窃来的,而不是自己发明的。 -item_DescBANU_TachyonCannon_S3=制造商:巴努 (Banu)\n物品类型:快子加农炮\n尺寸:3\n\n焦糊加农炮由一家巴努商会推广开来,能够在远距离持续造成毁灭性的能量破坏。尽管开火很慢,但快如闪电的快子炮弹几乎可以立即击中目标,这使得焦糊加农炮成为巴努安保飞船的最爱选择。尽管巴努早就忘记了这种高科技武器的起源,但一些独特的设计选择却使学者们怀疑,这项技术可能是巴努从其他文明那儿剽窃来的,而不是自己发明的。 -item_DescBEHR_ASIM09c_Marksman_II=ASIM09c神射手 II -item_DescBEHR_BallisticCannon_S4=制造商:贝林财团 (Behring)\n物品类型:实弹加农炮\n尺寸:4\n\n大口径炮弹以惊人的速度飞驰,贝林的C-788实弹自动加农炮可以穿透舰船装甲。拥有极致的耐用性和耐热性,“联合” 能够在较慢射速的情况下高负荷运行,使其成为了对抗大型,笨重目标的理想选择。 -item_DescBEHR_BallisticCannon_S5=制造商:贝林财团 (Behring)\n物品类型:实弹加农炮\n尺寸:5\n\n以毁灭性的初速发射大口径炮弹,贝林财团的C-810实弹自动加农炮专为对付飞船装甲而生。贝林“联合”系列的S5型号极致的耐热性能为其带来了更加稳定的射速,使其成为对付更大、机动能力较差的目标的理想选择。 -item_DescBEHR_BallisticCannon_S6=制造商:贝林财团 (Behring)\n物品类型:实弹加农炮\n尺寸:6\n\n以毁灭性的初速发射大口径炮弹,贝林财团的C-810实弹自动加农炮专为对付飞船装甲而生。贝林“联合”系列的S6型号极致的耐热性能为其带来了更加稳定的射速,使其成为对付更大、机动能力较差的目标的理想选择。 -item_DescBEHR_BallisticCannon_VNG_S2=制造商:贝林财团 (Behring)\n物品类型:实弹加农炮\n尺寸:2\n\n贝林设计的CVSA为先锋专用的实弹加农炮变体。该武器特点是较慢的射速和较高的初速,能够在中远距离对目标造成大量伤害。 -item_DescBEHR_BallisticGatling_S4=制造商:贝林财团 (Behring)\n物品类型:实弹加特林\n尺寸:4\n\n贝林生产的经典武器实弹加特林AD4B,在高速旋转系统中加入了液晶循环开火机制,以最少的走火几率在持续交战中带来最大化效率。下次如果有冒犯者来找您的麻烦,那就旋转这件高效且不可阻挡的武器来让他们后悔做出这个决定吧。 -item_DescBEHR_BallisticGatling_S5=制造商:贝林财团 (Behring)\n物品类型:实弹加特林\n尺寸:5\n\n贝林生产的经典武器实弹加特林AD5B,在高速旋转系统中加入了液晶循环开火机制,以最少的走火几率在持续交战中带来最大化效率。下次如果有冒犯者来找您的麻烦,那就旋转这件高效且不可阻挡的武器来让他们后悔做出这个决定吧。 -item_DescBEHR_BallisticGatling_S6=制造商:贝林财团 (Behring)\n物品类型:实弹加特林\n尺寸:6\n\n贝林生产的经典武器实弹加特林AD6B,在高速旋转系统中加入了液晶循环开火机制,以最少的走火几率在持续交战中带来最大化效率。下次如果有冒犯者来找您的麻烦,那就旋转这件高效且不可阻挡的武器来让他们后悔做出这个决定吧。 -item_DescBEHR_BallisticGatling_SF7B_S7=制造商:贝林财团 (Behring)\n物品类型:实弹加特林\n尺寸:7\n\n使用SF7B实弹加特林与大型舰船一决雌雄并轻易撕碎小型飞船。该武器专为战神地狱火星际战斗机而造,无缝集成进入船体之中。这件武器以震撼的射速发射密集炮弹来击穿装甲和护盾,使其成为对目标开展饱和攻击的完美选择。 -item_DescBEHR_BallisticRepeater_S1=制造商:贝林财团 (Behring)\n物品类型:实弹速射炮\n尺寸:1\n\n从两个枪管发射的SW16BR1“圆锯”可以在中短距离压制挑衅者。贝林财团的专业工艺让武器可以在需要冷却之前进行持续的开火,使其成为一门出色的入门级实弹速射炮。 -item_DescBEHR_BallisticRepeater_S2=制造商:贝林财团 (Behring)\n物品类型:实弹速射炮\n尺寸:2\n\nSW16BR2锯木架实弹速射炮是贝林财团对不断扩大的实弹速射炮市场的贡献。它的顺序射击双枪管结构为寻求比加农炮更高的射速的操作员提供了有效的中间条件,但又不用担心转式枪管会造成过热。 -item_DescBEHR_BallisticRepeater_S3=制造商:贝林财团 (Behring)\n物品类型:实弹速射炮\n尺寸:3\n\n使用这款S3贝林实弹速射炮可以摆脱困境。他的SW16BR3“碎纸机”将热量分布在两个枪管上,以在最需要时保持开火状态。武器的射击散布和伤害衰减使其在中近距离时极其致命。 -item_DescBEHR_BallisticRepeater_VNG_S2=制造商:贝林财团 (Behring)\n物品类型:实弹速射炮\n尺寸:2\n\n只有先锋系列才能让贝林财团独特的实弹速射炮系列装备到他们的机头上。BRVS实弹速射炮进行了仔细的校准,因此它能以足够快的射速形成实弹弹幕,对目标造成最大的饱和打击,同时它改进的散热系统减少了频繁的过热现象。 -item_DescBEHR_DistortionCannon_VNG_S2=制造商:贝林财团 (Behring)\n物品类型:畸变加农炮\n尺寸:2\n\n贝林财团的EVSD畸变加农炮可在不伤害船员和货物的前提下瘫痪飞船。这种畸变加农炮具有诸多与其他贝林财团武器一样的行业领先技术,并且它是专门设计安装在圣盾先锋的机头上的武器。 -item_DescBEHR_DistortionRepeater_VNG_S2=制造商:贝林财团 (Behring)\n物品类型:畸变速射炮\n尺寸:2\n\n用贝林财团的ATVS畸变速射炮弄乱挑衅者的电子系统。这种破坏性,非致命性的畸变速射炮仅与圣盾先锋的机鼻支架兼容。 -item_DescBEHR_LaserCannon_S1=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:1\n\nM3A激光加农炮是贝林财团的入门级激光自动加农炮。自动加农炮的结构让每发炮弹都只能造成少量的伤害,并且射速也较低。作为贝林财团武器产品系列中最基本的产品,它特点是低功耗,但能量效率也很差。它低廉的价格弥补了它的缺点,这是许多飞行员在预算内为他们的船配备装备时所追求的特点。 -item_DescBEHR_LaserCannon_S2=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:2\n\nM4A激光加农炮是贝林财团的二级激光自动加农炮。它更大的尺寸意味着更多的功耗,更大的威力。射速和能量效率与M3A激光加农炮相当。 -item_DescBEHR_LaserCannon_S3=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:3\n\n在设计能量自动加农炮时,贝林财团的M5A激光加农炮因它的较长射程和较低的伤害后效而成为那些武器设计的衡量标准。 -item_DescBEHR_LaserCannon_S5=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:5\n\n这种多功能的远程能量自动加农炮是贝林财团M系列的最新款。M7A激光加农炮被设计为在中远程有效地起到高强度威慑的作用。新的AC8透镜系统最大限度地减少了超长距功率损失,使每次在更长的范围内射击同样有效。 -item_DescBEHR_LaserCannon_S6=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:6\n\nM8A激光自动加农炮是贝林设计和制造飞船武器的悠久历史的典型。造就了它作为能量武器的可靠性和有效性,能够处理大量的遭遇战或实施精准的防御策略。 -item_DescBEHR_LaserCannon_S7=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:7\n\n毁灭性的贝林财团M9A激光加农炮能量自动加农炮会给予敌人致命一击。充满电后,这种武器的强大制动力甚至有可能拦下航道上的巨大船只。 -item_DescBEHR_LaserCannon_SF7E_S7=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:7\n\n贝林和十字军的工程师联手将SF7E激光加农炮打造成为战神离子光星际战斗机的理想武器。特制的外壳让这件巨大的武器无缝集成进入船体之中。SF7E是与大型主力舰级飞船远程作战的理想选择,令人印象深刻的精度和巨额单发伤害使其成为熟练炮手手中毁天灭地的武器。 -item_DescBEHR_LaserCannon_VNG_S2=制造商:贝林财团 (Behring)\n物品类型:激光加农炮\n尺寸:2\n\n贝林财团对经典的M4A激光加农炮进行了特殊改装,以制造出VS(飞船先锋特供版),该激光武器旨在满足圣盾飞船的独特要求。MVSA 激光加农炮是先锋-典狱长上的默认机头武器,也能装载到其他先锋变体上。 -item_DescBEHR_LaserRepeater_VNG_S2=制造商:贝林财团 (Behring)\n物品类型:激光速射炮\n尺寸:2\n\n圣盾公司委托贝林财团设计了专门用于先锋系列的激光武器。结果就是GVSR激光速射炮完全符合了圣盾公司对在船载发电机不会过载的情况下保持射速稳定的严格要求。 +item_DescArrow_Paint_2950Invictus_1=Customize your Arrow with this multi-tone tan and green livery featuring gold accents. +item_DescArrow_Paint_2950Invictus_2=Customize your Arrow with this multi-tone green livery. +item_DescArrow_Paint_2950Invictus_3=Customize your Arrow with this sleek grey livery. +item_DescArrow_Paint_2950Invictus_4=Customize your Arrow with this fragmented grey livery. +item_DescArrow_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your Arrow. +item_DescArrow_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescAurora_Paint_2950Invictus_1=Customize your Aurora with this green and gold livery. +item_DescAurora_Paint_2950Invictus_2=Show your support for the newest batch of Navy recruits by customizing your Aurora with this special Blue and Gold livery to commemorate the 2950 Invictus Launch Week. +item_DescAurora_Paint_2950Invictus_3=Customize your Aurora with this two-tone grey livery. +item_DescAurora_Paint_BigBenny=Take that kacho to go with this official Big Benny livery, just don't blame us when you're assaulted by hordes of hungry Humans. +item_DescAurora_Paint_Blackbeard=Boldly show your true colors with the grinning countenance of the Jolly Roger, letting all know that you do as you please, and are pretty pleased with what you do. +item_DescAurora_Paint_CrashTest=Keep a lookout with this hazard-themed livery for your Aurora. +item_DescAurora_Paint_Luminalia_2021_white_blue=Equip your Aurora with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescAurora_Paint_Midnight=Not everybody likes to make a statement when flying around. This Midnight livery features a monochromatic color scheme that oozes elegance and sophistication. +item_DescAurora_Paint_Pitchfork=Strike fear into the heart of the Vanduul with this Operation Pitchfork livery commemorating the brave pilots who have dedicated their lives to defeating this deadly foe. +item_DescAurora_Paint_SXSW15=Strike out boldly into the universe with this vibrant livery commemorating the iconic 2945 festival that celebrated community spirit and expansion. +item_DescAurora_Paint_Signature=Celebrate Humanity's freedom from the oppressive Messers with this signature blue-and-white themed livery.  +item_DescAurora_Paint_StarKitten=This custom livery features the intrepid lead character of Genady Kuzo's beloved animated series in a sea of bold pink. +item_DescAurora_Paint_UEE=Your love of the Empire will be clear to all when you emblazon your ship in this patriotic livery, inspiring honor and dedication in those you fly with. +item_DescAurora_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescAvenger_Paint_2950Invictus_1=Show your support for the newest batch of Navy recruits by customizing your Avenger with this special Blue and Gold livery to commemorate the 2950 Invictus Launch Week. +item_DescAvenger_Paint_2950Invictus_2=Customize your Avenger with this woodland green livery featuring silver accents. +item_DescAvenger_Paint_2950Invictus_3=Customize your Avenger with this fragmented green livery. +item_DescAvenger_Paint_Copernicus_LightBlue=To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of famed astronomer Nicolaus Copernicus, the livery mixes two shades of blue with black highlights. All proceeds from the sale of the Copernicus livery goes directly to the ICC to support their efforts in "Charting the Way Ahead." +item_DescAvenger_Paint_DeBiasio_Orange_Grey=To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of former ICC Director Loretta De Biasio, this livery mixes orange and grey with black highlights. All proceeds from the sale of the De Biasio livery goes directly to the ICC to support their efforts in "Charting the Way Ahead." +item_DescAvenger_Paint_Fleetweek_Black_Chrome=The Ironweave livery gives the Avenger a black hull with chrome highlights. +item_DescAvenger_Paint_Fleetweek_Grey_Beige_Tigerstripe=Give the Avenger an utterly unique look with the Shroud livery, featuring a light grey hull with beige and darker grey contrails over it. +item_DescAvenger_Paint_Kepler_Blue_Orange=To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of famed astronomer Johannes Kepler, the livery mixes dark blue and orange with black highlights. All proceeds from the sale of the Kepler livery goes directly to the ICC to support their efforts in "Charting the Way Ahead." +item_DescAvenger_Paint_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that's become beloved by Humans. +item_DescAvenger_Paint_Luminalia_white_blue=Equip your Avenger with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescAvenger_Paint_SolarWinds_Metal_Red=Fly in style with the Solar Winds livery that gives the Avenger a metallic silver finish with maroon highlights. +item_DescBANU_TachyonCannon_S1=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 1\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves. +item_DescBANU_TachyonCannon_S2=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 2\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves. +item_DescBANU_TachyonCannon_S3=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 3\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves. +item_DescBEHR_ASIM09c_Marksman_II=ASIM09c Marksman II +item_DescBEHR_BallisticCannon_S4=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 4\n\nHurtling high caliber rounds with devastating velocity, Behring’s C-788 Ballistic Autocannon was built to punch through ship armor. Extremely durable with exceptional heat resistance, the “Combine” can handle a heavy workload that, even with the weapon’s slower rate of fire, makes it an ideal choice for taking on larger, less maneuverable targets. +item_DescBEHR_BallisticCannon_S5=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 5\n\nHurtling high caliber rounds with devastating velocity, Behring’s C-810 Ballistic Autocannon was built to punish ship armor. Extremely durable with exceptional heat resistance, the S5 variant of Behring's “Combine” line offers a steadier rate of fire, making it an ideal choice for taking on larger, less maneuverable targets. +item_DescBEHR_BallisticCannon_S6=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 6\n\nHurtling high caliber rounds with devastating velocity, Behring’s C-912 Ballistic Autocannon was built to punish ship armor. Extremely durable with exceptional heat resistance, the S6 variant of Behring's “Combine” line offers a steadier rate of fire, making it an ideal choice for taking on larger, less maneuverable targets. +item_DescBEHR_BallisticCannon_VNG_S2=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 2\n\nBehring designed the CVSA to be their Vanguard only ballistic cannon variant. This weapon features a slower rate of fire delivers a higher velocity round that is ideal for dealing major damage to targets at medium to long ranges. +item_DescBEHR_BallisticGatling_S4=Manufacturer: Behring\nItem Type: Ballistic Gatling\nSize: 4\n\nThe AD4B, Behring's take on the classic ballistic gatling, includes a crystal cycle firing mechanism in the the high speed rotary system to maximize efficiency for sustained engagements with minimal misfires. Next time an aggressor escalates a hostile situation, make them regret the decision by spinning up this overwhelming and effective weapon. +item_DescBEHR_BallisticGatling_S5=Manufacturer: Behring\nItem Type: Ballistic Gatling\nSize: 5\n\nThe AD5B, Behring's take on the classic ballistic gatling, includes a crystal cycle firing mechanism in the the high speed rotary system to maximize efficiency for sustained engagements with minimal misfires. Next time an aggressor escalates a hostile situation, make them regret the decision by spinning up this overwhelming and effective weapon. +item_DescBEHR_BallisticGatling_S6=Manufacturer: Behring\nItem Type: Ballistic Gatling\nSize: 6\n\nThe AD6B, Behring's take on the classic ballistic gatling, includes a crystal cycle firing mechanism in the the high speed rotary system to maximize efficiency for sustained engagements with minimal misfires. Next time an aggressor escalates a hostile situation, make them regret the decision by spinning up this overwhelming and effective weapon. +item_DescBEHR_BallisticGatling_SF7B_S7=Manufacturer: Behring\nItem Type: Ballistic Gatling\nSize: 7\n\nSlug it out with large spacecraft and swiftly shred smaller ships with the SF7B ballistic Gatling. Built specifically for the Ares Inferno Star Fighter, the weapon seamlessly integrates into the body of the ship. The weapon's impressive rate of fire unleashes high-density rounds that tear through armor and shields, making it a perfect choice for situations where target saturation is key. +item_DescBEHR_BallisticRepeater_S1=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 1\n\nFiring from two barrels, the SW16BR1 "Buzzsaw" can overwhelm aggressors at medium to close range. Behring's expert craftsmanship allows the weapon to engage in sustained firefights before needing a cooldown, making it an excellent entry level ballistic repeater. +item_DescBEHR_BallisticRepeater_S2=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 2\n\nThe SW16BR2 Sawbuck is Behring’s contribution to the expanding Ballistic Repeater market. Its sequential-firing double barrel configuration offers an effective middle-ground for operators looking for a higher rate of fire than a cannon, but without the fear of overheating that you would get with a gatling. +item_DescBEHR_BallisticRepeater_S3=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 3\n\nBlast your way out of trouble with this Behring size three ballistic repeater. The SW16BR3 "Shredder" distributes heat across both barrels to keep it firing when needed most. The weapon's shot grouping and damage falloff make it most deadly at medium or close range. +item_DescBEHR_BallisticRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 2\n\nOnly Vanguard owners can equip this unique version of Behring's line of ballistic repeaters to the nose of their ship. The BRVS is carefully calibrated so its ballistic barrage would fire fast enough to provide maximum target saturation while its improved venting reduces frequent overheating. +item_DescBEHR_DistortionCannon_VNG_S2=Manufacturer: Behring\nItem Type: Distortion Cannon\nSize: 2\n\nDisable ships without hurting their crew or cargo with the EVSD from Behring. This distortion cannon features much of the same industry-leading technology used in other Behring weapons, but is specifically designed to be mounted on the nose of an Aegis Vanguard. +item_DescBEHR_DistortionRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Distortion Repeater\nSize: 2\n\nMess with an aggressor's electrical system with the ATVS from Behring. This disruptive, non-lethal distortion repeater is only compatible with the nose-mount on the Aegis Vanguard. +item_DescBEHR_LaserCannon_S1=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 1\n\nThe M3A is Behring's entry level laser autocannon. The autocannon configuration offers modest damage per projectile and a fairly low rate of fire. As the most basic offering in Behring's weapons lineup, it features low power consumption, but poor power efficiency. It makes up ground for its shortcomings by being cheap, a feature many pilots are looking for when outfitting their ships on a budget. +item_DescBEHR_LaserCannon_S2=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 2\n\nThe M4A is Behring's second tier laser autocannon. Its bigger size means more power consumption in exchange for packing a bigger punch. Fire rate and power efficiency are comparable to the M3A model. +item_DescBEHR_LaserCannon_S3=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 3\n\nWhen energy autocannons are designed, Behring's M5A provides the standard to which they are measured against, owing to its long range of engagement and low damage fallout. +item_DescBEHR_LaserCannon_S5=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 5\n\nThis versatile long distance energy autocannon is the latest in Behring’s M-Series. The M7A is designed to act as a high impact deterrent effective at medium to long range. The new AC8 Lens system minimizes stopping power loss over distance, making each shot equally effective at longer ranges. +item_DescBEHR_LaserCannon_S6=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 6\n\nThe M8A laser autocannon exemplifies Behring's extensive history designing and constructing ship armaments. The result is a dependable and effective energy weapon capable of handling large skirmishes or precise defensive maneuvers. +item_DescBEHR_LaserCannon_S7=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 7\n\nStrike at the very heart of your enemies with the devastating impact of Behring's M9A energy autocannon. When fully charged, the massive stopping power of this laser weapon has the potential to halt even capital ships in their tracks. +item_DescBEHR_LaserCannon_SF7E_S7=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 7\n\nEngineers from Behring and Crusader collaborated to make the SF7E laser cannon the ideal weapon for the Ares Ion Star Fighter. A custom shell allows the massive weapon to seamlessly integrate into the body of the ship. Ideal for long-range engagements involving large and capital-class spacecraft, the SF7E's impressive accuracy and high damage-per-round make it a devastating weapon in the hands of a skilled shooter. +item_DescBEHR_LaserCannon_VNG_S2=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 2\n\nThe classic M4A has been specially retooled by Behring to create the VS (Vanguard Special), a laser weapon designed to meet the Aegis' unique requirements. The default nose-mounted weapon on the Vanguard Warden, the MVSA can only be loaded onto other Vanguard variants. +item_DescBEHR_LaserRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Laser Repeater\nSize: 2\n\nAegis commissioned Behring to design a laser repeater specifically for their Vanguard line-up. The result was the GVSR, which met Aegis exacting standards by delivering a steady rate of fire without overtaxing the ship's power plant. item_DescBEHR_PC2_Dual_S1,P=PC2 Dual S1 Mount item_DescBEHR_PC2_Dual_S3,P=PC2 Dual S3 Mount item_DescBEHR_PC2_Dual_S4,P=PC2 Dual S4 Mount item_DescBEHR_PC2_Dual_S4_Fixed,P=PC2 Dual S4 Mount -item_DescBEHR_groundturret_AA_S4=制造商:贝林 (Behring)\n物品类型:防空炮塔\n\n配备双S4武器槽位,AAT-21防空炮塔已做好保护您领土的准备。利用广泛的巡逻弧和精确瞄准,这种耐用的设计能够在您最需要的时间和地点提供压制火力。\n -item_DescBEHR_grounturret_MP=制造商:贝林 (Behring)\n物品类型:导弹发射台\n\n使用MPT-81导弹发射台来控制你的领空。该发射台具有宽广的旋转范围、精确的瞄准系统和适应性强的动力选项,可在您最需要的地方先发制人,确保安全。\n -item_DescBOMB_S03_FSKI_Thunderball=制造商:火焰风暴动力学 (Firestorm Kinetics)\n物品类型:炸弹\n尺寸:3\n\n使用“雷霆万钧”从上方安全距离瞄准地面部队。尽管S3炸弹体型很小,但它内部有强力的装药。使用者可以一次性投放多枚炸弹来轰炸固定目标,也可以间隔投放数枚炸弹来打击移动目标。”雷霆万钧“使用火焰风暴动力专利的空气动力精准尾翼,一经投放便会展开,能够在下落过程中提供额外导航。 -item_DescBOMB_S05_FSKI_Stormburst=制造商:火焰风暴动力学 (Firestorm Kinetics)\n物品类型:炸弹\n尺寸:5\n用风爆来从空中对地面部队造成强力打击,这款S5炸弹由火焰风暴动力学设计,在适中的尺寸下造成最大程度的破坏,复合式的弹药令其能够重挫装甲目标。爆风同时具备火焰风暴动力学独家专利的空气动力精准尾翼,确保弹头能准确击中目标。\n -item_DescBOMB_S10_FSKI_Colossus=制造商:火焰风暴动力学 (Firestorm Kinetics)\n物品类型:炸弹\n尺寸:10\n\n下方的敌人在“巨像”面前毫无胜算。火焰风暴动力学设计出这种巨型S10炸弹用于毁灭地面目标,无论它们是载具还是建筑。设计上为高空投弹,“巨像”使用火焰风暴动力专利的空气动力精准尾翼,一经投放便会展开,能够在下落过程中提供额外导航。 -item_DescBRAA_groundturret_AA=制造商:贝林 (Behring)\n物品类型:防空炮塔\n\n使用AAT-34防空炮塔来维持你所持有空域的秩序。该炮塔坚固的结构设计是防御领空边界的理想选择,能在最小维护需求的前提下长时间暴露在恶劣的环境中工作,同时其配备的S10武器和两部S7导弹发射器仍可以提供一流的防御火力。它所配备的定制目标锁定系统有助于在保持合理布局数量的同时,提供最大限度的区域覆盖;用最少的炮塔覆盖最广的空域。 -item_DescBRAA_groundturret_AP_S1=制造商:布拉德&拉比 (Broad & Rabiee)\n物品类型:反人员炮塔\n尺寸:1\n伤害类型:实弹\n\n用APT-18反人员炮塔来维护秩序。这种紧凑的设计非常适合内部位置,明显但不突兀。炮塔采用特殊的旋转设计,可提供出色的横向和纵向旋转,以最大程度地减少盲点并最大限度覆盖目标范围。此外它由强化镀层和零件制成,以将维护成本降至最低。 +item_DescBEHR_groundturret_AA_S4=Manufacturer: Behring\nItem Type: Anti-Aircraft Turret\n\nWith dual S4 weapons at the ready, the AAT-21 anti-aircraft turret is primed to protect your territory. Utilizing a sweeping patrol arc and precision targeting, this durable design is able to provide suppressive fire where and when you need it most.\n +item_DescBEHR_grounturret_MP=Manufacturer: Behring\nItem Type: Missile Turret\n\nControl the skies with the MPT-81 missile pod turret. With a wide sweeping range, precise targeting, and adaptable power options, this turret provides offensive security where you need it most.\n +item_DescBOMB_S03_FSKI_Thunderball=Manufacturer: FireStorm Kinetics\nItem Type: Explosive Bomb\nSize: 3\n\nTarget ground forces from a safe distance above with the Thunderball. Despite the small size, these S3 bombs pack a powerful payload, allowing users to either deploy multiple bombs to overwhelm a stationary target or drop them at intervals to hit moving targets. The Thunderball uses FireStorm Kinetics' patented Atmo-Xact fins that deploy once dropped to provide additional guidance en route to target. +item_DescBOMB_S05_FSKI_Stormburst=Manufacturer: FireStorm Kinetics\nItem Type: Explosive Bomb\nSize: 5\n\nWreak havoc on ground forces from the skies above, with the Stormburst. Designed by FireStorm Kinetics to maximize destructive impact at a more moderate size, these S5 bombs feature a mixed composite ordnance to decimate armored targets. The Stormburst also utilizes FireStorm Kinetics' patented Atmo-Xact fins to ensure the payload reaches its target. +item_DescBOMB_S10_FSKI_Colossus=Manufacturer: FireStorm Kinetics\nItem Type: Explosive Bomb\nSize: 10\n\nFoes below won't stand a chance against a Colossus. FireStorm Kinetics designed this massive S10 bomb to devastate ground targets, whether they're vehicles or structures alike. Meant to be dropped from high altitude, the Colossus features patented Atmo-Xact fins that deploy to provide additional guidance en route to target. +item_DescBRAA_groundturret_AA=Manufacturer: Behring\nItem Type: Anti-Aircraft Turret\n\nMaintain order with the AAT-34 anti-aircraft turret. This rugged design is ideal for perimeter protection and can survive long exposure to the elements with minimal maintenance while still providing first class defensive fire from its S10 weapon and dual S7 missile launchers. Its custom targeting software also helps to maximize area coverage while keeping placement numbers reasonable; protecting more sky with fewer turrets. +item_DescBRAA_groundturret_AP_S1=Manufacturer: Broad & Rabiee\nItem Type: Anti-Personnel Turret\nSize: 1\nDamage Type: Ballistic\n\nMaintain order with the APT-18 anti-personnel turret. This compact design is ideal for interior locations to provide an obvious, but not intrusive presence. The turret features a special rotary design that provides excellent lateral and vertical rotation to minimize blind spots and maximize target coverage. It's also made with reinforced plating and parts to keep maintenance to a minimum. item_DescBREC_S3_F4_Q1=<-=MISSING=-> item_DescBRRA_HornetBall_160f_S1_Q2=DESCRIBE ME! item_DescBRRA_HornetBall_S2_Q1=DESCRIBE ME! item_DescBRRA_HornetCanard_F7A_S3,P=N4-160f F7A Turret -item_DescBRRA_HornetCanard_S2_Q1=制造商:布拉德&拉比 (Broad & Rabiee)\n\n每个战斗飞行员都知道,一次失误和一次命中之间的差距相去甚远。布拉德&拉比的N4-160f炮塔系统旨在通过精确控制那些装在飞船前翼上的S1和S2尺寸武器来准确有效地跟踪移动目标,而无需改变飞船的行进。 +item_DescBRRA_HornetCanard_S2_Q1=Manufacturer: Broad & Rabiee\n\nEvery combat pilot knows that the difference between a miss and a hit can be a couple of degrees. Broad & Rabiee’s N4-160f turret system is designed to put those degrees of precision in your hands by allowing canard mounted Size 1 and 2 weapons to accurately and effectively track mobile targets without changing the path of your ship. item_DescBallistic_25mm=<-=MISSING=-> item_DescBallistic_35mm=<-=MISSING=-> item_DescBallistic_50mm=<-=MISSING=-> item_DescBallistic_60mm=<-=MISSING=-> item_DescBandage=<-=MISSING=-> -item_DescBanu_cube_1_a=这款稀有且备受收藏家喜爱的仿制巴努密码箱高度还原了其外观和触感。通常只有公会头领持有这种东西,他们会用来保存值钱的物品或文件。这款高仿版本是设计给人类使用的装饰品,实际无法打开。 -item_DescBehring_Marksman_HS_Platform_x1=制造商:贝林财团 (Behring)\n\n这个单装平台是可以在战斗中为您的飞船获得额外优势的单发导弹发射系统。 -item_DescBehring_Marksman_HS_Platform_x2=制造商:贝林财团 (Behring)\n\n来自贝林财团的神射手红外追踪导弹利用敌人的红外特征来进行锁定目标。这种久经考验的目标捕获方法有一些缺点:容易被热诱弹干扰以及可能难以在发热少的飞船上进行锁定。撇开这些问题不谈,神射手导弹确实是许多独立企业和飞行员之首选。双联装 (2)。 -item_DescBehring_Marksman_HS_Platform_x4=制造商:贝林财团 (Behring)\n\n贝林的四联平台是一个可以被安装在任何兼容挂载点上并能稳定高效地发射导弹的四联装导弹发射系统。 -item_DescBehring_Marksman_Quad=制造商:贝林财团 (Behring)\n\n贝林的四联平台是一个可以被安装在任何兼容挂载点上并能稳定高效地发射导弹的四联装导弹发射系统。 +item_DescBanu_cube_1_a=This replica Banu lockbox mimics the look and feel of these rare and highly sought after collector's items. Usually owned by the heads of soulis to hold valuable items or documents, this realistic replica version was produced as a purely decorative item for Humans and can't be opened. +item_DescBehring_Marksman_HS_Platform_x1=Manufacturer: Behring\n\nThis Single Platform is a single-missile transport system that can add that extra edge for your ship in combat. +item_DescBehring_Marksman_HS_Platform_x2=Manufacturer: Behring\n\nThe Behring Marksman heat seeking missile utilizes an enemy's heat signature to obtain and maintain a lock on the target. This tried-and-true method of target acquisition has a few drawbacks: it is easily confused by flares and it may be difficult to establish lock on ships with low heat signatures. These issues aside, the Marksman is the go-to missile of choice for many independent operators and pilots. Rack of two (2). +item_DescBehring_Marksman_HS_Platform_x4=Manufacturer: Behring\n\nBehring's Quad Platform is a complete four-round missile system that can be mounted on any compatible hardpoint for reliable and effective weapon launch. +item_DescBehring_Marksman_Quad=Manufacturer: Behring\n\nBehring’s Quad Platform is a complete four-round missile system that can be mounted on any compatible hardpoint for reliable and effective weapon launch. item_DescBlueLaserBolt=<-=MISSING=-> -item_DescBobble_CDS_Medium_01A=正如同作为其原型的护甲套装,绿色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 -item_DescBobble_CDS_Medium_01B=正如同作为其原型的护甲套装,蓝色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 -item_DescBobble_CDS_Medium_01C=正如同作为其原型的护甲套装,白色ORC-mkX大头娃娃做工精良,采用优质材料制作而成。将这款樱日集团最新款大头娃娃放在您的仪表盘上,是伴您一起太空冒险的绝佳之选。 -item_DescBuccaneer_Paint_Green_Black=使用这款定制的掠夺者涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 -item_DescBuccaneer_Paint_IAE2951_Blue_Black=用这款定制的掠夺者涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescBuccaneer_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的掠夺者吧。 -item_DescC8_Pisces_Paint_Nightbreak=乘坐C8双鱼座,披上这套黑红夜影涂装,踏“夜”无痕。 -item_DescC8_Pisces_Paint_Noble_Blue=这套不败蓝金涂装,其特有的活力蓝色配有金色高亮将会让你的C8双鱼座格外吸睛。 -item_DescC8_Pisces_Paint_Scrubland_Camo=这套灌木迷彩涂装可以让你的C8双鱼座披上绿色迷彩。一款经典且具有指挥风格的外观,其也是在森林和草地区域穿行的理想选择。 +item_DescBobble_CDS_Medium_01A=Like the armor set it features, the Green ORC-mkX Bobblehead is exquisitely detailed and made with high quality materials. Place Sakura Sun's latest edition to the Sakura Fun line of bobbleheads on a ship's dashboard for an ideal cockpit companion ready to ride along on daring space adventures. +item_DescBobble_CDS_Medium_01B=Like the armor set it features, the Blue ORC-mkX Bobblehead is exquisitely detailed and made with high quality materials. Place Sakura Sun's latest edition to the Sakura Fun line of bobbleheads on a ship's dashboard for an ideal cockpit companion ready to ride along on daring space adventures. +item_DescBobble_CDS_Medium_01C=Like the armor set it features, the White ORC-mkX Bobblehead is exquisitely detailed and made with high quality materials. Place Sakura Sun's latest edition to the Sakura Fun line of bobbleheads on a ship's dashboard for an ideal cockpit companion ready to ride along on daring space adventures. +item_DescBuccaneer_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Buccaneer livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescBuccaneer_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Buccaneer livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescBuccaneer_Paint_IAE2951_Grey_White=Modify your Buccaneer with this white and grey livery specifically designed for the 2951 IAE. +item_DescC8_Pisces_Paint_Nightbreak=Discreetly soar through the night sky in the C8 Pisces with the Nightbreak livery, which is primarily black with red highlights. +item_DescC8_Pisces_Paint_Noble_Blue=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold Livery will give your C8 Pisces a striking style. +item_DescC8_Pisces_Paint_Scrubland_Camo=Use the Scrubland Camo livery to outfit the C8 Pisces in green camo. A classic and commanding look that's also ideal for excursions across forests and grasslands. item_DescCNOU_Cockpit_Audio,P=Consolidated Outland Cockpit Audio item_DescCNOU_Delta_RocketPod_x18,P=Behring R-18 - rocket pod description text -item_DescCNOU_Magma_S2_Q1=在强调以效率求力量为前提下,联合外域的设计团队在创作他们的岩浆飞射推进器系列时,又回到了在绘制板上真正专注攻关推进原理。岩浆飞射特有的熔融态物质喷射器能够提供惊人的动力,就像行星核一样,燃烧干净而且炽热。 -item_DescCNOU_Magma_S2_Q1_Center=在强调以效率求力量为前提下,联合外域的设计团队在创作他们的岩浆飞射推进器系列时,又回到了在绘制板上真正专注攻关推进原理. 岩浆飞射特有的熔融态物质喷射器能够提供惊人的动力,就像行星核一样,燃烧干净而且炽热. -item_DescCNOU_Mustang_Alpha_shop=制造商:联合外域 (Consolidated Outland)\n定位:货运\n\n受到联合外域CEO塞拉斯·克尔纳那卓绝超前眼光的启发,野马-阿尔法成为了一艘造型优美,样式雅致的飞船,它运用了超轻合金这一有点不太安全的手段来极限压榨每一丝推重比。现在,借助可选的货运车,您可以在不牺牲运载能力的情况下享受阿尔法的优势。 -item_DescCNOU_Mustang_Beta_shop=制造商:联合外域 (Consolidated Outland)\n定位:探路者\n\n拥有着空前的航程,野马-贝塔专为长途航行而生。野马-贝塔出厂默认配备的塔苏斯跳跃引擎可以让贝塔轻松地到达银河中最远的星系,同时配备了独特的Com4T生活区让飞行员从未感觉离开过家。 +item_DescCNOU_Magma_S2_Q1=With an emphasis on strength through efficiency, Consolidated Outland’s design team went back to the drawing board when creating their Magma Jet line of thrusters to really focus on propulsion fundamentals. Burning clean and hot, like the core of a planet, the Magma Jet’s proprietary molten-state injectors provide a surprising amount of power. +item_DescCNOU_Magma_S2_Q1_Center=With an emphasis on strength through efficiency, Consolidated Outland’s design team went back to the drawing board when creating their Magma Jet line of thrusters to really focus on propulsion fundamentals. Burning clean and hot, like the core of a planet, the Magma Jet’s proprietary molten-state injectors provide a surprising amount of power. +item_DescCNOU_Mustang_Alpha_shop=Manufacturer: Consolidated Outland\nFocus: Cargo\n\nInspired by Consolidated Outland CEO Silas Koerner’s cutting edge vision, the Mustang Alpha is a sleek, stylish spacecraft that uses ultralight alloys to push power ratios to the limits, albeit sometimes unsafely. And now, with the optional Cargo Carrier, you can have the Alpha’s advantages without sacrificing carrying capacity. +item_DescCNOU_Mustang_Beta_shop=Manufacturer: Consolidated Outland\nFocus: Pathfinder\n\nThe Mustang Beta, with its unprecedented range, is made for long duration flights. The factory standard Tarsus Leaper Jump Engine enables the Beta to travel to the galaxy’s farthest systems with ease, while the ship’s unique Com4T living quarters will make the journey feel like you never left home. item_DescCNOU_Mustang_DefaultSeat,P=Consolidated Outland Mustang Pilot Seat item_DescCNOU_Mustang_Ejection_Seat,P=Consolidated Outland Mustang Pilot Ejection Seat -item_DescCNOU_Mustang_Gamma_shop=制造商:联合外域 (Consolidated Outland)\n定位:竞速\n\n联合外域的设计和工程团队已设法将野马进行调整并将其改良成令人赞叹的竞赛飞船。最终结果是,野马-伽马具备了平稳加速和按需功率,这要归功于一个新颖的套件,那就是三组出色的岩浆喷射引擎提供的最大推力。 +item_DescCNOU_Mustang_Gamma_shop=Manufacturer: Consolidated Outland\nFocus: Racing\n\nConsolidated Outland’s design and engineering teams have managed to tweak and refine the Mustang into an admirable racer. The end result, the Mustang Gamma, has smooth acceleration, and power on demand thanks to an innovative package featuring three powerful Magma Jet engines for maximum thrust. item_DescCNOU_Mustang_LandingSystem,P=Consolidated Outland Mustang Landing System item_DescCNOU_Mustang_MultiLight,P=Consolidated Outland Mustang Exterior Lights item_DescCNOU_Mustang_Nose_Turret,P=Consolidated Outland Mustang Nose Turret -item_DescCOOL_ACOM_S01_IcePlunge=物品类型:冷却器\n制造商:ACOM\n尺寸:1\n等级:C\n分类:竞赛\n\n当你在比赛紧张刺激的最后一圈里竭尽全力压榨飞船的每一丝潜能时,你会庆幸自己使用了ACOM的"冰浴"来让一切保持冷静. -item_DescCOOL_ACOM_S01_QuickCool=物品类型:冷却器\n制造商:ACOM\n尺寸:1\n等级:D\n分类: 竞赛\n\n"快冷" 与同级的冷却器相比提供了更加卓越的性能.这款来自舰船部件制造商 (ACOM)的竞赛级组件牺牲了隐形性能和一定的寿命,成为圈内最强大的入门级冷却器之一。 -item_DescCOOL_ACOM_S02_AbsoluteZero_SCItem=物品类型:冷却器\n制造商:ACOM\n尺寸:2\n等级:B \n分类:竞赛\n\n起初专为赛艇设计的"绝对零度"冷却器能让性能发挥到极致.这款来自舰船部件制造商 (ACOM)的高品质组件亮点是一套全新的冷却液循环系统,能让您的飞船系统散热效果胜过一切。 -item_DescCOOL_ACOM_S02_IceDive_SCItem=物品类型:冷却器\n制造商:ACOM\n尺寸:2\n等级:C \n分类:竞赛\n\n冰潜能够带来远超同级别中型冷却器的强悍性能,但是代价便是它会对外发出更强的电磁和红外信号。 -item_DescCOOL_ACOM_S02_RapidCool_SCItem=物品类型:冷却器\n制造商:ACOM\n尺寸:2\n等级:D \n分类:竞赛\n\nACOM将其性能至上的理念注入了这款中型冷却器之中。迅冷冷却器用较高的红外及电磁信号强度和稍逊一筹的耐久性换取了更为出色的性能。 -item_DescCOOL_AEGS_S01_Bracer=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:C\n分类:军用\n\n对于那些正在物色坚实可靠的中端冷却器的人来说,你绝对找不到比圣盾的"寒索"更好的了. 这款小巧的冷却器系统提供了出色的性能而且耐操,保障你的飞船马力全开。 -item_DescCOOL_AEGS_S01_Bracer_SCItem=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:C\n分类:军用\n\n对于那些正在物色坚实可靠的中端冷却器的人来说,你绝对找不到比圣盾的"寒索"更好的了. 这款小巧的冷却器系统提供了出色的性能而且耐操,保障你的飞船马力全开。 -item_DescCOOL_AEGS_S01_Glacier_SCItem=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:A\n分类:军用\n\n你的武器,护盾和推进器在战斗中至关重要,它们都会产生热量. 快到圣盾动力加入冰川冷却器的一员. 一套一流的热量管理系统能让你的设备在压力上升的时候保持凉爽。 -item_DescCOOL_AEGS_S01_Polar=物品类型:Cooler\n制造商:圣盾动力 (Aegis Dynamics) \n尺寸:1\n等级:B\n分类:军用\n\n为满足日常军事服务的高要求而建造的圣盾极地冷却器,特点在于为了可靠性而加装的加固架. 当你陷入战火时大可放心去干,这款极地会让你的飞船时刻保持凉爽。 -item_DescCOOL_AEGS_S01_Tundra=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:D\n分类:军用\n\n由圣盾公司按照心中的军事表现所构建的 "冻原"冷却器,它可靠的性能使其成为了UEE海军标配的冷却器。 -item_DescCOOL_AEGS_S02_Arctic=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics) \n尺寸:2\n等级:C\n分类:军用\n\n拥有着使圣盾产品成为军品里中流砥柱的可靠性,"北极"是一款经济的军规冷却器,能在不牺牲性能的前提下经受起战斗的严酷考验。 -item_DescCOOL_AEGS_S02_Boreal=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:D\n分类:军用\n\n旨在分散战斗的热量,圣盾动力的"北风"是一款能承受高压环境考验的军规级冷却器. -item_DescCOOL_AEGS_S03_Blizzard_SCItem=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:3\n等级:A \n分类:军用\n\n海军技师和圣盾工程师们的通力合作确保了"暴雪"能够满足他们的特殊需求.当它踏入一线消费市场时,这款军用级冷却器就成为了圣盾最畅销的组件之一。 -item_DescCOOL_AEGS_S03_Galinstan_SCItem=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:3\n等级:D \n分类:军用\n\n液态合金是一款较老型号且原本专为UEE海军开发的冷却器。它的规格或许并不会让您大吃一惊,可依旧是有着扎实水平的入门级大型冷却器。 -item_DescCOOL_AEGS_S03_Mercury=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics) \n尺寸:3\n等级:C\n分类:军用\n\n在战斗中,即使微小的优势也可以带来巨大的收益。圣盾的船载"水银"冷却系统能让飞船当你需要她的时候在高温工作下更持久。 -item_DescCOOL_AEGS_S04_Tundra=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:D\n分类:军用\n\n由圣盾公司按照心中的军事表现所构建的 "冻原"冷却器,它可靠的性能使其成为了UEE海军标配的冷却器。 -item_DescCOOL_JSPN_S00_FrostStarSL=物品类型:冷却器\n制造商:J-Span\n尺寸:0\n等级:C\n分类:民用\n\n不论是在地表巡行还是星际穿越,这款J-Span冷却器都是你最好的选择. 寒霜之星 SL是一款能为地面或敞篷载具带来一贯的可靠性体验的中端冷却器。 -item_DescCOOL_JSPN_S00_WinterStarSL_SCItem=物品类型:冷却器\n制造商:J-Span\n尺寸:0\n等级:D\n分类:民用\n\n这是在J-Span 严冬之星 冷却器产线上的最新产品,SL型搭载了最新的 基沃(Kivo)系统,它提供了一个更为独特的散热方案,令您载具的应付高温的能力更上一层楼。 -item_DescCOOL_JSPN_S01_CryoStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:B\n分类:民用\n\n由J-Span所生产的消费级冷却器 冷冻之星之所以成为帝国里一款普及大众的产品,这得益于它可靠的散热性能而不会让你的飞船电力吃紧。 -item_DescCOOL_JSPN_S01_FrostStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:C\n分类:民用\n\nJ-Span的 寒霜之星 冷却器以其一贯的优秀表现而著称,寒霜之星 同时也因为因其良好的功率热比而受到许多崇拜者追捧。 -item_DescCOOL_JSPN_S01_WinterStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:D\n分类:民用\n\n加入J-Span的大家庭, 就从为您的爱船购买严冬之星 冷却器开始。 这款入门级的冷却器虽然没什么亮点,但其强大的效能记录和其售价令它成为了UEE内许多驾驶员们的首选。 -item_DescCOOL_JSPN_S02_CryoStarEX=物品类型:冷却器\n制造商:J-Span\n尺寸:2\n等级:B\n分类:民用\n\nJ-Span将其受欢迎的冷冻之星 冷却器带入了EX型的生产线上,为驾驶更大型飞船的驾驶员带来可靠的散热使用体验。 -item_DescCOOL_JSPN_S02_FrostStarEX=物品类型:冷却器\n制造商:J-Span\n尺寸:2\n等级:C\n分类:民用\n\n这款寒霜之星冷却器现在从J-Span来到你身边, 该制造商在船东们的圈子里颇有声誉, 其制造的冷却器不论在何时何地都能为您的飞船进行可靠的散热交换。 -item_DescCOOL_JSPN_S02_WinterStarEX_SCItem=物品类型:冷却器\n制造商:J-Span \n尺寸:2\n等级:D\n分类:民用\n\n这款严冬之星 EX 是一款值得您信任的基准冷却器。它由J-Span的专家所打造,已经准备好面对您所会遇到的一切情况。 -item_DescCOOL_JSPN_S03_FrostStarXL_SCItem=物品类型:冷却器\n制造商:J-Span \n尺寸:3\n等级:C\n分类:民用\n\n当您驾驶着您的飞船在空间中驰骋时,飞船的部件仍会不断地产生热量并有可能在没有被妥善处理的情况下造成损坏甚至导致系统出错的发生。为此,像是这款由J-Span制造的冰霜之星 XL的冷却器会是您合理且可靠的选择。 -item_DescCOOL_JSPN_S03_WinterStarXL_SCItem=物品类型:冷却器\n制造商:J-Span \n尺寸:3\n等级:D\n分类:民用\n\n两个世纪以来, J-Span 一直致力于制造冷却器。 严冬之星 XL 是他们推出的入门级大型冷却器。它在功能上的不足,于扎实的工艺上得到了弥补。 -item_DescCOOL_JUST_S01_EcoFlow=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:B\n分类:工业\n\n作为几个世纪以来的行业标准,朱诺星际工厂(Juno Starwerk)的生态流冷却器是一款即使在运送大量货物时也能很容易维护的产品,因此深受许多运输商喜爱。 -item_DescCOOL_JUST_S01_Hydrocel=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk )\n尺寸:1\n等级:D\n分类:工业\n\n坚实耐用的"水凝",是一款由著名制造商朱诺星际工厂生产的入门级工业冷却器,让您的飞船高效工作更长时间。 -item_DescCOOL_JUST_S01_Thermax=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:C\n分类:工业\n\n朱诺星际工厂再一次卫冕。通过"温度美"系列冷却器,朱诺提高了经济型工业冷却器的标准,以满足任何预算需求。这些小型冷却器提供了高于平均行业水平的性能和耐用性,且不至于掏空某人的钱包。 -item_DescCOOL_JUST_S02_CoolCore=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:C\n分类:工业\n\n"冷却核心"这个名字足以说明一切。朱诺星际工厂所设计的这款冷却器与您一样勤勤恳恳,有助于保障您的整艘飞船在合适的温度参数范围内运行良好。 -item_DescCOOL_JUST_S02_Hydrojet=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:D\n分类:工业\n\n当您飞船过热时,它不仅会使您的任务更加艰巨,而且还会给您和船员带来潜在的威胁。安装朱诺星际工厂的入门级冷却器"喷射",让最值得信赖的业内品牌之一来为您飞船的热量保驾护航。 -item_DescCOOL_JUST_S02_Snowpack_SCItem=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:A \n分类:工业\n\n在中型工业冷却器里没有比朱诺星际工厂(Juno Starwerk)的“雪堆”更好的。数百年来,出色的性能和耐用性使其成为货船的最爱。 -item_DescCOOL_JUST_S03_ChillMax_SCItem=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:A\n分类:工业\n\n寒意满满这个名字与朱诺星际工厂(Juno Starwerk)的冷却器设计一样直截了当。 这款高度评价的工业冷却器在数百年来一直是货船的最爱。 -item_DescCOOL_JUST_S03_Hydropulse_SCItem=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:D\n分类:工业\n\n。作为朱诺星际工厂(Juno Starwerk)的入门级冷却器品牌, 水冷脉冲冷却器牺牲了一些可靠性, 并采用了一些设计上的简化技巧, 令这款大型工业级冷却器成为那些负担不起顶级配置的人的不二选择。 -item_DescCOOL_JUST_S03_ThermalCore=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:C\n分类:工业\n\n当你正执行一项重要的任务时,你肯定不希望浪费无谓的时间去担心你的冷却器是否正常工作。从现在开始您便无需顾虑。搭载朱若星际工厂可靠的中级"热量核心"冷却器,你就可以安心的将飞船温度的问题置之脑后。 -item_DescCOOL_LPLT_S01_ArcticStorm=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd。)\n尺寸:1\n等级:C\n分类:民用\n\n如果您想要的是一款兼顾性能, 可靠性和隐蔽性的冷却器, 为何不看看北境暴风冷却器呢? 这款来自闪电之力有限公司(Lightning Power Ltd。)的中端冷却器应用了已有数百年的技术, 可提供令人信赖的性能。 -item_DescCOOL_LPLT_S01_BlastChill=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd。)\n尺寸:1\n等级:D\n分类:民用\n\n爆寒 冷却器是闪电之力公司(Lightning Power Ltd。)的消费级产品。 它能在飞船正常工作下不会发出过强的信号, 但最为大众所知的是一则备受戏谑的2945广告宣传活动, 承诺它是"为带来寒冷而造"。 -item_DescCOOL_LPLT_S01_FlashFreeze=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd。)\n尺寸:1\n等级:B\n分类:民用\n\n用了极冻冷却器,闪电之力公司(Lightning Power Ltd。)向您保证不管有多热, 你都能依靠它成熟的冷却技术来继续飞行。 -item_DescCOOL_LPLT_S02_ColdSnap=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd。)\n尺寸:2\n等级:C\n分类:民用\n\n高度协调的性能是寒流的亮点, 归因于它有能力在您日常旅行中轻易处理飞船产生的废热。 -item_DescCOOL_LPLT_S03_ColdSurge_SCItem=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd。)\n尺寸:3\n等级:D\n分类:民用\n\n毫无疑问, 虽然寒潮几乎没有任何特别的亮点, 但闪电之力公司(Lightning Power Ltd。)的这款大型冷却器却为大多数民用飞船提供了一个很好的入门级选择, 不会掏空他们的腰包。 -item_DescCOOL_LPLT_S03_FrostBurn=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd。)\n尺寸:3\n等级:C\n分类:民用\n\n闪电之力公司将其多年来的独特设计和制造工艺融入到了霜蚀 冷却器中, 这是一款高效的冷却器能够处理市场上各种船舶的大规模热量应对需求。 -item_DescCOOL_ORIG_S04_890J_SCItem=物品类型:Cooler\n制造商:温-卡塞尔 (Wen/Cassel)\n尺寸:4\n等级:定制\n分类:民用\n\n仅特供于起源跃动工厂(Origin Jumpworks)的豪华客船上,温-卡塞尔公司(Wen/Cassel)特别设计了这款冰塔 冷却器 以保证890跃动在巡游星空时能在各种典型条件下正常运转。 -item_DescCOOL_TYDT_S01_HeatSafe=物品类型:冷却器\n制造商:泰勒设计与技术公司 (Tyler Design & Tech) \n尺寸:1\n等级:C\n分类:隐形\n\n希望保持低热信号的驾驶员们都十分信赖泰勒设计与技术公司。 作为一款低端入门的冷却器, 设备的安全热控并不会影响散热性能, 泰勒设计与技术公司荣誉出品。 -item_DescCOOL_TYDT_S01_VaporBlock=物品类型:冷却器\n制造商:泰勒设计与技术公司 (Tyler Design & Tech)\n尺寸:1\n等级:B\n分类:隐形\n\n很少有冷却器能和蒸汽遏制的隐身性能相媲美。泰勒设计与技术公司的团队精心设计的这款冷却器既能让您的飞船保持低信号工作又能保留令人满意的可靠性和性能。 -item_DescCOOL_TYDT_S02_HeatSink_SCItem=物品类型:冷却器\n制造商:泰勒设计与技术 (Tyler Design & Tech)\n尺寸:2\n等级:C\n分类:隐形\n\n这个冷却器能在不牺牲太多性能或耐用性的情况下,保持较低特征信号,令其成为一个可靠的隐形部件。 -item_DescCOOL_TYDT_S02_IceBox_SCItem=物品类型:冷却器\n制造商:泰勒设计与技术公司 (Tyler Design & Tech)\n尺寸:2\n等级:B\n分类:隐形\n\n冰块是该公司内标准中型冷却器的升级版, 泰勒设计与技术公司团队对其进行了一些细微的改进和材料的升级, 在不会大幅影响效能的情况下降低了组件的信号。 -item_DescCOOL_TYDT_S02_NightFall_SCItem=物品类型:冷却器\n制造商:泰勒设计与技术公司 (Tyler Design & Tech)\n尺寸:2\n等级:A\n分类:隐身\n\n 泰勒设计与技术公司的夜幕降临冷却器能让您无声无息地安全逃脱。 这款组件能够在保持低信号的同时合理处理您的飞船发热。 在效果上鲜有冷却器能与之媲美。 +item_DescCOOL_ACOM_S01_IcePlunge=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nWhen you’re pushing your ship to the limit during that frantic last lap, you’ll be glad you have ACOM’s IcePlunge to keep things cool. +item_DescCOOL_ACOM_S01_QuickCool=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: D\nClass: Competition\n\nThe QuikCool provides superior performance over other coolers in its class. This competition grade component from ACOM sacrifices stealth and some durability to be one of the most powerful entry-level coolers around. +item_DescCOOL_ACOM_S02_AbsoluteZero_SCItem=Item Type: Cooler\nManufacturer: ACOM\nSize: 2\nGrade: B \nClass: Competition\n\nOriginally designed for racers, the AbsoluteZero cooler pushes performance to the limits. This high quality component from ACOM features a new coolant cycling system to keep your ship’s systems cool over everything else. +item_DescCOOL_ACOM_S02_IceDive_SCItem=Item Type: Cooler\nManufacturer: ACOM\nSize: 2\nGrade: C \nClass: Competition\n\nThe IceDive delivers peak performance over other medium coolers of its grade, though it does come at the cost of generating high IR and EM signatures. +item_DescCOOL_ACOM_S02_RapidCool_SCItem=Item Type: Cooler\nManufacturer: ACOM\nSize: 2\nGrade: D \nClass: Competition\n\nACOM brings its performance first philosophy to this medium cooler. The RapidCool trades signature strength and durability for better performance. +item_DescCOOL_AEGS_S01_Bracer=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: C\nClass: Military\n\nFor those looking for a solid, dependable mid-line cooler, you can’t do much better than Aegis’ Bracer. This small-frame cooler system offers solid performance and durability to keep your ship firing on all cylinders. +item_DescCOOL_AEGS_S01_Bracer_SCItem=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: C\nClass: Military\n\nFor those looking for a solid, dependable mid-line cooler, you can’t do much better than Aegis’ Bracer. This small-frame cooler system offers solid performance and durability to keep your ship firing on all cylinders. +item_DescCOOL_AEGS_S01_Glacier_SCItem=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: A\nClass: Military\n\nYour weapons, your shields, your thrusters. All vital during combat, all generating heat. Enter the Glacier cooler from Aegis Dynamics. A best-in-class heat management system designed to keep you cool as the pressure mounts. +item_DescCOOL_AEGS_S01_Polar=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: B\nClass: Military\n\nBuilt to the high demands of daily military service, Aegis’ Polar cooler features a reinforced frame for increased durability. You can rest assured that when you drop into the fires of combat, the Polar will keep your ship cool. +item_DescCOOL_AEGS_S01_Tundra=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy. +item_DescCOOL_AEGS_S02_Arctic=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 2\nGrade: C\nClass: Military\n\nProviding the kind of durability that made Aegis products a mainstay with the military, the Arctic is an economic mil-spec cooler capable of withstanding the rigors of combat without sacrificing performance. +item_DescCOOL_AEGS_S02_Boreal=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: D\nClass: Military\n\nDesigned to disperse the heat of battle, Aegis Dynamics’ Boreal cooler is a military standard with the capacity to survive stressful situations. +item_DescCOOL_AEGS_S03_Blizzard_SCItem=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 3\nGrade: A \nClass: Military\n\nNavy mechanics worked with Aegis engineers to ensure the Blizzard met their specific needs. When it reached the commercial market, this top of the line, military-grade cooler became one of Aegis’ top selling components. +item_DescCOOL_AEGS_S03_Galinstan_SCItem=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 3\nGrade: D \nClass: Military\n\nThe Galinstan is an older model cooler originally developed for the UEE Navy. Its specs won’t knock your socks off but it remains a solid entry level, large cooler. +item_DescCOOL_AEGS_S03_Mercury=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 3\nGrade: C\nClass: Military\n\nIn combat situations, even the smallest advantage can lead to big gains. With Aegis’ Mercury cooling system onboard, you’ll be able to push your ship hotter for longer when you need it most. +item_DescCOOL_AEGS_S04_Tundra=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy. +item_DescCOOL_JSPN_S00_FrostStarSL=Item Type: Cooler\nManufacturer: J-Span\nSize: 0\nGrade: C\nClass: Civilian\n\nWhether cruising across the ground or sailing through space, there’s a J-Span cooler perfect for you. The Frost-Star SL is a mid-tier cooler designed to bring the line’s reliability to ground and open-canopy vehicles. +item_DescCOOL_JSPN_S00_WinterStarSL_SCItem=Item Type: Cooler\nManufacturer: J-Span\nSize: 0\nGrade: D \nClass: Civilian\n\nThe latest in J-Span’s Winter-Star line of coolers, the SL’s new Kivo system offers a unique dispersal method, allowing your vehicle to manage heat better than ever before. +item_DescCOOL_JSPN_S01_CryoStar=Item Type: Cooler\nManufacturer: J-Span\nSize: 1\nGrade: B\nClass: Civilian\n\nJ-Span’s consumer-grade Cryo-Star cooler has become a common sight across the Empire thanks to its reliable heat absorption that won’t strain your ship’s power-plant. +item_DescCOOL_JSPN_S01_FrostStar=Item Type: Cooler\nManufacturer: J-Span \nSize: 1\nGrade: C\nClass: Civilian\n\nNoted for its consistent performance, the Frost-Star cooler from J-Span has many admirers for its well-balanced power to heat ratio.  +item_DescCOOL_JSPN_S01_WinterStar=Item Type: Cooler\nManufacturer: J-Span \nSize: 1\nGrade: D\nClass: Civilian\n\nJoin the J-Span family by snagging the Winter-Star cooler for your ship. This entry-level model lacks flash but its strong performance record and price point make it a popular choice for pilots across the UEE. +item_DescCOOL_JSPN_S02_CryoStarEX=Item Type: Cooler\nManufacturer: J-Span\nSize: 2\nGrade: B\nClass: Civilian\n\nWith its EX line, J-Span has brought the same reliable heat absorption of their popular Cryo-Star cooler to pilots looking to outfit larger ships. +item_DescCOOL_JSPN_S02_FrostStarEX=Item Type: Cooler\nManufacturer: J-Span \nSize: 2\nGrade: C\nClass: Civilian\n\nThe Frost-Star EX cooler comes to you from J-Span, a manufacturer with a well deserved reputation among ship owners for constructing coolers that can reliably handle heat exchange wherever you may fly. +item_DescCOOL_JSPN_S02_WinterStarEX_SCItem=Item Type: Cooler\nManufacturer: J-Span \nSize: 2\nGrade: D\nClass: Civilian\n\nThe Winter-Star EX is a baseline cooler you can trust. Built by the experts at J-Span, it’s ready to handle whatever conditions you encounter. +item_DescCOOL_JSPN_S03_FrostStarXL_SCItem=Item Type: Cooler\nManufacturer: J-Span \nSize: 3\nGrade: C\nClass: Civilian\n\nAs your ship flies, components generate heat that can be damaging and even lead to system failures unless properly dealt with by a dependable and properly designed cooler like the Frost-Star XL from J-Span. +item_DescCOOL_JSPN_S03_WinterStarXL_SCItem=Item Type: Cooler\nManufacturer: J-Span \nSize: 3\nGrade: D\nClass: Civilian\n\nFor two centuries, J-Span has dedicated itself to manufacturing coolers. The Winter-Star XL is their entry level large cooler. What it lacks in features, it more than makes up for in solid craftsmanship. +item_DescCOOL_JUST_S01_EcoFlow=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: B\nClass: Industrial\n\nA standard for centuries, Juno Starwerk’s industrial Eco-Flow cooler is a favorite of haulers for being easy to maintain even when carrying the heaviest cargo loads. +item_DescCOOL_JUST_S01_Hydrocel=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: D\nClass: Industrial\n\nKeep your ship working harder for longer with the durable Hydrocel, an entry-level industrial cooler from respected manufacturer Juno Starwerk. +item_DescCOOL_JUST_S01_Thermax=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: C\nClass: Industrial\n\nJuno Starwerk has done it again. With the Thermax line of coolers, Juno raised the bar on economical industrial coolers made to fit any budget. These small coolers offer above average performance and durability but without breaking the bank. +item_DescCOOL_JUST_S02_CoolCore=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 2\nGrade: C\nClass: Industrial\n\nThe name CoolCore says it all. Designed by Juno Starwerk to be as hardworking as you are, this cooler helps ensure that your entire ship operates well within desired temperature parameters. +item_DescCOOL_JUST_S02_Hydrojet=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 2\nGrade: D\nClass: Industrial\n\nWhen your ship overheats, it makes just about any task not only more difficult, but potentially dangerous for you and your crew. With the entry-level HydroJet from Juno Starwerk installed, you can be confident that your heat levels are being controlled by a cooler designed by one of the most trustworthy names in the industry. +item_DescCOOL_JUST_S02_Snowpack_SCItem=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 2\nGrade: A \nClass: Industrial\n\nMedium-sized industrial coolers don’t get any better than the Snowpack from Juno Starwerk. Outstanding performance and durability have made it a favorite of haulers for centuries. +item_DescCOOL_JUST_S03_ChillMax_SCItem=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 3\nGrade: A \nClass: Industrial\n\nThe Chill-Max name is as straightforward as the design on this Juno Starwerk cooler. This highly-rated industrial cooler has been a favorite of haulers for centuries. +item_DescCOOL_JUST_S03_Hydropulse_SCItem=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 3\nGrade: D \nClass: Industrial\n\nAn entry level option to Juno Starwerk’s brand of coolers, the Hydropulse sacrifices some durability and utilizes some design tricks to make this large industrial cooler an option for those unable to afford one of their top of the line models. +item_DescCOOL_JUST_S03_ThermalCore=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 3\nGrade: C\nClass: Industrial\n\nWhen you’re in the middle of an important job, you don’t want to waste time wondering if your cooler is doing its part. Now you don’t have to. With the dependable mid-level ThermalCore cooler from Juno Starwerk onboard, you can take all the guesswork out of heat management. +item_DescCOOL_LPLT_S01_ArcticStorm=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: C\nClass: Civilian\n\nIf you’re after a cooler that balances performance, durability and stealth, then look to the ArcticStorm. This mid-grade cooler from Lightning Power Ltd uses their centuries old technology to provide performance that can be relied upon. +item_DescCOOL_LPLT_S01_BlastChill=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: D\nClass: Civilian\n\nThe BlastChill is a consumer-grade cooler from Lightning Power Ltd. It keeps your ship running without straining its signature, but is best known for a much mocked 2945 ad campaign that promised it was “Built to bring the chill.” +item_DescCOOL_LPLT_S01_FlashFreeze=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: B\nClass: Civilian\n\nWith the FlashFreeze, Lightning Power makes sure that no matter how hot things get, you can rely on its proven cooling technology to keep you flying. +item_DescCOOL_LPLT_S02_ColdSnap=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 2\nGrade: C\nClass: Civilian\n\nWell-balanced performance is the hallmark of the ColdSnap cooler from Lightning Power Ltd., thanks to its ability to easily process the extra heat your ship generates during your day-to-day travels. +item_DescCOOL_LPLT_S03_ColdSurge_SCItem=Item Type: Cooler\nManufacturer: Lighting Power Ltd.\nSize: 3\nGrade: D \nClass: Civilian \n\nMake no mistake, the ColdSurge may not win any awards, but this large cooler from Lighting Power Ltd provides a good entry-level option for most civilian ships without breaking the bank. +item_DescCOOL_LPLT_S03_FrostBurn=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 3\nGrade: C\nClass: Civilian\n\nLightning Power Ltd. has put its years of design expertise and manufacturing know-how to craft the FrostBurn, an effective cooler that can handle the large scale heat management needs of a wide variety of ships on the market. +item_DescCOOL_ORIG_S04_890J_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel \nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nOnly available for Origin Jumpworks' luxury liner, Wen/Cassel specially designed the Serac cooler to keep the 890 Jump operational through the diverse conditions typically encountered while cruising the stars. +item_DescCOOL_TYDT_S01_HeatSafe=Item Type: Cooler\nManufacturer: Tyler Design & Tech \nSize: 1\nGrade: C\nClass: Stealth\n\nPilots looking to keep their IR signature low rely on Tyler Design & Tech. As an entry level cooler, the HeatSafe not only limits emissions, it is built with Tyler’s satisfaction guarantee. +item_DescCOOL_TYDT_S01_VaporBlock=Item Type: Cooler\nManufacturer: Tyler Design & Tech \nSize: 1\nGrade: B\nClass: Stealth\n\nFew coolers can match the stealth performance of the VaporBlock. The team at Tyler Design & Tech have crafted a cooler that keeps your ship’s signature low while delivering acceptable durability and performance. +item_DescCOOL_TYDT_S02_HeatSink_SCItem=Item Type: Cooler\nManufacturer: Tyler Design & Tech\nSize: 2\nGrade: C\nClass: Stealth\n\nThe HeatSink produces low signatures without sacrificing too much performance or durability, making it a reliable stealth component. +item_DescCOOL_TYDT_S02_IceBox_SCItem=Item Type: Cooler\nManufacturer: Tyler Design & Tech \nSize: 2\nGrade: B \nClass: Stealth\n\nThe IceBox is an upgrade to the company’s standard medium cooler, as the team at Tyler Design & Tech made a number of subtle modifications and material upgrades that lowered the component’s signatures without greatly affecting its durability. +item_DescCOOL_TYDT_S02_NightFall_SCItem=Item Type: Cooler\nManufacturer: Tyler Design & Tech \nSize: 2\nGrade: A\nClass: Stealth\n\nRun silent and safe with the NightFall from Tyler Design & Tech. Few coolers can match the way this component manages your ship's heat while also keeping its signatures low. item_DescCOOL_V01_CIV_WCPR_Tepilo=WCPR-Made XIAN Nox Cooler Desc [PH] -item_DescCOOL_VNCL_S01_Blade=剜度 刀锋 采用的标准冷却器。 +item_DescCOOL_VNCL_S01_Blade=Standard cooler for the Vanduul Blade. item_DescCOOL_VNCL_S01_Cold,P=VNCL Cold Cooler -item_DescCOOL_VNCL_S01_Stinger=剜度 毒刺 采用的标准冷却器。 -item_DescCOOL_VNCL_S01_Void=剜度 虚空 采用的标准冷却器。 -item_DescCOOL_WCPR_S00_Fridan=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:0\n等级:C\n分类:民用\n\n弗里达是温/卡塞尔推进的入门级车载冷却器。 它已经一次又一次证明,它可以承受最恶劣的环境条件, 使它成为您车辆的理想组件。 -item_DescCOOL_WCPR_S00_Tepilo_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:0\n等级:A\n分类:民用\n\n。 很少有其他冷却器可以超越温-卡塞尔公司(Wen/Cassel )的微温冷却器。 这款顶级的冷却器为地面载具提供了卓越的可靠性和性能。 -item_DescCOOL_WCPR_S01_Berian=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:1\n等级:C\n分类:民用\n\n布内恩所表现出的是温-卡塞公司(Wen/Cassel)标志性的外观和性能,。作为一款入门级冷却器, 它将满足并超过所有飞行员的期望。 -item_DescCOOL_WCPR_S01_Endo=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:1\n等级:B\n分类:民用\n\n作为一款专为想要将飞船发挥到极致的飞船行家所设计的冷却器, 温-卡塞尔公司(Wen/Cassel)的内冷表现出的是超凡的散热性能和周到的设计。 -item_DescCOOL_WCPR_S02_Aufeis_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:2\n等级:A\n分类:民用\n\n温/卡塞尔推进完美的设计和对细节之处无与伦比的关注,使奥菲斯成为市场上首屈一指的民用冷却器之一。 -item_DescCOOL_WCPR_S02_Graupel=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:2\n等级:C\n分类:民用\n\n软雹不但提供了大型飞船所需的顶尖冷却技术, 而且采用的是温-卡塞尔(Wen/Cassel)标志性的工艺制程。 -item_DescCOOL_WCPR_S02_Taiga_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:2\n等级:B\n分类:民用\n\n温-卡塞尔(Wen/Cassel)长期以来一直致力于开发出像最新版的寒林这样的优质冷却器, 它能以为人所知的高标准来处理和应付过热情况。 -item_DescCOOL_WCPR_S03_Draug_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:3\n等级:C\n分类:民用\n\n德劳格冷却器在性能,耐用性和隐蔽性之间取得了平衡。因此,这个温-卡塞尔公司出品的大型冷却器在面对不同的状况时都能助您一臂之力。 -item_DescCOOL_WCPR_S03_Elsen_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:3\n等级:B\n分类:民用\n\n温-卡塞尔的工程师在这款冷却器之中使用了很多来自德劳格冷却器相同部件。他们对其进行了一定的调整,在保证其不大幅度增强信号的情况下,仍能提供更好的性能和耐用性。这使得埃尔森大型冷却器对那些需要处理更多的热量的人来说,是一个非常划算的升级方案。 -item_DescCOOL_WCPR_S03_Kragen_SCItem=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:3\n等级:A\n分类:民用\n\n大的就是好,做到最大,得到最好。温-卡塞尔出品的克拉根,一直以来都被誉为市场上最好的大型商用冷却器。 -item_DescCRUS_Star_Runner_Front_Turret=物品类型:炮塔\n制造商:十字军工业 (Crusader Industries)\n尺寸:3\n\n这款由飞行员控制的双联式机鼻炮塔安装在墨丘利星际快运船的腹部。根据舰船量身定制,该炮塔配备了两门S3激光速射炮,让你的飞行路线畅通无阻。 +item_DescCOOL_VNCL_S01_Stinger=Standard cooler for the Vanduul Stinger. +item_DescCOOL_VNCL_S01_Void=Standard cooler for Vanduul Void. +item_DescCOOL_WCPR_S00_Fridan=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 0\nGrade: C\nClass: Civilian\n\nThe Fridan is Wen/Cassel Propulsion’s entry-level vehicle cooler. It has proven time and again that it can withstand even the worst environmental conditions, making it an ideal component for your vehicle.  +item_DescCOOL_WCPR_S00_Tepilo_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion \nSize: 0\nGrade: A \nClass: Civilian\n\nFew can top the cooling power of Wen/Cassel’s Tepilo. This top of the line cooler provides stellar durability and performance for ground vehicles. +item_DescCOOL_WCPR_S01_Berian=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Berian delivers Wen/Cassel’s signature look and performance in an introductory cooler that will meet and surpass pilot’s expectations. +item_DescCOOL_WCPR_S01_Endo=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion \nSize: 1\nGrade: B\nClass: Civilian\n\nA cooler for discerning ship-owners who are looking to push their craft further, Wen/Cassel’s Endo features above average cooling performance and thoughtful design. +item_DescCOOL_WCPR_S02_Aufeis_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion \nSize: 2\nGrade: A \nClass: Civilian\n\nImpeccable design and unmatched attention to detail from Wen/Cassel Propulsion makes the Aufeis one of the premiere civilian coolers on the market. +item_DescCOOL_WCPR_S02_Graupel=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Graupel not only provides the top of the line cooling technology that larger ships need to maintain optimal performance, it does it with Wen/Cassel’s signature craftsmanship. +item_DescCOOL_WCPR_S02_Taiga_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: B\nClass: Civilian\n\nWen/Cassel has worked long and hard to develop quality coolers like the latest edition Taiga, which can process and manage excess heat while consistently maintaining the high standards that they have become known for. +item_DescCOOL_WCPR_S03_Draug_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 3\nGrade: C\nClass: Civilian\n\nThe Draug balances performance, durability, and stealth. Making this large Wen/Cassel cooler ready to respond to any situation you find yourself in. +item_DescCOOL_WCPR_S03_Elsen_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 3\nGrade: B\nClass: Civilian\n\nWen/Cassel engineers used many of the same parts found in the Draug, only fine tuned to deliver improved performance and durability without greatly enhancing its signature. That makes the Elsen large cooler a worthy upgrade for those that can handle the extra heat. +item_DescCOOL_WCPR_S03_Kragen_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 3\nGrade: A\nClass: Civilian\n\nWhen you go big, get nothing but the best. The Kragen from Wen/Cassel Propulsion has consistently been rated among the best large, commercial coolers available on the market. +item_DescCRUS_Star_Runner_Front_Turret=Item Type: Turret\nManufacturer: Crusader Industries\nSize: 3\n\nThis pilot-controlled, dual-linked nose turret is mounted to the belly of the Mercury Star Runner. Bespoke to the ship, the turret is outfitted with two size-3 laser repeaters ready to help keep your flight path clear. item_DescCargoItem_Grabbable=<-=MISSING=-> -item_DescCarrack_Paint_2953RedFestival_Red_Gold=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的酉鸡图样,组成的吉祥红酉鸡涂装来求财祈福吧。 -item_DescCarrack_Paint_BIS2950=这款特殊的2950展会最佳涂装定制你的克拉克,其配色方案为通体白色,并带有灰色和金色点缀。 -item_DescCarrack_Paint_BIS2952_Black_Red=使用红色警戒涂装探索时尚新领域,为克拉克赋予大胆的金属红与黑色外观。 -item_DescCarrack_Paint_Copernicus_LightBlue=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为克拉克推出了这款特殊涂装。这款涂装以著名天文学家尼古拉·哥白尼的名字命名,采用了两种不同的蓝色底漆并伴以黑色点缀。哥白尼涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 -item_DescCarrack_Paint_DeBiasio_Orange_Grey=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为克拉克推出了这款特殊涂装。这款涂装以星际制图中心前任局长洛蕾塔·德·比亚西奥的名字命名,采用了橙色与灰色相交的底漆并伴以黑色点缀。德·比亚西奥涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 -item_DescCarrack_Paint_Expedition_White=铁砧克拉克远征版的基础涂装是原始军用涂装样式的民用改装版本。 -item_DescCarrack_Paint_IAE2951_Blue_Black=用这款定制的克拉克涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescCarrack_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的克拉克吧。 -item_DescCarrack_Paint_Kepler_Blue_Orange=为纪念与支持那些带领我们步入太空、现仍在不断探索新边疆的探索者们,星际制图中心为克拉克推出了这款特殊涂装。这款涂装以著名天文学家约翰尼斯·开普勒的名字命名,采用了深蓝色与橙色的底漆并伴以黑色点缀。德·比亚西奥涂装的全部销售额都将捐献给星际制图中心,以支持他们不断“探索前路”。 -item_DescCarryable_2H_MissionItem_EvidenceBox=该盒子专门设计用于证据,以帮助防止篡改并适当确保监管链。 -item_DescCaterpillar_Paint_Green_Black=使用这款定制的毛虫涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 -item_DescCaterpillar_Paint_IAE2950_Grey_Blue=这款毛虫的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 -item_DescCaterpillar_Paint_IAE2950_Grey_White=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的毛虫。 -item_DescCaterpillar_Paint_Luminalia_2021_green_red=使用盛装打扮涂装来表达你的节日精神,该涂装采用传统的光灯节色彩-红配绿,来庆祝已经在人类社会流行的巴努节日。 -item_DescCaterpillar_Paint_Luminalia_2021_white_blue=为您的毛虫选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_DescCaterpillar_Paint_Mistwalker_Grey_Camo=使用毛虫雾行者涂装与云朵融为一体,此涂装还拥有灰色迷彩版本。 -item_DescCaterpillar_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_DescCenturion_Paint_Beachhead_Camo=百夫长的抢滩迷彩涂装具有浅褐色的迷彩图案,能与背景融为一体。 -item_DescCenturion_Paint_IceStorm_Camo=冰暴迷彩涂装的白灰图案能使你的百夫长在敌人视野中变得模糊。 -item_DescCenturion_Paint_Sandstorm_Camo=配有沙暴迷彩涂装的百夫长身披深棕和绿色迷彩,如此外观能使这头战场野兽融入各种地形。 -item_DescCharm_Rooster_01=让这件由边境民为庆祝鸡年而制作的手工雕刻为你带来吉祥如意。这件体贴的礼物是用木头制成,代表着一个人在新世界扎根的努力,而雄鸡设计代表着勤奋与智慧。 -item_DescCharm_Rooster_02=让这件由边境民为庆祝鸡年而制作的手工雕刻为你带来吉祥如意。这件贴心的礼物是用木头制成,代表着一个人在新世界扎根的努力,尤其是这只雄鸡的设计比大多数公鸡都要大,代表着勇气与自信。 -item_DescCharm_Rooster_03=让这件由边境民为庆祝鸡年而制作的手工雕刻为你带来吉祥如意。这件慷慨的礼物是用木头制成,代表着一个人在新世界扎根的努力,而强壮且华丽的雄鸡设计则代表着雄心与忠贞。 -item_DescClass_2_KRIG_BG_S3_Q3_Mount=Kruger 猛虎 T-21 挂点 +item_DescCarrack_Paint_2953RedFestival_Red_Gold=Seek peace and prosperity in the new year with the Auspicious Red Rooster livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a rooster. +item_DescCarrack_Paint_BIS2950=Customize your Carrack with this special 2950 Best in Show livery that is white with grey and gold accents. +item_DescCarrack_Paint_BIS2952_Black_Red=Explore new frontiers in style with the Red Alert livery, which gives the Carrack an audacious metallic red and black look. +item_DescCarrack_Paint_Copernicus_LightBlue=To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of famed astronomer Nicolaus Copernicus, the livery mixes two shades of blue with black highlights. All proceeds from the sale of the Copernicus livery goes directly to the ICC to support their efforts in "Charting the Way Ahead." +item_DescCarrack_Paint_DeBiasio_Orange_Grey=To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of former ICC Director Loretta De Biasio, this livery mixes orange and grey with black highlights. All proceeds from the sale of the De Biasio livery goes directly to the ICC to support their efforts in "Charting the Way Ahead." +item_DescCarrack_Paint_Expedition_White=The base livery for Anvil's Carrack Expedition model is a civilian-modified version of the original military paint scheme. +item_DescCarrack_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Carrack livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescCarrack_Paint_IAE2951_Grey_White=Modify your Carrack with this white and grey livery specifically designed for the 2951 IAE. +item_DescCarrack_Paint_Kepler_Blue_Orange=To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of famed astronomer Johannes Kepler, the livery mixes dark blue and orange with black highlights. All proceeds from the sale of the Kepler livery goes directly to the ICC to support their efforts in "Charting the Way Ahead." +item_DescCarryable_2H_MissionItem_EvidenceBox=This box is specifically designed for use with evidence in order to help prevent tampering and properly ensure the chain of custody. +item_DescCaterpillar_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Caterpillar livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescCaterpillar_Paint_IAE2950_Grey_Blue=This custom Caterpillar livery was created to celebrate the 2950 IAE on microTech. It blends black and electric blue with white accents to give the ship a cool new look. +item_DescCaterpillar_Paint_IAE2950_Grey_White=Modify your Caterpillar with this white and grey livery specifically designed for the 2950 IAE event on microTech. +item_DescCaterpillar_Paint_Luminalia_2021_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that's become beloved by Humans. +item_DescCaterpillar_Paint_Luminalia_2021_white_blue=Equip your Caterpillar with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescCaterpillar_Paint_Mistwalker_Grey_Camo=Become one with the clouds with the Caterpillar Mistwalker livery and its grey camo pattern. +item_DescCaterpillar_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescCenturion_Paint_Beachhead_Camo=Become one with the landscape with the Beachhead Camo livery that gives the Centurion a light tan camo pattern. +item_DescCenturion_Paint_IceStorm_Camo=The Ice Storm Camo livery will break up the silhouette of your Centurion with its white and grey camo pattern. +item_DescCenturion_Paint_Sandstorm_Camo=Outfit the Centurion in dark tan and green camo with the Sandstorm Camo livery. The looks allows this battlefield beast to blend into a wide variety of terrains. +item_DescCharm_Rooster_01=Give the gift of good fortune and prosperity with this charm, handcarved by frontier settlers in honor of the Year of the Rooster. This considerate gift is crafted from wood to represent one's efforts to put down roots in a new world while the rooster design represents hard work and resourcefulness. +item_DescCharm_Rooster_02=Give the gift of good fortune and prosperity with this charm, handcarved by frontier settlers in honor of the Year of the Rooster. This thoughtful gift is crafted from wood to represent one's efforts to put down roots in a new world while this particular rooster design, larger than most of its counterparts, represents courage and confidence. +item_DescCharm_Rooster_03=Give the gift of good fortune and prosperity with this charm, handcarved by frontier settlers in honor of the Year of the Rooster. This generous gift is crafted from wood to represent one's efforts to put down roots in a new world while the robust and ornate rooster design represents those with ambition and fierce loyalty. +item_DescClass_2_KRIG_BG_S3_Q3_Mount=Kruger Intergalactic Tigerstrike T-21 Mount item_DescClass_2a_Placeholder=Basic Class 2a turret mount item_DescClass_2b_Placeholder=Basic Class 2b turret mount item_DescClass_2b_Placeholder_Size1=Basic Class 2b turret mount -item_DescCleanerFish=这种鱼一般会出现在洛克的温带区域浅水域中,它们以湖底的藻类及废物为生。那些触手能让鱼在泥土和石砾中筛出自己想要的东西。虽然理论上这些触手是可食用的,但大部分人都避而远之,因为它们的味道实在是令人难以接受。 +item_DescCleanerFish=Generally found in shallow waters in the temperate regions of Locke, this species of fish feeds on waste and algae that collects at the bottom of rivers. The tentacles allow the fish to sift through the loose rock and soil. Though technically edible, most avoid eating them because they taste pretty terrible. item_DescClothingCabinet=<-=MISSING=-> item_DescCoaxialGun=<-=MISSING=-> -item_DescCommon_AdvocacyBadge=一枚做工扎实、细节到位的优质督导局探员警徽复制品。该物品仅限娱乐装饰用途。 -item_DescCommon_Datapad=一个配有触摸屏的便携平板计算设备。 +item_DescCommon_AdvocacyBadge=A high quality replica Advocacy Agent badge featuring solid construction and authentic detailing. This item is intended for decorative or recreational purposes only. +item_DescCommon_Datapad=A portable tablet computing device featuring a touchscreen display. item_DescCommon_EquipmentDevice=<-=MISSING=-> -item_DescConstellation_Bottom_Turret=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光速射炮\n尺寸:0\n\n克劳斯&韦纳(Klaus & Werner) CF-007 恶犬 速射炮采用了三管依序射击的设计,在保持高精度的同时能够实现高射速的射击。尽管它的单发威力很差,但整体的功耗并不高。即便有几家杂志对这门炮的效果低下进行了批评,CF-007仍然是新手第一艘飞船上的最爱武装。 +item_DescConstellation_Bottom_Turret=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 0\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-007 Bulldog repeater is capable of high rates of fire while maintaining accuracy. It has low damage per projectile and, although it has relatively low power consumption over-all, several publications have commented on its somewhat lackluster efficiency. Even so, the CF-007 remains a favorite among new pilots who are outfitting their first ship. item_DescConstellation_Cargo_Prototype=@Constellation Cargo for PU Demo item_DescConstellation_Interior,P=RSI Constellation Interior -item_DescConstellation_Paint_2950Invictus_1=通过定制您的星座系列为特制的蓝金色涂装,以表彰您对2950舰队周中新入伍的UEE海军新兵的支持。 -item_DescConstellation_Paint_2950Invictus_2=将您的星座系列定制为军绿色涂装。 -item_DescConstellation_Paint_2952RedFestival_Red_Gold=使用吉祥红申猴涂装,在新的一年里寻求和平与繁荣。用这款醒目的红色底漆搭配金色装饰和风格化的猴头图案装扮你的飞船。 -item_DescConstellation_Paint_BlackHeron=换上星座系列黑鹭涂装来拥抱漆黑的太空,这款涂装以灰色与绿色为主色调,辅以橙色点缀。 -item_DescConstellation_Paint_IAE2951_Blue_Black=用这款定制的星座涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescConstellation_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的星座吧。 -item_DescConstellation_Paint_OrangeHeron=橙色与黑色点缀白色高亮的橙鹭涂装将让您的星空之旅璀璨无比。 -item_DescConstellation_Paint_WhiteHeron=白鹭涂装以白色为底点缀深蓝色与橙色装饰,让您的星座更加时髦。 -item_DescConstellation_Top_Turret=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光速射炮\n尺寸:0\n\n克劳斯&韦纳(Klaus & Werner) CF-007 恶犬 速射炮采用了三管依序射击的设计,在保持高精度的同时能够实现高射速的射击。尽管它的单发威力很差,但整体的功耗并不高。即便有几家杂志对这门炮的效果低下进行了批评,CF-007仍然是新手第一艘飞船上的最爱武装。 -item_DescCorsair_Paint_BIS2953_Purple_Blue_Cyan=用这款珠紫青涂装来庆祝德雷克海盗船被选为2953年最佳展会决赛飞船。 -item_DescCorsair_Paint_Black_Black_Red=换上海盗船的永恒涂装,与黑暗的太空融为一体,该涂装为黑色加上些许红色。 -item_DescCorsair_Paint_Green_Black=使用这款定制的海盗船涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 -item_DescCorsair_Paint_Olive_Olive_Yellow=突击队涂装主要以绿色和黄色进行点缀,使海盗船能够轻松融入森林和绿植地区。 -item_DescCorsair_Paint_Red_White_Black=闪点涂装使用了亮红色和明快的白色结合,为海盗船带来动感十足的外观。 -item_DescCorsair_Paint_Yellow_Grey_Black=为海盗船换上腹地涂装尽情探索宇宙的边疆,该涂装为黑色和灰色点缀的沙色外观。 -item_DescCrab=一只可以放在你鱼缸里的螃蟹 -item_DescCup_Mug=一个由隔热陶瓷制成的有握把的小杯子,能够让饮料保持温热。 -item_DescCup_Mug_Orison_1_a=一个由隔热陶瓷制成的有握把的小杯子,能够让饮料保持温热。杯身上有奥里森主题花纹。 -item_DescCup_Plastic=一只坚固的塑料杯,带有宽阔的边缘和两个凸起,以便于握持。 -item_DescCurrency_bar_1_damaged_a=一条严重损坏的金锭,由地球联合国 (UNE) 铸造。 这些金锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这金锭虽然损坏但仍然很稀有,其表面仍然可以看到精致的纹理图案。 -item_DescCurrency_bar_1_damaged_b=一条严重损坏的银锭,由地球联合国 (UNE) 铸造。 这些银锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这银锭虽然损坏但仍然很稀有,其表面仍然可以看到精致的纹理图案。 -item_DescCurrency_bar_1_flawed_a=一条破损的金锭,由地球联合国 (UNE) 铸造。这些金锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有已遭磨损的UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 -item_DescCurrency_bar_1_flawed_b=一条破损的银锭,由地球联合国 (UNE) 铸造。这些银锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有已遭磨损的UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 -item_DescCurrency_bar_1_pristine_a=一条完好的金锭,由地球联合国 (UNE) 铸造。这些金锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 -item_DescCurrency_bar_1_pristine_b=一条完好的银锭,由地球联合国 (UNE) 铸造。这些银锭曾流通于UNE的某些地区,那些地方一般由于技术原因常年无法安全、实时进行转账。这条罕见物品上有一处圆形凹槽,内刻有UNE三环六星徽标,其余部分则被精致的纹理图案包覆。 +item_DescConstellation_Paint_2950Invictus_1=Show your support for the newest batch of Navy recruits by customizing your Constellation with this special Blue and Gold livery to commemorate the 2950 Invictus Launch Week. +item_DescConstellation_Paint_2950Invictus_2=Customize your Constellation with this stunning green livery. +item_DescConstellation_Paint_2952RedFestival_Red_Gold=Seek peace and prosperity in the new year with the Auspicious Red Monkey livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a monkey's head. +item_DescConstellation_Paint_BlackHeron=Embrace the darkness of space in style with the Constellation Black Heron livery that blends grey with green and orange highlights. +item_DescConstellation_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Constellation livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescConstellation_Paint_IAE2951_Grey_White_Camo=Modify your Constellation with this white and grey camo livery specifically designed for the 2951 IAE. +item_DescConstellation_Paint_OrangeHeron=Mixing orange with black and white highlights, the Orange Heron livery will help you blaze your own path through the universe. +item_DescConstellation_Paint_WhiteHeron=The White Heron Livery combines white with dark blue and orange highlights to provide your Constellation a stylish spacefaring look. +item_DescConstellation_Top_Turret=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 0\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-007 Bulldog repeater is capable of high rates of fire while maintaining accuracy. It has low damage per projectile and, although it has relatively low power consumption over-all, several publications have commented on its somewhat lackluster efficiency. Even so, the CF-007 remains a favorite among new pilots who are outfitting their first ship. +item_DescCorsair_Paint_BIS2953_Purple_Blue_Cyan=Celebrate the Drake Corsair being voted a Best in Show finalist for 2953 with this pearlescent purple and cyan livery. +item_DescCorsair_Paint_Black_Black_Red=Become one with the darkness of space with the Eternity livery for the Corsair, which is black with subtle red accents. +item_DescCorsair_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Corsair livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescCorsair_Paint_Olive_Olive_Yellow=Primarily green with yellow accents, the Commando livery allows the Corsair to blend in with forests and verdant locations. +item_DescCorsair_Paint_Red_White_Black=Bright red and crisp white combine in the Flashpoint livery to deliver a dynamic look to the Corsair. +item_DescCorsair_Paint_Yellow_Grey_Black=Style yourself to explore the far reaches of the 'verse with the Hinterland livery for the Corsair, which is sand-colored with black and grey highlights. +item_DescCrab=A crab for your fishtank +item_DescCup_Mug=A small, handled drinking vessel made from insulating ceramic to help keep bevarages warm. +item_DescCup_Mug_Orison_1_a=A small, handled drinking vessel made from insulating ceramic to help keep bevarages warm. Features a unique Orison theme. +item_DescCup_Plastic=A sturdy plastic cup with a wide lip and two ridges to make it easy to grip. +item_DescCurrency_bar_1_damaged_a=A heavily damaged gold ingot cast by the United Nations of Earth (UNE). These ingots were used in areas of the UNE where technological issues often hampered secure and instant money transfers. Broken but still rare, an elaborate, textured pattern is still apparent on the ingot. +item_DescCurrency_bar_1_damaged_b=A heavily damaged silver ingot cast by the United Nations of Earth (UNE). These ingots were used in areas of the UNE where technological issues often hampered secure and instant money transfers. Broken but still rare, an elaborate, textured pattern is still apparent on the ingot. +item_DescCurrency_bar_1_flawed_a=A gold ingot cast by the United Nations of Earth (UNE) that is rated as being in flawed condition. These ingots were used in areas of the UNE where technological issues often hampered secure and instant money transfers. This rare item features the a worn three ring, six star logo used by the UNE within a circular recess and an elaborate, textured pattern across the rest of it. +item_DescCurrency_bar_1_flawed_b=A silver ingot cast by the United Nations of Earth (UNE) that is rated as being in flawed condition. These ingots were used in areas of the UNE where technological issues often hampered secure and instant money transfers. This rare item features a worn three ring, six star logo used by the UNE within a circular recess and an elaborate, textured pattern across the rest of it. +item_DescCurrency_bar_1_pristine_a=A gold ingot cast by the United Nations of Earth (UNE) that has remained in pristine condition. These ingots were used in areas of the UNE where technological issues often hampered secure and instant money transfers. This rare item features the three ring, six star logo used by the UNE within a circular recess and an elaborate, textured pattern across the rest of it. +item_DescCurrency_bar_1_pristine_b=A silver ingot cast by the United Nations of Earth (UNE) that has remained in pristine condition. These ingots were considered official currency and used in areas of the UNE where technological issues often hampered secure and instant money transfers. This rare item features the three ring, six star logo used by the UNE within a circular recess and an elaborate, textured pattern across the rest of it. item_DescCustomizableBox=<-=MISSING=-> -item_DescCutlass_Paint_Black_BIS2950=这款特殊的2950展会最佳涂装定制你的弯刀,其配色方案为通体白色,并带有灰色和金色点缀。 -item_DescCutlass_Paint_Cypress_LightGreen_Camo=柏树涂装是弯刀专用的浅绿色迷彩涂装。 -item_DescCutlass_Paint_Fleetweek_2021_Grey_Camo=用这款特别的雾行者涂装给您的弯刀披上一层灰色迷彩。 -item_DescCutlass_Paint_Fleetweek_2021_Red_Black=用这款灰色为主,并以红色点缀的煤火涂装,让您的弯刀锋利有型。 -item_DescCutlass_Paint_Green_Black=这款弯刀系列的自定义涂装,能令您不论是何时,都可拥抱瓦拉日的调皮与混乱。此涂装结合了金属质感的绿色与黑色,两种令人眼前一亮的节日代表色。 -item_DescCutlass_Paint_Hawthorn_Green_Camo=弯刀霍桑涂装采用了黑色与灰色的迷彩图案,可让舰船融入广阔的宇宙中。 -item_DescCutlass_Paint_Saurian_DarkGreen=将你的弯刀包裹进蜥蜴涂装中,隐匿在一片深绿阴影中。 -item_DescCutlass_Paint_SkullandCrossbones_Black_Red=作为德雷克公关部门对某些过度争议的戏谑回应,海盗涂装有意迎合了关于弯刀是为不法之徒服务的刻板印象。这款涂装使用了经典的海盗符号,灰黑色的机体遍布骷髅头和交叉骨的图案,机体框架上添有红色点缀。 -item_DescCutlass_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_DescCutter_Paint_Beige_Orange=悬念涂装以米色为主,带有棕色装饰条纹和黑色高光,让小刀看起来在粗犷中带着一丝精致。 -item_DescCutter_Paint_Black_Cyan=夜临涂装为小刀披上了一层光滑的黑色,夹杂着些许青色点缀。 -item_DescCutter_Paint_Brown_Orange=构筑涂装为小刀增添了一丝个性,棕色和黑色底漆的衬托着充满活力的橙色。 -item_DescCutter_Paint_Fleetweek_Black_Pink_Stripe=狂欢节涂装给予了小刀独特的粉红色条纹,与灰色的船体形成了鲜明对比。 -item_DescCutter_Paint_Fleetweek_Black_Yellow=硫铁涂装的船体为哑光黑色,同时具有银色高光和黄色警示条纹。 -item_DescCutter_Paint_Green_Black=这款小刀的自定义涂装,能令您不论是何时,都可拥抱瓦拉日的调皮与混乱。此涂装结合了金属质感的绿色与黑色,两种令人眼前一亮的节日代表色。 -item_DescCutter_Paint_Green_Orange_Stripe=风起云涌涂装混合了绿色和鲜艳的橙色,以这种混搭颜色尽显小刀的精神。 -item_DescCutter_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 -item_DescCutter_Paint_Luminalia_white_blue=为您的小刀选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_DescCutter_Paint_Metal=简单而时尚的金属表面让高尚涂装成为小刀的大胆选择。 -item_DescCutter_Paint_Ochre_Metal=明亮大胆的黄色与黑色高亮相得益彰,使小刀的光束涂装能够脱颖而出。 -item_DescCutter_Paint_Olive_White_Orange=绿白相间的船体点缀以些许橘色,小刀的鳄鱼涂装给它带来了独特而引人注目的外观。 -item_DescCutter_Paint_Orange_Grey_Stripe=岩滑涂装为小刀带来了独特的风格,它有着橙色条纹和棕色辅色,与灰色船身相得益彰。 -item_DescCutter_Paint_Pearl_Silver=小刀的风寒涂装采用了清爽的白色和黑色的高亮。 -item_DescCutter_Paint_Red_White_Pink_Crusader=从缭绕奥里森的壮丽云彩为发想,和撒那涂装融合了红色、象牙白与粉色,赋予了小刀独特的外观。它还具有着陆区著名的和撒那树剪影,开满了粉红色的花朵。 -item_DescCutter_Paint_Sand_Orange_Hurston=换上中央大厦涂装为小刀带来戏剧性的新外观。以橙色和黑色为主,灵感源自为罗威尔提供动力的工业熔炉,还代表了着陆区标志性的中央总部和共享服务中心,又名中央大厦。 -item_DescCutter_Paint_White_Blue_Blue_microTech=志远涂装由蓝色与白色相结合,让人想起新巴贝奇的色调与寒冷的气温。为致敬其灵感来源的着陆区,这款涂装还描绘了那栋主宰城市天际线的志远大厦。 -item_DescCyclone_Paint_AA=旋风AA的基础涂装 -item_DescCyclone_Paint_DustDevil=采用不发射的哑光涂料,尘卷风涂装非常适合需要迅速和谨慎的陆上行动。 -item_DescCyclone_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的旋风。 -item_DescCyclone_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的旋风化身寒冬之风。 -item_DescCyclone_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的旋风增添引人注目的风格。 -item_DescCyclone_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的旋风最般配。 -item_DescCyclone_Paint_RC=旋风RC的基础涂装 -item_DescCyclone_Paint_RN=旋风RN的基础涂装 -item_DescCyclone_Paint_Racing_Blue_Blue_Blue_TigerStripes=旋流涂装将深浅不同的蓝色混合在令人难忘的动物条纹图案中,给旋风带来了大胆的外观。 -item_DescCyclone_Paint_Racing_Blue_White=尾流涂装采用时尚的蓝与白配色方案,让你的旋风做好准备、斗志昂扬! -item_DescCyclone_Paint_Racing_Purple_White=涡轮增压涂装是一款用于旋风的独特紫色竞速涂装,能让你在赛场上脱颖而出。 -item_DescCyclone_Paint_Racing_Red_Silver=给你的旋风穿上时尚的红银混合配色的超速传动涂装,在比赛中轻松超越其他赛手。 -item_DescCyclone_Paint_Racing_Yellow_White_Grey_Stripes=终点线涂装让旋风拥有经典的赛车设计。它的特点是前部有一条黄色条纹,中间有一条白色条纹,后部有一条灰色条纹。 -item_DescCyclone_Paint_TR=旋风TR的基础涂装 +item_DescCutlass_Paint_Black_BIS2950=Customize your Cutlass with this special 2950 Best in Show livery that is white with grey and gold accents. +item_DescCutlass_Paint_Cypress_LightGreen_Camo=The Cypress is a light green camo livery made for the Cutlass. +item_DescCutlass_Paint_Fleetweek_2021_Grey_Camo=Cover your Cutlass with grey camo with the special Mistwalker livery. +item_DescCutlass_Paint_Fleetweek_2021_Red_Black=Keep your Cutlass looking sharp with the Coalfire livery that's primarily grey with red highlights. +item_DescCutlass_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Cutlass livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescCutlass_Paint_Hawthorn_Green_Camo=The Cutlass Hawthorn livery features a black and grey camo pattern that'll make the ship blend into the vast expanse of space. +item_DescCutlass_Paint_Saurian_DarkGreen=Enwrap your Cutlass in the Saurian livery, which blends several shades of dark green. +item_DescCutlass_Paint_SkullandCrossbones_Black_Red=Deemed by Drake's public relations team as a “tongue-in-cheek reference to the overblown controversy,” the Skull and Crossbones livery leans into the perception that the Cutlass is marketed toward those on the wrong side of the law. The livery embraces classic pirate iconography by featuring several skull and crossbones symbols across it grey frame with red highlights. +item_DescCutlass_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescCutter_Paint_Beige_Orange=Primarily beige with brown accent stripes and black highlights, the Cliffhanger livery makes the Cutter look rugged yet refined. +item_DescCutter_Paint_Black_Cyan=The Nightfall livery gives the Cutter a sleek black paint job with pops of cyan. +item_DescCutter_Paint_Brown_Orange=Bring a bit of personality to the Cutter with the Tectonic livery, which features vibrant pops of orange against the brown and black base paint. +item_DescCutter_Paint_Fleetweek_Black_Pink_Stripe=The Carnival livery gives the Cutter distinctive pink stripes that stand out against the ship's grey hull. +item_DescCutter_Paint_Fleetweek_Black_Yellow=The Pyrite livery features a matte black hull with silver highlights and bright yellow hazard stripes. +item_DescCutter_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Cutter livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescCutter_Paint_Green_Orange_Stripe=Mixing shades of green with vivid orange, the Groundswell livery embraces the spirit of the Cutter with this dynamic paint scheme. +item_DescCutter_Paint_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that's become beloved by Humans. +item_DescCutter_Paint_Luminalia_white_blue=Equip your Cutter with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescCutter_Paint_Metal=A simple and sleek metallic finish makes the Noble livery a bold choice for the Cutter. +item_DescCutter_Paint_Ochre_Metal=Bright and bold yellow balanced by black highlights makes the Light Beam livery for the Cutter standout from the crowd. +item_DescCutter_Paint_Olive_White_Orange=Green and white with orange highlights, the Caiman livery brings a distinct and dramatic look to the Cutter. +item_DescCutter_Paint_Orange_Grey_Stripe=Bring a unique style to the Cutter with the Rockslide livery, which adds orange stripes and brown highlights to compliment the ship's grey body. +item_DescCutter_Paint_Pearl_Silver=The Wind Chill livery for the Cutter features crisp white paint with black highlights. +item_DescCutter_Paint_Red_White_Pink_Crusader=Inspired by the gorgeous clouds that enshroud Orison, the Hosanna livery blends red, ivory, and pink to give the Cutter a distinct appearance. It also features a silhouette of the landing zone's famous Hosanna tree complete with its pink flowers. +item_DescCutter_Paint_Sand_Orange_Hurston=Give the Cutter a dramatic new look with the Central Tower livery. The orange and black color scheme is inspired by the furnaces of industry powering Lorville, and also features a representation of the landing zone's iconic Central Headquarters and Shared Services Center, aka Central Tower. +item_DescCutter_Paint_White_Blue_Blue_microTech=With the Aspire livery, blue and white combine to evoke both the colors and frigid temperatures of New Babbage. In honor of the landing zone that inspired it, the livery also features a depiction of the Aspire Grand building that dominates the city's skyline. +item_DescCyclone_Paint_AA=Base livery for the Cyclone AA. +item_DescCyclone_Paint_DustDevil=Featuring a non-reflective matte black paint, the Dust Devil livery is perfect for land-based operations that require speed and discretion. +item_DescCyclone_Paint_Fleetweek_Level1_Military=Customize your Cyclone with the Timberline livery that's olive green with orange accents. +item_DescCyclone_Paint_Fleetweek_Level2_Camo=Embody the winter winds with the Frostbite Camo livery for your Cyclone. +item_DescCyclone_Paint_Invictus_blue_gold=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold livery will give your Cyclone a striking style. +item_DescCyclone_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your Cyclone. +item_DescCyclone_Paint_RC=Base livery for the Cyclone RC. +item_DescCyclone_Paint_RN=Base livery for the Cyclone RN. +item_DescCyclone_Paint_Racing_Blue_Blue_Blue_TigerStripes=The Whirlwind livery mixes various shades of blue in a memorable animal stripe pattern to give the Cyclone a daring look. +item_DescCyclone_Paint_Racing_Blue_White=The Slipstream livery will have your Cyclone ready and raring to race with this sleek blue and white paint scheme. +item_DescCyclone_Paint_Racing_Purple_White=The Turbocharged is a distinct, purple racing livery for the Cylcone that will make you stand out from the rest of the field. +item_DescCyclone_Paint_Racing_Red_Silver=Blast past other racers in your Cyclone with the Overdrive livery, which features a stylish blend red and silver coloring. +item_DescCyclone_Paint_Racing_Yellow_White_Grey_Stripes=Give the Cyclone a classic racing design with the Finish Line livery. It features a yellow stripe across the front, a white one through the middle, and a grey one on the back. +item_DescCyclone_Paint_TR=Base livery for the Cyclone TR. item_DescDEV_Fixed_Main_Thruster=<-=MISSING=-> item_DescDEV_Fixed_Thruster=<-=MISSING=-> item_DescDEV_Joint_90_Thruster=<-=MISSING=-> item_DescDEV_Joint_Thruster=<-=MISSING=-> item_DescDEV_Vector_Thruster=<-=MISSING=-> item_DescDRAK_3DRadarDisplay,P=Drake 3D Radar Display -item_DescDRAK_Buccaneer_Dual_S2=装备这个可动的机背球状炮塔,从任何角度抵御攻击。该型S4炮塔由德雷克为掠夺者设计,能够配备两门S2武器来让侵略者吃不了兜着走。 +item_DescDRAK_Buccaneer_Dual_S2=Ward off attacks from any angle by installing this gimballed spinal mount. Designed by Drake for the Buccaneer, this S4 turret can equip two S2 weapons to keep the heat on aggressors. item_DescDRAK_Caterpillar_SelfDestruct,P=Drake Caterpillar Self Destruct item_DescDRAK_Cockpit_Audio,P=Drake Cockpit Audio item_DescDRAK_Cutlass_Black_Bump_Seat,P=Drake Cutlass Black Jump Seat item_DescDRAK_Cutlass_Black_MultiLight,P=Drake Cutlass Black External Lights -item_DescDRAK_Cutlass_Black_shop=制造商:德雷克行星际 (Drake Interplanetary)\n定位:中型战斗机/中型货运\n\n德雷克行星际公司(Drake Interplanetary)声称,黑弯刀是一款为地方民兵部队提供的低成本且易维护的飞船解决方案。该公司的宣传资料上坚持认为设计出比平均要大容量的货舱,雷达拦截官座位和专用的牵引挂点是为了方便搜救活动的进行。 +item_DescDRAK_Cutlass_Black_shop=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. item_DescDRAK_Cutlass_Blue_Transport_Copilot_Seat,P=Drake Cutlass Blue Co-Pilot Seat item_DescDRAK_Cutlass_Blue_Transport_Passenger_Seat,P=Drake Cutlass Blue Passenger Seat item_DescDRAK_Cutlass_Blue_Transport_Pilot_Seat,P=Drake Cutlass Blue Pilot Seat item_DescDRAK_Cutlass_Bump_Seat,P=Drake Cutlass Jump Seat item_DescDRAK_Cutlass_Ejection_Seat,P=Drake Cutlass Ejection Seat item_DescDRAK_Cutlass_LandingSystem,P=Drake Cutlass Landing System -item_DescDRAK_Cutlass_Red_Sensor_Turret=物品类型:炮塔\n制造商:领航E7工具 (Nav-E7)\n尺寸:4\n\n由领航E7工具公司(Nav-E7)制造的回波扫描仪利用增强型的远距传感器能力和手动遥控炮塔的精度,使其成为搜救行动中的必备工具。 -item_DescDRAK_Cutlass_Red_shop=制造商:德雷克行星际 (Drake Interplanetary)\n定位:医疗\n\n红弯刀内置了一个标准的货运空间和一个十分完善的医疗设施且还配备了智能医生.这辆星际救护车装备了领航E7(Nav-E7)回波转发器,一具长距离扫描仪,以及一个可靠的对接口,令其成为了搜救任务的理想选择该型号拥有独特的红十字涂装。 -item_DescDRAK_Cutlass_Steel_RemoteTurret=物品类型:炮台\n制造商:德雷克行星际 (Drake Interplanetary)\n尺寸:S2\n\n这种遥控炮塔出厂时配备了两个克劳斯&韦纳激光速射炮。 +item_DescDRAK_Cutlass_Red_Sensor_Turret=Item Type: Turret\nManufacturer: Nav-E7\nSize: 4\n\nThe Echo scanner from Nav-E7 utilizes enhanced long-range sensor capabilities and the manual precision of a remote turret mount to become an indispensable tool during search operations. +item_DescDRAK_Cutlass_Red_shop=Manufacturer: Drake Interplanetary\nFocus: Medical\n\nThe Cutlass Red converts the standard cargo hold to a well-equiped medical facility including an Autodoc. This starbound ambulance features the Nav-E7 Echo Transponder, a long range scanner, and a Secure Plus Docking Collar, making it ideal for search and rescue. This model also features a unique Red Crossbones skin. +item_DescDRAK_Cutlass_Steel_RemoteTurret=Item Type: Turret\nManufacturer: Drake Interplanetary\nSize: 2 \n\nThis remote-operated turret comes factory-equipped with two Klaus & Werner laser repeaters. item_DescDRAK_Cutlass_Turret,P=Drake Cutlass Turret item_DescDRAK_Cutlass_Turret_Base,P=Drake Cutlass Turret item_DescDRAK_Cutlass_Turret_Seat,P=Drake Cutlass Turret Seat @@ -48083,26 +48083,26 @@ item_DescDRAK_Dual_S1,P=Drake Caterpillar Weapon Mount item_DescDRAK_Emerald_Arm_S1,P=Dragon Stellar Transit Company Emerald Arm Thruster item_DescDRAK_Emerald_Main_S1,P=Dragon Stellar Transit Company Emerald Main Thruster item_DescDRAK_Emerald_Retro_S1,P=Dragon Stellar Transit Company Emerald Retro Thruster -item_DescDRAK_Fixed_Mount_S4=弯刀级 闪火 S4专属武器挂点 叙述 +item_DescDRAK_Fixed_Mount_S4=Cutlass Flashfire Specialty Mount Description item_DescDRAK_FuelIntake,P=Drake Fuel Intake -item_DescDRAK_FuelTank_Buccaneer=德雷克 掠夺者 燃料箱 +item_DescDRAK_FuelTank_Buccaneer=Drake Buccaneer Fuel Tank item_DescDRAK_FuelTank_Herald,P=Drake Herald Fuel Tank item_DescDRAK_Herald_Hangar_LandingSystem,P=Drake Herald Landing System item_DescDRAK_Herald_Seat_Pilot,P=Drake Herald Pilot Seat item_DescDRAK_Herald_Seat_Station,P=Drake Herald Station Seat item_DescDRAK_Missile_Rack_S1_x2,P=Drake S1 Double Missile Rack -item_DescDRAK_S2_Rack_x2=这款双平台导弹架能搭载在任何德雷克的飞船上,它最多能携带两枚导弹, 且能完美地连接飞船发射控制装置。 -item_DescDRAK_TriremeMain_S3_Q1=德雷克自家的三桨船系列操作推进器是一种低排放的推进系统, 驾驶员对飞船有绝对的掌控能力, 同时也能最大幅度地控制飞船的特征信号。 +item_DescDRAK_S2_Rack_x2=The Double Platform fits any Drake ship to carry up to two missiles while connecting effortlessly to the ship's launch control. +item_DescDRAK_TriremeMain_S3_Q1=Drake's proprietary Trireme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners. item_DescDRAK_Trireme_Herald_S1_Q1,P=Drake Herald Trireme Thruster -item_DescDRAK_Trireme_S1_Q1=德雷克自家的三桨船系列操作推进器是一种低排放的推进系统, 驾驶员对飞船有绝对的掌控能力, 同时也能最大幅度地控制飞船的特征信号。 -item_DescDRAK_Trireme_S3_Q1=德雷克自家的三桨船系列操作推进器是一种低排放的推进系统, 驾驶员对飞船有绝对的掌控能力, 同时也能最大幅度地控制飞船的特征信号。 +item_DescDRAK_Trireme_S1_Q1=Drake's proprietary Trireme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners. +item_DescDRAK_Trireme_S3_Q1=Drake's proprietary Trieme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners. item_DescDRAK_twinLink_gimbal_S1,P=Drake Cutlass Weapon Mount item_DescDSTC_ARGO_Main_Fixed,P=Main Thruster item_DescDSTC_ARGO_Main_Joint,P=Main Arm Thruster item_DescDSTC_ARGO_Retro_Joint,P=Retro Thruster -item_DescDSTC_FP_G4GI_S2_Q1=由老牌推进器制造商-龙之星公司(Dragon Stellar Transit Company)生产的龙之星 蔚蓝推进器,它能提供低排放的强劲输出,特别适合希望在保持低调的同时拉近距离的飞行员。蔚蓝作为龙之星公司(STC)系列中最小的推进器,它的推力等级是2。 -item_DescDSTC_FP_G4GI_S3_Q1=这款龙之星-绛红对于小船驾驶员来说是一个很好的选择。尽管它在燃料和能耗效率上并不出色,但它却拥有可观的推力输出,能在像极光这样的小型飞船上大放光彩。通过龙之星最新的研发技术,它可以很好的减少辐射信号,对于那些不希望引起注意的驾驶员们来说是一个加分项。绛红的推力等级为3,这代表它比蔚蓝的推力更大,但代价是更高的能源消耗和特征信号。 -item_DescDSTC_FP_G4GI_S4_Q1=龙之星公司(Dragon Stellar Transit Company)的龙之星-银砌是一款推力等级为4的推进器,它能提供巨大的推力的同时保持较低的电磁信号。据传,龙之星公司一直在使用低劣的零部件进行制造,但对于一部分驾驶员们来说,为了一些额外的增强去放弃能源和燃料的效率还是挺值得的,尤其是在这个价位。 +item_DescDSTC_FP_G4GI_S2_Q1=The STC Blue by perrenial thruster manufacturer Dragon Stellar Transit Company offers high output and low emissions, great for pilots wishing to close the distance while maintaining a low profile. The smallest thruster in the STC lineup, the Blue has a thrust rating of 2. +item_DescDSTC_FP_G4GI_S3_Q1=The Dragon Stellar STC Red is a great choice for pilots of small ships. Despite its lack of fuel and power efficiency it boasts a respectable thrust output that really shines on low mass ships such as the Aurora. As an added benefit, Dragon Stellar recently developed new technology that reduces the output signature, great for pilots who don't wish to call a lot of attention to themselves. Its thrust rating of 3 gives it more thrust than the Blue, at the cost of higher power consumption and signature. +item_DescDSTC_FP_G4GI_S4_Q1=The STC Silver from Dragon Stellar Transit Company is a TR4 engine noted for its high thrust ouput and low EM emissions. It has been rumored that Dragon Stellar has been using inferior components, but for some pilots the decreased power and fuel efficiency is worth the extra boost, especially at this price point. item_DescDebugGun=<-=MISSING=-> item_DescDebug_EnergyControl=<-=MISSING=-> item_DescDebug_ShieldControl=<-=MISSING=-> @@ -48114,74 +48114,74 @@ item_DescDefault_Fixed_Mount_S4,P=Size 4 Fixed Mount item_DescDefault_FuelIntake,P=Fuel Intake item_DescDefault_FuelTank,P=Fuel Tank item_DescDefault_QuantumFuelTank,P=Quantum Fuel Tank -item_DescDefender_Paint_AlienWeek_Green_Red=单眼涂装利用塔维因的标志性色彩搭配设计,使得防卫者焕然一新;遒劲的红色机身旨在吸引他人的注意,并诱导寻衅之人全力向整艘飞船最为坚固的部位输出射击。涂装使机身有一个突出的红色部分,而闪闪发光的绿色覆盖了其余部分。粗大的灰色线条划过两种颜色,提供独特的几何图案。 -item_DescDefender_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=流浪者涂装在白金的基底上呈现了交错的紫色与灰色线条。发想自希安神圣的R.aip’uāng花园,以其以令人惊讶的方式徘徊的小径而闻名,并鼓励人们专注于旅程而不是目的地。 -item_DescDefender_Paint_Harmony=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,巴努防卫者的船主可以借此颂扬UEE寻求宇宙和平的愿景。 -item_DescDefender_Paint_IAE2951_Blue_Black=用这款定制的防卫者涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescDefender_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的防卫者吧。 -item_DescDefender_Paint_Platinum_Silver_Red=铂金涂装使用了数种不同色调的银色,以此来突显防卫者独特的外观。 -item_DescDefibrillator=这是一次性的便携式除颤器,适合军事和执法领域使用,只需要贴上电极片并按下按钮就能使用。 -item_DescDragonfly_Paint_Black=黑蜻蜓的基础涂装。 -item_DescDragonfly_Paint_Citcon2953_Beige_Tan_Beige=此涂装版本已从原版进行了修改。码头工号涂装于2893年庆祝派罗星系发现400周年时发布,该涂装的外观和名称都取自于同名飞船,此飞船最终导致了通往派罗星系的跳点被发现。它还配有焰火联合公司的徽标,曾经命名这个星系,现已不复存在的采矿公司。 -item_DescDragonfly_Paint_Coalfire_Red_Black=蜻蜓的煤火涂装融汇了速度与时尚,红色与灰色交织,勾勒出十分诱人的外观。 -item_DescDragonfly_Paint_Green_Black=使用这款定制的蜻蜓涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 -item_DescDragonfly_Paint_Mistwalker_Grey_Camo=换上蜻蜓这款灰色迷彩图样的雾行者涂装,与云雾合而为一。 -item_DescDragonfly_Paint_Racing_Blue_White=尾流涂装采用时尚的蓝与白配色方案,让你的蜻蜓做好准备、斗志昂扬! -item_DescDragonfly_Paint_Racing_Purple_White=涡轮增压涂装是一款用于蜻蜓的独特紫色竞速涂装,能让你在赛场上脱颖而出。 -item_DescDragonfly_Paint_Racing_Red_Silver=给你的蜻蜓穿上时尚的红银混合配色的超速传动涂装,在比赛中轻松超越其他赛手。 -item_DescDragonfly_Paint_Yellow=蜻蜓 黄胡蜂的基础涂装。 -item_DescDrink_bottle_beer_01_smoltz_a=HEI:18\n效果:认知障碍,口渴\n\n以精选的大米及大麦作为原料,由传统酿造师世代相传的纯正工艺造就的纯正口感。这就是斯莫尔茨的独特风味。 -item_DescDrink_bottle_cruz_01_a=HEI:38\nNDR:30\n效果:肌力充沛,延缓代谢\n\nCRUZ是您需要恢复、提神、补充体力时的最佳营养饮品。CRUZ 涌流采用最纯正的配方,是帮助许多飞行员度过无数旅行的最佳伙伴。\n -item_DescDrink_bottle_cruz_01_dark_a=HEI:38\nNDR:30\n效果:肌力充沛,延缓代谢\n\nCRUZ是您需要恢复、提神、补充体力时的最佳营养饮品。CRUZ 暗黑采用更加浓郁的营养配方,具有更为浓醇、深厚的风味。\n -item_DescDrink_bottle_cruz_01_lux_a=HEI:38\nNDR:30\n效果:肌力充沛,延缓代谢\n\nCRUZ是您需要恢复、提神、补充体力时的最佳营养饮品。CRUZ 勒克斯香甜辛辣的风味绝对能令您眼前一亮,迅速找回状态。 -item_DescDrink_bottle_cruz_01_pulse_a=HEI:38\nNDR:30\n效果:肌力充沛,延缓代谢\n\nCRUZ是您需要恢复、提神、补充体力时的最佳营养饮品。CRUZ-脉冲使用了最崭新的组合,让您的肠胃健康百倍。 -item_DescDrink_bottle_gg_01_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的柑橘冲击冰沙是一种令人振奋的柑橘味混合饮品,酸味与甜味配合的恰到好处。 -item_DescDrink_bottle_gg_01_detox_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的太阳系排毒冰沙是流行于首都的混合饮品,经过精心调配,它有排毒和清理的功效。 -item_DescDrink_bottle_gg_01_garden_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的清新花园冰沙是用自然中挑选出来最优质且新鲜的蔬果构成的一道彩虹。 -item_DescDrink_bottle_gg_01_renew_a=HEI:39\nNDR:15\n效果:免疫增强\n\n使用抗钙化配方的加西亚蔬果红色复兴冰沙的是带给您健康生活的完美方式。 -item_DescDrink_bottle_gg_01_vitality_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的绿色活力冰沙中混合了多种重要营养物质,将许多绿叶蔬果整合在了这一瓶饮品中。 -item_DescDrink_bottle_gg_01_warrior_a=HEI:39\nNDR:15\n效果:免疫增强\n\n加西亚蔬果的周末勇士冰沙是为您免疫系统注入活力的最佳方式,这要归功于由机器混合的多种材料。 -item_DescDrink_bottle_hoffdor_01_a=HEI:18\n效果:认知障碍,口渴\n\n源自2788年的原始配方,未加过滤仍完美酿造的棕色啤酒。 -item_DescDrink_bottle_llb_01_a=HEI:23\n效果:认知障碍,口渴\n\n利伯蒂湖啤酒由泰拉的家族们世代相传酿造,它是一种清脆、甘醇的啤酒,是您在享受生活中短暂惬意时光的最佳选择。利伯蒂湖啤酒-(泰拉)由传统啤酒的前味开始,新鲜清爽的后劲结束。 -item_DescDrink_bottle_llb_01_gen_a=HEI:23\n效果:认知障碍,口渴\n\n利伯蒂湖啤酒由泰拉的家族们世代相传酿造,它是一种清脆、甘醇的啤酒,是您在享受生活中短暂惬意时光的最佳选择。利伯蒂湖啤酒-(宗星)是一款乳酸啤酒,非常适合在温暖的夜晚来上一瓶。 -item_DescDrink_bottle_llb_01_pike_a=HEI:23\n效果:认知障碍,口渴\n\n利伯蒂湖啤酒由泰拉的家族们世代相传酿造,它是一种清脆、甘醇的啤酒,是您在享受生活中短暂惬意时光的最佳选择。利伯蒂湖啤酒-(派克)以高粱为原料,酿造出甜美而辛辣的啤酒。 -item_DescDrink_bottle_lula_01_a=HEI:35\nNDR:14\n效果:免疫增强\n\n卢拉的皮坦布果汁能让您随时体验到新鲜现摘的美味。 -item_DescDrink_bottle_milk_01_chocolate_a=HEI:30\nNDR:09\n效果:精力充沛,快速代谢\n\n这瓶在埃尔默农庄新鲜装瓶的100%全脂牛奶融入了浓厚的巧克力。 -item_DescDrink_bottle_rust_1_a=HEI:07\n效果:认知障碍,口渴\n\n据传,这种酒的度数很高,甚至可以用来去除船只部件上的锈迹。那些经常饮用这种刺激性强、味道浓烈的酒的人都声称,与之相比,其他所有的酒都淡如白水。 -item_DescDrink_bottle_smoltz_01_light_a=HEI:18\n效果:认知障碍,口渴\n\n以精选的大米及大麦作为原料,由传统酿造师世代相传的纯正工艺造就的纯正口感。这就是斯莫尔茨淡爽的独特风味。 -item_DescDrink_bottle_smoothie_01_a=HEI:35\nNDR:14\n效果:免疫增强\n\n由一些新鲜浆果混合而成的冰沙。 -item_DescDrink_bottle_smoothie_01_citrus_a=HEI:35\nNDR:14\n效果:免疫增强\n\n由一些新鲜柑橘混合而成的冰沙。 -item_DescDrink_bottle_smoothie_01_fv_a=HEI:35\nNDR:14\n效果:免疫增强\n\n由一些新鲜蔬果混合而成的冰沙。 -item_DescDrink_bottle_smoothie_01_green_a=HEI:35\nNDR:14\n效果:免疫增强\n\n由一些新鲜健康的蔬菜混合而成的冰沙。 -item_DescDrink_bottle_synergy_01_a=HEI:48\nNDR:06\n效果:精力充沛,补水\n\n协调的配方能提供平衡的补水需求,以满足您身体状态的需求,保持稳定。 -item_DescDrink_bottle_synergy_01_plus_a=HEI:48\nNDR:06\n效果:精力充沛,补水\n\n协调+的配方能够长时间的提供平衡的补水需求,令您在长时间运动中也能保持身体状态的平衡。 -item_DescDrink_bottle_synergy_01_sport_a=HEI:48\nNDR:06\n效果:精力充沛,补水\n\n协调运动版能提供均衡的补水需求,使您能更快的补充和恢复体力,让您的身体迅速回到最佳状态。 -item_DescDrink_bottle_vestal_01_a=HEI:44\n效果:补水\n\n这款如水晶般纯净的矿泉水的水源取自精心挑选、富含水分的小行星,含有天然的矿物质。入口顺滑、清爽,是满足您补水需求的最佳选择。\n -item_DescDrink_bottle_water_01_a=HEI:44\n效果:补水\n\n以UEE最高标准进行过滤的瓶装饮用水。 -item_DescDrink_bottle_water_old_1_a=HEI:44\n效果:补水,有毒\n\n从各种来源回收过滤的水。 -item_DescDrink_can_bm_01_a=HEI:21\n效果:免疫增强,认知增强\n\n苏津根茶,原产自极乐 IV,是塔维因的传统饮品,至今已有数千年的历史。黑山保证,我们只选用优质的根茎来煎制香醇的茶汤。 -item_DescDrink_can_bm_01_mild_a=HEI:21\n效果:免疫增强,认知增强\n\n苏津根茶,原产自极乐 IV,是塔维因的传统饮品,至今已有数千年的历史。黑山保证,我们只选用优质的根茎来煎制香醇的茶汤。 -item_DescDrink_can_bm_01_rich_a=HEI:21\n效果:免疫增强,认知增强\n\n苏津根茶,原产自极乐 IV,是塔维因的传统饮品,至今已有数千年的历史。黑山保证,我们只选用优质的根茎来煎制香醇的茶汤。 -item_DescDrink_can_fizzz_01_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受飞滋可乐的冲击! -item_DescDrink_can_fizzz_01_berry_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受飞滋可乐-三重果味的冲击! -item_DescDrink_can_fizzz_01_muscat_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受飞滋可乐-麝香葡萄味的冲击! -item_DescDrink_can_fizzz_01_peach_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受飞滋可乐-桃子味的冲击! -item_DescDrink_can_fizzz_01_soursop_a=HEI:16\n效果:精力充沛,加速代谢\n\n感受飞滋可乐-番荔枝味的冲击! -item_DescDrink_can_flood_01_a=HEI:18\n效果:口渴,认知增强\n\n每一次喝下潮涌能量,都能让您的身体释放出强大能量。经过科学调配的配方和增强型的成分,搭配充满活力的味道,旨在让您'超越现状。' -item_DescDrink_can_guc_01_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。咖啡中增添的牛奶,使其味道更为圆润,并突出其自然的香甜。 -item_DescDrink_can_guc_01_black_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。无糖,最纯粹的黑咖啡,尽情享受它的风味。 -item_DescDrink_can_guc_01_cinnamon_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。一抹肉桂是唤醒您味蕾的最佳点睛之笔。 -item_DescDrink_can_guc_01_decaf_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。我们的脱因咖啡采用了更为温和的提神成分以取代咖啡中的咖啡因。 -item_DescDrink_can_guc_01_mocha_a=HEI:15\n效果:口渴,认知增强\n\n起床咖啡经过精心烘培,确保了咖啡浓郁醇厚的品质。来杯摩卡,尽情享受您的休憩时光,享受巧克力与牛奶的极致融合。 -item_DescDrink_can_pips_01_a=HEI:39\n效果:精力充沛,认知增强\n\n经过大量科学研究证明,必事能提供最佳的能量恢复及针对性的口渴需求,您绝对可以信赖必事。必事 A20是专为长途飞行的飞行员所设计,可提供长久持续的功效。 -item_DescDrink_can_pips_01_q66_a=HEI:39\n效果:精力充沛,认知增强\n\n经过大量科学研究证明,必事能提供最佳的能量恢复及针对性的口渴需求,您绝对可以信赖必事。必事 Q66是专为长时间的零重力活动需求而设计的。 -item_DescDrink_can_pips_01_t17_a=HEI:39\n效果:精力充沛,认知增强\n\n经过大量科学研究证明,佩普斯能提供最佳的能量恢复及针对性的口渴需求,您绝对可以信赖佩普斯。佩普斯 T17特别配制的免疫平衡成分,能让您保持更长时间的状态。 -item_DescDrink_coffee_01_a=HEI:14\n效果:认知增强,口渴\n\n新鲜咖啡,中度烘焙。 -item_DescDrink_glass_highball_01_gintonic_a=HEI:07\n效果:认知障碍,口渴\n\n由气泡奎宁酒与药草杜松子酒调制而成,苦涩却甘甜。 -item_DescDrink_glass_highball_01_screwdriver_a=HEI:07\n效果:认知障碍,口渴\n\n由伏特加与柑橘汁调制而成。 -item_DescDrink_glass_highball_01_whiskycoke_a=HEI:07\n效果:认知障碍,口渴\n\n由威士忌与深色可乐调制而成。 -item_DescDrink_glass_pint_01_a=HEI:20\n效果:认知障碍,口渴\n\n以精选的大米及大麦作为原料,由传统酿造师世代相传的纯正工艺造就的纯正口感。这就是斯莫尔茨的独特风味。 -item_DescDrink_glass_tumbler_01_a=HEI:5\n效果:认知障碍,口渴\n\n从发酵的谷物中蒸馏出来的威士忌,经过精心的酿造,成就了这标志性的味道。 +item_DescDefender_Paint_AlienWeek_Green_Red=The Ocellus livery adapts and updates the iconic colors and design used on some Tevarin ships to bring a striking new look to the Defender. The livery gives the fuselage a prominent red section while shimmering green covers the rest of the ship. Thick grey lines swoop through both colors to provide a unique geometric pattern. +item_DescDefender_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=The Wanderer livery features crisscrossing purple and grey lines over a platinum foundation. Inspired by the sacred Xi'an gardens of R.aip’uāng, famous for its trails that wander in surprising ways and encourage a focus on the journey instead of the destination. +item_DescDefender_Paint_Harmony=The Harmony livery is meant to showcase Humanity's peaceful relationship with aliens with a semi-pearlescent blue main coat marked with organic reflective red to suggest the coming together of disparate species and cultures. The Harmony livery has been designed and produced by the UEE's Diplomatic Corps and freely licensed to all spacecraft manufacturers. Now Banu Defender owners can celebrate the UEE's intentions of working toward a peaceful galaxy. +item_DescDefender_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Defender livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescDefender_Paint_IAE2951_Grey_White=Modify your Defender with this white and grey livery specifically designed for the 2951 IAE. +item_DescDefender_Paint_Platinum_Silver_Red=The Platinum livery uses several shades of silver to accentuate the Defender's unique look. +item_DescDefibrillator=This single-use mobile defibrillator unit is perfect for military and law enforcement field applications, simply place the electrodes and press the button. +item_DescDragonfly_Paint_Black=Base livery for the Dragonfly Black. +item_DescDragonfly_Paint_Citcon2953_Beige_Tan_Beige=This version of the livery has been modified from its original form. Released in 2893 to celebrate the 400th anniversary of Pyro's discovery, the Roustabout livery gets it look and name from the ship whose scans led to the discovery of the first jump point into the system. It also features the logo of Pyrotechnic Amalgamated, the now-defunct mining company that named the system. +item_DescDragonfly_Paint_Coalfire_Red_Black=Style and speed meet with the Dragonfly Coalfire livery that blends red and grey for an alluring look. +item_DescDragonfly_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Dragonfly livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescDragonfly_Paint_Mistwalker_Grey_Camo=Become one with the clouds with the Dragonfly Mistwalker livery and its grey camo pattern. +item_DescDragonfly_Paint_Racing_Blue_White=The Slipstream livery will have your Dragonfly ready and raring to race with this sleek blue and white paint scheme. +item_DescDragonfly_Paint_Racing_Purple_White=The Turbocharged is a distinct, purple racing livery for the Dragonfly that will make you stand out from the rest of the field. +item_DescDragonfly_Paint_Racing_Red_Silver=Blast past other racers in style on your Dragonfly with the Overdrive livery, which blends red and silver coloring. +item_DescDragonfly_Paint_Yellow=Base livery for the Dragonfly Yellowjacket. +item_DescDrink_bottle_beer_01_smoltz_a=HEI: 18\nEffects: Cognitive Impairment, Dehydrating\n\nCrafted from select rice and barley for a traditional flavor passed down by generations of brewmasters. That’s the taste of Smoltz. +item_DescDrink_bottle_cruz_01_a=HEI: 38\nNDR: 30\nEffects: Hypertrophic, Hypo-Metabolic\n\nRestore, refuel, and recharge with CRUZ Optimal Nutrition Drink. CRUZ Flow is the original formula that has been sustaining pilots for countless numbers of journeys. \n +item_DescDrink_bottle_cruz_01_dark_a=HEI: 38\nNDR: 30\nEffects: Hypertrophic, Hypo-Metabolic\n\nRestore, refuel, and recharge with CRUZ Optimal Nutrition Drink. CRUZ Dark is a denser nutrition formula with a rich, dark flavor. \n +item_DescDrink_bottle_cruz_01_lux_a=HEI: 38\nNDR: 30\nEffects: Hypertrophic, Hypo-Metabolic\n\nRestore, refuel, and recharge with CRUZ Optimal Nutrition Drink. CRUZ Lux lightens things up with a sweet and spicy taste sure to get you going. +item_DescDrink_bottle_cruz_01_pulse_a=HEI: 38\nNDR: 30\nEffects: Hypertrophic, Hypo-Metabolic\n\nRestore, refuel, and recharge with CRUZ Optimal Nutrition Drink. CRUZ Pulse features the cutting edge compounds that increase your digestive well-being. +item_DescDrink_bottle_gg_01_a=HEI: 39\nNDR: 15\nEffects: Immune Boosting\n\nGarcia's Greens Citrus Rush Smoothie is an invigorating blend of citrus that’s a perfect combination of sweet and tart. +item_DescDrink_bottle_gg_01_detox_a=HEI: 39\nNDR: 15\nEffects: Immune Boosting\n\nGarcia's Greens Sol Detox Smoothie is a blend popularized in the capital and carefully formulated to purify and cleanse. +item_DescDrink_bottle_gg_01_garden_a=HEI: 39\nNDR: 15\nEffects: Immune Boosting\n\nGarcia's Greens Fresh Garden Smoothie is a tasty rainbow picked from nature’s finest and freshest ingredients. +item_DescDrink_bottle_gg_01_renew_a=HEI: 39\nNDR: 15\nEffects: Immune Boosting\n\nGarcia's Greens Red Renew Smoothie is the perfect way to reset and promote a healthier you with it's anti-calcifying formula. +item_DescDrink_bottle_gg_01_vitality_a=HEI: 39\nNDR: 15\nEffects: Immune Boosting\n\nGarcia's Greens Green Vitality Smoothie is a blend of vital nutrients densely packed into this bright combination of leafy greens. +item_DescDrink_bottle_gg_01_warrior_a=HEI: 39\nNDR: 15\nEffects: Immune Boosting\n\nGarcia's Greens Weekend Warrior Smoothie is the perfect way to energize your immune system thanks to this electric blend's hint of spice. +item_DescDrink_bottle_hoffdor_01_a=HEI: 18\nEffects: Cognitive Impairment, Dehydrating\n\nThe same original 2788 recipe for an unfiltered brown ale that is still brewed to perfection. +item_DescDrink_bottle_llb_01_a=HEI: 23\nEffects: Cognitive Impairment, Dehydrating\n\nLiberty Lake beer has been brewed by families on Terra for generations to provide a crisp, clean ale perfect to partake when you arrive at those little moments made to be spent enjoying life. Terra Liberty is hop forward with a crisp finish. +item_DescDrink_bottle_llb_01_gen_a=HEI: 23\nEffects: Cognitive Impairment, Dehydrating\n\nLiberty Lake beer has been brewed by families on Terra for generations to provide a crisp, clean ale perfect to partake when you arrive at those little moments made to be spent enjoying life. Gen Liberty is a tart lactic ale perfect for warm nights. +item_DescDrink_bottle_llb_01_pike_a=HEI: 23\nEffects: Cognitive Impairment, Dehydrating\n\nLiberty Lake beer has been brewed by families on Terra for generations to provide a crisp, clean ale perfect to partake when you arrive at those little moments made to be spent enjoying life. Pike Liberty features sorghum for a sweet and spicy brew. +item_DescDrink_bottle_lula_01_a=HEI: 35\nNDR: 14\nEffects: Immune Boosting\n\nExperience the flavor of freshly picked whenever you want with Lula's Pitambu Juice. +item_DescDrink_bottle_milk_01_chocolate_a=HEI: 30\nNDR: 09\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% real dairy milk blended with rich chocolate is bottled fresh at Ermer Family Farms. +item_DescDrink_bottle_rust_1_a=HEI: 07\nEffects: Cognitive Impairment, Dehydrating\n\nRumored to be so potent that it can be used to strip rust off ship components, those who regularly drink this harsh, strong-tasting alcohol swear by it, claiming everything else tastes weak by comparison. +item_DescDrink_bottle_smoltz_01_light_a=HEI: 18\nEffects: Cognitive Impairment, Dehydrating\n\nCrafted from select rice and barley for a traditional flavor passed down by generations of brewmasters. That’s the taste of Smoltz Light. +item_DescDrink_bottle_smoothie_01_a=HEI: 35\nNDR: 14\nEffects: Immune Boosting\n\nA smoothie made with a fresh blend of berries. +item_DescDrink_bottle_smoothie_01_citrus_a=HEI: 35\nNDR: 14\nEffects: Immune Boosting\n\nA smoothie made with a fresh blend of citrus. +item_DescDrink_bottle_smoothie_01_fv_a=HEI: 35\nNDR: 14\nEffects: Immune Boosting\n\nA smoothie made with a fresh blend of fruits and vegetables. +item_DescDrink_bottle_smoothie_01_green_a=HEI: 35\nNDR: 14\nEffects: Immune Boosting\n\nA smoothie made with a fresh blend of healthy greens. +item_DescDrink_bottle_synergy_01_a=HEI: 48\nNDR: 06\nEffects: Energizing, Hydrating\n\nSynergy is formulated to deliver balanced active rehydration to replenish your body's essential harmony. +item_DescDrink_bottle_synergy_01_plus_a=HEI: 48\nNDR: 06\nEffects: Energizing, Hydrating\n\nSynergy+ is formulated to deliver balanced active rehydration for an extended duration, allowing for continued harmony in motion. +item_DescDrink_bottle_synergy_01_sport_a=HEI: 48\nNDR: 06\nEffects: Energizing, Hydrating\n\nSynergySport is formulated to deliver balanced active rehydration to replenish and restore so that you can get back to your body's peak performance sooner. +item_DescDrink_bottle_vestal_01_a=HEI: 44\nEffect: Hydrating\n\nSourced from carefully selected water-rich asteroids, this crystalline pure water contains naturally occurring minerals for a smooth, refreshing taste that makes it a perfect choice for all your hydration needs.\n +item_DescDrink_bottle_water_01_a=HEI: 44\nEffects: Hydrating\n\nWater filtered to the highest UEE standards. +item_DescDrink_bottle_water_old_1_a=HEI: 44\nEffects: Hydrating, Toxic\n\nFiltered water that has been reclaimed from various sources. +item_DescDrink_can_bm_01_a=HEI: 21\nEffects: Immune Boosting, Cognitive Boosting\n\nSujin root tea, native to Elysium IV, is a traditional Tevarin beverage and has been produced for thousands of years. Black Mountain steeps only premium roots to make their delicious brew. +item_DescDrink_can_bm_01_mild_a=HEI: 21\nEffects: Immune Boosting, Cognitive Boosting\n\nSujin root tea, native to Elysium IV, is a traditional Tevarin beverage and has been produced for thousands of years. Black Mountain steeps only premium roots to make their delicious brew. +item_DescDrink_can_bm_01_rich_a=HEI: 21\nEffects: Immune Boosting, Cognitive Boosting\n\nSujin root tea, native to Elysium IV, is a traditional Tevarin beverage and has been produced for thousands of years. Black Mountain steeps only premium roots to make their delicious brew. +item_DescDrink_can_fizzz_01_a=HEI: 16\nEffects: Energizing, Hyper-Metabolic\n\nA refreshing burst of fizzzy cola flavor! +item_DescDrink_can_fizzz_01_berry_a=HEI: 16\nEffects: Energizing, Hyper-Metabolic\n\nA refreshing burst of fizzzy triple berry flavor! +item_DescDrink_can_fizzz_01_muscat_a=HEI: 16\nEffects: Energizing, Hyper-Metabolic\n\nA refreshing burst of fizzzy muscat flavor! +item_DescDrink_can_fizzz_01_peach_a=HEI: 16\nEffects: Energizing, Hyper-Metabolic\n\nA refreshing burst of fizzzy peach flavor! +item_DescDrink_can_fizzz_01_soursop_a=HEI: 16\nEffects: Energizing, Hyper-Metabolic\n\nA refreshing burst of fizzzy soursop flavor! +item_DescDrink_can_flood_01_a=HEI: 18\nEffects: Dehydrating, Cognitive Boosting\n\nRelease a Flood of stimulants throughout your body with each swallow of this scientifically crafted formula of enhancing ingredients and energizing flavors designed to take you 'Beyond Normal.' +item_DescDrink_can_guc_01_a=HEI: 15\nEffects: Dehydrating, Cognitive Boosting\n\nGet Up Coffee is roasted with care to ensure a smooth blend of rich coffee flavor brewed to perfection. A splash of milk rounds out the flavor and emphasizes its natural sweetness. +item_DescDrink_can_guc_01_black_a=HEI: 15\nEffects: Dehydrating, Cognitive Boosting\n\nGet Up Coffee is roasted with care to ensure a smooth blend of rich coffee flavor brewed to perfection. Served black and unsweetened, enjoy coffee in its purest expression. +item_DescDrink_can_guc_01_cinnamon_a=HEI: 15\nEffects: Dehydrating, Cognitive Boosting\n\nGet Up Coffee is roasted with care to ensure a smooth blend of rich coffee flavor brewed to perfection. A touch of cinnamon is the perfect accent to awaken your taste buds even more. +item_DescDrink_can_guc_01_decaf_a=HEI: 15\nEffects: Dehydrating, Cognitive Boosting\n\nGet Up Coffee is roasted with care to ensure a smooth blend of rich coffee flavor brewed to perfection. Our decaf replaces the caffeine typically found in coffee with other natural and gentle stimulants. +item_DescDrink_can_guc_01_mocha_a=HEI: 15\nEffects: Dehydrating, Cognitive Boosting\n\nGet Up Coffee is roasted with care to ensure a smooth blend of rich coffee flavor brewed to perfection. Enjoy your break even more with Mocha, our coffee enhanced with a swirl of chocolate and milk. +item_DescDrink_can_pips_01_a=HEI: 39\nEffects: Energizing, Cognitive Boosting\n\nHeavily scientifically researched to provide optimal energy restoration and targeted thirst quenching, Pips is trusted the 'verse over. Pips A20 is specially formulated for long-haul pilots to provide sustained results. +item_DescDrink_can_pips_01_q66_a=HEI: 39\nEffects: Energizing, Cognitive Boosting\n\nHeavily scientifically researched to provide optimal energy restoration and targeted thirst quenching, Pips is trusted the 'verse over. Pips Q66 is specially formulated for full body reinforcement during extended zero-G activity. +item_DescDrink_can_pips_01_t17_a=HEI: 39\nEffects: Energizing, Cognitive Boosting\n\nHeavily scientifically researched to provide optimal energy restoration and targeted thirst quenching, Pips is trusted the 'verse over. Pips T17 is specially formulated with immuno-balanced ingredients to keep you going longer. +item_DescDrink_coffee_01_a=HEI: 14\nEffects: Cognitive Boosting, Dehydrating\n\nBrewed coffee, medium roast. +item_DescDrink_glass_highball_01_gintonic_a=HEI: 07\nEffects: Cognitive Impairment, Dehydrating\n\nBitter and sweet quinine-infused, sparkling tonic water mixed with herbal gin. +item_DescDrink_glass_highball_01_screwdriver_a=HEI: 07\nEffects: Cognitive Impairment, Dehydrating\n\nA blend of grain vodka and citrus juice. +item_DescDrink_glass_highball_01_whiskycoke_a=HEI: 07\nEffects: Cognitive Impairment, Dehydrating\n\nWhiskey blended with a dark cola. +item_DescDrink_glass_pint_01_a=HEI: 20\nEffects: Cognitive Impairment, Dehydrating\n\nCrafted from select rice and barley for a traditional flavor passed down by generations of brewmasters. That’s the taste of Smoltz. +item_DescDrink_glass_tumbler_01_a=HEI: 5\nEffects: Cognitive Impairment, Dehydrating\n\nDistilled from fermented grains, whiskey is carefully aged to produce the drink's signature flavor. item_DescENGN_RSI_Bengal_Aux,P=RSI Bengal Auxiliary Thruster item_DescENGN_RSI_Bengal_Main,P=RSI Bengal Main Thruster item_DescENGN_RSI_Bengal_Retro,P=RSI Bengal Retro Thruster @@ -48189,88 +48189,88 @@ item_DescENGN_RSI_Bengal_Thruster,P=RSI Bengal Thruster item_DescENGN_VNCL_Stinger,P=Vanduul Stinger Engine item_DescENGN_VNCL_Stinger_Wing,P=Vanduul Stinger Wing Engine item_DescENGN_XIAN_Scout_S3_Engine,P=Khartu-al Scout Engine -item_DescESPR_BallisticCannon_S1=制造商:埃斯佩里亚 (Esperia)\n物品类型:实弹加农炮 \n尺寸:1\n\n用死锁 I实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 I。 -item_DescESPR_BallisticCannon_S2=制造商:埃斯佩里亚 (Esperia)\n物品类型:实弹加农炮 \n尺寸:2\n\n用死锁 II实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 II。 -item_DescESPR_BallisticCannon_S3=制造商:埃斯佩里亚 (Esperia)\n物品类型:实弹加农炮 \n尺寸:3\n\n用死锁 III实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 III。 -item_DescESPR_BallisticCannon_S4=制造商:埃斯佩里亚 (Esperia)\n物品类型:实弹加农炮 \n尺寸:4\n\n用死锁 IV实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 IV。 -item_DescESPR_BallisticCannon_S5=制造商:埃斯佩里亚 (Esperia)\n物品类型:实弹加农炮 \n尺寸:5\n\n用死锁 V实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 V。 -item_DescESPR_BallisticCannon_S6=制造商:埃斯佩里亚 (Esperia)\n物品类型:实弹加农炮 \n尺寸:6\n\n用死锁 VI实弹加农炮来散播恐惧。这款臭名昭著的塔维因武器以其短程火力而闻名,在第一次塔维因战争中作为塔维因舰队毁灭性的武器之一而赢得了威望。出于对原版武器和善用它的勇士之尊重,埃斯佩里亚煞费苦心地重新打造了这门死锁 VI。 -item_DescESPR_LaserCannon_S1=制造商:埃斯佩里亚 (Esperia)\n武器类别:激光加农炮 \n尺寸:1\n\n光击 I能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在深空中与敌人进行超视距交战的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 I了。 -item_DescESPR_LaserCannon_S2=制造商:埃斯佩里亚 (Esperia)\n武器类别:激光加农炮 \n尺寸:2\n\n光击 II能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 II了。 -item_DescESPR_LaserCannon_S3=制造商:埃斯佩里亚 (Esperia)\n武器类别:激光加农炮 \n尺寸:3\n\n光击 III能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 III了。 -item_DescESPR_LaserCannon_S4=制造商:埃斯佩里亚 (Esperia)\n武器类别:激光加农炮 \n尺寸:4\n\n光击 IV能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 IV了。 -item_DescESPR_LaserCannon_S5=制造商:埃斯佩里亚 (Esperia)\n武器类别:激光加农炮 \n尺寸:5\n\n光击 V能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 V了。 -item_DescESPR_LaserCannon_S6=制造商:埃斯佩里亚 (Esperia)\n武器类别:激光加农炮 \n尺寸:6\n\n光击 VI能对远处的目标进行精准且高伤害的打击,任何侵略者在接近前要应三思而后行。它具备在部署部队或在外太空和敌人交战时进行选择性火力掩护的能力,这也就不难理解为什么UPE在第一次塔维因战争时期中如此惧怕光击 VI了。 -item_DescESPR_Prowler_Remote_Turret=物品类型:炮塔\n制造商:埃斯佩里亚 (Esperia)\n\n它忠实的呈现了最初的塔维因式设计,具有现代化的挂点,可精确地捕获目标。 -item_DescEclipse_Paint_BIS2950=这款特殊的2950展会最佳涂装定制你的日蚀,其配色方案为通体白色,并带有金色点缀。 -item_DescEclipse_Paint_IAE_2952_Blue_Red_Camo=装配伏击迷彩涂装让日蚀更难被发现,迷彩图案有助于扰乱敌人的视觉感知。 -item_DescEclipse_Paint_IAE_2952_Green_Yellow=终击涂装为日蚀赋予了绿色外观,使其在翠绿的环境中不那么显眼。 -item_DescEclipse_Paint_Pirateweek_Black_Clear=子午线涂装为日蚀赋予了简单而时尚的金属银色外观。 +item_DescESPR_BallisticCannon_S1=Manufacturer: Esperia\nItem Type: Ballistic Cannon \nSize: 1\n\nSpread dread with the Deadbolt I ballistic cannon. Feared for its firepower at short range, this notorious Tevarin weapon earned its intimidating reputation during the First Tevarin War as part of the Tevarin fleet's devastating arsenal. Esperia has painstakingly recreated the Deadbolt I out of respect to the original weapon and warriors who used it so effectively. +item_DescESPR_BallisticCannon_S2=Manufacturer: Esperia\nItem Type: Ballistic Cannon \nSize: 2\n\nSpread dread with the Deadbolt II ballistic cannon. Feared for its firepower at short range, this notorious Tevarin weapon earned its intimidating reputation during the First Tevarin War as part of the Tevarin fleet's devastating arsenal. Esperia has painstakingly recreated the Deadbolt II out of respect to the original weapon and warriors who used it so effectively. +item_DescESPR_BallisticCannon_S3=Manufacturer: Esperia\nItem Type: Ballistic Cannon \nSize: 3\n\nSpread dread with the Deadbolt III ballistic cannon. Feared for its firepower at short range, this notorious Tevarin weapon earned its intimidating reputation during the First Tevarin War as part of the Tevarin fleet's devastating arsenal. Esperia has painstakingly recreated the Deadbolt III out of respect to the original weapon and warriors who used it so effectively. +item_DescESPR_BallisticCannon_S4=Manufacturer: Esperia\nItem Type: Ballistic Cannon \nSize: 4\n\nSpread dread with the Deadbolt IV ballistic cannon. Feared for its firepower at short range, this notorious Tevarin weapon earned its intimidating reputation during the First Tevarin War as part of the Tevarin fleet's devastating arsenal. Esperia has painstakingly recreated the Deadbolt IV out of respect to the original weapon and warriors who used it so effectively. +item_DescESPR_BallisticCannon_S5=Manufacturer: Esperia\nItem Type: Ballistic Cannon \nSize: 5\n\nSpread dread with the Deadbolt V ballistic cannon. Feared for its firepower at short range, this notorious Tevarin weapon earned its intimidating reputation during the First Tevarin War as part of the Tevarin fleet's devastating arsenal. Esperia has painstakingly recreated the Deadbolt V out of respect to the original weapon and warriors who used it so effectively. +item_DescESPR_BallisticCannon_S6=Manufacturer: Esperia\nItem Type: Ballistic Cannon \nSize: 6\n\nSpread dread with the Deadbolt VI ballistic cannon. Feared for its firepower at short range, this notorious Tevarin weapon earned its intimidating reputation during the First Tevarin War as part of the Tevarin fleet's devastating arsenal. Esperia has painstakingly recreated the Deadbolt VI out of respect to the original weapon and warriors who used it so effectively. +item_DescESPR_LaserCannon_S1=Manufacturer: Esperia\nItem Type: Laser Cannon \nSize: 1\n\nThe Lightstrike I takes the attack to distant targets by delivering focused, high damage blasts that will make any aggressor think twice before coming too close. Capable of providing powerful overwatch options during troop deployments or engaging targets in outer space, it's easy to see why the Lightstrike I was feared by UPE forces during the First Tevarin War. +item_DescESPR_LaserCannon_S2=Manufacturer: Esperia\nItem Type: Laser Cannon \nSize: 2\n\nThe Lightstrike II takes the attack to distant targets by delivering focused, high damage blasts that will make any aggressor think twice before coming too close. Capable of providing powerful overwatch options during troop deployments or engaging targets in outer space, it's easy to see why the Lightstrike II was feared by UPE forces during the First Tevarin War. +item_DescESPR_LaserCannon_S3=Manufacturer: Esperia\nItem Type: Laser Cannon \nSize: 3\n\nThe Lightstrike III takes the attack to distant targets by delivering focused, high damage blasts that will make any aggressor think twice before coming too close. Capable of providing powerful overwatch options during troop deployments or engaging targets in outer space, it's easy to see why the Lightstrike III was feared by UPE forces during the First Tevarin War. +item_DescESPR_LaserCannon_S4=Manufacturer: Esperia\nItem Type: Laser Cannon \nSize: 4\n\nThe Lightstrike IV takes the attack to distant targets by delivering focused, high damage blasts that will make any aggressor think twice before coming too close. Capable of providing powerful overwatch options during troop deployments or engaging targets in outer space, it's easy to see why the Lightstrike IV was feared by UPE forces during the First Tevarin War. +item_DescESPR_LaserCannon_S5=Manufacturer: Esperia\nItem Type: Laser Cannon \nSize: 5\n\nThe Lightstrike V takes the attack to distant targets by delivering focused, high damage blasts that will make any aggressor think twice before coming too close. Capable of providing powerful overwatch options during troop deployments or engaging targets in outer space, it's easy to see why the Lightstrike V was feared by UPE forces during the First Tevarin War. +item_DescESPR_LaserCannon_S6=Manufacturer: Esperia\nItem Type: Laser Cannon \nSize: 6\n\nThe Lightstrike VI takes the attack to distant targets by delivering focused, high damage blasts that will make any aggressor think twice before coming too close. Capable of providing powerful overwatch options during troop deployments or engaging targets in outer space, it's easy to see why the Lightstrike VI was feared by UPE forces during the First Tevarin War. +item_DescESPR_Prowler_Remote_Turret=Item Type: Turret\nManufacturer: Esperia\n\nThis faithful recreation of the original Tevarin design features modern mounts for precise target acquisition. +item_DescEclipse_Paint_BIS2950=Customize your Eclipse with this special 2950 Best in Show livery that is primarily white with gold accents. +item_DescEclipse_Paint_IAE_2952_Blue_Red_Camo=Make the Eclipse harder to spot with the Ambush Camo livery, featuring a camouflage pattern to help break up the visual perception. +item_DescEclipse_Paint_IAE_2952_Green_Yellow=The Knockout livery gives the Eclipse a green tint to make it less visible when in verdant landscapes. +item_DescEclipse_Paint_Pirateweek_Black_Clear=The Meridian livery gives the Eclipse a simple yet stylish metallic silver finish. item_DescEmptyPort=<-=MISSING=-> item_DescEnergyRechargeStation=<-=MISSING=-> item_DescFFS_T3_Q1,P=Flashtrack X item_DescFPS_3DRadar,P= FPS 3D Radar item_DescFPS_3DRadarDisplay,P= FPS 3D Radar Display item_DescFPS_Scanner,P= FPS Scanner -item_DescFSKI_S1_RPOD_3x_S3=Item 物件类别:火箭吊舱\n制造商:火焰风暴动力学 (Firestorm Kinetics)\n尺寸:1\n导弹:3xS3\n\n矢箙 I火箭吊舱是高效部署S3导弹的完美系统。由火焰风暴动力学制造,这款火箭吊舱能容下3枚导弹,且能安装在任何尺寸1的挂点上。 -item_DescFSKI_S2_RPOD_6x_S3=物件类别:火箭吊舱\n制造商:火焰风暴动力学 (Firestorm Kinetics)\n尺寸:2\n导弹:6xS3\n\n矢箙 II火箭吊舱是高效部署S3导弹的完美系统。由火焰风暴动力学(Firestorm Kinetics)制造,这款火箭吊舱能容下6枚导弹,且能安装在任何尺寸2的挂点上。 -item_DescFSKI_S3_RPOD_9x_S3=物件类别:火箭吊舱\n制造商:火焰风暴动力学 (Firestorm Kinetics)\n尺寸:3\n导弹:9xS3\n\n矢箙 III火箭吊舱是高效部署S3导弹的完美系统。由火焰风暴动力学(Firestorm Kinetics)制造,这款火箭吊舱能容下9枚导弹,且能安装在任何尺寸3的挂点上。 -item_DescF_bangs_hair_01=一个垂在前额的齐刘海发型。 -item_DescF_bobcut_hair_01=一个经典的偏分波波头。 -item_DescF_bobcut_hair_02=一个有些自来卷的稍长波波头。 -item_DescF_bun_hair_01=适用于任何工作环境。 -item_DescF_formal_hair_01=不完全是波波头,但绝对是个不错的发型。 -item_DescF_hayes_shr_hair_01_Shared=涂有发蜡的稍长的精灵头。 -item_DescF_pixie_hair_01_Shared=层次分明的稍长的精灵头。 -item_DescF_ponytail_hair_01_Shared=直发编成的低马尾。 -item_DescF_pusher_shr_hair_01=两边完全剃短的莫霍克发型。 -item_DescF_skinhead_hair_01_Shared=短发,但不扎手。 -item_DescF_slicked_back_hair_01=又长又直。 -item_DescF_spike_hair_01_Shared=刺刺的精灵头。 -item_DescF_undercut_hair_01=一边高,一边低。 -item_DescF_webster_shr_hair_01=教科书般的精灵头。 -item_DescFlair_Actn_Figure_Outpost_Worker_Cen=并非每位英雄都得在太空中进行角斗,有些英雄在日常中就能能见到。这个精心制作的人物模型是卓越(Takuetsu)推出的"公民系列"中的一款,描绘了一位前哨站工作人员正在尽力做的事情:生存。配有吉森的软质头盔和多功能工具,这位工人随时准备解决在荒凉环境中维护前哨站中需要面对的所有困难和维修。 -item_DescFlair_Actn_Figure_Outpost_Worker_Imp=并非每位英雄都得在太空中进行角斗,有些英雄在日常中就能能见到。这个精心制作的人物模型是卓越(Takuetsu)推出的"公民系列"中的一款,描绘了一位前哨站工作人员正在尽力做的事情:生存。配有吉森的软质头盔和多功能工具,这位工人随时准备解决在荒凉环境中维护前哨站中需要面对的所有困难和维修。 -item_DescFlair_Actn_Figure_SM_B_Team_Tank_Cen=用这个收藏雕像把你最喜欢的星际陆战队角色带回家。这款模型是与"电子通路"紧密合作开发的,使用的都是游戏内的原始素材,这个细致入微的模型由聚合树脂及玻璃纤维制成,且还有最新加入游戏的ADP-mk4重型装甲。 -item_DescFlair_Actn_Figure_SM_B_Team_Tank_Imp=用这个收藏雕像把你最喜欢的星际陆战队角色带回家。这款模型是与"电子通路"紧密合作开发的,使用的都是游戏内的原始素材,这个细致入微的模型由聚合树脂及玻璃纤维制成,且还有最新加入游戏的ADP-mk4重型装甲。 -item_DescFlair_Actn_Figure_UEE_Recon_Marine_Cen=除了直接的行星攻坚外,UEE海军陆战队的侦察兵也需要广泛的训练渗透行动,以更好应对需要较少行径踪迹的情况。这些训练有素的士兵是掠夺,情报收集,和近距离攻击的专家。这款属于卓越(Takuetsu)的"军事武力系列"里的独特模型,描绘的是那些来无影去无踪的陆战队员。穿上标准的作战服,这个海军陆战侦察兵已经准备好在任何地方制造些麻烦了。 -item_DescFlair_Actn_Figure_UEE_Recon_Marine_Imp=除了直接的行星攻坚外,UEE海军陆战队的侦察兵也需要广泛的训练渗透行动,以更好应对需要较少行径踪迹的情况。这些训练有素的士兵是掠夺,情报收集,和近距离攻击的专家。这款属于卓越(Takuetsu)的"军事武力系列"中的独特模型,描绘的是那些来无影去无踪的陆战队员。穿上标准的作战服,这个海军陆战侦察兵已经准备好在任何地方制造些麻烦了。 -item_DescFlair_Actn_Figure_Vncl_Shipkiller_Cen=这些令人惊艳的剜度战士复制品能让你以从未设想过的距离仔细观察他们。经过精细的雕琢,这款可摆放的战斗机模型是卓越(Takuetsu)宇宙系列'的复制模型, 对细节的要求十分高,而且附带了剜度在进行登舰攻击时所用的骇人长枪。 -item_DescFlair_Actn_Figure_Vncl_Shipkiller_Imp=这些令人惊艳的剜度战士复制品能让你以从未设想过的距离仔细观察他们。经过精细的雕琢,这款可摆放的战斗机模型是卓越(Takuetsu)宇宙系列'的复制模型, 对细节的要求十分高,而且附带了剜度在进行登舰攻击时所用的骇人长枪。 -item_DescFlair_Badge_Squadronbadge-214=(PH) Badge:214 Description -item_DescFlair_Badge_Squadronbadge-35=(PH) Badge:35 Description -item_DescFlair_Badge_Squadronbadge-36=(PH) Badge:36 Description -item_DescFlair_Badge_Squadronbadge-78=(PH) Badge:78 - Description -item_DescFlair_Badges=(PH) Plaque:Badges Description -item_DescFlair_Bond-2942=(PH) Plaque:Bond-2942 Description -item_DescFlair_Bond-2943=(PH) Plaque:Bond-2943 Description -item_DescFlair_Bond-2944=(PH) Plaque:Bond-2944 Description -item_DescFlair_Bond-2945=(PH) Plaque:Bond-2945 Description +item_DescFSKI_S1_RPOD_3x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 1\nRockets: 3xS3\n\nThe Yebira I rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries three rockets and attaches to any size one hardpoint. +item_DescFSKI_S2_RPOD_6x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 2\nRockets: 6xS3\n\nThe Yebira II rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries six rockets and attaches to any size two hardpoint. +item_DescFSKI_S3_RPOD_9x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 3\nRockets: 9xS3\n\nThe Yebira III rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries nine rockets and attaches to any size three hardpoint. +item_DescF_bangs_hair_01=A straight cutting on the front part of the hair that hangs over the forehead. +item_DescF_bobcut_hair_01=Classic single length bob with a side part. +item_DescF_bobcut_hair_02=A somewhat longer bob with natural-looking waves. +item_DescF_bun_hair_01=Good for any work environment. +item_DescF_formal_hair_01=Not technically a bob, but definitely a nice look. +item_DescF_hayes_shr_hair_01_Shared=A longer pixie styled with pomade. +item_DescF_pixie_hair_01_Shared=A longer pixie with layers. +item_DescF_ponytail_hair_01_Shared=Straight hair pulled back into a low ponytail. +item_DescF_pusher_shr_hair_01=A mohawk featuring completely buzzed sides. +item_DescF_skinhead_hair_01_Shared=Short, but not buzzed. +item_DescF_slicked_back_hair_01=Long and slicked back. +item_DescF_spike_hair_01_Shared=A pixie cut with teeth. +item_DescF_undercut_hair_01=Taller on one side and shorter on the other. +item_DescF_webster_shr_hair_01=The platonic ideal of the pixie haircut. +item_DescFlair_Actn_Figure_Outpost_Worker_Cen=Not every hero can be found dogfighting through space, some heroes can see every day. Part of Takuetsu’s Citizen Series, this exquisitely crafted figure depicts an outpost worker doing what they do best: surviving. Modeled with a Gyson softshell helmet and multitool, this worker’s ready to tackle all the hardships and repairs needed to maintain an outpost in an inhospitable environment. +item_DescFlair_Actn_Figure_Outpost_Worker_Imp=Not every hero can be found dogfighting through space, some heroes can see every day. Part of Takuetsu’s Citizen Series, this exquisitely crafted figure depicts an outpost worker doing what they do best: surviving. Modeled with a Gyson softshell helmet and multitool, this worker’s ready to tackle all the hardships and repairs needed to maintain an outpost in an inhospitable environment. +item_DescFlair_Actn_Figure_SM_B_Team_Tank_Cen=Bring your favorite Star Marine character into your home with this collectible statue. Developed in close conjunction with Electronic Access and using the original assets from the smash video game, this meticulously detailed model is crafted out of polyresin and fiberglass and features the CDS’ devastating ADP-mk4 heavy armor recently added to the game. +item_DescFlair_Actn_Figure_SM_B_Team_Tank_Imp=Bring your favorite Star Marine character into your home with this collectible statue. Developed in close conjunction with Electronic Access and using the original assets from the smash video game, this meticulously detailed model is crafted out of polyresin and fiberglass and features the CDS’ devastating ADP-mk4 heavy armor recently added to the game. +item_DescFlair_Actn_Figure_UEE_Recon_Marine_Cen=Outside of outright planetary invasion, the UEE Marines’ Recon Division train extensively in infiltration operations when a smaller footprint is needed. These highly-trained soldiers are experts in sabotage, intelligence gathering, and close-quarter combat. This exclusive figure in Takuetsu’s Military Might series depicts one of these ghost-like marines. Adorned in period accurate combat suit, this Recon Marine’s ready to cause trouble wherever you put them. +item_DescFlair_Actn_Figure_UEE_Recon_Marine_Imp=Outside of outright planetary invasion, the UEE Marines’ Recon Division train extensively in infiltration operations when a smaller footprint is needed. These highly-trained soldiers are experts in sabotage, intelligence gathering, and close-quarter combat. This exclusive figure in Takuetsu’s Military Might series depicts one of these ghost-like marines. Adorned in period accurate combat suit, this Recon Marine’s ready to cause trouble wherever you put them. +item_DescFlair_Actn_Figure_Vncl_Shipkiller_Cen=Get closer than you’d ever want with this stunning replica Vanduul Warrior. Meticulously sculpted with a keen attention to detail, this poseable fighter was released as part of Takuetsu’s Universe Series of replica figures and comes with a fearsome lance used during Vanduul boarding attacks. +item_DescFlair_Actn_Figure_Vncl_Shipkiller_Imp=Get closer than you’d ever want with this stunning replica Vanduul Warrior. Meticulously sculpted with a keen attention to detail, this poseable fighter was released as part of Takuetsu’s Universe Series of replica figures and comes with a fearsome lance used during Vanduul boarding attacks. +item_DescFlair_Badge_Squadronbadge-214=(PH) Badge: 214 Description +item_DescFlair_Badge_Squadronbadge-35=(PH) Badge: 35 Description +item_DescFlair_Badge_Squadronbadge-36=(PH) Badge: 36 Description +item_DescFlair_Badge_Squadronbadge-78=(PH) Badge:78 - Description +item_DescFlair_Badges=(PH) Plaque: Badges Description +item_DescFlair_Bond-2942=(PH) Plaque: Bond-2942 Description +item_DescFlair_Bond-2943=(PH) Plaque: Bond-2943 Description +item_DescFlair_Bond-2944=(PH) Plaque: Bond-2944 Description +item_DescFlair_Bond-2945=(PH) Plaque: Bond-2945 Description item_DescFlair_Bottle,P= Bottle item_DescFlair_Calendar=(PH) Calendar Description item_DescFlair_Christmas_Wreath,P= Holiday Wreath -item_DescFlair_Coin_1_f=这是一枚为纪念罗伯茨太空工业公司(RSI)宙斯号(Zeus)而制作的硬币,宙斯是第一艘运用量子驱动技术的商业飞船。硬币的一面印有这艘历史悠久的探索飞船,另一面则印有罗伯茨太空工业公司的标志。 -item_DescFlair_Coin_1_g=庆祝狗年的镀金红色硬币。据说这样的硬币可以在新的一年带来好运和繁荣,因此已成为一年一度的火红节的流行礼物。 -item_DescFlair_Coramor54_Coin=用这枚金币庆祝2954年的科拉爱人节,硬币的一面有粉色爱心,另一面则是一对太空情侣,立下即使是浩瀚太空也无法让爱分离的誓言。 -item_DescFlair_Dashboard_Flag_UEE_1_a=挥舞这面象征人类的首个统一政权、地球联合国(UNE)的旗帜。国旗的样式于2380年揭露,互相紧扣的圆环象征着人类的三大人口中心(地球,火星,以及克罗肖星系)而六颗星则代表征服星辰大海的野望。这支小型金属支架能投影出UNE国旗的全息影像,使其成为历史爱好者们置于办公桌或舰船上的理想装饰品。 -item_DescFlair_Dashboard_Flag_UEE_1_b=这支小型金属支架能投影出地球行星联合(UPE)国旗的全息影像。其设计于2523年,当时的人们用了一种更适合拓展多星系政权的政治体系,取代了地球联合国(UNE)政权。为了纪念这次更迭,UPE国旗以UNE国旗的互扣圆环为基础增加了一枚断裂的圆环,用以象征持续扩张的野心,而月桂枝条则代表人类探索太空的成功。 -item_DescFlair_Dashboard_Flag_UEE_1_c=无论你身在哪里,都能通过悬挂这面全息旗帜来赞颂地球联合帝国(UEE)。外形短小圆润的支架令其成为办公桌或舰船上的理想装饰品。鲜艳的蓝色与白色互相交织,这枚标志性的徽标融合了之前UPE旗帜上的元素,代表着人类的联合政体迈向了下一阶段,蜕变成了一个庞大的帝国。 -item_DescFlair_Discount_Cot=用这款雅致的星际公民床来让你在班机上躺个Z字型打盹! -item_DescFlair_Donation_Plaque=(PH) Plaque:Donation Description -item_DescFlair_Drink_Screwtop_Tumbler_1_a=就你曾经抵达全帝国最独特、最扑朔迷离的地点,马格努斯IV的旅行好好炫耀一番吧。尽管有些人仍在质疑这颗星球是否真的存在,但这个可循环使用的水壶绝对能作为你曾经到过那里的最佳铁证。 -item_DescFlair_Drink_Screwtop_Tumbler_1_b=用这个新奇的水瓶让别人相信你有能力利用量子的强大力量。打开盖子后瓶内会产生一种诡异的蓝光,让其他人真的想知道你的“葫芦”里到底卖着什么“药”。 -item_DescFlair_FishTank_001=这个装饰精美的鱼缸来自千尺深海公司。放入来自世界各地的奇异鱼类,构成一个令你所有的朋友都感到惊叹的收藏。 +item_DescFlair_Coin_1_f=A coin crafted to honor the RSI Zeus, the first commercial spaceship to feature a quantum drive. The historical exploration craft graces one side of the coin while the other side is embossed with the Roberts Space Industries logo. +item_DescFlair_Coin_1_g=A gilded red coin celebrating the Year of the Dog. Said to bring good fortune and prosperity in the upcoming cycle, coins like these have become a popular gift during the annual Red Festival. +item_DescFlair_Coramor54_Coin=Celebrate 2954's Coramor holiday with this golden coin featuring pink, hearts on one face and two spacefaring lovers on the other, promising that not even the vastness of space can keep love apart. +item_DescFlair_Dashboard_Flag_UEE_1_a=Fly the flag of the first united Human government, the United Nations of Earth (UNE). First revealed in 2380, the inaugural flag design features interlocking circles symbolizing Humanity's three main populations centers (Earth, Mars, and Croshaw system) and six stars representing the ambition to continue expanding into space. This small metal stand flies a holographic version of the UNE flag, making it an ideal accessory for history buffs to place on their desk or aboard their ships. +item_DescFlair_Dashboard_Flag_UEE_1_b=This small metal stand flies a holographic flag of the United Planets of Earth (UPE). Designed in 2523 when Humanity replaced the United Nations of Earth (UNE) with a new political system better suited for its expanding governance over multiple systems. To symbolize this progression, the UPE flag kept the interlocking rings from the UNE flag while adding a circle with breaks to represent the continued desire to expand and laurel branches symbolizing the success of Humanity's space exploration. +item_DescFlair_Dashboard_Flag_UEE_1_c=Celebrate the United Empire of Earth (UEE) wherever you go by flying a holographic version of the flag. The small and sleek stands makes it an ideal accessory for a desk or ship. Featuring a vibrant blue color offset by white, this iconic symbol incorporated iconography from the previous UPE flag to represent the next phase of Humanity's united government as it grew into a massive empire. +item_DescFlair_Discount_Cot=Catch a few Z's between flights with this stylish Star Citizen cot! +item_DescFlair_Donation_Plaque=(PH) Plaque: Donation Description +item_DescFlair_Drink_Screwtop_Tumbler_1_a=Boast about your trip to the UEE's most exclusive and elusive destination, Magnus IV. While some still question if the planet actually exists, this refillable water bottle is irrefutable proof that you've totally been there. +item_DescFlair_Drink_Screwtop_Tumbler_1_b=Make others believe you have the ability to tap into the awesome power of quantanium with this novelty water bottle. Unscrewing the lid produces a eerie blue glow that will make others truly wonder what you've got inside. +item_DescFlair_FishTank_001=This beautifully decorated tank comes from the Ten Thousand Seas Corporation. Stock it with exotic fish from across the 'verse to build a collection that will be the envy of all your friends. item_DescFlair_FishTank_Gold=(PH) Fish Tank (Gold) Description -item_DescFlair_FishTank_Referral=银河系中休憩地与建筑构建的领导者,凯(Kai)能为您的家,办公室,机库或企业等提供适合的预建环境,以及定制的鱼缸。我们优秀的销售人员及生物学顾问将联合为您的生物打造最理想的生活条件所需。 +item_DescFlair_FishTank_Referral=The galaxy’s leader in habitat design and construction, Kai offers a variety of prebuilt environments for your home, office, hangar or business as well as custom tanks. Our talented sales associates work directly with biological consultants to provide you with the ideal living conditions for your organisms. item_DescFlair_Generic_Horizontal_Display=(PH) Generic Display Case Description -item_DescFlair_Glowstick_Luminalia=使用这款光灯节荧光棒来为这个“耀眼的节日”增添光彩。打开它,就可以见证任何房间神奇地变成一个度假仙境。 +item_DescFlair_Glowstick_Luminalia=Put the glow into "Glow Festival" with this festive Luminalia light stick. Turn it on and watch any room magically transform into a holiday wonderland. item_DescFlair_Gold_Display=(PH) Gold Display Case Description -item_DescFlair_HeadHunterRelic_Citizencon_2023=用这款标志着猎头帮权威的复制品来照亮你的前路吧。这盏灯是在新首领晋升时用四个头骨制成的,每个头骨由首领的四位参事各自提供,象征着他们的忠诚,也象征着新首领的权威。 +item_DescFlair_HeadHunterRelic_Citizencon_2023=Light your way with this reproduction of the iconic Headhunter seal of authority. Crafted at the promotion of a new Chief, this lamp is constructed using four skulls, one provided by each of the Chief's four Counselors as a sign of their loyalty, and serves as a symbol of the Chief's new authority. item_DescFlair_HelmetStand,P= Helmet Stand item_DescFlair_Holiday_Tree=(PH) Holiday Tree Description item_DescFlair_Holiday_Wreath=(PH) Holiday Wreath Description item_DescFlair_Jukebox=(PH) Jukebox Description -item_DescFlair_Lamp_001=从最初的24小时直播中来获得属于自己的小夜灯! +item_DescFlair_Lamp_001=Get your own Lamp from the original 24 hour livestream! item_DescFlair_LiquorCabinet=(PH) Liquor Cabinet Description item_DescFlair_Locker_01,P= Locker 1 item_DescFlair_Locker_02,P= Locker 2 @@ -48278,310 +48278,310 @@ item_DescFlair_Locker_03,P=Locker 3 item_DescFlair_Locker_Collection=(PH) Locker from Another Universe Description item_DescFlair_M50_Display,P= ORIG M50 Display Case item_DescFlair_MISC_Display,P= MISC Display Case -item_DescFlair_Model_350r=(PH) Model:350r Description -item_DescFlair_Model_350r_Box=(PH) Box:Model 350r Description -item_DescFlair_Model_Aegis_Avenger=(PH) Model:Aegis Avenger Description -item_DescFlair_Model_Aegis_Avenger_Box=(PH) Box:Model Aegis Avenger -item_DescFlair_Model_Aegis_Gladius=(PH) Model:Aegis Gladius Description -item_DescFlair_Model_Aegis_Gladius_Box=(PH) Box:Model Gladius Description -item_DescFlair_Model_AuroraLN=(PH) Model:Aurora ES Description -item_DescFlair_Model_AuroraLN_Box=(PH) Box:Model Aurora ES Description -item_DescFlair_Model_Aurora_Gold=(PH) Model:Gold Aurora Description -item_DescFlair_Model_Avenger_Gold=(PH) Model:Gold Avenger Description -item_DescFlair_Model_Carrack_b=这款非常精细的微缩模型是为了庆祝克拉克在 2952 年星际航空航天博览会上被评为展会最佳。 卓越星船与铁砧航天合作,精确还原了微缩的尺寸和细节,让这款深受喜爱的探索船缩小版可以与您一起踏上横跨帝国的冒险之旅。 -item_DescFlair_Model_Carrack_toy_a_1H=卓越星船终于着手制作了克拉克的模型。使用铁砧航天提供的设计图,这款精致的微型模型复刻了这艘曾经在全帝国催生了无数冒险的探索船的外观和灵魂。 -item_DescFlair_Model_Carrack_toy_b_1H=这款非常精细的微缩模型是为了庆祝克拉克在 2952 年星际航空航天博览会上被评为展会最佳。 卓越星船与铁砧航天合作,精确还原了微缩的尺寸和细节,让这款深受喜爱的探索船缩小版可以与您一起踏上横跨帝国的冒险之旅。 -item_DescFlair_Model_Caterpillar_BIS_2019=这个型号的毛虫是为了庆祝这款受人喜爱的货运船在夺得在2949星系际航空航天博览会上“展会最佳”投票上的胜利。现在你可以在自己的机库中放置这个高精度还原的复制品,上面印有2949星系际航空航天博览会的标志及粉紫色的装饰线条横跨整艘飞船。 -item_DescFlair_Model_Constellation=(PH) Model:Constellation Description -item_DescFlair_Model_Constellation_Box=(PH) Box:Model Constellation Description -item_DescFlair_Model_Constellation_Gold=(PH) Model:Gold Constellation Description -item_DescFlair_Model_Freelancer=(PH) Model:Freelancer Description -item_DescFlair_Model_Freelancer_Box=(PH) Box:Model Freelancer Description -item_DescFlair_Model_Freelancer_Gold=(PH) Model:Gold Freelancer Description -item_DescFlair_Model_Herald_Gold=(PH) Model:Gold Herald Description -item_DescFlair_Model_Hornet_F7C-R=(PH) Model:Hornet F7C-R Description -item_DescFlair_Model_Hornet_F7C-R_Box=(PH) Box:Model Hornet Description -item_DescFlair_Model_Hornet_Gold=(PH) Model:Gold Hornet Description -item_DescFlair_Model_HullC_1_a=用这款细致入微的货轮C模型庆祝运输界的主力。它由 卓越 在 武藏工业与星航株式会社 的帮助下精心制作,以确保每一个细节都符合并尊重原版。伸展版的特点是展开了它标志性的货物主轴,并随时准备好接收货物。 -item_DescFlair_Model_HullC_1_b=用这款细致入微的货轮C模型庆祝运输界的主力。它由 卓越 在 武藏工业与星航株式会社 的帮助下精心制作,以确保每一个细节都符合并尊重原版。 -item_DescFlair_Model_HullC_2_takuetsu_box=一款卓越星船收藏家限定礼盒包装的货运C模型,在封面上有这艘标志性飞船的图片以及关于此模型的详细细节信息。 -item_DescFlair_Model_HullC_toy_a_1H=用这款货轮C的微型模型将标志性的货运飞船握在手掌中。卓越以精确的细节精心重现了货轮 C,以纪念货轮C被认为是银河系中最常见的飞船。 -item_DescFlair_Model_Khartu-Al=(PH) Model:Khartu-al Description -item_DescFlair_Model_Khartu-Al_Box=(PH) Box:Model Khartu-al Description -item_DescFlair_Model_Khartu_Prestige_Series_2941=(PH) Model:Khartu-al Prestige Series Description -item_DescFlair_Model_Khartu_Prestige_Series_2941_Box=(PH) Box:Model Khartu-al Prestige Series Description +item_DescFlair_Model_350r=(PH) Model: 350r Description +item_DescFlair_Model_350r_Box=(PH) Box: Model 350r Description +item_DescFlair_Model_Aegis_Avenger=(PH) Model: Aegis Avenger Description +item_DescFlair_Model_Aegis_Avenger_Box=(PH) Box: Model Aegis Avenger +item_DescFlair_Model_Aegis_Gladius=(PH) Model: Aegis Gladius Description +item_DescFlair_Model_Aegis_Gladius_Box=(PH) Box: Model Gladius Description +item_DescFlair_Model_AuroraLN=(PH) Model: Aurora ES Description +item_DescFlair_Model_AuroraLN_Box=(PH) Box: Model Aurora ES Description +item_DescFlair_Model_Aurora_Gold=(PH) Model: Gold Aurora Description +item_DescFlair_Model_Avenger_Gold=(PH) Model: Gold Avenger Description +item_DescFlair_Model_Carrack_b=This highly detailed model celebrates the Carrack being named Best in Show at the 2952 Intergalactic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so this beloved exploration ship could find a home on shelves across the empire. +item_DescFlair_Model_Carrack_toy_a_1H=Takuetsu has finally set their expert eye on the Carrack. Using schematics supplied by Anvil Aerospace, this intricately detailed miniature captures the look and spirit of the beloved exploration ship that's spawned countless adventures across the empire. +item_DescFlair_Model_Carrack_toy_b_1H=This highly detailed miniature celebrates the Carrack being named Best in Show at the 2952 Intergalatic Aerospace Expo. Takuetsu worked with Anvil Aerospace to get the dimensions and details precisely right so the handheld version of this beloved exploration ship can join you on adventures across the empire. +item_DescFlair_Model_Caterpillar_BIS_2019=This Caterpillar model celebrates the venerated hauler being voted Best in Show at the 2949 Intergalactic Aerospace Expo. Now your hangar can display this highly detailed scale replica of the popular mercantile vessel adorned with the 2949 IAE logo and accompanying pink accent line across the top of the ship. +item_DescFlair_Model_Constellation=(PH) Model: Constellation Description +item_DescFlair_Model_Constellation_Box=(PH) Box: Model Constellation Description +item_DescFlair_Model_Constellation_Gold=(PH) Model: Gold Constellation Description +item_DescFlair_Model_Freelancer=(PH) Model: Freelancer Description +item_DescFlair_Model_Freelancer_Box=(PH) Box: Model Freelancer Description +item_DescFlair_Model_Freelancer_Gold=(PH) Model: Gold Freelancer Description +item_DescFlair_Model_Herald_Gold=(PH) Model: Gold Herald Description +item_DescFlair_Model_Hornet_F7C-R=(PH) Model: Hornet F7C-R Description +item_DescFlair_Model_Hornet_F7C-R_Box=(PH) Box: Model Hornet Description +item_DescFlair_Model_Hornet_Gold=(PH) Model: Gold Hornet Description +item_DescFlair_Model_HullC_1_a=Celebrate the workhorse of the hauling world with this finely detailed Hull C model. It's been expertly crafted by Takuetsu with help from MISC to make sure every last detail matches and honors the original. The "Extended" edition features the ship with its iconic spindles exposed and ready to receive cargo. +item_DescFlair_Model_HullC_1_b=Celebrate the workhorse of the hauling world with this finely detailed Hull C model. It's been expertly crafted by Takuetsu with help from MISC to make sure every last detail matches and honors the original. +item_DescFlair_Model_HullC_2_takuetsu_box=A collector's edition box for Takuetsu's Hull C Model, featuring an image of the iconic ship on the front along with details about the model. +item_DescFlair_Model_HullC_toy_a_1H=Hold an iconic hauling ship in the palm of your hand with this Hull C miniature. Takuetsu carefully recreated the Hull C with exacting detail to honor what is believed to be the most common ship in the galaxy. +item_DescFlair_Model_Khartu-Al=(PH) Model: Khartu-al Description +item_DescFlair_Model_Khartu-Al_Box=(PH) Box: Model Khartu-al Description +item_DescFlair_Model_Khartu_Prestige_Series_2941=(PH) Model: Khartu-al Prestige Series Description +item_DescFlair_Model_Khartu_Prestige_Series_2941_Box=(PH) Box: Model Khartu-al Prestige Series Description item_DescFlair_Model_Khartu_Prestige_Series_2941_Display=(PH) Khartu-al Prestige Series Display Case Description -item_DescFlair_Model_M50=(PH) Model:M50 Description -item_DescFlair_Model_M50_Box=(PH) Box:Model M50 Description -item_DescFlair_Model_Mustang_Alpha=(PH) Model:Mustang Alpha Description -item_DescFlair_Model_Mustang_Alpha_Box=(PH) Box:Model Mustang Alpha Description -item_DescFlair_Model_Mustang_Beta=(PH) Model:Mustang Beta Description -item_DescFlair_Model_Mustang_Beta_Box=(PH) Box:Model Mustang Beta Description -item_DescFlair_Model_Mustang_Delta=(PH) Model:Mustang Delta Description -item_DescFlair_Model_Mustang_Delta_Box=(PH) Box:Model Mustang Delta Description +item_DescFlair_Model_M50=(PH) Model: M50 Description +item_DescFlair_Model_M50_Box=(PH) Box: Model M50 Description +item_DescFlair_Model_Mustang_Alpha=(PH) Model: Mustang Alpha Description +item_DescFlair_Model_Mustang_Alpha_Box=(PH) Box: Model Mustang Alpha Description +item_DescFlair_Model_Mustang_Beta=(PH) Model: Mustang Beta Description +item_DescFlair_Model_Mustang_Beta_Box=(PH) Box: Model Mustang Beta Description +item_DescFlair_Model_Mustang_Delta=(PH) Model: Mustang Delta Description +item_DescFlair_Model_Mustang_Delta_Box=(PH) Box: Model Mustang Delta Description item_DescFlair_Model_Mustang_Gamma=(PH) Model Mustang Gamma Description -item_DescFlair_Model_Mustang_Gamma_Box=(PH) Box:Model Mustang Gamma Description -item_DescFlair_Model_Reliant=(PH) Model:Reliant Description -item_DescFlair_Model_Reliant_Box=(PH) Box:Model Reliant Description -item_DescFlair_Model_Sabre=(PH) Model:Sabre Description -item_DescFlair_Model_Sabre_Box=(PH) Box:Model Sabre Description -item_DescFlair_Model_Starfarer=(PH) Model:Starfarer Description -item_DescFlair_Model_Starfarer_Box=(PH) Box:Model Starfarer Description +item_DescFlair_Model_Mustang_Gamma_Box=(PH) Box: Model Mustang Gamma Description +item_DescFlair_Model_Reliant=(PH) Model: Reliant Description +item_DescFlair_Model_Reliant_Box=(PH) Box: Model Reliant Description +item_DescFlair_Model_Sabre=(PH) Model: Sabre Description +item_DescFlair_Model_Sabre_Box=(PH) Box: Model Sabre Description +item_DescFlair_Model_Starfarer=(PH) Model: Starfarer Description +item_DescFlair_Model_Starfarer_Box=(PH) Box: Model Starfarer Description item_DescFlair_Model_Station_ICC_Probe_a=(PH) Holographic representation of the ICC Probe Station. item_DescFlair_Model_Station_IMS_Bolliver_a=(PH) Holographic representation of the IMS Bolliver Station. item_DescFlair_Model_Station_Icarus-One_a=(PH) Holographic representation of the Icarus-One Station. item_DescFlair_Model_Station_Port_Olisar_a=(PH) Holographic representation of the Port Olisar Station. -item_DescFlair_Model_Tmbl_Nova_Dsrt=(PH) Description for Model:Tumbril Nova Badlands -item_DescFlair_Model_Tmbl_Nova_Green=(PH) Description for Model:Tumbril Nova UEE Army -item_DescFlair_Model_Tmbl_Nova_Snow=(PH) Description for Model:Tumbril Nova Snowblind -item_DescFlair_MultiToolBox_Citizencon_2023=自豪地展示你的多功能工具,这个工具箱是从派罗星系回收的,它不仅经受住了危险的恒星耀斑,还经受住了时间的蹂躏。 -item_DescFlair_Piano_Phoenix=来自Hartwell乐行的哨兵88G钢琴是一种88键的标准电子大钢琴88G拥有灵敏的反馈以及真正的键盘加重击槌装置(hammer weighted action),可定制的琴音使用传统乐器作为声源,在现代社会体验传统乐器。 -item_DescFlair_Poster_001=从这张标志性海报开始成为英雄,是您装饰机库墙壁的最佳选择! -item_DescFlair_Poster_002=把这张来自UEEN的动态招募海报挂在墙上,表示您对联合地球帝国海军的支持! -item_DescFlair_Poster_003=把这张起源跃动350r的海报贴在墙上,展现您的竞赛精神! -item_DescFlair_Poster_004=海盗旗舰,德雷克弯刀,以及经典的剜度掠夺者,死镰,在寂静的翻滚陨石间互相追逐。 -item_DescFlair_Poster_005=渴望在星海中浪迹天涯吗?用这张MISC自由职业者的海报来展现你的冒险精神! -item_DescFlair_Poster_006=F7A 军用黄蜂是历史上最经典的空中优势战斗机之一。 用这张海报来庆祝这一文化遗产! -item_DescFlair_Poster_007=(PH) Poster:Gladiator Description -item_DescFlair_Poster_008=(PH) Poster:Retaliator Description -item_DescFlair_Poster_CitizenCon=(PH) Poster:CitizenCon Description -item_DescFlair_Poster_Constellation=(PH) Poster:Constellation Description -item_DescFlair_Poster_Gamescom=(PH) Poster:Gamescom Description -item_DescFlair_Poster_HT_BIS_1_a=祝贺秃鹫,德雷克行星际坚固的残骸开膛手,在2953年的飞船决胜之辨中,他们成为了最后的四强,这是飞船飞行中的海报 -item_DescFlair_Poster_HT_BIS_1_b=恭喜海盗船赢得2953舰决胜之辩。这张海报庆祝这个标志性的、不对称的德雷克行星际 飞船的胜利,在它与炙热的舰炮的冲突中抓拍 -item_DescFlair_Poster_HT_BIS_1_c=一张纪念圣盾动力救赎者在2953年船舶对决的最后四强中脱颖而出的海报。它拍摄了这艘船不只是在他为之而生的自然环境: 激烈的战场中生存下来,而且在存活的同时还大杀四方。 -item_DescFlair_Poster_HT_BIS_1_d=结合精致的风格和尖端的技术,很容易理解为什么 起源悦动 的 600i 驶入 2953 的 飞船决胜之辩的四强。这张海报以多功能豪华客轮在云层中翱翔的图像来庆祝这一成就。 -item_DescFlair_Poster_HT_feb2023_1_a=一张海报,上面画着一位身穿宇航服的飞行员,正坐在“F7C-M 大黄蜂 寻心者”上的爱心的中间的。勾起了人们对历史节日情人节的印象,同时为了模拟飞船的磨损,对色彩进行了一定的淡化。 -item_DescFlair_Poster_HT_feb2023_1_b=用这张红蓝相间的背景画着可爱的小狗和暴风鲸的彩色海报庆祝2954年狗年火红节。它还以源自人类家园的两种语言写成的“新年快乐”来纪念这个节日与地球的历史联系。 -item_DescFlair_Poster_HullC_HT_Static=用这张独特而极具视觉冲击力的海报向武藏货轮C这艘工业主力致敬。海报以色彩斑斓的漩涡为背景,突出了货轮C的标志性设计——伸展的主轴。 -item_DescFlair_Poster_Murray_Cup=(PH) Poster:Murray Cup Description +item_DescFlair_Model_Tmbl_Nova_Dsrt=(PH) Description for Model: Tumbril Nova Badlands +item_DescFlair_Model_Tmbl_Nova_Green=(PH) Description for Model: Tumbril Nova UEE Army +item_DescFlair_Model_Tmbl_Nova_Snow=(PH) Description for Model: Tumbril Nova Snowblind +item_DescFlair_MultiToolBox_Citizencon_2023=Proudly put your multi-tool on display with this toolbox reclaimed from the Pyro system that's not only withstood the star's dangerous flares but also the ravages of time. +item_DescFlair_Piano_Phoenix=The Sentinel 88G from Hartwell Music features a full 88-key digital piano in a molded grand piano frame. The 88G features fully responsive, real hammer weighted action on the keys with a variety of customizable sounds based on actual recordings of classic instruments creating a classical experience for the modern age. +item_DescFlair_Poster_001=Be a hero with this iconic poster, perfect for hanging on the wall of your hangar! +item_DescFlair_Poster_002=Hang this dynamic recruiting poster from the UEEN on your wall and show your support for the United Earth Empire Navy! +item_DescFlair_Poster_003=Display your racing spirit by hanging this Origin Jumpworks 350r poster on your wall!s +item_DescFlair_Poster_004=The flagship of the pirate community, the Drake Cutlass, and the iconic Vanduul raider, the Scythe, circle each other on a silent battlefield of tumbling rock. +item_DescFlair_Poster_005=Got the itch to live a life of freedom among the stars? This MISC Freelancer poster will showcase your adventurous spirit! +item_DescFlair_Poster_006=The F7A Hornet is one of the most iconic space superiority fighters ever developed. Celebrate its heritage with this fantastic poster! +item_DescFlair_Poster_007=(PH) Poster: Gladiator Description +item_DescFlair_Poster_008=(PH) Poster: Retaliator Description +item_DescFlair_Poster_CitizenCon=(PH) Poster: CitizenCon Description +item_DescFlair_Poster_Constellation=(PH) Poster: Constellation Description +item_DescFlair_Poster_Gamescom=(PH) Poster: Gamescom Description +item_DescFlair_Poster_HT_BIS_1_a=Celebrate the Vulture, Drake Interplanetary's rugged wreck-ripper, making the final four of the 2953 Ship Showdown with this poster of the ship mid-flight. +item_DescFlair_Poster_HT_BIS_1_b=Congratulations to the Corsair for winning the 2953 Ship Showdown. This poster celebrates the victory of this iconic, asymmetrical Drake Interplanetary ship by capturing it mid-conflict with guns blazing. +item_DescFlair_Poster_HT_BIS_1_c=A poster commemorating the Aegis Dynamics Redeemer blasting its way in the final four of the 2953 Ship Showdown. It captures the ship not just surviving, but thriving in its natural environment: the heat of battle. +item_DescFlair_Poster_HT_BIS_1_d=Combining exquisite style and cutting-edge technology, it's easy to understand why Origin's 600i sailed into the final four of 2953's Ship Showdown. This poster celebrates the accomplishment with an image of the multi-role luxury liner soaring through the clouds. +item_DescFlair_Poster_HT_feb2023_1_a=A poster featuring the iconic image of a spacesuit clad pilot sitting amidst a heart that can be found on the F7C-M Hornet Heartseeker. Evoking the imagery and language of the historic holiday Valentine's Day, the image is intentionally faded to replicate the wear and tear it experiences on ships. +item_DescFlair_Poster_HT_feb2023_1_b=Celebrate the Red Festival and 2954 being the year of the dog with this colorful poster. It features adorable dogs and stormwals set against a stylized red and blue background. It also honors the festival's historic ties to Earth with "Happy New Year" written in two languages that originated on Humanity's homeworld. +item_DescFlair_Poster_HullC_HT_Static=Honor an industrial workhorse with this unique and visually stunning poster of the MISC Hull C. Featuring the ship's silhouette set against a colorful swirling spacescape, the poster highlights the Hull C's iconic design by having its spindle extended. +item_DescFlair_Poster_Murray_Cup=(PH) Poster: Murray Cup Description item_DescFlair_Poster_SM_Mag_Cover=(PH) Poster showing the initial magazine coverage that detailed the release of Star Marine. -item_DescFlair_Poster_Tears_Of_Fire=(PH) Inducted into the UPE Historical Vault for Antiquity in 2633,Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.”Elysium 上空的轨迹是在Corath’Thal 将军和他的塔维因残部战败时选择在他们的母星大气中自焚. -item_DescFlair_Poster_nVidia=(PH) Poster:nVidia Description -item_DescFlair_Puglisi_Armor=(PH) Puglisi Collection:Armor Description -item_DescFlair_Puglisi_Skull=(PH) Puglisi Collection:Skull Description +item_DescFlair_Poster_Tears_Of_Fire=(PH) Inducted into the UPE Historical Vault for Antiquity in 2633, Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.” Fring was on Elysium when Warlord Corath’Thal and the remaining members of his Tevarin fleet incinerated themselves in the atmosphere of their homeworld. +item_DescFlair_Poster_nVidia=(PH) Poster: nVidia Description +item_DescFlair_Puglisi_Armor=(PH) Puglisi Collection: Armor Description +item_DescFlair_Puglisi_Skull=(PH) Puglisi Collection: Skull Description item_DescFlair_RSI_Display=(PH) RSI Display Case Description -item_DescFlair_Radegast_Whiskey_Concierge=四个世纪以来,拉德盖斯特酿酒厂在酿制顶级威士忌时以绝不妥协的品质得到了大家的认可。2947年,拉德盖斯特酿酒厂自豪的推出了不对外发售的限定珍藏版威士忌 - 40 SEY。40 SEY由获奖酿酒大师汉西·威尔克斯用精湛的技巧纯手工调制。这款火星烈酒以安吉利木桶封装后,沿着一条独特的线路进行运输,途中最大限度的利用特定的天文条件使其表达出辛辣的烟熏口味,并辅以木炭、肉豆蔻、成熟的醋栗和香橼来调和味道。在安全返回火星之后,还需要经过数年的窖藏以确保其具有拉德盖斯特享誉寰宇、与众不同的顺滑口感以及熟成后的芳醇香气。其结果就是在这一小杯四十年陈酿中就包含了安吉利的冒险激进口味,和火星威士忌的传统个性。它绝对值得您回家一品。 -item_DescFlair_RockContainer=(PH) Puglisi Collection:Artifact Description -item_DescFlair_SF54_Coin=金币的一面写着幸运星节2954,另一面的幸运四叶草上刻有“挑战命运”的字样。这枚金币鼓励着人们将好运掌握在自己手中。 +item_DescFlair_Radegast_Whiskey_Concierge=With an unparalleled reputation for crafting phenomenal whiskeys of uncompromising quality for over four centuries, Radegast Distillery is proud to announce the 2947 release of its Homeward Limited-Edition Collection 40 SEY. Award-winning Master Distiller Hanshi Wilkes skillfully hand-blends the Martian spirit before it is re-barreled in Angeli casks and transported along a unique homeward flight path to maximize specific astronomical conditions which develop a peppery smoke-forward expression underpinned with charcoal, mace, ripe gooseberries, and citron notes. Once it has safely returned to Mars, the blend is aged for several more years to ensure it has the distinct smooth and mellow profile Radegast is known for. The result is a 40-year-old dram that embraces the adventurous flavor profiles of Angeli with the traditional personality of a Martian whiskey; a drink worthy of coming home for. +item_DescFlair_RockContainer=(PH) Puglisi Collection: Artifact Description +item_DescFlair_SF54_Coin=With Stella Fortuna 2954 on one side and the other featuring a lucky clover embossed with the words ‘Tempt Fate,’ this golden coin dares anyone to take luck into their own hands. item_DescFlair_Schematic_Aegs_Hammerhead,P= Schematic: Aegis Hammerhead Description item_DescFlair_Schematic_Aegs_Reclaimer,P= Schematic: Aegis Reclaimer Description -item_DescFlair_Schematic_Aegs_Vanguard_Hoplite=得益于埃斯佩里亚的“设计大师”系列,您可以查看先锋-重装兵的图纸以了解圣盾是如何将这架深空战斗机改造成专用登陆船的。 -item_DescFlair_Schematic_Aegs_Vindicator=PH Schematic: This schematic reveals the design Aegis used to allow the Sabre to be both a rapid responder and a deadly dogfighter. -item_DescFlair_Schematic_Anvl_Hurricane=看看铁砧的工程师们是如何在用铁砧航天官方慷慨提供的图纸来对卡斯航空航天的经典飓风进行现代化改造的,目前该项目是埃斯佩里亚“设计大师”的一部分。 -item_DescFlair_Schematic_Anvl_Terrapin=这张图纸显示了水龟的各层设计,凸显出其为了保护船体而设计的厚重装甲层,这也是为什么这艘艘扫描船会如此难以击毁。多亏了埃斯佩里亚的“设计大师”系列,他们分享了许多来自其巨大档案库的经典设计。 -item_DescFlair_Schematic_Argo_MPUV=让我们看看是什么让南船座经典实用的MPUV无论在民用还是军用在帝国都如此畅销。感谢这张来自埃斯佩里亚“设计大师”系列的详细设计图。 -item_DescFlair_Schematic_BIS_2019_Caterpillar=探索德雷克行星际毛虫的每一毫米,这张图纸是庆祝其在2949星系际航空航天博览会上夺得“展会最佳”的胜利。 -item_DescFlair_Schematic_BIS_2019_Cutlass=从这张设计图可以深入德雷克独特的弯刀的设计,它与2949星系际航空航天博览会进行了联动,以庆祝该船成为“展会最佳”决赛的入围者。 -item_DescFlair_Schematic_BIS_2019_Hammerhead=这张设计图能够让你数清圣盾锤头鲨上的每一个炮塔。以此纪念这艘船在2949星系际航空航天博览会入围了“展会最佳”的决赛。 -item_DescFlair_Schematic_BIS_2019_Reclaimer=这张设计图精确的展现了圣盾回收者的尺寸和内部空间。这艘高人气的的深空打捞船最终获得了2949星系际航空航天博览会上“展会最佳”的提名。 -item_DescFlair_Schematic_Drak_Caterpillar=不要被这张展现了巨量细节的德雷克重型货船设计图绕晕,这就是毛虫。这些蓝图是埃斯佩里亚“设计大师”系列的一部分,该系列旨在分享他们档案库里的大量经典设计。 +item_DescFlair_Schematic_Aegs_Vanguard_Hoplite=Thanks to Esperia’s “Masters of Design” series, you can examine the schematics for the Vanguard Hoplite to see what Aegis did to convert this deep space fighter into a dedicated boarding ship. +item_DescFlair_Schematic_Aegs_Vindicator=PH Schematic: This schematic reveals the design Aegis used to allow the Sabre to be both a rapid responder and a deadly dogfighter. +item_DescFlair_Schematic_Anvl_Hurricane=See how Anvil engineers modernized the Hurricane’s classic design by Casse Aerospace with this official schematic generously donated by Anvil Aerospace, which is a part of Esperia’s “Masters of Design” series. +item_DescFlair_Schematic_Anvl_Terrapin=This schematic penetrates the layers of armor protecting the Terrapin to show what makes this scanning ship one tough nut to crack. This is thanks to Esperia’s “Masters of Design” series, which shares classic ship schematics from their extensive archive. +item_DescFlair_Schematic_Argo_MPUV=See what makes the Argo MPUV the classic, utilitarian cargo carrier found in every corner of the Empire; from civilian use to military service. All thanks to this detailed schematic from Esperia’s “Masters of Design” series. +item_DescFlair_Schematic_BIS_2019_Caterpillar=Explore every millimeter of Drake Interplanetary's massive Caterpillar with this schematic celebrating its victory as Best in Show at the 2949 Intergalactic Aerospace Expo. +item_DescFlair_Schematic_BIS_2019_Cutlass=Dig into the details of Drake's distinct Cutlass design with this schematic, created in conjunction with the 2949 Intergalactic Aerospace Expo to celebrate the ship being a Best in Show finalist. +item_DescFlair_Schematic_BIS_2019_Hammerhead=This schematic allows you to count every turret aboard the intimidating Aegis Hammerhead. It was released to commemorate the ship being a Best in Show finalist at the 2949 Intergalactic Aerospace Expo. +item_DescFlair_Schematic_BIS_2019_Reclaimer=This schematics showcases the sheer size and scope of the Aegis Reclaimer. This beloved deep-space salvage ship was voted a Best in Show finalist at the 2949 Intergalactic Aerospace Expo. +item_DescFlair_Schematic_Drak_Caterpillar=Try not to get lost in the detailed schematic for Drake’s massive cargo ship, the Caterpillar. These blueprints are a part of Esperia’s “Masters of Design” series, which shares classic ship schematics from their massive archive. item_DescFlair_Schematic_Drak_Caterpillar_2,P= Schematic: Drake Caterpillar 2 Description item_DescFlair_Schematic_Drak_Cutlass,P= Schematic: Drake Cutlass Description -item_DescFlair_Schematic_Drak_Dragonfly=快来看看德雷克是如何将所有东西塞到一起的。这张图纸就是开放式设计的蜻蜓太空机车。最终设计已记录至埃斯佩里亚“设计大师”系列中。 -item_DescFlair_Schematic_Drak_Herald=这张设计图作为埃斯佩里亚“设计大师”系列的一部分,忠实的还原并揭示了使德雷克信使成为高速、优秀数据运输舰的秘密。 -item_DescFlair_Schematic_Misc_Prospector=深入挖掘MISC勘探者船体背后的秘密,设计图上展示了勘探者作为UEE卓越单人采矿船的细节。埃斯佩里亚“设计大师”官方蓝图,从原始的MISC档案完美复刻,在面板之下展示了这艘可靠耐用的工作船的所有系统。 -item_DescFlair_Schematic_Misc_Razor=这款耐力赛车的示意图展示了未来 剃刀使用的明显希安发动机和推进器。这是埃斯佩里亚“设计大师”系列的一个受欢迎的补充,因为该飞船完美地融合了人类和希安的技术。 -item_DescFlair_Schematic_Orig_85X=PH 示意图:了解这艘来自起源船厂的敏捷豪华的赛车起源 85X的每一寸细节。 -item_DescFlair_Schematic_Rsi_Polaris=下一个来自埃斯佩里亚 “设计大师”的图纸是RSI最新的护卫舰级别主机舰,以其极具侵略性的鱼雷布局在军方以及民兵组织中迅速流行起来。 -item_DescFlair_Sextant_1H=高新科技的领航者-微科,用这款六分仪向过去致敬,六分仪是古代地球用于天文导航的仪器。它由现代材料设计制成,以保证它在极端气候条件下的稳定和耐用。 -item_DescFlair_Sextant_Luminalia_1H=与这款光灯节六分仪尽情享受节日欢乐吧。这种用于天体导航的古老地球仪器采用现代材料设计,有助于稳定设备并防止因极端天气条件而变形。使其成为在任何光灯节庆典上赠送的理想礼物。 -item_DescFlair_Space_Mushroom=这种蘑菇是由瑞特尔大学的一个基因研究小组创造的。它是真菌属中独一无二的存在,因为它能发出各种奇妙的声音。当水流过菌丝,菌帽独特的细胞结构会拉伸或压缩,所以菌帽可作为混响腔发出声音。 +item_DescFlair_Schematic_Drak_Dragonfly=Check out how Drake packed everything into the compact, open-canopy Dragonfly space bike with this schematic, which is the final entry into Esperia’s “Masters of Design” series. +item_DescFlair_Schematic_Drak_Herald=This schematic, faithfully restored and displayed as part of Esperia’s “Masters of Design” series, exposes the secrets that make the speedy Drake Herald an excellent data runner. +item_DescFlair_Schematic_Misc_Prospector=Dig behind the hull of the MISC Prospector, one of the UEE’s preeminent solo mining vessels, with this detailed schematic. Esperia’s “Masters of Design” official blueprint, faithfully reproduced from the original MISC archive, goes under the panels to show all the systems of this durable worker. +item_DescFlair_Schematic_Misc_Razor=The schematic for this endurance racer shows off the distinctly Xi’an engines and thrusters used by the Mirai Razor. It’s a welcome addition to Esperia’s “Masters of Design” series, as the ship beautifully blends both Human and Xi’an technology. +item_DescFlair_Schematic_Orig_85X=PH Schematic: Get to know every inch of the Origin 85X with the schematics for this agile and luxurious racer from Origin. +item_DescFlair_Schematic_Rsi_Polaris=Next in the “Masters of Design” series from Esperia are schematics for RSI’s latest Corvette-class capital ship which has quickly become popular with both the military and militias for its aggressive torpedo loadout. +item_DescFlair_Sextant_1H=High tech innovators microTech pay homage to the past with this sextant, an ancient Earth instrument used for celestial navigation. It was designed with modern materials that help stabilize the device and stop warping due to extreme weather conditions. +item_DescFlair_Sextant_Luminalia_1H=Set your sights on holiday cheer with this Luminalia sextant. This ancient Earth instrument used for celestial navigation was designed with modern materials that help stabilize the device and stop warping due to extreme weather conditions. Making it an eye-catching and ideal gift to give at any Luminalia celebration. +item_DescFlair_Space_Mushroom=Created by a team of genetic researchers at the University of Rhetor, the opera mushroom is unique in the fungus genus for the various audible tones that it produces. The hollow central chamber of the cap acts as a reverberation chamber amplifying the sounds caused by it’s unique cell structure stretching and compressing as water moves through its mycelium. item_DescFlair_Space_Shelf=(PH) Plant Shelf Description -item_DescFlair_Spaceglobe_Evade=(PH) Spaceglobe:Evade Description -item_DescFlair_Spaceglobe_Moments=(PH) Spaceglobe:Moments Description -item_DescFlair_Spaceglobe_Salvage=(PH) Spaceglobe:Salvage Description +item_DescFlair_Spaceglobe_Evade=(PH) Spaceglobe: Evade Description +item_DescFlair_Spaceglobe_Moments=(PH) Spaceglobe: Moments Description +item_DescFlair_Spaceglobe_Salvage=(PH) Spaceglobe: Salvage Description item_DescFlair_Table_Conference,P=Conference Table item_DescFlair_Takuetsu_Display=(PH) Takuetsu Display Case Description -item_DescFlair_Tephra_Mine=圣盾动力将这个曾经的战争武器退役,并将它变成了一件艺术品,以庆祝UEE最著名的布雷舰-鹦鹉螺服役400周年。现在,这枚来自火焰风暴动力学公司的火山灰自导地雷可以安全的在UEE的机库中展示,你可以亲身体验与这个棱角分明的巨大猛兽零距离接触而不用担心被炸的粉身碎骨。 +item_DescFlair_Tephra_Mine=Aegis Dynamics decommissioned this former weapon of war and turned it into a work of art to celebrate 400 years of service for the UEE's most celebrated minelayer, the Nautilus. Now this Tephra homing mine from Firestorm Kinetics can be safely displayed in hangars across the UEE, allowing you to get up close and personal with this big, bold beast without being blown to bits. item_DescFlair_Towel_42=(PH) S42 Towel Rod -item_DescFlair_Trophy_Citizencon_2015=庆祝公民控2945的纪念奖杯。奖杯的设计简洁而时尚,以银色为主,中间的黑色圆柱显示徽标和年份。 -item_DescFlair_Trophy_Citizencon_2015_Subscriber=庆祝公民控2945的纪念奖杯。奖杯的设计简约而时尚,以银色为主色调,在中央黑色圆柱周围饰有金色楞纹,显示出徽标和年份。 -item_DescFlair_Trophy_Citizencon_2016=用这个独特而棱角分明的奖杯纪念2946年的公民控。奖杯由三块面板组成,正面显示活动的徽标和年份,由两块黑色和银色面板镶边。 -item_DescFlair_Trophy_Citizencon_2016_Subscriber=为纪念2946年的公民控,我们特别制作了这款独特而棱角分明的奖杯。奖杯由三块面板组成,金色的前面板上显示着活动的徽标和年份,两块黑色面板将奖杯镶嵌其中。 -item_DescFlair_Trophy_Citizencon_2017=用这个纪念奖杯来炫耀自己参加了公民控2947。圆形边缘和斜顶设计别具一格,顶部是茶色徽标,右侧是活动名称和年份。 -item_DescFlair_Trophy_Citizencon_2018=公民控2948的奖杯将实体和电子融为一体。红灰相间的曲线底座上方投射出活动徽标的全息图像。 -item_DescFlair_Trophy_Citizencon_2018_a=公民控2948的奖杯将实体和电子融为一体,红灰相间的曲线底座上方投射出一个可旋转的全息图,上面是活动的标识。 -item_DescFlair_Trophy_Citizencon_2019=一座2949年公民控的纪念奖杯。它极具特色的以全息投影的方式展示活动徽记,并在金属底座刻上了活动的名称和时间。 -item_DescFlair_Trophy_Citizencon_2021=用这个独特的奖杯来纪念公民控2951。金色与银色相间的金属外壳上镶嵌着一块绿色大理石,上面刻有年份和公民控的标志。 -item_DescFlair_Trophy_Citizencon_2023=这个独特的奖杯是用从危机四伏的派罗星系提取出的残骸而制成的,用以纪念公民控2953的暗面之旅。 -item_DescFlair_Trophy_Gamescom_2943=科隆游戏展2943奖杯的特点是银色中心柱由金色饰带包裹。顶部是星际公民徽标的全息图,底座上方的金色带子上雕刻着年份。 -item_DescFlair_Trophy_Gamescom_2944=纪念科隆游戏展的金银色奖杯。顶部镌刻着星际公民的徽标,底部则是年份。 -item_DescFlair_Trophy_Gamescom_2945=庆祝科隆游戏展的银黑色奖杯。奖杯设计独特,两侧有一条茶色分界线,底座正面刻有星际公民标志,两侧分别刻有年份。 -item_DescFlair_Trophy_Gamescom_2945_PG=庆祝科隆游戏展的银黑色特别版奖杯。奖杯设计独特,两侧有一条茶色分界线,底座正面刻有星际公民徽标,两侧分别刻有年份。 -item_DescFlair_Trophy_Gamescom_2946=庆祝科隆游戏展的银质奖杯,中央为实心圆柱,两侧有楞。中央圆柱上刻有星际公民的徽标和年份。 -item_DescFlair_Trophy_Gamescom_2946_PG=庆祝科隆游戏展的特别版银质奖杯,中央为实心圆柱,两侧有楞。中央圆柱上刻有星际公民的徽标和年份。 -item_DescFlair_Trophy_Golden_Ticket=(PH) Trophy:Golden Ticket Description -item_DescFlair_Trophy_PAX=(PH) Trophy:PAX Description -item_DescFlair_Trophy_RSI_Cup=RSI奖杯。 -item_DescFlair_Trophy_Zeus=用这个比例完美的模型来纪念传奇战机RSI宙斯。这是所有有追求的收藏家必备的收藏品。 -item_DescFlair_Vanduul_Armor=(PH) Puglisi Collection:Scythe Plating Description -item_DescFlair_Vasli_Fragment_Stone=(PH) Puglisi Collection:Vasli Fragment Description -item_DescFlair_Vending_Big_Benny=(PH) This Big Benny's vending machine is a favorite among citizens around the 'verse. +item_DescFlair_Trophy_Citizencon_2015=A commemorative trophy celebrating CitizenCon 2945. It features a simple yet stylish design that's mainly silver around a central black column displaying the logo and year. +item_DescFlair_Trophy_Citizencon_2015_Subscriber=A commemorative trophy celebrating CitizenCon 2945. It features a simple yet stylish design that's mainly silver with gold fluting around a central black column displaying the logo and year. +item_DescFlair_Trophy_Citizencon_2016=Memorialize the 2946 CitizenCon with this distinct and angular trophy. Constructed with three panels, the front one displays the event's logo and year and is framed by two black and silver panels. +item_DescFlair_Trophy_Citizencon_2016_Subscriber=Memorialize the 2946 CitizenCon with a special edition of this distinct and angular trophy. Constructed with three panels, the gold front panel displays the event's logo and year and is framed by two black panels. +item_DescFlair_Trophy_Citizencon_2017=Brag about attending CitizenCon 2947 with this commemorative trophy. Rounded edges and a slanted top create a distinct design that showcases the logo in teal on top and the event name and year on the right side. +item_DescFlair_Trophy_Citizencon_2018=The trophy for CitizenCon 2948 melds the physical and digital. A curvy red and grey base projects a hologram of the event's logo above it. +item_DescFlair_Trophy_Citizencon_2018_a=Citizencon 2948's trophy melds the physical and digital with a curvy red and grey base projects a rotating hologram of the event's logo above it. +item_DescFlair_Trophy_Citizencon_2019=A commemorative trophy celebrating CitizenCon 2949. It features a holographic projection of the logo and the event's name and year engraved into its metal base. +item_DescFlair_Trophy_Citizencon_2021=Commemorate CitizenCon 2951 with this unique trophy. A gold and silver metallic casing holds a piece of green marble with the year and CitizenCon logo intricately etched into it. +item_DescFlair_Trophy_Citizencon_2023=Commemorate CitizenCon 2953 with a trip to the dark side with this unique trophy fashioned from debris extracted from the dangerous Pyro system. +item_DescFlair_Trophy_Gamescom_2943=The Gamescom 2943 trophy features a silver central column enwrapped by bands of gold. Atop is a hologram of the Star Citizen logo with the year carved into a gold band above the base. +item_DescFlair_Trophy_Gamescom_2944=A gold and silver trophy commemorating Gamescom. The Star Citizen logo is engraved near the top and the year at the bottom. +item_DescFlair_Trophy_Gamescom_2945=A silver and black trophy celebrating Gamescom. Its unique design features a teal dividing line between its two sides, with the Star Citizen logo engraved on the front of the base and flanked on each side by the year. +item_DescFlair_Trophy_Gamescom_2945_PG=A special edition silver and black trophy celebrating Gamescom. Its unique design features a teal dividing line between its two sides, with the Star Citizen logo engraved on the front of the base and flanked on each side by the year. +item_DescFlair_Trophy_Gamescom_2946=A silver trophy celebrating Gamescom with a solid central column flanked by fluting. Etched into the central column is the Star Citizen logo and year. +item_DescFlair_Trophy_Gamescom_2946_PG=A special edition silver trophy celebrating Gamescom with a solid central column flanked by fluting. Etched into the central column is the Star Citizen logo and year. +item_DescFlair_Trophy_Golden_Ticket=(PH) Trophy: Golden Ticket Description +item_DescFlair_Trophy_PAX=(PH) Trophy: PAX Description +item_DescFlair_Trophy_RSI_Cup=RSI Cup Trophy. +item_DescFlair_Trophy_Zeus=Commemorate the legendary flight of the RSI Zeus with this superbly detailed scale model. A must-have for any serious collection. +item_DescFlair_Vanduul_Armor=(PH) Puglisi Collection: Scythe Plating Description +item_DescFlair_Vasli_Fragment_Stone=(PH) Puglisi Collection: Vasli Fragment Description +item_DescFlair_Vending_Big_Benny=(PH) This Big Benny's vending machine is a favorite among citizens around the 'verse.  item_DescFlair_Weapon_Knife_CitizenCon2018=(PH) CitizenCon 2018 Knife Display Description -item_DescFlair_Workbench=这是UEE的标准工作台。买一个属于你自己的工作台,再也不需要向你的邻居借用了! -item_DescFlair_banu_tholo_1_a=一个小的代表巴努幸运守护神,Cassa的三面令牌。旋转tholo后会揭示一个能够帮助用户做出决策的答案,这款特殊的tholo已经被翻译成了通用语言。 -item_DescFlair_banu_tholo_1_b=一个小的代表巴努幸运守护神,Cassa的三面令牌。旋转tholo后会揭示一个能够帮助用户做出决策的答案。 -item_DescFlair_biscuit_jar_1_a=这款饼干罐上有光灯节的问候语和激进格林星的装饰,是存放您最喜欢的节日点心的完美地方。 -item_DescFlair_dice_1_a=这个白色的六面骰子包含一个绿色的旋转核心,上面有数字 1 到 6。当沿表面滚动时,随着旋转核心静止时,模具的上表面将显示一个随机数。 -item_DescFlair_dice_1_b=这个红色的六面骰子有一个旋转的核心,核心上有数字1到6。当沿着表面滚动时,随着旋转的核心静止,会在上表面展示随机数字结果。 -item_DescFlair_dice_1_c=这个橙色的六面骰子有一个旋转的核心,核心上有数字1到6。当沿着表面滚动时,随着旋转的核心静止,会在上表面展示随机数字结果。 -item_DescFlair_dice_1_chance_a=这个六面骰子内有一个旋转的球体,上面覆盖着蓝色和红色的光。当滚动时,两种颜色中的一种将显示在骰子的上表面,帮助用户做出二元决策。 -item_DescFlair_dice_1_d20_a=准备好掷骰子了吗?用这个毛绒二十面体让你随机出的数字变得更有触感。这个大红色骰子的每个面上都有不同的,易于阅读的数字。 -item_DescFlair_dice_1_d20_b=准备好掷骰子了吗?用这个毛绒二十面体让你随机出的数字变得更有触感。这个绿色骰子的每个面上都有不同的,易于阅读的数字。 -item_DescFlair_dice_1_d20_c=准备好掷骰子了吗?用这个毛绒二十面体让你随机出的数字变得更有触感。这个蓝色的大骰子的每个面上都有不同的,易于阅读的数字。 -item_DescFlair_dice_2_a=沿着表面滚动时,这款红色的二十面骰子将在静止时在上表面显示数字结果。 -item_DescFlair_dice_2_b=沿着表面滚动时,这款绿色的二十面骰子会在静止的时候在上表面展示数字结果。 -item_DescFlair_dice_2_c=沿着表面滚动时,这款蓝色的二十面骰子会在静止的时候在上表面展示数字结果。 -item_DescFlair_medal_200m_1_a=这是一枚基于社区政府提议铸造的帝国统一两百周年纪念币。 -item_DescFlair_mug_luminalia_1_a=准备好为光灯节欢呼了吗?用这个印有巴努庆祝和理解信息的激进和白色图案马克杯惬意地庆祝吧。 -item_DescFlair_plant_pot_1_a=使用樱日集团的赞美阳光花盆为您的装饰增添一点生机。 这款迷人的陶瓷容器有多种颜色和独特表情可供选择,为您的植物打造一个愉快的家。 -item_DescFlair_plant_pot_1_b=使用樱日集团的赞美阳光花盆为您的装饰增添一点生机。 这款迷人的陶瓷容器有多种颜色和独特表情可供选择,为您的植物打造一个愉快的家。 -item_DescFlair_plant_pot_1_c=使用樱日集团的赞美阳光花盆为您的装饰增添一点生机。 这款迷人的陶瓷容器有多种颜色和独特表情可供选择,为您的植物打造一个愉快的家。 -item_DescFlair_toy_volleyball_1_a_2H=一只改装过的运动球,其外形与微科的著名吉祥物企鹅皮可类似。 -item_DescFlair_viVid_Display=mobiGlas 和 VI 眼镜的制造商-微科,推出了名为焕彩显示器的最新一代多功能显示器。其拥有全光谱色彩与顶级的全息投影,为的就是把绚丽多彩的视觉效果带入你焕彩的生活中。 +item_DescFlair_Workbench=This workbench is the standard across UEE space. Get yours today and never borrow your neighbor's tools again! +item_DescFlair_banu_tholo_1_a=A small three-sided token representative of Cassa, the Banu patron of luck. Spinning the tholo reveals an answer meant to help guide the user during decision-making. This particular tholo has been translated into common. +item_DescFlair_banu_tholo_1_b=A small three-sided token representative of Cassa, the Banu patron of luck. Spinning the tholo reveals an answer meant to help guide the user during decision-making. +item_DescFlair_biscuit_jar_1_a=The perfect place to stash all your favorite holiday treats, this cookie jar features Luminalia greetings along with red and green trim. +item_DescFlair_dice_1_a=This white six-sided die houses a green rotating core that features the numbers one through six. When rolled along a surface, a random number will display on the upper face of the die as the rotating core comes to rest. +item_DescFlair_dice_1_b=This red six-sided die houses a rotating core that features the numbers one through six. When rolled along a surface, a random number will display on the upper face of the die as the rotating core comes to rest. +item_DescFlair_dice_1_c=This orange six-sided die houses a rotating core that features the numbers one through six. When rolled along a surface, a random number will display on the upper face of the die as the rotating core comes to rest. +item_DescFlair_dice_1_chance_a=This six-sided die houses a rotating sphere covered in blue and red lights. When rolled, one of the two colors will display on the upper face of the die, helping the user to make binary decisions. +item_DescFlair_dice_1_d20_a=Ready to roll? Make your randomly generated numbers a little more squeezable with this plush icosahedron. Each surface of the large red die features a different easy-to-read number. +item_DescFlair_dice_1_d20_b=Ready to roll? Make your randomly generated numbers a little more squeezable with this plush icosahedron. Each surface of the large green die features a different easy-to-read number. +item_DescFlair_dice_1_d20_c=Ready to roll? Make your randomly generated numbers a little more squeezable with this plush icosahedron. Each surface of the large blue die features a different easy-to-read number. +item_DescFlair_dice_2_a=When rolled along a surface, this red twenty-sided die will display a numerical result on the upper face as it comes to rest. +item_DescFlair_dice_2_b=When rolled along a surface, this green twenty-sided die will display a numerical result on the upper face as it comes to rest. +item_DescFlair_dice_2_c=When rolled along a surface, this blue twenty-sided die will display a numerical result on the upper face as it comes to rest. +item_DescFlair_medal_200m_1_a=A coin commemorating the 200th anniversary for One Empire, a community-based government initiative. +item_DescFlair_mug_luminalia_1_a=Ready to spread some Luminalia "cheers?" Cozy up with this festive red and white patterned mug decorated with Banu messages of celebration and understanding. +item_DescFlair_plant_pot_1_a=Bring a little life to your decor with the Hello Sunshine Planter from Sakura Sun. Available in a number of colors and unique facial expressions, this charming ceramic container makes for a cheerful place for your plant to call home. +item_DescFlair_plant_pot_1_b=Bring a little life to your decor with the Hello Sunshine Planter from Sakura Sun. Available in a number of colors and unique facial expressions, this charming ceramic container makes for a cheerful place for your plant to call home. +item_DescFlair_plant_pot_1_c=Bring a little life to your decor with the Hello Sunshine Planter from Sakura Sun. Available in a number of colors and unique facial expressions, this charming ceramic container makes for a cheerful place for your plant to call home. +item_DescFlair_toy_volleyball_1_a_2H=An athletic ball modified to resemble the famous microTech mascot Pico the Penguin. +item_DescFlair_viVid_Display=From microTech, the makers of mobiGlas and VI Specs, comes the latest generation multi-viewer, the viVid display, featuring full spectrum color-bleed and first-in-class holo-optics to bring a wide array of visuals to vivid life. item_DescFlashlight=<-=MISSING=-> -item_DescFood_Carafi_Plain=NDR:10\n效果:加速代谢\n\n一种滑溜溜的无味营养果冻,质地坚硬。\n -item_DescFood_Grub_Seanut_1_Lemon=NDR:15\n效果:口渴\n\n这种管状海洋生物易于培育并且生长快速,已经成为边缘星系中广受欢迎的一种食物。这份醋汁炸海豆味道咸鲜,外壳酥脆,气味香浓。\n -item_DescFood_Grub_Seanut_1_Live=NDR:17\nHEI:07\n效果:无\n\n这种管状海洋生物易于培育并且生长快速,已经成为边缘星系的广受欢迎的一种食物。海豆生吃时耐嚼且脆爽,有明显的海盐味以及坚果味。\n -item_DescFood_Grub_Seanut_1_Plain=NDR:15\n效果:口渴\n\n这种管状海洋生物易于培育并且生长快速,已经成为边缘星系的广受欢迎的一种食物。这份炸海豆味道咸鲜,外壳酥脆,气味香浓。 -item_DescFood_Sachet_Carafi=NDR:10\n效果:加速代谢\n\n装有小块的卡拉菲能量块,味道寡淡但富含营养。\n -item_DescFood_Sachet_Grub_Seanut_2_a=NDR:15\n效果:充沛精力,加速代谢\n\n这是一包富含蛋白质的诺莫幼虫干,味道咸鲜微苦。\n -item_DescFood_Skewered_Mystery_Meat_1_a=NDR:20\n效果:免疫下降\n\n一根烤串,上面有着大块大块的肯定是肉的东西。\n -item_DescFood_Skewered_Rat_1_a=NDR:25\n效果:免疫下降\n\n阿罗帕鼠是是一种的啮齿类动物,在人类占领的太空中泛滥成灾,甚至可以在空间站和飞船上靠吃各种食物和残渣生存。这只阿罗帕鼠经过串烤,带着些许腥臊气,表皮酥脆,肉质肥美。\n -item_DescFood_bar_busters_01_a=NDR:10\n效果:充沛精力,加速代谢\n\n如丝般顺滑的芝麻酱、咸味烘焙的坚果和浓郁的巧克力,将所有这些组合而成的就是巴斯特巧克力棒,这是帝国两百年来备受青睐的经典美味。巴斯特!唯一的选择! -item_DescFood_bar_com_01_a=NDR:20\n效果:肌力充沛\n\n卡欧膳食棒-巧克力味富含优质蛋白质、浓缩维生素、矿物质和浓郁的巧克力风味。用最便捷的方式来提供营养和保持肌肉活力。 -item_DescFood_bar_com_01_lunes_a=NDR:20\n效果:肌力充沛\n\n卡欧膳食棒-月果味富含优质蛋白质、浓缩维生素、矿物质和浓郁的月果风味。用最便捷的方式来提供营养和保持肌肉活力。 -item_DescFood_bar_com_01_vanilla_a=NDR:20\n效果:肌力充沛\n\n卡欧膳食棒-香草味富含优质蛋白质、浓缩维生素、矿物质和浓郁的香草风味。用最便捷的方式来提供营养和保持肌肉活力。 -item_DescFood_bar_karoby_01_a=NDR:18\n效果:充沛精力\n\n棒采用精选高营养健康原料,经精心调配,美味的能量棒可为您提供持久能量,助您保持最佳表现。 -item_DescFood_bar_karoby_01_cranberry_a=NDR:18\n效果:充沛精力\n\n采用精选高营养健康原料,经精心调配,美味的能量棒可为您提供持久能量,助您保持最佳表现。 -item_DescFood_bar_onemeal_01_a=NDR:21\n效果:延缓代谢\n\n“壹餐”营养棒是一款营养科学平衡的完全代餐产品,它可以让您"时刻准备好"迎接挑战。 -item_DescFood_bar_onemeal_01_salmon_a=NDR:21\n效果:延缓代谢\n\n“壹餐”营养棒是一款营养科学平衡的完全代餐产品,它可以让您"时刻准备好"迎接挑战。 -item_DescFood_bar_onemeal_01_steak_a=NDR:21\n效果:延缓代谢\n\n“壹餐”营养棒是一款营养科学平衡的完全代餐产品,它可以让您"时刻准备好"迎接挑战。 -item_DescFood_bar_onemeal_01_tofu_a=NDR:21\n效果:延缓代谢\n\n“壹餐”营养棒是一款营养科学平衡的完全代餐产品,它可以让您"时刻准备好"迎接挑战。 -item_DescFood_bar_snaggle_01_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(原味)给您带来原汁原味的体验,香料与烟熏风味的交融咬下一口便会让您倍感充沛。 -item_DescFood_bar_snaggle_01_newaustin_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(新奥斯汀风味)的甜辣口味是新奥斯汀闻名宇宙的独特风味。 -item_DescFood_bar_snaggle_01_pepper_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(三重胡椒风味)采用三重强烈胡椒风味,保证您的味蕾高潮。 -item_DescFood_bar_snaggle_01_smoke_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(烟熏达人风味) 拥有强烈的烟熏口味,咬下一口倍感满足。 -item_DescFood_bar_snaggle_01_tikoro_a=NDR:14\n效果:肌力充沛,口渴\n\n快来尝尝这些优质的蛋白棒,体验什么叫"真正的肉"。混搭肉条(咽喉痛击风味)使用招牌香料制作,一口就让您的汗流满头盔。 -item_DescFood_biscuit_1_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款节日里最受欢迎的曲奇饼干的特点是酥脆的饼圈里填满了酸甜可口的果酱,经常在光灯节期间供人享用。\n -item_DescFood_box_bbk_01_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。洛星经典卡乔面使用了独特的香料,而这个配方就是卡乔面的由来。 -item_DescFood_box_bbk_01_agrodolce_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。阿格道奇欢喜风味由强烈的甜味加上一点醋烹饪而成,这种味道一定会让您吃不够。 -item_DescFood_box_bbk_01_curry_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。椰子咖喱卡风味使用了椰奶混合大本尼秘密食谱中的绿咖喱烹饪而成。 -item_DescFood_box_bbk_01_fhaal_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。法尔之火风味使用了常人难以接受的辣味香料烹制而成。 -item_DescFood_box_bbk_01_ginger_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。生姜五香风味将甜辣口感做到了极致。 -item_DescFood_box_bbk_01_imperial_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。皇家三重唱风味是将三种不同且美味的咸蛋白混合在一起,同时,每颗蛋白都烹饪至完美。 -item_DescFood_box_bbk_01_katsu_a=NDR:30\n效果:无\n\n大本尼卡乔面选用科尔祖传独家秘方制作。富有弹性的面条搭配温暖美味的肉汤,成就了惊为天人的卡乔面。卡苏克尔风味就是将炸至酥脆的蛋白和咖喱酱完美的结合起来。 -item_DescFood_box_noodle_01_a=NDR:40\n效果:口渴,加速代谢\n\n一碗家常风味的酱油鸡面。在寒冷的太空来一碗暖暖身子简直棒极了。 -item_DescFood_box_noodle_01_ramian_a=NDR:40\n效果:口渴,加速代谢\n\n一碗浇上浓厚发酵黑豆酱的劲道细面条。保您满意! -item_DescFood_box_noodle_02_a=NDR:48\n效果:肌力充沛,加速代谢\n\n米粉配烤蘑菇与烤蔬菜,盖浇浓郁香甜的罗望子酱。简单,却不失精彩。 -item_DescFood_box_noodle_02_curry_a=NDR:48\n效果:肌力充沛,加速代谢\n\n温热的奶油绿咖喱是白头蒜蔬菜配意面的绝佳搭配。 -item_DescFood_burger_wham_01_a=NDR:38\n效果:口渴,加速代谢\n\n美味的原味汉堡使温姆堡真正进入了公众的视野。所有温姆堡均配有酥脆的生菜、西红柿、皮卡混料和令人欲罢不能的酱料。 -item_DescFood_burger_wham_01_chicken_a=NDR:38\n效果:口渴,加速代谢\n\n这种酥脆多汁的全黑鸡肉饼比牛肉更带劲儿。所有温姆堡均配有酥脆的生菜、西红柿、皮卡混料和令人欲罢不能的酱料。 -item_DescFood_burger_wham_01_dlux_a=NDR:38\n效果:口渴,加速代谢\n\n升级您的温姆堡到奢华版吧,有双倍芝士和双层肉饼哦。所有温姆堡均配有酥脆的生菜、西红柿、皮卡混料和令人欲罢不能的酱料。 -item_DescFood_burger_wham_01_veggie_a=NDR:38\n效果:口渴,加速代谢\n\n由温姆顶级主厨制作,我们标志性的素食温姆堡可以满足您所有的期望。所有温姆堡均配有酥脆的生菜、西红柿、皮卡混料和令人欲罢不能的酱料。 -item_DescFood_burrito_01_a=NDR:34\n效果:口渴\n\n用玉米饼裹上甜辣口味的鸡肉就能组成这款美味的卷饼。 -item_DescFood_burrito_01_beef_a=NDR:34\n效果:口渴\n\n用玉米饼裹上香味扑鼻的碎牛肉是这款美味卷饼的特色。 -item_DescFood_burrito_01_chile_a=NDR:34\n效果:口渴\n\n用玉米饼裹上浓郁的香辣羊肉就能制成这种可口的卷饼。 -item_DescFood_burrito_01_musaka_a=NDR:34\n效果:口渴\n\n用玉米饼裹上五香蔬菜和豆子再浇上奶油酱料而制成的可口卷饼。 -item_DescFood_burrito_02_a=NDR:45\n效果:肌力充沛,延缓代谢\n\n这款清淡又健康的墨西哥卷饼是用玉米饼裹上酥脆的鱼肉和草本酱制作的。 -item_DescFood_burrito_torp_01_a=NDR:38\n效果:口渴\n\n鱼雷卷饼里塞入了满满的美味,这就是他们无与伦比的卡尼塔斯猪肉卷。这款卷饼的特色,是包裹在他们标志性的4号杂粮玉米饼里的甜美浓郁的手撕猪肉。 -item_DescFood_burrito_torp_01_ham_a=NDR:38\n效果:口渴\n\n鱼雷卷饼里塞入了满满的美味,这就是他们无与伦比的切达奶酪火腿卷。这款卷饼的特色,是包裹在他们标志性的4号杂粮玉米饼里的大块熏火腿和乳状切达奶酪。 -item_DescFood_burrito_torp_01_madras_a=NDR:38\n效果:口渴\n\n鱼雷卷饼里塞入了满满的美味,这就是他们无与伦比的马德拉斯烤肉卷。他们标志性的4号杂粮玉米饼中充满了辣烤牛肉,每一口都可以品尝到美味。 -item_DescFood_burrito_torp_01_shrimp_a=NDR:38\n效果:口渴\n\n鱼雷卷饼里塞入了满满的美味,这就是他们无与伦比的旋风虾卷。多汁美味的虾浸没在热带酱料中,包裹在那著名的4号杂粮玉米饼之中。 -item_DescFood_burrito_torp_01_strog_a=NDR:38\n效果:口渴\n\n满满的美味被塞入到他们最新的产品中,斯特罗加诺夫卷。其特色是将丰富且口感香醇的高级烘焙蛋白包裹在奶油蘑菇酱中,辅以有弹性的面筋,最后一并包裹在其标志性的4号杂粮玉米饼中。 -item_DescFood_burrito_torp_02_a=NDR:49\n效果:肌力充沛,加速代谢\n\n鱼雷卷饼里塞入了满满的美味,这就是他们丰盛且健康的锁定扁豆卷。其特色是将扁豆和蔬菜搅合后包裹在其标志性的4号杂粮玉米饼中。 -item_DescFood_burrito_torp_02_ppc_a=NDR:49\n效果:肌力充沛,加速代谢\n\n鱼雷卷饼里塞入了满满的美味,这就是他们丰盛且健康的PPC卷。其特色是将猪肉、鸡肉、豌豆、胡萝卜和大米混合在一起裹入其标志性的4号杂粮玉米饼中。 -item_DescFood_fruit_apple_01_a=NDR:18\nHEI:06\n效果:补水\n\n这种香甜可口的苹果可以长期保存,而不会明显降低质量、质地或口感。 -item_DescFood_fruit_watermelon_01_a=NDR:14\nHEI:10\n效果:补水,加速代谢\n\nn美味清爽多汁的瓜,在炎热的夏天可谓完美的解暑利器。 -item_DescFood_hotdog_01_a=NDR:34\n效果:口渴,加速代谢\n\n没什么特别的,就是经典的热狗配上经典的小面包。简单却好吃。 -item_DescFood_hotdog_01_breakfast_a=NDR:34\n效果:口渴,加速代谢\n\n炒鸡蛋热狗,在任何时候您都可以来一份儿。 -item_DescFood_hotdog_01_chili_a=NDR:34\n效果:口渴,加速代谢\n\n一个简单的热狗加上了上等的土地辣椒。 -item_DescFood_hotdog_01_cruiser_a=NDR:34\n效果:口渴,加速代谢\n\n一个烤制的热狗,上面放着切丁的西红柿、切丁的洋葱、薄片的辣椒和蛋黄酱。 -item_DescFood_hotdog_01_double_a=NDR:34\n效果:口渴,加速代谢\n\n两个完美烹饪的热狗,加到了同一块面包里。 -item_DescFood_hotdog_01_melty_a=NDR:34\n效果:口渴,加速代谢\n\n大量融化的芝士将热狗浸没,这使得口感上升到了另一个层次。 -item_DescFood_hotdog_01_veggie_a=NDR:34\n效果:口渴,加速代谢\n\n这款热狗由烤素香肠配以辛辣的发酵辣酱和甜芥末组成。 -item_DescFood_hotdog_01_yakisoba_a=NDR:34\n效果:口渴,加速代谢\n\n将甜酱炒面和烤脆的蔬菜放在经典热狗上。 -item_DescFood_icecream_eff_01_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与纯天然千叶祖果块,由埃尔默农庄的熟练工匠手工制作而成。 -item_DescFood_icecream_eff_01_choc_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与浓郁的奶油巧克力,由埃尔默农庄的熟练工匠手工制作而成。 -item_DescFood_icecream_eff_01_coffee_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与新鲜发酵的中度烘焙咖啡,由埃尔默农庄的熟练工匠手工制作而成。 -item_DescFood_icecream_eff_01_fatfree_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯无脂乳制品与天然香草,由埃尔默农庄的熟练工匠手工制作而成。 -item_DescFood_icecream_eff_01_lunes_a=NDR:10\n效果:充沛精力,加速代谢\n\n这款优质的冰激凌采用100%纯乳制品与纯天然月果果泥,由埃尔默农庄的熟练工匠手工制作而成。 -item_DescFood_pizza_slice_01_a=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱和融化的芝士。 -item_DescFood_pizza_slice_01_pepperoni_a=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱、辣香肠片和融化的芝士。 -item_DescFood_pizza_slice_01_pepperoni_b=NDR:22\n效果:口渴,加速代谢\n\n酥脆的饼底搭配新鲜的番茄酱、辣香肠片、辣椒和融化的芝士。 -item_DescFood_sachet_mre_01_a=NDR:40\n效果:口渴,加速代谢\n\马氏即食旅行者餐拥有您最爱的传统节日美食的风味,同时满足您忙碌生活需要的便利。 -item_DescFood_sachet_mre_01_chicken_a=NDR:40\n效果:口渴,加速代谢\n\马氏即食鸡肉馅饼拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 -item_DescFood_sachet_omni_01_a=NDR:70\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 -item_DescFood_sachet_omni_01_tunaveg_a=NDR:70\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 -item_DescFood_sachet_readymeal_01_a=NDR:60\n效果:无\n\n这就是您需要的经典口味。这是一款来自完备膳食的鸡肉餐,其特点是将烧烤风味的鸡肉与蕨类和木薯泥搭配在一起,仅需几秒即可食用。 -item_DescFood_sachet_readymeal_01_beef_a=NDR:60\n效果:无\n\n这就是您需要的经典口味。这是一款来自完备膳食的切块牛肉,其特点是褐色的牛肉块被厚厚的肉汁所包裹,仅需几秒即可食用。 -item_DescFood_sachet_readymeal_01_burrito_a=NDR:60\n效果:无n\n\这就是您需要的经典口味。这是一款来自完备膳食的豆米卷,其特点是用亚美尼亚面包裹饱满的豆子和调味的大米,仅需几秒即可食用。 -item_DescFood_sachet_readymeal_01_meatball_a=NDR:60\n效果:无n\n\这就是您需要的经典口味。这是一款来自完备膳食的意式肉丸,其特点是将富含蛋白质的柔嫩肉球配以浓稠的番茄酱浇在通心粉上,仅需几秒即可食用。 -item_DescFood_sachet_readymeal_01_noodles_a=NDR:60\n效果:无\n这就是您需要的经典口味。这是一款来自完备膳食的鸡肉饼配面条,由酥脆的鸡肉饼与大蒜黄油面条组成,仅需几秒即可食用。 -item_DescFood_sachet_readymeal_01_vegetarian_a=NDR:60\n效果:无n\n\这就是您需要的经典口味。这是一款来自完备膳食的素食选择,其特点是混合了新鲜采摘的蔬菜和柑橘类香草调味料,仅需几秒即可食用。 -item_DescFood_sachet_uee_01_a=NDR:80\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养全餐战斗口粮。 -item_DescFood_sachet_uee_01_formula_a=NDR:80\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养全餐战斗口粮,此为特种作战专供版。 -item_DescFood_sachet_uee_01_lamb_a=NDR:80\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养全餐战斗口粮。 -item_DescFood_sandwich_01_a=NDR:38\n效果:无\n\n美味的酵母膏搭配黄油涂在白面包上。 -item_DescFood_sandwich_01_captain_a=NDR:38\n效果:无\n\n各种各样的冷切肉和奶酪搭配蛋黄酱和辛辣船长酱一层一层的叠放在米面包上。 -item_DescFood_sandwich_01_hamcheese_a=NDR:38\n效果:无\n\烟熏火腿配以切达干酪放在白面包上。 -item_DescFood_sandwich_01_lengua_a=NDR:38\n效果:无\n\n腌制并烟熏的牛舌配以芥末酱夹在裸麦面包中。 -item_DescFood_sandwich_01_tunasalad_a=NDR:38\n效果:无\n\n吞拿鱼沙拉配以黄瓜夹在白面包中。 -item_DescFood_sandwich_twyns_01_a=NDR:41\n效果:无\n\n多层的腌肉和意式腊肠与浓郁的福索奶酪、西红柿、生菜、烤辣椒和我们有名的自制酱料高高地叠在大米面包上。吐温三明治,内在最重要。 -item_DescFood_sandwich_twyns_01_avocado_a=NDR:41\n效果:无\n\n浓厚奶油状鳄梨泥覆盖在甜辣的玉米沙拉佐以酸面包。吐温三明治,内在最重要。 -item_DescFood_sandwich_twyns_01_bacon_a=NDR:41\n效果:无\n\n有两种培根 - 一种厚切并深度烟熏,另一种酥脆甜美 – 佐以奶油般的蛋黄酱、烤南瓜、苦菜一起放在白面包上,美味至极。吐温三明治,内在最重要。 -item_DescFood_sandwich_twyns_01_bologna_a=NDR:41\n效果:无\n\n按照旧世界的传统手工制作,我们轻度熏制过的博洛尼亚大红肠配上鲜明的芥末酱夹在柔软的黄油状大米面包之间。吐温三明治,内在最重要。 -item_DescFood_sandwich_twyns_01_merguez_a=NDR:41\n效果:无\n\n香脆的不来梅风格面包配上爽脆的泡菜、腌过的红洋葱和口感丰富的羊肉香肠。吐温三明治,内在最重要。 -item_DescFood_sandwich_twyns_01_pork_a=NDR:41\n效果:无\n\n我们的特色猪排经过72 SEH的盐水腌制,裹上面包糠油炸至金黄,放在切碎的卷心菜和酸奶黄瓜酱上,搭配粗粒小麦面包。吐温三明治,内在最重要。 -item_DescFood_sandwich_twyns_01_turkey_a=NDR:41\n效果:无\n\n多汁的62°C 火鸡切成薄片佐以辣椒蘸酱、芝麻菜、4年发酵的豪达奶酪和朱红苹果夹入全麦面包。吐温三明治,内在最重要。 -item_DescFood_tin_bogo_01_a=NDR:30\n效果:无\n\n克罗肖标志性的肉和海鲜炖菜现在可以在帝国吃到了!得益于其经典的家庭食谱,'安吉利原味' 给予您真正的家的味道。 -item_DescFood_tin_bogo_01_crawdads_a=NDR:30\n效果:无\n\n克罗肖标志性的肉和海鲜炖菜现在可以在帝国吃到了! '安吉利虾'以安吉利人民热爱的美味甲壳动物为主材料。 -item_DescFood_tin_bogo_01_hotsweet_a=NDR:30\n效果:无\n\n克罗肖标志性的肉和海鲜炖菜现在可以在帝国吃到了!'甜辣味'就是传统食谱加上了辣和丰富的糖蜜以获得多层次的口感。 -item_DescFood_tin_bogo_01_langoustine_a=NDR:30\n效果:无\n\n克罗肖标志性的肉和海鲜炖菜现在可以在帝国吃到了!'海螯虾和羔羊肉' 采用鲜嫩多汁美味的海鳌虾尾肉和醇厚丰盛的羔羊肉配上清淡的酱料以突出它们的口味。\n -item_DescFood_tin_mre_01_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食炖牛肉拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 -item_DescFood_tin_mre_01_chicken_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食炖鸡拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 -item_DescFood_tin_mre_01_fish_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食家常炖鱼拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 -item_DescFood_tin_mre_01_noodle_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食红辣面拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 -item_DescFood_tin_mre_01_vegetable_a=NDR:36\n效果:口渴,加速代谢\n\n马氏即食蔬菜汤拥有您喜爱的经典口味,同时满足您忙碌生活需要的便利。 -item_DescFood_tin_noodle_1_a=NDR:35\n效果:疲劳,延缓代谢\n\n淀粉制的粗面拌上油和卡拉菲能量块(一种味道寡淡但营养丰富的果冻)碎。\n +item_DescFood_Carafi_Plain=NDR: 10\nEffects: Hypermetabolic\n\nA flavorless nutrient jelly with a firm, slippery texture.\n +item_DescFood_Grub_Seanut_1_Lemon=NDR: 15\nEffects: Dehydrating\n\nEasy to grow and care for, these tubular sea creatures have become a popular food in the outer reaches of systems. This seanut has been fried and topped with a vinegar-based sauce for a salty, roasted and tangy taste.\n +item_DescFood_Grub_Seanut_1_Live=NDR: 17\nHEI: 07\nEffects: None\n\nEasy to grow and care for, these tubular sea creatures have become a popular food in the outer reaches of systems. When eaten raw, seanuts have a chewy and crisp texture with a bright briny and nutty flavor.\n +item_DescFood_Grub_Seanut_1_Plain=NDR: 15\nEffects: Dehydrating\n\nEasy to grow and care for, these tubular sea creatures have become a popular food in the outer reaches of systems. This seanut has been fried and has a salty, roasted flavor. +item_DescFood_Sachet_Carafi=NDR: 10\nEffects: Hypermetabolic\n\nA package containing small pieces of carafi, a flavorless nutrient jelly.\n +item_DescFood_Sachet_Grub_Seanut_2_a=NDR: 15 \nEffects: Energizing, Hypermetabolic\n\nA package of dried, protein rich nomo grubs that have a savory and slightly bitter taste.\n +item_DescFood_Skewered_Mystery_Meat_1_a=NDR: 20\nEffects: Immune Suppressing\n\nChunks of what is most definitely meat that have been skewered and roasted.\n +item_DescFood_Skewered_Rat_1_a=NDR: 25\nEffects: Immune Suppressing\n\nAloprat is a hearty species of rodent found across Human occupied space, and even can survive aboard space stations and ships eating a variety of food and scraps. This aloprat has been skewered and roasted rotisserie style for crisp skin and gamey, fatty meat. \n +item_DescFood_bar_busters_01_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nSmooth sesame paste, salty roasted nuts, and a rich chocolate coating all combine to make Buster's, the classic treat that the Empire has loved for over two hundred years. Buster's or Bust! +item_DescFood_bar_com_01_a=NDR: 20\nEffects: Hypertrophic\n\nCal-O-Meal bars are loaded with high quality protein and packed with a concentrated dose of vitamins, minerals, and rich chocolate flavor, making it a convenient way to maintain nutrition and lean muscle mass on the go. +item_DescFood_bar_com_01_lunes_a=NDR: 20\nEffects: Hypertrophic\n\nCal-O-Meal bars are loaded with high quality protein and packed with a concentrated dose of vitamins, minerals, and rich Lunes fruit-flavor, making it a convenient way to maintain nutrition and lean muscle mass on the go. +item_DescFood_bar_com_01_vanilla_a=NDR: 20\nEffects: Hypertrophic\n\nCal-O-Meal bars are loaded with high quality protein and packed with a concentrated dose of vitamins, minerals, and rich vanilla flavor, making it a convenient way to maintain nutrition and lean muscle mass on the go. +item_DescFood_bar_karoby_01_a=NDR: 18\nEffects: Energizing\n\nMade with nutritious, wholesome ingredients, this great tasting bar is formulated to provide sustained energy to help you maintain your best performance. +item_DescFood_bar_karoby_01_cranberry_a=NDR: 18\nEffects: Energizing\n\nMade with nutritious, wholesome ingredients, this great tasting bar is formulated to provide sustained energy to help you maintain your best performance. +item_DescFood_bar_onemeal_01_a=NDR: 21\nEffects: Hypo-Metabolic\n\nOneMeal optimal nutrition bars are a scientifically balanced and complete meal replacement that's "ready when you are." +item_DescFood_bar_onemeal_01_salmon_a=NDR: 21\nEffects: Hypo-Metabolic\n\nOneMeal optimal nutrition bars are a scientifically balanced and complete meal replacement that's "ready when you are." +item_DescFood_bar_onemeal_01_steak_a=NDR: 21\nEffects: Hypo-Metabolic\n\nOneMeal optimal nutrition bars are a scientifically balanced and complete meal replacement that's "ready when you are." +item_DescFood_bar_onemeal_01_tofu_a=NDR: 21\nEffects: Hypo-Metabolic\n\nOneMeal optimal nutrition bars are a scientifically balanced and complete meal replacement that's "ready when you are." +item_DescFood_bar_snaggle_01_a=NDR: 14\nEffects: Hypertrophic, Dehydrating\n\nSnag one of these premium protein sticks and experience the ultimate in "real meat" snacking. Original Snaggle sticks feature a classic blend of smoke and spices for a pure boost of flavor energy. +item_DescFood_bar_snaggle_01_newaustin_a=NDR: 14\nEffects: Hypertrophic, Dehydrating\n\nSnag one of these premium protein sticks and experience the ultimate in "real meat" snacking. New Austin Bold Snaggle sticks feature that sweet and spicy tang the city is famous for. +item_DescFood_bar_snaggle_01_pepper_a=NDR: 14\nEffects: Hypertrophic, Dehydrating\n\nSnag one of these premium protein sticks and experience the ultimate in "real meat" snacking. Pepper Pepper Pepper Snaggle sticks deliver a triple blast of intense pepper flavor guaranteed to wangjangle your taste buds. +item_DescFood_bar_snaggle_01_smoke_a=NDR: 14\nEffects: Hypertrophic, Dehydrating\n\nSnag one of these premium protein sticks and experience the ultimate in "real meat" snacking. Smoke Daddy Snaggle sticks feature an extra blast of intense smoky flavor that delivers satisfaction. +item_DescFood_bar_snaggle_01_tikoro_a=NDR: 14\nEffects: Hypertrophic, Dehydrating\n\nSnag one of these premium protein sticks and experience the ultimate in "real meat" snacking. Tikoro Bite Snaggle sticks up the heat with a signature spice blend that'll have you sweating through your helmet. +item_DescFood_biscuit_1_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis holiday favorite cookie features a crumbly shortbread ring filled with a sweet and tart jam. Often enjoyed during Luminalia. \n +item_DescFood_box_bbk_01_a=NDR: 30\nEffects: None\n\nBig Benny's kacho is based on traditional family recipes straight from Corel, combining springy noodles and a rich, warm broth to create a taste enjoyed the 'verse over. The Lo Classic flavor is the unique blend of spices that got the 'Kacho Kraze' started! +item_DescFood_box_bbk_01_agrodolce_a=NDR: 30\nEffects: None\n\nBig Benny's kacho is based on traditional family recipes straight from Corel, combining springy noodles and a rich, warm broth to create a taste enjoyed the 'verse over. The Agrodolce Delight flavor has strong blast of sweet and sour vinegar flavor that is sure to have you coming back for more. +item_DescFood_box_bbk_01_curry_a=NDR: 30\nEffects: None\n\nBig Benny's kacho is based on traditional family recipes straight from Corel, combining springy noodles and a rich, warm broth to create a taste enjoyed the 'verse over. The Coconut Curry flavor blends the sweetness of coconut milk with a secret recipe Big Benny's green curry blend. +item_DescFood_box_bbk_01_fhaal_a=NDR: 30\nEffects: None\n\nBig Benny's kacho is based on traditional family recipes straight from Corel, combining springy noodles and a rich, warm broth to create a taste enjoyed the 'verse over. The Fhaal Fire flavor takes heat to another level with its bold spice blend. +item_DescFood_box_bbk_01_ginger_a=NDR: 30\nEffects: None\n\nBig Benny's kacho is based on traditional family recipes straight from Corel, combining springy noodles and a rich, warm broth to create a taste enjoyed the 'verse over. The Ginger Five-Spice flavor is bright and zesty with a sweet and spicy edge. +item_DescFood_box_bbk_01_imperial_a=NDR: 30\nEffects: None\n\nBig Benny's kacho is based on traditional family recipes straight from Corel, combining springy noodles and a rich, warm broth to create a taste enjoyed the 'verse over. The Imperial Trio flavor features three different and delicious savory proteins lightly seasoned to perfection. +item_DescFood_box_bbk_01_katsu_a=NDR: 30\nEffects: None\n\nBig Benny's kacho is based on traditional family recipes straight from Corel, combining springy noodles and a rich, warm broth to create a taste enjoyed the 'verse over. The Katsu Karē flavor marries crispy fried protein pieces with a harmoniously mellow curry sauce. +item_DescFood_box_noodle_01_a=NDR: 40\nEffects: Dehydrating, Hyper-Metabolic\n\nA soy sauce based home-style chicken noodles. Perfect for warming up those cold berths. +item_DescFood_box_noodle_01_ramian_a=NDR: 40\nEffects: Dehydrating, Hyper-Metabolic\n\nA thick ferment black bean sauce deliciously coats these thin chewy noodles. Sure to satisfy! +item_DescFood_box_noodle_02_a=NDR: 48\nEffects: Hypertrophic, Hypo-Metabolic\n\nRoasted mushrooms pair with vegetables and rice noodles in a sweet and tangy tamarind sauce. Light, but filling. +item_DescFood_box_noodle_02_curry_a=NDR: 48\nEffects: Hypertrophic, Hypo-Metabolic\n\nCreamy green curry with a hint of heat is the ideal match for garlicy vegetables and pasta. +item_DescFood_burger_wham_01_a=NDR: 38\nEffects: Dehydrating, Hyper-Metabolic\n\nThe original burger that put Whammer's on the starmap. All Whams come with crisp greens, tomatoes, piccamix, and Crave Sauce. +item_DescFood_burger_wham_01_chicken_a=NDR: 38\nEffects: Dehydrating, Hyper-Metabolic\n\nThis crisp and juicy, all dark meat chicken patty shows that Whammer's is bigger than beef. All Whams come with crisp greens, tomatoes, piccamix, and Crave Sauce. +item_DescFood_burger_wham_01_dlux_a=NDR: 38\nEffects: Dehydrating, Hyper-Metabolic\n\nTake your whamburger up a notch and make it D-Lux with twice the meat and double the cheese. All Whams come with crisp greens, tomatoes, piccamix, and Crave Sauce. +item_DescFood_burger_wham_01_veggie_a=NDR: 38\nEffects: Dehydrating, Hyper-Metabolic\n\nMade by Whammer's skilled chefs, our signature Veggie Wham checks all your crave boxes. All Whams come with crisp greens, tomatoes, piccamix, and Crave Sauce. +item_DescFood_burrito_01_a=NDR: 34\nEffects: Dehydrating\n\nThis satisfying burrito features a tortilla wrapper filled with sweet and spicy chicken. +item_DescFood_burrito_01_beef_a=NDR: 34\nEffects: Dehydrating\n\nThis satisfying burrito features a tortilla wrapper filled with tangy shredded beef. +item_DescFood_burrito_01_chile_a=NDR: 34\nEffects: Dehydrating\n\nThis satisfying burrito features a tortilla wrapper filled with rich and spicy stewed mutton. +item_DescFood_burrito_01_musaka_a=NDR: 34\nEffects: Dehydrating\n\nThis satisfying burrito features a tortilla wrapper filled with spiced vegetables and lentils in a creamy sauce. +item_DescFood_burrito_02_a=NDR: 45\nEffects: Hypertrophic, Hypo-Metabolic\n\nThis healthy and light burrito features a tortilla wrapper filled with flakey fish in a bright herbal sauce. +item_DescFood_burrito_torp_01_a=NDR: 38\nEffects: Dehydrating\n\nTorpedo Burrito crams a full payload of flavor into their devastatingly delicious Carnita-rita burrito, featuring sweet and tangy pulled pork wrapped in their signature size-4 multi-grain tortilla. +item_DescFood_burrito_torp_01_ham_a=NDR: 38\nEffects: Dehydrating\n\nTorpedo Burrito crams a full payload of flavor into their Cheddar Ham burrito, featuring chunks of smoked ham and creamy sharp cheddar cheese wrapped in their signature size-4 multi-grain tortilla. +item_DescFood_burrito_torp_01_madras_a=NDR: 38\nEffects: Dehydrating\n\nTorpedo Burrito crams a full payload of flavor into their signature size-4 multi-grain tortilla wrapped Madras Asada burrito that delivers mouthfuls of spicy grilled beef into every bite. +item_DescFood_burrito_torp_01_shrimp_a=NDR: 38\nEffects: Dehydrating\n\nTorpedo Burrito crams a full payload of flavor into their Shrimp Typhoon burrito, unleashing a storm of succulent shrimp drenched in a tropical sauce wrapped in their signature size-4 multi-grain tortilla. +item_DescFood_burrito_torp_01_strog_a=NDR: 38\nEffects: Dehydrating\n\nTorpedo Burrito crams a full payload of flavor into their newest creation, the Strog-N-Off burrito, featuring rich and meaty high-grade roasted protein encased in a creamy mushroom sauce, drenched over springy spaetzle and wrapped in their signature size-4 multi-grain tortilla. +item_DescFood_burrito_torp_02_a=NDR: 49\nEffects: Hypertrophic, Hyper-Metabolic\n\nTorpedo Burrito crams a full payload of flavor into their hearty and healthy Locked-On Lentil burrito, featuring a blend of lentils and vegetables wrapped in their signature size-4 multi-grain tortilla. +item_DescFood_burrito_torp_02_ppc_a=NDR: 49\nEffects: Hypertrophic, Hyper-Metabolic\n\nTorpedo Burrito crams a full payload of flavor into their hearty and healthy PPC burrito, featuring a blend of pollo (chicken), peas, carrots, and rice wrapped in their signature size-4 multi-grain tortilla. +item_DescFood_fruit_apple_01_a=NDR: 18\nHEI: 06\nEffects: Hydrating\n\nThis crisp and sweet apple can be stored for long periods of time without significant loss in quality, texture, or taste. +item_DescFood_fruit_watermelon_01_a=NDR: 14\nHEI: 10\nEffects: Hydrating, Hyper-Metabolic\n\nDeliciously refreshing and juicy melon that makes a perfect treat on warmer days. +item_DescFood_hotdog_01_a=NDR: 34\nEffects: Dehydrating, Hyper-Metabolic\n\nNothing fancy here, just your classic hot dog in a classic bun. Simple but satisfying. +item_DescFood_hotdog_01_breakfast_a=NDR: 34\nEffects: Dehydrating, Hyper-Metabolic\n\nScrambled eggs make this hot dog great to get you going any time of day. +item_DescFood_hotdog_01_chili_a=NDR: 34\nEffects: Dehydrating, Hyper-Metabolic\n\nA hot dog topped with well-spiced ground chili. +item_DescFood_hotdog_01_cruiser_a=NDR: 34\nEffects: Dehydrating, Hyper-Metabolic\n\nA griddled hot dog topped with diced tomatoes, diced onions, sliced chilies, and a drizzle of mayonnaise. +item_DescFood_hotdog_01_double_a=NDR: 34\nEffects: Dehydrating, Hyper-Metabolic\n\nTwo dogs perfectly grilled before being stacked together on a bun. +item_DescFood_hotdog_01_melty_a=NDR: 34\nEffects: Dehydrating, Hyper-Metabolic\n\nA hefty dousing in melted 'cheese' takes this hot dog to the next level. +item_DescFood_hotdog_01_veggie_a=NDR: 34\nEffects: Dehydrating, Hyper-Metabolic\n\nA grilled veggie sausage topped with a spicy fermented hot sauce and sweet mustard . +item_DescFood_hotdog_01_yakisoba_a=NDR: 34\nEffects: Dehydrating, Hyper-Metabolic\n\nSweet-sauced noodles and veggies are grilled crisp and then served a top of a classic hot dog. +item_DescFood_icecream_eff_01_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% real dairy ice cream blended with all natural chunks of Chibanzoo fruit is handcrafted by the skilled artisans at Ermer Family Farms. +item_DescFood_icecream_eff_01_choc_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% real dairy ice cream blended with rich creamy chocolate is handcrafted by the skilled artisans at Ermer Family Farms. +item_DescFood_icecream_eff_01_coffee_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% real dairy ice cream blended with freshly brewed medium-roast coffee is handcrafted by the skilled artisans at Ermer Family Farms. +item_DescFood_icecream_eff_01_fatfree_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% fat free, real dairy ice cream blended with natural vanilla is handcrafted by the skilled artisans at Ermer Family Farms. +item_DescFood_icecream_eff_01_lunes_a=NDR: 10\nEffects: Energizing, Hyper-Metabolic\n\nThis premium 100% real dairy ice cream blended with all natural Lunes fruit puree is handcrafted by the skilled artisans at Ermer Family Farms. +item_DescFood_pizza_slice_01_a=NDR: 22\nEffects: Dehydrating, Hyper-Metabolic\n\nA crisp crust topped with a fresh tomato sauce and melted cheese. +item_DescFood_pizza_slice_01_pepperoni_a=NDR: 22\nEffects: Dehydrating, Hyper-Metabolic\n\nA crisp crust topped with a fresh tomato sauce, spicy pepperoni slices, and melted cheese. +item_DescFood_pizza_slice_01_pepperoni_b=NDR: 22\nEffects: Dehydrating, Hyper-Metabolic\n\nA crisp crust topped with a fresh tomato sauce, spicy pepperoni slices, capsicum peppers, and melted cheese. +item_DescFood_sachet_mre_01_a=NDR: 40\nEffects: Dehydrating, Hyper-Metabolic\n\nMa's Ready to Eat Traveler's Day Dinner has the traditional taste of this festive meal with all the favorites you love and the convenience your busy life demands. +item_DescFood_sachet_mre_01_chicken_a=NDR: 40\nEffects: Dehydrating, Hyper-Metabolic\n\nMa's Ready to Eat Chicken Patty Dinner has the classic taste you love and the convenience your busy life demands. +item_DescFood_sachet_omni_01_a=NDR: 70\nEffects: Hypertrophic, Hypo-Metabolic\n\nOmni Packs use premium certified organic ingredients to create a complete balanced ready-to-eat meal with a premium taste. +item_DescFood_sachet_omni_01_tunaveg_a=NDR: 70\nEffects: Hypertrophic, Hypo-Metabolic\n\nOmni Packs use premium certified organic ingredients to create a complete balanced ready-to-eat meal with a premium taste. +item_DescFood_sachet_readymeal_01_a=NDR: 60\nEffects: None\n\nThe classic taste that's all you need, this Chicken Dinner from ReadyMeal features roast-flavor chicken paired with ferns and cassava mash all ready-to-eat in seconds. +item_DescFood_sachet_readymeal_01_beef_a=NDR: 60\nEffects: None\n\nThe classic taste that's all you need, these Beef Chunks from ReadyMeal features browned meat pieces enrobed in a thick gravy all ready-to-eat in seconds. +item_DescFood_sachet_readymeal_01_burrito_a=NDR: 60\nEffects: None\n\nThe classic taste that's all you need, this Bean and Rice Burrito from ReadyMeal features lavash bread wrapped around hearty beans and seasoned rice all ready-to-eat in seconds. +item_DescFood_sachet_readymeal_01_meatball_a=NDR: 60\nEffects: None\n\nThe classic taste that's all you need, this Meatball Marinara from ReadyMeal features tender balls of protein and thick tomato sauce over pasta all ready-to-eat in seconds. +item_DescFood_sachet_readymeal_01_noodles_a=NDR: 60\nEffects: None\n\nThe classic taste that's all you need, this Chicken Patty and Noodles from ReadyMeal features a crispy chicken patty paired with garlic butter noodles all ready-to-eat in seconds. +item_DescFood_sachet_readymeal_01_vegetarian_a=NDR: 60\nEffects: None\n\nThe classic taste that's all you need, this Vegetarian option from ReadyMeal features a mixture of freshly picked vegetables in a citrus herb sauce all ready-to-eat in seconds. +item_DescFood_sachet_uee_01_a=NDR: 80\nEffects: Hypertrophic, Hypo-Metabolic, Cognitive Boosting\n\nA full meal combat ration specially formulated to provide complete high-performance nutrition for UEE Army personnel. +item_DescFood_sachet_uee_01_formula_a=NDR: 80\nEffects: Hypertrophic, Hypo-Metabolic, Cognitive Boosting\n\nA full meal combat ration specially formulated to provide complete high-performance nutrition for UEE Army personnel engaged in special operations. +item_DescFood_sachet_uee_01_lamb_a=NDR: 80\nEffects: Hypertrophic, Hypo-Metabolic, Cognitive Boosting\n\nA full meal combat ration specially formulated to provide complete high-performance nutrition for UEE Army personnel. +item_DescFood_sandwich_01_a=NDR: 38\nEffects: None\n\nSavory yeast extract spread and butter on white bread. +item_DescFood_sandwich_01_captain_a=NDR: 38\nEffects: None\n\nAn assortment of cold cuts and cheese layered with mayo and spicy captain sauce on rice bread. +item_DescFood_sandwich_01_hamcheese_a=NDR: 38\nEffects: None\n\nSmoked ham and sharp cheddar on white bread. +item_DescFood_sandwich_01_lengua_a=NDR: 38\nEffects: None\n\nPickled, smoked tongue and mustard on rye bread. +item_DescFood_sandwich_01_tunasalad_a=NDR: 38\nEffects: None\n\nTuna salad and cucumbers on wheat bread. +item_DescFood_sandwich_twyns_01_a=NDR: 41\nEffects: None\n\nLayers of cured meats and salami are stacked high with tangy fosso cheese, tomatoes, lettuce, roasted peppers and our famous house dressing on rice bread. At Twyn's, it's what's inside that counts. +item_DescFood_sandwich_twyns_01_avocado_a=NDR: 41\nEffects: None\n\nA rich, creamy avocado mash layered with a sweet and spicy corn salad and served on spelt bread. At Twyn's, it's what's inside that counts. +item_DescFood_sandwich_twyns_01_bacon_a=NDR: 41\nEffects: None\n\nTwo kinds of bacon - one thick cut and heavily smoked, the other crisp and sweet – join creamy aioli, roasted zucchini and bitter greens on white bread. At Twyn's, it's what's inside that counts. +item_DescFood_sandwich_twyns_01_bologna_a=NDR: 41\nEffects: None\n\nArtisanally crafted in the old-world tradition, our lightly smoked bologna is paired with a sharp mustard and layered between soft, buttery rice bread. At Twyn's, it's what's inside that counts. +item_DescFood_sandwich_twyns_01_merguez_a=NDR: 41\nEffects: None\n\nCrunchy Bremen-style bread is topped with bright torshi liteh, pickled pink onions, and richly spiced lamb sausage. At Twyn's, it's what's inside that counts. +item_DescFood_sandwich_twyns_01_pork_a=NDR: 41\nEffects: None\n\nDry brined for 72 SEH, breaded and deep fried to a golden brown, our signature pork cutlet sits atop a bed of shredded cabbage and tzatziki sauce. Served on semolina bread. At Twyn's, it's what's inside that counts. +item_DescFood_sandwich_twyns_01_turkey_a=NDR: 41\nEffects: None\n\nJuicy 62°C Turkey is sliced thin and married with muhammara sauce, arugula, 4-year-old blue gouda, and crisp vermillion apple all on spelt bread. At Twyn's, it's what's inside that counts. +item_DescFood_tin_bogo_01_a=NDR: 30\nEffects: None\n\nCroshaw’s signature meat and seafood stew is now available the Empire over! 'Angeli Original' flavor provides a real "taste of home" thanks to its classic family recipe. +item_DescFood_tin_bogo_01_crawdads_a=NDR: 30\nEffects: None\n\nCroshaw’s signature meat and seafood stew is now available the Empire over! 'Crawdad' flavor puts front and center the delicious crustacean loved by the people of Angeli. +item_DescFood_tin_bogo_01_hotsweet_a=NDR: 30\nEffects: None\n\nCroshaw’s signature meat and seafood stew is now available the Empire over! 'Hot and Sweet' flavor brings layers of spice and rich molasses to the traditional recipe. +item_DescFood_tin_bogo_01_langoustine_a=NDR: 30\nEffects: None\n\nCroshaw’s signature meat and seafood stew is now available the Empire over! 'Langoustine and Lamb' flavor combines succulent langoustine tail meat with rich and hearty pieces of lamb in a lighter sauce that highlights them both.\n +item_DescFood_tin_mre_01_a=NDR: 36\nEffects: Dehydrating, Hyper-Metabolic\n\nMa's Ready to Eat Beef Home Stew has the classic taste you love and the convenience your busy life demands. +item_DescFood_tin_mre_01_chicken_a=NDR: 36\nEffects: Dehydrating, Hyper-Metabolic\n\nMa's Ready to Eat Chicken Home Stew has the classic taste you love and the convenience your busy life demands. +item_DescFood_tin_mre_01_fish_a=NDR: 36\nEffects: Dehydrating, Hyper-Metabolic\n\nMa's Ready to Eat Fish Home Stew has the classic taste you love and the convenience your busy life demands. +item_DescFood_tin_mre_01_noodle_a=NDR: 36\nEffects: Dehydrating, Hyper-Metabolic\n\nMa's Ready to Eat Noodle Red has the classic spicy taste you love and the convenience your busy life demands. +item_DescFood_tin_mre_01_vegetable_a=NDR: 36\nEffects: Dehydrating, Hyper-Metabolic\n\nMa's Ready to Eat Vegetable Soup has the classic taste you love and the convenience your busy life demands. +item_DescFood_tin_noodle_1_a=NDR: 35\nEffects: Fatiguing, Hypometabolic\n\nThick starch noodles tossed with oil and pieces of carafi, an flavorless jelly, for extra nutrition. \n item_DescFood_tin_noodle_2_a=[PH] Needs Description from Narrative -item_DescFood_tin_omni_01_a=NDR:56\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 -item_DescFood_tin_omni_01_chicken_a=NDR:56\n效果:增肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 -item_DescFood_tin_omni_01_stirfry_a=NDR:56\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 -item_DescFood_tin_omni_01_vegan_a=NDR:56\n效果:肌力充沛,延缓代谢\n\n全能餐采用经认证的优质有机成分,制成具有优质风味的即食食品。 -item_DescFood_tin_uee_01_a=NDR:64\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养单兵战斗口粮。 -item_DescFood_tin_uee_01_chili_a=NDR:64\n效果:肌力充沛,延缓代谢,认知增强\n\n专专为UEE军方人员定制提供的完整高营养单兵战斗口粮。 -item_DescFood_tin_uee_01_paneer_a=NDR:64\n效果:肌力充沛,延缓代谢,认知增强\n\n专为UEE军方人员定制提供的完整高营养单兵战斗口粮。 +item_DescFood_tin_omni_01_a=NDR: 56\nEffects: Hypertrophic, Hypo-Metabolic\n\nOmni Packs use premium certified organic ingredients to create a complete balanced ready-to-eat meal with a premium taste. +item_DescFood_tin_omni_01_chicken_a=NDR: 56\nEffects: Hypertrophic, Hypo-Metabolic\n\nOmni Packs use premium certified organic ingredients to create a complete balanced ready-to-eat meal with a premium taste. +item_DescFood_tin_omni_01_stirfry_a=NDR: 56\nEffects: Hypertrophic, Hypo-Metabolic\n\nOmni Packs use premium certified organic ingredients to create a complete balanced ready-to-eat meal with a premium taste. +item_DescFood_tin_omni_01_vegan_a=NDR: 56\nEffects: Hypertrophic, Hypo-Metabolic\n\nOmni Packs use premium certified organic ingredients to create a complete balanced ready-to-eat meal with a premium taste. +item_DescFood_tin_uee_01_a=NDR: 64\nEffects: Hypertrophic, Hypo-Metabolic, Cognitive Boosting\n\nA single serving combat ration specially formulated to provide complete high-performance nutrition for UEE Army personnel. +item_DescFood_tin_uee_01_chili_a=NDR: 64\nEffects: Hypertrophic, Hypo-Metabolic, Cognitive Boosting\n\nA single serving combat ration specially formulated to provide complete high-performance nutrition for UEE Army personnel. +item_DescFood_tin_uee_01_paneer_a=NDR: 64\nEffects: Hypertrophic, Hypo-Metabolic, Cognitive Boosting\n\nA single serving combat ration specially formulated to provide complete high-performance nutrition for UEE Army personnel. item_DescFootlocker=(PH) Footlocker Description -item_DescFreelancer_Paint_2950Invictus_1=将您的自由枪骑兵系列定制为黑铬合金涂装。 -item_DescFreelancer_Paint_2950Invictus_2=将您的自由枪骑兵系列定制为亮绿色碎纹迷彩涂装。 -item_DescFreelancer_Paint_2950Invictus_3=将您的自由枪骑兵系列定制为墨蓝色碎纹迷彩涂装。 -item_DescFreelancer_Paint_2951RedFestival_Red_Gold=在新的一年中用2951吉祥红未羊涂装追寻和平与繁荣。用大胆的红色为底,配以金色点缀和羊头剪影,为你的飞船增光添彩。 -item_DescFreelancer_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 -item_DescFreelancer_Paint_Luminalia_white_blue=为您的自由枪骑兵选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_DescFreelancer_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 +item_DescFreelancer_Paint_2950Invictus_1=Customize your Freelancer with this black chrome livery. +item_DescFreelancer_Paint_2950Invictus_2=Customize your Freelancer with this fragmented light green livery. +item_DescFreelancer_Paint_2950Invictus_3=Customize your Freelancer with this fragmented blue livery. +item_DescFreelancer_Paint_2951RedFestival_Red_Gold=Seek peace and prosperity in the new year with the 2951 Auspicious Red Ram livery. Outfit your ship with this bold red base paint complimented by gold accents and a silhouette of a ram's head. +item_DescFreelancer_Paint_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that's become beloved by Humans. +item_DescFreelancer_Paint_Luminalia_white_blue=Equip your Freelancer with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescFreelancer_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. item_DescFreelancer_Stock_Missile_Rack,P=Freelancer Stock Missile Rack -item_DescFuryLX_Paint_Black_Black_Black=黑星涂装赋予了狂怒经典的黑色外观,并带有大胆的银色标志。 -item_DescFuryLX_Paint_Red_White_White=白红相间的装饰穿过整艘飞船,日出涂装的设计为狂怒带来了令人兴奋的空气动力外观。 -item_DescFuryLX_Paint_White_Blue_Grey=在狂怒上选择云爆涂装,它将蓝色和浅灰色混合,呈现出一种独特的外观,在水和天空之间创造出一种和谐。 -item_DescFury_Paint_2954Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_DescFury_Paint_Blue_Black_Black=踏浪涂装赋予狂怒独特的蓝色外表和黑色高亮 -item_DescFury_Paint_Brown_Black_Brown_Camo=为狂怒配备黄褐色的废土迷彩涂装。 -item_DescFury_Paint_Green_Green_Red=以绿为主并辅以红色高光,这款棱皮龟(?)涂装既彰显了Fury 的风格,又具有令人生畏的有效载荷。 -item_DescFury_Paint_Grey_Black_Gold=灰黑色搭配微妙的金色亮点,狂怒守夜者涂装,拥抱太空的深邃。 -item_DescFury_Paint_Red_Black_Black=用带有大胆红色和黑色亮点的天狗涂装为狂怒的存在而大声宣告吧。 -item_DescFury_Paint_White_White_Red=圣殿骑士涂装将狂怒喷涂为纯白色,并带着红色和黑色亮点,让它在云层中看起来就像在家中一样自在。 -item_DescGATS_BallisticCannon_S1=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类别:实弹加农炮\n尺寸:1\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 1能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 -item_DescGATS_BallisticCannon_S2=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加农炮\n尺寸:2\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 2能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 -item_DescGATS_BallisticCannon_S3=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加农炮\n尺寸:3\n\n使用加仑森战术专利的旋转滑行弹鼓供弹系统供弹,狼蛛 GT-870 MARK 3能够顺滑而精准地发射连续不断的实弹炮弹。尽管它只有中等水平的射速,但值得信赖的耐用性使它成为任何战斗的可靠补充。 -item_DescGATS_BallisticGatling_S1=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加特林\n尺寸:1\n\n黄蜂 GT-210体型虽小,却可以造成巨量伤害。这件高射速实弹武器是对付小型移动目标的完美选择,它的DTX-8供弹系统几乎完全避免了哑弹造成的武器卡壳。 -item_DescGATS_BallisticGatling_S2=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加特林\n尺寸:2\n\n蝎子 GT-215是一款设计来以超高射速发射小型弹药的液压驱动的加特林型转轮火炮。蝎子为撕碎超高速目标的装甲而设计,为对目标区域进行绝对饱和攻击牺牲了威力。 -item_DescGATS_BallisticGatling_S3=制造商:加仑森战术系统 (Gallenson Tactical Systems)\n物品类型:实弹加特林\n尺寸:3\n\n螳螂 GT-220 是一个设计用于以超高射速发射小型弹药的液压驱动加特林类型的转轮火炮。螳螂为撕碎超高速目标的装甲而设计,为目标区域的绝对饱和攻击牺牲了威力。 -item_DescGMNI_rifle_ballistic_01=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。 -item_DescGMNI_smg_ballistic_01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:40\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。 -item_DescGMNI_smg_ballistic_01_mag=物品类型:弹匣 \n容量:40\n\n适用于C54冲锋枪弹匣,可容纳40发10mm口径子弹。 -item_DescGMNT_MISC_S03_PL01=物品类型:武器挂架 (信赖专用)\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n武藏把吉尔罗伊打造为定制化的信赖专用机翼挂架万向节。作为武装版本的标配,它能让 S3 武器更好地在追踪目标时移动。 +item_DescFuryLX_Paint_Black_Black_Black=The Black Star livery gives the Fury a classic black finish with bold brand decals in silver. +item_DescFuryLX_Paint_Red_White_White=Primarily white with red accents streaking across the ship, the design of the Sunrise livery gives the Fury an exciting, aerodynamic look. +item_DescFuryLX_Paint_White_Blue_Grey=Go with the flow in your Fury with the Cloudburst livery, which blends blue and light grey for a distinct finish evoking the harmony between water and sky. +item_DescFury_Paint_2954Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_DescFury_Paint_Blue_Black_Black=The Waverider livery gives the Fury a distinct blue finish with black highlights. +item_DescFury_Paint_Brown_Black_Brown_Camo=Outfit the Fury in tan camo with the Wasteland Camo livery. +item_DescFury_Paint_Green_Green_Red=Primarily green with red highlights, the Leatherback livery delivers style along with the intimidating payload of the Fury. +item_DescFury_Paint_Grey_Black_Gold=Embrace the darkness of space with the Nightwatch livery for the Fury, which is grey and black with subtle gold highlights. +item_DescFury_Paint_Red_Black_Black=Announce the presence of the Fury with the Tengu livery, featuring a bold red look with black highlights. +item_DescFury_Paint_White_White_Red=Mirai made the Templar livery a stark white with red and black highlights to give the Fury a look that would be at home among the clouds. +item_DescGATS_BallisticCannon_S1=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 1\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk1 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight. +item_DescGATS_BallisticCannon_S2=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 2\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk2 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight. +item_DescGATS_BallisticCannon_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 3\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk3 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight. +item_DescGATS_BallisticGatling_S1=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 1\n\nWhile the GT-210 YellowJacket may be small, it packs a mighty sting. This high-speed ballistic weapon is perfect for targeting smaller, more mobile targets and its DTX-8 ammo supply system almost completely eliminates weapon jams due to bad rounds. +item_DescGATS_BallisticGatling_S2=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 2\n\nThe Scorpion GT-215 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Scorpion is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area. +item_DescGATS_BallisticGatling_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 3\n\nThe Mantis GT-220 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Mantis is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area. +item_DescGMNI_rifle_ballistic_01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. +item_DescGMNI_smg_ballistic_01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. +item_DescGMNI_smg_ballistic_01_mag=Item Type: Magazine \nCapacity: 40\n\nThis magazine for the C54 SMG holds forty 10mm rounds. +item_DescGMNT_MISC_S03_PL01=Item Type: Weapon Mount (Reliant Exclusive)\nManufacturer: MISC\nSize: 4 \n\nMISC built the Gilroy as a custom wing mounted gimbal for use exclusively with the Reliant. Standard on the Tana, it allows an S3 weapon better movement when tracking targets. item_DescGRIN_Cydnus_Engine,P=Greycat Industrial Cydnus Engine item_DescGRIN_Cydnus_Joint,P=Greycat Industrial Cydnus Joint Thruster item_DescGRIN_Cydnus_Leg,P=Greycat Industrial Cydnus Leg Thruster @@ -48590,99 +48590,99 @@ item_DescGRIN_Cydnus_Seat_Pilot,P=Greycat Industrial Cydnus Pilot Seat item_DescGRIN_Cydnus_Support,P=Greycat Industrial Cydnus Support Seat item_DescGRIN_Greycat_Seat_Driver,P=Greycat Industrial Driver's Seat item_DescGRIN_Greycat_Seat_Passenger,P=Greycat Industrial Passenger's Seat -item_DescGRIN_ROC_Mining_Turret=制造商:灰猫工业 (Greycat Industrial)\n\n灰猫工业设计的这款高精密采矿机械臂具有极高的可动性与平稳的操纵性,允许操作员在部署时对采矿激光头进行全方位万向节式的控制。 -item_DescGRIN_TractorBeam_002_shared=制造商:灰猫工业 (Greycat Industrial)\n项目类型:牵引光束\n最大角度:60°\n最大范围:150米\n极限距离:75米\n\n灰猫的绝对牵引具有经认证的 Soft-Touch® 质保,凭借其可靠的范围和控制能力,成为其产品目录中的主打产品。 -item_DescGRIN_TractorBeam_002_shared_UT1=制造商:灰猫工业 (Greycat Industrial)\n物品类型:牵引光束 \n最大角度:60°\n最大距离:130米\n最大负载能力距离:55米\n\n灰猫 绝对牵引 牵引光束的重型变体牺牲了有效距离,以换取处理更大、更重物体的额外功率。因此,该设备最常用于各种工业场景,其额外的功率使其成为必不可少的工具。 -item_DescGRIN_TractorBeam_002_shared_UT2=制造商:灰猫工业 (Greycat Industrial)\n最大角度:80°\n最大距离:130米\n最大负载能力距离:55米\n\n灰猫 绝对牵引 牵引光束的精密变体牺牲了基本型号的部分功率和射程,以换取更宽的操纵角度和更大的光束牵引力,让使用者更难失去对物体的控制。这种精确性使其成为任何需要小心操作的企业的必备工具。 -item_DescGRIN_TractorBeam_003_shared=制造商:灰猫工业 (Greycat Industrial)\n物品类型:牵引光束\n最大角度:80°\n最大距离:135米\n最大负载能力距离:50米\n\n视定 牵引光束是灰猫行业标准技术的一次进化,专门为帮助安全部队限制目标而进行了改进。在设计中,灰猫牺牲了一些有效距离的最大负载距离,以换取更强大、更难逃脱的牵引绳。 -item_DescGRIN_TractorBeam_004_S3=制造商:灰猫工业 (Greycat Industrial)\n物品类型:拖拽光束\n最大角度:160°\n最大距离:250米\n最大负载能力距离:200米\n\n灰猫工业生产的 安全牵引 拖拽光束是帝国各地救援队安全可靠的选择,它拥有足够的强度、牵引力和控制能力,可以在整个帝国范围内运输重型货物和载具。 -item_DescGRIN_TractorBeam_S1=制造商:灰猫工业 (Greycat Industrial)\n物品类型:牵引光束\n\n灰猫最新实地测试的牵引光束是对他们产品目录的可靠补充。除了更有效率的推/拉比率,最新的型号在其它方面和老型号没有什么区别。牵引光束被设置为能够瞄准并提取从小行星碎片到漂流船员的一切东西,由灰猫认证的Soft-Touch® 保证。 -item_DescGRIN_TractorBeam_module_001=制造商:灰猫工业 (Greycat Industrial)\n物品类型:牵引光束\n最大角度:60°\n最大距离:150米\n最大负载能力距离:75米\n\n把握 牵引模块将灰猫标志性的牵引光束技术的可靠性和牵引力压缩到一个较小的子组件中,使其可连接到激光打捞光束上。 +item_DescGRIN_ROC_Mining_Turret=Manufacturer: Greycat Industrial\n\nWith a wide range of motion and smooth movement, this highly precise mining arm was designed by Greycat Industrial to allow the operator full gimbaled control of the mining laser head when deployed. +item_DescGRIN_TractorBeam_002_shared=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nMax Angle: 60°\nMax Range: 150 m\nFull Strength Distance: 75 m\n\nBacked by their certified Soft-Touch® guarantee, Greycat’s SureGrip tractor beam, is a mainstay of its product catalogue thanks to its dependable range and control. +item_DescGRIN_TractorBeam_002_shared_UT1=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nMax Angle: 60°\nMax Range: 130 m\nFull Strength Distance: 55 m\n\nThis heavy-duty variant of Greycat’s SureGrip tractor beam sacrifices range in exchange for additional power to handle larger and heavier objects. As a result, the device is most commonly used in a variety of industrial applications where its added power makes it an essential tool. +item_DescGRIN_TractorBeam_002_shared_UT2=Manufacturer: Greycat Industrial\nMax Angle: 80°\nMax Range: 130 m\nFull Strength Distance: 55 m\n\nThis precision variant of Greycat’s SureGrip tractor beam sacrifices some of the power and range of the base model in exchange for a wider angle of manipulation and greater tether grip, making it much harder to lose hold of an object. This precision makes this model an essential tool for any enterprise that requires careful handling. +item_DescGRIN_TractorBeam_003_shared=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nMax Angle: 80°\nMax Range: 135 m\nFull Strength Distance: 50 m\n\nThe ViseLock Tractor Beam is an evolution of Greycat’s industry-standard tech, with added improvements specifically intended to help security forces restrain their targets. In its design, Greycat sacrificed some hold strength at greater distances to achieve a more powerful tether that is harder to escape. +item_DescGRIN_TractorBeam_004_S3=Manufacturer: Greycat Industrial\nItem Type: Towing Beam\nMax Angle: 160°\nMax Range: 250 m\nFull Strength Distance: 200 m\n\nThe safe and secure choice of recovery teams across the empire, the SafeTow towing beam from Greycat Industrial boasts enough strength, power, and control to transport both heavy cargo and entire vehicles across the ‘verse. +item_DescGRIN_TractorBeam_S1=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\n\nGreycat’s latest addition to their field-tested tractor beam line is a dependable addition to their catalog. Aside from a more efficient pull/draw ratio, the latest model does little to advance from the previous models. The SureGrip has settings to target and extract everything from asteroid fragments to drifting crewmen, backed by Greycat’s certified Soft-Touch® guarantee. +item_DescGRIN_TractorBeam_module_001=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nMax Angle: 60°\nMax Range: 150 m\nFull Strength Distance: 75 m\n\nThe Ready Grip Tractor Module compresses the dependability and power of Greycat’s signature tractor beam technology into a smaller sub-component that can be attached to a salvaging laser head. item_DescGRNP_SR_S3_Q2,P=GNP Radar -item_DescGladius_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的短剑。 -item_DescGladius_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的短剑如寒风般翱翔天空。 -item_DescGladius_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的短剑增添引人注目的风格。 -item_DescGladius_Paint_Pirate=红、黑、白三色构成的这款特别版短剑涂装,仅为表彰那些敢于对海盗亮剑的人。 -item_DescGladius_Paint_SolarWinds_Metal_Red=短剑别具一格的太阳风涂装具有金属银色的外观和栗色点缀。 -item_DescGladius_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_DescGladius_Paint_Valiant=飞行大师系列中的一员,这一特别版本的涂装是为了纪念著名国防飞行员康蒂·希拉德所驾驶的短剑外观,他成为了史上第一个在战斗中击败剜度的人类。 -item_DescGlass=一个由强化玻璃制成的杯子。 -item_DescGlass_HighBall=一个由强化玻璃制成,高而窄的杯子。 -item_DescGlass_Pint=一个由强化玻璃制成,能容纳一品脱(568毫升)液体的大杯子。 -item_DescGlass_Tumbler=一个由强化玻璃制成,矮而宽的杯子。 -item_DescGoldFish=迈达斯鱼被发现于格斯星系的卡塞尔河,它金色的外表和夜间活动的习性使它成为了全宇宙水族馆里备受追捧的物种。 +item_DescGladius_Paint_Fleetweek_Level1_Military=Customize your Gladius with the Timberline livery that's olive green with orange accents. +item_DescGladius_Paint_Fleetweek_Level2_Camo=Soar like the winter winds with the Frostbite Camo livery for your Gladius. +item_DescGladius_Paint_Invictus_blue_gold=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold livery will give your Gladius a striking style. +item_DescGladius_Paint_Pirate=Red and black with white highlights this special edition Gladius livery was created to celebrate those unafraid to engage pirate forces. +item_DescGladius_Paint_SolarWinds_Metal_Red=Fly in style with the Solar Winds livery that gives the Gladius a metallic silver finish with maroon highlights. +item_DescGladius_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescGladius_Paint_Valiant=Part of the ‘Masters of Flight’ series, this special edition livery honors the look of the Gladius used by famed defense pilot Condi Hillard who became the first Human on record to defeat a Vanduul in combat. +item_DescGlass=A drinking vessel made from tempered glassware. +item_DescGlass_HighBall=A tall and narrow drinking vessel made from tempered glassware. +item_DescGlass_Pint=A large drinking vessel able to hold a pint (568 ml) of liquid and made from tempered glassware. +item_DescGlass_Tumbler=A short and wide drinking vessel made from tempered glassware. +item_DescGoldFish=Found in the rivers on Cassel in the Goss System, the Midas fish's golden color and nocturnal schedule make it a highly sought after addition to aquariums around the universe. item_DescGravityGeneratorControl=<-=MISSING=-> item_DescGreenLaserBolt=<-=MISSING=-> item_DescHAPR_Gladiator_HE52_S2_Q2,P=Hammer Propulsion Gladiator HE52 Thruster -item_DescHAPR_HL24_S4_Q2=锤头推进的 HL 2.4利用屡获殊荣的 "Gated 4 Grid Iron" 技术在低排放的前提下输出高推力。 +item_DescHAPR_HL24_S4_Q2=Hammer Propulsion's HL 2.4 utilizes award-winning Gated 4 Grid Iron technology to provide a high output thrust with minimal emissions. item_DescHAPR_P_ESI_S2_Q2,P=Hammer Propulsion P ESI Thruster item_DescHAPR_P_ESI_S5_Q2,P=Hammer Propulsion P ESI Thruster item_DescHAPR_P_ESI_S5_Q2_Retro,P=Hammer Propulsion P ESI Retro Thruster item_DescHAPR_VP_ESI_S1_Q2,P=Hammer Propulsion HM 4.1 -item_DescHAPR_VP_ESI_S2_Q2=锤头推进的HM 4.2推进器基于静电离子技术建造,以信号特征和燃料效率为代价,为获得最大推力而进行了调整。这使它成为了不介意留下印象的竞速选手的理想选择。 -item_DescHAPR_VP_ESI_S3_Q2=如果你追求的是速度,HM4.3引擎能够给你足够的速度。由起源350r赛车手赛绩而扬名的的双HM4.3推进装置,是单喷口推进器的迭代。在制造时每一个小部件都精心调校以便给予你在单引擎系统上最高的推力。 -item_DescHAPR_VP_ESI_S4_Q2=HM4.4能够为一艘中型飞船提供动力,没有警告就能达到极高速度。它的主要卖点,高功率输出,成为了它最大的弊处,在试图摆脱导弹的时候,它的引擎闪焰会使常规反制措施失效。但是,正如广告所说,如果你需要的是速度... -item_DescHAPR_VP_RMI_S5_Q2=锤头推进的HE 5.5具有与HE 5.3相同的高质量,高功率输出设计,只是把原有设计经过放大之后它便能推动更大型的飞船。HE 5.5是面向商业运输飞船市场上最耐用、最坚固的推进器之一。 -item_DescHRST_LaserRepeater_S1=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:1\n\n磨损-1激光速射炮具有赫斯顿动力独特的级联技术在保持连续的激光发射的同时提供更高的性能,能在S1武器能够在熟练的炮手手上发挥最大功用。 -item_DescHRST_LaserRepeater_S2=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:2\n\n当战斗进入白热化阶段,正是赫斯顿动力的级联激光技术闪耀之时,使用磨损-2速射炮时,炮手在连续激光射击中把废热转换成更高的武器性能。 -item_DescHRST_LaserRepeater_S3=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:3\n\n比起为了提高稳定性而限制武器性能,赫斯顿动力级联技术让炮手自己选择。尽管过热有风险,但磨损-3激光速射炮的持续开火时间增加的话会将废热会转化为更大的能量输出从而提高性能。 -item_DescHRST_LaserRepeater_S4=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:4\n\n赫斯顿动力已经把它的级联激光技术完全集成进他们的磨损系列速射炮中,S4的磨损-4也不例外,当接近最大热容量时,它将以最高性能运行。 -item_DescHRST_LaserRepeater_S5=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:5\n\n不仅仅是一个普通的S5激光速射炮,赫斯顿动力的磨损-5具有先进的级联技术,维持能量输出的时间越长,武器性能就会有显著的提高。 -item_DescHRST_LaserRepeater_S6=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:6\n\n在赫斯顿动力的级联技术加持下,磨损-6激光速射炮最大化了它的战斗潜力,武器在激烈战斗中发热是很正常的,但这种S6速射炮与众不同的是能够将热能转化为增强的攻击力。 -item_DescHRST_LaserScattergun_S1=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光霰弹炮\n尺寸:1\n\n得益于集成的赫斯顿动力的激光级联技术,统治-1霰弹炮能在武器处在过热边缘的情况下造成更高的伤害。 -item_DescHRST_LaserScattergun_S2=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光霰弹炮\n尺寸:2\n\n战斗越困难,统治-2霰弹炮越给力。随着热量的提高,这个来自赫斯顿动力的S2武器能够利用级联技术把热量转换成更致命的近距离攻击力。 -item_DescHRST_LaserScattergun_S3=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光霰弹炮\n尺寸:3\n\n赫斯顿动力的统治-3霰弹炮展示了他们独家的级联技术,随着炮手持续射击这个S3武器,它越来越能将产生的热量转化为毁灭性的攻击力。 -item_DescHRST_Nova_BallisticCannon_S5=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:实单加农炮\n尺寸:5\n\n赫斯顿动力公司专门为新星坦克设计的屠夫实弹加农炮,在第二次塔维因战争期间的无数战场上赢得了卓越的声誉。这台战场猛兽以惊人的精度和初速发射大口径火炮,在对付装甲目标和强化炮台时表现出色。当制造商盾博尔决定重新将新星投入市场时,赫斯顿与其进行了密切的合作。在尊重屠夫加农炮最初的设计的情况下,赫斯顿按照30世纪的标准为其升级,改进了枢轴速度、耐热性和相关软件,提供了最先进的炮手UI。 -item_DescHRST_S1_RPOD_6x_S1=物品类型:火箭吊舱\n制造商:赫斯顿动力 (Hurston Dynamics)\n尺寸:1\n火箭弹配置:6xS1\n\n赫斯顿动力的杰里科火箭吊舱兼容任何S1挂点并且能够携带6枚S1火箭弹。 -item_DescHRST_S2_RPOD_12x_S1=物品类型:火箭吊舱\n制造商:赫斯顿动力 (Hurston Dynamics)\n尺寸:2\n火箭弹配置:12xS1\n\n赫斯顿动力的杰里科X火箭吊舱兼容任何S2挂点并且能够携带12枚S1火箭弹。 -item_DescHRST_S3_RPOD_18x_S1=物品类型:火箭吊舱\n制造商:赫斯顿动力 (Hurston Dynamics)\n尺寸:3\n火箭弹配置:18xS1\n\n赫斯顿动力的杰里科XL火箭吊舱兼容任何S3挂点并且能够携带18枚S1火箭弹。 -item_DescHRST_Storm_LaserRepeater_S3=制造商:赫斯顿动力 (Hurston Dynamics)\n物品类型:激光速射炮\n尺寸:3\n\n赫斯顿动力与盾博尔地面系统合作,专门为风暴突击坦克的炮塔制造了功能强大的 主宰-3 激光速射炮。利用赫斯顿动力的专利喷流技术,主宰-3 可在战斗开始白热化时提供更高的性能和更大的能量输出。 +item_DescHAPR_VP_ESI_S2_Q2=Hammer Propulsion's HM 4.2 thrusters are built with Electrostatic Ion technology, tuned for maximum thrust at the expense of signature profile and fuel efficiency. Making this an ideal option for racers or anyone who doesn't mind making an impression. +item_DescHAPR_VP_ESI_S3_Q2=If speed is what you're after, the HM4.3 engine can give it to you. Built under supervision of the Racing Division at Hammer Propulsion, the 4.3 is a single-thruster system iteration of the award-winning Twin HM4.3 propulsion units made famous by the Origin 350r racers. The 4.3 has been specifically crafted down to the smallest pinion to give you the most boost possible in a single engine system. +item_DescHAPR_VP_ESI_S4_Q2=Capable of powering a medium class vessel, the HM4.4 is all speed and no caution. It's main selling point, the heavy output, becomes its biggest detriment as the engine flash will make conventional countermeasures useless when attempting to distract missiles. But, like the ad says, if it's speed you want... +item_DescHAPR_VP_RMI_S5_Q2=Hammer Propulsion's HE 5.5 offers the same high quality, high output design that you find in the 5.3 but amplified to handle larger class vessels. the 5.5 is one of the most durable and robust thrusters on the market for commercial and shipping vehicles. +item_DescHRST_LaserRepeater_S1=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 1\n\nThe Attrition-1 laser repeater features Hurston Dynamics' unique cascade technology which provides increased performance while sustained laser fire is maintained. The result is a size one weapon that rewards a deft operator. +item_DescHRST_LaserRepeater_S2=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 2\n\nWhen the battle is heating up, that's when Hurston Dynamics' cascade laser technology really shines. With the size two Attrition-2 repeater, an operator can utilize sustained bursts of laser fire in order to translate excess heat into greater weapon performance. +item_DescHRST_LaserRepeater_S3=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 3\n\nRather than limiting their weapon's performance to increase stability, Hurston Dynamics' cascade technology allows the operator to decide. While overheating is a risk, longer periods of sustained fire with the Attrition-3 laser repeater will increase performance as excess heat is translated into greater energy output. +item_DescHRST_LaserRepeater_S4=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 4\n\nHurston Dynamics has fully integrated it's cascade laser technology into their Attrition-line of repeaters. The size four Attrition-4 is no exception, operating at peak performance when near its maximum thermal capacity. +item_DescHRST_LaserRepeater_S5=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 5\n\nMore than a simple size five laser repeater, the Attrition-5 from Hurston Dynamics features advanced cascade technology to allow the weapon significant performance improvements the longer it sustains its energy output. +item_DescHRST_LaserRepeater_S6=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 6\n\nWith Hurston Dynamics' cascade technology, the Attrition-6 laser repeater maximizes it's combat potential. It's common for weapons to heat up when used heavily in combat, but what sets this size six repeater apart is that thermal energy is translating directly into increased offensive strength. +item_DescHRST_LaserScattergun_S1=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 1\n\nThanks to its integration of Hurston Dynamics' laser cascade technology, the Dominance-1 scattergun is able to deliver more damage the closer the size one weapon operates to its maximum safe thermal capacity. +item_DescHRST_LaserScattergun_S2=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 2\n\nThe harder the fight, the harder the Dominance-2 scattergun works. As its thermal levels increase, the size two weapon from Hurston Dynamics is able utilize cascade technology to turn that thermal potential into an even deadlier close-quarters attack. +item_DescHRST_LaserScattergun_S3=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 3\n\nThe Dominance-3 scattergun from Hurston Dynamics showcases the weapons manufacturer's cascade technology. As the operator continues to fire the size three weapon, the better able it is to convert the heat generated into increasingly devastating attacks. +item_DescHRST_Nova_BallisticCannon_S5=Manufacturer: Hurston Dynamics\nItem Type: Ballistic Cannon\nSize: 5\n\nDesigned specifically for the Nova tank, Hurston Dynamics' Slayer ballistic cannon earned its illustrious reputation through countless battlefield engagements during the Second Tevarin War. This battlefield beast excels against armored targets and fortified emplacements by firing large caliber artillery rounds with astounding accuracy and velocity. Hurston worked closely with Tumbril when the tank manufacturer decided to bring back the Nova. Though they painstakingly honored the original Slayer design, Hurston also updated it for the 30th century by improving the pivot speed, heat resistance, and associated software to provide a state-of-the-art gunner UI. +item_DescHRST_S1_RPOD_6x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 1\nRockets: 6xS1\n\nThe Jericho rocket pod from Hurston Dynamics is compatible with any size one hardpoint and capable of carrying six S1 rockets. +item_DescHRST_S2_RPOD_12x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 2\nRockets: 12xS1\n\nThe Jericho X rocket pod from Hurston Dynamics is compatible with any size two hardpoint and capable of carrying twelve S1 rockets. +item_DescHRST_S3_RPOD_18x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 3\nRockets: 18xS1\n\nThe Jericho XL rocket pod from Hurston Dynamics is compatible with any size three hardpoint and capable of carrying eighteen S1 rockets. +item_DescHRST_Storm_LaserRepeater_S3=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 3\n\nHurston Dynamics has partnered with Tumbril Land Systems to craft the powerful Reign-3 laser repeater specifically for the Storm assault vehicle's turret. Utilizing Hurston Dynamics' proprietary cascade technology, the Reign-3 delivers increased performance and greater energy output as the frenetic pace of combat starts to heat up. item_DescHYPR_FM_ESI_S3_Q1,P=Origin Jumpworks Scalpel Precision Thruster item_DescHYPR_FXP_ESI_S1_Q1,P=Hydra Propulsion M1-16 item_DescHYPR_JM_ESI_S3_Q1,P=Origin Jumpworks Omni Precision Ball Thruster item_DescHYPR_M116A_S1_Q1,P=Hydra Propulsion M1-16A item_DescHYPR_M116B_S1_Q1,P=Hydra Propulsion M1-16B -item_DescHYPR_M116_S1_Q1=欢迎进入可操控性的新境界,来自九头蛇推进的M1-16系列推进器具有既易控又超高的爆发推进能力,能给飞行员带来前所未有的操控体验。 +item_DescHYPR_M116_S1_Q1=Welcome to the next level of maneuverability. The M1-16 line of thrusters from Hydra Propulsion features ultra-fine precision bursts to allow pilots an unprecedented level of control. item_DescHammer_Propulsion_HMX_4_3,P=Hammer Propulsion HMX 4.3 Thruster -item_DescHammer_Propulsion_Twin_HM_4_3=作为HM4.3的豪华版本,锤头推进的HMX4.3引擎系统具有由联赛中顶级工程师定制过的竞速部件,以防止大气腐蚀和一般部件老化。 -item_DescHammerhead_Paint_2953Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_DescHammerhead_Paint_BIS2949=以这款特殊的2949展会最佳涂装来自定义您的锤头鲨。 -item_DescHammerhead_Paint_IAE2951_Blue_Black=用这款定制的锤头鲨涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescHammerhead_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的锤头鲨吧。 +item_DescHammer_Propulsion_Twin_HM_4_3=The luxury version of the HM4.3, Hammer Propulsion's HMX4.3 engine system features customized racing parts from some of the league's top engineers to help weather corrosion and general part decay. +item_DescHammerhead_Paint_2953Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_DescHammerhead_Paint_BIS2949=Customize your Hammerhead with this special 2949 Best in Show livery. +item_DescHammerhead_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Hammerhead livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescHammerhead_Paint_IAE2951_Grey_White_Camo=Modify your Hammerhead with this white and grey camo livery specifically designed for the 2951 IAE. item_DescHangarGravPallet=<-=MISSING=-> -item_DescHawk_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的猎鹰。 -item_DescHawk_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的猎鹰如寒风般翱翔天空。 -item_DescHawk_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的猎鹰增添引人注目的风格。 -item_DescHawk_Paint_Red_White_Pink_Crusader=从缭绕奥里森的壮丽云彩为发想,和撒那涂装融合了红色、象牙白与粉色,赋予了猎鹰独特的外观。它还具有着陆区著名的和撒那树剪影,开满了粉红色的花朵。 -item_DescHawk_Paint_Sand_Orange_Hurston=换上中央大厦涂装为猎鹰带来戏剧性的新外观。以橙色和黑色为主,灵感源自为罗威尔提供动力的工业熔炉,还代表了着陆区标志性的中央总部和共享服务中心,又名中央大厦。 -item_DescHawk_Paint_White_Blue_Blue_microTech=志远涂装由蓝色与白色相结合,让人想起新巴贝奇的色调与寒冷的气温。为致敬其灵感来源的着陆区,这款涂装还描绘了那栋主宰城市天际线的志远大厦。 -item_DescHerald_Paint_Green_Black=使用这款定制的信使涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 -item_DescHerald_Paint_IAE2951_Blue_Black=用这款定制的信使涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescHerald_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的信使吧。 -item_DescHornet_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的大黄蜂。 -item_DescHornet_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的大黄蜂如寒风般翱翔天空。 -item_DescHornet_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的大黄蜂增添引人注目的风格。 -item_DescHoverQuad_Paint_Copperhead_White_Bronze=为悬浮驷换上这款由白色,红铜色及黑色构成的铜头蛇涂装,再骑上它于壮丽的景致间飞驰吧。 -item_DescHoverQuad_Paint_Lightspeed_Orange_Yellow=为悬浮驷换上这款橙色为主,黄色为辅的光速涂装,再骑上它于壮丽的景致间飞驰吧。 -item_DescHoverQuad_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的悬浮驷最般配。 -item_DescHoverQuad_Paint_Racing_Blue_White=尾流涂装采用时尚的蓝与白配色方案,让你的悬浮驷做好准备、斗志昂扬! -item_DescHoverQuad_Paint_Racing_Purple_White=涡轮增压涂装是一款用于悬浮驷的独特紫色竞速涂装,能让你在赛场上脱颖而出。 -item_DescHoverQuad_Paint_Racing_Red_Silver=给你的悬浮驷穿上时尚的红银混合配色的超速传动涂装,在比赛中轻松超越其他赛手。 -item_DescHoverQuad_Paint_Terminus_Black_Red=为悬浮驷换上这款黑色为主,红色为辅的端点涂装,再骑上它于壮丽的景致间飞驰吧。 -item_DescHullA_Paint_Blue_DarkBlue_Orange_Stripe=潜浪涂装采用顶部生动的蓝色和底部鲜艳的橙色为配色方案,赋予了货轮A醒目的独特外观。 -item_DescHullA_Paint_DarkGreen_Grey_Red_Stripe=灰色的顶部加上深红的底部,先驱涂装为您的货轮A打造出低调又酷炫的风格。 -item_DescHullA_Paint_Dusk=对于那些喜欢让货船为自己代言的长途运输舰长,武藏提供了高贵的货运A薄暮涂装。完整的灰色船体以雅致的金色边饰凸显了该船的经典轮廓。 -item_DescHullA_Paint_Empyrean=货运A天界涂装的动态三色布局给了货物运输业一种大胆的新面貌。黄色的高光将白色的机头与灰色的工程部分分割开来,让这艘货船更具有速度感。 -item_DescHullA_Paint_Horizon=即便是辛勤劳作的飞船也该拥有最好的外观。货运A地平线涂装提供时尚的灰白双色方案,是在太空港吸引眼球的理想选择。 -item_DescHullC_Paint_Blue_DarkBlue_Orange_Stripe=潜浪涂装采用顶部生动的蓝色和底部鲜艳的橙色为配色方案,赋予了货轮C醒目的独特外观。 -item_DescHullC_Paint_DarkGreen_Grey_Red_Stripe=灰色的顶部加上深红的底部,先驱涂装为您的货轮C打造出低调又酷炫的风格。 -item_DescHullC_Paint_Dusk=对于那些喜欢让货船为自己代言的长途运输舰长,武藏提供了高贵的货运C薄暮涂装。完整的灰色船体以雅致的金色边饰凸显了该船的经典轮廓。 -item_DescHullC_Paint_Empyrean=货运C天界涂装的动态三色布局给了货物运输业一种大胆的新面貌。黄色的高光将白色的机头与灰色的工程部分分割开来,让这艘货船更具有速度感。 -item_DescHullC_Paint_Horizon=即便是辛勤劳作的飞船也该拥有最好的外观。货运C地平线涂装提供时尚的灰白双色方案,是在太空港吸引眼球的理想选择。 -item_DescHurricane_Paint_Fleetweek_Red_White=金属红色和清爽的白色造型相结合,为飓风打造出明亮大胆的闪火涂装。 -item_DescHurricane_Paint_Fleetweek_Tan_Green_Tigerstripe=为您的飓风换上具有经典迷彩配色样式的伏击迷彩涂装。 -item_DescHurricane_Paint_IAE2950_Grey_Blue=这款飓风的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 -item_DescHurricane_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩涂装装饰你的飓风。 +item_DescHawk_Paint_Fleetweek_Level1_Military=Customize your Hawk with the Timberline livery that's olive green with orange accents. +item_DescHawk_Paint_Fleetweek_Level2_Camo=Soar like the winter winds with the Frostbite Camo livery for your Hawk. +item_DescHawk_Paint_Invictus_blue_gold=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold livery will give your Hawk a striking style. +item_DescHawk_Paint_Red_White_Pink_Crusader=Inspired by the gorgeous clouds that enshroud Orison, the Hosanna livery blends red, ivory, and pink to give the Hawk a distinct appearance. It also features a silhouette of the landing zone's famous Hosanna tree complete with its pink flowers. +item_DescHawk_Paint_Sand_Orange_Hurston=Give the Hawk a dramatic new look with the Central Tower livery. The orange and black color scheme is inspired by the furnaces of industry powering Lorville, and also features a representation of the landing zone's iconic Central Headquarters and Shared Services Center, aka Central Tower. +item_DescHawk_Paint_White_Blue_Blue_microTech=With the Aspire livery, blue and white combine to evoke both the colors and frigid temperatures of New Babbage. In honor of the landing zone that inspired it, the livery also features a depiction of the Aspire Grand building that dominates the city's skyline. +item_DescHerald_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Herald livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescHerald_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Herald livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescHerald_Paint_IAE2951_Grey_White=Modify your Herald with this white and grey livery specifically designed for the 2951 IAE. +item_DescHornet_Paint_Fleetweek_Level1_Military=Customize your Hornet with the Timberline livery that's olive green with orange accents. +item_DescHornet_Paint_Fleetweek_Level2_Camo=Soar like the winter winds with the Frostbite Camo livery for your Hornet. +item_DescHornet_Paint_Invictus_blue_gold=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold livery will give your Hornet a striking style. +item_DescHoverQuad_Paint_Copperhead_White_Bronze=Speed across picturesque landscapes in this sublime HoverQuad Copperhead livery, which is white, bronze, and black. +item_DescHoverQuad_Paint_Lightspeed_Orange_Yellow=Speed across picturesque landscapes in this sublime HoverQuad Lightspeed livery, which is orange with yellow flourishes. +item_DescHoverQuad_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your HoverQuad. +item_DescHoverQuad_Paint_Racing_Blue_White=The Slipstream livery will have your HoverQuad ready and raring to race with this sleek blue and white paint scheme. +item_DescHoverQuad_Paint_Racing_Purple_White=The Turbocharged is a distinct, purple racing livery for the HoverQuad that will make you stand out from the rest of the field. +item_DescHoverQuad_Paint_Racing_Red_Silver=Blast past other racers in your HoverQuad with the Overdrive livery, which features a stylish blend red and silver coloring. +item_DescHoverQuad_Paint_Terminus_Black_Red=Speed across picturesque landscapes in this sublime HoverQuad Terminus livery, which is black with red flourishes. +item_DescHullA_Paint_Blue_DarkBlue_Orange_Stripe=Featuring a color scheme that's vibrant blue on the top and a vivid orange on the bottom, the Bombora livery gives that Hull A a strikingly distinct look. +item_DescHullA_Paint_DarkGreen_Grey_Red_Stripe=The Trailblazer livery creates a cool, understated style for your Hull A with grey on top and dark red on the bottom. +item_DescHullA_Paint_Dusk=For the long haul cargo captains who prefer to make a subtle statement when it comes to their freighter, MISC offers the distinguished Hull A Dusk Livery. A complete grey hull highlights the ship's classic silhouette with tasteful gold trim. +item_DescHullA_Paint_Empyrean=Cargo hauling takes on a bold new look with the Hull A Empyrean Livery which features a dynamic tricolor design. Yellow highlights divide a white nose from a grey engineering section lending the appearance of speed to the freighter. +item_DescHullA_Paint_Horizon=Even a hard working spacecraft deserves to look its best. The Hull A Horizon Livery offers a stylish two-tone grey-and-white color scheme that's ideal for turning heads at the spaceport. +item_DescHullC_Paint_Blue_DarkBlue_Orange_Stripe=Featuring a color scheme that's vibrant blue on the top and a vivid orange on the bottom, the Bombora livery gives that Hull C a strikingly distinct look. +item_DescHullC_Paint_DarkGreen_Grey_Red_Stripe=The Trailblazer livery creates a cool, understated style for your Hull C with grey on top and dark red on the bottom. +item_DescHullC_Paint_Dusk=For the long haul cargo captains who prefer to make a subtle statement when it comes to their freighter, MISC offers the distinguished Hull C Dusk Livery. A complete grey hull highlights the ship's classic silhouette with tasteful gold trim. +item_DescHullC_Paint_Empyrean=Cargo hauling takes on a bold new look with the Hull C Empyrean Livery which features a dynamic tricolor layout. Yellow highlights divide a white front from a grey back section lending the appearance of speed to the freighter. +item_DescHullC_Paint_Horizon=Even a hard working spacecraft deserves to look its best. The Hull C Horizon Livery offers a stylish two-tone grey-and-white color scheme that's ideal for turning heads at the spaceport. +item_DescHurricane_Paint_Fleetweek_Red_White=Metallic red and crisp white stylings combine for the bright and bold Flashfire livery for the Hurricane. +item_DescHurricane_Paint_Fleetweek_Tan_Green_Tigerstripe=Equip your Hurricane in classic camo colors and stylings with the Waylay Camo livery. +item_DescHurricane_Paint_IAE2950_Grey_Blue=This custom Hurricane livery was created to celebrate the 2950 IAE on microTech. It blends black and electric blue to give the ship a cool new look. +item_DescHurricane_Paint_IAE2950_Grey_White_Camo=Modify your Hurricane with this white and grey camo livery specifically designed for the 2950 IAE event on microTech. item_DescIdris_Cooler,P= AEGS Idris Cooler item_DescIdris_FuelIntake,P=Aegis Idris Fuel Intake item_DescIdris_FuelTank,P=Aegis Idris Fuel Tank @@ -48693,60 +48693,60 @@ item_DescIdris_Thruster,P=Aegis Idris Thruster item_DescIdris_Turret,P=Aegis Idris Turret item_DescJOKR_Defcon_CML_Chaff,P=Joker Defcon - Noise Launcher item_DescJOKR_Defcon_CML_Flare,P=Joker Defcon - Decoy Launcher -item_DescJOKR_DistortionCannon_S1=制造商:小丑工程 (Joker Engineering)\n物品类型:畸变加农炮\n尺寸:1\n\n小丑的天才们再次做到了,“偷袭”畸变加农炮是一种远程武器,能够使你目标的能源供应枯竭而不对船体造成物理伤害,这使它成为了执法或其他应用的理想选择。 -item_DescJOKR_DistortionCannon_S2=制造商:小丑工程 (Joker Engineering)\n物品类型:畸变加农炮\n尺寸:2\n\n使用“偷袭”无声无息地在远处攻击,小丑的长距离S2畸变加农炮能让目标的电力供应全部流失,让它们对你接下来要做的事情毫无防范能力。是执法部门、赏金猎人和其他非致命行动的理想选择。 -item_DescJOKR_DistortionCannon_S3=制造商:小丑工程 (Joker Engineering)\n物品类型:畸变加农炮\n尺寸:3\n\n当你想要在不伤害猎物的情况下抓住猎物,用“偷袭”吧。小丑的S3畸变加农炮能够消耗目标的能源系统,这种能力使它成为你武器库中出色有效的非致命性武器。 -item_DescJellyfish=Oshi是一种深海发光物种的较小表亲,直到最近才适应了海洋表面附近的较小水压。 -item_DescKBAR_BallisticCannon_S1=制造商:骑士桥军备 (KnightBridge Arms)\n物品类型:实弹加农炮\n尺寸:1\n\n骑士桥军备入门级的剑系列自动火炮,9系列“长剑”使用实弹弹药,旨在保持与目标的安全距离的情况对抗武装份子。 -item_DescKBAR_BallisticCannon_S2=制造商:骑士桥军备 (KnightBridge Arms)\n物品类型:实弹加农炮\n尺寸:2\n\n骑士桥军备明白在战斗中,使用合适的武器能改变一切。凭借着威力强大的实弹弹药,长射程和高伤害,灵活多变的S2武器10系列“大剑”能让你存活到战斗的结束。 -item_DescKBAR_BallisticCannon_S3=制造商:骑士桥军备 (KnightBridge Arms)\n物品类型:实弹加农炮\n尺寸:3\n\n骑士桥军备的11系列“阔剑”是飞行员们在想要保持安全距离、可靠性和伤害时需要的S3实弹自动火炮。 -item_DescKGGR_DomeBeacon=@圆顶信标灯 -item_DescKGGR_GeneralNavLight_1=@通用导航灯 -item_DescKGGR_GeneralNavLight_2=@通用导航灯 -item_DescKGGR_LandingLight=@着陆指示灯 -item_DescKGGR_NavigationLight=@导航灯 -item_DescKGGR_Strobelight=@导航频闪灯 -item_DescKLWE_LaserRepeater_S1=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光速射炮\n尺寸:1\n\n拥有着三管轮射的设计,克劳斯&韦纳的CF-117"恶犬"激光速射炮能够在维持热效率的同时射出高初速的能量弹,使其深受正在配装自己处女船的新手驾驶员们的喜爱。 -item_DescKLWE_LaserRepeater_S2=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光速射炮\n尺寸:2\n\nCF-227"凶獾"是来自克劳斯&韦纳值得信赖的S2速射激光炮,其更高的输出和射速使其在任何战斗中都是极为强力的竞争者。 -item_DescKLWE_LaserRepeater_S3=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光速射炮\n尺寸:3\n\nCF-337"黑豹"是克劳斯&韦纳激光速射炮产品线中的3级尺寸型号。“黑豹”是一门真正的“发射后不管”武器,拥有着可观能耗-伤害转化率,使用“黑豹”武装自己飞船的驾驶员们从不后悔这一决定。 -item_DescKLWE_LaserRepeater_S4=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光速射炮\n尺寸:4\n\n当一艘载有CF-447“犀牛”的飞船向你冲来时,你将获得让很多驾驶员终生难忘的体验。这门来自克劳斯&韦纳可怕的S4激光速射炮非常适合进行中距离交战,并能在近距离发起毁灭性的打击。 -item_DescKLWE_LaserRepeater_S5=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光速射炮\n尺寸:5\n\n和它的命名中隐含的獠牙一样致命,克劳斯&韦纳CF-557“吼兽”激光速射炮是很多种载具的可靠之选,这归功于它的高射速和始终如一的威力。 -item_DescKLWE_LaserRepeater_S6=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光速射炮\n尺寸:6\n\n这一来自克劳斯&韦纳的激光速射炮巨兽拥有三根巨大的炮管,让一切对于搭载CF-667的飞船有想法的人三思而后行。 -item_DescKLWE_MassDriverCannon_S2=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:电磁加农炮\n尺寸:2\n\n克劳斯&韦纳设计的“大锤 II”电磁加农炮是一种口径60mm的硬制弹丸实弹武器,能够发射多种类型的弹药。尽管这种武器极大地增强了护盾穿透能力,但换来的代价是有限的载弹容量,且弹药必须定期进行补充。由于其不使用基于能量的弹丸,使得K&W电磁炮所的消耗能量的相对较少,因此也具有较低的电磁信号。 -item_DescKLWE_MassDriver_S1=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:电磁加农炮\n尺寸:1\n\n使用"大锤 I"电磁加农炮来击落远距离的目标。克劳斯&韦纳利用轨道炮技术,使得该武器可以从远距离精准发射高伤害的实弹弹丸。需要注意的是,每一次射击都需要斟酌再三,因为原始而毁灭性的伤害牺牲了武器的射速。 +item_DescJOKR_DistortionCannon_S1=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 1\n\nThe geniuses over at Joker have done it again. The Suckerpunch Distortion autocannon is a long-range weapon that drains your target's power supply rather than damaging the physical body of the ship, making it ideal for law-enforcement or other applications. +item_DescJOKR_DistortionCannon_S2=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 2\n\nSilently strike from afar with the Suckerpunch. Joker's long-range size two distortion cannon drains a target's power system, leaving them helpless to defend against what you have planned next. An ideal choice for law enforcement, bounty hunters, and other non-lethal operations. +item_DescJOKR_DistortionCannon_S3=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 3\n\nWhen you want to catch your prey without doing damage use the Suckerpunch. This size three distortion cannon from Joker depletes the target's power system, making it an excellent and effective non-lethal addition to your arsenal. +item_DescJellyfish=A smaller cousin of a deep-sea bioluminescent species, the Oshi have only recently adapted to the lighter pressure closer to the surface of the vast oceans. +item_DescKBAR_BallisticCannon_S1=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 1\n\nThe entry level autocannon of the KnightBridge Arms Sword-line, the 9-Series Longsword fires a ballistic round designed for use against a variety of armored hostiles while allowing pilots to keep a healthy distance from targets. +item_DescKBAR_BallisticCannon_S2=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 2\n\nKnightBridge Arms knows that when it comes to battle, having the right weapon can make all the difference. With its powerful ballistic rounds, the versatile, size two 10-Series Greatsword will see you through to the conflict's end thanks to it long range and high damage potential. +item_DescKBAR_BallisticCannon_S3=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 3\n\nThe 11-Series Broadsword from KnightBridge Arms is the size three ballistic autocannon pilots come to when they want the 3 D’s: distance, dependability and damage. +item_DescKGGR_DomeBeacon=@Dome Beacon light +item_DescKGGR_GeneralNavLight_1=@General Navigation light +item_DescKGGR_GeneralNavLight_2=@General Navigation light +item_DescKGGR_LandingLight=@Landing light +item_DescKGGR_NavigationLight=@Navigation light +item_DescKGGR_Strobelight=@Navigation Strobe light +item_DescKLWE_LaserRepeater_S1=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 1\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-117 Bulldog laser repeater is capable of delivering high velocity energy rounds while maintaining heat efficiency making it a favorite among new pilots who are outfitting their first ship. +item_DescKLWE_LaserRepeater_S2=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 2\n\nThe CF-227 Badger is Klaus & Werner’s dependable size two repeating laser. Its increased output and high rate of fire make it a solid contender in any fight. +item_DescKLWE_LaserRepeater_S3=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 3\n\nThe CF-337 Panther is the size three model in Klaus & Werner's laser repeater line. The Panther is a true fire-and-forget weapon with a respectable power consumption-to-damage ratio. Pilots who outfit their ships with Panthers rarely regret the decision. +item_DescKLWE_LaserRepeater_S4=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 4\n\nWhen a ship comes charging at you with a CF-447 Rhino strapped on, it is an experience few pilots will ever forget. This formidable size four laser repeater from Klaus & Werner is well suited for medium-range engagements, but packs a wallop up close. +item_DescKLWE_LaserRepeater_S5=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 5\n\nWith a bite as fearsome as its fanged namesake, the Klaus & Werner CF-557 Galdereen laser repeater is a solid choice for a wide range of vehicles thanks to its high rate of fire and consistent efficacy. +item_DescKLWE_LaserRepeater_S6=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 6\n\nThis beast of a laser repeater from Klaus & Werner features three massive barrels that warn any who spot a ship bearing the CF-667 that they may want to think again before engaging. +item_DescKLWE_MassDriverCannon_S2=Manufacturer: Klaus & Werner\nItem Type: Mass Driver Cannon\nSize: 2\n\nThe Klaus & Werner Sledge II Mass Driver Cannon is a 60mm hard-ammo ballistic weapon capable of firing multiple types of ammunition. This weapon’s increased shield penetration capabilities comes at a cost, however; magazine space is limited, and ammunition must be replenished regularly. Because it does not use energy-based projectiles, the K&W mass driver has a reduced power cost and therefore results in a reduced EM signature. +item_DescKLWE_MassDriver_S1=Manufacturer: Klaus & Werner\nItem Type: Mass Driver Cannon\nSize: 1\n\nTake down distant targets with the Sledge I Mass Driver Cannon. Klaus & Werner utilized railgun technology to accurately fire high damage ballistic projectiles over long distances. Be sure to make every shot count though, as the weapon sacrifices rate of fire for raw, devastating damage. item_DescKLWE_MassDriver_S10,P=Idris Railgun Description -item_DescKLWE_MassDriver_S2=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:电磁加农炮\n尺寸:2\n\n克劳斯&韦纳设计的“大锤 II”电磁加农炮是一种硬制弹丸实弹武器,能够发射多种类型的弹药。尽管这种武器极大地增强了护盾穿透能力,但换来的代价是有限的载弹容量,且弹药必须定期进行补充。由于其不使用基于能量的弹丸,使得K&W电磁炮所的消耗能量的相对较少,因此也具有较低的电磁信号。 -item_DescKLWE_MassDriver_S3=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:电磁加农炮\n尺寸:3\n\n"大锤 III"是克劳斯&韦纳电磁加农炮系列的三号尺寸变体。尽管该武器开火频率较慢,但其成功地融合了该公司精简的设计理念与尖端的轨道炮技术,令其可以在射程内如同外科手术般精确地发射实弹弹丸。 -item_DescKODK_TM4_Roller_S1_Q1=来自库纳耶夫太空引擎公司(KDK)的TM系列推进器是围绕最先进的静电离子技术建造的机动推进器,可在不牺牲精度的情况下提供高功率输出。 -item_DescKODK_TM4_Slider_S1_Q1=来自库纳耶夫太空引擎公司(KDK)的TM系列推进器是围绕最先进的静电离子技术建造的机动推进器,可在不牺牲精度的情况下提供高功率输出。 +item_DescKLWE_MassDriver_S2=Manufacturer: Klaus & Werner\nItem Type: Mass Driver Cannon\nSize: 2\n\nThe Klaus & Werner Sledge II Mass Driver Cannon is a hard-hitting ballistic weapon capable of firing multiple types of ammunition. This weapon’s increased shield penetration capabilities comes at a cost, however. Magazine space is limited, so ammunition must be replenished regularly. Because it does not use energy-based projectiles, the K&W mass driver has a reduced power cost and therefore results in a reduced EM signature. +item_DescKLWE_MassDriver_S3=Manufacturer: Klaus & Werner\nItem Type: Mass Driver Cannon\nSize: 3\n\nThe Sledge III is the size three variant of Klaus & Werner's popular mass driver cannon series. Though slow to fire, the weapon successfully blends the company's philosophy of simple design with cutting edge railgun technology to fire ballistic projectiles with surgical precision at range. +item_DescKODK_TM4_Roller_S1_Q1=The TM Series thrusters from Kosmicheskie Dvigateli Kunayeva (KDK) are high-power maneuvering thrusters built around cutting-edge Electrostatic ion technology to provide a heavy output without sacrificing precision. +item_DescKODK_TM4_Slider_S1_Q1=The TM Series thrusters from Kosmicheskie Dvigateli Kunayeva (KDK) are high-power maneuvering thrusters built around cutting-edge Electrostatic ion technology to provide a heavy output without sacrificing precision. item_DescKODK_TM8_RollFlex_S3_Q1,P=KDK TM-4 Slider Thruster -item_DescKRIG_BallisticGatling_S2=制造商:克鲁格星际 (Kruger Intergalactic)\n物品类型:实弹加特林\n尺寸:2\n\n克鲁格星际“猛虎”系列转轮火炮的一个定制变体,这把威力巨大的武器是与P-52梅林的设计团队共同设计,以确保它能与轻型战斗机的船体线条完美契合,依然能够快速倾泻火力同时又能具有克鲁格武器期望的高可靠性。 -item_DescKRIG_BallisticGatling_S3=制造商:克鲁格星际 (Kruger Intergalactic)\n物品类型:实弹加特林\n尺寸:3\n\n简而言之,来自克鲁格的猛虎之袭 T-21是个大杀器,高转速机炮能够对目标不间断地倾泻弹药,极低的卡壳率让它成为任何军火库不可缺少的补充。 +item_DescKRIG_BallisticGatling_S2=Manufacturer: Kruger Intergalactic\nItem Type: Ballistic Gatling\nSize: 2\n\nA custom variant on Kruger Intergalactic’s Tigerstrike line of rotary cannons, this powerful gun was designed in conjunction with the team working on the P-52 Merlin to ensure that it fit seamlessly with the graceful lines of light fighter’s hull while still rapidly delivering round after round with the dependability that one expects from a Kruger weapon. +item_DescKRIG_BallisticGatling_S3=Manufacturer: Kruger Intergalactic\nItem Type: Ballistic Gatling\nSize: 3\n\nSimply put, the Tigerstrike T-21 from Kruger is an equalizer. This high-speed rotary cannon is capable of delivering a relentless stream of rounds on target with a minimal chance of weapon jam making it an essential addition to any arsenal. item_DescKRIG_Cockpit_Audio,P=Kruger Intergalactic Cockpit Audio -item_DescKRIG_LaserCannon_S3=制造商:克鲁格星际 (Kruger Intergalactic)\n物品类型:激光加农炮\n尺寸:3\n\n由高精度极低公差的部件打造,顶级的热量管理设计和足以通过任何工业标准的组装工序,“争吵者”激光自动加农炮由克鲁格星际为了真正的防御可靠性而制造。 +item_DescKRIG_LaserCannon_S3=Manufacturer: Kruger Intergalactic\nItem Type: Laser Cannon\nSize: 3\n\nCrafted with precision manufactured parts forged to extremely tight tolerances, designed for top-of-class heat management and assembled to exceed all industry standards, the Quarreler laser autocannon was created by Kruger Intergalactic for true defensive dependability. item_DescKRIG_Merlin_LandingSystem,P=Kruger Intergalactic Merlin Landing System item_DescKRIG_Merlin_Seat_Pilot,P=Kruger Intergalactic Merlin Pilot Seat item_DescKRIG_P52_Merlin_MultiLight,P=Kruger Intergalactic Merlin External Lights -item_DescKRNG_LaserCannon_S4=制造商:克罗内格公司 (Kroneg)\n物品类型:激光加农炮\n尺寸:4\n\n握稳摇杆,仔细瞄准,就没有什么同级别的激光自动火炮能胜过克罗内格的FL-33,这种多用途的高输出武器使用新设计的部件,以用来在远距离造成伤害。 -item_DescKRON_LaserCannon_S1=制造商:克罗内格公司 (Kroneg)\n物品类型:激光加农炮\n尺寸:1\n\n使用克罗内格的FL系列激光加农炮造成巨大伤害。FL-11射速较慢但有着S1尺寸武器里不可小觑的威力。 -item_DescKRON_LaserCannon_S2=制造商:克罗内格公司 (Kroneg)\n物品类型:激光加农炮\n尺寸:2\n\n使用克罗内格的FL系列激光加农炮造成巨大伤害。由于最小化伤害衰减的设计,S2尺寸的FL-22在中远距离大放异彩。 -item_DescKRON_LaserCannon_S3=制造商:克罗内格公司 (Kroneg)\n物品类型:激光加农炮\n尺寸:3\n\n使用克罗内格的FL系列激光加农炮造成巨大伤害。FL-33体现了克罗内格的实用主义设计哲学,仍然是目前最可靠最具破坏力的S3激光加农炮。 -item_DescKSAR_pistol_ballistic_01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:6\n射速:180 rpm \n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n这把常被称作卡斯塔克“手炮"的终曲实弹手枪,尽管强大的后坐力难以驾驭,但它通常用一颗.50口径子弹就能结束战斗。考虑到它有限的弹匣容量和较大的后坐力,建议采用更精准的单发点射,不建议连续射击。 -item_DescKsar_rifle_energy_01_blue_gold_01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:30\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。大胆的蓝金配色赋予了“英勇”版本果敢且庄严的外观。 -item_DescLPLT_SQV_S1=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:1\n等级:C\n分类:民用\n\n闪电之力有限公司的“电力栓”以性能和信号特征遮蔽的完美融合在市场上占有一席之地,其公司专有的“超流体量子涡流”技术使得它比典型的隐身型电源有着更低的能量排放。 -item_DescLightning_F8C_Paint_Black_Black_Green_Spec=用F8C闪电的冲击波涂装在战斗中吸引目光并扭转战局。这款涂装以醒目的绿色为主,配以黑色高亮点缀,为这艘既是美女又是野兽的飞船提供了引人注目且独特外观。 -item_DescLightning_F8C_Paint_Platinum=穿上铁砧的全新F8C闪电的风暴射击涂装,在任何战场上都能塑造经典形象。这种时尚的白金外观采用了适合各种大气和环境的三层卡尔丁涂层,让你的飞船在未来的岁月里都能保持良好的外观。 -item_DescLynx_Paint_Purple_Black_Gold=星云涂装为山猫座带来了醒目的紫色金属外观。 -item_DescLynx_Paint_Silver_Black_Silver=金属灰的车身搭配黑色高亮,使月升涂装成为天猫座精致而时尚的制服。 -item_DescLynx_Paint_White_Blue_Blue=用白色辅以蓝色高亮的月影涂装来改变山猫做的外观吧。 -item_DescM50_Paint_IAE2950_Grey_Blue=这款M50的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 -item_DescM50_Paint_IAE2950_Grey_White=用这专为微科星IAE2950活动推出的灰白迷彩涂装装饰你的M50。 +item_DescKRNG_LaserCannon_S4=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 4\n\nWith a steady hand and a sharp eye, there are few similarly classed laser autocannons that can out perform Kroneg's FL-33. This versatile, high-yield weapon was constructed with newly designed compensators to deliver damage at long ranges. +item_DescKRON_LaserCannon_S1=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 1\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. The FL-11 might shoot slow but provides considerable firepower for a size one weapon. +item_DescKRON_LaserCannon_S2=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 2\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. The size two FL-22 shines at medium and long ranges thanks to a design that minimizes damage falloff. +item_DescKRON_LaserCannon_S3=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 3\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. Embodying Kroneg's practical design philosophy, the FL-33 remains one of the most reliable and destructive size three laser cannons currently available. +item_DescKSAR_pistol_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. +item_DescKsar_rifle_energy_01_blue_gold_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. The bold blue and gold color scheme gives the Valor edition a valiant and dignified appeal. +item_DescLPLT_SQV_S1=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: C\nClass: Civilian\n\nLightning Power Ltd's Powerbolt makes its living by offering the perfect blend of performance and signature masking. Lightning's proprietary Superfluid Quantum Vortex technology keeps energy emissions low while providing better output than typical stealth-oriented plants. +item_DescLightning_F8C_Paint_Black_Black_Green_Spec=Turn heads and the tides of battle with the Shock Wave livery for the F8C Lightning. Featuring a striking green color with black highlights, the livery provides a dramatic and distinct look to a ship that's both a beauty and a beast. +item_DescLightning_F8C_Paint_Platinum=Cut a classic profile through any battlefield with the Stormfire livery for Anvil's new F8C Lightning. Featuring a triple-coat of Kalding paint rated for a variety of atmospheres and conditions, this sleek platinum look will keep you looking good for years to come. +item_DescLynx_Paint_Purple_Black_Gold=The Nebula livery brings a striking metallic purple finish to the Lynx. +item_DescLynx_Paint_Silver_Black_Silver=A metallic grey body with black highlights makes the Moonrise a subtle yet stylish livery for the Lynx. +item_DescLynx_Paint_White_Blue_Blue=Switch up the look of the Lynx with the Moonshadow livery, which is primarily white with blue highlights. +item_DescM50_Paint_IAE2950_Grey_Blue=This custom M50 livery was created to celebrate the 2950 IAE on microTech. It blends black, electric blue, and white to give the ship a cool new look. +item_DescM50_Paint_IAE2950_Grey_White=Modify your M50 with this white and grey livery specifically designed for the 2950 IAE event on microTech. item_DescMGbullet=<-=MISSING=-> item_DescMISC_Cockpit_Audio,P=MISC Cockpit Audio item_DescMISC_Freelancer_CoPilot_Seat,P=MISC Freelancer Co-Pilot Seat -item_DescMISC_Freelancer_DUR_shop=制造商:武藏工业与星航株式会社 (MISC)\n定位:远征 \n\n自由骑枪兵DUR变体专门用于探索。自由骑枪兵DUR牺牲了百分之二十五的货舱空间,换取了一个加强的跳跃驱动器,一个更先进的扫描仪以及扩容的燃料箱。对于喜欢经商赚钱的人来说,这些改装似乎是一个错误的选择,但是对于那些更喜欢探索有价值事物的人来说。自由骑枪兵DUR绝对是他们的不二选择。 +item_DescMISC_Freelancer_DUR_shop=Manufacturer: MISC\nFocus: Expedition\n\nThe Freelancer DUR variant specializes in exploration. Sacrificing 25% cargo capacity of the standard Freelancer for an enhanced jump drive, a more advanced scanner, and an expanded fuel tank may seem like a bad call to some, but those who value discovery over profit will find it to be their ship of choice. item_DescMISC_Freelancer_LandingSystem,P=MISC Freelancer Landing System -item_DescMISC_Freelancer_MAX_shop=制造商:武藏工业与星航株式会社 (MISC)\n定位:中型货船\n\n自由骑枪兵MAX以武器数量为代价换取了更大的货舱,自由骑枪兵MAX牺牲了部分武装以换取更大的货舱空间,非常适合运送装备和原材料。 +item_DescMISC_Freelancer_MAX_shop=Manufacturer: MISC \nFocus: Medium Freight\n\nFreelancer variant with additional cargo capacity at the expense of weapons. The Freelancer MAX variant sacrifices weaponry for an increased cargo capacity making it ideal for equipment or raw materials transport. item_DescMISC_Freelancer_Rear_Left_Seat,P=MISC Freelancer Rear Left Seat item_DescMISC_Freelancer_Rear_Right_Seat,P=MISC Freelancer Rear Right Seat item_DescMISC_Freelancer_Retro_Thruster,P=MISC Freelancer Retro Thruster @@ -48754,30 +48754,30 @@ item_DescMISC_Freelancer_Seat,P=MISC Freelancer Seat item_DescMISC_Freelancer_Turret,P=MISC Freelancer Turret item_DescMISC_Freelancer_Turret_Base,P=MISC Freelancer Turret item_DescMISC_Freelancer_Turret_Seat,P=MISC Freelancer Turret Seat -item_DescMISC_Freelancer_shop=制造商:武藏工业与星航株式会社 (MISC)\n定位:中型货船\n\n自由骑枪兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 +item_DescMISC_Freelancer_shop=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy. item_DescMISC_FuelPod,P=MISC Fuel Pod item_DescMISC_FuelRefinery,P=MISC Fuel Refinery Pod -item_DescMISC_Fury_S02_Double_Rack=物品类型:导弹架\n制造商:未来 (Mirai)\n尺寸:2\n导弹:2xS1\n\n为了确保狂怒在小体积的情况下构成威胁,未来开发了这个定制导弹架,可以携带并部署两枚S1导弹,并不会破坏飞船的紧凑外形。 -item_DescMISC_Fury_S02_Single_Rack=物品类型:导弹架\n制造商:未来 (Mirai)\n尺寸:2\n导弹:1xS2\n\n为了确保狂怒在小体积的情况下构成威胁,未来开发了这个定制导弹架,可以携带并部署一枚S2导弹,并不会破坏飞船的紧凑外形。 -item_DescMISC_Fury_S03_Double_Rack=物品类型:导弹架\n制造商:未来 (Mirai)\n尺寸:3\n导弹:2xS2\n\n为了确保狂怒在小体积的情况下构成威胁,未来开发了这个定制导弹架,可以携带并部署两枚S2导弹,并不会破坏飞船的紧凑外形。 +item_DescMISC_Fury_S02_Double_Rack=Item Type: Missile Rack\nManufacturer: Mirai\nSize: 2\nMissiles: 2xS1\n\nTo make the Fury a threat despite its small size, Mirai developed this bespoke missile rack, which can carry and deploy two S1 missiles without undermining the ship's compact profile. +item_DescMISC_Fury_S02_Single_Rack=Item Type: Missile Rack\nManufacturer: Mirai\nSize: 2\nMissiles: 1xS2\n\nTo make the Fury a threat despite its small size, Mirai developed this bespoke missile rack, which can carry and deploy one S2 missile without undermining the ship's compact profile. +item_DescMISC_Fury_S03_Double_Rack=Item Type: Missile Rack\nManufacturer: Mirai\nSize: 3\nMissiles: 2xS2\n\nTo make the Fury a threat despite its small size, Mirai developed this bespoke missile rack, which can carry and deploy two S2 missiles without undermining the ship's compact profile. item_DescMISC_Gemini_Front_Turret,P=MISC Starfarer Gemini Main Turret item_DescMISC_Gemini_Front_Turret_Base,P=MISC Starfarer Gemini Main Turret item_DescMISC_Gemini_Rear_Turret,P=MISC Starfarer Gemini Rear Turret item_DescMISC_Gemini_Rear_Turret_Base,P=MISC Starfarer Gemini Rear Turret -item_DescMISC_Prospector_CML_Chaff=武藏 勘探者 - 噪声场发射器 -item_DescMISC_Prospector_CML_Flare=武藏 勘探者 - 诱饵弹发射器 +item_DescMISC_Prospector_CML_Chaff=MISC Prospector - Noise Launcher +item_DescMISC_Prospector_CML_Flare=MISC Prospector - Decoy Launcher item_DescMISC_Reliant_CML_Chaff,P=MISC Reliant - Noise Launcher item_DescMISC_Reliant_CML_Flare,P=MISC Reliant - Decoy Launcher item_DescMISC_Reliant_CoPilot_Seat,P=MISC Reliant Co-Pilot Seat item_DescMISC_Reliant_LandingSystem,P=MISC Reliant Landing System item_DescMISC_Reliant_Main_Thrust,P=MISC Reliant Main Thruster -item_DescMISC_Reliant_Mako_Wing_Mount=物品类型:摄影模组\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n使用塞尔南摄影模组捕捉惊心动魄的动作和璀璨的星空,这个最先进的图像增强套件标配在信赖-新闻上,它在整个宇宙的新闻人圈子中都很受欢迎。 -item_DescMISC_Reliant_Missile_Cap=物品类型:导弹发射器弹架\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:5 \n\n为武藏信赖量身定制的导弹发射架。 +item_DescMISC_Reliant_Mako_Wing_Mount=Item Type: Camera Package\nManufacturer: MISC\nSize: 4\n\nCapture heart-pounding action and the splendor of the stars with the Cernan camera package. Standard to the Reliant Mako, this state-of-the-art image enhancement suite is popular among news crews across the universe. +item_DescMISC_Reliant_Missile_Cap=Item Type: Missile Launcher Cap\nManufacturer: MISC\nSize: 5 \n\nBespoke missile launcher cap used by the MISC Reliant. item_DescMISC_Reliant_MultiLight,P=MISC Reliant External Lights item_DescMISC_Reliant_Seat,P=MISC Reliant Seat item_DescMISC_Reliant_Sec_Thrust,P=MISC Reliant Secondary Thruster -item_DescMISC_Reliant_Sen_Wing_Mount=物品类型:扫描模组\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n标配在信赖-科考型号上,萨默斯扫描模组设计用于探索和研究空间现象。 -item_DescMISC_Reliant_Wing_Dual_Turret=物品类型:炮塔(信赖专用)\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n“丰岛”炮塔系统特别为武藏的信赖制造,有着用于远程操控的摄像机,为两个S2武器提供了宽广的视野。 +item_DescMISC_Reliant_Sen_Wing_Mount=Item Type: Sensor Suite\nManufacturer: MISC\nSize: 4\n\nStandard on the Reliant Sen, the Samos sensor suite was designed to aid in the discovery and study of space phenomena. +item_DescMISC_Reliant_Wing_Dual_Turret=Item Type: Turret (Reliant Exclusive)\nManufacturer: MISC\nSize: 4\n\nSpecifically built to be used exclusively on the MISC Reliant, the Toshima turret system comes with a camera that can be remoted into while providing a wide range of motion for two Size-2 weapons. item_DescMISC_SelfDestruct_Large,P=MISC Self Destruct item_DescMISC_Starfarer_Bridge_Rear_Left_Seat,P=MISC Starfarer Support Seat item_DescMISC_Starfarer_Bridge_Rear_Right_Seat,P=MISC Starfarer Support Seat @@ -48798,220 +48798,220 @@ item_DescMISC_XiTech_Pro_Fixed_S3_Q3,P=MISC XiTech Pro Fixed Thruster item_DescMISC_XiTech_Pro_Joint_S3_Q3,P=MISC XiTech Pro Joint Thruster item_DescMISC_XiTech_Pro_Retro_S3_Q3,P=MISC XiTech Pro Retro Thruster item_DescMISC_XiTech_Thruster_S2,P=MISC XiTech Thruster -item_DescMISL_S01_CS_FSKI_Spark=制造商:火焰风暴动力学 (Firestorm Kinetics)\n追踪讯号:横截面\n尺寸:1\n\n那些觉得尺寸不重要的人最好离火焰风暴动力学的“火花”导弹远点,这种使用雷达横截面锁定的近程导弹有着相当大的威力。 -item_DescMISL_S01_EM_BEHR_Pioneer=制造商:贝林财团 (Behring)\n追踪讯号:电磁\n尺寸:1\n\n贝林以可靠性为荣,“先锋”导弹也不例外。升级过的“预言”跟踪系统在消费者测试报告中证明了自己在同级别近程导弹中的优势。 -item_DescMISL_S01_EM_THCN_TaskForce=制造商:铝热公司 (Thermyte Concern)\n追踪讯号:电磁\n尺寸:1\n\n铝热公司汇集了他们在拆除炸药方面的广泛知识创造了特遣导弹,在武器市场做出了勇敢的尝试,这具有一流推进系统的轻型电磁跟踪攻击导弹可提供速度和火力的有效结合,让你支配战场。 -item_DescMISL_S01_IR_BEHR_Marksman=制造商:贝林财团 (Behring)\n追踪讯号:红外线\n尺寸:1\n\n贝林的神射手系列近程导弹因跟踪各种热信号的能力和造成的近程范围伤害,获得了好口碑。 -item_DescMISL_S01_IR_VNCL_Arrow=制造商:剜度 (Vanduul)\n追踪讯号:红外线\n尺寸:1\n\n‘箭头’是一种小型红外制导导弹,它已经成为剜度氏族军火库中的主要武器之一。 -item_DescMISL_S02_CS_FSKI_Tempest=制造商:火焰风暴动力学 (Firestorm Kinetics)\n追踪讯号:横截面\n尺寸:2\n\n“暴风雨”的设计目的就是为了毁灭.这种近距离导弹利用火焰风暴动力学的散射截面追踪技术,锁定目标的横截面,迅速地结束战斗。 -item_DescMISL_S02_CS_THCN_StrikeForce=制造商:铝热公司 (Thermyte Concern)\n追踪讯号:横截面\n尺寸:2\n\n"致命攻击"是铝热公司向导弹产业扩张的最新成果,展示了其对散射截面追踪系统的改进优化。 -item_DescMISL_S02_EM_TALN_Dominator=制造商:利爪武器 (Talon)\n追踪信号:电磁波\n尺寸:2\n\n统治者攻击导弹旨在追踪对手的电磁波信号,是一种精确的武器组件,以建立战术性的战场优势. -item_DescMISL_S02_IR_FSKI_Ignite=制造商:火焰风暴动力学 (Firestorm Kinetics)\n追踪讯号:红外线\n尺寸:2\n\n“点火”是“火焰风暴动力学”的首选红外线打击导弹,它就代表着“火焰”与“遗忘”.而你只需要让它飞起,然后享受它为你带来的表演. -item_DescMISL_S02_IR_NOVP_Rattler=制造商:新星烟火 (Nova Pyrotechnica)\n追踪讯号:红外线\n尺寸:2\n\n毫无疑问"响尾蛇"导弹是一种性价比很高的集束导弹,它吸引着众多的飞行员。当"响尾蛇"飞出弹仓,它将会追踪目标的红外信号,并在目标附近制造一片分布宽泛的弹幕,削弱目标飞船的装甲以及护盾,使目标在随后的战斗中变得脆弱。 -item_DescMISL_S02_IR_VNCL_Bullet=制造商:剜度 (Vanduul)\n追踪讯号:红外线\n尺寸:2\n\n海军飞行员们均对剜度的‘子弹’红外制导导弹保持着足够尊重。 -item_DescMISL_S03_CS_FSKI_Arrester=制造商:火焰风暴动力学 (Firestorm Kinetics)\n追踪讯号:横截面\n尺寸:3\n\n火焰风暴动力学出品的‘逮捕者’近程快速导弹,采用散射截面技术进行寻找追踪猎物,可以快速消灭任何被你锁定的敌人。 -item_DescMISL_S03_EM_FSKI_Thunderbolt=制造商:火焰风暴动力学 (Firestorm Kinetics)\n追踪讯号:电磁波 \n尺寸:3\n\n多亏火焰风暴动力学公司研发的电磁波讯号追踪系统以及导弹敏捷框架,让‘霹雳’近程导弹成为多种战斗环境中的可靠选择! -item_DescMISL_S03_IR_NOVP_Viper=制造商:新星火工 (Nova Pyrotechnica)\n追踪讯号:红外线\n尺寸:3\n\n新星一直通过努力对敌人进行敏捷且致命的攻击以确保其红外追踪毒蛇攻击导弹弹如其名。 -item_DescMISL_S03_IR_VNCL_Chaos=制造商:剜度 (Vanduul)\n追踪讯号:红外线\n尺寸:3\n\n海军飞行教官们最喜欢干的事情就是使用‘混乱’导弹在剜度模拟战中教训这些新兵蛋子. 因为‘混乱’无与伦比的速度与力量可以给新兵们留下深刻的印象。 -item_DescMISL_S04_CS_TALN_Assailant=制造商:利爪武器 (Talon)\n追踪讯号:横截面\n尺寸:4\n\n利爪武器公司的攻击者导弹是对灵活的对手进行精确攻击的完美武器解决方案。 -item_DescMISL_S04_EM_TALN_Raptor=制造商:利爪武器 (Talon)\n追踪讯号:电磁波\n尺寸:4\n\n利用先进的电磁波追踪和均衡精确的飞控,利爪武器公司猛禽攻击导弹是任何舰船武器库中威猛的必备品。 -item_DescMISL_S04_IR_BEHR_Pathfinder=制造商:贝林财团 (Behring)\n追踪讯号:红外线\n尺寸:4\n\n"寻路者"近程导弹由于其饱经验证的推进系统和寻热制导阵列,一直是贝林已经十分强大的武器库中的一员。 -item_DescMISL_S04_IR_VNCL_Dragon=制造商:剜度 (Vanduul)\n追踪讯号:红外线\n尺寸:4\n\n这款名为“飞龙”的剜度红外制导导弹,用无数的海军飞船残骸堆砌出了撼动宇宙的名声。 -item_DescMISL_S05_CS_TALN_Stalker=制造商:利爪武器 (Talon)\n追踪讯号:横截面\n尺寸:5\n\n通过专业的横截面追踪,利爪武器公司追猎者多年来一直以强大的制动能力的精确的攻击鱼雷而著称。 -item_DescMISL_S05_EM_TALN_Reaper=制造商:利爪武器 (Talon)\n追踪讯号:电磁波\n尺寸:5\n\n死神攻击鱼雷具有良好的破坏性的性价比和饱经验证的利爪武器公司 电磁波追踪套件。 -item_DescMISL_S05_EM_TALN_Scimitar=制造商:利爪武器 (Talon)\n追踪讯号:电磁波\n尺寸:5\n\n弯刀导弹通过其电磁波信号追踪目标,以提供毁灭性的S5等级伤害。 -item_DescMISL_S05_IR_TALN_Valkyrie=制造商:利爪武器 (Talon)\n追踪讯号:红外线\n尺寸:5\n\n利爪武器公司的鱼雷设计团队通过创建具有先进红外追踪功能的多级推力解决方案,为他们最新的瓦尔基里攻击鱼雷竭尽了全力。 -item_DescMISL_S07_IR_TALN_Hellion=制造商:利爪武器 (Talon)\n追踪讯号:红外线\n尺寸:7\n\n利爪武器公司的恶棍导弹具有相当大的有效载荷和先进的热感应传感器套件,足以有效抵抗各种规模的侵略者。 -item_DescMISL_S09_CS_TALN_Argos=制造商:利爪武器 (Talon)\n追踪讯号:横截面\n尺寸:9\n\n利爪武器公司阿尔格斯攻击鱼雷具有经典、简单的设计,该设计基于严格的制造标准和经典的横截面制导系统。 -item_DescMISL_S09_EM_TALN_Seeker=制造商:利爪武器 (Talon)\n追踪讯号:电磁波\n尺寸:9\n\n利爪武器公司的追踪者鱼雷是一种精准的、以电磁波信号为目标的鱼雷,能够快速且准确地输出大量伤害。 -item_DescMISL_S09_IR_TALN_Typhoon=制造商:利爪武器 (Talon)\n追踪讯号:红外线\n尺寸:9\n\n由利爪武器公司设计,台风热导鱼雷提供了大量的的载荷,以阻止任何进一步的敌军活动。 -item_DescMISL_S12_IR_BEHR_Apex=制造商:贝林财团 (Behring)\n追踪讯号:红外线\n尺寸:12\n\n贝林的PX-T12 “尖端”的精确性达到了毁灭性的停止能。作为一款反舰反装甲的鱼雷,贝林的工程师坚持不懈地努力以确保这种鱼雷成为一种勇猛的战略象征。PX-T12 “尖端”具有极大的爆炸半径,最好的防御就是压倒性的进攻。 -item_DescMOLE_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的鼹鼠吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 -item_DescMOLE_Paint_Carbon=这款碳黑涂装能为你家那艘鲸吞矿石的鼹鼠带来独特的全黑外观。 -item_DescMOLE_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的鼹鼠提供独特的外观。 -item_DescMOLE_Paint_Hadanite_Pink=鼹鼠的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 -item_DescMOLE_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的鼹鼠最般配。 -item_DescMOLE_Paint_Talus=鼹鼠岩白涂装为该飞船提供了低调的灰色外观。 +item_DescMISL_S01_CS_FSKI_Spark=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 1\n\nThose that believe size doesn’t matter would do well to stay clear of the Firestorm Kinetics Spark. Using cross section targeting, this lightweight proximity missile packs a considerable punch. +item_DescMISL_S01_EM_BEHR_Pioneer=Manufacturer: Behring\nTracking Signal: Electromagnetic\nSize: 1\n\nBehring prides itself on dependability and the Pioneer is no exception. The updated Oracle EM tracking system has proven itself time and again in numerous consumer-testing reports against similarly classed proximity missiles. +item_DescMISL_S01_EM_THCN_TaskForce=Manufacturer: Thermyte Concern\nTracking Signal: Electromagnetic\nSize: 1\n\nVenturing into the weapons market, Thermyte Concern have pooled their extensive knowledge of demolition explosives to create the TaskForce. A lightweight EM tracking strike missile with a top-in-class propulsion system provides an efficient mixture of speed and firepower to establish battlefield dominance. +item_DescMISL_S01_IR_BEHR_Marksman=Manufacturer: Behring\nTracking Signal: Infrared\nSize: 1\n\nBehring's Marksman series of proximity missiles has earned as much of a reputation for its ability to track a wide range of heat signatures as it has for its area-effect proximity damage. +item_DescMISL_S01_IR_VNCL_Arrow=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 1\n\nCommonly known by its military designation, the Arrow is a small infrared strike missile that has become a mainstay of the Vanduul armory. +item_DescMISL_S02_CS_FSKI_Tempest=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 2\n\nThe Tempest was designed with nothing but annihilation in mind. Utilizing FireStorm Kinetics' targeting technology, this proximity missile locks onto a target's cross section to draw conflicts to a swift conclusion. +item_DescMISL_S02_CS_THCN_StrikeForce=Manufacturer: Thermyte Concern\nTracking Signal: Cross Section\nSize: 2\n\nThe StrikeForce is the latest culmination of Thermyte Concern's expansion into the missile industry, showcasing notable design and cross-section targeting improvements. +item_DescMISL_S02_EM_TALN_Dominator=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 2\n\nDesigned to track an opponent’s electromagnetic signature, the Dominator strike missile is a precision ordnance package designed to establish tactical battlefield dominance. +item_DescMISL_S02_IR_FSKI_Ignite=Manufacturer: Firestorm Kinetics\nTracking Signal: Infrared\nSize: 2\n\nThe Ignite is Firestorm's premier brand of heat-seeking strike missile that is the definition of Fire and Forget. Simply let it fly and enjoy the show. +item_DescMISL_S02_IR_NOVP_Rattler=Manufacturer: Nova Pyrotechnica\nTracking Signal: Infrared\nSize: 2\n\nThe Rattler is a cost-effective cluster missile that will no doubt appeal to a wide variety of pilots. When fired, the Rattler will track the opponent’s IR signature and create an opening barrage that weakens the armor or shields, leaving the target vulnerable to the full payload that follows. +item_DescMISL_S02_IR_VNCL_Bullet=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 2\n\nPilots in the Navy have developed a healthy respect for this infrared targeting Vanduul strike missile, formally designated Bullet. +item_DescMISL_S03_CS_FSKI_Arrester=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 3\n\nUsing cross section targeting to hunt for its prey, the Firestorm Arrester proximity missile makes quick work of enemies caught in the crosshairs. +item_DescMISL_S03_EM_FSKI_Thunderbolt=Manufacturer: Firestorm Kinetics\nTracking Signal: Electromagnetic \nSize: 3\n\nThanks to the Firestorm Thunderbolt's agile frame and EM targeting system, this proximity missile is a solid choice for a wide variety of combat scenarios. +item_DescMISL_S03_IR_NOVP_Viper=Manufacturer: Nova Pyrotechnica\nTracking Signal: Infrared\nSize: 3\n\nNova has worked hard to insure that their infrared tracking Viper strike missile lives up to its name by delivering agile and lethal attacks against hostile targets. +item_DescMISL_S03_IR_VNCL_Chaos=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 3\n\nNaval flight instructors often include the heat seeking Chaos strike missile in Vanduul attack simulations citing that its speed and strength gives new recruits the proper respect for the enemy they will be facing. +item_DescMISL_S04_CS_TALN_Assailant=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 4\n\nThe Assailant missile from Talon is a perfect weapon solution for precision strikes against motivated opponents. +item_DescMISL_S04_EM_TALN_Raptor=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 4\n\nUtilizing advanced electromagnetic tracking and balanced precision flight, the Talon Raptor strike missile is a fierce addition to any ship's arsenal. +item_DescMISL_S04_IR_BEHR_Pathfinder=Manufacturer: Behring\nTracking Signal: Infrared\nSize: 4\n\nThe Pathfinder proximity missile has been a consistent member of Behring's already robust arsenal thanks to its tried and tested propulsion system and heat seeking guidance array. +item_DescMISL_S04_IR_VNCL_Dragon=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 4\n\nDesignated the Dragon, this Vanduul infrared tracking strike missile has a fearful reputation earned the number of destroyed Naval ships attributed to its destructive power. +item_DescMISL_S05_CS_TALN_Stalker=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 5\n\nWith dedicated cross section tracking, the Talon Stalker has endured over the years as a precision strike torpedo with maximum stopping power. +item_DescMISL_S05_EM_TALN_Reaper=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 5\n\nThe Reaper strike torpedo features a favorable destructive yield-to-expense ratio and a proven Talon EM tracking suite. +item_DescMISL_S05_EM_TALN_Scimitar=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 5\n\nThe Scimitar missile tracks targets via their EM signature to deliver a devastating size five payload. +item_DescMISL_S05_IR_TALN_Valkyrie=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 5\n\nTalon's torpedo design team pulled out all the stops for their latest Valkyrie strike torpedo by creating a multitiered thrust solution with state of the art infrared tracking capabilities. +item_DescMISL_S07_IR_TALN_Hellion=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 7\n\nCarrying a sizable payload and an advanced heat-seeking sensor suite, the Hellion missile from Talon can be effective against aggressors of all sizes. +item_DescMISL_S09_CS_TALN_Argos=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 9\n\nThe Talon Argos strike torpedo features a classic, straightforward design that relies on exacting manufacturing standards and a classic cross section targeting system. +item_DescMISL_S09_EM_TALN_Seeker=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 9\n\nTalon's Seeker torpedo is a precision, EM-targeting torpedo capable of delivering a massive payload quickly and accurately. +item_DescMISL_S09_IR_TALN_Typhoon=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 9\n\nDesigned by Talon, the Typhoon heat seeking strike torpedo delivers a heavy payload sure to serve as a deterrent from any further hostile actions. +item_DescMISL_S12_IR_BEHR_Apex=Manufacturer: Behring\nTracking Signal: Infrared\nSize: 12\n\nBehring precision meets devastating stopping power with the PX-T12 "Apex". Designed as an anti-ship and anti-installation weapon, Behring engineers worked tirelessly to ensure this torpedo was a bold strategic statement. The PX-T12 "Apex" features a wide blast radius ideal for when the ultimate defense is an overwhelming offensive attack. +item_DescMOLE_Paint_Aphorite_Purple=Decorate your MOLE with the Aphorite livery, which gets its name and color from the precious purple gemstone prized for its multi-hued tones. +item_DescMOLE_Paint_Carbon=The Carbon livery offers the MOLE's revered mining ability with a distinctive all-black finish. +item_DescMOLE_Paint_Dolivine_Green=Sharing the name with a gemstone prized for its beauty and industrial applications, the Dolivine livery blends shades of light green to give your MOLE a unique look. +item_DescMOLE_Paint_Hadanite_Pink=The Hadanite livery for your MOLE gives the ship a distinct pink hue that mirrors the look of the gemstone of the same name. +item_DescMOLE_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your MOLE. +item_DescMOLE_Paint_Talus=The MOLE Talus livery delivers a discreet gray look for the ship. item_DescMPUV_Cargo_Pod,P=Argo MPUV Cargo Pod -item_DescMPUV_Paint_BIS2951=用这款特殊的蓝黑涂装来庆祝MPUV被选为2951年最佳展会决赛飞船。 -item_DescMPUV_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的MPUV最般配。 -item_DescMRCK_S01_BEHR_Single_S01=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:1\n导弹:1xS1\n\n贝林 MSD-111 "马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S1的挂载点上,以确保稳定有效地发射一枚S1导弹。 -item_DescMRCK_S02_BEHR_Dual_S01=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:2\n导弹:2xS1\n\n贝林 MSD-221 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S2的挂载点上,以确保稳定有效地发射两枚S1导弹。 -item_DescMRCK_S02_BEHR_Single_S02=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:2\n导弹:1xS2\n\n贝林 MSD-212 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S2的挂载点上,以确保稳定有效地发射一枚S2导弹。 -item_DescMRCK_S02_ORIG_400i_Octo_S01=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:1\n导弹:8xS1\n\n贝林出品的SNT-171"桑托罗“导弹架能够挂载八枚S1导弹,为起源400i提供自卫能力。 -item_DescMRCK_S03_BEHR_Dual_S02=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:3\n导弹:2xS2\n\n贝林 MSD-322 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S3的挂载点上,以确保稳定有效地发射两枚S2导弹。 -item_DescMRCK_S03_BEHR_Quad_S01=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:3\n导弹:4xS1\n\n贝林 MSD-341 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S3的挂载点上,以确保稳定有效地发射四枚S1导弹。 -item_DescMRCK_S03_BEHR_Single_S03=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:3\n导弹:1xS3\n\n贝林 MSD-313 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S3的挂载点上,以确保稳定有效地发射一枚S3导弹。 +item_DescMPUV_Paint_BIS2951=Celebrate the MPUV being voted a Best in Show finalist for 2951 with this special blue and black livery. +item_DescMPUV_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your MPUV. +item_DescMRCK_S01_BEHR_Single_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 1\nMissiles: 1xS1\n\nBehring’s MSD-111 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 1 hardpoint for the reliable and effective launch of one S1 missile. +item_DescMRCK_S02_BEHR_Dual_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 2xS1\n\nBehring’s MSD-221 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 2 hardpoint for the reliable and effective launch of two S1 missiles. +item_DescMRCK_S02_BEHR_Single_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 1xS2\n\nBehring’s MSD-212 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 2 hardpoint for the reliable and effective launch of one S2 missile. +item_DescMRCK_S02_ORIG_400i_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 1\nMissiles: 8xS1\n\nTo help defend the Origin 400i,, Behring built the SNT-171 "Santoro", which can carry and deploy eight S1 missiles. +item_DescMRCK_S03_BEHR_Dual_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 2xS2\n\nBehring’s MSD-322 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of two S2 missiles. +item_DescMRCK_S03_BEHR_Quad_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 4xS1\n\nBehring’s MSD-341 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of four S1 missiles. +item_DescMRCK_S03_BEHR_Single_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 1xS3\n\nBehring’s MSD-313 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of one S3 missile. item_DescMRCK_S03_VNCL_Quad_S01,P=Vanduul S3 Quad Missile Rack -item_DescMRCK_S03_XNAA_SanTokYai=物品类型:导弹架\n制造商: 奥波亚 \n尺寸:3\n导弹: 2xS2\n\n为了容纳两枚S2导弹, 奥波亚专门设计了这些导弹架来与桑托起亚的独特设计协调。 -item_DescMRCK_S04_BEHR_Dual_S03=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:4\n导弹:2xS3\n\n贝林 MSD-423 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S4的挂载点上,以确保稳定有效地发射两枚S3导弹。 -item_DescMRCK_S04_BEHR_Octo_S01=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:4\n导弹:8xS1\n\n贝林 MSD-481 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S4的挂载点上,以确保稳定有效地发射八枚S1导弹。 -item_DescMRCK_S04_BEHR_Quad_S02=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:4\n导弹:4xS2\n\n贝林 MSD-442 "马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S4的挂载点上,以确保稳定有效地发射四枚S2导弹。 -item_DescMRCK_S04_BEHR_Single_S04=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:4\n导弹:1xS4\n\n贝林 MSD-414 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S4的挂载点上,以确保稳定有效地发射一枚S4导弹。 -item_DescMRCK_S04_ORIG_400i_Octo_S02=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:2\n导弹: 8xS2\n\n为了进一步提高起源400i的自卫能力,贝林制造了能够挂载8枚S2导弹的SNT-205“桑托罗”。 -item_DescMRCK_S04_ORIG_Octo_S01=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:4\n导弹:8xS1\n\n为帮助捍卫起源890跃动,贝林制造了SNT-481“桑特罗”,可携带部署8枚S1导弹。 +item_DescMRCK_S03_XNAA_SanTokYai=Item Type: Missile Rack\nManufacturer: Aopoa\nSize: 3\nMissiles: 2xS2\n\nBuilt to hold two S2 missiles, Aopoa designed these missile racks specifically to work in harmony with the unique design of the San'tok.yāi. +item_DescMRCK_S04_BEHR_Dual_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 2xS3\n\nBehring’s MSD-423 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of two S3 missiles. +item_DescMRCK_S04_BEHR_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 8xS1\n\nBehring’s MSD-481 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of eight S1 missiles. +item_DescMRCK_S04_BEHR_Quad_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 4xS2\n\nBehring’s MSD-442 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of four S2 missiles. +item_DescMRCK_S04_BEHR_Single_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 1xS4\n\nBehring’s MSD-414 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of one S4 missile. +item_DescMRCK_S04_ORIG_400i_Octo_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 8xS2\n\nTo further improve the defenses of the Origin 400i, Behring built the SNT-205 "Santoro", which can carry and deploy eight S2 missiles. +item_DescMRCK_S04_ORIG_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 8xS1\n\nTo help defend the Origin 890 Jump, Behring built the SNT-481 "Santoro", which can carry and deploy eight S1 missiles. item_DescMRCK_S04_RSI_Constellation,P=RSI Constellation Side Missile Rack item_DescMRCK_S04_VNCL_Quad_S02,P=Vanduul S4 Quad Missile Rack -item_DescMRCK_S05_AEGS_Vanguard=物品类型:鱼雷架\n制造商:贝林财团 (Behring)\n尺寸:5\n鱼雷:3xS5\n\n此款鱼雷架由圣盾动力与贝林财团联合研发,挂载3枚S5的鱼雷。 -item_DescMRCK_S05_ANVL_Ballista=物品类型:导弹架\n制造商:铁砧航天 (Anvil Aerospace)\n尺寸:5\n导弹:4xS5\n\n用于铁砧弩炮的导弹架,可携带四枚S5导弹. -item_DescMRCK_S05_BEHR_Dual_S04=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:5\n导弹:2xS4\n\n贝林 MSD-524 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容尺寸为S5的挂载点上,稳定有效地发射两枚S4导弹。 -item_DescMRCK_S05_BEHR_Octo_S02=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:5\n导弹:8xS2\n\n贝林 MSD-582 "马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S5的挂载点上,以确保稳定有效地发射八枚S2导弹。 -item_DescMRCK_S05_BEHR_Quad_S03=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:5\n导弹:4xS3\n\n贝林 MSD-543 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S5的挂载点上,以确保稳定有效地发射四枚S3导弹。 -item_DescMRCK_S05_BEHR_Single_S05=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:5\n导弹:1xS5\n\n贝林 MSD-515 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S5的挂载点上,以确保稳定有效地发射一枚S5导弹。 +item_DescMRCK_S05_AEGS_Vanguard=Item Type: Torpedo Rack\nManufacturer: Behring\nSize: 5\nTorpedoes: 3xS5\n\nAegis Dynamics and Behring worked together to develop this torpedo rack, which can carry and deploy three S5 torpedoes. +item_DescMRCK_S05_ANVL_Ballista=Item Type: Missile Rack\nManufacturer: Anvil Aerospace\nSize: 5\nMissiles: 4xS5 \n\nMissile rack for the Anvil Ballista that carries four, S5 missiles. +item_DescMRCK_S05_BEHR_Dual_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 2xS4\n\nBehring’s MSD-524 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of two S4 missiles. +item_DescMRCK_S05_BEHR_Octo_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 8xS2\n\nBehring’s MSD-582 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of eight S2 missiles. +item_DescMRCK_S05_BEHR_Quad_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 4xS3\n\nBehring’s MSD-543 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of four S3 missiles. +item_DescMRCK_S05_BEHR_Single_S05=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 1xS5\n\nBehring’s MSD-515 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of one S5 missile. item_DescMRCK_S05_MISC_Freelancer_MIS,P=MISC Freelancer MIS Missile Launcher -item_DescMRCK_S05_MISC_Reliant=物品类型:导弹发射器\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:5\n导弹:8xS2\n\n在信赖武装型的机翼中内置了定制的导弹发射器,从而使这个信赖变体成为看似致命的狗斗专家. -item_DescMRCK_S05_ORIG_890J_Quad_S03=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:5\n导弹:4xS3\n\n为帮助保卫起源890跃动,贝林制造了SNT-543 “桑特罗”,可携带和部署4枚S3导弹.\n\n +item_DescMRCK_S05_MISC_Reliant=Item Type: Missile Launcher\nManufacturer: MISC\nSize: 5\nMissiles: 8xS2 \n\nBespoke missile launcher built into the wings of the Tana to make this Reliant variant a deceptively deadly dogfighter. +item_DescMRCK_S05_ORIG_890J_Quad_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 4xS3\n\nTo help defend the Origin 890 Jump, Behring built the SNT-543 "Santoro", which can carry and deploy four S3 missiles.\n\n item_DescMRCK_S05_RSI_Constellation,P=RSI Constellation Top Missile Rack -item_DescMRCK_S06_ANVL_Gladiator=铁砧 角斗士 鱼雷架 -item_DescMRCK_S06_BEHR_Dual_S05=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:6\n导弹:2xS5\n\n贝林 MSD-625 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S6的挂载点上,以确保稳定有效地发射两枚S5导弹。 -item_DescMRCK_S06_BEHR_Octo_S03=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:6\n导弹:8xS3\n\n贝林 MSD-683 "马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S6的挂载点上,以确保稳定有效地发射八枚S3导弹。 -item_DescMRCK_S06_BEHR_Quad_S04=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:6\n导弹:4xS4\n\n贝林 MSD-644 “马斯登” 是一个完整的武器存储和部署系统,可以安装在任何兼容的尺寸为S6的挂载点上,以确保稳定有效地发射四枚S4导弹。 -item_DescMRCK_S06_BEHR_Single_S06=物品类型:导弹架\n制造商:贝林财团 (Behring)\n尺寸:6\n导弹:1xS6\n\n贝林 MSD-616 "马斯登" 是一种完整的军械储存及部署系统,可安装在任何兼容的尺寸为S6的挂点上,提供可靠且有效地S6导弹发射能力。 +item_DescMRCK_S06_ANVL_Gladiator=Anvil Gladiator Torpedo Rack +item_DescMRCK_S06_BEHR_Dual_S05=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 2xS5\n\nBehring’s MSD-625 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of two S5 missiles. +item_DescMRCK_S06_BEHR_Octo_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 8xS3\n\nBehring’s MSD-683 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of eight S3 missiles. +item_DescMRCK_S06_BEHR_Quad_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 4xS4\n\nBehring’s MSD-644 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of four S4 missiles. +item_DescMRCK_S06_BEHR_Single_S06=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 1xS6\n\nBehring’s MSD-616 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of one S6 missile. item_DescMRCK_S06_MISC_Gemini,P=Aegis Gemini Missile Launcher -item_DescMRCK_S07_ANVL_Ballista=物品类型:导弹架\n制造商:铁砧航天 (Anvil Aerospace)\n尺寸:7\n导弹:1xS7\n\n专为铁砧弩炮定制的导弹架,用于发射具有大型杀伤能力的S7导弹。 -item_DescMRCK_S07_CRUS_Starfighter=物品类型:导弹发射器\n制造商:十字军工业 (Crusader Industries)\n尺寸:7\n导弹:12xS3 \n\n集成进入战神星际战斗机机身内部的定制导弹发射器,能够携带并发射12枚S3导弹。 +item_DescMRCK_S07_ANVL_Ballista=Item Type: Missile Rack\nManufacturer: Anvil Aerospace\nSize: 7\nMissiles: 1xS7 \n\nBespoke missile rack for the Anvil Ballista that fires an S7 missile capable of massive destruction. +item_DescMRCK_S07_CRUS_Starfighter=Item Type: Missile Launcher\nManufacturer: Crusader Industries\nSize: 7\nMissiles: 12xS3 \n\nBespoke missile launcher built into the body of the Ares Star Fighter that can carry and deploy twelve S3 missiles. item_DescMRCK_S09_AEGS_Eclipse,P=Aegis Eclipse Torpedo Rack item_DescMRCK_S09_AEGS_Retaliator,P=Aegis Retaliator Torpedo Rack item_DescMT_PersonalMobiGlas,P= Personal MobiGlas -item_DescMXOX_EMP_Device=制造商:MaxOx\n物品类型:脉冲发生器\n尺寸:1\n伤害类型:EMP\n\nMaxOx出品的TroMag是一款优秀可靠的电磁脉冲发生器。作为一款饱受飞行员们多年青睐,对标贝林财团REP-8的竞品,TroMag的充能时间更短且冷却更快,但有效半径更小;偏重速度还是范围,飞行员们各有所好。 -item_DescMXOX_NeutronCannon_S1=制造商:MaxOx\n物品类型:中子加农炮\n尺寸:1\n\nMaxOx的NN-13 中子加农炮以牺牲速度和能量效率为代价提供了大量的能量负载.有人会争论速度、射率和射程的好处大于单次伤害,但如果你只需命中一次,这个论点就变得无关紧要了。 -item_DescMXOX_NeutronCannon_S2=制造商:MaxOx\n物品类型:中子加农炮\n尺寸:2\n\nMaxOx的NN-14在NN-13技术的基础上,大大提高了中子自动加农炮的功率,使每次开火都是毁灭性的打击。但是,伤害的增加也将成为发电机的沉重的负担。 -item_DescMXOX_NeutronRepeater_S1=制造商:MaxOx\n物品类型:中子速射炮\n尺寸:1\n\nNDB-26使用双发系统快速发射中子弹药,在近距离具有毁灭性效果,这种中子速射炮在中距离仍然具有足够的冲击力,足以说服任何攻击者重新考虑他们的攻击。 -item_DescMXOX_NeutronRepeater_S2=制造商:MaxOx\n物品类型:中子速射炮\n尺寸:2\n\n具有时尚,科学的设计,MaxOx NDB-28拥有新一代的阻止能力。双管双重爆发持续中子火力,中短程都有效。 -item_DescMXOX_NeutronRepeater_S3=制造商:MaxOx\n商品类型:中子速射炮\n尺寸:3\n\n数十年的设计工作使NDB中子速射炮系列更加完善,S3的NDB-30快速发射强大而精确的中子弹药,将迅速阻止任何愚蠢的人靠近。 -item_DescM_80ssweptback_hair_01=非常适合全力以赴。 -item_DescM_balding_hair_01_Shared=曾是茂密的,正在秃顶并变美。 -item_DescM_behr_shr_hair_01=专业且时尚。 -item_DescM_bun_hair_01_Shared=适合长发专业人士选择。 -item_DescM_caeser_hair_01_Shared=经典而权威的发型. -item_DescM_cleanedupcut_hair_01=让你爷爷印象深刻的最佳发型。 -item_DescM_combedback_hair_01=分到侧面并梳理回去。 -item_DescM_cornrows_hair_01=带有褪色的辫子和顶部圆发髻。 -item_DescM_correl_shr_hair_01=逐渐变细变紧。 -item_DescM_curlyricky_hair_01_Shared=从下部褪色的杀手级高卷式发型.还有什么问题么? -item_DescM_dreadlocks_hair_01=帅哥的风格。 -item_DescM_fade_hair_01=非连续淡入淡出,带有一点点笔刷感。 -item_DescM_flipwithpart_hair_01=准备迎接休闲款风扫妆。 -item_DescM_highfade_hair_01=只留顶部,侧面剃掉。 -item_DescM_highfade_hair_02=剃掉侧面留下交叉式顶部。 -item_DescM_jax_shr_hair_01=一个经典的发型,没有什么可隐藏的。 -item_DescM_knot_hair_01=高渐变,带有顶髻。 -item_DescM_messy_hair_01=为那些刚刚醒来的人。 -item_DescM_mohawk_hair_01_Shared=淡淡的莫西干渐变感. -item_DescM_morrow_shr_hair_01=剪发不是UPARQ的黄金门票,但有帮助。 -item_DescM_parting_hair_01=适合任何场合。 -item_DescM_playboy_hair_01=大背,头十分时尚。 -item_DescM_punk_hair_01=带有淡反光效果的肤色淡化妆。 -item_DescM_rsi_pilot_flightsuit_jetpack=RSI的无畏一直以其可靠的飞行服组件闻名,集中式的喷嘴系统能在零重力环境下提供精准且稳定的推进及方向控制。 -item_DescM_shortcrop_hair_01=大胆的空气动力学外观。 -item_DescM_sidespiked_hair_01=尖刺状的头发在两侧分开。 -item_DescM_skinhead_hair_01=剃光发型,打造空气动力学外观。 -item_DescM_slaver_light_jetpack=Fireshot设计为可附接到大多数轻型战斗护甲上,是一种出仓活动升级系统,可提供真空环境下控制功能,同时低调的组件可保持您的外形,您无需为此牺牲机动性或战斗力。 -item_DescM_slaver_medium_jetpack=Fireshot设计为可附接到大多数中型战斗护甲上,是一种EVA升级系统,可提供比平常更多的推力和控制力。同时低调的组件可保持您的外形,您无需为此牺牲机动性或战斗力。 -item_DescM_slickedback_hair_01=高渐变效果,带长背头锁。 -item_DescM_slickedpart_hair_01=梳理光滑的整齐的两侧头发。 -item_DescM_spike_hair_01=29世纪后期最时髦的发型。 -item_DescM_steiger_shr_hair_01=边缘清晰的剃发。 -item_DescM_straightcaesar_hair_01=凯撒发型的整齐版。 -item_DescM_tagaca_shr_hair_01=更保守的外观,而不会完全失去你的优势。 -item_DescM_tall_hair_01=这款高大经典的发型可直戳天空。 -item_DescM_weezy_shr_hair_01=看起来既休闲又专业。 -item_DescM_yury_shr_hair_01=带有复古感的侧部发型。 -item_DescMantis_Paint_IAE2950_Grey_Blue=这款螳螂的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 -item_DescMantis_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩涂装装饰你的螳螂。 -item_DescMarine_Heavy_Armor=维吉尔有限公司的阿喀琉斯重甲旨在承受其他人的失败,具有全面的身体防护和多个固定点,拥有负荷定制功能,因此您可以专注于站好并保护重要物品。 -item_DescMarine_Heavy_Armor_PU=维吉尔有限公司的阿喀琉斯重甲个人重型装甲旨在承受其他人的失败,具有全面的身体防护和多个固定点,可增加负荷定制功能,因此您可以专注于站稳自己并捍卫重要的东西。 +item_DescMXOX_EMP_Device=Manufacturer: MaxOx\nItem Type: Burst Generator\nSize: 1\nDamage Type: EMP\n\nThe TroMag from MaxOx is a well-designed and reliable EMP-focused burst generator. Its popularity has risen over the years as pilots look for alternatives to Behring’s REP-8. The TroMag boasts a faster charge time than their main competitor but has a smaller effective radius, leaving pilots to decide whether they prefer speed or size. +item_DescMXOX_NeutronCannon_S1=Manufacturer: MaxOx\nItem Type: Neutron Cannon\nSize: 1\n\nMaxOx’s NN-13 neutron cannon offers a massive energy payload at the expense of speed and energy efficiency. One could argue the virtues of speed, rate of fire and distance over damage, but the argument becomes irrelevant if you only need to hit them once. +item_DescMXOX_NeutronCannon_S2=Manufacturer: MaxOx\nItem Type: Neutron Cannon\nSize: 2\n\nBuilding on the technology of the NN-13, MaxOx’s NN-14 offers a significant increase in power for the neutron autocannon to give each shot a devastating punch. With that increased damage however, comes a heavier draw on your power plant. +item_DescMXOX_NeutronRepeater_S1=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 1\n\nThe NDB-26 uses a twin barrel system to fire neutron projectiles at a rapid rate. Devastating at close range, this neutron repeater still packs enough of a wallop at medium range to persuade any attackers to reconsider their assault. +item_DescMXOX_NeutronRepeater_S2=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 2\n\nFeaturing a sleek, scientific design, the MaxOx NDB-28 is the next step in serious stopping power. Twin barrels overlap blasts for sustained neutron fire that remains effective at short to medium range. +item_DescMXOX_NeutronRepeater_S3=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 3\n\nDecades of design work went into perfecting the NDB line of neutron repeaters. The S3 NDB-30 rapidly fires powerful and precise neutron projectiles that will quickly deter anyone foolish enough to get too close. +item_DescM_80ssweptback_hair_01=Perfect for going full burn. +item_DescM_balding_hair_01_Shared=Buzzed, balding, and beautiful. +item_DescM_behr_shr_hair_01=Professional, yet stylish. +item_DescM_bun_hair_01_Shared=For the long-haired professional man on the go. +item_DescM_caeser_hair_01_Shared=Classic and authoritative. +item_DescM_cleanedupcut_hair_01=The best hairstyle for impressing your grandpa. +item_DescM_combedback_hair_01=Parted on the side and combed back. +item_DescM_cornrows_hair_01=A high fade with braids and a bun to top it all off. +item_DescM_correl_shr_hair_01=An agressively tight taper. +item_DescM_curlyricky_hair_01_Shared=An undercut fade with a killer pompadour. What more could you ask? +item_DescM_dreadlocks_hair_01=A style for chill dudes. +item_DescM_fade_hair_01=A disconnected fade with a bit of a brush up. +item_DescM_flipwithpart_hair_01=Combed up for that casual windswept look. +item_DescM_highfade_hair_01=Long on top and buzzed on the sides. +item_DescM_highfade_hair_02=Buzzed sides with a scissor cut top. +item_DescM_jax_shr_hair_01=A classic hairstyle with nothing to hide. +item_DescM_knot_hair_01=High fade with a topknot. +item_DescM_messy_hair_01=For those who just woke up like this. +item_DescM_mohawk_hair_01_Shared=High fade with a short mohawk. +item_DescM_morrow_shr_hair_01=This haircut isn't a golden ticket to UPARQ, but it helps. +item_DescM_parting_hair_01=Perfect for any occasion. +item_DescM_playboy_hair_01=Slicked back and stylish. +item_DescM_punk_hair_01=A skin fade combover with an anti-authoritarian edge. +item_DescM_rsi_pilot_flightsuit_jetpack=RSI's Intrepid has been a reliable name in flight suit components for decades. The focused nozzle system provides consistent thrust for precise control in zero gravity. +item_DescM_shortcrop_hair_01=A bold, aerodynamic look. +item_DescM_sidespiked_hair_01=Spiked hair, parted on the side. +item_DescM_skinhead_hair_01=Shaved hairstyle for an aerodynamic look. +item_DescM_slaver_light_jetpack=Designed to attach to most light combat armor sets, the Fireshot is an EVA upgrade system that provides added control in vacuum while the understated components maintain your profile, so you don't sacrifice mobility or combat effectiveness. +item_DescM_slaver_medium_jetpack=Designed to attach to most medium combat armor sets, the Fireshot is an EVA upgrade system that provides a little more thrust and control than usual. The understated components are designed to maintain your profile, so you don't sacrifice mobility or combat effectiveness. +item_DescM_slickedback_hair_01=A high fade with long, slicked back locks. +item_DescM_slickedpart_hair_01=Slicked down, side-parted hair with a neat undercut. +item_DescM_spike_hair_01=Trendiest hairstyle of the late 29th century. +item_DescM_steiger_shr_hair_01=A short buzz with defined edges. +item_DescM_straightcaesar_hair_01=A straight version of the Caesar. +item_DescM_tagaca_shr_hair_01=For a more reserved look without completely losing your edge. +item_DescM_tall_hair_01=Reach for the sky with this tall, classic hairstyle. +item_DescM_weezy_shr_hair_01=For that casual, yet professional look. +item_DescM_yury_shr_hair_01=A side part style with a vintage feel. +item_DescMantis_Paint_IAE2950_Grey_Blue=This custom Mantis livery was created to celebrate the 2950 IAE on microTech. It blends black and electric blue to give the ship a cool new look. +item_DescMantis_Paint_IAE2950_Grey_White_Camo=Modify your Mantis with this white and grey camo livery specifically designed for the 2950 IAE event on microTech. +item_DescMarine_Heavy_Armor=Designed to endure when others fail, Virgil's Achilles personal heavy armor features full body protection and multiple attachment points for added loadout customization, so that you can focus on standing your ground and defending what's important. +item_DescMarine_Heavy_Armor_PU=Designed to endure when others fail, Virgil's Achilles personal heavy armor features full body protection and multiple attachment points for added loadout customization, so that you can focus on standing your ground and defending what's important. item_DescMarine_Heavy_Helmet=(PH) Marine Heavy Helmet Description item_DescMarine_Heavy_Jetpack=<-=MISSING=-> -item_DescMarine_Light_Armor=当速度和机动性至关重要时,CDS的PAB-4轻型个人护甲可以平衡耐用性的同时,仍可提供最大的机动性。在督导局,安全部队和机智的平民中广泛使用。 -item_DescMarine_Light_Armor_PU=当速度和机动性至关重要时,CDS的PAB-4轻型个人护甲可以平衡耐用性的同时,仍可提供最大的机动性。在督导局,安全部队和机智的平民中广泛使用。 +item_DescMarine_Light_Armor=When speed and mobility are essential, CDS’s PAB-4 light personal armor balances durability while still providing for maximum maneuverability. Widely used amongst the Advocacy, security forces, and discerning civilians. +item_DescMarine_Light_Armor_PU=When speed and mobility are essential, CDS’s PAB-4 light personal armor balances durability while still providing for maximum maneuverability. Widely used amongst the Advocacy, security forces, and discerning civilians. item_DescMarine_Light_Armor_Sniper,P= Marine Light Sniper Armour item_DescMarine_Light_Armor_With_Cap,P= Marine Light Armour with Cap item_DescMarine_Light_Helmet=(PH) Marine Light Helmet Description item_DescMarine_Light_Helmet_Blackedout,P=Marine Light Helmet (Blacked Out) item_DescMarine_Light_Instructor_Armor,P= Marine Light Instructor Armour item_DescMarine_Light_Jetpack=<-=MISSING=-> -item_DescMarine_Medium_Armor=卡拉克防御系统公司的MCA-mk2护甲是一种由烧蚀板加固而成的复合网状纤维,可针对能量和动能武器提供适度的防护。这款护甲是普通海军陆战队在给定日期里遇到的任何情况的标准解决方案。 -item_DescMarine_Medium_Armor_PU=卡拉克防御系统公司的MCA-mk2护甲是一种由烧蚀板加固而成的复合网状纤维,可针对能量和动能武器提供适度的防护。这款护甲是普通海军陆战队在给定日期里遇到的任何情况的标准解决方案。 +item_DescMarine_Medium_Armor=Clark Defense Systems’ MCA-mk2 armor is a composite mesh of fibers reinforced with ablative plates, offering modest protection against both energy and kinetic weapons. The armor is a baseline solution for any number of situations the average Marine will encounter on a given day. +item_DescMarine_Medium_Armor_PU=Clark Defense Systems’ MCA-mk2 armor is a composite mesh of fibers reinforced with ablative plates, offering modest protection against both energy and kinetic weapons. The armor is a baseline solution for any number of situations the average Marine will encounter on a given day. item_DescMarine_Medium_Helmet=(PH) Marine Medium Helmet Description item_DescMarine_Medium_Jetpack=<-=MISSING=-> -item_DescMedal_1_damaged_a=一枚来自地球联合国(UNE)军的战役勋章,纪念在统一战争期间(2380-2384)所有服役的人员。丝带已然褪色,金属部分也有所破损与锈蚀,成色不佳。 -item_DescMedal_1_damaged_b=为表彰 UEE 海军陆战队第六排的杰出表现而授予的勋章。伟大的第六排“幻影”们在多个行动中获得了此荣誉,其中包括在第二次塔维因战争期间的行动、在剜度前线的行动、以及在利尔III上营救被局外者劫持为人质的 UEE 调查小组的行动。 褪色的缎带和锈蚀的金属使这枚勋章已然面目全非。 -item_DescMedal_1_damaged_c=地球行星联合(UPE)授予在第一次塔维因战争期间服役的所有军人的服役徽记。 虽然当时有非常多的徽记,但是目前它的数量已经大大减少,因此收藏家们渴望将每一个被发现的徽记都纳入囊中。 金属部分的破损与锈蚀早已侵蚀了徽记的刻痕,使得这枚徽记已然面目全非。 -item_DescMedal_1_damaged_d=该勋章是由地球行星联合(UPE)颁发给参与或协助探索发现以及扫描新星系任务的政府制图局成员的。 它有一颗星星,其上有一个大圆圈以及三个环环相扣的小圆圈,是UPE旗帜的中心符号。 破旧的缎带和断裂且腐蚀的金属使这枚勋章已然面目全非。 -item_DescMedal_1_pristine_a=这枚战勋奖章是由地球联合国(UNE)军颁发给在统一战争期间(2380-2384)做出卓越贡献的勋臣们的。绶带颜色鲜艳,奖章上的蚀刻也完好如初,成色卓越。 -item_DescMedal_1_pristine_b=为表彰UEE海军陆战队第六排的杰出表现而授予的勋章。伟大的第六排“幻影”们在多个行动中获得了此荣誉,其中包括在第二次塔维因战争期间的行动、在剜度前线的行动、以及在利尔III上营救被局外者劫持为人质的 UEE 调查小组的行动,绶带部分崭新如初,勋章金属部分的蚀刻也无明显损耗,成色卓越。 -item_DescMedal_1_pristine_c=地球行星联合(UPE)授予在第一次塔维因战争期间服役的所有军人的服役徽记。 虽然当时有非常多的徽记,但是目前它的数量已经大大减少,因此收藏家们渴望将每一个被发现的徽记都纳入囊中。 年代久远却仍完好如初,金属部分的蚀刻干净且无明显磨损,成色卓越。 -item_DescMedal_1_pristine_d=这个勋章是由地球行星联合(UPE)颁发给参与或协助探索发现以及扫描新星系任务的政府制图局成员的。 它有一颗星星,其上有一个大圆圈以及三个环环相扣的小圆圈,是UPE旗帜的中心符号。绶带及金属部分的状态皆完好如初,成色卓越。 -item_DescMedal_1_worn_a=一枚来自地球联合国(UNE)军的战役勋章,纪念在统一战争期间(2380-2384)服役的有功之臣们,绶带已然褪色,金属部分也有所锈蚀,战痕累累。 -item_DescMedal_1_worn_b=为表彰 UEE 海军陆战队第六排的杰出表现而授予的勋章。伟大的第六排“幻影”们在多个行动中获得了此荣誉,其中包括在第二次塔维因战争期间的行动、在剜度前线的行动,以及在利尔III上营救被未知人员劫持的 UEE 调查小组的行动。 褪色的缎带和锈蚀的金属使这枚勋章战痕累累。 -item_DescMedal_1_worn_c=地球行星联合(UPE)授予在第一次塔维因战争期间服役的所有军人的服役徽记。 虽然当时生产了很多徽记,但是目前它的存世量已大大减少,因此收藏家们渴望将每一个被发现的徽记都纳入囊中。 金属材质上的锈蚀痕迹使得这枚徽记战痕累累。 -item_DescMedal_1_worn_d=该勋章是由地球行星联合(UPE)颁发给那些曾参与或协助探索发现以及扫描新星系任务的政府制图局成员的。 它有一颗星星,其上有一个大圆圈以及三个环环相扣的小圆圈,是UPE旗帜的中心符号。 老旧的缎带和腐蚀的金属使这枚勋章战痕累累。 +item_DescMedal_1_damaged_a=A campaign medal from the United Nations of Earth (UNE) military that commemorates meritorious service during the Unification Wars (2380-2384). Considered to be in poor condition due to the faded ribbons colors and broken, corroded metal. +item_DescMedal_1_damaged_b=A medal given to members of the UEE Marines 6th Platoon for distinguished service. The esteemed 6th Platoon 'Phantoms' have received this honor on numerous occasions, including for operations during the Second Tevarin War, on the Vanduul front and for rescuing a UEE survey team taken hostage by the Outsiders on Leir III. The discoloration of the ribbon and broken, corroded metal have left this medal in damaged condition. +item_DescMedal_1_damaged_c=A service marker awarded by the United Planets of Earth (UPE) to all members of the military who served during the First Tevarin War. Though many were produced in their time, those numbers have dwindled significantly and collectors are eager to pick up any found. This marker is considered in poor condition due to the broken and corroded state of the metal that's obscured the etchings. +item_DescMedal_1_damaged_d=This medal was awarded by United Planets of Earth (UPE) to members of the Government Cartography Agency who flew or supported missions involving the discovery, exploration, or scanning of new systems. It features a star woven with one large and three smaller interlocking circles that was the central symbol on the UPE flag. The tattered ribbon and broken and corroded metal has left this one in poor condition. +item_DescMedal_1_pristine_a=A campaign medal from the United Nations of Earth (UNE) military that commemorates meritorious service during the Unification Wars (2380-2384). Considered to be in pristine condition thanks to the bright colors still present in the ribbon and well-preserved etching on the medal itself. +item_DescMedal_1_pristine_b=A medal given to members of the UEE Marines 6th Platoon for distinguished service. The esteemed 6th Platoon 'Phantoms' have received this honor on numerous occasions, including for operations during the Second Tevarin War, on the Vanduul front and for rescuing a UEE survey team taken hostage by the Outsiders on Leir III. The excellent appearance of the ribbon and etchings on the observe have left this medal in pristine condition. +item_DescMedal_1_pristine_c=A service marker awarded by the United Planets of Earth (UPE) to all members of the military who served during the First Tevarin War. Though many were produced in their time, those numbers have dwindled significantly and collectors are eager to pick up any found. Well-preserved despite its age, this marker is considered in pristine condition and features clean etchings and minimal wear. +item_DescMedal_1_pristine_d=This medal was awarded by United Planets of Earth (UPE) to members of the Government Cartography Agency who flew or supported missions involving the discovery, exploration, or scanning of new systems. It features a star woven with one large and three smaller interlocking circles that was the central symbol on the UPE flag. The exquisite state of the ribbon and metal has left this one in pristine condition. +item_DescMedal_1_worn_a=A campaign medal from the United Nations of Earth (UNE) military that commemorates meritorious service during the Unification Wars (2380-2384). Considered to be in worn condition due to the faded ribbons colors and corroded metal. +item_DescMedal_1_worn_b=A medal given to members of the UEE Marines 6th Platoon for distinguished service. The esteemed 6th Platoon 'Phantoms' have received this honor on numerous occasions, including for operations during the Second Tevarin War, on the Vanduul front and for rescuing a UEE survey team taken hostage by the Outsiders on Leir III. The discoloration of the ribbon and corroded metal have left this medal in worn condition. +item_DescMedal_1_worn_c=A service marker awarded by the United Planets of Earth (UPE) to all members of the military who served during the First Tevarin War. Though many were produced in their time, those numbers have dwindled significantly and collectors are eager to pick up any found. This marker is considered in worn condition due to the corroded state of the metal and etchings. +item_DescMedal_1_worn_d=This medal was awarded by United Planets of Earth (UPE) to members of the Government Cartography Agency who flew or supported missions involving the discovery, exploration, or scanning of new systems. It features a star woven with one large and three smaller interlocking circles that was the central symbol on the UPE flag. The aged ribbon and corroded metal has left this one in worn condition. item_DescMisc_Freelancer_Main= item_DescMisc_Freelancer_Mav_Joint= item_DescMisc_Freelancer_Retro= -item_DescMobiGlas_paint_Shared=为您的mobiGlas换上专属的自定义涂装。 -item_DescMount_Gimbal_S1=制造商:闪火公司 (Flashfire Systems)\n商品类型:武器架\n尺寸:1 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这种特殊的VariPuck可以接受任何尺寸与要安装的挂点相同的武器。 -item_DescMount_Gimbal_S2=制造商:闪火公司 (Flashfire Systems)\n商品类型:武器架\n尺寸:2 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 -item_DescMount_Gimbal_S3=制造商:闪火公司 (Flashfire Systems)\n商品类型:武器架\n尺寸:3 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 -item_DescMount_Gimbal_S4=制造商:闪火公司 (Flashfire Systems)\n商品类型:武器架\n尺寸:4 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 -item_DescMount_Gimbal_S5=制造商:闪火公司 (Flashfire Systems)\n商品类型:武器架\n尺寸:5 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 -item_DescMount_Gimbal_S6=制造商:闪火公司 (Flashfire Systems)\n商品类型:武器架\n尺寸:6 \n\nVariPuck可以放置在您的武器和舰载挂点之间,将固定的武器支架转换为可动支架,使飞行员能够独立地使用武器来瞄准。这款VariPucks可以接受任何尺寸小于安装点的武器。 -item_DescMule_Paint_Bushwacker=当你需要在丛林以及草原作业时,为你的“德雷克 骡”配备灰绿色调的开路者涂装。 -item_DescMule_Paint_Green_Black=使用这款定制的骡子涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 -item_DescMule_Paint_Reburn=谁说工作都是枯燥乏味的?这款德雷克骡的再燃涂装给它的驾驶舱玻璃以及货舱盖添加了一些充满活力的红色。 -item_DescMule_Paint_Silverback=在德雷克骡的光滑灰色框架下,这款银背涂装新添的白色货舱盖和高亮部分显得更加亮眼。 -item_DescMule_Paint_Smokestack=骡的烟囱涂装混有不同的灰色色调,这样光滑而精妙的外观在运货时一定能让人印象深刻。 +item_DescMobiGlas_paint_Shared=Apply your own style to your mobiGlas with this custom paint casing. +item_DescMount_Gimbal_S1=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 1\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. This special VariPuck will accept any weapon the same size as the hardpoint it is mounting to. +item_DescMount_Gimbal_S2=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 2\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to. +item_DescMount_Gimbal_S3=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 3\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to. +item_DescMount_Gimbal_S4=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 4\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to. +item_DescMount_Gimbal_S5=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 5\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to. +item_DescMount_Gimbal_S6=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 6\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to. +item_DescMule_Paint_Bushwacker=When the job calls for crossing forests and grasslands, outfit your Drake Mule with the Bushwhacker livery, which mixes shades of green and grey. +item_DescMule_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Mule livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescMule_Paint_Reburn=Who says you can't have a bit of fun while on the job? The Reburn livery for the Drake Mule brings a red tint to the cockpit glass and cargo cover. +item_DescMule_Paint_Silverback=The Silverback livery adds a white cargo cover and highlights to contrast the sleek grey frame of the Drake Mule. +item_DescMule_Paint_Smokestack=The Mule Smokestack livery features various shades of grey for a sleek and subtle look that's sure to impress while on cargo runs. item_DescMurray_Cup_Display,P= Murray Cup Display Case -item_DescMustang_Nose_Scoop=野马机鼻 -item_DescMustang_Paint_Beta=联合外域 野马 贝塔 的标准涂装 -item_DescMustang_Paint_CitizenCon2018=联合外域 野马 阿尔法 维护者 的标准涂装 -item_DescMustang_Paint_Delta=联合外域 野马 德尔塔 的标准涂装 -item_DescMustang_Paint_Gamma=联合外域 野马 伽马 的标准涂装 -item_DescMustang_Paint_IAE2951_Blue_Black=用这款定制的野马涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescMustang_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的野马吧。 -item_DescMustang_Paint_IAE_2952_Yellow=一艘独特的船同样值得拥有大胆的色彩,所以就用守护者涂装将你的野马漆成黄色吧。 -item_DescMustang_Paint_Luminalia_2021_white_blue=为您的野马配备比暴风雪更凉爽的油漆方案。破冰涂装将清爽、凉爽的白色与霜冻的蓝色混合在一起,打造出适合任何季节且令人兴奋的外观。 -item_DescMustang_Paint_Omega=联合外域 野马-欧米伽的标准涂装。 +item_DescMustang_Nose_Scoop=Mustang Nose Scoop +item_DescMustang_Paint_Beta=Standard livery for the C.O. Mustang Beta. +item_DescMustang_Paint_CitizenCon2018=Standard livery for the C.O. Mustang Alpha Vindicator. +item_DescMustang_Paint_Delta=Standard livery for the C.O. Mustang Delta. +item_DescMustang_Paint_Gamma=Standard livery for the C.O. Mustang Gamma. +item_DescMustang_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Mustang livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescMustang_Paint_IAE2951_Grey_White=Modify your Mustang with this white and grey livery specifically designed for the 2951 IAE. +item_DescMustang_Paint_IAE_2952_Yellow=A unique ship deserves an equally bold look, so outfit your Mustang in yellow with the Guardian livery. +item_DescMustang_Paint_Luminalia_2021_white_blue=Equip your Mustang with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescMustang_Paint_Omega=Standard livery for the C.O. Mustang Omega. item_DescNOVP_Rocket_Venom_S1_Strike_TL_IR,P=Nova Pyrotechnica Venom Rocket -item_DescNVY_bdu_trousers_01=狗斗准备服裤子以军用标准制造,由坚韧的尼龙合成材料缝制而成,保证任何外勤作业情况下舒适耐用。裤子本身还带有多个口袋,方便随身携带与取用小物件。 +item_DescNVY_bdu_trousers_01=Made to military specification, the Combat Readiness Uniform pants are made from tough nylon synthetics to make them durable and comfortable enough for any kind of field operations. They also feature several multi-stitched pouches to keep small items secure, but accessible. item_DescNoWeapon=<-=MISSING=-> -item_DescNomad_Paint_2951RedFestival_Red_Gold=在新的一年中用2951吉祥红未羊涂装追寻和平与繁荣。用大胆的红色为底,配以金色点缀和羊头剪影,为你的飞船增光添彩。 -item_DescNomad_Paint_Amber_Orange_White=这款砂岩涂装以金属橘色漆打底,黑白挑染作装饰,让你的游牧者在星光之中脱颖而出。 -item_DescNomad_Paint_Evergreen_Green_Yellow=在以绿为主以黄为辅的针叶树涂装加持下递送必达。 -item_DescNomad_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩涂装装饰你的游牧者。 -item_DescNomad_Paint_Jackal_black_red=让你的游牧者带着这款有红色点缀的黑色涂装谨慎地在星间漫游。 -item_DescNomad_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的游牧者最般配。 -item_DescNomad_Paint_Luminalia_green_red=使用盛装打扮涂装来表达你的节日精神,该涂装采用传统的光灯节色彩-红配绿,来庆祝已经在人类社会流行的巴努节日。 -item_DescNomad_Paint_Luminalia_white_blue=为您的游牧者换上比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_DescNomad_Paint_Overdrive_White_Black_Pink=用激进的黑白基调、粉彩装饰的樱花涂装来武装你的游牧者吧! -item_DescNova_Paint_Badlands=以符合沙漠环境的黄褐色涂装为特点,新星荒地涂装提供了毁灭性的火力组合,不论是空中亦或地面的威胁都能被其歼灭。 -item_DescNova_Paint_EmberStorm=以符合沙漠环境的黄褐色、红色及黑色的迷彩涂装为特点,新星余烬风暴涂装提供了毁灭性的火力组合,不论是空中亦或地面的威胁都能被其歼灭。 -item_DescNova_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的新星。 -item_DescNova_Paint_Gunmetal=采用了金属质感的银色涂装,新星 炮铜涂装提供了毁灭性的火力组合,不论是空中亦或地面的威胁都能被其歼灭。 -item_DescNova_Paint_ShiftingSands=以符合沙漠环境的黄褐色及白色涂装为特点,新星 流沙涂装提供了毁灭性的火力组合,不论是空中亦或地面的威胁都能被其歼灭。 -item_DescNova_Paint_Snowblind=以符合极地环境的灰色、黑色及白色迷彩涂装为特点,新星雪盲涂装提供了毁灭性的火力组合,不论是空中亦或地面的威胁都能被其歼灭。 -item_DescNox_Paint_AlienWeek_Green_Red=单眼涂装利用塔维因的标志性色彩搭配设计,使得Nox焕然一新;遒劲的红色机身旨在吸引他人的注意,并诱导寻衅之人全力向整艘飞船最为坚固的部位输出射击。涂装使机身有一个突出的红色部分,而闪闪发光的绿色覆盖了其余部分。粗大的灰色线条划过两种颜色,提供独特的几何图案。 -item_DescNox_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=流浪者涂装在白金的基底上呈现了交错的紫色与灰色线条。发想自希安神圣的R.aip’uāng花园,以其以令人惊讶的方式徘徊的小径而闻名,并鼓励人们专注于旅程而不是目的地。 -item_DescNox_Paint_Harmony=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,拥有奥波亚Nox的客户可以借此颂扬UEE寻求宇宙和平的愿景。 -item_DescNox_Paint_Racing_Blue_Blue_Blue_TigerStripes=旋流涂装将深浅不同的蓝色混合在令人难忘的动物条纹图案中,给Nox带来了大胆的外观。 -item_DescNox_Paint_Racing_Blue_White=尾流涂装采用时尚的蓝与白配色方案,让你的Nox做好准备、斗志昂扬! -item_DescNox_Paint_Racing_Purple_White=涡轮增压涂装是一款用于Nox的独特紫色竞速涂装,能让你在赛场上脱颖而出。 -item_DescNox_Paint_Racing_Red_Silver=给你的Nox穿上时尚的红银混合配色的超速传动涂装,在比赛中轻松超越其他赛手。 -item_DescNox_Paint_Racing_Yellow_White_Grey_Stripes=终点线涂装让Nox拥有经典的赛车设计,它的特点是前部有一条黄色条纹,中间有一条白色条纹,后部有一条灰色条纹。 -item_DescNox_Paint_Thli_Silver_Black=速度与时髦交融,Nox 涌流涂装将银色与黑色巧妙地交织在这敞篷赛车之上。 -item_DescOKBV_FP_ESCI_S2_Q1=OKB沃斯霍德一直在推进器竞赛工作数十年,最近在主要推进器制造商贸易展览会上推出了上升能量 IV。基准测试表明,该推进器在很大程度上没有辜负展厅中的市场宣传:它具有良好的燃烧效率,并且OKB沃斯霍德的额外屏蔽增添了将散发热量最小化的效果。它在性能测试中有些滞后,但制造商认为它的定位不是需求最大推力。 -item_DescOKBV_SilentIV_S3_Q1=OKB沃斯霍德的上升能量 IV高级版是一种场发射离子的引擎,经过优化可减少热信号,这使得通过常规扫描很难追踪飞船。 -item_DescORIG_300i_CargoBay_Front=起源跃动 300i 前部货舱 +item_DescNomad_Paint_2951RedFestival_Red_Gold=Seek peace and prosperity in the new year with the 2951 Auspicious Red Ram livery. Outfit your ship with this bold red base paint complimented by gold accents and a silhouette of a ram's head. +item_DescNomad_Paint_Amber_Orange_White=Make your Nomad stick out among the stars with the Sandstone livery featuring a metallic orange finish with black and white highlights. +item_DescNomad_Paint_Evergreen_Green_Yellow=Complete deliveries in style with the Conifer livery that's primarily green with yellow highlights. +item_DescNomad_Paint_IAE2950_Grey_White_Camo=Modify your Nomad with this white and grey camo livery specifically designed for the 2950 IAE event on microTech. +item_DescNomad_Paint_Jackal_black_red=Discreetly roam the stars with this custom Nomad livery featuring a jet black paint scheme with red accents. +item_DescNomad_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your Nomad. +item_DescNomad_Paint_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that's become beloved by Humans. +item_DescNomad_Paint_Luminalia_white_blue=Equip your Nomad with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescNomad_Paint_Overdrive_White_Black_Pink=Upgrade your Nomad with the Cherry Blossom livery featuring a bold black and white styling with pink highlights. +item_DescNova_Paint_Badlands=Featuring a tan paint scheme ideal for desert environments, the Nova Badlands livery offers a devastating combination of weaponry to eliminate threats on the ground and in the air. +item_DescNova_Paint_EmberStorm=Featuring a tan, red and black camo paint scheme ideal for desert environments, the Nova Ember Storm livery offers a devastating combination of weaponry to eliminate threats on the ground and in the air. +item_DescNova_Paint_Fleetweek_Level1_Military=Customize your Nova with the Timberline livery that's olive green with orange accents. +item_DescNova_Paint_Gunmetal=Featuring a metallic silver paint scheme, the Nova Gunmetal livery offers a devastating combination of weaponry to eliminate threats on the ground and in the air. +item_DescNova_Paint_ShiftingSands=Featuring a tan and white paint scheme for desert environments, the Nova Shifting Sands livery offers a devastating combination of weaponry to eliminate threats on the ground and in the air. +item_DescNova_Paint_Snowblind=Featuring a grey, black and white camo paint scheme ideal for arctic environments, the Nova Snowblind livery offers a devastating combination of weaponry to eliminate threats on the ground and in the air. +item_DescNox_Paint_AlienWeek_Green_Red=The Ocellus livery adapts and updates the iconic colors and design used on some Tevarin ships to bring a striking new look to the Nox. The livery gives the top of the fuselage a prominent red ridge while shimmering green covers the rest of the ship. Thick grey lines swoop through both colors to provide a unique geometric element. +item_DescNox_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=The Wanderer livery features crisscrossing purple and grey lines over a platinum foundation. Inspired by the sacred Xi'an gardens of R.aip’uāng, famous for its trails that wander in surprising ways and encourage a focus on the journey instead of the destination. +item_DescNox_Paint_Harmony=The Harmony livery is meant to showcase Humanity's peaceful relationship with alien species with a semi-pearlescent blue main coat marked with organic reflective red to suggest the coming together of disparate species and cultures. The Harmony livery has been designed and produced by the UEE's Diplomatic Corps and freely licensed to all spacecraft manufacturers. Now Aopoa Nox owners can celebrate the UEE's intentions of working toward a peaceful galaxy. +item_DescNox_Paint_Racing_Blue_Blue_Blue_TigerStripes=The Whirlwind livery mixes various shades of blue in a memorable animal stripe pattern to give the Nox a daring look. +item_DescNox_Paint_Racing_Blue_White=The Slipstream livery will have your Nox ready and raring to race with this sleek blue and white paint scheme. +item_DescNox_Paint_Racing_Purple_White=The Turbocharged is a distinct, purple racing livery for the Nox that will make you stand out from the rest of the field. +item_DescNox_Paint_Racing_Red_Silver=Blast past other racers in your Nox with the Overdrive livery, which features a stylish blend red and silver coloring. +item_DescNox_Paint_Racing_Yellow_White_Grey_Stripes=Give the Nox a classic racing design with the Finish Line livery. It features a yellow stripe across the front, a white one through the middle, and a grey one on the back. +item_DescNox_Paint_Thli_Silver_Black=Speed and style combine with the Nox Thli livery that artfully blends silver and black across this open-canopy racer. +item_DescOKBV_FP_ESCI_S2_Q1=OKB Voskhod has been in the thruster game for decades and recently unveiled the Energia IV at the thruster manufacturer trade show in Prime. Benchmarks show that this thruster mostly lives up to the marketing hype from the show floor: it has good fuel efficiency, and the extra shielding OKB Voskhod has added results in minimal heat signature. It lags a bit in the performance tests but the manufacturer maintains it not a marketed as a solution where maximum thrust is required. +item_DescOKBV_SilentIV_S3_Q1=The Silent IV Advanced from OKB Voskhod is a field emission ion engine optimized to provide a decreased heat signature, making the ship more difficult to track via conventional scans. +item_DescORIG_300i_CargoBay_Front=Origin Jumpworks 300i Front Cargo Bay item_DescORIG_300i_Ejection_Seat=<-=MISSING=-> item_DescORIG_300i_LandingSystem,P=Origin Jumpworks 300i Landing System item_DescORIG_300i_MultiLight,P=Origin Jumpworks 300i External Lights item_DescORIG_300i_Pilot_Seat,P=Origin Jumpworks 300i Pilot Seat item_DescORIG_300i_lights=@300i Light Set -item_DescORIG_300i_shop=制造商:起源跃动 (Origin Jumpworks)\n定位:旅行\n\n如果你要在群星之间遨游,那为何不选一种有型的方式?300i是起源跃动工厂豪华太空船的处女作。这流线型的银色杀手用它的光滑轮廓和粒子加农炮传递着同样的锐意。 -item_DescORIG_315p_shop=制造商:起源跃动 (Origin Jumpworks)\n定位:探路者\n\n探索是一个人的至高追求.准备好用有着人类最尖端技术的起源315p来丈量遥远的地平线了么?拥有由奇美拉通讯专属定制的更强劲的发电机以及自定义的扫描组件。 -item_DescORIG_325a_shop=制造商:起源跃动 (Origin Jumpworks)\n定位:拦阻\n\n这是一个凶险的银河,但你并不需要牺牲舒适性:325a可以在任何狗斗中占领鳌头.325a 有着标志性的高级武器配装和由威尔士OP公司为325a独特定制的个性化瞄准系统。 -item_DescORIG_350r_shop=制造商:起源跃动 (Origin Jumpworks)\n定位:竞速\n\nGangleri BP 707 标准发电机与由300i重制以装下双联锤头推力HM 4.3推进器的机体的结合,使得350r是你所能拥有的最快个人飞船。 +item_DescORIG_300i_shop=Manufacturer: Origin Jumpworks \nFocus: Touring \n\nIf you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons. +item_DescORIG_315p_shop=Manufacturer: Origin Jumpworks \nFocus: Pathfinder\n\nExploration is man's highest calling. Prepare to chart distant horizons with man's most sophisticated piece of technology, the Origin 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications. +item_DescORIG_325a_shop=Manufacturer: Origin Jumpworks \nFocus: Interdiction\n\nJust because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp. +item_DescORIG_350r_shop=Manufacturer: Origin Jumpworks \nFocus: Racing\n\nThe combination of a Gangleri BP 707 Standard powerplant with a 300i fuselage re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you'll ever call your own. item_DescORIG_3DRadarDisplay,P=Origin Jumpworks 3D Radar Display item_DescORIG_85X_Turret,P=Origin Jumpworks 85X Remote Turret item_DescORIG_CML_Chaff,P=Origin Jumpworks Noise Launcher @@ -49027,66 +49027,66 @@ item_DescORIG_M50_CML_Flare,P=Origin Jumpworks M50 - Decoy Launcher item_DescORIG_M50_Ejection_Seat,P=Origin Jumpworks M50 Ejection Seat item_DescORIG_M50_LandingSystem,P=Origin Jumpworks M50 Landing System item_DescORIG_M50_lights,P=Origin Jumpworks M50 External Lights -item_DescORIG_m50_shop=制造商:起源跃动 (Origin Jumpworks)\n定位:竞速\n\n想要一种两点之间最快最有型的交通方式?起源M50为你而生.有着超级强劲的引擎和与之相应的袖珍武器配置,M50是一艘追求极致速度的飞船。 -item_DescOutlaw_Heavy_Armor=利用卡斯塔克武器的重型盔甲成为中坚力量。它的弹性装甲板和各种连接点旨在抵御长时间的攻击,使您有机会根据自己的情况反应或进行反击。 -item_DescOutlaw_Heavy_Armor_PU=利用卡斯塔克武器的重型盔甲成为中坚力量。它的弹性装甲板和各种连接点旨在抵御长时间的攻击,使您有机会根据自己的情况反应或进行反击。 +item_DescORIG_m50_shop=Manufacturer: Origin Jumpworks \nFocus: Racing\n\nIf you want to get from point A to point B as quickly as possible and with as much style as possible then Origin's M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST. +item_DescOutlaw_Heavy_Armor=Be an immovable force with Kastak Arm's Slugger heavy armor. Its resilient armor plating and variety of attachment points are designed to withstand attacks long enough to give you the opportunity to react and respond to combat on your own terms. +item_DescOutlaw_Heavy_Armor_PU=Be an immovable force with Kastak Arm's Slugger heavy armor. Its resilient armor plating and variety of attachment points are designed to withstand attacks long enough to give you the opportunity to react and respond to combat on your own terms. item_DescOutlaw_Heavy_Jetpack=<-=MISSING=-> -item_DescOutlaw_Light_Armor=必须撤离时,卡斯塔克武器的拳斗轻甲不会成为您的累赘。其获得专利的轻质面料足够坚固,可以长时间保持太空服的完整性,使您可以到达你想去的地方。 -item_DescOutlaw_Light_Armor_PU=必须撤离时,卡斯塔克武器的拳斗轻甲不会成为您的累赘。其获得专利的轻质面料足够坚固,可以长时间保持太空服的完整性,使您可以到达你想去的地方。 +item_DescOutlaw_Light_Armor=When evasion is essential, Kastak Arm's Sparrer armor won't drag you down. Its patented lightweight weave is sufficiently strong to maintain the suit's integrity long enough for you to get where you need to go. +item_DescOutlaw_Light_Armor_PU=When evasion is essential, Kastak Arm's Sparrer armor won't drag you down. Its patented lightweight weave is sufficiently strong to maintain the suit's integrity long enough for you to get where you need to go. item_DescOutlaw_Light_Jetpack=<-=MISSING=-> -item_DescOutlaw_Medium_Armor=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 -item_DescOutlaw_Medium_Armor_PU=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 -item_DescOutlaw_Medium_Armor_PU_lite=卡斯塔克武器的争吵者护甲在安全性和速度之间达到了理想的平衡,不仅耐用,而且还保留了战斗灵活性,从而确保您可以根据实际情况调整战术。 +item_DescOutlaw_Medium_Armor=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand. +item_DescOutlaw_Medium_Armor_PU=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand. +item_DescOutlaw_Medium_Armor_PU_lite=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand. item_DescOutlaw_Medium_Jetpack=<-=MISSING=-> item_DescPOIR_FuelTank_1000,P=Polaris Ironworks 1000 Fuel Tank item_DescPOIR_FuelTank_3000,P=Polaris Ironworks 3000 Fuel Tank -item_DescPOWR_ACOM_S01_StarHeart=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:B\n分类:竞赛\n\nACOM的星心发电机的背后是四代人的赛车知识和技术。星心以其快速的功率分配而著称,已成为极端速度爱好者的最爱。 -item_DescPOWR_ACOM_S01_Sunflare=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:C\n分类:竞赛\n\n借助来自ACOM的高性能发电机来利用恒星的力量。赛车手和追求速度之人的理想选择。 -item_DescPOWR_ACOM_S02_LuxCore_SCItem=物品类型:发电机\n制造商:ACOM \n尺寸:2 \n等级:A \n分类:竞赛\n\n照度核心以其在竞赛中独树一帜的性能而著称,可提供飞船所需的全部速度。使用ACOM赛车专家的一流组件,其他发电机用户只配看你的尾灯。 -item_DescPOWR_ACOM_S02_StarBurn_SCItem=物品类型:发电机\n制造商:ACOM \n尺寸:2 \n等级:B \n分类:竞速\n\n星火发电机是ACOM组件系列的又一个出色补充。这种中等尺寸的组件可提供稳定的性能且不会过热,因此在进行重要维修时没有烫手的风险。 -item_DescPOWR_AEGS_S01_Charger=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:D\n分类:军用\n\n圣盾发电机已经为军事战斗机提供了数代的动力。在最苛刻的情况下经过验证和测试,战马可以轻松应对突变或持续的的功耗。 -item_DescPOWR_AEGS_S01_FierellCascade=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:B\n分类:军用\n\n依靠圣盾的专业知识为您的舰船提供动力。菲耶尔级联是一个军事级别的发电机,性能的优先级高于一切。 -item_DescPOWR_AEGS_S01_Regulus=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:C\n分类:军用\n\n雷古勒斯是每个人都可以依靠的发电机。以超过了严格的军事标准制造,圣盾动力的设计团队确保在您最需要的时候得到所需的额外能量。 -item_DescPOWR_AEGS_S02_Maelstrom=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:C\n分类:军用\n\nUEE海军已经逐步采用了这种军用级组件,因此您知道大漩涡可以应付浩劫级的战斗。 -item_DescPOWR_AEGS_S02_QuadracellMT_SCItem=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:A\n分类:军用\n\n圣盾的一名实习生为四相电池Mt发电机贡献了最初的设计,产生了他们在办公室经常听到的一句话“新眼光带来新创新。”这个军用级组件仍然胜过他们制造的任何其他中型发电机。 -item_DescPOWR_AEGS_S02_Vortex=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:D\n分类:军用\n\n圣盾 涡流是战斗中的潮流。依靠UEE海军,这款发电机可以在那些捍卫宇宙各个角落的飞船上找到。 -item_DescPOWR_AEGS_S03_Drassik_SCItem=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:3\n等级:D\n分类:军用\n\n德拉西克是圣盾动力公司生产的军用级别的发电机。该大型组件以提供良好的耐用性而闻名,但性能平平。 -item_DescPOWR_AEGS_S03_QuadracellMX_SCItem=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:3\n等级:A\n分类:军用\n\n圣盾工程师开始着手创建一个能够在长期交战期间提供所需的性能和耐久性的发电机。结果就是四相电池MX。这款大型发电机经过多年苛刻的实地测试,最终才向公众公开售卖。 -item_DescPOWR_AMRS_S01_HyperGen=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:1\n等级:D\n分类:军用\n\n“极生”发电机以其优异的品质深受平民和军队的欢迎。值得一提的是,这家名为亚蒙里斯的公司因其一流的客户服务而闻名。 -item_DescPOWR_AMRS_S01_JS300_SCItem=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:1\n等级:A\n分类:军用\n\n亚蒙里斯公司的这种高端军用级部件具有出色的性能和坚固的耐用性,但排放水平略有升高。但是,有了JS-300的血统,就很容易看出为什么这款小型发电机在军队中有很多粉丝。 -item_DescPOWR_AMRS_S01_OverDrive=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:1\n等级:C\n分类:军用\n\n亚蒙里斯公司从多年与军方的合作中明白,军方会想尽一切办法提升他们的飞船。他们的"过载驱动"电源从基础开始经过重新设计,不仅能以更低的过载损伤应对极端情况,而且还能为普通百姓提供可靠的动力。 -item_DescPOWR_AMRS_S02_ExoGen=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:2\n等级:D\n分类:军用\n\n简单而直接,"外生"发电机以传统的亚蒙里斯公司风格为全船供能:在这里没有油嘴滑舌,只有坚固的工艺。 -item_DescPOWR_AMRS_S02_JS400_SCItem=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:2\n等级:A\n分类:军用\n\n作为UEE最古老的能量武器制造商,亚蒙里斯公司扩展业务到发电机,以更有效地与武器进行交互。JS-400是他们在中型发电机中的首次尝试,这证明了这种仍在生产中的军用级组件的质量可靠。 -item_DescPOWR_AMRS_S02_UltraFlux_SCItem=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:2\n等级:B\n分类:军用\n\n亚蒙里斯公司的终极流量中型发电机最初是根据军事合约设计的,它是降低所需的性能的里程碑,并享有可靠的军事级的优点。当军方对这一高质量部件的专用权失效时,亚蒙里斯公司急切地将其投放到了商业市场。 -item_DescPOWR_AMRS_S03_JS500_SCItem=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:3 \n等级:A \n分类:军用\n\nJS-500是亚蒙里斯公司性能最好的大型发电机。这个军用级组件在军用和民用市场上都受到了用户的一致好评。 -item_DescPOWR_AMRS_S03_SuperDrive=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:3\n等级:C\n分类:军用\n\n亚蒙里斯公司屡获殊荣的客户服务使超级驱动与同类其他军用发电机拉开差距。消费者喜爱当情况变糟时依靠靠谱的组件和公司。 -item_DescPOWR_JUST_S00_Jennet_SCItem=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:0\n等级:D\n分类:工业\n\n朱诺星际工厂涉足载具发电机始于詹妮特。该公司虽然不如同类组件广受好评,但其在可靠性和易维护性方面的声誉仍使其在这些领域倍受青睐。 -item_DescPOWR_JUST_S00_SteadFast=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:0\n等级:C\n分类:工业\n\n面对前方漫长的道路,朱诺星际工厂的"坚定"发电机将为您和您的载具提供您所需的能量和耐用性。 -item_DescPOWR_JUST_S01_Endurance=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:B\n分类:工业\n\n朱诺星际工厂的"耐力"发电机从26世纪服役至今。由于零件很容易获得,这个实用的工业电源是机械师们的最爱。 -item_DescPOWR_JUST_S01_Roughneck=物品类型:电源\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:D\n分类:工业\n\n就同级别产品而言,朱诺星际工厂的"莽夫"电源是运货商所寻求最强性能的理想飞船配件。 -item_DescPOWR_JUST_S02_Genoa_SCItem=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:A\n分类:工业\n\n根据朱诺星际工厂的说法,好的工业设计注定会被忽视,但很难不惊叹于热那亚中级发电机,因为其出色的性能和耐用性使其成为一流的组件。 -item_DescPOWR_JUST_S02_Trommel=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:A\n分类:工业\n\n根据朱诺星际工厂的说法,好的工业设计注定会被忽视,但很难不惊叹于热那亚中级发电机,因为其出色的性能和耐用性使其成为一流的组件。 -item_DescPOWR_JUST_S03_Endurance=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:B\n分类:工业\n\n朱诺星际工厂的"耐力"发电机从26世纪服役至今。由于零件很容易获得,这个实用的工业电源是机械师们的最爱。 -item_DescPOWR_JUST_S03_Ginzel=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:C\n分类:工业\n\n这款坚固的工业发电机的独特的名称,受到了协助设计的朱诺星际工厂初级工程师的昵称的启发。 -item_DescPOWR_LPLT_S00_DuraJet_SCItem=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:0\n等级:D\n分类:民用\n\n杜拉汞是闪电之力有限公司的基础载具发电机。不仅它的设计引人注目,而且其可靠的构造和价格合理的价格使其成为保持载具动力流的主要选择。 -item_DescPOWR_LPLT_S00_Radix=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:0\n等级:C\n分类:民用\n\n闪电之力有限公司提供的"基数"具有足够的能量供应,可满足您飞船的日常所需,您可以依靠它来实现自己的梦想。 -item_DescPOWR_LPLT_S01_IonBurst=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:1\n等级:B\n分类:民用\n\n"离子爆裂(IonBurst)"被闪电之力认定为最一流的发电机,是它所在的价格区间里性能最好的。 -item_DescPOWR_LPLT_S01_PowerBolt=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:1\n等级:C\n分类:民用\n\n电力栓提供您穿越星空时所需的所有动力和性能。您可以信任闪电之力能带您到达那里。 -item_DescPOWR_LPLT_S01_ZapJet=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:1\n等级:D\n分类:民用\n\n闪电之力有限公司的活力飞机是理想的组件,完美适合希望直接使用傻瓜式发电机解决方案的任何人。 -item_DescPOWR_LPLT_S02_FullForce_SCItem=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:2\n等级:C\n分类:民用\n \n闪电之力有限公司的这种发电机提供平衡的性能,耐用性和排放,为消费者提供如何使用“ 全力” 的说明。 -item_DescPOWR_LPLT_S02_IonSurge_SCItem=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:2\n等级:B\n分类:民用\n\n闪电之力有限公司的中型发电机系列凭借离子奔涌达到了顶峰。设计创新和更高品质的材料使该组件的性能比同类产品更高。 -item_DescPOWR_LPLT_S03_FullForcePro=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:3\n等级:C\n分类:民用\n\n即使闪电之力有限公司更新了全力 Pro发电机的外观,它仍然保留了万众瞩目的平衡的性能。 -item_DescPOWR_LPLT_S03_SparkJetPro_SCItem=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:3\n等级:D\n分类:民用\n\n是否希望在预算内升级发发电机?闪电之力有限公司的火花机 Pro为您提供全方位的可靠性保障,使其成为送您上路和起飞的可靠选择。 -item_DescPOWR_ORIG_S04_890J_SCItem=物品类型:发电机\n制造商:樱日集团 (Sakura Sun)\n尺寸:4\n等级:量身定制\n分类:民用\n\n樱日集团携手起源一同将星状引擎调教为最适合890跃动的发电机,为如此宏大规模的飞船提供必需的能源及性能。 -item_DescPOWR_SASU_S01_LightBlossom=物品类型:发电机\n制造商:樱日集团 (Sakura Sun)\n尺寸:1\n等级:C\n分类:民用\n\n"光绽"拥有时尚的设计和强大的性能,是樱日集团产品中的精品,延续了该企业集团在制造一切并使其变得完美方面所享有的声誉。 -item_DescPOWR_SASU_S01_WhiteRose_SCItem=物品类型:发电机\n制造商:樱日集团 (Sakura Sun)\n尺寸:1\n等级:A\n分类:民用\n\n从白玫上获得令人惊叹的性能吧.这个来自樱日集团的小型发电机的性能令竞品相形见绌。 -item_DescPOWR_SASU_S02_DayBreak=物品类型:发电机\n制造商:樱日集团 (Sakura Sun)\n尺寸:2\n等级:C\n分类:民用\n\n樱日集团知你所需.破晓是一个简洁明了,并在性能,耐久性和隐秘性方面提供均衡表现的发电机。 -item_DescPOWR_SASU_S02_Lotus_SCItem=物品类型:发电机\n制造商:樱日集团 (Sakura Sun)\n尺寸:2\n等级:A\n分类:民用\n\n当讨论到中型的,民用的发电机时,惠特利指南一如既往的给予莲花很高的评价。在性能和耐用性方面,很少有竞品可以与这款樱日集团出品的组件相提并论。 -item_DescPOWR_SASU_S03_TigerLilly_SCItem=物品类型:发电机\n制造商:樱日集团 (Sakura Sun)\n尺寸:3\n等级:A\n分类:民用\n\n负责它的樱日集团设计师以他的猫的名字来命名这款组件,设计师声称这猫咪是他每天晚上下班回家时能看到的唯一是醒着的家人。正如其名,这款组件以其强大的可靠性而广受好评。 -item_DescPOWR_TYDT_S01_DeltaMax=物品类型:发电机\n制造商:泰勒设计与技术 (Tyler Design & Tec)\n尺寸:1\n等级:B\n分类:隐形\n\n专业工程学使得德尔塔Max取得重大突破成为可能,成品的隐身信号特征指标比泰勒设计与技术的团队预测的要更低。 -item_DescPOWR_TYDT_S01_SonicLite=物品类型:发电机\n制造商:泰勒设计与技术 (Tyler Design & Tec)\n尺寸:1\n等级:B\n分类:隐形\n\n从开始建造时就为了最小化热量信号特征,泰勒设计的轻音发电机在喜欢隐秘行事的驾驶员中已经成为潮流. -item_DescPOWR_TYDT_S02_Eclipse_SCItem=Item 物品类型:电源\n制造商:泰勒设计与技术 (Tyler Design & Tech)\n尺寸:2\n等级:A\n分类:隐形 \n\n同类中型竞品很难与日蚀的低热量与信号特征相竞争。泰勒设计与技术对隐身科技的精通使得此组件成为了那些喜欢保持低调之人的必选。 -item_DescPOWR_TYDT_S02_GammaMax_SCItem=物品类型:发电机\n制造商:泰勒设计与技术 (Tyler Design & Tech)\n尺寸:2\n等级:B\n分类:隐形\n\n对散热器材料的整体重置极大地降低了伽马Max的热量散发水平。很少有同价竞品能与泰勒设计与技术的这款产品一样安静地运行。 +item_DescPOWR_ACOM_S01_StarHeart=Item Type: Power Plant\nManufacturer: ACOM \nSize: 1\nGrade: B\nClass: Competition\n\nFour generations of racing knowledge and know-how are behind ACOM’s StarHeart power plant. Known for its rapid power distribution, the StarHeart has become a favorite among speedsters. +item_DescPOWR_ACOM_S01_Sunflare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nHarness the power of a star with this high performance power plant from ACOM. Ideal for racers and those who seek speed. +item_DescPOWR_ACOM_S02_LuxCore_SCItem=Item Type: Power Plant\nManufacturer: ACOM\nSize: 2\nGrade: A \nClass: Competition\n\nFamous for performance that laps the competition, the LuxCore provides all the speed your ship needs. You'll leave other medium power plants in the dust with this first-class component from the racing experts at ACOM. +item_DescPOWR_ACOM_S02_StarBurn_SCItem=Item Type: Power Plant\nManufacturer: ACOM\nSize: 2\nGrade: B\nClass: Competition \n\nThe StarBurn power plant is another excellent addition to the ACOM line of components. This medium-sized component delivers solid performance without overheating, so you won't risk burning your hands while making important repairs on the fly. +item_DescPOWR_AEGS_S01_Charger=Item Type: Power Plant\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: D\nClass: Military\n\nThe Aegis Charger has powered military fighters for generations. Tried and tested in the most demanding of situations, the Charger can handle sudden or sustained power draws with ease. +item_DescPOWR_AEGS_S01_FierellCascade=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: B\nClass: Military\n\nRely on Aegis’ expertise to power your ship. The Fierell Cascade is a military-grade power plant that prioritizes performance over everything else. +item_DescPOWR_AEGS_S01_Regulus=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: C\nClass: Military\n\nThe Regulus is the power plant you can count on when everyone is counting on you. Made to exceed exacting military standards, Aegis’ design team has made sure that you have the extra power you need, when you need it most. +item_DescPOWR_AEGS_S02_Maelstrom=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: C\nClass: Military\n\nThis military-grade component has been put through the paces by the UEE Navy, so you know the Maelstrom can handle the havoc of battle. +item_DescPOWR_AEGS_S02_QuadracellMT_SCItem=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: A \nClass: Military\n\nAn Aegis intern crafted the initial design for the QuadraCell MT power plant, inspiring a phrase often heard around their office, “Fresh eyes bring fresh innovation.” This military-grade component still outperforms any other medium power plant they make. +item_DescPOWR_AEGS_S02_Vortex=Item Type: Power Plant\nManufacturer: Aegis Dynamics \nSize: 2\nGrade: D\nClass: Military\n\nTurn the tide of battle with the Aegis Vortex. Counted on by the UEE Navy, this power plant can be found on ships defending every corner of the universe. +item_DescPOWR_AEGS_S03_Drassik_SCItem=Item Type: Power Plant\nManufacturer: Aegis Dynamics \nSize: 3\nGrade: D\nClass: Military\n\nThe Drassik is a military-grade power plant from Aegis Dynamics. The large component is known for providing decent durability but unremarkable performance. +item_DescPOWR_AEGS_S03_QuadracellMX_SCItem=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 3\nGrade: A \nClass: Military\n\nAegis engineers set out to create a power plant that could deliver the performance and durability needed during prolonged engagements. The QuadraCell MX was the result. This large power plant received years of strenuous field testing before finally becoming available to the public. +item_DescPOWR_AMRS_S01_HyperGen=Item Type: Power Plant\nManufacturer: Amon & Reese Co. \nSize: 1\nGrade: D\nClass: Military\n\nThe HyperGen power plant is popular among both civilians and the military for its high quality. As a bonus, the manufacture, Amon & Reese, is famous for its stellar customer service. +item_DescPOWR_AMRS_S01_JS300_SCItem=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 1\nGrade: A \nClass: Military\n\nThis high-end, military-grade component from A&R delivers excellent performance and solid durability at the expense of slightly increased emission levels. However with the JS-300 pedigree, it’s easy to see why this small power plant has many fans in the military. +item_DescPOWR_AMRS_S01_OverDrive=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 1\nGrade: C\nClass: Military\n\nAmon & Reese knows from years of experience just how hard the military can push their ships. Their OverDrive power plant was designed from the ground up to not only handle those tough conditions with less overheating, but to provide the same dependability and power to civilians as well. +item_DescPOWR_AMRS_S02_ExoGen=Item Type: Power Plant\nManufacturer: Amon & Reese Co. \nSize: 2\nGrade: D\nClass: Military\n\nSimple and direct, the ExoGen generates power in traditional A&R style: no fuss, just solid craftsmanship. +item_DescPOWR_AMRS_S02_JS400_SCItem=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 2\nGrade: A\nClass: Military\n\nAs the UEE’s oldest energy weapon manufacturer, A&R expanded into power plants to interface more efficiently with their weapons. The JS-400 was their first attempt at a medium power plant, and it’s a testament to the quality of this military-grade component that it’s still around. +item_DescPOWR_AMRS_S02_UltraFlux_SCItem=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 2\nGrade: B\nClass: Military\n\nInitially designed under a military contract, A&R's UltraFlux medium power plant decimated the required performance milestones and enjoyed a storied career as a dependable military asset. When the military’s exclusive rights to this high quality component lapsed, A&R eagerly released this to the commercial market. +item_DescPOWR_AMRS_S03_JS500_SCItem=Item Type: Power Plant \nManufacturer: Amon & Reese Co. \nSize: 3\nGrade: A\nClass: Military\n\nThe JS-500 is A&R’s best performing large power plant. This military-grade component receives consistent praise from users both in the military and civilian market. +item_DescPOWR_AMRS_S03_SuperDrive=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 3\nGrade: C\nClass: Military\n\nA&R’s award winning customer service sets the SuperDrive apart from other military power plants in its class. Consumers love that they can depend on both the component and company when the going gets tough. +item_DescPOWR_JUST_S00_Jennet_SCItem=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: D\nClass: Industrial\n\nJuno Starwerk’s foray into vehicle power plants begins with the Jennet. While not as highly-rated as similar components, the company’s reputation for dependability and ease of maintenance still make it a favorite in some circles. +item_DescPOWR_JUST_S00_SteadFast=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: C\nClass: Industrial\n\nWhen the road ahead is long, Juno Starwerk’s Steadfast power plant is there to see you and your vehicle through to the end by providing on-demand power and durability. +item_DescPOWR_JUST_S01_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk \nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired. +item_DescPOWR_JUST_S01_Roughneck=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: D\nClass: Industrial\n\nFor its class, the Roughneck power plant from Juno Starwerk is an ideal component for haulers looking for maximum performance. +item_DescPOWR_JUST_S02_Genoa_SCItem=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: A\nClass: Industrial\n\nAccording to Juno Starwerk, good industrial design is meant to go unnoticed, yet it’s hard not to marvel at the Genoa medium power plant, as its outstanding performance and noted durability make it a first-rate component. +item_DescPOWR_JUST_S02_Trommel=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: D\nClass: Industrial\n\nUtilitarian to its core, the Trommel’s lack of frills has made the power plant a favorite of mechanics around the Empire. +item_DescPOWR_JUST_S03_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired. +item_DescPOWR_JUST_S03_Ginzel=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: C\nClass: Industrial\n\nThe unique name for this stalwart industrial power plant was inspired by the nickname of a Juno Starwerk junior engineer who helped design it. +item_DescPOWR_LPLT_S00_DuraJet_SCItem=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: D\nClass: Civilian \n\nThe DuraJet is Lightning Power Ltd.’s base vehicle power plant. Not only does its design catch the eye, but its reliable construction and affordable price point make it a prime option to keep power flowing through your vehicle. +item_DescPOWR_LPLT_S00_Radix=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: C\nClass: Civilian\n\nWith more than enough get up and go to handle your vehicle’s daily energy needs, the Radix from Lightning Power Ltd. is a power plant you can count on to get you where you’re going. +item_DescPOWR_LPLT_S01_IonBurst=Item Type: Power Plant\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: B\nClass: Civilian\n\nThe IonBurst is touted by Lightning Power as being a best-in-class power plant, providing unequaled performance for the price. +item_DescPOWR_LPLT_S01_PowerBolt=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: C\nClass: Civilian\n\nThe PowerBolt provides all the power and performance you need for your journey through the stars. You can trust Lightning Power to get you there. +item_DescPOWR_LPLT_S01_ZapJet=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: D\nClass: Civilian\n\nThe Lightning Power ZapJet is an ideal streamlined package perfect for anybody who wants a straightforward no-fuss power solution. +item_DescPOWR_LPLT_S02_FullForce_SCItem=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: C\nClass: Civilian\n\nThis power plant from Lightning Power Ltd. delivers balanced performance, durability and emissions, providing consumers with a “FullForce” of options as to how to use it. +item_DescPOWR_LPLT_S02_IonSurge_SCItem=Item Type: Power Plant\nManufacturer: Lighting Power Ltd.\nSize: 2\nGrade: B\nClass: Civilian\n\nLightning Power Ltd.’s line of medium power plants reach their pinnacle with the IonSurge. Design innovation and higher quality materials push this component's performance higher than others in its class. +item_DescPOWR_LPLT_S03_FullForcePro=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: C\nClass: Civilian\n\nEven though Lightning Power Ltd has updated the look of the FullForce Pro power plant, it still delivers that same balanced performance people have come to expect. +item_DescPOWR_LPLT_S03_SparkJetPro_SCItem=Item Type: Power Plant\nManufacturer: Lighting Power Ltd.\nSize: 3\nGrade: D\nClass: Civilian \n\nLooking to upgrade your power plant on a budget? Lightning Power Ltd's SparkJet Pro gives you reliability across the board, making it a solid choice to get you out and flying. +item_DescPOWR_ORIG_S04_890J_SCItem=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nSakura Sun worked with Origin to fine tune the Stellate into the perfect power plant for the 890 Jump, providing the power and performance necessary for a ship of such grand design. +item_DescPOWR_SASU_S01_LightBlossom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: C\nClass: Civilian\n\nFeaturing stylish design and strong performance, the LightBlossom is a worthy addition to Sakura Sun’s line-up, continuing the reputation the conglomerate has for making everything and making it well. +item_DescPOWR_SASU_S01_WhiteRose_SCItem=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: A\nClass: Civilian\n\nPull incredible performance from the WhiteRose. This small power plant from Sakura Sun shines when generating the kind of power that leaves the other small power plants in its wake. +item_DescPOWR_SASU_S02_DayBreak=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 2\nGrade: C\nClass: Civilian\n\nSakura Sun knows exactly what you need. The DayBreak is a straightforward power plant that provides parity to its performance, durability, and stealth stats. +item_DescPOWR_SASU_S02_Lotus_SCItem=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 2\nGrade: A\nClass: Civilian\n\nWhen it comes to medium sized, civilian power plants Whitley’s Guide continues to rate the Lotus highly. Few can touch this Sakura Sun component when it comes to both performance and durability. +item_DescPOWR_SASU_S03_TigerLilly_SCItem=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 3\nGrade: A\nClass: Civilian\n\nThe Sakura Sun engineer leading the design for this large power plant named it after his cat, claiming she was the only family member awake when he got home from work every night. The component does its namesake justice by receiving rave reviews for its reliability. +item_DescPOWR_TYDT_S01_DeltaMax=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: B\nClass: Stealth\n\nExpert engineering made significant breakthroughs possible when designing the DeltaMax, resulting in a stealth signature even lower than originally estimated by the team at Tyler Design and Tech. +item_DescPOWR_TYDT_S01_SonicLite=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: C\nClass: Stealth\n\nConstructed from the ground up to minimize your heat signature, Tyler Design’s SonicLite power plant has gained a following among pilots who appreciate a subtler approach. +item_DescPOWR_TYDT_S02_Eclipse_SCItem=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 2\nGrade: A\nClass: Stealth \n\nCompeting medium power plants struggle to match the heat and signature reduction of the Eclipse. Tyler Design & Tech’s mastery of stealth tech makes this component a must own by those who prefer to go unnoticed. +item_DescPOWR_TYDT_S02_GammaMax_SCItem=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 2\nGrade: B\nClass: Stealth\n\nA complete overhaul of the materials in the heatsinks dramatically decreased the emission level of the GammaMax. Few medium power plants run as quiet at the same price point of this one from Tyler Design & Tech. item_DescPOWR_V01_LPLT_IonWave,P=LPLT-Made XIAN Nox Powerplant Description[PH] item_DescPOWR_VNCL_S01_Blade,P=Standard power plant for the Vanduul Blade. item_DescPOWR_VNCL_S01_Cleaver,P=Standard power plant for the Vanduul Cleaver. @@ -49094,125 +49094,125 @@ item_DescPOWR_VNCL_S01_Pulse,P=Standard power plant for the Vanduul Pulse. item_DescPOWR_VNCL_S01_Scythe,P=Standard power plant for the Vanduul Scythe. item_DescPOWR_VNCL_S01_Stinger,P=Standard power plant for the Vanduul Stinger. item_DescPOWR_VNCL_S01_Void,P=Standard power plant for the Vanduul Void. -item_DescPRAR_DistortionScatterGun_S3=制造商:传教士军备 (Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:3\n\n用"改革"把敌人变得战斗不能.这款来自传教士军备的尺寸3的霰弹炮在近距离可以造成毁灭性的畸变伤害。 -item_DescPRAR_DistortionScatterGun_S4=制造商:传教士军备 (Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:4\n\n用来自传教士军备的救赎霰弹炮把敌人的飞船毫发无损地瘫痪.它的广散布与低开火速率使得此款尺寸四霰弹炮在近距离更为强劲。 -item_DescPRAR_DistortionScatterGun_S5=制造商:传教士军备 (Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:5\n\n用来自传教士军备的赦免霰弹炮在近距离造成巨额畸变伤害.对有兴趣登舰或者捕获他们的目标的人来说,此款尺寸五的武器是理想的选择之一。 -item_DescPRAR_DistortionScatterGun_S6=制造商:传教士军备 (Preacher Armaments)\n物品类型:畸变霰弹炮\n尺寸:6\n\n谴责 畸变霰弹炮是来自传教士军备的巨大的尺寸6霰弹炮.它的高畸变伤害能使电子设备失效,尽管它的广散布会使得目标距离较远时不那么有效。 +item_DescPRAR_DistortionScatterGun_S3=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 3\n\nTurn hostiles into non-combatants with the Reformation. This size three scattergun from Preacher Armaments delivers devastating distortion damage at a close range. +item_DescPRAR_DistortionScatterGun_S4=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 4\n\nDisable an enemy's ship without damaging it with the Salvation scattergun from Preacher Armaments. With its wide spread and low rate of fire this size four scattergun is most potent at close range. +item_DescPRAR_DistortionScatterGun_S5=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 5\n\nDeliver high distortion damage in close quarters with Preacher Armaments' Absolution scattergun. This size five weapon is an ideal loadout option for those interested in capturing or boarding their target. +item_DescPRAR_DistortionScatterGun_S6=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 6\n\nThe Condemnation is a massive size six scattergun from Preacher Armaments. Its high distortion damage incapacitates the electronics, though its wide spreads makes it less effective as the target gets farther away. item_DescPUDefenseTurret_Stock_Missile_Rack,P=BEHR Defense Turret Missile Rack item_DescPU_Hangar2PlanetsideSwitch=<-=MISSING=-> -item_DescPaint_300_Series_Metallic_Blue=起源300系列的群青涂装。 -item_DescPaint_300_Series_Metallic_Grey=起源300系列的黑曜涂装。 -item_DescPaint_300_Series_Metallic_Silver=起源300系列的纯银涂装。 -item_DescPaint_300_Series_Metallic_White=起源300系列的月光涂装。 -item_DescPaint_300_Series_Solid_Blue=起源300系列的钢青涂装。 -item_DescPaint_300_Series_Solid_Orange=起源300系列的君王涂装。 -item_DescPaint_300_Series_Solid_Red=起源300系列的猩红涂装。 -item_DescPaint_300_Series_Solid_Yellow=起源300系列的香橼涂装。 -item_DescPaint_300i_Base=起源300i的标准涂装。 -item_DescPaint_300i_Red_White=起源300i的帝国红涂装。 -item_DescPaint_300i_White_Red_Stripe=起源300i的快速响应涂装。 -item_DescPaint_300i_Yellow_White=起源300i的的金色黎明涂装。 -item_DescPaint_315p_Base=起源315p的标准涂装。 -item_DescPaint_315p_Black_Blue=起源315p的龙葵涂装。 -item_DescPaint_315p_Black_Red=起源315p的黑玫涂装。 -item_DescPaint_315p_White_Blue=起源315p的白色闪电涂装。 -item_DescPaint_325a_Base=起源325a的标准涂装。 -item_DescPaint_325a_Black_Grey=起源325a的黑夜玛瑙涂装。 -item_DescPaint_325a_Green_Grey=起源325a的三尺艾涂装。 -item_DescPaint_325a_White_Grey=起源325a的双色釉涂装。 -item_DescPaint_350r_Base=起源350r的标准涂装。 -item_DescPaint_350r_Racing_Black_Blue=起源350r的皇家蓝涂装。 -item_DescPaint_350r_Racing_Red= 起源350r的太阳耀斑涂装。 -item_DescPaint_350r_Racing_Yellow= 起源350r的琥珀纹涂装。 -item_DescPaint_Aurora_CL=RSI 极光 CL 的标准涂装。 -item_DescPaint_Aurora_ES=RSI 极光 ES 的标准涂装。 -item_DescPaint_Aurora_LN=RSI 极光 LN 的标准涂装。 -item_DescPaint_Aurora_LX=RSI 极光 LX 的标准涂装。 -item_DescPaint_Aurora_MR=RSI 极光 MR 的标准涂装。 -item_DescPaint_Aurora_Pirate=海盗 [不卖] +item_DescPaint_300_Series_Metallic_Blue=Ultramarine paint job for the Origin 300 Series. +item_DescPaint_300_Series_Metallic_Grey=Obsidian paint job for the Origin 300 Series. +item_DescPaint_300_Series_Metallic_Silver=Sterling paint job for the Origin 300 Series. +item_DescPaint_300_Series_Metallic_White=Moonlight paint job for the Origin 300 Series. +item_DescPaint_300_Series_Solid_Blue=Electric Blue paint job for the Origin 300 Series. +item_DescPaint_300_Series_Solid_Orange=Monarch paint job for the Origin 300 Series. +item_DescPaint_300_Series_Solid_Red=Scarlet paint job for the Origin 300 Series. +item_DescPaint_300_Series_Solid_Yellow=Citron paint job for the Origin 300 Series. +item_DescPaint_300i_Base=Standard paint job for the Origin 300i. +item_DescPaint_300i_Red_White=Imperial Red paint job for the Origin 300i. +item_DescPaint_300i_White_Red_Stripe=First Response paint job for the Origin 300i. +item_DescPaint_300i_Yellow_White=Golden Dawn paint job for the Origin 300i. +item_DescPaint_315p_Base=Standard paint job for the Origin 315p. +item_DescPaint_315p_Black_Blue=Nightshade paint job for the Origin 315p. +item_DescPaint_315p_Black_Red=Black Rose paint job for the Origin 315p. +item_DescPaint_315p_White_Blue=White Lightning paint job for the Origin 315p. +item_DescPaint_325a_Base=Standard paint job for the Origin 325a. +item_DescPaint_325a_Black_Grey=Evening Onyx paint job for the Origin 325a. +item_DescPaint_325a_Green_Grey=Sagebrush paint job for the Origin 325a. +item_DescPaint_325a_White_Grey=Twotone paint job for the Origin 325a. +item_DescPaint_350r_Base=Standard paint job for the Origin 350r. +item_DescPaint_350r_Racing_Black_Blue=Black & Royal paint job for the Origin 350r. +item_DescPaint_350r_Racing_Red= Solar Flare paint job for the Origin 350r. +item_DescPaint_350r_Racing_Yellow= Amber Wave paint job for the Origin 350r. +item_DescPaint_Aurora_CL=Standard livery for the RSI Aurora CL. +item_DescPaint_Aurora_ES=Standard livery for the RSI Aurora ES. +item_DescPaint_Aurora_LN=Standard livery for the RSI Aurora LN. +item_DescPaint_Aurora_LX=Standard livery for the RSI Aurora LX. +item_DescPaint_Aurora_MR=Standard livery for the RSI Aurora MR. +item_DescPaint_Aurora_Pirate=Pirate [NOT FOR SALE] item_DescPickAndThrowWeapon=<-=MISSING=-> item_DescPilot_Light_Armor,P= Pilot Light Armor item_DescPirate_light_m_outfit=(PH) Pirate Light Armor -item_DescPisces_Paint_2953RedFestival_Red_Gold=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的酉鸡图样,组成的吉祥红酉鸡涂装来求财祈福吧。 -item_DescPisces_Paint_BIS2952_Black_Red=金属红与黑色让红色警戒涂装成为C8双鱼座的吸睛选择。 -item_DescPisces_Paint_blue_white=为C8双鱼座换上以鲜艳的蓝色,及白色高光和条纹构成的蓝色警报涂装,来有型地赶赴每一次救援吧。 -item_DescPisces_Paint_red_black_stripe=用鲜艳的红色打底,荧光黄做强调色,让换上心跳涂装的C8双鱼座能在急救行动中,更容易在远处被看见。 -item_DescPisces_Paint_white_red=为C8双鱼座装备这款纯白为主,以红色做强调的响应者涂装吧。 +item_DescPisces_Paint_2953RedFestival_Red_Gold=Seek peace and prosperity in the new year with the Auspicious Red Rooster livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a rooster. +item_DescPisces_Paint_BIS2952_Black_Red=Metallic red and black makes the Red Alert livery a striking choice for the C8 Pisces. +item_DescPisces_Paint_blue_white=Race to the rescue in style with the C8 Pisces Code Blue livery, featuring a vivid blue hue with white highlights and markings. +item_DescPisces_Paint_red_black_stripe=A bright red base color and neon yellow highlights makes the Heartbeat livery for the C8 Pisces easy to identify from a distance during rescue operations. +item_DescPisces_Paint_white_red=Outfit the C8 Pisces in pristine white with red highlights with the Responder livery. item_DescPistol=<-=MISSING=-> item_DescPistolBullet=<-=MISSING=-> -item_DescPlushy_Hercules_1_b=拿上这个A2毛绒玩具,你将牢握十字军的灭世炮艇与炸弹快递。 -item_DescPlushy_Hercules_1_c=拿上这个M2毛绒玩具,你将拥有十字军的首要战术军事运输船。 -item_DescPlushy_zeus_1_a=这款柔软的毛绒玩具是一段令人怀念的历史,它旨在纪念最初的 2140 RSI 宙斯,这是第一艘配备量子驱动器的民用宇宙飞船。 -item_DescProspector_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的勘探者吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 -item_DescProspector_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的勘探者提供独特的外观。 -item_DescProspector_Paint_Hadanite_Pink=勘探者的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 -item_DescProspector_Paint_IAE2950_Grey_Blue=这款勘探者的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 -item_DescProspector_Paint_IAE2950_Grey_White=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的勘探者。 -item_DescProspector_Paint_IAE_2952_Black=黑白相间的完美平衡,勘探者的星云涂装让您帅气地破开岩石。 -item_DescProspector_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 -item_DescProspector_Paint_Luminalia_white_blue=为您的勘探者选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_DescProspector_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_DescProwler_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=流浪者涂装在白金的基底上呈现了交错的紫色与灰色线条。发想自希安神圣的R.aip’uāng花园,以其以令人惊讶的方式徘徊的小径而闻名,并鼓励人们专注于旅程而不是目的地。 -item_DescProwler_Paint_Harmony=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,埃斯佩里亚徘徊者的船主可以借此颂扬UEE寻求宇宙和平的愿景。 -item_DescProwler_Paint_IAE2950_Grey_Blue=这款徘徊者的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 -item_DescProwler_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的徘徊者。 -item_DescProwler_Paint_Ocellus_Green_Red=单眼涂装复刻了第二次塔维因战争中徘徊者的外观;遒劲的红色机身旨在吸引他人的注意,并诱导寻衅之人全力向整艘飞船最为坚固的部位输出射击。 +item_DescPlushy_Hercules_1_b=Get your hands on Crusader's devastating gunship and bomb delivery platform with this plushie version of the A2 Hercules Starlifter. +item_DescPlushy_Hercules_1_c=Get your hands on Crusader's premier tactical military transporter with this plushie version of the M2 Hercules Starlifter. +item_DescPlushy_zeus_1_a=This soft plushie is a huggable bit of history celebrating the original 2140 RSI Zeus, the first civilian spaceship equipped with a quantum drive. +item_DescProspector_Paint_Aphorite_Purple=Decorate your Prospector with the Aphorite livery, which gets its name and color from the precious purple gemstone prized for its multi-hued tones. +item_DescProspector_Paint_Dolivine_Green=Sharing the name with a gemstone prized for its beauty and industrial applications, the Dolivine livery blends shades of light green to give your Prospector a unique look. +item_DescProspector_Paint_Hadanite_Pink=The Hadanite livery for your Prospector gives the ship a distinct pink hue that mirrors the look of the gemstone of the same name. +item_DescProspector_Paint_IAE2950_Grey_Blue=This custom Prospector livery was created to celebrate the 2950 IAE on microTech. It blends black and electric blue to give the ship a cool new look. +item_DescProspector_Paint_IAE2950_Grey_White=Modify your Prospector with this white and grey livery specifically designed for the 2950 IAE event on microTech. +item_DescProspector_Paint_IAE_2952_Black=Balancing black and white, the Nebula livery for the Prospector lets you blast rocks in style. +item_DescProspector_Paint_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that's become beloved by Humans. +item_DescProspector_Paint_Luminalia_white_blue=Equip your Prospector with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescProspector_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescProwler_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=The Wanderer livery features crisscrossing purple and grey lines over a platinum foundation. Inspired by the sacred Xi'an gardens of R.aip’uāng, famous for its trails that wander in surprising ways and encourage a focus on the journey instead of the destination. +item_DescProwler_Paint_Harmony=The Harmony livery is meant to showcase Humanity's peaceful relationship with aliens with a semi-pearlescent blue main coat marked with organic reflective red to suggest the coming together of disparate species and cultures. The Harmony livery has been designed and produced by the UEE's Diplomatic Corps and freely licensed to all spacecraft manufacturers. Now Esperia Prowler owners can celebrate the UEE's intentions of working toward a peaceful galaxy. +item_DescProwler_Paint_IAE2950_Grey_Blue=This custom Prowler livery was created to celebrate the 2950 IAE on microTech. It integrates black and electric blue accents to give the ship a cool new look. +item_DescProwler_Paint_IAE2950_Grey_White_Camo=Modify your Prowler with this white and grey camo livery specifically designed for the 2950 IAE event on microTech. +item_DescProwler_Paint_Ocellus_Green_Red=The Ocellus livery replicates the look of the Prowler during the Second Tevarin War. It features a bold red fuselage meant to draw attention and trick aggressors into shooting at the most heavily armored part of the ship. item_DescPurpleLaserBolt=<-=MISSING=-> -item_DescQDMP_WETK_S01_Burke=制造商:未科技 (Wei-Tek)\n类型:量子抑阻装置\n尺寸:1\n等级:A\n分类:军用\n\n伯克量子阻抑装置,伸张正义。这一来自未科技的强大的量子抑阻器投射出一个巨大的空间场,阻止飞船使用他们的量子驱动器,使其成为执法和安全专职人员的一个不可或缺的部分。 -item_DescQDRV_ACAS_S02_SparkFire_SCItem=物品类型:量子驱动器\n制造商:王牌航天 (Ace Astrogation)\n尺寸:2 \n等级:C\n分类:竞赛\n\n王牌航天的火花量子驱动器,价格公道,性能优越。 -item_DescQDRV_ACAS_S02_SunFire_SCItem=物品类型:量子驱动器\n制造商:王牌航天 (Ace Astrogation)\n尺寸:2 \n等级:B\n分类:竞赛\n\n出色的性能和优雅的设计使王牌航天火花量子驱动器成为赛车迷和发烧友的最爱。 -item_DescQDRV_ARCC_S01_Flood_SCItem=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:1\n等级:D\n分类:民用\n\n与溢流一起,体验真正的乐趣。多年以来,弧光集团这款小型量子驱动器已成为整个帝国的主流产品。 -item_DescQDRV_ARCC_S01_Rush=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:1\n等级:C\n分类:民用\n\n突进是一款名副其实的流行款商业化量子驱动器。 -item_DescQDRV_ARCC_S02_Cascade_SCItem=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:2\n等级:D\n分类:民用\n\n弧光集团最新的中型量子驱动器,喷流可以屡次送您安心地到达您的目的地。 -item_DescQDRV_ARCC_S03_Echo=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:3\n等级:D\n分类:民用\n\n弧光集团精心制造并校准了“回声”,使其成为了价格公道、性能优越的量子驱动器。 -item_DescQDRV_ARCC_S03_Echo_SCItem=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:3\n等级:D\n分类:民用\n\n弧光集团精心制造并校准了回声,使其成为了价格公道性能优越的量子驱动器。 -item_DescQDRV_ARCC_S03_Fissure=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:3\n等级:C\n分类:民用\n\n利用组件给裂隙充能并快速飞跃宇宙,弧光集团声称在过去的几个世纪中已经成功完成了数十亿次量子旅行。 -item_DescQDRV_ARCC_S03_Fissure_SCItem=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:3\n等级:C\n分类:民用\n\n利用组件给裂隙充能并快速飞跃宇宙,弧光集团声称在过去的几个世纪中已经成功完成了数十亿次量子旅行。 -item_DescQDRV_ARCC_S03_Impulse=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:3\n等级:B\n分类:民用\n\n传言指出,不准确的车削材料导致其比脉冲原型预料的要更薄。在测试时其性能超出预期,工程师接受了这些改动,弧光集团的第一款S3的量子驱动器诞生了。 -item_DescQDRV_ARCC_S03_Impulse_SCItem=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:3\n等级:B\n分类:民用\n\n传言指出,不准确的车削材料导致其比脉冲原型预料的要更薄。在测试时其性能超出预期,工程师接受了这些改动,弧光集团的第一款S3的量子驱动器诞生了。 -item_DescQDRV_JUST_S01_Goliath=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:C\n分类:工业\n\n哥利亚被设计得比同类量子驱动器更加耐用.这使得它成为自从人类开始探索星辰时一艘工业用船的主要部分。 -item_DescQDRV_JUST_S01_Vulcan_SCItem=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:D\n分类:工业\n\n朱诺星际工厂出品的火神量子引擎既皮实耐用还经济。它的性能中规中矩但可靠,就是为你的出行平安。 -item_DescQDRV_JUST_S02_Bolon=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:C\n分类:工业\n\n别让那些粗制滥造产品把你和你的货物置于险境.伯龙工业级量子驱动器以耐用性为准则而制造,在你最需要它的时候能保持工作。 -item_DescQDRV_JUST_S02_Huracan_SCItem=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:B\n分类:工业\n\n朱诺星际工厂十分清楚您最首要的工作是保证您货物的安全。这就是为什么他们研发的“乌拉坎”量子驱动器优先考虑其隐蔽性、稳定性和受损时的可靠性。 -item_DescQDRV_JUST_S03_Agni=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:B\n分类:工业\n\n几世纪以来,货运业者们都一直依靠朱诺星际工厂的精美工业制品.公司不断地更新和改善阿格尼量子驱动器的设计来确保它始终是业界顶级的工业部件。 -item_DescQDRV_JUST_S03_Agni_SCItem=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:B\n分类:工业\n\n几世纪以来,货运业者们都一直依靠朱诺星际工厂的精美工业制品.公司不断地更新和改善阿格尼量子驱动器的设计来确保它始终是业界顶级的工业部件。 -item_DescQDRV_JUST_S03_Kama=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:C\n分类:工业\n\n来自朱诺星际工厂的卡玛比任何其他工业级量子驱动器赢得的‘长途运输季刊’的“粉丝最爱”读者投票都要多。 -item_DescQDRV_JUST_S03_Vesta=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:D\n分类:工业\n\n用维斯塔量子驱动器来确保你的货物到达它们该去的地方.朱诺星际工厂特别设计了此部件来应对长途运输中的考验与磨难。 -item_DescQDRV_JUST_S03_Vesta_SCItem=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:D\n分类:工业\n\n用维斯塔量子驱动器来确保你的货物到达它们该去的地方.朱诺星际工厂特别设计了此部件来应对长途运输中的考验与磨难。 -item_DescQDRV_ORIG_S04_890J_SCItem=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:4\n等级:量身定制\n分类:民用\n\n特别为890跃动而设计,极速量子驱动器结合了弧光集团的专业知识和起源的极端高标准,使它成为您漫步星辰之间的理想陪伴。 -item_DescQDRV_RACO_S01_Drift=物品类型:量子驱动器\n制造商:RAMP企业 (RAMP Corporation)\n尺寸:1\n等级:C\n分类:隐形\n\n设计以保持热量和信号水平较低,RAMP企业的漂泊量子驱动器有助于最小化充能时产生的排放量。 -item_DescQDRV_RACO_S01_Spectre_SCItem=物品类型:量子驱动器\n制造商:RAMP企业 (RAMP Corporation)\n尺寸:1 \n等级:A\n分类:隐形\n\n幽魂不能使您的飞船消失,但它快要消失了。该量子驱动器由RAMP精心制作,可以散发热量并隐藏红外和电磁信号,对于想要存低调的人来说是很棒的小组件。 -item_DescQDRV_RACO_S02_Bolt_SCItem=物品类型:量子驱动器\n制造商:RAMP企业 (RAMP Corporation)\n尺寸:2 \n等级:B\n分类:隐形\n\nRAMP企业继续生产雷电作为低排放的量子驱动器。这种中等尺寸的组件将用最小的信号强度让您从一个位置飞到另一位置。 -item_DescQDRV_RACO_S02_Nova_SCItem=物品类型:量子驱动器\n制造商:RAMP企业 (RAMP Corporation)\n尺寸:2\n等级:C\n分类:隐形\n\n新星不会为你自己吸引目光,它是RAMP企业的基础中型隐形量子驱动器。 -item_DescQDRV_RACO_S02_Spicule_SCItem=物品类型:量子驱动器\n制造商:RAMP企业 (RAMP Corporation)\n尺寸:2 \n 等级:A\n分类:隐形\n\n只待一秒,然后下一个。使用刺针量子驱动器,就能得到RAMP企业设计的散发信号尽可能低的量子驱动器组件。 -item_DescQDRV_RSI_S01_Eos=物品类型:量子驱动器 \n制造商:RSI \n 尺寸:1\n等级:C\n分类:民用\n\nEos量子驱动器已成为RSI产品系列的主要产品。其原始设计经过完美的调整,以至于从那时起基本上未有改变。 -item_DescQDRV_RSI_S01_Hyperion_SCItem=物品类型:量子驱动器\n制造商:RSI \n尺寸:1\n等级:B\n分类:民用\n\n为了纪念这个名字 ,这个备受欢迎的量子驱动器第一次试飞的目的地同样被命名为土星的卫星。 -item_DescQDRV_RSI_S02_Aither_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:2\n等级:B\n分类:民用\n\n以古老的光明之神和天堂之名命名,以太量子驱动器以其名字而著称,因为它可以运送人们到前人无法想到的位置。这个经典的RSI中型组件已经加装在民用舰艇中多个世纪。 -item_DescQDRV_RSI_S02_Hemera_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:2\n等级:A\n分类:民用\n\n在设计“白昼女神”量子驱动器的过程中,罗伯茨太空工业的技术人员进一步突破了量子旅行技术的极限,使您可以走得更远。 -item_DescQDRV_RSI_S03_Erebos=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:A\n分类:民用\n\n黑暗之神体现了RSI追求卓越的理念。这款高质量的量子驱动器几乎一直在评论家和消费者的"最佳"榜单中名列前茅。 -item_DescQDRV_RSI_S03_Metis=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:C\n分类:民用\n\n在弯曲时空的漫长旅途中没有一丝出错的余地。RSI在人类进入太空之始便开始向公众提供优质产品 900年老字号值得你的信赖。 -item_DescQDRV_RSI_S03_Tyche=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:B\n分类:民用\n\n命运女神量子驱动器是一款平衡了性能、耐用性和隐蔽性的全能之作,让你随时能应对各种情况。 -item_DescQDRV_TARS_S01_Expedition=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:1\n等级:C\n分类:民用\n\n在太空中充满信心地航行,塔苏斯提供的完美平衡的 远征 量子驱动器将为您提供精确的行驶方向。 -item_DescQDRV_TARS_S02_Odyssey=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:2\n等级:C\n分类:民用\n\n与奥德赛量子驱动器一同等待星际冒险。塔苏斯团队细心耐心的完善,使该组件始终是最先进的。 -item_DescQDRV_TARS_S03_Drifter=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:3\n等级:D\n分类:民用\n\n在工艺和成本之间取得平衡,漂流者以实惠的价格提供了著名的塔苏斯性能。 -item_DescQDRV_TARS_S03_Ranger=类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:3\n等级:B\n分类:民用\n\n依仗游侠引你穿越星空。这款经典的塔苏斯量子驱动器因其质量和可靠性成为几个世纪以来飞船的首选。 -item_DescQDRV_TARS_S03_Wanderer=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:3\n等级:C\n分类:民用\n\n塔苏斯将漫游者精心设计并调校成一个全能的固态量子驱动器,使其成为塔苏斯产品线最受欢迎的产品之一。 -item_DescQDRV_WETK_S01_Beacon=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:1\n等级:C\n分类:军用\n\n未科技通过推出备受赞誉的“信标”量子驱动器,让其他军用规格组件制造商坐下不去了。 -item_DescQDRV_WETK_S01_Siren=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:1\n等级:B\n分类:军用\n\n未科技最近对“警笛”中使用的合金进行了更改,从而在不牺牲耐用性的情况下提高了其性能,使其成为一款可靠的军用级量子驱动器。 -item_DescQDRV_WETK_S02_Crossfield=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:2\n等级:C\n分类:军用\n\n未科技已将克罗斯菲尔德专门针对军事人员和资深飞行员进行了营销,他们将会欣赏军用量子驱动器提供的统计数据的。 -item_DescQDRV_WETK_S03_Balandin=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:3\n等级:B\n分类:军事\n\n未科技在打造巴兰丁时着重考虑了军事和安全人员。经过老兵们的一系列测试,工程师们加快了充能以及校准时间同时提高了组件的精准度和稳定性。 -item_DescQDRV_WETK_S03_Pontes=项目类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:3 \n等级:C \n分类:军用\n\n在承受压力测试后,未科技用于生产庞特斯的专用合金证明了自己在同等级竞争中的实力。 -item_DescQDRV_WETK_S03_TS2=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:3\n等级:A\n分类:军用\n\n先进的镀层为 TS-2提供了超强的耐用性和应对环境及攻击的保护,使它成为一个危急时刻理想的量子驱动器。 +item_DescQDMP_WETK_S01_Burke=Manufacturer: Wei-Tek\nType: Quantum Dampener\nSize: 1\nGrade: A\nClass: Military\n\nSee that justice is served with the Burke QD. This powerful quantum dampener from Wei-Tek projects a massive field that keeps ships from engaging their quantum drives, making it a valuable component for both law enforcement and security professionals. +item_DescQDRV_ACAS_S02_SparkFire_SCItem=Item Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 2\nGrade: C\nClass: Competition\n\nThe SparkFire quantum drive from Ace Astrogation delivers fined tuned performance at a reasonable price. +item_DescQDRV_ACAS_S02_SunFire_SCItem=Item Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 2\nGrade: B\nClass: Competition\n\nGreat performance and elegant design makes the Ace Astrogation SunFire quantum drive a favorite among race fans and enthusiasts. +item_DescQDRV_ARCC_S01_Flood_SCItem=Item Type: Quantum Drive\nManufacturer: ArcCorp \nSize: 1\nGrade: D\nClass: Civilian\n\nExperience the true joy of the journey with the Flood. This small quantum drive from ArcCorp has been a staple around the Empire for years. +item_DescQDRV_ARCC_S01_Rush=Item Type: Quantum Drive\nManufacturer: ArcCorp \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Rush is a popular commercial quantum drive that lives up to its name. +item_DescQDRV_ARCC_S02_Cascade_SCItem=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 2\nGrade: D\nClass: Civilian\n\nThe latest medium-sized quantum drive from ArcCorp, the Cascade will confidently carry you to your destination time and time again. +item_DescQDRV_ARCC_S03_Echo=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: D\nClass: Civilian\n\nArcCorp carefully crafted and calibrated the Echo into an affordable yet effective quantum drive. +item_DescQDRV_ARCC_S03_Echo_SCItem=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: D\nClass: Civilian\n\nArcCorp careful crafted and calibrated the Echo into an affordable yet effective quantum drive. +item_DescQDRV_ARCC_S03_Fissure=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: C\nClass: Civilian\n\nSpool up the Fissure and speed through space with the component ArcCorp claims has successfully completed billions of quantum travels over the centuries. +item_DescQDRV_ARCC_S03_Fissure_SCItem=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: C\nClass: Civilian\n\nSpool up the Fissure and speed through space with the component ArcCorp claims has successfully completed billions of quantum travels over the centuries. +item_DescQDRV_ARCC_S03_Impulse=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: B\nClass: Civilian\n\nLegend claims an inaccurate lathe cut materials thinner than expected on the Impulse prototype. When its test performance exceeded expectations, engineers adopted the changes, and ArcCorp's premiere size three quantum drive was born. +item_DescQDRV_ARCC_S03_Impulse_SCItem=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: B\nClass: Civilian\n\nLegend claims an inaccurate lathe cut materials thinner than expected on the Impulse prototype. When its test performance exceeded expectations, engineers adopted the changes, and ArcCorp's premiere size three quantum drive was born. +item_DescQDRV_JUST_S01_Goliath=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 1\nGrade: C\nClass: Industrial\n\nThe Goliath was designed to be more durable than other quantum drives in its class. That’s made it a staple of industrial ship since Humanity first started to explore the stars. +item_DescQDRV_JUST_S01_Vulcan_SCItem=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 1\nGrade: D\nClass: Industrial\n\nJuno Starwerk designed the Vulcan to be both cost efficient and durable. It won’t win any awards for its performance but can be trusted to get you to your destination. +item_DescQDRV_JUST_S02_Bolon=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 2\nGrade: C\nClass: Industrial\n\nDon’t let lesser craftsmanship put you and your precious cargo at risk. The Bolon industrial quantum drive was built with durability in mind to keep it working when you need it most. +item_DescQDRV_JUST_S02_Huracan_SCItem=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 2\nGrade: B\nClass: Industrial\n\nJuno Starwerk understands that your most important job is to keep your cargo safe. That’s why their Huracan quantum drive prioritizes interdiction shielding, stability, and damage efficiency above everything else. +item_DescQDRV_JUST_S03_Agni=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nHaulers have relied on Juno Starwerk's stellar industrial craftsmanship for centuries. The company constantly updates and improves the design of the Agni quantum drive to ensure it remains a top-of-the-line industrial component. +item_DescQDRV_JUST_S03_Agni_SCItem=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nHaulers have relied on Juno Starwerk's stellar industrial craftsmanship for centuries. The company constantly updates and improves the design of the Agni quantum drive to ensure it remains a top-of-the-line industrial component. +item_DescQDRV_JUST_S03_Kama=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 3\nGrade: C\nClass: Industrial\n\nThe Kama from Juno Starwerk has won more “Fan Favorite” reader’s poll from ‘Long Haul Quarterly’ than any other industrial quantum drive in its class. +item_DescQDRV_JUST_S03_Vesta=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 3\nGrade: D\nClass: Industrial\n\nEnsure your goods get to where they need to go with the Vesta quantum drive. Juno Starwerk specifically designed the component to handle all the trials and tribulations of the long haul. +item_DescQDRV_JUST_S03_Vesta_SCItem=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 3\nGrade: D\nClass: Industrial\n\nEnsure your goods get to where they need to go with the Vesta quantum drive. Juno Starwerk specifically designed the component to handle all the trials and tribulations of the long haul. +item_DescQDRV_ORIG_S04_890J_SCItem=Item Type: Quantum Drive\nManufacturer: ArcCorp \nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nDesigned specifically for the 890 Jump, the Allegro quantum drive blends ArcCorp's expertise with Origin's exceptionally high standards, making it the ideal companion for a luxury cruise through the stars. +item_DescQDRV_RACO_S01_Drift=Item Type: Quantum Drive\nManufacturer: RAMP Corporation \nSize: 1\nGrade: C\nClass: Stealth\n\nBuilt to keep heat and signature levels low, the Drift quantum drive from RAMP Corporation helps to minimize emissions generated while spooling. +item_DescQDRV_RACO_S01_Spectre_SCItem=Item Type: Quantum Drive\nManufacturer: RAMP Corporation\nSize: 1\nGrade: A \nClass: Stealth\n\nThe Spectre can't make your ship invisible, but it comes close. Expertly crafted by RAMP, this quantum drive disperses heat and hides IR and EM signatures to make it a great small component for those that want to go unnoticed. +item_DescQDRV_RACO_S02_Bolt_SCItem=Item Type: Quantum Drive\nManufacturer: RAMP Corporation\nSize: 2\nGrade: B\nClass: Stealth\n\nThe RAMP Corporation continues their line of low emission quantum drives with the Bolt. This medium-sized component will blast you from one location to the next while producing a minimal signature. +item_DescQDRV_RACO_S02_Nova_SCItem=Item Type: Quantum Drive\nManufacturer: RAMP Corporation\nSize: 2\nGrade: C \nClass: Stealth\n\nDon't draw attention to yourself with the Nova, which is RAMP Corporation’s base, medium-sized stealth quantum drive. +item_DescQDRV_RACO_S02_Spicule_SCItem=Item Type: Quantum Drive\nManufacturer: RAMP Corporation\nSize: 2\nGrade: A \nClass: Stealth\n\nHere one second and gone the next. That’s what you’ll get with the Spicule quantum drive, which RAMP engineered to keep the component’s emission signature as low as possible. +item_DescQDRV_RSI_S01_Eos=Item Type: Quantum Drive\nManufacturer: RSI \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Eos quantum drive has been a staple in the RSI product line for centuries. Its original design was so perfectly fine-tuned that it has remained basically unchanged since. +item_DescQDRV_RSI_S01_Hyperion_SCItem=Item Type: Quantum Drive\nManufacturer: RSI \nSize: 1\nGrade: B\nClass: Civilian\n\nIn honor of the name, the first test flight destination for this popular RSI quantum drive was the similarly named satellite of Saturn. +item_DescQDRV_RSI_S02_Aither_SCItem=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 2\nGrade: B \nClass: Civilian\n\nNamed for an ancient god of light and the heavens, the Aither quantum drive honors its namesake as it ferries people places their ancestors could never imagine. This classic RSI medium-sized component has graced civilian ships for centuries. +item_DescQDRV_RSI_S02_Hemera_SCItem=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 2\nGrade: A\nClass: Civilian\n\nDesigning the Hemera quantum drive has allowed the technicians at Robert Space Industries to push the boundaries of quantum travel technology even further, and allow you to go even farther. +item_DescQDRV_RSI_S03_Erebos=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: A\nClass: Civilian\n\nThe Erebos exemplifies RSI's commitment to excellence. This high quality quantum drive constantly ranks atop "Best of" lists for both critics and consumers. +item_DescQDRV_RSI_S03_Metis=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: C\nClass: Civilian\n\nThere's no room for error when bending space and time to travel incredible distances. So put your trust in RSI, a company that's delivered quality components to the public since the dawn of space flight. +item_DescQDRV_RSI_S03_Tyche=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: B\nClass: Civilian\n\nThe Tyche quantum drive harmoniously balances performance, durability, and stealth to create a well-rounded component capable of adeptly handling a variety of situations. +item_DescQDRV_TARS_S01_Expedition=Item Type: Quantum Drive\nManufacturer: Tarsus \nSize: 1\nGrade: C\nClass: Civilian\n\nCruise through space confident that your perfectly balanced Expedition quantum drive from Tarsus will get you exactly where you’re going. +item_DescQDRV_TARS_S02_Odyssey=Item Type: Quantum Drive\nManufacturer: Tarsus \nSize: 2\nGrade: C\nClass: Civilian\n\nAdventure amidst the stars awaits with the Odyssey quantum drive. Careful and continued refinement from the Tarsus team has kept this component on the cutting edge for centuries. +item_DescQDRV_TARS_S03_Drifter=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: D\nClass: Civilian\n\nBalancing craftsmanship and cost, the Drifter provides renowned Tarsus performance at an affordable price. +item_DescQDRV_TARS_S03_Ranger=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: B\nClass: Civilian\n\nRely on the Ranger to guide you through the stars. The quality and reliability of this classic Tarsus quantum drive has made it a ship staple for centuries. +item_DescQDRV_TARS_S03_Wanderer=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: C\nClass: Civilian\n\nTarsus carefully designed and tuned the Wanderer into an all-around solid quantum drive, making it one of the more popular components in their revered line-up. +item_DescQDRV_WETK_S01_Beacon=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 1\nGrade: C\nClass: Military\n\nWei-Tek has made other mil-spec component manufacturers sit up and take notice with the introduction of the highly praised Beacon quantum drive. +item_DescQDRV_WETK_S01_Siren=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 1\nGrade: B\nClass: Military\n\nRecent changes by Wei-Tek to the alloys used in the Siren have improved its performance without sacrificing durability, making it a respectable military-grade quantum drive. +item_DescQDRV_WETK_S02_Crossfield=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 2\nGrade: C\nClass: Military\n\nWei-Tek has marketed the Crossfield specifically to target military personnel and veteran pilots who will appreciate the stats that the mil-spec quantum drive offers. +item_DescQDRV_WETK_S03_Balandin=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 3\nGrade: B\nClass: Military\n\nWei-Tek built the Balandin with military and security personnel in mind. Following a series of test runs by veterans, engineers accelerated the spool and calibration times while also improving the component's precision and stability. +item_DescQDRV_WETK_S03_Pontes=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 3\nGrade: C\nClass: Military\n\nWhen placed under stress tests, the proprietary alloys used by Wei-Tek to build the Pontes proved themselves against competitors in the same class. +item_DescQDRV_WETK_S03_TS2=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 3\nGrade: A\nClass: Military\n\nAdvanced protective plating provides the TS-2 with superior durability and protection against the elements and aggressors, making it an ideal quantum drive for those moments when danger calls. item_DescQDRV_XIAN_S01,P=XIAN Quantum Drive -item_DescQED_RSI_S04_Tidelock=类型:量子抑阻装置\n制造商:RSI\n尺寸:3\n\n由罗伯茨太空工业内部专为天蝎座-蝎心设计,该精心设计的潮汐锁定量子抑阻装置可以生成一个防止量子驱动器启动的空间场。 -item_DescQED_WETK_S03_Reynie=物品类型:量子截停装置\n制造商:未科技 (Wei-Tek)\n尺寸:3\n等级:C\n分类:军用\n\n未科技的这种量子截停装置既包含用于将单位强制拉出量子旅行的量子陷阱,又包含用于防止量子驱动器运行的量子抑阻。雷尼具有捕捉和约束的能力,为安保人员提供了理想的一站式解决方案。 +item_DescQED_RSI_S04_Tidelock=Item Type: Quantum Dampener\nManufacturer: RSI\nSize: 3\n\nInternally designed by Roberts Space Industries for the Scorpius Antares, the carefully crafted Tidelock Quantum Dampener generates a field that prevents quantum drive activation. +item_DescQED_WETK_S03_Reynie=Item Type: Quantum Enforcement Device\nManufacturer: Wei-Tek\nSize: 3\nGrade: C\nClass: Military\n\nThis combination Quantum Enforcement Device from Wei-Tek contains both a Quantum Snare for pulling crafts out of quantum travel and a Quantum Dampener for preventing the engaging of quantum drives. With the ability to catch and hold, the Reynie offers an ideal all-in-one solution for security personnel. item_DescQFT_AEGS_Medi_PL01,P=Aegis Medium Quantum Fuel Tank item_DescQFT_AEGS_Medi_PL02,P=Aegis Medium Quantum Fuel Tank item_DescQFT_AEGS_SMAL_PL01,P=Aegis Small Quantum Fuel Tank item_DescQFT_AEGS_SMAL_PL02,P=Aegis Small Quantum Fuel Tank -item_DescQFT_ANVL_SMAL_F7A=铁砧 F7A 量子燃料箱 -item_DescQFT_ANVL_SMAL_PL01=铁砧 小型量子燃料箱 -item_DescQFT_ANVL_SMAL_PL02=铁砧 小型量子燃料箱 +item_DescQFT_ANVL_SMAL_F7A=Anvil F7A Quantum Fuel Tank +item_DescQFT_ANVL_SMAL_PL01=Anvil Small Quantum Fuel Tank +item_DescQFT_ANVL_SMAL_PL02=Anvil Small Quantum Fuel Tank item_DescQFT_CNOU_SMAL_PL01,P=Consolidated Outland Small Quantum Fuel Tank item_DescQFT_CNOU_SMAL_PL02,P=Consolidated Outland Small Quantum Fuel Tank item_DescQFT_CNOU_SMAL_PL03,P=Consolidated Outland Small Quantum Fuel Tank @@ -49227,30 +49227,30 @@ item_DescQFT_RSI_SMAL_PL02,P=RSI Small Quantum Fuel Tank item_DescQFT_VNCL_SMAL_PL01,P=Small Quantum Fuel tank of Vanduul construction. item_DescQTNK_VNCL_Glaive,P=Quantum Fuel Tank item_DescQTNK_VNCL_Scythe,P=Quantum Fuel Tank -item_DescRAFT_Paint_IAE2951_Blue_Black=用这款定制的木筏涂装来庆祝2951星际航空航天博览会吧。将蓝色与黑色相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescRAFT_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改造你的木筏吧。 -item_DescRAFT_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的木筏最般配。 -item_DescROC_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的ROC吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 -item_DescROC_Paint_BlackCherry_black_red=黑色底漆点缀着红色高亮的黑樱桃涂装,为ROC和ROC-DS带来了低调又不失时髦的外观。 -item_DescROC_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的ROC提供独特的外观。 -item_DescROC_Paint_Hadanite_Pink=ROC的的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 -item_DescROC_Paint_Harvester_orange=ROC和ROC-DS的收割机涂装为任何作业场地都加入了刚劲有力的劳动新风尚。 -item_DescROC_Paint_Hazard_yellow=ROC和ROC-DS这款高辨识度的危险黄涂装让你勇敢闯天涯。 -item_DescROC_Paint_Quicksilver_grey=用这款为ROC和ROC-DS准备的精美水银涂装来吸睛无数吧。 -item_DescRRS_consumable_sedative=制造商:努西莫夫复原系统 (Roussimoff Rehabilitation Systems)\n物品类型:医用耗材\n\nRRS为野外应用而设计的产品,这种一次性设备可向目标体内注射速效镇静剂,短时间内使目标丧失行动能力,防止他们伤害自己或他人。 -item_DescRRS_consumable_sedative_01=制造商:努西莫夫复原系统 (Roussimoff Rehabilitation Systems)\n物品类型:医用耗材\n\nRRS为野外应用而设计的产品,这种一次性设备可向目标体内注射速效镇静剂,短时间内使目标丧失行动能力,防止他们伤害自己或他人。 -item_DescRRS_flashbang_grenade_01=制造商:努西莫夫复原系统 (Roussimoff Rehabilitation Systems)\n物品类型:手榴弹\n\n影响范围:半径15米\n伤害类型:感觉官能\n\n快门闪光弹是RRS非致命武器系列的基石。设计目的是暂时剥夺爆炸半径内目标的感官机能,使其丧失行动能力。 -item_DescRRS_smoke_grenade_01=制造商:努西莫夫复原系统 (Roussimoff Rehabilitation Systems)\n物品类型:手榴弹\n\n影响范围:半径15米\n伤害类型:无\n持续时间:3秒\n\n“雾气”烟雾手榴弹是RRS非致命武器系列中的常年畅销品。该装置旨在通过在释放大面积的烟雾,来阻碍敌人的视线和听觉,烟雾会在几秒钟内逐渐消散。 +item_DescRAFT_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom RAFT livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescRAFT_Paint_IAE2951_Grey_White=Modify your RAFT with this white and grey livery specifically designed for the 2951 IAE. +item_DescRAFT_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your RAFT. +item_DescROC_Paint_Aphorite_Purple=Decorate your ROC with the Aphorite livery, which gets its name and color from the precious purple gemstone prized for its multi-hued tones. +item_DescROC_Paint_BlackCherry_black_red=Black paint with red highlights make the Black Cherry livery a subtle yet stylish look for the ROC and ROC-DS. +item_DescROC_Paint_Dolivine_Green=Sharing the name with a gemstone prized for its beauty and industrial applications, the Dolivine livery blends shades of light green to give your ROC a unique look. +item_DescROC_Paint_Hadanite_Pink=The Hadanite livery for your ROC gives the ship a distinct pink hue that mirrors the look of the gemstone of the same name. +item_DescROC_Paint_Harvester_orange=The Harvester livery for the ROC and ROC-DS brings a bold look to any jobsite. +item_DescROC_Paint_Hazard_yellow=Live bold with this high visibility ROC and ROC-DS Hazard livery. +item_DescROC_Paint_Quicksilver_grey=Turn heads with this slick Quicksilver livery for your ROC and ROC-DS. +item_DescRRS_consumable_sedative=Manufacturer: Roussimoff Rehabilitation Systems\nItem Type: Medical Consumable\n\nDesigned by RRS for field applications, this single-use device injects a fast-acting sedative into the target's body that will incapacitate the subject for a short duration preventing them from hurting themselves or others. +item_DescRRS_consumable_sedative_01=Manufacturer: Roussimoff Rehabilitation Systems\nItem Type: Medical Consumable\n\nDesigned by RRS for field applications, this single-use device injects a fast-acting sedative into the target's body that will incapacitate the subject for a short duration preventing them from hurting themselves or others. +item_DescRRS_flashbang_grenade_01=Manufacturer: Roussimoff Rehabilitation Systems (RRS)\nItem Type: Grenade\n\nArea of Effect: 15 m\nDamage Type: None\n\nThe Shutter Flashbang is a cornerstone of RRS's line of non-lethal armaments. The device is designed to temporarily incapacitate targets within its blast radius, disorienting their senses. +item_DescRRS_smoke_grenade_01=Manufacturer: Roussimoff Rehabilitation Systems (RRS)\nItem Type: Grenade\n\nArea of Effect: 15 m\nDamage Type: None\nDuration: 3s\n\nThe Haze smoke grenade is a perennial bestseller in RRS's line of non-lethal armaments. The device is designed to hinder enemy sight and sound by spreading smoke over a large area that will gradually dissipate over a few seconds. item_DescRSI_3DRadarDisplay,P=RSI 3D Radar Display -item_DescRSI_Apollo_Medivac_shop=制造商:RSI\n定位:医用\n\n2948年的阿波罗医务室版不仅拥有出色的装甲和双导弹架,还向经典的2910电影《Astromedics:绝处逢生》致敬,其涂装准确地再现了Kithara。 -item_DescRSI_Apollo_Triage_shop=制造商:RSI\n定位:医疗\n\n罗伯茨太空工业具有传奇色彩的阿波罗分诊台版是急救飞船和快速应急响应的金牌标准,在两个多世纪以来一直在已知的宇宙内提供关键性的救援。 -item_DescRSI_Aurora_CL_shop=制造商:RSI\n定位:轻型货运\n\n极光专为商业和贸易旅行而定制,是有抱负的企业家和经验丰富的商人的理想之选。以更小的发电机和削弱的装甲为代价,极光CL获得了更大的货舱空间,适合作为个人的经商飞船。 -item_DescRSI_Aurora_ES_shop=制造商:RSI\n定位:探路者\n\n极光ES作为曾经的RSI X-7飞船(人类史上第一个测试跳跃引擎的飞船)的现代继承者,将实用主义进行到底,非常适合作为新手飞船。虽说它在外观上没有什么特别,但是它拥有足够的空间可以来进行各种改装。 +item_DescRSI_Apollo_Medivac_shop=Manufacturer: RSI\nFocus: Medical\n\nAlong with superior armor and dual missile racks, the 2948 Apollo Medivac model pays homage to the classic 2910 film, Astromedics: Back from the Brink, with livery that accurately recreates the headlining Kithara. +item_DescRSI_Apollo_Triage_shop=Manufacturer: RSI\nFocus: Medical\n\nThe legendary Apollo chassis from Roberts Space Industries is the gold standard in medevac and rapid emergency response, having provided critical aid to the known universe for well over two centuries. +item_DescRSI_Aurora_CL_shop=Manufacturer: RSI\nFocus: Light Freight\n\nCustomized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft. +item_DescRSI_Aurora_ES_shop=Manufacturer: RSI\nFocus: Pathfinder\n\nThe Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner's ship: what it lacks in style it makes up for in ample room for upgrade modules. item_DescRSI_Aurora_LN_Pilot_Seat,P=RSI Aurora LN Pilot Seat -item_DescRSI_Aurora_LN_shop=制造商:RSI\n定位:轻型战斗机\n\n极光LN配备有一个更耐用的护盾生成器以及两个额外的武器挂点,它是一艘专业的战斗船,可以帮您解决宇宙中的任何障碍。 -item_DescRSI_Aurora_LX_shop=制造商:RSI\n定位:探路者\n\n让崭新的豪华版极光帮您重拾对自己血统的骄傲吧,专为那些吃水不忘挖井人且独具慧眼的飞行员们而生。极光LX采用皮制内饰,保证长时间在黑暗中穿梭仍然舒适。 +item_DescRSI_Aurora_LN_shop=Manufacturer: RSI\nFocus: Light Fighter\n\nWith a more robust shield generator and a pair of additional weapon hard points, the Legionnaire is a dedicated combat fighter, built to handle any obstacle the universe can throw at you. +item_DescRSI_Aurora_LX_shop=Manufacturer: RSI\nFocus: Pathfinder  \n\nBe proud of your roots with the brand new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the black. item_DescRSI_Aurora_LandingSystem,P=RSI Aurora Landing System -item_DescRSI_Aurora_MR_shop=制造商:RSI\n定位: 轻型战斗机\n\n也许您正在寻找同时拥有运货能力和战斗能力的飞船?极光MR配备有一对贝林激光炮和一个高品质武器冷却系统。 +item_DescRSI_Aurora_MR_shop=Manufacturer: RSI\nFocus: Light Fighter\n\nPerhaps you're looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system. item_DescRSI_Aurora_MultiLight,P=RSI Aurora External Lights item_DescRSI_Aurora_Pilot_Seat,P=RSI Aurora Pilot Seat item_DescRSI_Aurora_Pilot_Seat_Blue,P=RSI Aurora Pilot Seat Blue @@ -49263,8 +49263,8 @@ item_DescRSI_Bengal_Turret_STS,P=RSI Bengal STS Turret item_DescRSI_CML_Chaff,P=RSI Noise Launcher item_DescRSI_CML_Flare,P=RSI Decoy Launcher item_DescRSI_Cockpit_Audio,P=RSI Cockpit Audio -item_DescRSI_Constellation_Andromeda_shop=制造商:RSI\n定位: 中型货船\n炮艇\n\n仙女座是目前在RSI产品线中最受欢迎的一款多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化、强有力的...而且有着标志性的外形。 -item_DescRSI_Constellation_Aquila_shop=制造商:RSI\n定位:探索\n\n随心探索那遥不可及的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者.让我们携手见证未知吧! +item_DescRSI_Constellation_Andromeda_shop=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking. +item_DescRSI_Constellation_Aquila_shop=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there! item_DescRSI_Constellation_Base_Seat_Copilot_Left,P=RSI Constellation Co-Pilot Left Seat item_DescRSI_Constellation_Base_Seat_Copilot_Right,P=RSI Constellation Co-Pilot Right Seat item_DescRSI_Constellation_Base_Seat_Pilot,P=RSI Constellation Pilot Seat @@ -49273,12 +49273,12 @@ item_DescRSI_Constellation_MissilePod,P=RSI Constellation Missile Pod item_DescRSI_Constellation_MissilePod_S1_x7,P=RSI Constellation Missile Pod item_DescRSI_Constellation_MissilePod_S2_x3,P=RSI Constellation Missile Pod item_DescRSI_Constellation_MultiLight,P=RSI Constellation External Lights -item_DescRSI_Constellation_PhoenixEmerald_shop=制造商:RSI\n定位:旅行\n\n星座凤凰座是专为有鉴赏力的船长准备的专用豪华太空船,具有重新设计的豪华内部构造,山猫座漫游车和克鲁格P-72阿基米德舰载机。 -item_DescRSI_Constellation_Phoenix_shop=制造商:RSI\n定位:中型货船\n\n尽情享受在一艘性价比极佳的多船员星座上的奇遇吧!金牛座是一艘专用货船。拥有完善的配置,却没有附加的装饰,金牛座是极好的初始多人船。 +item_DescRSI_Constellation_PhoenixEmerald_shop=Manufacturer: RSI\nFocus: Touring\n\nA dedicated luxury spacecraft for the discerning captain, the Constellation Phoenix features a luxurious redesigned interior, a Lynx rover, and a Kruger P-72 Archimedes Snub ship. +item_DescRSI_Constellation_Phoenix_shop=Manufacturer: RSI\nFocus: Medium Freight\n\nEnjoy the adventure of a multi-crew Constellation on a budget. The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells and whistles, the Taurus is a great way to get started with crewed ships. item_DescRSI_Constellation_Seat_Pilot,P=RSI Constellation Pilot Seat item_DescRSI_Constellation_Seat_Turret,P=RSI Constellation Turret Seat item_DescRSI_Constellation_Seat_Turret_Bottom,P=RSI Constellation Lower Turret Seat -item_DescRSI_Constellation_Taurus_shop=制造商:RSI\n定位:中型货运\n\n想要在预算内享受星际冒险?就选星座系列多人船.金牛座是一艘专用货船.它可以完全自定义但是没有任何花里胡哨的东西,是开始了解多人船的极佳途径。 +item_DescRSI_Constellation_Taurus_shop=Manufacturer: RSI\nFocus: Medium Freight \n\nEnjoy the adventure of a multi-crew Constellation on a budget! The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships. item_DescRSI_Constellation_Turret,P=RSI Constellation Turret description item_DescRSI_Constellation_Turret_Base_Lower,P=RSI Constellation Turret description item_DescRSI_Constellation_Turret_Base_Upper,P=RSI Constellation Turret description @@ -49286,7 +49286,7 @@ item_DescRSI_Constellation_lights,P=RSI Constellation External Lights item_DescRSI_DefaultADS,P=RSI ADS item_DescRSI_DefaultBattery,P=RSI Battery item_DescRSI_DefaultCPU,P=RSI CPU -item_DescRSI_DefaultFlashlight=RSI的微型火炬手电筒是一种高能免提手电筒,可夹在标准附件插槽上,能在各种环境条件下提供相同的的视野。 +item_DescRSI_DefaultFlashlight=RSI's MicroTorch flashlight is a high-powered hands-free flashlight that clips onto standard accessory slots to provide consistent visibility in a variety of environmental conditions. item_DescRSI_DefaultJetPack=<-=MISSING=-> item_DescRSI_DefaultMotherboard,P=RSI Motherboard item_DescRSI_DefaultRadar_LongRange,P=RSI Long Range Radar @@ -49297,7 +49297,7 @@ item_DescRSI_DefaultTargetSelector,P=RSI Target Selection Device item_DescRSI_DefaultTurretAIModule,P=Turret Module item_DescRSI_DefaultWeaponBattery,P=RSI Weapon Battery item_DescRSI_DefaultWeaponControl,P=RSI Weapon Control -item_DescRSI_EMP_Magstrand_S4=物品类型:脉冲发生装置\n制造商:RSI\n尺寸:4\n\n磁链是RSI专门为天蝎座-蝎心设计的EMP脉冲发生器。当充分充电后,该设备会产生一股强大的畸变伤害波,可以瘫痪其爆炸范围内的电子组件。 +item_DescRSI_EMP_Magstrand_S4=Item Type: Burst Generator\nManufacturer: RSI\nSize: 4\n\nThe Magstrand from RSI is an EMP burst generator designed specifically for the Scorpius Antares. When fully charged, the device creates a powerful wave of distortion damage that can disable electric components within its blast radius. item_DescRSI_FXM_ESI_LowerRetro_S1,P=RSI FXM ESA Retro Thruster item_DescRSI_FXM_ESI_S1,P=RSI FXM ESA Thruster item_DescRSI_FXM_ESI_UpperRetro_S1,P=RSI FXM ESA Thruster @@ -49317,40 +49317,40 @@ item_DescRSI_Light_Helmet_09=(PH) RSI Default Helmet 9 Description item_DescRSI_Light_Helmet_Purple,P= RSI Light Helmet - Purple item_DescRSI_Light_Helmet_Yellow,P= RSI Light Helmet - Yellow item_DescRSI_MissileBay,P=RSI Missile Bay -item_DescRSI_Orion_shop=制造商:RSI\n定位:重型采矿\n\nRSI的终身目标就是让每个公民都能开采这些星球。现在,借助RSI猎户座采矿平台,RSI允许个人接手以前需要由大型公司才能控制的采矿流程。猎户座的功能包括高级云台挂点上的牵引阵列,大量矿物质存储仓库以及由极光系列和星座系列的设计团队为您带来的的机舱。列出的货物容量仅包含专用的货物室,并未计算存储吊舱中已开采的矿物容量。 +item_DescRSI_Orion_shop=Manufacturer: RSI\nFocus: Heavy Mining\n\nRoberts Space Industries' goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion's features include high-grade turret-mounted tractor beam arrays, plenty of mineral storage, and a cabin designed by the team that brought you the Aurora and Constellation. The listed Cargo Capacity is only for the dedicated Cargo Room and does not account for the mined material capacity in the storage pods. item_DescRSI_Purple_Armor,P= RSI Armor - Purple item_DescRSI_SelfDestruct,P=RSI Self Destruct item_DescRSI_SelfDestruct_Long,P=RSI Self Destruct Long -item_DescRSI_Ursa_shop=制造商:RSI\n定位:探索\n\n大熊座漫游车由RSI专为行星勘测开发,提供给平民军事级全地形通过能力,是地面侦察,制图和探索功能中的中坚力量。 -item_DescRSI_VP_ESI_S1=RSI与KRIG共同开发的推进器,专为P-52梅林和P-72阿基米德打造。 +item_DescRSI_Ursa_shop=Manufacturer: RSI\nFocus: Exploration \n\nBuilt by RSI specifically for the planetside explorer, the Ursa Rover offers civilians military-grade all-terrain capabilities and stands as the rugged standard in ground-based scouting, mapping, and discovery applications. +item_DescRSI_VP_ESI_S1=RSI Thruster developed in conjunction with KRIG specifically for use on the P-52 Merlin and P-72 Archimedes. item_DescRSI_Yellow_Armor,P= RSI Armor - Yellow -item_DescRaft_Paint_Black_Yellow=黑色搭配醒目的黄色,冒险涂装是南船座木筏的另一个极佳选择。 -item_DescRaft_Paint_Grey_LightGrey=南船座木筏的船锚涂装,以绿色为基底再混入不同深浅的灰色,外观十分夺目。 -item_DescRazor_Paint_2954Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_DescRazor_Paint_IAE2951_Blue_Black=用这款定制的剃刀涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescRazor_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的剃刀吧。 -item_DescRazor_Paint_Red_White_Pink_Crusader=从缭绕奥里森的壮丽云彩为发想,和撒那涂装融合了红色、象牙白与粉色,赋予了猎鹰独特的外观。它还具有着陆区著名的和撒那树剪影,开满了粉红色的花朵。 -item_DescRazor_Paint_Sand_Orange_Hurston=换上中央大厦涂装为剃刀带来戏剧性的新外观。以橙色和黑色为主,灵感源自为罗威尔提供动力的工业熔炉,还代表了着陆区标志性的中央总部和共享服务中心,又名中央大厦。 -item_DescRazor_Paint_Unity=奠基纪念日是一次公民与市民间相互团结共创良好社区环境的机会。换上这套定制涂装来表彰您致力于一个更美好的宇宙所作的奉献。 -item_DescRazor_Paint_White_Blue_Blue_microTech=志远涂装由蓝色与白色相结合,让人想起新巴贝奇的色调与寒冷的气温。为致敬其灵感来源的着陆区,这款涂装还描绘了那栋主宰城市天际线的志远大厦。 -item_DescReclaimer_Paint_Aphorite_Purple=用紫钠水晶涂装装饰你的回收者吧,这种涂装源自一种珍贵的紫色宝石,以其多重的色调而闻名。 -item_DescReclaimer_Paint_Dolivine_Green=暗橄榄宝石有着珍贵的美丽外表和工业用途,与其同名的暗橄榄石涂装融入多种浅绿色调为您的回收者提供独特的外观。 -item_DescReclaimer_Paint_Hadanite_Pink=回收者的哈丹水晶涂装赋予舰船独特的粉红色调,与同名宝石的外观相映。 +item_DescRaft_Paint_Black_Yellow=Black with yellow highlights, the Hazard is another great livery option for the Argo RAFT. +item_DescRaft_Paint_Grey_LightGrey=The Anchor livery for the Argo RAFT gets it great look by blending various shades of grey with green undertones. +item_DescRazor_Paint_2954Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_DescRazor_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Razor livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescRazor_Paint_IAE2951_Grey_White=Modify your Razor with this white and grey livery specifically designed for the 2951 IAE. +item_DescRazor_Paint_Red_White_Pink_Crusader=Inspired by the gorgeous clouds that enshroud Orison, the Hosanna livery blends red, ivory, and pink to give the Razor a distinct appearance. It also features a silhouette of the landing zone's famous Hosanna tree complete with its pink flowers. +item_DescRazor_Paint_Sand_Orange_Hurston=Give the Razor a dramatic new look with the Central Tower livery. The orange and black color scheme is inspired by the furnaces of industry powering Lorville, and also features a representation of the landing zone's iconic Central Headquarters and Shared Services Center, aka Central Tower. +item_DescRazor_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescRazor_Paint_White_Blue_Blue_microTech=With the Aspire livery, blue and white combine to evoke both the colors and frigid temperatures of New Babbage. In honor of the landing zone that inspired it, the livery also features a depiction of the Aspire Grand building that dominates the city's skyline. +item_DescReclaimer_Paint_Aphorite_Purple=Decorate your Reclaimer with the Aphorite livery, which gets its name and color from the precious purple gemstone prized for its multi-hued tones. +item_DescReclaimer_Paint_Dolivine_Green=Sharing the name with a gemstone prized for its beauty and industrial applications, the Dolivine livery blends shades of light green to give your Reclaimer a unique look. +item_DescReclaimer_Paint_Hadanite_Pink=The Hadanite livery for your Reclaimer gives the ship a distinct pink hue that mirrors the look of the gemstone of the same name. item_DescRedLaserBolt=<-=MISSING=-> -item_DescRedeemer_Paint_2953Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_DescRedeemer_Paint_BIS2953_Purple_Blue_Cyan=用这款珠紫青涂装来庆祝圣盾救赎者被选为2953年最佳展会决赛飞船。 -item_DescRedeemer_Paint_IAE2951_Blue_Black=用这款定制的救赎者涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescRedeemer_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的救赎者吧。 -item_DescRedeemer_Paint_Scrubland_Camo=这套灌木迷彩涂装可以让你的救赎者披上绿色迷彩。一款经典且具有指挥风格的外观,其也是在森林和草地区域穿行的理想选择。 -item_DescRedeemer_Paint_Seraphim_White_Black=亮白色的炽天使涂装使得救赎者成为一艘既美丽又危险的船。 -item_DescRedeemer_Paint_Underworld_Black_Yellow=在救赎者上装备地狱涂装,它将会变黑并准备好进攻。 -item_DescRedeemer_Paint_Valencia=这款瓦伦西亚涂装混有橙黑金属色,给救赎者带来大胆而美丽的造型。 -item_DescReliant_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的信赖。 -item_DescReliant_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的信赖如寒风般翱翔天空。 -item_DescReliant_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的信赖增添引人注目的风格。 -item_DescRetaliator_Paint_2950Invictus_1=通过自定义您的圣盾-报复系列为特制的蓝金色涂装,以表彰您对2950舰队周中新入伍的UEE海军新兵的支持。 -item_DescRetaliator_Paint_2950Invictus_2=将您的圣盾-报复系列自定义为深空灰涂装。 -item_DescRetaliator_Paint_2950Invictus_3=将您的圣盾-报复系列自定义为亮灰色碎纹迷彩涂装。 +item_DescRedeemer_Paint_2953Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_DescRedeemer_Paint_BIS2953_Purple_Blue_Cyan=Celebrate the Aegis Redeemer being voted a Best in Show finalist for 2953 with this pearlescent purple and cyan livery. +item_DescRedeemer_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Redeemer livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescRedeemer_Paint_IAE2951_Grey_White_Camo=Modify your Redeemer with this white and grey camo livery specifically designed for the 2951 IAE. +item_DescRedeemer_Paint_Scrubland_Camo=Use the Scrubland Camo livery to outfit the Redeemer in green camo. A classic and commanding look that's also ideal for excursions across forests and grasslands. +item_DescRedeemer_Paint_Seraphim_White_Black=The striking white Seraphim livery for the Redeemer helps make the ship both a beauty and a beast. +item_DescRedeemer_Paint_Underworld_Black_Yellow=Apply the Underworld livery to the Redeemer and it will be pitch black and ready to attack. +item_DescRedeemer_Paint_Valencia=Mixing metallic orange and black, the Valencia livery brings a bold and beautiful styling to the Redeemer. +item_DescReliant_Paint_Fleetweek_Level1_Military=Customize your Reliant with the Timberline livery that's olive green with orange accents. +item_DescReliant_Paint_Fleetweek_Level2_Camo=Soar like the winter winds with the Frostbite Camo livery for your Reliant. +item_DescReliant_Paint_Invictus_blue_gold=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold livery will give your Reliant a striking style. +item_DescRetaliator_Paint_2950Invictus_1=Show your support for the newest batch of Navy recruits by customizing your Retaliator with this special Blue and Gold livery to commemorate the 2950 Invictus Launch Week. +item_DescRetaliator_Paint_2950Invictus_2=Customize your Retaliator with this grey livery. +item_DescRetaliator_Paint_2950Invictus_3=Customize your Retaliator with this fragmented grey livery. item_DescRifle=<-=MISSING=-> item_DescRifleBullet=<-=MISSING=-> item_DescSCAR=<-=MISSING=-> @@ -49360,196 +49360,196 @@ item_DescSECO_S1_F1_Q1,P= SECO INK-1 item_DescSECO_S1_F1_Q1_Merlin,P= SECO INK-1 Merlin item_DescSECO_S1_F1_Q1_Mustang,P= SECO INK-1 Mustang item_DescSECO_S1_F1_Q1_Survival,P=SECO INK-1 -item_DescSECO_S1_F4_DD=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:1\n等级:D\n分类:民用\n\n加强多功能护盾生成器的直射火力吸收,密封公司的墨水-Mark生成器牺牲了一些抗溅射损伤能力,使飞船能够更好地抵抗集中攻击。 -item_DescSECO_S1_F4_SD=制造商:密封公司 (Seal Corporation)\n\n密封公司的墨水-Splash生成器专注于提高其通用护盾生成器的飞溅损伤吸收能力,损失了一些对武器直接射击的保护,以增强抵抗导弹攻击的能力。 -item_DescSECO_S2_F4_DD=制造商:密封公司 (Seal Corporation)\n\n加强了多功能护盾生成器对直射火力吸收能力,密封公司的墨水-Mark生成器牺牲了一些抗溅射损伤能力,使飞船能够更好地抵抗集中攻击。 -item_DescSECO_S2_F4_SD=制造商:密封公司 (Seal Corporation)\n\n密封公司的墨水-Splash生成器专注于提高其通用护盾生成器的飞溅损伤吸收能力,损失了一些对武器直接射击的保护,以增强抵抗导弹攻击的能力。 -item_DescSECO_S3_F4_DD=制造商:密封公司 (Seal Corporation)\n\n加强了多功能护盾生成器对直射火力吸收能力,密封公司的墨水-Mark生成器牺牲了一些抗溅射损伤能力,使飞船能够更好地抵抗集中攻击。 -item_DescSECO_S3_F4_SD=制造商:密封公司 (Seal Corporation)\n\n密封公司的墨水-Splash生成器专注于提高其通用护盾生成器的飞溅损伤吸收能力,损失了一些对武器直接射击的保护,以增强抵抗导弹攻击的能力。 -item_DescSECO_S4_F4_DD=制造商:密封公司 (Seal Corporation)\n\n加强了多功能护盾生成器对直射火力吸收能力,密封公司的墨水-Mark生成器牺牲了一些抗溅射损伤能力,使飞船能够更好地抵抗集中攻击。 -item_DescSECO_S4_F4_SD=制造商:密封公司 (Seal Corporation)\n\n密封公司的墨水-Splash生成器专注于提高其通用护盾生成器的飞溅损伤吸收能力,损失了一些对武器直接射击的保护,以增强抵抗导弹攻击的能力。 +item_DescSECO_S1_F4_DD=Item Type: Shield Generator\nManufacturer: Seal Corporation \nSize: 1\nGrade: D\nClass: Civilian\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack. +item_DescSECO_S1_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles. +item_DescSECO_S2_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack. +item_DescSECO_S2_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles. +item_DescSECO_S3_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack. +item_DescSECO_S3_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles. +item_DescSECO_S4_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack. +item_DescSECO_S4_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles. item_DescSHLD_AEGS_S04_Idris,P= AEGS Idris Shield -item_DescSHLD_ASAS_S01_Cloak=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:1\n等级:D\n分类:隐形\n\n多亏了上升航天制造的这款小型护盾生成器,无处不在的隐形安保服务可以随时来到你的身边.得益于相对其他护盾生成器更低的可探测性,"斗篷"型护盾生成器可以在不引起不必要的注意的同时为你提供安全保障。 -item_DescSHLD_ASAS_S01_Obscura=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:2\n等级:C\n分类:隐形\n\n为了降低被发现的可能,"暗黑"型护盾生成器配备了升级版的信号抑制系统来为你提供更加"安静"且优秀的安全保障。 -item_DescSHLD_ASAS_S01_Shimmer=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:1\n等级:C\n分类:隐形\n\n上升航天因一个东西而闻名 — 极高质量的隐形装置.这款"微光"型护盾生成器不仅仅能够帮助你避开探测,还能够在你最需要的时刻给你提供保护。 -item_DescSHLD_ASAS_S01_Veil=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:1\n等级:B\n分类:隐形 -item_DescSHLD_ASAS_S02_Shroud=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:2\n等级:D\n分类:隐形\n\n这款"护罩"型护盾生成器可以在为你的飞船提供保护的同时维持较低的可探测性,以减少被发现的可能。 -item_DescSHLD_BANU_S01_Suldrath=物品类型:护盾生成器\n制造商:巴努 (Banu)\n尺寸:1\n等级:C\n分类:军用\n\n苏得拉斯护盾生成器是经典的塔维因技术,和现代设计结合而成的产物。巴努人完美的将历史悠久的塔维因护盾技术之精髓,进行了现代化的升级,令其更加便利且符合此世代的标准。最终制作出既有效率,又充满异星特色的护盾生成器。时刻准备庇护你的船只,保护你免受任何威胁。 -item_DescSHLD_BANU_S02_Sukoran=物品类型:护盾生成器\n制造商:巴努 (Banu)\n尺寸:1\n等级:C\n分类:军用\n\n巴努一直秉持着优秀设计的理念.这款斯科拉型护盾生成器运用了经过多次改良的塔维因科技.它的高效能设计能够减少能耗,同时还能在被完全击破之前为你提供强大的护盾,可以吸收大部分的动能和能量攻击.然而,强大的高效能护盾设计也有缺点:斯科拉型护盾生成器较慢的护盾恢复速度可能导致暂时的护盾失效。 -item_DescSHLD_BASL_S00_Castra=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:0\n等级:C\n分类:工业\n\n如果你在考虑一个物美价廉的护盾生成器,那么这款"营地"型护盾生成器便是你的不二之选.它已经连续五年被评为惠特利指南的"最畅销产品"之一。 -item_DescSHLD_BASL_S01_Bulwark=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:1\n等级:C\n分类:工业\n\n这款"堡垒"型护盾生成器能够提供工业级的防护耐久性和增强的护盾表现,但代价是比同类产品更高的被探测性。 -item_DescSHLD_BASL_S01_Guardian=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:1\n等级:B\n分类:工业 -item_DescSHLD_BASL_S01_Palisade=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:1\n等级:A\n分类:工业 -item_DescSHLD_BASL_S02_Aspis=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:2\n等级:C\n分类:工业\n\n毒蜥公司生产的"重盾"型护盾生成器拥有持久的高性能和可靠的表现,让它在惠特利指南的"最畅销产品"中占领了一席之地。 -item_DescSHLD_BASL_S03_Stronghold=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:3\n等级:C\n分类:工业\n\n这款"据点"型护盾生成器采用了获得专利批准的船体镀层技术以增强发生器本身的强度. 正是这一点让它成为了所有护盾生成器中最坚固耐用的那一款.这代表着这个护盾和它的附属附件都是为了坚持到最后一刻而设计制造的。 -item_DescSHLD_BEHR_S01_5SA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:1\n等级:C\n分类:民用\n\n这款5SA '拉达'型护盾生成器能够有着贝林的专业工程设计和值得信任的表现. 对于任何商用船,这款护盾都是一个值得考虑的选择。 -item_DescSHLD_BEHR_S01_6SA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:1\n等级:B\n分类:民用 -item_DescSHLD_BEHR_S01_7SA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:1\n等级:A\n分类:民用 -item_DescSHLD_BEHR_S02_5MA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:2\n等级:C\n分类:民用\n\n得益于贝林财团的专业工程技术,5MA '希马尔利'型护盾生成器很好地在"高效的重充能速度"和”可靠的伤害吸收能力“之间找到了一个良好的平衡。 -item_DescSHLD_BEHR_S03_5CA=物品类型:护盾生成器\n制造商:贝林财团 (Behring) \n尺寸:3\n等级:C\n分类:民用\n\n贝林对于平衡护盾各项能力的设计理念在5CA这款护盾生成器上得到了优秀的体现.这款大尺寸护盾生成器同时兼备了足够的护盾生命值和优秀的伤害吸收能力。 +item_DescSHLD_ASAS_S01_Cloak=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: D\nClass: Stealth\n\nDiscreet security is within your reach thanks to this small shield generator from Ascension Astro. With a lower signature then many other generators in its class, the Cloak provides protection without drawing unnecessary attention. +item_DescSHLD_ASAS_S01_Obscura=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: C\nClass: Stealth\n\nRespected for its lower emissions, the Obscura shield generator uses an advanced signature dispersal system to help give your ship a quieter signature while still remaining shielded. +item_DescSHLD_ASAS_S01_Shimmer=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: C\nClass: Stealth\n\nAscension Astro is known for one thing — quality stealth components. Their Shimmer shield generator was built not only to help avoid detection, but also provide protection when needed most. +item_DescSHLD_ASAS_S01_Veil=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: B\nClass: Stealth +item_DescSHLD_ASAS_S02_Shroud=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: D\nClass: Stealth\n\nThe Shroud shield generator from Ascension Astro provides a layer of protection for your vessel while still helping you maintain emission levels to provide a lower signature. +item_DescSHLD_BANU_S01_Suldrath=Item Type: Shield Generator\nManufacturer: Banu\nSize: 1\nGrade: C\nClass: Military\n\nClassic Tevarin tech melds with modern design for the Suldrath shield generator. The Banu beautifully blend the best parts of historic Tevarin shield tech with contemporary upgrades and conveniences expected of this component generation. The result is an effective and unique xeno-crafted shield ready to shroud your ship and protect you from whatever dangers come your way. +item_DescSHLD_BANU_S02_Sukoran=Item Type: Shield Generator\nManufacturer: Banu\nSize: 2\nGrade: C\nClass: Military\n\nGood design always survives with the Banu. The Sukoran shield generator updates Tevarin technology in a number of interesting ways. Its efficient design draws less power, while still effectively producing a robust shield capable of absorbing most ballistic and energy attacks until it's fully depleted. However, this greater efficiency comes with a price as the Sukoran's slower regen rate may temporarily render the shield offline. +item_DescSHLD_BASL_S00_Castra=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 0\nGrade: C\nClass: Industrial\n\nWhen performance meets price for vehicle shield generators, the Castra is the clear winner. It has been a Whitley’s Guide “Best Buy” for five consecutive years. +item_DescSHLD_BASL_S01_Bulwark=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: C\nClass: Industrial\n\nThe Bulwark shield generator provides industrial-grade durability and increased performance, but at the expense of a higher emission level. +item_DescSHLD_BASL_S01_Guardian=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: B\nClass: Industrial +item_DescSHLD_BASL_S01_Palisade=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 1\nGrade: A\nClass: Industrial +item_DescSHLD_BASL_S02_Aspis=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 2\nGrade: C\nClass: Industrial\n\nBasilisk’s Aspis industrial shield generator features durable design and reliable performance, earning it a place on Whitley’s Guide ‘Best Buy’ list. +item_DescSHLD_BASL_S03_Stronghold=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 3\nGrade: C\nClass: Industrial\n\nThe Stronghold shield generator uses patented hull plating techniques to reinforce the generator’s body to make it one of the sturdiest on the market. That means the shield and component are both built to last. +item_DescSHLD_BEHR_S01_5SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: C\nClass: Civilian\n\nThe 5SA ‘Rhada’ delivers Behring’s expert engineering and trusted performance to make it a worthy shield generator for any commercial ship. +item_DescSHLD_BEHR_S01_6SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Civilian +item_DescSHLD_BEHR_S01_7SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: A\nClass: Civilian +item_DescSHLD_BEHR_S02_5MA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 2\nGrade: C\nClass: Civilian\n\nThanks to Behring’s expert engineers, the 5MA ‘Chimalli’ shield generator balances the need for a solid regeneration rate with dependable damage absorption. +item_DescSHLD_BEHR_S03_5CA=Item Type: Shield Generator\nManufacturer: Behring \nSize: 3\nGrade: C\nClass: Civilian\n\nBehring’s belief in balanced shield design is evident with the 5CA. This large shield generator is equally focused on providing acceptable shield health along with decent damage absorption. item_DescSHLD_BEHR_SMAL_PL01,P= BEHR Shield Small -item_DescSHLD_GODI_S01_AllStop=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:1\n等级:C\n分类:军用\n\n最初戈贡设计这款"全面停滞"型护盾生成器是为了抵御剜度氏族的袭击.由于这款"全面停滞"型护盾生成器的优秀实力,许多军用舰船都以这款护盾作为首选.不过这也仅仅是许多让你选用这个护盾的众多理由中的一个而已。 -item_DescSHLD_GODI_S01_FR66=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:1\n等级:A\n分类:军用 -item_DescSHLD_GODI_S01_ForceWall=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:1\n等级:B\n分类:军用\n\n想在这场恶战中撑得久一些吗?来自戈贡防御工业的"防御之墙"型护盾生成器作为一个军用级的发生器,它能够吸收比同级别护盾更多的伤害,使护盾耐久性有了显著的提升。 -item_DescSHLD_GODI_S01_SecureHyde=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:1\n等级:D\n分类:军用\n\n当你拥有了"安全隐蔽"型护盾生成器,你就拥有了更多的保护.这款军用级别的护盾生成器能够提供同级别中傲视群雄的超高耐久度。 -item_DescSHLD_GODI_S02_FullStop=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:2\n等级:C\n分类:军用\n\n搭载了持有专利的反推科技,这款"完全停滞"型护盾生成器能够在复杂的受击环境下更好的吸收伤害。 -item_DescSHLD_GODI_S03_SureStop=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:3\n等级:C\n分类:军用\n\n戈贡防御工业出品的"必然停滞"型护盾生成器最初是为军用而设计. 此产品的定位是为了应对所有可能发生的极端情况.因为搭载了全新的封装投射技术,较低探测性而言,这款"必然停滞"型发生器可以更加注重其性能和稳定性的表现。 -item_DescSHLD_ORIG_S04_890J_SCItem=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:4\n等级:定制\n分类:军用\n\n起源公司向毒蜥公司为890跃进专门定制的护盾生成器.这款"斜堤"型护盾生成器结合了长达几个世纪中的最前沿科技技术创新,最终成就了这一款强大而又稳定的护盾,能够为价值连城的飞船及船上的乘客提供完善的保护。 -item_DescSHLD_S01_CIV_SECO_Ink=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:1\n等级:D\n分类:民用\n\n当你在为寻找一款值得依赖的护盾而纠结的时候,何不尝试一下这个护盾行业中起步最早的公司的产品?长年以来,密封公司所产的"墨水"型护盾生成器一直都是帝国中必不可少的一个基础物品。 -item_DescSHLD_S01_CMP_YORM_Targa=物品类型:护盾生成器\n制造商:约姆公司 (Yorm)\n尺寸:1\n等级:C\n分类:竞赛\n\n基于戈特利布·约姆的原设计并加以改进,这款"塔尔加"型护盾生成器是一款足以颠覆竞速行业的轻量级高效能护盾生成器。 -item_DescSHLD_S01_IND_BASL_Steward=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:1\n等级:D\n分类:工业\n\n这款"管家"型护盾生成器是毒蜥公司推出的入门级工业护盾生成器.它在强大的护盾内部系统的基础上,外壳也有所增强. 增强的外壳所提供的更强的耐久性让这款护盾在最极端的环境下仍能正常工作. -item_DescSHLD_S01_Mirage=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:1\n等级:A\n分类:隐形 +item_DescSHLD_GODI_S01_AllStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: C\nClass: Military\n\nGorgon Defender Industries first created the AllStop shield generator to hold off the Vanduul. They worked so well that many military crafts were known to prefer the AllStop. Just one of the many reasons to have one on your ship. +item_DescSHLD_GODI_S01_FR66=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: A\nClass: Military +item_DescSHLD_GODI_S01_ForceWall=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: B\nClass: Military\n\nWant to stay in the thick of battle a bit longer? Gorgon’s ForceWall is a military-grade shield generator that’s able to absorb more damage, providing a notable uptick to your shield’s durability. +item_DescSHLD_GODI_S01_SecureHyde=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: D\nClass: Military\n\nGet extra protection with the SecureHyde shield generator. This military-grade component provides superior durability over every other shield generator in its class. +item_DescSHLD_GODI_S02_FullStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: C\nClass: Military\n\nFeaturing proprietary recoil tech, the FullStop shield generator was built to better absorb attacks from a multitude of damage types. +item_DescSHLD_GODI_S03_SureStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: C\nClass: Military\n\nGorgon’s SureStop shield generator was initially developed for military applications, aiming for a middle-of-the-road alternative for circumstances that are anything but. Featuring new Envelop projection technology, the SureStop emphasizes performance and dependability over lower signature. +item_DescSHLD_ORIG_S04_890J_SCItem=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 4\nGrade: Bespoke\nClass: Industrial\n\nOrigin turned to the experts at Basilisk to build a bespoke shield generator for the 890 Jump. The Glacis blends centuries of cutting edge innovation to produce a strong and stable shield capable of defending the valuable ship and passengers aboard. +item_DescSHLD_S01_CIV_SECO_Ink=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: D\nClass: Civilian\n\nWhen you’re looking for a dependable shield, why not trust the company that’s been doing it longer than anyone else? Seal Corporation’s original INK shield generator has been a staple around the Empire for generations. +item_DescSHLD_S01_CMP_YORM_Targa=Item Type: Shield Generator\nManufacturer: Yorm\nSize: 1\nGrade: C\nClass: Competition\n\nBased on Gotlieb Yorm’s original design, the Targa is a light, high performance, competition-grade generator that revolutionized racing. +item_DescSHLD_S01_IND_BASL_Steward=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: D\nClass: Industrial\n\nThe Steward is Basilisk’s entry level industrial shield generator. Its reinforced housing adds an extra level of durability to an already robust system, guaranteeing that your shield will be projecting even in the harshest conditions. +item_DescSHLD_S01_Mirage=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: A\nClass: Stealth item_DescSHLD_SECO_MEDI_PL01,P= SECO Shield Medium -item_DescSHLD_SECO_S00_PIN=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:0\n等级:C\n分类:民用\n\n无论是在宇宙中还是在星球上,这款来自密封公司的"别针"型护盾生成器都是你值得信赖的好伙伴。 -item_DescSHLD_SECO_S01_HEX=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:1\n等级:B\n分类:民用 -item_DescSHLD_SECO_S01_INK=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:1\n等级:D\n分类:民用\n\n当你在为寻找一款值得依赖的护盾而纠结的时候,何不尝试一下这个护盾行业中起步最早的公司的产品?长年以来,密封公司所产的"墨水"型护盾生成器一直都是帝国中必不可少的一个基础物品。 -item_DescSHLD_SECO_S01_WEB=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:1\n等级:C\n分类:民用\n\n经过长达几个世纪的测试和升级,这款"蛛网"型护盾生成器很好地平衡了优秀的性能和优美的外形,并且能够在多种环境下保证你的飞船的安全。 -item_DescSHLD_SECO_S02_STOP=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:2\n等级:C\n分类:民用\n\n应用了经过长时间考验的护盾设计和其被证明的持久优秀性能,使得这款"停滞"护盾生成器在保持了这种经典设计的同时仍然能够提供良好的保护。 +item_DescSHLD_SECO_S00_PIN=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 0\nGrade: C\nClass: Civilian\n\nWith the PIN vehicle shield generator you can now trust Seal Corp to protect you whether you’re in space or atmosphere. +item_DescSHLD_SECO_S01_HEX=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: B\nClass: Civilian +item_DescSHLD_SECO_S01_INK=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: D\nClass: Civilian\n\nWhen you’re looking for a dependable shield, why not trust the company that’s been doing it longer than anyone else? Seal Corporation’s original INK shield generator has been a staple around the Empire for generations. +item_DescSHLD_SECO_S01_WEB=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: C\nClass: Civilian\n\nTried, tested, and refined for centuries, the WEB shield generator balances sleek design with stellar performance to keep your ship safe under a wide variety of circumstances. +item_DescSHLD_SECO_S02_STOP=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 2\nGrade: C\nClass: Civilian\n\nUtilizing a design that has proven itself time and again, the STOP shield generator by Seal Corporation has featured the same classic design for years due to its consistent, stellar performance. item_DescSHLD_SECO_SMAL_PL01,P= SECO Shield Small item_DescSHLD_SECO_SMAL_PL01_Pirate,P= SECO Shield Small (Pirate) -item_DescSHLD_YORM_S01_Falco=物品类型:护盾生成器\n制造商:约姆公司 (YORM)\n尺寸:1\n等级:D\n分类:竞赛\n\n"法尔科"护盾生成器是竞速选手的不二之选.它的低重量不会影响你的飞船的最高速度,同时还能吸收足够的伤害帮助你逃离危险。 -item_DescSHLD_YORM_S01_Targa=物品类型:护盾生成器\n制造商:约姆公司 (YORM)\n尺寸:1\n等级:C\n分类:竞赛\n\n基于戈特利布·约姆的原设计并加以改进,这款"塔尔加"护盾生成器是一款足以颠覆竞速行业的轻量级高效能护盾生成器。 -item_DescSQ_Flair_Coin_1_a_1H=墨丘利在2952年舰船大对决中势如破竹斩获第二名。这枚带有蓝色圆环的硬币是为了纪念这艘标志性的快运船,一面是墨丘利的图像,另一面则是十字军工业的标志。 -item_DescSQ_Flair_Coin_1_b_1H=由于其革命性的可动炮塔设计,天蝎异军突起,成为2952决胜之辩的四强之一。这枚纪念币的一面是天蝎座的设计X型机翼,背面是罗伯茨航天工业公司的标志。 -item_DescSQ_Flair_Coin_1_c_1H=2952年舰船大对决的投票者们绝对没有怠慢C8X 双鱼座远征。这枚硬币一面印有该船图像另一面印有铁砧航天的徽标,用以纪念其跻身四强。 -item_DescSQ_Flair_Coin_1_d_1H=一枚庆祝克拉克在2952决胜之辩中获胜的硬币。这艘受人喜爱的探险船翱翔在硬币的一面,硬币的背面印有铁砧航天的标志。 -item_DescSQ_Flair_Coin_1_e_1H=这枚2952年舰船大对决的纪念币体现了竞赛的精神,印有弯刀和大黄蜂以闪电为界、分别在蓝色和橙色背景下对峙的图像。 -item_DescSRV_Paint_Black_Yellow=黑黄相间的暗暴涂装使SRV看起来时尚而低调。 -item_DescSRV_Paint_Blue_Beige=天空蓝是一种醒目的浅蓝色,在太空行动中很容易被看到。 -item_DescSRV_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的SRV最般配。 -item_DescSRV_Paint_White_Grey=让您的SRV在进行救援作业时穿上黑白基调的阴雨涂装。 -item_DescSTKA_AGH36_S3=星夜之猫 AG 很懂如何去保护。用上他们的霍妮丝-36,你的低排放泡状护盾可以帮你在攻击的同时保持低信号状态。 -item_DescSTOR_opencontainer_1-8_SCU=存储万物系列的自存储式集装箱是货舱领域中最值得信赖的品牌之一,该类型集装箱提供了一个便于存放任意小型物品的地方。密封且耐用的抗冲击结构可以使其在真空中完好无损。 -item_DescSTV_Paint_Green_Black=风格与醒目色彩融合成了这款电子绿涂装,给予了STV带有黑色点缀的鲜艳绿色外观。 -item_DescSTV_Paint_Grey=STV的钴灰涂装以黑色为底,并带有灰色的点缀和酷蓝色的座椅套。 -item_DescSTV_Paint_Racing_Blue_Blue_Blue_TigerStripes=旋流涂装将深浅不同的蓝色混合在令人难忘的动物条纹图案中,给 STV 带来了大胆的外观。 -item_DescSTV_Paint_Racing_Yellow_White_Grey_Stripes=终点线涂装让STV拥有经典的赛车设计。它的特点是前部有一条黄色条纹,后部有一条灰色条纹,还有白色亮点。 -item_DescSTV_Paint_Silver_Blue=蓝钢涂装让地面冒险看起来是如此的美好。这款涂装使STV拥有了光亮的银色饰面,并饰有充满活力的蓝色。 -item_DescSabre_Paint_2952RedFestival_Red_Gold=使用吉祥红申猴涂装,在新的一年里寻求和平与繁荣。用这款醒目的红色底漆搭配金色装饰和风格化的猴头图案装扮你的飞船。 -item_DescSabre_Paint_IAE2950_Grey_Blue=这款军刀的定制涂装是为了庆祝微科星上的2950 IAE而制作。它融合了黑色与电光蓝,再配以白色点缀,给舰船带来了酷炫的新外观。 -item_DescSabre_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩装饰你的军刀。 -item_DescSanTokYai_Paint_Black_Black_Black_Tiger=亦能涂装闪闪发光的虹彩为桑托起亚带来了独特的外观。 -item_DescSanTokYai_Paint_Red_Black_Black=为桑托起亚穿上带有黑色装饰的火红色的煊煞涂装吧。 -item_DescSanTokYai_Paint_White_White_Red=用褪萍涂装让桑托起亚变成带有红色装饰的纯白配色。 -item_DescScorpius_Paint_Avalanche_White_Grey=白色配以灰色和橙色的点缀,这款雪崩涂装赋予了天蝎座一种质朴而不失优雅的造型。 -item_DescScorpius_Paint_BIS2952_Black_Red=用红色警戒涂装的金属红与黑色外观展现天蝎座的猛烈火力。 -item_DescScorpius_Paint_Blight_Green=天蝎座的疫灾涂装给这个先进的作战平台覆上了绿色并加以黑色、黄褐色高亮点缀。 -item_DescScorpius_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的天蝎座最般配。 -item_DescScorpius_Paint_ShockForce_Yellow_Orange=拥有凶残火力和大胆双翼设计的天蝎座理应有一个相匹配的涂装。这款抓人眼球的冲击力涂装应运而生,其采用了黄色和橙色的混合色调以及深灰色的镶边。 -item_DescScorpius_Paint_Stiletto_Grey_Orange=刺剑涂装与天蝎座结合了圆滑和动态的设计特点相得益彰。这款涂装混合了蓝色和橙色色调并加以白色高亮点缀。 -item_DescScorpius_Paint_Stinger_Black_Orange=天蝎座专有毒刺涂装,其黑色抛光的表面覆有一张橙色的致命毒蝎贴花,与船同名。 -item_DescScorpius_Paint_Stormcloud_Grey=使用这款风暴云涂装来传播真理与正义吧。这款涂装以石板青色为底,配以些许黑色与橙色高亮装饰。 -item_DescScorpius_Paint_Sunburn_White_Orange=一艘定位是激进狗斗机的飞船配得上同样勇敢无畏的涂装。天蝎座灼日涂装主体为白色,局部点缀有橙色与黑色的高亮装饰。 -item_DescScorpius_Paint_Tiburon_Grey_Red=如果天蝎座和它的滑轨式炮塔还不够咄咄逼人,这款独家“鲨鱼”涂装在座舱两侧分别绘制了尖牙利齿。其余部分则以灰色为底,配以红白色的高亮点缀。 -item_DescScout_Paint_AlienWeek_Green_Red=单眼涂装利用塔维因的标志性色彩搭配设计,使得卡图-al焕然一新;遒劲的红色机身旨在吸引他人的注意,并诱导寻衅之人全力向整艘飞船最为坚固的部位输出射击。涂装使机身有一个突出的红色部分,而闪闪发光的绿色覆盖了其余部分。粗大的灰色线条划过两种颜色,提供独特的几何图案。 -item_DescScout_Paint_AlienWeek_Teal_Red=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,拥有卡图-al的客户可以借此颂扬UEE寻求宇宙和平的愿景。 -item_DescScout_Paint_IAE2951_Blue_Black=用这款定制的卡图-al涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescScout_Paint_IAE2951_Grey_White=用这款为2951星际航空航天博览会特别设计的灰白涂装来改装你的卡图-al吧。 +item_DescSHLD_YORM_S01_Falco=Item Type: Shield Generator\nManufacturer: YORM\nSize: 1\nGrade: D\nClass: Competition\n\nFalco is the perfect shield generator for those always on the go. Its lightweight build won’t hurt your top speed, while still being able to absorb enough damage for you to make your escape. +item_DescSHLD_YORM_S01_Targa=Item Type: Shield Generator\nManufacturer: YORM\nSize: 1\nGrade: C\nClass: Competition\n\nBased on Gotlieb Yorm’s original design, the Targa is a light, high performance, competition-grade generator that revolutionized racing.  +item_DescSQ_Flair_Coin_1_a_1H=The Mercury Star Runner delivered a strong showing in the 2952 Ship Showdown with its second place finish. Ringed in blue, this coin commemorates the iconic courier ship with its image on one side and the Crusader Industries logo on the other. +item_DescSQ_Flair_Coin_1_b_1H=Thanks to its revolutionary rail-mounted turret the Scorpius blast its way into the final four of the 2952 Ship Showdown. This commemorative coin features the ship's unmistakable bi-wing design on one side with the Roberts Space Industries logo on the reverse. +item_DescSQ_Flair_Coin_1_c_1H=Voters in the 2952 Ship Showdown definitely didn't snub the C8X Pisces Expedition. This coin honors its top four finish with an image of the ship on one side and the Anvil Aerospace logo on the other. +item_DescSQ_Flair_Coin_1_d_1H=A coin to celebrate the Carrack winning the 2952 Ship Showdown. The beloved expedition ship soars across one side of the coin ringed in red with the Anvil Aerospace logo appearing on the reverse. +item_DescSQ_Flair_Coin_1_e_1H=This commemorative coin from the 2952 Ship Showdown embodies the spirit of the competition by featuring the silhouette of a Cutlass and Hornet facing off against a blue and orange background divided by a lightning bolt. +item_DescSRV_Paint_Black_Yellow=Black with yellow highlights, the Dark Storm livery gives the SRV a sleek yet discreet look. +item_DescSRV_Paint_Blue_Beige=The Sky Blue livery is a striking light blue that helps make it easily seen during space-based operations. +item_DescSRV_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your SRV. +item_DescSRV_Paint_White_Grey=Have your SRV looking good on recovery operations with the Overcast livery, which is white with black highlights. +item_DescSTKA_AGH36_S3=Sterne Katzen AG known about protection. With their low emissions bubble shield the Hornisse-36, you'll keep attacks at bay while keeping your sig low. +item_DescSTOR_opencontainer_1-8_SCU=Designed by one of the most trusted names in cargo pods, the Stor*All Storage Box provides a convenient place to keep any small items. Its durable impact-resistant construction is sealed to survive the vacuum of space. +item_DescSTV_Paint_Green_Black=Style and a striking color combine with the Electric Green livery. It gives the STV a vivid green look with black accents. +item_DescSTV_Paint_Grey=The Cobalt Grey livery for the STV is a black base with grey accents and features cool blue seat coverings. +item_DescSTV_Paint_Racing_Blue_Blue_Blue_TigerStripes=The Whirlwind livery mixes various shades of blue in a memorable animal stripe pattern to give the STV a daring look. +item_DescSTV_Paint_Racing_Yellow_White_Grey_Stripes=Give the STV a classic racing design with the Finish Line livery. It features a yellow stripe across the front, a grey one on the back, and white highlights. +item_DescSTV_Paint_Silver_Blue=Ground adventures never looked so good with the Blue Steel livery, which gives the STV a sleek silver finish trimmed with vibrant blue. +item_DescSabre_Paint_2952RedFestival_Red_Gold=Seek peace and prosperity in the new year with the Auspicious Red Monkey livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a monkey's head. +item_DescSabre_Paint_IAE2950_Grey_Blue=This custom Sabre livery was created to celebrate the 2950 IAE on microTech. It blends black and electric blue with white accents to give the ship a cool new look. +item_DescSabre_Paint_IAE2950_Grey_White_Camo=Modify your Sabre with this white and grey camo livery specifically designed for the 2950 IAE event on microTech. +item_DescSanTokYai_Paint_Black_Black_Black_Tiger=The shimmering iridescence of the Yilen livery delivers a distinct look for the San'tok.yāi. +item_DescSanTokYai_Paint_Red_Black_Black=Outfit the San'tok.yāi in fiery red and black trim with the Xuā'cha livery. +item_DescSanTokYai_Paint_White_White_Red=Make the San'tok.yāi pristine white with red trim with the Tuiping livery. +item_DescScorpius_Paint_Avalanche_White_Grey=White with grey and orange accents, the Avalanche livery for the Scorpius gives the ship a pristine and refined style. +item_DescScorpius_Paint_BIS2952_Black_Red=Embody the furious firepower of the Scorpius with the metallic red and black look of the Red Alert livery. +item_DescScorpius_Paint_Blight_Green=The Blight livery for the Scorpius paints this advanced combat platform green with black and tan highlights. +item_DescScorpius_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your Scorpius. +item_DescScorpius_Paint_ShockForce_Yellow_Orange=Featuring ferocious firepower and a bold bi-wing design, the Scorpius deserves a paint scheme to match. The eye-catching Shock Force livery pairs a blend of yellow and orange hues with a dark grey trim. +item_DescScorpius_Paint_Stiletto_Grey_Orange=The Scorpius features a sleek and dynamic design that's highlighted by the Stiletto livery, which mixes shades of blue and orange and white highlights. +item_DescScorpius_Paint_Stinger_Black_Orange=The exclusive Scorpius Stinger livery features a black finish and an orange decal in the shape the famously lethal arachnid that is the ship's namesake. +item_DescScorpius_Paint_Stormcloud_Grey=Strike true and deliver justice with the Scorpius Storm Cloud livery featuring slate-teal panels with black trim and subtle orange highlights. +item_DescScorpius_Paint_Sunburn_White_Orange=A ship designed to be a daring dogfighter deserves an equally audacious look. The Scorpius Sunburn livery is primarily white with a dynamic mix of orange and black highlights. +item_DescScorpius_Paint_Tiburon_Grey_Red=As if the Scorpius and its rail-mounted turret isn't menacing enough, the exclusive Tiburon livery features two rows of sharpened teeth flanking the cockpit. The rest of the paint scheme features shades of grey intermixed with red and white highlights. +item_DescScout_Paint_AlienWeek_Green_Red=The Ocellus livery adapts and updates the iconic colors and design used on some Tevarin ships to bring a striking new look to the Khartu-al. The livery gives the fuselage a prominent red ridge while shimmering green covers the rest of the ship. Thick grey lines swoop through both colors to provide a unique geometric element. +item_DescScout_Paint_AlienWeek_Teal_Red=The Harmony livery is meant to showcase Humanity's peaceful relationship with alien species with a semi-pearlescent blue main coat marked with organic reflective red to suggest the coming together of disparate species and cultures. The Harmony livery has been designed and produced by the UEE's Diplomatic Corps and freely licensed to all spacecraft manufacturers. Now Khartu-al owners can celebrate the UEE's intentions of working toward a peaceful galaxy. +item_DescScout_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Khartu-al livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescScout_Paint_IAE2951_Grey_White=Modify your Khartu-al with this white and grey livery specifically designed for the 2951 IAE. item_DescShieldPane=<-=MISSING=-> -item_DescShubinTurretItem=基础型 2b 炮塔底座 +item_DescShubinTurretItem=Basic Class 2b turret mount item_DescShubin_Ballistic_Unmanned_Turret,P= Shubin Unmanned Turret -item_DescShubin_TurretMissileRack=这款贝林出品的"神射手"热追踪导弹会利用敌方的热信号来获取并维持对敌方目标的锁定。这种久经考验的目标获取方法有一些缺点:容易被热诱弹所迷惑,并且可能难以在发热量低的飞船上建立锁定。除了这些问题,神射手导弹是许多独立操作员和飞行员的首选导弹。需支架 (4)。 +item_DescShubin_TurretMissileRack=The Behring Marksman heat seeking missile utilizes an enemy's heat signature to obtain and maintain a lock on the target. This tried-and-true method of target acquisition has a few drawbacks: it is easily confused by flares and it may be difficult to establish lock on ships with low heat signatures. These issues aside, the Marksman is the go-to missile of choice for many independent operators and pilots. Rack of four (4). item_DescSilencer=<-=MISSING=-> -item_DescSmallFish=因为带鱼(Vario Vitas)作为宠物所需要的照顾很少且有很多种颜色的品种可以选择,这种动物已经成为许多孩子们的第一只宠物伙伴了。 -item_DescSpartan_Paint_IAE2951_Blue_Black=用这款定制的斯巴达涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescSpartan_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的斯巴达吧。 -item_DescSpartan_Paint_Ranger_GreenCamo=斯巴达游骑兵涂装采用绿色迷彩涂装,是在青翠田野或森林中旅行和部署部队的理想选择。 -item_DescSpartan_Paint_Sidewinder_Brown=使用斯巴达的响尾蛇涂装,融入岩石、沙漠场景。 -item_DescSpartan_Paint_Snowstorm_White=斯巴达的暴风雪涂装以白色为主,带有灰色和黑色的点缀,为这辆部队运输车增添了清爽冰冷的外观。 -item_DescSpirit_A1_Paint_Green_Black_Orange=这款涂装以磨砂苔藓绿为基底,附带尘橘色点缀和条纹装饰,这款涂装将使你的十字军星灵亮人眼球。 -item_DescSpirit_C1_Paint_Red_Black_White=这款有着深红色喷漆的放大版十字军标志,其横跨两翼的大胆设计将给您留下深刻的视觉效果。 -item_DescSpirit_E1_Paint_Black_Black_Gold=低调且不失优雅,这款带有艳丽黑金色彩的奥林匹亚涂装将为您的星灵增添无尽风采,让您流连忘返。 -item_DescSpirit_Paint_Black_Blue_White=无论你要去何处执行任务,这款深灰色配天蓝线条和白色点缀的涂装都会让你的十字军星灵与众不同。 -item_DescSpirit_Paint_Blue_White_Red=星灵的坚定涂装犹如深蓝的天空,并用红白分明的色彩加以点缀。 -item_DescSpirit_Paint_Grey_Grey_Blue=灰色船身,钢蓝色饰边,十字军星灵的双色搭配涂装将确保您的飞船能让人路过回头。 -item_DescSpirit_Paint_Maroon_Beige_Blue=深红色的涂装强化了十字军星灵本就豪迈的线条,而微妙的灰褐色和海军蓝的亮点则使其格外醒目。 -item_DescSpirit_Paint_White_Black_Red=星灵的忠诚涂装舒爽且白净,并用黑红鲜明的色彩加以点缀。 -item_DescSpirit_Paint_White_Blue_Black=这款涂装有着洁净的白色外壳和天蓝色饰边,使十字军星灵的外观更上一层楼。 -item_DescSpirit_Paint_Yellow_Black_Black=让十字军的星灵在黑黄搭配的辐射涂装下尽显其炽热与活力。 -item_DescStarLifter_Paint_Pirateweek_Black_Clear=子午线涂装为大力神 星际运输船赋予了简单而时尚的金属银色外观。 -item_DescStar_Fighter_Inferno_Paint_Ember_Black_Grey_Red=有了这款余烬涂装,那炽热的巨型加特林枪管不再是战神地狱火上唯一的红色物体。这款特殊涂装用醒目的红色条纹分隔开了飞船主体的灰与黑色。 -item_DescStar_Fighter_Ion_Paint_Radiance_White_Grey_Red=灰白配色辅以红色点缀,即使那门巨大的激光加农炮没有在开火,这款光耀涂装也能让战神离子光超凡夺目。 -item_DescStar_Fighter_Paint_Celestial_Blue=好看的淡蓝色为底配上灰色点缀,让这款天蓝涂装成为战神星际战斗机的靓眼选择。 -item_DescStar_Fighter_Paint_Cinder_Grey_Black=这款为战神星际战斗机设计的煤灰涂装以灰为主色,并用黑色作点缀,环绕着驾驶舱,衬托飞船的线条。 -item_DescStar_Fighter_Paint_Flint_LightGrey=用这款为战神星际战斗机设计的燧石涂装破开云层吧!这款涂装运用了不同深浅的灰色和暗蓝的装饰线条来让您的船只看起来精神饱满。 -item_DescStar_Fighter_Paint_IAE2951_Blue_Black=用这款定制的战神星际战斗机涂装来庆祝2951星际航空航天博览会吧。将蓝与黑相混合,再加一点白色点缀,这款涂装让您的船电光四射。 -item_DescStar_Fighter_Paint_IAE2951_Grey_White_Camo=用这款为2951星际航空航天博览会特别设计的灰白迷彩涂装来改装你的战神星际战斗机吧。 -item_DescStar_Fighter_Paint_Lovestruck_Pink_Black=发想自科拉情人节的代表色,泛着金属光泽的粉黑拼接的痴情涂装和你的战神星际战斗机最般配。 -item_DescStar_Fighter_Paint_Outrider_Green_Black=这款先驱者涂装调和了黑色与军用暗绿,强调了战神星际战斗机的战士之魂。 -item_DescStar_Fighter_Paint_Pirateweek_Black_Clear=子午线涂装为战神 星际战斗机赋予了简单而时尚的金属银色外观。 -item_DescStar_Fighter_Paint_Scrubland_Camo=这套灌木迷彩涂装可以让你的战神星际战斗机披上绿色迷彩。一款经典且具有指挥风格的外观,其也是在森林和草地区域穿行的理想选择。 -item_DescStar_Runner_Paint_2951Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_DescStar_Runner_Paint_BIS2951=用这款特殊的蓝黑涂装来庆祝星使被选为2951年最佳展会决赛飞船。 -item_DescStar_Runner_Paint_BIS2952_Black_Red=红色警戒涂装让墨丘利有了金属红与黑色外观,使其从众多传统邮递船只中脱颖而出。 -item_DescStar_Runner_Paint_Blackguard_black_blue=以蓝色左翼和装饰为特色,恶棍涂装让你的墨丘利星际快运船鹤立鸡群。 -item_DescStar_Runner_Paint_Equinox_orange_black=亮橘色与黯黑色交织相融为一体,墨丘利星际快运船晨昏涂装展现着这艘非对称飞船的独特之处。 -item_DescStar_Runner_Paint_IAE2950_Grey_White_Camo=用这专为微科星IAE2950活动推出的灰白迷彩涂装装饰你的星际信使。 -item_DescStar_Runner_Paint_Night_Runner=用这款金色点缀的黑色涂装,让你的墨丘利星际快运船融入广阔的黑暗宇宙。 -item_DescStar_Runner_Paint_Pirateweek_Black_Clear=子午线涂装为墨丘利星际快运船赋予了简单而时尚的金属银色外观。 -item_DescStar_Runner_Paint_Silver_Spark_grey_yellow=银色火花涂装,主打灰黑色基调,饰以完美嵌入其中的亮黄装饰,是凸显墨丘利星际快运船独特外形的绝配。 -item_DescStar_Runner_Paint_Skyrider_Blue=用这款亮蓝色点缀的烟熏蓝黑色涂装,让你的墨丘利 星际快运船在领先于时间表、麻烦和竞争者的同时,保持时尚。 -item_DescStar_Runner_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_DescStarfarer_Paint_2950Invictus_1=将您的星际远航者定制为黑铬合金涂装。 -item_DescStarfarer_Paint_2950Invictus_2=将您的星际远航者定制为银灰色涂装。 -item_DescStarfarer_Paint_2950Invictus_3=将您的武藏工业-星际远航者系列自定义为蓝灰色碎纹迷彩涂装。 -item_DescStarfarer_Paint_Unity=奠基纪念日是一次公民与市民间相互团结共创良好社区环境的机会。换上这套定制涂装来表彰您致力于一个更美好的宇宙所作的奉献。 -item_DescStarfighter_Paint_Red_White_Pink_Crusader=从缭绕奥里森的壮丽云彩为发想,和撒那涂装融合了红色、象牙白与粉色,赋予了战神 星际战斗机独特的外观。它还具有着陆区著名的和撒那树剪影,开满了粉红色的花朵。 -item_DescStarfighter_Paint_Sand_Orange_Hurston=换上中央大厦涂装为战神 星际战斗机带来戏剧性的新外观。以橙色和黑色为主,灵感源自为罗威尔提供动力的工业熔炉,还代表了着陆区标志性的中央总部和共享服务中心,又名中央大厦。 -item_DescStarfighter_Paint_White_Blue_Blue_microTech=志远涂装由蓝色与白色相结合,让人想起新巴贝奇的色调与寒冷的气温。为致敬其灵感来源的着陆区,这款涂装还描绘了那栋主宰城市天际线的志远大厦。 -item_DescStarlifter_Paint_2954Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_DescStarlifter_Paint_Argent_Silver=一个金属银色质感的外观使得银白涂装成为大力神星际运输机的上佳选择。 -item_DescStarlifter_Paint_BIS2951=用这款特殊的蓝黑涂装来庆祝星运被选为2951年最佳展会决赛飞船。 -item_DescStarlifter_Paint_Cerberus_black=换上地狱犬涂装,让你的大力神 星际运输船与广阔、漆黑无际的太空合而为一。 -item_DescStarlifter_Paint_Draco_gold=金色为主并以黑色点缀,用这款十分精致的天龙座涂装定制您的大力神星际运输船。 -item_DescStarlifter_Paint_Dryad_GreenCamo=以林地迷彩为灵感的设计将树妖涂装与大力神星际运输机的其它选择区分开来。 -item_DescStarlifter_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的大力神星际运输船。 -item_DescStarlifter_Paint_Fleetweek_Level2_Camo=So=换上霜冻迷彩涂装,让您的大力神星际运输船如寒风般翱翔天空。 -item_DescStarlifter_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的大力神星际运输船增添引人注目的风格。 -item_DescStarlifter_Paint_Sylvan_Green=大力神星际运输机的森林涂装采用独特且严肃的哑光绿色,带有浅灰色点缀。 -item_DescStimpack=治疗生命公司的OneClick装置是一款紧急快速治疗系统。它能够在不同的医疗环境下暂时有效地缓和伤病。 -item_DescStorAll_Big_Box_Model_A=制造商:储存万物 (Stor*All)\n物品类型:储存\n\n这款由储存万物推出的A型大型货运储存升级模组使用了和容量较小的5吨储存模组同样的制造工艺,同时还能给予极光系列飞船双倍的货运储存空间. (需替换原始默认货运模组。) -item_DescStorAll_Big_Box_Model_H=制造商:储存万物 (Stor*All)\n物品类型:储存\n\n专为大黄蜂 F7C系列定制,这款由储存万物推出的H型货运储存模组把大黄蜂系列船体上的军用炮塔空位替换成了储存空间,为其提供了可观的载货量,将这款UEE的明星级战斗机改装成了一款耐久的货运船。 -item_DescStorAll_Mini=制造商:储存万物 (Stor*All)\n物品类型:储存\n\n这款储存万物推出的5吨运载量小型货运仓能够给予那些有创业精神的极光驾驶员们在繁忙的商品物流行业中一个开始他们伟大事业的起点.它的整体结构采用了双层外壳和夹层增压的构造方式,使其能够经受住宇宙中的恶劣环境和时不时突然出现的激光波。 -item_DescStorm_Paint_Dark_Camo=黑暗面涂装为风暴赋予了黑灰色迷彩伪装,让其在微光下难以被察觉。 -item_DescStorm_Paint_Green_Green_Camo=使用登录涂装做好准备,风暴将在这绿色的迷彩伪装下穿越森林与草原。 -item_DescStorm_Paint_White_Grey_TwoTone=顶点 是风暴坦克的双色调涂装,白色的前半部分和灰色的后半部分。 -item_DescStorm_Paint_White_White_Camo=灰白迷彩,风暴的霜冻线涂装将是与寒冷区域相融合的理想选择。 -item_DescStripedFish=这种因身上独特的蓝白色条纹而著名的动物Banded Fessle是泰拉星Anasazi海大约12米深处温暖海域土生土长的原住民。这种食肉鱼类通常会以一些小昆虫和小鱼为食,且自身长度平均可以达到40至50厘米。 +item_DescSmallFish=Ribbon fish (Vario Vitas) have become a very popular first pet among children due to the minimal amount of care needed to keep them alive and the variety of their vibrant coloration. +item_DescSpartan_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Spartan livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescSpartan_Paint_IAE2951_Grey_White_Camo=Modify your Spartan with this white and grey camo livery specifically designed for the 2951 IAE. +item_DescSpartan_Paint_Ranger_GreenCamo=With its camo green paint scheme, the Spartan Ranger livery is an ideal choice when traveling and deploying troops in verdant fields or forests. +item_DescSpartan_Paint_Sidewinder_Brown=Blend into rocky, desert landscapes with the Sidewinder livery for the Spartan. +item_DescSpartan_Paint_Snowstorm_White=Primarily white with grey and black accents, the Snowstorm livery for the Spartan gives this troop transport a crisp and cool look. +item_DescSpirit_A1_Paint_Green_Black_Orange=Featuring a matte moss green with dusty orange highlights and accent stripes, this livery ensures your Crusader Spirit is one to watch. +item_DescSpirit_C1_Paint_Red_Black_White=Strike a bold impression with this deep red paint scheme featuring an enlarged Crusader logo angling across both wings. +item_DescSpirit_E1_Paint_Black_Black_Gold=Exude understated elegance with the Olympia livery for the Spirit. The beautiful and bold black and gold paint scheme makes sure you'll be remembered. +item_DescSpirit_Paint_Black_Blue_White=Where ever your mission takes you, this livery featuring dark grey with sky blue highlights and white trim will make sure that your Crusader Spirit looks the part. +item_DescSpirit_Paint_Blue_White_Red=The Stalwart livery gives the Spirit a look that is blue as the sky with subtle white and red highlights. +item_DescSpirit_Paint_Grey_Grey_Blue=With a dual tone grey body and steel blue trim, this subtle livery will ensure you Crusader Spirit is worth a second look. +item_DescSpirit_Paint_Maroon_Beige_Blue=The deep red of this livery enhances the already bold lines of the Crusader Spirit, while the subtle taupe and navy highlights give it extra panache. +item_DescSpirit_Paint_White_Black_Red=The Allegiant livery for the Spirit is a crisp white with black and red highlights. +item_DescSpirit_Paint_White_Blue_Black=With clean white panels and an azure trim, this livery elevates the look of the Crusader Spirit to the next level. +item_DescSpirit_Paint_Yellow_Black_Black=Let the sight of the Spirit burn brightly with the Radiant livery, which is a vibrant yellow with black highlights. +item_DescStarLifter_Paint_Pirateweek_Black_Clear=The Meridian livery gives the Hercules Starlifter a simple yet stylish metallic silver finish. +item_DescStar_Fighter_Inferno_Paint_Ember_Black_Grey_Red=With the Ember livery, the blazing barrel of the massive gatling gun isn't the only red thing on the Ares Star Fighter Inferno. This special livery uses vibrant red streaks to break up the grey and black paint that dominates the ship. +item_DescStar_Fighter_Ion_Paint_Radiance_White_Grey_Red=White and grey with red trim, the Radiance livery makes the Ares Star Fighter Ion a sight to behold even when it's not blasting its massive laser cannon. +item_DescStar_Fighter_Paint_Celestial_Blue=A beautiful light blue base and grey highlights makes the Celestial Blue livery a stunning choice for the Ares Star Fighter. +item_DescStar_Fighter_Paint_Cinder_Grey_Black=The Cinder livery for the Ares Star Fighter is predominantly grey with a black trim accenting the ship's lines and enwrapping the cockpit. +item_DescStar_Fighter_Paint_Flint_LightGrey=Cut through the clouds with the Flint livery for the Ares Star Fighter. The livery uses several shades of grey and dark blue accent lines to give the ship its sharp look. +item_DescStar_Fighter_Paint_IAE2951_Blue_Black=Celebrate the 2951 IAE with this custom Ares Star Fighter livery. Blending blue and black with white accents, the paint scheme gives the ship an electric new look. +item_DescStar_Fighter_Paint_IAE2951_Grey_White_Camo=Modify your Ares Star Fighter with this white and grey camo livery specifically designed for the 2951 IAE. +item_DescStar_Fighter_Paint_Lovestruck_Pink_Black=Inspired by the colors of Coramor, the Lovestruck livery is a stylish metallic pink and black look for your Ares Star Fighter. +item_DescStar_Fighter_Paint_Outrider_Green_Black=The Outrider livery blends black with dark military green to highlight the Ares Star Fighter's warrior spirit. +item_DescStar_Fighter_Paint_Pirateweek_Black_Clear=The Meridian livery gives the Ares Star Fighter a simple yet stylish metallic silver finish. +item_DescStar_Fighter_Paint_Scrubland_Camo=Use the Scrubland Camo livery to outfit the Ares Star Fight in green camo. A classic and commanding look that's also ideal for excursions across forests and grasslands. +item_DescStar_Runner_Paint_2951Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_DescStar_Runner_Paint_BIS2951=Celebrate the Star Runner being voted a Best in Show finalist for 2951 with this special blue and black livery. +item_DescStar_Runner_Paint_BIS2952_Black_Red=Stand out from the crowd of conventional courier ships with the Red Alert livery, which makes the Mercury Star Runner metallic red and black. +item_DescStar_Runner_Paint_Blackguard_black_blue=Featuring a blue left wing and highlights, the Blackguard livery will make your Mercury Star Runner stand out from the crowd. +item_DescStar_Runner_Paint_Equinox_orange_black=The Mercury Star Runner Equinox livery blends orange and black for a paint scheme highlighting the unique look of this asymmetrical ship. +item_DescStar_Runner_Paint_IAE2950_Grey_White_Camo=Modify your Star Runner with this white and grey camo livery specifically designed for the 2950 IAE event on microTech. +item_DescStar_Runner_Paint_Night_Runner=Meld into the pitch-dark expanse of space with this livery featuring a black paint scheme with gold accents for your Mercury Star Runner. +item_DescStar_Runner_Paint_Pirateweek_Black_Clear=The Meridian livery gives the Mercury Star Runner a simple yet stylish metallic silver finish. +item_DescStar_Runner_Paint_Silver_Spark_grey_yellow=Emphasize the special shape of the Mercury Star Runner with the Silver Spark livery featuring yellow highlights expertly integrated into the grey and black paint scheme. +item_DescStar_Runner_Paint_Skyrider_Blue=Stylishly stay ahead of schedule, trouble, and the competition with this custom livery featuring a smoky blue and black paint scheme with bright blue accents for the Mercury Star Runner. +item_DescStar_Runner_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescStarfarer_Paint_2950Invictus_1=Customize your Starfarer with this black chrome livery. +item_DescStarfarer_Paint_2950Invictus_2=Customize your Starfarer with this light grey livery. +item_DescStarfarer_Paint_2950Invictus_3=Customize your Starfarer with this fragmented blue livery. +item_DescStarfarer_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescStarfighter_Paint_Red_White_Pink_Crusader=Inspired by the gorgeous clouds that enshroud Orison, the Hosanna livery blends red, ivory, and pink to give the Ares Star Fighter a distinct appearance. It also features a silhouette of the landing zone's famous Hosanna tree complete with its pink flowers. +item_DescStarfighter_Paint_Sand_Orange_Hurston=Give the Ares Star Fighter a dramatic new look with the Central Tower livery. The orange and black color scheme is inspired by the furnaces of industry powering Lorville, and also features a representation of the landing zone's iconic Central Headquarters and Shared Services Center, aka Central Tower. +item_DescStarfighter_Paint_White_Blue_Blue_microTech=With the Aspire livery, blue and white combine to evoke both the colors and frigid temperatures of New Babbage. In honor of the landing zone that inspired it, the livery also features a depiction of the Aspire Grand building that dominates the city's skyline. +item_DescStarlifter_Paint_2954Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_DescStarlifter_Paint_Argent_Silver=A metallic silver finish makes the Argent livery a striking choice for the Hercules Starlifter. +item_DescStarlifter_Paint_BIS2951=Celebrate the Starlifter being voted a Best in Show finalist for 2951 with this special blue and black livery. +item_DescStarlifter_Paint_Cerberus_black=Let your Hercules Starlifter become one with the vast, black expanse of space with the Cerberus livery. +item_DescStarlifter_Paint_Draco_gold=Customize your Hercules Starlifter with the exquisite Draco livery that's gold with black highlights. +item_DescStarlifter_Paint_Dryad_GreenCamo=A woodland camo inspired design distinguishes the Dryad livery from other options for the Hercules Starlifter. +item_DescStarlifter_Paint_Fleetweek_Level1_Military=Customize your Hercules Starlifter with the Timberline livery that's olive green with orange accents. +item_DescStarlifter_Paint_Fleetweek_Level2_Camo=Soar like the winter winds with the Frostbite Camo livery for your Hercules Starlifter. +item_DescStarlifter_Paint_Invictus_blue_gold=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold livery will give your Starlifter a striking style. +item_DescStarlifter_Paint_Sylvan_Green=The Sylvan livery for the Hercules Starlifter is a distinct, no-nonsense matte green with light grey accents. +item_DescStimpack=CureLife's OneClick is a first-line treatment system capable of providing temporary relief against a variety of medical conditions. +item_DescStorAll_Big_Box_Model_A=Manufacturer: Stor*All\nItem Type: Storage\n\nMade with the same rugged construction techniques as the smaller 5 ton model, the Stor*All model A Big Box cargo pod upgrade for the Aurora doubles the available cargo space. (Replaces default cargo option.) +item_DescStorAll_Big_Box_Model_H=Manufacturer: Stor*All\nItem Type: Storage\n\nDesigned exclusively for the Hornet F7C, the Stor*All Big Box model H replaces the void left by the turret system of the military-spec craft with a respectable cargo hold. Transforming the flagship fighter of the UEEN into a durable hauling ship. +item_DescStorAll_Mini=Manufacturer: Stor*All\nItem Type: Storage\n\nThe 5 ton Stor*All Mini cargo pod allows the enterprising Aurora pilot to begin his business in the commodities transportation sector. It has a double wall and pressurized construction that can withstand the rigors of space or the occasional laser blast. +item_DescStorm_Paint_Dark_Camo=The Darkside livery gives the Storm a black and grey camouflage pattern to make it hard to see in low light situations. +item_DescStorm_Paint_Green_Green_Camo=Ready the Storm for adventures through forests and grasslands with the Landfall livery with its various shades of green. +item_DescStorm_Paint_White_Grey_TwoTone=The Summit is a two-tone livery for the Storm with a white front half and grey back half. +item_DescStorm_Paint_White_White_Camo=White with grey accents, the Frost Line livery for the Storm is ideal for blending in with cold weather regions. +item_DescStripedFish=Known for its distinct blue and white banding, the Banded Fessle is indigenous to the warmer areas of the Anasazi Sea on Terra up to a depth of twelve meters. These carnivorous fish can grow to anywhere between forty and fifty centimeters and are known to eat small insects and fish. item_DescTALN_Retaliator_S5_Strike_TL_CS,P=Talon Stalker V Torpedo -item_DescTHCN_S1_RPOD_4x_S2=物品类型:火箭吊舱\n制造商:铝热公司 (Thermyte Concern)\n尺寸:1\n火箭配备:4xS2\n\n铝热公司推出的解放者火箭吊舱能够装载四枚S2火箭,同时这个吊舱也能够装到无论任何大小的任意挂点。 -item_DescTHCN_S2_RPOD_8x_S2=物品类型:火箭吊舱\n制造商:铝热公司 (Thermyte Concern)\n尺寸:2\n火箭配备:8xS2\n\n铝热公司推出的解放者Prime火箭吊舱能够装载八枚S2的火箭,同时这个吊舱也能够装到任意一个尺寸为2的挂点。 -item_DescTHCN_S3_RPOD_12x_S2=物品类型:火箭吊舱\n制造商:铝热公司 (Thermyte Concern)\n尺寸:3\n火箭配备:12xS2\n\n铝热公司推出的解放者Ultra火箭吊舱能够装载12枚S2的火箭,同时这个吊舱也能够装到任意一个尺寸为3的挂点。 -item_DescTHRE_ANVL_F7A_Main=THRE F7A 主 推进器 -item_DescTHRM_ANVL_Flex_F7A=THRM F7A 可动 推进器 +item_DescTHCN_S1_RPOD_4x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 1\nRockets: 4xS2\n\nThermyte Concern's Liberator rocket pod carries four S2 rockets and can be attached to any size one hardpoint. +item_DescTHCN_S2_RPOD_8x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 2\nRockets: 8xS2\n\nThermyte Concern's Liberator Prime rocket pod carries eight S2 rockets and can be attached to any size two hardpoint. +item_DescTHCN_S3_RPOD_12x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 3\nRockets: 12xS2\n\nThermyte Concern's Liberator Ultra rocket pod carries twelve S2 rockets and can be attached to any size three hardpoint. +item_DescTHRE_ANVL_F7A_Main=THRE F7A Main Thruster +item_DescTHRM_ANVL_Flex_F7A=THRM F7A Flex Thruster item_DescTMBL_EMP_Device,P=Tumbril Cyclone EMP Device -item_DescTMBL_Storm_AA_Turret=物品类型:炮塔\n制造商:盾博尔地面系统 (Tumbril Land Systems)\n\n为盾博尔的单人微型坦克“风暴 AA”设计的定制炮塔。 -item_DescTMBL_Storm_Turret=物品类型:炮塔\n制造商:盾博尔地面系统 (Tumbril Land Systems)\n\n为盾博尔的单人微型坦克“风暴”设计的定制炮塔。 -item_DescTOAG_LaserRepeater_S3=物品类型:激光速射炮\n制造商:扭转集合体\n尺寸:3\n\n受希安军工科技的启发,扭转集合体专为奥波亚桑托起亚定制的这款炎图激光速射炮以刀锋般的边缘彰显该船的灵巧。 -item_DescTOAG_launcher_ballistic_01=制造商:扭转集合体 (Torral Aggregate)\n物品类型:发射器 \n分类:导弹\n\n载弹量:1\n射速:6 rpm \n有效射程:2 千米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n卡希克斯是一款来自扭转集合体的强有力的便携式导弹发射器,它拥有两种发射模式:直射和锁定,并且可以兼容许多特殊功能导弹.对于地面作战部队而言,这款来自希安的多功能武器是一种极为有效的对空作战方式. 在许多复杂的战场环境下,这款武器都能对舰船和载具造成可观的大量伤害。 -item_DescTOAG_launcher_ballistic_01_mag=物品类型弹药\n\n卡希克斯 导弹发射器的导弹弹药。 -item_DescTRAS_LaserBeam_S4=制造商:三叉戟之击 (Trident Attack Systems)\n物品类型:激光波束炮\n尺寸:4\n\n三叉戟之击研发的"荒布"是由能量脉冲所驱动。这门四级武器所发射的激光波束对中短距离内敌人颇具效果。 -item_DescTRAS_LaserBeam_S5=制造商:三叉戟之击 (Trident Attack Systems)\n物品类型:激光波束炮\n尺寸:5\n\n在三叉戟之击成功的由实弹武器制造商转型至能量武器专精的过程中,"昆布"顺应研发而生。该武器发射的激光波束可以提供可靠,持续的伤害,但使用者必须战略性地使用它以避免武器过热。 -item_DescTRAS_LaserBeam_S6=制造商:三叉戟之击 (Trident Attack Systems)\n物品类型:激光波束炮\n尺寸:6\n\n"若布"是由三叉戟之击所研发的六级激光波束炮,由于其定向聚焦和持续的伤害传递的特性,可以在目标有机会作出反应之前迅速地将其摧毁。 -item_DescTalon_Dominator_Platform_x4=制造商:利爪武器系统 (Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款四联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹。 -item_DescTalon_Executioner_IR_Twin=利爪公司出品的这款处决者导弹采用了超高灵敏度光学摄像头和先进的图像处理系统来锁定目标。处决者导弹装载了船体破坏性与爆炸性都极高的炸药,令其对小型主力舰有着可观的杀伤力。 -item_DescTalon_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=流浪者涂装在白金的基底上呈现了交错的紫色与灰色线条。发想自希安神圣的R.aip’uāng花园,以其以令人惊讶的方式徘徊的小径而闻名,并鼓励人们专注于旅程而不是目的地。 -item_DescTalon_Paint_Blue=这款为埃斯佩里亚 利爪,及其变体伯劳所定制的酷炫蓝色涂装,能令您从人群中脱颖而出。 -item_DescTalon_Paint_Harmony=和谐涂装旨在展示人类与外星种族的和平关系,半透明蓝色的主体上配有红色有机反光涂料,寓意着不同的物种和文化携手并进。这款和谐涂装由UEE外交使团设计生产并向所有飞船厂商开放版权。现在,巴努防卫者的船主可以借此颂扬UEE寻求宇宙和平的愿景。 -item_DescTalon_Paint_Ocellus_Green_Red=单眼涂装复刻了第二次塔维因战争中利爪的外观;遒劲的红色机身旨在吸引他人的注意,并诱导寻衅之人全力向整艘舰飞船最为坚固的部位输出射击。 -item_DescTalon_Paint_Red=这款为埃斯佩里亚 利爪,及其变体伯劳所定制的夺目红色涂装,能令您从人群中脱颖而出。 -item_DescTalon_Stalker_Platform_x4=利爪公司出品的这款"追猎者"导弹采用了超高灵敏度光学摄像头和先进的图像处理系统来锁定目标。尽管它们需要花费比其他型号的导弹更多的时间来进行锁定,但它们一旦锁定了目标,对方便很难摆脱这个导弹的追击。需支架 (4)。 -item_DescTalon_Stalker_Quad=制造商:利爪武器系统 (Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款四联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹。 -item_DescTalon_Stalker_Twin=制造商:利爪武器系统 (Talon Weapon Systems)\n\n以利爪公司最高标准制造,这款双联导弹架可以在兼容的导弹加挂点上装配并携带四枚导弹。 +item_DescTMBL_Storm_AA_Turret=Item Type: Turret\nManufacturer: Tumbril Land Systems\n\nA bespoke turret designed for the Tumbril Storm AA single-operator mini-tank. +item_DescTMBL_Storm_Turret=Item Type: Turret\nManufacturer: Tumbril Land Systems\n\nA bespoke turret designed for the Tumbril Storm single-operator mini-tank. +item_DescTOAG_LaserRepeater_S3=Item Type: Laser Repeater\nManufacturer: Torral Aggregate\nSize: 3\n\nInspired by Xi'an mil-tech and tailor-made by Torral Aggregate exclusively for the Aopoa San'tok.yāi, the Yeng'tu laser repeater accentuates the ship's dexterity with a fighter's edge. +item_DescTOAG_launcher_ballistic_01=Manufacturer: Torral Aggregate\nItem Type: Launcher \nClass: Missile\n\nMagazine Size: 1\nRate Of Fire: 6 rpm \nEffective Range: 2 km\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nA powerful and portable large caliber projectile launcher from Torral Aggregate, the Kahix features two fire modes, dumbfire and targeted, and can utilize a variety of special missiles. This versatile Xi'an weapon is a perfect battlefield equalizer for ground troops, effective in a multitude of engagement scenarios and capable of dealing massive damage to ships and vehicles. +item_DescTOAG_launcher_ballistic_01_mag=Item Type: Ammo\n\nMissile ammo for the Kahix missile launcher. +item_DescTRAS_LaserBeam_S4=Manufacturer: Trident Attack Systems\nItem Type: Laser Beam\nSize: 4\n\nPulsating energy powers the Arame from Trident Attack Systems. This size four weapon produces a laser beam that’s particularly effective from short to medium ranges. +item_DescTRAS_LaserBeam_S5=Manufacturer: Trident Attack Systems\nItem Type: Laser Beam\nSize: 5\n\nTrident Attack Systems’ successful transition from hard ammo producer to energy weapon specialist continues with the Kombu. Its laser beam can deliver reliable, sustained damage, though users must use it strategically to not overheat the weapon. +item_DescTRAS_LaserBeam_S6=Manufacturer: Trident Attack Systems\nItem Type: Laser Beam\nSize: 6\n\nTrident Attack Systems' size six energy weapon, the Wakame, can quickly overwhelm nearby adversaries before they have a chance to respond thanks to the targeted focus and sustained damage delivery of this laser beam. +item_DescTalon_Dominator_Platform_x4=Manufacturer: Talon Weapon Systems\n\nBuilt to Talon's standard of rugged excellence, this Quad Rack fits to any compatible hardpoint to carry four missiles. +item_DescTalon_Executioner_IR_Twin=Talon's Executioner missiles track and lock their target by use of highly sensitive optical cameras and image processing software. The Executioners deliver a combination of hull-breaching and high-explosive payload, making them effective weapons against smaller capital ships. +item_DescTalon_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=The Wanderer livery features crisscrossing purple and grey lines over a platinum foundation. Inspired by the sacred Xi'an gardens of R.aip’uāng, famous for its trails that wander in surprising ways and encourage a focus on the journey instead of the destination. +item_DescTalon_Paint_Blue=Standout with this cool blue livery custom designed for the Esperia Talon and its Shrike variant. +item_DescTalon_Paint_Harmony=The Harmony livery is meant to showcase Humanity's peaceful relationship with aliens with a semi-pearlescent blue main coat marked with organic reflective red to suggest the coming together of disparate species and cultures. The Harmony livery has been designed and produced by the UEE's Diplomatic Corps and freely licensed to all spacecraft manufacturers. Now Esperia Talon owners can celebrate the UEE's intentions of working toward a peaceful galaxy. +item_DescTalon_Paint_Ocellus_Green_Red=The Ocellus livery replicates the look of the Talon during the Second Tevarin War. It features a bold red fuselage meant to draw attention and trick aggressors into shooting at the most heavily armored part of the ship. +item_DescTalon_Paint_Red=Standout with this striking red livery custom designed for the Esperia Talon and its Shrike variant. +item_DescTalon_Stalker_Platform_x4=Talon Stalker missiles track and lock their target by use of highly sensitive optical cameras and image processing software. Although they have an increased lock time over other missile types, they are much more difficult for targets to shake once lock is attained. Rack of four (4). +item_DescTalon_Stalker_Quad=Manufacturer: Talon Weapon Systems\n\nBuilt to Talon’s standard of rugged excellence, this Quad Rack fits to any compatible hardpoint to carry four missiles. +item_DescTalon_Stalker_Twin=Manufacturer: Talon Weapon Systems\n\nBuilt to Talon's standard of rugged excellence, this Double Rack fits to any compatible hardpoint to carry four missiles. item_DescTankCannon=<-=MISSING=-> -item_DescTicket_Darkwater_Gold_01=民事防御部队正在与铁砧航天合作测试次世代的志愿者。\n\n此认证券可在任何舰船租赁终端兑换,以解锁二十四(24)个标准地球小时的F8C租赁服务,并可以通过网站承诺商店购买此舰船。\n\n恭喜。 -item_DescTicket_Darkwater_Plat_01=民事防御部队正在与铁砧航天合作测试次世代的志愿者。\n\n如果你能在符合条件的舰船销售终端上交这张白金认证券,你将有权获得一艘由铁砧航天提供的免费F8C。\n\n请查看你的手环以了解详细信息。\n\n祝你好运,让狩猎开始吧。 -item_DescTorshuCrab=索尔述龙虾一般能够在泰拉星南部寒带一地被找到,同时它也因为其紧致的肉质而被许多餐馆当作一席佳肴。同时也是27世纪一个儿童节目主持人瓦卡格瑞的原型。 +item_DescTicket_Darkwater_Gold_01=The Civilian Defense Force is working in conjunction with Anvil Aerospace to test the next generation of volunteers.\n\nThis certification ticket can be redeemed at any rental kiosk to unlock an F8C rental for twenty-four (24) Standard Earth Hours and make the ship available for purchase via the web pledge store.\n\nCongratulations. +item_DescTicket_Darkwater_Plat_01=The Civilian Defense Force is working in conjunction with Anvil Aerospace to test the next generation of volunteers.\n\nThis platinum certification entitles you to a free F8C from Anvil Aerospace, if you can make it to an eligible ship sale kiosk to turn it in.\n\nCheck your mobi for details. \n\nGood luck and let the hunt begin. +item_DescTorshuCrab=Considered to be quite a delicacy in many restaurants due to the tender meat, the Thorshu can be found in the colder climates of southern Terra. Also was the basis of Waka Grey, the sidekick from a 27th century children’s show. item_DescTrophyCase_12Ports=(PH) Trophy Case Description item_DescUEE_medium_m_outfit=(PH) Medium Marine Armor Description -item_DescUMNT_ANVL_S5_Cap=大黄蜂幽灵特制的中央护罩设计带来了额外平面,有助于散发雷达波能量。 -item_DescUMNT_ANVL_S5_Rotodome=制造商:威尔士Op (WillsOP)\n物品类型:雷达\n尺寸:5\n\n当UEE向铁砧航天公司提出一艘用来解决移动计算机通讯问题的飞船时,铁砧航天选择了太空扫描和深空雷达行业数一数二的威尔士Op来协助完成这一重要的任务.他们共同进行研究并成功研发了一款针对大黄蜂系列战机的升级版长视距雷达 (LLR),省去了重新研发一艘新船的麻烦.LLR搭载了全套威尔士Op的扫描系统. 现在它被引入民用飞船附件市场后,能够将你原本就已经相当优秀的飞船进一步升级成一艘完美的侦察战机。 -item_DescUMNT_MISC_S03_PL01=物品类型:工具挂载台 (信赖专属)\n制造商:武藏工业与星航株式会社 (MISC)\n尺寸:4\n\n这是一款专为武藏公司的信赖系列飞船定制的机翼专用工具挂载台。 -item_DescUrsa_Paint_Red=用这款红色的涂装来定制您的RSI大熊座漫游车。 +item_DescUMNT_ANVL_S5_Cap=This special center cap designed for the Hornet Ghost features additional faceted surfaces to potentially help radiate incoming radar energy. +item_DescUMNT_ANVL_S5_Rotodome=Manufacturer: WillsOp\nItem Type: Radar\nSize: 5\n\nWhen the UEEN came to Anvil needing a ship to handle mobile C&C, Anvil turned to WillsOp, one of the most trusted names in scanning and deep-space radar. Together they developed the Long Look Radar (LLR) system as a way to upgrade the modern Hornets rather than developing an entirely new ship. Fully loaded with WillsOp’s suite of scan systems, the LLR now brings its raw analytical power to the civilian market, turning an already dependable vessel into a perfect scanning fighter. +item_DescUMNT_MISC_S03_PL01=Item Type: Utility Mount Cap (Reliant Exclusive)\nManufacturer: MISC\nSize: 4\n\nA utility mount cap designed specifically for use on the wings of the MISC Reliant. +item_DescUrsa_Paint_Red=Customize your RSI Ursa Rover with this red livery. item_DescVNCL_Blade_CML_Chaff,P=Vanduul Blade - Noise Launcher item_DescVNCL_Blade_CML_Flare,P=Vanduul Blade - Decoy Launcher item_DescVNCL_Blade_Fuel_Tank_S1,P=Fuel tank for the Vanduul Blade. @@ -49571,7 +49571,7 @@ item_DescVNCL_Cleaver_Omni,P=Vanduul Cleaver Omni Thruster item_DescVNCL_Cleaver_Retro,P=Vanduul Cleaver Retro Thruster item_DescVNCL_Cockpit_Audio,P=Vanduul Cockpit Audio item_DescVNCL_DF_MOUSE,P=Vanduul DF -item_DescVNCL_Fuel_Tank_S1=剜度 燃料箱 +item_DescVNCL_Fuel_Tank_S1=Vanduul Fuel Tank item_DescVNCL_Fuel_Tank_Stinger_S1,P=Vanduul Stinger Fuel Tank item_DescVNCL_Fuel_Tank_Void,P=Vanduul Void Fuel Tank item_DescVNCL_Glaive_Aux_Fixed,P=Fixed Mav Thruster @@ -49583,18 +49583,18 @@ item_DescVNCL_Glaive_Retro_Fixed_Left,P=Retro Thruster item_DescVNCL_Glaive_Retro_Fixed_Right,P=Retro Thruster item_DescVNCL_Glaive_Shield,P=Shield generator for the Vanduul Glaive. item_DescVNCL_HS_MARK,P=Vanduul IR Missile -item_DescVNCL_LaserCannon_S1=制造商:剜度/埃斯佩里亚 (Vanduul / Esperia)\n物品类型:激光速射炮\n尺寸:1\n\n这门激光速射炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘虚弱’来称呼它。 -item_DescVNCL_LaserCannon_S2=制造商:剜度/埃斯佩里亚 (Vanduul / Esperia)\n物品类型:激光速射炮\n尺寸:2\n\n这门激光速射炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘胡峰’来称呼它。 +item_DescVNCL_LaserCannon_S1=Manufacturer: Vanduul / Esperia\nItem Type: Laser Repeater\nSize: 1\n\nThis laser repeater is typically found on Vanduul war ships and is commonly known by its UEE Navy designation of 'WEAK'. +item_DescVNCL_LaserCannon_S2=Manufacturer: Vanduul / Esperia\nItem Type: Laser Repeater\nSize: 2\n\nThis laser repeater is typically found on Vanduul war ships and is commonly known by its UEE Navy designation of 'WASP'. item_DescVNCL_Mark_Platform_x3,P=Missile platform for the Vanduul Scythe. Holds three missiles. item_DescVNCL_Mark_Platform_x4,P=Missile platform for the Vanduul Scythe. Holds four missiles. -item_DescVNCL_MissileRack_Blade=可用于冲撞的刀锋组件。 +item_DescVNCL_MissileRack_Blade=Blade component that can be used for ramming. item_DescVNCL_NC_S5_Q1=<-=MISSING=-> -item_DescVNCL_NeutronCannon_S5=制造商:剜度/埃斯佩里亚 (Vanduul / Esperia)\n物品类型:中子加农炮\n尺寸:5\n\n这门中子加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘战争’来称呼它。 -item_DescVNCL_PC_Scythe_Right=帝国专属'战争'电浆加农炮 +item_DescVNCL_NeutronCannon_S5=Manufacturer: Vanduul / Esperia\nItem Type: Neutron Cannon\nSize: 5\n\nThis neutron cannon is typically found on Vanduul war ships and is commonly known by its UEE Navy designation of 'WAR'. +item_DescVNCL_PC_Scythe_Right=Imperial Designation 'WAR' Plasma Cannon item_DescVNCL_PlasmaCannon=<-=MISSING=-> -item_DescVNCL_PlasmaCannon_S2=制造商:剜度/埃斯佩里亚 (Vanduul / Esperia)\n物品类型:电浆加农炮\n尺寸:2\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘长鞭’来称呼它。 -item_DescVNCL_PlasmaCannon_S3=制造商:剜度/埃斯佩里亚 (Vanduul / Esperia)\n物品类型:电浆加农炮\n尺寸:3\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘军阀’来称呼它。 -item_DescVNCL_PlasmaCannon_S5=制造商:剜度/埃斯佩里亚 (Vanduul / Esperia)\n物品类型:电浆加农炮\n尺寸:5\n\n这门电浆加农炮通常装备在剜度军用飞船上,人们通常以UEE海军对其的代号‘愤怒’来称呼它。 +item_DescVNCL_PlasmaCannon_S2=Manufacturer: Vanduul / Esperia\nItem Type: Plasma Cannon\nSize: 2\n\nThis plasma cannon typically found on Vanduul war ships is commonly known by its UEE Navy designation of 'WHIP'. +item_DescVNCL_PlasmaCannon_S3=Manufacturer: Vanduul / Esperia\nItem Type: Plasma Cannon\nSize: 3\n\nThis plasma cannon typically found on Vanduul war ships is commonly known by its UEE Navy designation of 'WARLORD'. +item_DescVNCL_PlasmaCannon_S5=Manufacturer: Vanduul / Esperia\nItem Type: Plasma Canon\nSize: 5\n\nThis laser repeater is typically found on Vanduul war ships and is commonly known by its UEE Navy designation of 'WRATH'. item_DescVNCL_PlasmaCannon_Stinger_S5,P=A Size 5 Plasma Autocannon of Vanduul construction. item_DescVNCL_SCYTHE_CML_Chaff,P=Vanduul Scythe - Noise Launcher item_DescVNCL_SCYTHE_CML_Flare,P=Vanduul Scythe - Decoy Launcher @@ -49622,7 +49622,7 @@ item_DescVNCL_Stinger_Seat_Pilot,P=Vanduul Stinger Pilot Seat item_DescVNCL_Stinger_Shield_S3,P=Vanduul Stinger Shield Generator item_DescVNCL_Stinger_TR1_Joint,P=Vanduul Stinger Joint Thruster item_DescVNCL_Stinger_TR2_Retro,P=Vanduul Stinger Retro Thruster -item_DescVNCL_TachyonCannon_Kingship=制造商:剜度 (Vanduul)\n物品类型:快子加农炮 +item_DescVNCL_TachyonCannon_Kingship=Manufacturer: Vanduul\nItem Type: Tachyon Cannon item_DescVNCL_Throw_S3_TR4,P=Vanduul Throw Thruster item_DescVNCL_Trap_TR1_Fixed,P=Vanduul Trap Fixed Thruster item_DescVNCL_Trunk_TR2_Retro,P=Vanduul Trunk Retro Thruster @@ -49633,39 +49633,39 @@ item_DescVNCL_Void_Joint,P=Vanduul Void Joint Thruster item_DescVNCL_Void_Retro,P=Vanduul Void Retro Thruster item_DescVNCL_Void_Seat_Pilot,P=Vanduul Void Pilot Seat item_DescVNCL_Void_Shield,P=Vanduul Void Shield -item_DescValkyrie_Paint_2950Invictus_1=将您的女武神系列自定义为灰白色涂装搭配深灰色加粗纹饰。 -item_DescValkyrie_Paint_2950Invictus_2=将您的女武神系列自定义为浅绿色涂装。 -item_DescValkyrie_Paint_2950Invictus_3=将您的女武神系列自定义为军绿色色碎纹迷彩涂装。 -item_DescValkyrie_Paint_BIS2950=这款特殊的2950展会最佳涂装定制你的女武神,其配色方案为通体白色,并带有灰色和金色点缀。 -item_DescValkyrie_Paint_Unity=奠基节是一次契机,让公民与平民们互相团结起来共创和谐社区环境。换上这套定制涂装来彰显您让宇宙更美好的决心。 -item_DescVanguard_Paint_2953Fortuna_Green_Grey=让运气成为你的副驾驶。大胆地将目光投向星空,装上福尔图娜涂装进行冒险。这款以幸运星节为主题的涂装以绿色为主体,配以灰色的点缀。 -item_DescVanguard_Paint_Fleetweek_Level1_Military=用这款橄榄绿为主,橙色为辅的林木线涂装来定制您的先锋。 -item_DescVanguard_Paint_Fleetweek_Level2_Camo=换上霜冻迷彩涂装,让您的先锋如寒风般翱翔天空。 -item_DescVanguard_Paint_Invictus_blue_gold=鲜亮的蓝色为底并以金色点缀,不败蓝金涂装会为您的先锋增添引人注目的风格。 -item_DescVanguard_Paint_SolarWinds_Metal_Red=先锋别具一格的太阳风涂装具有金属银色的外观和栗色点缀。 -item_DescVehicle_Debris=残骸 -item_DescVulture_Paint_Assembly=让他们看见红色!装配涂装采用全机身红色设计,带有黑色和银色点缀,确保您的飞船在打捞操作期间易于识别。 -item_DescVulture_Paint_BIS2953_Purple_Blue_Cyan=用这款珠紫青涂装来庆祝德雷克秃鹫被选为2953年最佳展会决赛飞船。 -item_DescVulture_Paint_Carbonide=当打捞行动需要安静地进行时,碳化物涂装提供了独特的两种灰色相互交替的布局,让飞船在通常的星空下变得模糊不可见。 -item_DescVulture_Paint_Fleetweek_Black_Pink_Stripe=正在工作的打捞人员需要可以在各种繁忙的环境中引起注意的优势。狂欢节涂装因此应运而生,它拥有惊艳的粉红色船体,带有黑色装饰以及贯穿船臂的独特条纹。 -item_DescVulture_Paint_Fleetweek_Black_Yellow=选择硫铁涂装的秃鹫驾驶员不必为自己的时尚风格道歉。隐秘的亚光黑色和银色的船体与银色和顶部黄色的船臂形成了鲜明的对比。 -item_DescVulture_Paint_Green_Black=使用这款定制的秃鹫涂装,在一年中的任何时候迎接来自瓦拉节的恶作剧与混乱。它结合了金属的绿色和黑色,引人注目,突出了节日的经典色彩。 -item_DescVulture_Paint_Longhorn=对于致力于辛勤工作的秃鹫船长而言,长角牛涂装的黑色和焦橙色船身,粗糙的银色高光赋予了这艘著名的宇宙飞船一种经典的工业感。 -item_DescVulture_Paint_Luminalia_green_red=用盛装打扮涂装来展现您的节日精神,该涂装使用了光灯节传统的绿色和红色,以庆祝深受人类喜爱的巴努节日。 -item_DescVulture_Paint_Luminalia_white_blue=为您的秃鹫选装比暴风雪还冰爽的涂装吧。破冰涂装混合了清爽、冰凉的白色和霜冻蓝,营造出适合任何季节且令人兴奋的外观。 -item_DescVulture_Paint_Oriole=黄鹂涂装为秃鹫船长提供了一种严肃的亚光灰色船体涂装,其设计灵感来自于军事组织使用的飞船。低调的橙色装饰标志着这艘飞船被用于打捞回收的角色。 -item_DescVulture_Paint_Unity=奠基纪念日是一次公民与市民间相互团结共创良好社区环境的机会。换上这套定制涂装来表彰您致力于一个更美好的宇宙所作的奉献。 -item_DescWeapon_Mount_Class1_Placeholder_a=基础型 1a 固定底座 +item_DescValkyrie_Paint_2950Invictus_1=Customize your Valkyrie with this livery featuring a light grey color scheme with dark, bold patterns. +item_DescValkyrie_Paint_2950Invictus_2=Customize your Valkyrie with this light green livery. +item_DescValkyrie_Paint_2950Invictus_3=Customize your Valkyrie with this fragmented green livery. +item_DescValkyrie_Paint_BIS2950=Customize your Valkyrie with this special 2950 Best in Show livery that is white with grey and gold accents. +item_DescValkyrie_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescVanguard_Paint_2953Fortuna_Green_Grey=Make luck your co-pilot. Boldly set your sights on the stars and adventure forth in style with the Fortuna livery. This Stella Fortuna themed paint scheme is primarily green with grey accents. +item_DescVanguard_Paint_Fleetweek_Level1_Military=Customize your Vanguard with the Timberline livery that's olive green with orange accents. +item_DescVanguard_Paint_Fleetweek_Level2_Camo=Soar like the winter winds with the Frostbite Camo livery for your Vanguard. +item_DescVanguard_Paint_Invictus_blue_gold=Featuring a vibrant blue base color and gold highlights, the Invictus Blue and Gold livery will give your Vanguard a striking style. +item_DescVanguard_Paint_SolarWinds_Metal_Red=Fly in style with the Solar Winds livery that gives the Vanguard a metallic silver finish with maroon highlights. +item_DescVehicle_Debris=Debris +item_DescVulture_Paint_Assembly=Make them see red! The Assembly livery is a full fuselage red design with black and silver accents that makes sure your spacecraft is easily identifiable during salvage operations. +item_DescVulture_Paint_BIS2953_Purple_Blue_Cyan=Celebrate the Drake Vulture being voted a Best in Show finalist for 2953 with this pearlescent purple and cyan livery. +item_DescVulture_Paint_Carbonide=When salvage operations need to be done quietly, the Carbonide livery offers a distinct grey-on-grey alternating layout intended to obscure the spacecraft against a usual starfield. +item_DescVulture_Paint_Fleetweek_Black_Pink_Stripe=A working salvage crew needs any advantage they can get to be noticed in a busy environment. Enter the Carnival livery, a stunning pink hull with black highlights and distinctive stripes running down the ship's arms. +item_DescVulture_Paint_Fleetweek_Black_Yellow=Vulture operators who choose the Pyrite livery never have to apologize for sporting a little style. A stealthy matte black and silver hull contrasts sharply with silver and yellow topped arms. +item_DescVulture_Paint_Green_Black=Embrace Day of the Vara mischievousness and mayhem any time of the year with this custom Vulture livery. It combines metallic green and black for a striking look that highlights the holiday's classic colors. +item_DescVulture_Paint_Longhorn=For the Vulture captain dedicated to a hard day's work, the Longhorn livery's black-and-burnt orange hull with rough silver highlights lend a classic industrial feel to the famed spacecraft. +item_DescVulture_Paint_Luminalia_green_red=Express your holiday spirit with the Deck the Hull livery, which uses the traditional Luminalia colors of green and red to celebrate the popular Banu festival that's become beloved by Humans. +item_DescVulture_Paint_Luminalia_white_blue=Equip your Vulture with a paint scheme cooler than a snow storm. The IceBreak livery mixes crisp, cool white with a frostbitten blue for an exciting look suitable for any season. +item_DescVulture_Paint_Oriole=The Oriole livery offers Vulture captains a no-nonsense matte grey toned hull patterned after those operated by military organizations. Understated orange highlights mark the craft's salvage-and-recovery role. +item_DescVulture_Paint_Unity=Foundation Festival is an opportunity for Citizens and Civilians to come together and strengthen the foundation of our community. Show your commitment to a better universe with this custom livery. +item_DescWeapon_Mount_Class1_Placeholder_a=Basic Class 1a fixed mount item_DescWillsOp_TC,P=WillsOp Targeting Computer -item_DescX1_Paint_2954RedFestival_Red_Gold_Dog=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的戌狗图样,组成的吉祥红戌狗涂装来求财祈福吧。 -item_DescX1_Paint_2954RedFestival_Red_Gold_Dragon=新的一年,就为你的飞船换上这款由大红色做底,金色为辅,以及贵气逼人的辰龙图样,组成的吉祥红辰龙涂装来求财祈福吧。 -item_DescX1_Paint_Black_Black_Orange=无限定制与起源合作开发了X1的暗影涂装,该涂装以黑色为主,带有灰色字体和橙色高光。 -item_DescX1_Paint_Blue_Black_White=无限定制与起源合作开发了X1的蓝移涂装,该涂装为深蓝色和黑色,并写着亮白色的X1。 -item_DescX1_Paint_Grey_Orange_White=无限定制与起源合作开发了X1的超音速涂装。该涂装以灰色为主,并带有橙色高光以突显载具的流线型设计。 -item_DescX1_Paint_Red_White_Black=无限定制与起源密切合作,开发了独家的猩红涂装,以大胆的红色点缀宣扬着X1那引人注目的外观。 +item_DescX1_Paint_2954RedFestival_Red_Gold_Dog=Seek peace and prosperity in the new year with the Auspicious Red Dog livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a dog. +item_DescX1_Paint_2954RedFestival_Red_Gold_Dragon=Seek peace and prosperity in the new year with the Auspicious Red Dragon livery. Outfit your ship with this bold red base paint complemented by gold accents and a stylized graphic of a dragon. +item_DescX1_Paint_Black_Black_Orange=Infinity Custom worked with Origin on the Shadow livery for the X1, which is primarily black with grey lettering and orange highlights. +item_DescX1_Paint_Blue_Black_White=Infinity Custom worked with Origin on the Blueshift livery, which is dark blue and black with X1 in vibrant white. +item_DescX1_Paint_Grey_Orange_White=Infinity Custom worked with Origin to design the Supersonic livery for the X1. It is grey with orange highlights to accent the vehicle's streamlined design. +item_DescX1_Paint_Red_White_Black=Infinity Custom worked closely with Origin to develop the exclusive Scarlet livery, which enhances the striking look of the X1 with bold red accents. item_DescXFRG_E_655_Engine_S6_Q1,P=X-Forge E 655 Main Thruster item_DescXFRG_E_655_Engine_S7_Q1,P=X-Forge E 655 Main Thruster -item_DescXFRG_FP_RMI_S2_Q1=这款由X锻炉推出的P/S2-80型推进器是极光系列等飞船所采用的小型推进器。这款拥有良好的推进效率和燃料效率的P/S2-80型推进器对于那些旅游爱好者而言是一个不错的选择。 +item_DescXFRG_FP_RMI_S2_Q1=The X-Forge P/S2-80 is a small thruster that mainly finds use on Aurora class starships. Boasting good thrust output and fuel efficiency, the P/S2-80 is an excellent choice for those with a bit of wanderlust. item_DescXFRG_Intakes_Aurora,P=X-Forge Aurora Fuel Intakes item_DescXFRG_Vanguard_D_S4_320_Aux,P=X-Forge Vanguard D 320 Auxiliary Thruster item_DescXFRG_Vanguard_D_S4_320_Main,P=X-Forge Vanguard D 320 Main Thruster @@ -49678,791 +49678,791 @@ item_DescXIAN_Scout_Maneuvering,P=Aopoa Khartu-al Thruster item_DescXIAN_Scout_MultiLight,P=Aopoa Khartu-al External Lights item_DescXIAN_Scout_Retro,P=Aopoa Khartu-al Retro Thruster item_DescXIAN_Scout_Seat_Pilot,P=Aopoa Khartu-al Pilot Seat -item_DescXNAA_SanTokYai_Mount_Gimbal=制造商:奥波亚\n物品类型:武器挂点\n尺寸:3\n\n在这个S3万向节的帮助下进行最完美的瞄准射击吧。这个最大武器挂载尺寸为S3的万向节是奥波亚专门为桑托起亚制造的。 +item_DescXNAA_SanTokYai_Mount_Gimbal=Manufacturer: Aopoa\nItem Type: Weapon Mount\nSize: 3\n\nLine up the perfect shot with help from this S3 gimbal mount. Made by Aopoa specifically for the San'tok.yāi, this gimbal can handle weapons up to S3. item_DescYORM_S2_F4_RC,P=YORM Dual Protector item_DescYORM_S3_F4_RC,P=YORM Dual Protector item_DescZoom=<-=MISSING=-> -item_Desc_987_Jacket_01_01_01=储物空间:1K μSCU\n\n用华丽的高反光编制材料制作而成的军团夹克是由987服装的著名泰拉地下设计师杰托设计的。 当初设计这款夹克的理念便是想用这种全新世代的美学来冲击当下陈旧的夹克设计行业。 \n\n女款目前缺货。 -item_Desc_987_Jacket_02_01_01=储物空间:2K μSCU\n\n相辅相成的材料结合在一起,成了“部落”。这件夺人眼球的夹克由987出产,有着激进的非对称设计以及标志性的高低褶边和衣袖上的极致细节。\n\n女款暂时缺货。 -item_Desc_987_jacket_03_01_01=储物空间:1K μSCU\n\n时尚、有趣、新潮的“节奏”是一件棉被钉夹克,主打让你脱颖而出的独特金属风格。987用分片的合成皮革以及在腕部、内领处的对比色很好地平衡了这一大胆前卫的设计。 -item_Desc_987_jacket_03_01_9tails01=储物空间:1K μSCU\n\n这款987的节奏夹克在原版基础上进行了改造。时尚、有趣、新潮的“节奏”是一件棉被钉夹克,主打让你脱颖而出的独特金属风格。987用分片的合成皮革以及在腕部、内领处的对比色很好地平衡了这一大胆前卫的设计。 -item_Desc_987_jacket_05_01_01=储物空间:1K μSCU\n\n无论是在户外冒险还是轻奢小型酒会,这款宗派系列夹克都会有极高的回头率。巧妙地结合了超隔热硬式内衬和987服装的杜拉博抗撕裂加强面料,这件衣服能让你在看起来仍然很酷的同时保持温暖。 -item_Desc_987_pants_01_01_01=储物空间:0.5K μSCU\n\n987用特雷托重新定义了经典长裤。这些中腰直衩的裤子在侧缝处加入了一段布料,彰显个性。 -item_Desc_987_pants_01_01_9tails01=储物空间:0.5K μSCU\n\n这款987的特雷托长裤在原版基础上进行了改造。987用特雷托重新定义了经典长裤。这些中腰直衩的裤子在侧缝处加入了一段布料,彰显个性。 -item_Desc_987_pants_03_01_01=储物空间:0.5K μSCU\n\n987为你带来舒适、耐用而时尚的联盟工装裤。这条裤子采用了特殊的次时代高强度人工合成面料,能够给予你在现代社会中最耐用的时尚和最时尚的耐用。 -item_Desc_987_pants_03_01_9tails01=这款987的联盟工装裤在原版基础上进行了改造。储物空间:0.5K μSCU\n\n987为你带来舒适、耐用而时尚的联盟工装裤。这条裤子采用了特殊的次时代高强度人工合成面料,能够给予你在现代社会中最耐用的时尚和最时尚的耐用。 -item_Desc_987_shirt_01_01_01=对抗海盗船长巴尔萨泽的传奇之战现已从街机登陆周边T恤。本品采用了能够展现不同《超先锋之力IV》图像的特殊布料,以此来庆祝这款原初系统带来的经典街机游戏。 -item_Desc_987_shirt_03_01_01=这款逐流带领毛织衬衫将艺术和时尚的结合提升到了一个新的档次.这种舒适的混合纤维材料中加入了一种能够显示动态星空景象的特殊动态纤维材质,让你无论在哪里都能吸引人们绝对的注意力。 -item_Desc_987_shoes_01_01_01=不论是在熙熙攘攘的后街还是摩肩擦踵的俱乐部, UrbEx出品的鞋子能让你的下一步更加勇敢。 这双鞋子在保留时尚设计的同时,具有加强加高型护踝和极度耐磨型鞋底。 +item_Desc_987_Jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nCrafted from a slick, high-shine weave, the Legion was conceived by 987 and famed Terran underground designer, Jieto, to shock the status quo of hooded jackets and usher in a new era of aesthetic functionality. \n\nWomen's sizes currently out of stock. +item_Desc_987_Jacket_02_01_01=Carrying Capacity: 2K µSCU\n\nComplementary pieces come together to form the Horde. This striking jacket from 987 features a strong asymmetrical design with a high-lo hem and aggressive detailing on the sleeves. \n\nWomen's sizes currently out of stock. +item_Desc_987_jacket_03_01_01=Carrying Capacity: 1K µSCU\n\nFashionable, fun and flashy, the Tempo is a quilt studded jacket featuring a unique metallic finish to make you stand out from the crowd. 987 balanced this bold design with sections of synthetic leather and complementary colors ringing the waistband and inner collar. +item_Desc_987_jacket_03_01_9tails01=Carrying Capacity: 1K µSCU\n\nThis version of 987's Tempo jacket has been modified from its original form. Fashionable, fun and flashy, the Tempo is a quilt studded jacket featuring a unique metallic finish to make you stand out from the crowd. 987 balanced this bold design with sections of synthetic leather and complementary colors ringing the waistband and inner collar. +item_Desc_987_jacket_05_01_01=Carrying Capacity: 1K µSCU\n\nWhether you're coasting through outdoor adventures or cruising to exclusive afterparties, the Faction coat is sure to turn heads. Fusing sections of ultra-insulated brick quilting with 987's DuraBull ripstop reinforced fabric, you'll stay warm while still looking cool. +item_Desc_987_pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\n987 redefines classic slacks with the Torreto. These mid-rise, straight cut pants incorporate a section of fabric studding along the side seam to provide a pop of personality. +item_Desc_987_pants_01_01_9tails01=Carrying Capacity: 0.5K µSCU\n\nThis version of 987's Torreto pants has been modified from its original form. 987 redefines classic slacks with the Torreto. These mid-rise, straight cut pants incorporate a section of fabric studding along the side seam to provide a pop of personality. +item_Desc_987_pants_03_01_01=Carrying Capacity: 0.5K µSCU\n\n987 delivers comfort, durability, and style with the Union pants. Designed with a special, next-gen blend of high-performance synthetic fabrics, these pants are enduringly fashionable in these modern times. +item_Desc_987_pants_03_01_9tails01=Carrying Capacity: 0.5K µSCU\n\nThis version of 987's Union pants has been modified from its original form. 987 delivers comfort, durability, and style with the Union pants. Designed with a special, next-gen blend of high-performance synthetic fabrics, these pants are enduringly fashionable in these modern times. +item_Desc_987_shirt_01_01_01=The battle against pirate captain Balthazar jumps from the arcade to this animated t-shirt. Special fabric scrolls graphics from 'Hyper Vanguard Force IV' to celebrate this arcade classic from Original System. +item_Desc_987_shirt_03_01_01=The Adrift mock neck sweater takes the idea of fashion as entertainment to the next level. This comfortable fiber blend material features a special vid-fabric depicting a dynamic space scene to ensure that people won't be able to keep their eyes off you. +item_Desc_987_shoes_01_01_01=From bustling backstreets to crowded clubs, the UrbEx boots will make your next step a bold one. The boots blend a stylish design with reinforced high ankle support and ultra durable outsoles. item_Desc_987_shoes_03_01_01,P=Desc - 987 Shoes 03 -item_Desc_ALB_Bandana_01_01_Shared=仅选用最高级的棉材料,这款来自阿莱霍兄弟的围巾采用了双面印花和编织边缘两种工艺用以保证其耐用性。 -item_Desc_ALB_Jacket_01_01_01=储物空间:2K μSCU\n\n这款由阿莱霍兄弟推出的杜维克系列外衣将功能性与时尚性完美的结合在了一起。这款高质量的夹克选用了加强皮革作为面料,既提供了优秀的保护和支撑,也同时兼顾了现代美学。\n\n女款目前缺货。 -item_Desc_ALB_Jacket_01_Ruso=储物空间:2K μSCU\n\n哪怕你现在穿着锈红协会系列基底服,也请放心的穿上这件阿莱霍兄弟的定制版杜维克外衣工业夹克.长时间的搬运和挖掘工作的最佳伙伴。\n\n女款目前缺货。 -item_Desc_CBD_Hat_01_01_01=这款来自CBD的军校学员帽巧妙地用轻量化纤维和皮革材质交织出了一份令人惊叹的设计。在帽子的前方印有白色骷髅头图案,而侧方印有"Death From Above (从天而降的灭亡)"的字样。\n\n女款目前缺货。 -item_Desc_CBD_Hat_01_01_Shared=这款来自CBD的军校学员帽巧妙地用轻量化纤维和皮革材质交织出了一份令人惊叹的设计。\n\n女款目前缺货。 -item_Desc_CBD_Hat_02_01_Shared=这款CBD的军校学员帽的前额处镶嵌了金属子弹饰钉作为装饰,且在帽子两边都印有"RAGE (狂怒)"的字样。\n\n女款目前缺货。 -item_Desc_CBD_Jacket_01_01_Shared=储物空间:1K μSCU\n\n用这款CBD的超现代防震夹克来表达你的态度吧。前拉链,袖子和肩膀的非对称设计装饰带给这一件本就独特的衣服增添了一份风采。 -item_Desc_CBD_Pants_01_01_01=储物空间:2K μSCU\n\n穿上这条CBD的斯凯利格裤子,走到再肮脏的地方也不用担心。这条工装裤选用了硬质乙烯基复合材料作为面料,并且还带有强化护膝。 -item_Desc_CBD_Shirt_01_01_01=虽然多数人愿意信任毕晓普上将(Admiral Bishop),但我相信你不属于这“多数人”。我知道你更愿意称他为不靠谱上将(Admiral Bullsh*t),所以穿上这件CBD的衬衫去好好炫耀摆弄一番你独特的智慧吧。\n\n女款目前缺货。 -item_Desc_CBD_Shirt_01_02_01=CBD很荣幸地推出这款与The Leedos'的合作款T恤,在这件衣服上印有The Leedos'的经典专辑印花 Never Silent。\n\n女款目前缺货。 -item_Desc_CBD_Shirt_01_03_01=如果你对The Leedos'这个疯狂叛逆摇滚乐队有着足够的热情,那么就用这个来自CBD的印着“联合灭亡帝国(United Empire of Extinction)”星际巡演艺术作品的软质衬衫来表达你的热血吧。\n\n女款目前缺货。 -item_Desc_CBD_Shirt_01_04_01=穿着CBD的这件由100%环锭纱棉制作的诅咒骷髅衬衫绝对能让你舒服的无法自拔。\n\n女款目前缺货。 -item_Desc_CBD_Shirt_02_01_01=这款来自CBD的象征着战争至上主义的T恤在胸口处印有Gutterwash臭名昭著的半人半剜度图案,在肩膀上也有两条斜插进衣服缝隙的皮革条作为装饰。\n\n女款目前缺货。 -item_Desc_CBD_Shirt_02_02_01=想在派对上做一个独特的你的话,不妨试一下这款来自CBD的印有Gutterwash图案的T恤吧,它的双针缝工艺的卷边和袖口能让它在经历无数狂野的夜晚后仍然能够保持原本的形象.。\n\n女款目前缺货。 -item_Desc_CBD_Shirt_02_03_01=用这件GutterwashT恤来表示你的冷酷无情,或者别这样,就像无论如何它都能有所不同。CBD出品。\n\n女款目前缺货。 -item_Desc_CBD_Shirt_02_04_01=这款来自CBD的T恤采用了运动风的设计,并且在胸口处印有引人注目的"淋湿的骷髅头"图案。\n\n女款目前缺货。 -item_Desc_CBD_trenchcoat_01=储物空间:2K μSCU\n\n作为CBD经典款防尘外衣的现代升级版,这款全长外套采用双色调配色镶边,无论身处何种环境,都能彰显您的大胆个性。 -item_Desc_CDS_Undersuit_Armor_02_Shared=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\nFBL-8u是CDS第一款使用该厂商全新球状编织技术的基底服。这种技术能做出极为轻盈且坚固的材质,可承受太空旅行的严酷考验。最初是为了完美契合CDS的FBL-8a轻型护甲而设计的,但其仍能与其他护甲兼容。 -item_Desc_CDS_Undersuit_Armor_Shared=物品类型:基底服\n伤害减免:10%\n 适用温度:-30 / 60 °C\n\n这款综合型的战术作战基底服能够提供给你在太空中完全密封的环境以保证安全,同时你还能行动自如。这款基底服与兼容的护甲系统也能够完美配合。 -item_Desc_COMP_BEHR_S00_CSVRP=物品类型:计算机\n制造商:贝林财团 (Behring)\n尺寸:0\n等级:C\n分类:军用\n\n贝林财团的CSV-RP车载计算机专门用于满足军方相关的高需求,几个世纪以来一直是地球联合帝国坦克和其他地面车辆的必备品。 -item_Desc_COMP_BEHR_S00_CSVTL=物品类型:计算机\n制造商:贝林财团 (Behring)\n尺寸:0\n等级:B\n分类:军用\n\n由贝林财团提供的CSV-TL计算机系统提供了比上一代系统更多的处理能力,以及创新的处理算法,可以改善数据处理能力。 -item_Desc_COMP_BEHR_S01_CSRRP=物品类型:计算机\n制造商:贝林财团 (Behring)\n尺寸:1\n等级:C\n分类:军用\n\n贝林财团的CSR-RP通过简化程序数据包从而提供了可信流畅的计算能力。 -item_Desc_COMP_BEHR_S01_CSRTL=物品类型:计算机\n制造商:贝林财团 (Behring)\n尺寸:1\n等级:B\n分类:军用\n\n带着下一代性能的计算机一飞冲天!CSR-TL具有低延迟和附加的即插即用的兼容性刀片插槽,所有这些功能都得益于贝林财团先进操作技术的支持。 -item_Desc_COMP_BEHR_S02_CSMRP=物品类型:计算机\n制造商:贝林财团 (Behring)\n尺寸:2\n等级:C\n分类:军用\n\nCSM-RP计算机系统将贝林财团备受推崇的军用级处理器产品线推广到了私人飞船上。 -item_Desc_COMP_BEHR_S02_CSMTL=物品类型:计算机\n制造商:贝林财团 (Behring)\n尺寸:2\n等级:B\n分类:军用\n\n贝林财团为CSM-TL计算机系统提供了大量原始计算能力。配备运行有十六进制处理器的高级数据内核,以确保提供充足的计算能力。 -item_Desc_COMP_BLTR_S01_Crypt=物品类型:计算机\n制造商:蓝三角公司 (Blue Triangle Inc.)\n尺寸:1\n等级:A\n分类:隐形\n\n蓝三角公司的新型Crypt计算机通过精心设计,用先进的通风技术和优质材料提供出色的散热性能,从而使该计算机系统的运行能力和看起来一样酷冷。 -item_Desc_COMP_BLTR_S01_Cypher=物品类型:计算机\n制造商:蓝三角公司 (Blue Triangle Inc.).\n尺寸:1\n等级:B\n分类:隐形\n\n专为消除红外和电磁信号而设计,来自蓝三角公司的Cypher在喜欢隐形组件的用户群体中悄悄地具有了一定知名度。 -item_Desc_COMP_BRRA_S01_Lamarr=物品类型:计算机\n制造商:布拉德&拉比 (Broad & Rabiee)\n尺寸:1\n等级:C\n分类:竞赛\n\n布拉德&拉比公司背后的一位有怪癖的土豪为了纪念28世纪凭借一己之力打败UEE政府的外星CPU,将其用于竞赛的计算机命名为拉马尔。 -item_Desc_COMP_BRRA_S01_Pascal=物品类型:计算机\n制造商:布拉德&拉比 (Broad & Rabiee)\n尺寸:1\n等级:B\n分类:竞赛\n\n布拉德&拉比公司在设计全新的更轻快的帕斯卡数据系统时也创造了终极的计算体验。 +item_Desc_ALB_Bandana_01_01_Shared=Made from only the finest cotton, this bandana from Alejo Brothers features a double-sided print and sewn edges to guarantee durability. +item_Desc_ALB_Jacket_01_01_01=Carrying Capacity: 2K µSCU\n\nAlejo Brothers have seamlessly blended functionality and style with the Tuvic line of outerwear. These rugged jackets feature reinforced leather padding to offer additional protection and support while still maintaining a modern aesthetic.\n\nWomen's sizes currently out of stock. +item_Desc_ALB_Jacket_01_Ruso=Carrying Capacity: 2K µSCU\n\nProudly wear your support of the Rust Society with this custom version of Alejo Brothers' classic Tuvic Outerwear industrial jacket. The perfect companion for those long hauls and endless digs.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Hat_01_01_01=This military cadet hat from CBD blends lightweight fabric and leather for a striking design. Featuring a white skull offset on the front and "Death From Above" on the side.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Hat_01_01_Shared=This military cadet hat from CBD blends lightweight fabric and leather for a striking design.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Hat_02_01_Shared=Metal bullet studs are embedded into the front of this military cadet hat from CBD, which also features RAGE written across the side. \n\nWomen's sizes currently out of stock. +item_Desc_CBD_Jacket_01_01_Shared=Carrying Capacity: 1K µSCU\n\nExpress your attitude with this ultramodern crash jacket from CBD. An asymmetrical front zipper, arm and shoulder straps help provide additional style for this unique piece. +item_Desc_CBD_Pants_01_01_01=Carrying Capacity: 2K µSCU\n\nGet down and dirty with CBD's Skellig-wear. These utility pants feature durable vinyl-composite material with reinforced ridged kneepads. +item_Desc_CBD_Shirt_01_01_01=Most may believe in Admiral Bishop, but you're not most people. You prefer to address him as Admiral Bullsh*t, so flaunt your intellectual independence with this shirt from CBD.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Shirt_01_02_01=CBD's proud to introduce this graphic tee featuring the album artwork from The Leedos' classic debut album Never Silent.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Shirt_01_03_01=Proclaim your passion for poli-rock rebels The Leedos with this lightweight and supremely soft shirt from CBD, featuring artwork from their United Empire of Extinction tour.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Shirt_01_04_01=Be crass and comfortable with this swearing skull shirt from CBD made from 100% ring-spun cotton.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Shirt_02_01_01=This thrash-tacular tee from CBD rocks Gutterwash's infamous half-human, half-Vanduul logo, and also features leather straps sewn into the shoulder slope seam.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Shirt_02_02_01=Be an officially authorized party monster in this Gutterwash graphic tee from CBD with double-stitched hem and sleeves to help it survive those wild nights. \n\nWomen's sizes currently out of stock. +item_Desc_CBD_Shirt_02_03_01=Announce your apathy in this Gutterwash tee. Or don't. Like it'll really make a difference either way. CBD out.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_Shirt_02_04_01=This shirt from CBD features an athletic cut and an eye-catching dripping skull graphic.\n\nWomen's sizes currently out of stock. +item_Desc_CBD_trenchcoat_01=Carrying Capacity: 2K µSCU\n\nA modern update of CBD's classic duster, this full-length coat features two-tone coloring and inlaid accents to make a bold statement whatever environment you're in. +item_Desc_CDS_Undersuit_Armor_02_Shared=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThe FBL-8u is the first CDS undersuit to utilize the manufacturers new orb-weave technology that produces an impressively light yet strong material that can withstand the rigors of space travel. Originally developed to pair perfectly with CDS's FBL-8a light armor, it remains compatible with other armor sets. +item_Desc_CDS_Undersuit_Armor_Shared=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThis comprehensive Tactical Combat Suit provides a complete sealed suit against vacuum, free range of motion, and interfaces seamlessly with compatible armor systems. +item_Desc_COMP_BEHR_S00_CSVRP=Item Type: Computer\nManufacturer: Behring\nSize: 0\nGrade: C\nClass: Military\n\nSpecced to meet the high demands of the military, Behring’s CSV-RP vehicle computer has been a staple in UEE tanks and other ground vehicles for centuries. +item_Desc_COMP_BEHR_S00_CSVTL=Item Type: Computer\nManufacturer: Behring\nSize: 0\nGrade: B\nClass: Military\n\nThe CSV-TL computer system is powered by Behring to deliver more processing than previous- generation systems alongside innovative new processing algorithms for improved data handling. +item_Desc_COMP_BEHR_S01_CSRRP=Item Type: Computer\nManufacturer: Behring\nSize: 1\nGrade: C\nClass: Military\n\nThe CSR-RP from Behring provides trusted and consistent computing power in a streamlined package. +item_Desc_COMP_BEHR_S01_CSRTL=Item Type: Computer\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Military\n\nFly with next-generation computer performance. The CSR-TL has low latency and plug-and-play compatibility with additional blade slots, all driven by Behring’s advanced operating technologies. +item_Desc_COMP_BEHR_S02_CSMRP=Item Type: Computer\nManufacturer: Behring\nSize: 2\nGrade: C\nClass: Military\n\nThe CSM-RP computer system brings Behring’s esteemed line of military-grade processors to private-sector ships. +item_Desc_COMP_BEHR_S02_CSMTL=Item Type: Computer\nManufacturer: Behring\nSize: 2\nGrade: B\nClass: Military\n\nBehring packed plenty of raw power into the CSM-TL computer system. Armed with advanced data-cores running hex-threaded processors, it’s sure to provide all the computational brute force you need. +item_Desc_COMP_BLTR_S01_Crypt=Item Type: Computer\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: A\nClass: Stealth\n\nThe new Crypt from Blue Triangle Inc. is meticulously crafted to offer superior heat dissipation using advanced venting technology and premium materials, so that this computer system runs as cool as it looks. +item_Desc_COMP_BLTR_S01_Cypher=Item Type: Computer\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: B\nClass: Stealth\n\nDesigned to dispel both IR and EM signatures, the Cypher from Blue Triangle Inc has quietly been making a name for itself amongst consumers that prefer stealth components. +item_Desc_COMP_BRRA_S01_Lamarr=Item Type: Computer\nManufacturer: Broad & Rabiee\nSize: 1\nGrade: C\nClass: Competition\n\nThe eccentric upstarts behind Broad & Rabiee cheekily named their competition-grade computer Lamarr in honor of a 28th century cult vid about an alien CPU that single-handedly overthrows the UEE government. +item_Desc_COMP_BRRA_S01_Pascal=Item Type: Computer\nManufacturer: Broad & Rabiee\nSize: 1\nGrade: B\nClass: Competition\n\nBroad and Rabiee engineered the ultimate computing experience when they designed the new lighter and faster Pascal data system. item_Desc_COMP_Default= -item_Desc_COMP_FSIN_S02_CompuWare=物品类型:计算机\n制造商:检索器半导体有限公司 (Friskers Semiconductor Inc.)\n尺寸:2\n等级:C\n分类:民用\n\n检索器软件专为满足下一代舰船的需求而设计,其专有技术可实现顺畅的数据处理。 -item_Desc_COMP_MITE_S01_dynaSys=物品类型:计算机\n制造商:微科星 (microTech)\n尺寸:1\n等级:C\n分类:民用\n\n来自值得信赖的计算机专家微科公司的机载"动态系统"可以在精简的设计框架中快速的处理数据。 -item_Desc_COMP_SADA_S01_Ferric=物品类型:计算机\n制造商:萨迦数据系统 (Saga Datasystems)\n尺寸:1\n等级:C\n分类:工业\n\n萨迦数据系统的创新永不止步。"菲瑞克"计算机经过特别改进,以适应工业飞船及其所有处理需求。 -item_Desc_COMP_SADA_S01_Wolfram=物品类型:计算机\n制造商:萨迦数据系统 (Saga Datasystems)\n尺寸:1\n等级:B\n分类:工业\n\n"沃尔弗拉姆"是全宇宙功能最强大的车载计算机系统之一。借助萨迦数据系统提供的令人难以置信的计算能力和突破性的架构,您将实现前所未有的成功。 -item_Desc_COMP_SADA_S02_Chrome=物品类型:计算机\n制造商:萨迦数据系统 (Saga Datasystems)\n尺寸:2\n等级:B\n分类:工业\n\n新的萨迦数据 铬计算系统可以智能化运行以改善数据处理能力,同时允许进行动态核心处理。 -item_Desc_COMP_SADA_S02_Inox=物品类型:计算机\n制造商:萨迦数据系统 (Saga Datasystems)\n尺寸:2\n等级:C\n分类:工业\n\n在创建萨迦数据系统之前,Lavinia Kilo是一名工业工程师。她对通用实用组件的热爱体现在了"伊诺克斯"上,"伊诺克斯"是一种为运输工具考量的计算机系统。 -item_Desc_COMP_WLOP_S00_Chamfer=物品类型:计算机\n制造商:威尔士Op (WillsOP)\n尺寸:0\n等级:B\n分类:民用\n\n现在,您可以便携的体验来自威尔士Op的强大的功能和性能。“倒角计算系统”可为您提供旅途中所有的数据处理需求。 -item_Desc_COMP_WLOP_S00_Lattice=物品类型:计算机\n制造商:威尔士Op (WillsOP)\n尺寸:0\n等级:C\n分类:民用\n\n威尔士Op的这台载具用计算机可以让您的载具应付在探索宇宙时会遇到的多种恶劣情况。 -item_Desc_COMP_WLOP_S01_Baier=物品类型:计算机\n制造商:威尔士Op (WillsOP)\n尺寸:1\n等级:C\n分类:民用\n\n威尔士Op的拜尔计算机凭借其稳定的性能和著名的定位软件而受到了众多粉丝的欢迎。 -item_Desc_COMP_WLOP_S01_Mitre=物品类型:计算机\n制造商:威尔士Op (WillsOP)\n尺寸:1\n等级:B\n分类:民用\n\n米特雷计算系统是独一无二的。由威尔士Op设计和制造,采用优质材料和组件精制而成,并通过先进的径向蒸汽交换技术冷却,能提高在大多数环境下的性能。 -item_Desc_COMP_WLOP_S02_Baas=物品类型:计算机\n制造商:威尔士Op (WillsOP)\n尺寸:2\n等级:C\n分类:民用\n\n威尔士Op的巴斯具有卓越的性能,以提供最快最全面的计算体验。 -item_Desc_COMP_WLOP_S02_Dado=物品类型:计算机\n制造商:威尔士Op (WillsOP)\n尺寸:2\n等级:D\n分类:民用\n\n威尔士Op的"护壁"飞船计算机是其专有的瞄准系统软件的标准配置,可协助确保飞船安全。 -item_Desc_COOL_ACOM_S01_ZeroRush=物品类型:冷却器\n制造商:ACOM\n尺寸:1\n等级:B\n分类:竞赛\n\n很少有像竞速这样可以将您的飞船性能推向极限的事情了。持续加速会产生大量多余的热量,如果管理不当可能会对您的系统造成损害。ACOM的"零度激流"冷却器助你勇争第一。 -item_Desc_COOL_AEGS_S01_Glacier=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:A\n分类:军用\n\n你的武器,护盾和推进器在战斗中至关重要,它们都会产生热量. 快到圣盾动力加入冰川冷却器的一员. 一套一流的热量管理系统能让你的设备在压力上升的时候保持凉爽。 -item_Desc_COOL_AEGS_S01_Tundra=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:D\n分类:军用\n\n由圣盾公司按照心中的军事表现所构建的 "冻原"冷却器,它可靠的性能使其成为了UEE海军标配的冷却器。 -item_Desc_COOL_AEGS_S02_Avalanche=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:A\n分类:军用\n\n圣盾动力雪崩 体现了最好的军用冷却器技术,其热管理单元是从零全新设计的,可以满足战场的苛刻需求。 -item_Desc_COOL_AEGS_S02_Boreal=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:D\n分类:军用\n\n宙斯盾动的北风冷却器设计用于分散战斗产生的热量,是各种极端情况中性能表现的军事标准。 -item_Desc_COOL_AEGS_S02_Permafrost=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:B\n分类:军用\n\n由圣盾动力根据军事标准设计,冻土冷却器已经多次证明了自己能力,即使在战斗压力下也能胜任散热工作。 -item_Desc_COOL_AEGS_S03_Tempest=物品类型:冷却器\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:3\n等级:B\n分类:军用\n\n在前线,飞船会像你期望的那样平稳运行。军用规格的"暴风雨"冷却器证明借助圣盾动力的先进制造技术,您的飞船可以在安全的热值下运行更长的时间。 +item_Desc_COMP_FSIN_S02_CompuWare=Item Type: Computer\nManufacturer: Friskers Semiconductor Inc.\nSize: 2\nGrade: C\nClass: Civilian\n\nBuilt to meet the demands of next generation ships, Friskers’ CompuWare features proprietary technologies for smooth data processing. +item_Desc_COMP_MITE_S01_dynaSys=Item Type: Computer\nManufacturer: microTech\nSize: 1\nGrade: C\nClass: Civilian\n\nFrom trusted computer expert microTech, the dynaSys onboard system handles rapid data processing in a streamlined designed frame. +item_Desc_COMP_SADA_S01_Ferric=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 1\nGrade: C\nClass: Industrial\n\nInnovation never ends at Saga Datasystems. The Ferric computer was specifically refined to suit industrial ships and all their processing needs. +item_Desc_COMP_SADA_S01_Wolfram=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 1\nGrade: B\nClass: Industrial\n\nThe Wolfram is one of the universe’s most powerful onboard computer systems. With Saga Datasystem’s incredible computing power and groundbreaking architecture, you’ll accomplish more than you ever thought possible. +item_Desc_COMP_SADA_S02_Chrome=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 2\nGrade: B\nClass: Industrial\n\nThe new Saga Datasystems Chrome computational system works intelligently to improve data handling while simultaneously allowing for dynamic core processing. +item_Desc_COMP_SADA_S02_Inox=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 2\nGrade: C\nClass: Industrial\n\nBefore founding Saga Datasystem, Lavinia Kilo was an industrial engineer. Her love of versatile yet utilitarian components is reflected in the Inox — a computer system designed with the hauler in mind. +item_Desc_COMP_WLOP_S00_Chamfer=Item Type: Computer\nManufacturer: WillsOp\nSize: 0\nGrade: B\nClass: Civilian\n\nYou can now experience the power and performance of WillsOp in a mobile form factor. The Chamfer computing system provides all you data processing needs as you travel. +item_Desc_COMP_WLOP_S00_Lattice=Item Type: Computer\nManufacturer: WillsOp\nSize: 0\nGrade: C\nClass: Civilian\n\nThis vehicle computer from WillsOp was designed to withstand the many harsh conditions you and your vehicle could find yourselves in as you explore the universe. +item_Desc_COMP_WLOP_S01_Baier=Item Type: Computer\nManufacturer: WillsOp\nSize: 1\nGrade: C\nClass: Civilian\n\nThe Baier computer from WillsOp has a legion of fans thanks to consistent performance and renowned targeting software. +item_Desc_COMP_WLOP_S01_Mitre=Item Type: Computer\nManufacturer: WillsOp\nSize: 1\nGrade: B\nClass: Civilian\n\nThe Mitre computing system is truly unique. Designed and built by WillsOp and crafted with premium materials and components, it is cooled by an advanced radial vapor exchanged for improved performance in most environments. +item_Desc_COMP_WLOP_S02_Baas=Item Type: Computer\nManufacturer: WillsOp\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Baas from WillsOp gives you superior performance to deliver one of the fastest and comprhensive computational experiences. +item_Desc_COMP_WLOP_S02_Dado=Item Type: Computer\nManufacturer: WillsOp\nSize: 2\nGrade: D\nClass: Civilian\n\nThe Dado ship computer from WillsOp comes standard with their proprietary targeting system software to help keep your ship safe. +item_Desc_COOL_ACOM_S01_ZeroRush=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: B\nClass: Competition\n\nFew things can push your ship to its limits like racing. Going faster and harder generates a lot of excess heat that can take a toll on your system if not properly managed. The ZeroRush cooler from ACOM has what it takes to get you across the finish line. +item_Desc_COOL_AEGS_S01_Glacier=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: A\nClass: Military\n\nYour weapons, your shields, your thrusters. All vital during combat, all generating heat. Enter the Glacier cooler from Aegis Dynamics. A best-in-class heat management system designed to keep you cool as the pressure mounts. +item_Desc_COOL_AEGS_S01_Tundra=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy. +item_Desc_COOL_AEGS_S02_Avalanche=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: A\nClass: Military\n\nShowcasing the best of mil-spec cooler technology, the Aegis Avalanche thermal management unit has been built from the ground up to endure the demanding needs of the battlefield. +item_Desc_COOL_AEGS_S02_Boreal=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: D\nClass: Military\n\nDesigned to disperse the heat of battle, Aegis Dynamics’ Boreal cooler is a military standard with the capacity to survive stressful situations. +item_Desc_COOL_AEGS_S02_Permafrost=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: B\nClass: Military\n\nDesigned by Aegis to military standards, the Permafrost cooler has proven itself time and again to be more than capable of handling heat processing even while under the strains of combat. +item_Desc_COOL_AEGS_S03_Tempest=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 3\nGrade: B\nClass: Military\n\nOn the frontlines, you want to know that your ship is going to perform as expected when you need it most. The mil-spec Tempest cooler sees to it that you can operate within safe thermal ratings for longer thanks to advanced manufacturing by Aegis. item_Desc_COOL_Default= -item_Desc_COOL_JSPN_S00_CryoStarSL=物品类型:冷却器\n制造商:J-Span\n尺寸:0\n等级:B\n分类:民用\n\nJ-Span又一次做到了。冷冻之星 SL具有消费者们赞不绝口的原版"冷冻之星"相同的性能和耐用性,但现在可用于较小型的车辆。 -item_Desc_COOL_JSPN_S01_CryoStar=物品类型:冷却器\n制造商:J-Span\n尺寸:1\n等级:B\n分类:民用\n\nJ-Span的消费级"冷冻之星"冷却器已遍布整个帝国,这归功于其可靠的降温能力,可以让您飞船的动力装置良好的运行。 -item_Desc_COOL_JSPN_S02_CryoStarEX=物品类型:冷却器\n制造商:J-Span\n尺寸:2\n等级:B\n分类:民用\n\nJ-Span凭借其EX系列产品,为那些想要驾驶大型飞船的星际公民们带来了与原版"冷冻之星"冷却器一样可靠的降温性能。 -item_Desc_COOL_JSPN_S03_CryoStarXL=物品类型:冷却器\n制造商:J-Span\n尺寸:3\n等级:B\n分类:民用\n\n凭借其精心设计和可靠的性能,冷冻之星 XL冷却器从您使用的那一刻起就证明,没有人比J-Span更了解温度管理。 -item_Desc_COOL_JUST_S01_EcoFlow=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:B\n分类:工业\n\n几个世纪的标杆,朱诺星际工厂的工业级"生态流"冷却器是运输业的最爱,即使运送最重的货物也可以轻松维护。 -item_Desc_COOL_JUST_S01_UltraFlow=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:A\n分类:工业\n\n朱诺星际工厂精心设计研发了这款"终极对流"冷却器,不仅能在运作时满足飞船系统的冷却需求,而且比同类别的其他冷却器更加耐用牢靠。 -item_Desc_COOL_JUST_S02_Snowfall=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:B\n分类:工业\n\n随着时间的流逝,除了多余的热量几乎没有别的东西会损坏你的飞船了。朱诺星际工厂的"降雪"冷却器确保您的飞船能在合适的温度下坚持得更久,这为长时间飞行提供了保障。 -item_Desc_COOL_JUST_S03_IceFlush=物品类型:冷却器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:B\n分类:工业\n\n来自朱诺星际工厂的"冰冲"冷却器可以应付工业飞船在日常工作中对散热和温度应变的需求。 -item_Desc_COOL_LPLT_S01_FlashFreeze=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:1\n等级:B\n分类:民用\n\n有了"急冻"冷却器,闪电之力公司向您保证无论温度多高您都可以依靠我们成熟的冷却技术正常飞行。 -item_Desc_COOL_LPLT_S02_FullFrost=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:2\n等级:B\n分类:民用\n\n对于任何关心飞船寿命和性能的飞行员来说,适当的热量管理和分配都是一个不小的问题。现在,您已经拥有了闪电之力先进的"冻结"冷却器,会让您的飞行更轻松。 -item_Desc_COOL_LPLT_S02_WhiteOut=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:2\n等级:D\n分类:民用\n\n您的飞船在航行中要面对许多极端条件。从寒冷的太空到炽热的沙漠星球,您最担心的就是冷却器能否保持正常运转。闪电之力公司的入门级“白苍”冷却器提供了热量管理功能,可以确保您安全到达目的地。 -item_Desc_COOL_LPLT_S03_FrostBite=物品类型:冷却器\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:3\n等级:B\n分类:民用\n\n通过闪电之力公司"冻伤"冷却器来处理您的热量管理需求,可以使您的飞船保持平稳运行。这款消费级冷却器可以处理多余的热量,并有助于保持所有组件的在最佳温度下运行。 -item_Desc_COOL_TYDT_S01_SnowBlind=物品类型:冷却器\n制造商:泰勒设计与技术 (Tyler Design & Tech)\n尺寸:1\n等级:A\n分类:隐形\n\n红外信号辐射是一种向所有人暴露你行踪的可靠的方法,不过这通常比较危险。借助泰勒设计技术的"雪盲"飞船冷却系统,您可以显着减少发热量,让飞船在最佳温度条件下运行。 -item_Desc_COOL_VNCL_S01_Cold=物品类型:冷却器\n制造商:剜度 (Vanduul)\n尺寸:1\n等级:N/A\n分类:军用\n\n在剜度氏族(Vandulul)的飞行器上发现的一个小型冷却器,军方代号为“ Cold”,其耐热性已经过调整,可以满足剜度飞行员的迫切需求。 -item_Desc_COOL_WCPR_S00_Kelvid=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:0\n等级:B\n分类:民用\n\n"开尔温"是一种高性能且暴力的冷却器系统,旨在使您的车辆持久轰鸣,不再受到限制。 -item_Desc_COOL_WCPR_S01_Gelid=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:1\n等级:A\n分类:民用\n\n来自温/卡塞尔推进的顶级"若冰"冷却器可提供更好的散热性能和更高的功率输出,是适用于各种飞船的全包式热管理系统。 -item_Desc_COOL_WCPR_S02_Graupel=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:2\n等级:C\n分类:民用\n\n"软雹"不仅能为大型飞船提供顶级冷却技术来保持其最佳性能,还带有温/卡塞尔推进公司标志性的精巧工艺。 -item_Desc_COOL_WCPR_S02_Taiga=物品类型:冷却器\n制造商:温/卡塞尔推进 (Wen/Cassel Propulsion)\n尺寸:2\n等级:B\n分类:民用\n\n温-卡塞尔(Wen/Cassel)长期以来一直致力于开发出像最新版的寒林这样的优质冷却器, 它能以为人所知的高标准来处理和应付过热情况。 -item_Desc_CTL_Hat_01_01_Shared=一款经典设计的棒球帽,配以强调色条纹从而增添流行色彩。都市之光专有的COOL-WEV技术可在任何环境下保持头部的凉爽干燥。\n\n女款目前缺货。 -item_Desc_CTL_Jacket_01_01_Shared=储物空间:1K μSCU\n\n这款标志性的防弹夹克采用现代设计风格,都市之光的"斯特吉斯"凭借其不对称的拉链设计和大量的口袋脱颖而出,但其永不过时的设计将使您永葆时尚。\n\n女款目前缺货。 -item_Desc_CTL_Jacket_02_01_Shared=储物空间:1K μSCU\n\n这款经典竞速夹克采用了精致的线缝、配备了颈部束带,在前胸与手臂处还装饰有靓丽的花纹。城市之光再次重新定义了时尚与舒适。 -item_Desc_CTL_Jacket_03_01_Shared=储物空间:1K μSCU\n\n这款来自城市之光的简单针织外套采用经典的剪裁设计和别致的微缝技术,可为任何衣橱增添一抹全新的现代元素。它还带有立领来帮助您保持温暖。\n\n女款目前缺货。 -item_Desc_CTL_Pants_01_01_Shared=储物空间:1K μSCU\n\n这些来自城市之光的直腿裤是日常工作和娱乐不可或缺的。前后口袋均采用金属纽扣设计,展现了新颖别致的完美设计。\n\n女款目前缺货。 -item_Desc_CTL_Pants_02_01_Shared=储物空间:1K μSCU\n\n这款来自城市之光的设计大胆裤子让您更具个性。六个拉链口袋和倾斜的前裆开口让您的衣柜更有态度了。\n\n女款目前缺货。 -item_Desc_CTL_Shirt_03_01_Shared=这款来自城市之光的时尚T恤用较轻的面料制成,是温暖气候的完美之选。 -item_Desc_CTL_Shirt_06_01_Shared=这款来自城市之光的时尚短袖T恤可提升您基本的T恤收集乐趣,该T恤的正面具有不对称的动态线条。\n\n女款目前缺货。 +item_Desc_COOL_JSPN_S00_CryoStarSL=Item Type: Cooler\nManufacturer: J-Span\nSize: 0\nGrade: B\nClass: Civilian\n\nJ-Span’s done it again. The Cryo-Star SL incorporates the same consumer award winning performance and durability you’ve come to expect from a Cryo-Star, but now available for smaller vehicles. +item_Desc_COOL_JSPN_S01_CryoStar=Item Type: Cooler\nManufacturer: J-Span\nSize: 1\nGrade: B\nClass: Civilian\n\nJ-Span’s consumer-grade Cryo-Star cooler has become a common sight across the Empire thanks to its reliable heat absorption that won’t strain your ship’s power-plant. +item_Desc_COOL_JSPN_S02_CryoStarEX=Item Type: Cooler\nManufacturer: J-Span\nSize: 2\nGrade: B\nClass: Civilian\n\nWith its EX line, J-Span has brought the same reliable heat absorption of their popular Cryo-Star cooler to pilots looking to outfit larger ships. +item_Desc_COOL_JSPN_S03_CryoStarXL=Item Type: Cooler\nManufacturer: J-Span\nSize: 3\nGrade: B\nClass: Civilian\n\nWith its well-crafted design and dependable performance, the Cryo-Star XL cooler proves from the moment you use it that no one understands heat management better than J-Span. +item_Desc_COOL_JUST_S01_EcoFlow=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nA standard for centuries, Juno Starwerk’s industrial Eco-Flow cooler is a favorite of haulers for being easy to maintain even when carrying the heaviest cargo loads. +item_Desc_COOL_JUST_S01_UltraFlow=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 1\nGrade: A\nClass: Industrial\n\nJuno Starwerk has crafted the Ultra-Flow to not only withstand the demanding cooling needs of your ship’s systems as it works, but to do it longer and better than other coolers in its class. +item_Desc_COOL_JUST_S02_Snowfall=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 2\nGrade: B\nClass: Industrial\n\nFew things can be as damaging to your ship over time as excess heat build up. The Juno Starwerk Snowfall cooler helps ensure that your ship stays the right temperature for longer, which means that you can keep flying for longer. +item_Desc_COOL_JUST_S03_IceFlush=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nThe Juno Starwerk Ice-Flush cooler is built to withstand the heat demands and thermal strains that many industrial ships deal with as part of their average workday. +item_Desc_COOL_LPLT_S01_FlashFreeze=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: B\nClass: Civilian\n\nWith the FlashFreeze, Lightning Power makes sure that no matter how hot things get, you can rely on its proven cooling technology to keep you flying. +item_Desc_COOL_LPLT_S02_FullFrost=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: B\nClass: Civilian\n\nProper thermal management and heat distribution is a concern for any pilot who cares about the longevity and performance of their ship. Now you can fly easy knowing you have the advanced FullFrost cooler by Lightning Power aboard. +item_Desc_COOL_LPLT_S02_WhiteOut=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: D\nClass: Civilian\n\nYour ship faces a lot of extreme conditions while flying. From the coldness of space to the burning heat of a desert planet, the last thing you want to worry about is if your cooler can keep up. The entry-level WhiteOut from Lightning Power provides thermal management that can help make sure you get where you’re going. +item_Desc_COOL_LPLT_S03_FrostBite=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: B\nClass: Civilian\n\nKeep your ship running smoothly with the Lightning Power FrostBite handling your thermal management needs. This consumer-grade cooler can process extra-heat and help maintain optimal running temperatures for all your components. +item_Desc_COOL_TYDT_S01_SnowBlind=Item Type: Cooler\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: A\nClass: Stealth\n\nAn IR signature that is running hot is a surefire way to alert the entire sector to your whereabouts and can often potentially prove to be dangerous. With the Tyler Design & Tech Snowblind cooling system onboard you can significantly reduce your heat emissions while keeping your ship running within optimal thermal conditions. +item_Desc_COOL_VNCL_S01_Cold=Item Type: Cooler\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nA small cooler found aboard Vanduul crafts and code-named “Cold” by the military, its thermo-tolerances have been tuned to meet the aggressive needs of Vanduul pilots. +item_Desc_COOL_WCPR_S00_Kelvid=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 0\nGrade: B\nClass: Civilian\n\nThe Kelvid is a high performance, rough and tumble cooler system designed to keep your vehicle humming for longer, rather than catching its breath. +item_Desc_COOL_WCPR_S01_Gelid=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 1\nGrade: A\nClass: Civilian\n\nAllowing for greater thermo-dispersal and improved performance output, the top-of-the-line Gelid cooler from Wen/Cassel is an all-inclusive heat management system ideal for a variety of ships. +item_Desc_COOL_WCPR_S02_Graupel=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Graupel not only provides the top of the line cooling technology that larger ships need to maintain optimal performance, it does it with Wen/Cassel’s signature craftsmanship. +item_Desc_COOL_WCPR_S02_Taiga=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: B\nClass: Civilian\n\nWen/Cassel has worked long and hard to develop quality coolers like the latest edition Taiga, which can process and manage excess heat while consistently maintaining the high standards that they have become known for. +item_Desc_CTL_Hat_01_01_Shared=A classic structured baseball cap with an accent stripe to add a pop of color. City Lights' proprietary COOL-WEV technology keeps your head cool and dry in any environment.\n\nWomen's sizes currently out of stock. +item_Desc_CTL_Jacket_01_01_Shared=Carrying Capacity: 1K µSCU\n\nA modern take on the iconic crash jacket, the Sturgis from City Lights stands out thanks to its asymmetrical main zipper and plethora of pockets, but its timeless design will keep you in style for years. \n\nWomen's sizes currently out of stock. +item_Desc_CTL_Jacket_02_01_Shared=Carrying Capacity: 1K µSCU\n\nA classic racer jacket elevated by detailed seam work, a collar strap and decorative, eye-catching flourishes on the chest and arms. City Lights has once again redefined fashion and comfort. +item_Desc_CTL_Jacket_03_01_Shared=Carrying Capacity: 1K µSCU\n\nThis simple knit jacket from City Lights features a classic cut and chic microseam technology to create a thoroughly modern addition to any wardrobe. It also features a stand collar to help keep you warm.\n\nWomen's sizes currently out of stock. +item_Desc_CTL_Pants_01_01_Shared=Carrying Capacity: 1K µSCU\n\nThese straight-leg pants from City Lights are essential for everyday work and play. Both the front and back pockets feature metallic button accents to provide that perfect amount of flair.\n\nWomen's sizes currently out of stock. +item_Desc_CTL_Pants_02_01_Shared=Carrying Capacity: 1K µSCU\n\nStep up the style with these bold pants from City Lights. Six zipper pockets and a slanted fly will bring a bit of attitude to your wardrobe.\n\nWomen's sizes currently out of stock. +item_Desc_CTL_Shirt_03_01_Shared=This stylish t-shirt from City Lights is made from a lighter fabric that's perfect for warmer climates. +item_Desc_CTL_Shirt_06_01_Shared=Enhance your basic t-shirt game with this stylish short sleeve t-shirt from City Lights, which features a dynamic, asymmetrical line across the front.\n\nWomen's sizes currently out of stock. item_Desc_CTL_Torso_Jacket_01_01=(PH) F_CTL_Jacket_01_01\nItem Description.\n\n Description item_Desc_CTL_Torso_Jacket_04_01=(PH) F_CTL_Jacket_04_01\nItem Description.\n\n Description item_Desc_CTL_Torso_Shirt_03_01=(PH) F_CTL_Shirt_03_01\nItem Description.\n\n Description item_Desc_CTL_Torso_Shirt_03_02=(PH) F_CTL_Shirt_03_02\nItem Description.\n\n Description -item_Desc_Countermeasure_Decoy=这些诱导弹就像是拟真的小型船只。特殊设计的弹丸能发出高强度的电磁信号及磷热,可吸引导弹的制导系统或使用雷达/扫描航行的飞行员。 -item_Desc_Countermeasure_smokescreen=这种范围型的诱导如同葡萄霰弹一样,发射后会产生爆炸,并散射出上百个更小的爆裂物,发生二次引爆后,便会产生一个由带电金属及玻璃碎片构成的广域干扰场,它能够影响电磁,红外和横断面扫描仪。导弹及舰船将会无法侦测在干扰场内或是被其遮挡的船只。 -item_Desc_Crus_whale_suit_01_01_01=十字军可爱的吉祥物风暴鲸芬莉的宽大柔软的毛绒服装。专为十字军工业制造,以迎接和欢迎游客来到奥里森浮空城市。 -item_Desc_DMC_Gloves_02_01_01=丹宁牛仔的"水银"手套旨在为您的双手提供温暖,同时还保证您能精确地进行操作,非常适合在户外或寒冷的工作环境中使用。 -item_Desc_DMC_Jacket_01_01_01= 适用温度:-20 / 10 °C\n储物空间:1K μSCU\n\n这绝缘的防水夹克非常适合那些对温度有要求的环境。丹宁牛仔的山巅系列具有安全的口袋, 外部采用乙烯基编织制成, 确保在恶劣的环境下也不会损失保暖性。\n\n女款目前缺货。 -item_Desc_DMC_Jacket_02_01_Shared=储物空间:1K μSCU\n\n这款丹宁牛仔的时髦夹克的外观如同您想象中一样优秀。塞尔比夹克还具有柔软的内衬, 可提供额外的舒适感和绝缘性。\n\n女款目前缺货。 -item_Desc_DMC_Jacket_03_01_01=储物空间:3K μSCU\n\n丹宁牛仔的这款隔热户外夹克衬有增强衬垫,可为日常穿着长时间的提供舒适感。 -item_Desc_DMC_Jacket_04_01_01=储物空间:2K μSCU\n\n这款纪念飞行夹克以标志性风格来纪念舰队周,其正面有海军标志,背面则印有大大的舰队周标志。这款合成皮夹克有两个前口袋,以及松紧腰带与袖口确保穿着合身。 -item_Desc_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01\nItem Description。\n\n Description -item_Desc_DMC_Pants_01_01_01=储物空间:1K μSCU\n\n丹宁牛仔的"基础"系列就如名字一样;是工作服饰的“基础”。"基础"系列具有简单,优雅的剪裁和易于使用的口袋,既专业又实用。\n\n女款目前缺货。 -item_Desc_DMC_Pants_02_01_Shared=储物空间:2K μSCU\n\n穿上这条来自丹宁牛仔的工装裤,彰显您丰富而精致的品味。两侧均带有灰色调的对比色条纹, 阿斯特利长裤耐穿、舒适且始终如一。\n\n女款目前缺货。 -item_Desc_DMC_Pants_03_01_01=储物空间:0.5K μSCU\n\n丹宁牛仔的弗龙捷系列产品几百年来一直是边疆生活的基本服饰。这些厚实的牛仔工作裤采用了双缝加固和防污技术,无论何时何地都坚固耐用。 -item_Desc_DMC_gloves_01=丹宁牛仔的"金属护手"手套可以应付一天的辛苦工作。这些手套由具弹性的GranTec复合编织材料制成,名副其实,它可以最大程度地保护我们免受环境和和其他方面的冲击,让您可以很好的开始新一天的工作。 -item_Desc_DMC_gloves_02_01_centurion=戴上丹宁牛仔的水银手套,让您的双手保持温暖、手指灵活。非常适合户外活动或寒冷的工作环境。特别的"旅行者"版本特别适合户外活动或寒冷的工作环境,而且带有红色和金色的镶边。 -item_Desc_Dead_Tree=别看它名字不太吉利,"亡魂树"实际上是阿尔特鲁西亚树的变种, 阿尔特鲁西亚树是泰拉 III 星球的本土植物,以其厚实多彩的叶子而闻名。为了对抗沙尘暴地质工程师们在Hyperion种植了一片亡魂树。虽然这个项目失败了, 但是亡魂树通过脱落叶子以及增厚其树干适应了当地永不停歇的大风。植物学家最初认为阿尔特鲁西亚树已经灭绝, 但在仔细研究后发现它们竟然还存在,因此"亡魂树"这个名字诞生了。 -item_Desc_ELD_Jacket_01_01_01=储物空间:1K μSCU\n\n简单,舒适且低调。尽管大多数时装设计师都避免使用这些术语,但埃斯卡公司非常清楚,有时您只是想要一件合适的衣服。源自半人马II星球的经典设计,阿奇博尔德是一款简单,舒适且低调的轻质外套,采用透气的多重编织制成。 -item_Desc_ELD_Jacket_02_01_01=储物空间:1K µSCU\n\n使用杰弗里保持时尚的同时免受各种环境的影响。埃斯卡有限公司的这款休闲夹克采用耐用的防水饰面和光滑的拉丝外观,袖子采用铰接式肘部设计。 -item_Desc_ELD_Pants_01_01_Shared=储物空间:1K μSCU\n\n这款经典的裤子充分体现了埃斯卡公司的休闲舒适设计。闲逛首选,工作首选,你的首选。\n\n女款目前缺货。 -item_Desc_ELD_Pants_01_02_Shared=储物空间:1K μSCU\n\n添加一条来自埃斯卡公司的“99”裤为您的衣柜增光添彩。多种颜色的并置,每种颜色均由不同的面料制成,形成了引人注目的设计,可满足您展现个性的需求。\n\n女款目前缺货。 -item_Desc_ELD_Pants_02_01_Shared=储物空间:1K μSCU\n\n88系列是埃斯卡公司的顶级休闲服饰。无论是醒目的颜色还是量身定做的设计,它们都是日常或节日之夜的完美搭配。\n\n女款目前缺货。 -item_Desc_ELD_Pants_03_01_01=储物空间:0.5K μSCU\n\n埃斯卡公司的EQ运动裤系列让一切都轻松。采用排汗速干的微编织和细微的百褶设计制成,EQ对于想保持清爽你来说绝对是舒适和时尚的选择。\n\n女款目前缺货。 -item_Desc_ELD_Pants_04_01_01=储物空间:1K µSCU\n\n搭配这款来自埃斯卡有限公司的CS-L柔软抓绒运动裤。无论是在运动中还是在放松时,这款宽松、休闲的裤子都能提供极致的舒适感。 -item_Desc_ELD_Pants_05_01_01=储物空间:1K μSCU\n\n在标杆设计师乌拜德的帮助下,埃斯卡公司为那些不想太浮夸的时尚前锋打造了这个系列的裤子。55-GR具有精致的格子图案和宽松的袖口。 \n\n女款目前缺货。 -item_Desc_ELD_Shirt_01_01_01=大胆。做自己。埃斯卡公司"汉努"系列的ultra-cas衬衫采用褪色的不对称剪裁和拼接设计,朴实和流行共存。\n\n女款目前缺货。 -item_Desc_ELD_Shirt_02_01_01=为了给人留下深刻印象,沙克尔顿系列提供舒适感和前卫感。埃斯卡有限公司对衬衫面料进行打磨,赋予其重新设计的魅力和独特的外观,适合在家或街头穿着。 -item_Desc_ELD_Shirt_03_01_01=这款小拉链套头衫采用网眼臂饰和纽扣领的设计。埃斯卡公司的"巴波亚"系列提供适用于任何星系和状况的尖端设计。\n\n女款目前缺货。 +item_Desc_Countermeasure_Decoy=These countermeasures are designed to act like compact ship emulators. These specialty rounds emit high concentrations of EM and phosphorous heat to attract missile guidance systems or pilots flying by radar/scans. +item_Desc_Countermeasure_smokescreen=This area effect countermeasure consists of a grapeshot cannister that when launched explodes and scatters hundreds of smaller explosions that scatter and detonate, creating a wide dispersal volume of electrically charged metal and glass particles that can disrupt electromagnetic, infrared, and cross-section scanners. Ships and missiles will lose targeting on any ships that are inside of or obscured by the field. +item_Desc_Crus_whale_suit_01_01_01=A large, soft plush costume of Crusader's beloved mascot Finley the Stormwal. Made exclusively for Crusader Industries to greet and welcome visitors to the floating city of Orison. +item_Desc_DMC_Gloves_02_01_01=Designed to provide warmth to your hands while still allowing you to precisely manipulate things, the Mercury gloves from DMC are perfect for outdoor activities or colder work environments. +item_Desc_DMC_Jacket_01_01_01=Temp. Rating: -20 / 10 °C\nCarrying Capacity: 1K µSCU\n\nThese insulated, water-resistant jackets are perfect for any jobsite where temperature can be a factor. The Mountaintop from DMC features secure pockets and is made with a vinyl-weave exterior, guaranteeing that rough environments won't compromise your warmth.\n\nWomen's sizes currently out of stock. +item_Desc_DMC_Jacket_02_01_Shared=Carrying Capacity: 1K µSCU\n\nLook as good as you feel with this trendy jacket from DMC. The Selby also features a soft inner lining to provide extra comfort and insulation.\n\nWomen's sizes currently out of stock. +item_Desc_DMC_Jacket_03_01_01=Carrying Capacity: 3K µSCU\n\nThis insulation outdoor jacket from DMC is lined with reinforced padding to provide durable comfort for everyday wear. +item_Desc_DMC_Jacket_04_01_01=Carrying Capacity: 2K µSCU\n\nCelebrate launch week in iconic style with this commemorative flight jacket featuring a Navy patch on the front and a large Invictus patch on the back. This synthetic leather jacket comes with two front pockets and ribbed waistband and cuffs that guarantee a good fit. +item_Desc_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01\nItem Description.\n\n Description +item_Desc_DMC_Pants_01_01_01=Carrying Capacity: 1K µSCU\n\nDMC's Foundation line is just that; the foundation for your work wear. Featuring a simple, elegant cut with easy-access pockets, the Foundation is both professional and functional.\n\nWomen's sizes currently out of stock. +item_Desc_DMC_Pants_02_01_Shared=Carrying Capacity: 2K µSCU\n\nFlaunt your rugged yet refined sensibility with these cargo pants from DMC. With grey accents and contrast stripes down each side, Astleys are durable, comfortable, and always on point. \n\nWomen's sizes currently out of stock. +item_Desc_DMC_Pants_03_01_01=Carrying Capacity: 0.5K µSCU\n\nDMC's Frontier collection has been a staple of frontier living for centuries. These heavy denim workpants have double-stitched reinforcement and stainguard technology, making them dependable pants for any environment day in and day out. +item_Desc_DMC_gloves_01=DMC's Gauntlet gloves feel like a hard day's work. Built with resilient GranTec composite weaves, these Gauntlets live up to their name, providing maximum protection against environments and impacts so you can work another day. +item_Desc_DMC_gloves_02_01_centurion=Keep your hands warm and fingers nimble with Mercury gloves from DMC. Ideal for outdoor activities or colder work environments, the special Voyager edition comes in red with gold trim. +item_Desc_Dead_Tree=Contrary to its ominous name, the Revenant is actually a variety of the Altrucia tree, an indigenous plant of Terra III known for its thick and colorful leaves. Geoengineers introduced fields of Altrucias to Hyperion in an effort to break up the dust storms. Although the project failed, the Altrucia trees adapted to the perpetual wind patterns, shedding its leaves and thickening the wood in the trunk. Botanists initially believed that the Altrucias had died, but on closer inspection, discovered that they were quite alive and thus, the name was born. +item_Desc_ELD_Jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nSimple, comfortable and understated. While most fashion designers avoid these terms, Escar Limited understands that sometimes you just want something that feels right. Based on the classic design from Centauri II, the Archibald is a simple, comfortable and understated light jacket made from a polyweave that doesn't restrict airflow. +item_Desc_ELD_Jacket_02_01_01=Carrying Capacity: 1K µSCU\n\nStay stylishly protected from the elements with the Geoffrey. Escar Limited's casual jacket features a durable water-repellent finish with a slick brushed look, alongside sleeves featuring an articulated elbow. +item_Desc_ELD_Pants_01_01_Shared=Carrying Capacity: 1K µSCU\n\nEmbody the Escar aesthetic of casual comfort with these classic pants. Ideal for lounging. Ideal for errands. Ideal for you.\n\nWomen's sizes currently out of stock. +item_Desc_ELD_Pants_01_02_Shared=Carrying Capacity: 1K µSCU\n\nSpice up your wardrobe with a pair of 99 pants from Escar Limited. The juxtaposition of colors, each made from a different fabric, form a striking design for when you want to make a statement.\n\nWomen's sizes currently out of stock. +item_Desc_ELD_Pants_02_01_Shared=Carrying Capacity: 1K µSCU\n\n88s are the ultimate leisure attire from Escar Limited. From the striking color to the tailored fit, they are the perfect complement for laid back days and festive nights.\n\nWomen's sizes currently out of stock. +item_Desc_ELD_Pants_03_01_01=Carrying Capacity: 0.5K µSCU\n\nKeep it easy with EQ athletic pants from Escar Limited. Made with a sweat-wicking microweave and a subtle pleated design, the EQ are a comfortable and stylish choice for those days when you're looking to keep it cool.\n\nWomen's sizes currently out of stock. +item_Desc_ELD_Pants_04_01_01=Carrying Capacity: 1K µSCU\n\nKeep it CS-L with these soft, fleece-lined athletic pants from Escar Limited. These loose, relaxed pants provide supreme comfort whether on the move or unwinding. +item_Desc_ELD_Pants_05_01_01=Carrying Capacity: 1K µSCU\n\nWith the help of iconic designer Ubaid, Escar Limited created these crop pants for the fashion forward who don't want to be overly flashy. The 55-GR features a subtle tartan pattern and baggy cuffs. \n\nWomen's sizes currently out of stock. +item_Desc_ELD_Shirt_01_01_01=Be bold. Be you. Escar LImited's Hannu line of ultra-cas shirts features a fading asymmetrical cut and patchweave material that feels both rustic and thoroughly modern.\n\nWomen's sizes currently out of stock. +item_Desc_ELD_Shirt_02_01_01=Distressed to impress, the Shackleton line provides comfort with an edge. Escar Limited abrades the shirt fabric to give it a repurposed charm and unique look that fits in at home or on the streets. +item_Desc_ELD_Shirt_03_01_01=A partial zip pullover shirt with mesh arm accents and a button collar. Escar Limited's Balboa line delivers cutting edge style suitable for any system or situation. \n\nWomen's sizes currently out of stock.    item_Desc_ELD_Shirt_04_01_01,P=ELD - shirt (04) - description -item_Desc_ELD_Shirt_04_assistance_dec=在太空,没人能听到你的尖叫。这就是他们创建电子通讯网络(ECN)警报的原因。为了纪念友善的陌生人,请使用这件展现宇航员逃离危险的“需要救援”衬衫。 -item_Desc_ELD_Shirt_04_ejection_dec=与驾驶座不能动的舰长深度交流。"拒绝弹射"衬衫印有的弯刀飞船,同时想知道为什么有人会需要弹射座椅这种东西。 -item_Desc_ELD_Shirt_04_grimhex_dec=六角湾是恶棍,骗子和人渣的聚集地,因此,穿上这件用舒适的合成棉制成的"我丢了钱包"短袖,可以充分展现您已经融入了这里。 -item_Desc_ELD_Shirt_04_lorville_dec=罗威尔,为低工资而来并带着致命的呼吸道疾病而去。这件罗威尔衬衫告诉大家,这个公司所有的着陆区最标志性的行为就是是头上套一个塑料袋。 -item_Desc_ELD_Shirt_04_olisar_dec=这件"卡在奥丽莎"衬衫重现了大家都不喜欢的终端屏幕提示,你在奥丽莎太空站经常见到。任何到访过这个繁华的交通枢纽的人都可能会担心看到此屏幕提示出现,这是由于奥丽莎空管人员从着陆区清理了被遗弃,坠毁或不正确停放的飞船。 -item_Desc_ELD_Shirt_04_required_dec=这款短袖的警告标志位于整个宇宙中的气闸门附近。穿着这件"真空会杀人"短袖可以提醒别人在太空中脱下头盔会发生很恐怖的事。 -item_Desc_ELD_jacket_03_01_shared=储物空间:2K μSCU\n\n这款来自埃斯卡公司的防水隔热夹克很耐寒。“帕尔瓦特”采用时尚且独特的双层领设计,可在您最需要的时候为您提供温暖。 -item_Desc_ELD_shirt_04_01_Cubby_blast=这款"立方爆炸"T恤表达了您对本地独立企业的支持。从令人深刻的一堆堆叮当作响的步枪,喷子和手枪,到操着一口卡思卡特星系口音的古怪店主-克洛·维,立方爆炸是18区最独特的商店之一。并且在帝国的管理下其连锁店的推进脚步也让人眼前一亮。\n -item_Desc_ELD_shirt_04_01_G-loc=穿上这件T恤,为G-Loc酒吧的专业喝大酒选手举杯。18区最好的喝大酒聚集地因其愿意"下料"提供大量经典鸡尾酒而闻名,例如"温曼的宿醉"和"尼克的错误"。套上这件衣服来庆祝他们的慷慨,并帮助您牢记精彩的夜生活是在哪儿开始的。 -item_Desc_ELD_shirt_04_01_big_bennys=这款大本尼衬衫通过可口的卡乔面体展现了就餐的乐趣,其带有两个版本的品牌标志旋转切换的动画图案。穿上它一定会提醒大家千万别错过这种美味。 -item_Desc_ELD_shirt_04_01_carrack=用这件克拉克T恤,来展现你对探索未知的热忱。用这件舒适的黑色T恤来庆祝这艘广受欢迎且标志性探索飞船,正面创意性的将克拉克的俯视图及铁砧航天的标志相结合,背面则印有其名字。 -item_Desc_ELD_shirt_04_01_cutlass=不要仅以名声来评判一艘船的好坏。 由于它的泛用性、经济性以及略带的痞气,让各路飞行员都钟爱弯刀系列飞船。这件黑色T恤的正面印有这艘标志性的飞船俯冲叠在德雷克标志上的图案,而船名则自豪的印在了背面。 -item_Desc_ELD_shirt_04_01_dumpers_depo=一定要把这件衬衫放在废料堆里。这款"倾卸者仓库"衬衫由环锭纺棉制成,超级舒适,徽标采用动感的旋转齿轮,非常吸引眼球。 -item_Desc_ELD_shirt_04_01_eclipse=一艘日蚀与星球相交辉映的景象是十分难见的,因为它是以在目标发现前,就能轰击对方而闻名的高科技隐形轰炸机,在服役多年之后,圣盾动力,就是将标志印在这件T恤背上的厂商,于2947年将该舰船引入民用市场,好评如潮、销量火爆。 -item_Desc_ELD_shirt_04_01_pips=这款"佩普斯(Pips)"图形T恤为您带来舒适和清新,正面印有流行的能量饮料标志,背面印有“ 振奋能量”的字样。 -item_Desc_ELD_shirt_04_01_torpedo_burrito=充分展现您对多吃不饿这件事很感兴趣。这款超软天然纤维衬衫的正面印有"鱼雷卷饼"标志,背面则印有非常贴切的流行语"释放多种风味"。 -item_Desc_ELD_shirt_04_01_valkyrie=为战场而生,女武神勇悍地冲入了其他舰船都避而远之的危险之中。它能够迅速部署地面部队及载具的能力,使其数十年来都是军方的最爱。现今在民用市场中也十分受欢迎,这件黑色T恤的正面采用动态的设计,展现出了女武神的正义,而背面则印有船名。 -item_Desc_EVL_Jacket_01_01_Shared=储物空间:5K μSCU\n\n不对称设计只是来自伊娃之光的“马纳斯鲁”其独特的属性之一。它还由专利面料混纺制成,神奇的轻质隔热性能让您在宇宙中最寒冷的角落都能保持温暖。\n\n女款目前缺货。 -item_Desc_EVL_Jacket_01_01_ruso=储物空间:5K μSCU\n\n“锈红协会”款为这款独特的不对称设计夹克又增添了引人注目的色彩。由专利面料混纺制成的“马纳斯鲁”具有神奇的轻质隔热性能,让您在宇宙中最寒冷的角落都能保持温暖。\n\n女款目前缺货。 -item_Desc_EVL_glasses_01=受到星际陆战队-战区模式(暂定)中臭名昭著的来自奈克瑟斯星系的法外狂徒的启发,这款具有威慑力且略显夸张的限量版眼镜由耐冲击的红色镜片制成,并且配有精巧设计的镀金金属镜架。 -item_Desc_FIO_glasses_01=萨拉布是一款时尚的半框眼镜,非常轻巧,您甚至会忘了还带着眼镜。是日常使用的理想选择,这些眼镜具有透明的聚碳酸酯镜腿,与镜片完美搭配,低调不张扬。 -item_Desc_FIO_glasses_02=来自"菲奥蕾"的Ectio眼镜将时尚和功能融合。可调节的镜腿提供了完美的贴合度,可以舒适地搭在耳朵上,经过晶钢化处理的镜片则确保了在几乎任何大气条件下都有清晰的视野。 -item_Desc_GRIN_refinery_apron_01_01_01=储物空间:1K μSCU\n\n热纺外衣为上半身提供全方位阻燃隔热防护。其为高领设计,并且前方还额外配备了一件用于反射热辐射的铝化纤维围裙。 -item_Desc_GRIN_refinery_backpack_01_01_01=储物空间:26K μSCU\n\n热纺呼吸设备与面罩整合为一体,确保任何空气条件下都能持续供应可呼吸的氧气。 -item_Desc_GRIN_refinery_gloves_01_01_01=热纺手套为特殊的多层纺织结构设计,在手掌与手指处还配备了额外的隔热衬垫,防止触碰高温物品时烫伤。 -item_Desc_GRIN_refinery_helmet_01_01_01=热纺面罩结合了一顶防热防冲击的安全帽以及覆盖颈部的兜帽,上方还有防雾涂层将水雾堆积降到最低。巨大的面罩提供了宽阔的视野,内置呼吸器配有顶尖的过滤器,助您畅快呼吸。 -item_Desc_GRIN_refinery_pants_01_01_01=储物空间:2K μSCU\n\n热纺裤子在双腿都设计有便捷的大容量口袋,并且还有一层特殊的合成阻燃吸汗内衬,穿上一整班也不会有任何不适。 -item_Desc_GRIN_utility_medium_arms_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C \n \n最初为矿工设计,伪壳护甲配备了一个完全密封的头盔,高领设计为颈部与后脑提供了额外的支撑与防护。一体式工具腰带与可拆卸背包能够装载多种工具与补给,解放您的双手。伪壳护甲提供了多种可选的鲜艳颜色,满足您个人喜好同时,还便于在工作场合识别身份。 -item_Desc_GRIN_utility_medium_backpack_01=物品类型:中型背包\n储物空间:85K µSCU\n可适配胸甲:中型&重型\n \n最初为矿工而设计的伪壳盔甲附带一个可拆卸的背包,可以容纳各种工具和补给,解放您的双手。伪壳背包提供了多种可选的鲜艳颜色,满足您个人喜好同时,还便于在工作场合识别身份。 -item_Desc_GRIN_utility_medium_backpack_02=物品类型:中型背包\n储物空间:85K µSCU\n可适配胸甲类型:仅伪壳胸甲\n\n轻松运送你满载的伪壳采集背包。 超坚固的工业设计为灰猫工业伪壳装甲套装量身打造。 它具有符合人体工程学的支撑,可将背包重量均匀地分布在背部,同时保障了物品的运输安全,无论是打捞工作、进入矿井或是简单地跑腿,伪壳采集背包都是理想的日常选择。 -item_Desc_GRIN_utility_medium_core_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:15K µSCU\n适用温度:-61 / 91 °C \n 可挂载背包:轻型&中型\n \n最初为矿工设计,伪壳护甲配备了一个完全密封的头盔,高领设计为颈部与后脑提供了额外的支撑与防护。一体式工具腰带与可拆卸背包能够装载多种工具与补给,解放您的双手。伪壳护甲提供了多种可选的鲜艳颜色,满足您个人喜好同时,还便于在工作场合识别身份。 -item_Desc_GRIN_utility_medium_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C \n \n最初为矿工设计,伪壳护甲配备了一个完全密封的头盔,高领设计为颈部与后脑提供了额外的支撑与防护。一体式工具腰带与可拆卸背包能够装载多种工具与补给,解放您的双手。伪壳护甲提供了多种可选的鲜艳颜色,满足您个人喜好同时,还便于在工作场合识别身份。 -item_Desc_GRIN_utility_medium_legs_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:10K µSCU\n适用温度:-61 / 91 °C \n \n最初为矿工设计,伪壳护甲配备了一个完全密封的头盔,高领设计为颈部与后脑提供了额外的支撑与防护。一体式工具腰带与可拆卸背包能够装载多种工具与补给,解放您的双手。伪壳护甲提供了多种可选的鲜艳颜色,满足您个人喜好同时,还便于在工作场合识别身份。 -item_Desc_GSB_Boots_01_01_01=碎石匠的漂泊者系列多功能靴能经受任何挑战。 -item_Desc_GSB_Shoes_01_01_01=这款来自"碎石匠"的钢头工作靴采用SureFire抓地技术,即使在易打滑、有油污和磨损的表面上也能提供牢固的抓地力。 -item_Desc_GSB_boots_01_01_imperator=碎石匠的漂泊者系列多功能靴能经受任何挑战。少见的“寻路者”版本为紫色配银色点缀,让你的工地更添时髦。 -item_Desc_GSB_boots_04_01_centurion=谁说工作靴不舒适的?来自"碎石匠"的"轻盈大地"靴子采用透气的合成革材料制成,可保持双脚干爽,同时配有轮廓记忆鞋垫和防滑外底。独家"旅行者"款采用了流行的黑色和红色鞋底。 -item_Desc_GYS_helmet_01_01_imperator=工用临时头盔是一种可靠的价格合理的软质头盔替代产品,可提供让您长时间呼吸的密封环境,"寻路者"版本使用特殊的太空时代的紫色塑料,营造了一种独特的外观。 -item_Desc_Glowing_Vine=与该植物的相同的名字出现在古老的地球戏剧《哈姆雷特》中,这种有生物发光特性的"奥菲利亚"藤蔓生长在微咸的沙滩上并且会被潮汐淹没。它因为吸收了大量的萤光素而发出明亮的光芒,这种荧光素大量存在于其卫星海洋的细菌中。 -item_Desc_HDH_Hat_01_01_01=哈比达什简单时尚的头饰可以提供温暖,同时保护你免受环境侵扰和隐私问题。拉布姆由合成超长棉制成,重量轻、吸水性强且易于洗涤。 +item_Desc_ELD_Shirt_04_assistance_dec=In space, no one can hear your scream. That's why they created ECN alerts. Commemorate the kindness of strangers with the Rescue Required shirt, featuring an astronaut fleeing from danger. +item_Desc_ELD_Shirt_04_ejection_dec=Commiserate with other Captains whose chair won't go anywhere. The Ejection Rejection shirt features a smoldering Cutlass while wondering why anyone would ever need an ejection seat. +item_Desc_ELD_Shirt_04_grimhex_dec=Scoundrels, scalawags, and scum gather at Grim HEX, so show that you're part of such illustrious company with the Lost Wallet shirt made from comfortable, synthetic cotton. +item_Desc_ELD_Shirt_04_lorville_dec=Lorville, come for the low wages and leave with a lethal respiratory condition. The Lorville Blues shirt celebrates the iconic, corporate-owned landing zone best seen with a plastic bag over your head. +item_Desc_ELD_Shirt_04_olisar_dec=The Stuck at Olisar shirt recreates the infamous ASOP terminal screen frequently seen at Port Olisar. Anyone who's visited this bustling transportation hub can relate to the gnawing fear of seeing this screen appear as a result of Olisar officials clearing abandoned, crashed, or improperly parked spacecraft from their landing pads. +item_Desc_ELD_Shirt_04_required_dec=This short sleeve shirt features the iconic warning sign found near airlocks across the universe. Wear the Vacuums Kill shirt to remind everyone of the horrors that happens when one removes their helmet in the vacuum of space. +item_Desc_ELD_jacket_03_01_shared=Carrying Capacity: 2K µSCU\n\nWeather the cold with this waterproof and insulated jacket from Escar Limited. Featuring a stylish design and unique dual-layer collar, the Parvat will keep you warm when you need it most. +item_Desc_ELD_shirt_04_01_Cubby_blast=Show your support for local and independently owned businesses with this Cubby Blast t-shirt. From its infectious holo-jingle promising "racks of rifles, stacks of shotguns, piles of pistols" to Clor Vee, the eccentric owner with a thick Cathcart accent, Cubby Blast remains one of Area18's most unique shops, and a refreshing change of pace from the corporate-owned chain stores that dominant the Empire.\n +item_Desc_ELD_shirt_04_01_G-loc=Raise a glass to the expert drink-slingers at the G-Loc Bar with this t-shirt. Area18's finest watering hole is known for their heavy pours on classic cocktails, like the Wingman's Hangover and Nick's Mistake. Snag this shirt to celebrate their generosity and help you remember where the night started. +item_Desc_ELD_shirt_04_01_big_bennys=This Big Benny's shirt embodies the joy of dining on their delicious kacho with an animated image that rotates between two versions of the brand's iconic logo. Wearing it is bound to remind everyone to grab and eat this tasty treat. +item_Desc_ELD_shirt_04_01_carrack=Express your passion for the unknown with this Carrack t-shirt. Celebrate the popular and iconic exploration ship with this comfortable black t-shirt that creatively combines an overhead view of the Carrack with the Anvil logo on the front and the ship's name on the back. +item_Desc_ELD_shirt_04_01_cutlass=Don't judge a ship by its reputation. Show that pilots of all ilk love the Cutlass line of ships because of their versatility, affordability, and general bad-assery. The front of this black t-shirt features the iconic ship swooping before of the Drake logo and has the ship's name proudly displayed on the back. +item_Desc_ELD_shirt_04_01_dumpers_depo=Be sure to keep this shirt off the scrap heap. Made from ring-spun cotton for an ultra-comfortable fit, this Dumper's Depot shirt features an animated spinning gear in the logo that's bound to get people's attention. +item_Desc_ELD_shirt_04_01_eclipse=An Eclipse silhouetted against a planet is a rare sight, considering that this high-tech, stealth bomber is notorious for striking targets before it's even spotted. After years of military service, Aegis Dynamics, whose logo appears the back of the t-shirt, brought the ship to the civilian market in 2947 to rave review and stellar sales. +item_Desc_ELD_shirt_04_01_pips=Comfort meets refreshing style with this Pips graphic t-shirt, which features the popular energy drink's logo on the front and "Power Up" on the back. +item_Desc_ELD_shirt_04_01_torpedo_burrito=Show your affinity for the meal guaranteed to destroy your hunger. This ultra-soft natural fiber shirt features the Torpedo Burrito logo on the front and their very appropriate catch phrase "Unleash A Payload of Flavor" on the back. +item_Desc_ELD_shirt_04_01_valkyrie=Built for the battlefield, the Valkyrie bravely dives into the kind of danger that other ships avoid. Its ability to deploy ground troops and vehicles swiftly has made it a military favorite for decades. Now popular in the civilian market, this black t-shirt does the Valkyrie justice with a dynamic design across the front and the ship's name on the back. +item_Desc_EVL_Jacket_01_01_Shared=Carrying Capacity: 5K µSCU\n\nThe Manaslu from EvaLight's asymmetrical design is only one of its unique attributes. Made from a patented blend of fabrics, this jacket's surprisingly lightweight insulation will keep you warm in the coldest corners of the universe. \n\nWomen's sizes currently out of stock. +item_Desc_EVL_Jacket_01_01_ruso=Carrying Capacity: 5K µSCU\n\nThe Rust Society edition adds eye-catching colors to this jacket's unique asymmetrical design. Made from a patented blend of fabrics, the Manaslu's surprisingly lightweight insulation will keep you warm in the coldest corners of the universe.\n\nWomen's sizes currently out of stock. +item_Desc_EVL_glasses_01=Inspired by the infamous Nexus-based outlaw group featured in the Star Marine game mode Theaters of War (Working Title), this intimidating and ostentatious limited-run eyewear is made with impact resistant red lens set in an intricately designed metal frame with gold plating. +item_Desc_FIO_glasses_01=The Sarrab are stylish half-rim glasses that are so light you'll forget you're wearing them. Ideal for everyday use, these glasses feature clear polycarbonate temple arms that complement the lens without demanding too much attention. +item_Desc_FIO_glasses_02=Fashion and function merge with the Ectio glasses from Fiore. Adjustable temple arms provide the perfect fit to sit snugly in the ear, while crystal-tempered lenses guarantee a clear view under almost any atmospheric condition. +item_Desc_GRIN_refinery_apron_01_01_01=Carrying Capacity: 1K µSCU\n\nThe ThermoWeave coat provides complete upper body fire and heat defense. It features a high collar and additional frontside protection thanks to a lengthy apron made of aluminized fabric that reflects radiant heat. +item_Desc_GRIN_refinery_backpack_01_01_01=Carrying Capacity: 26K µSCU\n\nThe ThermoWeave breathing apparatus integrates with the hood to ensure a constant flow of breathable oxygen regardless of air quality conditions. +item_Desc_GRIN_refinery_gloves_01_01_01=The ThermoWeave gloves were designed with a special multilayer weave and extra insulated padding on the palm and fingers for additional protection when touching hot objects. +item_Desc_GRIN_refinery_helmet_01_01_01=The ThermoWeave hood integrates a heat and impact resistant hard hat with a neck covering hood that includes a vapor barrier to keep moisture build-up to a minimum. A large faceplate provides a wide field of view and the built-in respirator features a state-of-the-art filter to help you breathe easy. +item_Desc_GRIN_refinery_pants_01_01_01=Carrying Capacity: 2K µSCU\n\nThe ThermoWeave pants have a large, easy-access pocket on each leg and feature a special fire-resistant synthetic moisture-wicking lining that makes them comfortable to wear for an entire shift. +item_Desc_GRIN_utility_medium_arms_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C \n \nOriginally designed for miners, the Aril armor includes a fully enclosed helmet and high collar providing additional support and protection for the neck and back of the head. An integrated tool belt and attachable backpack can accommodate a variety of tools and supplies to keep your hands free. The Aril armor is available in a variety of vibrant colors to fit your personal taste and for easy identification on the jobsite. +item_Desc_GRIN_utility_medium_backpack_01=Item Type: Medium Backpack\nCarrying Capacity: 85K µSCU\nCore Compatibility: Medium & Heavy\n \nOriginally designed for miners, the Aril armor comes with an attachable backpack that can accommodate a variety of tools and supplies to keep your hands free. The Aril backpack is available in a variety of vibrant colors to fit your personal taste and for easy identification on the jobsite. +item_Desc_GRIN_utility_medium_backpack_02=Item Type: Medium Backpack\nCarrying Capacity: 85K µSCU\nCore Compatibility: Aril Core ONLY\n\nEffortlessly haul a full load with the Aril Collector backpack. The ultra-solid industrial design was made specifically for Greycat's Aril armor set. It features ergonomic supports that evenly distribute the weight across the back while keeping items safe and secure, making the Aril Collector ideal for everyday wear whether salvaging a wreck, entering a mine, or simply running errands. +item_Desc_GRIN_utility_medium_core_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 15k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium \n \nOriginally designed for miners, the Aril armor includes a fully enclosed helmet and high collar providing additional support and protection for the neck and back of the head. An integrated tool belt and attachable backpack can accommodate a variety of tools and supplies to keep your hands free. The Aril armor is available in a variety of vibrant colors to fit your personal taste and for easy identification on the jobsite. +item_Desc_GRIN_utility_medium_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C \n \nOriginally designed for miners, the Aril armor includes a fully enclosed helmet and high collar providing additional support and protection for the neck and back of the head. An integrated tool belt and attachable backpack can accommodate a variety of tools and supplies to keep your hands free. The Aril armor is available in a variety of vibrant colors to fit your personal taste and for easy identification on the jobsite. +item_Desc_GRIN_utility_medium_legs_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 10K µSCU\nTemp. Rating: -61 / 91 °C \n \nOriginally designed for miners, the Aril armor includes a fully enclosed helmet and high collar providing additional support and protection for the neck and back of the head. An integrated tool belt and attachable backpack can accommodate a variety of tools and supplies to keep your hands free. The Aril armor is available in a variety of vibrant colors to fit your personal taste and for easy identification on the jobsite. +item_Desc_GSB_Boots_01_01_01=Grindstone's Wanderer line is an all-purpose boot designed to take any punishment you throw at it. +item_Desc_GSB_Shoes_01_01_01=This steel-toe workboot from Grindstone features SureFire grip technology, giving you firm traction even on slip, oil and abrasion surfaces. +item_Desc_GSB_boots_01_01_imperator=Grindstone's Wanderer line is an all-purpose boot designed to take any punishment you throw at it. The rare Pathfinder edition is purple with silver highlights, discreetly bringing style to the jobsite. +item_Desc_GSB_boots_04_01_centurion=Who says work boots can't be comfortable? Grindstone's Landlite boots are built with a breathable synth-leather material to keep your feet dry, a contoured, memory footbed, and a slip-resistant outsole. The exclusive Voyager edition comes in black with red soles to provide a pop of color. +item_Desc_GYS_helmet_01_01_imperator=The Ready-Up is a dependable, affordable softshell helmet alternative that provides a vacuum-ready seal to keep you breathing for longer. The Pathfinder edition uses special space-age plastic with a purple tint to produce a truly unique look. +item_Desc_Glowing_Vine=Similar to how the plant’s fictional namesake drowned in the ancient Earth play Hamlet, the bioluminescent Ophelia vine is submerged regularly by the tide that rises over the brackish sands it grows upon. The plants bright radiance is owing to the high quantity of luciferin it naturally absorbs from the heavy bacteria content found in its homemoon’s oceans. +item_Desc_HDH_Hat_01_01_01=Habidash's simple and stylish head covering provides warmth, along with protection from the elements and prying eyes. The Rabum is made from a synthetic extra-long cotton to be light, absorbent, and easily laundered. item_Desc_HTNK_Default= -item_Desc_HWK_Shoes_01_01_Shared=哈克沃斯鞋业经典幽谷短脖防滑鞋在休闲和正式场合都非常适合。前走向的接缝和锥形鞋头让这双鞋子的外观具有微妙但独特的优雅。\n\n女款目前缺货。 -item_Desc_HWK_Shoes_02_01_01=哈克沃斯鞋业的De Leon采用了经典的牛津鞋头设计,但加入了无鞋带的套头元素,为正装鞋类增添了令人兴奋的新元素。 -item_Desc_Hat_Monocle=作为其"达夫内"系列的一部分,"德隆"荣幸地推出了雅各布配饰系列,以纪念雷塔努斯港大都会歌剧院建立一百周年。这款配有钨链的钻石层压单片眼镜具有可升级的optiVis交互界面,搭配衬有游丝的无比舒适的高顶礼帽,非常适合在小镇度过一个优雅的夜晚。 +item_Desc_HWK_Shoes_01_01_Shared=Hawksworth's timeless Couloir low ankle, slip-on shoes are perfect for both casual and formal occasions. A forward facing seam and tapered toe give the shoe a subtle but uniquely elegant shape.\n\nWomen's sizes currently out of stock. +item_Desc_HWK_Shoes_02_01_01=Hawksworth's De Leon take the classic cap toed Oxford design but incorporate a laceless slip-on design to create an exciting new addition to the world of formal footwear. +item_Desc_Hat_Monocle=As part of their Dafne collection, commissioned in honor of the Port Retanus Metropolitan Opera House Quincentennial, Derion is proud to present their Jacopo line of accessories. Perfect for an elegant night on the town, this diamond-laminate monocle with tungsten chain and gossamer-lined top hat feature the latest upgradable optiVis interface for unmatched comfort. item_Desc_INTK_Default= item_Desc_M116A_S1_Q1,P=Hydra Propulsion M1-16A Thruster item_Desc_M116B_S1_Q1,P=Hydra Propulsion M1-16B Thruster -item_Desc_MYM_Shirt_02_01_01=缪米的阿塔维系列休闲衬衫,在家中穿着够舒适,出去混夜场也够时尚。采用易护理技术制成,可在反复洗涤后仍不褪色。 -item_Desc_MYM_shirt_01_01_01=舒适生活,离不开缪米的戴弗洛系列合成棉衬衫。专利的吸汗科技使面料耐用且柔软,既吸汗,还耐脏。 -item_Desc_MYM_shirt_02_01_imperator=一件休闲舒适的灰色长袖衬衫,无论是出门还是在家里呆着,都挺合适的。缪米的阿塔维系列的独家寻路者版通过运用醒目的银色袖子来进一步彰显风格。\n\n女款目前缺货。 -item_Desc_Moss_Head=尽管外表平平,康纳胡须地衣和被认为是在空间站上自然进化产生的第一个植物亚种仍然具有明显的区别。这种地衣与它独特的出生地紧密相连,它只能在老化的太空站的生命维持系统所创造的特殊条件下生存。生态球中的雕像是礼品店的复刻纪念品,地衣最初由一位植物学家发现。 -item_Desc_NRS_Shoes_01_01_01=风趣又时尚,极北之星设计师们受命设计这样一款运动鞋。最终成品?就是极北之星的大地撕裂系列多功能鞋。任务完成。 -item_Desc_NRS_Shoes_02_01_01=穿上这些来自北极之星的百搭高帮鞋,迈出下一步。趁足将尼龙和微织物与硫化橡胶、软垫后跟和交叉扣带相结合,剪裁出迷人的轮廓。 -item_Desc_NVS_Jacket_01_01_01=储物空间:1K μSCU\n\n穿上这套复刻的海军制服,向第二次塔维因战争中的英雄们致敬。精确到每针每线,和使用的布料,都如历史记载一致,令这些制服完全符合当时的军事标准。军服外套以蓝色为主,右臂及手臂上饰有白色和红色的条纹。 -item_Desc_NVS_Jacket_02_01_01=储物空间:1K μSCU\n\n穿上这套复刻的海军制服,向第二次塔维因战争中的英雄们致敬。精确到每针每线,和使用的布料,都如历史记载一致,令这些制服完全符合当时的军事标准。这件红色礼服外套配有金属腰带,曾主要在正式场合或仪式上穿着。 -item_Desc_NVS_Jacket_02_01_10=储物空间:1K μSCU\n\n穿上这套复刻的海军制服,向第二次塔维因战争中的英雄们致敬。精确到每针每线,和使用的布料,都如历史记载一致,令这些制服完全符合当时的军事标准。这件白色礼服外套配有金属腰带,曾主要在正式场合或仪式上穿着。 -item_Desc_NVS_Pants_01_01_01=储物空间:0.5K μSCU\n\n穿上这套复刻的海军制服,向第二次塔维因战争中的英雄们致敬。精确到每针每线,和使用的布料,都如历史记载一致,令这些制服完全符合当时的军事标准。军服长裤以蓝色为主,带有红色滚边,与相应的外套搭配穿着。 -item_Desc_NVS_Pants_01_01_10=储物空间:0.5K μSCU\n\n穿上这套复刻的海军制服,向第二次塔维因战争中的英雄们致敬。精确到每针每线,和使用的布料,都如历史记载一致,令这些制服完全符合当时的军事标准。白色礼服长裤与相应的外套,皆为正式场合或仪式上的穿着。 -item_Desc_NVS_Pants_01_01_13=储物空间:0.5K μSCU\n\n穿上这套复刻的海军制服,向第二次塔维因战争中的英雄们致敬。精确到每针每线,和使用的布料,都如历史记载一致,令这些制服完全符合当时的军事标准。红色礼服长裤与相应的外套,皆为正式场合或仪式上的穿着。 -item_Desc_OPS_Pants_01_01_01=承载重量:1K µSCU\n\n从日常工作环境到休闲聚会,欧泊空的Devereaux休闲裤一直是家中常备。 -item_Desc_OPS_Shirt_01_01_01=欧泊空的Thorby采用经典的高领不对称设计,唤起永恒优雅的风格。 -item_Desc_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01\n物品描述.\n\n 说明 -item_Desc_Outlaw_Heavy_Helmet=物品类型:重型护甲\n伤害减免:40%\n\n在最重要的位置上提供最大的保护应该是常识吧,对吗?卡斯塔克武器的重炮手头盔在这个问题上加倍投入精力。这款重型战斗头盔具有多层复合护甲,可提供最大程度的保护,小到周围环境大到被人集火。 尽管视野可能会稍有下降,但重炮手能让你活到弄明白谁在打你而你又在打谁。 -item_Desc_Outlaw_Light_Helmet=物品类型:轻型护甲\n伤害减免:20%\n\n卡斯塔克武器的拳斗头盔采用单层压板覆盖层,具有强化的基础结构,可防止冲击和穿透,但主要以其投射的HUD而闻名,可同时提供有价值的战术数据和令潜在的敌人望而生畏的视野。 -item_Desc_Outlaw_Medium_Helmet=物品类型:中型护甲\n伤害减免:30%\n\n顾名思义,争吵者护甲的设计就是为了在战斗中隐于幕后为您提供支持。头盔完全密封,全覆盖式外壳 ,由模压钛合金制成,旨在彰显气势,同时最大程度地抵御袭来的炮火。 -item_Desc_POWR_ACOM_S01_LumaCore=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:A\n分类:竞赛\n\n在小型发电机中,ACOM的亮度核心在功率,冷却速率和过热温度方面一直名列前茅。因此,如果您把飞船的性能看的比其他任何东西都更重,那么这个竞赛级别的组件非常适合您。 -item_Desc_POWR_ACOM_S01_StarHeart=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:B\n分类:竞赛\n\nACOM的星心发电机背后拥有四代所积累下来的赛车技术知识支持。星心以其快速的功率分配而著称,已成为极端速度爱好者的最爱。 -item_Desc_POWR_ACOM_S01_SunFlare=物品类型:发电机\n制造商:ACOM\n尺寸:1\n等级:C\n分类:竞赛\n\n借助来自ACOM的高性能发电机来利用恒星的力量。赛车手和追求速度之人的理想选择。 -item_Desc_POWR_ACOM_S02_SolarFlare=物品类型:发电机\n制造商:ACOM\n尺寸:2\n等级:C\n分类:竞赛\n\nACOM团队把他们在赛车界的多年经验应用在他们的组件设计中。这使太阳耀斑发电机受到那些优先考虑性能的飞行员们热爱。 -item_Desc_POWR_AEGS_S01_Charger=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:D\n分类:军用\n\n圣盾发电机已经为军用战斗机提供了数代的动力。在最苛刻的情况下经过验证和测试,战马可以轻松应对突变或持续的的功耗。 -item_Desc_POWR_AEGS_S01_FierellCascade=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:B\n分类:军用\n\n依靠圣盾的专业知识为您的舰船提供动力。菲耶尔级联是一个军事级别的发电机,性能的优先级高于一切。 -item_Desc_POWR_AEGS_S01_QuadraCell=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:A\n分类:军用\n\n很少有军用级发电机能比圣盾动力的四相电池更好。它不仅是为在激烈的战斗中生存而设计的,而且还准备在其中发展壮大。 -item_Desc_POWR_AEGS_S01_Regulus=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:1\n等级:C\n分类:军用\n\n雷古勒斯是每个人都可以依靠的发电机。以超过了严格的军事标准制造,圣盾动力的设计团队确保在您最需要的时候得到所需的额外能量。 -item_Desc_POWR_AEGS_S02_Bolide=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:B\n分类:军用\n\n来自圣盾的火流星发电机拥有无数小时的飞行经验,在UEE海军和整个帝国的安全部队中十分常用。 -item_Desc_POWR_AEGS_S02_Vortex=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:2\n等级:D\n分类:军用\n\n圣盾涡流是战斗中的潮流。依靠UEE海军,这款发电机可以在那些捍卫宇宙各个角落的飞船上找到。 -item_Desc_POWR_AEGS_S03_Centurion=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:3\n等级:C\n分类:军用\n\n百夫长时刻准备为您的船提供动力。这款来自圣盾动力的大型发电机已经服务了几个世纪,并且一次又一次地被证实可以提供可靠且耐用的性能。 -item_Desc_POWR_AEGS_S03_Fulgur=物品类型:发电机\n制造商:圣盾动力 (Aegis Dynamics)\n尺寸:3\n等级:B\n分类:军用\n\n圣盾动力的灿烂大型发电机由UEE海军在与剜度的战场上进行了试验和测试,现已面向全体公众出售,用以保护重要部分。 -item_Desc_POWR_AMRS_S01_DynaFlux=物品类型:发电机\n制造商:亚蒙里斯公司 (Amon & Reese Co.)\n尺寸:1\n等级:B\n分类:军用\n\n动力流是亚蒙里斯公司在将产品线扩展到能量武器时之外制造的第一批组件之一。他们多年制造军用设备的经验使得动力流电源从一开始就脱颖而出。 -item_Desc_POWR_AMRS_S01_HyperGen=物品类型:发电机\n制造商:亚蒙里斯公司 (Amon & Reese Co.)\n尺寸:1\n等级:D\n分类:军用\n\n"极生"发电机以其优异的品质深受平民和军队的欢迎。值得一提的是,这家名为亚蒙里斯的公司因其一流的客户服务而闻名。 -item_Desc_POWR_AMRS_S01_OverDrive=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:1\n等级:C\n分类:军用\n\n亚蒙里斯公司从多年与军方的合作中明白,军方会想尽一切办法提升他们的飞船。他们的"过载驱动"电源从基础开始经过重新设计,不仅能以更低的过载损伤应对极端情况,而且还能为普通百姓提供可靠的动力。 -item_Desc_POWR_AMRS_S02_ExoGen=I物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:2\n等级:D\n分类:军用\n\n简单而直接,"外生"发电机以传统的亚蒙里斯公司风格为全船供能:在这里没有油嘴滑舌,只有坚固的工艺。 -item_Desc_POWR_AMRS_S02_TurboDrive=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:2\n等级:C\n分类:军用\n\n"涡轮驱动"是来自亚蒙里斯公司的普通军用级发电机,它更看重性能而不是耐用性和隐身效果。 -item_Desc_POWR_AMRS_S03_MegaFlux=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:3\n等级:B\n分类:军用\n\n退伍军人一再要求将"巨大流量"商业化销售,这最终说服了亚蒙里斯公司向公众开放这个大型发电机。 -item_Desc_POWR_AMRS_S03_SmartGen=物品类型:发电机\n制造商:亚蒙里斯 (Amon & Reese Co.)\n尺寸:3\n等级:D\n分类:军用\n\n无任何多余装饰的"智能驱动"是亚蒙里斯公司的入门级大型发电机,有很高的性价比。 +item_Desc_MYM_Shirt_02_01_01=MuyMuy's Atavi line of casual shirts are comfortable enough to wear at home, but stylish enough for a night out. They are made with EasyCare technology to maintain the colors during repeated washes. +item_Desc_MYM_shirt_01_01_01=Live in comfort with MuyMuy's Davlos line of cotton-synthetic shirts. The durable, yet soft, fabric contains a patented SweatGuard technology that not only whisks away perspiration but helps prevent stains. +item_Desc_MYM_shirt_02_01_imperator=A casual and comfortable grey long sleeve shirt that looks good whether you're out and about or just lounging at home. MuyMuy's exclusive Pathfinder edition of the Atavi steps up the style by including striking silver sleeves.\n\nWomen's sizes currently out of stock. +item_Desc_Moss_Head=Though simple looking, Conner’s Beard moss holds the notable distinction of being considered the first plant subspecies to have naturally evolved on a spacestation. Tied intrinsically with its unique place of birth, the bryophyte can only survive in the specific conditions that the aging station’s life support systems created. The sculpture featured in the Ecosphere is a replica of the gift shop souvenir the moss was originally discovered on by a waylaid botanist. +item_Desc_NRS_Shoes_01_01_01=Fun and funky. That was the directive NorthStar designers were given when tasked with creating a new sneaker. The result? NorthStar's RipTop line of all-purpose footwear. Mission accomplished. +item_Desc_NRS_Shoes_02_01_01=Take your next step in these versatile high-tops from NorthStar. The Hi&Tight's cut an intriguing profile by blending nylon and microweave fabric with a vulcanized rubber soul, padded collar, and cross foot fastening strap. +item_Desc_NVS_Jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nHonor the heroes that served in the Second Tevarin War by wearing a replica Navy uniform. Historically accurate down to every last stitch, period appropriate materials were used make these uniforms match military specifications of the era. The Service Jacket is primarily blue with a white and red stripe across the right shoulder and arm. +item_Desc_NVS_Jacket_02_01_01=Carrying Capacity: 1K µSCU\n\nHonor the heroes that served in the Second Tevarin War by wearing a replica Navy uniform. Historically accurate down to every last stitch, period appropriate materials were used to make these uniforms match military specifications of the era. The red Dress Jacket features a sash adorned with metals and was worn for formal occasions and ceremonies. +item_Desc_NVS_Jacket_02_01_10=Carrying Capacity: 1K µSCU\n\nHonor the heroes that served in the Second Tevarin War by wearing a replica Navy uniform. Historically accurate down to every last stitch, period appropriate materials were used to make these uniforms match military specifications of the era. The white Dress Jacket features a sash adorned with metals and was worn for formal occasions and ceremonies. +item_Desc_NVS_Pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\nHonor the heroes that served in the Second Tevarin War by wearing a replica Navy uniform. Historically accurate down to every last stitch, period appropriate materials were used to make these uniforms match military specifications of the era. The Service Trousers are blue with red piping and worn with the matching jacket. +item_Desc_NVS_Pants_01_01_10=Carrying Capacity: 0.5K µSCU\n\nHonor the heroes that served in the Second Tevarin War by wearing a replica Navy uniform. Historically accurate down to every last stitch, period appropriate materials were used to make these uniforms match military specifications of the era. The white Dress Trousers were worn with the matching jacket for formal occasions and ceremonies. +item_Desc_NVS_Pants_01_01_13=Carrying Capacity: 0.5K µSCU\n\nHonor the heroes that served in the Second Tevarin War by wearing a replica Navy uniform. Historically accurate down to every last stitch, period appropriate materials were used to make these uniforms match military specifications of the era. The red Dress Trousers were worn with the matching jacket for formal occasions and ceremonies. +item_Desc_OPS_Pants_01_01_01=Carrying Capacity: 1K µSCU\n\nFrom modern work environments to casual gatherings, OpalSky's Devereaux slacks have been a consistent member of everyday wardrobe. +item_Desc_OPS_Shirt_01_01_01=OpalSky's Thorby features a classic asymmetrical design and high collar that evokes timeless style and elegance. +item_Desc_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01\nItem Description.\n\n Description +item_Desc_Outlaw_Heavy_Helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nSeems like common knowledge to place the most protection on the most vital parts, right? Kastak Arms' Slugger helmet doublesdown on that approach. This heavy combat helmet features multiple layers of composite armor types providing maximum protection against everything from environments to weapon fire. Although field of view may be slightly compromised, the Slugger will keep you alive long enough to see your enemy. +item_Desc_Outlaw_Light_Helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nKastak Arm's Sparrer helmet features a single-sheet laminate covering with reinforced understructure to protect against impact and penetration, but is mostly known for its projected HUD elements, which, while providing valuable tactical data, also provides an intimidating sight for would-be enemies. +item_Desc_Outlaw_Medium_Helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nTrue to its name, the Brawler is built to back you up in a fight. The helmet is an enclosed, full-cover shell made from molded titanium alloy designed to strike an imposing presence while offering maximum protection from incoming fire. +item_Desc_POWR_ACOM_S01_LumaCore=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: A\nClass: Competition\n\nAmong small power plants, ACOM’s LumaCore consistently ranks among the best for its power rate, cool rate, and high overheat temperature. That’s why if you value your ship’s performance over anything else, this competition-grade component is perfect for you. +item_Desc_POWR_ACOM_S01_StarHeart=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: B\nClass: Competition\n\nFour generations of racing knowledge and know-how are behind ACOM’s StarHeart power plant. Known for its rapid power distribution, the StarHeart has become a favorite among speedsters. +item_Desc_POWR_ACOM_S01_SunFlare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nHarness the power of a star with this high performance power plant from ACOM. Ideal for racers and those who seek speed. +item_Desc_POWR_ACOM_S02_SolarFlare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 2\nGrade: C\nClass: Competition\n\nThe ACOM team took their years of experience in the racing world and applied it to their component designs. That focus has helped make the SolarFlare a popular power plant among pilots that want to prioritize performance. +item_Desc_POWR_AEGS_S01_Charger=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: D\nClass: Military\n\nThe Aegis Charger has powered military fighters for generations. Tried and tested in the most demanding of situations, the Charger can handle sudden or sustained power draws with ease. +item_Desc_POWR_AEGS_S01_FierellCascade=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: B\nClass: Military\n\nRely on Aegis’ expertise to power your ship. The Fierell Cascade is a military-grade power plant that prioritizes performance over everything else. +item_Desc_POWR_AEGS_S01_QuadraCell=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: A\nClass: Military\n\nFew military-grade power plants get better than the Aegis QuadraCell. It wasn’t just built to survive the heat of battle, it was built to thrive in it. +item_Desc_POWR_AEGS_S01_Regulus=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: C\nClass: Military\n\nThe Regulus is the power plant you can count on when everyone is counting on you. Made to exceed exacting military standards, Aegis’ design team has made sure that you have the extra power you need, when you need it most. +item_Desc_POWR_AEGS_S02_Bolide=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: B\nClass: Military\n\nThe Bolide power plant from Aegis has logged innumerable hours of flight experience and is frequently used by the UEE Navy and security forces across the Empire. +item_Desc_POWR_AEGS_S02_Vortex=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: D\nClass: Military\n\nTurn the tide of battle with the Aegis Vortex. Counted on by the UEE Navy, this power plant can be found on ships defending every corner of the universe. +item_Desc_POWR_AEGS_S03_Centurion=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 3\nGrade: C\nClass: Military\n\nThe Centurion stands ready to power your ship. This large power plant from Aegis Dynamics has been in service for centuries and has consistently proven to supply solid performance and durability. +item_Desc_POWR_AEGS_S03_Fulgur=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 3\nGrade: B\nClass: Military\n\nTried and tested by the UEE Navy on the Vanduul front, the Fulgur large power plant from Aegis Dynamics is now available for all to put to use protecting what’s important. +item_Desc_POWR_AMRS_S01_DynaFlux=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 1\nGrade: B\nClass: Military\n\nThe DynaFlux was one of the first components A&R Co. built when they expanded their product line to more than energy weapons. Their years of experience manufacturing military-grade equipment went a long way to making the DynaFlux power plant a standout right from the beginning. +item_Desc_POWR_AMRS_S01_HyperGen=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 1\nGrade: D\nClass: Military\n\nThe HyperGen power plant is popular among both civilians and the military for its high quality. As a bonus, the manufacture, Amon & Reese, is famous for its stellar customer service. +item_Desc_POWR_AMRS_S01_OverDrive=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 1\nGrade: C\nClass: Military\n\nAmon & Reese knows from years of experience just how hard the military can push their ships. Their OverDrive power plant was designed from the ground up to not only handle those tough conditions with less overheating, but to provide the same dependability and power to civilians as well. +item_Desc_POWR_AMRS_S02_ExoGen=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 2\nGrade: D\nClass: Military\n\nSimple and direct, the ExoGen generates power in traditional A&R style: no fuss, just solid craftsmanship. +item_Desc_POWR_AMRS_S02_TurboDrive=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 2\nGrade: C\nClass: Military\n\nThe TurboDrive is a common military-grade power plant from A&R that slightly favors performance over durability and stealth. +item_Desc_POWR_AMRS_S03_MegaFlux=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 3\nGrade: B\nClass: Military\n\nRepeated requests from military veterans to make the MegaFlux commercially available convinced A&R Co. to release this large power plant to the public. +item_Desc_POWR_AMRS_S03_SmartGen=Item Type: Power Plant\nManufacturer: Amon & Reese Co.\nSize: 3\nGrade: D\nClass: Military\n\nThe no-frills SmartGen is A&R’s entry-level large power plant that delivers solid performance for the price. item_Desc_POWR_Default,P=Default Description space for power plant. -item_Desc_POWR_JUST_S00_Defiant=物品类型:电源\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:0\n等级:B\n分类:工业\n\n在这个残酷的世界里,竞争不会随着你的放弃而终止。这就是为何你需要装备"挑战"电源。朱诺星际工厂的专家对其进行了优化,以提供远超同类其他组件的性能。 -item_Desc_POWR_JUST_S00_SteadFast=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:0\n等级:C\n分类:工业\n\n面对前方漫长的道路,朱诺星际工厂的"坚定"发电机将为您和您的载具提供您所需的能量和耐用性。 -item_Desc_POWR_JUST_S01_Breton=物品类型:电源\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:A\n分类:工业\n\n"布列塔尼"完全体现了朱诺星际工厂工程师们对工业电源的期望—实用,容易维修和性能强大。您很难从同尺寸的设备中找到除它以外能在性能与耐用性之间做出更好平衡的设备了。 -item_Desc_POWR_JUST_S01_Endurance=物品类型:发电机\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:B\n分类:工业\n\n朱诺星际工厂的"耐力"发电机从26世纪服役至今。由于零件很容易获得,这个实用的工业电源是机械师们的最爱。 -item_Desc_POWR_JUST_S01_Fortitude=物品类型:电源\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:C\n分类:工业\n\n数个世纪以来,它一直被搬运工们所喜爱,能够在他们最需要的时候可靠地提供能量。 -item_Desc_POWR_JUST_S02_Diligence=物品类型:电源\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:C\n分类:工业\n\n尽管“勤奋”比同类产品具有更高的性能,但其可靠性和易维护性也使其在运输行业中更受青睐。 -item_Desc_POWR_JUST_S02_Sedulity=物品类型:电源\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:B\n分类:工业\n\n当你需要一个像你一样可靠的电源时,"勤奋"是你最好的选择。多年来,该组件一直是朱诺星际工厂的主打产品,而它也从未让人们失望。 -item_Desc_POWR_JUST_S03_Durango=物品类型:电源\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:A\n分类:工业\n\n"杜兰戈"是朱诺星际工厂生产的大型电源中的巅峰之作。这种顶级的工业组件提供了无与伦比的能源供应,能最大限度地减少需要大量供能时的能量波动。 -item_Desc_POWR_JUST_S03_Reliance=物品类型:电源\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:3\n等级:B\n分类:工业\n\n很多搬运工多年来一直是"信赖"电源的粉丝.这个组件整洁的设计,加上朱诺星际工厂备受赞誉的客户支持,使这个电源成为帝国境内很多飞船的固定设备。 -item_Desc_POWR_LPLT_S00_IonWave=物品类型:电源\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:0\n等级:B\n分类:民用\n\n凭借闪电之力有限公司内部设计的"离子巨浪"拥有令人难以置信的技术帮助您自信地勇攀高峰而不用有过热的烦恼。 -item_Desc_POWR_LPLT_S00_Radix=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:0\n等级:C\n分类:民用\n\n闪电之力有限公司提供的"基数"具有足够的能量供应,可满足您飞船的日常所需,您可以依靠它来实现自己的梦想。 -item_Desc_POWR_LPLT_S01_IonBurst=物品类型:电源\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:1\n等级:B\n分类:民用\n\n"离子爆裂"被闪电之力认定为最一流的电源,是它所在的价格区间里性能最好的。 -item_Desc_POWR_LPLT_S02_FullForce=物品类型:发电机\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:2\n等级:C\n分类:民用\n \n闪电之力有限公司的这种发电机提供平衡的性能,耐用性和排放,为消费者提供如何使用“ 全力” 的说明。 -item_Desc_POWR_LPLT_S02_SparkJet=物品类型:电源\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:2\n等级:D\n分类:民用\n\n"火花机"是闪电之力有限公司的基本型电源,致力于在热量和电磁辐射排放与总体性能和耐用性之间取得平衡。 -item_Desc_POWR_LPLT_S03_IonSurgePro=物品类型:电源\n制造商:闪电之力有限公司 (Lightning Power Ltd.)\n尺寸:3\n等级:B\n分类:民用\n\n闪电之力有限公司的电源没有比"离子奔涌 Pro"更大更好的了。这个顶级的大型电源致力于提供可靠的能量输出,以使您的飞船拥有更长的工作时间。 -item_Desc_POWR_SASU_S01_LightBlossom=物品类型:电源\n制造商:樱日集团 (Sakura Sun)\n尺寸:1\n等级:C\n分类:民用\n\n"光绽"拥有时尚的设计和强大的性能,是樱日集团产品中的精品,延续了该企业集团在制造一切并使其变得完美方面所享有的声誉。 -item_Desc_POWR_SASU_S01_MagnaBloom=物品分类:电源\n制造商:樱日集团 (Sakura Sun)\n尺寸:1\n等级:B\n分类:民用\n\n"大盛"电源的性能和耐用性均超过了平均水平,并具有极低的过量排放,是樱日集团另一个设计精美的组件。 -item_Desc_POWR_SASU_S02_Radiance=物品类型:电源\n制造商:樱日集团 (Sakura Sun)\n尺寸:2\n等级:B\n分类:民用\n\n考虑到其广泛而多样的产品线,樱日集团能长期保持这种高质量产品是十分令人吃惊的。"光辉"电源就是樱日集团高质量产品中一个很好的例子。作为他们的产品线的主要产品,"光辉"的可靠性和整体性能赢得了多个消费者奖项。 -item_Desc_POWR_SASU_S03_Celestial=物品类型:电源\n制造商:樱日集团 (Sakura Sun)\n尺寸:3\n等级:B\n分类:民用\n\n樱日集团的"天体"通过重新设计输出功率和其他关键内容来改善该公司的大型电源,用以提高组件的整体性能。 -item_Desc_POWR_SASU_S03_NewDawn=物品类型:电源\n制造商:樱日集团 (Sakura Sun)\n尺寸:3\n等级:C\n分类:民用\n\n"曙光"的命名很恰当,因为它是樱日集团制造的第一台大型电源。在获得商业上的成功之后,该公司决定扩大和改进他们的大型电源生产线。 -item_Desc_POWR_TYDT_S01_Slipstream=物品类型:电源\n制造商:泰勒设计与技术 (Tyler Design & Tech)\n尺寸:1\n等级:A\n分类:隐形\n\n泰勒设计与技术公司在其"尾流"电源中使用了昂贵的合金,以减少总体排放。这项关键设计使得这款小型电源成为市场上出售的最难被探测到几款电源之一。 -item_Desc_POWR_TYDT_S01_SonicLite=物品类型:电源\n制造商:泰勒设计与技术 (Tyler Design & Tech)\n尺寸:1\n等级:C\n分类:隐形\n\n泰勒设计与技术公司的"轻音"电源从最小的细节开始设计,以最大程度地减少您的热信号,这使得它在那些喜欢微妙技巧的飞行员中赢得了追随者。 -item_Desc_POWR_TYDT_S02_Cirrus=物品类型:电源\n制造商:泰勒设计与技术 (Tyler Design & Tech)\n尺寸:2\n等级:C\n分类:隐形\n\n"西锐"适合那些喜欢隐秘行动的飞行员。为实现这一目标,泰勒设计与技术公司的这款中型电源可以智能地管理其能量分配和性能输出。 -item_Desc_POWR_VNCL_S01_HellsHeart=物品类型:电源\n制造商:剜度 (Vanduul)\n尺寸:1\n等级:无 \n分类:军用\n\n这款剜度氏族生产的电源的军方命名参考了一些受过良好教育的飞行员的描述,他们认为剜度氏族的战斗机仿佛是"从地狱中刺向我们的心脏"。 -item_Desc_QDRV_ARCC_S01_Burst=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:1\n等级:B\n分类:民用\n\n弧光集团的"爆发"量子驱动器是在他们最受欢迎的驱动器型号的基础上通过简化设计,进行改进后的版本。 -item_Desc_QDRV_ARCC_S02_Flash=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:2\n等级:B\n分类:民用\n\n通过改进多任务缓冲处理和校准系统,弧光集团新的"闪电"驱动器可以使您更轻松,更快速地进入和退出量子状态。 -item_Desc_QDRV_ARCC_S02_Torrent=物品类型:量子驱动器\n制造商:弧光集团 (ArcCorp)\n尺寸:2\n等级:C\n分类:民用\n\n无论您的目的地在何方,弧光集团的"激流"量子驱动器都是您最可靠的选择,能帮助您直达目的地。 +item_Desc_POWR_JUST_S00_Defiant=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: B\nClass: Industrial\n\nIn this cutthroat universe, the competition doesn’t stop when you do. That’s why you need the Defiant industrial power plant equipped in your vehicle. It’s optimized by the experts at Juno Starwerk to provide unmatched performance compared to other components in its class. +item_Desc_POWR_JUST_S00_SteadFast=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: C\nClass: Industrial\n\nWhen the road ahead is long, Juno Starwerk’s Steadfast power plant is there to see you and your vehicle through to the end by providing on-demand power and durability. +item_Desc_POWR_JUST_S01_Breton=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: A\nClass: Industrial\n\nThe Breton embodies exactly what Juno Starwerk engineers wanted out of an industrial power plant — utilitarian, easy to repair and extremely powerful. You’ll be hard pressed to find a better balance of performance and durability from a unit this size. +item_Desc_POWR_JUST_S01_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired. +item_Desc_POWR_JUST_S01_Fortitude=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: C\nClass: Industrial\n\nBeloved by haulers for centuries, the Fortitude lives up to its name by reliably producing power when needed most. +item_Desc_POWR_JUST_S02_Diligence=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: C\nClass: Industrial\n\nThough the Diligence delivers high performance compared to other components in its class, this power plant’s dependability and ease of maintenance is what makes it a favorite of haulers. +item_Desc_POWR_JUST_S02_Sedulity=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: B\nClass: Industrial\n\nWhen you need a power plant that’s as reliable as you are, then snag yourself a Sedulity. This component has been a staple of the Juno Starwerk line for years, making it truly worthy of the name. +item_Desc_POWR_JUST_S03_Durango=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: A\nClass: Industrial\n\nThe Durango is the peak of large power plants produced by Juno Starwerk. This top-of-the-line industrial component provides unmatched energy dispersion that minimizes fluctuations and surges during heavy demand. +item_Desc_POWR_JUST_S03_Reliance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nHaulers have been a fan of the Reliance power plant for years. The component’s clean design and Juno Starwerk’s lauded customer support have made this power plant a fixture on ships around the Empire. +item_Desc_POWR_LPLT_S00_IonWave=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: B\nClass: Civilian\n\nThe IonWave vehicle power plant can help you confidently summit the heights of most peaks without overheating thanks to the incredible technology inside designed by the folks at Lightning Power Ltd. +item_Desc_POWR_LPLT_S00_Radix=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: C\nClass: Civilian\n\nWith more than enough get up and go to handle your vehicle’s daily energy needs, the Radix from Lightning Power Ltd. is a power plant you can count on to get you where you’re going. +item_Desc_POWR_LPLT_S01_IonBurst=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: B\nClass: Civilian\n\nThe IonBurst is touted by Lightning Power as being a best-in-class power plant, providing unequaled performance for the price. +item_Desc_POWR_LPLT_S02_FullForce=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: C\nClass: Civilian\n\nThis power plant from Lightning Power Ltd. delivers balanced performance, durability and emissions, providing consumers with a “FullForce” of options as to how to use it. +item_Desc_POWR_LPLT_S02_SparkJet=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: D\nClass: Civilian\n\nThe SparkJet is a basic power plant from Lighting Power Ltd. that strives to balance heat and EM emissions with overall performance and durability. +item_Desc_POWR_LPLT_S03_IonSurgePro=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: B\nClass: Civilian\n\nPower plants from Lightning Power Ltd. don’t get much bigger or better than the IonSurge Pro. This top-of-the-line large power plant focuses on delivering solid results to keep your ship working longer. +item_Desc_POWR_SASU_S01_LightBlossom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: C\nClass: Civilian\n\nFeaturing stylish design and strong performance, the LightBlossom is a worthy addition to Sakura Sun’s line-up, continuing the reputation the conglomerate has for making everything and making it well. +item_Desc_POWR_SASU_S01_MagnaBloom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: B\nClass: Civilian\n\nThe MagnaBloom power plant achieves above average performance and durability with minimal excess emissions, making it another exquisitely designed component from Sakura Sun. +item_Desc_POWR_SASU_S02_Radiance=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 2\nGrade: B\nClass: Civilian\n\nConsidering its extensive and extremely diverse line of products, it’s incredible that Sakura Sun can maintain such quality and consistency. The Radiance power plant is a perfect example. A staple of their product line for years, the Radiance has won multiple consumer awards for its reliability and overall performance. +item_Desc_POWR_SASU_S03_Celestial=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 3\nGrade: B\nClass: Civilian\n\nThe Celestial from Sakura Sun improves upon the company’s base large power plant by redesigning the power rate and other key aspects to raise the component’s overall performance. +item_Desc_POWR_SASU_S03_NewDawn=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 3\nGrade: C\nClass: Civilian\n\nThe NewDawn was appropriately named, as it was the first large power plant built by Sakura Sun. Following its commercial success, the company decided to expand and improve upon their line of large power plants. +item_Desc_POWR_TYDT_S01_Slipstream=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: A\nClass: Stealth\n\nTyler Design & Tech uses an expensive alloy on its Slipstream power plant to reduce its overall emissions. This design choice is key to making this small power plant’s detectable signature one of the lowest on the market. +item_Desc_POWR_TYDT_S01_SonicLite=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: C\nClass: Stealth\n\nConstructed from the ground up to minimize your heat signature, Tyler Design’s SonicLite power plant has gained a following among pilots who appreciate a subtler approach. +item_Desc_POWR_TYDT_S02_Cirrus=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 2\nGrade: C\nClass: Stealth\n\nThe Cirrus is for pilots that prioritize stealth above all else. This medium power plant from Tyler Design & Tech intelligently manages its energy distribution flow and performance output to achieve that end. +item_Desc_POWR_VNCL_S01_HellsHeart=Item Type: Power Plant\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nThe military designation for this Vanduul power plant is thought to have originated as a reference made by a well-educated pilot that the Vanduul fighters seem to be “stabbing at us from hell's heart.” +item_Desc_QDRV_ARCC_S01_Burst=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 1\nGrade: B\nClass: Civilian\n\nWith the Burst quantum drive, ArcCorp has taken their popular Rush model and through streamlined re-engineering, managed to improve upon it. +item_Desc_QDRV_ARCC_S02_Flash=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 2\nGrade: B\nClass: Civilian\n\nWith improved spooling and calibration, the new ArcCorp Flash drive can get you in and out of quantum easier and faster. +item_Desc_QDRV_ARCC_S02_Torrent=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 2\nGrade: C\nClass: Civilian\n\nWhatever destination you choose, the ArcCorp Torrent quantum drive is a solid choice to help get you there direct and hassle-free. item_Desc_QDRV_Default,P=Default description for quantum drive component. -item_Desc_QDRV_JUST_S01_Colossus=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:1\n等级:B\n分类:工业\n\n朱诺星际工厂制造的量子驱动器非常适合长距离旅行,"巨像"也不例外。因此当您亲身体验到它可靠的性能后,便会毫不犹豫的称赞卓越的性能。 -item_Desc_QDRV_JUST_S02_Yaluk=物品类型:量子驱动器\n制造商:朱诺星际工厂 (Juno Starwerk)\n尺寸:2\n等级:D\n分类:工业\n\n货船的运量越大,您量子驱动器的任务也就越艰巨。搭载朱诺星际工厂的"亚鲁克",你便能深刻体会到一个优秀的量子驱动器是如何高效率完成任务的挑战。 -item_Desc_QDRV_RACO_S01_Zephyr=物品类型:量子驱动器\n制造商:RAMP企业 (RAMP Corporation)\n尺寸:1\n等级:B\n分类:隐形\n\n凭借先进的辐射过滤系统,RAMP企业生产的"和风"量子驱动器得以将辐射量降至最低,以此确保您在任何地方旅行时的私密性。 -item_Desc_QDRV_RSI_S01_Atlas=物品类型:量子驱动器\n制造商:RSI\n尺寸:1\n等级:A\n分类:民用\n\n尽管如今看来司空见惯,但人类最早在太阳系量子旅行的能力是建立在罗伯茨太空工业公司的技术和工艺基础上的。现在,得益于量子驱动器技术得到了深远的发展,罗伯茨太空工业的 "擎天之神"以其一流的性能标志着太空旅行已经达到了全新的高度。 -item_Desc_QDRV_RSI_S02_Hemera=物品类型:量子驱动器\n制造商:RSI\n尺寸:2\n等级:A\n分类:民用\n\n在设计“白昼女神”量子驱动器的过程中,罗伯茨太空工业的技术人员进一步突破了量子旅行技术的极限,使您可以走得更远。 -item_Desc_QDRV_TARS_S01_Voyage=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:1\n等级:B\n分类:民用\n\n塔苏斯的“航程”是一群充满激情的人们精心打造的量子驱动器,他们已经在太空探索和旅行领域引领了六个多世纪的潮流,这款设备是你下一次探险时的最好选择。 -item_Desc_QDRV_TARS_S02_Sojourn=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:2\n等级:B\n分类:民用\n\n当您探索一个星系时,你应该把精力放在观察,体验和记录上。塔苏斯的"旅居"量子驱动器消除了量子旅行中的所有烦恼,因此您可以把精力专注于最重要的旅程上。 -item_Desc_QDRV_WETK_S01_VK00=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:1\n等级:A\n分类:军用\n\n当面临巨大风险时,未科技先进的VK-00量子驱动器是您能够信任的唯一选择,它能支援您到达任何您要去的地方。 -item_Desc_QDRV_WETK_S02_Yeager=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:2\n等级:B\n分类:军用\n\n无论您是急于进行救援还是在某个部门巡逻,未科技的"猎人"量子驱动器都能在您最需要的时候提供更高的性能。 -item_Desc_QRDV_ACAS_S01_Foxfire=物品类型:量子驱动器\n制造商:王牌航天 (Ace Astrogation)\n尺寸:1\n等级:B\n分类:竞赛\n\n"狐火"不会留下任何痕迹,但是这种量子驱动器的强大性却能给人留下深刻的印象。这使它成为王牌航天员工的又一个优雅而强大的成果。 -item_Desc_QRDV_ACAS_S01_LightFire=物品类型:量子驱动器\n制造商:王牌航天 (Ace Astrogation)\n尺寸:1\n等级:C\n分类:竞赛\n\n王牌航天为那些喜欢挑战极限但又囊中羞涩的飞行员专门打造了"光火"。其核心设计是确保稳定的性能,但也因此牺牲了组件的耐用性和隐秘性。 +item_Desc_QDRV_JUST_S01_Colossus=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk makes quantum drives that can go the distance and the Colossus is no exception. Though, once you experience its dependable performance for yourself, you might just want to call it exceptional. +item_Desc_QDRV_JUST_S02_Yaluk=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 2\nGrade: D\nClass: Industrial\n\nThe bigger the haul, the harder your quantum drive has to work. With Juno Starwerk’s Yaluk onboard, you’ll know that you have a quantum drive that is up to the challenge of getting the job done. +item_Desc_QDRV_RACO_S01_Zephyr=Item Type: Quantum Drive\nManufacturer: RAMP Corporation\nSize: 1\nGrade: B\nClass: Stealth\n\nBy minimizing emissions through an advanced reduced outflow filtration process, the RAMP Zephyr quantum drive helps ensure privacy while traveling wherever you go. +item_Desc_QDRV_RSI_S01_Atlas=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 1\nGrade: A\nClass: Civilian\n\nThough it may seem commonplace today, Humanity’s ability to travel across solar systems at quantum speeds was built upon a foundation of Roberts Space Industries’ technology and craftsmanship. Now, space travel has reached even higher heights thanks to the top-of-class performance of RSI’s Atlas pushing quantum drive technology farther than it’s ever gone. +item_Desc_QDRV_RSI_S02_Hemera=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 2\nGrade: A\nClass: Civilian\n\nDesigning the Hemera quantum drive has allowed the technicians at Robert Space Industries to push the boundaries of quantum travel technology even further, and allow you to go even farther. +item_Desc_QDRV_TARS_S01_Voyage=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 1\nGrade: B\nClass: Civilian\n\nCrafted by passionate people who have been leading the way in space exploration and travel for over six centuries, the Voyage by Tarsus is a quantum drive worthy of your next expedition. +item_Desc_QDRV_TARS_S02_Sojourn=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 2\nGrade: B\nClass: Civilian\n\nWhen you explore a star system, it should be about the experiences, the sights, the memories. The Tarsus Sojourn quantum drive takes all the worry out of quantum travel so that you can focus on what’s important, the journey. +item_Desc_QDRV_WETK_S01_VK00=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 1\nGrade: A\nClass: Military\n\nWhen the stakes are high, Wei-Tek’s advanced VK-00 quantum drive is the only choice you should trust to get you where you need to be. +item_Desc_QDRV_WETK_S02_Yeager=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 2\nGrade: B\nClass: Military\n\nWhether you’re rushing to the rescue or simply patrolling through a sector, the Yeager quantum drive from Wei-Tek allows for greater performance when you need it most. +item_Desc_QRDV_ACAS_S01_Foxfire=Item Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 1\nGrade: B\nClass: Competition\n\nThe FoxFire won't leave a burning trail in your wake, but this quantum drive’s strong performance leaves an equal impression. Making it another elegant and powerful component from the folks at Ace Astrogation. +item_Desc_QRDV_ACAS_S01_LightFire=Item Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 1\nGrade: C\nClass: Competition\n\nAce Astrogation built the LightFire for pilots who like to push the edge, but not break the bank. Its focused design provides solid performance at the expense of the component’s durability and stealth. item_Desc_QTNK_Default= -item_Desc_R6P_Boots_01_01_Shared=这些来自R6 Pro的靴子坚固耐用,非常适合您在飞船上和星球表面穿着。带衬垫的鞋垫可确保使用者在任何情况下都能保持舒适。 \n\n女款目前缺货。 -item_Desc_R6P_Shoes_01_01_01=R6 Pro的WK-8冲击靴延续了该公司引以为傲的传统,即生产价格实惠、经久耐用的实用鞋具。WK-8设计用于各种环境下都有出色表现,在帝国最靠谱的安保人士进行了大量实地测试后,最终带来了这款产品。 -item_Desc_RADR_BLTR_S01_Hunter=物品类型:雷达\n制造商:蓝三角公司 (Blue Triangle Inc.)\n尺寸:1\n等级:B\n分类:隐形\n\n当隐秘的行动至关重要时,"猎人"隐形雷达能帮助你在不被人发现的情况下对周围的一切了如指掌。 -item_Desc_RADR_BLTR_S01_Pelerous=物品类型:雷达\n制造商:蓝三角公司 (Blue Triangle Inc.)\n尺寸:1\n等级:C\n分类:隐形\n\n再强大的攻击者都无法攻击他们看不到的东西,因此使用蓝三角股份有限公司的"方位盘"隐形雷达将您的信号保持在较低水平能使您在战斗中占尽先机。 -item_Desc_RADR_BLTR_S01_Prophet=物品类型:雷达\n制造商:蓝三角公司 (Blue Triangle Inc.)\n尺寸:1\n等级:A\n分类:隐形\n\n没有什么能比“预言家"雷达系统更能体现"你能发现别人,而别人发现不了你"这句话的含义了。蓝三角股份有限公司设法在最大程度地提高扫描灵敏度的同时将脉冲信号降至最低,从而打造出这款优秀的雷达,可以帮你与他人之间一直保持安全的距离。 -item_Desc_RADR_CHCO_S00_SurveyorGo=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:0\n等级:C\n分类:工业\n\n"探驴"是奇美拉通讯热门雷达产品线的载具版本。 -item_Desc_RADR_CHCO_S01_BroadspecLite=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:1\n等级:B\n分类:工业\n\n从追踪您的舰队成员到发现潜在的麻烦,奇美拉通讯深刻的明白一个好的雷达的重要性。这就是为什么他们开发了"泛用规格Lite",并使其具有了对当今操作员来说十分关键的广阔扫描范围和极高的灵敏度。 -item_Desc_RADR_CHCO_S01_ObserverLite=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:1\n等级:D\n分类:工业\n\n"观察者Lite"是一款相对简单的雷达,适合长途飞行时使用。你要信任那些只关注雷达如何工作,而不只是它看起来如何的品牌。 -item_Desc_RADR_CHCO_S01_SurveyorLite=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:1\n等级:C\n分类:工业\n\n在你进行长途运输时,您会遇到很多阻碍,不要让雷达的性能成为其中之一,对此您可以完全信赖奇美拉通讯"生存者Lite"的耐用性和性能。 -item_Desc_RADR_CHCO_S02_BroadSpec=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:2\n等级:B\n分类:工业\n\n奇美拉通讯的"泛用规格"雷达具有出色的性能,可以很好地检测各种辐射和信号,您可以放心大胆地使用它。 -item_Desc_RADR_CHCO_S02_FullSpec=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:2\n等级:A\n分类:工业\n\n"全装规格"雷达被认为是当今市场上最可靠的雷达系统之一。奇美拉通信公司一直在努力减少误报概率,同时提高了扫描范围内的稳定性,其结果不言自明。 -item_Desc_RADR_CHCO_S02_Surveyor=物品类型:雷达\n制造商:奇美拉通讯 (Chimera Communications)\n尺寸:2\n等级:C\n分类:工业\n\n奇美拉通讯的"生存者"雷达去除了其他制造商安装在他们生产的设备中普遍存在的很多不必要的附属物,专注于对雷达来说最重要的事项:确保信号和辐射检测能按您需要的方式工作。 +item_Desc_R6P_Boots_01_01_Shared=These rugged and durable boots from R6 Pro are perfect to wear on your ship or while planetside. Padded insole cushions ensure they'll also be comfortable in any situation. \n\nWomen's sizes currently out of stock. +item_Desc_R6P_Shoes_01_01_01=The WK-8 impact boots from R6 Pro continue the company's proud tradition of affordable, durable utility footwear. Designed to thrive in all kinds of environments, the WK-8's are the result of extensive field testing with the Empire's most trusted security operatives. +item_Desc_RADR_BLTR_S01_Hunter=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: B\nClass: Stealth\n\nWhen a low signature is of the utmost importance, the Hunter stealth radar will keep you aware of what’s around without getting you found. +item_Desc_RADR_BLTR_S01_Pelerous=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: C\nClass: Stealth\n\nAggressors can’t attack what they can’t see, so keep your signature low with the Pelorous stealth radar from Blue Triangle Inc. +item_Desc_RADR_BLTR_S01_Prophet=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: A\nClass: Stealth\n\nThe art of seeing without being seen has never been better exemplified than by the Prophet radar system. Blue Triangle Inc. has managed to maximize sensitivity while minimizing pulse emissions to create a radar ideal for remaining off other people’s. +item_Desc_RADR_CHCO_S00_SurveyorGo=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 0\nGrade: C\nClass: Industrial\n\nThe SurveyorGo is a vehicle-sized version of Chimera Communications' popular line of radars. +item_Desc_RADR_CHCO_S01_BroadspecLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: B\nClass: Industrial\n\nWhether it’s tracking the members of your convoy or keeping an eye out for trouble, Chimera Communications understands how important your radar can be. That’s why they developed the Broadspec-Lite to have the range and sensitivity that’s so crucial to today’s operators. +item_Desc_RADR_CHCO_S01_ObserverLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: D\nClass: Industrial\n\nThe Observer-Lite is a no-frills radar ready for those long hauls. Trust the brand that focuses on how good a radar works and not just how it looks. +item_Desc_RADR_CHCO_S01_SurveyorLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: C\nClass: Industrial\n\nThere’s a lot for you to worry about on those long hauls. Don’t let your radar’s performance be one of them. You can count on the Surveyor-Lite from Chimera Communications to provide the durability and performance that you need. +item_Desc_RADR_CHCO_S02_BroadSpec=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: B\nClass: Industrial\n\nThe Chimera Communications BroadSpec radar has an important job to do and does it well, detecting a wide range of emissions and signatures with a dependability you can count on. +item_Desc_RADR_CHCO_S02_FullSpec=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: A\nClass: Industrial\n\nThe FullSpec radar is considered by many to be one of the most dependable radar systems you can equip your rig with on the market today. Chimera Communications has worked hard to reduce false positives while improving consistency over range and the results speak for themselves. +item_Desc_RADR_CHCO_S02_Surveyor=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: C\nClass: Industrial\n\nThe Surveyor radar from Chimera Communications does away with all the unnecessary extras other manufacturers hide behind to focus on what matters: signature and emission detection that works the way you need it to. item_Desc_RADR_Default= -item_Desc_RADR_GRNP_S00_Prevenir=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:0\n等级:C\n分类:军用\n\n"戒备"在经过广泛的军事测试后得到完善,使其成为UEE境内许多人的首选雷达。 -item_Desc_RADR_GRNP_S00_Sens=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:0\n等级:B\n分类:军用\n\n 新范式集团在"感知"上采用的先进设计大大提高了该款雷达的工作能力,使其达到甚至超过了当今大多数军事组织正在使用的设备水平。 -item_Desc_RADR_GRNP_S01_Ecouter=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:1\n等级:C\n分类:军用\n\n宇宙空间是巨大且神秘的,这就是为什么有眼光的飞行员依靠新范式集团的"聆听"小型雷达来帮助他们了解周围的事物的原因。 -item_Desc_RADR_GRNP_S01_Tige=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:1\n等级:B\n分类:军用\n\n与敌方交战时,对周边情况的感知至关重要。新范式集团开发的"遏制"雷达精度更高,有助于检测到任何有用的信息。 -item_Desc_RADR_GRNP_S01_Voir=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:1\n等级:D\n分类:军用\n\n"真相"不再是军队的专属,现在您也可以将这款小型雷达安装到您的船上以确保安全。 -item_Desc_RADR_GRNP_S02_Epier=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:2\n等级:C\n分类:军用\n\n新范式集团的"显现"中型雷达可提供军用级别的数据统计能力,可在任何您执行任务的地方为您提供先进的信号检测。 -item_Desc_RADR_GRNP_S02_V80112=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:2\n等级:A\n分类:军用\n\n在野外作业期间,由于新范式集团"V801-12"雷达系统具有检测各种信号,揭示风险和敌对目标的能力,因此可以用来协助进行战略规划。 -item_Desc_RADR_GRNP_S02_Vigilance=物品类型:雷达\n制造商:新范式集团 (GNP)\n尺寸:2\n等级:B\n分类:军用\n\n“警惕”意味着要仔细观察任何潜在的威胁,应用了这个名称的这款新范式集团的雷达使您能够通过其专业的信号检测能力做到这一点。 -item_Desc_RADR_NAVE_S01_SNSR6=物品类型:雷达\n制造商:领航E7工具 (Nav-E7)\n尺寸:1\n等级:C\n分类:竞赛\n\n增强的功率和性能使SNS-R6在同类雷达中脱颖而出。今天就来领略一下为什么帝国的飞行员如此喜爱领航E7工具的组件吧。 -item_Desc_RADR_WLOP_S00_Denning=物品类型:雷达\n制造商:威尔士Op (WillsOP)\n尺寸:0\n等级:C\n分类:民用\n\n现如今,您可以为您的载具配备威尔士Op屡获殊荣的"丹宁"雷达。 -item_Desc_RADR_WLOP_S00_Vogel=物品类型:雷达\n制造商:威尔士Op (WillsOP)\n尺寸:0\n等级:B\n分类:民用\n\n在您前往新的目的地之前,请先使用威尔士Op的"沃格尔"雷达防患于未然,该雷达具有革命性的信号过滤技术和检测算法。 -item_Desc_RADR_WLOP_S01_Backlund=物品类型:雷达\n制造商:威尔士Op (WillsOP)\n尺寸:1\n等级:B\n分类:民用\n\n无论您在何处航行,威尔士Op的"巴克伦"雷达都是你收集附近物体信息并检测各种信号特征的理想选择。 -item_Desc_RADR_WLOP_S01_Capston=物品类型:雷达\n制造商:威尔士Op (WillsOP)\n尺寸:1\n等级:C\n分类:民用\n\n通过体验威尔士Op的"卡普斯顿"雷达,你会知道他们为何能成为飞船电子系统领域的首要制造商。今天就为您的飞船配备这款雷达,让您体验将一切尽收眼底的感觉。 -item_Desc_RADR_WLOP_S01_Fleming=物品类型:雷达\n制造商:威尔士Op (WillsOP)\n尺寸:1\n等级:D\n分类:民用\n\n"弗莱明"是威尔士Op的基础型小型雷达,它没有任何花哨的东西,完全专注于稳定的性能。 -item_Desc_RADR_WLOP_S02_Battani=物品类型:雷达\n制造商:威尔士Op (WillsOP)\n尺寸:2\n等级:B\n分类:民用\n\n威尔士Op的"巴塔尼"雷达以其先进的被动检测系统扩展了您的视野。 -item_Desc_RADR_WLOP_S02_Chernykh=物品类型:雷达\n制造商:威尔士Op (WillsOP)\n尺寸:2\n等级:C\n分类:民用\n\n"切尔尼克"以26世纪著名工程师的名字命名,他设计了那个时代一些最珍贵的雷达。这是威尔士Op的一款中型雷达,既致敬了经典设备的外观又兼具了性能。 -item_Desc_RADR_WLOP_S02_Fawad=物品类型:雷达\n制造商:威尔士Op (WillsOP)\n尺寸:2\n等级:D\n分类:民用\n\n威尔士Op的"法瓦德"入门级雷达是那些喜欢简单朴素适合日常使用的雷达系统的人的理想选择。 -item_Desc_RMB_goggles_01="阿瓦洛斯侦察兵"护目镜是一款坚固耐用的高科技产物.其独特而坚固的镜框即使在经历意外撞击或突然的大气变化后,也能保持镜片完整。是专为恶劣环境打造的产品,只要足够大胆,你就可以在任何地方佩戴它。 -item_Desc_RMB_goggles_02="阿庞特探险家"护目镜配备有漫步者生产的防刮镜片,可帮助您清楚地看到前进的道路。它们的环绕式设计可以在多风的平原上避免灰尘和碎屑进入,并且看起来仍然很时尚,你完全可以戴着他穿行在繁忙的城市街道上。 -item_Desc_SCU_Hat_02_01_01="钢铁地带"是施特格曼备受赞誉的安全服系列中的产品。"钢铁地带"由顶级耐冲击材料制成,并经过严格的安全测试,可在最恶劣的条件下提供最大的保护。 -item_Desc_SCU_Hat_03_01_01=施特格曼的“强硬路线 7800”是其引以为傲的安全服系列中的最新款。"强硬路线"使用了与某些防弹衣相同的高密度塑料制成的。 -item_Desc_SCU_Pants_01_01_01=储物空间:2K μSCU\n\n众所周知,施特格曼的服装专为工人设计。"职业生涯"裤子具有多个外部口袋和方便的工具栏。结实,实用且专业,就像您一样。 -item_Desc_SCU_gloves_02_01_imperator=丢掉你原先那个无聊的工作手套,换上崭新的达文 “寻路者” 工作手套吧。这些特殊的工作手套具备施特格曼经典的坚固结构,极其舒适的内衬和醒目的银色。 -item_Desc_SCU_goggles_01="明目"护目镜像羽毛一样轻巧,使用起来极为舒适,同时其坚固的侧护罩能够为您提供极好的保护,从而免受各种因素的影响。施特格曼的护目镜配有聚碳酸酯性能镜片和特殊的防滑鼻垫,可确保其在任何情况下都能固定在位。 -item_Desc_SCU_goggles_02=施特格曼的SightRight护目镜在超轻舒适和专业等级的保护之间取得了微妙的平衡。增强的聚碳酸酯框架提供了最大程度的眼部防护,耐用的防刮擦镜片结构,还具有屡获殊荣的防雾涂层,即使在最恶劣的工作场所也能保障您视界的能见度。 -item_Desc_SCU_jacket_02_01_imperator=储物空间:5K μSCU\n\n身着施特格曼的"英迪上装",您可以在需要的时候轻松找到你需要的工具。独家寻路者版由黑色工业高强度材料制成,还装点着紫色和银色亮点。这是少有的一款既时尚又睿智的夹克。\n\n女款目前缺货。 -item_Desc_SCU_jacket_03_01_centurion=储物空间:3K μSCU\n\n施特格曼的经典工服外套是七十多年来工作现场的必备品。独家的旅行者版将红色和黑色与金色亮点融合在一起,显得更为时尚,使“科尔迪曼”坚韧,耐用且能够随时随地佩戴。 -item_Desc_SCU_pants_02_01_imperator=储物空间:4K μSCU\n\n加筋尼龙编织和耐高温缝纫技术让耐磨工装裤能够在任何工作场所穿着。施特格曼旗下服装最重要的设计莫过于坚固的护膝和额外的口袋。寻路者特殊版本以紫色为主,配有黑色与银色装饰。 -item_Desc_SCU_pants_03_01_centurion=储物空间:2K μSCU\n\n施特格曼使用坚韧的复合编织面料和护膝确保这款多功能裤舒适又耐用。旅行者版主体为黑色,配有红色大号工具袋和金色的护膝。 -item_Desc_SCU_shirt_01_01_centurion=这款亨利衬衫的旅行者版是主体是红色的,并带有黑色镶边和金色袖子。它采用了施特格曼著名的空气流技术,是一种防污,透气的织物,可让您保持舒适和干燥。\n\n女款目前缺货。 -item_Desc_SHLD_ASAS_S01_Mirage=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:1\n等级:A\n分类:隐形\n\n通过其低的令人难以置信的信号发散,上升航天的顶级小型盾牌发生器名副其实,即"蜃景"。它是那些渴望隐秘行事的人的终极选择。 -item_Desc_SHLD_ASAS_S01_Veil=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:1\n等级:B\n分类:隐形\n\n先进的冷却系统大大降低了"面纱"隐形护盾生成器产生的热量。同类产品中没有其他组件可以与它的散热技术媲美。 -item_Desc_SHLD_ASAS_S02_Obscura=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:2\n等级:C\n分类:隐形\n\n"暗黑"护盾生成器以其较低的辐射信号而著称,它使用先进的信号发散系统,可在保持护盾开启的同时使您的飞船保持寂静。 -item_Desc_SHLD_ASAS_S02_Sheut=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:2\n等级:B\n分类:隐形\n\n作为上升航天另一款出色的隐形盾牌发生器。"心影"能最大限度减少你因为护盾辐射而暴露位置的可能性。 -item_Desc_SHLD_ASAS_S02_Umbra=物品类型:护盾生成器\n制造商:上升航天 (Ascension Astro)\n尺寸:2\n等级:A\n分类:隐形\n\n借助"本影"隐形盾牌发生器,像幻影一样穿越在太空的黑暗世界中。最好与上升航天的其他低辐射组件结合使用。 -item_Desc_SHLD_BASL_S00_Bastion=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:0\n等级:D\n分类:工业\n\n您无需成为跨行业的超级公司即可为您的载具配备工业级护盾生成器。毒蜥公司的"Bastion"提供了极强的护盾耐久,并且十分经济实惠。 -item_Desc_SHLD_BASL_S00_Siege=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:0\n等级:B\n分类:工业\n\n"围攻"是工业级载具护盾中盾量最高的产品。这就是为什么它是如今最受信任的载具护罩组件的原因。 -item_Desc_SHLD_BASL_S01_Guardian=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:1\n等级:B\n分类:工业\n\n经过改进后的"守卫",能够吸收更多的实弹,能量和扭曲伤害。这使得该工业型护盾生成器成为同类产品中最耐用的一种。 -item_Desc_SHLD_BASL_S01_Palisade=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:1\n等级:A\n分类:工业\n\n小型盾牌发生器中没有可以与毒蜥公司的"栅栏"在耐用性上相提并论的。这种顶级的工业设备完全没有隐身能力,但它可以承受无与伦比的伤害。 -item_Desc_SHLD_BASL_S01_Steward=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:1\n等级:D\n分类:工业\n\n"管家"是毒蜥公司的入门级工业护盾生成器。它在强大的护盾内部系统的基础上,外壳也有所增强。增强的外壳所提供的更强的耐久性让这款护盾在最极端的环境下仍能正常工作。 -item_Desc_SHLD_BASL_S02_Armada=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:2\n等级:D\n分类:工业\n\n毒蜥公司最先采用了尖端的设备电镀技术,使其一直以来都以耐用和可靠而闻名。如今,他们的"舰队"等工业型护盾生成器继承了这一引以为傲的传统。 -item_Desc_SHLD_BASL_S02_Citadel=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:2\n等级:B\n分类:工业\n\n使用毒蜥公司的"要塞"护盾生成器强化您的飞船。该组件面向工业飞船,致力于生产最坚固可靠的护盾。 -item_Desc_SHLD_BASL_S02_Rampart=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:2\n等级:A\n分类:工业\n\n毒蜥公司明白逃脱并非总是最好的选择。这就是为什么他们制造出了"城墙"工业型护盾生成器以期望在其护盾能量耗尽之前阻挡难以置信的伤害。 -item_Desc_SHLD_BASL_S03_Barbican=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:3\n等级:B\n分类:工业\n\n毒蜥公司"外堡"使您的飞船得以免受外力的干扰。这种护盾生成器最初是为大型工业飞船制造的,由于其极强的伤害吸收能力而备受青睐。 -item_Desc_SHLD_BASL_S03_Parapet=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:3\n等级:A\n分类:工业\n\n作为毒蜥公司大型工业护盾生成器的顶峰之作,很容易就能理解为何"护墙"如此受宠爱。凭借业界最佳的护盾回复与伤害吸收能力,很少有人能破开他的防御攻击到船体。 -item_Desc_SHLD_BASL_S03_Ward=物品类型:护盾生成器\n制造商:毒蜥公司 (Basilisk)\n尺寸:3\n等级:D\n分类:工业\n\n"城壁"是毒蜥公司为大型飞船生产的基础性工业级护盾生成器。它具有出色的性能和耐用性,以及能保持较为可观的辐射排放量。 -item_Desc_SHLD_BEHR_S01_6SA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:1\n等级:B\n分类:民用\n\n6SA"阿比特"提供的护盾量和伤害吸收均超过平均水平,几个世纪以来一直是值得信赖的组件。现在就安装此小型护盾生成器体验贝林财团带来的优势吧。 -item_Desc_SHLD_BEHR_S01_7SA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:1\n等级:A\n分类:民用\n\n一流的护盾生成器在运行时声音高昂且自豪。它在隐形方面的牺牲换来了了它极强的耐用性和卓越的性能。因此,即使敌人发现了你,他们也很难击穿贝林财团的7SA"康科德"。 -item_Desc_SHLD_BEHR_S02_6MA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:2\n等级:B\n分类:民用\n\n贝林财团的坚实名声与6MA"科赞"护盾一样坚不可摧。贝林财团财团的强大就是您的强大。 -item_Desc_SHLD_BEHR_S02_7MA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:2\n等级:A\n分类:民用\n\n请信任这一已经使用了数百年之久的飞船设备:7MA"洛丽卡"。今天,就来体验贝林财团的顶级护盾生成器吧。 -item_Desc_SHLD_BEHR_S03_6CA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:3\n等级:B\n分类:民用\n\n贝林建造是高质量的同义词。这就是为什么帝国境内如此众多的人相信他们的6CA "比拉"大型护盾生成器能够为他们提供可靠的性能,令人印象深刻的耐用性以及隐蔽程度的原因。 -item_Desc_SHLD_BEHR_S03_7CA=物品类型:护盾生成器\n制造商:贝林财团 (Behring)\n尺寸:3\n等级:A\n分类:民用\n\n商业用的护盾生成器中没有比7CA "纳尔贡"更好的了。该组件利用贝林财团的" 冷冻流"专利技术来控制其热信号,同时提高整体性能和耐用性。 +item_Desc_RADR_GRNP_S00_Prevenir=Item Type: Radar\nManufacturer: GNP\nSize: 0\nGrade: C\nClass: Military\n\nThe Prevenir has been refined by extensive military field testing, making it the go-to vehicle radar for many across the UEE. +item_Desc_RADR_GRNP_S00_Sens=Item Type: Radar\nManufacturer: GNP\nSize: 0\nGrade: B\nClass: Military\n\nThe cutting-edge GNP Sens design elevates radar technology to meet or exceed the specifications used by most military organizations operating today. +item_Desc_RADR_GRNP_S01_Ecouter=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: C\nClass: Military\n\nSpace is vast and unknowable, that’s why discerning pilots rely on the Ecouter small radar from GNP to keep them in the know about what’s around them. +item_Desc_RADR_GRNP_S01_Tige=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: B\nClass: Military\n\nSituational awareness is key when engaging with hostiles. The GNP developed the Tige radar with improved accuracy to helps ensure that any viable contacts are detected. +item_Desc_RADR_GRNP_S01_Voir=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: D\nClass: Military\n\nThe Voir is not just for the military anymore. Now you too can attach this small radar to your ship to stay safe. +item_Desc_RADR_GRNP_S02_Epier=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: C\nClass: Military\n\nGNP’s finely tuned Epier medium radar delivers military grade stats for advanced signature detection wherever your mission takes you. +item_Desc_RADR_GRNP_S02_V80112=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: A\nClass: Military\n\nDuring field operations, the GNP V801-12 radar system allows for increased strategic planning owing to its capability for detecting a wide variety of emission signatures, revealing hazards and hostiles alike. +item_Desc_RADR_GRNP_S02_Vigilance=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: B\nClass: Military\n\nVigilance means keeping a careful watch for any possible dangerous threats and the GNP radar that bears this name allows you to do just that with its proprietary emission accrual. +item_Desc_RADR_NAVE_S01_SNSR6=Item Type: Radar\nManufacturer: Nav-E7\nSize: 1\nGrade: C\nClass: Competition\n\nIncreased power and performance makes the SNS-R6 stand out from other radars in its class. Get yours today to see why pilots the Empire over love components from Nav-E7 Gadgets. +item_Desc_RADR_WLOP_S00_Denning=Item Type: Radar\nManufacturer: WillsOp\nSize: 0\nGrade: C\nClass: Civilian\n\nWith the Denning, you can now equip an award winning WillsOp radar to your vehicle. +item_Desc_RADR_WLOP_S00_Vogel=Item Type: Radar\nManufacturer: WillsOp\nSize: 0\nGrade: B\nClass: Civilian\n\nAs you ride to destinations new and afar, uncover the unknown with the Vogel radar from WillsOp that features innovative signature filtration and detection algorithms. +item_Desc_RADR_WLOP_S01_Backlund=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: B\nClass: Civilian\n\nWherever you fly, the WillsOp Backlund radar is perfect for gathering information on what’s nearby and detecting a variety of emission signatures. +item_Desc_RADR_WLOP_S01_Capston=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: C\nClass: Civilian\n\nExperience why WillsOp is a premiere manufacturer of ship electronics with their Capston radar. Outfit your ship with one today so you know what’s nearby. +item_Desc_RADR_WLOP_S01_Fleming=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: D\nClass: Civilian\n\nThe Fleming is WillsOp’s base small radar. What it lacks in bells and whistles, it makes up for with consistent performance. +item_Desc_RADR_WLOP_S02_Battani=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: B\nClass: Civilian\n\nExpand your horizons with the WilsOp Battani radar and its advanced passive detection system. +item_Desc_RADR_WLOP_S02_Chernykh=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Chernykh is named after the famed 26th century engineer who designed some of the most prized radars of that era. This medium radar from WillsOp celebrates both the look and performance of those classic components. +item_Desc_RADR_WLOP_S02_Fawad=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: D\nClass: Civilian\n\nThe Fawad entry-level radar from WillsOp is the perfect choice for someone who is looking for a no-frills signature detection system perfect for everyday use. +item_Desc_RMB_goggles_01=Tech meets tough with the Avalos Scout goggles. Their unique and sturdy frame ensures that the lenses remain intact even after unexpected impacts or sudden atmospheric changes. Built for harsh environments but bold enough to be worn anywhere. +item_Desc_RMB_goggles_02=Outfitted with Rambler's scratch resistant lenses, the Aponte Explorer goggles provides a clear view of the path ahead. Their wraparound design keeps dirt and debris away while on windy plains, but still look stylish enough to wear when walking through bustling city streets. +item_Desc_SCU_Hat_02_01_01=The IronBand is another in Stegman's award-winning line of safety wear. Built from top-grade impact resistant materials, the IronBand has undergone rigorous safety testing to provide maximum protection in the worst of conditions. +item_Desc_SCU_Hat_03_01_01=Stegman's Hardline 7800 is the latest in a proud line of safety wear. The Hardline is constructed from the same high-density plastics used in some body armor. +item_Desc_SCU_Pants_01_01_01=Carrying Capacity: 2K µSCU\n\nWith Stegman's, you know you're getting clothes made for workers, by workers. Featuring multiple external pockets with easy access tabs, WorkLife pants are rugged, functional and professional. Just like you. +item_Desc_SCU_gloves_02_01_imperator=Toss out your old boring work gloves and replace them with the Davin Pathfinder edition. These special work gloves combine Stegman's classic, sturdy construction with a supremely comfortable lining and a striking silver color. +item_Desc_SCU_goggles_01=Supremely comfortable yet light as a feather, the Haruspec goggles also provide excellent protection against the elements thanks to their sturdy side shields. Stegman's fitted the goggles with polycarbonate performance lenses and a special slip-resistant nose pad to ensure they stay in place. +item_Desc_SCU_goggles_02=Stegman's SightRight goggles strike a careful balance between ultralight comfort and professional-quality protection. The enhanced polycarbonate frame offers maximum eye safety with a durable scratch-resistant lens construction that also features an award-winning anti-fog coating to maintain visibility in the harshest of worksites. +item_Desc_SCU_jacket_02_01_imperator=Carrying Capacity: 5K µSCU\n\nKeep your tools within easy reach with Stegman's IndVest. The exclusive Pathfinder edition is made from black industrial strength materials that includes both purple and silver highlights. A rare jacket that's both stylish and sensible. \n\nWomen's sizes currently out of stock. +item_Desc_SCU_jacket_03_01_centurion=Carrying Capacity: 3K µSCU\n\nStegman's classic worker's jacket has been a staple of job sites for over seventy years. The exclusive Voyager edition blends red and black with gold highlights to provide a stylish edge, making the Cordimon tough, durable, and perfect to wear anytime, anywhere. +item_Desc_SCU_pants_02_01_imperator=Carrying Capacity: 4K µSCU\n\nA reinforced nylon weave and temperature-rated quilted technology make Edgewear pants ideal for any jobsite. This staple of Stegman's line of utility clothes comes with double knees, reinforced joint pads, and extra pockets. The exclusive Pathfinder edition comes in purple with black and silver accents. +item_Desc_SCU_pants_03_01_centurion=Carrying Capacity: 2K µSCU\n\nStegman uses a tough composite weave fabric and double knees to ensure these all-purpose pants are comfortable yet durable. The Voyager edition is black with a large red tool pocket and gold knee pads. +item_Desc_SCU_shirt_01_01_centurion=The Voyager edition of this Henley shirt is red with black trim and gold sleeves. It features Stegman's famous AirFlow technology, a stain-resistant, air-cooled fabric that keeps you comfortable and dry.\n\nWomen's sizes currently out of stock. +item_Desc_SHLD_ASAS_S01_Mirage=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: A\nClass: Stealth\n\nBy boasting a signature so faint most won’t believe it’s there, Ascension Astro’s top of the line small shield generator lives up to its name — Mirage. It’s the ultimate component for those who want to go unnoticed. +item_Desc_SHLD_ASAS_S01_Veil=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: B\nClass: Stealth\n\nAn advanced cooling system significantly reduces the heat produced by the Veil stealth shield generator. No other component in its class even comes close to rivaling its heat suppression technology. +item_Desc_SHLD_ASAS_S02_Obscura=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: C\nClass: Stealth\n\nRespected for its lower emissions, the Obscura shield generator uses an advanced signature dispersal system to help give your ship a quieter signature while still remaining shielded. +item_Desc_SHLD_ASAS_S02_Sheut=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: B\nClass: Stealth\n\nKeep your shield’s heat from giving you away by using a Sheut. Another outstanding stealth shield generator from Ascension Astro. +item_Desc_SHLD_ASAS_S02_Umbra=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: A\nClass: Stealth\n\nSlip through the darkness of space like a phantom with the Umbra stealth shield generator. Best when used in conjunction with other low signature components from Ascension Astro. +item_Desc_SHLD_BASL_S00_Bastion=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 0\nGrade: D\nClass: Industrial\n\nYou don’t need to be a multi-system megacorp to afford an industrial-grade shield generator for your vehicle. Basilisk’s Bastion provides enhanced shield durability without breaking the bank. +item_Desc_SHLD_BASL_S00_Siege=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 0\nGrade: B\nClass: Industrial\n\nThe Siege generates top-of-the-line, industrial-grade durability for your vehicle’s shield. That’s why it’s the most trusted vehicle shield component. +item_Desc_SHLD_BASL_S01_Guardian=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 1\nGrade: B\nClass: Industrial\n\nUpgrade to the Guardian for increased absorption of ballistic, energy, and distortion damage. Making this industrial shield generator one of the most durable in its class. +item_Desc_SHLD_BASL_S01_Palisade=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 1\nGrade: A\nClass: Industrial\n\nNo other small shield generator can match the durability of the Basilisk Palisade. This top-of-the-line industrial component forfeits stealth for the ability to absorb an unrivaled amount of damage. +item_Desc_SHLD_BASL_S01_Steward=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 1\nGrade: D\nClass: Industrial\n\nThe Steward is Basilisk’s entry-level industrial shield generator. Its reinforced housing adds an extra level of durability to an already robust system, guaranteeing that your shield will be projecting even in the harshest conditions. +item_Desc_SHLD_BASL_S02_Armada=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 2\nGrade: D\nClass: Industrial\n\nBasilisk started by making cutting edge hull plating that was renowned for being durable and dependable. Today they carry on that proud legacy with industrial shield generators like the Armada. +item_Desc_SHLD_BASL_S02_Citadel=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 2\nGrade: B\nClass: Industrial\n\nFortify your ship with Basilisk’s Citadel shield generator. Tailored toward industrial vessels, the component emits a robust and reliable shield. +item_Desc_SHLD_BASL_S02_Rampart=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 2\nGrade: A\nClass: Industrial\n\nBasilisk understands that escape isn’t always an option. That’s why they built the Rampart industrial shield generator to take an incredible amount of damage before it’s depleted. +item_Desc_SHLD_BASL_S03_Barbican=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 3\nGrade: B\nClass: Industrial\n\nBarricade your ship against external forces with the Basilisk Barbican. Originally fabricated for large industrial vessels, this shield generator has became quite popular due to its high damage absorption. +item_Desc_SHLD_BASL_S03_Parapet=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 3\nGrade: A\nClass: Industrial\n\nAs the peak of Basilisk’s large industrial shield generators, it’s easy to see why the Parapet is so beloved. With one of the industry’s best shield generation to damage ratio, it’s difficult to degrade the shield and expose the hull. +item_Desc_SHLD_BASL_S03_Ward=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 3\nGrade: D\nClass: Industrial\n\nThe Ward is Basilisk’s basic industrial-grade shield generator for large ships. It provides decent performance and durability while also keeping its signature respectable. +item_Desc_SHLD_BEHR_S01_6SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Civilian\n\nProviding above average shield health and damage absorption, the 6SA ‘Arbiter’ has been a trusted component for centuries. Experience the Behring advantage by installing this small shield generator today. +item_Desc_SHLD_BEHR_S01_7SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: A\nClass: Civilian\n\nA top-of-the-line shield generator that runs loud and proud. What it sacrifices in stealth it more than makes up for with supreme durability and excellent performance. So, even if enemies see you coming, they’ll have a hard time disabling Behring’s 7SA ‘Concord’. +item_Desc_SHLD_BEHR_S02_6MA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 2\nGrade: B\nClass: Civilian\n\nBehring’s ironclad reputation is almost as impenetrable as the shield produced by the 6MA ‘Kozane’. If it’s good enough for Behring, it’s good enough for you. +item_Desc_SHLD_BEHR_S02_7MA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 2\nGrade: A\nClass: Civilian\n\nTrust a component that has been equipped on crafts for centuries — the 7MA ‘Lorica’. Experience Behring’s top-of-the-line shield generator on your ship today. +item_Desc_SHLD_BEHR_S03_6CA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 3\nGrade: B\nClass: Civilian\n\n“Built by Behring” is a phrase synonymous with quality. That’s why so many around the Empire trust their 6CA ‘Bila’ large shield generator to provide them with solid performance, impressive durable, and an acceptable degree of stealth. +item_Desc_SHLD_BEHR_S03_7CA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 3\nGrade: A\nClass: Civilian\n\nCommercial-grade shield generators don’t get any better than the 7CA ‘Nargun’. The component utilizes Behring’s patented ‘Freeze Flow’ tech to keep its heat signature in check while increasing both its overall performance and durability. item_Desc_SHLD_Default,P=Default Description for the ship generator component. -item_Desc_SHLD_GODI_S01_FR66=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:1\n等级:A\n分类:军用\n\nFR-66是目前市场上功能最全的小型护盾生成器之一。戈贡防御工业提供给您军事级别的防护和性能,以确保您的飞船能够在任何攻击下幸存。 -item_Desc_SHLD_GODI_S02_CoverAll=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:2\n等级:B\n分类:军用\n\n有时你不得不为了耐用而选择牺牲性能。但戈贡防御工业的"全面覆盖"选择两者兼得。 -item_Desc_SHLD_GODI_S02_FR76=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:2\n等级:A\n分类:军用\n\n经过军方多年的实地测试与不断完善,戈贡防御工业的"FR-76"是护盾生成器的顶点。从捍卫前线士兵到保护远行探索的旅人,"FR-76"都是他们完美的选择。 -item_Desc_SHLD_GODI_S02_SecureShield=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:2\n等级:D\n分类:军用\n\n使用戈贡防御工业的"安全护盾"带给您的载具军事级的保护。其先进的护盾技术使其可以大幅吸收各种类型的伤害。 -item_Desc_SHLD_GODI_S03_FR86=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:3\n等级:A\n分类:军用\n\n"FR-86"经过一系列复杂的考核,测试后深受广大买家们的信赖。没有其他任何同类型的大型护盾生成器能提供如此卓越的性能与坚实的耐用性。 -item_Desc_SHLD_GODI_S03_FullBlock=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:3\n等级:B\n分类:军用\n\n戈贡防御工业的"完全格挡"大型护盾最早是戈贡防御工业面向民用市场制造的,但如今它已经通过了军事和公众的多次考验。这意味着无论遇到什么挑战,您都可以依靠它。 -item_Desc_SHLD_GODI_S03_SecureScreen=物品类型:护盾生成器\n制造商:戈贡防御工业 (Gorgon Defender Industries)\n尺寸:3\n等级:D\n分类:军用\n\n戈贡防御工业将军事级别的力量带入了入门级大型护盾生成器。"安全屏障"具有一流的耐用性,能够助你在各种武装冲突中屹立不倒。 -item_Desc_SHLD_SECO_S00_LOC=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:0\n等级:B\n分类:民用\n\n密封公司的"疯狂"护盾生成器为载具护盾领域带来了革命性的变化。无论是地面火力还是空中威胁,它都能为你提供第一的防护。 -item_Desc_SHLD_SECO_S00_RED=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:0\n等级:D\n分类:民用\n\n密封公司重新设计了他们的经典组件,来让这个“激进”护盾生成器有效又实惠。 -item_Desc_SHLD_SECO_S01_HEX=物品类型:护盾生成器r\n制造商:密封公司 (Seal Corporation)\n尺寸:1\n等级:B\n分类:民用\n\n让你的飞船通过安装“六角”护盾来为任何状况做好准备。均衡的性能和耐用性使其成为那些不知下次冒险将前往何处之人的首要选择。 -item_Desc_SHLD_SECO_S02_BLOC=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:2\n等级:B\n分类:民用\n\n密封公司的“集团”护盾生成器首次使用了革命性的量子半导体核心,使其可以在性能不减的同时减少该组件的能源需求。 -item_Desc_SHLD_SECO_S02_RPEL=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:2\n等级:D\n分类:民用\n\n看看为什么更多的人相比其他厂商更信任密封公司来保护他们的飞船。有了“击退”护盾生成器,你就可以确定你将会远离危险了。 -item_Desc_SHLD_SECO_S03_ARMOR=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:3\n等级:B\n分类:民用\n\n"盔甲"是密封公司顶级的护盾生成器在它的护盾技术被解密为民用技术之前,它已被军方广泛的使用。 -item_Desc_SHLD_SECO_S03_GUARD=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:3\n等级:C\n分类:民用\n\n面对未知恐惧的最好办法就是配备“守卫”护盾。该护盾生成器以其平衡的性能,耐用性和隐身能力,让用户可以按照最适合自己的方式来使用护盾。 -item_Desc_SHLD_SECO_S03_HAVEN=物品类型:护盾生成器\n制造商:密封公司 (Seal Corporation)\n尺寸:3\n等级:D\n分类:民用\n\n"避风港"是用于大型飞船饱受敬仰的护盾生成器。密封公司简洁,干净的设计使其部件的维修成为一项简单又便宜的事情,并且让该公司在近几年内更受欢迎。 -item_Desc_SHLD_VNCL_S01_Hide=物品种类:护盾生成器\n制造商:剜度 (Vanduul)\n尺寸:1\n等级:无 \n分类:军用\n\n正是由于这种护盾生成器的保护,剜度人才得以实施如此具有侵略性的狗斗战术。 -item_Desc_SHLD_YORM_S01_Jaghte=物品种类:护盾生成器\n制造商:约姆公司 (Yorm)\n尺寸:1\n等级:B\n分类:竞赛\n\n以性能为核心设计的贾格特护盾生成器,优先考虑了护盾的生命值和恢复速度,而不是隐身性能和强度。 -item_Desc_SHLD_YORM_S02_Bamoty=物品种类:护盾生成器\n制造商:约姆公司 (Yorm)\n尺寸:2\n等级:D\n分类:竞赛\n\n巴莫蒂是约姆公司的一款具有商业风格的护盾生成器。该中型部件在性能,耐用性和隐身性方面达到了专业级的平衡,从而获得了公司的广泛支持。 -item_Desc_SHLD_YORM_S02_Haltur=物品种类:护盾生成器\n制造商:约姆公司 (Yorm)\n尺寸:2\n等级:B\n分类:竞赛\n\n强大的护盾生命值和超常的充能速度使哈尔图成为同类护盾生成器中的佼佼者。深受赛车手和那些愿意远离危险而非沉溺其中之人的喜爱。 -item_Desc_SHLD_YORM_S02_Trenta=物品种类:护盾生成器\n制造商:约姆公司 (Yorm)\n尺寸:2\n等级:C\n分类:竞赛 \n\n一个理想的选择,对于那些想要超出寻常的护盾性能和耐久的赛车手。作为奖励,特伦塔的外壳是由镁合金制成的,这使得组件既坚固又轻便。 -item_Desc_SPV_Jacket_01_01_Shared=储物空间:1K μSCU\n\n这精致的外套既可白天使用,也能晚上穿着,对任何年轻的专业人士都是必不可少的收藏。开叉翻领和中后接缝,就在斯帕·范·迈尔斯,为您提供提量身定制的外观。\n\n女款目前缺货。 -item_Desc_SPV_glasses_01=独特的一体式镜片和别出心裁的几何设计使先锋X在所有眼镜中脱颖而出。斯帕·范·迈尔斯巧妙地融合了最先进的风格和技术,以提供与众不同的时尚外观。 -item_Desc_SRVL_parasite_helmet_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n电影"寄生"原作带来的创新恐怖形象成功地吓坏了帝国群众。现在,只要有CC改造公司制作的"寄生"复刻头盔,就能拥有这种标志性外观。对原始电影道具的进行数字扫描让每一个令人毛骨悚然的细节得以重现。尽管有着独特的设计,寄生头盔的内部空间适宜且功能全面.它可以在大气内外,或是任何你想吓人的地方安全佩戴。 -item_Desc_SRVL_parasite_helmet_02=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n在最初一作电影震撼整个帝国七年后,"寄生V:黑暗诞生"将恐怖带到了一个新的高度。CC改造公司通过与影片的创作者合作发售了功能齐全的官方复刻头盔来庆祝新电影的发布。内置在"寄生虫"眼睛中的特殊传感器使您可以清楚地看到人们对这些骇人细节做出的反应。这款头盔经过精心设计以还原电影道具并能承受太空旅行的严峻考验,它是一个能将您变成行走的噩梦的杰出复制品。 -item_Desc_Slaver_Undersuit_Armor_Shared=物品种类:基底服\n伤害减免:10%\n 适用温度:-30 / 60 °C\n\n卡斯塔克武器的“石肤”系列战斗基底服青出于蓝,针对用户们赖以生存的卡拉克防御系统(CDS)著名的TCS-4系列所得到的大量反馈进行了改进。作为坚实可靠的基底服的“石肤”提供了无数种护甲和舱外活动能力的选项,是CDS的劲敌。 -item_Desc_Space_Cactus=卡维斯彻是一种杂交柱状仙人掌,它是在亚尔星将花类植物引入刚刚完成转换的生态系统不久后研究出来的。适应了红色沙漠后,卡维斯彻仙人掌很快变成了这个星球上的主要植物。 -item_Desc_Space_Flower=帝王花是图瑟拉克科植物的一员,是泰拉最知名的本土植物之一。在一年中的大部分时间里,花都被像棕色果壳一样的东西包裹,就像地球上的香蒲/猫尾草一样。当达到合适的温度时,植物进入开花期:花瓣向后剥落,露出下面的醒目的颜色。每年有成千上万的人穿越扎夫尔湾去参加暮光节,这时恰逢这种美丽花朵盛开。 -item_Desc_TMBL_vest_biker_01_01_01=储物空间:1K μSCU\n\n用这件宽开叉的翻领,左肩配有金属钉的“叛逆伤口”马甲来彰显您的内心的叛逆。高品质的人造革和绝缘衬里使背心既舒适又时尚。 -item_Desc_TMBL_vest_cargo_01_01_01=储物空间:3K μSCU\n\n穿着"叛逆货物"马甲来享受宽广的道路和你的快递货物吧。特殊的合成纤维赋予背心难以置信的抗张强度,让它可以支持定制的0.375 SCU 的货箱,而加固肩带使它即使在穿越崎岖地形时也能牢牢固定在背部。 -item_Desc_TMBL_vest_racing_01_01_01=储物空间:1K μSCU\n\n“叛逆狂飙”马甲能在你狂飙时给予保护,并且不会降低你的圈速 。石墨烯为基础的纳米复合镀层使背心非常轻便且超级耐用。无论是田园诗般的骑行还是扣人心弦的最后一圈,它都是理想之选。 +item_Desc_SHLD_GODI_S01_FR66=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: A\nClass: Military\n\nThe FR-66 is one of the most versatile small shield generator currently on the market. Get military strength protection and performance from Gorgon Defender Industries to ensure your ship can survive any onslaught. +item_Desc_SHLD_GODI_S02_CoverAll=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: B\nClass: Military\n\nDon’t sacrifice performance for durability. Get both with Gorgon Defender Industries’ CoverAll shield generator. +item_Desc_SHLD_GODI_S02_FR76=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: A\nClass: Military\n\nRefined by years of extensive, real world testing by the military, Gorgon Defender Industries FR-76 is the ultimate shield generator. Perfect for everyone from folks defending the frontline to those exploring the frontier. +item_Desc_SHLD_GODI_S02_SecureShield=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: D\nClass: Military\n\nGet military-grade protection for your ship with the SecureShield from Gorgon Defender Industries. Their cutting edge emitter tech allows for superior shield absorption across the spectrum of damage types. +item_Desc_SHLD_GODI_S03_FR86=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: A\nClass: Military\n\nGorgon’s FR-86 is tried, tested, and trusted. No other large shield generator delivers both exceptional performance and durability to this degree. +item_Desc_SHLD_GODI_S03_FullBlock=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: B\nClass: Military\n\nCrafted by former residents of Caliban, Gorgon’s FullBlock large shield generator has been repeatedly put to the test by members of the military and public. That means you can count on it regardless of what you come up against. +item_Desc_SHLD_GODI_S03_SecureScreen=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: D\nClass: Military\n\nGorgon Defender Industries brings military might to their entry-level, large shield generator. Featuring best-in-class durability, the SecureScreen was built to take a beating and survive. +item_Desc_SHLD_SECO_S00_LOC=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 0\nGrade: B\nClass: Civilian\n\nThe LOC adapts Seal Corp’s revolutionary ship energy shield for vehicles. It provides premiere protection against oppressive forces found on the ground or hovering above. +item_Desc_SHLD_SECO_S00_RED=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 0\nGrade: D\nClass: Civilian\n\nSeal Corp reworked their classic component to make the RED vehicle shield generator both effective and affordable. +item_Desc_SHLD_SECO_S01_HEX=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: B\nClass: Civilian\n\nPrepare your ship for any circumstance by installing a HEX from Seal Corporation. Balanced performance and durability make this an ideal, versatile choice for those who don’t know where their next adventure may take them. +item_Desc_SHLD_SECO_S02_BLOC=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 2\nGrade: B\nClass: Civilian\n\nSeal Corporation’s BLOC shield generator was the first to use the company’s revolutionary quantum core semiconductor to reduce the component’s power draw without compromising performance. +item_Desc_SHLD_SECO_S02_RPEL=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 2\nGrade: D\nClass: Civilian\n\nSee why more people trust Seal Corporation to protect their ship than any other company. With the RPEL shield generator you can be certain you’ll be sealed off from danger. +item_Desc_SHLD_SECO_S03_ARMOR=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 3\nGrade: B\nClass: Civilian\n\nARMOR is Seal Corps’ top-of-the-line shield generator. It was used extensively by the military prior to its shield tech being declassified for civilian use. +item_Desc_SHLD_SECO_S03_GUARD=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 3\nGrade: C\nClass: Civilian\n\nDon’t be afraid to go up against the unknown with Seal Corp’s GUARD. This shield generator balances performance, durability, and stealth to allow the user to utilize the shield in whatever way suits them best. +item_Desc_SHLD_SECO_S03_HAVEN=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 3\nGrade: D\nClass: Civilian\n\nThe HAVEN is an admired shield generator for large ships. Seal Corp’s simple, clean design makes repairing the component an easy and affordable task, and has only increased its popularity over the years. +item_Desc_SHLD_VNCL_S01_Hide=Item Type: Shield Generator\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nThe Vanduul’s aggressive dog fighting tactics are possible because this shield generator provides them the protection to do so. +item_Desc_SHLD_YORM_S01_Jaghte=Item Type: Shield Generator\nManufacturer: Yorm\nSize: 1\nGrade: B\nClass: Competition\n\nBuilt with performance in mind, Yorm’s Jaghte competition shield generator prioritizes shield health and generation rate over strength and stealth. +item_Desc_SHLD_YORM_S02_Bamoty=Item Type: Shield Generator\nManufacturer: Yorm\nSize: 2\nGrade: D\nClass: Competition\n\nThe Bamoty is Yorm’s take on a commercial style shield generator. This medium-sized component has won the company a wider fanbase because it expertly balances performance, durability, and stealth. +item_Desc_SHLD_YORM_S02_Haltur=Item Type: Shield Generator\nManufacturer: Yorm\nSize: 2\nGrade: B\nClass: Competition\n\nStrong shield health and an exceptional generation rate gives the Haltur the best performance ranking of any shield in its class. Beloved by racers and those who prefer to navigate away from danger instead of soaking it up. +item_Desc_SHLD_YORM_S02_Trenta=Item Type: Shield Generator\nManufacturer: Yorm\nSize: 2\nGrade: C\nClass: Competition\n\nAn ideal choice for racers looking for a shield generator that provides above average shield performance and durability. As a bonus, the Trenta’s casing is constructed out of a magnesium infused alloy which makes the component both sturdy yet lightweight. +item_Desc_SPV_Jacket_01_01_Shared=Carrying Capacity: 1K µSCU\n\nRefined enough for day, but ready for night, this jacket is essential for any young professional's collection. Notched lapels and a center back seam provide a tailored look at the Spar Van Miles price.\n\nWomen's sizes currently out of stock. +item_Desc_SPV_glasses_01=A distinct one piece lens with a unique geometric design makes the AvantX glasses stand out from the crowd. SPV expertly blends cutting edge style and technology for a distinct look and feel that's fashion forward. +item_Desc_SRVL_parasite_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThe original Parasite vid established a new face of fear and terrified the Empire. This iconic look can now be yours with the Parasite Replica helmet from CC's Conversions. Digital scans of the original prop helped to reproduce every gruesome detail. Despite its distinct design, the Parasite Replica helmet is space-rated and fully functional. It can be safely worn both in and out of atmosphere, or wherever you're looking to scare someone. +item_Desc_SRVL_parasite_helmet_02=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nSeven years after the original vid shocked the empire, Parasite V: Dark Birth took terror to a new level. CC's Conversions celebrated the release of the latest installment by collaborating with the vid's creators on an official and fully functional replica helmet. A special sensor built into the parasite's eye allows you a clear view of the reactions to every appalling detail. Carefully designed to honor the original prop and withstand the real rigors of space travel, the helmet is a premiere replica that will turn you into a walking nightmare! +item_Desc_Slaver_Undersuit_Armor_Shared=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nKastak Arms' Stoneskin series of combat undersuits are built upon CDS' famous TCS-4 system based on extensive feedback from the operators who rely on this technology in the field. Offering a myriad of options for armor and EVA capabilities, the Stoneskin is set to rival CDS as a rugged and reliable undersuit. +item_Desc_Space_Cactus=Capable of growing anywhere up to 5 meters in height, the Kavische is a columnar cactus hybrid that developed on Yar shortly after the introduction of floral into the newly terraformed ecosystem. Adapting the hue of the red sand, the Kavische quickly became one of the predominant plants on the planet. +item_Desc_Space_Flower=A member of the Tuserac family of flowers, the Emperor Blossom is one of the most recognizable indigenous plants from Terra. For most of the year, the flower is obscured, covered by what appears to be an unremarkable brown husk, similar to the Typha/Cattail of Earth. When an ideal temperature is reached, the plant enters its blooming phase: the petals peel back, revealing the striking colors underneath. Tens of thousands cross the Zaffre Bay every year for the Twilight Festival which coincides with the blooming of this beautiful flower. +item_Desc_TMBL_vest_biker_01_01_01=Carrying Capacity: 1K µSCU\n\nReveal your inner rebel with the Renegade Cut vest, featuring a wide notched lapel and metal studs on the left shoulder. High quality synthetic leather and an insulated lining give the vest both comfort and style. +item_Desc_TMBL_vest_cargo_01_01_01=Carrying Capacity: 3K µSCU\n\nEnjoy the open road and courier goods with the Renegade Cargo vest. A special synthetic weave bestows the vest with incredible tensile strength that can support the custom 0.375 SCU pannier, while reinforced straps keep it secured to your back even while traversing rugged terrain. +item_Desc_TMBL_vest_racing_01_01_01=Carrying Capacity: 1K µSCU\n\nThe Renegade Racing vest provides protection against road rash without adding to your lap time. Graphene-based nanocomposite plating makes the vest extremely light yet ultra-durable. Ideal for everything from idyllic rides to heart pounding last laps. item_Desc_TestString01=TEST STRING DESCRIPTION -item_Desc_Turret_Remote=利用远程炮塔系统,在战场上同时处理多个任务。炮塔具备的精准控制能力及广阔的火力范围,让飞行员能在战斗中承担火力支援的工作。 -item_Desc_UEE_Heavy_Helmet=物品类型:重型装甲\n伤害减免:40%\n\n这种加固型的框架能提供最大的冲击与枪击保护,而标志性的一体式面板提供了比大多数同类头盔更宽的视野。 -item_Desc_UEE_Light_Helmet=物品类型:轻型装甲\n伤害减免:20%\n\n卡拉克防御系统的G-6头盔系统采用轻质耐用的复合材料制成,可以保证您的移动和感知能力并让您存活。 -item_Desc_UEE_Medium_Helmet=物品类型:中型装甲\n伤害减免:30%\n\nG-8是军队和无数民兵的标准装备,在不牺牲太多视野的情况下,它能提供更好的冲击保护。 -item_Desc_UPS_Shoes_01_01_01=没有什么能像上行者新款"边缘骑士"运动鞋那样,让你回忆起2920黄金年代首府城的欢乐时光。这款套穿运动鞋采用了休闲的图案以及现代缓震设计,让您随时保持精力充沛。 -item_Desc_UPS_Shoes_02_01_01=上行者的"巅峰坠落"是一种将翻毛皮和纤维混合成细小纹样的高帮鞋。它们的特点是深U形领,软垫鞋跟和加大鞋舌。\n\n女款目前缺货。 -item_Desc_Xian_Plant=希安帝国在UEE民众心中最标志性的物品就是装在瓶子里的世纪花。这种植物的生长是如此不稳定,即使是最小的大气或营养偏差也会让其无法开花。一直保持最佳条件的前提下,花朵要一百年才能如其名般绽放出白色和深红色的像风铃草一般的花朵。 -item_Desc_adv_agent_Shared=物品类型:轻型护甲\n伤害减免:20%\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 -item_Desc_adv_agent_helmet_01=物品类型:轻型装甲\n\n伤害减免:20%\n\n维吉尔公司的阿古斯头盔采用先进的多层复合材料结构,无论是火力威胁还是环境危害,它都能为你提供难以置信的保护。有色目镜提供了广阔的视野,来提高环境感知并且能无拘无束地活动。 -item_Desc_adv_agent_undersuit=物品类型:基底服\n伤害减免:10%\n\n维吉尔公司的守卫基底服是一种多用途战斗基底服,加强板可以提供冲击保护,并能与兼容装甲自然组合。 -item_Desc_alb_Jacket_02_01_01=储物空间:3K μSCU\n\n阿莱霍兄弟的“软壳”披风非常适合任何风暴天气穿着,其采用多层防水编织技术制成,并且尺寸超大,可确保您的个人装备清洁干燥,而又不会限制手臂的活动。 -item_Desc_alb_gloves_01=使用德利无指手套保持对世界的触觉,同时保证双手的安全和干燥。德利手套具有舒适的内衬、手背上有轻质镀层,手掌有防滑衬垫,是执行各种任务的理想选择。 -item_Desc_alb_gloves_02_01_01=无论是工作还是娱乐,帕维手套都能提供保护和完美的贴合。合成皮革袖口与轻质金属板重叠,可提供防冲击保护。 手指和手掌混合羊毛和特殊的穿孔聚合物,让您的双手在保持干燥和凉爽的同时,仍然能够与触摸屏交互。 -item_Desc_alb_hat_01_01_01=使用阿莱霍兄弟出品的经典凯彻姆针织帽来打造你的冬日着装吧。 -item_Desc_alb_hat_02_foundation01=戴上这顶奠基节便帽,彰显您铸造UEE光明未来的决心。由安吉利星纺织的优质羊绒制成,这款双层便帽温暖舒适,前方还印有奠基节的logo。 -item_Desc_alb_jacket_03=储物空间:5K μSCU\n\n小酒馆夹克为穿越恶劣条件带来精致的设计。它具有防风雨外壳,躯干和手臂上有额外的镶板。一体式兜帽和披肩提供额外的保护,免受恶劣天气的影响,而宽敞的工具带确保装备触手可及。 +item_Desc_Turret_Remote=Multitask on the battlefield with this remote turret system. Featuring precise controls and a wide field of fire, the turret allows pilots to add combat support to their resume. +item_Desc_UEE_Heavy_Helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nThis reinforced frame provides maximum protection against impacts and incoming fire, while the iconic single-piece faceplate provides a broader field of view than most comparable helmet types. +item_Desc_UEE_Light_Helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nCDS' G-6 helmet system is built with light but durable composite pieces, guaranteed to keep you mobile, aware and alive. +item_Desc_UEE_Medium_Helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nStandard issue for both the military and countless militia, the G-8 provides reinforced impact protection without sacrificing too much field of view. +item_Desc_UPS_Shoes_01_01_01=Nothing will take you back to the golden era club scene of Prime in the 2920s like Upsiders' new Edgerider sneakers. These slip-on sneakers feature daz patterning and modern impact cushioning to keep you up and active for days on end. +item_Desc_UPS_Shoes_02_01_01=Upsiders' Crestfall high-tops are slip-ons that blend suede and synthetic fabrics imbued with subtle patterns. They feature a deep U-cut collar, padded heel, and enlarged tongue.\n\nWomen's sizes currently out of stock. +item_Desc_Xian_Plant=One of the most iconic images of the Xi’An Empire in the UEE is the unblossomed Centennial Bloom. The growth of this plant is so precarious, even the slightest deviation in atmosphere or nourishment can offset its blooming period. Under sustained optimal conditions, the bloom takes a hundred years to live up to its name, blossoming small bellflowers of striking white and crimson. +item_Desc_adv_agent_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef for their officers and agents. +item_Desc_adv_agent_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nVirgil's Argus helmet utilizes advanced multi-layered composite construction to provide incredible protection from weapon fire as well as environmental hazards. The tinted visor offers a wide field-of-view to improve situational awareness and unrestricted movement. +item_Desc_adv_agent_undersuit=Item Type: Undersuit\nDamage Reduction: 10%\n\nVirgil's Guardian is a multi-purpose combat undersuit that features basic reinforced plates for impact protection as well as natural integration with compatible armor sets. +item_Desc_alb_Jacket_02_01_01=Carrying Capacity: 3K µSCU\n\nPerfect for weathering any storm, Alejo Brothers' Softshell poncho is built from multi-layered waterproof weave technology and features an extra wide size to keep your personal gear clear and dry without restricting your arm movement. +item_Desc_alb_gloves_01=Maintain a tactile sense of the world while also keeping your hands safe and dry with the Deri fingerless gloves. Featuring a comfortable inner lining, lightweight plating on the back of the hand and slip resistant palm padding, the Deri gloves are an ideal choice for a wide variety of tasks. +item_Desc_alb_gloves_02_01_01=Whether engaged in work or play, the Parway gloves provide protection and the perfect fit. Synthetic leather cuffs overlap with a lightweight metal plate to offer protection from impacts. The fingers and palm mix fleece and a special perforated polymer to keep your hands dry and cool while still being able to interact with touchscreens. +item_Desc_alb_hat_01_01_01=Complete your cool-weather wardrobe with the classic Ketchum beanie from Alejo Brothers. +item_Desc_alb_hat_02_foundation01=Show your solidarity and commitment to forging a brighter future for the UEE with this Foundation Festival beanie. Made from high-quality cashmere spun on Angeli, this double layer beanie is ultrasoft, warm, and features the Foundation Festival logo on the front. +item_Desc_alb_jacket_03=Carrying Capacity: 5K µSCU\n\nThe Taberna jacket delivers refined design for rugged conditions. It features a weather resistant outer shell with additional paneling on the torso and arms. An integrated hood and shawl provide extra protection from the elements while a spacious toolbelt ensures gear remains within reach. item_Desc_alb_jacket_04_01_01,P=PH - alb_jacket_04_01_01 item_Desc_alb_jacket_04_01_04,P=PH - alb_jacket_04_01_04 item_Desc_alb_jacket_04_01_10,P=PH - alb_jacket_04_01_10 item_Desc_alb_jacket_04_01_13,P=PH - alb_jacket_04_01_13 item_Desc_alb_jacket_04_01_17,P=PH - alb_jacket_04_01_17 -item_Desc_alb_jacket_05_01_01=来自阿莱霍兄弟的马歇尔无袖背心专为边疆生活而设计,肩带、大胆的交叉胸门襟和高领等独特款式确保穿着者在任何遥远的边疆都能脱颖而出。 +item_Desc_alb_jacket_05_01_01=The durable Marshal sleeveless vest by Alejo Brothers is made to endure life on the frontier while distinct stylings like shoulder straps, bold cross-chest placket, and a high-collar make sure the wearer stands out on any far flung world. item_Desc_alb_jacket_05_01_04,P=PH - alb_jacket_05_01_04 item_Desc_alb_jacket_05_01_16,P=PH - alb_jacket_05_01_16 item_Desc_alb_jacket_05_01_18,P=PH - alb_jacket_05_01_18 item_Desc_alb_jacket_05_01_20,P=PH - alb_jacket_05_01_20 -item_Desc_alb_jumpsuit_01_01_01=储物空间:1K µSCU\n\n班诺克连身裤兼具舒适性和耐用性。它的关键区域有加固衬垫、充足的存储空间和可调节腰带,以确保紧密贴合。它还有一个内置的第二层独特的设计,让穿着者可以拉开拉链并降温,而不必担心损坏日常衣服。 -item_Desc_alb_mask_01=戴上陶斯 头套及目镜,无所畏惧地面对任何天气。超柔内衬温暖和舒适,而特殊的外部涂层可防水。可调节头带能确保理想的贴合,防雾护目镜的衬垫直接集成在织物中以密封元件。 -item_Desc_alb_mask_02=卡特拉面罩可覆盖脸部,以免受恶劣天气或窥视。超大的观察孔提供广阔的视野,内置空气过滤器可帮助您轻松呼吸。 请注意,该面罩不具有太空防护等级,只能在自然可呼吸的环境中佩戴。 -item_Desc_alb_mask_03_01_01=萨洛克面罩专为恶劣环境设计,可防止污垢、尘埃和沙土进入眼睛,同时为您提供宽阔的视野。请注意,该面具不具备太空环境佩戴等级,只能在可自然呼吸的环境中佩戴。 -item_Desc_alb_pants_01=储物空间:1K μSCU\n\n特卡夫裤子足够舒适,适合全天穿着,而且专为在恶劣条件下使用而设计,无论您上班还是下班,它都是完美的选择。 其时尚而耐用的设计包括吸水排汗涂层和带衬垫的护腿板,并带有包裹物,确保紧密贴合。 +item_Desc_alb_jumpsuit_01_01_01=Carrying Capacity: 1K µSCU\n\nThe Bannock jumpsuit combines comfort and durability. It features reinforced padding in critical areas, plenty of storage, and an adjustable belt to ensure a snug fit. Its unique design also includes a built-in secondary layer, allowing the wearer to unzip and cool down without fear of damaging their everyday clothes. +item_Desc_alb_mask_01=Fearlessly face any weather with the Taos balaclava and goggles. An ultra-soft inner lining provides warmth and comfort while a special exterior coating repels precipitation. The adjustable headband ensures an ideal fit, and the padding of the anti-fog goggles is integrated directly into the fabric to seal out the elements. +item_Desc_alb_mask_02=The Katla mask provides full face coverage from the elements or prying eyes. Oversized eyes provide a wide field of vision and a built-in air filter helps you breathe easy. Please note that this mask is not space-rated and should only be worn in naturally breathable environs. +item_Desc_alb_mask_03_01_01=Made for hostile environments, the Salluq Mask keeps dirt, dust, and grit out of your eyes while providing you with a wide field of vision. Please note that this mask is not space-rated and should only be worn in naturally breathable environments. +item_Desc_alb_pants_01=Carrying Capacity: 1K µSCU\n\nComfortable enough to wear all day yet designed to thrive under harsh conditions, the Tekaw pants are perfect whether you're on or off duty. Their stylish yet durable design includes a water-wicking coating and padded shins guards with wrappings that ensure a snug fit. item_Desc_alb_pants_02_01_01,P=PH - alb_pants_02_01_01 item_Desc_alb_pants_02_01_04,P=PH - alb_pants_02_01_04 item_Desc_alb_pants_02_01_10,P=PH - alb_pants_02_01_10 item_Desc_alb_pants_02_01_13,P=PH - alb_pants_02_01_13 item_Desc_alb_pants_02_01_17,P=PH - alb_pants_02_01_17 -item_Desc_alb_pants_03=储物空间:400 µSCU\n\n如果您积极献身于各种危险事业,您绝对需要能承受高温的衣物。阿尔帕长裤采用加厚棉质面料,并使用阿莱霍弹性面料技术,为穿戴者在艰苦的作业环境中提供高灵活度的同时保持其耐用性。 -item_Desc_alb_shirt_01_01_01=这件阿莱霍兄弟出品的长袖亨利风格衬衫既可单独外穿,也可以和其他衣服互相搭配,让您既时尚又舒适。 -item_Desc_alb_shirt_02_01_01=阿莱霍兄弟经典款系带T恤配上液体滴溅图案。 -item_Desc_alb_shirt_03_01_microtech=这款长袖亨利风格的衬衫可以单独穿着,也可以和其他衣服互相搭配,采用微科的配色和标志,让你保持时尚而舒适。 +item_Desc_alb_pants_03=Carrying Capacity: 400 µSCU\n\nIf you're in the adventure business, you'll need clothing that can take the heat. The Allpa Pants were made with heavyweight cotton that features AlejoFlex technology, providing the wearer with a wide range of movement during tough jobs while maintaining its durability. +item_Desc_alb_shirt_01_01_01=Capable as being worn on its own or as a base for layers, this long-sleeve henley style shirt from Alejo Brothers keeps you stylish and comfortable. +item_Desc_alb_shirt_02_01_01=Alejo Brothers' classic loop tee with a spatter pattern. +item_Desc_alb_shirt_03_01_microtech=Capable as being worn on its own or as a base for layers, this long-sleeve henley style shirt decked out in microTech colors and branding keeps you stylish but comfortable. item_Desc_alb_shirt_04_01_01,P=PH - alb_shirt_04 item_Desc_alb_shirt_05,P=PH - alb_shirt_05 -item_Desc_alb_shoes_01=来自阿莱霍兄弟专业设计尼瓦拉鞋,提供高脚踝支撑,同时保持轻便。该鞋款将公司获得专利的全柔性橡胶与合成正绒面革混合在一起,提供灵活而坚定的支撑,并在脚跟和脚掌处配备缓冲垫,带来极致的舒适感。 -item_Desc_banu_lum_gloves_01_01_01=好礼手套与同名的节日毛衣互相搭配。这款舒适的假日保暖手套不仅看起来不错,露指的设计还让用户与物品的交互变得轻而易举。 -item_Desc_banu_lum_jacket_01_01_01=储物空间:1K µSCU\n\n这款巴努制造的高圆领针织衫让您以舒适且时尚的方式庆祝光灯节。采用奢华的红绿混纺面料搭配非对称正面设计和三个可调节肩带,确保完美贴合,让您在灯光下舒适自在。号召欢乐繁荣未来的巴努短语以金色字体装饰在正反两面。 -item_Desc_cba_boots_01_01_01= 适用温度:-35 / 15 °C\n\n这些结实的高帮靴可以让你的脚在寒冷的环境中保持温暖。"卷云"将钢结构融入鞋底来增加它在冰面上的摩擦力。 -item_Desc_cba_boots_02_01_01="滂沛罗冷风"这款时尚的高筒靴采用轻便而结实的鞋底设计,让您在即使在最险阻的地形上徒步旅行,也能如踏云而行。 -item_Desc_cba_chef_hat_01_01_01=格拉莫西食品服务套帽是由蓝色编码服装的专业部门生产的标准食品服务套件。该款帽子采用灵活的“一刀切”造型,可与佩戴者的头部紧密伸缩,兼顾时尚与高效。 -item_Desc_cba_chef_jacket_01_01_01=储物空间:1K μSCU\n\n格拉莫西食品服务夹克是由蓝色编码服装的专业部门生产的标准食品服务套件。这件夹克最初是根据该公司的一件定制外科医生外套改编而成,是主厨和一线厨师的现代标准。护套由可快速清洁的专利防污材料制成。 -item_Desc_cba_chef_pants_01_01_01=储物空间:0.5K μSCU\n\n格拉莫西食品服务短裤是由蓝色编码服装的专业部门生产的标准食品服务套件。这款裤子融合了风格和功能,为餐饮服务团队的所有成员提供协助,采用专利防污材料制成,可快速清洁。 -item_Desc_cba_chef_shoes_01_01_01=蓝色编码服装的可变服务鞋由刚性橡胶碳拼接而成,有助于防止物理冲击或穿孔。外部喷涂艺术皮革,提供专业的表面处理,并提供最大程度的清洁方便。 -item_Desc_cba_doctor_jacket_01_01_01=储物空间:0.4K μSCU\n\n蓝色编码服装为您带来专业舒适的医疗服饰。盖伦手术服设计有宽大的口袋,中部则有一条厚实腰带保证穿戴合身。这件衣物由抗菌强度高达99%的特殊纤维制成,同时还轻便防皱。 -item_Desc_cba_doctor_pants_01_01_01=储物空间:0.4K μSCU\n\n蓝色代码服装专为您带来专业又舒适的医疗服饰。盖伦手术服裤子在膝盖位置加入了棱纹设计。这件衣物由抗菌强度高达99%的特殊纤维制成,同时还轻便防皱。 -item_Desc_cba_gloves_01_01_01= 适用温度:-35 / 25 °C\n\n"弓形云"手套十分轻薄,在日常旅行中佩戴非常便利,但是别担心,即使在十分寒冷的情况下,它也能保证你手的温暖。带有纹理的触摸指尖甚至可以使您轻松使用手机和其他触摸屏,而无需卸下手套。 -item_Desc_cba_gloves_02_01_01=为工作场合设计开发,但精致到足以满足日常使用,"碎云"手套有着层层的强弹性面料,紧密透气。加固的指关节板和可伸缩的指尖提供了更好的耐用性和时尚气息。 -item_Desc_cba_jacket_01_01_01=储物空间:5K μSCU\n\n适用温度:-35 / 10 °C\n\n借助"积云"的特殊的保暖内衬,勇敢面对低至-35 °C的严寒吧。超大的隔热风帽在头部周围提供额外防护,独特的绗缝外衣可以防止雪,冰和风渗入,确保穿着者保持温暖和干燥。 -item_Desc_cba_jacket_02_01_01=适用温度:-20 / 20 °C\n储物空间:3K μSCU\n\n即使它能承受严寒的气候条件,你也不会希望在这件与众不同的耀眼夹克上存在任何积雪。"层云"的高领和精准的分层设计,让您从颈部到膝盖都能保持温暖。 -item_Desc_cba_mask_01_01_01= 适用温度:-30 / 15 °C\n\n"山口"是一款轻质的隔热头罩,可以防止热量外泄。大尺寸,抗碎屑的面罩应用了尖端的GX涂层,可确保使用者观察周围环境时能获得最纯净的视野。 -item_Desc_cba_mask_02_01_01= 适用温度:-30 / 15 °C\n\n"狂风"可以在大风和寒冷中保护你的脑袋。蓝色编码服饰将广角面板与动态合成纤维相结合,造就了出色的隔热屏障,得以在不牺牲能见度的情况下防止热量外泄。 -item_Desc_cba_medical_gown_01_01_01=储物空间:0.4K μSCU\n\nGME 338-10医疗长袍实际上是分配给帝国境内的医院和其他医疗机构住院患者的医疗袍。这件标准长袍的设计使患者可以轻松穿脱,并且采用抗菌织物制成,有助于保持伤口清洁,降低感染风险。 -item_Desc_cba_medical_slippers_01_01_01=标准的GME 240-15患者拖鞋在患者造访医疗机构期间提供必要的足部保护和舒适。拖鞋采用与GME 338-10医用长袍相同的抗菌面料制成,具有易于穿脱的设计和鞋底防滑涂层。 -item_Desc_cba_nurse_pants_01=储物空间:0.5K μSCU\n\n马奥尼护士服长裤专为寻求方便和耐用衣服的专业医疗人士打造。这条长裤有着两个前口袋与松紧腰带。防污防皱纤维让这件衣物经得起长时间的穿着与反复洗涤。 -item_Desc_cba_nurse_scrubs_01_01_01=储物空间:0.4K μSCU\n\n马奥尼护士服上衣专为寻求方便和舒适的专业医疗人士打造。上身设计有口袋,条状纤维在右肩处形成了几何图案。这件衣物由吸汗防污纤维制成,经得起长时间的穿着与洗涤。 -item_Desc_cba_pants_01_01_01= 适用温度:-35 / 15 °C\n储物空间:3K μSCU\n\n穿着"积云"裤勇敢地面对寒冷吧。这些裤子采用合成纤维设计,可将内部隔绝并阻止外界水汽进入,最低可防范-35 °C的低温。 -item_Desc_cba_pants_02_01_01=储物空间:0.5K μSCU\n\n舒适休闲,随处可穿。"层云"长裤采用柔软舒适的腰带,完美包裹臀部,独特的强化镶板确保你可以穿着长久,风格出众。 -item_Desc_cba_security_hat_01_01_01=这款由蓝色编码服装公司生产的黑色圆顶软边帽,采用引人注目的青铜色设计,正面醒目地印有“安保”字样。舒适、独特,是任何专业安保人员制服的理想配饰。 -item_Desc_cba_security_jacket_01_01_01=储物空间:2K μSCU\n\n阿贾克斯安保制服夹克是蓝色编码服装公司专业部门生产的标准安保装备。这件夹克是专为专业安保人员设计的制服,不提供任何装甲防护。 -item_Desc_cba_security_pants_01_01_01=储物空间:0.5K μSCU\n\n阿贾克斯安保制服裤是蓝色编码服装公司专业部门生产的标准安保装备。该款长裤灵活耐用,设计为搭配阿贾克斯安保制服夹克穿搭,并采用相同的高可见度线材。这条裤子很有弹性,提供全方位的自由活动空间。 -item_Desc_cba_security_shoes_01_01_01=阿贾克斯安全制服鞋是蓝色编码服装公司专业部门生产的标准安保装备。靴子风格的鞋子采用独特的厚体结构,以增加体积为代价增加耐用性。重型橡胶外壳可保护鞋子免受天气和日常磨损。 -item_Desc_cba_surgeon_dress_01=承载重量:1K µSCU\n\n确保上半身完全舒适覆盖的时珍手术服。其独特的设计特点是在透明的外科手术服内搭配了一件轻便透气的长袖衬衫,提供双层防护,隔绝液体和病原体。 -item_Desc_cba_surgeon_gloves_01=Ignaz耐磨损无菌手术手套,不牺牲精细手术所必需的手部灵活性。手套采用特殊的防刺破材料制成,袖口上有珠饰确保舒适贴合,手套内侧还涂有一层特殊凝胶防止双手干燥开裂。 -item_Desc_cba_surgeon_mask_01=时珍外科面罩在医疗过程中提供完整的覆盖。这种头套重量轻、透气抗菌,面罩上的有色镜片,能有效缓解激光手术过程中可能产生的眼睛疲劳和隔绝热量 -item_Desc_cba_surgeon_pants_01=承载重量:0.5K µSCU\n\n舒适轻便和透气抗菌是外科医生在工作裤中最看重的四个特点,所以CBA从这四个方面入手。由抗菌和防撕裂面料制成的Taussig工作库不仅穿着舒适,而且能够很好地防止液体、病原体和其他卫生工作危害。 -item_Desc_cba_surgeon_shoes_01_01_01=Lister手术鞋的设计为你的脚在几个小时的手术中站立提供了舒适和支持。这款鞋由一种透明的白色材料制成便于识别污染,鞋垫衬垫由透气抗菌的专利材料制成。 +item_Desc_alb_shoes_01=The Alejo Brothers expertly engineered the Nivala shoes to provide high ankle support while remaining lightweight. The shoes mix the company's patented FullFlex rubber with synthetic nubuck leather for flexible yet strategic support, and feature cushioning on the heels and balls of the feet for supreme comfort. +item_Desc_banu_lum_gloves_01_01_01=The Good Gift gloves are made to match the festive sweater of the same name. These comfortable holiday hand warmers not only look good but are fingerless to make interacting with items a breeze. +item_Desc_banu_lum_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nThis Banu-made mock turtleneck lets you celebrate Luminalia in comfort and style. Cozy up around the lamp with this luxurious red and green fabric blend with an asymmetrical front and three adjustable straps that guarantee the perfect fit. Banu phrases calling for merriment and a prosperous future adorn the front and back in golden script. +item_Desc_cba_boots_01_01_01=Temp. Rating: -35 / 15 °C\n\nThese rugged, high ankle boots will keep your feet warm when venturing into wintry conditions. The Cirrus also integrates steel alloy links into the sole for added traction on icy surfaces. +item_Desc_cba_boots_02_01_01=The Pampero are sleek ankle high boots feature lightweight yet durable soles to make it feel like you're walking on clouds even when trekking across the most unforgiving terrain. +item_Desc_cba_chef_hat_01_01_01=The Grammercy Food Service Cover is a standard food service accessory produced by Code Blue Apparel's professional division. Featuring a flexible one-size-fits-all form that expands or contracts firmly to the wearer's head, the hat design is both sleek and efficient. +item_Desc_cba_chef_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nThe Grammercy Food Service Jacket is a standard food service accessory produced by Code Blue Apparel's professional division. The jacket, first adapted from one of the company's bespoke surgeons coats, is the modern standard for chefs and line cooks. The jacket is constructed from a patented stain-resistant material that can be quickly cleaned. +item_Desc_cba_chef_pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\nThe Grammercy Food Service Pants are a standard food service accessory produced by Code Blue Apparel's professional division. Designed to merge style and functionality, the pants offer support for all members of a food service team and are constructed from a patented stain-resistant material that can be quickly cleaned. +item_Desc_cba_chef_shoes_01_01_01=Code Blue Apparel's Variable Service Shoes are constructed from a rigid rubber-carbon splice that help provide protection from physical impacts or piercings. The exterior is sprayed with artileather for a professional finish and offers maximum ease-of-cleaning. +item_Desc_cba_doctor_jacket_01_01_01=Carrying Capacity: 0.4K µSCU\n\nYou can count on Code Blue Apparel to deliver professional and comfortable medical clothing. The Galen Surgical Scrub Top features a large pocket and a wide wrap across the mid-section for a secure fit. Made with a special anti-bacterial fabric that's 99% effective while also being lightweight and wrinkle free. +item_Desc_cba_doctor_pants_01_01_01=Carrying Capacity: 0.4K µSCU\n\nYou can count on Code Blue Apparel to deliver professional and comfortable medical clothing. The Galen Surgical Scrub Pants feature ribbing around the knees, and are made with a special anti-bacterial fabric that's 99% effective while also being lightweight and wrinkle free. +item_Desc_cba_gloves_01_01_01=Temp. Rating: -35 / 25 °C\n\nThe Arcus gloves are thin enough to wear on everyday excursions, yet capable of keeping your hands warm in frigid conditions. Textured touch fingertips even allow you to easily access your mobi and other touch screens without removing your gloves. +item_Desc_cba_gloves_02_01_01=Developed for work sites, but refined enough for everyday use, the Fractus gloves layer StretchStrong fabric for a tight yet breathable fit. Reinforced knuckle plating and scaled fingertips provide extra durability and a stylish flourish. +item_Desc_cba_jacket_01_01_01=Temp. Rating: -35 / 10 °C\nCarrying Capacity: 5K µSCU\n\nBe bold and brave the cold in frigid conditions up to -35 °C with the Cumulus's special thermal lining. An oversized, insulated hood provides additional protection around the head, while the distinct quilted torso stops snow, ice, and wind from seeping in, ensuring the wearer remains warm and dry. +item_Desc_cba_jacket_02_01_01=Temp. Rating: -20 / 20 °C\nCarrying Capacity: 3K µSCU\n\nEven though it's rated to withstand arctic conditions, you won't want any snow accumulating on this distinct and dazzling jacket. The Stratus will keep you warm from neck to knees thanks to its high collar and precisely layered pieces. +item_Desc_cba_mask_01_01_01=Temp. Rating: -30 / 15 °C\n\nThe Col is an insulated yet lightweight head cover that keeps heat from escaping. The large, chip-resistant faceplate features a cutting-edge GX coating to ensure the purest light quality for viewing the surrounding environs. +item_Desc_cba_mask_02_01_01=Temp. Rating: -30 / 15 °C\n\nProtect your head from the wind and cold with the Gale. Code Blue Apparel paired a wide-view visor with a dynamic synthetic fabric to create an excellent thermal barrier to keep heat from escaping without sacrificing your visibility. +item_Desc_cba_medical_gown_01_01_01=Carrying Capacity: 0.4K µSCU\n\nThe GME 338-10 Medical Gown is the de facto medical gown assigned to in-patients at hospitals and other care facilities across the Empire. This standard gown was designed so that patients could be dressed or undressed easily, and made with antibacterial fabric to help facilitate keeping wounds clean, lowering the risk of infection. +item_Desc_cba_medical_slippers_01_01_01=The standard GME 240-15 Patient Slippers offer necessary foot protection and comfort during a patient's visit to a medical facility. Constructed from the same antibacterial fabric as the GME 338-10 Medical Gown, the slippers feature an easy on/off design and an anti-slip coating on the sole. +item_Desc_cba_nurse_pants_01=Carrying Capacity: 0.5K µSCU\n\nThe Mahoney Nurse Scrub Pants are made for medical professionals looking for a comfortable but durable fit. They feature two front pockets and a stretch waistband. Moisture wicking and anti-stain fabric makes these pants ready to withstand long shifts and repeated washing. +item_Desc_cba_nurse_scrubs_01_01_01=Carrying Capacity: 0.4K µSCU\n\nThe Mahoney Nurse Scrub shirt is made for medical professionals looking an accommodating and comfortable fit. This top has a pocket and strips of fabric forming subtle geometric patterns on the right shoulder. It's also made with moisture wicking and anti-stain fabric ready to withstand long shifts and repeated washing. +item_Desc_cba_pants_01_01_01=Temp. Rating: -35 / 15 °C\nCarrying Capacity: 3K µSCU\n\nBe bold and brave the cold with Cumulus pants. Designed with a synthetic fabric that insulates the inside and wicks away moisture from the outside, these pants provide protection against temperature drops to -35 °C. +item_Desc_cba_pants_02_01_01=Carrying Capacity: 0.5K µSCU\n\nCasual comfort that you can wear anywhere. The Stratus pants feature a soft comfort waistband that perfectly embraces your hips, and distinct reinforced paneling to ensure long wear and supreme style. +item_Desc_cba_security_hat_01_01_01=This black soft-domed, billed hat from Code Blue Apparel features eye-catching bronze accents and is imprinted boldly with "Security" across the front. Comfortable and distinct, it makes for an ideal accessory to any security professional's uniform. +item_Desc_cba_security_jacket_01_01_01=Carrying Capacity: 2K µSCU\n\nThe Ajax Security Uniform Jacket is a standard security accessory produced by Code Blue Apparel's professional division. The jacket is a uniform intended for security professionals and does not provide any armored protection. +item_Desc_cba_security_pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\nThe Ajax Security Uniform Pants are a standard security accessory produced by Code Blue Apparel's professional division. Flexible and durable, the pants are designed to match the Ajax Security Uniform Jacket and feature the same high-visibility piping. The pants are flexible and allow for a full range of motion. +item_Desc_cba_security_shoes_01_01_01=Ajax Security Uniform Shoes are a standard security accessory produced by Code Blue Apparel's professional division. The boot-styled shoes feature a unique thick-body construction that increases durability in exchange for overall bulk. A heavy-duty rubberized exterior protects the shoes from weather and general day-to-day wear. +item_Desc_cba_surgeon_dress_01=Carrying Capacity: 1K µSCU\n\nEnsure complete upper body coverage and comfort with the Shizhen surgical gown. Its unique design features a light, breathable long sleeve shirt underneath a see through surgical gown, delivering dual layer protection against fluids and pathogens. +item_Desc_cba_surgeon_gloves_01=The Ignaz surgical gloves are sterile and strong without sacrifice the manual dexterity necessary for delicate surgeries. Made with a special anti-puncture material and featuring a beaded cuff that guarantees a snug fit, the inside of the glove is also coated with a special gel to keep your hands from drying and cracking. +item_Desc_cba_surgeon_mask_01=The Shizhen surgical head cover provides complete coverage during medical procedures. Lightweight, breathable and anti-bacterial, the head cover even includes a tinted lens to reduce heat and eye strain that may occur during procedures involving lasers. +item_Desc_cba_surgeon_pants_01=Carrying Capacity: .05K µSCU\n\nComfortable, lightweight, and breathable are the top three traits surgeons look for in their work pants, so CBA started there. The Taussig are not only comfortable to wear but are made from an antibacterial and anti-rip fabric that provides excellent protection against fluids, pathogens, and other hazards of the job. +item_Desc_cba_surgeon_shoes_01_01_01=The Lister surgical shoes are designed to provide comfort and support even after hours on your feet. Made out of a crisp white material for easy identification of contamination, the shoes feature padded insoles and are made from a proprietary material that's both breathable and antibacterial. item_Desc_cbd_boots_01_01_01,P=Placeholder CBD Boots Desc. -item_Desc_cbd_hat_02_01_centurion=来自CBD的MC-针头军校学员帽将金属弹片钉嵌入帽子前片上。这款特别的旅行者版主体红色搭配金色带子。\n\n女款目前缺货。 -item_Desc_cbd_hat_03_01_01=一顶舒适的灰色学员帽。 -item_Desc_cbd_hat_03_01_cargo=这款灰色工装帽的前方有着黄色与紫色的“Cargo”图样。帽子上还有一圈亮黄色的布料,使其在远处就能轻易辨认。 -item_Desc_cbd_hat_03_01_fleetweek2021=带上这款纪念不败舰队启航周的经典学员帽,向海军和为帝国服务的灵魂致敬。 +item_Desc_cbd_hat_02_01_centurion=The MC-Pinhead military cadet hat from CBD features metal bullet studs embedded into its panels. The special Voyager edition comes in red with a gold band. \n\nWomen's sizes currently out of stock. +item_Desc_cbd_hat_03_01_01=A comfortable grey cadet hat. +item_Desc_cbd_hat_03_01_cargo=The front panel of this grey cadet hat features Cargo written in yellow and purple. A bright band of yellow also rings the hat to make it highly visible from a distance. +item_Desc_cbd_hat_03_01_fleetweek2021=Show your support for the Navy and the brave souls that serve the Empire with this classic cadet hat commemorating Invictus Launch Week. item_Desc_cbd_hat_03_01_fleetweek2022,P=PH - cbd_hat_03_01_fleetweek2022 -item_Desc_cbd_hat_03_IAE2020=戴上2950星系际航空航天博览会的官方帽子炫耀自己参加了UEE最重要的船展。这顶学员帽灰色的背景凸显着正面的博览会标志。 -item_Desc_cbd_hat_03_aegis_dec=这款双色调的帽子主要是以深灰色为主色,装饰有浅灰色条纹,前片有圣盾动力的图标。 -item_Desc_cbd_hat_03_anvil_dec=深绿色的铁砧航天帽子,侧面有金属孔眼。 -item_Desc_cbd_hat_03_argo_dec=航天器制造商南船座宇航已经存在了多个世纪了。通过在戴上带有其名字的橙色帽子,来支持这个不可或缺的UEE工业品牌。 -item_Desc_cbd_hat_03_consolidated_dec=联合外域创新的边缘蓬勃发展。戴上这顶带有联合外域品牌的深灰色帽子来提升他们的主动性吧。 -item_Desc_cbd_hat_03_crusader_dec=为了庆祝人类治世2949,十字军工业发布的这顶与假日相关的帽子,蓝白相间。戴上这顶帽子加入我们,来支持那些比起利益更重视专注之人。所有的购买收益都将捐赠给位于泰拉的"帝国的疏忽"非盈利组织。 -item_Desc_cbd_hat_03_cvx01_01=一个黑色正反面都印着科瓦莱什名称和徽标的小帽。 -item_Desc_cbd_hat_03_drake_dec=戴上这顶德雷克行星际的用黄色字体写着公司之名的黑帽子,来体现你的大胆吧。 -item_Desc_cbd_hat_03_expo_dec=一顶洋红帽子,正面印有星系际航空航天博览会的名称和标志。 -item_Desc_cbd_hat_03_fleetweek2023_11=一顶经典的灰色学员帽,证明有一艘船的轮廓,用来纪念不败舰队启航周。 -item_Desc_cbd_hat_03_fleetweek2023_17=一顶经典的蓝色学员帽,证明有一艘船的轮廓,用来纪念不败舰队启航周。 -item_Desc_cbd_hat_03_fleetweek_dec=这款纪念舰队周的经典学员帽是向海军和为帝国服务的灵魂致敬。 -item_Desc_cbd_hat_03_foundation01=戴上这顶前方印有logo的奠基节特别帽子,庆祝地球各国联合起来探索星空。 -item_Desc_cbd_hat_03_iae2021_07=2951 IAE官方帽子前方绘有本次活动的标志,后方右侧也绘有一个稍小的版本。 -item_Desc_cbd_hat_03_iae2021_10=2951 IAE官方帽子前方绘有本次活动的标志,后方右侧也绘有一个稍小的版本。 -item_Desc_cbd_hat_03_iae2022_02=庆祝2952年星际航空航天博览会的红色学员帽,正面饰有该活动的标志。 -item_Desc_cbd_hat_03_iae2022_12=庆祝2952年星际航空航天博览会的黑色学员帽,正面饰有该活动的标志。 -item_Desc_cbd_hat_03_iae2023_10=用这款2953星际航空航天博览会的官方帽子来庆祝UEE的顶级舰船博览会的到来。这款紫色帽子前后都印有IAE的标志。 -item_Desc_cbd_hat_03_iae2023_19=用这款2953星际航空航天博览会的官方帽子来庆祝UEE的顶级舰船博览会的到来。这款白色帽子前后都印有IAE的标志。 -item_Desc_cbd_hat_03_itg_01=一个蓝黑相间正反面都印着星际运输协会名称和徽标的小帽。 -item_Desc_cbd_hat_03_ling_01=一个红白相间正反面都印着玲家快递名称和徽标的小帽。 -item_Desc_cbd_hat_03_misc_dec=佩戴带有武藏标志的棕褐色帽子,来唤起如武藏工业般的工匠精神。 -item_Desc_cbd_hat_03_origin_dec=这款浅灰色的帽子印有起源的名字,是他们在新奥斯汀的陈列室里的常年畅销品。 -item_Desc_cbd_hat_03_redwind_01=一个灰色正反面都印着红风物流名称和徽标的小帽。 -item_Desc_cbd_hat_03_rsi_dec=这款黑帽子的前面饰有标志性的RSI标志,并带有橙色的条纹点缀。 -item_Desc_cbd_hat_03_taba_01=一顶黑白相间正反面都印有TABA货运专线名称和徽标的小帽。 -item_Desc_cbd_hat_03_unified_01=一个蓝红相间正反面都印着统一配送管理公司名称和徽标的小帽。 +item_Desc_cbd_hat_03_IAE2020=Boast about attending the UEE's most prominent ship showcase with the official hat of the 2950 Intergalactic Aerospace Expo. This grey cadet hat has the logo across the front panel and as a pop of color on the back. +item_Desc_cbd_hat_03_aegis_dec=This two-tone cap is mainly dark grey with a light grey accent stripe, featuring an Aegis Dynamics patch across the front panel. +item_Desc_cbd_hat_03_anvil_dec=A dark green Anvil Aerospace cap that features metal eyelets on the side. +item_Desc_cbd_hat_03_argo_dec=Spacecraft manufacturer Argo Astronautics has been around for centuries. Support this indispensable UEE industrial brand by wearing this burnt orange hat bearing their name across the front. +item_Desc_cbd_hat_03_consolidated_dec=Consolidated Outland thrives on the edge of innovation. Promote their initiative by wearing this dark grey hat with the company's branding gracing the front panel. +item_Desc_cbd_hat_03_crusader_dec=To celebrate Pax Humana 2949, Crusader Industries released this hat in the colors associated with the holiday, blue and white. Wear this hat to join the company in supporting those that focus on the greater good. All proceeds from its purchase will go to the Terra-based nonprofit Empire's Overlooked. +item_Desc_cbd_hat_03_cvx01_01=A black cadet hat with Covalex's name and logo emblazoned across the front and back panels. +item_Desc_cbd_hat_03_drake_dec=Embody the boldness of Drake Interplanetary by wearing this black hat with the company's name in strong yellow lettering. +item_Desc_cbd_hat_03_expo_dec=A magenta hat emblazoned with the Intergalactic Aerospace Expo name and logo in white on the front. +item_Desc_cbd_hat_03_fleetweek2023_11=A classic grey cadet hat commemorating Invictus Launch Week and featuring the silhouette of a ship across the front. +item_Desc_cbd_hat_03_fleetweek2023_17=A classic blue cadet hat commemorating Invictus Launch Week and featuring the silhouette of a ship across the front. +item_Desc_cbd_hat_03_fleetweek_dec=Show your support for the Navy and the brave souls that serve the Empire with this classic cadet hat commemorating Invictus Launch Week. +item_Desc_cbd_hat_03_foundation01=Celebrate the nations of Earth joining together to explore the stars with this special Foundation Festival hat featuring the logo across the front panel. +item_Desc_cbd_hat_03_iae2021_07=The official hat of the 2951 IAE carries the logo for the event on the front and a smaller version of it on the back right panel. +item_Desc_cbd_hat_03_iae2021_10=The official hat of the 2951 IAE carries the logo for the event on the front and a smaller version of it on the back right panel. +item_Desc_cbd_hat_03_iae2022_02=A red cadet hat celebrating the 2952 Intergalactic Aerospace Expo featuring the event's logo across the front. +item_Desc_cbd_hat_03_iae2022_12=A black cadet hat celebrating the 2952 Intergalactic Aerospace Expo featuring the event's logo across the front. +item_Desc_cbd_hat_03_iae2023_10=Celebrate the UEE's premier ship expo with the official hat of the 2953 Intergalactic Aerospace Expo. This purple hat displays the IAE logo on the front and back. +item_Desc_cbd_hat_03_iae2023_19=Celebrate the UEE's premier ship expo with the official hat of the 2953 Intergalactic Aerospace Expo. This white hat displays the IAE logo on the front and back. +item_Desc_cbd_hat_03_itg_01=A blue and black cadet hat with the Interstellar Transport Guild's name and logo emblazoned across the front and back panels. +item_Desc_cbd_hat_03_ling_01=A red and white cadet hat with Ling Family Hauling's name and logo emblazoned across the front and back panels. +item_Desc_cbd_hat_03_misc_dec=Evoke the industrial spirit of MISC by sporting this tan hat featuring the company's emblem. +item_Desc_cbd_hat_03_origin_dec=This light grey hat featuring Origin's name and signature logo is a perennial best seller at their showroom in New Austin. +item_Desc_cbd_hat_03_redwind_01=A gray cadet hat with Red Wind Linehaul's name and logo emblazoned across the front and back panels. +item_Desc_cbd_hat_03_rsi_dec=The iconic RSI logo graces the front panel of this black hat featuring a burnt orange accent stripe. +item_Desc_cbd_hat_03_taba_01=A black and white cadet hat with TABA Freightline's name and logo emblazoned across the front and back panels. +item_Desc_cbd_hat_03_unified_01=A blue and red cadet hat with Unified Distribution Management's name and logo emblazoned across the front and back panels. item_Desc_cbd_jacket_02_01_01,P=Placeholder - CBD Jacket Desc\n\nCarrying Capacity: 1K µSCU -item_Desc_cbd_pants_02_01_01=储物空间:4K µSCU\n\nCBD 的弗兰茨黑白条纹裤通过随意泼洒的黑色涂层来更显时髦。\n\n男款目前暂时缺货。 -item_Desc_cbd_pants_05=这款牛仔裤采用柔软而坚固的棉制成,经过撕裂,然后用彩色线和畸形补丁“修复”,赋予它们一丝历史气息。 -item_Desc_ccc_bear_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-40 / 60 °C\n\n快戴上这款官方授权的菲尔兹伯里黑熊头盔,以一个凶狠的姿态来庆祝瓦拉节吧。在成为举世闻名的恶人天团组合的一员前,这只歪曲版的菲尔兹伯里黑熊只是一个季节性苏打水的吉祥物而已。 从那时起,这熊大大的、露齿的笑容和那来回摆动的闪闪眼睛已经成为瓦拉节庆祝活动的必备景象。 现在CC改造设计出品了一个由官方授权的,高质量的经典吉祥物复制品,并提供了六种相当夺目的颜色。 +item_Desc_cbd_pants_02_01_01=Carrying Capacity: 4K µSCU\n\nThe Franz monochrome striped pants from CBD are elevated with the addition of bold black brush strokes applied freehand.\n\nMen's sizes currently not available. +item_Desc_cbd_pants_05=Made with soft yet sturdy cotton, these jeans are ripped and then "repaired" with colorful thread alongside misshapen patches that give them a touch of history. +item_Desc_ccc_bear_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -40 / 60 °C\n\nCelebrate Day of the Vara in sinister style with this officially licensed Fieldsbury Dark Bear helmet. This twisted version of the Fieldsbury Bear mascot launched a seasonal soda flavor before being co-opted into a series of high-profile pranks. Ever since, the bear's big, toothy grin and off-set flickering eyes have become a standard sight at Day of the Vara celebrations. Now CC's Conversions has designed and delivered an official, high quality reproduction of this iconic mascot, available in six striking colors. item_Desc_ccc_combat_heavy_helmet_01,P=PH - ccc_combat_heavy_helmet_01 -item_Desc_ccc_heavy_armor_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 °C\n\n带上氖鬼头盔,表明你侍奉无主的态度。从古代妖怪神话及武士文化中汲取灵感,CC改造刻画出的这副凶神恶煞的外观,具有夸张且戏剧性的漆面、狰狞咧嘴的笑容、和锐利的全息投影犄角,防护和恐吓,共存于这具令人记忆深刻的头盔上。 -item_Desc_ccc_medium_armor_arms_01_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n穿上飞鸟护甲,彰显并荣耀塔维因美学。白,红,灰,黑四色的镀层,皆使用了跨时代的制造技术,完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 -item_Desc_ccc_medium_armor_arms_01_01_shrike=物品类型:中等护甲\n伤害减免:30%\n适用温度:-61 / 91°C\n\n伯劳鸟盔甲体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_arms_01_01_talon=物品类型:中等护甲\n伤害减免:30%\n适用温度:-61 / 91°C\n\n利爪鸟盔甲体现了塔维因美学并以此为傲,白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_core_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型 & 中型\n\n穿上飞鸟护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 -item_Desc_ccc_medium_armor_core_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型 & 中型\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_core_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度: -61 / 91 °C\n可挂载背包:轻型 & 中型\n\n穿上利爪鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 °C\n\nCC改造公司十分荣幸的为您带来这款"飞鸟"头盔,以纪念美丽而又独特的塔维因历史文化。 这款中型头盔既继承了塔维因的传统造型,同时又完美地契合人类头部结构。耀眼的红色光带使得整个头盔光彩夺目,伴随环绕的黑白相间边纹涂装,给您带来一种栩栩如生的视觉冲击,以纪念这一伟大的种族。 -item_Desc_ccc_medium_armor_helmet_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 °C\n\n为庆祝塔维因文化美丽而独特的历史,CC改造骄傲地为大家带来这款伯劳鸟头盔。这款中型头盔在黑白色的装甲板上添加多彩的蓝色与品红色来致敬传统造型,为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。 -item_Desc_ccc_medium_armor_helmet_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n适用温度: -60 / 90 °C\n\n庆祝塔维因文化美丽而独特的历史,CC改造骄傲地为大家带来这款利爪鸟头盔。这款中型头盔在黑白色的装甲板上添加多彩的绿色来致敬传统造型,为整个头盔带来了一个大胆而动态的观感,配得上这个伟大的种族。 -item_Desc_ccc_medium_armor_legs_01_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白,红,灰,黑四色装甲板,皆使用了跨时代的制造技术以便完美契合人类体型,并勾勒出了塔维因飞船所拥有的外形语言。CC改造制作的这款中型护甲绝佳且实用,提供坚固防护的同时,也仍能保持脚步轻盈。与飞鸟头盔一起装备,整套装甲的外观将会令人难以忘怀。 -item_Desc_ccc_medium_armor_legs_01_01_shrike=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n穿上伯劳鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,提供坚实的保护还不牺牲你的机动性。与伯劳鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_medium_armor_legs_01_01_talon=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度: -61 / 91 °C\n\n穿上利爪鸟护甲,在致敬的同时尽显塔维因美学。白色、蓝色、品红、灰色以及黑色的装甲板,完美地体现了他们标志性飞船的外形语言。CC改造制作的这款中型护甲帅气且实用,在不牺牲机动性的同时提供了坚实可靠的防护。与利爪鸟头盔一起装备,整套装甲的外观将会令人过目难忘。 -item_Desc_ccc_scarecrow_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n戴上它去恐吓你的那些好兄弟吧。这款头盔的灵感来自著名连环杀手内维尔·洛特那惊惧般的外表。在经典的杀戮电影“惊骇丘陵”的帮助下,它成为了瓦拉节活动中的热门主流。这个高质量的复制品重现了电影中那让人毛骨悚然的经典外观。惊骇丘陵头盔由真材实料的粗麻袋制成,经过特殊处理后,其便能承受各种环境条件。并可舒适的套在太空头盔外。 戴上它,以厄灾般的姿态,成为瓦拉节庆祝活动上行走的梦魇吧。 -item_Desc_ccc_scarecrow_helmet_01_01_12=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n戴上这款流行杀戮电影“惊骇丘陵重生”中的恐怖头盔的高质量复制品去恐吓你的那些好兄弟吧。灵感来自于著名连环杀手内维尔·洛特那惊惧般的外表,这款典藏版太空安全头盔使用黑色粗麻袋和霓虹绿灯重现了这位杀手在第二部电影中的外观。现在你能在躲避其他威胁的同时,以厄灾般的姿态庆祝瓦拉节了。 -item_Desc_ccc_vanduul_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n借助一种特殊的太空时代硫化硅橡胶,CC改造得以完美的重现了一个咆哮着的剜度人,不论是那险恶的笑容还是后脑勺上的鼓包。这款剜度面孔模制在一个轻便的飞行头盔上,因此不论是否在大气层内皆可佩戴,令您不论在何处庆祝瓦拉节,都能化身为一个终极的太空入侵者。 -item_Desc_ccc_viral_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n\n戴上这款受热门视频《失落瘟疫》启发而设计的头盔,让您在瓦拉节高涨的情绪感染您的朋友。 该头盔完美地再现了异种考古学家黛安·吴(Diane Wu)的可怕死亡,她是CC改造CC改造无意中向毫无准备的星系释放的古代外星病毒的第一个受害者。CC改造采用轻质而坚固的橡胶来精确再现致命瘟疫的标志性的突刺,这样您就可以佩戴数小时的而不会拉伤脖子。 -item_Desc_ccc_viral_helmet_01_02_01=物品类型:飞行头盔\n伤害减免:10%\n\n戴上这款受热门视频《失落瘟疫》启发而设计的头盔,让您在瓦拉节高涨的情绪感染您的朋友。 该头盔完美地再现了异种考古学家黛安·吴(Diane Wu)的可怕死亡,她是CC改造CC改造无意中向毫无准备的星系释放的古代外星病毒的第一个受害者。CC改造采用轻质而坚固的橡胶来精确再现致命瘟疫的标志性的突刺,这样您就可以佩戴数小时的而不会拉伤脖子。 -item_Desc_ccc_viral_helmet_01_03_01=物品类型:飞行头盔\n伤害减免:10%\n\n戴上这款受热门视频《失落瘟疫》启发而设计的头盔,让您在瓦拉节高涨的情绪感染您的朋友。 该头盔完美地再现了异种考古学家黛安·吴(Diane Wu)的可怕死亡,她是CC改造CC改造无意中向毫无准备的星系释放的古代外星病毒的第一个受害者。CC改造采用轻质而坚固的橡胶来精确再现致命瘟疫的标志性的突刺,这样您就可以佩戴数小时的而不会拉伤脖子。 -item_Desc_cds_armor_light_arms_02_shared=物品类型:轻甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\nFBL-8a延续了CDS对创造理想轻甲的追求。这种轻甲通过其防护镀层和增强纳米编织织物的战略组合让你健步如飞。虽然这款护甲适用于任何基底服,但是它是为了适配FBL-8u基底服而被特殊设计的 ,需特别注意两者的配合方式,使套装尽可能的流线型和反应灵敏。 -item_Desc_cds_armor_light_core_02_shared=物品类型:轻甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-32 / 62 °C\n可挂载背包类型:轻型\n\nFBL-8a延续了CDS对创造理想轻甲的追求。这种轻甲通过其防护镀层和增强纳米编织织物的战略组合让你健步如飞。虽然这款护甲适用于任何基底服,但是它是为了适配FBL-8u基底服而被特殊设计的 ;通过特别注意两者的配合方式,使套装尽可能的流线型和反应灵敏。 -item_Desc_cds_armor_light_legs_02_shared=物品类型:轻甲\n伤害减免:20%\n储物空间:2K µSCU\n适用温度:-35 / 65 °C\n\nFBL-8a延续了CDS对创造理想轻甲的追求。这种轻甲通过其防护镀层和增强纳米编织织物的战略组合让你健步如飞。虽然这款护甲适用于任何基底服,但是它是为了适配FBL-8u基底服而被特殊设计的 ;通过特别注意两者的配合方式,使套装尽可能的流线型和反应灵敏。 -item_Desc_cds_armor_medium_arms_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX臂甲在原版基础上进行了改造。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_armor_medium_legs_02_9tails_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX腿甲在原版基础上进行了改造。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_combat_heavy_backpack_01_01_01=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n让CSP-68H背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利核心连接器,CSP-68H这一原先为了严酷战斗支援环境而设计的重型背包已然变得流行了起来。 -item_Desc_cds_combat_light_arms_03=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 -item_Desc_cds_combat_light_arms_04=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 -item_Desc_cds_combat_light_backpack_01_01_01=物品类型:轻型背包\n储物空间:40K µSCU\n可适配胸甲类型:全部\n\n让CSP-68L背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利胸甲连接口,CSP-68L这一原先为了严酷战斗支援环境而设计的轻型背包已然变得流行了起来。 -item_Desc_cds_combat_light_backpack_02_01_01=物品类型:轻型背包\n储物空间:40K µSCU\n可适配胸甲类型:全部\n\n让CSP-68L背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利胸甲连接口,CSP-68L这一原先为了严酷战斗支援环境而设计的轻型背包已然变得流行了起来。开曼版采用充满活力的金属绿色饰面,带有几何图案,颜色会根据光照略有变化。 -item_Desc_cds_combat_light_backpack_02_02_01=物品类型:轻型背包\n储物空间:40K µSCU\n可适配胸甲类型:全部\n\n让CSP-68L背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利胸甲连接口,CSP-68L这一原先为了严酷战斗支援环境而设计的轻型背包已然变得流行了起来。森林迷彩版采用特殊的数字绿色迷彩图案和银色高光。 -item_Desc_cds_combat_light_backpack_02_03_01=物品类型:轻型背包\n储物空间:40K µSCU\n可适配胸甲类型:全部\n\n让CSP-68L背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利胸甲连接口,CSP-68L这一原先为了严酷战斗支援环境而设计的轻型背包已然变得流行了起来。夜间迷彩版采用特殊纹理饰面,混合黑色迷彩和银色,打造出细微而引人注目的外观。 -item_Desc_cds_combat_light_core_03=物品类型:轻型护甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-32 / 62 °C\n可挂载背包类型:轻型\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 -item_Desc_cds_combat_light_core_04=物品类型:轻型护甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-32 / 62 °C\n可挂载背包类型:轻型\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 -item_Desc_cds_combat_light_helmet_03=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 -item_Desc_cds_combat_light_helmet_04=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 -item_Desc_cds_combat_light_legs_03=物品类型:轻型护甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 -item_Desc_cds_combat_light_legs_04=物品类型:轻型护甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-35 / 65 °C\n\n基于CDS的FBL-8a战斗护甲而设计,本护甲在原版的基础上做出了改进。这款轻型护甲采用了保护性镀层和增强纳米编织面料,让您拥有高机动性。虽然该盔甲适用于任何基底服,但其专为搭配FBL-8u基底服而做出了特别设计,两者一起穿戴时能让整套护甲最为流线与响应。 -item_Desc_cds_combat_medium_arms_03_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_combat_medium_arms_04_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_combat_medium_backpack_01_01_01=物品类型:中型背包\n储物空间:70K µSCU\n可适配胸甲类型:中型 & 重型\n\n让CSP-68M背包成为您的万全之选。受益于其耐用性以及拥有着平衡且舒适背负体验的专利核心连接器,CSP-68M这一原先为了严酷战斗支援环境而设计的中型背包已然变得流行了起来。 -item_Desc_cds_combat_medium_core_03_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包类型:轻型&中型\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_combat_medium_core_04_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包类型:轻型&中型\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_combat_medium_helmet_03_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 93 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_combat_medium_helmet_04_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 93 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_combat_medium_legs_03_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_combat_medium_legs_04_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-61 / 91 °C\n\n这款CDS的ORC-mkX战斗护甲在原版基础上进行了修改。MarkX是CDS屡获殊荣的全能战斗护甲系列中的最新款。这套EVA级护甲采用全新的“边缘核心”复合编织技术,最大限度地提高了对弹射物、爆炸物和环境的防护,同时还能尽量保证穿戴者的灵活性。 -item_Desc_cds_heavy_armor_01_Shared=物品类型:重型护甲\n伤害减免:40%\n 适用温度:-70 / 100 °C.\n\n当手头上有困难的工作时,您要希望可以始终看到它了。卡拉克防御系统的ADP-mk4重型护甲可以使海军陆战队获得更长的持续作战能力,并提供更多的负载选择,而且尽管它提供了良好的保护,但是它不会阻碍你的活动。 -item_Desc_cds_heavy_armor_01_concierge_Shared=物品类型:重型护甲\n伤害减免:40%\n\n适用温度:-70 / 100 °C\n\n当手头上有困难的工作时,您就希望可以始终看到它了。卡拉克防御系统的ADP-mk4重型护甲可以使海军陆战队获得更长的持续作战能力,并提供更多的负载选择,而且尽管它提供了良好的保护,但是它不会阻碍你的活动。这款行政版采用了拉丝镀铬饰面并镶嵌有六边形图案。 -item_Desc_cds_heavy_armor_01_concierge_core=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-70 / 100 °C\n可挂载背包类型:全部\n\n当遇到了棘手的工作时,您总是想要竭尽全力坚持到底的,对吧。卡拉克防御系统的ADP-mk4重型护甲使海军陆战队员们可以在获得长久作战能力的同时拥有着更多的装备搭载选项,而且它的动力骨架还在几乎不阻碍行动的情况下提供了毫不妥协的防护能力。这款行政版采用了拉丝镀铬饰面并镶嵌有六边形图案。 -item_Desc_cds_heavy_armor_01_concierge_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-70 / 100 °C\n\n当遇到了棘手的工作时,您总是想要竭尽全力坚持到底的,对吧。卡拉克防御系统的ADP-mk4重型护甲使海军陆战队员们可以在获得长久作战能力的同时拥有着更多的装备搭载选项,而且它的动力骨架还在几乎不阻碍行动的情况下提供了毫不妥协的防护能力。这款行政版采用了拉丝镀铬饰面并镶嵌有六边形图案。 -item_Desc_cds_heavy_armor_01_core=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-70 / 100 °C\n可挂载背包类型:全部\n\n当遇到了棘手的工作时,您总是想要竭尽全力坚持到底的,对吧。卡拉克防御系统的ADP-mk4重型护甲使海军陆战队员们可以在获得长久作战能力的同时拥有着更多的装备搭载选项,而且它的动力骨架还在几乎不阻碍行动的情况下提供了毫不妥协的防护能力。 -item_Desc_cds_heavy_armor_01_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-70 / 100 °C\n\n当遇到了棘手的工作时,您总是想要竭尽全力坚持到底的,对吧。卡拉克防御系统的ADP-mk4重型护甲使海军陆战队员们可以在获得长久作战能力的同时拥有着更多的装备搭载选项,而且它的动力骨架还在几乎不阻碍行动的情况下提供了毫不妥协的防护能力。 -item_Desc_cds_legacy_armor_heavy_arms_01_9tails_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 105 °C\n\n这款CDS的ADP臂甲在原版基础上进行了改造。首次发布的ADP重型护甲系统具有革命性意义,它被誉为个人防护的巅峰之作。卡拉克防御系统的极端设计提供了大量的固定点,并拥有极佳的环境抗性和火力应对能力。多年来,CDS改进并重塑了ADP生产线,但许多人仍然认为初始的ADP护甲才是是军事级重型护甲的试金石。 -item_Desc_cds_legacy_armor_heavy_arms_01_crus01_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 105 °C\n\n在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。此十字军版本是专为公司的安保服务而制造的。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_heavy_core_01_9tails_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-75 / 105 °C\n可挂载背包类型:全部\n\n这款CDS的ADP胸甲在原版基础上进行了改造。在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。 -item_Desc_cds_legacy_armor_heavy_core_01_crus01_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-75 / 105 °C\n可挂载背包类型:全部\n\n在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_heavy_helmet_01_crus01_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 105 °C\n\n巴洛安全头盔的每一处均由卡拉克防御系统设计,以更均匀地分摊伤害。它将会使冲击力散布在重型头盔上,从而坚持到其他头盔所不能坚持的时候此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_heavy_legs_01_crus01_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-75 / 105 °C\n\n在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_light_arms_01_crus01_01=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-37 / 67 °C\n\n卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_light_core_01_crus01_01=物品类型:轻型装甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-40 / 70 °C\n可挂载背包类型:轻型\n\n卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_light_helmet_01_crus01_01=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-40 / 70 °C\n\nCBH-3使用轻质合金制成,可以承受相当一部分伤害,它是一种经过实战测试的战斗头盔,具有大型一体玻璃面板,可提供广阔的视野,以增强感知能力。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_light_legs_01_01_9tails01=物品类型:轻型装甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-40 / 70 °C\n\n这款CDS的PAB-1腿甲在原版基础上进行了改造。卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。 -item_Desc_cds_legacy_armor_light_legs_01_crus01_01=物品类型:轻型装甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-40 / 70 °C\n\n卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_medium_arms_01_crus01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-55 / 85 °C\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中流砥柱。这种备受推崇的中型装甲在复合镀层间掺入了特种纤维增强聚合物,由此提供了坚实的防护以及大幅度运动的能力。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_medium_core_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU\n适用温度:-55 / 85 °C\n可挂载背包类型:轻型 & 中型\n\n这款CDS的ORC-mkV 胸甲在原版基础上进行了改造。可靠耐用的护甲永不过时。几个世纪以来,卡拉克防御系统制造的ORC-mkV一直是战场上可靠的伙伴。这款口碑极高的中型护甲混合了特殊纤维增强聚合物的复合镀层,以提供坚实的保护并支持大幅度的活动。 -item_Desc_cds_legacy_armor_medium_core_01_crus01_01=I物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5k µSCU\n适用温度:-55 / 85 °C\n可挂载背包类型:轻型&中型\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中流砥柱。这种备受推崇的中型装甲在复合镀层间掺入了特种纤维增强聚合物,由此提供了坚实的防护以及大幅度运动的能力。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_medium_helmet_01_crus01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-55 / 85 °C\n\n轻便的G-2可提供良好保护和宽敞视野。卡拉克防御系统设计的头盔可承受多种类型的冲击,而不会破损。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_armor_medium_legs_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-55 / 85 °C\n\n这款CDS的ORC-mkV腿甲在原版基础上进行了改造。可靠耐用的护甲永不过时。几个世纪以来,卡拉克防御系统制造的ORC-mkV一直是战场上可靠的伙伴。这款口碑极高的中型护甲混合了特殊纤维增强聚合物的复合镀层,以提供坚实的保护并支持大幅度的活动。 -item_Desc_cds_legacy_armor_medium_legs_01_crus01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5k µSCU\n适用温度:-55 / 85 °C\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中流砥柱。这种备受推崇的中型装甲在复合镀层间掺入了特种纤维增强聚合物,由此提供了坚实的防护以及大幅度运动的能力。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_legacy_heavy_armor_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 105 °C\n\n首次发布的ADP重型护甲系统具有革命性意义,它被誉为个人防护的巅峰之作。卡拉克防御系统的极端设计提供了大量的固定点,并拥有极佳的环境抗性和火力应对能力。多年来,CDS改进并重塑了ADP生产线,但许多人仍然认为初始的ADP护甲才是是军事级重型护甲的试金石。 -item_Desc_cds_legacy_heavy_armor_01_core=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-75 / 105 °C\n可挂载背包类型:全部\n\n在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。 -item_Desc_cds_legacy_heavy_armor_01_helmet=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 105 °C\n\n巴洛安全头盔的每一处均由卡拉克防御系统设计,以更均匀地分摊伤害。它将会使冲击力散布在重型头盔上,从而坚持到其他头盔所不能坚持的时候。 -item_Desc_cds_legacy_heavy_armor_01_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-75 / 105 °C\n\n在其革命性的首次发布之时,ADP重型护甲系统便被誉为个人防护的巅峰之作了。卡拉克防御系统的极繁主义设计提供了大量的挂载点与极佳的防护能力来抵御恶劣环境和敌人火力的威胁。多年来,CDS一直在持续对ADP系列进行改造与改进,但许多人仍然认为最初的ADP护甲才是是军用级重型护甲的标杆。 -item_Desc_cds_legacy_light_armor_01=物品类型:轻型装甲\n伤害减免:20%\n\n卡拉克防御系统成功让PAB-1十分轻便,而又能让你在战斗中生存。第一件CDS利用其专有的纳米编织的轻型装甲,它成为那些只需要一点点额外的保护,但想保持灵活的人之选。 -item_Desc_cds_legacy_light_armor_01_arms=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-37 / 67 °C\n\n卡拉克防御系统让PAB-1成为了虽然轻量,但是足够支撑战斗的装甲。第一件CDS利用其专有的纳米编织的轻型装甲,它成为那些只需要一点点额外的保护,但想保持灵活的人之选。 -item_Desc_cds_legacy_light_armor_01_core=物品类型:轻型装甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-40 / 70 °C\n可挂载背包类型:轻型\n\n卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。 -item_Desc_cds_legacy_light_armor_01_helmet=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-40 / 70 °C\n\nCBH-3使用轻质合金制成,可以承受相当一部分伤害,它是一种经过实战测试的战斗头盔,具有大型一体玻璃面板,可提供广阔的视野,以增强感知能力。 -item_Desc_cds_legacy_light_armor_01_legs=物品类型:轻型装甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-40 / 70 °C\n\n卡拉克防御系统将PAB-1设计成了轻量但却足以支撑战斗的护甲。作为第一件运用了CDS专有纳米编织技术的护甲,它成为了那些需要一点点额外防护同时又要保持敏捷之人的最爱。 -item_Desc_cds_legacy_medium_armor_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-55 / 85 °C\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中坚力量。这种备受推崇的中型装甲将复合镀层与特殊增强纤维聚合物结合在一起,可提供坚固的保护和宽阔的活动范围。 -item_Desc_cds_legacy_medium_armor_01_core=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5k µSCU\n适用温度:-55 / 85 °C\n可挂载背包类型:轻型&中型\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中流砥柱。这种备受推崇的中型装甲在复合镀层间掺入了特种纤维增强聚合物,由此提供了坚实的防护以及大幅度运动的能力。 -item_Desc_cds_legacy_medium_armor_01_helmet=物品类型:中型护甲\n伤害减免:30%\n适用温度:-55 / 85 °C\n\n轻便的G-2可提供良好保护和宽敞视野。卡拉克防御系统设计的头盔可承受多种类型的冲击,而不会破损。 -item_Desc_cds_legacy_medium_armor_01_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5k µSCU\n适用温度:-55 / 85 °C\n\n可靠耐用的装甲永不过时。几个世纪以来,卡拉克防御系统的ORC-mkV一直是战场上的中流砥柱。这种备受推崇的中型装甲在复合镀层间掺入了特种纤维增强聚合物,由此提供了坚实的防护以及大幅度运动的能力。 -item_Desc_cds_light_armor_01_Shared=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-35 / 65 °C\n\n卡拉克防御系统的荒野侦查服是给那些想要一点点额外的保护,而不损失灵活战斗能力的完美解决方案。"边缘核心"复合镀层策略性融合在了纳米编织服中,覆盖重要器官的同时保证该服的柔韧性。 -item_Desc_cds_light_armor_01_core=物品类型:轻型装甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-32 / 62 °C\n可挂载背包类型:轻型\n\n卡拉克防御系统的荒野侦查服对于那些想要一点点额外防护却又不想损失灵活战斗能力的战斗人员来说是个完美的解决方案。"边缘核心"复合镀层被缝制在了纳米编织服中的关键部位,在保护到重要器官的同时维持了其柔韧性。 -item_Desc_cds_light_armor_01_legs=物品类型:轻型装甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-32 / 62 °C\n\n卡拉克防御系统的荒野侦查服对于那些想要一点点额外防护却又不想损失灵活战斗能力的战斗人员来说是个完美的解决方案。"边缘核心"复合镀层被缝制在了纳米编织服中的关键部位,在保护到重要器官的同时维持了其柔韧性。 -item_Desc_cds_medium_armor_01_Shared=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n mkX是卡拉克防御系统屡获殊荣的"全面战斗(ORC)"护甲系列的最新款。这EVA套装使用了新的"边缘核心"复合编织技术,可以最大限度地防御子弹,爆炸物并提供环境保护,同时尽量保证动作的灵活性。 -item_Desc_cds_medium_armor_01_core=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5k µSCU\n适用温度:-61 / 91 °C\n可挂载背包类型:轻型&中型\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 -item_Desc_cds_medium_armor_01_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5k µSCU\n适用温度:-61 / 91 °C\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 -item_Desc_cds_medium_armor_02_Shared=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5k µSCU\n适用温度:-61 / 91 °C\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 -item_Desc_cds_medium_armor_02_helmet=物品类型:中型护甲\n伤害减免:30%\n适用温度:-63 / 93 °C\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 -item_Desc_cds_medium_armor_02_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5k µSCU\n适用温度:-61 / 91 °C\n\nmkX是卡拉克防御系统屡获殊荣的"全能作战(ORC)"护甲系列中的最新款。这套EVA级护甲使用了新型的"边缘核心"复合编织技术,可以针对实弹、爆炸物以及恶劣环境提供最大限度的防护能力,并尽量避免对战斗人员的敏捷性产生影响。 -item_Desc_cds_undersuit_01_crus01_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n这款综合型的战术作战基底服能够提供给你在太空中完全密封的环境以保证安全,同时你还能行动自如.。这款基底服与兼容的护甲系统也能够完美配合。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_cds_undersuit_helmet_01=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-30 / 60 °C\n\n多年来,A23一直是卡拉克防御系统的主要头盔系统之一。A 23采用抗冲击复合材料技术的硬化层压面板制成,非常适合危险环境和基本的太空行走活动。 -item_Desc_clda_env_armor_backpack_01=物品类型:重型背包\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n穿着诺维科夫自信探索寒冷环境。火山臼设计了一个宽敞的背包来搭配这款先进的探索服,因此那些探索未知地域的冒险者可以给其旅途携带足够的补给了。 -item_Desc_clda_env_armor_backpack_01_expo=物品类型:重型背包\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n穿着诺维科夫“博览会”版自信探索寒冷环境。 火山臼设计了一个宽敞的背包来搭配这款先进的探索服,因此那些探索未知地域的冒险者可以为其旅途携带足够的补给了。 -item_Desc_clda_env_armor_heavy_suit_01_01_9tails01=物品类型:重型装甲\n伤害减免:40%\n储物空间:22k µSCU\n适用温度:-225 / 75 °C\n\n此版本的火山臼诺维科夫探索服已在其原始样式的基础上进行了改装。 穿着诺维科夫自信探索寒冷的环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 -item_Desc_clda_env_heat_armor_backpack_01=物品类型:重型背包\n储物空间:120K µSCU\n适用温度:-75 / 225 °C\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 -item_Desc_clda_env_heat_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 -item_Desc_clda_env_heat_heavy_suit_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:22K µSCU\n适用温度:-75 / 225 °C\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 -item_Desc_clda_env_heavy_arms_01=物品类型:重型装甲\n伤害减免:40%\n适用温度:-225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 -item_Desc_clda_env_heavy_arms_01_expo=物品类型:重型装甲\n伤害减免:40%\n适用温度:-225 / 75 °C\n\n穿着诺维科夫“博览会”版自信探索寒冷环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 为庆祝2949公民控,“博览会”版本的橙紫混合搭配使其格外吸引眼球,其在环境的映衬下非常醒目。 -item_Desc_clda_env_heavy_core_01=物品类型:重型装甲\n伤害减免:40%\n储物空间:??K µSCU\n适用温度:-225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 -item_Desc_clda_env_heavy_core_01_expo=物品类型:重型装甲\n伤害减免:40%\n储物空间:??K µSCU\n适用温度:-225 / 75 °C\n \n穿着诺维科夫“博览会”版自信探索寒冷环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。为庆祝2949公民控,“博览会”版对橙紫色的混合搭配使其格外吸引眼球,其在环境的映衬下非常醒目。 -item_Desc_clda_env_heavy_helmet_01=物品类型:重型装甲\n伤害减免:40%\n适用温度:-225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 -item_Desc_clda_env_heavy_helmet_01_expo=物品类型:重型装甲\n伤害减免:40%\n适用温度:-225 / 75 °C\n\n穿着诺维科夫“博览会”版自信探索寒冷环境。 火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。为庆祝2949公民控,“博览会”版对橙紫色的混合搭配使其格外吸引眼球,其在环境的映衬下非常醒目。 -item_Desc_clda_env_heavy_helmet_01_iae2023_01=物品类型:重型装甲\n伤害减免:40%\n适用温度:-225 / 75 °C\n\n为了能在寒冷的环境中自信地探索,火山臼使用了先进的传感器套件来打造诺维科夫探索服,该探索服可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。这个特殊的IAE2953版的铜和白色装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Desc_clda_env_heavy_legs_01=物品类型:重型装甲\n伤害减免:40%\n储物空间:??K µSCU\n适用温度:-225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。火山臼使用了先进的传感器套件来打造这套盔甲,该套件可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。 -item_Desc_clda_env_heavy_legs_01_expo=物品类型:重型装甲\n伤害减免:40%\n储物空间:??K µSCU\n适用温度:-225 / 75 °C\n\n穿着诺维科夫“博览会”版自信探索寒冷的环境。火山臼制造的探索服带有先进的传感器套件,可以智能地适应环境条件,使穿着者的体温保持稳定。还具有尖端的生命维持系统和宽敞的便携包,使那些冒险穿越未知地形的人可以依靠诺维科夫来帮助他们度过旅程。为庆祝2949公民控,“博览会”版通过橙紫色的混搭来吸引眼球,在环境的映衬下下非常醒目。 -item_Desc_clda_env_heavy_suit_01=物品类型:重型装甲\n伤害减免:40%\n储物空间:22K µSCU\n适用温度:-225 / 75 °C\n\n穿着诺维科夫自信探索寒冷的环境。火山臼制造的探索服带有先进的传感器套件,可以智能地适应环境条件,使穿着者的体温保持稳定。还配备了尖端的生命维持系统和宽敞的背包,使那些冒险穿越未知地形的人可以依靠诺维科夫来帮助他们度过旅程。 -item_Desc_clda_env_heavy_suit_01_expo=物品类型:重型装甲\n伤害减免:40%\n储物空间:22K µSCU\n适用温度:-225 / 75 °C\n\n穿着诺维科夫“博览会”版自信探索寒冷的环境。火山臼制造的探索服带有先进的传感器套件,可以智能地适应环境条件,使穿着者的体温保持稳定。还具有尖端的生命维持系统和宽敞的便携包,使那些冒险穿越未知地形的人可以依靠诺维科夫来帮助他们度过旅程。为庆祝2949公民控,“博览会”版通过橙紫色的混搭来吸引眼球,在环境的映衬下下非常醒目。 -item_Desc_clda_env_heavy_unified_01_iae2023_01=物品类型:重型装甲\n伤害减免:40%\n储物空间:22k µSCU\n适用温度:-225 / 75 °C\n\n为了能在寒冷的环境中自信地探索,火山臼使用了先进的传感器套件来打造诺维科夫探索服,该探索服可智能地适应环境条件,使穿戴者的体温保持稳定。 其还配备了先进的生命维持系统,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。其还配备了先进的生命维持系统和宽敞的背包,使那些穿越未知地域的冒险者可以依靠诺维科夫来帮助他们度过其旅程。这个特殊的IAE2953版的铜和白色装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Desc_clda_gloves_01=巴达米手套的内衬是由先进的防切割保护层,与三层内衬相结合而成,两者组成只有卡尔德拉才能设计出的先进防撞措施 -item_Desc_clda_helmet_01=伤害减免:30%\n适用温度:-63 / 93 °C\n\n来自火山臼公司的巴达米头盔有着坚韧的聚碳酸酯外壳和抗菌衬里,能提供优质的头部防护, 使您可以大胆前往狂野之地。请注意,此头盔不具备太空环境佩戴等级,只能在可自然呼吸的环境中佩戴。 -item_Desc_clda_undersuit_01_01_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n这款火山臼的 闪雷(?)基底服具有灵活的垫圈,可带来更大的舒适度和更自然的运动体验,以及一系列方便的胸部连接口的选项,是世界各地探险家的实用选择。 这款特殊的基底服已为了延长使用而经过修复。 -item_Desc_clda_undersuit_02=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n马肯达基底服专为冒险而设计,但又足够舒适,适合日常穿着,深受探险家的喜爱。 独特的拼接设计打造出灵活而有弹性的内衣,而防臭 绝对柔软SureSoft 内衬将让您不想将其脱下。 这款特殊的基底服已为了延长使用而经过修复。 -item_Desc_clda_undersuit_02_02_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n马肯达基底服专为冒险而设计,但又足够舒适,适合日常穿着,深受探险家的喜爱。 独特的拼接设计打造出灵活而有弹性的内衣,而防臭 绝对柔软SureSoft 内衬将让您不想将其脱下。此版本采用现已解散的焰火联合的颜色和标志。 -item_Desc_clda_utility_heavy_backpack_01=物品类型:重型背包\n伤害减免:40%\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 -item_Desc_clda_utility_heavy_backpack_02=物品类型:重型背包\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n“彭布罗克”旨在拓展人类可以承受的极限,可承受恶劣高温环境中的极端热量。基于火山臼公司顶级的勘探护甲平台,可智能适应环境条件,从而使佩戴者的体温保持稳定。彭布罗克的RSI特别版背包宽敞,确保了那些想要寻求大胆新视野的人都能新颖时尚。 -item_Desc_clda_utility_heavy_backpack_02_01_9tails01=物品类型:重型背包\n储物空间:120K µSCU\n可适配胸甲类型:重型\n\n这款火山臼的彭布罗克护甲在原版基础上进行了改造。“彭布罗克”RSI版旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。包含一款容积巨大的背包,"彭布罗克"的RSI特别版确保那些勇于寻求创新突破的人能够时尚地完成任务。 -item_Desc_clda_utility_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n\n"彭布罗克"旨在拓展人类可以承受的极限,可承受恶劣高温环境中的极端热量。基于火山臼公司顶级的勘探护甲平台,可智能适应环境条件,从而使佩戴者的体温保持稳定。此外,它还配备了先进的生命支持系统和宽敞的背包,那些想要大胆探索新领域的人可以依靠它直到旅程的尽头。 -item_Desc_clda_utility_heavy_helmet_02=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n\n“彭布罗克”RSI版旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统集成的定制头盔,确保了那些勇于寻求创新突破的人能够时尚地完成任务。 -item_Desc_clda_utility_heavy_helmet_02_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n\n这款火山臼的彭布罗克头盔在原版基础上进行了改造。“彭布罗克”RSI版旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统集成的定制头盔,确保了那些勇于寻求创新突破的人能够时尚地完成任务。 -item_Desc_clda_utility_heavy_helmet_03=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 245 °C\n\n由火山臼设计,希伯头盔将耐用性和经典美感融为一体,可在极端的太空和大气条件保证生存。弹性而轻质的镀层和抗冲击面罩能提供优质的保护,而集成监控系统有助于保护佩戴者免受环境波动的影响。 -item_Desc_clda_utility_heavy_suit_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n可挂载背包类型:全部\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。"彭布罗克"的RSI特别版还配备了与尖端生命支持系统和宽敞的背包,那些想要大胆探索新领域的人们可以穿着这套护甲直到旅程的尽头。 -item_Desc_clda_utility_heavy_suit_02=物品类型:重型护甲\n伤害减免:40%\n适用温度:-75 / 225 °C\n可挂载背包类型:全部\n\n“彭布罗克”旨在拓展人类的耐力极限,可承受恶劣高温环境的极端高温。基于火山臼公司顶级的探测装甲平台,先进的传感器套件可以智能地调整环境条件,使佩戴者的体温保持稳定。“彭布罗克”的RSI特别版确保了那些寻求跨越大胆新视野的人在风格上彰显的淋漓尽致。 -item_Desc_clda_utility_heavy_suit_02_01_9tails01=物品类型:重型装甲\n伤害减免:40%\n适用温度: -225 / 75 °C\n可适配背包类型: 通用\n\n火山臼这个版本的彭布罗克探索服是由原来的形式修改而来的。彭布罗克旨在扩展人类忍耐的极限,能够承受恶劣高温环境下的极端热量。基于火山臼的一流探索装甲平台,其先进的传感器套件可智能地调整环境条件,使穿着者的体温保持稳定。彭布罗克的RSI特别版也能确保那些勇敢的探险家能以更华丽的方式探索新的地平线。 -item_Desc_ctl_deckcrew_undersuit_01_lum01_01=物品类型:基底服\n伤害减免:10%\n适用温度:-5 / 50 °C\n\n这款基底服集耐磨聚纤维面料、舒适合身和特殊的节日设计于一身,是参加任何光灯节派对的完美选择。 -item_Desc_ctl_deckcrew_undersuit_01_lum01_06=物品类型:基底服\n伤害减免:10%\n适用温度:-5 / 50 °C\n\n这款基底服集耐磨聚纤维面料、舒适合身和特殊的节日设计于一身,是参加任何光灯节派对的完美选择。 -item_Desc_ctl_deckcrew_undersuit_01_lum01_07=物品类型:基底服\n伤害减免:10%\n适用温度:-5 / 50 °C\n\n这款基底服集耐磨聚纤维面料、舒适合身和特殊的节日设计于一身,是参加任何光灯节派对的完美选择。 -item_Desc_ctl_hat_01_lum01_01=您在寻找完美的光灯节礼物吗? 城市之光为您戴上这款柔软舒适的编织帽,它不仅能让您的头部保持温暖,还能彰显您的节日精神。 -item_Desc_ctl_hat_01_lum01_06=您在寻找完美的光灯节礼物吗? 城市之光为您戴上这款柔软舒适的编织帽,它不仅能让您的头部保持温暖,还能彰显您的节日精神。 -item_Desc_ctl_hat_01_lum01_07=您在寻找完美的光灯节礼物吗? 城市之光为您戴上这款柔软舒适的编织帽,它不仅能让您的头部保持温暖,还能彰显您的节日精神。 -item_Desc_ctl_jacket_02_01_9tails01=储物空间:1K µSCU\n\n这款城市之光的罗兹夹克在原版基础上进行了改造。这款经典竞速夹克采用了精致的线缝、配备了颈部束带,在前胸与手臂处还装饰有靓丽的花纹。城市之光再次重新定义了时尚与舒适。 -item_Desc_ctl_jacket_05_01_01=储物空间:1K µSCU\n\n起源威望赛车夹克是城市之光时尚赛车服系列的一部分,是一款高品质、耐用的外套,采用色彩缤纷的不对称设计,彰显起源的豪华赛车系列。 -item_Desc_ctl_jacket_05_02_01=储物空间:1K µSCU\n\n头等的穆雷杯赛车夹克是城市之光时尚赛车服系列的一部分,是一款高品质、耐用的外套,采用色彩缤纷的不对称设计,彰显起源的豪华赛车系列。 -item_Desc_ctl_jacket_05_03_01=储物空间:1K µSCU\n\n头等的武藏赛车夹克是城市之光时尚赛车服系列的一部分,是一款高品质、耐用的外套,采用色彩缤纷的不对称设计,彰显起源的豪华赛车系列。 -item_Desc_ctl_orison_shirt_01_01_01=一件由轻便透气纤维制成的时髦T恤,完美适合温热气候..。 -item_Desc_ctl_pants_03=储物空间:1K µSCU\n\n穿上这条城市之光的寻踪裤子来让你的生活重返正轨。这条牛仔蓝裤子的小腿上镶嵌着银色的电路图案,饰有双排扣以及做旧作为点缀。 -item_Desc_ctl_shirt_01_lum01_01=在光灯节期间,我们都是一家人。穿上这款来自城市之光的节日T恤,与您所爱之人一起庆祝,本品采用经久耐用的高品质超柔软面料制成。 -item_Desc_ctl_shirt_01_lum01_06=在光灯节期间,我们都是一家人。穿上这款来自城市之光的节日T恤,与您所爱之人一起庆祝,本品采用经久耐用的高品质超柔软面料制成。 -item_Desc_ctl_shirt_01_lum01_07=在光灯节期间,我们都是一家人。穿上这款来自城市之光的节日T恤,与您所爱之人一起庆祝,本品采用经久耐用的高品质超柔软面料制成。 -item_Desc_ctl_shirt_03_nvy01_01=穿上这件印有海军标志的T恤来表达您对他们的支持。城市之光将把每件衣服的销售额都捐献给维嘉救济基金会。 -item_Desc_ctl_shirt_07_01_9tails01=这款城市之光的绩效T恤在原版基础上进行了改造。都市之光的“绩效”T恤采用100%干织合成材料制成,面料保持柔软、舒适且无汗。 -item_Desc_ctl_shirt_07_Shared=都市之光的“绩效”T恤采用100%干织合成材料制成,面料保持柔软、舒适且无汗。 -item_Desc_ctl_shirt_07_nvy01_01=都市之光的“绩效”T恤由100%干织合成材料制成,保证面料柔软、舒适、透气。 -item_Desc_ctl_shirt_07_nvy01_02_no_decal=都市之光的“绩效”T恤采用100%干织合成材料制成,面料保持柔软、舒适且无汗。\n\n女款目前缺货。 +item_Desc_ccc_heavy_armor_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nShow that you serve no master with the Neoni helmet. Drawing inspiration from monster myths and warrior cultures of old, this menacing visage courtesy of CC's Conversions features a dramatic paint job, fang-filled grin, and pointed holographic horns, providing protection and intimidation in one memorable helmet. +item_Desc_ccc_medium_armor_arms_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves armor. Cutting edge manufacturing techniques were used to place white, red, grey, and black plating perfectly to fit the Human form and evoke the shape language imbued into the Tevarin's iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_medium_armor_arms_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves Shrike armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves Shrike helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_medium_armor_arms_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves Talon armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves Talon helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_medium_armor_core_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nHonor and embody the Tevarin aesthetic with the Aves armor. Cutting edge manufacturing techniques were used to place white, red, grey, and black plating perfectly to fit the Human form and evoke the shape language imbued into the Tevarin's iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_medium_armor_core_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nHonor and embody the Tevarin aesthetic with the Aves Shrike armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection without sacrificing your mobility. When paired with the Aves Shrike helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_medium_armor_core_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nHonor and embody the Tevarin aesthetic with the Aves Talon armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection without sacrificing your mobility. When paired with the Aves Talon helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_medium_armor_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings while perfectly fitting a Human head. Red highlights provide colorful and vibrant accents to the black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. +item_Desc_ccc_medium_armor_helmet_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves Shrike helmet to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings with colorful blue and magenta accents on black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. +item_Desc_ccc_medium_armor_helmet_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nCC's Conversions is proud to release the Aves Talon helmet to celebrate the beautiful and unique history of the Tevarin culture. This medium helmet honors traditional stylings with colorful green accents on black and white plating, giving the helmet a bold and dynamic feel worthy of this great species. +item_Desc_ccc_medium_armor_legs_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves armor. Cutting edge manufacturing techniques were used to place white, red, grey, and black plating perfectly to fit the Human form and evoke the shape language imbued into the Tevarin's iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection while keeping you light on your feet. When paired with the Aves helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_medium_armor_legs_01_01_shrike=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves Shrike armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection without sacrificing your mobility. When paired with the Aves Shrike helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_medium_armor_legs_01_01_talon=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nHonor and embody the Tevarin aesthetic with the Aves Talon armor; manufactured with white, blue, magenta, grey, and black plating to perfectly evoke the shape language imbued into their iconic ships. This medium armor from CC's Conversions is both sensational and practical, providing solid protection without sacrificing your mobility. When paired with the Aves Talon helmet, the suit combines for a striking and unforgettable look. +item_Desc_ccc_scarecrow_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nHaunt your friends with a helmet inspired by the terrifying appearance adopted by famed serial killer Neville Lott. The classic slasher vid 'The Hill Horror' helped make this look a staple at Day of the Vara festivals, and this high-quality reproduction replicates the iconic movie look down to every last devious stitch. The Hill Horror helmet is made with an actual gunny sack sealed with a special finish that can withstand a wide variety of environmental conditions, and covering a comfortable space-rate helmet. Become a walking nightmare and celebrate Day of the Vara in sinister style with this helmet. +item_Desc_ccc_scarecrow_helmet_01_01_12=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nHaunt your friends with this custom, high-quality reproduction of the terrifying helmet from the popular slasher vid 'The Hill Horror Reborn.' Inspired by the terrifying appearance of notorious serial killer Neville Lott, this collector's edition space-safe helmet replicates the killer's look in the second vid of the series with a black gunny sack and neon green lights. Now you can celebrate Day of the Vara in sinister style, while standing apart from other menaces. +item_Desc_ccc_vanduul_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nWith the Snarling Vanduul helmet, CC's Conversions developed a special space-age vulcanized silicone rubber to replicate everything from the Vanduul's menacing smile to the ridges on the back of its head. Molded over a lightweight flight helmet, this Vanduul visage is wearable both in and out of atmosphere, allowing you to be the ultimate space invader wherever you celebrate Day of the Vara. +item_Desc_ccc_viral_helmet_01_01_01=Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck. +item_Desc_ccc_viral_helmet_01_02_01=Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck. +item_Desc_ccc_viral_helmet_01_03_01=Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck. +item_Desc_cds_armor_light_arms_02_shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nCDS's quest to create the ideal light armor continues with the FBL-8a. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_armor_light_core_02_shared=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -32 / 62 °C\nBackpack Compatibility: Light\n\nCDS's quest to create the ideal light armor continues with the FBL-8a. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_armor_light_legs_02_shared=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -35 / 65 °C\n\nCDS's quest to create the ideal light armor continues with the FBL-8a. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_armor_medium_arms_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX arms has been modified from its original form. The mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_armor_medium_legs_02_9tails_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX legs has been modified from its original form. The mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_combat_heavy_backpack_01_01_01=Item Type: Heavy Backpack\nCarrying Capacity: 100K µSCU\nCore Compatibility: Heavy\n\nBe ready for any situation with the CSP-68H Backpack. Originally designed for the rigors of combat support, this heavy backpack has become popular thanks to its durability and a patented core connector that helps the CSP-68H sit comfortably and balanced on the back. +item_Desc_cds_combat_light_arms_03=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_light_arms_04=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_light_backpack_01_01_01=Item Type: Light Backpack\nCarrying Capacity: 40K µSCU\nCore Compatibility: All\n\nBe ready for any situation with the CSP-68L Backpack. Originally designed for the rigors of combat support, this light backpack has become popular thanks to its durability and a patented core connector that helps the CSP-68L sit comfortably and balanced on the back. +item_Desc_cds_combat_light_backpack_02_01_01=Item Type: Light Backpack\nCarrying Capacity: 40K µSCU\nCore Compatibility: All\n\nBe ready for any situation with the CSP-68L Backpack. Originally designed for the rigors of combat support, this light backpack has become popular thanks to its durability and patented core connector that helps the CSP-68L sit comfortably and balanced on the back. The Cayman edition features a vibrant metallic green finish with geometric patterns for a color that changes slightly based on lighting conditions. +item_Desc_cds_combat_light_backpack_02_02_01=Item Type: Light Backpack\nCarrying Capacity: 40K µSCU\nCore Compatibility: All\n\nBe ready for any situation with the CSP-68L Backpack. Originally designed for the rigors of combat support, this light backpack has become popular thanks to its durability and patented core connector that helps the CSP-68L sit comfortably and balanced on the back. The Forest Camo edition features a special digital green camo pattern with silver highlights. +item_Desc_cds_combat_light_backpack_02_03_01=Item Type: Light Backpack\nCarrying Capacity: 40K µSCU\nCore Compatibility: All\n\nBe ready for any situation with the CSP-68L Backpack. Originally designed for the rigors of combat support, this light backpack has become popular thanks to its durability and patented core connector that helps the CSP-68L sit comfortably and balanced on the back. The Night Camo edition features a special textured finish and mixes black camo and silver for a subtle yet striking look. +item_Desc_cds_combat_light_core_03=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -32 / 62 °C\nBackpack Compatibility: Light\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_light_core_04=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -32 / 62 °C\nBackpack Compatibility: Light\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_light_helmet_03=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_light_helmet_04=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_light_legs_03=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_light_legs_04=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -35 / 65 °C\n\nBased on CDS' FBL-8a combat armor, this set has been modified from its original form. This light armor will keep you fast on your feet with its strategic mix of protective plating and reinforced nano-weave fabrics. While the armor works with any undersuit, it was specifically designed to match the FBL-8u undersuit with special attention given to how the two fit together to make the set as streamlined and responsive as possible. +item_Desc_cds_combat_medium_arms_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_combat_medium_arms_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_combat_medium_backpack_01_01_01=Item Type: Medium Backpack\nCarrying Capacity: 70K µSCU\nCore Compatibility: Medium & Heavy\n\nBe ready for any situation with the CSP-68M Backpack. Originally designed for the rigors combat support, this medium backpack has become popular thanks to its durability and a patented core connector that helps the CSP-68M sit comfortably and balanced on the back. +item_Desc_cds_combat_medium_core_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_combat_medium_core_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_combat_medium_helmet_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 93 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility." +item_Desc_cds_combat_medium_helmet_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 93 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_combat_medium_legs_03_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_combat_medium_legs_04_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThis version of CDS' ORC-mkX combat armor has been modified from its original form. The mark X is part of CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. +item_Desc_cds_heavy_armor_01_concierge_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. This executive edition features a brushed chrome finish with an inlaid hexagonal pattern. +item_Desc_cds_heavy_armor_01_concierge_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -70 / 100 °C\nBackpack Compatibility: All\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. This executive edition features a brushed chrome finish with an inlaid hexagonal pattern. +item_Desc_cds_heavy_armor_01_concierge_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -70 / 100 °C\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. This executive edition features a brushed chrome finish with an inlaid hexagonal pattern. +item_Desc_cds_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -70 / 100 °C\nBackpack Compatibility: All\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. +item_Desc_cds_heavy_armor_01_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -70 / 100 °C\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while its powered frame provides near unfettered movement despite the protection it offers. +item_Desc_cds_legacy_armor_heavy_arms_01_9tails_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nThis version of CDS' ADP arms has been modified from its original form. Revolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. +item_Desc_cds_legacy_armor_heavy_arms_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_heavy_core_01_9tails_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -75 / 105 °C\nBackpack Compatibility: All\n\nThis version of CDS' ADP core has been modified from its original form. Revolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. +item_Desc_cds_legacy_armor_heavy_core_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -75 / 105 °C\nBackpack Compatibility: All\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_heavy_helmet_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_heavy_legs_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_light_arms_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_light_core_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -40 / 70 °C\nBackpack Compatibility: Light\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_light_helmet_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -40 / 70 °C\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_light_legs_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -40 / 70 °C\n\nThis version of CDS' PAB-1 legs has been modified from its original form. Clark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. +item_Desc_cds_legacy_armor_light_legs_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -40 / 70 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_medium_arms_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_medium_core_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -55 / 85 °C\nBackpack Compatibility: Light & Medium\n\nThis version of CDS' ORC-mkV core has been modified from its original form. Dependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. +item_Desc_cds_legacy_armor_medium_core_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -55 / 85 °C\nBackpack Compatibility: Light & Medium\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_medium_helmet_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nThe G-2 provides protection and an uninhibited field of view without being bulky. Clark Defense Systems designed the helmet to withstand a wide variety of impact types without compromising its integrity. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_armor_medium_legs_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -55 / 85 °C\n\nThis version of CDS' ORC-mkV legs has been modified from its original form. Dependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. +item_Desc_cds_legacy_armor_medium_legs_01_crus01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_legacy_heavy_armor_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. +item_Desc_cds_legacy_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -75 / 105 °C\nBackpack Compatibility: All\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. +item_Desc_cds_legacy_heavy_armor_01_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 105 °C\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail. +item_Desc_cds_legacy_heavy_armor_01_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -75 / 105 °C\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor. +item_Desc_cds_legacy_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. +item_Desc_cds_legacy_light_armor_01_arms=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. +item_Desc_cds_legacy_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -40 / 70 °C\nBackpack Compatibility: Light\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. +item_Desc_cds_legacy_light_armor_01_helmet=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -40 / 70 °C\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness. +item_Desc_cds_legacy_light_armor_01_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -40 / 70 °C\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile. +item_Desc_cds_legacy_medium_armor_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. +item_Desc_cds_legacy_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -55 / 85 °C\nBackpack Compatibility: Light & Medium\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. +item_Desc_cds_legacy_medium_armor_01_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -55 / 85 °C\n\nThe G-2 provides protection and an uninhibited field of view without being bulky. Clark Defense Systems designed the helmet to withstand a wide variety of impact types without compromising its integrity. +item_Desc_cds_legacy_medium_armor_01_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -55 / 85 °C\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement. +item_Desc_cds_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible. +item_Desc_cds_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -32 / 62 °C\nBackpack Compatibility: Light\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible. +item_Desc_cds_light_armor_01_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -35 / 65 °C\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible. +item_Desc_cds_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_medium_armor_01_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_medium_armor_02_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -61 / 91 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology that maximizes protection against projectiles, explosives and the elements without hindering the operator's agility. +item_Desc_cds_medium_armor_02_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology that maximizes protection against projectiles, explosives and the elements without hindering the operator's agility. +item_Desc_cds_medium_armor_02_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility. +item_Desc_cds_undersuit_01_crus01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThis comprehensive Tactical Combat Suit provides a complete sealed suit against vacuum, free range of motion, and interfaces seamlessly with compatible armor systems. The Crusader Edition was made specifically for the company's security services. +item_Desc_cds_undersuit_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -30 / 60 °C\n\nThe A23 has been one of CDS' mainstay helmet systems for years. Built out of impact-resistant composite technology and a hardened laminate faceplate, the A23 is perfect for hazardous environment and basic EVA operations. +item_Desc_clda_env_armor_backpack_01=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nCore Compatibility: Heavy\n\nConfidently explore cold environments while wearing the Novikov. Caldera designed a spacious backpack to compliment this advanced exploration suit, so those venturing across unknown terrain can bring enough supplies to survive the journey. +item_Desc_clda_env_armor_backpack_01_expo=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nCore Compatibility: Heavy\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera designed a spacious backpack to compliment this advanced exploration suit, so those venturing across unknown terrain can bring enough supplies to survive the journey. +item_Desc_clda_env_armor_heavy_suit_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 22k µSCU\nTemp. Rating: -225 / 75 °C\n\nThis version of Caldera's Novikov exploration suit has been modified from its original form. Confidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. +item_Desc_clda_env_heat_armor_backpack_01=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nTemp. Rating: -75 / 225 °C\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end. +item_Desc_clda_env_heat_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 225 °C\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end. +item_Desc_clda_env_heat_heavy_suit_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 22k µSCU\nTemp. Rating: -75 / 225 °C\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end. +item_Desc_clda_env_heavy_arms_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. +item_Desc_clda_env_heavy_arms_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements. +item_Desc_clda_env_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: ??K µSCU\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. +item_Desc_clda_env_heavy_core_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: ??K µSCU\nTemp. Rating: -225 / 75 °C\n  \nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements. +item_Desc_clda_env_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a bespoke helmet that integrates with the cutting edge life support system, those venturing across unknown terrain can count on the Novikov to help them survive the journey. +item_Desc_clda_env_heavy_helmet_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a bespoke helmet that integrates with the cutting edge life support system, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements. +item_Desc_clda_env_heavy_helmet_01_iae2023_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -225 / 75 °C\n\nIn order to confidently explore cold environments, Caldera built the Novikov exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a bespoke helmet that integrates with the cutting edge life support system, those venturing across unknown terrain can count on the Novikov to help them survive the journey. This special IAE 2953 edition is decorated with a copper and white pattern inspired by Gatac Manufacture's Syulen. +item_Desc_clda_env_heavy_legs_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: ??K µSCU\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. +item_Desc_clda_env_heavy_legs_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: ??K µSCU\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements. +item_Desc_clda_env_heavy_suit_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 22k µSCU\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. +item_Desc_clda_env_heavy_suit_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 22k µSCU\nTemp. Rating: -225 / 75 °C\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious carryall, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements. +item_Desc_clda_env_heavy_unified_01_iae2023_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 22k µSCU\nTemp. Rating: -225 / 75 °C\n\nIn order to confidently explore cold environments, Caldera built the Novikov exploration suit with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system, those venturing across unknown terrain can count on the Novikov to help them survive the journey. This special IAE 2953 edition is decorated with a copper and white pattern inspired by Gatac Manufacture's Syulen. +item_Desc_clda_gloves_01=The Badami Gloves are lined with an advanced cut-resistant barrier that combines with a triple-layered interior to create an advanced impact protection system that could only have been designed by Caldera. +item_Desc_clda_helmet_01=Damage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nThe Badami helmet from Caldera provides premium head protection with a tough polycarbonate shell and an anti-microbial liner, so you can boldly brave any untamed locale. Please note that this helmet is not space-rated and should only be worn in naturally breathable environments. +item_Desc_clda_undersuit_01_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nFeaturing flexible gaskets for greater comfort and more natural movement, along with a convenient range of chest connector port options, the Levin from Caldera has been a practical choice for explorers everywhere. This particular undersuit has been repaired for extended use. +item_Desc_clda_undersuit_02=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nBuilt for adventure but comfortable enough for everyday, the Markanda undersuit has become beloved by explorers. A unique patchwork design creates a flexible yet resilient undersuit, while an odor resistant SureSoft inner lining will keep you from wanting to take it off. This particular undersuit has been repaired for extended use. +item_Desc_clda_undersuit_02_02_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nBuilt for adventure but comfortable enough for everyday, the Markanda undersuit has become beloved by explorers. A unique patchwork design creates a flexible yet resilient undersuit, while an odor resistant SureSoft inner lining will keep you from wanting to take it off. This edition features the colors and logo of the now defunct Pyrotechnic Amalgamated. +item_Desc_clda_utility_heavy_backpack_01=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nCore Compatibility: Heavy\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. A spacious backpack compliments this advanced armor, so those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end. +item_Desc_clda_utility_heavy_backpack_02=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nCore Compatibility: Heavy\n\nDesigned to extend the limits of Human endurance, the Pembroke RSI Edition was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Featuring a spacious backpack, the special RSI Edition of the Pembroke ensures those seeking to cross bold new horizons do so in style. +item_Desc_clda_utility_heavy_backpack_02_01_9tails01=Item Type: Heavy Backpack\nCarrying Capacity: 120K µSCU\nCore Compatibility: Heavy\n\nThis version of Caldera's Pembroke backpack has been modified from its original form. Designed to extend the limits of Human endurance, the Pembroke RSI Edition was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Featuring a spacious backpack, the special RSI Edition of the Pembroke ensures those seeking to cross bold new horizons do so in style. +item_Desc_clda_utility_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 225 °C\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a bespoke helmet that integrates with the cutting edge life support system, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end. +item_Desc_clda_utility_heavy_helmet_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 225 °C\n\nDesigned to extend the limits of Human endurance, the Pembroke RSI Edition was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a bespoke helmet that integrates with the cutting edge life support system, the special RSI Edition of the Pembroke ensures those seeking to cross bold new horizons do so in style. +item_Desc_clda_utility_heavy_helmet_02_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 225 °C\n\nThis version of Caldera's Pembroke helmet has been modified from its original form. Designed to extend the limits of Human endurance, the Pembroke RSI Edition was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a bespoke helmet that integrates with the cutting edge life support system, the special RSI Edition of the Pembroke ensures those seeking to cross bold new horizons do so in style. +item_Desc_clda_utility_heavy_helmet_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 245 °C\n\nDurability and a classic aesthetic combine with the Siebe helmet; designed by Caldera to thrive amidst extreme conditions found both in space and atmosphere. Resilient yet lightweight plating and an impact resistant visor provide premium protection, while an integrated monitoring system helps protect the wearer from environmental fluctuations. +item_Desc_clda_utility_heavy_suit_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 225 °C\nBackpack Compatibility: All\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end. +item_Desc_clda_utility_heavy_suit_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 225 °C\nBackpack Compatibility: All\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. The special RSI Edition of the Pembroke ensures those seeking to cross bold new horizons do so in style. +item_Desc_clda_utility_heavy_suit_02_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -75 / 225 °C\nBackpack Compatibility: All\n\nThis version of Caldera's Pembroke exploration suit has been modified from its original form. Designed to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. The special RSI Edition of the Pembroke ensures those seeking to cross bold new horizons do so in style. +item_Desc_ctl_deckcrew_undersuit_01_lum01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -5 / 50 °C\n\nFeaturing durable poly-fiber fabric, a comfortable fit, and a special holiday design, this undersuit is the perfect thing to wear to any Luminalia party. +item_Desc_ctl_deckcrew_undersuit_01_lum01_06=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -5 / 50 °C\n\nFeaturing durable poly-fiber fabric, a comfortable fit, and a special holiday design, this undersuit is the perfect thing to wear to any Luminalia party. +item_Desc_ctl_deckcrew_undersuit_01_lum01_07=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -5 / 50 °C\n\nFeaturing durable poly-fiber fabric, a comfortable fit, and a special holiday design, this undersuit is the perfect thing to wear to any Luminalia party. +item_Desc_ctl_hat_01_lum01_01=Are you looking for the perfect Luminalia gift? City Lights has you covered with this soft and snug woven cap that not only keeps your head warm but shows off your holiday spirit. +item_Desc_ctl_hat_01_lum01_06=Are you looking for the perfect Luminalia gift? City Lights has you covered with this soft and snug woven cap that not only keeps your head warm but shows off your holiday spirit. +item_Desc_ctl_hat_01_lum01_07=Are you looking for the perfect Luminalia gift? City Lights has you covered with this soft and snug woven cap that not only keeps your head warm but shows off your holiday spirit. +item_Desc_ctl_jacket_02_01_9tails01=Carrying Capacity: 1K µSCU\n\nThis version of City Light's Rhodes jacket has been modified from its original form. A classic racer jacket elevated by detailed seam work, a collar strap and decorative, eye-catching flourishes on the chest and arms. City Lights has once again redefined fashion and comfort. +item_Desc_ctl_jacket_05_01_01=Carrying Capacity: 1k µSCU\n\nPart of City Lights' stylish collection of racewear, the Prestige Origin Racing Jacket is high-quality, durable outerwear that features a colorful asymmetric design celebrating Origin's line of luxury racing vehicles. +item_Desc_ctl_jacket_05_02_01=Carrying Capacity: 1k µSCU\n\nPart of City Lights' stylish collection of racewear, the Prestige Murray Cup Racing Jacket is high-quality, durable outerwear created to celebrate the most prestigious racing league in the universe, the Murray Cup. +item_Desc_ctl_jacket_05_03_01=Carrying Capacity: 1k µSCU\n\nPart of City Lights' stylish collection of racewear, the Prestige MISC Racing Jacket is high-quality, durable outerwear that features a colorful asymmetric design celebrating the precision and relentless speed of MISC's line of racing vehicles. +item_Desc_ctl_orison_shirt_01_01_01=A stylish t-shirt made from a lighter, breathable fabric that's perfect for warmer climates. +item_Desc_ctl_pants_03=Carrying Capacity: 1K µSCU\n\nMake all the right connections with the Trace pants from City Lights. These denim blue pants are inlaid with a silver circuit pattern on the lower leg and double-breasted chap embellishment on the top. +item_Desc_ctl_shirt_01_lum01_01=During Luminalia, we're all one family. Celebrate with your loved ones in immense joy with this festive shirt from City Lights, crafted with high-quality, ultra soft fabric that's made to last. +item_Desc_ctl_shirt_01_lum01_06=During Luminalia, we're all one family. Celebrate with your loved ones in immense joy with this festive shirt from City Lights, crafted with high-quality, ultra soft fabric that's made to last. +item_Desc_ctl_shirt_01_lum01_07=During Luminalia, we're all one family. Celebrate with your loved ones in immense joy with this festive shirt from City Lights, crafted with high-quality, ultra soft fabric that's made to last. +item_Desc_ctl_shirt_03_nvy01_01=Show your support with this special t-shirt featuring the official Navy logo. City Lights will donate a portion of every sale to Operation Solace's Vega Relief Fund. +item_Desc_ctl_shirt_07_01_9tails01=This version of City Light's Performance t-shirt has been modified from its original form. The Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free. +item_Desc_ctl_shirt_07_Shared=The Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free. +item_Desc_ctl_shirt_07_nvy01_01=This Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free. +item_Desc_ctl_shirt_07_nvy01_02_no_decal=The Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free.\n\nWomen's sizes currently out of stock. item_Desc_dmc_boots_04_01_01,P=Walk to the ends of the earth with DMC's Hardy line of rugged all-terrain boots. Featuring increased ankle support and waterproof materials, you can trudge through desert or mountain in comfort. -item_Desc_dmc_frontier_gloves_01_01_01=机巧无指手套轻便、速干且耐用,可让您的双手保持温暖,同时让您的手指可以自由地执行精细工作。 手腕上的材料延伸至长袖服装,减少了暴露在自然环境中的地方。 -item_Desc_dmc_frontier_jacket_01_01_01=储物空间:1K μSCU\n\n当您在边境时,您需要可靠的衣服,在遇到困难时不会磨损。这就是为什么 DMC 制作 西尔弗顿夹克 用双缝线,防元素皮革和大量宽敞的口袋,所以你可以把你的用品放在手边。有了西尔弗顿,你会为任何事情做好准备。 -item_Desc_dmc_frontier_pants_01_01_01=储物空间:1K μSCU\n\n这款 西尔弗顿 长裤采用坚韧灵活的材料制成,非常适合需要重型工作服而又不牺牲移动性的人。有工作要做吗?我们为您提供保障。 -item_Desc_dmc_gloves_02_01_9tails01=这款丹宁牛仔的水银手套在原版基础上进行了改造。戴上丹宁牛仔的水银手套,让您的双手保持温暖、手指灵活。非常适合户外活动或寒冷的工作环境。 -item_Desc_dmc_jacket_04_600i01_01=储物空间:2K µSCU\n\n穿上600i飞行夹克,雅致生活尽在身边。这款夹克由迷人的棕色合成皮革制成、配以超柔又耐磨的内衬,它致敬了拥有全宇宙最佳床上风光的飞船600i。夹克前方印有起源的标志,后方则绘有这艘飞船的经典俯视轮廓。 -item_Desc_dmc_jacket_04_mpuv01_01=储物空间:2K µSCU\n\n彰显你对南船货运有多喜爱。这件飞行夹克歌颂了这艘改变了货运行业,并且在帝国境内星港中举足轻重的飞船。这件夹克由合成皮革制成,前方设计有两个口袋,罗纹腰带及袖口保证穿着合身。前方印有南船公司的标志,而后方则绘有这艘飞船的时髦外形。 -item_Desc_dmc_jacket_04_starlifter01_01=储物空间:2K µSCU\n\n一件彰显大力神星际运输机及其超过12倍于自身运载能力的夹克。这件夹克由合成皮革制成,前方设计有两个口袋,罗纹腰带及袖口保证穿着合身。前方印有十字军的标志,而后方则绘有这艘飞船划过云端的景象。 -item_Desc_dmc_jacket_04_starrunner01_01=储物空间:2K µSCU\n\n墨丘利星际快运船不只有着令人记忆犹新的船体外观。这艘深受喜爱的十字军非堆成设计飞船,现在也有了一件由优质合成皮革缝制而成的舒适飞行夹克。前方印有十字军的标志,而后方则绘有其飞行时的姿态。 -item_Desc_dmc_jacket_05=储物空间:1K μSCU\n\n科洛马 外套填充防水羽绒,可阻挡风雪,维持身体热量,并允许穿着者自由移动,使其成为多变天气条件的完美选择。此外,其宽敞的口袋提供充足的存储空间。 -item_Desc_dmc_jacket_06_01_01=储物空间:1K µSCU\n\nDMC卡多纳夹克是一款专为寒冷天气环境下的性能而设计的实用夹克。 其高领可提供更好的防风效果并配有多个口袋用于存放任何生存必需品。 -item_Desc_dmc_jacket_07_01_01=储物空间:1K μSCU\n\nDMC卡斯瓦尔是一款防寒夹克,其胸部和袖子均配有额外衬里,以增加保暖性和舒适度。 +item_Desc_dmc_frontier_gloves_01_01_01=Lightweight, quick-drying, and durable, the Adroit fingerless gloves keep your hands warm while giving your fingers the freedom to perform delicate work. The material on the wrist extends to meet long-sleeved apparel, cutting down on places that might be exposed to the elements. +item_Desc_dmc_frontier_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nWhen you're on the frontier, you need reliable clothing that won't fray when the going gets tough. That's why DMC made the Silverton jacket with double-stitched, element-resistant leather and plenty of roomy pockets so you can keep your supplies on hand. With the Silverton, you'll be prepared for anything. +item_Desc_dmc_frontier_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nMade with a sturdy blend of tough and flexible materials, the Silverton pants are the perfect fit for someone who needs heavy-duty workwear without sacrificing mobility. Got a job to do? We've got you covered. +item_Desc_dmc_gloves_02_01_9tails01=This version of DMC's Mercury gloves has been modified from its original form. Keep your hands warm and fingers nimble with Mercury gloves from DMC. Ideal for outdoor activities or colder work environments. +item_Desc_dmc_jacket_04_600i01_01=Carrying Capacity: 2K µSCU\n\nEmbrace elegance with the 600i flight jacket. Featuring beautiful brown synthetic leather and an ultra-soft yet durable inner lining, the jacket honors the stunning ship with the best bedtime view in the verse. Origin's logo graces the jacket's front and a patch featuring a top down view of the ship's classic contours adorns the back. +item_Desc_dmc_jacket_04_mpuv01_01=Carrying Capacity: 2K µSCU\n\nShow how far you'll go for the Argo Cargo. This flight jacket celebrates the ship that changed the cargo game and became ubiquitous at spaceports across the empire. Made from synthetic leather, it features two front pockets, a ribbed waistband, and cuffs that guarantees a good fit. There's also an Argo logo on the front and a stylish silhouette of the ship across the back. +item_Desc_dmc_jacket_04_starlifter01_01=Carrying Capacity: 2K µSCU\n\nA flight jacket dedicated to the Hercules Starlifter and its ability to handle more than twelve labors. Made from synthetic leather, the jacket is styled with two front pockets, a ribbed waistband and cuffs to guarantee a good fit. The front features a Crusader logo while the back sports the ship serenely soaring through the clouds. +item_Desc_dmc_jacket_04_starrunner01_01=Carrying Capacity: 2K µSCU\n\nThe Mercury Star Runner is more than a memorable silhouette. Crusader's beloved asymmetrical ship gets it own comfortable flight jacket made of high quality synthetic leather. Complete with Crusader's logo on the front and a patch with the ship mid-flight on the back. +item_Desc_dmc_jacket_05=Carrying Capacity: 1K µSCU\n\nStuffed with water-resistant gilly down, the Coloma coat blocks wind, traps body heat, and allows the wearer to move freely, making it the perfect choice for changeable weather conditions. Additionally, its roomy pockets provide plenty of storage. +item_Desc_dmc_jacket_06_01_01=Carrying Capacity: 1K µSCU\n\nDMC’s Cardona is a utility jacket designed for performance in cold weather environments. Featuring a high collar for better wind protection and numerous pockets to store any survival essentials. +item_Desc_dmc_jacket_07_01_01=Carrying Capacity: 1K µSCU\n\nDMC’s Kaswal is a cold-weather jacket designed with additional lining throughout the chest and sleeves for added warmth and comfort. item_Desc_dmc_jacket_08_01_01,P=PH - dmc_jacket_08_01_01 -item_Desc_dmc_jacket_09_01_01=储物空间:1K μSCU\n\nDMC全向迷踪生存夹克专为在恶劣天气条件下发挥最佳性能而设计,配有防水折叠衣领,让您时刻准备就绪。全向迷踪夹克还在袖袋和胸袋上提供了多种存储选项。 -item_Desc_dmc_jacket_10_01_01=储物空间:1K µSCU\n\nDMC拱顶石是一款将实用性放在首位的两层夹克。 最上面的背心层确保夹克保暖性和耐用性,而底层的设计旨在避免限制您的运动范围。 夹克上有多个口袋,提供方便的存储选择。 -item_Desc_dmc_jacket_11_01_01=储物空间:1K µSCU\n\nDMC山岭夹克的超厚高领是可拆卸兜帽的一部分,为夹克带来了惊人的多功能性,这也是其长期深受生活在寒冷环境中或冒险穿越寒冷环境的顾客喜爱的主要原因。 -item_Desc_dmc_jacket_12_01_01=储物空间:1K μSCU\n\n身着卡米翁,不惧万物。这款蓝色夹克在颈部、肩部和手臂处采用深棕色合成皮革,彰显时尚风格。 交叉肩带包和一体式实用腰带可让您携带大量装备并保持井井有条。 -item_Desc_dmc_pants_01_01_9tails01=储物空间:1K µSCU\n\n这款丹宁牛仔的基础长裤在原版基础上进行了改造。丹宁牛仔的"基础"系列就如名字一样;是工作服饰的“基础”。"基础"系列具有简单,优雅的剪裁和易于使用的口袋,既专业又实用。 -item_Desc_dmc_pants_02_01_9tails01=储物空间: 2K µSCU\n\n这款丹宁牛仔的阿斯特利长裤在原版基础上进行了改造。穿上这条来自丹宁牛仔的工装裤,彰显您丰富而精致的品味。两侧均带有灰色调的对比色条纹, 阿斯特利长裤耐穿、舒适且始终如一。 -item_Desc_dmc_pants_03_01_9tails01=储物空间:0.5K µSCU\n\n这款丹宁牛仔的弗龙捷裤子在原版基础上进行了改造。丹宁牛仔的弗龙捷系列产品几百年来一直是边疆生活的基本服饰。这些厚实的牛仔工作裤采用了双缝加固和防污技术,无论何时何地都坚固耐用。 -item_Desc_dmc_pants_04_01_01=储物空间:3K µSCU\n\n丹宁牛仔的K7是一种多用途的工装裤。四个方便取用的口袋可提供额外的存储空间,而三重聚合物织物设计可以承受各种天气条件。 -item_Desc_dmc_pants_05_01_01=储物空间:2K µSCU\n\n丹宁牛仔的剃刀鲸裤子为穿着而生。采用工业级优质材料制成,加强型护膝可防止工作时撕裂,并保持结实舒适。\n\n女款目前缺货。 -item_Desc_dmc_pants_06_01_01=储物空间:2K µSCU\n\n丹宁牛仔的莽夫裤子采用低腰设计,带来最舒适的穿戴体验以及超大口袋,可抵御最强劲的风暴侵袭。 -item_Desc_dmc_pants_06_01_9tails01=储物空间:2K µSCU\n\n这款丹宁牛仔的莽夫裤子在原版基础上进行了改造。丹宁牛仔的莽夫裤子采用低腰设计,带来最舒适的穿戴体验以及超大口袋,可经受生活中的种种磨难。 -item_Desc_dmc_pants_07=储物空间:2K μSCU\n\nDMC的边境11经典型裤子采用大口袋构造,采用耐用的合成布料制成,坚固耐用,旨在应对生活中可能遇到的任何情况。 -item_Desc_dmc_pants_08_01_01=储物空间:1K µSCU\n\n数十年的设计经验为DMC带来适用各类冒险的查马尔裤。 该裤子采用独特的接缝设计,在保持灵活性的同时提供耐用性。 内置腰带确保完美贴合,而皮革前袋和带衬垫的后面板在最需要的地方提供坚固的加固。 -item_Desc_dmc_shirt_01=格林沃特是一件量身定制的长袖衬衫,可以穿在大多数标准的盔甲下面。采用天然和合成纤维的耐用混合物制成,经得起日常磨损,且不会牺牲舒适性。 +item_Desc_dmc_jacket_09_01_01=Carrying Capacity: 1K µSCU\n\nBe ready for anything with DMC’s Omnitrek, the survival jacket designed for maximal performance in adverse weather conditions with the addition of the water-resistant collapsible collar. The Omnitrek also provides numerous storage options across both sleeve and chest pockets. +item_Desc_dmc_jacket_10_01_01=Carrying Capacity: 1K µSCU\n\nDMC’s Keystone is a two-layer jacket that puts utility first. The top-most vest layer ensures the Keystone jacket remains warm and durable, while the underlayer is designed to avoid restricting your range of motion. Various pockets adorn the jacket to provide convenient storage options. +item_Desc_dmc_jacket_11_01_01=Carrying Capacity: 1K µSCU\n\nThe extra-thick high collar of DMC’s Ridgely is part of a removable hood that makes the jacket surprisingly versatile and is a major reason why the Ridgely jacket is a perennial favorite amongst customers that live in, or venture through, cold environments. +item_Desc_dmc_jacket_12_01_01=Carrying Capacity: 1K µSCU\n\nCome prepared with the Camion. This button up blue jacket delivers on style with complimentary dark brown synthetic leather around the neck, shoulders, and arms. A cross-shoulder sling bag and integrated utility belt allows you to carry plenty of gear and keep it organized. +item_Desc_dmc_pants_01_01_9tails01=Carrying Capacity: 1K µSCU\n\nThis version of DMC's Foundation pants has been modified from its original form. DMC's Foundation line is just that; the foundation for your work wear. Featuring a simple, elegant cut with easy-access pockets, the Foundation is both professional and functional. +item_Desc_dmc_pants_02_01_9tails01=Carrying Capacity: 2K µSCU\n\nThis version of DMC's Astley pants has been modified from its original form. Flaunt your rugged yet refined sensibility with these cargo pants from DMC. With grey accents and contrast stripes down each side, Astleys are durable, comfortable, and always on point. +item_Desc_dmc_pants_03_01_9tails01=Carrying Capacity: 0.5K µSCU\n\nThis version of DMC's Frontier pants has been modified from its original form. DMC's Frontier collection has been a staple of frontier living for centuries. These heavy denim workpants have double-stitched reinforcement and stainguard technology, making them dependable pants for any environment day in and day out. +item_Desc_dmc_pants_04_01_01=Carrying Capacity: 3K µSCU\n\nDMC's K7 are an all-purpose cargo pants. Four easy access pockets provide extra storage while the triple-stitched polymer weave fabric is designed to withstand all kinds of weather conditions. +item_Desc_dmc_pants_05_01_01=Carrying Capacity: 2K µSCU\n\nDMC's Razorback pants are made to be worn. Built from industrial quality material, they feature reinforced kneepads to prevent tears on the job and stay rugged yet comfortable.\n\nWomen's sizes currently out of stock. +item_Desc_dmc_pants_06_01_01=Carrying Capacity: 2K µSCU\n\nDMC's Roughneck pants are low cut for maximum comfort with extra size pockets and built to weather the storms of life. +item_Desc_dmc_pants_06_01_9tails01=Carrying Capacity: 2K µSCU\n\nThis version of DMC's Roughneck pants has been modified from its original form. DMC's Roughneck pants are low cut for maximum comfort with extra size pockets and built to weather the storms of life. +item_Desc_dmc_pants_07=Carrying Capacity: 2k µSCU\n\nConstructed with large pockets and made from durable synth-cloth, the Frontier 11 Classic pants from DMC are a rugged garment designed to handle whatever life might throw your way. +item_Desc_dmc_pants_08_01_01=Carrying Capacity: 1K µSCU\n\nDecades of design experience helped DMC make the Chamar pants ready for any adventure. The pants utilize a unique seam design to deliver durability while maintaining flexibility. A built-in belt ensures an ideal fit, while leather front pockets and a padded back-panel provide rugged reinforcement where needed most. +item_Desc_dmc_shirt_01=The Greenwater is a long-sleeved shirt tailor-made to be worn underneath most standard sets of armor. Crafted with a durable mix of natural and synthetic fibers, it stands up to daily wear and tear without sacrificing comfort. item_Desc_dnn_pants_03,P=PH - dnn_pants_03 item_Desc_dnn_shirt_03,P=PH - dnn_shirt_03 item_Desc_dnn_shoes_03_01_01,P=PH - dnn_shoes_03_01_01 -item_Desc_doom_armor_medium_arms_02_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n穿着时尚会给人留下深刻印象!缝纫机护甲虽然看起来就像是用胶带绑在一起的,但我们发誓它在太空里是安全的。故意摇摇欲坠的设计包含时髦的双领、大量存储空间,还有一个螺纹工业软管连接到背部的金属圆筒,只是为了让它更显狰狞。 -item_Desc_doom_armor_medium_core_02_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间: 7.5k µSCU\n适用温度:-52 / 82 °C\n可挂载背包类型:轻型&中型\n\n穿着时尚会给人留下深刻印象!缝纫机护甲虽然看起来就像是用胶带绑在一起的,但我们发誓它在太空里是安全的。故意摇摇欲坠的设计包含时髦的双领、大量存储空间,还有一个螺纹工业软管连接到背部的金属圆筒,只是为了让它更显狰狞。 -item_Desc_doom_armor_medium_legs_02_01_01=物品类型:中型护甲\n伤害减免:30%\n储物空间: 4.5k µSCU\n适用温度:-52 / 82 °C\n\n穿着时尚会给人留下深刻印象!缝纫机护甲虽然看起来就像是用胶带绑在一起的,但我们发誓它在太空里是安全的。故意摇摇欲坠的设计包含时髦的双领、大量存储空间,还有一个螺纹工业软管连接到背部的金属圆筒,只是为了让它更显狰狞。 -item_Desc_doom_combat_medium_backpack_01=物品类型:中型背包\n储物空间: 70K µSCU\n可适配胸甲类型:中型&重型\n\n不要再用手去拖所有战利品了。“沉洞”背包为你提供了足够的空间来储存所需的一切,同时解放你的双手去做任何坏事。 +item_Desc_doom_armor_medium_arms_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nDress to impress in scrapheap chic! The Stitcher armor might look like it's held together with tape and good intentions but we swear it's space safe. The intentional ramshackle design features a funky double collar, plenty of storage, and a ribbed industrial hose attached to a metal cylinder on the back just for the hell of it. +item_Desc_doom_armor_medium_core_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -52 / 82 °C\nBackpack Compatibility: Light & Medium\n\nDress to impress in scrapheap chic! The Stitcher armor might look like it's held together with tape and good intentions but we swear it's space safe. The intentional ramshackle design features a funky double collar, plenty of storage, and a ribbed industrial hose attached to a metal cylinder on the back just for the hell of it. +item_Desc_doom_armor_medium_legs_02_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5k µSCU\nTemp. Rating: -52 / 82 °C\n\nDress to impress in scrapheap chic! The Stitcher armor might look like it's held together with tape and good intentions but we swear it's space safe. The intentional ramshackle design features a funky double collar, plenty of storage, and a ribbed industrial hose attached to a metal cylinder on the back just for the hell of it. +item_Desc_doom_combat_medium_backpack_01=Item Type: Medium Backpack\nCarrying Capacity: 70K µSCU\nCore Compatibility: Medium & Heavy\n\nStop lugging all your loot by hand. The Sinkhole backpack gives you plenty of space to store everything you need, while leaving your hands free for whatever mischief you have in mind. item_Desc_doom_light_armor_helmet_01= -item_Desc_doom_medium_armor_01_Shared=物品类型:中型护甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n有时候你要做的就是穿上合适的盔甲,让你的意图响亮而明朗。冲突装甲是在德杰家族开始大规模生产重型护甲时期出现的,它的诞生几乎吓到了所有人。现在每个人都在抄袭它。冲突装甲的护板重量适度且经过加强,在尽量维持速度的基础上为你提供优良的平衡性。 -item_Desc_doom_medium_armor_01_core=物品类型:中型护甲\n伤害减免:30%\n储物空间: 7.5k µSCU\n适用温度:-52 / 82 °C\n可挂载背包类型:轻型&中型\n\n有时候你要做的就是穿上合适的盔甲,让你的意图响亮而明朗。冲突装甲是在德杰家族开始大规模生产重型护甲时期出现的,它的诞生几乎吓到了所有人。现在每个人都在抄袭它。冲突装甲的护板重量适度且经过加强,在尽量维持速度的基础上为你提供优良的平衡性。 -item_Desc_doom_medium_armor_01_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-52 / 82 °C\n\n有时候你要做的就是穿上合适的盔甲,让你的意图响亮而明朗。冲突装甲是在德杰家族开始大规模生产重型护甲时期出现的,它的诞生几乎吓到了所有人。现在每个人都在抄袭它。冲突装甲的护板重量适度且经过加强,在尽量维持速度的基础上为你提供优良的平衡性。 -item_Desc_doom_medium_armor_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n使用了高质量的回收材料和模铸的面具板,死亡头骨头盔转为能挨最毒的打而生。 -item_Desc_doom_medium_armor_helmet_02=物品类型:中甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n戴上这款以某种动物为原型塑造的骇人头盔,成为死神吧。我们可不是兽医,不知道这是啥动物,但它看起来真的酷毙了。而且我们知道它在承受住严重伤害的同时,能让你看起来像个狠角色。 -item_Desc_doom_medium_armor_helmet_02_holiday=物品类型:中型护甲\n伤害减免:30%\n适用温度:-52 / 82 °C\n\n用“假日屠夫”头盔来庆祝这个季节。末日护甲设计了这种扭曲的盔甲,它可以承受一场交火,或者是喧闹的假日聚会,以及两者之间的任何事物。口鼻部的定制装甲板可提供保护,并保持轻便,合成的角比真实的角更加耐用。这款“假日屠夫”头盔给末日护甲的一流战斗装备工程师们又增加了名望。 -item_Desc_drn_business_jacket_01_01_01=储物空间:1K µSCU\n\n身着萨斯基亚夹克,端庄又时尚。 这款混合夹克和有领衬衫采用动态几何图案,包括横跨正面和背面的对角线。 -item_Desc_drn_business_pants_01_01_01=储物空间:0.5K µSCU\n\n德隆又做到了。 伊米里安裤廓形简约,但仔细观察就会发现惊人的时尚细节。 这款裤子采用纹理细腻的防污面料制成,正面和背面均带有微褶,在膝盖处汇聚成一条装饰性接缝,然后在脚踝附近再次分开,使伊米里安裤在整条腿上都呈现出巧妙的几何设计。 -item_Desc_drn_business_shoes_01_01_01=洛伯鞋采用了经典风格和现代绚丽。这款鞋采用深棕色人造皮革制成,同时以带有金色装饰的趾盒为特色使其引人注目,磁性的闭合确保舒适贴合,柔软的人造羊皮鞋床提供极致的舒适感。 -item_Desc_drn_gloves_01_01_01=迪博南手套以著名的泰拉设计师命名,融合了该设计师的经典设计,可让您的双手在低温下保持舒适。 -item_Desc_drn_gloves_01_01_9tails01=这款迪博南手套在原版基础上进行了改造。迪博南手套以著名的泰拉设计师命名,融合了该设计师的经典设计,可让您的双手在低温下保持舒适。 -item_Desc_drn_jacket_01_01_01=储物空间:1K µSCU\n\n定义您的终极形态;阿迪瓦是一款不对称设计的套头衫,采用了亮眼的混合材质以及坚固饰边。 -item_Desc_drn_jacket_10_01_01=储物空间:1k µSCU\n\n洛克摩是一款理想的时尚西装夹克,非常适合注重品质的高管。它不仅抗皱并能很好地保持其形状,而且肩垫和翻领的锐利设计增强了穿着者的轮廓,打造出一种强烈的美学效果,定能在任何会议室留下深刻印象。 -item_Desc_drn_pants_01_01_01=储物空间:0.5K µSCU\n\n经典的剪裁永远不会过时。德隆的勒马克是所有衣橱的必备品,专为工作和娱乐而设计,并具有微缝褶和无皱纹的材料,让穿着这经典衣服的您能脱颖而出。\n\n女款目前缺货。 -item_Desc_drn_pants_10_01_01=储物空间:0.5K μSCU\n\n富提莫裤子既时尚又优雅,低调而不失品味,无论是忙碌的办公室日常还是高档的夜晚出游都非常适合。其柔软度超乎寻常,穿上它不仅让你看起来好,更让你感觉舒适。 -item_Desc_drn_senator_pants_03=这款德隆带来的双色裤子完美融合了现代与经典设计,灰烬的双重聚合材料编织工艺可提供耐用、专业的外观,无论您身在何处都能成为一道靓丽的风景线。 -item_Desc_drn_senator_shirt_03_01_01=德隆的气流是一款轻巧的长袖上衣,衣服上缝有V型图案并采用了短高领设计,非常适合办公或夜生活穿着。 -item_Desc_drn_shoes_01_01_01=这款双色便鞋舒适度足够日常穿着,同时也足够优雅时髦,适合任何办公场合。 -item_Desc_drn_shoes_10_01_01=托尔加系列鞋履简约舒适,历久弥新。鞋面采用耐磨的合成皮革,即使偶尔擦拭也能保持光亮。鞋面与鞋头之间的分隔线吸引着人们的目光,使这一低调的设计脱颖而出。 -item_Desc_dyl_dress_01_01_01=储物空间:2K µSCU\n\n这款戴娜·蕾出品的前开襟灰色长裙,在宽阔腰带的下方是金色方格吊带内衬。成品配有黑色打底服和一块迷人的手帕来点缀外观。\n\n男款目前暂时缺货。 -item_Desc_dyl_gloves_01_01_01=戴上戴娜·蕾设计的奥普斯长手套,为任何服装添上最后一笔优雅之触。对比鲜明的黑色天鹅绒和富丽堂皇的皮革完美地饰以金色缎面,营造出低调的冲击力,确保在任何夜晚都光彩照人。\n\n目前暂无男款。 -item_Desc_dyl_gloves_02_01_01=得益于戴娜·蕾的精湛工艺,阿曼森手套的优雅得以体现。这款皮革长手套为华丽的黑色铜绿,将随着时间的推移变得更加动人,并且还搭配了舒适的羊绒内衬。\n\n目前暂无男款。 +item_Desc_doom_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed. +item_Desc_doom_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -52 / 82 °C\nBackpack Compatibility: Light & Medium\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed. +item_Desc_doom_medium_armor_01_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -52 / 82 °C\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed. +item_Desc_doom_medium_armor_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nBuilt using high quality scavenge with a molded faceplate, the Death's Head is built to take an absolute beating. +item_Desc_doom_medium_armor_helmet_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nBe the reaper with this terrifying battle helmet molded after some kind of animal. We aren't a vet, it just looked cool. All we know is that it'll withstand some serious punishment and look bad ass doing it. +item_Desc_doom_medium_armor_helmet_02_holiday=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -52 / 82 °C\n\nCelebrate the season with the festive Holiday Butcher helmet. Doomsday designed this twisted bit of armor to withstand a firefight, raucous holiday party, and everything in between. The snout's custom armor plating provides protection while remaining lightweight, and the synthetic spiral horns are more durable than the real deal. The Holiday Butcher adds to Doomsday's reputation as the universe's premiere engineer of warped gear. +item_Desc_drn_business_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nBe formal and fashionable with the Saskia jacket. This hybrid jacket and collared shirt features dynamic geometric patterns, including diagonal lines that swoop across the front and back. +item_Desc_drn_business_pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\nDerion has done it again. The Emilion pants deliver a simple silhouette that reveals strikingly stylish details upon closer inspection. Made from a subtly textured stain-resistant fabric, the pants feature micropleats on the front and back that converge into a single decorative seam at the knees before splitting off again near the ankles, giving the Emilion pants an artful geometric design down the length of the leg. +item_Desc_drn_business_shoes_01_01_01=The Lorber shoes feature classic style with modern flourishes. Constructed with dark brown synthetic leather, the shoes also feature a light brown toe box with gold colored metallic accents to catch the eye, a magnetic closure that ensures a snug fit, and a soft faux-sheepskin footbed for supreme comfort. +item_Desc_drn_gloves_01_01_01=Named after the influential Terran tailor, Debnam gloves incorporate that famous tailor's classic design to keep your hands comfortable in colder temperatures. +item_Desc_drn_gloves_01_01_9tails01=This version of Derion's Debnam gloves has been modified from its original form. Named after the influential Terran tailor, Debnam gloves incorporate that famous tailor's classic design to keep your hands comfortable in colder temperatures. +item_Desc_drn_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nDefine your ultimate you. The Adiva is an asymmetrical pullover with bold mixed-materials and solid reinforced trim. +item_Desc_drn_jacket_10_01_01=Carrying Capacity: 1k µSCU\n\nThe Rokmor is a stylish suit jacket ideal for the executive with an eye for quality. Not only is it wrinkle-resistant and able to retain its shape well, but the angular design of both the shoulder pads and the lapels strengthen the wearer's silhouette for a strong aesthetic sure to impress any boardroom. +item_Desc_drn_pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\nClassic cuts never go out of style. A staple of any wardrobe, Derion's LeMarque are built for work or play and feature microseam pleats and wrinkle-free material that will guarantee that you'll get years out of this classic.\n\nWomen's sizes currently out of stock. +item_Desc_drn_pants_10_01_01=Carrying Capacity: 500 µSCU\n\nThe Furtimo pants are sleek, elegant, and under-stated, suitable to both a busy day at the office or a fancy night out. Soft beyond the measure, these pants will make you feel as good as you look. +item_Desc_drn_senator_pants_03=These two-tone pants from Derion are the perfect blend of modern and classic, the Ember's dual polymer weave provides a durable, professional look guaranteed to strike a commanding presence wherever you go. +item_Desc_drn_senator_shirt_03_01_01=Derion's Aero is a lightweight longsleeve top features a stitched V-pattern and short high collar, perfect for the office or a night out. +item_Desc_drn_shoes_01_01_01=These two-tone slip-on shoes are comfortable enough for casual wear, but stylish enough for the workplace. +item_Desc_drn_shoes_10_01_01=For their simplicity, the Torga shoes are as timeless as they are comfortable. The synthetic leather used in their construction is wear-resistant and sure to keep shining even with only the occasional polish. The line that separates the vamp of the shoe from the rest of the toe draws the eye making this otherwise understated design stand out. +item_Desc_dyl_dress_01_01_01=Carrying Capacity: 2K µSCU\n\nThis open-front grey dress from Dyna Lei reveals a draped, checkered layer offset by gold trim beneath its wide cinched belt. The finished look is paired with black bodysuit and a fetching handkerchief to complete the ensemble.\n\nMen's sizes currently not available. +item_Desc_dyl_gloves_01_01_01=Give any outfit that final elegant touch with the Opus opera gloves from Dyna Lei. Contrasting black velvet and rich leather impeccably trimmed with gold satin to create an understated impact that's sure to liven any evening.\n\nMen sizes are currently unavailable. +item_Desc_dyl_gloves_02_01_01=The Ahmanson gloves achieve elegance with an edge thanks to Dyna Lei. These leather opera gloves have a sumptuous black patina that will become more spectacular with time, and are made with a comfortable cashmere lining. \n\nMen sizes are currently unavailable. item_Desc_dyl_jacket_02_01_01,P=DYL - jacket - description -item_Desc_dyl_pants_02_01_01=储物空间:3K µSCU\n\nn戴娜·蕾的科尔长裤为这条经典的黑色皮裤配上金属饰边,带来现代而动感的外观。\n\n男款目前暂时缺货。 -item_Desc_dyl_shirt_02_01_01=戴娜·蕾生产的本德雷长裙用到了昂贵的摩卡色衬棉皮革,并以腰带、肩带以及非对称的条纹来凸显外观,最上方与之相匹的项圈更是画龙点睛之笔。\n\n男款目前暂时缺货。 -item_Desc_dyl_shoes_01_01_01=巴里摩尔布鞋是戴娜·蕾重要的藏品。这款鞋采用经典但精致的曲线和支撑性鞋垫,非常舒适,适合全天穿着。\n\n目前暂无男款。 -item_Desc_dyl_shoes_02_01_01=巴里摩尔布鞋是戴娜·蕾重要的藏品。这款鞋采用经典但精致的曲线和支撑性鞋垫,非常舒适,适合全天穿着。\n\n目前暂无男款。 +item_Desc_dyl_pants_02_01_01=Carrying Capacity: 3K µSCU\n\nDyna Lei updates an old classic with the Koal black leather pants that feature metallic trim along each leg for a thoroughly modern, dynamic look.\n\nMen's sizes currently not available. +item_Desc_dyl_shirt_02_01_01=Dyna Lei has crafted the Benaderet dress out of rich, quilted, mocha-colored leather and gilded the look with a belted waist, off-the-shoulder straps, asymmetrical lines, and a matching choker to top it all off.\n\nMen's sizes currently not available. +item_Desc_dyl_shoes_01_01_01=The Barrymore pumps are part of the Dyna Lei essentials collection. The shoes feature classic yet subtle curves and supportive insoles for an ultra-comfortable fit ideal for all day wear.\n\nMen sizes are currently unavailable. +item_Desc_dyl_shoes_02_01_01=The Barrymore pumps are part of the Dyna Lei essentials collection. The shoes feature classic yet subtle curves and supportive insoles for an ultra-comfortable fit ideal for all day wear.\n\nMen sizes are currently unavailable. item_Desc_eld_glasses_01_01_01,P=PH - eld_glasses_01_01_01 item_Desc_eld_jacket_04_01_01,P=PH - eld_jacket_04_01_01 item_Desc_eld_pants_07_01_01,P=PH - eld_pants_07_01_01 -item_Desc_eld_shirt_04_01_fleetweek2021=几乎没有什么东西能像掠过的UEE海军舰队一样令人敬畏,用这款舒适的棉混纺不败舰队启航周T恤向这一难忘的景象致敬吧。 +item_Desc_eld_shirt_04_01_fleetweek2021=Few things are as awe-inspiring as a UEE Navy fleet flyby. This comfortable, cotton blend Invictus Launch Week t-shirt celebrates that memorable sight. item_Desc_eld_shirt_04_01_fleetweek2022,P=PH - eld_shirt_04_01_fleetweek2022 item_Desc_eld_shirt_04_1million_01,P=Placeholder - eld_shirt_04_1million_01 item_Desc_eld_shirt_04_2million_01,P=Placeholder - eld_shirt_04_2million_01 -item_Desc_eld_shirt_04_aegis_dec=从复仇泰坦到伊德里斯,圣盾动力对现代太空飞船的影响是不可否认的.这款带有公司标志性标志的100%棉灰色衬衫彰显他们的成就。 -item_Desc_eld_shirt_04_anvil_dec=这款深绿色的T恤上印有铁砧航天熟悉的徽标,这个名字的灵感来自罗伯特·卡尔文关于“创新的铁砧”的著名语录。 -item_Desc_eld_shirt_04_argo_dec=这件橙色衬衫上印有南船座宇航的标志。在更名之前,该公司被称作AR-GO科技,其中"AR"源自创始人阿兰娜·雷德蒙(Alana Redmond)的名字缩写。 -item_Desc_eld_shirt_04_banu01_01=梦愿T恤是一家巴努商会为庆祝人类梦想中的魔法世界而生产的衣物。 -item_Desc_eld_shirt_04_banu02_01=在人类复刻了传奇的新星桶克后,一家巴努商会生产了这件T恤来纪念其回归。 -item_Desc_eld_shirt_04_banu03_01=有太多描述人类热爱驾驶德雷克弯刀进行太空冒险的故事,一家巴努商会热心地设计了这件T恤。 -item_Desc_eld_shirt_04_banu04_01=北及之星深谙如何造出外观靓丽、穿着舒适的人类鞋子。一家巴努商会生产了这件T恤来致敬这个伟大的成就。 -item_Desc_eld_shirt_04_banu05_01=人类,快吃! \n\n一家巴努商会生产了这件T恤来宣传人类食品棒,这是饥肠辘辘的人类绝佳的能量来源。造访巴努星域时别忘了带上这些美味的人类小吃。 -item_Desc_eld_shirt_04_banu06_01=大巴尼卡乔面便当,人类可是吃再多也不嫌够。一家巴努商会专为那些爱吃滚烫面条的人类带来了这件T恤!\n -item_Desc_eld_shirt_04_banu07_01=派罗或许是个危险的星系,但那里著名的鞭蟹确实值得亲眼游览。一家巴努商会制作了这件T恤,是专门展示人类星域内可爱生物的系列产品之一。 -item_Desc_eld_shirt_04_banu08_01=一家巴努商会在设计这件T恤时使用了特殊的可动图像织物,所以这件T恤能够以超高清分辨率循环播放人类觉得很好笑的扁平猫失败视频! -item_Desc_eld_shirt_04_banu09_01=人类生产的利抓导弹威力巨大!这件巴努生产的T恤颂扬了他们的精巧工艺。 -item_Desc_eld_shirt_04_consolidated_dec=塞拉斯·克尔纳创立了联合外域以推动现代航天器设计的发展。穿着这款有公司徽标的深灰色T恤来庆祝他的雄心吧。 -item_Desc_eld_shirt_04_crus01=奥里森因其独特的所在地而被称为云海之城,这件T恤印有这个名字,以及其中一个平台上独一无二的景象。 -item_Desc_eld_shirt_04_crus02=奥里森以“祈祷”的英语旧词命名,这座城市与帝国境内的所有其他城市都截然不同。巨大的城名logo内嵌有标志性的云景,穿上这件衣服来纪念这个独一无二的地点。 -item_Desc_eld_shirt_04_crus03=无论您是飞行员还是乘客,十字军飞船都能让您不虚此行。为了庆祝这种精神,这件T恤上印有多艘十字军飞船以及公司的标志和宣传词。 -item_Desc_eld_shirt_04_crus04=这件T恤在胸前印有十字军工业标志性的logo。 -item_Desc_eld_shirt_04_crus05=十字军致力于通过航天科技的革新来砌筑未来,并且坚持将慈善事业进行到底。穿上这件印有公司标志和奥里森景色的T恤,表明您对十字军未来事业的支持。 -item_Desc_eld_shirt_04_crus06=既然奥里森的每座平台都配备了保持悬浮用的特殊推进器,那就无需任何土地。这件T恤上印有奥里森著名的平台静静飘浮在云间的图像。 -item_Desc_eld_shirt_04_crus07=奥里森巨大的造船厂是UEE境内独一无二的景观。这件T恤上印有和撒那树花瓣环绕的圆形平台,这种树木被特地培育出来在奥里森的花园内种植。 -item_Desc_eld_shirt_04_crusader_dec=十字军工业制造了这款醒目的蓝色衬衫上带有“ sword & C”标志,进一步表明了其对慈善组织的支持。该公司已承诺,出售这件衬衫的所有收益将全部捐给总部位于泰拉的非营利组织"帝国的疏忽"。 -item_Desc_eld_shirt_04_drake_dec=德雷克行星际的成功使马格努斯星系恢复了合法的业务。用这件印有黄色公司名称的黑色衬衫,来支持这家廉价实用的飞船制造商。 -item_Desc_eld_shirt_04_expo_dec=这件由100%纯棉制成的洋红衬衫上印有星系际航空航天博览会的标志。 -item_Desc_eld_shirt_04_fleetweek2023_11=用这款灰色 T 恤来庆祝 2953 年不败舰队启航周,它采用舒适的棉混纺面料制成,正面饰有一艘船的轮廓。 -item_Desc_eld_shirt_04_fleetweek2023_17=用这款蓝色 T 恤来庆祝 2953 年不败舰队启航周,它采用舒适的棉混纺面料制成,正面饰有一艘船的轮廓。 -item_Desc_eld_shirt_04_fleetweek_dec=几乎没有什么东西能像UEE海军舰队掠过一样令人敬畏。用这款舒适的棉混纺舰队周T恤向这一难忘的景象致敬吧。 -item_Desc_eld_shirt_04_iae2021_07=穿上这件蓝色条纹T恤来纪念UEE最盛大的飞船庆典,前方绘有大号2951标志,后部也绘有一个稍小的版本。 -item_Desc_eld_shirt_04_iae2021_10=穿上这件蓝色条纹T恤来纪念UEE最盛大的飞船庆典,前方绘有大号2951标志,后部也绘有一个稍小的版本。 -item_Desc_eld_shirt_04_iae2022_02=穿上这件正面印有活动标志的红色T恤,纪念2952年星际航空航天博览会。 -item_Desc_eld_shirt_04_iae2022_12=穿上这件正面印有活动标志的黑色T恤,纪念2952年星际航空航天博览会。 -item_Desc_eld_shirt_04_iae2023_10=穿上这款2953星际航空航天博览会的官方衬衫,纪念UEE最重要的飞船庆典。这件紫色衬衫正背面都印有IAE徽标,背面的徽标较小。 -item_Desc_eld_shirt_04_iae2023_19=穿上这款2953星际航空航天博览会的官方衬衫,纪念UEE最重要的飞船庆典。这件白色衬衫正背面都印有IAE徽标,背面的徽标较小。 -item_Desc_eld_shirt_04_misc_dec=这件棕褐色的衬衫印有武藏的名称呼和标志。非常适合那些喜爱受到希安轻微影响的可靠工业飞船的人。 -item_Desc_eld_shirt_04_origin_dec=起源跃动的飞船被描述为运动中的交响乐。这优雅的富有审美趣味的圆环形标志为这件浅灰色T恤锦上添花。 -item_Desc_eld_shirt_04_rsi_dec=赞美最负责的带领人类进入星际的公司。这款经典的黑色T恤具有标志性的RSI标志。 -item_Desc_eld_shirt_07_01_01=一件由拒水导湿面料制成的简约淡灰色衬衫,让您在工作与娱乐时保持舒适。 +item_Desc_eld_shirt_04_aegis_dec=From the Avenger to the Idris, Aegis Dynamics' impact on modern spacecraft is undeniable. Extol their achievements with this 100% cotton grey shirt featuring the company's iconic logo. +item_Desc_eld_shirt_04_anvil_dec=This dark green t-shirt sports the familiar logo of Anvil Aerospace, a name inspired by Robert Calvin's famous quote referencing "the anvils of innovation." +item_Desc_eld_shirt_04_argo_dec=This orange shirt features the logo of Argo Astronautics. Before changing their name, the company was known as AR-GO Technologies with the 'AR' referencing founder Alana Redmond. +item_Desc_eld_shirt_04_banu01_01=The Dream Wishes t-shirt was proudly produced by a Banu souli to celebrate the magical world of Human dreams. +item_Desc_eld_shirt_04_banu02_01=When Humans brought back the legendary Nova Tonk, a Banu souli excitedly made this shirt to commemorate its return. +item_Desc_eld_shirt_04_banu03_01=Stories abound of Human's love of space adventures with Drake Cutlass, so a Banu souli enthusiastically designed this shirt. +item_Desc_eld_shirt_04_banu04_01=Normstar knows the secret to making Human shoes that are comfortable on the feet and pleasing to the eye. A Banu souli created this shirt in honor of that great accomplishment. +item_Desc_eld_shirt_04_banu05_01=Eat, Humans! \n\nA Banu souli made this shirt to promote Human Food Bars, an all-around excellent energy source for hungry Humans. Be sure to track down these yummy, Human friendly treats when visiting Banu space. +item_Desc_eld_shirt_04_banu06_01=Humans can't get enough of Big Barrys grab and go kacho. This shirt made by a Banu souli is for all Humans that love eating noodles so hot that they turn your eyes red!\n +item_Desc_eld_shirt_04_banu07_01=Pyro may be a dangerous system but worth a visit to see their famous whip crabs. The shirt was created by a Banu souli as part of a series dedicated to the cute creature found in Human space. +item_Desc_eld_shirt_04_banu08_01=A Banu souli used special vid-capable fabric when designing this shirt so it loops the Flatcat Fail vid Humans find so funny at a super high resolution! +item_Desc_eld_shirt_04_banu09_01=Human-made Talen missiles pack an impressively big boom! This Banu made t-shirt salutes their engineering excellence. +item_Desc_eld_shirt_04_consolidated_dec=Silas Koerner founded Consolidated Outland to push the boundaries of modern spacecraft design. Celebrate his ambition with this dark grey t-shirt featuring the company's logo. +item_Desc_eld_shirt_04_crus01=Due to its unique location, Orison is known as the city above the clouds. This shirt features the phrase and a truly unique view from one of its platforms. +item_Desc_eld_shirt_04_crus02=Named after an old word for "prayer," the city of Orison is unlike any other in the empire. Commemorate this special locale with the image of one of the city's iconic cloud vistas framed inside the name. +item_Desc_eld_shirt_04_crus03=Whether you're piloting or simply enjoying the ride, a Crusader ship makes it a journey worth taking. This shirt celebrates that spirit by featuring a fleet of Crusader ships plus their iconic logo and tagline. +item_Desc_eld_shirt_04_crus04=This shirt features the iconic Crusader Industries logo across the chest. +item_Desc_eld_shirt_04_crus05=Crusader strives to be the builders of tomorrow through aerospace innovations and an unwavering commitment to philanthropy. Signal your support for Crusader's future-focused initiative with this shirt featuring the company logo and a cloudy Orison vista. +item_Desc_eld_shirt_04_crus06=There's no need for ground when each of Orison's platforms is outfitted with special thrusters to maintain a constant elevation. This shirt features a stylized shot of Orison's famous floating platforms sitting comfortably among the clouds. +item_Desc_eld_shirt_04_crus07=The massive Orison shipyards are a sight unlike any other in the UEE. This shirt features a floating ring platform flanked by blossoms from the Hosanna tree, which was specifically cultivated to grow in the gardens of Orison. +item_Desc_eld_shirt_04_crusader_dec=Crusader Industries created this striking blue shirt sporting their "sword & C" logo to further their corporate mandate to support charitable organizations. The company has promised that all proceeds from the sale of this shirt will go to the Terra-based nonprofit Empire's Overlooked. +item_Desc_eld_shirt_04_drake_dec=The success of Drake Interplanetary has gone a long way to bring legitimate business back to the Magnus system. Support the scrappy manufacturer of affordable, utilitarian ships with this black shirt emblazoned with the company name in yellow. +item_Desc_eld_shirt_04_expo_dec=The logo for the Intergalactic Aerospace Expo graces this magenta shirt made from 100% cotton. +item_Desc_eld_shirt_04_fleetweek2023_11=Celebrate Invictus Launch Week 2953 with this grey t-shirt made from a comfortable cotton blend and featuring the silhouette of a ship across the front. +item_Desc_eld_shirt_04_fleetweek2023_17=Celebrate Invictus Launch Week 2953 with this blue t-shirt made from a comfortable cotton blend and featuring the silhouette of a ship across the front. +item_Desc_eld_shirt_04_fleetweek_dec=Few things are as awe-inspiring as a UEE Navy fleet flyby. This comfortable, cotton blend Invictus Launch Week t-shirt celebrates that memorable sight. +item_Desc_eld_shirt_04_iae2021_07=Commemorate the UEE's ultimate ship celebration with this blue ringer t-shirt that features a large version of the 2951 logo on the front and a smaller version across the back. +item_Desc_eld_shirt_04_iae2021_10=Commemorate the UEE's ultimate ship celebration with this white ringer t-shirt that features a large version of the 2951 logo on the front and a smaller version across the back. +item_Desc_eld_shirt_04_iae2022_02=Commemorate the 2952 Intergalactic Aerospace Expo with this red t-shirt featuring the event's logo across the front. +item_Desc_eld_shirt_04_iae2022_12=Commemorate the 2952 Intergalactic Aerospace Expo with this black t-shirt featuring the event's logo across the front. +item_Desc_eld_shirt_04_iae2023_10=Commemorate the UEE's foremost celebration of ships with the official shirt of the 2953 Intergalactic Aerospace Expo. This purple shirt features the IAE logo on the front, with a smaller version on the back. +item_Desc_eld_shirt_04_iae2023_19=Commemorate the UEE's foremost celebration of ships with the official shirt of the 2953 Intergalactic Aerospace Expo. This white shirt features the IAE logo on the front, with a smaller version on the back. +item_Desc_eld_shirt_04_misc_dec=This tan shirt sports the MISC name and logo. Perfect for those with an affinity for reliable industrial ships imbued with a slight Xi'an influence. +item_Desc_eld_shirt_04_origin_dec=Origin Jumpworks ships have been described as a symphony in motion. That elegant aesthetic extends to the circular logo gracing the front of this light grey t-shirt. +item_Desc_eld_shirt_04_rsi_dec=Celebrate the company most responsible for bringing Humanity to the stars. This classic black t-shirt features the iconic RSI logo. +item_Desc_eld_shirt_07_01_01=A simple, light grey, long-sleeved shirt constructed from moisture wicking fabric ideal for keeping you comfortable during work and play. item_Desc_eld_shirt_09_01_01,P=PH - eld_shirt_09_01_01 -item_Desc_fio_bar_pants_01_01_01=储物空间:1K µSCU\n\n勒克斯是充满现代气息的优雅细条纹长裤。 菲奥蕾沿外缝线使用时尚的蓝色和灰色几何图案提升了这些经典休闲裤,打造出适合任何时代的外观。 -item_Desc_fio_bar_shirt_01_01_01=作为至重专业系列的产品,菲奥蕾所设计的毕比安娜是为那些想要复古外形,但又具有现代耐用性的人。上衣为精制针纺牛津布织成的衬衫,外套深灰色背心,背带上以金色饰品作为点缀。另有夺目的黑色领结及袖章作为配饰。 -item_Desc_fio_executive_jacket_01=储物空间:1K µSCU\n\n菲奥蕾的乔托外套让西装夹克设计上升到了新的高度。亮色线条沿翻领而下,一块亮色的布料横跨背部连接了两只袖子,风格含蓄又尽显时髦。最终的成品就是这件任何衣柜都不可或缺的精美外套。\n\n十字军版专为十字军工业雇员量身定制。 -item_Desc_fio_executive_jacket_02=储物空间:1K µSCU\n\n菲奥蕾的乔托外套让西装夹克设计上升到了新的高度。亮色线条沿翻领而下,一块亮色的布料横跨背部连接了两只袖子,风格含蓄又尽显时髦。最终的成品就是这件任何衣柜都不可或缺的精美外套。 -item_Desc_fio_executive_pants_01=储物空间:1K µSCU\n\n科亚是一款修身剪裁的时尚长裤,在口袋与裤腿处点缀有亮眼的色彩。这条裤子由柔软的特殊防皱合成纤维制成,配有一条金搭扣的棕色腰带。 -item_Desc_fio_executive_shirt_01=菲奥蕾的阿兰达衬衣让时尚唾手可得。这件独一无二的上衣结合了颜色互补的西装衬衣与马甲;衬衣袖口卷到了手肘处,马甲前方的口袋与背部加入了简单的几何图形设计。\n\n十字军版专为十字军工业雇员量身定制。 -item_Desc_fio_executive_shirt_02=雷德福西装衬衫加领带的组合证明了简约素雅永不过时。这件衬衫在两侧设计有独特线缝,便于贴身剪裁。银质领带夹更是帮助领带随时贴身的完美装饰。\n\n十字军版专为十字军工业雇员量身定制。 -item_Desc_fio_executive_shirt_03=雷德福西装衬衫加领带的组合证明了简约素雅永不过时。这件衬衫在两侧设计有独特线缝,便于贴身剪裁。银质领带夹更是帮助领带随时贴身的完美点缀。\n\n十字军版专为十字军雇员量身定做。\n -item_Desc_fio_executive_shirt_04=菲奥蕾的阿兰达衬衣让时尚唾手可得。这件独一无二的上衣结合了颜色互补的西装衬衣与马甲;衬衣袖口卷到了手肘处,马甲前方的口袋与背部加入了简单的几何图形设计。 -item_Desc_fio_executive_shirt_05=雷德福西装衬衫加领带的组合证明了简约素雅永不过时。这件衬衫在两侧设计有独特线缝以便贴身剪裁。银质领带夹更是帮助领带随时贴身的完美装饰。 -item_Desc_fio_executive_shirt_06=雷德福西装衬衫加领带的组合证明了简约素雅永不过时。这件衬衫在两侧设计有独特线缝以便贴身剪裁。银质领带夹更是帮助领带随时贴身的完美装饰。 -item_Desc_fio_gloves_01_01_01=菲奥伦的文鹊手套,让你的手保持温暖干燥。微缝合技术贴身裁剪,使你时尚又温暖。 -item_Desc_fio_gloves_02_01_01=蒙塔拉手套风格简约,做工精致。别致的外层材料和超柔软的内衬使这款手套既适合恶劣天气,也适合优雅的活动。 -item_Desc_fio_hat_01_01_01=帕奇菲卡是一款以大型装饰花和条纹帽带为特色的白色宽边太阳帽,由金色扣子固定。 -item_Desc_fio_jacket_01_01_01=储物空间:2K µSCU\n\n菲奥蕾斯是传统地球设计的现代改进。修身的剪裁、高领、醒目的不对称设计,让这款大衣成为任何衣橱的必备单品。 -item_Desc_fio_pants_01_01_01=储物空间:0.5K µSCU\n\n菲奥伦公司的这款修身裤让你以低价感受到量身定做的感觉。航天时代织物制成,丽络是一种维护成本低,视觉冲击力强的办公室衣着。 -item_Desc_fio_shirt_01_01_01=这款由菲奥蕾公司生产的全新的,多功能的前扣式衬衫,采用了先进的防污,防皱技术,确保你时刻保持专业精神。 -item_Desc_fio_shirt_01_01_9tails01=这款菲奥蕾的概念衬衫在原版基础上进行了改造。这款由菲奥蕾公司生产的全新的多功能前扣式衬衫,采用了先进的防污防皱技术,确保你时刻保持专业精神。 -item_Desc_fio_shirt_02_01_01=菲奥伦的迪欧是一款修身型的工作衬衫,永不过时的经典设计相当实用。迪欧衬衫以高领和合金颈环为特色,一直是商务着装的中流砥柱。\n\n女款目前缺货。 -item_Desc_fio_shirt_02_01_9tails01=这款菲奥伦的迪欧衬衫在原版基础上进行了改造。菲奥伦的迪欧是一款修身型的工作衬衫,永不过时的经典设计相当实用。迪欧衬衫以高领和合金颈环为特色,一直是商务着装的中流砥柱。 -item_Desc_fio_shoes_01_01_01=专业且休闲,正装鞋使用先进的合成结构提供最大的舒适度和永不褪色的光泽。 -item_Desc_fio_shoes_01_01_9tails01=这款菲奥伦的正装鞋在原版基础上进行了改造。专业且休闲,正装鞋使用先进的合成结构提供最大的舒适度和永不褪色的光泽。 -item_Desc_fio_suit_01_01_01=储物空间:0.4K μSCU\n\n菲奥蕾以这种现代且优雅的诠释提升了三件套西装的设计。Marias(命名)西装的特色是带有金色装饰的时尚短款白色西装外套。夹克下面是一件灰色的衬衫,衬衫领口由两个金色的圆形扣子固定,并带有一个加长的、带装饰的前面板,这个前面板是为了塞进西装黑色裤子独特的蕾丝腰带下面而设计的。 -item_Desc_fro_shoes_01_01_01=基诺洛鞋款外观精致而引人注目。这款一脚蹬鞋采用灰色合成革制成,鞋身点缀金色亮点,鞋跟处的软垫可提供额外支撑,配有提供额外支撑的脚跟垫和特殊的防滑鞋底。 +item_Desc_fio_bar_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nThe Lux are elegant pinstripe pants infused with a modern edge. Fiore elevates these classic slacks with a stylish blue and grey geometric pattern along the outer seam to create a look that would work in any era. +item_Desc_fio_bar_shirt_01_01_01=Part of their Essential Professional line, Fiore designed the Bibiana for those who want that retro look but with modern durability. The top features a refined pinpoint Oxford long sleeve shirt woven into a dark grey vest and suspenders adorned with gold clips as colorful accents. Additional eye-catching accessories include a black bow tie and sleeve garters. +item_Desc_fio_executive_jacket_01=Carrying Capacity: 1K µSCU\n\nFiore elevates the typical suit jacket with the Giotto. Subtle and stylish flourishes include light lines running down the left lapel and a strip of accent fabric along the arm seams that connect across the back of the jacket. The end result is an elegant and inspired addition to any wardrobe.\n\nThe Crusader Edition was made specifically for employees of Crusader Industries. +item_Desc_fio_executive_jacket_02=Carrying Capacity: 1K µSCU\n\nFiore elevates the typical suit jacket with the Giotto. Subtle and stylish flourishes include light lines running down the left lapel and a strip of accent fabric along the arm seams that connect across the back of the jacket. The end result is an elegant and inspired addition to any wardrobe. +item_Desc_fio_executive_pants_01=Carrying Capacity: 1K µSCU\n\nThe Koya are stylish slim cut pants featuring color accents on the pockets and cuffs. Made from a special stain resistant, soft fabric blend, they are paired with a brown belt featuring a gold buckle. +item_Desc_fio_executive_shirt_01=Fiore makes it easy to be fashionable with the Aranda. This unique top combines a dress shirt and waistcoat styled in complementary colors. The shirt comes with short sleeves cuffed at the elbows while the waistcoat features a small geometric flourish on the front pockets that's mirrored across the back. \n\nThe Crusader Edition was made specifically for employees of Crusader Industries. +item_Desc_fio_executive_shirt_02=The Radford dress shirt and tie combo proves that simple elegance is eternal. The shirt features a unique side seam that provides a tailored fit. A silver tie bar is the perfect finishing accent to make sure everything stays in place. \n\nThe Crusader Edition was made specifically for employees of Crusader Industries. +item_Desc_fio_executive_shirt_03=The Radford dress shirt and tie combo proves that simple elegance is eternal. The shirt features a unique side seam that provides a tailored fit. A silver tie bar is the perfect finishing accent to make sure everything stays in place. \n\nThe Crusader Edition was made specifically for employees of Crusader Industries.\n +item_Desc_fio_executive_shirt_04=Fiore makes it easy to be fashionable with the Aranda. This unique top combines a dress shirt and waistcoat styled in complementary colors. The shirt comes with short sleeves cuffed at the elbows while the waistcoat features a small geometric flourish on the front pockets that's mirrored across the back. +item_Desc_fio_executive_shirt_05=The Radford dress shirt and tie combo proves that simple elegance is eternal. The shirt features a unique side seam that provides a tailored fit. A silver tie bar is the perfect finishing accent to make sure everything stays in place. +item_Desc_fio_executive_shirt_06=The Radford dress shirt and tie combo proves that simple elegance is eternal. The shirt features a unique side seam that provides a tailored fit. A silver tie bar is the perfect finishing accent to make sure everything stays in place. +item_Desc_fio_gloves_01_01_01=Keep your hands warm and dry with Fiore's Ventra gloves. Microstitching creates a snug, tailored fit to keep you looking stylish and warm. +item_Desc_fio_gloves_02_01_01=Simple style meets exquisite execution with the Montara gloves. A chic outer material and ultra-soft lining make the gloves ideal for both bad weather and elegant events. +item_Desc_fio_hat_01_01_01=The Pacifica is a white wide-brimmed sun hat featuring a large decorative flower and striped hat band secured by a gold clasp. +item_Desc_fio_jacket_01_01_01=Carrying Capacity: 2K µSCU\n\nFiore's is a modern update of traditional Earth design. Slim tailoring, a high collar, and striking asymmetrical design make this overcoat a must-have item for any wardrobe. +item_Desc_fio_pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\nThese slim cut pants from Fiore give you a tailored feel at a fraction of the cost. Built from space-age weaves, the Lillo are a low maintenance, high impact addition to your office wardrobe. +item_Desc_fio_shirt_01_01_01=This crisp, versatile button-front shirt from Fiore is made with cutting edge stain resistant and wrinkle-free technology, guaranteeing that you stay professional at all times. +item_Desc_fio_shirt_01_01_9tails01=This version of Fiore's Concept shirt has been modified from its original form. This crisp, versatile button-front shirt from Fiore is made with cutting edge stain resistant and wrinkle-free technology, guaranteeing that you stay professional at all times. +item_Desc_fio_shirt_02_01_01=Fiore's Deo is a slim cut work shirt that's as practical as it is timeless. Featuring a high collar and metal neck clasp, the Deo has been a mainstay in business attire.\n\nWomen's sizes currently out of stock. +item_Desc_fio_shirt_02_01_9tails01=This version of Fiore's Deo shirt has been modified from its original form. Fiore's Deo is a slim cut work shirt that's as practical as it is timeless. Featuring a high collar and metal neck clasp, the Deo has been a mainstay in business attire. +item_Desc_fio_shoes_01_01_01=Professional yet casual, the Prim utilizes cutting-edge synthetic construction to provide maximum comfort and a shine that won't fade. +item_Desc_fio_shoes_01_01_9tails01=This version of Fiore's Prim shoes has been modified from its original form. Professional yet casual, the Prim utilizes cutting-edge synthetic construction to provide maximum comfort and a shine that won't fade. +item_Desc_fio_suit_01_01_01=Carrying Capacity: 0.4K µSCU\n\nFiore elevates the three-piece suit with this modern and elegant interpretation. The Marias suit features a stylishly cropped white suit coat with gold accents. Underneath the jacket sits a grey shirt secured at the collar by two golden circular clasps and featuring an elongated, decorated front panel meant to be tucked under the unique lace waistband of the suit's black pants. +item_Desc_fro_shoes_01_01_01=The Kinolo shoes deliver a subtle yet striking look. Made from grey synthetic leather punctuated with gold highlights, these slip-on shoes feature a heel cushion for extra support and a special non-slip sole. item_Desc_fta_medium_helmet_01_01_01,P=PH - fta_medium_helmet_01_01_01 item_Desc_fta_medium_helmet_01_01_13,P=PH - fta_medium_helmet_01_01_13 item_Desc_fta_medium_helmet_01_01_15,P=PH - fta_medium_helmet_01_01_15 item_Desc_fta_medium_helmet_01_01_18,P=PH - fta_medium_helmet_01_01_18 -item_Desc_grin_toxic_jumpsuit_01=储物空间:1K µSCU\n适用温度:-5 / 32 °C\n\n楚巴瑞尔 危险防护服由工业级织物制成,涂有多层层压聚合物,可在不牺牲移动性的情况下提供广泛的化学保护,从而保护免受有毒环境危害。密封设计在与随附的面罩一起佩戴时提供全身保护,防止直接接触危险材料。 -item_Desc_grin_toxic_mask_01=适用温度:-30 / 15 °C\n\n灰猫工业的 楚巴瑞尔 危害防护面罩可帮助用户面对意想不到的环境危害,同时保护头部最脆弱的部位免受损坏。当与随附的连身裤一起穿着时,密封设计可提供全身保护,防止直接接触危险材料。 -item_Desc_grin_utility_medium_helmet_01_01_9tails01=这款灰猫工业的伪壳头盔在原版基础上进行了改造。物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C \n \n最初为矿工设计,伪壳护甲配备了一个完全密封的头盔,高领设计为颈部与后脑提供了额外的支撑与防护。一体式工具腰带与可拆卸背包能够装载多种工具与补给,解放您的双手。伪壳护甲提供了多种可选的鲜艳颜色,满足您个人喜好同时,还便于在工作场合识别身份。 -item_Desc_grin_utility_medium_legs_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n储物空间:10K µSCU\n适用温度:-61 / 91 °C \n \n这款灰猫工业的伪壳头盔在原版基础上进行了改造。最初为矿工设计,伪壳护甲配备了一个完全密封的头盔,高领设计为颈部与后脑提供了额外的支撑与防护。一体式工具腰带与可拆卸背包能够装载多种工具与补给,充分解放您的双手。伪壳护甲提供了多种可选的鲜艳颜色,既满足您的个人喜好,也便于在工作场合识别身份。 -item_Desc_gsb_boots_02_01_01=这款来自碎石匠的全能型全地形工作靴具有全脚踝支撑、模压后跟计数器和防水耐磨材料。 -item_Desc_gsb_boots_03_01_01=碎石匠的产品再一次做到了硬汉人生是一款通用工作靴,旨在提供舒适,耐用和高品质产品。硬汉人生具有增强的复合鞋头和激光切割鞋底,可最大程度地在所有表面上产生抓地力,是您日复一日可靠的靴子。 -item_Desc_gsb_boots_04_01_01=谁说靴子不能舒适?碎石匠的“轻盈大地”靴子采用透气的合成革材料,让您的双脚保持干爽,有轮廓的记忆脚垫和防滑大底,让它成为您在任何工作场所的完美选择。 -item_Desc_gsb_boots_05=这款三分皮靴有着格纹硬底和强化金属鞋带孔,确保穿戴牢固。脚踝处经过软化处理,让穿脱轻而易举。这款碎石匠经典设计的靴子无论办公还是越野都很合适。 -item_Desc_gsb_boots_06=无论您是在未探索的世界中绘制新的版图还是在您的家园中修护围栏,碎石匠的TrailTuff(命名去吧)靴都足够结实以应对最复杂的地形。由专用人造皮革制成,拥有您所钟爱真皮的一切特质,没有任何缺点。 +item_Desc_grin_toxic_jumpsuit_01=Carrying Capacity: 1K µSCU\nTemp. Rating: -5 / 32 °C\n\nGuard yourself from toxic environmental hazards with the TruBarrier Hazard Suit, constructed from industrial-grade fabric and coated with a multi-layered, laminated polymer that offers a broad range of chemical protection without sacrificing mobility. The encapsulated design provides full-body protection from direct contact with dangerous materials when worn with its accompanying mask. +item_Desc_grin_toxic_mask_01=Temp. Rating: -30 / 15 °C\n\nThe TruBarrier Hazard Mask by Greycat Industrial helps its user face unexpected environmental hazards while keeping the most vulnerable parts of the head safe from damage. The encapsualted design provides full-body protection from direct contact with dangerous materials when worn with its accompanying jumpsuit. +item_Desc_grin_utility_medium_helmet_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C \n \nThis version of Greycat Industrial's Aril helmet has been modified from its original form. Originally designed for miners, the Aril armor includes a fully enclosed helmet and high collar providing additional support and protection for the neck and back of the head. An integrated tool belt and attachable backpack can accommodate a variety of tools and supplies to keep your hands free. The Aril armor is available in a variety of vibrant colors to fit your personal taste and for easy identification on the jobsite. +item_Desc_grin_utility_medium_legs_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 10K µSCU\nTemp. Rating: -61 / 91 °C \n \nThis version of Greycat Industrial's Aril legs has been modified from its original form. Originally designed for miners, the Aril armor includes a fully enclosed helmet and high collar providing additional support and protection for the neck and back of the head. An integrated tool belt and attachable backpack can accommodate a variety of tools and supplies to keep your hands free. The Aril armor is available in a variety of vibrant colors to fit your personal taste and for easy identification on the jobsite. +item_Desc_gsb_boots_02_01_01=These all-purpose, all-terrain workboots from Grindstone feature full ankle support, molded heel counter and a waterproof, abrasion resistant material. +item_Desc_gsb_boots_03_01_01=Grindstone's done it again. The Toughlife is an all-purpose workboot designed to provide comfort, durability and quality. Featuring a reinforced composite toe and lasercut sole to maximize traction on all surfaces, Toughlife is sure to be your dependable boot, day in and day out. +item_Desc_gsb_boots_04_01_01=Who says work boots can't be comfortable? Grindstone's Landlite boots are built with a breathable synth-leather material to keep your feet dry, a contoured, memory footbed, and a slip-resistant outsole, making it perfect for whatever worksite you throw at it. +item_Desc_gsb_boots_05=These leather ankle-high boots feature a dura-tread sole, reinforced metal eyeholes for secure lacing, and a soft-stretch ankle to make taking them on and off a breeze. A classic design from Grindstone that can easily go from the office to the trail. +item_Desc_gsb_boots_06=Whether you're charting new territory on an untouched world or fixing fences at your homestead, Grindstone's TrailTuff boots are sturdy enough to take on the toughest terrain. Made with a proprietary synthetic leather that has all the qualities you love of the real thing and none of the downsides. item_Desc_gsb_boots_07_01_01,P=PH - gsb_boots_07_01_01 item_Desc_gsb_boots_08_01_01,P=PH - gsb_boots_08_01_01 item_Desc_gsb_boots_08_01_13,P=PH - gsb_boots_08_01_13 item_Desc_gsb_boots_08_01_15,P=PH - gsb_boots_08_01_15 item_Desc_gsb_boots_08_01_17,P=PH - gsb_boots_08_01_17 item_Desc_gsb_boots_08_01_20,P=PH - gsb_boots_08_01_20 -item_Desc_gsb_boots_10=当你走在充满野性的世界里时,污垢只是工作的一部分。这些 沙漠猫迷彩防护靴涂有一层薄膜,有助于排斥污垢,同时让热量和汗水逸出。 -item_Desc_gsb_frontier_boots_01_01_01=柯蒂斯靴子采用坚固且适应性强的材料制成,适合任何条件,无论您是在破旧的道路上进行长达一天的徒步旅行,还是在未开化的世界中探索奇特的风景。 +item_Desc_gsb_boots_10=When you walk on untamed worlds, dirt is just a part of the job. These Desert Cat Boots are coated with a thin membrane that helps repel grime while allowing heat and sweat to escape. +item_Desc_gsb_frontier_boots_01_01_01=Made with hardy and adaptable materials, the Corsti boots are suitable for any conditions, whether you're taking a day-long hike on a well-worn road or exploring a strange landscape on an untamed world. item_Desc_gsb_pants_01,P=PH - gsb_pants_01 -item_Desc_gsb_shoes_01_01_9tails01=这款碎石匠的的钢头工作靴在原版基础上进行了改造。这款来自"碎石匠"的钢头工作靴采用SureFire抓地技术,即使在易打滑、有油污和磨损的表面上也能提供牢固的抓地力。 +item_Desc_gsb_shoes_01_01_9tails01=This version of Grindstone's Bedrock boots has been modified from its original form. This steel-toe workboot from Grindstone features SureFire grip technology, giving you firm traction even on slip, oil and abrasion surfaces. item_Desc_gsb_shoes_02,P=PH - gsb_shoes_02 -item_Desc_gsb_shoes_03_01_01=穿着希尔克雷斯特靴子度过一整天吧。这款靴子坚固而精致,采用时尚防水的棕色合成皮革,配以红色镶嵌和黄色缝线。舒适的吸味鞋垫和防滑外底保持您的双脚舒适。 -item_Desc_gsb_shoes_04_01_01=鲜艳的浅绿色皮革和大胆的金属装饰为斯纳普迅回靴带来了引人注目的外观。碎石匠靴子的经典设计包括厚实的缓冲鞋底和吸味鞋垫,并配有银钢制的鞋头、保护鞋带的磁性扣子,以及一个金属支撑以提供额外的支持。 -item_Desc_gsb_shoes_05=这些靴子专为不寻常的地形而设计,采用我们的“万无一失”抓地技术制成,具有脚踝支撑和钢加固鞋带,以确保在不寻常的地面上的稳定性。 即使与盔甲一起穿着,也保证舒适贴合。 -item_Desc_gys_hathor_hat_01_01_01=这顶哈索尔帽的帽子重现了在公司控制奈克瑟斯星系时的工人们戴的原始设计。它有意反映了系统中恶劣的环境。并作为一个特殊的战区(暂定名)捆绑发行,以推广他们的奈克瑟斯模拟地图。 -item_Desc_gys_helmet_01_01_01=“准备就绪”是一款可靠经济的软壳头盔替代品。“准备就绪”由太空时代塑料制成,提供真空密封,让您呼吸的时间更长。 -item_Desc_gys_helmet_02_01_01=物品类型:飞行头盔\n伤害减免: 10%\n适用温度: -25 / 65 °C\n\n吉森为J-5提供了另一种独特的软壳头盔。大型光学传感器和超大呼吸器提供引人注目的面貌。独特的设计是空间级的,并提供一点保护,同时保持头盔轻巧且价格合理。 -item_Desc_gys_helmet_02_02_01=物品类型:飞行头盔\n伤害减免: 10%\n适用温度: -25 / 65 °C\n\n吉森为J-5提供了另一种独特的软壳头盔。大型光学传感器和超大呼吸器提供引人注目的面貌。独特的设计是空间级的,并提供一点保护,同时保持头盔轻巧且价格合理。此版本以现已停产的焰火联合的颜色和徽标为特色。 +item_Desc_gsb_shoes_03_01_01=Spend all day in your Hillcrest boots. Rugged yet refined, the boots feature a stylish and waterproof brown synthetic leather with red inlays and yellow stitching. A comfortable, odor absorbing insole and slip resistant outer sole will keep you comfortable and on your feet. +item_Desc_gsb_shoes_04_01_01=Vibrant light green leather and bold metallic accents bring an eye catching look to the Snapback boots. Grindstone Boots' classic thick, cushioned sole and an odor absorbing insole are complemented by a steel toe, magnetic clasps protecting the laces, and a metallic counter for additional support. +item_Desc_gsb_shoes_05=Designed for unfamiliar terrain, these boots are made with our SureFire grip technology and feature ankle support and steel-reinforced lacing to ensure stability on unfamiliar ground. Guaranteed to fit comfortably, even when worn with armor. +item_Desc_gys_hathor_hat_01_01_01=This Hathor Group hat resurrects the original design worn by workers in Nexus when the company controlled the system. It has been intentionally distressed to reflect the harsh conditions in the system, and released as a special Theaters of War (Working Title) tie-in to promote their Nexus sim map. +item_Desc_gys_helmet_01_01_01=The Ready-Up is a dependable, affordable softshell helmet alternative. Built from space-age plastic, the Ready-Up provides a vacuum-ready seal to keep you breathing for longer. +item_Desc_gys_helmet_02_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -25 / 65 °C\n\nGyson delivers another unique softshell helmet with the J-5. Large optic sensors and an oversized breathing apparatus deliver a striking visage. The distinct design is space-rated and provides a modicum of protection, while keeping the helmet lightweight and affordable. +item_Desc_gys_helmet_02_02_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -25 / 65 °C\n\nGyson delivers another unique softshell helmet with the J-5. Large optic sensors and an oversized breathing apparatus deliver a striking visage. The distinct design is space-rated and provides a modicum of protection, while keeping the helmet lightweight and affordable. This edition features the colors and logo of the now defunct Pyrotechnic Amalgamated. item_Desc_gys_jacket_01_01_01,P=PH - gys_jacket_01_01_01 item_Desc_gys_jacket_01_01_02,P=PH - gys_jacket_01_01_02 item_Desc_gys_pants_01_01_01,P=PH - gys_pants_01_01_01 item_Desc_gys_pants_01_01_02,P=PH - gys_pants_01_01_02 item_Desc_gys_undersuit_01,P=PH - gys_undersuit_01 -item_Desc_hdh_boots_01=经久耐用, 帕拉丹靴子来自哈比达什 简单、坚固和可靠。靴子的外层由厚厚的合成材料制成,可保护穿着者免受水、沙子或雪的侵害,而内部则具有柔韧的泡沫,可确保靴子在未来几年内保持舒适。 +item_Desc_hdh_boots_01=Built to last, the Paradan boots from Habidash are simple, sturdy, and reliable. The outer layer of the boots is made from a thick synthetic material that will protect the wearer from water, sand, or snow, while the inside features a pliable foam that ensures the boots will remain comfortable for years to come. item_Desc_hdh_boots_02,P=PH - hdh_boots_02 -item_Desc_hdh_gloves_01=这款防滑索夫手套擅长在不牺牲灵巧性的情况下保持双手安全,可在寒冷或恶劣条件下提供坚实的保护和持久的温暖。坚韧的合成革可以很好地抵抗断裂,经得起多年的频繁使用 +item_Desc_hdh_gloves_01=Pros at keeping your hands safe without sacrificing dexterity, the slip-resistant Sootho gloves deliver solid protection and lasting warmth during chilly or hostile conditions. The tough synthetic leather breaks in well and will stand up to years of frequent use. item_Desc_hdh_hat_03_01_01,P=PH - hdh_hat_03_01_01 item_Desc_hdh_hat_03_01_13,P=PH - hdh_hat_03_01_13 item_Desc_hdh_hat_03_01_15,P=PH - hdh_hat_03_01_15 item_Desc_hdh_hat_03_01_17,P=PH - hdh_hat_03_01_17 item_Desc_hdh_hat_03_01_20,P=PH - hdh_hat_03_01_20 -item_Desc_hdh_hat_04_01_01=戴上克尔杜尔头套以及配套护目镜,便不用担心狂风的呼啸与烈日的耀眼。隔热护罩能够在酷日和其他恶劣天气下保护您的脖子,而轻巧的金属帽檐和工业级防刮护目镜则可以保护您的眼睛。 -item_Desc_hdh_jacket_01=储物空间:1K µSCU\n\n哈比达什公司出品的里诺工装背心由耐用的合成皮革拼接制成,服装采用了大胆的不对称剪裁设计,而且还采用了安全的双排扣子以及加固的臂口来进一步延长服装的使用寿命。 -item_Desc_hdh_jacket_02=储物空间:1K µSCU\n\n哈比达什公司出品的泰罗斯白色合成革夹克具有醒目的侧边闭合图案以及闪闪发光的银色扣子。夹克的袖口和领口配有加强筋,胸口和袖子部位配有银色多边形镶嵌图案作为装饰。 +item_Desc_hdh_hat_04_01_01=Blowing winds and blazing sun won't be an issue when wearing the Keldur hat and goggles. Insulated flaps keep the sun and elements off your neck, while a lightweight metal brim and scratch resistant, industrial-grade goggles protect your eyes. +item_Desc_hdh_jacket_01=Carrying Capacity: 1K µSCU\n\nThe Reno work vest was crafted by Habidash from durable synth-leather cut in a bold asymmetric patchwork pattern, and features a secure double-clasp with reinforced armholes to extend the longevity of the garment. +item_Desc_hdh_jacket_02=Carrying Capacity: 1K µSCU\n\nThe Tyros white synth-leather jacket from Habidash features a striking side-closure pattern with silver clasps, reinforced ribbing at the cuffs and collars, and a silver-inlaid polygonal pattern across the chest and sleeve. item_Desc_hdh_jacket_03,P=PH - hdh_jacket_03 item_Desc_hdh_jacket_04,P=PH - hdh_jacket_04 -item_Desc_hdh_jacket_05_01_01=储物空间:1K μSCU\n\n这款 图尔西 夹克采用外壳设计,旨在减少风切变,内壳可在不牺牲舒适性的情况下保持温暖。为了便于使用,它还具有一个带有安全顶部挡块的轻柔滑动拉链和宽敞的口袋,确保您随时拥有所需的物品。 -item_Desc_hdh_jacket_06=储物空间:400 µSCU\n\n瓦查夹克凭借其密封袖口和实用领口,为穿着者在各种环境中提供令人赞叹的舒适度。 此外,坚固的设计还具有密封的十字闭合、集成皮带和辅助端口。 瓦查夹克凭借其纯粹的耐用性和实用性,成为哈比达什系列中常年最受欢迎的产品。 +item_Desc_hdh_jacket_05_01_01=Carrying Capacity: 1K µSCU\n\nThis Tulsi jacket features an outer shell designed to cut down on wind shear and an inner shell made to retain warmth without sacrificing comfort. For ease of use, it also features an gentle-glide zipper with a secure top stop and roomy pockets that guarantee you'll always have what you need on hand. +item_Desc_hdh_jacket_06=Carrying Capacity: 400 µSCU\n\nThe Vacha jacket offers the wearer an admirable degree of comfort across a wide range of environments thanks to its sealed cuffs and utility neck collar. Additionally, the rugged design features a sealed cross closure, incorporated belt, and auxiliary ports. The garment's sheer durability and utility has cemented the Vacha jacket as a perennial favorite in Habidash's collection. item_Desc_hdh_jacket_07,P=PH - hdh_jacket_07 item_Desc_hdh_jacket_08_01_01,P=PH - hdh_jacket_08_01_01 item_Desc_hdh_jacket_09_01_01,P=PH - hdh_jacket_09_01_01 @@ -50470,16 +50470,16 @@ item_Desc_hdh_jacket_09_01_13,P=PH - hdh_jacket_09_01_13 item_Desc_hdh_jacket_09_01_15,P=PH - hdh_jacket_09_01_15 item_Desc_hdh_jacket_09_01_17,P=PH - hdh_jacket_09_01_17 item_Desc_hdh_jacket_09_01_20,P=PH - hdh_jacket_09_01_20 -item_Desc_hdh_jacket_11=储物空间:1K µSCU\n\n沙鲁德是炎热天气中保持凉爽的理想上衣。先进的生产技术使哈比达什能够制造轻便而吸水的披肩,看起来和摸起来都像手工纺制的天然棉花,但成本只有棉花的一小部分。三个手臂带件提供时尚的点缀,并嵌入了微芯片,用于跟踪体温和其他生命体征。 -item_Desc_hdh_pants_01_01_01=储物空间:1K μSCU\n\n在雨天保持温暖和干燥的赛琳娜裤子和比斯比靴子。两者都由防水材料和内置排汗技术制成,即使是在最敌对的世界中,它们也会成为您冒险的首选。 -item_Desc_hdh_pants_02_01_01=储物空间:7.3K μSCU\n\n在雨天保持温暖和干燥的赛琳娜裤子和比斯比靴子。两者都由防水材料和内置排汗技术制成,即使是在最敌对的世界中,它们也会成为您冒险的首选。 +item_Desc_hdh_jacket_11=Carrying Capacity: 1K µSCU\n\nThe Sharud is an ideal top for staying cool in hot weather. Advanced production techniques allow Habidash to make a light yet absorbent shawl that looks and feels like handspun natural cotton but at a fraction of the cost. The three arm band pieces provide stylish accents and come embedded with microchips that tracks body temperature and other vitals. +item_Desc_hdh_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nStay warm and dry on rainy days in the Zelena pants and the Bisbee boots. Both made with water-repellant materials and built-in sweat-wicking technology, they'll be your go-to choice for adventures on even the most hostile worlds. +item_Desc_hdh_pants_02_01_01=Carrying Capacity: 7.3K µSCU\n\nStay warm and dry on rainy days in the Zelena pants and the Bisbee boots. Both made with water-repellant materials and built-in sweat-wicking technology, they'll be your go-to choice for adventures on even the most hostile worlds. item_Desc_hdh_pants_03,P=PH - hdh_pants_03 item_Desc_hdh_pants_04_01_01,P=PH - hdh_pants_04_01_01 item_Desc_hdh_pants_04_01_13,P=PH - hdh_pants_04_01_13 item_Desc_hdh_pants_04_01_15,P=PH - hdh_pants_04_01_15 item_Desc_hdh_pants_04_01_17,P=PH - hdh_pants_04_01_17 item_Desc_hdh_pants_04_01_20,P=PH - hdh_pants_04_01_20 -item_Desc_hdh_pants_06=储物空间:0.4K µSCU\n\n融合哈比达什的风格和创造力,卡维尔裤子出色的结合了时尚与实用,非常适合应对极端环境。多块面料被直接缝制到一个厚实的一体化腰带上,将裤子分为宽松的弹性腰带和透气的棉混纺面料的裤腿。此外,还有两条绕在小腿上的面料带,以防止灰尘和其他元素进入。 +item_Desc_hdh_pants_06=Carrying Capacity: 0.4K µSCU\n\nBlending Habidash style and ingenuity, the Kavir pants feature fashionable flourishes alongside practical perks ideal for managing extreme environments. Several fabric pieces are sewn directly into a thick, integrated belt that divides the pants between a large elastic waistband and looser, breathable cotton blend fabric through the legs. There are also two bands of fabric that ring the shins to keep dirt and other elements out. item_Desc_hdh_shirt_01,P=PH - hdh_shirt_01 item_Desc_hdh_shirt_02_01_01,P=PH - hdh_shirt_02_01_01 item_Desc_hdh_shirt_03_01_01,P=PH - hdh_shirt_03_01_01 @@ -50487,693 +50487,693 @@ item_Desc_hdh_shirt_03_01_04,P=PH - hdh_shirt_03_01_04 item_Desc_hdh_shirt_03_01_10,P=PH - hdh_shirt_03_01_10 item_Desc_hdh_shirt_03_01_13,P=PH - hdh_shirt_03_01_13 item_Desc_hdh_shirt_03_01_17,P=PH - hdh_shirt_03_01_17 -item_Desc_hdtc_undersuit_01_01_01=物品类型:基底服\n伤害减免:10%\n适用温度:-5 / 50 °C\n\n拉蒙特看起来太帅了,你不会想用盔甲把它盖住的。拉蒙特将轻质镀层与耐用的合成纤维编织无缝融合在一起,在驾驶舱中将像在街上一样时髦。拥抱这个工作休闲两相宜的个人防护装备,并贯彻哈丁战术一直以来的优势。 -item_Desc_hdtc_utility_light_backpack_01=物品类型:轻型背包\n储物空间:50K µSCU\n可适配胸甲:全部\n\n卡塔比背包是一款由哈丁战术生产的时髦背包,可承受最为严苛的冒险洗礼。其独特的方形外观由可更换的软壳与周边的硬质框架组合而成,附带两个拉链口袋方便取用重要物件。MPUV-1C版还配有纪念性的外罩来庆祝南船货运赢得2951年展会最佳冠军。 -item_Desc_hwk_executive_shoes_01=哈克沃斯鞋业的威万皮鞋带来舒适有型的穿戴体验。这双合成皮革制成的便鞋前端为重点色设计,鞋面镶嵌金属饰物,轻便耐磨的鞋底则为纳米复合材料与橡胶特制而成。 -item_Desc_hwk_fashion_shoes_01_01_01=哈克沃斯鞋业出品的玛蒂斯皮鞋体现了永恒的优雅,鞋面采用细腻的人造皮革精心缝制,细节至上的设计赋予了这双鞋简约,大气的设计,并使得这双鞋能够胜任任何场合。 -item_Desc_ksar_light_armor_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-33 / 63 °C\n\n谁会想到一套盔甲可以即实惠又有效呢?卡斯塔克武器的微机战斗服是一款完美的入门级护甲套装。陶瓷板可以保护重要区域,而微织物则可以覆盖其余部分,让您保持轻便且受到保护。 -item_Desc_ksar_light_armor_core_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-33 / 63 °C\n可挂载背包类型:轻型\n\n谁会想到一套盔甲可以即实惠又有效呢?卡斯塔克武器的微机战斗服是一款完美的入门级护甲套装。陶瓷板可以保护重要区域,而微织物则可以覆盖其余部分,让您保持轻便,且受到保护。 -item_Desc_ksar_light_armor_legs_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:3K µSCU\n适用温度:-33 / 63 °C\n\n谁会想到一套盔甲可以即实惠又有效呢?卡斯塔克武器的微机战斗服是一款完美的入门级护甲套装。陶瓷板可以保护重要区域,而微织物则可以覆盖其余部分,让您保持轻便且安全防护。 -item_Desc_ksar_undersuit_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n这种由卡斯塔克武器生产的基底服提供了完整的防护密封,并与多种类型的护甲兼容。 -item_Desc_mym_fashion_suit_01_01_01=由再生星上的天然丝绸和精纺喰牛毛混纺而成,常常服装的安布罗斯套装具有大胆的色彩以及相对宽松的版型,能够让穿着者在维持个人风格的同时保持舒适。 -item_Desc_mym_shirt_01_lum02_02=这个光灯节,不要只用实体礼物来增进人际关系。请记得给您的朋友和家人提供最重要的东西:名为“宽恕”的礼物。常常与蒸汽穿着合作的这件衣服以一位对斯坦顿星系造成严重破坏的九尾帮成员为主角,表明在节日期间,任何人都可以洗心革面,改过自新。 -item_Desc_mym_shirt_01_lum02_07=在企鹅皮可的帮助下点亮这个光灯节的夜晚。 皮可欢庆毛衣由常常与微科合作设计,采用了经过优化的羊毛混纺制成,能在提供持久柔软度的同时防止磨损。 -item_Desc_mym_shirt_03_01_01=常常服装的这款宽松连帽衬衫将经典款式通过超现代的设计重新诠释。莉维亚由软呢混纺而成,为舒适及优雅而生。 -item_Desc_mym_shirt_03_01_9tails01=这款常常服装的莉维亚衬衫在原版基础上进行了改造。常常服装的这款宽松连帽衬衫将经典款式通过超现代的设计重新诠释。莉维亚由软呢混纺而成,为舒适及优雅而生。 -item_Desc_nbr_hat_01_01_01=戴上撒马尔克编织帽,远离炽热阳光。精妙的纺织技术可以导流边缘的雨水,而不是渗到你身上。该帽子还配有可调节背带,确保舒适贴合。 -item_Desc_nrs_shoes_03_01_01=时尚而坚固,北极星的利托靴是由复合尼龙织物制成,硫化橡胶紧紧抓握各种表面,增强的脚踝支持,使这些完美的闲逛或工作。\n\n女款目前缺货。 -item_Desc_nrs_shoes_05_01_01=谁说北极星不能保持专业?厄登靴的特点是模铸橡胶鞋底和全天候结构来承受风雨的侵蚀。\n\n女款目前缺货。 -item_Desc_nvs_Shoes_01_01_01=奎斯塔是一款四季皆宜的踝靴,其设计实用,可以应对各种天气和地形,支撑性鞋垫能够让您在下班后一直舒爽。 -item_Desc_nvs_jumpsuit_01=储物空间:1K µSCU\n\n凭借舒宾星际数百年的采矿经验,你可以信任他们能够生产出适合工作的连体服。弗斯顿连体服的特点是可以抵御恶劣环境的高领设计。还有三层加固的缝线以及额外的柔软内衬,因为即使是最坚韧的矿工也需要一点舒适。 -item_Desc_nvy_pilot_flightsuit=物品类型:飞行服\n伤害减免:10%\n\n海军花了几个世纪的时间来完善战斗飞行员所穿的飞行服。“全面集成-金刚石” 基底服是这支久经沙场的军队的巅峰。“全面集成” 太空服经过大量结构强化,可以承受各种恶劣的环境,并能够与常用的大部分护甲系统完美搭配穿着。 -item_Desc_nvy_pilot_flightsuit_armor=AVS-E战斗护甲是一种独特的护甲,设计用于与全面集成系列飞行服无缝结合。AVS战斗护甲具有部件装甲板,可以有效地保护重要区域,而且还集成了许多弹药袋,以确保您在野外装备齐全。 -item_Desc_nvy_pilot_flightsuit_helmet_01_Shared=物品类型:飞行头盔\n伤害减免:10%\n\nAPOS头盔的碳纤维外壳提供出色的冲击和穿透保护,视野不间断,稳定性极佳,非常适合战场中的各种行动。 -item_Desc_nvy_shoes_01_01_Shared=全天候与北极星的威莱特在一起。这些防滑鞋采用舒适的记忆泡沫和减震技术,使这些休闲运动鞋非常适合办公室或家中使用。\n\n女款目前缺货。 +item_Desc_hdtc_undersuit_01_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -5 / 50 °C\n\nThe Lamont looks so good you won't want to wear armor over it. Seamlessly blending lightweight plating with durable synthetic weaves, the Lamont will be as comfortable in the cockpit as it is stylish in the streets. Embrace personal protection gear suitable for both work and play, and gain the Hardin Tactical advantage. +item_Desc_hdtc_utility_light_backpack_01=Item Type: Light Backpack\nCarrying Capacity: 50K µSCU\nCore Compatibility: All\n\nThe Cataby is a stylish backpack built by Hardin Tactical to withstand rigorous adventures. The unique rectangle shape features a hard frame fitted around a durable and expandable softshell with two zippered pockets allowing for easy access to essentials. The MPUV-1C Edition also comes with a commemorative patch to celebrate the Argo Cargo's 2951 Best in Show victory. +item_Desc_hwk_executive_shoes_01=Slip into style and comfort with the Vivant shoes from Hawksworth's. These synthetic leather loafers feature an accentuated cap toe, metallic inlay atop the vamp, and a lightweight yet durable outsole made from a unique blend of rubber nanocomposites. +item_Desc_hwk_fashion_shoes_01_01_01=Embody timeless elegance with the Matiese shoes from Hawksworth's. Made with fine artificial leather, the detailed upper design gives the shoes a clean, sleek profile suited to any occasion. +item_Desc_ksar_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -33 / 63 °C\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected. +item_Desc_ksar_light_armor_core_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -33 / 63 °C\nBackpack Compatibility: Light\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected. +item_Desc_ksar_light_armor_legs_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 3K µSCU\nTemp. Rating: -33 / 63 °C\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected. +item_Desc_ksar_undersuit_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThis baseline undersuit from Kastak Arms offers complete protection seal from the elements and compatibility with multiple armor types. +item_Desc_mym_fashion_suit_01_01_01=MuyMuy's Ambrus suit was expertly crafted by artisans on Saisei from natural brocade silk and worsted ma'xy.un wool. Featuring bold coloration and a relaxed fit, it lets the wearer maintain comfort without sacrificing style. +item_Desc_mym_shirt_01_lum02_02=This Luminalia, don't just strengthen your bonds with physical presents. Remember to offer your friends and family the most important thing you can: the gift of forgiveness. Featuring a cheeky member of the Nine Tails gang that has been causing havoc in the Stanton system, this collab from MuyMuy and Vaporwear shows that during the holiday season, anyone can turn over a new leaf. +item_Desc_mym_shirt_01_lum02_07=Light up the night this Luminalia with a little help from Pico the Penguin. Designed by MuyMuy in collaboration with microTech, the Piconalia Sweater was made with a blend of wools optimized to create long-lasting softness while preventing wear and tear. +item_Desc_mym_shirt_03_01_01=MuyMuy's loose hooded shirt is an ultra-modern take on a classic look. The Livia features a soft knit blend, designed for comfort and elegance. +item_Desc_mym_shirt_03_01_9tails01=This version of MuyMuy's Livia shirt has been modified from its original form. MuyMuy's loose hooded shirt is an ultra-modern take on a classic look. The Livia features a soft knit blend, designed for comfort and elegance. +item_Desc_nbr_hat_01_01_01=Shade yourself from the sun with the Samark Woven hat. Its precisely woven to divert rain off the wide brim instead of seeping through onto you. The hat also features an adjustable strap to ensure a snug and comfortable fit. +item_Desc_nrs_shoes_03_01_01=Stylish yet rugged, NorthStar's Li-Tok boots are made from a composite nylon fabric, vulcanized rubber grips that hold fast to a variety of surfaces, and reinforced ankle support making these perfect for hanging out or on the job.\n\nWomen's sizes currently out of stock. +item_Desc_nrs_shoes_05_01_01=Who says NorthStar can't keep it pro? The Ardent boot features a molded rubber sole and all-weather construction to withstand a constant battery from the elements.\n\nWomen's sizes currently out of stock. +item_Desc_nvs_Shoes_01_01_01=An all-season ankle boot, the Cuesta features a practical design that can stand up to all kinds of weather and terrain, while the supportive insole provides comfort to last through your shift and beyond. +item_Desc_nvs_jumpsuit_01=Carrying Capacity: 1K µSCU\n\nWith centuries of mining experience to their name, you can trust Shubin Interstellar to make a jumpsuit that's job ready. The Falston jumpsuit features a high collar to guard against the elements, triple-reinforced stitching, and an extra soft interior lining because even the toughest miner deserves a bit of comfort. +item_Desc_nvy_pilot_flightsuit=Item Type: Flight Suit\nDamage Reduction: 10%\n\nThe Navy has spent centuries refining the flight suits that their combat pilots wear. The OMNI-CFS Diamond is the culmination of this long and battle-tested military. The Omni features reinforced construction to withstand a variety of hostile environments and integrates flawlessly with appropriately classic armor systems. +item_Desc_nvy_pilot_flightsuit_armor=The AVS-E is a unique armor set designed to integrate seamlessly with the OMNI-CFS series of flightsuits. The AVS features component armor plating, strategically placed to protect vital areas, but also integrates numerous pouches to keep you equipped in the field. +item_Desc_nvy_pilot_flightsuit_helmet_01_Shared=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nThe APOS helmet's carbon fibre shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field. +item_Desc_nvy_shoes_01_01_Shared=Stay on your feet all day with Northstar's Waylite. These slip resistant shoes utilize comfortable memory foam and shock absorbent technology to make these casual sneakers perfect for the office or home.\n\nWomen's sizes currently out of stock. item_Desc_nvy_shoes_02,P=PH - Standard issue sneaker for recruits and training, DF80s feature increased arch support for long runs and a polyweave material that keeps your feet dry. item_Desc_nvy_training_pants_01,P=PH - nvy_training_pants_01 -item_Desc_nvy_training_shirt_01=主动装备训练T恤将帮助您在下一次锻炼中充分发挥潜力。这是所有海军人员的标准装备,它采用特制的轻便透气面料制成,即使在您的心跳加速时,也能让您保持凉爽舒适。 -item_Desc_nvy_training_shoes_01=穿上北极之星的柔云疾跑鞋,保持双脚的灵活和舒适。不论是锻炼还是放松,因其带有缓冲和支撑功能的鞋底,您绝不会后悔选择这款鞋子。 -item_Desc_nvy_training_shorts_01_01_Shared=标准的运动训练服短裤,应用了四向拉伸织物技术,以允许增加气流和更大范围的运动,哪怕是强度再高的训练课程也能让你保持清爽干燥。 -item_Desc_oct_boots_01_Shared=耐磨、可靠、舒适。布雷塞韦尔靴是一双专为多变天气状况而设计的中筒靴。其采用防水材料制成,配有高抓地力底纹,上方还有一片可扣住的面料防止降水渗入鞋内。 -item_Desc_oct_boots_02_01_9tails01=这款八边形出品的的山脊行者靴在原版基础上进行了改造。山脊行者靴结合了功能性与现代化舒适设计。由轻薄耐磨的合成皮革制作而成。这双靴子内有定制的缓震内垫,高抓地力的底纹让您随时脚踏实地。无论外出冒险还是时尚穿搭,山脊行者都是您的完美选择。 -item_Desc_oct_boots_02_Shared=山脊行者靴结合了功能性与现代化舒适设计。由轻薄耐磨的合成皮革制作而成。这双靴子内有定制的缓震内垫,高抓地力的底纹让您随时脚踏实地。无论外出冒险还是时尚穿搭,山脊行者都是您的完美选择。 -item_Desc_oct_boots_03_Shared=穿上一路好运靴您就是八边形战士。无论是工地劳作还是探索荒野,这双靴子都能带来您亟需的舒适与防护。设计有全地形底纹与内置支撑结构的鞋底,可调节高度的靴筒更能保护您的脚踝与小腿免受危险元素的伤害。 -item_Desc_oct_jacket_01_Shared=储物空间:1K µSCU\n\n一块创意设计的胸襟为七分袖托洛衬衣加入了非同寻常的时髦外观。这件七分袖衬衫双肩均配有小肩章。十字军版专为十字军雇员量身定制,双肩均饰有十字军剑型标志。 -item_Desc_oct_jacket_01_logoless_Shared=储物空间:1K µSCU\n\n一块创意设计的胸襟为七分袖托洛衬衣加入了非同寻常的时髦外观。这件七分袖衬衫双肩均配有小肩章。 -item_Desc_oct_jacket_02_Shared=储物空间:1K µSCU\n\n卡马尔外套是现代化重新设计的经典款式,有着独一无二的剪裁与外观。以超软的天鹅绒面料为中心,这款外套有着定制领口与大片百褶收腰,加长袖口收紧了上方的主教袖。成品就是这款张扬奔放而又经典永存的正装上衣。 -item_Desc_oct_jacket_03_01_01=储物空间:2K µSCU\n\n巧妙糅合了多种颜色与材料,时髦的泽鲁阿夹克由轻薄透气的合成面料制成。得益于独特的双层设计,这件夹克原本为开放式穿着而设计,不过也可以将领口的纽扣和外层拉链合上用以保暖。十字军版专为奥里森环境下工作的雇员量身定做。前后均印有著名的十字军剑型标志。 -item_Desc_oct_jacket_03_02_01=储物空间:2K µSCU\n\n巧妙糅合了多种颜色与材料,时髦的泽鲁阿夹克由轻薄透气的合成面料制成。得益于独特的双层设计,这件夹克原本为开放式穿着而设计,不过也可以将领口的纽扣和外层拉链合上用以保暖。 -item_Desc_oct_jumpsuit_01_Shared=储物空间:1K µSCU\n\n文楚斯是一件时髦的连身衣,多种抗皱防污聚合面料糅合在一起,带来了极富动感的设计。前方有半开拉链和可调节腰带以确保穿着合身,绵柔内衬让这件衣服成为全天候穿着的理想选择。十字军特别版专为公司雇员生产,前方印有十字军剑型标志。 -item_Desc_oct_jumpsuit_01_Shared_logoless=储物空间:1K µSCU\n\n文楚斯是一件时髦的连身衣,多种抗皱防污聚合面料糅合在一起,带来了极富动感的设计。前方有半开拉链和可调节腰带以确保穿着合身,绵柔内衬让这件衣服成为全天候穿着的理想选择。 -item_Desc_oct_pants_01_Shared=储物空间:1K µSCU\n\n八边形阿特蒙特裤将经典款式大胆现代化。这款马裤风格的长裤臀部较为宽松,膝盖以下则用袜带收紧。前方有一块样式特别的布料,由腰部和腿部的银色夹具固定,带来了精致时尚的细节装饰。 -item_Desc_oct_pants_02_Shared=储物空间:0.5K µSCU\n\n典雅质朴的克利奥长裤前方干净利落,斜线暗纹为整体设计加入了更多质感与细节,其迷人的设计近距离观赏时更为明显。 -item_Desc_oct_pants_03_01_01=储物空间:1K µSCU\n\n审计员系列是八边形最畅销的工作裤。审计员系列独特的双织面料让裤子在使用中更加耐磨,其前方现代化的平面设计方便融入人群。审计员裤还附带一根合成皮革制成的皮带。 -item_Desc_oct_shirt_01_01_01=八边形的审计员系列衬衫带来最时尚的都市外观。这款简约的长袖纽扣衬衫有着出众的配色以及引领现代流行审美的领口。八爪鱼专利的轻丝面料带来了高度透气性和可动空间。 +item_Desc_nvy_training_shirt_01=The ActiveWear training t-shirt will help you get the most out of your next workout. Standard issues to all Navy personnel, it's made with special lightweight and breathable fabric that keeps you cool and comfortable even when your heart is pumping. +item_Desc_nvy_training_shoes_01=Keep your feet moving and stay comfortable with the CloudSprint shoes from NorthStar. Whether working out or relaxing, you won't regret slipping on these shoes thanks to their cushioned and supportive soles. +item_Desc_nvy_training_shorts_01_01_Shared=Standard issue ActiveWear training shorts are constructed from four-way stretch fabric technology to allow for increased airflow and a larger range of motion while keeping you cool and dry during the most intensive training sessions. +item_Desc_oct_boots_01_Shared=Durable, dependable, and comfortable. The Bracewell are high ankle boots designed to thrive amidst unpredictable weather conditions with a water-resistant finish, high-traction soles, and a toggle-locked top enclosure to help keep out any precipitation. +item_Desc_oct_boots_02_01_9tails01=This version of Octagon's Ridgewalker boots has been modified from its original form. Functional style meets modern comfort with the Ridgewalker boots. Made with a lightweight yet durable synthetic leather, these boots feature a custom cushioned footbed and total traction soles that will keep you on your feet for hours. Fit for adventure or fashion the Ridgewalker boots are perfect for any occasion. +item_Desc_oct_boots_02_Shared=Functional style meets modern comfort with the Ridgewalker boots. Made with a lightweight yet durable synthetic leather, these boots feature a custom cushioned footbed and total traction soles that will keep you on your feet for hours. Fit for adventure or fashion the Ridgewalker boots are perfect for any occasion. +item_Desc_oct_boots_03_Shared=Gain the Octagon advantage with the Gilick boots. Whether on a work site or exploring the wilds, these boots will provide the comfort and support you crave. They feature an all-terrain tread, a supportive inner sole, and adjustable gaiters to cover your ankles and lower legs from the elements. +item_Desc_oct_jacket_01_Shared=Carrying Capacity: 1K µSCU\n\nA creatively integrated dickey gives the Tolo its fashionable and unconventional look. This three quarter sleeve shirt also features small epaulettes perched atop each shoulder. The Crusader Edition was made to be worn by Crusader employees and features the company's sword & C logo on each shoulder. +item_Desc_oct_jacket_01_logoless_Shared=Carrying Capacity: 1K µSCU\n\nA creatively integrated dickey gives the Tolo its fashionable and unconventional look. This three quarter sleeve shirt also features small epaulettes perched atop each shoulder. +item_Desc_oct_jacket_02_Shared=Carrying Capacity: 1K µSCU\n\nThe Kamar is a modern update on a classic style featuring a truly unique design and silhouette. Centered around an ultra-soft velvet front panel, it features a fitted collar, wide pleated waistband, and bishop sleeves cinched by extra long cuffs. The result is a formal top that's bold yet timeless. +item_Desc_oct_jacket_03_01_01=Carrying Capacity: 2K µSCU\n\nMasterfully blending various colors and materials, the Zerua is a stylish jacket that features light yet breathable synthetics. Thanks to a unique dual layer design the jacket is meant to be worn open but is closable against the cold thanks to a snap button collar and zipper on the outer layer. The Crusader Edition is made specifically for company employees to weather the conditions present at Orison, and features the famous sword and C logo down the front and across the back of the jacket. +item_Desc_oct_jacket_03_02_01=Carrying Capacity: 2K µSCU\n\nMasterfully blending various colors and materials, the Zerua is a stylish jacket that features light yet breathable synthetics. Thanks to a unique dual layer design the jacket is meant to be worn open but is closable against the cold thanks to a snap button collar and zipper on the outer layer. +item_Desc_oct_jumpsuit_01_Shared=Carrying Capacity: 1K µSCU\n\nThe Ventris is a sleek jumpsuit that mixes several rip and stain resistant polymer fabrics for a dynamic design. It also features a half-zip front and adjustable belt to ensure an ideal fit while the soft inner lining makes it an ideal choice for all day wear. The special Crusader Edition was made to be worn by employees of the company and features the sword and C logo on the front. +item_Desc_oct_jumpsuit_01_Shared_logoless=Carrying Capacity: 1K µSCU\n\nThe Ventris is a sleek jumpsuit that mixes several rip and stain resistant polymer fabrics for a dynamic design. It also features a half-zip front and adjustable belt to ensure an ideal fit while the soft inner lining makes it an ideal choice for all day wear. +item_Desc_oct_pants_01_Shared=Carrying Capacity: 1K µSCU\n\nOctagon embraces a classic look and makes it boldly modern with the Altimont. These jodhpur style pants feature a slightly flared hip that becomes snug under the knees thanks to built-in garters. A uniquely shaped front seam secured by silver clips on the waist and shin provide further detailing that's both subtle and stylish. +item_Desc_oct_pants_02_Shared=Carrying Capacity: 0.5K µSCU\n\nElegantly simple, the intriguing design of Cleo becomes more apparent upon closer inspection thanks to a mock fall front lined with subtle diagonal pleats that provide extra texture and detail to the design. +item_Desc_oct_pants_03_01_01=Carrying Capacity: 1K µSCU\n\nThe Auditor is Octagon's top rated line of tactical dress pants. The Auditor's unique double-weave fibers allow for increased durability when action calls while its modern-cut, flat-front design disappears easily into the crowd. The Auditor also features an attached belt crafted from synthetic leather. +item_Desc_oct_shirt_01_01_01=Octagon's Auditor line of shirts offers the ultimate in urban styling. The simple long-sleeve, button-down shirts feature an accent color and a collar that matches the modern fashion. Octagon's patented altsilk fabric allows for high breathability and a full range of flexible motion. item_Desc_oct_shirt_02_01_01= -item_Desc_oct_shirt_03_01_01=八边形的审计员系列衬衫带来最时尚的都市外观。这款简约的长袖纽扣衬衫有着出众的配色以及引领现代流行审美的领口。八爪鱼专利的轻丝面料带来了高度透气性和可动空间。 -item_Desc_oct_shoes_01_01_01=穿上八爪鱼精英系列格纹鞋,让商务变成休闲。专为独立商人带来低调而优雅,格纹鞋与会议室和空港都是绝配。超级耐磨的橡胶鞋底和易于清理的皮革鞋面,带来了无需过多打理的超长穿戴时间。 -item_Desc_oct_shoes_02=洛什卡鞋子是双色调的正装鞋,既舒适又时尚。动态的对角线让颜色分离使鞋子前黑后白,突出了鞋跟的轻微上升。作为任何装束的理想搭配,洛什卡鞋子还配备极为舒适的软垫鞋垫,并且借助侧拉链可轻松穿脱。 -item_Desc_omc_light_armor_01_Shared=物品类型:轻型护甲\n\n伤害减免:20%\n\使用灰猫工业屡获殊荣的堡垒安全安全带可以更持久地工作。堡垒具有增强的复合材料安全带和衬垫,可为您的工人提供实惠的的冲击防护,能够在最恶劣的环境中生存。 -item_Desc_omc_undersuit_armor=物品类型:基底服\n伤害减免:10%\n\n灰猫工业的基础就是,他们长期存在的工业基底服已经在各种可以想象的工作场所进行了测试。它是基础的,多功能和可靠的。尽管这对于营销团队来说听起来可能并不多。但对于每天都信任自己的生活的工人来说,一切都不同。 -item_Desc_ops_jacket_01_01_01=储物空间:1K µSCU\n\n欧珀空服装的尼曼轻便套衫非常适合在闲逛池畔或在寒冷的夜晚使用。 -item_Desc_ops_jacket_03_01_01=储物空间:1K µSCU\n\n与传奇设计师埃文合作创建的欧珀空服装自豪地推出了图沃瓦,这是一款开放的背心,具有鲜明,大胆的造型,注定会给人留下深刻的印象。\n\n女款目前缺货。 -item_Desc_ops_jacket_04_01_01=储物空间:1K µSCU\n\n利比奥是欧珀空服装的经典套头衫之一,具有两色调的非对称图案和混纺,可让您每次穿着时都显得优雅而引人注目。\n\n女款目前缺货。 -item_Desc_ops_jacket_06_01_01=储物空间:1K µSCU\n\n这件炭灰色的夹克凭借森林绿的毛毡长袖、镶嵌在外的几何图案,还有金属色的领口点缀,定能让您回头率爆棚。最后还配有深酒红色的方巾点缀。\n\n女款目前暂时缺货。 -item_Desc_ops_jacket_06_01_10=储物空间:1K µSCU\n\n这件淡灰色的夹克凭借钻石切割长袖、镶嵌在外的几何图案,还有金属色的领口点缀,定能让您回头率爆棚。最后还配有深酒红色的方巾点缀。\n\n女款目前暂时缺货。 -item_Desc_ops_jacket_07_01_01=储物空间:1K µSCU\n\n沃尔顿西装通过融合经典风格和现代风格而散发出成熟老练的感觉。欧珀空服装这款几何图案的夹克重新定义了成功,其特色是细条纹假衬衫和下面的分层领带,再加上独特的拼缝式后背。 -item_Desc_ops_pants_02_01_01=储物空间:0.5K µSCU\n\n欧珀空服装的米瓦尔迪裤子裁剪得很窄,十分大胆的不对称设计,巧妙而休闲的双材料风格,使它成为任何衣橱的完美补充。\n\n女款目前缺货。 -item_Desc_ops_pants_02_01_9tails01=储物空间:0.5K µSCU\n\n这款欧泊空服装的米瓦尔迪裤子在原版基础上进行了改造。欧泊空服装的米瓦尔迪裤子使用了窄版剪裁,十分大胆的不对称设计以及巧妙而休闲的双材料设计风格使它得以成为任何衣橱的完美补充。 -item_Desc_ops_pants_05_01_01=储物空间:0.5K µSCU\n\n拉韦尔是欧珀空服装必备品系列的一部分,是经典的正装裤,具有永不过时的剪裁和外观,使其成为任何衣柜中必不可或缺的一部分。 -item_Desc_ops_pants_05_01_9tails01=储物空间:0.5K µSCU\n\n这款欧泊空服装的拉韦尔裤子在原版基础上进行了改造。拉韦尔是欧珀空服装必备品系列的一部分,是经典的正装裤,具有永不过时的剪裁和外观,使其成为任何衣柜中必不可或缺的一部分。 -item_Desc_ops_pants_06_01_01=储物空间:0.5K µSCU\n\n沃尔顿西装融合了古典风格和现代的繁盛风格,在某种程度上明确地决定了欧珀空服装。重复的几何图案沿着夹克和裤子的长度方向延伸,以创造出前沿的外观,无论您走到哪里,都会有人为你侧目。 +item_Desc_oct_shirt_03_01_01=Octagon's Auditor line of shirts offers the ultimate in urban styling. The simple short-sleeve, button-down shirts feature an accent color and a collar that matches the modern fashion. Octagon's patented altsilk fabric allows for high breathability and a full range of flexible motion. +item_Desc_oct_shoes_01_01_01=Make business casual with Octagon's elite Treadlight line of shoes. Elegant but unassuming for the truly independent operator, the Treadlight's premium construction looks as at home in the boardroom as it does at the spaceport. Extremely durable rubber-mesh soles and an easy-to-clean artificial leather exterior allow for extended use without the usual wear and tear. +item_Desc_oct_shoes_02=The Laska are two-toned dress shoes that deliver both comfort and style. A dynamic diagonal color separation makes the shoes black in front and white in the back and accentuates the slight rise to the heel. An ideal complement to any outfit, Laska shoes also features supremely comfortable padded insoles and can be easily slipped off and on thanks to side zippers. +item_Desc_omc_light_armor_01_Shared=Item Type: Light Armor\n\nDamage Reduction: 20%\n\nWork harder for longer with GreyCat's award-winning Bastion safety harness. Featuring a reinforced composite harness and pads, the Bastion provides your workers with affordable impact protection that are capable of surviving the harshest of environments. +item_Desc_omc_undersuit_armor=Item Type: Undersuit\nDamage Reduction: 10%\n\nGreycat's Foundation is just that, their long-standing industrial undersuit has been tested in every kind of worksite imaginable. It's basic, functional and dependable. While that might not sound like much to a marketing team, it makes all the difference to the workers trusting their lives to it day in and day out. +item_Desc_ops_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nOpalSky's Nyman light pullover is perfect to have on hand when lounging poolside or on those chilly nights. +item_Desc_ops_jacket_03_01_01=Carrying Capacity: 1K µSCU\n\nCreated in collaboration with legendary designer Avon, OpalSky is proud to unveil the Tuvois, an open vest featuring stark, bold styling that's destined to make an impression. \n\nWomen's sizes currently out of stock. +item_Desc_ops_jacket_04_01_01=Carrying Capacity: 1K µSCU\n\nOne of OpalSky's classic pullovers, the Libio features a two-tone asymmetrical pattern and polyweave blend to keep it elegant and striking every time you wear it.\n\nWomen's sizes currently out of stock. +item_Desc_ops_jacket_06_01_01=Carrying Capacity: 1K µSCU\n\nThis charcoal jacket is sure to turn heads with its felted, forest green accented sleeves and tails, geometric graphic inlay, and metallic collar accents. The finishing touch to complete the look is a deep burgundy pocket square.\n\nWomen's sizes currently not available. +item_Desc_ops_jacket_06_01_10=Carrying Capacity: 1K µSCU\n\nThis light grey jacket is sure to turn heads with its diamond accented sleeves and tails, geometric graphic inlay, and metallic collar accents. The finishing touch to complete the look is a deep burgundy pocket square.\n\nWomen's sizes currently not available. +item_Desc_ops_jacket_07_01_01=Carrying Capacity: 1K µSCU\n\nThe Waldron suit exudes sophistication by fusing classic style with contemporary flourishes. OpalSky redefines success with this geometric patterned jacket, featuring a pinstriped false-shirt and tie layered underneath, plus a unique split-seam back. +item_Desc_ops_pants_02_01_01=Carrying Capacity: 0.5K µSCU\n\nCut to a narrow fit, OpalSky's Mivaldi pants feature bold asymmetrical design with smart yet casual dual material styling, making it the perfect addition to any wardrobe.\n\nWomen's sizes currently out of stock. +item_Desc_ops_pants_02_01_9tails01=Carrying Capacity: 0.5K µSCU\n\nThis version of OpalSky's Mivaldi pants has been modified from its original form. Cut to a narrow fit, OpalSky's Mivaldi pants feature bold asymmetrical design with smart yet casual dual material styling, making it the perfect addition to any wardrobe. +item_Desc_ops_pants_05_01_01=Carrying Capacity: 0.5K µSCU\n\nPart of the OpalSky Essentials collection, the Lavelle are classic dress pants with a timeless cut and look that make them an indispensable part of any wardrobe. +item_Desc_ops_pants_05_01_9tails01=Carrying Capacity: 0.5K µSCU\n\nThis version of OpalSky's Lavelle pants has been modified from its original form. Part of the OpalSky Essentials collection, the Lavelle are classic dress pants with a timeless cut and look that make them an indispensable part of any wardrobe. +item_Desc_ops_pants_06_01_01=Carrying Capacity: 0.5K µSCU\n\nThe Waldron suit fuses classic style with contemporary flourishes in a way that's become definitively OpalSky. The repeating geometric pattern travels the length of the jacket and pants to create a cutting edge look that will turn heads wherever you go. item_Desc_ops_shirt_03_01_01,P=Placeholder - OPS Shirt Desc -item_Desc_ops_shirt_04_01_01=您衣橱中的百搭衣物,这件经典纽扣衬衫前胸设计有双口袋、领口为八字领,还配有一条简约美观的黑色领带。\n\n女款目前缺货。 -item_Desc_ops_shoes_02_01_01=Wan是合成皮革休闲鞋,完美平衡了经典与现代的风格,除了休闲也适合工作。欧珀空服装设计了这些具有防磨损涂层的极为舒适的休闲鞋,因此无需上光和打磨即可保持崭新。 -item_Desc_ops_shoes_03_01_01=欧珀空服装为这些短靴注入了标志性的潇洒气质。艾弗斯十分的时尚但并不浮华,并配有特殊的KindSole鞋垫,可提供超凡的舒适感。 -item_Desc_orig_armor_medium_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C \n\n设计灵感源自100系列的流线造型,杰科索头盔是一个能与起源跃动其名的头盔。它具有宽大的面罩,能提供良好的视野,并带有特殊的内置气流系统,用于散出热量与湿气。头盔后侧巧妙的融入了船尾上标志性的图型语言。 -item_Desc_outlaw_legacy_armor_heavy_arms_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 °C\n\n这款卡斯塔克武器的要塞臂甲在原版基础上进行了改造。卡斯塔克武器的侵略性设计在要塞战斗护甲上得到了淋漓尽致的展现。加固的护甲层提供了最佳的防护性能,同时其醒目的棱角与轮廓也能充分凸显佩戴者的威风形象。 -item_Desc_outlaw_legacy_armor_heavy_core_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:4K µSCU\n适用温度:-80 / 110 °C\n可挂载背包类型:全部\n\n这款卡斯塔克武器的要塞胸甲在原版基础上进行了改造。卡斯塔克武器的侵略性设计在要塞战斗护甲上得到了淋漓尽致的展现。加固的护甲层提供了最佳的防护性能,同时其醒目的棱角与轮廓也能充分凸显佩戴者的威风形象。 -item_Desc_outlaw_legacy_armor_light_arms_01_04_9tails=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-31 / 61 °C\n\n这款卡斯塔克武器的猞猁臂甲在原版基础上进行了改造。使用高科技聚合编织物打造的猞猁战斗护甲可以使佩戴者在保持良好机动性的同时得以在摆脱危险之前承受足够的伤害。这套护甲的醒目的外观是在29世纪中期由猎人穿着的广受欢迎的“火与怒”影片中扬名的。 -item_Desc_outlaw_legacy_armor_light_helmet_01_04_9tails=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-31 / 61 °C\n\n这款卡斯塔克武器的预言头盔在原版基础上进行了改造。卡斯塔克武器的预言头盔提供了一个封闭的加固电镀头盔,在眼睛上方整合了金刚石层压板。它在可以在最大化地感知事态的同时保证佩戴者在太空和战场上的安全。 -item_Desc_outlaw_legacy_armor_medium_helmet_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-56 / 86°C\n\n这款卡斯塔克武器的晨星头盔在原版基础上进行了改造。你在穿着晨星护甲时不会把任何弱点暴露给对手。这款全封闭式的战斗头盔经过专门设计来适应各种战斗环境,并提供防护以抵御实弹伤害、冲击吸收以及能量伤害等多种威胁。 -item_Desc_outlaw_legacy_armor_medium_legs_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n运载能力:5.5K µSCU\n适用温度:-56 / 86 °C\n\n这款卡斯塔克武器的审讯官腿甲在原版基础上进行了改造。轻便和防护性在新的审讯官护甲中得到了完美的结合。坚固而轻巧的合金镀层与增强的多纤维编织的结合使得这款护甲可以在在提供良好防护性能的同时也不拖慢你的步伐哪怕半分。当与卡斯塔克武器令人生畏的美学设计相结合之后,就不难理解为何这种中型护甲在整个帝国中声名远扬了。 -item_Desc_outlaw_legacy_heavy_armor=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110°C\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性,同时,其醒目的棱角,轮廓分明的剪裁出威风的形象。 -item_Desc_outlaw_legacy_heavy_armor_arms_02=物品类型:重型护甲\n伤害减免:40%\n可携带空间:8K SP\n适用温度:-80 / 110 °C\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性。同时,其醒目的棱角、轮廓分明的剪裁出威风的形象。要塞-特别版的胸口挡板上印有一个时尚的字符,归功于其采用的先进纳米复合防弹材料,也同时拥有极为出色的防护能力。 -item_Desc_outlaw_legacy_heavy_armor_core=物品类型:重型护甲\n伤害减免:40%\n储物空间:4K µSCU\n适用温度:-80 / 110 °C\n可挂载背包类型:全部\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性,同时,其醒目的棱角,轮廓分明的剪裁出威风的形象。 -item_Desc_outlaw_legacy_heavy_armor_core_02=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5k µSCU\n适用温度:-80 / 110 °C\n可挂载背包类型:全部\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性。同时,其醒目的棱角、轮廓分明的剪裁出威风的形象。要塞-特别版的胸口挡板上印有一个时尚的字符,归功于其采用的先进纳米复合防弹材料,也同时拥有极为出色的防护能力。 -item_Desc_outlaw_legacy_heavy_armor_helmet=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 °C\n\n使用强化器保护您最宝贵的财产。这款重型头盔旨在用于极端恶劣的环境保护颈部和后脑,并通过额外的镀层来保护有限的能见度。 -item_Desc_outlaw_legacy_heavy_armor_helmet_neoni=物品类型:重型护甲\n伤害减免:40%\n适用温度:-80 / 110 °C\n\n用尼奥尼修正的筑城头盔表示你不为主宰者服务。卡斯塔克武器的筑城护甲的可怕的变种从古老的神话中汲取灵感,以恶魔的涂装,充满尖牙的笑容和尖角为特色。在一个值得纪念的头盔里给予保护和恐吓。 -item_Desc_outlaw_legacy_heavy_armor_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-80 / 110 °C\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性。同时,其醒目的棱角、轮廓分明的剪裁出威风的形象。 -item_Desc_outlaw_legacy_heavy_armor_legs_02=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5k µSCU\n适用温度:-80 / 110 °C\n\n卡斯塔克武器的侵略性设计随要塞战斗护甲而达到顶峰。加固的护甲层提供了最大的安全性。同时,其醒目的棱角、轮廓分明的剪裁出威风的形象。要塞-特别版的胸口挡板上印有一个时尚的字符,归功于其采用的先进纳米复合防弹材料,也同时拥有极为出色的防护能力。 -item_Desc_outlaw_legacy_light_armor=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-31/61°C\n\n使用猞猁战斗护甲保持您的机动性。高科技聚合物编织物使佩戴者能够承受足够的伤害以迅速摆脱危险。这套护甲的醒目的外观是在29世纪中期由猎人穿着的广受欢迎的“火与怒”影片中扬名的。 -item_Desc_outlaw_legacy_light_armor_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-31 / 61 °C\n可挂载背包类型:轻型\n\n使用猞猁战斗护甲保持您的机动性。高科技聚合物编织物使佩戴者能够承受足够的伤害以迅速摆脱危险。这套护甲的醒目的外观是在29世纪中期由猎人穿着的广受欢迎的“火与怒”影片中扬名的。 -item_Desc_outlaw_legacy_light_armor_helmet=物品类型:轻型护甲\n伤害减免:20%\n可携带空间:10K SP\n适用温度:-31 / 61 C\n\n卡斯塔克武器的预言头盔提供了一个封闭的加固电镀头盔,在眼睛上方整合了金刚石层压板。它在可以最大化地感知事态同时保证佩戴者在太空和战场上的安全。 -item_Desc_outlaw_legacy_light_armor_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-31 / 61 °C\n\n使用猞猁战斗护甲保持您的机动性。高科技聚合物编织物使佩戴者能够承受足够的伤害以迅速摆脱危险。这套护甲的醒目的外观是在29世纪中期由猎人穿着的广受欢迎的“火与怒”影片中扬名的 -item_Desc_outlaw_legacy_medium_armor=物品类型:中型护甲\n伤害减免:30%\n适用温度:-56 / 86°C\n\n强度和速度在新的审讯官护甲中融合在一起。坚固而轻巧的合金镀层与增强的多纤维编织一起使用可以拯救您的皮肤,且不会拖慢您的速度。当与卡斯塔克武器令人生畏的美学相结合时,不难理解为何这种中型护甲在整个帝国中声名远扬。 -item_Desc_outlaw_legacy_medium_armor_core=物品类型:中型护甲\n伤害减免:30%\n运载能力:8.5K µSCU\n适用温度:-56 / 86 °C\n可挂载背包类型:轻型&中型\n\n强度和速度在新的审讯官护甲中融合在一起。坚固而轻巧的合金镀层与增强的多纤维编织一起使用可以拯救您的皮肤,且不会拖慢您的速度。当与卡斯塔克武器令人生畏的美学相结合时,不难理解为何这种中型护甲在整个帝国中声名远扬。 -item_Desc_outlaw_legacy_medium_armor_helmet=物品类型:中型护甲\n伤害减免:30%\n适用温度:-56 / 86°C\n\n穿着晨星护甲时不会露出任何弱点。这款全封闭式战斗头盔经过专门设计,可承受各种战斗环境,并提供防护以防御实弹、冲击以及能量等多种威胁。 -item_Desc_outlaw_legacy_medium_armor_legs=物品类型:中型护甲\n伤害减免:30%\n运载能力:5.5K µSCU\n适用温度:-56 / 86 °C\n\n强度和速度在新的审讯官护甲中融合在一起。坚固而轻巧的合金镀层与增强的多纤维编织一起使用可以拯救您的皮肤,且不会拖慢您的速度。当与卡斯塔克武器令人生畏的美学相结合时,不难理解为何这种中型护甲在整个帝国中声名远扬。 -item_Desc_qrt_mantis_undersuit_01_01_01=物品类型:基底服\n伤害减免:10%\n适用温度:-40 / 40°C\n\n萨宾护甲体现了您对奎里努斯科技先进的外观和性能的期望。这款先进的基底服将坚韧且灵活的微织物与巧妙的镀层融为一体,在保持轻量化的同时提供保护。萨宾基底服的时尚设计,即使前途多舛,仍可确保您安全时尚。 -item_Desc_qrt_mantis_undersuit_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-40 / 40 °C\n\n使用奎里努斯科技的颅盖头盔清晰洞察您周围的一切。用特有合成蓝宝石制成的大型面罩可提供耐刮擦性能,同时又保持与经典材料一样的轻薄特性。 -item_Desc_qrt_specialist_medium_arms_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 -item_Desc_qrt_specialist_medium_arms_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n这款奎里努斯科技的米阿蒂麦斯臂甲在原版基础上进行了改造。结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这款具有复杂细节的护甲同时兼顾了装饰性与功能性,特别是在与配有发光目镜的全封闭头盔一同穿戴时更显帅气。它配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 -item_Desc_qrt_specialist_medium_arms_02=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。赫斯顿动力版专为该公司的精英安保队量身定做。 -item_Desc_qrt_specialist_medium_core_01=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:8.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型&中型\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 -item_Desc_qrt_specialist_medium_core_01_01_9tails01=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:8.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型&中型\n\n这款奎里努斯科技的米阿蒂麦斯胸甲在原版基础上进行了改造。结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 -item_Desc_qrt_specialist_medium_core_02=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:8.5K µSCU\n适用温度:-61 / 91 °C\n可挂载背包:轻型&中型\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。赫斯顿动力版专为该公司的精英安保队量身定做。 -item_Desc_qrt_specialist_medium_helmet_01=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 -item_Desc_qrt_specialist_medium_helmet_02=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。赫斯顿动力版专为该公司的精英安保队量身定做。 -item_Desc_qrt_specialist_medium_legs_01=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:5.5K µSCU\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。 -item_Desc_qrt_specialist_medium_legs_02=物品类型:中型护甲\n伤害减免:30%\n\n储物空间:5.5K µSCU\n适用温度:-61 / 91 °C\n\n结合耐久性和出众的外观,阿蒂麦斯护甲尽显奎里努斯的设计风格。这件细节详尽的护甲同时兼顾装饰性与功能性,特别是在搭配有着发光目镜的全封闭头盔穿戴时更显帅气。这套护甲配有能够罩住头盔的独特兜帽;并且还配有一件及膝斗篷。赫斯顿动力版专为该公司的精英安保队量身定做。 -item_Desc_r6p_boots_01_01_9tails01=这款R6 Pro的变幻自如靴在原版基础上进行了改造。这些来自R6 Pro的靴子坚固耐用,非常适合您在飞船上和星球表面穿着。带衬垫的鞋垫可确保使用者在任何情况下都能保持舒适。 -item_Desc_r6p_boots_02_01_01=简而言之,R6 Pro的坡诺斯靴子是为辛勤工作而设计的。这款防水隔热工作靴使用了绝热技术,可适应亚北极环境,而复合大底可在你最需要的时候为您提供必要的抓地力,避开危险。 +item_Desc_ops_shirt_04_01_01=A versatile addition to your wardrobe, this classic button down has double breast pockets, a spread collar, and pairs beautifully with an simple black tie.\n\nWomen's sizes currently not available. +item_Desc_ops_shoes_02_01_01=The Wan are synthetic leather loafers that perfectly balance a classic but modern style. Equally appropriate for work or casual wear, OpalSky designed these supremely comfortable slip-ons with an anti-scuff coating so there's no need for a polish and shine to keep them looking pristine. +item_Desc_ops_shoes_03_01_01=OpalSky imbued these ankle boots with their iconic panache. The Ivers are thoroughly fashionable but not flashy, and fitted with special KindSole insoles that provide exceptional comfort. +item_Desc_orig_armor_medium_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C \n\nInspired by the sleek stylings of the 100 series, the Giocoso is a helmet worthy of Origin Jumpworks. It features a wide face shield to provide excellent peripheral vision and a special internal air flow system to dissipate heat and humidity. In a nod to the 100 series, the back of the helmet slyly integrates the iconic shape language of the ship's tail into the form. +item_Desc_outlaw_legacy_armor_heavy_arms_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nThis version of Kastak Arms' Citadel arms has been modified from its original form. Kastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. +item_Desc_outlaw_legacy_armor_heavy_core_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -80 / 110 °C\nBackpack Compatibility: All\n\nThis version of Kastak Arms' Citadel core has been modified from its original form. Kastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. +item_Desc_outlaw_legacy_armor_light_arms_01_04_9tails=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nThis version of Kastak Arms' Lynx arms has been modified from its original form. Maintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s. +item_Desc_outlaw_legacy_armor_light_helmet_01_04_9tails=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nThis version of Kastak Arms' Oracle helmet has been modified from its original form. Kastak Arms' Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield. +item_Desc_outlaw_legacy_armor_medium_helmet_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\n\nThis version of Kastak Arms' Morningstar helmet has been modified from its original form. Show no weakness while wearing the Morningstar. This fully-enclosed combat helmet is tailored to endure a variety of combat situations and provides protection against an array of threats from ballistic to concussive to energy. +item_Desc_outlaw_legacy_armor_medium_legs_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 5.5K µSCU\nTemp. Rating: -56 / 86 °C\n\nThis version of Kastak Arms' Inquisitor legs has been modified from its original form. Strength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire. +item_Desc_outlaw_legacy_heavy_armor=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. +item_Desc_outlaw_legacy_heavy_armor_arms_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. The Citadel-SE features a flourish of stylish script on the front chest plate and provides the same stellar protections thanks to advanced nanocomposite ballistic materials. +item_Desc_outlaw_legacy_heavy_armor_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -80 / 110 °C\nBackpack Compatibility: All\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. +item_Desc_outlaw_legacy_heavy_armor_core_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -80 / 110 °C\nBackpack Compatibility: All\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. The Citadel-SE features a flourish of stylish script on the front chest plate and provides the same stellar protections thanks to advanced nanocomposite ballistic materials. +item_Desc_outlaw_legacy_heavy_armor_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nProtect your most valuable asset with the Fortifier. Intended for extremely hostile environments, this heavy helmet makes up for its limited visibility with extra plating that protects the neck and back of the head. +item_Desc_outlaw_legacy_heavy_armor_helmet_neoni=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nShow that you serve no master with the Neoni modification for the Fortifier helmet. Drawing inspiration from the myths of old, this menacing variant of the Kastak Arms Fortifier features a devilish paint job, fang-filled grin, and pointed horns. Providing protection and intimidation in one memorable helmet. +item_Desc_outlaw_legacy_heavy_armor_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -80 / 110 °C\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. +item_Desc_outlaw_legacy_heavy_armor_legs_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -80 / 110 °C\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure. The Citadel-SE features a flourish of stylish script on the front chest plate and provides the same stellar protections thanks to advanced nanocomposite ballistic materials. +item_Desc_outlaw_legacy_light_armor=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s. +item_Desc_outlaw_legacy_light_armor_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -31 / 61 °C\nBackpack Compatibility: Light\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s. +item_Desc_outlaw_legacy_light_armor_helmet=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -31 / 61 °C\n\nKastak Arms' Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield. +item_Desc_outlaw_legacy_light_armor_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -31 / 61 °C\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s. +item_Desc_outlaw_legacy_medium_armor=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire. +item_Desc_outlaw_legacy_medium_armor_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 8.5K µSCU\nTemp. Rating: -56 / 86 °C\nBackpack Compatibility: Light & Medium\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire. +item_Desc_outlaw_legacy_medium_armor_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -56 / 86 °C\n\nShow no weakness while wearing the Morningstar. This fully-enclosed combat helmet is tailored to endure a variety of combat situations and provides protection against an array of threats from ballistic to concussive to energy. +item_Desc_outlaw_legacy_medium_armor_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 5.5K µSCU\nTemp. Rating: -56 / 86 °C\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire. +item_Desc_qrt_mantis_undersuit_01_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -40 / 40 °C\n\nThe Sabine embodies the advanced look and performance you expect from Quirinus Tech. This cutting edge undersuit integrates strong, yet flexible microweaves with strategically placed plating to provide protection while remaining lightweight. Featuring a sleek design, the Sabine undersuit will ensure you stay safe and stylish no matter the path ahead. +item_Desc_qrt_mantis_undersuit_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -40 / 40 °C\n\nGet a clear view of everything around you with the Calva helmet from Quirinus Tech. The large face shield made from proprietary synthetic sapphire provides scratch resistance while remaining just as thin and light as typical materials. +item_Desc_qrt_specialist_medium_arms_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. +item_Desc_qrt_specialist_medium_arms_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nThis version of Quirinus Tech's Artimex arms has been modified from its original form. Blending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. +item_Desc_qrt_specialist_medium_arms_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. The Hurston Dynamics edition was made specifically for the company's Executive Security team. +item_Desc_qrt_specialist_medium_core_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 8.5K µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. +item_Desc_qrt_specialist_medium_core_01_01_9tails01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 8.5K µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nThis version of Quirinus Tech's Artimex core has been modified from its original form. Blending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. +item_Desc_qrt_specialist_medium_core_02=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 8.5K µSCU\nTemp. Rating: -61 / 91 °C\nBackpack Compatibility: Light & Medium\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. The Hurston Dynamics edition was made specifically for the company's Executive Security team. +item_Desc_qrt_specialist_medium_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. +item_Desc_qrt_specialist_medium_helmet_02=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. The Hurston Dynamics edition was made specifically for the company's Executive Security team. +item_Desc_qrt_specialist_medium_legs_01=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 5.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. +item_Desc_qrt_specialist_medium_legs_02=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 5.5K µSCU\nTemp. Rating: -61 / 91 °C\n\nBlending durability and a striking style, the Artimex armor exemplifies the Quirinus aesthetic. This intricately detailed armor considers both form and function, especially when paired with the fully enclosed helmet that features a neon ocular flourish. The armor also comes with a unique cowl that fans over the helmet and a knee length fitted cape. The Hurston Dynamics edition was made specifically for the company's Executive Security team. +item_Desc_r6p_boots_01_01_9tails01=This version of R6 Pro's Protean boots has been modified from its original form. These rugged and durable boots from R6 Pro are perfect to wear on your ship or while planetside. Padded insole cushions ensure they'll also be comfortable in any situation. +item_Desc_r6p_boots_02_01_01=Quite simply, R6 Pro's Ponos boots were built for backbreaking work. Constructed out of Thermosulate technology, these waterproof and insulated workboots are rated for sub-arctic environments while the composite outsole ignores hazards to maintain traction when you need it most. item_Desc_r6p_boots_03,P=PH - r6p_boots_03 -item_Desc_r6p_boots_04_01_01=这些来自R6 Pro的步道级塞拉多靴子舒适、防水且经久耐用。高袖口和顶部的系带将出色的脚踝支撑和稳定性无缝结合。 -item_Desc_r6p_boots_05=天然皮革和人造皮革的专有混合物为塔索克靴子提供了无与伦比的韧性,使其成为工作和休闲的完美选择。 -item_Desc_r6p_gloves_01=戴上Baru手套,确保双手始终干燥且温度适宜。由手背上的金属板保护的先进传感器,可以监控并调节手套内的环境。 采用特殊微纤维编织而成的专利合成皮革技术同传感器搭配,紧带设计的袖口则能紧密贴合用户。 -item_Desc_r6p_gloves_02_01_01=这款防滑紫苑手套擅长在不牺牲灵巧性的情况下保持双手安全,可在寒冷或恶劣条件下提供坚实的保护和持久的温暖。坚韧的合成革可以很好地抵抗断裂,经得起多年的频繁使用 -item_Desc_r6p_shoes_02_01_01=R6 Pro的托纳是一款非常适合徒步旅行或野外工作的低帮运动鞋,它由透气的恰弗雷姆材料制成,不仅能提供额外的保护,还能让你的脚保持干爽。 +item_Desc_r6p_boots_04_01_01=These trail-rated Cerrado Boots from R6 Pro are comfortable, waterproof, and built to last. The tall cuff and lacing at the top provide a seamless combination of exceptional ankle support and the stability. +item_Desc_r6p_boots_05=A proprietary blend of natural and artificial leather provides the Tussock Boot with unbeatable toughness, making it the perfect fit for both work and leisure. +item_Desc_r6p_gloves_01=Ensure you hands are always dry and at the right temperature with the Baru gloves. An advanced sensor system protected by a metal plate on the back of the hand monitors and regulates conditions within the glove. A patented synthetic leather woven with special microfibers works with the sensors and a strap cuff provides a snug fit. +item_Desc_r6p_gloves_02_01_01=Pros at keeping your hands safe without sacrificing dexterity, the slip-resistant Aster Gloves deliver solid protection and lasting warmth during chilly or hostile conditions. The tough synthetic leather breaks in well and will stand up to years of frequent use. +item_Desc_r6p_shoes_02_01_01=Perfect for hiking or fieldwork, the Tona from R6 Pro is a low-top sneaker built out of breathable Cheofreme materials which not only provide extra protection against impacts, but keep your feet dry. item_Desc_r6p_shoes_03,P=PH - r6p_shoes_03 -item_Desc_r6p_shoes_04=陷入坎波鞋所带来的舒适感。除了采用了增高内底,缓冲鞋垫,以及模塑防滑的鞋外底,归功于带金属扣的可调节鞋带,这些高帮休闲鞋还具有理想的合脚度。 -item_Desc_rmb_gloves_01=无论您需要在矿井中手持多功能工具还是在酒吧里享用冰镇饮料,科迪手套都能让您的手部保持温暖。专为严寒环境设计,同时也确保了足够时髦,让您可以在任何场合保持穿着。 -item_Desc_rmb_goggles_01_01_9tails01=这款漫步者的阿瓦洛斯侦察兵护目镜在原版基础上进行了改造。"阿瓦洛斯侦察兵"护目镜是一款坚固耐用的高科技产物。其独特设计的坚固镜框即使在经历意外撞击或突然的气压变化之后也能让镜片完好无损,是专为恶劣环境打造的产品。如果不怕社会性死亡的话,戴着它出街也完全没问题。 -item_Desc_rmb_goggles_04=不但拥有时尚且能适应所有脸型的设计,XS-98探索者护目镜在任何气候环境下都能保证清晰无雾的视野。再加上能提供强大紫外线保护的专利涂层,讨厌的强光也不再是麻烦。 -item_Desc_rmb_jacket_01_01_01=储物空间:1K µSCU\n\n漫步者服装的库蒂双色夹克采用赛车带领和不对称纽扣设计,将复古气息带入了现代时。\n\n女款目前缺货。 -item_Desc_rmb_jacket_01_01_9tails01=储物空间:1K µSCU\n\n这款漫步者的库蒂夹克在原版基础上进行了改造。漫步者服装的库蒂双色夹克采用赛车带领和不对称纽扣设计,将复古气息带入了摩登时代。 -item_Desc_rmb_pants_01_01_01=储物空间:3K µSCU\n\n由于漫步者公司的波洛克斯长裤的前卫细节,耐用的舒适性变得时尚前卫。厚实的梭织面料用皮革面板加固,并以独特的蕾丝前部为点缀。\n\n女男款目前缺货。 -item_Desc_roo_tvshow_host=第一共和推出全新连衣裙夜之火大胆地将刚劲与柔美融为一体。这款连衣裙出自著名设计师卡莉斯塔之手,采用贴身的黑色微织物,带扣的高衣领且饰有醒目的金边,胸部、肩膀和手臂均有醒目的镂空设计,让穿戴者与这件衣服一样回味无穷。 -item_Desc_rrs_combat_heavy_backpack_01=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n使用莫罗佐夫-CH背包来舒适地携带重要装备。这款软壳背包由先进的耐磨编织技术制成,在轻便的同时随时准备投入战斗。这款背包还设计有多个方便取用的口袋,以及多根系带来将补给品固定在您的背包上。 -item_Desc_rrs_combat_heavy_backpack_01_01_9tails01=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n这款努西莫夫复原系统的莫罗佐夫-CH背包在原版基础上进行了改造。使用莫罗佐夫-CH背包来舒适地携带重要装备。这款软壳背包由先进的耐磨编织技术制成,在轻便的同时随时准备投入战斗。这款背包还设计有多个方便取用的口袋,以及多根系带来将补给品固定在您的背包上。 -item_Desc_rrs_combat_heavy_backpack_01_crus01_01=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n莫罗佐夫-CH背包可轻松携带重要装备。这款软壳包采用先进的硬膜编织面料制成,重量轻,可随时投入战场。它还具有几个易于使用的口袋和大量的肩带,用以将补给品安全地绑在你的背上。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_rrs_combat_heavy_backpack_02=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n莫罗佐夫-CH背包可轻松携带重要装备。这款软壳包采用先进的硬膜编织面料制成,重量轻,可随时投入战场。它还具有几个易于使用的口袋和大量的肩带,以保持用品安全地紧绷在你的背部。 -item_Desc_rrs_combat_heavy_backpack_03=物品类型:重型背包\n储物空间:100K µSCU\n可适配胸甲类型:重型\n\n莫罗佐夫-CH背包可轻松携带重要装备。这款软壳包采用先进的硬膜编织面料制成,重量轻,可随时投入战场。它还具有几个易于使用的口袋和大量的肩带,以保持用品安全地紧绷在你的背部。 -item_Desc_rrs_combat_heavy_backpack_04_01_01=物品类型:重型背包\n储物空间:100K µ标准货物单位\n可适配胸甲类型:重型\n\n莫罗佐夫-CH背包可轻松携带重要装备。这款软壳包采用先进的硬膜编织面料制成,重量轻,可随时投入各类工业任务。它还具有几个易于使用的口袋和大量的肩带,以确保补给品安全且牢固地绑在您的背上。此焰火联合版是26世纪时专门为该公司在派罗的采矿作业而制造的。 -item_Desc_rrs_combat_heavy_backpack_04_02_01=物品类型:重型背包\n储物空间:100K µ标准货物单位\n可适配胸甲类型:重型\n\n莫罗佐夫-CH背包可轻松携带重要装备。这款软壳包采用先进的硬膜编织面料制成,重量轻,可随时投入各类工业任务。它还具有几个易于使用的口袋和大量的肩带,以确保补给品安全且牢固地绑在您的背上。此黄金地平线版是26世纪时专门为该公司在派罗的业务而制造的。 -item_Desc_rrs_combat_light_backpack_01=物品类型:轻型背包\n储物空间:40K µSCU\n可适配胸甲类型:全部\n\n无论是携带补给进入战斗区,还是容纳额外的装备,久经沙场的阿尔登-CL背包都已做好战斗准备。努西莫夫复原系统为该背包设计了一个通用胸甲连接器,能够与各种不同护甲兼容。 -item_Desc_rrs_specialist_heavy_arms_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 -item_Desc_rrs_specialist_heavy_arms_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-70 / 100 °C\n\n这款努西莫夫复原系统的莫罗佐夫-SH臂甲在原版基础上进行了改造。配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 -item_Desc_rrs_specialist_heavy_arms_02=物品类型:重型装甲\n伤害减免:40%\n适用温度:-95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了安全专业人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 -item_Desc_rrs_specialist_heavy_arms_03=物品类型:重型装甲\n伤害减免:40%\n适用温度:-95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 -item_Desc_rrs_specialist_heavy_arms_04_01_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-70 / 100 °C\n\n与莫罗佐夫SH一样,SH-I工业型有强化装甲板、特殊防滑保护衬垫和充足的储物空间。莫罗佐夫SH是努西莫夫复原系统为保障在敌对区域工作的工人而设计的,以确保他们在履行职责的时候有全方位活动能力。焰火联合版是专为该公司26世纪在派罗星系的采矿作业而制造的。 -item_Desc_rrs_specialist_heavy_arms_04_02_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-70 / 100 °C\n\n与莫罗佐夫SH一样,SH-I工业型有强化装甲板、特殊防滑保护衬垫和充足的储物空间。莫罗佐夫SH是努西莫夫复原系统为保障在敌对区域工作的工人而设计的,以确保他们在履行职责的时候有全方位活动能力。黄金地平线版是专为黄金地平线公司26世纪在派罗星系的业务而制造的。 -item_Desc_rrs_specialist_heavy_core_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:12K µSCU\n适用温度:-90 / 115 °C\n可挂载背包:全部\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 -item_Desc_rrs_specialist_heavy_core_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5K µSCU\n适用温度:-70 / 100 °C\n可挂载背包:全部\n\n这款努西莫夫复原系统的莫罗佐夫-SH胸甲在原版基础上进行了改造。配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 -item_Desc_rrs_specialist_heavy_core_01_crus01_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:12K µSCU\n适用温度:-90 / 115 °C\n可挂载背包:全部\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_rrs_specialist_heavy_core_02=物品类型:重型装甲\n伤害减免:40%\n适用温度:-95 / 120 °C\n\n可适配背包类型:通用\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 -item_Desc_rrs_specialist_heavy_core_03=物品类型:重型装甲\n伤害减免:40%\n储物空间:12K µSCU\n适用温度:-97 / 121 °C\n可适配背包类型:通用\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 -item_Desc_rrs_specialist_heavy_core_04_01_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5K µSCU\n适用温度:-75 / 105 °C\n\n与莫罗佐夫SH一样,SH-I工业型有强化装甲板、特殊防滑保护衬垫和充足的储物空间。莫罗佐夫SH是努西莫夫复原系统为保障在敌对区域工作的工人而设计的,以确保他们在履行职责的时候有全方位活动能力。焰火联合版是专为该公司26世纪在派罗星系的采矿作业而制造的。 -item_Desc_rrs_specialist_heavy_core_04_02_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5K µSCU\n适用温度:-75 / 105 °C\n\n与莫罗佐夫SH一样,SH-I工业型有强化装甲板、特殊防滑保护衬垫和充足的储物空间。莫罗佐夫SH是努西莫夫复原系统为保障在敌对区域工作的工人而设计的,以确保他们在履行职责的时候有全方位活动能力。黄金地平线版是专为黄金地平线公司26世纪在派罗星系的业务而制造的。 -item_Desc_rrs_specialist_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 -item_Desc_rrs_specialist_heavy_helmet_02=物品类型:重型装甲\n伤害减免:40%\n适用温度:-95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了安全专业人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 -item_Desc_rrs_specialist_heavy_helmet_03=物品类型:重型装甲\n伤害减免:40%\n适用温度:-95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 -item_Desc_rrs_specialist_heavy_helmet_03_crus01_01=物品类型:重型装甲\n伤害减免:40%\n适用温度:-97 / 121 °C\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_rrs_specialist_heavy_helmet_04_01_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-70 / 100 °C\n\n与莫罗佐夫SH一样,SH-I工业型有强化装甲板、特殊防滑保护衬垫和充足的储物空间。莫罗佐夫SH是努西莫夫复原系统为保障在敌对区域工作的工人而设计的,以确保他们在履行职责的时候有全方位活动能力。焰火联合版是专为该公司26世纪在派罗星系的采矿作业而制造的。 -item_Desc_rrs_specialist_heavy_helmet_04_02_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-70 / 100 °C\n\n与莫罗佐夫SH一样,SH-I工业型有强化装甲板、特殊防滑保护衬垫和充足的储物空间。莫罗佐夫SH是努西莫夫复原系统为保障在敌对区域工作的工人而设计的,以确保他们在履行职责的时候有全方位活动能力。黄金地平线版是专为黄金地平线公司26世纪在派罗星系的业务而制造的。 -item_Desc_rrs_specialist_heavy_legs_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:7.5K µSCU\n适用温度:-90 / 115 °C\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 -item_Desc_rrs_specialist_heavy_legs_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5K µSCU\n适用温度:-70 / 100 °C\n\n这款努西莫夫复原系统的莫罗佐夫-SH腿甲在原版基础上进行了改造。配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。 -item_Desc_rrs_specialist_heavy_legs_01_crus01_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:7.5K µSCU\n适用温度:-90 / 115 °C\n\n配备有强化装甲板、特殊防撕裂防护垫和充足储存空间,莫罗佐夫-SH准备好克服任何艰难险阻。在请教专业安保人士后,RRS根据他们的推荐加入了独一无二的防护高领与轻量内衬;让莫罗佐夫-SH不仅穿着舒适,更能纵横战场。此十字军版本是专为公司的安保服务而制造的。 -item_Desc_rrs_specialist_heavy_legs_02=物品类型:重型装甲\n伤害减免:40%\n储存空间:7.5K µSCU\n适用温度:-95 / 120 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS添加了独特的高防护领和轻质内衬,使莫罗佐夫-SH既舒适又坚固。 -item_Desc_rrs_specialist_heavy_legs_03=物品类型:重型装甲\n伤害减免:40%\n储物空间:7.5K µSCU\n适用温度:-97 / 121 °C\n\n莫罗佐夫-SH拥有强化装甲、特殊的防撕裂保护垫和充足的储存空间,可以随时应对各种逆境。在咨询了专业安全人士后,RRS还增加了一个独特的高保护领和一个轻质内衬,使莫罗佐夫-SH既舒适又坚固,是战场上的中坚力量。 -item_Desc_rrs_specialist_heavy_legs_04_01_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5K µSCU\n适用温度:-70 / 100 °C\n\n与莫罗佐夫SH一样,SH-I工业型有强化装甲板、特殊防滑保护衬垫和充足的储物空间。莫罗佐夫SH是努西莫夫复原系统为保障在敌对区域工作的工人而设计的,以确保他们在履行职责的时候有全方位活动能力。焰火联合版是专为该公司26世纪在派罗星系的采矿作业而制造的。 -item_Desc_rrs_specialist_heavy_legs_04_02_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:7.5K µSCU\n适用温度:-70 / 100 °C\n\n与莫罗佐夫SH一样,SH-I工业型有强化装甲板、特殊防滑保护衬垫和充足的储物空间。莫罗佐夫SH是努西莫夫复原系统为保障在敌对区域工作的工人而设计的,以确保他们在履行职责的时候有全方位活动能力。黄金地平线版是专为黄金地平线公司26世纪在派罗星系的业务而制造的。 -item_Desc_rrs_specialist_light_arms_01=物品类型:轻型盔甲\n伤害减免: 20%\n适用温度: -38 / 68 °C\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL 护甲装甲体现了安全专家喜欢努西莫夫复原系统的原因。这款多功能盔甲套装得益于特殊复合装甲镀层和织物的精确布局,使穿着者保持敏捷且安全。 -item_Desc_rrs_specialist_light_arms_01_coramor_01=物品类型:轻型护甲\n伤害减免: 20%\n适用温度: -38 / 68 °C\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL护甲诠释了安保专家为何如此钟意努西莫夫复原系统。得益于特殊复合装甲镀层和织物的精妙布局,这款多功能护甲能够让穿戴者身姿矫捷的同时且固若金汤。这款特殊的科拉爱人节命运版增添了亮粉与浅灰的配色。 -item_Desc_rrs_specialist_light_arms_01_coramor_02=物品类型:轻型护甲\n伤害减免: 20%\n适用温度: -38 / 68 °C\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL护甲诠释了安保专家为何如此钟意努西莫夫复原系统。得益于特殊复合装甲镀层和织物的精妙布局,这款多功能护甲能够让穿戴者身姿矫捷的同时且固若金汤。这款特殊的天命版本采用了黑色和粉红色的涂装,以纪念经典影片《科拉爱人》中尤里·伊林在寻找失踪的爱人科拉松·谭时所驾驶的飞船。 -item_Desc_rrs_specialist_light_arms_01_crus01_01=物品类型:轻型盔甲\n伤害减免: 20%\n适用温度: -38 / 68 °C\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL 护甲装甲体现了安全专家喜欢努西莫夫复原系统的原因。这款多功能盔甲套装得益于特殊复合装甲镀层和织物的精确布局,使穿着者保持敏捷而安全。此十字军版是专为公司的安保服务而制造的。 -item_Desc_rrs_specialist_light_core_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-35 / 68 °C\n可挂载背包:轻型\n\n凭凭借其出色的设计和引人注目的外形,阿尔登-SL护甲彰显出了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带。 -item_Desc_rrs_specialist_light_core_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-35 / 68 °C\n可挂载背包:轻型\n\n这款努西莫夫复原系统的阿尔登-SL胸甲在原版基础上进行了改造。凭凭借其出色的设计和引人注目的外形,阿尔登-SL护甲诠释了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带。 -item_Desc_rrs_specialist_light_core_01_coramor_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-35 / 68 °C\n可挂载背包:轻型\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL护甲诠释了安保专家为何如此钟意努西莫夫复原系统。得益于特殊复合装甲镀层和织物的精妙布局,这款多功能护甲能够让穿戴者身姿矫捷的同时且固若金汤。这套护甲还附有一个便于取用重要装备的工具腰带。该款特殊的命运版本增添了亮粉与浅灰的新配色,并且每个护肩上都有一颗心形图案装饰,这样你就可以将科拉爱人节的精神带到任意你想去的地方。 -item_Desc_rrs_specialist_light_core_01_coramor_02=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-35 / 68 °C\n可挂载背包:轻型\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL护甲诠释了安保专家为何如此钟意努西莫夫复原系统。得益于特殊复合装甲镀层和织物的精妙布局,这款多功能护甲能够让穿戴者身姿矫捷的同时且固若金汤。这套护甲还附有一个便于取用重要装备的工具腰带。这款特殊的天命版本采用了黑色和粉红色的涂装,以纪念经典影片《科拉爱人》中尤里·伊林在寻找失踪的爱人科拉松·谭时所驾驶的飞船。 -item_Desc_rrs_specialist_light_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n凭借其出色的设计和引人注目的外形,阿尔登-SL护甲诠释了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带,以及一个集成兜帽的全封闭头盔。 -item_Desc_rrs_specialist_light_helmet_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n这款努西莫夫复原系统的阿尔登-SL头盔在原版基础上进行了改造。凭借其出色的设计和引人注目的外形,阿尔登-SL护甲彰显出了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。这套护甲还附有一个便于取用重要装备的工具腰带,以及一个集成兜帽的全封闭头盔。 -item_Desc_rrs_specialist_light_helmet_01_coramor_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL护甲诠释了安保专家为何如此钟意努西莫夫复原系统。得益于特殊复合装甲镀层和织物的精妙布局,这款多功能护甲能够让穿戴者身姿矫捷的同时且固若金汤。这套护甲还附有一个便于取用重要装备的工具腰带,以及一个集成兜帽的全封闭头盔。该款特殊的科拉爱人节命运版增添了亮粉与浅灰的新配色。 -item_Desc_rrs_specialist_light_helmet_01_coramor_02=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL护甲诠释了安保专家为何如此钟意努西莫夫复原系统。得益于特殊复合装甲镀层和织物的精妙布局,这款多功能护甲能够让穿戴者身姿矫捷的同时且固若金汤。这款特殊的天命版本采用了黑色和粉红色的涂装,以纪念经典影片《科拉爱人》中尤里·伊林在寻找失踪的爱人科拉松·谭时所驾驶的飞船。 -item_Desc_rrs_specialist_light_legs_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-35 / 68 °C\n\n凭凭借其出色的设计和引人注目的外形,阿尔登-SL护甲诠释了安保专家为何钟意努西莫夫复原系统。得益于特殊复合装甲板和织物的精妙布局,这套多功能护甲能够让穿戴者保留机动性的同时保障安全。 -item_Desc_rrs_specialist_light_legs_01_coramor_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-38 / 68 °C\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL护甲诠释了安保专家为何如此钟意努西莫夫复原系统。得益于特殊复合装甲镀层和织物的精妙布局,这款多功能护甲能够让穿戴者身姿矫捷的同时且固若金汤。该款特殊的科拉爱人节命运版增添了亮粉与浅灰的新配色。 -item_Desc_rrs_specialist_light_legs_01_coramor_02=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-38 / 68 °C\n\n凭借其出色的设计和引人注目的风格,阿尔登-SL护甲诠释了安保专家为何如此钟意努西莫夫复原系统。得益于特殊复合装甲镀层和织物的精妙布局,这款多功能护甲能够让穿戴者身姿矫捷的同时且固若金汤。这款特殊的天命版本采用了黑色和粉红色的涂装,以纪念经典影片《科拉爱人》中尤里·伊林在寻找失踪的爱人科拉松·谭时所驾驶的飞船。 -item_Desc_rsi_deckcrew_light_armor_01_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67°C\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。 -item_Desc_rsi_deckcrew_light_armor_01_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-37 / 67 °C\n可挂载背包类型:轻型\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。 -item_Desc_rsi_deckcrew_light_armor_01_legs=物品类型:轻型护甲\n伤害减免:20%\n运载能力:6K µSCU\\n适用温度:-37 / 67 °C\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。 -item_Desc_rsi_deckcrew_light_armor_01_ruso_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67 °C\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 -item_Desc_rsi_deckcrew_light_armor_01_ruso_core=物品类型:轻型护甲\n伤害减免:20%\n运载能力:9K µSCU\n适用温度:-37 / 67 °C\n可挂载背包类型:轻型\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 -item_Desc_rsi_deckcrew_light_armor_01_ruso_legs=物品类型:轻型护甲\n伤害减免:20%\n运载能力:6K µSCU\n适用温度:-37 / 67 °C\n\n无论您是在行星上还是在真空中,RSI的麦克福莱克斯工业装甲都能作为您强有力的后盾。增强型镀层使您免受环境的伤害,同时有大量的工具袋使您的工具易于取用。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 -item_Desc_rsi_deckcrew_light_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67 °C\n\nRSI的地平线头盔是一款坚固耐用的封闭式工作头盔。单层压板圆顶为您提供极为宽广的视野。两侧安装的LED照明模组可提供额外的照明,以确保您能看清自己在做什么。 -item_Desc_rsi_deckcrew_light_helmet_01_ruso=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67°C\n\nRSI的地平线头盔是一款坚固耐用的封闭式工作头盔。单层压板圆顶为您提供极为宽广的视野,两侧安装的LED照明模组可提供额外的照明,以确保您能看清自己在做什么。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 -item_Desc_rsi_deckcrew_undersuit_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60°C\n\nRSI的“信标”基底服是一种通用装备,旨在提供全面的保护,抵抗环境和真空的伤害。“信标”由耐用且有弹性的聚合物制成,可为各种体型的人员提供充分的运动自由度。 -item_Desc_rsi_deckcrew_undersuit_01_ruso=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60°C\n\nRSI的信标基底服是一种通用工具,旨在提供全面的保护抵抗环境和真空的伤害。信标由耐用且有弹性的聚合物制成,可为各种体型人员提供充分的运动自由度。锈红协会版以独特的红色和棕褐色配色向蓝领员工致敬,耐磨不易脏。 -item_Desc_rsi_explorer_01_Shared=物品类型:轻型护甲\n伤害减免:20%\n\nRSI的“探险家”是一套为未知环境而设计的轻型装甲套装。这款有着出舱活动等级的保护系统采用坚固的聚合物编织的基底服,旨在经受极端环境条件,它还有组件式装甲部件以保护您免受冲击和微粒的影响。 -item_Desc_rsi_explorer_01_arms=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68°C\n\nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。 -item_Desc_rsi_explorer_01_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。 -item_Desc_rsi_explorer_01_helmet=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68°C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。 -item_Desc_rsi_explorer_01_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。 -item_Desc_rsi_explorer_armor_light_helmet_01_01_carrack=物品类型:轻甲\n伤害减免:20%\n适用温度:-38 / 68°C\n\n为了庆祝2950的克拉克日,铁砧航天与RSI的装甲部门合作,推出了广受欢迎的探险家头盔的特别版本。探险家头盔克拉克版采用抗冲击复合材料和防擦伤层压板,提供了无与伦比的上方视野,用白色配以灰色点缀,并在背面印有克拉克的名字和轮廓。 -item_Desc_rsi_explorer_armor_light_helmet_01_iae2023_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68°C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。这个特殊的IAE2953版的铜和白色装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Desc_rsi_explorer_light_armor_01_01_centurion_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的旅行者版采用红黑配色方案并配有白色点缀。结果是外观和它的表现一样好的时尚的套装。 -item_Desc_rsi_explorer_light_armor_01_01_centurion_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的旅行者版采用红黑配色方案并配有白色点缀。结果是外观和它的表现一样好的时尚的套装。 -item_Desc_rsi_explorer_light_armor_01_01_centurion_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的旅行者版采用红黑配色方案并配有白色点缀。结果是外观和它的表现一样好的时尚的套装。 -item_Desc_rsi_explorer_light_armor_01_01_imperator_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI将优雅和高效与探险家冒险套装相结合。独特的寻路者版具有真空环境下所需的所有安全功能,以及醒目的紫色设计和雅致的金色亮点。穿上外观效果完美的套装后,您可能再也不想脱下它。 -item_Desc_rsi_explorer_light_armor_01_01_imperator_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI将优雅和高效与探险家的冒险套装相结合。独特的寻路者版具有真空环境下所需的所有安全功能,以及醒目的紫色设计和雅致的金色亮点。穿上外观效果完美的套装后,您可能再也不想脱下它。 -item_Desc_rsi_explorer_light_armor_01_01_imperator_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI将优雅和高效与探险家的冒险套装相结合。独特的寻路者版具有真空环境下所需的所有安全功能,以及醒目的紫色设计和雅致的金色亮点。穿上外观效果完美的套装后,您可能再也不想脱下它。 -item_Desc_rsi_explorer_light_armor_01_concierge_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n无论您是大胆的发现全新边境还是在长时间的太空飞行后简单地伸展双腿,RSI的探险家冒险套装都将其在真空环境下的安全提升到了一个新的高度,一流的安全功能与出众的运动自由度无缝结合。现在,得益于于只有特殊的限量行政版才的极具风味的金色细节设计,您不必在出色的样式和性能之间做出唯一决定。 -item_Desc_rsi_explorer_light_armor_01_concierge_core=物品类型:轻型护甲 \n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\n无论您是大胆的发现全新边境还是在长时间的太空飞行后简单地伸展双腿,RSI的探险家冒险套装都将其在真空环境下的安全提升到了一个新的高度,一流的安全功能与出众的运动自由度无缝结合。现在,得益于于只有特殊的限量行政版才的极具风味的金色细节设计,您不必在出色的样式和性能之间做出唯一决定 -item_Desc_rsi_explorer_light_armor_01_concierge_legs=物品类型:轻型护甲 \n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\n无论您是大胆地发现全新领域,还是在长时间的太空飞行后简单地伸展双腿,RSI的探险家冒险套装都将其在真空环境下的安全提升到了一个新的高度,一流的安全功能与非凡的运动自由度无缝结合。归功于只有特殊的限量行政版才的极具风味的金色细节设计。现在,您无需在造型和性能之间踌躇了。 -item_Desc_rsi_explorer_light_armor_01_helmet_ruso=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-37 / 67°C\n \nRSI的探险家头盔由耐冲击的复合材料制成,目的在于经受最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 -item_Desc_rsi_explorer_light_armor_01_ruso_Shared=物品类型:轻型护甲\n伤害减免:20%\n \nRSI的探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。信标锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 -item_Desc_rsi_explorer_light_armor_01_ruso_arms=物品类型:轻型护甲 \n伤害减免:20%\n适用温度:-37 / 67 °C\n \nRSI探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。信标锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 -item_Desc_rsi_explorer_light_armor_01_ruso_core=物品类型:轻型护甲 \n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-37 / 67 °C\n可挂载背包类型:轻型\n\nRSI探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。信标锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 -item_Desc_rsi_explorer_light_armor_01_ruso_legs=物品类型:轻型护甲 \n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-40 / 70 °C\n \nRSI探险家护甲是为默默无闻的人打造的轻型护甲。这种出舱活动等级的防护系统具有由耐用的聚合物编织物制成的基底服,其旨在耐受极端的环境条件,并具有组件护甲保护您免受冲击和微粒的伤害。信标锈红协会版本增加了红色和棕褐色配色,使您在努力工作时看起来很精神。 -item_Desc_rsi_explorer_light_arms_01_01_coramor=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的痴情版本采用了时尚的金属粉与黑色的配色方案,灵感来自于科拉爱人节的主题色。 -item_Desc_rsi_explorer_light_arms_01_02_coramor=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的恋慕版本的灵感源自科拉爱人节,采用了充满活力的粉红与紫色的配色方案,很适合那些热恋中的情侣。 -item_Desc_rsi_explorer_light_arms_01_03_coramor=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的错爱版以25世纪著名电影《科拉爱人》中的尤里·伊林所穿的护甲为蓝本,如今同名的爱人们的节日正是由这部电影所启发的。 -item_Desc_rsi_explorer_light_core_01_01_coramor=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的痴情版本采用了时尚的金属粉与黑色的配色方案,灵感来自于科拉爱人节的主题色。 -item_Desc_rsi_explorer_light_core_01_02_coramor=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的恋慕版本的灵感源自科拉爱人节,采用了充满活力的粉红与紫色的配色方案,很适合那些热恋中的情侣。 -item_Desc_rsi_explorer_light_core_01_03_coramor=物品类型:轻型护甲\n伤害减免:20%\n储物空间:9K µSCU\n适用温度:-38 / 68 °C\n可挂载背包类型:轻型\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的错爱版以25世纪著名电影《科拉爱人》中的尤里·伊林所穿的护甲为蓝本,如今同名的爱人们的节日正是由这部电影所启发的。 -item_Desc_rsi_explorer_light_core_01_iae2023_01=物品类型:轻型装甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这个特殊的IAE2953版的铜和白色装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Desc_rsi_explorer_light_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。 -item_Desc_rsi_explorer_light_helmet_01_01_centurion=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。这款特别的旅行者版的头盔由主题为红黑色并有白色点缀作为装饰,让其成为了此款时尚套装的理想头盔。 -item_Desc_rsi_explorer_light_helmet_01_01_imperator=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。特殊的寻路者版本为紫色,并饰有金色亮点,能够与时尚的基础套装相匹配。 -item_Desc_rsi_explorer_light_helmet_01_concierge=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\nRSI的探险家头盔由耐冲击的复合材料制成,目的在于抵御最恶劣的环境。它还具有防刮压板面板,可提供无与伦比的上方视野,让您对发现的任何奇观都一览无余。现在,得益于于只有特殊的限量行政版才的极具风味的金色细节设计,您不必在出色的样式和性能之间做出唯一决定。 -item_Desc_rsi_explorer_light_legs_01_01_coramor=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的痴情版本采用了时尚的金属粉与黑色的配色方案,灵感来自于科拉爱人节的主题色。 -item_Desc_rsi_explorer_light_legs_01_02_coramor=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的恋慕版本的灵感源自科拉爱人节,采用了充满活力的粉红与紫色的配色方案,很适合那些热恋中的情侣。 -item_Desc_rsi_explorer_light_legs_01_03_coramor=物品类型:轻型护甲\n伤害减免:20%\n储物空间:6K µSCU\n适用温度:-41 / 71 °C\n\nRSI的探险家冒险套装可提供出色的保护对抗太空中的威胁。该套装专为那些前路未知的探险者而设计,在不牺牲灵活性的前提下,将舒适性与安全性完美融合。这款特别的错爱版以25世纪著名电影《科拉爱人》中的尤里·伊林所穿的护甲为蓝本,如今同名的爱人们的节日正是由这部电影所启发的。 -item_Desc_rsi_explorer_undersuit_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。此款独家行政版采用耀眼的黑金配色以彰显您的身份。 -item_Desc_rsi_explorer_undersuit_01_01_coramor=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的痴情版本采用了时尚的金属粉与黑色的配色方案,灵感来自于科拉爱人节的主题色。 -item_Desc_rsi_explorer_undersuit_01_02_coramor=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的恋慕版本的灵感源自科拉爱人节,采用了充满活力的粉红与紫色的配色方案,很适合那些热恋中的情侣。 -item_Desc_rsi_explorer_undersuit_01_03_coramor=物品类型:飞行服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。这款特别的错爱版以25世纪著名电影《科拉爱人》中的尤里·伊林所穿的护甲为蓝本,如今同名的爱人们的节日正是由这部电影所启发的。 -item_Desc_rsi_explorer_undersuit_01_concierge=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。此款独家行政版采用耀眼的黑金配色以彰显您的身份。 -item_Desc_rsi_explorer_undersuit_01_iae2023_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。特殊IAE2953版有着黑灰色的主色调并且伴有铜装饰。 -item_Desc_rsi_explorer_undersuit_01_ruso=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n无论您是在大胆探索未知的全新领域,亦或是在长时间的太空飞行后舒展双腿,罗伯茨太空工业的"探险家"探索服将真空安全服引领至一个全新的领域,它不仅提供了一流的安全性能,同时给予您非凡的自由行动能力。此款锈红协会版采用了红色搭配棕褐色的配色方案,让您在辛勤工作时看起来格外精神。 -item_Desc_rsi_light_utility_backpack_01=物品类型:轻型背包\n储物空间:50K µSCU\n可适配胸甲类型:全部\n\n麦克福莱克斯背包是一款背部安装的硬壳箱具,能够提供额外的商品储物选择。无论是远行时携带额外补给,还是在成功的开采工作后装满矿石,麦克福莱克斯背包都能为您装下烦恼。 -item_Desc_rsi_odyssey_caudillo_helmet_01_01_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。钴之蓝变体将作为限量版提供。 -item_Desc_rsi_odyssey_caudillo_helmet_01_01_02=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。野火红变体将作为限量版提供。 -item_Desc_rsi_odyssey_caudillo_helmet_01_01_03=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。燃尽橙变体将作为限量版提供。 -item_Desc_rsi_odyssey_caudillo_helmet_01_01_04=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。危险黄变体将作为限量版提供。 -item_Desc_rsi_odyssey_caudillo_helmet_01_01_10=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。幽灵白变体将作为限量版提供。 -item_Desc_rsi_odyssey_caudillo_helmet_01_01_11=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。钢毅灰变体将作为限量版提供。 -item_Desc_rsi_odyssey_caudillo_helmet_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-30 / 60 °C\n\n这款CC改造的考迪罗头盔在原版基础上进行了改造。考迪罗头盔擅长在大气内和太空中进行持续战斗,它提供坚固的头部保护,同时由于其瞩目的的金属顶冠装饰,为佩戴者带来了经典护甲的时尚外观。 -item_Desc_rsi_odyssey_undersuit_01_Shared=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60°C\n\nRSI最新一代的经典奥德赛基底服采用全新的粗犷设计,能够承受太空或星球最恶劣的条件。奥德赛II基底服采用最新的微织物技术制成,在完全舒适的地方提供长达数小时的舒适体验。 -item_Desc_rsi_odyssey_undersuit_helmet_01_01_coramor=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n奥德赛II延续了罗伯茨太空工业坚固耐用且可靠的头盔的传统,将原款优化成更加轻便的结构,且不会牺牲持久性。这款全面集成多功能头盔已在各种状况和环境下进行了广泛的现场测试,以确保您时刻安全。这款特别的痴情版本采用了时尚的金属粉与黑色的配色方案,灵感来自于科拉爱人节的主题色。 -item_Desc_rsi_odyssey_undersuit_helmet_01_01_opaque=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n奥德赛II延续了罗伯茨太空工业坚固耐用且可靠的头盔的传统,将原款优化成更加轻便的结构,且不会牺牲持久性。这款全面集成多功能头盔已在各种状况和环境下进行了广泛的现场测试,以确保您时刻安全。这款特别的黑曜石变体采用了深色的面罩,适合那些不希望透露身份的人。 -item_Desc_rsi_odyssey_undersuit_helmet_01_02_coramor=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n奥德赛II延续了罗伯茨太空工业坚固耐用且可靠的头盔的传统,将原款优化成更加轻便的结构,且不会牺牲持久性。这款全面集成多功能头盔已在各种状况和环境下进行了广泛的现场测试,以确保您时刻安全。这款特别的恋慕版本的灵感源自科拉爱人节,采用了充满活力的粉红与紫色的配色方案,很适合那些热恋中的情侣。 -item_Desc_rsi_odyssey_undersuit_helmet_01_03_coramor=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n奥德赛II延续了罗伯茨太空工业坚固耐用且可靠的头盔的传统,将原款优化成更加轻便的结构,且不会牺牲持久性。这款全面集成多功能头盔已在各种状况和环境下进行了广泛的现场测试,以确保您时刻安全。这款特别的错爱版以25世纪著名电影《科拉爱人》中的尤里·伊林所穿的护甲为蓝本,如今同名的爱人们的节日正是由这部电影所启发的。 -item_Desc_rsi_odyssey_undersuit_helmet_01_Shared=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n奥德赛II延续了罗伯茨太空工业坚固耐用且可靠的头盔的传统,将原款优化成更加轻便的结构,且不会牺牲持久性。这款全面集成多功能头盔已在各种状况和环境下进行了广泛的现场测试,以确保您时刻安全。 -item_Desc_rsi_pilot_flightsuit_01_Shared=物品类型:飞行服\n伤害减免:10%\n\n穿着罗伯茨太空工业的奥德赛飞行服以极度舒适的方式探索星辰。尖端材料提供了够用的保护,使得这件飞行服能够抵御真空和射线环境的伤害。而该飞行上符合人体结构的弹性镶板则能够确保它完美合身。 -item_Desc_rsi_pilot_flightsuit_helmet_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C \n\nRSI的奥德赛头盔轻巧低调到您不会想起您正戴着头盔。耐用且耐冲击的碳纤维结构,附有减震泡沫填充物和一体成型的压合式遮阳板。可在纵横方向提供最佳视野。 -item_Desc_rsi_utility_heavy_backpack_01_01_01=物品类型:重型背包\n储物空间:120K SP\n可适配胸甲类型:重型\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时这款背包在一系列出舱活动期间有足够的存储空间来收集样本。 -item_Desc_rsi_utility_heavy_backpack_01_01_03=物品类型:重型背包\n储物空间:120K SP\n可适配胸甲类型:重型\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时这款背包在一系列出舱活动期间有足够的存储空间来收集样本。这款太阳版变体是为了纪念RSI试飞员所穿的橙色配色。 -item_Desc_rsi_utility_heavy_backpack_01_01_12=物品类型:重型背包\n储物空间:120K SP\n可适配胸甲类型:重型\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时这款背包在一系列出舱活动期间有足够的存储空间来收集样本。这款星空版变体是为了纪念RSI工程师所穿的黑色配色。 -item_Desc_rsi_utility_heavy_helmet_01_01_01=物品类型:重型头盔\n伤害减免:40%\n适用温度:-150 / 175 °C\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款头盔只与宙斯探索服兼容。 -item_Desc_rsi_utility_heavy_helmet_01_01_03=物品类型:重型头盔\n伤害减免:40%\n适用温度:-150 / 175 °C\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款头盔只与宙斯探索服兼容。这款太阳版变体是为了纪念RSI试飞员所穿的橙色配色。 -item_Desc_rsi_utility_heavy_helmet_01_01_12=物品类型:重型头盔\n伤害减免:40%\n适用温度:-150 / 175 °C\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款头盔只与宙斯探索服兼容。这款星空版变体是为了纪念RSI工程师所穿的黑色配色。 -item_Desc_rsi_utility_heavy_suit_01_01_01=物品类型:重型装甲\n伤害减免:40%\n储物空间:8K SP\n适用温度:-150 / 175 °C\n可适配背包类型:全部\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。 -item_Desc_rsi_utility_heavy_suit_01_01_03=物品类型:重型装甲\n伤害减免:40%\n储物空间:8K SP\n适用温度:-150 / 175 °C\n可适配背包类型:全部\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款太阳版变体是为了纪念RSI试飞员所穿的橙色配色。 -item_Desc_rsi_utility_heavy_suit_01_01_12=物品类型:重型装甲\n伤害减免:40%\n储物空间:8K SP\n适用温度:-150 / 175 °C\n可适配背包类型:全部\n\n宙斯探索服的设计是为了纪念那批最早进入太空的先驱者,作为船组人员他们开发并测试了人类第一个商业航天器——宙斯号。虽然这套太空服的风格与几个世纪前使用的太空服一致,并带有头盔和背包的附件,但它包含了当今探索家所期望的所有现代技术和便利。宙斯探索服对恶劣的环境有很好的抵抗力,同时在一系列出舱活动期间有足够的存储空间来收集样本。这款星空版变体是为了纪念RSI工程师所穿的黑色配色。 -item_Desc_sasu_armor_light_helmet_01_01_9tails01=物品类型:轻甲\n伤害减免:20%\n适用温度:-35 / 65 °C \n\n这款樱日集团的大颚头盔在原版基础上进行了改造。带上由樱日公司独家推出的大颚头盔来表明你已经准备好“出动”。轻质金属板护层提供保护的同时,金属獠牙从前面突出,形成令人生畏的昆虫状,游走于乐趣和恐惧之间。 -item_Desc_sasu_combat_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n戴上虚空撕裂者头盔释放你内心的洪水猛兽吧。多层重型护甲板打造出色的防护效能,防护严密的额头与咄咄逼人的青绿色眼具更是带来了让人过目难忘的造型。樱日集团的设计师们为其凶猛的外观配备了同样强大的功能,其中就包括头盔右侧最尖端的传感器套件。 -item_Desc_sasu_combat_heavy_helmet_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n这款樱日集团的虚空撕裂者头盔在原版基础上进行了改造。戴上虚空撕裂者头盔释放你内心的洪水猛兽吧。多层重型护甲板打造出色的防护效能,防护严密的额头与咄咄逼人的青绿色眼具更是带来了让人过目难忘的造型。樱日集团的设计师们为其凶猛的外观配备了同样强大的功能,其中就包括头盔右侧最尖端的传感器套件。 -item_Desc_sasu_light_armor_helmet_01=物品类型:轻甲\n伤害减免:20%\n适用温度:-35 / 65 °C \n\n带上由樱日公司独家推出的大颚头盔来表明你已经准备好“出动”。轻质金属板护层提供保护的同时,金属獠牙从前面突出,形成令人生畏的昆虫状,游走于乐趣和恐惧之间。 -item_Desc_sasu_medium_armor_helmet_01_01_01=物品类型:中型护甲\n伤害减免:30%\n适用温度: -63 / 93 °C\n\n戴上樱日的这款纪念头盔,庆祝你对经典动画片《星空猫》的喜爱。这款中号头盔的定制造型忠实地再现了该剧的标志性人物设计,同时又不影响其防御能力。集成的重点灯提供了流行的色彩,并突出了头盔的独特轮廓。粉色的星空猫头盔一定会成为动画迷和不寻常盔甲爱好者的收藏品。 -item_Desc_sasu_medium_armor_helmet_01_01_10=物品类型:中型护甲\n伤害减免:30%\n适用温度:-63 / 93 °C\n\n戴上樱日的这款纪念头盔,庆祝你对经典动画片《星空猫》的喜爱。这款中号头盔的定制造型忠实地再现了该剧的标志性人物设计,同时又不影响其防御能力。集成的重点灯提供了流行的色彩,并突出了头盔的独特轮廓。小猫莎莉版采用白色,看起来就像剧中善良的主角。 -item_Desc_sasu_medium_armor_helmet_01_01_19=物品类型:中型护甲\n伤害减免:30%\n适用温度: -63 / 93 °C\n\n戴上樱日的这款纪念头盔,庆祝你对经典动画片《星空猫》的喜爱。这款中号头盔的定制造型忠实地再现了该剧的标志性人物设计,同时又不影响其防御能力。集成的重点灯提供了流行的色彩,并突出了头盔的独特轮廓。小猫达蒙版主要以黑色为主,看起来就像莎莉的好友,不断诱惑她加入他的调皮冒险。 -item_Desc_scu_apron_01=储物空间:1K µSCU\n\n当你在做你的工作时,不要让你的衣服影响你。干净整洁工作围裙有防水、防污设计且易于清洁,是你工作在时需要折腾和弄脏衣服时的理想保护。 -item_Desc_scu_gloves_02_01_01=超过五十多年的现场测试,您可以在全帝国的许多站点和飞船上找到戴文工作手套。施特格曼坚固的结构和舒适的内衬使其成为客户的最爱。 -item_Desc_scu_goggles_01_01_9tails01=这款施特格曼的明目护目镜在原版基础上进行了改造。"明目"护目镜像羽毛一样轻巧,使用起来极为舒适,同时其坚固的侧护罩能够为您提供极好的保护,从而免受各种因素的影响。施特格曼的护目镜配有聚碳酸酯性能镜片和特殊的防滑鼻垫,可确保其在任何情况下都能固定在位。 -item_Desc_scu_hat_04=“坚稳着装”头盔已经准备好和你一起去工作。施特格曼使用装甲级塑料,在提供顶级保护的同时,还能让你的头部保持轻盈。 -item_Desc_scu_hat_05=“坚稳着装-音卫“头盔已经准备好和你一起去工作。施特格曼使用装甲级塑料合金,使其在提供顶级保护的同时,还能使您的头部保持轻盈。音卫版本包括耳罩,当非常需要降噪的时候,您可以舒适地佩戴它一整天。 -item_Desc_scu_jacket_01_01_01=储物空间:2K µSCU\n\n施特格曼的回形针上装是一款多功能工装马甲,它让你的工具时刻方便取用。这款马甲采用工业级高强度材料制成,采用背板设计来舒缓压力以及平衡重心。 -item_Desc_scu_jacket_02_01_01=储物空间:5K µSCU\n\n穿上施特格曼的英迪上装,随时取用您需要的工具。这是一件罕见的由工业级强度材料制成夹克,既时尚又朴素。 -item_Desc_scu_jacket_03_01_01=储物空间:3K µSCU\n\n施特格曼的经典款工服夹克是七十多年来工作现场的必备品。这款双色调夹克是由最坚韧的材料剪裁而成,无论在哪都能穿。也许它不是护甲,但这感觉真特么像护甲。 -item_Desc_scu_jacket_04_01_01=储物空间:1K µSCU\n\n一件配有厚重下摆、护肩、防尘罩以及金属颈圈和安全绳的普通外套。\n\n\n女款暂时缺货。 +item_Desc_r6p_shoes_04=Slip into comfort with the Campo shoes, which have a supportive midsole, cushioned footbed, and a molded, slip-resistant outsole. These ankle high slip-ons deliver an ideal fit thanks to two adjustable straps with metal clasps. +item_Desc_rmb_gloves_01=The Cody gloves are pros at keeping hands warm whether you're holding a multi-tool in a mine or an ice-cold drink at the bar. Made for frigid environments but stylish enough to be worn anywhere. +item_Desc_rmb_goggles_01_01_9tails01=This version of Rambler's Avalos Scout goggles has been modified from its original form. Tech meets tough with the Avalos Scout goggles. Their unique and sturdy frame ensures that the lenses remain intact even after unexpected impacts or sudden atmospheric changes. Built for harsh environments but bold enough to be worn anywhere. +item_Desc_rmb_goggles_04=With a sleek design suitable for all face shapes, the XS-98 Explorer goggles ensure a fog-free view in any climate, and come with a patented coating that offers strong UV-protection and cuts down on unwanted glare. +item_Desc_rmb_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nRambler's Kutty two-tone jacket features a racer-strap collar and an asymmetrical button design to bring a vintage look into the modern era. \n\nWomen's sizes currently out of stock. +item_Desc_rmb_jacket_01_01_9tails01=Carrying Capacity: 1K µSCU\n\nThis version of Rambler's Kutty jacket has been modified from its original form. Rambler's Kutty two-tone jacket features a racer-strap collar and an asymmetrical button design to bring a vintage look into the modern era. +item_Desc_rmb_pants_01_01_01=Carrying Capacity: 3K µSCU\n\nDurable comfort becomes fashion forward thanks to the edgy details in the Pollux pants from Rambler. The thick, woven fabric is reinforced with leather panels and accented by the unique lace front. \n\nMen's sizes currently not available. +item_Desc_roo_tvshow_host=Republic of One dares to blur the line between power and pleasure with Nightfire, the new dress from famed designer, Callista. Featuring a form-fitting knit black microweave with bold gold trim, the high, buckled collar features striking cutouts on the chest, shoulders and arms to keep you as evocative as what you're wearing. +item_Desc_rrs_combat_heavy_backpack_01=Item Type: Heavy Backpack\nCarrying Capacity: 100K µSCU\nCore Compatibility: Heavy\n\nComfortably carry vital gear with the Morozov-CH backpack. This softshell bag is made with an advanced duraweave that's lightweight yet ready for battlefield action. It also features several easy to access pockets and a plethora of straps to keep supplies secure and tight to your back. +item_Desc_rrs_combat_heavy_backpack_01_01_9tails01=Item Type: Heavy Backpack\nCarrying Capacity: 100K µSCU\nCore Compatibility: Heavy\n\nThis version of Roussimoff Rehabilitation Systems' Morozov-CH backpack has been modified from its original form. Comfortably carry vital gear with the Morozov-CH backpack. This softshell bag is made with an advanced duraweave that's lightweight yet ready for battlefield action. It also features several easy to access pockets and a plethora of straps to keep supplies secure and tight to your back. +item_Desc_rrs_combat_heavy_backpack_01_crus01_01=Item Type: Heavy Backpack\nCarrying Capacity: 100K µSCU\nCore Compatibility: Heavy\n\nComfortably carry vital gear with the Morozov-CH backpack. This softshell bag is made with an advanced duraweave that's lightweight yet ready for battlefield action. It also features several easy to access pockets and a plethora of straps to keep supplies secure and tight to your back. The Crusader Edition was made specifically for the company's security services. +item_Desc_rrs_combat_heavy_backpack_02=Item Type: Heavy Backpack\nCarrying Capacity: 100K µSCU\nCore Compatibility: Heavy\n\nComfortably carry vital gear with the Morozov-CH backpack. This softshell bag is made with an advanced duraweave that's lightweight yet ready for battlefield action. It also features several easy to access pockets and a plethora of straps to keep supplies secure and tight to your back. +item_Desc_rrs_combat_heavy_backpack_03=Item Type: Heavy Backpack\nCarrying Capacity: 100K µSCU\nCore Compatibility: Heavy\n\nComfortably carry vital gear with the Morozov-CH backpack. This softshell bag is made with an advanced duraweave that's lightweight yet ready for battlefield action. It also features several easy to access pockets and a plethora of straps to keep supplies secure and tight to your back. +item_Desc_rrs_combat_heavy_backpack_04_01_01=Item Type: Heavy Backpack\nCarrying Capacity: 100K µSCU\nCore Compatibility: Heavy\n\nComfortably carry vital gear with the RRS Morozov-CH backpack. This softshell bag is made with an advanced duraweave that's lightweight yet ready for all manner of industrial work. It also features several easy to access pockets and a plethora of straps to keep supplies secure and tight to your back. The Pyrotechnic Amalgamated Edition was made specifically for the company's mining efforts in Pyro during the 26th century. +item_Desc_rrs_combat_heavy_backpack_04_02_01=Item Type: Heavy Backpack\nCarrying Capacity: 100K µSCU\nCore Compatibility: Heavy\n\nComfortably carry vital gear with the RRS Morozov-CH backpack. This softshell bag is made with an advanced duraweave that's lightweight yet ready for all manner of industrial work. It also features several easy to access pockets and a plethora of straps to keep supplies secure and tight to your back. The Gold Horizon Edition was made specifically for the company's operations in Pyro during the 26th century. +item_Desc_rrs_combat_light_backpack_01=Item Type: Light Backpack\nCarrying Capacity: 40K µSCU\nCore Compatibility: All\n\nWhether carrying supplies into a combat zone or simply hauling extra gear, the Arden-CL backpack is battle ready and tested. Roussimoff Rehabilitation Systems designed the backpack with a universal core connector allowing it to attach to a wide variety armors. +item_Desc_rrs_specialist_heavy_arms_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_arms_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nThis version of Roussimoff Rehabilitation Systems' Morozov-SH arms has been modified from its original form. Featuring fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_arms_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -95 / 120 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_arms_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -97 / 121 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_arms_04_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Pyrotechnic Amalgamated Edition was made specifically for the company's mining efforts in Pyro during the 26th century. +item_Desc_rrs_specialist_heavy_arms_04_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Gold Horizon Edition was made specifically for the company's operations in Pyro during the 26th century. +item_Desc_rrs_specialist_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12K µSCU\nTemp. Rating: -90 / 115 °C\nBackpack Compatibility: All\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_core_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5K µSCU\nTemp. Rating: -70 / 100 °C\nBackpack Compatibility: All\n\nThis version of Roussimoff Rehabilitation Systems' Morozov-SH core has been modified from its original form. Featuring fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_core_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12K µSCU\nTemp. Rating: -90 / 115 °C\nBackpack Compatibility: All\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. The Crusader Edition was made specifically for the company's security services. +item_Desc_rrs_specialist_heavy_core_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12K µSCU\nTemp. Rating: -95 / 120 °C\nBackpack Compatibility: All\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_core_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12K µSCU\nTemp. Rating: -97 / 121 °C\nBackpack Compatibility: All\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_core_04_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5K µSCU\nTemp. Rating: -75 / 105 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Pyrotechnic Amalgamated Edition was made specifically for the company's mining efforts in Pyro during the 26th century. +item_Desc_rrs_specialist_heavy_core_04_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5K µSCU\nTemp. Rating: -75 / 105 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Gold Horizon Edition was made specifically for the company's operations in Pyro during the 26th century. +item_Desc_rrs_specialist_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_helmet_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -95 / 120 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_helmet_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -97 / 121 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_helmet_03_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -97 / 121 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. The Crusader Edition was made specifically for the company's security services. +item_Desc_rrs_specialist_heavy_helmet_04_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Pyrotechnic Amalgamated Edition was made specifically for the company's mining efforts in Pyro during the 26th century. +item_Desc_rrs_specialist_heavy_helmet_04_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Gold Horizon Edition was made specifically for the company's operations in Pyro during the 26th century. +item_Desc_rrs_specialist_heavy_legs_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5K µSCU\nTemp. Rating: -90 / 115 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_legs_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5K µSCU\nTemp. Rating: -70 / 100 °C\n\nThis version of Roussimoff Rehabilitation Systems' Morozov-SH legs has been modified from its original form. Featuring fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_legs_01_crus01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5K µSCU\nTemp. Rating: -90 / 115 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining based on their recommendation; making the Morozov-SH both comfortable and a battlefield stalwart. The Crusader Edition was made specifically for the company's security services. +item_Desc_rrs_specialist_heavy_legs_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5K µSCU\nTemp. Rating: -95 / 120 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_legs_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5K µSCU\nTemp. Rating: -97 / 121 °C\n\nFeaturing fortified armor plating, special anti-rip protective padding and ample storage, the Morozov-SH is ready to overcome all kinds of adversity. After consulting with security professionals, RRS added a unique high protective collar and a lightweight inner lining; making the Morozov-SH both comfortable and a battlefield stalwart. +item_Desc_rrs_specialist_heavy_legs_04_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5K µSCU\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Pyrotechnic Amalgamated Edition was made specifically for the company's mining efforts in Pyro during the 26th century. +item_Desc_rrs_specialist_heavy_legs_04_02_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5K µSCU\nTemp. Rating: -70 / 100 °C\n\nFeaturing the same fortified armor plating, special anti-rip protective padding and ample storage, as the Morozov SH, the SH-I industrial variant was designed by RRS to protect workers employed in hostile zones while ensuring they had the full range of motion required to perform their duties. The Gold Horizon Edition was made specifically for the company's operations in Pyro during the 26th century. +item_Desc_rrs_specialist_light_arms_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. +item_Desc_rrs_specialist_light_arms_01_coramor_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The special Coramor Fate edition been updated with vibrant pink and light grey coloring. +item_Desc_rrs_specialist_light_arms_01_coramor_02=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. +item_Desc_rrs_specialist_light_arms_01_crus01_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The Crusader Edition was made specifically for the company's security services. +item_Desc_rrs_specialist_light_core_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear. +item_Desc_rrs_specialist_light_core_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nThis version of Roussimoff Rehabilitation Systems' Arden-SL core has been modified from its original form. With its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear. +item_Desc_rrs_specialist_light_core_01_coramor_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear. The special Fate edition been updated with vibrant pink and light grey coloring, and features a heart emblazoned over each pauldron so you can carry the spirit of Coramor wherever you go. +item_Desc_rrs_specialist_light_core_01_coramor_02=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 68 °C\nBackpack Compatibility: Light\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a toolbelt for easy access to important gear. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. +item_Desc_rrs_specialist_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. +item_Desc_rrs_specialist_light_helmet_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nThis version of Roussimoff Rehabilitation Systems' Arden-SL helmet has been modified from its original form. With its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. +item_Desc_rrs_specialist_light_helmet_01_coramor_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. The special Coramor Fate edition been updated with vibrant pink and light grey coloring. +item_Desc_rrs_specialist_light_helmet_01_coramor_02=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. It also features a fully enclosed helmet with an integrated cowl. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. +item_Desc_rrs_specialist_light_legs_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. +item_Desc_rrs_specialist_light_legs_01_coramor_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The special Coramor Fate edition been updated with vibrant pink and light grey coloring. +item_Desc_rrs_specialist_light_legs_01_coramor_02=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nWith its excellent design and eye-catching style, the Arden-SL armor exemplifies why security specialists love Roussimoff Rehabilitation Systems. This versatile armor set lets the wearer stay agile but safe thanks to the precise placement of special composite armor plating and fabrics. The special Kismet edition of this armor features black and pink coloration in honor of the ship Yuri Ilyin flew in the classic vid 'Coramor' while he searched for his lost lover Corazon Tan. +item_Desc_rsi_deckcrew_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. +item_Desc_rsi_deckcrew_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -37 / 67 °C\nBackpack Compatibility: Light\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. +item_Desc_rsi_deckcrew_light_armor_01_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -37 / 67 °C\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. +item_Desc_rsi_deckcrew_light_armor_01_ruso_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well. +item_Desc_rsi_deckcrew_light_armor_01_ruso_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -37 / 67 °C\nBackpack Compatibility: Light\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well. +item_Desc_rsi_deckcrew_light_armor_01_ruso_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -37 / 67 °C\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well. +item_Desc_rsi_deckcrew_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nRSI's Horizon helmet is a durable and robust environmental enclosed work helmet. The single sheet laminate dome gives you an extremely wide field of view. A pair of side-mounted LED light modules provide additional illumination to make sure you can see what you're doing. +item_Desc_rsi_deckcrew_light_helmet_01_ruso=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nRSI's Horizon helmet is a durable and robust environmental enclosed work helmet. The single sheet laminate dome gives you an extremely wide field of view. A pair of side-mounted LED light modules provide additional illumination to make sure you can see what you're doing. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well. +item_Desc_rsi_deckcrew_undersuit_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nRSI's Beacon undersuit is a general use utility designed to provide total protection against environments and vacuum. Built out of a durable but flexible polymers, the Beacon provides a wide freedom of motion for a variety of body types. +item_Desc_rsi_deckcrew_undersuit_01_ruso=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nRSI's Beacon undersuit is a general use utility designed to provide total protection against environments and vacuum. Built out of a durable but flexible polymers, the Beacon provides a wide freedom of motion for a variety of body types. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well. +item_Desc_rsi_explorer_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. +item_Desc_rsi_explorer_01_arms=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. +item_Desc_rsi_explorer_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -38 / 68 °C\nBackpack Compatibility: Light\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. +item_Desc_rsi_explorer_01_helmet=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. +item_Desc_rsi_explorer_01_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -41 / 71 °C\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. +item_Desc_rsi_explorer_armor_light_helmet_01_01_carrack=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 C\n\nTo celebrate 2950's Carrack Day, Anvil Aerospace partnered with RSI's armor division for a special version of their popular Venture helmet. Built with impact-resistant composites and an anti-scuff laminate faceplate offering an unparalleled upward field of view, the Venture Carrack Edition is white with grey accents and features the Carrack name and silhouette on the back. +item_Desc_rsi_explorer_armor_light_helmet_01_iae2023_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. This special IAE 2953 edition is decorated with a copper and white pattern inspired by Gatac Manufacture's Syulen. +item_Desc_rsi_explorer_light_armor_01_01_centurion_Shared=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. The special Voyager edition features a red and black color scheme with white highlights. The result is a stylish suit that looks as good as it performs. +item_Desc_rsi_explorer_light_armor_01_01_centurion_core=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -38 / 68 °C\nBackpack Compatibility: Light\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. The special Voyager edition features a red and black color scheme with white highlights. The result is a stylish suit that looks as good as it performs. +item_Desc_rsi_explorer_light_armor_01_01_centurion_legs=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -41 / 71 °C\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. The special Voyager edition features a red and black color scheme with white highlights. The result is a stylish suit that looks as good as it performs. +item_Desc_rsi_explorer_light_armor_01_01_imperator_Shared=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRobert Space Industries combines elegance and effectiveness with the Venture Explorer Suit. The exclusive Pathfinder edition features all the safety features necessary for the vacuum of space plus a striking purple design with tasteful gold highlights. After wearing a suit that looks and perform this well, you may never want to take it off. +item_Desc_rsi_explorer_light_armor_01_01_imperator_core=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -38 / 68 °C\nBackpack Compatibility: Light\n\nRobert Space Industries combines elegance and effectiveness with the Venture Explorer Suit. The exclusive Pathfinder edition features all the safety features necessary for the vacuum of space plus a striking purple design with tasteful gold highlights. After wearing a suit that looks and perform this well, you may never want to take it off. +item_Desc_rsi_explorer_light_armor_01_01_imperator_legs=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -41 / 71 °C\n\nRobert Space Industries combines elegance and effectiveness with the Venture Explorer Suit. The exclusive Pathfinder edition features all the safety features necessary for the vacuum of space plus a striking purple design with tasteful gold highlights. After wearing a suit that looks and perform this well, you may never want to take it off. +item_Desc_rsi_explorer_light_armor_01_concierge_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition. +item_Desc_rsi_explorer_light_armor_01_concierge_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -38 / 68 °C\nBackpack Compatibility: Light\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition. +item_Desc_rsi_explorer_light_armor_01_concierge_legs=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -41 / 71 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition. +item_Desc_rsi_explorer_light_armor_01_helmet_ruso=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n \nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The Rust Society edition adds a red and tan color scheme so you look good while working hard. +item_Desc_rsi_explorer_light_armor_01_ruso_Shared=Item Type: Light Armor \nDamage Reduction: 20%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard. +item_Desc_rsi_explorer_light_armor_01_ruso_arms=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -37 / 67 °C\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard. +item_Desc_rsi_explorer_light_armor_01_ruso_core=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -37 / 67 °C\nBackpack Compatibility: Light\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard. +item_Desc_rsi_explorer_light_armor_01_ruso_legs=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -40 / 70 °C\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard. +item_Desc_rsi_explorer_light_arms_01_01_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Lovestruck edition features a stylish metallic pink and black color scheme inspired by the colors of the Coramor festival. +item_Desc_rsi_explorer_light_arms_01_02_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Envy edition inspired by the Coramor festival features a vibrant pink and purple color scheme for the most enthusiastic of lovers. +item_Desc_rsi_explorer_light_arms_01_03_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Starcrossed edition is modeled after the armor worn by Yuri Ilyin in the famous 25th century vid, Coramor, which inspired the eponymous lovers' festival. +item_Desc_rsi_explorer_light_core_01_01_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -38 / 68 °C\nBackpack Compatibility: Light\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Lovestruck edition features a stylish metallic pink and black color scheme inspired by the colors of the Coramor festival. +item_Desc_rsi_explorer_light_core_01_02_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -38 / 68 °C\nBackpack Compatibility: Light\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Envy edition inspired by the Coramor festival features a vibrant pink and purple color scheme for the most enthusiastic of lovers. +item_Desc_rsi_explorer_light_core_01_03_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 9K µSCU\nTemp. Rating: -38 / 68 °C\nBackpack Compatibility: Light\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Starcrossed edition is modeled after the armor worn by Yuri Ilyin in the famous 25th century vid, Coramor, which inspired the eponymous lovers' festival. +item_Desc_rsi_explorer_light_core_01_iae2023_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. This special IAE 2953 edition is decorated with a copper and white pattern inspired by Gatac Manufacture's Syulen. +item_Desc_rsi_explorer_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. +item_Desc_rsi_explorer_light_helmet_01_01_centurion=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The special Voyager edition of the helmet is red with black and white highlights, making it the ideal cover for this stylish suit. +item_Desc_rsi_explorer_light_helmet_01_01_imperator=Item Type: Light Armor \nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The special Pathfinder edition is purple with gold highlights that match the sleek base suit. +item_Desc_rsi_explorer_light_helmet_01_concierge=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition. +item_Desc_rsi_explorer_light_legs_01_01_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -41 / 71 °C\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Lovestruck edition features a stylish metallic pink and black color scheme inspired by the colors of the Coramor festival. +item_Desc_rsi_explorer_light_legs_01_02_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -41 / 71 °C\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Envy edition inspired by the Coramor festival features a vibrant pink and purple color scheme for the most enthusiastic of lovers. +item_Desc_rsi_explorer_light_legs_01_03_coramor=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 6K µSCU\nTemp. Rating: -41 / 71 °C\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. This special Starcrossed edition is modeled after the armor worn by Yuri Ilyin in the famous 25th century vid, Coramor, which inspired the eponymous lovers' festival. +item_Desc_rsi_explorer_undersuit_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. +item_Desc_rsi_explorer_undersuit_01_01_coramor=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. This special Lovestruck edition features a stylish metallic pink and black color scheme inspired by the colors of the Coramor festival. +item_Desc_rsi_explorer_undersuit_01_02_coramor=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. This special Envy edition inspired by the Coramor festival features a vibrant pink and purple color scheme for the most enthusiastic of lovers. +item_Desc_rsi_explorer_undersuit_01_03_coramor=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. This special Starcrossed edition is modeled after the armor worn by Yuri Ilyin in the famous 25th century vid, Coramor, which inspired the eponymous lovers' festival. +item_Desc_rsi_explorer_undersuit_01_concierge=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. This exclusive executive edition features a dynamic black and gold color palette. +item_Desc_rsi_explorer_undersuit_01_iae2023_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. This special IAE 2953 edition has a black and grey color palette with copper accents. +item_Desc_rsi_explorer_undersuit_01_ruso=Item Type: Undersuit \nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. The Rust Society edition adds a red and tan color scheme so you look good while working hard. +item_Desc_rsi_light_utility_backpack_01=Item Type: Light Backpack\nCarrying Capacity: 50K µSCU\nCore Compatibility: All\n\nThe MacFlex Backpack is a back-mounted hard-shell case that provides extra commodity storage options. Whether bringing extra supplies on a long excursion or filling it with ore after a successful mining run, the MacFlex Backpack will be there to carry the load. +item_Desc_rsi_odyssey_caudillo_helmet_01_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -30 / 60 °C\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Cobalt variant is being offered as a limited edition run. +item_Desc_rsi_odyssey_caudillo_helmet_01_01_02=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -30 / 60 °C\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Wildfire variant is being offered as a limited edition run. +item_Desc_rsi_odyssey_caudillo_helmet_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -30 / 60 °C\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Burnt Orange variant is being offered as a limited edition run. +item_Desc_rsi_odyssey_caudillo_helmet_01_01_04=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -30 / 60 °C\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Hazard variant is being offered as a limited edition run. +item_Desc_rsi_odyssey_caudillo_helmet_01_01_10=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -30 / 60 °C\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Ghost White variant is being offered as a limited edition run. +item_Desc_rsi_odyssey_caudillo_helmet_01_01_11=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -30 / 60 °C\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Steel variant is being offered as a limited edition run. +item_Desc_rsi_odyssey_caudillo_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -30 / 60 °C\n\nThis version of CC's Conversions' Caudillo helmet has been modified from its original form. Adept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. +item_Desc_rsi_odyssey_undersuit_01_Shared=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nThe latest generation of RSI's classic Odyssey undersuit features a new rugged design capable of withstanding the harshest of conditions in space or planetside. Built using the latest microweave technology, the Odyssey II undersuit provides hours of comfort in locations that are anything but comfortable. +item_Desc_rsi_odyssey_undersuit_helmet_01_01_coramor=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nContinuing RSI's legacy of rugged and reliable helmets, the Odyssey II streamlines the original design into a lighter frame without sacrificing durability. This omni-purpose helmet was extensively field-tested in a variety of conditions and environments to keep you safe every time you suit up. This special Lovestruck edition features a stylish metallic pink and black color scheme inspired by the colors of the Coramor festival. +item_Desc_rsi_odyssey_undersuit_helmet_01_01_opaque=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nContinuing RSI's legacy of rugged and reliable helmets, the Odyssey II streamlines the original design into a lighter frame without sacrificing durability. This omni-purpose helmet was extensively field-tested in a variety of conditions and environments to keep you safe every time you suit up. This special Obsidian variant features a darkened visor for anyone looking to maintain their anonymity. +item_Desc_rsi_odyssey_undersuit_helmet_01_02_coramor=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nContinuing RSI's legacy of rugged and reliable helmets, the Odyssey II streamlines the original design into a lighter frame without sacrificing durability. This omni-purpose helmet was extensively field-tested in a variety of conditions and environments to keep you safe every time you suit up. This special Envy edition inspired by the Coramor festival features a vibrant pink and purple color scheme for the most enthusiastic of lovers. +item_Desc_rsi_odyssey_undersuit_helmet_01_03_coramor=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nContinuing RSI's legacy of rugged and reliable helmets, the Odyssey II streamlines the original design into a lighter frame without sacrificing durability. This omni-purpose helmet was extensively field-tested in a variety of conditions and environments to keep you safe every time you suit up. This special Starcrossed edition is modeled after the armor worn by Yuri Ilyin in the famous 25th century vid, Coramor, which inspired the eponymous lovers' festival. +item_Desc_rsi_odyssey_undersuit_helmet_01_Shared=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nContinuing RSI's legacy of rugged and reliable helmets, the Odyssey II streamlines the original design into a lighter frame without sacrificing durability. This omni-purpose helmet was extensively field-tested in a variety of conditions and environments to keep you safe every time you suit up. +item_Desc_rsi_pilot_flightsuit_01_Shared=Item Type: Undersuit\nDamage Reduction: 10%\n\nExplore the stars in supreme comfort with RSI's Odyssey undersuit. Cutting edge materials provide lightweight protection against vacuum and light environmental hazards while also featuring anatomical stretch paneling to ensure the perfect fit. +item_Desc_rsi_pilot_flightsuit_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nRSI's Odyssey helmet is so light and unobtrusive, you'll almost forget you're wearing it. The durable impact-resistant carbon fiber construction with shock-absorbing foam inserts and a single piece molded laminate visor that provides maximum field of view horizontally and vertically. +item_Desc_rsi_utility_heavy_backpack_01_01_01=Item Type: Heavy Backpack\nCarrying Capacity: 120K SP\nCore Compatibility: Heavy\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. +item_Desc_rsi_utility_heavy_backpack_01_01_03=Item Type: Heavy Backpack\nCarrying Capacity: 120K SP\nCore Compatibility: Heavy\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. The Solar variant honors the orange color scheme worn by RSI test pilots. +item_Desc_rsi_utility_heavy_backpack_01_01_12=Item Type: Heavy Backpack\nCarrying Capacity: 120K SP\nCore Compatibility: Heavy\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. The Starscape variant honors the black color scheme worn by RSI engineers. +item_Desc_rsi_utility_heavy_helmet_01_01_01=Item Type: Heavy Helmet\nDamage Reduction: 40%\nTemp. Rating: -150 / 175 °C\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. This helmet is only compatible with the Zeus Exploration Suit. +item_Desc_rsi_utility_heavy_helmet_01_01_03=Item Type: Heavy Helmet\nDamage Reduction: 40%\nTemp. Rating: -150 / 175 °C\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. This helmet is only compatible with the Zeus Exploration Suit. The Solar variant honors the orange color scheme worn by RSI test pilots. +item_Desc_rsi_utility_heavy_helmet_01_01_12=Item Type: Heavy Helmet\nDamage Reduction: 40%\nTemp. Rating: -150 / 175 °C\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. This helmet is only compatible with the Zeus Exploration Suit. The Starscape variant honors the black color scheme worn by RSI engineers. +item_Desc_rsi_utility_heavy_suit_01_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 8K SP\nTemp. Rating: -150 / 175 °C\nBackpack Compatibility: All\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. +item_Desc_rsi_utility_heavy_suit_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 8K SP\nTemp. Rating: -150 / 175 °C\nBackpack Compatibility: All\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. The Solar variant honors the orange color scheme worn by RSI test pilots. +item_Desc_rsi_utility_heavy_suit_01_01_12=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 8K SP\nTemp. Rating: -150 / 175 °C\nBackpack Compatibility: All\n\nThe Zeus Exploration Suit has been designed to honor some of the earliest space pioneers, the RSI crews who developed and tested the Zeus, the first commercial spacecraft. While the suit is styled to match those used centuries ago with attachments for a helmet and backpack, it contains all of the modern technology and conveniences expected by present-day explorers. The Zeus offers good resistance to harsh environments and excellent storage space for sample-collecting during EVAs. The Starscape variant honors the black color scheme worn by RSI engineers. +item_Desc_sasu_armor_light_helmet_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C \n\nThis version of Sakura Sun's Mandible helmet has been modified from its original form. Show that you're ready to 'bug out' with the exclusive Mandible helmet from Sakura Sun. Lightweight plating provides protection while metal fangs protrude from the front for an intimidating insectoid shape that walks the line between fun and frightening. +item_Desc_sasu_combat_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nEmbrace your inner beast by equipping the Voidripper helmet. Layers of heavy armor plating provide premium protection and an unforgettable visage featuring a heavy brow and piercing turquoise eyes. Sakura Sun designers complimented this striking form with supreme function, including a state of the art sensor suite attached to the helmet's right side. +item_Desc_sasu_combat_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nThis version of Sakura Sun's Voidripper helmet has been modified from its original form. Embrace your inner beast by equipping the Voidripper helmet. Layers of heavy armor plating provide premium protection and an unforgettable visage featuring a heavy brow and piercing turquoise eyes. Sakura Sun designers complimented this striking form with supreme function, including a state of the art sensor suite attached to the helmet's right side. +item_Desc_sasu_light_armor_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -35 / 65 °C \n\nShow that you're ready to 'bug out' with the exclusive Mandible helmet from Sakura Sun. Lightweight plating provides protection while metal fangs protrude from the front for an intimidating insectoid shape that walks the line between fun and frightening. +item_Desc_sasu_medium_armor_helmet_01_01_01=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nCelebrate your love of Genady Kuzo's classic Star Kitten cartoon with this commemorative helmet from Sakura Sun. The custom molding for this medium helmet faithfully recreates the show's icon character design without sacrificing its defensive capabilities. Integrated accent lights provide pops of color and highlight the helmet's unique silhouette. The pink Star Kitten helmet is sure to be a collectible among fans of the show and unusual armor enthusiasts. +item_Desc_sasu_medium_armor_helmet_01_01_10=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nCelebrate your love of Genady Kuzo's classic Star Kitten cartoon with this commemorative helmet from Sakura Sun. The custom molding for this medium helmet faithfully recreates the show's icon character design without sacrificing its defensive capabilities. Integrated accent lights provide pops of color and highlight the helmet's unique silhouette. The helmet is sure to be a collectible among fans of the show and unusual armor enthusiasts. The Star Kitten Sally edition is white to look like the show's good-natured main character. +item_Desc_sasu_medium_armor_helmet_01_01_19=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -63 / 93 °C\n\nCelebrate your love of Genady Kuzo's classic Star Kitten cartoon with this commemorative helmet from Sakura Sun. The custom molding for this medium helmet faithfully recreates the show's icon character design without sacrificing its defensive capabilities. Integrated accent lights provide pops of color and highlight the helmet's unique silhouette. The helmet is sure to be a collectible among fans of the show and unusual armor enthusiasts. The Star Kitten Damon edition is primarily black to look like Sally's close friend who constantly tempts her to join his mischievous adventures. +item_Desc_scu_apron_01=Carrying Capacity: 1K µSCU\n\nDon't let your clothes suffer when you're just doing your job. Designed to be waterproof, stain resistant and easy to clean, the Clean and Clear work apron is ideal protection for your clothes when your job requires getting down and dirty. +item_Desc_scu_gloves_02_01_01=Field-tested for over fifty years, you can find Davin work gloves at numerous sites and ships around the Empire. Stegman's rugged construction and comfort lining have made them a customer favorite. +item_Desc_scu_goggles_01_01_9tails01=This version of Stegman's Haruspec goggles has been modified from its original form. Supremely comfortable yet light as a feather, the Haruspec goggles also provide excellent protection against the elements thanks to their sturdy side shields. Stegman's fitted the goggles with polycarbonate performance lenses and a special slip-resistant nose pad to ensure they stay in place. +item_Desc_scu_hat_04=The FirmWear helmet is ready to go to work with you. Stegman's use of armor-rated plastic will keep it light on your head while still delivering top-of-the-line protection. +item_Desc_scu_hat_05=The FirmWear SoundGuard helmet is ready to go to work with you. Stegman's use of armor-rated plastic alloys keeps it light on your head while still delivering top-of-the-line protection. The SoundGuard edition includes earcups that you can comfortably wear all day when noise reduction is essential. +item_Desc_scu_jacket_01_01_01=Carrying Capacity: 2K µSCU\n\nStegman's ClipVest is a multi-purpose work harness that keeps your tools handy when and where you need them. Built from industrial strength materials, this harness offers a back piece to help alleviate strain and provide counterbalance. +item_Desc_scu_jacket_02_01_01=Carrying Capacity: 5K µSCU\n\nKeep your tools within easy reach with Stegman's IndVest. Made from industrial strength materials, this is a rare jacket that's both stylish and sensible. +item_Desc_scu_jacket_03_01_01=Carrying Capacity: 3K µSCU\n\nStegman's classic worker's jacket has been a staple of job sites for over seventy years. This duotone pattern is cut from the toughest material meaning you can wear it anywhere, anytime. It may not be armor, but it damn sure feels like it. +item_Desc_scu_jacket_04_01_01=Carrying Capacity: 1K µSCU\n\nA plain jacket covered by a thick apron, shoulder pauldrons, dust flaps, and a reinforced metal collar complete with tether.\n\n\nWomen's sizes currently not available. item_Desc_scu_jacket_07,P=PH - alb_shirt_05 -item_Desc_scu_jumpsuit_01_01_01=承载重量: 0.4K µSCU\n\n境界 连体服是理想的工装,它有多个口袋,特殊的超级耐污面料,宽大的剪裁可以让你不受限制地活动。穿上它,记得拉上拉链,让您整天都在舒适环境下工作,快说谢谢斯蒂格曼。 -item_Desc_scu_mask_01_01_01=施特格曼生产的这款封闭面罩在红色的目镜四周采用了便于穿戴的垫圈,能够让您全天候穿着舒适。在轻便密封的同时,面罩下半部分还有提供了呼吸器,助您在严苛的工作环境中呼吸。 -item_Desc_scu_pants_02_01_01=储物空间:4K µSCU\n\n施特格曼的耐磨多用途工作服由强化尼龙材料编织制成,并且衬有耐高温缝合技术,能够在工作场合为您提供额外的保护。双膝处的强化关节护垫和额外的口袋为这款久经测验和工人认可的服装极大地提升了舒适度和耐用性。 -item_Desc_scu_pants_03_01_01=储物空间:2K µSCU\n\n克兰朋工装裤系列将施特格曼的工厂裤子提升到了一个全新的高度。这款坚固耐用的多用途裤子配有一对护膝,可提供额外的舒适度和防护,并且由坚固的复合编织面料制成,工作多久穿多久。 -item_Desc_scu_pants_04=储物空间:2K μSCU\n\n凭借工作服的坚韧和卡其色的舒适性,卡雷特 裤子肯定会成为您艰苦工作的标准选择。采用坚固的面料和优质的缝线制成,因此您可以专注于需要做的事情。 +item_Desc_scu_jumpsuit_01_01_01=Carrying Capacity: 0.4K µSCU\n\nThe Ambit Coverall is ideal jobsite attire with its multiple pockets, special super-stain resistant fabric, and a generous cut to allow for unrestricted movement. Step in, zip up, and work all day in comfort thanks to Stegman's. +item_Desc_scu_mask_01_01_01=This sealed face mask from Stegman's provides all-day comfort with easy-wear gaskets around the red-trimmed goggles that provide a light but firm seal while the lower half of the mask provides a respirator to help you breathe in harsh work conditions. +item_Desc_scu_pants_02_01_01=Carrying Capacity: 4K µSCU\n\nStegman's Edgewear utility clothes are made from reinforced nylon weaves and lined with temperature-rated quilted technology to provide you with a little extra protection while on the jobsite. Double knees, reinforced joint pads and extra pockets add comfort and durability to this field-tested and worker-approved clothing line. +item_Desc_scu_pants_03_01_01=Carrying Capacity: 2K µSCU\n\nStegman's factory pants have been taken to the next level with the Clempt line. These rugged all-purpose pants come with double knees for extra comfort and protection and are made from tough composite weave fabric to last as long as the work needs. +item_Desc_scu_pants_04=Carrying Capacity: 2K µSCU\n\nWith the fortitude of workwear and the comfort of khakis, the Caret pants are sure to become your standard go-to for tough jobs. Built with strong fabric and quality stitching so you can focus on what needs to be done. item_Desc_scu_pants_05,P=PH - scu_pants_05 -item_Desc_scu_service_apron_01=承载重量:1K µSCU\n\n斯蒂格曼的工装围挡为您准备了加牢加固的前口袋和色彩鲜艳的滚边点缀,是您下一趟排班的可靠选择。 -item_Desc_scu_service_apron_02= 承载重量:1K µSCU\n\n斯蒂格曼的Dash围挡的面料是厚实的耐污聚酯纤维,色彩鲜艳的下摆在大胆的腰线和口袋细节点缀下,不仅起到了保护穿着者的作用,而且能让您在下班的时候依然和上班的时候一样光鲜亮丽。 -item_Desc_scu_service_hat_01=斯蒂格曼出品的Tipper帽子的特点是预先弯曲的帽檐,从带上的那一刻就让你舒服。 -item_Desc_scu_service_hat_02=斯蒂格曼出品的Tipper帽子的特点是预先弯曲的帽檐,从带上的那一刻就让你舒服。 -item_Desc_scu_service_hat_03=材质吸汗,易于清洗,重量轻,斯蒂格曼的云杉帽一顶你可以带一整天不会想脱下来的帽子。 -item_Desc_scu_service_pants_01=承载重量:2K µSCU\n\n斯蒂格曼出品,附带的围挡和深口袋的TopLine裤子,穿上它让你在搬砖的时候感觉砖都变轻了。 +item_Desc_scu_service_apron_01=Carrying Capacity: 1K µSCU\n\nWith a reinforced front pocket and colorful accent piping, Stegman's Artisan apron is a reliable choice for your next shift. +item_Desc_scu_service_apron_02=Carrying Capacity: 1K µSCU\n\nStegman's Dash apron is made from a thick, stain-resistant polyfiber that not only protects the wearer but looks as good at the end of the shift as it does at the beginning. The practical design is embellished with a bold waistline and pocket detailing alongside a fun accent color panel on the lower skirt. +item_Desc_scu_service_hat_01=The Tipper hat from Stegman's features a pre-curved bill for comfortable wear from day one. +item_Desc_scu_service_hat_02=The Tipper hat from Stegman's features a pre-curved bill for comfortable wear from day one. +item_Desc_scu_service_hat_03=Lightweight and constructed from a sweat absorbant material that is easy to wash, Stegman's Spruce cap is ideal for comfortable all day wear. +item_Desc_scu_service_pants_01=Carrying Capacity: 2K µSCU\n\nWith an attached apron and deep side pockets, the TopLine pants from Stegman's make even the toughest service jobs a little bit easier. item_Desc_scu_service_shirt_01,P=PH - scu service shirt 01 item_Desc_scu_service_shirt_02,P=PH - scu service shirt 02 -item_Desc_scu_shirt_01_01_01=施特格曼的亨雷衬衫采用防污、透气的“气流”技术制成,可让您随时保持舒适干爽。 -item_Desc_shb_security_uniform_01_Shared=努西莫夫复原系统的富豪战斗护甲是一种经济实用的方案在工作中得到一些额外保护。无论您是在执行局部安保,还是只想在长途旅途中获得一点额外的保护,王室的StopTac电镀板都可以为您的头部,要害和四肢提供额外的保护。王室的头盔采用独特的倾角设计,旨在增加跳弹的机率,而集成式面甲技术可为您提供保护而又不影响您的视线, -item_Desc_shb_security_uniform_undersuit_Shared=物品类型:基底服\n伤害减免:10%\n\n努西莫夫复原系统的原始肌肤战斗服为撞击和刮擦提供了基础保护,同时也是兼容护甲的基础。 -item_Desc_shb_starfarerpilot_flightsuit=物品类型:基底服\n伤害减免:10%\n\nGP-88是一种通用防护服,具有基本的抗冲击能力,出舱活动的升级和密封头盔接口,使得用户可以在有毒的环境中工作。 -item_Desc_slaver_armor_heavy_arms_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-72 / 102 °C\n\n卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 -item_Desc_slaver_armor_heavy_arms_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-72 / 102 °C\n\n这款CDS的蔑视臂甲在原版基础上进行了改造。卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 -item_Desc_slaver_armor_heavy_core_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5K µSCU\n适用温度:-72 / 102 °C\n可挂载背包类型:全部\n\n卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 -item_Desc_slaver_armor_heavy_core_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:10.5K µSCU\n适用温度:-72 / 102 °C\n可挂载背包类型:全部\n\n这款CDS的蔑视胸甲在原版基础上进行了改造。卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 -item_Desc_slaver_armor_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-72 / 102 °C\n\n蔑视装甲装备了全封闭式战斗头盔,在护甲板下方由两层复合材料编织构成,能够免受穿刺和冲击攻击,为您提供最大程度的防护。 -item_Desc_slaver_armor_heavy_helmet_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-72 / 102 °C\n\n这款CDS的蔑视头盔在原版基础上进行了改造。蔑视装甲配备了全封闭式战斗头盔,在护甲板下方由两层复合材料编织构成,能够免受穿刺和冲击攻击,为您提供最大程度的防护。 -item_Desc_slaver_armor_heavy_legs_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5K µSCU\n适用温度:-72 / 102 °C\n\n卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 -item_Desc_slaver_armor_heavy_legs_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n储物空间:6.5K µSCU\n适用温度:-72 / 102 °C\n\n这款CDS的蔑视腿甲在原版基础上进行了改造。卡拉克防御系统公司采用UEE海军陆战队所依赖的相同水准的专业制造知识和技术,设计了他们的蔑视重型民用护甲,搭配其三星级防护板和完全集成的机动性框架。即使是最不利的战斗场面也能坦然面对。 -item_Desc_slaver_armor_light_legs_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-39 / 69 °C\n\n这款卡斯塔克武器的棉布臂甲在原版基础上进行了改造。这款"棉布"战斗护甲套装是一款符合EVA标准的轻型战斗套装。这套盔甲套装完美契合那些诸如渗透者,狙击手,窃贼等希望避免正面交火的人。它由PAB3装甲和定制头盔组合而成,可以一定程度上帮助您抵御来袭的火力且丝毫不会拖慢您的脚步。 -item_Desc_slaver_light_armor_01_Shared=物品类型:轻型护甲\n伤害减免:20%\n可携带空间:10K SP\n适用温度:-39 / 69 °C\n\n为能够出仓活动而设计的轻型战斗服,棉布套装是为潜入者,狙击手,小偷这些不会破门而入的人准备的完美的护甲。它由PAB3护甲和定制头盔组合而成,可以帮你抵御一些火力袭击而依旧灵活。 -item_Desc_slaver_light_armor_01_arms=Designed是一个能够出仓活动的轻型战斗服,棉布套装是为潜入者,狙击手,小偷这些不会破门而入的人准备的完美的护甲。它由PAB3护甲和定制头盔组合而成,可以帮你抵御一些火力袭击而依旧灵活。 -item_Desc_slaver_light_armor_01_core=物品类型:轻型护甲\n伤害减免:20%\n储物空间:4K µSCU\n适用温度:-39 / 69 °C\n可挂载背包类型:轻型\n\n这款"棉布"战斗护甲套装是一款符合EVA标准的轻型战斗套装。这套盔甲套装完美契合那些诸如渗透者、狙击手、窃贼等希望避免正面交火的人。它由PAB3装甲和定制头盔组合而成,可以一定程度上帮助您抵御来袭的火力且丝毫不会拖慢您的脚步。 -item_Desc_slaver_light_armor_01_legs=物品类型:轻型护甲\n伤害减免:20%\n储物空间:2.5K µSCU\n适用温度:-39 / 69 °C\n\n这款"棉布"战斗护甲套装是一款符合EVA标准的轻型战斗套装。这套盔甲套装完美契合那些诸如渗透者,狙击手,窃贼等希望避免正面交火的人。它由PAB3装甲和定制头盔组合而成,可以一定程度上帮助您抵御来袭的火力且丝毫不会拖慢您的脚步。 -item_Desc_slaver_light_armor_helmet_02=物品类型:轻型护甲\n伤害减免:20%/n适用温度:-39 / 69 °C\n\n卡斯塔克武器的变节者战斗头盔是一种轻便耐用的步兵头盔,用来在大气中作战时提供额外的保护并减少冲击。 -item_Desc_slaver_medium_armor_01_Shared=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 °C\n\n想要找麻烦的话,扬尘护甲是您坚实的后盾。身体部分镀层是UEE海军陆战队使用的同款CDS基底服制成,它添加了经过重新构造的全面集成Role mkII零件,可为您提供可靠的防护,防止袭来的枪林弹雨,但真正的珍贵的是经过改进的头盔。那东西是为抵御爆炸而设计的,因此理论上它可以完全保护您免受一些枪击。整个产品也都通过了一定的真空环境测试,因此您可以随意出仓活动,而不必担心因此殒命。 -item_Desc_slaver_medium_armor_01_arms=物品类型:中型护甲\n伤害减免:30%\n适用温度:-60 / 90 °C\n\n想要找麻烦的话,扬尘护甲是您坚实的后盾。身体部分镀层是UEE海军陆战队使用的同款CDS基底服制成,它添加了经过重新构造的全面集成Role mkII零件,可为您提供可靠的防护,防止袭来的枪林弹雨,但真正的珍贵的是经过改进的头盔。那东西是为抵御爆炸而设计的,因此理论上它可以完全保护您免受一些枪击。整个产品也都通过了一定的真空环境测试,因此您可以随意出仓活动,而不必担心因此殒命。 -item_Desc_slaver_medium_armor_01_core=物品类型:中型护甲\n伤害减免:30%\n储物空间:7.5K µSCU \n适用温度:-60 / 90 °C \n可挂载背包类型:轻型&中型 \n\n当您惹上麻烦时,"扬尘"战斗护甲会时刻保障您的安全。这套装甲采用了卡拉克防御系统生产的UEE海军军规基底服,同时还搭载了全方位战斗装甲Mk II型,可以在强劲的火力面前为您带来坚实的庇护。更亮眼的是它那全新改进过的头盔,这家伙可是能抵挡爆炸的,所以它可以彻底保护您免受子弹的困扰。整套装甲也经过了严格的真空测试,所以您可以安心的穿着它进行EVA活动。 -item_Desc_slaver_medium_armor_01_legs=物品类型:中型护甲\n伤害减免:30%\n储物空间:4.5K µSCU\n适用温度:-60 / 90 °C \n\n当您惹上麻烦时,"扬尘"战斗护甲会时刻保障您的安全。这套装甲采用了卡拉克防御系统生产的UEE海军军规基底服,同时还搭载了全方位战斗装甲Mk II型,可以在强劲的火力面前为您带来坚实的庇护。更亮眼的是它那全新改进过的头盔,这家伙可是能抵挡爆炸的,所以它可以彻底保护您免受子弹的困扰。整套装甲也经过了严格的真空测试,所以您可以安心的穿着它进行EVA活动。 +item_Desc_scu_shirt_01_01_01=This Henley shirt from Stegman's is made with AirFlow technology, a stain-resistant, air-cooled fabric that keeps you comfortable and dry. +item_Desc_shb_security_uniform_01_Shared=The Regal Combat Set from RRS is a cost-effective way to provide a little extra protection on the job. Whether you're running local security or just want a little extra assurance on the long haul, the Regal's StopTac plating provides extra protection for you head, vitals and extremities. The Regal's helmet features a uniquely angled design intended to increase chances of ricochets and the integrated visor tech gives you protection while not hampering your visibilty. +item_Desc_shb_security_uniform_undersuit_Shared=Item Type: Undersuit\nDamage Reduction: 10%\n\nRRS' ProtSkin combat undersuit provides basic protection against impacts and scuffs while serving as a foundation for compatible body armor options. +item_Desc_shb_starfarerpilot_flightsuit=Item Type: Undersuit\nDamage Reduction: 10%\n\nThe GP-88 is a general protection suit, providing basic impact resistance, EVA upgrades and a sealed helmet mount so users can work in toxic atmospheres. +item_Desc_slaver_armor_heavy_arms_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. +item_Desc_slaver_armor_heavy_arms_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nThis version of CDS's Defiance arms has been modified from its original form. Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. +item_Desc_slaver_armor_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -72 / 102 °C\nBackpack Compatibility: All\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. +item_Desc_slaver_armor_heavy_core_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 10.5k µSCU\nTemp. Rating: -72 / 102 °C\nBackpack Compatibility: All\n\nThis version of CDS's Defiance core has been modified from its original form. Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. +item_Desc_slaver_armor_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nThe Defiance features a fully enclosed battle helmet constructed with two layers of composite weaves underneath armor plating, providing you maximum protection against penetrating and concussive attacks. +item_Desc_slaver_armor_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -72 / 102 °C\n\nThis version of CDS's Defiance helmet has been modified from its original form. The Defiance features a fully enclosed battle helmet constructed with two layers of composite weaves underneath armor plating, providing you maximum protection against penetrating and concussive attacks. +item_Desc_slaver_armor_heavy_legs_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -72 / 102 °C\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. +item_Desc_slaver_armor_heavy_legs_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 6.5k µSCU\nTemp. Rating: -72 / 102 °C\n\nThis version of CDS's Defiance legs has been modified from its original form. Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. +item_Desc_slaver_armor_light_legs_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -39 / 69 °C\n\nThis version of Kastak Arms' Calico legs has been modified from its original form. Designed to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. +item_Desc_slaver_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -39 / 69 °C\n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. +item_Desc_slaver_light_armor_01_arms=Designed to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. +item_Desc_slaver_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 4K µSCU \nTemp. Rating: -39 / 69 °C\nBackpack Compatibility: Light \n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. +item_Desc_slaver_light_armor_01_legs=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 2.5K µSCU\nTemp. Rating: -39 / 69 °C\n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down. +item_Desc_slaver_light_armor_helmet_02=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -39 / 69 °C\n\nKastak Arm's Renegade combat helmet is a light but durable infantry helmet designed for added protection and impact-reduction during in-atmosphere operations. +item_Desc_slaver_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying. +item_Desc_slaver_medium_armor_01_arms=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -60 / 90 °C\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying. +item_Desc_slaver_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 7.5k µSCU \nTemp. Rating: -60 / 90 °C \nBackpack Compatibility: Light & Medium \n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying. +item_Desc_slaver_medium_armor_01_legs=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 4.5K µSCU\nTemp. Rating: -60 / 90 °C\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying. item_Desc_slaver_medium_armor_02_Shared= -item_Desc_slaver_medium_armor_helmet_01_starkitty=物品类型:中型护甲\n伤害减免:30%\n\n用这款纪念版卡斯塔克武器经典的扬尘头盔来赞美您对星空猫卡通永存的热爱。可以肯定的是,这种定制的造型还具有嵌入式照明功能,可在不牺牲这款中型头盔的防御能力的情况下打造出令人惊叹的外表轮廓。 -item_Desc_slaver_undersuit_armor_01_01_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C \n\n卡斯塔克武器的石肤基底服是基于CDS著名的TCS-4系统构建的战斗基底服,该系统基于该领域内依赖该技术的运营商的广泛反馈改进的。石肤基底服提供了众多的装甲和出仓活动的功能选择,可以作为CDS坚固耐用且可靠的竞争对手。 -item_Desc_spv_bioticorp_jacket_01_01_01=储物空间:1K µSCU\n\n这款斯帕·范·迈尔斯量身定制的单纽扣夹克采用精致的复古领口与加固内衬设计,尽显您的熟练与风趣。 -item_Desc_spv_bioticorp_rep_gloves_01_01_01=发表声明何必要靠语言。斯帕·范·迈尔斯的Tigo手套以其开放式手指设计登上时尚界头条。 -item_Desc_spv_bioticorp_rep_heels_01_01_01=经典、优雅。斯帕·范·迈尔斯的低跟便鞋重新定义舒适耐用。为专业人士的不二之选。 +item_Desc_slaver_medium_armor_helmet_01_starkitty=Item Type: Medium Armor\nDamage Reduction: 30%\n\nCelebrate your love of the timeless Star Kitten cartoon with this commemorative variant of Kastak Arms' classic DustUp helmet. Sure to be a collectible, this custom molding also features embedded lighting to create a stunning silhouette without sacrificing any of the defensive capabilities of this medium helmet.  +item_Desc_slaver_undersuit_armor_01_01_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nKastak Arms' Stoneskin is a combat undersuit that are built upon CDS' famous TCS-4 system based on extensive feedback from the operators who rely on this technology in the field. Offering a myriad of options for armor and EVA capabilities, the Stoneskin is set to rival CDS as a rugged and reliable undersuit. +item_Desc_spv_bioticorp_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nThis tailored, single-button jacket from Spar Van Miles features a chic, retro collar with a reinforced lining to keep you professional, but fun. +item_Desc_spv_bioticorp_rep_gloves_01_01_01=Make a statement without saying a word. Spar Van Miles' Tigo gloves made headlines in the fashion world with their open-finger design. +item_Desc_spv_bioticorp_rep_heels_01_01_01=Classic. Elegant. Spar Van Miles' low-heel slip-on shoe is reinforced for durability and comfort. Perfect for the professional on the go. item_Desc_spv_bioticorp_rep_jacket_01_01_01,P=Placeholder - SPV Jacket Desc -item_Desc_spv_bioticorp_rep_pants_01_01_01=储物空间:3K µSCU\n\n斯帕·范·迈尔斯的艾戈短裤采用修身设计,勾勒出诱人轮廓,让您在不牺牲舒适感的情况下尽显奢华。 -item_Desc_spv_bioticorp_rep_tanktop_01_01_01=斯帕·范·迈尔斯的简约V领背心采用合成纤维制成,既优雅又舒适。 -item_Desc_srvl_heavy_armor_01_Shared=物品类型:重型护甲\n伤害减免:40%\n适用温度:-77 / 107 °C\n\n有些人认为领主代表了英雄,也有人认为是罪犯。末日护甲毫不在乎这些事。众所周知,以攻击在派烙的不法分子而闻名的安保队有一些强大的,独特且富有弹性的护甲。我们与他们一样遵守法律,受他们的启发,我们生产了限量款护甲。如果他们有麻烦,就可以来找我们。 \n\n领主护甲让你的敌人明白你是在动真格。这款重型护甲由坚固耐用的复合镀层构成,可以有效地分散冲击力,并设有坚固的高护颈。可为颈部和后脑提供额外的保护。该防护服还在接头周围覆盖上高强度合成纤维,可在不牺牲安全性的条件下保持轻松舒适。领主提供多款不同颜色的护甲给闻名遐迩或是声名狼藉的组织成员。除非您想搞事,不然最好别在派罗穿。可别说我们没有"温馨提示"您。 -item_Desc_srvl_heavy_armor_01_legs=物品类型:重型护甲\n伤害减免:40%\n储物空间:7.5k µSCU\n适用温度:-77 / 107 °C\n\n有些人认为领主代表了英雄,也有人认为是罪犯。末日护甲毫不在乎这些事。众所周知,以攻击在派罗的不法分子而闻名的安保队有一些强大的,独特且富有弹性的护甲。我们与他们一样遵守法律,受他们的启发,我们生产了限量款护甲。如果他们有麻烦,就可以来找我们。 \n\n领主护甲让你的敌人明白你是在动真格。这款重型护甲由坚固耐用的复合镀层构成,可以有效地分散冲击力,并设有坚固的高护颈。可为颈部和后脑提供额外的保护。该防护服还在接头周围覆盖上高强度合成纤维,可在不牺牲安全性的条件下保持轻松舒适。领主提供多款不同颜色的护甲给闻名遐迩或是声名狼藉的组织成员。除非您想搞事,不然最好别在派罗穿。可别说我们没有"温馨提示"您。 -item_Desc_srvl_heavy_core_01=物品类型:重型护甲\n伤害减免:40%\n储物空间:12k µSCU\n适用温度:-77 / 107 °C\n可挂载背包类型:全部\n\n有些人认为领主代表了英雄,也有人认为是罪犯。末日护甲毫不在乎这些事。众所周知,以攻击在派罗的不法分子而闻名的安保队有一些强大、独特且富有弹性的护甲。我们与他们一样遵守法律,受他们的启发,我们生产了限量款护甲。如果他们有麻烦,就可以来找我们。 \n\n领主护甲让你的敌人明白你是在动真格。这款重型护甲由坚固耐用的复合镀层构成,可以有效地分散冲击力,并设有坚固的高护颈。可为颈部和后脑提供额外的保护。该防护服还在接头周围覆盖上高强度合成纤维,可在不牺牲安全性的条件下保持轻松舒适。领主提供多款不同颜色的护甲给闻名遐迩或是声名狼藉的组织成员。除非您想搞事,不然最好别在派罗穿。可别说我们没有"温馨提示"您。 -item_Desc_srvl_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-77 / 107 °C\n\n同时全副武装和彻底匿名,而不会感到头重脚轻领主头盔提供了重装保护,同时使用一种特殊的轻型复合镀层,感觉就像没戴头盔一样。视觉传感器通常只有飞船上才有,能使你适应你的周围环境,当穿上全套霸王服,高领为头盔提供额外的支撑和防护。 +item_Desc_spv_bioticorp_rep_pants_01_01_01=Carrying Capacity: 3K µSCU\n\nFeaturing a slim fit for a stunning silhouette, the Aego pants from Spar Van Miles keep you looking top dollar without sacrificing comfort. +item_Desc_spv_bioticorp_rep_tanktop_01_01_01=Spar Van Miles' simple V-neck tank is made from a synthetic blend, making it comfortable but elegant. +item_Desc_srvl_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\n\nSome consider the Overlords heroes and other criminals. Doomsday doesn't care either way. All we know is that the vigilante group that made a name for itself targeting outlaws in Pyro has some kickass, distinct, and resilient armor. Since we respect the rule of law as much as they do, we made a limited run of armor inspired by them. If they have a problem with it, they can come find us. \n\nThe Overlord armor lets your foes know that you mean business. This heavy armor set is constructed with durable composite plating strategically placed to disperse the force of impacts and a high, reinforced collar that provides additional protection for your neck and back of head. The suit also layers in high-strength synthetic fabrics around the joints to ensure ease of moment without sacrificing safety. The Overlord is available in several distinct colors worn by members of the (in)famous faction. Maybe just don't wear one while in Pyro unless you're looking for trouble. Don't say we didn't warn you! +item_Desc_srvl_heavy_armor_01_legs=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 7.5k µSCU\nTemp. Rating: -77 / 107 °C\n\nSome consider the Overlords heroes and other criminals. Doomsday doesn't care either way. All we know is that the vigilante group that made a name for itself targeting outlaws in Pyro has some kickass, distinct, and resilient armor. Since we respect the rule of law as much as they do, we made a limited run of armor inspired by them. If they have a problem with it, they can come find us. \n\nThe Overlord armor lets your foes know that you mean business. This heavy armor set is constructed with durable composite plating strategically placed to disperse the force of impacts and a high, reinforced collar that provides additional protection for your neck and back of head. The suit also layers in high-strength synthetic fabrics around the joints to ensure ease of moment without sacrificing safety. The Overlord is available in several distinct colors worn by members of the (in)famous faction. Maybe just don't wear one while in Pyro unless you're looking for trouble. Don't say we didn't warn you! +item_Desc_srvl_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 12k µSCU\nTemp. Rating: -77 / 107 °C\nBackpack Compatibility: All\n\nSome consider the Overlords heroes and other criminals. Doomsday doesn't care either way. All we know is that the vigilante group that made a name for itself targeting outlaws in Pyro has some kickass, distinct, and resilient armor. Since we respect the rule of law as much as they do, we made a limited run of armor inspired by them. If they have a problem with it, they can come find us. \n\nThe Overlord armor lets your foes know that you mean business. This heavy armor set is constructed with durable composite plating strategically placed to disperse the force of impacts and a high, reinforced collar that provides additional protection for your neck and back of head. The suit also layers in high-strength synthetic fabrics around the joints to ensure ease of moment without sacrificing safety. The Overlord is available in several distinct colors worn by members of the (in)famous faction. Maybe just don't wear one while in Pyro unless you're looking for trouble. Don't say we didn't warn you! +item_Desc_srvl_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -77 / 107 °C\n\nRemain fully protected and anonymous without feeling a great weight on your head. The Overlord helmet delivers heavy armor protection while using a special lightweight composite plating that makes it feel like nothing's there. Repurposed ocular sensors normally found on ships keep you attuned to your surroundings and, when worn with the full Overlord suit, the high neck collar provides the helmet extra support and protection. item_Desc_srvl_helmet_01,P=PH - srvl_helmet_01 -item_Desc_srvl_jacket_01_01_01=储物空间:1K µSCU\n\n这件还能用的夹克是由一面旧嗜尘者旗、回收的盔甲和废弃的飞船部件组装而成,通过坚固的皮革带固定在佩戴者身上。 -item_Desc_srvl_jacket_02=伤害减免:30%\n储物空间:400 µSCU\n适用温度:-60 / 82 °C\n\n这件夹克是使用火山臼盔甲回收利用的零件制成,可以在恶劣环境中为穿戴者提供额外的保护。 -item_Desc_srvl_pants_01_01_01=储物空间:1K µSCU\n\n这些裤子可能已经破旧不堪,但它们还有很久的使用寿命。多年的使用使它们比购买时穿起来更舒适。 -item_Desc_srvl_shirt_01_01_01=这件来自未知制造商的衬衫经过修复和改造来赋予它第二次生命。右侧袖子的一半无法被修复,所以剩下的部分变为了肘部袖口。 -item_Desc_srvl_undersuit_01=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n第二人生具有与"有何不妥?" 头盔相同的可靠的结构,第二人生采用了一些破烂的旧基底服,并赋予了它们新的生命。 -item_Desc_srvl_undersuit_helmet_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n头盔仅仅破损了,并不意味着它失效了。这种回收的基底服头盔应能提供适当的真空保护。如果你喜欢作死。来试试这个吧。有何不妥呢? -item_Desc_syfb_flightsuit_helmet_01_01_01=物品类型:飞行头盔\n伤害减免:15%\n适用温度:-30 / 60 °C\n\n贤梭头盔由丝扬制造公司改造,以满足人类体质的独特要求,忠实地再现了希安人偏爱的大胆轮廓。与贤梭套装配套穿搭将组成独特又引人注目的外观。 -item_Desc_syfb_flightsuit_helmet_01_01_02=物品类型:飞行头盔\n伤害减免:15%\n适用温度:-30 / 60 °C\n\n贤梭头盔由丝扬制造公司改造,以满足人类体质的独特要求,忠实地再现了希安人偏爱的大胆轮廓。与贤梭套装配套穿搭将组成独特又引人注目的外观。 -item_Desc_syfb_flightsuit_helmet_01_01_07=物品类型:飞行头盔\n伤害减免:15%\n适用温度:-30 / 60 °C\n\n贤梭头盔由丝扬制造公司改造,以满足人类体质的独特要求,忠实地再现了希安人偏爱的大胆轮廓。与贤梭套装配套穿搭将组成独特又引人注目的外观。 -item_Desc_syfb_flightsuit_helmet_01_iae2023_01=物品类型:飞行头盔\n伤害减免:15%\n适用温度:-30 / 60 °C\n\n贤梭头盔由丝扬制造公司改造,以满足人类体质的独特要求,忠实地再现了希安人偏爱的大胆轮廓。与贤梭套装配套穿搭将组成独特又引人注目的外观。这个特殊的IAE2953版的铜和白色装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Desc_syfb_flightsuit_suit_01_01_01=物品类型:飞行服\n伤害减免:15%\n适用温度:-30 / 60 °C\n\n经过几个世纪的创新,丝扬制造的具有流线型设计的时尚贤梭飞行服已经完美匹配人类的体形。贤梭套装的特点是使用透气且轻质的碳纤维编织,提供可靠的保护,同时保持了这个著名家族标志性的美学风格。 -item_Desc_syfb_flightsuit_suit_01_01_02=物品类型:飞行服\n伤害减免:15%\n适用温度:-30 / 60 °C\n\n经过几个世纪的创新,丝扬制造的具有流线型设计的时尚贤梭飞行服已经完美匹配人类的体形。贤梭套装的特点是使用透气且轻质的碳纤维编织,提供可靠的保护,同时保持了这个著名家族标志性的美学风格。 -item_Desc_syfb_flightsuit_suit_01_01_07=物品类型:飞行服\n伤害减免:15%\n适用温度:-30 / 60 °C\n\n经过几个世纪的创新,丝扬制造的具有流线型设计的时尚贤梭飞行服已经完美匹配人类的体形。贤梭套装的特点是使用透气且轻质的碳纤维编织,提供可靠的保护,同时保持了这个著名家族标志性的美学风格。 -item_Desc_syfb_flightsuit_suit_01_iae2023_01=物品类型:飞行服\n伤害减免:15%\n适用温度:-30 / 60 °C\n\n经过几个世纪的创新,丝扬制造的具有流线型设计的时尚贤梭飞行服已经完美匹配人类的体形。贤梭套装的特点是使用透气且轻质的碳纤维编织,提供可靠的保护,同时保持了这个著名家族标志性的美学风格。这个特殊的IAE2953版的铜和白色装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Desc_thp_gloves_01=当你为即将到来的艰难一日做准备时,不要放任你的手不管。这款手套安装有内置指节板,通过坚固的聚合物增强线固定在耐用的合成皮革和棉织物上。 -item_Desc_thp_helmet_01=伤害减免:40%\n适用温度:-80 / 110 °C\n\n艾修尼亚头盔在制作过程中充分考虑了实地作战的需要,可抵御最猛烈的撞击。复合材料外壳和泡沫内芯的相互配合确保了头盔稳定性和高抗冲击性。可选配兜帽和迷彩披风,与配套夹克一起穿戴时还能提供防风保护。请注意,它的面罩不适配太空,只能在自然透气的环境中佩戴。 -item_Desc_thp_jacket_01=伤害减免:40%\n储物空间:8K μSCU\n适用温度:-80 / 110 °C\n\n特哈查比深知,存储空间越多越好。这款轻便的防护装备配有坚固的工具带、加固的小袋和隐藏式口袋,即使在您最活跃的时候,也能确保您的货物保持原位。可选配兜帽和装饰斗篷,与配套夹克一起穿戴时还能提供防风保护。 -item_Desc_thp_light_arms_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n穿上阿兹塔兰护甲,无惧任何边疆。本护甲由装甲板与强化纤维打造,保留高机动性同时还能确保您的安全。特哈查比的大师级设计为这套护甲带来了含蓄但不可置否的边疆造型,同时还提供了充足的储藏空间。无论是荒芜的沙丘还是繁忙的街道统统适用,阿兹塔兰护甲就是你下一场冒险的理想之选。 -item_Desc_thp_light_core_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:8K µSCU\n适用温度:-35 / 65 °C\n可挂载背包类型:轻型\n\n穿上阿兹塔兰护甲,无惧任何边疆。本护甲由装甲板与强化纤维打造,保留高机动性同时还能确保您的安全。特哈查比的大师级设计为这套护甲带来了含蓄但不可置否的边疆造型,同时还提供了充足的储藏空间。无论是荒芜的沙丘还是繁忙的街道统统适用,阿兹塔兰护甲就是你下一场冒险的理想之选。 -item_Desc_thp_light_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-32 / 64 °C\n\n穿上阿兹塔兰护甲,无惧任何边疆。本护甲由装甲板与强化纤维打造,保留高机动性同时还能确保您的安全。特哈查比的大师级设计为这套护甲带来了含蓄但不可置否的边疆造型,同时还提供了充足的储藏空间。无论是荒芜的沙丘还是繁忙的街道统统适用,阿兹塔兰护甲就是你下一场冒险的理想之选。 -item_Desc_thp_light_legs_01=物品类型:Light Armor\n伤害减免: 20%\n储物空间:5K µSCU\n适用温度: -38 / 68 °C\n\n穿上阿兹塔兰护甲,无惧任何边疆。本护甲由装甲板与强化纤维打造,保留高机动性同时还能确保您的安全。特哈查比的大师级设计为这套护甲带来了含蓄但不可置否的边疆造型,同时还提供了充足的储藏空间。无论是荒芜的沙丘还是繁忙的街道统统适用,阿兹塔兰护甲就是你下一场冒险的理想之选。 -item_Desc_thp_pants_01=伤害减免:30%\n储物空间:4K µSCU\n适用温度:-56 / 86 °C\n\n艾修尼亚长裤是与碎石匠靴子合作设计的,旨在保护您免受猛烈撞击。护胫板与陲客靴完美贴合,由特哈查比专有的聚合物编织而成,可提供高等级保护。 -item_Desc_tmbl_vest_biker_01_01_9tails01=储物空间:1K µSCU\n\n这款叛逆伤口马甲在原版基础上进行了改造。用这件宽开叉的翻领,左肩配有金属钉的“叛逆伤口”马甲来彰显您的内心的叛逆。高品质的人造革和绝缘衬里使背心既舒适又时尚。 -item_Desc_tmbl_vest_racing_01_01_9tails01=储物空间:1K µSCU\n\n这款叛逆狂飙马甲在原版基础上进行了改造。“叛逆狂飙”马甲能在你狂飙时给予保护,并且不会降低你的圈速 。石墨烯为基础的纳米复合镀层使背心非常轻便且超级耐用。无论是田园诗般的骑行还是扣人心弦的最后一圈,它都是理想之选。 -item_Desc_uba_prison_backpack_01=物品类型:轻型背包\n储物空间:50K µSCU\n可适配胸甲类型:全部\n\n这款坚固的囚犯工作包提供充足的存储容量,并均匀分配重量到使用者的背部,从而允许他们在每次轮班时携带更多的东西。它还具有安全底部皮带,可让您确定每个囚犯的氧气瓶尺寸,减低逃生风险。 -item_Desc_uba_prison_undersuit_01=物品类型:工作服\n伤害减免:10%\n适用温度:-75 / 75 °C\n\n囚犯工作服是一种耐穿且很显眼的工作服,设计用于囚犯在劳动改造中经常面临的恶劣条件下生存。该工作服采用坚固的合成纤维编织物提供保护,并采用增强型填充材料,该编织物符合最低的政府隔热标准,同时十分便宜。坚固的工作包可提供充足的存储容量,并均匀分配重量到使用者的背部,从而允许他们在每次轮班时携带更多的东西它还具有安全底部皮带,可让您确定每个囚犯的氧气瓶尺寸,减低逃生风险。 -item_Desc_uba_prison_undersuit_helmet_01=物品类型:飞行头盔\n伤害减免:10%\n适用温度:-75 / 75 °C\n\n囚犯工作头盔的特点是十分显眼,可以轻松地进行目视追踪,防雾、抗裂的面板密封在强化装甲中,可抵御掉落的碎片。从而最大程度地减少因工伤而造成的损失。 -item_Desc_vgl_advocacy_lightarmor_Shared=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 -item_Desc_vgl_advocacy_lightarmor_helmet_01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n维吉尔公司的阿古斯头盔采用先进的多层复合材料结构,无论是火力威胁还是环境危害,它都能为你提供难以置信的保护。有色面板提供了广阔的视野,来提高环境感知并且能无拘无束的活动。 -item_Desc_vgl_advocacy_lightarmor_legs_01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:3K µSCU\n适用温度:-38 / 68 °C\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 -item_Desc_vgl_armor_light_arms_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n适用温度:-38 / 68 °C\n\n这款维吉尔的真实防御臂甲在原版基础上进行了改造。维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 -item_Desc_vgl_armor_light_core_01_01_9tails01=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-35 / 65 °C\n可挂载背包类型:轻型\n\n这款维吉尔的真实防御胸甲在原版基础上进行了改造。维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 -item_Desc_vgl_armor_light_core_01_01_Shared=物品类型:轻型护甲\n伤害减免:20%\n储物空间:5K µSCU\n适用温度:-35 / 65 °C\n可挂载背包类型:轻型\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。 -item_Desc_vgl_armor_medium_helmet_01_Shared=物品类型:中型护甲\n伤害减免:30%\n适用温度:-61 / 91 °C\n\n圣骑士头盔作为一款打捞及维修作业用原型头盔,出自于维吉尔有限公司工业分部之手。然而这款头盔那别具匠心的外观设计给公司的高层们留下了深刻印象,并决定将其加入自家研发的单兵盔甲系列中。改进后的头盔仍然保持了原型的外观设计,但设计部门为其添加了合金制成的独特框架,并加强了镀层以更有效地保护使用者头部后侧,使其达到了战斗级别的标准。 -item_Desc_vgl_specialist_heavy_helmet_01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n维吉尔生产的战壕头盔在实用同时还引人注目;得益于额头处突出的隆起,其能够通过特殊的防震内衬来吸收与分散冲击力。眼部配有优质的钻石状镜头,前方还有尖牙似的一流双传感空气过滤系统。无论在恶劣环境还是激烈枪战中,维吉尔都确保战壕头盔能够让您保持美观的同时耐打抗揍。 -item_Desc_vgl_specialist_heavy_helmet_01_01_9tails01=物品类型:重型护甲\n伤害减免:40%\n适用温度:-90 / 115 °C\n\n这款维吉尔的战壕头盔在原版基础上进行了改造。维吉尔生产的战壕头盔在实用同时还引人注目;得益于额头处突出的隆起,其能够通过特殊的防震内衬来吸收与分散冲击力。眼部配有优质的钻石状镜头,前方还有尖牙似的一流双传感空气过滤系统。无论在恶劣环境还是激烈枪战中,维吉尔都确保战壕头盔能够让您保持美观的同时耐打抗揍。 -item_Desc_vgl_specialist_light_core_01_01_xenothreat=物品类型:轻型护甲\n伤害减免:20%储物空间:5K µSCU\n可挂载背包类型:轻型\n适用温度:-38 / 68 °C\n\n维吉尔公司的“真实防御”系列个人护甲,能在保护要害部位的同时让你保持高机动性。多家星球执法组织,甚至连UEE督导局都使用"真实防御"系列护甲来保护他们的警官和特工。这个特殊版本的护甲是为了纪念那些在紧要关头响应号召、与执法部门和海军并肩作战的人们。前后均印有民事防御部队的标志。 -item_Desc_vgl_undersuit_01_01_Shared=物品类型:基底服\n伤害减免:10%\n适用温度:-30 / 60 °C\n\n维吉尔有限公司的弹力基底服是基底服技术的未来。额定用于战斗以及工业工作,请您放心,无论遇到什么情况,组合编织物都能为您提供保护。 -item_Desc_vpw_bouncer_boots_01_01_01=蒸汽穿着的“好靴子”是一款跨界合作设计的产物,七位初露头角的设计师要回答同一个问题:一双好靴子的特质是什么?融合了极为舒适的穿戴脚感、抓地力超强的橡胶鞋底、强化过的护趾以及上半部分装饰用的拉链与搭扣,这双“好靴子”就是答案。 -item_Desc_vpw_bouncer_jacket_01_01_01=储物空间:1K µSCU\n\n蒸汽穿着的马来剑是一件机车夹克,衣领和肩部有旧地球风的领口。肩部装甲装饰和透气袖子方便驾驶敞篷载具以及日常穿着。 -item_Desc_vpw_bouncer_jacket_01_02_01=储物空间:1K µSCU\n\n蒸汽穿着的马来剑是一件机车夹克,衣领和肩部有旧地球风的领口。肩部装甲装饰和透气袖子方便驾驶敞篷载具以及日常穿着。这款特别的碎颅版本有着银色与几何花纹装饰,背部还饰有一个尖叫的骷髅。 -item_Desc_vpw_bouncer_jacket_01_03_01=储物空间:1K µSCU\n\n蒸汽穿着的马来剑是一件机车夹克,衣领和肩部有旧地球风的领口。肩部装甲装饰和透气袖子方便驾驶敞篷载具以及日常穿着。这款特别的毒雾版本有着黑色与绿色装饰,前方和后方均饰有骷髅。 -item_Desc_vpw_bouncer_jacket_01_04_01=储物空间:1K µSCU\n\n蒸汽穿着的马来剑是一件机车夹克,衣领和肩部有旧地球风的领口。肩部装甲装饰和透气袖子方便驾驶敞篷载具以及日常穿着。这款特别的铜头蛇版本有着黑色与绿色装饰,前方和后方均饰有骷髅。这款特别的铜头蛇版本饰有一条毒蛇盘踞在夹克前后以及左臂处。 -item_Desc_vpw_bouncer_mask_01_01_01=曾经梦想在人群中脱颖而出,同时保持完全匿名?蒸汽穿着的支撑兜帽提供全面的面部覆盖,可隐藏佩戴者的身份。编织在兜帽中并通过背面的数字接口运行的小型光学传感器为佩戴者提供了对其周围环境的完美视野。 -item_Desc_vpw_bouncer_pants_01_01_01=储物空间:0.5K µSCU\n\n该公司的经典裤子阈点系列采用光滑的人造有机外观、带纯正金属扣的腰带和加固护膝。此外,该裤子采用非结构性缝线装饰,并包括两个臀部口袋。 -item_Desc_vpw_bouncer_pants_01_02_01=储物空间:0.5K µSCU\n\n该公司的经典裤子阈点系列采用光滑的人造有机外观、带纯正金属扣的腰带和加固护膝。此外,该裤子采用非结构性缝线装饰,并包括两个臀部口袋。碎颅版本在双腿前侧饰有橙色与蓝色条纹的蒸汽穿着标志。 -item_Desc_vpw_bouncer_pants_01_03_01=储物空间:0.5K µSCU\n\n该公司的经典裤子阈点系列采用光滑的人造有机外观、带纯正金属扣的腰带和加固护膝。此外,该裤子采用非结构性缝线装饰,并包括两个臀部口袋。毒雾版本在双腿前方饰有绿色的蒸汽穿着标志。 -item_Desc_vpw_bouncer_pants_01_04_01=储物空间:0.5K µSCU\n\n该公司的经典裤子阈点系列采用光滑的人造有机外观、带纯正金属扣的腰带和加固护膝。此外,该裤子采用非结构性缝线装饰,并包括两个臀部口袋。铜头蛇版本在膝盖与护腿板处饰有金色花纹。 -item_Desc_vpw_bouncer_shirt_01_01_01=蒸汽穿着的数字虎文字衬衫采用品牌独特的迷彩图案和可编程的单色数字布条。全紫色和黑色的设计也许只有在外形丛林中才具备伪装作用,但在人潮涌动的大都市中,这件衣服足以让你脱颖而出。 +item_Desc_srvl_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nAssembled from an old Dusters flag, salvaged armor, and derelict ship parts, this serviceable jacket is secured to its wearer via sturdy leather straps. +item_Desc_srvl_jacket_02=Damage Reduction: 30%\nCarrying Capacity: 400 µSCU\nTemp. Rating: -60 / 82 °C\n\nThis jacket was created using repurposed parts from a Caldera armor set to provide the wearer with an extra layer of protection in harsh environments. +item_Desc_srvl_pants_01_01_01=Carrying Capacity: 1K µSCU\n\nThese pants may have seen better days, but they've got a lot of life left in them yet. Years of use have made them more comfortable than the day they were purchased. +item_Desc_srvl_shirt_01_01_01=This shirt from an unknown manufacturer has been mended and refashioned to give it a second life. Half of the right sleeve was beyond repair, so the rest of it was turned into an elbow cuff. +item_Desc_srvl_undersuit_01=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nFeaturing the same relatively reliable construction as the Why Not helmet, the Second Life takes some of those tattered old undersuits and gives them new life. +item_Desc_srvl_undersuit_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nJust because a helmet's broken doesn't mean it's useless. This scavenged undersuit helmet should provide suitable protection against vacuum. If you like taking chances, take a chance on this. Why not? +item_Desc_syfb_flightsuit_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi'an. When paired with the Xanthule suit, it creates a distinct and eye-catching look. +item_Desc_syfb_flightsuit_helmet_01_01_02=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi'an. When paired with the Xanthule suit, it creates a distinct and eye-catching look. +item_Desc_syfb_flightsuit_helmet_01_01_07=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi'an. When paired with the Xanthule suit, it creates a distinct and eye-catching look. +item_Desc_syfb_flightsuit_helmet_01_iae2023_01=Item Type: Flight Helmet\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nAdapted by Syang Fabrication to meet the unique requirements of the Human physique, the Xanthule helmet faithfully recreates the bold silhouette preferred by Xi'an. When paired with the Xanthule suit, it creates a distinct and eye-catching look. This special IAE 2953 edition is decorated with a copper and white pattern inspired by Gatac Manufacture's Syulen. +item_Desc_syfb_flightsuit_suit_01_01_01=Item Type: Flight Suit\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nPerfected through centuries of innovation, Syang Fabrication's sleek and stylish Xanthule flight suit has been meticulously adapted to the Human physique. The Xanthule suit features breathable lightweight plating made with a carbon-silk weave that provides reliable protection while maintaining the famed House's signature aesthetic. +item_Desc_syfb_flightsuit_suit_01_01_02=Item Type: Flight Suit\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nPerfected through centuries of innovation, Syang Fabrication's sleek and stylish Xanthule flight suit has been meticulously adapted to the Human physique. The Xanthule suit features breathable lightweight plating made with a carbon-silk weave that provides reliable protection while maintaining the famed House's signature aesthetic. +item_Desc_syfb_flightsuit_suit_01_01_07=Item Type: Flight Suit\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nPerfected through centuries of innovation, Syang Fabrication's sleek and stylish Xanthule flight suit has been meticulously adapted to the Human physique. The Xanthule suit features breathable lightweight plating made with a carbon-silk weave that provides reliable protection while maintaining the famed House's signature aesthetic. +item_Desc_syfb_flightsuit_suit_01_iae2023_01=Item Type: Flight Suit\nDamage Reduction: 15%\nTemp. Rating: -30 / 60 °C\n\nPerfected through centuries of innovation, Syang Fabrication's sleek and stylish Xanthule flight suit has been meticulously adapted to the Human physique. The Xanthule suit features breathable lightweight plating made with a carbon-silk weave that provides reliable protection while maintaining the famed House's signature aesthetic. This special IAE 2953 edition is decorated with a copper and white pattern inspired by Gatac Manufacture's Syulen. +item_Desc_thp_gloves_01=When you're preparing for the tough day ahead, don't leave your hands ungarded. These gloves feature built-in knuckle plates, secured to the durable synthetic leather and cotton fabric with a strong polymer-reinforced thread. +item_Desc_thp_helmet_01=Damage Reduction: 40%\nTemp. Rating: -80 / 110 °C\n\nMade to withstand the heaviest hits, the Ixonia helmet was crafted with the needs of on-the-ground combat in mind. It features a hybrid composite shell and foam inner core that work in tandem to ensure stability and high impact-reisistance. An optional hood and camo cape provide protection from the wind when worn with the matching jacket. Please note that this mask is not space-rated and should only be worn in naturally breathable environs. +item_Desc_thp_jacket_01=Damage Reduction: 40%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -80 / 110 °C\n\nTehachapi knows that you can never have too much storage. This lightweight protective gear comes with a sturdy tool belt, reinforced pouches, and hidden pockets so you can be sure your cargo will stay in place even when you're at your most active. An optional hood and adorned cape provide protection from the wind when worn with the matching helmet. +item_Desc_thp_light_arms_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. +item_Desc_thp_light_core_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 8K µSCU\nTemp. Rating: -35 / 65 °C\nBackpack Compatibility: Light\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. +item_Desc_thp_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -32 / 64 °C\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. +item_Desc_thp_light_legs_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -38 / 68 °C\n\nFear no frontier while wearing the Aztalan armor. This mixture of armor plating and reinforced fabrics will keep you safe yet swift on your feet. Tehachapi's masterful design gives the armor a subtle yet unmistakable frontier style that also providing ample storage. Suitable for everything from sand dunes to bustling backstreets, the Aztalan is the ideal choice for your next adventure. +item_Desc_thp_pants_01=Damage Reduction: 30%\nCarrying Capacity: 4K µSCU\nTemp. Rating: -56 / 86 °C\n\nDesigned in partnership with Grindstone Boots, the Ixonia pants are designed to keep you safe from hard knocks. The shin guards fits seamlessly over the Trekker boots, and are made from Tehachapi's proprietary polymer weave to provide a high level of protection. +item_Desc_tmbl_vest_biker_01_01_9tails01=Carrying Capacity: 1K µSCU\n\nThis version of the Renegade Cut vest has been modified from its original form. Reveal your inner rebel with the Renegade Cut vest, featuring a wide notched lapel and metal studs on the left shoulder. High quality synthetic leather and an insulated lining give the vest both comfort and style. +item_Desc_tmbl_vest_racing_01_01_9tails01=Carrying Capacity: 1K µSCU\n\nThis version of the Renegade Racing vest has been modified from its original form. The Renegade Racing vest provides protection against road rash without adding to your lap time. Graphene-based nanocomposite plating makes the vest extremely light yet ultra-durable. Ideal for everything from idyllic rides to heart pounding last laps. +item_Desc_uba_prison_backpack_01=Item Type: Light Backpack\nCarrying Capacity: 50K µSCU\nCore Compatibility: All\n\nThis sturdy Inmate Workpack provides ample storage capacity and evenly distributes weight across the wearer's back allowing them to carry more during every shift. It also features secure bottom straps to allow you to determine oxygen tank size on a per inmate basis, minimizing escape risk. +item_Desc_uba_prison_undersuit_01=Item Type: Worksuit\nDamage Reduction: 10%\nTemp. Rating: -75 / 75 °C\n\nThe Inmate Worksuit is a durable and highly visible worksuit designed to survive harsh conditions often faced by inmates during work release programs. The worksuit integrated reinforced padding for protection with a strong synthetic weave that meets the minimal government standard for thermal insulation while keeping costs low. The sturdy workpack provides ample storage capacity and evenly distributes weight across the wearer's back allowing them to carry more during every shift. It also features secure bottom straps to allow you to determine oxygen tank size on a per inmate basis, minimizing escape risk. +item_Desc_uba_prison_undersuit_helmet_01=Item Type: Worksuit Helmet\nDamage Reduction: 10%\nTemp. Rating: -75 / 75 °C\n\nThe Inmate Work Helmet features a highly visible design for easy visual tracking, alongside an anti-fogging, crack resistant faceplate sealed into reinforced plating that's rated to withstand falling debris, which helps minimize costly accidents to your labor pool. +item_Desc_vgl_advocacy_lightarmor_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents. +item_Desc_vgl_advocacy_lightarmor_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nVirgil's Argus helmet utilizes advanced multi-layered composite construction to provide incredible protection from weapon fire as well as environmental hazards. The tinted visor offers a wide field-of-view to improve situational awareness and unrestricted movement. +item_Desc_vgl_advocacy_lightarmor_legs_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 3K µSCU\nTemp. Rating: -38 / 68 °C\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents." +item_Desc_vgl_armor_light_arms_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nTemp. Rating: -38 / 68 °C\n\nThis version of Virgil's TrueDef-Pro arms has been modified from its original form. Virgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents. +item_Desc_vgl_armor_light_core_01_01_9tails01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -35 / 65 °C\nBackpack Compatibility: Light\n\nThis version of Virgil's TrueDef-Pro core has been modified from its original form. Virgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents. +item_Desc_vgl_armor_light_core_01_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -35 / 65 °C\nBackpack Compatibility: Light\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents. +item_Desc_vgl_armor_medium_helmet_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\nTemp. Rating: -61 / 91 °C\n\nThe Paladin came out of Virgil's industrial division as a prototype helmet for salvage and repair operations. Yet its striking design so impressed company executives that they integrated it into their personal armor line. While the helmet's look stayed the same, Virgil reworked the design to use a combat rated, durable alloy for its distinct frame and reinforced the plating protecting the back of the head. +item_Desc_vgl_specialist_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nThe Sangar helmet from Vigil is both practical and eye-catching, thanks to a prominent brow ridge meant to absorb and disperse strikes through the helmet's special impact-resistant inner lining. Featuring high quality diamond laminate lens over the eyes and a top tier dual sensor air filtration system protruding from the front like fangs, Virgil has ensured that the Sangar helmet can take a beating and look good doing it in every situation from a hostile environment to a frantic firefight. +item_Desc_vgl_specialist_heavy_helmet_01_01_9tails01=Item Type: Heavy Armor\nDamage Reduction: 40%\nTemp. Rating: -90 / 115 °C\n\nThis version of Virgil's Sangar helmet has been modified from its original form. The Sangar helmet from Vigil is both practical and eye-catching, thanks to a prominent brow ridge meant to absorb and disperse strikes through the helmet's special impact-resistant inner lining. Featuring high quality diamond laminate lens over the eyes and a top tier dual sensor air filtration system protruding from the front like fangs, Virgil has ensured that the Sangar helmet can take a beating and look good doing it in every situation from a hostile environment to a frantic firefight. +item_Desc_vgl_specialist_light_core_01_01_xenothreat=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 5K µSCU\nTemp. Rating: -35 / 65 °C\nBackpack Compatibility: Light\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents. This special version honors those who bravely fight alongside law enforcement and the Navy when called upon during times of great need by featuring a Civilian Defense Force logo on the front and back. +item_Desc_vgl_undersuit_01_01_Shared=Item Type: Undersuit\nDamage Reduction: 10%\nTemp. Rating: -30 / 60 °C\n\nVirgil's ForceFlex is the next generation in undersuit technology. Rated for combat as well as industrial work, you can rest assured that the comboweave will keep you protected in whatever situation you put it through. +item_Desc_vpw_bouncer_boots_01_01_01=The Vaporwear Good Boot is the result of a design collaboration between seven up-and-coming designers who were each tasked to answer one question: what makes a good boot? The result is a fusion of supreme comfort with supergrip rubber soles, reinforced toe safeguards, and a variety of decorative zippers and buckles around the top quarter. +item_Desc_vpw_bouncer_jacket_01_01_01=Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves allow the jacket to be worn casually or piloting an open canopy vehicle. +item_Desc_vpw_bouncer_jacket_01_02_01=Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Skullsnap edition is a slick silver with geometric stylings and a screaming skull on the back. +item_Desc_vpw_bouncer_jacket_01_03_01=Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Toxic Fog edition is black with poison gas green accents and skull on the front and back. +item_Desc_vpw_bouncer_jacket_01_04_01=Carrying Capacity: 1K µSCU\n\nThe Vaporwear Creese is an ocan jacket featuring an old-Earth collar and tags around the shoulders. Armored shoulder accents and ventilated sleeves provide protection without restricting movement, allowing the jacket to be worn casually or piloting an open canopy vehicle. The special Copperhead edition features a snake enwrapping the front, back, and left arm of the jacket. +item_Desc_vpw_bouncer_mask_01_01_01=Ever dream of standing out in a crowd while remaining completely anonymous? Vaporwear's Brace hood offer total facial coverage that keeps the wearer's identity hidden. Small optical sensors woven into the hood and run through a digital interface on the back provides the wearer with a perfect view of their surroundings. +item_Desc_vpw_bouncer_pants_01_01_01=Carrying Capacity: 0.5K µSCU\n\nThe company's classic pant, the Threshold line features a glossy faux-organic exterior, an attached belt with real metal buckle, and reinforced knee pads. Additionally, the pants are decorated with non-constructive stitching and include two hip pockets. +item_Desc_vpw_bouncer_pants_01_02_01=Carrying Capacity: 0.5K µSCU\n\nThe company's classic pant, the Threshold line features a glossy faux-organic exterior, an attached belt, and reinforced silver knee and shin pads. Additionally, the pants are decorated with non-constructive stitching and include two hip pockets. The Skullsnap edition features the Vaporwear logo over an orange and blue stripe on the front left leg. +item_Desc_vpw_bouncer_pants_01_03_01=Carrying Capacity: 0.5K µSCU\n\nThe company's classic pant, the Threshold line features a glossy faux-organic exterior, an attached belt, and reinforced knee and shin pads. Additionally, the pants are decorated with non-constructive stitching and include two hip pockets. The Toxic Fog edition features Vaporwear in green across the front left leg. +item_Desc_vpw_bouncer_pants_01_04_01=Carrying Capacity: 0.5K µSCU\n\nThe company's classic pant, the Threshold line features a glossy faux-organic exterior, an attached belt with real metal buckle, and reinforced knee and shin pads. Additionally, the pants are decorated with non-constructive stitching and include two hip pockets. The Copperhead edition features golden accents on knee and shin pads. +item_Desc_vpw_bouncer_shirt_01_01_01=Vaporwear's Tyger messaging shirt features the brand's distinct camo pattern with a programmable monocolor digital cloth statement strip. The all-purple and black design isn't likely to keep anyone truly camouflage in all but the most alien jungle, but it's sure to make a statement in any crowded metropolis. item_Descammobox_pistol,P= Pistol Ammo Box item_Descammobox_rifle,P=Rifle Ammo Box -item_Descapar_melee_01=制造商:启示录军备 (Apocalypse Arms)\n物品类型:刀\n分类:近战\n\n尺寸:15厘米\n\nDemon Fang是一把简单而残忍的劈刀,由坚固且略带纹理的材质做手柄。鲜红色刀刃突出了这把刀不同寻常的和令人生畏的外观,保证会让任何想要挡路的人重新斟酌。 -item_Descapar_special_ballistic_01=制造商:启示录军备 (Apocalypse Arms)\n物品类型:电磁炮\n分类:实弹\n\n弹匣容量:5\n射速:60 rpm\n有效射程:200 米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (S4)\n\n对于大型威胁和敌对车辆同样具有毁灭性,这款来自启示录军备的肩扛式电磁炮使用电磁体使有效射程达到了极远的距离,使它成为陆地,空中和太空中的灾难。 -item_Descapar_special_ballistic_01_black02=制造商:启示录军备 (Apocalypse Arms)\n物品类型:电磁炮\n分类:实弹\n\n弹匣容量:10\n射速:60 rpm\n有效射程:200 米\n\n对于大型威胁和敌对车辆同样具有毁灭性,这款来自启示录军备的肩扛式电磁炮使用电磁体使有效射程达到了极远的距离,使它成为陆地,空中和太空中的灾难。 -item_Descapar_special_ballistic_01_mag=物品类型:弹匣\n容量:5\n\n此弹匣可容纳由启示录军备设计的天灾电磁炮的。937口径特制大型钨钢弹。 -item_Descapar_special_ballistic_01_tan01=制造商:启示录军备(Apocalypse Arms)\n物品类型:电磁炮\n分类:实弹\n\n弹匣容量:10\n射速:60 rpm\n有效射程:200 米\n\n对于大型威胁和敌对车辆同样具有毁灭性,这款来自启示录军备的肩扛式电磁炮使用电磁体使有效射程达到了极远的距离,使它成为陆地,空中和太空中的灾难。 -item_Descapar_special_ballistic_02=制造商:启示录军备 (Apocalypse Arms)\n物品类型:导弹发射器\n分类:实弹\n\n弹匣容量:3\n射速:300 rpm(3发爆炸)\n有效射程:2 千米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n扛起敌意导弹发射器,抹平战场上的所有敌人。这款来自启示录军备的导弹发射器拥有一组旋转的炮管,可以快速发射三枚导弹,使其成为消灭地面部队或破坏车辆和小型飞船的完美武器。当您需要播洒毁灭以保护自己时,您可以相信启示录军备的威力。 -item_Descapar_special_ballistic_02_mag=物品类型:子弹\n容量:3\n\n这本敌意导弹发射器的弹匣可容纳三枚导弹。 -item_Descapar_special_ballistic_02_missile=物品类型:弹药\n\n为敌意导弹发射器所使用的实弹导弹弹药。 -item_Descarma_barrel_comp_s1=制造商:武改厂 (ArmaMod)\n物品类型:弹道补偿器\n附着点:枪管\n尺寸:1\n\n通过使用西翁枪口补偿器1抵制枪口的上升保持精度。武改厂专业设计的S1枪管附件可以有效地排出气体,保证每一次都能命中目标。 -item_Descarma_barrel_comp_s2=制造商:武改厂 (ArmaMod)\n物品类型:弹道补偿器\n附着点:枪管\n尺寸:2\n\n通过使用西翁枪口补偿器2抵制枪口的上升保持精度。武改厂专业设计的S2枪管附件可以有效地排出气体,保证每一次都能命中目标。 -item_Descarma_barrel_comp_s3=制造商:武改厂 (ArmaMod)\n物品类型:弹道补偿器\n附着点:枪管\n尺寸:3\n\n通过使用西翁枪口补偿器3抵制枪口的上升保持精度。武改厂专业设计的S3枪管附件可以有效地排出气体,保证每一次都能命中目标。 -item_Descarma_barrel_flhd_s1=制造商:武改厂 (ArmaMod)\n物品类型:消焰器\n附着点:枪管\n尺寸:1\n\n威尔枪口消焰器1是武改厂的S1消焰器。旨在减少枪口闪烁,开始行动后,它将帮助您隐藏您的位置。 -item_Descarma_barrel_flhd_s2=制造商:武改厂 (ArmaMod)\n物品类型:消焰器\n附着点:枪管\n尺寸:2\n\n威尔枪口消焰器2是武改厂的S2消焰器。旨在减少枪口闪烁,开始行动后,它将帮助您隐藏您的位置。 -item_Descarma_barrel_flhd_s3=制造商:武改厂 (ArmaMod)\n物品类型:消焰器\n附着点:枪管\n尺寸:3\n\n威尔枪口消焰器3是武改厂的S3消焰器。旨在减少枪口闪烁,开始行动后,它将帮助您隐藏您的位置。 -item_Descarma_barrel_stab_s1=制造商:武改厂 (ArmaMod)\n物品类型:能量稳定器\n附着点:枪管\n尺寸:1\n\n使用伊莫德枪口稳定器1减少能量武器后坐力。武改厂设计的附件可改善水平和垂直后坐力,以确保进行更精确的射击。 -item_Descarma_barrel_stab_s2=制造商:武改厂 (ArmaMod)\n物品类型:能量稳定器\n附着点:枪管\n尺寸:2\n\n使用伊莫德枪口稳定器2减少能量武器后坐力。武改厂设计的附件可改善水平和垂直后坐力,以确保进行更精确的射击。 -item_Descarma_barrel_stab_s3=制造商:武改厂 (ArmaMod)\n物品类型:能量稳定器\n附着点:枪管\n尺寸:3\n\n使用伊莫德枪口稳定器3减少能量武器后坐力。武改厂设计的附件可改善水平和垂直后坐力,以确保进行更精确的射击。 -item_Descarma_barrel_supp_s1=制造商:武改厂 (ArmaMod)\n物品类型:消音器\n附着点:枪管\n尺寸:1\n\n使用沉默消音器1偷袭敌人。武改厂在消音器内部使用了专有的陶瓷涂层,以确保枪声保持最小。 -item_Descarma_barrel_supp_s2=制造商:武改厂 (ArmaMod)\n物品类型:消音器\n附着点:枪管\n尺寸:2\n\n使用沉默消音器2偷袭敌人。武改厂在消音器内部使用了专有的陶瓷涂层,以确保枪声保持最小。 -item_Descarma_barrel_supp_s3=制造商:武改厂 (ArmaMod)\n物品类型:消音器\n附着点:枪管\n尺寸:3\n\n使用沉默消音器3偷袭敌人。武改厂在消音器内部使用了专有的陶瓷涂层,以确保枪声保持最小。 -item_Descbanu_melee_01=制造商:巴努(Banu)\n物品类型:匕首\n分类:近战\n\n尺寸:16 厘米\n\n尼贾克特匕首是巴努工艺与创造力的结晶。其独特的弯曲刀刃和锯齿状的边缘都是防锈的,即使在大量使用后仍能保持非常锋利的状态。这都归功于一种特殊的金属合金,一种赋予它灵魂的核心商业机密。精致细节的手柄形成了独特的巴努视觉风格,同时复杂的纹理也提供了极好的握持感。 -item_Descbanu_melee_01_blue01=制造商:巴努(Banu)\n物品类型:匕首\n分类:近战\n\n尺寸:16 厘米\n\n刀刃被磨砺至如剃刀般锐利的帕姆巴达刀用途广泛。锯齿状边缘非常适合切割柔软和灵活的材料,如绳索或织物,而肠钩可用于克服更坚韧的阻力。刀刃的锋利角点令帕姆巴达仍能用于刺穿,使得这把武器的多功能性更加完备。它采用与其他巴努刀具相同的防锈、超锋利金属合金制成,并具有精细复杂,源自巴努的独特手柄。 -item_Descbanu_melee_01_green01=制造商:巴努(Banu)\n物品类型:匕首\n分类:近战\n\n尺寸:16 厘米\n\n祖戈刀因其多用性和尖端程度而饱受众多巴努商会热爱。坚固的刀尖和宽阔的刀腹令祖戈刀特别耐用,也是这款刀具十分适用于求生情况下的原因。刀具设计中使用的特殊合金具有防锈性,即使在大量使用后都仍能保持超锋利,而繁复的手柄设计具有明显的巴努风格,形成的纹理能确保稳固的抓握手感。 -item_Descbanu_melee_01_red01=制造商:巴努 (Banu)\n物品类型:匕首\n分类:近战\n\n尺寸:16 厘米\n\n作为巴努工程学中凶险而有效的产品,缪达刀这款恶毒的武器,旨在留下不易愈合的伤口。刀具设计中使用的特殊合金具有防锈性,即使在大量使用后都仍能保持超锋利,而繁复的手柄设计具有明显的巴努风格,形成的纹理能确保稳固的抓握手感。 -item_Descbanu_melee_02=制造商:巴努 (Banu)\n物品类型:匕首\n分类:近战武器\n\n尺寸:N/A\n\n米昂多是一种独特的弯刀,拥有握感舒适并镶嵌宝石的刀柄。刀刃和刀柄上的纹理都来自巴努工匠独特的锻造工艺。 -item_Descbanu_melee_03=制造商:巴努 (Banu)\n物品类型:匕首\n分类:近战\n\n尺寸:16厘米\n\n西齐匕首拥有尾尖、弧形刀腹和坚固的刀脊,在制作过程中对细节、平衡性和可用性表现出一丝不苟。此匕首采用复杂的巴努设计,并在刀刃金属中添加了额外的铬,以确保长期的耐腐蚀性能。 -item_Descbathfloat_crusader_01=太空再也不是风暴鲸芬莉唯一的栖身之处。十字军的可爱吉祥物现已化身浴缸玩具,能够在您的浴缸中尽情冲浪。 -item_Descbehr_areadenialsystem_01=制造商:贝林财团 (Behring)\n\nPK-1是一种非致命性反人员地雷,可投射双轴冲击和EMP能量,以击晕敌人并破坏范围内的电子设备。 -item_Descbehr_areadenialsystem_01_ammo=制造商:贝林财团 (Behring)\n\nPK-1是一种非致命性反人员地雷,可投射双轴冲击和EMP能量,以击晕敌人并破坏范围内的电子设备。 -item_Descbehr_conc_grenade_01=制造商:贝林财团 (Behring)\n物品类型:手榴弹\n\n作用范围:15 米\n伤害类型:非致命(震荡)\n\n贝林AP-7是经过实战检验并获得用户认可的工具。这种非致命的爆炸装置旨在迷惑和摧毁敌方目标,让友军安全攻破并保护一片区域。贝林专有的增强套管结构将意外伤害或死亡的可能性降到最低。 -item_Descbehr_conc_grenade_01_ammo=贝林AP-7是经过实战检验并获得用户认可的工具。这种非致命的爆炸装置旨在迷惑和摧毁敌方目标,让友军安全攻破并保护一片区域。贝林专有的增强套管结构将意外伤害或死亡的可能性降到最低。 -item_Descbehr_emp_grenade_01=制造商:贝林财团 (Behring)\n物品类型:手榴弹\n\n作用范围:20米\n伤害类型:非致命(EMP)\n\n贝林的EP5手榴弹产生受控的电磁脉冲,可在短时间内破坏无屏蔽的电子设备,使其成为军事和执法人员的无价之宝。 -item_Descbehr_emp_grenade_01_ammo=贝林的EP5手榴弹产生受控的电磁脉冲,可在短时间内破坏无屏蔽的电子设备,使其成为军事和执法人员的无价之宝。 -item_Descbehr_frag_grenade_01=制造商:贝林财团 (Behring)\n物品类型:手榴弹\n\n作用范围:20米\n伤害类型:破片\n\nMK-4是贝林在2894年首次生产的标志性手榴弹的延续,是一种反人员手榴弹,能够使致命的弹丸和毁灭性的冲击波充满杀伤区。 -item_Descbehr_frag_grenade_01_ammo=MK-4是贝林在2894年首次生产的标志性手榴弹的延续,是一种反人员手榴弹,能够使致命的弹丸和毁灭性的冲击波充满杀伤区。 -item_Descbehr_glauncher_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:榴弹发射器\n分类:实弹\n\n弹匣容量:6\n射速:40 rpm\n有效射程:可变 (80米)\n\n附件:瞄具(S1),枪管 (N/A),下挂 (S1)\n\n军用级的GP-33 MOD发射器,多亏了贝林财团的精细设计,这把武器的发射的40毫米榴弹可以在撞击点爆炸,方便清除房间内和掩体后面的敌人。 -item_Descbehr_glauncher_ballistic_01_black01=制造商:贝林财团 (Behring)\n物品类型:榴弹发射器\n分类:实弹\n\n弹匣容量:6\n射速:40 rpm\n有效射程:可变 (80米)\n\n附件:瞄具(S1),枪管 (N/A),下挂 (S1)\n\n军用级的GP-33 MOD发射器,多亏了贝林财团的精细设计,这把武器的发射的40毫米榴弹可以在撞击点爆炸,方便清除房间内和掩体后面的敌人。黑色和灰色的颜色组合使雷霆版具有契合任何专业安保人士的低调外观。 -item_Descbehr_glauncher_ballistic_01_cen01=制造商:贝林财团 (Behring)\n物品类型:榴弹发射器\n分类:实弹\n\n弹匣容量:6\n射速:40 rpm\n有效射程:可变 (80米)\n\n附件:瞄具(S1),枪管 (N/A),下挂 (S1)\n\n军用级的GP-33 MOD发射器,多亏了贝林财团的精细设计,这把武器的发射的40毫米榴弹可以在撞击点爆炸,方便清除房间内和掩体后面的敌人。这把落尘特别版混合了深蓝色、灰色和黑色,提供了一种低调但不失风格的外观。 -item_Descbehr_glauncher_ballistic_01_imp01=制造商:贝林财团 (Behring)\n物品类型:榴弹发射器\n分类:实弹\n\n弹匣容量:6\n射速:40rpm\n有效射程:可变(80米)\n\n附件:瞄具(S1),枪管 (N/A),下挂 (S1)\n\n军用级的GP-33 MOD发射器,多亏了贝林财团的精细设计,这把武器的发射的40毫米榴弹可以在撞击点爆炸,方便清除房间内和掩体后面的敌人。金属光泽的枪管和枪托非常的抓人眼球,使得这把铜斑蛇特别版在众多版本中脱颖而出。 -item_Descbehr_glauncher_ballistic_01_mag=物品类型:弹匣\n容量:6\n\n这个GP-33 MOD 的弹匣可以容纳6发 40毫米榴弹。 -item_Descbehr_glauncher_ballistic_01_shin=制造商:贝林财团 (Behring)\n物品分类:榴弹发射器\n分类:实弹\n\n弹匣容量:6\n射速:40 rpm\n有效射程:可变 (80m)\n\n附件:瞄具 (S1),下挂(S1)\n\n这款军用级GP-33 MOD发射器可以发射40mm榴弹。其用于清扫房间并消灭藏在掩体后的敌人,得益于贝林财团精准的设计,每一颗榴弹都能在撞击瞬间爆炸。棕土版的成品有着锈红与棕色配色。 -item_Descbehr_grav_grenade_01=制造商:贝林财团 (Behring)\n物品类型:手榴弹\n\n伤害类型:非致命\n\n贝林DS-12是最新的震暴技术,可提供非致命力冲击力,旨在低重力或零重力情况下推走敌人。 -item_Descbehr_grav_grenade_01_ammo=贝林DS-12是最新的震暴技术,可提供非致命力冲击力,旨在低重力或零重力情况下推走敌人。 -item_Descbehr_hmg_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:重机枪\n分类:实弹\n\n弹匣容量:80\n射速:400 rpm\n杀伤范围:60米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (S4)\n\n贝林夸张的工艺和精密零件的应用意味着FS-9H重型机枪可以承受更高的战斗的热量,同时仍然可以产生更强大的冲击力。慢速稳定的自动射击,使得FS-9H爆炸7毫米实弹炮弹有效距离达60米。 -item_Descbehr_hmg_ballistic_01_mag=物品类型:弹匣\n容量:80\n\n用于贝林FS-9H重机枪的弹匣可容纳80枚7毫米子弹。 -item_Descbehr_lidar_grenade_01=制造商:贝林财团 (Behring)\n物品类型:手榴弹\n\n伤害类型:非致命\n\n贝林的SC-1 光达允许用户在进入战场之前了解战场。一旦在战场上被激活,它就会进行全方位的扫描,在其半径内绘制出每个人的位置,然后将他们的精确位置发送给操作者。 -item_Descbehr_lidar_grenade_01_ammo=雷达允许用户在进入战场之前了解战场。一旦在战场上被激活,它就会进行全方位的扫描,在其半径内绘制出每个人的位置,然后将他们的精确位置发送给操作者。 -item_Descbehr_lmg_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:轻机枪\n分类:实弹\n\n弹匣容量:75\n射速:800 rpm\n杀伤范围:40米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S3)\n\n贝林将FS-9设计为一支足以碾压战场的力量。这种轻型机关枪具有全自动模式,这使它成为理想的掩护火力的或阻止敌人推进。FS-9也因其在发射持续开火时仍能保持准确性而广受好评。 -item_Descbehr_lmg_ballistic_01_luminalia_green01=制造商:贝林财团 (Behring)\n物品类型:轻机枪\n分类:实弹\n\n弹匣容量:75\n射速:800 rpm\n有效射程:40米\n\n附件:瞄具 (S2),枪口 (S2),下挂 (S3)\n\n贝林将FS-9设计为一支足以碾压战场的力量。这种轻型机关枪具有全自动模式,这使它成为理想的掩护火力的或阻止敌人推进。FS-9也因其在发射持续开火时仍能保持准确性而广受好评。万年青涂装通过使用传统的节日颜色和充满活力的绿色色调来拥抱光灯节的精神。 -item_Descbehr_lmg_ballistic_01_mag=物品类型:弹匣\n容量:75\n\n这个是FS-9轻机枪的弹匣,可以容纳120发5mm子弹。 -item_Descbehr_lmg_ballistic_01_xenothreat01=制造商:贝林财团 (Behring)\n物品类型:轻机枪\n分类:实弹\n\n弹匣容量:75\n射速:800 rpm\n有效射程:40米\n\n附件:瞄具 (S2),枪口 (S2),下挂 (S3)\n\n贝林将FS-9设计为一支足以碾压战场的力量。这种轻型机关枪具有全自动模式,这使它成为理想的掩护火力的或阻止敌人推进。FS-9也因其在发射持续开火时仍能保持准确性而广受好评。这款传奇赏金猎人系列的产品,由著名的追踪者“石面”法罗克诺里斯为他心爱的FS-9设计了一款外观,以醒目的红色搭配灰色底色。 -item_Descbehr_lmg_ballistic_01_yellow_grey01=制造商:贝林财团 (Behring)\n物品类型:轻机枪\n分类:实弹\n\n弹匣容量:75\n射速:800 rpm\n杀伤范围:40米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S3)\n\n贝林将FS-9设计为一支足以碾压战场的力量。这种轻型机关枪具有全自动模式,这使它成为理想的掩护火力的或阻止敌人推进。FS-9也因其在发射持续开火时仍能保持准确性而广受好评。以黄色和灰色涂装作为升级,这个特别的终点线版本是对星际飞船比赛的致敬。 +item_Descapar_melee_01=Manufacturer: Apocalypse Arms\nItem Type: Knife\nClass: Melee\n\nSize: 15 cm\n\nThe Demon Fang is a simple yet sinister split blade knife supported by a sturdy and lightly textured handle. Vibrant red cutting edges highlight the knife's unusual and intimidating look, guaranteeing to give anyone second thoughts about getting in its way. +item_Descapar_special_ballistic_01=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 5\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (S4)\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space. +item_Descapar_special_ballistic_01_black02=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space. +item_Descapar_special_ballistic_01_mag=Item Type: Magazine\nCapacity: 5\n\nThis magazine holds the large specially designed .937 caliber tungsten sabot rounds fired by the Apocalypse Arms Scourge railgun. +item_Descapar_special_ballistic_01_tan01=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space. +item_Descapar_special_ballistic_02=Manufacturer: Apocalypse Arms\nItem Type: Missile Launcher\nClass: Ballistic\n\nMagazine Size: 3\nRate Of Fire: 300 rpm (3 shot burst)\nEffective Range: 2 km\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nLift the Animus onto your shoulder and level the opposition on the battlefield. This missile launcher from Apocalypse Arms features a rotating barrel that quickly fires three missiles, making it the perfect weapon to obliterate ground forces or damage vehicles and small ships. When you need to sow destruction to save yourself, you can trust Apocalypse Arms to deliver. +item_Descapar_special_ballistic_02_mag=Item Type: Magazine\nCapacity: 3\n\nThis magazine for the Animus missile launcher holds three missiles. +item_Descapar_special_ballistic_02_missile=Item Type: Ammo\n\nBallistic missile ammo for the Animus missile launcher. +item_Descarma_barrel_comp_s1=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 1\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod's expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target. +item_Descarma_barrel_comp_s2=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 2\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod's expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target. +item_Descarma_barrel_comp_s3=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 3\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator3. ArmaMod's expertly designed S3 barrel attachment efficiently expels gasses to keep every shot on target. +item_Descarma_barrel_flhd_s1=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 1\n\nThe Veil Flash Hider1 is an S1 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins. +item_Descarma_barrel_flhd_s2=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 2\n\nThe Veil Flash Hider2 is an S2 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins. +item_Descarma_barrel_flhd_s3=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 3\n\nThe Veil Flash Hider3 is an S3 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins. +item_Descarma_barrel_stab_s1=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 1\n\nReduce energy weapon recoil with the Emod Stabilizer1. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot. +item_Descarma_barrel_stab_s2=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 2\n\nReduce energy weapon recoil with the Emod Stabilizer2. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot. +item_Descarma_barrel_stab_s3=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 3\n\nReduce energy weapon recoil with the Emod Stabilizer3. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot. +item_Descarma_barrel_supp_s1=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 1\n\nStrike silently with the Tacit Supressor1. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal. +item_Descarma_barrel_supp_s2=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 2\n\nStrike silently with the Tacit Supressor2. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal. +item_Descarma_barrel_supp_s3=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 3\n\nStrike silently with the Tacit Supressor3. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal. +item_Descbanu_melee_01=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nBanu engineering and ingenuity combine in the Njakte knife. Its distinct curved blade and serrated edge is rust resistant and remains ultra-sharp even after extensive use thanks to a special metal alloy that's a trade secret of the souli that manufacturers it. The intricately detailed handle gives it a distinctly Banu visual style and provides texture to ensure a great grip. +item_Descbanu_melee_01_blue01=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nHoned to a razor-fine edge, the Pambada knife has a wide range of applications. The serrated edge is great for cutting through soft and flexible materials like ropes or fabrics while the gut hook can be used to overcome tougher resistance. The sharpened angular point of the blade ensures the Pambada can still pierce, rounding out the weapon's versatile toolset. It is made with the same rust-resistant, ultra-sharp metal alloy found in other Banu knives and features an intricately detailed handle of distinctively Banu origin. +item_Descbanu_melee_01_green01=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe Zogo knife is prized among many soulis for its versatility and cutting edge. The strong tip and wide belly of the blade make the Zogo knife particularly durable, a crucial feature in survival situations in which this blade excels. The special metal alloy used in the knife's design is also rust-resistant and remains ultra-sharp even after extensive use while the intricately detailed handle gives it a distinctly Banu style and provides texture to ensure a tight grip. +item_Descbanu_melee_01_red01=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nA brutally effective product of Banu engineering, the Myuda knife is a vicious weapon designed for leaving wounds that won't heal easily. The special metal alloy used in the construction of the blade is rust-resistant and remains ultra-sharp even after extensive use. The intricately detailed handle gives it a distinctly Banu style and provides texture to ensure a tight grip. +item_Descbanu_melee_02=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: N/A\n\nThe Myondo is a distinct, curved blade with a notched finger-well and bejeweled pommel. The texture on the both the blade and handle come from the unique forging process used by the Banu craftsmen who make them. +item_Descbanu_melee_03=Manufacturer: Banu\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nWith its trailing point tip, curved belly, and sturdy spine, the Sizi knife was crafted with meticulous attention to detail, balance, and usability. Featuring an intricate Banu design, additional chromium was added to the metal to ensure long-term resistance against corrosion. +item_Descbathfloat_crusader_01=Space isn't the only place for Finley the Stormwal anymore. Crusader's cute mascot can now also surf the suds in your bathtub with this fun bath float. +item_Descbehr_areadenialsystem_01=Manufacturer: Behring\n\nThe PK-1 is a non-lethal anti-personnel mine that projects a dual-axis concussive and EMP energy to stun opponents and disrupt electronics caught in the blast. +item_Descbehr_areadenialsystem_01_ammo=The PK-1 is a non-lethal anti-personnel mine that projects a dual-axis concussive and EMP energy to stun opponents and disrupt electronics caught in the blast. +item_Descbehr_conc_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 15 m\nDamage Type: Non-Lethal (Concussion)\n\nThe Behring AP-7 is a battle-tested and operator approved tool for the field. This non-lethal explosive device is designed to disorient and disable enemy targets, allowing friendlies to safely breach and secure an area. Behring's proprietary reinforced casing construction minimizes the potential for accidental injury or death. +item_Descbehr_conc_grenade_01_ammo=The AP-7 is a battle-tested and operator approved tool for the field. This non-lethal explosive device is designed to disorient and disable enemy targets, allowing friendlies to safely breach and secure an area. Behring's proprietary reinforced casing construction minimizes the potential for accidental injury or death. +item_Descbehr_emp_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 20 m\nDamage Type: Non-Lethal (EMP)\n\nBehring’s EP5 grenade produces a controlled electromagnetic burst to disrupt unshielded electronics for a short time, making it an invaluable addition to the loadout of military and law enforcement operators. +item_Descbehr_emp_grenade_01_ammo=Behring’s EP5 grenade produces a controlled electromagnetic burst to disrupt unshielded electronics for a short time, making it an invaluable addition to the loadout of military and law enforcement operators. +item_Descbehr_frag_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 20 m\nDamage Type: Frag\n\nA continuation of the iconic hand grenade first produced by Behring in 2894, the MK-4 is an anti-personnel fragmentation grenade capable of saturating the kill-zone with lethal projectiles and a devastating concussive blast. +item_Descbehr_frag_grenade_01_ammo=A continuation of the iconic hand grenade first produced by Behring in 2894, the MK4 is an anti-personnel fragmentation grenade capable of saturating the kill-zone with lethal projectiles and a devastating concussive blast. +item_Descbehr_glauncher_ballistic_01=Manufacturer: Behring\nItem Type: Grenade Launcher\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 40 rpm\nEffective Range: Variable (80m)\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S1)\n\nThe military-grade GP-33 MOD launcher fires 40mm grenades to clear rooms and flush out enemies behind cover thanks to Behring's precision design that primes each grenade to explode on impact. +item_Descbehr_glauncher_ballistic_01_black01=Manufacturer: Behring\nItem Type: Grenade Launcher\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 40 rpm\nEffective Range: Variable (80m)\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S1)\n\nThe military-grade GP-33 MOD launcher fires 40mm grenades to clear rooms and flush out enemies behind cover thanks to Behring's precision design that primes each grenade to explode on impact. A black and grey color combination gives the Thunderclap edition a subtle look suitable for any security professional. +item_Descbehr_glauncher_ballistic_01_cen01=Manufacturer: Behring\nItem Type: Grenade Launcher\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 40 rpm\nEffective Range: Variable (80m)\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nThe military-grade GP-33 MOD launcher fires 40mm grenades to clear rooms and flush out enemies behind cover thanks to Behring's precision design that primes each grenade to explode on impact. The Ashfall edition mixes dark blue, grey, and black for a subtle yet stylish look. +item_Descbehr_glauncher_ballistic_01_imp01=Manufacturer: Behring\nItem Type: Grenade Launcher\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 40 rpm\nEffective Range: Variable (80m)\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nThe military-grade GP-33 MOD launcher fires 40mm grenades to clear rooms and flush out enemies behind cover thanks to Behring's precision design that primes each grenade to explode on impact. A light, metallic finish applied to the barrel and stock catches the eye and makes the Copperhead edition stand out from other versions. +item_Descbehr_glauncher_ballistic_01_mag=Item Type: Magazine\nCapacity: 6\n\nThis magazine for the GP-33 MOD holds six 40mm grenades. +item_Descbehr_glauncher_ballistic_01_shin=Manufacturer: Behring\nItem Type: Grenade Launcher\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 40 rpm\nEffective Range: Variable (80m)\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nThe military-grade GP-33 MOD launcher fires 40mm grenades to clear rooms and flush out enemies behind cover thanks to Behring's precision design that primes each grenade to explode on impact. The Umber edition is finished in rust and orange. +item_Descbehr_grav_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nThe Behring DS-12 is the latest in pacification technology, delivering a non-lethal force push intended to displace opponents in low or zero gravity situations. +item_Descbehr_grav_grenade_01_ammo=The DS12 is the latest in pacification technology, delivering a non-lethal force push intended to displace opponents in low or zero gravity situations. +item_Descbehr_hmg_ballistic_01=Manufacturer: Behring\nItem Type: HMG\nClass: Ballistic\n\nMagazine Size: 80\nRate Of Fire: 400 rpm\nEffective Range: 60 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (S4)\n\nBehring's vaunted craftsmanship and use of precision parts means the FS-9H heavy machine gun can withstand the heat of battle while still packing a potent punch. With a slow and steady rate of automatic fire, the FS-9H blasts 7mm ballistic shells that remain effective at distances up to 60 meters. +item_Descbehr_hmg_ballistic_01_mag=Item Type: Magazine\nCapacity: 80\n\nThis magazine for the Behring FS-9H HMG holds eighty 7mm rounds. +item_Descbehr_lidar_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nThe Behring SC-1 LIDAR allows users to understand the battlefield before entering it. Once activated in the field, it emits an omni-directional scan that maps everyone in its radius and then sends their precise positions to the operator. +item_Descbehr_lidar_grenade_01_ammo=LIDAR allows users to understand the battlefield before entering it. Once activated in the field, it emits an omni-directional scan that maps everyone in its radius. Then sends their precise positions to the operator. +item_Descbehr_lmg_ballistic_01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 75\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire. +item_Descbehr_lmg_ballistic_01_luminalia_green01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 75\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire. The Evergreen edition embraces the Luminalia spirit by using a tradition holiday color with its vibrant green tint. +item_Descbehr_lmg_ballistic_01_mag=Item Type: Magazine\nCapacity: 75\n\nThis magazine for the Behring FS-9 LMG holds seventy five 5mm rounds. +item_Descbehr_lmg_ballistic_01_xenothreat01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 75\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire. This entry in the Legendary Bounty Hunters line had famed tracker Farook 'Stoneface' Norris design a look for his beloved FS-9 LMG featuring striking pops of red against a grey base tint. +item_Descbehr_lmg_ballistic_01_yellow_grey01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 75\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire. Updated with new yellow and grey coloring, this special Finish Line edition is an homage to starship racing. item_Descbehr_ltm_kinetic_01,P=Manufacturer: Behring\nItem Type: Laser Mine\n\nArea of Effect: 15 m\nDamage Type: Kinetic\n\nhe ADO-5, or commonly called ADOSS is a Laser Mine from Behring. It is a deadly tool you want to own to protect your precious goods, but you never want to accidentally step into. Where ADO stand for Area Denial Ordnance you can be sure that your property is well protected.\n\nThis deadly gadget is made of an light weight aluminum case that holds a strong explosive. It can be easily attached to any surface with our state of the art attachment technology.\n\nThe laser beam comes in predefined lengths for all your use cases, to provide a good variance for various room types, hallways or even giant hangars. \n\nHandle with care! Once activated the only way to turn it off is by destruction. -item_Descbehr_optics_holo_x1_s1=制造商:贝林财团 (Behring)\n类型:全息投影\n附着点:瞄准镜\n放大倍率:1x\n尺寸:1\n\n体验贝林的精度,就用这款无放大的全息投影瞄准镜。具有一个醒目的目标标记,PT1提供终极的的目标捕获以从容的发现和锁定敌人。 -item_Descbehr_optics_holo_x2_s1=制造商:贝林财团 (Behring)\n类型:全息投影\n附着点:瞄准镜\n放大倍率:2x\n尺寸:1\n\n借助贝林的2倍放大瞄准镜提高您的战斗精度。PT2具有细致的护理和精湛的技术,已成为从运动射击手到执法专业人员的每个人的必不可少的光学瞄具。 -item_Descbehr_optics_holo_x3_s1=制造商:贝林财团 (Behring)\n类型:全息投影\n附着点:瞄准镜\n放大倍率:3x\n尺寸:1\n\n借助贝林这款3倍放大瞄具,与目标亲密接触。PT3投射出一个高可见度的目标标记,使您可以在各种照明和环境条件下坦然使用。 -item_Descbehr_optics_rdot_x1_s1=制造商:贝林财团 (Behring)\n类型:红点反射\n附着点:瞄准镜\n放大倍率:1x\n尺寸:1\n\n对于近距离战斗而言,完美的RF1无放大反射光学瞄具是第一个使用贝林的Hyper-Lumen涂层来确保在白天或夜晚的各种光线条件下都可以清晰看到准星标线。 -item_Descbehr_optics_tsco_x16_s3=制造商:贝林财团 (Behring)\n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:16倍\n尺寸:3\n\n用EE16,看清目标。依靠贝林精湛工艺生产的16倍瞄准镜,重量轻,经久耐用,并且准确度高的要命。经过22个步骤的严格测试,确保EE16即使在极端天气或饱经战场磨损后也能提供极高的精确度。 +item_Descbehr_optics_holo_x1_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nExperience Behring precision with this non-magnifying projection sight. Featuring a highly visible target marker, the PT1 provides ultimate target acquisition to find and lock onto hostiles with ease. +item_Descbehr_optics_holo_x2_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nSize: 1\n\nImprove your combat accuracy with this 2x magnifying sight from Behring. Built with meticulous care and craftsmanship, the PT2 has become an essential optic for everyone from sport shooters to law enforcement professionals. +item_Descbehr_optics_holo_x3_s1=Manufacturer: Behring\nType: Projection \nAttachment Point: Optic\nMagnification: 3x\nSize: 1\n\nGet up close and personal with this 3x magnifying optic from Behring. The PT3 projects a highly visible target marker allowing you to confidently cover your field of view across various lighting and environmental conditions. +item_Descbehr_optics_rdot_x1_s1=Manufacturer: Behring\nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nPerfect for close-quarter combat, the RF1 non-magnifying reflex optic was the first to use Behring's Hyper-Lumen substrate coating to ensure the aiming reticle could be seen in wide range of light conditions, day or night. +item_Descbehr_optics_tsco_x16_s3=Manufacturer: Behring\nType: Telescopic \nAttachment Point: Optic\nMagnification: 16x\nSize: S3\n\nGet a clear view of your target from afar with the EE16. Behring craftsmanship produced a 16x scope that's lightweight, durable, and deadly accurate. A rigorous 22-step testing process ensures the EE16 can deliver precision targeting even after encountering extreme weather or surviving battlefield wear and tear. item_Descbehr_optics_tsco_x4_s2= item_Descbehr_optics_tsco_x8_s3= -item_Descbehr_pistol_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:15\n射速:450 rpm\n有效射程:25 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n采用了流线型设计和轻巧的聚合物框架,有助于最大程度地减少后坐力,因此不难理解为什么贝林的多功能且可靠的S-38成为了整个帝国公民和执法人员值得信赖的武器。 -item_Descbehr_pistol_ballistic_01_300=制造商:贝林财团 (Behring)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:15\n射速:450 rpm\n有效射程:25米\n\n可搭载附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n得益于其流线型的外形设计与轻巧可靠的聚合物框架,贝林财团所研发的S-38手枪后坐力被最大幅度降低。凭借其通用可靠的性能,这把枪有目共睹地成为了整个帝国值得信赖的副手武器。此款特别版的S-38采用了帝国蓝涂装,以相应UEE政府所提出的“一个帝国”的号召。 -item_Descbehr_pistol_ballistic_01_mag=物品类型:弹匣\n容量:15\n\n这款用于贝林S-38手枪的弹匣可容纳15发10毫米子弹。 -item_Descbehr_rifle_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 -item_Descbehr_rifle_ballistic_01_black02=制造商:贝林财团(Behring)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 -item_Descbehr_rifle_ballistic_01_green01=制造商:贝林财团(Behring)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 -item_Descbehr_rifle_ballistic_01_iron=贝林P4-AR步枪的精确瞄具。 -item_Descbehr_rifle_ballistic_01_mag=物品类型:弹匣\n容量:30\n\n这本用于贝林P4-AR步枪的弹匣可容纳30发5。56mm子弹。 -item_Descbehr_rifle_ballistic_01_tan01=制造商:贝林财团(Behring)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 -item_Descbehr_rifle_ballistic_01_white02=制造商:贝林财团(Behring)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:550 rpm\n有效射程:50 米\n\n贝林的经典P4-AR步枪具有可折叠的枪托和缩短的枪管,使其成为近距离交火的理想选择。它的准确性和通用易用性,使其在安保,军队和公民用户中得到普遍的重视。 -item_Descbehr_rifle_ballistic_02=制造商:贝林财团 (Behring)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:600 rpm\n有效范围:60米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n贝林P8-AR作为UEE海军陆战队的标准突击步枪,其出色可靠的性能和简洁的操作使您可以专注于手头的战斗。 -item_Descbehr_rifle_ballistic_02_mag=物品类型:弹匣\n容量:30\n\n这款用于贝林P8-AR步枪的弹匣预装了30枚7。62毫米子弹。 -item_Descbehr_rifle_ballistic_02a=制造商:贝林财团 (Behring)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:600 rpm\n有效射程:60 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n贝林P8-AR可以作为UEE海军陆战队的标准突击步枪,其出色可靠的性能和简洁的操作使您可以专注于手头的战斗。 -item_Descbehr_shotgun_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:12\n射速:75 rpm\n有效范围:15 m\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n最初是为军方而设计,但首批武器测试员不断的要求想带一把回家,所以最后贝林决定向公众出售这把BR-2实弹霰弹枪。它具有半自动射击模式,因此可以迅速的向敌人传递毁灭性的停止效力。不论对进攻方还是防守方,这把BR-2都是一个理想的选择。 -item_Descbehr_shotgun_ballistic_01_mag=物品类型:弹匣 \n容量:12\n\n此弹匣适用于贝林BR-2霰弹枪,装载12发12口径的霰弹。 -item_Descbehr_smg_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 -item_Descbehr_smg_ballistic_01_IAE2022=制造商:贝林财团 (Behring)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。“红色警戒”版混合灰色和充满活力的红色,带来了大胆和动感的设计。 -item_Descbehr_smg_ballistic_01_black01=制造商:贝林财团 (Behring) \n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 -item_Descbehr_smg_ballistic_01_black02=制造商:贝林财团 (Behring) \n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 -item_Descbehr_smg_ballistic_01_gold01=制造商:贝林财团 (Behring) \n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 -item_Descbehr_smg_ballistic_01_green01=制造商:贝林财团 (Behring) \n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 -item_Descbehr_smg_ballistic_01_iron=P8-SC冲锋枪的精准瞄具。 -item_Descbehr_smg_ballistic_01_mag=物品类型:弹匣\n容量:45\n\n这款用于贝林P8-SC冲锋枪的弹匣可容纳45枚10毫米子弹。 -item_Descbehr_smg_ballistic_01_tan01=制造商:贝林财团 (Behring) \n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 -item_Descbehr_smg_ballistic_01_white01=制造商:贝林财团 (Behring) \n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 -item_Descbehr_smg_ballistic_01_white02=制造商:贝林财团 (Behring) \n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:45\n射速:800 rpm\n有效射程:30 米\n\n当宇宙中最顶尖的战斗部队选择这款武器作为其标准武器时,是时候引起一波关注了。贝林的P8-SC自从第一次从生产线制造出来后,一直是UEE海军陆战队的首选实弹冲锋枪,此后许多人开始依靠此武器来保护自己的人身安全。 -item_Descbehr_sniper_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:8\n射速:20 rpm\n有效射程:120 米\n\n附件:瞄具 (S3),枪管 (S2),下挂 (S2)\n\n贝林P6-LR实弹狙击步枪以高射程的8毫米子弹弥补射速缓慢的缺点,远距离作用。P6-LR具有由专用的高强度合金制成的枪管和可变焦的镜筒,目的是在最必要情况下予以打击。 -item_Descbehr_sniper_ballistic_01_mag=物品类型:弹匣\n容量:8\n\n贝林P6-LR狙击步枪的弹匣可容纳八枚8毫米弹药。 -item_Descbehr_special_ballistic_01=制造商:贝林财团 (Behring)\n物品类型:发射器\n分类:火箭\n\n弹匣容量:2\n射速:20 rpm\n有效范围:100米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n使用贝林的HP-284火箭发射器进行一次双重打击。这种武器旨在快速连续猛击两枚密集的火箭,可对敌人产生快速且极具毁灭性的影响,并且对车辆有效。 -item_Descbehr_special_ballistic_01_mag=来自恶獾公司的mX-粉碎者火箭在撞击时或经过很短的时间后便会散布小炸弹。每当火箭发射时,较小的炸弹就会向随机方向发射,极其适合清空区域。每个mX-粉碎者火箭都有大约一串8枚小炸弹,这些炸弹组合使用时的威力与破片手榴弹差不多。 -item_Desccds_deployable_shield_01=制造商:卡拉克防御系统 (CDS)\n\n最初是为督导局抵御高风险突袭而设计的,但CDS最终还是将他们的 QDB 技术下放给了公众. 这种快速部署屏障(QDB/QuikCade)是一种移动系统,能够投射出一个暂时保护最多两名干员的区域,从而使他们避免受到来袭火力的伤害。 +item_Descbehr_pistol_ballistic_01=Manufacturer: Behring\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 450 rpm\nEffective Range: 25 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThanks to a streamlined design and a lightweight polymer frame that helps to minimize recoil, it's easy to see why the versatile and dependable S-38 from Behring has become a trusted sidearm across the Empire for both citizens and law enforcement officers. +item_Descbehr_pistol_ballistic_01_300=Manufacturer: Behring\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 450 rpm\nEffective Range: 25 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThanks to a streamlined design and a lightweight polymer frame that helps to minimize recoil, it's easy to see why the versatile and dependable S-38 from Behring has become a trusted sidearm across the Empire. This special edition features an imperial blue slide to commemorate the ongoing efforts of 'One Empire,' a community-based government initiative. +item_Descbehr_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 15\n\nThis magazine for the Behring S-38 pistol holds fifteen 10mm rounds. +item_Descbehr_rifle_ballistic_01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_01_black02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_01_green01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_01_iron=Accurate sighting attachment for the Behring P4-AR rifle. +item_Descbehr_rifle_ballistic_01_mag=Item Type: Magazine\nCapacity: 30\n\nThis magazine for the Behring P4-AR rifle holds thirty 5.56mm cartridges. +item_Descbehr_rifle_ballistic_01_tan01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_01_white02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users. +item_Descbehr_rifle_ballistic_02=Manufacturer: Behring \nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 600 rpm\nEffective Range: 60 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBuilt to be the standard issue assault rifle of UEE Marines, the Behring P8-AR excels in its dependability and straightforward operation to allow you to focus on the fight at hand. +item_Descbehr_rifle_ballistic_02_mag=Item Type: Magazine\nCapacity: 30\n\nThis magazine for the Behring P8-AR rifle comes pre-loaded with thirty 7.62mm rounds. +item_Descbehr_rifle_ballistic_02a=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 600 rpm\nEffective Range: 60 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBuilt to be the standard issue assault rifle of UEE Marines, the Behring P8-AR excels in its dependability and straightforward operation to allow you to focus on the fight at hand. +item_Descbehr_shotgun_ballistic_01=Manufacturer: Behring\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 12\nRate Of Fire: 75 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nOriginally designed for the military, Behring decided to sell the BR-2 ballistic shotgun to the general public after the initial weapon testers kept requesting to take one home. Featuring a semi-auto fire mode that can rapidly deliver devastating stopping power, the BR-2 is the ideal choice for both offensive and defensive operations. +item_Descbehr_shotgun_ballistic_01_mag=Item Type: Magazine\nCapacity: 12\n\nThis magazine for the Behring BR-2 shotgun holds twelve 12-gauge rounds. +item_Descbehr_smg_ballistic_01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. +item_Descbehr_smg_ballistic_01_IAE2022=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design. +item_Descbehr_smg_ballistic_01_black01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. +item_Descbehr_smg_ballistic_01_black02=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. +item_Descbehr_smg_ballistic_01_gold01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. +item_Descbehr_smg_ballistic_01_green01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. +item_Descbehr_smg_ballistic_01_iron=Accurate sighting attachment for the P8-SC SMG. +item_Descbehr_smg_ballistic_01_mag=Item Type: Magazine\nCapacity: 45\n\nThis magazine for the Behring P8-SC SMG holds forty-five 10mm rounds. +item_Descbehr_smg_ballistic_01_tan01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. +item_Descbehr_smg_ballistic_01_white01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. +item_Descbehr_smg_ballistic_01_white02=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection. +item_Descbehr_sniper_ballistic_01=Manufacturer: Behring\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 20 rpm\nEffective Range: 120 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nThe Behring P6-LR ballistic sniper rifle more than makes up for its slow rate of fire with a high powered 8mm round that's effective from long range. Featuring a scope with variable zoom modes and a barrel composed of a proprietary high-strength alloy, the P6-LR was designed to deliver when needed most. +item_Descbehr_sniper_ballistic_01_mag=Item Type: Magazine\nCapacity: 8\n\nThis magazine for the Behring P6-LR sniper rifle holds eight 8mm rounds. +item_Descbehr_special_ballistic_01=Manufacturer: Behring\nItem Type: Launcher\nClass: Rocket\n\nMagazine Size: 2\nRate Of Fire: 20 rpm\nEffective Range: 100 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nDeliver a one-two punch with the HP-284 rocket launcher from Behring. Designed to blast two dumbfire rockets in quick succession, the weapon can have a quick and devastating impact on adversaries and is effective against vehicles. +item_Descbehr_special_ballistic_01_mag=The mX-Shatter rocket from Badger Bad scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out, smaller explosives fire off in random directions making it excellent for clearing out areas. Every mX-Shatter rocket has a cluster of about 8 small explosives that when combined are about equal in force to a frag grenade. +item_Desccds_deployable_shield_01=Manufacturer: CDS\n\nInitially designed for high-risk raids for the Advocacy, CDS has finally released their QDB tech to the public. This Quick Deployment Barricade or QuikCade is mobile system capable of projecting a localized protection field capable of temporarily shielding two operators from incoming fire. item_Desccds_deployable_shield_01_ammo,P= CDS QuickCade Ammo item_Desccnou_mustang_s1_q2,P=Mustang ball turret description text -item_Desccrlf_consumable_adrenaline_01=制造商:疗生公司 (CureLife)\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司,疗生强心笔可以在紧急情况下快速分配合成肾上腺素地美沙群的剂量,帮助缓解肌肉疲劳和与脑震荡有关的症状。只能按照建议使用。 -item_Desccrlf_consumable_healing_01=制造商:疗生公司 (CureLife)\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司的疗生医疗笔可以在紧急情况下快速分配凝血剂血红扎的剂量,帮助缓解出血症状并改善病人的整体生命体征。只能按照建议使用。 -item_Desccrlf_consumable_overdoseRevival_01=制造商:疗生公司 (CureLife)\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司,疗生解毒笔可以在紧急情况下快速发放一定剂量的解毒剂瑞舒吉拉,以帮助缓解与高血药浓度等级(BDL)和用药过量有关的症状。只能按照建议使用。 -item_Desccrlf_consumable_oxygen_01=制造商:疗生公司 (CureLife)\n\n这个便携的一次性急救系统是用于在紧急情况下补充压力服内的氧气储备。疗生公司出品的氧气笔与大多数标准基底服适配,是避免缺氧以及立刻获得救命氧气的理想解决方案。 -item_Desccrlf_consumable_painkiller_01=制造商:疗生公司 (CureLife)\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司,疗生止痛笔可以在紧急情况下快速分配止痛剂咯沙芬的剂量,以帮助缓解与行动不便和部分瘫痪有关的症状。只能按照建议使用。 -item_Desccrlf_consumable_radiation_01=制造商:疗生公司 (CureLife)\n物品类型:医用耗材\n\n疗生公司生产的消辐笔能快速向人体注射卡诺碘,一种专有药用化合物,能减少辐照造成的伤害。 -item_Desccrlf_consumable_steroids_01=制造商:疗生公司 (CureLife)\n物品类型:医疗消耗品\n\n来自帝国最值得信赖的医疗公司,疗生抗炎笔允许在紧急情况下快速注入皮质类固醇甾原,以帮助缓解与肌肉无力和呼吸道损伤有关的症状。它只应按建议使用。 -item_Desccrlf_medgun_01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。 -item_Desccrlf_medgun_01_grey01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。汞合金版采用光灰配色。 -item_Desccrlf_medgun_01_mag=物品类型:医疗胶药瓶\n\n这个小瓶用于给护理枪医疗设备填充疗生万用医疗胶。\n -item_Desccrlf_medgun_01_purple01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。小静脉版采用深紫配色。 -item_Desccrlf_medgun_01_red01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。氧化物版采用深红配色。 -item_Desccrlf_medgun_01_yellow01=制造商:疗生公司 (CureLife)\n物品类型:医疗设备\n\n来自疗生的医护宝是一种专业级的紧急医疗设备,旨在稳定可能危及生命的病人的病情。医护宝能提供极其精确的诊断和剂量,可以治疗更多的病人,并提供更长时间的症状缓解,同时减少药物过量的风险。黄嘌呤版采用黄配色。 -item_Desccrlf_medicalaid_01=制造商:疗生公司 (CureLife)\n\n疗生公司出品的DYNAPAK是一个完整的多功能个人急救系统,专门为残酷的野外使用环境设计和建造。通过疗生公司出品的专有血清,您只需要注射一次DYNAPAK,就能让你的非严重性伤口快速愈合,让你重新站稳脚跟。 -item_Descdev_mount=基础 等级 2b 炮塔 底座 +item_Desccrlf_consumable_adrenaline_01=Manufacturer: CureLife\nItem Type: Medical Consumable\n\nFrom the Empire’s most trusted medical company, the CureLife AdrenaPen can rapidly dispense doses of the synthetic adrenaline Demexatrine during emergency situations to help relieve muscle fatigue and symptoms related to being concussed. Use only as recommended. +item_Desccrlf_consumable_healing_01=Manufacturer: CureLife\nItem Type: Medical Consumable\n\nFrom the Empire’s most trusted medical company, the CureLife MedPen can rapidly dispense doses of the coagulant Hemozal during emergency situations to help relieve bleeding and improve a patient’s overall vitals. Use only as recommended. +item_Desccrlf_consumable_overdoseRevival_01=Manufacturer: CureLife\nItem Type: Medical Consumable\n\nFrom the Empire’s most trusted medical company, the CureLife DetoxPen can rapidly dispense doses of the detoxicant Resurgera during emergency situations to help relieve symptoms associated with high blood drug levels (BDL) and overdoses. Use only as recommended. +item_Desccrlf_consumable_oxygen_01=Manufacturer: CureLife\n\nThis easy-to-carry disposable first-aid system is designed to refill pressure suit oxygen reserves in emergency situations. Compatible with most standard suits, the Curelife OxyPen is an ideal solution for preventing hypoxia and providing immediate access to lifesaving oxygen. +item_Desccrlf_consumable_painkiller_01=Manufacturer: CureLife\nItem Type: Medical Consumable\n\nFrom the Empire’s most trusted medical company, the CureLife OpioPen can rapidly dispense doses of the pain reliever Roxaphen during emergency situations to help relieve symptoms associated with impaired mobility and partial paralysis. Use only as recommended. +item_Desccrlf_consumable_radiation_01=Manufacturer: CureLife\nItem Type: Medical Consumable\n\nThe DeconPen from CureLife delivers a rapid injection of Canoiodide, a proprietary medicinal compound that reduces injuries from radiation exposure. +item_Desccrlf_consumable_steroids_01=Manufacturer: CureLife\nItem Type: Medical Consumable\n\nFrom the Empire’s most trusted medical company, the CureLife CorticoPen can rapidly dispense doses of the corticosteroid Sterogen during emergency situations to help relieve symptoms associated with muscle weakness and respiratory damage. Use only as recommended. +item_Desccrlf_medgun_01=Manufacturer: CureLife\nItem Type: Medical Device\n\nThe ParaMed from CureLife is a professional-grade emergency medical device designed to stabilize patients suffering from possible life-threatening injuries. Offering extremely accurate diagnostics and dosing, the ParaMed can treat more patients and offer longer relief with less risk of overdose. +item_Desccrlf_medgun_01_grey01=Manufacturer: CureLife\nItem Type: Medical Device\n\nThe ParaMed from CureLife is a professional-grade emergency medical device designed to stabilize patients suffering from possible life-threatening injuries. Offering extremely accurate diagnostics and dosing, the ParaMed can treat more patients and offer longer relief with less risk of overdose. The "Amalgam" edition features a sleek grey color. +item_Desccrlf_medgun_01_mag=Item Type: MedGel Refill\n\nThis vial is used to refill the ParaMed Medical Device with CureLife Pancea MedGel.\n +item_Desccrlf_medgun_01_purple01=Manufacturer: CureLife\nItem Type: Medical Device\n\nThe ParaMed from CureLife is a professional-grade emergency medical device designed to stabilize patients suffering from possible life-threatening injuries. Offering extremely accurate diagnostics and dosing, the ParaMed can treat more patients and offer longer relief with less risk of overdose. The "Venule" edition features a rich purple color. +item_Desccrlf_medgun_01_red01=Manufacturer: CureLife\nItem Type: Medical Device\n\nThe ParaMed from CureLife is a professional-grade emergency medical device designed to stabilize patients suffering from possible life-threatening injuries. Offering extremely accurate diagnostics and dosing, the ParaMed can treat more patients and offer longer relief with less risk of overdose. The "Oxide" edition features a deep red color. +item_Desccrlf_medgun_01_yellow01=Manufacturer: CureLife\nItem Type: Medical Device\n\nThe ParaMed from CureLife is a professional-grade emergency medical device designed to stabilize patients suffering from possible life-threatening injuries. Offering extremely accurate diagnostics and dosing, the ParaMed can treat more patients and offer longer relief with less risk of overdose. The "Xanthic" edition features a bright yellow color. +item_Desccrlf_medicalaid_01=Manufacturer: CureLife\n\nThe DYNAPAK from CureLife is a complete multi-function individual first-aid system designed and constructed for the rigors of field use. With CureLife’s proprietary serum, a single DYNAPAK will promote healing in non-serious wounds to get you back on your feet. +item_Descdev_mount=Basic Class 2b turret mount item_Descdrak_cutlass_s1_q2,P=Drake Cutlass Ball Turret -item_Descgmni_lmg_ballistic_01=制造商:双子座 (Gemini)\n物品类型:轻机枪\n分类:实弹\n\n弹容量:150\n射速:1000 rpm\n有效射程:30 米\n\n附件:瞄具 (S2),枪管 (N/A),下挂 (S3)\n\n高达1000 rpm的射速,再加上双子座公司专业的流线造型,F55这把轻机枪适用于那些独具慧眼的客户,让其他人知道他们可不是好对付的。 -item_Descgmni_lmg_ballistic_01_blue_gold_01=制造商:双子座 (Gemini)\n物品类型:轻机枪\n分类:实弹\n\n弹容量:150\n射速:1000 rpm\n有效射程:30 米\n\n附件:瞄具 (S2),枪管 (N/A),下挂 (S3)\n\n高达1000 rpm的射速,再加上双子座公司专业的流线造型,F55这把轻机枪适用于那些独具慧眼的客户,让其他人知道他们可不是好对付的。大胆的蓝金配色赋予了“英勇”版本果敢且庄严的外观。 -item_Descgmni_lmg_ballistic_01_green_red01=制造商:双子座 (Gemini)\n物品类型:轻机枪\n分类:实弹\n\n弹匣容量:150\n射速:1000 rpm\n有效射程:30 米\n\n附件:瞄具 (S2),枪管 (N/A),下挂 (S3)\n\n高达1000 rpm的射速,再加上双子座公司专业的流线造型,F55这把轻机枪适用于那些独具慧眼的客户,让其他人知道他们可不是好对付的。这款特殊的绿红色日落阿尔卑斯版必将成为送给你爱人的一份很棒的光灯节礼物。 -item_Descgmni_lmg_ballistic_01_mag=物品类型:弹匣\n容量:150\n\n这个是双子座F55轻机枪的弹匣,可以容纳150发5毫米子弹。 -item_Descgmni_optics_tsco_x4_s2=制造商:双子座 (Gemini)\n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:4x\n尺寸:2\n\n将更好的4倍光学瞄具与双子座公司的创造性的回声脉冲测距仪结合,OT4-RF 瞄具可以帮助您精确的测量您与目标之间的距离,这对精确射击是至关重要的.当被安装于双子座S71或者其它合适的武器上时,OT4-RF总能在各种突发事件或交火中给人留下深刻的印象。 -item_Descgmni_optics_tsco_x8_s3=制造商:双子座 (Gemini)\n类型:光学伸缩\n附着点:瞄准镜 \n放大倍率:8x\n尺寸:3\n\n优质的 8 倍光学瞄具与双子座公司的创新回波测距仪相结合,OT8-RF型号可让您准确测量与目标的距离,这对有效的精准射击至关重要。作为双子座的 A03 狙击步枪的标配瞄准镜,OT8-RF 的设计目标就是在各种情况下交战都能给人留下深刻印象。 -item_Descgmni_pistol_ballistic_01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_black02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_cen01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\nLH86的旅行者版本为这款来自双子座的经典紧凑型手枪增添了一份浮夸。枪管的特点是有具格状的金属抛光,其被安装在一个蓝黑色并符合人体工程学的握把上,适合一切射手,橙色的色调强化了氚微光瞄具的显示效果。 -item_Descgmni_pistol_ballistic_01_gold01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_green01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_green_grey01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计.力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用.LH86还配备了氚微光瞄具和13发子弹弹匣。这款特殊的绿灰色幸运使者版是专门为幸运星节2954而推出的,它能给你带来好运。 -item_Descgmni_pistol_ballistic_01_imp01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n引人注目的青铜色枪管和扳机给LH86寻路者版带来了一份别致的优雅。这把漂亮而平衡的双子座手枪是个人防御和近距离战斗的理想武器。它还具有氚微光瞄准镜和十三发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_mag=物品类型:弹匣\n容量:13\n\n这个战斗等级的弹匣能为双子座的LH86存储13发10毫米子弹。 -item_Descgmni_pistol_ballistic_01_tan01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_white01=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_01_white02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:13\n射速:400 rpm\n有效射程:30 米\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_pistol_ballistic_02=制造商:双子座 (Gemini)\n物品类型:手枪\n分类:实弹\n\n弹容量:13\n射速:400 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自双子座的LH86是一款便携动能手枪,专为个人防御和近距离战斗而设计。力求于调解枪械舒适性和坚固性之间的矛盾,这把手枪适用于任何射手在任何敌意环境下使用。LH86还配备了氚微光瞄具和13发子弹弹匣。 -item_Descgmni_rifle_ballistic_01_IAE2023=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。“升天”版是为纪念2953星际航空航天博览会而设计的,其钢和铜装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Descgmni_rifle_ballistic_01_firerats01=制造商:双子座 (Gemini)\n物品类型:突击步枪\n分类:实弹\n\n弹匣容量:30\n射速:300 rpm / 900 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\nS71是双子座为中距离战斗设计的符合人体工程学的理想突击步枪。S71的口径比同级别中的其他武器更小,因其时尚的外观和高精度的性能而受到私人军事专业人员的欢迎。著名的派罗本地赏金猎人“靶心”那拉戈维亚对传奇赏金猎人系列的贡献是,给她最喜欢的武器配上了红黑配色,以代表她所在星系中心的耀斑星。 -item_Descgmni_rifle_ballistic_01_mag=物品类型:弹匣\n容量:30\n\n这个弹匣是为双子座S71步枪容纳30发5毫米子弹而设计的。 -item_Descgmni_shotgun_ballistic_01=制造商:双子座 (Gemini)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:18\n射速:120 rpm / 60 rpm\n有效射程:15 米 / 35 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\nR97拥有流线型造型和强大的停止效力,是一种优雅而致命的近距离作战武器。这款来自双子座的实弹霰弹枪拥有两种射击模式 — 半自动的散布模式非常适合快速攻击,而聚焦模式则以牺牲一定的威力为代价来换取更长的射程。这种作战灵活性使R97成为整个帝国中广受欢迎的个人防御武器。 -item_Descgmni_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:18\n\n这个弹匣为双子座R97实弹霰弹枪预装了18枚12号的子弹。 -item_Descgmni_shotgun_ballistic_01_pink_red01=制造商:双子座 (Gemini)\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:18\n射速:120 rpm / 60 rpm\n有效射程:15 米 / 35 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\nR97拥有流线型造型和强大的停止效力,是一种优雅而致命的近距离作战武器。这款来自双子座的实弹霰弹枪拥有两种射击模式 — 半自动的散布模式非常适合快速攻击,而聚焦模式则以牺牲一定的威力为代价来换取更长的射程。这种作战灵活性使R97成为整个帝国中广受欢迎的个人防御武器。使用R97的特殊天命版本来保护自己和你所爱的人,其粉红色和黑色的配色让人想起经典影片《科拉爱人》中尤里·伊林在寻找失踪的爱人科拉松·谭时所驾驶的飞船。 -item_Descgmni_smg_ballistic_01_Luminalia=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:50\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。光灯节版采用了节日的红色和绿色设计。 -item_Descgmni_smg_ballistic_01_green_grey01=制造商:双子座 (Gemini)\n物品类型:冲锋枪\n分类:实弹\n\n弹匣容量:40\n射速:1100 rpm\n有效射程:35米\n\n附件:枪管 (S1),光学元件 (S1),下挂 (S1)\n\n操作简便外观时髦,双子座生产的C54是一把结构紧凑、重量精准平衡的冲锋枪。轻量化聚合物框架与高效的人体工程学设计,使其成为近距离交火的理想选择。C54能全自动发射10mm子弹,最大化支援火力以及火力饱和度,确保任何战斗都能迅速结束。这款特殊的绿灰色幸运使者版是专门为幸运星节2954而推出的,它能给你带来好运。 -item_Descgmni_sniper_ballistic_01=制造商:双子座 (Gemini)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:15\n射速:120 rpm\n有效射程:80 m\n\n附件:瞄具(S3),枪管 (S2),下挂 (S2)\n\n从远处用这把A03狙击枪毁灭敌人。这款武器由双子座的塔维因联合创始人克莱姆精心设计,在时尚,符合人体工程学的设计和强大的实弹冲击力中间取得平衡。A03的射速令人印象深刻,在连续射击时为此牺牲了精准度。考虑到它有名的设计和独特的功能,不难知道为什么A03已经成为全帝国安全专业人员的最爱之一。 -item_Descgmni_sniper_ballistic_01_IAE2022=制造商:双子座 (Gemini)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:15\n射速:120 rpm\n有效射程:80 m\n\n附件:瞄具(S3),枪管 (S2),下挂 (S2)\n\n从远处用这把A03狙击枪毁灭敌人。这款武器由双子座的塔维因联合创始人克莱姆精心设计,在时尚,符合人体工程学的设计和强大的实弹冲击力中间取得平衡。A03的射速令人印象深刻,在连续射击时为此牺牲了精准度。考虑到它有名的设计和独特的功能,不难知道为什么A03已经成为全帝国安全专业人员的最爱之一。“红色警戒”版混合灰色和充满活力的红色,带来了大胆和动感的设计。 -item_Descgmni_sniper_ballistic_01_green_grey01=制造商:双子座 (Gemini)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:15\n射速:120 rpm\n有效射程:80 m\n\n附件:瞄具(S3),枪管 (S2),下挂 (S2)\n\n从远处用这把A03狙击枪毁灭敌人。这款武器由双子座的塔维因联合创始人克莱姆精心设计,在时尚,符合人体工程学的设计和强大的实弹冲击力中间取得平衡。A03的射速令人印象深刻,在连续射击时为此牺牲了精准度。考虑到它有名的设计和独特的功能,不难知道为什么A03已经成为全帝国安全专业人员的最爱之一。这款特殊的绿灰色幸运使者版是专门为幸运星节2954而推出的,它能给你带来好运。 -item_Descgmni_sniper_ballistic_01_mag=物品类型:弹匣\n容量:15\n\n适用于双子座 A03 狙击步枪,可容纳15发7mm口径子弹。 -item_Descgrin_cutter_01=是我占位符哒! -item_Descgrin_energy_multitool_01_mag=这块电池为灰猫的焦焰RYT多功能工具提供动力,因此您可以处理各种任务。 -item_Descgrin_multitool_01=附件单独销售!\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n弹容量:内置电池\n射速:N / A (Beam)\n有效射程:0.5 米\n\n灰猫工业的“焦焰”是一款手枪大小的能量工具,适用于现代太空工程师,能够进行充电,切割和修补; 由于其附件种类繁多,从而实现了多种用途。非常适合让艰巨的工作变得稍微简单那么一点。 -item_Descgrin_multitool_01_black01=附 件 另 售 !\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n弹匣尺寸:内置电池\n射速:N / A (光束)\n有效射程:0.5 m\n\n灰猫工业的“焦焰”是为现代空间工程师设计的手枪大小的电动工具,能够充电、切割和修补;由于种类繁多的附件,其实现了多种用途。完美地让艰难的工作变得更容易一些。“黑樱桃”版是哑光黑色配以多彩的红色。 -item_Descgrin_multitool_01_brown01=附件单独销售!\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n弹容量:内置电池\n射速:N / A (Beam)\n有效射程:0.5 米\n\n灰猫工业的“焦焰”是一款手枪大小的能量工具,适用于现代太空工程师,能够进行充电,切割和修补;由于其附件种类繁多,从而实现了多种用途。非常适合让艰巨的工作变得稍微简单那么一点。“幻影”版在保持棕色色调的同时增加了醒目的金色亮点。 -item_Descgrin_multitool_01_cutter=必须购买基础版多功能工具才可使用:"焦焰RYT多功能工具"\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:多功能工具附件\n分类:切割\n\n将灰猫生产的焦焰RYT多功能工具转换为一个带有“氧炬”附件的精密切割工具。“氧炬”能够快速,轻松地切割合适的材料,它利用多功能工具的能源来进行精确切割,确保边缘干净,这使其成为专业人士和业余爱好者理想的便捷附件。 -item_Descgrin_multitool_01_healing=必须购买基础多功能工具才能使用,如:"焦焰RYT多功能工具 "\n\n制造商:灰猫工业/疗生 (Greycat Industrial / CureLife)\n物品类型:多功能工具附件\n分类:医疗\n\n由灰猫工业和领先的医疗设备制造商疗生共同打造的护生附件是一种紧凑、轻重量的紧急医疗治疗选择,由焦焰RYT多功能工具提供动力。它非常适合处理工作现场的紧急情况,并在寻求专业医疗护理之前暂时缓解症状。 -item_Descgrin_multitool_01_healing_mag=物品类型:医疗胶药瓶\n这个小瓶是用来给护生医疗多功能工具附件补充疗生万用医疗胶的。 -item_Descgrin_multitool_01_mining=必须购买了基础多功能工具才可使用:"焦焰RYT多功能工具"\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:多功能工具附件\n分类:采矿\n\n这个"矿位"附件将灰猫生产的焦焰RYT多功能工具转换为一个手持的采矿设备。它可以扫描岩石来找出有价值的矿藏,然后用其强大的采矿激光来破开矿脉。在下次当你处于星球表面的时候,记得一定要带上这个附件哦,否则你就会错失轻松赚钱的机会。 -item_Descgrin_multitool_01_orange01=附 件 另 售 !\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n弹匣尺寸:内置电池\n射速:N / A (光束)\n有效射程:0.5 m\n\n灰猫工业的派罗是为现代空间工程师设计的手枪尺寸电动工具,可用于充电、切割和修补工作;种类繁多的附件能够实现多种用途。是进行艰苦工作的完美之选。“收割机”版为橙黑配色。 -item_Descgrin_multitool_01_red01=附件单独销售!\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n弹容量:内置电池\n射速:N / A (Beam)\n有效射程:0.5 米\n\n灰猫工业的"焦焰"是一款手枪大小的能量工具,适用于现代太空工程师,能够进行充电,切割和修补; 由于其附件种类繁多,从而实现了多种用途.非常适合让艰巨的工作变得稍微简单那么一点."血统"版在整个工具中混合了装饰性的红色高光。 -item_Descgrin_multitool_01_salvage=* 必须购买了基础多功能工具才可使用:"焦焰RYT多功能工具" *\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:多功能工具附件\n分类:打捞及修理\n\n灰猫工业再一次带来了时下流行的打捞修复工具(SRT)作为它们多功能工具的附件,虽然没有转化宝那么强大,但转化宝Lite也能收集并将废品中的合金和聚合物转化为可以用于售卖或进行快速修复的再生复合材料。 -item_Descgrin_multitool_01_salvage_mag=物品类型:再生复合材料罐子(小号)\n\n配合焦焰RYT多功能工具的转化宝Lite附件一起使用的再生复合材料(RMC) 储罐,经过回收废品所得来的再生复合材料可被用于快速修复或出售。 -item_Descgrin_multitool_01_silver01=附 件 另 售 !\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n弹匣尺寸:内置电池\n射速:N / A (光束)\n有效射程:0.5米\n\n灰猫工业的派罗是为现代空间工程师设计的手枪大小的电动工具,能够充电、切割和修补;由于种类繁多的附件,其实现了多种用途。完美地让艰难的工作变得更容易一些。“水银”版以灰色基调,配以黑色点缀。 -item_Descgrin_multitool_01_tractorbeam=必须购买基础的多功能工具“焦焰RYT多功能工具”才能使用:\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:多功能工具附件\n分类:牵引光束\n\n不管你是在地面上,还是在太空里,装备有"实握"附件的多功能工具都能让你抬起和放置物体比以往更容易。凭借其令人印象深刻的推/拉功率比率和易于阅读的测距仪,"实握"可以单独使用或与其他光束一起作用于较重的目标。此外,在零重力环境中,当牵引到一个质量足够大的物体时,"实握"还具有作为机动设备的额外效果。 -item_Descgrin_multitool_01_white01=附件单独销售!\n\n制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n弹容量:内置电池\n射速:N / A (光束)\n有效射程:0.5 米\n\n灰猫工业的"焦焰"是一款手枪大小的能量工具,适用于现代太空工程师,能够进行充电,切割和修补;由于其附件种类繁多,从而实现了多种用途.非常适合让艰巨的工作变得稍微简单那么一点."幽灵"版采用了带有浅蓝色配色的灰色外壳。 -item_Descgrin_paw=灰猫工业出品的这款多功能工具是您进行各种工作的理想选择。它能够用于剥离、切割和修补;它的多个附件使其能够帮你进行从打捞、维修到切割、点焊等一切工作。 -item_Descgrin_paw_laser=灰猫焦焰RYT多功能工具的激光瞄准器可帮助操作员在切割或维修时进行精确瞄准。 -item_Descgrin_paw_mag=这块电池为灰猫的焦焰RYT多功能工具提供动力,因此您可以处理各种任务。 -item_Descgrin_salvage_01=制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n储罐容量:大\n射速:N/A (波束)\n有效射程:5米\n\n用转化宝剥除残骸并进行维修作业。转化宝是一种多用途的打捞修复工具(SRT),旨在将废品中发现的合金和聚合物收集并转化为可回收的再生复合材料,这些再生复合材料可以被用于出售或者进行快速修复。转化宝打捞及修复工具具有快速的回收速度以及经久耐用的电池寿命,令它成为机械师以及太空探险者的随身必备工具。 -item_Descgrin_tool_01_salvage_mag=物品类型:再生复合材料罐子(大号)\n\n与转化宝打捞修复工具配套使用的再生复合材料储罐,经过回收废品所得来的再生复合材料(RMC)可被用于快速修复或出售。 -item_Descgrin_tractor_01=制造商:灰猫工业 (Greycat Industrial)\n物品类型:工具\n分类:器具\n\n弹匣大小:内置电池\n射速:N/A (波束)\n有效射程:10-20米\n\n灰猫工业的工业级大功率牵引光束在拥有工业级性能的同时做到了物美价廉,凭借其更耐用的电池和更宽的波束发生器,“极限抬升” 可以轻松的控制更重以及更大的货物,使其成为长期拖送货物的完美工具。 -item_Deschdgw_pistol_ballistic_01=制造商:赫德比枪械 (Hedeby Gunworks)\n物品类型:碎片手枪\n分类:实弹\n\n弹容量:8\n射速:140 rpm\n有效射程:80 米 / 10 米 (霰弹)\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n虽然"齐射"可以只作为一把普通手枪来使用,但赫德比可并没有满足于此。通过按下扳机更久的时间,冻结的底火被注入到燃烧室之中,当释放时,沉重的撞针有足够的力量来粉碎那过冷的外壳。这是在为了试图缓解过热问题时偶然开发出来的,采用充能射击选项时会导致其喷射出致命的高速碎片,伴随而来的是令人震耳欲聋的轰鸣声。 -item_Deschdgw_pistol_ballistic_01_engraved01=制造商:赫德比枪械 (Hedeby Gunworks)\n物品类型:碎片手枪\n分类:实弹\n\n弹容量:8\n射速:140 rpm\n有效射程:80 米 / 10 米 (霰弹)\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n虽然"齐射"可以只作为一把普通手枪来使用,但赫德比可并没有满足于此.通过按下扳机更久的时间,冻结的底火被注入到燃烧室之中,当释放时,沉重的撞针有足够的力量来粉碎那过冷的外壳.这是在为了试图缓解过热问题时偶然开发出来的,采用充能射击选项时会导致其喷射出致命的高速碎片,伴随而来的是令人震耳欲聋的轰鸣声。这款特殊版手枪有着赫德比大师枪匠凯莎·萨伊德亲自设计的曼妙涡卷花饰。 -item_Deschdgw_pistol_ballistic_01_engraved02=制造商:赫德比枪械 (Hedeby Gunworks)\n物品类型:碎片手枪\n分类:实弹\n\n弹容量:8\n射速:140 rpm\n有效射程:80 米 / 10 米 (霰弹)\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n虽然"齐射"可以只作为一把普通手枪来使用,但赫德比可并没有满足于此.通过按下扳机更久的时间,冻结的底火被注入到燃烧室之中,当释放时,沉重的撞针有足够的力量来粉碎那过冷的外壳.这是在为了试图缓解过热问题时偶然开发出来的,采用充能射击选项时会导致其喷射出致命的高速碎片,伴随而来的是令人震耳欲聋的轰鸣声。这款特殊版手枪有着赫德比大师枪匠雷伊·埃斯特班亲自设计的曼妙涡卷花饰。 -item_Deschdgw_pistol_ballistic_01_mag=物品类型:弹匣\n容量:8\n\n这个弹匣是为"齐射"碎片手枪而设计,能容纳8发点50口径的子弹。 -item_Descjokr_decoy_grenade_01=制造商:小丑工程 (Joker Engineering)\n物品类型:手榴弹\n\n伤害类型:非致命\n\n小丑工程的"好兄弟"手榴弹可以在你的对手最不需要它的时候给他们带来一个派对.在手榴弹的辐射距离内,敌人的雷达会被假信号所淹没,从而使他们头晕目眩.这会让你有优势来选择攻击或者逃跑. -item_Descjokr_decoy_grenade_01_ammo=小丑工程的"好兄弟"手榴弹可以在你的对手最不需要它的时候给他们带来一个派对.在手榴弹的辐射距离内,敌人的雷达会被假信号所淹没,从而使他们头晕目眩.这会让你有优势来选择攻击或者逃跑。 -item_Descjokr_hologram_01=制造商:小丑企业 (Joker Enterprises)\n\n小丑企业出品的急行军系统可以投射出用户的全息投影来迷惑或者是分散敌对势力,然后用户就能借此主动的改变作战环境,从而把控节奏。 -item_Desckegr_fire_extinguisher_01=制造商:KE集团 (KE Group)\n物品类型:灭火器\n分类:器具\n\n弹匣类型:气罐\n射速:固定\n有效射程:3-4米\n\nKE集团的APX灭火器已经连续十多年被评为最佳消费级安全设备,使其成为火灾预防的的行业标准。灭火器气罐中充满了专利的气态冷却化合物,可以迅速扼杀视野内的任何火灾于摇篮之中。该设备上的数字显示屏允许你监测当地的温度,以帮助你控制和消除火灾隐患。 -item_Desckegr_fire_extinguisher_01_mag=物品类型:灭火器再补剂\n\n这个罐子为APX灭火器补充了一整罐KE集团的专利冷却剂。 -item_Descklwe_grapplebeam_01=克劳斯&韦纳出品的 Kagi RTD (迅捷 穿越 装置) 是广受欢迎的弧光II激光手枪上的一个附件。Kagi产生一个高度聚焦的磁场来用于快速穿越各种零g环境。它还具有可以动态变换磁场方向的距离传感器,用来在急速移动的过程中保持一个安全的速度。 -item_Descklwe_lmg_energy_01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:轻机枪\n分类:能量 (激光)\n\n电池容量:100\n射速:400 rpm\n有效射程:40 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S3)\n\n克劳斯&韦纳创造出来的德美科激光轻机枪是一个标志性的武器,其以久经考验而闻名于世。它被广泛用于各种军事作战中,特别受到那些执行中短距离作战的步兵所喜欢。因为它在构建时便确保处于前线时仍有出色的准确和稳定度。 -item_Descklwe_lmg_energy_01_IAE2022=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:轻机枪\n分类:能量 (激光)\n\n电池容量:100\n射速:400 rpm\n有效射程:40 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S3)\n\n克劳斯&韦纳创造出来的德美科激光轻机枪是一个标志性的武器,其以久经考验而闻名于世。它被广泛用于各种军事作战中,特别受到那些执行中短距离作战的步兵所喜欢。因为它在构建时便确保处于前线时仍有出色的准确和稳定度。“红色警戒”版混合灰色和充满活力的红色,带来了大胆和动感的设计。 -item_Descklwe_lmg_energy_01_mag=物品类型:电池\n容量:100\n\n这个就是克劳斯&韦纳的大名鼎鼎的德美科轻机枪所用的可替换电池,记住这名字:德美科。 -item_Descklwe_lmg_energy_01_purple_blue01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:轻机枪\n分类:能量 (激光)\n\n电池容量:100\n射速:400 rpm\n有效射程:40 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S3)\n\n克劳斯&韦纳创造出来的德美科激光轻机枪是一个标志性的武器,其以久经考验而闻名于世。它被广泛用于各种军事作战中,特别受到那些执行中短距离作战的步兵所喜欢。因为它在构建时便确保处于前线时仍有出色的准确和稳定度。紫外光版本采用引人注目的紫罗兰色和兰花色。 -item_Descklwe_optics_disp_x8_s3=制造商:克劳斯&韦纳 (Klaus & Werner)\n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:8倍\n尺寸:3\n\n不像传统的高倍瞄具在长久使用后会让眼睛感到疲劳,来自克劳斯&韦纳的"试金石"八倍数字瞄具提供了一个堪称规则改变者的眼部纾缓功能。它还允许您采用“平视”的射击方式,这样您就能在追猎目标的同时保留出色的环境观察能力。"试金石"为世上所有的射手而打造,它的可靠和清晰度是您的战术步枪最好的搭档,例如箭头狙击步枪。 -item_Descklwe_pistol_energy_01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 -item_Descklwe_pistol_energy_01_black01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 -item_Descklwe_pistol_energy_01_black02=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 -item_Descklwe_pistol_energy_01_chromic01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量(激光) \n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n克劳斯&韦纳模组 II弧光是一款手持式激光武器,在热门视频秀《边境》中作为凯尔·芬里斯的随身武器而闻名,在民用市场上非常受欢迎。尽管它在媒体上很有吸引力,但模组 II的射速比任何一款弹道手枪都要高。虽然这可能会降低武器的停止力,但其动力电池提供了绰绰有余的弹药来完成任务。这款独有的闪烁微光版采用了独特的虹色涂层,使武器根据光线条件和观察角度的不同而闪烁出不同的颜色。 -item_Descklwe_pistol_energy_01_engraved01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。“铁匠”版的出众之处在于握把与枪身上有着几何蚀刻花纹,扳机护环处还采用了纹理材质。 -item_Descklwe_pistol_energy_01_gold01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 -item_Descklwe_pistol_energy_01_green01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 -item_Descklwe_pistol_energy_01_mag=物品类型:电池\n容量:30\n\n这款等离子电池能够让克劳斯&韦纳的弧光手枪发射30次而无需换弹。 -item_Descklwe_pistol_energy_01_tan01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 -item_Descklwe_pistol_energy_01_white01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 -item_Descklwe_pistol_energy_01_white02=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量 (激光)\n\n电池容量:30\n射速:300 rpm\n有效射程:30 米\n\n它因作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名。现在克劳斯&韦纳的弧光 Model II 在民用市场上极度受欢迎。它可不是徒有虚名的哦,Model II 提供的高射速是任何使用实弹的竞品所无法企及的。虽然,这确实会减弱它所提供的停止作用。但别忘了,其充沛的电池所提供火力是如此之多,足以在其耗尽前助您完成任务。 -item_Descklwe_pistol_energy_02=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手枪\n分类:能量(激光)\n\n弹匣容量:60\n射速:300 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n作为凯尔·芬里斯在热门视频节目"前线"中所使用的激光手枪而一举成名,克劳斯&韦纳的弧光 Model II目前在民用市场上极受欢迎。凭借着超越任何实弹竞品的高射速,这把武器的实用性并没有辜负它的盛名。虽然高射速可能也会伴随着停止力的下降,但是这把武器的动力电池提供了足够的弹药使其出色的完成工作。 -item_Descklwe_rifle_energy_01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 -item_Descklwe_rifle_energy_01_IAE2022=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。“红色警戒”版混合灰色和充满活力的红色,带来了大胆和动感的设计。 -item_Descklwe_rifle_energy_01_black01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 -item_Descklwe_rifle_energy_01_black02=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 -item_Descklwe_rifle_energy_01_gold01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 -item_Descklwe_rifle_energy_01_green01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 -item_Descklwe_rifle_energy_01_mag=物品类型:电池\n容量:45\n\n这款高容量的电池能够让克劳斯&韦纳加伦特能量步枪每次充能射击45次。 -item_Descklwe_rifle_energy_01_reddot=一种瞄准器,在加仑特步枪的瞄具视野里提供一个发光的红点。 -item_Descklwe_rifle_energy_01_tan01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 -item_Descklwe_rifle_energy_01_white01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 -item_Descklwe_rifle_energy_01_white02=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:突击步枪\n分类:能量 (激光)\n\n电池容量:45\n射速:450 rpm\n有效射程:50 米\n\n可靠的突击武器永远都不会过时。克劳斯&韦纳发布了加仑特步枪来保持这个传统。这种以能量为基础的突击步枪能够向中距离目标提供精确和持续的火力,而它的高容量电力系统则允许操作员使用每个电池发射更多的子弹。 -item_Descklwe_smg_energy_01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:冲锋枪\n分类:能量(激光)\n\n弹匣容量:45\n射速:562.5 rpm\n有效射程:25 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n得益于克劳斯&韦纳的专业技术以及精细工艺,卢敏V冲锋枪得以成为一把集致命火力与高可靠性于一身的紧凑型能量冲锋枪。全新设计的 "间隔自动射击" 模式允许射手在扣住扳机时连续发射5发子弹,充分利用自动射击模式提供的饱和火力同时,也令射手得以利用射击间隔来重新瞄准并补偿瞄准误差。即使处于高密度交火时,该枪的优秀设计也提供了较低后坐力和较小的着弹散布。 -item_Descklwe_smg_energy_01_mag=物品类型:电池\n容量:45\n\n用于克劳斯&韦纳公司(Klaus & Werner)生产的卢敏V型冲锋枪的替换电池。 -item_Descklwe_smg_energy_blue_gold_01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:冲锋枪\n分类:能量(激光)\n\n弹匣容量:45\n射速:562.5 rpm\n有效射程:25 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n得益于克劳斯&韦纳的专业技术以及精细工艺,卢敏V冲锋枪得以成为一把集致命火力与高可靠性于一身的紧凑型能量冲锋枪。全新设计的 "间隔自动射击" 模式允许射手在扣住扳机时连续发射5发子弹,充分利用自动射击模式提供的饱和火力同时,也令射手得以利用射击间隔来重新瞄准并补偿瞄准误差。即使处于高密度交火时,该枪的优秀设计也提供了较低后坐力和较小的着弹散布。大胆的蓝金配色赋予了“英勇”版本果敢且庄严的外观。 -item_Descklwe_sniper_energy_01_5x=这一望远镜式光学瞄准器为箭头狙击枪提供了5倍光学放大的能力。 -item_Descklwe_sniper_energy_01_Luminalia_red01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n附件:瞄具(S3),枪管 (S2),下挂 (S2)\n\n克劳斯&韦纳的箭头VI型长距离能量步枪采用复合玻璃纤维,能够承受大气内外的大量极端环境。“箭头”采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器。 在光灯节首次发售的点灯器版配色灵感来自传统的节日红色。 -item_Descklwe_sniper_energy_01_black01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 -item_Descklwe_sniper_energy_01_black02=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 -item_Descklwe_sniper_energy_01_cen01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 -item_Descklwe_sniper_energy_01_gold01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 -item_Descklwe_sniper_energy_01_green01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 -item_Descklwe_sniper_energy_01_imp01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n克劳斯&韦纳的"寻路者''箭头狙击步枪获得了再次提升。其精密青铜材料与复合材料拥有磨光加工和优雅的蚀刻。这些元素组合起来创造了近处则令人眼花缭乱而远距离具有毁灭性的武器。 -item_Descklwe_sniper_energy_01_tan01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 -item_Descklwe_sniper_energy_01_white01=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 -item_Descklwe_sniper_energy_01_white02=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n使用旅行者版的克劳斯&韦纳箭头能量狙击枪来调查前方的路。拥有复合玻璃纤维搭配上方格金属花纹,而其蓝橙色的高性能瞄具则代表了ICC星球测量员的荣誉。使用这把可靠的长距离能量枪来寻找安全道路或给敌人一个惊喜吧。 -item_Descklwe_ubarrel_flsh_s1=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:手电筒\n挂点位置:枪管下挂\n配件尺寸:1\n\n这款 “光点” 战术手电很好的体现了克劳斯&韦纳在工业设计方面的特色。简单而坚固的设计确保了这款手电即使在最激烈的战斗和最恶劣的环境条件下依旧值得信赖。这款特别版投射的光斑呈一个紫色的圆圈,使得光束在远处不那么显眼。 -item_Descklwe_ubarrel_lasr_s1=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光指示器\n挂点位置:枪管下挂\n配件尺寸:1\n\n使用这款克劳斯&韦纳的 “追踪者” 激光指示器来确保百发百中。这款激光指示器在其先进的激光二极管外层附上了一层耐腐蚀耐撞击的外壳,在其内部的激光发生器能够射出一道稳定且高效的激光束。这个特别版产生的橙色光束使其拥有更高的可见度和辨识度。 -item_Descklwe_ubarrel_lasr_s1_02=制造商:克劳斯&韦纳 (Klaus & Werner)\n物品类型:激光指示器\n挂点位置:枪管下挂\n配件尺寸:1\n\n使用这款克劳斯&韦纳的 “追踪者” 激光指示器来确保百发百中。这款激光指示器在其先进的激光二极管外层附上了一层耐腐蚀耐撞击的外壳,在其内部的激光发生器能够射出一道稳定且高效的激光束。这个特别版产生的绿色光束使其拥有更高的可见度和辨识度。 -item_Descksar_melee_01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:战术刀\n分类:近战\n\n尺寸:16 厘米\n\n你肯定不想被这把"锯齿"复合战术刀锋利的一端来上一下。这把战术刀完美地体现了卡斯塔科武器公司极具侵略性的理念,刀身被设计成尖锐的锯齿状,或者说更像锯子。这把刀最大特点就是其独特锯齿状边缘内侧安置的微型刀片,可以高效的帮您撕开一些物品。刺状的刀尖带来了极强的穿透能力,锋利的刀面也能轻易切开敌人的身体。整个刀身由特殊陶瓷聚合物涂层包裹,极大地提升了它的强度与耐用性。 -item_Descksar_melee_01_blue01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:战术刀\n分类:近战\n\n尺寸:16 厘米\n\n你肯定不想被这把"锯齿"复合战术刀锋利的一端来上一下。这把战术刀完美地体现了卡斯塔科武器公司极具侵略性的理念,刀身被设计成尖锐的锯齿状,或者说更像锯子。这把刀最大特点就是其独特锯齿状边缘内侧安置的微型刀片,可以高效的帮您撕开一些物品。刺状的刀尖带来了极强的穿透能力,锋利的刀面也能轻易切开敌人的身体。整个刀身由特殊陶瓷聚合物涂层包裹,极大地提升了它的强度与耐用性。 此特别款"狂风"版本中,浅蓝色被应用于刀面的特殊涂层中,使其具有更高的辨识度。 -item_Descksar_melee_01_brown01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:战术刀\n分类:近战\n\n尺寸:16 厘米\n\n你肯定不想被这把"锯齿"复合战术刀锋利的一端来上一下。这把战术刀完美地体现了卡斯塔科武器公司极具侵略性的理念,刀身被设计成尖锐的锯齿状,或者说更像锯子。这把刀最大特点就是其独特锯齿状边缘内侧安置的微型刀片,可以高效的帮您撕开一些物品。刺状的刀尖带来了极强的穿透能力,锋利的刀面也能轻易切开敌人的身体。整个刀身由特殊陶瓷聚合物涂层包裹,极大地提升了它的强度与耐用性。此特别款"热风"版本中,浅棕色被应用于刀面的特殊涂层中,使其具有更高的辨识度。 -item_Descksar_melee_01_red01=制造商:卡斯塔克武器\n物品类型:战术刀\n分类:近战\n\n尺寸:16 厘米\n\n你肯定不想被这把"锯齿"复合战术刀锋利的一端来上一下。这把战术刀完美地体现了卡斯塔科武器公司极具侵略性的理念,刀身被设计成尖锐的锯齿状,或者说更像锯子。这把刀最大特点就是其独特锯齿状边缘内侧安置的微型刀片,可以高效的帮您撕开一些物品。刺状的刀尖带来了极强的穿透能力,锋利的刀面也能轻易切开敌人的身体。整个刀身由特殊陶瓷聚合物涂层包裹,极大地提升了它的强度与耐用性。 此特别款"血石"版本中,亮红色被应用于刀面的特殊涂层中,使其具有更高的辨识度。 -item_Descksar_optics_tsco_x8_s3=制造商:卡斯塔克武器 (Kastak Arms)\n类型:狙击镜\n附着点:瞄准镜 \n放大率:8x\n尺寸:3\n\n远距离精确射击这项技能是需要勤加练习的 – 当然也要用上像卡斯塔克"黑棱镜"这样的好瞄具。牢固可靠,的多层镀膜水晶带来明亮,清晰的图像,这款8倍瞄准镜的视野与你最爱的枪支完全相配。 -item_Descksar_pistol_ballistic_01_IAE2023=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:6\n射速:180 rpm \n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)弹匣容量\n\n这把常被称作卡斯塔克“手炮"的终曲实弹手枪,尽管强大的后坐力难以驾驭,但它通常用一颗.50口径子弹就能结束战斗。考虑到它有限的弹匣容量和较大的后坐力,建议采用更精准的单发点射,不建议连续射击。“升天”版是为纪念2953星际航空航天博览会而设计的,其钢和铜装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Descksar_pistol_ballistic_01_headhunters01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:手枪\n分类:实弹\n\n弹匣容量:6\n射速:180 rpm \n有效射程:100 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n这把常被称作卡斯塔克“手炮"的终曲实弹手枪,尽管强大的后坐力难以驾驭,但它通常用一颗.50口径子弹就能结束战斗。考虑到它有限的弹匣容量和较大的后坐力,建议采用更精准的单发点射,不建议连续射击。一贯大胆的“夜鹰”伊西德罗·雷纳德将他的意志融入了这个传奇赏金猎人系列中的紫色与黑色涂装设计。 -item_Descksar_pistol_ballistic_01_mag=物品类型:弹匣\n容量:6\n\n这款卡斯塔克武器终曲实弹手枪的弹匣有6发点50口径子弹。 -item_Descksar_rifle_energy_01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:30\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。 -item_Descksar_rifle_energy_01_IAE2023=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆)\n\n电池容量:30\n射速:500 rpm\n有效射程:50米\n\n附件:光学(S2),枪管(S2),下挂(S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。“升天”版是为纪念2953星际航空航天博览会而设计的,其钢和铜装饰的灵感来自于盖塔克制造的飞船——速伦。 -item_Descksar_rifle_energy_01_mag=物品类型:电池\n容量:30\n\n这是卡斯塔克电浆突击步枪卡纳的替换用电池。 -item_Descksar_rifle_energy_01_pink_red01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:突击步枪\n分类:能量 (电浆) \n\n电池容量:30\n射速:500 rpm\n有效射程:50 米\n\n附件:瞄具 (S2),枪管 (S2),下挂 (S2)\n\n“卡纳”是卡斯塔克武器公司生产的一款经典的电浆突击步枪。这支中距离突击步枪具有连发、充能和全自动射击模式,各种模式之间的切换也极为简单方便。其硬朗的外观线条和经久耐用的可靠性与其强大的火力相得益彰,使得“卡纳”突击步枪成为卡斯塔克武器公司最受欢迎的武器之一。用这款命运版本的卡纳展现你对科拉爱人节的热情,配色采用了大胆的紫红色和灰色装饰。 -item_Descksar_shotgun_ballistic_01=制造商: 卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:实弹\n\n弹容量:16\n射速:105 rpm\n有效射程:15 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\n卡斯塔克劫掠者-212 双管霰弹枪的名字来源于它独特的双筒,允许多种类型的弹药相互配合使用,以获得最大的战术可能性。 -item_Descksar_shotgun_ballistic_01_IAE2022=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:实弹\n\n弹容量:16\n射速:105 rpm\n有效射程:15 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\n卡斯塔克劫掠者-212 双管霰弹枪的名字来源于它独特的双筒,允许多种类型的弹药相互配合使用,以获得最大的战术可能性。 “红色警戒”版混合灰色和充满活力的红色,带来了大胆和动感的设计。 -item_Descksar_shotgun_ballistic_01_luminalia_blue01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:实弹\n\n弹容量:16\n射速:105 rpm\n有效射程:15 米\n\n附件:瞄具 (S1),枪管 (N/A),下挂 (S2)\n\n卡斯塔克劫掠者-212 双管霰弹枪的名字来源于它独特的双筒,允许多种类型的弹药相互配合使用,以获得最大的战术可能性。冰蓝色和灰色让启明星版一眼望去像是一颗远处闪烁的星星。 -item_Descksar_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:16\n\n这款卡斯塔克劫掠者-212双管霰弹枪的弹匣能装下十六个12号子弹。 -item_Descksar_shotgun_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动。如果情况需求高能的时候,毫无疑问选择“破坏者”。 -item_Descksar_shotgun_energy_01_black01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,适用于近距离战斗,区域肃清和其他战斗行动。如果情况需求高能的时候,毫无疑问选择"破坏者"。 -item_Descksar_shotgun_energy_01_black02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,适用于近距离战斗,区域肃清和其他战斗行动。如果情况需求高能的时候,毫无疑问选择"破坏者"。 -item_Descksar_shotgun_energy_01_blue01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n附件:瞄具 (S1),枪管 (S3),下挂 (S2)\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,用于近距离战斗,空间清除和其他战斗行动。如果情况需求高能的时候,毫无疑问选择“破坏者”。这款特别的旋流版本采用类似蓝色的色调,让人想起汹涌大海上的波浪。 -item_Descksar_shotgun_energy_01_cen01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n弹容量:20\n射速:60 rpm\n有效射程:20 米\n\n这款卡斯塔克武器的半自动电能霰弹枪为近距离战斗提供了高冲击力的等离子爆炸。旅行者版使用了格纹金属表面处理加上蓝色点缀。使用旅行者版的破坏者来宣告你的存在吧。 -item_Descksar_shotgun_energy_01_gold01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,适用于近距离战斗,区域肃清和其他战斗行动。如果情况需求高能的时候,毫无疑问选择"破坏者"。 -item_Descksar_shotgun_energy_01_green01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,适用于近距离战斗,区域肃清和其他战斗行动。如果情况需求高能的时候,毫无疑问选择"破坏者"。 -item_Descksar_shotgun_energy_01_imp01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n使用寻路者版"破坏者"半自动霰弹枪来清理房间.古铜色的外壳上附以复杂的蚀刻效果,并在枪身上有"Charting the Way Ahead"的标语。这款电能霰弹枪能在中短距离带来高冲击力的等离子爆炸。 -item_Descksar_shotgun_energy_01_mag=物品类型:电池\n容量:12\n\n这款高压等离子电容器允许卡斯塔克破坏者霰弹枪进行12次标准射击,或几次充能射击. -item_Descksar_shotgun_energy_01_tan01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,适用于近距离战斗,区域肃清和其他战斗行动。如果情况需求高能的时候,毫无疑问选择"破坏者"。 -item_Descksar_shotgun_energy_01_white02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:霰弹枪\n分类:能量 (电浆)\n\n电池容量:12\n射速:60 rpm\n有效射程:20 米\n\n卡斯塔克武器的破坏者是一种泵击式等离子霰弹枪,能够提供持续的中程,高冲击等离子爆炸,适用于近距离战斗,区域肃清和其他战斗行动。如果情况需求高能的时候,毫无疑问选择"破坏者"。 -item_Descksar_smg_energy_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n附件:瞄具 (S1),枪管 (S1),下挂 (S1)\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_smg_energy_01_black01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_smg_energy_01_black02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_smg_energy_01_cc17=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。这款粉蓝色版本是为了纪念众多的捐赠者使得2947公民控举办的如此成功而特别定制的。 -item_Descksar_smg_energy_01_cc17a=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。这个特别版为了纪念公民2947年的荣誉与会者,使用黯橙色的烤漆骄傲地展示了42中队的标志。 -item_Descksar_smg_energy_01_cc17b=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_smg_energy_01_gold01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_smg_energy_01_green01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_smg_energy_01_mag=物品类型:电池\n容量:60\n\n适配卡斯塔克武器 ”监管者“ 紧凑型能量冲锋枪的可更换电池。 -item_Descksar_smg_energy_01_tan01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_smg_energy_01_white02=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:冲锋枪\n分类:能量 (激光) \n\n电池容量:60\n射速:800 rpm\n有效射程:30 米\n\n来自卡斯塔克武器的 "监管者" 冲锋枪将着眼于高射速而非伤害或是精准度,使其成为在狭窄环境和近距离战斗中扫荡的理想选择。 -item_Descksar_sniper_ballistic_01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:8\n射速:30 rpm\n有效射程:120 米\n\n配件:瞄具 (S3),枪管 (N/A),下挂 (S2)\n\n "解剖刀"是卡斯塔克武器公司的一款独特的多功能狙击步枪。它拥有两种射击模式,您可以根据情况调整射击模式。它还可以提供一个单次长距离高伤害射击或并发进行双连射击。 -item_Descksar_sniper_ballistic_01_blue_white01=制造商:卡斯塔克武器(Kastak Arms)\n物品类型:狙击枪\n分类:实弹\n\n弹匣容量:8\n射速:30 rpm\n有效射程:120 米\n\n配件:瞄具 (S3),枪管 (N/A),下挂 (S2)\n\n "解剖刀"是卡斯塔克武器公司的一款独特的多功能狙击步枪。它拥有两种射击模式,您可以根据情况调整射击模式。它还可以提供一个单次长距离高伤害射击或并发进行双连射击。这款特别的冻土版使用了蓝和灰的涂装,让人想起耀眼的冬日天空下的冰川。 -item_Descksar_sniper_ballistic_01_mag=物品类型:弹匣\n容量:12\n\n这款弹匣为卡斯塔克的"解剖刀"装了八枚7.62毫米子弹。 -item_Descksar_special_energy_01=制造商:卡斯塔克武器 (Kastak Arms)\n物品类型:加农炮\n分类:能量 (微波) \n\n电池容量:50\n射速:N / A (光束) \n有效射程:30 米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n来自卡斯塔克武器的火焰风暴是一款便携式重型微波炮,这种远程武器系统可以发射持续的微波束,能够在不破坏环境的情况下消灭敌人。 -item_Desclbco_optics_tsco_x16_s3=制造商:雷击公司 (Lightning Bolt Co.)\n类型:狙击镜\n附件挂点:光学元件 \n放大倍率:16x\n尺寸:3\n\n这款由雷击公司所生产卓越的高倍目镜可以清晰地帮您看清远处的敌人。"奥马洛夫"倍镜是专门为"阿兹卡夫"狙击步枪所设计,其采用了精密的激光蚀刻镜片搭配多层光学图层,可在超远距离下提供高通透性,宽阔视野且清晰的图像。 -item_Desclbco_pistol_energy_01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350 rpm\n有效射程:35 米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。 -item_Desclbco_pistol_energy_01_acid01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350 rpm\n有效射程:35 米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款猛毒特别版给武器带来了一抹亮眼的绿色。 -item_Desclbco_pistol_energy_01_chromic01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350 rpm\n有效射程:35 米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款幻象金版本附有一层特殊的珠光涂层,在不同角度下观察会反射出一系列不同的色彩。 -item_Desclbco_pistol_energy_01_mag=物品类型:电池\n容量:10\n\n适配于 “尤巴列夫” 手枪的电池,内含足够击发10次的电能。 -item_Desclbco_pistol_energy_01_sunset01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350 rpm\n有效射程:35 米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。富有光泽的橙色涂层使得点火器版永远能够成为你装备配置中的一抹亮色。 -item_Desclbco_pistol_energy_cen01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:手枪\n分类:电子\n\n电池容量:10\n射速:350 rpm\n有效射程:35 米\n\n可搭载附件:瞄具 (S1),下挂 (S1)\n\n卓越的工程设计仅触及了这把 "尤巴列夫" 手枪与众不同的冰山一角。前雇佣兵出身的武器制造业大亨伊莲娜·阿尔卡狄亲自参与设计并监督了该武器的整个制造流程,赋予其兼具力量,耐用,和华丽于一体的特点。"尤巴列夫" 有着经典的木纹握柄和前卫的枪管设计,其发射的电磁射弹每次击中目标时都会增幅电荷,并扩散伤害至射程范围内其他导电目标。这款独家的 “亡者之眼” 特别版采用了耀眼的黑金配色。 -item_Desclbco_sniper_energy_01=制造商:雷击公司\n物品类型:狙击步枪\n分类:电浆弹\n\n弹匣容量:5\n射速:30 rpm\n有效射程:150米+\n\n可搭载附件:光学元件 (S3),下挂 (S2)\n\n独一无二的"阿兹卡夫"是雷击公司所研发的一款精密狙击步枪,一旦充能开关被激活,它便能精确地射出一发电浆弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当它为下一次射击充能时,它便会发出极具辨识度的爆裂声。 -item_Desclbco_sniper_energy_01_acid01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:狙击步枪\n分类:电子\n\n电池容量:5\n射速:30 rpm\n有效射程:150 米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的 "阿兹卡夫" 是雷击公司所研发的一款精密狙击步枪,一旦扣下充能激发扳机,它便能精确地射出一发充能电磁弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续电磁射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当为下一次射击充能时,它便会发出极具辨识度的爆裂声。猛毒版在武器上漆有鲜艳的绿色涂层。 -item_Desclbco_sniper_energy_01_chromic01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:狙击步枪\n分类:电子\n\n电池容量:5\n射速:30 rpm\n有效射程:150 米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的 "阿兹卡夫" 是雷击公司所研发的一款精密狙击步枪,一旦扣下充能激发扳机,它便能精确地射出一发充能电磁弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续电磁射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当为下一次射击充能时,它便会发出极具辨识度的爆裂声。这款幻象金版本附有一层特殊的珠光涂层,在不同角度下观察会反射出一系列不同的色彩。 -item_Desclbco_sniper_energy_01_mag=物品类型:电池 \n容量:8\n\n此款可更换电池适用于 "阿兹卡夫" 狙击步枪,可以提供足够发射八次的电能。 -item_Desclbco_sniper_energy_01_sunset01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:狙击步枪\n分类:电子\n\n电池容量:5\n射速:30 rpm\n有效射程:150 米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的 "阿兹卡夫" 是雷击公司所研发的一款精密狙击步枪,一旦扣下充能激发扳机,它便能精确地射出一发充能电磁弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续电磁射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当为下一次射击充能时,它便会发出极具辨识度的爆裂声。富有光泽的橙色涂层使得点火器版永远能够为你的装备配置增添一抹亮色。 -item_Desclbco_sniper_energy_imp01=制造商:雷击公司(Lightning Bolt Co.)\n物品类型:狙击步枪\n分类:电子\n\n电池容量:5\n射速:30 rpm\n有效射程:150 米+\n\n可搭载附件:瞄具 (S3),下挂 (S2)\n\n独一无二的 "阿兹卡夫" 是雷击公司所研发的一款精密狙击步枪,一旦扣下充能激发扳机,它便能精确地射出一发充能电磁弹丸,造成巨大的能量伤害,并扩散至附近的导电目标。这种特殊的脉冲效应还会在着弹区域留下一部分残余电荷,从而增强后续电磁射击时所造成的伤害。除了其特殊射击方式以外,"阿兹卡夫"最令人印象深刻的便是它那独特的枪管,每当为下一次射击充能时,它便会发出极具辨识度的爆裂声。这款独家的 “亡者之眼” 特别版采用了耀眼的黑金配色。 -item_Descm_cds_undersuit_armor_02_star_marine_heavy=在身处困境时,你肯定想要坚持到底。卡拉克防御系统的ADP-mk4重型装甲能允许海军陆战队员在更长的时间内进行激烈持续的交战。尽管它提供了众多保护,但它的动力框架提供了几乎不受约束的行动能力。 -item_Descm_slaver_undersuit_armor_02_star_marine_heavy=结合UEE海军陆战队赖以使用的相同制造知识和专业知识,卡拉克防御系统公司设计的民用"蔑视"重型装甲有三星级防护板和完全集成的机动外骨骼,使得穿戴者即使在最不利的战斗情况下也能保持坚挺。 -item_Descmug_big_bennys_1_a=快来喝一杯吧!\n\n这款有趣的大本尼马克杯作为该品牌标志性的吉祥物。其独特的双层设计采用了手感舒适且防脱落、防褪色的陶瓷材质。而杯口和杯把上的特殊塑料涂层也能确保您永远不会被烫伤。 -item_Descmug_orison_2_a=这款风暴鲸芬莉杯由耐用的粗陶制成,饰有吉祥物标志性的笑容和好奇的眼睛。这个有趣的杯子将使饮料保持温热,并为您的脸带来微笑。 -item_Descmug_star_kitten_1_a=这款星空猫杯子不仅可爱得无法抵挡,还能完美地装下你的热饮。这款杯子由该角色的传奇创作者詹尼迪·库佐亲自设计,它配有一个超大的手柄,使其容易握持,并采用超耐用的陶瓷制成,因此它那迷人的可爱外观将永不褪色或磨损。 -item_Descnone_melee_01=制造商:未知\n物品类型:小刀\n分类:近战\n\n尺寸:N/A\n\n勤劳的囚犯用细绳将一块削尖的金属片固定在氧气笔上,制成了这把致命的简易刀。在监狱设施中被视为违禁品。 -item_Descnone_shotgun_ballistic_01=制造商:未知\n物品类型:霰弹枪\n分类:实弹\n\n弹匣容量:8\n射速:120 rpm \n有效射程:0-10 米\n\n附件:N/A\n\n用来自垃圾场的废料拼凑而成的死钻双管霰弹枪,结构简单,威力却不小。不过与此同时,死钻也缺少量产武器所有的精致,后坐力还很大。 -item_Descnone_shotgun_ballistic_01_mag=物品类型:弹匣\n容量:8\n\n这个弹匣为死钻霰弹枪预装了8枚12号的子弹。 -item_Descnvtc_optics_holo_x1_s1=制造商:NV装备 (NV-TAC)\n类型:全息投影 \n附着点:瞄准镜\n放大倍率:1倍\n尺寸:1\n\n无论是在烈日下还是在卫星的阴暗面,NV-TAC伽马都能投射出易于观察的标线,以确保您的镜头找到准星。 -item_Descnvtc_optics_holo_x2_s1=制造商:NV装备 (NV-TAC)\n类型:全息投影 \n附着点:瞄准镜\n放大倍率:2倍\n尺寸:1\n\nNV-TAC在各种极端温度下对伽马Duo进行了广泛的测试,以确保温度不会影响这款2倍放大瞄准镜的精度。 -item_Descnvtc_optics_holo_x3_s1=制造商:NV装备 (NV-TAC)\n类型:全息投影\n附着点:瞄准镜\n放大倍率:3倍\n尺寸:1\n\nNV-TAC's伽马Plus是一款3倍瞄准镜,利用ReadyBrite投影进行快速捕获目标。其耐用的设计使其非常适合任何战术情况。 -item_Descnvtc_optics_rdot_x1_s1=制造商:NV装备 (NV-TAC)\n类型:红点反射\n附着点:瞄准镜\n放大倍率:1倍\n尺寸:1\n\n对于平民和专业人士而言的理想之选,来自NV-TAC的德尔塔非放大反射瞄准镜可提供精确的照明目标标记,可在各种光线水平下看到。 -item_Descnvtc_optics_tsco_x4_s2=制造商:NV装备 (NV-TAC)\n类型:光学伸缩\n附着点:瞄准镜\n放大倍率:4倍\n尺寸:2\n\nNV-TAC的陶Plus四倍狙击镜使用了专有的光学涂层,无论光线水平和条件如何,都能确保获得清晰的图像,使您可以精确地瞄准中等范围的目标。 -item_Descnvtc_optics_tsco_x8_s3=制造商:NV装备 (NV-TAC)\n类型:狙击镜\n附着点:瞄准镜\n放大倍率:8倍\n尺寸:3\n\n经过精心制作和校准,希塔Pro凭借其强大的8倍狙击镜可提供精确而有效的长距离战斗交战能力。 -item_Descnvtc_ubarrel_flsh_s1=制造商:NV装备 (NV-TAC)\n类型:战术手电\n附件挂点:下挂\n尺寸:1\n\n精简领域是一款强韧且战术的下挂战术手电。NV-TAC具有防腐蚀机身和耐冲击镜片,可在各种环境和条件下测试附件,以确保其在最需要的时候工作。 -item_Descnvtc_ubarrel_flsh_s1_02=制造商:NV装备 (NV-TAC)\n类型:战术手电\n挂载点:下挂\n尺寸:S1\n\n精简领域 蓝色是一款坚固耐用的战术下挂手电筒。采用防腐蚀外壳和抗冲击灯头打造,NV装备在各种环境和条件下对这款附件进行了测试,确保它在最紧急的情况下还能正常运作。该特殊蓝色版本会投射出聚焦的蓝色方形图案。模塑的灯头将衰减降至最低,非常适合照亮远距离目标。 -item_Descnvtc_ubarrel_flsh_s1_03=制造商:NV装备 (NV-TAC)\n类型:战术手电\n挂载点:下挂\n尺寸:S1\n\n精简领域 黄色是一款坚固耐用的战术下挂手电筒。采用防腐蚀外壳和抗冲击灯头打造,NV装备在各种环境和条件下对这款附件进行了测试,确保它在最紧急的情况下还能正常运作。该特殊的黄色版本会投射出分散的黄色星状图案,更适合用于照亮中距离目标。 -item_Descnvtc_ubarrel_flsh_s1_04=制造商:NV装备 (NV-TAC)\n类型:战术手电\n挂载点:下挂\n尺寸:S1\n\n精简领域 红色是一款坚固耐用的战术下挂手电筒。采用防腐蚀外壳和抗冲击灯头打造,NV装备在各种环境和条件下对这款附件进行了测试,确保它在最紧急的情况下还能正常运作。该特别的红色版本会投射出圆形的红光。非常适合需要照亮近距离目标,又不能发出显眼强光的情况使用。 -item_Descnvtc_ubarrel_lasr_s1=制造商:NV装备 (NV-TAC)\n类型:激光瞄准器\n附件挂点:下挂\n尺寸:1\n\n250-E是一种直观的瞄准辅助工具,可产生您和他人可见的激光.NV-TAC的附件轻巧耐用,因此不会增加您武器的重量。 -item_Descplushy_Hercules_1_a=拿上这个C2大力神毛绒玩具,你将一手掌握十字军的货运中坚力量。 -item_Descplushy_carrack_1_a_uncarryable=这款柔软可挤压的克拉克毛绒玩具以铁砧那激发了冒险精神的经典探险船为蓝本。 -item_Descplushy_cutlass_black=这款柔软的毛绒玩偶以德雷克行星际广受欢迎的多功能船黑弯刀为蓝本。即使是最坚强的太空人也会欣赏它的轻柔挤压。 -item_Descplushy_cutlass_blue=这款柔软的毛绒玩偶以德雷克行星际的蓝弯刀为蓝本,这种巡逻舰变体旨在保护公民以及镇压危险的不法之徒。 -item_Descplushy_cutlass_red=这款柔软的毛绒玩偶以德雷克行星际的红弯刀为蓝本,这是专为应急响应而设计的变体。真正的船上有医疗舱来帮助治愈身体上的伤口,而这个毛绒玩偶则能帮助治愈精神上的伤口。 -item_Descplushy_cutlass_steel=这款柔软的毛绒玩偶以德雷克行星际的钢弯刀为蓝本,这种部队运输变体可以被用作运兵船或是炮艇。 -item_Descplushy_orison_whale_1_a_1H=风暴鲸芬莉最爱在十字军星大气的云彩中四处遨游。芬莉同十字军的飞船一般块头巨大、体态优雅,外形相当壮观。这只庞然巨兽现已化身为柔软耐压的公仔,能够伴您游历星空。 -item_Descplushy_orison_whale_1_a_2H=风暴鲸芬莉最爱在十字军星大气的云彩中四处遨游。芬莉同十字军的飞船一般,块头巨大、体态优雅,外形相当壮观。这只蓝色的庞然巨兽现已化身为柔软耐压的公仔,能够伴您游历星空。 -item_Descplushy_orison_whale_1_b_1H=风暴鲸弗朗西斯最爱在十字军星大气的云彩中四处遨游。弗朗西斯同十字军的飞船一般,块头巨大、体态优雅,外形相当壮观。这只庞然巨兽现已化身为柔软耐压的公仔,能够伴您游历星空。 -item_Descplushy_orison_whale_1_b_2H=风暴鲸弗朗西斯最爱在十字军星大气的云彩中四处遨游。弗朗西斯同十字军的飞船一般,块头巨大、体态优雅,外形相当壮观。这只紫色的庞然巨兽现已化身为柔软耐压的大号公仔,能够伴您游历星空。 -item_Descplushy_orison_whale_1_c_1H=风暴鲸芬莉非常喜欢光灯节,他甚至为此精心打扮了一番。这个节日芬莉毛绒玩偶装点了红色和绿色的装饰,使他成为任何一场光灯节庆典中的理想客人。 -item_Descplushy_orison_whale_1_c_2H=风暴鲸芬莉非常喜欢光灯节,他甚至为此精心打扮了一番。这个大号的节日芬莉毛绒玩偶装点了红色和绿色的装饰,使他成为任何一场光灯节庆典中的理想客人。 -item_Descplushy_orison_whale_1_d_2H=比起十字军的云层中穿梭,只有一件事情是风暴鲸弗兰西斯更喜欢的,那就是一次美好的派对。这款柔软耐压的公仔已经戴上了合适的派对帽子,让弗兰西斯成为你下一次活动的特邀嘉宾吧! -item_Descplushy_penguin_1=这款新巴贝奇吉祥物以最可爱的方式雕刻在微科积雪覆盖的斜坡上。 -item_Descplushy_penguin_1_b=没人能像企鹅皮可一样,在陡坡上尽情的玩耍或庆祝,这款迷人的微科吉祥物,穿着一件绿色的夹克,头顶着俏皮的派对帽,让任何场合都能变得喜庆和有趣。 -item_Descplushy_penguin_2_b=没人能像企鹅皮可一样,在陡坡上尽情的玩耍或庆祝,这款迷人的微科吉祥物,穿着一件紫色的夹克,头顶着俏皮的派对帽,让任何场合都能变得喜庆和有趣。 -item_Descplushy_penguin_2_c=就连企鹅皮可也会从雪坡上抽出时间来庆祝光灯节。这款微科的迷人的吉祥物穿着红绿相间的夹克,拿着一块光灯节主题的滑雪板。 -item_Descplushy_penguin_3_b=没人能像企鹅皮可一样,在陡坡上尽情的玩耍或庆祝,这款迷人的微科吉祥物,穿着一件橙色的夹克,头顶着俏皮的派对帽,让任何场合都能变得喜庆和有趣。 -item_Descprar_pistol_energy_01=制造商:传教士军备 (Preacher Armaments)\n物品类型:手枪\n分类:能量 (电子) \n\n电池容量:TBD\n射速:波束\n有效射程:10米\n\n附件:瞄具 (S1),下挂 (S1)\n\n传教士军备的 “审判” 电击枪集轻便小巧实用于一身,被设计用于近距离瘫痪目标并使目标丧失行动能力。 +item_Descgmni_lmg_ballistic_01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 150\nRate Of Fire: 1000 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S2), Barrel (N/A), Underbarrel (S3)\n\nFeaturing an explosive rate of fire that tops at a 1000 rpm and Gemini's sleek and professional styling, the F55 is a light machine gun for discerning clientele who want to the 'verse to know that they are not to be trifled with. +item_Descgmni_lmg_ballistic_01_blue_gold_01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 150\nRate Of Fire: 1000 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S2), Barrel (N/A), Underbarrel (S3)\n\nFeaturing an explosive rate of fire that tops at a 1000 rpm and Gemini's sleek and professional styling, the F55 is a light machine gun for discerning clientele who want to the 'verse to know that they are not to be trifled with. The bold blue and gold color scheme gives the Valor edition a valiant and dignified appeal. +item_Descgmni_lmg_ballistic_01_green_red01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 150\nRate Of Fire: 1000 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S2), Barrel (N/A), Underbarrel (S3)\n\nFeaturing an explosive rate of fire that tops at a 1000 rpm and Gemini's sleek and professional styling, the F55 is a light machine gun for discerning clientele who want to the 'verse to know that they are not to be trifled with. This special green and red Alpine Sunset edition is sure to make a great Luminalia gift for your loved ones. +item_Descgmni_lmg_ballistic_01_mag=Item Type: Magazine\nCapacity: 150\n\nThis magazine for the Gemini F55 LMG holds one hundred and fifty 5mm rounds. +item_Descgmni_optics_tsco_x4_s2=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic   \nMagnification: 4x\nSize: 2\n\nCombining a premium 4x telescopic sight with Gemini's innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements. +item_Descgmni_optics_tsco_x8_s3=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nCombining a premium 8x telescopic sight with Gemini's innovative echoburst rangefinder, the OT8-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. The standard scope for Gemni's A03 Sniper Rifle, the OT8-RF is engineered to impress in a variety of situations and engagements. +item_Descgmni_pistol_ballistic_01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_black02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_cen01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 Voyager edition adds a slick look to this classic compact handgun from Gemini. The barrel features a checkered metallic finish atop a blue and black ergonomic handle that's a natural fit for any shooter. Orange accents highlight the Tritium low-light sight. +item_Descgmni_pistol_ballistic_01_gold01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_green01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_green_grey01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side. +item_Descgmni_pistol_ballistic_01_imp01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAn eye-catching bronze barrel and trigger adds elegance to the LH86 Pathfinder edition. This beautiful and balanced handgun from Gemini makes an ideal weapon for personal defense and close-quarter combat. It also features a Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 13\n\nThis combat-rated magazine for the Gemini LH86 holds thirteen 10mm rounds. +item_Descgmni_pistol_ballistic_01_tan01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_01_white02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_pistol_ballistic_02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine. +item_Descgmni_rifle_ballistic_01_IAE2023=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. Designed in honor of IAE 2953, the Ascension edition has been decorated with sleek steel and copper accents that were inspired by Gatac Manufacture's Syulen. +item_Descgmni_rifle_ballistic_01_firerats01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy. Famed Pyro-based bounty hunter Nala "Bullseye" Govea's contribution to the Legendary Bounty Hunters line was to give her favorite weapon a red and black tint fitting for the flare star at the heart of the system she stalks. +item_Descgmni_rifle_ballistic_01_mag=Item Type: Magazine\nCapacity: 30\n\nThis magazine for the Gemini S71 rifle holds thirty 5mm rounds. +item_Descgmni_shotgun_ballistic_01=Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 18\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire. +item_Descgmni_shotgun_ballistic_01_mag=Item Type: Magazine\nCapacity: 18\n\nThis magazine for the Gemini R97 ballistic shotgun comes pre-loaded with eighteen 12-gauge shells. +item_Descgmni_shotgun_ballistic_01_pink_red01=Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 18\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire. Protect yourself and your loved one with the special Kismet edition of the R97, which features pink and black coloring reminiscent of the ship Yuri Ilyin flew to track down his lost lover Corazon Tan in the classic vid Coramor. +item_Descgmni_smg_ballistic_01_Luminalia=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 50\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. The Luminalia edition sports a festive red and green design. +item_Descgmni_smg_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 40\nRate Of Fire: 1,100 rpm\nEffective Range: 35m\n\nAttachments: Barrel (S1), Optics (S1), Underbarrel (S1)\n\nEasy to handle and a beauty to behold with its purple accented styling, the C54 is a sleek and precisely balanced SMG from Gemini. Its lightweight polymer frame and ergonomic design makes it ideal for close quarter engagements. The C54 is capable of firing 10mm rounds on full auto to provide maximum support and target saturation to ensure that any engagement ends quick. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side. +item_Descgmni_sniper_ballistic_01=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini's Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it's easy to see why the A03 has become a favorite of security professionals across the empire. +item_Descgmni_sniper_ballistic_01_IAE2022=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini's Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it's easy to see why the A03 has become a favorite of security professionals across the empire. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design. +item_Descgmni_sniper_ballistic_01_green_grey01=Manufacturer: Gemini\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 120 rpm\nEffective Range: 80 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nDevastate at distance with the A03 sniper rifle. Masterfully designed by Gemini's Tevarin co-founder Clem, the weapon balances a stylish and ergonomic design with a powerful ballistic punch. The A03 delivers an impressive rate of fire for a sniper rifle that sacrifices accuracy for urgency when successive shots are required. Considering its renowned design and unique features, it's easy to see why the A03 has become a favorite of security professionals across the empire. This special green and grey Luckbringer edition released for Stella Fortuna 2954 is a great way to get luck on your side. +item_Descgmni_sniper_ballistic_01_mag=Item Type: Magazine\nCapacity: 15\n\nThis magazine for the Gemini A03 sniper rifle holds fifteen 7mm rounds. +item_Descgrin_cutter_01=PLACEHOLDER +item_Descgrin_energy_multitool_01_mag=This battery powers Greycat's Pyro RYT Multi-Tool, so that you can tackle a variety of tasks. +item_Descgrin_multitool_01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. +item_Descgrin_multitool_01_black01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The "Black Cherry" edition is matte black with colorful pops of red. +item_Descgrin_multitool_01_brown01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The "Mirage" edition adds eye catching gold highlights alongside brown accents. +item_Descgrin_multitool_01_cutter=MUST BUY BASE MULTI-TOOL TO USE: "Pyro RYT Multi-Tool"\n\nManufacturer: Greycat Industrial\nItem Type: Multi-Tool Attachment\nClass: Cutter\n\nTransform Greycat's Pyro RYT Multi-Tool into a precision cutter with the OxyTorch attachment. Built to quickly and easily slice through appropriate materials, the OxyTorch harnesses the power of the multi-tool to deliver accurate cuts with clean edges, making it a convenient attachment ideal for both professionals and hobbyists. +item_Descgrin_multitool_01_healing=MUST BUY BASE MULTI-TOOL TO USE: "Pyro RYT Multi-Tool"\n\nManufacturer: Greycat Industrial / CureLife\nItem Type: Multi-Tool Attachment\nClass: Medical\n\nCrafted as a joint effort between Greycat Industrial and leading medical device manufacturer CureLife, the LifeGuard attachment is a compact and light-weight emergency medical treatment option powered by the Pyro RYT Multi-Tool. It is perfect for handling jobsite emergencies and temporarily alleviating symptoms until professional medical care can be sought. +item_Descgrin_multitool_01_healing_mag=Item Type: MedGel Refill\n\nThis vial is used to refill the LifeGuard medical multi-tool attachment with CureLife Pancea MedGel. +item_Descgrin_multitool_01_mining=MUST BUY BASE MULTI-TOOL TO USE: "Pyro RYT Multi-Tool"\n\nManufacturer: Greycat Industrial\nItem Type: Multi-Tool Attachment\nClass: Mining\n\nThe OreBit attachment turns Greycat's Pyro RYT Multi-Tool into a handheld mining machine. It can scan rocks to find worthwhile deposits and then liberate the lode with its powerful mining laser. Next time you're planetside, be sure you bring this attachment or risk leaving easy credits behind. +item_Descgrin_multitool_01_orange01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The "Harvester" edition blends orange and black. +item_Descgrin_multitool_01_red01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The "Bloodline" edition blends decorative red highlights through out the tool. +item_Descgrin_multitool_01_salvage=MUST BUY BASE MULTI-TOOL TO USE: "Pyro RYT Multi-Tool"\n\nManufacturer: Greycat Industrial\nItem Type: Multi-Tool Attachment\nClass: Salvage and Repair\n\nGreycat delivers once again, bringing their popular salvage and repair tool (SRT) as an attachment for the Multi-Tool. Though not as powerful as the Cambio, the Cambio-Lite also collects and converts alloys and polymers found in scrap into recycled material composite that can either be sold or used to make quick repairs. Whether stripping salvage for creds or patching a hull to make a ship space-safe, the Cambio-Lite is ready to get to work. +item_Descgrin_multitool_01_salvage_mag=Item Type: RMC Canister (Small)\n\nCanister used in conjunction with the Pyro RYT Multi-Tool and Cambio-Lite SRT attachment to store recycle material composite (RMC) reclaimed from scrap. Contents can be sold or used to make repairs. +item_Descgrin_multitool_01_silver01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The "Quicksilver" is grey with black accents. +item_Descgrin_multitool_01_tractorbeam=MUST BUY BASE MULTI-TOOL TO USE: "Pyro RYT Multi-Tool"\n\nManufacturer: Greycat Industrial\nItem Type: Multi-Tool Attachment\nClass: Tractor Beam\n\nWhether your feet are on the floor or floating in zero-G, the TruHold attachment for the Pyro RYT Multi-Tool makes lifting and positioning items easier than ever. With its impressive and efficient pull/draw ratio and easy-to-read range finder, the TruHold can be used solo or paired with other beams to tackle heavier targets. Plus, the TruHold has the added benefit of functioning as a personal zero-G traversal device when coupled to an object with a high enough mass. +item_Descgrin_multitool_01_white01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier. The "Ghost" edition features a grey frame with light blue accents. +item_Descgrin_paw=This multi-tool from Greycat Industries is the ideal choice for a wide variety of jobs. Capable of stripping, cutting, and patching; it's multiple attachments allow it to assist in everything from salvage and repairs, to cutting, spot welds, and more. +item_Descgrin_paw_laser=This laser sight for the Greycat Pyro RYT multi-tool assists the operator to aim precisely while cutting or performing repairs. +item_Descgrin_paw_mag=This battery powers Greycat's Pyro RYT multi-tool, so that you can tackle a variety of tasks. +item_Descgrin_salvage_01=Manufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nCanister Size: Large\nRate of Fire: N / A (Beam)\nEffective Range: 5 m\n\nStrip salvage and make repairs with the Cambio, a dual purpose salvage and repair tool (SRT) designed to collect and convert alloys and polymers found in scrap into recycled material composite that can either be sold or used to make quick repairs. The Cambio SRT features rapid stripping speeds and an impressive battery life, making it an essential gadget for mechanics and spacefarers. +item_Descgrin_tool_01_salvage_mag=Item Type: RMC Canister (Large)\n\nCanister used by the Cambio SRT to store recycle material composite (RMC) reclaimed from scrap. Contents can be sold or used to make repairs. +item_Descgrin_tractor_01=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 10-20 m\n\nGreycat's heavy duty tractor beam boasts industrial performance at a consumer-friendly price. With its longer-lasting battery and wider beam emitter, the MaxLift can easily manipulate heavier and bulkier items making it the perfect tool for long days of hauling cargo. +item_Deschdgw_pistol_ballistic_01=Manufacturer: Hedeby Gunworks\nItem Type: Frag Pistol\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 140 rpm\nEffective Range: 80 m / 10 m (Charged)\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhile the Salvo can be used as a normal pistol, Hedeby didn’t stop there. With a longer trigger pull, a freezing primer is injected into the chamber and when released, the heavy firing pin hits with enough force to pulverize the supercooled casing. Accidentally developed as an attempt to mitigate overheating, this charged fire option discharges a deadly spray of high-velocity fragments followed by an ear-shattering boom. +item_Deschdgw_pistol_ballistic_01_engraved01=Manufacturer: Hedeby Gunworks\nItem Type: Frag Pistol\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 140 rpm\nEffective Range: 80 m / 10 m (Charged)\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhile the Salvo can be used as a normal pistol, Hedeby didn't stop there. With a longer trigger pull, a freezing primer is injected into the chamber and when released, the heavy firing pin hits with enough force to pulverize the supercooled casing. Accidentally developed as an attempt to mitigate overheating, this charged fire option discharges a deadly spray of high-velocity fragments followed by an ear-shattering boom. This special edition pistol features beautifully detailed scrollwork personally design by Hedeby master gunsmith Keisha Saeed. +item_Deschdgw_pistol_ballistic_01_engraved02=Manufacturer: Hedeby Gunworks\nItem Type: Frag Pistol\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 140 rpm\nEffective Range: 80 m / 10 m (Charged)\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhile the Salvo can be used as a normal pistol, Hedeby didn't stop there. With a longer trigger pull, a freezing primer is injected into the chamber and when released, the heavy firing pin hits with enough force to pulverize the supercooled casing. Accidentally developed as an attempt to mitigate overheating, this charged fire option discharges a deadly spray of high-velocity fragments followed by an ear-shattering boom. This special edition pistol features beautifully detailed scrollwork personally design by Hedeby master gunsmith Rey Esteban. +item_Deschdgw_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 8\n\nThis magazine for the Salvo Frag Pistol holds eight .50 caliber rounds. +item_Descjokr_decoy_grenade_01=Manufacturer: Joker Engineering\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nJoker’s Insta-Friends grenade brings a party to your adversaries when they least need it. Enemy radars caught within the grenade’s radius get flooded with enough fake signals to make their heads spin. Allowing you the advantage to either attack or escape. +item_Descjokr_decoy_grenade_01_ammo=Joker’s Insta-Friends grenade brings a party to your adversaries when they least need it. Enemy radars caught within the grenade’s radius get flooded with enough fake signals to make their heads spin. Allowing you the advantage to either attack or escape. +item_Descjokr_hologram_01=Manufacturer: Joker Enterprises\n\nThe Doubletime system from Joker Engineering projects a holographic reproduction of the user in an effort to confuse and distract hostile forces and allow the operator to change the dynamic of the battle. +item_Desckegr_fire_extinguisher_01=Manufacturer: KE Group\nItem Type: Fire Extinguisher\nClass: Gadget\n\nMagazine Size: Gas Canister\nRate of Fire: Constant\nEffective Range: 3-4 m\n\nThe KE Group's APX Fire Extinguisher has been rated a best-in-class consumer grade safety equipment for well-over a decade making it the industry standard in fire prevention. Filled with a patented gaseous cooling compound, the extinguisher can rapidly smother any fire in sight. The digital screen on the device allows you to monitor the local temperature to help you contain and eliminate fire hazards. +item_Desckegr_fire_extinguisher_01_mag=Item Type: Extinguisher Refill\n\nThis canister refills the APX Fire Extinguisher with a full tank of the KE Group's patented cooling compound. +item_Descklwe_grapplebeam_01=Klaus & Werner’s Kagi RTD (Rapid Traversal Device) is an add-on for their popular Arclight II laser pistol. The Kagi generates a highly focused field for the rapid traversal of a zero-g environment and features a range sensor that dynamically shifts polarity to insure safe velocities during movement. +item_Descklwe_lmg_energy_01=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: Energy (Laser)\n\nBattery Size: 100\nRate Of Fire: 400 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nKlaus & Werner has created an iconic weapon with tried and true Demeco laser LMG. Used extensively in military engagements, this short-to-mid-range infantry favorite has been constructed with stability and accuracy at the forefront. +item_Descklwe_lmg_energy_01_IAE2022=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: Energy (Laser)\n\nBattery Size: 100\nRate Of Fire: 400 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nKlaus & Werner has created an iconic weapon with tried and true Demeco laser LMG. Used extensively in military engagements, this short-to-mid-range infantry favorite has been constructed with stability and accuracy at the forefront. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design. +item_Descklwe_lmg_energy_01_mag=Item Type: Battery\nCapacity: 100\n\nThis is a replacement battery for Klaus & Werner's iconic light machine gun, the Demeco. +item_Descklwe_lmg_energy_01_purple_blue01=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: Energy (Laser)\n\nBattery Size: 100\nRate Of Fire: 400 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nKlaus & Werner has created an iconic weapon with tried and true Demeco laser LMG. Used extensively in military engagements, this short-to-mid-range infantry favorite has been constructed with stability and accuracy at the forefront. The Ultraviolet edition features eye-catching violet and orchid coloring. +item_Descklwe_optics_disp_x8_s3=Manufacturer: Klaus & Werner\nType: Monitor\nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nWhile conventional scopes can induce eyestrain after extended periods of use, the Touchstone 8x monitor from Klaus & Werner provides ultra-critical eye relief and allows for “heads up” shooting where you are able to simultaneously track targets and observe environmental conditions. Built to cater to a variety of shooters, the Touchstone's reliability and clarity makes it the ideal choice for tactical rifles like the Arrowhead. +item_Descklwe_pistol_energy_01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_pistol_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_pistol_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_pistol_energy_01_chromic01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. This exclusive Glimmer edition features a distinct iridescent coating that makes the weapon shimmer with different colors based on lighting conditions and the angle from which it's viewed. +item_Descklwe_pistol_energy_01_engraved01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. The Herrero edition distinguishes itself by including geometric etchings on the frame and grip, plus a textured trigger guard. +item_Descklwe_pistol_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_pistol_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_pistol_energy_01_mag=Item Type: Battery\nCapacity: 30\n\nThis plasma cell has enough capacity for the Klaus & Werner Arclight pistol to fire 30 rounds before needing a recharge.  +item_Descklwe_pistol_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_pistol_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_pistol_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 30\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_pistol_energy_02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job. +item_Descklwe_rifle_energy_01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. +item_Descklwe_rifle_energy_01_IAE2022=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design. +item_Descklwe_rifle_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. +item_Descklwe_rifle_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. +item_Descklwe_rifle_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. +item_Descklwe_rifle_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. +item_Descklwe_rifle_energy_01_mag=Item Type: Battery\nCapacity: 45\n\nThis high-capacity battery sets itself apart by powering the Klaus & Werner Gallant energy rifle for 45 shots per charge.  +item_Descklwe_rifle_energy_01_reddot=A sight attachment that provides an illuminated red dot at the Gallent rifle's aimpoint.  +item_Descklwe_rifle_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. +item_Descklwe_rifle_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. +item_Descklwe_rifle_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nBattery Size: 45\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery. +item_Descklwe_smg_energy_01=Manufacturer: Klaus & Werner\nItem Type: SMG\nClass: Laser\n\nBattery Size: 45\nRate Of Fire: 562.5 rpm\nEffective Range: 25m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nKlaus & Werner's expert craftsmanship is once again on full display to make the Lumin V laser compact energy rifle even more deadly and dependable. A new "interval autofire" mode blasts five-round barrages when the trigger is held down, utilizing the target saturation that comes with autofire while providing breaks to recompensate aim. Even when constantly on the attack, the gun's excellent design provides low recoil and a tight spread. +item_Descklwe_smg_energy_01_mag=Item Type: Battery\nCapacity: 45\n\nReplacement battery for Klaus & Werner's Lumin V SMG. +item_Descklwe_smg_energy_blue_gold_01=Manufacturer: Klaus & Werner\nItem Type: SMG\nClass: Laser\n\nBattery Size: 45\nRate Of Fire: 562.5 rpm\nEffective Range: 25m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nKlaus & Werner's expert craftsmanship is once again on full display to make the Lumin V laser compact energy rifle even more deadly and dependable. A new "interval autofire" mode blasts five-round barrages when the trigger is held down, utilizing the target saturation that comes with autofire while providing breaks to recompensate aim. Even when constantly on the attack, the gun's excellent design provides low recoil and a tight spread. The bold blue and gold color scheme gives the Valor edition a valiant and dignified appeal. +item_Descklwe_sniper_energy_01_5x=This telescopic sight attachment for the Arrowhead rifle allows 5 times optical magnification. +item_Descklwe_sniper_energy_01_Luminalia_red01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. First released during Luminalia, the Lamplighter edition was inspired by the traditional red holiday color. +item_Descklwe_sniper_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. +item_Descklwe_sniper_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. +item_Descklwe_sniper_energy_01_cen01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nSurvey the way ahead with the Voyager edition of the Klaus & Werner Arrowhead energy sniper rifle. The fiberglass composite body features a checkered metallic finish, while its blue and orange high-powered scope honors the ICC Stellar Surveyors. Chart a path to safety or surprise the enemy with this reliable long-range energy rifle. +item_Descklwe_sniper_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. +item_Descklwe_sniper_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. +item_Descklwe_sniper_energy_01_imp01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner elevate the Arrowhead energy sniper rifle with the Pathfinder edition. Its bronze precision stock and compound scope feature a satin finish and elegant etchings. These elements create a weapon that's devastating from a distance and dazzling from up close. +item_Descklwe_sniper_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. +item_Descklwe_sniper_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. +item_Descklwe_sniper_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. +item_Descklwe_ubarrel_flsh_s1=Manufacturer: Klaus & Werner\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe Brightspot flashlight embodies Klaus & Werner's engineering ethos. A simple and sturdy design built to withstand intense combat and environmental conditions means the Brightspot always works when you need it most. This special edition projects a purple circle that makes the beam less conspicuous from a distance. +item_Descklwe_ubarrel_lasr_s1=Manufacturer: Klaus & Werner\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nTrust Klaus & Werner to manufacture a tactical laser pointer that always hits the mark. The Tracer features a rust and impact resistant casing for an advanced laser diode that produces an efficient and stable beam. This special edition generates an orange beam that's easy to see and identify. +item_Descklwe_ubarrel_lasr_s1_02=Manufacturer: Klaus & Werner\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nTrust Klaus & Werner to manufacture a tactical laser pointer that always hits the mark. The Tracer features a rust and impact resistant casing for an advanced laser diode that produces an efficient and stable beam. This special edition generates a green beam that's easy to see and identify. +item_Descksar_melee_01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. +item_Descksar_melee_01_blue01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. For the special Squall edition, a light blue color was added to the coating to make it even more visually distinct. +item_Descksar_melee_01_brown01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. For the special Sirocco edition, a light brown color was added to the coating to make it even more visually distinct. +item_Descksar_melee_01_red01=Manufacturer: Kastak Arms\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nDon't end up on the wrong side of the Sawtooth combat knife. The blade embodies Kastak Arms' aggressive styling and was designed to stab, slice, or saw. It features a strong tip for piercing, a straight edge for slicing, and a unique serrated edge with microblades for when you really need to rip through something. The blade is also made with a special ceramic polymer coating that enhances its strength and overall wear resistance. For the special Bloodstone edition, a red color was added to the coating to make it even more visually distinct. +item_Descksar_optics_tsco_x8_s3=Manufacturer: Kastak Arms\nType: Telescopic \nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nDelivering accurate fire at long distances is a skill that comes with practice – and the use of a proper scope like Kastak Arms' Black Prism. Crafted with rugged, multi-coated crystalens to deliver bright, clear visuals, this 8x telescopic sight is completely at home on your favorite rifle. +item_Descksar_pistol_ballistic_01_IAE2023=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. Designed in honor of IAE 2953, the Ascension edition has steel and copper accents inspired by Gatac Manufacture's Syulen. +item_Descksar_pistol_ballistic_01_headhunters01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots. The always bold Isidro "Nighthawk" Renard imbued that energy into this purple and black tint design for the Legendary Bounty Hunter line. +item_Descksar_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 6\n\nThis magazine for the Kastak Arms Coda holds six .50 caliber rounds. +item_Descksar_rifle_energy_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. +item_Descksar_rifle_energy_01_IAE2023=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Designed in honor of IAE 2953, the Ascension edition has steel and copper accents inspired by Gatac Manufacture's Syulen. +item_Descksar_rifle_energy_01_mag=Item Type: Battery\nCapacity: 30\n\nThis is a replacement battery for Kastak Arms' plasma assault rifle, the Karna. +item_Descksar_rifle_energy_01_pink_red01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nBattery Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons. Show your Coramor passion with this Fate edition of the Karna, which has been made over with bold fuchsia and grey accents. +item_Descksar_shotgun_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities.  +item_Descksar_shotgun_ballistic_01_IAE2022=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. The "Red Alert" edition mixes grey and a vibrant red for a bold and dynamic design. +item_Descksar_shotgun_ballistic_01_luminalia_blue01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. Ice blue and grey gives the Bright Star edition a look befitting a distant shimmering star. +item_Descksar_shotgun_ballistic_01_mag=Item Type: Magazine\nCapacity: 16\n\nThis magazine for the Kastak Arms Ravager-212 Twin Shotgun holds sixteen 12-gauge shells. +item_Descksar_shotgun_energy_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nKastak Arms’ Devastator is a pump-action plasma shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. +item_Descksar_shotgun_energy_01_black01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. +item_Descksar_shotgun_energy_01_black02=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. +item_Descksar_shotgun_energy_01_blue01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nKastak Arms’ Devastator is a pump-action plasma shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. This special Whirlwind edition features analogous shades of blue reminiscent of waves on a turbulent sea. +item_Descksar_shotgun_energy_01_cen01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nThis semi-automatic electric shotgun from Kastak Arms delivers high-impact plasma blasts ideal for close combat. The Voyager edition upgrades the look with a checked metallic finish offset with blue highlights. Look to make a statement of form and function with the Devastator Voyager edition. +item_Descksar_shotgun_energy_01_gold01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. +item_Descksar_shotgun_energy_01_green01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. +item_Descksar_shotgun_energy_01_imp01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nClear rooms in style with the Devastator Pathfinder edition semi-automatic shotgun. Its satin bronze finish features intricate etchings and "Charting the Way Ahead" across the stock. This electric shotgun delivers high-impact plasma blasts that are effective at short and medium ranges. +item_Descksar_shotgun_energy_01_mag=Item Type: Battery\nCapacity: 12\n\nThis high-voltage plasma capacitor allows the Kastak Arms Devastator shotgun to fire twelve standard shots, or fewer over-charged shots.  +item_Descksar_shotgun_energy_01_tan01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. +item_Descksar_shotgun_energy_01_white02=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nBattery Size: 12\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator. +item_Descksar_smg_energy_01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. +item_Descksar_smg_energy_01_black01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. +item_Descksar_smg_energy_01_black02=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. +item_Descksar_smg_energy_01_cc17=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. This special commemorative powder blue finish highlights the numerous sponsors who made the 2947 CitizenCon such a great success. +item_Descksar_smg_energy_01_cc17a=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. Crafted to honor attendees of CitizenCon 2947, this smoldering orange finish proudly features the Foundry Forty-Two logo. +item_Descksar_smg_energy_01_cc17b=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. +item_Descksar_smg_energy_01_gold01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. +item_Descksar_smg_energy_01_green01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. +item_Descksar_smg_energy_01_mag=Item Type: Battery\nCapacity: 60\n\nReplacement battery for the Custodian, Kastak Arms' compact energy snub rifle. +item_Descksar_smg_energy_01_tan01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. +item_Descksar_smg_energy_01_white02=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nBattery Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. +item_Descksar_sniper_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 30 rpm\nEffective Range: 120 m\n\nAttachments: Optics (S3), Barrel (N/A), Underbarrel (S2)\n\nThe Scalpel is a unique and versatile sniper rifle from Kastak Arms. Designed with two barrels stacked atop of each other, it has two fire modes so you can adapt your shot to the situation. It can deliver a single, powerful shot from a long distance, or fire both barrels in quick succession to create a double-shot burst. +item_Descksar_sniper_ballistic_01_blue_white01=Manufacturer: Kastak Arms\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 30 rpm\nEffective Range: 120 m\n\nAttachments: Optics (S3), Barrel (N/A), Underbarrel (S2)\n\nThe Scalpel is a unique and versatile sniper rifle from Kastak Arms. Designed with a vertical two barrel configuration, it has two fire modes so you can adapt your shot to the situation to deliver a single, powerful shot from a long distance, or fire both barrels in quick succession to create a double-shot burst. This special Permafrost edition features blue and grey coloring reminiscent of a glacier under a blinding winter sky. +item_Descksar_sniper_ballistic_01_mag=Item Type: Magazine\nCapacity: 12\n\nThis magazine for the Kastak Arms Scalpel comes loaded with eight 7.62mm rounds. +item_Descksar_special_energy_01=Manufacturer: Kastak Arms\nItem Type: Cannon\nClass: Energy (Microwave)\n\nBattery Size: 50\nRate Of Fire: N / A (Beam)\nEffective Range: 30 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nThe Firestorm from Kastak Arms is a portable heavy microwave cannon. This long range weapon system fires a continuous beam, capable of eliminating hostiles without damaging the environment. +item_Desclbco_optics_tsco_x16_s3=Manufacturer: Lightning Bolt Company \nType: Telescopic\nAttachment Point: Optic \nMagnification: 16x\nSize: 3\n\nGet a crystal clear view of distant targets with this powerful telescopic scope from Lightning Bolt Company. Designed specifically for the Atzkav Sniper Rifle, the Omarof uses ultra-precise laser etched lenses that are then multi-coated to allow for high light transmission, wide sight picture and crisp colors, providing strikingly sharp images across significant distances. +item_Desclbco_pistol_energy_01=Manufacturer: Lightning Bolt Co. \nItem Type: Pistol\nClass: Electron\n\nBattery Size: 10\nRate Of Fire: 350 rpm\nEffective Range: 35m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nEngineering excellence only scratches the surface of the distinct Yubarev pistol. Former merc turned weapon manufacturing mogul Irina Arkadova oversaw every aspect of the weapon, imbuing it with power, practicality, and panache. Featuring a classic woodgrain grip and cutting edge barrel design, the Yubarev fires a charged electron shot that impacts not only your target, amplifying the charge with each hit, but can spread to additional conductive targets in range. +item_Desclbco_pistol_energy_01_acid01=Manufacturer: Lightning Bolt Co. \nItem Type: Pistol\nClass: Electron\n\nBattery Size: 10\nRate Of Fire: 350 rpm\nEffective Range: 35m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nEngineering excellence only scratches the surface of the distinct Yubarev pistol. Former merc turned weapon manufacturing mogul Irina Arkadova oversaw every aspect of the weapon, imbuing it with power, practicality, and panache. Featuring a classic woodgrain grip and cutting edge barrel design, the Yubarev fires a charged electron shot that impacts not only your target, amplifying the charge with each hit, but can spread to additional conductive targets in range. The Venom edition integrates a vibrant green coating into the weapon. +item_Desclbco_pistol_energy_01_chromic01=Manufacturer: Lightning Bolt Co. \nItem Type: Pistol\nClass: Electron\n\nBattery Size: 10\nRate Of Fire: 350 rpm\nEffective Range: 35m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nEngineering excellence only scratches the surface of the distinct Yubarev pistol. Former merc turned weapon manufacturing mogul Irina Arkady oversaw every aspect of the weapon, imbuing it with power, practicality, and panache. Featuring a classic woodgrain grip and cutting edge barrel design, the Yubarev fires a charged electron shot that impacts not only your target, amplifying the charge with each hit, but can spread to additional conductive targets in range. A special pearlescent coating has been applied to the Mirage edition to make the weapon gleam a range of colors based on how you look at it. +item_Desclbco_pistol_energy_01_mag=Item Type: Battery\nCapacity: 10\n\nThis battery for the Yubarev Pistol holds enough electron energy for 10 shots. +item_Desclbco_pistol_energy_01_sunset01=Manufacturer: Lightning Bolt Co. \nItem Type: Pistol\nClass: Electron\n\nBattery Size: 10\nRate Of Fire: 350 rpm\nEffective Range: 35m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nEngineering excellence only scratches the surface of the distinct Yubarev pistol. Former merc turned weapon manufacturing mogul Irina Arkadova oversaw every aspect of the weapon, imbuing it with power, practicality, and panache. Featuring a classic woodgrain grip and cutting edge barrel design, the Yubarev fires a charged electron shot that impacts not only your target, amplifying the charge with each hit, but can spread to additional conductive targets in range. A lustrous orange coating makes the Igniter edition a colorful addition to any loadout. +item_Desclbco_pistol_energy_cen01=Manufacturer: Lightning Bolt Co. \nItem Type: Pistol\nClass: Electron\n\nBattery Size: 10\nRate Of Fire: 350 rpm\nEffective Range: 35m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nEngineering excellence only scratches the surface of the distinct Yubarev pistol. Former merc turned weapon manufacturing mogul Irina Arkadova oversaw every aspect of the weapon, imbuing it with power, practicality, and panache. Featuring a cutting edge barrel design, the Yubarev fires a charged electron shot that impacts not only your target, amplifying the charge with each hit, but can spread to additional conductive targets in range. The exclusive Deadeye edition is black with gold highlights. +item_Desclbco_sniper_energy_01=Manufacturer: Lightning Bolt Co. \nItem Type: Sniper Rifle\nClass: Electron\n\nMagazine Size: 5\nRate Of Fire: 30 rpm\nEffective Range: 150m+\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Atzkav is a unique precision sniper rifle from Lightning Bolt Co. Once the charging handle is engaged, it accurately fires a charged electron to deal significant energy damage that spreads to nearby conductive targets. This special pulse effect also leaves a residual charge in the strike area that increases damage delivered by subsequent electron shots. Alongside the rifle's special firing capabilities, the Atzkav is best known for its distinct barrel that crackles with energy when powering its next shot. +item_Desclbco_sniper_energy_01_acid01=Manufacturer: Lightning Bolt Co. \nItem Type: Sniper Rifle\nClass: Electron\n\nBattery Size: 5\nRate Of Fire: 30 rpm\nEffective Range: 150m+\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Atzkav is a unique precision sniper rifle from Lightning Bolt Co. Once the charging handle is engaged, it accurately fires a charged electron to deal significant energy damage that spreads to nearby conductive targets. This special pulse effect also leaves a residual charge in the strike area that increases damage delivered by subsequent electron shots. Alongside the rifle's special firing capabilities, the Atzkav is best known for its distinct barrel that crackles with energy when powering its next shot. The Venom edition integrates a vibrant green coating into the weapon. +item_Desclbco_sniper_energy_01_chromic01=Manufacturer: Lightning Bolt Co. \nItem Type: Sniper Rifle\nClass: Electron\n\nBattery Size: 5\nRate Of Fire: 30 rpm\nEffective Range: 150m+\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Atzkav is a unique precision sniper rifle from Lightning Bolt Co. Once the charging handle is engaged, it accurately fires a charged electron to deal significant energy damage that spreads to nearby conductive targets. This special pulse effect also leaves a residual charge in the strike area that increases damage delivered by subsequent electron shots. Alongside the rifle's special firing capabilities, the Atzkav is best known for its distinct barrel that crackles with energy when powering its next shot. A special pearlescent coating has been applied to the Mirage edition to make the weapon gleam a range of colors based on how you look at it. +item_Desclbco_sniper_energy_01_mag=Item Type: Battery \nCapacity: 8 \n\nThis battery for the Atzkav Sniper Rifle holds enough electron energy for 8 rounds. +item_Desclbco_sniper_energy_01_sunset01=Manufacturer: Lightning Bolt Co. \nItem Type: Sniper Rifle\nClass: Electron\n\nBattery Size: 5\nRate Of Fire: 30 rpm\nEffective Range: 150m+\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Atzkav is a unique precision sniper rifle from Lightning Bolt Co. Once the charging handle is engaged, it accurately fires a charged electron to deal significant energy damage that spreads to nearby conductive targets. This special pulse effect also leaves a residual charge in the strike area that increases damage delivered by subsequent electron shots. Alongside the rifle's special firing capabilities, the Atzkav is best known for its distinct barrel that crackles with energy when powering its next shot. A lustrous orange coating makes the Igniter edition a colorful addition to any loadout. +item_Desclbco_sniper_energy_imp01=Manufacturer: Lightning Bolt Co. \nItem Type: Sniper Rifle\nClass: Electron\n\nBattery Size: 5\nRate Of Fire: 30 rpm\nEffective Range: 150m+\n\nAttachments: Optics (S3), Underbarrel (S2)\n\nThe Atzkav is a unique precision sniper rifle from Lightning Bolt Co. Once the charging handle is engaged, it accurately fires a charged electron to deal significant energy damage that spreads to nearby conductive targets. This special pulse effect also leaves a residual charge in the strike area that increases damage delivered by subsequent electron shots. Alongside the rifle's special firing capabilities, the Atzkav is best known for its distinct barrel that crackles with energy when powering its next shot. The exclusive Deadeye edition is black with gold highlights. +item_Descm_cds_undersuit_armor_02_star_marine_heavy=When there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers. +item_Descm_slaver_undersuit_armor_02_star_marine_heavy=Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. +item_Descmug_big_bennys_1_a=Grab Drink! \n\nThis playful Big Benny's mug features the brand's iconic mascot. Its unique dual layer design features a chip and fade proof ceramic that feels comfortable in the hand with special plastic coating on the lip and handle to ensure it's never too hot to touch. +item_Descmug_orison_2_a=Made from durable stoneware, the Finley the Stormwal mug features the mascot's iconic grin and inquisitive eyes. This fun mug will keep beverages warm and bring a smile to your face. +item_Descmug_star_kitten_1_a=The cuteness can't be contained but hot beverages can be with this Star Kitten mug. Personally designed by the character's legendary creator Genady Kuzo, it features an extra large handle that makes it easy to hold and is constructed with an ultra-durable ceramic so its adorableness won't chip or fade away. +item_Descnone_melee_01=Manufacturer: Unknown\nItem Type: Knife\nClass: Melee\n\nSize: N/A\n\nA deadly, improvised knife made by an industrious prisoner by securing a sharpened piece of metal to an OxyPen with a bit of thin cord. Considered contraband within prison facilities. +item_Descnone_shotgun_ballistic_01=Manufacturer: Unknown\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 120 rpm\nEffective Range: 0-10 m\n\nAttachments: N/A\n\nThe Deadrig is a high powered, double-barreled shotgun with a simple design pieced together from junkyard scraps. Prioritizing power above all else, the Deadrig lacks the refinement of mass-produced weapons and suffers from heavy recoil. +item_Descnone_shotgun_ballistic_01_mag=Item Type: Magazine\nCapacity: 8\n\nThis magazine for the Deadrig shotgun comes pre-loaded with eight 12-gauge shells. +item_Descnvtc_optics_holo_x1_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nWhether under the blazing sun or on the dark side of a moon, the NV-TAC Gamma projects an easy to see reticle to help ensure your shot finds its mark. +item_Descnvtc_optics_holo_x2_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nSize: 1\n\nNV-TAC extensively tested the Gamma Duo across a range of extreme temperatures to assure that thermal drift doesn't affect the accuracy of this 2x magnifier sight. +item_Descnvtc_optics_holo_x3_s1=Manufacturer: NV-TAC \nType: Projection\nAttachment Point: Optic \nMagnification: 3x\nSize: 1\n\nNV-TAC's Gamma Plus is a 3x magnifier sight that utilizes ReadyBrite projection for quick target acquisition. Its durable design makes it perfect for any tactical situation. +item_Descnvtc_optics_rdot_x1_s1=Manufacturer: NV-TAC \nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels. +item_Descnvtc_optics_tsco_x4_s2=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 4x\nSize: 2\n\nThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range. +item_Descnvtc_optics_tsco_x8_s3=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 8x\nSize: 3\n\nCarefully crafted and calibrated, the Theta Pro delivers precise and effective long distance combat engagement capabilities thanks to its powerful 8x telescopic sight. +item_Descnvtc_ubarrel_flsh_s1=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. +item_Descnvtc_ubarrel_flsh_s1_02=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite Blue is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. This special Blue edition projects a focused blue light in the shape of a square. The molded lens keeps falloff to a minimum, making it perfect for illuminating targets at distance. +item_Descnvtc_ubarrel_flsh_s1_03=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite Yellow is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. This special Yellow edition projects a scattered yellow starlike pattern making it preferable for target acquisition at medium distance. +item_Descnvtc_ubarrel_flsh_s1_04=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite Red is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most. This special Red edition projects a red light in the shape of a circle. Ideal for situations when illumination on close range targets is essential without projecting a bright light that could be easily spotted. +item_Descnvtc_ubarrel_lasr_s1=Manufacturer: NV-TAC\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nThe 250-E is an intuitive aiming aid that produces a laser visible to you and others. NV-TAC built the attachment to be lightweight yet durable so it won't add extra weight to your weapon. +item_Descplushy_Hercules_1_a=Get your hands on Crusader's cargo hauling stalwart with this plushie version of the C2 Hercules Starlifter. +item_Descplushy_carrack_1_a_uncarryable=Encourage an adventurous spirit with this soft and squeezable Carrack plushie modeled after Anvil's classic exploration ship. +item_Descplushy_cutlass_black=This soft plushie is modeled after Drake Interplanetary's widely popular multifunction ship the Cutlass Black. Even the most hardened spacefarer will appreciate its gentle squish. +item_Descplushy_cutlass_blue=This soft plushie is modeled after Drake Interplanetary's Cutlass Blue, a patrol ship variant designed to protect citizens and suppress dangerous outlaws. +item_Descplushy_cutlass_red=This soft plushie is modeled after Drake Interplanetary's Cutlass Red, a variant designed for emergency response. Whereas the real ship contains a med bay to help heal physical wounds, this plushie might just help heal emotional ones. +item_Descplushy_cutlass_steel=This soft plushie is modeled after Drake Interplanetary's Cutlass Steel, a troop transport variant intended to serve as both dropship and gunship. +item_Descplushy_orison_whale_1_a_1H=Finley the Stormwal loves sailing through the clouds in Crusader's atmosphere. Much like Crusader's ships, Finley is big, graceful, and quite the sight to behold. Now this majestic creature can accompany you on a journey through the stars with this soft and squeezable plushie. +item_Descplushy_orison_whale_1_a_2H=Finley the Stormwal loves sailing through the clouds in Crusader's atmosphere. Much like Crusader's ships, Finley is big, graceful, and quite the sight to behold. Now this majestic blue stormwal can accompany you on a journey through the stars with this large, soft, and squeezable plushie. +item_Descplushy_orison_whale_1_b_1H=Francis the Stormwal loves sailing through the clouds in Crusader's atmosphere. Much like Crusader's ships, Francis is big, graceful, and quite the sight to behold. Now this majestic creature can accompany you on a journey through the stars with this soft and squeezable plushie. +item_Descplushy_orison_whale_1_b_2H=Francis the Stormwal loves sailing through the clouds in Crusader's atmosphere. Much like Crusader's ships, Francis is big, graceful, and quite the sight to behold. Now this majestic purple stormwal can accompany you on a journey through the stars with this large, soft, and squeezable plushie. +item_Descplushy_orison_whale_1_c_1H=Finley the Stormwal loves Luminalia so much he even gets dressed up for the occasion. This festive Finley plushie is decked out in red and green, making him an excellent guest for any Luminalia celebration. +item_Descplushy_orison_whale_1_c_2H=Finley the Stormwal loves Luminalia so much he even gets dressed up for the occasion. This festive and large Finley plushie is decked out in red and green, making him an excellent guest for any Luminalia celebration. +item_Descplushy_orison_whale_1_d_2H=There's only one thing Francis the Stormwal loves more than sailing through the clouds in Crusader's atmosphere and that's a good party. Make Francis the featured guest at your next event with this soft and squeezable plushie that's already wearing a hat fit for the occasion. +item_Descplushy_penguin_1=This adorable mascot of New Babbage loves nothing more than carving their way down the snow covered slopes of microTech. +item_Descplushy_penguin_1_b=No one can shred the slopes or celebrate quite like Pico the Penguin. This version of the charming microTech mascot makes any occasion more fun and festive by sporting a vibrant green jacket and playful party hat. +item_Descplushy_penguin_2_b=No one can shred the slopes or celebrate quite like Pico the Penguin. This version of the charming microTech mascot makes any occasion more fun and festive by sporting a vibrant purple jacket and playful party hat. +item_Descplushy_penguin_2_c=Even Pico the Penguin takes time away from shredding the slopes to celebrate Luminalia. This version of microTech's charming mascot features him in a red and green jacket and holding a Luminalia-themed snowboard. +item_Descplushy_penguin_3_b=No one can shred the slopes or celebrate quite like Pico the Penguin. This version of the charming microTech mascot makes any occasion more fun and festive by sporting a vibrant orange jacket and playful party hat. +item_Descprar_pistol_energy_01=Manufacturer: Preacher Armaments\nItem Type: Pistol\nClass: Energy (Electron)\n\nBattery Size: TBD\nRate of Fire: Beam\nEffective Range: 10m\n\nAttachments: Optics (S1), Underbarrel (S1)\n\nDesigned to stun and eventually incapacitate targets in close quarters, the Preacher Armaments Judge Stun Pistol is lightweight, functional, and effective. item_Descprar_pistol_energy_01_mag= -item_Descrgrin_tractor_01_mag=物品类型:电池\n\n这块可更换电池用于为灰猫工业的 “极限抬升“ 牵引光束供能,有了它你就可以专心于手头的工作而不用担心电池没电带来的效率下降。 -item_Descrrs_melee_01=制造商:最终曲折 (UltiFlex)\n物品类型:匕首\n分类:近战武器\n\n尺寸:16厘米\n\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。 -item_Descrrs_melee_01_arctic01=制造商:最终曲折 (UltiFlex)\n物品类型:匕首\n分类:近战武器\n\n尺寸:16厘米\n\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。特别的“白霜”版以原始的白色刀片为特色。 -item_Descrrs_melee_01_fallout01=制造商:最终曲折 (UltiFlex)\n物品类型:匕首\n分类:近战武器\n\n尺寸:16厘米\n\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。特别的“野火”版本具有威胁性的红色刀片。 -item_Descrrs_melee_01_urban01=制造商:最终曲折 (UltiFlex)\n物品类型:匕首\n分类:近战武器\n\n尺寸:16厘米\n\n为战斗而制,但也能用于日常生活,TBF-4战斗匕首将完成任何工作。这把战术刀采用了超强的1055碳钢刀片,刀尖非常适合刺入和穿透坚硬的表面,而锯齿状的刀脊可以用来切割和撕裂。TBF-4重量分布均衡,它的握柄有两个手指槽,以确保在使用时牢牢握在手中。特别的“大天使”版具有独特的蓝色刀片。 -item_Descsasu_pistol_toy_01_mag=物品类型:弹匣 \n容量:10\n\n这款弹匣适用于惊爆恶徒,能装下十枚子弹。 -item_Descsasu_pistol_toy_01_shared=制造商:樱日集团(Sakura Sun)\n物品类型:玩具手枪\n分类:泡棉软胶弹\n\n弹夹容量:10\n射速:450 rpm\n有效射程:35米\n\n樱日集团生产的惊爆恶徒可令痛击队友都变得好玩有趣。用这些炫彩的玩具手枪向你的朋友们或是假人随意开火吧。无论是在着陆区内打发时间,又或是于千万星辰的漫长旅途中,惊爆玩具系列都能为您的家庭带来轻松且愉快的刺激体验。 恶徒玩具手枪有多款颜色可供选择,每一款都有独特的声效设计! +item_Descrgrin_tractor_01_mag=Item Type: Battery\n\nThis replacement battery powers Greycat's MaxLift tractor beam, so you can keep working without any delay. +item_Descrrs_melee_01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nBuilt for combat but ready for everyday use, the TBF-4 combat knife will get the job done. Built with an ultrastrong 1055 carbon steel blade, this tactical knife ends with a tanto point perfect for stabbing and penetrating hard surfaces while the serrated spine can be used to slice and shred. Beautifully balanced, the TBF-4 also features a grip with two finger grooves to ensure your hand stays in place during use. +item_Descrrs_melee_01_arctic01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nBuilt for combat but ready for everyday use, the TBF-4 "Rime" combat knife will get the job done. Built with an ultrastrong 1055 carbon steel blade, this tactical knife ends with a tanto point perfect for stabbing and penetrating hard surfaces while the serrated spine can be used to slice and shred. Beautifully balanced, the TBF-4 also features a grip with two finger grooves to ensure your hand stays in place during use. The special "Rime" edition features a pristine white blade. +item_Descrrs_melee_01_fallout01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nBuilt for combat but ready for everyday use, the TBF-4 "Balefire" combat knife will get the job done. Built with an ultrastrong 1055 carbon steel blade, this tactical knife ends with a tanto point perfect for stabbing and penetrating hard surfaces while the serrated spine can be used to slice and shred. Beautifully balanced, the TBF-4 also features a grip with two finger grooves to ensure your hand stays in place during use. The special "Balefire" edition features a threatening red blade. +item_Descrrs_melee_01_urban01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nBuilt for combat but ready for everyday use, the TBF-4 "Archangel" combat knife will get the job done. Built with an ultrastrong 1055 carbon steel blade, this tactical knife ends with a tanto point perfect for stabbing and penetrating hard surfaces while the serrated spine can be used to slice and shred. Beautifully balanced, the TBF-4 also features a grip with two finger grooves to ensure your hand stays in place during use. The special "Archangel" edition features a distinct blue blade. +item_Descsasu_pistol_toy_01_mag=Item Type: Magazine \nCapacity: 10\n\nThis magazine for the WowBlast Desperado holds ten darts. +item_Descsasu_pistol_toy_01_shared=Manufacturer: Sakura Sun\nItem Type: Toy Pistol\nClass: Foam Dart\n\nMagazine Size: 10\nRate Of Fire: 450 rpm\nEffective Range: 35m\n\nMake friendly fire fun with the Sakura Sun WowBlast Desperado. Playfully fire foam darts at friends or fictitious foes with these ultra-colorful plastic toy pistols. Whether killing time at a landing zone or during a long-haul through the stars, the WowBlast toy line provides lighthearted excitement and entertainment for the entire family. The Desperado toy pistol is available in several vibrant colors, each featuring a unique sound effect! item_Desctank125=<-=MISSING=-> -item_Descun_portable_light_1_a_cyan=制造商:舒宾星际 (Shubin Interstellar)\n\n舒宾星际的青色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 -item_Descun_portable_light_1_a_green=制造商:舒宾星际 (Shubin Interstellar)\n\n舒宾星际的绿色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 -item_Descun_portable_light_1_a_orange=制造商:舒宾星际 (Shubin Interstellar)\n\n舒宾星际的橙色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 -item_Descun_portable_light_1_a_pink=制造商:舒宾星际 (Shubin Interstellar)\n\n舒宾星际的粉色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 -item_Descun_portable_light_1_a_red=制造商:舒宾星际 (Shubin Interstellar)\n\n舒宾星际的红色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 -item_Descun_portable_light_1_a_yellow=制造商:舒宾星际 (Shubin Interstellar)\n\n舒宾星际的黄色专业荧光棒照亮前进的方向或发出求助的信号。几个世纪以来,矿工一直将这种荧光棒作为其核心工具包的一部分,这要归功于其久经考验的真实设计和耐用性,可确保在整个旅程中遇到的各种恶劣天气和困难的大气条件下都能保持燃烧。专业荧光棒使用先进的技术来发光,比常规的荧光棒更长。 -item_Descutfl_melee_01=制造商:最终曲折 (UltiFlex)\n物品类型:刀\n分类:近战\n\n尺寸:16 厘米\n\n最终曲折的FSK-8战斗刀是您所能获得的珍稀武器。尽管许多人迷上了令人眼花的现代武器技术,但最终曲折一直致力于制作简单有效的战斗工具。这把性能均衡的匕首有着1055碳钢刀身,边缘如剃刀般锋利,你可以用它把所有谩骂你的人干掉。 -item_Descutfl_melee_01_browngold01=制造商:最终曲折 (UltiFlex)\n物品类型:刀\n分类:近战\n\n尺寸:16 厘米\n\n最终曲折的FSK-8战斗刀是您所能获得的珍稀武器。尽管许多人迷上了令人眼花的现代武器技术,但最终曲折一直致力于制作简单有效的战斗工具。这把性能均衡的匕首有着1055碳钢刀身,边缘如剃刀般锋利,你可以用它把所有谩骂你的人干掉。 -item_Descutfl_melee_01_greywhite01=制造商:最终曲折 (UltiFlex)\n物品类型:刀\n分类:近战\n\n尺寸:16 厘米\n\n最终曲折的FSK-8战斗刀是您所能获得的珍稀武器。尽管许多人迷上了令人眼花的现代武器技术,但最终曲折一直致力于制作简单有效的战斗工具。这把性能均衡的匕首有着1055碳钢刀身,边缘如剃刀般锋利,你可以用它把所有谩骂你的人干掉。 -item_Descutfl_melee_01_redwhite01=制造商:最终曲折 (UltiFlex)\n物品类型:刀\n分类:近战\n\n尺寸:16 厘米\n\n最终曲折的FSK-8战斗刀是您所能获得的珍稀武器。尽管许多人迷上了令人眼花的现代武器技术,但最终曲折一直致力于制作简单有效的战斗工具。这把性能均衡的匕首有着1055碳钢刀身,边缘如剃刀般锋利,你可以用它把所有谩骂你的人干掉。 +item_Descun_portable_light_1_a_cyan=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Cyan QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares. +item_Descun_portable_light_1_a_green=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Green QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares. +item_Descun_portable_light_1_a_orange=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Orange QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares. +item_Descun_portable_light_1_a_pink=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Pink QuikFlare from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. +item_Descun_portable_light_1_a_red=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Red QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares. +item_Descun_portable_light_1_a_yellow=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Yellow QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares. +item_Descutfl_melee_01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it. +item_Descutfl_melee_01_browngold01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it. +item_Descutfl_melee_01_greywhite01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it. +item_Descutfl_melee_01_redwhite01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it. item_Descvncl_glaive_lights_body=@General Body light item_Descvncl_glaive_lights_cockpit_int=@General Cockpit light item_Descvncl_glaive_lights_engine=@General Engine light @@ -51184,2774 +51184,2774 @@ item_Descvncl_lights_cockpit_int=@General Cockpit light item_Descvncl_lights_engine=@General Engine light item_Descvncl_lights_port_wing=@Port Wing Light item_Descvncl_lights_starboard_wing=@Starboard Wing Light -item_Descxian_special_launcher_01=制造商:扭转集合体(Torral Aggregate)\n物品类型:发射器\n分类:导弹\n\n弹匣尺寸:10发,每次3枚小火箭\n射速:10 rpm\n有效射程:200 米\n\n附件:瞄具 (N/A),枪管 (N/A),下挂 (N/A)\n\n由希安的扭转集合体公司设计制造,I'rhal要求熟练的操控者来释放它的高能导弹火力网的惊人破坏潜力。 -item_Fashion_Style_DressShoes=礼服鞋 -item_Fashion_Style_Gloves=手套 -item_Fashion_Style_Hat=帽子 -item_Fashion_Style_Jacket=夹克 -item_Fashion_Style_LongSleeve=长袖 -item_Fashion_Style_Pants=裤子 -item_Fashion_Style_ShortSleeve=短袖 -item_Fashion_Style_Slacks=休闲裤 -item_Fashion_Style_Vest=马甲 -item_Fashion_Type_ARM=臂甲 -item_Fashion_Type_CWR=作战服 -item_Fashion_Type_EBC=工装地球风 -item_Fashion_Type_ECC=非主流地球风 -item_Fashion_Type_EFC=时尚休闲地球风 -item_Fashion_Type_EFP=时尚派对地球风 -item_Fashion_Type_EWC=白领地球风 -item_Fashion_Type_FCC=非主流前沿风 -item_Fashion_Type_FFC=时尚休闲前沿风 -item_Fashion_Type_SWR=太空服 -item_Fashion_Type_TBC=工装泰拉风 -item_Fashion_Type_TCC=非主流泰拉风 -item_Fashion_Type_TFC=时尚休闲泰拉风 -item_Fashion_Type_TFP=时尚派对泰拉风 -item_Fashion_Type_TWC=白领泰拉风 -item_Fashion_Type_UNI=制服 -item_Mining_Consumable_Brandt=“布兰特”模组 -item_Mining_Consumable_Brandt_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿模组(手动激活)\n\n碎裂伤害:-30%\n采矿激光功率:135%\n\n开采抗性:+15%\n\n生效时间:60 秒\n使用次数:5\n\n有策略地使用“布兰特”来在六十秒内提升采矿激光的功率。调制后的波束还具有使碎裂的岩石更安全的优点,尽管总体上,矿床会对激光的影响变得更加抗性。 -item_Mining_Consumable_Forel=“羊皮纸”模组 -item_Mining_Consumable_Forel_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿模组(手动激活)\n\n提取激光功率:150%\n灾难性充能速率:-60%\n\n开采抗性:+15%\n\n生效时间:60秒\n使用次数:6\n\n舒宾开发的“羊皮纸”模组旨在通过显著降低灾难性充能窗口填充的速率来提供更安全的采矿体验。虽然矿床会变得更具抗性,但该模组会增加提取激光的功率,以帮助它更快地收集矿石。 -item_Mining_Consumable_Lifeline=“生命线”模组 -item_Mining_Consumable_Lifeline_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(手动激活)\n\n激光不稳定性:-20%\n开采抗性:-15%\n\n灾难性充能速率:+60%\n\n生效时间:15秒\n使用次数:3\n\n“生命线”模组通过减少激光的不稳定性和降低矿床内的抗性,使矿工的工作变得更加容易。然而,更高的灾难性充能速率意味着整个过程必须仔细管理,以避免发生事故。 -item_Mining_Consumable_Optimum=顶胜模组 -item_Mining_Consumable_Optimum_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(手动激活)\n\n激光不稳定性:-10%\n灾难性充能速率:-80%\n\n采矿激光功率:85%\n\n生效时间:60 秒\n使用次数:5\n\n“顶胜”模组通过提高激光稳定性并显著降低灾难性充能速率来使采矿更加安全。为实现这一增加的安全性,该模组减少了采矿激光的整体功率。 -item_Mining_Consumable_Rime=“白霜”模组 -item_Mining_Consumable_Rime_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(手动激活)\n\n开采抗性:-25%\n碎裂伤害:-10%\n\n采矿激光功率:85%\n\n生效时间:20 秒\n使用次数:10\n\n“白霜”通过牺牲激光功率来降低矿石抗性和碎裂所带来的危险,从而提供更安全的采矿体验。 -item_Mining_Consumable_Stampede=“热潮”模组 -item_Mining_Consumable_Stampede_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿模组(手动激活)\n\n激光不稳定性:-10%\n采矿激光功率:135%\n碎裂伤害:-10%\n\n提取激光功率:85%\n\n生效时间:30秒\n使用次数:6\n\n“热潮”模组使用最先进的镜片来增加采矿激光的功率并减少与矿石碎裂相关的潜在风险。这些改进是以减少提取激光功率为代价的。 -item_Mining_Consumable_Surge=“电涌”模组 -item_Mining_Consumable_Surge_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿模组(手动激活)\n\n激光功率:150%\n开采抗性:-15%\n\n激光不稳定性:+10%\n\n生效时间:15秒\n使用次数:7\n\n用“电涌”模组即刻向矿床注入能量。该模组使用一种特殊的透镜配置来增加采矿激光的功率,并绕过矿床的抗性。但是,使用该模组需要小心管理,因为它也会增加激光的不稳定性。 -item_Mining_Consumable_Torpid=“缓释”模组 -item_Mining_Consumable_Torpid_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(手动激活)\n\n绿区充能速率:+60%\n灾难性充能速率:-60%\n\n碎裂伤害:+40%\n\n生效时间:60秒\n使用次数:5\n\n“缓释”模组是任何雄心勃勃的矿工必备的装备。它通过显著提高最佳充能速率,同时减少灾难性充能速率,使采矿更为高效。然而,该模组也有一个缺点,即碎裂的矿石可能会导致更高的风险。 -item_Mining_Gadget_Gadget1=优佳 -item_Mining_Gadget_Gadget1_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿小工具\n\n开采抗性:-30%\n集群修正:+60%\n\n充能绿区范围:-30%\n\n该装置在帝国各地的工业现场常见,“优佳”通过一种特殊的处理方式减少了宝贵资源的损失,保证它们紧密地聚集在一起。然而,这项技术确实对装置有一定的负面影响,最明显的就是缩小了充能绿区。\n\n制造商警告!在一个矿床上使用多于一个采矿装置可能会导致灾难性的爆炸。 -item_Mining_Gadget_Gadget2=波移 -item_Mining_Gadget_Gadget2_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿小工具\n\n激光不稳定性:-35%\n充能绿区范围:+100%\n\n充能绿区充能速率:-30%\n\n一款独特的芯片组使“波移”能够在显著增加充能绿区的同时,保持激光的不稳定性在可控范围内。虽然充能绿区将填充得更慢,但更大的目标区域使寻找破碎矿床的完美点变得更容易。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 -item_Mining_Gadget_Gadget3=奥昆尼斯 -item_Mining_Gadget_Gadget3_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿附件\n\n充能绿区范围:+50%\n充能绿区充能速率:+100%\n\n集群修正:-20%\n\n使用奥昆尼斯增加充能绿区的大小,加快充能速度。虽然这款强大的装置使得开采更容易,但当矿石破裂时会损失一些有价值的资源。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 -item_Mining_Gadget_Gadget4=萨比尔 -item_Mining_Gadget_Gadget4_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿附件\n\n充能绿区大小:+50%\n开采抗性:-50%\n\n不稳定性:+15%\n\n萨比尔能令坚硬的矿藏更容易破开,它使用特殊的传感器来调整激光功率来适配特定的矿藏。在增加不稳定性的同时,也会大幅降低其抗性并放宽充能绿区大小,令采矿变得更加轻松。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 -item_Mining_Gadget_Gadget5=至钻 -item_Mining_Gadget_Gadget5_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿附件\n\n激光不稳定性:-70%\n集群修正:+30%\n\n开采抗性:+10%\n\n至钻有助于聚焦激光功率,显著降低不稳定性,同时在破碎时将有价值的沉积物聚集在一起。虽然这样会使开采抗性和开采时间增加,但大多数矿工认为更好的安全性和更可观的收益值得为此付出额外的努力。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。\n -item_Mining_Gadget_Gadget6=坚燃 -item_Mining_Gadget_Gadget6_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿附件\n\n激光不稳定性:-35%\n集群修正:+30%\n充能绿区充能速率:+50%\n\n充能绿区范围:-30%\n\n坚燃是为能精准控制功率的矿工准备的。该模组缩小了充能绿区范围,矿工需要更加精细控制以达到绿区。一旦达到绿区,充能速率就会加快,同时还能将稀有矿石聚集在一起。\n\n制造商警告!每个矿床上使用多于一个采矿小工具可能会导致灾难性的爆炸。 -item_Mining_MiningLaser_Greycat_1_S1=柳叶刀MH1型采矿激光器 -item_Mining_MiningLaser_Greycat_1_S1_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:30米\n最大距离:90米\n\n采矿激光功率:504 - 2520\n提取激光功率:1850\n\n模组插槽:1\n\n激光不稳定性:-10%\n充能绿区充能速率:+40%\n惰性物质含量:-30%\n\n充能绿区范围:-60%\n\n作为辅助型激光器,灰猫“柳叶刀MH1”最好是在您与他人合作开采时使用。虽然最佳充能窗口大小的降低意味着需要更精准的操作,但其能减少提取激光收集的惰性材料,使得它成为了矿工们理想的辅助型激光器,经常配合其他激光器一起使用。 -item_Mining_MiningLaser_Greycat_1_S2=柳叶刀MH2型采矿激光器 -item_Mining_MiningLaser_Greycat_1_S2_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:45米\n最大距离:135米\n\n采矿激光功率:900 - 3600\n提取激光功率:2590\n\n模组插槽:2\n\n激光不稳定性:-10%\n充能绿区充能速率:+40%\n惰性物质含量:-40%\n\n充能绿区范围:-60%\n\n作为辅助型激光器,灰猫“柳叶刀MH2”最好是在您与他人合作开采时使用。虽然最佳充能窗口大小的降低意味着需要更精准的操作,但它减少了提取激光对惰性材料的提取,以及进入最佳充能窗口后更快的充能速率,使得它成为了矿工们理想的辅助型激光器,经常配合其他激光器一起使用。 -item_Mining_MiningLaser_Greycat_1_SV=柳叶刀MHV型采矿激光器 -item_Mining_MiningLaser_Greycat_1_SV_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:30米\n最大距离:150米\n\n不稳定性:-30%\n开采抗性:-50%\n提取速率:0.45 SCU/秒\n能量传输:1200\n总充能速率:-30%\n模组插槽:3个\n\n灰猫将“柳叶刀MHV”归类为辅助性激光器,最好在与他人合作开采时使用。“柳叶刀MHV”产生的光束比一般的要弱,它可以安全地加热矿床,降低其抗性和不稳定性,但它自己却很难将其击碎。对于采矿人员,它是与其他激光器一起配合的理想辅助激光器。 -item_Mining_MiningLaser_Greycat_Default_S0=刀轴MHV 采矿光束发射器 -item_Mining_MiningLaser_Greycat_Default_S0_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类别:采矿光束发射器 \n尺寸:0\n\n最佳使用距离:15米\n最大使用距离:20米\n采集效率:0.01 SCU/s\n采集点半径:1米\n\n由于灰猫工业所制定严格的标准及其强大的商业实力,“刀轴”已经成为全宇宙最具影响力的采矿激光设备。MHV沿用了经典的外观设计,并将其重新改进为更紧凑型的采矿设备,足以为广大星际矿工们提供坚实可靠的性能。 -item_Mining_MiningLaser_Greycat_Default_S1=刀轴MH1型采矿激光器 -item_Mining_MiningLaser_Greycat_Default_S1_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:60米\n最大距离:180米\n\n采矿激光功率:189 - 1890\n提取激光功率:1850\n\n模组插槽:1\n\n激光不稳定性:-35%\n充能绿区范围:+40%\n惰性物质含量:-30%\n\n开采抗性:+25%\n\n得益于灰猫工业的严格标准和商业实力,刀轴MH1成为世界上最受欢迎的采矿激光器。该激光器因其平衡速度和安全性受到了众多企业和个人的青睐。与此同时,它还配备有特殊的过滤系统,可以减少惰性材料的收集量。灰猫利用它的声誉获得了独家合同,使刀轴MH1成为大多数采矿船上的原装激光器。 -item_Mining_MiningLaser_Greycat_Default_S2=刀轴MH2型采矿激光器 -item_Mining_MiningLaser_Greycat_Default_S2_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:90米\n最大距离:270米\n\n采矿激光功率:480 - 2400\n提取激光功率:2590\n\n模组插槽:2\n\n激光不稳定性:-35%\n充能绿区范围:+40%\n惰性物质含量:-40%\n\n开采抗性:+25%\n\n刀轴MH2是灰猫著名的“刀轴”采矿激光系列的S2版本。与较小的变体一样,刀轴MH2因其平衡速度和安全性,以及可以减少对惰性材料收集的特殊过滤系统等坚固可靠的设计而被企业和个人所青睐。 -item_Mining_MiningLaser_Greycat_Default_SV=刀轴MHV型采矿激光器 -item_Mining_MiningLaser_Greycat_Default_SV_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:30米\n最大距离:150米\n提取速率:0.35 SCU/秒\n能量传输:1400\n\n得益于灰猫工业严格的工艺标准和业务能力,刀轴MHV 型成为了全宇宙最受欢迎的采矿激光器.该激光器坚固,可靠的设计备受各大企业和个人用户好评,在采矿速度和安全性之间取得了一个很好的平衡.灰猫工业通过独家协议,使刀轴MHV型成为了大多数矿船上的标配采矿激光器。 -item_Mining_MiningLaser_Shubin_1_S1=霍夫斯泰德-S1型采矿激光器 -item_Mining_MiningLaser_Shubin_1_S1_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:45米\n最大距离:135米\n\n采矿激光功率:105 - 2100\n提取激光功率:1295\n\n模组插槽:1\n\n开采抗性:-30%\n充能绿区充能速率:+20%\n惰性物质含量:-30%\n\n激光不稳定性:+10%\n\n霍夫斯塔德-S1采用专利晶格结构,可在采矿时降低抗性,并减少对惰性材料的提取。在近距离和中距离效果最佳,但激光的不稳定性会提高,所以在使用时需谨慎控制。 -item_Mining_MiningLaser_Shubin_1_S2=霍夫斯泰德-S2型采矿激光器 -item_Mining_MiningLaser_Shubin_1_S2_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:60米\n最大距离:180米\n\n采矿激光功率:336 - 3360\n提取激光功率:1295\n\n模组插槽:2\n\n开采抗性:-30%\n充能绿区充能速率:+20%\n惰性物质含量:-40%\n\n激光不稳定性:+10%\n\n霍夫斯塔德-S2采用专利晶格结构,可在采矿时降低抗性,并减少对惰性材料的提取。在近距离和中距离效果最佳,但激光的不稳定性会提高,所以在使用时需谨慎控制。 -item_Mining_MiningLaser_Shubin_1_SV=霍夫斯泰德-SV型采矿激光器 -item_Mining_MiningLaser_Shubin_1_SV_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:15米\n最大距离:75米\n\n能量传输:2000\n不稳定性:-50%\n提取速率:0.35 SCU/秒\n模组插槽:2个\n\n霍夫斯塔德-SV以安全为前提,牺牲了射程,专注于抑制矿床的不稳定性,使采矿更安全。希望降低灾难性爆炸几率的矿工应该选择舒宾的这款可靠且价格合理的采矿激光器。 -item_Mining_MiningLaser_Shubin_2_S1=克莱恩-S1型采矿激光器 -item_Mining_MiningLaser_Shubin_2_S1_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:45米\n最大距离:135米\n\n采矿激光功率:378 - 2220\n提取激光功率:2220\n\n模组插槽:0\n\n开采抗性:-45%\n充能绿区范围:+20%\n惰性物质含量:-30%\n\n激光不稳定性:+35%\n\n舒宾设计的克莱恩-S1能产生强大的激光,使采矿速度更快。这种速度的提高会增加矿床的不稳定性和爆炸几率,从而带来额外的风险,但如果使用得当,克莱恩-S1可以让细心的矿工迅速获得回报。 -item_Mining_MiningLaser_Shubin_2_S2=克莱恩-S2型采矿激光器 -item_Mining_MiningLaser_Shubin_2_S2_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:60米\n最大距离:180米\n\n采矿激光功率:720 - 3600\n提取激光功率:2775\n\n模组插槽:1\n\n开采抗性:-45%\n充能绿区范围:+20%\n惰性物质含量:-40%\n\n激光不稳定性:+35%\n\n舒宾设计的克莱恩-S2能产生强大的激光,使采矿速度更快。这种速度的提高会增加矿床的不稳定性和爆炸的几率,但如果使用得当,这种S2的采矿激光器可以让细心的矿工迅速获得回报。 -item_Mining_MiningLaser_Shubin_2_SV=克莱恩-SV型采矿激光器 -item_Mining_MiningLaser_Shubin_2_SV_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:30米\n最大距离:150米\n\n能量传输:2500\n开采抗性:-10%\n不稳定性:+50%\n提取速率:0.35 SCU/秒\n模组插槽:2个\n\n舒宾设计的克莱恩-SV能产生强大的激光,使采矿速度更快。这种速度的提高会增加矿床的不稳定性和爆炸几率,从而带来额外的风险,但如果使用得当,克莱恩-SV可以让细心的矿工迅速获得回报。 -item_Mining_MiningLaser_Thermyte_1_S1=冲击I型采矿激光器 -item_Mining_MiningLaser_Thermyte_1_S1_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:45米\n最大距离:135米\n\n采矿激光功率:420 - 2100\n提取激光功率:2775\n\n模组插槽:2\n\n激光不稳定性:-10%\n充能绿区范围:+20%\n惰性物质含量:-30%\n\n开采抗性:+10%\n充能绿区充能速率:-40%\n\n\n冲击I在各种情况下都能有出色的表现。 特殊的聚焦透镜通过稳定激光器和扩大绿区范围,使得采矿更加简单。但也有一些缺点,它会增加开采抗性并降低在绿区的充能速率,但铝热公司为它提供了两个模组插槽,矿工可以安装模组以更好地开采矿石。 -item_Mining_MiningLaser_Thermyte_1_S2=冲击II型采矿激光器 -item_Mining_MiningLaser_Thermyte_1_S2_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:60米\n最大距离:180米\n\n采矿激光功率:840 - 3360\n提取激光功率:3145\n\n模组插槽:3\n\n激光不稳定性:-10%\n充能绿区范围:+20%\n惰性物质含量:-40%\n\n开采抗性:+10%\n充能绿区充能速率:-40%\n\n冲击II在各种情况下都能有出色的表现。 特殊的聚焦透镜通过稳定激光器和扩大绿区范围,使得采矿更加简单。但也有一些缺点,它会增加开采抗性并降低在绿区的充能速率,但铝热公司为它提供了两个模组插槽,矿工可以安装模组以更好地开采矿石。 -item_Mining_MiningLaser_Thermyte_1_SV=冲击S型采矿激光器 -item_Mining_MiningLaser_Thermyte_1_SV_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿激光器 \n尺寸:0\n\n最佳距离:30\n最大距离:150m\n\n能量传输:3000\n绿区充能速率:+20%\n开采抗性:-10%\n提取速率:0.45 SCU/秒\n不稳定性:+20%\n爆裂伤害:+50%\n过载速率:+100%\n模组插槽:3个\n\n通过“冲击S型”,采矿将会变得更快更容易,铝热公司创新性地使用了特殊的激光透镜,以增大激光器的功率并提供更大的充能绿色区域以便开采。这种强大的激光器需要小心使用,因为矿物很容易因为快速过热而发生更剧烈的爆炸。 -item_Mining_MiningLaser_Thermyte_2_S1=螺旋I型采矿激光器 -item_Mining_MiningLaser_Thermyte_2_S1_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿激光\n尺寸:1\n\n最佳距离:15米\n最大距离:45米\n\n采矿激光功率:630 - 3150\n提取激光功率:1850\n\n模组插槽:2\n\n开采抗性:-30%\n惰性物质含量:-30%\n\n充能绿区范围:-40%\n\n对一些人来说,能有效使用螺旋I已经成为一名真正采矿专业人士的标志。铝热公司为其提供了超强的功率,可以无视矿石的开采抗性,但需要精确的操控才能稳定在充能绿区范围内。螺旋I最适合近距离采矿,具有两个模组插槽供矿工根据自己的喜好来安装模组。 -item_Mining_MiningLaser_Thermyte_2_S2=螺旋II型采矿激光器 -item_Mining_MiningLaser_Thermyte_2_S2_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿激光\n尺寸:2\n\n最佳距离:30米\n最大距离:90米\n\n采矿激光功率:1020 - 4080\n提取激光功率:2590\n\n模组插槽:3\n\n开采抗性:-30%\n惰性物质含量:-30%\n\n充能绿区范围:-40%\n\n对一些人来说,能有效使用螺旋II已经成为一名真正采矿专业人士的标志。铝热公司为其提供了超强的功率,可以无视矿石的开采抗性,但需要精确的操控才能稳定在充能绿区范围内。螺旋II最适合近距离采矿,具有两个模组插槽供矿工根据自己的喜好来安装模组。 -item_Mining_MiningLaser_Thermyte_2_SV=螺旋S型采矿激光器 -item_Mining_MiningLaser_Thermyte_2_SV_Desc=制造商:铝热公司(Thermyte Concern)\n物品类型:采矿激光\n尺寸:0\n\n最佳距离:37.5米\n最大距离:187.5米\n\n能量传输:2300\n不稳定性:-30%\n开采抗性:-10%\n总充能速率:+20%\n充能绿区:+15%\n爆裂伤害:+50%\n操作延迟:-50%\n\n提取速率:0.50 SCU/秒\n耗材插槽:3\n\n铝热公司的“螺旋I型”设计成具有强大功率和超长射程的采矿激光,非常适合用来处理棘手的矿物。当然,这种强大带来的就是危险,因为它还会减你调整低节流阀时的相应速度并增加爆裂的威力。在某些情况下,能熟练使用螺旋S型已经成为专业采矿员证明自己的一个标志。 -item_Mining_MiningSack_ARGO_Desc=容量: 12 µSCU\n\n南船座 矿石 吊舱具有简单而又坚固的结构,可确保材料能方便地装卸,是业内标准,可配合任何兼容的采矿船使用。\n -item_Mining_MiningSack_ARGO_Name=南船座 矿石 吊舱 -item_Mining_MiningSack_MISC_Desc=容量: 8 µSCU\n\n武藏 矿石 吊舱可与任何兼容的采矿飞船配合使用,具有多项独特功能,包括吊舱内的防磨漆,可确保其能够承受未来几年的最大有效载荷。 -item_Mining_MiningSack_MISC_Name=武藏 矿石 吊舱 -item_Mining_Modules_Passive_FLTR_MK1=FLTR 模组 -item_Mining_Modules_Passive_FLTR_MK1_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(被动)\n\n惰性物质含量:-20%\n\n提取激光功率:85%\n\n使用 FLTR 模组减少从矿床收集的惰性物质量。虽然它降低了激光的提取能力,但 FLTR 的专利过滤系统可以筛选出惰性物质,为存储有价值的矿石留出更多空间。 -item_Mining_Modules_Passive_FLTR_MK2=FLTR-L 模组 -item_Mining_Modules_Passive_FLTR_MK2_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(被动)\n\n惰性材料含量:-23%\n\n提取激光功率:90%\n\n使用FLTR-L模组可以减少从矿床中收集的惰性材料。虽然它会降低激光提取功率,但FLTR-L的专利过滤系统可以筛选出惰性材料,为有价值的矿石留下更多存储空间。 -item_Mining_Modules_Passive_FLTR_MK3=FLTR-XL 模组 -item_Mining_Modules_Passive_FLTR_MK3_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(被动)\n\n惰性材料含量:-24%\n\n提取激光功率:95%\n\n使用FLTR-XL模组可以减少从矿床中采集的惰性材料数量。尽管它会降低激光的提取功率,但FLTR-XL的专利过滤系统可以筛除惰性材料,为有价值的矿石提供更多存储空间。 -item_Mining_Modules_Passive_Focus_MK1=聚焦 模组 -item_Mining_Modules_Passive_Focus_MK1_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿模组(被动生效)\n\n充能绿区范围:+30%\n\n采矿激光功率:85%\n\n聚焦模组使用改良的采矿激光晶体以牺牲部分激光功率为代价来扩大充能绿区范围。 -item_Mining_Modules_Passive_Focus_MK2=聚焦II 模组 -item_Mining_Modules_Passive_Focus_MK2_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿模组(被动生效)\n\n充能绿区范围:+37%\n\n采矿激光功率:90%\n\n聚焦II模组使用改良的采矿激光晶体以牺牲部分激光功率为代价来扩大充能绿区范围。 -item_Mining_Modules_Passive_Focus_MK3=聚焦III 模组 -item_Mining_Modules_Passive_Focus_MK3_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿模组(被动生效)\n\n充能绿区范围:+40%\n\n采矿激光功率:95%\n\n聚焦III模组使用改良的采矿激光晶体以牺牲部分激光功率为代价来扩大充能绿区范围。 -item_Mining_Modules_Passive_Rieger_MK1=里格模组 -item_Mining_Modules_Passive_Rieger_MK1_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿模组(被动生效)\n\n采矿激光功率:115%\n\n充能绿区范围:-10%\n\n里格模组提升了激光功率,但需要更高的精度来达到最佳充能状态。 -item_Mining_Modules_Passive_Rieger_MK2=里格-C2 模组 -item_Mining_Modules_Passive_Rieger_MK2_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿模组(被动生效)\n\n采矿激光功率:120%\n\n充能绿区范围:-3%\n\n里格-C2模组提升了激光功率,但需要更高的精度来达到最佳充能状态。 -item_Mining_Modules_Passive_Rieger_MK3=里格-C3 模组 -item_Mining_Modules_Passive_Rieger_MK3_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿模组(被动生效)\n\n采矿激光功率:125%\n\n充能绿区范围:-1%\n\n里格-C2模组提升了激光功率,但需要更高的精度来达到最佳充能状态。 -item_Mining_Modules_Passive_Torrent_MK1=洪流 模组 -item_Mining_Modules_Passive_Torrent_MK1_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿模组(被动生效)\n\n绿区充能速率:+30%\n\n充能绿区范围:-10%\n\n用洪流模组来节省你的采矿时间。当使用洪流模组时,需稳住你的双手,使其保持在绿区,一旦达到绿区,充能速率将会加快。 -item_Mining_Modules_Passive_Torrent_MK2=洪流II 模组 -item_Mining_Modules_Passive_Torrent_MK2_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿模组(被动生效)\n\n绿区充能速率:+35%\n\n充能绿区范围:-3%\n\n用洪流II模组来节省你的采矿时间。当使用洪流模组时,需稳住你的双手,使其保持在绿区,一旦达到绿区,充能速率将会加快。 -item_Mining_Modules_Passive_Torrent_MK3=洪流III 模组 -item_Mining_Modules_Passive_Torrent_MK3_Desc=制造商:铝热公司 (Thermyte Concern)\n物品类型:采矿模组(被动生效)\n\n绿区充能速率:+40%\n\n充能绿区范围:-1%\n\n用洪流III模组来节省你的采矿时间。当使用洪流模组时,需稳住你的双手,使其保持在绿区,一旦达到绿区,充能速率将会加快。 -item_Mining_Modules_Passive_Vaux_MK1=沃克斯 模组 -item_Mining_Modules_Passive_Vaux_MK1_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿模组(被动)\n\n提取激光功率:115%\n\n绿区充能速率:-20%\n\n舒宾星际的沃克斯模组虽然降低了采矿时的充能速度,但提取矿石速度更快。 -item_Mining_Modules_Passive_Vaux_MK2=沃克斯-C2 模组 -item_Mining_Modules_Passive_Vaux_MK2_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿模组(被动)\n\n提取激光功率:120%\n\n绿区充能速率:-15%\n\n舒宾星际的沃克斯-C2模组虽然降低了采矿时的充能速度,但提取矿石速度更快。 -item_Mining_Modules_Passive_Vaux_MK3=沃克斯-C3 模组 -item_Mining_Modules_Passive_Vaux_MK3_Desc=制造商:舒宾星际 (Shubin Interstellar)\n物品类型:采矿模组(被动)\n\n提取激光功率:125%\n\n绿区充能速率:-5%\n\n舒宾星际的沃克斯-C3模组虽然降低了采矿时的充能速度,但提取矿石速度更快。 -item_Mining_Modules_Passive_XTR_MK1=XTR 模组 -item_Mining_Modules_Passive_XTR_MK1_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(被动)\n\n充能绿区范围:+15%\n惰性物质含量:-5%\n\n提取激光功率:85%\n\nXTR模组扩大了充能绿区范围。同时它还降低了提取激光功率从而减少提取惰性物质。 -item_Mining_Modules_Passive_XTR_MK2=XTR-L模组 -item_Mining_Modules_Passive_XTR_MK2_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(被动)\n\n充能绿区范围:+22%\n惰性物质含量:-5.7%\n\n提取激光功率:90%\n\nXTR-L模组扩大了充能绿区范围。同时它还降低了提取激光功率从而减少提取惰性物质。 -item_Mining_Modules_Passive_XTR_MK3=XTR-XL模组 -item_Mining_Modules_Passive_XTR_MK3_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:采矿模组(被动)\n\n充能绿区范围:+22%\n惰性物质含量:-5.7%\n\n提取激光功率:90%\n\nXTR-L模组扩大了充能绿区范围。同时它还降低了提取激光功率从而减少提取惰性物质。 +item_Descxian_special_launcher_01=Manufacturer: Torral Aggregate\nItem Type: Launcher\nClass: Missile\n\nMagazine Size: 3 round of 10 small rockets\nRate Of Fire: 10 rpm\nEffective Range: 200 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nDesigned by the Xi'an manufacturing collective, Torral Aggregate, the I'rhal requires a skilled operator to unleash the full destructive potential of this weapon's high-powered energy missile barrage.   +item_Fashion_Style_DressShoes=Dress Shoes +item_Fashion_Style_Gloves=Gloves +item_Fashion_Style_Hat=Hat +item_Fashion_Style_Jacket=Jacket +item_Fashion_Style_LongSleeve=Long Sleeve +item_Fashion_Style_Pants=Pants +item_Fashion_Style_ShortSleeve=Short Sleeve +item_Fashion_Style_Slacks=Slacks +item_Fashion_Style_Vest=Vest +item_Fashion_Type_ARM=Armor +item_Fashion_Type_CWR=Combat Wear +item_Fashion_Type_EBC=Earth Blue Collar +item_Fashion_Type_ECC=Earth Counter Culture +item_Fashion_Type_EFC=Earth Fashion Casual +item_Fashion_Type_EFP=Earth Fashion Party +item_Fashion_Type_EWC=Earth White Collar +item_Fashion_Type_FCC=Frontier Counter Culture +item_Fashion_Type_FFC=Frontier Fashion Casual +item_Fashion_Type_SWR=Space Wear +item_Fashion_Type_TBC=Terra Blue Collar +item_Fashion_Type_TCC=Terra Counter Culture +item_Fashion_Type_TFC=Terra Fashion Casual +item_Fashion_Type_TFP=Terra Fashion Party +item_Fashion_Type_TWC=Terra White Collar +item_Fashion_Type_UNI=Uniform +item_Mining_Consumable_Brandt=Brandt Module +item_Mining_Consumable_Brandt_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Module (Active)\n\nShatter Damage: -30%\nMining Laser Power: 135%\n\nResistance: +15%\n\nDuration: 60 seconds\nUses: 5\n\nStrategically use the Brandt to boost a mining laser's power for sixty seconds. The modulated beam also has the benefit of helping make rocks that shatter less hazardous, though the deposit will be more resistant to the laser's affect overall. +item_Mining_Consumable_Forel=Forel Module +item_Mining_Consumable_Forel_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Module (Active)\n\nExtraction Laser Power: 150%\nCatastrophic Charge Rate: -60%\n\nResistance: +15%\n\nDuration: 60 seconds\nUses: 6\n\nShubin developed the Forel Module to provide a safer mining experience by significantly lowering the rate at which the catastrophic charge window fills. Though deposits will be more resistant, the module provides more power to the extraction laser to help it collect ore faster. +item_Mining_Consumable_Lifeline=Lifeline Module +item_Mining_Consumable_Lifeline_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Active)\n\nLaser Instability: -20\nResistance: -15%\n\nCatastrophic Charge Rate: +60%\n\nDuration: 15 seconds\nUses: 3\n\nThe Lifeline makes a miner's work easier by reducing laser instability and lessening resistance within a deposit. Yet, a higher catastrophic charge rate means the process must be carefully managed to avoid an accident. +item_Mining_Consumable_Optimum=Optimum Module +item_Mining_Consumable_Optimum_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Active)\n\nLaser Instability: -10%\nCatastrophic Charge Rate: -80%\n\nMining Laser Power: 85%\n\nDuration: 60 seconds\nUses: 5\n\nThe Optimum makes mining safer by improving laser stability and dramatically decreasing the catastrophic charge rate. To achieve this increased safety, the module reduces the overall power of the mining laser. +item_Mining_Consumable_Rime=Rime Module +item_Mining_Consumable_Rime_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Active)\n\nResistance: -25%\nShatter Damage: -10%\n\nMining Laser Power: 85%\n\nDuration: 20 seconds\nUses: 10\n\nThe Rime delivers a safer mining experience by sacrificing laser power to reduce a deposit's resistance and the dangers associated with shattering. +item_Mining_Consumable_Stampede=Stampede Module +item_Mining_Consumable_Stampede_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Module (Active)\n\nLaser Instability: -10\nMining Laser Power: 135%\nShatter Damage: -10%\n\nExtraction Laser Power: 85%\n\nDuration: 30 seconds\nUses: 6\n\nThe Stampede uses a state of the art lens to increase mining laser power and reduce potential hazard associated with the deposit shattering. These improvements do come at the expense of a less powerful extraction laser. +item_Mining_Consumable_Surge=Surge Module +item_Mining_Consumable_Surge_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Module (Active)\n\nMining Laser Power: 150%\nResistance: -15%\n\nLaser Instability: +10%\n\nDuration: 15 seconds\nUses: 7\n\nInstantly inject energy into a deposit with the Surge. It uses a special configuration of lenses to increase mining laser power and bypass a deposit's resistance. It does require careful management as the module also increases laser instability. +item_Mining_Consumable_Torpid=Torpid Module +item_Mining_Consumable_Torpid_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Active)\n\nOptimal Charge Rate: +60%\nCatastrophic Charge Rate: -60%\n\nShatter Damage: +40%\n\nDuration: 60 seconds\nUses: 5\n\nThe Torpid Module is a must for any ambitious miner. It makes mining more efficient by dramatically increasing the optimal charge rate while also reducing the catastrophic charge rate. The module does have a downside as a shattering deposit may prove more hazardous. +item_Mining_Gadget_Gadget1=OptiMax +item_Mining_Gadget_Gadget1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Gadget\n\nResistance: -30%\nCluster Modifier: +60%\n\nOptimal Charge Window Size: -30%\n\nCommonly found on industrial sites across the empire, the OptiMax reduces the loss of valuable resource through a special process that keeps them clustered together. This technology does impose drawbacks on the gadget though, most notably a reduced optimal charge window. \n\nManufacturer Warning! Using more than one mining gadget per deposit can result in a catastrophic explosion. +item_Mining_Gadget_Gadget2=Waveshift +item_Mining_Gadget_Gadget2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Gadget\n\nLaser Instability: -35%\nOptimal Charge Window Size: +100%\n\nOptimal Charge Window Rate: -30%\n\nA unique chipset allows the WaveShift to keep instability in check while dramatically increasing the size of the optimal charge window. Though the optimal charge window will fill slower, the larger target area makes it easier to find the perfect spot to shatter a deposit. \n\nManufacturer Warning! Using more than one mining gadget per deposit can result in a catastrophic explosion. +item_Mining_Gadget_Gadget3=Okunis +item_Mining_Gadget_Gadget3_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Gadget\n\nOptimal Charge Window Size: +50%\nOptimal Charge Window Rate: +100%\n\nCluster Modifier: -20%\n\nIncrease the size and fill speed of the optimal charge window with the Okunis. While this powerful gadget makes it easier to work a deposit, some valuable resource will be lost when it shatters. \n\nManufacturer Warning! Using more than one mining gadget per deposit can result in a catastrophic explosion. +item_Mining_Gadget_Gadget4=Sabir +item_Mining_Gadget_Gadget4_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Gadget\n\nOptimal Charge Window Size: +50%\nResistance: -50%\n\nInstability: +15%\n\nMake that tough deposit easier to crack with the Sabir. It uses a special sensor to modulate laser power and adjust it to that particular deposit. The effect increases instability but also provides a dramatic drop in resistance and an increased optimal charge window to make mining it easier. \n\nManufacturer Warning! Using more than one mining gadget per deposit can result in a catastrophic explosion. +item_Mining_Gadget_Gadget5=BoreMax +item_Mining_Gadget_Gadget5_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Gadget\n\nLaser Instability: -70%\nCluster Modifier: 30%\n\nResistance: 10%\n\nThe BoreMax helps focus laser power to reduce instability significantly, while also keeping clusters of valuable deposits together upon shattering. While it does make it more difficult and time-consuming to bypass the deposit's resistance, most miners find the extra safety and increased yield worth the extra effort.\n\nManufacturer Warning! Using more than one mining gadget per deposit can result in a catastrophic explosion.\n +item_Mining_Gadget_Gadget6=Stalwart +item_Mining_Gadget_Gadget6_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Gadget\n\nLaser Instability: -35%\nCluster Modifier: +30%\nOptimal Charge Window Rate: +50%\n\nOptimal Charge Window Size: -30%\n\nThe Stalwart is for miners looking to wield power precisely. The gadget reduces the optimal charge window size, making miners skillfully manage conditions to find the sweet spot. Once there, the increased power will fill the optimal charge window faster while also keeping clusters of valuable ore together. \n\nManufacturer Warning! Using more than one mining gadget per deposit can result in a catastrophic explosion. +item_Mining_MiningLaser_Greycat_1_S1=Lancet MH1 Mining Laser +item_Mining_MiningLaser_Greycat_1_S1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30m\nMaximum Range: 90m\n\nMining Laser Power: 504 - 2520\nExtraction Laser Power: 1850\n\nModule Slots: 1\n\nLaser Instability: -10%\nOptimal Charge Window Rate: +40%\nInert Material Level: -30%\n\nOptimal Charge Window Size: -60%\n\nGreycat classifies the Lancet MH1 as a support laser best utilized when mining with others. While the mining laser's small optimal charge window size means precision is key, the Lancet MH1 excels at reducing the amount of inert materials collected by the extraction laser. For mining crews, it's an ideal support laser to use alongside other lasers. +item_Mining_MiningLaser_Greycat_1_S2=Lancet MH2 Mining Laser +item_Mining_MiningLaser_Greycat_1_S2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 45m\nMaximum Range: 135m\n\nMining Laser Power: 900 - 3600\nExtraction Laser Power: 2590\n\nModule Slots: 2\n\nLaser Instability: -10%\nOptimal Charge Window Rate: +40%\nInert Material Level: -40%\n\nOptimal Charge Window Size: -60%\n\nGreycat classifies the Lancet MH2 as a support laser best utilized when mining with others. While the mining laser's small optimal charge window size means precision is key, the Lancet MH2 excels at filling it once found and reducing the amount of inert materials collected by the extraction laser. For mining crews, it's an ideal support laser to use alongside other lasers. +item_Mining_MiningLaser_Greycat_1_SV=Lancet MHV Mining Laser +item_Mining_MiningLaser_Greycat_1_SV_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 30m\nMaximum Range: 150m\n\nInstability: -30%\nResistance: -50%\nExtraction Throughput: 0.45 SCU/s\nPower Transfer: 1200\nAll Charge Rates: -30%\nModule Slots: 3\n\nGreycat classifies the Lancet MHV as a support laser best utilized when mining with others. Generating a weaker than average beam, the Lancet MHV safely heats deposits to reduce their resistance and instability but struggles to shatter them on its own. For mining crews, it's an ideal support laser to use alongside other lasers. +item_Mining_MiningLaser_Greycat_Default_S0=Arbor MHV Mining Laser +item_Mining_MiningLaser_Greycat_Default_S0_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 15m\nMaximum Range: 20m\nCollection Throughput: 0.01 SCU/s\nCollection Point Radius: 1m\n\nThe Arbor has became the universe's most heralded mining laser thanks to Greycat Industrial's exacting standards and business prowess. The MHV takes that same classic design and reimagines it for a more compact mining-rig while still delivering the solid and reliable performance that miners have come to rely on. +item_Mining_MiningLaser_Greycat_Default_S1=Arbor MH1 Mining Laser +item_Mining_MiningLaser_Greycat_Default_S1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 60m\nMaximum Range: 180m\n\nMining Laser Power: 189 - 1890\nExtraction Laser Power: 1850\n\nModule Slots: 1\n\nLaser Instability: -35%\nOptimal Charge Window Size: +40%\nInert Material Level: -30%\n\nResistance: +25%\n\nThe Arbor MH1 became the universe's most heralded mining laser thanks to Greycat Industrial's exacting standards and business prowess. The laser found favor among industrial and solo operations for balancing speed and safety while also featuring a special filtration system that reduces the amount of inert material collected. Greycat capitalized on this reputation by securing exclusive contracts that made the Arbor MH1 the standard laser head on most mining ships. +item_Mining_MiningLaser_Greycat_Default_S2=Arbor MH2 Mining Laser +item_Mining_MiningLaser_Greycat_Default_S2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 90m\nMaximum Range: 270m\n\nMining Laser Power: 480 - 2400\nExtraction Laser Power: 2590\n\nModule Slots: 2\n\nLaser Instability: -35%\nOptimal Charge Window Size: +40%\nInert Material Level: -40%\n\nResistance: +25%\n\nThe Arbor MH2 is the size two version of Greycat's heralded Arbor mining laser series. Like the smaller variant, the Arbor MH2's solid, reliable design found favor among industrial and solo operations for balancing speed and safety while also featuring a special filtration system that reduces the amount of inert material collected. +item_Mining_MiningLaser_Greycat_Default_SV=Arbor MHV Mining Laser +item_Mining_MiningLaser_Greycat_Default_SV_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 30m\nMaximum Range: 150m\nExtraction Throughput: 0.35 SCU/s\nPower Transfer: 1400\n\nThe Arbor MHV became the universe's most heralded mining laser thanks to Greycat Industrial's exacting standards and business prowess. The laser's solid, reliable design found favor among industrial and solo operations for effectively balancing speed and safety. Greycat capitalized on this reputation by securing exclusive contracts that made the Arbor MHV the standard laser head on most mining ships. +item_Mining_MiningLaser_Shubin_1_S1=Hofstede-S1 Mining Laser +item_Mining_MiningLaser_Shubin_1_S1_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 45m\nMaximum Range: 135m\n\nMining Laser Power: 105 - 2100\nExtraction Laser Power: 1295\n\nModule Slots: 1\n\nResistance: -30%\nOptimal Charge Window Rate: +20%\nInert Material Level: -30%\n\nLaser Instability: +10%\n\nThe Hofstede-S1 was designed with a patented crystal lattice structure that dampens a deposit's natural resistance while mining and gathers less inert materials when extracting. Most effective at short and medium range, an accompanying increase in instability means the laser should be managed carefully. +item_Mining_MiningLaser_Shubin_1_S2=Hofstede-S2 Mining Laser +item_Mining_MiningLaser_Shubin_1_S2_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 180m\n\nMining Laser Power: 336 - 3360\nExtraction Laser Power: 1295\n\nModule Slots: 2\n\nResistance: -30%\nOptimal Charge Window Rate: +20%\nInert Material Level: -40%\n\nLaser Instability: +10%\n\nThe Hofstede-S2 was designed with a patented crystal lattice structure that dampens a deposit's natural resistance while mining and gathers less inert materials when extracting. Most effective at short and medium range, an accompanying increase in instability means the laser should be managed carefully. +item_Mining_MiningLaser_Shubin_1_SV=Hofstede-SV Mining Laser +item_Mining_MiningLaser_Shubin_1_SV_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 15m\nMaximum Range: 75m\n\nPower Transfer: 2000\nInstability: -50%\nExtraction Throughput: 0.35 SCU/s\nModule Slots: 2\n\nBuilt with safety in mind, the Hofstede-SV sacrifices range and focuses on dampening a deposit's instability to make it safer to mine. Miners looking to decrease the chance of a catastrophic explosion should turn to this reliable and affordable mining laser from Shubin. +item_Mining_MiningLaser_Shubin_2_S1=Klein-S1 Mining Laser +item_Mining_MiningLaser_Shubin_2_S1_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 45m\nMaximum Range: 135m\n\nMining Laser Power: 378 - 2220\nExtraction Laser Power: 2220\n\nModule Slots: 0\n\nResistance: -45%\nOptimal Charge Window Size: +20%\nInert Material Level: -30%\n\nLaser Instability: +35%\n\nShubin designed the Klein-S1 to generate a powerful laser that makes mining faster. This power incurs additional risk by boosting a laser's instability, but if used correctly, the Klein-S1 can quickly reap rewards for the careful miner. +item_Mining_MiningLaser_Shubin_2_S2=Klein-S2 Mining Laser +item_Mining_MiningLaser_Shubin_2_S2_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 180m\n\nMining Laser Power: 720 - 3600\nExtraction Laser Power: 2775\n\nModule Slots: 1\n\nResistance: -45%\nOptimal Charge Window Size: +20%\nInert Material Level: -40%\n\nLaser Instability: +35%\n\nShubin designed the Klein-S2 to generate a powerful laser that makes mining faster. This power incurs additional risk by boosting a laser's instability, but if used correctly, the Klein-S2 can quickly reap rewards for the careful miner. +item_Mining_MiningLaser_Shubin_2_SV=Klein-SV Mining Laser +item_Mining_MiningLaser_Shubin_2_SV_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 30m\nMaximum Range: 150m\n\nPower Transfer: 2500\nResistance: -10%\nInstability: +50%\nExtraction Throughput: 0.35 SCU/s\nModule Slots: 2\n\nShubin designed the Klein-SV to generate a powerful laser that makes mining faster. This increased speed incurs additional risk by boosting a deposit's instability and chance of exploding, but if used correctly, the Klein-SV can quickly reap rewards for the careful miner. +item_Mining_MiningLaser_Thermyte_1_S1=Impact I Mining Laser +item_Mining_MiningLaser_Thermyte_1_S1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 45m\nMaximum Range: 135m\n\nMining Laser Power: 420 - 2100\nExtraction Laser Power: 2775\n\nModule Slots: 2\n\nLaser Instability: -10%\nOptimal Charge Window Size: +20%\nInert Material Level: -30%\n\nResistance: +10%\nOptimal Charge Window Rate: -40%\n\n\nThe Impact I excels in a variety of mining situations. Special focus lenses make it easier to work a deposit by stabilizing the laser and increasing the optimal charge window. There are drawbacks, including increased deposit resistance and a slower filling optimal charge window, but Thermyte Concern also provided two module slots to allow miners to better customize the laser to the task at hand. +item_Mining_MiningLaser_Thermyte_1_S2=Impact II Mining Laser +item_Mining_MiningLaser_Thermyte_1_S2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 180m\n\nMining Laser Power: 840 - 3360\nExtraction Laser Power: 3145\n\nModule Slots: 3\n\nLaser Instability: -10%\nOptimal Charge Window Size: +20%\nInert Material Level: -40%\n\nResistance: +10%\nOptimal Charge Window Rate: -40%\n\nThe Impact II excels in a variety of mining situations. Special focus lenses make it easier to work a deposit by stabilizing the laser and increasing the optimal charge window. There are drawbacks, including increased deposit resistance and a slower filling optimal charge window, but Thermyte Concern also provided three module slots to allow miners to better customize the laser to the task at hand. +item_Mining_MiningLaser_Thermyte_1_SV=Impact S Mining Laser +item_Mining_MiningLaser_Thermyte_1_SV_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 30\nMaximum Range: 150m\n\nPower Transfer: 3000\nOptimal Charge Rate: +20%\nResistance: -10%\nExtraction Rate: 0.45 SCU/s\nInstability: +20%\nShatter Damage: +50%\nOvercharge Rate: +100%\nModule Slots: 3\n\nMine difficult deposits easier and faster with the Impact S. Thermyte Concern created special focus lenses to increase the laser's power and provide the precision required for a larger optimal charge window. This powerful mining laser does require careful management, as deposits will overheat quicker and explode with more force. +item_Mining_MiningLaser_Thermyte_2_S1=Helix I Mining Laser +item_Mining_MiningLaser_Thermyte_2_S1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 15m\nMaximum Range: 45m\n\nMining Laser Power: 630 - 3150\nExtraction Laser Power: 1850\n\nModule Slots: 2\n\nResistance: -30%\nInert Material Level: -30%\n\nOptimal Charge Window Size: -40%\n\nTo some, the effective use of the Helix I has become a sign of a true mining professional. Thermyte Concern gave the laser impressive power that can bypass a deposit's resistance but also requires precision handling to hit the optimal charge window. Best deployed at close range, Helix I features two module slots so miners can tailor the laser to their liking. +item_Mining_MiningLaser_Thermyte_2_S2=Helix II Mining Laser +item_Mining_MiningLaser_Thermyte_2_S2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 30m\nMaximum Range: 90m\n\nMining Laser Power: 1020 - 4080\nExtraction Laser Power: 2590\n\nModule Slots: 3\n\nResistance: -30%\nInert Material Level: -30%\n\nOptimal Charge Window Size: -40%\n\nTo some, the effective use of the Helix II has become a sign of a true mining professional. Thermyte Concern gave the laser impressive power that can bypass a deposit's resistance but also requires precision handling to hit the optimal charge window. Best deployed at close range, Helix II features three module slots so miners can tailor the laser to their liking. +item_Mining_MiningLaser_Thermyte_2_SV=Helix S Mining Laser +item_Mining_MiningLaser_Thermyte_2_SV_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 37.5m\nMaximum Range: 187.5m\n\nPower Transfer: 2300\nInstability: -30%\nResistance: -10%\nAll Charge Rates: +20%\nOptimal Charge Window Size: +15%\nShatter Damage: +50%\nThrottle Responsiveness Delay: -50%\n\nExtraction Throughput: 0.50 SCU/s\nModule Slots: 3\n\nThermyte Concern engineered the Helix S to be a mining laser with impressive power and increased range to make it ideal when dealing with difficult deposits. Yet, all this power can be dangerous, as it also slows the throttle's responsiveness and increases the intensity of explosions. To some, the effective use of the Helix S has become a sign of a true mining professional. +item_Mining_MiningSack_ARGO_Desc=Capacity: 12 SCU\n\nFeaturing a simple yet sturdy construction that ensures the easy flow of materials into and out of the container, the Argo Ore Pod is an industry standard designed to work with any compatible mining ship.\n +item_Mining_MiningSack_ARGO_Name=Argo Ore Pod +item_Mining_MiningSack_MISC_Desc=Capacity: 8 SCU\n\nMade to work with any compatible mining ship, the MISC Ore Pod boasts several unique features, including anti-abrasion paint inside the pod that ensures it can withstand hefty payloads for years to come. +item_Mining_MiningSack_MISC_Name=MISC Ore Pod +item_Mining_Modules_Passive_FLTR_MK1=FLTR Module +item_Mining_Modules_Passive_FLTR_MK1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Passive)\n\nInert Material Level: -20%\n\nExtraction Laser Power: 85%\n\nReduce the amount of inert material collected from deposits with the FLTR Module. Though it reduces the laser's extraction power, the FLTR's patented filtration system screens out inert material to leave more storage space for valuable ore. +item_Mining_Modules_Passive_FLTR_MK2=FLTR-L Module +item_Mining_Modules_Passive_FLTR_MK2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Passive)\n\nInert Material Level: -23%\n\nExtraction Laser Power: 90%\n\nReduce the amount of inert material collected from deposits with the FLTR-L Module. Though it reduces the laser's extraction power, the FLTR-L's patented filtration system screens out inert material to leave more storage space for valuable ore. +item_Mining_Modules_Passive_FLTR_MK3=FLTR-XL Module +item_Mining_Modules_Passive_FLTR_MK3_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Passive)\n\nInert Material Level: -24%\n\nExtraction Laser Power: 95%\n\nReduce the amount of inert material collected from deposits with the FLTR-XL Module. Though it reduces the laser's extraction power, the FLTR-XL's patented filtration system screens out inert material to leave more storage space for valuable ore. +item_Mining_Modules_Passive_Focus_MK1=Focus Module +item_Mining_Modules_Passive_Focus_MK1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Module (Passive)\n\nOptimal Charge Window Size: +30%\n\nMining Laser Power: 85%\n\nThe Focus Module uses a modified mining laser crystal to create a larger optimal charge window at the expense of laser power. +item_Mining_Modules_Passive_Focus_MK2=Focus II Module +item_Mining_Modules_Passive_Focus_MK2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Module (Passive)\n\nOptimal Charge Window Size: +37%\n\nMining Laser Power: 90%\n\nThe Focus II Module uses a modified mining laser crystal to create a larger optimal charge window at the expense of laser power. +item_Mining_Modules_Passive_Focus_MK3=Focus III Module +item_Mining_Modules_Passive_Focus_MK3_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Module (Passive)\n\nOptimal Charge Window Size: +40%\n\nMining Laser Power: 95%\n\nThe Focus III Module uses a modified mining laser crystal to create a larger optimal charge window at the expense of laser power. +item_Mining_Modules_Passive_Rieger_MK1=Rieger Module +item_Mining_Modules_Passive_Rieger_MK1_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Module (Passive)\n\nMining Laser Power: 115%\n\nOptimal Charge Window Size: -10%\n\nThe Rieger Module boosts laser power but requires more precision to find an effective mining area. +item_Mining_Modules_Passive_Rieger_MK2=Rieger-C2 Module +item_Mining_Modules_Passive_Rieger_MK2_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Module (Passive)\n\nMining Laser Power: 120%\n\nOptimal Charge Window Size: -3%\n\nThe Rieger-C2 Module boosts laser power but requires more precision to find an effective mining area. +item_Mining_Modules_Passive_Rieger_MK3=Rieger-C3 Module +item_Mining_Modules_Passive_Rieger_MK3_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Module (Passive)\n\nMining Laser Power: 125%\n\nOptimal Charge Window Size: -1%\n\nThe Rieger-C3 Module boosts laser power but requires more precision to find an effective mining area. +item_Mining_Modules_Passive_Torrent_MK1=Torrent Module +item_Mining_Modules_Passive_Torrent_MK1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Module (Passive)\n\nOptimal Charge Rate: +30%\n\nOptimal Charge Window Size: -10%\n\nSave time while mining with the Torrent Module. It requires steady hands to hit the sweet spot but accelerates the charge rate once there. +item_Mining_Modules_Passive_Torrent_MK2=Torrent II Module +item_Mining_Modules_Passive_Torrent_MK2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Module (Passive)\n\nOptimal Charge Rate: +35%\n\nOptimal Charge Window Size: -3%\n\nSave time while mining with the Torrent II Module. It requires steady hands to hit the sweet spot but accelerates the charge rate once there. +item_Mining_Modules_Passive_Torrent_MK3=Torrent III Module +item_Mining_Modules_Passive_Torrent_MK3_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Module (Passive)\n\nOptimal Charge Rate: +40%\n\nOptimal Charge Window Size: -1%\n\nSave time while mining with the Torrent III Module. It requires steady hands to hit the sweet spot but accelerates the charge rate once there. +item_Mining_Modules_Passive_Vaux_MK1=Vaux Module +item_Mining_Modules_Passive_Vaux_MK1_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Module (Passive)\n\nExtraction Laser Power: 115%\n\nOptimal Charge Rate: -20%\n\nThe Vaux Module from Shubin Interstellar reduces the charge rate when mining but makes extracting valuable ore faster. +item_Mining_Modules_Passive_Vaux_MK2=Vaux-C2 Module +item_Mining_Modules_Passive_Vaux_MK2_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Module (Passive)\n\nExtraction Laser Power: 120%\n\nOptimal Charge Rate: -15%\n\nThe Vaux-C2 Module from Shubin Interstellar reduces the charge rate when mining but makes extracting valuable ore faster. +item_Mining_Modules_Passive_Vaux_MK3=Vaux-C3 Module +item_Mining_Modules_Passive_Vaux_MK3_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Module (Passive)\n\nExtraction Laser Power: 125%\n\nOptimal Charge Rate: -5%\n\nThe Vaux-C3 Module from Shubin Interstellar reduces the charge rate when mining but makes extracting valuable ore faster. +item_Mining_Modules_Passive_XTR_MK1=XTR Module +item_Mining_Modules_Passive_XTR_MK1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Passive)\n\nOptimal Charge Window Size: +15%\nInert Material Level: -5%\n\nExtraction Laser Power: 85%\n\nThe XTR Module creates a wider mining window for deposits. It also makes the extraction laser less powerful so it can filter out more inert materials. +item_Mining_Modules_Passive_XTR_MK2=XTR-L Module +item_Mining_Modules_Passive_XTR_MK2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Passive)\n\nOptimal Charge Window Size: +22%\nInert Material Level: -5.7%\n\nExtraction Laser Power: 90%\n\nThe XTR-L Module creates a wider mining window for deposits. It also makes the extraction laser less powerful so it can filter out more inert materials. +item_Mining_Modules_Passive_XTR_MK3=XTR-XL Module +item_Mining_Modules_Passive_XTR_MK3_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Module (Passive)\n\nOptimal Charge Window Size: +25%\nInert Material Level: -6%\n\nExtraction Laser Power: 95%\n\nThe XTR-XL Module creates a wider mining window for deposits. 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2951 Best in Show Livery +item_Name600i_Paint_BIS2953_Purple_Blue_Cyan=600i 2953 Best in Show Livery +item_Name600i_Paint_IAE_2952_Black_Red=600i Cold Forge Livery +item_Name600i_Paint_IAE_2952_Metal=600i Sterling Livery +item_Name600i_Paint_Unity=600i Foundation Fest Livery item_Name6mm_pistol_laser=PS-10 -item_NameAEGS_3DRadarDisplay=圣盾 3D 雷达显示 -item_NameAEGS_Avenger_CML_Chaff=圣盾 复仇者 - 噪声场发射器 -item_NameAEGS_Avenger_CML_Flare=圣盾 复仇者- 诱饵弹发射器 -item_NameAEGS_Avenger_Ejection_Seat=圣盾 复仇者 弹射座椅 -item_NameAEGS_Avenger_LandingSystem=圣盾 复仇者着陆系统 -item_NameAEGS_Avenger_Multilight=圣盾 复仇者外部灯光 -item_NameAEGS_Avenger_Titan_Seat=圣盾 复仇者 泰坦 座椅 -item_NameAEGS_Avenger_shop=圣盾 复仇者 -item_NameAEGS_BallisticRepeater_S5=圣盾 实弹速射炮 -item_NameAEGS_Cockpit_Audio=圣盾 座舱音频 -item_NameAEGS_EMP_Device=REP-8 EMP生成器 +item_NameAEGS_3DRadarDisplay=Aegis 3D Radar Display +item_NameAEGS_Avenger_CML_Chaff=Aegis Avenger - Noise Launcher +item_NameAEGS_Avenger_CML_Flare=Aegis Avenger - Decoy Launcher +item_NameAEGS_Avenger_Ejection_Seat=Aegis Avenger Ejection Seat +item_NameAEGS_Avenger_LandingSystem=Aegis Avenger Landing System +item_NameAEGS_Avenger_Multilight=Aegis Avenger External Lights +item_NameAEGS_Avenger_Titan_Seat=Aegis Avenger Titan Seat +item_NameAEGS_Avenger_shop=Aegis Avenger +item_NameAEGS_BallisticRepeater_S5=Aegis Ballistic Repeater +item_NameAEGS_Cockpit_Audio=Aegis Cockpit Audio +item_NameAEGS_EMP_Device=REP-8 EMP Generator item_NameAEGS_EMP_Device_short=REP-8 -item_NameAEGS_EMP_Sentinel_S4=REP-VS EMP发生器 -item_NameAEGS_EMP_Sentinel_S4_short=REP-VS -item_NameAEGS_Eclipse_CML_Chaff=圣盾 日蚀 - 噪声场发射器 -item_NameAEGS_Eclipse_CML_Flare=圣盾 日蚀 - 诱饵弹发射器 -item_NameAEGS_Engine_Double_Idris=圣盾 伊德里斯 双引擎 -item_NameAEGS_Engine_Single_Idris=圣盾 伊德里斯 单引擎 -item_NameAEGS_FuelIntake_Idris=圣盾 伊德里斯 燃料进气口 -item_NameAEGS_FuelTank_Idris=圣盾 伊德里斯 燃料箱 -item_NameAEGS_Gemini_S6_Q1=圣盾 星际远航者 双子座 推进器 -item_NameAEGS_Gemini_S7_Q1=圣盾 星际远航者 双子座 推进器 -item_NameAEGS_Gladius_CML_Chaff=圣盾 短剑 - 噪声场发射器 -item_NameAEGS_Gladius_CML_Flare=圣盾 短剑 - 热诱弹发射器 -item_NameAEGS_Gladius_Ejection_Seat=圣盾 短剑 - 弹射座椅 -item_NameAEGS_Gladius_LandingSystem=圣盾 短剑 着陆系统 -item_NameAEGS_Gladius_Main=主推进器 -item_NameAEGS_Gladius_Mav_Joint_01=全向机动推进器 -item_NameAEGS_Gladius_Mav_Joint_02=旋转机动推进器 -item_NameAEGS_Gladius_MultiLight=圣盾 短剑 外部灯光 -item_NameAEGS_Gladius_Nose_S2=S3 万向节- 机鼻 -item_NameAEGS_Gladius_Retro=反向推进器 -item_NameAEGS_Gladius_lights=圣盾 短剑 灯光套件 -item_NameAEGS_Gladius_shop=圣盾动力 短剑 -item_NameAEGS_Hammerhead_CML_Chaff=圣盾 锤头鲨 - 噪声场发射器 -item_NameAEGS_Hammerhead_CML_Flare=圣盾 锤头鲨 - 诱饵弹发射器 -item_NameAEGS_Idris_BallisticRepeater_S5=圣盾 伊德里斯 实弹速射炮 -item_NameAEGS_Idris_Copilot_Seat_Left=圣盾 伊德里斯 左副驾驶座位 -item_NameAEGS_Idris_Copilot_Seat_Right=圣盾 伊德里斯 右副驾驶座位 -item_NameAEGS_Idris_Large_Turret=圣盾 伊德里斯 前部炮塔 -item_NameAEGS_Idris_Large_Turret_Base=圣盾 伊德里斯 前部炮塔 -item_NameAEGS_Idris_Large_Turret_Seat=圣盾 伊德里斯 前部炮塔座椅 -item_NameAEGS_Idris_Main_01_CIV=主推进器 -item_NameAEGS_Idris_Main_01_MIL=主推进器 -item_NameAEGS_Idris_Main_01_PIR=主推进器 -item_NameAEGS_Idris_Main_02_CIV=双主推进器 -item_NameAEGS_Idris_Main_02_MIL=双主推进器 -item_NameAEGS_Idris_Main_02_PIR=双主推进器 -item_NameAEGS_Idris_Main_Fixed_01_CIV=主推进器 -item_NameAEGS_Idris_Main_Fixed_01_MIL=主推进器 -item_NameAEGS_Idris_Main_Fixed_01_PIR=主推进器 -item_NameAEGS_Idris_Pilot_seat=圣盾 伊德里斯 主驾驶座位 -item_NameAEGS_Idris_Rack=圣盾 伊德里斯 导弹架 -item_NameAEGS_Idris_Turret=圣盾 伊德里斯 炮塔 -item_NameAEGS_Idris_Turret_Base=圣盾 伊德里斯 炮塔 -item_NameAEGS_Idris_Turret_Seat=圣盾 伊德里斯 炮塔座位 -item_NameAEGS_Idris_Weapons_Seat=圣盾 伊德里斯 武器座位 -item_NameAEGS_Javelin_Copilot_Seat=圣盾 标枪 副驾驶座位 -item_NameAEGS_Javelin_Joint_Thruster=圣盾 标枪 关节式推进器 -item_NameAEGS_Javelin_Joint_Thruster_Small=圣盾 标枪 小型关节式推进器 -item_NameAEGS_Javelin_MainEngine=圣盾 标枪 主引擎 -item_NameAEGS_Javelin_Pilot_Seat=圣盾 标枪 主驾驶座位 -item_NameAEGS_Javelin_Retro_Thruster=圣盾 标枪 反向推进器 -item_NameAEGS_Javelin_SupportEngine=圣盾 标枪 支援引擎 -item_NameAEGS_Javelin_Turret=圣盾 标枪 炮塔 -item_NameAEGS_Javelin_Turret_Base=圣盾 标枪 炮塔 -item_NameAEGS_Raven_CML_Chaff=圣盾 军刀 渡鸦 - 噪声场发射器 -item_NameAEGS_Raven_CML_Flare=圣盾 军刀 渡鸦 - 诱饵弹发射器 -item_NameAEGS_Redeemer_shop=圣盾动力 救赎者 -item_NameAEGS_Retaliator_Cockpit_Seat=圣盾 报复者 驾驶座位 -item_NameAEGS_Retaliator_Engineer_Console=圣盾 报复者 工程控制站 -item_NameAEGS_Retaliator_LandingSystem=圣盾 报复者 着陆系统 -item_NameAEGS_Retaliator_MultiLight=圣盾 报复者 外部灯光 -item_NameAEGS_Retaliator_Turret=圣盾 报复者 炮塔 -item_NameAEGS_Retaliator_Turret_Base=圣盾 报复者 炮塔 -item_NameAEGS_Retaliator_Turret_Seat=圣盾 报复者 炮塔座位 -item_NameAEGS_Retaliator_shop=圣盾 报复者 -item_NameAEGS_S1_Rack_x2=圣盾 S1 双联装平台 -item_NameAEGS_S2_Rack_x1=圣盾 单联装平台 -item_NameAEGS_S2_Rack_x2=圣盾 双联装平台 -item_NameAEGS_S2_Rack_x3=圣盾 三联装平台 -item_NameAEGS_S2_Rack_x4=圣盾 四联装平台 -item_NameAEGS_S3_Rack_x1=圣盾 单联装平台 -item_NameAEGS_Sabre_CML_Chaff=圣盾 军刀 - 噪声场发射器 -item_NameAEGS_Sabre_CML_Flare=圣盾 军刀 - 诱饵弹发射器 -item_NameAEGS_Sabre_Cockpit_Seat=圣盾 军刀 驾驶座位 -item_NameAEGS_Sabre_LandingSystem=圣盾 军刀 着陆系统 -item_NameAEGS_Sabre_Main=主推进器 -item_NameAEGS_Sabre_MultiLight=圣盾 军刀 外部灯光 -item_NameAEGS_Sabre_Retro=反向推进器 -item_NameAEGS_Sabre_mav_Joint_01=全向式推进器 -item_NameAEGS_Sabre_mav_Joint_02=旋转推进器 -item_NameAEGS_Test_ADS=圣盾 1000 ADS 计算机 -item_NameAEGS_Test_CPU=圣盾 1000 中央处理器 -item_NameAEGS_Test_Motherboard=圣盾 1000 主板 -item_NameAEGS_Test_TC=圣盾 1000 目标锁定计算机 -item_NameAEGS_Test_WC=圣盾 武器控制 -item_NameAEGS_Thruster_Fixed_Antaeus=圣盾 安泰俄斯 主推进器 -item_NameAEGS_Thruster_Fixed_Hermes=圣盾 赫尔墨斯 固定式推进器 -item_NameAEGS_Thruster_Fixed_Idris=圣盾 伊德里斯 固定式推进器 -item_NameAEGS_Thruster_Fixed_Vanguard=圣盾 先锋 固定式推进器 -item_NameAEGS_Thruster_Joint_Hercules=圣盾 赫拉克勒斯 推进器 -item_NameAEGS_Thruster_Joint_Samson=圣盾 参孙 推进器 -item_NameAEGS_Thruster_Joint_Vanguard=圣盾 先锋 关节式推进器 -item_NameAEGS_Thruster_Retro_Idris=圣盾 伊德里斯 制动推进器 -item_NameAEGS_Thruster_Retro_Ixion=圣盾动力 伊克西翁 反向推进器 -item_NameAEGS_Vanguard_Cockpit_Seat=圣盾 先锋 驾驶员座位 -item_NameAEGS_Vanguard_Jump_Seat=圣盾 先锋 弹射座椅 -item_NameAEGS_Vanguard_LandingSystem=圣盾 先锋 着陆系统 -item_NameAEGS_Vanguard_Main_01=主推进器 -item_NameAEGS_Vanguard_Main_02=主推进器 -item_NameAEGS_Vanguard_Mav_Fixed=联合式机动推进器 -item_NameAEGS_Vanguard_Mav_Joint=关节式机动推进器 -item_NameAEGS_Vanguard_Retro=反向推进器 -item_NameAEGS_Vanguard_Retro_Thruster=圣盾 先锋 制动推进器 -item_NameAEGS_Vanguard_Turret=圣盾 先锋 炮塔 -item_NameAEGS_Vanguard_Turret_Base=圣盾 先锋 炮塔 -item_NameAEGS_Vanguard_Turret_Seat=圣盾 先锋 炮塔座位 -item_NameAEGS_XiTech_Pro_Fixed_S3_Q3=圣盾 希安科技 Pro 联合式推进器 -item_NameAEGS_XiTech_Pro_Joint_S3_Q3=圣盾 希安科技 Pro 关节式推进器 -item_NameAEGS_XiTech_Pro_Retro_S3_Q3=圣盾 希安科技 Pro 制动推进器 -item_NameALST_Retro_S3=联盟星际科技 制动推进器 -item_NameALST_Stamina_S2_Q3=联盟星际科技 耐力推进器S2 -item_NameALST_Stamina_S4_Q4=联盟星际科技 耐力推进器S4 -item_NameAMBX_APAR_BallisticGatling_S4=启示录军备 实弹加特林 S4 弹药箱 -item_NameAMBX_APAR_MassDriver_S2=启示录军备 电磁炮 S2 弹药箱 -item_NameAMBX_BEHR_BallisticCannon_S4_HE=贝林财团 C-788实弹自动加农炮S4弹药箱 -item_NameAMBX_BEHR_BallisticRepeater_S2=贝林财团 BRVS实弹速射炮S2弹药箱 -item_NameAMBX_BEHR_Flares_16=贝林财团 热诱弹 x 16 -item_NameAMBX_BEHR_Flares_24=贝林财团 热诱弹 x 24 -item_NameAMBX_BEHR_Flares_32=贝林财团 热诱弹 x 32 -item_NameAMBX_BEHR_Flares_40=贝林财团 热诱弹 x 40 -item_NameAMBX_BEHR_Flares_48=贝林财团 热诱弹 x 48 -item_NameAMBX_BEHR_Flares_8=贝林财团 热诱弹x 8 -item_NameAMBX_GATS_BallisticCannon_S2=加仑森战术 实弹自动加农炮S2弹药箱 -item_NameAMBX_GATS_BallisticCannon_S3=加仑森战术 实弹自动加农炮S3弹药箱 -item_NameAMBX_GATS_BallisticGatling_S2=加仑森战术 实弹加特林S2弹药箱 -item_NameAMBX_GATS_BallisticGatling_S3=加仑森战术 实弹加特林S3弹药箱 -item_NameAMBX_JOKR_Chaff_16=小丑工程 噪声场 x 16 -item_NameAMBX_JOKR_Chaff_24=小丑工程 噪声场 x 24 -item_NameAMBX_JOKR_Chaff_32=小丑工程 噪声场 x 32 -item_NameAMBX_JOKR_Chaff_40=小丑工程 噪声场 x 40 -item_NameAMBX_JOKR_Chaff_48=小丑工程 噪声场 x 48 -item_NameAMBX_JOKR_Chaff_8=小丑工程 噪声场x 8 -item_NameAMBX_JOKR_Flares_16=小丑工程 热诱弹 x 16 -item_NameAMBX_JOKR_Flares_24=小丑工程 热诱弹 x 24 -item_NameAMBX_JOKR_Flares_32=小丑工程 热诱弹 x 32 -item_NameAMBX_JOKR_Flares_40=小丑工程 热诱弹 x 40 -item_NameAMBX_JOKR_Flares_48=小丑工程 热诱弹 x 48 -item_NameAMBX_JOKR_Flares_8=小丑工程 热诱弹 x 8 -item_NameAMBX_KBAR_BallisticCannon_S1=骑士桥军备 实弹自动加农炮S1弹药箱 -item_NameAMBX_KBAR_BallisticCannon_S2=骑士桥军备 实弹自动加农炮S2弹药箱 -item_NameAMBX_KBAR_BallisticCannon_S3=骑士桥军备 实弹自动加农炮S3弹药箱 -item_NameAMBX_KLWE_MassDriver_S10=克劳斯&韦纳 电磁炮S10弹药箱 -item_NameAMBX_KLWE_MassDriver_S2=大锤II型 弹药箱 -item_NameAMBX_KRIG_BallisticGatling_S2=克鲁格星际 实弹加特林S2弹药箱 -item_NameAMBX_KRIG_BallisticGatling_S3=克鲁格星际 实弹加特林 S3 弹药箱 -item_NameAMBX_RSI_BallisticRepeater_S9=RSI 实弹速射炮S9弹药箱 -item_NameAMBX_TALN_Chaff_16=利爪 噪声场 x 16 -item_NameAMBX_TALN_Chaff_24=利爪 噪声场 x 24 -item_NameAMBX_TALN_Chaff_32=利爪 噪声场x 32 -item_NameAMBX_TALN_Chaff_40=利爪 噪声场 x 40 -item_NameAMBX_TALN_Chaff_48=利爪 噪声场x 48 -item_NameAMBX_TALN_Chaff_8=利爪 噪声场 x 8 -item_NameAMRS_LaserCannon_S1=制空 III 加农炮 -item_NameAMRS_LaserCannon_S1_short=制空-3 -item_NameAMRS_LaserCannon_S2=制空 VI 加农炮 -item_NameAMRS_LaserCannon_S2_short=制空-6 -item_NameAMRS_LaserCannon_S3=制空 IX 加农炮 -item_NameAMRS_LaserCannon_S3_short=制空-9 -item_NameAMRS_LaserCannon_S4=制空 XII 加农炮 -item_NameAMRS_LaserCannon_S4_short=制空-12 -item_NameAMRS_LaserCannon_S5=制空 XV 加农炮 -item_NameAMRS_LaserCannon_S5_short=制空-15 -item_NameAMRS_LaserCannon_S6=制空 XVIII 加农炮 -item_NameAMRS_LaserCannon_S6_short=制空-18 -item_NameAMRS_ScatterGun_S3=爆炎 霰弹炮 -item_NameAMRS_ScatterGun_S3_short=爆炎 -item_NameANVL_Arrow_Turret=铁砧 箭矢炮塔 -item_NameANVL_CML_Chaff=铁砧 噪声场发射器 -item_NameANVL_CML_Flare=铁砧 诱饵弹发射器 -item_NameANVL_Cockpit_Audio=铁砧 驾驶舱音频 -item_NameANVL_Crucible_Seat=铁砧 坩埚 座位 -item_NameANVL_F7A_CML_Chaff=铁砧 大黄蜂F7A - 噪声场发射器 -item_NameANVL_F7A_CML_Flare=铁砧 大黄蜂F7A - 诱饵弹发射器 -item_NameANVL_F7A_FuelIntake=铁砧 大黄蜂F7A - 燃料进气口 -item_NameANVL_Fixed_Mount_Hornet_Ball_S4=大黄蜂专业级 S5 瓦里普克底座 -item_NameANVL_Flex_MK2=铁砧 Flex MK2推进器 -item_NameANVL_Flex_MK3=铁砧航空 Flex MK3推进器 -item_NameANVL_FuelIntake=铁砧 燃料进气口 -item_NameANVL_FuelTank_F7A=铁砧 大黄蜂F7A 燃料箱 -item_NameANVL_Gladiator_CML_Chaff=铁砧 角斗士 - 噪声场发射器 -item_NameANVL_Gladiator_CML_Flare=铁砧 角斗士 - 诱饵弹发射器 -item_NameANVL_Gladiator_CoPilot_Ejection_Seat=铁砧 角斗士 副驾驶弹射座椅 -item_NameANVL_Gladiator_Ejection_Seat=铁砧 角斗士 飞行员弹射座椅 -item_NameANVL_Gladiator_LandingSystem=铁砧 角斗士 着陆系统 -item_NameANVL_Gladiator_Multilight=铁砧 角斗士 外部灯光 -item_NameANVL_Gladiator_Turret_Ball_S2_Q2=铁砧 角斗士 炮塔 -item_NameANVL_Hornet_BallTurret_Lights=铁砧 大黄蜂 球炮塔外部灯光 -item_NameANVL_Hornet_Ejection_Seat=铁砧 大黄蜂 弹射座椅 -item_NameANVL_Hornet_Ejection_Seat_CoPilot=铁砧 大黄蜂 副驾驶弹出座椅 -item_NameANVL_Hornet_Ejection_Seat_F7A=铁砧 大黄蜂F7A 弹射座椅 -item_NameANVL_Hornet_F7CR_shop=铁砧 大黄蜂F7CR 跟踪器 -item_NameANVL_Hornet_F7CS_shop=铁砧 大黄蜂F7CS 幽灵 -item_NameANVL_Hornet_F7C_Ball_Turret=C4-160f S5大黄蜂球炮塔 -item_NameANVL_Hornet_F7C_Nose_Turret=F7C大黄蜂 机鼻炮塔 -item_NameANVL_Hornet_F7C_shop=铁砧 大黄蜂F7C -item_NameANVL_Hornet_LandingSystem=铁砧 大黄蜂 着陆系统 -item_NameANVL_Hornet_Lights=铁砧 大黄蜂 外部灯光 -item_NameANVL_Hornet_Multilight=铁砧 大黄蜂 外部灯光 -item_NameANVL_Joint_MK2=铁砧 联合MK2推进器 -item_NameANVL_Joint_MK3=铁砧 联合MK3推进器 -item_NameANVL_Lightning_F8C_Turret=铁砧 闪电 F8C 炮塔 -item_NameANVL_Lightning_F8_Turret=铁砧 闪电F8炮塔 -item_NameANVL_S1_Rack_x4=铁砧 四联装 S1导弹架 -item_NameANVL_S3_Rack_x1=铁砧 单发 S3导弹平台 -item_NameANVL_S5_Rack_x2=铁砧 角斗士 双联装 鱼雷座 -item_NameANVL_Terrapin_Nose_Turret=铁砧 水龟机头底座 -item_NameANVL_Test_ADS=铁砧 1000 ADS 计算机 -item_NameANVL_Test_CPU=铁砧 1000 中央处理器 -item_NameANVL_Test_Motherboard=铁砧 1000 主板 -item_NameANVL_Test_TC=铁砧 1000 目标锁定计算机 -item_NameANVL_Test_WC=铁砧 武器控制 -item_NameAPAR_BallisticGatling_S4=亡魂 加特林 -item_NameAPAR_BallisticGatling_S4_short=亡魂 -item_NameAPAR_BallisticGatling_S6=尸鬼 加特林 -item_NameAPAR_BallisticGatling_S6_short=尸鬼 -item_NameAPAR_BallisticRepeater_S4=阴影 速射炮 -item_NameAPAR_BallisticRepeater_S4_short=阴影 -item_NameAPAR_BallisticRepeater_S5=黄昏 速射炮 -item_NameAPAR_BallisticRepeater_S5_short=黄昏 -item_NameAPAR_BallisticRepeater_S6=夜临 速射炮 -item_NameAPAR_BallisticRepeater_S6_short=夜临 -item_NameAPAR_BallisticScatterGun_S1=浩劫 实弹霰弹炮 -item_NameAPAR_BallisticScatterGun_S1_Shark=浩劫 实弹霰弹炮 鲨齿皮肤 -item_NameAPAR_BallisticScatterGun_S1_Shark_short=浩劫 鲨齿 -item_NameAPAR_BallisticScatterGun_S1_short=浩劫 -item_NameAPAR_BallisticScatterGun_S2=恶棍 实弹霰弹炮 -item_NameAPAR_BallisticScatterGun_S2_Shark=恶棍 实弹霰弹炮 鲨齿皮肤 -item_NameAPAR_BallisticScatterGun_S2_Shark_short=恶棍 鲨齿 -item_NameAPAR_BallisticScatterGun_S2_short=恶棍 -item_NameAPAR_BallisticScatterGun_S3=捕食者 实弹霰弹炮 -item_NameAPAR_BallisticScatterGun_S3_Shark=捕食者 实弹霰弹炮 鲨齿皮肤 -item_NameAPAR_BallisticScatterGun_S3_Shark_short=捕食者 鲨齿 -item_NameAPAR_BallisticScatterGun_S3_short=捕食者 -item_NameAPAR_MassDriver_S2=纷争 电磁炮 -item_NameAPAR_MassDriver_S2_short=纷争 +item_NameAEGS_EMP_Sentinel_S4=REP-VS EMP Generator +item_NameAEGS_EMP_Sentinel_S4_short=REP-VS +item_NameAEGS_Eclipse_CML_Chaff=Aegis Eclipse - Noise Launcher +item_NameAEGS_Eclipse_CML_Flare=Aegis Eclipse - Decoy Launcher +item_NameAEGS_Engine_Double_Idris=Aegis Idris Double Engine +item_NameAEGS_Engine_Single_Idris=Aegis Idris Single Engine +item_NameAEGS_FuelIntake_Idris=Aegis Idris Fuel Intake +item_NameAEGS_FuelTank_Idris=Aegis Idris Fuel Tank +item_NameAEGS_Gemini_S6_Q1=Aegis Starfarer Gemini Thruster +item_NameAEGS_Gemini_S7_Q1=Aegis Starfarer Gemini Thruster +item_NameAEGS_Gladius_CML_Chaff=Aegis Gladius - Noise Launcher +item_NameAEGS_Gladius_CML_Flare=Aegis Gladius - Decoy Launcher +item_NameAEGS_Gladius_Ejection_Seat=Aegis Gladius Ejection Seat +item_NameAEGS_Gladius_LandingSystem=Aegis Gladius Landing System +item_NameAEGS_Gladius_Main=Main Thruster +item_NameAEGS_Gladius_Mav_Joint_01=Omni Mav Thruster +item_NameAEGS_Gladius_Mav_Joint_02=Roll Mav Thruster +item_NameAEGS_Gladius_MultiLight=Aegis Gladius External Lights +item_NameAEGS_Gladius_Nose_S2=S3 Gimbal - Nose +item_NameAEGS_Gladius_Retro=Retro Thruster +item_NameAEGS_Gladius_lights=Aegis Gladius Light Set +item_NameAEGS_Gladius_shop=Aegis Dynamics Gladius +item_NameAEGS_Hammerhead_CML_Chaff=Aegis Hammerhead - Noise Launcher +item_NameAEGS_Hammerhead_CML_Flare=Aegis Hammerhead - Decoy Launcher +item_NameAEGS_Idris_BallisticRepeater_S5=Aegis Idris Ballistic Repeater +item_NameAEGS_Idris_Copilot_Seat_Left=Aegis Idris Left Copilot Seat +item_NameAEGS_Idris_Copilot_Seat_Right=Aegis Idris Right Copilot Seat +item_NameAEGS_Idris_Large_Turret=Aegis Idris Front Turret +item_NameAEGS_Idris_Large_Turret_Base=Aegis Idris Front Turret +item_NameAEGS_Idris_Large_Turret_Seat=Aegis Idris Front Turret Seat +item_NameAEGS_Idris_Main_01_CIV=Main Thruster +item_NameAEGS_Idris_Main_01_MIL=Main Thruster +item_NameAEGS_Idris_Main_01_PIR=Main Thruster +item_NameAEGS_Idris_Main_02_CIV=Twin Main Thruster +item_NameAEGS_Idris_Main_02_MIL=Twin Main Thruster +item_NameAEGS_Idris_Main_02_PIR=Twin Main Thruster +item_NameAEGS_Idris_Main_Fixed_01_CIV=Main Thruster +item_NameAEGS_Idris_Main_Fixed_01_MIL=Main Thruster +item_NameAEGS_Idris_Main_Fixed_01_PIR=Main Thruster +item_NameAEGS_Idris_Pilot_seat=Aegis Idris Pilot Seat +item_NameAEGS_Idris_Rack=Aegis Idris Missile Rack +item_NameAEGS_Idris_Turret=Aegis Idris Turret +item_NameAEGS_Idris_Turret_Base=Aegis Idris Turret +item_NameAEGS_Idris_Turret_Seat=Aegis Idris Turret Seat +item_NameAEGS_Idris_Weapons_Seat=Aegis Idris Weapons Seat +item_NameAEGS_Javelin_Copilot_Seat=Aegis Javelin Co-Pilot Seat +item_NameAEGS_Javelin_Joint_Thruster=Aegis Javelin Joint Thruster +item_NameAEGS_Javelin_Joint_Thruster_Small=Aegis Javelin Small Joint Thruster +item_NameAEGS_Javelin_MainEngine=Aegis Javelin Main Engine +item_NameAEGS_Javelin_Pilot_Seat=Aegis Javelin Pilot Seat +item_NameAEGS_Javelin_Retro_Thruster=Aegis Javelin Retro Thruster +item_NameAEGS_Javelin_SupportEngine=Aegis Javelin Support Engine +item_NameAEGS_Javelin_Turret=Aegis Javelin Turret +item_NameAEGS_Javelin_Turret_Base=Aegis Javelin Turret +item_NameAEGS_Raven_CML_Chaff=Aegis Sabre Raven - Noise Launcher +item_NameAEGS_Raven_CML_Flare=Aegis Sabre Raven - Decoy Launcher +item_NameAEGS_Redeemer_shop=Aegis Dynamics Redeemer +item_NameAEGS_Retaliator_Cockpit_Seat=Aegis Retaliator Cockpit Seat +item_NameAEGS_Retaliator_Engineer_Console=Aegis Retaliator Engineering Control Station +item_NameAEGS_Retaliator_LandingSystem=Aegis Retaliator Landing System +item_NameAEGS_Retaliator_MultiLight=Aegis Retaliator External Lights +item_NameAEGS_Retaliator_Turret=Aegis Retaliator Turret +item_NameAEGS_Retaliator_Turret_Base=Aegis Retaliator Turret +item_NameAEGS_Retaliator_Turret_Seat=Aegis Retaliator Turret Seat +item_NameAEGS_Retaliator_shop=Aegis Retaliator +item_NameAEGS_S1_Rack_x2=Aegis S1 Double Platform +item_NameAEGS_S2_Rack_x1=Aegis Single Platform +item_NameAEGS_S2_Rack_x2=Aegis Double Platform +item_NameAEGS_S2_Rack_x3=Aegis Triple Platform +item_NameAEGS_S2_Rack_x4=Aegis Quad Platform +item_NameAEGS_S3_Rack_x1=Aegis Single Platform +item_NameAEGS_Sabre_CML_Chaff=Aegis Sabre - Noise Launcher +item_NameAEGS_Sabre_CML_Flare=Aegis Sabre - Decoy Launcher +item_NameAEGS_Sabre_Cockpit_Seat=Aegis Sabre Cockpit Seat +item_NameAEGS_Sabre_LandingSystem=Aegis Sabre Landing System +item_NameAEGS_Sabre_Main=Main Thruster +item_NameAEGS_Sabre_MultiLight=Aegis Sabre External Lights +item_NameAEGS_Sabre_Retro=Retro Thruster +item_NameAEGS_Sabre_mav_Joint_01=Omni Thruster +item_NameAEGS_Sabre_mav_Joint_02=Rotational Thruster +item_NameAEGS_Test_ADS=Aegis 1000 ADS Computer +item_NameAEGS_Test_CPU=Aegis 1000 CPU +item_NameAEGS_Test_Motherboard=Aegis 1000 Motherboard +item_NameAEGS_Test_TC=Aegis 1000 Targeting Computer +item_NameAEGS_Test_WC=Aegis Weapons Control +item_NameAEGS_Thruster_Fixed_Antaeus=Aegis Antaeus Main Engine +item_NameAEGS_Thruster_Fixed_Hermes=Aegis Hermes Fixed Thruster +item_NameAEGS_Thruster_Fixed_Idris=Aegis Idris Fixed Thruster +item_NameAEGS_Thruster_Fixed_Vanguard=Aegis Vanguard Fixed Thruster  +item_NameAEGS_Thruster_Joint_Hercules=Aegis Hercules Thruster +item_NameAEGS_Thruster_Joint_Samson=Aegis Samson Thruster +item_NameAEGS_Thruster_Joint_Vanguard=Aegis Vanguard Joint Thruster +item_NameAEGS_Thruster_Retro_Idris=Aegis Idris Retro Thruster +item_NameAEGS_Thruster_Retro_Ixion=Aegis Ixion Retro Thruster +item_NameAEGS_Vanguard_Cockpit_Seat=Aegis Vanguard Cockpit Seat +item_NameAEGS_Vanguard_Jump_Seat=Aegis Vanguard Jump Seat +item_NameAEGS_Vanguard_LandingSystem=Aegis Vanguard Landing System +item_NameAEGS_Vanguard_Main_01=Main Thruster +item_NameAEGS_Vanguard_Main_02=Main Thruster +item_NameAEGS_Vanguard_Mav_Fixed=Fixed Mav Thruster +item_NameAEGS_Vanguard_Mav_Joint=Joint Mav Thruster +item_NameAEGS_Vanguard_Retro=Retro Thruster +item_NameAEGS_Vanguard_Retro_Thruster=Aegis Vanguard Retro Thruster +item_NameAEGS_Vanguard_Turret=Aegis Vanguard Turret +item_NameAEGS_Vanguard_Turret_Base=Aegis Vanguard Turret +item_NameAEGS_Vanguard_Turret_Seat=Aegis Vanguard Turret Seat +item_NameAEGS_XiTech_Pro_Fixed_S3_Q3=Aegis XiTech Pro Fixed Thruster +item_NameAEGS_XiTech_Pro_Joint_S3_Q3=Aegis XiTech Pro Joint Thruster +item_NameAEGS_XiTech_Pro_Retro_S3_Q3=Aegis XiTech Pro Retro Thruster +item_NameALST_Retro_S3=Alliance Startech Retro Thruster +item_NameALST_Stamina_S2_Q3=Alliance Startech Stamina Thruster S2 +item_NameALST_Stamina_S4_Q4=Alliance Startech Stamina Thruster S4 +item_NameAMBX_APAR_BallisticGatling_S4=Apocalypse Arms Ballistic Gatling S4 Ammo Box +item_NameAMBX_APAR_MassDriver_S2=Apocalypse Arms Mass Driver S2 Ammo Box +item_NameAMBX_BEHR_BallisticCannon_S4_HE=Behring Ballistic Autocannon S4 Ammo Box +item_NameAMBX_BEHR_BallisticRepeater_S2=Behring Ballistic Repeater S2 Ammo Box +item_NameAMBX_BEHR_Flares_16=Behring Flares x 16 +item_NameAMBX_BEHR_Flares_24=Behring Flares x 24 +item_NameAMBX_BEHR_Flares_32=Behring Flares x 32 +item_NameAMBX_BEHR_Flares_40=Behring Flares x 40 +item_NameAMBX_BEHR_Flares_48=Behring Flares x 48 +item_NameAMBX_BEHR_Flares_8=Behring Flares x 8 +item_NameAMBX_GATS_BallisticCannon_S2=Gallenson Tactical Ballistic Autocannon S2 Ammo Box +item_NameAMBX_GATS_BallisticCannon_S3=Gallenson Tactical Ballistic Autocannon S3 Ammo Box +item_NameAMBX_GATS_BallisticGatling_S2=Gallenson Tactical Ballistic Gatling S2 Ammo Box +item_NameAMBX_GATS_BallisticGatling_S3=Gallenson Tactical Ballistic Gatling S3 Ammo Box +item_NameAMBX_JOKR_Chaff_16=Joker Noise x 16 +item_NameAMBX_JOKR_Chaff_24=Joker Noise x 24 +item_NameAMBX_JOKR_Chaff_32=Joker Noise x 32 +item_NameAMBX_JOKR_Chaff_40=Joker Noise x 40 +item_NameAMBX_JOKR_Chaff_48=Joker Noise x 48 +item_NameAMBX_JOKR_Chaff_8=Joker Noise x 8 +item_NameAMBX_JOKR_Flares_16=Joker Flares x 16 +item_NameAMBX_JOKR_Flares_24=Joker Flares x 24 +item_NameAMBX_JOKR_Flares_32=Joker Flares x 32 +item_NameAMBX_JOKR_Flares_40=Joker Flares x 40 +item_NameAMBX_JOKR_Flares_48=Joker Flares x 48 +item_NameAMBX_JOKR_Flares_8=Joker Flares x 8 +item_NameAMBX_KBAR_BallisticCannon_S1=KnightBridge Arms Ballistic Autocannon S1 Ammo Box +item_NameAMBX_KBAR_BallisticCannon_S2=KnightBridge Arms Ballistic Autocannon S2 Ammo Box +item_NameAMBX_KBAR_BallisticCannon_S3=KnightBridge Arms Ballistic Autocannon S3 Ammo Box +item_NameAMBX_KLWE_MassDriver_S10=Klaus & Werner Mass Driver S10 Ammo Box +item_NameAMBX_KLWE_MassDriver_S2=Sledge II Ammo Box +item_NameAMBX_KRIG_BallisticGatling_S2=Kruger Intergalactic Ballistic Gatling S2 Ammo Box +item_NameAMBX_KRIG_BallisticGatling_S3=Ammunition case for Kruger Intergalactic Ballistic Gatling S3 +item_NameAMBX_RSI_BallisticRepeater_S9=RSI Ballistic Repeater S9 Ammo Box +item_NameAMBX_TALN_Chaff_16=Talon Noise x 16 +item_NameAMBX_TALN_Chaff_24=Talon Noise x 24 +item_NameAMBX_TALN_Chaff_32=Talon Noise x 32 +item_NameAMBX_TALN_Chaff_40=Talon Noise x 40 +item_NameAMBX_TALN_Chaff_48=Talon Noise x 48 +item_NameAMBX_TALN_Chaff_8=Talon Noise x 8 +item_NameAMRS_LaserCannon_S1=Omnisky III Cannon +item_NameAMRS_LaserCannon_S1_short=Omnisky-3 +item_NameAMRS_LaserCannon_S2=Omnisky VI Cannon +item_NameAMRS_LaserCannon_S2_short=Omnisky-6 +item_NameAMRS_LaserCannon_S3=Omnisky IX Cannon +item_NameAMRS_LaserCannon_S3_short=Omnisky-9 +item_NameAMRS_LaserCannon_S4=Omnisky XII Cannon +item_NameAMRS_LaserCannon_S4_short=Omnisky-12 +item_NameAMRS_LaserCannon_S5=Omnisky XV Cannon +item_NameAMRS_LaserCannon_S5_short=Omnisky-15 +item_NameAMRS_LaserCannon_S6=Omnisky XVIII Cannon +item_NameAMRS_LaserCannon_S6_short=Omnisky-18 +item_NameAMRS_ScatterGun_S3=PyroBurst Scattergun +item_NameAMRS_ScatterGun_S3_short=PyroBurst +item_NameANVL_Arrow_Turret=Anvil Arrow Turret +item_NameANVL_CML_Chaff=Anvil Noise Launcher +item_NameANVL_CML_Flare=Anvil Decoy Launcher +item_NameANVL_Cockpit_Audio=Anvil Cockpit Audio +item_NameANVL_Crucible_Seat=Anvil Crucible Seat +item_NameANVL_F7A_CML_Chaff=Anvil Hornet F7A - Noise Launcher +item_NameANVL_F7A_CML_Flare=Anvil Hornet F7A - Decoy Launcher +item_NameANVL_F7A_FuelIntake=Anvil Hornet F7A Fuel Intake +item_NameANVL_Fixed_Mount_Hornet_Ball_S4=Specialty Hornet S5 VariPuck Mount +item_NameANVL_Flex_MK2=Anvil Flex MK2 Thruster +item_NameANVL_Flex_MK3=Anvil Flex MK3 Thruster +item_NameANVL_FuelIntake=Anvil Fuel Intake +item_NameANVL_FuelTank_F7A=Anvil Hornet F7A Fuel Tank +item_NameANVL_Gladiator_CML_Chaff=Anvil Gladiator - Noise Launcher +item_NameANVL_Gladiator_CML_Flare=Anvil Gladiator - Decoy Launcher +item_NameANVL_Gladiator_CoPilot_Ejection_Seat=Anvil Gladiator Co-Pilot Ejection Seat +item_NameANVL_Gladiator_Ejection_Seat=Anvil Gladiator Pilot Ejection Seat +item_NameANVL_Gladiator_LandingSystem=Anvil Gladiator Landing System +item_NameANVL_Gladiator_Multilight=Anvil Gladiator External Lights +item_NameANVL_Gladiator_Turret_Ball_S2_Q2=Anvil Gladiator Turret +item_NameANVL_Hornet_BallTurret_Lights=Anvil Hornet Ball Turret External Lights +item_NameANVL_Hornet_Ejection_Seat=Anvil Hornet Ejection Seat +item_NameANVL_Hornet_Ejection_Seat_CoPilot=Anvil Hornet Co-Pilot Ejection Seat +item_NameANVL_Hornet_Ejection_Seat_F7A=Anvil Hornet F7A Ejection Seat +item_NameANVL_Hornet_F7CR_shop=Anvil Hornet F7CR Tracker +item_NameANVL_Hornet_F7CS_shop=Anvil Hornet F7CS Ghost +item_NameANVL_Hornet_F7C_Ball_Turret=C4-160f S5 Hornet Ball Turret +item_NameANVL_Hornet_F7C_Nose_Turret=Anvil Hornet F7C Nose Turret +item_NameANVL_Hornet_F7C_shop=Anvil Hornet F7C +item_NameANVL_Hornet_LandingSystem=Anvil Hornet Landing System +item_NameANVL_Hornet_Lights=Anvil Hornet External Lights +item_NameANVL_Hornet_Multilight=Anvil Hornet External Lights +item_NameANVL_Joint_MK2=Anvil Joint MK2 Thruster +item_NameANVL_Joint_MK3=Anvil Joint MK3 Thruster +item_NameANVL_Lightning_F8C_Turret=Anvil Lightning F8C Turret +item_NameANVL_Lightning_F8_Turret=Anvil Lightning F8 Turret +item_NameANVL_S1_Rack_x4=Anvil Quad S1 Missile Rack +item_NameANVL_S3_Rack_x1=Anvil Single S3 Missile Platform +item_NameANVL_S5_Rack_x2=Anvil Gladiator Double Torpedo Mount +item_NameANVL_Terrapin_Nose_Turret=Anvil Terrapin Nose Mount +item_NameANVL_Test_ADS=Anvil 1000 ADS Computer +item_NameANVL_Test_CPU=Anvil 1000 CPU +item_NameANVL_Test_Motherboard=Anvil 1000 Motherboard +item_NameANVL_Test_TC=Anvil 1000 Targeting Computer +item_NameANVL_Test_WC=Anvil Weapons Control +item_NameAPAR_BallisticGatling_S4=Revenant Gatling +item_NameAPAR_BallisticGatling_S4_short=Revenant +item_NameAPAR_BallisticGatling_S6=Draugar Gatling +item_NameAPAR_BallisticGatling_S6_short=Draugar +item_NameAPAR_BallisticRepeater_S4=Shade Repeater +item_NameAPAR_BallisticRepeater_S4_short=Shade +item_NameAPAR_BallisticRepeater_S5=Eventide Repeater +item_NameAPAR_BallisticRepeater_S5_short=Eventide +item_NameAPAR_BallisticRepeater_S6=Nightfall Repeater +item_NameAPAR_BallisticRepeater_S6_short=Nightfall +item_NameAPAR_BallisticScatterGun_S1=Havoc Scattergun +item_NameAPAR_BallisticScatterGun_S1_Shark=Havoc Scattergun Sharkmouth Edition +item_NameAPAR_BallisticScatterGun_S1_Shark_short=Havoc SHK +item_NameAPAR_BallisticScatterGun_S1_short=Havoc +item_NameAPAR_BallisticScatterGun_S2=Hellion Scattergun +item_NameAPAR_BallisticScatterGun_S2_Shark=Hellion Scattergun Sharkmouth Edition +item_NameAPAR_BallisticScatterGun_S2_Shark_short=Hellion SHK +item_NameAPAR_BallisticScatterGun_S2_short=Hellion +item_NameAPAR_BallisticScatterGun_S3=Predator Scattergun +item_NameAPAR_BallisticScatterGun_S3_Shark=Predator Scattergun Sharkmouth Edition +item_NameAPAR_BallisticScatterGun_S3_Shark_short=PRDTR SHK +item_NameAPAR_BallisticScatterGun_S3_short=Predator +item_NameAPAR_MassDriver_S2=Strife Mass Driver Cannon +item_NameAPAR_MassDriver_S2_short=Strife item_NameARCO_ArcDuo_400_engine_Freelancer=Arc Duo 400 -item_NameARGO_MPUV_Aux_Fixed_01=联合式机动推进器 -item_NameARGO_MPUV_Aux_Fixed_02=联合式机动推进器 -item_NameARGO_MPUV_Aux_Fixed_03=联合式机动推进器 -item_NameARGO_MPUV_LandingSystem=南船座 MPUV 着陆系统 -item_NameARMR_AEGS_Avenger_Stalker=复仇者-追猎 舰船装甲 -item_NameARMR_AEGS_Avenger_Titan=复仇者-泰坦 舰船装甲 -item_NameARMR_AEGS_Avenger_Warlock=复仇者-术士 舰船装甲 -item_NameARMR_AEGS_Gladius=短剑 舰船装甲 -item_NameARMR_AEGS_Hammerhead=锤头鲨 舰船装甲 -item_NameARMR_AEGS_Idris=伊德里斯 舰船装甲 -item_NameARMR_AEGS_Redeemer,P=圣盾 救赎者 舰船装甲 -item_NameARMR_AEGS_Retaliator=报复者 舰船装甲 -item_NameARMR_AEGS_Sabre=军刀 舰船装甲 -item_NameARMR_AEGS_SabreRaven=军刀-渡鸦 舰船装甲 -item_NameARMR_AEGS_Vanguard=先锋 舰船装甲 -item_NameARMR_ANVL_Gladiator=角斗士 舰船装甲 -item_NameARMR_ANVL_Hornet_F7A=大黄蜂 F7A 舰船装甲 -item_NameARMR_ANVL_Hornet_F7C=大黄蜂 F7C 舰船装甲 -item_NameARMR_ANVL_Hornet_F7CM=铁砧 堡垒 舰船装甲 -item_NameARMR_ANVL_Hornet_F7CR=大黄蜂 F7CR 舰船装甲 -item_NameARMR_ANVL_Hornet_F7CS=铁砧 虚空 舰船装甲 -item_NameARMR_ARGO_MPUV=南船座 MPUV 舰船装甲 -item_NameARMR_CNOU_Mustang_Alpha=野马 阿尔法 舰船装甲 -item_NameARMR_CNOU_Mustang_Beta=野马 贝塔 舰船装甲 -item_NameARMR_CNOU_Mustang_Delta=联合外域 骑兵 舰船装甲 -item_NameARMR_CNOU_Mustang_Gamma=野马 伽马 舰船装甲 -item_NameARMR_CNOU_Mustang_Omega=野马 欧米伽 舰船装甲 -item_NameARMR_DRAK_Cutlass_Black=黑弯刀 舰船装甲 -item_NameARMR_KRIG_Merlin=梅林 舰船装甲 -item_NameARMR_MISC_Freelancer=自由枪骑兵 舰船装甲 -item_NameARMR_MISC_Reliant=信赖 舰船装甲 -item_NameARMR_MISC_Starfarer=星际远航者 舰船装甲 -item_NameARMR_MISC_Starfarer_Gemini=星际远航者 双子座 舰船装甲 -item_NameARMR_ORIG_100i=起源跃动 100i 舰船装甲 -item_NameARMR_ORIG_125a=起源跃动 125a 舰船装甲 -item_NameARMR_ORIG_135c=起源跃动 135c 舰船装甲 -item_NameARMR_ORIG_300i=300i 舰船装甲 -item_NameARMR_ORIG_315p=315p 舰船装甲 -item_NameARMR_ORIG_325a=护符公司 R5 舰船装甲 -item_NameARMR_ORIG_350r=350r 舰船装甲 -item_NameARMR_ORIG_M50=M50 舰船装甲 -item_NameARMR_RSI_Aurora_CL=极光-CL 舰船装甲 -item_NameARMR_RSI_Aurora_ES=极光-ES 舰船装甲 -item_NameARMR_RSI_Aurora_LN=RSI 兜甲 舰船装甲 -item_NameARMR_RSI_Aurora_LX=极光-LX 舰船装甲 -item_NameARMR_RSI_Aurora_MR=极光-MR 舰船装甲 -item_NameARMR_RSI_Constellation_Andromeda=星座 仙女座 舰船装甲 -item_NameARMR_RSI_Polaris,P=RSI 北极星 舰船装甲 -item_NameARMR_VNCL_Blade=刀锋 舰船装甲 -item_NameARMR_VNCL_Glaive=长刀 舰船装甲 -item_NameARMR_VNCL_Scythe=死镰 舰船装甲 -item_NameARMR_VNCL_Stinger=毒刺 舰船装甲 -item_NameARMR_VNCL_Void=虚空 舰船装甲 -item_NameARMR_XIAN_Scout=斥候 舰船装甲 -item_NameASAD_DistortionRepeater_S1=DR Model-XJ1 速射炮 +item_NameARGO_MPUV_Aux_Fixed_01=Fixed Mav Thruster +item_NameARGO_MPUV_Aux_Fixed_02=Fixed Mav Thruster +item_NameARGO_MPUV_Aux_Fixed_03=Fixed Mav Thruster +item_NameARGO_MPUV_LandingSystem=Argo MPUV Landing System +item_NameARMR_AEGS_Avenger_Stalker=Avenger Stalker Ship Armor +item_NameARMR_AEGS_Avenger_Titan=Avenger Titan Ship Armor +item_NameARMR_AEGS_Avenger_Warlock=Avenger Warlock Ship Armor +item_NameARMR_AEGS_Gladius=Gladius Ship Armor +item_NameARMR_AEGS_Hammerhead=Hammerhead Ship Armor +item_NameARMR_AEGS_Idris=Idris Ship Armor +item_NameARMR_AEGS_Redeemer,P=Aegis Redeemer Ship Armor +item_NameARMR_AEGS_Retaliator=Retaliator Ship Armor +item_NameARMR_AEGS_Sabre=Sabre Ship Armor +item_NameARMR_AEGS_SabreRaven=Sabre Raven Ship Armor +item_NameARMR_AEGS_Vanguard=Vanguard Ship Armor +item_NameARMR_ANVL_Gladiator=Gladiator Ship Armor +item_NameARMR_ANVL_Hornet_F7A=Hornet F7A Ship Armor +item_NameARMR_ANVL_Hornet_F7C=Hornet F7C Ship Armor +item_NameARMR_ANVL_Hornet_F7CM=Anvil Bastion Ship Armor +item_NameARMR_ANVL_Hornet_F7CR=Hornet F7CR Ship Armor +item_NameARMR_ANVL_Hornet_F7CS=Anvil Void Ship Armor +item_NameARMR_ARGO_MPUV=Argo MPUV Ship Armor +item_NameARMR_CNOU_Mustang_Alpha=Mustang Alpha Ship Armor +item_NameARMR_CNOU_Mustang_Beta=Mustang Beta Ship Armor +item_NameARMR_CNOU_Mustang_Delta=Consolidated Outland Cavalry Ship Armor +item_NameARMR_CNOU_Mustang_Gamma=Mustang Gamma Ship Armor +item_NameARMR_CNOU_Mustang_Omega=Mustang Omega Ship Armor +item_NameARMR_DRAK_Cutlass_Black=Cutlass Black Ship Armor +item_NameARMR_KRIG_Merlin=Merlin Ship Armor +item_NameARMR_MISC_Freelancer=Freelancer Ship Armor +item_NameARMR_MISC_Reliant=MISC Reliant Ship Armor +item_NameARMR_MISC_Starfarer=Starfarer Ship Armor +item_NameARMR_MISC_Starfarer_Gemini=Starfarer Gemini Ship Armor +item_NameARMR_ORIG_100i=Origin Jumpworks 100i Ship Armor +item_NameARMR_ORIG_125a=Origin Jumpworks 125a Ship Armor +item_NameARMR_ORIG_135c=Origin Jumpworks 135c Ship Armor +item_NameARMR_ORIG_300i=300i Ship Armor +item_NameARMR_ORIG_315p=315p Ship Armor +item_NameARMR_ORIG_325a=Talisman R5 Ship Armor +item_NameARMR_ORIG_350r=350r Ship Armor +item_NameARMR_ORIG_M50=M50 Ship Armor +item_NameARMR_RSI_Aurora_CL=Aurora CL Ship Armor +item_NameARMR_RSI_Aurora_ES=Aurora ES Ship Armor +item_NameARMR_RSI_Aurora_LN=RSI Lorica Ship Armor +item_NameARMR_RSI_Aurora_LX=Aurora LX Ship Armor +item_NameARMR_RSI_Aurora_MR=Aurora MR Ship Armor +item_NameARMR_RSI_Constellation_Andromeda=Constellation Andromeda Ship Armor +item_NameARMR_RSI_Polaris,P=RSI Polaris Ship Armor +item_NameARMR_VNCL_Blade=Blade Ship Armor +item_NameARMR_VNCL_Glaive=Glaive Ship Armor +item_NameARMR_VNCL_Scythe=Scythe Ship Armor +item_NameARMR_VNCL_Stinger=Stinger Ship Armor +item_NameARMR_VNCL_Void=Void Ship Armor +item_NameARMR_XIAN_Scout=Scout Ship Armor +item_NameASAD_DistortionRepeater_S1=DR Model-XJ1 Repeater item_NameASAD_DistortionRepeater_S1_short=DR-XJ1 -item_NameASAD_DistortionRepeater_S2=DR Model-XJ2 速射炮 +item_NameASAD_DistortionRepeater_S2=DR Model-XJ2 Repeater item_NameASAD_DistortionRepeater_S2_short=DR-XJ2 -item_NameASAD_DistortionRepeater_S3=DR Model-XJ3 速射炮 +item_NameASAD_DistortionRepeater_S3=DR Model-XJ3 Repeater item_NameASAD_DistortionRepeater_S3_short=DR-XJ3 -item_NameASAS_SoloShield=上升航天 单兵护盾 -item_NameASAS_Soloshield_Survival=上升航天 单兵护盾 生存 -item_NameAVIO_BEHR_S01_CSR_RP=贝林 航空电子主板 -item_NameAVIO_CPUB_MITE_Memvio_10b=memVio 1.0b CPU增效器 -item_NameAVIO_LEGACY_ADS=弹药分配系统计算机 -item_NameAVIO_TGTC_BEHR_TM_4AB=TM-4AB 目标锁定计算机 -item_NameAVIO_TGTC_BEHR_TM_4GS=TM-4GS 目标锁定计算机 -item_NameAVIO_TGTC_BEHR_TM_4WL=TM-4WL 目标锁定计算机 -item_NameAVIO_TGTC_WLOP_F7A=F7A 目标锁定计算机 -item_NameAVIO_TGTC_WLOP_P1_Omnitrack=P1 全面追踪 目标锁定计算机 -item_NameAVIO_TGTC_WLOP_P3X_Multilock=P3X 多重锁定 目标锁定计算机 -item_NameAVIO_TGTC_WLOP_P3_Autocompensator=P3 自动补偿 定位计算机 -item_NameAlienAA_fragment_1_large_damaged_a=大型遗物碎片 (损坏) -item_NameAlienAA_fragment_1_large_flawed_a=大型遗物碎片 (破损) -item_NameAlienAA_fragment_1_large_pristine_a=大型遗物碎片 (完好) -item_NameAlienAA_fragment_1_medium_damaged_a=中型遗物碎片 (损坏) -item_NameAlienAA_fragment_1_medium_flawed_a=中型遗物碎片(破损) -item_NameAlienAA_fragment_1_medium_pristine_a=中型遗物碎片(完好) -item_NameAlienAA_fragment_1_small_damaged_a=小型遗物碎片(损坏) -item_NameAlienAA_fragment_1_small_flawed_a=小型遗物碎片(破损) -item_NameAlienAA_fragment_1_small_pristine_a=小型遗物碎片(完好) -item_NameAlienFish=美奈鱼 -item_NameAmmoBox_AEGS_Flares=圣盾 诱饵弹 弹药 -item_NameAmmoBox_ANVL_Flares=铁砧 诱饵弹 弹药 -item_NameAmmoBox_Ballistic_20mm_AMMO=弹药箱 - 20mm -item_NameAmmoBox_Ballistic_24mm=弹药箱 - 24mm -item_NameAmmoBox_Ballistic_25mm_AMMO=弹药箱 - 25mm -item_NameAmmoBox_Ballistic_35mm_AMMO=弹药箱 - 35mm -item_NameAmmoBox_Ballistic_50mm_AMMO=弹药箱 - 50mm -item_NameAmmoBox_Ballistic_60mm_AMMO=弹药箱 - 60mm -item_NameAmmoBox_ORIG_Flares=起源跃动 诱饵弹 弹药箱 -item_NameAmmoBox_RSI_Flares=RSI 诱饵弹 弹药箱 -item_NameAmmoCrate=弹药箱 -item_NameAmmobox_AEGS_Avenger_Flares=圣盾 复仇者 热诱弹 弹药 -item_NameAmmobox_AEGS_Flares_Tutorial=圣盾 诱饵弹 弹药 -item_NameAmmobox_ANVL_Hornet_F7CM_Flares=铁砧 大黄蜂F7CM 热诱弹 弹药 -item_NameAmmobox_ANVL_Hornet_F7C_Flares=铁砧 大黄蜂F7C 热诱弹 弹药 -item_NameAmmobox_ANVL_Hornet_FC7R_Flares=铁砧 大黄蜂F7CR 热诱弹 弹药 -item_NameAmmobox_Ballistic_1000rd_20mm=实弹武器弹药箱 20mm 1000rd -item_NameAmmobox_Ballistic_120rd_106mm_exp=实弹武器弹药箱 高爆 106mm 120rd -item_NameAmmobox_Ballistic_120rd_40mm=实弹武器弹药箱 40mm 120rd -item_NameAmmobox_Ballistic_120rd_60mm=实弹武器弹药箱 60mm 120rd -item_NameAmmobox_Ballistic_150rd_35mm=实弹武器弹药箱 35mm 150rd -item_NameAmmobox_Ballistic_180rd_60mm=实弹武器弹药箱 60mm 180rd -item_NameAmmobox_Ballistic_200rd_25mm=实弹武器弹药箱 25mm 200rd -item_NameAmmobox_Ballistic_240rd_40mm=实弹武器弹药箱 40mm 240rd -item_NameAmmobox_Ballistic_240rd_60mm=实弹武器弹药箱 60mm 240rd -item_NameAmmobox_Ballistic_250rd_20mm=实弹武器弹药箱 20​​mm 250rd -item_NameAmmobox_Ballistic_300rd_35mm=实弹武器弹药箱 35mm 300rd -item_NameAmmobox_Ballistic_30rd_1000mm_rail=实弹武器弹药箱 轨道炮 1000mm 30rd -item_NameAmmobox_Ballistic_360rd_40mm=实弹武器弹药箱 40mm 360rd -item_NameAmmobox_Ballistic_400rd_25mm=实弹武器弹药箱 25mm 400rd -item_NameAmmobox_Ballistic_450rd_35mm=实弹武器弹药箱 35mm 450rd -item_NameAmmobox_Ballistic_480rd_40mm=实弹武器弹药箱 40mm 480rd -item_NameAmmobox_Ballistic_500rd_1000mm=实弹武器弹药箱 1000mm 500rd -item_NameAmmobox_Ballistic_500rd_20mm=实弹武器弹药箱 20mm 500rd -item_NameAmmobox_Ballistic_500rd_40mm_5km_exp=实弹武器弹药箱 高爆 20mm 500rd 5km -item_NameAmmobox_Ballistic_500rd_40mm_exp=实弹武器弹药箱 高爆 20mm 500rd -item_NameAmmobox_Ballistic_50mm=实弹武器弹药箱50mm -item_NameAmmobox_Ballistic_600rd_25mm=实弹武器弹药箱 25mm 600rd -item_NameAmmobox_Ballistic_600rd_35mm=实弹武器弹药箱 35mm 600rd -item_NameAmmobox_Ballistic_60rd_60mm=实弹武器弹药箱 60mm 60rd -item_NameAmmobox_Ballistic_60rd_60mm_rail=实弹武器弹药箱 轨道炮 60mm 60rd -item_NameAmmobox_Ballistic_60rd_80mm_rail=实弹武器弹药箱 轨道炮 80mm 60rd -item_NameAmmobox_Ballistic_750rd_20mm=实弹武器弹药箱 20mm 750rd -item_NameAmmobox_Ballistic_750rd_30mm=实弹武器弹药箱 30mm 750rd -item_NameAmmobox_Ballistic_800rd_25mm=实弹武器弹药箱 25mm 800rd -item_NameAmmobox_Ballistic_KRIG_20mm=克鲁格 实弹武器弹药箱 20mm -item_NameAmmobox_Ballistic_KRIG_25mm=克鲁格 实弹武器弹药箱 25mm -item_NameAmmobox_JOKR_Defcon_Flares=小丑工程 戒备 热诱弹 弹药 -item_NameAmmobox_ORIG_300i_Flares=起源跃动 300i 热诱弹 弹药 -item_NameAmmobox_ORIG_315p_Flares=起源跃动 315p 热诱弹 弹药 -item_NameAmmobox_ORIG_325a_Flares=起源跃动 325a 热诱弹 弹药 -item_NameAmmobox_ORIG_350r_Flares=起源跃动 350r 热诱弹 弹药 -item_NameAmmobox_ORIG_M50_Flares=起源跃动 M50 热诱弹 弹药 -item_NameAmmobox_RSI_Aurora_CL_Flares=RSI 极光-CL 热诱弹 -item_NameAmmobox_RSI_Aurora_ES_Flares=RSI 极光-ES 热诱弹 -item_NameAmmobox_RSI_Aurora_LN_Flares=RSI 极光-LN 热诱弹 -item_NameAmmobox_RSI_Aurora_LX_Flares=RSI 极光-LX 热诱弹 -item_NameAmmobox_RSI_Aurora_MR_Flares=RSI 极光-MR 热诱弹 -item_NameAmmobox_Rocket=火箭弹弹药 -item_NameAmmobox_VNCL_Glaive_Flares=剜度 长刀 热诱弹 -item_NameAmmobox_VNCL_Scythe_Flares=剜度 死镰 热诱弹 -item_NameAmmobox_XIAN_Scout_Flares=奥波亚 卡图-al 诱饵弹 弹药 -item_NameArenaCommanderShipUI=@竞技场指挥官飞船界面 -item_NameArrow_Paint_2950Invictus_1=箭矢 棕褐色和绿色涂装 -item_NameArrow_Paint_2950Invictus_2=箭矢 浅绿色和灰色涂装 -item_NameArrow_Paint_2950Invictus_3=箭矢 金属灰色涂装 -item_NameArrow_Paint_2950Invictus_4=箭矢 暮光漆 -item_NameArrow_Paint_Lovestruck_Pink_Black=箭矢 痴情涂装 -item_NameArrow_Paint_Unity=箭矢 奠基节涂装 -item_NameAurora_Paint_2950Invictus_1=极光 绿金涂装 -item_NameAurora_Paint_2950Invictus_2=极光 不败蓝金涂装 -item_NameAurora_Paint_2950Invictus_3=极光 浅灰色和深灰色涂装 -item_NameAurora_Paint_BigBenny=极光 大本尼涂装 -item_NameAurora_Paint_Blackbeard=极光 黑胡子涂装 -item_NameAurora_Paint_CrashTest=极光 危险黄涂装 -item_NameAurora_Paint_Luminalia_2021_white_blue=极光 破冰涂装 -item_NameAurora_Paint_Midnight=极光 午夜涂装 -item_NameAurora_Paint_Pitchfork=极光 干草叉涂装 -item_NameAurora_Paint_SXSW15=极光 SXSW15纪念版涂装 -item_NameAurora_Paint_Signature=极光 UEE专属涂装 -item_NameAurora_Paint_StarKitten=极光 星空猫涂装 -item_NameAurora_Paint_UEE=极光 UEE涂装 -item_NameAurora_Paint_Unity=极光 奠基节涂装 -item_NameAurora_pirate=极光 恐怖海盗涂装 -item_NameAvenger_Paint_2950Invictus_1=复仇者 不败蓝金涂装 -item_NameAvenger_Paint_2950Invictus_2=复仇者 橄榄绿色涂装 -item_NameAvenger_Paint_2950Invictus_3=复仇者 碎片涂装 -item_NameAvenger_Paint_Copernicus_LightBlue=复仇者 哥白尼涂装 -item_NameAvenger_Paint_DeBiasio_Orange_Grey=复仇者 德·比亚西奥涂装 -item_NameAvenger_Paint_Fleetweek_Black_Chrome=复仇者 铁织涂装 -item_NameAvenger_Paint_Fleetweek_Grey_Beige_Tigerstripe=复仇者 遮蔽涂装 -item_NameAvenger_Paint_Kepler_Blue_Orange=复仇者 开普勒涂装 -item_NameAvenger_Paint_Luminalia_green_red=复仇者 盛装打扮涂装 -item_NameAvenger_Paint_Luminalia_white_blue=复仇者 破冰涂装 -item_NameAvenger_Paint_SolarWinds_Metal_Red=复仇者 太阳风涂装 -item_NameBANU_TachyonCannon_S1=焦糊 快子加农炮 (S1) -item_NameBANU_TachyonCannon_S1_short=焦糊 (S1) -item_NameBANU_TachyonCannon_S2=焦糊 快子加农炮 (S2) -item_NameBANU_TachyonCannon_S2_short=焦糊 (S2) -item_NameBANU_TachyonCannon_S3=焦糊 快子加农炮 (S3) -item_NameBANU_TachyonCannon_S3_short=焦糊 (S3) -item_NameBEHR_ASIM09c_Marksman_II=ASIM09c神射手II导弹 -item_NameBEHR_BallisticCannon_S4=C-788 实弹加农炮 +item_NameASAS_SoloShield=Ascension Astro Soloshield +item_NameASAS_Soloshield_Survival=Ascension Astro Soloshield Survival +item_NameAVIO_BEHR_S01_CSR_RP=Behring Avionics Motherboard +item_NameAVIO_CPUB_MITE_Memvio_10b=memVio 1.0b CPU Booster +item_NameAVIO_LEGACY_ADS=ADS Computer +item_NameAVIO_TGTC_BEHR_TM_4AB=TM-4AB Targeting Computer +item_NameAVIO_TGTC_BEHR_TM_4GS=TM-4GS Targeting Computer +item_NameAVIO_TGTC_BEHR_TM_4WL=TM-4WL Targeting Computer +item_NameAVIO_TGTC_WLOP_F7A=F7A Targeting Computer +item_NameAVIO_TGTC_WLOP_P1_Omnitrack=P1 Omnitrack Targeting Computer +item_NameAVIO_TGTC_WLOP_P3X_Multilock=P3X Multilock Targeting Computer +item_NameAVIO_TGTC_WLOP_P3_Autocompensator=P3 Autocompensator Targeting Computer +item_NameAlienAA_fragment_1_large_damaged_a=Large Artifact Fragment (Damaged) +item_NameAlienAA_fragment_1_large_flawed_a=Large Artifact Fragment (Flawed) +item_NameAlienAA_fragment_1_large_pristine_a=Large Artifact Fragment (Pristine) +item_NameAlienAA_fragment_1_medium_damaged_a=Medium Artifact Fragment (Damaged) +item_NameAlienAA_fragment_1_medium_flawed_a=Medium Artifact Fragment (Flawed) +item_NameAlienAA_fragment_1_medium_pristine_a=Medium Artifact Fragment (Pristine) +item_NameAlienAA_fragment_1_small_damaged_a=Small Artifact Fragment (Damaged) +item_NameAlienAA_fragment_1_small_flawed_a=Small Artifact Fragment (Flawed) +item_NameAlienAA_fragment_1_small_pristine_a=Small Artifact Fragment (Pristine) +item_NameAlienFish=Menarik +item_NameAmmoBox_AEGS_Flares=Aegis Decoy Ammo +item_NameAmmoBox_ANVL_Flares=Anvil Decoy Ammo +item_NameAmmoBox_Ballistic_20mm_AMMO=Ammo Box - 20mm +item_NameAmmoBox_Ballistic_24mm=Ammo Box - 24mm +item_NameAmmoBox_Ballistic_25mm_AMMO=Ammo Box - 25mm +item_NameAmmoBox_Ballistic_35mm_AMMO=Ammo Box - 35mm +item_NameAmmoBox_Ballistic_50mm_AMMO=Ammo Box - 50mm +item_NameAmmoBox_Ballistic_60mm_AMMO=Ammo Box - 60mm +item_NameAmmoBox_ORIG_Flares=Origin Jumpworks Decoy Ammo Box +item_NameAmmoBox_RSI_Flares=RSI Decoy Ammo Box +item_NameAmmoCrate=Ammo Crate +item_NameAmmobox_AEGS_Avenger_Flares=Aegis Avenger Flares Ammo +item_NameAmmobox_AEGS_Flares_Tutorial=Aegis Decoy Ammo +item_NameAmmobox_ANVL_Hornet_F7CM_Flares=Anvil Hornet F7CM Flares Ammo +item_NameAmmobox_ANVL_Hornet_F7C_Flares=Anvil Hornet F7C Flares Ammo +item_NameAmmobox_ANVL_Hornet_FC7R_Flares=Anvil Hornet F7CR Flares Ammo +item_NameAmmobox_Ballistic_1000rd_20mm=Ammo Box Ballistic 20mm 1000rd +item_NameAmmobox_Ballistic_120rd_106mm_exp=Ammo Box Ballistic HE 106mm 120rd +item_NameAmmobox_Ballistic_120rd_40mm=Ammo Box Ballistic 40mm 120rd +item_NameAmmobox_Ballistic_120rd_60mm=Ammo Box Ballistic 60mm 120rd +item_NameAmmobox_Ballistic_150rd_35mm=Ammo Box Ballistic 35mm 150rd +item_NameAmmobox_Ballistic_180rd_60mm=Ammo Box Ballistic 60mm 180rd +item_NameAmmobox_Ballistic_200rd_25mm=Ammo Box Ballistic 25mm 200rd +item_NameAmmobox_Ballistic_240rd_40mm=Ammo Box Ballistic 40mm 240rd +item_NameAmmobox_Ballistic_240rd_60mm=Ammo Box Ballistic 60mm 240rd +item_NameAmmobox_Ballistic_250rd_20mm=Ammo Box Ballistic 20mm 250rd +item_NameAmmobox_Ballistic_300rd_35mm=Ammo Box Ballistic 35mm 300rd +item_NameAmmobox_Ballistic_30rd_1000mm_rail=Ammo Box Ballistic Rail 1000mm 30rd +item_NameAmmobox_Ballistic_360rd_40mm=Ammo Box Ballistic 40mm 360rd +item_NameAmmobox_Ballistic_400rd_25mm=Ammo Box Ballistic 25mm 400rd +item_NameAmmobox_Ballistic_450rd_35mm=Ammo Box Ballistic 35mm 450rd +item_NameAmmobox_Ballistic_480rd_40mm=Ammo Box Ballistic 40mm 480rd +item_NameAmmobox_Ballistic_500rd_1000mm=Ammo Box Ballistic 1000mm 500rd +item_NameAmmobox_Ballistic_500rd_20mm=Ammo Box Ballistic 20mm 500rd +item_NameAmmobox_Ballistic_500rd_40mm_5km_exp=Ammo Box Ballistic HE 20mm 500rd 5km +item_NameAmmobox_Ballistic_500rd_40mm_exp=Ammo Box Ballistic HE 20mm 500rd +item_NameAmmobox_Ballistic_50mm=Ammo Box Ballistic 50mm +item_NameAmmobox_Ballistic_600rd_25mm=Ammo Box Ballistic 25mm 600rd +item_NameAmmobox_Ballistic_600rd_35mm=Ammo Box Ballistic 35mm 600rd +item_NameAmmobox_Ballistic_60rd_60mm=Ammo Box Ballistic 60mm 60rd +item_NameAmmobox_Ballistic_60rd_60mm_rail=Ammo Box Ballistic Rail 60mm 60rd +item_NameAmmobox_Ballistic_60rd_80mm_rail=Ammo Box Ballistic Rail 80mm 60rd +item_NameAmmobox_Ballistic_750rd_20mm=Ammo Box Ballistic 20mm 750rd +item_NameAmmobox_Ballistic_750rd_30mm=Ammo Box Ballistic 30mm 750rd +item_NameAmmobox_Ballistic_800rd_25mm=Ammo Box Ballistic 25mm 800rd +item_NameAmmobox_Ballistic_KRIG_20mm=Kruger Intergalactic Ammo Box Ballistic 20mm +item_NameAmmobox_Ballistic_KRIG_25mm=Kruger Intergalactic Ammo Box Ballistic 25mm +item_NameAmmobox_JOKR_Defcon_Flares=Joker Defcon Flares Ammo +item_NameAmmobox_ORIG_300i_Flares=Origin Jumpworks 300i Flares Ammo +item_NameAmmobox_ORIG_315p_Flares=Origin Jumpworks 315p Flares Ammo +item_NameAmmobox_ORIG_325a_Flares=Origin Jumpworks 325a Flares Ammo +item_NameAmmobox_ORIG_350r_Flares=Origin Jumpworks 350r Flares Ammo +item_NameAmmobox_ORIG_M50_Flares=Origin Jumpworks M50 Flares Ammo +item_NameAmmobox_RSI_Aurora_CL_Flares=RSI Aurora CL Flares Ammo +item_NameAmmobox_RSI_Aurora_ES_Flares=RSI Aurora ES Flares Ammo +item_NameAmmobox_RSI_Aurora_LN_Flares=RSI Aurora LN Flares Ammo +item_NameAmmobox_RSI_Aurora_LX_Flares=RSI Aurora LX Flares Ammo +item_NameAmmobox_RSI_Aurora_MR_Flares=RSI Aurora MR Flares Ammo +item_NameAmmobox_Rocket=Rocket Ammo +item_NameAmmobox_VNCL_Glaive_Flares=Vanduul Glaive Flares Ammo +item_NameAmmobox_VNCL_Scythe_Flares=Vanduul Scythe Flares Ammo +item_NameAmmobox_XIAN_Scout_Flares=Aopoa Khartu-al Decoy Ammo +item_NameArenaCommanderShipUI=@ArenaCommanderShipUI +item_NameArrow_Paint_2950Invictus_1=Arrow Tan and Green Livery +item_NameArrow_Paint_2950Invictus_2=Arrow Light Green and Grey Livery +item_NameArrow_Paint_2950Invictus_3=Arrow Metallic Grey Livery +item_NameArrow_Paint_2950Invictus_4=Arrow Twilight Livery +item_NameArrow_Paint_Lovestruck_Pink_Black=Arrow Lovestruck Livery +item_NameArrow_Paint_Unity=Arrow Foundation Fest Livery +item_NameAurora_Paint_2950Invictus_1=Aurora Green and Gold Livery +item_NameAurora_Paint_2950Invictus_2=Aurora Invictus Blue and Gold Livery +item_NameAurora_Paint_2950Invictus_3=Aurora Light and Dark Grey Livery +item_NameAurora_Paint_BigBenny=Aurora Big Benny Livery +item_NameAurora_Paint_Blackbeard=Aurora Blackbeard Livery +item_NameAurora_Paint_CrashTest=Aurora Hazard Livery +item_NameAurora_Paint_Luminalia_2021_white_blue=Aurora IceBreak Livery +item_NameAurora_Paint_Midnight=Aurora Midnight Livery +item_NameAurora_Paint_Pitchfork=Aurora Pitchfork Livery +item_NameAurora_Paint_SXSW15=Aurora SXSW15 Commemorative Livery +item_NameAurora_Paint_Signature=Aurora UEE Signature Livery +item_NameAurora_Paint_StarKitten=Aurora Star Kitten Livery +item_NameAurora_Paint_UEE=Aurora UEE Livery +item_NameAurora_Paint_Unity=Aurora Foundation Fest Livery +item_NameAurora_pirate=Aurora Dread Pirate Livery +item_NameAvenger_Paint_2950Invictus_1=Avenger Invictus Blue and Gold Livery +item_NameAvenger_Paint_2950Invictus_2=Avenger Olive Green Livery +item_NameAvenger_Paint_2950Invictus_3=Avenger Splinter Livery +item_NameAvenger_Paint_Copernicus_LightBlue=Avenger Copernicus Livery +item_NameAvenger_Paint_DeBiasio_Orange_Grey=Avenger De Biasio Livery +item_NameAvenger_Paint_Fleetweek_Black_Chrome=Avenger Ironweave Livery +item_NameAvenger_Paint_Fleetweek_Grey_Beige_Tigerstripe=Avenger Shroud Livery +item_NameAvenger_Paint_Kepler_Blue_Orange=Avenger Kepler Livery +item_NameAvenger_Paint_Luminalia_green_red=Avenger Deck the Hull Livery +item_NameAvenger_Paint_Luminalia_white_blue=Avenger IceBreak Livery +item_NameAvenger_Paint_SolarWinds_Metal_Red=Avenger Solar Winds Livery +item_NameBANU_TachyonCannon_S1=Singe Cannon (S1) +item_NameBANU_TachyonCannon_S1_short=Singe (S1) +item_NameBANU_TachyonCannon_S2=Singe Cannon (S2) +item_NameBANU_TachyonCannon_S2_short=Singe (S2) +item_NameBANU_TachyonCannon_S3=Singe Cannon (S3) +item_NameBANU_TachyonCannon_S3_short=Singe (S3) +item_NameBEHR_ASIM09c_Marksman_II=ASIM09c Marksman II +item_NameBEHR_BallisticCannon_S4=C-788 Cannon item_NameBEHR_BallisticCannon_S4_short=C-788 -item_NameBEHR_BallisticCannon_S5=C-810 加农炮 +item_NameBEHR_BallisticCannon_S5=C-810 Cannon item_NameBEHR_BallisticCannon_S5_short=C-810 -item_NameBEHR_BallisticCannon_S6=C-912 加农炮 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-item_NameBEHR_BallisticRepeater_S2_short=锯木架 -item_NameBEHR_BallisticRepeater_S3=SW16BR3“碎纸机”实弹速射炮 -item_NameBEHR_BallisticRepeater_S3_short=碎纸机 -item_NameBEHR_BallisticRepeater_VNG_S2=BRVS 实弹速射炮 +item_NameBEHR_BallisticRepeater_S1=SW16BR1 “Buzzsaw” Repeater +item_NameBEHR_BallisticRepeater_S1_short=Buzzsaw +item_NameBEHR_BallisticRepeater_S2=SW16BR2 “Sawbuck” Repeater +item_NameBEHR_BallisticRepeater_S2_short=Sawbuck +item_NameBEHR_BallisticRepeater_S3=SW16BR3 “Shredder” Repeater +item_NameBEHR_BallisticRepeater_S3_short=Shredder +item_NameBEHR_BallisticRepeater_VNG_S2=BRVS Repeater item_NameBEHR_BallisticRepeater_VNG_S2_short=BRVS -item_NameBEHR_DistortionCannon_VNG_S2=EVSD 畸变加农炮 +item_NameBEHR_DistortionCannon_VNG_S2=EVSD Cannon item_NameBEHR_DistortionCannon_VNG_S2_short=EVSD -item_NameBEHR_DistortionRepeater_VNG_S2=ATVS 畸变速射炮 +item_NameBEHR_DistortionRepeater_VNG_S2=ATVS Repeater item_NameBEHR_DistortionRepeater_VNG_S2_short=ATVS -item_NameBEHR_LaserCannon_S1=M3A 激光加农炮 +item_NameBEHR_LaserCannon_S1=M3A Cannon item_NameBEHR_LaserCannon_S1_short=M3A -item_NameBEHR_LaserCannon_S2=M4A 激光加农炮 +item_NameBEHR_LaserCannon_S2=M4A Cannon item_NameBEHR_LaserCannon_S2_short=M4A -item_NameBEHR_LaserCannon_S3=M5A 激光加农炮 +item_NameBEHR_LaserCannon_S3=M5A Cannon item_NameBEHR_LaserCannon_S3_short=M5A -item_NameBEHR_LaserCannon_S4=M6A 激光加农炮 +item_NameBEHR_LaserCannon_S4=M6A Cannon item_NameBEHR_LaserCannon_S4_short=M6A -item_NameBEHR_LaserCannon_S5=M7A 激光加农炮 +item_NameBEHR_LaserCannon_S5=M7A Cannon item_NameBEHR_LaserCannon_S5_short=M7A -item_NameBEHR_LaserCannon_S6=M8A 激光加农炮 +item_NameBEHR_LaserCannon_S6=M8A Cannon item_NameBEHR_LaserCannon_S6_short=M8A -item_NameBEHR_LaserCannon_S7=M9A 激光加农炮 +item_NameBEHR_LaserCannon_S7=M9A Cannon item_NameBEHR_LaserCannon_S7_short=M9A -item_NameBEHR_LaserCannon_SF7E_S7=SF7E 加农炮 +item_NameBEHR_LaserCannon_SF7E_S7=SF7E Cannon item_NameBEHR_LaserCannon_SF7E_S7_short=SF7E -item_NameBEHR_LaserCannon_VNG_S2=MVSA 激光加农炮 +item_NameBEHR_LaserCannon_VNG_S2=MVSA Cannon item_NameBEHR_LaserCannon_VNG_S2_short=MVSA -item_NameBEHR_LaserRepeater_VNG_S2=GVSR 激光速射炮 +item_NameBEHR_LaserRepeater_VNG_S2=GVSR Repeater item_NameBEHR_LaserRepeater_VNG_S2_short=GVSR -item_NameBEHR_PC2_Dual_S1=PC2双S1挂点 -item_NameBEHR_PC2_Dual_S3=PC2双S3挂点 -item_NameBEHR_PC2_Dual_S4=PC2双S4挂点 -item_NameBEHR_PC2_Dual_S4_Fixed=PC2双S4挂点 -item_NameBEHR_groundturret_AA_S4=AAT-21 炮塔 -item_NameBEHR_groundturret_AA_S4_short=AAT-21炮塔 -item_NameBEHR_grounturret_MP=AMP-81 炮塔 -item_NameBEHR_grounturret_MP_short=AMP-81炮塔 -item_NameBOMB_S03_FSKI_Thunderball=雷霆万钧 炸弹 -item_NameBOMB_S03_FSKI_Thunderball_short=雷霆万钧 -item_NameBOMB_S05_FSKI_Stormburst=风爆 炸弹 -item_NameBOMB_S05_FSKI_Stormburst_short=风爆 -item_NameBOMB_S10_FSKI_Colossus=巨像炸弹 -item_NameBOMB_S10_FSKI_Colossus_short=巨像 -item_NameBRAA_groundturret_AA=AAT-34 防空炮塔 -item_NameBRAA_groundturret_AA_short=AAT-34炮台 -item_NameBRAA_groundturret_AP_S1=APT-18 反人员炮塔 -item_NameBRAA_groundturret_AP_S1_short=APT-18炮台 +item_NameBEHR_PC2_Dual_S1=PC2 Dual S1 Mount +item_NameBEHR_PC2_Dual_S3=PC2 Dual S3 Mount +item_NameBEHR_PC2_Dual_S4=PC2 Dual S4 Mount +item_NameBEHR_PC2_Dual_S4_Fixed=PC2 Dual S4 Mount +item_NameBEHR_groundturret_AA_S4=AAT-21 Turret +item_NameBEHR_groundturret_AA_S4_short=AAT-21 Turret +item_NameBEHR_grounturret_MP=AMP-81 Turret +item_NameBEHR_grounturret_MP_short=AMP-81 Turret +item_NameBOMB_S03_FSKI_Thunderball=Thunderball Bomb +item_NameBOMB_S03_FSKI_Thunderball_short=Thunderball +item_NameBOMB_S05_FSKI_Stormburst=Stormburst Bomb +item_NameBOMB_S05_FSKI_Stormburst_short=Stormburst +item_NameBOMB_S10_FSKI_Colossus=Colossus Bomb +item_NameBOMB_S10_FSKI_Colossus_short=Colossus +item_NameBRAA_groundturret_AA=AAT-34 Turret +item_NameBRAA_groundturret_AA_short=AAT-34 Turret +item_NameBRAA_groundturret_AP_S1=APT-18 Turret +item_NameBRAA_groundturret_AP_S1_short=APT-18 Turret item_NameBREC_S3_F4_Q1=GH-146m -item_NameBRRA_HornetBall_S2_Q1=C4-360r大黄蜂球形炮塔 -item_NameBRRA_HornetCanard_F7A_S3=N4-160f F7A炮塔 -item_NameBRRA_HornetCanard_S2_Q1=N4-160f炮塔 +item_NameBRRA_HornetBall_S2_Q1=C4-360r Hornet Ball Turret +item_NameBRRA_HornetCanard_F7A_S3=N4-160f F7A Turret +item_NameBRRA_HornetCanard_S2_Q1=N4-160f Turret item_NameBallistic_25mm=<-=MISSING=-> item_NameBallistic_35mm=<-=MISSING=-> item_NameBallistic_50mm=<-=MISSING=-> item_NameBallistic_60mm=<-=MISSING=-> -item_NameBandage=绷带 -item_NameBanu_cube_1_a=巴努密码箱 仿制版 -item_NameBehring_Marksman_HS_Platform_x1=贝林单武器平台 -item_NameBehring_Marksman_HS_Platform_x2=贝林精准射手双联武器平台 -item_NameBehring_Marksman_HS_Platform_x4=贝林 四联装 武器平台 -item_NameBehring_Marksman_Quad=贝林 四联装 武器平台 +item_NameBandage=Bandage +item_NameBanu_cube_1_a=Banu Lockbox Replica +item_NameBehring_Marksman_HS_Platform_x1=BEHR Single Platform +item_NameBehring_Marksman_HS_Platform_x2=Behring Marksman HS Double Platform +item_NameBehring_Marksman_HS_Platform_x4=Behring Quad Platform +item_NameBehring_Marksman_Quad=Behring Quad Platform item_NameBlueLaserBolt=<-=MISSING=-> -item_NameBobble_CDS_Medium_01A=樱趣 ORC-mkX 护甲大头娃娃绿色 -item_NameBobble_CDS_Medium_01B=樱趣 ORC-mkX 护甲大头娃娃蓝色 -item_NameBobble_CDS_Medium_01C=樱趣 ORC-mkX 护甲大头娃娃白色 -item_NameBuccaneer_Paint_Green_Black=掠夺者 食尸鬼绿涂装 -item_NameBuccaneer_Paint_IAE2951_Blue_Black=掠夺者 风暴使者涂装 -item_NameBuccaneer_Paint_IAE2951_Grey_White=掠夺者 极地涂装 -item_NameC8_Pisces_Paint_Nightbreak=C8 双鱼座 夜影涂装 -item_NameC8_Pisces_Paint_Noble_Blue=C8 双鱼座 不败蓝金涂装 -item_NameC8_Pisces_Paint_Scrubland_Camo=C8 双鱼座 灌木迷彩涂装 -item_NameCNOU_Cockpit_Audio=联合外域 驾驶舱音频 -item_NameCNOU_Delta_RocketPod_x18=R-18 火箭吊舱 -item_NameCNOU_Magma_S2_Q1=岩浆飞射(外部引擎) -item_NameCNOU_Magma_S2_Q1_Center=岩浆飞射(中部引擎) -item_NameCNOU_Mustang_Alpha_shop=联合外域 野马 阿尔法 -item_NameCNOU_Mustang_Beta_shop=联合外域 野马 贝塔 -item_NameCNOU_Mustang_DefaultSeat=联合外域 野马 驾驶员座位 -item_NameCNOU_Mustang_Ejection_Seat=联合外域 野马 飞行员弹射座椅 -item_NameCNOU_Mustang_Gamma_shop=联合外域 野马 伽马 -item_NameCNOU_Mustang_LandingSystem=联合外域 野马 着陆系统 -item_NameCNOU_Mustang_MultiLight=联合外域 野马 外部灯光 -item_NameCNOU_Mustang_Nose_Turret=联合外域 野马 机鼻炮塔 -item_NameCOOL_ACOM_S01_IcePlunge=寒冰下陷 -item_NameCOOL_ACOM_S01_QuickCool=快冷 -item_NameCOOL_ACOM_S02_AbsoluteZero_SCItem=绝对零度 -item_NameCOOL_ACOM_S02_IceDive_SCItem=冰潜 -item_NameCOOL_ACOM_S02_RapidCool_SCItem=迅冷 -item_NameCOOL_AEGS_S01_Bracer=寒索 -item_NameCOOL_AEGS_S01_Bracer_SCItem=寒索 -item_NameCOOL_AEGS_S01_Glacier_SCItem=冰川 -item_NameCOOL_AEGS_S01_Polar=极地 -item_NameCOOL_AEGS_S01_Tundra=冻原 -item_NameCOOL_AEGS_S02_Arctic=北极 -item_NameCOOL_AEGS_S02_Boreal=北风 -item_NameCOOL_AEGS_S03_Blizzard_SCItem=暴雪 -item_NameCOOL_AEGS_S03_Galinstan_SCItem=液态合金 -item_NameCOOL_AEGS_S03_Mercury=水银 -item_NameCOOL_AEGS_S04_Tundra=冻原 -item_NameCOOL_JSPN_S00_FrostStarSL=寒霜之星 SL -item_NameCOOL_JSPN_S00_WinterStarSL_SCItem=寒冬之心 SL -item_NameCOOL_JSPN_S01_CryoStar=冷冻之心 -item_NameCOOL_JSPN_S01_FrostStar=寒霜之星 -item_NameCOOL_JSPN_S01_WinterStar=寒冬之心 -item_NameCOOL_JSPN_S02_CryoStarEX=冷冻之心 EX -item_NameCOOL_JSPN_S02_FrostStarEX=寒霜之星 EX -item_NameCOOL_JSPN_S02_WinterStarEX_SCItem=寒冬之心 EX -item_NameCOOL_JSPN_S03_FrostStarXL_SCItem=寒霜之星 XL -item_NameCOOL_JSPN_S03_WinterStarXL_SCItem=寒冬之心 XL -item_NameCOOL_JUST_S01_EcoFlow=生态流 -item_NameCOOL_JUST_S01_Hydrocel=水凝 -item_NameCOOL_JUST_S01_Thermax=温度美 -item_NameCOOL_JUST_S02_CoolCore=冷却核心 -item_NameCOOL_JUST_S02_Hydrojet=喷射 -item_NameCOOL_JUST_S02_Snowfall=降雪 -item_NameCOOL_JUST_S02_Snowpack_SCItem=雪堆 -item_NameCOOL_JUST_S03_ChillMax_SCItem=寒意满满 -item_NameCOOL_JUST_S03_Hydropulse_SCItem=水冷脉冲 -item_NameCOOL_JUST_S03_ThermalCore=热量核心 -item_NameCOOL_LPLT_S01_ArcticStorm=北境暴风 -item_NameCOOL_LPLT_S01_BlastChill=爆寒 -item_NameCOOL_LPLT_S01_FlashFreeze=急冻 -item_NameCOOL_LPLT_S02_ColdSnap=寒流 -item_NameCOOL_LPLT_S03_ColdSurge_SCItem=寒潮 -item_NameCOOL_LPLT_S03_FrostBurn=霜蚀 -item_NameCOOL_ORIG_S04_890J_SCItem=890跃动 定制冷却器 -item_NameCOOL_TYDT_S01_HeatSafe=安全热控 -item_NameCOOL_TYDT_S01_VaporBlock=蒸汽遏制 -item_NameCOOL_TYDT_S02_HeatSink_SCItem=散热装置 -item_NameCOOL_TYDT_S02_IceBox_SCItem=冰块 -item_NameCOOL_TYDT_S02_NightFall_SCItem=夜幕降临 +item_NameBobble_CDS_Medium_01A=Sakura Fun Green ORC-mkX Armor Bobblehead +item_NameBobble_CDS_Medium_01B=Sakura Fun Blue ORC-mkX Armor Bobblehead +item_NameBobble_CDS_Medium_01C=Sakura Fun White ORC-mkX Armor Bobblehead +item_NameBuccaneer_Paint_Green_Black=Buccaneer Ghoulish Green Livery +item_NameBuccaneer_Paint_IAE2951_Blue_Black=Buccaneer Stormbringer Livery +item_NameBuccaneer_Paint_IAE2951_Grey_White=Buccaneer Polar Livery +item_NameC8_Pisces_Paint_Nightbreak=C8 Pisces Nightbreak Livery +item_NameC8_Pisces_Paint_Noble_Blue=C8 Pisces Invictus Blue and Gold Livery +item_NameC8_Pisces_Paint_Scrubland_Camo=C8 Pisces Scrubland Camo Livery +item_NameCNOU_Cockpit_Audio=Consolidated Outland Cockpit Audio +item_NameCNOU_Delta_RocketPod_x18=R-18 rocket pod +item_NameCNOU_Magma_S2_Q1=Magma Jet (Outer Engines) +item_NameCNOU_Magma_S2_Q1_Center=Magma Jet (Center Engine) +item_NameCNOU_Mustang_Alpha_shop=Mustang Alpha +item_NameCNOU_Mustang_Beta_shop=Consolidated Outland Mustang Beta +item_NameCNOU_Mustang_DefaultSeat=Consolidated Outland Mustang Pilot Seat +item_NameCNOU_Mustang_Ejection_Seat=Consolidated Outland Mustang Pilot Ejection Seat +item_NameCNOU_Mustang_Gamma_shop=Consolidated Outland Mustang Gamma +item_NameCNOU_Mustang_LandingSystem=Consolidated Outland Mustang Landing System +item_NameCNOU_Mustang_MultiLight=Consolidated Outland Mustang Exterior Lights +item_NameCNOU_Mustang_Nose_Turret=Consolidated Outland Mustang Nose Turret +item_NameCOOL_ACOM_S01_IcePlunge=IcePlunge +item_NameCOOL_ACOM_S01_QuickCool=QuikCool +item_NameCOOL_ACOM_S02_AbsoluteZero_SCItem=AbsoluteZero +item_NameCOOL_ACOM_S02_IceDive_SCItem=IceDive +item_NameCOOL_ACOM_S02_RapidCool_SCItem=RapidCool +item_NameCOOL_AEGS_S01_Bracer=Bracer +item_NameCOOL_AEGS_S01_Bracer_SCItem=Bracer +item_NameCOOL_AEGS_S01_Glacier_SCItem=Glacier +item_NameCOOL_AEGS_S01_Polar=Polar +item_NameCOOL_AEGS_S01_Tundra=Tundra +item_NameCOOL_AEGS_S02_Arctic=Arctic +item_NameCOOL_AEGS_S02_Boreal=Boreal +item_NameCOOL_AEGS_S03_Blizzard_SCItem=Blizzard +item_NameCOOL_AEGS_S03_Galinstan_SCItem=Galinstan +item_NameCOOL_AEGS_S03_Mercury=Mercury +item_NameCOOL_AEGS_S04_Tundra=Tundra +item_NameCOOL_JSPN_S00_FrostStarSL=Frost-Star SL +item_NameCOOL_JSPN_S00_WinterStarSL_SCItem=Winter-Star SL +item_NameCOOL_JSPN_S01_CryoStar=Cryo-Star +item_NameCOOL_JSPN_S01_FrostStar=Frost-Star +item_NameCOOL_JSPN_S01_WinterStar=Winter-Star +item_NameCOOL_JSPN_S02_CryoStarEX=Cryo-Star EX +item_NameCOOL_JSPN_S02_FrostStarEX=Frost-Star EX +item_NameCOOL_JSPN_S02_WinterStarEX_SCItem=Winter-Star EX +item_NameCOOL_JSPN_S03_FrostStarXL_SCItem=Frost-Star XL +item_NameCOOL_JSPN_S03_WinterStarXL_SCItem=Winter-Star XL +item_NameCOOL_JUST_S01_EcoFlow=EcoFlow +item_NameCOOL_JUST_S01_Hydrocel=Hydrocel +item_NameCOOL_JUST_S01_Thermax=Thermax +item_NameCOOL_JUST_S02_CoolCore=CoolCore +item_NameCOOL_JUST_S02_Hydrojet=HydroJet +item_NameCOOL_JUST_S02_Snowfall=Snowfall +item_NameCOOL_JUST_S02_Snowpack_SCItem=Snowpack +item_NameCOOL_JUST_S03_ChillMax_SCItem=Chill-Max +item_NameCOOL_JUST_S03_Hydropulse_SCItem=Hydropulse +item_NameCOOL_JUST_S03_ThermalCore=ThermalCore +item_NameCOOL_LPLT_S01_ArcticStorm=ArcticStorm +item_NameCOOL_LPLT_S01_BlastChill=BlastChill +item_NameCOOL_LPLT_S01_FlashFreeze=FlashFreeze +item_NameCOOL_LPLT_S02_ColdSnap=ColdSnap +item_NameCOOL_LPLT_S03_ColdSurge_SCItem=ColdSurge +item_NameCOOL_LPLT_S03_FrostBurn=FrostBurn +item_NameCOOL_ORIG_S04_890J_SCItem=Serac +item_NameCOOL_TYDT_S01_HeatSafe=HeatSafe +item_NameCOOL_TYDT_S01_VaporBlock=VaporBlock +item_NameCOOL_TYDT_S02_HeatSink_SCItem=HeatSink +item_NameCOOL_TYDT_S02_IceBox_SCItem=IceBox +item_NameCOOL_TYDT_S02_NightFall_SCItem=NightFall item_NameCOOL_V01_CIV_WCPR_Tepilo=WCPR-Made XIAN Nox Cooler Name [PH] -item_NameCOOL_VNCL_S01_Blade=剜度 刀锋 冷却器 -item_NameCOOL_VNCL_S01_Cold=剜度 极寒 冷却器 -item_NameCOOL_VNCL_S01_Stinger=剜度 毒刺 冷却器 -item_NameCOOL_VNCL_S01_Void=剜度 虚空 冷却器 -item_NameCOOL_WCPR_S00_Fridan=弗里达 -item_NameCOOL_WCPR_S00_Tepilo_SCItem=微温 -item_NameCOOL_WCPR_S01_Berian=布内恩 -item_NameCOOL_WCPR_S01_Endo=内冷 -item_NameCOOL_WCPR_S02_Graupel=软雹 -item_NameCOOL_WCPR_S02_Taiga_SCItem=寒林 -item_NameCOOL_WCPR_S03_Draug_SCItem=德劳格 -item_NameCOOL_WCPR_S03_Elsen_SCItem=埃尔森 -item_NameCOOL_WCPR_S03_Kragen_SCItem=克拉根 -item_NameCRUS_Star_Runner_Front_Turret=十字军 墨丘利 星际快运船 机鼻炮塔 -item_NameCarrack_Paint_2953RedFestival_Red_Gold=克拉克 2953吉祥红酉鸡涂装 -item_NameCarrack_Paint_BIS2950=克拉克 2950展会最佳涂装 -item_NameCarrack_Paint_BIS2952_Black_Red=克拉克 红色警戒涂装 -item_NameCarrack_Paint_Copernicus_LightBlue=克拉克 哥白尼涂装 -item_NameCarrack_Paint_DeBiasio_Orange_Grey=克拉克 德·比亚西奥涂装 -item_NameCarrack_Paint_Expedition_White=克拉克远征版涂装 -item_NameCarrack_Paint_IAE2951_Blue_Black=克拉克 风暴使者涂装 -item_NameCarrack_Paint_IAE2951_Grey_White=克拉克 极地涂装 -item_NameCarrack_Paint_Kepler_Blue_Orange=克拉克 开普勒涂装 -item_NameCaterpillar_Paint_Green_Black=毛虫 食尸鬼绿涂装 -item_NameCaterpillar_Paint_IAE2950_Grey_Blue=毛虫 风暴使者涂装 -item_NameCaterpillar_Paint_IAE2950_Grey_White=毛虫 极地涂装 -item_NameCaterpillar_Paint_Luminalia_2021_green_red=毛虫 盛装打扮涂装 -item_NameCaterpillar_Paint_Luminalia_2021_white_blue=毛虫 破冰涂装 -item_NameCaterpillar_Paint_Mistwalker_Grey_Camo=毛虫 雾行者涂装 -item_NameCaterpillar_Paint_Unity=毛虫 奠基节涂装 -item_NameCenturion_Paint_Beachhead_Camo=百夫长 抢滩迷彩涂装 -item_NameCenturion_Paint_IceStorm_Camo=百夫长 冰暴迷彩涂装 -item_NameCenturion_Paint_Sandstorm_Camo=百夫长 沙暴迷彩涂装 -item_NameCharm_Rooster_01=雄鸡木雕 (小) -item_NameCharm_Rooster_02=雄鸡木雕 (中) -item_NameCharm_Rooster_03=雄鸡木雕 (大) -item_NameClass_2_KRIG_BG_S3_Q3_Mount=克鲁格 猛虎 T-21 武器挂点 -item_NameClass_2a_Placeholder=2a级武器挂点 -item_NameClass_2b_Placeholder=2b级武器挂点 -item_NameClass_2b_Placeholder_Size1=2b级武器挂点 尺寸1 -item_NameClassic_LoadoutKit=经典装载配置 -item_NameCleanerFish=温德尔鱼 +item_NameCOOL_VNCL_S01_Blade=Vanduul Blade Cooler +item_NameCOOL_VNCL_S01_Cold=Vanduul Cold Cooler +item_NameCOOL_VNCL_S01_Stinger=Vanduul Stinger Cooler +item_NameCOOL_VNCL_S01_Void=Vanduul Void Cooler +item_NameCOOL_WCPR_S00_Fridan=Fridan +item_NameCOOL_WCPR_S00_Tepilo_SCItem=Tepilo +item_NameCOOL_WCPR_S01_Berian=Berian +item_NameCOOL_WCPR_S01_Endo=Endo +item_NameCOOL_WCPR_S02_Graupel=Graupel +item_NameCOOL_WCPR_S02_Taiga_SCItem=Taiga +item_NameCOOL_WCPR_S03_Draug_SCItem=Draug +item_NameCOOL_WCPR_S03_Elsen_SCItem=Elsen +item_NameCOOL_WCPR_S03_Kragen_SCItem=Kragen +item_NameCRUS_Star_Runner_Front_Turret=Crusader Mercury Star Runner Nose Turret +item_NameCarrack_Paint_2953RedFestival_Red_Gold=Carrack 2953 Auspicious Red Rooster Livery +item_NameCarrack_Paint_BIS2950=Carrack 2950 Best In Show Livery +item_NameCarrack_Paint_BIS2952_Black_Red=Carrack Red Alert Livery +item_NameCarrack_Paint_Copernicus_LightBlue=Carrack Copernicus Livery +item_NameCarrack_Paint_DeBiasio_Orange_Grey=Carrack De Biasio Livery +item_NameCarrack_Paint_Expedition_White=Carrack Expedition Livery +item_NameCarrack_Paint_IAE2951_Blue_Black=Carrack Stormbringer Livery +item_NameCarrack_Paint_IAE2951_Grey_White=Carrack Polar Livery +item_NameCarrack_Paint_Kepler_Blue_Orange=Carrack Kepler Livery +item_NameCaterpillar_Paint_Green_Black=Caterpillar Ghoulish Green Livery +item_NameCaterpillar_Paint_IAE2950_Grey_Blue=Caterpillar Stormbringer Livery +item_NameCaterpillar_Paint_IAE2950_Grey_White=Caterpillar Polar Livery +item_NameCaterpillar_Paint_Luminalia_2021_green_red=Caterpillar Deck the Hull Livery +item_NameCaterpillar_Paint_Luminalia_2021_white_blue=Caterpillar IceBreak Livery +item_NameCaterpillar_Paint_Mistwalker_Grey_Camo=Caterpillar Mistwalker Livery +item_NameCaterpillar_Paint_Unity=Caterpillar Foundation Fest Livery +item_NameCenturion_Paint_Beachhead_Camo=Centurion Beachhead Camo Livery +item_NameCenturion_Paint_IceStorm_Camo=Centurion Ice Storm Camo Livery +item_NameCenturion_Paint_Sandstorm_Camo=Centurion Sandstorm Camo Livery +item_NameCharm_Rooster_01=Wooden Rooster Charm (Small) +item_NameCharm_Rooster_02=Wooden Rooster Charm (Medium) +item_NameCharm_Rooster_03=Wooden Rooster Charm (Large) +item_NameClass_2_KRIG_BG_S3_Q3_Mount=Kruger Intergalactic Tigerstrike T-21 Mount +item_NameClass_2a_Placeholder=Class 2a Mount +item_NameClass_2b_Placeholder=Class 2b Mount +item_NameClass_2b_Placeholder_Size1=Class 2b Mount Size 1 +item_NameClassic_LoadoutKit=Classic +item_NameCleanerFish=Vindel item_NameClothingCabinet=@mp_eFlashlightNova item_NameCoaxialGun=<-=MISSING=-> -item_NameCommon_AdvocacyBadge=督导局警徽(复制品) -item_NameCommon_Datapad=数据盘 -item_NameCommon_EquipmentDevice=飞船组件 -item_NameConstellation_Bottom_Turret=RSI 星座 底部炮塔 +item_NameCommon_AdvocacyBadge=Advocacy Badge (Replica) +item_NameCommon_Datapad=Datapad +item_NameCommon_EquipmentDevice=Ship Component +item_NameConstellation_Bottom_Turret=RSI Constellation Bottom Turret item_NameConstellation_Cargo_Prototype=<-=MISSING=-> item_NameConstellation_Interior,P=RSI Constellation Interior -item_NameConstellation_Paint_2950Invictus_1=星座 不败蓝金涂装 -item_NameConstellation_Paint_2950Invictus_2=星座 墨绿涂装 -item_NameConstellation_Paint_2952RedFestival_Red_Gold=星座 2952吉祥红申猴涂装 -item_NameConstellation_Paint_BlackHeron=星座 黑鹭涂装 -item_NameConstellation_Paint_IAE2951_Blue_Black=星座 风暴使者涂装 -item_NameConstellation_Paint_IAE2951_Grey_White=星座 极地涂装 -item_NameConstellation_Paint_OrangeHeron=星座 橙鹭涂装 -item_NameConstellation_Paint_WhiteHeron=星座 白鹭涂装 -item_NameConstellation_Top_Turret=RSI 星座 顶部炮塔 -item_NameCorsair_Paint_BIS2953_Purple_Blue_Cyan=海盗船 2953展会最佳涂装 -item_NameCorsair_Paint_Black_Black_Red=海盗船 永恒涂装 -item_NameCorsair_Paint_Green_Black=海盗船 食尸鬼绿涂装 -item_NameCorsair_Paint_Olive_Olive_Yellow=海盗船 突击队涂装 -item_NameCorsair_Paint_Red_White_Black=海盗船 闪点涂装 -item_NameCorsair_Paint_Yellow_Grey_Black=海盗船 腹地涂装 -item_NameCrab=蟹 -item_NameCup_Mug=马克杯 -item_NameCup_Plastic=塑料杯 -item_NameCurrency_bar_1_damaged_a=UNE 金锭 (损坏) -item_NameCurrency_bar_1_damaged_b=UNE 银锭 (损坏) -item_NameCurrency_bar_1_flawed_a=UNE 金锭 (破损) -item_NameCurrency_bar_1_flawed_b=UNE 银锭 (破损) -item_NameCurrency_bar_1_pristine_a=UNE 金锭 (完好) -item_NameCurrency_bar_1_pristine_b=UNE 银锭 (完好) +item_NameConstellation_Paint_2950Invictus_1=Constellation Invictus Blue and Gold Livery +item_NameConstellation_Paint_2950Invictus_2=Constellation Dark Green Livery +item_NameConstellation_Paint_2952RedFestival_Red_Gold=Constellation 2952 Auspicious Red Monkey Livery +item_NameConstellation_Paint_BlackHeron=Constellation Black Heron Livery +item_NameConstellation_Paint_IAE2951_Blue_Black=Constellation Stormbringer Livery +item_NameConstellation_Paint_IAE2951_Grey_White=Constellation Polar Livery +item_NameConstellation_Paint_OrangeHeron=Constellation Orange Heron Livery +item_NameConstellation_Paint_WhiteHeron=Constellation White Heron Livery +item_NameConstellation_Top_Turret=RSI Constellation Top Turret +item_NameCorsair_Paint_BIS2953_Purple_Blue_Cyan=Corsair 2953 Best in Show Livery +item_NameCorsair_Paint_Black_Black_Red=Corsair Eternity Livery +item_NameCorsair_Paint_Green_Black=Corsair Ghoulish Green Livery +item_NameCorsair_Paint_Olive_Olive_Yellow=Corsair Commando Livery +item_NameCorsair_Paint_Red_White_Black=Corsair Flashpoint Livery +item_NameCorsair_Paint_Yellow_Grey_Black=Corsair Hinterland Livery +item_NameCrab=Crab +item_NameCup_Mug=Mug +item_NameCup_Plastic=Plastic Cup +item_NameCurrency_bar_1_damaged_a=UNE Gold Ingot (Damaged) +item_NameCurrency_bar_1_damaged_b=UNE Silver Ingot (Damaged) +item_NameCurrency_bar_1_flawed_a=UNE Gold Ingot (Flawed) +item_NameCurrency_bar_1_flawed_b=UNE Silver Ingot (Flawed) +item_NameCurrency_bar_1_pristine_a=UNE Gold Ingot (Pristine) +item_NameCurrency_bar_1_pristine_b=UNE Silver Ingot (Pristine) item_NameCustomizableBox= -item_NameCutlass_Paint_Black_BIS2950=弯刀 2950展会最佳涂装 -item_NameCutlass_Paint_Cypress_LightGreen_Camo=弯刀 柏树涂装 -item_NameCutlass_Paint_Fleetweek_2021_Grey_Camo=弯刀 雾行者涂装 -item_NameCutlass_Paint_Fleetweek_2021_Red_Black=弯刀 煤火涂装 -item_NameCutlass_Paint_Green_Black=弯刀 食尸鬼绿涂装 -item_NameCutlass_Paint_Hawthorn_Green_Camo=弯刀 霍桑涂装 -item_NameCutlass_Paint_Saurian_DarkGreen=弯刀 蜥蜴涂装 -item_NameCutlass_Paint_SkullandCrossbones_Black_Red=弯刀 海盗涂装 -item_NameCutlass_Paint_Unity=弯刀 奠基节涂装 -item_NameCutter_Paint_Beige_Orange=小刀 悬念涂装 -item_NameCutter_Paint_Black_Cyan=小刀 夜临涂装 -item_NameCutter_Paint_Brown_Orange=小刀 构筑涂装 -item_NameCutter_Paint_Fleetweek_Black_Pink_Stripe=小刀 狂欢节涂装 -item_NameCutter_Paint_Fleetweek_Black_Yellow=小刀 硫铁涂装 -item_NameCutter_Paint_Green_Black=小刀 食尸鬼绿涂装 -item_NameCutter_Paint_Green_Orange_Stripe=小刀 风起云涌涂装 -item_NameCutter_Paint_Luminalia_green_red=小刀 盛装打扮涂装 -item_NameCutter_Paint_Luminalia_white_blue=小刀 破冰涂装 -item_NameCutter_Paint_Metal=小刀 高尚涂装 -item_NameCutter_Paint_Ochre_Metal=小刀 光束涂装 -item_NameCutter_Paint_Olive_White_Orange=小刀 鳄鱼涂装 -item_NameCutter_Paint_Orange_Grey_Stripe=小刀 岩滑涂装 -item_NameCutter_Paint_Pearl_Silver=小刀 风寒涂装 -item_NameCutter_Paint_Red_White_Pink_Crusader=小刀 和撒那涂装 -item_NameCutter_Paint_Sand_Orange_Hurston=小刀 中央大厦涂装 -item_NameCutter_Paint_White_Blue_Blue_microTech=小刀 志远涂装 -item_NameCyclone_Paint_AA=旋风AA涂装 -item_NameCyclone_Paint_DustDevil=旋风 尘暴涂装 -item_NameCyclone_Paint_Fleetweek_Level1_Military=旋风 林木线涂装 -item_NameCyclone_Paint_Fleetweek_Level2_Camo=旋风 霜冻迷彩涂装 -item_NameCyclone_Paint_Invictus_blue_gold=旋风 不败蓝金涂装 -item_NameCyclone_Paint_Lovestruck_Pink_Black=旋风 痴情涂装 -item_NameCyclone_Paint_RC=旋风RC涂装 -item_NameCyclone_Paint_RN=旋风RN涂装 -item_NameCyclone_Paint_Racing_Blue_Blue_Blue_TigerStripes=旋风 旋流涂装 -item_NameCyclone_Paint_Racing_Blue_White=旋风 尾流涂装 -item_NameCyclone_Paint_Racing_Purple_White=旋风 涡轮增压涂装 -item_NameCyclone_Paint_Racing_Red_Silver=旋风 超速传动涂装 -item_NameCyclone_Paint_Racing_Yellow_White_Grey_Stripes=旋风 终点线涂装 -item_NameCyclone_Paint_TR=旋风TR涂装 +item_NameCutlass_Paint_Black_BIS2950=Cutlass 2950 Best In Show Livery +item_NameCutlass_Paint_Cypress_LightGreen_Camo=Cutlass Cypress Livery +item_NameCutlass_Paint_Fleetweek_2021_Grey_Camo=Cutlass Mistwalker Livery +item_NameCutlass_Paint_Fleetweek_2021_Red_Black=Cutlass Coalfire Livery +item_NameCutlass_Paint_Green_Black=Cutlass Ghoulish Green Livery +item_NameCutlass_Paint_Hawthorn_Green_Camo=Cutlass Hawthorn Livery +item_NameCutlass_Paint_Saurian_DarkGreen=Cutlass Saurian Livery +item_NameCutlass_Paint_SkullandCrossbones_Black_Red=Cutlass Skull and Crossbones Livery +item_NameCutlass_Paint_Unity=Cutlass Foundation Fest Livery +item_NameCutter_Paint_Beige_Orange=Cutter Cliffhanger Livery +item_NameCutter_Paint_Black_Cyan=Cutter Nightfall Livery +item_NameCutter_Paint_Brown_Orange=Cutter Tectonic Livery +item_NameCutter_Paint_Fleetweek_Black_Pink_Stripe=Cutter Carnival Livery +item_NameCutter_Paint_Fleetweek_Black_Yellow=Cutter Pyrite Livery +item_NameCutter_Paint_Green_Black=Cutter Ghoulish Green Livery +item_NameCutter_Paint_Green_Orange_Stripe=Cutter Groundswell Livery +item_NameCutter_Paint_Luminalia_green_red=Cutter Deck the Hull Livery +item_NameCutter_Paint_Luminalia_white_blue=Cutter IceBreak Livery +item_NameCutter_Paint_Metal=Cutter Noble Livery +item_NameCutter_Paint_Ochre_Metal=Cutter Light Beam Livery +item_NameCutter_Paint_Olive_White_Orange=Cutter Caiman Livery +item_NameCutter_Paint_Orange_Grey_Stripe=Cutter Rockslide Livery +item_NameCutter_Paint_Pearl_Silver=Cutter Wind Chill Livery +item_NameCutter_Paint_Red_White_Pink_Crusader=Cutter Hosanna Livery +item_NameCutter_Paint_Sand_Orange_Hurston=Cutter Central Tower Livery +item_NameCutter_Paint_White_Blue_Blue_microTech=Cutter Aspire Livery +item_NameCyclone_Paint_AA=Cyclone AA Livery +item_NameCyclone_Paint_DustDevil=Cyclone Dust Devil Livery +item_NameCyclone_Paint_Fleetweek_Level1_Military=Cyclone Timberline Livery +item_NameCyclone_Paint_Fleetweek_Level2_Camo=Cyclone Frostbite Camo Livery +item_NameCyclone_Paint_Invictus_blue_gold=Cyclone Invictus Blue and Gold Livery +item_NameCyclone_Paint_Lovestruck_Pink_Black=Cyclone Lovestruck Livery +item_NameCyclone_Paint_RC=Cyclone RC Livery +item_NameCyclone_Paint_RN=Cyclone RN Livery +item_NameCyclone_Paint_Racing_Blue_Blue_Blue_TigerStripes=Cyclone Whirlwind Livery +item_NameCyclone_Paint_Racing_Blue_White=Cyclone Slipstream Livery +item_NameCyclone_Paint_Racing_Purple_White=Cyclone Turbocharged Livery +item_NameCyclone_Paint_Racing_Red_Silver=Cyclone Overdrive Livery +item_NameCyclone_Paint_Racing_Yellow_White_Grey_Stripes=Cyclone Finish Line Livery +item_NameCyclone_Paint_TR=Cyclone TR Livery item_NameDEV_Fixed_Main_Thruster=@Development Fixed Thruster item_NameDEV_Fixed_Thruster=@Development Fixed Thruster item_NameDEV_Joint_90_Thruster=@Development Jointed Thruster item_NameDEV_Joint_Thruster=@Development Jointed Thruster item_NameDEV_Vector_Thruster=@Development Jointed Thruster -item_NameDRAK_3DRadarDisplay=德雷克 3D雷达显示器 -item_NameDRAK_Buccaneer_Dual_S2=德雷克 掠夺者 S2双联龙骨武器挂点 -item_NameDRAK_Caterpillar_SelfDestruct=德雷克 毛虫 自毁系统 -item_NameDRAK_Cockpit_Audio=德雷克 驾驶仓音频仪 -item_NameDRAK_Cutlass_Black_Bump_Seat=德雷克 黑弯刀 可动座椅 -item_NameDRAK_Cutlass_Black_MultiLight=德雷克 黑弯刀 外部灯光 -item_NameDRAK_Cutlass_Black_shop=德雷克 黑弯刀 -item_NameDRAK_Cutlass_Blue_Transport_Copilot_Seat=德雷克 蓝弯刀 副驾驶座位 -item_NameDRAK_Cutlass_Blue_Transport_Passenger_Seat=德雷克 蓝弯刀 乘员座位 -item_NameDRAK_Cutlass_Blue_Transport_Pilot_Seat=德雷克 蓝弯刀 驾驶座位 -item_NameDRAK_Cutlass_Bump_Seat=德雷克 弯刀 可动座位 -item_NameDRAK_Cutlass_Ejection_Seat=德雷克 弯刀 弹射座位 -item_NameDRAK_Cutlass_LandingSystem=德雷克 着陆系统 -item_NameDRAK_Cutlass_Red_Sensor_Turret=领航E7 回声扫描仪 -item_NameDRAK_Cutlass_Red_shop=德雷克 红弯刀 -item_NameDRAK_Cutlass_Steel_RemoteTurret=德雷克钢弯刀遥控炮台 -item_NameDRAK_Cutlass_Turret=德雷克 弯刀 炮塔 -item_NameDRAK_Cutlass_Turret_Base=德雷克 弯刀 炮塔 -item_NameDRAK_Cutlass_Turret_Seat=德雷克 弯刀 炮塔座椅 -item_NameDRAK_Cutlass_lights=德雷克 弯刀 外部灯光 -item_NameDRAK_Dragonfly_Aux=德雷克 蜻蜓 重力板 -item_NameDRAK_Dragonfly_Copilot_Seat=德雷克 蜻蜓 副驾驶座椅 -item_NameDRAK_Dragonfly_MAV_Joint=德雷克 蜻蜓 关节式推进器 -item_NameDRAK_Dragonfly_Main=德雷克 蜻蜓 主引擎 -item_NameDRAK_Dragonfly_Mav_Fixed=德雷克 蜻蜓 固定推进器 -item_NameDRAK_Dragonfly_Retro=德雷克 蜻蜓 制动推进器 -item_NameDRAK_Dragonfly_Seat=德雷克 蜻蜓 座位 -item_NameDRAK_Dual_S1=德雷克 毛虫 S1武器挂点 -item_NameDRAK_Emerald_Arm_S1=龙之星运输公司 Emerald Arm Thruster -item_NameDRAK_Emerald_Main_S1=龙之星运输公司 Emerald 主推进器 -item_NameDRAK_Emerald_Retro_S1=龙之星运输公司 Emerald 制动推进器 -item_NameDRAK_Fixed_Mount_S4=弯刀级 闪火 S4专属武器挂点 -item_NameDRAK_FuelIntake=德雷克 燃料进气口 -item_NameDRAK_FuelTank_Buccaneer=德雷克 掠夺者 燃料箱 -item_NameDRAK_FuelTank_Herald=德雷克 信使 燃料箱 -item_NameDRAK_Herald_Hangar_LandingSystem=德雷克 信使 着陆系统 -item_NameDRAK_Herald_Seat_Pilot=德雷克 信使 驾驶座椅 -item_NameDRAK_Herald_Seat_Station=德雷克 信使 信息站座椅 -item_NameDRAK_Missile_Rack_S1_x2=德雷克 双联S1导弹架 -item_NameDRAK_S2_Rack_x2=德雷克 双联装平台 -item_NameDRAK_TriremeMain_S3_Q1=德雷克 三桨船 S-3 -item_NameDRAK_Trireme_Herald_S1_Q1=德雷克 信使 三桨船 推进器 -item_NameDRAK_Trireme_S1_Q1=德雷克 三桨船 S-1 -item_NameDRAK_Trireme_S3_Q1=德雷克 信使 三桨船 推进器 -item_NameDRAK_twinLink_gimbal_S1=德雷克 弯刀级 武器挂点 -item_NameDSTC_ARGO_Main_Fixed=主推进器 -item_NameDSTC_ARGO_Main_Joint=主臂推进器 -item_NameDSTC_ARGO_Retro_Joint=反向推进器 -item_NameDSTC_FP_G4GI_S2_Q1=龙之星 蔚蓝 主推进器 -item_NameDSTC_FP_G4GI_S3_Q1=龙之星 绛红 主引擎 -item_NameDSTC_FP_G4GI_S4_Q1=龙之星 银砌 主引擎 +item_NameDRAK_3DRadarDisplay=Drake 3D Radar Display +item_NameDRAK_Buccaneer_Dual_S2=Drake Buccaneer Spinal Mount +item_NameDRAK_Caterpillar_SelfDestruct=Drake Caterpillar Self Destruct +item_NameDRAK_Cockpit_Audio=Drake Cockpit Audio +item_NameDRAK_Cutlass_Black_Bump_Seat=Drake Cutlass Black Jump Seat +item_NameDRAK_Cutlass_Black_MultiLight=Drake Cutlass Black External Lights +item_NameDRAK_Cutlass_Black_shop=Drake Cutlass Black +item_NameDRAK_Cutlass_Blue_Transport_Copilot_Seat=Drake Cutlass Blue Co-Pilot Seat +item_NameDRAK_Cutlass_Blue_Transport_Passenger_Seat=Drake Cutlass Blue Passenger Seat +item_NameDRAK_Cutlass_Blue_Transport_Pilot_Seat=Drake Cutlass Blue Pilot Seat +item_NameDRAK_Cutlass_Bump_Seat=Drake Cutlass Jump Seat +item_NameDRAK_Cutlass_Ejection_Seat=Drake Cutlass Ejection Seat +item_NameDRAK_Cutlass_LandingSystem=Drake Cutlass Landing System +item_NameDRAK_Cutlass_Red_Sensor_Turret=Nav-E7 Echo Scanner +item_NameDRAK_Cutlass_Red_shop=Drake Cutlass Red +item_NameDRAK_Cutlass_Steel_RemoteTurret=Drake Cutlass Steel Remote Turret +item_NameDRAK_Cutlass_Turret=Drake Cutlass Turret +item_NameDRAK_Cutlass_Turret_Base=Drake Cutlass Turret +item_NameDRAK_Cutlass_Turret_Seat=Drake Cutlass Turret Seat +item_NameDRAK_Cutlass_lights=Drake Cutlass External Lights +item_NameDRAK_Dragonfly_Aux=Drake Dragonfly Gravity Plate +item_NameDRAK_Dragonfly_Copilot_Seat=Drake Dragonfly Co-Pilot Seat +item_NameDRAK_Dragonfly_MAV_Joint=Drake Dragonfly Joint Thruster +item_NameDRAK_Dragonfly_Main=Drake Dragonfly Main Engine +item_NameDRAK_Dragonfly_Mav_Fixed=Drake Dragonfly Fixed Thruster +item_NameDRAK_Dragonfly_Retro=Drake Dragonfly Retro Thruster +item_NameDRAK_Dragonfly_Seat=Drake Dragonfly Seat +item_NameDRAK_Dual_S1=Drake Caterpillar Weapon Mount +item_NameDRAK_Emerald_Arm_S1=Dragon Stellar Transit Company Emerald Arm Thruster +item_NameDRAK_Emerald_Main_S1=Dragon Stellar Transit Company Emerald Main Thruster +item_NameDRAK_Emerald_Retro_S1=Dragon Stellar Transit Company Emerald Retro Thruster +item_NameDRAK_Fixed_Mount_S4=Cutlass Flashfire Specialty Mount +item_NameDRAK_FuelIntake=Drake Fuel Intake +item_NameDRAK_FuelTank_Buccaneer=Drake Buccaneer Fuel Tank +item_NameDRAK_FuelTank_Herald=Drake Herald Fuel Tank +item_NameDRAK_Herald_Hangar_LandingSystem=Drake Herald Landing System +item_NameDRAK_Herald_Seat_Pilot=Drake Herald Pilot Seat +item_NameDRAK_Herald_Seat_Station=Drake Herald Station Seat +item_NameDRAK_Missile_Rack_S1_x2=Drake S1 Double Missile Rack +item_NameDRAK_S2_Rack_x2=Drake Double Platform +item_NameDRAK_TriremeMain_S3_Q1=Drake Trireme S-3 +item_NameDRAK_Trireme_Herald_S1_Q1=Drake Herald Trireme Thruster +item_NameDRAK_Trireme_S1_Q1=Drake Trireme S-1 +item_NameDRAK_Trireme_S3_Q1=Drake Trireme Thruster +item_NameDRAK_twinLink_gimbal_S1=Drake Cutlass Weapon Mount +item_NameDSTC_ARGO_Main_Fixed=Main Thruster +item_NameDSTC_ARGO_Main_Joint=Main Arm Thruster +item_NameDSTC_ARGO_Retro_Joint=Retro Thruster +item_NameDSTC_FP_G4GI_S2_Q1=Dragon STC Blue Main Thruster +item_NameDSTC_FP_G4GI_S3_Q1=Dragon STC Red Main Engine +item_NameDSTC_FP_G4GI_S4_Q1=Dragon STC Silver Main Engine item_NameDebugGun=<-=MISSING=-> item_NameDebug_EnergyControl=Debug Weapon Control item_NameDebug_ShieldControl=Debug Weapon Control item_NameDebug_WeaponControl=Debug Weapon Control item_NameDefaultCharacterCustomizationDevice=@mp_eFlashlightNova -item_NameDefault_DoubleFuelTank=双联燃料箱 -item_NameDefault_Fixed_Mount_S3=S3固定武器挂点 -item_NameDefault_Fixed_Mount_S4=S4固定武器挂点 -item_NameDefault_FuelIntake=燃料进气口 -item_NameDefault_FuelTank=燃料箱 -item_NameDefault_QuantumFuelTank=量子燃料箱 -item_NameDefender_Paint_AlienWeek_Green_Red=防卫者 单眼涂装 -item_NameDefender_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=防卫者 流浪者涂装 -item_NameDefender_Paint_Harmony=防卫者 和谐涂装 -item_NameDefender_Paint_IAE2951_Blue_Black=防卫者 风暴使者涂装 -item_NameDefender_Paint_IAE2951_Grey_White=防卫者 极地涂装 -item_NameDefender_Paint_Platinum_Silver_Red=防卫者 铂金涂装 -item_NameDefibrillator=心石 小儿除颤系统 -item_NameDragonfly_Paint_Black=蜻蜓 黑色涂装 +item_NameDefault_DoubleFuelTank=Double Fuel Tank +item_NameDefault_Fixed_Mount_S3=Size 3 Fixed Mount +item_NameDefault_Fixed_Mount_S4=Size 4 Fixed Mount +item_NameDefault_FuelIntake=Fuel Intake +item_NameDefault_FuelTank=Fuel Tank +item_NameDefault_QuantumFuelTank=Quantum Fuel Tank +item_NameDefender_Paint_AlienWeek_Green_Red=Defender Ocellus Livery +item_NameDefender_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=Defender Wanderer Livery +item_NameDefender_Paint_Harmony=Defender Harmony Livery +item_NameDefender_Paint_IAE2951_Blue_Black=Defender Stormbringer Livery +item_NameDefender_Paint_IAE2951_Grey_White=Defender Polar Livery +item_NameDefender_Paint_Platinum_Silver_Red=Defender Platinum Livery +item_NameDefibrillator=HeartStone PDS +item_NameDragonfly_Paint_Black=Dragonfly Black Livery item_NameDragonfly_Paint_Citcon2953_Beige_Tan_Beige=Dragonfly Roustabout Livery (Modified) -item_NameDragonfly_Paint_Coalfire_Red_Black=蜻蜓 煤火涂装 -item_NameDragonfly_Paint_Green_Black=蜻蜓 食尸鬼绿涂装 -item_NameDragonfly_Paint_Mistwalker_Grey_Camo=蜻蜓 雾行者涂装 -item_NameDragonfly_Paint_Racing_Blue_White=蜻蜓 尾流涂装 -item_NameDragonfly_Paint_Racing_Purple_White=蜻蜓 涡轮增压涂装 -item_NameDragonfly_Paint_Racing_Red_Silver=蜻蜓 超速传动涂装 -item_NameDragonfly_Paint_Yellow=蜻蜓 黄胡蜂涂装 -item_NameDrinkWithPrice_bottle_synergy_01_a=协调(5 aUEC) -item_NameDrinkWithPrice_bottle_synergy_01_sport_a=协调运动版(5 aUEC) -item_NameDrinkWithPrice_can_fizzz_01_berry_a=飞滋可乐-三重果味(3 aUEC) -item_NameDrinkWithPrice_can_flood_01_a=潮涌能量(5 aUEC) -item_NameDrinkWithPrice_can_pips_01_a=必事 A20(5 aUEC) -item_NameDrinkWithPrice_can_pips_01_q66_a=必事 Q66(5 aUEC) -item_NameDrinkWithPrice_coffee=咖啡(5 aUEC) -item_NameDrink_bottle_beer_01_smoltz_a=斯莫尔茨 (瓶装) -item_NameDrink_bottle_cruz_01_a=CRUZ 涌流 -item_NameDrink_bottle_cruz_01_dark_a=CRUZ 暗黑 -item_NameDrink_bottle_cruz_01_lux_a=CRUZ 勒克斯 -item_NameDrink_bottle_cruz_01_pulse_a=CRUZ 脉冲 -item_NameDrink_bottle_gg_01_a=柑橘冲击冰沙 -item_NameDrink_bottle_gg_01_detox_a=太阳系排毒冰沙 -item_NameDrink_bottle_gg_01_garden_a=清新花园冰沙 -item_NameDrink_bottle_gg_01_renew_a=红色复兴冰沙 -item_NameDrink_bottle_gg_01_vitality_a=绿色活力冰沙 -item_NameDrink_bottle_gg_01_warrior_a=周末勇士冰沙 -item_NameDrink_bottle_hoffdor_01_a=霍夫多啤酒 (瓶装) -item_NameDrink_bottle_llb_01_a=利伯蒂啤酒-泰拉 (瓶装) -item_NameDrink_bottle_llb_01_gen_a=利伯蒂啤酒-宗星 (瓶装) -item_NameDrink_bottle_llb_01_pike_a=利伯蒂啤酒-派克 (瓶装) -item_NameDrink_bottle_lula_01_a=卢拉的皮坦布果汁 -item_NameDrink_bottle_milk_01_chocolate_a=埃尔默农庄巧克力牛奶 -item_NameDrink_bottle_rust_1_a=“苦绣”(瓶装) -item_NameDrink_bottle_smoltz_01_light_a=斯莫尔茨淡爽 (瓶装) -item_NameDrink_bottle_smoothie_01_a=浆果冰沙 -item_NameDrink_bottle_smoothie_01_citrus_a=柑橘冰沙 -item_NameDrink_bottle_smoothie_01_fv_a=果蔬冰沙 -item_NameDrink_bottle_smoothie_01_green_a=蔬菜冰沙 -item_NameDrink_bottle_synergy_01_a=协调 -item_NameDrink_bottle_synergy_01_plus_a=协调+ -item_NameDrink_bottle_synergy_01_sport_a=协调运动版 -item_NameDrink_bottle_vestal_01_a=纯净水 -item_NameDrink_bottle_water_01_a=瓶装水 -item_NameDrink_bottle_water_old_1_a=回收水 -item_NameDrink_can_bm_01_a=黑山苏津茶 (中度调制) -item_NameDrink_can_bm_01_mild_a=黑山苏津茶 (温和) -item_NameDrink_can_bm_01_rich_a=黑山苏津茶 (丰厚) -item_NameDrink_can_fizzz_01_a=飞滋可乐 -item_NameDrink_can_fizzz_01_berry_a=飞滋可乐-三重果味 -item_NameDrink_can_fizzz_01_muscat_a=飞滋可乐-麝香葡萄味 -item_NameDrink_can_fizzz_01_peach_a=飞滋可乐-桃子味 -item_NameDrink_can_fizzz_01_soursop_a=飞滋可乐-番荔枝味 -item_NameDrink_can_flood_01_a=潮涌能量 -item_NameDrink_can_guc_01_a=起床咖啡 (牛奶咖啡) -item_NameDrink_can_guc_01_black_a=起床咖啡 (黑咖啡) -item_NameDrink_can_guc_01_cinnamon_a=起床咖啡 (肉桂咖啡) -item_NameDrink_can_guc_01_decaf_a=起床咖啡 (脱因咖啡) -item_NameDrink_can_guc_01_mocha_a=起床咖啡 (摩卡咖啡) -item_NameDrink_can_pips_01_a=必事 A20 -item_NameDrink_can_pips_01_q66_a=必事 Q66 -item_NameDrink_can_pips_01_t17_a=必事 T17 -item_NameDrink_coffee_01=咖啡 -item_NameDrink_glass_highball_01_gintonic_a=金汤力鸡尾酒 -item_NameDrink_glass_highball_01_screwdriver_a=螺丝起子 -item_NameDrink_glass_highball_01_whiskycoke_a=威士忌&可乐 -item_NameDrink_glass_pint_01_a=斯莫尔茨 (一品脱) -item_NameDrink_glass_tumbler_01_a=威士忌 (玻璃杯装) -item_NameENGN_RSI_Bengal_Aux=RSI 孟加拉级 辅助推进器 -item_NameENGN_RSI_Bengal_Main=RSI 孟加拉级 主推进器 -item_NameENGN_RSI_Bengal_Retro=RSI 孟加拉级 反向推进器 -item_NameENGN_RSI_Bengal_Thruster=RSI 孟加拉级 推进器 -item_NameENGN_VNCL_Stinger=剜度 毒刺 引擎 -item_NameENGN_VNCL_Stinger_Wing=剜度 毒刺 翼置引擎 -item_NameENGN_XIAN_Scout_S3_Engine=卡图-al 侦察 引擎 -item_NameESPR_BallisticCannon_S1=死锁 I 实弹加农炮 -item_NameESPR_BallisticCannon_S1_short=死锁-1 -item_NameESPR_BallisticCannon_S2=死锁 II 实弹加农炮 -item_NameESPR_BallisticCannon_S2_short=死锁-2 -item_NameESPR_BallisticCannon_S3=死锁 III 实弹加农炮 -item_NameESPR_BallisticCannon_S3_short=死锁-3 -item_NameESPR_BallisticCannon_S4=死锁 IV 实弹加农炮 -item_NameESPR_BallisticCannon_S4_short=死锁-4 -item_NameESPR_BallisticCannon_S5=死锁 V 实弹加农炮 -item_NameESPR_BallisticCannon_S5_short=死锁-5 -item_NameESPR_BallisticCannon_S6=死锁 VI 实弹加农炮 -item_NameESPR_BallisticCannon_S6_short=死锁-6 -item_NameESPR_LaserCannon_S1=光击 I 能量加农炮 -item_NameESPR_LaserCannon_S1_short=光击-1 -item_NameESPR_LaserCannon_S2=光击 II 能量加农炮 -item_NameESPR_LaserCannon_S2_short=光击-2 -item_NameESPR_LaserCannon_S3=光击 III 能量加农炮 -item_NameESPR_LaserCannon_S3_short=光击-3 -item_NameESPR_LaserCannon_S4=光击 IV 能量加农炮 -item_NameESPR_LaserCannon_S4_short=光击-4 -item_NameESPR_LaserCannon_S5=光击 V 能量加农炮 -item_NameESPR_LaserCannon_S5_short=光击-5 -item_NameESPR_LaserCannon_S6=光击 VI 能量加农炮 -item_NameESPR_LaserCannon_S6_short=光击-6 -item_NameESPR_Prowler_Remote_Turret=埃斯佩里亚 徘徊者 炮塔 -item_NameEclipse_Paint_BIS2950=日蚀 2950展会最佳涂装 -item_NameEclipse_Paint_IAE_2952_Blue_Red_Camo=日蚀 伏击迷彩涂装 -item_NameEclipse_Paint_IAE_2952_Green_Yellow=日蚀 终击涂装 -item_NameEclipse_Paint_Pirateweek_Black_Clear=日蚀 子午线涂装 +item_NameDragonfly_Paint_Coalfire_Red_Black=Dragonfly Coalfire Livery +item_NameDragonfly_Paint_Green_Black=Dragonfly Ghoulish Green Livery +item_NameDragonfly_Paint_Mistwalker_Grey_Camo=Dragonfly Mistwalker Livery +item_NameDragonfly_Paint_Racing_Blue_White=Dragonfly Slipstream Livery +item_NameDragonfly_Paint_Racing_Purple_White=Dragonfly Turbocharged Livery +item_NameDragonfly_Paint_Racing_Red_Silver=Dragonfly Overdrive Livery +item_NameDragonfly_Paint_Yellow=Dragonfly Yellowjacket Livery +item_NameDrinkWithPrice_bottle_synergy_01_a=Synergy (5 aUEC) +item_NameDrinkWithPrice_bottle_synergy_01_sport_a=SynergySport (5 aUEC) +item_NameDrinkWithPrice_can_fizzz_01_berry_a=Fizzz Triple Berry (3 aUEC) +item_NameDrinkWithPrice_can_flood_01_a=Flood Energy (5 aUEC) +item_NameDrinkWithPrice_can_pips_01_a=Pips A20 (5 aUEC) +item_NameDrinkWithPrice_can_pips_01_q66_a=Pips Q66 (5 aUEC) +item_NameDrinkWithPrice_coffee=Coffee (5 aUEC) +item_NameDrink_bottle_beer_01_smoltz_a=Smoltz (Bottle) +item_NameDrink_bottle_cruz_01_a=CRUZ Flow +item_NameDrink_bottle_cruz_01_dark_a=CRUZ Dark +item_NameDrink_bottle_cruz_01_lux_a=CRUZ Lux +item_NameDrink_bottle_cruz_01_pulse_a=CRUZ Pulse +item_NameDrink_bottle_gg_01_a=Citrus Rush Smoothie +item_NameDrink_bottle_gg_01_detox_a=Sol Detox Smoothie +item_NameDrink_bottle_gg_01_garden_a=Fresh Garden Smoothie +item_NameDrink_bottle_gg_01_renew_a=Red Renew Smoothie +item_NameDrink_bottle_gg_01_vitality_a=Green Vitality Smoothie +item_NameDrink_bottle_gg_01_warrior_a=Weekend Warrior Smoothie +item_NameDrink_bottle_hoffdor_01_a=Hoffdor (Bottle) +item_NameDrink_bottle_llb_01_a=Terra Liberty Ale (Bottle) +item_NameDrink_bottle_llb_01_gen_a=Gen Liberty Ale (Bottle) +item_NameDrink_bottle_llb_01_pike_a=Pike Liberty Ale (Bottle) +item_NameDrink_bottle_lula_01_a=Lula's Pitambu Fruit Juice +item_NameDrink_bottle_milk_01_chocolate_a=Ermer Family Farms Chocolate Milk +item_NameDrink_bottle_rust_1_a=Rust (Bottle) +item_NameDrink_bottle_smoltz_01_light_a=Smoltz Light (Bottle) +item_NameDrink_bottle_smoothie_01_a=Berry Blend Smoothie +item_NameDrink_bottle_smoothie_01_citrus_a=Citrus Blend Smoothie +item_NameDrink_bottle_smoothie_01_fv_a=F&V Blend Smoothie +item_NameDrink_bottle_smoothie_01_green_a=Green Blend Smoothie +item_NameDrink_bottle_synergy_01_a=Synergy +item_NameDrink_bottle_synergy_01_plus_a=Synergy+ +item_NameDrink_bottle_synergy_01_sport_a=SynergySport +item_NameDrink_bottle_vestal_01_a=Vestal Water +item_NameDrink_bottle_water_01_a=Water Bottle +item_NameDrink_bottle_water_old_1_a=Reclaimed Water +item_NameDrink_can_bm_01_a=Black Mountain Sujin Tea (Medium Blend) +item_NameDrink_can_bm_01_mild_a=Black Mountain Sujin Tea (Mild) +item_NameDrink_can_bm_01_rich_a=Black Mountain Sujin Tea (Rich) +item_NameDrink_can_fizzz_01_a=Fizzz Cola +item_NameDrink_can_fizzz_01_berry_a=Fizzz Triple Berry +item_NameDrink_can_fizzz_01_muscat_a=Fizzz Muscat +item_NameDrink_can_fizzz_01_peach_a=Fizzz Peach +item_NameDrink_can_fizzz_01_soursop_a=Fizzz Soursop +item_NameDrink_can_flood_01_a=Flood Energy +item_NameDrink_can_guc_01_a=Get Up Coffee (Milk) +item_NameDrink_can_guc_01_black_a=Get Up Coffee (Black) +item_NameDrink_can_guc_01_cinnamon_a=Get Up Coffee (Cinnamon) +item_NameDrink_can_guc_01_decaf_a=Get Up Coffee (Decaf) +item_NameDrink_can_guc_01_mocha_a=Get Up Coffee (Mocha) +item_NameDrink_can_pips_01_a=Pips A20 +item_NameDrink_can_pips_01_q66_a=Pips Q66 +item_NameDrink_can_pips_01_t17_a=Pips Energy T17 +item_NameDrink_coffee_01=Coffee +item_NameDrink_glass_highball_01_gintonic_a=Gin & Tonic +item_NameDrink_glass_highball_01_screwdriver_a=Screwdriver +item_NameDrink_glass_highball_01_whiskycoke_a=Whiskey & Cola +item_NameDrink_glass_pint_01_a=Smoltz (Pint) +item_NameDrink_glass_tumbler_01_a=Whiskey (Glass) +item_NameENGN_RSI_Bengal_Aux=RSI Bengal Auxiliary Thruster +item_NameENGN_RSI_Bengal_Main=RSI Bengal Main Thruster +item_NameENGN_RSI_Bengal_Retro=RSI Bengal Retro Thruster +item_NameENGN_RSI_Bengal_Thruster=RSI Bengal Thruster +item_NameENGN_VNCL_Stinger=Vanduul Stinger Engine +item_NameENGN_VNCL_Stinger_Wing=Vanduul Stinger Wing Engine +item_NameENGN_XIAN_Scout_S3_Engine=Khartu-al Scout Engine +item_NameESPR_BallisticCannon_S1=Deadbolt I Cannon +item_NameESPR_BallisticCannon_S1_short=Deadbolt-1 +item_NameESPR_BallisticCannon_S2=Deadbolt II Cannon +item_NameESPR_BallisticCannon_S2_short=Deadbolt-2 +item_NameESPR_BallisticCannon_S3=Deadbolt III Cannon +item_NameESPR_BallisticCannon_S3_short=Deadbolt-3 +item_NameESPR_BallisticCannon_S4=Deadbolt IV Cannon +item_NameESPR_BallisticCannon_S4_short=Deadbolt-4 +item_NameESPR_BallisticCannon_S5=Deadbolt V Cannon +item_NameESPR_BallisticCannon_S5_short=Deadbolt-5 +item_NameESPR_BallisticCannon_S6=Deadbolt VI Cannon +item_NameESPR_BallisticCannon_S6_short=Deadbolt-6 +item_NameESPR_LaserCannon_S1=Lightstrike I Cannon +item_NameESPR_LaserCannon_S1_short=LGHTSTRK-1 +item_NameESPR_LaserCannon_S2=Lightstrike II Cannon +item_NameESPR_LaserCannon_S2_short=LGHTSTRK-2 +item_NameESPR_LaserCannon_S3=Lightstrike III Cannon +item_NameESPR_LaserCannon_S3_short=LGHTSTRK-3 +item_NameESPR_LaserCannon_S4=Lightstrike IV Cannon +item_NameESPR_LaserCannon_S4_short=LGHTSTRK-4 +item_NameESPR_LaserCannon_S5=Lightstrike V Cannon +item_NameESPR_LaserCannon_S5_short=LGHTSTRK-5 +item_NameESPR_LaserCannon_S6=Lightstrike VI Cannon +item_NameESPR_LaserCannon_S6_short=LGHTSTRK-6 +item_NameESPR_Prowler_Remote_Turret=Esperia Prowler Turret +item_NameEclipse_Paint_BIS2950=Eclipse 2950 Best In Show Livery +item_NameEclipse_Paint_IAE_2952_Blue_Red_Camo=Eclipse Ambush Camo Livery +item_NameEclipse_Paint_IAE_2952_Green_Yellow=Eclipse Knockout Livery +item_NameEclipse_Paint_Pirateweek_Black_Clear=Eclipse Meridian Livery item_NameEnergyRechargeStation=@mp_eEnergyRechargeStation -item_NameFFS_T3_Q1=闪径 X -item_NameFPS_3DRadar=FPS 3D雷达 -item_NameFPS_3DRadarDisplay=FPS 3D 雷达显示器 -item_NameFPS_Scanner=FPS 扫描仪 -item_NameFSKI_S1_RPOD_3x_S3=矢箙 I -item_NameFSKI_S2_RPOD_6x_S3=矢箙 II -item_NameFSKI_S3_RPOD_9x_S3=矢箙 III -item_NameF_bangs_hair_01=齐刘海 -item_NameF_bobcut_hair_01=单侧波波头 -item_NameF_bobcut_hair_02=卷发波波头 -item_NameF_bun_hair_01=包子头 -item_NameF_bun_hair_01_brown=包子头 -item_NameF_formal_hair_01=长卷波波头 -item_NameF_hayes_shr_hair_01=塑型小精灵头 -item_NameF_hayes_shr_hair_01_black=塑型小精灵头 -item_NameF_hayes_shr_hair_01_brown=塑型小精灵头 -item_NameF_pixie_hair_01=分层小精灵头 -item_NameF_pixie_hair_01_auburn=分层小精灵头 -item_NameF_ponytail_hair_01=低马尾 -item_NameF_ponytail_hair_01_brown=低马尾 -item_NameF_pusher_shr_hair_01=莫霍克头 -item_NameF_skinhead_hair_01=平头 -item_NameF_skinhead_hair_01_black=平头 -item_NameF_slicked_back_hair_01=大背头 -item_NameF_spike_hair_01=尖刺小精灵头 -item_NameF_spike_hair_01_blonde=尖刺小精灵头 -item_NameF_undercut_hair_01=不对称侧削上梳 -item_NameF_webster_shr_hair_01=小精灵头 -item_NameFlair_Actn_Figure_Outpost_Worker_Cen=阿尔敏 特拉斯克 人物雕像 -item_NameFlair_Actn_Figure_Outpost_Worker_Imp=阿尔敏 特拉斯克 人物雕像 (帝皇版) -item_NameFlair_Actn_Figure_SM_B_Team_Tank_Cen=坦克B队 人物雕像 -item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=坦克B队 人物雕像 (帝皇版) -item_NameFlair_Actn_Figure_UEE_Recon_Marine_Cen=UEE 海军侦察兵 人物雕像 -item_NameFlair_Actn_Figure_UEE_Recon_Marine_Imp=UEE 海军侦察兵 人物雕像 (帝皇版) -item_NameFlair_Actn_Figure_Vncl_Shipkiller_Cen=剜度 舰船杀手 人物雕像 -item_NameFlair_Actn_Figure_Vncl_Shipkiller_Imp=剜度 舰船杀手 人物雕像 (帝皇版) -item_NameFlair_Badge_Squadronbadge-214=214中队,Bravo飞行徽章 -item_NameFlair_Badge_Squadronbadge-35=35中队 徽章 -item_NameFlair_Badge_Squadronbadge-36=36中队 徽章 -item_NameFlair_Badge_Squadronbadge-78=78中队 徽章 -item_NameFlair_Badges=徽章牌匾 -item_NameFlair_Bond-2942=2942债卷墙饰 -item_NameFlair_Bond-2943=2943债卷墙饰 -item_NameFlair_Bond-2944=2944债卷墙饰 -item_NameFlair_Bond-2945=2945债卷墙饰 -item_NameFlair_Bottle=水瓶 -item_NameFlair_Calendar=台历 -item_NameFlair_Christmas_Wreath=节日花环 -item_NameFlair_Coin_1_f=宙斯纪念币 -item_NameFlair_Coin_1_g=狗年纪念币 -item_NameFlair_Coramor54_Coin=科拉爱人节 '54 纪念币 -item_NameFlair_Dashboard_Flag_UEE_1_a=地球联合国小旗帜 -item_NameFlair_Dashboard_Flag_UEE_1_b=地球行星联合小旗帜 -item_NameFlair_Dashboard_Flag_UEE_1_c=地球联合帝国小旗帜 -item_NameFlair_Dead_Tree=亡魂树(阿尔特鲁西亚属-拉克丝种)植物 -item_NameFlair_Discount_Cot=便携床 -item_NameFlair_Donation_Plaque=捐赠奖励墙饰 -item_NameFlair_Drink_Screwtop_Tumbler_1_a=马格努斯IV水壶 -item_NameFlair_Drink_Screwtop_Tumbler_1_b=“量子矿”水壶 -item_NameFlair_FishTank_001=鱼缸 -item_NameFlair_FishTank_Gold=鱼缸 (金色) -item_NameFlair_FishTank_Referral=凯鱼栖息地 鱼缸 -item_NameFlair_Generic_Horizontal_Display=通用横置模型展示柜 -item_NameFlair_Glowing_Vine=欧菲利亚藤植物 -item_NameFlair_Glowstick_Luminalia=光灯节 荧光棒 -item_NameFlair_Gold_Display=金色陈列柜 -item_NameFlair_Hat_Monocle=雅各布大礼帽与单片眼睛 -item_NameFlair_HeadHunterRelic_Citizencon_2023=猎头帮人头灯 -item_NameFlair_HelmetStand=头盔支架 -item_NameFlair_Holiday_Tree=圣诞树 -item_NameFlair_Holiday_Wreath=节日花环 -item_NameFlair_Jukebox=星音点唱机 -item_NameFlair_Lamp_001=台灯 -item_NameFlair_LiquorCabinet=奇珍酒柜 -item_NameFlair_Locker_01=储物柜 1 -item_NameFlair_Locker_02=储物柜 2 -item_NameFlair_Locker_03=储物柜 3 -item_NameFlair_Locker_Collection=异次元柜子 -item_NameFlair_M50_Display=起源 M50 展示箱 -item_NameFlair_MISC_Display=武藏工业 展示箱 -item_NameFlair_Model_350r=350r 模型 -item_NameFlair_Model_350r_Box=350R盒装模型 -item_NameFlair_Model_Aegis_Avenger=复仇者模型 -item_NameFlair_Model_Aegis_Avenger_Box=复仇者盒装模型 -item_NameFlair_Model_Aegis_Gladius=短剑模型 -item_NameFlair_Model_Aegis_Gladius_Box=短剑盒装模型 -item_NameFlair_Model_AuroraLN=极光ES模型 -item_NameFlair_Model_AuroraLN_Box=极光ES盒装模型 -item_NameFlair_Model_Aurora_Gold=极光模型“金色” -item_NameFlair_Model_Avenger_Gold=复仇者模型“金色” -item_NameFlair_Model_Carrack_b=克拉克模型“2952展会最佳版” -item_NameFlair_Model_Carrack_toy_a_1H=克拉克 微缩模型 -item_NameFlair_Model_Carrack_toy_b_1H=克拉克 微缩模型“2952 展会最佳版” -item_NameFlair_Model_Caterpillar_BIS_2019=毛虫模型“2949 展会最佳版” -item_NameFlair_Model_Constellation=星座模型 -item_NameFlair_Model_Constellation_Box=星座盒装模型 -item_NameFlair_Model_Constellation_Gold=星座模型“金色” -item_NameFlair_Model_Freelancer=自由枪骑兵模型 -item_NameFlair_Model_Freelancer_Box=自由枪骑兵盒装模型 -item_NameFlair_Model_Freelancer_Gold=自由枪骑兵模型“金色” -item_NameFlair_Model_Herald_Gold=信使模型“金色” -item_NameFlair_Model_Hornet_F7C-R=黄蜂F7C-R模型 -item_NameFlair_Model_Hornet_F7C-R_Box=大黄蜂盒装模型 -item_NameFlair_Model_Hornet_Gold=大黄蜂模型“金色” -item_NameFlair_Model_HullC_1_a=货轮C模型“展开” -item_NameFlair_Model_HullC_1_b=货轮C模型“收起” -item_NameFlair_Model_HullC_2_takuetsu_box=货轮C盒装模型 -item_NameFlair_Model_HullC_toy_a_1H=货轮C微缩模型 -item_NameFlair_Model_Khartu-Al=卡图模型 -item_NameFlair_Model_Khartu-Al_Box=卡图盒装模型 -item_NameFlair_Model_Khartu_Prestige_Series_2941=卡图模型“至臻系列” -item_NameFlair_Model_Khartu_Prestige_Series_2941_Box=卡图盒装模型“至臻系列” -item_NameFlair_Model_Khartu_Prestige_Series_2941_Display=卡图展示箱模型“至臻系列” -item_NameFlair_Model_M50=M50模型 -item_NameFlair_Model_M50_Box=M50盒装模型 -item_NameFlair_Model_Mustang_Alpha=野马阿尔法模型 -item_NameFlair_Model_Mustang_Alpha_Box=野马阿尔法盒装模型 -item_NameFlair_Model_Mustang_Beta=野马贝塔模型 -item_NameFlair_Model_Mustang_Beta_Box=野马贝塔盒装模型 -item_NameFlair_Model_Mustang_Delta=野马德尔塔模型 -item_NameFlair_Model_Mustang_Delta_Box=野马德尔塔盒装模型 -item_NameFlair_Model_Mustang_Gamma=野马伽马模型 -item_NameFlair_Model_Mustang_Gamma_Box=野马伽马盒装模型 -item_NameFlair_Model_Reliant=信赖模型 -item_NameFlair_Model_Reliant_Box=信赖盒装模型 -item_NameFlair_Model_Sabre=军刀模型 -item_NameFlair_Model_Sabre_Box=军刀盒装模型 -item_NameFlair_Model_Starfarer=星际远航者模型 -item_NameFlair_Model_Starfarer_Box=星际远航者盒装模型 -item_NameFlair_Model_Station_ICC_Probe_a=全息展示台:帝国制图中心空间站 - 斯坦顿星系 -item_NameFlair_Model_Station_IMS_Bolliver_a=全息展示台:IMS 波利弗空间站 - 太阳系 -item_NameFlair_Model_Station_Icarus-One_a=全息展示台:伊卡洛斯一号空间站 - 太阳系 -item_NameFlair_Model_Station_Port_Olisar_a=全息展示台:奥丽莎空间站- 斯坦顿星系 -item_NameFlair_Model_Tmbl_Nova_Dsrt=盾博尔新星模型“废土涂装” -item_NameFlair_Model_Tmbl_Nova_Dsrt_Box=盾博尔新星盒装模型“废土涂装” -item_NameFlair_Model_Tmbl_Nova_Green=盾博尔新星模型“UEE陆军涂装” -item_NameFlair_Model_Tmbl_Nova_Green_Box=盾博尔新星盒装模型“UEE陆军涂装” -item_NameFlair_Model_Tmbl_Nova_Snow=盾博尔新星模型“雪盲涂装” -item_NameFlair_Model_Tmbl_Nova_Snow_Box=盾博尔新星盒装模型“雪盲涂装” -item_NameFlair_Moss_Head=康纳胡须地衣植物 -item_NameFlair_MultiToolBox_Citizencon_2023=焰火联合工具箱 -item_NameFlair_Piano_Phoenix=哈特威尔 音乐前哨 88G -item_NameFlair_Poster_001=“成为英雄”海报 -item_NameFlair_Poster_002=“我们需要你”海报 -item_NameFlair_Poster_003=350R海报 -item_NameFlair_Poster_004=弯刀海报 -item_NameFlair_Poster_005=自由枪骑兵海报 -item_NameFlair_Poster_006=大黄蜂海报 -item_NameFlair_Poster_007=角斗士海报 -item_NameFlair_Poster_008=报复者海报 -item_NameFlair_Poster_CitizenCon=公民控海报 -item_NameFlair_Poster_Constellation=星座海报 -item_NameFlair_Poster_Gamescom=科隆国际游戏展海报 -item_NameFlair_Poster_HT_BIS_1_a=秃鹫 2953 舰船大对决 海报 -item_NameFlair_Poster_HT_BIS_1_b=海盗船 2953 舰船大对决 海报 -item_NameFlair_Poster_HT_BIS_1_c=救赎 2953 舰船大对决 海报 -item_NameFlair_Poster_HT_BIS_1_d=600i 2953 舰船大对决 海报 -item_NameFlair_Poster_HT_feb2023_1_a=寻心者 海报 -item_NameFlair_Poster_HT_feb2023_1_b=2954 火红节 海报 -item_NameFlair_Poster_HullC_HT_Static=货轮C海报 -item_NameFlair_Poster_Murray_Cup=穆雷杯海报 -item_NameFlair_Poster_SM_Mag_Cover=命中框“星际陆战队”海报 -item_NameFlair_Poster_Tears_Of_Fire=火之泪海报 -item_NameFlair_Poster_nVidia=英伟达海报 -item_NameFlair_Puglisi_Armor=普利西收藏:护甲 -item_NameFlair_Puglisi_Skull=普利西收藏:头骨 -item_NameFlair_RSI_Display=RSI 展示箱 -item_NameFlair_Radegast_Whiskey_Concierge=拉德盖斯特酿酒厂 2947 归乡典藏版 -item_NameFlair_RockContainer=普利西收藏:手工艺品 -item_NameFlair_SF54_Coin=幸运星节 '54 纪念币 -item_NameFlair_Schematic_Aegs_Hammerhead=圣盾锤头鲨结构图“2949展会最佳版 决赛参与者” -item_NameFlair_Schematic_Aegs_Reclaimer=圣盾回收者结构图“2949展会最佳版 决赛参与者” -item_NameFlair_Schematic_Aegs_Vanguard_Hoplite=圣盾先锋-重装兵结构图 -item_NameFlair_Schematic_Aegs_Vindicator=圣盾军刀结构图 -item_NameFlair_Schematic_Anvl_Hurricane=铁砧飓风结构图 -item_NameFlair_Schematic_Anvl_Terrapin=铁砧水龟结构图 -item_NameFlair_Schematic_Argo_MPUV=南船座MPUV结构图 -item_NameFlair_Schematic_BIS_2019_Caterpillar=毛虫结构图“2949展会最佳” -item_NameFlair_Schematic_BIS_2019_Cutlass=弯刀结构图“2949展会最佳” -item_NameFlair_Schematic_BIS_2019_Hammerhead=锤头鲨结构图“2949展会最佳” -item_NameFlair_Schematic_BIS_2019_Reclaimer=回收者结构图“2949展会最佳” -item_NameFlair_Schematic_Drak_Caterpillar=德雷克毛虫结构图 -item_NameFlair_Schematic_Drak_Caterpillar_2=德雷克毛虫结构图“2949展会最佳版 冠军” -item_NameFlair_Schematic_Drak_Cutlass=德雷克弯刀结构图“2949展会最佳版 决赛参与者” -item_NameFlair_Schematic_Drak_Dragonfly=德雷克蜻蜓结构图 -item_NameFlair_Schematic_Drak_Herald=德雷克信使结构图 -item_NameFlair_Schematic_Misc_Prospector=武藏勘探者结构图 -item_NameFlair_Schematic_Misc_Razor=未来剃刀结构图 -item_NameFlair_Schematic_Orig_85X=起源85X结构图 -item_NameFlair_Schematic_Rsi_Polaris=RSI北极星结构图 -item_NameFlair_Sextant_1H=天体六分仪 -item_NameFlair_Sextant_Luminalia_1H=光灯节 六分仪 -item_NameFlair_Space_Cactus=红顶仙人掌 (卡维斯彻) 植物 -item_NameFlair_Space_Flower=图瑟拉克重瓣花 (帝王花) 植物 -item_NameFlair_Space_Mushroom=交响号角菇 (歌剧蘑菇) 植物 -item_NameFlair_Space_Shelf=植物展示柜 -item_NameFlair_Spaceglobe_Evade=逃脱 太空球 -item_NameFlair_Spaceglobe_Moments=时光 太空球 -item_NameFlair_Spaceglobe_Salvage=打捞 太空球 -item_NameFlair_Table_Conference=会议桌 -item_NameFlair_Takuetsu_Display=卓越 展示柜 -item_NameFlair_Tephra_Mine=未激活的火山灰鱼雷 -item_NameFlair_Towel_42=UEE毛巾 -item_NameFlair_Trophy_Citizencon_2015=公民控 2945 奖杯 -item_NameFlair_Trophy_Citizencon_2015_Subscriber=公民控 2945 特别版奖杯 -item_NameFlair_Trophy_Citizencon_2016=公民控 2946 奖杯 -item_NameFlair_Trophy_Citizencon_2016_Subscriber=公民控 2946 特别版奖杯 -item_NameFlair_Trophy_Citizencon_2017=公民控 2947 奖杯 -item_NameFlair_Trophy_Citizencon_2018=公民控 2948 奖杯 -item_NameFlair_Trophy_Citizencon_2018_a=公民控 2948 特别版奖杯 -item_NameFlair_Trophy_Citizencon_2019=公民控 2949 奖杯 -item_NameFlair_Trophy_Citizencon_2021=公民控 2951 奖杯 -item_NameFlair_Trophy_Citizencon_2023=公民控 2953 奖杯 -item_NameFlair_Trophy_Gamescom_2943=科隆游戏展 2943 奖杯 -item_NameFlair_Trophy_Gamescom_2944=科隆国际游戏展 2944 奖杯 -item_NameFlair_Trophy_Gamescom_2945=科隆国际游戏展 2945 奖杯 -item_NameFlair_Trophy_Gamescom_2945_PG=科隆游戏展 2945 特别版奖杯 -item_NameFlair_Trophy_Gamescom_2946=科隆国际游戏展2946奖杯 -item_NameFlair_Trophy_Gamescom_2946_PG=科隆游戏展 2946 特别版奖杯 -item_NameFlair_Trophy_Golden_Ticket=黄金入场券奖杯 -item_NameFlair_Trophy_PAX=PAX游戏展奖杯 -item_NameFlair_Trophy_RSI_Cup=RSI奖杯 -item_NameFlair_Trophy_Zeus=宙斯奖杯 -item_NameFlair_Vanduul_Armor=普利西收藏:死镰装甲 -item_NameFlair_Vasli_Fragment_Stone=普利西收藏:Vasli 碎片 -item_NameFlair_Vending_Big_Benny=大本尼自动售货机 -item_NameFlair_Weapon_Knife_CitizenCon2018=公民控 2018 匕首展示台 -item_NameFlair_Workbench=工作台 -item_NameFlair_Xian_Plant=世纪花植物 -item_NameFlair_banu_tholo_1_a=Tholo(通用语版) +item_NameFFS_T3_Q1=Flashtrack X +item_NameFPS_3DRadar=FPS 3D Radar +item_NameFPS_3DRadarDisplay=FPS 3D Radar Display +item_NameFPS_Scanner=FPS Scanner +item_NameFSKI_S1_RPOD_3x_S3=Yebira I +item_NameFSKI_S2_RPOD_6x_S3=Yebira II +item_NameFSKI_S3_RPOD_9x_S3=Yebira III +item_NameF_bangs_hair_01=Bangs +item_NameF_bobcut_hair_01=Side Bob +item_NameF_bobcut_hair_02=Wavy Bob +item_NameF_bun_hair_01=Ballet Bun +item_NameF_bun_hair_01_brown=Ballet Bun +item_NameF_formal_hair_01=Long Choppy Bob +item_NameF_hayes_shr_hair_01=Styled Pixie +item_NameF_hayes_shr_hair_01_black=Styled Pixie +item_NameF_hayes_shr_hair_01_brown=Styled Pixie +item_NameF_pixie_hair_01=Layered Pixie +item_NameF_pixie_hair_01_auburn=Layered Pixie +item_NameF_ponytail_hair_01=Low Ponytail +item_NameF_ponytail_hair_01_brown=Low Ponytail +item_NameF_pusher_shr_hair_01=Buzzed Mohawk +item_NameF_skinhead_hair_01=Clipped +item_NameF_skinhead_hair_01_black=Clipped +item_NameF_slicked_back_hair_01=Slicked Back +item_NameF_spike_hair_01=Spiked Pixie +item_NameF_spike_hair_01_blonde=Spiked Pixie +item_NameF_undercut_hair_01=Asymetrical Undercut +item_NameF_webster_shr_hair_01=Pixie +item_NameFlair_Actn_Figure_Outpost_Worker_Cen=Armin Trask Action Figure +item_NameFlair_Actn_Figure_Outpost_Worker_Imp=Armin Trask Action Figure (Imperator Edition) +item_NameFlair_Actn_Figure_SM_B_Team_Tank_Cen=Bravo Team Tank Action Figure +item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=Bravo Team Tank Action Figure (Imperator Edition) +item_NameFlair_Actn_Figure_UEE_Recon_Marine_Cen=Recon Marine Action Figure +item_NameFlair_Actn_Figure_UEE_Recon_Marine_Imp=Recon Marine Action Figure (Imperator Edition) +item_NameFlair_Actn_Figure_Vncl_Shipkiller_Cen=Vanduul Shipkiller Action Figure +item_NameFlair_Actn_Figure_Vncl_Shipkiller_Imp=Vanduul Shipkiller Action Figure (Imperator Edition) +item_NameFlair_Badge_Squadronbadge-214=Squadron 214, Bravo Flight Badge +item_NameFlair_Badge_Squadronbadge-35=Squadron 35 Badge +item_NameFlair_Badge_Squadronbadge-36=Squadron 36 Badge +item_NameFlair_Badge_Squadronbadge-78=Squadron 78 Badge +item_NameFlair_Badges=Badges Plaque +item_NameFlair_Bond-2942=2942 Bond Plaque +item_NameFlair_Bond-2943=2943 Bond Plaque +item_NameFlair_Bond-2944=2944 Bond Plaque +item_NameFlair_Bond-2945=2945 Bond Plaque +item_NameFlair_Bottle=Bottle +item_NameFlair_Calendar=Calendar +item_NameFlair_Christmas_Wreath=Holiday Wreath +item_NameFlair_Coin_1_f=Zeus Coin +item_NameFlair_Coin_1_g=Year of the Dog Coin +item_NameFlair_Coramor54_Coin=Coramor '54 Coin +item_NameFlair_Dashboard_Flag_UEE_1_a=United Nations of Earth Mini-Flag +item_NameFlair_Dashboard_Flag_UEE_1_b=United Planets of Earth Mini-Flag +item_NameFlair_Dashboard_Flag_UEE_1_c=United Empire of Earth Mini-Flag +item_NameFlair_Dead_Tree=Altrucia Lacus (Revenant Tree) Plant +item_NameFlair_Discount_Cot=Cot +item_NameFlair_Donation_Plaque=Donation Plaque +item_NameFlair_Drink_Screwtop_Tumbler_1_a=Magnus IV Water Bottle +item_NameFlair_Drink_Screwtop_Tumbler_1_b="Quantanium" Water Bottle +item_NameFlair_FishTank_001=Fish Tank +item_NameFlair_FishTank_Gold=Fish Tank (Gold) +item_NameFlair_FishTank_Referral=Kai Habitats +item_NameFlair_Generic_Horizontal_Display=Generic Horizontal Display +item_NameFlair_Glowing_Vine=Ophelia Vine Plant +item_NameFlair_Glowstick_Luminalia=Luminalia Light Stick +item_NameFlair_Gold_Display=Gold Display Case +item_NameFlair_Hat_Monocle=Hat and Monocle +item_NameFlair_HeadHunterRelic_Citizencon_2023=Headhunter Head Lamp +item_NameFlair_HelmetStand=Helmet Stand +item_NameFlair_Holiday_Tree=Holiday Tree +item_NameFlair_Holiday_Wreath=Holiday Wreath +item_NameFlair_Jukebox=Jukebox +item_NameFlair_Lamp_001=Lamp +item_NameFlair_LiquorCabinet=Liquor Cabinet +item_NameFlair_Locker_01=Locker 1 +item_NameFlair_Locker_02=Locker 2 +item_NameFlair_Locker_03=Locker 3 +item_NameFlair_Locker_Collection=Locker from Another Universe +item_NameFlair_M50_Display=ORIG M50 Display Case +item_NameFlair_MISC_Display=MISC Display Case +item_NameFlair_Model_350r=350r Model +item_NameFlair_Model_350r_Box=350r Model Box +item_NameFlair_Model_Aegis_Avenger=Avenger Model +item_NameFlair_Model_Aegis_Avenger_Box=Avenger Model Box +item_NameFlair_Model_Aegis_Gladius=Gladius Model +item_NameFlair_Model_Aegis_Gladius_Box=Gladius Model Box +item_NameFlair_Model_AuroraLN=Aurora ES Model +item_NameFlair_Model_AuroraLN_Box=Aurora ES Model Box +item_NameFlair_Model_Aurora_Gold=Aurora Model "Gold" +item_NameFlair_Model_Avenger_Gold=Avenger Model "Gold" +item_NameFlair_Model_Carrack_b=Carrack Model "2952 Best in Show" +item_NameFlair_Model_Carrack_toy_a_1H=Carrack Miniature +item_NameFlair_Model_Carrack_toy_b_1H=Carrack Miniature "2952 Best in Show" +item_NameFlair_Model_Caterpillar_BIS_2019=Caterpillar Model "2949 Best in Show" +item_NameFlair_Model_Constellation=Constellation Model +item_NameFlair_Model_Constellation_Box=Constellation Model Box +item_NameFlair_Model_Constellation_Gold=Constellation Model "Gold" +item_NameFlair_Model_Freelancer=Freelancer Model +item_NameFlair_Model_Freelancer_Box=Freelancer Model Box +item_NameFlair_Model_Freelancer_Gold=Freelancer Model "Gold" +item_NameFlair_Model_Herald_Gold=Herald Model "Gold" +item_NameFlair_Model_Hornet_F7C-R=Hornet F7C-R Model +item_NameFlair_Model_Hornet_F7C-R_Box=Hornet Model Box +item_NameFlair_Model_Hornet_Gold=Hornet Model "Gold" +item_NameFlair_Model_HullC_1_a=Hull C Model "Extended" +item_NameFlair_Model_HullC_1_b=Hull C Model "Collapsed" +item_NameFlair_Model_HullC_2_takuetsu_box=Hull C Model Box +item_NameFlair_Model_HullC_toy_a_1H=Hull C Miniature +item_NameFlair_Model_Khartu-Al=Khartu-al Model +item_NameFlair_Model_Khartu-Al_Box=Khartu-al Model Box +item_NameFlair_Model_Khartu_Prestige_Series_2941=Khartu-al Model "Prestige Series" +item_NameFlair_Model_Khartu_Prestige_Series_2941_Box=Khartu-al Model "Prestige Series" Box +item_NameFlair_Model_Khartu_Prestige_Series_2941_Display=Khartu-al Display Case "Prestige Series" +item_NameFlair_Model_M50=M50 Model +item_NameFlair_Model_M50_Box=M50 Model Box +item_NameFlair_Model_Mustang_Alpha=Mustang Alpha Model +item_NameFlair_Model_Mustang_Alpha_Box=Mustang Alpha Model Box +item_NameFlair_Model_Mustang_Beta=Mustang Beta Model +item_NameFlair_Model_Mustang_Beta_Box=Mustang Beta Model Box +item_NameFlair_Model_Mustang_Delta=Mustang Delta Model +item_NameFlair_Model_Mustang_Delta_Box=Mustang Delta Model Box +item_NameFlair_Model_Mustang_Gamma=Mustang Gamma Model +item_NameFlair_Model_Mustang_Gamma_Box=Mustang Gamma Model Box +item_NameFlair_Model_Reliant=Reliant Model +item_NameFlair_Model_Reliant_Box=Reliant Model Box +item_NameFlair_Model_Sabre=Sabre Model +item_NameFlair_Model_Sabre_Box=Sabre Model Box +item_NameFlair_Model_Starfarer=Starfarer Model +item_NameFlair_Model_Starfarer_Box=Starfarer Model Box +item_NameFlair_Model_Station_ICC_Probe_a=ICC Probe - Stanton +item_NameFlair_Model_Station_IMS_Bolliver_a=IMS Bolliver - Sol +item_NameFlair_Model_Station_Icarus-One_a=Icarus-One - Sol +item_NameFlair_Model_Station_Port_Olisar_a=Port Olisar - Stanton +item_NameFlair_Model_Tmbl_Nova_Dsrt=Tumbril Nova Model "Badland" +item_NameFlair_Model_Tmbl_Nova_Dsrt_Box=Tumbril Nova Model "Badland" Box +item_NameFlair_Model_Tmbl_Nova_Green=Tumbril Nova Model "UEE Army" +item_NameFlair_Model_Tmbl_Nova_Green_Box=Tumbril Nova Model "UEE Army" Box +item_NameFlair_Model_Tmbl_Nova_Snow=Tumbril Nova Model "Snowblind" +item_NameFlair_Model_Tmbl_Nova_Snow_Box=Tumbril Nova Model "Snowblind" Box +item_NameFlair_Moss_Head=Conner’s Beard Moss Plant +item_NameFlair_MultiToolBox_Citizencon_2023=Pyrotechnic Amalgamated Toolbox +item_NameFlair_Piano_Phoenix=Hartwell Music Sentinel 88G +item_NameFlair_Poster_001=Be A Hero Poster +item_NameFlair_Poster_002=We Want You Poster +item_NameFlair_Poster_003=350R Poster +item_NameFlair_Poster_004=Cutlass Poster +item_NameFlair_Poster_005=Freelancer Poster +item_NameFlair_Poster_006=Hornet Poster +item_NameFlair_Poster_007=Gladiator Poster +item_NameFlair_Poster_008=Retaliator Poster +item_NameFlair_Poster_CitizenCon=CitizenCon Poster +item_NameFlair_Poster_Constellation=Constellation Poster +item_NameFlair_Poster_Gamescom=Gamescom Poster +item_NameFlair_Poster_HT_BIS_1_a=Vulture 2953 Ship Showdown Poster +item_NameFlair_Poster_HT_BIS_1_b=Corsair 2953 Ship Showdown Poster +item_NameFlair_Poster_HT_BIS_1_c=Redeemer 2953 Ship Showdown Poster +item_NameFlair_Poster_HT_BIS_1_d=600i 2953 Ship Showdown Poster +item_NameFlair_Poster_HT_feb2023_1_a=Heartseeker Poster +item_NameFlair_Poster_HT_feb2023_1_b=2954 Red Festival Poster +item_NameFlair_Poster_HullC_HT_Static=Hull C Poster +item_NameFlair_Poster_Murray_Cup=Murray Cup Poster +item_NameFlair_Poster_SM_Mag_Cover=Hitbox "Star Marine" Poster +item_NameFlair_Poster_Tears_Of_Fire=Tears of Fire Poster +item_NameFlair_Poster_nVidia=nVidia Poster +item_NameFlair_Puglisi_Armor=Puglisi Collection: Armor +item_NameFlair_Puglisi_Skull=Puglisi Collection: Skull +item_NameFlair_RSI_Display=RSI Display Case +item_NameFlair_Radegast_Whiskey_Concierge=Radegast Distillery 2947 Homeward Collection +item_NameFlair_RockContainer=Puglisi Collection: Artifact +item_NameFlair_SF54_Coin=Stella Fortuna '54 Coin +item_NameFlair_Schematic_Aegs_Hammerhead=Aegis Hammerhead Schematic "Best in Show Finalist 2949" +item_NameFlair_Schematic_Aegs_Reclaimer=Aegis Reclaimer Schematic "Best in Show Finalist 2949" +item_NameFlair_Schematic_Aegs_Vanguard_Hoplite=Aegis Vanguard Hoplite Schematic +item_NameFlair_Schematic_Aegs_Vindicator=Aegis Sabre Schematic +item_NameFlair_Schematic_Anvl_Hurricane=Anvil Hurricane Schematic +item_NameFlair_Schematic_Anvl_Terrapin=Anvil Terrapin Schematic +item_NameFlair_Schematic_Argo_MPUV=Argo MPUV Schematic +item_NameFlair_Schematic_BIS_2019_Caterpillar=Caterpillar Schematics "2949 Best in Show" +item_NameFlair_Schematic_BIS_2019_Cutlass=Cutlass Schematics "2949 Best in Show" +item_NameFlair_Schematic_BIS_2019_Hammerhead=Hammerhead Schematics "2949 Best in Show" +item_NameFlair_Schematic_BIS_2019_Reclaimer=Reclaimer Schematics "2949 Best in Show" +item_NameFlair_Schematic_Drak_Caterpillar=Drake Caterpillar Schematic +item_NameFlair_Schematic_Drak_Caterpillar_2=Drake Caterpillar Schematic "Best in Show Champion 2949" +item_NameFlair_Schematic_Drak_Cutlass=Drake Cutlass Schematic "Best in Show Finalist 2949" +item_NameFlair_Schematic_Drak_Dragonfly=Drake Dragonfly Schematic +item_NameFlair_Schematic_Drak_Herald=Drake Herald Schematic +item_NameFlair_Schematic_Misc_Prospector=MISC Prospector Schematic +item_NameFlair_Schematic_Misc_Razor=Mirai Razor Schematic +item_NameFlair_Schematic_Orig_85X=Origin 85X Schematic +item_NameFlair_Schematic_Rsi_Polaris=RSI Polaris Schematic +item_NameFlair_Sextant_1H=Celestial Sextant +item_NameFlair_Sextant_Luminalia_1H=Luminalia Sextant +item_NameFlair_Space_Cactus=Cereus Rubra (Kavische) Plant +item_NameFlair_Space_Flower=Tuserac Plena (Emperor Blossom) Plant +item_NameFlair_Space_Mushroom=Pleurotus Cornusymphonia (Opera Mushroom) Plant +item_NameFlair_Space_Shelf=Plant Shelf +item_NameFlair_Spaceglobe_Evade=Evade Spaceglobe +item_NameFlair_Spaceglobe_Moments=Moments Spaceglobe +item_NameFlair_Spaceglobe_Salvage=Salvage Spaceglobe +item_NameFlair_Table_Conference=Conference Table +item_NameFlair_Takuetsu_Display=Takuetsu Display Case +item_NameFlair_Tephra_Mine=Deactivated Tephra Mine +item_NameFlair_Towel_42=UEE Towel +item_NameFlair_Trophy_Citizencon_2015=CitizenCon 2945 Trophy +item_NameFlair_Trophy_Citizencon_2015_Subscriber=CitizenCon 2945 Special Edition Trophy +item_NameFlair_Trophy_Citizencon_2016=CitizenCon 2946 Trophy +item_NameFlair_Trophy_Citizencon_2016_Subscriber=CitizenCon 2946 Special Edition Trophy +item_NameFlair_Trophy_Citizencon_2017=CitizenCon 2947 Trophy +item_NameFlair_Trophy_Citizencon_2018=CitizenCon 2948 Trophy +item_NameFlair_Trophy_Citizencon_2018_a=CitizenCon 2948 Special Edition Trophy +item_NameFlair_Trophy_Citizencon_2019=CitizenCon 2949 Trophy +item_NameFlair_Trophy_Citizencon_2021=CitizenCon 2951 Trophy +item_NameFlair_Trophy_Citizencon_2023=CitizenCon 2953 Trophy +item_NameFlair_Trophy_Gamescom_2943=Gamescom 2943 Trophy +item_NameFlair_Trophy_Gamescom_2944=Gamescom 2944 Trophy +item_NameFlair_Trophy_Gamescom_2945=Gamescom 2945 Trophy +item_NameFlair_Trophy_Gamescom_2945_PG=Gamescom 2945 Special Edition Trophy +item_NameFlair_Trophy_Gamescom_2946=Gamescom 2946 Trophy +item_NameFlair_Trophy_Gamescom_2946_PG=Gamescom 2946 Special Edition Trophy +item_NameFlair_Trophy_Golden_Ticket=Golden Ticket Trophy +item_NameFlair_Trophy_PAX=PAX Trophy +item_NameFlair_Trophy_RSI_Cup=RSI Cup Trophy +item_NameFlair_Trophy_Zeus=Zeus Trophy +item_NameFlair_Vanduul_Armor=Puglisi Collection: Scythe Plating +item_NameFlair_Vasli_Fragment_Stone=Puglisi Collection: Vasli Fragment +item_NameFlair_Vending_Big_Benny=Big Benny's Vending Machine +item_NameFlair_Weapon_Knife_CitizenCon2018=CitizenCon 2018 Knife Display +item_NameFlair_Workbench=Workbench +item_NameFlair_Xian_Plant=Centennial Bloom Plant +item_NameFlair_banu_tholo_1_a=Tholo (Translated) item_NameFlair_banu_tholo_1_b=Tholo -item_NameFlair_biscuit_jar_1_a=光灯节 饼干罐 -item_NameFlair_dice_1_a=白色六面旋转骰子 -item_NameFlair_dice_1_b=红色六面旋转骰子 -item_NameFlair_dice_1_c=橙色六面旋转骰子 -item_NameFlair_dice_1_chance_a=机会方块 -item_NameFlair_dice_1_d20_a=红色二十面毛绒骰子 -item_NameFlair_dice_1_d20_b=绿色二十面毛绒骰子 -item_NameFlair_dice_1_d20_c=蓝色二十面毛绒骰子 -item_NameFlair_dice_2_a=红色二十面骰子 -item_NameFlair_dice_2_b=绿色二十面骰子 -item_NameFlair_dice_2_c=蓝色二十面骰子 -item_NameFlair_medal_200m_1_a=帝国统一200周年纪念币 -item_NameFlair_mug_luminalia_1_a=光灯节 马克杯 -item_NameFlair_plant_pot_1_a=赞美阳光 滑稽花盆 -item_NameFlair_plant_pot_1_b=赞美阳光 开心花盆 -item_NameFlair_plant_pot_1_c=赞美阳光 吃惊花盆 -item_NameFlair_toy_volleyball_1_a_2H=皮可球 -item_NameFlair_viVid_Display=全息模型展示台 -item_NameFood_Carafi_Plain=卡拉菲能量块 -item_NameFood_Grub_Seanut_1_Lemon=酱汁炸海豆 -item_NameFood_Grub_Seanut_1_Live=海豆 -item_NameFood_Grub_Seanut_1_Plain=炸海豆 -item_NameFood_Sachet_Carafi=袋装卡拉菲能量块 -item_NameFood_Sachet_Grub_Seanut_2_a=袋装诺莫幼虫 -item_NameFood_Skewered_Mystery_Meat_1_a=肉串 -item_NameFood_Skewered_Rat_1_a=串烤阿罗帕鼠 -item_NameFood_bar_busters_01_a=巴斯特巧克力棒 -item_NameFood_bar_com_01_a=卡欧膳食-巧克力味蛋白质棒 -item_NameFood_bar_com_01_lunes_a=卡欧膳食-月果味蛋白质棒 -item_NameFood_bar_com_01_vanilla_a=卡欧膳食-香草味蛋白质棒 -item_NameFood_bar_karoby_01_a=卡罗比能量棒 (芝麻酱&稻子豆) -item_NameFood_bar_karoby_01_cranberry_a=卡罗比能量棒 (蔓越莓,绿茶&稻子豆) -item_NameFood_bar_onemeal_01_a=壹餐 营养棒 (美味烤鸡) -item_NameFood_bar_onemeal_01_salmon_a=壹餐 营养棒 (辣鲑鱼味) -item_NameFood_bar_onemeal_01_steak_a=壹餐 营养棒 (烧烤牛排) -item_NameFood_bar_onemeal_01_tofu_a=壹餐 营养棒 (家常豆腐) -item_NameFood_bar_snaggle_01_a=混搭肉条 (原味) -item_NameFood_bar_snaggle_01_newaustin_a=混搭肉条 (新奥斯汀风味) -item_NameFood_bar_snaggle_01_pepper_a=混搭蛋白棒 (三重胡椒风味) -item_NameFood_bar_snaggle_01_smoke_a=混搭肉条 (烟熏达人风味) -item_NameFood_bar_snaggle_01_tikoro_a=混搭肉条 (咽喉痛击风味) -item_NameFood_biscuit_1_a=叮当饼干 -item_NameFood_box_bbk_01_a=洛星经典卡乔面 -item_NameFood_box_bbk_01_agrodolce_a=阿格道奇欢喜卡乔面 -item_NameFood_box_bbk_01_curry_a=椰子咖喱卡乔面 -item_NameFood_box_bbk_01_fhaal_a=法尔之火卡乔面 -item_NameFood_box_bbk_01_ginger_a=生姜五香卡乔面 -item_NameFood_box_bbk_01_imperial_a=皇家三重唱卡乔面 -item_NameFood_box_bbk_01_katsu_a=卡苏克尔卡乔面 -item_NameFood_box_noodle_01_a=炸酱面 -item_NameFood_box_noodle_01_ramian_a=黑豆拉面 -item_NameFood_box_noodle_02_a=蘑菇炒金边粉 -item_NameFood_box_noodle_02_curry_a=绿咖喱之春 -item_NameFood_burger_wham_01_a=温姆堡 -item_NameFood_burger_wham_01_chicken_a=鸡肉温姆堡 -item_NameFood_burger_wham_01_dlux_a=温姆堡D-lux -item_NameFood_burger_wham_01_veggie_a=素食温姆堡 -item_NameFood_burrito_01_a=韩式烤鸡卷饼 -item_NameFood_burrito_01_beef_a=柑橘牛肉卷饼 -item_NameFood_burrito_01_chile_a=辛辣比利亚羊肉卷饼 -item_NameFood_burrito_01_musaka_a=穆萨卡卷饼 -item_NameFood_burrito_02_a=墨西哥青辣酱罗非鱼卷饼 -item_NameFood_burrito_torp_01_a=卡尼塔斯猪肉卷饼 -item_NameFood_burrito_torp_01_ham_a=切达奶酪火腿卷 -item_NameFood_burrito_torp_01_madras_a=马德拉斯烤肉卷 -item_NameFood_burrito_torp_01_shrimp_a=旋风虾卷 -item_NameFood_burrito_torp_01_strog_a=斯特罗加诺夫卷 -item_NameFood_burrito_torp_02_a=锁定扁豆卷 -item_NameFood_burrito_torp_02_ppc_a=PPC卷 -item_NameFood_fruit_apple_01_a=朱红苹果 -item_NameFood_fruit_watermelon_01_a=一片西瓜 -item_NameFood_hotdog_01_a=经典热狗 -item_NameFood_hotdog_01_breakfast_a=早餐热狗 -item_NameFood_hotdog_01_chili_a=香辣热狗 -item_NameFood_hotdog_01_cruiser_a=巡航热狗 -item_NameFood_hotdog_01_double_a=双管热狗 -item_NameFood_hotdog_01_melty_a=芝士热狗 -item_NameFood_hotdog_01_veggie_a=素食热狗 -item_NameFood_hotdog_01_yakisoba_a=炒面热狗 -item_NameFood_icecream_eff_01_a=埃尔默农庄千叶祖果冰淇淋 -item_NameFood_icecream_eff_01_choc_a=埃尔默农庄巧克力冰淇淋 -item_NameFood_icecream_eff_01_coffee_a=埃尔默农庄咖啡冰淇淋 -item_NameFood_icecream_eff_01_fatfree_a=埃尔默农庄无脂冰淇淋 -item_NameFood_icecream_eff_01_lunes_a=埃尔默农庄月果冰淇淋 -item_NameFood_pizza_slice_01_a=一片芝士番茄比萨 -item_NameFood_pizza_slice_01_pepperoni_a=一片意大利辣香肠比萨 -item_NameFood_pizza_slice_01_pepperoni_b=一片胡椒意大利辣香肠比萨 -item_NameFood_sachet_mre_01_a=马氏即食旅行者餐 -item_NameFood_sachet_mre_01_chicken_a=马氏即食鸡肉馅饼 -item_NameFood_sachet_omni_01_a=烤鸡肉卷全能餐 -item_NameFood_sachet_omni_01_tunaveg_a=金枪鱼蔬菜全能餐 -item_NameFood_sachet_readymeal_01_a=完备膳食 (鸡肉餐) -item_NameFood_sachet_readymeal_01_beef_a=完备膳食 (切块牛肉) -item_NameFood_sachet_readymeal_01_burrito_a=完备膳食 (豆米卷) -item_NameFood_sachet_readymeal_01_meatball_a=完备膳食 (意式肉丸) -item_NameFood_sachet_readymeal_01_noodles_a=完备膳食 (鸡肉饼配面条) -item_NameFood_sachet_readymeal_01_vegetarian_a=完备膳食 (素食) -item_NameFood_sachet_uee_01_a=红色欢庆日战斗口粮 -item_NameFood_sachet_uee_01_formula_a=特种作战标准战斗口粮 -item_NameFood_sachet_uee_01_lamb_a=塔吉锅羊肉战斗口粮 -item_NameFood_sandwich_01_a=酵母味素黄油三明治 -item_NameFood_sandwich_01_captain_a=舰长的混搭三明治 -item_NameFood_sandwich_01_hamcheese_a=火腿芝士三明治 -item_NameFood_sandwich_01_lengua_a=牛舌三明治 -item_NameFood_sandwich_01_tunasalad_a=金枪鱼沙拉三明治 -item_NameFood_sandwich_twyns_01_a=教母三明治 -item_NameFood_sandwich_twyns_01_avocado_a=鳄梨玉米三明治 -item_NameFood_sandwich_twyns_01_bacon_a=培根总汇三明治 -item_NameFood_sandwich_twyns_01_bologna_a=博洛尼亚三明治 -item_NameFood_sandwich_twyns_01_merguez_a=梅洛兹三明治 -item_NameFood_sandwich_twyns_01_pork_a=炸猪排三明治 -item_NameFood_sandwich_twyns_01_turkey_a=火鸡三明治 -item_NameFood_tin_bogo_01_a=宝格 (安吉利原味) -item_NameFood_tin_bogo_01_crawdads_a=宝格 (安吉利虾) -item_NameFood_tin_bogo_01_hotsweet_a=宝格 (甜辣味) -item_NameFood_tin_bogo_01_langoustine_a=宝格 (海螯虾和羔羊肉) -item_NameFood_tin_mre_01_a=马氏即食炖牛肉 -item_NameFood_tin_mre_01_chicken_a=马氏即食炖鸡 -item_NameFood_tin_mre_01_fish_a=马氏即食家常炖鱼 -item_NameFood_tin_mre_01_noodle_a=马氏即食红辣面 -item_NameFood_tin_mre_01_vegetable_a=马氏即食蔬菜汤 -item_NameFood_tin_noodle_1_a=卡拉菲拌面 +item_NameFlair_biscuit_jar_1_a=Luminalia Cookie Jar +item_NameFlair_dice_1_a=Six-Sided Rotating Die White +item_NameFlair_dice_1_b=Six-Sided Rotating Die Red +item_NameFlair_dice_1_c=Six-Sided Rotating Die Orange +item_NameFlair_dice_1_chance_a=Chance Cube +item_NameFlair_dice_1_d20_a=Twenty-Sided Plushie Red +item_NameFlair_dice_1_d20_b=Twenty-Sided Plushie Green +item_NameFlair_dice_1_d20_c=Twenty-Sided Plushie Blue +item_NameFlair_dice_2_a=Twenty-Sided Die Red +item_NameFlair_dice_2_b=Twenty-Sided Die Green +item_NameFlair_dice_2_c=Twenty-Sided Die Blue +item_NameFlair_medal_200m_1_a=One Empire 200th Anniversary Coin +item_NameFlair_mug_luminalia_1_a=Luminalia Mug +item_NameFlair_plant_pot_1_a=Hello Sunshine Cheeky Planter +item_NameFlair_plant_pot_1_b=Hello Sunshine Happy Planter +item_NameFlair_plant_pot_1_c=Hello Sunshine Surprised Planter +item_NameFlair_toy_volleyball_1_a_2H=Picoball +item_NameFlair_viVid_Display=viVid Display +item_NameFood_Carafi_Plain=Carafi Cube +item_NameFood_Grub_Seanut_1_Lemon=Fried Seanut with Sauce +item_NameFood_Grub_Seanut_1_Live=Seanut +item_NameFood_Grub_Seanut_1_Plain=Fried Seanut +item_NameFood_Sachet_Carafi=Carafi Packet +item_NameFood_Sachet_Grub_Seanut_2_a=Nomo Grub Packet +item_NameFood_Skewered_Mystery_Meat_1_a=Meat Skewer +item_NameFood_Skewered_Rat_1_a=Aloprat Skewer +item_NameFood_bar_busters_01_a=Buster's Chocolate Bar +item_NameFood_bar_com_01_a=Cal-O-Meal "Chocolate Deluxe" Protein Bar +item_NameFood_bar_com_01_lunes_a=Cal-O-Meal "Lunes" Protein Bar +item_NameFood_bar_com_01_vanilla_a=Cal-O-Meal "Vanilla" Protein Bar +item_NameFood_bar_karoby_01_a=Karoby Energy Bar (Tahini & Carob) +item_NameFood_bar_karoby_01_cranberry_a=Karoby Energy Bar (Cranberry, Green Tea & Carob) +item_NameFood_bar_onemeal_01_a=OneMeal Nutrition Bar (Roast Chicken) +item_NameFood_bar_onemeal_01_salmon_a=OneMeal Nutrition Bar (Spicy Salmon) +item_NameFood_bar_onemeal_01_steak_a=OneMeal Nutrition Bar (Grilled Steak) +item_NameFood_bar_onemeal_01_tofu_a=OneMeal Nutrition Bar (Fried Tofu) +item_NameFood_bar_snaggle_01_a=Snaggle Stick (Original) +item_NameFood_bar_snaggle_01_newaustin_a=Snaggle Stick (New Austin Bold) +item_NameFood_bar_snaggle_01_pepper_a=Snaggle Protein Stick (Pepper^3) +item_NameFood_bar_snaggle_01_smoke_a=Snaggle Stick (Smoke Daddy) +item_NameFood_bar_snaggle_01_tikoro_a=Snaggle Stick (Tikoro Bite) +item_NameFood_biscuit_1_a=Ringaling +item_NameFood_box_bbk_01_a=Lo Classic Kacho +item_NameFood_box_bbk_01_agrodolce_a=Agrodolce Delight Kacho +item_NameFood_box_bbk_01_curry_a=Coconut Curry Kacho +item_NameFood_box_bbk_01_fhaal_a=Fhaal Fire Kacho +item_NameFood_box_bbk_01_ginger_a=Ginger Five-Spice Kacho +item_NameFood_box_bbk_01_imperial_a=Imperial Trio Kacho +item_NameFood_box_bbk_01_katsu_a=Katsu Karē Kacho +item_NameFood_box_noodle_01_a=Shoyu Lapsha +item_NameFood_box_noodle_01_ramian_a=Black Bean Ramian +item_NameFood_box_noodle_02_a=Mushroom Pad Thai +item_NameFood_box_noodle_02_curry_a=Green Curry Primavera +item_NameFood_burger_wham_01_a=Whamburger +item_NameFood_burger_wham_01_chicken_a=Chicken Wham +item_NameFood_burger_wham_01_dlux_a=Whamburger D-Lux +item_NameFood_burger_wham_01_veggie_a=Veggie Wham +item_NameFood_burrito_01_a=Dak Galbi Chicken Burrito +item_NameFood_burrito_01_beef_a=Citrus Beef Burrito +item_NameFood_burrito_01_chile_a=Chile Birria Burrito +item_NameFood_burrito_01_musaka_a=Musaka Burrito +item_NameFood_burrito_02_a=Tilapia Verde Burrito +item_NameFood_burrito_torp_01_a=Carnita-ritas Burrito +item_NameFood_burrito_torp_01_ham_a=Cheddar Ham Burrito +item_NameFood_burrito_torp_01_madras_a=Madras Asada Burrito +item_NameFood_burrito_torp_01_shrimp_a=Shrimp Typhoon Burrito +item_NameFood_burrito_torp_01_strog_a=Strog-N-Off Burrito +item_NameFood_burrito_torp_02_a=Locked-on Lentil Burrito +item_NameFood_burrito_torp_02_ppc_a=PPC Burrito +item_NameFood_fruit_apple_01_a=Vermillion Apple +item_NameFood_fruit_watermelon_01_a=Watermelon (Slice) +item_NameFood_hotdog_01_a=Classic Dog +item_NameFood_hotdog_01_breakfast_a=Breakfast Dog +item_NameFood_hotdog_01_chili_a=Chili Dog +item_NameFood_hotdog_01_cruiser_a=Cruiser Dog +item_NameFood_hotdog_01_double_a=Double Dog +item_NameFood_hotdog_01_melty_a=Melty Dog +item_NameFood_hotdog_01_veggie_a=Veggie Dog +item_NameFood_hotdog_01_yakisoba_a=Yakisoba Dog +item_NameFood_icecream_eff_01_a=Ermer Family Farms Chibanzoo Ice Cream +item_NameFood_icecream_eff_01_choc_a=Ermer Family Farms Chocolate Ice Cream +item_NameFood_icecream_eff_01_coffee_a=Ermer Family Farms Coffee Ice Cream +item_NameFood_icecream_eff_01_fatfree_a=Ermer Family Farms Fat Free Ice Cream +item_NameFood_icecream_eff_01_lunes_a=Ermer Family Farms Lunes Ice Cream +item_NameFood_pizza_slice_01_a=Cheese and Tomato Pizza (Slice) +item_NameFood_pizza_slice_01_pepperoni_a=Pepperoni Pizza (Slice) +item_NameFood_pizza_slice_01_pepperoni_b=Pepperoni and Peppers Pizza (Slice) +item_NameFood_sachet_mre_01_a=Ma's Ready to Eat Traveler's Day Dinner +item_NameFood_sachet_mre_01_chicken_a=Ma's Ready to Eat Chicken Patty Dinner +item_NameFood_sachet_omni_01_a=Grilled Chicken Roll Omni Pack +item_NameFood_sachet_omni_01_tunaveg_a=Tuna with Vegetables Omni Pack +item_NameFood_sachet_readymeal_01_a=ReadyMeal (Chicken Dinner) +item_NameFood_sachet_readymeal_01_beef_a=ReadyMeal (Beef Chunks) +item_NameFood_sachet_readymeal_01_burrito_a=ReadyMeal (Bean and Rice Burrito) +item_NameFood_sachet_readymeal_01_meatball_a=ReadyMeal (Meatball Marinara) +item_NameFood_sachet_readymeal_01_noodles_a=ReadyMeal (Chicken Patty and Noodles) +item_NameFood_sachet_readymeal_01_vegetarian_a=ReadyMeal (Vegetarian) +item_NameFood_sachet_uee_01_a=Red Festival Feast Combat Ration +item_NameFood_sachet_uee_01_formula_a=Special Operation Formula Combat Ration +item_NameFood_sachet_uee_01_lamb_a=Lamb Tagine Combat Ration +item_NameFood_sandwich_01_a=Yeast Extract and Butter Sandwich +item_NameFood_sandwich_01_captain_a=Captain's Mix Sandwich +item_NameFood_sandwich_01_hamcheese_a=Ham and Cheese Sandwich +item_NameFood_sandwich_01_lengua_a=Lengua Sandwich +item_NameFood_sandwich_01_tunasalad_a=Tuna Salad Sandwich +item_NameFood_sandwich_twyns_01_a=Godmother Sandwich +item_NameFood_sandwich_twyns_01_avocado_a=Avocado and Corn Sandwich +item_NameFood_sandwich_twyns_01_bacon_a=Bacon Club Sandwich +item_NameFood_sandwich_twyns_01_bologna_a=Bologna Sandwich +item_NameFood_sandwich_twyns_01_merguez_a=Merguez Sandwich +item_NameFood_sandwich_twyns_01_pork_a=Pork Katsu Sandwich +item_NameFood_sandwich_twyns_01_turkey_a=Turkey Sandwich +item_NameFood_tin_bogo_01_a=Bo-Go (Angeli Original) +item_NameFood_tin_bogo_01_crawdads_a=Bo-Go (Crawdad) +item_NameFood_tin_bogo_01_hotsweet_a=Bo-Go (Hot and Sweet) +item_NameFood_tin_bogo_01_langoustine_a=Bo-Go (Langoustine and Lamb) +item_NameFood_tin_mre_01_a=Ma's Ready to Eat Beef Home Stew +item_NameFood_tin_mre_01_chicken_a=Ma's Ready to Eat Chicken Home Stew +item_NameFood_tin_mre_01_fish_a=Ma's Ready to Eat Fish Home Stew +item_NameFood_tin_mre_01_noodle_a=Ma's Ready to Eat Noodle Red +item_NameFood_tin_mre_01_vegetable_a=Ma's Ready to Eat Vegetable Soup +item_NameFood_tin_noodle_1_a=Carafi Noodles item_NameFood_tin_noodle_2_a=[PH] Noodles v2 -item_NameFood_tin_omni_01_a=炖汤全能餐 -item_NameFood_tin_omni_01_chicken_a=蒜香鸡肉全能餐 -item_NameFood_tin_omni_01_stirfry_a=爆炒小菜牛肉全能餐 -item_NameFood_tin_omni_01_vegan_a=素食主义全能餐 -item_NameFood_tin_uee_01_a=五香炖蛋白肉战斗口粮 -item_NameFood_tin_uee_01_chili_a=辣通心粉战斗口粮 -item_NameFood_tin_uee_01_paneer_a=萨格芝士战斗口粮 -item_NameFootlocker=军用小型提箱 -item_NameFreelancer_Paint_2950Invictus_1=自由枪骑兵 黑色涂装 -item_NameFreelancer_Paint_2950Invictus_2=自由枪骑兵 林地涂装 -item_NameFreelancer_Paint_2950Invictus_3=自由枪骑兵 风暴涌动迷彩 -item_NameFreelancer_Paint_2951RedFestival_Red_Gold=自由枪骑兵 2951吉祥红未羊涂装 -item_NameFreelancer_Paint_Luminalia_green_red=自由枪骑兵 盛装打扮涂装 -item_NameFreelancer_Paint_Luminalia_white_blue=自由枪骑兵 破冰涂装 -item_NameFreelancer_Paint_Unity=自由枪骑兵 奠基节涂装 -item_NameFreelancer_Stock_Missile_Rack=自由枪骑兵导弹储存架 -item_NameFuryLX_Paint_Black_Black_Black=狂怒 黑星涂装 -item_NameFuryLX_Paint_Red_White_White=狂怒 破晓涂装 -item_NameFuryLX_Paint_White_Blue_Grey=狂怒 云爆涂装 -item_NameFury_Paint_2954Fortuna_Green_Grey=狂怒 福尔图娜涂装 -item_NameFury_Paint_Blue_Black_Black=狂怒 踏浪涂装 -item_NameFury_Paint_Brown_Black_Brown_Camo=狂怒 废土迷彩涂装 -item_NameFury_Paint_Green_Green_Red=狂怒 棱皮龟涂装 -item_NameFury_Paint_Grey_Black_Gold=狂怒 守夜者涂装 -item_NameFury_Paint_Red_Black_Black=狂怒 天狗涂装 -item_NameFury_Paint_White_White_Red=狂怒 圣殿骑士涂装 -item_NameGATS_BallisticCannon_S1=狼蛛GT-870 Mark 1 实弹加农炮 -item_NameGATS_BallisticCannon_S1_short=狼蛛-1 -item_NameGATS_BallisticCannon_S2=狼蛛GT-870 Mark 2 实弹加农炮 -item_NameGATS_BallisticCannon_S2_short=狼蛛-2 -item_NameGATS_BallisticCannon_S3=狼蛛GT-870 Mark 3 实弹加农炮 -item_NameGATS_BallisticCannon_S3_short=狼蛛-3 -item_NameGATS_BallisticGatling_S1=黄蜂GT-210 实弹加特林 -item_NameGATS_BallisticGatling_S1_short=黄蜂 -item_NameGATS_BallisticGatling_S2=蝎子GT-215 实弹加特林 -item_NameGATS_BallisticGatling_S2_short=蝎子 -item_NameGATS_BallisticGatling_S3=螳螂GT-220 实弹加特林 -item_NameGATS_BallisticGatling_S3_short=螳螂 -item_NameGMNI_rifle_ballistic_01=S71步枪 -item_NameGMNI_rifle_ballistic_01_short=S71步枪 -item_NameGMNI_smg_ballistic_01=C54 冲锋枪 -item_NameGMNI_smg_ballistic_01_mag=C54 冲锋枪弹匣 (40发) -item_NameGMNI_smg_ballistic_01_short=C54冲锋枪 -item_NameGMNT_MISC_S03_PL01=信赖 吉尔罗伊 万向节 -item_NameGRIN_Cydnus_Engine=灰猫工业 天鹅座 引擎 -item_NameGRIN_Cydnus_Joint=灰猫工业 天鹅座 关节式推进器 -item_NameGRIN_Cydnus_Leg=灰猫工业 天鹅座 腿部推进器 -item_NameGRIN_Cydnus_Retro=灰猫工业 天鹅座 制动推进器 -item_NameGRIN_Cydnus_Seat_Pilot=灰猫工业 天鹅座 驾驶座椅 -item_NameGRIN_Cydnus_Support=灰猫工业 天鹅座 助理座椅 -item_NameGRIN_Greycat_Seat_Driver=灰猫工业 司机的座椅 -item_NameGRIN_Greycat_Seat_Passenger=灰猫工业 乘客的座椅 -item_NameGRIN_ROC_Mining_Turret=ROC 采矿机械臂 -item_NameGRIN_TractorBeam_002_S1=绝对牵引 S1 牵引光束 -item_NameGRIN_TractorBeam_002_S1_UT1=绝对牵引 HV-S1 牵引光束 -item_NameGRIN_TractorBeam_002_S1_UT2=绝对牵引 PR-S1 牵引光束 -item_NameGRIN_TractorBeam_002_S2=绝对牵引 S2 牵引光束 -item_NameGRIN_TractorBeam_002_S2_UT1=绝对牵引 HV-S2 牵引光束 -item_NameGRIN_TractorBeam_002_S2_UT2=绝对牵引 PR-S2 牵引光束 -item_NameGRIN_TractorBeam_002_S3=绝对牵引 S3 牵引光束 -item_NameGRIN_TractorBeam_002_S3_UT1=绝对牵引 HV-3 牵引光束 -item_NameGRIN_TractorBeam_002_S3_UT2=绝对牵引 PR-S3 牵引光束 -item_NameGRIN_TractorBeam_003_S1=视定 S1 牵引光束 -item_NameGRIN_TractorBeam_003_S2=视定 S2 牵引光束 -item_NameGRIN_TractorBeam_003_S3=视定 S3 牵引光束 -item_NameGRIN_TractorBeam_004_S3=安全牵引 S3 牵引光束 -item_NameGRIN_TractorBeam_S1=绝对牵引 TH1 牵引光束 -item_NameGRIN_TractorBeam_S1_short=绝对牵引 TH1 牵引光束 -item_NameGRIN_TractorBeam_S2=绝对牵引 TH2 牵引光束 -item_NameGRIN_TractorBeam_S2_short=绝对牵引 TH2 牵引光束 -item_NameGRIN_TractorBeam_S3=绝对牵引 TH3 牵引光束 -item_NameGRIN_TractorBeam_S3_short=绝对牵引 TH3 牵引光束 -item_NameGRIN_TractorBeam_S4=绝对牵引 TH4 牵引光束 -item_NameGRIN_TractorBeam_S4_short=绝对牵引 TH4 牵引光束 -item_NameGRIN_TractorBeam_module_001=把握 牵引模组 -item_NameGRNP_SR_S3_Q2=GNP 雷达 -item_NameGRNP_SR_S3_Q2_CITCON16=GNP 雷达 -item_NameGladius_Paint_Fleetweek_Level1_Military=短剑 林木线涂装 -item_NameGladius_Paint_Fleetweek_Level2_Camo=短剑 霜冻迷彩涂装 -item_NameGladius_Paint_Invictus_blue_gold=短剑 不败蓝金涂装 -item_NameGladius_Paint_Pirate=短剑 海盗涂装 -item_NameGladius_Paint_SolarWinds_Metal_Red=短剑 太阳风涂装 -item_NameGladius_Paint_Unity=短剑 奠基节涂装 -item_NameGladius_Paint_Valiant=短剑 勇士涂装 -item_NameGlass=玻璃杯 -item_NameGlass_HighBall=海波杯 -item_NameGlass_Pint=品脱杯 -item_NameGlass_Tumbler=平底杯 -item_NameGoldFish=迈达斯鱼 +item_NameFood_tin_omni_01_a=Boumbo Stew Omni Pack +item_NameFood_tin_omni_01_chicken_a=Chicken Pesto Omni Pack +item_NameFood_tin_omni_01_stirfry_a=Stir Fry Vegetables and Beef Omni Pack +item_NameFood_tin_omni_01_vegan_a=Vegan Delight Omni Pack +item_NameFood_tin_uee_01_a=Spiced Protein Stew Combat Ration +item_NameFood_tin_uee_01_chili_a=Chili Mac Combat Ration +item_NameFood_tin_uee_01_paneer_a=Sag Paneer Combat Ration +item_NameFootlocker=Footlocker +item_NameFreelancer_Paint_2950Invictus_1=Freelancer Black Livery +item_NameFreelancer_Paint_2950Invictus_2=Freelancer Woodland Livery +item_NameFreelancer_Paint_2950Invictus_3=Freelancer Storm Surge Livery +item_NameFreelancer_Paint_2951RedFestival_Red_Gold=Freelancer 2951 Auspicious Red Ram Livery +item_NameFreelancer_Paint_Luminalia_green_red=Freelancer Deck the Hull Livery +item_NameFreelancer_Paint_Luminalia_white_blue=Freelancer IceBreak Livery +item_NameFreelancer_Paint_Unity=Freelancer Foundation Fest Livery +item_NameFreelancer_Stock_Missile_Rack=Freelancer Stock Missile Rack +item_NameFuryLX_Paint_Black_Black_Black=Fury Black Star Livery +item_NameFuryLX_Paint_Red_White_White=Fury Sunrise Livery +item_NameFuryLX_Paint_White_Blue_Grey=Fury Cloudburst Livery +item_NameFury_Paint_2954Fortuna_Green_Grey=Fury Fortuna Livery +item_NameFury_Paint_Blue_Black_Black=Fury Waverider Livery +item_NameFury_Paint_Brown_Black_Brown_Camo=Fury Wasteland Camo Livery +item_NameFury_Paint_Green_Green_Red=Fury Leatherback Livery +item_NameFury_Paint_Grey_Black_Gold=Fury Nightwatch Livery +item_NameFury_Paint_Red_Black_Black=Fury Tengu Livery +item_NameFury_Paint_White_White_Red=Fury Templar Livery +item_NameGATS_BallisticCannon_S1=Tarantula GT-870 Mark 1 Cannon +item_NameGATS_BallisticCannon_S1_short=Tarantula-1 +item_NameGATS_BallisticCannon_S2=Tarantula GT-870 Mark 2 Cannon +item_NameGATS_BallisticCannon_S2_short=Tarantula-2 +item_NameGATS_BallisticCannon_S3=Tarantula GT-870 Mark 3 Cannon +item_NameGATS_BallisticCannon_S3_short=Tarantula-3 +item_NameGATS_BallisticGatling_S1=YellowJacket GT-210 Gatling +item_NameGATS_BallisticGatling_S1_short=YLLWJCKT +item_NameGATS_BallisticGatling_S2=Scorpion GT-215 Gatling +item_NameGATS_BallisticGatling_S2_short=Scorpion +item_NameGATS_BallisticGatling_S3=Mantis GT-220 Gatling +item_NameGATS_BallisticGatling_S3_short=Mantis +item_NameGMNI_rifle_ballistic_01=S71 Rifle +item_NameGMNI_rifle_ballistic_01_short=S71 Rifle +item_NameGMNI_smg_ballistic_01=C54 SMG +item_NameGMNI_smg_ballistic_01_mag=C54 SMG Magazine (40 cap) +item_NameGMNI_smg_ballistic_01_short=C54 SMG +item_NameGMNT_MISC_S03_PL01=Reliant Gilroy Gimbal +item_NameGRIN_Cydnus_Engine=Greycat Industrial Cydnus Engine +item_NameGRIN_Cydnus_Joint=Greycat Industrial Cydnus Joint Thruster +item_NameGRIN_Cydnus_Leg=Greycat Industrial Cydnus Leg Thruster +item_NameGRIN_Cydnus_Retro=Greycat Industrial Cydnus Retro Thruster +item_NameGRIN_Cydnus_Seat_Pilot=Greycat Industrial Cydnus Pilot Seat +item_NameGRIN_Cydnus_Support=Greycat Industrial Cydnus Support Seat +item_NameGRIN_Greycat_Seat_Driver=Greycat Industrial Driver's Seat +item_NameGRIN_Greycat_Seat_Passenger=Greycat Industrial Passenger's Seat +item_NameGRIN_ROC_Mining_Turret=ROC Mining Arm +item_NameGRIN_TractorBeam_002_S1=SureGrip S1 Tractor Beam +item_NameGRIN_TractorBeam_002_S1_UT1=SureGrip HV-S1 Tractor Beam +item_NameGRIN_TractorBeam_002_S1_UT2=SureGrip PR-S1 Tractor Beam +item_NameGRIN_TractorBeam_002_S2=SureGrip S2 Tractor Beam +item_NameGRIN_TractorBeam_002_S2_UT1=SureGrip HV-S2 Tractor Beam +item_NameGRIN_TractorBeam_002_S2_UT2=SureGrip PR-S2 Tractor Beam +item_NameGRIN_TractorBeam_002_S3=SureGrip S3 Tractor Beam +item_NameGRIN_TractorBeam_002_S3_UT1=SureGrip HV-S3 Tractor Beam +item_NameGRIN_TractorBeam_002_S3_UT2=SureGrip PR-S3 Tractor Beam +item_NameGRIN_TractorBeam_003_S1=ViseLock S1 Tractor Beam +item_NameGRIN_TractorBeam_003_S2=ViseLock S2 Tractor Beam +item_NameGRIN_TractorBeam_003_S3=ViseLock S3 Tractor Beam +item_NameGRIN_TractorBeam_004_S3=SafeTow S3 Towing Beam +item_NameGRIN_TractorBeam_S1=SureGrip TH1 Tractor Beam +item_NameGRIN_TractorBeam_S1_short=SureGrip TH1 Tractor +item_NameGRIN_TractorBeam_S2=SureGrip TH2 Tractor Beam +item_NameGRIN_TractorBeam_S2_short=SureGrip TH2 Tractor +item_NameGRIN_TractorBeam_S3=SureGrip TH3 Tractor Beam +item_NameGRIN_TractorBeam_S3_short=SureGrip TH3 Tractor +item_NameGRIN_TractorBeam_S4=SureGrip TH4 Tractor Beam +item_NameGRIN_TractorBeam_S4_short=SureGrip TH4 Tractor +item_NameGRIN_TractorBeam_module_001=ReadyGrip Tractor Module +item_NameGRNP_SR_S3_Q2=GNP Radar +item_NameGRNP_SR_S3_Q2_CITCON16=GNP Radar +item_NameGladius_Paint_Fleetweek_Level1_Military=Gladius Timberline Livery +item_NameGladius_Paint_Fleetweek_Level2_Camo=Gladius Frostbite Camo Livery +item_NameGladius_Paint_Invictus_blue_gold=Gladius Invictus Blue and Gold Livery +item_NameGladius_Paint_Pirate=Gladius Pirate Livery +item_NameGladius_Paint_SolarWinds_Metal_Red=Gladius Solar Winds Livery +item_NameGladius_Paint_Unity=Gladius Foundation Fest Livery +item_NameGladius_Paint_Valiant=Gladius Valiant Livery +item_NameGlass=Glass +item_NameGlass_HighBall=Highball Glass +item_NameGlass_Pint=Pint Glass +item_NameGlass_Tumbler=Tumbler Glass +item_NameGoldFish=Midas Fish item_NameGravityGeneratorControl=@mp_eGravityGeneratorControl item_NameGreenLaserBolt=<-=MISSING=-> -item_NameHAPR_Gladiator_HE52_S2_Q2=锤头推进 角斗士 HE52 推进器 -item_NameHAPR_HL24_S4_Q2=锤头推进 HL 2.4 (TR4) -item_NameHAPR_P_ESI_S2_Q2=锤头推进 P ESI 推进器 -item_NameHAPR_P_ESI_S5_Q2=锤头推进 P ESI 推进器 -item_NameHAPR_P_ESI_S5_Q2_Retro=锤头推进 P ESI 制动推进器 -item_NameHAPR_VP_ESI_S1_Q2=锤头推进 HM 4.1 -item_NameHAPR_VP_ESI_S2_Q2=锤头推进 HM 4.2 -item_NameHAPR_VP_ESI_S3_Q2=锤头推进 HM 4.3 -item_NameHAPR_VP_ESI_S4_Q2=锤头推进 HM 4.4 -item_NameHAPR_VP_RMI_S5_Q2=锤头推进 HE 5.5 -item_NameHRST_LaserRepeater_S1=磨损-1 能量速射炮 -item_NameHRST_LaserRepeater_S1_short=磨损-1 -item_NameHRST_LaserRepeater_S2=磨损-2 能量速射炮 -item_NameHRST_LaserRepeater_S2_short=磨损-2 -item_NameHRST_LaserRepeater_S3=磨损-3 能量速射炮 -item_NameHRST_LaserRepeater_S3_short=磨损-3 -item_NameHRST_LaserRepeater_S4=磨损-4 能量速射炮 -item_NameHRST_LaserRepeater_S4_short=磨损-4 -item_NameHRST_LaserRepeater_S5=磨损-5 能量速射炮 -item_NameHRST_LaserRepeater_S5_short=磨损-5 -item_NameHRST_LaserRepeater_S6=磨损-6 能量速射炮 -item_NameHRST_LaserRepeater_S6_short=磨损-6 -item_NameHRST_LaserScattergun_S1=统治-1 能量霰弹炮 -item_NameHRST_LaserScattergun_S1_short=统治-1 -item_NameHRST_LaserScattergun_S2=统治-2 能量霰弹炮 -item_NameHRST_LaserScattergun_S2_short=统治-2 -item_NameHRST_LaserScattergun_S3=统治-3 能量霰弹炮 -item_NameHRST_LaserScattergun_S3_short=统治-3 -item_NameHRST_Nova_BallisticCannon_S5=屠夫加农炮 -item_NameHRST_Nova_BallisticCannon_S5_short=屠夫 -item_NameHRST_S1_RPOD_6x_S1=捷瑞可 -item_NameHRST_S2_RPOD_12x_S1=捷瑞可 X -item_NameHRST_S3_RPOD_18x_S1=捷瑞可 XL -item_NameHRST_Storm_LaserRepeater_S3=主宰-3 速射炮 -item_NameHRST_Storm_LaserRepeater_S3_short=主宰-3 -item_NameHYPR_FM_ESI_S3_Q1=起源跃动 精密解剖刀推进器 -item_NameHYPR_FXP_ESI_S1_Q1=九头蛇推进 M1-16 -item_NameHYPR_JM_ESI_S3_Q1=起源跃动 全向精准球型推进器 -item_NameHYPR_M116A_S1_Q1=九头蛇推进 M1-16A -item_NameHYPR_M116B_S1_Q1=九头蛇推进 M1-16B -item_NameHYPR_M116_S1_Q1=8x 九头蛇推进 M1-16 (TR1) -item_NameHammer_Propulsion_HMX_4_3=锤头推进 HMX 4.3 推进器 -item_NameHammer_Propulsion_Twin_HM_4_3=锤头推进 双子 HM 4.3 -item_NameHammerhead_Paint_2953Fortuna_Green_Grey=锤头鲨 福尔图娜涂装 -item_NameHammerhead_Paint_BIS2949=圣盾锤头鲨 2949展会最佳版涂装 -item_NameHammerhead_Paint_IAE2951_Blue_Black=锤头鲨 风暴使者涂装 -item_NameHammerhead_Paint_IAE2951_Grey_White_Camo=锤头鲨 极地迷彩涂装 -item_NameHammerhead_Paint_Showdown=锤头鲨 展会最佳涂装 +item_NameHAPR_Gladiator_HE52_S2_Q2=Hammer Propulsion Gladiator HE52 Thruster +item_NameHAPR_HL24_S4_Q2=Hammer Propulsion HL 2.4 (TR4) +item_NameHAPR_P_ESI_S2_Q2=Hammer Propulsion P ESI Thruster +item_NameHAPR_P_ESI_S5_Q2=Hammer Propulsion P ESI Thruster +item_NameHAPR_P_ESI_S5_Q2_Retro=Hammer Propulsion P ESI Retro Thruster +item_NameHAPR_VP_ESI_S1_Q2=Hammer Propulsion HM 4.1 +item_NameHAPR_VP_ESI_S2_Q2=Hammer Propulsion HM 4.2 +item_NameHAPR_VP_ESI_S3_Q2=Hammer Propulsion HM 4.3 +item_NameHAPR_VP_ESI_S4_Q2=Hammer Propulsion HM 4.4 +item_NameHAPR_VP_RMI_S5_Q2=Hammer Propulsion HE 5.5 +item_NameHRST_LaserRepeater_S1=Attrition-1 Repeater +item_NameHRST_LaserRepeater_S1_short=Attrition-1 +item_NameHRST_LaserRepeater_S2=Attrition-2 Repeater +item_NameHRST_LaserRepeater_S2_short=Attrition-2 +item_NameHRST_LaserRepeater_S3=Attrition-3 Repeater +item_NameHRST_LaserRepeater_S3_short=Attrition-3 +item_NameHRST_LaserRepeater_S4=Attrition-4 Repeater +item_NameHRST_LaserRepeater_S4_short=Attrition-4 +item_NameHRST_LaserRepeater_S5=Attrition-5 Repeater +item_NameHRST_LaserRepeater_S5_short=Attrition-5 +item_NameHRST_LaserRepeater_S6=Attrition-6 Repeater +item_NameHRST_LaserRepeater_S6_short=Attrition-6 +item_NameHRST_LaserScattergun_S1=Dominance-1 Scattergun +item_NameHRST_LaserScattergun_S1_short=Dominance-1 +item_NameHRST_LaserScattergun_S2=Dominance-2 Scattergun +item_NameHRST_LaserScattergun_S2_short=Dominance-2 +item_NameHRST_LaserScattergun_S3=Dominance-3 Scattergun +item_NameHRST_LaserScattergun_S3_short=Dominance-3 +item_NameHRST_Nova_BallisticCannon_S5=Slayer Cannon +item_NameHRST_Nova_BallisticCannon_S5_short=Slayer +item_NameHRST_S1_RPOD_6x_S1=Jericho +item_NameHRST_S2_RPOD_12x_S1=Jericho X +item_NameHRST_S3_RPOD_18x_S1=Jericho XL +item_NameHRST_Storm_LaserRepeater_S3=Reign-3 Repeater +item_NameHRST_Storm_LaserRepeater_S3_short=Reign-3 +item_NameHYPR_FM_ESI_S3_Q1=Origin Jumpworks Scalpel Precision Thruster +item_NameHYPR_FXP_ESI_S1_Q1=Hydra Propulsion M1-16 +item_NameHYPR_JM_ESI_S3_Q1=Origin Jumpworks Omni Precision Ball Thruster +item_NameHYPR_M116A_S1_Q1=Hydra Propulsion M1-16A +item_NameHYPR_M116B_S1_Q1=Hydra Propulsion M1-16B +item_NameHYPR_M116_S1_Q1=8x Hydra Propulsion M1-16 (TR1) +item_NameHammer_Propulsion_HMX_4_3=Hammer Propulsion HMX 4.3 Thruster +item_NameHammer_Propulsion_Twin_HM_4_3=Hammer Propulsion Twin HM 4.3 +item_NameHammerhead_Paint_2953Fortuna_Green_Grey=Hammerhead Fortuna Livery +item_NameHammerhead_Paint_BIS2949=Aegis Hammerhead 2949 Best In Show Livery +item_NameHammerhead_Paint_IAE2951_Blue_Black=Hammerhead Stormbringer Livery +item_NameHammerhead_Paint_IAE2951_Grey_White_Camo=Hammerhead Polar Camo Livery +item_NameHammerhead_Paint_Showdown=Hammerhead Showdown Livery item_NameHangarGravPallet= -item_NameHawk_Paint_Fleetweek_Level1_Military=猎鹰 林木线涂装 -item_NameHawk_Paint_Fleetweek_Level2_Camo=猎鹰 霜冻迷彩涂装 -item_NameHawk_Paint_Invictus_blue_gold=猎鹰 不败蓝金涂装 -item_NameHawk_Paint_Red_White_Pink_Crusader=猎鹰 和撒那涂装 -item_NameHawk_Paint_Sand_Orange_Hurston=猎鹰 中央大厦涂装 -item_NameHawk_Paint_White_Blue_Blue_microTech=猎鹰 志远涂装 -item_NameHerald_Paint_Green_Black=信使 食尸鬼绿涂装 -item_NameHerald_Paint_IAE2951_Blue_Black=信使 风暴使者涂装 -item_NameHerald_Paint_IAE2951_Grey_White=信使 极地涂装 -item_NameHornet_Paint_Fleetweek_Level1_Military=大黄蜂 林木线涂装 -item_NameHornet_Paint_Fleetweek_Level2_Camo=大黄蜂 霜冻迷彩涂装 -item_NameHornet_Paint_Invictus_blue_gold=大黄蜂 不败蓝金涂装 -item_NameHoverQuad_Paint_Copperhead_White_Bronze=悬浮驷 铜头蛇涂装 -item_NameHoverQuad_Paint_Lightspeed_Orange_Yellow=悬浮驷 光速涂装 -item_NameHoverQuad_Paint_Lovestruck_Pink_Black=悬浮驷 痴情涂装 -item_NameHoverQuad_Paint_Racing_Blue_White=悬浮驷 尾流涂装 -item_NameHoverQuad_Paint_Racing_Purple_White=悬浮驷 涡轮增压涂装 -item_NameHoverQuad_Paint_Racing_Red_Silver=悬浮驷 超速传动涂装 -item_NameHoverQuad_Paint_Terminus_Black_Red=悬浮驷 端点涂装 -item_NameHullA_Paint_Blue_DarkBlue_Orange_Stripe=货轮A 潜浪涂装 -item_NameHullA_Paint_DarkGreen_Grey_Red_Stripe=货轮A 先驱涂装 -item_NameHullA_Paint_Dusk=货运A 薄暮涂装 -item_NameHullA_Paint_Empyrean=货运A 天界涂装 -item_NameHullA_Paint_Horizon=货运A 地平线涂装 -item_NameHullC_Paint_Blue_DarkBlue_Orange_Stripe=货轮C 潜浪涂装 -item_NameHullC_Paint_DarkGreen_Grey_Red_Stripe=货轮C 先驱涂装 -item_NameHullC_Paint_Dusk=货运C 薄暮涂装 -item_NameHullC_Paint_Empyrean=货运C 天界涂装 -item_NameHullC_Paint_Horizon=货运C 地平线涂装 -item_NameHurricane_Paint_Fleetweek_Red_White=飓风 闪火涂装 -item_NameHurricane_Paint_Fleetweek_Tan_Green_Tigerstripe=飓风 伏击迷彩涂装 -item_NameHurricane_Paint_IAE2950_Grey_Blue=飓风 风暴使者涂装 -item_NameHurricane_Paint_IAE2950_Grey_White_Camo=飓风 极地迷彩涂装 -item_NameIdris_Cooler=圣盾 伊德里斯 冷却器 -item_NameIdris_FuelIntake=AEGS 伊德里斯 燃料进气口 -item_NameIdris_FuelTank=AEGS 伊德里斯 燃料箱 -item_NameIdris_MainEngine=AEGS 伊德里斯 主引擎 -item_NameIdris_PowerPlant=主发电机 -item_NameIdris_Retro_Thruster=圣盾 伊德里斯 制动推进器 -item_NameIdris_Thruster=AEGS 伊德里斯 推进器 -item_NameIdris_Turret=圣盾 伊德里斯 炮塔 -item_NameJOKR_Defcon_CML_Chaff=小丑防卫展 - 噪声场发射器 -item_NameJOKR_Defcon_CML_Flare=小丑企业 戒备 - 诱饵弹发射器 -item_NameJOKR_DistortionCannon_S1=偷袭 畸变加农炮 -item_NameJOKR_DistortionCannon_S1_short=偷袭 -item_NameJOKR_DistortionCannon_S2=偷袭-L 畸变加农炮 -item_NameJOKR_DistortionCannon_S2_short=偷袭-L -item_NameJOKR_DistortionCannon_S3=偷袭-XL 畸变加农炮 -item_NameJOKR_DistortionCannon_S3_short=偷袭-XL -item_NameJellyfish=奥西 -item_NameKBAR_BallisticCannon_S1=9系 长剑 实弹加农炮 -item_NameKBAR_BallisticCannon_S1_short=长剑 -item_NameKBAR_BallisticCannon_S2=10系 大剑 实弹加农炮 -item_NameKBAR_BallisticCannon_S2_short=大剑 -item_NameKBAR_BallisticCannon_S3=11系 阔剑 实弹加农炮 -item_NameKBAR_BallisticCannon_S3_short=阔剑 -item_NameKGGR_DomeBeacon=KEGR 穹顶 -item_NameKGGR_GeneralNavLight_1=@KGGR通用导航灯 -item_NameKGGR_GeneralNavLight_2=@KGGR通用导航灯 -item_NameKGGR_LandingLight=KEGR 着陆 -item_NameKGGR_NavigationLight=KEGR 导航 -item_NameKGGR_Strobelight=KEGR 频闪 -item_NameKLWE_LaserRepeater_S1=CF-117 恶犬 能量速射炮 -item_NameKLWE_LaserRepeater_S1_short=恶犬 -item_NameKLWE_LaserRepeater_S2=CF-227 凶獾 能量速射炮 -item_NameKLWE_LaserRepeater_S2_short=凶獾 -item_NameKLWE_LaserRepeater_S3=CF-337 黑豹 能量速射炮 -item_NameKLWE_LaserRepeater_S3_short=黑豹 -item_NameKLWE_LaserRepeater_S4=CF-447 犀牛 能量速射炮 -item_NameKLWE_LaserRepeater_S4_short=犀牛 -item_NameKLWE_LaserRepeater_S5=CF-557 质问 能量速射炮 -item_NameKLWE_LaserRepeater_S5_short=吼兽 -item_NameKLWE_LaserRepeater_S6=CF-667 猛犸 能量速射炮 -item_NameKLWE_LaserRepeater_S6_short=猛犸 -item_NameKLWE_MassDriverCannon_S2=大锤 II 电磁炮 -item_NameKLWE_MassDriverCannon_S2_short=大锤 II -item_NameKLWE_MassDriver_S1=大锤 I 电磁加农炮 -item_NameKLWE_MassDriver_S10=毁灭者电磁加农炮 -item_NameKLWE_MassDriver_S10_short=毁灭者 -item_NameKLWE_MassDriver_S1_short=大锤 I -item_NameKLWE_MassDriver_S2=大锤 II 电磁加农炮 -item_NameKLWE_MassDriver_S2_short=大锤 II -item_NameKLWE_MassDriver_S3=大锤 III 电磁加农炮 -item_NameKLWE_MassDriver_S3_short=大锤 III -item_NameKODK_TM4_Roller_S1_Q1=库纳耶夫 TM-4 翻滚推进器 -item_NameKODK_TM4_Slider_S1_Q1=库纳耶夫 TM-4 平移推进器 -item_NameKODK_TM8_RollFlex_S3_Q1=库纳耶夫 TM-4 平移推进器 -item_NameKRIG_BallisticGatling_S2=猛虎 T-19P -item_NameKRIG_BallisticGatling_S3=猛虎之袭T-21实弹加特林 -item_NameKRIG_BallisticGatling_S3_short=猛虎之袭 -item_NameKRIG_Cockpit_Audio=克鲁格星际 驾驶舱音频 -item_NameKRIG_LaserCannon_S3=争吵者能量加农炮 -item_NameKRIG_LaserCannon_S3_short=争吵者 -item_NameKRIG_Merlin_LandingSystem=克鲁格星际 梅林 着陆系统 -item_NameKRIG_Merlin_Seat_Pilot=克鲁格星际 梅林 驾驶座椅 -item_NameKRIG_P52_Merlin_MultiLight=克鲁格星际 梅林 外部灯光 -item_NameKRNG_LaserCannon_S4=FL-33能量加农炮 -item_NameKRON_LaserCannon_S1=FL-11能量加农炮 +item_NameHawk_Paint_Fleetweek_Level1_Military=Hawk Timberline Livery +item_NameHawk_Paint_Fleetweek_Level2_Camo=Hawk Frostbite Camo Livery +item_NameHawk_Paint_Invictus_blue_gold=Hawk Invictus Blue and Gold Livery +item_NameHawk_Paint_Red_White_Pink_Crusader=Hawk Hosanna Livery +item_NameHawk_Paint_Sand_Orange_Hurston=Hawk Central Tower Livery +item_NameHawk_Paint_White_Blue_Blue_microTech=Hawk Aspire Livery +item_NameHerald_Paint_Green_Black=Herald Ghoulish Green Livery +item_NameHerald_Paint_IAE2951_Blue_Black=Herald Stormbringer Livery +item_NameHerald_Paint_IAE2951_Grey_White=Herald Polar Livery +item_NameHornet_Paint_Fleetweek_Level1_Military=Hornet Timberline Livery +item_NameHornet_Paint_Fleetweek_Level2_Camo=Hornet Frostbite Camo Livery +item_NameHornet_Paint_Invictus_blue_gold=Hornet Invictus Blue and Gold Livery +item_NameHoverQuad_Paint_Copperhead_White_Bronze=HoverQuad Copperhead Livery +item_NameHoverQuad_Paint_Lightspeed_Orange_Yellow=HoverQuad Lightspeed Livery +item_NameHoverQuad_Paint_Lovestruck_Pink_Black=HoverQuad Lovestruck Livery +item_NameHoverQuad_Paint_Racing_Blue_White=HoverQuad Slipstream Livery +item_NameHoverQuad_Paint_Racing_Purple_White=HoverQuad Turbocharged Livery +item_NameHoverQuad_Paint_Racing_Red_Silver=HoverQuad Overdrive Livery +item_NameHoverQuad_Paint_Terminus_Black_Red=HoverQuad Terminus Livery +item_NameHullA_Paint_Blue_DarkBlue_Orange_Stripe=Hull A Bombora Livery +item_NameHullA_Paint_DarkGreen_Grey_Red_Stripe=Hull A Trailblazer Livery +item_NameHullA_Paint_Dusk=Hull A Dusk Livery +item_NameHullA_Paint_Empyrean=Hull A Empyrean Livery +item_NameHullA_Paint_Horizon=Hull A Horizon Livery +item_NameHullC_Paint_Blue_DarkBlue_Orange_Stripe=Hull C Bombora Livery +item_NameHullC_Paint_DarkGreen_Grey_Red_Stripe=Hull C Trailblazer Livery +item_NameHullC_Paint_Dusk=Hull C Dusk Livery +item_NameHullC_Paint_Empyrean=Hull C Empyrean Livery +item_NameHullC_Paint_Horizon=Hull C Horizon Livery +item_NameHurricane_Paint_Fleetweek_Red_White=Hurricane Flashfire Livery +item_NameHurricane_Paint_Fleetweek_Tan_Green_Tigerstripe=Hurricane Waylay Camo Livery +item_NameHurricane_Paint_IAE2950_Grey_Blue=Hurricane Stormbringer Livery +item_NameHurricane_Paint_IAE2950_Grey_White_Camo=Hurricane Polar Camo Livery +item_NameIdris_Cooler=AEGS Idris Cooler +item_NameIdris_FuelIntake=Aegis Idris Fuel Intake +item_NameIdris_FuelTank=Aegis Idris Fuel Tank +item_NameIdris_MainEngine=Aegis Idris Main Engine +item_NameIdris_PowerPlant=Main Powerplant +item_NameIdris_Retro_Thruster=Aegis Idris Retro Thruster +item_NameIdris_Thruster=Aegis Idris Thruster +item_NameIdris_Turret=Aegis Idris Turret +item_NameJOKR_Defcon_CML_Chaff=Joker Defcon - Noise Launcher +item_NameJOKR_Defcon_CML_Flare=Joker Defcon - Decoy Launcher +item_NameJOKR_DistortionCannon_S1=Suckerpunch Cannon +item_NameJOKR_DistortionCannon_S1_short=SCKRPNCH +item_NameJOKR_DistortionCannon_S2=Suckerpunch-L Cannon +item_NameJOKR_DistortionCannon_S2_short=SCKRPNCH-L +item_NameJOKR_DistortionCannon_S3=Suckerpunch-XL Cannon +item_NameJOKR_DistortionCannon_S3_short=SCKRPNCH-XL +item_NameJellyfish=Oshi +item_NameKBAR_BallisticCannon_S1=9-Series Longsword Cannon +item_NameKBAR_BallisticCannon_S1_short=Longsword +item_NameKBAR_BallisticCannon_S2=10-Series Greatsword Cannon +item_NameKBAR_BallisticCannon_S2_short=Greatsword +item_NameKBAR_BallisticCannon_S3=11-Series Broadsword Cannon +item_NameKBAR_BallisticCannon_S3_short=Broadsword +item_NameKGGR_DomeBeacon=KEGR Dome +item_NameKGGR_GeneralNavLight_1=@KGGR General Navigation Light +item_NameKGGR_GeneralNavLight_2=@KGGR General Navigation Light +item_NameKGGR_LandingLight=KEGR Landing +item_NameKGGR_NavigationLight=KEGR Navigation +item_NameKGGR_Strobelight=KEGR Strobe +item_NameKLWE_LaserRepeater_S1=CF-117 Bulldog Repeater +item_NameKLWE_LaserRepeater_S1_short=Bulldog +item_NameKLWE_LaserRepeater_S2=CF-227 Badger Repeater +item_NameKLWE_LaserRepeater_S2_short=Badger +item_NameKLWE_LaserRepeater_S3=CF-337 Panther Repeater +item_NameKLWE_LaserRepeater_S3_short=Panther +item_NameKLWE_LaserRepeater_S4=CF-447 Rhino Repeater +item_NameKLWE_LaserRepeater_S4_short=Rhino +item_NameKLWE_LaserRepeater_S5=CF-557 Galdereen Repeater +item_NameKLWE_LaserRepeater_S5_short=Galdereen +item_NameKLWE_LaserRepeater_S6=CF-667 Mammoth Repeater +item_NameKLWE_LaserRepeater_S6_short=Mammoth +item_NameKLWE_MassDriverCannon_S2=Sledge II Mass Driver Cannon +item_NameKLWE_MassDriverCannon_S2_short=Sledge II +item_NameKLWE_MassDriver_S1=Sledge I Mass Driver Cannon +item_NameKLWE_MassDriver_S10=Destroyer Mass Driver Cannon +item_NameKLWE_MassDriver_S10_short=Destroyer +item_NameKLWE_MassDriver_S1_short=Sledge I +item_NameKLWE_MassDriver_S2=Sledge II Mass Driver Cannon +item_NameKLWE_MassDriver_S2_short=Sledge II +item_NameKLWE_MassDriver_S3=Sledge III Mass Driver Cannon +item_NameKLWE_MassDriver_S3_short=Sledge III +item_NameKODK_TM4_Roller_S1_Q1=KDK TM-4 Roller Thruster +item_NameKODK_TM4_Slider_S1_Q1=KDK TM-4 Slider Thruster +item_NameKODK_TM8_RollFlex_S3_Q1=KDK TM-4 Slider Thruster +item_NameKRIG_BallisticGatling_S2=Tigerstrike T-19P +item_NameKRIG_BallisticGatling_S3=Tigerstrike T-21 Gatling +item_NameKRIG_BallisticGatling_S3_short=Tigerstrike +item_NameKRIG_Cockpit_Audio=Kruger Intergalactic Cockpit Audio +item_NameKRIG_LaserCannon_S3=Quarreler Cannon +item_NameKRIG_LaserCannon_S3_short=Quarreler +item_NameKRIG_Merlin_LandingSystem=Kruger Intergalactic Merlin Landing System +item_NameKRIG_Merlin_Seat_Pilot=Kruger Intergalactic Merlin Pilot Seat +item_NameKRIG_P52_Merlin_MultiLight=Kruger Intergalactic Merlin External Lights +item_NameKRNG_LaserCannon_S4=FL-33 Cannon +item_NameKRON_LaserCannon_S1=FL-11 Cannon item_NameKRON_LaserCannon_S1_short=FL-11 -item_NameKRON_LaserCannon_S2=FL-22能量加农炮 +item_NameKRON_LaserCannon_S2=FL-22 Cannon item_NameKRON_LaserCannon_S2_short=FL-22 -item_NameKRON_LaserCannon_S3=FL-33能量加农炮 +item_NameKRON_LaserCannon_S3=FL-33 Cannon item_NameKRON_LaserCannon_S3_short=FL-33 -item_NameKSAR_pistol_ballistic_01=终曲实弹手枪 -item_NameKSAR_pistol_ballistic_01_short=终曲手枪 -item_NameKsar_rifle_energy_01_blue_gold_01=卡纳 步枪“英勇” -item_NameKsar_rifle_energy_01_blue_gold_01_short=卡纳步枪V -item_NameLPLT_SQV_S1=闪电之力有限公司 电力栓 -item_NameLightning_F8C_Paint_Black_Black_Green_Spec=F8C闪电 冲击波涂装 -item_NameLightning_F8C_Paint_Platinum=F8C闪电 风暴射击涂装 -item_NameLynx_Paint_Purple_Black_Gold=天猫座 星云涂装 -item_NameLynx_Paint_Silver_Black_Silver=天猫座 月升涂装 -item_NameLynx_Paint_White_Blue_Blue=天猫座 月影涂装 -item_NameM50_Paint_IAE2950_Grey_Blue=M50 风暴使者涂装 -item_NameM50_Paint_IAE2950_Grey_White=M50 极地涂装 -item_NameMISC_Cockpit_Audio=武藏 驾驶舱音频 -item_NameMISC_Freelancer_CoPilot_Seat=武藏 自由枪骑兵 副驾驶位 -item_NameMISC_Freelancer_DUR_shop=武藏 自由枪骑兵-DUR -item_NameMISC_Freelancer_LandingSystem=武藏 自由枪骑兵 着陆系统 -item_NameMISC_Freelancer_MAX_shop=武藏 自由枪骑兵-MAX -item_NameMISC_Freelancer_Rear_Left_Seat=武藏 自由枪骑兵 后左侧位 -item_NameMISC_Freelancer_Rear_Right_Seat=武藏 自由枪骑兵 后右侧位 -item_NameMISC_Freelancer_Retro_Thruster=武藏 自由枪骑兵 反向推进器 -item_NameMISC_Freelancer_Seat=武藏 自由枪骑兵 座位 -item_NameMISC_Freelancer_Turret=武藏 自由枪骑兵 炮塔 -item_NameMISC_Freelancer_Turret_Base=武藏 自由枪骑兵 炮塔 -item_NameMISC_Freelancer_Turret_Seat=武藏 自由枪骑兵 炮塔座位 -item_NameMISC_Freelancer_shop=武藏 自由枪骑兵 -item_NameMISC_FuelPod=武藏 燃料吊舱 -item_NameMISC_FuelRefinery=武藏 燃料精炼仓 -item_NameMISC_Fury_S02_Double_Rack=未来 狂怒 2xS1 导弹架 -item_NameMISC_Fury_S02_Single_Rack=未来 狂怒 1xS2 导弹架 -item_NameMISC_Fury_S03_Double_Rack=未来 狂怒 2xS2 导弹架 -item_NameMISC_Gemini_Front_Turret=武藏 星际远航者 双子座 主炮塔 -item_NameMISC_Gemini_Front_Turret_Base=武藏 星际远航者 双子座 主炮塔 -item_NameMISC_Gemini_Rear_Turret=武藏 星际远航者 双子座 尾炮塔 -item_NameMISC_Gemini_Rear_Turret_Base=武藏 星际远航者 双子座 尾部炮塔 -item_NameMISC_Prospector_CML_Chaff=武藏 勘探者 - 噪声场发射器 -item_NameMISC_Prospector_CML_Flare=武藏 勘探者 - 诱饵弹发射器 -item_NameMISC_Reliant_CML_Chaff=武藏 信赖 - 噪声场发射器 -item_NameMISC_Reliant_CML_Flare=武藏 信赖 - 诱饵弹发射器 -item_NameMISC_Reliant_CoPilot_Seat=武藏 信赖 副驾驶位 -item_NameMISC_Reliant_LandingSystem=武藏 信赖 着陆系统 -item_NameMISC_Reliant_Main_Thrust=武藏 信赖 主推进器 -item_NameMISC_Reliant_Mako_Wing_Mount=信赖 塞尔南 摄影模组 -item_NameMISC_Reliant_Missile_Cap=信赖导弹发射架 -item_NameMISC_Reliant_MultiLight=武藏 信赖 外部照明 -item_NameMISC_Reliant_Seat=武藏 信赖 座位 -item_NameMISC_Reliant_Sec_Thrust=武藏 信赖 辅助推进器 -item_NameMISC_Reliant_Sen_Wing_Mount=信赖 萨默斯 扫描模组 -item_NameMISC_Reliant_Wing_Dual_Turret=信赖 丰岛 炮塔 -item_NameMISC_SelfDestruct_Large=武藏 自毁 -item_NameMISC_Starfarer_Bridge_Rear_Left_Seat=武藏 星航者 辅助座位 -item_NameMISC_Starfarer_Bridge_Rear_Right_Seat=武藏 星航者 辅助座位 -item_NameMISC_Starfarer_Captains_Seat=武藏 星航者 舰长座位 -item_NameMISC_Starfarer_CoPilot_Seat=武藏 星航者 副驾驶座位 -item_NameMISC_Starfarer_Front_Turret=武藏 星航者 主炮塔 -item_NameMISC_Starfarer_Front_Turret_Base=武藏 星际远航者 主炮塔 -item_NameMISC_Starfarer_Front_Turret_Seat=武藏 星际远航者 主炮塔位 -item_NameMISC_Starfarer_FuelIntake=武藏 星际远航者 燃料进气口 -item_NameMISC_Starfarer_LandingSystem=武藏 星际远航者 着陆系统 -item_NameMISC_Starfarer_MultiLight=武藏 星际远航者 外部照明 -item_NameMISC_Starfarer_Pilot_Seat=武藏 星际远航者 驾驶员座位 -item_NameMISC_Starfarer_Rear_Turret=武藏 星际远航者 尾部炮塔 -item_NameMISC_Starfarer_Rear_Turret_Base=武藏 星航者 尾部炮塔 -item_NameMISC_Starfarer_Rear_Turret_Seat=武藏 星航者 尾部炮塔 -item_NameMISC_Starfarer_Seat=武藏 星航者 座位 -item_NameMISC_XiTech_Pro_Fixed_S3_Q3=武藏 希安科技 专业联合式推进器 -item_NameMISC_XiTech_Pro_Joint_S3_Q3=武藏 希安科技 Pro 关节式推进器 -item_NameMISC_XiTech_Pro_Retro_S3_Q3=武藏 希安科技 Pro 反向推进器 -item_NameMISC_XiTech_Thruster_S2=武藏 XIAN科技推进器 -item_NameMISL_S01_CS_FSKI_Spark=火花I导弹 -item_NameMISL_S01_CS_FSKI_Spark_short=火花 I -item_NameMISL_S01_EM_BEHR_Pioneer=先锋I导弹 -item_NameMISL_S01_EM_BEHR_Pioneer_short=先锋 I -item_NameMISL_S01_EM_THCN_TaskForce=特遣I导弹 -item_NameMISL_S01_EM_THCN_TaskForce_short=特遣 I -item_NameMISL_S01_IR_BEHR_Marksman=神射手I导弹 -item_NameMISL_S01_IR_BEHR_Marksman_short=神射手 I -item_NameMISL_S01_IR_VNCL_Arrow=箭头I导弹 -item_NameMISL_S01_IR_VNCL_Arrow_short=箭头 I -item_NameMISL_S02_CS_FSKI_Tempest=暴风雨II导弹 -item_NameMISL_S02_CS_FSKI_Tempest_short=暴风雨 II -item_NameMISL_S02_CS_THCN_StrikeForce=致命打击II导弹 -item_NameMISL_S02_CS_THCN_StrikeForce_short=致命打击 II -item_NameMISL_S02_EM_TALN_Dominator=统治者II导弹 -item_NameMISL_S02_EM_TALN_Dominator_short=统治者 II -item_NameMISL_S02_IR_FSKI_Ignite=点火II导弹 -item_NameMISL_S02_IR_FSKI_Ignite_short=点火 II -item_NameMISL_S02_IR_NOVP_Rattler=响尾蛇II导弹 -item_NameMISL_S02_IR_NOVP_Rattler_short=响尾蛇 II -item_NameMISL_S02_IR_VNCL_Bullet=子弹II导弹 -item_NameMISL_S02_IR_VNCL_Bullet_short=子弹 II -item_NameMISL_S03_CS_FSKI_Arrester=逮捕者III导弹 -item_NameMISL_S03_CS_FSKI_Arrester_short=逮捕者 III -item_NameMISL_S03_EM_FSKI_Thunderbolt=霹雳III导弹 -item_NameMISL_S03_EM_FSKI_Thunderbolt_short=霹雳 III -item_NameMISL_S03_IR_NOVP_Viper=毒蛇III导弹 -item_NameMISL_S03_IR_NOVP_Viper_short=毒蛇 III -item_NameMISL_S03_IR_VNCL_Chaos=混乱III导弹 -item_NameMISL_S03_IR_VNCL_Chaos_short=混乱 III -item_NameMISL_S04_CS_TALN_Assailant=攻击者IV导弹 -item_NameMISL_S04_CS_TALN_Assailant_short=攻击者 IV -item_NameMISL_S04_EM_TALN_Raptor=猛禽IV导弹 -item_NameMISL_S04_EM_TALN_Raptor_short=猛禽 IV -item_NameMISL_S04_IR_BEHR_Pathfinder=寻路者IV导弹 -item_NameMISL_S04_IR_BEHR_Pathfinder_short=寻路者 IV -item_NameMISL_S04_IR_VNCL_Dragon=飞龙IV导弹 -item_NameMISL_S04_IR_VNCL_Dragon_short=飞龙 IV -item_NameMISL_S05_CS_TALN_Stalker=追猎者V导弹 -item_NameMISL_S05_CS_TALN_Stalker_short=追踪者 V -item_NameMISL_S05_EM_TALN_Reaper=死神V导弹 -item_NameMISL_S05_EM_TALN_Reaper_short=死神 V -item_NameMISL_S05_EM_TALN_Scimitar=弯刀V导弹 -item_NameMISL_S05_EM_TALN_Scimitar_short=弯刀 V -item_NameMISL_S05_IR_TALN_Valkyrie=瓦尔基里V导弹 -item_NameMISL_S05_IR_TALN_Valkyrie_short=瓦尔基里 V -item_NameMISL_S07_IR_TALN_Hellion=恶棍VII 导弹 -item_NameMISL_S07_IR_TALN_Hellion_short=恶棍 VII -item_NameMISL_S09_CS_TALN_Argos=阿尔格斯IX鱼雷 -item_NameMISL_S09_CS_TALN_Argos_short=阿尔格斯 IX -item_NameMISL_S09_EM_TALN_Seeker=追踪者IX鱼雷 -item_NameMISL_S09_EM_TALN_Seeker_short=追踪者 IX -item_NameMISL_S09_IR_TALN_Typhoon=台风IX鱼雷 -item_NameMISL_S09_IR_TALN_Typhoon_short=台风 IX -item_NameMISL_S12_IR_BEHR_Apex=PX-T12“尖端”鱼雷 +item_NameKSAR_pistol_ballistic_01=Coda Pistol +item_NameKSAR_pistol_ballistic_01_short=Coda Pistol +item_NameKsar_rifle_energy_01_blue_gold_01=Karna "Valor" Rifle +item_NameKsar_rifle_energy_01_blue_gold_01_short=Karna V Rifle +item_NameLPLT_SQV_S1=Lightning Power LTD Powerbolt +item_NameLightning_F8C_Paint_Black_Black_Green_Spec=F8C Lightning Shock Wave Livery +item_NameLightning_F8C_Paint_Platinum=F8C Lightning Stormfire Livery +item_NameLynx_Paint_Purple_Black_Gold=Lynx Nebula Livery +item_NameLynx_Paint_Silver_Black_Silver=Lynx Moonrise Livery +item_NameLynx_Paint_White_Blue_Blue=Lynx Moonshadow Livery +item_NameM50_Paint_IAE2950_Grey_Blue=M50 Stormbringer Livery +item_NameM50_Paint_IAE2950_Grey_White=M50 Polar Livery +item_NameMISC_Cockpit_Audio=MISC Cockpit Audio +item_NameMISC_Freelancer_CoPilot_Seat=MISC Freelancer Co-Pilot Seat +item_NameMISC_Freelancer_DUR_shop=MISC Freelancer DUR +item_NameMISC_Freelancer_LandingSystem=MISC Freelancer Landing System +item_NameMISC_Freelancer_MAX_shop=MISC Freelancer MAX +item_NameMISC_Freelancer_Rear_Left_Seat=MISC Freelancer Rear Left Seat +item_NameMISC_Freelancer_Rear_Right_Seat=MISC Freelancer Rear Right Seat +item_NameMISC_Freelancer_Retro_Thruster=MISC Freelancer Retro Thruster +item_NameMISC_Freelancer_Seat=MISC Freelancer Seat +item_NameMISC_Freelancer_Turret=MISC Freelancer Turret +item_NameMISC_Freelancer_Turret_Base=MISC Freelancer Turret +item_NameMISC_Freelancer_Turret_Seat=MISC Freelancer Turret Seat +item_NameMISC_Freelancer_shop=MISC Freelancer +item_NameMISC_FuelPod=MISC Fuel Pod +item_NameMISC_FuelRefinery=MISC Fuel Refinery Pod +item_NameMISC_Fury_S02_Double_Rack=Mirai Fury MX 2xS1 Missile Rack +item_NameMISC_Fury_S02_Single_Rack=Mirai Fury 1xS2 Missile Rack +item_NameMISC_Fury_S03_Double_Rack=Mirai Fury MX 2xS2 Missile Rack +item_NameMISC_Gemini_Front_Turret=MISC Starfarer Gemini Main Turret +item_NameMISC_Gemini_Front_Turret_Base=MISC Starfarer Gemini Main Turret +item_NameMISC_Gemini_Rear_Turret=MISC Starfarer Gemini Rear Turret +item_NameMISC_Gemini_Rear_Turret_Base=MISC Starfarer Gemini Rear Turret +item_NameMISC_Prospector_CML_Chaff=MISC Prospector - Noise Launcher +item_NameMISC_Prospector_CML_Flare=MISC Prospector - Decoy Launcher +item_NameMISC_Reliant_CML_Chaff=MISC Reliant - Noise Launcher +item_NameMISC_Reliant_CML_Flare=MISC Reliant - Decoy Launcher +item_NameMISC_Reliant_CoPilot_Seat=MISC Reliant Co-Pilot Seat +item_NameMISC_Reliant_LandingSystem=MISC Reliant Landing System +item_NameMISC_Reliant_Main_Thrust=MISC Reliant Main Thruster +item_NameMISC_Reliant_Mako_Wing_Mount=Reliant Cernan Camera Package +item_NameMISC_Reliant_Missile_Cap=Reliant Missile Launcher Cap +item_NameMISC_Reliant_MultiLight=MISC Reliant External Lights +item_NameMISC_Reliant_Seat=MISC Reliant Seat +item_NameMISC_Reliant_Sec_Thrust=MISC Reliant Secondary Thruster +item_NameMISC_Reliant_Sen_Wing_Mount=Reliant Samos Sensor Suite +item_NameMISC_Reliant_Wing_Dual_Turret=Reliant Toshima Turret +item_NameMISC_SelfDestruct_Large=MISC Self Destruct +item_NameMISC_Starfarer_Bridge_Rear_Left_Seat=MISC Starfarer Support Seat +item_NameMISC_Starfarer_Bridge_Rear_Right_Seat=MISC Starfarer Support Seat +item_NameMISC_Starfarer_Captains_Seat=MISC Starfarer Captain's Seat +item_NameMISC_Starfarer_CoPilot_Seat=MISC Starfarer Co-Pilot Seat +item_NameMISC_Starfarer_Front_Turret=MISC Starfarer Main Turret +item_NameMISC_Starfarer_Front_Turret_Base=MISC Starfarer Main Turret +item_NameMISC_Starfarer_Front_Turret_Seat=MISC Starfarer Main Turret Seat +item_NameMISC_Starfarer_FuelIntake=MISC Starfarer Fuel Intake +item_NameMISC_Starfarer_LandingSystem=MISC Starfarer Landing System +item_NameMISC_Starfarer_MultiLight=MISC Starfarer External Lights +item_NameMISC_Starfarer_Pilot_Seat=MISC Starfarer Pilot Seat +item_NameMISC_Starfarer_Rear_Turret=MISC Starfarer Rear Turret +item_NameMISC_Starfarer_Rear_Turret_Base=MISC Starfarer Rear Turret +item_NameMISC_Starfarer_Rear_Turret_Seat=MISC Starfarer Rear Turret Seat +item_NameMISC_Starfarer_Seat=MISC Starfarer Seat +item_NameMISC_XiTech_Pro_Fixed_S3_Q3=MISC XiTech Pro Fixed Thruster +item_NameMISC_XiTech_Pro_Joint_S3_Q3=MISC XiTech Pro Joint Thruster +item_NameMISC_XiTech_Pro_Retro_S3_Q3=MISC XiTech Pro Retro Thruster +item_NameMISC_XiTech_Thruster_S2=MISC XiTech Thruster +item_NameMISL_S01_CS_FSKI_Spark=Spark I Missile +item_NameMISL_S01_CS_FSKI_Spark_short=Spark I +item_NameMISL_S01_EM_BEHR_Pioneer=Pioneer I Missile +item_NameMISL_S01_EM_BEHR_Pioneer_short=Pioneer I +item_NameMISL_S01_EM_THCN_TaskForce=TaskForce I Missile +item_NameMISL_S01_EM_THCN_TaskForce_short=TaskForce I +item_NameMISL_S01_IR_BEHR_Marksman=Marksman I Missile +item_NameMISL_S01_IR_BEHR_Marksman_short=Marksman I +item_NameMISL_S01_IR_VNCL_Arrow='Arrow' I Missile +item_NameMISL_S01_IR_VNCL_Arrow_short=Arrow I +item_NameMISL_S02_CS_FSKI_Tempest=Tempest II Missile +item_NameMISL_S02_CS_FSKI_Tempest_short=Tempest II +item_NameMISL_S02_CS_THCN_StrikeForce=StrikeForce II Missile +item_NameMISL_S02_CS_THCN_StrikeForce_short=StrkFrc II +item_NameMISL_S02_EM_TALN_Dominator=Dominator II Missile +item_NameMISL_S02_EM_TALN_Dominator_short=Dmntr II +item_NameMISL_S02_IR_FSKI_Ignite=Ignite II Missile +item_NameMISL_S02_IR_FSKI_Ignite_short=Ignite II +item_NameMISL_S02_IR_NOVP_Rattler=Rattler II Missile +item_NameMISL_S02_IR_NOVP_Rattler_short=Rattler II +item_NameMISL_S02_IR_VNCL_Bullet='Bullet' II Missile +item_NameMISL_S02_IR_VNCL_Bullet_short=Bullet II +item_NameMISL_S03_CS_FSKI_Arrester=Arrester III Missile +item_NameMISL_S03_CS_FSKI_Arrester_short=Arrstr III +item_NameMISL_S03_EM_FSKI_Thunderbolt=Thunderbolt III Missile +item_NameMISL_S03_EM_FSKI_Thunderbolt_short=Thdrblt III +item_NameMISL_S03_IR_NOVP_Viper=Viper III Missile +item_NameMISL_S03_IR_NOVP_Viper_short=Viper III +item_NameMISL_S03_IR_VNCL_Chaos='Chaos' III Missile +item_NameMISL_S03_IR_VNCL_Chaos_short=Chaos III +item_NameMISL_S04_CS_TALN_Assailant=Assailant IV Missile +item_NameMISL_S04_CS_TALN_Assailant_short=Asslnt IV +item_NameMISL_S04_EM_TALN_Raptor=Raptor IV Missile +item_NameMISL_S04_EM_TALN_Raptor_short=Raptor IV +item_NameMISL_S04_IR_BEHR_Pathfinder=Pathfinder IV Missile +item_NameMISL_S04_IR_BEHR_Pathfinder_short=Pathfndr IV +item_NameMISL_S04_IR_VNCL_Dragon='Dragon' IV Missile +item_NameMISL_S04_IR_VNCL_Dragon_short=Dragon IV +item_NameMISL_S05_CS_TALN_Stalker=Stalker V Missile +item_NameMISL_S05_CS_TALN_Stalker_short=Stalker V +item_NameMISL_S05_EM_TALN_Reaper=Reaper V Missile +item_NameMISL_S05_EM_TALN_Reaper_short=Reaper V +item_NameMISL_S05_EM_TALN_Scimitar=Scimitar V Missile +item_NameMISL_S05_EM_TALN_Scimitar_short=Scimitar V +item_NameMISL_S05_IR_TALN_Valkyrie=Valkyrie V Missile +item_NameMISL_S05_IR_TALN_Valkyrie_short=Valkyrie V +item_NameMISL_S07_IR_TALN_Hellion=Hellion VII Missile +item_NameMISL_S07_IR_TALN_Hellion_short=Hellion VII +item_NameMISL_S09_CS_TALN_Argos=Argos IX Torpedo +item_NameMISL_S09_CS_TALN_Argos_short=Argos IX +item_NameMISL_S09_EM_TALN_Seeker=Seeker IX Torpedo +item_NameMISL_S09_EM_TALN_Seeker_short=Seeker IX +item_NameMISL_S09_IR_TALN_Typhoon=Typhoon IX Torpedo +item_NameMISL_S09_IR_TALN_Typhoon_short=Typhoon IX +item_NameMISL_S12_IR_BEHR_Apex=PX-T12 "Apex" Torpedo item_NameMISL_S12_IR_BEHR_Apex_short=PX-T12 -item_NameMOLE_Paint_Aphorite_Purple=鼹鼠 紫钠水晶涂装 -item_NameMOLE_Paint_Carbon=鼹鼠 碳黑涂装 -item_NameMOLE_Paint_Dolivine_Green=鼹鼠 暗橄榄石涂装 -item_NameMOLE_Paint_Hadanite_Pink=鼹鼠 哈丹水晶涂装 -item_NameMOLE_Paint_Lovestruck_Pink_Black=鼹鼠 痴情涂装 -item_NameMOLE_Paint_Talus=鼹鼠 岩白涂装 -item_NameMPUV_Cargo_Pod=ARGO MPUV 货运舱 -item_NameMPUV_Paint_BIS2951=MPUV 2951展会最佳涂装 -item_NameMPUV_Paint_Lovestruck_Pink_Black=MPUV 痴情涂装 -item_NameMRCK_S01_BEHR_Single_S01=MSD-111 导弹架 -item_NameMRCK_S02_BEHR_Dual_S01=MSD-221 导弹架 -item_NameMRCK_S02_BEHR_Single_S02=MSD-212 导弹架 -item_NameMRCK_S02_ORIG_400i_Octo_S01=ST-171 导弹架 -item_NameMRCK_S03_BEHR_Dual_S02=MSD-322 导弹架 -item_NameMRCK_S03_BEHR_Quad_S01=MSD-341 导弹架 -item_NameMRCK_S03_BEHR_Single_S03=MSD-313 导弹架 -item_NameMRCK_S03_VNCL_Quad_S01=剜度 S3 四联 导弹架 -item_NameMRCK_S03_XNAA_SanTokYai=桑托起亚导弹架 -item_NameMRCK_S04_BEHR_Dual_S03=MSD-423 导弹架 -item_NameMRCK_S04_BEHR_Octo_S01=MSD-481 导弹架 -item_NameMRCK_S04_BEHR_Quad_S02=MSD-442 导弹架 -item_NameMRCK_S04_BEHR_Single_S04=MSD-414 导弹架 -item_NameMRCK_S04_ORIG_400i_Octo_S02=ST-205 导弹架 -item_NameMRCK_S04_ORIG_Octo_S01=SNT-481 导弹架 -item_NameMRCK_S04_RSI_Constellation=RSI 星座 侧导弹架 -item_NameMRCK_S04_VNCL_Quad_S02=剜度 S4 四联导弹架 -item_NameMRCK_S05_AEGS_Vanguard=圣盾先锋 鱼雷架 -item_NameMRCK_S05_ANVL_Ballista=铁砧 弩炮 S05 导弹架 -item_NameMRCK_S05_BEHR_Dual_S04=MSD-524 导弹架 -item_NameMRCK_S05_BEHR_Octo_S02=MSD-582 导弹架 -item_NameMRCK_S05_BEHR_Quad_S03=MSD-543 导弹架 -item_NameMRCK_S05_BEHR_Single_S05=MSD-515 导弹架 -item_NameMRCK_S05_MISC_Freelancer_MIS=武藏 自由 MIS 导弹发射器 -item_NameMRCK_S05_MISC_Reliant=信赖 武装 导弹发射器 -item_NameMRCK_S05_ORIG_890J_Quad_S03=SNT-543 导弹架 -item_NameMRCK_S05_RSI_Constellation=RSI 星座 顶部导弹架 -item_NameMRCK_S06_ANVL_Gladiator=铁砧 角斗士 鱼雷架 -item_NameMRCK_S06_BEHR_Dual_S05=MSD-625 导弹架 -item_NameMRCK_S06_BEHR_Octo_S03=MSD-683 导弹架 -item_NameMRCK_S06_BEHR_Quad_S04=MSD-644 导弹架 -item_NameMRCK_S06_BEHR_Single_S06=MSD-616 导弹架 -item_NameMRCK_S06_MISC_Gemini=圣盾 双子座 导弹发射器 -item_NameMRCK_S07_ANVL_Ballista=铁砧 弩炮 S07 导弹架 -item_NameMRCK_S07_CRUS_Starfighter=战神星际战斗机导弹发射器 -item_NameMRCK_S09_AEGS_Eclipse=圣盾 日蚀 鱼雷架 -item_NameMRCK_S09_AEGS_Retaliator=圣盾 报复 鱼雷架 -item_NameMT_PersonalMobiGlas=个人MobiGlas -item_NameMXOX_EMP_Device=TroMag 脉冲发生器 +item_NameMOLE_Paint_Aphorite_Purple=MOLE Aphorite Livery +item_NameMOLE_Paint_Carbon=MOLE Carbon Livery +item_NameMOLE_Paint_Dolivine_Green=MOLE Dolivine Livery +item_NameMOLE_Paint_Hadanite_Pink=MOLE Hadanite Livery +item_NameMOLE_Paint_Lovestruck_Pink_Black=MOLE Lovestruck Livery +item_NameMOLE_Paint_Talus=MOLE Talus Livery +item_NameMPUV_Cargo_Pod=Argo MPUV Cargo Pod +item_NameMPUV_Paint_BIS2951=MPUV 2951 Best in Show Livery +item_NameMPUV_Paint_Lovestruck_Pink_Black=MPUV Lovestruck Livery +item_NameMRCK_S01_BEHR_Single_S01=MSD-111 Missile Rack +item_NameMRCK_S02_BEHR_Dual_S01=MSD-221 Missile Rack +item_NameMRCK_S02_BEHR_Single_S02=MSD-212 Missile Rack +item_NameMRCK_S02_ORIG_400i_Octo_S01=ST-171 Missile Rack +item_NameMRCK_S03_BEHR_Dual_S02=MSD-322 Missile Rack +item_NameMRCK_S03_BEHR_Quad_S01=MSD-341 Missile Rack +item_NameMRCK_S03_BEHR_Single_S03=MSD-313 Missile Rack +item_NameMRCK_S03_VNCL_Quad_S01=Vanduul S3 Quad Missile Rack +item_NameMRCK_S03_XNAA_SanTokYai=San'tok.yāi Missile Rack +item_NameMRCK_S04_BEHR_Dual_S03=MSD-423 Missile Rack +item_NameMRCK_S04_BEHR_Octo_S01=MSD-481 Missile Rack +item_NameMRCK_S04_BEHR_Quad_S02=MSD-442 Missile Rack +item_NameMRCK_S04_BEHR_Single_S04=MSD-414 Missile Rack +item_NameMRCK_S04_ORIG_400i_Octo_S02=ST-205 Missile Rack +item_NameMRCK_S04_ORIG_Octo_S01=SNT-481 Missile Rack +item_NameMRCK_S04_RSI_Constellation=RSI Constellation Side Missile Rack +item_NameMRCK_S04_VNCL_Quad_S02=Vanduul S4 Quad Missile Rack +item_NameMRCK_S05_AEGS_Vanguard=Aegis Vanguard Torpedo Rack +item_NameMRCK_S05_ANVL_Ballista=Anvil Ballista S05 Missile Rack +item_NameMRCK_S05_BEHR_Dual_S04=MSD-524 Missile Rack +item_NameMRCK_S05_BEHR_Octo_S02=MSD-582 Missile Rack +item_NameMRCK_S05_BEHR_Quad_S03=MSD-543 Missile Rack +item_NameMRCK_S05_BEHR_Single_S05=MSD-515 Missile Rack +item_NameMRCK_S05_MISC_Freelancer_MIS=MISC Freelancer MIS Missile Launcher +item_NameMRCK_S05_MISC_Reliant=Reliant Tana Missile Launcher +item_NameMRCK_S05_ORIG_890J_Quad_S03=SNT-543 Missile Rack +item_NameMRCK_S05_RSI_Constellation=RSI Constellation Top Missile Rack +item_NameMRCK_S06_ANVL_Gladiator=Anvil Gladiator Torpedo Rack +item_NameMRCK_S06_BEHR_Dual_S05=MSD-625 Missile Rack +item_NameMRCK_S06_BEHR_Octo_S03=MSD-683 Missile Rack +item_NameMRCK_S06_BEHR_Quad_S04=MSD-644 Missile Rack +item_NameMRCK_S06_BEHR_Single_S06=MSD-616 Missile Rack +item_NameMRCK_S06_MISC_Gemini=Aegis Gemini Missile Launcher +item_NameMRCK_S07_ANVL_Ballista=Anvil Ballista S07 Missile Rack +item_NameMRCK_S07_CRUS_Starfighter=Ares Star Fighter Missile Launcher +item_NameMRCK_S09_AEGS_Eclipse=Aegis Eclipse Torpedo Rack +item_NameMRCK_S09_AEGS_Retaliator=Aegis Retaliator Torpedo Rack +item_NameMT_PersonalMobiGlas=Personal MobiGlas +item_NameMXOX_EMP_Device=TroMag Burst Generator item_NameMXOX_EMP_Device_short=TroMag -item_NameMXOX_NeutronCannon_S1=NN-13中子加农炮 +item_NameMXOX_NeutronCannon_S1=NN-13 Cannon item_NameMXOX_NeutronCannon_S1_short=NN-13 -item_NameMXOX_NeutronCannon_S2=NN-14中子加农炮 +item_NameMXOX_NeutronCannon_S2=NN-14 Cannon item_NameMXOX_NeutronCannon_S2_short=NN-14 -item_NameMXOX_NeutronRepeater_S1=NDB-26中子速射炮 +item_NameMXOX_NeutronRepeater_S1=NDB-26 Repeater item_NameMXOX_NeutronRepeater_S1_short=NDB-26 -item_NameMXOX_NeutronRepeater_S2=NDB-28中子速射炮 +item_NameMXOX_NeutronRepeater_S2=NDB-28 Repeater item_NameMXOX_NeutronRepeater_S2_short=NDB-28 -item_NameMXOX_NeutronRepeater_S3=NDB-30中子速射炮 +item_NameMXOX_NeutronRepeater_S3=NDB-30 Repeater item_NameMXOX_NeutronRepeater_S3_short=NDB-30 -item_NameM_80ssweptback_hair_01=后掠式 -item_NameM_balding_hair_01=削短平头 -item_NameM_balding_hair_01_black=削短平头 -item_NameM_balding_hair_01_brown=削短平头 -item_NameM_balding_hair_01_grey=削短平头 -item_NameM_balding_hair_01_orange=削短平头 -item_NameM_behr_shr_hair_01=上扬刘海 -item_NameM_bun_hair_01=发髻 -item_NameM_bun_hair_01_black=发髻 -item_NameM_bun_hair_01_brown=发髻 -item_NameM_bun_hair_01_grey=发髻 -item_NameM_bun_hair_01_orange=发髻 -item_NameM_caeser_hair_01=凯撒寸头 -item_NameM_caeser_hair_01_black=凯撒寸头 -item_NameM_caeser_hair_01_brown=凯撒寸头 -item_NameM_caeser_hair_01_grey=凯撒寸头 -item_NameM_caeser_hair_01_orange=凯撒寸头 -item_NameM_cleanedupcut_hair_01=经典遮秃发型 -item_NameM_combedback_hair_01=精梳背头 -item_NameM_cornrows_hair_01=辫子渐层 -item_NameM_correl_shr_hair_01=高锥渐层 -item_NameM_curlyricky_hair_01=瑞奇头 -item_NameM_curlyricky_hair_01_black=瑞奇头 -item_NameM_curlyricky_hair_01_brown=瑞奇头 -item_NameM_curlyricky_hair_01_grey=瑞奇头 -item_NameM_curlyricky_hair_01_orange=瑞奇头 -item_NameM_dreadlocks_hair_01=乱毛 -item_NameM_fade_hair_01=厚油头渐层 -item_NameM_flipwithpart_hair_01=飞机头 -item_NameM_fullmohawk_hair_01=纯正印第安鸡冠头 -item_NameM_highfade_hair_01=侧削上梳长发 -item_NameM_highfade_hair_02=侧削渐层 -item_NameM_jax_shr_hair_01=前梳 -item_NameM_knot_hair_01=武士头 -item_NameM_messy_hair_01=起床头 -item_NameM_mohawk_hair_01=短印第安鸡冠头 -item_NameM_mohawk_hair_01_black=短印第安鸡冠头 -item_NameM_mohawk_hair_01_brown=短印第安鸡冠头 -item_NameM_mohawk_hair_01_grey=短印第安鸡冠头 -item_NameM_mohawk_hair_01_orange=短印第安鸡冠头 -item_NameM_morrow_shr_hair_01=经典锥形头 -item_NameM_parting_hair_01=复古侧分发 -item_NameM_parting_hair_01_brown=复古侧分 -item_NameM_parting_hair_01_gray=复古侧分 -item_NameM_playboy_hair_01=顺滑侧分发 -item_NameM_punk_hair_01=朋克头 -item_NameM_rsi_pilot_flightsuit_jetpack=无畏-OS -item_NameM_shortcrop_hair_01=断层渐层 -item_NameM_sidespiked_hair_01=上疏侧分 -item_NameM_skinhead_hair_01=剃光 -item_NameM_slaver_light_jetpack=F1S-炎射 -item_NameM_slaver_medium_jetpack=F1M-炎射 -item_NameM_slickedback_hair_01=侧分渐层 -item_NameM_slickedpart_hair_01=分部侧削上梳 -item_NameM_spike_hair_01=刺猬头 -item_NameM_steiger_shr_hair_01=精制寸头 -item_NameM_straightcaesar_hair_01=直发凯撒寸头 -item_NameM_tagaca_shr_hair_01=短印第安鸡冠头 -item_NameM_tall_hair_01=庞帕多 -item_NameM_weezy_shr_hair_01=层次发 -item_NameM_yury_shr_hair_01=波浪偏分 -item_NameMantis_Paint_IAE2950_Grey_Blue=螳螂 风暴使者涂装 -item_NameMantis_Paint_IAE2950_Grey_White_Camo=螳螂 极地迷彩涂装 -item_NameMarine_Heavy_Armor=阿喀琉斯重甲 -item_NameMarine_Heavy_Armor_PU=阿喀琉斯重甲 -item_NameMarine_Heavy_Helmet=陆战队重盔 -item_NameMarine_Heavy_Jetpack=RSI 默认助推喷口 -item_NameMarine_Light_Armor=PAB-4 轻甲 -item_NameMarine_Light_Armor_PU=PAB-4 轻甲 -item_NameMarine_Light_Armor_Sniper=陆战队轻型狙击手甲 +item_NameM_80ssweptback_hair_01=Swept Back +item_NameM_balding_hair_01=Burr Cut +item_NameM_balding_hair_01_black=Burr Cut +item_NameM_balding_hair_01_brown=Burr Cut +item_NameM_balding_hair_01_grey=Burr Cut +item_NameM_balding_hair_01_orange=Burr Cut +item_NameM_behr_shr_hair_01=Fringe Up +item_NameM_bun_hair_01=Bun +item_NameM_bun_hair_01_black=Bun +item_NameM_bun_hair_01_brown=Bun +item_NameM_bun_hair_01_grey=Bun +item_NameM_bun_hair_01_orange=Bun +item_NameM_caeser_hair_01=The Caesar +item_NameM_caeser_hair_01_black=The Caesar +item_NameM_caeser_hair_01_brown=The Caesar +item_NameM_caeser_hair_01_grey=The Caesar +item_NameM_caeser_hair_01_orange=The Caesar +item_NameM_cleanedupcut_hair_01=Classic Comb Over +item_NameM_combedback_hair_01=Combed Back +item_NameM_cornrows_hair_01=Fade with Braids +item_NameM_correl_shr_hair_01=High Taper Fade +item_NameM_curlyricky_hair_01=The Ricky +item_NameM_curlyricky_hair_01_black=The Ricky +item_NameM_curlyricky_hair_01_brown=The Ricky +item_NameM_curlyricky_hair_01_grey=The Ricky +item_NameM_curlyricky_hair_01_orange=The Ricky +item_NameM_dreadlocks_hair_01=Messy Twists +item_NameM_fade_hair_01=Brush Up Fade +item_NameM_flipwithpart_hair_01=Brushed Up +item_NameM_fullmohawk_hair_01=Full Mohawk +item_NameM_highfade_hair_01=Long Undercut +item_NameM_highfade_hair_02=Crew Cut +item_NameM_jax_shr_hair_01=Brushed Forward +item_NameM_knot_hair_01=Topknot +item_NameM_messy_hair_01=Bedhead +item_NameM_mohawk_hair_01=Short Mohawk +item_NameM_mohawk_hair_01_black=Short Mohawk +item_NameM_mohawk_hair_01_brown=Short Mohawk +item_NameM_mohawk_hair_01_grey=Short Mohawk +item_NameM_mohawk_hair_01_orange=Short Mohawk +item_NameM_morrow_shr_hair_01=Classic Taper +item_NameM_parting_hair_01=Side Part +item_NameM_parting_hair_01_brown=Side Part +item_NameM_parting_hair_01_gray=Side Part +item_NameM_playboy_hair_01=Slicked Side Part +item_NameM_punk_hair_01=Punk Cut +item_NameM_rsi_pilot_flightsuit_jetpack=Intrepid-OS +item_NameM_shortcrop_hair_01=Disconnected Fade +item_NameM_sidespiked_hair_01=Spiked Side Part +item_NameM_skinhead_hair_01=Shaved +item_NameM_slaver_light_jetpack=F1S-Fireshot +item_NameM_slaver_medium_jetpack=F1M-Fireshot +item_NameM_slickedback_hair_01=Slick Back Fade +item_NameM_slickedpart_hair_01=Parted Undercut +item_NameM_spike_hair_01=Spiked +item_NameM_steiger_shr_hair_01=Polished Buzz +item_NameM_straightcaesar_hair_01=Straight Caesar +item_NameM_tagaca_shr_hair_01=Short Mohawk +item_NameM_tall_hair_01=Pompadour +item_NameM_weezy_shr_hair_01=Layer Cut +item_NameM_yury_shr_hair_01=Wavy Side Part +item_NameMantis_Paint_IAE2950_Grey_Blue=Mantis Stormbringer Livery +item_NameMantis_Paint_IAE2950_Grey_White_Camo=Mantis Polar Camo Livery +item_NameMarine_Heavy_Armor=Achilles Heavy Armor +item_NameMarine_Heavy_Armor_PU=Achilles Heavy Armor +item_NameMarine_Heavy_Helmet=Marine Heavy Helmet +item_NameMarine_Heavy_Jetpack=RSI Default JetPack +item_NameMarine_Light_Armor=PAB-4 Light Armor +item_NameMarine_Light_Armor_PU=PAB-4 Light Armor +item_NameMarine_Light_Armor_Sniper=Marine Light Sniper Armour item_NameMarine_Light_Armor_With_Cap,P=Marine Light Armour with Cap -item_NameMarine_Light_Helmet=陆战队轻盔 -item_NameMarine_Light_Helmet_Blackedout= 陆战队轻盔 (涂黑) -item_NameMarine_Light_Instructor_Armor=陆战队轻型教员甲 -item_NameMarine_Light_Jetpack=RSI 默认助推喷口 -item_NameMarine_Medium_Armor=MCA-mk2 中甲 -item_NameMarine_Medium_Armor_PU=MCA-mk2 中甲 -item_NameMarine_Medium_Helmet=陆战队中盔 -item_NameMarine_Medium_Jetpack=RSI 默认助推喷口 -item_NameMedal_1_damaged_a=地球联合国(UNE)统一战争勋章(损坏) -item_NameMedal_1_damaged_b=地球联合帝国(UEE)六排勋章(损坏) -item_NameMedal_1_damaged_c=塔维因战争服役徽记(损坏) -item_NameMedal_1_damaged_d=政府制图局勋章(损坏) -item_NameMedal_1_pristine_a=地球联合国(UNE)统一战争勋章(完好) -item_NameMedal_1_pristine_b=地球联合帝国(UEE)六排勋章(完好) -item_NameMedal_1_pristine_c=塔维因战争服役徽记(完好) -item_NameMedal_1_pristine_d=政府制图局勋章(完好) -item_NameMedal_1_worn_a=地球联合国(UNE)统一战争勋章(磨损) -item_NameMedal_1_worn_b=地球联合帝国(UEE)六排勋章(磨损) -item_NameMedal_1_worn_c=塔维因战争服役徽记(磨损) -item_NameMedal_1_worn_d=政府制图局勋章(磨损) -item_NameMisc_Freelancer_Main=主推进器 -item_NameMisc_Freelancer_Mav_Joint=全向机动推进器 -item_NameMisc_Freelancer_Retro=制动推进器 -item_NameMobiGlas_paint_01=mobiGlas 原版外壳 -item_NameMobiGlas_paint_02=mobiGlas 深红外壳 -item_NameMobiGlas_paint_03=mobiGlas 杏黄外壳 -item_NameMobiGlas_paint_04=mobiGlas 柠檬黄外壳 -item_NameMobiGlas_paint_05=mobiGlas 翡翠绿外壳 -item_NameMobiGlas_paint_06=mobiGlas 湖绿外壳 -item_NameMobiGlas_paint_07=mobiGlas 蓝宝石外壳 -item_NameMobiGlas_paint_08=mobiGlas 紫罗兰外壳 -item_NameMobiGlas_paint_09=mobiGlas 腮红外壳 -item_NameMobiGlas_paint_10=mobiGlas 冰雪白外壳 -item_NameMobiGlas_paint_11=mobiGlas 钢灰外壳 -item_NameMobiGlas_paint_12=mobiGlas 炭黑外壳 -item_NameMobiGlas_paint_13=mobiGlas 栗红外壳 -item_NameMobiGlas_paint_14=mobiGlas 琥珀外壳 -item_NameMobiGlas_paint_15=mobiGlas 沙地黄外壳 -item_NameMobiGlas_paint_16=mobiGlas 林地绿外壳 -item_NameMobiGlas_paint_17=mobiGlas 海洋蓝外壳 -item_NameMobiGlas_paint_18=mobiGlas 天蓝外壳 -item_NameMobiGlas_paint_19=mobiGlas 梅红外壳 -item_NameMobiGlas_paint_20=mobiGlas 雪松外壳 -item_NameMount_Gimbal_S1=VariPuck S1 可动挂点 -item_NameMount_Gimbal_S2=VariPuck S2 可动挂点 -item_NameMount_Gimbal_S3=VariPuck S3 可动挂点 -item_NameMount_Gimbal_S4=VariPuck S4 可动挂点 -item_NameMount_Gimbal_S5=VariPuck S5 可动挂点 -item_NameMount_Gimbal_S6=VariPuck S6 可动挂点 -item_NameMule_Paint_Bushwacker=骡 开路者涂装 -item_NameMule_Paint_Green_Black=骡 食尸鬼绿涂装 -item_NameMule_Paint_Reburn=骡 再燃涂装 -item_NameMule_Paint_Silverback=骡 银背涂装 -item_NameMule_Paint_Smokestack=骡 烟囱涂装 -item_NameMurray_Cup_Display=穆雷杯陈列柜 -item_NameMustang_Nose_Scoop=野马机鼻 -item_NameMustang_Paint_Beta=野马贝塔涂装 -item_NameMustang_Paint_CitizenCon2018=野马维护者涂装 -item_NameMustang_Paint_Delta=野马德尔塔涂装 -item_NameMustang_Paint_Gamma=野马伽马涂装 -item_NameMustang_Paint_IAE2951_Blue_Black=野马 风暴使者涂装 -item_NameMustang_Paint_IAE2951_Grey_White=野马 极地涂装 -item_NameMustang_Paint_IAE_2952_Yellow=野马 守护者涂装 -item_NameMustang_Paint_Luminalia_2021_white_blue=野马 破冰涂装 -item_NameMustang_Paint_Omega=野马欧米伽涂装 -item_NameNOVP_Rocket_Venom_S1_Strike_TL_IR=新星烟火 毒液火箭弹 -item_NameNVY_bdu_trousers_01=作战准备制服 +item_NameMarine_Light_Helmet=Marine Light Helmet +item_NameMarine_Light_Helmet_Blackedout= Marine Light Helmet (Blacked Out) +item_NameMarine_Light_Instructor_Armor=Marine Light Instructor Armour +item_NameMarine_Light_Jetpack=RSI Default JetPack +item_NameMarine_Medium_Armor=MCA-mk2 Medium Armor +item_NameMarine_Medium_Armor_PU=MCA-mk2 Medium Armor +item_NameMarine_Medium_Helmet=Marine Medium Helmet +item_NameMarine_Medium_Jetpack=RSI Default JetPack +item_NameMedal_1_damaged_a=UNE Unification War Medal (Damaged) +item_NameMedal_1_damaged_b=UEE 6th Platoon Medal (Damaged) +item_NameMedal_1_damaged_c=Tevarin War Service Marker (Damaged) +item_NameMedal_1_damaged_d=Government Cartography Agency Medal (Damaged) +item_NameMedal_1_pristine_a=UNE Unification War Medal (Pristine) +item_NameMedal_1_pristine_b=UEE 6th Platoon Medal (Pristine) +item_NameMedal_1_pristine_c=Tevarin War Service Marker (Pristine) +item_NameMedal_1_pristine_d=Government Cartography Agency Medal (Pristine) +item_NameMedal_1_worn_a=UNE Unification War Medal (Worn) +item_NameMedal_1_worn_b=UEE 6th Platoon Medal (Worn) +item_NameMedal_1_worn_c=Tevarin War Service Marker (Worn) +item_NameMedal_1_worn_d=Government Cartography Agency Medal (Worn) +item_NameMisc_Freelancer_Main=Main Thruster +item_NameMisc_Freelancer_Mav_Joint=Omni Mav Thruster +item_NameMisc_Freelancer_Retro=Retro Thruster +item_NameMobiGlas_paint_01=mobiGlas Original Casing +item_NameMobiGlas_paint_02=mobiGlas Crimson Casing +item_NameMobiGlas_paint_03=mobiGlas Apricot Casing +item_NameMobiGlas_paint_04=mobiGlas Lemon Casing +item_NameMobiGlas_paint_05=mobiGlas Emerald Casing +item_NameMobiGlas_paint_06=mobiGlas Aqua Casing +item_NameMobiGlas_paint_07=mobiGlas Sapphire Casing +item_NameMobiGlas_paint_08=mobiGlas Violet Casing +item_NameMobiGlas_paint_09=mobiGlas Blush Casing +item_NameMobiGlas_paint_10=mobiGlas Snow Casing +item_NameMobiGlas_paint_11=mobiGlas Steel Casing +item_NameMobiGlas_paint_12=mobiGlas Charcoal Casing +item_NameMobiGlas_paint_13=mobiGlas Maroon Casing +item_NameMobiGlas_paint_14=mobiGlas Amber Casing +item_NameMobiGlas_paint_15=mobiGlas Sand Casing +item_NameMobiGlas_paint_16=mobiGlas Woodland Casing +item_NameMobiGlas_paint_17=mobiGlas Ocean Casing +item_NameMobiGlas_paint_18=mobiGlas Azure Casing +item_NameMobiGlas_paint_19=mobiGlas Plum Casing +item_NameMobiGlas_paint_20=mobiGlas Cedar Casing +item_NameMount_Gimbal_S1=VariPuck S1 Gimbal Mount +item_NameMount_Gimbal_S2=VariPuck S2 Gimbal Mount +item_NameMount_Gimbal_S3=VariPuck S3 Gimbal Mount +item_NameMount_Gimbal_S4=VariPuck S4 Gimbal Mount +item_NameMount_Gimbal_S5=VariPuck S5 Gimbal Mount +item_NameMount_Gimbal_S6=VariPuck S6 Gimbal Mount +item_NameMule_Paint_Bushwacker=Mule Bushwhacker Livery +item_NameMule_Paint_Green_Black=Mule Ghoulish Green Livery +item_NameMule_Paint_Reburn=Mule Reburn Livery +item_NameMule_Paint_Silverback=Mule Silverback Livery +item_NameMule_Paint_Smokestack=Mule Smokestack Livery +item_NameMurray_Cup_Display=Murray Cup Display Case +item_NameMustang_Nose_Scoop=Mustang Nose Scoop +item_NameMustang_Paint_Beta=Mustang Beta Livery +item_NameMustang_Paint_CitizenCon2018=Mustang Vindicator Livery +item_NameMustang_Paint_Delta=Mustang Delta Livery +item_NameMustang_Paint_Gamma=Mustang Gamma Livery +item_NameMustang_Paint_IAE2951_Blue_Black=Mustang Stormbringer Livery +item_NameMustang_Paint_IAE2951_Grey_White=Mustang Polar Livery +item_NameMustang_Paint_IAE_2952_Yellow=Mustang Guardian Livery +item_NameMustang_Paint_Luminalia_2021_white_blue=Mustang IceBreak Livery +item_NameMustang_Paint_Omega=Mustang Omega Livery +item_NameNOVP_Rocket_Venom_S1_Strike_TL_IR=Nova Pyrotechnica Venom Rocket +item_NameNVY_bdu_trousers_01=Combat Readiness Uniform Trousers item_NameNoWeapon=<-=MISSING=-> -item_NameNomad_Paint_2951RedFestival_Red_Gold=游牧者 2951吉祥红未羊涂装 -item_NameNomad_Paint_Amber_Orange_White=游牧者 砂岩涂装 -item_NameNomad_Paint_Evergreen_Green_Yellow=游牧者 针叶树涂装 -item_NameNomad_Paint_IAE2950_Grey_White_Camo=游牧者 极地迷彩涂装 -item_NameNomad_Paint_Jackal_black_red=游牧者 胡狼涂装 -item_NameNomad_Paint_Lovestruck_Pink_Black=游牧者 痴情涂装 -item_NameNomad_Paint_Luminalia_green_red=游牧者 盛装打扮涂装 -item_NameNomad_Paint_Luminalia_white_blue=游牧者 破冰涂装 -item_NameNomad_Paint_Overdrive_White_Black_Pink=游牧者 樱花涂装 -item_NameNova_Paint_Badlands=新星 荒地涂装 -item_NameNova_Paint_EmberStorm=新星 余烬风暴涂装 -item_NameNova_Paint_Fleetweek_Level1_Military=新星 林木线涂装 -item_NameNova_Paint_Gunmetal=新星 炮铜涂装 -item_NameNova_Paint_ShiftingSands=新星 流沙涂装 -item_NameNova_Paint_Snowblind=新星 雪盲涂装 -item_NameNox_Paint_AlienWeek_Green_Red=Nox 单眼涂装 -item_NameNox_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=Nox 流浪者涂装 -item_NameNox_Paint_Harmony=Nox 和谐涂装 -item_NameNox_Paint_Racing_Blue_Blue_Blue_TigerStripes=Nox 旋流涂装 -item_NameNox_Paint_Racing_Blue_White=Nox 尾流涂装 -item_NameNox_Paint_Racing_Purple_White=Nox 涡轮增压涂装 -item_NameNox_Paint_Racing_Red_Silver=Nox 超速传动涂装 -item_NameNox_Paint_Racing_Yellow_White_Grey_Stripes=Nox 终点线涂装 -item_NameNox_Paint_Thli_Silver_Black=Nox 浪涌涂装 -item_NameOKBV_FP_ESCI_S2_Q1=OKB 上升能量 IV -item_NameOKBV_SilentIV_S3_Q1=OKB 上升沉默 IV 进阶 (TR4) -item_NameORIG_300i_CargoBay_Front=起源跃动 300i 前部货舱 -item_NameORIG_300i_Ejection_Seat=起源跃动 300i 弹射座椅 -item_NameORIG_300i_LandingSystem=起源跃动 300i 着陆系统 -item_NameORIG_300i_MultiLight=起源跃动 300i 外部照明 -item_NameORIG_300i_Pilot_Seat=起源跃动 300i 驾驶员座位 -item_NameORIG_300i_lights=@起源 300i 照明设置 -item_NameORIG_300i_shop=起源跃动 300i -item_NameORIG_315p_shop=起源跃动 315p -item_NameORIG_325a_shop=起源跃动 325a -item_NameORIG_350r_shop=起源跃动 350r -item_NameORIG_3DRadarDisplay=起源跃动 3D 雷达显示器 -item_NameORIG_85X_Turret=起源跃动 85X 遥控炮塔 -item_NameORIG_CML_Chaff=起源跃动 噪声场发射器 -item_NameORIG_CML_Flare=起源跃动 诱饵弹发射器 -item_NameORIG_Cockpit_Audio=起源跃动 驾驶舱音频 -item_NameORIG_FXM_ESI_S1_Q2=起源跃动 精密解剖刀推进器 -item_NameORIG_FXM_ESI_S1_Q3=起源跃动 精密解剖刀推进器 -item_NameORIG_FXM_ESI_S2_Q2=起源跃动 精密解剖刀推进器 -item_NameORIG_FXM_ESI_S2_Q2A=起源跃动 精密解剖刀推进器 -item_NameORIG_FXM_ESI_S2_Q3=起源跃动 全向精准球型推进器 -item_NameORIG_M50_CML_Chaff=起源跃动 M50 - 噪声场发射器 -item_NameORIG_M50_CML_Flare=起源跃动 M50 - 诱饵弹发射器 -item_NameORIG_M50_Ejection_Seat=起源跃动 M50 弹射座椅 -item_NameORIG_M50_LandingSystem=起源跃动 M50 着陆系统 -item_NameORIG_M50_lights=起源跃动 M50 外部照明 -item_NameORIG_m50_shop=起源跃动 M50 截击机 -item_NameOutlaw_Heavy_Armor=重炮手重甲 -item_NameOutlaw_Heavy_Armor_PU=重炮手重甲 -item_NameOutlaw_Heavy_Jetpack=RSI 默认助推喷口 -item_NameOutlaw_Light_Armor=拳斗轻甲 -item_NameOutlaw_Light_Armor_PU=拳斗轻甲 -item_NameOutlaw_Light_Jetpack=RSI 默认助推喷口 -item_NameOutlaw_Medium_Armor=争吵者中型护甲 -item_NameOutlaw_Medium_Armor_PU=争吵者中型护甲 -item_NameOutlaw_Medium_Armor_PU_lite=争吵者中型护甲 -item_NameOutlaw_Medium_Jetpack=RSI 默认助推喷口 -item_NamePOIR_FuelTank_1000=北极星 钢铁工艺 1000 燃料箱 -item_NamePOIR_FuelTank_3000=北极星 钢铁工艺3000 燃料箱 -item_NamePOWR_ACOM_S01_StarHeart=星心 -item_NamePOWR_ACOM_S01_StarHeart_SCItem=星心 -item_NamePOWR_ACOM_S01_SunFlare_SCItem=耀斑 -item_NamePOWR_ACOM_S01_Sunflare=耀斑 -item_NamePOWR_ACOM_S02_LuxCore_SCItem=照度核心 -item_NamePOWR_ACOM_S02_StarBurn_SCItem=星火 -item_NamePOWR_AEGS_S01_Charger=战马 -item_NamePOWR_AEGS_S01_Charger_SCItem=战马 -item_NamePOWR_AEGS_S01_FierellCascade_SCItem=菲耶尔级联 -item_NamePOWR_AEGS_S01_Regulus=雷古勒斯 -item_NamePOWR_AEGS_S01_Regulus_SCItem=雷古勒斯 -item_NamePOWR_AEGS_S02_Maelstrom_SCItem=大漩涡 -item_NamePOWR_AEGS_S02_QuadracellMT_SCItem=四相电池 MT -item_NamePOWR_AEGS_S02_Vortex=涡流 -item_NamePOWR_AEGS_S03_Drassik_SCItem=德拉西克 -item_NamePOWR_AEGS_S03_QuadracellMX_SCItem=四相电池 MX -item_NamePOWR_AMRS_S01_HyperGen=极生 -item_NamePOWR_AMRS_S01_HyperGen_SCItem=极生 +item_NameNomad_Paint_2951RedFestival_Red_Gold=Nomad 2951 Auspicious Red Ram Livery +item_NameNomad_Paint_Amber_Orange_White=Nomad Sandstone Livery +item_NameNomad_Paint_Evergreen_Green_Yellow=Nomad Conifer Livery +item_NameNomad_Paint_IAE2950_Grey_White_Camo=Nomad Polar Camo Livery +item_NameNomad_Paint_Jackal_black_red=Nomad Jackal Livery +item_NameNomad_Paint_Lovestruck_Pink_Black=Nomad Lovestruck Livery +item_NameNomad_Paint_Luminalia_green_red=Nomad Deck the Hull Livery +item_NameNomad_Paint_Luminalia_white_blue=Nomad IceBreak Livery +item_NameNomad_Paint_Overdrive_White_Black_Pink=Nomad Cherry Blossom Livery +item_NameNova_Paint_Badlands=Nova Badlands Livery +item_NameNova_Paint_EmberStorm=Nova Ember Storm Livery +item_NameNova_Paint_Fleetweek_Level1_Military=Nova Timberline Livery +item_NameNova_Paint_Gunmetal=Nova Gunmetal Livery +item_NameNova_Paint_ShiftingSands=Nova Shifting Sands Livery +item_NameNova_Paint_Snowblind=Nova Snowblind Livery +item_NameNox_Paint_AlienWeek_Green_Red=Nox Ocellus Livery +item_NameNox_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=Nox Wanderer Livery +item_NameNox_Paint_Harmony=Nox Harmony Livery +item_NameNox_Paint_Racing_Blue_Blue_Blue_TigerStripes=Nox Whirlwind Livery +item_NameNox_Paint_Racing_Blue_White=Nox Slipstream Livery +item_NameNox_Paint_Racing_Purple_White=Nox Turbocharged Livery +item_NameNox_Paint_Racing_Red_Silver=Nox Overdrive Livery +item_NameNox_Paint_Racing_Yellow_White_Grey_Stripes=Nox Finish Line Livery +item_NameNox_Paint_Thli_Silver_Black=Nox Thli Livery +item_NameOKBV_FP_ESCI_S2_Q1=OKB Voskhod Energia IV +item_NameOKBV_SilentIV_S3_Q1=OKB Voskhod Silent IV Advanced (TR4) +item_NameORIG_300i_CargoBay_Front=Origin Jumpworks 300i Front Cargo Bay +item_NameORIG_300i_Ejection_Seat=Origin Jumpworks 300i Ejection Seat +item_NameORIG_300i_LandingSystem=Origin Jumpworks 300i Landing System +item_NameORIG_300i_MultiLight=Origin Jumpworks 300i External Lights +item_NameORIG_300i_Pilot_Seat=Origin Jumpworks 300i Pilot Seat +item_NameORIG_300i_lights=@ORIG 300i Light Set +item_NameORIG_300i_shop=Origin Jumpworks 300i +item_NameORIG_315p_shop=Origin Jumpworks 315p +item_NameORIG_325a_shop=Origin Jumpworks 325a +item_NameORIG_350r_shop=Origin Jumpworks 350r +item_NameORIG_3DRadarDisplay=Origin Jumpworks 3D Radar Display +item_NameORIG_85X_Turret=Origin Jumpworks 85X Remote Turret +item_NameORIG_CML_Chaff=Origin Jumpworks Noise Launcher +item_NameORIG_CML_Flare=Origin Jumpworks Decoy Launcher +item_NameORIG_Cockpit_Audio=Origin Jumpworks Cockpit Audio +item_NameORIG_FXM_ESI_S1_Q2=Origin Jumpworks Scalpel Precision Thruster +item_NameORIG_FXM_ESI_S1_Q3=Origin Jumpworks Scalpel Precision Thruster +item_NameORIG_FXM_ESI_S2_Q2=Origin Jumpworks Scalpel Precision Thruster +item_NameORIG_FXM_ESI_S2_Q2A=Origin Jumpworks Scalpel Precision Thruster +item_NameORIG_FXM_ESI_S2_Q3=Origin Jumpworks Omni Precision Ball Thruster +item_NameORIG_M50_CML_Chaff=Origin Jumpworks M50 - Noise Launcher +item_NameORIG_M50_CML_Flare=Origin Jumpworks M50 - Decoy Launcher +item_NameORIG_M50_Ejection_Seat=Origin Jumpworks M50 Ejection Seat +item_NameORIG_M50_LandingSystem=Origin Jumpworks M50 Landing System +item_NameORIG_M50_lights=Origin Jumpworks M50 External Lights +item_NameORIG_m50_shop=Origin Jumpworks M50 Interceptor +item_NameOutlaw_Heavy_Armor=Slugger Heavy Armor +item_NameOutlaw_Heavy_Armor_PU=Slugger Heavy Armor +item_NameOutlaw_Heavy_Jetpack=RSI Default JetPack +item_NameOutlaw_Light_Armor=Sparrer Light Armor +item_NameOutlaw_Light_Armor_PU=Sparrer Light Armor +item_NameOutlaw_Light_Jetpack=RSI Default JetPack +item_NameOutlaw_Medium_Armor=Brawler Medium Armor +item_NameOutlaw_Medium_Armor_PU=Brawler Medium Armor +item_NameOutlaw_Medium_Armor_PU_lite=Brawler Medium Armor +item_NameOutlaw_Medium_Jetpack=RSI Default JetPack +item_NamePOIR_FuelTank_1000=Polaris Ironworks 1000 Fuel Tank +item_NamePOIR_FuelTank_3000=Polaris Ironworks 3000 Fuel Tank +item_NamePOWR_ACOM_S01_StarHeart=StarHeart +item_NamePOWR_ACOM_S01_StarHeart_SCItem=StarHeart +item_NamePOWR_ACOM_S01_SunFlare_SCItem=SunFlare +item_NamePOWR_ACOM_S01_Sunflare=Sunflare +item_NamePOWR_ACOM_S02_LuxCore_SCItem=LuxCore +item_NamePOWR_ACOM_S02_StarBurn_SCItem=StarBurn +item_NamePOWR_AEGS_S01_Charger=Charger +item_NamePOWR_AEGS_S01_Charger_SCItem=Charger +item_NamePOWR_AEGS_S01_FierellCascade_SCItem=Fierell Cascade +item_NamePOWR_AEGS_S01_Regulus=Regulus +item_NamePOWR_AEGS_S01_Regulus_SCItem=Regulus +item_NamePOWR_AEGS_S02_Maelstrom_SCItem=Maelstrom +item_NamePOWR_AEGS_S02_QuadracellMT_SCItem=QuadraCell MT +item_NamePOWR_AEGS_S02_Vortex=Vortex +item_NamePOWR_AEGS_S03_Drassik_SCItem=Drassik +item_NamePOWR_AEGS_S03_QuadracellMX_SCItem=QuadraCell MX +item_NamePOWR_AMRS_S01_HyperGen=HyperGen +item_NamePOWR_AMRS_S01_HyperGen_SCItem=HyperGen item_NamePOWR_AMRS_S01_JS300_SCItem=JS-300 -item_NamePOWR_AMRS_S01_OverDrive=过载驱动 -item_NamePOWR_AMRS_S01_OverDrive_SCItem=过载驱动 -item_NamePOWR_AMRS_S02_ExoGen=外生 +item_NamePOWR_AMRS_S01_OverDrive=OverDrive +item_NamePOWR_AMRS_S01_OverDrive_SCItem=OverDrive +item_NamePOWR_AMRS_S02_ExoGen=ExoGen item_NamePOWR_AMRS_S02_JS400_SCItem=JS-400 -item_NamePOWR_AMRS_S02_UltraFlux_SCItem=终极流量 +item_NamePOWR_AMRS_S02_UltraFlux_SCItem=UltraFlux item_NamePOWR_AMRS_S03_JS500_SCItem=JS-500 -item_NamePOWR_AMRS_S03_SuperDrive_SCItem=超级驱动 -item_NamePOWR_JUST_S00_Jennet_SCItem=詹妮特 -item_NamePOWR_JUST_S00_SteadFast=坚定 -item_NamePOWR_JUST_S00_SteadFast_SCItem=坚定 -item_NamePOWR_JUST_S01_Endurance=耐力 -item_NamePOWR_JUST_S01_Endurance_SCItem=耐力 -item_NamePOWR_JUST_S01_Fortitude_SCItem=刚毅 -item_NamePOWR_JUST_S01_Roughneck_SCItem=莽夫 -item_NamePOWR_JUST_S02_Genoa_SCItem=热那亚 -item_NamePOWR_JUST_S02_Trommel_SCItem=滚筒筛 -item_NamePOWR_JUST_S03_Endurance=耐力 -item_NamePOWR_JUST_S03_Ginzel_SCItem=金杰尔 -item_NamePOWR_LPLT_S00_DuraJet_SCItem=杜拉汞 -item_NamePOWR_LPLT_S00_Radix=基数 -item_NamePOWR_LPLT_S00_Radix_SCItem=基数 -item_NamePOWR_LPLT_S01_IonBurst=离子爆裂 -item_NamePOWR_LPLT_S01_PowerBolt_SCItem=电力栓 -item_NamePOWR_LPLT_S01_ZapJet_SCItem=活力飞机 -item_NamePOWR_LPLT_S02_FullForce_SCItem=全力 -item_NamePOWR_LPLT_S02_IonSurge_SCItem=离子奔涌 -item_NamePOWR_LPLT_S03_FullForcePro_SCItem=离子奔涌 Pro -item_NamePOWR_LPLT_S03_SparkJetPro_SCItem=火花机 Pro -item_NamePOWR_ORIG_S04_890J_SCItem=星状 -item_NamePOWR_SASU_S01_LightBlossom=光绽 -item_NamePOWR_SASU_S01_LightBlossom_SCItem=光绽 -item_NamePOWR_SASU_S01_WhiteRose_SCItem=白瑰 -item_NamePOWR_SASU_S02_DayBreak_SCItem=破晓 -item_NamePOWR_SASU_S02_Lotus_SCItem=莲花 -item_NamePOWR_SASU_S03_TigerLilly_SCItem=卷丹 -item_NamePOWR_TYDT_S01_DeltaMax_SCItem=德尔塔Max -item_NamePOWR_TYDT_S01_SonicLite=轻音 -item_NamePOWR_TYDT_S01_SonicLite_SCItem=轻音 -item_NamePOWR_TYDT_S02_Eclipse_SCItem=日蚀 -item_NamePOWR_TYDT_S02_GammaMax_SCItem=伽马Max +item_NamePOWR_AMRS_S03_SuperDrive_SCItem=SuperDrive +item_NamePOWR_JUST_S00_Jennet_SCItem=Jennet +item_NamePOWR_JUST_S00_SteadFast=Steadfast +item_NamePOWR_JUST_S00_SteadFast_SCItem=Steadfast +item_NamePOWR_JUST_S01_Endurance=Endurance +item_NamePOWR_JUST_S01_Endurance_SCItem=Endurance +item_NamePOWR_JUST_S01_Fortitude_SCItem=Fortitude +item_NamePOWR_JUST_S01_Roughneck_SCItem=Roughneck +item_NamePOWR_JUST_S02_Genoa_SCItem=Genoa +item_NamePOWR_JUST_S02_Trommel_SCItem=Trommel +item_NamePOWR_JUST_S03_Endurance=Endurance  +item_NamePOWR_JUST_S03_Ginzel_SCItem=Ginzel +item_NamePOWR_LPLT_S00_DuraJet_SCItem=DuraJet +item_NamePOWR_LPLT_S00_Radix=Radix +item_NamePOWR_LPLT_S00_Radix_SCItem=Radix +item_NamePOWR_LPLT_S01_IonBurst=IonBurst +item_NamePOWR_LPLT_S01_PowerBolt_SCItem=PowerBolt +item_NamePOWR_LPLT_S01_ZapJet_SCItem=ZapJet +item_NamePOWR_LPLT_S02_FullForce_SCItem=FullForce +item_NamePOWR_LPLT_S02_IonSurge_SCItem=IonSurge +item_NamePOWR_LPLT_S03_FullForcePro_SCItem=FullForce Pro +item_NamePOWR_LPLT_S03_SparkJetPro_SCItem=SparkJet Pro +item_NamePOWR_ORIG_S04_890J_SCItem=Stellate +item_NamePOWR_SASU_S01_LightBlossom=LightBlossom +item_NamePOWR_SASU_S01_LightBlossom_SCItem=LightBlossom +item_NamePOWR_SASU_S01_WhiteRose_SCItem=WhiteRose +item_NamePOWR_SASU_S02_DayBreak_SCItem=DayBreak +item_NamePOWR_SASU_S02_Lotus_SCItem=Lotus +item_NamePOWR_SASU_S03_TigerLilly_SCItem=TigerLilly +item_NamePOWR_TYDT_S01_DeltaMax_SCItem=DeltaMax +item_NamePOWR_TYDT_S01_SonicLite=SonicLite +item_NamePOWR_TYDT_S01_SonicLite_SCItem=SonicLite +item_NamePOWR_TYDT_S02_Eclipse_SCItem=Eclipse +item_NamePOWR_TYDT_S02_GammaMax_SCItem=GammaMax item_NamePOWR_V01_LPLT_IonWave,P=LPLT-Made XIAN Nox Powerplant Name[PH] -item_NamePOWR_VNCL_S01_Blade=剜度 刀锋 发电机 -item_NamePOWR_VNCL_S01_Cleaver=剜度 切割者 发电机 -item_NamePOWR_VNCL_S01_Pulse=剜度 脉冲 发电机 -item_NamePOWR_VNCL_S01_Scythe=剜度 死镰 发电机 -item_NamePOWR_VNCL_S01_Stinger=剜度 毒刺 发电机 -item_NamePOWR_VNCL_S01_Void=剜度 虚空 发电机 -item_NamePRAR_DistortionScatterGun_S3=改革 畸变霰弹炮 -item_NamePRAR_DistortionScatterGun_S3_short=改革 -item_NamePRAR_DistortionScatterGun_S4=救赎 畸变霰弹炮 -item_NamePRAR_DistortionScatterGun_S4_short=救赎 -item_NamePRAR_DistortionScatterGun_S5=赦免 畸变霰弹炮 -item_NamePRAR_DistortionScatterGun_S5_short=赦免 -item_NamePRAR_DistortionScatterGun_S6=谴责 畸变霰弹炮 -item_NamePRAR_DistortionScatterGun_S6_short=谴责 +item_NamePOWR_VNCL_S01_Blade=Vanduul Blade Powerplant +item_NamePOWR_VNCL_S01_Cleaver=Vanduul Cleaver Powerplant +item_NamePOWR_VNCL_S01_Pulse=Vanduul Pulse Powerplant +item_NamePOWR_VNCL_S01_Scythe=Vanduul Scythe Powerplant +item_NamePOWR_VNCL_S01_Stinger=Vanduul Stinger Powerplant +item_NamePOWR_VNCL_S01_Void=Vanduul Void Powerplant +item_NamePRAR_DistortionScatterGun_S3=Reformation Distortion Scattergun +item_NamePRAR_DistortionScatterGun_S3_short=Reformation +item_NamePRAR_DistortionScatterGun_S4=Salvation Distortion Scattergun +item_NamePRAR_DistortionScatterGun_S4_short=Salvation +item_NamePRAR_DistortionScatterGun_S5=Absolution Distortion Scattergun +item_NamePRAR_DistortionScatterGun_S5_short=Absolution +item_NamePRAR_DistortionScatterGun_S6=Condemnation Distortion Scattergun +item_NamePRAR_DistortionScatterGun_S6_short=CNDMNTN item_NamePUDefenseTurret_Stock_Missile_Rack,P=BEHR Defense Turret Missile Rack item_NamePU_Hangar2PlanetsideSwitch=<-=MISSING=-> -item_NamePaint_300_Series_Metallic_Blue=群青涂装 -item_NamePaint_300_Series_Metallic_Grey=黑曜涂装 -item_NamePaint_300_Series_Metallic_Silver=纯银涂装 -item_NamePaint_300_Series_Metallic_White=月光涂装 -item_NamePaint_300_Series_Solid_Blue=钢青涂装 -item_NamePaint_300_Series_Solid_Orange=君主涂装 -item_NamePaint_300_Series_Solid_Red=猩红涂装 -item_NamePaint_300_Series_Solid_Yellow=香橼涂装 -item_NamePaint_300i_Base=花岗岩涂装 -item_NamePaint_300i_Red_White=帝国红涂装 -item_NamePaint_300i_White_Red_Stripe=快速响应涂装 -item_NamePaint_300i_Yellow_White=金色黎明涂装 -item_NamePaint_315p_Base=雷暴涂装 -item_NamePaint_315p_Black_Blue=龙葵涂装 -item_NamePaint_315p_Black_Red=黑玫涂装 -item_NamePaint_315p_White_Blue=白色闪电 涂装 -item_NamePaint_325a_Base=猩红钢铁 涂装 -item_NamePaint_325a_Black_Grey=黑夜玛瑙 涂装 -item_NamePaint_325a_Green_Grey=三尺艾 涂装 -item_NamePaint_325a_White_Grey=双色釉 涂装 -item_NamePaint_350r_Base=鎏金夜 涂装 -item_NamePaint_350r_Racing_Black_Blue=皇家蓝 涂装 -item_NamePaint_350r_Racing_Red=太阳耀斑涂装 -item_NamePaint_350r_Racing_Yellow=琥珀纹涂装 -item_NamePaint_Aurora_CL=极光 CL 涂装 -item_NamePaint_Aurora_ES=极光-ES涂装 -item_NamePaint_Aurora_LN=极光 LN 涂装 -item_NamePaint_Aurora_LX=极光 LX 涂装 -item_NamePaint_Aurora_MR=极光 MR 涂装 -item_NamePaint_Aurora_Pirate=极光 海盗涂装 +item_NamePaint_300_Series_Metallic_Blue=Ultramarine Paint +item_NamePaint_300_Series_Metallic_Grey=Obsidian Paint +item_NamePaint_300_Series_Metallic_Silver=Sterling Paint +item_NamePaint_300_Series_Metallic_White=Moonlight Paint +item_NamePaint_300_Series_Solid_Blue=Electric Blue Paint +item_NamePaint_300_Series_Solid_Orange=Monarch Paint +item_NamePaint_300_Series_Solid_Red=Scarlet Paint +item_NamePaint_300_Series_Solid_Yellow=Citron Paint +item_NamePaint_300i_Base=Granite Paint +item_NamePaint_300i_Red_White=Imperial Red Paint +item_NamePaint_300i_White_Red_Stripe=First Response Paint +item_NamePaint_300i_Yellow_White=Golden Dawn Paint +item_NamePaint_315p_Base=Thunderstorm Paint +item_NamePaint_315p_Black_Blue=Nightshade Paint +item_NamePaint_315p_Black_Red=Black Rose Paint +item_NamePaint_315p_White_Blue=White Lightning Paint +item_NamePaint_325a_Base=Scarlet Steel Paint +item_NamePaint_325a_Black_Grey=Evening Onyx Paint +item_NamePaint_325a_Green_Grey=Sagebrush Paint +item_NamePaint_325a_White_Grey=Twotone Paint +item_NamePaint_350r_Base=Gilded Night Paint +item_NamePaint_350r_Racing_Black_Blue=Black & Royal Paint +item_NamePaint_350r_Racing_Red=Solar Flare Paint +item_NamePaint_350r_Racing_Yellow=Amber Wave Paint +item_NamePaint_Aurora_CL=Aurora CL Livery +item_NamePaint_Aurora_ES=Aurora ES Livery +item_NamePaint_Aurora_LN=Aurora LN Livery +item_NamePaint_Aurora_LX=Aurora LX Livery +item_NamePaint_Aurora_MR=Aurora MR Livery +item_NamePaint_Aurora_Pirate=Aurora Pirate Livery item_NamePickAndThrowWeapon=<-=MISSING=-> -item_NamePilot_Light_Armor=驾驶员轻甲 -item_NamePirate_light_m_outfit=海盗轻甲 -item_NamePisces_Paint_2953RedFestival_Red_Gold=双鱼座 2953吉祥红酉鸡涂装 -item_NamePisces_Paint_BIS2952_Black_Red=C8 双鱼座 红色警戒涂装 -item_NamePisces_Paint_blue_white=C8 双鱼座 蓝色警报涂装 -item_NamePisces_Paint_red_black_stripe=C8 双鱼座 心跳涂装 -item_NamePisces_Paint_white_red=C8 双鱼座 响应者涂装 +item_NamePilot_Light_Armor=Pilot Light Armor +item_NamePirate_light_m_outfit=Pirate Light Armor +item_NamePisces_Paint_2953RedFestival_Red_Gold=Pisces 2953 Auspicious Red Rooster Livery +item_NamePisces_Paint_BIS2952_Black_Red=C8 Pisces Red Alert Livery +item_NamePisces_Paint_blue_white=C8 Pisces Code Blue Livery +item_NamePisces_Paint_red_black_stripe=C8 Pisces Heartbeat Livery +item_NamePisces_Paint_white_red=C8 Pisces Responder Livery item_NamePistol=@mp_ePistol item_NamePistolBullet=@mp_ePistolBullet item_NamePlayer=None -item_NamePlushy_Hercules_1_a=C2 大力神 星际运输船 毛绒玩具 -item_NamePlushy_Hercules_1_b=A2 大力神 星际运输船 毛绒玩具 -item_NamePlushy_Hercules_1_c=M2 大力神 星际运输船 毛绒玩具 -item_NamePlushy_zeus_1_a=宙斯 毛绒玩具 -item_NameProspector_Paint_Aphorite_Purple=勘探者 紫钠水晶涂装 -item_NameProspector_Paint_Dolivine_Green=勘探者 暗橄榄石涂装 -item_NameProspector_Paint_Hadanite_Pink=勘探者 哈丹水晶涂装 -item_NameProspector_Paint_IAE2950_Grey_Blue=勘探者 风暴使者涂装 -item_NameProspector_Paint_IAE2950_Grey_White=勘探者 极地涂装 -item_NameProspector_Paint_IAE_2952_Black=勘探者 星云涂装 -item_NameProspector_Paint_Luminalia_green_red=勘探者 盛装打扮涂装 -item_NameProspector_Paint_Luminalia_white_blue=勘探者 破冰涂装 -item_NameProspector_Paint_Unity=勘探者 奠基节涂装 -item_NameProwler_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=徘徊者 流浪者涂装 -item_NameProwler_Paint_Harmony=徘徊者 和谐涂装 -item_NameProwler_Paint_IAE2950_Grey_Blue=徘徊者 风暴使者涂装 -item_NameProwler_Paint_IAE2950_Grey_White_Camo=徘徊者 极地迷彩涂装 -item_NameProwler_Paint_Ocellus_Green_Red=徘徊者 单眼涂装 +item_NamePlushy_Hercules_1_a=C2 Hercules Starlifter Plushie +item_NamePlushy_Hercules_1_b=A2 Hercules Starlifter Plushie +item_NamePlushy_Hercules_1_c=M2 Hercules Starlifter Plushie +item_NamePlushy_zeus_1_a=Zeus Plushie +item_NameProspector_Paint_Aphorite_Purple=Prospector Aphorite Livery +item_NameProspector_Paint_Dolivine_Green=Prospector Dolivine Livery +item_NameProspector_Paint_Hadanite_Pink=Prospector Hadanite Livery +item_NameProspector_Paint_IAE2950_Grey_Blue=Prospector Stormbringer Livery +item_NameProspector_Paint_IAE2950_Grey_White=Prospector Polar Livery +item_NameProspector_Paint_IAE_2952_Black=Prospector Nebula Livery +item_NameProspector_Paint_Luminalia_green_red=Prospector Deck the Hull Livery +item_NameProspector_Paint_Luminalia_white_blue=Prospector IceBreak Livery +item_NameProspector_Paint_Unity=Prospector Foundation Fest Livery +item_NameProwler_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=Prowler Wanderer Livery +item_NameProwler_Paint_Harmony=Prowler Harmony Livery +item_NameProwler_Paint_IAE2950_Grey_Blue=Prowler Stormbringer Livery +item_NameProwler_Paint_IAE2950_Grey_White_Camo=Prowler Polar Camo Livery +item_NameProwler_Paint_Ocellus_Green_Red=Prowler Ocellus Livery item_NamePurpleLaserBolt=<-=MISSING=-> -item_NameQDMP_WETK_S01_Burke=伯克 QD -item_NameQDMP_WETK_S01_Burke_short=伯克 -item_NameQDRV_ACAS_S02_SparkFire_SCItem=火花 -item_NameQDRV_ACAS_S02_SunFire_SCItem=阳炎 -item_NameQDRV_ARCC_S01_Flood_SCItem=溢流 -item_NameQDRV_ARCC_S01_Rush=突进 -item_NameQDRV_ARCC_S02_Cascade_SCItem=喷流 -item_NameQDRV_ARCC_S03_Echo=回声 -item_NameQDRV_ARCC_S03_Echo_SCItem=回声 -item_NameQDRV_ARCC_S03_Fissure=裂缝 -item_NameQDRV_ARCC_S03_Fissure_SCItem=裂缝 -item_NameQDRV_ARCC_S03_Impulse=脉冲 -item_NameQDRV_ARCC_S03_Impulse_SCItem=脉冲 -item_NameQDRV_JUST_S01_Goliath=哥利亚 -item_NameQDRV_JUST_S01_Vulcan_SCItem=伏尔甘 -item_NameQDRV_JUST_S02_Bolon=伯龙 -item_NameQDRV_JUST_S02_Huracan_SCItem=乌拉坎 -item_NameQDRV_JUST_S03_Agni=阿格尼 -item_NameQDRV_JUST_S03_Agni_SCItem=阿格尼 -item_NameQDRV_JUST_S03_Kama=卡玛 -item_NameQDRV_JUST_S03_Vesta=维斯塔 -item_NameQDRV_JUST_S03_Vesta_SCItem=维斯塔 -item_NameQDRV_ORIG_S04_890J_SCItem=极速 -item_NameQDRV_RACO_S01_Drift=漂泊 -item_NameQDRV_RACO_S01_Spectre_SCItem=幽魂 -item_NameQDRV_RACO_S02_Bolt_SCItem=雷电 -item_NameQDRV_RACO_S02_Nova_SCItem=新星 -item_NameQDRV_RACO_S02_Spicule_SCItem=刺针 -item_NameQDRV_RSI_S01_Eos=黎明女神 -item_NameQDRV_RSI_S01_Hyperion_SCItem=光之神 -item_NameQDRV_RSI_S02_Aither_SCItem=以太 -item_NameQDRV_RSI_S03_Erebos=黑暗之神 -item_NameQDRV_RSI_S03_Metis=智谋女神 -item_NameQDRV_RSI_S03_Tyche=命运女神 -item_NameQDRV_TARS_S01_Expedition=远征 -item_NameQDRV_TARS_S02_Odyssey=奥德赛 -item_NameQDRV_TARS_S03_Drifter=漂流者 -item_NameQDRV_TARS_S03_Ranger=游骑兵 -item_NameQDRV_TARS_S03_Wanderer=漫游者 -item_NameQDRV_WETK_S01_Beacon=信标 -item_NameQDRV_WETK_S01_Siren=警笛 -item_NameQDRV_WETK_S02_Crossfield=克罗斯菲尔德 -item_NameQDRV_WETK_S03_Balandin=巴兰丁 -item_NameQDRV_WETK_S03_Pontes=庞特斯 +item_NameQDMP_WETK_S01_Burke=Burke QD +item_NameQDMP_WETK_S01_Burke_short=Burke +item_NameQDRV_ACAS_S02_SparkFire_SCItem=SparkFire +item_NameQDRV_ACAS_S02_SunFire_SCItem=SunFire +item_NameQDRV_ARCC_S01_Flood_SCItem=Flood +item_NameQDRV_ARCC_S01_Rush=Rush +item_NameQDRV_ARCC_S02_Cascade_SCItem=Cascade +item_NameQDRV_ARCC_S03_Echo=Echo +item_NameQDRV_ARCC_S03_Echo_SCItem=Echo +item_NameQDRV_ARCC_S03_Fissure=Fissure +item_NameQDRV_ARCC_S03_Fissure_SCItem=Fissure +item_NameQDRV_ARCC_S03_Impulse=Impulse +item_NameQDRV_ARCC_S03_Impulse_SCItem=Impulse +item_NameQDRV_JUST_S01_Goliath=Goliath +item_NameQDRV_JUST_S01_Vulcan_SCItem=Vulcan +item_NameQDRV_JUST_S02_Bolon=Bolon +item_NameQDRV_JUST_S02_Huracan_SCItem=Huracan +item_NameQDRV_JUST_S03_Agni=Agni +item_NameQDRV_JUST_S03_Agni_SCItem=Agni +item_NameQDRV_JUST_S03_Kama=Kama +item_NameQDRV_JUST_S03_Vesta=Vesta +item_NameQDRV_JUST_S03_Vesta_SCItem=Vesta +item_NameQDRV_ORIG_S04_890J_SCItem=Allegro +item_NameQDRV_RACO_S01_Drift=Drift +item_NameQDRV_RACO_S01_Spectre_SCItem=Spectre +item_NameQDRV_RACO_S02_Bolt_SCItem=Bolt +item_NameQDRV_RACO_S02_Nova_SCItem=Nova +item_NameQDRV_RACO_S02_Spicule_SCItem=Spicule +item_NameQDRV_RSI_S01_Eos=Eos +item_NameQDRV_RSI_S01_Hyperion_SCItem=Hyperion +item_NameQDRV_RSI_S02_Aither_SCItem=Aither +item_NameQDRV_RSI_S03_Erebos=Erebos +item_NameQDRV_RSI_S03_Metis=Metis +item_NameQDRV_RSI_S03_Tyche=Tyche +item_NameQDRV_TARS_S01_Expedition=Expedition +item_NameQDRV_TARS_S02_Odyssey=Odyssey +item_NameQDRV_TARS_S03_Drifter=Drifter +item_NameQDRV_TARS_S03_Ranger=Ranger +item_NameQDRV_TARS_S03_Wanderer=Wanderer +item_NameQDRV_WETK_S01_Beacon=Beacon +item_NameQDRV_WETK_S01_Siren=Siren +item_NameQDRV_WETK_S02_Crossfield=Crossfield +item_NameQDRV_WETK_S03_Balandin=Balandin +item_NameQDRV_WETK_S03_Pontes=Pontes item_NameQDRV_WETK_S03_TS2=TS-2 -item_NameQDRV_XIAN_S01=希安 量子驱动器 -item_NameQED_RSI_S04_Tidelock=潮汐锁定 QD +item_NameQDRV_XIAN_S01=XIAN Quantum Drive +item_NameQED_RSI_S04_Tidelock=Tidelock QD item_NameQED_WETK_S03_Reynie=Reynie QED -item_NameQED_WETK_S03_Reynie_short=雷尼 -item_NameQFT_AEGS_Medi_PL01=圣盾 中型量子燃料箱 -item_NameQFT_AEGS_Medi_PL02=圣盾 中型量子燃料箱 -item_NameQFT_AEGS_SMAL_PL01=圣盾 小型量子燃料箱 -item_NameQFT_AEGS_SMAL_PL02=圣盾 小型量子燃料箱 -item_NameQFT_ANVL_SMAL_F7A=铁砧 F7A 量子燃料箱 -item_NameQFT_ANVL_SMAL_PL01=铁砧 小型量子燃料箱 -item_NameQFT_ANVL_SMAL_PL02=铁砧 小型量子燃料箱 -item_NameQFT_CNOU_SMAL_PL01=联合外域 小型量子燃料箱 -item_NameQFT_CNOU_SMAL_PL02=联合外域 小型量子燃料箱 -item_NameQFT_CNOU_SMAL_PL03=联合外域 小型量子燃料箱 -item_NameQFT_DRAK_MEDI_PL01=德雷克 中型量子燃料箱 -item_NameQFT_ORIG_SMAL_PL01=起源跃动 小型量子燃料箱 -item_NameQFT_ORIG_SMAL_PL02=起源跃动 小型量子燃料箱 -item_NameQFT_ORIG_SMAL_PL03=起源跃动 小型量子燃料箱 -item_NameQFT_ORIG_SMAL_PL04=起源跃动 小型量子燃料箱 -item_NameQFT_RSI_MEDI_PL01=RSI 中型量子燃料箱 -item_NameQFT_RSI_SMAL_PL01=RSI 小型量子燃料箱 -item_NameQFT_RSI_SMAL_PL02=RSI 小型量子燃料箱 -item_NameQFT_VNCL_SMAL_PL01=剜度 小型量子燃料箱 -item_NameQTNK_VNCL_Glaive=量子燃料箱 -item_NameQTNK_VNCL_Scythe=量子燃料箱 -item_NameRAFT_Paint_IAE2951_Blue_Black=木筏 风暴使者涂装 -item_NameRAFT_Paint_IAE2951_Grey_White=木筏 极地涂装 -item_NameRAFT_Paint_Lovestruck_Pink_Black=木筏 痴情涂装 -item_NameROC_Paint_Aphorite_Purple=ROC 紫钠水晶涂装 -item_NameROC_Paint_BlackCherry_black_red=ROC 黑樱桃涂装 -item_NameROC_Paint_Dolivine_Green=ROC 暗橄榄石涂装 -item_NameROC_Paint_Hadanite_Pink=ROC 哈丹水晶涂装 -item_NameROC_Paint_Harvester_orange=ROC 收割机涂装 -item_NameROC_Paint_Hazard_yellow=ROC 危险黄涂装 -item_NameROC_Paint_Quicksilver_grey=ROC 水银涂装 -item_NameRRS_consumable_sedative=美梦 注射器 -item_NameRRS_consumable_sedative_01=美梦 注射器 -item_NameRRS_flashbang_grenade_01=快门 闪光弹 -item_NameRRS_smoke_grenade_01=烟雾弹 -item_NameRSI_3DRadarDisplay=RSI 3D 雷达显示器 -item_NameRSI_Aurora_CL_shop=RSI 极光CL -item_NameRSI_Aurora_ES_shop=RSI 极光ES -item_NameRSI_Aurora_LN_Pilot_Seat=RSI 极光LN 驾驶员座位 -item_NameRSI_Aurora_LN_shop=RSI 极光LN -item_NameRSI_Aurora_LandingSystem=RSI 极光 着陆系统 -item_NameRSI_Aurora_MR_shop=RSI 极光MR -item_NameRSI_Aurora_MultiLight=RSI 极光 外部照明 -item_NameRSI_Aurora_Pilot_Seat=RSI 极光 驾驶员座位 -item_NameRSI_Aurora_Pilot_Seat_Blue=RSI 极光 蓝色驾驶员座位 -item_NameRSI_Aurora_Pilot_Seat_Red=RSI 极光 红色驾驶员座位 -item_NameRSI_Aurora_lights=@RSI 极光 照明设置 -item_NameRSI_BallisticRepeater_S9=RSI S9 实弹速射炮 -item_NameRSI_Bengal_Seat_Pilot=RSI 孟加拉 驾驶员座位 -item_NameRSI_Bengal_Turret_AA_Cockpit=RSI 孟加拉 AA炮塔位 -item_NameRSI_Bengal_Turret_STS=RSI 孟加拉 STS炮塔 -item_NameRSI_CML_Chaff=RSI 噪声场发射器 -item_NameRSI_CML_Flare=RSI 诱饵弹发射器 -item_NameRSI_Cockpit_Audio=RSI 驾驶舱音频 -item_NameRSI_Constellation_Andromeda_shop=RSI 仙女座 -item_NameRSI_Constellation_Aquila_shop=RSI 天鹰座 -item_NameRSI_Constellation_Base_Seat_Copilot_Left=RSI 星座 左副驾驶座位 -item_NameRSI_Constellation_Base_Seat_Copilot_Right=RSI 星座 右副驾驶座位 -item_NameRSI_Constellation_Base_Seat_Pilot=RSI 星座 驾驶员座位 -item_NameRSI_Constellation_LandingSystem=RSI 星座 着陆系统 -item_NameRSI_Constellation_MissilePod=RSI 星座 导弹舱 -item_NameRSI_Constellation_MissilePod_S1_x7=RSI 星座 侧导弹舱 -item_NameRSI_Constellation_MissilePod_S2_x3=RSI 星座 顶部导弹舱 -item_NameRSI_Constellation_MultiLight=RSI 星座 外部照明 -item_NameRSI_Constellation_Seat_Pilot=RSI 星座 驾驶员座位 -item_NameRSI_Constellation_Seat_Turret=RSI 星座 炮塔座位 -item_NameRSI_Constellation_Seat_Turret_Bottom=RSI 星座 下炮塔座位 -item_NameRSI_Constellation_Taurus_shop=RSI 金牛座 -item_NameRSI_Constellation_Turret_Base_Lower=RSI 星座 炮塔 -item_NameRSI_Constellation_Turret_Base_Upper=RSI 星座 炮塔 -item_NameRSI_Constellation_lights=RSI 星座 外部灯光 -item_NameRSI_Constellation_turret=RSI 星座 炮塔 +item_NameQED_WETK_S03_Reynie_short=Reynie +item_NameQFT_AEGS_Medi_PL01=Aegis Medium Quantum Fuel Tank +item_NameQFT_AEGS_Medi_PL02=Aegis Medium Quantum Fuel Tank +item_NameQFT_AEGS_SMAL_PL01=Aegis Small Quantum Fuel Tank +item_NameQFT_AEGS_SMAL_PL02=Aegis Small Quantum Fuel Tank +item_NameQFT_ANVL_SMAL_F7A=Anvil F7A Quantum Fuel Tank +item_NameQFT_ANVL_SMAL_PL01=Anvil Small Quantum Fuel Tank +item_NameQFT_ANVL_SMAL_PL02=Anvil Small Quantum Fuel Tank +item_NameQFT_CNOU_SMAL_PL01=Consolidated Outland Small Quantum Fuel Tank +item_NameQFT_CNOU_SMAL_PL02=Consolidated Outland Small Quantum Fuel Tank +item_NameQFT_CNOU_SMAL_PL03=Consolidated Outland Small Quantum Fuel Tank +item_NameQFT_DRAK_MEDI_PL01=Drake Medium Quantum Fuel Tank +item_NameQFT_ORIG_SMAL_PL01=Origin Jumpworks Small Quantum Fuel Tank +item_NameQFT_ORIG_SMAL_PL02=Origin Jumpworks Small Quantum Fuel Tank +item_NameQFT_ORIG_SMAL_PL03=Origin Jumpworks Small Quantum Fuel Tank +item_NameQFT_ORIG_SMAL_PL04=Origin Jumpworks Small Quantum Fuel Tank +item_NameQFT_RSI_MEDI_PL01=RSI Medium Quantum Fuel Tank +item_NameQFT_RSI_SMAL_PL01=RSI Small Quantum Fuel Tank +item_NameQFT_RSI_SMAL_PL02=RSI Small Quantum Fuel Tank +item_NameQFT_VNCL_SMAL_PL01=Vanduul Small Quantum Fuel Tank +item_NameQTNK_VNCL_Glaive=Quantum Fuel Tank +item_NameQTNK_VNCL_Scythe=Quantum Fuel Tank +item_NameRAFT_Paint_IAE2951_Blue_Black=RAFT Stormbringer Livery +item_NameRAFT_Paint_IAE2951_Grey_White=RAFT Polar Livery +item_NameRAFT_Paint_Lovestruck_Pink_Black=RAFT Lovestruck Livery +item_NameROC_Paint_Aphorite_Purple=ROC Aphorite Livery +item_NameROC_Paint_BlackCherry_black_red=ROC Black Cherry Livery +item_NameROC_Paint_Dolivine_Green=ROC Dolivine Livery +item_NameROC_Paint_Hadanite_Pink=ROC Hadanite Livery +item_NameROC_Paint_Harvester_orange=ROC Harvester Livery +item_NameROC_Paint_Hazard_yellow=ROC Hazard Livery +item_NameROC_Paint_Quicksilver_grey=ROC Quicksilver Livery +item_NameRRS_consumable_sedative=Drema Injector +item_NameRRS_consumable_sedative_01=Drema Injector +item_NameRRS_flashbang_grenade_01=Shutter Flashbang +item_NameRRS_smoke_grenade_01=Haze Smoke Grenade +item_NameRSI_3DRadarDisplay=RSI 3D Radar Display +item_NameRSI_Aurora_CL_shop=RSI Aurora CL +item_NameRSI_Aurora_ES_shop=RSI Aurora ES +item_NameRSI_Aurora_LN_Pilot_Seat=RSI Aurora LN Pilot Seat +item_NameRSI_Aurora_LN_shop=RSI Aurora LN +item_NameRSI_Aurora_LandingSystem=RSI Aurora Landing System +item_NameRSI_Aurora_MR_shop=RSI Aurora MR +item_NameRSI_Aurora_MultiLight=RSI Aurora External Lights +item_NameRSI_Aurora_Pilot_Seat=RSI Aurora Pilot Seat +item_NameRSI_Aurora_Pilot_Seat_Blue=RSI Aurora Pilot Seat Blue +item_NameRSI_Aurora_Pilot_Seat_Red=RSI Aurora Pilot Seat Red +item_NameRSI_Aurora_lights=@RSI Aurora Light Set +item_NameRSI_BallisticRepeater_S9=RSI Ballistic Repeater S9 +item_NameRSI_Bengal_Seat_Pilot=RSI Bengal Pilot Seat +item_NameRSI_Bengal_Turret_AA_Cockpit=RSI Bengal AA Turret Cockpit +item_NameRSI_Bengal_Turret_STS=RSI Bengal STS Turret +item_NameRSI_CML_Chaff=RSI Noise Launcher +item_NameRSI_CML_Flare=RSI Decoy Launcher +item_NameRSI_Cockpit_Audio=RSI Cockpit Audio +item_NameRSI_Constellation_Andromeda_shop=RSI Constellation Andromeda +item_NameRSI_Constellation_Aquila_shop=RSI Constellation Aquila +item_NameRSI_Constellation_Base_Seat_Copilot_Left=RSI Constellation Co-Pilot Left Seat +item_NameRSI_Constellation_Base_Seat_Copilot_Right=RSI Constellation Co-Pilot Right Seat +item_NameRSI_Constellation_Base_Seat_Pilot=RSI Constellation Pilot Seat +item_NameRSI_Constellation_LandingSystem=RSI Constellation Landing System +item_NameRSI_Constellation_MissilePod=RSI Constellation Missile Pod +item_NameRSI_Constellation_MissilePod_S1_x7=RSI Constellation Side Missile Pod +item_NameRSI_Constellation_MissilePod_S2_x3=RSI Constellation Top Missile Pod +item_NameRSI_Constellation_MultiLight=RSI Constellation External Lights +item_NameRSI_Constellation_Seat_Pilot=RSI Constellation Pilot Seat +item_NameRSI_Constellation_Seat_Turret=RSI Constellation Turret Seat +item_NameRSI_Constellation_Seat_Turret_Bottom=RSI Constellation Lower Turret Seat +item_NameRSI_Constellation_Taurus_shop=RSI Constellation Taurus +item_NameRSI_Constellation_Turret_Base_Lower=RSI Constellation Turret +item_NameRSI_Constellation_Turret_Base_Upper=RSI Constellation Turret +item_NameRSI_Constellation_lights=RSI Constellation External Lights +item_NameRSI_Constellation_turret=RSI Constellation Turret item_NameRSI_DefaultADS=RSI ADS -item_NameRSI_DefaultBattery=RSI 电池 +item_NameRSI_DefaultBattery=RSI Battery item_NameRSI_DefaultCPU=RSI CPU -item_NameRSI_DefaultFlashlight=微炬 手电筒 -item_NameRSI_DefaultJetPack=RSI 默认喷气背包 -item_NameRSI_DefaultMotherboard=RSI 主板 -item_NameRSI_DefaultRadar_LongRange=RSI 长距离雷达 -item_NameRSI_DefaultRadar_MidRange=RSI 中距离雷达 -item_NameRSI_DefaultRadar_ShortRange=RSI 短距离雷达 -item_NameRSI_DefaultSignatureReductor=RSI 信号减弱装置 -item_NameRSI_DefaultTargetSelector=RSI 目标选择装置 -item_NameRSI_DefaultTurretAIModule=炮塔模组 -item_NameRSI_DefaultWeaponBattery=RSI 武器电池 -item_NameRSI_DefaultWeaponControl=RSI 武器控制 -item_NameRSI_EMP_Magstrand_S4=磁链 EMP发生器 -item_NameRSI_FXM_ESI_LowerRetro_S1=RSI FXM ESA 反向推进器 -item_NameRSI_FXM_ESI_S1=RSI FXM ESA 推进器 -item_NameRSI_FXM_ESI_UpperRetro_S1=RSI FXM ESA 推进器 -item_NameRSI_FXM_ESI_Wing_S1=RSI FXM ESA 推进器 -item_NameRSI_Intakes_Aurora=RSI 极光 进气口 -item_NameRSI_Light_Armor=RSI 轻甲 -item_NameRSI_Light_Helmet=RSI 轻盔 -item_NameRSI_Light_Helmet_01=RSI 默认头盔 -item_NameRSI_Light_Helmet_02=RSI 默认头盔 2 -item_NameRSI_Light_Helmet_03=RSI 默认头盔 3 -item_NameRSI_Light_Helmet_04=RSI 默认头盔 4 -item_NameRSI_Light_Helmet_05=RSI 默认头盔 5 -item_NameRSI_Light_Helmet_06=RSI 默认头盔 6 -item_NameRSI_Light_Helmet_07=RSI 默认头盔 7 -item_NameRSI_Light_Helmet_08=RSI 默认头盔 8 -item_NameRSI_Light_Helmet_09=RSI 默认头盔 9 -item_NameRSI_Light_Helmet_Purple=RSI 轻盔 - 紫色 -item_NameRSI_Light_Helmet_Yellow=RSI 轻盔 - 黄色 -item_NameRSI_MissileBay=RSI 导弹舱 -item_NameRSI_Purple_Armor=RSI 盔甲 - 紫色 -item_NameRSI_SelfDestruct=RSI 自毁 -item_NameRSI_SelfDestruct_Long=RSI 长时自毁 -item_NameRSI_VP_ESI_S1=RSI-克鲁格星际 主推进器 -item_NameRSI_Yellow_Armor=RSI 盔甲 - 黄色 -item_NameRaft_Paint_Black_Yellow=木筏 危险黄涂装 -item_NameRaft_Paint_Grey_LightGrey=木筏 船锚涂装 -item_NameRazor_Paint_2954Fortuna_Green_Grey=剃刀 福尔图娜涂装 -item_NameRazor_Paint_IAE2951_Blue_Black=剃刀 风暴使者涂装 -item_NameRazor_Paint_IAE2951_Grey_White=剃刀 极地涂装 -item_NameRazor_Paint_Red_White_Pink_Crusader=剃刀 和撒那涂装 -item_NameRazor_Paint_Sand_Orange_Hurston=剃刀 中央大厦涂装 -item_NameRazor_Paint_Unity=剃刀 奠基节涂装 -item_NameRazor_Paint_White_Blue_Blue_microTech=剃刀 志远涂装 -item_NameReclaimer_Paint_Aphorite_Purple=回收者 紫钠水晶涂装 -item_NameReclaimer_Paint_Dolivine_Green=回收者 暗橄榄石涂装 -item_NameReclaimer_Paint_Hadanite_Pink=回收者 哈丹水晶涂装 -item_NameReclaimer_Paint_Showdown=回收者 决胜之辩涂装 +item_NameRSI_DefaultFlashlight=MicroTorch Flashlight +item_NameRSI_DefaultJetPack=RSI Default JetPack +item_NameRSI_DefaultMotherboard=RSI Motherboard +item_NameRSI_DefaultRadar_LongRange=RSI Long Range Radar +item_NameRSI_DefaultRadar_MidRange=RSI Medium Range Radar +item_NameRSI_DefaultRadar_ShortRange=RSI Short Range Radar +item_NameRSI_DefaultSignatureReductor=RSI Signature Reduction Device +item_NameRSI_DefaultTargetSelector=RSI Target Selection Device +item_NameRSI_DefaultTurretAIModule=Turret Module +item_NameRSI_DefaultWeaponBattery=RSI Weapon Battery +item_NameRSI_DefaultWeaponControl=RSI Weapon Control +item_NameRSI_EMP_Magstrand_S4=Magstrand EMP Generator +item_NameRSI_FXM_ESI_LowerRetro_S1=RSI FXM ESA Retro Thruster +item_NameRSI_FXM_ESI_S1=RSI FXM ESA Thruster +item_NameRSI_FXM_ESI_UpperRetro_S1=RSI FXM ESA Thruster +item_NameRSI_FXM_ESI_Wing_S1=RSI FXM ESA Thruster +item_NameRSI_Intakes_Aurora=RSI Aurora Intakes +item_NameRSI_Light_Armor=RSI Light Armor +item_NameRSI_Light_Helmet=RSI Light Helmet +item_NameRSI_Light_Helmet_01=RSI Default Helmet +item_NameRSI_Light_Helmet_02=RSI Default Helmet 2 +item_NameRSI_Light_Helmet_03=RSI Default Helmet 3 +item_NameRSI_Light_Helmet_04=RSI Default Helmet 4 +item_NameRSI_Light_Helmet_05=RSI Default Helmet 5 +item_NameRSI_Light_Helmet_06=RSI Default Helmet 6 +item_NameRSI_Light_Helmet_07=RSI Default Helmet 7 +item_NameRSI_Light_Helmet_08=RSI Default Helmet 8 +item_NameRSI_Light_Helmet_09=RSI Default Helmet 9 +item_NameRSI_Light_Helmet_Purple=RSI Light Helmet - Purple +item_NameRSI_Light_Helmet_Yellow=RSI Light Helmet - Yellow +item_NameRSI_MissileBay=RSI Missile Bay +item_NameRSI_Purple_Armor=RSI Armor - Purple +item_NameRSI_SelfDestruct=RSI Self Destruct +item_NameRSI_SelfDestruct_Long=RSI Self Destruct Long +item_NameRSI_VP_ESI_S1=RSI-KRIG Main Thruster +item_NameRSI_Yellow_Armor=RSI Armor - Yellow +item_NameRaft_Paint_Black_Yellow=RAFT Hazard Livery +item_NameRaft_Paint_Grey_LightGrey=RAFT Anchor Livery +item_NameRazor_Paint_2954Fortuna_Green_Grey=Razor Fortuna Livery +item_NameRazor_Paint_IAE2951_Blue_Black=Razor Stormbringer Livery +item_NameRazor_Paint_IAE2951_Grey_White=Razor Polar Livery +item_NameRazor_Paint_Red_White_Pink_Crusader=Razor Hosanna Livery +item_NameRazor_Paint_Sand_Orange_Hurston=Razor Central Tower Livery +item_NameRazor_Paint_Unity=Razor Foundation Fest Livery +item_NameRazor_Paint_White_Blue_Blue_microTech=Razor Aspire Livery +item_NameReclaimer_Paint_Aphorite_Purple=Reclaimer Aphorite Livery +item_NameReclaimer_Paint_Dolivine_Green=Reclaimer Dolivine Livery +item_NameReclaimer_Paint_Hadanite_Pink=Reclaimer Hadanite Livery +item_NameReclaimer_Paint_Showdown=Reclaimer Showdown Livery item_NameRedLaserBolt=<-=MISSING=-> -item_NameRedeemer_Paint_2953Fortuna_Green_Grey=救赎者 福尔图娜涂装 -item_NameRedeemer_Paint_BIS2953_Purple_Blue_Cyan=救赎 2953展会最佳涂装 -item_NameRedeemer_Paint_IAE2951_Blue_Black=救赎者 风暴使者涂装 -item_NameRedeemer_Paint_IAE2951_Grey_White_Camo=救赎 极地迷彩涂装 -item_NameRedeemer_Paint_Scrubland_Camo=救赎者 灌木迷彩涂装 -item_NameRedeemer_Paint_Seraphim_White_Black=救赎者 炽天使涂装 -item_NameRedeemer_Paint_Underworld_Black_Yellow=救赎者 地狱涂装 -item_NameRedeemer_Paint_Valencia=救赎者 瓦伦西亚涂装 -item_NameReliant_Paint_Fleetweek_Level1_Military=信赖 林木线涂装 -item_NameReliant_Paint_Fleetweek_Level2_Camo=信赖 霜冻迷彩涂装 -item_NameReliant_Paint_Invictus_blue_gold=信赖 不败蓝金涂装 -item_NameRetaliator_Paint_2950Invictus_1=报复 不败蓝金涂装 -item_NameRetaliator_Paint_2950Invictus_2=报复者 灰色涂装 -item_NameRetaliator_Paint_2950Invictus_3=报复 暮光涂装 +item_NameRedeemer_Paint_2953Fortuna_Green_Grey=Redeemer Fortuna Livery +item_NameRedeemer_Paint_BIS2953_Purple_Blue_Cyan=Redeemer 2953 Best in Show Livery +item_NameRedeemer_Paint_IAE2951_Blue_Black=Redeemer Stormbringer Livery +item_NameRedeemer_Paint_IAE2951_Grey_White_Camo=Redeemer Polar Camo Livery +item_NameRedeemer_Paint_Scrubland_Camo=Redeemer Scrubland Camo Livery +item_NameRedeemer_Paint_Seraphim_White_Black=Redeemer Seraphim Livery +item_NameRedeemer_Paint_Underworld_Black_Yellow=Redeemer Underworld Livery +item_NameRedeemer_Paint_Valencia=Redeemer Valencia Livery +item_NameReliant_Paint_Fleetweek_Level1_Military=Reliant Timberline Livery +item_NameReliant_Paint_Fleetweek_Level2_Camo=Reliant Frostbite Camo Livery +item_NameReliant_Paint_Invictus_blue_gold=Reliant Invictus Blue and Gold Livery +item_NameRetaliator_Paint_2950Invictus_1=Retaliator Invictus Blue and Gold Livery +item_NameRetaliator_Paint_2950Invictus_2=Retaliator Grey Livery +item_NameRetaliator_Paint_2950Invictus_3=Retaliator Twilight Livery item_NameRifle=@mp_eRifle item_NameRifleBullet=@mp_eRifleBullet item_NameSCAR=@mp_eScar item_NameSCARAudio=<-=MISSING=-> -item_NameSECO_Dual_Ink_Mark_204_Small=墨水-双重 204-S -item_NameSECO_S1_F1_Q1=密封公司 墨水-1 -item_NameSECO_S1_F1_Q1_Merlin=密封公司 墨水-1 梅林 -item_NameSECO_S1_F1_Q1_Mustang=密封公司 墨水-1 野马 -item_NameSECO_S1_F1_Q1_Survival=密封公司 墨水-1 -item_NameSECO_S1_F4_DD=墨水-标记 104-ID -item_NameSECO_S1_F4_SD=墨水-分裂 104-IS -item_NameSECO_S2_F4_DD=墨水-标记 204-ID -item_NameSECO_S2_F4_SD=墨水-分裂 204-IS -item_NameSECO_S3_F4_DD=墨水-标记 304-ID -item_NameSECO_S3_F4_SD=墨水-分裂 304-IS -item_NameSECO_S4_F4_DD=墨水-标记 404-ID -item_NameSECO_S4_F4_SD=墨水-分裂 404-IS -item_NameSHLD_AEGS_S04_Idris=圣盾 伊德里斯 护盾 -item_NameSHLD_ASAS_S01_Cloak=斗篷 -item_NameSHLD_ASAS_S01_Mirage=蜃景 -item_NameSHLD_ASAS_S01_Obscura=上升航天 暗黑 -item_NameSHLD_ASAS_S01_Shimmer=微光 -item_NameSHLD_ASAS_S01_Veil=面纱 -item_NameSHLD_ASAS_S02_Shroud=护罩 -item_NameSHLD_BANU_S01_Suldrath=苏得拉斯 -item_NameSHLD_BANU_S02_Sukoran=斯科拉 -item_NameSHLD_BASL_S00_Castra=营地 -item_NameSHLD_BASL_S01_Bulwark=堡垒 -item_NameSHLD_BASL_S01_Guardian=守卫 -item_NameSHLD_BASL_S01_Palisade=栅栏 -item_NameSHLD_BASL_S01_Steward=管家 -item_NameSHLD_BASL_S02_Aspis=重盾 -item_NameSHLD_BASL_S03_Stronghold=据点 -item_NameSHLD_BEHR_S01_5SA=5SA“拉达” +item_NameSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S +item_NameSECO_S1_F1_Q1=SECO INK-1 +item_NameSECO_S1_F1_Q1_Merlin=SECO INK-1 Merlin +item_NameSECO_S1_F1_Q1_Mustang=SECO INK-1 Mustang +item_NameSECO_S1_F1_Q1_Survival=SECO INK-1 +item_NameSECO_S1_F4_DD=INK-Mark 104-ID +item_NameSECO_S1_F4_SD=INK-Splash 104-IS +item_NameSECO_S2_F4_DD=INK-Mark 204-ID +item_NameSECO_S2_F4_SD=INK-Splash 204-IS +item_NameSECO_S3_F4_DD=INK-Mark 304-ID +item_NameSECO_S3_F4_SD=INK-Splash 304-IS +item_NameSECO_S4_F4_DD=INK-Mark 404-ID +item_NameSECO_S4_F4_SD=INK-Splash 404-IS +item_NameSHLD_AEGS_S04_Idris=AEGS Idris Shield +item_NameSHLD_ASAS_S01_Cloak=Cloak +item_NameSHLD_ASAS_S01_Mirage=Mirage +item_NameSHLD_ASAS_S01_Obscura=Ascension Astro Obscura +item_NameSHLD_ASAS_S01_Shimmer=Shimmer +item_NameSHLD_ASAS_S01_Veil=Veil +item_NameSHLD_ASAS_S02_Shroud=Shroud +item_NameSHLD_BANU_S01_Suldrath=Suldrath +item_NameSHLD_BANU_S02_Sukoran=Sukoran +item_NameSHLD_BASL_S00_Castra=Castra +item_NameSHLD_BASL_S01_Bulwark=Bulwark +item_NameSHLD_BASL_S01_Guardian=Guardian +item_NameSHLD_BASL_S01_Palisade=Palisade +item_NameSHLD_BASL_S01_Steward=Steward +item_NameSHLD_BASL_S02_Aspis=Aspis +item_NameSHLD_BASL_S03_Stronghold=Stronghold +item_NameSHLD_BEHR_S01_5SA=5SA 'Rhada' item_NameSHLD_BEHR_S01_6SA=6SA item_NameSHLD_BEHR_S01_7sa=7SA -item_NameSHLD_BEHR_S02_5MA=5MA“系马尔里” -item_NameSHLD_BEHR_S03_5CA=5CA“阿库拉” -item_NameSHLD_BEHR_SMAL_PL01=贝林 护盾 小 -item_NameSHLD_GODI_S01_AllStop=全面停滞 -item_NameSHLD_GODI_S01_AllStop_SCItem=全面停滞 +item_NameSHLD_BEHR_S02_5MA=5MA 'Chimalli' +item_NameSHLD_BEHR_S03_5CA=5CA 'Akura' +item_NameSHLD_BEHR_SMAL_PL01=BEHR Shield Small +item_NameSHLD_GODI_S01_AllStop=AllStop +item_NameSHLD_GODI_S01_AllStop_SCItem=AllStop item_NameSHLD_GODI_S01_FR66=FR-66 -item_NameSHLD_GODI_S01_ForceWall=防御之墙 -item_NameSHLD_GODI_S01_SecureHyde=安全屏蔽 -item_NameSHLD_GODI_S02_FullStop=完全停滞 -item_NameSHLD_ORIG_S04_890J_SCItem=斜堤 -item_NameSHLD_S01_CIV_SECO_Ink=墨水 -item_NameSHLD_S01_CMP_YORM_Targa=塔尔加 -item_NameSHLD_SECO_MEDI_PL01=密封 护盾 中型 -item_NameSHLD_SECO_S00_PIN=别针 -item_NameSHLD_SECO_S01_HEX=六角 -item_NameSHLD_SECO_S01_INK=墨水 -item_NameSHLD_SECO_S01_WEB=蛛网 -item_NameSHLD_SECO_S02_STOP=停滞 -item_NameSHLD_SECO_SMAL_PL01=密封 护盾 小 -item_NameSHLD_SECO_SMAL_PL01_Pirate=密封 护盾 小 (海盗) -item_NameSHLD_YORM_S01_Falco=法尔科 -item_NameSHLD_YORM_S01_Targa=塔尔加 -item_NameSQ_Flair_Coin_1_a_1H=舰船大对决'52 墨丘利 纪念币 -item_NameSQ_Flair_Coin_1_b_1H=舰船大对决'52 天蝎座 纪念币 -item_NameSQ_Flair_Coin_1_c_1H=舰船大对决'52 C8X 双鱼座 纪念币 -item_NameSQ_Flair_Coin_1_d_1H=舰船大对决'52 克拉克 纪念币 -item_NameSQ_Flair_Coin_1_e_1H=舰船大对决'52 纪念币 -item_NameSRV_Paint_Black_Yellow=SRV 暗暴涂装 -item_NameSRV_Paint_Blue_Beige=SRV 天蓝色涂装 -item_NameSRV_Paint_Lovestruck_Pink_Black=SRV 痴情涂装 -item_NameSRV_Paint_White_Grey=SRV 阴雨涂装 -item_NameSTKA_AGH36_S3=星夜之猫 AG 霍妮丝-36 -item_NameSTOR_opencontainer_1-8_SCU=存储万物 1/8 SCU 储物箱 -item_NameSTV_Paint_Green_Black=STV 电光绿涂装 -item_NameSTV_Paint_Grey=STV 钴灰涂装 -item_NameSTV_Paint_Racing_Blue_Blue_Blue_TigerStripes=STV 旋流涂装 -item_NameSTV_Paint_Racing_Yellow_White_Grey_Stripes=STV 终点线涂装 -item_NameSTV_Paint_Silver_Blue=STV 蓝钢涂装 -item_NameSabre_Paint_2952RedFestival_Red_Gold=军刀 2952吉祥红申猴涂装 -item_NameSabre_Paint_IAE2950_Grey_Blue=军刀 风暴使者涂装 -item_NameSabre_Paint_IAE2950_Grey_White_Camo=军刀 极地迷彩涂装 -item_NameSanTokYai_Paint_Black_Black_Black_Tiger=桑托起亚 亦能涂装 -item_NameSanTokYai_Paint_Red_Black_Black=桑托起亚 煊煞涂装 -item_NameSanTokYai_Paint_White_White_Red=桑托起亚 褪萍涂装 -item_NameScorpius_Paint_Avalanche_White_Grey=天蝎座 雪崩涂装 -item_NameScorpius_Paint_BIS2952_Black_Red=天蝎座 红色警戒涂装 -item_NameScorpius_Paint_Blight_Green=天蝎座 疫灾涂装 -item_NameScorpius_Paint_Lovestruck_Pink_Black=天蝎座 痴情涂装 -item_NameScorpius_Paint_ShockForce_Yellow_Orange=天蝎座 冲击力涂装 -item_NameScorpius_Paint_Stiletto_Grey_Orange=天蝎座 刺剑涂装 -item_NameScorpius_Paint_Stinger_Black_Orange=天蝎座 毒刺涂装 -item_NameScorpius_Paint_Stormcloud_Grey=天蝎座 风暴云涂装 -item_NameScorpius_Paint_Sunburn_White_Orange=天蝎座 灼日涂装 -item_NameScorpius_Paint_Tiburon_Grey_Red=天蝎座 鲨鱼涂装 -item_NameScout_Paint_AlienWeek_Green_Red=卡图-al 单眼涂装 -item_NameScout_Paint_AlienWeek_Teal_Red=卡图-al 和谐涂装 -item_NameScout_Paint_IAE2951_Blue_Black=卡图-al 风暴使者涂装 -item_NameScout_Paint_IAE2951_Grey_White=卡图-al 极地涂装 -item_NameShieldPane=护盾 -item_NameShop_AstroArmada=阿斯特罗无畏舰队 -item_NameShop_CasabaOutlet=卡莎巴奥特莱斯 -item_NameShop_CubbyBlast=立方爆炸 -item_NameShop_DumpersDepot=倾卸者仓库 -item_NameShop_MedicalUnit=医疗部门 -item_NameShubinTurretItem=级别 2b 安装 -item_NameShubin_Ballistic_Unmanned_Turret=舒宾 无人炮塔 -item_NameShubin_TurretMissileRack=贝林 神枪手 HS 四联装 平台 +item_NameSHLD_GODI_S01_ForceWall=ForceWall +item_NameSHLD_GODI_S01_SecureHyde=SecureHyde +item_NameSHLD_GODI_S02_FullStop=FullStop +item_NameSHLD_ORIG_S04_890J_SCItem=Glacis +item_NameSHLD_S01_CIV_SECO_Ink=INK +item_NameSHLD_S01_CMP_YORM_Targa=Targa +item_NameSHLD_SECO_MEDI_PL01=SECO Shield Medium +item_NameSHLD_SECO_S00_PIN=PIN +item_NameSHLD_SECO_S01_HEX=HEX +item_NameSHLD_SECO_S01_INK=INK +item_NameSHLD_SECO_S01_WEB=WEB +item_NameSHLD_SECO_S02_STOP=STOP +item_NameSHLD_SECO_SMAL_PL01=SECO Shield Small +item_NameSHLD_SECO_SMAL_PL01_Pirate=SECO Shield Small (Pirate) +item_NameSHLD_YORM_S01_Falco=Falco +item_NameSHLD_YORM_S01_Targa=Targa +item_NameSQ_Flair_Coin_1_a_1H=Ship Showdown '52 Mercury Coin +item_NameSQ_Flair_Coin_1_b_1H=Ship Showdown '52 Scorpius Coin +item_NameSQ_Flair_Coin_1_c_1H=Ship Showdown '52 C8X Pisces Coin +item_NameSQ_Flair_Coin_1_d_1H=Ship Showdown '52 Carrack Coin +item_NameSQ_Flair_Coin_1_e_1H=Ship Showdown '52 Coin +item_NameSRV_Paint_Black_Yellow=SRV Dark Storm Livery +item_NameSRV_Paint_Blue_Beige=SRV Sky Blue Livery +item_NameSRV_Paint_Lovestruck_Pink_Black=SRV Lovestruck Livery +item_NameSRV_Paint_White_Grey=SRV Overcast Livery +item_NameSTKA_AGH36_S3=Sterne Katzen AG Hornisse-36 +item_NameSTOR_opencontainer_1-8_SCU=Stor*All 1/8 SCU Storage Box +item_NameSTV_Paint_Green_Black=STV Electric Green Livery +item_NameSTV_Paint_Grey=STV Cobalt Grey Livery +item_NameSTV_Paint_Racing_Blue_Blue_Blue_TigerStripes=STV Whirlwind Livery +item_NameSTV_Paint_Racing_Yellow_White_Grey_Stripes=STV Finish Line Livery +item_NameSTV_Paint_Silver_Blue=STV Blue Steel Livery +item_NameSabre_Paint_2952RedFestival_Red_Gold=Sabre 2952 Auspicious Red Monkey Livery +item_NameSabre_Paint_IAE2950_Grey_Blue=Sabre Stormbringer Livery +item_NameSabre_Paint_IAE2950_Grey_White_Camo=Sabre Polar Camo Livery +item_NameSanTokYai_Paint_Black_Black_Black_Tiger=San'tok.yāi Yilen Livery +item_NameSanTokYai_Paint_Red_Black_Black=San'tok.yāi Xuā'cha Livery +item_NameSanTokYai_Paint_White_White_Red=San'tok.yāi Tuiping Livery +item_NameScorpius_Paint_Avalanche_White_Grey=Scorpius Avalanche Livery +item_NameScorpius_Paint_BIS2952_Black_Red=Scorpius Red Alert Livery +item_NameScorpius_Paint_Blight_Green=Scorpius Blight Livery +item_NameScorpius_Paint_Lovestruck_Pink_Black=Scorpius Lovestruck Livery +item_NameScorpius_Paint_ShockForce_Yellow_Orange=Scorpius Shock Force Livery +item_NameScorpius_Paint_Stiletto_Grey_Orange=Scorpius Stiletto Livery +item_NameScorpius_Paint_Stinger_Black_Orange=Scorpius Stinger Livery +item_NameScorpius_Paint_Stormcloud_Grey=Scorpius Storm Cloud Livery +item_NameScorpius_Paint_Sunburn_White_Orange=Scorpius Sunburn Livery +item_NameScorpius_Paint_Tiburon_Grey_Red=Scorpius Tiburon Livery +item_NameScout_Paint_AlienWeek_Green_Red=Khartu-al Ocellus Livery +item_NameScout_Paint_AlienWeek_Teal_Red=Khartu-al Harmony Livery +item_NameScout_Paint_IAE2951_Blue_Black=Khartu-al Stormbringer Livery +item_NameScout_Paint_IAE2951_Grey_White=Khartu-al Polar Livery +item_NameShieldPane=Shield +item_NameShop_AstroArmada=Astro Armada +item_NameShop_CasabaOutlet=Casaba Outlet +item_NameShop_CubbyBlast=Cubby Blast +item_NameShop_DumpersDepot=Dumper's Depot +item_NameShop_MedicalUnit=Medical Unit +item_NameShubinTurretItem=Class 2b Mount +item_NameShubin_Ballistic_Unmanned_Turret=Shubin Unmanned Turret +item_NameShubin_TurretMissileRack=Behring Marksman HS Quad Platform item_NameSilencer=@mp_eSilencer -item_NameSmallFish=带鱼 -item_NameSpartan_Paint_IAE2951_Blue_Black=斯巴达 风暴使者涂装 -item_NameSpartan_Paint_IAE2951_Grey_White_Camo=斯巴达 极地迷彩涂装 -item_NameSpartan_Paint_Ranger_GreenCamo=斯巴达 游骑兵涂装 -item_NameSpartan_Paint_Sidewinder_Brown=斯巴达 响尾蛇涂装 -item_NameSpartan_Paint_Snowstorm_White=斯巴达 暴风雪涂装 -item_NameSpirit_A1_Paint_Green_Black_Orange=星灵 无畏涂装 -item_NameSpirit_C1_Paint_Red_Black_White=星灵 猩红涂装 -item_NameSpirit_E1_Paint_Black_Black_Gold=星灵 奥林匹亚涂装 -item_NameSpirit_Paint_Black_Blue_White=星灵 英勇涂装 -item_NameSpirit_Paint_Blue_White_Red=星灵 坚燃涂装 -item_NameSpirit_Paint_Grey_Grey_Blue=星灵 坚毅涂装 -item_NameSpirit_Paint_Maroon_Beige_Blue=星灵 深红涂装 -item_NameSpirit_Paint_White_Black_Red=星灵 忠诚涂装 -item_NameSpirit_Paint_White_Blue_Black=星灵 激情涂装 -item_NameSpirit_Paint_Yellow_Black_Black=星灵 辐射涂装 -item_NameStarLifter_Paint_Pirateweek_Black_Clear=大力神 星际运输船 子午线涂装 -item_NameStar_Fighter_Inferno_Paint_Ember_Black_Grey_Red=战神 星际战斗机 地狱火 余烬涂装 -item_NameStar_Fighter_Ion_Paint_Radiance_White_Grey_Red=战神 星际战斗机 离子光 光耀涂装 -item_NameStar_Fighter_Paint_Celestial_Blue=战神 星际战斗机 天蓝涂装 -item_NameStar_Fighter_Paint_Cinder_Grey_Black=战神 星际战斗机 煤灰涂装 -item_NameStar_Fighter_Paint_Flint_LightGrey=战神 星际战斗机 燧石涂装 -item_NameStar_Fighter_Paint_IAE2951_Blue_Black=战神 星际战斗机 风暴使者涂装 -item_NameStar_Fighter_Paint_IAE2951_Grey_White_Camo=战神 星际战斗机 极地迷彩涂装 -item_NameStar_Fighter_Paint_Lovestruck_Pink_Black=战神 星际战斗机 痴情涂装 -item_NameStar_Fighter_Paint_Outrider_Green_Black=战神 星际战斗机 先驱者涂装 -item_NameStar_Fighter_Paint_Pirateweek_Black_Clear=战神 星际战斗机 子午线涂装 -item_NameStar_Fighter_Paint_Scrubland_Camo=战神 星际战斗机 灌木迷彩涂装 -item_NameStar_Runner_Paint_2951Fortuna_Green_Grey=墨丘利 星际快运船 福尔图娜涂装 -item_NameStar_Runner_Paint_BIS2951=墨丘利 星际快运船 2951展会最佳涂装 -item_NameStar_Runner_Paint_BIS2952_Black_Red=墨丘利 星际快运船 红色警戒涂装 -item_NameStar_Runner_Paint_Blackguard_black_blue=墨丘利 星际快运船 恶棍涂装 -item_NameStar_Runner_Paint_Equinox_orange_black=墨丘利 星际快运船 晨昏涂装 -item_NameStar_Runner_Paint_IAE2950_Grey_White_Camo=墨丘利 星际快运船 极地迷彩涂装 -item_NameStar_Runner_Paint_Night_Runner=墨丘利 星际快运船 夜行者涂装 -item_NameStar_Runner_Paint_Pirateweek_Black_Clear=墨丘利 星际快运船 子午线涂装 -item_NameStar_Runner_Paint_Silver_Spark_grey_yellow=墨丘利 星际快运船 银色火花涂装 -item_NameStar_Runner_Paint_Skyrider_Blue=墨丘利 星际快运船 天空骑士涂装 -item_NameStar_Runner_Paint_Unity=墨丘利星际快运船 奠基节涂装 -item_NameStarfarer_Paint_2950Invictus_1=星际远航者 黑色涂装 -item_NameStarfarer_Paint_2950Invictus_2=星际远航者 亮灰色涂装 -item_NameStarfarer_Paint_2950Invictus_3=星际远航者 风暴潮涂装 -item_NameStarfarer_Paint_Unity=星际远航者 奠基节涂装 -item_NameStarfighter_Paint_Red_White_Pink_Crusader=战神 星际战斗机 和撒那涂装 -item_NameStarfighter_Paint_Sand_Orange_Hurston=战神 星际战斗机 中央大厦涂装 -item_NameStarfighter_Paint_White_Blue_Blue_microTech=战神 星际战斗机 志远涂装 -item_NameStarlifter_Paint_2954Fortuna_Green_Grey=大力神 星际运输船 福尔图娜涂装 -item_NameStarlifter_Paint_Argent_Silver=大力神 星际运输船 银白涂装 -item_NameStarlifter_Paint_BIS2951=大力神 星际运输船 2951展会最佳涂装 -item_NameStarlifter_Paint_Cerberus_black=大力神 星际运输船 地狱犬涂装 -item_NameStarlifter_Paint_Draco_gold=大力神 星际运输船 天龙座涂装 -item_NameStarlifter_Paint_Dryad_GreenCamo=大力神 星际运输船 树妖涂装 -item_NameStarlifter_Paint_Fleetweek_Level1_Military=大力神 星际运输船 林木线涂装 -item_NameStarlifter_Paint_Fleetweek_Level2_Camo=大力神 星际运输船 霜冻迷彩涂装 -item_NameStarlifter_Paint_Invictus_blue_gold=大力神 星际运输船 不败蓝金涂装 -item_NameStarlifter_Paint_Sylvan_Green=大力神 星际运输船 森林涂装 -item_NameStimpack=单击 -item_NameStorAll_Big_Box_Model_A=储存货物大型货舱模组 A型 -item_NameStorAll_Big_Box_Model_H=储存万物大型货舱模组 H型 -item_NameStorAll_Mini=储存万物迷你型货舱 -item_NameStorm_Paint_Dark_Camo=风暴 黑暗面涂装 -item_NameStorm_Paint_Green_Green_Camo=风暴 登陆涂装 -item_NameStorm_Paint_White_Grey_TwoTone=风暴 顶点涂装 -item_NameStorm_Paint_White_White_Camo=风暴 霜冻线涂装 -item_NameStripedFish=蓝带食人鱼 -item_NameSyulen_Paint_Chiing_WhiteGold=速伦 驰银涂装 -item_NameTALN_Retaliator_S5_Strike_TL_CS=追猎者 V 鱼雷 -item_NameTHCN_S1_RPOD_4x_S2=解放者 -item_NameTHCN_S2_RPOD_8x_S2=解放者Prime -item_NameTHCN_S3_RPOD_12x_S2=解放者Ultra -item_NameTHRE_ANVL_F7A_Main=THRE F7A 主 推进器 -item_NameTHRM_ANVL_Flex_F7A=THRM F7A 可动 推进器 +item_NameSmallFish=Ribbon Fish +item_NameSpartan_Paint_IAE2951_Blue_Black=Spartan Stormbringer Livery +item_NameSpartan_Paint_IAE2951_Grey_White_Camo=Spartan Polar Camo Livery +item_NameSpartan_Paint_Ranger_GreenCamo=Spartan Ranger Livery +item_NameSpartan_Paint_Sidewinder_Brown=Spartan Sidewinder Livery +item_NameSpartan_Paint_Snowstorm_White=Spartan Snowstorm Livery +item_NameSpirit_A1_Paint_Green_Black_Orange=Spirit Intrepid Livery +item_NameSpirit_C1_Paint_Red_Black_White=Spirit Crimson Livery +item_NameSpirit_E1_Paint_Black_Black_Gold=Spirit Olympia Livery +item_NameSpirit_Paint_Black_Blue_White=Spirit Valor Livery +item_NameSpirit_Paint_Blue_White_Red=Spirit Stalwart Livery +item_NameSpirit_Paint_Grey_Grey_Blue=Spirit Resolute Livery +item_NameSpirit_Paint_Maroon_Beige_Blue=Spirit Ruby Livery +item_NameSpirit_Paint_White_Black_Red=Spirit Allegiant Livery +item_NameSpirit_Paint_White_Blue_Black=Spirit Ardent Livery +item_NameSpirit_Paint_Yellow_Black_Black=Spirit Radiant Livery +item_NameStarLifter_Paint_Pirateweek_Black_Clear=Hercules Starlifter Meridian Livery +item_NameStar_Fighter_Inferno_Paint_Ember_Black_Grey_Red=Ares Star Fighter Inferno Ember Livery +item_NameStar_Fighter_Ion_Paint_Radiance_White_Grey_Red=Ares Star Fighter Ion Radiance Livery +item_NameStar_Fighter_Paint_Celestial_Blue=Ares Star Fighter Celestial Blue Livery +item_NameStar_Fighter_Paint_Cinder_Grey_Black=Ares Star Fighter Cinder Livery +item_NameStar_Fighter_Paint_Flint_LightGrey=Ares Star Fighter Flint Livery +item_NameStar_Fighter_Paint_IAE2951_Blue_Black=Ares Star Fighter Stormbringer Livery +item_NameStar_Fighter_Paint_IAE2951_Grey_White_Camo=Ares Star Fighter Polar Camo Livery +item_NameStar_Fighter_Paint_Lovestruck_Pink_Black=Ares Star Fighter Lovestruck Livery +item_NameStar_Fighter_Paint_Outrider_Green_Black=Ares Star Fighter Outrider Livery +item_NameStar_Fighter_Paint_Pirateweek_Black_Clear=Ares Star Fighter Meridian Livery +item_NameStar_Fighter_Paint_Scrubland_Camo=Ares Star Fighter Scrubland Camo Livery +item_NameStar_Runner_Paint_2951Fortuna_Green_Grey=Mercury Star Runner Fortuna Livery +item_NameStar_Runner_Paint_BIS2951=Mercury Star Runner 2951 Best in Show Livery +item_NameStar_Runner_Paint_BIS2952_Black_Red=Mercury Star Runner Red Alert Livery +item_NameStar_Runner_Paint_Blackguard_black_blue=Mercury Star Runner Blackguard Livery +item_NameStar_Runner_Paint_Equinox_orange_black=Mercury Star Runner Equinox Livery +item_NameStar_Runner_Paint_IAE2950_Grey_White_Camo=Mercury Star Runner Polar Camo Livery +item_NameStar_Runner_Paint_Night_Runner=Mercury Star Runner Nightrunner Livery +item_NameStar_Runner_Paint_Pirateweek_Black_Clear=Mercury Star Runner Meridian Livery +item_NameStar_Runner_Paint_Silver_Spark_grey_yellow=Mercury Star Runner Silver Spark Livery +item_NameStar_Runner_Paint_Skyrider_Blue=Mercury Star Runner Skyrider Livery +item_NameStar_Runner_Paint_Unity=Mercury Star Runner Foundation Fest Livery +item_NameStarfarer_Paint_2950Invictus_1=Starfarer Black Livery +item_NameStarfarer_Paint_2950Invictus_2=Starfarer Light Grey Livery +item_NameStarfarer_Paint_2950Invictus_3=Starfarer Storm Surge Livery +item_NameStarfarer_Paint_Unity=Starfarer Foundation Fest Livery +item_NameStarfighter_Paint_Red_White_Pink_Crusader=Ares Star Fighter Hosanna Livery +item_NameStarfighter_Paint_Sand_Orange_Hurston=Ares Star Fighter Central Tower Livery +item_NameStarfighter_Paint_White_Blue_Blue_microTech=Ares Star Fighter Aspire Livery +item_NameStarlifter_Paint_2954Fortuna_Green_Grey=Hercules Starlifter Fortuna Livery +item_NameStarlifter_Paint_Argent_Silver=Hercules Starlifter Argent Livery +item_NameStarlifter_Paint_BIS2951=Hercules Starlifter 2951 Best in Show Livery +item_NameStarlifter_Paint_Cerberus_black=Hercules Starlifter Cerberus Livery +item_NameStarlifter_Paint_Draco_gold=Hercules Starlifter Draco Livery +item_NameStarlifter_Paint_Dryad_GreenCamo=Hercules Starlifter Dryad Livery +item_NameStarlifter_Paint_Fleetweek_Level1_Military=Hercules Starlifter Timberline Livery +item_NameStarlifter_Paint_Fleetweek_Level2_Camo=Hercules Starlifter Frostbite Camo Livery +item_NameStarlifter_Paint_Invictus_blue_gold=Hercules Starlifter Invictus Blue and Gold Livery +item_NameStarlifter_Paint_Sylvan_Green=Hercules Starlifter Sylvan Livery +item_NameStimpack=OneClick +item_NameStorAll_Big_Box_Model_A=Stor*All Big Box Model A +item_NameStorAll_Big_Box_Model_H=Stor*All Big Box Model H +item_NameStorAll_Mini=Stor*All Mini +item_NameStorm_Paint_Dark_Camo=Storm Darkside Livery +item_NameStorm_Paint_Green_Green_Camo=Storm Landfall Livery +item_NameStorm_Paint_White_Grey_TwoTone=Storm Summit Livery +item_NameStorm_Paint_White_White_Camo=Storm Frost Line Livery +item_NameStripedFish=Banded Fessle +item_NameSyulen_Paint_Chiing_WhiteGold=Syulen Ch.iing Livery +item_NameTALN_Retaliator_S5_Strike_TL_CS=Stalker V Torpedo +item_NameTHCN_S1_RPOD_4x_S2=Liberator +item_NameTHCN_S2_RPOD_8x_S2=Liberator Prime +item_NameTHCN_S3_RPOD_12x_S2=Liberator Ultra +item_NameTHRE_ANVL_F7A_Main=THRE F7A Main Thruster +item_NameTHRM_ANVL_Flex_F7A=THRM F7A Flex Thruster item_NameTMBL_EMP_Device,P=Tumbril Cyclone EMP Device -item_NameTMBL_Storm_AA_Turret=盾博尔 风暴AA 炮塔 -item_NameTMBL_Storm_Turret=盾博尔 风暴 炮塔 -item_NameTOAG_LaserRepeater_S3=炎图速射炮 -item_NameTOAG_LaserRepeater_S3_short=炎图 -item_NameTOAG_launcher_ballistic_01=卡希克斯 导弹发射器 -item_NameTOAG_launcher_ballistic_01_mag=卡希克斯 导弹发射器 导弹 -item_NameTOAG_launcher_ballistic_01_short=卡希克斯导弹发射器 -item_NameTRAS_LaserBeam_S4=荒布 激光射线炮 -item_NameTRAS_LaserBeam_S4_short=荒布 -item_NameTRAS_LaserBeam_S5=昆布 激光射线炮 -item_NameTRAS_LaserBeam_S5_short=昆布 -item_NameTRAS_LaserBeam_S6=若布 激光射线炮 -item_NameTRAS_LaserBeam_S6_short=若布 -item_NameTable_Conference=会议桌 -item_NameTalon_Dominator_Platform_x4=利爪武器 四联装 支架 -item_NameTalon_Executioner_IR_Twin=利爪武器 刽子手 IR 双联 -item_NameTalon_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=利爪 流浪者涂装 -item_NameTalon_Paint_Blue=利爪 钴蓝涂装 -item_NameTalon_Paint_Harmony=利爪 和谐涂装 -item_NameTalon_Paint_Ocellus_Green_Red=利爪 单眼涂装 -item_NameTalon_Paint_Red=利爪 猩红涂装 -item_NameTalon_Stalker_Platform_x4=利爪武器 追猎者 四联装 支架 -item_NameTalon_Stalker_Quad=利爪武器 四联装 支架 -item_NameTalon_Stalker_Twin=利爪武器 双联 支架 +item_NameTMBL_Storm_AA_Turret=Tumbril Storm AA Turret +item_NameTMBL_Storm_Turret=Tumbril Storm Turret +item_NameTOAG_LaserRepeater_S3=Yeng’tu Repeater +item_NameTOAG_LaserRepeater_S3_short=Yeng’tu +item_NameTOAG_launcher_ballistic_01=Kahix Missile Launcher +item_NameTOAG_launcher_ballistic_01_mag=Kahix M-Launcher Missile +item_NameTOAG_launcher_ballistic_01_short=Kahix M-Launcher +item_NameTRAS_LaserBeam_S4=Arame Laser Beam +item_NameTRAS_LaserBeam_S4_short=Arame +item_NameTRAS_LaserBeam_S5=Kombu Laser Beam +item_NameTRAS_LaserBeam_S5_short=Kombu +item_NameTRAS_LaserBeam_S6=Wakame Laser Beam +item_NameTRAS_LaserBeam_S6_short=Wakame +item_NameTable_Conference=Conference Table +item_NameTalon_Dominator_Platform_x4=Talon Quad Rack +item_NameTalon_Executioner_IR_Twin=Talon Executioner IR Twin +item_NameTalon_Paint_AlienWeek_Platinum_Silver_Purple_Mosaic=Talon Wanderer Livery +item_NameTalon_Paint_Blue=Talon Cobalt Livery +item_NameTalon_Paint_Harmony=Talon Harmony Livery +item_NameTalon_Paint_Ocellus_Green_Red=Talon Ocellus Livery +item_NameTalon_Paint_Red=Talon Crimson Livery +item_NameTalon_Stalker_Platform_x4=Talon Stalker Quad Rack +item_NameTalon_Stalker_Quad=Talon Quad Rack +item_NameTalon_Stalker_Twin=Talon Twin Rack item_NameTankCannon=<-=MISSING=-> -item_NameTicket_Darkwater_Gold_01=CDF F8C 认证券 (金) -item_NameTicket_Darkwater_Plat_01=CDF F8C 认证券 (白金) -item_NameTorshuCrab=索尔述灰白螃蟹 -item_NameTrophyCase_12Ports=战利品箱 -item_NameUEE_medium_m_outfit=中号 海军陆战队 护甲 -item_NameUMNT_ANVL_S5_Cap=铁砧 大黄蜂 幽灵 队长 帽 -item_NameUMNT_ANVL_S5_Rotodome=威尔士Op 长视距雷达 -item_NameUMNT_MISC_S03_PL01=信赖 公用设施安装盖 -item_NameUrsa_Paint_Red=大熊座 红色涂装 -item_NameVNCL_Blade_CML_Chaff=剜度 刀锋 - 噪声场发射器 -item_NameVNCL_Blade_CML_Flare=剜度 刀锋 - 诱饵弹发射器 -item_NameVNCL_Blade_Fuel_Tank_S1=剜度 刀锋 燃料箱 -item_NameVNCL_Blade_LaserRepeater_S3=剜度 S3 能量速射炮 -item_NameVNCL_Blade_PlasmaCannon_S2=剜度 S2 能量速射炮 -item_NameVNCL_Blade_Platform_x2=剜度 双联装 导弹 平台 -item_NameVNCL_Blade_Radar=剜度 刀锋 雷达 -item_NameVNCL_Blade_S1_Strike_FAF_IR=剜度 刀锋 撞击 导弹 S1 -item_NameVNCL_Blade_S1_TR4=剜度 刀锋 推进器 -item_NameVNCL_Blade_S2_TR4=剜度 刀锋 推进器 -item_NameVNCL_Blade_Seat_Pilot=剜度 刀锋 驾驶员 座位 -item_NameVNCL_Blade_Shield=剜度 刀锋 护盾 发电机 -item_NameVNCL_Blade_TR1_Joint=剜度 刀锋 关节式推进器 -item_NameVNCL_Blade_TR2_Retro=剜度 刀锋 制动推进器 -item_NameVNCL_CML_Chaff=剜度 噪声场发射器 -item_NameVNCL_CML_Flare=剜度 诱饵弹发射器 -item_NameVNCL_Cleaver_Engine=剜度 切割器 引擎 -item_NameVNCL_Cleaver_Omni=剜度 切割器 全向推进器 -item_NameVNCL_Cleaver_Retro=剜度 切割器 制动推进器 -item_NameVNCL_Cockpit_Audio=剜度 驾驶舱 音频 +item_NameTicket_Darkwater_Gold_01=CDF F8C Certification Pass (Gold) +item_NameTicket_Darkwater_Plat_01=CDF F8C Certification Pass (Platinum) +item_NameTorshuCrab=Thorshu Grey +item_NameTrophyCase_12Ports=Trophy Case +item_NameUEE_medium_m_outfit=Medium Marine Armor +item_NameUMNT_ANVL_S5_Cap=Anvil Hornet Ghost Center Cap +item_NameUMNT_ANVL_S5_Rotodome=WillsOp Long Look Radar +item_NameUMNT_MISC_S03_PL01=Reliant Utility Mount Cap +item_NameUrsa_Paint_Red=Ursa Red Livery +item_NameVNCL_Blade_CML_Chaff=Vanduul Blade - Noise Launcher +item_NameVNCL_Blade_CML_Flare=Vanduul Blade - Decoy Launcher +item_NameVNCL_Blade_Fuel_Tank_S1=Vanduul Blade Fuel Tank +item_NameVNCL_Blade_LaserRepeater_S3=Vanduul S3 Repeater +item_NameVNCL_Blade_PlasmaCannon_S2=Vanduul S2 Repeater +item_NameVNCL_Blade_Platform_x2=Vanduul Dual Missile Platform +item_NameVNCL_Blade_Radar=Vanduul Blade Radar +item_NameVNCL_Blade_S1_Strike_FAF_IR=Vanduul Blade Strike Missile S1 +item_NameVNCL_Blade_S1_TR4=Vanduul Blade Thruster +item_NameVNCL_Blade_S2_TR4=Vanduul Blade Thruster +item_NameVNCL_Blade_Seat_Pilot=Vanduul Blade Pilot Seat +item_NameVNCL_Blade_Shield=Vanduul Blade Shield Generator +item_NameVNCL_Blade_TR1_Joint=Vanduul Blade Joint Thruster +item_NameVNCL_Blade_TR2_Retro=Vanduul Blade Retro Thruster +item_NameVNCL_CML_Chaff=Vanduul Noise Launcher +item_NameVNCL_CML_Flare=Vanduul Decoy Launcher +item_NameVNCL_Cleaver_Engine=Vanduul Cleaver Engine +item_NameVNCL_Cleaver_Omni=Vanduul Cleaver Omni Thruster +item_NameVNCL_Cleaver_Retro=Vanduul Cleaver Retro Thruster +item_NameVNCL_Cockpit_Audio=Vanduul Cockpit Audio item_NameVNCL_DF_MOUSE,P=Vanduul DF -item_NameVNCL_Fuel_Tank_S1=剜度 燃料箱 -item_NameVNCL_Fuel_Tank_Stinger_S1=剜度 毒刺 燃料箱 -item_NameVNCL_Fuel_Tank_Void=剜度 虚空 燃料箱 -item_NameVNCL_Glaive_Aux_Fixed=联合式机动推进器 -item_NameVNCL_Glaive_Aux_Joint=关节式机动推进器 -item_NameVNCL_Glaive_LandingSystem=剜度 长刀 着陆系统 -item_NameVNCL_Glaive_Main_Fixed=主要 推进器 -item_NameVNCL_Glaive_MultiLight=剜度 长刀 外部灯光 -item_NameVNCL_Glaive_Retro_Fixed_Left=反向推进器 -item_NameVNCL_Glaive_Retro_Fixed_Right=反向推进器 -item_NameVNCL_Glaive_Shield=剜度 长刀 护盾 -item_NameVNCL_HS_MARK=剜度 IR 导弹 -item_NameVNCL_LaserCannon_S1=‘虚弱’速射炮 -item_NameVNCL_LaserCannon_S1_short=虚弱 -item_NameVNCL_LaserCannon_S2=‘胡峰’速射炮 -item_NameVNCL_LaserCannon_S2_short=胡峰 -item_NameVNCL_Mark_Platform_x3=剜度 死镰 导弹平台 x3 -item_NameVNCL_Mark_Platform_x4=剜度 死镰 导弹平台 x4 -item_NameVNCL_MissileRack_Blade=冲击刃 -item_NameVNCL_NC_S5_Q1=“战争”中子加农炮 -item_NameVNCL_NeutronCannon_S5=“战争”中子加农炮 -item_NameVNCL_NeutronCannon_S5_short=战争 -item_NameVNCL_PC_Scythe_Right=“战争”等离子加农炮 -item_NameVNCL_PlasmaCannon=“战争”电浆加农炮 -item_NameVNCL_PlasmaCannon_S2=‘长鞭’加农炮 -item_NameVNCL_PlasmaCannon_S2_short=长鞭 -item_NameVNCL_PlasmaCannon_S3=‘军阀’加农炮 -item_NameVNCL_PlasmaCannon_S3_short=军阀 -item_NameVNCL_PlasmaCannon_S5=“愤怒”电浆加农炮 -item_NameVNCL_PlasmaCannon_S5_short=愤怒 -item_NameVNCL_PlasmaCannon_Stinger_S5=剜度 S5 加农炮 -item_NameVNCL_SCYTHE_CML_Chaff=剜度 死镰 - 噪声场发射器 -item_NameVNCL_SCYTHE_CML_Flare=剜度 死镰 - 诱饵弹发射器 -item_NameVNCL_Scythe_ADS=“空气”瞄准具视角 -item_NameVNCL_Scythe_CPU=“核心”中央处理器 -item_NameVNCL_Scythe_Fuel_Tanks=燃料箱 -item_NameVNCL_Scythe_LandingSystem=剜度 死镰 着陆系统 -item_NameVNCL_Scythe_MB=云雾' 航空电子系统 -item_NameVNCL_Scythe_MissilePlatform_x3_Left=死镰 左侧 导弹平台 -item_NameVNCL_Scythe_MissilePlatform_x4=死镰 左侧 导弹平台 -item_NameVNCL_Scythe_MultiLight=剜度 死镰 外部灯光 -item_NameVNCL_Scythe_Radar=近程雷达 -item_NameVNCL_Scythe_Seat_Pilot=剜度 死镰 驾驶员座位 -item_NameVNCL_Scythe_Shield=“星火”护盾 -item_NameVNCL_Scythe_TC=“交汇“火控计算机 -item_NameVNCL_Scythe_WCS=“投射”火控系统 -item_NameVNCL_Spark_Shield_S3=剜度 火花 护盾 -item_NameVNCL_Spark_Shield_S3_Survival=剜度 火花 护盾 -item_NameVNCL_Stinger_CML_Chaff=剜度 毒刺 - 噪声场发射器 -item_NameVNCL_Stinger_CML_Flare=剜度 毒刺 - 诱饵弹发射器 -item_NameVNCL_Stinger_NC_S5=剜度 毒刺 中子大炮 S5 -item_NameVNCL_Stinger_Platform_x12=剜度 毒刺 导弹架 x12 -item_NameVNCL_Stinger_S1_HS=剜度 毒刺 S1 导弹 -item_NameVNCL_Stinger_Seat_Pilot=剜度 毒刺 驾驶员 -item_NameVNCL_Stinger_Shield_S3=剜度 毒刺 护盾生成器 -item_NameVNCL_Stinger_TR1_Joint=剜度 毒刺 关节式推进器 -item_NameVNCL_Stinger_TR2_Retro=剜度 毒刺 制动推进器 -item_NameVNCL_TachyonCannon_Kingship=王船 快子加农炮 -item_NameVNCL_Throw_S3_TR4=剜度 投掷 推进器 -item_NameVNCL_Trap_TR1_Fixed=剜度 陷阱 固定式推进器 -item_NameVNCL_Trunk_TR2_Retro=剜度 箱式 制动推进器 -item_NameVNCL_Twist_TR1_Joint=剜度 扭曲 关节式推进器 -item_NameVNCL_VS_Spark_Shield_S3=剜度 火花 护盾生成器 -item_NameVNCL_Void_Engine=剜度 虚空 引擎 -item_NameVNCL_Void_Joint=剜度 虚空 关节式推进器 -item_NameVNCL_Void_Retro=剜度 虚空 制动推进器 -item_NameVNCL_Void_Seat_Pilot=剜度 虚空 驾驶员座位 -item_NameVNCL_Void_Shield=剜度 虚空 护盾 -item_NameValkyrie_Paint_2950Invictus_1=女武神 浅灰涂装 -item_NameValkyrie_Paint_2950Invictus_2=女武神 鼠尾草涂装 -item_NameValkyrie_Paint_2950Invictus_3=女武神 碎片涂漆 -item_NameValkyrie_Paint_BIS2950=女武神 2950展会最佳涂装 -item_NameValkyrie_Paint_Unity=女武神 奠基节涂装 -item_NameVanguard_Paint_2953Fortuna_Green_Grey=先锋 福尔图娜涂装 -item_NameVanguard_Paint_Fleetweek_Level1_Military=先锋 林木线涂装 -item_NameVanguard_Paint_Fleetweek_Level2_Camo=先锋 霜冻迷彩涂装 -item_NameVanguard_Paint_Invictus_blue_gold=先锋 不败蓝金涂装 -item_NameVanguard_Paint_SolarWinds_Metal_Red=先锋 太阳风涂装 -item_NameVehicle_Debris=碎片 -item_NameVulture_Paint_Assembly=秃鹫 装配涂装 -item_NameVulture_Paint_BIS2953_Purple_Blue_Cyan=秃鹫 2953展会最佳涂装 -item_NameVulture_Paint_Carbonide=秃鹫 碳化物涂装 -item_NameVulture_Paint_Fleetweek_Black_Pink_Stripe=秃鹫 狂欢节涂装 -item_NameVulture_Paint_Fleetweek_Black_Yellow=秃鹫 硫铁涂装 -item_NameVulture_Paint_Green_Black=秃鹫 食尸鬼绿涂装 -item_NameVulture_Paint_Longhorn=秃鹫 长角牛涂装 -item_NameVulture_Paint_Luminalia_green_red=秃鹫 盛装打扮涂装 -item_NameVulture_Paint_Luminalia_white_blue=秃鹫 破冰涂装 -item_NameVulture_Paint_Oriole=秃鹫 黄鹂涂装 -item_NameVulture_Paint_Unity=秃鹫 奠基节涂装 -item_NameWeapon_Mount_Class1_Placeholder_a=级别 1a 安装 -item_NameWillsOp_TC=威尔士Op 火控计算机 -item_NameX1_Paint_2954RedFestival_Red_Gold_Dog=X1 2954吉祥红戌狗涂装 -item_NameX1_Paint_2954RedFestival_Red_Gold_Dragon=X1 2954吉祥红辰龙涂装 -item_NameX1_Paint_Black_Black_Orange=X1 暗影涂装 -item_NameX1_Paint_Blue_Black_White=X1 蓝移涂装 -item_NameX1_Paint_Grey_Orange_White=X1 超音速涂装 -item_NameX1_Paint_Red_White_Black=X1 猩红涂装 -item_NameXFRG_E_655_Engine_S6_Q1=X铸造 E 655 主要 推进器 -item_NameXFRG_E_655_Engine_S7_Q1=X铸造 E 655 主要 推进器 -item_NameXFRG_FP_RMI_S2_Q1=X铸造 P/S2-80 主要 引擎 -item_NameXFRG_Intakes_Aurora=X铸造 极光 燃料进气口 -item_NameXFRG_Vanguard_D_S4_320_Aux=X铸造 先锋 D 320 辅助 推进器 -item_NameXFRG_Vanguard_D_S4_320_Main=X铸造 先锋 D 320 主要 推进器 -item_NameXIAN_Cockpit_Audio=希安 驾驶舱音频 -item_NameXIAN_LaserCannon_S3=希安S3能量加农炮 -item_NameXIAN_Scout_CML_Chaff=奥波亚 卡图 - 噪声场发射器 -item_NameXIAN_Scout_CML_Flare=奥波亚 卡图 - 诱饵弹发射器 -item_NameXIAN_Scout_LandingSystem=奥波亚 卡图 着陆系统 -item_NameXIAN_Scout_Maneuvering=奥波亚 卡图 推进器 -item_NameXIAN_Scout_MultiLight=奥波亚 卡图 外部照明灯 -item_NameXIAN_Scout_Retro=奥波亚 卡图 制动推进器 -item_NameXIAN_Scout_Seat_Pilot=奥波亚 卡图 驾驶员座位 -item_NameXNAA_SanTokYai_Mount_Gimbal=桑托起亚可动挂点 -item_NameYORM_S2_F4_RC=约姆公司 双重 保护装置 -item_NameYORM_S3_F4_RC=约姆公司 双重 保护装置 -item_NameZoom=螳螂 GT-220 -item_Name_987_Jacket_01_01_01=军团夹克 -item_Name_987_Jacket_02_01_01=部落夹克 -item_Name_987_jacket_03_01_01=节奏夹克 金色 -item_Name_987_jacket_03_01_02=节奏夹克 银色 -item_Name_987_jacket_03_01_03=节奏夹克 纯银 -item_Name_987_jacket_03_01_04=节奏夹克 金黄 -item_Name_987_jacket_03_01_05=节奏夹克 辣薄荷 -item_Name_987_jacket_03_01_18=节奏夹克 冰霜 -item_Name_987_jacket_03_01_19=节奏夹克 紫色 -item_Name_987_jacket_03_01_9tails01=节奏夹克(改) -item_Name_987_jacket_05_01_01=宗派夹克 紫色 -item_Name_987_jacket_05_01_02=宗派夹克 红色 -item_Name_987_jacket_05_01_05=宗派夹克 绿色 -item_Name_987_jacket_05_01_06=宗派夹克 蓝绿色 -item_Name_987_jacket_05_01_10=宗派夹克 白色 -item_Name_987_jacket_05_01_12=宗派夹克 黑色 -item_Name_987_pants_01_01_01=特雷特长裤 蓝色 -item_Name_987_pants_01_01_02=特雷特长裤 猩红 -item_Name_987_pants_01_01_03=特雷特长裤 橘色 -item_Name_987_pants_01_01_04=特雷特长裤 绿色 -item_Name_987_pants_01_01_05=特雷特长裤 翡翠 -item_Name_987_pants_01_01_18=特雷特长裤 深蓝 -item_Name_987_pants_01_01_19=特雷特长裤 深紫 -item_Name_987_pants_01_01_9tails01=特雷托长裤(改) -item_Name_987_pants_03_01_01=联盟长裤 蓝色 -item_Name_987_pants_03_01_02=联盟长裤 红色 -item_Name_987_pants_03_01_05=联盟长裤 绿色 -item_Name_987_pants_03_01_06=联盟长裤 蓝绿色 -item_Name_987_pants_03_01_10=联盟长裤 白色 -item_Name_987_pants_03_01_12=联盟长裤 黑色 -item_Name_987_pants_03_01_9tails01=联盟工装裤(改) -item_Name_987_shirt_01_01_01=超先锋之力T恤 -item_Name_987_shirt_03_01_01=逐流衬衫 紫色 -item_Name_987_shirt_03_01_05=逐流衬衫 绿色 -item_Name_987_shirt_03_01_07=逐流衬衫 蓝色 -item_Name_987_shirt_03_01_10=逐流衬衫 白色 -item_Name_987_shirt_03_01_12=逐流衬衫 黑色 -item_Name_987_shirt_03_01_18=逐流衬衫 蓝黑色 -item_Name_987_shirt_04_01_01=坦帕斯坦克 黑豹色 -item_Name_987_shirt_04_01_13=坦帕斯坦克 暗茶色 -item_Name_987_shirt_04_01_15=坦帕斯坦克 橄榄色 -item_Name_987_shirt_04_01_16=坦帕斯坦克 灰色 -item_Name_987_shirt_04_01_17=坦帕斯坦克 炭灰色 -item_Name_987_shoes_01_01_01=城市探险靴 灰色 -item_Name_987_shoes_01_01_02=城市探险靴 黎明 -item_Name_987_shoes_01_01_03=城市探险靴 猩红 -item_Name_987_shoes_01_01_05=城市探险靴 翡翠 -item_Name_987_shoes_01_01_18=城市探险靴 深蓝 +item_NameVNCL_Fuel_Tank_S1=Vanduul Fuel Tank +item_NameVNCL_Fuel_Tank_Stinger_S1=Vanduul Stinger Fuel Tank +item_NameVNCL_Fuel_Tank_Void=Vanduul Void Fuel Tank +item_NameVNCL_Glaive_Aux_Fixed=Fixed Mav Thruster +item_NameVNCL_Glaive_Aux_Joint=Joint Mav Thruster +item_NameVNCL_Glaive_LandingSystem=Vanduul Glaive Landing System +item_NameVNCL_Glaive_Main_Fixed=Main Thruster +item_NameVNCL_Glaive_MultiLight=Vanduul Glaive External Lights +item_NameVNCL_Glaive_Retro_Fixed_Left=Retro Thruster +item_NameVNCL_Glaive_Retro_Fixed_Right=Retro Thruster +item_NameVNCL_Glaive_Shield=Vanduul Glaive Shield +item_NameVNCL_HS_MARK=Vanduul IR Missile +item_NameVNCL_LaserCannon_S1='WEAK' Repeater +item_NameVNCL_LaserCannon_S1_short=WEAK +item_NameVNCL_LaserCannon_S2='WASP' Repeater +item_NameVNCL_LaserCannon_S2_short=WASP +item_NameVNCL_Mark_Platform_x3=Vanduul Scythe Missile Platform x3 +item_NameVNCL_Mark_Platform_x4=Vanduul Scythe Missile Platform x4 +item_NameVNCL_MissileRack_Blade=Ramming Blade +item_NameVNCL_NC_S5_Q1='WAR' Neutron Cannon +item_NameVNCL_NeutronCannon_S5='WAR' Cannon +item_NameVNCL_NeutronCannon_S5_short=WAR +item_NameVNCL_PC_Scythe_Right='WAR' Plasma Cannon +item_NameVNCL_PlasmaCannon='WAR' Cannon +item_NameVNCL_PlasmaCannon_S2='WHIP' Cannon +item_NameVNCL_PlasmaCannon_S2_short=WHIP +item_NameVNCL_PlasmaCannon_S3='WARLORD' Cannon +item_NameVNCL_PlasmaCannon_S3_short=WARLORD +item_NameVNCL_PlasmaCannon_S5='WRATH' Cannon +item_NameVNCL_PlasmaCannon_S5_short=WRATH +item_NameVNCL_PlasmaCannon_Stinger_S5=Vanduul S5 Cannon +item_NameVNCL_SCYTHE_CML_Chaff=Vanduul Scythe - Noise Launcher +item_NameVNCL_SCYTHE_CML_Flare=Vanduul Scythe - Decoy Launcher +item_NameVNCL_Scythe_ADS='AIR' ADS +item_NameVNCL_Scythe_CPU='CORE' CPU +item_NameVNCL_Scythe_Fuel_Tanks=Fuel Tank +item_NameVNCL_Scythe_LandingSystem=Vanduul Scythe Landing System +item_NameVNCL_Scythe_MB='CLOUD' Avionics System +item_NameVNCL_Scythe_MissilePlatform_x3_Left=Scythe Missile Platform Left +item_NameVNCL_Scythe_MissilePlatform_x4=Scythe Missile Platform Left +item_NameVNCL_Scythe_MultiLight=Vanduul Scythe External Lights +item_NameVNCL_Scythe_Radar=Short Range Radar +item_NameVNCL_Scythe_Seat_Pilot=Vanduul Scythe Pilot Seat +item_NameVNCL_Scythe_Shield='SPARK' Shield +item_NameVNCL_Scythe_TC='CROSS' Targeting Computer +item_NameVNCL_Scythe_WCS='CAST' Weapons Control +item_NameVNCL_Spark_Shield_S3=Vanduul Spark Shield +item_NameVNCL_Spark_Shield_S3_Survival=Vanduul Spark Shield +item_NameVNCL_Stinger_CML_Chaff=Vanduul Stinger - Noise Launcher +item_NameVNCL_Stinger_CML_Flare=Vanduul Stinger - Decoy Launcher +item_NameVNCL_Stinger_NC_S5=Vanduul Stinger Neutron Cannon S5 +item_NameVNCL_Stinger_Platform_x12=Vanduul Stinger Missile Rack x12 +item_NameVNCL_Stinger_S1_HS=Vanduul Stinger S1 Missile +item_NameVNCL_Stinger_Seat_Pilot=Vanduul Stinger Pilot Seat +item_NameVNCL_Stinger_Shield_S3=Vanduul Stinger Shield Generator +item_NameVNCL_Stinger_TR1_Joint=Vanduul Stinger Joint Thruster +item_NameVNCL_Stinger_TR2_Retro=Vanduul Stinger Retro Thruster +item_NameVNCL_TachyonCannon_Kingship=Kingship Tachyon +item_NameVNCL_Throw_S3_TR4=Vanbuul Throw Thruster +item_NameVNCL_Trap_TR1_Fixed=Vanduul Trap Fixed Thruster +item_NameVNCL_Trunk_TR2_Retro=Vanduul Trunk Retro Thruster +item_NameVNCL_Twist_TR1_Joint=Vanduul Twist Joint Thruster +item_NameVNCL_VS_Spark_Shield_S3=Vanduul Spark Shield Generator +item_NameVNCL_Void_Engine=Vanduul Void Engine +item_NameVNCL_Void_Joint=Vanduul Void Joint Thruster +item_NameVNCL_Void_Retro=Vanduul Void Retro Thruster +item_NameVNCL_Void_Seat_Pilot=Vanduul Void Pilot Seat +item_NameVNCL_Void_Shield=Vanduul Void Shield +item_NameValkyrie_Paint_2950Invictus_1=Valkyrie Light Grey Livery +item_NameValkyrie_Paint_2950Invictus_2=Valkyrie Sage Livery +item_NameValkyrie_Paint_2950Invictus_3=Valkyrie Splinter Livery +item_NameValkyrie_Paint_BIS2950=Valkyrie 2950 Best In Show Livery +item_NameValkyrie_Paint_Unity=Valkyrie Foundation Fest Livery +item_NameVanguard_Paint_2953Fortuna_Green_Grey=Vanguard Fortuna Livery +item_NameVanguard_Paint_Fleetweek_Level1_Military=Vanguard Timberline Livery +item_NameVanguard_Paint_Fleetweek_Level2_Camo=Vanguard Frostbite Camo Livery +item_NameVanguard_Paint_Invictus_blue_gold=Vanguard Invictus Blue and Gold Livery +item_NameVanguard_Paint_SolarWinds_Metal_Red=Vanguard Solar Winds Livery +item_NameVehicle_Debris=Debris +item_NameVulture_Paint_Assembly=Vulture Assembly Livery +item_NameVulture_Paint_BIS2953_Purple_Blue_Cyan=Vulture 2953 Best in Show Livery +item_NameVulture_Paint_Carbonide=Vulture Carbonide Livery +item_NameVulture_Paint_Fleetweek_Black_Pink_Stripe=Vulture Carnival Livery +item_NameVulture_Paint_Fleetweek_Black_Yellow=Vulture Pyrite Livery +item_NameVulture_Paint_Green_Black=Vulture Ghoulish Green Livery +item_NameVulture_Paint_Longhorn=Vulture Longhorn Livery +item_NameVulture_Paint_Luminalia_green_red=Vulture Deck the Hull Livery +item_NameVulture_Paint_Luminalia_white_blue=Vulture IceBreak Livery +item_NameVulture_Paint_Oriole=Vulture Oriole Livery +item_NameVulture_Paint_Unity=Vulture Foundation Fest Livery +item_NameWeapon_Mount_Class1_Placeholder_a=Class 1a Mount +item_NameWillsOp_TC=WillsOp Targeting Computer +item_NameX1_Paint_2954RedFestival_Red_Gold_Dog=X1 2954 Auspicious Red Dog Livery +item_NameX1_Paint_2954RedFestival_Red_Gold_Dragon=X1 2954 Auspicious Red Dragon Livery +item_NameX1_Paint_Black_Black_Orange=X1 Shadow Livery +item_NameX1_Paint_Blue_Black_White=X1 Blueshift Livery +item_NameX1_Paint_Grey_Orange_White=X1 Supersonic Livery +item_NameX1_Paint_Red_White_Black=X1 Scarlet Livery +item_NameXFRG_E_655_Engine_S6_Q1=XFRG E 655 Main Thruster +item_NameXFRG_E_655_Engine_S7_Q1=XFRG E 655 Main Thruster +item_NameXFRG_FP_RMI_S2_Q1=XForge P/S2-80 Main Engine +item_NameXFRG_Intakes_Aurora=XFRG Aurora Fuel Intakes +item_NameXFRG_Vanguard_D_S4_320_Aux=XFRG Vanguard D 320 Auxiliary Thruster +item_NameXFRG_Vanguard_D_S4_320_Main=XFRG Vanguard D 320 Main Thruster +item_NameXIAN_Cockpit_Audio=Xi'an Cockpit Audio +item_NameXIAN_LaserCannon_S3=XIAN S3 Cannon +item_NameXIAN_Scout_CML_Chaff=Aopoa Khartu-al - Noise Launcher +item_NameXIAN_Scout_CML_Flare=Aopoa Khartu-al - Decoy Launcher +item_NameXIAN_Scout_LandingSystem=Aopoa Khartu-al Landing System +item_NameXIAN_Scout_Maneuvering=Aopoa Khartu-al Thruster +item_NameXIAN_Scout_MultiLight=Aopoa Khartu-al External Lights +item_NameXIAN_Scout_Retro=Aopoa Khartu-al Retro Thruster +item_NameXIAN_Scout_Seat_Pilot=Aopoa Khartu-al Pilot Seat +item_NameXNAA_SanTokYai_Mount_Gimbal=San'tok.yāi Gimbal Mount +item_NameYORM_S2_F4_RC=YORM Dual Protector +item_NameYORM_S3_F4_RC=YORM Dual Protector +item_NameZoom=Mantis GT-220 +item_Name_987_Jacket_01_01_01=Legion Jacket +item_Name_987_Jacket_02_01_01=Horde Jacket +item_Name_987_jacket_03_01_01=Tempo Jacket Gold +item_Name_987_jacket_03_01_02=Tempo Jacket Silver +item_Name_987_jacket_03_01_03=Tempo Jacket Sterling Silver +item_Name_987_jacket_03_01_04=Tempo Jacket Golden Brown +item_Name_987_jacket_03_01_05=Tempo Jacket Chocolate Mint +item_Name_987_jacket_03_01_18=Tempo Jacket Frost +item_Name_987_jacket_03_01_19=Tempo Jacket Purple +item_Name_987_jacket_03_01_9tails01=Tempo Jacket (Modified) +item_Name_987_jacket_05_01_01=Faction Jacket Purple +item_Name_987_jacket_05_01_02=Faction Jacket Red +item_Name_987_jacket_05_01_05=Faction Jacket Green +item_Name_987_jacket_05_01_06=Faction Jacket Teal +item_Name_987_jacket_05_01_10=Faction Jacket White +item_Name_987_jacket_05_01_12=Faction Jacket Black +item_Name_987_pants_01_01_01=Torreto Pants Blue +item_Name_987_pants_01_01_02=Torreto Pants Scarlet +item_Name_987_pants_01_01_03=Torreto Pants Orange +item_Name_987_pants_01_01_04=Torreto Pants Green +item_Name_987_pants_01_01_05=Torreto Pants Emerald +item_Name_987_pants_01_01_18=Torreto Pants Dark Blue +item_Name_987_pants_01_01_19=Torreto Pants Dark Purple +item_Name_987_pants_01_01_9tails01=Torreto Pants (Modified) +item_Name_987_pants_03_01_01=Union Pants Blue +item_Name_987_pants_03_01_02=Union Pants Red +item_Name_987_pants_03_01_05=Union Pants Green +item_Name_987_pants_03_01_06=Union Pants Teal +item_Name_987_pants_03_01_10=Union Pants White +item_Name_987_pants_03_01_12=Union Pants Black +item_Name_987_pants_03_01_9tails01=Union Pants (Modified) +item_Name_987_shirt_01_01_01=Hyper Vanguard Force T-Shirt +item_Name_987_shirt_03_01_01=Adrift Shirt Purple +item_Name_987_shirt_03_01_05=Adrift Shirt Green +item_Name_987_shirt_03_01_07=Adrift Shirt Blue +item_Name_987_shirt_03_01_10=Adrift Shirt White +item_Name_987_shirt_03_01_12=Adrift Shirt Black +item_Name_987_shirt_03_01_18=Adrift Shirt Dark Blue +item_Name_987_shirt_04_01_01=Tempus Tank Sable +item_Name_987_shirt_04_01_13=Tempus Tank Dark Umber +item_Name_987_shirt_04_01_15=Tempus Tank Olive +item_Name_987_shirt_04_01_16=Tempus Tank Grey +item_Name_987_shirt_04_01_17=Tempus Tank Charcoal +item_Name_987_shoes_01_01_01=UrbEx Boots Grey +item_Name_987_shoes_01_01_02=UrbEx Boots Dawn +item_Name_987_shoes_01_01_03=UrbEx Boots Scarlet +item_Name_987_shoes_01_01_05=UrbEx Boots Emerald +item_Name_987_shoes_01_01_18=UrbEx Boots Dark Blue item_Name_987_shoes_01_01_9tails01,P=PH - 987_shoes_01_01_9tails01 item_Name_987_shoes_03_01_01,P=Name - 987 Shoes 03 item_Name_987_shoes_03_01_02,P=Name - 987 Shoes 03 Red @@ -53959,1775 +53959,1775 @@ item_Name_987_shoes_03_01_03,P=Name - 987 Shoes 03 Orange item_Name_987_shoes_03_01_04,P=Name - 987 Shoes 03 Yellow item_Name_987_shoes_03_01_05,P=Name - 987 Shoes 03 Green item_Name_987_shoes_03_01_06,P=Name - 987 Shoes 03 Teal -item_Name_ALB_Bandana_01_01_01=勃艮第佩斯利头巾 -item_Name_ALB_Jacket_01_01_01=杜维克外套 浅绿色 -item_Name_ALB_Jacket_01_01_11=杜维克外套 灰色 -item_Name_ALB_Jacket_01_01_12=杜维克外套 战术 -item_Name_ALB_Jacket_01_01_13=杜维克外套 赤红 -item_Name_ALB_Jacket_01_01_15=杜维克外套 北极 -item_Name_ALB_Jacket_01_Ruso=杜维克外套-锈红协会 -item_Name_CBD_Hat_01_01_01=军校死神天降帽 -item_Name_CBD_Hat_01_01_02=军校灰帽 -item_Name_CBD_Hat_01_01_03=军校黑帽 -item_Name_CBD_Hat_01_01_04=军校绿帽 -item_Name_CBD_Hat_02_01_01=军校铆钉帽 -item_Name_CBD_Jacket_01_01_01=敢死队夹克 -item_Name_CBD_Jacket_01_01_02=暗夜魔夹克 -item_Name_CBD_Pants_01_01_01=斯凯利格裤 暗色 -item_Name_CBD_Pants_01_01_11=斯凯利格裤 银色 -item_Name_CBD_Pants_01_01_16=斯凯利格裤 腐朽 -item_Name_CBD_Pants_01_01_17=斯凯利格裤 蓝带 -item_Name_CBD_Pants_01_01_20=斯凯利格裤 尘土 -item_Name_CBD_Shirt_01_01_01=欺诈者T恤 -item_Name_CBD_Shirt_01_02_01=撼语者T恤 -item_Name_CBD_Shirt_01_03_01=UEExT恤 -item_Name_CBD_Shirt_01_04_01=诅咒者T恤 -item_Name_CBD_Shirt_02_01_01=破坏者T恤 -item_Name_CBD_Shirt_02_02_01=痛击者T恤 -item_Name_CBD_Shirt_02_03_01=懒蛋T恤 -item_Name_CBD_Shirt_02_04_01=熔颜T恤 -item_Name_CBD_trenchcoat_01=双色除尘器 -item_Name_CDS_Undersuit_Armor_01=TCS-4 基底服 -item_Name_CDS_Undersuit_Armor_01_01_01=TCS-4 基底服 林地版 -item_Name_CDS_Undersuit_Armor_01_01_10=TCS-4 基底服 极地配色 -item_Name_CDS_Undersuit_Armor_01_01_12=TCS-4 基底服 黑/灰配色 -item_Name_CDS_Undersuit_Armor_01_01_15=TCS-4 基底服 沙漠配色 -item_Name_CDS_Undersuit_Armor_01_01_18=TCS-4 基底服 暮光配色 -item_Name_CDS_Undersuit_Armor_01_01_20=TCS-4 基底服 秋季配色 -item_Name_CDS_Undersuit_Armor_02=TCS-4 基底服 -item_Name_CDS_Undersuit_Armor_02_01_01=FBL-8u 基底服 极地迷彩 -item_Name_CDS_Undersuit_Armor_02_01_02=FBL-8u 基底服 帝国红 -item_Name_CDS_Undersuit_Armor_02_01_03=FBL-8u 基底服 沙漠迷彩 -item_Name_CDS_Undersuit_Armor_03=TCS-4 基底服 +item_Name_ALB_Bandana_01_01_01=Burgundy Paisley Bandana +item_Name_ALB_Jacket_01_01_01=Tuvic Outerwear Jacket Mil-Green +item_Name_ALB_Jacket_01_01_11=Tuvic Outerwear Jacket Ash +item_Name_ALB_Jacket_01_01_12=Tuvic Outerwear Jacket Tactical +item_Name_ALB_Jacket_01_01_13=Tuvic Outerwear Jacket Crimson +item_Name_ALB_Jacket_01_01_15=Tuvic Outerwear Jacket Arctic +item_Name_ALB_Jacket_01_Ruso=Tuvic Outerwear Jacket Rust Society +item_Name_CBD_Hat_01_01_01=MC-DFA Hat +item_Name_CBD_Hat_01_01_02=MC-Gray Hat +item_Name_CBD_Hat_01_01_03=MC-Black Hat +item_Name_CBD_Hat_01_01_04=MC-Green Hat +item_Name_CBD_Hat_02_01_01=MC-Pinhead Hat +item_Name_CBD_Jacket_01_01_01=Daredevil Jacket +item_Name_CBD_Jacket_01_01_02=Nightdevil Jacket +item_Name_CBD_Pants_01_01_01=Skellig Pants Dark +item_Name_CBD_Pants_01_01_11=Skellig Pants Silver +item_Name_CBD_Pants_01_01_16=Skellig Pants Rot +item_Name_CBD_Pants_01_01_17=Skellig Pants Blueband +item_Name_CBD_Pants_01_01_20=Skellig Pants Dirt +item_Name_CBD_Shirt_01_01_01=Liar T-Shirt +item_Name_CBD_Shirt_01_02_01=Loudmouth T-Shirt +item_Name_CBD_Shirt_01_03_01=UEEx T-Shirt +item_Name_CBD_Shirt_01_04_01=Curser T-Shirt +item_Name_CBD_Shirt_02_01_01=Thrasher T-Shirt +item_Name_CBD_Shirt_02_02_01=Basher T-Shirt +item_Name_CBD_Shirt_02_03_01=Slacker T-Shirt +item_Name_CBD_Shirt_02_04_01=Face Melter T-Shirt +item_Name_CBD_trenchcoat_01=Duotone Duster +item_Name_CDS_Undersuit_Armor_01=TCS-4 Undersuit +item_Name_CDS_Undersuit_Armor_01_01_01=TCS-4 Undersuit Woodland +item_Name_CDS_Undersuit_Armor_01_01_10=TCS-4 Undersuit Arctic +item_Name_CDS_Undersuit_Armor_01_01_12=TCS-4 Undersuit Black/Grey +item_Name_CDS_Undersuit_Armor_01_01_15=TCS-4 Undersuit Desert +item_Name_CDS_Undersuit_Armor_01_01_18=TCS-4 Undersuit Twilight +item_Name_CDS_Undersuit_Armor_01_01_20=TCS-4 Undersuit Autumn +item_Name_CDS_Undersuit_Armor_02=TCS-4 Undersuit +item_Name_CDS_Undersuit_Armor_02_01_01=FBL-8u Undersuit Arctic Digital +item_Name_CDS_Undersuit_Armor_02_01_02=FBL-8u Undersuit Imperial Red +item_Name_CDS_Undersuit_Armor_02_01_03=FBL-8u Undersuit Desert Digital +item_Name_CDS_Undersuit_Armor_03=TCS-4 Undersuit item_Name_COMP_BEHR_S00_CSVRP=CSV-RP item_Name_COMP_BEHR_S00_CSVTL=CSV-TL item_Name_COMP_BEHR_S01_CSRRP=CSR-RP item_Name_COMP_BEHR_S01_CSRTL=CSR-TL item_Name_COMP_BEHR_S02_CSMRP=CSM-RP item_Name_COMP_BEHR_S02_CSMTL=CSM-TL -item_Name_COMP_BLTR_S01_Crypt=加密 -item_Name_COMP_BLTR_S01_Cypher=解码 -item_Name_COMP_BRRA_S01_Lamarr=拉马尔 -item_Name_COMP_BRRA_S01_Pascal=帕斯卡 -item_Name_COMP_Default=计算机 -item_Name_COMP_FSIN_S02_CompuWare=康博 +item_Name_COMP_BLTR_S01_Crypt=Crypt +item_Name_COMP_BLTR_S01_Cypher=Cypher +item_Name_COMP_BRRA_S01_Lamarr=Lamarr +item_Name_COMP_BRRA_S01_Pascal=Pascal +item_Name_COMP_Default=Computer +item_Name_COMP_FSIN_S02_CompuWare=CompuWare item_Name_COMP_MITE_S01_dynaSys=dynaSys -item_Name_COMP_SADA_S01_Ferric=铁 -item_Name_COMP_SADA_S01_Wolfram=钨 -item_Name_COMP_SADA_S02_Chrome=铬 -item_Name_COMP_SADA_S02_Inox=不锈钢 -item_Name_COMP_WLOP_S00_Chamfer=斜角 -item_Name_COMP_WLOP_S00_Lattice=格子 -item_Name_COMP_WLOP_S01_Baier=拜尔 -item_Name_COMP_WLOP_S01_Mitre=米特 -item_Name_COMP_WLOP_S02_Baas=巴斯 -item_Name_COMP_WLOP_S02_Dado=达多 -item_Name_COMS_Controller=通讯管理 -item_Name_COOL_ACOM_S01_ZeroRush=零冲 -item_Name_COOL_AEGS_S01_Glacier=冰川 -item_Name_COOL_AEGS_S01_Tundra=苔原 -item_Name_COOL_AEGS_S02_Avalanche=雪崩 -item_Name_COOL_AEGS_S02_Boreal=北风 -item_Name_COOL_AEGS_S02_Permafrost=永冻 -item_Name_COOL_AEGS_S03_Tempest=暴风雨 -item_Name_COOL_Controller=热量管理 -item_Name_COOL_Default=冷却器 -item_Name_COOL_JSPN_S00_CryoStarSL=低温之星 SL -item_Name_COOL_JSPN_S01_CryoStar=低温之星 -item_Name_COOL_JSPN_S02_CryoStarEX=低温之星 EX -item_Name_COOL_JSPN_S03_CryoStarXL=低温之星 XL -item_Name_COOL_JUST_S01_EcoFlow=生态流 -item_Name_COOL_JUST_S01_UltraFlow=终极对流 -item_Name_COOL_JUST_S02_Snowfall=飘雪 -item_Name_COOL_JUST_S03_IceFlush=冰流 -item_Name_COOL_LPLT_S01_FlashFreeze=急冻 -item_Name_COOL_LPLT_S02_FullFrost=寒霜 -item_Name_COOL_LPLT_S02_WhiteOut=白苍 -item_Name_COOL_LPLT_S03_FrostBite=冻伤 -item_Name_COOL_TYDT_S01_SnowBlind=雪盲 -item_Name_COOL_VNCL_S01_Cold=冰冷 -item_Name_COOL_WCPR_S00_Kelvid=凯尔维德 -item_Name_COOL_WCPR_S01_Gelid=极寒 -item_Name_COOL_WCPR_S02_Graupel=霰 -item_Name_COOL_WCPR_S02_Taiga=针叶林 -item_Name_CTL_Hat_01_01_01=拉巴特帽 蓝色 -item_Name_CTL_Hat_01_01_02=拉巴特帽 海军蓝 -item_Name_CTL_Hat_01_01_03=拉巴特帽 红色 -item_Name_CTL_Hat_01_01_04=拉巴特帽 褐色 -item_Name_CTL_Hat_01_01_05=拉巴特帽 黄色 -item_Name_CTL_Jacket_01_01_01=斯特吉斯夹克 原版 -item_Name_CTL_Jacket_01_01_02=斯特吉斯夹克 栗色 -item_Name_CTL_Jacket_01_01_03=斯特吉斯夹克 褐色 -item_Name_CTL_Jacket_01_01_04=斯特吉斯夹克 橄榄绿 -item_Name_CTL_Jacket_02_01_01=罗兹夹克 白色 -item_Name_CTL_Jacket_02_01_02=罗兹夹克 海军蓝 -item_Name_CTL_Jacket_02_01_03=罗兹夹克 烟色 -item_Name_CTL_Jacket_03_01_01=兰西夹克 灰色 -item_Name_CTL_Jacket_03_01_02=兰西夹克 栗色 -item_Name_CTL_Jacket_03_01_03=兰西夹克 绿色 -item_Name_CTL_Pants_01_01_01=帕斯长裤 -item_Name_CTL_Pants_01_01_02=帕斯长裤 栗色 -item_Name_CTL_Pants_02_01_01=古里长裤 石灰绿 -item_Name_CTL_Pants_02_01_02=古里长裤 黑色 -item_Name_CTL_Shirt_03_01_01=贝罗T恤 蓝色 -item_Name_CTL_Shirt_03_01_02=贝罗T恤 栗色 -item_Name_CTL_Shirt_03_01_03=贝罗T恤 黑/红 -item_Name_CTL_Shirt_03_01_04=贝罗T恤 白/黑 -item_Name_CTL_Shirt_03_01_05=贝罗T恤 灰/白 -item_Name_CTL_Shirt_03_01_06=贝罗T恤 黑/红 -item_Name_CTL_Shirt_03_01_07=贝罗T恤 绿色 -item_Name_CTL_Shirt_03_01_08=贝罗T恤 灰色 -item_Name_CTL_Shirt_03_01_09=贝罗T恤 蓝/白 -item_Name_CTL_Shirt_06_01_01=贝利托衬衫 +item_Name_COMP_SADA_S01_Ferric=Ferric +item_Name_COMP_SADA_S01_Wolfram=Wolfram +item_Name_COMP_SADA_S02_Chrome=Chrome +item_Name_COMP_SADA_S02_Inox=Inox +item_Name_COMP_WLOP_S00_Chamfer=Chamfer +item_Name_COMP_WLOP_S00_Lattice=Lattice +item_Name_COMP_WLOP_S01_Baier=Baier +item_Name_COMP_WLOP_S01_Mitre=Mitre +item_Name_COMP_WLOP_S02_Baas=Baas +item_Name_COMP_WLOP_S02_Dado=Dado +item_Name_COMS_Controller=COMMS +item_Name_COOL_ACOM_S01_ZeroRush=ZeroRush +item_Name_COOL_AEGS_S01_Glacier=Glacier +item_Name_COOL_AEGS_S01_Tundra=Tundra +item_Name_COOL_AEGS_S02_Avalanche=Avalanche +item_Name_COOL_AEGS_S02_Boreal=Boreal +item_Name_COOL_AEGS_S02_Permafrost=Permafrost +item_Name_COOL_AEGS_S03_Tempest=Tempest +item_Name_COOL_Controller=HEAT +item_Name_COOL_Default=Cooler +item_Name_COOL_JSPN_S00_CryoStarSL=Cryo-Star SL +item_Name_COOL_JSPN_S01_CryoStar=Cryo-Star +item_Name_COOL_JSPN_S02_CryoStarEX=Cryo-Star EX +item_Name_COOL_JSPN_S03_CryoStarXL=Cryo-Star XL +item_Name_COOL_JUST_S01_EcoFlow=Eco-Flow +item_Name_COOL_JUST_S01_UltraFlow=Ultra-Flow +item_Name_COOL_JUST_S02_Snowfall=Snowfall +item_Name_COOL_JUST_S03_IceFlush=Ice-Flush +item_Name_COOL_LPLT_S01_FlashFreeze=FlashFreeze +item_Name_COOL_LPLT_S02_FullFrost=FullFrost +item_Name_COOL_LPLT_S02_WhiteOut=WhiteOut +item_Name_COOL_LPLT_S03_FrostBite=FrostBite +item_Name_COOL_TYDT_S01_SnowBlind=SnowBlind +item_Name_COOL_VNCL_S01_Cold=Cold +item_Name_COOL_WCPR_S00_Kelvid=Kelvid +item_Name_COOL_WCPR_S01_Gelid=Gelid +item_Name_COOL_WCPR_S02_Graupel=Graupel +item_Name_COOL_WCPR_S02_Taiga=Taiga +item_Name_CTL_Hat_01_01_01=Rabat Hat Blue +item_Name_CTL_Hat_01_01_02=Rabat Hat Navy +item_Name_CTL_Hat_01_01_03=Rabat Hat Red +item_Name_CTL_Hat_01_01_04=Rabat Hat Tan +item_Name_CTL_Hat_01_01_05=Rabat Hat Yellow +item_Name_CTL_Jacket_01_01_01=Sturgis Jacket Original +item_Name_CTL_Jacket_01_01_02=Sturgis Jacket Maroon +item_Name_CTL_Jacket_01_01_03=Sturgis Jacket Tan +item_Name_CTL_Jacket_01_01_04=Sturgis Jacket Olive +item_Name_CTL_Jacket_02_01_01=Rhodes Jacket White +item_Name_CTL_Jacket_02_01_02=Rhodes Jacket Navy +item_Name_CTL_Jacket_02_01_03=Rhodes Jacket Smoke +item_Name_CTL_Jacket_03_01_01=Lanxi Jacket Gray +item_Name_CTL_Jacket_03_01_02=Lanxi Jacket Maroon +item_Name_CTL_Jacket_03_01_03=Lanxi Jacket Green +item_Name_CTL_Pants_01_01_01=Perth Pants +item_Name_CTL_Pants_01_01_02=Perth Pants Maroon +item_Name_CTL_Pants_02_01_01=Guri Pants Lime +item_Name_CTL_Pants_02_01_02=Guri Pants Black +item_Name_CTL_Shirt_03_01_01=Bello T-Shirt Blue +item_Name_CTL_Shirt_03_01_02=Bello T-Shirt Maroon +item_Name_CTL_Shirt_03_01_03=Bello T-Shirt Black/Red +item_Name_CTL_Shirt_03_01_04=Bello T-Shirt White/Black +item_Name_CTL_Shirt_03_01_05=Bello T-Shirt Grey/White +item_Name_CTL_Shirt_03_01_06=Bello T-Shirt Black/Red +item_Name_CTL_Shirt_03_01_07=Bello T-Shirt Green +item_Name_CTL_Shirt_03_01_08=Bello T-Shirt Gray +item_Name_CTL_Shirt_03_01_09=Bello T-Shirt Blue/White +item_Name_CTL_Shirt_06_01_01=Bellito Shirt item_Name_CTL_Torso_Jacket_04_01=(PH) F_CTL_Jacket_04_01 -item_Name_Countermeasure_Decoy=诱饵弹 -item_Name_Countermeasure_smokescreen=噪声场 -item_Name_Crus_whale_suit_01_01_01=芬利吉祥物套装 -item_Name_DMC_Gloves_02_01_01=水银手套 -item_Name_DMC_Jacket_01_01_01=山巅夹克-多频 -item_Name_DMC_Jacket_01_01_04=山巅夹克-冒险 -item_Name_DMC_Jacket_01_01_12=山巅夹克-素彩 -item_Name_DMC_Jacket_01_01_19=山巅夹克-魏巍 -item_Name_DMC_Jacket_01_01_20=山巅夹克-沙丘 -item_Name_DMC_Jacket_02_01_01=塞尔比夹克 黑色 -item_Name_DMC_Jacket_02_01_02=塞尔比夹克 土黄 -item_Name_DMC_Jacket_02_01_03=塞尔比夹克 极寒 -item_Name_DMC_Jacket_03_01_01=靶场专家夹克衫 元素 -item_Name_DMC_Jacket_03_01_11=靶场专家夹克衫 极寒 -item_Name_DMC_Jacket_03_01_12=靶场专家夹克衫 炮铜 -item_Name_DMC_Jacket_03_01_17=靶场专家夹克衫 溶液 -item_Name_DMC_Jacket_03_01_20=靶场专家夹克衫 砂岩 -item_Name_DMC_Jacket_04_01_01=不败雄心飞行夹克 +item_Name_Countermeasure_Decoy=Decoy +item_Name_Countermeasure_smokescreen=Noise +item_Name_Crus_whale_suit_01_01_01=Finley Mascot Costume +item_Name_DMC_Gloves_02_01_01=Mercury Gloves +item_Name_DMC_Jacket_01_01_01=Mountaintop Jacket Multitone +item_Name_DMC_Jacket_01_01_04=Mountaintop Jacket Hazard +item_Name_DMC_Jacket_01_01_12=Mountaintop Jacket Neutral +item_Name_DMC_Jacket_01_01_19=Mountaintop Jacket Vivid +item_Name_DMC_Jacket_01_01_20=Mountaintop Jacket Dune +item_Name_DMC_Jacket_02_01_01=Selby Jacket Black +item_Name_DMC_Jacket_02_01_02=Selby Jacket Desert +item_Name_DMC_Jacket_02_01_03=Selby Jacket Arctic +item_Name_DMC_Jacket_03_01_01=RangeFinder Jacket Element +item_Name_DMC_Jacket_03_01_11=RangeFinder Jacket Arctic +item_Name_DMC_Jacket_03_01_12=RangeFinder Jacket Gunmetal +item_Name_DMC_Jacket_03_01_17=RangeFinder Jacket Aqua +item_Name_DMC_Jacket_03_01_20=RangeFinder Jacket Sandstone +item_Name_DMC_Jacket_04_01_01=Invictus Flight Jacket item_Name_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01 -item_Name_DMC_Pants_01_01_01=靶场专家夹克衫 灰白 -item_Name_DMC_Pants_01_01_12=基础裤 黑色 -item_Name_DMC_Pants_01_01_15=基础裤 土黄 -item_Name_DMC_Pants_01_01_16=基础裤 橄榄绿 -item_Name_DMC_Pants_01_01_20=基础裤 卡其色 -item_Name_DMC_Pants_02_01_01=阿斯特利长裤 黑色 -item_Name_DMC_Pants_02_01_02=阿斯特利长裤 日落 -item_Name_DMC_Pants_03_01_01=弗龙捷05裤子 经典款 -item_Name_DMC_Pants_03_01_11=弗龙捷05裤子 冬日白 -item_Name_DMC_Pants_03_01_16=弗龙捷05裤子 春日绿 -item_Name_DMC_Pants_03_01_19=弗龙捷05裤子 贵族蓝 -item_Name_DMC_Pants_03_01_20=弗龙捷05裤子 收获黄 -item_Name_DMC_gloves_01_01_01=金属护手 -item_Name_DMC_gloves_02_01_centurion=水银手套 旅行者 -item_Name_DOOR_Controller=安全管理 -item_Name_ELD_Jacket_01_01_01=阿奇博尔夹克 煤灰色 -item_Name_ELD_Jacket_01_01_11=阿奇博尔夹克 烟灰色 -item_Name_ELD_Jacket_01_01_13=阿奇博尔夹克 哈斯色 -item_Name_ELD_Jacket_01_01_14=阿奇博尔夹克 秋日橙 -item_Name_ELD_Jacket_01_01_15=阿奇博尔夹克 帆布灰 -item_Name_ELD_Jacket_02_01_01=杰弗里夹克 -item_Name_ELD_Pants_01_01_01=78-WH长裤 -item_Name_ELD_Pants_01_01_02=78-GR长裤 -item_Name_ELD_Pants_01_01_03=78-BL长裤 -item_Name_ELD_Pants_01_02_01=99-GR/BL长裤 -item_Name_ELD_Pants_01_02_02=99-BR/BL长裤 -item_Name_ELD_Pants_02_01_01=88-RD长裤 -item_Name_ELD_Pants_02_01_02=88-TN长裤 -item_Name_ELD_Pants_03_01_01=EQ-B长裤 -item_Name_ELD_Pants_04_01_01=CS-L长裤 -item_Name_ELD_Pants_05_01_01=55-GR长裤 -item_Name_ELD_Shirt_01_01_01=汉努衬衫 -item_Name_ELD_Shirt_02_01_01=沙克尔顿衬衫 -item_Name_ELD_Shirt_03_01_01=巴波亚衬衫 +item_Name_DMC_Pants_01_01_01=Foundation Pants Grey +item_Name_DMC_Pants_01_01_12=Foundation Pants Black +item_Name_DMC_Pants_01_01_15=Foundation Pants Desert +item_Name_DMC_Pants_01_01_16=Foundation Pants Olive +item_Name_DMC_Pants_01_01_20=Foundation Pants Khaki +item_Name_DMC_Pants_02_01_01=Astley Pants Black +item_Name_DMC_Pants_02_01_02=Astley Pants Sunset +item_Name_DMC_Pants_03_01_01=Frontier 05 Pants Classic +item_Name_DMC_Pants_03_01_11=Frontier 05 Pants Winter +item_Name_DMC_Pants_03_01_16=Frontier 05 Pants Spring +item_Name_DMC_Pants_03_01_19=Frontier 05 Pants Noble +item_Name_DMC_Pants_03_01_20=Frontier 05 Pants Harvest +item_Name_DMC_gloves_01_01_01=Gauntlet Gloves +item_Name_DMC_gloves_02_01_centurion=Mercury Gloves "Voyager" +item_Name_DOOR_Controller=SECURITY +item_Name_ELD_Jacket_01_01_01=Archibald Jacket Cinder +item_Name_ELD_Jacket_01_01_11=Archibald Jacket Smoke +item_Name_ELD_Jacket_01_01_13=Archibald Jacket Hearth +item_Name_ELD_Jacket_01_01_14=Archibald Jacket Autumn +item_Name_ELD_Jacket_01_01_15=Archibald Jacket Canvas +item_Name_ELD_Jacket_02_01_01=Geoffrey Jacket +item_Name_ELD_Pants_01_01_01=78-WH Pants +item_Name_ELD_Pants_01_01_02=78-GR Pants +item_Name_ELD_Pants_01_01_03=78-BL Pants +item_Name_ELD_Pants_01_02_01=99-GR/BL Pants +item_Name_ELD_Pants_01_02_02=99-BR/BL Pants +item_Name_ELD_Pants_02_01_01=88-RD Pants +item_Name_ELD_Pants_02_01_02=88-TN Pants +item_Name_ELD_Pants_03_01_01=EQ-B Pants +item_Name_ELD_Pants_04_01_01=CS-L Pants +item_Name_ELD_Pants_05_01_01=55-GR Pants +item_Name_ELD_Shirt_01_01_01=Hannu Shirt +item_Name_ELD_Shirt_02_01_01=Shackleton Shirt +item_Name_ELD_Shirt_03_01_01=Balboa Shirt item_Name_ELD_Shirt_04_01_01,P=ELD - shirt (04) - name -item_Name_ELD_Shirt_04_assistance_dec=需要救援T恤 -item_Name_ELD_Shirt_04_ejection_dec=拒绝弹射T恤 -item_Name_ELD_Shirt_04_grimhex_dec=钱包丢了T恤 -item_Name_ELD_Shirt_04_lorville_dec=罗威尔蓝天T恤 -item_Name_ELD_Shirt_04_olisar_dec=困在奥丽莎T恤 -item_Name_ELD_Shirt_04_required_dec=真空死亡T恤 -item_Name_ELD_jacket_03_01_01=帕尔瓦特夹克 石布雷 -item_Name_ELD_jacket_03_01_02=帕尔瓦特夹克 回火 -item_Name_ELD_jacket_03_01_03=帕尔瓦特夹克 秋琥珀 -item_Name_ELD_jacket_03_01_06=帕尔瓦特夹克 森林暗影 -item_Name_ELD_jacket_03_01_07=帕尔瓦特夹克 嵌大理石 -item_Name_ELD_jacket_03_01_10=帕尔瓦特夹克 雪炉 -item_Name_ELD_jacket_03_01_12=帕尔瓦特夹克 旋流灰烬 -item_Name_ELD_jacket_03_01_15=帕尔瓦特夹克 夏日雪松 -item_Name_ELD_jacket_03_01_16=帕尔瓦特夹克 冰封春意 -item_Name_ELD_shirt_04_01_Cubby_blast=立方爆炸T恤 -item_Name_ELD_shirt_04_01_G-loc=G-LocT恤 -item_Name_ELD_shirt_04_01_big_bennys=大本尼T恤 -item_Name_ELD_shirt_04_01_carrack=克拉克T恤 -item_Name_ELD_shirt_04_01_cutlass=弯刀T恤 -item_Name_ELD_shirt_04_01_dumpers_depo=倾卸者仓库T恤 -item_Name_ELD_shirt_04_01_eclipse=日蚀T恤 -item_Name_ELD_shirt_04_01_pips=必事T恤 -item_Name_ELD_shirt_04_01_torpedo_burrito=鱼雷卷饼T恤 -item_Name_ELD_shirt_04_01_valkyrie=女武神T恤 -item_Name_EVL_Jacket_01_01_01=马纳斯鲁 -item_Name_EVL_Jacket_01_01_ruso=马纳斯鲁-锈红协会 -item_Name_EVL_glasses_01=战区:极上帮眼镜 -item_Name_FIO_glasses_01=萨拉布眼镜 -item_Name_FIO_glasses_02=埃克提眼镜 -item_Name_FLGT_Controller=飞船状态 -item_Name_GRIN_refinery_apron_01_01_01=热纺 外衣 -item_Name_GRIN_refinery_backpack_01_01_01=热纺 呼吸设备 -item_Name_GRIN_refinery_gloves_01_01_01=热纺 手套 -item_Name_GRIN_refinery_helmet_01_01_01=热纺 面罩 -item_Name_GRIN_refinery_pants_01_01_01=热纺 裤子 -item_Name_GRIN_utility_medium_arms_01_01_01=伪壳 臂甲 -item_Name_GRIN_utility_medium_arms_01_01_02=伪壳 臂甲“黑樱桃” -item_Name_GRIN_utility_medium_arms_01_01_03=伪壳 臂甲“收割机” -item_Name_GRIN_utility_medium_arms_01_01_04=伪壳 臂甲“风险” -item_Name_GRIN_utility_medium_arms_01_02_01=伪壳 臂甲“水银” -item_Name_GRIN_utility_medium_backpack_01_01_01=伪壳背包 -item_Name_GRIN_utility_medium_backpack_01_01_02=伪壳背包-黑樱桃 -item_Name_GRIN_utility_medium_backpack_01_01_03=伪壳背包-收割机 -item_Name_GRIN_utility_medium_backpack_01_01_04=伪壳背包-风险 -item_Name_GRIN_utility_medium_backpack_01_02_01=伪壳背包-水银 -item_Name_GRIN_utility_medium_backpack_02_01_01=伪壳 采集背包 -item_Name_GRIN_utility_medium_core_01_01_01=伪壳 胸甲 -item_Name_GRIN_utility_medium_core_01_01_02=伪壳 胸甲“黑樱桃” -item_Name_GRIN_utility_medium_core_01_01_03=伪壳 胸甲“收割机” -item_Name_GRIN_utility_medium_core_01_01_04=伪壳 胸甲“风险” -item_Name_GRIN_utility_medium_core_01_02_01=伪壳 胸甲“水银” -item_Name_GRIN_utility_medium_helmet_01_01_01=伪壳 头盔 -item_Name_GRIN_utility_medium_helmet_01_01_02=伪壳 头盔“黑樱桃” -item_Name_GRIN_utility_medium_helmet_01_01_03=伪壳 头盔“收割机” -item_Name_GRIN_utility_medium_helmet_01_01_04=伪壳 头盔“风险” -item_Name_GRIN_utility_medium_helmet_01_02_01=伪壳 头盔“水银” -item_Name_GRIN_utility_medium_legs_01_01_01=伪壳 腿甲 -item_Name_GRIN_utility_medium_legs_01_01_02=伪壳 腿甲“黑樱桃” -item_Name_GRIN_utility_medium_legs_01_01_03=伪壳 腿甲“收割机” -item_Name_GRIN_utility_medium_legs_01_01_04=伪壳 腿甲“风险” -item_Name_GRIN_utility_medium_legs_01_02_01=伪壳 腿甲“水银” -item_Name_GSB_Boots_01_01_01=流浪者靴-基础款 -item_Name_GSB_Shoes_01_01_01=基岩靴 -item_Name_GSB_boots_01_01_imperator=流浪者靴-寻路者 -item_Name_GSB_boots_04_01_centurion=轻盈大地靴-旅行者 -item_Name_GYS_helmet_01_01_imperator=工用临时头盔-寻路者 -item_Name_HDH_Hat_01_01_01=拉布姆帽 -item_Name_HTNK_Default=氢燃料箱 -item_Name_HWK_Shoes_01_01_01=幽谷鞋 六角白 -item_Name_HWK_Shoes_01_01_02=幽谷鞋 白色 -item_Name_HWK_Shoes_01_01_03=幽谷鞋 猩红色 -item_Name_HWK_Shoes_01_01_04=幽谷鞋 棕色 -item_Name_HWK_Shoes_01_01_05=幽谷鞋 六角棕 -item_Name_HWK_Shoes_02_01_01=德莱昂鞋 黑色 -item_Name_HairMod_black=黑色 -item_Name_HairMod_blonde=金色 -item_Name_HairMod_blue_black=蓝色/黑色 -item_Name_HairMod_brown=棕色 -item_Name_HairMod_dark_blonde=暗金色 -item_Name_HairMod_dark_brown=暗棕色 -item_Name_HairMod_dark_red=暗红色 -item_Name_HairMod_grey=灰色 -item_Name_HairMod_light_blonde=浅金色 -item_Name_HairMod_light_brown=浅棕色 -item_Name_HairMod_light_grey=浅灰色 -item_Name_HairMod_light_red=浅红色 -item_Name_HairMod_medium_blonde=中等金色 -item_Name_HairMod_medium_brown=中等棕色 -item_Name_HairMod_medium_red=中等红色 -item_Name_HairMod_red=红色 -item_Name_HairMod_red_black=红色/黑色 -item_Name_HeatSink=散热器 -item_Name_INTK_Default=燃料进气口 -item_Name_LIGHT_Controller=灯光管理 -item_Name_M116A_S1_Q1=九头蛇推进 M1-16A 推进器 -item_Name_M116B_S1_Q1=九头蛇推进 M1-16B 推进器 -item_Name_MISL_Controller=导弹 -item_Name_MYM_Shirt_02_01_01=阿塔维衬衫 深色 -item_Name_MYM_Shirt_02_01_06=阿塔维衬衫 蓝渐变 -item_Name_MYM_Shirt_02_01_10=阿塔维衬衫 金白色 -item_Name_MYM_Shirt_02_01_11=阿塔维衬衫 淡灰色 -item_Name_MYM_Shirt_02_01_15=阿塔维衬衫 橄榄色 -item_Name_MYM_shirt_01_01_01=戴弗洛衬衫 炭灰色 -item_Name_MYM_shirt_01_01_03=戴弗洛衬衫 芥末绿 -item_Name_MYM_shirt_01_01_11=戴弗洛衬衫 银钢 -item_Name_MYM_shirt_01_01_12=戴弗洛衬衫 夜色 -item_Name_MYM_shirt_01_01_20=戴弗洛衬衫 栗色 -item_Name_MYM_shirt_02_01_imperator=阿塔维衬衫-寻路者 -item_Name_NRS_Shoes_01_01_01=大地撕裂鞋 -item_Name_NRS_Shoes_02_01_01=趁足鞋 -item_Name_NVS_Jacket_01_01_01=第二次塔维因战争军服夹克 -item_Name_NVS_Jacket_02_01_01=第二次塔维因战争红色军服夹克 -item_Name_NVS_Jacket_02_01_10=第二次塔维因战争白色军服夹克 -item_Name_NVS_Pants_01_01_01=第二次塔维因战争军服长裤 -item_Name_NVS_Pants_01_01_10=第二次塔维因战争白色军服长裤 -item_Name_NVS_Pants_01_01_13=第二次塔维因战争红色军服长裤 -item_Name_OPS_Pants_01_01_01=德维尔科斯鞋 +item_Name_ELD_Shirt_04_assistance_dec=Rescue Required T-Shirt +item_Name_ELD_Shirt_04_ejection_dec=Ejection Rejection T-Shirt +item_Name_ELD_Shirt_04_grimhex_dec=Lost Wallet T-Shirt +item_Name_ELD_Shirt_04_lorville_dec=Lorville Blues T-Shirt +item_Name_ELD_Shirt_04_olisar_dec=Stuck at Olisar T-Shirt +item_Name_ELD_Shirt_04_required_dec=Vacuums Kill T-Shirt +item_Name_ELD_jacket_03_01_01=Parvat Jacket Stony Brae +item_Name_ELD_jacket_03_01_02=Parvat Jacket Backdraft +item_Name_ELD_jacket_03_01_03=Parvat Jacket Autumn Amber +item_Name_ELD_jacket_03_01_06=Parvat Jacket Forest Shade +item_Name_ELD_jacket_03_01_07=Parvat Jacket Mosaic Marble +item_Name_ELD_jacket_03_01_10=Parvat Jacket Snow Hearth +item_Name_ELD_jacket_03_01_12=Parvat Jacket Swirling Ash +item_Name_ELD_jacket_03_01_15=Parvat Jacket Summer Cedar +item_Name_ELD_jacket_03_01_16=Parvat Jacket Frozen Spring +item_Name_ELD_shirt_04_01_Cubby_blast=Cubby Blast T-Shirt +item_Name_ELD_shirt_04_01_G-loc=G-Loc T-Shirt +item_Name_ELD_shirt_04_01_big_bennys=Big Benny's T-Shirt +item_Name_ELD_shirt_04_01_carrack=Carrack T-Shirt +item_Name_ELD_shirt_04_01_cutlass=Cutlass T-Shirt +item_Name_ELD_shirt_04_01_dumpers_depo=Dumper's Depot T-Shirt +item_Name_ELD_shirt_04_01_eclipse=Eclipse T-Shirt +item_Name_ELD_shirt_04_01_pips=Pips T-Shirt +item_Name_ELD_shirt_04_01_torpedo_burrito=Torpedo Burrito T-Shirt +item_Name_ELD_shirt_04_01_valkyrie=Valkyrie T-Shirt +item_Name_EVL_Jacket_01_01_01=Manaslu Jacket +item_Name_EVL_Jacket_01_01_ruso=Manaslu Jacket Rust Society +item_Name_EVL_glasses_01=Theaters of War: Supreme Glasses +item_Name_FIO_glasses_01=Sarrab Glasses +item_Name_FIO_glasses_02=Ectio Glasses +item_Name_FLGT_Controller=SELF STATUS +item_Name_GRIN_refinery_apron_01_01_01=ThermoWeave Coat +item_Name_GRIN_refinery_backpack_01_01_01=ThermoWeave Breathing Apparatus +item_Name_GRIN_refinery_gloves_01_01_01=ThermoWeave Gloves +item_Name_GRIN_refinery_helmet_01_01_01=ThermoWeave Hood +item_Name_GRIN_refinery_pants_01_01_01=ThermoWeave Pants +item_Name_GRIN_utility_medium_arms_01_01_01=Aril Arms +item_Name_GRIN_utility_medium_arms_01_01_02=Aril Arms Black Cherry +item_Name_GRIN_utility_medium_arms_01_01_03=Aril Arms Harvester +item_Name_GRIN_utility_medium_arms_01_01_04=Aril Arms Hazard +item_Name_GRIN_utility_medium_arms_01_02_01=Aril Arms Quicksilver +item_Name_GRIN_utility_medium_backpack_01_01_01=Aril Backpack +item_Name_GRIN_utility_medium_backpack_01_01_02=Aril Backpack Black Cherry +item_Name_GRIN_utility_medium_backpack_01_01_03=Aril Backpack Harvester +item_Name_GRIN_utility_medium_backpack_01_01_04=Aril Backpack Hazard +item_Name_GRIN_utility_medium_backpack_01_02_01=Aril Backpack Quicksilver +item_Name_GRIN_utility_medium_backpack_02_01_01=Aril Backpack Collector +item_Name_GRIN_utility_medium_core_01_01_01=Aril Core +item_Name_GRIN_utility_medium_core_01_01_02=Aril Core Black Cherry +item_Name_GRIN_utility_medium_core_01_01_03=Aril Core Harvester +item_Name_GRIN_utility_medium_core_01_01_04=Aril Core Hazard +item_Name_GRIN_utility_medium_core_01_02_01=Aril Core Quicksilver +item_Name_GRIN_utility_medium_helmet_01_01_01=Aril Helmet +item_Name_GRIN_utility_medium_helmet_01_01_02=Aril Helmet Black Cherry +item_Name_GRIN_utility_medium_helmet_01_01_03=Aril Helmet Harvester +item_Name_GRIN_utility_medium_helmet_01_01_04=Aril Helmet Hazard +item_Name_GRIN_utility_medium_helmet_01_02_01=Aril Helmet Quicksilver +item_Name_GRIN_utility_medium_legs_01_01_01=Aril Legs +item_Name_GRIN_utility_medium_legs_01_01_02=Aril Legs Black Cherry +item_Name_GRIN_utility_medium_legs_01_01_03=Aril Legs Harvester +item_Name_GRIN_utility_medium_legs_01_01_04=Aril Legs Hazard +item_Name_GRIN_utility_medium_legs_01_02_01=Aril Legs Quicksilver +item_Name_GSB_Boots_01_01_01=Wanderer Boots Base +item_Name_GSB_Shoes_01_01_01=Bedrock Boots +item_Name_GSB_boots_01_01_imperator=Wanderer Boots "Pathfinder" +item_Name_GSB_boots_04_01_centurion=Landlite Boots "Voyager" +item_Name_GYS_helmet_01_01_imperator=Ready-Up Helmet "Pathfinder" +item_Name_HDH_Hat_01_01_01=Rabum Hat +item_Name_HTNK_Default=Hydrogen Fuel Tank +item_Name_HWK_Shoes_01_01_01=Couloir Shoes WhiteHex +item_Name_HWK_Shoes_01_01_02=Couloir Shoes White +item_Name_HWK_Shoes_01_01_03=Couloir Shoes Crimson +item_Name_HWK_Shoes_01_01_04=Couloir Shoes Brown +item_Name_HWK_Shoes_01_01_05=Couloir Shoes BrownHex +item_Name_HWK_Shoes_02_01_01=De Leon Shoes Black +item_Name_HairMod_black=Black +item_Name_HairMod_blonde=Blonde +item_Name_HairMod_blue_black=Blue/Black +item_Name_HairMod_brown=Brown +item_Name_HairMod_dark_blonde=Dark Blonde +item_Name_HairMod_dark_brown=Dark Brown +item_Name_HairMod_dark_red=Dark Red +item_Name_HairMod_grey=Grey +item_Name_HairMod_light_blonde=Light Blonde +item_Name_HairMod_light_brown=Light Brown +item_Name_HairMod_light_grey=Light Grey +item_Name_HairMod_light_red=Light Red +item_Name_HairMod_medium_blonde=Medium Blonde +item_Name_HairMod_medium_brown=Medium Brown +item_Name_HairMod_medium_red=Medium Red +item_Name_HairMod_red=Red +item_Name_HairMod_red_black=Red/Black +item_Name_HeatSink=HeatSink  +item_Name_INTK_Default=Fuel Intake  +item_Name_LIGHT_Controller=LIGHTS +item_Name_M116A_S1_Q1=Hydra Propulsion M1-16A Thruster +item_Name_M116B_S1_Q1=Hydra Propulsion M1-16B Thruster +item_Name_MISL_Controller=MISSILES +item_Name_MYM_Shirt_02_01_01=Atavi Shirt Dark +item_Name_MYM_Shirt_02_01_06=Atavi Shirt Multi-blue +item_Name_MYM_Shirt_02_01_10=Atavi Shirt White Gold +item_Name_MYM_Shirt_02_01_11=Atavi Shirt Gainsboro +item_Name_MYM_Shirt_02_01_15=Atavi Shirt Olive +item_Name_MYM_shirt_01_01_01=Davlos Shirt Charcoal +item_Name_MYM_shirt_01_01_03=Davlos Shirt Mustard +item_Name_MYM_shirt_01_01_11=Davlos Shirt Steel +item_Name_MYM_shirt_01_01_12=Davlos Shirt Night +item_Name_MYM_shirt_01_01_20=Davlos Shirt Chestnut +item_Name_MYM_shirt_02_01_imperator=Atavi Shirt "Pathfinder" +item_Name_NRS_Shoes_01_01_01=RipTops Shoes +item_Name_NRS_Shoes_02_01_01=Hi&Tight Shoes +item_Name_NVS_Jacket_01_01_01=Second Tevarin War Service Jacket +item_Name_NVS_Jacket_02_01_01=Second Tevarin War Red Dress Jacket +item_Name_NVS_Jacket_02_01_10=Second Tevarin War White Dress Jacket +item_Name_NVS_Pants_01_01_01=Second Tevarin War Service Trousers +item_Name_NVS_Pants_01_01_10=Second Tevarin War White Dress Trousers +item_Name_NVS_Pants_01_01_13=Second Tevarin War Red Dress Trousers +item_Name_OPS_Pants_01_01_01=Devereaux Pants item_Name_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01 -item_Name_OPS_shirt_01_01_01=索比衬衫 -item_Name_Outlaw_Heavy_Helmet=重炮手头盔 -item_Name_Outlaw_Light_Helmet=拳斗头盔 -item_Name_Outlaw_Medium_Helmet=争吵者头盔 -item_Name_POWR_ACOM_S01_LumaCore=亮度核心 -item_Name_POWR_ACOM_S02_SolarFlare=太阳耀斑 -item_Name_POWR_AEGS_S01_QuadraCell=四相电池 -item_Name_POWR_AEGS_S02_Bolide=火流星 -item_Name_POWR_AEGS_S02_Vortex=涡流 -item_Name_POWR_AEGS_S03_Centurion=百夫长 -item_Name_POWR_AEGS_S03_Fulgur=灿烂 -item_Name_POWR_AMRS_S01_DynaFlux=动力流 -item_Name_POWR_AMRS_S02_ExoGen=外生 -item_Name_POWR_AMRS_S02_TurboDrive=涡轮驱动 -item_Name_POWR_AMRS_S03_MegaFlux=巨大流量 -item_Name_POWR_AMRS_S03_SmartGen=智能驱动 -item_Name_POWR_Controller=电源管理 -item_Name_POWR_Default=发电机 -item_Name_POWR_JUST_S00_Defiant=挑战 -item_Name_POWR_JUST_S01_Breton=布列塔尼 -item_Name_POWR_JUST_S02_Diligence=勤奋 -item_Name_POWR_JUST_S02_Sedulity=奋勉 -item_Name_POWR_JUST_S03_Durango=杜兰戈 -item_Name_POWR_JUST_S03_Reliance=信任 -item_Name_POWR_LPLT_S00_IonWave=离子波 -item_Name_POWR_LPLT_S01_IonBurst=离子爆裂 -item_Name_POWR_LPLT_S02_FullForce=全力 -item_Name_POWR_LPLT_S02_SparkJet=火花机 -item_Name_POWR_LPLT_S03_IonSurgePro=离子奔涌 Pro -item_Name_POWR_SASU_S01_MagnaBloom=大盛 -item_Name_POWR_SASU_S02_Radiance=光辉 -item_Name_POWR_SASU_S03_Celestial=天体 -item_Name_POWR_SASU_S03_NewDawn=曙光 -item_Name_POWR_TYDT_S01_Slipstream=尾流 -item_Name_POWR_TYDT_S02_Cirrus=卷云 -item_Name_POWR_VNCL_S01_HellsHeart=地狱之心 -item_Name_QDRV_ARCC_S01_Burst=爆发 -item_Name_QDRV_ARCC_S02_Flash=闪电 -item_Name_QDRV_ARCC_S02_Torrent=激流 -item_Name_QDRV_Default=量子驱动器 -item_Name_QDRV_JUST_S01_Colossus=巨像 -item_Name_QDRV_JUST_S02_Yaluk=亚鲁克 -item_Name_QDRV_RACO_S01_Zephyr=和风 -item_Name_QDRV_RSI_S01_Atlas=擎天之神 -item_Name_QDRV_RSI_S02_Hemera=白昼女神 -item_Name_QDRV_TARS_S01_Voyage=航程 -item_Name_QDRV_TARS_S02_Sojourn=旅居 -item_Name_QDRV_WETK_S01_Beacon=信标 +item_Name_OPS_shirt_01_01_01=Thorby Shirt +item_Name_Outlaw_Heavy_Helmet=Slugger Helmet +item_Name_Outlaw_Light_Helmet=Sparrer Helmet +item_Name_Outlaw_Medium_Helmet=Brawler Helmet +item_Name_POWR_ACOM_S01_LumaCore=LumaCore +item_Name_POWR_ACOM_S02_SolarFlare=SolarFlare +item_Name_POWR_AEGS_S01_QuadraCell=QuadraCell +item_Name_POWR_AEGS_S02_Bolide=Bolide +item_Name_POWR_AEGS_S02_Vortex=Vortex +item_Name_POWR_AEGS_S03_Centurion=Centurion +item_Name_POWR_AEGS_S03_Fulgur=Fulgur +item_Name_POWR_AMRS_S01_DynaFlux=DynaFlux +item_Name_POWR_AMRS_S02_ExoGen=ExoGen +item_Name_POWR_AMRS_S02_TurboDrive=TurboDrive +item_Name_POWR_AMRS_S03_MegaFlux=MegaFlux +item_Name_POWR_AMRS_S03_SmartGen=SmartGen +item_Name_POWR_Controller=POWER +item_Name_POWR_Default=Power Plant +item_Name_POWR_JUST_S00_Defiant=Defiant +item_Name_POWR_JUST_S01_Breton=Breton +item_Name_POWR_JUST_S02_Diligence=Diligence +item_Name_POWR_JUST_S02_Sedulity=Sedulity +item_Name_POWR_JUST_S03_Durango=Durango +item_Name_POWR_JUST_S03_Reliance=Reliance +item_Name_POWR_LPLT_S00_IonWave=IonWave +item_Name_POWR_LPLT_S01_IonBurst=IonBurst +item_Name_POWR_LPLT_S02_FullForce=FullForce +item_Name_POWR_LPLT_S02_SparkJet=SparkJet +item_Name_POWR_LPLT_S03_IonSurgePro=IonSurge Pro +item_Name_POWR_SASU_S01_MagnaBloom=MagnaBloom +item_Name_POWR_SASU_S02_Radiance=Radiance +item_Name_POWR_SASU_S03_Celestial=Celestial +item_Name_POWR_SASU_S03_NewDawn=NewDawn +item_Name_POWR_TYDT_S01_Slipstream=Slipstream +item_Name_POWR_TYDT_S02_Cirrus=Cirrus +item_Name_POWR_VNCL_S01_HellsHeart=Hell’s Heart +item_Name_QDRV_ARCC_S01_Burst=Burst +item_Name_QDRV_ARCC_S02_Flash=Flash +item_Name_QDRV_ARCC_S02_Torrent=Torrent +item_Name_QDRV_Default=Quantum Drive +item_Name_QDRV_JUST_S01_Colossus=Colossus +item_Name_QDRV_JUST_S02_Yaluk=Yaluk +item_Name_QDRV_RACO_S01_Zephyr=Zephyr +item_Name_QDRV_RSI_S01_Atlas=Atlas +item_Name_QDRV_RSI_S02_Hemera=Hemera +item_Name_QDRV_TARS_S01_Voyage=Voyage +item_Name_QDRV_TARS_S02_Sojourn=Sojourn +item_Name_QDRV_WETK_S01_Beacon=Beacon item_Name_QDRV_WETK_S01_VK00=VK-00 -item_Name_QDRV_WETK_S02_Yeager=猎人 -item_Name_QRDV_ACAS_S01_Foxfire=狐火 -item_Name_QRDV_ACAS_S01_LightFire=光火 -item_Name_QTNK_Default=量子燃料箱 -item_Name_R6P_Boots_01_01_01=变幻自如靴 -item_Name_R6P_Shoes_01_01_01=WK-8鞋 -item_Name_RADR_BLTR_S01_Hunter=猎手 -item_Name_RADR_BLTR_S01_Pelerous=方位盘 -item_Name_RADR_BLTR_S01_Prophet=预言家 -item_Name_RADR_CHCO_S00_SurveyorGo=生存者-Go -item_Name_RADR_CHCO_S01_BroadspecLite=泛用规格Lite -item_Name_RADR_CHCO_S01_ObserverLite=观察者Lite -item_Name_RADR_CHCO_S01_SurveyorLite=生存者Lite -item_Name_RADR_CHCO_S02_BroadSpec=泛用规格 -item_Name_RADR_CHCO_S02_FullSpec=全装规格 -item_Name_RADR_CHCO_S02_Surveyor=生存者 -item_Name_RADR_Default=雷达 -item_Name_RADR_GRNP_S00_Prevenir=戒备 -item_Name_RADR_GRNP_S00_Sens=感知 -item_Name_RADR_GRNP_S01_Ecouter=聆听 -item_Name_RADR_GRNP_S01_Tige=遏制 -item_Name_RADR_GRNP_S01_Voir=真相 -item_Name_RADR_GRNP_S02_Epier=显现 +item_Name_QDRV_WETK_S02_Yeager=Yeager +item_Name_QRDV_ACAS_S01_Foxfire=FoxFire +item_Name_QRDV_ACAS_S01_LightFire=LightFire +item_Name_QTNK_Default=Quantum Fuel Tank +item_Name_R6P_Boots_01_01_01=Protean Boots +item_Name_R6P_Shoes_01_01_01=WK-8 Shoes +item_Name_RADR_BLTR_S01_Hunter=Hunter +item_Name_RADR_BLTR_S01_Pelerous=Pelerous +item_Name_RADR_BLTR_S01_Prophet=Prophet +item_Name_RADR_CHCO_S00_SurveyorGo=Surveyor-Go +item_Name_RADR_CHCO_S01_BroadspecLite=Broadspec-Lite +item_Name_RADR_CHCO_S01_ObserverLite=Observer-Lite +item_Name_RADR_CHCO_S01_SurveyorLite=Surveyor-Lite +item_Name_RADR_CHCO_S02_BroadSpec=BroadSpec +item_Name_RADR_CHCO_S02_FullSpec=FullSpec +item_Name_RADR_CHCO_S02_Surveyor=Surveyor +item_Name_RADR_Default=Radar +item_Name_RADR_GRNP_S00_Prevenir=Prevenir +item_Name_RADR_GRNP_S00_Sens=Sens +item_Name_RADR_GRNP_S01_Ecouter=Ecouter +item_Name_RADR_GRNP_S01_Tige=Tige +item_Name_RADR_GRNP_S01_Voir=Voir +item_Name_RADR_GRNP_S02_Epier=Epier item_Name_RADR_GRNP_S02_V80112=V801-12 -item_Name_RADR_GRNP_S02_Vigilance=警惕 +item_Name_RADR_GRNP_S02_Vigilance=Vigilance item_Name_RADR_NAVE_S01_SNSR6=SNS-R6 -item_Name_RADR_WLOP_S00_Denning=丹宁 -item_Name_RADR_WLOP_S00_Vogel=沃格尔 -item_Name_RADR_WLOP_S01_Backlund=巴克伦 -item_Name_RADR_WLOP_S01_Capston=卡普斯顿 -item_Name_RADR_WLOP_S01_Fleming=弗莱明 -item_Name_RADR_WLOP_S02_Battani=巴塔尼 -item_Name_RADR_WLOP_S02_Chernykh=切尔尼克 -item_Name_RADR_WLOP_S02_Fawad=法瓦德 -item_Name_RMB_goggles_01=阿瓦洛斯侦察兵目镜 -item_Name_RMB_goggles_02=阿庞特探险家目镜 -item_Name_SCU_Hat_02_01_01=钢铁地带安全帽 -item_Name_SCU_Hat_03_01_01=钢铁地带安全帽 黑色 -item_Name_SCU_Hat_03_01_03=钢铁地带安全帽 危险黄 -item_Name_SCU_Hat_03_01_06=钢铁地带安全帽 白色/蓝色 -item_Name_SCU_Hat_03_01_15=钢铁地带安全帽 白色 -item_Name_SCU_Hat_03_01_slv=钢铁地带安全帽 铬黄 -item_Name_SCU_Pants_01_01_01=职业生涯长裤 黑色 -item_Name_SCU_Pants_01_01_11=职业生涯长裤 白色 -item_Name_SCU_Pants_01_01_15=职业生涯长裤 稻草黄 -item_Name_SCU_Pants_01_01_18=职业生涯长裤 蓝色 -item_Name_SCU_Pants_01_01_20=职业生涯长裤 黄褐色 -item_Name_SCU_gloves_02_01_imperator=戴文工作手套-寻路者 -item_Name_SCU_goggles_01=明目目镜 -item_Name_SCU_goggles_02_01_01=好视力护目镜 -item_Name_SCU_goggles_02_01_04=好视力护目镜 黄色 -item_Name_SCU_jacket_02_01_imperator=英迪夹克-寻路者 -item_Name_SCU_pants_02_01_imperator=耐磨工装裤-寻路者 -item_Name_SCU_pants_03_01_centurion=克兰朋工装裤-旅行者 -item_Name_SCU_shirt_01_01_centurion=上工日衬衫-旅行者 -item_Name_SHLD_ASAS_S01_Mirage=蜃景 -item_Name_SHLD_ASAS_S01_Veil=面纱 -item_Name_SHLD_ASAS_S02_Obscura=暗黑 -item_Name_SHLD_ASAS_S02_Sheut=心景 -item_Name_SHLD_ASAS_S02_Umbra=本影 -item_Name_SHLD_BASL_S00_Bastion=堡垒 -item_Name_SHLD_BASL_S00_Siege=围攻 -item_Name_SHLD_BASL_S01_Guardian=守卫 -item_Name_SHLD_BASL_S01_Palisade=栅栏 -item_Name_SHLD_BASL_S01_Steward=管家 -item_Name_SHLD_BASL_S02_Armada=舰队 -item_Name_SHLD_BASL_S02_Citadel=要塞 -item_Name_SHLD_BASL_S02_Rampart=城墙 -item_Name_SHLD_BASL_S03_Barbican=外堡 -item_Name_SHLD_BASL_S03_Parapet=护墙 -item_Name_SHLD_BASL_S03_Ward=城壁 -item_Name_SHLD_BEHR_S01_6SA=6SA“阿比特'” -item_Name_SHLD_BEHR_S01_7SA=7SA“康科德” -item_Name_SHLD_BEHR_S02_6MA=6MA“科赞” -item_Name_SHLD_BEHR_S02_7MA=7MA“洛丽卡” -item_Name_SHLD_BEHR_S03_6CA=6CA“比拉” -item_Name_SHLD_BEHR_S03_7CA=7CA“纳尔贡” -item_Name_SHLD_Controller=护盾管理 -item_Name_SHLD_Default=护盾生成器 +item_Name_RADR_WLOP_S00_Denning=Denning +item_Name_RADR_WLOP_S00_Vogel=Vogel +item_Name_RADR_WLOP_S01_Backlund=Backlund +item_Name_RADR_WLOP_S01_Capston=Capston +item_Name_RADR_WLOP_S01_Fleming=Fleming +item_Name_RADR_WLOP_S02_Battani=Battani +item_Name_RADR_WLOP_S02_Chernykh=Chernykh +item_Name_RADR_WLOP_S02_Fawad=Fawad +item_Name_RMB_goggles_01=Avalos Scout Goggles +item_Name_RMB_goggles_02=Aponte Explorer Goggles +item_Name_SCU_Hat_02_01_01=IronBand Hard Hat +item_Name_SCU_Hat_03_01_01=Hardline Hard Hat Black +item_Name_SCU_Hat_03_01_03=Hardline Hard Hat Hazard +item_Name_SCU_Hat_03_01_06=Hardline Hard Hat White/Blue +item_Name_SCU_Hat_03_01_15=Hardline Hard Hat White +item_Name_SCU_Hat_03_01_slv=Hardline Hard Hat Chrome +item_Name_SCU_Pants_01_01_01=WorkLife Pants Black +item_Name_SCU_Pants_01_01_11=WorkLife Pants White +item_Name_SCU_Pants_01_01_15=WorkLife Pants Straw +item_Name_SCU_Pants_01_01_18=WorkLife Pants Blue +item_Name_SCU_Pants_01_01_20=WorkLife Pants Tan +item_Name_SCU_gloves_02_01_imperator=Davin Work Gloves "Pathfinder" +item_Name_SCU_goggles_01=Haruspec Goggles +item_Name_SCU_goggles_02_01_01=SightRight Goggles +item_Name_SCU_goggles_02_01_04=SightRight Goggles Yellow +item_Name_SCU_jacket_02_01_imperator=IndVest Jacket "Pathfinder" +item_Name_SCU_pants_02_01_imperator=Edgewear Pants "Pathfinder" +item_Name_SCU_pants_03_01_centurion=Clempt Pants "Voyager" +item_Name_SCU_shirt_01_01_centurion=Day One Shirt "Voyager" +item_Name_SHLD_ASAS_S01_Mirage=Mirage +item_Name_SHLD_ASAS_S01_Veil=Veil +item_Name_SHLD_ASAS_S02_Obscura=Obscura +item_Name_SHLD_ASAS_S02_Sheut=Sheut +item_Name_SHLD_ASAS_S02_Umbra=Umbra +item_Name_SHLD_BASL_S00_Bastion=Bastion +item_Name_SHLD_BASL_S00_Siege=Siege +item_Name_SHLD_BASL_S01_Guardian=Guardian +item_Name_SHLD_BASL_S01_Palisade=Palisade +item_Name_SHLD_BASL_S01_Steward=Steward +item_Name_SHLD_BASL_S02_Armada=Armada +item_Name_SHLD_BASL_S02_Citadel=Citadel +item_Name_SHLD_BASL_S02_Rampart=Rampart +item_Name_SHLD_BASL_S03_Barbican=Barbican +item_Name_SHLD_BASL_S03_Parapet=Parapet +item_Name_SHLD_BASL_S03_Ward=Ward +item_Name_SHLD_BEHR_S01_6SA=6SA 'Arbiter' +item_Name_SHLD_BEHR_S01_7SA=7SA 'Concord' +item_Name_SHLD_BEHR_S02_6MA=6MA 'Kozane' +item_Name_SHLD_BEHR_S02_7MA=7MA 'Lorica' +item_Name_SHLD_BEHR_S03_6CA=6CA 'Bila' +item_Name_SHLD_BEHR_S03_7CA=7CA 'Nargun' +item_Name_SHLD_Controller=SHIELDS +item_Name_SHLD_Default=Shield Generator item_Name_SHLD_GODI_S01_FR66=FR-66 -item_Name_SHLD_GODI_S02_CoverAll=全面覆盖 +item_Name_SHLD_GODI_S02_CoverAll=CoverAll item_Name_SHLD_GODI_S02_FR76=FR-76 -item_Name_SHLD_GODI_S02_SecureShield=安全护盾 +item_Name_SHLD_GODI_S02_SecureShield=SecureShield item_Name_SHLD_GODI_S03_FR86=FR-86 -item_Name_SHLD_GODI_S03_FullBlock=完全格挡 -item_Name_SHLD_GODI_S03_SecureScreen=安全屏障 -item_Name_SHLD_GODI_S03_SureStop=必然停滞 -item_Name_SHLD_SECO_S00_LOC=疯狂 -item_Name_SHLD_SECO_S00_RED=激进 -item_Name_SHLD_SECO_S01_HEX=六角 -item_Name_SHLD_SECO_S02_BLOC=集团 -item_Name_SHLD_SECO_S02_RPEL=击退 -item_Name_SHLD_SECO_S03_ARMOR=盔甲 -item_Name_SHLD_SECO_S03_GUARD=守卫 -item_Name_SHLD_SECO_S03_HAVEN=港湾 -item_Name_SHLD_VNCL_S01_Hide=隐藏 -item_Name_SHLD_YORM_S01_Jaghte=贾格特 -item_Name_SHLD_YORM_S02_Bamoty=巴莫蒂 -item_Name_SHLD_YORM_S02_Haltur=哈尔图 -item_Name_SHLD_YORM_S02_Trenta=特伦塔 -item_Name_SPV_Jacket_01_01_01=卡斯蒂罗夹克 正装 -item_Name_SPV_Jacket_01_01_07=卡斯蒂罗夹克 海洋 -item_Name_SPV_Jacket_01_01_11=卡斯蒂罗夹克 薄雾 -item_Name_SPV_glasses_01=前卫X眼镜 -item_Name_SRVL_parasite_helmet_01=“寄生”复刻头盔 -item_Name_SRVL_parasite_helmet_02=“寄生5:黑暗降生”复刻头盔 -item_Name_SelfStatus=飞船状态 -item_Name_Slaver_Undersuit_Armor_02=石肤-M 基底服 -item_Name_Slaver_Undersuit_Armor_03=石肤-H 基底服 -item_Name_TARGET_Controller=目标选择 -item_Name_TARG_Controller=目标状态 -item_Name_TMBL_vest_biker_01_01_01=叛逆马甲-伤口 -item_Name_TMBL_vest_cargo_01_01_01=叛逆马甲-货物 -item_Name_TMBL_vest_racing_01_01_01=叛逆马甲-狂飙 +item_Name_SHLD_GODI_S03_FullBlock=FullBlock +item_Name_SHLD_GODI_S03_SecureScreen=SecureScreen +item_Name_SHLD_GODI_S03_SureStop=SureStop +item_Name_SHLD_SECO_S00_LOC=LOC +item_Name_SHLD_SECO_S00_RED=RED +item_Name_SHLD_SECO_S01_HEX=HEX +item_Name_SHLD_SECO_S02_BLOC=BLOC +item_Name_SHLD_SECO_S02_RPEL=RPEL +item_Name_SHLD_SECO_S03_ARMOR=ARMOR +item_Name_SHLD_SECO_S03_GUARD=GUARD +item_Name_SHLD_SECO_S03_HAVEN=HAVEN +item_Name_SHLD_VNCL_S01_Hide=Hide +item_Name_SHLD_YORM_S01_Jaghte=Jaghte +item_Name_SHLD_YORM_S02_Bamoty=Bamoty +item_Name_SHLD_YORM_S02_Haltur=Haltur +item_Name_SHLD_YORM_S02_Trenta=Trenta +item_Name_SPV_Jacket_01_01_01=Castillo Jacket Formal +item_Name_SPV_Jacket_01_01_07=Castillo Jacket Ocean +item_Name_SPV_Jacket_01_01_11=Castillo Jacket Fog +item_Name_SPV_glasses_01=AvantX Glasses +item_Name_SRVL_parasite_helmet_01=Parasite Replica Helmet +item_Name_SRVL_parasite_helmet_02=Parasite V: Dark Birth Replica Helmet +item_Name_SelfStatus=SELF STATUS +item_Name_Slaver_Undersuit_Armor_02=Stoneskin-M Undersuit +item_Name_Slaver_Undersuit_Armor_03=Stoneskin-H Undersuit +item_Name_TARGET_Controller=TARGET SELECTOR +item_Name_TARG_Controller=TRGT. STATUS +item_Name_TMBL_vest_biker_01_01_01=Renegade Cut Vest +item_Name_TMBL_vest_cargo_01_01_01=Renegade Vest Cargo +item_Name_TMBL_vest_racing_01_01_01=Renegade Vest Racing item_Name_TestString01=TEST STRING NAME -item_Name_Tractor_Beam=牵引光束 -item_Name_Turret_AI=AI炮塔 -item_Name_Turret_Manned=载人炮塔 -item_Name_Turret_Remote=远程炮塔 -item_Name_UEE_Heavy_Helmet=独眼巨人头盔 -item_Name_UEE_Light_Helmet=G-6头盔 -item_Name_UEE_Medium_Helmet=G-8头盔 -item_Name_UPS_Shoes_01_01_01=边缘骑士鞋 -item_Name_UPS_Shoes_01_01_03=边缘骑士鞋 樱桃碎粉 -item_Name_UPS_Shoes_01_01_04=边缘骑士鞋 桔柚 -item_Name_UPS_Shoes_01_01_06=边缘骑士鞋 蓝铃花 -item_Name_UPS_Shoes_01_01_10=边缘骑士鞋 蛋白霜 -item_Name_UPS_Shoes_02_01_01=巅峰坠落鞋 -item_Name_WEAP_Controller=武器管理 -item_Name_WheeledController=传动系统 -item_Name_adv_agent_core=真实防御Pro 胸甲 -item_Name_adv_agent_helmet_01=阿古斯头盔 -item_Name_adv_agent_undersuit=守卫基底服 -item_Name_alb_Jacket_02_01_01=软壳夹克 -item_Name_alb_bandana_02_01_01=勃艮第佩斯利头巾 -item_Name_alb_gloves_01_01_01=德里 手套 -item_Name_alb_gloves_01_01_11=德里 手套 灰烬 -item_Name_alb_gloves_01_01_12=德里 手套 战术 -item_Name_alb_gloves_01_01_13=德里 手套 猩红 -item_Name_alb_gloves_01_01_15=德里 手套 极地 -item_Name_alb_gloves_02_01_01=帕伟 手套 -item_Name_alb_hat_01_01_01=凯彻姆便帽 -item_Name_alb_hat_01_01_02=凯彻姆便帽 红色 -item_Name_alb_hat_01_01_03=凯彻姆便帽 橙色 -item_Name_alb_hat_01_01_04=凯彻姆便帽 黄色 -item_Name_alb_hat_01_01_05=凯彻姆便帽 绿色 -item_Name_alb_hat_01_01_06=凯彻姆便帽 海绿色 -item_Name_alb_hat_01_01_07=凯彻姆便帽 蓝色 -item_Name_alb_hat_01_01_08=凯彻姆便帽 紫色 -item_Name_alb_hat_01_01_09=凯彻姆便帽 紫罗兰 -item_Name_alb_hat_01_01_10=凯彻姆便帽 白色 -item_Name_alb_hat_01_01_11=凯彻姆便帽 灰色 -item_Name_alb_hat_01_01_12=凯彻姆便帽 黑色 -item_Name_alb_hat_01_01_13=凯彻姆便帽 暗红色 -item_Name_alb_hat_01_01_14=凯彻姆便帽 褐色 -item_Name_alb_hat_01_01_15=凯彻姆便帽 黄褐色 -item_Name_alb_hat_01_01_16=凯彻姆便帽 深绿色 -item_Name_alb_hat_01_01_17=凯彻姆便帽 湖绿色 -item_Name_alb_hat_01_01_18=凯彻姆便帽 暮光版 -item_Name_alb_hat_01_01_19=凯彻姆便帽 帝王紫 -item_Name_alb_hat_01_01_20=凯彻姆便帽 橄榄色 -item_Name_alb_hat_02_foundation01_06=奠基节 毛线帽“鸭绿色” -item_Name_alb_hat_02_foundation01_12=奠基节 毛线帽“黑色” -item_Name_alb_jacket_03_01_01=酒馆 外套 -item_Name_alb_jacket_03_01_11=酒馆 外套 灰烬 -item_Name_alb_jacket_03_01_12=酒馆 外套 战术 -item_Name_alb_jacket_03_01_13=酒馆 外套 猩红 -item_Name_alb_jacket_03_01_15=酒馆 外套 极地 +item_Name_Tractor_Beam=Tractor Beam +item_Name_Turret_AI=AI Turret +item_Name_Turret_Manned=Manned Turret +item_Name_Turret_Remote=Remote Turret +item_Name_UEE_Heavy_Helmet=Cyclops Helmet +item_Name_UEE_Light_Helmet=G-6 Helmet +item_Name_UEE_Medium_Helmet=G-8 Helmet +item_Name_UPS_Shoes_01_01_01=Edgeriders Shoes +item_Name_UPS_Shoes_01_01_03=Edgeriders Shoes Cherry Crush +item_Name_UPS_Shoes_01_01_04=Edgeriders Shoes Tangelo +item_Name_UPS_Shoes_01_01_06=Edgeriders Shoes Bluebee +item_Name_UPS_Shoes_01_01_10=Edgeriders Shoes Meringue +item_Name_UPS_Shoes_02_01_01=Crestfall Shoes +item_Name_WEAP_Controller=WEAPONS +item_Name_WheeledController=Drivetrain +item_Name_adv_agent_core=TrueDef-Pro Core +item_Name_adv_agent_helmet_01=Argus Helmet +item_Name_adv_agent_undersuit=Guardian Undersuit +item_Name_alb_Jacket_02_01_01=Softshell Jacket +item_Name_alb_bandana_02_01_01=Burgundy Paisley Bandana +item_Name_alb_gloves_01_01_01=Deri Gloves +item_Name_alb_gloves_01_01_11=Deri Gloves Ash +item_Name_alb_gloves_01_01_12=Deri Gloves Tactical +item_Name_alb_gloves_01_01_13=Deri Gloves Crimson +item_Name_alb_gloves_01_01_15=Deri Gloves Arctic +item_Name_alb_gloves_02_01_01=Parway Gloves +item_Name_alb_hat_01_01_01=Ketchum Beanie +item_Name_alb_hat_01_01_02=Ketchum Beanie Red +item_Name_alb_hat_01_01_03=Ketchum Beanie Orange +item_Name_alb_hat_01_01_04=Ketchum Beanie Yellow +item_Name_alb_hat_01_01_05=Ketchum Beanie Green +item_Name_alb_hat_01_01_06=Ketchum Beanie Seagreen +item_Name_alb_hat_01_01_07=Ketchum Beanie Blue +item_Name_alb_hat_01_01_08=Ketchum Beanie Purple +item_Name_alb_hat_01_01_09=Ketchum Beanie Violet +item_Name_alb_hat_01_01_10=Ketchum Beanie White +item_Name_alb_hat_01_01_11=Ketchum Beanie Grey +item_Name_alb_hat_01_01_12=Ketchum Beanie Black +item_Name_alb_hat_01_01_13=Ketchum Beanie Dark Red +item_Name_alb_hat_01_01_14=Ketchum Beanie Sienna +item_Name_alb_hat_01_01_15=Ketchum Beanie Tan +item_Name_alb_hat_01_01_16=Ketchum Beanie Dark Green +item_Name_alb_hat_01_01_17=Ketchum Beanie Aqua +item_Name_alb_hat_01_01_18=Ketchum Beanie Twilight +item_Name_alb_hat_01_01_19=Ketchum Beanie Imperial +item_Name_alb_hat_01_01_20=Ketchum Beanie Olive +item_Name_alb_hat_02_foundation01_06=Foundation Festival Beanie Teal +item_Name_alb_hat_02_foundation01_12=Foundation Festival Beanie Black +item_Name_alb_jacket_03_01_01=Taberna Jacket +item_Name_alb_jacket_03_01_11=Taberna Jacket Ash +item_Name_alb_jacket_03_01_12=Taberna Jacket Tactical +item_Name_alb_jacket_03_01_13=Taberna Jacket Crimson +item_Name_alb_jacket_03_01_15=Taberna Jacket Arctic item_Name_alb_jacket_04_01_01,P=PH - alb_jacket_04_01_01 item_Name_alb_jacket_04_01_04,P=PH - alb_jacket_04_01_04 item_Name_alb_jacket_04_01_10,P=PH - alb_jacket_04_01_10 item_Name_alb_jacket_04_01_13,P=PH - alb_jacket_04_01_13 item_Name_alb_jacket_04_01_17,P=PH - alb_jacket_04_01_17 -item_Name_alb_jacket_05_01_01=元帅 无袖背心 +item_Name_alb_jacket_05_01_01=Marshal Sleeveless Vest item_Name_alb_jacket_05_01_04,P=PH - alb_jacket_05_01_04 item_Name_alb_jacket_05_01_16,P=PH - alb_jacket_05_01_16 item_Name_alb_jacket_05_01_18,P=PH - alb_jacket_05_01_18 item_Name_alb_jacket_05_01_20,P=PH - alb_jacket_05_01_20 -item_Name_alb_jumpsuit_01_01_01=麦饼连身衣 暖灰 -item_Name_alb_jumpsuit_01_01_04=麦饼 连身衣 绿 -item_Name_alb_jumpsuit_01_01_07=麦饼 连身衣 蓝 -item_Name_alb_jumpsuit_01_01_10=麦饼连身衣 冷灰 -item_Name_alb_jumpsuit_01_01_11=麦饼 连身衣 黑 -item_Name_alb_mask_01_01_01=陶斯 头套及目镜 -item_Name_alb_mask_01_01_11=陶斯 头套及目镜 灰烬 -item_Name_alb_mask_01_01_12=陶斯 头套及目镜 战术 -item_Name_alb_mask_01_01_13=陶斯 头套及目镜 猩红 -item_Name_alb_mask_01_01_15=陶斯 头套及目镜 极地 -item_Name_alb_mask_02_01_01=卡特拉 面罩 -item_Name_alb_mask_02_01_04=卡特拉 面罩 黄色 -item_Name_alb_mask_02_01_13=卡特拉 面罩 猩红 -item_Name_alb_mask_02_01_17=卡特拉 面罩 绿色 -item_Name_alb_mask_02_01_19=卡特拉 面罩 蓝色 -item_Name_alb_mask_03_01_01=萨洛克面罩 棕色 -item_Name_alb_mask_03_01_04,P=萨洛克面罩 橄榄绿 -item_Name_alb_mask_03_01_18=萨洛克面罩 钴蓝色 -item_Name_alb_pants_01_01_01=特卡夫 裤子 -item_Name_alb_pants_01_01_11=特卡夫裤子 灰烬 -item_Name_alb_pants_01_01_12=特卡夫裤子 战术 -item_Name_alb_pants_01_01_13=特卡夫裤子 赤红 -item_Name_alb_pants_01_01_15=特卡夫裤子 北极 +item_Name_alb_jumpsuit_01_01_01=Bannock Jumpsuit Warm Ash +item_Name_alb_jumpsuit_01_01_04=Bannock Jumpsuit Green +item_Name_alb_jumpsuit_01_01_07=Bannock Jumpsuit Blue +item_Name_alb_jumpsuit_01_01_10=Bannock Jumpsuit Cool Ash +item_Name_alb_jumpsuit_01_01_11=Bannock Jumpsuit Black +item_Name_alb_mask_01_01_01=Taos Balaclava and Goggles +item_Name_alb_mask_01_01_11=Taos Balaclava and Goggles Ash +item_Name_alb_mask_01_01_12=Taos Balaclava and Goggles Tactical +item_Name_alb_mask_01_01_13=Taos Balaclava and Goggles Crimson +item_Name_alb_mask_01_01_15=Taos Balaclava and Goggles Arctic +item_Name_alb_mask_02_01_01=Katla Mask +item_Name_alb_mask_02_01_04=Katla Mask Yellow +item_Name_alb_mask_02_01_13=Katla Mask Crimson +item_Name_alb_mask_02_01_17=Katla Mask Green +item_Name_alb_mask_02_01_19=Katla Mask Blue +item_Name_alb_mask_03_01_01=Salluq Mask Brown +item_Name_alb_mask_03_01_04,P=Salluq Mask Olive +item_Name_alb_mask_03_01_18=Salluq Mask Cobalt +item_Name_alb_pants_01_01_01=Tekaw Pants +item_Name_alb_pants_01_01_11=Tekaw Pants Ash +item_Name_alb_pants_01_01_12=Tekaw Pants Tactical +item_Name_alb_pants_01_01_13=Tekaw Pants Crimson +item_Name_alb_pants_01_01_15=Tekaw Pants Arctic item_Name_alb_pants_02_01_01,P=PH - alb_pants_02_01_01 item_Name_alb_pants_02_01_04,P=PH - alb_pants_02_01_04 item_Name_alb_pants_02_01_10,P=PH - alb_pants_02_01_10 item_Name_alb_pants_02_01_13,P=PH - alb_pants_02_01_13 item_Name_alb_pants_02_01_17,P=PH - alb_pants_02_01_17 -item_Name_alb_pants_03_01_01=奥帕 裤子 棕色 -item_Name_alb_pants_03_02_01=奥帕 裤子 暗影色 -item_Name_alb_pants_03_03_01=奥帕 裤子 橄榄色 -item_Name_alb_shirt_01_01_01=哈洛衬衫 -item_Name_alb_shirt_01_01_02=哈洛衬衫 红色 -item_Name_alb_shirt_01_01_03=哈洛衬衫 橙色 -item_Name_alb_shirt_01_01_04=哈洛衬衫 黄色 -item_Name_alb_shirt_01_01_05=哈洛衬衫 绿色 -item_Name_alb_shirt_01_01_06=哈洛衬衫 海绿色 -item_Name_alb_shirt_01_01_07=哈洛衬衫 蓝色 -item_Name_alb_shirt_01_01_08=哈洛衬衫 紫色 -item_Name_alb_shirt_01_01_09=哈洛衬衫 紫罗兰 -item_Name_alb_shirt_01_01_10=哈洛衬衫 白色 -item_Name_alb_shirt_01_01_11=哈洛衬衫 灰色 -item_Name_alb_shirt_01_01_12=哈洛衬衫 黑色 -item_Name_alb_shirt_01_01_13=哈洛衬衫 暗红色 -item_Name_alb_shirt_01_01_14=哈洛衬衫 褐色 -item_Name_alb_shirt_01_01_15=哈洛衬衫 黄褐色 -item_Name_alb_shirt_01_01_16=哈洛衬衫 深绿色 -item_Name_alb_shirt_01_01_17=哈洛衬衫 湖绿色 -item_Name_alb_shirt_01_01_18=哈洛衬衫 暮光版 -item_Name_alb_shirt_01_01_19=哈洛衬衫 帝国版 -item_Name_alb_shirt_01_01_20=哈洛衬衫 橄榄色 -item_Name_alb_shirt_02_01_01=崖归衬衫 -item_Name_alb_shirt_02_01_02=崖归衬衫 红色 -item_Name_alb_shirt_02_01_03=崖归衬衫 橙色 -item_Name_alb_shirt_02_01_04=崖归衬衫 黄色 -item_Name_alb_shirt_02_01_05=崖归衬衫 绿色 -item_Name_alb_shirt_02_01_06=崖归衬衫 海绿色 -item_Name_alb_shirt_02_01_07=崖归衬衫 蓝色 -item_Name_alb_shirt_02_01_08=崖归衬衫 紫色 -item_Name_alb_shirt_02_01_09=崖归衬衫 紫罗兰 -item_Name_alb_shirt_02_01_10=崖归衬衫 白色 -item_Name_alb_shirt_02_01_11=崖归衬衫 灰色 -item_Name_alb_shirt_02_01_12=崖归衬衫 黑色 -item_Name_alb_shirt_02_01_13=崖归衬衫 暗红色 -item_Name_alb_shirt_02_01_14=崖归衬衫 褐色 -item_Name_alb_shirt_02_01_15=崖归衬衫 黄褐色 -item_Name_alb_shirt_02_01_16=崖归衬衫 深绿色 -item_Name_alb_shirt_02_01_17=崖归衬衫 湖绿色 -item_Name_alb_shirt_02_01_18=崖归衬衫 暮光色 -item_Name_alb_shirt_02_01_19=崖归衬衫 帝王紫 -item_Name_alb_shirt_02_01_20=崖归衬衫 沙漠色 -item_Name_alb_shirt_03_01_microtech=哈洛衬衫-微科版 +item_Name_alb_pants_03_01_01=Allpa Pants Brown +item_Name_alb_pants_03_02_01=Allpa Pants Shadow +item_Name_alb_pants_03_03_01=Allpa Pants Olive +item_Name_alb_shirt_01_01_01=Harlowe Shirt +item_Name_alb_shirt_01_01_02=Harlowe Shirt Red +item_Name_alb_shirt_01_01_03=Harlowe Shirt Orange +item_Name_alb_shirt_01_01_04=Harlowe Shirt Yellow +item_Name_alb_shirt_01_01_05=Harlowe Shirt Green +item_Name_alb_shirt_01_01_06=Harlowe Shirt Seagreen +item_Name_alb_shirt_01_01_07=Harlowe Shirt Blue +item_Name_alb_shirt_01_01_08=Harlowe Shirt Purple +item_Name_alb_shirt_01_01_09=Harlowe Shirt Violet +item_Name_alb_shirt_01_01_10=Harlowe Shirt White +item_Name_alb_shirt_01_01_11=Harlowe Shirt Grey +item_Name_alb_shirt_01_01_12=Harlowe Shirt Black +item_Name_alb_shirt_01_01_13=Harlowe Shirt Dark Red +item_Name_alb_shirt_01_01_14=Harlowe Shirt Sienna +item_Name_alb_shirt_01_01_15=Harlowe Shirt Tan +item_Name_alb_shirt_01_01_16=Harlowe Shirt Dark Green +item_Name_alb_shirt_01_01_17=Harlowe Shirt Aqua +item_Name_alb_shirt_01_01_18=Harlowe Shirt Twilight +item_Name_alb_shirt_01_01_19=Harlowe Shirt Imperial +item_Name_alb_shirt_01_01_20=Harlowe Shirt Olive +item_Name_alb_shirt_02_01_01=Cliffback T-Shirt +item_Name_alb_shirt_02_01_02=Cliffback T-Shirt Red +item_Name_alb_shirt_02_01_03=Cliffback T-Shirt Orange +item_Name_alb_shirt_02_01_04=Cliffback T-Shirt Yellow +item_Name_alb_shirt_02_01_05=Cliffback T-Shirt Green +item_Name_alb_shirt_02_01_06=Cliffback T-Shirt Seagreen +item_Name_alb_shirt_02_01_07=Cliffback T-Shirt Blue +item_Name_alb_shirt_02_01_08=Cliffback T-Shirt Purple +item_Name_alb_shirt_02_01_09=Cliffback T-Shirt Violet +item_Name_alb_shirt_02_01_10=Cliffback T-Shirt White +item_Name_alb_shirt_02_01_11=Cliffback T-Shirt Grey +item_Name_alb_shirt_02_01_12=Cliffback T-Shirt Black +item_Name_alb_shirt_02_01_13=Cliffback T-Shirt Dark Red +item_Name_alb_shirt_02_01_14=Cliffback T-Shirt Sienna +item_Name_alb_shirt_02_01_15=Cliffback T-Shirt Tan +item_Name_alb_shirt_02_01_16=Cliffback T-Shirt Dark Green +item_Name_alb_shirt_02_01_17=Cliffback T-Shirt Aqua +item_Name_alb_shirt_02_01_18=Cliffback T-Shirt Twilight +item_Name_alb_shirt_02_01_19=Cliffback T-Shirt Imperial +item_Name_alb_shirt_02_01_20=Cliffback T-Shirt Desert +item_Name_alb_shirt_03_01_microtech=Harlowe Shirt microTech item_Name_alb_shirt_04_01_01,P=PH - alb_shirt_04 item_Name_alb_shirt_05_01_01,P=PH - alb_shirt_05_01_01 item_Name_alb_shirt_05_01_03,P=PH - alb_shirt_05_01_03 item_Name_alb_shirt_05_01_11,P=PH - alb_shirt_05_01_11 item_Name_alb_shirt_05_01_15,P=PH - alb_shirt_05_01_15 item_Name_alb_shirt_05_01_17,P=PH - alb_shirt_05_01_17 -item_Name_alb_shoes_01_01_01=尼瓦拉 鞋 -item_Name_alb_shoes_01_01_11=尼瓦拉鞋 灰烬 -item_Name_alb_shoes_01_01_12=尼瓦拉鞋 战术 -item_Name_alb_shoes_01_01_13=尼瓦拉鞋 赤红 -item_Name_alb_shoes_01_01_15=尼瓦拉鞋 北极 -item_Name_banu_lum_gloves_01_01_01=好礼 手套 -item_Name_banu_lum_jacket_01_01_01=好礼 毛衣 -item_Name_cba_boots_01_01_01=卷云靴 灰色 -item_Name_cba_boots_01_01_02=卷云靴 红色 -item_Name_cba_boots_01_01_03=卷云靴 棕色 -item_Name_cba_boots_01_01_04=卷云靴 黄色 -item_Name_cba_boots_01_01_07=卷云靴 蓝绿色 -item_Name_cba_boots_01_01_08=卷云靴 紫色 -item_Name_cba_boots_02_01_01=滂沛罗冷风靴 栗色 -item_Name_cba_boots_02_01_03=滂沛罗冷风靴 棕色 -item_Name_cba_boots_02_01_04=滂沛罗冷风靴 黄色 -item_Name_cba_boots_02_01_05=滂沛罗冷风靴 绿色 -item_Name_cba_boots_02_01_07=滂沛罗冷风靴 蓝绿色 -item_Name_cba_boots_02_01_08=滂沛罗冷风靴 紫色 -item_Name_cba_chef_hat_01_01_01=格拉梅西食品服务外套 -item_Name_cba_chef_jacket_01_01_01=格拉梅西食品服务夹克 -item_Name_cba_chef_pants_01_01_01=格拉梅西食品服务长裤 -item_Name_cba_chef_shoes_01_01_01=变量服务鞋 -item_Name_cba_doctor_jacket_01_01_01=盖伦 手术服 上衣 -item_Name_cba_doctor_jacket_01_01_03=盖伦 手术服 上衣 樱草 -item_Name_cba_doctor_jacket_01_01_04=盖伦 手术服 上衣 蜂窝 -item_Name_cba_doctor_pants_01_01_01=盖伦 手术服 裤子 -item_Name_cba_doctor_pants_01_01_03=盖伦 手术服 裤子 樱草 -item_Name_cba_doctor_pants_01_01_04=盖伦 手术服 裤子 蜂窝 -item_Name_cba_gloves_01_01_01=弓形云手套 灰色 -item_Name_cba_gloves_01_01_02=弓形云手套 红色 -item_Name_cba_gloves_01_01_03=弓形云手套 棕色 -item_Name_cba_gloves_01_01_04=弓形云手套 黄色 -item_Name_cba_gloves_01_01_07=弓形云手套 蓝绿色 -item_Name_cba_gloves_01_01_08=弓形云手套 紫色 -item_Name_cba_gloves_02_01_01=碎云手套 栗色 -item_Name_cba_gloves_02_01_03=碎云手套 棕色 -item_Name_cba_gloves_02_01_04=碎云手套 黄色 -item_Name_cba_gloves_02_01_05=碎云手套 绿色 -item_Name_cba_gloves_02_01_07=碎云手套 蓝绿色 -item_Name_cba_gloves_02_01_08=碎云手套 紫色 -item_Name_cba_jacket_01_01_01=积云 夹克 灰色 -item_Name_cba_jacket_01_01_02=积云 夹克 红色 -item_Name_cba_jacket_01_01_03=积云 夹克 棕色 -item_Name_cba_jacket_01_01_04=积云 夹克 黄色 -item_Name_cba_jacket_01_01_07=积云 夹克 蓝绿色 -item_Name_cba_jacket_01_01_08=积云 夹克 紫色 -item_Name_cba_jacket_02_01_01=层云 夹克 栗色 -item_Name_cba_jacket_02_01_03=层云 夹克 棕色 -item_Name_cba_jacket_02_01_04=层云 夹克 黄色 -item_Name_cba_jacket_02_01_05=层云 夹克 绿色 -item_Name_cba_jacket_02_01_07=层云 夹克 蓝绿色 -item_Name_cba_jacket_02_01_08=层云 夹克 紫色 -item_Name_cba_mask_01_01_01=山口头盔 褐红色 -item_Name_cba_mask_01_01_02=山口头盔 红色 -item_Name_cba_mask_01_01_03=山口头盔 棕色 -item_Name_cba_mask_01_01_04=山口头盔 黄色 -item_Name_cba_mask_01_01_07=山口头盔 蓝绿色 -item_Name_cba_mask_01_01_08=山口头盔 紫色 -item_Name_cba_mask_02_01_01=狂风头盔 褐红色 -item_Name_cba_mask_02_01_03=狂风头盔 棕色 -item_Name_cba_mask_02_01_04=狂风头盔 黄色 -item_Name_cba_mask_02_01_05=狂风头盔 绿色 -item_Name_cba_mask_02_01_07=狂风头盔 蓝绿色 -item_Name_cba_mask_02_01_08=狂风头盔 紫色 -item_Name_cba_medical_gown_01_01_01=GME 338-10 医疗长袍 -item_Name_cba_medical_gown_01_01_03=GME 338-10 医疗长袍 樱草 -item_Name_cba_medical_gown_01_01_04=GME 338-10 医疗长袍 蜂窝 -item_Name_cba_medical_slippers_01_01_01=GME 240-15 病号拖鞋 -item_Name_cba_medical_slippers_01_01_03=GME 240-15 病号拖鞋 樱草 -item_Name_cba_medical_slippers_01_01_04=GME 240-15 病号拖鞋 蜂窝 -item_Name_cba_nurse_pants_01_01_01=马奥尼 护士服 长裤 -item_Name_cba_nurse_pants_01_01_03=马奥尼 护士服 裤子 樱草 -item_Name_cba_nurse_pants_01_01_04=马奥尼 护士服 裤子 蜂窝 -item_Name_cba_nurse_scrubs_01_01_01=马奥尼 护士服 上衣 -item_Name_cba_nurse_scrubs_01_01_03=马奥尼 护士服 上衣 樱草 -item_Name_cba_nurse_scrubs_01_01_04=马奥尼 护士服 上衣 蜂窝 -item_Name_cba_pants_01_01_01=积云 裤子 灰色 -item_Name_cba_pants_01_01_02=积云 裤子 红色 -item_Name_cba_pants_01_01_03=积云 裤子 棕色 -item_Name_cba_pants_01_01_04=积云 裤子 黄色 -item_Name_cba_pants_01_01_07=积云 裤子 蓝绿色 -item_Name_cba_pants_01_01_08=积云 裤子 紫色 -item_Name_cba_pants_02_01_01=层云 裤子 栗色 -item_Name_cba_pants_02_01_03=层云 裤子 棕色 -item_Name_cba_pants_02_01_04=层云 裤子 黄色 -item_Name_cba_pants_02_01_05=层云 裤子 绿色 -item_Name_cba_pants_02_01_07=层云 裤子 蓝绿色 -item_Name_cba_pants_02_01_08=层云 裤子 紫色 -item_Name_cba_security_hat_01_01_01=阿贾克斯安保制服 帽子 -item_Name_cba_security_jacket_01_01_01=阿贾克斯安保制服 夹克 -item_Name_cba_security_pants_01_01_01=阿贾克斯安保制服 长裤 -item_Name_cba_security_shoes_01_01_01=阿贾克斯安保制服 皮鞋 -item_Name_cba_surgeon_dress_01_01_01=时珍手术衣 -item_Name_cba_surgeon_gloves_01_01_01=伊尼亚兹手术手套 -item_Name_cba_surgeon_mask_01_01_01=时珍手术头套 -item_Name_cba_surgeon_pants_01_01_01=露水手术裤 -item_Name_cba_surgeon_shoes_01_01_01=利斯特手术鞋 +item_Name_alb_shoes_01_01_01=Nivala Shoes +item_Name_alb_shoes_01_01_11=Nivala Shoes Ash +item_Name_alb_shoes_01_01_12=Nivala Shoes Tactical +item_Name_alb_shoes_01_01_13=Nivala Shoes Crimson +item_Name_alb_shoes_01_01_15=Nivala Shoes Arctic +item_Name_banu_lum_gloves_01_01_01=Good Gift Gloves +item_Name_banu_lum_jacket_01_01_01=Good Gift Sweater +item_Name_cba_boots_01_01_01=Cirrus Boots Gray +item_Name_cba_boots_01_01_02=Cirrus Boots Red +item_Name_cba_boots_01_01_03=Cirrus Boots Brown +item_Name_cba_boots_01_01_04=Cirrus Boots Yellow +item_Name_cba_boots_01_01_07=Cirrus Boots Teal +item_Name_cba_boots_01_01_08=Cirrus Boots Purple +item_Name_cba_boots_02_01_01=Pampero Boots Maroon +item_Name_cba_boots_02_01_03=Pampero Boots Brown +item_Name_cba_boots_02_01_04=Pampero Boots Yellow +item_Name_cba_boots_02_01_05=Pampero Boots Green +item_Name_cba_boots_02_01_07=Pampero Boots Teal +item_Name_cba_boots_02_01_08=Pampero Boots Purple +item_Name_cba_chef_hat_01_01_01=Grammercy Food Service Cover +item_Name_cba_chef_jacket_01_01_01=Grammercy Food Service Jacket +item_Name_cba_chef_pants_01_01_01=Grammercy Food Service Pants +item_Name_cba_chef_shoes_01_01_01=Variable Service Shoes +item_Name_cba_doctor_jacket_01_01_01=Galen Surgical Scrub Top +item_Name_cba_doctor_jacket_01_01_03=Galen Surgical Scrub Top Primrose +item_Name_cba_doctor_jacket_01_01_04=Galen Surgical Scrub Top Honeycomb +item_Name_cba_doctor_pants_01_01_01=Galen Surgical Scrub Pants +item_Name_cba_doctor_pants_01_01_03=Galen Surgical Scrub Pants Primrose +item_Name_cba_doctor_pants_01_01_04=Galen Surgical Scrub Pants Honeycomb +item_Name_cba_gloves_01_01_01=Arcus Gloves Gray +item_Name_cba_gloves_01_01_02=Arcus Gloves Red +item_Name_cba_gloves_01_01_03=Arcus Gloves Brown +item_Name_cba_gloves_01_01_04=Arcus Gloves Yellow +item_Name_cba_gloves_01_01_07=Arcus Gloves Teal +item_Name_cba_gloves_01_01_08=Arcus Gloves Purple +item_Name_cba_gloves_02_01_01=Fractus Gloves Maroon +item_Name_cba_gloves_02_01_03=Fractus Gloves Brown +item_Name_cba_gloves_02_01_04=Fractus Gloves Yellow +item_Name_cba_gloves_02_01_05=Fractus Gloves Green +item_Name_cba_gloves_02_01_07=Fractus Gloves Teal +item_Name_cba_gloves_02_01_08=Fractus Gloves Purple +item_Name_cba_jacket_01_01_01=Cumulus Jacket Gray +item_Name_cba_jacket_01_01_02=Cumulus Jacket Red +item_Name_cba_jacket_01_01_03=Cumulus Jacket Brown +item_Name_cba_jacket_01_01_04=Cumulus Jacket Yellow +item_Name_cba_jacket_01_01_07=Cumulus Jacket Teal +item_Name_cba_jacket_01_01_08=Cumulus Jacket Purple +item_Name_cba_jacket_02_01_01=Stratus Jacket Maroon +item_Name_cba_jacket_02_01_03=Stratus Jacket Brown +item_Name_cba_jacket_02_01_04=Stratus Jacket Yellow +item_Name_cba_jacket_02_01_05=Stratus Jacket Green +item_Name_cba_jacket_02_01_07=Stratus Jacket Teal +item_Name_cba_jacket_02_01_08=Stratus Jacket Purple +item_Name_cba_mask_01_01_01=Col Head Cover Maroon +item_Name_cba_mask_01_01_02=Col Head Cover Red +item_Name_cba_mask_01_01_03=Col Head Cover Brown +item_Name_cba_mask_01_01_04=Col Head Cover Yellow +item_Name_cba_mask_01_01_07=Col Head Cover Teal +item_Name_cba_mask_01_01_08=Col Head Cover Purple +item_Name_cba_mask_02_01_01=Gale Head Cover Maroon +item_Name_cba_mask_02_01_03=Gale Head Cover Brown +item_Name_cba_mask_02_01_04=Gale Head Cover Yellow +item_Name_cba_mask_02_01_05=Gale Head Cover Green +item_Name_cba_mask_02_01_07=Gale Head Cover Teal +item_Name_cba_mask_02_01_08=Gale Head Cover Purple +item_Name_cba_medical_gown_01_01_01=GME 338-10 Medical Gown +item_Name_cba_medical_gown_01_01_03=GME 338-10 Medical Gown Primrose +item_Name_cba_medical_gown_01_01_04=GME 338-10 Medical Gown Honeycomb +item_Name_cba_medical_slippers_01_01_01=GME 240-15 Patient Slippers +item_Name_cba_medical_slippers_01_01_03=GME 240-15 Patient Slippers Primrose +item_Name_cba_medical_slippers_01_01_04=GME 240-15 Patient Slippers Honeycomb +item_Name_cba_nurse_pants_01_01_01=Mahoney Nurse Scrub Pants +item_Name_cba_nurse_pants_01_01_03=Mahoney Nurse Scrub Pants Primrose +item_Name_cba_nurse_pants_01_01_04=Mahoney Nurse Scrub Pants Honeycomb +item_Name_cba_nurse_scrubs_01_01_01=Mahoney Nurse Scrub Top +item_Name_cba_nurse_scrubs_01_01_03=Mahoney Nurse Scrub Top Primrose +item_Name_cba_nurse_scrubs_01_01_04=Mahoney Nurse Scrub Top Honeycomb +item_Name_cba_pants_01_01_01=Cumulus Pants Gray +item_Name_cba_pants_01_01_02=Cumulus Pants Red +item_Name_cba_pants_01_01_03=Cumulus Pants Brown +item_Name_cba_pants_01_01_04=Cumulus Pants Yellow +item_Name_cba_pants_01_01_07=Cumulus Pants Teal +item_Name_cba_pants_01_01_08=Cumulus Pants Purple +item_Name_cba_pants_02_01_01=Stratus Pants Maroon +item_Name_cba_pants_02_01_03=Stratus Pants Brown +item_Name_cba_pants_02_01_04=Stratus Pants Yellow +item_Name_cba_pants_02_01_05=Stratus Pants Green +item_Name_cba_pants_02_01_07=Stratus Pants Teal +item_Name_cba_pants_02_01_08=Stratus Pants Purple +item_Name_cba_security_hat_01_01_01=Ajax Security Uniform Hat +item_Name_cba_security_jacket_01_01_01=Ajax Security Uniform Jacket +item_Name_cba_security_pants_01_01_01=Ajax Security Uniform Pants +item_Name_cba_security_shoes_01_01_01=Ajax Security Uniform Shoes +item_Name_cba_surgeon_dress_01_01_01=Shizhen Surgical Gown +item_Name_cba_surgeon_gloves_01_01_01=Ignaz Surgical Gloves +item_Name_cba_surgeon_mask_01_01_01=Shizhen Surgical Head Cover +item_Name_cba_surgeon_pants_01_01_01=Taussig Surgical Pants +item_Name_cba_surgeon_shoes_01_01_01=Lister Surgical Shoes item_Name_cbd_boots_01_01_01,P=Placeholder - CBD Boots -item_Name_cbd_hat_02_01_centurion=MC-钉头帽-旅行者 -item_Name_cbd_hat_03_01_01=BC-灰帽 -item_Name_cbd_hat_03_01_cargo=货物帽 -item_Name_cbd_hat_03_01_fleetweek2021=不败舰队周帽 蓝色 +item_Name_cbd_hat_02_01_centurion=MC-Pinhead Hat "Voyager" +item_Name_cbd_hat_03_01_01=BC-Grey Hat +item_Name_cbd_hat_03_01_cargo=Cargo Hat +item_Name_cbd_hat_03_01_fleetweek2021=Invictus Hat Blue item_Name_cbd_hat_03_01_fleetweek2022,P=PH - cbd_hat_03_01_fleetweek2022 -item_Name_cbd_hat_03_aegis_dec=圣盾动力品牌帽 -item_Name_cbd_hat_03_anvil_dec=铁砧航天品牌帽 -item_Name_cbd_hat_03_argo_dec=南船座宇航品牌帽 -item_Name_cbd_hat_03_consolidated_dec=联合外域品牌帽 -item_Name_cbd_hat_03_crusader_dec=十字军工业品牌帽 -item_Name_cbd_hat_03_cvx01_01=科瓦莱什帽 -item_Name_cbd_hat_03_drake_dec=德雷克行星际品牌帽 -item_Name_cbd_hat_03_expo_dec=2949 星系际航空航天博览会品牌帽 -item_Name_cbd_hat_03_fleetweek2023_11=不败飞掠帽子 灰色 -item_Name_cbd_hat_03_fleetweek2023_17=不败飞掠帽子 蓝色 -item_Name_cbd_hat_03_fleetweek_01_dec=舰队周帽 橄榄绿 -item_Name_cbd_hat_03_fleetweek_02_dec=舰队周帽 暗色绿 -item_Name_cbd_hat_03_foundation01_11=奠基节 帽子“灰色” -item_Name_cbd_hat_03_foundation01_12=奠基节 帽子“黑色” -item_Name_cbd_hat_03_iae2021_07=IAE 2951帽子 蓝色 -item_Name_cbd_hat_03_iae2021_10=IAE 2951帽子 白色 -item_Name_cbd_hat_03_iae2022_02=IAE 2952 帽子 红色 -item_Name_cbd_hat_03_iae2022_12=IAE 2952 帽子 黑色 -item_Name_cbd_hat_03_iae2023_10=IAE 2953 帽子 紫色 -item_Name_cbd_hat_03_iae2023_19=IAE 2953 帽子 白色 -item_Name_cbd_hat_03_itg_01=ITG帽 -item_Name_cbd_hat_03_ling_01=玲家帽 -item_Name_cbd_hat_03_misc_dec=武藏星航品牌帽 -item_Name_cbd_hat_03_origin_dec=起源跃动品牌帽 -item_Name_cbd_hat_03_redwind_01=红风帽 -item_Name_cbd_hat_03_rsi_dec=罗伯茨品牌帽 -item_Name_cbd_hat_03_taba_01=TABA帽 -item_Name_cbd_hat_03_unified_01=UDF帽 +item_Name_cbd_hat_03_aegis_dec=Aegis Dynamics Hat +item_Name_cbd_hat_03_anvil_dec=Anvil Aerospace Hat +item_Name_cbd_hat_03_argo_dec=Argo Astronautics Hat +item_Name_cbd_hat_03_consolidated_dec=Consolidated Outland Hat +item_Name_cbd_hat_03_crusader_dec=Crusader Industries Hat +item_Name_cbd_hat_03_cvx01_01=Covalex Hat +item_Name_cbd_hat_03_drake_dec=Drake Interplanetary Hat +item_Name_cbd_hat_03_expo_dec=2949 Intergalactic Aerospace Expo Hat +item_Name_cbd_hat_03_fleetweek2023_11=Invictus Flyby Hat Grey +item_Name_cbd_hat_03_fleetweek2023_17=Invictus Flyby Hat Blue +item_Name_cbd_hat_03_fleetweek_01_dec=Invictus Hat Olive Green +item_Name_cbd_hat_03_fleetweek_02_dec=Invictus Hat Dark Green +item_Name_cbd_hat_03_foundation01_11=Foundation Festival Hat Grey +item_Name_cbd_hat_03_foundation01_12=Foundation Festival Hat Black +item_Name_cbd_hat_03_iae2021_07=IAE 2951 Hat Blue +item_Name_cbd_hat_03_iae2021_10=IAE 2951 Hat White +item_Name_cbd_hat_03_iae2022_02=IAE 2952 Hat Red +item_Name_cbd_hat_03_iae2022_12=IAE 2952 Hat Black +item_Name_cbd_hat_03_iae2023_10=IAE 2953 Hat Purple +item_Name_cbd_hat_03_iae2023_19=IAE 2953 Hat White +item_Name_cbd_hat_03_itg_01=ITG Hat +item_Name_cbd_hat_03_ling_01=Ling Hat +item_Name_cbd_hat_03_misc_dec=MISC Hat +item_Name_cbd_hat_03_origin_dec=Origin Jumpworks Hat +item_Name_cbd_hat_03_redwind_01=Red Wind Hat +item_Name_cbd_hat_03_rsi_dec=RSI Hat +item_Name_cbd_hat_03_taba_01=TABA Hat +item_Name_cbd_hat_03_unified_01=UDF Hat item_Name_cbd_jacket_02_01_01,P=Placeholder - CBD Jacket -item_Name_cbd_pants_02_01_01=弗兰茨长裤 -item_Name_cbd_pants_05_01_01=骏马牛仔裤 烟灰 -item_Name_cbd_pants_05_01_12=骏马牛仔裤 沥青 -item_Name_cbd_pants_05_01_13=骏马牛仔裤 锈蚀 -item_Name_cbd_pants_05_01_16=骏马牛仔裤 炭灰 -item_Name_cbd_pants_05_01_17=骏马牛仔裤 领航 -item_Name_ccc_bear_helmet_01_01_01=菲尔兹伯里 黑熊头盔 -item_Name_ccc_bear_helmet_01_01_03=菲尔兹伯里 黑熊头盔 橙色 -item_Name_ccc_bear_helmet_01_01_05=菲尔兹伯里 黑熊头盔 酸橙绿 -item_Name_ccc_bear_helmet_01_01_06=菲尔兹伯里 黑熊头盔 蓝莓色 -item_Name_ccc_bear_helmet_01_01_08=菲尔兹伯里 黑熊头盔 葡萄紫 -item_Name_ccc_bear_helmet_01_01_09=菲尔兹伯里 黑熊头盔 番石榴粉 +item_Name_cbd_pants_02_01_01=Franz Pants +item_Name_cbd_pants_05_01_01=Courser Jeans Smoke +item_Name_cbd_pants_05_01_12=Courser Jeans Pitch +item_Name_cbd_pants_05_01_13=Courser Jeans Rust +item_Name_cbd_pants_05_01_16=Courser Jeans Charcoal +item_Name_cbd_pants_05_01_17=Courser Jeans Lead +item_Name_ccc_bear_helmet_01_01_01=Fieldsbury Dark Bear Helmet +item_Name_ccc_bear_helmet_01_01_03=Fieldsbury Dark Bear Helmet Orange +item_Name_ccc_bear_helmet_01_01_05=Fieldsbury Dark Bear Helmet Lime +item_Name_ccc_bear_helmet_01_01_06=Fieldsbury Dark Bear Helmet Blueberry +item_Name_ccc_bear_helmet_01_01_08=Fieldsbury Dark Bear Helmet Grape +item_Name_ccc_bear_helmet_01_01_09=Fieldsbury Dark Bear Helmet Guava item_Name_ccc_combat_heavy_helmet_01_01_01,P=PH - ccc_combat_heavy_helmet_01_01_01 -item_Name_ccc_heavy_armor_helmet_01_01_01=氖鬼 天狗火 头盔 -item_Name_ccc_heavy_armor_helmet_01_01_10=氖鬼 雪女 头盔 -item_Name_ccc_heavy_armor_helmet_01_01_16=氖鬼 邪魅 头盔 -item_Name_ccc_medium_armor_arms_01_01_01=飞鸟 臂甲 -item_Name_ccc_medium_armor_arms_01_01_shrike=伯劳鸟 臂甲 -item_Name_ccc_medium_armor_arms_01_01_talon=利爪鸟 臂甲 -item_Name_ccc_medium_armor_core_01_01_01=飞鸟 胸甲 -item_Name_ccc_medium_armor_core_01_01_shrike=伯劳鸟 胸甲 -item_Name_ccc_medium_armor_core_01_01_talon=利爪鸟 胸甲 -item_Name_ccc_medium_armor_helmet_01=飞鸟 头盔 -item_Name_ccc_medium_armor_helmet_01_01_shrike=伯劳鸟 头盔 -item_Name_ccc_medium_armor_helmet_01_01_talon=利爪鸟 头盔 -item_Name_ccc_medium_armor_legs_01_01_01=飞鸟 腿甲 -item_Name_ccc_medium_armor_legs_01_01_shrike=伯劳鸟 腿甲 -item_Name_ccc_medium_armor_legs_01_01_talon=利爪鸟 腿甲 -item_Name_ccc_scarecrow_helmet_01_01_01=惊骇丘陵头盔 -item_Name_ccc_scarecrow_helmet_01_01_12=惊骇丘陵重生头盔 -item_Name_ccc_vanduul_helmet_01_01_01=咆哮剜度头盔 -item_Name_ccc_viral_helmet_01_01_01=失落瘟疫头盔 辐射黄 -item_Name_ccc_viral_helmet_01_02_01=失落瘟疫头盔 生化蓝 -item_Name_ccc_viral_helmet_01_03_01=失落瘟疫头盔 爆破橘 -item_Name_cds_armor_heavy_arms_01_iae2022_01=ADP-mk4 臂甲 红色警戒 -item_Name_cds_armor_heavy_core_01_iae2022_01=ADP-mk4 胸甲 红色警戒 -item_Name_cds_armor_heavy_helmet_01_iae2022_01=ADP-mk4 头盔 红色警戒 -item_Name_cds_armor_heavy_legs_01_iae2022_01=ADP-mk4 腿甲 红色警戒 -item_Name_cds_armor_light_arms_02_01_01=FBL-8a 臂甲 极地迷彩 -item_Name_cds_armor_light_arms_02_01_02=FBL-8a 臂甲 帝国红 -item_Name_cds_armor_light_arms_02_01_03=FBL-8a 臂甲 沙漠迷彩 -item_Name_cds_armor_light_core_02_01_01=FBL-8a 胸甲 极地迷彩 -item_Name_cds_armor_light_core_02_01_02=FBL-8a 胸甲 帝国红 -item_Name_cds_armor_light_core_02_01_03=FBL-8a 胸甲 沙漠迷彩 -item_Name_cds_armor_light_legs_02_01_01=FBL-8a 腿甲 极地迷彩 -item_Name_cds_armor_light_legs_02_01_02=FBL-8a 腿甲 帝国红 -item_Name_cds_armor_light_legs_02_01_03=FBL-8a 腿甲 沙漠迷彩 -item_Name_cds_armor_medium_arms_01_01_10=ORC-mkX 臂甲 极地版 -item_Name_cds_armor_medium_arms_01_01_15=ORC-mkX 臂甲 沙漠版 -item_Name_cds_armor_medium_arms_01_01_18=ORC-mkX 臂甲 暮光版 -item_Name_cds_armor_medium_arms_01_01_20=ORC-mkX 臂甲 秋季版 -item_Name_cds_armor_medium_arms_01_01_9tails01=ORC-mkX 臂甲(改) -item_Name_cds_armor_medium_arms_02_01_01=ORC-mkX臂甲 奇点 -item_Name_cds_armor_medium_arms_02_01_03=ORC-mkX臂甲 夜火 -item_Name_cds_armor_medium_arms_02_01_11=ORC-mkX臂甲 冰裔 -item_Name_cds_armor_medium_core_01_01_01=ORC-mkX 胸甲 林地版 -item_Name_cds_armor_medium_core_01_01_10=ORC-mkX 胸甲 极地版 -item_Name_cds_armor_medium_core_01_01_15=ORC-mkX 胸甲 沙漠版 -item_Name_cds_armor_medium_core_01_01_18=ORC-mkX 胸甲 暮光版 -item_Name_cds_armor_medium_core_01_01_20=ORC-mkX 胸甲 秋季版 -item_Name_cds_armor_medium_core_02_01_01=ORC-mkX胸甲 奇点 -item_Name_cds_armor_medium_core_02_01_03=ORC-mkX胸甲 夜火 -item_Name_cds_armor_medium_core_02_01_11=ORC-mkX胸甲 冰裔 -item_Name_cds_armor_medium_helmet_01_01_10=ORC-mkX 头盔 极地版 -item_Name_cds_armor_medium_helmet_01_01_15=ORC-mkX 头盔 沙漠版 -item_Name_cds_armor_medium_helmet_01_01_18=ORC-mkX 头盔 暮光版 -item_Name_cds_armor_medium_helmet_01_01_20=ORC-mkX 头盔 秋季版 -item_Name_cds_armor_medium_helmet_02_01_01=ORC-mkX头盔 奇点 -item_Name_cds_armor_medium_helmet_02_01_03=ORC-mkX头盔 夜火 -item_Name_cds_armor_medium_helmet_02_01_11=ORC-mkX头盔 冰裔 -item_Name_cds_armor_medium_legs_01_01_10=ORC-mkX 腿甲 极地版 -item_Name_cds_armor_medium_legs_01_01_15=ORC-mkX 腿甲 沙漠版 -item_Name_cds_armor_medium_legs_01_01_18=ORC-mkX 腿甲 暮光版 -item_Name_cds_armor_medium_legs_01_01_20=ORC-mkX 腿甲 秋季版 -item_Name_cds_armor_medium_legs_02_01_01=ORC-mkX腿甲 奇点 -item_Name_cds_armor_medium_legs_02_01_03=ORC-mkX腿甲 夜火 -item_Name_cds_armor_medium_legs_02_01_11=ORC-mkX腿甲 冰裔 -item_Name_cds_armor_medium_legs_02_01_9tails01=ORC-mkX 腿甲(改) -item_Name_cds_combat_heavy_backpack_01_01_01=CSP-68H 背包 -item_Name_cds_combat_heavy_backpack_01_iae2022_01=CSP-68H 背包 红色警戒 -item_Name_cds_combat_light_arms_03_01_01=FBL-8a 臂甲(改) -item_Name_cds_combat_light_arms_04_01_01=FBL-8a 臂甲(改) -item_Name_cds_combat_light_backpack_01_01_01=CSP-68L 背包 -item_Name_cds_combat_light_backpack_02_01_01=CSP-68L 凯门鳄 -item_Name_cds_combat_light_backpack_02_02_01=CSP-68L 背包 丛林迷彩 -item_Name_cds_combat_light_backpack_02_03_01=CSP-68L 背包 夜间迷彩 -item_Name_cds_combat_light_core_03_01_01=FBL-8a 胸甲(改) -item_Name_cds_combat_light_core_04_01_01=FBL-8a 胸甲(改) -item_Name_cds_combat_light_helmet_03_01_01=FBL-8a 头盔 (改) -item_Name_cds_combat_light_helmet_04_01_01=FBL-8a 头盔 (改) -item_Name_cds_combat_light_legs_03_01_01=FBL-8a 腿甲 (改) -item_Name_cds_combat_light_legs_04_01_01=FBL-8a 腿甲 (改) -item_Name_cds_combat_medium_arms_03_01_01=ORC-mkX 臂甲 (改) -item_Name_cds_combat_medium_arms_04_01_01=ORC-mkX 臂甲 (改) -item_Name_cds_combat_medium_backpack_01_01_01=CSP-68M 背包 -item_Name_cds_combat_medium_core_03_01_01=ORC-mkX 胸甲 (改) -item_Name_cds_combat_medium_core_04_01_01=ORC-mkX 胸甲 (改) -item_Name_cds_combat_medium_helmet_03_01_01=ORC-mkX 胸甲 (改) -item_Name_cds_combat_medium_helmet_04_01_01=ORC-mkX 胸甲 (改) -item_Name_cds_combat_medium_legs_03_01_01=ORC-mkX 胸甲 (改) -item_Name_cds_combat_medium_legs_04_01_01=ORC-mkX 胸甲 (改) -item_Name_cds_heavy_armor_01_arms=ADP-mk4 臂甲 林地版 -item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 臂甲 执行版 -item_Name_cds_heavy_armor_01_core=ADP-mk4 胸甲 林地版 -item_Name_cds_heavy_armor_01_core_concierge=ADP-mk4 胸甲 执行版 -item_Name_cds_heavy_armor_01_legs=ADP-mk4 腿甲 林地版 -item_Name_cds_heavy_armor_01_legs_concierge=ADP-mk4 腿甲 执行版 -item_Name_cds_heavy_armor_helmet_01=ADP-mk4 头盔 林地版 -item_Name_cds_heavy_armor_helmet_01_concierge=ADP-mk4 头盔 执行版 -item_Name_cds_legacy_armor_heavy_arms_01_01_01=ADP 臂甲 林地版 -item_Name_cds_legacy_armor_heavy_arms_01_01_02=ADP 臂甲 红色 -item_Name_cds_legacy_armor_heavy_arms_01_01_03=ADP 臂甲 橙色 -item_Name_cds_legacy_armor_heavy_arms_01_01_04=ADP 臂甲 黄色 -item_Name_cds_legacy_armor_heavy_arms_01_01_05=ADP 臂甲 绿色 -item_Name_cds_legacy_armor_heavy_arms_01_01_06=ADP 臂甲 海绿色 -item_Name_cds_legacy_armor_heavy_arms_01_01_07=ADP 臂甲 蓝色 -item_Name_cds_legacy_armor_heavy_arms_01_01_08=ADP 臂甲 紫色 -item_Name_cds_legacy_armor_heavy_arms_01_01_09=ADP 臂甲 紫罗兰 -item_Name_cds_legacy_armor_heavy_arms_01_01_10=ADP 臂甲 白色 -item_Name_cds_legacy_armor_heavy_arms_01_01_11=ADP 臂甲 灰色 -item_Name_cds_legacy_armor_heavy_arms_01_01_12=ADP 臂甲 黑色 -item_Name_cds_legacy_armor_heavy_arms_01_01_13=ADP 臂甲 暗红色 -item_Name_cds_legacy_armor_heavy_arms_01_01_14=ADP 臂甲 褐色 -item_Name_cds_legacy_armor_heavy_arms_01_01_15=ADP 臂甲 黄褐色 -item_Name_cds_legacy_armor_heavy_arms_01_01_16=ADP 臂甲 深绿色 -item_Name_cds_legacy_armor_heavy_arms_01_01_17=ADP 臂甲 湖绿色 -item_Name_cds_legacy_armor_heavy_arms_01_01_18=ADP 臂甲 暮光版 -item_Name_cds_legacy_armor_heavy_arms_01_01_19=ADP 臂甲 帝国版 -item_Name_cds_legacy_armor_heavy_arms_01_01_20=ADP 臂甲 橄榄色 -item_Name_cds_legacy_armor_heavy_arms_01_01_9tails01=ADP 臂甲(改) -item_Name_cds_legacy_armor_heavy_arms_01_crus01_01=ADP 臂甲 十字军版 -item_Name_cds_legacy_armor_heavy_core_01_01_02=ADP 胸甲 红色 -item_Name_cds_legacy_armor_heavy_core_01_01_03=ADP 胸甲 橙色 -item_Name_cds_legacy_armor_heavy_core_01_01_04=ADP 胸甲 黄色 -item_Name_cds_legacy_armor_heavy_core_01_01_05=ADP 胸甲 绿色 -item_Name_cds_legacy_armor_heavy_core_01_01_06=ADP 胸甲 海绿色 -item_Name_cds_legacy_armor_heavy_core_01_01_07=ADP 胸甲 蓝色 -item_Name_cds_legacy_armor_heavy_core_01_01_08=ADP 胸甲 紫色 -item_Name_cds_legacy_armor_heavy_core_01_01_09=ADP 胸甲 紫罗兰 -item_Name_cds_legacy_armor_heavy_core_01_01_10=ADP 胸甲 白色 -item_Name_cds_legacy_armor_heavy_core_01_01_11=ADP 胸甲 灰色 -item_Name_cds_legacy_armor_heavy_core_01_01_12=ADP 胸甲 黑色 -item_Name_cds_legacy_armor_heavy_core_01_01_13=ADP 胸甲 暗红色 -item_Name_cds_legacy_armor_heavy_core_01_01_14=ADP 胸甲 褐色 -item_Name_cds_legacy_armor_heavy_core_01_01_15=ADP 胸甲 黄褐色 -item_Name_cds_legacy_armor_heavy_core_01_01_16=ADP 胸甲 深绿色 -item_Name_cds_legacy_armor_heavy_core_01_01_17=ADP 胸甲 湖绿色 -item_Name_cds_legacy_armor_heavy_core_01_01_18=ADP 胸甲 暮光版 -item_Name_cds_legacy_armor_heavy_core_01_01_19=ADP 胸甲 帝国版 -item_Name_cds_legacy_armor_heavy_core_01_01_20=ADP 胸甲 橄榄色 -item_Name_cds_legacy_armor_heavy_core_01_01_9tails01=ADP 胸甲(改) -item_Name_cds_legacy_armor_heavy_core_01_crus01_01=ADP 胸甲 十字军版 -item_Name_cds_legacy_armor_heavy_helmet_01_01_02=巴洛安全头盔 红色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_03=巴洛安全头盔 橙色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_04=巴洛安全头盔 黄色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_05=巴洛安全头盔 绿色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_06=巴洛安全头盔 海绿色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_07=巴洛安全头盔 蓝色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_08=巴洛安全头盔 紫色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_09=巴洛安全头盔 紫罗兰 -item_Name_cds_legacy_armor_heavy_helmet_01_01_10=巴洛安全头盔 白色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_11=巴洛安全头盔 灰色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_12=巴洛安全头盔 黑色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_13=巴洛安全头盔 暗红色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_14=巴洛安全头盔 褐色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_15=巴洛安全头盔 黄褐色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_16=巴洛安全头盔 深绿色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_17=巴洛安全头盔 湖绿色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_18=巴洛安全头盔 暮光色 -item_Name_cds_legacy_armor_heavy_helmet_01_01_19=巴洛安全头盔 帝国版 -item_Name_cds_legacy_armor_heavy_helmet_01_01_20=巴洛安全头盔 橄榄色 -item_Name_cds_legacy_armor_heavy_helmet_01_crus01_01=巴洛安全头盔 十字军版 -item_Name_cds_legacy_armor_heavy_legs_01_01_02=ADP 腿甲 红色 -item_Name_cds_legacy_armor_heavy_legs_01_01_03=ADP 腿甲 橙色 -item_Name_cds_legacy_armor_heavy_legs_01_01_04=ADP 腿甲 黄色 -item_Name_cds_legacy_armor_heavy_legs_01_01_05=ADP 腿甲 绿色 -item_Name_cds_legacy_armor_heavy_legs_01_01_06=ADP 腿甲 海绿色 -item_Name_cds_legacy_armor_heavy_legs_01_01_07=ADP 腿甲 蓝色 -item_Name_cds_legacy_armor_heavy_legs_01_01_08=ADP 腿甲 紫色 -item_Name_cds_legacy_armor_heavy_legs_01_01_09=ADP 腿甲 紫罗兰 -item_Name_cds_legacy_armor_heavy_legs_01_01_10=ADP 腿甲 白色 -item_Name_cds_legacy_armor_heavy_legs_01_01_11=ADP 腿甲 灰色 -item_Name_cds_legacy_armor_heavy_legs_01_01_12=ADP 腿甲 黑色 -item_Name_cds_legacy_armor_heavy_legs_01_01_13=ADP 腿甲 暗红色 -item_Name_cds_legacy_armor_heavy_legs_01_01_14=ADP 腿甲 褐色 -item_Name_cds_legacy_armor_heavy_legs_01_01_15=ADP 腿甲 黄褐色 -item_Name_cds_legacy_armor_heavy_legs_01_01_16=ADP 腿甲 深绿色 -item_Name_cds_legacy_armor_heavy_legs_01_01_17=ADP 腿甲 湖绿色 -item_Name_cds_legacy_armor_heavy_legs_01_01_18=ADP 腿甲 暮光版 -item_Name_cds_legacy_armor_heavy_legs_01_01_19=ADP 腿甲 帝国版 -item_Name_cds_legacy_armor_heavy_legs_01_01_20=ADP 腿甲 橄榄色 -item_Name_cds_legacy_armor_heavy_legs_01_crus01_01=ADP 腿甲 十字军版 -item_Name_cds_legacy_armor_light_arms_01_01_01=PAB-1 臂甲 林地版 -item_Name_cds_legacy_armor_light_arms_01_01_02=PAB-1 臂甲 红色 -item_Name_cds_legacy_armor_light_arms_01_01_03=PAB-1 臂甲 橙色 -item_Name_cds_legacy_armor_light_arms_01_01_04=PAB-1 臂甲 黄色 -item_Name_cds_legacy_armor_light_arms_01_01_05=PAB-1 臂甲 绿色 -item_Name_cds_legacy_armor_light_arms_01_01_06=PAB-1 臂甲 海绿色 -item_Name_cds_legacy_armor_light_arms_01_01_07=PAB-1 臂甲 蓝色 -item_Name_cds_legacy_armor_light_arms_01_01_08=PAB-1 臂甲 紫色 -item_Name_cds_legacy_armor_light_arms_01_01_09=PAB-1 臂甲 紫罗兰 -item_Name_cds_legacy_armor_light_arms_01_01_10=PAB-1 臂甲 白色 -item_Name_cds_legacy_armor_light_arms_01_01_11=PAB-1 臂甲 灰色 -item_Name_cds_legacy_armor_light_arms_01_01_12=PAB-1 臂甲 黑色 -item_Name_cds_legacy_armor_light_arms_01_01_13=PAB-1 臂甲 暗红色 -item_Name_cds_legacy_armor_light_arms_01_01_14=PAB-1 臂甲 褐色 -item_Name_cds_legacy_armor_light_arms_01_01_15=PAB-1 臂甲 黄褐色 -item_Name_cds_legacy_armor_light_arms_01_01_16=PAB-1 臂甲 深绿色 -item_Name_cds_legacy_armor_light_arms_01_01_17=PAB-1 臂甲 湖绿色 -item_Name_cds_legacy_armor_light_arms_01_01_18=PAB-1 臂甲 暮光版 -item_Name_cds_legacy_armor_light_arms_01_01_19=PAB-1 臂甲 帝国版 -item_Name_cds_legacy_armor_light_arms_01_01_20=PAB-1 臂甲 沙漠版 -item_Name_cds_legacy_armor_light_arms_01_crus01_01=PAB-1 臂甲 十字军版 -item_Name_cds_legacy_armor_light_core_01_01_01=PAB-1 胸甲 林地版 -item_Name_cds_legacy_armor_light_core_01_01_02=PAB-1 胸甲 红色 -item_Name_cds_legacy_armor_light_core_01_01_03=PAB-1 胸甲 橙色 -item_Name_cds_legacy_armor_light_core_01_01_04=PAB-1 胸甲 黄色 -item_Name_cds_legacy_armor_light_core_01_01_05=PAB-1 胸甲 绿色 -item_Name_cds_legacy_armor_light_core_01_01_06=PAB-1 胸甲 海绿色 -item_Name_cds_legacy_armor_light_core_01_01_07=PAB-1 胸甲 蓝色 -item_Name_cds_legacy_armor_light_core_01_01_08=PAB-1 胸甲 紫色 -item_Name_cds_legacy_armor_light_core_01_01_09=PAB-1 胸甲 紫罗兰 -item_Name_cds_legacy_armor_light_core_01_01_10=PAB-1 胸甲 白色 -item_Name_cds_legacy_armor_light_core_01_01_11=PAB-1 胸甲 灰色 -item_Name_cds_legacy_armor_light_core_01_01_12=PAB-1 胸甲 黑色 -item_Name_cds_legacy_armor_light_core_01_01_13=PAB-1 胸甲 暗红色 -item_Name_cds_legacy_armor_light_core_01_01_14=PAB-1 胸甲 褐色 -item_Name_cds_legacy_armor_light_core_01_01_15=PAB-1 胸甲 黄褐色 -item_Name_cds_legacy_armor_light_core_01_01_16=PAB-1 胸甲 深绿色 -item_Name_cds_legacy_armor_light_core_01_01_17=PAB-1 胸甲 湖绿色 -item_Name_cds_legacy_armor_light_core_01_01_18=PAB-1 胸甲 暮光版 -item_Name_cds_legacy_armor_light_core_01_01_19=PAB-1 胸甲 帝国版 -item_Name_cds_legacy_armor_light_core_01_01_20=PAB-1 胸甲 沙漠版 -item_Name_cds_legacy_armor_light_core_01_crus01_01=PAB-1 胸甲 十字军版 -item_Name_cds_legacy_armor_light_helmet_01_01_01=CBH-3 头盔 基础 -item_Name_cds_legacy_armor_light_helmet_01_01_02=CBH-3 头盔 红色 -item_Name_cds_legacy_armor_light_helmet_01_01_03=CBH-3 头盔 橙色 -item_Name_cds_legacy_armor_light_helmet_01_01_04=CBH-3 头盔 黄色 -item_Name_cds_legacy_armor_light_helmet_01_01_05=CBH-3 头盔 绿色 -item_Name_cds_legacy_armor_light_helmet_01_01_06=CBH-3 头盔 海绿色 -item_Name_cds_legacy_armor_light_helmet_01_01_07=CBH-3 头盔 蓝色 -item_Name_cds_legacy_armor_light_helmet_01_01_08=CBH-3 头盔 紫色 -item_Name_cds_legacy_armor_light_helmet_01_01_09=CBH-3 头盔 紫罗兰 -item_Name_cds_legacy_armor_light_helmet_01_01_10=CBH-3 头盔 白色 -item_Name_cds_legacy_armor_light_helmet_01_01_11=CBH-3 头盔 灰色 -item_Name_cds_legacy_armor_light_helmet_01_01_12=CBH-3 头盔 黑色 -item_Name_cds_legacy_armor_light_helmet_01_01_13=CBH-3 头盔 暗红色 -item_Name_cds_legacy_armor_light_helmet_01_01_14=CBH-3 头盔 褐色 -item_Name_cds_legacy_armor_light_helmet_01_01_15=CBH-3 头盔 黄褐色 -item_Name_cds_legacy_armor_light_helmet_01_01_16=CBH-3 头盔 深绿色 -item_Name_cds_legacy_armor_light_helmet_01_01_17=CBH-3 头盔 湖绿色 -item_Name_cds_legacy_armor_light_helmet_01_01_18=CBH-3 头盔 暮光版 -item_Name_cds_legacy_armor_light_helmet_01_01_19=CBH-3 头盔 帝国版 -item_Name_cds_legacy_armor_light_helmet_01_01_20=CBH-3 头盔 橄榄色 -item_Name_cds_legacy_armor_light_helmet_01_crus01_01=CBH-3 头盔 十字军版 -item_Name_cds_legacy_armor_light_legs_01_01_01=PAB-1 腿甲 林地版 -item_Name_cds_legacy_armor_light_legs_01_01_02=PAB-1 腿甲 红色 -item_Name_cds_legacy_armor_light_legs_01_01_03=PAB-1 腿甲 橙色 -item_Name_cds_legacy_armor_light_legs_01_01_04=PAB-1 腿甲 黄色 -item_Name_cds_legacy_armor_light_legs_01_01_05=PAB-1 腿甲 绿色 -item_Name_cds_legacy_armor_light_legs_01_01_06=PAB-1 腿甲 海绿色 -item_Name_cds_legacy_armor_light_legs_01_01_07=PAB-1 腿甲 蓝色 -item_Name_cds_legacy_armor_light_legs_01_01_08=PAB-1 腿甲 紫色 -item_Name_cds_legacy_armor_light_legs_01_01_09=PAB-1 腿甲 紫罗兰 -item_Name_cds_legacy_armor_light_legs_01_01_10=PAB-1 腿甲 白色 -item_Name_cds_legacy_armor_light_legs_01_01_11=PAB-1 腿甲 灰色 -item_Name_cds_legacy_armor_light_legs_01_01_12=PAB-1 腿甲 黑色 -item_Name_cds_legacy_armor_light_legs_01_01_13=PAB-1 腿甲 暗红色 -item_Name_cds_legacy_armor_light_legs_01_01_14=PAB-1 腿甲 褐色 -item_Name_cds_legacy_armor_light_legs_01_01_15=PAB-1 腿甲 黄褐色 -item_Name_cds_legacy_armor_light_legs_01_01_16=PAB-1 腿甲 深绿色 -item_Name_cds_legacy_armor_light_legs_01_01_17=PAB-1 腿甲 湖绿色 -item_Name_cds_legacy_armor_light_legs_01_01_18=PAB-1 腿甲 暮光版 -item_Name_cds_legacy_armor_light_legs_01_01_19=PAB-1 腿甲 帝国版 -item_Name_cds_legacy_armor_light_legs_01_01_20=PAB-1 腿甲 沙漠版 -item_Name_cds_legacy_armor_light_legs_01_01_9tails01=PAB-1 腿甲(改) -item_Name_cds_legacy_armor_light_legs_01_crus01_01=PAB-1 腿甲 十字军版 -item_Name_cds_legacy_armor_medium_arms_01_01_01=ORC-mkV 臂甲 林地版 -item_Name_cds_legacy_armor_medium_arms_01_01_02=ORC-mkV 臂甲 红色 -item_Name_cds_legacy_armor_medium_arms_01_01_03=ORC-mkV 臂甲 橙色 -item_Name_cds_legacy_armor_medium_arms_01_01_04=ORC-mkV 臂甲 黄色 -item_Name_cds_legacy_armor_medium_arms_01_01_05=ORC-mkV 臂甲 绿色 -item_Name_cds_legacy_armor_medium_arms_01_01_06=ORC-mkV 臂甲 海绿色 -item_Name_cds_legacy_armor_medium_arms_01_01_07=ORC-mkV 臂甲 蓝色 -item_Name_cds_legacy_armor_medium_arms_01_01_08=ORC-mkV 臂甲 紫色 -item_Name_cds_legacy_armor_medium_arms_01_01_09=ORC-mkV 臂甲 紫罗兰 -item_Name_cds_legacy_armor_medium_arms_01_01_10=ORC-mkV 臂甲 白色 -item_Name_cds_legacy_armor_medium_arms_01_01_11=ORC-mkV 臂甲 灰色 -item_Name_cds_legacy_armor_medium_arms_01_01_12=ORC-mkV 臂甲 黑色 -item_Name_cds_legacy_armor_medium_arms_01_01_13=ORC-mkV 臂甲 暗红色 -item_Name_cds_legacy_armor_medium_arms_01_01_14=ORC-mkV 臂甲 褐色 -item_Name_cds_legacy_armor_medium_arms_01_01_15=ORC-mkV 臂甲 黄褐色 -item_Name_cds_legacy_armor_medium_arms_01_01_16=ORC-mkV 臂甲 深绿色 -item_Name_cds_legacy_armor_medium_arms_01_01_17=ORC-mkV 臂甲 湖绿色 -item_Name_cds_legacy_armor_medium_arms_01_01_18=ORC-mkV 臂甲 暮光版 -item_Name_cds_legacy_armor_medium_arms_01_01_19=ORC-mkV 臂甲 帝国版 -item_Name_cds_legacy_armor_medium_arms_01_01_20=ORC-mkV 臂甲 沙漠版 -item_Name_cds_legacy_armor_medium_arms_01_crus01_01=ORC-mkV 臂甲 十字军版 -item_Name_cds_legacy_armor_medium_core_01_01_01=ORC-mkV 胸甲 林地版 -item_Name_cds_legacy_armor_medium_core_01_01_02=ORC-mkV 胸甲 红色 -item_Name_cds_legacy_armor_medium_core_01_01_03=ORC-mkV 胸甲 橙色 -item_Name_cds_legacy_armor_medium_core_01_01_04=ORC-mkV 胸甲 黄色 -item_Name_cds_legacy_armor_medium_core_01_01_05=ORC-mkV 胸甲 绿色 -item_Name_cds_legacy_armor_medium_core_01_01_06=ORC-mkV 胸甲 海绿色 -item_Name_cds_legacy_armor_medium_core_01_01_07=ORC-mkV 胸甲 蓝色 -item_Name_cds_legacy_armor_medium_core_01_01_08=ORC-mkV 胸甲 紫色 -item_Name_cds_legacy_armor_medium_core_01_01_09=ORC-mkV 胸甲 紫罗兰 -item_Name_cds_legacy_armor_medium_core_01_01_10=ORC-mkV 胸甲 白色 -item_Name_cds_legacy_armor_medium_core_01_01_11=ORC-mkV 胸甲 灰色 -item_Name_cds_legacy_armor_medium_core_01_01_12=ORC-mkV 胸甲 黑色 -item_Name_cds_legacy_armor_medium_core_01_01_13=ORC-mkV 胸甲 暗红色 -item_Name_cds_legacy_armor_medium_core_01_01_14=ORC-mkV 胸甲 褐色 -item_Name_cds_legacy_armor_medium_core_01_01_15=ORC-mkV 胸甲 黄褐色 -item_Name_cds_legacy_armor_medium_core_01_01_16=ORC-mkV 胸甲 深绿色 -item_Name_cds_legacy_armor_medium_core_01_01_17=ORC-mkV 胸甲 湖绿色 -item_Name_cds_legacy_armor_medium_core_01_01_18=ORC-mkV 胸甲 暮光色 -item_Name_cds_legacy_armor_medium_core_01_01_19=ORC-mkV 胸甲 帝王紫 -item_Name_cds_legacy_armor_medium_core_01_01_20=ORC-mkV 胸甲 沙漠色 -item_Name_cds_legacy_armor_medium_core_01_01_9tails01=ORC-mkV 胸甲(改) -item_Name_cds_legacy_armor_medium_core_01_crus01_01=ORC-mkV 胸甲 十字军版 -item_Name_cds_legacy_armor_medium_helmet_01_01_01=G-2 头盔 林地版 -item_Name_cds_legacy_armor_medium_helmet_01_01_02=G-2 头盔 红色 -item_Name_cds_legacy_armor_medium_helmet_01_01_03=G-2 头盔 橙色 -item_Name_cds_legacy_armor_medium_helmet_01_01_04=G-2 头盔 黄色 -item_Name_cds_legacy_armor_medium_helmet_01_01_05=G-2 头盔 绿色 -item_Name_cds_legacy_armor_medium_helmet_01_01_06=G-2 头盔 海绿色 -item_Name_cds_legacy_armor_medium_helmet_01_01_07=G-2 头盔 蓝色 -item_Name_cds_legacy_armor_medium_helmet_01_01_08=G-2 头盔 紫色 -item_Name_cds_legacy_armor_medium_helmet_01_01_09=G-2 头盔 紫罗兰 -item_Name_cds_legacy_armor_medium_helmet_01_01_10=G-2 头盔 白色 -item_Name_cds_legacy_armor_medium_helmet_01_01_11=G-2 头盔 灰色 -item_Name_cds_legacy_armor_medium_helmet_01_01_12=G-2 头盔 黑色 -item_Name_cds_legacy_armor_medium_helmet_01_01_13=G-2 头盔 暗红色 -item_Name_cds_legacy_armor_medium_helmet_01_01_14=G-2 头盔 褐色 -item_Name_cds_legacy_armor_medium_helmet_01_01_15=G-2 头盔 黄褐色 -item_Name_cds_legacy_armor_medium_helmet_01_01_16=G-2 头盔 深绿色 -item_Name_cds_legacy_armor_medium_helmet_01_01_17=G-2 头盔 湖绿色 -item_Name_cds_legacy_armor_medium_helmet_01_01_18=G-2 头盔 暮光色 -item_Name_cds_legacy_armor_medium_helmet_01_01_19=G-2 头盔 帝王紫 -item_Name_cds_legacy_armor_medium_helmet_01_01_20=G-2 头盔 沙漠版 -item_Name_cds_legacy_armor_medium_helmet_01_01_gld=G-2 头盔 行政版 -item_Name_cds_legacy_armor_medium_helmet_01_crus01_01=G-2 头盔 十字军版 -item_Name_cds_legacy_armor_medium_legs_01_01_01=ORC-mkV 腿甲 林地版 -item_Name_cds_legacy_armor_medium_legs_01_01_02=ORC-mkV 腿甲 红色 -item_Name_cds_legacy_armor_medium_legs_01_01_03=ORC-mkV 腿甲 橙色 -item_Name_cds_legacy_armor_medium_legs_01_01_04=ORC-mkV 腿甲 黄色 -item_Name_cds_legacy_armor_medium_legs_01_01_05=ORC-mkV 腿甲 绿色 -item_Name_cds_legacy_armor_medium_legs_01_01_06=ORC-mkV 腿甲 海绿色 -item_Name_cds_legacy_armor_medium_legs_01_01_07=ORC-mkV 腿甲 蓝色 -item_Name_cds_legacy_armor_medium_legs_01_01_08=ORC-mkV 腿甲 紫色 -item_Name_cds_legacy_armor_medium_legs_01_01_09=ORC-mkV 腿甲 紫罗兰 -item_Name_cds_legacy_armor_medium_legs_01_01_10=ORC-mkV 腿甲 白色 -item_Name_cds_legacy_armor_medium_legs_01_01_11=ORC-mkV 腿甲 灰色 -item_Name_cds_legacy_armor_medium_legs_01_01_12=ORC-mkV 腿甲 黑色 -item_Name_cds_legacy_armor_medium_legs_01_01_13=ORC-mkV 腿甲 暗红 -item_Name_cds_legacy_armor_medium_legs_01_01_14=ORC-mkV 腿甲 褐色 -item_Name_cds_legacy_armor_medium_legs_01_01_15=ORC-mkV 腿甲 黄褐色 -item_Name_cds_legacy_armor_medium_legs_01_01_16=ORC-mkV 腿甲 深绿色 -item_Name_cds_legacy_armor_medium_legs_01_01_17=ORC-mkV 腿甲 湖绿色 -item_Name_cds_legacy_armor_medium_legs_01_01_18=ORC-mkV 腿甲 暮光色 -item_Name_cds_legacy_armor_medium_legs_01_01_19=ORC-mkV 腿甲 帝王紫 -item_Name_cds_legacy_armor_medium_legs_01_01_20=ORC-mkV 腿甲 沙漠版 -item_Name_cds_legacy_armor_medium_legs_01_01_9tails01=ORC-mkV 腿甲(改) 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-item_Name_cds_medium_armor_01_legs=ORC-mkX 腿甲 林地版 -item_Name_cds_medium_armor_helmet_01=ORC-mkX 头盔 林地版 +item_Name_ccc_heavy_armor_helmet_01_01_01=Neoni Tengubi Helmet +item_Name_ccc_heavy_armor_helmet_01_01_10=Neoni Yuki Onna Helmet +item_Name_ccc_heavy_armor_helmet_01_01_16=Neoni Jami Helmet +item_Name_ccc_medium_armor_arms_01_01_01=Aves Arms +item_Name_ccc_medium_armor_arms_01_01_shrike=Aves Shrike Arms +item_Name_ccc_medium_armor_arms_01_01_talon=Aves Talon Arms +item_Name_ccc_medium_armor_core_01_01_01=Aves Core +item_Name_ccc_medium_armor_core_01_01_shrike=Aves Shrike Core +item_Name_ccc_medium_armor_core_01_01_talon=Aves Talon Core +item_Name_ccc_medium_armor_helmet_01=Aves Helmet +item_Name_ccc_medium_armor_helmet_01_01_shrike=Aves Shrike Helmet +item_Name_ccc_medium_armor_helmet_01_01_talon=Aves Talon Helmet +item_Name_ccc_medium_armor_legs_01_01_01=Aves Legs +item_Name_ccc_medium_armor_legs_01_01_shrike=Aves Shrike Legs +item_Name_ccc_medium_armor_legs_01_01_talon=Aves Talon Legs +item_Name_ccc_scarecrow_helmet_01_01_01=The Hill Horror Helmet +item_Name_ccc_scarecrow_helmet_01_01_12=The Hill Horror Reborn Helmet +item_Name_ccc_vanduul_helmet_01_01_01=Snarling Vanduul Helmet +item_Name_ccc_viral_helmet_01_01_01=Lost Plague Helmet Radioactive Yellow +item_Name_ccc_viral_helmet_01_02_01=Lost Plague Helmet Biohazard Blue +item_Name_ccc_viral_helmet_01_03_01=Lost Plague Helmet Explosive Orange +item_Name_cds_armor_heavy_arms_01_iae2022_01=ADP-mk4 Arms Red Alert +item_Name_cds_armor_heavy_core_01_iae2022_01=ADP-mk4 Core Red Alert +item_Name_cds_armor_heavy_helmet_01_iae2022_01=ADP-mk4 Helmet Red Alert +item_Name_cds_armor_heavy_legs_01_iae2022_01=ADP-mk4 Legs Red Alert +item_Name_cds_armor_light_arms_02_01_01=FBL-8a Arms Arctic Digital +item_Name_cds_armor_light_arms_02_01_02=FBL-8a Arms Imperial Red +item_Name_cds_armor_light_arms_02_01_03=FBL-8a Arms Desert Digital +item_Name_cds_armor_light_core_02_01_01=FBL-8a Core Arctic Digital 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(Modified) +item_Name_cds_combat_light_core_04_01_01=FBL-8a Core (Modified) +item_Name_cds_combat_light_helmet_03_01_01=FBL-8a Helmet (Modified) +item_Name_cds_combat_light_helmet_04_01_01=FBL-8a Helmet (Modified) +item_Name_cds_combat_light_legs_03_01_01=FBL-8a Legs (Modified) +item_Name_cds_combat_light_legs_04_01_01=FBL-8a Legs (Modified) +item_Name_cds_combat_medium_arms_03_01_01=ORC-mkX Arms (Modified) +item_Name_cds_combat_medium_arms_04_01_01=ORC-mkX Arms (Modified) +item_Name_cds_combat_medium_backpack_01_01_01=CSP-68M Backpack +item_Name_cds_combat_medium_core_03_01_01=ORC-mkX Core (Modified) +item_Name_cds_combat_medium_core_04_01_01=ORC-mkX Core (Modified) +item_Name_cds_combat_medium_helmet_03_01_01=ORC-mkX Helmet (Modified) +item_Name_cds_combat_medium_helmet_04_01_01=ORC-mkX Helmet (Modified) +item_Name_cds_combat_medium_legs_03_01_01=ORC-mkX Legs (Modified) +item_Name_cds_combat_medium_legs_04_01_01=ORC-mkX Legs (Modified) +item_Name_cds_heavy_armor_01_arms=ADP-mk4 Arms Woodland +item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 Arms Exec +item_Name_cds_heavy_armor_01_core=ADP-mk4 Core Woodland +item_Name_cds_heavy_armor_01_core_concierge=ADP-mk4 Core Exec +item_Name_cds_heavy_armor_01_legs=ADP-mk4 Legs Woodland +item_Name_cds_heavy_armor_01_legs_concierge=ADP-mk4 Legs Exec +item_Name_cds_heavy_armor_helmet_01=ADP-mk4 Helmet Woodland +item_Name_cds_heavy_armor_helmet_01_concierge=ADP-mk4 Helmet Exec +item_Name_cds_legacy_armor_heavy_arms_01_01_01=ADP Arms Woodland +item_Name_cds_legacy_armor_heavy_arms_01_01_02=ADP Arms Red +item_Name_cds_legacy_armor_heavy_arms_01_01_03=ADP Arms Orange +item_Name_cds_legacy_armor_heavy_arms_01_01_04=ADP Arms Yellow +item_Name_cds_legacy_armor_heavy_arms_01_01_05=ADP Arms Green +item_Name_cds_legacy_armor_heavy_arms_01_01_06=ADP Arms Seagreen +item_Name_cds_legacy_armor_heavy_arms_01_01_07=ADP Arms Blue +item_Name_cds_legacy_armor_heavy_arms_01_01_08=ADP Arms Purple 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Helmet White +item_Name_cds_legacy_armor_heavy_helmet_01_01_11=Balor HCH Helmet Grey +item_Name_cds_legacy_armor_heavy_helmet_01_01_12=Balor HCH Helmet Black +item_Name_cds_legacy_armor_heavy_helmet_01_01_13=Balor HCH Helmet Dark Red +item_Name_cds_legacy_armor_heavy_helmet_01_01_14=Balor HCH Helmet Sienna +item_Name_cds_legacy_armor_heavy_helmet_01_01_15=Balor HCH Helmet Tan +item_Name_cds_legacy_armor_heavy_helmet_01_01_16=Balor HCH Helmet Dark Green +item_Name_cds_legacy_armor_heavy_helmet_01_01_17=Balor HCH Helmet Aqua +item_Name_cds_legacy_armor_heavy_helmet_01_01_18=Balor HCH Helmet Twilight +item_Name_cds_legacy_armor_heavy_helmet_01_01_19=Balor HCH Helmet Imperial +item_Name_cds_legacy_armor_heavy_helmet_01_01_20=Balor HCH Helmet Olive +item_Name_cds_legacy_armor_heavy_helmet_01_crus01_01=Balor HCH Helmet Crusader Edition +item_Name_cds_legacy_armor_heavy_legs_01_01_02=ADP Legs Red +item_Name_cds_legacy_armor_heavy_legs_01_01_03=ADP Legs Orange 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Seagreen +item_Name_cds_legacy_armor_light_core_01_01_07=PAB-1 Core Blue +item_Name_cds_legacy_armor_light_core_01_01_08=PAB-1 Core Purple +item_Name_cds_legacy_armor_light_core_01_01_09=PAB-1 Core Violet +item_Name_cds_legacy_armor_light_core_01_01_10=PAB-1 Core White +item_Name_cds_legacy_armor_light_core_01_01_11=PAB-1 Core Grey +item_Name_cds_legacy_armor_light_core_01_01_12=PAB-1 Core Black +item_Name_cds_legacy_armor_light_core_01_01_13=PAB-1 Core Dark Red +item_Name_cds_legacy_armor_light_core_01_01_14=PAB-1 Core Sienna +item_Name_cds_legacy_armor_light_core_01_01_15=PAB-1 Core Tan +item_Name_cds_legacy_armor_light_core_01_01_16=PAB-1 Core Dark Green +item_Name_cds_legacy_armor_light_core_01_01_17=PAB-1 Core Aqua +item_Name_cds_legacy_armor_light_core_01_01_18=PAB-1 Core Twilight +item_Name_cds_legacy_armor_light_core_01_01_19=PAB-1 Core Imperial +item_Name_cds_legacy_armor_light_core_01_01_20=PAB-1 Core Desert +item_Name_cds_legacy_armor_light_core_01_crus01_01=PAB-1 Core Crusader Edition +item_Name_cds_legacy_armor_light_helmet_01_01_01=CBH-3 Helmet Base +item_Name_cds_legacy_armor_light_helmet_01_01_02=CBH-3 Helmet Red +item_Name_cds_legacy_armor_light_helmet_01_01_03=CBH-3 Helmet Orange +item_Name_cds_legacy_armor_light_helmet_01_01_04=CBH-3 Helmet Yellow +item_Name_cds_legacy_armor_light_helmet_01_01_05=CBH-3 Helmet Green +item_Name_cds_legacy_armor_light_helmet_01_01_06=CBH-3 Helmet Seagreen +item_Name_cds_legacy_armor_light_helmet_01_01_07=CBH-3 Helmet Blue +item_Name_cds_legacy_armor_light_helmet_01_01_08=CBH-3 Helmet Purple +item_Name_cds_legacy_armor_light_helmet_01_01_09=CBH-3 Helmet Violet +item_Name_cds_legacy_armor_light_helmet_01_01_10=CBH-3 Helmet White +item_Name_cds_legacy_armor_light_helmet_01_01_11=CBH-3 Helmet Grey +item_Name_cds_legacy_armor_light_helmet_01_01_12=CBH-3 Helmet Black +item_Name_cds_legacy_armor_light_helmet_01_01_13=CBH-3 Helmet Dark Red +item_Name_cds_legacy_armor_light_helmet_01_01_14=CBH-3 Helmet Sienna 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Crusader Edition +item_Name_cds_legacy_armor_medium_arms_01_01_01=ORC-mkV Arms Woodland +item_Name_cds_legacy_armor_medium_arms_01_01_02=ORC-mkV Arms Red +item_Name_cds_legacy_armor_medium_arms_01_01_03=ORC-mkV Arms Orange +item_Name_cds_legacy_armor_medium_arms_01_01_04=ORC-mkV Arms Yellow +item_Name_cds_legacy_armor_medium_arms_01_01_05=ORC-mkV Arms Green +item_Name_cds_legacy_armor_medium_arms_01_01_06=ORC-mkV Arms Seagreen +item_Name_cds_legacy_armor_medium_arms_01_01_07=ORC-mkV Arms Blue +item_Name_cds_legacy_armor_medium_arms_01_01_08=ORC-mkV Arms Purple +item_Name_cds_legacy_armor_medium_arms_01_01_09=ORC-mkV Arms Violet +item_Name_cds_legacy_armor_medium_arms_01_01_10=ORC-mkV Arms White +item_Name_cds_legacy_armor_medium_arms_01_01_11=ORC-mkV Arms Grey +item_Name_cds_legacy_armor_medium_arms_01_01_12=ORC-mkV Arms Black +item_Name_cds_legacy_armor_medium_arms_01_01_13=ORC-mkV Arms Dark Red +item_Name_cds_legacy_armor_medium_arms_01_01_14=ORC-mkV Arms Sienna 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+item_Name_cds_legacy_armor_medium_core_01_01_08=ORC-mkV Core Purple +item_Name_cds_legacy_armor_medium_core_01_01_09=ORC-mkV Core Violet +item_Name_cds_legacy_armor_medium_core_01_01_10=ORC-mkV Core White +item_Name_cds_legacy_armor_medium_core_01_01_11=ORC-mkV Core Grey +item_Name_cds_legacy_armor_medium_core_01_01_12=ORC-mkV Core Black +item_Name_cds_legacy_armor_medium_core_01_01_13=ORC-mkV Core Dark Red +item_Name_cds_legacy_armor_medium_core_01_01_14=ORC-mkV Core Sienna +item_Name_cds_legacy_armor_medium_core_01_01_15=ORC-mkV Core Tan +item_Name_cds_legacy_armor_medium_core_01_01_16=ORC-mkV Core Dark Green +item_Name_cds_legacy_armor_medium_core_01_01_17=ORC-mkV Core Aqua +item_Name_cds_legacy_armor_medium_core_01_01_18=ORC-mkV Core Twilight +item_Name_cds_legacy_armor_medium_core_01_01_19=ORC-mkV Core Imperial +item_Name_cds_legacy_armor_medium_core_01_01_20=ORC-mkV Core Desert +item_Name_cds_legacy_armor_medium_core_01_01_9tails01=ORC-mkV Core (Modified) +item_Name_cds_legacy_armor_medium_core_01_crus01_01=ORC-mkV Core Crusader Edition +item_Name_cds_legacy_armor_medium_helmet_01_01_01=G-2 Helmet Woodland +item_Name_cds_legacy_armor_medium_helmet_01_01_02=G-2 Helmet Red +item_Name_cds_legacy_armor_medium_helmet_01_01_03=G-2 Helmet Orange +item_Name_cds_legacy_armor_medium_helmet_01_01_04=G-2 Helmet Yellow +item_Name_cds_legacy_armor_medium_helmet_01_01_05=G-2 Helmet Green +item_Name_cds_legacy_armor_medium_helmet_01_01_06=G-2 Helmet Seagreen +item_Name_cds_legacy_armor_medium_helmet_01_01_07=G-2 Helmet Blue +item_Name_cds_legacy_armor_medium_helmet_01_01_08=G-2 Helmet Purple +item_Name_cds_legacy_armor_medium_helmet_01_01_09=G-2 Helmet Violet +item_Name_cds_legacy_armor_medium_helmet_01_01_10=G-2 Helmet White +item_Name_cds_legacy_armor_medium_helmet_01_01_11=G-2 Helmet Grey +item_Name_cds_legacy_armor_medium_helmet_01_01_12=G-2 Helmet Black +item_Name_cds_legacy_armor_medium_helmet_01_01_13=G-2 Helmet Dark Red +item_Name_cds_legacy_armor_medium_helmet_01_01_14=G-2 Helmet Sienna +item_Name_cds_legacy_armor_medium_helmet_01_01_15=G-2 Helmet Tan +item_Name_cds_legacy_armor_medium_helmet_01_01_16=G-2 Helmet Dark Green +item_Name_cds_legacy_armor_medium_helmet_01_01_17=G-2 Helmet Aqua +item_Name_cds_legacy_armor_medium_helmet_01_01_18=G-2 Helmet Twilight +item_Name_cds_legacy_armor_medium_helmet_01_01_19=G-2 Helmet Imperial +item_Name_cds_legacy_armor_medium_helmet_01_01_20=G-2 Helmet Desert +item_Name_cds_legacy_armor_medium_helmet_01_01_gld=G-2 Helmet Executive +item_Name_cds_legacy_armor_medium_helmet_01_crus01_01=G-2 Helmet Crusader Edition +item_Name_cds_legacy_armor_medium_legs_01_01_01=ORC-mkV Legs Woodland +item_Name_cds_legacy_armor_medium_legs_01_01_02=ORC-mkV Legs Red +item_Name_cds_legacy_armor_medium_legs_01_01_03=ORC-mkV Legs Orange +item_Name_cds_legacy_armor_medium_legs_01_01_04=ORC-mkV Legs Yellow +item_Name_cds_legacy_armor_medium_legs_01_01_05=ORC-mkV Legs Green +item_Name_cds_legacy_armor_medium_legs_01_01_06=ORC-mkV Legs Seagreen +item_Name_cds_legacy_armor_medium_legs_01_01_07=ORC-mkV Legs Blue +item_Name_cds_legacy_armor_medium_legs_01_01_08=ORC-mkV Legs Purple +item_Name_cds_legacy_armor_medium_legs_01_01_09=ORC-mkV Legs Violet +item_Name_cds_legacy_armor_medium_legs_01_01_10=ORC-mkV Legs White +item_Name_cds_legacy_armor_medium_legs_01_01_11=ORC-mkV Legs Grey +item_Name_cds_legacy_armor_medium_legs_01_01_12=ORC-mkV Legs Black +item_Name_cds_legacy_armor_medium_legs_01_01_13=ORC-mkV Legs Dark Red +item_Name_cds_legacy_armor_medium_legs_01_01_14=ORC-mkV Legs Sienna +item_Name_cds_legacy_armor_medium_legs_01_01_15=ORC-mkV Legs Tan +item_Name_cds_legacy_armor_medium_legs_01_01_16=ORC-mkV Legs Dark Green +item_Name_cds_legacy_armor_medium_legs_01_01_17=ORC-mkV Legs Aqua +item_Name_cds_legacy_armor_medium_legs_01_01_18=ORC-mkV Legs Twilight +item_Name_cds_legacy_armor_medium_legs_01_01_19=ORC-mkV Legs Imperial +item_Name_cds_legacy_armor_medium_legs_01_01_20=ORC-mkV Legs Desert +item_Name_cds_legacy_armor_medium_legs_01_01_9tails01=ORC-mkV Legs (Modified) +item_Name_cds_legacy_armor_medium_legs_01_crus01_01=ORC-mkV Legs Crusader Edition +item_Name_cds_legacy_heavy_armor_01_arms=ADP Arms Woodland +item_Name_cds_legacy_heavy_armor_01_core=ADP Core +item_Name_cds_legacy_heavy_armor_01_helmet=Balor HCH Helmet +item_Name_cds_legacy_heavy_armor_01_legs=ADP Legs Woodland +item_Name_cds_legacy_light_armor_01_arms=PAB-1 Arms +item_Name_cds_legacy_light_armor_01_core=PAB-1 Core +item_Name_cds_legacy_light_armor_01_helmet=CBH-3 Helmet Base +item_Name_cds_legacy_light_armor_01_legs=PAB-1 Legs +item_Name_cds_legacy_medium_armor_01_arms=ORC-mkV Arms +item_Name_cds_legacy_medium_armor_01_core=ORC-mkV Core +item_Name_cds_legacy_medium_armor_01_helmet=G-2 Helmet +item_Name_cds_legacy_medium_armor_01_legs=ORC-mkV Legs +item_Name_cds_light_armor_01_arms=Field Recon Suit Arms +item_Name_cds_light_armor_01_core=Field Recon Suit Core +item_Name_cds_light_armor_01_legs=Field Recon Suit Legs +item_Name_cds_light_helmet_01=Field Recon Suit Helmet +item_Name_cds_medium_armor_01_arms=ORC-mkX Arms Woodland +item_Name_cds_medium_armor_01_core=ORC-mkX Core Woodland +item_Name_cds_medium_armor_01_legs=ORC-mkX Legs Woodland +item_Name_cds_medium_armor_helmet_01=ORC-mkX Helmet Woodland item_Name_cds_medium_armor_helmet_01_01_carrack= -item_Name_cds_undersuit_01_01_iae2022=TCS-4 基底服 红色警戒 -item_Name_cds_undersuit_01_crus01_01=TCS-4 基底服 十字军版 -item_Name_cds_undersuit_helmet_01=A23 头盔 林地版 -item_Name_clda_env_armor_backpack_01=诺维科夫背包 -item_Name_clda_env_armor_backpack_01_expo=诺维科夫背包-博览会 -item_Name_clda_env_armor_heavy_suit_01_01_9tails01=诺维科夫探索服(改) -item_Name_clda_env_heat_armor_backpack_01=彭布罗克背包 -item_Name_clda_env_heat_heavy_helmet_01=彭布罗克 头盔 -item_Name_clda_env_heat_heavy_suit_01=彭布罗克探索服 -item_Name_clda_env_heavy_arms_01=诺维科夫 臂甲 -item_Name_clda_env_heavy_arms_01_expo=诺维科夫 臂甲“博览会” -item_Name_clda_env_heavy_core_01=诺维科夫 胸甲 -item_Name_clda_env_heavy_core_01_expo=诺维科夫 胸甲“博览会” -item_Name_clda_env_heavy_helmet_01=诺维科夫 头盔 -item_Name_clda_env_heavy_helmet_01_expo=诺维科夫 头盔“博览会” -item_Name_clda_env_heavy_helmet_01_iae2023_01=诺维科夫 头盔“升天” -item_Name_clda_env_heavy_legs_01=诺维科夫 腿甲 -item_Name_clda_env_heavy_legs_01_expo=诺维科夫 腿甲“博览会” -item_Name_clda_env_heavy_suit_01=诺维科夫探索服 -item_Name_clda_env_heavy_suit_01_expo=诺维科夫 探索服“博览会” -item_Name_clda_env_heavy_unified_01_iae2023_01=诺维科夫 探索服“升天” -item_Name_clda_gloves_01_01_01=巴达米手套 朽木 -item_Name_clda_gloves_01_02_01=巴达米手套 石墨 -item_Name_clda_gloves_01_03_01=巴达米手套 橄榄石 -item_Name_clda_helmet_01_01_01=巴达米头盔 朽木 -item_Name_clda_helmet_01_02_01=巴达米头盔 石墨 -item_Name_clda_helmet_01_03_01=巴达米头盔 橄榄石 -item_Name_clda_undersuit_01_01_01=莱文基底服(翻新) -item_Name_clda_undersuit_01_01_04=莱文基底服 灰光(翻新) -item_Name_clda_undersuit_01_01_11=莱文基底服 灰色(翻新) -item_Name_clda_undersuit_01_01_14=莱文基底服 赭石(翻新) -item_Name_clda_undersuit_01_01_15=莱文基底服 银金(翻新) -item_Name_clda_undersuit_02_01_01=马肯达基底服(翻新) -item_Name_clda_undersuit_02_01_11=马肯达基底服 玄武岩(翻新) -item_Name_clda_undersuit_02_01_13=马肯达基底服 碧玉(翻新) -item_Name_clda_undersuit_02_01_15=马肯达基底服 淤泥(翻新) -item_Name_clda_undersuit_02_01_20=马肯达基底服 死木(翻新) -item_Name_clda_undersuit_02_02_01=马肯达基底服 烟火 -item_Name_clda_utility_heavy_backpack_01_01_01=彭布罗克背包 -item_Name_clda_utility_heavy_backpack_02_01_01=彭布罗克背包 RSI象牙白版 -item_Name_clda_utility_heavy_backpack_02_01_04=彭布罗克背包 RSI日出红版 -item_Name_clda_utility_heavy_backpack_02_01_12=彭布罗克背包 RSI石墨黑版 -item_Name_clda_utility_heavy_backpack_02_01_9tails01=彭布罗克背包 RSI版(改) -item_Name_clda_utility_heavy_helmet_01_01_01=彭布罗克头盔 -item_Name_clda_utility_heavy_helmet_02_01_01=彭布罗克头盔 RSI象牙白版 -item_Name_clda_utility_heavy_helmet_02_01_04=彭布罗克头盔 RSI日出红版 -item_Name_clda_utility_heavy_helmet_02_01_12=彭布罗克头盔 RSI石墨黑版 -item_Name_clda_utility_heavy_helmet_02_01_9tails01=彭布罗克头盔 RSI版(改) -item_Name_clda_utility_heavy_helmet_03_01_01=希伯头盔 -item_Name_clda_utility_heavy_helmet_03_01_07=希伯头盔 潮汐 -item_Name_clda_utility_heavy_helmet_03_01_11=希伯头盔 雷云 -item_Name_clda_utility_heavy_helmet_03_01_15=希伯头盔 滩头 -item_Name_clda_utility_heavy_suit_01_01_01=彭布罗克探索服 -item_Name_clda_utility_heavy_suit_02_01_01=彭布罗克探索服 RSI象牙白版 -item_Name_clda_utility_heavy_suit_02_01_04=彭布罗克探索服 RSI日出红版 -item_Name_clda_utility_heavy_suit_02_01_12=彭布罗克探索服 RSI石墨黑版 -item_Name_clda_utility_heavy_suit_02_01_9tails01=彭布罗克探索服 RSI版(改) -item_Name_colorMod_black=黑色 -item_Name_colorMod_blue=蓝色 -item_Name_colorMod_brown=棕色 -item_Name_colorMod_dark_blue=深蓝色 -item_Name_colorMod_dark_green=深绿色 -item_Name_colorMod_dark_orange=暗橙色 -item_Name_colorMod_dark_purple=深紫色 -item_Name_colorMod_dark_red=暗红色 -item_Name_colorMod_dark_teal=深青色 -item_Name_colorMod_green=绿色 -item_Name_colorMod_grey=灰色 -item_Name_colorMod_orange=橙色 -item_Name_colorMod_pink=粉色 -item_Name_colorMod_purple=紫色 -item_Name_colorMod_red=红色 -item_Name_colorMod_tan=黄褐色 -item_Name_colorMod_teal=蓝绿色 -item_Name_colorMod_white=白色 -item_Name_colorMod_yellow=黄色 -item_Name_ctl_deckcrew_undersuit_01_lum01_01=唯光 基底服 红色 -item_Name_ctl_deckcrew_undersuit_01_lum01_06=唯光 基底服 蓝绿色 -item_Name_ctl_deckcrew_undersuit_01_lum01_07=唯光 基底服 蓝色 -item_Name_ctl_hat_01_cvx01_01=莱巴特帽-科瓦莱什 -item_Name_ctl_hat_01_lum01_01=唯光 帽子 红色 -item_Name_ctl_hat_01_lum01_06=唯光 帽子 蓝绿色 -item_Name_ctl_hat_01_lum01_07=唯光 帽子 蓝色 -item_Name_ctl_jacket_02_01_9tails01=罗兹夹克 (改) -item_Name_ctl_jacket_05_01_01=至臻起源竞速夹克 -item_Name_ctl_jacket_05_02_01=至臻穆雷杯竞速夹克 -item_Name_ctl_jacket_05_03_01=至臻MISC竞速夹克 -item_Name_ctl_orison_shirt_01_01_01=贝洛衬衫 午夜 -item_Name_ctl_pants_03_01_01=追踪裤 -item_Name_ctl_shirt_01_lum01_01=唯光 衬衣 红色 -item_Name_ctl_shirt_01_lum01_06=唯光 衬衣 蓝绿色 -item_Name_ctl_shirt_01_lum01_07=唯光 衬衣 蓝色 -item_Name_ctl_shirt_03_nvy01_01=贝洛T恤 海军蓝 -item_Name_ctl_shirt_07_01_01=演出T恤 -item_Name_ctl_shirt_07_01_9tails01=演出T恤(改) -item_Name_ctl_shirt_07_nvy01_01=演出T恤 -item_Name_ctl_shirt_07_nvy01_02_no_decal=演出T恤 -item_Name_dmc_boots_04_01_01=糙汉靴 -item_Name_dmc_frontier_gloves_01_01_01=灵巧手套 炭灰色 -item_Name_dmc_frontier_gloves_01_01_15=灵巧手套 鼠尾草色 -item_Name_dmc_frontier_gloves_01_01_16=灵巧手套 翡翠色 -item_Name_dmc_frontier_gloves_01_01_17=灵巧手套 靛蓝色 -item_Name_dmc_frontier_gloves_01_01_20=灵巧手套 橄榄色 -item_Name_dmc_frontier_jacket_01_01_01=西弗顿夹克 棕色 -item_Name_dmc_frontier_jacket_01_01_15=西弗顿夹克 黄褐色 -item_Name_dmc_frontier_jacket_01_01_16=西弗顿夹克 松木色 -item_Name_dmc_frontier_jacket_01_01_17=西弗顿夹克 蓝色 -item_Name_dmc_frontier_jacket_01_01_20=西弗顿夹克 玛瑙色 -item_Name_dmc_frontier_pants_01_01_01=西弗顿长裤 炭灰色 -item_Name_dmc_frontier_pants_01_01_15=西弗顿长裤 鼠尾草色 -item_Name_dmc_frontier_pants_01_01_16=西弗顿长裤 翡翠色 -item_Name_dmc_frontier_pants_01_01_17=西弗顿长裤 靛蓝色 -item_Name_dmc_frontier_pants_01_01_20=西弗顿长裤 橄榄色 -item_Name_dmc_gloves_02_01_9tails01=水银手套(改) -item_Name_dmc_jacket_04_600i01_01=600i飞行夹克 -item_Name_dmc_jacket_04_mpuv01_01=MPUV-1C飞行夹克 -item_Name_dmc_jacket_04_starlifter01_01=大力神星际运输机飞行夹克 -item_Name_dmc_jacket_04_starrunner01_01=墨丘利星际快运船飞行夹克 -item_Name_dmc_jacket_05_01_01=科洛马外套 海军鼠尾草 -item_Name_dmc_jacket_05_01_07=科洛马外套 蓝砖 -item_Name_dmc_jacket_05_01_10=科洛马外套 冰铁 -item_Name_dmc_jacket_05_01_11=科洛马外套 银铁 -item_Name_dmc_jacket_05_01_15=科洛马外套 海军鼠尾草 -item_Name_dmc_jacket_06_01_01=卡多纳夹克 沙色 -item_Name_dmc_jacket_06_01_12=卡多纳夹克 钢铁色 -item_Name_dmc_jacket_06_01_13=卡多纳夹克 胭脂红 -item_Name_dmc_jacket_06_01_14=卡多纳夹克 黄色 -item_Name_dmc_jacket_06_01_18=卡多纳夹克 蓝色 -item_Name_dmc_jacket_07_01_01=卡斯瓦尔夹克 褐灰色 -item_Name_dmc_jacket_07_01_11=卡斯瓦尔夹克 钢铁色 -item_Name_dmc_jacket_07_01_13=卡斯瓦尔夹克 砖红色 -item_Name_dmc_jacket_07_01_16=卡斯瓦尔夹克 松木色 -item_Name_dmc_jacket_07_01_20=卡斯瓦尔夹克 沙色 +item_Name_cds_undersuit_01_01_iae2022=TCS-4 Undersuit Red Alert +item_Name_cds_undersuit_01_crus01_01=TCS-4 Undersuit Crusader Edition +item_Name_cds_undersuit_helmet_01=A23 Helmet Woodland +item_Name_clda_env_armor_backpack_01=Novikov Backpack +item_Name_clda_env_armor_backpack_01_expo=Novikov "Expo" Backpack +item_Name_clda_env_armor_heavy_suit_01_01_9tails01=Novikov Exploration Suit (Modified) +item_Name_clda_env_heat_armor_backpack_01=Pembroke Backpack +item_Name_clda_env_heat_heavy_helmet_01=Pembroke Helmet +item_Name_clda_env_heat_heavy_suit_01=Pembroke Exploration Suit +item_Name_clda_env_heavy_arms_01=Novikov Arms +item_Name_clda_env_heavy_arms_01_expo=Novikov "Expo" Arms +item_Name_clda_env_heavy_core_01=Novikov Core +item_Name_clda_env_heavy_core_01_expo=Novikov "Expo" Core +item_Name_clda_env_heavy_helmet_01=Novikov Helmet +item_Name_clda_env_heavy_helmet_01_expo=Novikov "Expo" Helmet +item_Name_clda_env_heavy_helmet_01_iae2023_01=Novikov "Ascension" Helmet +item_Name_clda_env_heavy_legs_01=Novikov Legs +item_Name_clda_env_heavy_legs_01_expo=Novikov "Expo" Legs +item_Name_clda_env_heavy_suit_01=Novikov Exploration Suit +item_Name_clda_env_heavy_suit_01_expo=Novikov "Expo" Exploration Suit +item_Name_clda_env_heavy_unified_01_iae2023_01=Novikov "Ascension" Exploration Suit +item_Name_clda_gloves_01_01_01=Badami Gloves Deadwood +item_Name_clda_gloves_01_02_01=Badami Gloves Graphite +item_Name_clda_gloves_01_03_01=Badami Gloves Olivine +item_Name_clda_helmet_01_01_01=Badami Helmet Deadwood +item_Name_clda_helmet_01_02_01=Badami Helmet Graphite +item_Name_clda_helmet_01_03_01=Badami Helmet Olivine +item_Name_clda_undersuit_01_01_01=Levin Undersuit (Refurbished) +item_Name_clda_undersuit_01_01_04=Levin Undersuit Limelight (Refurbished) +item_Name_clda_undersuit_01_01_11=Levin Undersuit Greyscale (Refurbished) +item_Name_clda_undersuit_01_01_14=Levin Undersuit Ochre (Refurbished) +item_Name_clda_undersuit_01_01_15=Levin Undersuit Electrum (Refurbished) +item_Name_clda_undersuit_02_01_01=Markanda Undersuit (Refurbished) +item_Name_clda_undersuit_02_01_11=Markanda Undersuit Basalt (Refurbished) +item_Name_clda_undersuit_02_01_13=Markanda Undersuit Jasper (Refurbished) +item_Name_clda_undersuit_02_01_15=Markanda Undersuit Silt (Refurbished) +item_Name_clda_undersuit_02_01_20=Markanda Undersuit Deadwood (Refurbished) +item_Name_clda_undersuit_02_02_01=Markanda Undersuit Pyrotechnic +item_Name_clda_utility_heavy_backpack_01_01_01=Pembroke Backpack +item_Name_clda_utility_heavy_backpack_02_01_01=Pembroke Backpack RSI Ivory Edition +item_Name_clda_utility_heavy_backpack_02_01_04=Pembroke Backpack RSI Sunburst Edition +item_Name_clda_utility_heavy_backpack_02_01_12=Pembroke Backpack RSI Graphite Edition +item_Name_clda_utility_heavy_backpack_02_01_9tails01=Pembroke Backpack RSI Edition (Modified) +item_Name_clda_utility_heavy_helmet_01_01_01=Pembroke Helmet +item_Name_clda_utility_heavy_helmet_02_01_01=Pembroke Helmet RSI Ivory Edition +item_Name_clda_utility_heavy_helmet_02_01_04=Pembroke Helmet RSI Sunburst Edition +item_Name_clda_utility_heavy_helmet_02_01_12=Pembroke Helmet RSI Graphite Edition +item_Name_clda_utility_heavy_helmet_02_01_9tails01=Pembroke Helmet RSI Edition (Modified) +item_Name_clda_utility_heavy_helmet_03_01_01=Siebe Helmet +item_Name_clda_utility_heavy_helmet_03_01_07=Siebe Helmet Tidal Wave +item_Name_clda_utility_heavy_helmet_03_01_11=Siebe Helmet Thundercloud +item_Name_clda_utility_heavy_helmet_03_01_15=Siebe Helmet Beachhead +item_Name_clda_utility_heavy_suit_01_01_01=Pembroke Exploration Suit +item_Name_clda_utility_heavy_suit_02_01_01=Pembroke Exploration Suit RSI Ivory Edition +item_Name_clda_utility_heavy_suit_02_01_04=Pembroke Exploration Suit RSI Sunburst Edition +item_Name_clda_utility_heavy_suit_02_01_12=Pembroke Exploration Suit RSI Graphite Edition +item_Name_clda_utility_heavy_suit_02_01_9tails01=Pembroke Exploration Suit RSI Edition (Modified) +item_Name_colorMod_black=Black +item_Name_colorMod_blue=Blue +item_Name_colorMod_brown=Brown +item_Name_colorMod_dark_blue=Dark Blue +item_Name_colorMod_dark_green=Dark Green +item_Name_colorMod_dark_orange=Dark Orange +item_Name_colorMod_dark_purple=Dark Purple +item_Name_colorMod_dark_red=Dark Red +item_Name_colorMod_dark_teal=Dark Teal +item_Name_colorMod_green=Green +item_Name_colorMod_grey=Grey +item_Name_colorMod_orange=Orange +item_Name_colorMod_pink=Pink +item_Name_colorMod_purple=Purple +item_Name_colorMod_red=Red +item_Name_colorMod_tan=Tan +item_Name_colorMod_teal=Teal +item_Name_colorMod_white=White +item_Name_colorMod_yellow=Yellow +item_Name_ctl_deckcrew_undersuit_01_lum01_01=One Light Undersuit Red +item_Name_ctl_deckcrew_undersuit_01_lum01_06=One Light Undersuit Teal +item_Name_ctl_deckcrew_undersuit_01_lum01_07=One Light Undersuit Blue +item_Name_ctl_hat_01_cvx01_01=Rabat Hat Covalex +item_Name_ctl_hat_01_lum01_01=One Light Cap Red +item_Name_ctl_hat_01_lum01_06=One Light Cap Teal +item_Name_ctl_hat_01_lum01_07=One Light Cap Blue +item_Name_ctl_jacket_02_01_9tails01=Rhodes Jacket (Modified) +item_Name_ctl_jacket_05_01_01=Prestige Origin Racing Jacket +item_Name_ctl_jacket_05_02_01=Prestige Murray Cup Racing Jacket +item_Name_ctl_jacket_05_03_01=Prestige MISC Racing Jacket +item_Name_ctl_orison_shirt_01_01_01=Bello Shirt Midnight +item_Name_ctl_pants_03_01_01=Trace Pants +item_Name_ctl_shirt_01_lum01_01=One Light Shirt Red +item_Name_ctl_shirt_01_lum01_06=One Light Shirt Teal +item_Name_ctl_shirt_01_lum01_07=One Light Shirt Blue +item_Name_ctl_shirt_03_nvy01_01=Bello T-Shirt Navy +item_Name_ctl_shirt_07_01_01=Performance T-Shirt +item_Name_ctl_shirt_07_01_9tails01=Performance T-Shirt (Modified) +item_Name_ctl_shirt_07_nvy01_01=Performance T-Shirt +item_Name_ctl_shirt_07_nvy01_02_no_decal=Performance T-Shirt +item_Name_dmc_boots_04_01_01=Hardy Boots +item_Name_dmc_frontier_gloves_01_01_01=Adroit Gloves Charcoal +item_Name_dmc_frontier_gloves_01_01_15=Adroit Gloves Sage +item_Name_dmc_frontier_gloves_01_01_16=Adroit Gloves Jade +item_Name_dmc_frontier_gloves_01_01_17=Adroit Gloves Indigo +item_Name_dmc_frontier_gloves_01_01_20=Adroit Gloves Olive +item_Name_dmc_frontier_jacket_01_01_01=Silverton Jacket Brown +item_Name_dmc_frontier_jacket_01_01_15=Silverton Jacket Tan +item_Name_dmc_frontier_jacket_01_01_16=Silverton Jacket Pine +item_Name_dmc_frontier_jacket_01_01_17=Silverton Jacket Blue +item_Name_dmc_frontier_jacket_01_01_20=Silverton Jacket Onyx +item_Name_dmc_frontier_pants_01_01_01=Silverton Pants Charcoal +item_Name_dmc_frontier_pants_01_01_15=Silverton Pants Sage +item_Name_dmc_frontier_pants_01_01_16=Silverton Pants Jade +item_Name_dmc_frontier_pants_01_01_17=Silverton Pants Indigo +item_Name_dmc_frontier_pants_01_01_20=Silverton Pants Olive +item_Name_dmc_gloves_02_01_9tails01=Mercury Gloves (Modified) +item_Name_dmc_jacket_04_600i01_01=600i Flight Jacket +item_Name_dmc_jacket_04_mpuv01_01=MPUV-1C Flight Jacket +item_Name_dmc_jacket_04_starlifter01_01=Hercules Starlifter Flight Jacket +item_Name_dmc_jacket_04_starrunner01_01=Mercury Star Runner Flight Jacket +item_Name_dmc_jacket_05_01_01=Coloma Coat Navy and Sage +item_Name_dmc_jacket_05_01_07=Coloma Coat Blue and Brick +item_Name_dmc_jacket_05_01_10=Coloma Coat Ice and Iron +item_Name_dmc_jacket_05_01_11=Coloma Coat Iron and Silver +item_Name_dmc_jacket_05_01_15=Coloma Coat Sage and Navy +item_Name_dmc_jacket_06_01_01=Cardona Jacket Sand +item_Name_dmc_jacket_06_01_12=Cardona Jacket Iron +item_Name_dmc_jacket_06_01_13=Cardona Jacket Carmine +item_Name_dmc_jacket_06_01_14=Cardona Jacket Yellow +item_Name_dmc_jacket_06_01_18=Cardona Jacket Blue +item_Name_dmc_jacket_07_01_01=Kaswal Jacket Taupe +item_Name_dmc_jacket_07_01_11=Kaswal Jacket Iron +item_Name_dmc_jacket_07_01_13=Kaswal Jacket Brick +item_Name_dmc_jacket_07_01_16=Kaswal Jacket Pine +item_Name_dmc_jacket_07_01_20=Kaswal Jacket Sand item_Name_dmc_jacket_08_01_01,P=PH - dmc_jacket_08_01_01 -item_Name_dmc_jacket_09_01_01=全向迷踪 夹克 -item_Name_dmc_jacket_10_01_01=拱心石夹克 褐灰色 -item_Name_dmc_jacket_10_01_12=拱心石夹克 玛瑙色 -item_Name_dmc_jacket_10_01_13=拱心石夹克 红色 -item_Name_dmc_jacket_10_01_14=拱心石夹克 金色 -item_Name_dmc_jacket_10_01_15=拱心石夹克 银色 -item_Name_dmc_jacket_11_01_01=山岭 夹克 -item_Name_dmc_jacket_12_01_01=卡米翁 夹克 -item_Name_dmc_pants_01_01_9tails01=基础裤(改) -item_Name_dmc_pants_02_01_9tails01=阿斯特利长裤(改) -item_Name_dmc_pants_03_01_9tails01=弗龙捷裤子(改) -item_Name_dmc_pants_04_01_01=K7长裤 -item_Name_dmc_pants_04_01_02=K7长裤 红色 -item_Name_dmc_pants_04_01_03=K7长裤 橙色 -item_Name_dmc_pants_04_01_04=K7长裤 黄色 -item_Name_dmc_pants_04_01_05=K7长裤 绿色 -item_Name_dmc_pants_04_01_06=K7长裤 海绿色 -item_Name_dmc_pants_04_01_07=K7长裤 蓝色 -item_Name_dmc_pants_04_01_08=K7长裤 紫色 -item_Name_dmc_pants_04_01_09=K7长裤 紫罗兰 -item_Name_dmc_pants_04_01_10=K7长裤 白色 -item_Name_dmc_pants_04_01_11=K7长裤 灰色 -item_Name_dmc_pants_04_01_12=K7长裤 黑色 -item_Name_dmc_pants_04_01_13=K7长裤 暗红色 -item_Name_dmc_pants_04_01_14=K7长裤 褐色 -item_Name_dmc_pants_04_01_15=K7长裤 黄褐色 -item_Name_dmc_pants_04_01_16=K7长裤 深绿色 -item_Name_dmc_pants_04_01_17=K7长裤 湖绿色 -item_Name_dmc_pants_04_01_18=K7长裤 暮光色 -item_Name_dmc_pants_04_01_19=K7长裤 帝王紫 -item_Name_dmc_pants_04_01_20=K7长裤 橄榄色 -item_Name_dmc_pants_05_01_01=剃刀鲸长裤 -item_Name_dmc_pants_05_01_02=剃刀鲸长裤 红色 -item_Name_dmc_pants_05_01_03=剃刀鲸长裤 橙色 -item_Name_dmc_pants_05_01_04=剃刀鲸长裤 黄色 -item_Name_dmc_pants_05_01_05=剃刀鲸长裤 绿色 -item_Name_dmc_pants_05_01_06=剃刀鲸长裤 海绿色 -item_Name_dmc_pants_05_01_07=剃刀鲸长裤 蓝色 -item_Name_dmc_pants_05_01_08=剃刀鲸长裤 紫色 -item_Name_dmc_pants_05_01_09=剃刀鲸长裤 紫罗兰 -item_Name_dmc_pants_05_01_10=剃刀鲸长裤 白色 -item_Name_dmc_pants_05_01_11=剃刀鲸长裤 灰色 -item_Name_dmc_pants_05_01_12=剃刀鲸长裤 黑色 -item_Name_dmc_pants_05_01_13=剃刀鲸长裤 暗红色 -item_Name_dmc_pants_05_01_14=剃刀鲸长裤 褐色 -item_Name_dmc_pants_05_01_15=剃刀鲸长裤 黄褐色 -item_Name_dmc_pants_05_01_16=剃刀鲸长裤 深绿色 -item_Name_dmc_pants_05_01_17=剃刀鲸长裤 湖绿色 -item_Name_dmc_pants_05_01_18=剃刀鲸长裤 暮光色 -item_Name_dmc_pants_05_01_19=剃刀鲸长裤 帝王紫 -item_Name_dmc_pants_05_01_20=剃刀鲸长裤 沙漠色 -item_Name_dmc_pants_06_01_01=莽夫长裤 -item_Name_dmc_pants_06_01_9tails01=莽夫长裤 (改) -item_Name_dmc_pants_07_01_01=弗龙捷 11 经典款 沙色 -item_Name_dmc_pants_07_01_13=弗龙捷 11 经典款 砖红色 -item_Name_dmc_pants_07_01_16=弗龙捷 11 经典款 松绿色 -item_Name_dmc_pants_07_01_17=弗龙捷 11 经典款 海军灰 -item_Name_dmc_pants_07_01_18=弗龙捷 11 经典款 玛瑙黑 -item_Name_dmc_pants_08_01_01=查马尔 裤子 -item_Name_dmc_shirt_01_01_01=格林沃特衬衫 胡桃色 -item_Name_dmc_shirt_01_02_01=格林沃特衬衫 钢铁色 -item_Name_dmc_shirt_01_03_01=格林沃特衬衫 橄榄色 +item_Name_dmc_jacket_09_01_01=Omnitrek Jacket +item_Name_dmc_jacket_10_01_01=Keystone Jacket Taupe +item_Name_dmc_jacket_10_01_12=Keystone Jacket Onyx +item_Name_dmc_jacket_10_01_13=Keystone Jacket Red +item_Name_dmc_jacket_10_01_14=Keystone Jacket Gold +item_Name_dmc_jacket_10_01_15=Keystone Jacket Silver +item_Name_dmc_jacket_11_01_01=Ridgely Jacket +item_Name_dmc_jacket_12_01_01=Camion Jacket +item_Name_dmc_pants_01_01_9tails01=Foundation Pants (Modified) +item_Name_dmc_pants_02_01_9tails01=Astley Pants (Modified) +item_Name_dmc_pants_03_01_9tails01=Frontier Pants (Modified) +item_Name_dmc_pants_04_01_01=K7 Pants +item_Name_dmc_pants_04_01_02=K7 Pants Red +item_Name_dmc_pants_04_01_03=K7 Pants Orange +item_Name_dmc_pants_04_01_04=K7 Pants Yellow +item_Name_dmc_pants_04_01_05=K7 Pants Green +item_Name_dmc_pants_04_01_06=K7 Pants Seagreen +item_Name_dmc_pants_04_01_07=K7 Pants Blue +item_Name_dmc_pants_04_01_08=K7 Pants Purple +item_Name_dmc_pants_04_01_09=K7 Pants Violet +item_Name_dmc_pants_04_01_10=K7 Pants White +item_Name_dmc_pants_04_01_11=K7 Pants Grey +item_Name_dmc_pants_04_01_12=K7 Pants Black +item_Name_dmc_pants_04_01_13=K7 Pants Dark Red +item_Name_dmc_pants_04_01_14=K7 Pants Sienna +item_Name_dmc_pants_04_01_15=K7 Pants Tan +item_Name_dmc_pants_04_01_16=K7 Pants Dark Green +item_Name_dmc_pants_04_01_17=K7 Pants Aqua +item_Name_dmc_pants_04_01_18=K7 Pants Twilight +item_Name_dmc_pants_04_01_19=K7 Pants Imperial +item_Name_dmc_pants_04_01_20=K7 Pants Olive +item_Name_dmc_pants_05_01_01=Razorback Pants +item_Name_dmc_pants_05_01_02=Razorback Pants Red +item_Name_dmc_pants_05_01_03=Razorback Pants Orange +item_Name_dmc_pants_05_01_04=Razorback Pants Yellow +item_Name_dmc_pants_05_01_05=Razorback Pants Green +item_Name_dmc_pants_05_01_06=Razorback Pants Seagreen +item_Name_dmc_pants_05_01_07=Razorback Pants Blue +item_Name_dmc_pants_05_01_08=Razorback Pants Purple +item_Name_dmc_pants_05_01_09=Razorback Pants Violet +item_Name_dmc_pants_05_01_10=Razorback Pants White +item_Name_dmc_pants_05_01_11=Razorback Pants Grey +item_Name_dmc_pants_05_01_12=Razorback Pants Black +item_Name_dmc_pants_05_01_13=Razorback Pants Dark Red +item_Name_dmc_pants_05_01_14=Razorback Pants Sienna +item_Name_dmc_pants_05_01_15=Razorback Pants Tan +item_Name_dmc_pants_05_01_16=Razorback Pants Dark Green +item_Name_dmc_pants_05_01_17=Razorback Pants Aqua +item_Name_dmc_pants_05_01_18=Razorback Pants Twilight +item_Name_dmc_pants_05_01_19=Razorback Pants Imperial +item_Name_dmc_pants_05_01_20=Razorback Pants Desert +item_Name_dmc_pants_06_01_01=Roughneck Pants +item_Name_dmc_pants_06_01_9tails01=Roughneck Pants (Modified) +item_Name_dmc_pants_07_01_01=Frontier 11 Classic Sand +item_Name_dmc_pants_07_01_13=Frontier 11 Classic Brick +item_Name_dmc_pants_07_01_16=Frontier 11 Classic Pine +item_Name_dmc_pants_07_01_17=Frontier 11 Classic Navy +item_Name_dmc_pants_07_01_18=Frontier 11 Classic Onyx +item_Name_dmc_pants_08_01_01=Chamar Pants +item_Name_dmc_shirt_01_01_01=Greenwater Shirt Walnut +item_Name_dmc_shirt_01_02_01=Greenwater Shirt Iron +item_Name_dmc_shirt_01_03_01=Greenwater Shirt Olive item_Name_dnn_pants_03_01_01,P=PH - dnn_pants_03_01_01 item_Name_dnn_shirt_03_01_01,P=PH - dnn_shirt_03_01_01 item_Name_dnn_shoes_03_01_01,P=PH - dnn_shoes_03_01_01 -item_Name_doom_armor_medium_arms_02_01_01=缝纫机臂甲 -item_Name_doom_armor_medium_core_02_01_01=缝纫机胸甲 -item_Name_doom_armor_medium_legs_02_01_01=缝纫机腿甲 -item_Name_doom_combat_medium_backpack_01_01_01=沉洞背包 +item_Name_doom_armor_medium_arms_02_01_01=Stitcher Arms +item_Name_doom_armor_medium_core_02_01_01=Stitcher Core +item_Name_doom_armor_medium_legs_02_01_01=Stitcher Legs +item_Name_doom_combat_medium_backpack_01_01_01=Sinkhole Backpack item_Name_doom_light_armor_helmet_01_01_01= item_Name_doom_light_armor_helmet_01_01_02= item_Name_doom_light_armor_helmet_01_01_03= -item_Name_doom_medium_armor_arms_01=冲突 臂甲 -item_Name_doom_medium_armor_core_01=冲突 胸甲 -item_Name_doom_medium_armor_helmet_01=死亡头骨 头盔 -item_Name_doom_medium_armor_helmet_02=屠夫 头盔 -item_Name_doom_medium_armor_helmet_02_holiday=假日屠夫 头盔 -item_Name_doom_medium_armor_legs_01=冲突 腿甲 -item_Name_drn_business_jacket_01_01_01=萨斯基亚 夹克 -item_Name_drn_business_pants_01_01_01=伊米里安 裤子 -item_Name_drn_business_shoes_01_01_01=洛伯 鞋 -item_Name_drn_gloves_01_01_01=迪博南手套 -item_Name_drn_gloves_01_01_02=迪博南手套 红色 -item_Name_drn_gloves_01_01_03=迪博南手套 橙色 -item_Name_drn_gloves_01_01_04=迪博南手套 黄色 -item_Name_drn_gloves_01_01_05=迪博南手套 绿色 -item_Name_drn_gloves_01_01_06=迪博南手套 海绿色 -item_Name_drn_gloves_01_01_07=迪博南手套 蓝色 -item_Name_drn_gloves_01_01_08=迪博南手套 紫色 -item_Name_drn_gloves_01_01_09=迪博南手套 紫罗兰 -item_Name_drn_gloves_01_01_10=迪博南手套 白色 -item_Name_drn_gloves_01_01_11=迪博南手套 灰色 -item_Name_drn_gloves_01_01_12=迪博南手套 黑色 -item_Name_drn_gloves_01_01_13=迪博南手套 暗红色 -item_Name_drn_gloves_01_01_14=迪博南手套 褐色 -item_Name_drn_gloves_01_01_15=迪博南手套 黄褐色 -item_Name_drn_gloves_01_01_16=迪博南手套 深绿色 -item_Name_drn_gloves_01_01_17=迪博南手套 湖绿色 -item_Name_drn_gloves_01_01_18=迪博南手套 暮光色 -item_Name_drn_gloves_01_01_19=迪博南手套 帝王紫 -item_Name_drn_gloves_01_01_20=迪博南手套 橄榄色 -item_Name_drn_gloves_01_01_9tails01=迪博南手套(改) -item_Name_drn_jacket_01_01_01=阿迪瓦夹克 -item_Name_drn_jacket_01_01_02=阿迪瓦夹克 红色 -item_Name_drn_jacket_01_01_03=阿迪瓦夹克 橙色 -item_Name_drn_jacket_01_01_04=阿迪瓦夹克 黄色 -item_Name_drn_jacket_01_01_05=阿迪瓦夹克 绿色 -item_Name_drn_jacket_01_01_06=阿迪瓦夹克 海绿色 -item_Name_drn_jacket_01_01_07=阿迪瓦夹克 蓝色 -item_Name_drn_jacket_01_01_08=阿迪瓦夹克 紫色 -item_Name_drn_jacket_01_01_09=阿迪瓦夹克 紫罗兰 -item_Name_drn_jacket_01_01_10=阿迪瓦夹克 白色 -item_Name_drn_jacket_01_01_11=阿迪瓦夹克 灰色 -item_Name_drn_jacket_01_01_12=阿迪瓦夹克 黑色 -item_Name_drn_jacket_01_01_13=阿迪瓦夹克 暗红色 -item_Name_drn_jacket_01_01_14=阿迪瓦夹克 褐色 -item_Name_drn_jacket_01_01_15=阿迪瓦夹克 黄褐色 -item_Name_drn_jacket_01_01_16=阿迪瓦夹克 深绿色 -item_Name_drn_jacket_01_01_17=阿迪瓦夹克 湖绿色 -item_Name_drn_jacket_01_01_18=阿迪瓦夹克 暮光色 -item_Name_drn_jacket_01_01_19=阿迪瓦夹克 帝王紫 -item_Name_drn_jacket_01_01_20=阿迪瓦夹克 橄榄色 -item_Name_drn_jacket_10_01_01=罗克摩西装外套 -item_Name_drn_pants_01_01_01=勒马克长裤 -item_Name_drn_pants_01_01_02=勒马克长裤 红色 -item_Name_drn_pants_01_01_03=勒马克长裤 橙色 -item_Name_drn_pants_01_01_04=勒马克长裤 黄色 -item_Name_drn_pants_01_01_05=勒马克长裤 绿色 -item_Name_drn_pants_01_01_06=勒马克长裤 海绿色 -item_Name_drn_pants_01_01_07=勒马克长裤 蓝色 -item_Name_drn_pants_01_01_08=勒马克长裤 紫色 -item_Name_drn_pants_01_01_09=勒马克长裤 紫罗兰 -item_Name_drn_pants_01_01_10=勒马克长裤 白色 -item_Name_drn_pants_01_01_11=勒马克长裤 灰色 -item_Name_drn_pants_01_01_12=勒马克长裤 黑色 -item_Name_drn_pants_01_01_13=勒马克长裤 暗红色 -item_Name_drn_pants_01_01_14=勒马克长裤 褐色 -item_Name_drn_pants_01_01_15=勒马克长裤 黄褐色 -item_Name_drn_pants_01_01_16=勒马克长裤 深绿色 -item_Name_drn_pants_01_01_17=勒马克长裤 湖绿色 -item_Name_drn_pants_01_01_18=勒马克长裤 暮光色 -item_Name_drn_pants_01_01_19=勒马克长裤 帝王紫 -item_Name_drn_pants_01_01_20=勒马克长裤 橄榄色 -item_Name_drn_pants_10_01_01=福提莫长裤 -item_Name_drn_senator_pants_03=灰烬裤 -item_Name_drn_senator_shirt_03_01_01=航空衬衫 -item_Name_drn_shoes_01_01_01=基诺鞋 -item_Name_drn_shoes_01_01_02=基诺鞋 红色 -item_Name_drn_shoes_01_01_03=基诺鞋 橙色 -item_Name_drn_shoes_01_01_04=基诺鞋 黄色 -item_Name_drn_shoes_01_01_05=基诺鞋 绿色 -item_Name_drn_shoes_01_01_06=基诺鞋 海绿色 -item_Name_drn_shoes_01_01_07=基诺鞋 蓝色 -item_Name_drn_shoes_01_01_08=基诺鞋 紫色 -item_Name_drn_shoes_01_01_09=基诺鞋 紫罗兰 -item_Name_drn_shoes_01_01_10=基诺鞋 白色 -item_Name_drn_shoes_01_01_11=基诺鞋 灰色 -item_Name_drn_shoes_01_01_12=基诺鞋 黑色 -item_Name_drn_shoes_01_01_13=基诺鞋 暗红色 -item_Name_drn_shoes_01_01_14=基诺鞋 褐色 -item_Name_drn_shoes_01_01_15=基诺鞋 黄褐色 -item_Name_drn_shoes_01_01_16=基诺鞋 深绿色 -item_Name_drn_shoes_01_01_17=基诺鞋 湖绿色 -item_Name_drn_shoes_01_01_18=基诺鞋 暮光色 -item_Name_drn_shoes_01_01_19=基诺鞋 帝王紫 -item_Name_drn_shoes_01_01_20=基诺鞋 橄榄色 -item_Name_drn_shoes_10_01_01=托尔加鞋 -item_Name_dyl_dress_01_01_01=马特尔长裙 -item_Name_dyl_gloves_01_01_01=奥普斯手套 -item_Name_dyl_gloves_02_01_01=阿曼森手套 +item_Name_doom_medium_armor_arms_01=Clash Arms +item_Name_doom_medium_armor_core_01=Clash Core +item_Name_doom_medium_armor_helmet_01=Death's Head Helmet +item_Name_doom_medium_armor_helmet_02=The Butcher Helmet +item_Name_doom_medium_armor_helmet_02_holiday=Holiday Butcher Helmet +item_Name_doom_medium_armor_legs_01=Clash Legs +item_Name_drn_business_jacket_01_01_01=Saskia Jacket +item_Name_drn_business_pants_01_01_01=Emilion Pants +item_Name_drn_business_shoes_01_01_01=Lorber Shoes +item_Name_drn_gloves_01_01_01=Debnam Gloves +item_Name_drn_gloves_01_01_02=Debnam Gloves Red +item_Name_drn_gloves_01_01_03=Debnam Gloves Orange +item_Name_drn_gloves_01_01_04=Debnam Gloves Yellow +item_Name_drn_gloves_01_01_05=Debnam Gloves Green +item_Name_drn_gloves_01_01_06=Debnam Gloves Seagreen +item_Name_drn_gloves_01_01_07=Debnam Gloves Blue +item_Name_drn_gloves_01_01_08=Debnam Gloves Purple +item_Name_drn_gloves_01_01_09=Debnam Gloves Violet +item_Name_drn_gloves_01_01_10=Debnam Gloves White +item_Name_drn_gloves_01_01_11=Debnam Gloves Grey +item_Name_drn_gloves_01_01_12=Debnam Gloves Black +item_Name_drn_gloves_01_01_13=Debnam Gloves Dark Red +item_Name_drn_gloves_01_01_14=Debnam Gloves Sienna +item_Name_drn_gloves_01_01_15=Debnam Gloves Tan +item_Name_drn_gloves_01_01_16=Debnam Gloves Dark Green +item_Name_drn_gloves_01_01_17=Debnam Gloves Aqua +item_Name_drn_gloves_01_01_18=Debnam Gloves Twilight +item_Name_drn_gloves_01_01_19=Debnam Gloves Imperial +item_Name_drn_gloves_01_01_20=Debnam Gloves Olive +item_Name_drn_gloves_01_01_9tails01=Debnam Gloves (Modified) +item_Name_drn_jacket_01_01_01=Adiva Jacket +item_Name_drn_jacket_01_01_02=Adiva Jacket Red +item_Name_drn_jacket_01_01_03=Adiva Jacket Orange +item_Name_drn_jacket_01_01_04=Adiva Jacket Yellow +item_Name_drn_jacket_01_01_05=Adiva Jacket Green +item_Name_drn_jacket_01_01_06=Adiva Jacket Seagreen +item_Name_drn_jacket_01_01_07=Adiva Jacket Blue +item_Name_drn_jacket_01_01_08=Adiva Jacket Purple +item_Name_drn_jacket_01_01_09=Adiva Jacket Violet +item_Name_drn_jacket_01_01_10=Adiva Jacket White +item_Name_drn_jacket_01_01_11=Adiva Jacket Grey +item_Name_drn_jacket_01_01_12=Adiva Jacket Black +item_Name_drn_jacket_01_01_13=Adiva Jacket Dark Red +item_Name_drn_jacket_01_01_14=Adiva Jacket Sienna +item_Name_drn_jacket_01_01_15=Adiva Jacket Tan +item_Name_drn_jacket_01_01_16=Adiva Jacket Dark Green +item_Name_drn_jacket_01_01_17=Adiva Jacket Aqua +item_Name_drn_jacket_01_01_18=Adiva Jacket Twilight +item_Name_drn_jacket_01_01_19=Adiva Jacket Imperial +item_Name_drn_jacket_01_01_20=Adiva Jacket Olive +item_Name_drn_jacket_10_01_01=Rokmor Suit Jacket +item_Name_drn_pants_01_01_01=LeMarque Pants +item_Name_drn_pants_01_01_02=LeMarque Pants Red +item_Name_drn_pants_01_01_03=LeMarque Pants Orange +item_Name_drn_pants_01_01_04=LeMarque Pants Yellow +item_Name_drn_pants_01_01_05=LeMarque Pants Green +item_Name_drn_pants_01_01_06=LeMarque Pants Seagreen +item_Name_drn_pants_01_01_07=LeMarque Pants Blue +item_Name_drn_pants_01_01_08=LeMarque Pants Purple +item_Name_drn_pants_01_01_09=LeMarque Pants Violet +item_Name_drn_pants_01_01_10=LeMarque Pants White +item_Name_drn_pants_01_01_11=LeMarque Pants Grey +item_Name_drn_pants_01_01_12=LeMarque Pants Black +item_Name_drn_pants_01_01_13=LeMarque Pants Dark Red +item_Name_drn_pants_01_01_14=LeMarque Pants Sienna +item_Name_drn_pants_01_01_15=LeMarque Pants Tan +item_Name_drn_pants_01_01_16=LeMarque Pants Dark Green +item_Name_drn_pants_01_01_17=LeMarque Pants Aqua +item_Name_drn_pants_01_01_18=LeMarque Pants Twilight +item_Name_drn_pants_01_01_19=LeMarque Pants Imperial +item_Name_drn_pants_01_01_20=LeMarque Pants Olive +item_Name_drn_pants_10_01_01=Furtimo Pants +item_Name_drn_senator_pants_03=Ember Pants +item_Name_drn_senator_shirt_03_01_01=Aero Shirt +item_Name_drn_shoes_01_01_01=Kino Shoes +item_Name_drn_shoes_01_01_02=Kino Shoes Red +item_Name_drn_shoes_01_01_03=Kino Shoes Orange +item_Name_drn_shoes_01_01_04=Kino Shoes Yellow +item_Name_drn_shoes_01_01_05=Kino Shoes Green +item_Name_drn_shoes_01_01_06=Kino Shoes Seagreen +item_Name_drn_shoes_01_01_07=Kino Shoes Blue +item_Name_drn_shoes_01_01_08=Kino Shoes Purple +item_Name_drn_shoes_01_01_09=Kino Shoes Violet +item_Name_drn_shoes_01_01_10=Kino Shoes White +item_Name_drn_shoes_01_01_11=Kino Shoes Grey +item_Name_drn_shoes_01_01_12=Kino Shoes Black +item_Name_drn_shoes_01_01_13=Kino Shoes Dark Red +item_Name_drn_shoes_01_01_14=Kino Shoes Sienna +item_Name_drn_shoes_01_01_15=Kino Shoes Tan +item_Name_drn_shoes_01_01_16=Kino Shoes Dark Green +item_Name_drn_shoes_01_01_17=Kino Shoes Aqua +item_Name_drn_shoes_01_01_18=Kino Shoes Twilight +item_Name_drn_shoes_01_01_19=Kino Shoes Imperial +item_Name_drn_shoes_01_01_20=Kino Shoes Olive +item_Name_drn_shoes_10_01_01=Torga Shoes +item_Name_dyl_dress_01_01_01=Martel Dress +item_Name_dyl_gloves_01_01_01=Opus Gloves +item_Name_dyl_gloves_02_01_01=Ahmanson Gloves item_Name_dyl_jacket_02_01_01,P=DYL - jacket - name -item_Name_dyl_pants_02_01_01=科尔长裤 -item_Name_dyl_shirt_02_01_01=本德雷长裙 -item_Name_dyl_shoes_01_01_01=巴里摩尔帆布鞋 -item_Name_dyl_shoes_02_01_01=巴里摩尔帆布鞋 +item_Name_dyl_pants_02_01_01=Koal Pants +item_Name_dyl_shirt_02_01_01=Benaderet Dress +item_Name_dyl_shoes_01_01_01=Barrymore Pumps +item_Name_dyl_shoes_02_01_01=Barrymore Pumps item_Name_eld_glasses_01_01_01,P=PH - eld_glasses_01_01_01 item_Name_eld_jacket_04_01_01,P=PH - eld_jacket_04_01_01 -item_Name_eld_pants_02_cvx01_01=88-BR长裤 +item_Name_eld_pants_02_cvx01_01=88-BR Pants item_Name_eld_pants_07_01_01,P=PH - eld_pants_07_01_01 item_Name_eld_shirt_03_01_9tails01,P=PH - eld_shirt_03_01_9tails01 -item_Name_eld_shirt_04_01_fleetweek2021=不败飞掠T恤 蓝色 +item_Name_eld_shirt_04_01_fleetweek2021=Invictus Flyby T-Shirt Blue item_Name_eld_shirt_04_01_fleetweek2022,P=PH - eld_shirt_04_01_fleetweek2022 item_Name_eld_shirt_04_1million_01,P=Placeholder - eld_shirt_04_1million_01 item_Name_eld_shirt_04_2million_01,P=Placeholder - eld_shirt_04_2million_01 -item_Name_eld_shirt_04_aegis_dec=圣盾动力T恤 -item_Name_eld_shirt_04_anvil_dec=铁砧航天T恤 -item_Name_eld_shirt_04_argo_dec=南船座宇航T恤 -item_Name_eld_shirt_04_banu01_01=梦愿T恤 -item_Name_eld_shirt_04_banu02_01=桶克T恤 -item_Name_eld_shirt_04_banu03_01=小鸭刀T恤 -item_Name_eld_shirt_04_banu04_01=北及之星T恤 -item_Name_eld_shirt_04_banu05_01=人类食品棒T恤 -item_Name_eld_shirt_04_banu06_01=大巴尼T恤 -item_Name_eld_shirt_04_banu07_01=派罗蟹T恤 -item_Name_eld_shirt_04_banu08_01=扁平猫的失败T恤 -item_Name_eld_shirt_04_banu09_01=利抓T恤 -item_Name_eld_shirt_04_consolidated_dec=联合外域T恤 -item_Name_eld_shirt_04_crus01_01=云之城T恤 白色 -item_Name_eld_shirt_04_crus01_12=云之城T恤 黑色 -item_Name_eld_shirt_04_crus02_01=奥里森T恤 白色 -item_Name_eld_shirt_04_crus02_12=奥里森T恤 黑色 -item_Name_eld_shirt_04_crus03_01=难忘之旅T恤 白色 -item_Name_eld_shirt_04_crus03_12=难忘之旅T恤 黑色 -item_Name_eld_shirt_04_crus04_01=十字军工业T恤 白色 -item_Name_eld_shirt_04_crus04_12=十字军工业T恤 黑色 -item_Name_eld_shirt_04_crus05_01=砌筑未来之士T恤 白色 -item_Name_eld_shirt_04_crus05_12=砌筑未来之士T恤 黑色 -item_Name_eld_shirt_04_crus06_01=凌空之城T恤 白色 -item_Name_eld_shirt_04_crus06_12=凌空之城T恤 黑色 -item_Name_eld_shirt_04_crus07_01=奥里森船厂T恤 白色 -item_Name_eld_shirt_04_crus07_12=奥里森船厂T恤 黑色 -item_Name_eld_shirt_04_crusader_dec=十字军工业T恤 -item_Name_eld_shirt_04_drake_dec=德雷克行星际T恤 -item_Name_eld_shirt_04_expo_dec=星系际航空航天博览会T恤 -item_Name_eld_shirt_04_fleetweek2023_11=不败舰队启航周2953T恤 灰色 -item_Name_eld_shirt_04_fleetweek2023_17=不败舰队启航周2953T恤 蓝色 -item_Name_eld_shirt_04_fleetweek_01_dec=舰队周纪念衫 橄榄绿 -item_Name_eld_shirt_04_fleetweek_02_dec=舰队周纪念衫 深绿色 -item_Name_eld_shirt_04_iae2021_07=IAE 2951T恤 蓝色 -item_Name_eld_shirt_04_iae2021_10=IAE 2951T恤 白色 -item_Name_eld_shirt_04_iae2022_02=IAE 2952 T恤 红色 -item_Name_eld_shirt_04_iae2022_12=IAE 2952 T恤 黑色 -item_Name_eld_shirt_04_iae2023_10=IAE 2953 衬衫 紫色 -item_Name_eld_shirt_04_iae2023_19=IAE 2953 衬衫 白色 -item_Name_eld_shirt_04_misc_dec=武藏工业T恤 -item_Name_eld_shirt_04_origin_dec=起源跃动T恤 -item_Name_eld_shirt_04_rsi_dec=RSI T恤 -item_Name_eld_shirt_07_01_01=燕妮衬衫 +item_Name_eld_shirt_04_aegis_dec=Aegis Dynamics T-Shirt +item_Name_eld_shirt_04_anvil_dec=Anvil Aerospace T-Shirt +item_Name_eld_shirt_04_argo_dec=Argo Astronautics T-Shirt +item_Name_eld_shirt_04_banu01_01=Dream Wishes T-Shirt +item_Name_eld_shirt_04_banu02_01=Tonk T-Shirt +item_Name_eld_shirt_04_banu03_01=Duck Sword T-Shirt +item_Name_eld_shirt_04_banu04_01=Normstar T-Shirt +item_Name_eld_shirt_04_banu05_01=Human Food Bars T-Shirt +item_Name_eld_shirt_04_banu06_01=Big Barrys T-Shirt +item_Name_eld_shirt_04_banu07_01=Pyro Crab T-Shirt +item_Name_eld_shirt_04_banu08_01=Flatcat Fail T-Shirt +item_Name_eld_shirt_04_banu09_01=Talen T-Shirt +item_Name_eld_shirt_04_consolidated_dec=Consolidated Outland T-Shirt +item_Name_eld_shirt_04_crus01_01=Cloud City T-Shirt White 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-item_Name_fio_shoes_01_01_9tails01=正装鞋(改) -item_Name_fio_suit_01_01_01=玛利亚斯套装 -item_Name_fro_shoes_01_01_01=基诺洛 鞋子 -item_Name_frontier_sandnomad_armor_01=微机战斗服 -item_Name_frontier_sandnomad_armor_01_Shared=微机战斗服在设计时采用了联锁硬化复合技,无论是遇到火灾还是环境危害,都可为您提供最全面的保护。并且这款微机战斗服所采用的“真实视域”技术可以让您在战斗时保持警觉。 -item_Name_frontier_sandnomad_armor_helmet_01=微机战斗服 头盔 +item_Name_eyes_black=Black +item_Name_eyes_blue=Blue +item_Name_eyes_brown=Brown +item_Name_eyes_green=Green +item_Name_eyes_hazel=Hazel +item_Name_eyes_orange=Amber +item_Name_eyes_purple=Violet +item_Name_eyes_red=Crimson +item_Name_eyes_white=Pearl +item_Name_eyes_yellow=Yellow +item_Name_fio_bar_pants_01_01_01=Lux Pants +item_Name_fio_bar_shirt_01_01_01=Bibiana Shirt +item_Name_fio_executive_jacket_01_01_01=Giotto Jacket Crusader Edition +item_Name_fio_executive_jacket_01_01_06=Giotto Jacket Crusader Edition Teal +item_Name_fio_executive_jacket_01_01_18=Giotto Jacket Crusader Edition Dark Blue +item_Name_fio_executive_jacket_01_02_01=Giotto Jacket Crusader Edition Purple Pinstripe +item_Name_fio_executive_jacket_02_01_01=Giotto Jacket +item_Name_fio_executive_jacket_02_01_06=Giotto Jacket Teal +item_Name_fio_executive_jacket_02_01_18=Giotto Jacket Dark Blue +item_Name_fio_executive_jacket_02_02_01=Giotto Jacket Purple Pinstripe +item_Name_fio_executive_pants_01_01_01=Koya Pants +item_Name_fio_executive_pants_01_01_06=Koya Pants Grey +item_Name_fio_executive_pants_01_01_17=Koya Pants Dark Teal +item_Name_fio_executive_pants_01_01_18=Koya Pants Dark Blue +item_Name_fio_executive_pants_01_02_01=Koya Pants White Pinstripe +item_Name_fio_executive_shirt_01_01_01=Aranda Shirt Crusader Edition +item_Name_fio_executive_shirt_01_01_18=Aranda Shirt Crusader Edition Purple/Ivory +item_Name_fio_executive_shirt_01_02_01=Aranda Shirt Crusader Edition Blue/Beige +item_Name_fio_executive_shirt_01_03_01=Aranda Shirt Crusader Edition Purple Plaid/Blue Pinstripe +item_Name_fio_executive_shirt_02_01_01=Radford Shirt Crusader Edition +item_Name_fio_executive_shirt_02_02_01=Radford Shirt Crusader Edition Dark Blue +item_Name_fio_executive_shirt_02_03_01=Radford Shirt Crusader Edition Light Blue +item_Name_fio_executive_shirt_03_01_01=Radford Shirt Crusader Edition White Pinstripe +item_Name_fio_executive_shirt_03_02_01=Radford Shirt Crusader Edition White Grid +item_Name_fio_executive_shirt_03_03_01=Radford Shirt Crusader Edition White Wide Pinstripe +item_Name_fio_executive_shirt_03_04_01=Radford Shirt Crusader Edition Blue Wide Pinstripe +item_Name_fio_executive_shirt_04_01_01=Aranda Shirt +item_Name_fio_executive_shirt_04_01_18=Aranda Shirt Purple/Ivory +item_Name_fio_executive_shirt_04_02_01=Aranda Shirt Blue/Beige +item_Name_fio_executive_shirt_04_03_01=Aranda Shirt Purple Plaid/Blue Pinstripe +item_Name_fio_executive_shirt_05_01_01=Radford Shirt +item_Name_fio_executive_shirt_05_02_01=Radford Shirt Dark Blue +item_Name_fio_executive_shirt_05_03_01=Radford Shirt Light Blue +item_Name_fio_executive_shirt_06_01_01=Radford Shirt White Pinstripe +item_Name_fio_executive_shirt_06_02_01=Radford Shirt White Grid +item_Name_fio_executive_shirt_06_03_01=Radford Shirt White Wide Pinstripe +item_Name_fio_executive_shirt_06_04_01=Radford Shirt Blue Wide Pinstripe +item_Name_fio_gloves_01_01_01=Ventra Gloves +item_Name_fio_gloves_01_01_02=Ventra Gloves Red +item_Name_fio_gloves_01_01_03=Ventra Gloves Orange +item_Name_fio_gloves_01_01_04=Ventra Gloves Yellow +item_Name_fio_gloves_01_01_05=Ventra Gloves Green +item_Name_fio_gloves_01_01_06=Ventra Gloves Seagreen +item_Name_fio_gloves_01_01_07=Ventra Gloves Blue +item_Name_fio_gloves_01_01_08=Ventra Gloves Purple +item_Name_fio_gloves_01_01_09=Ventra Gloves Violet +item_Name_fio_gloves_01_01_10=Ventra Gloves White +item_Name_fio_gloves_01_01_11=Ventra Gloves Grey +item_Name_fio_gloves_01_01_12=Ventra Gloves Black +item_Name_fio_gloves_01_01_13=Ventra Gloves Dark Red +item_Name_fio_gloves_01_01_14=Ventra Gloves Sienna +item_Name_fio_gloves_01_01_15=Ventra Gloves Tan +item_Name_fio_gloves_01_01_16=Ventra Gloves Dark Green +item_Name_fio_gloves_01_01_17=Ventra Gloves Aqua +item_Name_fio_gloves_01_01_18=Ventra Gloves Twilight +item_Name_fio_gloves_01_01_19=Ventra Gloves Imperial +item_Name_fio_gloves_01_01_20=Ventra Gloves Olive +item_Name_fio_gloves_02_01_01=Montara Gloves +item_Name_fio_hat_01_01_01=Pacifica Hat +item_Name_fio_jacket_01_01_01=Ati Jacket +item_Name_fio_jacket_01_01_02=Ati Jacket Red +item_Name_fio_jacket_01_01_03=Ati Jacket Orange +item_Name_fio_jacket_01_01_04=Ati Jacket Yellow +item_Name_fio_jacket_01_01_05=Ati Jacket Green +item_Name_fio_jacket_01_01_06=Ati Jacket Seagreen +item_Name_fio_jacket_01_01_07=Ati Jacket Blue +item_Name_fio_jacket_01_01_08=Ati Jacket Purple +item_Name_fio_jacket_01_01_09=Ati Jacket Violet +item_Name_fio_jacket_01_01_10=Ati Jacket White +item_Name_fio_jacket_01_01_11=Ati Jacket Grey +item_Name_fio_jacket_01_01_12=Ati Jacket Black +item_Name_fio_jacket_01_01_13=Ati Jacket Dark Red +item_Name_fio_jacket_01_01_14=Ati Jacket Sienna +item_Name_fio_jacket_01_01_15=Ati Jacket Tan +item_Name_fio_jacket_01_01_16=Ati Jacket Dark Green +item_Name_fio_jacket_01_01_17=Ati Jacket Aqua +item_Name_fio_jacket_01_01_18=Ati Jacket Twilight +item_Name_fio_jacket_01_01_19=Ati Jacket Imperial +item_Name_fio_jacket_01_01_20=Ati Jacket Olive +item_Name_fio_pants_01_01_01=Lillo Pants +item_Name_fio_pants_01_01_02=Lillo Pants Red +item_Name_fio_pants_01_01_03=Lillo Pants Orange +item_Name_fio_pants_01_01_04=Lillo Pants Yellow +item_Name_fio_pants_01_01_05=Lillo Pants Green +item_Name_fio_pants_01_01_06=Lillo Pants Seagreen +item_Name_fio_pants_01_01_07=Lillo Pants Blue +item_Name_fio_pants_01_01_08=Lillo Pants Purple +item_Name_fio_pants_01_01_09=Lillo Pants Violet +item_Name_fio_pants_01_01_10=Lillo Pants White +item_Name_fio_pants_01_01_11=Lillo Pants Grey +item_Name_fio_pants_01_01_12=Lillo Pants Black +item_Name_fio_pants_01_01_13=Lillo Pants Dark Red +item_Name_fio_pants_01_01_14=Lillo Pants Sienna +item_Name_fio_pants_01_01_15=Lillo Pants Tan +item_Name_fio_pants_01_01_16=Lillo Pants Dark Green +item_Name_fio_pants_01_01_17=Lillo Pants Aqua +item_Name_fio_pants_01_01_18=Lillo Pants Twilight +item_Name_fio_pants_01_01_19=Lillo Pants Imperial +item_Name_fio_pants_01_01_20=Lillo Pants Olive +item_Name_fio_shirt_01_01_01=Concept Shirt +item_Name_fio_shirt_01_01_02=Concept Shirt Red +item_Name_fio_shirt_01_01_03=Concept Shirt Orange +item_Name_fio_shirt_01_01_04=Concept Shirt Yellow +item_Name_fio_shirt_01_01_05=Concept Shirt Green +item_Name_fio_shirt_01_01_06=Concept Shirt Seagreen +item_Name_fio_shirt_01_01_07=Concept Shirt Blue +item_Name_fio_shirt_01_01_08=Concept Shirt Purple +item_Name_fio_shirt_01_01_09=Concept Shirt Violet +item_Name_fio_shirt_01_01_10=Concept Shirt White +item_Name_fio_shirt_01_01_11=Concept Shirt Grey +item_Name_fio_shirt_01_01_12=Concept Shirt Black +item_Name_fio_shirt_01_01_13=Concept Shirt Dark Red +item_Name_fio_shirt_01_01_14=Concept Shirt Sienna +item_Name_fio_shirt_01_01_15=Concept Shirt Tan +item_Name_fio_shirt_01_01_16=Concept Shirt Dark Green +item_Name_fio_shirt_01_01_17=Concept Shirt Aqua +item_Name_fio_shirt_01_01_18=Concept Shirt Twilight +item_Name_fio_shirt_01_01_19=Concept Shirt Imperial +item_Name_fio_shirt_01_01_20=Concept Shirt Olive +item_Name_fio_shirt_01_01_9tails01=Concept Shirt (Modified) +item_Name_fio_shirt_02_01_01=Deo Shirt +item_Name_fio_shirt_02_01_02=Deo Shirt Red +item_Name_fio_shirt_02_01_03=Deo Shirt Orange +item_Name_fio_shirt_02_01_04=Deo Shirt Yellow +item_Name_fio_shirt_02_01_05=Deo Shirt Green +item_Name_fio_shirt_02_01_06=Deo Shirt Seagreen +item_Name_fio_shirt_02_01_07=Deo Shirt Blue +item_Name_fio_shirt_02_01_08=Deo Shirt Purple +item_Name_fio_shirt_02_01_09=Deo Shirt Violet +item_Name_fio_shirt_02_01_10=Deo Shirt White +item_Name_fio_shirt_02_01_11=Deo Shirt Grey +item_Name_fio_shirt_02_01_12=Deo Shirt Black +item_Name_fio_shirt_02_01_13=Deo Shirt Dark Red +item_Name_fio_shirt_02_01_14=Deo Shirt Sienna +item_Name_fio_shirt_02_01_15=Deo Shirt Tan +item_Name_fio_shirt_02_01_16=Deo Shirt Dark Green +item_Name_fio_shirt_02_01_17=Deo Shirt Aqua +item_Name_fio_shirt_02_01_18=Deo Shirt Twilight +item_Name_fio_shirt_02_01_19=Deo Shirt Imperial +item_Name_fio_shirt_02_01_20=Deo Shirt Desert +item_Name_fio_shirt_02_01_9tails01=Deo Shirt (Modified) +item_Name_fio_shoes_01_01_01=Prim Shoes +item_Name_fio_shoes_01_01_02=Prim Shoes Red +item_Name_fio_shoes_01_01_03=Prim Shoes Orange +item_Name_fio_shoes_01_01_04=Prim Shoes Yellow +item_Name_fio_shoes_01_01_05=Prim Shoes Green +item_Name_fio_shoes_01_01_06=Prim Shoes Seagreen +item_Name_fio_shoes_01_01_07=Prim Shoes Blue +item_Name_fio_shoes_01_01_08=Prim Shoes Purple +item_Name_fio_shoes_01_01_09=Prim Shoes Violet +item_Name_fio_shoes_01_01_10=Prim Shoes White +item_Name_fio_shoes_01_01_11=Prim Shoes Grey +item_Name_fio_shoes_01_01_12=Prim Shoes Black +item_Name_fio_shoes_01_01_13=Prim Shoes Dark Red +item_Name_fio_shoes_01_01_14=Prim Shoes Sienna +item_Name_fio_shoes_01_01_15=Prim Shoes Tan +item_Name_fio_shoes_01_01_16=Prim Shoes Dark Green +item_Name_fio_shoes_01_01_17=Prim Shoes Aqua +item_Name_fio_shoes_01_01_18=Prim Shoes Twilight +item_Name_fio_shoes_01_01_19=Prim Shoes Imperial +item_Name_fio_shoes_01_01_20=Prim Shoes Olive +item_Name_fio_shoes_01_01_9tails01=Prim Shoes (Modified) +item_Name_fio_suit_01_01_01=Marias Suit +item_Name_fro_shoes_01_01_01=Kinolo Shoes +item_Name_frontier_sandnomad_armor_01=Microid Battle Suit +item_Name_frontier_sandnomad_armor_01_Shared=The Microid Battle Suit is designed out of interlocking hardened composite technology to provide you maximum protection against everything from incoming fire to environmental hazards. The Microid utilizes TrueSight technology to keep you aware and in the fight. +item_Name_frontier_sandnomad_armor_helmet_01=Microid Battle Suit Helmet item_Name_fta_medium_helmet_01_01_01,P=PH - fta_medium_helmet_01_01_01 item_Name_fta_medium_helmet_01_01_13,P=PH - fta_medium_helmet_01_01_13 item_Name_fta_medium_helmet_01_01_15,P=PH - fta_medium_helmet_01_01_15 item_Name_fta_medium_helmet_01_01_18,P=PH - fta_medium_helmet_01_01_18 -item_Name_grin_toxic_jumpsuit_01_01_01=楚巴瑞尔 危害防护服 苔藓绿 -item_Name_grin_toxic_jumpsuit_01_01_02=真防护 危害服 朱砂红 -item_Name_grin_toxic_jumpsuit_01_01_04=楚巴瑞尔 危害防护服 醒目黄 -item_Name_grin_toxic_jumpsuit_01_01_07=楚巴瑞尔 危害防护服 钴蓝色 -item_Name_grin_toxic_jumpsuit_01_01_11=楚巴瑞尔 危害防护服 蓝灰色 -item_Name_grin_toxic_mask_01_01_01=楚巴瑞尔 危害防护面罩 苔藓绿 -item_Name_grin_toxic_mask_01_01_02=楚巴瑞尔 危害防护面罩 朱砂红 -item_Name_grin_toxic_mask_01_01_04=楚巴瑞尔 危害防护面罩 醒目黄 -item_Name_grin_toxic_mask_01_01_07=楚巴瑞尔 危害防护面罩 钴蓝色 -item_Name_grin_toxic_mask_01_01_11=楚巴瑞尔 危害防护面罩 蓝灰色 -item_Name_grin_utility_medium_arms_01_01_iae2022=伪壳 臂甲 红色警戒 -item_Name_grin_utility_medium_backpack_01_01_iae2022=伪壳 背包 红色警戒 -item_Name_grin_utility_medium_core_01_01_iae2022=伪壳 胸甲 红色警戒 -item_Name_grin_utility_medium_helmet_01_01_9tails01=伪壳头盔(改) -item_Name_grin_utility_medium_helmet_01_01_iae2022=伪壳 头盔 红色警戒 -item_Name_grin_utility_medium_legs_01_01_9tails01=伪壳腿甲(改) -item_Name_grin_utility_medium_legs_01_01_iae2022=伪壳 腿甲 红色警戒 -item_Name_gsb_boots_01_01_02=漂泊者靴 红线 -item_Name_gsb_boots_01_01_15=漂泊者靴 游牧民族 -item_Name_gsb_boots_01_01_16=漂泊者靴 岩地 -item_Name_gsb_boots_01_01_20=漂泊者靴 森林 -item_Name_gsb_boots_02_01_01=生命核心靴 -item_Name_gsb_boots_03_01_01=硬汉人生靴 -item_Name_gsb_boots_03_01_02=硬汉人生靴 红色 -item_Name_gsb_boots_03_01_03=硬汉人生靴 橙色 -item_Name_gsb_boots_03_01_04=硬汉人生靴 黄色 -item_Name_gsb_boots_03_01_05=硬汉人生靴 绿色 -item_Name_gsb_boots_03_01_06=硬汉人生靴 海绿色 -item_Name_gsb_boots_03_01_07=硬汉人生靴 蓝色 -item_Name_gsb_boots_03_01_08=硬汉人生靴 紫色 -item_Name_gsb_boots_03_01_09=硬汉人生靴 紫罗兰 -item_Name_gsb_boots_03_01_10=硬汉人生靴 白色 -item_Name_gsb_boots_03_01_11=硬汉人生靴 灰色 -item_Name_gsb_boots_03_01_12=硬汉人生靴 黑色 -item_Name_gsb_boots_03_01_13=硬汉人生靴 暗红色 -item_Name_gsb_boots_03_01_14=硬汉人生靴 褐色 -item_Name_gsb_boots_03_01_15=硬汉人生靴 黄褐色 -item_Name_gsb_boots_03_01_16=硬汉人生靴 深绿色 -item_Name_gsb_boots_03_01_17=硬汉人生靴 湖绿色 -item_Name_gsb_boots_03_01_18=硬汉人生靴 暮光色 -item_Name_gsb_boots_03_01_19=硬汉人生靴 帝王紫 -item_Name_gsb_boots_03_01_20=硬汉人生靴 橄榄色 -item_Name_gsb_boots_04_01_01=轻盈大地靴 -item_Name_gsb_boots_04_01_02=轻盈大地靴 红色 -item_Name_gsb_boots_04_01_03=轻盈大地靴 橙色 -item_Name_gsb_boots_04_01_04=轻盈大地靴 黄色 -item_Name_gsb_boots_04_01_05=轻盈大地靴 绿色 -item_Name_gsb_boots_04_01_06=轻盈大地靴 海绿色 -item_Name_gsb_boots_04_01_07=轻盈大地靴 蓝色 -item_Name_gsb_boots_04_01_08=轻盈大地靴 紫色 -item_Name_gsb_boots_04_01_09=轻盈大地靴 紫罗兰 -item_Name_gsb_boots_04_01_10=轻盈大地靴 白色 -item_Name_gsb_boots_04_01_11=轻盈大地靴 灰色 -item_Name_gsb_boots_04_01_12=轻盈大地靴 黑色 -item_Name_gsb_boots_04_01_13=轻盈大地靴 暗红色 -item_Name_gsb_boots_04_01_14=轻盈大地靴 褐色 -item_Name_gsb_boots_04_01_15=轻盈大地靴 黄褐色 -item_Name_gsb_boots_04_01_16=轻盈大地靴 深绿色 -item_Name_gsb_boots_04_01_17=轻盈大地靴 湖绿色 -item_Name_gsb_boots_04_01_18=轻盈大地靴 暮光色 -item_Name_gsb_boots_04_01_19=轻盈大地靴 帝王紫 -item_Name_gsb_boots_04_01_20=轻盈大地靴 橄榄色 -item_Name_gsb_boots_05_01_01=先驱靴 -item_Name_gsb_boots_06_01_01=坚韧越野靴 +item_Name_grin_toxic_jumpsuit_01_01_01=TruBarrier Hazard Suit Moss +item_Name_grin_toxic_jumpsuit_01_01_02=Tru Barrier Hazard Suit Cinnabar +item_Name_grin_toxic_jumpsuit_01_01_04=TruBarrier Hazard Suit Hi-Vis Yellow +item_Name_grin_toxic_jumpsuit_01_01_07=TruBarrier Hazard Suit Cobalt +item_Name_grin_toxic_jumpsuit_01_01_11=TruBarrier Hazard Suit Slate +item_Name_grin_toxic_mask_01_01_01=TruBarrier Hazard Suit Mask Moss +item_Name_grin_toxic_mask_01_01_02=TruBarrier Hazard Suit Mask Cinnabar +item_Name_grin_toxic_mask_01_01_04=TruBarrier Hazard Suit Mask Hi-Vis Yellow +item_Name_grin_toxic_mask_01_01_07=TruBarrier Hazard Suit Mask Cobalt +item_Name_grin_toxic_mask_01_01_11=TruBarrier Hazard Suit Mask Slate +item_Name_grin_utility_medium_arms_01_01_iae2022=Aril Arms Red Alert +item_Name_grin_utility_medium_backpack_01_01_iae2022=Aril Backpack Red Alert +item_Name_grin_utility_medium_core_01_01_iae2022=Aril Core Red Alert +item_Name_grin_utility_medium_helmet_01_01_9tails01=Aril Helmet (Modified) +item_Name_grin_utility_medium_helmet_01_01_iae2022=Aril Helmet Red Alert +item_Name_grin_utility_medium_legs_01_01_9tails01=Aril Legs (Modified) +item_Name_grin_utility_medium_legs_01_01_iae2022=Aril Legs Red Alert +item_Name_gsb_boots_01_01_02=Wanderer Boots Redline +item_Name_gsb_boots_01_01_15=Wanderer Boots Nomad +item_Name_gsb_boots_01_01_16=Wanderer Boots Rocky +item_Name_gsb_boots_01_01_20=Wanderer Boots Forest +item_Name_gsb_boots_02_01_01=LifeCore Boots +item_Name_gsb_boots_03_01_01=Toughlife Boots +item_Name_gsb_boots_03_01_02=Toughlife Boots Red +item_Name_gsb_boots_03_01_03=Toughlife Boots Orange +item_Name_gsb_boots_03_01_04=Toughlife Boots Yellow +item_Name_gsb_boots_03_01_05=Toughlife Boots Green +item_Name_gsb_boots_03_01_06=Toughlife Boots Seagreen +item_Name_gsb_boots_03_01_07=Toughlife Boots Blue +item_Name_gsb_boots_03_01_08=Toughlife Boots Purple +item_Name_gsb_boots_03_01_09=Toughlife Boots Violet +item_Name_gsb_boots_03_01_10=Toughlife Boots White +item_Name_gsb_boots_03_01_11=Toughlife Boots Grey +item_Name_gsb_boots_03_01_12=Toughlife Boots Black +item_Name_gsb_boots_03_01_13=Toughlife Boots Dark Red +item_Name_gsb_boots_03_01_14=Toughlife Boots Sienna +item_Name_gsb_boots_03_01_15=Toughlife Boots Tan +item_Name_gsb_boots_03_01_16=Toughlife Boots Dark Green +item_Name_gsb_boots_03_01_17=Toughlife Boots Aqua +item_Name_gsb_boots_03_01_18=Toughlife Boots Twilight +item_Name_gsb_boots_03_01_19=Toughlife Boots Imperial +item_Name_gsb_boots_03_01_20=Toughlife Boots Olive +item_Name_gsb_boots_04_01_01=Landlite Boots +item_Name_gsb_boots_04_01_02=Landlite Boots Red +item_Name_gsb_boots_04_01_03=Landlite Boots Orange +item_Name_gsb_boots_04_01_04=Landlite Boots Yellow +item_Name_gsb_boots_04_01_05=Landlite Boots Green +item_Name_gsb_boots_04_01_06=Landlite Boots Seagreen +item_Name_gsb_boots_04_01_07=Landlite Boots Blue +item_Name_gsb_boots_04_01_08=Landlite Boots Purple +item_Name_gsb_boots_04_01_09=Landlite Boots Violet +item_Name_gsb_boots_04_01_10=Landlite Boots White +item_Name_gsb_boots_04_01_11=Landlite Boots Grey +item_Name_gsb_boots_04_01_12=Landlite Boots Black +item_Name_gsb_boots_04_01_13=Landlite Boots Dark Red +item_Name_gsb_boots_04_01_14=Landlite Boots Sienna +item_Name_gsb_boots_04_01_15=Landlite Boots Tan +item_Name_gsb_boots_04_01_16=Landlite Boots Dark Green +item_Name_gsb_boots_04_01_17=Landlite Boots Aqua +item_Name_gsb_boots_04_01_18=Landlite Boots Twilight +item_Name_gsb_boots_04_01_19=Landlite Boots Imperial +item_Name_gsb_boots_04_01_20=Landlite Boots Olive +item_Name_gsb_boots_05_01_01=Trailblazer Boots +item_Name_gsb_boots_06_01_01=TrailTuff Boots item_Name_gsb_boots_07_01_01,P=PH - gsb_boots_07_01_01 item_Name_gsb_boots_08_01_01,P=PH - gsb_boots_08_01_01 item_Name_gsb_boots_08_01_13,P=PH - gsb_boots_08_01_13 item_Name_gsb_boots_08_01_15,P=PH - gsb_boots_08_01_15 item_Name_gsb_boots_08_01_17,P=PH - gsb_boots_08_01_17 item_Name_gsb_boots_08_01_20,P=PH - gsb_boots_08_01_20 -item_Name_gsb_boots_10_01_01=沙漠猫 靴子 -item_Name_gsb_frontier_boots_01_01_01=柯蒂斯靴 +item_Name_gsb_boots_10_01_01=Desert Cat Boots +item_Name_gsb_frontier_boots_01_01_01=Corsti Boots item_Name_gsb_pants_01_01_01,P=PH - gsb_pants_01_01_01 item_Name_gsb_pants_01_01_03,P=PH - gsb_pants_01_01_03 item_Name_gsb_pants_01_01_07,P=PH - gsb_pants_01_01_07 item_Name_gsb_pants_01_01_10,P=PH - gsb_pants_01_01_10 item_Name_gsb_pants_01_01_16,P=PH - gsb_pants_01_01_16 -item_Name_gsb_shoes_01_01_9tails01=基岩靴(改) +item_Name_gsb_shoes_01_01_9tails01=Bedrock Boots (Modified) item_Name_gsb_shoes_02_01_01,P=PH - gsb_shoes_02_01_01 -item_Name_gsb_shoes_03_01_01=希尔克雷斯特靴 -item_Name_gsb_shoes_04_01_01=斯纳普迅回靴 -item_Name_gsb_shoes_05_01_01=陲客靴 -item_Name_gys_hathor_hat_01_01_01=战区:哈索尔财团帽 -item_Name_gys_helmet_01_01_01=工用临时头盔 -item_Name_gys_helmet_01_01_02=工用临时头盔 红色 -item_Name_gys_helmet_01_01_03=工用临时头盔 橙色 -item_Name_gys_helmet_01_01_04=工用临时头盔 黄色 -item_Name_gys_helmet_01_01_05=工用临时头盔 绿色 -item_Name_gys_helmet_01_01_06=工用临时头盔 海绿色 -item_Name_gys_helmet_01_01_07=工用临时头盔 蓝色 -item_Name_gys_helmet_01_01_08=工用临时头盔 紫色 -item_Name_gys_helmet_01_01_09=工用临时头盔 紫罗兰 -item_Name_gys_helmet_01_01_10=工用临时头盔 白色 -item_Name_gys_helmet_01_01_11=工用临时头盔 灰色 -item_Name_gys_helmet_01_01_12=工用临时头盔 黑色 -item_Name_gys_helmet_01_01_13=工用临时头盔 暗红色 -item_Name_gys_helmet_01_01_14=工用临时头盔 褐色 -item_Name_gys_helmet_01_01_15=工用临时头盔 黄褐色 -item_Name_gys_helmet_01_01_16=工用临时头盔 深绿色 -item_Name_gys_helmet_01_01_17=工用临时头盔 湖绿色 -item_Name_gys_helmet_01_01_18=工用临时头盔 暮光色 -item_Name_gys_helmet_01_01_19=工用临时头盔 帝王紫 -item_Name_gys_helmet_01_01_20=工用临时头盔 橄榄色 -item_Name_gys_helmet_02_01_01=J-5 头盔 -item_Name_gys_helmet_02_01_14=J-5 头盔 锈蚀 -item_Name_gys_helmet_02_01_15=J-5 头盔 蕨叶 -item_Name_gys_helmet_02_01_18=J-5 头盔 蓝绿色 -item_Name_gys_helmet_02_02_01=J-5 头盔 烟火 +item_Name_gsb_shoes_03_01_01=Hillcrest Boots +item_Name_gsb_shoes_04_01_01=Snapback Boots +item_Name_gsb_shoes_05_01_01=Trekker Boots +item_Name_gys_hathor_hat_01_01_01=Theaters of War: Hathor Group Hat +item_Name_gys_helmet_01_01_01=Ready-Up Helmet +item_Name_gys_helmet_01_01_02=Ready-Up Helmet Red +item_Name_gys_helmet_01_01_03=Ready-Up Helmet Orange +item_Name_gys_helmet_01_01_04=Ready-Up Helmet Yellow +item_Name_gys_helmet_01_01_05=Ready-Up Helmet Green +item_Name_gys_helmet_01_01_06=Ready-Up Helmet Seagreen +item_Name_gys_helmet_01_01_07=Ready-Up Helmet Blue +item_Name_gys_helmet_01_01_08=Ready-Up Helmet Purple +item_Name_gys_helmet_01_01_09=Ready-Up Helmet Violet +item_Name_gys_helmet_01_01_10=Ready-Up Helmet White +item_Name_gys_helmet_01_01_11=Ready-Up Helmet Grey +item_Name_gys_helmet_01_01_12=Ready-Up Helmet Black +item_Name_gys_helmet_01_01_13=Ready-Up Helmet Dark Red +item_Name_gys_helmet_01_01_14=Ready-Up Helmet Sienna +item_Name_gys_helmet_01_01_15=Ready-Up Helmet Tan +item_Name_gys_helmet_01_01_16=Ready-Up Helmet Dark Green +item_Name_gys_helmet_01_01_17=Ready-Up Helmet Aqua +item_Name_gys_helmet_01_01_18=Ready-Up Helmet Twilight +item_Name_gys_helmet_01_01_19=Ready-Up Helmet Imperial +item_Name_gys_helmet_01_01_20=Ready-Up Helmet Olive +item_Name_gys_helmet_02_01_01=J-5 Helmet +item_Name_gys_helmet_02_01_14=J-5 Helmet Rust +item_Name_gys_helmet_02_01_15=J-5 Helmet Bracken +item_Name_gys_helmet_02_01_18=J-5 Helmet Teal +item_Name_gys_helmet_02_02_01=J-5 Helmet Pyrotechnic item_Name_gys_jacket_01_01_01,P=PH - gys_jacket_01_01_01 item_Name_gys_pants_01_01_01,P=PH - gys_pants_01_01_01 item_Name_gys_undersuit_01_01_01,P=PH - gys_undersuit_01_01_01 @@ -55735,7 +55735,7 @@ item_Name_gys_undersuit_01_01_11,P=PH - gys_undersuit_01_01_11 item_Name_hdh_1x1x2_pouch_01_01_01,P=Pouch - Small item_Name_hdh_1x2x2_pouch_01_01_01,P=Pouch - Medium item_Name_hdh_1x3x2_pouch_01_01_01,P=Pouch - Large -item_Name_hdh_boots_01_01_01=帕拉丹靴 +item_Name_hdh_boots_01_01_01=Paradan Boots item_Name_hdh_boots_01_01_13,P=PH - hdh_boots_01_01_13 item_Name_hdh_boots_01_01_16,P=PH - hdh_boots_01_01_16 item_Name_hdh_boots_01_01_17,P=PH - hdh_boots_01_01_17 @@ -55745,7 +55745,7 @@ item_Name_hdh_boots_02_01_13,P=PH - hdh_boots_02_01_13 item_Name_hdh_boots_02_01_15,P=PH - hdh_boots_02_01_15 item_Name_hdh_boots_02_01_16,P=PH - hdh_boots_02_01_16 item_Name_hdh_boots_02_01_17,P=PH - hdh_boots_02_01_17 -item_Name_hdh_gloves_01_01_01=索夫 手套 +item_Name_hdh_gloves_01_01_01=Sootho Gloves item_Name_hdh_gloves_01_01_03,P=PH - hdh_gloves_01_01_03 item_Name_hdh_gloves_01_01_07,P=PH - hdh_gloves_01_01_07 item_Name_hdh_gloves_01_01_10,P=PH - hdh_gloves_01_01_10 @@ -55755,25 +55755,25 @@ item_Name_hdh_hat_03_01_13,P=PH - hdh_hat_03_01_13 item_Name_hdh_hat_03_01_15,P=PH - hdh_hat_03_01_15 item_Name_hdh_hat_03_01_17,P=PH - hdh_hat_03_01_17 item_Name_hdh_hat_03_01_20,P=PH - hdh_hat_03_01_20 -item_Name_hdh_hat_04_01_01=克尔杜尔 头套和 靛蓝 目镜 -item_Name_hdh_hat_04_01_04=克尔杜尔 头套和 深棕色 目镜 -item_Name_hdh_hat_04_01_07=克尔杜尔 头套和 原木色 目镜 -item_Name_hdh_hat_04_01_10=克尔杜尔 头套和 暗夜迷彩 目镜 -item_Name_hdh_hat_04_01_11=克尔杜尔 头套和 栎棕色 目镜 -item_Name_hdh_jacket_01_01_01=雷诺工作马甲 -item_Name_hdh_jacket_02_01_01=泰罗斯夹克 +item_Name_hdh_hat_04_01_01=Keldur Hat and Indigo Goggles +item_Name_hdh_hat_04_01_04=Keldur Hat and Walnut Goggles +item_Name_hdh_hat_04_01_07=Keldur Hat and Hickory Goggles +item_Name_hdh_hat_04_01_10=Keldur Hat and Midnight Goggles +item_Name_hdh_hat_04_01_11=Keldur Hat and Oak Goggles +item_Name_hdh_jacket_01_01_01=Reno Work Vest +item_Name_hdh_jacket_02_01_01=Tyros Jacket item_Name_hdh_jacket_03_01_01,P=PH - hdh_jacket_03_01_01 item_Name_hdh_jacket_04_01_01,P=PH - hdh_jacket_04_01_01 -item_Name_hdh_jacket_05_01_01=图尔西夹克 针叶树色 -item_Name_hdh_jacket_05_01_02=图尔西夹克 红杉色 -item_Name_hdh_jacket_05_01_03=图尔西夹克 橄榄色 -item_Name_hdh_jacket_05_01_07=图尔西夹克 暗夜迷彩色 -item_Name_hdh_jacket_05_01_11=图尔西夹克 乌黑色 -item_Name_hdh_jacket_06_01_01=瓦查夹克 檀香木色 -item_Name_hdh_jacket_06_01_13=瓦查夹克 桃花芯木色 -item_Name_hdh_jacket_06_01_16=瓦查夹克 云杉木色 -item_Name_hdh_jacket_06_01_17=瓦查夹克 暗夜迷彩色 -item_Name_hdh_jacket_06_01_18=瓦查 夹克 乌黑 +item_Name_hdh_jacket_05_01_01=Tulsi Jacket Conifer +item_Name_hdh_jacket_05_01_02=Tulsi Jacket Redwood +item_Name_hdh_jacket_05_01_03=Tulsi Jacket Olive +item_Name_hdh_jacket_05_01_07=Tulsi Jacket Midnight +item_Name_hdh_jacket_05_01_11=Tulsi Jacket Ebony +item_Name_hdh_jacket_06_01_01=Vacha Jacket Sandalwood +item_Name_hdh_jacket_06_01_13=Vacha Jacket Mahogany +item_Name_hdh_jacket_06_01_16=Vacha Jacket Spruce +item_Name_hdh_jacket_06_01_17=Vacha Jacket Midnight +item_Name_hdh_jacket_06_01_18=Vacha Jacket Ebony item_Name_hdh_jacket_07_01_01,P=PH - hdh_jacket_07_01_01 item_Name_hdh_jacket_07_01_13,P=PH - hdh_jacket_07_01_13 item_Name_hdh_jacket_07_01_15,P=PH - hdh_jacket_07_01_15 @@ -55789,17 +55789,17 @@ item_Name_hdh_jacket_09_01_13,P=PH - hdh_jacket_09_01_13 item_Name_hdh_jacket_09_01_15,P=PH - hdh_jacket_09_01_15 item_Name_hdh_jacket_09_01_17,P=PH - hdh_jacket_09_01_17 item_Name_hdh_jacket_09_01_20,P=PH - hdh_jacket_09_01_20 -item_Name_hdh_jacket_11_01_01=沙鲁德披肩和臂带 -item_Name_hdh_jacket_11_01_04=沙鲁德披肩和臂带 橄榄色 -item_Name_hdh_jacket_11_01_13=沙鲁德披肩和臂带 红杉色 -item_Name_hdh_jacket_11_01_17=沙鲁德披肩和臂带 针叶树色 -item_Name_hdh_jacket_11_01_19=沙鲁德披肩和臂带 云杉木色 -item_Name_hdh_pants_01_01_01=赛琳娜长裤 针叶树色和比斯比靴 -item_Name_hdh_pants_01_01_02=赛琳娜长裤 红杉色和比斯比靴 -item_Name_hdh_pants_01_01_03=赛琳娜长裤 橄榄色和比斯比靴 -item_Name_hdh_pants_01_01_07=赛琳娜长裤 暗夜迷彩色和比斯比靴 -item_Name_hdh_pants_01_01_11=赛琳娜长裤 乌黑色和比斯比靴 -item_Name_hdh_pants_02_01_01=赛琳娜长裤和比斯比高靴 +item_Name_hdh_jacket_11_01_01=Sharud Wrap and Arm Bands +item_Name_hdh_jacket_11_01_04=Sharud Wrap and Arm Bands Olive +item_Name_hdh_jacket_11_01_13=Sharud Wrap and Arm Bands Redwood +item_Name_hdh_jacket_11_01_17=Sharud Wrap and Arm Bands Conifer +item_Name_hdh_jacket_11_01_19=Sharud Wrap and Arm Bands Spruce +item_Name_hdh_pants_01_01_01=Zelena Pants Conifer and Bisbee Boots +item_Name_hdh_pants_01_01_02=Zelena Pants Redwood and Bisbee Boots +item_Name_hdh_pants_01_01_03=Zelena Pants Olive and Bisbee Boots +item_Name_hdh_pants_01_01_07=Zelena Pants Midnight and Bisbee Boots +item_Name_hdh_pants_01_01_11=Zelena Pants Ebony and Bisbee Boots +item_Name_hdh_pants_02_01_01=Zelena Pants and Tall Bisbee Boots item_Name_hdh_pants_02_01_02,P=PH - hdh_pants_02_01_02 item_Name_hdh_pants_02_01_03,P=PH - hdh_pants_02_01_03 item_Name_hdh_pants_02_01_07,P=PH - hdh_pants_02_01_07 @@ -55814,11 +55814,11 @@ item_Name_hdh_pants_04_01_13,P=PH - hdh_pants_04_01_13 item_Name_hdh_pants_04_01_15,P=PH - hdh_pants_04_01_15 item_Name_hdh_pants_04_01_17,P=PH - hdh_pants_04_01_17 item_Name_hdh_pants_04_01_20,P=PH - hdh_pants_04_01_20 -item_Name_hdh_pants_06_01_01=卡维尔 裤子 -item_Name_hdh_pants_06_01_04=卡维尔裤子 橄榄色 -item_Name_hdh_pants_06_01_13=卡维尔裤子 红杉色 -item_Name_hdh_pants_06_01_17=卡维尔裤子 针叶树色 -item_Name_hdh_pants_06_01_19=卡维尔裤子 云杉木色 +item_Name_hdh_pants_06_01_01=Kavir Pants +item_Name_hdh_pants_06_01_04=Kavir Pants Olive +item_Name_hdh_pants_06_01_13=Kavir Pants Redwood +item_Name_hdh_pants_06_01_17=Kavir Pants Conifer +item_Name_hdh_pants_06_01_19=Kavir Pants Spruce item_Name_hdh_shirt_01_01_01,P=PH - hdh_shirt_01_01_01 item_Name_hdh_shirt_01_01_13,P=PH - hdh_shirt_01_01_13 item_Name_hdh_shirt_01_01_15,P=PH - hdh_shirt_01_01_15 @@ -55834,1217 +55834,1217 @@ item_Name_hdh_shirt_03_01_04,P=PH - hdh_shirt_03_01_04 item_Name_hdh_shirt_03_01_10,P=PH - hdh_shirt_03_01_10 item_Name_hdh_shirt_03_01_13,P=PH - hdh_shirt_03_01_13 item_Name_hdh_shirt_03_01_17,P=PH - hdh_shirt_03_01_17 -item_Name_hdtc_undersuit_01_01_01=拉蒙特基底服 -item_Name_hdtc_undersuit_01_01_03=拉蒙特基底服 乌黑 -item_Name_hdtc_undersuit_01_01_12=拉蒙特基底服 赭红 -item_Name_hdtc_undersuit_01_01_20=拉蒙特基底服 茶色 -item_Name_hdtc_undersuit_01_01_xenothreat=拉蒙特 基底服“暗影” -item_Name_hdtc_utility_light_backpack_01_01_01=卡塔比背包 MPUV-1C 版 -item_Name_hwk_executive_shoes_01_01_01=威万鞋 -item_Name_hwk_executive_shoes_01_01_17=威万鞋 灰色 -item_Name_hwk_executive_shoes_01_01_18=威万鞋 深蓝色 -item_Name_hwk_fashion_shoes_01_01_01=马蒂斯鞋 -item_Name_ksar_light_armor_arms_01=微机战斗服 臂甲 -item_Name_ksar_light_armor_arms_01_01_11=微机战斗服 臂甲 游牧者 -item_Name_ksar_light_armor_arms_01_02_01=微机战斗服 臂甲 坩埚 -item_Name_ksar_light_armor_arms_01_02_15=微机战斗服 臂甲 磁石 -item_Name_ksar_light_armor_arms_01_03_01=微机战斗服 臂甲 废土 -item_Name_ksar_light_armor_arms_01_03_11=微机战斗服 臂甲 低洼 -item_Name_ksar_light_armor_core_01=微机战斗服 胸甲 -item_Name_ksar_light_armor_core_01_01_11=微机战斗服 胸甲 游牧者 -item_Name_ksar_light_armor_core_01_02_01=微机战斗服 胸甲 坩埚 -item_Name_ksar_light_armor_core_01_02_15=微机战斗服 胸甲 磁石 -item_Name_ksar_light_armor_core_01_03_01=微机战斗服 胸甲 废土 -item_Name_ksar_light_armor_core_01_03_11=微机战斗服 胸甲 低洼 -item_Name_ksar_light_armor_helmet_01=微机战斗服 头盔 -item_Name_ksar_light_armor_helmet_01_01_11=微机战斗服 头盔 游牧者 -item_Name_ksar_light_armor_helmet_01_02_01=微机战斗服 头盔 坩埚 -item_Name_ksar_light_armor_helmet_01_02_15=微机战斗服 头盔 磁石 -item_Name_ksar_light_armor_helmet_01_03_01=微机战斗服 头盔 废土 -item_Name_ksar_light_armor_helmet_01_03_11=微机战斗服 头盔 低洼 -item_Name_ksar_light_armor_legs_01=微机战斗服 腿甲 -item_Name_ksar_light_armor_legs_01_01_11=微机战斗服 腿甲 游牧者 -item_Name_ksar_light_armor_legs_01_02_01=微机战斗服 腿甲 坩埚 -item_Name_ksar_light_armor_legs_01_02_15=微机战斗服 腿甲 磁石 -item_Name_ksar_light_armor_legs_01_03_01=微机战斗服 腿甲 废土 -item_Name_ksar_light_armor_legs_01_03_11=微机战斗服 腿甲 低洼 -item_Name_ksar_undersuit_01=鳞纹基底服 -item_Name_ksar_undersuit_01_01_16=鳞纹基底服 贫瘠 -item_Name_ksar_undersuit_01_02_01=鳞纹基底服 铁甲 -item_Name_ksar_undersuit_01_02_11=鳞纹基底服 磨石 -item_Name_ksar_undersuit_01_03_01=鳞纹基底服 浮木 -item_Name_ksar_undersuit_01_03_20=鳞纹基底服 沼泽 -item_Name_mym_fashion_suit_01_01_01=安布卢斯服 -item_Name_mym_shirt_01_lum02_02=宽恕 毛衣 -item_Name_mym_shirt_01_lum02_07=皮可欢庆 毛衣 -item_Name_mym_shirt_03_01_01=利维亚衬衫 -item_Name_mym_shirt_03_01_9tails01=利维亚衬衫(改) -item_Name_nbr_hat_01_01_01=萨玛克 针织帽 -item_Name_nrs_shoes_03_01_01=利托靴 -item_Name_nrs_shoes_03_01_02=利托靴 红色 -item_Name_nrs_shoes_03_01_03=利托靴 橙色 -item_Name_nrs_shoes_03_01_04=利托靴 黄色 -item_Name_nrs_shoes_03_01_05=利托靴 绿色 -item_Name_nrs_shoes_03_01_06=利托靴 海绿色 -item_Name_nrs_shoes_03_01_07=利托靴 蓝色 -item_Name_nrs_shoes_03_01_08=利托靴 紫色 -item_Name_nrs_shoes_03_01_09=利托靴 紫罗兰 -item_Name_nrs_shoes_03_01_10=利托靴 白色 -item_Name_nrs_shoes_03_01_11=利托靴 灰色 -item_Name_nrs_shoes_03_01_12=利托靴 黑色 -item_Name_nrs_shoes_03_01_13=利托靴 暗红色 -item_Name_nrs_shoes_03_01_14=利托靴 褐色 -item_Name_nrs_shoes_03_01_15=利托靴 黄褐色 -item_Name_nrs_shoes_03_01_16=利托靴 深绿色 -item_Name_nrs_shoes_03_01_17=利托靴 湖绿色 -item_Name_nrs_shoes_03_01_18=利托靴 暮光色 -item_Name_nrs_shoes_03_01_19=利托靴 帝王紫 -item_Name_nrs_shoes_03_01_20=利托靴 橄榄色 +item_Name_hdtc_undersuit_01_01_01=Lamont Undersuit +item_Name_hdtc_undersuit_01_01_03=Lamont Corvus Undersuit +item_Name_hdtc_undersuit_01_01_12=Lamont Arroyo Undersuit +item_Name_hdtc_undersuit_01_01_20=Lamont Tawny Undersuit +item_Name_hdtc_undersuit_01_01_xenothreat=Lamont Umbra Undersuit +item_Name_hdtc_utility_light_backpack_01_01_01=Cataby Backpack MPUV-1C Edition +item_Name_hwk_executive_shoes_01_01_01=Vivant Shoes +item_Name_hwk_executive_shoes_01_01_17=Vivant Shoes Grey +item_Name_hwk_executive_shoes_01_01_18=Vivant Shoes Dark Blue +item_Name_hwk_fashion_shoes_01_01_01=Matiese Shoes +item_Name_ksar_light_armor_arms_01=Microid Battle Suit Arms +item_Name_ksar_light_armor_arms_01_01_11=Microid Battle Suit Arms Nomad +item_Name_ksar_light_armor_arms_01_02_01=Microid Battle Suit Arms Crucible +item_Name_ksar_light_armor_arms_01_02_15=Microid Battle Suit Arms Lodestone +item_Name_ksar_light_armor_arms_01_03_01=Microid Battle Suit Arms Badland +item_Name_ksar_light_armor_arms_01_03_11=Microid Battle Suit Arms Lowland +item_Name_ksar_light_armor_core_01=Microid Battle Suit Core +item_Name_ksar_light_armor_core_01_01_11=Microid Battle Suit Core Nomad +item_Name_ksar_light_armor_core_01_02_01=Microid Battle Suit Core Crucible +item_Name_ksar_light_armor_core_01_02_15=Microid Battle Suit Core Lodestone +item_Name_ksar_light_armor_core_01_03_01=Microid Battle Suit Core Badland +item_Name_ksar_light_armor_core_01_03_11=Microid Battle Suit Core Lowland +item_Name_ksar_light_armor_helmet_01=Microid Battle Suit Helmet +item_Name_ksar_light_armor_helmet_01_01_11=Microid Battle Suit Helmet Nomad +item_Name_ksar_light_armor_helmet_01_02_01=Microid Battle Suit Helmet Crucible +item_Name_ksar_light_armor_helmet_01_02_15=Microid Battle Suit Helmet Lodestone +item_Name_ksar_light_armor_helmet_01_03_01=Microid Battle Suit Helmet Badland +item_Name_ksar_light_armor_helmet_01_03_11=Microid Battle Suit Helmet Lowland +item_Name_ksar_light_armor_legs_01=Microid Battle Suit Legs +item_Name_ksar_light_armor_legs_01_01_11=Microid Battle Suit Legs Nomad +item_Name_ksar_light_armor_legs_01_02_01=Microid Battle Suit Legs Crucible +item_Name_ksar_light_armor_legs_01_02_15=Microid Battle Suit Legs Lodestone +item_Name_ksar_light_armor_legs_01_03_01=Microid Battle Suit Legs Badland +item_Name_ksar_light_armor_legs_01_03_11=Microid Battle Suit Legs Lowland +item_Name_ksar_undersuit_01=Scaleweave Undersuit +item_Name_ksar_undersuit_01_01_16=Scaleweave Undersuit Barrens +item_Name_ksar_undersuit_01_02_01=Scaleweave Undersuit Ironclad +item_Name_ksar_undersuit_01_02_11=Scaleweave Undersuit Whetstone +item_Name_ksar_undersuit_01_03_01=Scaleweave Undersuit Driftwood +item_Name_ksar_undersuit_01_03_20=Scaleweave Undersuit Quagmire +item_Name_mym_fashion_suit_01_01_01=Ambrus Suit +item_Name_mym_shirt_01_lum02_02=Forgiveness Sweater +item_Name_mym_shirt_01_lum02_07=Piconalia Sweater +item_Name_mym_shirt_03_01_01=Livia Shirt +item_Name_mym_shirt_03_01_9tails01=Livia Shirt (Modified) +item_Name_nbr_hat_01_01_01=Samark Woven Hat +item_Name_nrs_shoes_03_01_01=Li-Tok Boots +item_Name_nrs_shoes_03_01_02=Li-Tok Boots Red +item_Name_nrs_shoes_03_01_03=Li-Tok Boots Orange +item_Name_nrs_shoes_03_01_04=Li-Tok Boots Yellow +item_Name_nrs_shoes_03_01_05=Li-Tok Boots Green +item_Name_nrs_shoes_03_01_06=Li-Tok Boots Seagreen +item_Name_nrs_shoes_03_01_07=Li-Tok Boots Blue +item_Name_nrs_shoes_03_01_08=Li-Tok Boots Purple +item_Name_nrs_shoes_03_01_09=Li-Tok Boots Violet +item_Name_nrs_shoes_03_01_10=Li-Tok Boots White +item_Name_nrs_shoes_03_01_11=Li-Tok Boots Grey +item_Name_nrs_shoes_03_01_12=Li-Tok Boots Black +item_Name_nrs_shoes_03_01_13=Li-Tok Boots Dark Red +item_Name_nrs_shoes_03_01_14=Li-Tok Boots Sienna +item_Name_nrs_shoes_03_01_15=Li-Tok Boots Tan +item_Name_nrs_shoes_03_01_16=Li-Tok Boots Dark Green +item_Name_nrs_shoes_03_01_17=Li-Tok Boots Aqua +item_Name_nrs_shoes_03_01_18=Li-Tok Boots Twilight +item_Name_nrs_shoes_03_01_19=Li-Tok Boots Imperial +item_Name_nrs_shoes_03_01_20=Li-Tok Boots Olive item_Name_nrs_shoes_03_01_9tails01,P=PH - nrs_shoes_03_01_9tails01 -item_Name_nrs_shoes_05_01_01=厄登靴 -item_Name_nrs_shoes_05_01_02=厄登靴 红色 -item_Name_nrs_shoes_05_01_03=厄登靴 橙色 -item_Name_nrs_shoes_05_01_04=厄登靴 黄色 -item_Name_nrs_shoes_05_01_05=厄登靴 绿色 -item_Name_nrs_shoes_05_01_06=厄登靴 海绿色 -item_Name_nrs_shoes_05_01_07=厄登靴 蓝色 -item_Name_nrs_shoes_05_01_08=厄登靴 紫色 -item_Name_nrs_shoes_05_01_09=厄登靴 紫罗兰 -item_Name_nrs_shoes_05_01_10=厄登靴 白色 -item_Name_nrs_shoes_05_01_11=厄登靴 灰色 -item_Name_nrs_shoes_05_01_12=厄登靴 黑色 -item_Name_nrs_shoes_05_01_13=厄登靴 暗红色 -item_Name_nrs_shoes_05_01_14=厄登靴 褐色 -item_Name_nrs_shoes_05_01_15=厄登靴 黄褐色 -item_Name_nrs_shoes_05_01_16=厄登靴 暗绿色 -item_Name_nrs_shoes_05_01_17=厄登靴 湖绿色 -item_Name_nrs_shoes_05_01_18=厄登靴 暮光色 -item_Name_nrs_shoes_05_01_19=厄登靴 帝王紫 -item_Name_nrs_shoes_05_01_20=厄登靴 橄榄色 -item_Name_nvs_Shoes_01_01_01=奎斯塔 鞋子 -item_Name_nvs_jumpsuit_01_01_01=弗斯顿 连体服 -item_Name_nvs_jumpsuit_01_02_01=弗斯顿 连体服 舒宾版 -item_Name_nvs_jumpsuit_01_03_02=弗斯顿 连体服 玲家版 -item_Name_nvs_jumpsuit_01_04_17=弗斯顿 连体服 TABA版 -item_Name_nvs_jumpsuit_01_05_07=弗斯顿 连体服 ITG版 -item_Name_nvs_jumpsuit_01_06_11=弗斯顿 连体服 红风版 -item_Name_nvs_jumpsuit_01_07_09=弗斯顿 连体服 UDF版 -item_Name_nvs_jumpsuit_01_08_12=弗斯顿 连体服 科瓦莱什版 -item_Name_nvy_pilot_flightsuit=全面集成-金刚石 飞行服 -item_Name_nvy_pilot_flightsuit_armor=AVS-E 基底服 -item_Name_nvy_pilot_flightsuit_helmet_01=APOS 头盔 -item_Name_nvy_pilot_flightsuit_helmet_01_colton=APOS 头盔 -item_Name_nvy_shoes_01_01_01=威莱特鞋 钴蓝 -item_Name_nvy_shoes_01_01_13=威莱特鞋 猩红 -item_Name_nvy_shoes_01_01_15=威莱特鞋 沙漠色 -item_Name_nvy_shoes_01_01_20=威莱特鞋 栗色 -item_Name_nvy_shoes_01_01_gld=威莱特鞋 金色 +item_Name_nrs_shoes_05_01_01=Ardent Boots +item_Name_nrs_shoes_05_01_02=Ardent Boots Red +item_Name_nrs_shoes_05_01_03=Ardent Boots Orange +item_Name_nrs_shoes_05_01_04=Ardent Boots Yellow +item_Name_nrs_shoes_05_01_05=Ardent Boots Green +item_Name_nrs_shoes_05_01_06=Ardent Boots Seagreen +item_Name_nrs_shoes_05_01_07=Ardent Boots Blue +item_Name_nrs_shoes_05_01_08=Ardent Boots Purple +item_Name_nrs_shoes_05_01_09=Ardent Boots Violet +item_Name_nrs_shoes_05_01_10=Ardent Boots White +item_Name_nrs_shoes_05_01_11=Ardent Boots Grey +item_Name_nrs_shoes_05_01_12=Ardent Boots Black +item_Name_nrs_shoes_05_01_13=Ardent Boots Dark Red +item_Name_nrs_shoes_05_01_14=Ardent Boots Sienna +item_Name_nrs_shoes_05_01_15=Ardent Boots Tan +item_Name_nrs_shoes_05_01_16=Ardent Boots Dark Green +item_Name_nrs_shoes_05_01_17=Ardent Boots Aqua +item_Name_nrs_shoes_05_01_18=Ardent Boots Twilight +item_Name_nrs_shoes_05_01_19=Ardent Boots Imperial +item_Name_nrs_shoes_05_01_20=Ardent Boots Olive +item_Name_nvs_Shoes_01_01_01=Cuesta Shoes +item_Name_nvs_jumpsuit_01_01_01=Falston Jumpsuit +item_Name_nvs_jumpsuit_01_02_01=Falston Jumpsuit "Shubin Edition" +item_Name_nvs_jumpsuit_01_03_02=Falston Jumpsuit "Ling Edition" +item_Name_nvs_jumpsuit_01_04_17=Falston Jumpsuit "TABA Edition" +item_Name_nvs_jumpsuit_01_05_07=Falston Jumpsuit "ITG Edition" +item_Name_nvs_jumpsuit_01_06_11=Falston Jumpsuit "Red Wind Edition" +item_Name_nvs_jumpsuit_01_07_09=Falston Jumpsuit "UDF Edition" +item_Name_nvs_jumpsuit_01_08_12=Falston Jumpsuit "Covalex Edition" +item_Name_nvy_pilot_flightsuit=OMNI-CFS-Diamond Flight Suit +item_Name_nvy_pilot_flightsuit_armor=AVS-E Undersuit +item_Name_nvy_pilot_flightsuit_helmet_01=APOS Helmet +item_Name_nvy_pilot_flightsuit_helmet_01_colton=APOS Helmet +item_Name_nvy_shoes_01_01_01=Waylite Shoes Cobalt +item_Name_nvy_shoes_01_01_13=Waylite Shoes Crimson +item_Name_nvy_shoes_01_01_15=Waylite Shoes Desert +item_Name_nvy_shoes_01_01_20=Waylite Shoes Chestnut +item_Name_nvy_shoes_01_01_gld=Waylite Shoes Gold item_Name_nvy_shoes_02_01_01,P=PH - DF80s Shoes item_Name_nvy_training_pants_01_01_01,P=PH - nvy_training_pants_01_01_01 -item_Name_nvy_training_shirt_01_01_01=主动装备 训练T恤 -item_Name_nvy_training_shoes_01_01_01=柔云疾跑鞋 -item_Name_nvy_training_shorts_01_01_01=主动装备 训练短裤 -item_Name_nvy_training_shorts_01_01_15=主动装备 训练短裤 卡其色 -item_Name_oct_boots_01_01_01=布雷塞韦尔靴 -item_Name_oct_boots_01_02_01=布雷塞韦尔靴 灰色 -item_Name_oct_boots_01_03_01=布雷塞韦尔靴 蓝色 -item_Name_oct_boots_01_04_01=布雷塞韦尔靴 蓝色/灰色 -item_Name_oct_boots_02_01_01=山脊行者靴 -item_Name_oct_boots_02_01_17=山脊行者靴 海军蓝 -item_Name_oct_boots_02_01_18=山脊行者靴 深蓝色 -item_Name_oct_boots_02_01_9tails01=山脊行者靴(改) -item_Name_oct_boots_03_01_01=一路好运靴 -item_Name_oct_boots_03_01_06=一路好运 靴子 白色/鸭绿色 -item_Name_oct_boots_03_01_07=一路好运靴 白色/蓝色 -item_Name_oct_boots_03_02_01=一路好运靴 黑色/深蓝色 -item_Name_oct_glasses_01=顶尖手套 -item_Name_oct_glasses_Shared=新潮耐用,这些采用镜片耐磨技术的通用眼镜可以在训练和比赛中为您提供清晰的视野。 -item_Name_oct_jacket_01_01_01=托洛夹克-十字军版 -item_Name_oct_jacket_01_01_07=托洛夹克-十字军版 蓝色 -item_Name_oct_jacket_01_02_01=托洛夹克-十字军版 鸭绿细条纹 -item_Name_oct_jacket_01_03_01=托洛夹克-十字军版 深鸭绿细条纹 -item_Name_oct_jacket_01_04_01=托洛夹克 -item_Name_oct_jacket_01_04_07=托洛夹克 蓝色 -item_Name_oct_jacket_01_05_01=托洛夹克 鸭绿细条纹 -item_Name_oct_jacket_01_06_01=托洛夹克 深鸭绿细条纹 -item_Name_oct_jacket_02_04_01=卡马尔夹克 -item_Name_oct_jacket_02_04_10=卡马尔夹克 淡蓝色 -item_Name_oct_jacket_02_05_01=卡马尔夹克 蓝色细条纹 -item_Name_oct_jacket_02_06_01=卡马尔夹克 白色/绿松石色 -item_Name_oct_jacket_03_01_01=泽鲁阿夹克-十字军版 -item_Name_oct_jacket_03_02_01=泽鲁阿夹克 -item_Name_oct_jumpsuit_01_01_01=文楚斯连身衣-十字军版 -item_Name_oct_jumpsuit_01_02_01=文楚斯连身衣-十字军版 蓝 -item_Name_oct_jumpsuit_01_03_01=文楚斯连身衣-十字军版 淡蓝/深蓝绿 -item_Name_oct_jumpsuit_01_04_01=文楚斯连身衣-十字军版 淡蓝/灰 -item_Name_oct_jumpsuit_01_05_01=文楚斯连身衣 -item_Name_oct_jumpsuit_01_06_01=文楚斯连身衣 蓝 -item_Name_oct_jumpsuit_01_07_01=文楚斯连身衣 淡蓝/深蓝绿 -item_Name_oct_jumpsuit_01_08_01=文楚斯连身衣 淡蓝/灰 -item_Name_oct_pants_01_01_01=阿特蒙特长裤 -item_Name_oct_pants_01_01_06=阿特蒙特长裤 蓝绿色 -item_Name_oct_pants_01_01_07=阿特蒙特长裤 蓝色 -item_Name_oct_pants_01_01_17=阿特蒙特长裤 深蓝绿色 -item_Name_oct_pants_02_01_01=克利奥长裤 -item_Name_oct_pants_02_01_17=克利奥长裤 深蓝色 -item_Name_oct_pants_02_01_18=克利奥长裤 海军蓝 -item_Name_oct_pants_03_01_01=审计员长裤 灰色 -item_Name_oct_shirt_01_01_01=审计员衬衫-十字军版 +item_Name_nvy_training_shirt_01_01_01=ActiveWear Training T-Shirt +item_Name_nvy_training_shoes_01_01_01=CloudSprint Shoes +item_Name_nvy_training_shorts_01_01_01=ActiveWear Training Shorts +item_Name_nvy_training_shorts_01_01_15=ActiveWear Training Shorts Khaki +item_Name_oct_boots_01_01_01=Bracewell Boots +item_Name_oct_boots_01_02_01=Bracewell Boots Grey +item_Name_oct_boots_01_03_01=Bracewell Boots Blue +item_Name_oct_boots_01_04_01=Bracewell Boots Blue and Grey +item_Name_oct_boots_02_01_01=Ridgewalker Boots +item_Name_oct_boots_02_01_17=Ridgewalker Boots Navy Blue +item_Name_oct_boots_02_01_18=Ridgewalker Boots Dark Blue +item_Name_oct_boots_02_01_9tails01=Ridgewalker Boots (Modified) +item_Name_oct_boots_03_01_01=Gilick Boots +item_Name_oct_boots_03_01_06=Gilick Boots White / Teal +item_Name_oct_boots_03_01_07=Gilick Boots White / Blue +item_Name_oct_boots_03_02_01=Gilick Boots Black / Dark Blue +item_Name_oct_glasses_01=Apex Glasses +item_Name_oct_glasses_Shared=Tough but stylish, these all-purpose performance glasses utilize scratch-resitant lens technology to keep your vision clear during training or competition. +item_Name_oct_jacket_01_01_01=Tolo Jacket Crusader Edition +item_Name_oct_jacket_01_01_07=Tolo Jacket Crusader Edition Blue +item_Name_oct_jacket_01_02_01=Tolo Jacket Crusader Edition Teal Stripe +item_Name_oct_jacket_01_03_01=Tolo Jacket Crusader Edition Dark Teal Stripe +item_Name_oct_jacket_01_04_01=Tolo Jacket +item_Name_oct_jacket_01_04_07=Tolo Jacket Blue +item_Name_oct_jacket_01_05_01=Tolo Jacket Teal Stripe +item_Name_oct_jacket_01_06_01=Tolo Jacket Dark Teal Stripe +item_Name_oct_jacket_02_04_01=Kamar Jacket +item_Name_oct_jacket_02_04_10=Kamar Jacket Light Blue +item_Name_oct_jacket_02_05_01=Kamar Jacket Blue Striped +item_Name_oct_jacket_02_06_01=Kamar Jacket White and Turquoise +item_Name_oct_jacket_03_01_01=Zerua Jacket Crusader Edition +item_Name_oct_jacket_03_02_01=Zerua Jacket +item_Name_oct_jumpsuit_01_01_01=Ventris Jumpsuit Crusader Edition +item_Name_oct_jumpsuit_01_02_01=Ventris Jumpsuit Crusader Edition Blue +item_Name_oct_jumpsuit_01_03_01=Ventris Jumpsuit Crusader Edition Light Blue / Dark Teal +item_Name_oct_jumpsuit_01_04_01=Ventris Jumpsuit Crusader Edition Light Blue / Grey +item_Name_oct_jumpsuit_01_05_01=Ventris Jumpsuit +item_Name_oct_jumpsuit_01_06_01=Ventris Jumpsuit Blue +item_Name_oct_jumpsuit_01_07_01=Ventris Jumpsuit Light Blue / Dark Teal +item_Name_oct_jumpsuit_01_08_01=Ventris Jumpsuit Light Blue / Grey +item_Name_oct_pants_01_01_01=Altimont Pants +item_Name_oct_pants_01_01_06=Altimont Pants Teal +item_Name_oct_pants_01_01_07=Altimont Pants Blue +item_Name_oct_pants_01_01_17=Altimont Pants Dark Teal +item_Name_oct_pants_02_01_01=Cleo Pants +item_Name_oct_pants_02_01_17=Cleo Pants Dark Blue +item_Name_oct_pants_02_01_18=Cleo Pants Navy Blue +item_Name_oct_pants_03_01_01=Auditor Pants Grey +item_Name_oct_shirt_01_01_01=Auditor Shirt Crusader Edition item_Name_oct_shirt_02_01_01= -item_Name_oct_shirt_03_01_01=审计员衬衫-科瓦莱什版 -item_Name_oct_shoes_01_01_01=小心谨慎鞋 -item_Name_oct_shoes_02_01_01=洛什卡 鞋子 -item_Name_omc_light_armor_arms_01=堡垒臂甲 -item_Name_omc_light_armor_core_01=堡垒胸甲 -item_Name_omc_light_armor_helmet_01=堡垒头盔 -item_Name_omc_light_armor_legs_01=堡垒腿甲 -item_Name_omc_undersuit_armor=基础 基底服 -item_Name_ops_jacket_01_01_01=尼曼夹克 -item_Name_ops_jacket_01_01_02=尼曼夹克 红色 -item_Name_ops_jacket_01_01_03=尼曼夹克 橙色 -item_Name_ops_jacket_01_01_04=尼曼夹克 黄色 -item_Name_ops_jacket_01_01_05=尼曼夹克 绿色 -item_Name_ops_jacket_01_01_06=尼曼夹克 海绿色 -item_Name_ops_jacket_01_01_07=尼曼夹克 蓝色 -item_Name_ops_jacket_01_01_08=尼曼夹克 紫色 -item_Name_ops_jacket_01_01_09=尼曼夹克 紫罗兰 -item_Name_ops_jacket_01_01_10=尼曼夹克 白色 -item_Name_ops_jacket_01_01_11=尼曼夹克 灰色 -item_Name_ops_jacket_01_01_12=尼曼夹克 黑色 -item_Name_ops_jacket_01_01_13=尼曼夹克 暗红色 -item_Name_ops_jacket_01_01_14=尼曼夹克 褐色 -item_Name_ops_jacket_01_01_15=尼曼夹克 黄褐色 -item_Name_ops_jacket_01_01_16=尼曼夹克 深绿色 -item_Name_ops_jacket_01_01_17=尼曼夹克 湖绿色 -item_Name_ops_jacket_01_01_18=尼曼夹克 暮光版 -item_Name_ops_jacket_01_01_19=尼曼夹克 帝王紫 -item_Name_ops_jacket_01_01_20=尼曼夹克 橄榄色 -item_Name_ops_jacket_03_01_01=图沃瓦夹克 -item_Name_ops_jacket_03_01_02=图沃瓦夹克 红色 -item_Name_ops_jacket_03_01_03=图沃瓦夹克 橙色 -item_Name_ops_jacket_03_01_04=图沃瓦夹克 黄色 -item_Name_ops_jacket_03_01_05=图沃瓦夹克 绿色 -item_Name_ops_jacket_03_01_06=图沃瓦夹克 海绿色 -item_Name_ops_jacket_03_01_07=图沃瓦夹克 蓝色 -item_Name_ops_jacket_03_01_08=图沃瓦夹克 紫色 -item_Name_ops_jacket_03_01_09=图沃瓦夹克 紫罗兰 -item_Name_ops_jacket_03_01_10=图沃瓦夹克 白色 -item_Name_ops_jacket_03_01_11=图沃瓦夹克 灰色 -item_Name_ops_jacket_03_01_12=图沃瓦夹克 黑色 -item_Name_ops_jacket_03_01_13=图沃瓦夹克 暗红色 -item_Name_ops_jacket_03_01_14=图沃瓦夹克 褐色 -item_Name_ops_jacket_03_01_15=图沃瓦夹克 棕色 -item_Name_ops_jacket_03_01_16=图沃瓦夹克 深绿色 -item_Name_ops_jacket_03_01_17=图沃瓦夹克 湖绿色 -item_Name_ops_jacket_03_01_18=图沃瓦夹克 暮光色 -item_Name_ops_jacket_03_01_19=图沃瓦 帝王紫 -item_Name_ops_jacket_03_01_20=图沃瓦夹克 橄榄色 -item_Name_ops_jacket_04_01_01=利比奥夹克 -item_Name_ops_jacket_04_01_02=利比奥夹克 红色 -item_Name_ops_jacket_04_01_03=利比奥夹克 橙色 -item_Name_ops_jacket_04_01_04=利比奥夹克 黄色 -item_Name_ops_jacket_04_01_05=利比奥夹克 绿色 -item_Name_ops_jacket_04_01_06=利比奥夹克 青色 -item_Name_ops_jacket_04_01_07=利比奥夹克 蓝色 -item_Name_ops_jacket_04_01_08=利比奥夹克 紫色 -item_Name_ops_jacket_04_01_09=利比奥夹克 紫罗兰 -item_Name_ops_jacket_04_01_10=利比奥夹克 白色 -item_Name_ops_jacket_04_01_11=利比奥夹克 灰色 -item_Name_ops_jacket_04_01_12=利比奥夹克 黑色 -item_Name_ops_jacket_04_01_13=利比奥夹克 暗红色 -item_Name_ops_jacket_04_01_14=利比奥夹克 褐色 -item_Name_ops_jacket_04_01_15=利比奥夹克 棕色 -item_Name_ops_jacket_04_01_16=利比奥夹克 暗绿色 -item_Name_ops_jacket_04_01_17=利比奥夹克 湖绿色 -item_Name_ops_jacket_04_01_18=利比奥夹克 暮光色 -item_Name_ops_jacket_04_01_19=利比奥夹克 帝王紫 -item_Name_ops_jacket_04_01_20=利比奥夹克 橄榄色 +item_Name_oct_shirt_03_01_01=Auditor Shirt Covalex Edition +item_Name_oct_shoes_01_01_01=Treadlight Shoes +item_Name_oct_shoes_02_01_01=Laska Shoes +item_Name_omc_light_armor_arms_01=Bastion Arms +item_Name_omc_light_armor_core_01=Bastion Core +item_Name_omc_light_armor_helmet_01=Bastion Helmet +item_Name_omc_light_armor_legs_01=Bastion Legs +item_Name_omc_undersuit_armor=Foundation Undersuit +item_Name_ops_jacket_01_01_01=Nyman Jacket +item_Name_ops_jacket_01_01_02=Nyman Jacket Red +item_Name_ops_jacket_01_01_03=Nyman Jacket Orange +item_Name_ops_jacket_01_01_04=Nyman Jacket Yellow +item_Name_ops_jacket_01_01_05=Nyman Jacket Green +item_Name_ops_jacket_01_01_06=Nyman Jacket Seagreen +item_Name_ops_jacket_01_01_07=Nyman Jacket Blue +item_Name_ops_jacket_01_01_08=Nyman Jacket Purple +item_Name_ops_jacket_01_01_09=Nyman Jacket Violet +item_Name_ops_jacket_01_01_10=Nyman Jacket White +item_Name_ops_jacket_01_01_11=Nyman Jacket Grey +item_Name_ops_jacket_01_01_12=Nyman Jacket Black +item_Name_ops_jacket_01_01_13=Nyman Jacket Dark Red +item_Name_ops_jacket_01_01_14=Nyman Jacket Sienna +item_Name_ops_jacket_01_01_15=Nyman Jacket Tan +item_Name_ops_jacket_01_01_16=Nyman Jacket Dark Green +item_Name_ops_jacket_01_01_17=Nyman Jacket Aqua +item_Name_ops_jacket_01_01_18=Nyman Jacket Twilight +item_Name_ops_jacket_01_01_19=Nyman Jacket Imperial +item_Name_ops_jacket_01_01_20=Nyman Jacket Olive +item_Name_ops_jacket_03_01_01=Tuvois Jacket +item_Name_ops_jacket_03_01_02=Tuvois Jacket Red +item_Name_ops_jacket_03_01_03=Tuvois Jacket Orange +item_Name_ops_jacket_03_01_04=Tuvois Jacket Yellow +item_Name_ops_jacket_03_01_05=Tuvois Jacket Green +item_Name_ops_jacket_03_01_06=Tuvois Jacket Seagreen +item_Name_ops_jacket_03_01_07=Tuvois Jacket Blue +item_Name_ops_jacket_03_01_08=Tuvois Jacket Purple +item_Name_ops_jacket_03_01_09=Tuvois Jacket Violet +item_Name_ops_jacket_03_01_10=Tuvois Jacket White +item_Name_ops_jacket_03_01_11=Tuvois Jacket Grey +item_Name_ops_jacket_03_01_12=Tuvois Jacket Black +item_Name_ops_jacket_03_01_13=Tuvois Jacket Dark Red +item_Name_ops_jacket_03_01_14=Tuvois Jacket Sienna +item_Name_ops_jacket_03_01_15=Tuvois Jacket Tan +item_Name_ops_jacket_03_01_16=Tuvois Jacket Dark Green +item_Name_ops_jacket_03_01_17=Tuvois Jacket Aqua +item_Name_ops_jacket_03_01_18=Tuvois Jacket Twilight +item_Name_ops_jacket_03_01_19=Tuvois Jacket Imperial +item_Name_ops_jacket_03_01_20=Tuvois Jacket Olive +item_Name_ops_jacket_04_01_01=Libio Jacket +item_Name_ops_jacket_04_01_02=Libio Jacket Red +item_Name_ops_jacket_04_01_03=Libio Jacket Orange +item_Name_ops_jacket_04_01_04=Libio Jacket Yellow +item_Name_ops_jacket_04_01_05=Libio Jacket Green +item_Name_ops_jacket_04_01_06=Libio Jacket Seagreen +item_Name_ops_jacket_04_01_07=Libio Jacket Blue +item_Name_ops_jacket_04_01_08=Libio Jacket Purple +item_Name_ops_jacket_04_01_09=Libio Jacket Violet +item_Name_ops_jacket_04_01_10=Libio Jacket White +item_Name_ops_jacket_04_01_11=Libio Jacket Grey +item_Name_ops_jacket_04_01_12=Libio Jacket Black +item_Name_ops_jacket_04_01_13=Libio Jacket Dark Red +item_Name_ops_jacket_04_01_14=Libio Jacket Sienna +item_Name_ops_jacket_04_01_15=Libio Jacket Tan +item_Name_ops_jacket_04_01_16=Libio Jacket Dark Green +item_Name_ops_jacket_04_01_17=Libio Jacket Aqua +item_Name_ops_jacket_04_01_18=Libio Jacket Twilight +item_Name_ops_jacket_04_01_19=Libio Jacket Imperial +item_Name_ops_jacket_04_01_20=Libio Jacket Olive item_Name_ops_jacket_06_01_01,P=Carragio Jacket Charcoal -item_Name_ops_jacket_06_01_10=卡拉乔洛夹克 灰色 -item_Name_ops_jacket_07_01_01=沃尔顿 夹克 蓝色 -item_Name_ops_jacket_07_01_10=沃尔顿 夹克 白色 -item_Name_ops_jacket_07_01_12=沃尔顿 夹克 黑色 -item_Name_ops_pants_02_01_01=米瓦尔迪长裤 -item_Name_ops_pants_02_01_02=米瓦尔迪长裤 红色 -item_Name_ops_pants_02_01_03=米瓦尔迪长裤 橙色 -item_Name_ops_pants_02_01_04=米瓦尔迪长裤 黄色 -item_Name_ops_pants_02_01_05=米瓦尔迪长裤 绿色 -item_Name_ops_pants_02_01_06=米瓦尔迪长裤 海绿色 -item_Name_ops_pants_02_01_07=米瓦尔迪长裤 蓝色 -item_Name_ops_pants_02_01_08=米瓦尔迪长裤 紫色 -item_Name_ops_pants_02_01_09=米瓦尔迪长裤 紫罗兰 -item_Name_ops_pants_02_01_10=米瓦尔迪长裤 白色 -item_Name_ops_pants_02_01_11=米瓦尔迪长裤 灰色 -item_Name_ops_pants_02_01_12=米瓦尔迪长裤 黑色 -item_Name_ops_pants_02_01_13=米瓦尔迪长裤 暗红色 -item_Name_ops_pants_02_01_14=米瓦尔迪长裤 褐色 -item_Name_ops_pants_02_01_15=米瓦尔迪长裤 黄褐色 -item_Name_ops_pants_02_01_16=米瓦尔迪长裤 深绿色 -item_Name_ops_pants_02_01_17=米瓦尔迪长裤 湖绿色 -item_Name_ops_pants_02_01_18=米瓦尔迪长裤 暮光色 -item_Name_ops_pants_02_01_19=米瓦尔迪长裤 帝王紫 -item_Name_ops_pants_02_01_20=米瓦尔迪长裤 橄榄色 -item_Name_ops_pants_02_01_9tails01=米瓦尔迪长裤 (改) -item_Name_ops_pants_05_01_01=拉韦尔长裤 -item_Name_ops_pants_05_01_9tails01=拉韦尔长裤 (改) -item_Name_ops_pants_06_01_01=沃尔顿 裤子 蓝色 -item_Name_ops_pants_06_01_10=沃尔顿 裤子 白色 -item_Name_ops_pants_06_01_12=沃尔顿 裤子 黑色 +item_Name_ops_jacket_06_01_10=Carragio Jacket Grey +item_Name_ops_jacket_07_01_01=Waldron Jacket Blue +item_Name_ops_jacket_07_01_10=Waldron Jacket White +item_Name_ops_jacket_07_01_12=Waldron Jacket Black +item_Name_ops_pants_02_01_01=Mivaldi Pants +item_Name_ops_pants_02_01_02=Mivaldi Pants Red +item_Name_ops_pants_02_01_03=Mivaldi Pants Orange +item_Name_ops_pants_02_01_04=Mivaldi Pants Yellow +item_Name_ops_pants_02_01_05=Mivaldi Pants Green +item_Name_ops_pants_02_01_06=Mivaldi Pants Seagreen +item_Name_ops_pants_02_01_07=Mivaldi Pants Blue +item_Name_ops_pants_02_01_08=Mivaldi Pants Purple +item_Name_ops_pants_02_01_09=Mivaldi Pants Violet +item_Name_ops_pants_02_01_10=Mivaldi Pants White +item_Name_ops_pants_02_01_11=Mivaldi Pants Grey +item_Name_ops_pants_02_01_12=Mivaldi Pants Black +item_Name_ops_pants_02_01_13=Mivaldi Pants Dark Red +item_Name_ops_pants_02_01_14=Mivaldi Pants Sienna +item_Name_ops_pants_02_01_15=Mivaldi Pants Tan +item_Name_ops_pants_02_01_16=Mivaldi Pants Dark Green +item_Name_ops_pants_02_01_17=Mivaldi Pants Aqua +item_Name_ops_pants_02_01_18=Mivaldi Pants Twilight +item_Name_ops_pants_02_01_19=Mivaldi Pants Imperial +item_Name_ops_pants_02_01_20=Mivaldi Pants Olive +item_Name_ops_pants_02_01_9tails01=Mivaldi Pants (Modified) +item_Name_ops_pants_05_01_01=Lavelle Pants +item_Name_ops_pants_05_01_9tails01=Lavelle Pants (Modified) +item_Name_ops_pants_06_01_01=Waldron Pants Blue +item_Name_ops_pants_06_01_10=Waldron Pants White +item_Name_ops_pants_06_01_12=Waldron Pants Black item_Name_ops_shirt_03_01_01,P=Placeholder - OPS Shirt -item_Name_ops_shirt_04_01_01=特雷托衬衫 -item_Name_ops_shoes_02_01_01=万牌鞋 -item_Name_ops_shoes_03_01_01=艾弗斯靴子 蓝色 -item_Name_ops_shoes_03_01_10=艾弗斯靴子 白色 -item_Name_ops_shoes_03_01_12=艾弗斯靴子 黑色 -item_Name_orig_armor_medium_helmet_01_01_01=杰科索头盔 象牙白 -item_Name_orig_armor_medium_helmet_01_01_07=杰科索头盔 蔚蓝 -item_Name_orig_armor_medium_helmet_01_01_11=杰科索头盔 曜石黑 -item_Name_outlaw_legacy_armor_heavy_arms_01_01_01=要塞 臂甲 基础 -item_Name_outlaw_legacy_armor_heavy_arms_01_01_13=要塞 臂甲 暗红色 -item_Name_outlaw_legacy_armor_heavy_arms_01_01_9tails01=要塞臂甲(改) -item_Name_outlaw_legacy_armor_heavy_core_01_01_01=要塞 胸甲 基础 -item_Name_outlaw_legacy_armor_heavy_core_01_01_13=要塞 胸甲 暗红色 -item_Name_outlaw_legacy_armor_heavy_core_01_01_9tails01=要塞胸甲(改) -item_Name_outlaw_legacy_armor_heavy_helmet_01_01_01=筑城 头盔 基础 -item_Name_outlaw_legacy_armor_heavy_helmet_01_01_13=筑城 头盔 暗红色 -item_Name_outlaw_legacy_armor_heavy_legs_01_01_01=要塞 腿甲 基础 -item_Name_outlaw_legacy_armor_heavy_legs_01_01_13=要塞 腿甲 暗红色 -item_Name_outlaw_legacy_armor_light_arms_01_01_01=猞猁臂甲 基础 -item_Name_outlaw_legacy_armor_light_arms_01_01_11=猞猁臂甲 冷钢色 -item_Name_outlaw_legacy_armor_light_arms_01_02_01=猞猁臂甲 Draas -item_Name_outlaw_legacy_armor_light_arms_01_02_11=猞猁臂甲 火砖色 -item_Name_outlaw_legacy_armor_light_arms_01_03_01=猞猁臂甲 沙暴迷彩色 -item_Name_outlaw_legacy_armor_light_arms_01_03_11=猞猁臂甲 青苔色 -item_Name_outlaw_legacy_armor_light_arms_01_04_02=猞猁臂甲 红色 -item_Name_outlaw_legacy_armor_light_arms_01_04_03=猞猁臂甲 橙色 -item_Name_outlaw_legacy_armor_light_arms_01_04_04=猞猁臂甲 黄色 -item_Name_outlaw_legacy_armor_light_arms_01_04_05=猞猁臂甲 绿色 -item_Name_outlaw_legacy_armor_light_arms_01_04_06=猞猁臂甲 海绿色 -item_Name_outlaw_legacy_armor_light_arms_01_04_07=猞猁臂甲 湛蓝 -item_Name_outlaw_legacy_armor_light_arms_01_04_08=猞猁臂甲 紫色 -item_Name_outlaw_legacy_armor_light_arms_01_04_09=猞猁臂甲 紫罗兰 -item_Name_outlaw_legacy_armor_light_arms_01_04_12=猞猁臂甲 黑色 -item_Name_outlaw_legacy_armor_light_arms_01_04_13=猞猁臂甲 暗红色 -item_Name_outlaw_legacy_armor_light_arms_01_04_14=猞猁臂甲 褐色 -item_Name_outlaw_legacy_armor_light_arms_01_04_9tails=猞猁臂甲(改) -item_Name_outlaw_legacy_armor_light_arms_01_05_10=猞猁臂甲 白色 -item_Name_outlaw_legacy_armor_light_arms_01_05_11,P=猞猁臂甲 灰色 -item_Name_outlaw_legacy_armor_light_arms_01_05_15=猞猁臂甲 黄褐色 -item_Name_outlaw_legacy_armor_light_arms_01_05_16=猞猁臂甲 深绿色 -item_Name_outlaw_legacy_armor_light_arms_01_05_17=猞猁臂甲 湖绿色 -item_Name_outlaw_legacy_armor_light_arms_01_05_18=猞猁臂甲 暮光色 -item_Name_outlaw_legacy_armor_light_arms_01_05_19=猞猁臂甲 帝王紫 -item_Name_outlaw_legacy_armor_light_arms_01_05_20=猞猁臂甲 橄榄色 -item_Name_outlaw_legacy_armor_light_core_01_01_01=猞猁胸甲 基础 -item_Name_outlaw_legacy_armor_light_core_01_01_11=猞猁胸甲 冷钢色 -item_Name_outlaw_legacy_armor_light_core_01_02_01=猞猁胸甲 Draas -item_Name_outlaw_legacy_armor_light_core_01_02_11=猞猁胸甲 火砖色 -item_Name_outlaw_legacy_armor_light_core_01_03_01=猞猁胸甲 沙暴迷彩色 -item_Name_outlaw_legacy_armor_light_core_01_03_11=猞猁胸甲 青苔色 -item_Name_outlaw_legacy_armor_light_core_01_04_02=猞猁胸甲 红色 -item_Name_outlaw_legacy_armor_light_core_01_04_03=猞猁胸甲 橙色 -item_Name_outlaw_legacy_armor_light_core_01_04_04=猞猁胸甲 黄色 -item_Name_outlaw_legacy_armor_light_core_01_04_05=猞猁胸甲 绿色 -item_Name_outlaw_legacy_armor_light_core_01_04_06=猞猁胸甲 海绿色 -item_Name_outlaw_legacy_armor_light_core_01_04_07=猞猁胸甲 蓝色 -item_Name_outlaw_legacy_armor_light_core_01_04_08=猞猁胸甲 紫色 -item_Name_outlaw_legacy_armor_light_core_01_04_09=猞猁胸甲 紫罗兰 -item_Name_outlaw_legacy_armor_light_core_01_04_12=猞猁胸甲 黑色 -item_Name_outlaw_legacy_armor_light_core_01_04_13=猞猁胸甲 暗红色 -item_Name_outlaw_legacy_armor_light_core_01_04_14=猞猁胸甲 褐色 -item_Name_outlaw_legacy_armor_light_core_01_05_10=猞猁胸甲 白色 -item_Name_outlaw_legacy_armor_light_core_01_05_11,P=猞猁胸甲 灰色 -item_Name_outlaw_legacy_armor_light_core_01_05_15=猞猁胸甲 黄褐色 -item_Name_outlaw_legacy_armor_light_core_01_05_16=猞猁胸甲 深绿色 -item_Name_outlaw_legacy_armor_light_core_01_05_17=猞猁胸甲 湖绿色 -item_Name_outlaw_legacy_armor_light_core_01_05_18=猞猁胸甲 暮光色 -item_Name_outlaw_legacy_armor_light_core_01_05_19=猞猁胸甲 帝王紫 -item_Name_outlaw_legacy_armor_light_core_01_05_20=猞猁胸甲 橄榄色 -item_Name_outlaw_legacy_armor_light_helmet_01_01_01=预言头盔 基础 -item_Name_outlaw_legacy_armor_light_helmet_01_01_11=预言头盔 冷钢色 -item_Name_outlaw_legacy_armor_light_helmet_01_02_01=预言头盔 Draas -item_Name_outlaw_legacy_armor_light_helmet_01_02_11=预言头盔 火砖色 -item_Name_outlaw_legacy_armor_light_helmet_01_03_01=预言头盔 沙暴迷彩 -item_Name_outlaw_legacy_armor_light_helmet_01_03_11=预言头盔 青苔色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_02=预言头盔 红色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_03=预言头盔 橙色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_04=预言头盔 黄色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_05=预言头盔 绿色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_06=预言头盔 海绿色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_07=预言头盔 蓝色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_08=预言头盔 紫色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_09=预言头盔 紫罗兰 -item_Name_outlaw_legacy_armor_light_helmet_01_04_12=预言头盔 黑色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_13=预言头盔 暗红色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_14=预言头盔 褐色 -item_Name_outlaw_legacy_armor_light_helmet_01_04_9tails=预言头盔(改) -item_Name_outlaw_legacy_armor_light_helmet_01_05_10=预言头盔 白色 -item_Name_outlaw_legacy_armor_light_helmet_01_05_11,P=预言头盔 灰色 -item_Name_outlaw_legacy_armor_light_helmet_01_05_15=预言头盔 黄褐色 -item_Name_outlaw_legacy_armor_light_helmet_01_05_16=预言头盔 深绿色 -item_Name_outlaw_legacy_armor_light_helmet_01_05_17=预言头盔 湖绿色 -item_Name_outlaw_legacy_armor_light_helmet_01_05_18=预言头盔 暮光色 -item_Name_outlaw_legacy_armor_light_helmet_01_05_19=预言头盔 帝王紫 -item_Name_outlaw_legacy_armor_light_helmet_01_05_20=预言头盔 橄榄色 -item_Name_outlaw_legacy_armor_light_legs_01_01_01=猞猁腿甲 基础 -item_Name_outlaw_legacy_armor_light_legs_01_01_11=猞猁腿甲 冷钢色 -item_Name_outlaw_legacy_armor_light_legs_01_02_01=猞猁腿甲 Draas -item_Name_outlaw_legacy_armor_light_legs_01_02_11=猞猁腿甲 火砖色 -item_Name_outlaw_legacy_armor_light_legs_01_03_01=猞猁腿甲 沙暴迷彩色 -item_Name_outlaw_legacy_armor_light_legs_01_03_11=猞猁腿甲 青苔色 -item_Name_outlaw_legacy_armor_light_legs_01_04_02=猞猁腿甲 红色 -item_Name_outlaw_legacy_armor_light_legs_01_04_03=猞猁腿甲 橙色 -item_Name_outlaw_legacy_armor_light_legs_01_04_04=猞猁腿甲 黄色 -item_Name_outlaw_legacy_armor_light_legs_01_04_05=猞猁腿甲 绿色 -item_Name_outlaw_legacy_armor_light_legs_01_04_06=猞猁腿甲 海绿色 -item_Name_outlaw_legacy_armor_light_legs_01_04_07=猞猁腿甲 蓝色 -item_Name_outlaw_legacy_armor_light_legs_01_04_08=猞猁腿甲 紫色 -item_Name_outlaw_legacy_armor_light_legs_01_04_09=猞猁腿甲 紫罗兰 -item_Name_outlaw_legacy_armor_light_legs_01_04_12=猞猁腿甲 黑色 -item_Name_outlaw_legacy_armor_light_legs_01_04_13=猞猁腿甲 暗红 -item_Name_outlaw_legacy_armor_light_legs_01_04_14=猞猁腿甲 褐色 -item_Name_outlaw_legacy_armor_light_legs_01_05_10=猞猁腿甲 白色 -item_Name_outlaw_legacy_armor_light_legs_01_05_11,P=猞猁腿甲 灰色 -item_Name_outlaw_legacy_armor_light_legs_01_05_15=猞猁腿甲 黄褐色 -item_Name_outlaw_legacy_armor_light_legs_01_05_16=猞猁腿甲 深绿色 -item_Name_outlaw_legacy_armor_light_legs_01_05_17=猞猁腿甲 湖绿色 -item_Name_outlaw_legacy_armor_light_legs_01_05_18=猞猁腿甲 暮光色 -item_Name_outlaw_legacy_armor_light_legs_01_05_19=猞猁腿甲 帝王紫 -item_Name_outlaw_legacy_armor_light_legs_01_05_20=猞猁腿甲 橄榄色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_01=审讯官臂甲 基础 -item_Name_outlaw_legacy_armor_medium_arms_01_01_02=审讯官臂甲 红色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_03=审讯官臂甲 橙色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_04=审讯官臂甲 黄色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_05=审讯官臂甲 绿色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_06=审讯官臂甲 海绿色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_07=审讯官臂甲 蓝色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_08=审讯官臂甲 紫色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_09=审讯官臂甲 紫罗兰 -item_Name_outlaw_legacy_armor_medium_arms_01_01_10=审讯官臂甲 白色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_11=审讯官臂甲 灰色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_12=审讯官臂甲 黑色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_13=审讯官臂甲 暗红色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_14=审讯官臂甲 褐色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_15=审讯官臂甲 黄褐色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_16=审讯官臂甲 深绿色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_17=审讯官臂甲 湖绿色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_18=审讯官臂甲 暮光色 -item_Name_outlaw_legacy_armor_medium_arms_01_01_19=审讯官臂甲 帝王紫 -item_Name_outlaw_legacy_armor_medium_arms_01_01_20=审讯官臂甲 橄榄色 -item_Name_outlaw_legacy_armor_medium_core_01_01_01=审讯官胸甲 -item_Name_outlaw_legacy_armor_medium_core_01_01_02=审讯官胸甲 红色 -item_Name_outlaw_legacy_armor_medium_core_01_01_03=审讯官胸甲 橙色 -item_Name_outlaw_legacy_armor_medium_core_01_01_04=审讯官胸甲 黄色 -item_Name_outlaw_legacy_armor_medium_core_01_01_05=审讯官胸甲 绿色 -item_Name_outlaw_legacy_armor_medium_core_01_01_06=审讯官胸甲 海绿色 -item_Name_outlaw_legacy_armor_medium_core_01_01_07=审讯官胸甲 蓝色 -item_Name_outlaw_legacy_armor_medium_core_01_01_08=审讯官胸甲 紫色 -item_Name_outlaw_legacy_armor_medium_core_01_01_09=审讯官胸甲 紫罗兰 -item_Name_outlaw_legacy_armor_medium_core_01_01_10=审讯官胸甲 白色 -item_Name_outlaw_legacy_armor_medium_core_01_01_11=审讯官胸甲 灰色 -item_Name_outlaw_legacy_armor_medium_core_01_01_12=审讯官胸甲 黑色 -item_Name_outlaw_legacy_armor_medium_core_01_01_13=审讯官胸甲 暗红色 -item_Name_outlaw_legacy_armor_medium_core_01_01_14=审讯官胸甲 褐色 -item_Name_outlaw_legacy_armor_medium_core_01_01_15=审讯官胸甲 黄褐色 -item_Name_outlaw_legacy_armor_medium_core_01_01_16=审讯官胸甲 深绿色 -item_Name_outlaw_legacy_armor_medium_core_01_01_17=审讯官胸甲 湖绿色 -item_Name_outlaw_legacy_armor_medium_core_01_01_18=审讯官胸甲 暮光色 -item_Name_outlaw_legacy_armor_medium_core_01_01_19=审讯官胸甲 帝王紫 -item_Name_outlaw_legacy_armor_medium_core_01_01_20=审讯官胸甲 橄榄色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_01=晨星头盔 基础 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_02=晨星头盔 红色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_03=晨星头盔 橙色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_04=晨星头盔 黄色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_05=晨星头盔 绿色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_06=晨星头盔 海绿色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_07=晨星头盔 蓝色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_08=晨星头盔 紫色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_09=晨星头盔 紫罗兰 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_10=晨星头盔 白色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_11=晨星头盔 灰色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_12=晨星头盔 黑色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_13=晨星头盔 暗红色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_14=晨星头盔 褐色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_15=晨星头盔 黄褐色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_16=晨星头盔 深绿色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_17=晨星头盔 湖绿色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_18=晨星头盔 暮光色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_19=晨星头盔 帝王紫 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_20=晨星头盔 橄榄色 -item_Name_outlaw_legacy_armor_medium_helmet_01_01_9tails01=晨星头盔(改) -item_Name_outlaw_legacy_armor_medium_legs_01_01_01=审讯官腿甲 基础 -item_Name_outlaw_legacy_armor_medium_legs_01_01_02=审讯官腿甲 红色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_03=审讯官腿甲 橙色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_04=审讯官腿甲 黄色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_05=审讯官腿甲 绿色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_06=审讯官腿甲 海绿色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_07=审讯官腿甲 蓝色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_08=审讯官腿甲 紫色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_09=审讯官腿甲 紫罗兰 -item_Name_outlaw_legacy_armor_medium_legs_01_01_10=审讯官腿甲 白色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_11=审讯官腿甲 灰色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_12=审讯官腿甲 黑色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_13=审讯官腿甲 暗红色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_14=审讯官腿甲 褐色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_15=审讯官腿甲 黄褐色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_16=审讯官腿甲 深绿色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_17=审讯官腿甲 湖绿色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_18=审讯官腿甲 暮光色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_19=审讯官腿甲 帝王紫 -item_Name_outlaw_legacy_armor_medium_legs_01_01_20=审讯官腿甲 橄榄色 -item_Name_outlaw_legacy_armor_medium_legs_01_01_9tails01=审讯官腿甲(改) -item_Name_outlaw_legacy_heavy_armor_arms_02_01_01=要塞-特别版 臂甲 褐红色 -item_Name_outlaw_legacy_heavy_armor_arms_02_01_10=要塞-特别版 臂甲 白色 -item_Name_outlaw_legacy_heavy_armor_arms_02_01_16=要塞-特别版 臂甲 深绿色 -item_Name_outlaw_legacy_heavy_armor_core_02_01_01=要塞-特别版 胸甲 褐红色 -item_Name_outlaw_legacy_heavy_armor_core_02_01_10=要塞-特别版 胸甲 白色 -item_Name_outlaw_legacy_heavy_armor_core_02_01_16=要塞-特别版 胸甲 深绿色 -item_Name_outlaw_legacy_heavy_armor_helmet_02_01_01=筑城 头盔 褐红色 -item_Name_outlaw_legacy_heavy_armor_helmet_02_01_10=筑城 头盔 白色 -item_Name_outlaw_legacy_heavy_armor_helmet_02_01_16=筑城 头盔 深绿色 -item_Name_outlaw_legacy_heavy_armor_helmet_neoni=筑城头盔-氖鬼模组 -item_Name_outlaw_legacy_heavy_armor_legs_02_01_01=要塞-特别版 腿甲 褐红色 -item_Name_outlaw_legacy_heavy_armor_legs_02_01_10=要塞-特别版 腿甲 白色 -item_Name_outlaw_legacy_heavy_armor_legs_02_01_16=要塞-特别版 腿甲 深绿色 -item_Name_outlaw_legacy_light_armor_arms=猞猁臂架 基础 -item_Name_outlaw_legacy_light_armor_core=猞猁胸甲 基础 -item_Name_outlaw_legacy_light_armor_helmet=预言头盔 基础 -item_Name_outlaw_legacy_light_armor_legs=猞猁腿甲 基础 -item_Name_outlaw_legacy_medium_armor_arms_02_01_01=审讯官臂甲 霓虹粉 -item_Name_outlaw_legacy_medium_armor_arms_02_01_10=审讯官臂甲 黑钢 -item_Name_outlaw_legacy_medium_armor_arms_02_01_19=审讯官臂甲 渡鸦 -item_Name_outlaw_legacy_medium_armor_core_02_01_01=审讯官胸甲 霓虹粉 -item_Name_outlaw_legacy_medium_armor_core_02_01_10=审讯官胸甲 黑钢 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Core Dark Green +item_Name_outlaw_legacy_armor_light_core_01_05_17=Lynx Core Aqua +item_Name_outlaw_legacy_armor_light_core_01_05_18=Lynx Core Twilight +item_Name_outlaw_legacy_armor_light_core_01_05_19=Lynx Core Imperial +item_Name_outlaw_legacy_armor_light_core_01_05_20=Lynx Core Olive +item_Name_outlaw_legacy_armor_light_helmet_01_01_01=Oracle Helmet Base +item_Name_outlaw_legacy_armor_light_helmet_01_01_11=Oracle Helmet Cold Steel +item_Name_outlaw_legacy_armor_light_helmet_01_02_01=Oracle Helmet Draas +item_Name_outlaw_legacy_armor_light_helmet_01_02_11=Oracle Helmet Firebrick +item_Name_outlaw_legacy_armor_light_helmet_01_03_01=Oracle Helmet Sandstorm +item_Name_outlaw_legacy_armor_light_helmet_01_03_11=Oracle Helmet Lichen +item_Name_outlaw_legacy_armor_light_helmet_01_04_02=Oracle Helmet Red +item_Name_outlaw_legacy_armor_light_helmet_01_04_03=Oracle Helmet Orange +item_Name_outlaw_legacy_armor_light_helmet_01_04_04=Oracle Helmet Yellow 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+item_Name_outlaw_legacy_armor_medium_helmet_01_01_11=Morningstar Helmet Grey +item_Name_outlaw_legacy_armor_medium_helmet_01_01_12=Morningstar Helmet Black +item_Name_outlaw_legacy_armor_medium_helmet_01_01_13=Morningstar Helmet Dark Red +item_Name_outlaw_legacy_armor_medium_helmet_01_01_14=Morningstar Helmet Sienna +item_Name_outlaw_legacy_armor_medium_helmet_01_01_15=Morningstar Helmet Tan +item_Name_outlaw_legacy_armor_medium_helmet_01_01_16=Morningstar Helmet Dark Green +item_Name_outlaw_legacy_armor_medium_helmet_01_01_17=Morningstar Helmet Aqua +item_Name_outlaw_legacy_armor_medium_helmet_01_01_18=Morningstar Helmet Twilight +item_Name_outlaw_legacy_armor_medium_helmet_01_01_19=Morningstar Helmet Imperial +item_Name_outlaw_legacy_armor_medium_helmet_01_01_20=Morningstar Helmet Olive +item_Name_outlaw_legacy_armor_medium_helmet_01_01_9tails01=Morningstar Helmet (Modified) +item_Name_outlaw_legacy_armor_medium_legs_01_01_01=Inquisitor Legs Base +item_Name_outlaw_legacy_armor_medium_legs_01_01_02=Inquisitor Legs Red +item_Name_outlaw_legacy_armor_medium_legs_01_01_03=Inquisitor Legs Orange +item_Name_outlaw_legacy_armor_medium_legs_01_01_04=Inquisitor Legs Yellow +item_Name_outlaw_legacy_armor_medium_legs_01_01_05=Inquisitor Legs Green +item_Name_outlaw_legacy_armor_medium_legs_01_01_06=Inquisitor Legs Seagreen +item_Name_outlaw_legacy_armor_medium_legs_01_01_07=Inquisitor Legs Blue +item_Name_outlaw_legacy_armor_medium_legs_01_01_08=Inquisitor Legs Purple +item_Name_outlaw_legacy_armor_medium_legs_01_01_09=Inquisitor Legs Violet +item_Name_outlaw_legacy_armor_medium_legs_01_01_10=Inquisitor Legs White +item_Name_outlaw_legacy_armor_medium_legs_01_01_11=Inquisitor Legs Grey +item_Name_outlaw_legacy_armor_medium_legs_01_01_12=Inquisitor Legs Black +item_Name_outlaw_legacy_armor_medium_legs_01_01_13=Inquisitor Legs Dark Red +item_Name_outlaw_legacy_armor_medium_legs_01_01_14=Inquisitor Legs Sienna +item_Name_outlaw_legacy_armor_medium_legs_01_01_15=Inquisitor Legs Tan +item_Name_outlaw_legacy_armor_medium_legs_01_01_16=Inquisitor Legs Dark Green +item_Name_outlaw_legacy_armor_medium_legs_01_01_17=Inquisitor Legs Aqua +item_Name_outlaw_legacy_armor_medium_legs_01_01_18=Inquisitor Legs Twilight +item_Name_outlaw_legacy_armor_medium_legs_01_01_19=Inquisitor Legs Imperial +item_Name_outlaw_legacy_armor_medium_legs_01_01_20=Inquisitor Legs Olive +item_Name_outlaw_legacy_armor_medium_legs_01_01_9tails01=Inquisitor Legs (Modified) +item_Name_outlaw_legacy_heavy_armor_arms_02_01_01=Citadel-SE Arms Maroon +item_Name_outlaw_legacy_heavy_armor_arms_02_01_10=Citadel-SE Arms White +item_Name_outlaw_legacy_heavy_armor_arms_02_01_16=Citadel-SE Arms Dark Green +item_Name_outlaw_legacy_heavy_armor_core_02_01_01=Citadel-SE Core Maroon +item_Name_outlaw_legacy_heavy_armor_core_02_01_10=Citadel-SE Core White +item_Name_outlaw_legacy_heavy_armor_core_02_01_16=Citadel-SE Core Dark Green +item_Name_outlaw_legacy_heavy_armor_helmet_02_01_01=Fortifier Helmet Maroon +item_Name_outlaw_legacy_heavy_armor_helmet_02_01_10=Fortifier Helmet White +item_Name_outlaw_legacy_heavy_armor_helmet_02_01_16=Fortifier Helmet Dark Green +item_Name_outlaw_legacy_heavy_armor_helmet_neoni=Fortifier Helmet Neoni Mod +item_Name_outlaw_legacy_heavy_armor_legs_02_01_01=Citadel-SE Legs Maroon +item_Name_outlaw_legacy_heavy_armor_legs_02_01_10=Citadel-SE Legs White +item_Name_outlaw_legacy_heavy_armor_legs_02_01_16=Citadel-SE Legs Dark Green +item_Name_outlaw_legacy_light_armor_arms=Lynx Arms Base +item_Name_outlaw_legacy_light_armor_core=Lynx Core Base +item_Name_outlaw_legacy_light_armor_helmet=Oracle Helmet Base +item_Name_outlaw_legacy_light_armor_legs=Lynx Legs Base +item_Name_outlaw_legacy_medium_armor_arms_02_01_01=Inquisitor Arms Neon Pink +item_Name_outlaw_legacy_medium_armor_arms_02_01_10=Inquisitor Arms Black Steel +item_Name_outlaw_legacy_medium_armor_arms_02_01_19=Inquisitor Arms Raven +item_Name_outlaw_legacy_medium_armor_core_02_01_01=Inquisitor Core Neon Pink +item_Name_outlaw_legacy_medium_armor_core_02_01_10=Inquisitor Core Black Steel +item_Name_outlaw_legacy_medium_armor_core_02_01_19=Inquisitor Core Raven +item_Name_outlaw_legacy_medium_armor_helmet_02_01_01=Morningstar Helmet Neon Pink +item_Name_outlaw_legacy_medium_armor_helmet_02_01_10=Morningstar Helmet Black Steel +item_Name_outlaw_legacy_medium_armor_helmet_02_01_19=Morningstar Helmet Raven +item_Name_outlaw_legacy_medium_armor_legs_02_01_01=Inquisitor Legs Neon Pink +item_Name_outlaw_legacy_medium_armor_legs_02_01_10=Inquisitor Legs Black Steel +item_Name_outlaw_legacy_medium_armor_legs_02_01_19=Inquisitor Legs Raven +item_Name_qrt_mantis_undersuit_01_01_01=Sabine Undersuit item_Name_qrt_mantis_undersuit_01_01_crus,P=Sabine Undersuit (Crusader Industries Variant) -item_Name_qrt_mantis_undersuit_helmet_01_01_01=颅盖头盔 -item_Name_qrt_specialist_medium_arms_01_01_01=阿蒂麦斯臂甲 -item_Name_qrt_specialist_medium_arms_01_01_10=阿蒂麦斯臂甲 箭筒 -item_Name_qrt_specialist_medium_arms_01_01_12=阿蒂麦斯臂甲 夜波 -item_Name_qrt_specialist_medium_arms_01_01_15=阿蒂麦斯臂甲 磁石 -item_Name_qrt_specialist_medium_arms_01_01_16=阿蒂麦斯臂甲 野林 -item_Name_qrt_specialist_medium_arms_01_01_9tails01=阿蒂麦斯臂甲(改) -item_Name_qrt_specialist_medium_arms_01_01_iae2022=阿蒂麦斯 臂甲 红色警戒 -item_Name_qrt_specialist_medium_arms_02_01_01=阿蒂麦斯臂甲 赫斯顿动力精英安保队版 -item_Name_qrt_specialist_medium_core_01_01_01=阿蒂麦斯胸甲 -item_Name_qrt_specialist_medium_core_01_01_10=阿蒂麦斯胸甲 箭筒 -item_Name_qrt_specialist_medium_core_01_01_12=阿蒂麦斯胸甲 夜波 -item_Name_qrt_specialist_medium_core_01_01_15=阿蒂麦斯胸甲 磁石 -item_Name_qrt_specialist_medium_core_01_01_16=阿蒂麦斯胸甲 野林 -item_Name_qrt_specialist_medium_core_01_01_9tails01=阿蒂麦斯胸甲(改) -item_Name_qrt_specialist_medium_core_01_01_iae2022=阿蒂麦斯 胸甲 红色警戒 -item_Name_qrt_specialist_medium_core_02_01_01=阿蒂麦斯胸甲 赫斯顿动力精英安保队版 -item_Name_qrt_specialist_medium_helmet_01_01_01=阿蒂麦斯头盔 -item_Name_qrt_specialist_medium_helmet_01_01_10=阿蒂麦斯头盔 箭筒 -item_Name_qrt_specialist_medium_helmet_01_01_12=阿蒂麦斯头盔 夜波 -item_Name_qrt_specialist_medium_helmet_01_01_15=阿蒂麦斯头盔 磁石 -item_Name_qrt_specialist_medium_helmet_01_01_16=阿蒂麦斯头盔 野林 -item_Name_qrt_specialist_medium_helmet_01_01_iae2022=阿蒂麦斯 头盔 红色警戒 -item_Name_qrt_specialist_medium_helmet_02_01_01=阿蒂麦斯头盔 赫斯顿动力精英安保队版 -item_Name_qrt_specialist_medium_legs_01_01_01=阿蒂麦斯腿甲 -item_Name_qrt_specialist_medium_legs_01_01_10=阿蒂麦斯腿甲 箭筒 -item_Name_qrt_specialist_medium_legs_01_01_12=阿蒂麦斯腿甲 夜波 -item_Name_qrt_specialist_medium_legs_01_01_15=阿蒂麦斯腿甲 磁石 -item_Name_qrt_specialist_medium_legs_01_01_16=阿蒂麦斯腿甲 野林 -item_Name_qrt_specialist_medium_legs_01_01_iae2022=阿蒂麦斯 腿甲 红色警戒 -item_Name_qrt_specialist_medium_legs_02_01_01=阿蒂麦斯腿甲 赫斯顿动力精英安保队版 -item_Name_r6p_boots_01_01_9tails01=变幻自如靴(改) -item_Name_r6p_boots_02_01_01=珀诺斯靴子 -item_Name_r6p_boots_02_01_02=珀诺斯靴子 红色 -item_Name_r6p_boots_02_01_03=珀诺斯靴子 橙色 -item_Name_r6p_boots_02_01_04=珀诺斯靴子 黄色 -item_Name_r6p_boots_02_01_05=珀诺斯靴子 绿色 -item_Name_r6p_boots_02_01_06=珀诺斯靴子 海绿色 -item_Name_r6p_boots_02_01_07=珀诺斯靴子 蓝色 -item_Name_r6p_boots_02_01_08=珀诺斯靴子 紫色 -item_Name_r6p_boots_02_01_09=珀诺斯靴子 紫罗兰 -item_Name_r6p_boots_02_01_10=珀诺斯靴子 白色 -item_Name_r6p_boots_02_01_11=珀诺斯靴子 灰色 -item_Name_r6p_boots_02_01_12=珀诺斯靴子 黑色 -item_Name_r6p_boots_02_01_13=珀诺斯靴子 暗红色 -item_Name_r6p_boots_02_01_14=珀诺斯靴子 褐色 -item_Name_r6p_boots_02_01_15=珀诺斯靴子 黄褐色 -item_Name_r6p_boots_02_01_16=珀诺斯靴子 深绿色 -item_Name_r6p_boots_02_01_17=珀诺斯靴子 湖绿色 -item_Name_r6p_boots_02_01_18=珀诺斯靴子 暮光版 -item_Name_r6p_boots_02_01_19=珀诺斯靴子 帝王紫 -item_Name_r6p_boots_02_01_20=珀诺斯靴子 沙漠色 +item_Name_qrt_mantis_undersuit_helmet_01_01_01=Calva Helmet +item_Name_qrt_specialist_medium_arms_01_01_01=Artimex Arms +item_Name_qrt_specialist_medium_arms_01_01_10=Artimex Arms Canuto +item_Name_qrt_specialist_medium_arms_01_01_12=Artimex Arms Nightwave +item_Name_qrt_specialist_medium_arms_01_01_15=Artimex Arms Lodestone +item_Name_qrt_specialist_medium_arms_01_01_16=Artimex Arms Wildwood +item_Name_qrt_specialist_medium_arms_01_01_9tails01=Artimex Arms (Modified) +item_Name_qrt_specialist_medium_arms_01_01_iae2022=Artimex Arms Red Alert +item_Name_qrt_specialist_medium_arms_02_01_01=Artimex Arms Hurston Dynamics Executive Security +item_Name_qrt_specialist_medium_core_01_01_01=Artimex Core +item_Name_qrt_specialist_medium_core_01_01_10=Artimex Core Canuto +item_Name_qrt_specialist_medium_core_01_01_12=Artimex Core Nightwave +item_Name_qrt_specialist_medium_core_01_01_15=Artimex Core Lodestone +item_Name_qrt_specialist_medium_core_01_01_16=Artimex Core Wildwood +item_Name_qrt_specialist_medium_core_01_01_9tails01=Artimex Core (Modified) +item_Name_qrt_specialist_medium_core_01_01_iae2022=Artimex Core Red Alert +item_Name_qrt_specialist_medium_core_02_01_01=Artimex Core Hurston Dynamics Executive Security +item_Name_qrt_specialist_medium_helmet_01_01_01=Artimex Helmet +item_Name_qrt_specialist_medium_helmet_01_01_10=Artimex Helmet Canuto +item_Name_qrt_specialist_medium_helmet_01_01_12=Artimex Helmet Nightwave +item_Name_qrt_specialist_medium_helmet_01_01_15=Artimex Helmet Lodestone +item_Name_qrt_specialist_medium_helmet_01_01_16=Artimex Helmet Wildwood +item_Name_qrt_specialist_medium_helmet_01_01_iae2022=Artimex Helmet Red Alert +item_Name_qrt_specialist_medium_helmet_02_01_01=Artimex Helmet Hurston Dynamics Executive Security +item_Name_qrt_specialist_medium_legs_01_01_01=Artimex Legs +item_Name_qrt_specialist_medium_legs_01_01_10=Artimex Legs Canuto +item_Name_qrt_specialist_medium_legs_01_01_12=Artimex Legs Nightwave +item_Name_qrt_specialist_medium_legs_01_01_15=Artimex Legs Lodestone +item_Name_qrt_specialist_medium_legs_01_01_16=Artimex Legs Wildwood +item_Name_qrt_specialist_medium_legs_01_01_iae2022=Artimex Legs Red Alert +item_Name_qrt_specialist_medium_legs_02_01_01=Artimex Legs Hurston Dynamics Executive Security +item_Name_r6p_boots_01_01_9tails01=Protean Boots (Modified) +item_Name_r6p_boots_02_01_01=Ponos Boots +item_Name_r6p_boots_02_01_02=Ponos Boots Red +item_Name_r6p_boots_02_01_03=Ponos Boots Orange +item_Name_r6p_boots_02_01_04=Ponos Boots Yellow +item_Name_r6p_boots_02_01_05=Ponos Boots Green +item_Name_r6p_boots_02_01_06=Ponos Boots Seagreen +item_Name_r6p_boots_02_01_07=Ponos Boots Blue +item_Name_r6p_boots_02_01_08=Ponos Boots Purple +item_Name_r6p_boots_02_01_09=Ponos Boots Violet +item_Name_r6p_boots_02_01_10=Ponos Boots White +item_Name_r6p_boots_02_01_11=Ponos Boots Grey +item_Name_r6p_boots_02_01_12=Ponos Boots Black +item_Name_r6p_boots_02_01_13=Ponos Boots Dark Red +item_Name_r6p_boots_02_01_14=Ponos Boots Sienna +item_Name_r6p_boots_02_01_15=Ponos Boots Tan +item_Name_r6p_boots_02_01_16=Ponos Boots Dark Green +item_Name_r6p_boots_02_01_17=Ponos Boots Aqua +item_Name_r6p_boots_02_01_18=Ponos Boots Twilight +item_Name_r6p_boots_02_01_19=Ponos Boots Imperial +item_Name_r6p_boots_02_01_20=Ponos Boots Desert item_Name_r6p_boots_03_01_01,P=PH - r6p_boots_03_01_01 -item_Name_r6p_boots_04_01_01=赛拉多 靴子 木色 -item_Name_r6p_boots_04_01_04=赛拉多 靴子 青铜色 -item_Name_r6p_boots_04_01_18=赛拉多 靴子 蓝灰色 -item_Name_r6p_boots_05_01_01=塔索克 靴子 煤炭 -item_Name_r6p_boots_05_01_12=塔索克 靴子 橄榄石 -item_Name_r6p_boots_05_01_13=塔索克 靴子 玄武岩 -item_Name_r6p_boots_05_01_16=塔索克 靴子 赤铁矿 -item_Name_r6p_boots_05_01_17=塔索克 靴子 砾石 -item_Name_r6p_gloves_01_01_01=巴努手套(仅左手) -item_Name_r6p_gloves_01_01_04=巴努手套 苔绿色(仅左手) -item_Name_r6p_gloves_01_01_13=巴努手套 砖红色(仅左手) -item_Name_r6p_gloves_01_01_17=巴努手套 铬绿色(仅左手) -item_Name_r6p_gloves_01_01_19=巴努手套 蓝灰色(仅左手) -item_Name_r6p_gloves_02_01_01=紫苑手套 沙色 -item_Name_r6p_gloves_02_01_04=紫苑手套 苔绿色 -item_Name_r6p_gloves_02_01_18=紫苑手套 暮光色 -item_Name_r6p_shoes_02_01_01=多纳鞋 -item_Name_r6p_shoes_02_01_02=多纳鞋 红色 -item_Name_r6p_shoes_02_01_03=多纳鞋 橙色 -item_Name_r6p_shoes_02_01_04=多纳鞋 黄色 -item_Name_r6p_shoes_02_01_05=多纳鞋 绿色 -item_Name_r6p_shoes_02_01_06=多纳鞋 海绿色 -item_Name_r6p_shoes_02_01_07=多纳鞋 蓝色 -item_Name_r6p_shoes_02_01_08=多纳鞋 紫色 -item_Name_r6p_shoes_02_01_09=多纳鞋 紫罗兰 -item_Name_r6p_shoes_02_01_10=多纳鞋 白色 -item_Name_r6p_shoes_02_01_11=多纳鞋 灰色 -item_Name_r6p_shoes_02_01_12=多纳鞋 黑色 -item_Name_r6p_shoes_02_01_13=多纳鞋 暗红色 -item_Name_r6p_shoes_02_01_14=多纳鞋 褐色 -item_Name_r6p_shoes_02_01_15=多纳鞋 黄褐色 -item_Name_r6p_shoes_02_01_16=多纳鞋 暗绿色 -item_Name_r6p_shoes_02_01_17=多纳鞋 湖绿色 -item_Name_r6p_shoes_02_01_18=多纳鞋 暮光色 -item_Name_r6p_shoes_02_01_19=多纳鞋 帝王紫 -item_Name_r6p_shoes_02_01_20=多纳鞋 橄榄色 +item_Name_r6p_boots_04_01_01=Cerrado Boots Wood +item_Name_r6p_boots_04_01_04=Cerrado Boots Bronze +item_Name_r6p_boots_04_01_18=Cerrado Boots Slate +item_Name_r6p_boots_05_01_01=Tussock Boots Coal +item_Name_r6p_boots_05_01_12=Tussock Boots Olivine +item_Name_r6p_boots_05_01_13=Tussock Boots Basalt +item_Name_r6p_boots_05_01_16=Tussock Boots Hematite +item_Name_r6p_boots_05_01_17=Tussock Boots Gravel +item_Name_r6p_gloves_01_01_01=Baru Gloves (Left Only) +item_Name_r6p_gloves_01_01_04=Baru Gloves Moss (Left Only) +item_Name_r6p_gloves_01_01_13=Baru Gloves Brick (Left Only) +item_Name_r6p_gloves_01_01_17=Baru Gloves Viridian (Left Only) +item_Name_r6p_gloves_01_01_19=Baru Gloves Slate (Left Only) +item_Name_r6p_gloves_02_01_01=Aster Gloves Sand +item_Name_r6p_gloves_02_01_04=Aster Gloves Moss +item_Name_r6p_gloves_02_01_18=Aster Gloves Twilight +item_Name_r6p_shoes_02_01_01=Tona Shoes +item_Name_r6p_shoes_02_01_02=Tona Shoes Red +item_Name_r6p_shoes_02_01_03=Tona Shoes Orange +item_Name_r6p_shoes_02_01_04=Tona Shoes Yellow +item_Name_r6p_shoes_02_01_05=Tona Shoes Green +item_Name_r6p_shoes_02_01_06=Tona Shoes Seagreen +item_Name_r6p_shoes_02_01_07=Tona Shoes Blue +item_Name_r6p_shoes_02_01_08=Tona Shoes Purple +item_Name_r6p_shoes_02_01_09=Tona Shoes Violet +item_Name_r6p_shoes_02_01_10=Tona Shoes White +item_Name_r6p_shoes_02_01_11=Tona Shoes Grey +item_Name_r6p_shoes_02_01_12=Tona Shoes Black +item_Name_r6p_shoes_02_01_13=Tona Shoes Dark Red +item_Name_r6p_shoes_02_01_14=Tona Shoes Sienna +item_Name_r6p_shoes_02_01_15=Tona Shoes Tan +item_Name_r6p_shoes_02_01_16=Tona Shoes Dark Green +item_Name_r6p_shoes_02_01_17=Tona Shoes Aqua +item_Name_r6p_shoes_02_01_18=Tona Shoes Twilight +item_Name_r6p_shoes_02_01_19=Tona Shoes Imperial +item_Name_r6p_shoes_02_01_20=Tona Shoes Olive item_Name_r6p_shoes_03_01_01,P=PH - r6p_shoes_03_01_01 item_Name_r6p_shoes_03_01_03,P=PH - r6p_shoes_03_01_03 item_Name_r6p_shoes_03_01_11,P=PH - r6p_shoes_03_01_11 item_Name_r6p_shoes_03_01_15,P=PH - r6p_shoes_03_01_15 item_Name_r6p_shoes_03_01_17,P=PH - r6p_shoes_03_01_17 -item_Name_r6p_shoes_04_01_01=坎波鞋 -item_Name_r6p_shoes_04_01_04=坎波鞋 苔绿色 -item_Name_r6p_shoes_04_01_13=坎波鞋 砖红色 -item_Name_r6p_shoes_04_01_17=坎波鞋 铬绿色 -item_Name_r6p_shoes_04_01_19=坎波鞋 蓝灰色 -item_Name_rmb_gloves_01_01_01=科迪 手套 -item_Name_rmb_goggles_01_01_9tails01=阿瓦洛斯侦察兵目镜(改) -item_Name_rmb_goggles_04_01_01=XS-90 探险家目镜 -item_Name_rmb_jacket_01_01_01=库蒂 夹克 -item_Name_rmb_jacket_01_01_9tails01=库蒂夹克(改) -item_Name_rmb_pants_01_01_01=波利克斯长裤 -item_Name_roo_tvshow_host=夜之火 连衣裙 -item_Name_rrs_combat_heavy_backpack_01_01_01=莫罗佐夫-CH背包 -item_Name_rrs_combat_heavy_backpack_01_01_03=莫罗佐夫-CH背包 赤陶 -item_Name_rrs_combat_heavy_backpack_01_01_10=莫罗佐夫-CH背包 极北 -item_Name_rrs_combat_heavy_backpack_01_01_12=莫罗佐夫-CH背包 余震 -item_Name_rrs_combat_heavy_backpack_01_01_9tails01=莫罗佐夫-CH 背包(改) -item_Name_rrs_combat_heavy_backpack_01_01_iae2022=莫罗佐夫-CH背包 红色警戒 -item_Name_rrs_combat_heavy_backpack_01_02_01=莫罗佐夫-CH背包 雪地版 -item_Name_rrs_combat_heavy_backpack_01_crus01_01=莫罗佐夫-CH背包 十字军版 -item_Name_rrs_combat_heavy_backpack_02_01_01=莫罗佐夫-CH背包 灌木版 -item_Name_rrs_combat_heavy_backpack_03_01_01=莫罗佐夫-CH背包 红移版 -item_Name_rrs_combat_heavy_backpack_04_01_01=莫罗佐夫-CH背包 焰火联合版 -item_Name_rrs_combat_heavy_backpack_04_02_01=莫罗佐夫-CH背包 黄金地平线版 -item_Name_rrs_combat_light_backpack_01_01_01=阿尔登-SL背包 -item_Name_rrs_combat_light_backpack_01_01_iae2022=阿尔登-CL 背包 红色警戒 -item_Name_rrs_combat_light_backpack_01_02_01=阿尔登-SL背包 烈火 -item_Name_rrs_combat_light_backpack_01_03_01=阿尔登-SL背包 白霜 -item_Name_rrs_combat_light_backpack_01_04_01=阿尔登-SL背包 大天使 -item_Name_rrs_specialist_heavy_arms_01_01_01=莫罗佐夫-SH臂甲 -item_Name_rrs_specialist_heavy_arms_01_01_03=莫罗佐夫-SH臂甲 赤陶 -item_Name_rrs_specialist_heavy_arms_01_01_10=莫罗佐夫-SH臂甲 极北 -item_Name_rrs_specialist_heavy_arms_01_01_12=莫罗佐夫-SH臂甲 余震 -item_Name_rrs_specialist_heavy_arms_01_01_9tails01=莫罗佐夫-SH 臂甲(改) -item_Name_rrs_specialist_heavy_arms_01_01_iae2022=莫罗佐夫-SH 臂甲 红色警戒 -item_Name_rrs_specialist_heavy_arms_01_02_01=莫罗佐夫-SH臂甲 雪地版 -item_Name_rrs_specialist_heavy_arms_02_01_01=莫罗佐夫-SH臂甲 灌木版 -item_Name_rrs_specialist_heavy_arms_03_01_01=莫罗佐夫-SH臂甲 红移版 -item_Name_rrs_specialist_heavy_arms_04_01_01=莫罗佐夫-SH臂甲 焰火联合版 -item_Name_rrs_specialist_heavy_arms_04_02_01=莫罗佐夫-SH臂甲 黄金地平线版 -item_Name_rrs_specialist_heavy_core_01_01_01=莫罗佐夫-SH胸甲 -item_Name_rrs_specialist_heavy_core_01_01_03=莫罗佐夫-SH胸甲 赤陶 -item_Name_rrs_specialist_heavy_core_01_01_10=莫罗佐夫-SH胸甲 极北 -item_Name_rrs_specialist_heavy_core_01_01_12=莫罗佐夫-SH胸甲 余震 -item_Name_rrs_specialist_heavy_core_01_01_9tails01=莫罗佐夫-SH 胸甲(改) -item_Name_rrs_specialist_heavy_core_01_01_iae2022=莫罗佐夫-SH 胸甲 红色警戒 -item_Name_rrs_specialist_heavy_core_01_02_01=莫罗佐夫-SH胸甲 雪地版 -item_Name_rrs_specialist_heavy_core_01_crus01_01=莫罗佐夫-SH胸甲 十字军版 -item_Name_rrs_specialist_heavy_core_02_01_01=莫罗佐夫-SH胸甲 灌木版 -item_Name_rrs_specialist_heavy_core_03_01_01=莫罗佐夫-SH胸甲 红移版 -item_Name_rrs_specialist_heavy_core_04_01_01=莫罗佐夫-SH胸甲 焰火联合版 -item_Name_rrs_specialist_heavy_core_04_02_01=莫罗佐夫-SH胸甲 黄金地平线版 -item_Name_rrs_specialist_heavy_helmet_01_01_01=莫罗佐夫-SH头盔 -item_Name_rrs_specialist_heavy_helmet_01_01_03=莫罗佐夫-SH头盔 赤陶 -item_Name_rrs_specialist_heavy_helmet_01_01_10=莫罗佐夫-SH头盔 极北 -item_Name_rrs_specialist_heavy_helmet_01_01_12=莫罗佐夫-SH头盔 余震 -item_Name_rrs_specialist_heavy_helmet_01_01_iae2022=莫罗佐夫-SH 头盔 红色警戒 -item_Name_rrs_specialist_heavy_helmet_01_02_01=莫罗佐夫-SH头盔 雪地版 -item_Name_rrs_specialist_heavy_helmet_02_01_01=莫罗佐夫-SH头盔 灌木版 -item_Name_rrs_specialist_heavy_helmet_03_01_01=莫罗佐夫-SH头盔 红移版 -item_Name_rrs_specialist_heavy_helmet_03_crus01_01=莫罗佐夫-SH头盔 十字军版 -item_Name_rrs_specialist_heavy_helmet_04_01_01=莫罗佐夫-SH头盔 焰火联合版 -item_Name_rrs_specialist_heavy_helmet_04_02_01=莫罗佐夫-SH头盔 黄金地平线版 -item_Name_rrs_specialist_heavy_legs_01_01_01=莫罗佐夫-SH腿甲 -item_Name_rrs_specialist_heavy_legs_01_01_03=莫罗佐夫-SH腿甲 赤陶 -item_Name_rrs_specialist_heavy_legs_01_01_10=莫罗佐夫-SH腿甲 极北 -item_Name_rrs_specialist_heavy_legs_01_01_12=莫罗佐夫-SH腿甲 余震 -item_Name_rrs_specialist_heavy_legs_01_01_9tails01=莫罗佐夫-SH 腿甲(改) -item_Name_rrs_specialist_heavy_legs_01_01_iae2022=莫罗佐夫-SH 腿甲 红色警戒 -item_Name_rrs_specialist_heavy_legs_01_02_01=莫罗佐夫-SH腿甲 雪地版 -item_Name_rrs_specialist_heavy_legs_01_crus01_01=莫罗佐夫-SH腿甲 十字军版 -item_Name_rrs_specialist_heavy_legs_02_01_01=莫罗佐夫-SH腿甲 灌木版 -item_Name_rrs_specialist_heavy_legs_03_01_01=莫罗佐夫-SH腿甲 红移版 -item_Name_rrs_specialist_heavy_legs_04_01_01=莫罗佐夫-SH腿甲 焰火联合版 -item_Name_rrs_specialist_heavy_legs_04_02_01=莫罗佐夫-SH腿甲 黄金地平线版 -item_Name_rrs_specialist_light_arms_01_01_01=阿尔登-SL 臂甲 -item_Name_rrs_specialist_light_arms_01_01_iae2022=阿尔登-SL 臂甲 红色警戒 -item_Name_rrs_specialist_light_arms_01_02_01=阿尔登-SL 臂甲 野火 -item_Name_rrs_specialist_light_arms_01_03_01=阿尔登-SL 臂甲 白霜 -item_Name_rrs_specialist_light_arms_01_04_01=阿尔登-SL 臂甲 大天使 -item_Name_rrs_specialist_light_arms_01_coramor_01=阿尔登-SL 臂甲 科拉爱人节版“命运” -item_Name_rrs_specialist_light_arms_01_coramor_02=阿尔登-SL 臂甲 科拉爱人节版“天命” -item_Name_rrs_specialist_light_arms_01_crus01_01=阿尔登-SL 臂甲 十字军版 -item_Name_rrs_specialist_light_core_01_01_01=阿尔登-SL 胸甲 -item_Name_rrs_specialist_light_core_01_01_9tails01=阿尔登-SL 胸甲(改) -item_Name_rrs_specialist_light_core_01_01_iae2022=阿尔登-SL 胸甲 红色警戒 -item_Name_rrs_specialist_light_core_01_02_01=阿尔登-SL 胸甲 野火 -item_Name_rrs_specialist_light_core_01_03_01=阿尔登-SL 胸甲 白霜 -item_Name_rrs_specialist_light_core_01_04_01=阿尔登-SL 胸甲 大天使 -item_Name_rrs_specialist_light_core_01_coramor_01=阿尔登-SL 胸甲 科拉爱人节版“命运” -item_Name_rrs_specialist_light_core_01_coramor_02=阿尔登-SL 胸甲 科拉爱人节版“天命” -item_Name_rrs_specialist_light_helmet_01_01_01=阿尔登-SL 头盔 -item_Name_rrs_specialist_light_helmet_01_01_9tails01=阿尔登-SL 头盔 (改) -item_Name_rrs_specialist_light_helmet_01_01_iae2022=阿尔登-SL 头盔 红色警戒 -item_Name_rrs_specialist_light_helmet_01_02_01=阿尔登-SL 头盔 野火 -item_Name_rrs_specialist_light_helmet_01_03_01=阿尔登-SL 头盔 白霜 -item_Name_rrs_specialist_light_helmet_01_04_01=阿尔登-SL 头盔 大天使 -item_Name_rrs_specialist_light_helmet_01_coramor_01=阿尔登-SL 头盔 科拉爱人节版“命运” -item_Name_rrs_specialist_light_helmet_01_coramor_02=阿尔登-SL 头盔 科拉爱人节版“天命” -item_Name_rrs_specialist_light_legs_01_01_01=阿尔登-SL 腿甲 -item_Name_rrs_specialist_light_legs_01_01_iae2022=阿尔登-SL 腿甲 红色警戒 -item_Name_rrs_specialist_light_legs_01_02_01=阿尔登-SL 腿甲 野火 -item_Name_rrs_specialist_light_legs_01_03_01=阿尔登-SL 腿甲 白霜 -item_Name_rrs_specialist_light_legs_01_04_01=阿尔登-SL 腿甲 大天使 -item_Name_rrs_specialist_light_legs_01_coramor_01=阿尔登-SL 腿甲 科拉爱人节版“天命” -item_Name_rrs_specialist_light_legs_01_coramor_02=阿尔登-SL 腿甲 科拉爱人节版“天命” -item_Name_rsi_deckcrew_armor_light_arms_01_01_01=麦克福莱克斯臂甲 基础 -item_Name_rsi_deckcrew_armor_light_arms_01_01_02=麦克福莱克斯臂甲 红色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_03=麦克福莱克斯臂甲 橙色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_04=麦克福莱克斯臂甲 黄色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_05=麦克福莱克斯臂甲 绿色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_06=麦克福莱克斯臂甲 海绿色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_07=麦克福莱克斯臂甲 蓝色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_08=麦克福莱克斯臂甲 紫色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_09=麦克福莱克斯臂甲 紫罗兰 -item_Name_rsi_deckcrew_armor_light_arms_01_01_10=麦克福莱克斯臂甲 白色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_11=麦克福莱克斯臂甲 灰色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_12=麦克福莱克斯臂甲 黑色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_13=麦克福莱克斯臂甲 暗红色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_14=麦克福莱克斯臂甲 褐色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_15=麦克福莱克斯臂甲 黄褐色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_16=麦克福莱克斯臂甲 深绿色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_17=麦克福莱克斯臂甲 湖绿色 -item_Name_rsi_deckcrew_armor_light_arms_01_01_18=麦克福莱克斯臂甲 暮光版 -item_Name_rsi_deckcrew_armor_light_arms_01_01_19=麦克福莱克斯臂甲 帝王紫 -item_Name_rsi_deckcrew_armor_light_arms_01_01_20=麦克福莱克斯臂甲 橄榄色 -item_Name_rsi_deckcrew_armor_light_core_01_01_01=麦克福莱克斯胸甲 基础 -item_Name_rsi_deckcrew_armor_light_core_01_01_02=麦克福莱克斯胸甲 红色 -item_Name_rsi_deckcrew_armor_light_core_01_01_03=麦克福莱克斯胸甲 橙色 -item_Name_rsi_deckcrew_armor_light_core_01_01_04=麦克福莱克斯胸甲 黄色 -item_Name_rsi_deckcrew_armor_light_core_01_01_05=麦克福莱克斯胸甲 绿色 -item_Name_rsi_deckcrew_armor_light_core_01_01_06=麦克福莱克斯胸甲 海绿色 -item_Name_rsi_deckcrew_armor_light_core_01_01_07=麦克福莱克斯胸甲 蓝色 -item_Name_rsi_deckcrew_armor_light_core_01_01_08=麦克福莱克斯胸甲 紫色 -item_Name_rsi_deckcrew_armor_light_core_01_01_09=麦克福莱克斯胸甲 紫罗兰 -item_Name_rsi_deckcrew_armor_light_core_01_01_10=麦克福莱克斯胸甲 白色 -item_Name_rsi_deckcrew_armor_light_core_01_01_11=麦克福莱克斯胸甲 灰色 -item_Name_rsi_deckcrew_armor_light_core_01_01_12=麦克福莱克斯胸甲 黑色 -item_Name_rsi_deckcrew_armor_light_core_01_01_13=麦克福莱克斯胸甲 暗红色 -item_Name_rsi_deckcrew_armor_light_core_01_01_14=麦克福莱克斯胸甲 褐色 -item_Name_rsi_deckcrew_armor_light_core_01_01_15=麦克福莱克斯胸甲 黄褐色 -item_Name_rsi_deckcrew_armor_light_core_01_01_16=麦克福莱克斯胸甲 暗绿色 -item_Name_rsi_deckcrew_armor_light_core_01_01_17=麦克福莱克斯胸甲 湖绿色 -item_Name_rsi_deckcrew_armor_light_core_01_01_18=麦克福莱克斯胸甲 暮光版 -item_Name_rsi_deckcrew_armor_light_core_01_01_19=麦克福莱克斯胸甲 帝王紫 -item_Name_rsi_deckcrew_armor_light_core_01_01_20=麦克福莱克斯胸甲 橄榄色 -item_Name_rsi_deckcrew_armor_light_core_01_01_cargo=麦克福莱克斯胸甲 -item_Name_rsi_deckcrew_armor_light_helmet_01_01_01=地平线头盔 基础 -item_Name_rsi_deckcrew_armor_light_helmet_01_01_02=地平线头盔 红色 -item_Name_rsi_deckcrew_armor_light_helmet_01_01_03=地平线头盔 橙色 -item_Name_rsi_deckcrew_armor_light_helmet_01_01_04=地平线头盔 黄色 -item_Name_rsi_deckcrew_armor_light_helmet_01_01_05=地平线头盔 绿色 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-item_Name_rsi_deckcrew_armor_light_legs_01_01_12=麦克福莱克斯腿甲 黑色 -item_Name_rsi_deckcrew_armor_light_legs_01_01_13=麦克福莱克斯腿甲 暗红色 -item_Name_rsi_deckcrew_armor_light_legs_01_01_14=麦克福莱克斯腿甲 褐色 -item_Name_rsi_deckcrew_armor_light_legs_01_01_15=麦克福莱克斯腿甲 黄褐色 -item_Name_rsi_deckcrew_armor_light_legs_01_01_16=麦克福莱克斯腿甲 深绿色 -item_Name_rsi_deckcrew_armor_light_legs_01_01_17=麦克福莱克斯腿甲 湖绿色 -item_Name_rsi_deckcrew_armor_light_legs_01_01_18=麦克福莱克斯腿甲 暮光版 -item_Name_rsi_deckcrew_armor_light_legs_01_01_19=麦克福莱克斯腿甲 帝王紫 -item_Name_rsi_deckcrew_armor_light_legs_01_01_20=麦克福莱克斯腿甲 橄榄色 -item_Name_rsi_deckcrew_light_armor_01_arms=麦克福莱克斯臂甲 -item_Name_rsi_deckcrew_light_armor_01_arms_ruso=麦克福莱克斯臂甲-锈红协会 -item_Name_rsi_deckcrew_light_armor_01_core=麦克福莱克斯胸甲 -item_Name_rsi_deckcrew_light_armor_01_core_ruso=麦克福莱克斯胸甲-锈红协会 -item_Name_rsi_deckcrew_light_armor_01_legs=麦克福莱克斯腿甲 -item_Name_rsi_deckcrew_light_armor_01_legs_ruso=麦克福莱克斯腿甲-锈红协会 -item_Name_rsi_deckcrew_light_helmet_01=地平线头盔 -item_Name_rsi_deckcrew_light_helmet_01_ruso=地平线头盔-锈红协会 -item_Name_rsi_deckcrew_undersuit_01=信标基底服 -item_Name_rsi_deckcrew_undersuit_01_01_01=信标基底服灰色 多用途 -item_Name_rsi_deckcrew_undersuit_01_01_02=信标基底服 猩红色 -item_Name_rsi_deckcrew_undersuit_01_01_03=信标基底服 橙色 -item_Name_rsi_deckcrew_undersuit_01_01_04=信标基底服 黄色 -item_Name_rsi_deckcrew_undersuit_01_01_05=信标基底服 绿色/白色 -item_Name_rsi_deckcrew_undersuit_01_01_06=信标基底服 灰色/湖绿色 -item_Name_rsi_deckcrew_undersuit_01_01_07=信标基底服 天蓝色/灰色 -item_Name_rsi_deckcrew_undersuit_01_01_08=信标基底服 紫色 -item_Name_rsi_deckcrew_undersuit_01_01_09=信标基底服 粉色/白色 -item_Name_rsi_deckcrew_undersuit_01_01_10=信标基底服 白色 -item_Name_rsi_deckcrew_undersuit_01_01_11=信标基底服 灰色 -item_Name_rsi_deckcrew_undersuit_01_01_12=信标基底服 深灰色 -item_Name_rsi_deckcrew_undersuit_01_01_13=信标基底服 红色/黑色 -item_Name_rsi_deckcrew_undersuit_01_01_14=信标基底服 橙色/黑色 -item_Name_rsi_deckcrew_undersuit_01_01_15=信标基底服 黄褐色/棕色 -item_Name_rsi_deckcrew_undersuit_01_01_16=信标基底服 绿色/黑色 -item_Name_rsi_deckcrew_undersuit_01_01_17=信标基底服 林地版 -item_Name_rsi_deckcrew_undersuit_01_01_18=信标基底服 暮光版 -item_Name_rsi_deckcrew_undersuit_01_01_19=信标基底服 紫色/黑色 -item_Name_rsi_deckcrew_undersuit_01_01_20=信标基底服 棕色/黑色 -item_Name_rsi_deckcrew_undersuit_01_ruso=信标基底服-锈红协会 -item_Name_rsi_explorer_01_arms=探险家臂甲 -item_Name_rsi_explorer_01_core=探险家胸甲 -item_Name_rsi_explorer_01_helmet=探险家头盔 白色 -item_Name_rsi_explorer_01_legs=探险家腿甲 -item_Name_rsi_explorer_armor_light_arms_01_01_01=探险家臂甲 基础 -item_Name_rsi_explorer_armor_light_arms_01_01_02=探险家臂甲 红色 -item_Name_rsi_explorer_armor_light_arms_01_01_03=探险家臂甲 橙色 -item_Name_rsi_explorer_armor_light_arms_01_01_04=探险家臂甲 黄色 -item_Name_rsi_explorer_armor_light_arms_01_01_05=探险家臂甲 绿色 -item_Name_rsi_explorer_armor_light_arms_01_01_06=探险家臂甲 海绿色 -item_Name_rsi_explorer_armor_light_arms_01_01_07=探险家臂甲 蓝色 -item_Name_rsi_explorer_armor_light_arms_01_01_08=探险家臂甲 紫色 -item_Name_rsi_explorer_armor_light_arms_01_01_09=探险家臂甲 紫罗兰 -item_Name_rsi_explorer_armor_light_arms_01_01_10=探险家臂甲 白色 -item_Name_rsi_explorer_armor_light_arms_01_01_11=探险家臂甲 灰色 -item_Name_rsi_explorer_armor_light_arms_01_01_12=探险家臂甲 黑色 -item_Name_rsi_explorer_armor_light_arms_01_01_13=探险家臂甲 暗红色 -item_Name_rsi_explorer_armor_light_arms_01_01_14=探险家臂甲 褐色 -item_Name_rsi_explorer_armor_light_arms_01_01_15=探险家臂甲 黄褐色 -item_Name_rsi_explorer_armor_light_arms_01_01_16=探险家臂甲 深绿色 -item_Name_rsi_explorer_armor_light_arms_01_01_17=探险家臂甲 湖绿色 -item_Name_rsi_explorer_armor_light_arms_01_01_18=探险家臂甲 暮光版 -item_Name_rsi_explorer_armor_light_arms_01_01_19=探险家臂甲 帝王紫 -item_Name_rsi_explorer_armor_light_arms_01_01_20=探险家臂甲 橄榄色 -item_Name_rsi_explorer_armor_light_core_01_01_01=探险家胸甲 基础 -item_Name_rsi_explorer_armor_light_core_01_01_02=探险家胸甲 红色 -item_Name_rsi_explorer_armor_light_core_01_01_03=探险家胸甲 橙色 -item_Name_rsi_explorer_armor_light_core_01_01_04=探险家胸甲 黄色 -item_Name_rsi_explorer_armor_light_core_01_01_05=探险家胸甲 绿色 -item_Name_rsi_explorer_armor_light_core_01_01_06=探险家胸甲 海绿色 -item_Name_rsi_explorer_armor_light_core_01_01_07=探险家胸甲 蓝色 -item_Name_rsi_explorer_armor_light_core_01_01_08=探险家胸甲 紫色 -item_Name_rsi_explorer_armor_light_core_01_01_09=探险家胸甲 紫罗兰 -item_Name_rsi_explorer_armor_light_core_01_01_10=探险家胸甲 白色 -item_Name_rsi_explorer_armor_light_core_01_01_11=探险家胸甲 灰色 -item_Name_rsi_explorer_armor_light_core_01_01_12=探险家胸甲 黑色 -item_Name_rsi_explorer_armor_light_core_01_01_13=探险家胸甲 暗红色 -item_Name_rsi_explorer_armor_light_core_01_01_14=探险家胸甲 褐色 -item_Name_rsi_explorer_armor_light_core_01_01_15=探险家胸甲 黄褐色 -item_Name_rsi_explorer_armor_light_core_01_01_16=探险家胸甲 深绿色 -item_Name_rsi_explorer_armor_light_core_01_01_17=探险家胸甲 湖绿色 -item_Name_rsi_explorer_armor_light_core_01_01_18=探险家胸甲 暮光色 -item_Name_rsi_explorer_armor_light_core_01_01_19=探险家胸甲 帝王紫 -item_Name_rsi_explorer_armor_light_core_01_01_20=探险家胸甲 橄榄色 -item_Name_rsi_explorer_armor_light_helmet_01_01_01=探险家头盔 基础 -item_Name_rsi_explorer_armor_light_helmet_01_01_02=探险家头盔 红色 -item_Name_rsi_explorer_armor_light_helmet_01_01_03=探险家头盔 橙色 -item_Name_rsi_explorer_armor_light_helmet_01_01_04=探险家头盔 黄色 -item_Name_rsi_explorer_armor_light_helmet_01_01_05=探险家头盔 绿色 -item_Name_rsi_explorer_armor_light_helmet_01_01_06=探险家头盔 海绿色 -item_Name_rsi_explorer_armor_light_helmet_01_01_07=探险家头盔 蓝色 -item_Name_rsi_explorer_armor_light_helmet_01_01_08=探险家头盔 紫色 -item_Name_rsi_explorer_armor_light_helmet_01_01_09=探险家头盔 紫罗兰 -item_Name_rsi_explorer_armor_light_helmet_01_01_10=探险家头盔 白色 -item_Name_rsi_explorer_armor_light_helmet_01_01_11=探险家头盔 灰色 -item_Name_rsi_explorer_armor_light_helmet_01_01_12=探险家头盔 黑色 -item_Name_rsi_explorer_armor_light_helmet_01_01_13=探险家头盔 暗红色 -item_Name_rsi_explorer_armor_light_helmet_01_01_14=探险家头盔 褐色 -item_Name_rsi_explorer_armor_light_helmet_01_01_15=探险家头盔 棕黄色 -item_Name_rsi_explorer_armor_light_helmet_01_01_16=探险家头盔 深绿色 -item_Name_rsi_explorer_armor_light_helmet_01_01_17=探险家头盔 浅绿色 -item_Name_rsi_explorer_armor_light_helmet_01_01_18=探险家头盔 暮光色 -item_Name_rsi_explorer_armor_light_helmet_01_01_19=探险家头盔 帝王紫 -item_Name_rsi_explorer_armor_light_helmet_01_01_20=探险家头盔 橄榄绿色 -item_Name_rsi_explorer_armor_light_helmet_01_01_carrack=探险家头盔 克拉克版 -item_Name_rsi_explorer_armor_light_helmet_01_iae2023_01=探险家头盔 升天 -item_Name_rsi_explorer_armor_light_legs_01_01_01=探险家腿甲 基础 -item_Name_rsi_explorer_armor_light_legs_01_01_02=探险家腿甲 红 -item_Name_rsi_explorer_armor_light_legs_01_01_03=探险家腿甲 橙 -item_Name_rsi_explorer_armor_light_legs_01_01_04=探险家腿甲 黄 -item_Name_rsi_explorer_armor_light_legs_01_01_05=探险家腿甲 绿 -item_Name_rsi_explorer_armor_light_legs_01_01_06=探险家腿甲 海洋绿 -item_Name_rsi_explorer_armor_light_legs_01_01_07=探险家腿甲 蓝 -item_Name_rsi_explorer_armor_light_legs_01_01_08=探险家腿甲 紫 -item_Name_rsi_explorer_armor_light_legs_01_01_09=探险家腿甲 紫罗兰 -item_Name_rsi_explorer_armor_light_legs_01_01_10=探险家腿甲 白 -item_Name_rsi_explorer_armor_light_legs_01_01_11=探险家腿甲 灰 -item_Name_rsi_explorer_armor_light_legs_01_01_12=探险家腿甲 黑 -item_Name_rsi_explorer_armor_light_legs_01_01_13=探险家腿甲 暗红 -item_Name_rsi_explorer_armor_light_legs_01_01_14=探险家腿甲 褐色 -item_Name_rsi_explorer_armor_light_legs_01_01_15=探险家腿甲 棕黄 -item_Name_rsi_explorer_armor_light_legs_01_01_16=探险家腿甲 深绿 -item_Name_rsi_explorer_armor_light_legs_01_01_17=探险家腿甲 浅绿 -item_Name_rsi_explorer_armor_light_legs_01_01_18=探险家腿甲 暮光 -item_Name_rsi_explorer_armor_light_legs_01_01_19=探险家腿甲 帝王紫 -item_Name_rsi_explorer_armor_light_legs_01_01_20=探险家腿甲 橄榄绿 -item_Name_rsi_explorer_light_armor_01_01_centurion_arms=探险家臂甲 旅行者 -item_Name_rsi_explorer_light_armor_01_01_centurion_core=探险家胸甲 旅行者 -item_Name_rsi_explorer_light_armor_01_01_centurion_legs=探险家腿甲 旅行者 -item_Name_rsi_explorer_light_armor_01_01_imperator_arms=探险家臂甲 寻路者 -item_Name_rsi_explorer_light_armor_01_01_imperator_core=探险家胸甲 寻路者 -item_Name_rsi_explorer_light_armor_01_01_imperator_legs=探险家腿甲 寻路者 -item_Name_rsi_explorer_light_armor_01_arms=探险家臂甲 -item_Name_rsi_explorer_light_armor_01_arms_concierge=探险家臂甲 行政版 -item_Name_rsi_explorer_light_armor_01_arms_ruso=探险家臂甲 锈红协会 -item_Name_rsi_explorer_light_armor_01_core=探险家胸甲 -item_Name_rsi_explorer_light_armor_01_core_concierge=探险家胸甲 行政版 -item_Name_rsi_explorer_light_armor_01_core_ruso=探险家胸甲 锈红协会 -item_Name_rsi_explorer_light_armor_01_helmet_ruso=探险家头盔-锈红协会 -item_Name_rsi_explorer_light_armor_01_legs=探险家腿甲 -item_Name_rsi_explorer_light_armor_01_legs_concierge=探险家腿甲 行政版 -item_Name_rsi_explorer_light_armor_01_legs_ruso=探险家腿甲 锈红协会 -item_Name_rsi_explorer_light_arms_01_01_coramor=探险家臂甲 痴情 -item_Name_rsi_explorer_light_arms_01_02_coramor=探险家臂甲 恋慕 -item_Name_rsi_explorer_light_arms_01_03_coramor=探险家臂甲 错爱 -item_Name_rsi_explorer_light_arms_01_iae2023_01=探险家臂甲 升天 -item_Name_rsi_explorer_light_core_01_01_coramor=探险家胸甲 痴情 -item_Name_rsi_explorer_light_core_01_02_coramor=探险家胸甲 恋慕 -item_Name_rsi_explorer_light_core_01_03_coramor=探险家胸甲 错爱 -item_Name_rsi_explorer_light_core_01_iae2023_01=探险家胸甲 升天 -item_Name_rsi_explorer_light_helmet_01=探险家头盔 -item_Name_rsi_explorer_light_helmet_01_01_centurion=探险家头盔-旅行者 -item_Name_rsi_explorer_light_helmet_01_01_imperator=探险家头盔-寻路者 -item_Name_rsi_explorer_light_helmet_01_concierge=探险家头盔-行政版 -item_Name_rsi_explorer_light_legs_01_01_coramor=探险家腿甲 痴情 -item_Name_rsi_explorer_light_legs_01_02_coramor=探险家腿甲 恋慕 -item_Name_rsi_explorer_light_legs_01_03_coramor=探险家腿甲 错爱 -item_Name_rsi_explorer_light_legs_01_iae2023_01=探险家腿甲 升天 -item_Name_rsi_explorer_undersuit_01=探险家 基底服 阿尔法 -item_Name_rsi_explorer_undersuit_01_01_01=探险家 基底服 基础 -item_Name_rsi_explorer_undersuit_01_01_02=探险家 基底服 深红 -item_Name_rsi_explorer_undersuit_01_01_03=探险家 基底服 橙 -item_Name_rsi_explorer_undersuit_01_01_04=探险家 基底服 黄 -item_Name_rsi_explorer_undersuit_01_01_05=探险家 基底服 海洋绿 -item_Name_rsi_explorer_undersuit_01_01_06=探险家 基底服 海洋绿/黑 -item_Name_rsi_explorer_undersuit_01_01_07=探险家 基底服 蓝 -item_Name_rsi_explorer_undersuit_01_01_08=探险家 基底服 蓝/紫罗兰 -item_Name_rsi_explorer_undersuit_01_01_09=探险家 基底服 粉/黑 -item_Name_rsi_explorer_undersuit_01_01_10=探险家 基底服 红/白 -item_Name_rsi_explorer_undersuit_01_01_11=探险家 基底服 灰/白 -item_Name_rsi_explorer_undersuit_01_01_12=探险家 基底服 黑/灰 -item_Name_rsi_explorer_undersuit_01_01_13=探险家 基底服 黑/红 -item_Name_rsi_explorer_undersuit_01_01_14=探险家 基底服 橙/黑 -item_Name_rsi_explorer_undersuit_01_01_15=探险家 基底服 棕黄/棕 -item_Name_rsi_explorer_undersuit_01_01_16=探险家 基底服 绿/黑 -item_Name_rsi_explorer_undersuit_01_01_17=探险家 基底服 黑/浅绿 -item_Name_rsi_explorer_undersuit_01_01_18=探险家 基底服 蓝/黑 -item_Name_rsi_explorer_undersuit_01_01_19=探险家 基底服 紫/黑 -item_Name_rsi_explorer_undersuit_01_01_20=探险家 基底服 橄榄绿/黑 -item_Name_rsi_explorer_undersuit_01_01_centurion=探险家基底服 旅行者 -item_Name_rsi_explorer_undersuit_01_01_coramor=探险家 基底服 痴情 -item_Name_rsi_explorer_undersuit_01_01_imperator=探险家基底服 寻路者 -item_Name_rsi_explorer_undersuit_01_02_coramor=探险家 基底服 恋慕 -item_Name_rsi_explorer_undersuit_01_03_coramor=探险家 基底服 错爱 -item_Name_rsi_explorer_undersuit_01_concierge=探险家基底服 行政版 -item_Name_rsi_explorer_undersuit_01_iae2023_01=探险家基底服 升天 -item_Name_rsi_explorer_undersuit_01_ruso=探险家基底服 锈红协会 -item_Name_rsi_light_utility_backpack_01_01_01=麦克福莱克斯背包 -item_Name_rsi_light_utility_backpack_01_01_02=麦克福莱克斯背包 橙色 -item_Name_rsi_light_utility_backpack_01_01_04=麦克福莱克斯背包 淡黄色 -item_Name_rsi_light_utility_backpack_01_01_10=麦克福莱克斯背包 白色 -item_Name_rsi_light_utility_backpack_01_01_11=麦克福莱克斯背包 灰色 -item_Name_rsi_light_utility_backpack_01_01_13=麦克福莱克斯背包 花岗岩红 -item_Name_rsi_odyssey_caudillo_helmet_01_01_01=考迪罗头盔 钴之蓝 -item_Name_rsi_odyssey_caudillo_helmet_01_01_02=考迪罗头盔 野火红 -item_Name_rsi_odyssey_caudillo_helmet_01_01_03=考迪罗头盔 燃尽橙 -item_Name_rsi_odyssey_caudillo_helmet_01_01_04=考迪罗头盔 危险黄 -item_Name_rsi_odyssey_caudillo_helmet_01_01_10=考迪罗头盔 幽灵白 -item_Name_rsi_odyssey_caudillo_helmet_01_01_11=考迪罗头盔 钢毅灰 -item_Name_rsi_odyssey_caudillo_helmet_01_01_9tails01=考迪罗头盔(改) -item_Name_rsi_odyssey_undersuit_01=奥德赛 II 基底服 阿尔法 -item_Name_rsi_odyssey_undersuit_01_01_01=奥德赛 II 基底服 林地版 -item_Name_rsi_odyssey_undersuit_01_01_02=奥德赛 II 基底服 红/黑 -item_Name_rsi_odyssey_undersuit_01_01_03=奥德赛 II 基底服 橙/黑 -item_Name_rsi_odyssey_undersuit_01_01_04=奥德赛 II 基底服 黄/黑 -item_Name_rsi_odyssey_undersuit_01_01_05=奥德赛 II 基底服 绿/黑 -item_Name_rsi_odyssey_undersuit_01_01_06=奥德赛 II 基底服 海洋绿/黑 -item_Name_rsi_odyssey_undersuit_01_01_07=奥德赛 II 基底服 天蓝/黑 -item_Name_rsi_odyssey_undersuit_01_01_08=奥德赛 II 基底服 紫/黑 -item_Name_rsi_odyssey_undersuit_01_01_09=奥德赛 II 基底服 粉/黑 -item_Name_rsi_odyssey_undersuit_01_01_10=奥德赛 II 基底服 白/黑 -item_Name_rsi_odyssey_undersuit_01_01_11=奥德赛 II 基底服 灰/黑 -item_Name_rsi_odyssey_undersuit_01_01_12=奥德赛 II 基底服 行政版 -item_Name_rsi_odyssey_undersuit_01_01_13=奥德赛 II 基底服 日落 -item_Name_rsi_odyssey_undersuit_01_01_14=奥德赛 II 基底服 秋天 -item_Name_rsi_odyssey_undersuit_01_01_15=奥德赛 II 基底服 棕黄/黑 -item_Name_rsi_odyssey_undersuit_01_01_16=奥德赛 II 基底服 林地版 -item_Name_rsi_odyssey_undersuit_01_01_17=奥德赛 II 基底服 混色 -item_Name_rsi_odyssey_undersuit_01_01_18=奥德赛 II 基底服 黑/蓝 -item_Name_rsi_odyssey_undersuit_01_01_19=奥德赛 II 基底服 紫罗兰/黑 -item_Name_rsi_odyssey_undersuit_01_01_20=奥德赛 II 基底服 棕/灰 -item_Name_rsi_odyssey_undersuit_helmet_01=奥德赛 II 头盔 阿尔法 -item_Name_rsi_odyssey_undersuit_helmet_01_01_02=奥德赛 II 头盔 红 -item_Name_rsi_odyssey_undersuit_helmet_01_01_03=奥德赛 II 头盔 橙 -item_Name_rsi_odyssey_undersuit_helmet_01_01_04=奥德赛 II 头盔 黄 -item_Name_rsi_odyssey_undersuit_helmet_01_01_05=奥德赛 II 头盔 绿 -item_Name_rsi_odyssey_undersuit_helmet_01_01_06=奥德赛 II 头盔 海洋绿 -item_Name_rsi_odyssey_undersuit_helmet_01_01_07=奥德赛 II 头盔 蓝 -item_Name_rsi_odyssey_undersuit_helmet_01_01_08=奥德赛 II 头盔 紫 -item_Name_rsi_odyssey_undersuit_helmet_01_01_09=奥德赛 II 头盔 紫罗兰 -item_Name_rsi_odyssey_undersuit_helmet_01_01_10=奥德赛 II 头盔 白 -item_Name_rsi_odyssey_undersuit_helmet_01_01_11=奥德赛 II 头盔 灰 -item_Name_rsi_odyssey_undersuit_helmet_01_01_12=奥德赛 II 头盔 黑 -item_Name_rsi_odyssey_undersuit_helmet_01_01_13=奥德赛 II 头盔 暗红 -item_Name_rsi_odyssey_undersuit_helmet_01_01_14=奥德赛 II 头盔 褐色 -item_Name_rsi_odyssey_undersuit_helmet_01_01_15=奥德赛 II 头盔 棕黄 -item_Name_rsi_odyssey_undersuit_helmet_01_01_16=奥德赛 II 头盔 暗绿 -item_Name_rsi_odyssey_undersuit_helmet_01_01_17=奥德赛 II 头盔 浅绿 -item_Name_rsi_odyssey_undersuit_helmet_01_01_18=奥德赛 II 头盔 暮光 -item_Name_rsi_odyssey_undersuit_helmet_01_01_19=奥德赛 II 头盔 帝王紫 -item_Name_rsi_odyssey_undersuit_helmet_01_01_20=奥德赛 II 头盔 橄榄绿 -item_Name_rsi_odyssey_undersuit_helmet_01_01_coramor=奥德赛 II 头盔 痴情 -item_Name_rsi_odyssey_undersuit_helmet_01_01_opaque=奥德赛II 头盔 黑曜石 -item_Name_rsi_odyssey_undersuit_helmet_01_01_xenothreat=奥德赛II 头盔“板岩” -item_Name_rsi_odyssey_undersuit_helmet_01_02_coramor=奥德赛 II 头盔 恋慕 -item_Name_rsi_odyssey_undersuit_helmet_01_03_coramor=奥德赛 II 头盔 错爱 -item_Name_rsi_pilot_flightsuit_01=奥德赛基底服 沙漠版 -item_Name_rsi_pilot_flightsuit_02=奥德赛基底服 浅绿 -item_Name_rsi_pilot_flightsuit_03=奥德赛基底服 帝王紫 -item_Name_rsi_pilot_flightsuit_04=奥德赛基底服 红棕 -item_Name_rsi_pilot_flightsuit_05=奥德赛基底服 黑夜 -item_Name_rsi_pilot_flightsuit_06=奥德赛 基底服 行政版 -item_Name_rsi_pilot_flightsuit_07=奥德赛基底服 日落 -item_Name_rsi_pilot_flightsuit_08=奥德赛飞行服 林地版 -item_Name_rsi_pilot_flightsuit_09=奥德赛混搭飞行服 -item_Name_rsi_pilot_flightsuit_helmet_01=奥德赛头盔 棕黄 -item_Name_rsi_pilot_flightsuit_helmet_01_01_02=奥德赛头盔 湖绿色 -item_Name_rsi_pilot_flightsuit_helmet_01_01_03=奥德赛头盔 橙色 -item_Name_rsi_pilot_flightsuit_helmet_01_01_04=奥德赛头盔 白/橙 -item_Name_rsi_pilot_flightsuit_helmet_01_01_05=奥德赛头盔 黑/金 -item_Name_rsi_pilot_flightsuit_helmet_01_01_06=奥德赛头盔 执行 -item_Name_rsi_pilot_flightsuit_helmet_01_01_07=奥德赛头盔 日落 -item_Name_rsi_pilot_flightsuit_helmet_01_01_08=奥德赛头盔 暗绿 -item_Name_rsi_pilot_flightsuit_helmet_01_01_09=奥德赛头盔 橙/蓝 -item_Name_rsi_pilot_flightsuit_helmet_01_01_10=奥德赛头盔 黑 -item_Name_rsi_utility_heavy_backpack_01_01_01=宙斯探索服 背包 -item_Name_rsi_utility_heavy_backpack_01_01_03=宙斯探索服背包 太阳版 -item_Name_rsi_utility_heavy_backpack_01_01_12=宙斯探索服背包 星空版 -item_Name_rsi_utility_heavy_helmet_01_01_01=宙斯探索服头盔 -item_Name_rsi_utility_heavy_helmet_01_01_03=宙斯探索服头盔 太阳版 -item_Name_rsi_utility_heavy_helmet_01_01_12=宙斯探索服头盔 星空版 -item_Name_rsi_utility_heavy_suit_01_01_01=宙斯探索服 -item_Name_rsi_utility_heavy_suit_01_01_03=宙斯探索服 太阳版 -item_Name_rsi_utility_heavy_suit_01_01_12=宙斯探索服 星空版 -item_Name_sasu_armor_light_helmet_01_01_9tails01=大颚头盔(改) -item_Name_sasu_combat_heavy_helmet_01_01_01=虚空撕裂者 头盔 -item_Name_sasu_combat_heavy_helmet_01_01_03=虚空撕裂者 头盔 日光 -item_Name_sasu_combat_heavy_helmet_01_01_10=虚空撕裂者 头盔 海寒 -item_Name_sasu_combat_heavy_helmet_01_01_12=虚空撕裂者 头盔 暗云 -item_Name_sasu_combat_heavy_helmet_01_01_9tails01=虚空撕裂者头盔(改) -item_Name_sasu_light_armor_helmet_01_01_01=大颚 飞雪 头盔 -item_Name_sasu_light_armor_helmet_01_01_02=大颚 焰击 头盔 -item_Name_sasu_light_armor_helmet_01_01_03=大颚 沙地爬行者 头盔 -item_Name_sasu_medium_armor_helmet_01_01_01=星空猫 头盔 -item_Name_sasu_medium_armor_helmet_01_01_10=星空猫头盔 萨莉 -item_Name_sasu_medium_armor_helmet_01_01_19=星空猫头盔 达蒙 -item_Name_scu_apron_01_01_01=干净整洁工作围裙 -item_Name_scu_gloves_02_01_01=达文工作手套 -item_Name_scu_gloves_02_01_02=达文工作手套 红 -item_Name_scu_gloves_02_01_03=达文工作手套 橙 -item_Name_scu_gloves_02_01_04=达文工作手套 黄 -item_Name_scu_gloves_02_01_05=达文工作手套 绿 -item_Name_scu_gloves_02_01_06=达文工作手套 海洋绿 -item_Name_scu_gloves_02_01_07=达文工作手套 蓝 -item_Name_scu_gloves_02_01_08=达文工作手套 紫 -item_Name_scu_gloves_02_01_09=达文工作手套 紫罗兰 -item_Name_scu_gloves_02_01_10=达文工作手套 白 -item_Name_scu_gloves_02_01_11=达文工作手套 灰 -item_Name_scu_gloves_02_01_12=达文工作手套 黑 -item_Name_scu_gloves_02_01_13=达文工作手套 暗红 -item_Name_scu_gloves_02_01_14=达文工作手套 褐色 -item_Name_scu_gloves_02_01_15=达文工作手套 棕黄 -item_Name_scu_gloves_02_01_16=达文工作手套 暗绿 -item_Name_scu_gloves_02_01_17=达文工作手套 湖绿色 -item_Name_scu_gloves_02_01_18=达文工作手套 暮光 -item_Name_scu_gloves_02_01_19=达文工作手套 帝王紫 -item_Name_scu_gloves_02_01_20=达文工作手套 橄榄绿 -item_Name_scu_goggles_01_01_9tails01=明目目镜(改) -item_Name_scu_hat_04_01_01=坚稳着装 安全帽 -item_Name_scu_hat_05_01_01=坚稳着装-音卫 安全帽 -item_Name_scu_jacket_01_01_01=回形针工作服 -item_Name_scu_jacket_01_01_02=回形针工作服 红色 -item_Name_scu_jacket_01_01_03=回形针工作服 橙色 -item_Name_scu_jacket_01_01_04=回形针工作服 黄色 -item_Name_scu_jacket_01_01_05=回形针工作服 绿色 -item_Name_scu_jacket_01_01_06=回形针工作服 海绿色 -item_Name_scu_jacket_01_01_07=回形针工作服 蓝色 -item_Name_scu_jacket_01_01_08=回形针工作服 紫色 -item_Name_scu_jacket_01_01_09=回形针工作服 紫罗兰 -item_Name_scu_jacket_01_01_10=回形针工作服 白色 -item_Name_scu_jacket_01_01_11=回形针工作服 灰色 -item_Name_scu_jacket_01_01_12=回形针工作服 黑色 -item_Name_scu_jacket_01_01_13=回形针工作服 暗红色 -item_Name_scu_jacket_01_01_14=回形针工作服 褐色 -item_Name_scu_jacket_01_01_15=回形针工作服 黄褐色 -item_Name_scu_jacket_01_01_16=回形针工作服 深绿色 -item_Name_scu_jacket_01_01_17=回形针工作服 湖绿色 -item_Name_scu_jacket_01_01_18=回形针工作服 暮光色 -item_Name_scu_jacket_01_01_19=回形针工作服 帝王紫 -item_Name_scu_jacket_01_01_20=回形针工作服 橄榄色 -item_Name_scu_jacket_02_01_01=英迪夹克 -item_Name_scu_jacket_02_01_02=英迪夹克 红色 -item_Name_scu_jacket_02_01_03=英迪夹克 橙色 -item_Name_scu_jacket_02_01_04=英迪夹克黄色 -item_Name_scu_jacket_02_01_05=英迪夹克 绿色 -item_Name_scu_jacket_02_01_06=英迪夹克 海绿色 -item_Name_scu_jacket_02_01_07=英迪夹克 蓝色 -item_Name_scu_jacket_02_01_08=英迪夹克 紫色 -item_Name_scu_jacket_02_01_09=英迪夹克 紫罗兰 -item_Name_scu_jacket_02_01_10=英迪夹克 白色 -item_Name_scu_jacket_02_01_11=英迪夹克 灰色 -item_Name_scu_jacket_02_01_12=英迪夹克 黑色 -item_Name_scu_jacket_02_01_13=英迪夹克 暗红色 -item_Name_scu_jacket_02_01_14=英迪夹克 褐色 -item_Name_scu_jacket_02_01_15=英迪夹克 黄褐色 -item_Name_scu_jacket_02_01_16=英迪夹克 深绿色 -item_Name_scu_jacket_02_01_17=英迪夹克 湖绿色 -item_Name_scu_jacket_02_01_18=英迪夹克 暮光色 -item_Name_scu_jacket_02_01_19=英迪夹克 帝王紫 -item_Name_scu_jacket_02_01_20=英迪夹克 橄榄色 -item_Name_scu_jacket_03_01_01=科尔迪曼夹克 -item_Name_scu_jacket_03_01_02=科尔迪曼夹克 红色 -item_Name_scu_jacket_03_01_03=科尔迪曼夹克 橙色 -item_Name_scu_jacket_03_01_04=科尔迪曼夹克 黄色 -item_Name_scu_jacket_03_01_05=科尔迪曼夹克 绿色 -item_Name_scu_jacket_03_01_06=科尔迪曼夹克 海绿色 -item_Name_scu_jacket_03_01_07=科尔迪曼夹克 蓝色 -item_Name_scu_jacket_03_01_08=科尔迪曼夹克 紫色 -item_Name_scu_jacket_03_01_09=科尔迪曼夹克 紫罗兰 -item_Name_scu_jacket_03_01_10=科尔迪曼夹克 白色 -item_Name_scu_jacket_03_01_11=科尔迪曼夹克 灰色 -item_Name_scu_jacket_03_01_12=科尔迪曼夹克 黑色 -item_Name_scu_jacket_03_01_13=科尔迪曼夹克 暗红色 -item_Name_scu_jacket_03_01_14=科尔迪曼夹克 褐色 -item_Name_scu_jacket_03_01_15=科尔迪曼夹克 黄褐色 -item_Name_scu_jacket_03_01_16=科尔迪曼夹克 深绿色 -item_Name_scu_jacket_03_01_17=科尔迪曼夹克 湖绿色 -item_Name_scu_jacket_03_01_18=科尔迪曼夹克 暮光色 -item_Name_scu_jacket_03_01_19=科尔迪曼夹克 帝王紫 -item_Name_scu_jacket_03_01_20=科尔迪曼夹克 橄榄色 -item_Name_scu_jacket_03_01_centurion=科尔迪曼夹克 旅行者 -item_Name_scu_jacket_04_01_01=ODOK夹克 +item_Name_rsi_deckcrew_armor_light_legs_01_01_01=MacFlex Legs Base +item_Name_rsi_deckcrew_armor_light_legs_01_01_02=MacFlex Legs Red +item_Name_rsi_deckcrew_armor_light_legs_01_01_03=MacFlex Legs Orange +item_Name_rsi_deckcrew_armor_light_legs_01_01_04=MacFlex Legs Yellow +item_Name_rsi_deckcrew_armor_light_legs_01_01_05=MacFlex Legs Green +item_Name_rsi_deckcrew_armor_light_legs_01_01_06=MacFlex Legs Seagreen +item_Name_rsi_deckcrew_armor_light_legs_01_01_07=MacFlex Legs Blue 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Undersuit Orange/Black +item_Name_rsi_odyssey_undersuit_01_01_04=Odyssey II Undersuit Yellow/Black +item_Name_rsi_odyssey_undersuit_01_01_05=Odyssey II Undersuit Green/Black +item_Name_rsi_odyssey_undersuit_01_01_06=Odyssey II Undersuit Seagreen/Black +item_Name_rsi_odyssey_undersuit_01_01_07=Odyssey II Undersuit Sky/Black +item_Name_rsi_odyssey_undersuit_01_01_08=Odyssey II Undersuit Purple/Black +item_Name_rsi_odyssey_undersuit_01_01_09=Odyssey II Undersuit Pink/Black +item_Name_rsi_odyssey_undersuit_01_01_10=Odyssey II Undersuit White/Black +item_Name_rsi_odyssey_undersuit_01_01_11=Odyssey II Undersuit Grey/Black +item_Name_rsi_odyssey_undersuit_01_01_12=Odyssey II Undersuit Exec +item_Name_rsi_odyssey_undersuit_01_01_13=Odyssey II Undersuit Sunset +item_Name_rsi_odyssey_undersuit_01_01_14=Odyssey II Undersuit Autumn +item_Name_rsi_odyssey_undersuit_01_01_15=Odyssey II Undersuit Tan/Black +item_Name_rsi_odyssey_undersuit_01_01_16=Odyssey II Undersuit Woodland +item_Name_rsi_odyssey_undersuit_01_01_17=Odyssey II Undersuit Multi +item_Name_rsi_odyssey_undersuit_01_01_18=Odyssey II Undersuit Black/Blue +item_Name_rsi_odyssey_undersuit_01_01_19=Odyssey II Undersuit Violet/Black +item_Name_rsi_odyssey_undersuit_01_01_20=Odyssey II Undersuit Brown/Grey +item_Name_rsi_odyssey_undersuit_helmet_01=Odyssey II Helmet Alpha +item_Name_rsi_odyssey_undersuit_helmet_01_01_02=Odyssey II Helmet Red +item_Name_rsi_odyssey_undersuit_helmet_01_01_03=Odyssey II Helmet Orange +item_Name_rsi_odyssey_undersuit_helmet_01_01_04=Odyssey II Helmet Yellow +item_Name_rsi_odyssey_undersuit_helmet_01_01_05=Odyssey II Helmet Green +item_Name_rsi_odyssey_undersuit_helmet_01_01_06=Odyssey II Helmet Seagreen +item_Name_rsi_odyssey_undersuit_helmet_01_01_07=Odyssey II Helmet Blue +item_Name_rsi_odyssey_undersuit_helmet_01_01_08=Odyssey II Helmet Purple +item_Name_rsi_odyssey_undersuit_helmet_01_01_09=Odyssey II Helmet Violet +item_Name_rsi_odyssey_undersuit_helmet_01_01_10=Odyssey II Helmet White +item_Name_rsi_odyssey_undersuit_helmet_01_01_11=Odyssey II Helmet Grey +item_Name_rsi_odyssey_undersuit_helmet_01_01_12=Odyssey II Helmet Black +item_Name_rsi_odyssey_undersuit_helmet_01_01_13=Odyssey II Helmet Dark Red +item_Name_rsi_odyssey_undersuit_helmet_01_01_14=Odyssey II Helmet Sienna +item_Name_rsi_odyssey_undersuit_helmet_01_01_15=Odyssey II Helmet Tan +item_Name_rsi_odyssey_undersuit_helmet_01_01_16=Odyssey II Helmet Dark Green +item_Name_rsi_odyssey_undersuit_helmet_01_01_17=Odyssey II Helmet Aqua +item_Name_rsi_odyssey_undersuit_helmet_01_01_18=Odyssey II Helmet Twilight +item_Name_rsi_odyssey_undersuit_helmet_01_01_19=Odyssey II Helmet Imperial +item_Name_rsi_odyssey_undersuit_helmet_01_01_20=Odyssey II Helmet Olive +item_Name_rsi_odyssey_undersuit_helmet_01_01_coramor=Odyssey II Helmet Lovestruck +item_Name_rsi_odyssey_undersuit_helmet_01_01_opaque=Odyssey II Helmet Obsidian +item_Name_rsi_odyssey_undersuit_helmet_01_01_xenothreat=Odyssey II Helmet Slate +item_Name_rsi_odyssey_undersuit_helmet_01_02_coramor=Odyssey II Helmet Envy +item_Name_rsi_odyssey_undersuit_helmet_01_03_coramor=Odyssey II Helmet Starcrossed +item_Name_rsi_pilot_flightsuit_01=Odyssey Desert Undersuit +item_Name_rsi_pilot_flightsuit_02=Odyssey Aqua Undersuit +item_Name_rsi_pilot_flightsuit_03=Odyssey Imperial Undersuit +item_Name_rsi_pilot_flightsuit_04=Odyssey Mono Undersuit +item_Name_rsi_pilot_flightsuit_05=Odyssey Night Undersuit +item_Name_rsi_pilot_flightsuit_06=Odyssey Exec Undersuit +item_Name_rsi_pilot_flightsuit_07=Odyssey Sunset Undersuit +item_Name_rsi_pilot_flightsuit_08=Odyssey Woodland Undersuit +item_Name_rsi_pilot_flightsuit_09=Odyssey Multi Undersuit +item_Name_rsi_pilot_flightsuit_helmet_01=Odyssey Helmet Tan +item_Name_rsi_pilot_flightsuit_helmet_01_01_02=Odyssey Helmet Aqua +item_Name_rsi_pilot_flightsuit_helmet_01_01_03=Odyssey Helmet Orange +item_Name_rsi_pilot_flightsuit_helmet_01_01_04=Odyssey Helmet White/Orange +item_Name_rsi_pilot_flightsuit_helmet_01_01_05=Odyssey Helmet Black/Gold +item_Name_rsi_pilot_flightsuit_helmet_01_01_06=Odyssey Helmet Exec +item_Name_rsi_pilot_flightsuit_helmet_01_01_07=Odyssey Helmet Sunset +item_Name_rsi_pilot_flightsuit_helmet_01_01_08=Odyssey Helmet Dark Green +item_Name_rsi_pilot_flightsuit_helmet_01_01_09=Odyssey Helmet Orange/Blue +item_Name_rsi_pilot_flightsuit_helmet_01_01_10=Odyssey Helmet Black +item_Name_rsi_utility_heavy_backpack_01_01_01=Zeus Exploration Suit Backpack +item_Name_rsi_utility_heavy_backpack_01_01_03=Zeus Exploration Suit Backpack Solar +item_Name_rsi_utility_heavy_backpack_01_01_12=Zeus Exploration Backpack Starscape +item_Name_rsi_utility_heavy_helmet_01_01_01=Zeus Exploration Suit Helmet +item_Name_rsi_utility_heavy_helmet_01_01_03=Zeus Exploration Suit Helmet Solar +item_Name_rsi_utility_heavy_helmet_01_01_12=Zeus Exploration Helmet Starscape +item_Name_rsi_utility_heavy_suit_01_01_01=Zeus Exploration Suit +item_Name_rsi_utility_heavy_suit_01_01_03=Zeus Exploration Suit Solar +item_Name_rsi_utility_heavy_suit_01_01_12=Zeus Exploration Suit Starscape +item_Name_sasu_armor_light_helmet_01_01_9tails01=Mandible Helmet (Modified) +item_Name_sasu_combat_heavy_helmet_01_01_01=Voidripper Helmet +item_Name_sasu_combat_heavy_helmet_01_01_03=Voidripper Sunbeam Helmet +item_Name_sasu_combat_heavy_helmet_01_01_10=Voidripper Sea Shiver Helmet +item_Name_sasu_combat_heavy_helmet_01_01_12=Voidripper Dark Cloud Helmet +item_Name_sasu_combat_heavy_helmet_01_01_9tails01=Voidripper Helmet (Modified) +item_Name_sasu_light_armor_helmet_01_01_01=Mandible Snowfly Helmet +item_Name_sasu_light_armor_helmet_01_01_02=Mandible Firestrike Helmet +item_Name_sasu_light_armor_helmet_01_01_03=Mandible Sandcrawler Helmet +item_Name_sasu_medium_armor_helmet_01_01_01=Star Kitten Helmet +item_Name_sasu_medium_armor_helmet_01_01_10=Star Kitten Sally Helmet +item_Name_sasu_medium_armor_helmet_01_01_19=Star Kitten Damon Helmet +item_Name_scu_apron_01_01_01=Clean and Clear Work Apron +item_Name_scu_gloves_02_01_01=Davin Work Gloves +item_Name_scu_gloves_02_01_02=Davin Work Gloves Red +item_Name_scu_gloves_02_01_03=Davin Work Gloves Orange +item_Name_scu_gloves_02_01_04=Davin Work Gloves Yellow +item_Name_scu_gloves_02_01_05=Davin Work Gloves Green +item_Name_scu_gloves_02_01_06=Davin Work Gloves Seagreen +item_Name_scu_gloves_02_01_07=Davin Work Gloves Blue +item_Name_scu_gloves_02_01_08=Davin Work Gloves Purple +item_Name_scu_gloves_02_01_09=Davin Work Gloves Violet +item_Name_scu_gloves_02_01_10=Davin Work Gloves White +item_Name_scu_gloves_02_01_11=Davin Work Gloves Grey +item_Name_scu_gloves_02_01_12=Davin Work Gloves Black +item_Name_scu_gloves_02_01_13=Davin Work Gloves Dark Red +item_Name_scu_gloves_02_01_14=Davin Work Gloves Sienna +item_Name_scu_gloves_02_01_15=Davin Work Gloves Tan +item_Name_scu_gloves_02_01_16=Davin Work Gloves Dark Green +item_Name_scu_gloves_02_01_17=Davin Work Gloves Aqua +item_Name_scu_gloves_02_01_18=Davin Work Gloves Twilight +item_Name_scu_gloves_02_01_19=Davin Work Gloves Imperial +item_Name_scu_gloves_02_01_20=Davin Work Gloves Olive +item_Name_scu_goggles_01_01_9tails01=Haruspec Goggles (Modified) +item_Name_scu_hat_04_01_01=FirmWear Hard Hat +item_Name_scu_hat_05_01_01=FirmWear SoundGuard Hard Hat +item_Name_scu_jacket_01_01_01=ClipVest Work Harness +item_Name_scu_jacket_01_01_02=ClipVest Work Harness Red +item_Name_scu_jacket_01_01_03=ClipVest Work Harness Orange +item_Name_scu_jacket_01_01_04=ClipVest Work Harness Yellow +item_Name_scu_jacket_01_01_05=ClipVest Work Harness Green +item_Name_scu_jacket_01_01_06=ClipVest Work Harness Seagreen +item_Name_scu_jacket_01_01_07=ClipVest Work Harness Blue +item_Name_scu_jacket_01_01_08=ClipVest Work Harness Purple +item_Name_scu_jacket_01_01_09=ClipVest Work Harness Violet +item_Name_scu_jacket_01_01_10=ClipVest Work Harness White +item_Name_scu_jacket_01_01_11=ClipVest Work Harness Grey +item_Name_scu_jacket_01_01_12=ClipVest Work Harness Black +item_Name_scu_jacket_01_01_13=ClipVest Work Harness Dark Red +item_Name_scu_jacket_01_01_14=ClipVest Work Harness Sienna +item_Name_scu_jacket_01_01_15=ClipVest Work Harness Tan +item_Name_scu_jacket_01_01_16=ClipVest Work Harness Dark Green +item_Name_scu_jacket_01_01_17=ClipVest Work Harness Aqua +item_Name_scu_jacket_01_01_18=ClipVest Work Harness Twilight +item_Name_scu_jacket_01_01_19=ClipVest Work Harness Imperial +item_Name_scu_jacket_01_01_20=ClipVest Work Harness Olive +item_Name_scu_jacket_02_01_01=IndVest Jacket +item_Name_scu_jacket_02_01_02=IndVest Jacket Red +item_Name_scu_jacket_02_01_03=IndVest Jacket Orange +item_Name_scu_jacket_02_01_04=IndVest Jacket Yellow +item_Name_scu_jacket_02_01_05=IndVest Jacket Green +item_Name_scu_jacket_02_01_06=IndVest Jacket Seagreen +item_Name_scu_jacket_02_01_07=IndVest Jacket Blue +item_Name_scu_jacket_02_01_08=IndVest Jacket Purple +item_Name_scu_jacket_02_01_09=IndVest Jacket Violet +item_Name_scu_jacket_02_01_10=IndVest Jacket White +item_Name_scu_jacket_02_01_11=IndVest Jacket Grey +item_Name_scu_jacket_02_01_12=IndVest Jacket Black +item_Name_scu_jacket_02_01_13=IndVest Jacket Dark Red +item_Name_scu_jacket_02_01_14=IndVest Jacket Sienna +item_Name_scu_jacket_02_01_15=IndVest Jacket Tan +item_Name_scu_jacket_02_01_16=IndVest Jacket Dark Green +item_Name_scu_jacket_02_01_17=IndVest Jacket Aqua +item_Name_scu_jacket_02_01_18=IndVest Jacket Twilight +item_Name_scu_jacket_02_01_19=IndVest Jacket Imperial +item_Name_scu_jacket_02_01_20=IndVest Jacket Olive +item_Name_scu_jacket_03_01_01=Cordimon Jacket +item_Name_scu_jacket_03_01_02=Cordimon Jacket Red +item_Name_scu_jacket_03_01_03=Cordimon Jacket Orange +item_Name_scu_jacket_03_01_04=Cordimon Jacket Yellow +item_Name_scu_jacket_03_01_05=Cordimon Jacket Green +item_Name_scu_jacket_03_01_06=Cordimon Jacket Seagreen +item_Name_scu_jacket_03_01_07=Cordimon Jacket Blue +item_Name_scu_jacket_03_01_08=Cordimon Jacket Purple +item_Name_scu_jacket_03_01_09=Cordimon Jacket Violet +item_Name_scu_jacket_03_01_10=Cordimon Jacket White +item_Name_scu_jacket_03_01_11=Cordimon Jacket Grey +item_Name_scu_jacket_03_01_12=Cordimon Jacket Black +item_Name_scu_jacket_03_01_13=Cordimon Jacket Dark Red +item_Name_scu_jacket_03_01_14=Cordimon Jacket Sienna +item_Name_scu_jacket_03_01_15=Cordimon Jacket Tan +item_Name_scu_jacket_03_01_16=Cordimon Jacket Dark Green +item_Name_scu_jacket_03_01_17=Cordimon Jacket Aqua +item_Name_scu_jacket_03_01_18=Cordimon Jacket Twilight +item_Name_scu_jacket_03_01_19=Cordimon Jacket Imperial +item_Name_scu_jacket_03_01_20=Cordimon Jacket Olive +item_Name_scu_jacket_03_01_centurion=Cordimon Jacket "Voyager" +item_Name_scu_jacket_04_01_01=ODOK Jacket item_Name_scu_jacket_07_01_01,P=PH - scu_jacket_07_01_01 item_Name_scu_jacket_07_01_03,P=PH - scu_jacket_07_01_03 item_Name_scu_jacket_07_01_11,P=PH - scu_jacket_07_01_11 item_Name_scu_jacket_07_01_15,P=PH - scu_jacket_07_01_15 item_Name_scu_jacket_07_01_17,P=PH - scu_jacket_07_01_17 -item_Name_scu_jumpsuit_01_01_01=境界 连体服 -item_Name_scu_mask_01_01_01=狸猫面具 -item_Name_scu_pants_02_01_01=耐磨工装裤 -item_Name_scu_pants_02_01_02=耐磨工装裤 红色 -item_Name_scu_pants_02_01_03=耐磨工装裤 橙色 -item_Name_scu_pants_02_01_04=耐磨工装裤 黄色 -item_Name_scu_pants_02_01_05=耐磨工装裤 绿色 -item_Name_scu_pants_02_01_06=耐磨工装裤 海绿色 -item_Name_scu_pants_02_01_07=耐磨工装裤 绿色 -item_Name_scu_pants_02_01_08=耐磨工装裤 紫色 -item_Name_scu_pants_02_01_09=耐磨工装裤 紫罗兰 -item_Name_scu_pants_02_01_10=耐磨工装裤 白色 -item_Name_scu_pants_02_01_11=耐磨工装裤 灰色 -item_Name_scu_pants_02_01_12=耐磨工装裤 黑色 -item_Name_scu_pants_02_01_13=耐磨工装裤 暗红色 -item_Name_scu_pants_02_01_14=耐磨工装裤 褐色 -item_Name_scu_pants_02_01_15=耐磨工装裤 黄褐色 -item_Name_scu_pants_02_01_16=耐磨工装裤 深绿色 -item_Name_scu_pants_02_01_17=耐磨工装裤 湖绿色 -item_Name_scu_pants_02_01_18=耐磨工装裤 暮光色 -item_Name_scu_pants_02_01_19=耐磨工装裤 帝王紫 -item_Name_scu_pants_02_01_20=耐磨工装裤 橄榄色 -item_Name_scu_pants_03_01_01=克兰朋工装裤 -item_Name_scu_pants_03_01_02=克兰朋工装裤 红色 -item_Name_scu_pants_03_01_03=克兰朋工装裤 橙色 -item_Name_scu_pants_03_01_04=克兰朋工装裤 黄色 -item_Name_scu_pants_03_01_05=克兰朋工装裤 绿色 -item_Name_scu_pants_03_01_06=克兰朋工装裤 海绿色 -item_Name_scu_pants_03_01_07=克兰朋工装裤 蓝色 -item_Name_scu_pants_03_01_08=克兰朋工装裤 紫色 -item_Name_scu_pants_03_01_09=克兰朋工装裤 紫罗兰 -item_Name_scu_pants_03_01_10=克兰朋工装裤 白色 -item_Name_scu_pants_03_01_11=克兰朋工装裤 灰色 -item_Name_scu_pants_03_01_12=克兰朋工装裤 黑色 -item_Name_scu_pants_03_01_13=克兰朋工装裤 暗红色 -item_Name_scu_pants_03_01_14=克兰朋工装裤 褐色 -item_Name_scu_pants_03_01_15=克兰朋工装裤 黄褐色 -item_Name_scu_pants_03_01_16=克兰朋工装裤 深绿色 -item_Name_scu_pants_03_01_17=克兰朋工装裤 湖绿色 -item_Name_scu_pants_03_01_18=克兰朋工装裤 暮光色 -item_Name_scu_pants_03_01_19=克兰朋工装裤 帝王紫 -item_Name_scu_pants_03_01_20=克兰朋工装裤 沙漠色 -item_Name_scu_pants_04_01_01=卡瑞特长裤 暗灰色 -item_Name_scu_pants_04_01_07=卡瑞特长裤 海军蓝 -item_Name_scu_pants_04_01_10=卡瑞特长裤 浅灰色 -item_Name_scu_pants_04_01_11=卡瑞特长裤 炭灰色 -item_Name_scu_pants_04_01_15=卡瑞特长裤 军绿色 +item_Name_scu_jumpsuit_01_01_01=Ambit Coverall +item_Name_scu_mask_01_01_01=Tanuki Mask +item_Name_scu_pants_02_01_01=Edgewear Pants +item_Name_scu_pants_02_01_02=Edgewear Pants Red +item_Name_scu_pants_02_01_03=Edgewear Pants Orange +item_Name_scu_pants_02_01_04=Edgewear Pants Yellow +item_Name_scu_pants_02_01_05=Edgewear Pants Green +item_Name_scu_pants_02_01_06=Edgewear Pants Seagreen +item_Name_scu_pants_02_01_07=Edgewear Pants Blue +item_Name_scu_pants_02_01_08=Edgewear Pants Purple +item_Name_scu_pants_02_01_09=Edgewear Pants Violet +item_Name_scu_pants_02_01_10=Edgewear Pants White +item_Name_scu_pants_02_01_11=Edgewear Pants Grey +item_Name_scu_pants_02_01_12=Edgewear Pants Black +item_Name_scu_pants_02_01_13=Edgewear Pants Dark Red +item_Name_scu_pants_02_01_14=Edgewear Pants Sienna +item_Name_scu_pants_02_01_15=Edgewear Pants Tan +item_Name_scu_pants_02_01_16=Edgewear Pants Dark Green +item_Name_scu_pants_02_01_17=Edgewear Pants Aqua +item_Name_scu_pants_02_01_18=Edgewear Pants Twilight +item_Name_scu_pants_02_01_19=Edgewear Pants Imperial +item_Name_scu_pants_02_01_20=Edgewear Pants Olive +item_Name_scu_pants_03_01_01=Clempt Pants +item_Name_scu_pants_03_01_02=Clempt Pants Red +item_Name_scu_pants_03_01_03=Clempt Pants Orange +item_Name_scu_pants_03_01_04=Clempt Pants Yellow +item_Name_scu_pants_03_01_05=Clempt Pants Green +item_Name_scu_pants_03_01_06=Clempt Pants Seagreen +item_Name_scu_pants_03_01_07=Clempt Pants Blue +item_Name_scu_pants_03_01_08=Clempt Pants Purple +item_Name_scu_pants_03_01_09=Clempt Pants Violet +item_Name_scu_pants_03_01_10=Clempt Pants White +item_Name_scu_pants_03_01_11=Clempt Pants Grey +item_Name_scu_pants_03_01_12=Clempt Pants Black +item_Name_scu_pants_03_01_13=Clempt Pants Dark Red +item_Name_scu_pants_03_01_14=Clempt Pants Sienna +item_Name_scu_pants_03_01_15=Clempt Pants Tan +item_Name_scu_pants_03_01_16=Clempt Pants Dark Green +item_Name_scu_pants_03_01_17=Clempt Pants Aqua +item_Name_scu_pants_03_01_18=Clempt Pants Twilight +item_Name_scu_pants_03_01_19=Clempt Pants Imperial +item_Name_scu_pants_03_01_20=Clempt Pants Desert +item_Name_scu_pants_04_01_01=Caret Pants Dark Grey +item_Name_scu_pants_04_01_07=Caret Pants Navy Blue +item_Name_scu_pants_04_01_10=Caret Pants Light Grey +item_Name_scu_pants_04_01_11=Caret Pants Charcoal +item_Name_scu_pants_04_01_15=Caret Pants Army Green item_Name_scu_pants_05_01_01,P=PH - scu_pants_05_01_01 item_Name_scu_pants_05_01_03,P=PH - scu_pants_05_01_03 item_Name_scu_pants_05_01_11,P=PH - scu_pants_05_01_11 item_Name_scu_pants_05_01_15,P=PH - scu_pants_05_01_15 item_Name_scu_pants_05_01_17,P=PH - scu_pants_05_01_17 -item_Name_scu_service_apron_01_01_01=工匠围裙 -item_Name_scu_service_apron_01_ellroys01_01=工匠围裙埃尔罗伊版 -item_Name_scu_service_apron_01_kelto01_01=工匠围裙凯尔托版 -item_Name_scu_service_apron_01_whammers01_01=工匠围裙重锤汉堡版 -item_Name_scu_service_apron_02_01_01=疾跑围裙 -item_Name_scu_service_apron_02_ellroys01_01=疾跑围裙埃尔罗伊版 -item_Name_scu_service_apron_02_kelto01_01=疾跑围裙凯尔托版 -item_Name_scu_service_apron_02_whammers01_01=疾跑围裙重锤汉堡版 -item_Name_scu_service_hat_01_01_01=小费帽 -item_Name_scu_service_hat_01_kelto01_01=小费帽凯尔托版 -item_Name_scu_service_hat_01_whammers01_01=小费帽重锤汉堡版 -item_Name_scu_service_hat_02_01_01=小费帽 -item_Name_scu_service_hat_02_ellroys01_01=小费帽埃尔罗伊版 -item_Name_scu_service_hat_03_ellroys01_01=洁美帽埃尔罗伊版 -item_Name_scu_service_hat_03_kelto01_01=洁美帽凯尔托版 -item_Name_scu_service_hat_03_whammers01_01=洁美帽重锤汉堡版 -item_Name_scu_service_pants_01_01_01=顶线围裙裤 -item_Name_scu_service_pants_01_ellroys01_01=顶线围裙裤埃尔罗伊版 -item_Name_scu_service_pants_01_kelto01_01=顶线围裙裤凯尔托版 -item_Name_scu_service_pants_01_whammers01_01=顶线围裙裤重锤汉堡版 +item_Name_scu_service_apron_01_01_01=Artisan Apron +item_Name_scu_service_apron_01_ellroys01_01=Artisan Apron Ellroy's +item_Name_scu_service_apron_01_kelto01_01=Artisan Apron Kel-To +item_Name_scu_service_apron_01_whammers01_01=Artisan Apron Whammer's +item_Name_scu_service_apron_02_01_01=Dash Apron +item_Name_scu_service_apron_02_ellroys01_01=Dash Apron Ellroy's +item_Name_scu_service_apron_02_kelto01_01=Dash Apron Kel-To +item_Name_scu_service_apron_02_whammers01_01=Dash Apron Whammer's +item_Name_scu_service_hat_01_01_01=Tipper Hat +item_Name_scu_service_hat_01_kelto01_01=Tipper Hat Kel-To +item_Name_scu_service_hat_01_whammers01_01=Tipper Hat Whammer's +item_Name_scu_service_hat_02_01_01=Tipper Hat +item_Name_scu_service_hat_02_ellroys01_01=Tipper Hat Ellroy's +item_Name_scu_service_hat_03_ellroys01_01=Spruce Cap Ellroy's +item_Name_scu_service_hat_03_kelto01_01=Spruce Cap Kel-To +item_Name_scu_service_hat_03_whammers01_01=Spruce Cap Whammer's +item_Name_scu_service_pants_01_01_01=TopLine Apron Pants +item_Name_scu_service_pants_01_ellroys01_01=TopLine Apron Pants Ellroy's +item_Name_scu_service_pants_01_kelto01_01=TopLine Apron Pants Kel-To +item_Name_scu_service_pants_01_whammers01_01=TopLine Apron Pants Whammer's item_Name_scu_service_shirt_01_01_01,P=PH - scu_service_shirt_01_01_01 item_Name_scu_service_shirt_01_ellroys01_01,P=PH - scu_service_shirt_01_ellroys01_01 item_Name_scu_service_shirt_01_kelto01_01,P=PH - scu_service_shirt_01_kelto01_01 @@ -57053,958 +57053,958 @@ item_Name_scu_service_shirt_02_01_01,P=PH - scu_service_shirt_02_01_01 item_Name_scu_service_shirt_02_ellroys01_01,P=PH - scu_service_shirt_02_ellroys01_01 item_Name_scu_service_shirt_02_kelto01_01,P=PH - scu_service_shirt_02_kelto01_01 item_Name_scu_service_shirt_02_whammers01_01,P=PH - scu_service_shirt_02_whammers01_01 -item_Name_scu_shirt_01_01_01=上工日T恤 -item_Name_scu_shirt_01_01_02=上工日T恤 红色 -item_Name_scu_shirt_01_01_03=上工日T恤 橙色 -item_Name_scu_shirt_01_01_04=上工日T恤 黄色 -item_Name_scu_shirt_01_01_05=上工日T恤 绿色 -item_Name_scu_shirt_01_01_06=上工日T恤 海绿色 -item_Name_scu_shirt_01_01_07=上工日T恤 蓝色 -item_Name_scu_shirt_01_01_08=上工日T恤 紫色 -item_Name_scu_shirt_01_01_09=上工日T恤 紫罗兰 -item_Name_scu_shirt_01_01_10=上工日 白色T恤 -item_Name_scu_shirt_01_01_11=上工日T恤 灰色 -item_Name_scu_shirt_01_01_12=上工日T恤 黑色 -item_Name_scu_shirt_01_01_13=上工日 暗红色T恤 -item_Name_scu_shirt_01_01_14=上工日 褐色T恤 -item_Name_scu_shirt_01_01_15=上工日 黄褐色T恤 -item_Name_scu_shirt_01_01_16=上工日T恤 深绿色 -item_Name_scu_shirt_01_01_17=上工日T恤 湖绿色 -item_Name_scu_shirt_01_01_18=上工日T恤 暮光色 -item_Name_scu_shirt_01_01_19=上工日T恤 帝王紫 -item_Name_scu_shirt_01_01_20=上工日T恤 橄榄色 -item_Name_shb_security_uniform_armor_01_arms=君权-CS1 手臂 猩红 -item_Name_shb_security_uniform_armor_01_core=君权-CS1 胸甲 猩红 -item_Name_shb_security_uniform_armor_01_legs=君权-CS1 腿甲 猩红 -item_Name_shb_security_uniform_armor_02_arms=君权-CS1 手臂 战术 -item_Name_shb_security_uniform_armor_02_core=君权-CS1 胸甲 战术 -item_Name_shb_security_uniform_armor_02_legs=君权-CS1 腿甲 战术 -item_Name_shb_security_uniform_helmet_01=君权-CS1 头盔 猩红 -item_Name_shb_security_uniform_helmet_02=君权-CS1 头盔 战术 -item_Name_shb_security_uniform_undersuit_01=原始肌肤基底服 猩红色 -item_Name_shb_security_uniform_undersuit_02=原始肌肤基底服 林地迷彩版 -item_Name_shb_starfarerpilot_flightsuit=GP-88 基底服 -item_Name_skinMod_01=皮肤 01 -item_Name_skinMod_02=皮肤 02 -item_Name_skinMod_03=皮肤 03 -item_Name_skinMod_04=皮肤 04 -item_Name_skinMod_05=皮肤 05 -item_Name_skinMod_06=皮肤 06 -item_Name_skinMod_07=皮肤 07 -item_Name_skinMod_08=皮肤 08 -item_Name_skinMod_09=皮肤 09 -item_Name_slaver_armor_heavy_arms_01_01_01=蔑视臂甲 战术 -item_Name_slaver_armor_heavy_arms_01_01_03=蔑视臂甲 逐日者 -item_Name_slaver_armor_heavy_arms_01_01_10=蔑视臂甲 雹暴 -item_Name_slaver_armor_heavy_arms_01_01_11=蔑视臂甲 炭灰 -item_Name_slaver_armor_heavy_arms_01_01_13=蔑视臂甲 纵火者 -item_Name_slaver_armor_heavy_arms_01_01_15=蔑视臂甲 沙漠 -item_Name_slaver_armor_heavy_arms_01_01_9tails01=蔑视臂甲(改) -item_Name_slaver_armor_heavy_core_01_01_01=蔑视胸甲 战术 -item_Name_slaver_armor_heavy_core_01_01_03=蔑视胸甲 逐日者 -item_Name_slaver_armor_heavy_core_01_01_10=蔑视胸甲 雹暴 -item_Name_slaver_armor_heavy_core_01_01_11=蔑视胸甲 炭灰 -item_Name_slaver_armor_heavy_core_01_01_13=蔑视胸甲 纵火者 -item_Name_slaver_armor_heavy_core_01_01_15=蔑视胸甲 沙漠 -item_Name_slaver_armor_heavy_core_01_01_9tails01=蔑视胸甲(改) +item_Name_scu_shirt_01_01_01=Day One Shirt +item_Name_scu_shirt_01_01_02=Day One Shirt Red +item_Name_scu_shirt_01_01_03=Day One Shirt Orange +item_Name_scu_shirt_01_01_04=Day One Shirt Yellow +item_Name_scu_shirt_01_01_05=Day One Shirt Green +item_Name_scu_shirt_01_01_06=Day One Shirt Seagreen +item_Name_scu_shirt_01_01_07=Day One Shirt Blue +item_Name_scu_shirt_01_01_08=Day One Shirt Purple +item_Name_scu_shirt_01_01_09=Day One Shirt Violet +item_Name_scu_shirt_01_01_10=Day One Shirt White +item_Name_scu_shirt_01_01_11=Day One Shirt Grey +item_Name_scu_shirt_01_01_12=Day One Shirt Black +item_Name_scu_shirt_01_01_13=Day One Shirt Dark Red +item_Name_scu_shirt_01_01_14=Day One Shirt Sienna +item_Name_scu_shirt_01_01_15=Day One Shirt Tan +item_Name_scu_shirt_01_01_16=Day One Shirt Dark Green +item_Name_scu_shirt_01_01_17=Day One Shirt Aqua +item_Name_scu_shirt_01_01_18=Day One Shirt Twilight +item_Name_scu_shirt_01_01_19=Day One Shirt Imperial +item_Name_scu_shirt_01_01_20=Day One Shirt Olive +item_Name_shb_security_uniform_armor_01_arms=Regal-CS1 Arms Scarlet +item_Name_shb_security_uniform_armor_01_core=Regal-CS1 Core Scarlet +item_Name_shb_security_uniform_armor_01_legs=Regal-CS1 Legs Scarlet +item_Name_shb_security_uniform_armor_02_arms=Regal-CS1 Arms Tactical +item_Name_shb_security_uniform_armor_02_core=Regal-CS1 Core Tactical +item_Name_shb_security_uniform_armor_02_legs=Regal-CS1 Legs Tactical +item_Name_shb_security_uniform_helmet_01=Regal-CS1 Helmet Scarlet +item_Name_shb_security_uniform_helmet_02=Regal-CS1 Helmet Tactical +item_Name_shb_security_uniform_undersuit_01=ProtSkin Undersuit Scarlet +item_Name_shb_security_uniform_undersuit_02=ProtSkin Undersuit Forest +item_Name_shb_starfarerpilot_flightsuit=GP-88 Undersuit +item_Name_skinMod_01=Skin 01 +item_Name_skinMod_02=Skin 02 +item_Name_skinMod_03=Skin 03 +item_Name_skinMod_04=Skin 04 +item_Name_skinMod_05=Skin 05 +item_Name_skinMod_06=Skin 06 +item_Name_skinMod_07=Skin 07 +item_Name_skinMod_08=Skin 08 +item_Name_skinMod_09=Skin 09 +item_Name_slaver_armor_heavy_arms_01_01_01=Defiance Arms Tactical +item_Name_slaver_armor_heavy_arms_01_01_03=Defiance Arms Sunchaser +item_Name_slaver_armor_heavy_arms_01_01_10=Defiance Arms Hailstorm +item_Name_slaver_armor_heavy_arms_01_01_11=Defiance Arms Charcoal +item_Name_slaver_armor_heavy_arms_01_01_13=Defiance Arms Firestarter +item_Name_slaver_armor_heavy_arms_01_01_15=Defiance Arms Desert +item_Name_slaver_armor_heavy_arms_01_01_9tails01=Defiance Arms (Modified) +item_Name_slaver_armor_heavy_core_01_01_01=Defiance Core Tactical +item_Name_slaver_armor_heavy_core_01_01_03=Defiance Core Sunchaser +item_Name_slaver_armor_heavy_core_01_01_10=Defiance Core Hailstorm +item_Name_slaver_armor_heavy_core_01_01_11=Defiance Core Charcoal +item_Name_slaver_armor_heavy_core_01_01_13=Defiance Core Firestarter +item_Name_slaver_armor_heavy_core_01_01_15=Defiance Core Desert +item_Name_slaver_armor_heavy_core_01_01_9tails01=Defiance Core (Modified) item_Name_slaver_armor_heavy_core_01_01_crus,P=Defiance Core (Crusader Industries Variant) -item_Name_slaver_armor_heavy_helmet_01_01_01=蔑视头盔 战术 -item_Name_slaver_armor_heavy_helmet_01_01_03=蔑视头盔 逐日者 -item_Name_slaver_armor_heavy_helmet_01_01_10=蔑视头盔 雹暴 -item_Name_slaver_armor_heavy_helmet_01_01_11=蔑视头盔 炭灰 -item_Name_slaver_armor_heavy_helmet_01_01_13=蔑视头盔 纵火者 -item_Name_slaver_armor_heavy_helmet_01_01_15=蔑视头盔 沙漠 -item_Name_slaver_armor_heavy_helmet_01_01_9tails01=蔑视头盔(改) -item_Name_slaver_armor_heavy_legs_01_01_01=蔑视腿甲 战术 -item_Name_slaver_armor_heavy_legs_01_01_03=蔑视腿甲 逐日者 -item_Name_slaver_armor_heavy_legs_01_01_10=蔑视腿甲 雹暴 -item_Name_slaver_armor_heavy_legs_01_01_11=蔑视腿甲 炭灰 -item_Name_slaver_armor_heavy_legs_01_01_13=蔑视腿甲 纵火者 -item_Name_slaver_armor_heavy_legs_01_01_15=蔑视腿甲 沙漠 -item_Name_slaver_armor_heavy_legs_01_01_9tails01=蔑视腿甲(改) +item_Name_slaver_armor_heavy_helmet_01_01_01=Defiance Helmet Tactical +item_Name_slaver_armor_heavy_helmet_01_01_03=Defiance Helmet Sunchaser +item_Name_slaver_armor_heavy_helmet_01_01_10=Defiance Helmet Hailstorm +item_Name_slaver_armor_heavy_helmet_01_01_11=Defiance Helmet Charcoal +item_Name_slaver_armor_heavy_helmet_01_01_13=Defiance Helmet Firestarter +item_Name_slaver_armor_heavy_helmet_01_01_15=Defiance Helmet Desert +item_Name_slaver_armor_heavy_helmet_01_01_9tails01=Defiance Helmet (Modified) +item_Name_slaver_armor_heavy_legs_01_01_01=Defiance Legs Tactical +item_Name_slaver_armor_heavy_legs_01_01_03=Defiance Legs Sunchaser +item_Name_slaver_armor_heavy_legs_01_01_10=Defiance Legs Hailstorm +item_Name_slaver_armor_heavy_legs_01_01_11=Defiance Legs Charcoal +item_Name_slaver_armor_heavy_legs_01_01_13=Defiance Legs Firestarter +item_Name_slaver_armor_heavy_legs_01_01_15=Defiance Legs Desert +item_Name_slaver_armor_heavy_legs_01_01_9tails01=Defiance Legs (Modified) item_Name_slaver_armor_heavy_legs_01_01_crus,P=Defiance Legs (Crusader Industries Variant) -item_Name_slaver_armor_light_legs_01_01_9tails01=棉布胸甲(改) -item_Name_slaver_light_armor_01_01_02_core=棉布胸甲 沙漠色 -item_Name_slaver_light_armor_01_arms=棉布臂甲 战术色 -item_Name_slaver_light_armor_01_core=棉布胸甲 战术色 -item_Name_slaver_light_armor_01_legs=棉布腿甲 战术色 -item_Name_slaver_light_armor_02_01_02_core=棉布胸甲 -item_Name_slaver_light_armor_02_arms=棉布臂甲 沙漠色 -item_Name_slaver_light_armor_02_core=棉布胸甲 -item_Name_slaver_light_armor_02_legs=棉布腿甲 沙漠色 -item_Name_slaver_light_armor_helmet_01=棉布头盔 战术色 -item_Name_slaver_light_armor_helmet_01_01_02=棉布头盔 沙漠色 -item_Name_slaver_light_armor_helmet_02=变节者头盔 战术 -item_Name_slaver_light_armor_helmet_02_01_02=变节者头盔 沙漠 -item_Name_slaver_medium_armor_01_01_02_core=扬尘胸甲 沙漠 -item_Name_slaver_medium_armor_01_arms=扬尘手臂 战术 -item_Name_slaver_medium_armor_01_core=扬尘胸甲 战术 -item_Name_slaver_medium_armor_01_legs=扬尘腿部 战术 -item_Name_slaver_medium_armor_02_01_02_core=扬尘胸甲 -item_Name_slaver_medium_armor_02_arms=扬尘手臂 沙漠 -item_Name_slaver_medium_armor_02_core=扬尘胸甲 -item_Name_slaver_medium_armor_02_legs=扬尘腿部 沙漠 -item_Name_slaver_medium_armor_helmet_01=扬尘头盔 战术 -item_Name_slaver_medium_armor_helmet_01_01_02=扬尘头盔 沙漠 -item_Name_slaver_medium_armor_helmet_01_starkitty=扬尘头盔 星空猫 -item_Name_slaver_undersuit_armor_01=石肤 基底服 -item_Name_slaver_undersuit_armor_01_01_01=石肤 基底服 -item_Name_slaver_undersuit_armor_01_01_02=石肤 基底服 阿格拉 -item_Name_slaver_undersuit_armor_02_01_01=石肤 基底服 -item_Name_slaver_undersuit_helmet_01=石肤头盔 沙漠 -item_Name_slaver_undersuit_helmet_02=石肤头盔 战术 -item_Name_spv_bioticorp_jacket_01_01_01=利波夹克 -item_Name_spv_bioticorp_rep_gloves_01_01_01=蒂戈手套 -item_Name_spv_bioticorp_rep_heels_01_01_01=都沃坡跟鞋 +item_Name_slaver_armor_light_legs_01_01_9tails01=Calico Legs (Modified) +item_Name_slaver_light_armor_01_01_02_core=Calico Core Desert +item_Name_slaver_light_armor_01_arms=Calico Arms Tactical +item_Name_slaver_light_armor_01_core=Calico Core Tactical +item_Name_slaver_light_armor_01_legs=Calico Legs Tactical +item_Name_slaver_light_armor_02_01_02_core=Calico Core +item_Name_slaver_light_armor_02_arms=Calico Arms Desert +item_Name_slaver_light_armor_02_core=Calico Core +item_Name_slaver_light_armor_02_legs=Calico Legs Desert +item_Name_slaver_light_armor_helmet_01=Calico Helmet Tactical +item_Name_slaver_light_armor_helmet_01_01_02=Calico Helmet Desert +item_Name_slaver_light_armor_helmet_02=Renegade Helmet Tactical +item_Name_slaver_light_armor_helmet_02_01_02=Renegade Helmet Desert +item_Name_slaver_medium_armor_01_01_02_core=DustUp Core Desert +item_Name_slaver_medium_armor_01_arms=DustUp Arms Tactical +item_Name_slaver_medium_armor_01_core=DustUp Core Tactical +item_Name_slaver_medium_armor_01_legs=DustUp Legs Tactical +item_Name_slaver_medium_armor_02_01_02_core=DustUp Core +item_Name_slaver_medium_armor_02_arms=DustUp Arms Desert +item_Name_slaver_medium_armor_02_core=DustUp Core  +item_Name_slaver_medium_armor_02_legs=DustUp Legs Desert +item_Name_slaver_medium_armor_helmet_01=DustUp Helmet Tactical +item_Name_slaver_medium_armor_helmet_01_01_02=DustUp Helmet Desert +item_Name_slaver_medium_armor_helmet_01_starkitty=DustUp Helmet Star Kitten Custom +item_Name_slaver_undersuit_armor_01=Stoneskin Undersuit +item_Name_slaver_undersuit_armor_01_01_01=Stoneskin Undersuit +item_Name_slaver_undersuit_armor_01_01_02=Stoneskin Agra Undersuit +item_Name_slaver_undersuit_armor_02_01_01=Stoneskin Undersuit +item_Name_slaver_undersuit_helmet_01=Stoneskin Helmet Desert +item_Name_slaver_undersuit_helmet_02=Stoneskin Helmet Tactical +item_Name_spv_bioticorp_jacket_01_01_01=Libo Jacket +item_Name_spv_bioticorp_rep_gloves_01_01_01=Tigo Gloves +item_Name_spv_bioticorp_rep_heels_01_01_01=Dovo Shoes item_Name_spv_bioticorp_rep_jacket_01_01_01,P=Placeholder - SPV Jacket -item_Name_spv_bioticorp_rep_pants_01_01_01=艾戈短裤 -item_Name_spv_bioticorp_rep_tanktop_01_01_01=斯巴尔T恤 -item_Name_srvl_heavy_arms_01=领主手臂 超新星 -item_Name_srvl_heavy_arms_01_01_03,P=-2146826273 -item_Name_srvl_heavy_arms_01_01_04=领主手臂 毒刺 -item_Name_srvl_heavy_arms_01_01_05=领主手臂 捕食者 -item_Name_srvl_heavy_arms_01_01_06=领主手臂 激流 -item_Name_srvl_heavy_arms_01_01_10,P=-2146826273 -item_Name_srvl_heavy_arms_01_01_10blue,P=-2146826273 -item_Name_srvl_heavy_arms_01_01_11,P=-2146826273 -item_Name_srvl_heavy_arms_01_01_13,P=-2146826273 -item_Name_srvl_heavy_arms_01_01_18=领主臂甲 急弯 -item_Name_srvl_heavy_arms_01_01_19,P=-2146826273 -item_Name_srvl_heavy_arms_01_01_20=领主手臂 沙尘暴 -item_Name_srvl_heavy_arms_01_01_gld,P=-2146826273 -item_Name_srvl_heavy_core_01=领主胸甲 超新星 -item_Name_srvl_heavy_core_01_01_03,P=-2146826273 -item_Name_srvl_heavy_core_01_01_04=领主胸甲 毒刺 -item_Name_srvl_heavy_core_01_01_05=领主胸甲 捕食者 -item_Name_srvl_heavy_core_01_01_06=领主胸甲 激流 -item_Name_srvl_heavy_core_01_01_10,P=-2146826273 -item_Name_srvl_heavy_core_01_01_10blue,P=-2146826273 -item_Name_srvl_heavy_core_01_01_11,P=-2146826273 -item_Name_srvl_heavy_core_01_01_13,P=-2146826273 -item_Name_srvl_heavy_core_01_01_18=领主胸甲 急弯 -item_Name_srvl_heavy_core_01_01_19,P=-2146826273 -item_Name_srvl_heavy_core_01_01_20=领主胸甲 沙尘暴 -item_Name_srvl_heavy_core_01_01_gld,P=-2146826273 -item_Name_srvl_heavy_helmet_01=领主头盔 超新星 -item_Name_srvl_heavy_helmet_01_01_03,P=-2146826273 -item_Name_srvl_heavy_helmet_01_01_04=领主头盔 毒刺 -item_Name_srvl_heavy_helmet_01_01_05=领主头盔 捕食者 -item_Name_srvl_heavy_helmet_01_01_06=领主头盔 激流 -item_Name_srvl_heavy_helmet_01_01_10,P=-2146826273 -item_Name_srvl_heavy_helmet_01_01_10blue,P=-2146826273 -item_Name_srvl_heavy_helmet_01_01_11,P=-2146826273 -item_Name_srvl_heavy_helmet_01_01_13,P=-2146826273 -item_Name_srvl_heavy_helmet_01_01_18=领主头盔 急弯 -item_Name_srvl_heavy_helmet_01_01_19,P=-2146826273 -item_Name_srvl_heavy_helmet_01_01_20=领主头盔 沙尘暴 -item_Name_srvl_heavy_helmet_01_01_gld,P=-2146826273 -item_Name_srvl_heavy_legs_01=领主腿部 超新星 -item_Name_srvl_heavy_legs_01_01_03,P=-2146826273 -item_Name_srvl_heavy_legs_01_01_04=领主腿部 毒刺 -item_Name_srvl_heavy_legs_01_01_05=领主腿部 捕食者 -item_Name_srvl_heavy_legs_01_01_06=领主腿部 激流 -item_Name_srvl_heavy_legs_01_01_10,P=-2146826273 -item_Name_srvl_heavy_legs_01_01_10blue,P=-2146826273 -item_Name_srvl_heavy_legs_01_01_11,P=-2146826273 -item_Name_srvl_heavy_legs_01_01_13,P=-2146826273 -item_Name_srvl_heavy_legs_01_01_18=领主腿甲 急弯 -item_Name_srvl_heavy_legs_01_01_19,P=-2146826273 -item_Name_srvl_heavy_legs_01_01_20=领主手臂 沙尘暴 -item_Name_srvl_heavy_legs_01_01_gld,P=-2146826273 +item_Name_spv_bioticorp_rep_pants_01_01_01=Aego Pants +item_Name_spv_bioticorp_rep_tanktop_01_01_01=Spar-Tee Shirt +item_Name_srvl_heavy_arms_01=Overlord Arms Supernova +item_Name_srvl_heavy_arms_01_01_03,P=- Survivalist Heavy Arms Orange +item_Name_srvl_heavy_arms_01_01_04=Overlord Arms Stinger +item_Name_srvl_heavy_arms_01_01_05=Overlord Arms Predator +item_Name_srvl_heavy_arms_01_01_06=Overlord Arms Riptide +item_Name_srvl_heavy_arms_01_01_10,P=- Survivalist Heavy Arms White +item_Name_srvl_heavy_arms_01_01_10blue,P=- Survivalist Heavy Arms White-Blue +item_Name_srvl_heavy_arms_01_01_11,P=- Survivalist Heavy Arms Grey +item_Name_srvl_heavy_arms_01_01_13,P=- Survivalist Heavy Arms Dark Red +item_Name_srvl_heavy_arms_01_01_18=Overlord Arms Switchback +item_Name_srvl_heavy_arms_01_01_19,P=- Survivalist Heavy Arms Dark Purple +item_Name_srvl_heavy_arms_01_01_20=Overlord Arms Dust Storm +item_Name_srvl_heavy_arms_01_01_gld,P=- Survivalist Heavy Arms Gold +item_Name_srvl_heavy_core_01=Overlord Core Supernova +item_Name_srvl_heavy_core_01_01_03,P=- Survivalist Heavy Core Orange +item_Name_srvl_heavy_core_01_01_04=Overlord Core Stinger +item_Name_srvl_heavy_core_01_01_05=Overlord Core Predator +item_Name_srvl_heavy_core_01_01_06=Overlord Core Riptide +item_Name_srvl_heavy_core_01_01_10,P=- Survivalist Heavy Core White +item_Name_srvl_heavy_core_01_01_10blue,P=- Survivalist Heavy Core White-Blue +item_Name_srvl_heavy_core_01_01_11,P=- Survivalist Heavy Core Grey +item_Name_srvl_heavy_core_01_01_13,P=- Survivalist Heavy Core Dark Red +item_Name_srvl_heavy_core_01_01_18=Overlord Core Switchback +item_Name_srvl_heavy_core_01_01_19,P=- Survivalist Heavy Core Dark Purple +item_Name_srvl_heavy_core_01_01_20=Overlord Core Dust Storm +item_Name_srvl_heavy_core_01_01_gld,P=- Survivalist Heavy Core Dark Gold +item_Name_srvl_heavy_helmet_01=Overlord Helmet Supernova +item_Name_srvl_heavy_helmet_01_01_03,P=- Survivalist Heavy Helmet Orange +item_Name_srvl_heavy_helmet_01_01_04=Overlord Helmet Stinger +item_Name_srvl_heavy_helmet_01_01_05=Overlord Helmet Predator +item_Name_srvl_heavy_helmet_01_01_06=Overlord Helmet Riptide +item_Name_srvl_heavy_helmet_01_01_10,P=- Survivalist Heavy Helmet White +item_Name_srvl_heavy_helmet_01_01_10blue,P=- Survivalist Heavy Helmet White-Blue +item_Name_srvl_heavy_helmet_01_01_11,P=- Survivalist Heavy Helmet Grey +item_Name_srvl_heavy_helmet_01_01_13,P=- Survivalist Heavy Helmet Dark Red +item_Name_srvl_heavy_helmet_01_01_18=Overlord Helmet Switchback +item_Name_srvl_heavy_helmet_01_01_19,P=- Survivalist Heavy Helmet Dark Purple +item_Name_srvl_heavy_helmet_01_01_20=Overlord Helmet Dust Storm +item_Name_srvl_heavy_helmet_01_01_gld,P=- Survivalist Heavy Helmet Gold +item_Name_srvl_heavy_legs_01=Overlord Legs Supernova +item_Name_srvl_heavy_legs_01_01_03,P=- Survivalist Heavy Legs Orange +item_Name_srvl_heavy_legs_01_01_04=Overlord Legs Stinger +item_Name_srvl_heavy_legs_01_01_05=Overlord Legs Predator +item_Name_srvl_heavy_legs_01_01_06=Overlord Legs Riptide +item_Name_srvl_heavy_legs_01_01_10,P=- Survivalist Heavy Legs White +item_Name_srvl_heavy_legs_01_01_10blue,P=- Survivalist Heavy Legs White-Blue +item_Name_srvl_heavy_legs_01_01_11,P=- Survivalist Heavy Legs Grey +item_Name_srvl_heavy_legs_01_01_13,P=- Survivalist Heavy Legs Dark Red +item_Name_srvl_heavy_legs_01_01_18=Overlord Legs Switchback +item_Name_srvl_heavy_legs_01_01_19,P=- Survivalist Heavy Legs Dark Purple +item_Name_srvl_heavy_legs_01_01_20=Overlord Legs Dust Storm +item_Name_srvl_heavy_legs_01_01_gld,P=- Survivalist Heavy Legs Gold item_Name_srvl_helmet_01_01_01,P=PH - srvl_helmet_01_01_01_01 -item_Name_srvl_jacket_01_01_01=质朴夹克 棕色 -item_Name_srvl_jacket_01_01_04=质朴夹克 绿色 -item_Name_srvl_jacket_01_01_18=质朴夹克 蓝色 -item_Name_srvl_jacket_02_01_01=零碎夹克 棕色 -item_Name_srvl_jacket_02_02_01=零碎夹克 灰色 -item_Name_srvl_jacket_02_03_01=零碎夹克 橄榄色 -item_Name_srvl_pants_01_01_01=复原长裤 棕色 -item_Name_srvl_pants_01_01_04=复原长裤 绿色 -item_Name_srvl_pants_01_01_18=复原长裤 蓝色 +item_Name_srvl_jacket_01_01_01=Rustic Jacket Brown +item_Name_srvl_jacket_01_01_04=Rustic Jacket Green +item_Name_srvl_jacket_01_01_18=Rustic Jacket Blue +item_Name_srvl_jacket_02_01_01=Piecemeal Jacket Brown +item_Name_srvl_jacket_02_02_01=Piecemeal Jacket Grey +item_Name_srvl_jacket_02_03_01=Piecemeal Jacket Olive +item_Name_srvl_pants_01_01_01=Restored Pants Brown +item_Name_srvl_pants_01_01_04=Restored Pants Green +item_Name_srvl_pants_01_01_18=Restored Pants Blue item_Name_srvl_shirt_01_01_01,P=Good Enough Shirt Brown -item_Name_srvl_shirt_01_01_04=凑合事衬衫 绿色 -item_Name_srvl_shirt_01_01_18=凑合事衬衫 蓝色 -item_Name_srvl_undersuit_01=第二人生基底服 -item_Name_srvl_undersuit_helmet_01=有何不妥?头盔 -item_Name_syfb_flightsuit_helmet_01_01_01=贤梭 头盔 -item_Name_syfb_flightsuit_helmet_01_01_02=贤梭 赛雅 头盔 -item_Name_syfb_flightsuit_helmet_01_01_07=贤梭 钽恩 头盔 -item_Name_syfb_flightsuit_helmet_01_iae2023_01=贤梭 升天 头盔 -item_Name_syfb_flightsuit_suit_01_01_01=贤梭 套装 -item_Name_syfb_flightsuit_suit_01_01_02=贤梭 赛雅 套装 -item_Name_syfb_flightsuit_suit_01_01_07=贤梭 钽恩 套装 -item_Name_syfb_flightsuit_suit_01_iae2023_01=贤梭 升天 套装 -item_Name_temp_hacking_chip=破解芯片 -item_Name_temp_hacking_device=骇入设备 -item_Name_test_ping=回波探测 -item_Name_test_ping_Prospector=回波探测 -item_Name_thp_gloves_01_01_01=艾修尼亚手套 绿色 -item_Name_thp_gloves_01_02_01=艾修尼亚手套 煤炭 -item_Name_thp_helmet_01_01_01=艾修尼亚头盔 沙漠迷彩 -item_Name_thp_helmet_01_02_01=艾修尼亚头盔 绿钢 -item_Name_thp_jacket_01_01_01=艾修尼亚盔甲 沙漠迷彩 -item_Name_thp_jacket_01_02_01=艾修尼亚盔甲 绿钢 -item_Name_thp_light_arms_01_01_01=阿兹塔兰 臂甲 -item_Name_thp_light_arms_01_01_03=阿兹塔兰 落叶松 臂甲 -item_Name_thp_light_arms_01_01_12=阿兹塔兰 方铅矿 臂甲 -item_Name_thp_light_core_01_01_01=阿兹塔兰 胸甲 -item_Name_thp_light_core_01_01_03=阿兹塔兰 落叶松 胸甲 -item_Name_thp_light_core_01_01_12=阿兹塔兰 方铅矿 胸甲 -item_Name_thp_light_helmet_01_01_01=阿兹塔兰 头盔 -item_Name_thp_light_helmet_01_01_03=阿兹塔兰 落叶松 头盔 -item_Name_thp_light_helmet_01_01_12=阿兹塔兰 方铅矿 头盔 -item_Name_thp_light_legs_01_01_01=阿兹塔兰 腿甲 -item_Name_thp_light_legs_01_01_03=阿兹塔兰 落叶松 腿甲 -item_Name_thp_light_legs_01_01_12=阿兹塔兰 方铅矿 腿甲 -item_Name_thp_pants_01_01_01=艾修尼亚裤子 沙漠迷彩 -item_Name_thp_pants_01_02_01=艾修尼亚裤子 沼泽迷彩 -item_Name_thrusters=推进器 -item_Name_tmbl_vest_biker_01_01_9tails01=叛逆伤口马甲(改) -item_Name_tmbl_vest_racing_01_01_9tails01=叛逆狂飙马甲(改) -item_Name_uba_prison_backpack_01=囚犯工具包 -item_Name_uba_prison_undersuit_01=囚犯工作服 -item_Name_uba_prison_undersuit_helmet_01=囚犯工作头盔 -item_Name_vgl_advocacy_lightarmor_arms_01=真实防御Pro 臂甲 -item_Name_vgl_advocacy_lightarmor_core_01=真实防御Pro 胸甲 -item_Name_vgl_advocacy_lightarmor_helmet_01=阿古斯头盔 -item_Name_vgl_advocacy_lightarmor_legs_01=真实防御Pro 腿甲 -item_Name_vgl_armor_light_arms_01_01_01=真实防御Pro 胸甲 基础 -item_Name_vgl_armor_light_arms_01_01_02=真实防御Pro 臂甲 红色/银色 -item_Name_vgl_armor_light_arms_01_01_03=真实防御Pro 臂甲 黄色/黑色 -item_Name_vgl_armor_light_arms_01_01_04=真实防御Pro 臂甲 黄色/灰色 -item_Name_vgl_armor_light_arms_01_01_05=真实防御Pro 臂甲 灰色/绿色 -item_Name_vgl_armor_light_arms_01_01_06=真实防御Pro 臂甲 湖绿色/黑色 -item_Name_vgl_armor_light_arms_01_01_07=真实防御Pro 臂甲 金色/灰色/黑色 -item_Name_vgl_armor_light_arms_01_01_08=真实防御Pro 臂甲 黑色/白色/紫罗兰 -item_Name_vgl_armor_light_arms_01_01_09=真实防御Pro 臂甲 黑色/粉色/紫色 -item_Name_vgl_armor_light_arms_01_01_10=真实防御Pro 臂甲 白色/银色/灰色 -item_Name_vgl_armor_light_arms_01_01_11=真实防御Pro 臂甲 黑色/银色 -item_Name_vgl_armor_light_arms_01_01_12=真实防御Pro 臂甲 黑色/灰色 -item_Name_vgl_armor_light_arms_01_01_13=真实防御Pro 臂甲 黑色/灰色/红色 -item_Name_vgl_armor_light_arms_01_01_14=真实防御Pro 臂甲 黑色/金色/银色 -item_Name_vgl_armor_light_arms_01_01_15=真实防御Pro 臂甲 黑色/银色 -item_Name_vgl_armor_light_arms_01_01_16=真实防御Pro 臂甲 黑色/银色/绿色 -item_Name_vgl_armor_light_arms_01_01_17=真实防御Pro 臂甲 黑色/湖绿色/银色 -item_Name_vgl_armor_light_arms_01_01_18=真实防御Pro 臂甲 黑色/银色/蓝色 -item_Name_vgl_armor_light_arms_01_01_19=真实防御Pro 臂甲 黑色/银色/黄色 -item_Name_vgl_armor_light_arms_01_01_20=真实防御Pro 臂甲 银色/金色/灰色 -item_Name_vgl_armor_light_arms_01_01_9tails01=真实防御Pro 臂甲(改) -item_Name_vgl_armor_light_core_01_01_01=真实防御Pro 胸甲 基础 -item_Name_vgl_armor_light_core_01_01_02=真实防御Pro 胸甲 红色/银色 -item_Name_vgl_armor_light_core_01_01_03=真实防御Pro 胸甲 黄色/黑色 -item_Name_vgl_armor_light_core_01_01_04=真实防御Pro 胸甲 黄色/灰色 -item_Name_vgl_armor_light_core_01_01_05=真实防御Pro 胸甲 灰色/绿色 -item_Name_vgl_armor_light_core_01_01_06=真实防御Pro 胸甲 湖绿色/黑色 -item_Name_vgl_armor_light_core_01_01_07=真实防御Pro 胸甲 金色/灰色/黑色 -item_Name_vgl_armor_light_core_01_01_08=真实防御Pro 胸甲 黑色/白色/紫罗兰 -item_Name_vgl_armor_light_core_01_01_09=真实防御Pro 胸甲 黑色/粉色/紫色 -item_Name_vgl_armor_light_core_01_01_10=真实防御Pro 胸甲 白色/银色/灰色 -item_Name_vgl_armor_light_core_01_01_11=真实防御Pro 胸甲 黑色/银色 -item_Name_vgl_armor_light_core_01_01_12=真实防御Pro 胸甲 黑色/灰色 -item_Name_vgl_armor_light_core_01_01_13=真实防御Pro 胸甲 黑色/灰色/红色 -item_Name_vgl_armor_light_core_01_01_14=真实防御Pro 胸甲 黑色/金色/银色 -item_Name_vgl_armor_light_core_01_01_15=真实防御Pro 胸甲 黑色/银色 -item_Name_vgl_armor_light_core_01_01_16=真实防御Pro 胸甲 黑色/银色/绿色 -item_Name_vgl_armor_light_core_01_01_17=真实防御Pro 胸甲 黑色/湖绿色/银色 -item_Name_vgl_armor_light_core_01_01_18=真实防御Pro 胸甲 黑色/银色/蓝色 -item_Name_vgl_armor_light_core_01_01_19=真实防御Pro 胸甲 黑色/银色/黄色 -item_Name_vgl_armor_light_core_01_01_20=真实防御Pro 胸甲 银色/金色/灰色 -item_Name_vgl_armor_light_core_01_01_9tails01=真实防御Pro 胸甲(改) -item_Name_vgl_armor_light_helmet_01_01_01=阿古斯头盔 基础 -item_Name_vgl_armor_light_helmet_01_01_02=阿古斯头盔 红/银 -item_Name_vgl_armor_light_helmet_01_01_03=阿古斯头盔 黄/黑 -item_Name_vgl_armor_light_helmet_01_01_04=阿古斯头盔 黄/灰 -item_Name_vgl_armor_light_helmet_01_01_05=阿古斯头盔灰/绿 -item_Name_vgl_armor_light_helmet_01_01_06=阿古斯头盔 浅绿/黑 -item_Name_vgl_armor_light_helmet_01_01_07=阿古斯头盔 金/灰/黑 -item_Name_vgl_armor_light_helmet_01_01_08=阿古斯头盔 黑/白/紫罗兰 -item_Name_vgl_armor_light_helmet_01_01_09=阿古斯头盔 黑/粉/紫 -item_Name_vgl_armor_light_helmet_01_01_10=阿古斯头盔 白/银/灰 -item_Name_vgl_armor_light_helmet_01_01_11=阿古斯头盔 黑/银 -item_Name_vgl_armor_light_helmet_01_01_12=阿古斯头盔 黑/灰 -item_Name_vgl_armor_light_helmet_01_01_13=阿古斯头盔 黑/灰/红 -item_Name_vgl_armor_light_helmet_01_01_14=阿古斯头盔 黑/金/银 -item_Name_vgl_armor_light_helmet_01_01_15=阿古斯头盔 黑/银 -item_Name_vgl_armor_light_helmet_01_01_16=阿古斯头盔 黑/银/绿 -item_Name_vgl_armor_light_helmet_01_01_17=阿古斯头盔 黑/浅绿/银 -item_Name_vgl_armor_light_helmet_01_01_18=阿古斯头盔 黑/银/黄 -item_Name_vgl_armor_light_helmet_01_01_19=阿古斯头盔 黑/银/黄 -item_Name_vgl_armor_light_helmet_01_01_20=阿古斯头盔 银/金/灰 -item_Name_vgl_armor_light_legs_01_01_01=真实防御Pro 腿甲 基础 -item_Name_vgl_armor_light_legs_01_01_02=真实防御Pro 腿甲 红色/银色 -item_Name_vgl_armor_light_legs_01_01_03=真实防御Pro 腿甲 黄色/黑色 -item_Name_vgl_armor_light_legs_01_01_04=真实防御Pro 腿甲 黄色/灰色 -item_Name_vgl_armor_light_legs_01_01_05=真实防御Pro 腿甲 灰色/绿色 -item_Name_vgl_armor_light_legs_01_01_06=真实防御Pro 腿甲 湖绿色/黑色 -item_Name_vgl_armor_light_legs_01_01_07=真实防御Pro 腿甲 金色/灰色/黑色 -item_Name_vgl_armor_light_legs_01_01_08=真实防御Pro 腿甲 黑色/白色/紫罗兰 -item_Name_vgl_armor_light_legs_01_01_09=真实防御Pro 腿甲 黑色/粉色/紫色 -item_Name_vgl_armor_light_legs_01_01_10=真实防御Pro 腿甲 白色/银色/灰色 -item_Name_vgl_armor_light_legs_01_01_11=真实防御Pro 腿甲 黑色/银色 -item_Name_vgl_armor_light_legs_01_01_12=真实防御Pro 腿甲 黑色/灰色 -item_Name_vgl_armor_light_legs_01_01_13=真实防御Pro 腿甲 黑色/灰色/红色 -item_Name_vgl_armor_light_legs_01_01_14=真实防御Pro 腿甲 黑色/金色/银色 -item_Name_vgl_armor_light_legs_01_01_15=真实防御Pro 腿甲 黑色/银色 -item_Name_vgl_armor_light_legs_01_01_16=真实防御Pro 腿甲 黑色/银色/绿色 -item_Name_vgl_armor_light_legs_01_01_17=真实防御Pro 腿甲 黑色/湖绿色/银色 -item_Name_vgl_armor_light_legs_01_01_18=真实防御Pro 腿甲 黑色/银色/蓝色 -item_Name_vgl_armor_light_legs_01_01_19=真实防御Pro 腿甲 黑色/银色/黄色 -item_Name_vgl_armor_light_legs_01_01_20=真实防御Pro 腿甲 银色/金色/灰色 -item_Name_vgl_armor_medium_helmet_01_01_01=圣骑士头盔 黑/银 -item_Name_vgl_armor_medium_helmet_01_01_03=圣骑士头盔 黑/金/红 -item_Name_vgl_armor_medium_helmet_01_01_11=圣骑士头盔 白/黑 -item_Name_vgl_specialist_heavy_helmet_01_01_01=战壕头盔 -item_Name_vgl_specialist_heavy_helmet_01_01_03=战壕头盔 黑/橙色 -item_Name_vgl_specialist_heavy_helmet_01_01_10=战壕头盔 灰/黑色 -item_Name_vgl_specialist_heavy_helmet_01_01_9tails01=战壕头盔(改) -item_Name_vgl_specialist_light_core_01_01_xenothreat=真实防御Pro 胸甲 民防部队 -item_Name_vgl_undersuit_01_01_01=弹力基底服 黑色/金色 -item_Name_vgl_undersuit_01_01_02=弹力基底服 黑色/红色 -item_Name_vgl_undersuit_01_01_03=弹力基底服 黑色/橙色 -item_Name_vgl_undersuit_01_01_04=弹力基底服 黑色/黄色 -item_Name_vgl_undersuit_01_01_05=弹力基底服 木迷彩 -item_Name_vgl_undersuit_01_01_06=弹力基底服 黑色/海绿色 -item_Name_vgl_undersuit_01_01_07=弹力基底服 黑色/蓝色 -item_Name_vgl_undersuit_01_01_08=弹力基底服 黑色/紫色 -item_Name_vgl_undersuit_01_01_09=弹力基底服 粉迷彩 -item_Name_vgl_undersuit_01_01_10=弹力基底服 北极迷彩 -item_Name_vgl_undersuit_01_01_11=弹力基底服 灰色 -item_Name_vgl_undersuit_01_01_12=弹力基底服 数码迷彩 -item_Name_vgl_undersuit_01_01_13=弹力基底服 枫叶迷彩 -item_Name_vgl_undersuit_01_01_14=弹力基底服 黑色/灰色/橙色 -item_Name_vgl_undersuit_01_01_15=弹力基底服 -item_Name_vgl_undersuit_01_01_16=弹力基底服 林地版 -item_Name_vgl_undersuit_01_01_17=弹力基底服 蓝色/黑色/棕黄色 -item_Name_vgl_undersuit_01_01_18=弹力基底服 海洋迷彩 -item_Name_vgl_undersuit_01_01_19=弹力基底服 紫色/金色 -item_Name_vgl_undersuit_01_01_20=弹力基底服 黑色/灰色/棕黄色 -item_Name_vpw_bouncer_boots_01_01_01=好靴子 -item_Name_vpw_bouncer_jacket_01_01_01=马来剑夹克 -item_Name_vpw_bouncer_jacket_01_02_01=马来剑夹克 碎颅 -item_Name_vpw_bouncer_jacket_01_03_01=马来剑夹克 毒雾 -item_Name_vpw_bouncer_jacket_01_04_01=马来剑夹克 铜头蛇 -item_Name_vpw_bouncer_mask_01_01_01=支撑面具 -item_Name_vpw_bouncer_pants_01_01_01=阈点长裤 -item_Name_vpw_bouncer_pants_01_02_01=阈点长裤 碎颅 -item_Name_vpw_bouncer_pants_01_03_01=阈点长裤 毒雾 -item_Name_vpw_bouncer_pants_01_04_01=阈值铜斑蛇裤子 -item_Name_vpw_bouncer_shirt_01_01_01=数字虎(紫色计划)衬衫 -item_Nameammobox_pistol=手枪弹药箱 -item_Nameammobox_rifle=步枪弹药箱 -item_Nameapar_melee_01=恶魔利齿 战术匕首 -item_Nameapar_melee_01_short=恶魔利齿匕首 -item_Nameapar_special_ballistic_01=天灾电磁炮 -item_Nameapar_special_ballistic_01_black02=天灾 电磁炮“夜行者迷彩” -item_Nameapar_special_ballistic_01_black02_short=天灾电磁炮NS -item_Nameapar_special_ballistic_01_mag=天灾电磁炮弹匣 (5发) -item_Nameapar_special_ballistic_01_short=天灾电磁炮 -item_Nameapar_special_ballistic_01_tan01=天灾 电磁炮“沙漠之影” -item_Nameapar_special_ballistic_01_tan01_short=天灾电磁炮DS -item_Nameapar_special_ballistic_02=敌意 导弹发射器 -item_Nameapar_special_ballistic_02_mag=敌意 导弹发射器弹匣 (3 发) -item_Nameapar_special_ballistic_02_missile=阿尼姆斯导弹 -item_Nameapar_special_ballistic_02_short=敌意导弹发射器 -item_Namearma_barrel_comp_s1=西翁 枪口补偿器 1 -item_Namearma_barrel_comp_s2=西翁 枪口补偿器 2 -item_Namearma_barrel_comp_s3=西翁 枪口补偿器 3 -item_Namearma_barrel_flhd_s1=韦恩 枪口消焰器 1 -item_Namearma_barrel_flhd_s2=韦恩 枪口消焰器 2 -item_Namearma_barrel_flhd_s3=韦恩 枪口消焰器 3 -item_Namearma_barrel_stab_s1=伊莫德 枪口稳定器 1 -item_Namearma_barrel_stab_s2=伊莫德 枪口稳定器 2 -item_Namearma_barrel_stab_s3=伊莫德 枪口稳定器 3 -item_Namearma_barrel_supp_s1=沉默 枪口消音器 1 -item_Namearma_barrel_supp_s2=沉默 枪口消音器 2 -item_Namearma_barrel_supp_s3=沉默 枪口消音器 3 -item_Namebanu_melee_01=尼贾克特 匕首 -item_Namebanu_melee_01_blue01=帕姆巴达刀 -item_Namebanu_melee_01_green01=祖戈刀 -item_Namebanu_melee_01_red01=缪达刀 -item_Namebanu_melee_01_short=尼贾克特匕首 -item_Namebanu_melee_02=米昂多 匕首 -item_Namebanu_melee_02_short=米昂多匕首 -item_Namebanu_melee_03=西齐 匕首 -item_Namebanu_melee_03_short=西齐匕首 -item_Namebathfloat_crusader_01=风暴鲸芬莉 浴池浮球 -item_Namebehr_areadenialsystem_01=贝林 PK-1 清道夫 -item_Namebehr_areadenialsystem_01_ammo=贝林 PK-1 清道夫 -item_Namebehr_conc_grenade_01=AP-7 震荡手榴弹 -item_Namebehr_conc_grenade_01_ammo=贝林 AP-7 震荡手榴弹 -item_Namebehr_conc_grenade_01_short=AP-7震荡手榴弹 -item_Namebehr_emp_grenade_01=EP-5 EMP 手榴弹 -item_Namebehr_emp_grenade_01_ammo=贝林EP-5 EMP 手榴弹 -item_Namebehr_emp_grenade_01_short=EP-5 EMP手榴弹 -item_Namebehr_frag_grenade_01=MK-4 破片手榴弹 -item_Namebehr_frag_grenade_01_ammo=贝林 MK4 破片手榴弹 -item_Namebehr_frag_grenade_01_short=MK-4破片手榴弹 -item_Namebehr_glauncher_ballistic_01=GP-33 MOD 榴弹发射器 -item_Namebehr_glauncher_ballistic_01_black01=GP-33 MOD 榴弹发射器“霹雳” -item_Namebehr_glauncher_ballistic_01_black01_short=GP-33榴弹发射器TC -item_Namebehr_glauncher_ballistic_01_cen01=GP-33 MOD 榴弹发射器“落尘” -item_Namebehr_glauncher_ballistic_01_cen01_short=GP-33榴弹发射器AF -item_Namebehr_glauncher_ballistic_01_imp01=GP-33 MOD 榴弹发射器“铜斑蛇” -item_Namebehr_glauncher_ballistic_01_imp01_short=GP-33榴弹发射器CH -item_Namebehr_glauncher_ballistic_01_mag=GP-33 MOD 榴弹发射器弹匣(6发) -item_Namebehr_glauncher_ballistic_01_shin=GP-33 MOD 榴弹发射器“棕土” -item_Namebehr_glauncher_ballistic_01_shin_short=GP-33榴弹发射器UMB -item_Namebehr_glauncher_ballistic_01_short=GP-33榴弹发射器MOD -item_Namebehr_grav_grenade_01=DS-12重力手榴弹 -item_Namebehr_grav_grenade_01_ammo=贝林DS-12重力手榴弹 -item_Namebehr_grav_grenade_01_short=DS-12重力手榴弹 -item_Namebehr_hmg_ballistic_01=FS-9H 重机枪 -item_Namebehr_hmg_ballistic_01_mag=FS-9H 实弹重型机枪弹匣 (80 发) -item_Namebehr_hmg_ballistic_01_short=FS-9H重机枪 -item_Namebehr_lidar_grenade_01=SC-1 光达手榴弹 -item_Namebehr_lidar_grenade_01_ammo=贝林 SC-1 光达手榴弹 -item_Namebehr_lidar_grenade_01_short=SC-1光达手榴弹 -item_Namebehr_lmg_ballistic_01=FS-9 轻机枪 -item_Namebehr_lmg_ballistic_01_luminalia_green01=FS-9 轻机枪“万年青” -item_Namebehr_lmg_ballistic_01_luminalia_green01_short=FS-9轻机枪EG -item_Namebehr_lmg_ballistic_01_mag=FS-9 弹匣 (75 发) -item_Namebehr_lmg_ballistic_01_short=FS-9轻机枪 -item_Namebehr_lmg_ballistic_01_xenothreat01=FS-9 轻机枪“石面” -item_Namebehr_lmg_ballistic_01_xenothreat01_short=FS-9轻机枪SF -item_Namebehr_lmg_ballistic_01_yellow_grey01=FS-9 轻机枪“终点线” -item_Namebehr_lmg_ballistic_01_yellow_grey01_short=FS-9轻机枪FL +item_Name_srvl_shirt_01_01_04=Good Enough Shirt Green +item_Name_srvl_shirt_01_01_18=Good Enough Shirt Blue +item_Name_srvl_undersuit_01=Second Life Undersuit +item_Name_srvl_undersuit_helmet_01=Why Not? Helmet +item_Name_syfb_flightsuit_helmet_01_01_01=Xanthule Helmet +item_Name_syfb_flightsuit_helmet_01_01_02=Xanthule Sehya Helmet +item_Name_syfb_flightsuit_helmet_01_01_07=Xanthule Tahn Helmet +item_Name_syfb_flightsuit_helmet_01_iae2023_01=Xanthule Ascension Helmet +item_Name_syfb_flightsuit_suit_01_01_01=Xanthule Suit +item_Name_syfb_flightsuit_suit_01_01_02=Xanthule Sehya Suit +item_Name_syfb_flightsuit_suit_01_01_07=Xanthule Tahn Suit +item_Name_syfb_flightsuit_suit_01_iae2023_01=Xanthule Ascension Suit +item_Name_temp_hacking_chip=Hacking Chip +item_Name_temp_hacking_device=Hacking Device +item_Name_test_ping=Ping +item_Name_test_ping_Prospector=Ping +item_Name_thp_gloves_01_01_01=Ixonia Gloves Green +item_Name_thp_gloves_01_02_01=Ixonia Gloves Coal +item_Name_thp_helmet_01_01_01=Ixonia Helmet Desert Camo +item_Name_thp_helmet_01_02_01=Ixonia Helmet Verdant Steel +item_Name_thp_jacket_01_01_01=Ixonia Armor Desert Camo +item_Name_thp_jacket_01_02_01=Ixonia Armor Verdant Steel +item_Name_thp_light_arms_01_01_01=Aztalan Arms +item_Name_thp_light_arms_01_01_03=Aztalan Tamarack Arms +item_Name_thp_light_arms_01_01_12=Aztalan Galena Arms +item_Name_thp_light_core_01_01_01=Aztalan Core +item_Name_thp_light_core_01_01_03=Aztalan Tamarack Core +item_Name_thp_light_core_01_01_12=Aztalan Galena Core +item_Name_thp_light_helmet_01_01_01=Aztalan Helmet +item_Name_thp_light_helmet_01_01_03=Aztalan Tamarack Helmet +item_Name_thp_light_helmet_01_01_12=Aztalan Galena Helmet +item_Name_thp_light_legs_01_01_01=Aztalan Legs +item_Name_thp_light_legs_01_01_03=Aztalan Tamarack Legs +item_Name_thp_light_legs_01_01_12=Aztalan Galena Legs +item_Name_thp_pants_01_01_01=Ixonia Pants Desert Camo +item_Name_thp_pants_01_02_01=Ixonia Pants Swamp Camo +item_Name_thrusters=Thrusters +item_Name_tmbl_vest_biker_01_01_9tails01=Renegade Cut Vest (Modified) +item_Name_tmbl_vest_racing_01_01_9tails01=Renegade Racing Vest (Modified) +item_Name_uba_prison_backpack_01=Inmate Workpack +item_Name_uba_prison_undersuit_01=Inmate Worksuit +item_Name_uba_prison_undersuit_helmet_01=Inmate Work Helmet +item_Name_vgl_advocacy_lightarmor_arms_01=TrueDef-Pro Arms +item_Name_vgl_advocacy_lightarmor_core_01=TrueDef-Pro Core +item_Name_vgl_advocacy_lightarmor_helmet_01=Argus Helmet +item_Name_vgl_advocacy_lightarmor_legs_01=TrueDef-Pro Legs +item_Name_vgl_armor_light_arms_01_01_01=TrueDef-Pro Arms Base +item_Name_vgl_armor_light_arms_01_01_02=TrueDef-Pro Arms Red/Silver +item_Name_vgl_armor_light_arms_01_01_03=TrueDef-Pro Arms Yellow/Black +item_Name_vgl_armor_light_arms_01_01_04=TrueDef-Pro Arms Yellow/Grey +item_Name_vgl_armor_light_arms_01_01_05=TrueDef-Pro Arms Grey/Green +item_Name_vgl_armor_light_arms_01_01_06=TrueDef-Pro Arms Aqua/Black +item_Name_vgl_armor_light_arms_01_01_07=TrueDef-Pro Arms Gold/Grey/Black +item_Name_vgl_armor_light_arms_01_01_08=TrueDef-Pro Arms Black/White/Violet +item_Name_vgl_armor_light_arms_01_01_09=TrueDef-Pro Arms Black/Pink/Purple +item_Name_vgl_armor_light_arms_01_01_10=TrueDef-Pro Arms White/Silver/Grey +item_Name_vgl_armor_light_arms_01_01_11=TrueDef-Pro Arms Black/Silver +item_Name_vgl_armor_light_arms_01_01_12=TrueDef-Pro Arms Black/Grey +item_Name_vgl_armor_light_arms_01_01_13=TrueDef-Pro Arms Black/Grey/Red +item_Name_vgl_armor_light_arms_01_01_14=TrueDef-Pro Arms Black/Gold/Silver +item_Name_vgl_armor_light_arms_01_01_15=TrueDef-Pro Arms Black/Silver +item_Name_vgl_armor_light_arms_01_01_16=TrueDef-Pro Arms Black/Silver/Green +item_Name_vgl_armor_light_arms_01_01_17=TrueDef-Pro Arms Black/Aqua/Silver +item_Name_vgl_armor_light_arms_01_01_18=TrueDef-Pro Arms Black/Silver/Blue +item_Name_vgl_armor_light_arms_01_01_19=TrueDef-Pro Arms Black/Silver/Yellow +item_Name_vgl_armor_light_arms_01_01_20=TrueDef-Pro Arms Silver/Gold/Grey +item_Name_vgl_armor_light_arms_01_01_9tails01=TrueDef-Pro Arms (Modified) +item_Name_vgl_armor_light_core_01_01_01=TrueDef-Pro Core Base +item_Name_vgl_armor_light_core_01_01_02=TrueDef-Pro Core Red/Silver +item_Name_vgl_armor_light_core_01_01_03=TrueDef-Pro Core Yellow/Black +item_Name_vgl_armor_light_core_01_01_04=TrueDef-Pro Core Yellow/Grey +item_Name_vgl_armor_light_core_01_01_05=TrueDef-Pro Core Grey/Green +item_Name_vgl_armor_light_core_01_01_06=TrueDef-Pro Core Aqua/Black +item_Name_vgl_armor_light_core_01_01_07=TrueDef-Pro Core Gold/Grey/Black +item_Name_vgl_armor_light_core_01_01_08=TrueDef-Pro Core Black/White/Violet +item_Name_vgl_armor_light_core_01_01_09=TrueDef-Pro Core Black/Pink/Purple +item_Name_vgl_armor_light_core_01_01_10=TrueDef-Pro Core White/Silver/Grey +item_Name_vgl_armor_light_core_01_01_11=TrueDef-Pro Core Black/Silver +item_Name_vgl_armor_light_core_01_01_12=TrueDef-Pro Core Black/Grey +item_Name_vgl_armor_light_core_01_01_13=TrueDef-Pro Core Black/Grey/Red +item_Name_vgl_armor_light_core_01_01_14=TrueDef-Pro Core Black/Gold/Silver +item_Name_vgl_armor_light_core_01_01_15=TrueDef-Pro Core Black/Silver +item_Name_vgl_armor_light_core_01_01_16=TrueDef-Pro Core Black/Silver/Green +item_Name_vgl_armor_light_core_01_01_17=TrueDef-Pro Core Black/Aqua/Silver +item_Name_vgl_armor_light_core_01_01_18=TrueDef-Pro Core Black/Silver/Blue +item_Name_vgl_armor_light_core_01_01_19=TrueDef-Pro Core Black/Silver/Yellow +item_Name_vgl_armor_light_core_01_01_20=TrueDef-Pro Core Silver/Gold/Grey +item_Name_vgl_armor_light_core_01_01_9tails01=TrueDef-Pro Core (Modified) +item_Name_vgl_armor_light_helmet_01_01_01=Argus Helmet Base +item_Name_vgl_armor_light_helmet_01_01_02=Argus Helmet Red/Silver +item_Name_vgl_armor_light_helmet_01_01_03=Argus Helmet Yellow/Black +item_Name_vgl_armor_light_helmet_01_01_04=Argus Helmet Yellow/Grey +item_Name_vgl_armor_light_helmet_01_01_05=Argus Helmet Grey/Green +item_Name_vgl_armor_light_helmet_01_01_06=Argus Helmet Aqua/Black +item_Name_vgl_armor_light_helmet_01_01_07=Argus Helmet Gold/Grey/Black +item_Name_vgl_armor_light_helmet_01_01_08=Argus Helmet Black/White/Violet +item_Name_vgl_armor_light_helmet_01_01_09=Argus Helmet Black/Pink/Purple +item_Name_vgl_armor_light_helmet_01_01_10=Argus Helmet White/Silver/Grey +item_Name_vgl_armor_light_helmet_01_01_11=Argus Helmet Black/Silver +item_Name_vgl_armor_light_helmet_01_01_12=Argus Helmet Black/Grey +item_Name_vgl_armor_light_helmet_01_01_13=Argus Helmet Black/Grey/Red +item_Name_vgl_armor_light_helmet_01_01_14=Argus Helmet Black/Gold/Silver +item_Name_vgl_armor_light_helmet_01_01_15=Argus Helmet Black/Silver +item_Name_vgl_armor_light_helmet_01_01_16=Argus Helmet Black/Silver/Green +item_Name_vgl_armor_light_helmet_01_01_17=Argus Helmet Black/Aqua/Silver +item_Name_vgl_armor_light_helmet_01_01_18=Argus Helmet Black/Silver/Blue +item_Name_vgl_armor_light_helmet_01_01_19=Argus Helmet Black/Silver/Yellow +item_Name_vgl_armor_light_helmet_01_01_20=Argus Helmet Silver/Gold/Grey +item_Name_vgl_armor_light_legs_01_01_01=TrueDef-Pro Legs Base +item_Name_vgl_armor_light_legs_01_01_02=TrueDef-Pro Legs Red/Silver +item_Name_vgl_armor_light_legs_01_01_03=TrueDef-Pro Legs Yellow/Black +item_Name_vgl_armor_light_legs_01_01_04=TrueDef-Pro Legs Yellow/Grey +item_Name_vgl_armor_light_legs_01_01_05=TrueDef-Pro Legs Grey/Green +item_Name_vgl_armor_light_legs_01_01_06=TrueDef-Pro Legs Aqua/Black +item_Name_vgl_armor_light_legs_01_01_07=TrueDef-Pro Legs Gold/Grey/Black +item_Name_vgl_armor_light_legs_01_01_08=TrueDef-Pro Legs Black/White/Violet +item_Name_vgl_armor_light_legs_01_01_09=TrueDef-Pro Legs Black/Pink/Purple +item_Name_vgl_armor_light_legs_01_01_10=TrueDef-Pro Legs White/Silver/Grey +item_Name_vgl_armor_light_legs_01_01_11=TrueDef-Pro Legs Black/Silver +item_Name_vgl_armor_light_legs_01_01_12=TrueDef-Pro Legs Black/Grey +item_Name_vgl_armor_light_legs_01_01_13=TrueDef-Pro Legs Black/Grey/Red +item_Name_vgl_armor_light_legs_01_01_14=TrueDef-Pro Legs Black/Gold/Silver +item_Name_vgl_armor_light_legs_01_01_15=TrueDef-Pro Legs Black/Silver +item_Name_vgl_armor_light_legs_01_01_16=TrueDef-Pro Legs Black/Silver/Green +item_Name_vgl_armor_light_legs_01_01_17=TrueDef-Pro Legs Black/Aqua/Silver +item_Name_vgl_armor_light_legs_01_01_18=TrueDef-Pro Legs Black/Silver/Blue +item_Name_vgl_armor_light_legs_01_01_19=TrueDef-Pro Legs Black/Silver/Yellow +item_Name_vgl_armor_light_legs_01_01_20=TrueDef-Pro Legs Silver/Gold/Grey +item_Name_vgl_armor_medium_helmet_01_01_01=Paladin Helmet Black/Silver +item_Name_vgl_armor_medium_helmet_01_01_03=Paladin Helmet Black/Gold/Red +item_Name_vgl_armor_medium_helmet_01_01_11=Paladin Helmet White/Black +item_Name_vgl_specialist_heavy_helmet_01_01_01=Sangar Helmet +item_Name_vgl_specialist_heavy_helmet_01_01_03=Sangar Helmet Orange/Black +item_Name_vgl_specialist_heavy_helmet_01_01_10=Sangar Helmet Grey/Black +item_Name_vgl_specialist_heavy_helmet_01_01_9tails01=Sangar Helmet (Modified) +item_Name_vgl_specialist_light_core_01_01_xenothreat=TrueDef-Pro Core CDF +item_Name_vgl_undersuit_01_01_01=ForceFlex Undersuit Black/Gold +item_Name_vgl_undersuit_01_01_02=ForceFlex Undersuit Black/Red +item_Name_vgl_undersuit_01_01_03=ForceFlex Undersuit Black/Orange +item_Name_vgl_undersuit_01_01_04=ForceFlex Undersuit Black/Yellow +item_Name_vgl_undersuit_01_01_05=ForceFlex Undersuit Wood Camo +item_Name_vgl_undersuit_01_01_06=ForceFlex Undersuit Black/Seagreen +item_Name_vgl_undersuit_01_01_07=ForceFlex Undersuit Black/Blue +item_Name_vgl_undersuit_01_01_08=ForceFlex Undersuit Black/Purple +item_Name_vgl_undersuit_01_01_09=ForceFlex Undersuit Pink Camo +item_Name_vgl_undersuit_01_01_10=ForceFlex Undersuit Arctic Camo +item_Name_vgl_undersuit_01_01_11=ForceFlex Undersuit Greys +item_Name_vgl_undersuit_01_01_12=ForceFlex Undersuit DigiCamo +item_Name_vgl_undersuit_01_01_13=ForceFlex Undersuit Autumn Camo +item_Name_vgl_undersuit_01_01_14=ForceFlex Undersuit Black/Grey/Orange +item_Name_vgl_undersuit_01_01_15=ForceFlex Undersuit Forest Digi +item_Name_vgl_undersuit_01_01_16=ForceFlex Undersuit Woodland Digi +item_Name_vgl_undersuit_01_01_17=ForceFlex Undersuit Blue/Black/Tan +item_Name_vgl_undersuit_01_01_18=ForceFlex Undersuit Ocean Camo +item_Name_vgl_undersuit_01_01_19=ForceFlex Undersuit Purple/Gold +item_Name_vgl_undersuit_01_01_20=ForceFlex Undersuit Black/Grey/Tan +item_Name_vpw_bouncer_boots_01_01_01=Good Boot +item_Name_vpw_bouncer_jacket_01_01_01=Creese Jacket +item_Name_vpw_bouncer_jacket_01_02_01=Creese Skullsnap Jacket +item_Name_vpw_bouncer_jacket_01_03_01=Creese Toxic Fog Jacket +item_Name_vpw_bouncer_jacket_01_04_01=Creese Copperhead Jacket +item_Name_vpw_bouncer_mask_01_01_01=Brace Mask +item_Name_vpw_bouncer_pants_01_01_01=Threshold Pants +item_Name_vpw_bouncer_pants_01_02_01=Threshold Skullsnap Pants +item_Name_vpw_bouncer_pants_01_03_01=Threshold Toxic Fog Pants +item_Name_vpw_bouncer_pants_01_04_01=Threshold Copperhead Pants +item_Name_vpw_bouncer_shirt_01_01_01=Tyger (Project Purple) Shirt +item_Nameammobox_pistol=Pistol Ammo Box +item_Nameammobox_rifle=Rifle Ammo Box +item_Nameapar_melee_01=Demon Fang Combat Knife +item_Nameapar_melee_01_short=Demon Fang Knife +item_Nameapar_special_ballistic_01=Scourge Railgun +item_Nameapar_special_ballistic_01_black02=Scourge "Nightstalker" Railgun +item_Nameapar_special_ballistic_01_black02_short=Scourge NS Railgun +item_Nameapar_special_ballistic_01_mag=Scourge Railgun Magazine (5 cap) +item_Nameapar_special_ballistic_01_short=Scourge Railgun +item_Nameapar_special_ballistic_01_tan01=Scourge "Desert Shadow" Railgun +item_Nameapar_special_ballistic_01_tan01_short=Scourge DS Railgun +item_Nameapar_special_ballistic_02=Animus Missile Launcher +item_Nameapar_special_ballistic_02_mag=Animus Missile Launcher Magazine (3 cap) +item_Nameapar_special_ballistic_02_missile=Animus Missile +item_Nameapar_special_ballistic_02_short=Animus M-Launcher +item_Namearma_barrel_comp_s1=Sion Compensator1 +item_Namearma_barrel_comp_s2=Sion Compensator2 +item_Namearma_barrel_comp_s3=Sion Compensator3 +item_Namearma_barrel_flhd_s1=Veil Flash Hider1 +item_Namearma_barrel_flhd_s2=Veil Flash Hider2 +item_Namearma_barrel_flhd_s3=Veil Flash Hider3 +item_Namearma_barrel_stab_s1=Emod Stabilizer1 +item_Namearma_barrel_stab_s2=Emod Stabilizer2 +item_Namearma_barrel_stab_s3=Emod Stabilizer3 +item_Namearma_barrel_supp_s1=Tacit Suppressor1 +item_Namearma_barrel_supp_s2=Tacit Suppressor2 +item_Namearma_barrel_supp_s3=Tacit Suppressor3 +item_Namebanu_melee_01=Njakte Knife +item_Namebanu_melee_01_blue01=Pambada Knife +item_Namebanu_melee_01_green01=Zogo Knife +item_Namebanu_melee_01_red01=Myuda Knife +item_Namebanu_melee_01_short=Njakte Knife +item_Namebanu_melee_02=Myondo Knife +item_Namebanu_melee_02_short=Myondo Knife +item_Namebanu_melee_03=Sizi Knife +item_Namebanu_melee_03_short=Sizi Knife +item_Namebathfloat_crusader_01=Finley the Stormwal Bath Float +item_Namebehr_areadenialsystem_01=BEHR PK-1 Sweeper +item_Namebehr_areadenialsystem_01_ammo=BEHR PK-1 Sweeper +item_Namebehr_conc_grenade_01=AP-7 Concussion Grenade +item_Namebehr_conc_grenade_01_ammo=Behring AP-7 Concussion Grenade +item_Namebehr_conc_grenade_01_short=AP-7 Concus. Grenade +item_Namebehr_emp_grenade_01=EP-5 EMP Grenade +item_Namebehr_emp_grenade_01_ammo=Behring EP-5 EMP Grenade +item_Namebehr_emp_grenade_01_short=EP-5 EMP Grenade +item_Namebehr_frag_grenade_01=MK-4 Frag Grenade +item_Namebehr_frag_grenade_01_ammo=Behring MK4 Frag Grenade +item_Namebehr_frag_grenade_01_short=MK-4 Frag Grenade +item_Namebehr_glauncher_ballistic_01=GP-33 MOD Grenade Launcher +item_Namebehr_glauncher_ballistic_01_black01=GP-33 MOD "Thunderclap" Grenade Launcher +item_Namebehr_glauncher_ballistic_01_black01_short=GP-33 TC G-Launcher +item_Namebehr_glauncher_ballistic_01_cen01=GP-33 MOD "Ashfall" Grenade Launcher +item_Namebehr_glauncher_ballistic_01_cen01_short=GP-33 AF G-Launcher +item_Namebehr_glauncher_ballistic_01_imp01=GP-33 MOD "Copperhead" Grenade Launcher +item_Namebehr_glauncher_ballistic_01_imp01_short=GP-33 CH G-Launcher +item_Namebehr_glauncher_ballistic_01_mag=GP-33 MOD Grenade Launcher Magazine (6 cap) +item_Namebehr_glauncher_ballistic_01_shin=GP-33 MOD "Umber" Grenade Launcher +item_Namebehr_glauncher_ballistic_01_shin_short=GP-33 UMB G-Launcher +item_Namebehr_glauncher_ballistic_01_short=GP-33 MOD G-Launcher +item_Namebehr_grav_grenade_01=DS-12 Force Propulsion Grenade +item_Namebehr_grav_grenade_01_ammo=Behring DS-12 Force Propulsion Grenade +item_Namebehr_grav_grenade_01_short=DS-12 Force Grenade +item_Namebehr_hmg_ballistic_01=FS-9H HMG +item_Namebehr_hmg_ballistic_01_mag=FS-9H Magazine (80 cap) +item_Namebehr_hmg_ballistic_01_short=FS-9H HMG +item_Namebehr_lidar_grenade_01=SC-1 LIDAR Grenade +item_Namebehr_lidar_grenade_01_ammo=Behring SC-1 LIDAR Grenade +item_Namebehr_lidar_grenade_01_short=SC-1 LIDAR Grenade +item_Namebehr_lmg_ballistic_01=FS-9 LMG +item_Namebehr_lmg_ballistic_01_luminalia_green01=FS-9 "Evergreen" LMG +item_Namebehr_lmg_ballistic_01_luminalia_green01_short=FS-9 EG LMG +item_Namebehr_lmg_ballistic_01_mag=FS-9 Magazine (75 cap) +item_Namebehr_lmg_ballistic_01_short=FS-9 LMG +item_Namebehr_lmg_ballistic_01_xenothreat01=FS-9 "Stoneface" LMG +item_Namebehr_lmg_ballistic_01_xenothreat01_short=FS-9 SF LMG +item_Namebehr_lmg_ballistic_01_yellow_grey01=FS-9 "Finish Line" LMG +item_Namebehr_lmg_ballistic_01_yellow_grey01_short=FS-9 FL LMG item_Namebehr_ltm_kinetic_01,P=ADO-5 Laser Mine item_Namebehr_ltm_kinetic_01_short,P=ADO-5 -item_Namebehr_optics_holo_x1_s1=PT1 (1倍全息) -item_Namebehr_optics_holo_x2_s1=PT2 (2倍全息) -item_Namebehr_optics_holo_x3_s1=PT3 (3倍全息) -item_Namebehr_optics_rdot_x1_s1=RF1 (1倍红点) -item_Namebehr_optics_tsco_x16_s3=EE16 (16倍光学) -item_Namebehr_optics_tsco_x4_s2=贝林S2 X4倍镜 -item_Namebehr_optics_tsco_x8_s3=贝林S3 X8倍镜 -item_Namebehr_pistol_ballistic_01=S-38 手枪 -item_Namebehr_pistol_ballistic_01_300=S-38 手枪“统一帝国” -item_Namebehr_pistol_ballistic_01_300_short=S-38手枪“统一帝国” -item_Namebehr_pistol_ballistic_01_mag=S-38 弹匣 (15 发) -item_Namebehr_pistol_ballistic_01_short=S-38手枪 -item_Namebehr_rifle_ballistic_01=P4-AR 步枪 -item_Namebehr_rifle_ballistic_01_black02=P4-AR 步枪“夜行者迷彩” -item_Namebehr_rifle_ballistic_01_black02_short=P4-AR步枪NS -item_Namebehr_rifle_ballistic_01_green01=P4-AR 步枪“战鹰迷彩” -item_Namebehr_rifle_ballistic_01_green01_short=P4-AR步枪WH -item_Namebehr_rifle_ballistic_01_iron=P4-AR 金属瞄准镜 -item_Namebehr_rifle_ballistic_01_mag=P4-AR 弹匣 (30 发) -item_Namebehr_rifle_ballistic_01_short=P4-AR步枪 -item_Namebehr_rifle_ballistic_01_tan01=P4-AR 步枪“沙漠之影” -item_Namebehr_rifle_ballistic_01_tan01_short=P4-AR步枪DS -item_Namebehr_rifle_ballistic_01_white02=P4-AR 步枪“骸骨迷彩” -item_Namebehr_rifle_ballistic_01_white02_short=P4-AR步枪BY -item_Namebehr_rifle_ballistic_02=P8-AR 步枪 -item_Namebehr_rifle_ballistic_02_mag=P8-AR 步枪弹匣(30发) -item_Namebehr_rifle_ballistic_02_short=P8-AR步枪 -item_Namebehr_rifle_ballistic_02a=P8-AR 步枪 -item_Namebehr_rifle_ballistic_02a_short=P8-AR步枪 -item_Namebehr_shotgun_ballistic_01=BR-2 霰弹枪 -item_Namebehr_shotgun_ballistic_01_mag=BR-2霞弹枪 弹匣(12发) -item_Namebehr_shotgun_ballistic_01_short=BR-2霰弹枪 -item_Namebehr_smg_ballistic_01=P8-SC 冲锋枪 -item_Namebehr_smg_ballistic_01_IAE2022=P8-SC 冲锋枪“红色警戒” -item_Namebehr_smg_ballistic_01_IAE2022_short=P8-SC冲锋枪RA -item_Namebehr_smg_ballistic_01_black01=P8-SC 冲锋枪“暗夜迷彩” -item_Namebehr_smg_ballistic_01_black01_short=P8-SC冲锋枪MN -item_Namebehr_smg_ballistic_01_black02=P8-SC 冲锋枪“夜行者迷彩” -item_Namebehr_smg_ballistic_01_black02_short=P8-SC冲锋枪NS -item_Namebehr_smg_ballistic_01_gold01=P8-SC 冲锋枪“行政版” -item_Namebehr_smg_ballistic_01_gold01_short=P8-SC冲锋枪EE -item_Namebehr_smg_ballistic_01_green01=P8-SC 冲锋枪“战鹰迷彩” -item_Namebehr_smg_ballistic_01_green01_short=P8-SC冲锋枪WH -item_Namebehr_smg_ballistic_01_iron=P8-SC 冲锋枪 金属瞄准镜 -item_Namebehr_smg_ballistic_01_mag=P8-SC冲锋枪弹匣 (45 发) -item_Namebehr_smg_ballistic_01_short=P8-SC冲锋枪 -item_Namebehr_smg_ballistic_01_tan01=P8-SC 冲锋枪“沙漠之影” -item_Namebehr_smg_ballistic_01_tan01_short=P8-SC冲锋枪DS -item_Namebehr_smg_ballistic_01_white01=P8-SC 冲锋枪“风暴迷彩” -item_Namebehr_smg_ballistic_01_white01_short=P8-SC冲锋枪SF -item_Namebehr_smg_ballistic_01_white02=P8-SC 冲锋枪“骸骨迷彩” -item_Namebehr_smg_ballistic_01_white02_short=P8-SC冲锋枪BY -item_Namebehr_sniper_ballistic_01=P6-LR 狙击步枪 -item_Namebehr_sniper_ballistic_01_arctic01=P6-LR 狙击步枪“白霜” -item_Namebehr_sniper_ballistic_01_arctic01_short=P6-LR狙击步枪R -item_Namebehr_sniper_ballistic_01_black01=P6-LR 狙击步枪“大天使” -item_Namebehr_sniper_ballistic_01_black01_short=P6-LR狙击步枪A -item_Namebehr_sniper_ballistic_01_mag=P6-LR 弹匣 (8 发) -item_Namebehr_sniper_ballistic_01_short=P6-LR狙击步枪 -item_Namebehr_special_ballistic_01=HP-284 火箭发射器 -item_Namebehr_special_ballistic_01_mag=mX-SR 弹药 -item_Namebehr_special_ballistic_01_short=HP-284火箭发射器 -item_Namecds_deployable_shield_01=CDS快速部署堡垒 -item_Namecds_deployable_shield_01_ammo=CDS快速部署堡垒能源 -item_Namecnou_mustang_s1_q2=野马球形炮塔 -item_Namecrlf_consumable_adrenaline_01=强心笔(地美沙群) -item_Namecrlf_consumable_healing_01=医疗笔(血红扎) -item_Namecrlf_consumable_overdoseRevival_01=解毒笔(瑞舒吉拉) -item_Namecrlf_consumable_oxygen_01=氧气笔 -item_Namecrlf_consumable_painkiller_01=止痛笔(咯沙芬) -item_Namecrlf_consumable_radiation_01=消辐笔(卡诺碘) -item_Namecrlf_consumable_steroids_01=抗炎笔(甾原) -item_Namecrlf_medgun_01=医护宝医疗设备 -item_Namecrlf_medgun_01_grey01=医护宝医疗设备“汞合金” -item_Namecrlf_medgun_01_mag=医护宝药瓶 -item_Namecrlf_medgun_01_purple01=医护宝医疗设备“小静脉” -item_Namecrlf_medgun_01_red01=医护宝医疗设备“氧化物” -item_Namecrlf_medgun_01_short=医护宝 -item_Namecrlf_medgun_01_short_grey01=医护宝“汞合金” -item_Namecrlf_medgun_01_short_purple01=医护宝“小静脉” -item_Namecrlf_medgun_01_short_red01=医护宝“氧化物” -item_Namecrlf_medgun_01_short_yellow01=医护宝“黄嘌呤” -item_Namecrlf_medgun_01_yellow01=医护宝医疗设备 黄色 -item_Namecrlf_medicalaid_01=疗生 医疗枪 +item_Namebehr_optics_holo_x1_s1=PT1 (1x Holographic) +item_Namebehr_optics_holo_x2_s1=PT2 (2x Holographic) +item_Namebehr_optics_holo_x3_s1=PT3 (3x Holographic) +item_Namebehr_optics_rdot_x1_s1=RF1 (1x Reflex) +item_Namebehr_optics_tsco_x16_s3=EE16 (16x Telescopic) +item_Namebehr_optics_tsco_x4_s2=Behr Telescopic S2 X4 +item_Namebehr_optics_tsco_x8_s3=Behr Telescopic S3 X8 +item_Namebehr_pistol_ballistic_01=S-38 Pistol +item_Namebehr_pistol_ballistic_01_300=S-38 "One Empire" Pistol +item_Namebehr_pistol_ballistic_01_300_short=S-38 1-Empire Pistol +item_Namebehr_pistol_ballistic_01_mag=S-38 Magazine (15 cap) +item_Namebehr_pistol_ballistic_01_short=S-38 Pistol +item_Namebehr_rifle_ballistic_01=P4-AR Rifle +item_Namebehr_rifle_ballistic_01_black02=P4-AR "Nightstalker" Rifle +item_Namebehr_rifle_ballistic_01_black02_short=P4-AR NS Rifle +item_Namebehr_rifle_ballistic_01_green01=P4-AR "Warhawk" Rifle +item_Namebehr_rifle_ballistic_01_green01_short=P4-AR WH Rifle +item_Namebehr_rifle_ballistic_01_iron=P4-AR Iron Sight +item_Namebehr_rifle_ballistic_01_mag=P4-AR Magazine (30 cap) +item_Namebehr_rifle_ballistic_01_short=P4-AR Rifle +item_Namebehr_rifle_ballistic_01_tan01=P4-AR "Desert Shadow" Rifle +item_Namebehr_rifle_ballistic_01_tan01_short=P4-AR DS Rifle +item_Namebehr_rifle_ballistic_01_white02=P4-AR "Boneyard" Rifle +item_Namebehr_rifle_ballistic_01_white02_short=P4-AR BY Rifle +item_Namebehr_rifle_ballistic_02=P8-AR Rifle +item_Namebehr_rifle_ballistic_02_mag=P8-AR Rifle Magazine (30 cap) +item_Namebehr_rifle_ballistic_02_short=P8-AR Rifle +item_Namebehr_rifle_ballistic_02a=P8-AR Rifle +item_Namebehr_rifle_ballistic_02a_short=P8-AR Rifle +item_Namebehr_shotgun_ballistic_01=BR-2 Shotgun +item_Namebehr_shotgun_ballistic_01_mag=BR-2 Shotgun Magazine (12 cap) +item_Namebehr_shotgun_ballistic_01_short=BR-2 Shotgun +item_Namebehr_smg_ballistic_01=P8-SC SMG +item_Namebehr_smg_ballistic_01_IAE2022=P8-SC "Red Alert" SMG +item_Namebehr_smg_ballistic_01_IAE2022_short=P8-SC RA SMG +item_Namebehr_smg_ballistic_01_black01=P8-SC "Midnight" SMG +item_Namebehr_smg_ballistic_01_black01_short=P8-SC "Midnight" SMG +item_Namebehr_smg_ballistic_01_black02=P8-SC "Nightstalker" SMG +item_Namebehr_smg_ballistic_01_black02_short=P8-SC NS SMG +item_Namebehr_smg_ballistic_01_gold01=P8-SC "Executive Edition" SMG +item_Namebehr_smg_ballistic_01_gold01_short=P8-SC EE SMG +item_Namebehr_smg_ballistic_01_green01=P8-SC "Warhawk" SMG +item_Namebehr_smg_ballistic_01_green01_short=P8-SC "Warhawk" SMG +item_Namebehr_smg_ballistic_01_iron=P8-SC SMG Iron Sight +item_Namebehr_smg_ballistic_01_mag=P8-SC SMG Magazine (45 cap) +item_Namebehr_smg_ballistic_01_short=P8-SC SMG +item_Namebehr_smg_ballistic_01_tan01=P8-SC "Desert Shadow" SMG +item_Namebehr_smg_ballistic_01_tan01_short=P8-SC DS SMG +item_Namebehr_smg_ballistic_01_white01=P8-SC "Stormfall" SMG +item_Namebehr_smg_ballistic_01_white01_short=P8-SC SF SMG +item_Namebehr_smg_ballistic_01_white02=P8-SC "Boneyard" SMG +item_Namebehr_smg_ballistic_01_white02_short=P8-SC "Boneyard" SMG +item_Namebehr_sniper_ballistic_01=P6-LR Sniper Rifle +item_Namebehr_sniper_ballistic_01_arctic01=P6-LR "Rime" Sniper Rifle +item_Namebehr_sniper_ballistic_01_arctic01_short=P6-LR R Sniper Rifle +item_Namebehr_sniper_ballistic_01_black01=P6-LR "Archangel" Sniper Rifle +item_Namebehr_sniper_ballistic_01_black01_short=P6-LR A Sniper Rifle +item_Namebehr_sniper_ballistic_01_mag=P6-LR Magazine (8 cap) +item_Namebehr_sniper_ballistic_01_short=P6-LR Sniper Rifle +item_Namebehr_special_ballistic_01=HP-284 Rocket Launcher +item_Namebehr_special_ballistic_01_mag=mX-SR Ammo +item_Namebehr_special_ballistic_01_short=HP-284 R-Launcher +item_Namecds_deployable_shield_01=CDS QuickCade +item_Namecds_deployable_shield_01_ammo=CDS QuickCade Ammo +item_Namecnou_mustang_s1_q2=Mustang ball turret +item_Namecrlf_consumable_adrenaline_01=AdrenaPen (Demexatrine) +item_Namecrlf_consumable_healing_01=MedPen (Hemozal) +item_Namecrlf_consumable_overdoseRevival_01=DetoxPen (Resurgera) +item_Namecrlf_consumable_oxygen_01=OxyPen +item_Namecrlf_consumable_painkiller_01=OpioPen (Roxaphen) +item_Namecrlf_consumable_radiation_01=DeconPen (Canoiodide) +item_Namecrlf_consumable_steroids_01=CorticoPen (Sterogen) +item_Namecrlf_medgun_01=ParaMed Medical Device +item_Namecrlf_medgun_01_grey01=ParaMed "Amalgam" Medical Device +item_Namecrlf_medgun_01_mag=ParaMed Refill +item_Namecrlf_medgun_01_purple01=ParaMed "Venule" Medical Device +item_Namecrlf_medgun_01_red01=ParaMed "Oxide" Medical Device +item_Namecrlf_medgun_01_short=ParaMed +item_Namecrlf_medgun_01_short_grey01=ParaMed "Amalgam" +item_Namecrlf_medgun_01_short_purple01=ParaMed "Venule" +item_Namecrlf_medgun_01_short_red01=ParaMed "Oxide" +item_Namecrlf_medgun_01_short_yellow01=ParaMed "Xanthic" +item_Namecrlf_medgun_01_yellow01=ParaMed "Xanthic" Medical Device +item_Namecrlf_medicalaid_01=CRLF DYNAPAK item_Namedev_mount=Class 2b Mount -item_Namedrak_cutlass_s1_q2=德雷克 弯刀 球形炮塔 -item_Namegmni_lmg_ballistic_01=F55 轻机枪 -item_Namegmni_lmg_ballistic_01_blue_gold_01=F55 轻机枪“英勇” -item_Namegmni_lmg_ballistic_01_blue_gold_01_short=F55轻机枪V -item_Namegmni_lmg_ballistic_01_green_red01=F55 轻机枪“日落阿尔卑斯” -item_Namegmni_lmg_ballistic_01_green_red01_short=F55轻机枪AS -item_Namegmni_lmg_ballistic_01_mag=F55 轻机枪弹匣(150发) -item_Namegmni_lmg_ballistic_01_short=F55轻机枪 -item_Namegmni_optics_tsco_x4_s2=OT4-RF (4倍光学) -item_Namegmni_optics_tsco_x8_s3=OT8-RF (8倍光学) -item_Namegmni_pistol_ballistic_01=LH86 手枪 -item_Namegmni_pistol_ballistic_01_black02=LH86 手枪“夜行者迷彩” -item_Namegmni_pistol_ballistic_01_black02_short=LH86手枪NS -item_Namegmni_pistol_ballistic_01_cen01=LH86 手枪“旅行者” -item_Namegmni_pistol_ballistic_01_cen01_short=LH86手枪VG -item_Namegmni_pistol_ballistic_01_gold01=LH86 手枪“行政版” -item_Namegmni_pistol_ballistic_01_gold01_short=LH86手枪EE -item_Namegmni_pistol_ballistic_01_green01=LH86 手枪“战鹰迷彩” -item_Namegmni_pistol_ballistic_01_green01_short=LH86手枪WH -item_Namegmni_pistol_ballistic_01_green_grey01=LH86 手枪“幸运使者” -item_Namegmni_pistol_ballistic_01_green_grey01_short=LH86手枪LB -item_Namegmni_pistol_ballistic_01_imp01=LH86 手枪“寻路者” -item_Namegmni_pistol_ballistic_01_imp01_short=LH86手枪PF -item_Namegmni_pistol_ballistic_01_mag=LH86 手枪弹匣(13发) -item_Namegmni_pistol_ballistic_01_short=LH86手枪 -item_Namegmni_pistol_ballistic_01_tan01=LH86 手枪“沙漠之影” -item_Namegmni_pistol_ballistic_01_tan01_short=LH86手枪DS -item_Namegmni_pistol_ballistic_01_white01=LH86 手枪“风暴迷彩” -item_Namegmni_pistol_ballistic_01_white01_short=LH86手枪SF -item_Namegmni_pistol_ballistic_01_white02=LH86 手枪“骸骨迷彩” -item_Namegmni_pistol_ballistic_01_white02_short=LH86手枪BY -item_Namegmni_pistol_ballistic_02=LH86 寂静手枪 -item_Namegmni_rifle_ballistic_01_IAE2023=S71 步枪“升天” -item_Namegmni_rifle_ballistic_01_IAE2023_short=S71步枪AC -item_Namegmni_rifle_ballistic_01_firerats01=S71 步枪“靶心” -item_Namegmni_rifle_ballistic_01_firerats01_short=S71步枪BE -item_Namegmni_rifle_ballistic_01_mag=S71 步枪弹匣 (30 发) -item_Namegmni_shotgun_ballistic_01=R97 霰弹枪 -item_Namegmni_shotgun_ballistic_01_mag=R97 霰弹枪弹匣(18发) -item_Namegmni_shotgun_ballistic_01_pink_red01=R97 霰弹枪“天命” -item_Namegmni_shotgun_ballistic_01_pink_red01_short=R97霰弹枪KS -item_Namegmni_shotgun_ballistic_01_short=R97霰弹枪 -item_Namegmni_smg_ballistic_01_Luminalia=C54 冲锋枪“光灯节” -item_Namegmni_smg_ballistic_01_Luminalia_short=C54冲锋枪LN -item_Namegmni_smg_ballistic_01_green_grey01=C54 冲锋枪“幸运使者” -item_Namegmni_smg_ballistic_01_green_grey01_short=C54冲锋枪LB -item_Namegmni_sniper_ballistic_01=A03 狙击步枪 -item_Namegmni_sniper_ballistic_01_IAE2022=A03 狙击步枪“红色警戒” -item_Namegmni_sniper_ballistic_01_IAE2022_short=A03狙击步枪RA -item_Namegmni_sniper_ballistic_01_arctic01=A03 狙击步枪“箭筒” -item_Namegmni_sniper_ballistic_01_arctic01_short=A03狙击步枪C -item_Namegmni_sniper_ballistic_01_green_grey01=A03 狙击步枪“幸运使者” -item_Namegmni_sniper_ballistic_01_green_grey01_short=A03狙击步枪LB -item_Namegmni_sniper_ballistic_01_imp01=A03 狙击步枪“野林” -item_Namegmni_sniper_ballistic_01_imp01_short=A03狙击枪WW -item_Namegmni_sniper_ballistic_01_mag=A03 狙击步枪 弹匣 (15 发) -item_Namegmni_sniper_ballistic_01_short=A03狙击步枪 -item_Namegmni_sniper_ballistic_01_urban01=A03 狙击步枪“磁石” -item_Namegmni_sniper_ballistic_01_urban01_short=A03狙击步枪LD +item_Namedrak_cutlass_s1_q2=Drake Cutlass Ball Turret +item_Namegmni_lmg_ballistic_01=F55 LMG +item_Namegmni_lmg_ballistic_01_blue_gold_01=F55 "Valor" LMG +item_Namegmni_lmg_ballistic_01_blue_gold_01_short=F55 V LMG +item_Namegmni_lmg_ballistic_01_green_red01=F55 "Alpine Sunset" LMG +item_Namegmni_lmg_ballistic_01_green_red01_short=F55 AS LMG +item_Namegmni_lmg_ballistic_01_mag=F55 LMG Magazine (150 cap) +item_Namegmni_lmg_ballistic_01_short=F55 LMG +item_Namegmni_optics_tsco_x4_s2=OT4-RF (4x Telescopic) +item_Namegmni_optics_tsco_x8_s3=OT8-RF (8x Telescopic) +item_Namegmni_pistol_ballistic_01=LH86 Pistol +item_Namegmni_pistol_ballistic_01_black02=LH86 "Nightstalker" Pistol +item_Namegmni_pistol_ballistic_01_black02_short=LH86 NS Pistol +item_Namegmni_pistol_ballistic_01_cen01=LH86 "Voyager" Pistol +item_Namegmni_pistol_ballistic_01_cen01_short=LH86 VG Pistol +item_Namegmni_pistol_ballistic_01_gold01=LH86 "Executive Edition" Pistol +item_Namegmni_pistol_ballistic_01_gold01_short=LH86 EE Pistol +item_Namegmni_pistol_ballistic_01_green01=LH86 "Warhawk" Pistol +item_Namegmni_pistol_ballistic_01_green01_short=LH86 WH Pistol +item_Namegmni_pistol_ballistic_01_green_grey01=LH86 "Luckbringer" Pistol +item_Namegmni_pistol_ballistic_01_green_grey01_short=LH86 LB Pistol +item_Namegmni_pistol_ballistic_01_imp01=LH86 "Pathfinder" Pistol +item_Namegmni_pistol_ballistic_01_imp01_short=LH86 PF Pistol +item_Namegmni_pistol_ballistic_01_mag=LH86 Pistol Magazine (13 cap) +item_Namegmni_pistol_ballistic_01_short=LH86 Pistol +item_Namegmni_pistol_ballistic_01_tan01=LH86 "Desert Shadow" Pistol +item_Namegmni_pistol_ballistic_01_tan01_short=LH86 DS Pistol +item_Namegmni_pistol_ballistic_01_white01=LH86 "Stormfall" Pistol +item_Namegmni_pistol_ballistic_01_white01_short=LH86 SF Pistol +item_Namegmni_pistol_ballistic_01_white02=LH86 "Boneyard" Pistol +item_Namegmni_pistol_ballistic_01_white02_short=LH86 BY Pistol +item_Namegmni_pistol_ballistic_02=LH86 Silenced Pistol +item_Namegmni_rifle_ballistic_01_IAE2023=S71 "Ascension" Rifle +item_Namegmni_rifle_ballistic_01_IAE2023_short=S71 AC Rifle +item_Namegmni_rifle_ballistic_01_firerats01=S71 "Bullseye" Rifle +item_Namegmni_rifle_ballistic_01_firerats01_short=S71 BE Rifle +item_Namegmni_rifle_ballistic_01_mag=S71 Rifle Magazine (30 cap) +item_Namegmni_shotgun_ballistic_01=R97 Shotgun +item_Namegmni_shotgun_ballistic_01_mag=R97 Shotgun Magazine (18 cap) +item_Namegmni_shotgun_ballistic_01_pink_red01=R97 "Kismet" Shotgun +item_Namegmni_shotgun_ballistic_01_pink_red01_short=R97 KS Shotgun +item_Namegmni_shotgun_ballistic_01_short=R97 Shotgun +item_Namegmni_smg_ballistic_01_Luminalia=C54 "Luminalia" SMG +item_Namegmni_smg_ballistic_01_Luminalia_short=C54 LN SMG +item_Namegmni_smg_ballistic_01_green_grey01=C54 "Luckbringer" SMG +item_Namegmni_smg_ballistic_01_green_grey01_short=C54 LB SMG +item_Namegmni_sniper_ballistic_01=A03 Sniper Rifle +item_Namegmni_sniper_ballistic_01_IAE2022=A03 "Red Alert" Sniper Rifle +item_Namegmni_sniper_ballistic_01_IAE2022_short=A03 RA Sniper Rifle +item_Namegmni_sniper_ballistic_01_arctic01=A03 "Canuto" Sniper Rifle +item_Namegmni_sniper_ballistic_01_arctic01_short=A03 C Sniper Rifle +item_Namegmni_sniper_ballistic_01_green_grey01=A03 "Luckbringer" Sniper Rifle +item_Namegmni_sniper_ballistic_01_green_grey01_short=A03 LB Sniper Rifle +item_Namegmni_sniper_ballistic_01_imp01=A03 "Wildwood" Sniper Rifle +item_Namegmni_sniper_ballistic_01_imp01_short=A03 WW Sniper Rifle +item_Namegmni_sniper_ballistic_01_mag=A03 Sniper Rifle Magazine (15 cap) +item_Namegmni_sniper_ballistic_01_short=A03 Sniper Rifle +item_Namegmni_sniper_ballistic_01_urban01=A03 "Lodestone" Sniper Rifle +item_Namegmni_sniper_ballistic_01_urban01_short=A03 LD Sniper Rifle item_Namegrin_cutter_01=PH Grin Cutter -item_Namegrin_energy_multitool_01_mag=焦焰 RYT 多功能工具 电池 -item_Namegrin_multitool_01=焦焰 RYT 多功能工具 -item_Namegrin_multitool_01_black01=焦焰RYT多功能工具-黑樱桃 -item_Namegrin_multitool_01_black01_short=焦焰多功能工具BC -item_Namegrin_multitool_01_brown01= 焦焰RYT多功能工具-幻象金 -item_Namegrin_multitool_01_brown01_short=焦焰多功能工具M -item_Namegrin_multitool_01_cutter=氧炬 切割附件 -item_Namegrin_multitool_01_healing=护生 医疗附件 -item_Namegrin_multitool_01_healing_mag=护生补充剂 +item_Namegrin_energy_multitool_01_mag=Pyro RYT Multi-Tool Battery +item_Namegrin_multitool_01=Pyro RYT Multi-Tool +item_Namegrin_multitool_01_black01=Pyro RYT "Black Cherry" Multi-Tool +item_Namegrin_multitool_01_black01_short=Pyro BC MultiTool +item_Namegrin_multitool_01_brown01=Pyro RYT "Mirage" Multi-Tool +item_Namegrin_multitool_01_brown01_short=Pyro M MultiTool +item_Namegrin_multitool_01_cutter=OxyTorch Cutter Attachment +item_Namegrin_multitool_01_healing=LifeGuard Medical Attachment +item_Namegrin_multitool_01_healing_mag=LifeGuard Refill item_Namegrin_multitool_01_mag,P=Potential magazine item for Pyro Multi-Tool. -item_Namegrin_multitool_01_mining=矿位 采矿附件 -item_Namegrin_multitool_01_orange01=焦焰RYT多功能工具-收割机 -item_Namegrin_multitool_01_orange01_short=焦焰多功能工具HV -item_Namegrin_multitool_01_red01=焦焰 RYT 多功能工具-血统红 -item_Namegrin_multitool_01_red01_short=焦焰多功能工具B -item_Namegrin_multitool_01_salvage=转化宝Lite 打捞修复附件 -item_Namegrin_multitool_01_salvage_mag=转化宝Lite 打捞修复罐子 -item_Namegrin_multitool_01_salvage_mag_empty=转化宝Lite 打捞修复罐子(空的) -item_Namegrin_multitool_01_short=焦焰多功能工具 -item_Namegrin_multitool_01_silver01=焦焰RYT多功能工具-水银 -item_Namegrin_multitool_01_silver01_short=焦焰多功能工具QS -item_Namegrin_multitool_01_tractorbeam=实握 牵引光束附件 -item_Namegrin_multitool_01_white01=焦焰RYT多功能工具-幽灵白 -item_Namegrin_multitool_01_white01_short=焦焰多功能工具G -item_Namegrin_paw=焦焰 RYT 多功能工具 (旧标签!!!) -item_Namegrin_paw_laser=焦焰 RYT 激光瞄准器 -item_Namegrin_paw_mag=焦焰 RYT 电池 -item_Namegrin_salvage_01=转化宝 打捞修复工具 -item_Namegrin_tool_01_salvage_mag=转化宝 打捞修复罐子 -item_Namegrin_tool_01_salvage_mag_empty=转化宝 打捞修复罐子(空的) -item_Namegrin_tractor_01=极限抬升 牵引光束 -item_Namegrin_tractor_01_mag=极限抬升 牵引光束电池 -item_Namegrin_tractor_01_short=极限抬升牵引光束 -item_Namehdgw_pistol_ballistic_01=齐射 碎片手枪 -item_Namehdgw_pistol_ballistic_01_engraved01=齐射 碎片手枪“萨伊德” -item_Namehdgw_pistol_ballistic_01_engraved01_short=齐射碎片手枪SD -item_Namehdgw_pistol_ballistic_01_engraved02=齐射 碎片手枪“埃斯特班” -item_Namehdgw_pistol_ballistic_01_engraved02_short=齐射碎片手枪EB -item_Namehdgw_pistol_ballistic_01_mag=齐射碎片手枪弹匣 (8 发) -item_Namehdgw_pistol_ballistic_01_short=齐射碎片手枪 -item_Namejokr_decoy_grenade_01=好兄弟 雷达散射手榴弹 -item_Namejokr_decoy_grenade_01_ammo=小丑 好兄弟 雷达诱导手榴弹 -item_Namejokr_decoy_grenade_01_short=好兄弟手榴弹 -item_Namejokr_hologram_01=小丑 急行军 全息图 -item_Namekegr_fire_extinguisher_01=APX 灭火器 -item_Namekegr_fire_extinguisher_01_mag=APX灭火器罐子 -item_Namekegr_fire_extinguisher_01_short=APX灭火器 -item_Nameklwe_grapplebeam_01=卡给 RTD -item_Nameklwe_lmg_energy_01=德美科 轻机枪 -item_Nameklwe_lmg_energy_01_IAE2022=德美科 轻机枪“红色警戒” -item_Nameklwe_lmg_energy_01_IAE2022_short=德美科轻机枪RA -item_Nameklwe_lmg_energy_01_mag=德美科 轻机枪电池(100发) -item_Nameklwe_lmg_energy_01_purple_blue01=德美科 轻机枪“紫外光” -item_Nameklwe_lmg_energy_01_purple_blue01_short=德美科轻机枪UV -item_Nameklwe_lmg_energy_01_short=德美科轻机枪 -item_Nameklwe_optics_disp_x8_s3=试金石 (8倍数码) -item_Nameklwe_pistol_energy_01=弧光能量手枪 -item_Nameklwe_pistol_energy_01_black01=弧光手枪“暗夜迷彩” -item_Nameklwe_pistol_energy_01_black01_short=弧光手枪MN -item_Nameklwe_pistol_energy_01_black02=弧光手枪“夜行者迷彩” -item_Nameklwe_pistol_energy_01_black02_short=弧光手枪NS -item_Nameklwe_pistol_energy_01_chromic01=弧光手枪“闪烁微光” -item_Nameklwe_pistol_energy_01_chromic01_short=弧光手枪GM -item_Nameklwe_pistol_energy_01_engraved01=弧光手枪“铁匠” -item_Nameklwe_pistol_energy_01_engraved01_short=弧光手枪HR -item_Nameklwe_pistol_energy_01_gold01=弧光手枪“行政版” -item_Nameklwe_pistol_energy_01_gold01_short=弧光手枪EE -item_Nameklwe_pistol_energy_01_green01=弧光手枪“战鹰迷彩” -item_Nameklwe_pistol_energy_01_green01_short=弧光手枪WH -item_Nameklwe_pistol_energy_01_mag=弧光手枪电池 (30发) -item_Nameklwe_pistol_energy_01_short=弧光手枪 -item_Nameklwe_pistol_energy_01_tan01=弧光手枪“沙漠之影” -item_Nameklwe_pistol_energy_01_tan01_short=弧光手枪DS -item_Nameklwe_pistol_energy_01_white01=弧光手枪“风暴迷彩” -item_Nameklwe_pistol_energy_01_white01_short=弧光手枪SF -item_Nameklwe_pistol_energy_01_white02=弧光手枪“骸骨迷彩” -item_Nameklwe_pistol_energy_01_white02_short=弧光手枪BY -item_Nameklwe_pistol_energy_02=弧光能量手枪 -item_Nameklwe_pistol_energy_02_short=弧光手枪 -item_Nameklwe_rifle_energy_01=加伦特 步枪 -item_Nameklwe_rifle_energy_01_IAE2022=加伦特 步枪“红色警戒” -item_Nameklwe_rifle_energy_01_IAE2022_short=加伦特步枪RA -item_Nameklwe_rifle_energy_01_black01=加伦特 步枪“暗夜迷彩” -item_Nameklwe_rifle_energy_01_black01_short=加伦特步枪MN -item_Nameklwe_rifle_energy_01_black02=加伦特 步枪“夜行者迷彩” -item_Nameklwe_rifle_energy_01_black02_short=加伦特步枪NS -item_Nameklwe_rifle_energy_01_gold01=加伦特 步枪“行政版” -item_Nameklwe_rifle_energy_01_gold01_short=加伦特步枪EE -item_Nameklwe_rifle_energy_01_green01=加伦特 步枪“战鹰迷彩” -item_Nameklwe_rifle_energy_01_green01_short=加伦特步枪WH -item_Nameklwe_rifle_energy_01_mag=加伦特步枪电池 (45发) -item_Nameklwe_rifle_energy_01_reddot=加伦特步枪红点瞄准镜 -item_Nameklwe_rifle_energy_01_short=加伦特步枪 -item_Nameklwe_rifle_energy_01_tan01=加伦特 步枪“沙漠之影” -item_Nameklwe_rifle_energy_01_tan01_short=加伦特步枪DS -item_Nameklwe_rifle_energy_01_white01=加伦特 步枪“风暴迷彩” -item_Nameklwe_rifle_energy_01_white01_short=加伦特步枪SF -item_Nameklwe_rifle_energy_01_white02=加伦特 步枪“骸骨迷彩” -item_Nameklwe_rifle_energy_01_white02_short=加伦特步枪BY -item_Nameklwe_smg_energy_01=卢敏 V 冲锋枪 -item_Nameklwe_smg_energy_01_blue_gold_01=卢敏 V 冲锋枪“英勇” -item_Nameklwe_smg_energy_01_blue_gold_01_short=LV冲锋枪V -item_Nameklwe_smg_energy_01_mag=卢敏V冲锋枪电池 (45 发) -item_Nameklwe_smg_energy_01_short=卢敏V冲锋枪 -item_Nameklwe_sniper_energy_01=箭头 狙击步枪 -item_Nameklwe_sniper_energy_01_5x=箭头狙击步枪5倍镜 -item_Nameklwe_sniper_energy_01_Luminalia_red01=箭头 狙击步枪“点灯器” -item_Nameklwe_sniper_energy_01_Luminalia_red01_short=箭头狙击步枪LL -item_Nameklwe_sniper_energy_01_black01=箭头 狙击步枪“暗夜迷彩” -item_Nameklwe_sniper_energy_01_black01_short=箭头狙击步枪MN -item_Nameklwe_sniper_energy_01_black02=箭头 狙击步枪“夜行者迷彩” -item_Nameklwe_sniper_energy_01_black02_short=箭头狙击步枪NS -item_Nameklwe_sniper_energy_01_cen01=箭头 狙击步枪“旅行者” -item_Nameklwe_sniper_energy_01_cen01_short=箭头狙击步枪VG -item_Nameklwe_sniper_energy_01_gold01=箭头 狙击步枪“行政版” -item_Nameklwe_sniper_energy_01_gold01_short=箭头狙击步枪EE -item_Nameklwe_sniper_energy_01_green01=箭头 狙击步枪“战鹰迷彩” -item_Nameklwe_sniper_energy_01_green01_short=箭头狙击步枪WH -item_Nameklwe_sniper_energy_01_imp01=箭头 狙击步枪“寻路者” -item_Nameklwe_sniper_energy_01_imp01_short=箭头狙击步枪PF -item_Nameklwe_sniper_energy_01_mag=箭头狙击步枪电池 (16发) -item_Nameklwe_sniper_energy_01_short=箭头狙击步枪 -item_Nameklwe_sniper_energy_01_tan01=箭头 狙击步枪“沙漠之影” -item_Nameklwe_sniper_energy_01_tan01_short=箭头狙击步枪D -item_Nameklwe_sniper_energy_01_white01=箭头 狙击步枪“风暴迷彩” -item_Nameklwe_sniper_energy_01_white01_short=箭头狙击步枪SF -item_Nameklwe_sniper_energy_01_white02=箭头 狙击步枪“骸骨迷彩” -item_Nameklwe_sniper_energy_01_white02_short=箭头狙击步枪BY -item_Nameklwe_ubarrel_flsh_s1=光点 战术手电 紫色 -item_Nameklwe_ubarrel_flsh_s1_short=光点FL紫色 -item_Nameklwe_ubarrel_lasr_s1=追踪者 激光指示器 橙色 -item_Nameklwe_ubarrel_lasr_s1_02=追踪者 激光指示器 绿色 -item_Nameklwe_ubarrel_lasr_s1_02_short=追踪者LP绿色 -item_Nameklwe_ubarrel_lasr_s1_short=追踪者LP橙色 -item_Nameksar_melee_01=锯齿 战术匕首 -item_Nameksar_melee_01_blue01=锯齿 战术匕首“狂风” -item_Nameksar_melee_01_blue01_short=锯齿匕首SQ -item_Nameksar_melee_01_brown01=锯齿 战术匕首“热风” -item_Nameksar_melee_01_brown01_short=锯齿匕首SR -item_Nameksar_melee_01_red01=锯齿 战术匕首“血石” -item_Nameksar_melee_01_red01_short=锯齿匕首BS -item_Nameksar_melee_01_short=锯齿匕首 -item_Nameksar_optics_tsco_x8_s3=黑色棱镜 (8倍光学) -item_Nameksar_pistol_ballistic_01_IAE2023=终曲 手枪“升天” -item_Nameksar_pistol_ballistic_01_IAE2023_short=终曲手枪AC -item_Nameksar_pistol_ballistic_01_headhunters01=终曲 手枪“夜鹰” -item_Nameksar_pistol_ballistic_01_headhunters01_short=终曲手枪NH -item_Nameksar_pistol_ballistic_01_mag=终曲实弹手枪弹匣 (6 发) -item_Nameksar_rifle_energy_01=卡纳 步枪 -item_Nameksar_rifle_energy_01_IAE2023=卡纳 步枪“升天” -item_Nameksar_rifle_energy_01_IAE2023_short=卡纳步枪AC -item_Nameksar_rifle_energy_01_mag=卡纳 步枪电池 (30 发) -item_Nameksar_rifle_energy_01_pink_red01=卡纳 步枪“命运” -item_Nameksar_rifle_energy_01_pink_red01_short=卡纳步枪FT -item_Nameksar_rifle_energy_01_short=卡纳步枪 -item_Nameksar_shotgun_ballistic_01=劫掠者-212双管霰弹枪 -item_Nameksar_shotgun_ballistic_01_IAE2022=劫掠者-212 双管霰弹枪“红色警戒” -item_Nameksar_shotgun_ballistic_01_IAE2022_short=劫掠者霰弹枪RA -item_Nameksar_shotgun_ballistic_01_luminalia_blue01=劫掠者-212 双管霰弹枪“启明星” -item_Nameksar_shotgun_ballistic_01_luminalia_blue01_short=劫掠者霰弹枪BS -item_Nameksar_shotgun_ballistic_01_mag=劫掠者-212双管霰弹枪弹匣(16发) -item_Nameksar_shotgun_ballistic_01_short=劫掠者-212霰弹枪 -item_Nameksar_shotgun_energy_01=破坏者 霰弹枪 -item_Nameksar_shotgun_energy_01_black01=破坏者 霰弹枪“暗夜迷彩” -item_Nameksar_shotgun_energy_01_black01_short=破坏者霰弹枪MN -item_Nameksar_shotgun_energy_01_black02=破坏者 霰弹枪“夜行者迷彩” -item_Nameksar_shotgun_energy_01_black02_short=破坏者霰弹枪NS -item_Nameksar_shotgun_energy_01_blue01=破坏者 霰弹枪“旋流” -item_Nameksar_shotgun_energy_01_blue01_short=破坏者霰弹枪WW -item_Nameksar_shotgun_energy_01_cen01=破坏者 霰弹枪“旅行者” -item_Nameksar_shotgun_energy_01_cen01_short=破坏者霰弹枪VG -item_Nameksar_shotgun_energy_01_gold01=破坏者 霰弹枪“行政版” -item_Nameksar_shotgun_energy_01_gold01_short=破坏者霰弹枪EE -item_Nameksar_shotgun_energy_01_green01=破坏者 霰弹枪“战鹰迷彩” -item_Nameksar_shotgun_energy_01_green01_short=破坏者霰弹枪WH -item_Nameksar_shotgun_energy_01_imp01=破坏者 霰弹枪“寻路者” -item_Nameksar_shotgun_energy_01_imp01_short=破坏者霰弹枪PF -item_Nameksar_shotgun_energy_01_mag=破坏者霰弹枪电池 (12发) -item_Nameksar_shotgun_energy_01_short=破坏者霰弹枪 -item_Nameksar_shotgun_energy_01_tan01=破坏者 霰弹枪“沙漠之影” -item_Nameksar_shotgun_energy_01_tan01_short=破坏者霰弹枪DS -item_Nameksar_shotgun_energy_01_white02=破坏者 霰弹枪“骸骨迷彩” -item_Nameksar_shotgun_energy_01_white02_short=破坏者霰弹枪BY -item_Nameksar_smg_energy_01=监管者 冲锋枪 -item_Nameksar_smg_energy_01_black01=监管者 冲锋枪“暗夜迷彩” -item_Nameksar_smg_energy_01_black01_short=监管者冲锋枪MN -item_Nameksar_smg_energy_01_black02= 监管者 冲锋枪“夜行者迷彩” -item_Nameksar_smg_energy_01_black02_short=监管者冲锋枪NS -item_Nameksar_smg_energy_01_cc17=监管者 冲锋枪“公民控2947” -item_Nameksar_smg_energy_01_cc17_short=监管者冲锋枪CC -item_Nameksar_smg_energy_01_cc17a=监管者 冲锋枪“铸造之炎” -item_Nameksar_smg_energy_01_cc17a_short=监管者冲锋枪FF -item_Nameksar_smg_energy_01_cc17b=监管者 冲锋枪“公民之傲” -item_Nameksar_smg_energy_01_cc17b_short=监管者冲锋枪CP -item_Nameksar_smg_energy_01_gold01=监管者 冲锋枪“行政版” -item_Nameksar_smg_energy_01_gold01_short=监管者冲锋枪EE -item_Nameksar_smg_energy_01_green01=监管者 冲锋枪“战鹰迷彩” -item_Nameksar_smg_energy_01_green01_short=监管者冲锋枪WH -item_Nameksar_smg_energy_01_mag=监管者 冲锋枪弹匣 (60 发) -item_Nameksar_smg_energy_01_short=监管者冲锋枪 -item_Nameksar_smg_energy_01_tan01=监管者 冲锋枪“沙漠之影” -item_Nameksar_smg_energy_01_tan01_short=监管者冲锋枪DS -item_Nameksar_smg_energy_01_white02=监管者 冲锋枪“骸骨迷彩” -item_Nameksar_smg_energy_01_white02_short=监管者冲锋枪BY -item_Nameksar_sniper_ballistic_01=解剖刀 狙击步枪 -item_Nameksar_sniper_ballistic_01_blue_white01=解剖刀 狙击步枪“冻土” -item_Nameksar_sniper_ballistic_01_blue_white01_short=解剖刀狙击步枪PF -item_Nameksar_sniper_ballistic_01_mag=解剖刀狙击步枪弹匣 (12发) -item_Nameksar_sniper_ballistic_01_short=解剖刀狙击步枪 -item_Nameksar_special_energy_01=烈焰风暴 加农炮 -item_Nameksar_special_energy_01_short=烈焰风暴加农炮 -item_Namelbco_optics_tsco_x16_s3=奥马洛夫(16倍光学) -item_Namelbco_pistol_energy_01=尤巴列夫手枪 -item_Namelbco_pistol_energy_01_acid01=尤巴列夫 手枪“猛毒” -item_Namelbco_pistol_energy_01_acid01_short=尤巴列夫手枪VN -item_Namelbco_pistol_energy_01_chromic01=尤巴列夫 手枪“幻影迷彩” -item_Namelbco_pistol_energy_01_chromic01_short=尤巴列夫手枪MR -item_Namelbco_pistol_energy_01_mag=尤巴列夫手枪电池 (10发) -item_Namelbco_pistol_energy_01_short=尤巴列夫手枪 -item_Namelbco_pistol_energy_01_sunset01=尤巴列夫 手枪“点火器” -item_Namelbco_pistol_energy_01_sunset01_short=尤巴列夫手枪IG -item_Namelbco_pistol_energy_cen01=尤巴列夫 手枪“亡者之眼” -item_Namelbco_pistol_energy_cen01_short=尤巴列夫手枪DE -item_Namelbco_sniper_energy_01=阿兹卡夫 狙击步枪 -item_Namelbco_sniper_energy_01_acid01=阿兹卡夫 狙击步枪“猛毒” -item_Namelbco_sniper_energy_01_acid01_short=阿兹卡夫狙击枪VN -item_Namelbco_sniper_energy_01_chromic01=阿兹卡夫 狙击步枪“幻影迷彩” -item_Namelbco_sniper_energy_01_chromic01_short=阿兹卡夫狙击步枪MR -item_Namelbco_sniper_energy_01_mag=阿兹卡夫狙击步枪电池 (8发) -item_Namelbco_sniper_energy_01_short=阿兹卡夫狙击步枪 -item_Namelbco_sniper_energy_01_sunset01=阿兹卡夫 狙击步枪“点火器” -item_Namelbco_sniper_energy_01_sunset01_short=阿兹卡夫狙击枪IG -item_Namelbco_sniper_energy_imp01=阿兹卡夫 狙击步枪“亡者之眼” -item_Namelbco_sniper_energy_imp01_short=阿兹卡夫狙击步枪DE -item_Namem_cds_undersuit_armor_02_star_marine_heavy=ADP-mk4重甲 -item_Namem_slaver_undersuit_armor_02_star_marine_heavy=反抗者重甲 -item_Namemug_big_bennys_1_a=大本尼 马克杯 -item_Namemug_orison_2_a=风暴鲸芬莉 马克杯 -item_Namemug_star_kitten_1_a=星空猫 马克杯 -item_Namenone_melee_01=监狱小刀 -item_Namenone_melee_01_short=监狱小刀 -item_Namenone_shotgun_ballistic_01=死钻霰弹枪 -item_Namenone_shotgun_ballistic_01_mag=死钻 霰弹枪弹匣(10发) -item_Namenone_shotgun_ballistic_01_short=死钻 -item_Namenvtc_optics_holo_x1_s1=伽马 (1倍全息) -item_Namenvtc_optics_holo_x2_s1=伽马 Duo (2倍全息) -item_Namenvtc_optics_holo_x3_s1=伽马 Plus (3倍全息) -item_Namenvtc_optics_rdot_x1_s1=德尔塔 (1倍红点) -item_Namenvtc_optics_tsco_x4_s2=陶 Plus (4倍光学) -item_Namenvtc_optics_tsco_x8_s3=希塔 Pro (8倍光学) -item_Namenvtc_ubarrel_flsh_s1=精简领域 战术手电 -item_Namenvtc_ubarrel_flsh_s1_02=精简领域 战术手电 蓝色 -item_Namenvtc_ubarrel_flsh_s1_03=精简领域 战术手电 黄色 -item_Namenvtc_ubarrel_flsh_s1_04=精简领域 战术手电 红色 -item_Namenvtc_ubarrel_lasr_s1=250-E激光瞄准器 -item_Nameplushy_carrack_1_a_uncarryable=克拉克 毛绒玩具 -item_Nameplushy_cutlass_black=黑弯刀 毛绒玩偶 -item_Nameplushy_cutlass_blue=蓝弯刀 毛绒玩偶 -item_Nameplushy_cutlass_red=红弯刀 毛绒玩偶 -item_Nameplushy_cutlass_steel=钢弯刀 毛绒玩偶 -item_Nameplushy_orison_whale_1_a_1H=风暴鲸芬莉 毛绒玩偶 -item_Nameplushy_orison_whale_1_a_2H=风暴鲸芬莉 大号毛绒玩偶 -item_Nameplushy_orison_whale_1_b_1H=风暴鲸弗朗西斯 毛绒玩偶 -item_Nameplushy_orison_whale_1_b_2H=风暴鲸弗朗西斯 大号毛绒玩偶 -item_Nameplushy_orison_whale_1_c_1H=风暴鲸芬莉 光灯节毛绒玩偶 -item_Nameplushy_orison_whale_1_c_2H=风暴鲸芬莉 大号光灯节毛绒玩偶 -item_Nameplushy_orison_whale_1_d_2H=派对动物弗朗西斯 毛绒玩偶 -item_Nameplushy_penguin_1=企鹅皮可 毛绒玩偶 -item_Nameplushy_penguin_1_b=企鹅皮可 派对动物 绿色毛绒玩具 -item_Nameplushy_penguin_2_b=企鹅皮可 派对动物 紫色毛绒玩具 -item_Nameplushy_penguin_2_c=企鹅皮可 毛绒玩具 光灯节版 -item_Nameplushy_penguin_3_b=企鹅皮可 派对动物 橙色毛绒玩具 -item_Nameprar_pistol_energy_01=审判 电击手枪 +item_Namegrin_multitool_01_mining=OreBit Mining Attachment +item_Namegrin_multitool_01_orange01=Pyro RYT "Harvester" Multi-Tool +item_Namegrin_multitool_01_orange01_short=Pyro HV MultiTool +item_Namegrin_multitool_01_red01=Pyro RYT "Bloodline" Multi-Tool +item_Namegrin_multitool_01_red01_short=Pyro B MultiTool +item_Namegrin_multitool_01_salvage=Cambio-Lite SRT Attachment +item_Namegrin_multitool_01_salvage_mag=Cambio-Lite SRT Canister +item_Namegrin_multitool_01_salvage_mag_empty=Cambio-Lite SRT Canister (Empty) +item_Namegrin_multitool_01_short=Pyro MultiTool +item_Namegrin_multitool_01_silver01=Pyro RYT "Quicksilver" Multi-Tool +item_Namegrin_multitool_01_silver01_short=Pyro QS MultiTool +item_Namegrin_multitool_01_tractorbeam=TruHold Tractor Beam Attachment +item_Namegrin_multitool_01_white01=Pyro RYT "Ghost" Multi-Tool +item_Namegrin_multitool_01_white01_short=Pyro G MultiTool +item_Namegrin_paw=Pyro RYT Multi-Tool (Old Identifier!!!) +item_Namegrin_paw_laser=Pyro RYT Laser Sight +item_Namegrin_paw_mag=Pyro RYT Battery +item_Namegrin_salvage_01=Cambio SRT +item_Namegrin_tool_01_salvage_mag=Cambio SRT Canister +item_Namegrin_tool_01_salvage_mag_empty=Cambio SRT Canister (empty) +item_Namegrin_tractor_01=MaxLift Tractor Beam +item_Namegrin_tractor_01_mag=MaxLift Tractor Beam Battery +item_Namegrin_tractor_01_short=MaxLift Tractor +item_Namehdgw_pistol_ballistic_01=Salvo Frag Pistol +item_Namehdgw_pistol_ballistic_01_engraved01=Salvo Saeed Frag Pistol +item_Namehdgw_pistol_ballistic_01_engraved01_short=Salvo SD Frag Pistol +item_Namehdgw_pistol_ballistic_01_engraved02=Salvo Esteban Frag Pistol +item_Namehdgw_pistol_ballistic_01_engraved02_short=Salvo EB Frag Pistol +item_Namehdgw_pistol_ballistic_01_mag=Salvo Frag Pistol Magazine (8 cap) +item_Namehdgw_pistol_ballistic_01_short=Salvo Frag Pistol +item_Namejokr_decoy_grenade_01=Insta-Friends Radar Scatter Grenade +item_Namejokr_decoy_grenade_01_ammo=Joker Insta-Friends Decoy Grenade +item_Namejokr_decoy_grenade_01_short=InstaFriends Grenade +item_Namejokr_hologram_01=JOKR Doubletime Hologram +item_Namekegr_fire_extinguisher_01=APX Fire Extinguisher +item_Namekegr_fire_extinguisher_01_mag=APX Fire Extinguisher Canister +item_Namekegr_fire_extinguisher_01_short=APX Extinguisher +item_Nameklwe_grapplebeam_01=Kagi RTD +item_Nameklwe_lmg_energy_01=Demeco LMG +item_Nameklwe_lmg_energy_01_IAE2022=Demeco "Red Alert" LMG +item_Nameklwe_lmg_energy_01_IAE2022_short=Demeco RA LMG +item_Nameklwe_lmg_energy_01_mag=Demeco LMG Battery (100 cap) +item_Nameklwe_lmg_energy_01_purple_blue01=Demeco "Ultraviolet" LMG +item_Nameklwe_lmg_energy_01_purple_blue01_short=Demeco UV LMG +item_Nameklwe_lmg_energy_01_short=Demeco LMG +item_Nameklwe_optics_disp_x8_s3=Touchstone (8x Monitor) +item_Nameklwe_pistol_energy_01=Arclight Pistol +item_Nameklwe_pistol_energy_01_black01=Arclight "Midnight" Pistol +item_Nameklwe_pistol_energy_01_black01_short=Arclight MN Pistol +item_Nameklwe_pistol_energy_01_black02=Arclight "Nightstalker" Pistol +item_Nameklwe_pistol_energy_01_black02_short=Arclight NS Pistol +item_Nameklwe_pistol_energy_01_chromic01=Arclight "Glimmer" Pistol +item_Nameklwe_pistol_energy_01_chromic01_short=Arclight GM Pistol +item_Nameklwe_pistol_energy_01_engraved01=Arclight "Herrero" Pistol +item_Nameklwe_pistol_energy_01_engraved01_short=Arclight HR Pistol +item_Nameklwe_pistol_energy_01_gold01=Arclight "Executive Edition" Pistol +item_Nameklwe_pistol_energy_01_gold01_short=Arclight EE Pistol +item_Nameklwe_pistol_energy_01_green01=Arclight "Warhawk" Pistol +item_Nameklwe_pistol_energy_01_green01_short=Arclight WH Pistol +item_Nameklwe_pistol_energy_01_mag=Arclight Pistol Battery (30 cap) +item_Nameklwe_pistol_energy_01_short=Arclight Pistol +item_Nameklwe_pistol_energy_01_tan01=Arclight "Desert Shadow" Pistol +item_Nameklwe_pistol_energy_01_tan01_short=Arclight DS Pistol +item_Nameklwe_pistol_energy_01_white01=Arclight "Stormfall" Pistol +item_Nameklwe_pistol_energy_01_white01_short=Arclight SF Pistol +item_Nameklwe_pistol_energy_01_white02=Arclight "Boneyard" Pistol +item_Nameklwe_pistol_energy_01_white02_short=Arclight BY Pistol +item_Nameklwe_pistol_energy_02=Arclight Pistol +item_Nameklwe_pistol_energy_02_short=Arclight Pistol +item_Nameklwe_rifle_energy_01=Gallant Rifle +item_Nameklwe_rifle_energy_01_IAE2022=Gallant "Red Alert" Rifle +item_Nameklwe_rifle_energy_01_IAE2022_short=Gallant RA Rifle +item_Nameklwe_rifle_energy_01_black01=Gallant "Midnight" Rifle +item_Nameklwe_rifle_energy_01_black01_short=Gallant MN Rifle +item_Nameklwe_rifle_energy_01_black02=Gallant "Nightstalker" Rifle +item_Nameklwe_rifle_energy_01_black02_short=Gallant NS Rifle +item_Nameklwe_rifle_energy_01_gold01=Gallant "Executive Edition" Rifle +item_Nameklwe_rifle_energy_01_gold01_short=Gallant EE Rifle +item_Nameklwe_rifle_energy_01_green01=Gallant "Warhawk" Rifle +item_Nameklwe_rifle_energy_01_green01_short=Gallant WH Rifle +item_Nameklwe_rifle_energy_01_mag=Gallant Rifle Battery (45 cap) +item_Nameklwe_rifle_energy_01_reddot=Gallant Rifle Red Dot Sight +item_Nameklwe_rifle_energy_01_short=Gallant Rifle +item_Nameklwe_rifle_energy_01_tan01=Gallant "Desert Shadow" Rifle +item_Nameklwe_rifle_energy_01_tan01_short=Gallant DS Rifle +item_Nameklwe_rifle_energy_01_white01=Gallant "Stormfall" Rifle +item_Nameklwe_rifle_energy_01_white01_short=Gallant SF Rifle +item_Nameklwe_rifle_energy_01_white02=Gallant "Boneyard" Rifle +item_Nameklwe_rifle_energy_01_white02_short=Gallant BY Rifle +item_Nameklwe_smg_energy_01=Lumin V SMG +item_Nameklwe_smg_energy_01_blue_gold_01=Lumin V "Valor" SMG +item_Nameklwe_smg_energy_01_blue_gold_01_short=LV V SMG +item_Nameklwe_smg_energy_01_mag=Lumin V SMG Battery (45 cap) +item_Nameklwe_smg_energy_01_short=Lumin V SMG +item_Nameklwe_sniper_energy_01=Arrowhead Sniper Rifle +item_Nameklwe_sniper_energy_01_5x=Arrowhead Sniper Rifle 5x Scope +item_Nameklwe_sniper_energy_01_Luminalia_red01=Arrowhead "Lamplighter" Sniper Rifle +item_Nameklwe_sniper_energy_01_Luminalia_red01_short=Arrowhead LL Sniper +item_Nameklwe_sniper_energy_01_black01=Arrowhead "Midnight" Sniper Rifle +item_Nameklwe_sniper_energy_01_black01_short=Arrowhead MN Sniper +item_Nameklwe_sniper_energy_01_black02=Arrowhead "Nightstalker" Sniper Rifle +item_Nameklwe_sniper_energy_01_black02_short=Arrowhead NS Sniper +item_Nameklwe_sniper_energy_01_cen01=Arrowhead "Voyager" Sniper Rifle +item_Nameklwe_sniper_energy_01_cen01_short=Arrowhead VG Sniper +item_Nameklwe_sniper_energy_01_gold01=Arrowhead "Executive" Sniper Rifle +item_Nameklwe_sniper_energy_01_gold01_short=Arrowhead EE Sniper +item_Nameklwe_sniper_energy_01_green01=Arrowhead "Warhawk" Sniper Rifle +item_Nameklwe_sniper_energy_01_green01_short=Arrowhead WH Sniper +item_Nameklwe_sniper_energy_01_imp01=Arrowhead "Pathfinder" Sniper Rifle +item_Nameklwe_sniper_energy_01_imp01_short=Arrowhead PF Sniper +item_Nameklwe_sniper_energy_01_mag=Arrowhead Sniper Rifle Battery (16 cap) +item_Nameklwe_sniper_energy_01_short=Arrowhead Sniper +item_Nameklwe_sniper_energy_01_tan01=Arrowhead "Desert Shadow" Sniper Rifle +item_Nameklwe_sniper_energy_01_tan01_short=Arrowhead D Sniper +item_Nameklwe_sniper_energy_01_white01=Arrowhead "Stormfall" Sniper Rifle +item_Nameklwe_sniper_energy_01_white01_short=Arrowhead SF Sniper +item_Nameklwe_sniper_energy_01_white02=Arrowhead "Boneyard" Sniper Rifle +item_Nameklwe_sniper_energy_01_white02_short=Arrowhead BY Sniper +item_Nameklwe_ubarrel_flsh_s1=Brightspot Flashlight Purple +item_Nameklwe_ubarrel_flsh_s1_short=Brightspot FL Purple +item_Nameklwe_ubarrel_lasr_s1=Tracer Laser Pointer Orange +item_Nameklwe_ubarrel_lasr_s1_02=Tracer Laser Pointer Green +item_Nameklwe_ubarrel_lasr_s1_02_short=Tracer LP Green +item_Nameklwe_ubarrel_lasr_s1_short=Tracer LP Orange +item_Nameksar_melee_01=Sawtooth Combat Knife +item_Nameksar_melee_01_blue01=Sawtooth "Squall" Combat Knife +item_Nameksar_melee_01_blue01_short=Sawtooth SQ Knife +item_Nameksar_melee_01_brown01=Sawtooth "Sirocco" Combat Knife +item_Nameksar_melee_01_brown01_short=Sawtooth SR Knife +item_Nameksar_melee_01_red01=Sawtooth "Bloodstone" Combat Knife +item_Nameksar_melee_01_red01_short=Sawtooth BS Knife +item_Nameksar_melee_01_short=Sawtooth Knife +item_Nameksar_optics_tsco_x8_s3=Black Prism (8x Telescopic) +item_Nameksar_pistol_ballistic_01_IAE2023=Coda "Ascension" Pistol +item_Nameksar_pistol_ballistic_01_IAE2023_short=Coda AC Pistol +item_Nameksar_pistol_ballistic_01_headhunters01=Coda "Nighthawk" Pistol +item_Nameksar_pistol_ballistic_01_headhunters01_short=Coda NH Pistol +item_Nameksar_pistol_ballistic_01_mag=Coda Pistol Magazine (6 cap) +item_Nameksar_rifle_energy_01=Karna Rifle +item_Nameksar_rifle_energy_01_IAE2023=Karna "Ascension" Rifle +item_Nameksar_rifle_energy_01_IAE2023_short=Karna AC Rifle +item_Nameksar_rifle_energy_01_mag=Karna Rifle Battery (30 cap) +item_Nameksar_rifle_energy_01_pink_red01=Karna "Fate" Rifle +item_Nameksar_rifle_energy_01_pink_red01_short=Karna FT Rifle +item_Nameksar_rifle_energy_01_short=Karna Rifle +item_Nameksar_shotgun_ballistic_01=Ravager-212 Twin Shotgun +item_Nameksar_shotgun_ballistic_01_IAE2022=Ravager-212 "Red Alert" Twin Shotgun +item_Nameksar_shotgun_ballistic_01_IAE2022_short=Ravager RA Shotgun +item_Nameksar_shotgun_ballistic_01_luminalia_blue01=Ravager-212 "Bright Star" Twin Shotgun +item_Nameksar_shotgun_ballistic_01_luminalia_blue01_short=Ravager BS Shotgun +item_Nameksar_shotgun_ballistic_01_mag=Ravager-212 Twin Shotgun Magazine (16 cap) +item_Nameksar_shotgun_ballistic_01_short=Ravager-212 Shotgun +item_Nameksar_shotgun_energy_01=Devastator Shotgun +item_Nameksar_shotgun_energy_01_black01=Devastator "Midnight" Shotgun +item_Nameksar_shotgun_energy_01_black01_short=Devastator MN SG +item_Nameksar_shotgun_energy_01_black02=Devastator "Nightstalker" Shotgun +item_Nameksar_shotgun_energy_01_black02_short=Devastator NS SG +item_Nameksar_shotgun_energy_01_blue01=Devastator "Whirlwind" Shotgun +item_Nameksar_shotgun_energy_01_blue01_short=Devastator WW Shotgun +item_Nameksar_shotgun_energy_01_cen01=Devastator "Voyager" Shotgun +item_Nameksar_shotgun_energy_01_cen01_short=Devastator VG SG +item_Nameksar_shotgun_energy_01_gold01=Devastator "Executive Edition" Shotgun +item_Nameksar_shotgun_energy_01_gold01_short=Devastator EE SG +item_Nameksar_shotgun_energy_01_green01=Devastator "Warhawk" Shotgun +item_Nameksar_shotgun_energy_01_green01_short=Devastator WH SG +item_Nameksar_shotgun_energy_01_imp01=Devastator "Pathfinder" Shotgun +item_Nameksar_shotgun_energy_01_imp01_short=Devastator PF SG +item_Nameksar_shotgun_energy_01_mag=Devastator Shotgun Battery (12 cap) +item_Nameksar_shotgun_energy_01_short=Devastator Shotgun +item_Nameksar_shotgun_energy_01_tan01=Devastator "Desert Shadow" Shotgun +item_Nameksar_shotgun_energy_01_tan01_short=Devastator DS SG +item_Nameksar_shotgun_energy_01_white02=Devastator "Boneyard" Shotgun +item_Nameksar_shotgun_energy_01_white02_short=Devastator BY SG +item_Nameksar_smg_energy_01=Custodian SMG +item_Nameksar_smg_energy_01_black01=Custodian "Midnight" SMG +item_Nameksar_smg_energy_01_black01_short=Custodian MN SMG +item_Nameksar_smg_energy_01_black02=Custodian "Nightstalker" SMG +item_Nameksar_smg_energy_01_black02_short=Custodian NS SMG +item_Nameksar_smg_energy_01_cc17=Custodian "CitizenCon 2947" SMG +item_Nameksar_smg_energy_01_cc17_short=Custodian CC SMG +item_Nameksar_smg_energy_01_cc17a=Custodian "Foundry's Fire" SMG +item_Nameksar_smg_energy_01_cc17a_short=Custodian FF SMG +item_Nameksar_smg_energy_01_cc17b=Custodian "Citizen's Pride" SMG +item_Nameksar_smg_energy_01_cc17b_short=Custodian CP SMG +item_Nameksar_smg_energy_01_gold01=Custodian "Executive Edition" SMG +item_Nameksar_smg_energy_01_gold01_short=Custodian EE SMG +item_Nameksar_smg_energy_01_green01=Custodian "Warhawk" SMG +item_Nameksar_smg_energy_01_green01_short=Custodian WH SMG +item_Nameksar_smg_energy_01_mag=Custodian SMG Magazine (60 cap) +item_Nameksar_smg_energy_01_short=Custodian SMG +item_Nameksar_smg_energy_01_tan01=Custodian "Desert Shadow" SMG +item_Nameksar_smg_energy_01_tan01_short=Custodian DS SMG +item_Nameksar_smg_energy_01_white02=Custodian "Boneyard" SMG +item_Nameksar_smg_energy_01_white02_short=Custodian BY SMG +item_Nameksar_sniper_ballistic_01=Scalpel Sniper Rifle +item_Nameksar_sniper_ballistic_01_blue_white01=Scalpel "Permafrost" Sniper Rifle +item_Nameksar_sniper_ballistic_01_blue_white01_short=Scalpel PF Rifle +item_Nameksar_sniper_ballistic_01_mag=Scalpel Sniper Rifle Magazine (12 cap) +item_Nameksar_sniper_ballistic_01_short=Scalpel Sniper Rifle +item_Nameksar_special_energy_01=Firestorm Cannon +item_Nameksar_special_energy_01_short=Firestorm Cannon +item_Namelbco_optics_tsco_x16_s3=Omarof (16x Telescopic) +item_Namelbco_pistol_energy_01=Yubarev Pistol +item_Namelbco_pistol_energy_01_acid01=Yubarev "Venom" Pistol +item_Namelbco_pistol_energy_01_acid01_short=Yubarev "VN" Pistol +item_Namelbco_pistol_energy_01_chromic01=Yubarev "Mirage" Pistol +item_Namelbco_pistol_energy_01_chromic01_short=Yubarev MR Pistol +item_Namelbco_pistol_energy_01_mag=Yubarev Pistol Battery (10 cap) +item_Namelbco_pistol_energy_01_short=Yubarev Pistol +item_Namelbco_pistol_energy_01_sunset01=Yubarev "Igniter" Pistol +item_Namelbco_pistol_energy_01_sunset01_short=Yubarev "IG" Pistol +item_Namelbco_pistol_energy_cen01=Yubarev "Deadeye" Pistol +item_Namelbco_pistol_energy_cen01_short=Yubarev DE Pistol +item_Namelbco_sniper_energy_01=Atzkav Sniper Rifle +item_Namelbco_sniper_energy_01_acid01=Atzkav "Venom" Sniper Rifle +item_Namelbco_sniper_energy_01_acid01_short=Atzkav "VN" Sniper +item_Namelbco_sniper_energy_01_chromic01=Atzkav "Mirage" Sniper Rifle +item_Namelbco_sniper_energy_01_chromic01_short=Atzkav MR Sniper +item_Namelbco_sniper_energy_01_mag=Atzkav Sniper Rifle Battery (8 cap) +item_Namelbco_sniper_energy_01_short=Atzkav Sniper Rifle +item_Namelbco_sniper_energy_01_sunset01=Atzkav "Igniter" Sniper Rifle +item_Namelbco_sniper_energy_01_sunset01_short=Atzkav "IG" Sniper +item_Namelbco_sniper_energy_imp01=Atzkav "Deadeye" Sniper Rifle +item_Namelbco_sniper_energy_imp01_short=Atzkav DE Sniper +item_Namem_cds_undersuit_armor_02_star_marine_heavy=ADP-mk4 Heavy Armor +item_Namem_slaver_undersuit_armor_02_star_marine_heavy=Defiance Heavy Armor +item_Namemug_big_bennys_1_a=Big Benny's Mug +item_Namemug_orison_2_a=Finley the Stormwal Mug +item_Namemug_star_kitten_1_a=Star Kitten Mug +item_Namenone_melee_01=Prison Shiv +item_Namenone_melee_01_short=Prison Shiv +item_Namenone_shotgun_ballistic_01=Deadrig Shotgun +item_Namenone_shotgun_ballistic_01_mag=Deadrig Shotgun Magazine (8 cap) +item_Namenone_shotgun_ballistic_01_short=Deadrig +item_Namenvtc_optics_holo_x1_s1=Gamma (1x Holographic) +item_Namenvtc_optics_holo_x2_s1=Gamma Duo (2x Holographic) +item_Namenvtc_optics_holo_x3_s1=Gamma Plus (3x Holographic) +item_Namenvtc_optics_rdot_x1_s1=Delta (1x Reflex) +item_Namenvtc_optics_tsco_x4_s2=Tau Plus (4x Telescopic) +item_Namenvtc_optics_tsco_x8_s3=Theta Pro (8x Telescopic)  +item_Namenvtc_ubarrel_flsh_s1=FieldLite Flashlight +item_Namenvtc_ubarrel_flsh_s1_02=FieldLite Flashlight Blue +item_Namenvtc_ubarrel_flsh_s1_03=FieldLite Flashlight Yellow +item_Namenvtc_ubarrel_flsh_s1_04=FieldLite Flashlight Red +item_Namenvtc_ubarrel_lasr_s1=250-E Laser Pointer +item_Nameplushy_carrack_1_a_uncarryable=Carrack Plushie +item_Nameplushy_cutlass_black=Cutlass Black Plushie +item_Nameplushy_cutlass_blue=Cutlass Blue Plushie +item_Nameplushy_cutlass_red=Cutlass Red Plushie +item_Nameplushy_cutlass_steel=Cutlass Steel Plushie +item_Nameplushy_orison_whale_1_a_1H=Finley the Stormwal Plushie +item_Nameplushy_orison_whale_1_a_2H=Finley the Stormwal Large Plushie +item_Nameplushy_orison_whale_1_b_1H=Francis the Stormwal Plushie +item_Nameplushy_orison_whale_1_b_2H=Francis the Stormwal Large Plushie +item_Nameplushy_orison_whale_1_c_1H=Finley the Stormwal Luminalia Plushie +item_Nameplushy_orison_whale_1_c_2H=Finley the Stormwal Large Luminalia Plushie +item_Nameplushy_orison_whale_1_d_2H=Francis the Party Animal Plushie +item_Nameplushy_penguin_1=Pico the Penguin Plushie +item_Nameplushy_penguin_1_b=Pico the Penguin Party Animal Green Plushie +item_Nameplushy_penguin_2_b=Pico the Penguin Party Animal Purple Plushie +item_Nameplushy_penguin_2_c=Pico the Penguin Luminalia Plushie +item_Nameplushy_penguin_3_b=Pico the Penguin Party Animal Orange Plushie +item_Nameprar_pistol_energy_01=Judge Stun Pistol item_Nameprar_pistol_energy_01_mag= -item_Nameprar_pistol_energy_01_short=审判电击手枪 -item_Namerrs_melee_01=TBF-4 战术匕首 -item_Namerrs_melee_01_arctic01=TBF-4 战术匕首“白霜” -item_Namerrs_melee_01_fallout01=TBF-4 战术匕首“野火” -item_Namerrs_melee_01_short=TBF-4战术匕首 -item_Namerrs_melee_01_urban01=TBF-4 战术匕首“大天使” -item_Namerss_melee_01_arctic01_short=TBF-4战术匕首RM -item_Namerss_melee_01_fallout01_short=TBF-4战术匕首BF -item_Namerss_melee_01_urban01_short=TBF-4战术匕首AA -item_Namesasu_pistol_toy_01_blue=惊爆恶徒 玩具手枪 蓝色 -item_Namesasu_pistol_toy_01_blue_short=惊爆恶徒玩具手枪 蓝色 -item_Namesasu_pistol_toy_01_mag=惊爆恶徒 玩具手枪 弹匣 (10 发) -item_Namesasu_pistol_toy_01_orange=惊爆恶徒 玩具手枪 橙色 -item_Namesasu_pistol_toy_01_orange_short=惊爆恶徒玩具手枪 橙色 -item_Namesasu_pistol_toy_01_red=惊爆恶徒 玩具手枪 红色 -item_Namesasu_pistol_toy_01_red_short=惊爆恶徒玩具手枪 红色 -item_Namesasu_pistol_toy_01_teal=惊爆恶徒 玩具手枪 蓝绿色 -item_Namesasu_pistol_toy_01_teal_short=惊爆恶徒玩具手枪 蓝绿色 +item_Nameprar_pistol_energy_01_short=Judge Stun Pistol +item_Namerrs_melee_01=TBF-4 Combat Knife +item_Namerrs_melee_01_arctic01=TBF-4 "Rime" Combat Knife +item_Namerrs_melee_01_fallout01=TBF-4 "Balefire" Combat Knife +item_Namerrs_melee_01_short=TBF-4 Combat Knife +item_Namerrs_melee_01_urban01=TBF-4 "Archangel" Combat Knife +item_Namerss_melee_01_arctic01_short=TBF-4 RM Knife +item_Namerss_melee_01_fallout01_short=TBF-4 BF Knife +item_Namerss_melee_01_urban01_short=TBF-4 AA Knife +item_Namesasu_pistol_toy_01_blue=WowBlast Desperado Toy Pistol Blue +item_Namesasu_pistol_toy_01_blue_short=WowBlast Ty Pistol B +item_Namesasu_pistol_toy_01_mag=WowBlast Desperado Toy Pistol Magazine (10 cap) +item_Namesasu_pistol_toy_01_orange=WowBlast Desperado Toy Pistol Orange +item_Namesasu_pistol_toy_01_orange_short=WowBlast Ty Pistol O +item_Namesasu_pistol_toy_01_red=WowBlast Desperado Toy Pistol Red +item_Namesasu_pistol_toy_01_red_short=WowBlast Ty Pistol R +item_Namesasu_pistol_toy_01_teal=WowBlast Desperado Toy Pistol Teal +item_Namesasu_pistol_toy_01_teal_short=WowBlast Ty Pistol T item_Nametank125=<-=MISSING=-> item_Nametemp_optics_x1_s1=Temp Optic S1 X1 item_Nametemp_optics_x2_s1=Temp Optic S1 X2 item_Nametemp_optics_x3_s1=Temp Optic S1 X3 item_Nametemp_optics_x4_s2=Temp Optic S2 X4 item_Nametemp_optics_x8_s3=Temp Optic S3 X8 -item_Nameun_portable_light_1_a_cyan=青色“快闪”荧光棒高级版 -item_Nameun_portable_light_1_a_green=绿色“快闪”荧光棒高级版 -item_Nameun_portable_light_1_a_orange=橙色“快闪”荧光棒高级版 -item_Nameun_portable_light_1_a_pink=粉色“快闪”荧光棒 -item_Nameun_portable_light_1_a_red=红色“快闪”荧光棒高级版 -item_Nameun_portable_light_1_a_yellow=黄色“快闪”荧光棒高级版 -item_Nameutfl_melee_01=FSK-8 战术匕首 -item_Nameutfl_melee_01_browngold01=FSK-8 战术匕首“幻象金” -item_Nameutfl_melee_01_browngold01_short=FSK-8战术匕首MR -item_Nameutfl_melee_01_greywhite01=FSK-8 战术匕首“幽灵蓝” -item_Nameutfl_melee_01_greywhite01_short=FSK-8战术匕首GH -item_Nameutfl_melee_01_redwhite01=FSK-8 战术匕首“血统红” -item_Nameutfl_melee_01_redwhite01_short=FSK-8战术匕首BL -item_Nameutfl_melee_01_short=FSK-8战术匕首 -item_Namevncl_glaive_lights_body=@VNCL 通用船体照明 -item_Namevncl_glaive_lights_cockpit_int=@VNCL 通用驾驶舱照明 -item_Namevncl_glaive_lights_engine=@VNCL 通用引擎室照明 -item_Namevncl_glaive_lights_port_wing=@VNCL 左机翼照明 -item_Namevncl_glaive_lights_starboard_wing=@VNCL 右机翼照明 -item_Namevncl_lights_body=@VNCL 通用船体照明 -item_Namevncl_lights_cockpit_int=@VNCL 通用驾驶舱照明 -item_Namevncl_lights_engine=@VNCL 通用引擎室照明 -item_Namevncl_lights_port_wing=@VNCL 左机翼照明 -item_Namevncl_lights_starboard_wing=@VNCL 右机翼照明 -item_Namexian_special_launcher_01=I'rhal 导弹发射器 -item_Namexian_special_launcher_01_short=I'rhal导弹发射器 -item_ShipClass_Bomber=轰炸 -item_ShipClass_Capital=主力舰 -item_ShipClass_Cargo=货运 -item_ShipClass_Fighter=战斗 -item_ShipClass_PersonalTransport=私人运输 -item_ShipClass_Versatile=多功能 -item_ShipFocus_Bomber=轰炸机 -item_ShipFocus_CapitalShip=超大型 -item_ShipFocus_Cargo=货运 -item_ShipFocus_CarrierBasedBomber=舰载轰炸 -item_ShipFocus_CivilianCloseSupport=民用后勤 -item_ShipFocus_Corvette=轻型护卫舰 -item_ShipFocus_Defense=防卫 -item_ShipFocus_EMPWarefare=EMP战斗机 -item_ShipFocus_Exploration=探索 -item_ShipFocus_Fighter=战斗机 -item_ShipFocus_Frigate=护卫舰 -item_ShipFocus_Gunship=炮艇 -item_ShipFocus_HeavyBomber=重型轰炸 -item_ShipFocus_Infiltration=渗透 -item_ShipFocus_InfoRunner=信息搜集 -item_ShipFocus_Interceptor=量子拦截 -item_ShipFocus_Interdiction=拦阻 -item_ShipFocus_LightCargo=轻型货运 -item_ShipFocus_LightFighter=轻型战斗机 -item_ShipFocus_LongRangeFighter=深空战斗机 -item_ShipFocus_LuxuryTouring=奢华旅游 -item_ShipFocus_MediumFighter=中型战斗机 -item_ShipFocus_Mercantile=商业 -item_ShipFocus_MilitaryCloseSupport=军用后勤 -item_ShipFocus_MilitaryTransport=军用运输 -item_ShipFocus_Militia=民兵 -item_ShipFocus_MilitiaPatrol=民兵/巡逻 -item_ShipFocus_Mining=采矿 -item_ShipFocus_MultiFunction=多功能 -item_ShipFocus_PassengerTransit=客运 -item_ShipFocus_Policing=警用 -item_ShipFocus_Racing=竞速 -item_ShipFocus_Repair=维修 -item_ShipFocus_Scout=侦查 -item_ShipFocus_SearchRescue=搜寻和救援 -item_ShipFocus_ShortRangePatrol=短途巡逻战斗机 -item_ShipFocus_SnubFighter=寄生战斗机 -item_ShipFocus_Starter=新手船 -item_ShipFocus_Superiority=空中优势 -item_ShipFocus_Touring=旅游 -item_ShipFocus_Trade=贸易 -item_ShipFocus_Transport=运输 -item_ShipFocus_UltraLightGround=超轻型地面载具 -item_ShipFocus_Versatile=多用途 -item_SubTitle1_Glowing_Vine=起源:凕 I b卫星 +item_Nameun_portable_light_1_a_cyan=Cyan QuikFlarePro +item_Nameun_portable_light_1_a_green=Green QuikFlarePro +item_Nameun_portable_light_1_a_orange=Orange QuikFlarePro +item_Nameun_portable_light_1_a_pink=Pink QuikFlare +item_Nameun_portable_light_1_a_red=Red QuikFlarePro +item_Nameun_portable_light_1_a_yellow=Yellow QuikFlarePro +item_Nameutfl_melee_01=FSK-8 Combat Knife +item_Nameutfl_melee_01_browngold01=FSK-8 "Mirage" Combat Knife  +item_Nameutfl_melee_01_browngold01_short=FSK-8 MR Knife +item_Nameutfl_melee_01_greywhite01=FSK-8 "Ghost" Combat Knife  +item_Nameutfl_melee_01_greywhite01_short=FSK-8 GH Knife +item_Nameutfl_melee_01_redwhite01=FSK-8 "Bloodline" Combat Knife  +item_Nameutfl_melee_01_redwhite01_short=FSK-8 BL Knife +item_Nameutfl_melee_01_short=FSK-8 Combat Knife +item_Namevncl_glaive_lights_body=@VNCL General Body Light +item_Namevncl_glaive_lights_cockpit_int=@VNCL General Cockpit Lights +item_Namevncl_glaive_lights_engine=@VNCL General Engine Light +item_Namevncl_glaive_lights_port_wing=@VNCL Port Wing Light +item_Namevncl_glaive_lights_starboard_wing=@VNCL Starboard Wing Light +item_Namevncl_lights_body=@VNCL General Body Light +item_Namevncl_lights_cockpit_int=@VNCL General Cockpit Lights +item_Namevncl_lights_engine=VNCL General Engine Light +item_Namevncl_lights_port_wing=@VNCL Port Wing Light +item_Namevncl_lights_starboard_wing=@VNCL Starboard Wing Light +item_Namexian_special_launcher_01=I'rhal Missile Launcher +item_Namexian_special_launcher_01_short=I'rhal M-Launcher +item_ShipClass_Bomber=Bomber +item_ShipClass_Capital=Capital +item_ShipClass_Cargo=Cargo +item_ShipClass_Fighter=Fighter +item_ShipClass_PersonalTransport=Personal Transport +item_ShipClass_Versatile=Versatile +item_ShipFocus_Bomber=Bomber +item_ShipFocus_CapitalShip=Capital Ship +item_ShipFocus_Cargo=Cargo +item_ShipFocus_CarrierBasedBomber=Carrier-based Bomber +item_ShipFocus_CivilianCloseSupport=Civilian Close Support +item_ShipFocus_Corvette=Corvette +item_ShipFocus_Defense=Defense +item_ShipFocus_EMPWarefare=EMP Warefare +item_ShipFocus_Exploration=Exploration +item_ShipFocus_Fighter=Fighter +item_ShipFocus_Frigate=Frigate +item_ShipFocus_Gunship=Gunship +item_ShipFocus_HeavyBomber=Heavy bomber +item_ShipFocus_Infiltration=Infiltration +item_ShipFocus_InfoRunner=Info Runner +item_ShipFocus_Interceptor=Interceptor +item_ShipFocus_Interdiction=Interdiction +item_ShipFocus_LightCargo=Light Cargo +item_ShipFocus_LightFighter=Light Fighter +item_ShipFocus_LongRangeFighter=Long-range Fighter +item_ShipFocus_LuxuryTouring=Luxury Touring +item_ShipFocus_MediumFighter=Medium Fighter +item_ShipFocus_Mercantile=Mercantile +item_ShipFocus_MilitaryCloseSupport=Military Close Support +item_ShipFocus_MilitaryTransport=Military Transport +item_ShipFocus_Militia=Militia +item_ShipFocus_MilitiaPatrol=Militia / Patrol +item_ShipFocus_Mining=Mining +item_ShipFocus_MultiFunction=Multi-Function +item_ShipFocus_PassengerTransit=Passenger Transit +item_ShipFocus_Policing=Policing +item_ShipFocus_Racing=Racing +item_ShipFocus_Repair=Repair +item_ShipFocus_Scout=Scout +item_ShipFocus_SearchRescue=Search and Rescue +item_ShipFocus_ShortRangePatrol=Short Range Patrol Fighter +item_ShipFocus_SnubFighter=Snub Fighter +item_ShipFocus_Starter=Starter +item_ShipFocus_Superiority=Superiority +item_ShipFocus_Touring=Touring +item_ShipFocus_Trade=Trade +item_ShipFocus_Transport=Transport +item_ShipFocus_UltraLightGround=Ultra-light Ground +item_ShipFocus_Versatile=Versatile +item_SubTitle1_Glowing_Vine=Origin: Min 1b item_SubTitle1_Hat_Monocle=2946 Dafne Collection -item_SubTitle1_Space_Cactus=起源:半人马 II,半人马 -item_SubTitle1_Space_Flower=起源:泰拉,泰拉 -item_SubTitle1_Xian_Plant=Origin:埃厄罗斯 III,埃厄罗斯 -item_SubTitle2_Glowing_Vine=平均寿命:1-2 年 -item_SubTitle2_Hat_Monocle=由德隆品牌设计 -item_SubTitle2_Space_Cactus=平均寿命:5-7地球标准年 -item_SubTitle2_Space_Flower=平均寿命:估计:50-100地球标准年 -item_SubTitle2_Xian_Plant=平均寿命:证实为 2000地球标准年,预估未知 +item_SubTitle1_Space_Cactus=Origin: Centauri II, Centauri +item_SubTitle1_Space_Flower=Origin: Terra, Terra +item_SubTitle1_Xian_Plant=Origin: Eealus III, Eealus +item_SubTitle2_Glowing_Vine=Average Lifespan: 1-2 years +item_SubTitle2_Hat_Monocle=Design by Derion +item_SubTitle2_Space_Cactus=Average Lifespan: 5-7 SEY +item_SubTitle2_Space_Flower=Average Lifespan: Estimated: 50-100 SEY +item_SubTitle2_Xian_Plant=Average Lifespan: proven 2000 SEY, estimated unknown item_SubType20mm_AMMO=20mm item_SubType25mm_AMMO=25mm item_SubType35mm_AMMO=35mm item_SubType40mm_AMMO=40mm item_SubType50mm_AMMO=50mm item_SubType60mm_AMMO=60mm -item_SubType60mm_Rail_AMMO=60mm轨道 -item_SubTypeADSComputer=瞄准计算机 +item_SubType60mm_Rail_AMMO=60mm Rail +item_SubTypeADSComputer=ADS Computer item_SubTypeAmmoBox_Ballistic_120rd_106mm_exp=106mm EXP item_SubTypeAmmo_25mm=25mm item_SubTypeAmmo_28mm=28mm @@ -58013,1003 +58013,1003 @@ item_SubTypeAmmo_35mm=35mm item_SubTypeAmmo_60mm=60mm item_SubTypeAmmo_Rail_60mm=60mm item_SubTypeAmmo_Rail_80mm=80mm Rail -item_SubTypeArmor=装甲 -item_SubTypeAutopilot=自动驾驶仪 -item_SubTypeAwesome=刺激 -item_SubTypeBallTurret=球形炮塔 +item_SubTypeArmor=Armor +item_SubTypeAutopilot=Autopilot +item_SubTypeAwesome=Awesome +item_SubTypeBallTurret=Ball Turret item_SubTypeCPU=CPU -item_SubTypeCanardTurret=前机翼炮塔 -item_SubTypeCargo=货舱 -item_SubTypeCockpit_Audio=驾驶舱音频 -item_SubTypeConstellation=星座 -item_SubTypeConstellationBottomTurret=星座底部炮塔 -item_SubTypeConstellationTopTurret=星座顶部炮塔 -item_SubTypeCooler_AEGS_Gladius=圣盾 短剑 冷却器 -item_SubTypeCooler_ANVL_Hornet=铁砧 大黄蜂 冷却器 -item_SubTypeCooler_Idris=伊德里斯 冷却器 -item_SubTypeCooler_ORIG_300=起源 300 冷却器 -item_SubTypeCooler_RSI_Aurora=RSI 极光 冷却器 -item_SubTypeCountermeasureLauncher=反制措施发射器 -item_SubTypeCountermeasureLauncher_AEGS_Gladius=圣盾 短剑 反制措施发射器 -item_SubTypeCountermeasureLauncher_ANVL_Hornet=铁砧 大黄蜂 反制措施发射器 -item_SubTypeCountermeasureLauncher_ORIG_300=起源 300 反制措施发射器 -item_SubTypeCountermeasureLauncher_ORIG_M50=起源 M50 反制措施发射器 -item_SubTypeCountermeasureLauncher_RSI_Aurora=RSI 极光 反制措施发射器 -item_SubTypeDefault=默认配置 -item_SubTypeEngine_AEGS_Gladius=圣盾 短剑引擎 -item_SubTypeEngine_ANVL_Hornet=铁砧 大黄蜂 引擎 -item_SubTypeEngine_ANVL_Hornet_F7CS=铁砧 大黄蜂F7CS 引擎 -item_SubTypeEngine_ORIG_300=起源 300引擎 -item_SubTypeEngine_ORIG_315p=起源 315p引擎 -item_SubTypeEngine_ORIG_325a=起源 325a引擎 -item_SubTypeEngine_ORIG_350r=起源 350r引擎 -item_SubTypeEngine_ORIG_m50=起源 m50引擎 -item_SubTypeEngine_RSI_Aurora_L=RSI 极光L引擎 -item_SubTypeExternal=外观 -item_SubTypeEyeWare=眼镜 -item_SubTypeFixedThruster=固定推进器 -item_SubTypeFlair_Hanging=挂载 -item_SubTypeFlair_Static=面板 -item_SubTypeFlashlight=荧光棒 -item_SubTypeFlexThruster=可动推进器 -item_SubTypeFuel=燃料 -item_SubTypeGadget=工具 -item_SubTypeGladius_Gun=短剑机炮 -item_SubTypeGladius_Missile=短剑导弹 -item_SubTypeGlaiveGun=长刀机炮 -item_SubTypeGrenade=手榴弹 -item_SubTypeGun=机炮 -item_SubTypeGunBallTurret_ANVL_Hornet=铁砧 大黄蜂 炮塔 -item_SubTypeGunCanardTurret_ANVL_Hornet=铁砧 大黄蜂 炮塔 -item_SubTypeGunTurret=炮塔 -item_SubTypeHeat=热量 -item_SubTypeIdris=伊德里斯 -item_SubTypeIdris_Turret=伊德里斯炮塔 -item_SubTypeInterior_Audio=内部音频仪 -item_SubTypeIron=钢铁 -item_SubTypeIronSight=瞄具附件 -item_SubTypeJointThruster=关节式推进器 -item_SubTypeKnife=刀 -item_SubTypeLandingSystem=着陆系统 -item_SubTypeLarge=大型 -item_SubTypeMagazine=弹匣 -item_SubTypeMale=男性 -item_SubTypeMannedTurret=载人炮塔 -item_SubTypeMedPack=医疗品 -item_SubTypeMedium=中型 -item_SubTypeMissile=导弹 -item_SubTypeMissileRack=导弹架 -item_SubTypeMissileRack_ANVL_Hornet=铁砧 大黄蜂 导弹架 -item_SubTypeMissileRack_M50=M50 导弹架 -item_SubTypeMissileRack_ORIG_300=起源 300导弹架 -item_SubTypeMissileRack_RSI_Aurora=RSI 极光 导弹架 -item_SubTypeMissileTurret=导弹塔 -item_SubTypeMissileTurretRack=导弹塔架 -item_SubTypeMotherboard=主板 -item_SubTypeNoseMounted=机头机炮 -item_SubTypeOxygenCap=氧气装置 -item_SubTypePilot=飞行员 -item_SubTypePower=电源 -item_SubTypePower_AEGS_Gladius=圣盾 短剑电源 -item_SubTypePower_ANVL_Hornet=铁砧 大黄蜂 电源 -item_SubTypePower_Idris=伊德里斯电源 -item_SubTypePower_ORIG_300=起源 300电源 -item_SubTypePower_ORIG_M50=起源 M50电源 -item_SubTypePower_RSI_Aurora=RSI 极光电源 -item_SubTypePower_Shubin_Turret=舒宾 炮塔电源 +item_SubTypeCanardTurret=Canard Turret +item_SubTypeCargo=Cargo +item_SubTypeCockpit_Audio=Cockpit Audio +item_SubTypeConstellation=Constellation +item_SubTypeConstellationBottomTurret=Constellation Bottom Turret +item_SubTypeConstellationTopTurret=Constellation Top Turret +item_SubTypeCooler_AEGS_Gladius=Cooler AEGS Gladius +item_SubTypeCooler_ANVL_Hornet=Cooler Anvil Hornet +item_SubTypeCooler_Idris=Cooler Idris +item_SubTypeCooler_ORIG_300=Cooler ORIG 300 +item_SubTypeCooler_RSI_Aurora=Cooler RSI Aurora +item_SubTypeCountermeasureLauncher=Countermeasure Launcher +item_SubTypeCountermeasureLauncher_AEGS_Gladius=Countermeasure Launcher AEGS Gladius +item_SubTypeCountermeasureLauncher_ANVL_Hornet=Countermeasure Launcher Anvil Hornet +item_SubTypeCountermeasureLauncher_ORIG_300=Countermeasure Launcher ORIG 300 +item_SubTypeCountermeasureLauncher_ORIG_M50=Countermeasure Launcher ORIG M50 +item_SubTypeCountermeasureLauncher_RSI_Aurora=Countermeasure Launcher RSI Aurora +item_SubTypeDefault=Default +item_SubTypeEngine_AEGS_Gladius=Engine AEGS Gladius +item_SubTypeEngine_ANVL_Hornet=Engine Anvil Hornet +item_SubTypeEngine_ANVL_Hornet_F7CS=Engine Anvil Hornet F7CS +item_SubTypeEngine_ORIG_300=Engine ORIG 300 +item_SubTypeEngine_ORIG_315p=Engine ORIG 315p +item_SubTypeEngine_ORIG_325a=Engine ORIG 325a +item_SubTypeEngine_ORIG_350r=Engine ORIG 350r +item_SubTypeEngine_ORIG_m50=Engine ORIG m50 +item_SubTypeEngine_RSI_Aurora_L=Engine RSI Aurora L +item_SubTypeExternal=External +item_SubTypeEyeWare=EyeWare +item_SubTypeFixedThruster=Fixed Thruster +item_SubTypeFlair_Hanging=Hanging +item_SubTypeFlair_Static=Dashboard +item_SubTypeFlashlight=Flashlight +item_SubTypeFlexThruster=Flex Thruster +item_SubTypeFuel=Fuel +item_SubTypeGadget=Gadgets +item_SubTypeGladius_Gun=Gladius Gun +item_SubTypeGladius_Missile=Gladius Missile +item_SubTypeGlaiveGun=Glaive Gun +item_SubTypeGrenade=Grenades +item_SubTypeGun=Gun +item_SubTypeGunBallTurret_ANVL_Hornet=Turret Anvil Hornet +item_SubTypeGunCanardTurret_ANVL_Hornet=Turret Anvil Hornet +item_SubTypeGunTurret=Gun Turret +item_SubTypeHeat=Heat +item_SubTypeIdris=Idris +item_SubTypeIdris_Turret=Idris Turret +item_SubTypeInterior_Audio=Interior Audio +item_SubTypeIron=Iron +item_SubTypeIronSight=Optics Attachment +item_SubTypeJointThruster=Joint Thruster +item_SubTypeKnife=Knife +item_SubTypeLandingSystem=Landing System +item_SubTypeLarge=Large +item_SubTypeMagazine=Magazines +item_SubTypeMale=Male +item_SubTypeMannedTurret=Manned Turret +item_SubTypeMedPack=Medical +item_SubTypeMedium=Medium +item_SubTypeMissile=Missile +item_SubTypeMissileRack=Missile Rack +item_SubTypeMissileRack_ANVL_Hornet=Missile Rack Anvil Hornet +item_SubTypeMissileRack_M50=Missile Rack M50 +item_SubTypeMissileRack_ORIG_300=Missile Rack ORIG 300 +item_SubTypeMissileRack_RSI_Aurora=Missile Rack RSI Aurora +item_SubTypeMissileTurret=Missile Turret +item_SubTypeMissileTurretRack=Missile Turret Rack +item_SubTypeMotherboard=Motherboard +item_SubTypeNoseMounted=Nose Mounted Gun +item_SubTypeOxygenCap=Oxygen +item_SubTypePilot=Pilot +item_SubTypePower=Power +item_SubTypePower_AEGS_Gladius=Power AEGS Gladius +item_SubTypePower_ANVL_Hornet=Power Anvil Hornet +item_SubTypePower_Idris=Power Idris +item_SubTypePower_ORIG_300=Power ORIG 300 +item_SubTypePower_ORIG_M50=Power ORIG M50 +item_SubTypePower_RSI_Aurora=Power RSI Aurora +item_SubTypePower_Shubin_Turret=Power Shubin Turret item_SubTypeQDrive= -item_SubTypeRadar=雷达 -item_SubTypeRocket=火箭 -item_SubTypeRollFlexThruster=翻滚可动推进器 -item_SubTypeScraperBeam=刮削波束 -item_SubTypeScytheRightGun=死镰右机炮 -item_SubTypeSignatureReductor=信号掩盖 -item_SubTypeSmall=小型 -item_SubTypeTargetingComputer=目标锁定计算机 -item_SubTypeVectorThruster=矢量推进器 -item_SubTypeWeapon=武器 -item_Subtitle1_Dead_Tree=起源:亥伯龙,芙拉 -item_Subtitle1_Moss_Head=起源:康纳大陆领主,基利安 -item_Subtitle1_Space_Mushroom=起源:瑞斯,瑞特尔 -item_Subtitle2_Dead_Tree=平均寿命:15-20地球标准年 -item_Subtitle2_Moss_Head=平均寿命:永生 -item_Subtitle2_Space_Mushroom=平均寿命:1-2地球标准年 -item_TypeAmmoBox=弹药库 -item_TypeAmmoCrate=军火库 -item_TypeArmor=护甲 -item_TypeAudio=音频 -item_TypeAvionics=航空电子设备 -item_TypeBattery=电池 -item_TypeBodyArmor=躯干护甲 -item_TypeBomb=炸弹 -item_TypeBottle=瓶子 -item_TypeButton=按钮 -item_TypeCargo=货舱 -item_TypeChar_Accessory_Eyes=眼睛 -item_TypeChar_Accessory_Head=头部 -item_TypeChar_Armor_Arms=手臂 -item_TypeChar_Armor_Backpack=背包 -item_TypeChar_Armor_Helmet=头盔 -item_TypeChar_Armor_Legs=腿部 -item_TypeChar_Armor_Torso=躯干 -item_TypeChar_Armor_Undersuit=基底服 -item_TypeChar_Body=身体 -item_TypeChar_Clothing_Feet=鞋子 -item_TypeChar_Clothing_Hands=手套 -item_TypeChar_Clothing_Hat=帽子 -item_TypeChar_Clothing_Legs=裤子 -item_TypeChar_Clothing_Torso_0=衬衫 -item_TypeChar_Clothing_Torso_1=夹克 -item_TypeChar_Flair=装饰 -item_TypeChar_Hair_Color=发色 -item_TypeChar_Head_Eyebrow=眉毛 -item_TypeChar_Head_Eyelash=睫毛 -item_TypeChar_Head_Eyes=眼睛 -item_TypeChar_Head_Hair=头发 -item_TypeChar_Lens=晶状体 -item_TypeChar_Skin_Color=肤色 -item_TypeConsumable=消耗品 -item_TypeContainer=货柜 -item_TypeCooler=冷却器 -item_TypeDebris=残骸 -item_TypeDisplay=显示器 -item_TypeDockingCollar=对接口 -item_TypeDoor=门 -item_TypeDrink=饮料 +item_SubTypeRadar=Radar +item_SubTypeRocket=Rocket +item_SubTypeRollFlexThruster=Roll Flex Thruster +item_SubTypeScraperBeam=Scraper Beam +item_SubTypeScytheRightGun=Scythe Right Gun +item_SubTypeSignatureReductor=Signature Reductor +item_SubTypeSmall=Small +item_SubTypeTargetingComputer=Targeting Computer +item_SubTypeVectorThruster=Vector Thruster +item_SubTypeWeapon=Weapons +item_Subtitle1_Dead_Tree=Origin: Hyperion, Fora +item_Subtitle1_Moss_Head=Origin: Conner’s Land and Load, Killian +item_Subtitle1_Space_Mushroom=Origin: Reisse, Rhetor +item_Subtitle2_Dead_Tree=Average Lifespan: 15-20 SEY +item_Subtitle2_Moss_Head=Average Lifespan: Indefinitely +item_Subtitle2_Space_Mushroom=Average Lifespan: 1-2 SEY +item_TypeAmmoBox=Ammo Box +item_TypeAmmoCrate=Ammunition Crate +item_TypeArmor=Armor +item_TypeAudio=Audio +item_TypeAvionics=Avionics +item_TypeBattery=Battery +item_TypeBodyArmor=Body Armor +item_TypeBomb=Bombs +item_TypeBottle=Bottle +item_TypeButton=Button +item_TypeCargo=Cargo +item_TypeChar_Accessory_Eyes=Eyes +item_TypeChar_Accessory_Head=Head +item_TypeChar_Armor_Arms=Arms +item_TypeChar_Armor_Backpack=Backpacks +item_TypeChar_Armor_Helmet=Helmets +item_TypeChar_Armor_Legs=Legs +item_TypeChar_Armor_Torso=Torso +item_TypeChar_Armor_Undersuit=Undersuits +item_TypeChar_Body=Body +item_TypeChar_Clothing_Feet=Footwear +item_TypeChar_Clothing_Hands=Gloves +item_TypeChar_Clothing_Hat=Hats +item_TypeChar_Clothing_Legs=Legwear +item_TypeChar_Clothing_Torso_0=Shirts +item_TypeChar_Clothing_Torso_1=Jackets +item_TypeChar_Flair=Flair +item_TypeChar_Hair_Color=Hair Color +item_TypeChar_Head_Eyebrow=Eyebrow +item_TypeChar_Head_Eyelash=Eyelash +item_TypeChar_Head_Eyes=Eyes +item_TypeChar_Head_Hair=Hair +item_TypeChar_Lens=Lens +item_TypeChar_Skin_Color=Skin Color +item_TypeConsumable=Consumables +item_TypeContainer=Container +item_TypeCooler=Coolers +item_TypeDebris=Debris +item_TypeDisplay=Display +item_TypeDockingCollar=Docking Collar +item_TypeDoor=Door +item_TypeDrink=Drinks item_TypeEMP=EMP -item_TypeExternalFuelTank=外部燃料箱 -item_TypeFPS_Consumable=补给 -item_TypeFPS_Magazine=弹匣 -item_TypeFPS_WeaponMelee=近战武器 -item_TypeFPS_WeaponShouldered=肩抗武器 -item_TypeFPS_WeaponSidearm=手枪 -item_TypeFPS_WeaponStocked=已收起武器 -item_TypeFPS_WeaponUtility=工具武器 -item_TypeFlair_Cockpit=驾驶舱特色 -item_TypeFlair_Floor=地板 -item_TypeFlair_Surface=表面 -item_TypeFlair_Wall=墙 -item_TypeFood=食物 -item_TypeFuelIntake=燃料进气口 -item_TypeFuelNozzle=燃料喷嘴 -item_TypeFuelPod=燃料吊舱 -item_TypeFuelTank=燃料箱 -item_TypeGadget=工具 -item_TypeGravityGenerator=重力发生器 -item_TypeGrenade=手榴弹 -item_TypeJumpDrive=跳跃驱动器 -item_TypeKnife=刀 -item_TypeLight=手电筒 -item_TypeMainEngine=主引擎 -item_TypeMainThruster=主推进器 -item_TypeManneuverThruster=机动推进器 -item_TypeMiningArm=采矿臂 -item_TypeMiningModifier=采矿模组 -item_TypeMisc=杂项 -item_TypeMissile=导弹 -item_TypeMissileLauncher=导弹架 +item_TypeExternalFuelTank=External Fuel Tank +item_TypeFPS_Consumable=Supplies +item_TypeFPS_Magazine=Magazine +item_TypeFPS_WeaponMelee=Melee Weapon +item_TypeFPS_WeaponShouldered=Shouldered Weapon +item_TypeFPS_WeaponSidearm=Sidearm Weapon +item_TypeFPS_WeaponStocked=Stocked Weapon +item_TypeFPS_WeaponUtility=Utility Weapon +item_TypeFlair_Cockpit=Cockpit Flair +item_TypeFlair_Floor=Floor +item_TypeFlair_Surface=Surface +item_TypeFlair_Wall=Wall +item_TypeFood=Foods +item_TypeFuelIntake=Fuel Intake +item_TypeFuelNozzle=Fuel Nozzle +item_TypeFuelPod=Fuel Pod +item_TypeFuelTank=Fuel Tank +item_TypeGadget=Gadgets +item_TypeGravityGenerator=Gravity Generator +item_TypeGrenade=Grenade +item_TypeJumpDrive=Jump Drive +item_TypeKnife=Knife +item_TypeLight=Light +item_TypeMainEngine=Main Engine +item_TypeMainThruster=Main Thruster +item_TypeManneuverThruster=Maneuver Thruster +item_TypeMiningArm=Mining Arm +item_TypeMiningModifier=Mining Modules +item_TypeMisc=Misc. +item_TypeMissile=Missiles +item_TypeMissileLauncher=Missile Racks item_TypeMobiGlas=mobiGlas -item_TypeNOITEM_Vehicle=载具 -item_TypeNovelty=精美工艺品 -item_TypeOrdinance=军用物品 -item_TypePaints=涂装 -item_TypePowerPlant=发电机 -item_TypeQuantumDrive=量子驱动器 -item_TypeQuantumEnforcementDevice=量子截停装置 -item_TypeRadar=雷达 -item_TypeRemovableChip=设备 -item_TypeSalvageHead=打捞光束 -item_TypeSeat=座椅 -item_TypeSelfDestruct=自毁 -item_TypeShield=护盾生成器 -item_TypeShip=飞船 -item_TypeSuit=套装 -item_TypeThruster=推进器 -item_TypeTurret=炮塔 -item_TypeTurretBase=炮塔底座 -item_TypeVisor=面板 -item_TypeWeapon=武器 -item_TypeWeaponAttachment=附件 -item_TypeWeaponDefensive=防卫装置 -item_TypeWeaponGun=舰炮 -item_TypeWeaponMining=采矿激光器 -item_TypeWeaponMissile=导弹 -item_TypeWeaponPersonal=单兵武器 -item_commodities_amiantpod=石棉荚 -item_commodities_amiantpod_desc=这些来自石棉树的荚有纤维外皮,能用于制作耐热织物。将外皮取下后需要先浸泡在化学溶液中,然后才能分离出纤维。 -item_commodities_flareweedstalk=火炬草杆 -item_commodities_flareweedstalk_desc=火炬草是一种能在恶劣环境中生存的顽强植物。由于它有着过滤水中有害元素的能力,人们经常采集火炬草的茎秆用在过滤系统里。 -item_commodities_stonebugshell=石虫壳 -item_commodities_stonebugshell_desc=众所周知,当受到威胁时,这种石虫会卷曲成一个紧密的球。人们因其坚硬的外壳而广泛搜寻这种石虫,它们的外壳可以被剥除,并用作耐用的材料,甚至被用于某些装甲复合材料中。 -item_commodities_ventslug=管道蛞蝓 -item_commodities_ventslug_desc=NDR:19\nHEI:05\n效果:有毒,认知障碍\n\n这些蛞蝓生活在潮湿的环境中,以生长在那里的霉菌为食。它们经常出现在会积聚出冷凝水的生命支持系统通风口内部和附近。它们经常被带到空间站来保持生命支持系统清结,同时还可以被食用,但由于其饮食习惯,它对于人类通常来说带有微毒。\n -item_commodities_wuotanseed=狂暴草种子 -item_commodities_wuotanseed_desc=这些种子采自狂暴草,它们成熟时会发出生物荧光吸引注意,这有利于它们的传播。人们经常收集它们作为天然光源。 -item_container_lootcontainer_1=小型容器 -item_container_lootcontainer_1_desc=一个用于放置各种物品的小型容器。 -item_container_lootcontainer_2=标准容器 -item_container_lootcontainer_2_desc=一个用来放置各种物品的标准容器。 -item_container_lootcontainer_3=大型容器 -item_container_lootcontainer_3_desc=一个用于放置各种物品的大型容器。 -item_container_lootcontainer_stash=储藏箱 -item_container_lootcontainer_stash_desc=一个装了各种物品的隐秘储藏箱。 -item_corp_Aegis=圣盾动力 -item_corp_Anvil=铁砧航天 -item_corp_Banu=巴努 -item_corp_ConsolidatedOutland=联合外域 -item_corp_Crusader=十字军工业 -item_corp_Drake=德雷克 -item_corp_Esperia=剜度 / 埃斯佩里亚 -item_corp_Kruger=克鲁格星际 -item_corp_MISC=武藏工业与星航株式会社 -item_corp_Origin=起源 +item_TypeNOITEM_Vehicle=Vehicles +item_TypeNovelty=Novelty +item_TypeOrdinance=Ordnance +item_TypePaints=Liveries +item_TypePowerPlant=Power Plants +item_TypeQuantumDrive=Quantum Drives +item_TypeQuantumEnforcementDevice=Quantum Enforcement Device +item_TypeRadar=Radar +item_TypeRemovableChip=Device +item_TypeSalvageHead=Salvage Beam +item_TypeSeat=Seat +item_TypeSelfDestruct=Self Destruct +item_TypeShield=Shield Generators +item_TypeShip=Ship +item_TypeSuit=Suit +item_TypeThruster=Thruster +item_TypeTurret=Turrets +item_TypeTurretBase=Turret Base +item_TypeVisor=Visor +item_TypeWeapon=Weapons +item_TypeWeaponAttachment=Attachments +item_TypeWeaponDefensive=Defensive +item_TypeWeaponGun=Guns +item_TypeWeaponMining=Mining Laser Heads +item_TypeWeaponMissile=Missiles +item_TypeWeaponPersonal=Prsnl. Wpns. +item_commodities_amiantpod=Amiant Pod +item_commodities_amiantpod_desc=Harvested from the amiant tree, the fibrous husks of these seed pods are used to make heat resistant textitles. Once removed, the husks must first be soaked in a chemical solution before the fibers can be seperated out. +item_commodities_flareweedstalk=Flareweed Stalk +item_commodities_flareweedstalk_desc=Flareweed is a hearty plant that can survive in harsh environments. With a natural ability to filter out harmful elements from its water supply, flareweed stalks are frequently harvested to be used in filtration systems. +item_commodities_stonebugshell=Stone Bug Shell +item_commodities_stonebugshell_desc=Known to curl into a tight ball when threatened, the stone bug is sought after for its tough shell, which can be removed and used as a durable material that has even been utilized in certain armor composites. +item_commodities_ventslug=Vent Slug +item_commodities_ventslug_desc=NDR: 19\nHEI: 05\nEffects: Toxic, Cognitive Impairing\n\nThese slugs live in moist environments and eat mold that grows there. They can frequently be found inside and near life support vents where condensation can accumulate and are often brought aboard stations to help keep systems clean. Can be consumed, but they often can be mildly toxic to Humans owing to their diet. \n +item_commodities_wuotanseed=Wuotan Seed +item_commodities_wuotanseed_desc=Harvested from the wuotan plant, these seed pods become bioluminescent when ripe to draw attention and encourage their spread. They are often collected to utilize as a natural light source. +item_container_lootcontainer_1=Small Container +item_container_lootcontainer_1_desc=A small container used to hold various items. +item_container_lootcontainer_2=Standard Container +item_container_lootcontainer_2_desc=A standard container used to hold various items. +item_container_lootcontainer_3=Large Container +item_container_lootcontainer_3_desc=A large container used to hold various items. +item_container_lootcontainer_stash=Stash +item_container_lootcontainer_stash_desc=A hidden cache of various items. +item_corp_Aegis=Aegis Dynamics +item_corp_Anvil=Anvil Aerospace +item_corp_Banu=Banu +item_corp_ConsolidatedOutland=Consolidated Outland +item_corp_Crusader=Crusader Industries +item_corp_Drake=Drake +item_corp_Esperia=Vanduul / Esperia +item_corp_Kruger=Kruger Intergalactic +item_corp_MISC=MISC +item_corp_Origin=Origin item_corp_RSI=RSI -item_corp_Vanduul=剜度 -item_corp_Xian=希安 -item_descArchimedes_Paint_P72=P-72 阿基米德的标准涂装 -item_descMerlin_Paint_P52=P-52 梅林的标准涂装 -item_descQDRV_RSI_S02_Khaos_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:2\n等级:C\n分类:民用\n\nRSI的混沌经过调整将提供可靠的性能及坚实的结构.装上这个把你乱七八糟的旅途安排的明明白白。 -item_descQDRV_RSI_S03_Erebos_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:A\n分类:民用\n\n暗黑之神体现了RSI追求卓越的理念.这款高质量的量子驱动器几乎一直在评论家和消费者的"最佳"榜单中名列前茅。 -item_descQDRV_RSI_S03_Metis_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:C\n分类:民用\n\n在弯曲时空的漫长路途中没有一丝出错的余地.RSI在人类进入太空之始便开始向公众提供优质产品 900年老字号值得你的信赖。 -item_descQDRV_RSI_S03_Tyche_SCItem=物品类型:量子驱动器\n制造商:RSI\n尺寸:3\n等级:B\n分类:民用\n\n命运女神量子驱动器,一款平衡了性能,耐用性和隐蔽性的全能之作 让你足以应对各种情况. -item_descQDRV_TARS_S01_Wayfare_SCItem=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:1\n等级:D\n分类:民用\n\n无需榨干抹净您的钱包就可以到享受快速的星际旅行。旅行是一款由塔苏斯生产小型量子驱动器,提供经济实惠的星际旅行。 -item_descQDRV_TARS_S02_Quest_SCItem=物品类型:量子驱动器\n制造商:塔苏斯(Tarsus)\n尺寸:2\n等级:D\n分类:民用\n\n何必吹毛求疵?几个世纪以来,塔苏斯一直致力于生产追逐驱动器,以期提供人人都买的起的中等尺寸组件并以此助力人民群众的星际旅行。 -item_descQDRV_TARS_S03_Drifter_SCItem=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:3\n等级:D\n分类:民用\n\n塔苏斯的这款漂流者在价格与工艺之间找到了平衡点,让消费者能够负担得起塔苏斯的招牌性能。 -item_descQDRV_TARS_S03_Wanderer_SCItem=物品类型:量子驱动器\n制造商:塔苏斯 (Tarsus)\n尺寸:3\n等级:C\n分类:民用\n\n塔苏斯将漫游者精心设计并打磨成一款全能可靠的量子驱动器,使其成为塔苏斯最受欢迎的组件产品之一。 -item_descQDRV_WETK_S02_XL1_SCItem=物品类型:量子驱动器\n制造商:未科技(Wei-Tek)\n尺寸:2\n等级:A\n分类:军用\n\n虽然未科技是一家新公司,但他们的军用级组件系列已久负盛名。XL-1是未科技首屈一指的中型量子驱动器,拥有优异的性能和耐用性。 -item_descQDRV_WETK_S03_Balandin_SCItem=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:3\n等级:B\n分类:军用\n\n未科技专为军队和安保人员研发建造了巴兰丁。经过老兵们的一系列测试,工程师们加快了充能以及校准时间同时提高了组件的精准度和稳定性。 -item_descQDRV_WETK_S03_TS2_SCItem=物品类型:量子驱动器\n制造商:未科技 (Wei-Tek)\n尺寸:3\n等级:A\n分类:军用\n\n先进的镀层为TS-2提供了超强的耐用性和应对环境及入侵的防护,使它成为一个危急时刻理想的量子驱动器。 -item_descReliant_Paint_Mako=MISC 信赖-新闻的标准涂装 -item_descReliant_Paint_Sen=MISC 信赖-科考的标准涂装 -item_descReliant_Paint_Tana=MISC 信赖-武装的标准涂装 -item_descUrsa_Paint_Emerald=RSI 大熊座漫游车 福尔图娜的标准涂装 -item_desc_HexPenetratorchip=带有异种威胁符号的自定义芯片组,它似乎有一个用于某种加密或解密的密钥接口。 -item_desc_accesscard_001=这种电子卡是一种身份验证设备,用于访问安全系统的。为确保被盗卡不会导致持续的安全问题,每张卡都必须定期重新授权才能保持有效。 -item_desc_eld_shirt_04_IAE2020=当奥黛丽·蒂默曼和朋友们在2670年聚集在一起测试飞船的实验推进器时,没人能预料到这次活动会演变成星系际航空航天博览会(Intergalactic Aerospace Expo)。近三个世纪后,这件带有白色凸纹的灰色T恤来纪念2950年的IAE。 这件T恤的正面和背面都印有此次活动的标志,所有的销售收入将会捐给"模拟舱伙伴",一个由蒂默曼创立的帮助贫困儿童学习飞船驾驶的慈善机构。 -item_desc_hackingchip_001=这款强大的破解秘钥被认为是当今最屌的黑客工具.传闻这些设备最初是为督导局设计的,这些难以获取的设备直至最近才流入罪犯手里.大多数使用过的人都给了好评.因为这些破解秘钥的官方用途不明,平时都用FUNT这个缩写名称体现其"快而匿"的特点. -item_desc_hackingchip_002=开膛手是虎爪破解秘钥的定制版本,因其能"撕碎系统"而得名. 开膛手牺牲稳定性获得了极快的速度,但其额外的处理器消耗大大提升了出错的几率。 -item_desc_hackingchip_003=蓝三角公司的虎爪是许多IT和计算机安全工具包中都会配备的标准工具,他被认为是最常用的破解秘钥可不是吹出来的.凭借满意的速度和可靠性,在一个训练有素的操作员手中,它可以用来获得大多数系统的管理员权限. -item_desc_hackingchip_004=重新授权是一个由罗特尔信息处理公司发布的破解秘钥,作为一种在遗忘或丢失密码时重新获取系统访问权限的方式. 重新授权特点是速度慢但很可靠,是那些想要自己修复系统的人的实惠选择. -item_desc_hackingchip_005=2887年,政治活动家阿瑞斯 威尔士科首次公开发布了这款破解秘钥的制造方法,他曾希望能借此带来更高的政府透明度。虽然达不到大多数现代安全协议的标准,但由于其结构简单且容易从各种小作坊获得,这种缓慢又不可靠的设备至今仍在使用。 -item_desc_hackingchip_006=“碎冰锥”破解密钥,最初是为微科公司的客户支持技术人员提供访问和诊断安全锁定系统的功能而设计的,团队以其“快速突破冻结代码块”的能力命名了该密钥。今天,强大的企业级破解密钥已经可以直接购买,允许用户和私人IT专业人员在微科技术人员无法提供服务时自行解决问题。 -item_descklwe_sniper_energy_01=制造商:克劳斯&韦纳(Klaus & Werner)\n物品类型:狙击枪\n分类:能量 (激光)\n\n电池容量:20\n射速:50 rpm\n有效射程:100 米\n\n附件:瞄具 (S3),枪管 (S2),下挂 (S2)\n\n克劳斯&韦纳公司的箭头VI型远程能量狙击枪采用玻璃纤维复合材料制作,能够承受大气内外各种严酷的环境。"箭头"采用精密枪托,复合瞄准镜和内置两脚架,为那些想要保持距离但又想拥有充足火力的使用者提供了稳定切极具毁灭性的武器 -item_descklwe_sniper_energy_01_mag=物品类型:电池\n容量:16\n\n这款紧凑的电源为克劳斯&韦纳公司的箭头狙击枪提供了16发远程高精度射击所需能量。 -item_descptv_paint_camo=ATC-F涂装使用一种不反光的涂料,是任何希望在野外降低自己存在感的绝佳选择。非常适合军事,运动爱好者或自然主义者。 -item_descptv_paint_cherry=速度不仅仅是外在更是内在.无需改动,您会感觉您的灰猫小车看起来快开起来更快了。樱桃红面漆技术采用尖端原材料和复合涂层技术以时刻保持其光亮的漆面。 -item_descptv_paint_double=作为灰猫最受欢迎的涂装,玛瑙灰是一种双色漆,它将车的内饰颜色作为外观上的点缀,在视觉上给人一种凝聚美。 -item_descptv_paint_metal=谁说单车不能变摩托?炮铜涂装采用了中号亮光漆、双成分技术,最大化漆面保光度和耐久性。 -item_descptv_paint_stealth=战术隐身涂装使用一种近乎零光泽的涂料,它采用了催化氨基甲酸酯工艺,具有无与伦比的耐用性,使其具有很强的抗紫外线,化学品和破片的能力。 -item_descptv_paint_willys=步枪绿涂装使用一款优质的双成分油漆,在面对恶劣环境的考验下不易褪色或刮伤。 -item_displayType_AmmoBox=弹药箱 -item_displayType_AreaWeapon=区域武器 -item_displayType_ArmorArms=护甲:手臂 -item_displayType_ArmorBackpack=背包 -item_displayType_ArmorCore=护甲:胸甲 -item_displayType_ArmorHands=护甲:手部 -item_displayType_ArmorLegs=护甲:腿部 -item_displayType_Beam=波束 -item_displayType_Boots=靴子 -item_displayType_Cannon=加农炮 -item_displayType_Cooler=冷却器 -item_displayType_Countermeasure=反制措施 -item_displayType_Device=设备 -item_displayType_Gatling=加特林 -item_displayType_Gloves=手套 -item_displayType_Grenade=手雷 -item_displayType_Hat=帽子 -item_displayType_Headwear=头饰 -item_displayType_HeavyCoat=厚大衣 -item_displayType_Helmet=头盔 -item_displayType_Jacket=夹克 -item_displayType_Magazine=弹匣 -item_displayType_MeleeWeapon=近战武器 +item_corp_Vanduul=Vanduul +item_corp_Xian=Xi'an +item_descArchimedes_Paint_P72=Standard livery for the P-72 Archimedes. +item_descMerlin_Paint_P52=Standard livery for the P-52 Merlin. +item_descQDRV_RSI_S02_Khaos_SCItem=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 2\nGrade: C \nClass: Civilian\n\nRSI's Khaos has been tuned to provide dependable performance with reliable construction. Once you've got this strapped in, you'll appreciate the order this quantum drive brings to the chaos of travel. +item_descQDRV_RSI_S03_Erebos_SCItem=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: A\nClass: Civilian\n\nThe Erebos exemplifies RSI's commitment to excellence. This high quality quantum drive constantly ranks atop "Best of" lists for both critics and consumers. +item_descQDRV_RSI_S03_Metis_SCItem=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: C\nClass: Civilian\n\nThere's no room for error when bending space and time to travel incredible distances. So put your trust in RSI, a company that's delivered quality components to the public since the dawn of space flight. +item_descQDRV_RSI_S03_Tyche_SCItem=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: B\nClass: Civilian\n\nThe Tyche quantum drive harmoniously balances performance, durability, and stealth to create a well-rounded component capable of adeptly handling a variety of situations. +item_descQDRV_TARS_S01_Wayfare_SCItem=Item Type: Quantum Drive\nManufacturer: Tarsus \nSize: 1\nGrade: D \nClass: Civilian\n\nSpeed through space without breaking the bank. The Warfare is a small quantum drive from Tarsus that was specifically designed to help make space travel affordable for the masses. +item_descQDRV_TARS_S02_Quest_SCItem=Item Type: Quantum Drive\nManufacturer: Tarsus \nSize: 2\nGrade: D \nClass: Civilian\n\nWhy mess with perfection? Tarsus has been manufacturing the Quest drive for centuries to provide everyone an affordable medium-sized component to carry them on their adventures. +item_descQDRV_TARS_S03_Drifter_SCItem=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: D\nClass: Civilian\n\nBalancing craftsmanship and cost, the Drifter provides renowned Tarsus performance at an affordable price. +item_descQDRV_TARS_S03_Wanderer_SCItem=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: C\nClass: Civilian\n\nTarsus carefully designed and tuned the Wanderer into an all-around solid quantum drive, making it one of the more popular components in their revered line-up. +item_descQDRV_WETK_S02_XL1_SCItem=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 2\nGrade: A \nClass: Military\n\nWei-Tek might be a new company, but their line of military-grade components is already gaining notoriety. The XL-1 is their premier medium quantum drive that expertly blends performance and durability. +item_descQDRV_WETK_S03_Balandin_SCItem=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 3\nGrade: B\nClass: Military\n\nWei-Tek built the Balandin with military and security personnel in mind. Following a series of test runs by veterans, engineers accelerated the spool and calibration times while also improving the component's precision and stability. +item_descQDRV_WETK_S03_TS2_SCItem=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 3\nGrade: A\nClass: Military\n\nAdvanced protective plating provides the TS-2 with superior durability and protection against the elements and aggressors, making it an ideal quantum drive for those moments when danger calls. +item_descReliant_Paint_Mako=Standard livery for the MISC Reliant Mako. +item_descReliant_Paint_Sen=Standard livery for the MISC Reliant Sen. +item_descReliant_Paint_Tana=Standard livery for the MISC Reliant Tana. +item_descUrsa_Paint_Emerald=Standard livery for the RSI Ursa Rover Fortuna. +item_desc_HexPenetratorchip=A custom chipset bearing a XenoThreat symbol. It appears to have a cryptokey interface for some encryption or decryption purpose. +item_desc_accesscard_001=This electronic card is an authentication device used to control access to secure systems. To ensure stolen cards cannot lead to ongoing security issues, each card must be reauthorized at regular intervals to remain active. +item_desc_eld_shirt_04_IAE2020=When Audrey Timmerman and friends gathered in 2670 to test her ship's experimental thrusters no one could have predicted the event would evolve into the Intergalactic Aerospace Expo. Nearly three centuries later, this grey t-shirt with white ribbing commemorates the 2950 IAE. Featuring the event's logo on the front and back, all proceeds from the shirt's sale will go to Simpods Pals, a charity founded by Timmerman to help underprivileged children learn to fly. +item_desc_hackingchip_001=This powerful cryptokey is considered to be one of the highest caliber hacking tools available. Long rumored to have been originally designed for Advocacy use, these difficult to acquire devices have only recently been making its way into the hands of criminals. Most who have used them say they are worth the effort to acquire. With the cryptokey's official Advocacy designation unknown, the name FUNT is a shortening of the device's common descriptor - 'fast and untraceable.' +item_desc_hackingchip_002=A modified version of the Tigersclaw cryptokey, the Ripper earned its name for being able to "rip systems apart.' Incredibly fast, what it gains in speed, it also gains in instability as the extra draws on the processor results in greater error frequency. +item_desc_hackingchip_003=A standard tool in many IT and CompSec kits, Blue Triangle's Tigersclaw is considered a go-to cryptokey for good reason. With decent speed and reliability, in the hands of a trained operator it can be used to gain admin-level repair privileges to most systems. +item_desc_hackingchip_004=Released by Lortell Computing as a way to gain access to a system with a lost or forgotten password, the slow but reliable Re-Authorizer cryptokey is considered an affordable option for people who want to attempt to repair their system themselves. +item_desc_hackingchip_005=Instructions for how to build this simple cryptokey were first published publicly in 2887 by political activist Aris Walesko who had hoped that it would lead to greater governmental transparency. Though not up to the standards of most modern security protocols, this slow and unreliable device it is still in use today owing to its ease of construction and wide availability from numerous small manufacturers. +item_desc_hackingchip_006=Initially made to allow microTech customer support technicians to access and diagnose security-locked systems, the icePick cryptokey was named by the team for its ability to "quickly break through frozen code-blocks." Today, the powerful enterprise-level cryptokey has become available for direct purchase, allowing users and private IT professionals to problem solve issues themselves when they cannot be serviced by microTech technician. +item_descklwe_sniper_energy_01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nBattery Size: 20\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight. +item_descklwe_sniper_energy_01_mag=Item Type: Battery\nCapacity: 16\n\nThis compact power source provides the Klaus & Werner Arrowhead rifle enough energy for 16 long-range precise shots. +item_descptv_paint_camo=ATC-F livery uses a non-reflective paint surface ideal for anyone looking to lower their profile in the wild. Perfect for military, sporting enthusiasts or naturalists. +item_descptv_paint_cherry=Speed isn’t just about mechanics, it’s about perception. Your Greycat will look and feel faster without changing a thing. The Cherry livery topcoat system uses cutting-edge raw materials and composition coating technology to maintain its glossy finish. +item_descptv_paint_double=One of the most popular liveries on the Greycat, Agate Gray is a two-toned paint scheme that brings the buggy’s interior colors as accents on the exterior, unifying the Greycat into a single cohesive aesthetic. +item_descptv_paint_metal=Who says a buggy can’t be elegant? The Gunmetal livery is a medium gloss, two-component technology that maximizes gloss retention and durability. +item_descptv_paint_stealth=The Tactical Stealth livery uses a near zero gloss paint that incorporates a catalyzed urethane process for unsurpassed durability making it highly resistant to UV rays, chemicals and chips. +item_descptv_paint_willys=Rifle Green livery uses a premium two-component technology designed to endure harsher environments without fading or scratching. +item_displayType_AmmoBox=Ammo Box +item_displayType_AreaWeapon=Area Weapon +item_displayType_ArmorArms=Armor: Arms +item_displayType_ArmorBackpack=Backpack +item_displayType_ArmorCore=Armor: Core +item_displayType_ArmorHands=Armor: Hands +item_displayType_ArmorLegs=Armor: Legs +item_displayType_Beam=Beam +item_displayType_Boots=Boots +item_displayType_Cannon=Cannon +item_displayType_Cooler=Cooler +item_displayType_Countermeasure=Countermeasure +item_displayType_Device=Device +item_displayType_Gatling=Gatling +item_displayType_Gloves=Gloves +item_displayType_Grenade=Grenade +item_displayType_Hat=Hat +item_displayType_Headwear=Headwear +item_displayType_HeavyCoat=Heavy Coat +item_displayType_Helmet=Helmet +item_displayType_Jacket=Jacket +item_displayType_Magazine=Magazine +item_displayType_MeleeWeapon=Melee Weapon item_displayType_Mine,P=Mine -item_displayType_Missile=导弹 -item_displayType_MissileRack=导弹架 -item_displayType_MountFixed=挂点 (固定) -item_displayType_MountFluid=挂点 (Fluid) -item_displayType_Neutron=中子 -item_displayType_Pants=裤子 -item_displayType_PersonalFlare=个人荧光棒 -item_displayType_Pistol=手枪 -item_displayType_PowerPlant=电源 -item_displayType_QuantumDrive=量子驱动器 -item_displayType_Repeater=速射炮 -item_displayType_Rifle=步枪 -item_displayType_Rocket=火箭 -item_displayType_SMG=冲锋枪 -item_displayType_ScatterGun=霰弹炮 -item_displayType_ShieldGenerator=护盾生成器 -item_displayType_Shirt=衬衫 -item_displayType_Shoes=鞋子 -item_displayType_Shotgun=霰弹枪 -item_displayType_Shouldered=肩扛式 -item_displayType_Sniper=狙击枪 -item_displayType_Special=特殊 -item_displayType_Undersuit=基底服 -item_fuelnozzle_GRIN_Fast_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:燃料喷嘴\n安全流速:0.3 SCU/秒\n\n灰猫工业的诺菲尔德燃料喷嘴大幅提升了总流速,把燃料的快速高效传输放在第一位的同时牺牲了部分储存容量。 \n -item_fuelnozzle_GRIN_Fast_Name=诺菲尔德 -item_fuelnozzle_GRIN_Safe_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:燃料喷嘴\n安全流速:0.8 SCU/秒\n\n通过保持较高工作压力,灰猫工业的哈金燃料喷嘴不仅安全流速范围更大,并且较慢的总传输速率也使其连接的容器能够储存更多燃料。\n -item_fuelnozzle_GRIN_Safe_Name=哈金 -item_fuelnozzle_MISC_Standard_Desc=制造商:武藏工业与星航株式会社 (MISC)\n物品类型:燃料喷嘴\n安全流速:0.4 SCU/秒\n\n作为广受好评武藏星航星际远航者首选喷嘴,RN-7s设计上便是一个适用于各种情况的燃料输送之选。\n +item_displayType_Missile=Ordnance +item_displayType_MissileRack=Missile Rack +item_displayType_MountFixed=Mount (Fixed) +item_displayType_MountFluid=Mount (Fluid) +item_displayType_Neutron=Neutron +item_displayType_Pants=Pants +item_displayType_PersonalFlare=Personal Flare +item_displayType_Pistol=Pistol +item_displayType_PowerPlant=Power Plant +item_displayType_QuantumDrive=Quantum Drive +item_displayType_Repeater=Repeater +item_displayType_Rifle=Rifle +item_displayType_Rocket=Rocket +item_displayType_SMG=SMG +item_displayType_ScatterGun=Scattergun +item_displayType_ShieldGenerator=Shield Generator +item_displayType_Shirt=Shirt +item_displayType_Shoes=Shoes +item_displayType_Shotgun=Shotgun +item_displayType_Shouldered=Shouldered +item_displayType_Sniper=Sniper +item_displayType_Special=Special +item_displayType_Undersuit=Undersuit +item_fuelnozzle_GRIN_Fast_Desc=Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.3 SCU/s\n\nAllowing for a greatly increased overall flow rate, the Norfield fuel nozzle from Greycat prioritizes the fast and efficient transfer of fuel while only sacrificing some pod storage capacity. \n +item_fuelnozzle_GRIN_Fast_Name=Norfield +item_fuelnozzle_GRIN_Safe_Desc=Manufacturer: Greycat Industrial\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.8 SCU/s\n\nBy maintaining a higher working pressure, the Harkin fuel nozzle from Greycat not only provides for a wider range of safe flow rates, but allows the attached storage to hold additional fuel albeit at a slower overall transfer rate.\n +item_fuelnozzle_GRIN_Safe_Name=Harkin +item_fuelnozzle_MISC_Standard_Desc=Manufacturer: MISC\nItem Type: Fuel Nozzle\nSafe Flow Rate: 0.4 SCU/s\n\nThe nozzle of choice for the acclaimed MISC Starfarer, the RN-7s was designed to be a flexible fuel transfer option suited for a variety of situations.\n item_fuelnozzle_MISC_Standard_Name=RN-7s -item_fuelpod_MISC_Standard_Desc=制造商:武藏工业与星航株式会社 (MISC)\n物品类型:燃料吊舱\n流速:1.15 SCU/秒\n容量:60 SCU\n\n星际远航者的标配燃料吊舱,武藏的CR-60是一款为了随时应对各种工作而设计的,各项参数平衡的燃料储存装置。\n +item_fuelpod_MISC_Standard_Desc=Manufacturer: MISC\nItem Type: Fuel Pod\nFlow Rate: 1.15 SCU/s\nCapacity: 60 SCU\n\nThe standard fuel pod of the Starfarer, the CR-60 was designed by MISC to be a well balanced fuel storage option ready to tackle a wide variety of jobs.\n item_fuelpod_MISC_Standard_Name=CR-60 -item_fuelpod_STOR_Fast_Desc=制造商:存储万物 (Stor*All)\n物品类型:燃料吊舱\n流速:1.5 SCU/秒\n容量:50 SCU\n\n为了不亏本,时间就是金钱。这就是为什么,存储万物设计的GSX-RF是市场上流速最快的燃油吊舱之一。尽管它确实容量稍微小,但节省的时间和在安全流速上的适度改进使其成为勤务飞船的理想解决方案。\n +item_fuelpod_STOR_Fast_Desc=Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Rate: 1.5 SCU/s\nCapacity: 50 SCU\n\nWhen it comes to balancing your bottom line, time is money. That’s why Stor*All designed the GSX-RF fuel pod to have one of the fastest flow rates on the market. While it does have a slightly reduced capacity, the time saved and modest improvements to the safe flow rate makes this an ideal solution for service ships.\n item_fuelpod_STOR_Fast_Name=GSX-RF -item_fuelpod_STOR_Safe_Desc=制造商:存储万物 (Stor*All)\n物品类型:燃料吊舱\n流速:0.9 SCU/秒\n容量:70 SCU\n\n存储万物的GSX-HP燃料吊舱使用了高于行业标准的三重加固外镀层,可承载压力比普通存储方案更高,让您在运输更多燃料的同时提高任何喷嘴的安全流速。\n +item_fuelpod_STOR_Safe_Desc=Manufacturer: Stor*All\nItem Type: Fuel Pod\nFlow Rate: 0.9 SCU/s\nCapacity: 70 SCU\n\nBy using a triple reinforced outer plating rated far above industry standards, the GSX-HP fuel pod from Stor*All can handle higher pressures than your typical storage options. This allows you to transport more fuel and improves the safe flow rates of whichever nozzle you use.\n item_fuelpod_STOR_Safe_Name=GSX-HP -item_nameANVL_S2_Rack_x2=铁砧 双联 S2导弹架 -item_nameArchimedes_Paint_P72=P-72阿基米德涂装 -item_nameCOOL_WCPR_S02_Aufeis_SCItem=积冰 -item_nameCarryable_2H_MissionItem_EvidenceBox=证据 -item_nameMerlin_Paint_P52=P52梅林涂装 -item_nameQDRV_RSI_S02_Hemera_SCItem=白昼女神 -item_nameQDRV_RSI_S02_Khaos_SCItem=混沌 -item_nameQDRV_RSI_S03_Erebos_SCItem=黑暗之神 -item_nameQDRV_RSI_S03_Metis_SCItem=智谋女神 -item_nameQDRV_RSI_S03_Tyche_SCItem=命运女神 -item_nameQDRV_TARS_S01_Wayfare_SCItem=旅行 -item_nameQDRV_TARS_S02_Quest_SCItem=追逐 -item_nameQDRV_TARS_S03_Drifter_SCItem=漂流者 -item_nameQDRV_TARS_S03_Ranger_SCItem=游骑兵 -item_nameQDRV_TARS_S03_Wanderer_SCItem=漫游者 +item_nameANVL_S2_Rack_x2=Anvil Double S2 Missile Rack +item_nameArchimedes_Paint_P72=P-72 Archimedes Livery +item_nameCOOL_WCPR_S02_Aufeis_SCItem=Aufeis +item_nameCarryable_2H_MissionItem_EvidenceBox=Evidence +item_nameMerlin_Paint_P52=P52 Merlin Livery +item_nameQDRV_RSI_S02_Hemera_SCItem=Hemera +item_nameQDRV_RSI_S02_Khaos_SCItem=Khaos +item_nameQDRV_RSI_S03_Erebos_SCItem=Erebos +item_nameQDRV_RSI_S03_Metis_SCItem=Metis +item_nameQDRV_RSI_S03_Tyche_SCItem=Tyche +item_nameQDRV_TARS_S01_Wayfare_SCItem=Wayfare +item_nameQDRV_TARS_S02_Quest_SCItem=Quest +item_nameQDRV_TARS_S03_Drifter_SCItem=Drifter +item_nameQDRV_TARS_S03_Ranger_SCItem=Ranger +item_nameQDRV_TARS_S03_Wanderer_SCItem=Wanderer item_nameQDRV_WETK_S02_XL1_SCItem=XL-1 -item_nameQDRV_WETK_S03_Balandin_SCItem=巴兰丁 +item_nameQDRV_WETK_S03_Balandin_SCItem=Balandin item_nameQDRV_WETK_S03_TS2_SCItem=TS-2 -item_nameReliant_Paint_Mako=信赖新闻涂装 -item_nameReliant_Paint_Sen=信赖科考涂装 -item_nameReliant_Paint_Tana=信赖武装涂装 -item_nameShop_GarrityDefense=加里蒂防具 -item_nameShop_LiveFireWeapons=荷枪实弹武器店 -item_nameUrsa_Paint_Emerald=大熊座福尔图娜涂装 -item_name_987_shoes_01_01_19=城市探险靴子 黑紫色 -item_name_HexPenetratorchip=异种威胁加密密钥 -item_name_accesscard_001=主机访问卡 -item_name_cbd_hat_03_IAE2020=IAE 2950 帽子 -item_name_eld_shirt_04_IAE2020=IAE 2950 T恤 -item_name_hackingchip_001=破解秘钥 -item_name_hackingchip_002=开膛手 -item_name_hackingchip_003=虎爪 -item_name_hackingchip_004=重新授权 -item_name_hackingchip_005=威尔士科 -item_name_hackingchip_006=碎冰锥 -item_nameptv_paint_camo=PTV全地形伪装:森林 (ATC-F) 涂装 -item_nameptv_paint_cherry=PTV 樱桃红涂装 -item_nameptv_paint_double=PTV 玛瑙灰涂装 -item_nameptv_paint_metal=PTV 炮铜涂装 -item_nameptv_paint_stealth=PTV 战术隐身涂装 -item_nameptv_paint_willys=PTV 步枪绿涂装 -item_qt_cooldown=冷却 %0.1f -item_qt_no_drive_available=缺少量子驱动器 -item_qt_obstruction=障碍物 %0.1f km -item_qt_status_insufficient_fuel=燃料不足 -item_qt_status_no_fuel=无燃料 -item_qt_status_no_power=无电源 +item_nameReliant_Paint_Mako=Reliant Mako Livery +item_nameReliant_Paint_Sen=Reliant Sen Livery +item_nameReliant_Paint_Tana=Reliant Tana Livery +item_nameShop_GarrityDefense=Garrity Defense +item_nameShop_LiveFireWeapons=Live Fire Weapons +item_nameUrsa_Paint_Emerald=Ursa Fortuna Livery +item_name_987_shoes_01_01_19=UrbEx Boots Dark Purple +item_name_HexPenetratorchip=XenoThreat Encryption Key +item_name_accesscard_001=Mainframe Access Card +item_name_cbd_hat_03_IAE2020=IAE 2950 Hat +item_name_eld_shirt_04_IAE2020=IAE 2950 T-Shirt +item_name_hackingchip_001=FUNT +item_name_hackingchip_002=Ripper +item_name_hackingchip_003=Tigersclaw +item_name_hackingchip_004=Re-Authorizer +item_name_hackingchip_005=Walesko +item_name_hackingchip_006=icePick +item_nameptv_paint_camo=PTV All Terrain Camouflage: Forest (ATC-F) Livery +item_nameptv_paint_cherry=PTV Cherry Livery +item_nameptv_paint_double=PTV Agate Gray Livery +item_nameptv_paint_metal=PTV Gunmetal Livery +item_nameptv_paint_stealth=PTV Tactical Stealth Livery +item_nameptv_paint_willys=PTV Rifle Green Livery +item_qt_cooldown=Cooldown %0.1f +item_qt_no_drive_available=NO DRIVE +item_qt_obstruction=Obstruction %0.1f km +item_qt_status_insufficient_fuel=INSUFFICIENT FUEL +item_qt_status_no_fuel=NO FUEL +item_qt_status_no_power=NO POWER item_qt_status_towed,P=TOWED item_qt_status_towing_too_heavy,P=TOWING MASS LIMIT -item_salvageHead_GRIN_Standard_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品种类:打捞\n尺寸:2\n\n模块容量:3\n云台区域:???\n\n灰猫工业花了几个世纪的时间将Baler打捞头改进为目前的形状,即使在最恶劣的条件下也能保持精确耐用。Baler设计用于在三个模块之间交换,将随时准备撕开您找到的任何船体。体验一下它为什么是宇宙中无数个人和大型工业作业的标准打捞头。 -item_salvageHead_GRIN_Standard_Name=Baler打捞头 -item_scraper_GRIN_Large_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:刮削模块\n提取速度:0.05/0.15\n半径:6米\n提取效率:65%\n\n使用拖网刮削模块可以在一次操作中清理更多的船体表面。虽然其作用范围比其他模块更大,但由于强烈的热量会产生更多的消耗,所以其提取效率较低。当工作需要速度超过效率时,拖网刮削模块是理想的选择。 -item_scraper_GRIN_Large_Name=拖网刮削模块 -item_scraper_GRIN_Small_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:刮削模块\n提取速度:0.5/1.5\n半径:1.5米\n提取效率:90%\n\n紧固刮削模块是一种精密的刮削模块,可以产生小而聚焦的光束,非常适合从船体的每个角落和缝隙中提取资源。尽管光束的尺寸相对较小,需要更多时间才能移除船体上所有的再生复合材料(RMC),但其出色的提取效率将使这些额外的努力变得值得。 -item_scraper_GRIN_Small_Name=紧固刮削模块 -item_scraper_GRIN_Standard_Desc=制造商:灰猫工业 (Greycat Industrial)\n物品类型:刮削模块\n提取速度:0.15/0.45\n半径:3.5米\n提取效率:70%\n\n你很容易就能看出为什么灰猫工业的研磨刮削模块是宇宙中最常用的刮削模块之一。它的设计提供了一个相当大的作用范围和可观的提取效率,从而形成了可以快速且有效刮削船体的可靠光束。 -item_scraper_GRIN_Standard_Name=研磨刮削模块 +item_salvageHead_GRIN_Standard_Desc=Manufacturer: Greycat Industrial\nItem Type: Salvage Head\nSize: 2\n\nModule Capacity: 3\nGimble Area: ???\n\nGreycat Industrial has spent centuries refining the Baler salvage head into its current form that's both durable and precise even under the harshest of conditions. Designed to swap between three modules, the Baler will be ready to rip apart whatever hull you find. Experience why it's the standard salvage head for countless personal and large-scale industrial operations across the universe. +item_salvageHead_GRIN_Standard_Name=Baler Salvage Head +item_scraper_GRIN_Large_Desc=Manufacturer: Greycat Industrial\nItem Type: Scraper Module\nExtraction Speed: 0.05/0.15\nRadius: 6m\nExtraction Efficiency: 65%\n\nScrape more of a hull in one pass with the Trawler scraper module. While the area of effect is larger than other modules, it is less efficient due to intense heat generating more burn off. Making the Trawler the ideal module to use when a job necessitates speed over efficiency. +item_scraper_GRIN_Large_Name=Trawler Scraper Module +item_scraper_GRIN_Small_Desc=Manufacturer: Greycat Industrial\nItem Type: Scraper Module\nExtraction Speed: 0.5/1.5\nRadius: 1.5m\nExtraction Efficiency: 90%\n\nThe Cinch is a precision scraper module that produces a small, focused beam perfect for extracting resources from every nook and cranny on a hull. While the beam's relatively small size requires more time to remove Recycled Material Composite (RMC), its excellent extraction rate will make the added effort worth it. +item_scraper_GRIN_Small_Name=Cinch Scraper Module +item_scraper_GRIN_Standard_Desc=Manufacturer: Greycat Industrial\nItem Type: Scraper Module\nExtraction Speed: 0.15/0.45\nRadius: 3.5m\nExtraction Efficiency: 70%\n\nIt's easy to see why the Abrade from Greycat Industrial is one of the most used scraper module in the 'verse. Its design delivers both a sizable area of effect and respectable extraction rate, creating a reliable beam that can scrape hulls quickly and efficiently. +item_scraper_GRIN_Standard_Name=Abrade Scraper Module item_ship_items_176= -item_swap_only=物品能被替换,但不能解除装备。 -item_tholo_reconsider=重新考虑 -item_tholo_run=逃跑 -item_tholo_stay=保留 +item_swap_only=Item can be swapped, but cannot be unequipped. +item_tholo_reconsider=Reconsider +item_tholo_run=Run +item_tholo_stay=Stay item_weapons_145= -itemport_body_itemport=身上 -itemport_eyes_itemport=虹膜颜色 -itemport_hair_itemport=发型 -itemport_hardpoint_heat_sink=热逝之槽 -itemport_head_itemport=面部 -itemport_material_variant=发色 -itemport_port_NameTurretAft=舰尾炮塔 -itemport_port_NameTurretPort=左舷炮塔 -itemport_port_NameTurretStarboard=右舷炮塔 -itemport_skin_variant=肤色 +itemport_body_itemport=Body +itemport_eyes_itemport=Eye Color +itemport_hair_itemport=Hairstyle +itemport_hardpoint_heat_sink=Heat Sink +itemport_head_itemport=Face +itemport_material_variant=Hair Color +itemport_port_NameTurretAft=Aft Turret +itemport_port_NameTurretPort=Port Turret +itemport_port_NameTurretStarboard=Starboard Turret +itemport_skin_variant=Skin Tone items_DescVNCL_Stinger_S1_HS,P=Vanduul Stinger -items_JournalEntryType_AudioLog=音频 -items_JournalEntryType_TextLog=消息 +items_JournalEntryType_AudioLog=Audio +items_JournalEntryType_TextLog=Message items_NameVNCL_Stinger_S1_HS,P=Vanduul Stinger -items_commodities_Astatine=砹 -items_commodities_AudioVisualEquipment=视听设备 -items_commodities_AudioVisualEquipment_desc=用于多媒体演示和活动的设备、电缆和索具。 -items_commodities_CK13GIDSeeds=CK13-GID 混合种子 -items_commodities_CK13GIDSeeds_desc=这种转基因大麦种子因其生长过程中体现出的高侵略性和高水平异花授粉导致其周边植物经常遭到破环而被禁止。然而这种植物十分高产而且种植方便,现在仍然是抢手货。 -items_commodities_Coal=煤 -items_commodities_ConstructionMaterials=建筑材料 -items_commodities_ConstructionMaterials_desc=用于建造、修理和维护建筑和结构的各种物资。 -items_commodities_ConsumerGoods=消费品 +items_commodities_Astatine=Astatine +items_commodities_AudioVisualEquipment=Audio-Visual Equipment +items_commodities_AudioVisualEquipment_desc=Devices, cabling, and rigging used for multimedia presentations and events. +items_commodities_CK13GIDSeeds=CK13-GID Seed Blend +items_commodities_CK13GIDSeeds_desc=These genetically-modified barley seeds were banned because of their aggressive growth and high-levels of cross-pollination that has frequently ravaged any neighboring plant life. However, the plant's high yield and ease of growth have continued to make it a sought-after commodity. +items_commodities_Coal=Coal +items_commodities_ConstructionMaterials=Construction Materials +items_commodities_ConstructionMaterials_desc=Various supplies used to build, repair, and maintain buildings and structures. +items_commodities_ConsumerGoods=Consumer Goods items_commodities_DCSR2=DCSR2 -items_commodities_DCSR2_desc=一种从有机物中提取的萜类脂、双酰基酮(俗称DCSR2),已被禁止在生物医学领域使用。目前,它主要用于制造非法麻醉药“冠军”。 -items_commodities_Fireworks=烟花 -items_commodities_Fireworks_desc=在庆典和特殊活动中使用的五颜六色烟火的发射装置。 -items_commodities_GaspingWeevilEggs=窒息象鼻虫卵 -items_commodities_GaspingWeevilEggs_desc=窒息象鼻虫的卵常被当做一种春药,但是如果它们正常孵化的话会吃掉空间站里的密封剂。UEE禁止运输该昆虫或其虫卵。 -items_commodities_HLX99Hyperprocessors=HLX99 疯牛处理器 -items_commodities_HLX99Hyperprocessors_desc=这些巴努生产的芯片通常被称为"螺旋",设计用于全核心加密破解并且通常用来制造计算机渗透设备。 -items_commodities_HumanFoodBars=人类食品棒 -items_commodities_HumanFoodBars_desc=尽管包装上的标签上提示安全,但是巴努制造的“人类食品棒”已被证明含有多种危害人体健康的添加剂。 +items_commodities_DCSR2_desc=An organically derived terpenoid lipid, dicylasterone (commonly known as DCSR2), has been banned from use in biomedical applications. Currently, it is most typically used in the manufacture of illegal narcotic 'SLAM.' +items_commodities_Fireworks=Fireworks +items_commodities_Fireworks_desc=Colorful pyrotechnic devices used at celebrations and special events. +items_commodities_GaspingWeevilEggs=Gasping Weevil Eggs +items_commodities_GaspingWeevilEggs_desc=The eggs of this small beetle are commonly held to be an aphrodisiac, but when allowed to hatch the weevils themselves will eat through sealants used in space station construction. Transport of the insect or its eggs is banned in the UEE. +items_commodities_HLX99Hyperprocessors=HLX99 Hyperprocessors +items_commodities_HLX99Hyperprocessors_desc=Commonly known as "Helixes" these Banu manufactured processing chips were designed for fullcore crypto-cracking and are used in the manufacture of computer system infiltration devices. +items_commodities_HumanFoodBars=Human Food Bars +items_commodities_HumanFoodBars_desc=Despite what the label on the packaging declares, the Banu manufactured "Human Food Bars" have been shown to contain multiple additives deemed unsafe for Human consumption. items_commodities_Iron_ore_desc,P=Element Fe, strong, malleable, highly susceptible to rust and found in large volume across most star systems. -items_commodities_LifeCureMedSticks=生疗医疗棒 -items_commodities_LifeCureMedSticks_desc=使用这些山寨疗生医疗棒的人都死了。 -items_commodities_OsoianHides=奥索安皮革 -items_commodities_PartyFavors=聚会礼品 -items_commodities_PartyFavors_desc=用来增加节日气氛的小物品,通常赠送或者出售给庆典或者派对的来宾。 -items_commodities_RS1OdyseySpacesuits=RS1 奥德赛飞行服 -items_commodities_RS1OdyseySpacesuits_desc=这些仿制的RSI奥德赛基底服都是廉价的仿制品,使用起来很危险。 -items_commodities_RedfinEnergyModulator=红鳍能量调制器 -items_commodities_RedfinEnergyModulator_desc=这款由巴努制造商生产的能量调制器,因其红色的散热片而与众不同。虽然它可以安装到大多数人类使用的组件子系统中降低电力消耗,但其奇高的故障率导致它被禁止进口到UEE。 -items_commodities_Souvenirs=纪念品 -items_commodities_Souvenirs_desc=用于纪念参观某地或参加特殊活动而售卖的纪念品。 -items_commodities_Stims_desc=斯酊姆由各种烟草、咖啡因和情绪增强剂组成,常被人作为卷烟吸食。 -items_commodities_acryliplex=亚克力络合物复合材料 -items_commodities_acryliplex_desc=这种可塑复合材料可用于制造爆裂物,除了用在拆迁爆破、重工业和采矿之外,它还能被用于制造小型爆裂弹头, 在大量运输此类复合材料时需格外当心,因为它对碰撞与高温都很敏感。 -items_commodities_agricium=艾格瑞金属 -items_commodities_agricium_desc=稀有而珍贵的银色金属,具有蓝绿色的光泽。延展性、韧性强,极难发生反应。 -items_commodities_agricium_ore=艾格瑞矿石 -items_commodities_agricium_ore_desc=稀有而珍贵的银色金属,具有蓝绿色的光泽。延展性、韧性强,极难发生反应。 -items_commodities_agriculturalGoods=农业产品 -items_commodities_agriculturalGoods_desc=用于生产食品、纺织品和生物有机燃料的未加工农作物和动物产品. -items_commodities_agriculturalSupplies=农业用品 -items_commodities_agriculturalSupplies_desc=农业生产所需的物品。包括化肥、饲料和农药。 -items_commodities_altruciatoxin=幻云 -items_commodities_altruciatoxin_desc=由亡魂树 (阿尔特鲁西亚属-拉克丝种植物) 的花粉经过化学处理产出,摄入或吸食幻云的常见效果包括肌肉松弛、感官增强和昏昏欲睡。大量使用会导致舌头染色。 -items_commodities_altruciatoxin_unprocessed=亡魂树花粉 -items_commodities_altruciatoxin_unprocessed_desc=亡魂树 (阿尔特鲁西亚属-拉克丝种植物) 的花粉。 -items_commodities_aluminum=铝 -items_commodities_aluminum_desc=一种灰色的活泼金属,延展性好、质量轻、韧性足、强度高且耐腐蚀,具有超导性。 -items_commodities_aluminum_ore=铝矿石 -items_commodities_aluminum_ore_desc=一种灰色的活泼金属,延展性好、质量轻、韧性足、强度高且耐腐蚀,具有超导性。 -items_commodities_amioshiplague=阿米什瘟疫 -items_commodities_amioshiplague_desc=阿米什瘟疫其实并不像它的名字那样不祥,它是一种生长在岩石裂缝中的入侵性地衣。当地衣的核心钻出地面试图充分吸收水分时,靠近地表部分的豆芽鳞片会打开并喷射出孢子,借此传播到其他岩石上。它的成熟期相对较短,这也是它名字的由来。 -items_commodities_ammonia=氨 +items_commodities_LifeCureMedSticks=LifeCure Medsticks +items_commodities_LifeCureMedSticks_desc=The use of these imitation CureLife Medpens has resulted in numerous deaths. +items_commodities_OsoianHides=Osoian Hides +items_commodities_PartyFavors=Party Favors +items_commodities_PartyFavors_desc=Small items used to help encourage a festive mood. Typically given or sold to celebrants in attendance at an event or party. +items_commodities_RS1OdyseySpacesuits=RS1 Odysey Spacesuits +items_commodities_RS1OdyseySpacesuits_desc=These imitation RSI Odyssey undersuits are cheaply made counterfeits that are hazardous to use. +items_commodities_RedfinEnergyModulator=Redfin Energy Modulators +items_commodities_RedfinEnergyModulator_desc=Made by various Banu manufacturers, this energy modulator is distinct for its red-hued heatsinks. Though it can be installed into most Human component subsystems to reduce power draw, its extremely dangerous fail rate has caused it to be banned for import into the UEE. +items_commodities_Souvenirs=Souvenirs +items_commodities_Souvenirs_desc=Mementos purchased to commemorate visiting a location or attending an special event. +items_commodities_Stims_desc=Composed of various combinations of tobacco, caffeine, and mood-enhancer, stims are smoked as a cigarette. +items_commodities_acryliplex=AcryliPlex Composite +items_commodities_acryliplex_desc=This composite is a moldable material used in the construction of explosives. In addition to being commonly used in demolition applications for heavy industry and mining, it is also used to create small potent warheads. Care must be taken while transporting larger quantities of the composite as it is impact and heat sensitive. +items_commodities_agricium=Agricium +items_commodities_agricium_desc=A rare and valuable silvery metal with a blue-green sheen. Malleable, ductile, and largely non-reactive. +items_commodities_agricium_ore=Agricium (Ore) +items_commodities_agricium_ore_desc=A rare and valuable silvery metal with a blue-green sheen. Malleable, ductile, and largely non-reactive. +items_commodities_agriculturalGoods=Agricultural Goods +items_commodities_agriculturalGoods_desc=Unprocessed crop and animal products used in the production of foodstuffs, textiles and bio-organic fuels. +items_commodities_agriculturalSupplies=Agricultural Supplies +items_commodities_agriculturalSupplies_desc=Items required for agricultural production. Includes fertilizers, feed, and pesticides. +items_commodities_altruciatoxin=Altruciatoxin +items_commodities_altruciatoxin_desc=Created by chemically processing the pollen of Revenant Tree (altrucia lacus), common effects of ingesting or smoking altruciatoxin include relaxing of the muscles, sensory enhancement, and lethargy. Heavy usage can cause staining of the tongue. +items_commodities_altruciatoxin_unprocessed=Revenant Tree Pollen +items_commodities_altruciatoxin_unprocessed_desc=The pollen of Revenant Tree (altrucia lacus). +items_commodities_aluminum=Aluminum +items_commodities_aluminum_desc=A chemically reactive, gray metal that is malleable, lightweight, ductile, strong, and resistant to corrosion. Capable of superconductivity. +items_commodities_aluminum_ore=Aluminum (Ore) +items_commodities_aluminum_ore_desc=A chemically reactive, gray metal that is malleable, lightweight, ductile, strong, and resistant to corrosion. Capable of superconductivity. +items_commodities_amioshiplague=Amioshi Plague +items_commodities_amioshiplague_desc=Not nearly as ominous as its name, the Amioshi Plague is an invasive lichen that grows in the cracks of rocks. While the core of the lichen burrows out of sight to try and absorb as much moisture as it can find, the part near the surface sprouts hooded scales that eject spores to spread to other rocks. It's relatively short maturation period is the origin of its name.\n +items_commodities_ammonia=Ammonia items_commodities_ammonia_desc,P=Ammonia description. -items_commodities_antiHydrogen=反氢 -items_commodities_antiHydrogen_desc=氢的反物质包含一个正电子和一个反质子. -items_commodities_aphorite=紫钠水晶 -items_commodities_aphorite_desc=装饰用的宝石水晶,因其多色的特点而备受推崇。 -items_commodities_aphorite_raw=紫钠水晶(原矿) -items_commodities_aphorite_raw_desc=装饰用的宝石水晶,因其多色的特点而备受推崇。 -items_commodities_argon=氩气 -items_commodities_argon_desc=氩气在大多数条件下是惰性的,是一种无味无色的气体,与氧气一样可溶于水。在放电管中呈淡紫色。 -items_commodities_arsenic=砷 -items_commodities_arsenic_desc=一种易碎的,致密的半金属,大量使用时有毒。 -items_commodities_astatine_desc=一种具有放射性的,高度不稳定的危险卤素,其部分同位素的半衰期为一秒或更短。 -items_commodities_atlasium=巨神合金 -items_commodities_atlasium_desc=这种坚固的合金是少数可以从严重的船祸现场回收出来的材料。 -items_commodities_beryl=绿柱石 -items_commodities_beryl_desc=一种天然六边形晶体矿物。纯净的绿柱石是无色的,不纯形式变种包括祖母绿和海蓝宝石。 -items_commodities_beryl_raw=绿柱石(原矿) -items_commodities_beryl_raw_desc=一种天然六边形晶体矿物。纯净的绿柱石是无色的,不纯形式变种包括祖母绿和海蓝宝石。 -items_commodities_bexalite=贝沙电气石 -items_commodities_bexalite_desc=现今的电气系统中广泛应用了这种从天然无磁核世界中采集的矿物。 -items_commodities_bexalite_raw=贝沙电气石(原矿) -items_commodities_bexalite_raw_desc=现今的电气系统中广泛应用了这种从天然无磁核世界中采集的矿物。 -items_commodities_bioplastic=生物塑料 -items_commodities_bioplastic_desc=当化石燃料在太阳系开始枯竭时创造出的一种塑料替代品。它来自可再生的生物质资源,通常来自大罐培养的细菌,但也可以从工业副产品中提取。 -items_commodities_bluebilva=蓝木橘 -items_commodities_bluebilva_desc=NDR:23\nHEI:10\n效果:补水,充沛精力\n\n富含果糖的蓝木橘以其独特而富有层次的香气而闻名,它的芳香浓郁且低调。它的果实呈卵状尖头,果皮颜色由深蓝至靛青渐变。蓝木橘的枝条牢牢地附在它生长的石头上,因为过于牢固往往需要用器械将其剥离。果实成熟需要11个月左右。常见食用方式是干吃或制作成白兰地。 -items_commodities_borase=波射石 -items_commodities_borase_desc=这种高导热材料通常是由宇宙射线散裂形成的,往往更容易在年轻的行星系中发现。 -items_commodities_borase_ore=波射矿石 -items_commodities_borase_ore_desc=这种高导热材料通常是由宇宙射线散裂形成的,往往更容易在年轻的行星系中发现。 -items_commodities_boron=硼 -items_commodities_boron_desc=一种由超新星和宇宙射线散裂产生的类金属元素,它的纯晶体形式可作为半导体。 -items_commodities_cadmiumallinide=亚胺镉 -items_commodities_cadmiumallinide_desc=这种精炼镉储有巨大的潜在能量,经常被用于反应堆和电池中。 -items_commodities_carbon=碳 -items_commodities_carbon_desc=由于碳能够形成各种具有不同性质的同位素,且在宇宙中含量非常丰富,因此它被广泛应用。 -items_commodities_carbonsilk=碳绸 -items_commodities_carbonsilk_desc=这种轻盈、强韧的材料来自受过特殊基因改造的虫子,人们会收集其分泌物中的碳丝并编织出成品。 -items_commodities_chlorine=氯气 -items_commodities_chlorine_desc=一种具有高电子亲和力的轻质量气体,室温下呈黄绿色,卤素之一。 -items_commodities_coal_desc=主要由碳组成的可燃沉积岩.被认为起源于远古泥炭. -items_commodities_cobalt=钴 -items_commodities_cobalt_desc=钴矿叙述。 -items_commodities_compboard=电路板 -items_commodities_compboard_desc=各种计算机和电子产品内部使用的主要处理元件。 -items_commodities_consumerGoods_desc=为了满足个人需求出售的货物。 -items_commodities_copper=铜 -items_commodities_copper_desc=一种柔软的红橙色金属,具有高导电性,妥当处理后不易氧化。 -items_commodities_copper_ore=铜矿石 -items_commodities_copper_ore_desc=一种柔软的红橙色金属,具有高导电性,妥当处理后不易氧化。 -items_commodities_corundum=刚玉 -items_commodities_corundum_desc=氧化铝的结晶形式,被视为宝石。品种包括红宝石,蓝宝石和帕帕拉恰蓝宝石。 -items_commodities_corundum_raw=刚玉(原矿) -items_commodities_corundum_raw_desc=氧化铝的结晶形式,被视为宝石。品种包括红宝石,蓝宝石和帕帕拉恰蓝宝石。 -items_commodities_crudeOil=原油 -items_commodities_crudeOil_desc=由碳氢化合物和其他有机分子组成的化合物.又称未加工石油. -items_commodities_decaripod=德卡利孢囊 -items_commodities_decaripod_desc=一个从德卡利上摘取下来的大型孢子囊, 可作为食物利用。但是,德卡利孢囊并不能直接食用。必须将其粗厚的外壁和刺丝剔除,并将由纤维构成的子实层进行长时间烹煮后,才能被人类安全的消化。 -items_commodities_degnousroot=德古尼斯藻根 -items_commodities_degnousroot_desc=德古尼斯藻根是一种在泰拉首府市海岸线浅滩上发现的大型藻类。因其具有独特的氨基酸混合物,经过采收的德古尼斯藻可作为医疗及保健产品的原料。 -items_commodities_diamond=钻石 -items_commodities_diamond_desc=钻石是碳元素的一种同素异形体,经过数十亿年高温高压作用形成。极其坚硬且具有导热性。 -items_commodities_diamond_raw=钻石(原矿) -items_commodities_diamond_raw_desc=钻石是碳元素的一种同素异形体,经过数十亿年高温高压作用形成,极其坚硬且具有导热性。 -items_commodities_diamondlaminate=钻石层压板 -items_commodities_diamondlaminate_desc=这种玻璃状物质是目前最坚硬的材料之一,经常用于制造驾驶舱窗户。 -items_commodities_diluthermex=稀热树脂 -items_commodities_diluthermex_desc=一种极为耐热的环氧树脂,常用于飞船推进器的安装与维修工程。它十分难以运输,因为在量子航行时若是曝露于陈-艾森力场中,将会变得极为不稳定。必须将这种环氧树脂装于特制的容器中,才能安全的进行远距离运输,一旦固化后,稀热树脂将不再具有活性。 -items_commodities_distilledSpirits=蒸馏酒精 -items_commodities_distilledSpirits_desc=通过蒸馏发酵物质生产的纯净饮料。酒精含量至少20% -items_commodities_dolivine=暗橄榄石 -items_commodities_dolivine_desc=一种暗绿色的宝石,用于装饰。但由于其优秀的抗风化能力和高密度,在工业上也有它的用途。 -items_commodities_dolivine_raw=暗橄榄石(原矿) -items_commodities_dolivine_raw_desc=一种暗绿色的宝石,用于装饰。由于其优秀的抗风化能力和高密度,在工业上也有它的用途。 -items_commodities_dopple=多普勒 -items_commodities_dopple_desc=一种能使人产生强烈分离感的游离性药物。服用者会感觉自身和周遭所熟悉的一切都变得扭曲和失真,部分服用者感觉情感也在逐渐分离。在医学上,小剂量的多芬脑啡用于帮助那些需要解决极端情绪问题和怒气管理问题的人。一些滥用药物的人喜欢它那种使用过后的断片效果,以此来重启自己枯燥的每一天并体验新的生活。副作用包括失忆、恐慌、妄想症和精神病发作。 -items_commodities_dymantium=代曼合金 -items_commodities_dymantium_desc=是已知可锻造的最坚韧金属合金之一。它的制造难度极大,使用时必须小心谨慎,以免意外削弱材料性能。 -items_commodities_dynaflex=高韧材料 -items_commodities_dynaflex_desc=这种吸收性材料是为军事用途而开发的,超高的韧性使它能够承受极高的压力。 -items_commodities_elespo=俄列斯泼 -items_commodities_elespo_desc=一家厂商名称,他们的轻型海绵状材料具有非凡的电吸收性能。 -items_commodities_eriesium=铍 -items_commodities_eriesium_desc=作为一种在UEE中极为罕见的锕系元素,铍如果利用得当理论上是一种惊人的能量源,但在其精炼状态下也可能是致命的。 -items_commodities_etam=艾坦药草 -items_commodities_etam_desc=艾坦药草是一种有机致幻药物,由希安本土植物的叶子制成,希安人用它来放缓身体机能和注意力,以达到更深层次的冥想状态。但是对于人类来说,其功效更加显著。艾坦药草会导致意识高度警觉,增强认知能力,提高注意力。服用者会沉浸在任务中,以至于忽略了吃饭、睡觉和顾及其他身体功能。 -items_commodities_europium=铕 -items_commodities_europium_desc=稀土金属中最活跃的一个,铕化合物通常是磷光体。 -items_commodities_fluorine=氟 -items_commodities_fluorine_desc=一种有毒且十分活泼的气体,自然状态下呈淡黄色。几乎可以和所有元素轻易发生反应。 -items_commodities_fotiascrub=福蒂雅种荚 -items_commodities_fotiascrub_desc=福蒂雅灌丛依靠恒星耀斑繁殖;它不具备传统的雄蕊及花粉,而是利用耀斑的辐射先对遗传基因进行突变,再释放种荚进行繁衍。因为它的种荚具有天然的放射性特质,并且具有多种用途,所以有些充满胆识的人会去寻找并收集它们。 -items_commodities_freeze=冻滞 -items_commodities_freeze_desc=一种用于肌肉治疗的合成镇静剂,有很强的镇静作用,同时还能激活其肌肉的神经末梢。最初被发明用于恢复伤势/重建肌肉组织,也可以当作有镇静作用的减肥补充剂,高浓度时可以作为一种聚会嗨药。 -items_commodities_freshFood=新鲜食品 -items_commodities_freshFood_desc=各种尚未煮熟、晾干、盐渍、冷冻、腌制等未处理的肉类,谷物和农产品。 -items_commodities_glow=光热 -items_commodities_glow_desc=“光热”是街头毒品 “霓虹”的变种,它的配方相对于其同类来讲,能在创造更嗨的效果同时减轻幻觉的影响。服用者的明显特征是其吞服胶囊后在舌头上留下的发亮残渣。有些人服用微量的“光热”以帮助他们保持积极的态度 (但要注意药品要直接滴到喉咙后部)。最大风险是一旦药效消失,在服用者的大脑变正常之前可能会在短时间内变得极度抑郁甚至想要自杀。 -items_commodities_gold=金 -items_commodities_gold_desc=一种常见的延展性金属,因其导电性而备受青睐。虽然它已经过时了,但仍常被用来当装饰品。\n -items_commodities_gold_ore=金矿石 -items_commodities_gold_ore_desc=一种常见的延展性金属,因其导电性而备受青睐。虽然它的流行程度时高时低,但它也还是经常被用于装饰目的。\n -items_commodities_goldenmedmon=黄金麦德蒙果 -items_commodities_goldenmedmon_desc=NDR:39\nHEI:19\n效果:充沛精力、补水\n\n黄金麦德蒙果生长在温带气候的丸乌木树,在其成收成时期会从树上落下。这个阶段的果实非常紧实且味涩。它们只有在“腐烂时”或通过乙烯催熟软化后才可食用。 -items_commodities_hadanite=哈丹水晶 -items_commodities_hadanite_desc=由于拥有其极高的振动频率广泛用于晶体振荡器中。 -items_commodities_hadanite_raw=哈丹水晶(原矿) -items_commodities_hadanite_raw_desc=由于拥有其极高的振动频率广泛用于晶体振荡器中。 -items_commodities_heartofthewoods="森林之心" -items_commodities_heartofthewoods_desc=NDR:31\n效果:有毒\n\n这种真菌会产生肉质的深红色菌帽,其生长模式类似于心脏的内部结构。出现在寒冷的气候下,通常生长在树木和腐烂的原木上。这种风味浓郁的蘑菇的商业化栽培尚未成功,但因其受到全宇宙美食家的青睐,在合适的市场上可以卖出高价。这种蘑菇不能生吃,不过它的微量毒素在烹调时会被破坏。 -items_commodities_helium=氦 -items_commodities_helium_desc=一种无色、无味、无毒的惰性气体.宇宙中含量第二高的元素.恒星内部在氢核聚变过程中所产生的元素. -items_commodities_hephaestanite=火神石 -items_commodities_hephaestanite_desc=这种矿物通常在火山口附近被发现,常被用作热绝缘体。 -items_commodities_hephaestanite_raw=火神石(原矿) -items_commodities_hephaestanite_raw_desc=这种矿物通常在火山口附近被发现,常被用作热绝缘体。 -items_commodities_hydrogen=氢 -items_commodities_hydrogen_desc=宇宙中含量最多的元素,构成恒星的基础材料。纯净的氢气是高度易燃的。 -items_commodities_inert_materials=惰性物质 -items_commodities_inert_materials_desc=采矿过程中收集的非贵重物质。 -items_commodities_iodine=碘 -items_commodities_iodine_desc=最重的稳定卤素,易从紫黑色金属固体升华为紫色气体。 -items_commodities_iron,P=铁 -items_commodities_iron_desc,P=铁元素,坚固,有延展性,极易生锈,在大多数恒星系统中大量存在。 -items_commodities_iron_ore,P=铁矿石 +items_commodities_antiHydrogen=Anti-Hydrogen +items_commodities_antiHydrogen_desc=The antimatter counterpart of hydrogen. Contains one positron and one antiproton.  +items_commodities_aphorite=Aphorite +items_commodities_aphorite_desc=Decorative jewel crystal prized for its multi-hued tones. +items_commodities_aphorite_raw=Aphorite (Raw) +items_commodities_aphorite_raw_desc=Decorative jewel crystal prized for its multi-hued tones. +items_commodities_argon=Argon +items_commodities_argon_desc=Chemically inert under most conditions, argon is an odorless, colorless gas that is as soluble in water as oxygen. Appears lilac in a discharge tube. +items_commodities_arsenic=Arsenic +items_commodities_arsenic_desc=A brittle, dense semimetal that is poisonous in large quantities. +items_commodities_astatine_desc=A dangerously radioactive, highly unstable halogen. Some of its isotopes have half-lives of one second or less. +items_commodities_atlasium=Atlasium +items_commodities_atlasium_desc=This very strong metal alloy is often one of the few materials salvageable from severe wreck sites. +items_commodities_beryl=Beryl +items_commodities_beryl_desc=A mineral that creates natural hexagonal crystals. Colorless in its pure form, its impure forms include the gems emerald and aquamarine. +items_commodities_beryl_raw=Beryl (Raw) +items_commodities_beryl_raw_desc=A mineral that creates natural hexagonal crystals. Colorless in its pure form, its impure forms include the gems emerald and aquamarine. +items_commodities_bexalite=Bexalite +items_commodities_bexalite_desc=This mineral harvested from worlds with no natural magnetic core, has found widespread use in electrical systems. +items_commodities_bexalite_raw=Bexalite (Raw) +items_commodities_bexalite_raw_desc=This mineral harvested from worlds with no natural magnetic core, has found widespread use in electrical systems. +items_commodities_bioplastic=Bioplastic +items_commodities_bioplastic_desc=A plastic replacement material created when fossil fuels began running low in Sol. It is derived from renewable biomass sources, often from vat grown bacteria but can be derived from industrial byproducts as well. +items_commodities_bluebilva=Blue Bilva +items_commodities_bluebilva_desc=NDR: 23\nHEI: 10\nEffects: Hydrating, Energizing\n\nThe Blue Bilva is known for its distinctive rich flavor; which is highly astringent, aromatic and very high in fructose. The fruit can also be identified by its slightly pointed, ovoid shape, and dark blue to indigo skin. The fibrous flesh of the bilva clings firmly to its large stone which is so hard that it can only be cracked through mechanical means. It takes about 11 months to ripen on the tree. It is commonly eaten dried or turned into brandy. +items_commodities_borase=Borase +items_commodities_borase_desc=This highly thermally conductive material is often formed from cosmic ray spallation and is most typically found in younger star systems. +items_commodities_borase_ore=Borase (Ore) +items_commodities_borase_ore_desc=This highly thermally conductive material is often formed from cosmic ray spallation and is most typically found in younger star systems. +items_commodities_boron=Boron +items_commodities_boron_desc=A metalloid element produced by supernovae and cosmic ray spallation. A semiconductor in its pure crystalline form. +items_commodities_cadmiumallinide=Cadmium Allinide +items_commodities_cadmiumallinide_desc=This refined form of cadmium has great energy potential and is used frequently in reactors and batteries. +items_commodities_carbon=Carbon +items_commodities_carbon_desc=Owing to carbon's ability to form a variety of allotropes with vastly different properties and its sheer abundance in the universe, this element is used in a wide variety of applications. +items_commodities_carbonsilk=Carbon-Silk +items_commodities_carbonsilk_desc=This light, flexible and incredibly strong material is woven from carbon strands collected from the secretions of specially bioengineered worms. +items_commodities_chlorine=Chlorine +items_commodities_chlorine_desc=A light gas with a high electron affinity and a yellow-green tone at room temperature. One of the halogens. +items_commodities_coal_desc=A combustible sedimentary rock primarily composed of carbon. Thought to originate from ancient peat. +items_commodities_cobalt=Cobalt +items_commodities_cobalt_desc=Cobalt description. +items_commodities_compboard=Compboard +items_commodities_compboard_desc=A main processing unit used inside various computers and electronics. +items_commodities_consumerGoods_desc=Commodities that are purchased by an individual to satisfy their wants or needs. +items_commodities_copper=Copper +items_commodities_copper_desc=A soft red-orange colored metal with high conductivity. Prone to oxidation unless properly treated. +items_commodities_copper_ore=Copper (Ore) +items_commodities_copper_ore_desc=A soft red-orange colored metal with high conductivity. Prone to oxidation unless properly treated. +items_commodities_corundum=Corundum +items_commodities_corundum_desc=The crystalline form of aluminum oxide. Used as a gem. Varieties include ruby, sapphire, and padparadscha. +items_commodities_corundum_raw=Corundum (Raw) +items_commodities_corundum_raw_desc=The crystalline form of aluminum oxide. Used as a gem. Varieties include ruby, sapphire, and padparadscha. +items_commodities_crudeOil=Crude Oil +items_commodities_crudeOil_desc=A compound composed of hydrocarbons and other organic molecules. Also referred to as unprocessed petroleum. +items_commodities_decaripod=Decari Pod +items_commodities_decaripod_desc=A large spore pod harvested from the decari that can be collected and used as a food source. However, the decari pod cannot be consumed directly. It must have its thick out layer and spiny filaments removed, and the fibrous hymenium cooked for a long time before it can be safely digested by Humans. +items_commodities_degnousroot=Degnous Root +items_commodities_degnousroot_desc=Degnous root is a macroalgae that was discovered in the shallow coastlines of Prime in Terra. Once harvested, degnous can be utilized as an ingredient in medical and health products thanks to its unique blend of amino acids. +items_commodities_diamond=Diamond +items_commodities_diamond_desc=An allotrope of the element carbon, diamonds form over billions of years under high heat and pressure. Extremely hard and thermally conductive. +items_commodities_diamond_raw=Diamond (Raw) +items_commodities_diamond_raw_desc=An allotrope of the element carbon, diamonds form over billions of years under high heat and pressure. Extremely hard and thermally conductive. +items_commodities_diamondlaminate=Diamond Laminate +items_commodities_diamondlaminate_desc=One of the hardest manufactured materials today, this glass-like substance is frequently used in the construction of cockpit windows. +items_commodities_diluthermex=Diluthermex +items_commodities_diluthermex_desc=An extremely heat resistant epoxy often used in the mounting and repair of ship thrusters. It is considered very difficult to transport in its uncured state as it becomes explosively unstable when exposed to Chan-Eisen fields during quantum travel. Specialized containers must be used to safely transport the epoxy long distances. Once set and cured, the Diluthermex is no longer reactive. +items_commodities_distilledSpirits=Distilled Spirits +items_commodities_distilledSpirits_desc=A purified beverage produced through the distillation of fermented substances. Possesses at least 20 percent of alcohol by volume. +items_commodities_dolivine=Dolivine +items_commodities_dolivine_desc=A dull green gemstone that is used decoratively but also can be used for industrial purposes thanks to its resistance to weathering and high density. +items_commodities_dolivine_raw=Dolivine (Raw) +items_commodities_dolivine_raw_desc=A dull green gemstone that is used decoratively but also can be used for industrial purposes thanks to its resistance to weathering and high density. +items_commodities_dopple=Dopple +items_commodities_dopple_desc=A dissociative drug that creates a strong feeling of separation. People, places, and objects familiar to the user take on a distorted and unreal quality. Some users report a detachment from emotions. Doplencyethorphine is used in small dosages medically to help with extreme emotion issues and rage management problems. Recreational users take it for the effect of resetting the mundane and everyday into something new and different. Side effects include memory loss, panic attacks, paranoia, and psychotic episodes. +items_commodities_dymantium=Dymantium +items_commodities_dymantium_desc=One of the toughest known metal alloys that can be forged. It is extremely difficult to manufacture and must be used with care in order to avoid accidentally weakening the material during application. +items_commodities_dynaflex=DynaFlex +items_commodities_dynaflex_desc=Developed for use by the military, this absorptive material can withstand severe stress owing to its flexibility. +items_commodities_elespo=Elespo +items_commodities_elespo_desc=A brand name of a light sponge-like material that has exceptional electrical absorption properties. +items_commodities_eriesium=Eriesium +items_commodities_eriesium_desc=An actinide element that is extremely rare in the UEE, eriesium is theorized to be an incredible power source if harnessed properly, but can also be deadly in its refined state. +items_commodities_etam=E'tam +items_commodities_etam_desc=Created from the leaves of indigenous plants, E'tam is an organic hallucinogenic drug used by the Xi'an to slow body function and focus in order to achieve a deeper meditative state. For Humans, the effects are much more severe. E'tam causes hyper awareness, cognitive enhancement and improved focus. Users can be so engrossed in tasks that they neglect to eat, sleep or take care of other body functions. +items_commodities_europium=Europium +items_commodities_europium_desc=The most reactive of the rare earth metals. Europium compounds are often phosphorescent. +items_commodities_fluorine=Fluorine +items_commodities_fluorine_desc=A toxic and highly reactive gas that appears pale yellow in its natural state. Very easily forms compounds with almost all other elements. +items_commodities_fotiascrub=Fotia Seedpod +items_commodities_fotiascrub_desc=The fotia scrub relies on solar flares for its reproduction. Rather than having traditional stamen and pollen, it allows radiation from flares to mutate its genetics before releasing its seedpod. Some enterprising individuals seek out and collect the seedpods because of their natural radiological properties that can be utilized in various ways. +items_commodities_freeze=Freeze +items_commodities_freeze_desc=A synthetic tranquilizer used for muscle therapy that causes very heavy sedation in the user while also activating the nerve endings in their muscles. Originally created as a way to rebuild damaged/rebuilt muscle tissue, it found another use as a sedative weight-loss supplement, and when in a concentrated form, as a party drug. +items_commodities_freshFood=Fresh Food +items_commodities_freshFood_desc=Various meats, grains and produce that have not yet been cooked, dried, salted, frozen, pickled, or otherwise preserved. +items_commodities_glow=Glow +items_commodities_glow_desc=A variant of the street drug known as "Neon," Glow is formulated to create more euphoric feelings and less hallucinations than are normally associated with other members of its chemical family. The telltale sign of a user is that swallowing the capsule often leaves glowing residue on the tongue. Some people microdose Glow to help them maintain a more positive attitude (being careful to drip the dose directly onto the back of their throat). The main risk is that once the effect wears off people can become suicidally depressed for a short while before their brain chemistry normalizes. +items_commodities_gold=Gold +items_commodities_gold_desc=A commonly found ductile metal favored for its conductivity. Though it falls in and out of fashion, it is often used for decorative purposes as well.\n +items_commodities_gold_ore=Gold (Ore) +items_commodities_gold_ore_desc=A commonly found ductile metal favored for its conductivity. Though it falls in and out of fashion, it is often used for decorative purposes as well.\n +items_commodities_goldenmedmon=Golden Medmon +items_commodities_goldenmedmon_desc=NDR: 39\nHEI: 19\nEffects: Energizing, Hydrating\n\nGrown in temperate climates on the Maru Ebony Tree, Golden Medmons are left to fall off the tree when ripe and collected. The fruit at that stage is extremely firm and astringent. They only become edible after being 'bletted' or softened through ethylene ripening. +items_commodities_hadanite=Hadanite +items_commodities_hadanite_desc=A crystal oscillator sought out for its extremely high frequency of vibration which makes it useful in various applications. +items_commodities_hadanite_raw=Hadanite (Raw) +items_commodities_hadanite_raw_desc=A crystal oscillator sought out for its extremely high frequency of vibration which makes it useful in various applications. +items_commodities_heartofthewoods=Heart of the Woods +items_commodities_heartofthewoods_desc=NDR: 31\nEffects: Toxic\n\nThis fungus produces fleshy deep-red caps that grow in a pattern resembling a internal structure of a heart. Found in cold climates, it typically grows on trees and decaying logs. Not yet successfully cultivated commercially, this deep flavored mushroom is prized by epicureans across the 'verse and can fetch a high price in the right markets. It does contain a mild toxin that is destroyed when cooked, so consuming raw should be avoided. +items_commodities_helium=Helium +items_commodities_helium_desc=An inert noble gas that is colorless, tasteless, and non-toxic. The second most abundant element in the universe. Produced within stars during the nuclear fusion of hydrogen. +items_commodities_hephaestanite=Hephaestanite +items_commodities_hephaestanite_desc=Found often near volcanic outcroppings, this mineral is commonly used for a thermal insulator. +items_commodities_hephaestanite_raw=Hephaestanite (Raw) +items_commodities_hephaestanite_raw_desc=Found often near volcanic outcroppings, this mineral is commonly used for a thermal insulator. +items_commodities_hydrogen=Hydrogen +items_commodities_hydrogen_desc=The most abundant element in the universe. The building block of stars. Highly flammable in its pure form. +items_commodities_inert_materials=Inert Materials +items_commodities_inert_materials_desc=Non-valuable materials collected during the mining process. +items_commodities_iodine=Iodine +items_commodities_iodine_desc=The heaviest stable halogen. Sublimes from a purple-black metallic solid into a violet gas. +items_commodities_iron,P=Iron +items_commodities_iron_desc,P=Element Fe, strong, malleable, highly susceptible to rust and found in large volume across most star systems. +items_commodities_iron_ore,P=Iron (Ore) items_commodities_jahlium=Jahlium -items_commodities_jahlium_desc=人们发现这种天然金属目前有一定的工业用途,28世纪时期建造空间站所需的钢合金就采用了这种金属。 -items_commodities_janalite=加纳石 -items_commodities_janalite_desc=这种稀有矿物被视为工业用反物质的前体物质。尽管它比其他前体物质(如费因马林)更稳定,但其更坚固的结构和能量抵抗性使其更难以利用,同时也更难收集。 -items_commodities_janalite_raw=加纳石(原矿) -items_commodities_janalite_raw_desc=这种稀有矿物被视为工业用反物质的前体物质。尽管它比其他前体物质(如费因马林)更稳定,但其更坚固的结构和能量抵抗性使其更难以利用,同时也更难收集。 -items_commodities_jumpinglimes=跳跳橙 -items_commodities_jumpinglimes_desc=NDR:09\nHEI:06\n效果:脱水\n\n生长在亚尔 (半人马 II) 沙漠中的仙人掌上。是当地类地化改造完成后自然形成的变种,其紫色的刺状果实,成熟后会变成绿色。\n\n因为它们很容易从仙人掌上掉下来,附着在衣服和皮肤上,就像它们“跳”到了那里一样,因此得名。将其带刺的表皮剥开后会露出多汁的果肉。味甜,极其酸涩。\n\n当地人警告说,如果你在沙漠中迷路了,慎用跳跳橙来补充水分,因为它们会让你感觉更渴。 -items_commodities_krypton=氪 -items_commodities_krypton_desc=一种无色无味的惰性气体,在放电管中呈白色。铀裂变的产物之一。 -items_commodities_laranite=砬兰石 -items_commodities_laranite_desc=一种具有一定放射性的结晶型宝石,整体呈黑色,有暗红色条纹,只有做好防护措施的情况下才能作为首饰使用。 -items_commodities_laranite_raw=砬兰石(原矿) -items_commodities_laranite_raw_desc=一种具有一定放射性的结晶型宝石,整体呈黑色,有暗红色条纹,只有做好防护措施的情况下才能作为首饰使用。 +items_commodities_jahlium_desc=This naturally occurring metal has found use in several industrial applications and in the production of steel alloys that were favored during 28th century space station construction. +items_commodities_janalite=Janalite +items_commodities_janalite_desc=This rare mineral is valued as an industrial anti-matter precursor. While more stable than other precursors like Feynmaline, it's tougher structure and energy resistance makes it much more difficult to utilize as well as collect. +items_commodities_janalite_raw=Janalite (Raw) +items_commodities_janalite_raw_desc=This rare mineral is valued as an industrial anti-matter precursor. While more stable than other precursors like Feynmaline, it's tougher structure and energy resistance makes it much more difficult to utilize as well as collect. +items_commodities_jumpinglimes=Jumping Limes +items_commodities_jumpinglimes_desc=NDR: 09\nHEI: 06\nEffects: Dehydrating\n\nGrows on a cactus in the deserts of Yar (Centauri II). A local variant that developed naturally after terraformation was complete, the spiny fruit start off purple and turn green when they are ripe.\n\nThey acquired their name because of the ease in which they fall off the cactus and attach themselves to clothing and skin, as if they "jumped" there.\n\nThe leathery, barbed skin must be peeled back to reveal the juicy flesh of the interior. The taste is sweet, extremely tart and astringent.\n\nLocals warn that if you become lost in the dessert you should be careful using jumping limes for hydration as they can make you feel even more thirsty. +items_commodities_krypton=Krypton +items_commodities_krypton_desc=A colorless, tasteless noble gas that appears white in a discharge tube. One of the products of uranium fission.  +items_commodities_laranite=Laranite +items_commodities_laranite_desc=A somewhat radioactive, crystalline gemstone. Black with streaks of dark red, it can only be used as jewelry if shielded. +items_commodities_laranite_raw=Laranite (Raw) +items_commodities_laranite_raw_desc=A somewhat radioactive, crystalline gemstone. Black with streaks of dark red, it can only be used as jewelry if shielded. items_commodities_lastaprene=Lastaprene -items_commodities_lastaprene_desc=是一种专为多种商业用途优化过的先进合成聚合物.相比大多数的普通橡胶其具有更强的滞弹性. -items_commodities_lithium=锂 -items_commodities_lithium_desc=一种柔软的银白色金属,在自然状态下很活跃,暴露在空气中会迅速失去光泽。 -items_commodities_lycara=莱护材料 -items_commodities_lycara_desc=是一种极轻却强韧的碳纤复合材料,最早用于赛船的船舵。 -items_commodities_magnesium=镁 -items_commodities_magnesium_desc=一种低熔点的碱土金属,宇宙中含量第九的元素,在巨大老化的恒星中产生。 -items_commodities_mala=玛拉毒素 -items_commodities_mala_desc=这种在玛拉蝇中发现的特殊毒素会造成大脑认知混乱,使不同的感官体验相互交叉混合。服用者的感受也大不相同,有能看到音乐的也有能品尝颜色的。在毒素的影响下痛觉并不能以正常的方式被感觉到,因此在"感觉交换"的过程中有很多服用者遭受了重伤。举个例子,一名服用者为了去感受来自推进器高温的“快乐”而因此丢了自己的手臂。 -items_commodities_maze=“迷宫” -items_commodities_maze_desc=某种镇静剂和致幻剂的黑话,源自塔维因。来一发的感觉就像思维去了一趟长途旅行。在外人看来你近乎昏迷,但对你来说这是一次狂野的旅行。那些进入过“迷宫”的服用者们甚至建立了几个宗教。除了有毒以外,它能让你嗨到停不下来。人们管这种行为叫“断网”,因为其服用者会被一直被锁在自己的脑子里直到大脑衰竭。“迷宫”原本是作为塔维因战士寻找人生道路的药物,类似于一种宗教体验。塔维因帝国溃败后,它就堕落成了一种纯粹的娱乐性毒品。曾经充满仪式感以崇敬的态度对待这种药物的塔维因人,现在通过把它卖给那些任何想冒着危险“旅行“的人赚的盆满钵满。 -items_commodities_medPens=医疗笔 -items_commodities_medPens_desc=疗生公司设计和制造的医疗笔是在严峻场合下使用的完整多功能个人急救系统。 -items_commodities_medicalSupplies=医疗用品 -items_commodities_medicalSupplies_desc=主要用于治疗外伤或者疾病的一系列物品。 -items_commodities_mercury=汞 -items_commodities_mercury_desc=汞叙述。 -items_commodities_methane=甲烷 -items_commodities_methane_desc=一种由碳和氢组成的高度易燃气体。它在自然状态下是无色无味的。 -items_commodities_mixedMining=混合矿石 -items_commodities_mixedMining_desc=在采矿过程中获得的各种产出的集合。 -items_commodities_mobyGlass=mobyGlass 个人电脑 -items_commodities_mobyGlass_desc=这些仿冒的mobiGlas使用的是盗版软件,且经常感染各种间谍软件和恶意程序。 -items_commodities_neodymium=钕 -items_commodities_neodymium_desc=一种高活跃性的镧系元素,会在空气中迅速氧化形成一层容易剥离的氧化膜。 -items_commodities_neograph=新石墨 -items_commodities_neograph_desc=最近发现的一种新型石墨烯结构,这种碳分子的复杂晶格结构构成了一种极轻极强的材料。 -items_commodities_neon=“霓虹” -items_commodities_neon_desc=一种作用于精神的化合致幻剂,使用者明显感觉到增强活力,愉悦和轻度幻觉 (尤其是接触光线时)。因化学构成复杂,它比其他街头毒品贵得多,但在俱乐部中非常流行。 -items_commodities_nereus=涅瑞斯 -items_commodities_nereus_desc=涅瑞斯利用了派罗II土壤中所富含的矿物质,在螺旋形的种子荚上覆盖了一层闪亮金属般的外衣。这种极其耐用的外衣可以保护种子不受损害,并确保它在条件合适之前不会发芽。 -items_commodities_nitrogen=氮 -items_commodities_nitrogen_desc=自然状态下的一种低密度,无色无味的双原子气体。人类呼吸需要的重要元素之一。 -items_commodities_omnapoxy=环氧脂 -items_commodities_omnapoxy_desc=这种树脂有着优秀的耐久性,当它在形成固化聚合物时会迅速凝固。 -items_commodities_osionHides_desc=从奥索安身上取得的皮,这些受到《公平机会法案》保护的物种生活在奥索 II上。 -items_commodities_oxyPens=氧气笔 -items_commodities_oxyPens_desc=氧气笔是一种方便携带的一次性急救系统,由疗生公司设计,用于在紧急情况下补充宇航服的氧气含量。 -items_commodities_oxygen=氧 -items_commodities_oxygen_desc=氧是宇宙中含量第三的元素,是一种高活跃的碱性气体,容易与其他物质形成氧化物。 -items_commodities_oza=奥扎橘 -items_commodities_oza_desc=NDR:09\nHEI:07\n效果:保湿\n\n这种杂交柑橘最早在克罗肖种植。易种植,易运输和易出汁的特性让它席卷帝国。它的果实有着厚实粗糙深的绿色果皮,鲜亮的橙色果肉上有厚重的髓 (果皮和果肉之间的白色纤维)且无籽。\n\n酸,甜,苦,奥扎橘通常被描述为集万千柑橘之味于一身的水果。难剥,纤维多,没人爱吃它的果肉,嘬其汁,肉弃之,其汁被广泛用于调配各种鸡尾酒。 +items_commodities_lastaprene_desc=An advanced synthetic polymer designed with optimal properties for several commercial applications. It has greater viscoelasticity than most commonly produced rubbers. +items_commodities_lithium=Lithium +items_commodities_lithium_desc=A soft metal with a silvery-white hue. In its natural state, it is highly reactive. Tarnishes quickly when exposed to air. +items_commodities_lycara=Lycara +items_commodities_lycara_desc=A extremely light and strong carbon composite material first developed for racing ship rudders. +items_commodities_magnesium=Magnesium +items_commodities_magnesium_desc=An alkaline earth metal with a low melting point. Produced within giant, aging stars, it is ninth most abundant element in the universe. +items_commodities_mala=Mala +items_commodities_mala_desc=Digestion of the unique toxins found in the Mala fly causes confusion of the congnitive pathways of the brain and results in synesthesia where different sensory experiences cross and mix. Effects described by users range widely; from being able to see music to tasting colors. Since pain does not register the same way while under the influence of the toxin, many people of have been severely injured while "sense swapping." For example, one user lost their arm after perceiving the heat from a thruster engine as pleasurable. +items_commodities_maze=Maze +items_commodities_maze_desc=Street name for a tranquilizer and knock-out hallucinogen that's Tevarin in origin. Dosing up is like taking a massive journey into your own mind. To the outside world, you’re nearly comatose, but to you, it’s a wild trip. A handful of religions have been started after a user took a trip into the maze. Aside from the toxic element, there’s a chance you won’t come down from the high. They call this ‘getting disconnected.’ Users stay locked in their own head until their brain decays. Maze was originally used as a near religious experience for Tevarin warriors to find their path in life. Since the fall of the Tevarin empire, it's become corrupted into a purely recreational drug. The Tevarin who once treated this drug with reverence and ritual, now make boatloads of credits selling it to anyone who wants to risk a potentially dangerous trip. +items_commodities_medPens=MedPens +items_commodities_medPens_desc=The MedPen from CureLife is a complete multi-function individual first-aid system designed and constructed for the rigors of field use. +items_commodities_medicalSupplies=Medical Supplies +items_commodities_medicalSupplies_desc=A variety of items produced primarily to treat injury or illness. +items_commodities_mercury=Mercury +items_commodities_mercury_desc=Mercury description. +items_commodities_methane=Methane +items_commodities_methane_desc=A highly flammable gas composed of carbon and hydrogen. It is colorless and odorless in its natural state. +items_commodities_mixedMining=Mixed Mining +items_commodities_mixedMining_desc=A mixed collection of commodities obtained by mining +items_commodities_mobyGlass=mobyGlass Personal Computers +items_commodities_mobyGlass_desc=These knock-off mobiGlas use pirated software and are often infected with spyware and malicious programming. +items_commodities_neodymium=Neodymium +items_commodities_neodymium_desc=A reactive lanthanide that quickly oxidizes in air, forming layers of tarnish that can be readily peeled. +items_commodities_neograph=Neograph +items_commodities_neograph_desc=A recently discovered form of graphene, this complicated lattice structure of carbon molecules produces an extremely light and strong material. +items_commodities_neon=Neon +items_commodities_neon_desc=A psychoactive designer drug known for increased energy, euphoria, and mild hallucinations (particularly how the body processes light). Due to its chemical complexity, it's much more expensive than other street drugs, but is very popular in club culture. +items_commodities_nereus=Nereus +items_commodities_nereus_desc=Utilizing the dense mineral content of the soil on Pyro II, the nereus coats its spiral shaped seed pods with a shiny metallic-like outer coat. This extremely durable coat protects the seed from damage and ensures that it doesn't sprout until conditions are right. +items_commodities_nitrogen=Nitrogen +items_commodities_nitrogen_desc=A low-density, diatomic gas with no color or odor in its natural state. A necessary element in human respiration. +items_commodities_omnapoxy=Omnapoxy +items_commodities_omnapoxy_desc=Durable and resistant, this resin quickly sets when applied to form a hardened polymer. +items_commodities_osionHides_desc=The tanned skins from Osoians, a Fair Chance protected species from Oso II. +items_commodities_oxyPens=OxyPens +items_commodities_oxyPens_desc=The OxyPen is an easy-to-carry disposable first-aid system designed by CureLife to refill pressure suit oxygen reserves in emergency situations. +items_commodities_oxygen=Oxygen +items_commodities_oxygen_desc=The third most abundant element in the universe, oxygen is a highly reactive chalcogen gas that readily forms oxides with other materials. +items_commodities_oza=Oza +items_commodities_oza_desc=NDR: 09\nHEI: 07\nEffects: Hydrating\n\nA hybrid citrus first grown in Croshaw, it's hardiness, ease of transport, and juice yield has seen it rapidly spread across the Empire. It features thick, bumpy dark green skin, bright orange flesh ribbed with heavy pithing, and no seeds. \n\nTart, sweet and bitter, the taste of Oza often described as being a combination of all the other citrus types rolled into one fruit. Difficult to peel and fibrous, its pulp is not often eaten. Typically it is split open and sucked on, its flesh being discarded. It is also popularly used in many cocktail recipes. items_commodities_partillium=Partillium items_commodities_partillium_desc,P=Partillium description. -items_commodities_phosphorus=磷 -items_commodities_phosphorus_desc=磷易燃易挥发。它很容易与其他物质形成化合物。 -items_commodities_pingala=宾伽罗种子 -items_commodities_pingala_desc=宾伽罗每处都遵循黄金比例,因此是种外貌十分夺目的植物;它的种子受植物收藏家们的热捧,特别是因为宾伽罗非常难以在温室环境中培育。 -items_commodities_pitambu=皮坦布果 -items_commodities_pitambu_desc=NDR:25\nHEI:10\n效果:保湿、低代谢、促进免疫\n\n皮坦布果的表皮薄有蜡质,很容易利用果实上绿色叶状突起剥开。鲜红色的果肉爽脆多汁,其中的白色小籽尝起来有淡淡的坚果味。其果肉和种子可一起食用。 -items_commodities_polonium=钋 -items_commodities_polonium_desc=一种没有稳定同位素的高挥发、高放射性金属,其半衰期大约为138天。 -items_commodities_potassium=钾 +items_commodities_phosphorus=Phosphorus +items_commodities_phosphorus_desc=Elemental phosphorous is highly flammable and volatile. It readily forms compounds with other materials. +items_commodities_pingala=Pingala Seeds +items_commodities_pingala_desc=Every aspect of the pingala follows the golden ratio resulting a visually arresting plant. This include its seeds which are highly sought after by plant collectors. Especially since attempts to cultivate the pingala in greenhouse environments has proven extremely difficult. +items_commodities_pitambu=Pitambu +items_commodities_pitambu_desc=NDR: 25\nHEI: 10\nEffects: Hydrating, Hypo-Metabolic, Immune Boosting\n\nThe skin of the pitambu is thin and waxy and easily peeled away using its green leaf-like growths. Inside is a is crisp and watery, bright red flesh which is filled with tiny white seeds that have a mild, nutty taste. The flesh and seeds are traditionally consumed together. +items_commodities_polonium=Polonium +items_commodities_polonium_desc=A volatile, highly radioactive metal with no stable isotopes. It has a half-life of around 138 days. +items_commodities_potassium=Potassium items_commodities_potassium_desc,P=Potassium description. -items_commodities_praseodymium=镨 -items_commodities_praseodymium_desc=一种可塑性和延展性很强的稀土金属。高活性。纯镨拥有绿色的氧化层。 +items_commodities_praseodymium=Praseodymium +items_commodities_praseodymium_desc=A malleable and ductile rare earth metal. Highly reactive. Pure praseodymium develops a green coat upon oxidizing. items_commodities_pressurized_ice,P=Pressurized Ice items_commodities_pressurized_ice_desc,P=Ice that has been purified and compressed to transparent by restricting natural expansion. This allows for more efficient transport in bulk. -items_commodities_processedFood=加工食品 -items_commodities_processedFood_desc=营养物质经过物理或化学加工后制成的食品。 -items_commodities_prota=普罗塔菌 -items_commodities_prota_desc=普罗塔菌是一种能在极强腐蚀性环境和压力下形成的弹性粘菌,由它分泌的粘合剂可以蒸馏成商品级的胶水。 -items_commodities_quantainium=量子矿物 -items_commodities_quantainium_desc=一种用于生产量子燃料的极度不稳定矿物。 -items_commodities_quantainium_raw=量子矿物(原矿) -items_commodities_quantainium_raw_desc=一种用于生产量子燃料的极度不稳定矿物。 -items_commodities_quartz=石英 -items_commodities_quartz_desc=一种由硅和氧组成的手性晶体,有多种形态和颜色。 -items_commodities_quartz_raw=石英(原矿) -items_commodities_quartz_raw_desc=一种由硅和氧组成的手性晶体,有多种形态和颜色。 -items_commodities_rantadung=兰塔有机粪便 -items_commodities_rantadung_desc=一种干燥的立方体状粪便,来自一种被名为兰塔的大型等足类甲壳动物。最近发现这些粪便中含有一种独特菌群,可以帮助兰塔处理消化矿物质,其中一些研究有望带来工业或医学创新。 +items_commodities_processedFood=Processed Food +items_commodities_processedFood_desc=A nutritional substance that has been transformed trough physical or chemical means into food. +items_commodities_prota=Prota +items_commodities_prota_desc=A resilient slime mold that can form in extremely corrosive environments and pressure, Prota secretes a strong adhesive that can be distilled into a commercial-grade glue. +items_commodities_quantainium=Quantainium +items_commodities_quantainium_desc=A highly unstable mineral used in the production of quantum fuel. +items_commodities_quantainium_raw=Quantainium (Raw) +items_commodities_quantainium_raw_desc=A highly unstable mineral used in the production of quantum fuel. +items_commodities_quartz=Quartz +items_commodities_quartz_desc=A chiral crystal composed of silicon and oxygen that can be found in a wide variety of forms and colors. +items_commodities_quartz_raw=Quartz (Raw) +items_commodities_quartz_raw_desc=A chiral crystal composed of silicon and oxygen that can be found in a wide variety of forms and colors. +items_commodities_rantadung=Ranta Dung +items_commodities_rantadung_desc=A dry cube-shaped dung that comes from a large isopod-like crustacean known as a Ranta. It has recently been discovered that the dung contains a unique bacterial biome that helps the Ranta process and digest minerals and some researches are hopeful will lead to industrial or medical innovations. items_commodities_raw_ice,P=Raw Ice items_commodities_raw_ice_desc,P=Raw Ice can be refined into Hydrogen and Oxygen items_commodities_raw_silicon,P=Raw Silicon items_commodities_raw_silicon_desc,P=A strong and brittle element with good thermal conductivity. Crystalizes in a diamond form. -items_commodities_revenantpod=亡魂果荚 -items_commodities_revenantpod_desc=与名字相反,亡魂树其实是阿尔特鲁西亚树的一个变种,后者是泰拉的一种本土植物,以其厚实而多彩的叶子闻名。为了对抗沙尘暴,地质工程师们在海波隆种植了一片阿尔特鲁西亚树林。虽然这个项目失败了,但是这些树适应了当地永不停歇的大风,它们的叶片脱落,树干增厚。植物学家起初认为这些树已经死了,但仔细观察后发现它们的生命力相当旺盛,因此起名亡魂树。通常它们的的豆荚会被采集用来生产“幻云”。 +items_commodities_revenantpod=Revenant Pod +items_commodities_revenantpod_desc=Contrary to its ominous name, the Revenant is actually a variety of the Altrucia Tree, an indigenous plant of Terra known for its thick and colorful leaves. Geoengineers introduced fields of Altrucias to Hyperion in an effort to break up the dust storms. Although the project failed, the Altrucia trees adapted to the perpetual wind patterns, shedding its leaves and thickening the wood in the trunk. Botanists initially believed that the Altrucias had died, but on closer inspection, discovered that they were quite alive and thus, the name was born.The pods are collected because the pollen is processed and turned into Altruciatoxin. items_commodities_riccite,P=Riccite items_commodities_riccite_des,P=Riccite can be refined from Riccite Ore items_commodities_riccite_ore,P=Riccite Ore items_commodities_riccite_ore_des,P=Riccite Ore can be refined into Riccite -items_commodities_rubidium=铷 -items_commodities_rubidium_desc=一种微放射性金属,其同位素半衰期为490亿年。质地柔软且有良好的延展性。 -items_commodities_sarilus=沙鲁斯 -items_commodities_sarilus_desc=这种材料是在与巴努人开始贸易后才被人类引入制造业的,其具有极强的抗变形能力。虽然由人类生产的沙鲁斯效果不错,但还是有很多人认为巴努的原厂沙鲁斯更优秀。 +items_commodities_rubidium=Rubidium +items_commodities_rubidium_desc=A slightly radioactive metal containing an isotope with a half-life of 49 billion years. Ductile and soft. +items_commodities_sarilus=Sarilus +items_commodities_sarilus_desc=A material first introduced into Human manufacturing after trade with the Banu. It is extremely distortion resistant. Though Human made Sarilus does a good job, many hold that the Banu manufactured product is superior. items_commodities_scr=SCR -items_commodities_scr_desc=这种常见形式的橡胶经过数个世纪的筛选,成为了如今的行业标准。如今标准商用橡胶 (SCR) 可以快速、经济地生产。 -items_commodities_scrap=废料 -items_commodities_scrap_desc=等着被再次利用的废物。 -items_commodities_selenium=硒 -items_commodities_selenium_desc=一种经常与重金属结合在一起的硫属元素。精炼过后,它的导电性在光线下会增加。 -items_commodities_silicon=硅 -items_commodities_silicon_desc=是一种强度高但质地脆的元素,导热性好。它的晶体呈钻石状。 -items_commodities_silnex=高级航空陶瓷 -items_commodities_silnex_desc=早期RSI研究人员开发的一种先进的二氧化硅陶瓷,可以让舰船更好地在大气层反复横跳。 -items_commodities_slam=“冠军” -items_commodities_slam_desc=很多人常常将小瓶的“冠军”敲碎后吸入其气体。“冠军”最初是为运动员开发的兴奋剂,它能增强服用者的神经系统,起到抑制恐惧和止痛的作用。这种药物因被发现有严重的身体副作用而被叫停,随即便转入地下。此后在佣兵和亡命之徒中流行起来,他们依靠它来提供战斗中那略多的一点优势。可惜的是,“冠军”有很强的致瘾性以至于这些佣兵中很多人都被榨干到一滴都没有了。重度的“冠军”瘾君子在公共场合很容易辨认,他们都有"颤抖"症状——非自主肌肉抽搐。要当心的是,这不是戒断反应,这只是一种副作用,他们依旧很危险。 -items_commodities_sodium=钠 -items_commodities_sodium_desc=质地柔软,有光泽,呈银白色。高活性的钠不能作为原生金属被找到,它只能从化合物中提取出来。 -items_commodities_special_holidaybox=光灯节礼物 -items_commodities_special_holidaybox_desc=在鲁米诺节会出现的一种礼盒。节日时期巴努商人会将这些小礼物藏在船上各处角落里让那些庆祝节日的狂欢者上船寻找并借此逛遍整个飞船。随着这个节日在UEE全境流行起来,人类商人也模仿出自己的模式,他们将空的礼盒藏在甲板上或者空间之内,如果有人找到了并且没有打开就能把它们兑成UEC。商家店里的客流量因此剧增以至于碾压了节日本身带来的利润,此后鲁米诺节成了一种独特的传统。\n\n你可以把这份特殊的礼物当作收藏,或是在商品终端卖掉,给自己买个节日礼物。 -items_commodities_special_lunar_envelope= 马年红包 -items_commodities_special_lunar_envelope_1_dog_a=狗年红包 -items_commodities_special_lunar_envelope_1_dog_a_desc=一个庆祝狗年的镀金红包。交换镀金红包是庆祝火红节的最受欢迎的方式之一,通常人们会往红包内放入少量的信用点,祝愿亲朋好友新年行大运。并且近些年将红包藏起来的这种新传统愈发流行,人们希望借此来祝愿那些需要被命运眷顾的朋友们获得好运和健康。 -items_commodities_special_lunar_envelope_1_monkey_a=猴年红包 -items_commodities_special_lunar_envelope_1_monkey_a_desc=一个庆祝猴年的烫金红包。交换这些红包是庆祝火红节的最受欢迎的方式之一,通常人们会往红包内放入少量的信用点,祝愿亲朋好友新年行大运。并且近些年将红包藏起来的这种新传统愈发流行,人们希望借此来祝愿那些需要被命运眷顾的朋友们获得好运和健康。 -items_commodities_special_lunar_envelope_1_ram_a=羊年红包 -items_commodities_special_lunar_envelope_1_ram_a_desc=一个庆祝羊年的烫金红包。交换这些红包是庆祝火红节的最受欢迎的方式之一,通常人们会往红包内放入少量的信用点,祝愿亲朋好友新年行大运。并且近些年将红包藏起来的这种新传统愈发流行,人们希望借此来祝愿那些需要被命运眷顾的朋友们获得好运和健康。 -items_commodities_special_lunar_envelope_1_rooster_a=鸡年红包 -items_commodities_special_lunar_envelope_1_rooster_a_desc=一个庆祝鸡年的烫金红包。交换这些红包是庆祝火红节的最受欢迎的方式之一,通常人们会往红包内放入少量的信用点,祝愿亲朋好友新年行大运。并且近些年将红包藏起来的这种新传统愈发流行,人们希望借此来祝愿那些需要被命运眷顾的朋友们获得好运和健康。\n\n将红包当做好运的象征收藏起来吧,你也可以将它携带的好运分享给你的好友或你爱的人。亦或是去商品终端将其兑换成信用点当做是新年的第一笔收入。 -items_commodities_special_lunar_envelope_desc=一个庆祝马年的烫金红包。交换烫金红包是庆祝火红节的最受欢迎的方式之一,通常人们会往红包内放入少量的信用点,祝愿亲朋好友新年行大运。并且近些年将红包藏起来的这种新传统愈发流行,人们希望借此来祝愿那些需要被命运眷顾的朋友们获得好运和健康。 -items_commodities_spiral=月果(螺旋果) -items_commodities_spiral_desc=NDR:23\nHEI:10\n效果:保湿\n\n月果树是一种落叶植物,原产于基利恩星系奥沙星球温带地区。它能结出一种可食用果实名叫月果,或因其成熟时形成的环形凸起而又被称为螺旋果。果实表面覆盖有一层绒毛,在食用前通常会将其去除。果实成熟后的月果甜美多汁,目前已是一种流行的夏季美食,通常用于冰淇淋或其他甜品的制作。 -items_commodities_steel=钢铁 -items_commodities_steel_desc=一种由铁和碳组成的合金,这种古老的材料由于价格合理,抗拉强度高,至今仍在使用。 +items_commodities_scr_desc=After centuries of production, this common form of rubber emerged as the the industry standard. Standard Commercial Rubber (SCR) can be produced rapidly and cost effectively. +items_commodities_scrap=Scrap +items_commodities_scrap_desc=Waste that is ready to be converted into new materials for reuse. +items_commodities_selenium=Selenium +items_commodities_selenium_desc=A chalcogen often found in combination with heavy metals. In its refined form, it increases in electrical conductivity when exposed to light. +items_commodities_silicon=Silicon +items_commodities_silicon_desc=A strong and brittle element with good thermal conductivity. Crystalizes in a diamond form. +items_commodities_silnex=Silnex +items_commodities_silnex_desc=An advanced silica ceramic developed by early RSI researchers to allow ships to better withstand atmospheric reentry. +items_commodities_slam=SLAM +items_commodities_slam_desc=Most commonly ingested as a gas. Vials of SLAM are cracked and inhaled. Initially developed as a performance enhancer for athletes, SLAM targets the user's nervous system acting as a fear-inhibitor and painkiller. Once the severe physical side effects were discovered, the drug went underground and found popularity among mercs and outlaws who relied on it to provide that slight edge in combat. Unfortunately, SLAM is also heavily addictive, so many of these mercs ended up getting burned out on the drug. Heavy-duty SLAM junkies are easily identifiable in public; they have ‘the shakes’ -- involuntary muscle twitches. Important to note that this is not a sign of withdrawal, simply a side effect. +items_commodities_sodium=Sodium +items_commodities_sodium_desc=Soft, shiny and silvery-white, the highly reactive sodium cannot be found as a native metal. It must be extracted from compounds. +items_commodities_special_holidaybox=Luminalia Gift +items_commodities_special_holidaybox_desc=A small, wrapped package meant to get you in the Luminalia spirit. Banu merchants celebrating the holiday used to hide small gifts aboard their ship to encourage revelers to explore all their wares. As the holiday grew in popularity within the UEE, Human merchants modified this tradition by hiding empty gift-wrapped packages around a space station or landing zone that could be exchanged for credits if returned unopened. The increased foot traffic into their stores spurned holiday sales and became a tradition in its own right. \n\nStow this gift for sentimental value, or sell it at a commodities terminal and spend the credits on a holiday gift for yourself. +items_commodities_special_lunar_envelope=Year of the Horse Envelope +items_commodities_special_lunar_envelope_1_dog_a=Year of the Dog Envelope +items_commodities_special_lunar_envelope_1_dog_a_desc=A gilded red envelope celebrating the Year of the Dog. Exchanging these envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need. +items_commodities_special_lunar_envelope_1_monkey_a=Year of the Monkey Envelope +items_commodities_special_lunar_envelope_1_monkey_a_desc=A gilded red envelope celebrating the Year of the Monkey. Exchanging these envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need. +items_commodities_special_lunar_envelope_1_ram_a=Year of the Ram Envelope +items_commodities_special_lunar_envelope_1_ram_a_desc=A gilded red envelope celebrating the Year of the Ram. Exchanging these envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need. +items_commodities_special_lunar_envelope_1_rooster_a=Year of the Rooster Envelope +items_commodities_special_lunar_envelope_1_rooster_a_desc=A gilded red envelope celebrating the Year of the Rooster. Exchanging these envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need. \n\nStow the envelope as a token of luck, share it with a friend or loved one to spread good fortune, or exchange it at a commodities terminal and use the credits for a prosperous beginning to a new cycle. +items_commodities_special_lunar_envelope_desc=A gilded red envelope celebrating the Year of the Horse. Exchanging gilded red envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need.  +items_commodities_spiral=Lunes (Spiral Fruit) +items_commodities_spiral_desc=NDR: 23\nHEI: 10\nEffects: Hydrating\n\nThe Lunes is a deciduous tree native to the warmer areas of Osha in Kilian system. It bears an edible fruit known as a Lunes fruit or a Spiral Fruit based on the circular ridges that can form once the fruit begins to ripen. The fruit’s skin is covered with a short fuzz that is generally removed before consumption. When ripe, the Lunes is a very sweet and juicy flavor and have become a very popular summer delicacy, commonly found in ice cream and other desserts. +items_commodities_steel=Steel +items_commodities_steel_desc=An alloy of iron and carbon, this ancient material is still in uses thanks to its affordable price and high tensile strength. items_commodities_stileron,P=Stileron items_commodities_stileron_des,P=Stileron is notoriously difficult to refine, even more so than it is to mine. If not for it's uses it wouldn't be worth the effort. items_commodities_stileron_ore,P=Stileron Ore items_commodities_stileron_ore_des,P=Stileron ore can be refined into Stileron -items_commodities_stims=斯酊姆烟草 -items_commodities_sulfermoss=硫黄苔藓 -items_commodities_sulfermoss_desc=生长于温暖的喷口附近,这种藻类在营养丰富但极其坚硬的行星地表以缓慢地溶解岩石层为生。\n\n常生长于大的岩石纹理中,可以形成像大草原一样的景象。 -items_commodities_sunsetberry=日落浆果 -items_commodities_sunsetberry_desc=NDR:08\nHEI:06\n效果:有毒\n\n日落浆果喜好寒冷环境。果实有毒,并不适合人类食用。食用会导致呕吐和剧烈痉挛等症状。研究表明摄入过多会致命。未经加工的浆果非常苦,单宁含量也很高,一旦发酵,产生的有毒液体味道非常甜,通常被称为"亡酒"。近来,医学研究人员正在研究日落浆果中的毒素是否可以用于治疗神经损伤或神经疾病。 -items_commodities_taranite=塔兰导电石 -items_commodities_taranite_desc=这种矿物具有极高的导电性,一位研究人员首次发现这种矿物质时,注意到一种电敏寄居蟹正在用这种矿石碎片来制作壳体。 -items_commodities_taranite_raw=塔兰导电石(原矿) -items_commodities_taranite_raw_desc=这种矿物具有极高的导电性,一位研究人员首次发现这种矿物质时,注意到一种电敏寄居蟹正在用这种矿石碎片来制作壳体。 -items_commodities_tellurim=碲 -items_commodities_tellurium_desc=碲是一种易碎的,轻度有毒的类金属,常在含金的化学化合物中发现。它有着硫族元素中最高的熔点和沸点。 -items_commodities_thermalfoam=热泡沫塑料 -items_commodities_thermalfoam_desc=一种轻盈有弹性的隔热泡沫。需要在高压环境下储存,避免其在使用前凝固。 -items_commodities_thorium=钍 -items_commodities_thorium_desc=天然存在的弱放射性金属。易与其他金属形成合金。一旦接触氧气,其银色表面会变黑。 -items_commodities_thrust=“猛冲” -items_commodities_thrust_desc=这种化学混合饮料为使用者提供大量的能量,增强社交能力、兴奋感以及碰触敏感性。传闻是作为能量饮料而研发的,不过这种药剂却被那些想要更多能量的人或者“派对狂”追捧。然而,伴随着心脏病、致死性脱水以及癫痫的风险攀升,此种药物已经在大部分地区被列为了禁药。服用者明显有口吃、胡言乱语、皮肤发红和出汗等症状。 -items_commodities_tin,P=锡 -items_commodities_tin_desc,P=锡是一种柔软的蓝白色金属,具有良好的导电性和耐腐蚀性。 +items_commodities_stims=Stims +items_commodities_sulfermoss=Sulfer Moss +items_commodities_sulfermoss_desc=Found near warm vents, this algae feeds off the planets nutrient rich but extremely hard ground by slowly dissolving layers of the rock away.\n\nGrows in large textured patches, could potentially be like large grassy plains. +items_commodities_sunsetberry=Sunset Berries +items_commodities_sunsetberry_desc=NDR: 08\nHEI: 06\nEffect: Toxic\n\nThese sunset-hued berries grow best in cold climates. They are toxic and not suitable for Human consumption. Eating them can result in symptoms such as vomiting and extreme cramping. Higher dosages have been known to be fatal. While the raw unprocessed berries are very bitter and tannic, once fermented, the resulting poisonous brew has a very sweet taste and is more commonly known as "Death Wine." Recently, medical researchers are investigating if the toxin in sunset berries could be used to help treat nerve damage or neurological diseases. +items_commodities_taranite=Taranite +items_commodities_taranite_desc=Extremely conductive, this mineral was first discovered when a researcher noticed a breed of electrosensitive hermit crab using pieces of it to form its shell. +items_commodities_taranite_raw=Taranite (Raw) +items_commodities_taranite_raw_desc=Extremely conductive, this mineral was first discovered when a researcher noticed a breed of electrosensitive hermit crab using pieces of it to form its shell. +items_commodities_tellurim=Tellurium +items_commodities_tellurium_desc=Tellurium is a brittle, mildly toxic metalloid that is sometimes found in a chemical compound with gold. Has the highest melting and boiling points of the chalcogens. +items_commodities_thermalfoam=ThermalFoam +items_commodities_thermalfoam_desc=A light and flexible heat insulating foam. Must be stored under very high pressure to avoid it setting before application. +items_commodities_thorium=Thorium +items_commodities_thorium_desc=A naturally occurring, weakly radioactive metal. Easily forms alloys with other metals. When exposed to oxygen, its silvery surface turns black. +items_commodities_thrust=Thrust +items_commodities_thrust_desc=This cocktail of chemicals provides the user with a massive boost of energy, increased sociability, euphoria, and heightened tactile sensitivity. Rumored to have been developed as an energy drink base, this drug has proven popular among those wishing for extra energy or to "party longer." However, owing to the risk of heart attack, deadly dehydration, and seizures, the mix has been banned in most areas. Users can be identified by their stuttering, rambling speech, flushed skin, and sweating. +items_commodities_tin,P=Tin +items_commodities_tin_desc,P=Tin is a pliable, soft metal, with a silvery white-blue tint. It is conductive and resistance to corrosion. items_commodities_tin_ore,P=Tin Ore items_commodities_tin_ore_desc,P=Tin ore can be refined to various materials -items_commodities_titanium=钛 -items_commodities_titanium_desc=这种银色的化学元素是制造高强度、低质量合金的完美首选。 -items_commodities_titanium_ore=钛矿石 -items_commodities_titanium_ore_desc=这种银色的化学元素是制造高强度、低质量合金的完美首选。 -items_commodities_tritium=氚 +items_commodities_titanium=Titanium +items_commodities_titanium_desc=This silver-colored chemical element is excellent at producing strong, lightweight alloys. +items_commodities_titanium_ore=Titanium (Ore) +items_commodities_titanium_ore_desc=This silver-colored chemical element is excellent at producing strong, lightweight alloys. +items_commodities_tritium=Tritium items_commodities_tritium_desc,P=Tritium description. -items_commodities_tungsten=钨 -items_commodities_tungsten_desc=可见于多种合金,纯钨可以在保持强度的情况下依旧可锻。\n -items_commodities_tungsten_ore=钨矿石 -items_commodities_tungsten_ore_desc=可用于制造多种合金,纯钨可以在保持强度的情况下依旧可锻。\n -items_commodities_type_HPMC=六边形涂层 -items_commodities_type_HPMC_desc=这种液态六边形晶格在带电时很容易与表面结合。其几乎能在瞬间凝固,形成强韧耐用的聚合物网面,这种材料在不同温度和压力下都能保持完好。 -items_commodities_type_Mineral=矿物 -items_commodities_type_Mineral_desc=天然存在的非生物化合物,在自然界中是典型的晶体化合物,具有有序的原子排列。 -items_commodities_type_RMC=再生复合材料 -items_commodities_type_RMC_desc=再生复合材料,通常被称为RMC。在轻度打捞、采集的过程中各种合金和聚合物被混合在一起产出此类材料。 -items_commodities_type_agriculturalSupply=农业用品 -items_commodities_type_agriculturalSupply_desc=农业生产所需的物品,包括化肥、饲料和农药。 -items_commodities_type_alloy=合金 -items_commodities_type_alloy_desc=由两种或多种金属以及其他材料组成的物质,其具有比组成材料更好的物质特性。 -items_commodities_type_consumerGoods=消费品 -items_commodities_type_consumerGoods_desc=为了满足个人需求出售的货物。 -items_commodities_type_drink=饮料 -items_commodities_type_drink_desc=注重消耗的饮料 -items_commodities_type_food=食物 -items_commodities_type_food_desc=可为活体有机体提供营养的任意物质。 -items_commodities_type_gas=气体 -items_commodities_type_gas_desc=在一个标准大气压,粒子的分子键距离比其他物质更大的物质团。 -items_commodities_type_manmade=人造 -items_commodities_type_manmade_desc=非天然,经由工业流程生产制造的商品。 -items_commodities_type_medicalSupply=医疗用品 -items_commodities_type_medicalSupply_desc=一系列主要用于治疗外伤或者疾病的物品。 -items_commodities_type_metal=金属 -items_commodities_type_metal_desc=一种典型的有光泽、不透明固体材料,具有良好的导电性和导热性。 -items_commodities_type_natural=自然材质 -items_commodities_type_natural_desc=自然形成的,可直接从环境中提取的材料。 -items_commodities_type_nonmetals=非金属 -items_commodities_type_nonmetals_desc=这些元素不展现金属特性,通常是热和电的不良导体。 -items_commodities_type_plasmaFuel=等离子燃料 -items_commodities_type_plasmaFuel_desc=来自各种气体的等离子体,给予能量后,使用在载具推进器中。 -items_commodities_type_processedGoods=加工品 -items_commodities_type_processedGoods_desc=由一堆零部件生产或组装而成的物品。 -items_commodities_type_quantumFuel=量子燃料 -items_commodities_type_quantumFuel_desc=量子驱动器燃料,用于推动飞船高速前进,如果配备了跳跃模组,则可通过跳跃通道到达其他系统。 -items_commodities_type_scrap=废料 -items_commodities_type_scrap_desc=可循环利用的垃圾。 -items_commodities_type_vice=违禁品 -items_commodities_type_vice_desc=被社会广泛认为是不道德或是有害的物品。 -items_commodities_type_waste=垃圾 -items_commodities_type_waste_desc=需要丢弃的无用物品。 -items_commodities_uncutslam=未加工的“冠军” -items_commodities_uncutslam_desc=在被禁止之前,“冠军”最初是为运动员开发的,它作为一种战斗表现增强剂,对于使用者的神经系统是恐惧抑制剂和止痛药。未加工的“冠军”保持了药物的浓缩形式,它必须被稀释到非致死剂量,然后才能被分装成可供使用的小瓶包装。 -items_commodities_uranium=铀 -items_commodities_uranium_desc=铀在浓缩后具有放射性,通常被用于生产能源。放射性耗尽之后,其自身硬度让它能够用作如电镀板一样的结构组件。\n -items_commodities_waste=垃圾 -items_commodities_waste_desc=需要丢弃的无用物品。 -items_commodities_waste_rock=岩石 -items_commodities_waste_rock_desc=采矿过程中的副产品。 -items_commodities_widow=“黑寡妇” -items_commodities_widow_desc=厚状墨黑色合成鸦片,常被用于消遣娱乐。因其相对简单的制作过程,“黑寡妇”像野火一样迅速遍布了整个帝国。这也造就了不同批次毒品之间的质量差异。这是一种注射毒品,大量使用后会产生副作用,使用者的静脉会被染黑,导致皮下出现黑色网状图形,这也是它得名的原因。其在UEE全境被列为违禁物。 -items_commodities_xapyen=夏潘合金 -items_commodities_xapyen_desc=夏潘这种来自希安的复杂合金直到最近才开始被人类用于制造业,它在各个方面的应用就如同万金油一般好用。 -items_commodities_xenon=氙 -items_commodities_xenon_desc=浓稠、无色、无味的稀有气体,正常情况下无任何反应。但被放电激活的时候呈现蓝色的光。 -items_commodities_zetaprolanide=Z-普罗兰化合物 -items_commodities_zetaprolanide_desc=这种化学物质是一种工业用料,广泛用于辐射中和材料。由于它的挥发性,它必须保持在一个带电的状态,否则在使用之前就会发热反应掉。 -items_commodities_zip=“滋滋” -items_commodities_zip_desc=使用者将“滋滋”注射到血液中时会“过载”其神经系统,让他们的感官产生幻觉,周遭的颜色变得更鲜艳并且能听到不存在的声音。这些效果会让使用者无法集中注意力并且变得好动。 -items_hangarNameAeroview=俯瞰机库 -items_hangarNameRevelYork=狂欢&约克 -items_hangarNameSelfLand=自属之地 -items_hangarNameVFGIndustrial=VFG工业 -items_mission_desc_luxuryfood=稀有美食 -items_mission_desc_medicalResearch=医学领域的机密研究 -items_mission_desc_metalSamples=极品金属样本收藏 -items_mission_desc_mineralSamples=极品矿物样本收藏 -items_mission_desc_modifiedCropSeed=为了获取某些特质而改造基因获 -items_mission_desc_specialistDrugs=新型毒品 -items_mission_luxuryfood=豪华大餐 -items_mission_medicalResearch=医学研究 -items_mission_metalSamples=金属样本 -items_mission_mineralSamples=矿物样本 -items_mission_modifiedCropSeed=转基因作物种子 -items_mission_specialistDrugs=特制毒品 -items_scavengeable_Cigars=雪茄 -items_scavengeable_DrugStash_Packet=毒品包 -items_scavengeable_DrugStash_PillBag=一包摇头丸 -items_scavengeable_DrugStash_PillPot=一罐摇头丸 -items_scavengeable_MooreEstateLonsdale=摩尔斯雪茄 -items_scavengeable_RadegastWhisky=拉德盖斯特威士忌 +items_commodities_tungsten=Tungsten +items_commodities_tungsten_desc=Used in many different alloys, tungsten in its pure form becomes malleable while maintaining its hardness. \n +items_commodities_tungsten_ore=Tungsten (Ore) +items_commodities_tungsten_ore_desc=Used in many different alloys, tungsten in its pure form becomes malleable while maintaining its hardness. \n +items_commodities_type_HPMC=HexaPolyMesh Coating +items_commodities_type_HPMC_desc=This liquid hexagonal lattice bonds readily to surfaces when electrically charged, solidifying almost instantaneously to create an incredibly strong and durable polymer mesh that maintains integrity at a range of temperatures and pressures. +items_commodities_type_Mineral=Mineral +items_commodities_type_Mineral_desc=Naturally occurring abiogenic compounds that are typically crystalline in nature with an ordered atomic arrangement. +items_commodities_type_RMC=Recycled Material Composite +items_commodities_type_RMC_desc=Recycled Material Composite, commonly referred to as RMC, is the end result of low-tier salvaging where a myriad of alloys and polymers are mixed together during the collection process. +items_commodities_type_agriculturalSupply=Agricultural Supply +items_commodities_type_agriculturalSupply_desc=Items required for agricultural production. Includes fertilizers, feed, and pesticides. +items_commodities_type_alloy=Alloy +items_commodities_type_alloy_desc=Substances that are compounds of two or more metals or other materials with improved properties over the base ingredients. +items_commodities_type_consumerGoods=Consumer Goods +items_commodities_type_consumerGoods_desc=Commodities that are purchased by an individual to satisfy their wants or needs. +items_commodities_type_drink=Drink +items_commodities_type_drink_desc=Liquids intended for consumption. +items_commodities_type_food=Food +items_commodities_type_food_desc=Any substance that can be safely consumed by a living organism for the purpose of nutritional support. +items_commodities_type_gas=Gas +items_commodities_type_gas_desc=A substance that when under standard pressure has vast distance between particles with weaker intermolecular bonds than other phases of matter. +items_commodities_type_manmade=Man-made +items_commodities_type_manmade_desc=Commodities manufactured or constructed through industrial processes rather as opposed to being naturally occurring. +items_commodities_type_medicalSupply=Medical Supply +items_commodities_type_medicalSupply_desc=A variety of items produced primarily to treat injury or illness. +items_commodities_type_metal=Metal +items_commodities_type_metal_desc=A solid material that typically shiny and opaque and possesses good electrical and thermal conductivity. +items_commodities_type_natural=Natural Materials +items_commodities_type_natural_desc=Materials that are naturally occurring and can be extracted directly from the environment. +items_commodities_type_nonmetals=Nonmetals +items_commodities_type_nonmetals_desc=These elements do not display the properties of a metal and are generally poor conductors of heat and electricity. +items_commodities_type_plasmaFuel=Plasma Fuel +items_commodities_type_plasmaFuel_desc=Plasma, derived from various gasses, that is energized and then used by thrusters to propel vehicles. +items_commodities_type_processedGoods=Processed Goods +items_commodities_type_processedGoods_desc=Items that are manufactured or assembled from a conglomeration of components. +items_commodities_type_quantumFuel=Quantum Fuel +items_commodities_type_quantumFuel_desc=Fuel used by quantum drives to propel ships at high speeds or, if equipped with a jump module, through jump tunnels to other systems. +items_commodities_type_scrap=Scrap +items_commodities_type_scrap_desc=Waste that is ready to be converted into new materials for reuse. +items_commodities_type_vice=Vice +items_commodities_type_vice_desc=Items that are regarded as immoral or harmful by society. +items_commodities_type_waste=Waste +items_commodities_type_waste_desc=Unwanted and unusable materials that are designated to be discarded. +items_commodities_uncutslam=Uncut SLAM +items_commodities_uncutslam_desc=Initially developed for athletes before being outlawed, SLAM acts as a combat performance enhancer, targeting the user's nervous system as a fear-inhibitor and painkiller. Uncut SLAM is the concentrated form of the drug, and must be diluted to non-lethal dosages before it can be packaged into dispersal vials and consumed. +items_commodities_uranium=Uranium +items_commodities_uranium_desc=Once enriched, radioactive uranium is commonly used in energy production. Though once depleted, its hardness lends itself to structural uses like plating.\n +items_commodities_waste=Waste +items_commodities_waste_desc=Unwanted and unusable materials that are designated to be discarded. +items_commodities_waste_rock=Rock +items_commodities_waste_rock_desc=Excess rock which is a by-product of the mining process. +items_commodities_widow=WiDoW +items_commodities_widow_desc=Thick, ink-black synthetic opioid commonly used as a recreational drug. WiDoW has spread like wildfire throughout the Empire thanks to the fact that it's relatively easy to produce. This also creates a wide variety of quality between batches of the drug. Designed to be injected as a liquid directly into the bloodstream, the name derived from one of the main side effects from extensive use, the drug stains the veins black, creating web-like subcutaneous patterns through the body. Illegal inside the UEE. +items_commodities_xapyen=Xa'Pyen +items_commodities_xapyen_desc=Only recently used in Human manufacturing, this complex alloy of Xi'an origin is a jack of all trades that is extremely useful in numerous applications. +items_commodities_xenon=Xenon +items_commodities_xenon_desc=A dense, odorless, colorless noble gas that is generally unreactive. Exhibits a bluish glow when excited by electrical discharge. +items_commodities_zetaprolanide=Zeta-Prolanide +items_commodities_zetaprolanide_desc=This chemical is an industrial reactant that has found widespread use neutralizing irradiated materials. Because of how volatile it is, it must be kept in an electrically charged state or else a rapid exothermic reaction may occur before desired. +items_commodities_zip=Zip +items_commodities_zip_desc=Zip is a hyper-accelerant that when added directly to the bloodstream, "supercharges" the user's nervous system causing sensory hallucinations such as colors become more vivid and hearing sounds that aren't there. These effects tend to make users seem to be in constant motion and easily distracted. +items_hangarNameAeroview=Aeroview +items_hangarNameRevelYork=Revel & York +items_hangarNameSelfLand=Self-Land +items_hangarNameVFGIndustrial=VFG Industrial +items_mission_desc_luxuryfood=A rare culinary delicacy. +items_mission_desc_medicalResearch=Research into a classified medical field. +items_mission_desc_metalSamples=A collection of exceptional quality metal samples. +items_mission_desc_mineralSamples=A collection of exceptional quality mineral samples. +items_mission_desc_modifiedCropSeed=Produce genetically modified to have more desirable traits.  +items_mission_desc_specialistDrugs=Newly formulated drugs. +items_mission_luxuryfood=Luxury Food +items_mission_medicalResearch=Medical Research +items_mission_metalSamples=Metal Samples +items_mission_mineralSamples=Mineral Samples +items_mission_modifiedCropSeed=Modified Crop Seed +items_mission_specialistDrugs=Specialist Drugs +items_scavengeable_Cigars=Cigars +items_scavengeable_DrugStash_Packet=Drug Packet +items_scavengeable_DrugStash_PillBag=Pill Bag +items_scavengeable_DrugStash_PillPot=Pill Pot +items_scavengeable_MooreEstateLonsdale=Moore Estate Cigars +items_scavengeable_RadegastWhisky=Radegast Whisky items_spaceships_351= -items_spaceships_SearchRescue=搜救 -journal_shopAlerts_aboveThresholdHeading=库存过多 -journal_shopAlerts_belowThresholdHeading=库存过少 -journal_shopAlerts_bodyText=下列地点已根据其目前的供应水平,调整了商品价格。 +items_spaceships_SearchRescue=Search and Rescue +journal_shopAlerts_aboveThresholdHeading=Overstock +journal_shopAlerts_belowThresholdHeading=Understock +journal_shopAlerts_bodyText=The following locations have issued adjusted commodity prices based on their current supply levels: journal_shopAlerts_commodityHeading================================================\n--- %ls --- journal_shopAlerts_itemAboveThreshold= - %ls @ %0.2f aUEC journal_shopAlerts_itemBelowThreshold= - %ls @ %0.2f aUEC -journal_shopAlerts_noAlerts=目前没有商品价格警告 -journal_shopAlerts_subHeading=贸易与发展司 -journal_shopAlerts_title=商品价格警报 -kareah_datapad_CodeNullified=[代码已过期] -kareah_datapad_first_01_msg=祝贺您升职。\\n\n作为我们的新任安全总监,我们非常有信心,您将确保加利亚安保站及其存储的所有证据得到充分保护。\\n\n我们最近更新了该站的安全协议,并重置了所有相关代码,包括访问证据清单系统。请注意,此访问代码为一次性代码。使用后,将生成一个新的代码,以进一步提安全性。当前代码位于此消息的底部。\\n\n祝你好运。\\n\n萨沙·罗斯特\n十字军安保主管 -kareah_datapad_first_01_recipient=收件人:安保总监 -kareah_datapad_first_01_subject=主题:欢迎来到加利亚安保站 -kareah_datapad_first_02_msg=作为我们对星系安全保障的一部分,我们将定期为所有敏感系统(包括安保站的证据清单系统)生成新的访问权限码。\\n\n您新的一次性访问代码可以在该邮件的底部找到。请在确认记住代码后立即删除此消息。\\n\n娜塔莎-玛苏达\n十字军安全安保信息技术专员 -kareah_datapad_first_02_recipient=收件人:安保总监 -kareah_datapad_first_02_subject=主题:例行安全更新 -kareah_datapad_repeat_01_msg=证据清单系统监测到,在审查过程中取出的证据并未正确归还。\\n\n已为证据清单系统生成新的一次性访问代码,如下所示。请检查安保站的记录,确认是否存在证据缺失。\\n\n请尽快删除此邮件。\n\n十字军自动安保系统 -kareah_datapad_repeat_01_recipient=收件人:授权人员 -kareah_datapad_repeat_01_subject=主题:自动安全重置 -kareah_datapad_repeat_02_msg=根据我们加强后的安全协议,已经为证据清单系统生成了一个新的一次性访问代码,如下所示。请尽快删除此邮件。\n\n十字军自动安保系统 -kareah_datapad_repeat_02_recipient=收件人:授权人员 -kareah_datapad_repeat_02_subject=主题:自动安全重置 -kareahsweep_Kill_Counter_UI=剩余敌人 %ls -kareahsweep_combatpay_0001=除了合约谈好的钱之外,你额外多杀一个敌人就会多得一笔奖金。 -kareahsweep_combatpay_0002=遗憾了,你要打多少个我们无从知晓。不过你打多少我们就付多少,你冒的风险绝对有保障。 -kareahsweep_combatpay_0003=上面还告诉我按照你消灭敌人的量来给你付款。 -kareahsweep_combatpay_0004=我知道你想问什么,放心,除了正常的费用,我们还会根据你消灭掉的敌人数量支付相应的风险补偿。 +journal_shopAlerts_noAlerts=There are currently no active commodity price alerts. +journal_shopAlerts_subHeading=Trade & Development Division +journal_shopAlerts_title=Commodity Price Alerts +kareah_datapad_CodeNullified=[Code Expired] +kareah_datapad_first_01_msg=Congratulations on your recent promotion. \n\nAs our new Chief of Security, we have the utmost confidence that you will ensure Security Post Kareah and all the evidence it protects are well defended. \n\nWe have recently updated our security protocols for the station and reset all relevant codes, including access to the evidence inventory system. Note that this access code is only good for a single use. After it is used, a new code will be generated to further heighten the post’s security. The current code can be found at the bottom of this message. \n\nBest of luck to you. \n\nSasha Rust \nSecurity Director, Crusader Industries +kareah_datapad_first_01_recipient=To: Chief of Security +kareah_datapad_first_01_subject=Subject: Welcome to Kareah +kareah_datapad_first_02_msg=As part of our commitment to system security, we will routinely generate new access for all sensitive systems, including the station’s evidence inventory system. \n\nYour new single-use access code can be found at the bottom of this message. Please delete this message as soon as you have the code committed to memory. \n\nNatasha Masuda \nInformation Technology Specialist, Crusader Security +kareah_datapad_first_02_recipient=To: Chief of Security +kareah_datapad_first_02_subject=Subject: Routine Security Update +kareah_datapad_repeat_01_msg=The Evidence Inventory System has detected that evidence withdrawn during the verification process has not been properly returned. \n\nA new single-use access code for the evidence inventory system has been generated and is listed below. Please check the terminal's records to confirm if any evidence is missing. \n\nRemember to delete this message at your earliest convenience. \n\nCrusader Automated Security System +kareah_datapad_repeat_01_recipient=To: Authorized Personnel +kareah_datapad_repeat_01_subject=Subject: Automated Security Reset +kareah_datapad_repeat_02_msg=As per our heightened security protocols, a new single-use access code for the evidence inventory system has been generated and is listed below. Please delete this message at your earliest convenience. \n\nCrusader Automated Security System +kareah_datapad_repeat_02_recipient=To: Authorized Personnel +kareah_datapad_repeat_02_subject=Subject: Automated Security Reset +kareahsweep_Kill_Counter_UI=Hostiles Remaining %ls +kareahsweep_combatpay_0001=In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize.  +kareahsweep_combatpay_0002=Unfortunately, we've been unable to determine the size of the force you'll be up against, but will issue you Hazard Pay for each hostile you manage to deal with successfully.  +kareahsweep_combatpay_0003=I've also been cleared to issue Hazard Pay that scales for each outlaw you take care of.  +kareahsweep_combatpay_0004=And to preemptively answer your question, yes, in addition to the normal flat fee there will be Hazard Pay issued for each hostile you clear from the site.  kareahsweep_desc=~mission(Description) -kareahsweep_desc_0001=我们刚刚得知,~mission(Location)被数量不明的~mission(Client)入侵了。尽管我们还不知道他们想做什么,但我非常清楚那肯定不是什么好事。\n我们的安保站也不是时时刻刻都有防护的,所以目前十字军正在紧急组建一支战斗反应小组。带上你需要的装备赶紧去~mission(Location)。事成之后你会得到~mission(CombatPay),请注意安全!\n\n合约授权 BY:\n联络官 包蒂斯塔\nID# 948J030K -kareahsweep_desc_0002=我们在~mission(Location)的安全系统刚刚被 ~mission(Client)侵占。我跟这帮王八蛋打过交道,告诉你,这是一群穷凶极恶的暴徒。相信你也能想象,~mission(Contractor) 挺想让一支战斗小组赶紧过去干掉那群王八蛋。~mission(CombatPay)\n\n如果你感兴趣的话,赶紧装备好然后过去。如果我们能把这事儿干的干净利索那简直是太好不过了。\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -kareahsweep_desc_0003=一群本地的匪徒,~mission(Client),刚刚冲进了一个我们的站点。我们需要派遣一支战斗小组前往~mission(Location)消灭这群土包子。~mission(CombatPay) \n\n因为我们很赶时间,所以我就把这事儿跟这个区域所有能接单的牛鬼蛇神都说了。如果你有空——我猜你确实有,赶紧装备上出发吧。一想到这些~mission(Client) 能干出什么幺蛾子来我就心烦。\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 -kareahsweep_desc_0004=就在刚刚,我们的某个离线站点被一帮来自~mission(Client)的船员渗透了。不管这帮歹徒在计划什么,都绝对不能让他们得逞。\n\n因此我们正在组建一支训练有素的战斗小队,派遣至~mission(Location)以阻止任何可能发生的犯罪行为。~mission(CombatPay)武器弹药、运输工具都需要自备,没能力照料好自己就不要接这活。\n\n\n合约授权:\n联络官 吉布斯\nID# 91G66BW0 +kareahsweep_desc_0001=We just received word that ~mission(Location) has been breached by an unknown number of ~mission(Client). Although it's unclear what exactly they're hoping to accomplish, I am pretty darn certain it's nothing good.\n\nSince we can't really have a bunch of hoods running around our unopened security station, Crusader is forming a combat response team ASAP. Grab whatever gear you'll need and head over to ~mission(Location) on the double. ~mission(CombatPay)And please, try to be safe!\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +kareahsweep_desc_0002=The security system on ~mission(Location) was just tripped by intruders identified as members of the ~mission(Client). Let me tell you from personal experience, these are some serious, no-good low-lifes. As you can imagine, ~mission(Contractor) is pretty eager to contract a team to head over and clear them out. ~mission(CombatPay)\n\nIf you're interested, hurry and grab whatever gear you'll need. It'd be great if we could settle this whole thing as quickly and safely as possible.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +kareahsweep_desc_0003=Members of a local criminal outfit, the ~mission(Client), were spotted breaking into one our stations. To deal with these dirtbag trespassers, a small team is being assembled to go in and clear them out of ~mission(Location). ~mission(CombatPay) \n\nNow, since we're in a rush, figured it couldn't hurt to cast a wide net to all contractors in the area, regardless of skill or track record. If you're available — and I'm assuming you are — hurry up and grab your equipment. Hate to think about the kind of damage these ~mission(Client) could be doing.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +kareahsweep_desc_0004=Moments ago, one of our offline stations was infilitrated by a crew believed to be part of the ~mission(Client). It's important that they're not allowed to carry out whatever criminal action they are planning. \n\nTo that end, we're assembling a squad of armed and trained operators to secure and eliminate any criminal elements present at ~mission(Location). ~mission(CombatPay)Contractors are expected to provide their own transportation and weapons. They are also expected to be able to look after themselves. Please do us all a favor and don't take this job if you can't handle it.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 kareahsweep_from=~mission(Contractor) -kareahsweep_obj_long_01=到达并进入被入侵的站点。 -kareahsweep_obj_long_02=清除敌方据点。 -kareahsweep_obj_long_03=额外杀敌会有风险补偿金。 -kareahsweep_obj_marker_00=前往加利亚 -kareahsweep_obj_marker_01=被入侵的站点 -kareahsweep_obj_marker_02=敌人 -kareahsweep_obj_short_01=进入被入侵的站点 -kareahsweep_obj_short_02=剩余~mission(AI_Remaining)敌人 -kareahsweep_obj_short_03=风险补偿金 +kareahsweep_obj_long_01=Travel and gain access to the infilitrated site. +kareahsweep_obj_long_02=Clear site of hostiles. +kareahsweep_obj_long_03=Combat and eliminate hostiles to collect Hazard Pay. +kareahsweep_obj_marker_00=Go to Kareah +kareahsweep_obj_marker_01=Infilitrated Site +kareahsweep_obj_marker_02=Hostile +kareahsweep_obj_short_01=Access Infiltrated Site +kareahsweep_obj_short_02=~mission(AI_Remaining) hostiles remaining +kareahsweep_obj_short_03=Hazard Pay Bonus kareahsweep_title=~mission(Title) -kareahsweep_title_0001=在~mission(Location)发现入侵者 -kareahsweep_title_0002=安保站遭到入侵 -kareahsweep_title_0003=~mission(Location)遭到入侵 -kareahsweep_title_0004=~mission(Location)遭到入侵 -kiosk_AdditionsLabel=总共收到: -kiosk_AmountMax=最高 +kareahsweep_title_0001=Trespassers Detected at ~mission(Location) +kareahsweep_title_0002=Security Post Breached +kareahsweep_title_0003=~mission(Location) Infiltrated +kareahsweep_title_0004=Break In At ~mission(Location) +kiosk_AdditionsLabel=Total Received: +kiosk_AmountMax=MAX kiosk_AmountMin=1 kiosk_AmountMinus=- kiosk_AmountPlus=+ -kiosk_AttractTitle=购物终端 -kiosk_Back=返回 -kiosk_BrowseShop=浏览商店 -kiosk_Buy=购买 -kiosk_BuyOnly=仅限购买 -kiosk_BuyToEquip=购买并装备 -kiosk_Cancel=取消 -kiosk_CargoShop=货运商店 -kiosk_ChangeItemPort=切换物品端口: -kiosk_CommodityShop=商品商店 -kiosk_Compare=比较 -kiosk_Confirm=确认购买 -kiosk_Congratulations=成功! -kiosk_CurrentBalance=当前余额: -kiosk_CurrentBalanceLabel=当前余额: -kiosk_EmptyText=从左侧选择物品以查看详情 -kiosk_EquipPlayerItemMessage=购买后,这些物品将可通过您的库存装备。 -kiosk_EquipToItemPort=装备到物品的端口: -kiosk_EquipVehicleItemMessage=购买后,您可以在mobiGlas内的飞船管理应用中装备这些物品。 -kiosk_InsufficientFunds=资金不足 -kiosk_ItemWillReplace=该物品会取代装备中的: -kiosk_LabelLoadout=配装: -kiosk_LabelPort=物品端口: -kiosk_LabelShip=飞船: -kiosk_Make_A_Transaction=进行交易 -kiosk_Medical_Shop=医疗用品店 -kiosk_NewBalance=新的余额: -kiosk_NewBalanceLabel=新的余额: -kiosk_PharmacyShop=药房 -kiosk_PleaseConfirm=请确认 -kiosk_PleaseWait=请稍等 -kiosk_ProcessingPurchase=购买处理中 -kiosk_PurchaseShip=购买飞船 -kiosk_PurchaseSuccessful=购买成功 -kiosk_PurchaseUnsuccessful=购买失败 -kiosk_RefineryShop=精炼商店 -kiosk_SelectItemPort=选择物品端口 -kiosk_SelectLoadout=选择预设 -kiosk_SelectQuantity=选择数量: -kiosk_SelectShip=选择飞船 -kiosk_Sell=出售 -kiosk_SellEquippedFor=出售的装备: -kiosk_SellNow=立即出售 -kiosk_ShipPurchase=购买飞船 -kiosk_ShipPurchased=已购飞船 -kiosk_ShopNow=立即购物 -kiosk_Shop_Supplies=商店用品 -kiosk_Shop_Terminal=商店_终端 -kiosk_SizeLabel=尺寸: -kiosk_StockIn=有货 -kiosk_StockOut=售罄 -kiosk_StoreAsCargo=存放为货物: -kiosk_StoreEquippedTo=商店配备有: -kiosk_StoreInGlobalInventory=存入总物品库 -kiosk_SubtractionsLabel=总价: -kiosk_TouchStart=触屏\n使用 -kiosk_TransactionComplete=交易完成 -kiosk_TransactionFailed=交易失败 -kiosk_TravelerStrapline=今天出去闯闯 -kiosk_VantageStrapline=全新的飞行体验 -kiosk_WelcomeTo=欢迎来到 -kiosk_equippingto=您正在装备: -kiosk_ui_Durability=耐久度 -kiosk_ui_Performance=性能 -kiosk_ui_Stealth=隐形 -landing_pad_01=停机坪 01 -landing_pad_02=停机坪 02 -landing_pad_03=停机坪 03 -landing_pad_04=停机坪 04 -landing_pad_05=停机坪 05 -landing_pad_06=停机坪 06 -landing_pad_07=停机坪 07 -landing_pad_08=停机坪 08 -landing_pad_09=停机坪 09 -landing_pad_10=停机坪 10 -landing_pad_11=停机坪 11 -landing_pad_12=停机坪 12 -landing_pad_13=停机坪 13 -landing_pad_14=停机坪 14 -landing_pad_15=停机坪 15 -landing_pad_16=停机坪 16 -law_journal_crime_listing_fine= - 罚款:%i UEC - 离罚款加剧还剩:%ls -law_journal_fine_escalated=罚款加剧 -lens_health_active_drugs=激活的药物: -lens_health_drug_type_adrenaline=地美沙群 -lens_health_drug_type_coagulant=血红扎 -lens_health_drug_type_coagulant_health=血红扎 (健康值) -lens_health_drug_type_overdose_revival=瑞舒吉拉 -lens_health_drug_type_painkiller=咯沙芬 -lens_health_drug_type_sedative=镇静剂 -lens_health_drug_type_steroids=甾原 -lens_health_status=状态: -lens_health_status_bleeding=正在出血 -lens_health_status_conscious=神志清醒 -lens_health_status_deceased=已死亡 -lens_health_status_incapacitated=丧失行动能力 -lens_health_status_overdosed=用药过量 -lens_health_status_stunned=昏迷 -lens_health_suggested_drugs=用药建议: -lens_health_symptoms_concussion=脑震荡 -lens_health_symptoms_impaired_mobility=行动能力受损 -lens_health_symptoms_muscle_fautigue=肌肉疲劳 -lens_health_symptoms_muscle_weakness=肌肉无力 -lens_health_symptoms_ocular_hemorrhage=眼部炎症 -lens_health_symptoms_partial_paralysis=部分瘫痪 -lens_health_symptoms_relieved=缓解的症状: -lens_health_symptoms_respiratory_damage=呼吸系统损伤 -lens_health_target_hurt=需要治疗 -lens_health_time_to_death=离死亡还剩: -lens_health_time_to_downed=预期寿命: -loadout_equipped=已装备 -loadout_loadout_title=装备选择 -loadout_nodata=软件需升级 -loadout_nodata2=不可用 -loadout_save=退出 -loadout_voice_title=声音选择 +kiosk_AttractTitle=Shopping Console +kiosk_Back=Back +kiosk_BrowseShop=Browse Shop +kiosk_Buy=Buy +kiosk_BuyOnly=Buy Only +kiosk_BuyToEquip=Buy To Equip +kiosk_Cancel=Cancel +kiosk_CargoShop=Cargo Shop +kiosk_ChangeItemPort=Change Item Port: +kiosk_CommodityShop=Commodity Shop +kiosk_Compare=Compare +kiosk_Confirm=Confirm Purchase +kiosk_Congratulations=Congratulations! +kiosk_CurrentBalance=Current Balance: +kiosk_CurrentBalanceLabel=Current Balance: +kiosk_EmptyText=Select an item from the left to view its details +kiosk_EquipPlayerItemMessage=After purchasing, these items will be available to equip through your inventory. +kiosk_EquipToItemPort=Equip to Item Port: +kiosk_EquipVehicleItemMessage=After purchasing, you may equip these items through the Vehicle Manager app in your mobiGlas. +kiosk_InsufficientFunds=Insufficient Funds +kiosk_ItemWillReplace=Item will replace the equipped: +kiosk_LabelLoadout=Loadout: +kiosk_LabelPort=Item Port: +kiosk_LabelShip=Ship: +kiosk_Make_A_Transaction=Make a Transaction +kiosk_Medical_Shop=Medical_Shop +kiosk_NewBalance=New Balance: +kiosk_NewBalanceLabel=New Balance: +kiosk_PharmacyShop=Pharmacy Shop +kiosk_PleaseConfirm=Please Confirm +kiosk_PleaseWait=Please Wait +kiosk_ProcessingPurchase=Processing Purchase +kiosk_PurchaseShip=Purchase Ship +kiosk_PurchaseSuccessful=Purchase Successful +kiosk_PurchaseUnsuccessful=Purchase Unsuccessful +kiosk_RefineryShop=Refinery Shop +kiosk_SelectItemPort=Select Item Port +kiosk_SelectLoadout=Select Loadout +kiosk_SelectQuantity=Select Quantity: +kiosk_SelectShip=Select Ship +kiosk_Sell=Sell +kiosk_SellEquippedFor=Sell equipped for: +kiosk_SellNow=Sell Now +kiosk_ShipPurchase=Ship Purchase +kiosk_ShipPurchased=Ship Purchased +kiosk_ShopNow=Shop Now +kiosk_Shop_Supplies=Shop Supplies +kiosk_Shop_Terminal=Shop_Terminal +kiosk_SizeLabel=Size: +kiosk_StockIn=In Stock +kiosk_StockOut=Out Of Stock +kiosk_StoreAsCargo=Store as cargo: +kiosk_StoreEquippedTo=Store equipped to: +kiosk_StoreInGlobalInventory=Store in Global Inventory +kiosk_SubtractionsLabel=Total Sale Price: +kiosk_TouchStart=Touch Screen\nTo Start +kiosk_TransactionComplete=Transaction Complete +kiosk_TransactionFailed=Transaction Failed +kiosk_TravelerStrapline=Get out there today +kiosk_VantageStrapline=A New Way To Look At Flying +kiosk_WelcomeTo=Welcome To +kiosk_equippingto=You are equipping to: +kiosk_ui_Durability=Durability +kiosk_ui_Performance=Performance +kiosk_ui_Stealth=Stealth +landing_pad_01=Pad 01 +landing_pad_02=Pad 02 +landing_pad_03=Pad 03 +landing_pad_04=Pad 04 +landing_pad_05=Pad 05 +landing_pad_06=Pad 06 +landing_pad_07=Pad 07 +landing_pad_08=Pad 08 +landing_pad_09=Pad 09 +landing_pad_10=Pad 10 +landing_pad_11=Pad 11 +landing_pad_12=Pad 12 +landing_pad_13=Pad 13 +landing_pad_14=Pad 14 +landing_pad_15=Pad 15 +landing_pad_16=Pad 16 +law_journal_crime_listing_fine= - Fine: %i UEC - Time Until Escalation: %ls +law_journal_fine_escalated=ESCALATED +lens_health_active_drugs=Active Drugs: +lens_health_drug_type_adrenaline=Demexatrine +lens_health_drug_type_coagulant=Hemozal +lens_health_drug_type_coagulant_health=Hemozal (Health) +lens_health_drug_type_overdose_revival=Resurgera +lens_health_drug_type_painkiller=Roxaphen +lens_health_drug_type_sedative=Sedative +lens_health_drug_type_steroids=Sterogen +lens_health_status=Status: +lens_health_status_bleeding=Bleeding +lens_health_status_conscious=Conscious +lens_health_status_deceased=Deceased +lens_health_status_incapacitated=Incapacitated +lens_health_status_overdosed=Overdosed +lens_health_status_stunned=Stunned +lens_health_suggested_drugs=Suggested Drugs: +lens_health_symptoms_concussion=Concussion +lens_health_symptoms_impaired_mobility=Impaired Mobility +lens_health_symptoms_muscle_fautigue=Muscle Fatigue +lens_health_symptoms_muscle_weakness=Muscle Weakness +lens_health_symptoms_ocular_hemorrhage=Ocular Inflammation +lens_health_symptoms_partial_paralysis=Partial Paralysis +lens_health_symptoms_relieved=Symptoms Relieved: +lens_health_symptoms_respiratory_damage=Respiratory Damage +lens_health_target_hurt=Healing Required +lens_health_time_to_death=Time To Death: +lens_health_time_to_downed=Life Expectancy: +loadout_equipped=EQUIPPED +loadout_loadout_title=LOADOUT SELECTOR +loadout_nodata=SOFTWARE UPGRADE REQUIRED +loadout_nodata2=UNAVAILABLE +loadout_save=EXIT +loadout_voice_title=VOICE SELECTOR loc_decimal_separator=. loc_hover_height_suffix=H loc_number_separator=, @@ -59028,411 +59028,411 @@ mG_ContractsMgr_MainTab_Offers,P=Offers mG_ContractsMgr_QuickSort,P=Quick Sort: mG_ContractsMgr_Reward,P=Reward mG_ContractsMgr_SearchText,P=Search for things like names or rewards -manufacturer_Desc987=他们有着激进的都市风格。非对称设计,设计图大胆开放。 -manufacturer_DescABIN=高端机库装饰供应商。 -manufacturer_DescACAS=公司更关注非战斗飞船的结构建造。他们建造的强大电源拥有优雅、优美的线条。 -manufacturer_DescACDO=亚希多通讯传播不仅在UEE境内建立了稳定的通讯阵列,同时他们也开发了允许星系间通讯的技术。 -manufacturer_DescACOM=在竞速圈里,ACOM代表了两个意思。一是“A Commanding lead”一词的缩写,意思是其在赛事中遥遥领先,后部团体望尘莫及。第二个是指代最近的新秀公司ACOM,其致力于生产能够帮赛手做到极致的飞船组件,让他们的飞船能够获取最大最快的优势,因为在竞速中一点点也能造就很大的差别。ACOM的创建者是首席维修官加里特 拜哈拉尼的孩子杰西和赞,这对兄妹继承了四代人的竞速知识,将它们运用在ACOM的电源和冷却器的生产上。 -manufacturer_DescAEGS=在第一次塔维因战争时期,圣盾动力作为军事飞船的制造商而打出了一片天.他们的轨道轰炸机在伊德里斯IV帮助Ivars Messer获得了一场不光彩的胜利后,收到了Ivars Messer的青睐. 从此该机型便成为了Ivars Messer铁血政权的代名词.但是在Ivars Messer的政权倒台后,圣盾动力失去了大部分的合约,同时他们的机型被大众所唾弃. 整个圣盾动力陷入了巨大的危机.他们决定减少生产规模,开始生产飞船组件.但是三十年河东三十年河西,圣盾动力如今再次崛起成为军用战舰及附件的巨头. -manufacturer_DescALB=有个性,有态度,就用阿莱霍兄弟(Alejo Brothers)装备。 -manufacturer_DescAMD=大名鼎鼎的电子设计以及调试公司。野马欧米茄就是联合外域和AMD的联名产品。 -manufacturer_DescAMRS=亚蒙里斯公司由来自梅塞尔时代初期的菜鸟马塞洛·亚蒙和特拉维斯·里斯创立,是UEE中最历史最为悠久的能量武器制造商之一。他们的设计理念将用户放在了第一位,并在可靠性和易用性方便获得了市场的认可。他们声称和其他公司不同的点在于,他们花费大量时间在实地测试他们的产品。 -manufacturer_DescANVL=铁砧航天为平明们提供非海盗用的轻型战斗机。和德雷克行星际的同类船相比,它们虽然更贵,但是更精致也更坚固。铁砧航天的大部分收入来源是与UEE签订的军事合约,主要为其设计并制造战船,特别是标志性的大黄蜂。 -manufacturer_DescAPAR=启示录军备生产侵略性,毁灭性的武器。他们的设计灵感大多来自梅塞尔时期的技术。 -manufacturer_DescARCC=这家超大型集团拥有斯坦顿的一颗星球,他们为工业用船建造聚变引擎起家。他们现在还拥有一个类地化部门,下游分布着更多的矿业财团。 -manufacturer_DescARGO=这家商用船制造商专注于制接驳机、运输船以及多功能载具。在宇宙的每个角落都能发现他们产品的踪迹。 +manufacturer_Desc987=Known for their more aggressive urban styling. Asymmetrical. Bold graphic prints. +manufacturer_DescABIN=Purveyor of high-end hangar decorations. +manufacturer_DescACAS=Corp focusing on the structural (non-combat) aspects of the ship. Builds sleek, elegant but powerful power plants. +manufacturer_DescACDO=Responsible for building the CommRelay infrastructure around the UEE, Aciedo also developed the technology to allow for system to system communications. +manufacturer_DescACOM=In racing circles, the term ACOM has come to have two meanings. The first is an abbreviation of the phrase ‘a commanding lead’ – meaning to pull so far ahead that the rest of the pack doesn’t stand a chance of catching up. The second is a more recent usage in that it refers to the start-up manufacturing company who took the phrase as their epithet. ACOM focuses on creating ship components that handle as much power as possible as quickly as possible in order to give pilots the all-important extra edge during a race. Founded by the children of famed pit crew chief Garrit Bijarani, siblings Jayce and Zan took four generations of racing knowledge and gave it form in ACOM’s full line of power plants and coolers. +manufacturer_DescAEGS=Aegis grew to prominence as a manufacturer of military spacecraft during the First Tevarin War. Favored by Ivar Messer, their orbital bombers grew to public prominence after his infamous victory on Idris IV and became synonymous with the ruthless Messer regime that followed. After the Fall of the Imperator, Aegis' contracts were stripped, their ships fell out of favor with the public, and the company went into a tailspin. They downsized their craft production and turned to manufacturing parts. However, time heals all wounds and today Aegis has risen once again to be a top military contractor of ships and components.  +manufacturer_DescALB=Reflect your rugged independence and attitude with Alejo Brothers gear. +manufacturer_DescAMD=Renowned high-end electronics design and tuning company. The Mustang Omega was a collaboration between Consolidated Outland and AMD. +manufacturer_DescAMRS=Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest energy weapon manufacturers in the UEE. Their designs have always been user focused and they have a well-earned reputation for dependability and ease of use, something the company claims derives from a dedication to field testing that well exceeds what other companies do. +manufacturer_DescANVL=For civilians, Anvil Aerospace produces small fighting craft but with less of the pirate stigma. These ships are more expensive, less spit-and-glue, and built to take more hits than a comparable Drake model. The bulk of Anvil's income is from its military contracts with the UEE to design and build their warships, especially the iconic Hornet. +manufacturer_DescAPAR=Apocalypse Arms produces aggressive, devastating weapons inspired by Messer-Era technology. +manufacturer_DescARCC=This massive conglomerate owns one of the planets in the Stanton system, but got its start building fusion engines for industrial craft. They also have a division for terraforming that's diverged into more of a mining consortium. +manufacturer_DescARGO=This commercial ship manufacturer focuses on building shuttles, transport vessels and utility vehicles that can be seen around the universe. manufacturer_DescARMA,P=ArmaMod Description manufacturer_DescASAD,P=PH Associated Science and Development Description -manufacturer_DescASAS=上升航天一开始做小而精的产品,例如向富人出售一些低热量信号的高端推进器帮他们昂贵的飞船在太空中航行时避免被海盗盯上。尽管上升航天的推进器热量信号很低,但是耐不住船的其他部件例如引擎或者护盾,还是会散发高热量信号。慢慢的他们决定开始做整船的配件,现如今他们能够提供全套的低热量信号配件,协同工作便能让客户在旅程中保持低调。 -manufacturer_DescATK=从一家小微企业到一个商业帝国,爱踏客(A-Tek)主要生产高科技服装。他们设计的软底鞋十分轻便,穿起来十分贴合。 -manufacturer_DescAVNG=石墨烯以及石墨烯产品厂家。他们是万斯超级工业的子公司。 +manufacturer_DescASAS=Ascension Astro started off as a boutique specialty company; selling high-end, low IR thrusters to wealthy clients who wanted to fly their luxury ships while avoiding the eyes of greedy pirates. As good as their thrusters were at being low-sig, the effect was often ruined when the engines or shielding made by other manufacturers would be screaming the ship’s presence. Slowly, Ascension began expanding their line to include a whole suite of components that, when working in conjunction, would provide an extremely low profile and a safer journey. +manufacturer_DescATK=A small boutique company that grew into an empire, A-Tek makes high-tech performance wear. Their soft-soled shoes are designed to be lightweight and flexible, primarily purpose is to give the wearer some tread. +manufacturer_DescAVNG=Manufacturer of Graphene and graphene products. A subsidiary of Vance Superindustrial. manufacturer_DescBANU,P=Banu society combines the Human concepts of family and corporations into a single social unit know as a Souli, a cohabitation focused centered around a specific skillset. These Banu guilds do not control an entire market, rather there are always numerous Souli competing for the same market as the guilds are constantly in flux. \n\nBecause of this, the Banu do not market specific brand Soulis. Instead they simply market all their wares to Humans as Banu built. -manufacturer_DescBASL=一家生产护盾系统、飞船和个人护甲的防御系统制造商,同时面向军名。 -manufacturer_DescBEHR=贝林股权投资公司经过数十年对其他小型研发公司的买断和吞并,最终在2554年的泰拉星上建立贝林研发财团。手上有着众多不同领域的开发单位,贝林财团希望扩张自己的研究范围来最终得出更多市场化的产品。这家集团的历史就是自己的功劳簿,他们的著名实验室曾发明了激光武器的标准以及很多其他方面的创新。如今贝林集团依旧靠着他们先进的产品愈加强壮,这些产品设计简单好用,涵盖了从枪械、导弹、哨戒无人机到护盾护甲等各个方面。 -manufacturer_DescBLTR=蓝三角股份有限公司作为业界标兵,有着最先进的计算机和分析系统。他们只雇佣顶尖的工程师以及程序员而这些人大多都是做黑客起家的。 -manufacturer_DescBRRA=布拉德&拉比由两名航空航天工程师创立,最初的产品线是电脑和零部件,后来发展到炮塔。 -manufacturer_DescCBA=蓝色编码服装是一家生产专业制服以及空降服的服装制造商。在保有功能的基础上,他们的衣服专注于舒适度和个性化上。 -manufacturer_DescCBD=CBD.就是些衣服而已,要么买,要么走。 +manufacturer_DescBASL=Defensive system manufacturer who produces shield systems, ship armor and personal armor for both the military and private sector. +manufacturer_DescBEHR=The Behring Research Consortium was founded in 2554 on Terra as the end result of several years of buyouts and consolidation of dozens of small research and development firms by Behring Equity Investments. By having so many different research units focusing on a wide variety of developments, the Behring group hoped to increase the likelihood of expensive research resulting in a marketable product. Their history speaks for itself as the famed laboratory is accredited for the standardization of laser weaponry and dozens of other innovations. Today, Behring is still going strong with their technological forward products featuring straight forward and simple designs, making everything from guns, missiles, sentry drones, to shields and armor. +manufacturer_DescBLTR=Makers of advanced computer and analytic systems, Blue Triangle prides itself on hiring only the best engineers and programmers, many of whom started their careers as black hat hackers.  +manufacturer_DescBRRA=Founded by a pair of aerospace engineers, Broad & Rabiee began with a line of computers and components before branching out to turrets. +manufacturer_DescCBA=Code Blue Apparel produces a wide variety of longwear professional uniforms and jumpsuits that focus on comfort and personality without sacrificing functionality. +manufacturer_DescCBD=CBD. They're clothes. Either buy them or don't. manufacturer_DescCCC,P=CC's Conversions Description -manufacturer_DescCDS=卡拉克防御系统不仅专注于地面战斗防御系统还涵盖了许多商业领域,主要产品包括从单兵护甲到防御系统。他们产品的命名习惯一般都很直截了当。\n\n型号:PAB-4 (单兵能量/实弹轻甲)\n\nQDB-12 快防 (快速部署式掩体) -manufacturer_DescCHCO=奇美拉通讯专业制造通讯,雷达和扫描系统。他们耐用坚固的产品就好像是天生为那些同样性格坚韧的矿工和探险家设计的。 +manufacturer_DescCDS=Ground-combat defensive systems, covers a lot of commercial territory from personal armor to defense systems. Naming convention tend to be pretty straight-forward and logical.\n\nModels: PAB-4 (Personal Ablative/Ballistic Light Armor)\n\nQDB-12 QuiKCade (Quick Deployment Barricade) +manufacturer_DescCHCO=A dedicated manufacturer of communication, radar and scan systems. They are the rugged go-to company for miners and explorers alike with their sturdy, well-tested and dependable products. manufacturer_DescCLDA,P=Caldera Description. -manufacturer_DescCNOU=联合外域是特立独行的万亿富翁塞拉斯·克尔纳创办的一家后来居上的宇宙飞船公司,同时也是第一家将总部设在前沿星系上的公司。在跳跃通信行业赚了一大笔钱的克尔纳建立这家公司企图反击他认为被过度管控的飞船行业。因为联合外域设立在远离所有竞争对手的地方,他们反而受到了更多的关注。 -manufacturer_DescCRLF=由医生群体建立的疗生是一家生产出售民用医疗包的公司,也是第一家向大众提供高危医疗解决方案的公司。 -manufacturer_DescCRUS=十字军工业公司是拥有多样货船、载具运输舰和数据运输船以及先进的航天飞机的制造商,是航空航天工业的巨头。 这家强大而杰出的公司甚至在斯坦顿星系的购买了一颗气态巨行星,并将其当前的总部设在这里。 -manufacturer_DescCTL=城市之光为普通家庭提供了价格合理的时尚服饰。 -manufacturer_DescDMC=丹宁牛仔(DMC)除了他们的招牌牛仔布外还有许多产品。DMC很清楚穿着舒服和看着漂亮一样重要。从耐用的外套到那些粗狂风格的潮品,这一理念都始终如一。 +manufacturer_DescCNOU=Founded by maverick trillionaire Silas Koerner, Consolidated Outland is an up-and-coming spacecraft concern, the first ever headquartered on a frontier world. Koerner, who made his sizable fortune in jump-communications, founded the company as an attempt to strike back at what he sees as the overly-regulated spacecraft industry. With facilities established as far from possible from the prying eyes of competing corporations, Outland is quickly becoming one to watch. +manufacturer_DescCRLF=Makes medical packs for commercial purposes. Formed by a group of doctors, CureLife was the first company to offer heavy medical solutions to the general public. +manufacturer_DescCRUS=Makers of an extensive fleet of cargo, vehicle and data transport ships, and cutting edge shuttles, Crusader Industries is a titan of the aerospace industry. It is a company so powerful and prominent that it purchased a gas giant in the Stanton system to house its current headquarters.  +manufacturer_DescCTL=City Lights makes timeless, affordable fashion for the entire family. +manufacturer_DescDMC=Still renowned for their denim, DMC has become so much more. From durable outerwear to rugged fashion, DMC knows that feeling good is just as important as looking good. manufacturer_DescDNN,P=PH - DoNoNo Description manufacturer_DescDOOM,P=Extremely aggressive looking homemade armor meant to protect and intimidate. This kind of armor is not only expected to survive the apocalypse, but also dominate its aftermath. -manufacturer_DescDRAK=由于其制造的模块化舰船价格便宜实惠,德雷克飞船成为了任何想要第一艘船的人的首选,但这也吸引了犯罪分子的目光。 -manufacturer_DescDRN=德隆凭借其柔和的色彩和经典的剪裁,重新定义了高端商务服装。 -manufacturer_DescDYL,P=-2146826273 -manufacturer_DescELD=埃斯卡有限公司用他们独有的纺织品和精良的工艺创作出了划时代的休闲服。 +manufacturer_DescDRAK=Makes affordable, modular ships that have become the go-to manufacturer for anyone looking to get their first ship, but have become associated with criminal elements. +manufacturer_DescDRN=With their muted colors and classic cuts, Derion has become the definition of high-end business wear for men and women. +manufacturer_DescDYL,P=- Dyna Lei Description +manufacturer_DescELD=Escar Limited takes comfortable casual wear to the next level through interesting textiles and exquisite craftsmanship. manufacturer_DescESPR,P=Originally formed as an archive for ship designs, Esperia began to build historically accurate reproductions for collectors, enthusiasts, and even the military. -manufacturer_DescEVL=你是独一无二的。他们无权教你做自己。伊娃之光,让人们听见你的声音。 +manufacturer_DescEVL=They can't define you. They can't tell you who you are. EvaLight and let your voice be heard. manufacturer_DescFFSY,P=Failed laser weapon manufacturer. Transformed into an engineering firm that came up with the weapon mount system that's almost uniformly used. -manufacturer_DescFIO=菲奥伦每个系列的每一件衣服都体现了他们在衣着上永恒优雅、舒心的定义。 +manufacturer_DescFIO=A timeless elegance lends an ease of wear that defines each sophisticated piece in Fiore's signature collection. manufacturer_DescFRO,P=PH - Feroh Description -manufacturer_DescFSIN=虽然在帝国的每个角落都能发现检索器半导体有限公司电池和半导体. 但是随着检索器半导体有限公司在30世纪开始扩张,他们的新计算机部门也收获了广泛好评. -manufacturer_DescGAMA=盖塔克制造公司负责任何具有商业或工业应用的船舶的设计和建造,长期以来一直被誉为“知识驱动”公司,所生产的飞船不仅性能尖端,而且极其可靠。 +manufacturer_DescFSIN=While their batteries and semiconductors can be found powering a wide variety of products across the Empire, their new computer division has been much praised as Friskers looks to expand its operations in the 30th century.   +manufacturer_DescGAMA=Responsible for the design and construction of any ships with commercial or industrial applications, Gatac Manufacture has a long-standing reputation as a ‘knowledge-driven’ corporation producing not only cutting edge ships, but extremely reliable ones. manufacturer_DescGATS,P=This Earth-based company is responsible for hard-hitting array of ship weapons. manufacturer_DescGEND,P=PH Generic Drink Description manufacturer_DescGENF,P=PH Generic Food Description -manufacturer_DescGMNI=个人武器制造商。双子座最近收购了一家名为八达的能量武器制造商在这之前他们一直专注于生产实弹武器。其武器是按顺序命名的。 -manufacturer_DescGODI=当剜度开始进攻人类时,受影响最严重的往往是住在边境星系的人民。前卡利班居民认为民用设备无法抵御这些致命的敌人,于是他们创办了戈贡防御工业生产军用级别的产品并大量提供给当地民众用以自卫。戈贡凭借着强有力的产品获得了不少好评,也因此引起了军队的兴趣。 +manufacturer_DescGMNI=Personal weapon manufacturer. Generally makes kinetic weapons, but has recently acquired Octa, a small energy weapon start-up. Weapons are named sequentially. +manufacturer_DescGODI=When Humanity started being attacked by Vanduul, it was often those who lived in the border system who suffered the most. Believing that civilian defensive components were not up to facing this deadly enemy, Gorgon Defender Industries, founded by former inhabitants of Caliban, was established to take military strength products and deliver it the population at large so they could properly protect themselves. With the strength of their designs, Gorgon earned a reputation that soon caught the eye of the military. manufacturer_DescGRIN,P=A trusted manufacturer of industrial tools since 2337, the company’s extensive line of industrial equipment and armor make it one of the most respected brand names around. Greycat has remained a UEE staple for centuries thanks to their streamlined-yet-inventive designs, exacting safety standards, and a diverse product line. -manufacturer_DescGRNP=四个边境自治区的政府联合起来为新范氏集团提供生产补贴,希望能借此在各种强大的制造商之间夺得一席之地,同时也能和技术领先的"家园本土"制造商竞争。这是一家业务范围包括了从全范围扫描仪到飞船引擎的新兴企业。 +manufacturer_DescGRNP=Seeking to stand out in the crowded field of manufacturers and to compete with the more developed “homeworlds,” the governments of four outer systems banded together to subsidize the creation of GNP, an entirely new kind of company that specialized in designing everything from full-range sensor suites to ship engines. manufacturer_DescGSB,P=GSB description manufacturer_DescGYS,P=If you need it, Gyson makes it. The company and its subsidiaries produce everything from carpets to cleaning solvents to industrial uniforms and even EVA suits at prices that can't be beat. manufacturer_DescHDGW,P=Hedeby Gunworks Description -manufacturer_DescHDH=非常简单的服装,适合极端环境。 从中东和因纽特人的服装设计中汲取灵感。 +manufacturer_DescHDH=Very simply made clothing that is made for extreme environments. Takes inspiration from middle east and inuit designs. manufacturer_DescHDTC,P=PH Hardin Tactical Desc manufacturer_DescHRST,P=Hurston Dynamics Manufacturer placeholder info about company. -manufacturer_DescHWK=记得人们常说的那句话吗?鞋子就是男人的面子,这里的鞋子就指的是哈克沃斯鞋。他们正式、经典、统一规格的鞋子显然已成为业界标杆。 +manufacturer_DescHWK=When they say that shoes make the man, Hawksworth's are the shoes they are talking about. Formal, classic, and constructed to the same exacting standards that has made the Hawksworth brand the standard to beat. manufacturer_DescJOKR,P=From the mind of underground engineer Barlowe Elias, Joker Engineering is here to push the boundaries of tech, the foundations of civilization with their wild products. -manufacturer_DescJSPN=J-Span从来只做一件事,但把这件事做得很好。一个多世纪以来,他们一直致力于以合理的价格生产优质的冷却器。现今随便一艘飞船就有百分之五十的几率使用J-Span的冷却器。除了飞船,他们各式各样的冷却器遍布各个领域,从陆地交通工具到电脑系统或者冰箱组件等等。为了吸引更大的消费市场,他们的产品可能不像其他厂商一样面面俱到,但这也让他们免受非议。 -manufacturer_DescJUST=朱诺星际工厂是在太空行业中仅次于RSI的老牌厂。始建于24世纪,朱诺星际工厂为人类在星系间快速扩张活动提供了许多长途货运飞船。这些飞船起先的理念很简单——利益至上。尽可能的让飞船以最低的成本承载更多的货物。但是随着时间的推移,竞争也变得激烈起来,朱诺在飞船市场上的份额开始减少,但他们的配件却以可靠、易养开始大受欢迎。很快他们的配件收入已经成为了整个公司的主要收入来源,直到2513年,这家公司停止了飞船生产并全身心投入了配件供应市场。在宇宙的部分地方,有关朱诺电源的知识和技术已经被几代为其工作的机械师当做了传家宝。如此悠久的历史也意味着朱诺的配件和维修是十分简单方便的。 +manufacturer_DescJSPN=J-Span does only one thing, but does it well. For over a century they have focused on producing quality coolers at a reasonable price. Half the time these days, when you pop the hull of a spacecraft, chances are you’re going to find a J-Span. Plus, their coolers can be found in more than just ships. They have a wide variety of sizes and shapes that can be found in everything from land transports, to computer systems, to refrigerator units. Appealing to the broader consumer market, their units might not have all the bells and whistles as some of the other manufacturer’s lines, but for the most part they avoid their quirks as well. +manufacturer_DescJUST=Second only to RSI in terms of longevity in the space industry, Juno Starwerk was founded in the 24th century to build long haul freighters to support the rapid Human expansion into other star systems. Utilitarian above all us, these ships were designed to do one thing: haul as much weight as possible as cheaply as possible. While, over time, as competition increased, their share of the ship market shrank, their components had earned a reputation for dependability and ease of maintenance. Their direct sales of these components soon made up the majority of the companies income and in 2513, the ceased ship manufacture entirely to focus on supplying industrial strength components. In parts of the ’verse there are generations of mechanics who have passed knowledge and techniques for working on Juno power plants like family heirlooms. This long history also means that Juno parts and repairs are easy to come by. manufacturer_DescKBAR,P=Headquartered in the Kiel system, KnightBridge Arms is there to protect you and yours. With a weapon for every price point, you can rest assured that KnightBridge has your back. -manufacturer_DescKLWE=始于2893年,克劳斯&韦纳一直在制造优良的枪械。赫克特·克劳斯是一个杰出的武器发明家,一直坚持简洁的设计风格,他认为简单好用才能祝你获胜。 -manufacturer_DescKRIG=克鲁格星际一开始只是一家在马格努斯星系博瑞雅上的定制零件厂商,随着扩张慢慢涉足了武器研发领域,最终又开始制造完整的短程飞船,例如P52。 +manufacturer_DescKLWE=Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation. +manufacturer_DescKRIG=Kruger Intergalactic started as a custom machined parts manufacturer on Borea in the Magnus system, eventually expanded into weapon development and finally as a manufacturer of short-range ships like the P-52. manufacturer_DescKRON,P=Kroneg Description -manufacturer_DescKSAR=卡斯塔克武器是一家专注于生产物美价廉的能量武器厂家,往往给武器起一些吓人的名字,例如:毁灭者和火焰风暴。并且市场都集中在帝国中急需武器的地方。尽管公司宣称给个人提供自卫武器,但是现在大部分人都觉得关顾他们的人都不怀好意。 +manufacturer_DescKSAR=Kastak Arms makes inexpensive energy weapons with intimidating names like Devastator and Firestorm, and aggressively markets them to distressed parts of the Empire. Even though the company portrays itself as providing weapons for personal defense, the brand has become more readily identified with people who use them for aggressive and unlawful purposes. manufacturer_DescLNA,P=PH - Luna Description manufacturer_DescLOCO,P=A manufacturer of affordable computers, computer parts, and accessories. There products don't have a lot of bells and whistles and often incorporate last gen tech, but because of that, what they do produce is reliable. Produce the Re-Authorized brand cryptokey. -manufacturer_DescLPLT=尽管闪电之力有限公司使用的材料可能不那么贵,但他们仍不断地为其飞船配件带来不同的设计,同时搭载成熟的技术以实现这些理念。 -manufacturer_DescMISC=武藏工业与星航株式会社善于大批量生产模块化且高效的船,大部分都是一些大小不一的装甲货船,就是因为这样的能力让他们成为了一些贸易商和大公司的心头好。三十多年前,武藏与希安的工程师们签署了一项技术租赁协议,从此开始了技术交换。 -manufacturer_DescMITE=微科的电子产品充斥着帝国的每一个角落,诸如数据板、移动交互端口、手持传感器和星舰的升级软件。他们生产的mobiGlas现已成为成千上万人生活中不可或缺的一部分。 -manufacturer_DescMRAI=未来的设计团队致力于将其母公司武藏的工匠精神与希安科技和再生星传统美学组合,创造下一代的尖端载具 +manufacturer_DescLPLT=Made out of less expensive materials, Lightning Power continues to introduce new aesthetic changes to their ship components while relying on tried and true technology to run them. +manufacturer_DescMISC=Mass produces very efficient, modular ships, mostly armored freighters of different sizes that make them the preferred brand for traders and larger corporations. Over thirty years ago, MISC signed a lend-lease agreement to establish a tech trade with Xi’An engineers. +manufacturer_DescMITE=Ubiquitous around the Empire, microTech and their range of electronics, datapads, mobile interfaces, handheld sensors and computer software upgrades for starships are used daily by almost everyone. Their line of mobiGlas personal computers have become an integral part of daily life for millions of people. +manufacturer_DescMRAI=The Mirai design team is dedicated to pairing the craftsmanship of their parent company MISC with Xi’an technology and traditional Saisei aesthetics to create the next generation of cutting-edge vehicles. manufacturer_DescMXOX,P=The leader in energy technology, maxOx has been providing precise and effective laser systems for a variety of applications from medical to combat. manufacturer_DescMYM,P=MYM description -manufacturer_DescNAVE=在领航E7工具公司成立后不久,他们生产的配件很快席卷全宇宙,大量飞船都配备有他们的产品。 +manufacturer_DescNAVE=In the short time the company has been around, Nav-E7 has become an institution. Manufacturing various pieces of equipment used on a wide range of ships has given them quick renown as most ships in the 'verse feature at least one of their products. manufacturer_DescNOVP,P=An company out of Terra that offers missiles and rockets at a low price. manufacturer_DescNRS,P=NorthStar Description manufacturer_DescNVS,P=PH - Navy Surplus Description -manufacturer_DescNVTC=这家公司高端公司以制造精确的实验光学器件及武器附件而闻名。NV装备成立于2811年,最初制造用于远程扫描站和测量作业的传感器,后将业务转移到利润更高的个人武器市场。有些人认为他们的产品过于昂贵且太复杂了,但是其耐用的设计,武器的精准度和可靠的性能依然受到士兵以及职业安保的青睐。 +manufacturer_DescNVTC=High-end company known for manufacturing technically precise and experimental optics and weapon attachments. Founded in 2811, NV-TAC initially built sensors for long-range scanning stations and surveying operations before shifting operations to the more profitable personal weapon market. Seen by some as too expensive and feature-dense, but beloved by soldiers and security professionals for their durable design, precision adjustments, and reliable performance. manufacturer_DescNVY=(PH) UEE Navy - Description manufacturer_DescOCT,P=PH Octagon Description -manufacturer_DescOPS=欧珀空设计了经典、简洁且永恒的休闲服系列。这些衣服深受百万富翁的喜爱,他们喜欢穿着在游艇上漫步。 -manufacturer_DescOrigin=起源跃动股份有限公司是人人皆知的高端飞船制造商,同时也为其飞船提供定制配件,尤其是机动推进器。 +manufacturer_DescOPS=Classic, simple and timeless, OpalSky creates casual attire. What millionaires wear when lounging on their space yachts. +manufacturer_DescOrigin=Known primarily for high-end ship manufacturing, but also provides some custom parts for their ships - particularly maneuvering thrusters. Sleek and elegant fusion of art and engineering manufacturer_DescQRT,P=Quirinus Tech Description -manufacturer_DescR6P=外形粗狂的R6 Pro鞋在最极端的环境下都能保持与脚步的贴合感且极其耐磨。我们能帮你一起克服任何艰难困苦。 -manufacturer_DescRACO=RAMP企业是一家民用及专业飞船零件制造商,同时也是RAMP M50赛队的赞助商。 +manufacturer_DescR6P=R6 Pro's rugged footwear is made to withstand wear and tear in even the most extreme environments, so even if you get knocked down, we're there to help you get back up again. +manufacturer_DescRACO=Manufacturer of consumer and pro-grade ship components, RAMP Corp sponsors the Team RAMP M50 racing team. manufacturer_DescRMB,P=PH - Rambler Description -manufacturer_DescRRS=努西莫夫复原系统(RRS)的总部在地球,他们在整个UEE范围内提供复原服务,同时也销售个人护甲以及防御系统。他们的武器研发部门开发了一系列革命性的非致命武器。 -manufacturer_DescRSI=RSI设计的引擎成为了人类探索太空的基石,他们的飞船可以满足从最基本的太空旅行到银河系外围探索的一系列需求。公司标语是:“2075往后的星星,罗伯茨太空工业替你摘” -manufacturer_DescSADA=萨迦数据系统由工业工程师拉维尼亚·基洛于2847年创立,AMX-1维修无人机和M3-A多功能太空无人机就是其杰作。如今,除无人机外,它们还制造各种计算机和复杂的集成系统。 -manufacturer_DescSASU=饮料、高端厨房设备、儿童玩具?樱日有。地面载具平台、类地化方案、基因改造牲畜?樱日也有。高科技波能炮、飞船电源、反物质控制器?樱日还是有!虽然当今各大集团遍地都是,但是没有一家敢像樱日集团这样打出这么多不同领域的广告,也只有他们能做到在各种商品上都打上紫阳樱花的商标。不论从塑料Hi-Ho公寓猫模型到顶尖多粒子/波能炮,樱日集团在各种领域中都专研甚深,并不只是简单涉足而已,而这正是人们为之称赞的原因。 +manufacturer_DescRRS=Roussimoff Rehabilitation Systems (RRS) is an Earth-based corporation that provides rehabilitation services, personal body armor and defensive systems throughout the UEE. Their arms division is responsible for a groundbreaking series of new weaponry designed to incapacitate opponents without taking lives. +manufacturer_DescRSI=The original creators of the engine that kickstarted Humanity’s expansion into space, Roberts Space Industries builds a wide range of spaceships that serve all needs, from basic interstellar travel to deep exploration on the outer edges of the galaxy. The tagline is “Roberts Space Industries: Delivering the Stars since 2075” +manufacturer_DescSADA=Manufacturers of the AMX-1 Repair Drone and the M3-A Multifunction Space Drone, Saga Datasystems was founded in 2847 by Lavinia Kilo, an industrial engineer. Today, in addition to drones they make a wide range of computers and complex integrated systems.  +manufacturer_DescSASU=Soft drinks, high end kitchen equipment, children’s toys? Sakura Sun. Rover platforms, terraforming solutions, bioengineered livestock? Sakura Sun. High-tech wave cannons, starship power plants, antimatter ordinance? Sakura Sun! While corporate conglomerates are not uncommon, it’s rare for any company to advertise them all under the same banner. But at Sakura Sun, empire-building is in full effect: you’ll find a little bit of everything branded with a distinctive purple sun-and-cherry-blossom logo, from plastic Hi-Ho Flatcat figurines to top-of-the-line multi-particle/wave cannons. Stranger still, Sakura Sun has successfully gained a reputation as a company that not only does a little bit of everything, but does it well. manufacturer_DescSCH,P=PH - Schui Description manufacturer_DescSCU,P=SCU description -manufacturer_DescSECO=密封公司作为技术解禁后最早开始向民众出售能量护盾的厂家,他们在这一行干得时间比现今的那些竞争对手要多好几个世纪。长时间以来,“密封”的名号一直和护盾绑定在一起出现在全宇宙而且至今他们的萨米护盾仍是宇宙中识别度最高的东西之一。尽管密封公司由于竞争对手们的入场,损失了一定的市场份额,但其仍然是宇宙中最常见的护盾品牌。你几乎可以再任何星系买到密封护盾。 +manufacturer_DescSECO=One of the earliest companies to begin selling energy based shielding to civilians when the technology was declassified, Seal Corp has been in the industry centuries longer than its current modern day competition. For a while, the term ‘seal’ was ubiquitous with shield and Sammy the Seal Corp seal is still one of the most recognizable mascots across the ’verse. While they have lost some market share to competitors over the years, they are still the most widely used brand of shields and their products can be bought easily in almost every system. manufacturer_DescSHIN,P=Shubin Interstellar Description -manufacturer_DescSPV=斯帕·范·迈尔斯不断创新、追求细节上的完美,为您带来全天段的服装系列,让您随时做自己。 +manufacturer_DescSPV=SPV brings you inventive twists and inspirational detailing for a day to night collection that is whatever you want it to be. manufacturer_DescSYFB,P=PH Syang Fabrication Description manufacturer_DescTALN,P=A Croshaw-based munitions manufacturer that focuses on missiles, bombs, and torpedoes. \n\nIf it exists, there’s a Talon that can blow it up. -manufacturer_DescTARS=塔苏斯是由两个机修师建立的,他们原本只想将量子驱动器改装成经济实惠的跳跃驱动,但这一创举令塔苏斯得以跻身UEE主流跳跃驱动制造商的名列当中。随着一路发展,他们也开拓了业务设计制造了自己的量子驱动器。 +manufacturer_DescTARS=Founded by a pair of mechanics who were attempting to make an affordable module that would convert a quantum drive into a jump drive, Tarsus has evolved to become one of the main producers of dependable jump drives in the UEE. Over time they also expanded to build their own quantum drives as well.  manufacturer_DescTHCN,P=Thermyte Concern manufacturer_DescTHP,P=PH - Tehachapi Description -manufacturer_DescTKSU=作为行业翘楚,卓越是一家建立于2894年的压铸模型制造商,其总部位于半人马星系风神市。该公司主要以其精细的飞船模型而闻名,此外他们也生产很多其他系列的收藏品。 -manufacturer_DescTMBL=盾博尔地面系统最初制造用来探索危险陌生星球的地面越野载具。第一次塔维因战争时期,盾博尔从UPE军队手中赢得制造坦克和军事载具的标书,也借此扩展了他们的业务范围。经过世纪,这家公司终于支撑不住倒闭了。如今盾博尔席卷重来,他们在民用和军用市场出售从坦克到探索车以及个人HOV等各式各样的地面载具。 -manufacturer_DescTYDT=泰勒设计与技术最初为行星移民制造发电机、空气净化器以及其他必备品。泰勒的理念并不像其他厂商一样热衷于设计强劲的产品,他们更专注与让设备更持久更高效并且减少热排放,这也最终促成了他们低热信号电源的诞生。不久之后,UEE就在自家的隐形载具上装载了泰勒的配件。泰勒也因此逐步扩张他们的生产线走到了今天的地位。 -manufacturer_DescUBA,P=-2146826273 -manufacturer_DescUEE=人类掌权UEE,由其控制下的星系和行星构成整个帝国。UEE努力在其中为所有居民提供安全和正义,倡导每个人都有权享受平等和机遇。 +manufacturer_DescTKSU=Founded in 2894, Takuetsu is a leading die-cast model manufacturer based in Fujin City, Centauri system. The company is primarily known for their highly detailed models of spaceships but also makes a wide variety of other collectables. +manufacturer_DescTMBL=Tumbril Land Systems got its start manufacturing ultra-rugged land vehicles built to explore the strange and dangerous landscapes of newly discovered planets. With the onset of the First Tevarin War, Tumbril expanded their operations when they won a government contract to build tanks and other military vehicles for the UPE military. Over the centuries the company eventually folded. Today, the Tumbril brand has been revived to build land vehicles from tanks to exploration vehicles and personal HOVs in both the civilian and military market. +manufacturer_DescTYDT=Tyler Design & Tech began its life manufacturing generators, air purifiers, and other necessities for planetary settlers. Tyler focused on making products that, while not as powerful as some other brands, were durable and extremely efficient with little heat byproduct which led to the development of low-signature power plants.  It wasn’t long before even the UEE Navy began to outfit some of their own stealth crafts with Tyler parts, and with their new success the company was able to expand their ship component line into what it is today. +manufacturer_DescUBA,P=- Universal Body Armor Description +manufacturer_DescUEE=The unified collection of planets and systems under Human control, the UEE strives to create a safe and just empire, championing equality and opportunity for all its inhabitants. manufacturer_DescUNKN,P=PH Unknown Manufacturer Description -manufacturer_DescUPS=起居鞋品牌上行者,是您和您家人的最佳首选。 +manufacturer_DescUPS=Upsiders is a lifestyle footwear brand with excellent options for every member of your family. manufacturer_DescUTFL,P=Been around for a couple hundred years. Survival company that makes knives. Got their start by making combat knives for the UEE Army. Expanded their operations to the public after decades of proud service. -manufacturer_DescVGL=面向民用市场的高端个人护甲制造商。除了战斗方面,他们还为重型商业和采矿应用打造系统。\n\n型号:阿喀琉PDS (重型战斗护甲)\n\n宙斯系统(泰坦护甲) -manufacturer_DescVNCL=为剜度军舰生产零件的厂家。 +manufacturer_DescVGL=High-end Commercial and Personal armor manufacturer. Aside from combat uses, they build systems for heavy commercial and mining applications.\n\nModels: Achilles PDS (Heavy Combat Armor)\n\nZeus System (Titan Armor) +manufacturer_DescVNCL=Military designations for the various Vanduul ship components. manufacturer_DescVPW,P=PH - Vaporwear Description -manufacturer_DescWCPR=RSI的子公司,他们负责一小部分的推进器以及飞船建造,包括冷却系统。 -manufacturer_DescWETK=由上升航天的前雇员组成的新贵公司。 -manufacturer_DescWLOP=威尔士Op的产品涵盖了几乎所有的电子分析仪器,从跟踪索敌系统到扫描仪再到深空雷达。 -manufacturer_DescXNAA=奥波亚是唯一一家轻型船供应商很多人认为这是他们成功的唯一原因,但他们通过创新的双发矢量推进器彻底革新了自己的飞船设计并借此更加巩固了奥波亚的地位。 -manufacturer_DescYORM=戈特利布·约姆曾是职业圈最顶尖的赛手,他不惜一切代价来蝴获得更好的成绩,哪怕每圈只快那么几秒。有一小段时间,在安全委员会介入之前,他甚至不穿衣服上赛道,并坚称衣服的重量也会成为累赘。另一件知名事情还有他曾认为他的赛船护盾过于强大了,而他只需要挡住几下攻击即可,因为他觉得可以靠机动脱离射程否则的话也不用继续比赛了。约姆手动拆除了护盾,并重新装了一个轻型护盾,以此为飞船提供更多的动力代价则是护盾保护他的能力大幅缩小。过了不久,其他赛手也仿照他来改装自己的护盾,而约姆也开始出售自己品牌的护盾并走向成功。 +manufacturer_DescWCPR=Subsidiary of RSI, handles a small percentage of their thruster and ship options construction as well as cooling systems. +manufacturer_DescWETK=Upstart company made by former employees of Ascension Astro. +manufacturer_DescWLOP=WillsOp have products to cover the whole spectrum of electronic analysis from tracking and targeting to scanners and deep-space radar. +manufacturer_DescXNAA=Though many attributed their elevation to the sole provider of light craft to audacity and daring, Aopoa cemented their position thanks to the innovative dual-vector thruster technology that has revolutionized their ship design. +manufacturer_DescYORM=Gotlieb Yorm was a top racing pilot on the professional circuit, who was known for his willingness to do anything to shave a few more seconds off his lap times. For a short while, before the Safety Commission stepped in, he would race naked, claiming clothes were an unnecessary weight. Another such innovation that was considerably more successful (and modest) was his insistence that the shields being used on his racer were too powerful. He really only needed to be able to fend off a few shots, because after that he would either have maneuvered his ship out of targeting range, or he would have lost the race anyway. Gutting apart an existing shield by hand, Yorm hacked together a lighter shield that would draw less power and only protect him just enough to escape. Soon, many other racers were trying to mimic his efforts, and when Yorm retired, he went on to successfully sell his modified shield design. manufacturer_Name987=987 -manufacturer_NameABIN=阿伯纳西室内 -manufacturer_NameACAS=王牌航天 -manufacturer_NameACDO=亚希多通信 +manufacturer_NameABIN=Abernathy Interiors +manufacturer_NameACAS=Ace Astrogation +manufacturer_NameACDO=Aciedo CommRelay manufacturer_NameACOM=ACOM -manufacturer_NameAEGS=圣盾动力 -manufacturer_NameALB=阿莱霍兄弟 -manufacturer_NameAMD=加速质量设计 -manufacturer_NameAMRS=亚蒙里斯公司 -manufacturer_NameANVL=铁砧航天 -manufacturer_NameAPAR=启示录军备 -manufacturer_NameARCC=弧光集团 -manufacturer_NameARGO=南船座宇航 -manufacturer_NameARMA=武改厂 +manufacturer_NameAEGS=Aegis Dynamics +manufacturer_NameALB=Alejo Brothers +manufacturer_NameAMD=Accelerated Mass Design +manufacturer_NameAMRS=Amon & Reese Co. +manufacturer_NameANVL=Anvil Aerospace +manufacturer_NameAPAR=Apocalypse Arms +manufacturer_NameARCC=ArcCorp +manufacturer_NameARGO=Argo Astronautics +manufacturer_NameARMA=ArmaMod manufacturer_NameASAD,P=PH Associated Science and Development -manufacturer_NameASAS=上升航天 -manufacturer_NameATK=爱踏客 -manufacturer_NameAVNG=先进纳米石墨 -manufacturer_NameBANU=巴努 -manufacturer_NameBASL=毒蜥公司 -manufacturer_NameBEHR=贝林财团 -manufacturer_NameBLTR=蓝三角股份有限公司 -manufacturer_NameBRRA=布拉德&拉比 +manufacturer_NameASAS=Ascension Astro +manufacturer_NameATK=A-Tek +manufacturer_NameAVNG=adVance NanoGraph +manufacturer_NameBANU=Banu +manufacturer_NameBASL=Basilisk +manufacturer_NameBEHR=Behring +manufacturer_NameBLTR=Blue Triangle Inc. +manufacturer_NameBRRA=Broad & Rabiee manufacturer_NameCBA=CBA manufacturer_NameCBD=CBD manufacturer_NameCCC,P=CC's Conversions -manufacturer_NameCDS=卡拉克防御系统 -manufacturer_NameCHCO=奇美拉通讯 -manufacturer_NameCLDA=火山臼公司 -manufacturer_NameCNOU=联合外域 -manufacturer_NameCRLF=疗生 -manufacturer_NameCRUS=十字军工业 -manufacturer_NameCTL=城市之光 -manufacturer_NameDMC=牛仔布制造公司 -manufacturer_NameDNN=多诺诺 -manufacturer_NameDOOM=末日护甲 -manufacturer_NameDRAK=德雷克行星际 -manufacturer_NameDRN=德隆 -manufacturer_NameDYL=戴纳·蕾 -manufacturer_NameELD=埃斯卡有限公司 -manufacturer_NameESPR=埃斯佩里亚 -manufacturer_NameEVL=伊娃之光 -manufacturer_NameFFSY=闪火公司 -manufacturer_NameFIO=菲奥蕾 -manufacturer_NameFRO=菲洛 -manufacturer_NameFSIN=检索器有限公司 -manufacturer_NameGAMA=盖塔克制造 -manufacturer_NameGATS=加仑森战术系统 +manufacturer_NameCDS=Clark Defense Systems +manufacturer_NameCHCO=Chimera Communications +manufacturer_NameCLDA=Caldera +manufacturer_NameCNOU=Consolidated Outland +manufacturer_NameCRLF=Curelife +manufacturer_NameCRUS=Crusader Industries +manufacturer_NameCTL=City Lights +manufacturer_NameDMC=Denim Manufacturing Company +manufacturer_NameDNN=DoNoNo +manufacturer_NameDOOM=Doomsday +manufacturer_NameDRAK=Drake Interplanetary +manufacturer_NameDRN=Derion +manufacturer_NameDYL=Dyna Lei +manufacturer_NameELD=Escar Limited +manufacturer_NameESPR=Esperia +manufacturer_NameEVL=Evalight +manufacturer_NameFFSY=Flashfire Systems +manufacturer_NameFIO=Fiore +manufacturer_NameFRO=Feroh +manufacturer_NameFSIN=Friskers Inc. +manufacturer_NameGAMA=Gatac Manufacture +manufacturer_NameGATS=Gallenson Tactical Systems manufacturer_NameGEND,P=PH Generic Drink manufacturer_NameGENF,P=PH Generic Food -manufacturer_NameGMNI=双子座公司 -manufacturer_NameGODI=戈贡防御工业 -manufacturer_NameGRIN=灰猫工业 -manufacturer_NameGRNP=新范式集团 -manufacturer_NameGSB=碎石匠 -manufacturer_NameGYS=吉森公司 -manufacturer_NameHDGW=赫德比枪械 -manufacturer_NameHDH=哈比达什 -manufacturer_NameHDTC=哈丁战术 -manufacturer_NameHRST=赫斯顿动力 -manufacturer_NameHWK=哈克沃斯鞋业 -manufacturer_NameJOKR=小丑工程 +manufacturer_NameGMNI=Gemini +manufacturer_NameGODI=Gorgon Defender Industries +manufacturer_NameGRIN=Greycat Industrial +manufacturer_NameGRNP=GNP +manufacturer_NameGSB=GSB +manufacturer_NameGYS=Gyson Inc. +manufacturer_NameHDGW=Hedeby Gunworks +manufacturer_NameHDH=Habidash +manufacturer_NameHDTC=Hardin Tactical +manufacturer_NameHRST=Hurston Dynamics +manufacturer_NameHWK=Hawksworth's +manufacturer_NameJOKR=Joker Engineering manufacturer_NameJSPN=J-Span -manufacturer_NameJUST=朱诺星际工厂 -manufacturer_NameKBAR=骑士桥军备 -manufacturer_NameKLWE=克劳斯&韦纳 -manufacturer_NameKRIG=克鲁格星际 -manufacturer_NameKRON=克罗内格公司 -manufacturer_NameKSAR=卡斯塔克武器 -manufacturer_NameLNA=露娜 -manufacturer_NameLOCO=罗特尔信息处理公司 -manufacturer_NameLPLT=闪电之力有限公司 -manufacturer_NameMISC=武藏工业与星航株式会社 -manufacturer_NameMITE=微科 -manufacturer_NameMRAI=未来 +manufacturer_NameJUST=Juno Starwerk +manufacturer_NameKBAR=KnightBridge Arms +manufacturer_NameKLWE=Klaus & Werner +manufacturer_NameKRIG=Kruger Intergalatic +manufacturer_NameKRON=Kroneg +manufacturer_NameKSAR=Kastak Arms +manufacturer_NameLNA=Luna +manufacturer_NameLOCO=Lortell Computing +manufacturer_NameLPLT=Lightning Power Ltd. +manufacturer_NameMISC=Musashi Industrial & Starflight Concern +manufacturer_NameMITE=microTech +manufacturer_NameMRAI=Mirai manufacturer_NameMXOX=maxOx -manufacturer_NameMYM=常常 -manufacturer_NameNAVE=领航E7工具 -manufacturer_NameNOVP=新星火工 -manufacturer_NameNRS=北极之星 -manufacturer_NameNVS=海军军品店 -manufacturer_NameNVTC=NV装备 -manufacturer_NameNVY=UEE海军 -manufacturer_NameOCT=八边形 -manufacturer_NameOPS=欧珀空 -manufacturer_NameOrigin=起源跃动 -manufacturer_NameProtLife=生命呵护保险公司 -manufacturer_NameQRT=奎里努斯科技 +manufacturer_NameMYM=MYM +manufacturer_NameNAVE=Nav-E7 Gadgets +manufacturer_NameNOVP=Nova Pyrotechnica +manufacturer_NameNRS=NorthStar +manufacturer_NameNVS=Navy Surplus +manufacturer_NameNVTC=NV-TAC +manufacturer_NameNVY=UEE Navy +manufacturer_NameOCT=Octagon +manufacturer_NameOPS=OpalSky +manufacturer_NameOrigin=Origin Jumpworks +manufacturer_NameProtLife=ProtLife Insurance +manufacturer_NameQRT=Quirinus Tech manufacturer_NameR6P=R6 Pro -manufacturer_NameRACO=RAMP企业 -manufacturer_NameRMB=漫步者 -manufacturer_NameRRS=努西莫夫复原系统 -manufacturer_NameRSI=罗伯茨太空工业 -manufacturer_NameSADA=萨迦数据系统 -manufacturer_NameSASU=樱日集团 -manufacturer_NameSCH=舒伊 +manufacturer_NameRACO=RAMP Corporation +manufacturer_NameRMB=Rambler +manufacturer_NameRRS=Roussimoff Rehabilitation Systems +manufacturer_NameRSI=Roberts Space Industries +manufacturer_NameSADA=Saga Datasystems +manufacturer_NameSASU=Sakura Sun +manufacturer_NameSCH=Schui manufacturer_NameSCU=SCU -manufacturer_NameSECO=密封公司 -manufacturer_NameSHIN=舒宾星际 -manufacturer_NameSPV=斯帕·范·迈尔斯 -manufacturer_NameSYFB=丝扬制造 -manufacturer_NameTALN=利爪武器系统 -manufacturer_NameTARS=塔苏斯 -manufacturer_NameTHCN=铝热公司 -manufacturer_NameTHP=特哈查比 -manufacturer_NameTKSU=卓越 -manufacturer_NameTMBL=盾博尔地面系统 -manufacturer_NameTYDT=泰勒设计与技术 -manufacturer_NameUBA=通用防弹衣 -manufacturer_NameUEE=地球联合帝国 -manufacturer_NameUNKN=未知 -manufacturer_NameUPS=上行者 -manufacturer_NameUTFL=最终曲折 -manufacturer_NameVGL=维吉尔有限公司 -manufacturer_NameVNCL=剜度 -manufacturer_NameVPW=蒸汽穿着 -manufacturer_NameWCPR=温卡塞尔推进 -manufacturer_NameWETK=未科技 -manufacturer_NameWLOP=威尔士Op -manufacturer_NameXNAA=奥波亚 -manufacturer_NameYORM=约姆公司 -masterMode_NAV=导航模式 -masterMode_NAV_long=导航模式 -masterMode_NAV_short=导航 -masterMode_None=无 -masterMode_None_Short=无 -masterMode_SCM=战斗模式 -masterMode_SCM_long=战斗模式 -masterMode_SCM_short=战斗 -me_blackboxillegal_title_0004=取回 -me_bounty_title_0003=捕获/击杀 指令 -me_planetcollect_steal_title_0003=收集工作 +manufacturer_NameSECO=Seal Corporation +manufacturer_NameSHIN=Shubin Interstellar +manufacturer_NameSPV=Spar Van Miles +manufacturer_NameSYFB=Syang Fabrication +manufacturer_NameTALN=Talon +manufacturer_NameTARS=Tarsus +manufacturer_NameTHCN=Thermyte Concern +manufacturer_NameTHP=Tehachapi +manufacturer_NameTKSU=Takuetsu +manufacturer_NameTMBL=Tumbril Land Systems +manufacturer_NameTYDT=Tyler Design & Tech +manufacturer_NameUBA=Universal Body Armor +manufacturer_NameUEE=United Empire of Earth +manufacturer_NameUNKN=Unknown +manufacturer_NameUPS=Upsiders +manufacturer_NameUTFL=UltiFlex +manufacturer_NameVGL=Virgil +manufacturer_NameVNCL=Vanduul +manufacturer_NameVPW=Vaporwear +manufacturer_NameWCPR=Wen/Cassel Propulsion +manufacturer_NameWETK=Wei-Tek +manufacturer_NameWLOP=WillsOp +manufacturer_NameXNAA=Aopoa +manufacturer_NameYORM=Yorm +masterMode_NAV=NAV Mode +masterMode_NAV_long=Navigation Mode +masterMode_NAV_short=NAV +masterMode_None=NONE +masterMode_None_Short=NONE +masterMode_SCM=SCM Mode +masterMode_SCM_long=Combat Mode +masterMode_SCM_short=SCM +me_blackboxillegal_title_0004=Retrieval +me_bounty_title_0003=Capture/Kill Order +me_planetcollect_steal_title_0003=Collection job med_Admin_ClonesTab,P=Registered Imprints med_Admin_LastClone,P=Last Regeneration med_Admin_Patient,P=Patient med_Admin_Procedure,P=Treatment -med_Admin_RemoveAll=移除全部 -med_Admin_RemoveAllMessage=移除存放在此地点的所有印记? +med_Admin_RemoveAll=Remove all +med_Admin_RemoveAllMessage=Remove all imprints stored at this location? med_Admin_RemoveSelected,P=Remove Selected -med_Admin_Title=管理 +med_Admin_Title=Admin med_Admin_When,P=When -med_Clone_AdviceToSetRespawn=请造访其它医疗设施以更新您的重生地点。 -med_Clone_Cancel=取消 -med_Clone_ChangeLocation=是否更改您的首选重生地点? -med_Clone_CloningUnsupported=当前地点不支持重生 -med_Clone_Confirm=确认 -med_Clone_CurrentLocation=当前地点 -med_Clone_CurrentRespawn=当前重生地点: -med_Clone_Distance=距离: -med_Clone_FacilityFormName=设施: +med_Clone_AdviceToSetRespawn=Please visit a different medical facility to update your regen location. +med_Clone_Cancel=Cancel +med_Clone_ChangeLocation=Change your preferred regen location? +med_Clone_CloningUnsupported=Current location does not support regeneration +med_Clone_Confirm=Confirm +med_Clone_CurrentLocation=Current Location +med_Clone_CurrentRespawn=Current Regen Location: +med_Clone_Distance=Distance: +med_Clone_FacilityFormName=Facility: med_Clone_HistoryTab,P=History -med_Clone_HomeTitle=主要居住设施 +med_Clone_HomeTitle=Primary Residence Facility med_Clone_InsuranceTab,P=Insurance -med_Clone_LocationAlreadySet=作为您的主要居住地,您的印记已经注册到了这座医疗设施下。 +med_Clone_LocationAlreadySet=As your Primary Residence, your imprint is already registered at this medical facility. med_Clone_LocationTab,P=Location -med_Clone_ReleaseClone=重置地点 -med_Clone_ReleaseDesc=经确认后,您将同意在死后于主要居住地附近的地点重生。如未来需将印记转移至不同的设施,请造访当地。 -med_Clone_RespawnNotSupported=当前医疗设施不支持重生。 -med_Clone_Title=重生 -med_Clone_TouchScreen=请触碰屏幕来管理您的重生选项 -med_Clone_TransferClone=转移印记 -med_Clone_TransferTo=将印记转移至 -med_Clone_TransferToDesc=经确认后,您将同意在死后于此设施重生。如需选择不同设施,请造访当地并授权将印记转移过去。 -med_DropOff_Interior_A=仅限丧失行动能力的病人停留! -med_DropOff_Interior_B=如您需要个人医疗服务,请前往医疗设施的主要入口。 -med_DropOff_PatientsTransferred=已通知医护人员,准备好为您提供医疗服务。 -med_DropOff_PlacePatient=将病人置入电梯中 -med_DropOff_ThankYou=感谢 -med_DropOff_Title=急诊投放 -med_DropOff_TouchScreen=按下以收治病人 -med_DropOff_UninjuredPlayers=除病人外所有人请离开电梯 -med_Header_BedFullLocation=%s, %s -med_Header_OperatorName=受治疗者姓名 +med_Clone_ReleaseClone=Reset Location +med_Clone_ReleaseDesc=By confirming, you agree that upon death you will be regenerated near your Primary Residence. To transfer your imprint to a different facility in the future, please visit that location. +med_Clone_RespawnNotSupported=This medical facility does not currently support regeneration. +med_Clone_Title=Regeneration +med_Clone_TouchScreen=Please touch the screen to manage your regeneration options +med_Clone_TransferClone=Transfer Imprint +med_Clone_TransferTo=Transfer Imprint to +med_Clone_TransferToDesc=By confirming, you agree that upon death, you will be regenerated at this facility. To select a different facility, please visit that location to authorize the transfer of your imprint. +med_DropOff_Interior_A=Incapacitated patient drop off only! +med_DropOff_Interior_B=If you require personal medical assistance, please proceed to the medical facility's main entrance. +med_DropOff_PatientsTransferred=Medical Staff have been notified and are standing by to provide care. +med_DropOff_PlacePatient=Place Patients In Elevator +med_DropOff_ThankYou=Thank You +med_DropOff_Title=Emergency Drop Off +med_DropOff_TouchScreen=Press To Admit Patients +med_DropOff_UninjuredPlayers=All Non-Patients Must Exit Elevator to Proceed +med_Header_BedFullLocation=%s, %s +med_Header_OperatorName=Operator Name med_Header_OperatorWallet,P=Operator Wallet -med_Header_PatientName=病人姓名 -med_Header_Tier=治疗等级 -med_Header_Title=医疗助手 -med_Heal_AdministerDrugs=注射药物 -med_Heal_Amount=剂量 -med_Heal_AutoMed=自动用药 -med_Heal_AutoMedDesc=注射药物来控制病症 -med_Heal_AutoMedTip=设定最佳剂量来控制病症 -med_Heal_AutoMedTipNoInjuries=未检测到伤势;无法使用 -med_Heal_AutoMedTipUnavailable=建议治疗伤势;无 -med_Heal_AutoMedTitle=自动用药 -med_Heal_BloodDrugLevel=血药浓度 -med_Heal_Drug=药物 -med_Heal_DrugHeader=该病症建议用药: -med_Heal_Duration=药效时长 -med_Heal_Head=头部 -med_Heal_HealingInProgress=治疗中... -med_Heal_Injury=伤势 -med_Heal_LeftArm=左臂 -med_Heal_LeftLeg=左腿 -med_Heal_Medication=药物 -med_Heal_Minor=轻微 -med_Heal_Moderate=中度 -med_Heal_MoreInjuries=检测到其他伤势 +med_Header_PatientName=Patient Name +med_Header_Tier=Treatment Tier +med_Header_Title=Medical Assistant +med_Heal_AdministerDrugs=Administer Drugs +med_Heal_Amount=Dosage +med_Heal_AutoMed=Auto-Med +med_Heal_AutoMedDesc=Administer drugs to manage symptoms +med_Heal_AutoMedTip=Set Optimal Dosage to Manage Symptoms +med_Heal_AutoMedTipNoInjuries=Unavailable; No Injuries Detected +med_Heal_AutoMedTipUnavailable=Unavailable; Treating Injuries Recommended +med_Heal_AutoMedTitle=Auto-Medication +med_Heal_BloodDrugLevel=Blood drug level +med_Heal_Drug=Drug +med_Heal_DrugHeader=Prescribed Drugs for Symptoms: +med_Heal_Duration=Duration +med_Heal_Head=Head +med_Heal_HealingInProgress=Healing in progress... +med_Heal_Injury=Injury +med_Heal_LeftArm=Left Arm +med_Heal_LeftLeg=Left Leg +med_Heal_Medication=Medication +med_Heal_Minor=Minor +med_Heal_Moderate=Moderate +med_Heal_MoreInjuries=Other injuries have been detected med_Heal_NA=- -med_Heal_NoInjuriesDetected=未检测到损伤 -med_Heal_NoMedicationRequired=无需使用药物,请查看治疗界面寻找可用选项。 -med_Heal_NoSurgeryRequired=目前无需治疗服务。 -med_Heal_NoneSelected=进行治疗(尚未选择) -med_Heal_Overdose=添加瑞舒吉拉 -med_Heal_OverdoseRevival=已添加瑞舒吉拉 -med_Heal_PerformSurgery=进行治疗 (x%i) -med_Heal_Procedure=可用选项 -med_Heal_RecommendSurgery=此处可提供治疗 -med_Heal_Recommended=建议行动: -med_Heal_Reset=重置 -med_Heal_ReturnToHealing=返回至病患护理界面 -med_Heal_ReturnToMainMenu=返回至主界面 -med_Heal_RightArm=右臂 -med_Heal_RightLeg=右腿 -med_Heal_SelectInjury=选择伤势来查看相应信息 -med_Heal_SelectProcedure=选择一项或多项治疗方式 -med_Heal_Severe=严重 -med_Heal_Status=状态 -med_Heal_SuccessfulTreatments=治疗成功 -med_Heal_Surgery=治疗 -med_Heal_Tier=等级 +med_Heal_NoInjuriesDetected=No Injuries Detected +med_Heal_NoMedicationRequired=No medication is required. Please check the treatment tab for available options. +med_Heal_NoSurgeryRequired=No treatments are currently required. +med_Heal_NoneSelected=Perform Treatments (None Selected) +med_Heal_Overdose=Add Resurgera +med_Heal_OverdoseRevival=Resurgera Added +med_Heal_PerformSurgery=Perform Treatments (x%i) +med_Heal_Procedure=Available Options +med_Heal_RecommendSurgery=Can Be Treated Here +med_Heal_Recommended=Recommended Action: +med_Heal_Reset=Reset +med_Heal_ReturnToHealing=Returning to Patient Care +med_Heal_ReturnToMainMenu=Returning to the Main Menu +med_Heal_RightArm=Right Arm +med_Heal_RightLeg=Right Leg +med_Heal_SelectInjury=Select Injury to View Information +med_Heal_SelectProcedure=Please select one or more treatments +med_Heal_Severe=Severe +med_Heal_Status=Status +med_Heal_SuccessfulTreatments=Treatment Successful +med_Heal_Surgery=Treatment +med_Heal_Tier=Tier med_Heal_TierShort=T -med_Heal_Title=病患护理 -med_Heal_Torso=躯干 -med_Heal_Treatment=进行治疗 -med_Heal_UnavailableSurgery=警告 - 需要T%i医疗设施。建议在转运途中服用药物。 -med_Heal_VisitFacility=如需治疗请造访T%i设施。 -med_Start_Body=在您失去了上一具躯体后现已重生 -med_Start_CloneDesc=管理印记的记录与重生选项。 -med_Start_CloneMe=重生 -med_Start_ContinueButton=继续 -med_Start_CourtesyEquip=出于礼节,已将一套飞行服及头盔置入您的本地库存中。 -med_Start_DeathCauseTitle=可能的死因: -med_Start_EmergencyCourtesy=您身上的物品已被收回并置入本地库存。 -med_Start_EmergencyFees=康复与治疗费用已由UEE支付 -med_Start_EmergencyRescue=您在遭遇紧急医疗情况后现已获救 -med_Start_FeesCovered=康复与重生费用已由UEE支付 -med_Start_HealDesc=查看当前状态、自定义治疗方式,以及注射药物。 -med_Start_HealMe=医疗服务 -med_Start_LoggingIn=调取记录中... -med_Start_ManageDesc=管理治疗方式、印记以及该地点的重生选项。 -med_Start_ManageNetwork=管理 -med_Start_NoPatient=无卧床病人 -med_Start_OnlyAdmins=您无权访问 -med_Start_Recommended=推荐选项 -med_Start_TouchScreenToBegin=请触碰屏幕以继续 -med_Start_ViewDesc=查看病人状态、自定义治疗方式,以及注射药物。 -med_Start_ViewPatient=病患护理 -med_Start_Welcome=数字化医疗助手 -med_Start_WelcomeBack=欢迎回来 -med_Start_WelcomeCalliope=请从可用服务中选择一项 -med_Start_WelcomeTo=欢迎来到 -med_TriageTouchScreen=请触摸屏幕来预定医疗室 +med_Heal_Title=Patient Care +med_Heal_Torso=Torso +med_Heal_Treatment=Perform Treatment +med_Heal_UnavailableSurgery=WARNING - A T%i medical facility is needed. Medication is advised while in transit. +med_Heal_VisitFacility=Visit T%i facility for treatment +med_Start_Body=You have been regenerated following the expiration of your previous body +med_Start_CloneDesc=Manage imprint records and regeneration options. +med_Start_CloneMe=Regeneration +med_Start_ContinueButton=Continue +med_Start_CourtesyEquip=As a courtesy, a flight suit and helmet have been placed in your local storage +med_Start_DeathCauseTitle=Probable cause of death: +med_Start_EmergencyCourtesy=The items that were on your person have been recovered and placed in local storage +med_Start_EmergencyFees=Recovery and treatment fees have been covered by the UEE +med_Start_EmergencyRescue=You have been rescued following a medical emergency +med_Start_FeesCovered=Recovery and regeneration fees have been covered by the UEE +med_Start_HealDesc=View current status, customize treatment, and administer medication. +med_Start_HealMe=Medical Care +med_Start_LoggingIn=Accessing Records... +med_Start_ManageDesc=Manage the treatment, imprint and regeneration options at this location. +med_Start_ManageNetwork=Admin +med_Start_NoPatient=No patient in bed +med_Start_OnlyAdmins=You Are Not Authorized to Access +med_Start_Recommended=Recommended Option +med_Start_TouchScreenToBegin=Please touch the screen to begin +med_Start_ViewDesc=View patient's status, customize treatment, and administer medication. +med_Start_ViewPatient=Patient Care +med_Start_Welcome=Digital Medical Assistant +med_Start_WelcomeBack=Welcome back +med_Start_WelcomeCalliope=Please select an option from the available services +med_Start_WelcomeTo=Welcome to +med_TriageTouchScreen=Please touch the screen to recieve a medical room assignment med_Triage_BasementPrefix=B -med_Triage_CheckIn=病人入院 -med_Triage_CheckInFailed=抱歉,目前暂无可用医疗室 -med_Triage_CheckingIn=检查可用房间中... -med_Triage_Floor=,楼层 -med_Triage_Lobby=主要楼层 -med_Triage_ProceedTo=请前往 -med_Triage_Room=医疗室 -med_Triage_TryAgainLater=请稍后再试 -med_Triage_Welcome=欢迎 -med_damageType_bullet=实弹武器 -med_damageType_collision=冲撞 -med_damageType_crash=载具冲撞 -med_damageType_drown=溺水 -med_damageType_energyWeapon=能量武器 -med_damageType_explosion=爆炸 -med_damageType_fallDamage=跌落冲击 -med_damageType_melee=近战武器 -med_damageType_suffocate=窒息 -med_damageType_suicide=自杀 -med_damageType_unarmedMelee=徒手攻击 -med_deathReason_hitDamage=猛烈外力 -med_deathReason_hitDamageInstantDeath=致命外力 -med_deathReason_hungerOrThirst=营养失调 -med_deathReason_overdose=服药过量 -med_deathReason_tempurature=环境温度致死 -med_hospitalisationReason_died=自然原因 -med_hospitalisationReason_incapacitatedAndBroughtToHangar=丧失行动能力者已到达急救电梯 -med_hospitalisationReason_incapacitatedAndBroughtToHospital=丧失行动能力者已到达医疗设施 -med_hospitalisationReason_incapacitatedInLandingZone=丧失行动能力者已到达降落区 -med_hospitalisationReason_injuredAndBroughtToHangar=伤者已到达急救电梯 -med_hospitalisationReason_selfCheckin=自助登记 +med_Triage_CheckIn=Patient Check In +med_Triage_CheckInFailed=Sorry, there are currently no rooms available +med_Triage_CheckingIn=Checking Availability... +med_Triage_Floor=, Floor +med_Triage_Lobby=Main Floor +med_Triage_ProceedTo=Please proceed to +med_Triage_Room=Room +med_Triage_TryAgainLater=Please try again later +med_Triage_Welcome=Welcome +med_damageType_bullet=Ballistic Weapon +med_damageType_collision=Collision +med_damageType_crash=Vehicle Collision +med_damageType_drown=Drowning +med_damageType_energyWeapon=Energy Weapon +med_damageType_explosion=Explosive +med_damageType_fallDamage=Falling Impact +med_damageType_melee=Melee Weapon +med_damageType_suffocate=Suffocation +med_damageType_suicide=Suicide +med_damageType_unarmedMelee=Unarmed Attack +med_deathReason_hitDamage=Severe Impact +med_deathReason_hitDamageInstantDeath=Fatal Impact +med_deathReason_hungerOrThirst=Malnutrition +med_deathReason_overdose=Overdose +med_deathReason_tempurature=Temp. Exposure +med_hospitalisationReason_died=Natural Causes +med_hospitalisationReason_incapacitatedAndBroughtToHangar=Arrived Incapacitated at Emergency Drop Off +med_hospitalisationReason_incapacitatedAndBroughtToHospital=Arrived Incapacitated at Medical Facility +med_hospitalisationReason_incapacitatedInLandingZone=Arrived Incapacitated in Landing Zone +med_hospitalisationReason_injuredAndBroughtToHangar=Arrived Injured at Emergency Drop Off +med_hospitalisationReason_selfCheckin=Self Admitted med_statuseffect_bleed,P=Hæmorrhage med_statuseffect_dead,P=Deceased med_statuseffect_dehydrationdamage,P=Dehydration @@ -59444,739 +59444,739 @@ med_statuseffect_meleedamage,P=Melee damage med_statuseffect_overdosedamage,P=Drug overdose med_statuseffect_starvationdamage,P=Starvation med_statuseffect_suffocationdamage,P=Asphyxiation -med_surgeryName_deadlyInjury_head=治疗头部的严重伤势 -med_surgeryName_deadlyInjury_leftArm=治疗左臂的严重伤势 -med_surgeryName_deadlyInjury_leftLeg=治疗左腿的严重伤势 -med_surgeryName_deadlyInjury_rightArm=治疗右臂的严重伤势 -med_surgeryName_deadlyInjury_rightLeg=治疗右腿的严重伤势 -med_surgeryName_deadlyInjury_torso=治疗躯干的严重伤势 -med_surgeryName_injury_head=治疗头部的轻微伤势 -med_surgeryName_injury_leftArm=治疗左臂的轻微伤势 -med_surgeryName_injury_leftLeg=治疗左腿的轻微伤势 -med_surgeryName_injury_rightArm=治疗右臂的轻微伤势 -med_surgeryName_injury_rightLeg=治疗右腿的轻微伤势 -med_surgeryName_injury_torso=治疗躯干的轻微伤势 -med_surgeryName_majorInjury_head=治疗头部的中度伤势 -med_surgeryName_majorInjury_leftArm=治疗左臂的中度伤势 -med_surgeryName_majorInjury_leftLeg=治疗左腿的中度伤势 -med_surgeryName_majorInjury_rightArm=治疗右臂的中度伤势 -med_surgeryName_majorInjury_rightLeg=治疗右腿的中度伤势 -med_surgeryName_majorInjury_torso=治疗躯干的中度伤势 -medbed_cancel_spawnpoint=清除ICU复活点偏好设置 -medbed_clearall_spawnpoint=清除所有ICU复活点设置 -medbed_heal=治疗伤疾 -medbed_set_spawnpoint=设置为首选ICU +med_surgeryName_deadlyInjury_head=Treat Severe Head Injury +med_surgeryName_deadlyInjury_leftArm=Treat Severe Left Arm Injury +med_surgeryName_deadlyInjury_leftLeg=Treat Severe Left Leg Injury +med_surgeryName_deadlyInjury_rightArm=Treat Severe Right Arm Injury +med_surgeryName_deadlyInjury_rightLeg=Treat Severe Right Leg Injury +med_surgeryName_deadlyInjury_torso=Treat Severe Torso Injury +med_surgeryName_injury_head=Treat Minor Head Injury +med_surgeryName_injury_leftArm=Treat Minor Left Arm Injury +med_surgeryName_injury_leftLeg=Treat Minor Left Leg Injury +med_surgeryName_injury_rightArm=Treat Minor Right Arm Injury +med_surgeryName_injury_rightLeg=Treat Minor Right Leg Injury +med_surgeryName_injury_torso=Treat Minor Torso Injury +med_surgeryName_majorInjury_head=Treat Moderate Head Injury +med_surgeryName_majorInjury_leftArm=Treat Moderate Left Arm Injury +med_surgeryName_majorInjury_leftLeg=Treat Moderate Left Leg Injury +med_surgeryName_majorInjury_rightArm=Treat Moderate Right Arm Injury +med_surgeryName_majorInjury_rightLeg=Treat Moderate Right Leg Injury +med_surgeryName_majorInjury_torso=Treat Moderate Torso Injury +medbed_cancel_spawnpoint=Clear As Preferred ICU +medbed_clearall_spawnpoint=Clear All ICU Settings +medbed_heal=Treat Injuries +medbed_set_spawnpoint=Set As Preferred ICU meet_miles_il_desc=~mission(Description) -meet_miles_il_desc_0001=嘿,我从几个信得过的人那里听说了你。我发现我需要几个有能力能完成非常谨慎的活儿且可靠的人。你准备好就来~mission(Location)跟我好好谈一谈。\n\nM -meet_miles_il_desc_0002=久仰大名。为了咱俩的最大利益,我觉得我们应该好好聊聊。如果你感兴趣的话,我就在~mission(Location)等你。 -meet_miles_il_from=迈尔斯·埃克哈特 -meet_miles_il_marker_01=迈尔斯·埃克哈特 -meet_miles_il_obj_long_01=与迈尔斯·埃克哈特碰面 -meet_miles_il_obj_short_01=与迈尔斯·埃克哈特见面 +meet_miles_il_desc_0001=Hey, got your name from a couple people I trust. I find myself in need of dependable people who are capable of pulling off discreet jobs. Come on by ~mission(Location) when you can and we'll talk.\n\nM +meet_miles_il_desc_0002=Been hearing a lot about you. Figured it might be in both of our best interest to talk. I'm over at ~mission(Location) if you're interested. +meet_miles_il_from=Miles Eckhart +meet_miles_il_marker_01=Miles Eckhart +meet_miles_il_obj_long_01=Meet with Miles Eckhart +meet_miles_il_obj_short_01=Meet Miles Eckhart meet_miles_il_title=~mission(Title) -meet_miles_il_title_0001=不足挂齿的副业 -meet_miles_il_title_0002=额外工作 -meet_miles_il_title_0003=工作机会 -meet_miles_il_title_0004=有偿帮助 +meet_miles_il_title_0001=Something on the side +meet_miles_il_title_0002=Extra work +meet_miles_il_title_0003=Job opportunity +meet_miles_il_title_0004=A paid favor meet_miles_lg_desc=~mission(Description) -meet_miles_lg_desc_0001=你好啊。我有一家小安保公司,我们一直在寻找可靠的安保人员。不扯那么多,我听说过不少你的英勇事迹,我觉得我们可以互相帮助一下对方。如果你想跟我见一面的话就跟我说一声。到时来~mission(Location)一趟,我们好好聊一聊。\n\n迈尔斯·埃克哈特\nCEO\n埃克哈特安保\n\n此消息中可能包含机密、专有、特权和/或私人信息。该信息仅供上述指定的个人或实体使用。 -meet_miles_lg_desc_0002=我是迈尔斯·埃克哈特。我从我的人力资源部门获得了你的名字。他们听说了一些你的优良事迹然后建议我联系你。是这样,我喜欢在和别人合作前,先实际见见这人如何。我就是这么老套。所以为何不来~mission(Location)一趟好好和我聊一聊呢。看看我们是否能一起合作。\n\n迈尔斯·埃克哈特\nCEO\n埃克哈特安保\n\n此消息中可能包含机密、专有、特权和/或私人信息。该信息仅供上述指定的个人或实体使用。 -meet_miles_lg_from=迈尔斯·埃克哈特 -meet_miles_lg_marker_01=迈尔斯·埃克哈特 -meet_miles_lg_obj_long_01=与迈尔斯·埃克哈特碰面 -meet_miles_lg_obj_short_01=与迈尔斯·埃克哈特见面 -meet_miles_lg_title=埃克哈特安保行动 -mfd_custom_view=自定义视图 +meet_miles_lg_desc_0001=Hey there. I run a small security company and we're always in the market for solid operators. Anyway, I've been hearing good things about you and figured we could help each other out. Let me know if you'd like to meet. If so, swing on by ~mission(Location) and we can talk.\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +meet_miles_lg_desc_0002=Miles Eckhart here. I got your name from our HR department. They've been hearing good things about you and recommended I reach out. Now, I like to meet somebody face to face before I get into business with them. Call me old fashioned. So why don't you swing by ~mission(Location) and we'll talk. See if we feel like working together.\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +meet_miles_lg_from=Miles Eckhart +meet_miles_lg_marker_01=Miles Eckhart +meet_miles_lg_obj_long_01=Meet with Miles Eckhart +meet_miles_lg_obj_short_01=Meet Miles Eckhart +meet_miles_lg_title=Eckhart Security Job Op +mfd_custom_view=Custom View mfd_missile_armed,P=Armed -mfd_overall_view=全局视图 -mfd_power_components=电源组件 -mfd_power_components_label=组件 -mfd_power_label=电力 -mfd_power_log=电力日志 -mfd_power_log_label=日志 -mfd_power_overview=电力总览 -mfd_power_overview_label=总览 -mfd_power_view=电力视图 +mfd_overall_view=Overall View +mfd_power_components=Power Components +mfd_power_components_label=comp +mfd_power_label=pwr +mfd_power_log=Power Log +mfd_power_log_label=log +mfd_power_overview=Power Overview +mfd_power_overview_label=ovr +mfd_power_view=Power View mfd_scan_ID,P=Registered ID -mfd_target_integrity=目标完整性 -mfd_target_integrity_label=完整性 -mfd_target_label=目标 -mfd_target_profile=目标信息 -mfd_target_profile_label=信息 -mfd_target_range=目标距离 -mfd_target_range_label=距离 -mfd_target_view=目标视图 +mfd_target_integrity=Target Integrity +mfd_target_integrity_label=int +mfd_target_label=trg +mfd_target_profile=Target Profile +mfd_target_profile_label=prf +mfd_target_range=Target Range +mfd_target_range_label=rng +mfd_target_view=Target View mfd_view_self_status_weapon_loadout,P=Weapons Loadout mfd_weapon_designation_placeholder=XX-000 -mgClovus_opensalvage_desc_001=幸运之神再次降临到我们身上。 我刚刚了解到,在~mission(Location) 附近发生了一场战斗,而且还发生在所有爱管闲事的通讯阵列范围之外,双方部队的增援都还没派遣。 这意味着有进取心的家伙能有机会捞上一笔废料。\n\n我想把这个机会提供给所有我信任的家伙。 任何有感兴趣的各方都可以以合适的价格获得该位置。 一旦接受合同,我们就会提供坐标,并且在你选择终止合同之前,坐标将一直可用。\n\n当然,速度至关重要,因为你不仅将面临来自其他打捞者的潜在竞争,而且还可能碰见侦察战场的增援船只。\n\n不要犹豫,记住了,命运眷顾勇敢之人。\n\n-cd -mgClovus_opensalvage_obj_00_long=前往战场。 -mgClovus_opensalvage_obj_00_short=前往战场 -mgClovus_opensalvage_obj_01_long=打捞战场 -mgClovus_opensalvage_obj_01_marker=打捞区域 -mgClovus_opensalvage_obj_01_short=打捞战场 -mgClovus_opensalvage_title_001=在灾难之后 -mg_battaglia_blackbox_danger_001=\n特别注意:\n尚不清楚那艘飞船发生了什么,但很可能是被犯罪分子攻击了。如果是的话,那片区域里可能仍有威胁。务必警惕。 \n -mg_battaglia_blackbox_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:回收黑匣子\n\n任务简介:\n我们收到消息,最近有一艘属于'矿联会'的飞船被摧毁了。为了确保找到对此负责的相关人员以及抚恤金的发放,我们需要你从残骸里取回飞行记录仪并送往~mission(Destination)。\n~mission(Timed)\n报酬:\n黑匣子送达后给予市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_blackbox_marker_01=残骸遗址 -mg_battaglia_blackbox_marker_02=黑匣子 -mg_battaglia_blackbox_marker_03=递送地点 -mg_battaglia_blackbox_obj_long_01=前往残骸地点并搜寻黑匣子。 -mg_battaglia_blackbox_obj_long_02=从残骸里取回黑匣子。 -mg_battaglia_blackbox_obj_long_03=将黑匣子送至~mission(Location)。 -mg_battaglia_blackbox_obj_short_01=前往残骸地点 -mg_battaglia_blackbox_obj_short_02=取回黑匣子 -mg_battaglia_blackbox_obj_short_03=递送黑匣子 -mg_battaglia_blackbox_timed_001=\n任务时限:\n由于残骸现场面临着被拾荒者打捞清理的风险,所以需要尽快处理。\n -mg_battaglia_blackbox_title_0001=取回黑匣子 -mg_battaglia_claimsweep_desc_001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:清除~mission(Location)的盗贼\n\n任务简介:\n我们在 ~mission(LagrangeLocation)的一处工地被盯上了。那些合法的矿工全部被赶了出去,然后这些混蛋自己驻扎进去了。并且他们设立了许多哨位,还开始开采矿产为他们自己牟利了。\n\n我需要你去现场把这群渣宰全部干掉,包括轨道哨兵,这样我们的人才可以重新回去工作。\n\n报酬:\n清除所有威胁后给予市场标准费用。\n\n特别注意:\n轨道哨兵具有较高攻击力。看看你是否有能力处理掉他们。\n\n授权:\n雷科·巴塔利亚 -mg_battaglia_claimsweep_title_001=清除~mission(Location)的盗贼 -mg_battaglia_contractor=雷科·巴塔利亚 -mg_battaglia_deliver_ore_danger_001=\n特别注意:\n大量报告表明此区域的犯罪行为数量有所增加。注意任何可疑的行为。\n -mg_battaglia_deliver_ore_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:运送矿石样本\n\n任务简介:\n你的合约内容就是将一份矿石样本从~mission(Location)运送至~mission(Destination),以做矿石的比对分析。\n~mission(Timed)\n报酬:\n运送完成后给予市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_deliver_ore_marker_01=取货地点 -mg_battaglia_deliver_ore_marker_02=样本 -mg_battaglia_deliver_ore_marker_03=递送地点 -mg_battaglia_deliver_ore_obj_long_01=前往~mission(Location)取走矿石样本。 -mg_battaglia_deliver_ore_obj_long_02=取走矿石样本。 -mg_battaglia_deliver_ore_obj_long_03=将样本送至~mission(Destination)。 -mg_battaglia_deliver_ore_obj_short_01=前往取货地点 -mg_battaglia_deliver_ore_obj_short_02=取走样本 -mg_battaglia_deliver_ore_obj_short_03=递送样本 -mg_battaglia_deliver_ore_timed_001=\n任务时限:\n样本必须在限定的时间内送达。延迟交货将受到罚款。\n -mg_battaglia_deliver_ore_title_0001=矿石样本运输 +mgClovus_opensalvage_desc_001=Fortune has shined upon us once again. I’ve just learned of a battle near ~mission(Location) that’s just transpired far from the prying eyes of any meddlesome comm arrays, and reinforcements from either of the forces involved have yet to be dispatched. This means that there is a window of opportunity for an enterprising soul to pick the graveyard clean.\n \nI’d like to extend this opportunity to all my trusted contacts. Any and all interested parties can have the location… for the right price. Coordinates will be provided once you accept the contract and will remain available until you choose to terminate it.\n\nOf course, speed will be of the essence as you will not only face potential competition from other salvagers, but also the looming possibility of reinforcements arriving to survey the battlefield. \n\nIf you’re still hesitating, just remember, fortune favors the bold.\n\n-cd +mgClovus_opensalvage_obj_00_long=Travel to the battlefield. +mgClovus_opensalvage_obj_00_short=Travel to the Battlefield +mgClovus_opensalvage_obj_01_long=Salvage the battlefield. +mgClovus_opensalvage_obj_01_marker=Salvage Area +mgClovus_opensalvage_obj_01_short=Salvage the Battlefield +mgClovus_opensalvage_title_001=In the Wake of Disaster +mg_battaglia_blackbox_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a strong likelihood it was an outlaw attack. If so, there still may be hostiles in the area. Be on your guard. \n  +mg_battaglia_blackbox_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: BLACK BOX RECOVERY\n\nWORK BRIEF: \nWe've received word that an M.A. affiliated vessel was recently reported destroyed. To make sure that those responsible are held accountable and Survivor Benefits are properly paid, we need you to retrieve the flight recorder from the wreckage site and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of black box.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_blackbox_marker_01=Wreck Site +mg_battaglia_blackbox_marker_02=Black Box +mg_battaglia_blackbox_marker_03=Delivery Drop Off +mg_battaglia_blackbox_obj_long_01=Go to the wreck site and search for the black box. +mg_battaglia_blackbox_obj_long_02=Recover the black box from the wreckage. +mg_battaglia_blackbox_obj_long_03=Deliver black box to ~mission(Location). +mg_battaglia_blackbox_obj_short_01=Go To Wreck Site +mg_battaglia_blackbox_obj_short_02=Recover Black Box +mg_battaglia_blackbox_obj_short_03=Deliver Black Box +mg_battaglia_blackbox_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n  +mg_battaglia_blackbox_title_0001=Black Box Recovery +mg_battaglia_claimsweep_desc_001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: REMOVE THIEVES FROM ~mission(Location)\n\nWORK BRIEF: \nOne of our worksites over at ~mission(LagrangeLocation) got pinched. The legit miners were ousted and the dirtbags responsible rolled in, set up some nasty sentries, and began harvesting the claim for themselves. \n\nI need you to go in and clear out any trace of these stealing scum, orbital sentries and all, so that our people can get back to work.  \n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n\nSPECIAL NOTES:\nThese orbital sentries pack a punch. See that you're outfitted properly to deal with them.\n\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_claimsweep_title_001=Remove Thieves From ~mission(Location) +mg_battaglia_contractor=Recco Battaglia +mg_battaglia_deliver_ore_danger_001=\nSPECIAL NOTES:\nThere have been a lot of reports of increased outlaw activity in this sector. Be wary of anything suspicious. \n  +mg_battaglia_deliver_ore_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ORE SAMPLE DELIVERY\n\nWORK BRIEF: \nYou are being contracted to bring a sample of ore from ~mission(Location) back to ~mission(Destination) for comparative mineral analysis.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon completion.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_deliver_ore_marker_01=Pickup Site +mg_battaglia_deliver_ore_marker_02=Sample +mg_battaglia_deliver_ore_marker_03=Drop Off +mg_battaglia_deliver_ore_obj_long_01=Go to ~mission(Location) to pick up ore sample. +mg_battaglia_deliver_ore_obj_long_02=Pick up the ore sample. +mg_battaglia_deliver_ore_obj_long_03=Deliver the sample to ~mission(Destination). +mg_battaglia_deliver_ore_obj_short_01=Go To Pickup Site +mg_battaglia_deliver_ore_obj_short_02=Pick Up Sample +mg_battaglia_deliver_ore_obj_short_03=Deliver Sample +mg_battaglia_deliver_ore_timed_001=\nDURATION:\nThe sample must be delivered in the allotted time. Late deliveries will be subject to penalties.\n  +mg_battaglia_deliver_ore_title_0001=Ore Sample Delivery mg_battaglia_desc=~mission(Description) -mg_battaglia_escort_safety_danger_001=\n特别注意:\n这些矿工掏钱请人护送是有原因的。这片区域最近的麻烦事有点多。做你该做的,保证我的矿工能安然无恙地归来。\n\n -mg_battaglia_escort_safety_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:武装押运\n\n任务简介:\n一位在~mission(Location)附近的矿工发来了紧急通讯。他们在这片地区发现了潜在的安全威胁,并担心在没有武装护航的情况下无法安全抵达~mission(Destination)。\n~mission(Timed)\n报酬:\n将矿工安全护送至目的地将获得市场标准费用。如果有敌人出现,我们将给予额外的战斗奖励。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_escort_safety_destination_0001=一个安全地点 -mg_battaglia_escort_safety_destination_0002=一个安全的出路 -mg_battaglia_escort_safety_destination_0003=他们的目的地 -mg_battaglia_escort_safety_destination_0004=能让他们量子航行的位置 -mg_battaglia_escort_safety_marker_01=求救信标 -mg_battaglia_escort_safety_marker_02=保护 -mg_battaglia_escort_safety_marker_03=目的地 -mg_battaglia_escort_safety_obj_long_01=在求救信标处与矿工会合。 -mg_battaglia_escort_safety_obj_long_02=准备启航,进入护航阵型。 -mg_battaglia_escort_safety_obj_long_03=护送矿工前往~mission(Destination)。 -mg_battaglia_escort_safety_obj_opt_01=额外战斗奖励 -mg_battaglia_escort_safety_obj_short_01=在信标处会合 -mg_battaglia_escort_safety_obj_short_02=保持阵型 -mg_battaglia_escort_safety_obj_short_03=护送至安全地带 -mg_battaglia_escort_safety_timed_001=\n任务时限:\n此事十分紧急,需要立即响应。\n -mg_battaglia_escort_safety_title_0001=护送至安全地带 -mg_battaglia_escort_scan_complexity_001=一个单独的导航点 -mg_battaglia_escort_scan_complexity_002=一个单独的位置 -mg_battaglia_escort_scan_complexity_003=几个地点 -mg_battaglia_escort_scan_complexity_004=数个停留点 -mg_battaglia_escort_scan_complexity_005=几个导航地点 -mg_battaglia_escort_scan_complexity_006=一系列的停留点 -mg_battaglia_escort_scan_complexity_007=一系列的地点 -mg_battaglia_escort_scan_complexity_008=一系列的导航点 -mg_battaglia_escort_scan_danger_001=\n特别注意:\n这些矿工请求护送是有充分理由的。最近这片区域的麻烦事有点多。做你该做的,保证我的矿工能安然无恙地归来。\n\n -mg_battaglia_escort_scan_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:武装护航\n\n任务简介:\n有几个矿工在~mission(Location)附近进行对~mission(Complexity)的扫描工作以找到潜在的新挖掘点,他们需要你的护航。遇到任何麻烦你都要保护好他们。\n \n报酬:\n安全护送矿工后将获得市场标准费用。如果有敌人出现,我们将给予额外的战斗奖励。\n~mission(Danger)\n授权:\n雷科·巴塔利亚\n -mg_battaglia_escort_scan_desc_0002=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:武装护航\n\n任务简介:\n我们有个人在~mission(Location)附近对~mission(Complexity)进行扫描以发现新的开采点,他们需要你的护航。如果任何人试图搅局,那保护他们就全靠你了。\n \n报酬:\n安全护送矿工至目的地后将获得市场标准费用。如果敌人出现,我们将给予额外的战斗奖励。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_escort_scan_marker_01=汇合点 -mg_battaglia_escort_scan_marker_02=护航 -mg_battaglia_escort_scan_marker_02a=导航点 -mg_battaglia_escort_scan_marker_03=保护 -mg_battaglia_escort_scan_marker_05=目的地 -mg_battaglia_escort_scan_obj_long_01=与矿工的飞船在汇合点碰面。 -mg_battaglia_escort_scan_obj_long_02=护送矿工至扫描点。 -mg_battaglia_escort_scan_obj_long_03=等待扫描结束。 -mg_battaglia_escort_scan_obj_long_04=保护矿工免受敌军攻击。 -mg_battaglia_escort_scan_obj_long_05=护送矿工至最终目的地。 -mg_battaglia_escort_scan_obj_opt_01=战斗奖励 -mg_battaglia_escort_scan_obj_short_01=与飞船汇合 -mg_battaglia_escort_scan_obj_short_02=护送飞船 -mg_battaglia_escort_scan_obj_short_03=保持位置 -mg_battaglia_escort_scan_obj_short_04=保护飞船 -mg_battaglia_escort_scan_obj_short_05=护送至目的地 -mg_battaglia_escort_scan_title_0001=武装护航 +mg_battaglia_escort_safety_danger_001=\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n +mg_battaglia_escort_safety_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nAn urgent comm has arrived from a miner out near ~mission(Location). They picked up a possible threat in the area and are rightly concerned that they will not be able to make it to ~mission(Destination) without an armed ship escorting them.\n~mission(Timed) \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_escort_safety_destination_0001=a safe point +mg_battaglia_escort_safety_destination_0002=a point of safe egress +mg_battaglia_escort_safety_destination_0003=their destination +mg_battaglia_escort_safety_destination_0004=somewhere they can quantum from +mg_battaglia_escort_safety_marker_01=Distress Beacon +mg_battaglia_escort_safety_marker_02=Protect +mg_battaglia_escort_safety_marker_03=Destination +mg_battaglia_escort_safety_obj_long_01=Rendezvous at miner's distress beacon. +mg_battaglia_escort_safety_obj_long_02=Move into protective formation while the ship prepares to travel. +mg_battaglia_escort_safety_obj_long_03=Escort the miner to ~mission(Destination). +mg_battaglia_escort_safety_obj_opt_01=Combat Pay Bonus +mg_battaglia_escort_safety_obj_short_01=Rendezvous At Beacon +mg_battaglia_escort_safety_obj_short_02=Hold In Formation +mg_battaglia_escort_safety_obj_short_03=Escort To Safety +mg_battaglia_escort_safety_timed_001=\nDURATION:\nThis is an active situation and needs an immediate response.\n  +mg_battaglia_escort_safety_title_0001=Escort To Safety +mg_battaglia_escort_scan_complexity_001=a single nav point +mg_battaglia_escort_scan_complexity_002=a single location +mg_battaglia_escort_scan_complexity_003=several locations +mg_battaglia_escort_scan_complexity_004=multiple stops +mg_battaglia_escort_scan_complexity_005=several navpoints +mg_battaglia_escort_scan_complexity_006=a series of stops +mg_battaglia_escort_scan_complexity_007=a series of locations +mg_battaglia_escort_scan_complexity_008=a list of navpoints +mg_battaglia_escort_scan_danger_001=\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n +mg_battaglia_escort_scan_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nA miner is in need of an escort while they scan ~mission(Complexity) around ~mission(Location) for possible new dig sites. You will be expected to protect them should any trouble arise. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n +mg_battaglia_escort_scan_desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nOne of our members needs an escort to watch their back at ~mission(Complexity) while they scan for potential dig sites around ~mission(Location). If anyone attempts to interfere with them, it'll be up to you to protect them. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_escort_scan_marker_01=Rendezvous +mg_battaglia_escort_scan_marker_02=Escort +mg_battaglia_escort_scan_marker_02a=Nav Point +mg_battaglia_escort_scan_marker_03=Protect +mg_battaglia_escort_scan_marker_05=Destination +mg_battaglia_escort_scan_obj_long_01=Meet with the miner's ship at the rendezvous beacon. +mg_battaglia_escort_scan_obj_long_02=Escort miner to the scanning site. +mg_battaglia_escort_scan_obj_long_03=Hold until scan is complete. +mg_battaglia_escort_scan_obj_long_04=Protect the miner against hostile forces. +mg_battaglia_escort_scan_obj_long_05=Escort miner to final destination. +mg_battaglia_escort_scan_obj_opt_01=Combat Pay Bonus +mg_battaglia_escort_scan_obj_short_01=Rendezvous with Ship +mg_battaglia_escort_scan_obj_short_02=Escort the Ship +mg_battaglia_escort_scan_obj_short_03=Hold Position +mg_battaglia_escort_scan_obj_short_04=Protect the Ship +mg_battaglia_escort_scan_obj_short_05=Escort To Destination +mg_battaglia_escort_scan_title_0001=Armed Escort mg_battaglia_from=~mission(From) -mg_battaglia_intro_desc_0001=矿工联合会 - 第163地区分会数十年来一直为我们的矿工提供发展所需的支持。正如我们的座右铭所说:"团结就是力量。"\n\n现在,我们正在寻找上进的承包商去做各种后勤工作,如递送、护送、修复等等,以此来延续我们这个光荣的传统。\n\n如果有相关意向,请前往~mission(Location)联系我们的高级后勤代理人来获取更多相关信息。\n\n期待你的加入! -mg_battaglia_intro_marker_01=矿联会代表 -mg_battaglia_intro_obj_long_01=与矿工联合会 - 第163地区分会的后勤代表在~mission(Location)碰面。 -mg_battaglia_intro_obj_short_01=与矿联会代表碰面 -mg_battaglia_intro_title_0001=矿工联合会正在招募 -mg_battaglia_invite_desc_0001=有个新的工作我觉得你可以胜任。如果你有空的话去~mission(Location)一趟。\n\n- 雷科\n\n\n雷科·巴塔利亚\n高阶后勤代表\n矿工联合会 - 第163地区分会\n'团结就是力量'\n -mg_battaglia_invite_desc_0002=我有个任务想和你谈谈。如果你有兴趣的话来~mission(Location)找我。\n\n- 雷科\n\n雷科·巴塔利亚\n高阶后勤代表\n矿工联合会 - 第163地区分会\n'团结就是力量'\n -mg_battaglia_invite_desc_0003=不知道你现在有什么打算,不过如果你想找点事做的话就来~mission(Location),我们可以聊一聊。\n\n- 雷科\n\n\n雷科·巴塔利亚\n高阶后勤代表\n矿工联合会 - 第163地区分会\n'团结就是力量'\n -mg_battaglia_invite_marker_01=雷科 -mg_battaglia_invite_obj_long_01=与雷科·巴塔利亚在~mission(Location)碰面。 -mg_battaglia_invite_obj_short_01=与雷科碰面 -mg_battaglia_invite_title_0001=工作机会 来自 矿联会 -mg_battaglia_invite_title_0002=碰面讨论工作 -mg_battaglia_invite_title_0003=矿联会的工作机会 -mg_battaglia_invite_title_0004=矿联会的职缺 -mg_battaglia_mg_battaglia_sectorsweep_danger_001=\n特别注意:\n这些法外之徒一次又一次的表明他们是极度危险的。如果你想去挑战他们,准备好面对一场恶战。\n -mg_battaglia_mining_UI_Timer_001=飞船需要在 %ls 之内归还 -mg_battaglia_mining_desc_001=[Mining Temp Description] 前往~mission(Startlocation) -mg_battaglia_mining_mission_marker_001=取回飞船 -mg_battaglia_mining_mission_marker_002=前往~mission(location) -mg_battaglia_mining_mission_marker_003=返回矿区 -mg_battaglia_mining_objective_display_001=归还租赁飞船 %ls -mg_battaglia_mining_objective_display_002=发现资源 -mg_battaglia_mining_objective_long_001=通过挖矿获得 'x' 数量的资源 -mg_battaglia_mining_objective_long_002=从停机坪取回飞船 -mg_battaglia_mining_objective_long_003=在~mission(location)寻找并挖掘需要的资源 -mg_battaglia_mining_objective_long_004=在规定时间内归还租赁飞船,否则将视为载具偷盗罪 -mg_battaglia_mining_objective_long_005=所需资源数量 = (amount) -mg_battaglia_mining_objective_short_001=开采资源 -mg_battaglia_mining_objective_short_002=取回租赁飞船 -mg_battaglia_mining_objective_short_003=资源位于~mission(location) -mg_battaglia_mining_objective_short_004=归还租赁飞船 -mg_battaglia_mining_objective_short_005=所需资源 -mg_battaglia_mining_title_001=临时采矿工 -mg_battaglia_recover_cargo__desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:回收并递送货物\n\n任务简介:\n很遗憾,有一组船员在运送一件贵重货物的途中碰上了麻烦。虽然船体已经受损严重,但我们认为货物应该还完好无损地待在失事地点的残骸中。我需要你前往残骸地点,找回那件货物,然后送到~mission(Destination)。\n~mission(Timed)\n报酬:\n货物交付后将获得市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚\n -mg_battaglia_recover_cargo__desc_0002=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:找到并送回货物\n\n任务简介:\n最近经常发生这样的事,我们的一队船员遇到了麻烦,他们被迫弃船而去,留下了正在运送的贵重货物。我需要你前往残骸地点,找回那件货物,然后送至~mission(Destination)。\n~mission(Timed)\n报酬:\n货物交付后将获得市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_recover_cargo__title_0001=货物回收 -mg_battaglia_recover_cargo_danger_001=\n特别注意:\n我们得到信息说这块地区存在大量的非法活动行为。务必小心。我不希望在这趟运送中再次看到悲剧。\n -mg_battaglia_recover_cargo_marker_01=残骸地点 -mg_battaglia_recover_cargo_marker_02=货物 -mg_battaglia_recover_cargo_marker_03=递送地点 -mg_battaglia_recover_cargo_obj_long_01=前往残骸地点回收货物。 -mg_battaglia_recover_cargo_obj_long_02=从残骸区域回收货物。 -mg_battaglia_recover_cargo_obj_long_03=将货物送至~mission(Destination)。 -mg_battaglia_recover_cargo_obj_short_01=前往残骸地点 -mg_battaglia_recover_cargo_obj_short_02=回收货物 -mg_battaglia_recover_cargo_obj_short_03=递送货物 -mg_battaglia_recover_cargo_timed_001=\n时长:\n运输已经被耽误了,我们不能错过最后的期限。延迟交货将会受罚。\n -mg_battaglia_recover_stolen_danger_001=\n特别注意:\n~mission(TargetName)很可能在被另一组船员携带运送。接近目标时要小心。\n\n -mg_battaglia_recover_stolen_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:回收被盗货物\n\n任务简介:\n一个名为~mission(TargetName)的法外狂徒,袭击了我们的一个远程采矿设备并抢走了一批宝贵的矿物。矿联绝不会对这样的攻击行为听之任之。你要找到~mission(TargetName|Last),尽一切手段夺回货物,然后把它送到~mission(Destination),使其物归原主。\n~mission(Contractor|RecoveryTimed)\n报酬:\货物交付后将获得市场标准费用。\n~mission(Contractor|RecoveryDanger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_recover_stolen_desc_0002=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:回收被盗货物\n\n任务简介:\n有个名为~mission(TargetName)的法外狂徒最近袭击并掠夺了矿联的设施。幸运的是,他的一位同伙已经向我们透露了~mission(TargetName|Last)的目前位置。我们需要你找到这土匪,不惜一切手段,把赃物追回。待你取得货物后,就把它送到~mission(Destination),我们会再归还失主。\n~mission(Contractor|RecoveryTimed)\n报酬:\n货物交付后将获得市场标准费用。\n~mission(Contractor|RecoveryDanger)\n授权:\n雷科·巴塔利亚 +mg_battaglia_intro_desc_0001=Miners Amalgamated Local Chapter 163 has for decades provided our miners with the support they need to thrive. As our motto proudly states, we are 'Stronger When United.'\n\nNow, we are looking for enterprising contractors to help continue this proud tradition by performing various logistical functions such as delivery runs, escort details, recovery operations, and more.\n\nIf interested, please contact our Senior Logistics Representative at ~mission(Location) for more information. \n\nWe look forward to hearing from you! +mg_battaglia_intro_marker_01=M.A. Rep +mg_battaglia_intro_obj_long_01=Meet with Miners Amalgamated Loc. 163 Logistics Rep at ~mission(Location). +mg_battaglia_intro_obj_short_01=Meet M.A. Rep +mg_battaglia_intro_title_0001=Miners Amalgamated Now Contracting +mg_battaglia_invite_desc_0001=New job came in that I could use you on. Swing by ~mission(Location) when you can.\n\n- Recco\n\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n +mg_battaglia_invite_desc_0002=Have a job to discuss. See me at ~mission(Location) if you're interested.\n\n- Recco\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n +mg_battaglia_invite_desc_0003=Not sure what you have on your plate, but if you're looking for work stop by ~mission(Location) and we can discuss.\n\n- Recco\n\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n +mg_battaglia_invite_marker_01=Recco +mg_battaglia_invite_obj_long_01=Meet with Recco Battaglia at ~mission(Location). +mg_battaglia_invite_obj_short_01=Meet Recco +mg_battaglia_invite_title_0001=Job Opportunity w/ M.A. +mg_battaglia_invite_title_0002=Meet To Discuss Work +mg_battaglia_invite_title_0003=M.A. Work Offer +mg_battaglia_invite_title_0004=M.A. Job Opening +mg_battaglia_mg_battaglia_sectorsweep_danger_001=\nSPECIAL NOTES:\nThese outlaws have proven extremely dangerous time and time again. If you're going up against them, be ready for a real fight. \n  +mg_battaglia_mining_UI_Timer_001=Vessel to be returned within %ls +mg_battaglia_mining_desc_001=[Mining Temp Description] Go to ~mission(Startlocation) +mg_battaglia_mining_mission_marker_001=Retrieve Ship +mg_battaglia_mining_mission_marker_002=Go to ~mission(location) +mg_battaglia_mining_mission_marker_003=Return to mining area +mg_battaglia_mining_objective_display_001=Return loaned vessel %ls +mg_battaglia_mining_objective_display_002=Resources found +mg_battaglia_mining_objective_long_001=Acquire 'x' amount resources from mining +mg_battaglia_mining_objective_long_002=Retrieve ship from landing pad +mg_battaglia_mining_objective_long_003=Locate and mine the necessary resources at ~mission(location) +mg_battaglia_mining_objective_long_004= Return the loaned vessel within the allotted time or face vehicle theft charges +mg_battaglia_mining_objective_long_005=Amount of necessary resources gathered = (amount) +mg_battaglia_mining_objective_short_001=Mine resources +mg_battaglia_mining_objective_short_002=Retrieve loaned vessel +mg_battaglia_mining_objective_short_003=Resources located at ~mission(location) +mg_battaglia_mining_objective_short_004=Return Loaned Vessel +mg_battaglia_mining_objective_short_005=Necessary Resources +mg_battaglia_mining_title_001=Mining Temp Title +mg_battaglia_recover_cargo__desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nSadly, a crew carrying a valuable shipment ran into trouble while in transit. Although the ship was badly damaged, we believe that the cargo is still intact at the wreckage site. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n +mg_battaglia_recover_cargo__desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nAs has too often been the case these days, one of our crews ran into trouble and were forced to abandon ship leaving behind the valuable shipment they were transporting. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_recover_cargo__title_0001=Cargo Recovery +mg_battaglia_recover_cargo_danger_001=\nSPECIAL NOTES:\nWe've been getting word of heavy outlaw activity in this sector. Be careful. Would hate to have another tragedy on this run. \n  +mg_battaglia_recover_cargo_marker_01=Wreck Site +mg_battaglia_recover_cargo_marker_02=Cargo +mg_battaglia_recover_cargo_marker_03=Delivery Drop Off +mg_battaglia_recover_cargo_obj_long_01=Go to wreckage site to retrieve cargo. +mg_battaglia_recover_cargo_obj_long_02=Recover the cargo from the wreckage. +mg_battaglia_recover_cargo_obj_long_03=Deliver the cargo to ~mission(Destination). +mg_battaglia_recover_cargo_obj_short_01=Go to Wreck Site +mg_battaglia_recover_cargo_obj_short_02=Recover the Cargo +mg_battaglia_recover_cargo_obj_short_03=Deliver the Cargo +mg_battaglia_recover_cargo_timed_001=\nDURATION:\nThe cargo has already been delayed once and we can't afford for it to miss the deadline. Late deliveries will be subject to penalties.\n  +mg_battaglia_recover_stolen_danger_001=\nSPECIAL NOTES:\nThere's a good chance that ~mission(TargetName) will be traveling with a crew. Use caution when approaching. \n\n +mg_battaglia_recover_stolen_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn outlaw by the name of ~mission(TargetName) attacked one of our remote mining outfits and managed to make off with a valuable haul. There is no way M.A. is going to let an attack on one our member stand like this. You are being contracted to find ~mission(TargetName|Last), recover the cargo by any means necessary, and deliver it to ~mission(Destination) so it can be returned to its rightful owners.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_recover_stolen_desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn M.A. affiliate was recently attacked and robbed by an outlaw named ~mission(TargetName). Thankfully, another associate has tipped us off on ~mission(TargetName|Last)'s current location. You are being contracted to confront this bandit and recover the stolen property by any means necessary. Once in your possession, deliver the goods to ~mission(Destination) and we'll get them to their rightful owner.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco mg_battaglia_recover_stolen_marker_01=~mission(TargetName) -mg_battaglia_recover_stolen_marker_02=消灭目标 -mg_battaglia_recover_stolen_marker_03=失窃的财物 -mg_battaglia_recover_stolen_marker_04=送达地点 -mg_battaglia_recover_stolen_obj_long_01=找到~mission(TargetName)的飞船。 -mg_battaglia_recover_stolen_obj_long_02=在~mission(TargetName)带着失窃的财物逃走之前消灭他们。 -mg_battaglia_recover_stolen_obj_long_03=从残骸中收回失窃的财物。 -mg_battaglia_recover_stolen_obj_long_04=把追回的财物送到~mission(Destination)。 -mg_battaglia_recover_stolen_obj_short_01=找到~mission(TargetName)的飞船 -mg_battaglia_recover_stolen_obj_short_02=消灭~mission(TargetName|Last) -mg_battaglia_recover_stolen_obj_short_03=追回失窃的财物 -mg_battaglia_recover_stolen_obj_short_04=运送追回的财物 -mg_battaglia_recover_stolen_timed_001=\n持续时间:\n紧急!我们得尽快解决这个问题。必须在指定时间内完成追回。\n -mg_battaglia_recover_stolen_title_0001=追回失窃的货物 -mg_battaglia_search_body_danger_001=\n特别提醒:\n我们现在不清楚~mission(TargetName|Last)的飞船发生了什么。他们很有可能是被一群法外狂徒袭击了,如果真是如此,那片区域内可能还有残留的敌对目标。\n -mg_battaglia_search_body_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:确认成员状态\n\n任务简介:\n一位名为 ~mission(TargetName) 的矿联人员据称在一艘刚刚被报告失事的飞船上工作。为确保抚恤金的发放事宜,你的任务是前往飞船的失事地点,确认一下~mission(TargetName|Last)发生了些什么。\n~mission(Timed)\n报酬:\n~mission(TargetName)的状态确认后将按固定标准支付。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_search_body_marker_01=残骸地点 -mg_battaglia_search_body_marker_02=确认 -mg_battaglia_search_body_obj_long_01=前往残骸地点中寻找~mission(TargetName)。 -mg_battaglia_search_body_obj_long_02=在残骸中找到并辨认~mission(TargetName)。 -mg_battaglia_search_body_obj_short_01=前往残骸地点 -mg_battaglia_search_body_obj_short_02=找到~mission(TargetName|Last) -mg_battaglia_search_body_timed_001=\n持续时间:\n由于残骸现场面临着被拾荒者打捞清理的风险,所以要尽快处理。\n -mg_battaglia_search_body_title_0001=确认~mission(TargetName|Last)的状态 -mg_battaglia_search_crew_danger_001=\n特别注意:\n暂不清楚那艘飞船发生了什么,但它很可能是被犯罪分子攻击了。如果确实如此,那片区域内大概率还有残留的敌人。请一定要小心。 \n -mg_battaglia_search_crew_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:确认失踪船员状态\n\n任务简介:\n最近有报告称,一艘属于矿联的飞船失事了。为了确保能正确发放抚恤金,你的任务是前往飞船的失事地点并查证所有失踪船员的下落。\n~mission(Timed)\n报酬:\n所有船员的状态都得到确认后将获得市场标准费用。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_search_crew_marker_01=残骸地点 -mg_battaglia_search_crew_marker_02=确认 -mg_battaglia_search_crew_obj_long_01=前往残骸地点中找出~mission(TargetName)。 -mg_battaglia_search_crew_obj_long_02=在残骸中找到和识别失踪的小组船员。 -mg_battaglia_search_crew_obj_short_01=前往残骸地点 -mg_battaglia_search_crew_obj_short_02=找到失踪的小组船员 -mg_battaglia_search_crew_subobj_long_02a=辨认~mission(TargetName)。 -mg_battaglia_search_crew_subobj_short_02a=辨认~mission(TargetName|Last) -mg_battaglia_search_crew_timed_001=\n持续时间:\n由于残骸现场面临着被拾荒者打捞清理的风险,所以需要你尽快处理。\n -mg_battaglia_search_crew_title_0001=确认失踪小组船员状态 -mg_battaglia_sectorsweep_desc_0001=**** 矿工联合会 - 第163地区分会 ****\n******/ '团结就是力量' /******\n\n回复:清除区域内敌对威胁\n\n任务简介:\n一群在~mission(Location)游荡的法外狂徒使得矿工们完全无法在那块安全工作。对此,矿联正在招募老练的人员去那把所有敌对力量都清扫干净。\n\n报酬:\n清除掉敌对威胁后将按固定标准支付。\n~mission(Danger)\n授权:\n雷科·巴塔利亚 -mg_battaglia_sectorsweep_marker_01=集合点 -mg_battaglia_sectorsweep_marker_02=巡逻信标 -mg_battaglia_sectorsweep_marker_03=清剿 -mg_battaglia_sectorsweep_marker_04=保持位置 -mg_battaglia_sectorsweep_obj_long_01=在指定的集合点等待我们规划穿过该区域的路线。 -mg_battaglia_sectorsweep_obj_long_02=巡视指定区域并消灭所有敌人。 -mg_battaglia_sectorsweep_obj_long_03=消灭巡逻区域内的所有敌人。 -mg_battaglia_sectorsweep_obj_long_04=在确认下一个巡逻区域前,保持原位。 -mg_battaglia_sectorsweep_obj_short_01=在集合点会合 -mg_battaglia_sectorsweep_obj_short_02=前往巡逻区域 -mg_battaglia_sectorsweep_obj_short_03=消灭敌人 -mg_battaglia_sectorsweep_obj_short_04=等待下一个巡逻区指示 -mg_battaglia_sectorsweep_title_0001=清除区域敌人 +mg_battaglia_recover_stolen_marker_02=Neutralize +mg_battaglia_recover_stolen_marker_03=Stolen Property +mg_battaglia_recover_stolen_marker_04=Delivery Drop Off +mg_battaglia_recover_stolen_obj_long_01=Locate ~mission(TargetName)'s ship. +mg_battaglia_recover_stolen_obj_long_02=Neutralize ~mission(TargetName) before they can escape with the stolen property. +mg_battaglia_recover_stolen_obj_long_03=Recover the stolen property from the wreckage. +mg_battaglia_recover_stolen_obj_long_04=Deliver recovered property to ~mission(Destination). +mg_battaglia_recover_stolen_obj_short_01=Locate ~mission(TargetName)'s Ship +mg_battaglia_recover_stolen_obj_short_02=Neutralize ~mission(TargetName|Last) +mg_battaglia_recover_stolen_obj_short_03=Recover Stolen Property +mg_battaglia_recover_stolen_obj_short_04=Deliver Recovered Property +mg_battaglia_recover_stolen_timed_001=\nDURATION:\nIt's urgent we settle this matter ASAP. The recovery must be completed in the time allotted.\n  +mg_battaglia_recover_stolen_title_0001=Stolen Cargo Recovery +mg_battaglia_search_body_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to ~mission(TargetName|Last)'s vessel. There is a good chance it was an outlaw attack and if so, it is likely there are still hostiles in the area.\n    +mg_battaglia_search_body_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MEMBER'S STATUS\n\nWORK BRIEF: \nAn M.A. member, ~mission(TargetName), was known to be working aboard a vessel that was just reported as destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what exactly happened to ~mission(TargetName|Last).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon confirmation of ~mission(TargetName)'s status.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_search_body_marker_01=Wreck Site +mg_battaglia_search_body_marker_02=Identify +mg_battaglia_search_body_obj_long_01=Go to the wreck to search for ~mission(TargetName). +mg_battaglia_search_body_obj_long_02=Locate and identify ~mission(TargetName) among the wreckage. +mg_battaglia_search_body_obj_short_01=Go To Wreck Site +mg_battaglia_search_body_obj_short_02=Locate ~mission(TargetName|Last) +mg_battaglia_search_body_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n  +mg_battaglia_search_body_title_0001=Confirm ~mission(TargetName|Last)'s Status +mg_battaglia_search_crew_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a good chance it was an outlaw attack. If so, it is likely there still may be hostiles in the area. Use extreme caution. \n  +mg_battaglia_search_crew_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MISSING CREW'S STATUS\n\nWORK BRIEF: \nAn M.A. affilliated vessel was recently reported destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what happened to all the missing crew members.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon entire crew's status confirmation.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_search_crew_marker_01=Wreck Site +mg_battaglia_search_crew_marker_02=Identify +mg_battaglia_search_crew_obj_long_01=Go to the wreck site to search for ~mission(TargetName). +mg_battaglia_search_crew_obj_long_02=Locate and identify the missing crew among the wreckage. +mg_battaglia_search_crew_obj_short_01=Go To Wreck Site +mg_battaglia_search_crew_obj_short_02=Locate Crew +mg_battaglia_search_crew_subobj_long_02a=Identify ~mission(TargetName). +mg_battaglia_search_crew_subobj_short_02a=Identify ~mission(TargetName|Last) +mg_battaglia_search_crew_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n  +mg_battaglia_search_crew_title_0001=Confirm Missing Crew's Status +mg_battaglia_sectorsweep_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CLEAR SECTOR OF HOSTILE THREAT\n\nWORK BRIEF: \nA group of outlaws operating in ~mission(Location) have made it impossible for miners to work in the area safely. In response, M.A. is hiring skilled operators to move through the sector and clear out any hostile forces there.\n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco +mg_battaglia_sectorsweep_marker_01=Rendezvous Point +mg_battaglia_sectorsweep_marker_02=Patrol Beacon +mg_battaglia_sectorsweep_marker_03=Eliminate +mg_battaglia_sectorsweep_marker_04=Hold Postion +mg_battaglia_sectorsweep_obj_long_01=Meet at the set rendezvous point while the route through the sector is coordinated. +mg_battaglia_sectorsweep_obj_long_02=Patrol the designated area to clear it of any hostiles. +mg_battaglia_sectorsweep_obj_long_03=Eliminate all hostiles from the patrol area. +mg_battaglia_sectorsweep_obj_long_04=Hold position until the next Patrol Area is determined. +mg_battaglia_sectorsweep_obj_short_01=Meet At Rendezvous +mg_battaglia_sectorsweep_obj_short_02=Go To Patrol Area +mg_battaglia_sectorsweep_obj_short_03=Eliminate Hostiles +mg_battaglia_sectorsweep_obj_short_04=Hold For Next Patrol Area +mg_battaglia_sectorsweep_title_0001=Clear Sector of Hostiles mg_battaglia_space_recover_desc=~mission(Contractor|RecoverSpaceDescription) mg_battaglia_space_recover_title=~mission(Contractor|RecoverSpaceTitle) mg_battaglia_title=~mission(Title) mg_clovus_acquirepart_desc=~mission(Desc) -mg_clovus_acquirepart_desc_01=看来命运给了我们一个非常偶然的机会。~mission(Incident)\n\n我的一个合伙人对得到这件古玩很感兴趣,所以我希望你能去~mission(Location),取得~mission(Item),然后把它完完整整地带来给我。\n\n当然,完成后我会给你丰厚的报酬。 \n\n-cd\n\n~mission(Update) -mg_clovus_acquirepart_destruct_timer=~mission(Item)自毁倒计时 %I秒。 +mg_clovus_acquirepart_desc_01=It seems fortune has delivered unto us a most fortuitous opportunity. ~mission(Incident)\n\nAn associate of mine has expressed quite the interest in acquiring this curio, so I am tasking you to depart for the ~mission(Location), retrieve the ~mission(Item), and return it to me intact.\n\nNaturally, I will pay you handsomely upon completion. \n\n-cd\n\n~mission(Update) +mg_clovus_acquirepart_destruct_timer=~mission(Item) self destructs in %Is. mg_clovus_acquirepart_from=~mission(From) -mg_clovus_acquirepart_incident_01=一颗赫斯顿的卫星很不体面地坠落到了星球地表。幸运的是,看起来还有一件~mission(Item)奇迹般地从事故中幸存了下来。 +mg_clovus_acquirepart_incident_01=A Hurston satellite has quite ungracefully plummeted to the surface. Thankfully, it appears that a ~mission(Item) has miraculously survived the incident. mg_clovus_acquirepart_marker_01=~mission(Location) -mg_clovus_acquirepart_marker_01a=最后探测到的位置信号 -mg_clovus_acquirepart_marker_02=访问面板 -mg_clovus_acquirepart_marker_02a=重启卫星 +mg_clovus_acquirepart_marker_01a=Last Radar Contact +mg_clovus_acquirepart_marker_02=Access Panel +mg_clovus_acquirepart_marker_02a=Restart Satellite mg_clovus_acquirepart_marker_02b=~mission(Item) -mg_clovus_acquirepart_marker_02c=检视服务器刀片 -mg_clovus_acquirepart_marker_03=服务器支架 -mg_clovus_acquirepart_obj_long_01=前往最后汇报的地点,并扫描~mission(Location)的确切位置。 -mg_clovus_acquirepart_obj_long_02=找到并摧毁~mission(Item)。 -mg_clovus_acquirepart_obj_long_03=在设施里开始上传~mission(Item)。 -mg_clovus_acquirepart_obj_long_04=在上传期间保护~mission(Item)。 -mg_clovus_acquirepart_obj_short_01=前往~mission(Location) -mg_clovus_acquirepart_obj_short_02=摧毁~mission(Item) -mg_clovus_acquirepart_obj_short_03=上传~mission(Item)的数据。 -mg_clovus_acquirepart_obj_short_04=保护~mission(Item)。 -mg_clovus_acquirepart_prot_timer=保护~mission(Item)%I秒。 -mg_clovus_acquirepart_subobj_long_01=在破解的同时保护~mission(Item)。 -mg_clovus_acquirepart_subobj_long_02a=找到并重启卫星内部的控制系统以追踪丢失的~mission(Item)。 -mg_clovus_acquirepart_subobj_long_02b=前往~mission(Item)的当前地点。 -mg_clovus_acquirepart_subobj_long_02c=阻止~mission(Item)的数据上传。 -mg_clovus_acquirepart_subobj_short_01a=保护~mission(Item) -mg_clovus_acquirepart_subobj_short_02a=重启卫星内部系统 -mg_clovus_acquirepart_subobj_short_02b=前往~mission(Item)所在地 -mg_clovus_acquirepart_subobj_short_02c=阻止~mission(Item)被破解。 +mg_clovus_acquirepart_marker_02c=Inspect Blades +mg_clovus_acquirepart_marker_03=Server Cradle +mg_clovus_acquirepart_obj_long_01=Travel to the last reported position and scan to locate ~mission(Location). +mg_clovus_acquirepart_obj_long_02=Find and destroy the ~mission(Item). +mg_clovus_acquirepart_obj_long_03=Start ~mission(Item) upload at a facility. +mg_clovus_acquirepart_obj_long_04=Protect ~mission(Item) during upload. +mg_clovus_acquirepart_obj_short_01=Travel To ~mission(Location) +mg_clovus_acquirepart_obj_short_02=Destory ~mission(Item) +mg_clovus_acquirepart_obj_short_03=Upload ~mission(Item) data. +mg_clovus_acquirepart_obj_short_04=Protect ~mission(Item). +mg_clovus_acquirepart_prot_timer=Protect ~mission(Item) %Is. +mg_clovus_acquirepart_subobj_long_01=Protect ~mission(Item) whilst it is ripped. +mg_clovus_acquirepart_subobj_long_02a=Navigate inside the satellite and restart the internal control systems to track the missing ~mission(Item). +mg_clovus_acquirepart_subobj_long_02b=Travel to the ~mission(Item)'s current location. +mg_clovus_acquirepart_subobj_long_02c=Prevent ~mission(Item) data upload. +mg_clovus_acquirepart_subobj_short_01a=Protect ~mission(Item) +mg_clovus_acquirepart_subobj_short_02a=Restart Satellite's Internal System +mg_clovus_acquirepart_subobj_short_02b=Travel To ~mission(Item) +mg_clovus_acquirepart_subobj_short_02c=Prevent ~mission(Item) rip. mg_clovus_acquirepart_title=~mission(Title) -mg_clovus_acquirepart_title_01=天降甘霖 -mg_clovus_acquirepart_update_01=最新情报:看起来有混蛋先发制人对我们下狠手了!万幸的是,如果赫斯顿只相信一件事情,那一定就是安全冗余。如果你能重启这颗卫星的内部主控系统的话,它应该可以重新激活~mission(Item)并让你找到它的当前位置。 -mg_clovus_acquirepart_upload_timer=上传时间还剩 %ls。 +mg_clovus_acquirepart_title_01=Mana From Heaven +mg_clovus_acquirepart_update_01=UPDATE: Looks like someone has beaten us to the punch! Mercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current whereabouts.  +mg_clovus_acquirepart_upload_timer=Upload Time Remaining %ls. mg_clovus_bladesteal_desc=~mission(Description) -mg_clovus_bladesteal_desc_001=看来有一个极佳的机会降临……好吧其实是一次有利可图的坠毁事件。一颗赫斯顿的卫星很不体面地坠落到了星球地表。谢天谢地,~mission(Item)似乎奇迹般地在这次事故中幸存了下来。\n\n嘿,我得知有一大群赫斯顿的对手会……相当渴望……亲自目睹这一科技的芳容。我确信自己能说服他们为这种机会付一大笔钱,不过我需要你帮我把它取回来。你可以在~mission(Location)展开你的搜索作业。 \n\n找到后,你就必须得在短时间内使用解密软件将信息从~mission(Item)里上传到指定的赫斯顿服务器上,不然它的安全协议就会使其自毁。你的最佳选择就是前往遍布星球表面众多的存储设施之一,并访问里面的数据中心。它们一般都只有最低的安保级别,因此我不认为你会遇到任何问题。 \n\n无需多言,一旦完成我就会支付给你一大笔钱,然后我们就可以愉悦地欣赏赫斯顿肉痛的样子了。\n\n-cd\n\n~mission(Update) -mg_clovus_bladesteal_desc_002=我设法在通讯频道里截取了一条有趣的消息。毫不夸张地说,赫斯顿的运气似乎在极速下滑;他们的一颗卫星坠毁在了星球地表。不过并非一切皆失,因为卫星上珍贵的~mission(Item)似乎在撞击中幸存了下来。\n\n这正是那些有事业心的人需要作出选择的时刻。要么什么都不做,让赫斯顿收回他们的资产然后一切照旧,要么就自己抓住这个机会狠赚一笔。就个人而言,我倾向于选择后者并希望你也和我相同。\n\n如果你能赶在赫斯顿之前从~mission(location)拿到那东西,那么我就一定能找到一些对此感兴趣,并愿意为其付出大笔钱财的组织。\n\n(一如既往)要注意的是,为了安全地解密并从中提取数据,你必须在它的安全协议启动自毁之前将其连接到赫斯顿官方的服务器上。我建议你前往众多的存储设施之一,并使用里面的一个数据终端。它们通常比你能找到的任何罗威尔资产都更容易访问。一旦传输完成,我会给予你合理的奖励。\n\n祝你好运,\n\n-cd\n\n~mission(Update) -mg_clovus_bladesteal_desc_003=哦我亲爱的同胞,\n\n有个天大的好消息。看起来我们迎来了一位不速之客,不过我喜欢——一颗赫斯顿的卫星从轨道上偏离,几乎是直接砸我脸上了。重要的是,卫星上的~mission(Item)逃过了一劫。\n\n眼下,我这边刚好有几个大客户一直都想搞到这个尖端技术原型机。如果你能赶在赫斯顿之前从~mission(Location)搞到弹性刀片服务器,那么我敢保证你的付出是不会白给的。\n\n仅有的难点在于,这个原型机如果不连接到赫斯顿官方的服务器上就无法访问(而且还会自毁)。幸运的是,你可以在遍布整个星球的赫斯顿存储设施里访问我所说的服务器。对你来说,拿到刀片并将其连接至服务器来解密以及提取其中的数据应该是件很简单的事情。一旦数据传输完毕,我会将你应得的钱转到你的账户上,大家开心。 \n\n一路顺风,\n\n-cd\n\n~mission(Update) +mg_clovus_bladesteal_desc_001=A tremendous opportunity seems to have landed... well crashed in our favor. A Hurston satellite has quite ungracefully plummeted to the surface. Thankfully, it appears that a ~mission(Item) has miraculously survived the incident.\n\nNow, I know that there are plenty of Hurston's rivals who would be... eager... to get an advance look at this tech. I'm sure I could convince them to pay handsomely for an opportunity like this, but I'll need you to retrieve it. You can start your search at the ~mission(Location) and work out from there. \n\nOnce recovered, you will only have a short time to upload the information from the ~mission(Item) using the decryption software on a designated Hurston server before its security protocols cause it to self-destruct. Your best bet will be to access a data center inside one of the storage facilities that dot the surface of the planet. They typically have minimal security so I don't foresee you running into any issues. \n\nNeedless to say, I will pay you handsomely upon completion and we can both bask in knowledge that Hurston has been hit where it hurts.\n\n-cd\n\n~mission(Update) +mg_clovus_bladesteal_desc_002=I managed to intercept an interesting bit of news coming over the comms. It seems Hurston's fortunes are falling quite literally; one of their satellites has crashed to the surface. Not all is lost however, for the valuable ~mission(Item) onboard appears to have survived the impact. \n\nNow, this is one of those moments where enterprising individuals face a choice. Either do nothing, let Hurston reclaim their property and let this wretched world keep turning or seize the opportunity to capitalize. Personally, I'm leaning towards the latter and I'm hoping you feel the same. \n\nIf you were to obtain the part from the ~mission(location) before Hurston does, I'm sure I could find some parties interested in paying handsomely for a sneak peek at Hurston's hard work.\n\nOne catch (as always), is that in order to safely decrypt and extract the data, you must connect it to an official Hurston server before its security protocols cause it to self-destruct. I recommend using a storage facilities data terminal. They tend to be easier to access than anything that can be found in Lorville proper. Once the transfer is complete, I will issue your just rewards.\n\nBest of luck,\n\n-cd\n\n~mission(Update) +mg_clovus_bladesteal_desc_003=My Dear Compatriot,\n\nWonderful tidings. It seems that we have received an unexpected but most welcomed guest - a Hurston satellite has been ejected from orbit and crashed practically straight into our laps. Most importantly, the ~mission(Item) onboard has survived intact. \n\nNow, it just so happens that this cutting-edge Prototype has been long desired by some deep-pocketed associates of mine. If you were able to acquire this wayward Blade from the ~mission(Location) before Hurston manages to do so, I could ensure significant restitution for your time and troubles.\n\nThe only real wrinkle is that the information on the Prototype is inaccessible (and will self-destruct) unless connected to an official Hurston server. Fortunately, there is access to the said server dotted around the planet inside Hurston Storage Facilities. It should be short work for you to get the Blade and then take it to the server for decryption and extraction. Once the data transfer is finished, I will happily transfer the well-earned credits into your account. \n\nSafe travels,\n\n-cd\n\n~mission(Update) mg_clovus_bladesteal_from=~mission(From) -mg_clovus_bladesteal_marker_01=最后雷达联系 -mg_clovus_bladesteal_marker_02=访问面板 -mg_clovus_bladesteal_marker_02a=检视刀片 -mg_clovus_bladesteal_marker_02b=样本刀片 -mg_clovus_bladesteal_marker_03=郝斯顿服务器 -mg_clovus_bladesteal_marker_03a=最近的郝斯顿服务器 -mg_clovus_bladesteal_marker_04=保护 -mg_clovus_bladesteal_marker_05a=摧毁 ~mission(Item) -mg_clovus_bladesteal_marker_06=偷取~mission(Item) -mg_clovus_bladesteal_obj_destruct=自毁倒计时:%Is -mg_clovus_bladesteal_obj_long_01=赶在任何人之前到达卫星的最后雷达接触地点并找到~mission(Location)。 -mg_clovus_bladesteal_obj_long_02=赶在任何人之前找到并回收~mission(Item)。 -mg_clovus_bladesteal_obj_long_03=赶在~mission(Item)自毁前在存储设施里将其连接至一个赫斯顿服务器,解密并上传其中的信息。 -mg_clovus_bladesteal_obj_long_03a=进入卫星并重启内部控制系统来追踪遗失的~mission(Item)。 -mg_clovus_bladesteal_obj_long_04=在数据传输期间保护~mission(item)。 -mg_clovus_bladesteal_obj_long_04a=前往~mission(Item)的所在地并阻止数据被盗。 -mg_clovus_bladesteal_obj_long_05a=通过摧毁~mission(Item)打断破解进程。 -mg_clovus_bladesteal_obj_long_06=~misssion(Item) 落到了另一个相关团伙的手里.在其被摧毁之前把它偷回来. -mg_clovus_bladesteal_obj_marker_03a=重启卫星 -mg_clovus_bladesteal_obj_short_01=找到~mission(Location) -mg_clovus_bladesteal_obj_short_02=取回~mission(Item) -mg_clovus_bladesteal_obj_short_03=将刀片连接至服务器 -mg_clovus_bladesteal_obj_short_03a=重启卫星的内部系统 -mg_clovus_bladesteal_obj_short_04=保卫数据传输 -mg_clovus_bladesteal_obj_short_04a=前往~mission(Item)所在 -mg_clovus_bladesteal_obj_short_05a=摧毁~mission(Item)。 -mg_clovus_bladesteal_obj_short_06=窃回~mission(Item) -mg_clovus_bladesteal_obj_time=剩余时间:%Is +mg_clovus_bladesteal_marker_01=Last Radar Contact +mg_clovus_bladesteal_marker_02=Access Panel +mg_clovus_bladesteal_marker_02a=Inspect Blades +mg_clovus_bladesteal_marker_02b=Prototype Blade +mg_clovus_bladesteal_marker_03=Hurston Server +mg_clovus_bladesteal_marker_03a=Nearest Hurston Server +mg_clovus_bladesteal_marker_04=Protect +mg_clovus_bladesteal_marker_05a=Destroy ~mission(Item) +mg_clovus_bladesteal_marker_06=Steal ~mission(Item) +mg_clovus_bladesteal_obj_destruct=Self Destruct: %Is +mg_clovus_bladesteal_obj_long_01=Travel to the last radar contact of the satellite and locate the ~mission(Location) before anyone else. +mg_clovus_bladesteal_obj_long_02=Find and recover the ~mission(Item) before anyone else can claim it. +mg_clovus_bladesteal_obj_long_03=Decrypt and transfer the information on the ~mission(Item) before it self-destructs by connecting it to a Hurston server inside a storage facility. +mg_clovus_bladesteal_obj_long_03a=Navigate inside the satellite and restart the internal control system to track the missing ~mission(Item). +mg_clovus_bladesteal_obj_long_04=Protect the ~mission(item) during data transfer. +mg_clovus_bladesteal_obj_long_04a=Travel to the ~mission(Item)'s current location and prevent the data from being stolen. +mg_clovus_bladesteal_obj_long_05a=Stop the decryption by destroying the ~mission(Item). +mg_clovus_bladesteal_obj_long_06=The ~misssion(Item) has been recovered by another interested party. Steal it back before it is destroyed. +mg_clovus_bladesteal_obj_marker_03a=Restart Satellite +mg_clovus_bladesteal_obj_short_01=Locate ~mission(Location) +mg_clovus_bladesteal_obj_short_02=Recover ~mission(Item) +mg_clovus_bladesteal_obj_short_03=Connect Blade to Server +mg_clovus_bladesteal_obj_short_03a=Restart Satellite's Internal System +mg_clovus_bladesteal_obj_short_04=Protect Data Transfer +mg_clovus_bladesteal_obj_short_04a=Travel To ~mission(Item) +mg_clovus_bladesteal_obj_short_05a=Destroy the ~mission(Item). +mg_clovus_bladesteal_obj_short_06=Steal ~mission(Item) Back +mg_clovus_bladesteal_obj_time=Time Remaining: %Is mg_clovus_bladesteal_title=~mission(Title) -mg_clovus_bladesteal_title_01=天降甘霖 -mg_clovus_bladesteal_title_02=大胆良机 -mg_clovus_bladesteal_title_03=机会灰中求 -mg_clovus_bladesteal_title_04=意外之财 -mg_clovus_bladesteal_title_05=飞来横财 -mg_clovus_bladesteal_update_01=最新情报:看起来有混蛋先发制人对我们下狠手了。我们不能让一些二流子卖掉这些数据。我们别无选择,一定要在一切不算太晚前去追回刀片服务器并阻止解密。\n\n幸好,如果赫斯顿只相信一件事,那一定是安全冗余。如果你能重启这颗卫星的内部主控系统的话,它应该可以重新激活~mission(Item)并让你找到它的当前位置。 -mg_clovus_bladesteal_update_02=最新情报:看来我们不是唯一想要带着刀片服务器潜逃的人。你能想象自己地盘的活被抢了有多不堪吗?如果消息传开了,那将会对我造成毁灭性的打击。这不能忍。你能做的就是抢在他们完成前停下解密进程。\n\n想要追寻~mission(Item)的当前所在位置,就得重启卫星的内部主控系统。这将会激活追踪协议并让你找到那些罪魁祸首。 -mg_clovus_bladesteal_update_03=最新情报:看起来赫斯顿的安保没我想象的那么废柴。在我们还在交流的时候,他们已经定位了你的所在并向那里派出了雇佣兵。保护~mission(Item)直到传输完毕。不然的话,我们的一切努力都会化为泡影。 -mg_clovus_bladesteal_update_04=最新情报:天大的坏消息.就在此时赫斯顿安保已经得知了我们那“卑微”的盗窃行动并且派遣了些豺狼虎豹来追杀你。在数据传输完成前保护好~mission(Item)至关重要。\n\n干了这么多事情最后却失败了实在是没法忍。 -mg_clovus_from=克洛夫斯·达尼利 +mg_clovus_bladesteal_title_01=Manna From Heaven +mg_clovus_bladesteal_title_02=A Bold Opportunity +mg_clovus_bladesteal_title_03=Ashes and Opportunities +mg_clovus_bladesteal_title_04=A Financial Windfall +mg_clovus_bladesteal_title_05=Crash and Earn +mg_clovus_bladesteal_update_01=UPDATE: Looks like someone has beaten us to the punch. We cannot allow some second rate hoods sell the data. My reputation would be devastated. There is no choice but for you to track the Blade down and stop the decryption before it's too late.\n\nMercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current status. +mg_clovus_bladesteal_update_02=UPDATE: It seems we were not the only ones eager to abscond with the blade. Can you imagine the impertinence of poaching in my territory? If word gets out, the implications could be ruinous. It cannot stand. The only option is for you to stop the decryption before they can complete their sale.\n\nTo track down the current location of the ~mission(Item), restart the satellite's main internal control system. It should activate the tracking protocol and allow you to find the culprits responsible. +mg_clovus_bladesteal_update_03=UPDATE: It seems Hurston Security's much more competent than I thought. They've identified your location and are sending mercenaries to your position as we speak. Protect the ~mission(Item) until the transfer is complete. Otherwise, all of this will be for naught. +mg_clovus_bladesteal_update_04=UPDATE: Unfortunate news. Hurston Security has gotten word of our little pilfering ploy and their ruthless thugs are hunting you down at this very moment. It is vital that you protect the ~mission(Item) until the transfer is complete. \n\nIt would be a shame to have come this far only to fail. +mg_clovus_from=Clovus Darneely mg_clovus_havejob_desc=~mission(desc) -mg_clovus_havejob_desc_0001=我需要一个专业的帮手。如果你感兴趣的话,就尽早来一趟~mission(location)。\n\n-cd -mg_clovus_havejob_desc_0002=但愿你是一帆风顺地抵达这里的。如果你现在需要一些额外的资金,我或许能给你提供一份工作。到~mission(location)让我们好好谈谈。\n\n-cd -mg_clovus_havejob_desc_0003=看起来命运之神这次把选择权交给了你。我找到了一个很有意思的活,而且我能把它让给你。如果你有兴趣的话,来~mission(location)后我们再详谈。\n\n-cd -mg_clovus_havejob_desc_0004=我一直觉得,自己只是个联系人与人之间的纽带罢了.就此,我的一个熟人要求把这件事办妥.你应该会感兴趣的,过来~mission(location)然后我给你阐述清楚 .\n\n-cd -mg_clovus_havejob_desc_0005=这个专业的活需要专业人士来干.当然,这活是有报酬的,但是得等到完成后再说.你应该会感兴趣的,过来~mission(location)然后我会跟你谈下细节 .\n\n-cd -mg_clovus_havejob_from=克洛夫斯 达尼利 -mg_clovus_havejob_marker_01=克洛夫斯 -mg_clovus_havejob_obj_long_01=在“回收和处理”与克洛夫斯碰面。 -mg_clovus_havejob_obj_short_01=和克洛夫斯碰面. +mg_clovus_havejob_desc_0001=I find myself in need of a competent pair of hands. Should you be interested, consider stopping by ~mission(location) at your earliest convenience.\n\n-cd +mg_clovus_havejob_desc_0002=I hope your travels have been treating you well. If you are in a position where you could use some additional funds, I may have a job for you. Come by ~mission(location) and we will talk.\n\n-cd +mg_clovus_havejob_desc_0003=The tides of fate seem to be lapping upon your shores. An intriguing job opportunity has crossed my path and I am inclined to send it your way. If you are interested, come to ~mission(location) and we will discuss.\n\n-cd +mg_clovus_havejob_desc_0004=I have always considered myself a connector of people more than anything else. To that end, an acquaintance of mine requires a task to be completed properly. Should you be interested, come by ~mission(location) and I will elaborate.\n\n-cd +mg_clovus_havejob_desc_0005=The need has arisen for a special someone to step up and perform a task. It will be paid, of course, upon successful completion. Should you be interested, come by ~mission(location) for details.\n\n-cd +mg_clovus_havejob_from=Clovus Darneely +mg_clovus_havejob_marker_01=Clovus +mg_clovus_havejob_obj_long_01=Meet with Clovus at Reclamation & Disposal. +mg_clovus_havejob_obj_short_01=Meet Clovus mg_clovus_havejob_title=~mission(title) -mg_clovus_havejob_title_0001=高薪招聘 -mg_clovus_havejob_title_0002=工作机会 -mg_clovus_havejob_title_0003=劳者多得 -mg_clovus_havejob_title_0004=适合工作的一天 -mg_clovus_havejob_title_0005=金融安全风险能多高 -mg_clovus_invite_desc_0001=我的一个同事告诉我你是可以托付这些工作的靠谱人选,放心,你的表现我都看在眼里,钱一分都不会少的。\n \n如果以后你还想继续找点类似的活干的话,来“回收和处理”找我就对了。\n\n致此,\n克洛夫斯 达尼利 -mg_clovus_invite_from=克洛夫斯 达尼利 -mg_clovus_invite_marker_01=克洛夫斯 -mg_clovus_invite_obj_long_01=在“回收和处理”与克洛夫斯碰面。 -mg_clovus_invite_obj_short_01=和克洛夫斯碰面 +mg_clovus_havejob_title_0001=An enticing offer +mg_clovus_havejob_title_0002=Employment opportunity +mg_clovus_havejob_title_0003=Added sweat to the brow +mg_clovus_havejob_title_0004=A fine day's work +mg_clovus_havejob_title_0005=The possibility of financial security +mg_clovus_invite_desc_0001=A colleague of mine passed your name along as someone who could be called upon to complete tasks. All your efforts would be appropriately compensated, of course.\n \nShould you find yourself in need of employment, pay me a visit at Reclamation & Disposal.\n\nRegards,\nClovus Darneely +mg_clovus_invite_from=Clovus Darneely +mg_clovus_invite_marker_01=Clovus +mg_clovus_invite_obj_long_01=Meet with Clovus at Reclamation & Disposal. +mg_clovus_invite_obj_short_01=Meet Clovus mg_clovus_invite_title=~mission(title) -mg_clovus_invite_title_0001=潜在机遇 -mg_clovus_satrecover_description=公民控任务原型。 -mg_clovus_satrecover_obj_long_01=找到坠毁的通讯阵列。 -mg_clovus_satrecover_obj_long_02=回收数据芯片 -mg_clovus_satrecover_obj_long_03=重启通讯阵列以远程启动数据芯片。 -mg_clovus_satrecover_obj_long_04=回收数据芯片 -mg_clovus_satrecover_obj_long_05=将数据芯片送回“回收和处理”克洛夫斯处。 -mg_clovus_satrecover_obj_marker_01=通讯阵列 -mg_clovus_satrecover_obj_marker_03=重启 -mg_clovus_satrecover_obj_marker_04=数据芯片 -mg_clovus_satrecover_obj_marker_05=“回收和处理” -mg_clovus_satrecover_obj_short_01=找到坠毁的通讯阵列 -mg_clovus_satrecover_obj_short_02=回收数据芯片 -mg_clovus_satrecover_obj_short_03=重启通讯阵列 -mg_clovus_satrecover_obj_short_04=回收数据芯片 -mg_clovus_satrecover_obj_short_05=回到克洛夫斯处 -mg_clovus_satrecover_surfacerelay_model=Observer-Class LOS(暂无译名) -mg_clovus_satrecover_title=公民控原型 -mg_constantine_danger_001=低 -mg_constantine_danger_002=中 -mg_constantine_danger_003=高 +mg_clovus_invite_title_0001=Potential Opportunity +mg_clovus_satrecover_description=Prototype of CitCon mission. +mg_clovus_satrecover_obj_long_01=Locate the crashed relay. +mg_clovus_satrecover_obj_long_02=Retrieve Datachip +mg_clovus_satrecover_obj_long_03=Reboot the relay to remotely activate the datachip. +mg_clovus_satrecover_obj_long_04=Retrieve Datachip +mg_clovus_satrecover_obj_long_05=Return datachip to Clovus at Reclamation & Disposal. +mg_clovus_satrecover_obj_marker_01=Relay +mg_clovus_satrecover_obj_marker_03=Reboot +mg_clovus_satrecover_obj_marker_04=Datachip +mg_clovus_satrecover_obj_marker_05=Reclamation & Disposal +mg_clovus_satrecover_obj_short_01=Locate Crashed Relay +mg_clovus_satrecover_obj_short_02=Retrieve Datachip +mg_clovus_satrecover_obj_short_03=Reboot Relay +mg_clovus_satrecover_obj_short_04=Retrieve Datachip +mg_clovus_satrecover_obj_short_05=Return To Clovus +mg_clovus_satrecover_surfacerelay_model=Observer-Class LOS +mg_clovus_satrecover_title=CitCon_Prototype +mg_constantine_danger_001=Low +mg_constantine_danger_002=Medium +mg_constantine_danger_003=High mg_constantine_description=~mission(Description) mg_constantine_from=~mission(From) mg_constantine_invite_desc=~mission(description) -mg_constantine_invite_desc_0001=赫斯顿动力\n外包部门\n\n合约:N/A\n承包商:独立的\n外包经理:康斯坦丁·赫斯顿\n风险评估:N/A\n紧急合约:N/A\n\n在查看过您的雇佣记录并经过深思熟虑之后,我决定邀请您来和我一起讨论您在我的家族企业,赫斯顿动力的未来。 \n\n我的办公室在中央商务区的商品过户交易所中,位于交易大厅的后上方。\n\n最好的问候。\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。 ** -mg_constantine_invite_from=康斯坦丁 赫斯顿 -mg_constantine_invite_marker_01=康斯坦丁 赫斯顿 -mg_constantine_invite_marker_01a=过户交易 -mg_constantine_invite_obj_long_01=在商品过户交易所与初阶外包助理 康斯坦丁 赫斯顿 见面。 -mg_constantine_invite_obj_short_01=去见见康斯坦丁 赫斯顿 +mg_constantine_invite_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: N/A\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: N/A\nRUSH CONTRACT: N/A\n\nI've recently been made aware of your work history and after careful review, I would like to invite you to meet with me to discuss your future with my family's company, Hurston Dynamics. \n\nMy office is located in the Central Business District at the Transfers Commodity Exchange. I am situated prominently in the rear above the trading floor. \n\nBest regards.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +mg_constantine_invite_from=Constantine Hurston +mg_constantine_invite_marker_01=C. Hurston +mg_constantine_invite_marker_01a=Transfers Exchange +mg_constantine_invite_obj_long_01=Go to Transfers Commodity Exchange to meet with Jr. Outsourcing Agent Constantine Hurston. +mg_constantine_invite_obj_short_01=Meet With C. Hurston mg_constantine_invite_title=~mission(title) -mg_constantine_invite_title_001=外包机会 -mg_constantine_oredelivery_desc_0001=赫斯顿动力\n外包部门\n\n合约:矿石托运\n承包商加盟:独立的\n外包经理:康斯坦丁 赫斯顿\n风险评估:~mission(Contractor|Danger)\n紧急合约:~mission(Contractor|Timed)\n\n我们的一个矿业站,~mission(Location),已经完成了一个特殊订单.我们需要一个人去收集样本并送到~mission(Destination).\n\n\n\n** 该通讯中可能包含机密或敏感信息。除指定收件人外的任何个人或实体对本通讯中所包含信息的审阅,转发,传播以及其他相关行为都是被禁止的。** -mg_constantine_oredelivery_title_001=矿物托运 -mg_constantine_timed_001=是 -mg_constantine_timed_002=否 +mg_constantine_invite_title_001=Outsourcing Opportunity +mg_constantine_oredelivery_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Ore Consignment\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nOne of our mining stations, ~mission(Location), has completed processing a special order. A contractor is needed to collect the sample and deliver it back to ~mission(Destination).\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. ** +mg_constantine_oredelivery_title_001=Ore Consignment +mg_constantine_timed_001=Yes +mg_constantine_timed_002=No mg_constantine_title=~mission(Title) -mg_klim_deliver_drug_desc_0001=这次没什么好神秘的,只是送个快递而已。我这儿有一堆~mission(Item)需要送到~mission(Destination)。~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n- 华莱士 -mg_klim_deliver_drug_desc_0002=我需要一个靠谱的人帮我跑一趟。我这儿新进了一批~mission(Item)需要送到~mission(Destination)。~mission(Contractor|Danger)总之,把货送过去不要多话。~mission(Contractor|Timed)\n\n-华莱士 -mg_klim_deliver_drug_desc_0003=我刚刚打包了一批特殊的~mission(Item)。我不得不说,这玩意可带劲儿了。说到带劲儿...不管怎么说,我需要给我的一些伙计一个小样本。你懂的,就是让这帮废物开始帮我宣布新时代要开始了。所以你能派上用场的地方来了,把这包东西带到~mission(Destination),然后把它放在那里就行。我的人会接手。~mission(Contractor|Timed)帮我搞定,钱少不了你的。~mission(Contractor|Danger)\n\n- 华莱士 -mg_klim_deliver_drug_desc_0004=自从有人往本地供应商的一批货里混了点儿化合物后,星系里的~mission(Item)就出现了短缺。听起来像是抢占市场份额的绝佳机会,不是吗? 我整理了一批货物现在需要在周边区域散发一下。我会给你一个包裹,把它带到~mission(Destination)去就行。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n- 华莱士 -mg_klim_deliver_drug_desc_0005=我已经听说了奥托尼黑帮想在本地毒品市场分一杯羹的事。他们一直试图以两倍的价格出售低劣质量的产品。现在,我发现了一种新的合成物可以加到我的~mission(Item)中,它不仅能使生产成本更低,而且还能占点儿高端市场的份额。用我的产品,对大家都好,除了奥托尼。\n\n我需要你帮我把东西送到~mission(destination)。我的人会接手后面的事。~mission(Contractor|Danger)一切搞定之后,你就能拿到钱了。~mission(Contractor|Timed)\n\n- 华莱士 -mg_klim_deliver_drug_obj_long_01=前往列夫斯基取得产品 -mg_klim_deliver_drug_obj_long_02=取得产品 -mg_klim_deliver_drug_obj_long_03=送至~mission(Destination) -mg_klim_deliver_drug_obj_short_01=去这里 -mg_klim_deliver_drug_obj_short_02=拿上东西 -mg_klim_deliver_drug_obj_short_03=递送货物 -mg_klim_deliver_drug_timed_0001=我有一帮饥渴的伙计们正等着呢,所以一定搞快点,好不? -mg_klim_deliver_drug_timed_0002=让我们赶快把东西送过去。他们越早拿到,越早用上。 -mg_klim_deliver_drug_timed_0003=请务用你最快的速度搞定,这单我想快点弄完。 -mg_klim_deliver_drug_timed_0004=我想快点把这一切弄完,可以不? 坐着什么也不干等着被法律制裁是没有意义的。 +mg_klim_deliver_drug_desc_0001=There's no mystery to this. It's a simple delivery run. I got a batch of ~mission(Item) that I need moved to ~mission(Destination). ~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n- Wallace +mg_klim_deliver_drug_desc_0002=I need myself a solid runner. Got a fresh batch of ~mission(Item) that needs to get dropped over at ~mission(Destination). ~mission(Contractor|Danger)Anyway, get it there safe and walk away. ~mission(Contractor|Timed)\n\n-Wallace +mg_klim_deliver_drug_desc_0003=I just whipped up a special batch of ~mission(Item) and I gotta say, it's a total monster. Talk about unplugging... Anyway, I need to get a sample out to some of my people, you know, start spreading the word with the wastoids that a new era's coming. That's where you come in. Take the package over to ~mission(Destination) and leave it there. My people will take it from there. ~mission(Contractor|Timed)Do that for me and I'll get you paid. ~mission(Contractor|Danger)\n\n- Wallace +mg_klim_deliver_drug_desc_0004=There's been a bit of a drought of ~mission(Item) in the system after someone spiked some of the chems in the last batch of the other local suppliers. Sounds like a primo chance to edge in on some marketshare, yeah? I whipped up a batch and need to start spreading it around. I'll hook you up with a package and you take it to ~mission(Destination). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n- Wallace +mg_klim_deliver_drug_desc_0005=I've been hearing rumbles that the Otoni Group's trying to crack into the narco market over here. They've been trying to seep swill quality product at twice the price. Now I've found a new synthetic that I can add to my ~mission(Item) that not only makes it cheaper to cook, but adds a wicked hook to the high. With my stuff, everybody wins. Except the Otonis. \n\nI put together a sample and need you to run it over to ~mission(destination). My crew will take it from there. ~mission(Contractor|Danger)After that, you get paid. ~mission(Contractor|Timed)\n\n- Wallace +mg_klim_deliver_drug_obj_long_01=Pick up product on Levski. +mg_klim_deliver_drug_obj_long_02=Pick up product +mg_klim_deliver_drug_obj_long_03=Deliver it to ~mission(Destination) +mg_klim_deliver_drug_obj_short_01=Go Here +mg_klim_deliver_drug_obj_short_02=Grab Stuff +mg_klim_deliver_drug_obj_short_03=Deliver Goods +mg_klim_deliver_drug_timed_0001=I got a lotta thirsty folks waiting on this, so get your hustle on, yeah?  +mg_klim_deliver_drug_timed_0002=Let's move this stuff on the quick. Faster they get it, the quicker they use it.  +mg_klim_deliver_drug_timed_0003=You'll be on a clock with this one. I need this delivered quick.  +mg_klim_deliver_drug_timed_0004=I need this done now. Okay? No sense in sitting on the stuff and letting the law catch wind of it.  mg_klim_deliver_drug_title=~mission(Title) -mg_klim_deliver_drug_title_0001=化学运动 -mg_klim_deliver_drug_title_0002=需要一个靠谱的快递小哥 -mg_klim_deliver_drug_title_0003=需要你的帮助 -mg_klim_deliver_drug_title_0004=赚钱钱钱钱钱钱钱钱吗? -mg_klim_deliver_drug_title_0005=极速投递 -mg_klim_deliver_drug_title_0006=想跑个腿吗? -mg_klim_deliver_drug_trouble_0001=把眼睛放亮点儿,听说那附近可能有一些坏家伙在转悠。 -mg_klim_deliver_drug_trouble_0002=另外,一个小老弟告诉我这一趟可能会有点儿危险,所以最好做些准备。 -mg_klim_deliver_drug_trouble_0003=如果我是你我会带几把枪,直觉告诉我这趟可能有点危险。 -mg_klim_deliver_drug_trouble_0004=保持警惕,最近是比较危险的时期。 -mg_klim_from=华莱士·克里姆 -mg_klim_from_001=华莱士 +mg_klim_deliver_drug_title_0001=Chem run +mg_klim_deliver_drug_title_0002=Need a re-up delivered +mg_klim_deliver_drug_title_0003=Need your services +mg_klim_deliver_drug_title_0004=mmmmmmmmmmmmmoney? +mg_klim_deliver_drug_title_0005=a quick little drop +mg_klim_deliver_drug_title_0006=how about a run? +mg_klim_deliver_drug_trouble_0001=Keep an eye out too. Word is there might be some undesirables circling. Armed ones.  +mg_klim_deliver_drug_trouble_0002=Also, a little bird told me this run might get a little dangerous, so better prep yourself.  +mg_klim_deliver_drug_trouble_0003=I'd bring some guns too if I was you. I have a feeling this might get a little dangerous.  +mg_klim_deliver_drug_trouble_0004=Keep your wits about you. These are dangerous times we're living in.  +mg_klim_from=Wallace Klim +mg_klim_from_001=Wallace mg_klim_from_002=WK -mg_klim_from_003=克里姆 -mg_klim_from_004=化学之友 +mg_klim_from_003=Klim +mg_klim_from_004=ChemBuddy mg_klim_invite_convo_opt_1=You invited me here. mg_klim_invite_convo_opt_2=Nothing. mg_klim_invite_desc=~mission(description) -mg_klim_invite_desc_0001=嘿,你好! 听说你在外面混的还不错。如果你想到六角湾找点事儿干,那肯定就得来找我了! 我一直都会和一些靠谱的家伙合作。\n\n- 华莱士 -mg_klim_invite_desc_0002=你可能不认识我,但我认识你... 当然,也是只是听说的。总之,我喜欢你做事的方式。冷静,沉稳,一个真正的专业人士。我总是需要些像你这样的人才来帮我完成工作。如果你感兴趣,那就来六角湾找我详谈吧。\n\n- 华莱士 -mg_klim_invite_desc_0003=我从我的一个朋友那得到了你的一些信息。他说你是个爽快的人,做事从不拖泥带水。我正在找一个可以遵守承诺完成任务,又不会瞎问问题的人。如果你是这样的人,那我们真应该好好谈谈。如果你有兴趣的话,就来六角湾找我吧。 -mg_klim_invite_from=华莱士·克里姆 -mg_klim_invite_marker=华莱士 -mg_klim_invite_obj_long=在六角湾与华莱士见面。 -mg_klim_invite_obj_short=与华莱士见面 +mg_klim_invite_desc_0001=Hey there. Hear you handled yourself pretty well out there. If you find yourself on Grim HEX and looking for work, you should look me up. I'm always in the market for good people to work with.\n\n- Wallace +mg_klim_invite_desc_0002=You don't know me, but I know you... second-hand, of course. Anyway, I like the way you take care of business. Cool. Collected. A real professional. I need people like that from time to time to pull of jobs that need to get done right. If you're interested, come and find me on Grim HEX. We'll talk more.\n\n- Wallace +mg_klim_invite_desc_0003=I got your info from a contact of mine. Said you were the real deal. Didn't rattle. I'm in the market for those kind of people who can deliver a job as promised and not ask too many questions. If that's you, we should talk. Come by Grim HEX and hunt me down if you're interested.\n\n- Wallace +mg_klim_invite_from=Wallace Klim +mg_klim_invite_marker=Wallace +mg_klim_invite_obj_long=Meet with Wallace Klim in Grim HEX. +mg_klim_invite_obj_short=Meet with Wallace mg_klim_invite_title=~mission(title) -mg_klim_invite_title_0001=正在找工作 -mg_klim_localdelivery_drugprod_desc_001=需要你再帮我跑一趟。\n\n~mission(Itinerary)\n\n把东西送到它本该去的地方,这不仅仅会让我高兴,也能让很多对化合物依赖的人高兴。同时你也能获得不错的收入。\n\n- 华莱士\n -mg_klim_localdelivery_drugprod_desc_002=想帮我清理另一批东西吗? \n\n~mission(Itinerary)\n\n就像鲁米诺一样,你得把好东西送给所有的小化学家们。把所有东西放到正确的地方,然后我会保证你也能获得不错的奖励。\n\n- 华莱士\n -mg_klim_localdelivery_drugprod_desc_003=如果你不是太忙的话,希望你能过来帮我个小忙。\n\n挨个儿帮我去照顾一下我这几个人,把他们需要的东西都给他们,以确保一切顺利。\n\n~mission(Itinerary)\n\n把这清单上的所有活儿都完成,你就会是"我可以依靠的人"清单里的头一个。如果你喜欢挣钱,我这清单可是梦寐以求的好清单。\n\n- 华莱士\n -mg_klim_localdelivery_drugprod_desc_intro=通常,我喜欢自己搞定所有的事情。这是我引以为傲的一点。不过每个人都会遇上点儿例外,可能是需求量过大或者市场热度太高或者什么鬼原因,总之我现在有一单生意需要靠另一个实验室帮忙。\n\n我在这里已经忙不开身了,所以我可能需要一个人帮我看着点儿整条生产线。我想不出来比你更适合这活儿的人了。\n\n~mission(Itinerary)\n\n只是别太陷进去也别太游离在外。这种情况比你想象得更平常。帮我管理并完成这一整个订单,然后我会去看看你办的怎么样,最后会分给你一份非常不错的利润。\n\n- 华莱士\n -mg_klim_localdelivery_drugprod_title_001=生产监督 -mg_klim_localdelivery_drugprod_title_intro=白手起家 +mg_klim_invite_title_0001=looking for work +mg_klim_localdelivery_drugprod_desc_001=Need you to grease the wheels of production for me again.\n\n~mission(Itinerary)\n\nGet everything where it needs to go and not only will I be happy, you'll be making a lot of chemically dependent souls happy and earning a nice bit of scratch too.\n\n-Wallace\n +mg_klim_localdelivery_drugprod_desc_002=Want to help me sort out another batch off-site? \n\n~mission(Itinerary)\n\nIt'll be just like Luminalia, with you delivering goodies for all the good little chemists. Get everything to the right spot, and I'll make sure you get a nice reward too.\n\n-Wallace\n +mg_klim_localdelivery_drugprod_desc_003=If you're not too busy, hoping you can check in on my little helpers for me.\n\nVisit each one, drop off what they need, and make sure everything is running smoothly. \n\n~mission(Itinerary)\n\nFinish everything on the list and you'll be on the top of my list for really great people I can count on. It's a good list to be on if you like earning credits.\n\n-Wallace\n +mg_klim_localdelivery_drugprod_desc_intro=Normally, I like to cook everything from scratch myself. Pride in product and all. But every once in a while, whether it's too much demand or too much heat or whatever, I need to rely on other labs for an order. \n\nMy hands are tied up here though, so I could use someone to help oversee the whole production line for me. Couldn't think of anyone better and more available than you.\n\n~mission(Itinerary)\n\nJust don't get distracted in the middle and wander off. It happens more often than you'd think. Manage to finish the full list, and I'll see to it you get nice cut of the profits.\n\n-Wallace\n +mg_klim_localdelivery_drugprod_title_001=Production Oversight +mg_klim_localdelivery_drugprod_title_intro=A Batch from Scratch mg_klim_planetcollect_chem_desc=~mission(Desc) -mg_klim_planetcollect_chem_desc_0001=我正要开始弄一批新东西,忽然发现我这儿有点缺关键的~mission(Item)。所以我需要你帮我弄一点来。这应该不会是什么难事儿。你只需要去~mission(Location)帮我把货拿回来就行。我在那儿的联络人应该已经为你把货物都准备好了。拿上然后它送到~mission(Destination),我的人自会处理剩下的事。\n\n看,很简单对吧? \n\n- 华莱士 -mg_klim_planetcollect_chem_desc_0002=具体是这样的,我需要一些~mission(Item),你能不能去我的一个供应商~mission(Location)那里取一下? 拿到之后,把东西送到~mission(Destination)。我已经让一个伙计在那儿等着然后直接送过来给我了,你不用担心。拿上你的钱,好后享受就行了。\n\n- 华莱士 -mg_klim_planetcollect_chem_desc_0003=我小仓库的橱柜都快空了,但我现在需要开始做一堆东西。所以我需要有人能帮我从~mission(Location)取回来点儿~mission(Item),然后放在~mission(Destination)就行。我会叫个人再把它送过来的。干我们这行的,得处处小心,对吗? 不管怎么说,你完成你的那部分,就能获得相应的钱。\n\n- Wallace -mg_klim_planetcollect_chem_desc_0004=你能到~mission(Location)去找我的线人那点儿~mission(Item)给我吗? 你不用把它们直接带到我这儿,我已经找了另一个大哥准备到~mission(Destination)帮我拿货,把货给他们就行。\n\n- Wallace -mg_klim_planetcollect_chem_desc_0005=魔鬼永远不会停止作恶,不是吗? 我的一些原料已经用完了,所以现在需要一些~mission(Item),不然生产就慢下来了。我找到了一个在~mission(Location)的人说愿意提供一些给我。所以我只需要你去帮我拿一下货然后送到~mission(Destination)就行。你把事情搞定之后立刻就能拿到钱。\n\n- Wallace -mg_klim_planetcollect_chem_obj_long_01=前往取货地点。 -mg_klim_planetcollect_chem_obj_long_02=从取货位置拿取~mission(Item)。 -mg_klim_planetcollect_chem_obj_long_03=将~mission(Item)送至~mission(Destination)。 -mg_klim_planetcollect_chem_obj_short_01=取货地点 -mg_klim_planetcollect_chem_obj_short_02=拿取化合物 -mg_klim_planetcollect_chem_obj_short_03=递送化合物 +mg_klim_planetcollect_chem_desc_0001=I'm just about to start up a new batch and turns out I'm running low on some key ~mission(Item), so I need you to get them for me. Shouldn't be that rough of a gig really. Just head on over to ~mission(Location) and pick up a shipment. My contacts on the inside should have it all ready for you. Then just drop it over at ~mission(Destination), my people will take it from there. \n\nSee? not rough at all.\n\n- Wallace +mg_klim_planetcollect_chem_desc_0002=Here's the deets. Need some ~mission(Item) picked up from a supplier at ~mission(Location) and dumped over at ~mission(Destination). I already got somebody else lined up to bring it to me direct, so you don't gotta worry, just take your money and enjoy yourself.\n\n- Wallace +mg_klim_planetcollect_chem_desc_0003=My supply closet's dry and I got a batch cooking, so I need somebody to pick up some ~mission(Item) from ~mission(Location) and dumped at ~mission(Destination). I'll get someone else to bring it the rest of the way. Gotta keep the law confused, right? Anyway, I'll get you your credits once it's done.\n\n- Wallace +mg_klim_planetcollect_chem_desc_0004=Could you snag ~mission(Item) from some contacts of mine at ~mission(Location)? You don't even need to bring them back here. I've got another mug ready to pick them up at ~mission(Destination) and take them the rest of the way. \n\n- Wallace +mg_klim_planetcollect_chem_desc_0005=Fiends never stop fiending, right? I've run out of ingredients here and need a fresh supply of ~mission(Item) brought in so production doesn't slow down. I found a connect at ~mission(Location) who's willing to part with some. I just need you to pick it up and move it to ~mission(Destination). I'll take care of it from there. You'll have the credits after you make the drop.\n\n- Wallace +mg_klim_planetcollect_chem_obj_long_01=Go to pickup site. +mg_klim_planetcollect_chem_obj_long_02=Collect ~mission(Item) from site. +mg_klim_planetcollect_chem_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +mg_klim_planetcollect_chem_obj_short_01=Pickup Site +mg_klim_planetcollect_chem_obj_short_02=Collect Chemicals +mg_klim_planetcollect_chem_obj_short_03=Deliver Chemicals mg_klim_planetcollect_chem_title=~mission(Title) -mg_klim_planetcollect_chem_title_0001=运送化学品 -mg_klim_planetcollect_chem_title_0002=需要~mission(Item) -mg_klim_planetcollect_chem_title_0003=需要点劲儿大的 -mg_klim_planetcollect_chem_title_0004=交个朋友 -mg_klim_planetcollect_chem_title_0005=补给运送 +mg_klim_planetcollect_chem_title_0001=chem run +mg_klim_planetcollect_chem_title_0002=call for ~mission(Item) +mg_klim_planetcollect_chem_title_0003=need some mats +mg_klim_planetcollect_chem_title_0004=looking for a hookup +mg_klim_planetcollect_chem_title_0005=supply run mg_miles_MissingPerson_desc=~mission(desc) -mg_miles_MissingPerson_desc_0001=埃克哈特安保有限责任公司\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理\n\n我们被雇来追踪~mission(TargetName)。虽然目标已经推定为死亡了,但你还是得去~mission(location)好好确认下。~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放..\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的和(或)私人信息。此等资料仅供上述指定的个人或实体使用。 -mg_miles_MissingPerson_desc_0002=埃克哈特安保有限责任公司\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n~mission(TargetName)已经失踪有一段时间了,虽然估计已经死亡了。但是,他的家属雇我们去找些证据以让他们有个了结。你需要前往~mission(location)然后尽可能寻找遗骸。~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放。\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 -mg_miles_MissingPerson_desc_0003=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n埃克哈特安保被雇佣来寻找~mission(TargetName)的遗骸.这需要你前往~mission(location)并识别目标.~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 -mg_miles_MissingPerson_desc_0004=埃克哈特安保有限责任公司\n合约& 派遣\n\n合约类型:失踪人口\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n任务主题:~mission(TargetName)\n\n客户希望最近的一宗人口失踪案能得到处理。督导局和当地执法部门表示此时已故,所以他们才来寻求我们的帮助。你需要前往~mission(location)然后辨识出尸体。 ~mission(rush)~mission(trouble)\n\n报酬将于合约成功完成后发放。\n\n该合约不能转让。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 -mg_miles_MissingPerson_desc_0005=埃克哈特安保 有限责任公司 .\n合约&派遣\n\n合约类型:失踪人口\n合约状态:独立\n授权代码:=~mission(ApprovalCode)\n\n需要立即处理.\n\n 你得前往~mission(location)寻找~mission(TargetName)的尸体. ~mission(trouble)~mission(rush)\n\n报酬将于合约成功完成后发放.\n\n该合约不能转让\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此资料仅供上述指定的个人或实体使用。 -mg_miles_MissingPerson_location_0001=最后已知位置 -mg_miles_MissingPerson_location_0002=可疑位置 -mg_miles_MissingPerson_location_0003=~mission(TargetName|Last)的最后已知位置 -mg_miles_MissingPerson_obj_long_01=在~mission(location)搜寻~mission(TargetName)。 -mg_miles_MissingPerson_obj_long_02=识别~mission(TargetName|Last)。 -mg_miles_MissingPerson_obj_short_01=~mission(TargetName|Last)的位置 -mg_miles_MissingPerson_obj_short_02=识别 -mg_miles_MissingPerson_rush_0001=这是一份重要的合约. -mg_miles_MissingPerson_rush_0002=客户已经表明他们希望这个问题能迅速解决. -mg_miles_MissingPerson_rush_0003=这份合约已经被标记为紧急任务. -mg_miles_MissingPerson_rush_0004=你最好搞快点. +mg_miles_MissingPerson_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe have been hired to track down ~mission(TargetName). While the target has been presumed dead, we need you to head to ~mission(location) and provide positive identification. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_MissingPerson_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(TargetName) has been missing for quite some time and is presumed dead. However, family members have hired us to provide proof so they can have closure. You will travel to ~mission(location) and positively identify the remains. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_MissingPerson_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nEckhart Security has been hired to positively identify the remains of ~mission(TargetName). Operator will travel to ~mission(location) and positively identify the target. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_MissingPerson_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nSUBJECT: ~mission(TargetName)\n\nClient is looking for closure on a recent missing persons case. As the Advocacy and local law enforcement elements have declared the subject as deceased, they have enlisted our help to put the matter to rest. You will travel to ~mission(location) and positively identify the body. ~mission(rush)~mission(trouble)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_MissingPerson_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOperator will provide proof of death of ~mission(TargetName) by travelling to ~mission(location). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_MissingPerson_location_0001=last known location +mg_miles_MissingPerson_location_0002=suspected location +mg_miles_MissingPerson_location_0003=~mission(TargetName|Last)'s last known location +mg_miles_MissingPerson_obj_long_01=Search for ~mission(TargetName) at ~mission(location). +mg_miles_MissingPerson_obj_long_02=Identify ~mission(TargetName|Last). +mg_miles_MissingPerson_obj_short_01=~mission(TargetName|Last)'s Location +mg_miles_MissingPerson_obj_short_02=Identify +mg_miles_MissingPerson_rush_0001=This is a priority contract.  +mg_miles_MissingPerson_rush_0002=The client has specified that they would like this resolved quickly.  +mg_miles_MissingPerson_rush_0003=This contract has been flagged as a rush job.  +mg_miles_MissingPerson_rush_0004=You will need to move quickly on this contract.  mg_miles_MissingPerson_title=~mission(title) (~mission(TargetName)) -mg_miles_MissingPerson_title_0001=失踪人口 -mg_miles_MissingPerson_title_0002=追踪合约 -mg_miles_MissingPerson_title_0003=搜寻:失踪人口 -mg_miles_MissingPerson_trouble_0001=报告指出,那周围有敌人行踪. -mg_miles_MissingPerson_trouble_0002=这活会前往潜在的冲突区域.请妥善做好准备. -mg_miles_MissingPerson_trouble_0003=当心点.敌人已经掌握了这片区域. -mg_miles_MissingPerson_trouble_0004=最新的扫描报告指出这片区域有敌军迹象.请小心行事 -mg_miles_MissionLegal_from=埃克哈特安保 -mg_miles_assassin_danger_0001=~mission(TargetName|Last)可能会发生一场战斗,所以请做好准备。 -mg_miles_assassin_danger_0002=拿出你的实力来,他们可不好对付。 -mg_miles_assassin_danger_0003=用上你的全力.~mission(TargetName|NickOrFirst)可不是随便能放倒的. -mg_miles_assassin_danger_0004=基于他们的威望,我估计这可能会演变成一场大战。 -mg_miles_assassin_danger_0005=我之前听过这名字。认真对付,在他们发现你前给上一击。 +mg_miles_MissingPerson_title_0001=Missing Person +mg_miles_MissingPerson_title_0002=Tracking Contract +mg_miles_MissingPerson_title_0003=Search: Missing Person +mg_miles_MissingPerson_trouble_0001=Reports indicate that hostiles have been spotted in the surrounding area.  +mg_miles_MissingPerson_trouble_0002=This contract will take you into a potential conflict zone. Prepare accordingly.  +mg_miles_MissingPerson_trouble_0003=Stay alert. Hostile elements have been known to operate in this area.  +mg_miles_MissingPerson_trouble_0004=Latest scans indicate that hostiles have been spotted in the area. Use caution.  +mg_miles_MissionLegal_from=Eckhart Security +mg_miles_assassin_danger_0001=Odds are ~mission(TargetName|Last) will put up a fight, so be ready.  +mg_miles_assassin_danger_0002=You better come at them with your A-game, this ain't gonna be easy.  +mg_miles_assassin_danger_0003=You'll want to arm up for this. ~mission(TargetName|NickOrFirst) won't go quietly.  +mg_miles_assassin_danger_0004=Based on their rep, I'd expect this op to be a brawl.  +mg_miles_assassin_danger_0005=I've heard the name before. Might wanna arm up and hit them before they see you coming.  mg_miles_assassin_desc=~mission(Contractor|AssassinationDescription) -mg_miles_assassin_desc_0001=这是我们之前那件事的一些细节。你要找到~mission(TargetName)并且我会发给你~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) -mg_miles_assassin_desc_0002=名字:~mission(TargetName)\n~mission(Contractor|AssassinationTimed)我也已经把~mission(location)附在这条信息里了.确保一切顺利完成.~mission(Contractor|AssassinationDanger) -mg_miles_assassin_desc_0003=目标名字是~mission(TargetName).我会附上~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) 无论什么手段,完成就行。 -mg_miles_assassin_desc_0004=给你.\nName:~mission(TargetName)\n不多,但我加了点~mission(location),所以你应该很容易找到. \n~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) -mg_miles_assassin_desc_0005=这是我所知道的全部信息。目标名字是~mission(TargetName)。不知道他们干了啥,但是他们的确狠狠地激怒了某人。无论如何,我正在发送~mission(location)。找到并干掉他们,你会得到你应得的,很简单。 ~mission(Contractor|AssassinationDanger) ~mission(Contractor|AssassinationTimed) -mg_miles_assassin_loc_0001=最新的合约要点 -mg_miles_assassin_loc_0002=最后的合约要点 -mg_miles_assassin_loc_0003=他们已知的最后行踪 -mg_miles_assassin_loc_0004=他们最近的行踪 -mg_miles_assassin_obj_long_01=在~mission(location)搜寻目标。 -mg_miles_assassin_obj_long_02=找到并干掉~mission(TargetName)。 -mg_miles_assassin_obj_short_01=目标位置 -mg_miles_assassin_obj_short_02=干掉目标 -mg_miles_assassin_timed_0001=这次行动时间有限,搞快点。 -mg_miles_assassin_timed_0002=合约内容迟早会泄露,所以我建议在~mission(TargetName|NickOrFirst) 意识到前干掉他们。 -mg_miles_assassin_timed_0003=你可能得速战速决。 -mg_miles_assassin_timed_0004=客户想迅速解决这件事。 -mg_miles_assassin_timed_0005=这件事需要马上完成。懂? +mg_miles_assassin_desc_0001=Here's the details on that little favor we talked about. You're looking for ~mission(TargetName) and I'll send you ~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) +mg_miles_assassin_desc_0002=Name: ~mission(TargetName)\n~mission(Contractor|AssassinationTimed) I've also attached ~mission(location) to this message. Make sure it gets done right. ~mission(Contractor|AssassinationDanger) +mg_miles_assassin_desc_0003=Target's name is ~mission(TargetName). I'll attach ~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) Whatever you gotta do, get it done. +mg_miles_assassin_desc_0004=Here you go.\nName:~mission(TargetName)\nIt ain't much but I've also tacked on ~mission(location), so you should be good to go. \n~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) +mg_miles_assassin_desc_0005=Here's all the info I got. The target's name is ~mission(TargetName). Don't know what they did, but they sure pissed somebody off bad. Anyway, I'm sending ~mission(location). You find them, you end them, you get paid. Simple as that. ~mission(Contractor|AssassinationDanger) ~mission(Contractor|AssassinationTimed) +mg_miles_assassin_loc_0001=latest point of contact +mg_miles_assassin_loc_0002=the last point of contact +mg_miles_assassin_loc_0003=their last known whereabouts +mg_miles_assassin_loc_0004=their most recent sighting +mg_miles_assassin_obj_long_01=Search for target at ~mission(location). +mg_miles_assassin_obj_long_02=Find and neutralize ~mission(TargetName). +mg_miles_assassin_obj_short_01=Target's Location +mg_miles_assassin_obj_short_02=Kill Target +mg_miles_assassin_timed_0001=There's a clock on this op, so move quick.  +mg_miles_assassin_timed_0002=Word of this contract's bound to slip out, so I'd recommend taking out ~mission(TargetName|NickOrFirst) before they get wise and vanish.  +mg_miles_assassin_timed_0003=You might wanna hurry on this.  +mg_miles_assassin_timed_0004=Clients want this taken care of quick.  +mg_miles_assassin_timed_0005=This needs to be done now. Get me?  mg_miles_assassin_title=~mission(Contractor|AssassinationTitle) (~mission(TargetName)) -mg_miles_assassin_title_0001=一点小活 -mg_miles_assassin_title_0002=需要你去和某人碰面 -mg_miles_assassin_title_0003=解决争端 -mg_miles_assassin_title_0004=穷途末路 -mg_miles_assassin_title_0005=恶意攻击 +mg_miles_assassin_title_0001=A little job +mg_miles_assassin_title_0002=Need you to meet someone +mg_miles_assassin_title_0003=Conflict Resolution +mg_miles_assassin_title_0004=End of the line +mg_miles_assassin_title_0005=Hatchet job mg_miles_blackboxillegal_desc=~mission(desc) -mg_miles_blackboxillegal_desc_0001=一艘~mission(ship)遭受不幸,一些人对这件事表示深切哀痛并愿意花钱让这事消声灭迹。我要你去~mission(location),抢到~mission(item),然后带到~mission(destination)进行销毁。 ~mission(rush)~mission(trouble) -mg_miles_blackboxillegal_desc_0002=我的一个老常客说他那有你称作“特别嗜好”也就是法律上灰色地带的东西。不幸的是,他们也有些意愿,所以会时不时地偷渡点。我不会讲明是谁,但是我可以说,你应该认识。他们只要出了些“小意外”就会出钱消灾。而这次发生在一艘 ~mission(ship)上,所以我需要你去~mission(location)并拿走~mission(item)。我一个在~mission(destination)的线人可以处理这物品,所以只要把黑匣子给他们就能走了。~mission(rush)~mission(trouble) -mg_miles_blackboxillegal_desc_0003=这是行动的细节.我需要你从损毁的~mission(ship)拿走~mission(item).而这次,我需要你去~mission(destination). ~mission(trouble) 我会发给你~mission(location). ~mission(rush) -mg_miles_blackboxillegal_desc_0004=应该会很简单.我会发受损~mission(ship)的坐标数据给你.你动身去~mission(location)并拿到~mission(item). ~mission(trouble)一旦到手,拿给我在~mission(destination)的手下. ~mission(rush) -mg_miles_blackboxillegal_desc_0005=这更像一个有偿的私活而不是个正式的工作.我需要回收处理~mission(ship)上的~mission(item).你不会想知道细节的,你只需要知道一些有权有势的人想要这件事处理得谨慎.一旦到手,你所需要做的就是把它放在~mission(destination)然后离开. ~mission(trouble)~mission(rush) -mg_miles_blackboxillegal_obj_long_01=前往~mission(location) -mg_miles_blackboxillegal_obj_long_02=从残骸里回收~mission(item)。 -mg_miles_blackboxillegal_obj_long_03=送~mission(item)去~mission(destination)。 -mg_miles_blackboxillegal_obj_short_01=~mission(ship)的位置 -mg_miles_blackboxillegal_obj_short_02=回收~mission(item) -mg_miles_blackboxillegal_obj_short_03=运送~mission(item) -mg_miles_blackboxillegal_rush_0001=你最好搞快点.客户需要马上解决. -mg_miles_blackboxillegal_rush_0002=我需要你马上处理,所以先放下你手上的事,专心处理这个。 -mg_miles_blackboxillegal_rush_0003=动作快点,明白?越早办完越早得到报酬. -mg_miles_blackboxillegal_rush_0004=客户需要马上办,所以上点心。 +mg_miles_blackboxillegal_desc_0001=A ~mission(ship) met a tragic end and the hands of some individuals who have expressed deep remorse about the whole incident and are willing to pay to make it disappear. I'll need you to go to ~mission(location), snag the ~mission(item), and bring it to ~mission(destination) to get wiped. ~mission(rush)~mission(trouble) +mg_miles_blackboxillegal_desc_0002=One of my longtime clients has what you might call 'particular tastes' that don't quite fit within the boundaries of the law. Unfortunately for them, they also have a weak will, so they slip from time to time. I'm not going to name names, but let's just say, you've heard of them. Whenever they have one of their little 'accidents,' they're willing to pay to clean it up. This particular incident happened aboard a ~mission(ship), so I'll need you to go out to ~mission(location) and pull the ~mission(item). A contact of mine at ~mission(destination) can handle the scrub, so just give them the box and walk away. ~mission(rush)~mission(trouble) +mg_miles_blackboxillegal_desc_0003=Here's the details for the op I mentioned. I need you to snag a ~mission(item) from a ~mission(ship) that went down. This time though, I'm gonna need you to take it to ~mission(destination) instead. ~mission(trouble)I'll send you the ~mission(location). ~mission(rush) +mg_miles_blackboxillegal_desc_0004=Should be pretty straightforward. I'm gonna send you some location data for a downed ~mission(ship). You head to ~mission(location) and pull the ~mission(item). ~mission(trouble)Once you're clear, you're gonna take it to one of my people on ~mission(destination). ~mission(rush) +mg_miles_blackboxillegal_desc_0005=This is more of a paid favor than an official gig. I need a ~mission(ship)'s ~mission(item) retrieved and disposed of. You don't want to know the details here, but just understand that some really powerful people need this handled discretely. Once you've got it, all you gotta do is drop it off at ~mission(destination) and walk away. ~mission(trouble)~mission(rush) +mg_miles_blackboxillegal_obj_long_01=Go to ~mission(location) +mg_miles_blackboxillegal_obj_long_02=Recover the ~mission(item) from the wreckage. +mg_miles_blackboxillegal_obj_long_03=Deliver ~mission(item) to ~mission(destination). +mg_miles_blackboxillegal_obj_short_01=~mission(ship)'s Location +mg_miles_blackboxillegal_obj_short_02=Recover ~mission(item) +mg_miles_blackboxillegal_obj_short_03=Deliver ~mission(item) +mg_miles_blackboxillegal_rush_0001=You'll have to move quickly. The client needs this resolved now.  +mg_miles_blackboxillegal_rush_0002=I need this handled now, so drop whatever you're doing and get this done.  +mg_miles_blackboxillegal_rush_0003=Take care of this quick, okay? Sooner it goes away, the sooner you get paid.  +mg_miles_blackboxillegal_rush_0004=Client wants this to happen now, so take care of it.  mg_miles_blackboxillegal_title=~mission(title) (~mission(item)) -mg_miles_blackboxillegal_title_0001=黑匣子回收 -mg_miles_blackboxillegal_title_0002=删除数据 -mg_miles_blackboxillegal_title_0003=清理工作 -mg_miles_blackboxillegal_trouble_0001=你将会前往危险区域,小心别让麻烦找上你. -mg_miles_blackboxillegal_trouble_0002=据消息称这里可能有敌对势力,所以小心点。 -mg_miles_blackboxillegal_trouble_0003=在这片区域依旧可能有麻烦,保持警惕。 -mg_miles_blackboxillegal_trouble_0004=很可能会发生战斗,武装起来。 +mg_miles_blackboxillegal_title_0001=Black Box Recovery +mg_miles_blackboxillegal_title_0002=Content Deletion +mg_miles_blackboxillegal_title_0003=Wipe job +mg_miles_blackboxillegal_trouble_0001=You're gonna be heading into a hot zone, so keep an eye out for trouble.  +mg_miles_blackboxillegal_trouble_0002=Got word there still might be hostiles in the area, so watch out.  +mg_miles_blackboxillegal_trouble_0003=Might still be some trouble in the area, so stay sharp.  +mg_miles_blackboxillegal_trouble_0004=Odds are this is gonna lead into a fight, so make sure you're armed up.  mg_miles_blackboxlegal_desc=~mission(desc) -mg_miles_blackboxlegal_desc_0001=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n承包人状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n你的委托是去找回~mission(item).你需要去~mission(location),拿到~mission(item)并送去~mission(destination). ~mission(trouble)~mission(rush)\n\n报酬将会根据合约完成程度决定。\n\n这份合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用。 -mg_miles_blackboxlegal_desc_0002=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需要立即处理\n\n这是一次标准的黑匣子回收行动.承接人需要抵达一艘失事的~mission(ship)之后安全地拿到船上的~mission(item). ~mission(trouble)客户极力要求~mission(item)无论如何也不能损坏.一旦到手,将~mission(item)送到~mission(destination)。\n\n~mission(rush)\n\n报酬视合约完成情况而定。\n\n这份合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用。 -mg_miles_blackboxlegal_desc_0003=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需立即处理\n\n据报告一艘~mission(ship)被毁,客户雇我们去回收那艘船~mission(item)以此了解发生了什么。你将要去~mission(location),回收~mission(item)然后送回~mission(destination)。 ~mission(trouble)~mission(rush)\n\n报酬视合约完成情况而定。\n\n这份合约没有商讨的余地.\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。此等资料仅供上述指定的个人或实体使用。 -mg_miles_blackboxlegal_desc_0004=埃克哈特安保有限公司\n合约&差事\n\n合约类型:回收\n合约状态:独立的\n授权代码:= ~mission(ApprovalCode)\n\n需立即处理\n\n有艘~mission(ship)在这个星期早些时候已确认被毁.客户要求一位承接人去往~mission(location)并回收船上的~mission(item).我需要你进入~mission(ship),拿到~mission(item)并安全送到~mission(destination). ~mission(trouble)~mission(rush) \n\n报酬视合约完成情况而定。\n\n这份合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用。 -mg_miles_blackboxlegal_item_0001=黑匣子 -mg_miles_blackboxlegal_item_0002=飞行记录 -mg_miles_blackboxlegal_item_0003=飞行记录仪 -mg_miles_blackboxlegal_item_0004=导航驱动 -mg_miles_blackboxlegal_loc_0001=~mission(ship)的最后已知位置 -mg_miles_blackboxlegal_loc_0002=最后接触位置 -mg_miles_blackboxlegal_loc_0003=失去联系信号前 ~mission(ship)'s的最后位置 -mg_miles_blackboxlegal_loc_0004=残骸 -mg_miles_blackboxlegal_obj_long_01=去~mission(location)。 -mg_miles_blackboxlegal_obj_long_02=从目标残骸中取回~mission(item) -mg_miles_blackboxlegal_obj_long_03=将~mission(item)送回~mission(destination)。 -mg_miles_blackboxlegal_obj_short_01=~mission(ship) 的位置 -mg_miles_blackboxlegal_obj_short_02=取回~mission(item) -mg_miles_blackboxlegal_obj_short_03=归还~mission(item) -mg_miles_blackboxlegal_rush_0001=这是一个十分有价值的客户,公司希望此事尽快解决. -mg_miles_blackboxlegal_rush_0002=这是个高优先级的任务. -mg_miles_blackboxlegal_rush_0003=客户需要你在极短的时间内完成这次任务. +mg_miles_blackboxlegal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are tasked with the retrieval of a ~mission(item). You will make your way to ~mission(location), extract the ~mission(item) and take it to ~mission(destination). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_blackboxlegal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nThis is a standard black box retrieval op. Contractor will need to travel to the wreck of a ~mission(ship) and safely extract the ship's ~mission(item). ~mission(trouble)Client was very specific that the ~mission(item) can not be damaged in any way. Once complete, you will deliver the ~mission(item) to ~mission(destination).\n\n~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_blackboxlegal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) has been reported as destroyed and the client has hired us to retrieve its ~mission(item) to understand what happened. You will travel to ~mission(location), retrieve the ~mission(item) and return it to ~mission(destination). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_blackboxlegal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) declared overdue was confirmed destroyed earlier this week. The client has requested for a contractor to travel to ~mission(location) and retrieve its ~mission(item). You will enter the ~mission(ship), extract the ~mission(item) and safely transport it to ~mission(destination). ~mission(trouble)~mission(rush) \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_blackboxlegal_item_0001=black box +mg_miles_blackboxlegal_item_0002=flight record +mg_miles_blackboxlegal_item_0003=flight recorder +mg_miles_blackboxlegal_item_0004=NavDrive +mg_miles_blackboxlegal_loc_0001=the ~mission(ship)'s final postition +mg_miles_blackboxlegal_loc_0002=the last point of contact +mg_miles_blackboxlegal_loc_0003=the ~mission(ship)'s final position before its signal was lost +mg_miles_blackboxlegal_loc_0004=the wreckage +mg_miles_blackboxlegal_obj_long_01=Go to ~mission(location). +mg_miles_blackboxlegal_obj_long_02=Recover the ~mission(item) from the wreckage. +mg_miles_blackboxlegal_obj_long_03=Return ~mission(item) to ~mission(destination). +mg_miles_blackboxlegal_obj_short_01=~mission(ship)'s Location +mg_miles_blackboxlegal_obj_short_02=Recover ~mission(item) +mg_miles_blackboxlegal_obj_short_03=Return ~mission(item) +mg_miles_blackboxlegal_rush_0001=This is a valued client, so the company wants it resolved quickly.  +mg_miles_blackboxlegal_rush_0002=This is flagged as a priority mission.  +mg_miles_blackboxlegal_rush_0003=The client has requested a rush job on this op.  mg_miles_blackboxlegal_title=~mission(title) (~mission(item)) -mg_miles_blackboxlegal_title_0001=回收黑匣子 -mg_miles_blackboxlegal_trouble_0001=情报显示敌对机构可能在此区域活动.启用标准交战准则 -mg_miles_blackboxlegal_trouble_0002=此行动有极高的交火风险.请小心行事 -mg_miles_blackboxlegal_trouble_0003=分析部门指出行动地区有极高的风险与敌对势力交火.请做好妥善的准备. +mg_miles_blackboxlegal_title_0001=Black Box Recovery +mg_miles_blackboxlegal_trouble_0001=Intel suggests that hostile elements may be in the area. Standard ROE applies.  +mg_miles_blackboxlegal_trouble_0002=Combat is highly likely during this op. Use caution.  +mg_miles_blackboxlegal_trouble_0003=Analytics department has indicated that there is a high possibility of hostile contact. Prepare accordingly.  mg_miles_bounty_desc=~mission(Contractor|BountyDescription) -mg_miles_bounty_desc_0001=埃克哈特安保有限公司\n合约 & 差事\n\n合约 类型:猎杀赏金\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n~mission(TargetName)的脑袋已经被打上了一笔赏金. ~mission(elite)该合约已被批准使用致命武力 ~mission(rush)\n\n报酬将于合约成功完成后发放。\n\n此合约容不得任何协商。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用。 -mg_miles_bounty_desc_0002=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n通缉令:~mission(TargetName)\n由于违反帝国法律法规,合约目标已被合法标记了一笔赏金. ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用。 -mg_miles_bounty_desc_0003=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n接受这份合约后你将被授权追踪并制服~mission(TargetName). ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用。 -mg_miles_bounty_desc_0004=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:猎杀赏金目标\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时合约\n\n我们有一份猎杀~mission(TargetName)的赏金合约.你被授权使用任何必要的武力以制服目标 ~mission(elite)~mission(rush)\n\n报酬将于合约成功完成后发放。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息.该等资料仅供上述指定的个人或实体使用。 -mg_miles_bounty_elite_0001=根据我们得到的心理状况资料,该目标是高风险目标。 -mg_miles_bounty_elite_0002=任务目标被标记为极端危险目标。 -mg_miles_bounty_elite_0003=接触时要留点心眼,目标必定是全副武装的,十分危险。 -mg_miles_bounty_location_0001=我们有个潜在的目标最后已知地点。 -mg_miles_bounty_location_0002=我们将提供能揭露~mission(TargetName|Last)躲藏在何处的数据。 -mg_miles_bounty_location_0003=我们的线人为我们提供了目标最后的下落。 -mg_miles_bounty_obj_long_01=搜索赏金目标的当前位置。通过扫描或重新激活通信阵列来追踪非监视区域内的目标。 -mg_miles_bounty_obj_long_02=追踪并逮捕~mission(TargetName)。 -mg_miles_bounty_obj_short_01=定位赏金目标 -mg_miles_bounty_obj_short_02=制服赏金目标 -mg_miles_bounty_rush_0001=你必须加快动作。 -mg_miles_bounty_rush_0002=你的机会转瞬即逝,在他们再次消失之前干掉他们。 -mg_miles_bounty_rush_0003=任务目标手脚很快,你必须加快动作。 -mg_miles_bounty_title=~mission(Contractor|BountyTitle):~mission(TargetName) -mg_miles_bounty_title_0001=赏金已发布 -mg_miles_bounty_title_0002=猎杀赏金目标合约 -mg_miles_bounty_title_E=二级犯罪等级赏金合约 -mg_miles_bounty_title_H=四级犯罪等级赏金合约 -mg_miles_bounty_title_M=三级犯罪等级赏金合约 -mg_miles_bounty_title_VE=一级犯罪等级赏金合约 -mg_miles_bounty_title_VH=五级犯罪等级赏金合约 -mg_miles_capturegang_complete_desc=\n阿灵顿帮的所有重要成员都已经被关押,整个犯罪组织都已失能.。\n\n令人印象深刻的表现.干得漂亮。\n\n-迈尔斯\n\n迈尔斯 埃克哈特\n创始人 & 首席执行官\n埃克哈特安保有限公司 -mg_miles_capturegang_complete_title=监禁阿灵顿帮 -mg_miles_capturegang_desc_001=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,相应的,他们每个人都在这份集体逮捕令中。这次盗窃被阻止了,那群渣滓也落荒而逃,分散躲进了黑暗中。无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们的一个匿名线人告诉我们,阿灵顿帮的领导人,马尔特克斯·阿灵顿 的孩子,莱斯·阿灵顿,被发现在一个科瓦莱什转运中心取快递。我们将为您提供我们认为他们现在所在位置的的坐标。\n\n莱斯是一位经验十分丰富的飞行员,据说他的飞行时间比他出生到现在走路的时间还多,因此他通常都是该犯罪组织的撤离飞行员。可能有必要组织一艘额外的支援舰船以防止目标可能的逃脱行为。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把目标干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_002=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,相应的,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓也落荒而逃,分散躲进了黑暗中。皆是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们得到消息,长期相识并对马尔特克斯·阿灵顿充满信心的尼克斯·坎特威尔被发现试图购买高密度采矿激光,这种激光在过去的几次舰船劫持事件中经常被用于战略性突破船体。我们将为你提供尼克斯的最后已知地点。\n\n尼克斯是一名在犯罪圈子里有极高声望的弹药专家,他简直就是破坏的代名词。我们建议你携带比你所认为的致死量更高一级的火力来对付他。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_003=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n批准码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。到底是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n萨姆'爱哭鬼'阿灵顿最近被卷进了一场酒后斗殴。很巧的是,这次斗殴后他被自动安保系统标记并汇报了。汇报显示他在一个休息&放松空间站里。这爱哭鬼挺精的,空间站反应小组到来之前他一定已经把所有他来过的痕迹清理过了。但他肯定没想到我们找到了某种方式来追踪他。\n\n萨姆是阿灵顿帮领袖马尔特克斯·阿灵顿的侄子与主要的打手之一。虽然名字里有"爱哭鬼",但是易怒症与长期的成瘾性药物滥用经历相结合,使他成为了真正的性格飘忽不定的人物。别指望他会放弃抵抗,就算你召集了一支军队并把他围困也不见得能让他自己投降。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_004=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。皆是是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n我们最近得知,有人使用一组自定义加密密钥非法破解并访问了一个安全终端,而这组自定义密钥在去年曾经被阿灵顿帮领导人马尔特克斯·阿灵顿的一个名为奥斯陆·阿灵顿的'年轻有为'的小弟用于一次抢劫活动中。尽管这次入侵可能并不是奥斯陆本人所为,但这次非法访问仍然值得我们调查。\n\n 尽管是个恶棍,但不得不承认,奥斯陆的确十分有才。他极其聪明,精通各种现金技术的使用且善于编写代码。过去几次对他的抓捕行动都以失败告终。如果这次入侵的确是奥斯陆本人所为,那么我们建议你组织一队装备精良且训练有素的小队对目标进行突击,速战速决,免得这家伙又跑了。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_005=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分散躲进了黑暗中。皆是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n上礼拜,有两名银行守卫失踪。几小时前,有人在马格努斯的一个垃圾堆里发现了他们的尸体。尸体完整,但是他们的生物特征证件被窃取了。幸运的是,附近的饺子车上有一个摄像头记录下了抛尸的全过程。经过面部识别调查后,我们锁定了抛尸者:卡斯·登特。此人与阿灵顿帮首领马尔特克斯·阿灵顿的关系十分暧昧,且是莱斯·阿灵顿的母亲。我们根据视频重建了目标抛尸的时间轴。根据时间轴,我们推测出了卡斯当前隐藏的坐标。\n\n 不止此次抛尸,卡斯还涉嫌参与一长串的谋杀案件,其中有两件是最近发生的我们建议你携带一名或多名训练有素的助手与目标交锋以避免可能的伤亡。 \n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_006=埃克哈特安保有限公司\n合约 & 差事\n\n合约类型:集体逮捕令\n合约状态:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n*********\n__背景信息__\n臭名昭著的阿灵顿帮居然试图从一个修船厂中盗窃一艘伊德里斯级护卫舰,作为回应,他们每个人都在这一份集体逮捕令中。这次盗窃被阻止了,那群渣滓落荒而逃,分开躲进了黑暗中。到底是无胆鼠辈,大难临头各自飞。埃克哈特安保收到了一份对阿灵顿帮高级成员的即时赏金逮捕令。成员包括:马尔特克斯·阿灵顿,卡斯·登特,尼克斯·坎特威尔,萨姆'爱哭鬼'阿灵顿,奥斯陆·阿灵顿和莱斯·阿灵顿。\n*********\n\n马尔特克斯·阿灵顿近来十分低调,但道高一丈,我们还是发现了他的蛛丝马迹并定位了一处可能是其藏身处的坐标。近日,一艘巡逻队舰船被盗窃,事发时该巡逻舰正随其所属巡逻队在一个燃料补给站补充燃料。马尔特克斯·阿灵顿是该案件最大的嫌疑人。该巡逻舰注册的可追踪标签被临时停用了,但通过分析并追踪舰船的量子特征,我们得出了该舰目前的坐标。\n\n马尔特克斯·阿灵顿出生于一个犯罪之家。这个家族三代人都以犯罪为生。这六年来,马尔特克斯一直作为阿灵顿帮领袖活动着。当心。马尔特克斯是一个不好搞定的目标。他阴险,聪明,而且交战手段通常十分激进。此行动有很大可能会演变成一场持久战。带上你所能承担得起的一切补给,无论是弹药还是医用品,能带多少带多少。把马尔特克斯一劳永逸的干掉,给他的罪恶一生画上句号。\n\n你被授权使用任何必要的火力,枪炮刀剑都无所谓,把他干掉。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_desc_idris=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:集体逮捕令\n合约者身份:独立\n批准码:= ~mission(Contractor|ApprovalCode)\n\n立即执行\n\n看来,阿灵顿帮那群家伙焕发第二春了。在上次失败后,他们设法逃出了监狱设施。而且他们这次居然从修理厂里偷了一艘伊德里斯出来。现在我们知道为什么这帮家伙之前要偷采矿激光器与安保人员的生物特征证件了。\n\n鉴于我们有成功逮捕过阿灵顿帮成员的经验,再次逮捕这群混蛋的重任自然也被委托到了我们埃克哈特安保有限公司的手上。伊德里斯级护卫舰在海军内也算是主力舰级别的军舰了,要干掉她小枪小炮可不行。\n\n你已获授权使用任何必要的武力去击沉这艘倒霉的伊德里斯级并击毙阿灵顿帮的混蛋们。\n\n佣金会在任务完成后,根据你在小队内的评分而斟酌分配至你的个人账户。\n\n这份合约没有商讨的余地\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_capturegang_escape_desc=\n看来我们高兴得太早了。前不久我听说了那帮家伙越狱的消息。阿灵顿帮不知道用了什么鬼把戏,搞了一些爆炸物进去并利用它们越狱了。\n\n真搞不懂是哪个天才,决定把整个阿灵顿帮的人都关在同个拘留设施里。真是聪明的不得了,我都想给他鼓鼓掌。\n\n且不论他们是不是那种有仇必报的类型,估计他们现在已经把枪顶在我们头上了。我们也不得不认真起来了。\n\n-迈尔斯\n\n迈尔斯·埃克哈特\n创办者 & 首席执行官\n埃克哈特安保有限公司 -mg_miles_capturegang_escape_title=阿灵顿帮逃脱 -mg_miles_capturegang_eventTeam_Currentplayer=小队战斗评分:~Mission(PlayerScore) -mg_miles_capturegang_eventTeam_currentleader=你的小队现在是战场领袖 -mg_miles_capturegang_eventTeam_topplayer=战斗领头羊:~mission(TopPlayer) / 评分:~Mission(TopPlayerScore) -mg_miles_capturegang_event_Currentplayer=战斗评分:~Mission(PlayerScore) -mg_miles_capturegang_event_currentleader=你是现在是战场领袖 -mg_miles_capturegang_event_topplayer=战斗领头羊:~mission(TopPlayer) / 评分:~Mission(TopPlayerScore) -mg_miles_capturegang_idris_marker_001=失窃的伊德里斯 -mg_miles_capturegang_idris_obj_long_001=前往被阿灵顿帮窃取的伊德里斯级护卫舰的最后已知地点。 -mg_miles_capturegang_idris_obj_long_002=将阿灵顿帮全员歼灭。 -mg_miles_capturegang_idris_obj_short_001=定位伊德里斯 -mg_miles_capturegang_idris_obj_short_002=消灭阿灵顿帮成员:%|s -mg_miles_capturegang_idris_subobj_long_002a=击毙莱斯·阿灵顿。 -mg_miles_capturegang_idris_subobj_long_002b=击毙尼克斯·坎特威尔 -mg_miles_capturegang_idris_subobj_long_002c=击毙萨姆'爱哭鬼'坎特威尔 -mg_miles_capturegang_idris_subobj_long_002d=击毙奥斯陆·阿灵顿 -mg_miles_capturegang_idris_subobj_long_002e=击毙卡斯·登特 -mg_miles_capturegang_idris_subobj_long_002f=击毙马尔特克斯·阿灵顿 -mg_miles_capturegang_marker_001=莱斯·阿灵顿 -mg_miles_capturegang_marker_002=尼克斯·坎特威尔 -mg_miles_capturegang_marker_003=萨姆'爱哭鬼'阿灵顿 -mg_miles_capturegang_marker_004=奥斯陆·阿灵顿 -mg_miles_capturegang_marker_005=卡斯·登特 -mg_miles_capturegang_marker_006=马尔特克斯·阿灵顿 -mg_miles_capturegang_obj_long_001=前往阿灵顿帮成员~mission(Target)的最后已知坐标。 -mg_miles_capturegang_obj_long_002=接近并击毙~mission(Target) -mg_miles_capturegang_obj_short_001=找到~mission(Target) -mg_miles_capturegang_obj_short_002=击毙~mission(Target) -mg_miles_capturegang_title_001=逮捕阿灵顿帮成员莱斯·阿灵顿 -mg_miles_capturegang_title_002=逮捕阿灵顿帮成员尼克斯·坎特威尔 -mg_miles_capturegang_title_003=逮捕阿灵顿帮成员萨姆'爱哭鬼'阿灵顿 -mg_miles_capturegang_title_004=逮捕阿灵顿帮成员奥斯陆·阿灵顿 -mg_miles_capturegang_title_005=逮捕阿灵顿帮成员卡斯·登特 -mg_miles_capturegang_title_006=逮捕阿灵顿帮领袖马尔特克斯·阿灵顿 -mg_miles_capturegang_title_idris=被阿灵顿帮盗窃的伊德里斯级 -mg_miles_collectcargo_legal_danger_0001=该合约被标记为有交火风险. -mg_miles_collectcargo_legal_danger_0002=参与人员请务必做好交火准备. -mg_miles_collectcargo_legal_danger_0003=情报显示敌对机构可能在此区域活动.请小心行事 -mg_miles_collectcargo_legal_danger_0004=参与人员已批准与敌人交火启用标准交战准则 +mg_miles_bounty_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA legal bounty has been issued for ~mission(TargetName). ~mission(elite)This contract has been authorized to allow lethal force. ~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_bounty_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWANTED: ~mission(TargetName)\nA legal bounty has been issued for the above mentioned for violation of Imperial law. ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_bounty_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are hereby authorized to track and subdue ~mission(TargetName). ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_bounty_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe have a sworn bounty contract for ~mission(TargetName). You are authorized to use whatever force is necessary to subdue the target. ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_bounty_elite_0001=Based on our psychological profile, this is classified as a high-risk bounty.  +mg_miles_bounty_elite_0002=Target has been flagged as extremely dangerous.  +mg_miles_bounty_elite_0003=Use caution when engaging, the target will be armed and dangerous.  +mg_miles_bounty_location_0001=We have a potential last known location for the target. +mg_miles_bounty_location_0002=We will provide data that might indicate where ~mission(TargetName|Last) is hiding. +mg_miles_bounty_location_0003=Our sources have provided the target's last known whereabouts. +mg_miles_bounty_obj_long_01=Search for bounty’s current location. Track targets in unmonitored areas by scanning or reactivating comm arrays. +mg_miles_bounty_obj_long_02=Find and apprehend ~mission(TargetName). +mg_miles_bounty_obj_short_01=Locate Bounty +mg_miles_bounty_obj_short_02=Subdue Bounty +mg_miles_bounty_rush_0001=You'll have to move fast.  +mg_miles_bounty_rush_0002=You will have a very specific window of opportunity. Take them down before they disappear again.  +mg_miles_bounty_rush_0003=The target is a known flight risk, so you will need to act quickly.  +mg_miles_bounty_title=~mission(Contractor|BountyTitle): ~mission(TargetName) +mg_miles_bounty_title_0001=Bounty Issued +mg_miles_bounty_title_0002=Bounty Contract +mg_miles_bounty_title_E=CrimeStat 2 Bounty Contract +mg_miles_bounty_title_H=CrimeStat 4 Bounty Contract +mg_miles_bounty_title_M=CrimeStat 3 Bounty Contract +mg_miles_bounty_title_VE=CrimeStat 1 Bounty Contract +mg_miles_bounty_title_VH=CrimeStat 5 Bounty Contract +mg_miles_capturegang_complete_desc=\nAll the ranking members of the Arlington gang are now behind bars and their criminal gang is out of commission. \n\nThis was a pretty impressive collar. Good work.\n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC. +mg_miles_capturegang_complete_title=Arlington Gang Incarcerated +mg_miles_capturegang_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nAn anonymous comm has tipped us off that Les Arlington, child of gang leader Maltrox Arlington, had been spotted picking up a delivery at a Covalex transfer center. We will provide you with the coordinates of where we believe their current whereabouts are.\n\nLes is an experienced pilot who has been flying for almost as long as they’ve been walking and usually serves as the gang’s get-away pilot. It may be worthwhile to bring extra support ships in order to cut off any attempts at escape.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_capturegang_desc_002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nWe have received word that Nicks Cantwell, long-time acquaintance and confident of Maltrox Arlington, was spotted trying to purchase a high-density mining laser, the kind frequently used in past ship-jacking attempts to strategically breach hulls. We have provided coordinates for Nicks’ last known location. \n\nNicks is a highly regarded munitions expert among criminal circles and often leaves a path of destruction in his wake. It is advised to bring an increased level of firepower to this encounter.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_capturegang_desc_003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nSam ‘Weepy’ Arlington was flagged by automated security systems at an R&R after being involved in a drunken brawl. Weepy was able to clear the station before response teams arrived, but we have been able to track him down to where we currently think he’s holed up.\n\nWeepy is gang leader Maltrox Arlington’s uncle and main enforcer. His anger issues combined with a long history of substance abuse make him a true wildcard. Expect him to put up significant resistance when cornered by you and your mustered forces.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_capturegang_desc_004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nRecently a security terminal was illegally accessed using a unique custom cryptokey that had been utilized in a heist last year by one Oslo Arlington, the younger sibling of gang leader Maltrox Arlington. While we we’re unable to positively confirm if the terminal was hacked by Oslo or not, we feel it is worth investigating.\n\nExtremely intelligent, tech savvy and a renowned strategist, Oslo has proven difficult to capture in the past. If this lead does result in finding Oslo, a well coordinated tactical strike team would be advantageous to a successful engagement. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_capturegang_desc_005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nTwo bank guards were reported missing last week. A few hours ago, their bodies turned up in a trash heap in Magnus with their biometrics stolen. Thankfully, a nearby dumpling cart had a security camera that captured the corpses being dropped. Facial recognition was able to ID one Kass Dent, romantic partner to Maltrox Arlington and parent of Les Arlington. Using the vid to construct a timeline, we have provided the coordinates of where Kass is currently believed to be hiding. \n\nKass is suspected of a long list of murders, with these two only being the most recent. We recommend only bringing highly skilled wingman to try and keep the casualty count at a minimum. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_capturegang_desc_006=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nMaltrox Arlington has been keeping a low profile recently, but we think he's come out of hiding. A patrol was refueling at a station when one of their ships was boosted. Maltrox is the most likely suspect. While the regtag was temporarily deactivated, we have been able to trace the ship’s quantum signature and have provided you those coordinates.\n\nA third generation criminal, the Arlington gang has been under Maltrox’s leadership for the past six years. Be aware, this is a smart, aggressive, and very dangerous target. The more resources you can bring to bear, the more likely it is that we can bring Maltrox in one and for all. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_capturegang_desc_idris=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIt appears that second time's the charm for the Arlington gang. After one failed attempt, the recently escaped criminal family has managed to boost an Idris from a repair yard. Now we know what the mining laser and biometrics they stole were for. \n\nSince we had such success capturing them the first time, Eckhart Security has been granted the warrant for the gang’s arrest. This is going to take considerable firepower to bring down a capital ship of this ability.\n\nYou are authorized to use whatever force is necessary to track down the Idris and neutralize the gang.\n\nPayment will be issued upon successful completion of contract and will be adjusted based on the final evaluation of you and your team's combat effectiveness rating. \n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_capturegang_escape_desc=\nGuess we celebrated too soon. Word came in a little while that there was a prison break. The Arlington gang somehow smuggled in components for an explosive and broke out.\n\nQuality work by whatever genius decided to put them all into the same holding facility. \n\nNot sure if they are the revenge type, but figured you deserved a head's up in case they come gunning for you. \n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC. +mg_miles_capturegang_escape_title=Arlington Gang Escaped +mg_miles_capturegang_eventTeam_Currentplayer=Squad Combat Rating: ~Mission(PlayerScore) +mg_miles_capturegang_eventTeam_currentleader=Your Squad are Combat Leaders +mg_miles_capturegang_eventTeam_topplayer=Combat Leaders: ~mission(TopPlayer) / Rating: ~Mission(TopPlayerScore) +mg_miles_capturegang_event_Currentplayer=Combat Rating: ~Mission(PlayerScore) +mg_miles_capturegang_event_currentleader=You are the Combat Leader +mg_miles_capturegang_event_topplayer=Combat Leader: ~mission(TopPlayer) / Rating: ~Mission(TopPlayerScore) +mg_miles_capturegang_idris_marker_001=Stolen Idris +mg_miles_capturegang_idris_obj_long_001=Travel to the last known coordinates of the Arlington gang's stolen Idris. +mg_miles_capturegang_idris_obj_long_002=Neutralize all members of the Arlington gang.  +mg_miles_capturegang_idris_obj_short_001=Locate Idris +mg_miles_capturegang_idris_obj_short_002=Neutralize Arlington Gang: %|s +mg_miles_capturegang_idris_subobj_long_002a=Neutralize Les Arlington. +mg_miles_capturegang_idris_subobj_long_002b=Neutralize Nicks Cantwell +mg_miles_capturegang_idris_subobj_long_002c=Neutralize Sam 'Weepy' Cantwell +mg_miles_capturegang_idris_subobj_long_002d=Neutralize Oslo Arlington +mg_miles_capturegang_idris_subobj_long_002e=Neutralize Kass Dent +mg_miles_capturegang_idris_subobj_long_002f=Neutralize Maltrox Arlington +mg_miles_capturegang_marker_001=Les Arlington +mg_miles_capturegang_marker_002=Nicks Cantwell +mg_miles_capturegang_marker_003=Sam ‘Weepy’ Arlington +mg_miles_capturegang_marker_004=Oslo Arlington +mg_miles_capturegang_marker_005=Kass Dent +mg_miles_capturegang_marker_006=Maltrox Arlington +mg_miles_capturegang_obj_long_001=Travel to Arlington gang member ~mission(Target)'s last known coordinates and locate the target. +mg_miles_capturegang_obj_long_002=Engage ~mission(Target) and neutralize the target. +mg_miles_capturegang_obj_short_001=Locate ~mission(Target) +mg_miles_capturegang_obj_short_002=Neutralize ~mission(Target) +mg_miles_capturegang_title_001=Capture Arlington Gang Member Les Arlington +mg_miles_capturegang_title_002=Capture Arlington Gang Member Nicks Cantwell +mg_miles_capturegang_title_003=Capture Arlington Gang Member Sam ‘Weepy’ Arlington +mg_miles_capturegang_title_004=Capture Arlington Gang Member Oslo Arlington +mg_miles_capturegang_title_005=Capture Arlington Gang Member Kass Dent +mg_miles_capturegang_title_006=Capture Arlington Gang Leader Maltrox Arlington +mg_miles_capturegang_title_idris=Idris Stolen By Arlington Gang +mg_miles_collectcargo_legal_danger_0001=This contract has been flagged for potential combat encounters.  +mg_miles_collectcargo_legal_danger_0002=Operator should prepare for hostile contact.  +mg_miles_collectcargo_legal_danger_0003=Intel reports that hostile elements have been spotted in the area. Use caution.  +mg_miles_collectcargo_legal_danger_0004=Operator is cleared for combat engagement. Standard ROE applies.  mg_miles_collectcargo_legal_desc=~mission (description) -mg_miles_collectcargo_legal_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此客户在一次运输行动中丢失了一个~mission(item)。负责运输的~mission(ship)因为一次事故损毁了。你需要前往~mission(location),取回~mission(item)并运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n一艘~mission(ship)在运送~mission(item)的过程中在星系内发生了事故。客户委托我们前往~mission(location),取回~mission(item)并运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份标准的货物寻回合约。你需要前往一艘~mission(ship)的残骸并取回~mission(item),然后将其完好的运送至~mission(destination)。我们将会告知你大概的地点,就是~mission(location)。~mission(danger)采取任何必要的措施来保证~mission(item)不受损坏。~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n我们的客户最近在一次货运行动中失去了一艘~mission(ship)。尽管公司已经向当地有关部门与保险公司做了汇报,但他们还是要求我们派遣一名人员前往~mission(location)并取回失事飞船上运输的~mission(item),然后将其运送至~mission(destination)。~mission(timed)~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:货物寻回\n合约状态:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此合约需要你前往一艘~mission(ship)的残骸并取回其上的~mission(item),然后将其运送至~mission(destination)。前往~mission(location)把这事儿搞定。~mission(timed) ~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_collectcargo_legal_obj_long_01=前往~mission(location) -mg_miles_collectcargo_legal_obj_long_02=取回~mission(item) -mg_miles_collectcargo_legal_obj_long_03=运送~mission(item)至~mission(destination) -mg_miles_collectcargo_legal_obj_short_01=残骸地点 -mg_miles_collectcargo_legal_obj_short_02=取回~mission(item) -mg_miles_collectcargo_legal_obj_short_03=运送~mission(item) -mg_miles_collectcargo_legal_timed_0001=这是一个高优先级合约 -mg_miles_collectcargo_legal_timed_0002=客户规定了此次运送的时限 -mg_miles_collectcargo_legal_timed_0003=客户加急了此次运送. -mg_miles_collectcargo_legal_timed_0004=此运送合约须在较短的时间内完成. -mg_miles_collectcargo_legal_title=~mission (title) (授权代码:~mission(approvalcode)) -mg_miles_collectcargo_legal_title_0001=找回货物 -mg_miles_collectcargo_legal_title_0002=保全货物 -mg_miles_collectcargo_legal_title_0003=打捞货物 -mg_miles_delivercargo_lawful_danger_0001=你被批准与任何敌对目标交火. -mg_miles_delivercargo_lawful_danger_0002=情报显示敌对机构有极高的可能在目标区域活动.做好相应准备. -mg_miles_delivercargo_lawful_danger_0003=此合约被标记为有可能需进行作战的任务。 -mg_miles_delivercargo_lawful_danger_0004=最新的情报显示,此合约所涉及地区所发生的暴力事件数量有明显上升。建议参与者做好准备以应对潜在交战威胁。 -mg_miles_delivercargo_lawful_danger_0005=参与者被准许与任何敌对目标交火。启用标准交战准则。 +mg_miles_collectcargo_legal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nClients have lost an ~mission(item) in transit. The ~mission(ship) charged with transporting it went down. You will need to go to ~mission(location), retrieve the ~mission(item), and deliver it to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_collectcargo_legal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) that was transporting a ~mission(item) went down in system. Clients have tasked us with heading to the ~mission(location), retrieving the ~mission(item) and delivering it to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_collectcargo_legal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nThis is a standard retrieval op. You are to retrieve a ~mission(item) from the wreckage of a ~mission(ship) and deliver it safely to ~mission(destination). We will provide ~mission(location). ~mission(danger) Take all neccessary steps to ensure that the ~mission(item) is intact. ~mission(timed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_collectcargo_legal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nOur client has recently lost a ~mission(ship) while in transit. Although the company has registered the loss with local authorities and insurance, they have requested for one of our operatives to travel to the ~mission(location) and retrieve a particular ~mission(item) that was being transported and continue its transport to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_collectcargo_legal_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nContract requires the safe retrieval of a ~mission(item) from a ~mission(ship) wreck and subsequent delivery to ~mission(destination). Head to the ~mission(location) and take care of it. ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_collectcargo_legal_obj_long_01=Go to ~mission(location) +mg_miles_collectcargo_legal_obj_long_02=Retrieve the ~mission(item) +mg_miles_collectcargo_legal_obj_long_03=Deliver the ~mission(item) to ~mission(destination) +mg_miles_collectcargo_legal_obj_short_01=Wreck Site +mg_miles_collectcargo_legal_obj_short_02=Retrieve ~mission(item) +mg_miles_collectcargo_legal_obj_short_03=Deliver ~mission(item) +mg_miles_collectcargo_legal_timed_0001=This is a priority contract.  +mg_miles_collectcargo_legal_timed_0002=Client has also stipulated a timed delivery on this.  +mg_miles_collectcargo_legal_timed_0003=Client has requested expedited service on this contract.  +mg_miles_collectcargo_legal_timed_0004=This contract comes with a tight delivery deadline.  +mg_miles_collectcargo_legal_title=~mission (title) (Approval: ~mission(approvalcode)) +mg_miles_collectcargo_legal_title_0001=Cargo Retrieval +mg_miles_collectcargo_legal_title_0002=Secure Cargo +mg_miles_collectcargo_legal_title_0003=Cargo Salvage +mg_miles_delivercargo_lawful_danger_0001=You are cleared to engage any hostiles you encounter.  +mg_miles_delivercargo_lawful_danger_0002=Intel suggests a high probability of hostile engagement. Plan accordingly.  +mg_miles_delivercargo_lawful_danger_0003=This contract has been flagged as a potential combat mission.  +mg_miles_delivercargo_lawful_danger_0004=Latest intel indicates an increase in violent contact in this contract's area of operations. Operator should be prepared for potential combat.  +mg_miles_delivercargo_lawful_danger_0005=Operator is cleared for hostile engagement. Standard ROE applies.  mg_miles_delivercargo_lawful_desc=~mission(description) -mg_miles_delivercargo_lawful_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n此合约中客户要求人员为其运送一样物件。你需要前往~mission(location)并取得~mission(item),然后将其安全运送至~mission(destination)。~mission(danger)~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_delivercargo_lawful_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份标准快递合约。参与人员需要将~mission(item)由~mission(location)递送至~mission(destination)。~mission(danger)~mission(timed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_delivercargo_lawful_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:快递\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n参与人员需要为~mission(item)的完好负责。\n揽收地:~mission(location)\n送至:~mission(destination)\n注意事项:\n~mission(request)\n~mission(timed)\n~mission(danger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_delivercargo_lawful_obj_long_01=前往~mission(location) -mg_miles_delivercargo_lawful_obj_long_02=取得~mission(item) -mg_miles_delivercargo_lawful_obj_long_03=将~mission(item)运送至~mission(destination) -mg_miles_delivercargo_lawful_obj_short_01=取货地点 -mg_miles_delivercargo_lawful_obj_short_02=取货 -mg_miles_delivercargo_lawful_obj_short_03=运送 -mg_miles_delivercargo_lawful_timed_0001=这项任务优先级极高。 -mg_miles_delivercargo_lawful_timed_0002=客户要求此物件在极短的时间内送达。 -mg_miles_delivercargo_lawful_timed_0003=请尽快完成此合约。 -mg_miles_delivercargo_lawful_timed_0004=这是一份加急合约请尽快完成。 -mg_miles_delivercargo_lawful_timed_0005=客户要求此次运送加急。 -mg_miles_delivercargo_lawful_title=~mission(title) (授权代码:~mission(approvalcode)) -mg_miles_delivercargo_lawful_title_0001=物品运送 -mg_miles_delivercargo_lawful_title_0002=快递运送 -mg_miles_delivercargo_lawful_title_0003=货物运送 -mg_miles_delivercargo_lawful_var_0001=客户嘱咐~mission (item)不可存放于阳光直射处。 -mg_miles_delivercargo_lawful_var_0002=客户嘱咐~mission(item)不可存放于低频发射器附近。 -mg_miles_delivercargo_lawful_var_0003=客户嘱咐~mission(item)不可擅自打开。 -mg_miles_delivercargo_lawful_var_0004=客户嘱咐~mission(item)必须与高频发射器分开存放。 +mg_miles_delivercargo_lawful_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nClient has requested a delivery run. You will pick up a ~mission(item) at ~mission(location) and transport it safely to ~mission(destination). ~mission(danger)~mission(timed) \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_delivercargo_lawful_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nStandard courier contract. Operator will be required to transport ~mission(item) from ~mission(location) to ~mission(destination). ~mission(danger)~mission(timed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_delivercargo_lawful_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nOperator will be responsible for the safe and efficient transport of a ~mission(item).\nPICKUP: ~mission(location)\nDELIVER TO: ~mission(destination)\nOTHER NOTES:\n~mission(request)\n~mission(timed)\n~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_delivercargo_lawful_obj_long_01=Go to ~mission(location) +mg_miles_delivercargo_lawful_obj_long_02=Pick up ~mission(item) +mg_miles_delivercargo_lawful_obj_long_03=Deliver ~mission(item) to ~mission(destination) +mg_miles_delivercargo_lawful_obj_short_01=Pickup Site +mg_miles_delivercargo_lawful_obj_short_02=Pickup +mg_miles_delivercargo_lawful_obj_short_03=Deliver +mg_miles_delivercargo_lawful_timed_0001=This has been designated as a priority mission.  +mg_miles_delivercargo_lawful_timed_0002=The client has requested a rush delivery.  +mg_miles_delivercargo_lawful_timed_0003=Please complete this contract as quickly as possible.  +mg_miles_delivercargo_lawful_timed_0004=This is an urgent contract. Please complete quickly.  +mg_miles_delivercargo_lawful_timed_0005=The client has requested expedited service for this contract.  +mg_miles_delivercargo_lawful_title=~mission(title) (Approval: ~mission(approvalcode)) +mg_miles_delivercargo_lawful_title_0001=Delivery +mg_miles_delivercargo_lawful_title_0002=Courier Op +mg_miles_delivercargo_lawful_title_0003=Cargo Delivery +mg_miles_delivercargo_lawful_var_0001=Client has requested that the ~mission (item) is not stored in direct sunlight.  +mg_miles_delivercargo_lawful_var_0002=Client has requested that the ~mission(item) is not placed near excessive low frequency emitters.  +mg_miles_delivercargo_lawful_var_0003=Client has requested that the ~mission(item) is not opened.  +mg_miles_delivercargo_lawful_var_0004=Client has requested that ~mission(item) must be protected from excessive concussive emitters.  mg_miles_escort_scan_desc=~mission(Desc) -mg_miles_escort_scan_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:护航\n合约者身份:独立\n授权代码:= ~mission(ApprovalCode)\n\n即时任务\n\n这次的护航对象是一艘调查船。对方要求我们提供~mission(EscortType)并在他们扫描目标时保证他们的安全。与客户的汇合地点是~mission(location)。你需要守护在客户周边并在可能的敌对目标出现时保护客户的安全。航线将由客户制定并提供。\n\n我们要求此合约的接受人在接受合约后第一时间开始工作。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_escort_scan_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:护航\n合约者身份:独立\n授权代码:= ~mission(ApprovalCode)\n\n即时任务\n\n有个客户要求我们提供~mission(EscortType)。你不止要陪着他航行至目的地,还要在任何可能的敌对目标手中保护他们。你与客户的汇合地点是~mission(location)。汇合后客户将为你提供护航航线的具体信息。\n\n我们要求此合约的接受人在接受合约后第一时间开始工作。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_escort_scan_obj_long_01=前往~mission(location) -mg_miles_escort_scan_obj_long_02=等待支援到来。 -mg_miles_escort_scan_obj_long_03=等待扫描完毕。 -mg_miles_escort_scan_obj_long_04=护送~mission(ClientType)至导航点。 -mg_miles_escort_scan_obj_long_04a=保护~mission(ClientType) -mg_miles_escort_scan_obj_long_04b=战斗赏金 -mg_miles_escort_scan_obj_long_05=护送~mission(ClientType)至最后目的地。 -mg_miles_escort_scan_obj_short_01=会见客户 -mg_miles_escort_scan_obj_short_02=等待支援 -mg_miles_escort_scan_obj_short_03=原地等待。 -mg_miles_escort_scan_obj_short_04=护航 -mg_miles_escort_scan_obj_short_04a=保护 -mg_miles_escort_scan_obj_short_05=护航 -mg_miles_escort_scan_obj_short_05a=终点 -mg_miles_escort_scan_title=~mission(title) (批准码:~mission(ApprovalCode)) -mg_miles_escortscan_title_0001=护航合约 -mg_miles_escortscan_title_0002=任务档案 :护航任务 (调查) -mg_miles_escortscan_title_0003=护航任务 -mg_miles_escortscan_title_0004=护航任务 (调查) -mg_miles_groupbounty_desc_001=合约类型:集体逮捕令\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n针对最近发生的集体犯罪事件,一份集体逮捕令已发布。 逮捕令内人员包含:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\n我们认为目标已经分头行动,朝不同坐标各自逃离追捕,你可能需要规划多条航线并将他们逐个击毙。\n\n你被授权使用任何必要手段来消灭目标。\n\n佣金将会于你在规定期限内击毙所有目标后发至你的个人账户。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_groupbounty_title_001=集体逮捕令 +mg_miles_escort_scan_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nSurvey ship has requested ~mission(EscortType) to accompany during scanning activity. Rendezvous with your contact at ~mission(location). You will need to stay within acceptable proximity to client and protect them in the event of hostile contact. Intended route will be dictated by client.\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_escort_scan_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client has requested ~mission(EscortType). You will not only escort the client, but protect them in the event hostile contact. You will rendezvous at ~mission(location) and Client will provide information about proposed route.\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_escort_scan_obj_long_01=Go to ~mission(location) +mg_miles_escort_scan_obj_long_02=Hold until further support. +mg_miles_escort_scan_obj_long_03=Hold until scan is complete. +mg_miles_escort_scan_obj_long_04=Escort ~mission(ClientType) to nav point. +mg_miles_escort_scan_obj_long_04a=Protect the ~mission(ClientType) +mg_miles_escort_scan_obj_long_04b=Combat Pay Bonus +mg_miles_escort_scan_obj_long_05=Escort ~mission(ClientType) to final destination. +mg_miles_escort_scan_obj_short_01=Meet client +mg_miles_escort_scan_obj_short_02=Hold For Support +mg_miles_escort_scan_obj_short_03=Hold position. +mg_miles_escort_scan_obj_short_04=Escort +mg_miles_escort_scan_obj_short_04a=Protect +mg_miles_escort_scan_obj_short_05=Escort +mg_miles_escort_scan_obj_short_05a=Destination +mg_miles_escort_scan_title=~mission(title) (Approval: ~mission(ApprovalCode)) +mg_miles_escortscan_title_0001=Escort Contract +mg_miles_escortscan_title_0002=Op File: Escort Mission (Survey) +mg_miles_escortscan_title_0003=Escort Mission +mg_miles_escortscan_title_0004=Escort Op (Survey) +mg_miles_groupbounty_desc_001=CONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIn relation to a jointly committed crime, a group warrant has been issued for:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\nIt is currently believed that they are no longer traveling together in order to evade capture. \n\nYou are authorized to use whatever force is necessary to neutralize the targets. \n\nPayment will be issued upon successful completion of contract when all targets have been dealt with in the allotted time.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_groupbounty_title_001=Group Warrant Issued mg_miles_havejob_desc=~mission(Desc) -mg_miles_havejob_desc_0001=嘿,有空的话来找我。有一份工作在等着你。我已经在~mission(location)。 -mg_miles_havejob_desc_0002=如果可以的话,来~mission(location)。给你找了份工作。 -mg_miles_havejob_desc_0003=如果你正在找工作,我为你准备了一个任务。当你准备好时,到~mission(location)来。 -mg_miles_havejob_desc_0004=我一看到这份新合约,就想到了你。也许是我们谈谈的好时机。来~mission(location)找我。\n\n-埃克哈特 -mg_miles_havejob_desc_0005=看起来我好像用得上有你这样技巧的人了。何不前往~mission(location),我们可以讨论细节。 -mg_miles_havejob_desc_0006=如果你现在不是很忙,我为你准备了一些你可能感兴趣的任务。来~mission(location)见我,我会告知你详情。 -mg_miles_havejob_desc_0007=给你在~mission(location)找了个新活儿,如果你有兴趣的话非常欢迎。 \n\n-埃克哈特 -mg_miles_havejob_desc_0008=要是有空的话何不来见见我,我在~mission(location)。我有一份你适合的工作。 -mg_miles_havejob_desc_0009=我觉得现在我们需要见面一次。会面地点位于~mission(location)。 -mg_miles_havejob_desc_0010=一位客户刚刚给我了一份有趣的任务。我认为你应该加入进来。我在~mission(location)随时恭候你的到来。 -mg_miles_havejob_from=迈尔斯 埃克哈特 -mg_miles_havejob_marker_01=迈尔斯 埃克哈特 -mg_miles_havejob_obj_long_01=和迈尔斯 埃克哈特见面 -mg_miles_havejob_obj_short_01=和迈尔斯 埃克哈特见面 +mg_miles_havejob_desc_0001=Hey, come by when you get a chance. There's a job waiting. I'm over at ~mission(location). +mg_miles_havejob_desc_0002=Come by ~mission(location) when you can. Got a job for you. +mg_miles_havejob_desc_0003=If you're looking for work, I have a gig for you. Come by ~mission(location) when you're ready. +mg_miles_havejob_desc_0004=A new contract just came across my glas and you popped into my head. Might be a good time for us to talk. Come to ~mission(location) and find me.\n\n-Eckhart +mg_miles_havejob_desc_0005=It's looking like I might be able to make use of someone with your skill set. Why don't you head to ~mission(location) and we can discuss the particulars. +mg_miles_havejob_desc_0006=If you're not too busy, I got something cooking that might be of interest to you. See me at ~mission(location) and I'll fill you in. +mg_miles_havejob_desc_0007=Got another gig waiting for you at ~mission(location) if you're interested.\n\n-Eckhart +mg_miles_havejob_desc_0008=When you're free you should pay me a visit at ~mission(location). There's a job I have in mind for you. +mg_miles_havejob_desc_0009=I think it's time we talk again. Stop by ~mission(location). +mg_miles_havejob_desc_0010=A client just hit me up with an interesting offer. Thought I'd loop you in. I'm at ~mission(location) when you're ready to talk. +mg_miles_havejob_from=Miles Eckhart +mg_miles_havejob_marker_01=Miles Eckhart +mg_miles_havejob_obj_long_01=Meet with Miles Eckhart +mg_miles_havejob_obj_short_01=Meet Miles Eckhart mg_miles_havejob_title=~mission(title) -mg_miles_havejob_title_0001=有一个工作 -mg_miles_havejob_title_0002=有活儿干了 -mg_miles_havejob_title_0003=工作机会 -mg_miles_havejob_title_0004=业务机会 -mg_miles_havejob_title_0005=潜在合约 -mg_miles_havejob_title_0006=让我们来见面 -mg_miles_havejob_title_0007=来找我 -mg_miles_havejob_title_0008=新的任务 +mg_miles_havejob_title_0001=Have a job +mg_miles_havejob_title_0002=Op for you +mg_miles_havejob_title_0003=Job op +mg_miles_havejob_title_0004=Business opportunity +mg_miles_havejob_title_0005=Possible Contract +mg_miles_havejob_title_0006=Let's Meet +mg_miles_havejob_title_0007=Come See Me +mg_miles_havejob_title_0008=New Contract Offer mg_miles_mission_app_0001=ME-01 mg_miles_mission_app_0002=BH-05 mg_miles_mission_app_0003=WR-06 @@ -60185,924 +60185,924 @@ mg_miles_mission_app_0005=DV-33 mg_miles_mission_app_0006=SR-12 mg_miles_mission_app_0007=CV-21 mg_miles_planetcollect_drug_desc=~mission(desc) -mg_miles_planetcollect_drug_desc_0001=这个任务是这样的.我一般不喜欢掺和这种事,但是工作就是工作,对吧?总之,在~mission(location)有~mission(item)。我需要你把它运送到~mission(destination)。就是这样。无需多问。~mission(rush)~mission(trouble) -mg_miles_planetcollect_drug_desc_0002=任务是非常简单的。需要你前往~mission(location),获取一个箱子然后把它运送到~mission(destination)。提前跟你提个醒,这个箱子里可是装满了~mission(item)的,所以别做蠢事被抓进去了,懂吗?等货物送到了,我就会把钱转给你。~mission(rush)~mission(trouble) -mg_miles_planetcollect_drug_desc_0003=这是一个单纯的送货任务。你需要把~mission(item)从~mission(location)运到~mission(destination)就可以领赏了。~mission(rush)~mission(trouble) -mg_miles_planetcollect_drug_desc_0004=一帮瘾君子们愿意花大价钱把~mission(item)从~mission(location)运到~mission(destination)。一举拿下并完成任务。~mission(rush)~mission(trouble) -mg_miles_planetcollect_drug_desc_0005=我需要个跑腿的帮我把这箱东西从~mission(location)运到~mission(destination)。切记别打开箱子,也别问问题。~mission(rush)~mission(trouble) -mg_miles_planetcollect_drug_desc_0006=我猜这帮瘾君子们对~mission(item)越来越渴望了。那些毒品贩子需要你把东西从~mission(location)运到~mission(destination)。~mission(rush)~mission(trouble)这帮家伙确实都是人渣,可我不得不说他们给的实在太多了,真是见鬼。 -mg_miles_planetcollect_drug_desc_0007=我需要你把~mission(item)从~mission(location)运到~mission(destination)。~mission(rush)~mission(trouble)路上千万保持低调,这样你我都能赚到钱。 -mg_miles_planetcollect_drug_desc_0008=没有比这更简单的了。到~mission(location)拿上一个箱子,然后把它带到~mission(destination)。~mission(rush)~mission(trouble)就是这样。报酬将会在完成任务后打给你。别问问题,问了你听到的也是慌言。 -mg_miles_planetcollect_drug_desc_0009=客户需要把他们的产品从~mission(location)转移到~mission(destination)。~mission(rush)~mission(trouble)这应该没有多大问题,所以不要搞砸了。 -mg_miles_planetcollect_drug_obj_long_01=前往~mission(Location) -mg_miles_planetcollect_drug_obj_long_02=取得产品 -mg_miles_planetcollect_drug_obj_long_03=把它送到~mission(Destination) -mg_miles_planetcollect_drug_obj_short_01=去这里 -mg_miles_planetcollect_drug_obj_short_02=拿东西 -mg_miles_planetcollect_drug_obj_short_03=送货 -mg_miles_planetcollect_drug_rush_0001=你得快点,好吗? -mg_miles_planetcollect_drug_rush_0002=快点处理,好吗? -mg_miles_planetcollect_drug_rush_0003=我需要你尽快把这件事做好。 -mg_miles_planetcollect_drug_rush_0004=别浪费时间了,好吗,滑头? +mg_miles_planetcollect_drug_desc_0001=So here's the deal. I don't normally like to get mixed up with this stuff, but a job's a job, right? Anyway, there's a shipment of ~mission(item) down on ~mission(location). I need it moved to ~mission(destination). That's it. No questions. ~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0002=Job's pretty simple. Need you to go to ~mission(location), grab a box and run it to ~mission(destination). I'm gonna tell you up front, the box is full of ~mission(item), so don't do anything stupid and get yourself caught, okay? Once it's done, I'll transfer the money. ~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0003=This is a straight up boxman job. Run a crate of ~mission(item) from ~mission(location) over to ~mission(destination) and get paid. ~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0004=Some lowlife's paying serious creds to move a crate of ~mission(item) from ~mission(location) to ~mission(destination). Knock it out and be done with it. ~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0005=I need a courier to run some product from ~mission(location) to ~mission(destination). Don't look in the box and don't ask questions. ~mission(rush)~mission(trouble) +mg_miles_planetcollect_drug_desc_0006=Guess the ~mission(item) junkies are getting desperate. Some dealers need a pickup from ~mission(location) run over to ~mission(destination). ~mission(rush)~mission(trouble) These guys are scum, but they're paying well, so I figured, what the hell. +mg_miles_planetcollect_drug_desc_0007=Gonna need you to run a box of ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)Keep a low profile and we'll both get paid. +mg_miles_planetcollect_drug_desc_0008=Job's don't get much simpler than this. Go to ~mission(location), pick up a box and take it to ~mission(destination). ~mission(rush)~mission(trouble)That's it. Credits will be transferred upon completion. Ask no questions and you'll hear no lies. +mg_miles_planetcollect_drug_desc_0009=Client needs some of their product moved from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)Shouldn't be a problem, so don't make it one. +mg_miles_planetcollect_drug_obj_long_01=Go to ~mission(Location) +mg_miles_planetcollect_drug_obj_long_02=Pick up product +mg_miles_planetcollect_drug_obj_long_03=Deliver it to ~mission(Destination) +mg_miles_planetcollect_drug_obj_short_01=Go Here +mg_miles_planetcollect_drug_obj_short_02=Grab Stuff +mg_miles_planetcollect_drug_obj_short_03=Deliver Goods +mg_miles_planetcollect_drug_rush_0001=Gonna need you to do this quick, okay?  +mg_miles_planetcollect_drug_rush_0002=Take care of this quick, okay?  +mg_miles_planetcollect_drug_rush_0003=I'll need this done quick.  +mg_miles_planetcollect_drug_rush_0004=Don't waste time on this, okay, slick?  mg_miles_planetcollect_drug_title=~mission(title) -mg_miles_planetcollect_drug_title_0001=需要取货 -mg_miles_planetcollect_drug_title_0002=包裹 -mg_miles_planetcollect_drug_title_0003=对朋友的帮助 -mg_miles_planetcollect_drug_title_0004=快递任务 -mg_miles_planetcollect_drug_title_0005=取货 -mg_miles_planetcollect_drug_troub_0001=保持警惕。有消息说,一些打手也对这个包裹感兴趣。 -mg_miles_planetcollect_drug_troub_0002=这可能会变得有点暴力,所以确保你已经准备好战斗。 -mg_miles_planetcollect_drug_troub_0003=关于这个小任务的消息已经传开了,所以如果你懂的话,可能会有其他“感兴趣的团体”想先发制人。 -mg_miles_planetcollect_drug_troub_0004=确保你有武装。很有可能这趟行动会有点困难。 +mg_miles_planetcollect_drug_title_0001=Need a pick up +mg_miles_planetcollect_drug_title_0002=Package +mg_miles_planetcollect_drug_title_0003=Favor for a friend +mg_miles_planetcollect_drug_title_0004=Courier gig +mg_miles_planetcollect_drug_title_0005=Pick up +mg_miles_planetcollect_drug_troub_0001=Keep an eye out. Word is, some hitters got an interest in this package as well.  +mg_miles_planetcollect_drug_troub_0002=This might get a little violent, so make sure you're stocked and locked.  +mg_miles_planetcollect_drug_troub_0003=Word's out on this little job, so there might be some other 'interested parties' who like to shoot first if you catch me.  +mg_miles_planetcollect_drug_troub_0004=Make sure you're armed. There's a good possibility this run might get a little rough.  mg_miles_planetcollect_steal_desc=~mission(desc) -mg_miles_planetcollect_steal_desc_0001=任务是这样的,我需要把~mission(item)从~mission(location)转移到~mission(destination)。虽然这是个轻松的活,但你也得做好。~mission(trouble)~mission(rush) -mg_miles_planetcollect_steal_desc_0002=我的几个熟人碰到了点儿小麻烦。他们把一些值钱的东西落在了~mission(location)所以需要个跑腿的帮忙送回去。我觉得你非常合适,把东西拿回来并将它送到~mission(destination)。对你来说应该小菜一碟吧?~mission(rush)~mission(trouble) -mg_miles_planetcollect_steal_desc_0003=非常简单。就是从~mission(location)偷回~mission(item),再把它送到~mission(destination)就行。~mission(trouble)~mission(rush)只要你不被条子抓,不弄丢~mission(item),或者被人打死,咱们就都能拿到钱。 -mg_miles_planetcollect_steal_desc_0004=我们需要你把~mission(item)从~mission(location)偷运到~mission(destination)。~mission(rush)东西送到了,你就能拿到你的那份钱。~mission(trouble) -mg_miles_planetcollect_steal_desc_0005=这应该是一个非常简单的临时任务。前往~mission(location),拿上~mission(item),然后运到~mission(destination)。~mission(trouble)只要你完好无损地把东西送到了,钱就是你的了。~mission(rush) -mg_miles_planetcollect_steal_desc_0006=以下是这次运送任务的实情:\n\nLocation:~mission(location)\n取件:~mission(item)\n送货:~mission(destination)\n\n~mission(trouble)~mission(rush) 再简单明了不过了。你有任何问题吗?有的话自己解决。 -mg_miles_planetcollect_steal_desc_0007=任务看起来很简单。你只需要前往~mission(location),拿上~mission(item)然后把它送到~mission(destination)。~mission(rush)~mission(trouble)尽你所能干净利落地完成任务这样我们就能双赢。 -mg_miles_planetcollect_steal_obj_long_01=前往~mission(location) -mg_miles_planetcollect_steal_obj_long_02=获取~mission(item) -mg_miles_planetcollect_steal_obj_long_03=将~mission(item)送达~mission(destination) -mg_miles_planetcollect_steal_obj_short_01=去这里 -mg_miles_planetcollect_steal_obj_short_02=拿起这些 -mg_miles_planetcollect_steal_obj_short_03=运送~mission(item) -mg_miles_planetcollect_steal_rush_0001=我需要你快点行动起来。 -mg_miles_planetcollect_steal_rush_0002=快点儿把这事儿搞定,别在这磨洋工。 -mg_miles_planetcollect_steal_rush_0003=另外,客户想立刻就把东西拿到手,所以一定不要迟到。 -mg_miles_planetcollect_steal_rush_0004=这活你干的越快越好。 -mg_miles_planetcollect_steal_rush_0005=客户每个小时每一分钟都在催促我,所以你给我干净利落的解决这个,行不? -mg_miles_planetcollect_steal_rush_0006=动作快点,好吗?我希望这赶快结束。 +mg_miles_planetcollect_steal_desc_0001=Here's the deal. I need a ~mission(item) moved from ~mission(location) to ~mission(destination). Should be a snooze, but I need it done right. ~mission(trouble)~mission(rush) +mg_miles_planetcollect_steal_desc_0002=Some people I know have a little problem. They left some of their property on ~mission(location) and find themselves in need of courier. I figured you could go, pick it up and drop it off for them at ~mission(destination). Shouldn't be too tough, right? ~mission(rush)~mission(trouble) +mg_miles_planetcollect_steal_desc_0003=Pretty simple. Grab ~mission(item) from ~mission(location) and drop off at ~mission(destination). ~mission(trouble)~mission(rush) Do that without getting pinched, losing the ~mission(item) or getting dead and we all get paid. +mg_miles_planetcollect_steal_desc_0004=Need you to run a ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)Once it's been delivered, I'll get you your cut. ~mission(trouble) +mg_miles_planetcollect_steal_desc_0005=Should be a pretty straightforward gig. Go to ~mission(location), pick up a ~mission(item) and run it to ~mission(destination). ~mission(trouble)Once you drop it off and the thing's in one piece, you'll get your money. ~mission(rush) +mg_miles_planetcollect_steal_desc_0006=Here's the lowdown on that delivery run:\n\nLocation: ~mission(location)\nPickup: ~mission(item)\nDrop off: ~mission(destination)\n\n~mission(trouble)~mission(rush) That should do it otherwise. You got any questions? Figure them out for yourself. +mg_miles_planetcollect_steal_desc_0007=Job seems pretty straightforward. You just go to ~mission(location), pick up a ~mission(item) and take it to ~mission(destination). ~mission(rush)~mission(trouble)Do what you can to make it a clean run and we all win. +mg_miles_planetcollect_steal_obj_long_01=Go to ~mission(location) +mg_miles_planetcollect_steal_obj_long_02=Acquire the ~mission(item) +mg_miles_planetcollect_steal_obj_long_03=Deliver ~mission(item) to ~mission(destination) +mg_miles_planetcollect_steal_obj_short_01=Go Here +mg_miles_planetcollect_steal_obj_short_02=Grab Stuff +mg_miles_planetcollect_steal_obj_short_03=Deliver ~mission(item) +mg_miles_planetcollect_steal_rush_0001=I'm gonna need you to put a rush on this.  +mg_miles_planetcollect_steal_rush_0002=Need this done quick, so don't mess around.  +mg_miles_planetcollect_steal_rush_0003=Also, the clients need this delivered pronto, so don't be late.  +mg_miles_planetcollect_steal_rush_0004=Gonna need this done ASAP.  +mg_miles_planetcollect_steal_rush_0005=Client's breathing down my neck about this, so put them ease and take care of it quick, okay?  +mg_miles_planetcollect_steal_rush_0006=Move fast, okay? I want this done.  mg_miles_planetcollect_steal_title=~mission(title) -mg_miles_planetcollect_steal_title_0001=取件 -mg_miles_planetcollect_steal_title_0002=拿起货物 -mg_miles_planetcollect_steal_troub_0001=还有件事,那里可能有一些保镖,所以你要自己注意。 -mg_miles_planetcollect_steal_troub_0002=好吧,如果你遇到什么麻烦,我相信你知道该怎么做。 -mg_miles_planetcollect_steal_troub_0003=这活应该不会有什么意外,但是你永远不知道下一秒会发生什么。 -mg_miles_planetcollect_steal_troub_0004=我想不用我说你也会扫清前进路上的一切障碍。 -mg_miles_planetcollect_steal_troub_0005=有人妨碍你,就处理掉。 -mg_miles_planetcollect_steal_troub_0006=你卷入到任何麻烦,解决掉。不希望出任何差错。 -mg_miles_recoverStolen_danger_0001=这一任务可能会遇到潜在的敌人,所以你要准备好应对措施。 -mg_miles_recoverStolen_danger_0002=根据可靠的情报敌人可能会在任务中袭击你。 -mg_miles_recoverStolen_danger_0003=遇到敌人的几率非常大,请做好接敌准备。 -mg_miles_recoverStolen_danger_0004=你有权击毁任何你看到的敌对飞船。 +mg_miles_planetcollect_steal_title_0001=Pickup +mg_miles_planetcollect_steal_title_0002=Cargo pickup +mg_miles_planetcollect_steal_troub_0001=Another thing, there might be some heavies in the area, so watch your back.  +mg_miles_planetcollect_steal_troub_0002=If you run into any trouble, well, you know what to do.  +mg_miles_planetcollect_steal_troub_0003=There shouldn't be any trouble on this run, but you never know.  +mg_miles_planetcollect_steal_troub_0004=I guess it goes without saying that you should take care of any obstacles that happen to show up.  +mg_miles_planetcollect_steal_troub_0005=Anyone gets in your way, handle it.  +mg_miles_planetcollect_steal_troub_0006=You run into any problems, drop them. Don't want any loose ends.  +mg_miles_recoverStolen_danger_0001=This contract as been flagged as a potential candidate for lethal engagement, so prepare accordingly.  +mg_miles_recoverStolen_danger_0002=Intel suggests that hostile elements may intervene in the execution of this contract.  +mg_miles_recoverStolen_danger_0003=There is a high possibility of hostile contact, prepare accordingly.  +mg_miles_recoverStolen_danger_0004=You are cleared to engage any hostile elements that you encounter.  mg_miles_recoverStolen_desc=~mission(Contractor|RecoverSpaceDescription) -mg_miles_recoverStolen_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n我们的客户近期有一艘飞船被摧毁并被掠夺了货物。他们表示他们想要回收那些在战斗中丢失的物品,并且他们雇佣了我们来做这件事。你的任务是重返~mission(location)并夺回~mission(Item)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n你的任务是安全的归还一件被偷走的物品。~mission(Contractor|RecoverSpaceTimed)有线索指向~mission(location)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n一名客户要求安全的取回~mission(Item),该物品被认为遗失于最近的一次非法袭击。对方已经提供了任务地点~mission(location),所以你只需要前往并取回~mission(Item)。~mission(Contractor|RecoverSpaceDanger)取回后,你需要把~mission(Item)送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n此合约要求安全取回~mission(Item),该物品被认为遗失于最近的一次非法袭击。客户要求承接者前往~mission(location),确保货物的安全,并将它送到~mission(destination)。~mission(Contractor|RecoverSpaceTimed)~mission(Contractor|RecoverSpaceDanger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约类型:~mission(Contractor|RecoverSpaceTitle)\n合约者身份:独立\n授权代码:= ~mission(Contractor|ApprovalCode)\n\n即时任务\n\n客户要求安全的取回~mission(Item)。~mission(Contractor|RecoverSpaceTimed)根据最新消息,物品位于~mission(location)。成功取回物品后,你需要将它送到~mission(destination)。~mission(Contractor|RecoverSpaceDanger)\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_recoverStolen_item_0001=失窃货物 -mg_miles_recoverStolen_item_0002=板条箱 -mg_miles_recoverStolen_item_0003=货物 -mg_miles_recoverStolen_item_0004=货物 -mg_miles_recoverStolen_item_0005=包裹 -mg_miles_recoverStolen_location_0001=~mission(Contractor|RecoveryItem)的最后出现位置 -mg_miles_recoverStolen_location_0002=当前位置 -mg_miles_recoverStolen_location_0003=~mission(Contractor|RecoveryItem)的当前位置 -mg_miles_recoverStolen_location_0004=失踪前的位置 -mg_miles_recoverStolen_location_0005=位置 -mg_miles_recoverStolen_obj_long_01=前往~mission(location) -mg_miles_recoverStolen_obj_long_02=取得失窃货物 -mg_miles_recoverStolen_obj_long_03=运送到~mission(destination) -mg_miles_recoverStolen_obj_short_01=货物位置 -mg_miles_recoverStolen_obj_short_02=失窃货物 -mg_miles_recoverStolen_obj_short_03=递送 -mg_miles_recoverStolen_timed_0001=这是有着高优先级的任务。请尽快完成任务。 -mg_miles_recoverStolen_timed_0002=这位客户支付了一大笔加急费用,所以我们要快点解决。 -mg_miles_recoverStolen_timed_0003=你得快速完成这个任务。 -mg_miles_recoverStolen_timed_0004=我们需要迅速解决这个任务. +mg_miles_recoverStolen_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOur client recently had one of their ships destroyed and cargo taken. They have expressed an interest in reclaiming the property lost in the attack and have hired us to do so. You will be tasked with returning to the ~mission(location) and retrieving the ~mission(Item). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver the ~mission(Item) to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_recoverStolen_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are tasked with the safe recovery of stolen property. ~mission(Contractor|RecoverSpaceTimed) Sources have provided the ~mission(location). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver the ~mission(Item) to ~mission(destination).\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_recoverStolen_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client has requested the safe retrieval of ~mission(Item) initially believed lost during a recent outlaw attack. They have provided the ~mission(location), so you will travel there and recover the ~mission(Item). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver their property to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_recoverStolen_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nThis contract requires the safe recovery of ~mission(Item) believed lost in an outlaw attack. Client requires operator to travel to the ~mission(location), secure the cargo, and deliver to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed) ~mission(Contractor|RecoverSpaceDanger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_recoverStolen_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nClient is looking for the safe retrieval of ~mission(Item). ~mission(Contractor|RecoverSpaceTimed) Latest intel have locked down the ~mission(location). Once recovered, you are to deliver the cargo to ~mission(destination). ~mission(Contractor|RecoverSpaceDanger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_recoverStolen_item_0001=stolen merch +mg_miles_recoverStolen_item_0002=crate +mg_miles_recoverStolen_item_0003=cargo +mg_miles_recoverStolen_item_0004=merch +mg_miles_recoverStolen_item_0005=package +mg_miles_recoverStolen_location_0001=~mission(Contractor|RecoveryItem)'s last known position +mg_miles_recoverStolen_location_0002=current location +mg_miles_recoverStolen_location_0003=~mission(Contractor|RecoveryItem)'s current position +mg_miles_recoverStolen_location_0004=last known whereabouts +mg_miles_recoverStolen_location_0005=location +mg_miles_recoverStolen_obj_long_01=Go to ~mission(location) +mg_miles_recoverStolen_obj_long_02=Retrieve Stolen Goods +mg_miles_recoverStolen_obj_long_03=Deliver to ~mission(destination) +mg_miles_recoverStolen_obj_short_01=Cargo Location +mg_miles_recoverStolen_obj_short_02=Stolen Goods +mg_miles_recoverStolen_obj_short_03=Deliver +mg_miles_recoverStolen_timed_0001=This is a priority assignment. Please complete in haste.  +mg_miles_recoverStolen_timed_0002=The client has paid for expedited service, so this will need to be resolved quickly.  +mg_miles_recoverStolen_timed_0003=You will need to move quickly on this assignment.  +mg_miles_recoverStolen_timed_0004=We need this handled quickly.  mg_miles_recoverStolen_title=~mission(Contractor|RecoverSpaceTitle) -mg_miles_recoverStolen_title_0001=取回失窃货物 -mg_miles_recoverStolen_title_0002=取回货物 +mg_miles_recoverStolen_title_0001=Retrieval of Stolen Goods +mg_miles_recoverStolen_title_0002=Cargo Retrieval mg_miles_spacecollect_steal_desc=~mission(desc) -mg_miles_spacecollect_steal_desc_0001=这活儿是这样的。一艘~mission(ship)在航行时被击毁了。客户希望有人能够前往~mission(location)去取回~mission(item)。一旦你弄到了东西,将它送到~mission(destination)就可以了。~mission(trouble)~mission(rush) 轻轻松松,对吧? -mg_miles_spacecollect_steal_desc_0002=长话短说,一艘~mission(ship)不幸在航程中被击毁了。客户想将~mission(item)从~mission(location)取回,然后将它送到~mission(destination)。你知道的越少对你越好。~mission(rush)~mission(trouble) -mg_miles_spacecollect_steal_desc_0003=这就是我之前讲的麻烦活儿。我需要你抢回位于~mission(location)的~mission(item)。~mission(trouble)当你拿到物品以后,送到~mission(destination)。当运送完成后你会得到报酬。~mission(rush) -mg_miles_spacecollect_steal_desc_0004=这是一个单纯的回收任务。我需要你将~mission(item)从~mission(location)偷走,然后送到~mission(destination)。~mission(rush)当物品成功送到后,你会得到属于你的报酬。~mission(trouble) -mg_miles_spacecollect_steal_desc_0005=所以这个需要我帮助的家伙惹上了一点麻烦。他的一艘~mission(ship)在航行中爆炸了。但是他仍需要其中的~mission(item),物品要被运往~mission(destination)。现在他愿意付钱将物品运输到目的地。这就是你能派上用场的地方了。前往~mission(location),拿到包裹后继续之前的运送。~mission(trouble)当你成功将包裹完好无损的运送到目的地后,报酬会付给你。~mission(rush) -mg_miles_spacecollect_steal_desc_0006=有小道消息说一艘~mission(ship)在运送一些有意思的货物时被人击毁了。我觉得现在是时候去乘火打劫了,对吧?前往~mission(location)并取得~mission(item),然后送到~mission(destination)。我保证你会得到相应的报酬。~mission(trouble)~mission(rush) -mg_miles_spacecollect_steal_desc_0007=最近我一直盯着这艘~mission(ship),直到前些日子它被击毁了。对相关人员来说的确挺惨的,但是工作还要继续。这艘船载着的昂贵货物仍需前往它所应该去的地方。你需要取回位于~mission(location)的~mission(item),然后将它送到~mission(destination)。~mission(rush)~mission(trouble) \n\n你成功完成以后,不仅可以赢取我的好感,同时也会得到相应的的报酬。 -mg_miles_spacecollect_steal_obj_long_01=前往~mission(location)。 -mg_miles_spacecollect_steal_obj_long_02=从残骸中取回~mission(item)。 -mg_miles_spacecollect_steal_obj_long_03=运送~mission(item)到~mission(location)。 -mg_miles_spacecollect_steal_obj_short_01=残骸地点 -mg_miles_spacecollect_steal_obj_short_02=拿取~mission(item) -mg_miles_spacecollect_steal_obj_short_03=运送~mission(item) -mg_miles_spacecollect_steal_rush_0001=我需要你搞快点。 -mg_miles_spacecollect_steal_rush_0002=快点儿把这事儿搞定吧,不要磨磨唧唧的。 -mg_miles_spacecollect_steal_rush_0003=同时,老板要求货物需要准时到达,所以不要迟到。 -mg_miles_spacecollect_steal_rush_0004=我要求你快速的完成,不要瞎逛。 -mg_miles_spacecollect_steal_rush_0005=快点儿解决,好吗? -mg_miles_spacecollect_steal_rush_0006=动作快点,好吗?我希望这赶快办完。 +mg_miles_spacecollect_steal_desc_0001=Here's the deal. A ~mission(ship) went and got itself detonated. Clients want someone to go out to ~mission(location) and retrieve the ~mission(item). Once you've got it, take it on over to ~mission(destination). ~mission(trouble)~mission(rush) Easy, right? +mg_miles_spacecollect_steal_desc_0002=Long story short, a ~mission(ship) came to an unfortunate end while in transit. Client wants the ~mission(item) pulled from ~mission(location) and dropped at ~mission(destination). The less you know, the better. ~mission(rush)~mission(trouble) +mg_miles_spacecollect_steal_desc_0003=Here's that spacewalk I was telling you about. Need you to snag the ~mission(item) from ~mission(location). ~mission(trouble)Once you got it, take it over to ~mission(destination). You'll get paid on dropoff. ~mission(rush) +mg_miles_spacecollect_steal_desc_0004=This is a straight up retrieval gig. I need you to run some ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)Once it's been delivered, you'll get your cut. ~mission(trouble) +mg_miles_spacecollect_steal_desc_0005=So this guy I run favors for got himself in a bit of a jam. One of his ~mission(ship) went and got itself blown up while on a run. He still needs a ~mission(item) it was transporting delivered to ~mission(destination) though and he's willing to pay out to get it there. That's where you come in. Go to ~mission(location), grab the package and finish the run. ~mission(trouble)When you drop it off in one piece, you'll get your money. ~mission(rush) +mg_miles_spacecollect_steal_desc_0006=Got wind that a ~mission(ship) got punched out while transporting some interesting cargo. Figure it couldn't hurt to go and snag it now, right? Head over to ~mission(location) and take the ~mission(item) to ~mission(destination). I'll make sure you get compensated for your trouble. ~mission(trouble)~mission(rush) +mg_miles_spacecollect_steal_desc_0007=This ~mission(ship) I'd been following got itself blown up recently. While it's a truly sad situation for everyone involved, business is business and this ship happened to be carrying something rather precious that still needs to get where it's going. You need to retrieve the ~mission(item) from ~mission(location) and get it to ~mission(destination). ~mission(rush)~mission(trouble) \n\nYou pull this off, not only will you be in my good graces, you'll make some nice creds too. +mg_miles_spacecollect_steal_obj_long_01=Go to the ~mission(location). +mg_miles_spacecollect_steal_obj_long_02=Retrieve the ~mission(item) from wreckage. +mg_miles_spacecollect_steal_obj_long_03=Deliver the ~mission(item) to ~mission(location). +mg_miles_spacecollect_steal_obj_short_01=Wreck Site +mg_miles_spacecollect_steal_obj_short_02=Take ~mission(item) +mg_miles_spacecollect_steal_obj_short_03=Deliver ~mission(item) +mg_miles_spacecollect_steal_rush_0001=I'm gonna need you to put a rush on this.  +mg_miles_spacecollect_steal_rush_0002=Need this done quick, so don't mess around.  +mg_miles_spacecollect_steal_rush_0003=Also, this needs to be delivered pronto, so don't be late.  +mg_miles_spacecollect_steal_rush_0004=I need this done quick, so no screwing around.  +mg_miles_spacecollect_steal_rush_0005=Take care of it quick, okay?  +mg_miles_spacecollect_steal_rush_0006=Move fast, okay? I want this done.  mg_miles_spacecollect_steal_title=~mission(title) -mg_miles_spacecollect_steal_title_0001=取件 -mg_miles_spacecollect_steal_title_0002=拿起货物 -mg_miles_spacecollect_steal_title_0003=收集任务 -mg_miles_spacecollect_steal_troub_0001=保持警惕。有消息说这里开始变得不安全。 -mg_miles_spacecollect_steal_troub_0002=所以你知道的,这份任务可能会有点儿危险。 -mg_miles_spacecollect_steal_troub_0003=我相信你能解决所有阻挠的人。 -mg_miles_spacecollect_steal_troub_0004=我想不用我说你也能解决所有出现的问题。 -mg_miles_spacecollect_steal_troub_0005=遇到那些想要攻击你的人,不要犹豫干掉他们。 -mg_miles_spacecollect_steal_troub_0006=有人找你麻烦,就终结他们。 -mg_miles_sweeplegal_danger_001=最新的情报称~mission(client)经常出现在你现在的区域,表明此处很可能有一座他们的小型基地,随时做好遭遇战准备。 -mg_miles_sweeplegal_danger_002=你要保持高度警惕。根据最新的犯罪数据,你所在的航线现在非常危险。 -mg_miles_sweeplegal_danger_003=你与敌人进行遭遇战的可能性非常高。请你做好万全准备。 -mg_miles_sweeplegal_danger_004=最近~mission(client)表现出越来越强的侵略性,如果交战的话你可能会受到猛烈反抗。 +mg_miles_spacecollect_steal_title_0001=Pickup +mg_miles_spacecollect_steal_title_0002=Cargo pickup +mg_miles_spacecollect_steal_title_0003=Collection job +mg_miles_spacecollect_steal_troub_0001=Keep an eye out. Word is the area's turning hostile.  +mg_miles_spacecollect_steal_troub_0002=So you know, this op might get a little dangerous.  +mg_miles_spacecollect_steal_troub_0003=I trust you'll take care of anyone who interferes.  +mg_miles_spacecollect_steal_troub_0004=I guess it goes without saying that you should take care of any obstacles that happen to show up.  +mg_miles_spacecollect_steal_troub_0005=You come across anyone looking for a fight, deal with them.  +mg_miles_spacecollect_steal_troub_0006=Anyone gives you any hassle, end them.  +mg_miles_sweeplegal_danger_001=Intel reports that ~mission(client) are common in your area, indicating that they may have a small base there. Expect a fight if encountered.  +mg_miles_sweeplegal_danger_002=Use extreme caution. Latest CrimeStats indicate an increased number of attacks on your route.  +mg_miles_sweeplegal_danger_003=The likelihood of heavy enemy engagement is very high. Make sure you prepare accordingly.  +mg_miles_sweeplegal_danger_004=The ~mission(client) have been ramping up their aggression recently. You should expect heavy resistance if engaged.  mg_miles_sweeplegal_desc=~mission(description) -mg_miles_sweeplegal_desc_0001=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n地方当局一直在和星系中的非法分子作斗争,并经常向我们申请援助。你需要前往~mission(rendezvous)并清除区域中的敌对目标。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_desc_0002=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n~mission(contractor)联系我们希望能得到战斗支援,消灭该区域中的~mission(client)。他们提供了一些坐标,需要承接者前往这些地方并且清除敌人。一旦交战启用标准接战规则。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_desc_0003=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n这是一份简单的清除敌对目标合约。你需要检查~mission(rendezvous)附近的一系列地点并将区域中的敌对目标完全清除。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_desc_0004=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n~mission(contractor)联系了我们希望能得到援助,解决区域中~mission(client)带来的麻烦。对方提供了位于~mission(rendezvous)的一系列坐标,需要彻查并清除区域中的敌对目标。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_desc_0005=埃克哈特安保有限公司\n合约 & 派遣\n\n合约种类:清除敌人\n合约者身份:独立\n授权代码:= ~mission(approvalcode)\n\n即时任务\n\n埃克哈特安保将帮助~mission(contractor)为星系提供安全保护。你将被给予区域中的多个任务目标点,并负责清扫所有敌对目标。最新情报称你可能会遭遇~mission(client)。~mission(danger)\n\n如果你接受了这份合约,你需要做好立刻开始执行任务的准备。\n\n报酬将于合约成功完成后发放。\n\n该合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许保密的/或私人信息,该等资料仅供上述指定的个人或实体使用。 -mg_miles_sweeplegal_obj_long_01=在指定地区巡逻并且清除所有敌人。 -mg_miles_sweeplegal_obj_short_01=巡逻区域 -mg_miles_sweeplegal_obj_short_02=消灭敌人 -mg_miles_sweeplegal_obj_short_02a=巡逻信标 -mg_miles_sweeplegal_title=~mission(title) (授权代码:~mission(approvalcode) -mg_miles_sweeplegal_title_0001=发现并清理 -mg_miles_sweeplegal_title_0002=目标:~mission(client) / 多个交火目标 -mg_miles_sweeplegal_title_0003=区域清扫 -mg_miles_sweeplegal_title_0004=阶段行动:区域清扫 -mg_miles_sweeplegal_title_0005=发现并摧毁 -mg_miles_sweeplegal_title_0006=战斗支援 -mg_pacheco_DestroyEvidence_desc_001=事实证明, ~mission(location|address)的安保人员拿到了一盒本不应该存在的证据。你帮我销毁它,我给你报酬。\n\n找证据并不是什么轻而易举的事情。你必须越过站点的炮塔和严密的安保部队,然后干掉安保负责人,才能获得进入证据存储处的密码。这样还没完,因为安保负责人只处理严重紧急情况,所以我认为你必须把这个地方清理得干干净净,他们才会认为这里的情况已经严重到需要他们出现了。我建议你带上一名同伴一起小心地接近那个站点。\n\n证据清单系统启动后,你可以很容易找到我想要的那个写着“证据”的蓝色盒子。销毁它,我会给你报酬。\n\n之后你想做什么取决于你。如果你愿意逗留在那里去找其他证据,证据库里可能还有很多其他有价值的垃圾,但拿不拿取决于你。\n\n-“刺痛”\n -mg_pacheco_DestroyEvidence_title_001=毫无证据 -mg_pacheco_StealEvidence_desc_001=长话短说,我的一个手下被一些证据弄得寝食难安,这些证据可能会让我和我的一些同事感到非常不舒服。所以我想让你去~mission(location|address)帮我把它偷走。\n\n这并不容易。该个站点不仅受到炮塔和安保人员的保护,而且进入证据存储单元的访问代码保管在安保负责人身上。为了找到他们,你需要制造足够打的混乱,把他们逼出来亲自对付你。通常来说,我是不喜欢吵闹和混乱的,但这份工作需要它。带上一名同伴小心地接近这个站点才是明智之举。\n\n说点好消息吧,你应该很容易就能找到我想要的那个盒子,也就是一个侧面写着“证据”的蓝色盒子。只要你先完成了我的人物,你想把仓库里任何其他东西拿去卖我都没意见。\n\n一旦你拿到了我需要的证据,就把它送到~mission(destination|address),我们之间就两清了。\n\n-“刺痛”\n -mg_pacheco_StealEvidence_desc_002=细节我就不啰嗦了,但我需要一点筹码来和别人进行一次棘手的谈判,而我刚好知道要从哪里弄到我需要的东西。所以,我要你去~mission(location|address)为我偷一箱证据。\n\n说实话,这份工作很艰巨。这个站点有大量的炮塔和安保如你愿,进入证据储存单元的密码由安保负责人保管。更糟糕的是,那些流鼻涕的混蛋除非发生了全面的紧急情况,不然是不会弄脏他们的手的,这意味着你必须尽可能地升级事态。\n\n一旦你激活了证据清单系统,第一个出来的东西应该就是我想要的东西。当然也可能会有更多的盒子冒出来,你可以考虑把那些东西卖了作为你的奖金。\n\n只要你确保先把我的证据放在~mission(destination|address)就行。\n\n只要你带上一个同伴小心的靠近那个站点,我们都应该能得到我们想要的。\n\n-“刺痛” -mg_pacheco_StealEvidence_title_001=举证责任 -mg_pacheco_assassin_law_desc_001=永远不要相信人性。一个本来应该只为我们利益服务的黑杰克警官居然在他妈的两头吃,也在罩着别的组。这他娘的可不行。 \n\n得把这个叫~mission(TargetName)警官弄死才行。但是他黑杰克那边的朋友其实还是挺能打的,务必小心。\n\n-"刺痛" \n -mg_pacheco_assassin_law_desc_002=一个黑杰克安保警官好像叫什么~mission(TargetName)最近觉得他是个英雄而且打算跟我们对着干了。 \n\n问题是这二逼确实有足够的脑子和行动力构成威胁。 \n\n我们得在他们造成什么确确实实的破坏之前阻止他们的行动。我完全不在乎你得杀多少黑杰克安保的人才能把这事儿弄完。\n\n-"刺痛"\n -mg_pacheco_assassin_law_desc_003=~mission(TargetName)是一个长期跟我们合作的黑杰克安保警官,最近居然突然长出了他完全不该有的良心。 \n\n我们得在~mission(TargetName|Last)能正儿八经上岸之前把他干掉。\n\n如果有一块来的黑杰克安保你可以把他们一块处理了。\n\n-"刺痛"\n\n -mg_pacheco_assassin_law_desc_004=别误会,钱和接下来的这个人我其实都挺喜欢,但是忠诚比钱更重要。 \n\n~mission(TargetName)警官最近觉得我们付给他的钞票不够多,还威胁我们要让他们黑杰克安保的几个老板们来我们的行动里找找乐子。\n\n你得教给这个龟孙子贪婪要付出代价。 \n\n顺便一提这个娘炮很可能开打了后就哭着鼻子找他的黑杰克安保朋友们要支援去了。把活干好。\n\n-"刺痛" \n -mg_pacheco_assassin_law_title_001=不义权威 -mg_pacheco_assassin_law_title_002=冒牌警官 -mg_pacheco_assassin_law_title_003=惩奸除恶 -mg_pacheco_assassin_law_title_004=私法改革 -mg_pacheco_assassin_sync_danger_high=顺便一提,这俩人恶行累累还朋友众多。解决他们绝不会易如反掌,但是你应该没问题。\n\n -mg_pacheco_assassin_sync_danger_low=别担心,这俩人菜得抠脚。你这种大佬解决他们应该没有任何问题。\n\n\n -mg_pacheco_assassin_sync_danger_medium=我这边的情报显示这俩人的智商存在一些缺陷,所以他们经常需要一些朋友帮他们推着轮椅。我估计他们死前会用力挣扎那么一两下。\n\n -mg_pacheco_assassin_sync_desc_001=前一阵子我收到了一封有点微妙的勒索信息。我们查了半天,发现实际上有两个人应该为此负责,就是~mission(TargetName)和~mission(TargetName2)。\n\n你需要帮我们做一些杀鸡儆猴的工作。\n\n组建一个小队,然后把这俩混球全杀了。问题是我们不能承担这两个人持有的信息泄露的风险,所以你得把他俩同时干掉。\n\n~Mission(Danger)下手要稳准狠,确保在接下来很长一段时间里没人再敢勒索我们。\n\n-"刺痛" -mg_pacheco_assassin_sync_desc_002=我的上司想看到~mission(TargetName)和~mission(TargetName2)都变成太空尘埃。\n\n而且不仅如此,他们还得同时化为太空尘埃。\n\n你需要找另一个你信得过的杀手合作。\n\n~Mission(Danger)简单来说,别让他俩中的任何人跑了。\n\n-"刺痛" -mg_pacheco_assassin_sync_desc_003=有两个二逼,~mission(TargetName)和~mission(TargetName2),最近想在我们的地盘里为非作歹。事不过一,因为你会把他们全杀了。\n\n为了确保类似事件不要再发生,你得把他们同时杀了。\n\n你可以随便找什么你觉得信得过的帮手,但是你得确保行动开始后两个人要同时受到攻击。\n\n~Mission(Danger)-"刺痛" -mg_pacheco_assassin_sync_title_001=双杀 -mg_pacheco_asteroidchase_desc_0001=(PH) There's a really irritating scumbag hiding in the asteroids.把他干掉。 -mg_pacheco_asteroidchase_desc_0002=(PH) Did you know that cowards like to use asteroids to hide when they cross my constituents?这就是你能派上用场的地方了。 -mg_pacheco_asteroidchase_desc_0003=(PH) Every once in a while we like to take a stroll through certain asteroid fields to make sure certain backstabbing traitors aren't hiding there.你能不能搭把手? -mg_pacheco_asteroidchase_desc_0004=(PH) Pro-tip:Don't cross my organization and then go cower in an asteroid field,or we'll send someone to take care of it.像你一样的人。 +mg_miles_sweeplegal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nLocal authorities have been battling outlaw elements in system and have reached out for assistance. You are to fly to ~mission(rendezvous) and clear out any hostile elements you encounter. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_sweeplegal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(contractor) have reached out looking for combat assistance dealing with ~mission(client) in the area. They have provided a series of points and requested that an operator visit and sweep them for hostile elements. Standard ROE applies if engaged. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_sweeplegal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nThis contract is a simple sweep and clear. You will check a series of points around ~mission(rendezvous) and clear any hostile presence in the areas. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_sweeplegal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(contractor) have reached out for assistance dealing with a ~mission(client) problem in the area. They have provided a series of points in ~mission(rendezvous) that need to be checked and cleared. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_sweeplegal_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nEckhart Security will be lending a hand to ~mission(contractor) to help with security in system. You will be given an AO of several points and will be responsible for sweeping the area and clearing of any hostile elements. Intel suggests that you may be coming in contact with ~mission(client). ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mg_miles_sweeplegal_obj_long_01=Patrol all designated areas and clear any hostiles. +mg_miles_sweeplegal_obj_short_01=Patrol Area +mg_miles_sweeplegal_obj_short_02=Eliminate Hostiles +mg_miles_sweeplegal_obj_short_02a=Patrol Beacon +mg_miles_sweeplegal_title=~mission(title) (Approval: ~mission(approvalcode) +mg_miles_sweeplegal_title_0001=Sweep and Clear +mg_miles_sweeplegal_title_0002=Target: ~mission(client) / Multiple engagement +mg_miles_sweeplegal_title_0003=Sector Sweep +mg_miles_sweeplegal_title_0004=Staged Op: Sector Clearance +mg_miles_sweeplegal_title_0005=Search and Destroy +mg_miles_sweeplegal_title_0006=Combat Assist +mg_pacheco_DestroyEvidence_desc_001=It turns out that security over at ~mission(location|address) got their hands on a box of evidence that shouldn’t exist. I’m gonna pay you to destroy it for me.\n\nGetting to the evidence won’t be a walk in the park. You’ll have to make it past the station’s turrets and heavy security, and then take out the Chief of Security in order to get their access code to the Evidence Storage Unit. And even that’s not straightforward since the Chief only deals with high-level emergencies so I’m thinking you’ll have to shoot up the place pretty good before they feel it’s worth showing up. Bringing a crew with you and approaching the station carefully is probably a good idea.\n\nOnce the Evidence Inventory System is started up, the box I want should be easy to find - it's blue and has "EVIDENCE" written on it. Destroy that and I’ll get you paid.\n\nWhat you do after that is up to you. There’s probably plenty of other valuable crap locked up in the Evidence Storage if you’re willing to hang around long enough to grab it, but that’s on you.\n\n-Twitch\n +mg_pacheco_DestroyEvidence_title_001=Not A Shred of Evidence +mg_pacheco_StealEvidence_desc_001=Long story short, one of my people got pinched with some evidence that could make things very uncomfortable for me and some of my associates. That’s why I want you to go to ~mission(location|address) and steal it for me.\n\nIt won’t be easy. Not only is the station protected by turrets and crawling with security, but the access code to activate the Evidence Storage Unit is kept by the Chief of Security. In order to get to them, you’ll need to create enough havoc to force the Chief to come deal with you in person. I usually don’t like loud and messy, but this job calls for it. It wouldn't be a bad idea to approach the station carefully and bring a crew along to help.\n\nOn the bright side, the evidence I want should be easy to spot. The box is blue and says "EVIDENCE" on the side. Anything else you want to take from storage and sell is fine with me as long as you remember that I’m your priority. \n\nOnce you have my evidence, drop it off at ~mission(destination|address) and we can call it a day.\n\n-Twitch\n +mg_pacheco_StealEvidence_desc_002=I'll spare you the details, but I need a bit of leverage in a tricky negotiation and know exactly where to get it. That’s why I’m sending you to go to ~mission(location|address) and steal a box of evidence for me.\n \nNow, I won’t lie to you. The job’s a toughy. The station is thick with turrets and security, and the only access code to the Evidence Storage Unit is kept by the Chief of Security. To make things worse, that snotty bastard doesn’t like to get their hands dirty unless it’s a full-blown emergency which means that you’ll have to escalate things before the Chief will even bother coming round.\n\nOnce you do activate the Evidence Inventory System, the box I want should be the first one out. Now, there might be more boxes coming out after it, you can consider those your bonus payment. \n\nJust be sure that you take care of dropping off my evidence at ~mission(destination|address) first and foremost.\n\nI figure if you approach the station carefully and bring the right crew along, we should all be able to get what we want. \n\n-Twitch\n +mg_pacheco_StealEvidence_title_001=Burden of Proof +mg_pacheco_assassin_law_desc_001=Never trust a screw not to twist. One of the BlacJac officers who’s supposed to be looking after our interests is taking a double dip and working for another crew. Can’t have that. \n\nHunt down Officer ~mission(TargetName) and take care of it. Just be ready for a hard fight from all their BlacJac friends.\n\n-Twitch \n +mg_pacheco_assassin_law_desc_002=A BlacJac officer by the name of ~mission(TargetName) has put it in their mind that they’re going to be a hero and put a stop to our operation once and for all. \n\nProblem is that this shiner is smart and motivated enough to be an actual threat. \n\nWe need them stopped dead in their tracks before something sticks. And I don’t care how many BlacJacs you have to cut down to see it through.\n\n-Twitch\n +mg_pacheco_assassin_law_desc_003=~mission(TargetName), a long time BlacJac officer on our payroll, suddenly decided to grow a conscience and the new look doesn’t suit them at all. \n\nWe need ~mission(TargetName|Last) silenced before they have a chance to come clean.\n\nTake care of them and any BlacJacs that want to come along for the ride.\n\n-Twitch\n\n +mg_pacheco_assassin_law_desc_004=Don’t get me wrong, I love credits as much as the next person, but loyalty has a value beyond money. \n\nOfficer ~mission(TargetName) has decided that we aren’t paying them enough and is threatening to let their BlacJac bosses in on some of our business dealings.\n\nYou’re going to go put and end to this bastard’s greed once and for all. \n\nDon’t be surprised if they run crying to BlacJac for help once the shooting starts. Just do what you have to and get it done.\n\n-Twitch \n +mg_pacheco_assassin_law_title_001=Criminal Justice +mg_pacheco_assassin_law_title_002=Wrong Arm of the Law +mg_pacheco_assassin_law_title_003=Officer Down +mg_pacheco_assassin_law_title_004=Justice Reform +mg_pacheco_assassin_sync_danger_high=Also, know that these two have thick crimestat files and plenty of friends. They're not gonna be pushovers, but I trust you can handle it.\n\n +mg_pacheco_assassin_sync_danger_low=And in case you're worried, these two upstarts are about as newborn as they come. Shouldn't be any trouble for someone with your skills.\n\n\n +mg_pacheco_assassin_sync_danger_medium=My sources say that these two are entirely dumb so they usually fly with backup. Don't expect them to go down without at least a little bit of a fight.\n\n +mg_pacheco_assassin_sync_desc_001=A little while ago I got a not to subtle blackmail threat. We were able to track it down to two operators who go by ~mission(TargetName) and ~mission(TargetName2).\n\nYou're going to send a message about what we do to people who try to take advantage of us.\n\nForm a crew and hunt these bastards down. And because we can't risk them leaking the information they have, you need to kill both of them at the same time. \n\n~Mission(Danger) Make it so no one thinks about blackmailing us again for a long time.\n\n-Twitch +mg_pacheco_assassin_sync_desc_002=My employers want ~mission(TargetName) and ~mission(TargetName2) dead.\n\nMore importantly, they want them dead at the same time. \n\nCoordinate with some hired guns you trust to perform a simultaneous hit.\n\n~Mission(Danger) However it goes down, make it clean and on't let either of them get away. \n\n-Twitch +mg_pacheco_assassin_sync_desc_003=Two slaggers, ~mission(TargetName) and ~mission(TargetName2), are trying to muscle in our territory. Not going to happen because you're going to kill them.\n\nAnd to stamp down this little operation once and for all, you're going to kill them both at the same time. \n\nFind whoever you want to help to track down one while you handle the other, but just be sure that everyone's targeted once the shooting starts.\n\n~Mission(Danger)-Twitch +mg_pacheco_assassin_sync_title_001=Simultaneous Hit +mg_pacheco_asteroidchase_desc_0001=(PH) There's a really irritating scumbag hiding in the asteroids. Take him out. +mg_pacheco_asteroidchase_desc_0002=(PH) Did you know that cowards like to use asteroids to hide when they cross my constituents? That's where you come in. +mg_pacheco_asteroidchase_desc_0003=(PH) Every once in a while we like to take a stroll through certain asteroid fields to make sure certain backstabbing traitors aren't hiding there. Can you help us out? +mg_pacheco_asteroidchase_desc_0004=(PH) Pro-tip: Don't cross my organization and then go cower in an asteroid field, or we'll send someone to take care of it. Someone like you. mg_pacheco_asteroidchase_title_0001=(PH) An Inconvenient Target -mg_pacheco_basesweep_law_desc_001=我得到消息称我的一些生意最近可能会受到劫掠。需要你去~mission(Location)然后把那里的黑杰克安保杂种都干掉。 \n\n这应该能给我争取足够的时间来料理好我这边手头的事务。 \n\n-"刺痛"\n -mg_pacheco_basesweep_law_desc_002=我最近在打算搞个大新闻,但是为了确保计划的顺利实施你得确保黑杰克安保没有足够的资源去干扰我的计划,同时还得转移他们的注意力。 \n\n我估摸可以用你去一石二鸟,你去劫掠~mission(Location)并把那里所有的警官都干掉。 \n\n这应该足够让他们喝一壶的了。\n\n-"刺痛"\n -mg_pacheco_basesweep_law_desc_003=一组黑杰克安保巡逻队近期干扰了我一队干员的行动。这些头脑简单的公平正义狂热信徒把本身一个简单的逮捕行动变成了大屠杀。 \n\n对我的人做出这种事是不可容忍的。你得去~mission(Location),把他们斩草除根一个不留。\n\n既然他们不想按规矩来,那我只好掀桌子了。\n\n-"刺痛" \n -mg_pacheco_basesweep_law_title_001=黑杰克停转 -mg_pacheco_basesweep_law_title_002=全 体 去 世 -mg_pacheco_basesweep_law_title_003=血债血偿 +mg_pacheco_basesweep_law_desc_001=Got a tip that there’s an operation being planned to raid one of my businesses. Need you to go down to ~mission(Location) and clear out all the BlacJac scum you find. \n\nThat should be more than enough chaos so I have time to get everything sorted on my end. \n\n-Twitch\n +mg_pacheco_basesweep_law_desc_002=I have something big in the works but in order to pull it off I’m going to need to make sure that BlacJac won’t have enough resources available and that they’ll be suitably distracted. \n\nFigured I’d kill two birds and have you go raid ~mission(Location) and kill every officer you find there. \n\nThat should get their attention.\n\n-Twitch\n +mg_pacheco_basesweep_law_desc_003=A crew of mine were stopped mid-job by a BlacJac patrol. What should have been a simple arrest turned into a damn bloodbath thanks to the overzealous bootstompers playing judge and jury. \n\nCan’t have my people done like that. I want you to go to ~mission(Location) and take every last one of them out.\n\nThey don’t want to play by the rules, then they don’t get to play at all.\n\n-Twitch \n +mg_pacheco_basesweep_law_title_001=BlacJac Blackout +mg_pacheco_basesweep_law_title_002=Dearly Departed +mg_pacheco_basesweep_law_title_003=Down for the Count mg_pacheco_desc=~mission(Description) -mg_pacheco_from=特西亚·帕切科 -mg_pacheco_invite_desc_001=就像标题说的,当你下次来18区的时候,没惹麻烦的话,就顺道来跟我谈谈吧。\n\n别让我等太久。\n\n-"刺痛" -mg_pacheco_invite_desc_002=老大告诉我最近正在酝酿一个大新闻,我猜你也很想来插一手。\n\n速来18区,我来给你讲讲详情。\n\n记得先把你惹上的麻烦处理干净,我可受不了安保部门在附近转悠。\n\n-"刺痛" -mg_pacheco_invite_desc_003=最近越来越忙了,我需要更多没案底的帮手。\n\n你要是能及时来18区一趟,也许还能分一杯羹。\n\n过来的时候直接找我就行。\n\n-"刺痛" -mg_pacheco_invite_desc_004=我手头可能有个活儿可以给你,但前提是你没惹上安保部门或者督导局。\n\n有兴趣的话,来18区的时候记得来找我。\n\n-"刺痛" -mg_pacheco_invite_marker_01="刺痛" -mg_pacheco_invite_obj_long_01=前往18区的后巷与"刺痛"会面。 -mg_pacheco_invite_obj_short_01=与"刺痛"会面 -mg_pacheco_invite_title_001=是时候见一面了 -mg_pacheco_invite_title_002=我们得谈谈 -mg_pacheco_invite_title_003=过来见我 -mg_pacheco_invite_title_004=我们见面吧 -mg_pacheco_prisonerbreak_desc_001=事情是这样的 - 我有几个跟我一起干了很久的伙计,在一次帮我干活儿的时候被抓了,我希望你能帮我把他们给弄出来。\n\n我已经安排了一个自己人作为维修工登上了监狱的运囚船,他会让运囚船的前舱门发生一起小小的泄压故障从而让船不得不停下来。你的任务是进入船舱内部,干掉所有的安保人员,找到囚犯转运名单,然后用这个名单找到我的人的冷冻休眠舱。\n\n这几个老冰棍的名字分别是~mission(NameSave1),~mission(NameSave2),~mission(NameSave3),还有~mission(NameKill1)。这些人都对我忠心耿耿,他们不值得烂在监狱里。\n\n或者说至少在我看来他们都...忠心耿耿。我其实很好奇他们一开始是怎么被抓住的。我非常怀疑他们中的其中一个是叛徒。这么说吧,如果你能找到任何关于我的人跟督导局合作的证据的话,毁了那人的冷冻舱,我会额外给你一笔丰富的奖励。\n\n你激活正确的冷冻休眠舱后,一定记得在他们苏醒前赶紧撤离,让我的人接管接下来的事情。这一点十分重要,毕竟这些人解冻后就必须得退休了。所以他们不能知道关于我的更多信息。举个例子,我不想让这帮蠢货看见你的脸甚至知道你的存在。\n\n只要你完成这一切后及时撤出现场,我会立刻转给你一大堆信用点。\n\n但是不要动歪脑筋,比如“我为啥不把所有人都放了?” 或者 “把他们都杀了难道不是更容易吗?”忘了这些歪脑筋,这件事背后的一系列复杂的政治因素,比你想象得要复杂的多。所以记清楚,如果在我指令外的犯人死了或者跑了,你会付出代价。想要全额报酬?把所有活儿都干明白了,并且只干你该干的。\n\n-"刺痛" -mg_pacheco_prisonerbreak_desc_002=事情是这样的 - 我有几个跟我一起干了很久的伙计,在一次帮我干活儿的时候被抓了,我希望你能帮我把他们给弄出来。\n\n我已经安排了一个自己人作为维修工登上了监狱的运囚船,他会让运囚船的前舱门发生一起小小的泄压故障从而让船不得不停下来。你的任务是进入船舱内部,干掉所有的安保人员,找到囚犯转运名单,然后用这个名单找到我的人的冷冻休眠舱。\n\n这几个老冰棍的名字分别是~mission(NameSave2),~mission(NameKill1),~mission(NameSave3),还有~mission(NameSave1)。这些人都对我忠心耿耿,他们不值得烂在监狱里。\n\n或者说至少在我看来他们都...忠心耿耿。我其实很好奇他们一开始是怎么被抓住的。我非常怀疑他们中的其中一个是叛徒。这么说吧,如果你能找到任何关于我的人跟督导局合作的证据的话,毁了那人的冷冻舱,我会额外给你一笔丰富的奖励。\n\n你激活正确的冷冻休眠舱后,一定记得在他们苏醒前赶紧撤离,让我的人接管接下来的事情。这一点十分重要,毕竟这些人解冻后就必须得退休了。所以他们不能知道关于我的更多信息。举个例子,我不想让这帮蠢货看见你的脸甚至知道你的存在。\n\n只要你完成这一切后及时撤出现场,我会立刻转给你一大堆信用点。\n\n但是不要动歪脑筋,比如“我为啥不把所有人都放了?” 或者 “把他们都杀了难道不是更容易吗?”忘了这些歪脑筋,这件事背后的一系列复杂的政治因素,比你想象得要复杂的多。所以记清楚,如果在我指令外的犯人死了或者跑了,你会付出代价。想要全额报酬?把所有活儿都干明白了,并且只干你该干的。\n\n-"刺痛" -mg_pacheco_prisonerbreak_desc_003=事情是这样的 - 我有几个跟我一起干了很久的伙计,在一次帮我干活儿的时候被抓了,我希望你能帮我把他们给弄出来。\n\n我已经安排了一个自己人作为维修工登上了监狱的运囚船,他会让运囚船的前舱门发生一起小小的泄压故障从而让船不得不停下来。你的任务是进入船舱内部,干掉所有的安保人员,找到囚犯转运名单,然后用这个名单找到我的人的冷冻休眠舱。\n\n这几个老冰棍的名字分别是~mission(NameKill1),~mission(NameSave2),~mission(NameSave1),还有~mission(NameSave3)。这些人都对我忠心耿耿,他们不值得烂在监狱里。\n\n或者说至少在我看来他们都...忠心耿耿。我其实很好奇他们一开始是怎么被抓住的。我非常怀疑他们中的其中一个是叛徒。这么说吧,如果你能找到任何关于我的人跟督导局合作的证据的话,毁了那人的冷冻舱,我会额外给你一笔丰富的奖励。\n\n你激活正确的冷冻休眠舱后,一定记得在他们苏醒前赶紧撤离,让我的人接管接下来的事情。这一点十分重要,毕竟这些人解冻后就必须得退休了。所以他们不能知道关于我的更多信息。举个例子,我不想让这帮蠢货看见你的脸甚至知道你的存在。\n\n只要你完成这一切后及时撤出现场,我会立刻转给你一大堆信用点。\n\n但是不要动歪脑筋,比如“我为啥不把所有人都放了?” 或者 “把他们都杀了难道不是更容易吗?”忘了这些歪脑筋,这件事背后的一系列复杂的政治因素,比你想象得要复杂的多。所以记清楚,如果在我指令外的犯人死了或者跑了,你会付出代价。想要全额报酬?把所有活儿都干明白了,并且只干你该干的。\n\n-"刺痛" -mg_pacheco_prisonerbreak_title_001=自由的代价 -mg_pacheco_stealstash__desc_0001=最近我们得到情报称安保部门打算突袭~mission(Location),这地方是一些瘾君子们用来藏他们宝贵嗨药的仓库。他们的货里有一包"迷宫(Maze)"。这些人胆子倒是真不小。\n\n最近"迷宫"的价格正在疯狂飙升...其实挺难以理解的,我觉得那鬼东西看起来就跟木头片子没区别。不管怎么说,黑杰克已经关于这次行动的问题上给我们通过气了,对于我们来说这也是一个独一无二的好机会。我手里有他们开始行动的确切时间,所以我想让你在他们到达现场前去把那包"迷宫(Maze)"给我拿回来。\n\n你得开一个至少能塞得下一个纸箱子的船去,不过我对你开个标枪去也毫无意见。当然你要是闲得蛋疼的话也可以把现场找得到的其他玩意儿都搜刮搜刮。事成之后把那包"迷宫(Maze)"带到~mission(Destination)这里然后我们就完事了。懂?\n\n我相信你有能力处理好在现场遇到的任何突发状况,你就记清楚那包"迷宫(Maze)"才是任务重点就行。\n\n-"刺痛" -mg_pacheco_stealstash__desc_0002=我们竞争对手在~mission(Location)的一个藏匿点恐怕运气不太好。黑杰克安保已经找到了他们的藏匿点而且正在计划一次突袭行动。\n\n我已经确认了黑杰克安保采取行动的具体时间,所以我需要你先于他们之前突袭这个藏匿点,我猜那儿的人不会对你的突然拜访感到高兴,所以做好处理麻烦的准备。\n\n我需要你在安保势力到场前把他们的“迷宫(Maze)”偷过来。虽然那地方恐怕堆满了各式各样的药品,但“迷宫(Maze)”看起来长得就像树皮,你不会认错的。至于别的药品,只要你的船装得下你尽管拿。\n\n确保你最后能把那包“迷宫(Maze)”给我带到~mission(Destination)就行。\n\n-"刺痛" -mg_pacheco_stealstash__desc_0003=本地一些小混混们一直在用一个叫~mission(Location)的地方当他们藏匿分发毒品的避风港。不知道你有没有听说话那地方?\n\n其实几个小时以前我的一个信息源告诉我他们刚把一包“迷宫(Maze)”拿到那个地方。我不确定你之前有没有用那玩意儿爽过,它长得就像一包树枝。\n\n我的上司很想要那玩意儿,但是出于某些原因他们不想向那群小混混宣战,显然那些小混混背后也有靠山。不管怎么说,我给黑杰克安保透露了点消息,现在他们也打算去突袭这个藏匿点了。\n\n所以我想让你在那地方被烧成灰以前进去然后把那包“迷宫(Maze)”拿出来。这个藏匿点大概率是有人看守的,所以记得带上你的武器。至于目标地点里可能存在的别的什么玩意儿,你能拿多少取决于你的船有多大。但是至少确保你的船装得下我们要的那盒“迷宫(Maze)”并送到~mission(Destination)。\n\n交货地点有人的话你也可以把他们都解决了,当然我的意思是如果他们妨碍你的话。一切顺利的话,事情结束后黑杰克安保就要替我们背这个黑锅了。\n\n-"刺痛" -mg_pacheco_stealstash__title_0001=损人利己 -mg_pacheco_stealstash_marker_01=*已弃用* - 载具领取处 -mg_pacheco_stealstash_marker_02=藏匿点 -mg_pacheco_stealstash_marker_03=“迷宫(Maze)” -mg_pacheco_stealstash_marker_04=送货地点 -mg_pacheco_stealstash_obj_display_timer=安保已出动:%ls -mg_pacheco_stealstash_obj_long_01=*已弃用* - 前往~mission(Destination)并领取提供的载具。 -mg_pacheco_stealstash_obj_long_02=前往~mission(Location)处的藏匿点并带上一架至少能装载1 SCU的载具。 -mg_pacheco_stealstash_obj_long_03=在藏匿处中拿到一包“迷宫(Maze)”。 -mg_pacheco_stealstash_obj_long_05=*已弃用* - 离开载具并保持安全距离。 -mg_pacheco_stealstash_obj_short_01=*已弃用* - 领取提供的载具 -mg_pacheco_stealstash_obj_short_02=前往藏匿处 -mg_pacheco_stealstash_obj_short_03=在藏匿处中找到“迷宫(Maze)” -mg_pacheco_stealstash_obj_short_05=*已弃用* - 与载具保持安全距离 -mg_pacheco_stealstash_subobj_long_04=把“迷宫(Maze)”送到~mission(Destination)。 -mg_pacheco_stealstash_subobj_short_04=交付“迷宫(Maze)” +mg_pacheco_from=Tecia Pacheco +mg_pacheco_invite_desc_001=Like the title says, stop by and see me next time you're in Area18 and crimestat free.\n\nDon't keep me waiting.\n\n-Twitch +mg_pacheco_invite_desc_002=The boss gave me a heads up about something brewing on the horizon and I'm pretty sure you're gonna want a piece.\n\nGet your ass over to Area18 and I'll fill you in.\n\nJust make sure to clear any legal troubles first. Can't afford security sniffing around.\n\n-Twitch +mg_pacheco_invite_desc_003=Things are about to get busy and I'm gonna need some extra bodies who are crimestat free and willing to work hard.\n\nIf you stop by Area18 in time, I can see about cutting you in.\n\nJust find me when you get here.\n\n-Twitch +mg_pacheco_invite_desc_004=I might have a lead on some work, but only if you don't have security or advocacy chasing you.\n\nFind me next time you're in Area18 if you're interested.\n\n-Twitch +mg_pacheco_invite_marker_01=Twitch +mg_pacheco_invite_obj_long_01=Meet Twitch in the back alley of Area18. +mg_pacheco_invite_obj_short_01=Meet Twitch +mg_pacheco_invite_title_001=Time for a Visit +mg_pacheco_invite_title_002=We Need to Talk +mg_pacheco_invite_title_003=Come See Me +mg_pacheco_invite_title_004=Let's Meet +mg_pacheco_prisonerbreak_desc_001=Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them. \n\nA friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.\n\nThe popsicles I’m after are ~mission(NameSave1), ~mission(NameSave2), ~mission(NameSave3), and ~mission(NameKill1). All have been loyal and deserve better than rotting in jail.\n\nAt least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus. \n\nOnce you've activated the right pods and my people are starting to thaw, get the hell out of there and let my team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist. \n\nOnce you’re back on your way, I’ll send you a hefty pile of creds.\n\nNow just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just understand that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it. \n\n-Twitch +mg_pacheco_prisonerbreak_desc_002=Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them. \n\nA friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.\n\nThe popsicles I’m after are ~mission(NameSave2), ~mission(NameKill1), ~mission(NameSave3), and ~mission(NameSave1). All have been loyal and deserve better than rotting in jail.\n\nAt least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus. \n\nOnce you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist. \n\nOnce you’re back on your way, I’ll send you a hefty pile of well deserved creds.\n\nNow just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it. \n\n-Twitch +mg_pacheco_prisonerbreak_desc_003=Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them. \n\nA friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.\n\nThe popsicles I’m after are ~mission(NameKill1), ~mission(NameSave2), ~mission(NameSave1), and ~mission(NameSave3). All have been loyal and deserve better than rotting in jail.\n\nAt least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus. \n\nOnce you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist. \n\nOnce you’re back on your way, I’ll send you a hefty pile of well deserved creds.\n\nNow just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it. \n\n-Twitch +mg_pacheco_prisonerbreak_title_001=The Price of Freedom +mg_pacheco_stealstash__desc_0001=Word is that security are gonna hit a stash house known as ~mission(Location) that some scabbers are using to store a treasure trove of narcotics. Among their supply, they've managed to snag a particular package of Maze. Seems like they're trying to up their station in the world.\n\nPrice of Maze on the street is skyrocketing... which is weird. Stuff just looks like wood chips to me. Anyway, I've gotten word that BlacJac's been tipped off to this little operation, so let's just say, this presents us with a unique opportunity. I know when the raid's going to start, so I want you to hit the stash before they show up and bring the Maze back. \n\nYou'll need a ship that can haul at least one box, but feel free to use something bigger. Anything else in the facility is up for grabs if you want to bother lifting it. Just be sure to deliver our Maze to ~mission(Destination) and we'll be square. Copy? \n\nIf you run into any resistance, I'll trust you'll deal with it, but the Maze is the real prize here.\n\n-Twitch +mg_pacheco_stealstash__desc_0002=Some of our competition over at ~mission(Location) is about to run into massive load of bad luck. BlacJac's caught wind of their stash house and are posting up to raid it.\n\nI've managed to find out exactly when they're going to hit the stash house, but I want you to hit it first. I imagine that the crew that's operating the stash won't be too enthusiastic about you robbing their supply, so if you run into any opposition, handle it.\n\nI want you to go in and steal their supply of Maze before security destroys it. Like I said, there's a bunch of drugs in there, but lucky for you Maze just looks like pieces of tree bark which should make it stand out. If you bring a ship that can hold enough cargo, you're welcome to help yourself to any of the other drugs in there. \n\nJust make sure that you can at least haul out the one box of Maze we're paying you for over to ~mission(Destination).\n\n-Twitch +mg_pacheco_stealstash__desc_0003=There's this little corner of heaven called ~mission(Location) that some of the local scumbags use to hand off drug shipments. You ever hear of it? \n\nWell, as of a few hours ago, a source told me that they were moving a package of Maze through there. I'm not sure if you've ever danced with that stuff before, but it looks like bits of bark.\n\nMy employers want it, but for whatever reason, they aren't willing to declare open war on this group. Apparently they're protected by somebody. Anyway, I tipped off BlacJac about the stash and they're getting ready to raid it. \n\nI want you to go in and secure the Maze before the place gets burned. Odds are this stash is gonna be guarded, so make sure you break some weapons. If you want to help yourself to anything else in there, that's on you to bring a ship big enough to haul it out. But at the very least bring a ship that can handle carting off the one box of Maze that's ours to ~mission(Destination). \n\nDon't worry about clearing out scavs you find there, either. Unless they get in your way that is. Thankfully, BlacJac'll get blamed for whatever body count gets left behind.\n\n-Twitch +mg_pacheco_stealstash__title_0001=Their Loss, Our Gain +mg_pacheco_stealstash_marker_01=*DEPRECIATED* - Vessel Pick Up +mg_pacheco_stealstash_marker_02=Stash +mg_pacheco_stealstash_marker_03=Maze +mg_pacheco_stealstash_marker_04=Drop Off +mg_pacheco_stealstash_obj_display_timer=Security Dispatched: %ls +mg_pacheco_stealstash_obj_long_01=*DEPRECIATED* - Go to the ~mission(Destination) and retrieve the provided vessel. +mg_pacheco_stealstash_obj_long_02=Go to the stash at ~mission(Location) with vehicle that can transport at least 1 SCU. +mg_pacheco_stealstash_obj_long_03=Acquire a package of Maze from the stash. +mg_pacheco_stealstash_obj_long_05=*DEPRECIATED* - Exit the vessel and stand clear. +mg_pacheco_stealstash_obj_short_01=*DEPRECIATED* - Pick Up Provided Vessel +mg_pacheco_stealstash_obj_short_02=Go To Stash +mg_pacheco_stealstash_obj_short_03=Acquire Maze From Stash +mg_pacheco_stealstash_obj_short_05=*DEPRECIATED* - Stand Clear Of Vessel +mg_pacheco_stealstash_subobj_long_04=Deliver the Maze to the ~mission(Destination). +mg_pacheco_stealstash_subobj_short_04=Deliver Maze mg_pacheco_title=~mission(Title) -mg_ruto_RetrieveConsignment_desc_001=喔,哈喽,我最近无意收到一点消息说 ~mission(location|address) 获得了一些机密资料,我的老伙计对这些资料很感兴趣。有意思的是他们愿意花钱请人闯进设施里抢到这些资料,然后将它们送至 ~mission(DropOff1|address)。 我估计现在那会有很多的安保人员,现场肯定会大闹一场,所以如果是我来干的话我会准备好家伙事。 \n\n据说这些机密资料是跟其他东西一起托运的,并且它们现在被一起储存进了设施里的自动保险柜里。那的高级安保人员随身携带着含有检索密码的数据平板,可用于访问那个保险柜。在使用包裹收发机取出这些包裹之前,你得先把一个数据平板弄到手。 \n\n如果你想额外再搞点外快,我已经看过他们的出货单了并且可以确认其他存在这个设施里的箱子都是好玩意。我的客户毫不在意那些东西的去处,所以你可以自己随意处理它们。除了运输费,妥善处理掉这些箱子对你来说应该算是一笔不错的奖金。 -mg_ruto_RetrieveConsignment_title_001=拿到货物 -mg_ruto_UGF_destroy_E_desc_001=似乎这个区域内有个刚开始做生意的没有向该找的人交该交的钱。给他们一点教训,我的客户希望你前往~mission(Location|Address)并摧毁那里的所有毒品。\n\n他们那儿的小混混可能不太老实,会试着阻止你。随你怎么处置他们,最重要的是销毁那些产品。\n -mg_ruto_UGF_destroy_E_title_001=限量供应 -mg_ruto_UGF_destroy_H_desc_001=我有一个客户想谈笔生意,但进展不太好。对方仗着自己货多就想狮子大开口。为了促成这笔交易,我需要你去~mission(Location|Address) 然后摧毁那里的所有毒品。\n\n我猜应该告诉你这个地点有重兵把守,想进去应该不会轻松,不过我相信你会有法子的。\n -mg_ruto_UGF_destroy_H_title_001=库存清空 -mg_ruto_UGF_destroy_desc_001=我的一位客户很不愉快地得知有人在他们的地盘上耀武扬威。现在,他们不想直接做掉对方导致一场冲突爆发。而是希望传递一些别样的消息。\n\n你要前往~mission(Location|Address) 然后摧毁那里的所有毒品。\n\n当然,如果有人找你麻烦,自我防卫也是必须的。不过,摧毁产品才是重中之重。\n -mg_ruto_UGF_destroy_title_001=缺货 -mg_ruto_UGF_eliminateall_Lawnocivs_desc_001=每个人都藏有自己的怨言,对吧?我想说,犯罪的时候被干掉当然很不爽,但这就是游戏规则,不是吗? -mg_ruto_UGF_eliminateall_Lawnocivs_title_001=活下去,让独立承包商来复仇 -mg_ruto_UGF_eliminateall_allies_desc_001=我一位客户想在~mission(Location|Address)发动一场敌对合并。结果消息不小心走漏了,他们现在担心没有足够的火力搞定这事。\n\n我寻思你应该是帮助我客户扳回一局、清除敌对帮派的最佳人选。\n\n最后这部分很关键,他们不想见到任何工人受伤。他们希望能在接管后立刻恢复生产,不想费事雇佣新的员工。懂了吗?干掉拿枪的,别杀工人。\n -mg_ruto_UGF_eliminateall_allies_title_001=敌对合并 -mg_ruto_UGF_eliminateall_civsonly_desc_001=一位客户产量被人超了,他希望那人缓缓。\n\n你要去~mission(Location|Address)干掉那里的工人。\n\n带枪的护卫随你处置,但要记住他们不是重点。\n -mg_ruto_UGF_eliminateall_civsonly_title_001=厨子太多 -mg_ruto_UGF_eliminateall_desc_001=这个任务我都觉得有点过火,不过信用点不挣白不挣,是不?\n\n有个客户想雇一名能干的兄弟前往~mission(Location|Address) 杀掉那里的所有人。\n\n基本上就是扣住扳机别松手。清空区域后,酬劳自然到手。\n -mg_ruto_UGF_eliminateall_nocivs_desc_001=我认识个人想白手起家,但他们雇不到能干的人。\n\n所以现在情况是这样的,他们在~mission(Location|Address)发现了完美的雇员,但这些人的雇主并不想把他们拱手相让,为此还花钱雇了点武装守卫。\n\n我希望你能去那里杀光所有守卫,同时还要确保工人不受伤。\n -mg_ruto_UGF_eliminateall_nocivs_title_001=好手难寻 -mg_ruto_UGF_eliminateall_title_001=闹点动静 -mg_ruto_UGF_steal_desc_001=这个活儿对你这样的人来说应该很少见。在~mission(Location|Address)藏了个包裹,我需要你把它送到~mission(Destination|Address)去。\n\n有一个微不足道的事情需要注意,那里会有超多守卫,不过我相信没什么大不了的。\n\n:) -mg_ruto_UGF_steal_title_001=拿了就跑 -mg_ruto_assassin_danger_0001=我听说这家伙不简单。如果你还想好好活着,处理他的时候放聪明点儿。 -mg_ruto_assassin_danger_0002=很明显,在这几年内这家伙做掉了不少人。别低估他们。 -mg_ruto_assassin_danger_0003=告诉你吧,你不是第一个去追杀~mission(TargetName|NickOrFirst)的。人们都说他们刀枪不入,彻底干掉他们可能要费点功夫。 -mg_ruto_assassin_danger_0004=提个醒,我的第六感告诉我~mission(TargetName|NickOrFirst) 会跟你打场硬仗。别输给他。 +mg_ruto_RetrieveConsignment_desc_001=Oh hello, I recently overheard a little bit of intel that ~mission(location|address) received some confidential materials that are of great interest to an acquaintance of mine. So interesting that they’re willing to pay for someone to storm the facility, grab the goods, and deliver them to ~mission(DropOff1|address). Now I expect there to be plenty of security, who will most likely put up a fight, so I’d bring a gun or two. \n\nWord is the confidential materials were delivered in a consignment alongside other stuff and are now being stored in the facility’s automated vault. Senior security officers on-site carry datapads containing retrieval codes used to access the vault. You’ll have to get your hands on a datapad before using the package conveyor to retrieve the boxes. \n\nIf you need a little sweetener, I’ve seen the manifest and can confirm that the other crates being stored at the facility are pretty choice. My client could care less about what happens to them, so they’re yours to do as you please. Run this right and those extra crates could be a nice bonus on top of the delivery fee for you. +mg_ruto_RetrieveConsignment_title_001=get the goods +mg_ruto_UGF_destroy_E_desc_001=Seems there’s a new upstart in the sector who hasn’t been paying the right dues to the right people. To teach them a little lesson, my client wants you to go down to ~mission(Location|Address) and destroy all the drugs on site.\n\nThe low-level lugs they got on site will probably make a stink about it and try to stop you. Handle them however you want but getting rid of the product is the most important thing.\n +mg_ruto_UGF_destroy_E_title_001=limited supply +mg_ruto_UGF_destroy_H_desc_001=A client of mine‘s trying to negotiate a deal, but isn’t having much luck. The other party feels like they got all the leverage because they’re sitting comfortably on a pile of inventory. To help move the negotiations along, I’m gonna need you to head down to ~mission(Location|Address) and destroy all the drugs on site. \n\nNow, I should probably tell you that the site’s being protected by some very serious people, so getting to the stash is going to be a bit tricky, but I trust you’ll find a way. \n +mg_ruto_UGF_destroy_H_title_001=inventory clear out +mg_ruto_UGF_destroy_desc_001=One of my clients has been unhappy to learn that someone's been muscling in on their territory. Now rather than going down the more traditional route of killing some people and starting a whole thing, they’ve opted to send a different kind of message instead.\n\nYou’re gonna go down to ~mission(Location|Address) and destroy all the drugs on site. \n\nOf course, if someone does wanna pick a fight with you, feel free to defend yourself, but getting rid of the product is the most important thing.\n +mg_ruto_UGF_destroy_title_001=out of stock +mg_ruto_UGF_eliminateall_Lawnocivs_desc_001=Everybody holds grudges, right? I mean, when you get popped pulling a crime, I get that you’re a little sour, but that’s pretty much the game, right? +mg_ruto_UGF_eliminateall_Lawnocivs_title_001=live and let an independent contractor deal out revenge +mg_ruto_UGF_eliminateall_allies_desc_001=One of my clients is planning a hostile takeover of a rival at ~mission(Location|Address), but word got out, and now they’re worried they’re not going to have enough fire power to see it through.\n\nI figured you would be the perfect addition to tip the scale in their favor and help my client’s people wipe out this other gang.\n\nThis last part is important though – they don’t want any workers hurt. They’re hoping to be able to start production again almost immediately and don’t want to bother with hiring new staff. Got that? Kill goons with guns, don’t kill workers.\n +mg_ruto_UGF_eliminateall_allies_title_001=hostile takeover +mg_ruto_UGF_eliminateall_civsonly_desc_001=A client is getting out produced by a new competitor and is looking to throw a wrench into the works.\n\nYou’re going to head to ~mission(Location|Address) and kill all the civies who work there. \n\nDo what you want with the gun-toting goons guarding the workers, but remember that they aren’t the priority. \n +mg_ruto_UGF_eliminateall_civsonly_title_001=too many cooks +mg_ruto_UGF_eliminateall_desc_001=This is a bit aggressive for my taste, but credits are credits, right?\n\nGot a client who's looking for a highly motivated individual to head over to ~mission(Location|Address) and kill everyone who’s there. \n\nBasically, start shooting and don’t stop. You'll get paid once the site's clear.\n +mg_ruto_UGF_eliminateall_nocivs_desc_001=I know someone who’s looking to start up a new business, but they’re having a hard time hiring the skilled workers they need.\n\nNow the thing is, they found the perfect crew over at ~mission(Location|Address), but the people they work for won’t let them go. Even hired extra armed guards to make sure of it.\n\nWhat I want you to do, is go there and kill all the guards while making sure all the workers remain unharmed. \n +mg_ruto_UGF_eliminateall_nocivs_title_001=good help’s hard to find +mg_ruto_UGF_eliminateall_title_001=makin’ a mess +mg_ruto_UGF_steal_desc_001=This one should be a ringer for somebody like you. There’s a package being held at ~mission(Location|Address) and I need you to bring it to ~mission(Destination|Address). \n\nThere's one super tiny issue that you should know about. There’s gonna be a crap ton of security down there. But I'm sure it should be fine.\n\n:) +mg_ruto_UGF_steal_title_001=grab and go +mg_ruto_assassin_danger_0001=And from what I've been hearing, this scav's dangerous. If you wanna stay healthy, be smart about how you handle this one.  +mg_ruto_assassin_danger_0002=Apparently, this scav's totalled up a hefty body count over the years. Don't underestimate them.  +mg_ruto_assassin_danger_0003=And so you know, you won't be the first person who's gone after ~mission(TargetName|NickOrFirst). People think that they're a little bulletproof. Might take a few shots to keep 'em down.  +mg_ruto_assassin_danger_0004=Bit of warning, my hunch says ~mission(TargetName|NickOrFirst)'s gonna give you a good fight. See that you put up a better one.  mg_ruto_assassin_desc=~mission(Contractor|AssassinationDescription) -mg_ruto_assassin_desc_0001=~mission(Client)恨透了~mission(TargetName),然后你猜怎么着?你会去帮他们解决问题。~mission(Contractor|AssassinationTimed)~mission(Contractor|AssassinationDanger)你可以把那里闹翻天,这样会警告那些不老实的人。 -mg_ruto_assassin_desc_0002=我在帮~mission(Client)给~mission(TargetName)准备葬礼。我负责让大家玩的爽,现在哥几个缺的就只有那具尸体。仔细瞧瞧~mission(Location)然后看看你能不能诈出来一个。~mission(Contractor|AssassinationTimed)~mission(Contractor|AssassinationDanger) -mg_ruto_assassin_desc_0003=~mission(TargetName)已经是个鬼魂了。问题是,没人去通知他们这件事。 ~mission(Client) 想让你来传递这个信息。 ~mission(Contractor|AssassinationTimed)我听说他们还在~mission(Location)逛游,所以你最好从那开始找。 ~mission(Contractor|AssassinationDanger) -mg_ruto_assassin_desc_0004=以~mission(TargetName)为名的一坨臭垃圾刚刚在~mission(Location)出现。需要你去做掉他们。 ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) 最后给你提个醒 - 别试着跟他们交流或者做奇怪的事,干活就完了。 -mg_ruto_assassin_desc_0005=长话短说,~mission(TargetName)惹到了~mission(Client),看起来这将是他们生前做的最后一件事。~mission(Contractor|AssassinationDanger)一个~mission(Client)的朋友发现那帮人在~mission(Location)附近,所以我建议你先去那找找看。~mission(Contractor|AssassinationTimed)如果你找到他们,就给他们个痛快。下手要稳准狠。他们没说清楚这是什么意思,我也不在乎。把事情做好就行。 -mg_ruto_assassin_desc_0006=~mission(Client) 准备买那些本地的麻烦精的命,这个任务就交给你来执行。目标名字是~mission(TargetName)尽管我不确定具体位置,但大致位置在~mission(Location)你先去那碰碰运气。 ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) -mg_ruto_assassin_location_0001=他们最后出现的地点坐标 -mg_ruto_assassin_location_0002=他们最后出现的位置 -mg_ruto_assassin_location_0003=他们喜欢搞聚会的地方 -mg_ruto_assassin_location_0004=他们经常去的地方之一 -mg_ruto_assassin_obj_long_01=在~mission(Location)寻找~mission(TargetName)。 -mg_ruto_assassin_obj_long_02=干掉~mission(TargetName|Last)。 -mg_ruto_assassin_obj_short_01=寻找目标 -mg_ruto_assassin_obj_short_02=消灭目标 -mg_ruto_assassin_timed_0001=越快搞完越好。 -mg_ruto_assassin_timed_0002=这个混蛋之前就成功逃跑了,所以别让这家伙再跑一次。 -mg_ruto_assassin_timed_0003=~mission(Client) 说这事对他们超级无敌重要。所以你最好赶紧把这事儿搞定了。 -mg_ruto_assassin_timed_0004=我之前没说过这活儿是限时的嘛?没的话我再说一次,它是限时的。 +mg_ruto_assassin_desc_0001=The ~mission(Client) got a serious problem with ~mission(TargetName) and guess what? You're gonna be their problem solver. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) And feel free to be as noisy as you like on this one. It'll help send a message to anyone else who's thinking about making trouble. +mg_ruto_assassin_desc_0002=I'm helping ~mission(Client) to arrange a funeral for ~mission(TargetName). I'm in charge of the entertainment but the only thing we're missing now is a corpse. Try taking a look at ~mission(Location) and see if you can scare one up. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) +mg_ruto_assassin_desc_0003=~mission(TargetName) is a ghost. Problem is, no one's told them they're dead yet. The ~mission(Client) wanted you to deliver the message. ~mission(Contractor|AssassinationTimed)I hear they're still haunting ~mission(Location) so you might want to start looking there first. ~mission(Contractor|AssassinationDanger) +mg_ruto_assassin_desc_0004=A piece of trash that goes by the name of ~mission(TargetName) just surfaced at ~mission(Location). Need you to put them down. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) Last piece of advice - don't try to talk to them first or anything weird. Just do the job. +mg_ruto_assassin_desc_0005=Long story short, ~mission(TargetName) screwed over the ~mission(Client) and as it turns out, it's going to be the last thing they ever do. ~mission(Contractor|AssassinationDanger) A friend of the ~mission(Client) spotted them near ~mission(Location) so I'd suggest starting there. ~mission(Contractor|AssassinationTimed) You find them, you put them down. Make it messy, make it clean. They didn't specify and I don't care. Just see that it's done right. +mg_ruto_assassin_desc_0006=The ~mission(Client) put out a hit on some local that's been stirring up trouble and you're going to execute it. Target's name is ~mission(TargetName) and though I don't have precise lock on their location, I'll send ~mission(Location) and you can go from there. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) +mg_ruto_assassin_location_0001=the coordinates where they were last spotted +mg_ruto_assassin_location_0002=their last known location +mg_ruto_assassin_location_0003=where they like to hang out +mg_ruto_assassin_location_0004=one of the spots they're known to frequent +mg_ruto_assassin_obj_long_01=Search for ~mission(TargetName) at ~mission(Location). +mg_ruto_assassin_obj_long_02=Eliminate ~mission(TargetName|Last). +mg_ruto_assassin_obj_short_01=Locate Target +mg_ruto_assassin_obj_short_02=Eliminate Target +mg_ruto_assassin_timed_0001=The sooner this is over, the better.  +mg_ruto_assassin_timed_0002=This bastard's run before, so take care of this before they can run again.  +mg_ruto_assassin_timed_0003=~mission(Client) have made it clear that this is really, really, really important to them. See that you get it squared away as fast as humanly possible.  +mg_ruto_assassin_timed_0004=Did I mention there's a clock on this? No? Well, there is.  mg_ruto_assassin_title=~mission(Contractor|AssassinationTitle) -mg_ruto_assassin_title_0001=未来幽魂 -mg_ruto_assassin_title_0002=空棺 -mg_ruto_assassin_title_0003=解决问题 -mg_ruto_assassin_title_0004=永久的教训 -mg_ruto_assassin_title_0005=永远消失 -mg_ruto_assassin_title_0006=清理目标 -mg_ruto_assassin_title_0007=再见~mission(TargetName) -mg_ruto_blackboxillegal_danger_0001=以 ~mission(ship)'s 的位置来看,是我的话就会准备好作战。 -mg_ruto_blackboxillegal_danger_0002=我认为你将会和敌人遭遇。 -mg_ruto_blackboxillegal_danger_0003=准备作战。小道消息得知,这次可能会遭遇重火力。 -mg_ruto_blackboxillegal_danger_0004=这会是一场硬仗。 +mg_ruto_assassin_title_0001=future ghost +mg_ruto_assassin_title_0002=empty casket +mg_ruto_assassin_title_0003=problem elimination +mg_ruto_assassin_title_0004=permanent lesson +mg_ruto_assassin_title_0005=gone for good +mg_ruto_assassin_title_0006=target erased +mg_ruto_assassin_title_0007=goodbye ~mission(TargetName) +mg_ruto_blackboxillegal_danger_0001=Based on the ~mission(ship)'s location, I'd gear up for a fight.  +mg_ruto_blackboxillegal_danger_0002=I'd guess you're gonna have to fight someone on this.  +mg_ruto_blackboxillegal_danger_0003=Prep for a fight. Word around the campfire is that some heavy hitters are circling this one.  +mg_ruto_blackboxillegal_danger_0004=There's a good chance this one might get ugly.  mg_ruto_blackboxillegal_desc=~mission(desc) -mg_ruto_blackboxillegal_desc_0001=看起来 ~mission(client) 正在试图抹去 ~mission(ship) 被摧毁的经历。我会发给你这次任务的位置~mission(location),麻溜的,取走~mission(item)然后把这玩意送到我联系人那,位置在~mission(destination)。他们将会处理剩下的事儿。 ~mission(rush)~mission(trouble) -mg_ruto_blackboxillegal_desc_0002=~mission(rush)你得前往 ~mission(ship) 的坠毁处,从中找出~mission(item),然后偷运到~mission(destination)。 ~mission(trouble)~mission(client) 会确认并付款给你。 -mg_ruto_blackboxillegal_desc_0003=不知道你听说了没,最近星系里有一艘 ~mission(ship) 被干掉了。那个或者那群干了这件事的人需要有人在~mission(item)落入条子的手里之前偷走它。来让我给你介绍介绍干活的地方~mission(location)。 ~mission(trouble)一旦你拿到~mission(item),拿上那玩意送去~mission(destination)那里会有人负责洗白它。就这么简单。 ~mission(rush) -mg_ruto_blackboxillegal_desc_0004=有一个客户最近来问 ~mission(ship) 的情况,它在最近坠毁了。他们对于回收船上的~mission(item)非常感兴趣,并且希望这件东西出现在~mission(destination)。 ~mission(rush)当然,他们愿意为此事支付一笔可观的数目。 ~mission(trouble) -mg_ruto_blackboxillegal_desc_0005=有个很单纯的偷东西的活儿。你先去 ~mission(ship) 坠毁的地方,然后找到~mission(item)。其他东西你看上了就随便拿。 ~mission(rush)我很了解~mission(location),一旦东西到手,迅速地将它送到~mission(destination),我的人在那等着,之后你就会得到报酬。对你来说应该如同探囊取物一般。 ~mission(trouble) -mg_ruto_blackboxillegal_obj_long_01=前往~mission(location)。 -mg_ruto_blackboxillegal_obj_long_02=在~mission(location)拿取~mission(item) -mg_ruto_blackboxillegal_obj_long_03=把~mission(item)送到~mission(destination) -mg_ruto_blackboxillegal_obj_long_03a=黑匣子 -mg_ruto_blackboxillegal_obj_short_01=残骸地点 -mg_ruto_blackboxillegal_obj_short_02=获取黑匣子 -mg_ruto_blackboxillegal_obj_short_03=交付黑匣子 -mg_ruto_blackboxillegal_timed_0001=这是紧急任务,懂?这件事儿上可不能浪费时间。 -mg_ruto_blackboxillegal_timed_0002=你得搞快点。他们为这单付过加急费了。 -mg_ruto_blackboxillegal_timed_0003=你要知道,这事儿可是有期限的。 -mg_ruto_blackboxillegal_timed_0004=这是优先任务,别胡闹了,搞快点。 +mg_ruto_blackboxillegal_desc_0001=Seems the ~mission(client) are trying to erase how a ~mission(ship) got itself vented. I'll send you the location of ~mission(location), so go, pull the ~mission(item) and drop it off with a contact of mine at ~mission(destination). They'll take care of the rest. ~mission(rush)~mission(trouble) +mg_ruto_blackboxillegal_desc_0002=~mission(rush)You gotta head out to the wreck of a ~mission(ship), pull a ~mission(item), and run it to ~mission(destination). ~mission(trouble)~mission(client) will transfer your money when they get confirmation it's done. +mg_ruto_blackboxillegal_desc_0003=Not sure if you heard, but a ~mission(ship) got wasted recently in sys. Now, I'm not going to say who, but let's just that the person or persons responsible need someone to steal the ~mission(item) before it falls into the law's hands. I'll hook you up with the location of ~mission(location). ~mission(trouble)Once you get the ~mission(item), you run it over to ~mission(destination) where they'll scrub it. That's it. ~mission(rush) +mg_ruto_blackboxillegal_desc_0004=Got a client who came asking about a ~mission(ship) that went down recently. They're very interested in someone retrieving the ~mission(item) and taking it to ~mission(destination). ~mission(rush)Of course, they're willing to pay for this. ~mission(trouble) +mg_ruto_blackboxillegal_desc_0005=Got a straight boost job here. You go out to the ~mission(ship)'s wreck and pull the ~mission(item). Anything else you wanna grab is yours for the taking. ~mission(rush)I got all the details about ~mission(location), but once you get it, run it to my people over at ~mission(destination) and get paid. Should be squeezy. ~mission(trouble) +mg_ruto_blackboxillegal_obj_long_01=Go to ~mission(location). +mg_ruto_blackboxillegal_obj_long_02=Get the ~mission(item) from ~mission(location) +mg_ruto_blackboxillegal_obj_long_03=Deliver ~mission(item) to ~mission(destination) +mg_ruto_blackboxillegal_obj_long_03a=Black Box +mg_ruto_blackboxillegal_obj_short_01=Wreck Site +mg_ruto_blackboxillegal_obj_short_02=Grab Black Box +mg_ruto_blackboxillegal_obj_short_03=Deliver Black Box +mg_ruto_blackboxillegal_timed_0001=This is rush job, okay? Can't waste time on this one.  +mg_ruto_blackboxillegal_timed_0002=Need you to knock this out quick. They're paying for fast results.  +mg_ruto_blackboxillegal_timed_0003=Understand that you'll be on a clock for this one.  +mg_ruto_blackboxillegal_timed_0004=This is a priority gig, so no screwing around. Get it done fast.  mg_ruto_blackboxillegal_title=~mission(title) -mg_ruto_blackboxillegal_title_0001=找匣子 -mg_ruto_blackboxillegal_title_0002=运匣人 -mg_ruto_blackboxillegal_title_0003=数据清除 -mg_ruto_blackboxillegal_title_0004=该死的证据 -mg_ruto_clearcrimestat_datachip_desc=一枚包含机密信息的数据芯片 - 属于克莱舍尔更生设施 -mg_ruto_clearcrimestat_datachip_name=克莱舍尔数据芯片 -mg_ruto_clearcrimestat_datachip_shortname=克莱舍尔数据芯片 -mg_ruto_clearcrimestat_norep_desc_01=嗨!你之前估计不认识我,但是我现在遇到了点麻烦需要你的帮助。当然并不是让你打白工。我给你准备了你不会拒绝的条件。\n\n我在克莱舍尔的同党本应该带给我一枚数据芯片,但他们后来就没了消息。现在我只能假定他们都死了。我给出的价码是:你来完成我交给他们的工作,我帮你抹消你的犯罪记录。是不是听上去还不错?\n\n显然,你的前一任计划利用旧地道逃跑。听他说起来似乎不是很容易就能找到的地方,但我相信你能搞定。我猜你能在地道里找到他的尸体,如果够幸运的话,芯片应该还在他身上。\n\n一旦你拿到芯片,想尽一切办法逃出去然后把芯片带给我。附近有一个地方可以让你上传芯片里的东西。不过,你得小心赫斯顿安保公司,他们最近很不安分,所以如果你遇上他们,不要对此感到意外。在我拿到数据并确认后,就会着手清除你的犯罪记录。\n\n然后你就可以去享受你重新获得的自由了。如果你活干得漂亮,以后说不定我还能给你安排点更赚钱的工作。 -mg_ruto_clearcrimestat_norep_title_01=需要离开? -mg_ruto_clearcrimestat_obj_long_01=到达逃生地道。 -mg_ruto_clearcrimestat_obj_marker_01=逃生地道 -mg_ruto_clearcrimestat_obj_short_01=到达逃生地道 -mg_ruto_clearcrimestat_rep_desc_01=嗨!我听说你去了克莱舍尔,那里可没意思了,但今天可能是我俩的幸运日。\n\n长话短说,我的人从监狱里偷了个数据芯片,但他们再也没有回来找我。我很肯定他们没能离开设施,所以我想他们可能是在出来的路上发生了什么惨事。虽然我对此很伤心,但生意还是得做的。如果你能拿到芯片并完成任务,我可以帮你清除犯罪记录。你觉得这交易怎么样?\n\n当然,我不知道他们到底走了多远,但我可以告诉你监狱里存在着隐藏的地道网络,我的人也正是准备用这些地道来逃离。我猜他的尸体应该还烂在那里面呢。\n\n如果你找到尸体,芯片可能还在他身上。如果你成功拿到芯片了,就设法逃出去,然后把数据给我。附近有个地方你可以上传芯片的内容。\n\n不过,给你个警告,你可能要小心赫斯顿安保公司,他们最近很不安分,如果你在路上遇到他们那纯属意料之内。\n\n一旦我拿到数据就会清除你的犯罪记录。之后你就能自由了,想做什么就能做什么去了。 -mg_ruto_clearcrimestat_rep_title_01=让我们互相帮助 -mg_ruto_collect_reclaimer_desc=嘿。\n\n九尾给自己惹了个小麻烦。听说他们在地下器官交易市场发展了点副业。现在有个地方我自己不太想去,不过活还得照干不是吗?似乎他们在“十月启航”号上的某个移动肉铺在行动时被私人安保发现了,现在九尾想和这艘船以及上面的船员撇清关系(这些人也可能早死光了)。不过,他们想取回某个箱子。可能是什么特殊订单或者别的什么东西。\n\n总之,登上十月启航号,拿到箱子,然后脱身。\n\n安保可能还在那里巡逻,所以最好自己当心点或者带点伙伴一起去,不过记住你的首要目标是那个箱子。如果你想少点麻烦而且不会因…额…杀一堆安保被起诉的话,可以先去把那片区域的通讯卫星黑了。不过记住,干好你的活。\n\n一旦脱身后,把箱子送到六角湾的诊所,那之后我便会付钱。\n\n简单明了,\n\n鲁托 -mg_ruto_collect_reclaimer_obj_long_01=前往十月启航号最后出现地点 -mg_ruto_collect_reclaimer_obj_long_02=登录十月起航号 -mg_ruto_collect_reclaimer_obj_long_03=找到船上的箱子 -mg_ruto_collect_reclaimer_obj_long_04=将箱子送往六角湾诊所 -mg_ruto_collect_reclaimer_obj_marker_01=最后出现地点 -mg_ruto_collect_reclaimer_obj_marker_02=十月启航号 -mg_ruto_collect_reclaimer_obj_marker_03=九尾箱子 -mg_ruto_collect_reclaimer_obj_marker_04=送达 -mg_ruto_collect_reclaimer_obj_short_01=前往最后出现地点 -mg_ruto_collect_reclaimer_obj_short_02=登录十月启航号 -mg_ruto_collect_reclaimer_obj_short_03=找到船上的箱子 -mg_ruto_collect_reclaimer_obj_short_04=送至六角湾 -mg_ruto_collect_reclaimer_ship_name=十月启航号 -mg_ruto_collect_reclaimer_title=闯入并窃取 -mg_ruto_commhack_danger_0001=你或许会遇到一点儿麻烦。我相信你知道该怎么处理。 -mg_ruto_commhack_danger_0002=我不想撒谎。这活儿估计你得和一大堆人开战。 -mg_ruto_commhack_danger_0003=噢,还有件事。你可能得杀些人才能搞定。 -mg_ruto_commhack_danger_0004=希望你能准备好了。事情或许会变得很棘手。 +mg_ruto_blackboxillegal_title_0001=box pull +mg_ruto_blackboxillegal_title_0002=box runner +mg_ruto_blackboxillegal_title_0003=data wipe +mg_ruto_blackboxillegal_title_0004=damn evidence +mg_ruto_clearcrimestat_datachip_desc=A datachip containing confidential information belonging to Klescher Rehabilitation Facilities. +mg_ruto_clearcrimestat_datachip_name=Klescher Datachip +mg_ruto_clearcrimestat_datachip_shortname=Klescher Datachip +mg_ruto_clearcrimestat_norep_desc_01=Hi there. We haven’t had a chance to work together yet but I’m in a bit of a bind here and I could use another body. Not for nothing, of course. I’m all for a good quid pro quo.\n\nOne of my associates who was serving some time in Klescher was supposed to bring me a datachip, but then they went quiet. Now I’m assuming they’re dead, but here’s the deal: if you finish his job, I wipe your crimestat. Not bad, right?\n\nYour predecessor was apparently planning on using some old tunnels to make his escape. He made it sound like they weren't exactly the easiest thing to access, but I trust you can figure it out. I'm guessing you'll find his body somewhere in there and if we’re lucky, he'll still have the chip on him.\n\nOnce you get it, finish getting out however you can. Then get the data to me. There’s a spot nearby you can upload the chip’s contents. You might want to watch out for Hurston Security, though. They've been a hassle lately, so I wouldn't be surprised if you ran into them. After I get the data and validate it, I’ll wipe your crimestat. \n\nThen you can go and enjoy your newfound freedom. If you do this right, maybe I’ll have more lucrative work for you down the line. +mg_ruto_clearcrimestat_norep_title_01=need an out? +mg_ruto_clearcrimestat_obj_long_01=Reach the Escape Tunnel. +mg_ruto_clearcrimestat_obj_marker_01=Escape Tunnel +mg_ruto_clearcrimestat_obj_short_01=Reach the Escape Tunnel +mg_ruto_clearcrimestat_rep_desc_01=Hey there. I heard you ended up in Klescher which is a real drag. But it might actually be a lucky day for both of us.\n\nLong story short, I had somebody sneaking a datachip out of the prison, but they never got back to me. I know for a fact they haven’t left the facility, so I think something might have happened to them. While tragic, business must carry on. If you can get the chip and finish the job, I can clear your crimestat for you. What do you say?\n\nOf course, I don't know exactly how far they got, but I can tell you that the prison's got a whole network of hidden tunnels my guy was planning on using to make his escape. My guess is his corpse is rotting away somewhere there.\n\nOnce you find the body, I’m hoping the chip will still be on him. When you’ve got it, finish escaping and get the data to me. There’s a spot nearby you can upload the chip’s contents. \n\nOne warning though, you might want to watch out for Hurston Security. They've been a hassle lately, so I wouldn't be surprised if you ran into them.\n\nWhen I've got the data I’ll wipe your crimestat and then, voila, you’ll be free and clear. What you do after that is entirely up to you. +mg_ruto_clearcrimestat_rep_title_01=let's help each other +mg_ruto_collect_reclaimer_desc=Hey there. \n\nNine Tails got themselves a little problem. As it turns out, they got a little side biz in the underground organ trade. Now that an area I generally like to steer well clear of, but a gig’s a gig, right? It seems that one of their mobile butcher shops aboard the 'October Rising' got pinched by private security while out chopping. Now the Nine Tails are willing to cut ties with the ship and its crew (who are probably all dead anyway), but they need a particular crate extracted. Guess it was a special order or something.\n\nAnyway, get aboard the October Rising, get the package, and get out.\n\nSecurity’s still hanging around so watch yourself and maybe bring some friends, but remember, your priority is the package. If you're looking to save yourself some extra hassle, you could also black out the area by shutting down the nearest comm array if you want to avoid the crimestats for, you know, killing a bunch of a security. But hey, you do you.\n\nOnce you’re out, drop the package off at the clinic on Grim HEX and I’ll sort your payment.\n\nEasy peasy,\n\nRuto +mg_ruto_collect_reclaimer_obj_long_01=Travel to the last known location of the October Rising. +mg_ruto_collect_reclaimer_obj_long_02=Board the October Rising. +mg_ruto_collect_reclaimer_obj_long_03=Grab the crate in the ship. +mg_ruto_collect_reclaimer_obj_long_04=Deliver the crate to the Grim HEX clinic. +mg_ruto_collect_reclaimer_obj_marker_01=Last Known Location +mg_ruto_collect_reclaimer_obj_marker_02=October Rising +mg_ruto_collect_reclaimer_obj_marker_03=Nine Tails Crate +mg_ruto_collect_reclaimer_obj_marker_04=Drop Off +mg_ruto_collect_reclaimer_obj_short_01=Travel to Last Known Location +mg_ruto_collect_reclaimer_obj_short_02=Board the October Rising +mg_ruto_collect_reclaimer_obj_short_03=Grab Crate in Ship +mg_ruto_collect_reclaimer_obj_short_04=Deliver to Grim HEX +mg_ruto_collect_reclaimer_ship_name=October Rising +mg_ruto_collect_reclaimer_title=Breach and Steal +mg_ruto_commhack_danger_0001=You might run into some trouble out there. I trust you know how to handle that.  +mg_ruto_commhack_danger_0002=I'm not gonna lie. You may have to fight some people on this one.  +mg_ruto_commhack_danger_0003=Oh, one more thing. You might have to kill some people to pull this off.  +mg_ruto_commhack_danger_0004=Hope you're up for a scrap. This job's set to get nasty.  mg_ruto_commhack_desc=~mission(desc) -mg_ruto_commhack_desc_0001=一些 ~mission(gang) 正想方设法让通信阵列 ~mission(CommArray) 离线。 ~mission(rush)不管你怎么干,只要完成就行。帮他们解决这个,你会得到不错的奖赏。 ~mission(threat) ~mission(time) -mg_ruto_commhack_desc_0002=听着,没人喜欢干活儿时候被监视着,对吧?我们得在别人干活儿时候关掉阵列 ~mission(CommArray) 一小会儿。 ~mission(rush)我们没必要了解是谁在做什么或其他任何细节,重要的是,一旦阵列离线,一些 ~mission(gang) 赞助的资金就会由于某些原因而进入您的帐户。 ~mission(Time)听起来不错,对吧? ~mission(threat) -mg_ruto_commhack_desc_0003=我刚刚受雇来营造一次离线事故。也就是说你可以去干这件事然后拿到钱。很简单,去通信阵列 ~mission(CommArray) 然后关掉它。~mission(time)~mission(rush)~mission(threat) -mg_ruto_commhack_desc_0004=~mission(gang) 联系我,说想要一点隐私。我猜他们可能有活儿要干?不管怎样,和你无关。你得干掉通信阵列 ~mission(CommArray)。 ~mission(time)~mission(rush)做完后我会给你钱的。 ~mission(threat) -mg_ruto_commhack_desc_0005=似乎有人想让一个地方不那么安全。令人震惊,对吧?作为一个因经济问题而苦苦挣扎的商人,我对这样的要求感到忐忑,但我想我有义务对我的顾客负责。客户服务对我来说很重要。总之,你需要进入通信阵列 ~mission(CommArray) 然后关掉它。仅供参考,为这件事付钱的 ~mission(gang) 可是VIP,所以一定要做好。 ~mission(rush)~mission(threat) -mg_ruto_commhack_obj_long_01=前往通信阵列 ~mission(CommArray)。 -mg_ruto_commhack_obj_long_02=禁用通信阵列上行链路 ~mission(CommArray)。 -mg_ruto_commhack_obj_short_01=黑掉站点 -mg_ruto_commhack_obj_short_02=禁用上行链路 -mg_ruto_commhack_rush_0001=快点,行吗?赶紧的。 -mg_ruto_commhack_rush_0002=你懂我意思的话,这事得速度完成。 -mg_ruto_commhack_rush_0003=别瞎逛了。这事儿现在必须完成。 -mg_ruto_commhack_rush_0004=你必须立刻行动。 -mg_ruto_commhack_time_0001=另外还有一件事,你得确保它离线一段时间。专业人士需要点儿时间来做事情,你懂我意思吧? -mg_ruto_commhack_time_0002=完成后,我需要你看好阵列。得确保没有好心人来将它打开。 -mg_ruto_commhack_time_0003=事情是这样的。一旦阵列离线,确保它保持静默。 -mg_ruto_commhack_time_0004=一旦成功骇入之后你得呆在那。我需要断电持续一段时间。 +mg_ruto_commhack_desc_0001=Some ~mission(gang) are looking to get CommArray ~mission(CommArray) taken offline. ~mission(rush)Don't care how it's done. Just needs to get done. Sort it out for them and you'll get a nice bonus. ~mission(threat) ~mission(time) +mg_ruto_commhack_desc_0002=Look, no one likes being monitored while they work, right? So all we're going to do is take down Array ~mission(CommArray) for a little while while some people do some work. ~mission(rush)We don't need to get into who's doing what or any of the other details, the important thing is that once it's offline, some credits are going to find their way into your account courtesy of some ~mission(gang). ~mission(Time)Sounds good, right? ~mission(threat) +mg_ruto_commhack_desc_0003=I just got paid to manufacture a blackout. Which means that you can get paid for executing one. It's fairly simple, head over to CommArray ~mission(CommArray) and shut it down. ~mission(time)~mission(rush)~mission(threat) +mg_ruto_commhack_desc_0004=I was contacted by some ~mission(gang) to provide a little privacy. Guess they have a job or something going down. Anyway, that's not for you. You are going to bring down CommArray ~mission(CommArray). ~mission(time)~mission(rush)Take it down and I'll pay you out. ~mission(threat) +mg_ruto_commhack_desc_0005=So it seems somebody wants to make an area less secure. Shocking, right? As a struggling businessman in these tough economic times, I am uncomfortable with such a request, but I feel obligated to my clients. Customer service is very important to me. Anyway, you'll need to gain entry to CommArray ~mission(CommArray) and shut it down. Just an FYI, the ~mission(gang) who are putting up the creds for this are VIP, so make sure it's done right. ~mission(rush)~mission(threat) +mg_ruto_commhack_obj_long_01=Go to CommArray ~mission(CommArray). +mg_ruto_commhack_obj_long_02=Disable uplink at CommArray ~mission(CommArray). +mg_ruto_commhack_obj_short_01=Hack Site +mg_ruto_commhack_obj_short_02=Disable Uplink +mg_ruto_commhack_rush_0001=Get a move on, yeah? Need this done quick.  +mg_ruto_commhack_rush_0002=Gonna need this handled on the quick side too, if you get me.  +mg_ruto_commhack_rush_0003=Don't mess around. This has got to get done now.  +mg_ruto_commhack_rush_0004=You need to move quick on this one.  +mg_ruto_commhack_time_0001=One more thing though, you're gonna need to make sure it stays off for a while. The pros need time to work, if you get me.  +mg_ruto_commhack_time_0002=When it's done, I'm gonna need you to babysit the array. Make sure no do-gooders come and switch it back on.  +mg_ruto_commhack_time_0003=Here's the deal. Once the array's down, make sure it stays down.  +mg_ruto_commhack_time_0004=You'll need to stick around once the hack's done. I need that blackout sustained for a bit.  mg_ruto_commhack_title=~mission(title) (~mission(CommArray)) -mg_ruto_commhack_title_0001=断电 -mg_ruto_commhack_title_0002=暗区 -mg_ruto_commhack_title_0003=通信中断 -mg_ruto_commhack_title_0004=需要遮蔽 -mg_ruto_commhack_title_0005=骇入阵列 -mg_ruto_commhack_title_0006=需要干扰 -mg_ruto_commhack_title_0007=服务中断 -mg_ruto_confirmkill_danger_0001=你或许会在那里遇到点儿小麻烦。我是说,这很符合场景,对吧?你是去找尸体的。 -mg_ruto_confirmkill_danger_0002=记得武装好自己。你知道的,你去的是犯罪现场。 -mg_ruto_confirmkill_danger_0003=注意点儿你的雷达。那里可能有一些不友好的人。 -mg_ruto_confirmkill_danger_0004=这种事儿都不用说,毕竟你是在寻找一具尸体,所以这项工作可能会有暴力冲突。 +mg_ruto_commhack_title_0001=Blackout +mg_ruto_commhack_title_0002=Dark zone +mg_ruto_commhack_title_0003=Comm Down +mg_ruto_commhack_title_0004=Cover Needed +mg_ruto_commhack_title_0005=Array Hack +mg_ruto_commhack_title_0006=Disruption Needed +mg_ruto_commhack_title_0007=Service Interrupt +mg_ruto_confirmkill_danger_0001=You might run into a little trouble out there. I mean, that's fitting right? You are going out to find a body.  +mg_ruto_confirmkill_danger_0002=And arm up. You're heading to a crime scene, you know.  +mg_ruto_confirmkill_danger_0003=Keep an eye on your scans. There might be some unfriendly sorts out there.  +mg_ruto_confirmkill_danger_0004=This might go without saying, you are hunting down a corpse after all, but there might be a bit of violence out on this job.  mg_ruto_confirmkill_desc=~mission(Desc) -mg_ruto_confirmkill_desc_0001=这活儿还有点背景故事。一些随处可见的流氓一直在四处散布,声称他们干掉了有名的打手,名字叫~mission(TargetName),还说他们就是在 ~mission(TargetName|NickOrFirst) 执行任务中途做的。现在问题是,如果 ~mission(TargetName|NickOrFirst) 真的狗带了... 那... 这对 ~mission(Client) 来说很棘手。 \n\n无论如何,在下和他们讨价还价以后,他们拿出了一笔钱来请人去验证~mission(TargetName|Last)是否真的挂了。 ~mission(Timed)你只要去~mission(Location),找到并确认尸体。 ~mission(Danger) -mg_ruto_confirmkill_desc_0002=这里有些麻烦事要你做。~mission(Client)的最近一次行动被他自己搞的一塌糊涂,简直是混乱与屠杀的究极结合秀。不管如何,情况是~mission(TargetName)应该死了,但现在人们却说这个家伙还活着。\n\n总之,~mission(Client)想要一个准信儿,这就是为什么我需要你去~mission(Location)那边去检查一下他们的尸体。一确认那人的身份,你就能拿到钱。~mission(Danger)非常简单,对吧?~mission(Timed) -mg_ruto_confirmkill_desc_0003=所有人最近都在谈论~mission(TargetName)。 ~mission(Client) 说他们在几天前为他执行任务的时候被杀了,但是... 好吧,我们只能说他的消息来源不怎么可信。不管怎么说,我有一个客户急于证明这些人是错误的,所以他们付了一笔钱来从尸体上获取能证明这点的身份信息。我会告诉你地点是 ~mission(Location)。你要仔细搜查那里,如果找到他们那就告诉我。 ~mission(Timed)~mission(Danger) -mg_ruto_confirmkill_desc_0004=这有个任务很简单,但是却有些恶心。最近的一次突袭中,~mission(TargetName) 死了,我猜 ~mission(Client) 想要一些老 ~mission(TargetName|NickOrFirst) 的遗体的证据来做...一些事情。我tm怎么知道为什么。他们也许是在担心那个狗杂种装死来骗他们的东西。不管怎么样,他们给了我~mission(Location)这个地址并且让我请人去看看,确定一下目标已死。 ~mission(Timed)~mission(Danger) -mg_ruto_confirmkill_desc_0005=~mission(Client) 雇了个人去干掉个在他们地盘上偷东西的贼,但我悄悄告诉你,我猜他没得到他应得的报酬,因为那人忘了提供~mission(TargetName)真的死掉的证明。不管怎么说,我告诉他我可以帮他提供证据,我的意思是,你可以提供。你需要做的就是去~mission(Location)并确保 ~mission(TargetName|NickOrFirst) 已经不在人世了。 ~mission(Danger)一旦我得到确认,就会把报酬给你。 ~mission(Timed) -mg_ruto_confirmkill_location_0001=那艘船的残骸 -mg_ruto_confirmkill_location_0002=最后一次通信的地方 -mg_ruto_confirmkill_location_0003=~mission(TargetName|Last)的最后已知位置 -mg_ruto_confirmkill_location_0004=飞船残骸 -mg_ruto_confirmkill_location_0005=残骸地点 -mg_ruto_confirmkill_location_0006=残骸 -mg_ruto_confirmkill_obj_long_01=前往~mission(Location)。 -mg_ruto_confirmkill_obj_long_02=找到~mission(TargetName) -mg_ruto_confirmkill_obj_long_02a=确认 -mg_ruto_confirmkill_obj_short_01=残骸地点 -mg_ruto_confirmkill_obj_short_02=寻找尸体 -mg_ruto_confirmkill_timed_0001=搞快点可以不?尸体不可能永远在那个地方。 -mg_ruto_confirmkill_timed_0002=嘿,动作快点,客户现在就想知道结果。 -mg_ruto_confirmkill_timed_0003=我不知道尸体的保质期是多久,所以我推荐你最好动作快点。 -mg_ruto_confirmkill_timed_0004=你应该搞快点。只有上帝现在知道这具尸体上发生了什么。 +mg_ruto_confirmkill_desc_0001=A bit of backstory on this one. Some random scav has been going around claiming that they offed a big time hitter by the name of ~mission(TargetName). Claims that they caught ~mission(TargetName|NickOrFirst) right in the middle of pulling a job. Now the thing is, if ~mission(TargetName|NickOrFirst) is really dead... well... that creates complications for the ~mission(Client). \n\nAnyway, after some careful negotiations from yours truly, they've coughed up some creds to pay for someone to go out and verify that ~mission(TargetName|Last) is actually dead. ~mission(Timed)You will just need to go to ~mission(Location), find the body and confirm. ~mission(Danger) +mg_ruto_confirmkill_desc_0002=Here's a bit of dreadful business to throw your way. ~mission(Client) had a recent op that apparently turned into a total shitshow. Mayhem and carnage to the nth degree. Anyway, the rumor was that ~mission(TargetName) got clipped in the exchange, but now people are saying that the bastard's still alive. \n\nAnyway, the ~mission(Client) need to know one way or the other. That's why I'm having you go out to ~mission(Location) and confirm that they're a corpsicle. Once you get the ID, you get paid. ~mission(Danger)Pretty simple, right? ~mission(Timed) +mg_ruto_confirmkill_desc_0003=Everyone's been talking about ~mission(TargetName) recently. The ~mission(Client) have been saying that they were killed a few days ago in the middle of pulling a job for them, but... well, let's just say that they're a less than accurate source of information. Anyway, I've got a client who's eager to prove them wrong, so they're shelling out some creds to get a positive id on the body. I'll hook you up with the ~mission(Location). You have a look and tell me if you find them. ~mission(Timed)~mission(Danger) +mg_ruto_confirmkill_desc_0004=Got a simple, but kinda disgusting job here. In a recent raid, ~mission(TargetName)'s ticket got punched and I guess the ~mission(Client) want some proof of old ~mission(TargetName|NickOrFirst)'s remains for... something. I honestly don't know why. Maybe they're worried that the bastard is playing dead just to steal from them. Anyway, they gave me the ~mission(Location) and are paying for someone to go out and confirm the kill. ~mission(Timed)~mission(Danger) +mg_ruto_confirmkill_desc_0005=The ~mission(Client) hired a hitter to take out a rival who's been poaching on their turf, but between you and me, I guess they didn't really get their credits worth because the guy forgot to provide proof that ~mission(TargetName) was actually dead. Anyway, I told them I could provide that, and by that, I mean you could provide it. All you gotta do is go to  ~mission(Location) and confirm that ~mission(TargetName|NickOrFirst)'s touching void. ~mission(Danger)Once I get confirmation, you get paid. ~mission(Timed) +mg_ruto_confirmkill_location_0001=the ship's remains +mg_ruto_confirmkill_location_0002=the last point of contact +mg_ruto_confirmkill_location_0003=~mission(TargetName|Last)'s last known position +mg_ruto_confirmkill_location_0004=the wreckage +mg_ruto_confirmkill_location_0005=the wreck site +mg_ruto_confirmkill_location_0006=the derelict +mg_ruto_confirmkill_obj_long_01=Go to ~mission(Location). +mg_ruto_confirmkill_obj_long_02=Locate ~mission(TargetName) +mg_ruto_confirmkill_obj_long_02a=Confirm +mg_ruto_confirmkill_obj_short_01=Wreck Site +mg_ruto_confirmkill_obj_short_02=Locate Corpse +mg_ruto_confirmkill_timed_0001=Do hurry up, will you? Body probably won't be there forever.  +mg_ruto_confirmkill_timed_0002=Another thing, the clients would like to know now, so get to it.  +mg_ruto_confirmkill_timed_0003=I don't really know how long bodies stick around for, so I'd recommend getting a move on.  +mg_ruto_confirmkill_timed_0004=You might want to move fast. God knows what's happening to that body right now.  mg_ruto_confirmkill_title=~mission(Title) -mg_ruto_confirmkill_title_0001=身份验证 -mg_ruto_confirmkill_title_0002=一些证据 -mg_ruto_confirmkill_title_0003=标签和包 -mg_ruto_confirmkill_title_0004=死者的鞋子 -mg_ruto_confirmkill_title_0005=幽灵猎手 +mg_ruto_confirmkill_title_0001=ID check +mg_ruto_confirmkill_title_0002=a bit of proof +mg_ruto_confirmkill_title_0003=tag and bag +mg_ruto_confirmkill_title_0004=dead man's shoes +mg_ruto_confirmkill_title_0005=ghost hunter mg_ruto_deliver_drug_desc=~mission(Desc) -mg_ruto_deploypiggyback_danger_0001=显而易见,你遇到的人看到你都不会很高兴。我相信你能解决他们。 -mg_ruto_deploypiggyback_danger_0002=我不认为这活儿会很轻松,所以确保你的武器正常工作。 -mg_ruto_deploypiggyback_danger_0003=我不开玩笑。这个任务也许有点棘手。 -mg_ruto_deploypiggyback_danger_0004=实话跟你说,我之前送过去的那些人现在都已经去见阎王了,所以你要时刻保持警惕。 -mg_ruto_deploypiggyback_danger_0005=要随时做好交战的准备。你永远不知道下一秒会发生什么。 +mg_ruto_deploypiggyback_danger_0001=Odds are, anyone you come across won't be too pleased to see you. I trust you'll be able to handle them.  +mg_ruto_deploypiggyback_danger_0002=I'm not anticipating this to be a smooth run though, so I'd make sure your guns are working.  +mg_ruto_deploypiggyback_danger_0003=I'm not gonna lie. This one might get a little rough.  +mg_ruto_deploypiggyback_danger_0004=Just gonna say, the last couple people I've sent on these runs have gotten tuned up, so stay sharpish.  +mg_ruto_deploypiggyback_danger_0005=Might wanna get ready for a fight too. You never know.  mg_ruto_deploypiggyback_desc=~mission(Desc) -mg_ruto_deploypiggyback_desc_0001=这活儿有点棘手。 ~mission(Client) 需要有人去部署个~mission(Item)这样他们就能窃听当地的那些混蛋了。你需要把~mission(Item)从~mission(Location)拿走,并把它在~mission(Destination)装好,然后离开。 ~mission(Danger) 它开始运行后,你会得到应有的报酬。 -mg_ruto_deploypiggyback_desc_0002=我需要有人去帮 ~mission(Client) 部署一个窃听装置,他们会为这件事付一大笔钱。首先,你需要去拿上一个~mission(Item),我想他们应该在~mission(Location)预留了一个。总之,拿到之后,想办法去~mission(Destination)。 ~mission(Danger)你需要把它放置在对的地方,否则不会有用的。只要那玩意开始运行,就赶紧撤出那个鬼地方。你的报酬在你完成后会给你。 -mg_ruto_deploypiggyback_desc_0003=~mission(Client) 愿意出钱让人去部署~mission(Item)在~mission(Destination)附近。 ~mission(Danger)从~mission(Location)拿上~mission(Item)并做你该做的。 -mg_ruto_deploypiggyback_desc_0004=你跟~mission(Item)打过交道吗?它是一个非常简单常见的东西。把它带去一个地方,打开它,然后它会自己接入附近的通讯系统。如果你想挖掘一些消息的话它是一个很棒的玩意,你只需要标记几个需要搜查的目标他会替你解决问题。总之,我需要一个放置在~mission(Destination)我需要用它处理点事,而你需要去把它部署好。 ~mission(Danger) 前往~mission(Location)并拿上它,他们已经准备好一个放在那了。当它运转起来我就会把报酬转给你。 -mg_ruto_deploypiggyback_desc_0005=我猜 ~mission(Client) 正在准备些大动作。他们需要一个~mission(Item)投放在~mission(Destination)。你需要从~mission(Location)那拿走一个,并着手开始投放。它们很简单易懂,所以别搞砸了。 ~mission(Danger)\n\n不论如何,你拿到并激活~mission(Item)后,就赶快离开那儿。我会晚点付你钱。 -mg_ruto_deploypiggyback_desc_0006=有个客户需要获取些~mission(Destination)附近的消息。你要做的就是去~mission(Location),拿上~mission(Item)然后去部署它。 ~mission(Danger)只有~mission(Item)正常启动并运行任务才算结束,所以要保证它安全且可用。一旦他们得到了数据流,你就能拿到钱。很简单,对吧? -mg_ruto_deploypiggyback_obj_long_01=去~mission(Location)。 -mg_ruto_deploypiggyback_obj_long_02=收集~mission(Item)。 -mg_ruto_deploypiggyback_obj_long_03=去~mission(Destination)部署~mission(Item)。 -mg_ruto_deploypiggyback_obj_long_04=部署并激活~mission(Item)。 +mg_ruto_deploypiggyback_desc_0001=This one's gonna be a little tricky. The ~mission(Client) need someone to set up a ~mission(Item) so they can eavesdrop on the local suckers. You have to pick up the ~mission(Item) from ~mission(Location), set the thing up at ~mission(Destination) and get out. ~mission(Danger)Once it's up and running, you'll get your creds. +mg_ruto_deploypiggyback_desc_0002=Need someone to set up a snooping device for the ~mission(Client) and they're gonna pay well to make it happen. First you'll need to pick up a ~mission(Item). I think they got one set aside over at ~mission(Location). Anyway, whenever you've got one, make your way over to ~mission(Destination). ~mission(Danger)You gotta set it up at the right spot or it won't work. Once the thing's running, get the hell out of there. Creds will be waiting when you're clear. +mg_ruto_deploypiggyback_desc_0003=~mission(Client) are paying for someone to drop a ~mission(Item) over at ~mission(Destination). ~mission(Danger)Pick up the ~mission(Item) from ~mission(Location) and get to it. +mg_ruto_deploypiggyback_desc_0004=You ever work with a ~mission(Item)? It's fairly simple stuff. Take it to an area, turn the thing on, and it taps into nearby comms. Nice little system if you're looking to dig up a little intel, maybe scout out a couple marks to hit. Anyway, I need one dropped at ~mission(Destination) for this thing I'm looking into and I need you to set it up. ~mission(Danger)Head over to ~mission(Location) and pick it up, they got one set aside for you. I'll transfer the credits once you got it active. +mg_ruto_deploypiggyback_desc_0005=I guess the ~mission(Client) are cooking up something big. They've requested a ~mission(Item) get set up over at ~mission(Destination). You'll need to grab one from ~mission(Location), head over and set it up. They're pretty self-explanatory, so don't sweat the set up. ~mission(Danger)\n\nAnyway, once you got the ~mission(Item) in place and active, get the hell out of there. I'll pay you after. +mg_ruto_deploypiggyback_desc_0006=Got client who's looking to put some ears on ~mission(Destination). All you gotta do is head over to ~mission(Location), pick up a ~mission(Item) then go set it up. ~mission(Danger)Job ain't over until the ~mission(Item)'s up and running, so make sure it's safe and operational. Once they get the data stream, you get the creds. Simple, right? +mg_ruto_deploypiggyback_obj_long_01=Go to ~mission(Location). +mg_ruto_deploypiggyback_obj_long_02=Collect the ~mission(Item). +mg_ruto_deploypiggyback_obj_long_03=Go to ~mission(Destination) to deploy ~mission(Item). +mg_ruto_deploypiggyback_obj_long_04=Deploy and activate the ~mission(Item). mg_ruto_deploypiggyback_obj_short_01=~mission(Location) -mg_ruto_deploypiggyback_obj_short_02=拿上捎带物品 -mg_ruto_deploypiggyback_obj_short_03=部署地点 -mg_ruto_deploypiggyback_obj_short_04=部署 -mg_ruto_deploypiggyback_obj_short_04a=捎带物品 +mg_ruto_deploypiggyback_obj_short_02=Collect Piggyback +mg_ruto_deploypiggyback_obj_short_03=Deploy Site +mg_ruto_deploypiggyback_obj_short_04=Deploy +mg_ruto_deploypiggyback_obj_short_04a=Piggyback mg_ruto_deploypiggyback_title=~mission(Title) -mg_ruto_deploypiggyback_title_0001=需要窃听 -mg_ruto_deploypiggyback_title_0002=监听设备投放 -mg_ruto_deploypiggyback_title_0003=一切都是为了情报 -mg_ruto_deploypiggyback_title_0004=骇入本森采矿前哨站 -mg_ruto_deploypiggyback_title_0005=连接数据流 -mg_ruto_deploypiggyback_title_0006=数据链接 -mg_ruto_distraction_analogy_001=我想让你让剜度对维佳的所作所为看起来像在格斯的周末一样。 -mg_ruto_distraction_analogy_002=我想让人们认为你是第二个伊瓦尔·梅塞尔,或是...你知道,某个坏蛋。 -mg_ruto_distraction_analogy_003=在你完成以后,我想让你的名字成为一个警告。 +mg_ruto_deploypiggyback_title_0001=need a tap +mg_ruto_deploypiggyback_title_0002=listening device drop +mg_ruto_deploypiggyback_title_0003=it's all about the intel +mg_ruto_deploypiggyback_title_0004=hack Benson Mining Outpost +mg_ruto_deploypiggyback_title_0005=connect the streams +mg_ruto_deploypiggyback_title_0006=data link +mg_ruto_distraction_analogy_001=I want you to make what the 'duul did to Vega look like a weekend on Goss.  +mg_ruto_distraction_analogy_002=I want you to make people think you're the second coming of Ivar Messar or... you know, one of the bad ones.  +mg_ruto_distraction_analogy_003=By the time you're done, I want your name to be a warning.  mg_ruto_distraction_desc=~mission(description) -mg_ruto_distraction_desc_0001=我不得不说,这可能是我想出的最好的计划之一。是这样的,~mission(client) 想干一票大的,但他们不可能毫发无损地脱身。当然是说,没有更大的事情同时发生的话。你要做的事比这个更大。我指的是前所未有规模的混乱。 \n\n~mission(wanted)有那样坏名声,你要做的就是去造访~mission(Location)然后向任何出现的东西开火。我甚至会告诉当局,让他们知道你在哪里。我想,有那些你制造的动静,没人会对 ~mission(client) 所做的事情感兴趣了。 -mg_ruto_distraction_desc_0002=这是大多数拾荒者做梦都梦得到的工作。你很少有机会能因为制造尽可能大的混乱而拿到钱吧?\n\n~mission(wanted)我会告诉所有人你的位置,加上你头上的赏金,几秒钟这个区域内的所有飞船都会来干你。我想我们会让你在~mission(Location)待命。我会确保把找到你的消息传出去,然后你所要做的就是尽可能拖延他们的时间。 \n\n当然,你可能想知道你为什么要做这些事。虽然不能告诉你细节,我只能说 ~mission(client) 会非常感激你让所有的安保部队都忙活起来。 -mg_ruto_distraction_desc_0003= ~mission(client)会支付给你让你在这个地区尽可能多地翱翔的报酬。 ~mission(wanted)你出现在一个枪声大作的~mission(Location)我把话说在这,就像那样,当真正的工作来临时,每个人都在寻找另一种方式。典型的误导。 -mg_ruto_distraction_desc_0004=你知道我通常是怎么希望我的人保持低调吗?好吧,这次不行。这个 ~mission(client) 需要你约束该领域的所有法律。让他们忙到没空注意到其他事情。我说的是下一级的破坏。~mission(analogy)~mission(wanted)\n\n最好是我会事先通知所有人,让他们知道在哪里可以找到你。我在考虑去~mission(Location)因为他们通常从那里开始巡逻。剩下的就是让你尽可能多地干掉这些崽种。应该会成为几周来的头条新闻。 +mg_ruto_distraction_desc_0001=I have to say, this might be one of the best plans I've ever come up with. See, the ~mission(client) are looking to pull off the job of the century, but no way they'd get away clean. That is of course, unless there's something even bigger going down at the same time. You're gonna be the something bigger. I'm talking chaos on a whole new scale. \n\n~mission(wanted)With that nasty of a reputation, all you have to do is go visit a ~mission(Location) in the area and shoot at everything that shows up. I'll even tip off the authorities so they know exactly where you are. I figure with all the noise you'll be making, no way anyone gives two shits about what the ~mission(client) are up to. +mg_ruto_distraction_desc_0002=This is the sort of job most scavers only dream about getting paid for. How often do you get paid to make as big of a mess as you can?\n\n~mission(wanted)Between the bounty on your head, and me telling everyone where to find you, you should have about every ship in the sector on your ass in seconds. I figure we'll have you make your stand at a ~mission(Location) and I'll make sure word gets out on where to find you. Then all you have to do is keep them occupied for as long as you can. \n\nOf course, you're probably wondering why you're doing all this. While I can't tell you the details, let's just say that the ~mission(client) are going to be very appreciative for you keeping all the security forces occupied. +mg_ruto_distraction_desc_0003=The ~mission(client) are gonna pay you to unleash as much hell as you can in the sector. ~mission(wanted)You show up at a ~mission(Location) guns blazing, I put the word out on the spec, and just like that, everybody is looking the other way while the real job is going down. Classic misdirection. +mg_ruto_distraction_desc_0004=You know how I normally want my people to keep a low profile? Well, not this time. The ~mission(client) need you to tie up every bit of law in the sector. Make them so busy they won't notice anything else going on. I'm talking next level destruction. ~mission(analogy)~mission(wanted)\n\nEven better is I'll tip off everyone before hand so they know exactly where to find you. I'm thinking a ~mission(Location) since those are usually patrolled to begin with. Then all that's left is for you to take down as many of the bastards as you can. Should make headlines on the spec for weeks. mg_ruto_distraction_obj_Marker_02=~mission(Location) -mg_ruto_distraction_obj_long_01=达到五星通缉。 -mg_ruto_distraction_obj_long_01a=维持五星通缉状态。 -mg_ruto_distraction_obj_long_02=前往这个地址~mission(Location)然后等待安保人员出现。 -mg_ruto_distraction_obj_long_03=搞点事情让安保部队分心。 -mg_ruto_distraction_obj_marker_03=转移注意力 -mg_ruto_distraction_obj_short_01=提升至5星通缉状态 -mg_ruto_distraction_obj_short_01a=维持通缉状态 -mg_ruto_distraction_obj_short_02=前往~mission(Location) -mg_ruto_distraction_obj_short_03=分散注意力 +mg_ruto_distraction_obj_long_01=Achieve a level five crimestat. +mg_ruto_distraction_obj_long_01a=Maintain a level five crimestat. +mg_ruto_distraction_obj_long_02=Go to this local ~mission(Location) and wait for security to show up. +mg_ruto_distraction_obj_long_03=Cause a scene to keep security forces distracted. +mg_ruto_distraction_obj_marker_03=Distract +mg_ruto_distraction_obj_short_01=Raise Crimestat to 5 +mg_ruto_distraction_obj_short_01a=Maintain Crimestat +mg_ruto_distraction_obj_short_02=Go To ~mission(Location) +mg_ruto_distraction_obj_short_03=Create Distraction mg_ruto_distraction_title=~mission(title) -mg_ruto_distraction_title_0001=一点点分散注意力的事情 -mg_ruto_distraction_title_0002=制造点噪音 -mg_ruto_distraction_title_0003=释放野兽 -mg_ruto_distraction_title_0004=所有眼睛都盯着你 -mg_ruto_distraction_wanted_001=为了确保他们投入关注,你需要让自己达到五星通缉并呆在那里。只有这样能保证这个区域的安保人员和赏金猎人都会盯着你。 -mg_ruto_distraction_wanted_002=这是真正有趣的部分。为了完成这个任务,你需要达到五星通缉。骇入一个通讯阵列,杀死一堆人。我不在乎你怎么做。达到五星通缉,然后呆在那里。这样他们就不可能忽视像你这样的危险罪犯。 -mg_ruto_distraction_wanted_003=我之所以要你做这份工作,是因为你的通缉星级。只有像你这样的五星通缉才是足够大的威胁,能吸引我之前讲的那么多关注。帮我个忙,在这一切结束之前一定要保持在五星通缉。 -mg_ruto_distraction_wanted_004=而且,你的五星通缉让你成为完成这项工作的理想人选。星系内的每个人都会毫无意义地互相攻击,争抢干掉你的机会。太完美了。只要你能保持5星通缉。 -mg_ruto_distraction_wanted_005=为了让这一切生效,你需要五星通缉。这是确保每个安保人员和赏金猎人都盯着你看的唯一方法。碰巧的是,我直接骇入了本星系的ECN。所以一旦你接手这个任务,我会让你臭名昭著。 -mg_ruto_distraction_wanted_006=关键是你必须立刻成为本星系的顶级通缉犯,才能像我们计划的那样吸引所有的关注。幸运的是,我从你的犯罪档案中找到了一个后门来让这一切发生。你要做的就是点个头,你的通缉就会突破天际,之后你只需要集中精力在外面制造一些麻烦。 -mg_ruto_from=鲁托 -mg_ruto_from_001=鲁托 -mg_ruto_from_002=科斯蒂根皇帝 -mg_ruto_from_003=大皇帝 -mg_ruto_from_004=皇帝腐败 +mg_ruto_distraction_title_0001=a little distraction +mg_ruto_distraction_title_0002=make some noise +mg_ruto_distraction_title_0003=unleash the beast +mg_ruto_distraction_title_0004=all eyes on you +mg_ruto_distraction_wanted_001=To make sure that they're paying attention, you're gonna have to get yourself to crimestat 5 and stay there. Only way to guarantee that every security hack and bounty hunter in the sector is gonna be making eyes at you. +mg_ruto_distraction_wanted_002=Here's the real fun part. In order to pull this off, I need you to get a level 5 crimestat. Hack a comm array, kill a bunch of people. I don't really care how. Just get to level 5 and stay there. That way there's no chance they're gonna be able to ignore a dangerous criminal such as yourself. +mg_ruto_distraction_wanted_003=Now, the reason I wanted you for this job specifically is cause of your crimestat level. Only a level 5 like yourself is a big enough threat to pull the kind of heat I'm talking about. Just do me a favor and make sure you stay at a 5 till this is all over.  +mg_ruto_distraction_wanted_004=Plus, with your crimestat at a 5, you're the ideal candidate to pull this job off. Everyone within the system will be beating each other senseless to get a crack at taking you down. It's perfect. As long as you stay a level 5 that is.  +mg_ruto_distraction_wanted_005=In order for this to work, you're gonna need to have a crimestat 5. That's the only way to make sure every security hack and bounty hunter in the sector is gonna be making eyes at you. Now, as it happens, I'm plugged directly into the system's ECN, so once you take the gig, I'll make you notorious. +mg_ruto_distraction_wanted_006=The catch is you gotta instantly become the system's most wanted to get the kinda heat we want all focused on you. Fortunately, I got myself a backdoor into your criminal files to make that happen. All you gotta do is say yes and your crimestat goes through the roof, then you just focus on raising some hell out there. +mg_ruto_from=Ruto +mg_ruto_from_001=Ruto +mg_ruto_from_002=Imperator Costigan +mg_ruto_from_003=The Grand Imperator +mg_ruto_from_004=Imperator Corruption mg_ruto_havejob_desc=~mission(desc) -mg_ruto_havejob_desc_0001=下次你来六角湾的时候去技术通告商店,我们可以讨论一下你我如何互相帮助。 -mg_ruto_havejob_desc_0002=有新鲜出炉的活儿,我想你应该会想分一杯羹。如果你感兴趣的话,去技术通告商店那里。 -mg_ruto_havejob_desc_0003=嘿!快来 ~mission(location) 。有东西给你。 -mg_ruto_havejob_desc_0004=大计划正在酝酿之中,我想你可能想参与进去。去技术通告商店,我们来讨论细节。 -mg_ruto_havejob_desc_0005=新工作正在进行中。如果你想分一杯羹,来~mission(location)见我。 -mg_ruto_havejob_desc_0006=看起来我需要额外的人手。我觉得你对这事儿应该很擅长。我会在店里和你详谈。 -mg_ruto_havejob_desc_0007=如果你在找工作,去商店转转,我会帮你安排的。 -mg_ruto_havejob_desc_0008=我想请你做一个工作。如果成功的话,对每个人来说都是完美收获日。为什么不来~mission(location)我们再讨论具体细节呢。 -mg_ruto_havejob_desc_0009=事情开始受关注了。现在不想说太多,但是到商店来,我会告诉你。 -mg_ruto_havejob_desc_0010=赶紧滚来~mission(location)。我正在安排一些事情,我有一个小事情想让你来负责。 -mg_ruto_havejob_obj_long_01=会见鲁托 -mg_ruto_havejob_obj_short_01=鲁托 +mg_ruto_havejob_desc_0001=Next time you're in Grim HEX swing by Technotic and we can discuss how you and I can help each other out. +mg_ruto_havejob_desc_0002=Got a hot fresh one here, and thought you might like yourself a slice. Stop by Technotic if you're interested. +mg_ruto_havejob_desc_0003=Hey, swing by ~mission(location). Got something for you. +mg_ruto_havejob_desc_0004=Big plans are in the works and I think you're gonna want to be a part of them. Head to Technotic and we'll discuss the nitty gritty. +mg_ruto_havejob_desc_0005=New job's in the works. If you want a slice of the credits hit me up at ~mission(location). +mg_ruto_havejob_desc_0006=Turns out I'm in need of an extra set of hands. Play your cards right, and I'm thinking it might be you. I'll tell you all about it at the shop. +mg_ruto_havejob_desc_0007=If you're looking for work, swing by the shop and I'll get you sorted. +mg_ruto_havejob_desc_0008=Have a gig that I'm thinking of bringing you in on. Could be a decent payday for everyone if it pans out. Why don't you come by ~mission(location) and we'll hash specifics. +mg_ruto_havejob_desc_0009=Things are starting to heat up. Don't want to say too much right now, but stop by the shop and I'll fill you in. +mg_ruto_havejob_desc_0010=Get your ass over to ~mission(location). I'm setting something up and I've got a little part I'd like you to play. +mg_ruto_havejob_obj_long_01=Meet with Ruto +mg_ruto_havejob_obj_short_01=Ruto mg_ruto_havejob_title=~mission(title) -mg_ruto_havejob_title_0001=工作机会 -mg_ruto_havejob_title_0002=帮个小忙 -mg_ruto_havejob_title_0003=有空来一趟 -mg_ruto_havejob_title_0004=需要谈谈 -mg_ruto_havejob_title_0005=你忙吗? -mg_ruto_havejob_title_0006=新活 -mg_ruto_havejob_title_0007=来谈谈 -mg_ruto_havejob_title_0008=有东西给你 +mg_ruto_havejob_title_0001=job opportunity +mg_ruto_havejob_title_0002=a little favor +mg_ruto_havejob_title_0003=swing on by +mg_ruto_havejob_title_0004=need to talk +mg_ruto_havejob_title_0005=you busy? +mg_ruto_havejob_title_0006=new gig +mg_ruto_havejob_title_0007=let's talk +mg_ruto_havejob_title_0008=got something for you mg_ruto_intromission_desc=~mission(Description) -mg_ruto_intromission_desc_0001=你好,我最近总能在安全频道上听到你的名字。似乎你真的很会让这些当官的生活陷入困境。说实话,我喜欢这种主动的。我知道有些人可能会有兴趣对你这种反社会爱好进行资助,扯远了。\n\n我想亲自看看你本人的能力如何,所以事情是这样的,~mission(Client)送某人重新投胎了,然后他想付钱让别人帮他清理掉尸体。很体贴吧?没有理由让那垃圾在~mission(Location01)变臭。无论如何,我希望你到那儿去,拿上那些包裹并且处理掉。随便到哪,只要带出那颗星球且不放到条子面前就可以。很简单,对吧?总之,你做完这个,我会考虑跟你聊一聊以后更多有利可图的工作机会。~mission(Timed) -mg_ruto_intromission_desc_0002=你现在开始变得受欢迎了。我是鲁托,你或许听说过我。要我说的话,在慧眼识人上,我还是蛮有天赋的。部分原因是我有一套我的标准。没有很多人能通过。我需要知道,我把一个任务交给一个人的时候,他能不能完美地完成它。不然,就会搞的很乱,还是坏的那种,明白吗?\n\n无论如何,我希望我们还是能各有收获。但是首先,我需要看看你的行动到底如何。 ~mission(Client) 在 ~mission(Location01) 把一个二货送去见了上帝,现在需要有人帮忙处理掉打包好的残留物。听起来像是你能轻松处理的任务,不是吗?搞定它,或许我们会有更多可聊。~mission(Timed) -mg_ruto_intromission_desc_0003=你好,到现在为止我观察你已经有好一会儿了,我没有恶意,揣摩他人只是我的职业习惯而已。你要知道,我一直都得了解在我的星系里有哪些人进出,如果我看到了有潜力的人,这时候我会把这些人挑出来。 \n\n不管怎样,我觉得你这个人值得我深入了解。但是首先,我给你准备了一个小任务。一个简单的活儿来证明你不是我在光谱论坛上看到的那些废物,而是真正能干的人。\n\n 有一些遗骸在~mission(Location01),我不会告诉你谁是凶手或者这起凶杀事故的起因,只是有一个箱子需要处理掉,把它带到星球外的任何位置然后丢出去。如果你把这事办完了,那我可以说,像你这样积极主动的人,还有不少美差可以做。~mission(Timed) -mg_ruto_intromission_obj_long_01=前往~mission(location) -mg_ruto_intromission_obj_long_02=收集尸体。 -mg_ruto_intromission_obj_long_03=把尸体丢出星球。 -mg_ruto_intromission_obj_marker_01=拾取地点 -mg_ruto_intromission_obj_marker_02=尸体 -mg_ruto_intromission_obj_short_01=前往拾取地点 -mg_ruto_intromission_obj_short_02=获取尸体 -mg_ruto_intromission_obj_short_03=丢掉尸体 -mg_ruto_intromission_timed_0001=需要快速处理这件事。对不起,不想催你,但你懂的,客户付了钱的。 -mg_ruto_intromission_timed_0002=我需要你尽快处理这件事。 -mg_ruto_intromission_timed_0003=还有一件事,你需要快点完成。客户希望这件事能马上处理。 -mg_ruto_intromission_timed_0004=是的,也许我该提一下,我需要你立即处理这件事,所以赶快滚。 +mg_ruto_intromission_desc_0001=Hi there. I've been hearing your name pop up a lot recently on security channels. Seems you're pretty hell bent on making life difficult for those authority types. I'll be honest. I like that kind of initiative. I know some people who might be interested in subsidizing your anti-social habits. But I'm getting ahead of myself. \n\nI'd like to see how you operate in the field myself, so here's the deal, the ~mission(Client) have pushed someone into the sweet hereafter and have paid for someone to make the remains disappear. That's considerate, right? No sense letting trash like that stink up ~mission(Location01). Anyway, I'd like you to go there, collect the boxes and dispose of them. Don't really care where as long as it's off-world and not in front of some cops. Simple, right? Anyway, you do this and we can talk about further, more lucrative, employment opportunities. ~mission(Timed) +mg_ruto_intromission_desc_0002=You're becoming quite popular among the unsavories. My name's Ruto. You've probably heard of me. I'm a sort of talent scout for unsavories myself and I'm pretty good at it, if I say so. Part of the reason for that is standards. Not a lot of people have 'em. Me, I need to know that when I give a job to one of my people, that they'll execute it. Otherwise, it's just chaos, you know? But the bad kind. \n\nAnyway, I think we might be able to help each other out. First though, I need to see you in action for myself. The ~mission(Client) ghosted some idiot down at ~mission(Location01) and need the packaged up remains disposed of. Feels like something you could handle, no? Knock this out and maybe we can talk more. ~mission(Timed) +mg_ruto_intromission_desc_0003=Why hello. Been watching you for a while now. Not in a creepy way or anything, more like professional curiosity. See, I make it my business to know who's making moves in my system. If I see someone with potential, let's just say, I bring them into the fold. \n\nAnyway, I think you might be the kinda person I should know better. But first, I've got a little job for you. Something simple to show me that you're not one of these lazy kids I see on the spectrum. That you're a real go-getter. \n\nThere's remains of a body down at ~mission(Location01). I won't tell you who did it or why. Only that the boxes need to get gone. Take them off-world somewhere and dump it. You do that and maybe I can fill you in on all the exciting opportunities available to an entrepreneurial go-getter like yourself. ~mission(Timed) +mg_ruto_intromission_obj_long_01=Go to ~mission(location) +mg_ruto_intromission_obj_long_02=Collect the body. +mg_ruto_intromission_obj_long_03=Get rid of the corpse off-world. +mg_ruto_intromission_obj_marker_01=Pickup Site +mg_ruto_intromission_obj_marker_02=Corpse +mg_ruto_intromission_obj_short_01=Go to pickup site +mg_ruto_intromission_obj_short_02=Collect body +mg_ruto_intromission_obj_short_03=Dump body +mg_ruto_intromission_timed_0001=Need to take care of this quick though. Sorry. Hate to rush, but you know, clients are paying. +mg_ruto_intromission_timed_0002=Oh, I'll need you to sort this out on the quicker side. +mg_ruto_intromission_timed_0003=One more thing, you'll need to hurry. Clients want this handled now. +mg_ruto_intromission_timed_0004=Yeah, probably should mention that I need this taken care of immediately, so off you go. mg_ruto_intromission_title=~mission(Title) -mg_ruto_intromission_title_0001=工作机会 -mg_ruto_intromission_title_0002=有空吗? -mg_ruto_intromission_title_0003=一个小安排 -mg_ruto_intromission_title_0004=需要帮助 -mg_ruto_intromission_title_0005=工作,需要吗? +mg_ruto_intromission_title_0001=job opportunity +mg_ruto_intromission_title_0002=got a minute? +mg_ruto_intromission_title_0003=a little arrangement +mg_ruto_intromission_title_0004=help wanted +mg_ruto_intromission_title_0005=jobs, right? mg_ruto_invite_desc=~mission(description) -mg_ruto_invite_desc_0001=你处理得很好。我们是时候来个正式的见面了。听起来不错吧?我在六角湾为一个名叫技术通告的老科技产品店工作。直接进来在柜台后面找我。~mission(oldman)总之,有空就来找我。 -mg_ruto_invite_desc_0002=感谢你为我如此用心地处理这个任务。我希望应该不会太麻烦。不管怎么说,我跟你保证过,我会邀请你来让我们看看能否做出进一步安排。如果你感兴趣,请前往六角湾。在后厅的某个地方,你会发现一个名为技术通告的小店,我就在那后面。~mission(oldman) -mg_ruto_invite_desc_0003=我认为现在是时候谈谈你的未来了。你觉得呢?你之前有来过六角湾吗?那是耶拉上空一个肮脏的角落。去那儿找到一个叫技术通告的科技产品店。我就在后面。~mission(oldman)总之,我会跟你聊一聊你的前景。看看我们是否能互帮互助。 -mg_ruto_invite_obj_long_01=在六角湾与鲁托见面 -mg_ruto_invite_obj_marker_01=鲁托 -mg_ruto_invite_obj_short_01=与鲁托见面 -mg_ruto_invite_oldman_001=别太在意门口那个家伙。他就一看门狗。只是老一点...并且更安静。 -mg_ruto_invite_oldman_002=不管你在做什么,不要招惹门口那个家伙。他看起来可能不怎么样,但是他是前海军陆战队的成员。 -mg_ruto_invite_oldman_003=事先警告,我柜台前面的那个门卫可不是好惹的。十分暴力。如果你看到他穿着绿色,赶紧跑。那是他的愤怒颜色。 -mg_ruto_invite_oldman_004=别让门口那家伙烦你。 -mg_ruto_invite_oldman_005=不用担心前台那个老古董。他是在这土生土长的人。 +mg_ruto_invite_desc_0001=You handled yourself pretty well. I suppose it's time we meet up and make this official. Sound good? I'm working out of this old tech shop on Grim HEX called Technotic. Just come on in and find me in the back. ~mission(oldman) Anyway, swing by when you can. +mg_ruto_invite_desc_0002=Thanks for taking care of that little job for me. Hope it wasn't too messy. Anyway, as promised, I'd like to invite you down and see if we can't work out a little arrangement. If you're interested, head on over to Grim HEX. Somewhere in the back halls, you'll find a run down little hole called Technotic. I'm in the back. ~mission(oldman) +mg_ruto_invite_desc_0003=I think it's about time we talked about your future. Don't you think? You ever been to Grim HEX before? Nasty little corner of nothing in the field above Yela. Swing on by and look for a tech shop called Technotic. I'm in the back. ~mission(oldman) Anyway, we'll have a little chat about your future, yeah? See if we can help each other out. +mg_ruto_invite_obj_long_01=Meet with Ruto in Grim HEX +mg_ruto_invite_obj_marker_01=Ruto +mg_ruto_invite_obj_short_01=Meet with Ruto +mg_ruto_invite_oldman_001=Don't mind the guy at the front. He's kinda like a watch dog. Just older... and quieter. +mg_ruto_invite_oldman_002=Whatever you do. Don't piss off the guy at the front. He may not look like much, but he's an ex-Marine. +mg_ruto_invite_oldman_003=Word of warning, the guy I have guarding the counter is violent. Real violent. If you see him wearing green, run. That's his trigger color. +mg_ruto_invite_oldman_004=Make sure the guy in the front doesn't talk your ear off. +mg_ruto_invite_oldman_005=Don't worry about the antique at the front counter. He came with the place. mg_ruto_invite_title=~mission(title) -mg_ruto_invite_title_0001=互利互惠的安排 -mg_ruto_invite_title_0002=干得漂亮,现在有新活儿 -mg_ruto_invite_title_0003=准备好面对面了么? -mg_ruto_invite_title_0004=是时候见面了 -mg_ruto_invite_title_0005=我们开工吧 -mg_ruto_outpost_repair_DIY_0001=我爸正在尝试修理空气循环机 -mg_ruto_outpost_repair_DIY_0002=我的老室友正在尝试自制量子燃料 -mg_ruto_outpost_repair_DIY_0003=有次和我一起的这老家伙把他的枪设置成自动开火,差点把他的船毁了 -mg_ruto_outpost_repair_DIY_0004=这个老矿工觉得她能给自己做一套更好的EVA(出舱活动)宇航服。 -mg_ruto_outpost_repair_danger_0001=它们坏的越久,我们损失的钱就越多。我需要它们尽快恢复运行。 -mg_ruto_outpost_repair_danger_0002=很多人都在等它们重新运作起来,所以赶快帮帮忙吧。 -mg_ruto_outpost_repair_danger_0003=这地方交易量很大,所以急需维修。 -mg_ruto_outpost_repair_danger_0004=我有很多其他活儿要等这个先解决,我可不喜欢等着。你越快完成越好。 -mg_ruto_outpost_repair_danger_0005=不是催你或者别的,但这件事很急。 +mg_ruto_invite_title_0001=a mutually beneficial arrangement +mg_ruto_invite_title_0002=good job, now more jobs +mg_ruto_invite_title_0003=up for a face to face? +mg_ruto_invite_title_0004=think it's time we meet +mg_ruto_invite_title_0005=let's do this +mg_ruto_outpost_repair_DIY_0001=my dad trying to fix the air recycler +mg_ruto_outpost_repair_DIY_0002=my old roommate trying to make his own quantum fuel +mg_ruto_outpost_repair_DIY_0003=the time this banger I ran with rigged his gun to be autofire and nearly destroyed his ship +mg_ruto_outpost_repair_DIY_0004=this old miner who figured she could build herself a better EVA suit. +mg_ruto_outpost_repair_danger_0001=The longer they're dark, the more credits we lose. Need them up and running ASAP.  +mg_ruto_outpost_repair_danger_0002=A lot of people are waiting on them to be up and running again, so basically, hurry the hell up with this.  +mg_ruto_outpost_repair_danger_0003=A lot of credits run through the place which makes this repair pretty damn urgent.  +mg_ruto_outpost_repair_danger_0004=Some other jobs I got cooking are waiting on this being taken care of and I don't like being kept waiting. Faster you get this done the better.  +mg_ruto_outpost_repair_danger_0005=Not to rush you or anything, but this needs to get taken care of fast.  mg_ruto_outpost_repair_desc=~mission(Desc) -mg_ruto_outpost_repair_desc_0001=通常来说我们的人都不介意躲在阴影中行动,但是一点能源也没有就太过分了。这甚至对我们在~mission(Destination)的业务有负面影响。看看你能不能用块新电池解决这些问题,好嘛? ~mission(Timed) -mg_ruto_outpost_repair_desc_0002=前不久,一场风暴对当地造成了一点儿破坏,现在~mission(Destination)失去了能源供应。真的承担不起长时间的停摆,所以我需要你给他们带去一块备用电源。~mission(Timed) -mg_ruto_outpost_repair_desc_0003=一些在~mission(Destination)的沙雕试图自行解决一个电气问题,然后现在整个前哨站断电了。挺欣赏他们DIY的态度的。不禁让我想起之前做 ~mission(DIY) 的回忆。 ~mission(Timed)总之,帮我个忙,把一块电池送到那。 -mg_ruto_outpost_repair_desc_0004=我希望你有一些维护设备的经验,我需要你带一块电池去~mission(Destination)。~mission(Timed)你到那儿以后别让那里的人哄骗你去做清洁或者任何事。这份合约就是送电池而已。 -mg_ruto_outpost_repair_desc_0005=~mission(Destination)刚来了信儿,说他们断电了。我不知道他们又干了什么蠢事,这已经是这个月他们第五次断电了。或许是给发电机洗热水澡了吧。管它呢,帮我带块备用电池给他们。~mission(Timed) -mg_ruto_outpost_repair_obj_long_01=获取备用电池。 -mg_ruto_outpost_repair_obj_long_02=前往~mission(Location)。 -mg_ruto_outpost_repair_obj_long_03=恢复~mission(Location)的电力。 -mg_ruto_outpost_repair_obj_short_01=电池 -mg_ruto_outpost_repair_obj_short_02=修理地址 -mg_ruto_outpost_repair_obj_short_03=恢复电力 +mg_ruto_outpost_repair_desc_0001=Normally people in our rarified profession don't mind working in the shadows, but having zero power is a bit much. It's even starting to hurt the operations down over at ~mission(Destination). See if you can go sort them out with a new battery, okay? ~mission(Timed) +mg_ruto_outpost_repair_desc_0002=A storm down surface side a little while back caused some damage and now ~mission(Destination) doesn't have any power at all. Can't really afford to have them down for long, so I need you to bring them a replacement battery. ~mission(Timed) +mg_ruto_outpost_repair_desc_0003=Some wingnut over at ~mission(Destination) tried fixing an electrical problem on their own and now the whole outpost doesn't have power. Got to love that DIY attitude. I'm having flashbacks to ~mission(DIY). ~mission(Timed)Anyway, do me a favor and run a battery down there. +mg_ruto_outpost_repair_desc_0004=I'm hoping you have some maintenance experience, because I need someone to bring a replacement battery down to ~mission(Destination). ~mission(Timed)And if anyone's there when you show up, don't let them talk you into cleaning up or anything. The contract is just for the battery. +mg_ruto_outpost_repair_desc_0005=Got word from ~mission(Destination) that they've gone dark. Not sure what the hell they're doing there, but this is like the fifth time they've lost power this month. Probably trying to run a hot tub or something off the gennie. Either way, gonna need you to bring them a replacement battery. ~mission(Timed) +mg_ruto_outpost_repair_obj_long_01=Acquire replacement battery. +mg_ruto_outpost_repair_obj_long_02=Go to ~mission(Location). +mg_ruto_outpost_repair_obj_long_03=Restore power to ~mission(Location). +mg_ruto_outpost_repair_obj_short_01=Battery +mg_ruto_outpost_repair_obj_short_02=Repair Site +mg_ruto_outpost_repair_obj_short_03=Restore Power mg_ruto_outpost_repair_title=~mission(Title) -mg_ruto_outpost_repair_title_0001=运送电池 -mg_ruto_outpost_repair_title_0002=断电 -mg_ruto_outpost_repair_title_0003=停电 -mg_ruto_outpost_repair_title_0004=备用电池 -mg_ruto_outpost_repair_title_0005=地面站离线 +mg_ruto_outpost_repair_title_0001=battery run +mg_ruto_outpost_repair_title_0002=black out +mg_ruto_outpost_repair_title_0003=power outage +mg_ruto_outpost_repair_title_0004=replacement battery +mg_ruto_outpost_repair_title_0005=outpost offline mg_ruto_planetcollect_body_desc=~mission(Description) -mg_ruto_planetcollect_body_desc_0001=有一场"意外"事故,现在有几箱遗骸出现在了不该出现的地方。~mission(Client) 需要一个清洁工把它们带出星球。~mission(Timed)之后随便你怎么处理,就当我不知道这件事。 -mg_ruto_planetcollect_body_desc_0002=~mission(Client) 换了个老大,前老大被就地解决了。现在他们需要有个人来清理"垃圾",你懂的,把垃圾带出星球。~mission(Timed)有时候十分庆幸自己是个个体户。 -mg_ruto_planetcollect_body_desc_0003=我想让你参加一个小小的葬礼。"尊贵"的客人需要有人把他们运出星球,或许你能成全他们。这些死掉的杂种应该会知道不该惹 ~mission(Client)。~mission(Timed) -mg_ruto_planetcollect_body_desc_0004=我猜在几个 ~mission(Client) 之间发生了口角并最终成了火并。总之,现在需要来人让败者退场。~mission(Timed) -mg_ruto_planetcollect_body_desc_0005=宇宙中的一条真理是,尸体不会自己走路。这也是为什么 ~mission(Client) 想要我们给他运走一具尸体。我相信你应该能找到一个隐秘的角落处理掉尸体。~mission(Timed) -mg_ruto_planetcollect_body_obj_long_01=前往~mission(Location01|Address)。 -mg_ruto_planetcollect_body_obj_long_02=收集所有的尸体箱,然后带它们离开这个地方。 -mg_ruto_planetcollect_body_obj_long_03=带尸体离开星球。 -mg_ruto_planetcollect_body_obj_short_01=收集地 -mg_ruto_planetcollect_body_obj_short_02=收集尸体 -mg_ruto_planetcollect_body_obj_short_03=运走尸体 -mg_ruto_planetcollect_body_obj_short_03a=箱子 -mg_ruto_planetcollect_body_timed_0001=放的越久,就更有可能有无关人员经过。不能冒那个险,更别说会发臭。 -mg_ruto_planetcollect_body_timed_0002=~mission(Client)对在那个地方留下的尸体有点儿紧张,我已经告诉他们没有什么好担心的,但咱们还是快过去赶紧把事情处理了吧。 -mg_ruto_planetcollect_body_timed_0003=在被四处闲逛的人发现之前,我们最好尽快处理。 -mg_ruto_planetcollect_body_timed_0004=我愿称之为急差。尸体不会自己挪窝,但是如果早点处理完,~mission(Client)会感觉好点儿。 -mg_ruto_planetcollect_body_timed_0005=不要拖得太久,我们最不想见到的事就是别人先你一步拿到尸体。 +mg_ruto_planetcollect_body_desc_0001=There was an 'accident' and now there's a couple of boxes of remains where they shouldn't be. ~mission(Client) need a cleaner to cart them off-world. ~mission(Timed)And don't tell me what you do with them. It's probably better if I don't know. +mg_ruto_planetcollect_body_desc_0002=The ~mission(Client) had a change of leadership and their former manager's been made redundant right through the eyes. Now they need someone to "clear out the desk," so to speak, and dump everything off-world. ~mission(Timed)Really makes me appreciate being self-employed. +mg_ruto_planetcollect_body_desc_0003=Bit of a going away party / funeral that I want you to attend. The guest of honor needs a ride off-world and you're gonna give it to 'em. Dead bastard really should have known better than to skim from the ~mission(Client). ~mission(Timed) +mg_ruto_planetcollect_body_desc_0004=Guess there was a bit of a disagreement between a couple of ~mission(Client) that got pretty heated. Anyway, they need someone to escort whatever's left of the losing side off the premises. ~mission(Timed) +mg_ruto_planetcollect_body_desc_0005=One of the big truths in this 'verse is that dead bodies seldom go anywhere on their own. That's why the ~mission(Client) need us to move one for them. I'm sure you can figure out somewhere suitably private to take the remains. ~mission(Timed) +mg_ruto_planetcollect_body_obj_long_01=Go to ~mission(Location01|Address). +mg_ruto_planetcollect_body_obj_long_02=Collect all boxes containing remains and remove them from the site. +mg_ruto_planetcollect_body_obj_long_03=Get rid of the remains off-world. +mg_ruto_planetcollect_body_obj_short_01=Collection Site +mg_ruto_planetcollect_body_obj_short_02=Collect Remains +mg_ruto_planetcollect_body_obj_short_03=Dump Remains +mg_ruto_planetcollect_body_obj_short_03a=Boxes +mg_ruto_planetcollect_body_timed_0001=The longer this sits, the more likely someone who shouldn't stumbles across it. Can't risk that. Not to mention the stench.  +mg_ruto_planetcollect_body_timed_0002=The ~mission(Client) are a little on edge about the remains just sitting out there. I've told them there's nothing to worry about, but let's go ahead and take care of this as fast as possible.  +mg_ruto_planetcollect_body_timed_0003=We need to hurry up and take care of this before before someone starts poking around.  +mg_ruto_planetcollect_body_timed_0004=Gonna call this a rush job. Remain are not going anywhere, but the ~mission(Client) will feel a lot better once everything's been taken care of.  +mg_ruto_planetcollect_body_timed_0005=Don't take too long on this. Last thing we need is for someone else to get to the remains before you do.  mg_ruto_planetcollect_body_title=~mission(Title) -mg_ruto_planetcollect_body_title_0001=人员调动 -mg_ruto_planetcollect_body_title_0002=打扫房间 -mg_ruto_planetcollect_body_title_0003=提前退休 -mg_ruto_planetcollect_body_title_0004=最后一旅 -mg_ruto_planetcollect_body_title_0005=安息 -mg_ruto_planetcollect_body_title_0006=最终目的地 -mg_ruto_planetcollect_chem_marker_03=化学制品 -mg_ruto_planetcollect_drug_desc_0001=这是一个简单的运输差事,在~mission(location)拿起一箱~mission(drug)然后带到~mission(destination)。~mission(trouble)~mission(rush) -mg_ruto_planetcollect_drug_desc_0002=长话短说,你需要前往~mission(location)然后拿取一些~mission(drug)。保持低调,把货送到~mission(destination)",简单如斯。~mission(rush)~mission(threat)还有一件事,这是~mission(client)这位大客户的活,所以千万别搞砸了。 -mg_ruto_planetcollect_drug_desc_0003=这有个小活,~mission(client)需要从~mission(location)搬运一些东西到~mission(destination)。~mission(rush)~mission(trouble)希望不需要我重复这一点,不要动一丁点里面的东西。 -mg_ruto_planetcollect_drug_desc_0004=显然,人们对~mission(drug)的需求总是很多,因此~mission(client)希望重启这里的业务。你需要前往~mission(location),拿到包裹然后带到~mission(destination). ~mission(rush)~mission(trouble) -mg_ruto_planetcollect_drug_desc_0005=就是这样,像我说的,这是一个简单直接的活儿。~mission(client)需要从~mission(location)拿一些~mission(drug)送到~mission(destination)去。~mission(trouble)请尽快完成,钱少不了你的,这似乎很公平,不是吗?~mission(rush) -mg_ruto_planetcollect_drug_rush_0001=这项工作是有时效性的,希望你尽快完成。 -mg_ruto_planetcollect_drug_rush_0002=快点干,我听说伙计们都等不及了。 -mg_ruto_planetcollect_drug_rush_0003=你时间紧迫,~mission(client)十分迫切地需要他的补给品。 -mg_ruto_planetcollect_drug_rush_0004=行动快一点,我会给你掐着时间的。 -mg_ruto_planetcollect_drug_title_0001=快递员 -mg_ruto_planetcollect_drug_title_0002=货物运输 -mg_ruto_planetcollect_drug_title_0003=需要运送 -mg_ruto_planetcollect_drug_title_0004=快递任务 -mg_ruto_planetcollect_drug_title_0005=需要走私者 -mg_ruto_planetcollect_drug_title_0006=一趟简单的行程 -mg_ruto_planetcollect_drug_trouble_0001=这是一趟禁药运输,所以请提高警惕万分小心,OK? -mg_ruto_planetcollect_drug_trouble_0002=有人告诉我,可能有几个大块头也要干这个工作。 -mg_ruto_planetcollect_drug_trouble_0003=这次你可能需要打一架了,就是这样的你懂的。 -mg_ruto_planetcollect_drug_trouble_0004=准备好面对一些人渣,我不指望这会十分顺利。 -mg_ruto_planetcollect_steal_danger_0001=记得带些武器,有很大的可能性会干上一架。 -mg_ruto_planetcollect_steal_danger_0002=在这个任务过程中你很可能需要做掉一些人,我相信这对你来说不成问题。 -mg_ruto_planetcollect_steal_danger_0003=时刻注意周围,有捕猎者盘旋于此,你应该明白我意思。 -mg_ruto_planetcollect_steal_danger_0004=你不介意干掉一些人吧?我没法保证什么,但你至少需要确保你带足了枪支。 -mg_ruto_planetcollect_steal_danger_0005=我认识的一个人说,这份工作可能在我得到它之前就被别人接过了,所以你可能会碰上竞争对手,不过处理掉他们就好。 +mg_ruto_planetcollect_body_title_0001=personnel change +mg_ruto_planetcollect_body_title_0002=cleaning house +mg_ruto_planetcollect_body_title_0003=early retirement +mg_ruto_planetcollect_body_title_0004=one last trip +mg_ruto_planetcollect_body_title_0005=rest in peace +mg_ruto_planetcollect_body_title_0006=final destination +mg_ruto_planetcollect_chem_marker_03=Chemicals +mg_ruto_planetcollect_drug_desc_0001=This is a simple delivery run. Pick up a box of ~mission(drug) from ~mission(location) and take it to ~mission(destination). ~mission(trouble)~mission(rush) +mg_ruto_planetcollect_drug_desc_0002=Short and sweet. You're gonna head to~mission(location) and pick up a shipment of ~mission(drug). Make sure you keep a low profile and run it to ~mission(destination)". Simple. ~mission(rush)~mission(threat)One more thing. This is for the ~mission(client), so don't screw it up. +mg_ruto_planetcollect_drug_desc_0003=Word's come down that the ~mission(client) need some product moved from ~mission(location) and delivered to ~mission(destination). ~mission(rush)~mission(trouble)Hopefully I don't need to reiterate this, but don't even think about sampling the supply. +mg_ruto_planetcollect_drug_desc_0004=Apparently there's been a high demand for ~mission(drug), so the ~mission(client) need to re-up their dealers. You're gonna head down to ~mission(location), pick up the package and take it to ~mission(destination). ~mission(rush)~mission(trouble) +mg_ruto_planetcollect_drug_desc_0005=Here you go. Like I said, it's a pretty straightforward job. ~mission(client) need some ~mission(drug) grabbed from ~mission(location) and taken to ~mission(destination). ~mission(trouble)You do this right and not only will you stay in my good graces, you'll make some nice creds as well. Seems fair, right? ~mission(rush) +mg_ruto_planetcollect_drug_rush_0001=This job comes with a timetable, so I'm gonna need you to move quick on this.  +mg_ruto_planetcollect_drug_rush_0002=Hurry up too. I'm told the masses are eager for their party favors.  +mg_ruto_planetcollect_drug_rush_0003=You'll be on a clock with this one. The~mission(client) need their supply quick.  +mg_ruto_planetcollect_drug_rush_0004=Move quick. I'm gonna be timing you on this one.  +mg_ruto_planetcollect_drug_title_0001=courier +mg_ruto_planetcollect_drug_title_0002=package run +mg_ruto_planetcollect_drug_title_0003=delivery needed +mg_ruto_planetcollect_drug_title_0004=courier gig +mg_ruto_planetcollect_drug_title_0005=smuggler wanted +mg_ruto_planetcollect_drug_title_0006=a simple run +mg_ruto_planetcollect_drug_trouble_0001=This is a drug run, so keep an eye out for baddies, yeah?  +mg_ruto_planetcollect_drug_trouble_0002=A little bird told me that there might be some heavies out gunning for this job too.  +mg_ruto_planetcollect_drug_trouble_0003=You might need to fight some people on this one. Just so you know.  +mg_ruto_planetcollect_drug_trouble_0004=Be ready for a scrap. I'm not expecting this one to go smoothly.  +mg_ruto_planetcollect_steal_danger_0001=Make sure you bring some guns. There's a high potentiality that this one might get a little rough.  +mg_ruto_planetcollect_steal_danger_0002=There's a good chance you might need to kill some people on this one. I trust you don't have a problem with that.  +mg_ruto_planetcollect_steal_danger_0003=And keep your eyes open. Word is there are predators circling, if you get my meaning.  +mg_ruto_planetcollect_steal_danger_0004=You don't mind killing people right? I'm not promising anything, but you might want to make sure you got some guns.  +mg_ruto_planetcollect_steal_danger_0005=Guy I know said that this job might've been shopped around before it landed with me, so there might be some unfriendly competition out there. Handle them.  mg_ruto_planetcollect_steal_desc=~mission(desc) -mg_ruto_planetcollect_steal_desc_0001=我们有个叫~mission(client)的客户,需要你帮忙把~mission(item)从~mission(location)运送到~mission(destination)。~mission(rush)~mission(trouble) -mg_ruto_planetcollect_steal_desc_0002=你会搬箱子吧?就在你身后的巷子里,去~mission(location)取上~mission(item),然后把它送到~mission(destination)。~mission(trouble)赶快完事,然后~mission(client)会给你点钱的,就这么简单。~mission(rush) -mg_ruto_planetcollect_steal_desc_0003=我们被~mission(client)雇佣来搬运一些货物。他们没有告诉我里面是什么,你只需要收钱办事,别多问。你需要做的就是从~mission(location)拿到~mission(item),然后一次性送到~mission(destination). ~mission(rush)~mission(threat) \n\n哥们,千万别看里面是什么,就当帮我个忙,好吗? -mg_ruto_planetcollect_steal_desc_0004=就差事而言很难找到比这更简单的了,你需要做的就是从~mission(location)拿到~mission(item)。等你拿到包裹,就把它送到~mission(destination)。这样就完事儿了,没错,就这样。~mission(rush)~mission(trouble). -mg_ruto_planetcollect_steal_desc_0005=这是一条直达的货运线路,你要从~mission(location)拿到~mission(item),然后送到~mission(destination). ~mission(rush)~mission(trouble)这是 ~mission(client)的重要物品,所以别弄丢了。 -mg_ruto_planetcollect_steal_desc_0006=给你找了个简单的活干,好吧...这应该很简单.~mission(client)想要把他的~mission(item)从~mission(location)送到~mission(destination).~mission(rush)~mission(threat)把~mission(item)一次性送到目的地,然后你就可以领钱了,简单的很。 -mg_ruto_planetcollect_steal_obj_long_01=前往~mission(location)。 -mg_ruto_planetcollect_steal_obj_long_02=取得~mission(item) -mg_ruto_planetcollect_steal_obj_long_03=把它送到~mission(destination) -mg_ruto_planetcollect_steal_obj_short_01=来这里 -mg_ruto_planetcollect_steal_obj_short_02=拿东西 -mg_ruto_planetcollect_steal_obj_short_03=运送物品 -mg_ruto_planetcollect_steal_rush_0001=希望你能风驰电掣地搞定这事。 -mg_ruto_planetcollect_steal_rush_0002=请务必优先考虑这个任务,客户希望能快点拿到东西。 -mg_ruto_planetcollect_steal_rush_0003=搞快点,有人等着呢。 -mg_ruto_planetcollect_steal_rush_0004=如果你接受这个任务,务必雷厉风行。 -mg_ruto_planetcollect_steal_rush_0005=行动快点,尽早搞定这事。 +mg_ruto_planetcollect_steal_desc_0001=~mission(client) need a ~mission(item) transported from ~mission(location) and dropped at ~mission(destination). ~mission(rush)~mission(trouble) +mg_ruto_planetcollect_steal_desc_0002=You know how to move a box, right? This is right up your alley then. Pick up a ~mission(item) at ~mission(location) and run it over to ~mission(destination). ~mission(trouble)Get it done right and the ~mission(client) cut you some creds. Simple. ~mission(rush) +mg_ruto_planetcollect_steal_desc_0003=We've been hired by the ~mission(client) to move some cargo. Now, they didn't tell me what's in the box and you're going to be paid not to care. All you gotta do is snag the ~mission(item) from ~mission(location) and get it to ~mission(destination) in one piece. ~mission(rush)~mission(threat) \n\nOh, do me a favor and don't look inside, okay? +mg_ruto_planetcollect_steal_desc_0004=As far as gigs go, they don't get much more basic than this. All you gotta do is go to ~mission(location) and snag a ~mission(item). Once you got it, take it over to ~mission(destination) and dump it. That's it. Seriously. ~mission(rush)~mission(trouble) +mg_ruto_planetcollect_steal_desc_0005=This is a a straight cargo run. The ~mission(item) needs to get from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)This is a job for the ~mission(client), so don't screw it up. +mg_ruto_planetcollect_steal_desc_0006=Got a simple run for you. Well... it should be pretty simple. ~mission(client) need a ~mission(item) moved from ~mission(location) to ~mission(destination). ~mission(rush)~mission(threat)Get the ~mission(item) there in one piece and you get paid. Like I said, simple. +mg_ruto_planetcollect_steal_obj_long_01=Go to ~mission(location). +mg_ruto_planetcollect_steal_obj_long_02=Acquire the ~mission(item) +mg_ruto_planetcollect_steal_obj_long_03=Deliver it to ~mission(destination) +mg_ruto_planetcollect_steal_obj_short_01=Go Here +mg_ruto_planetcollect_steal_obj_short_02=Grab Stuff +mg_ruto_planetcollect_steal_obj_short_03=Deliver Goods +mg_ruto_planetcollect_steal_rush_0001=I'm gonna need you to go light speed on this one.  +mg_ruto_planetcollect_steal_rush_0002=Think you can prioritize this? Clients were very insistent that it happens quickly.  +mg_ruto_planetcollect_steal_rush_0003=Hurry up on this one. There are people waiting.  +mg_ruto_planetcollect_steal_rush_0004=If you do this job, make sure you take care of it quick.  +mg_ruto_planetcollect_steal_rush_0005=Move quick and get this done.  mg_ruto_planetcollect_steal_title=~mission(title) -mg_ruto_planetcollect_steal_title_0001=来个快递小哥 -mg_ruto_planetcollect_steal_title_0002=快腿子 -mg_ruto_planetcollect_steal_title_0003=取件、送货、你懂的... -mg_ruto_planetcollect_steal_title_0004=这事就是我和你说过的那啥...你懂吧 -mg_ruto_planetcollect_steal_title_0005=机不可失失不再来 +mg_ruto_planetcollect_steal_title_0001=need something nicked +mg_ruto_planetcollect_steal_title_0002=quick run +mg_ruto_planetcollect_steal_title_0003=pick up, drop off, you know... +mg_ruto_planetcollect_steal_title_0004=that thing I was telling you about +mg_ruto_planetcollect_steal_title_0005=prime opportunity mg_ruto_planetcollect_waste_desc=~mission(Description) -mg_ruto_planetcollect_waste_desc_0001=有个活干,我知道有些人有批~mission(Item)需要处理。我知道,我知道,虽然可能不是什么好活,但是总得有人干,不是吗?在这个时代,有活干就是好事。你只要去取~mission(Item)然后拿走它随便丢在哪里就行,但最好别丢在条子脸上。 -mg_ruto_planetcollect_waste_desc_0002=算是比较简单的一类运输虽然有点屈才,但这也不妨碍你的表演,不是吗?你所需要做的事就是拿到~mission(Item)垃圾然后丢掉它就是这样。 -mg_ruto_planetcollect_waste_desc_0003=需要你去拜访我的一个客户,然后拿走一些~mission(Item)。他们只是出钱让你把这些玩意儿弄走,并不关心你把它丢到哪去,拿走这些玩意然后你就会收到报酬。 -mg_ruto_planetcollect_waste_desc_0004=看起来有个朋友需要处理掉一批~mission(Item),拿钱办事别多问。前往那里,拿走~mission(Item),然后随便找个地方丢了...当然,不要在这颗星球上。这事不能更简单了。 -mg_ruto_planetcollect_waste_desc_0005=希望你不介意弄脏你的小金手...好了,说真的。这并不只是一个调侃。这有些~mission(Item)垃圾需要有人清理.前往目的地,他们应该已经把垃圾打包好了,只等你去取,记得带出星球再丢.这是一次性合约。标准工资。 -mg_ruto_planetcollect_waste_desc_0006=这有个快活.应该不会太麻烦。这儿有些~mission(Item)垃圾需要被送走取件,丢件,拿钱。 -mg_ruto_planetcollect_waste_obj_long_01=快去~mission(Location01|Address) -mg_ruto_planetcollect_waste_obj_long_02=清理所有的~mission(Item)。 -mg_ruto_planetcollect_waste_obj_long_03=让~mission(Item)变成太空垃圾吧~ -mg_ruto_planetcollect_waste_obj_short_01=取货位置 -mg_ruto_planetcollect_waste_obj_short_02=收集垃圾 -mg_ruto_planetcollect_waste_obj_short_03=运走垃圾 -mg_ruto_planetcollect_waste_obj_short_03a=垃圾 +mg_ruto_planetcollect_waste_desc_0001=Here's the deal. Some people I know have some ~mission(Item) that needs disposing of. I know. I know. Not exactly the type of work you dreamed of doing, but creds are creds, right? Times like these, people should be grateful for anything that comes their way. All you gotta do is pick up the ~mission(Item) and dump it off-world. Don't care where, but maybe not in front of some cops. +mg_ruto_planetcollect_waste_desc_0002=Kind of a basic run. Not really worth your talents, but hey, a gig's a gig, right? All you gotta do is pick up some ~mission(Item) and get rid of it. That's it. +mg_ruto_planetcollect_waste_desc_0003=Need you to swing by one of my clients and take away some ~mission(Item). They're paying to get it off-site and off-world, but don't care what happens after that, so neither do I. Do it and you'll get paid. +mg_ruto_planetcollect_waste_desc_0004=Looks like a friend needs some ~mission(Item) disposed of without any questions. Head there, grab the ~mission(Item) and dump it off-world. They don't come much simpler. +mg_ruto_planetcollect_waste_desc_0005=Hope you don't mind getting your hands dirty. I'm serious. This isn't a metaphor. There's some ~mission(Item) that needs to get dumped. Head on over and they should have it all boxed up and waiting for you to get off-world. One time contract. Standard pay. +mg_ruto_planetcollect_waste_desc_0006=This here's a quick one. Shouldn't be too much trouble. There's some ~mission(Item) that needs to disappear. Pick it up, dump it off, get paid. +mg_ruto_planetcollect_waste_obj_long_01=Go to ~mission(Location01|Address). +mg_ruto_planetcollect_waste_obj_long_02=Collect all ~mission(Item). +mg_ruto_planetcollect_waste_obj_long_03=Get rid of ~mission(Item) off-world. +mg_ruto_planetcollect_waste_obj_short_01=Pickup Site +mg_ruto_planetcollect_waste_obj_short_02=Collect Waste +mg_ruto_planetcollect_waste_obj_short_03=Remove Waste +mg_ruto_planetcollect_waste_obj_short_03a=Waste mg_ruto_planetcollect_waste_title=~mission(Title) -mg_ruto_planetcollect_waste_title_0001=废物处理 -mg_ruto_planetcollect_waste_title_0002=生物垃圾处理 -mg_ruto_planetcollect_waste_title_0003=处理 -mg_ruto_sectorsweep_danger_001=我不知道他们是不是受过特殊训练还是这群混蛋吃了什么激素猪食,总之他们中有一些飞行员战斗力的确有点猛,请确保你做足了准备。 -mg_ruto_sectorsweep_danger_002=如果对面就一个人,我会放心让你去。但对方如蝗虫般群成群结队,搞定他们可能会有点难。我可没吓你,我希望你清楚你面对的是什么。 -mg_ruto_sectorsweep_danger_003=教教这些企业的枪手,做 ~mission(client) 的走狗没有好下场。相信我,他们一定会反抗的,那时候你可要回击得更凶点。 -mg_ruto_sectorsweep_danger_004=当然,尽管我们天天嘲笑这些安全系统黑客,不过不要太小瞧他们哟。别分神,如果你犯傻,谁手里有枪都有机会弄死你。 +mg_ruto_planetcollect_waste_title_0001=crap toss +mg_ruto_planetcollect_waste_title_0002=bio-waste dump +mg_ruto_planetcollect_waste_title_0003=disposal +mg_ruto_sectorsweep_danger_001=And I don't know if they've been doing some special training, or if they changed what they've been feeding the bastards, but some of these security pilots aren't half bad at fighting. Make sure you go in ready.  +mg_ruto_sectorsweep_danger_002=Now, if this was a one on one, I'd put my credits on you hands down, but since these sec-jobs tend to travel in packs, clearing them out may end up being a pretty tough fight. Not trying to scare you off, just think you should know what you're in for.  +mg_ruto_sectorsweep_danger_003=Be good to teach these corporate guns that standing up to the ~mission(client) doesn't pay. However hard they fight - and trust me, they're gonna fight - you fight back even harder.  +mg_ruto_sectorsweep_danger_004=Of course, as much as we make fun of these security hacks, don't underestimate them. Any idiot with a gun can kill you if you get sloppy.  mg_ruto_sectorsweep_desc=~mission(description) -mg_ruto_sectorsweep_desc_0001=~mission(contractor)已经开先行一步,去他们不应该出现的地方乱跑,你得让他们停下。前往~mission(location),杀掉每一个他们的巡逻路线上的活人. ~mission(danger) -mg_ruto_sectorsweep_desc_0002=看起来~mission(contractor)已经在~mission(client)的要求下开始在~mission(location)巡逻了。他们通常会自己善后,但是这次他们有更重要的事要去处理,所以他们决定雇佣局外人来处理这些东西.~mission(danger)请不要放过任何一个人,谢谢,他们干的不是什么干净事,你懂的。 -mg_ruto_sectorsweep_desc_0003=~mission(client)的东西已经准备好了,但由于~mission(contractor) 的狗腿子们在~mission(location)附近巡逻,导致他们无法动身。希望你能清理掉沿路的安保。~mission(danger) -mg_ruto_sectorsweep_desc_0004=我试图警告他们,但是~mission(client)太急躁了,他们攻击了太多平民,现在~mission(contractor)在~mission(location)周围加强了巡逻。这真是糟糕透了,如果安保在附近的话,他们就不能开展业务。那是我们的交通要塞,你要沿着巡逻线路干掉沿途的巡逻船。~mission(danger)老实说,我觉得你可能会乐在其中。 -mg_ruto_sectorsweep_desc_0005=尽管我本人和该领域其他有犯罪意识的人尽了最大的努力,但~mission(contractor)仍在试图清理该场所.他们甚至开始在~mission(location)巡逻。这你敢信??我们绝不会让这种事发生,所以这就是为什么您要沿着这个巡逻路线飞行,并彻底清除它们。~mission(danger) -mg_ruto_sectorsweep_obj_long_01=去检查所有的巡逻信标,然后摧毁附近所有的安保。 -mg_ruto_sectorsweep_obj_marker_02=巡逻信标 -mg_ruto_sectorsweep_obj_short_01=前往巡逻信标 -mg_ruto_sectorsweep_obj_short_02=消灭安保 -mg_ruto_sectorsweep_obj_short_03=前往下个巡逻信标 +mg_ruto_sectorsweep_desc_0001=~mission(contractor) have gone ahead and started poking around somewhere they shouldn't. You're gonna make them stop. Head out to ~mission(location) and clear every last one of those advocacy-wannabes from along their patrol route. ~mission(danger) +mg_ruto_sectorsweep_desc_0002=Seems ~mission(contractor) has started patrolling out over in ~mission(location) by some of the ~mission(client)' territory. They'd normally take care of it themselves but since they've got something bigger in the works that they'd rather not risk, decided to hire an outsider to sweep the area clear. ~mission(danger)Last thing, try not to let any of them escape. It's not really professional, you know? +mg_ruto_sectorsweep_desc_0003=The ~mission(client) have a score all lined up, but they can't do anything about because some over-achieving ~mission(contractor) lugs are patrolling ~mission(location). Need you to fly along the route and take out any security you find. ~mission(danger) +mg_ruto_sectorsweep_desc_0004=I tried to warn them, but the ~mission(client) got overeager and now, thanks to them attacking too many civies, ~mission(contractor)'s stepping up patrols through ~mission(location). Gotten so bad they can't do business as long as security's there. That's where we come in. You're going to fly the patrol route and sweep it clean. ~mission(danger)Honestly though, I think you're gonna have a lot of fun with this one. +mg_ruto_sectorsweep_desc_0005=Despite the best efforts of myself and the other criminally-minded individuals in this sector, ~mission(contractor) is still trying to clean the place up. They even started patrolling out in ~mission(location). Can you believe it? There's no way we're gonna let that kind of initiative stand, so that's why you're going to fly along this patrol and clear them the hell out. ~mission(danger) +mg_ruto_sectorsweep_obj_long_01=Visit all of the patrol beacons and clear out any security. +mg_ruto_sectorsweep_obj_marker_02=Patrol Beacon +mg_ruto_sectorsweep_obj_short_01=Go To Patrol Beacon +mg_ruto_sectorsweep_obj_short_02=Eliminate Security +mg_ruto_sectorsweep_obj_short_03=Go To Next Patrol Beacon mg_ruto_sectorsweep_title=~mission(title) -mg_ruto_sectorsweep_title_0001=打扫房间 -mg_ruto_sectorsweep_title_0002=安全扫查 -mg_ruto_sectorsweep_title_0003=憨憨邻居 -mg_ruto_sectorsweep_title_0004=全部清楚 -mg_ruto_sectorsweep_title_0005=统统滚蛋 -mg_ruto_spacecargo_illegal_danger_0001=有消息说那地方会有点儿麻烦,请小心行事。 -mg_ruto_spacecargo_illegal_danger_0002=如果有人来搞你,就甩掉他们,懂没? -mg_ruto_spacecargo_illegal_danger_0003=还有一件事,你得去些麻烦的地方,我的建议是带好武器,带很多很多武器。 -mg_ruto_spacecargo_illegal_danger_0004=你知道吗,从~mission(ship)的坐标来看,我觉得你可能需要确保有足够的弹药。 -mg_ruto_spacecargo_illegal_danger_0005=我手下一个人告诉我,~mission(client)可能已经把这个任务消息泄漏出去了,所以你可能有麻烦了。 +mg_ruto_sectorsweep_title_0001=cleaning house +mg_ruto_sectorsweep_title_0002=security sweep +mg_ruto_sectorsweep_title_0003=bad neighbors +mg_ruto_sectorsweep_title_0004=all clear +mg_ruto_sectorsweep_title_0005=get out +mg_ruto_spacecargo_illegal_danger_0001=Word is there's trouble in the area, so keep sharp.  +mg_ruto_spacecargo_illegal_danger_0002=Anyone messes with you, you drop them, yeah?  +mg_ruto_spacecargo_illegal_danger_0003=Another thing, this'll take you in some rough parts of space. I'd recommend guns. Lots of guns.  +mg_ruto_spacecargo_illegal_danger_0004=You know, looking at the ~mission(ship)'s position, I'm thinking you might wanna make sure your guns are all charged up.  +mg_ruto_spacecargo_illegal_danger_0005=One of my people told me the ~mission(client) might've shopped this job around, so you may run into some trouble.  mg_ruto_spacecargo_illegal_desc=~mission(desc) -mg_ruto_spacecargo_illegal_desc_0001=一艘~mission(ship)在量子航行中意外脱出导致解体,~mission(client)出钱想找个人在残骸中搜寻~mission(item)。~mission(trouble)一旦找到它,客户希望你能把它运送到~mission(destination)。完成这个任务,你会得到丰厚的报酬。发给你任务细节~mission(location)。~mission(rush) -mg_ruto_spacecargo_illegal_desc_0002=长话短说,我需要从~mission(ship)的残骸中提取~mission(item),然后把他送到~mission(destination). ~mission(rush)~mission(client)告诉我们残骸位置在~mission(location)。~mission(trouble) -mg_ruto_spacecargo_illegal_desc_0003=~mission(client)正在雇人,他们需要有人前往~mission(location)的飞船残骸然后取一些~mission(item)。我不关心~mission(ship)是不是他们击毁的,我也真的不在乎。一旦你拿到~mission(item),就把它运送到~mission(destination)。~mission(rush)~mission(trouble) -mg_ruto_spacecargo_illegal_desc_0004=这就是我说的工作,应该不难,你问我为什么自己不去,是因为我没必要亲自去。总之,~mission(client)想要有人能帮他从~mission(ship)的残骸中找到~mission(item),然后送到~mission(destination)。~mission(trouble)就这么简单。~mission(rush) -mg_ruto_spacecargo_illegal_desc_0005=你不知道在得知~mission(ship)坠毁后我的心碎了一地,但我做了一些挽救措施。你猜怎么着,~mission(client)甚至乐于为此付钱。你只需要去哪寻找一个~mission(item)然后带到~mission(destination)。我会发送给你~mission(location)的细节。~mission(rush)~mission(trouble) -mg_ruto_spacecargo_illegal_desc_0006=我要把~mission(client)交代给我的所有工作细节都告诉你,让你看看我到底都面对些什么:\n\n嗨,鲁拓,俺和俺的兄地想趁着天黑把一艘~mission(ship)给恁下来。俺们老大想要里头一箱子,但是他没告诉咱。俺们仨一合计,还得找个银儿来把箱子给弄回来,俺有票子。\n\n我一直搞不明白为什么这种傻子连字都认不全,居然不仅能活到现在,还能开上宇宙飞船?总之,我给你翻译一下,就是需要你前往~mission(location)拿上一个~mission(item),然后送到~mission(destination)去。如果他们没喝大的话,事成之后会付给你报酬。~mission(rush)~mission(trouble) -mg_ruto_spacecargo_illegal_obj_long_01=前往~mission(location)。 -mg_ruto_spacecargo_illegal_obj_long_02=取得~mission(item) -mg_ruto_spacecargo_illegal_obj_long_03=运送至~mission(destination) -mg_ruto_spacecargo_illegal_obj_short_01=前往这里 -mg_ruto_spacecargo_illegal_obj_short_02=拿上东西 -mg_ruto_spacecargo_illegal_obj_short_03=递送货物 -mg_ruto_spacecargo_illegal_timed_0001=他们需要一个急速的快递小哥。 -mg_ruto_spacecargo_illegal_timed_0002=快马加鞭,好吗?我希望能马上完事。 -mg_ruto_spacecargo_illegal_timed_0003=快马加鞭!这需要尽快完成。 -mg_ruto_spacecargo_illegal_timed_0004=需要你雷厉风行,~mission(client) 想要它立马完成。 -mg_ruto_spacecargo_illegal_timed_0005=如果你要做这个任务,请一定务必要快快快!我们看时间给钱。 +mg_ruto_spacecargo_illegal_desc_0001=A ~mission(ship) got punched out while on the drift. ~mission(client) are paying for someone to go out and pull a ~mission(item) from the wreck. ~mission(trouble)Once you get it, they want it dropped over at ~mission(destination). Sort it and you get paid. I'll send all the details about ~mission(location). ~mission(rush) +mg_ruto_spacecargo_illegal_desc_0002=I'll keep this simple. I need you to extract a ~mission(item) from the corpse of a ~mission(ship) and leave it at ~mission(destination). ~mission(rush)The ~mission(client) passed along the location of ~mission(location). ~mission(trouble) +mg_ruto_spacecargo_illegal_desc_0003=~mission(client) are hiring. They want someone to head out to ~mission(location) and snag a ~mission(item) from the wreck. I don't know if they killed the ~mission(ship) and I don't really care. Once you got the ~mission(item), just take it over to ~mission(destination) and drop it off. ~mission(rush)~mission(trouble) +mg_ruto_spacecargo_illegal_desc_0004=This is that gig I was telling you about. Seems pretty casual, if you ask me, but I don't have to go out there. Anyway, ~mission(client) want someone to pull a ~mission(item) from a ~mission(ship) corpse and run it over to ~mission(destination). ~mission(trouble)That's it. ~mission(rush) +mg_ruto_spacecargo_illegal_desc_0005=I know how much love crawling around the wreckage of a ~mission(ship) so I saved this one just for you. And guess what, the ~mission(client) will even pay you for it. All you gotta do is snag a ~mission(item) while you're out there and take it to ~mission(destination). I'll send you the details on ~mission(location). ~mission(rush)~mission(trouble) +mg_ruto_spacecargo_illegal_desc_0006=I'm gonna include the exact job request from the ~mission(client) in its entirety just so you can see what I have to deal with:\n\nhy Ruta, my offaz an i went an downed a ~mission(ship) off in the black. bozz wanna boxes from it but didnt tell us. we three bottlz inna night and needin someone to go grab it. i sendin creds for it. \n\nI just don't know how some of these idiots stay alive as long as they do, much less fly a spaceship. Anyway, to translate, they need a ~mission(item) grabbed from ~mission(location) and delivered to ~mission(destination). They'll pay you after if they aren't too drunk. ~mission(rush)~mission(trouble) +mg_ruto_spacecargo_illegal_obj_long_01=Go to ~mission(location). +mg_ruto_spacecargo_illegal_obj_long_02=Acquire the ~mission(item) +mg_ruto_spacecargo_illegal_obj_long_03=Deliver it to ~mission(destination) +mg_ruto_spacecargo_illegal_obj_short_01=Go Here +mg_ruto_spacecargo_illegal_obj_short_02=Grab Stuff +mg_ruto_spacecargo_illegal_obj_short_03=Deliver Goods +mg_ruto_spacecargo_illegal_timed_0001=They're gonna need this delivered sharpish.  +mg_ruto_spacecargo_illegal_timed_0002=And get a move on, yeah? I need this done now.  +mg_ruto_spacecargo_illegal_timed_0003=Let's put on our speedy pants for this one, okay? This needs to get done sooner than later.  +mg_ruto_spacecargo_illegal_timed_0004=Gonna need you to move fast on this. The ~mission(client) want it done now.  +mg_ruto_spacecargo_illegal_timed_0005=If you do this, move fast, okay? The pay comes with a clock.  mg_ruto_spacecargo_illegal_title=~mission(title) -mg_ruto_spacecargo_illegal_title_0001=太空急速 -mg_ruto_spacecargo_illegal_title_0002=残船寻觅 -mg_ruto_spacecargo_illegal_title_0003=需要清道夫 -mg_ruto_spacecargo_illegal_title_0004=需要寻找~mission(item) -mg_ruto_spacecargo_illegal_title_0005=取回 -mg_ruto_spacecargo_illegal_title_0006=没有疑问 -mg_ruto_spacecargo_illegal_title_0007=阿吧阿吧 -mg_ruto_spacecargo_illegal_title_0008=~mission(ship)飞船坠毁 -mg_ruto_spacecargo_illegal_title_0009=包裹运输 -mg_ruto_spacecargo_illegal_title_0010=取件 送货 -mg_ruto_spacesteal_danger_0001=这份工作可能有点血腥,我想你需要做好充足准备。 -mg_ruto_spacesteal_danger_0002=从每一个碍你事儿的人尸体上踏过去。 -mg_ruto_spacesteal_danger_0003=准备好迎接一些暴力场面,我不觉得能和平解决。 -mg_ruto_spacesteal_danger_0004=是我就会准备一些枪支,你懂的,要提防事态变得严重。 +mg_ruto_spacecargo_illegal_title_0001=space boost +mg_ruto_spacecargo_illegal_title_0002=wreck diving +mg_ruto_spacecargo_illegal_title_0003=need a scavenger +mg_ruto_spacecargo_illegal_title_0004=need a ~mission(item) +mg_ruto_spacecargo_illegal_title_0005=retrieval +mg_ruto_spacecargo_illegal_title_0006=No questions +mg_ruto_spacecargo_illegal_title_0007=blah blah +mg_ruto_spacecargo_illegal_title_0008=~mission(ship) dive +mg_ruto_spacecargo_illegal_title_0009=package run +mg_ruto_spacecargo_illegal_title_0010=pick up drop off +mg_ruto_spacesteal_danger_0001=Odds are this job's gonna get a little bloody. Might wanna ready yourself for that. +mg_ruto_spacesteal_danger_0002=Handle anyone that gets in your way. +mg_ruto_spacesteal_danger_0003=Get ready for some violence, yeah? I don't think this'll go peacefully. +mg_ruto_spacesteal_danger_0004=I'd bring some guns too. You know, in case this gets ugly. mg_ruto_spacesteal_desc=~mission(Contractor|StealDescription) -mg_ruto_spacesteal_desc_0001=是这样的,我从~mission(Contractor|StealNickname)那里得知某些自称为~mission(TargetName)的瘾老二现在十分膨胀,并从一些傻瓜手里抢走了~mission(Contractor|StealItem)。那很好,但是看来他们还欠~mission(client)一笔钱,还拒绝用那些他们新找到的好东西还。现在,~mission(client)想要找个人去把他们给杀了,再从船舱里回收~mission(Contractor|StealItem)。这样一来,他就拿回了钱,也提醒了那些不还钱的弱智是什么下场。~mission(Contractor|StealTimed)一旦你拿到货,就把它们送到~mission(destination),然后拿钱走人。~mission(Contractor|StealDanger) -mg_ruto_spacesteal_desc_0002=你对从贼兜里偷东西有什么感觉?那就不算偷,对吧?~mission(client)想找人从几个怪家伙的船上弄到~mission(Contractor|StealItem)。找到他们,摧毁他们,拿到包裹,送到~mission(destination)。就是这样。~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) -mg_ruto_spacesteal_desc_0003=这是我之前跟你说过的抢劫的活儿。需要你去教训一个可怜的混蛋,他叫~mission(TargetName),他在偷~mission(client)想要的~mission(Contractor|StealItem)时犯了些错。~mission(Contractor|StealDanger)当你搞定之后,赶紧跑到~mission(destination)去,我会确保你的钱到位。当然,中间商是要赚一点差价的。~mission(Contractor|StealTimed) -mg_ruto_spacesteal_desc_0004=最近你本事有没有更好些?有个简单的活,追踪一艘~mission(TargetName)拥有的船,将其摧毁,然后从他的残骸中取回~mission(Contractor|StealItem)。~mission(Contractor|StealTimed) ~mission(Danger) 一旦你取到它,你就只需要把~mission(Contractor|StealItem)放在~mission(destination)。任务是~mission(client)发布的,所以一定给我把事办妥当了。 -mg_ruto_spacesteal_desc_0005=~mission(client) 付钱找一个人来打爆~mission(TargetName)的小破船,然后取走他的~mission(Contractor|StealItem)。非常具体的合约,完事拿钱,没得商量。只需要一个人去货仓旅个游,拿到包裹去~mission(destination),然后拿钱就走。~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) -mg_ruto_spacesteal_desc_0006=我的一个好朋友说~mission(nickname)在Old38不小心说漏了嘴,吹嘘着~mission(TargetName)如何搞到了~mission(Contractor|StealItem),我投票说“这可太值钱了”,现在这消息就像血味引来了鲨鱼,~mission(client)非常感兴趣,他们愿意为付费为你追杀~mission(TargetName|Last)的飞船,然后打爆它,夺走那件物品。一旦你获得目标物品,把它送到~mission(destination)。~mission(client)会付给你钱。~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)我认为我们都已经从吹牛的危险中学到了宝贵的经验,不是吗? -mg_ruto_spacesteal_nickname_0001=顶针 -mg_ruto_spacesteal_nickname_0002=小拖把 -mg_ruto_spacesteal_nickname_0003=指关节麦克罗伊 -mg_ruto_spacesteal_nickname_0004=回形针威尔逊 +mg_ruto_spacesteal_desc_0001=Here's the deal, got a tip from ~mission(Contractor|StealNickname) that some skag named ~mission(TargetName) got real ambitious and snagged a ~mission(Contractor|StealItem) from some suckers. That's all well and good, but it seems that they owe some creds to the ~mission(client) and have been refusing to use their newfound wealth to settle up. Now, the ~mission(client) want someone to ghost 'em and retrieve the ~mission(Contractor|StealItem) from the wreck. That way, they get their money back and remind any future idiots that they gotta pay their debts. ~mission(Contractor|StealTimed) Once you get the goods, drop them off at ~mission(destination) and get paid. ~mission(Contractor|StealDanger) +mg_ruto_spacesteal_desc_0002=How do you feel about thieving from thieves? Shouldn't matter, right? The ~mission(client) are looking to hire someone to obtain ~mission(Contractor|StealItem) from some geezer's ship. Find them, hit them, grab the stuff and drop it at ~mission(destination). That'll be that. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) +mg_ruto_spacesteal_desc_0003=Here's that robbery I was telling you about. Need you to hit some poor bastard named ~mission(TargetName) who's made the massive mistake of acquiring some ~mission(Contractor|StealItem) that the ~mission(client) are looking to obtain. ~mission(Contractor|StealDanger) Once you got it, run it over to ~mission(destination) and I'll make sure your credits are waiting. After my cut, of course. ~mission(Contractor|StealTimed) +mg_ruto_spacesteal_desc_0004=How're your boosting skills these days? Job's fairly simple. Track down a ship owned by ~mission(TargetName), take it out and retrieve a ~mission(Contractor|StealItem) from the wreckage. ~mission(Contractor|StealTimed) ~mission(Danger) Once you got it, all you gotta do is drop off the ~mission(Contractor|StealItem) over at ~mission(destination). Pay's coming down from ~mission(client), so make sure you deliver. +mg_ruto_spacesteal_desc_0005=~mission(client) are paying for someone to knock over ~mission(TargetName)'s ship and steal a ~mission(Contractor|StealItem). Contract's very specific that they got to go. No bargains, no mercy, just one to the dome and a trip to their cargo hold. Take the stuff to ~mission(destination) and get paid. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) +mg_ruto_spacesteal_desc_0006=Friend of mine said that ~mission(nickname) was posted up in Old38 wasted out of their mind, bragging about how ~mission(TargetName) had scored a ~mission(Contractor|StealItem) that was, and I quote, 'valuable as hell.' Now, I floated this tidbit out to the sharks and the ~mission(client) were the most interested. They're willing to pay for you to head out, track down ~mission(TargetName|Last)'s ship and snatch the loot. Once you do, run it over to ~mission(destination) and drop it off. ~mission(client) will transfer the creds once they get it. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) I think we've all learned a valuable lesson about the dangers of bragging, haven't we? +mg_ruto_spacesteal_nickname_0001=Needles +mg_ruto_spacesteal_nickname_0002=Little Mop +mg_ruto_spacesteal_nickname_0003=Knuckles Mackleroy +mg_ruto_spacesteal_nickname_0004=Clip Wilson mg_ruto_spacesteal_nickname_0005=Tee-Cee -mg_ruto_spacesteal_obj_long_01=追杀~mission(TargetName)的飞船。 -mg_ruto_spacesteal_obj_long_02=干掉~mission(TargetName|Last)。 -mg_ruto_spacesteal_obj_long_03=取得~mission(Contractor|StealItem)。 -mg_ruto_spacesteal_obj_long_04=把~mission(Contractor|StealItem)运送到~mission(destination) +mg_ruto_spacesteal_obj_long_01=Track down ~mission(TargetName)'s ship. +mg_ruto_spacesteal_obj_long_02=Take out ~mission(TargetName|Last). +mg_ruto_spacesteal_obj_long_03=Grab the ~mission(Contractor|StealItem). +mg_ruto_spacesteal_obj_long_04=Deliver ~mission(Contractor|StealItem) to ~mission(destination) mg_ruto_spacesteal_obj_short_01=~mission(TargetName) -mg_ruto_spacesteal_obj_short_02=击杀目标 -mg_ruto_spacesteal_obj_short_03=取到商品 -mg_ruto_spacesteal_obj_short_04=运送商品 -mg_ruto_spacesteal_obj_short_04a=被盗商品 -mg_ruto_spacesteal_timed_0001=时不我待,速战速决 -mg_ruto_spacesteal_timed_0002=搞快点,可以吗?我希望能尽快完事。 -mg_ruto_spacesteal_timed_0003=我需要你快点搞定这事,~mission(client)想要你尽快完成。 -mg_ruto_spacesteal_timed_0004=这是很要的活,懂没?如果你要接,就要干好。没本事就别揽活。 +mg_ruto_spacesteal_obj_short_02=Kill Target +mg_ruto_spacesteal_obj_short_03=Grab goods +mg_ruto_spacesteal_obj_short_04=Deliver goods +mg_ruto_spacesteal_obj_short_04a=Stolen goods +mg_ruto_spacesteal_timed_0001=Gonna need you to burn on this. Time's tight. +mg_ruto_spacesteal_timed_0002=Move fast, okay? I want this handled quickly. +mg_ruto_spacesteal_timed_0003=I'm gonna need you to hop on this quick. ~mission(client) want it resolved. +mg_ruto_spacesteal_timed_0004=This is a priority gig. Hear me? If you're in, you get it done. No wasting around. mg_ruto_spacesteal_title=~mission(Contractor|StealTitle) -mg_ruto_spacesteal_title_0001=破坏并获取 -mg_ruto_spacesteal_title_0002=高级工作 -mg_ruto_spacesteal_title_0003=打砸抢杀 -mg_ruto_spacesteal_title_0004=太空海盗 +mg_ruto_spacesteal_title_0001=smash and grab +mg_ruto_spacesteal_title_0002=boost job +mg_ruto_spacesteal_title_0003=hit and a heist +mg_ruto_spacesteal_title_0004=spaceway robbery mileseckhart_from_illegal=M -mining_consumable_instability=不稳定性(~MiningModifierMethod(instability)) -misfire_General_Cooler_Critical=故障 -misfire_General_Cooler_Major=减少 -misfire_General_Cooler_Minor=波动 -misfire_General_EMP_Critical=严重失火 -misfire_General_EMP_Major=重大失火 -misfire_General_EMP_Minor=轻微失火 -misfire_General_PowerPlant_Critical=系统重启 -misfire_General_PowerPlant_Major=系统失去稳定 -misfire_General_PowerPlant_Minor=系统异常 -misfire_General_QuantumDrive_Critical=严重失火 -misfire_General_QuantumDrive_Major=重大失火 -misfire_General_QuantumDrive_Minor=轻微失火 -misfire_General_Shield_Critical=故障 -misfire_General_Shield_Major=能量流失 -misfire_General_Shield_Minor=系统失常 -misfire_General_Thruster_Critical=系统重启 -misfire_General_Thruster_Major=喘振 -misfire_General_Thruster_Minor=波动 -misfires_misfire=失火 -missionManager_BountyTest_Killer_Description=赏金生存工作的描述 -missionManager_BountyTest_Killer_ShortTitle=赏金生存工作的小标题 -missionManager_BountyTest_Killer_Title=赏金生存工作的标题 -missionManager_BountyTest_Victim_Description=赏金猎人工作的描述 -missionManager_BountyTest_Victim_ShortTitle=赏金猎人工作的小标题 -missionManager_BountyTest_Victim_Title=赏金猎人工作的标题 -missionManager_BravoAssault_DescriptionFirst=嘿,这里又是鲁托。我收到了一些数据十字军雇佣了独立承包商来保护卡里亚。如果你明白我的意思的话,这可是会让我们没法子消除犯罪记录啊。 -missionManager_BravoAssault_DescriptionSecond=十字军公司喊来了一个守卫加利亚的家伙,帮个忙,处理掉他。 -missionManager_BravoAssault_Objective01_Long=消灭加利亚的安保 -missionManager_BravoAssault_Objective01_Short=消灭安保 -missionManager_BravoAssault_Title=Eliminate 消灭加利亚的安保 -missionManager_BravoAssault_Title_Short=杀掉加利亚的安保 -missionManager_BravoDefenderFail_Description_outtake=立即归还十字军安保的设备然后赶快离开。\n否则你将受到刑事指控。 -missionManager_BravoDefender_Description=您好,我们了解到您为提高我们所在地区的公共安全所做的持续努力,并希望提供令人兴奋的工作机会。\n\n我们在“加利亚安保空间站”上遇到了一些施工问题,这些问题导致推迟了其开放时间。不幸的是,由于它已连接到我们的犯罪数据库,因此当地的暴徒一直在使用它来清除其犯罪记录。我已获得批准,可以聘请个人干员担任临时安安保人员,以防止这些终端受到未经授权的访问。如果您制伏侵入者,我们将提供额外的补偿作为危险津贴。\n\n如果您接受此职位,我们将为您提供完成工作的装备。请理解在值班期间必须保证在现场。如果在轮班结束之前发生其他紧急情况,您只需要在离开前在安全办公室辞职即可。未经授权的离开将被视为违反合约,并会受到刑事指控。\n\n真诚的,\n设施经理 宝琳·内索\n十字军工业公司的加利亚安保空间站 -missionManager_BravoDefender_Objective01_Long=向加利亚安保空间站安全办公室报告 -missionManager_BravoDefender_Objective01_Short=责任报告 -missionManager_BravoDefender_Objective02_Long=从储物柜里取得装备 -missionManager_BravoDefender_Objective02_Short=获取装备 -missionManager_BravoDefender_Objective03_Long=保护数据库终端免受未经授权的用户的侵害 -missionManager_BravoDefender_Objective03_Short=保护终端机 -missionManager_BravoDefender_Objective04_Long=如需提前终止合约,请向安全终端报告并退出。 -missionManager_BravoDefender_Objective04_Short=合约终止 -missionManager_BravoDefender_Objective05_Long=将装备退还回储物柜 -missionManager_BravoDefender_Objective05_Short=归还装备 -missionManager_BravoDefender_Title=十字军星安保:保卫的机会 -missionManager_BravoDefender_Title_Short=保安亭 -missionManager_Charlie_Description=迫切需要一个在十字军星附近经验丰富并且谨慎的私人调查员来调查保险事宜。\n\n固定报酬,不讨价还价。请尽可能地收集信息,为了完成合约,必须提交足够的证据。 -missionManager_Charlie_From=伊莱恩·沃德 -missionManager_Charlie_Objective_01_LongDescription=前往科瓦莱什货运中心调查事故原因。 -missionManager_Charlie_Objective_01_ShortDescription=前往科瓦莱什货运中心 -missionManager_Charlie_Objective_01a_LongDescription=找到空间站入口以开始调查。 -missionManager_Charlie_Objective_01a_ShortDescription=进入空间站 -missionManager_Charlie_Objective_02_LongDescription=搜查科瓦莱什货运中心并在你觉得找到的信息已经足够时提交证据。 -missionManager_Charlie_Objective_02_ShortDescription=找到并提交证据 -missionManager_Charlie_Objective_03_LongDescription=调查完成后,提交有关科瓦莱什事件的证据。 -missionManager_Charlie_Objective_03_ShortDescription=提交证据 -missionManager_Charlie_Objective_03a_LongDescription=发现证据:事情发生前一晚,达内尔·沃德正在喝酒。 -missionManager_Charlie_Objective_03a_ShortDescription=发现证据 -missionManager_Charlie_Objective_03b_LongDescription=发现证据:在达内尔·沃德的授权下,贡多空间站的安全程序被覆写。 -missionManager_Charlie_Objective_03c_LongDescription=发现证据:梅尔·奥索斯基窃取了达内尔·沃德的授权密码并停用了安全协议。 -missionManager_Charlie_Title=请 求 个 人 调 查 -missionManager_Charlie_Title_Short=请 求 个 人 调 查 -missionManager_CommsArrays_Mission_1_Title_Short=维修~mission(CommArray) -missionManager_CommsArrays_Mission_2_Title_Short=维修 通信阵列 275 -missionManager_CommsArrays_Mission_3_Title_Short=维修 通信阵列 306 -missionManager_CommsArrays_Mission_4_Title_Short=维修 通信阵列472 -missionManager_CommsArrays_Mission_5_Title_Short=维修 通信阵列556 -missionManager_CommsArrays_Mission_6_Title_Short=维修 通信阵列625 -missionManager_CommsArrays_Mission_7_Title_Short=维修 通信阵列730 -missionManager_CommsArrays_Mission_8_Title_Short=维修 通信阵列849 -missionManager_CommsArrays_Mission_Description=我们希望立即雇用临时系统技术人员来协助维护十字军星附近的通信阵列,有经验者优先。通信阵列需要强行重置,因此必须具有在危险环境中进行舱外行走的经验。\n\n亚希多通信传播 -missionManager_CommsArrays_Mission_Title=临时职位:通信技术员 -missionManager_CommsArrays_Mission_Title_Short=通讯技术合约 -missionManager_CommsArrays_Objective01-08_ShortDescription=恢复上行线路 -missionManager_CommsArrays_Objective01_LongDescription=恢复在通信阵列126的上行线路 -missionManager_CommsArrays_Objective02_LongDescription=恢复在通信阵列275的上行线路 -missionManager_CommsArrays_Objective03_LongDescription=恢复在通信阵列306的上行线路 -missionManager_CommsArrays_Objective04_LongDescription=恢复在通信阵列472的上行线路 -missionManager_CommsArrays_Objective05_LongDescription=恢复在通信阵列556的上行线路 -missionManager_CommsArrays_Objective06_LongDescription=恢复在通信阵列625的上行线路 -missionManager_CommsArrays_Objective07_LongDescription=恢复在通信阵列730的上行线路 -missionManager_CommsArrays_Objective08_LongDescription=恢复在通信阵列849的上行线路 -missionManager_CrusaderBounty_Description=据报道,在十字军星附近有一个极其危险和残暴的逃犯。\n\n十字军星的安保组织还在不懈地努力解决这一问题,任何遇到此公敌的平民都应格外谨慎,并在必要时使用致命武力。\n\n我们将提供奖励,\协助逮捕或消灭该逃犯将获得一笔奖金。\n\n您的安全和保障是我们的首要任务,\n十字军工业公司安全总监 萨沙·罗斯特\n\n -missionManager_CrusaderBounty_Objective_01_Long=消灭全民公敌 "%ls" -missionManager_CrusaderBounty_Objective_01_Long_Temp=消灭全民公敌 %s -missionManager_CrusaderBounty_Objective_01_Short=全民公敌 -missionManager_CrusaderBounty_Objective_02_Long=阻止全民公敌消除他的犯罪记录 消除进度:"%ls" -missionManager_CrusaderBounty_Objective_02_Long_Temp=阻止全民公敌消除他的犯罪记录消除进度:%s -missionManager_CrusaderBounty_Objective_02_Short=阻止骇入 -missionManager_CrusaderBounty_Title=公布全民公敌-提供奖励\n -missionManager_CrusaderBounty_Title_Short=全民公敌 -missionManager_CrusaderHunted_Description=哇哦!好像有人在忙。\n\n你头上的悬赏那可真是一大笔钱啊,头号全民公敌,没有比这更严重的了。\n\n我不希望你这样能干的人被埋没,所以我想给你一些友善的建议。从我的角度来看,你有两种解决方法。第一,你逃走然后躲在某个黑暗隐秘的角落,直到所有人都忘记你所做的所有可怕的事情(我感觉可能需要好一段时间。第二,在一些见钱眼开的雇佣兵击杀你之前,入侵终端并清楚犯罪记录数据。\n\n无论你怎么做,都祝您好运。\n\n那么我暂时就不和你联系了。\n\n-鲁托 -missionManager_CrusaderHunted_Objective_01_Long=消除你的犯罪等级 -missionManager_CrusaderHunted_Objective_01_Short=清除犯罪记录 -missionManager_CrusaderHunted_Objective_02_Long=消灭足够多的赏金猎人以阻止剩下的人 -missionManager_CrusaderHunted_Objective_02_Short=消灭赏金猎人 -missionManager_CrusaderHunted_Objective_03_Long=降低你的通缉状态或在逮捕令期限结束前活下来。 -missionManager_CrusaderHunted_Objective_03_Short=生存保证 -missionManager_CrusaderHunted_Title=生存在死亡保证中的提示和技巧 -missionManager_CrusaderHunted_Title_Short=死亡保证 -missionManager_CrusaderWantedTutorial_Description=嘿,\n\n有犯罪等级在身很痛苦,对吧?在监控区犯一点小错误,你就会被安保重重包围。\n\n当然,你可以保持低调,避过风头。但你很幸运,因为我知道一个小补丁来清除几乎任何犯罪记录。\n\n你所要做的就是去加利亚安保站,找到一个连接到帝国犯罪数据库的终端。虽然这地方相对来说并不好摸进去,毕竟自从十字军安保开始用它作为证据数据库之后,那里遍地都是警察。但我猜对此你也没得选对吧?\n\n你只需拿到一把密钥(这东西六角湾中的技术专家应该能帮你搞定),潜入或杀入加利亚,黑进犯罪数据库,这样你就可以和令你头疼的犯罪等级说拜拜了。当然啦,做起来总比听起来难。\n \n乖乖的进去改造也不失为一种选择。\n\n-鲁托\n -missionManager_CrusaderWantedTutorial_Objective_1_Long=入侵加利亚安保空间站的终端机 -missionManager_CrusaderWantedTutorial_Objective_1_Short=入侵终端机 -missionManager_CrusaderWantedTutorial_Title=解决你的犯罪等级小问题。 -missionManager_CrusaderWantedTutorial_Title_Short=降低犯罪等级 -missionManager_DeathRace_Description=描述 -missionManager_DeathRace_Field01=干掉海盗敌人 -missionManager_DeathRace_Field02=干掉海盗敌人 -missionManager_DeathRace_Field03=干掉海盗敌人 -missionManager_DeathRace_Finish=结束比赛 -missionManager_DeathRace_GoTo_Long=查看比赛地点 -missionManager_DeathRace_GoTo_Short=比赛 -missionManager_DeathRace_Start=起点 -missionManager_DeathRace_Title=标题 -missionManager_DeathRace_Title_Short=小标题 -missionManager_Homestead01_Mission_Description=找到并调查微弱的遇险信标的来源 -missionManager_Homestead01_Mission_Title=调查遇险信标 -missionManager_Homestead01_Mission_Title_Short=遇险信标 -missionManager_Homestead01_Objective01_LongDescription=找到遇险信标并调查该地区 -missionManager_Homestead01_Objective01_ShortDescription=遇险信标 -missionManager_Homestead01_Objective02_LongDescription=找到新的遇险信标并调查该地区 -missionManager_Homestead01_Objective02_ShortDescription=逃生舱:EP19 -missionManager_Homestead01_Objective03_LongDescription=定位并调查遇险信标群 -missionManager_Homestead01_Objective03_ShortDescription=俄耳甫斯地平线号的黑匣子 -missionManager_Homestead02_Mission_Description=调查新遇险信标的来源 -missionManager_Homestead02_Mission_Title=调查新的遇险信标 -missionManager_Homestead02_Mission_Title_Short=新的遇险信标 -missionManager_Homestead03_Mission_Description=找到并调查遇险信标群 -missionManager_Homestead03_Mission_Title=调查遇险信标群 -missionManager_Homestead03_Mission_Title_Short=遇险信标群 -missionManager_Homestead_Constellation_LandingArea_Mission_Desc=星座着陆区任务介绍 -missionManager_Homestead_Constellation_LandingArea_Mission_ShortTitle=星座着陆区任务小标题 -missionManager_Homestead_Constellation_LandingArea_Mission_Title=星座着陆区任务标题 -missionManager_Homestead_Constellation_LandingArea_Objective_LongDesc=星座着陆区详细介绍 -missionManager_Homestead_Constellation_LandingArea_Objective_ShortDesc=星座着陆区简介 -missionManager_PanelRepair_LongDescription=*WIP* There has been reports of several network panels around the station malfunctioning causing issues within our internal systems.我们正在寻找可以调查这些网络面板并可能解决此问题的人员。 +mining_consumable_instability=Instability (~MiningModifierMethod(instability)) +misfire_General_Cooler_Critical=Failure +misfire_General_Cooler_Major=Reduction +misfire_General_Cooler_Minor=Fluctuation +misfire_General_EMP_Critical=Critical Misfire +misfire_General_EMP_Major=Major Misfire +misfire_General_EMP_Minor=Minor Misfire +misfire_General_PowerPlant_Critical=Restarting +misfire_General_PowerPlant_Major=Unstable +misfire_General_PowerPlant_Minor=Anomaly +misfire_General_QuantumDrive_Critical=Critical Misfire +misfire_General_QuantumDrive_Major=Major Misfire +misfire_General_QuantumDrive_Minor=Minor Misfire +misfire_General_Shield_Critical=Failure +misfire_General_Shield_Major=Drain +misfire_General_Shield_Minor=Irregularity +misfire_General_Thruster_Critical=Resetting +misfire_General_Thruster_Major=Surging +misfire_General_Thruster_Minor=Fluctuation +misfires_misfire=Misfire +missionManager_BountyTest_Killer_Description=Bounty Survival Job Description +missionManager_BountyTest_Killer_ShortTitle=Bounty Survival Job Short Title +missionManager_BountyTest_Killer_Title=Bounty Survival Job Title +missionManager_BountyTest_Victim_Description=Bounty Hunt Job Description +missionManager_BountyTest_Victim_ShortTitle=Bounty Hunt Job Short Title +missionManager_BountyTest_Victim_Title=Bounty Hunt Job Title +missionManager_BravoAssault_DescriptionFirst=Hey, it's Ruto again. I've been picking up traffic that Crusader's hiring independent contractors to guard Kareah. They're really gonna jam up any attempt to drop our CrimeStat, if you get my drift. +missionManager_BravoAssault_DescriptionSecond=Crusader got another sucker to guard Kareah. Do us a favor and take them out. +missionManager_BravoAssault_Objective01_Long=Eliminate the security on Kareah +missionManager_BravoAssault_Objective01_Short=Eliminate Security +missionManager_BravoAssault_Title=Eliminate Security on Kareah +missionManager_BravoAssault_Title_Short=Kill Kareah Security +missionManager_BravoDefenderFail_Description_outtake=Immediately return all Crusader Security equipment and vacate the premises.\nFailure to do so will result in criminal charges. +missionManager_BravoDefender_Description=Hello, we have learned of your continued efforts to increase public safety in our area and wanted to propose an exciting job opportunity.\n\nWe've suffered some construction issues on Security Post Kareah that have delayed its opening. Unfortunately, since it's connected to our criminal database, local thugs have been using it to erase their criminal records. I've gotten approval to contract independent operators as temporary security personnel to guard these terminals against unauthorized access. If you subdue any trespassers, we will provide additional compensation as hazard pay.\n\nIf you accept this position, we will provide you with the equipment to complete your job. Please understand that you will have to stay on-site for the duration of your shift. Should an emergency arise before your shift is over, you just need to resign your post at the security office before leaving. Unauthorized departure will be considered a breach of contract and result in criminal charges.\n\nSincerely,\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries +missionManager_BravoDefender_Objective01_Long=Report to the security office at Security Post Kareah +missionManager_BravoDefender_Objective01_Short=Report for Duty +missionManager_BravoDefender_Objective02_Long=Collect your equipment from the locker +missionManager_BravoDefender_Objective02_Short=Collect Equipment +missionManager_BravoDefender_Objective03_Long=Protect the database terminal from unauthorized users  +missionManager_BravoDefender_Objective03_Short=Protect Terminal +missionManager_BravoDefender_Objective04_Long=To end your contract early, report back to the security terminal and sign out. +missionManager_BravoDefender_Objective04_Short=End Contract +missionManager_BravoDefender_Objective05_Long=Return your equipment to the locker +missionManager_BravoDefender_Objective05_Short=Return Equipment +missionManager_BravoDefender_Title=Crusader Security: Guard Opportunity +missionManager_BravoDefender_Title_Short=Security Guard Post +missionManager_Charlie_Description=Immediate need for an experienced and discreet Private Investigator near Crusader to look into an insurance matter.\n\nFlat rate. No expenses. Start date will be as soon as possible. Sufficient evidence must be submitted in order to complete the contract. +missionManager_Charlie_From=Elaine Ward +missionManager_Charlie_Objective_01_LongDescription=Go to the Covalex Shipping Hub to investigate the cause of the incident. +missionManager_Charlie_Objective_01_ShortDescription=Go to the Covalex Shipping Hub +missionManager_Charlie_Objective_01a_LongDescription=Locate the entrance of the station to begin investigation. +missionManager_Charlie_Objective_01a_ShortDescription=Enter the Station +missionManager_Charlie_Objective_02_LongDescription=Search Covelax Shipping Hub and submit any evidence when you feel you have enough information. +missionManager_Charlie_Objective_02_ShortDescription=Find and Submit the Evidence +missionManager_Charlie_Objective_03_LongDescription=Submit evidence from Covalex once investigation is complete. +missionManager_Charlie_Objective_03_ShortDescription=Submit Evidence +missionManager_Charlie_Objective_03a_LongDescription=Evidence Found: Darnell Ward was drinking the night before the incident.  +missionManager_Charlie_Objective_03a_ShortDescription=Evidence Found +missionManager_Charlie_Objective_03b_LongDescription=Evidence Found: Gundo Station safety protocols were overridden under the authorization of Darnell Ward. +missionManager_Charlie_Objective_03c_LongDescription=Evidence Found: Mel Ososky stole D. Ward's authorization passcode and deactivated safety protocols. +missionManager_Charlie_Title=Private Investigator Wanted +missionManager_Charlie_Title_Short=P.I. Wanted +missionManager_CommsArrays_Mission_1_Title_Short=Repair ~mission(CommArray) +missionManager_CommsArrays_Mission_2_Title_Short=Repair Array 275 +missionManager_CommsArrays_Mission_3_Title_Short=Repair Array 306 +missionManager_CommsArrays_Mission_4_Title_Short=Repair Array 472 +missionManager_CommsArrays_Mission_5_Title_Short=Repair Array 556 +missionManager_CommsArrays_Mission_6_Title_Short=Repair Array 625 +missionManager_CommsArrays_Mission_7_Title_Short=Repair Array 730 +missionManager_CommsArrays_Mission_8_Title_Short=Repair Array 849 +missionManager_CommsArrays_Mission_Description=We are looking to immediately hire temporary contract system technicians to assist in the maintenance of Comm Arrays located near Crusader. Previous experience a plus. Arrays require a hard reset so experience with EVA in a hazardous environment is a must.\n\nAciedo CommRelay +missionManager_CommsArrays_Mission_Title=Temporary Contract Position: Comm Technician +missionManager_CommsArrays_Mission_Title_Short=Comm Tech Contract +missionManager_CommsArrays_Objective01-08_ShortDescription=Restore Uplink +missionManager_CommsArrays_Objective01_LongDescription=Restore the uplink at Comm Array 126 +missionManager_CommsArrays_Objective02_LongDescription=Restore the uplink at Comm Array 275 +missionManager_CommsArrays_Objective03_LongDescription=Restore the uplink at Comm Array 306 +missionManager_CommsArrays_Objective04_LongDescription=Restore the uplink at Comm Array 472 +missionManager_CommsArrays_Objective05_LongDescription=Restore the uplink at Comm Array 556 +missionManager_CommsArrays_Objective06_LongDescription=Restore the uplink at Comm Array 625 +missionManager_CommsArrays_Objective07_LongDescription=Restore the uplink at Comm Array 730 +missionManager_CommsArrays_Objective08_LongDescription=Restore the uplink at Comm Array 849 +missionManager_CrusaderBounty_Description=An extremely dangerous and violent fugitive has been reported in the Crusader vicinity. \n\nWhile Crusader Security is working tirelessly to deal with the problem, any civilians who encounter this Public Enemy are advised to use extreme caution and, if necessary, lethal force.\n\nA reward will be furnished for assistance leading to the fugitive’s arrest or elimination.\n\nYour safety and security are our top priority,\nSasha Rust, Security Director, Crusader Industries\n\n +missionManager_CrusaderBounty_Objective_01_Long=Eliminate Public Enemy "%ls" +missionManager_CrusaderBounty_Objective_01_Long_Temp=Eliminate Public Enemy %s +missionManager_CrusaderBounty_Objective_01_Short=Public Enemy +missionManager_CrusaderBounty_Objective_02_Long=Prevent Public Enemy "%ls" from hacking down his CrimeStat. +missionManager_CrusaderBounty_Objective_02_Long_Temp=Prevent Public Enemy %s from hacking down his CrimeStat. +missionManager_CrusaderBounty_Objective_02_Short=Prevent Hack +missionManager_CrusaderBounty_Title=Public Enemy Declared - Reward Offered\n +missionManager_CrusaderBounty_Title_Short=Public Enemy +missionManager_CrusaderHunted_Description=Woah! Looks like someone’s been busy.\n\nThat price just put on your head is some serious chunk of credits. Public Enemy number one. Doesn’t get much more serious than that. \n\nI’d hate to see someone so passionate about their work get put down, so I figured I’d give you some friendly advice. The way I see it, you’ve got two ways out of this. One, you run and hide in some remote corner of black 'til everyone forgets about all the horrible things you've done (I got a feeling that might take a while). Two, you hack a terminal and lower your crimestat before some greedy civie sparks you. \n\nWhatever you do, good luck out there. \n\nAnd lose my contact info for a while.\n\n-Ruto +missionManager_CrusaderHunted_Objective_01_Long=Lose your CrimeStat rating +missionManager_CrusaderHunted_Objective_01_Short=Lose CrimeStat +missionManager_CrusaderHunted_Objective_02_Long=Eliminate sufficient of your hunters to deter the rest +missionManager_CrusaderHunted_Objective_02_Short=Eliminate Hunters +missionManager_CrusaderHunted_Objective_03_Long=Lower your CrimeStat rating or survive for the duration of the warrant +missionManager_CrusaderHunted_Objective_03_Short=Survive Warrant +missionManager_CrusaderHunted_Title=Tips and Tricks to Surviving Your Death Warrant +missionManager_CrusaderHunted_Title_Short=Death Warrant +missionManager_CrusaderWantedTutorial_Description=Hey,\n\nGetting a crimestat can be a real pain, right? One little mistake in a monitored zone and you got security whacks crawling all over you. \n\nSure, you could lay low 'til the heat is off, but you’re in luck ’cause I know a little fix to improve just about any crimestat situation.\n\nAll you need to do is head to Security Post Kareah and find a terminal hooked into the Imperial Criminal Database. It's not exactly the easiest station to get into since Crusader Security started using it as an evidence lock up and there's officers crawling all over the place, but beggars can’t be choosers, right?\n\nJust grab a cryptokey (Technotics in Grim HEX might be able to set you up), sneak or fight your way into Kareah, hack the criminal database, and just like that, no more crimestat ratings. I'm sure it sounds easier than it actually is.\n \nOf course, you're welcomed to go get some rehab instead.\n\n-Ruto\n +missionManager_CrusaderWantedTutorial_Objective_1_Long=Hack the terminal at Security Post Kareah +missionManager_CrusaderWantedTutorial_Objective_1_Short=Hack Terminal +missionManager_CrusaderWantedTutorial_Title=Fixing Your Little CrimeStat Problem +missionManager_CrusaderWantedTutorial_Title_Short=Reduce CrimeStat +missionManager_DeathRace_Description=Description +missionManager_DeathRace_Field01=Kill Enemy Pirates +missionManager_DeathRace_Field02=Kill Enemy Pirates +missionManager_DeathRace_Field03=Kill Enemy Pirates +missionManager_DeathRace_Finish=Race to Finish +missionManager_DeathRace_GoTo_Long=Check out race location +missionManager_DeathRace_GoTo_Short=Race +missionManager_DeathRace_Start=Starting Point +missionManager_DeathRace_Title=Title +missionManager_DeathRace_Title_Short=Title Short +missionManager_Homestead01_Mission_Description=Locate and investigate the source of a faint distress beacon +missionManager_Homestead01_Mission_Title=Investigate Distress Beacon +missionManager_Homestead01_Mission_Title_Short=Distress Beacon +missionManager_Homestead01_Objective01_LongDescription=Locate distress beacon and investigate the area +missionManager_Homestead01_Objective01_ShortDescription=Distress Beacon +missionManager_Homestead01_Objective02_LongDescription=Locate new distress beacon and investigate the area +missionManager_Homestead01_Objective02_ShortDescription=Escape Pod: EP19 +missionManager_Homestead01_Objective03_LongDescription=Locate and investigate the distress beacon cluster +missionManager_Homestead01_Objective03_ShortDescription=Orpheus Horizon Blackbox +missionManager_Homestead02_Mission_Description=Investigate the source of the new distress beacon +missionManager_Homestead02_Mission_Title=Investigate New Distress Beacon +missionManager_Homestead02_Mission_Title_Short=New Distress Beacon +missionManager_Homestead03_Mission_Description=Locate and investigate the distress beacon cluster +missionManager_Homestead03_Mission_Title=Investigate Distress Beacon Cluster +missionManager_Homestead03_Mission_Title_Short=Distress Beacon Cluster +missionManager_Homestead_Constellation_LandingArea_Mission_Desc=Constellation Landing Area Mission Desc +missionManager_Homestead_Constellation_LandingArea_Mission_ShortTitle=Constellation Landing Area Mission Short Title +missionManager_Homestead_Constellation_LandingArea_Mission_Title=Constellation Landing Area Mission Title +missionManager_Homestead_Constellation_LandingArea_Objective_LongDesc=Constellation Landing Area Objective Long Desc +missionManager_Homestead_Constellation_LandingArea_Objective_ShortDesc=Constellation Landing Area Objective Short Desc +missionManager_PanelRepair_LongDescription=*WIP* There has been reports of several network panels around the station malfunctioning causing issues within our internal systems. We are looking for someone who can investigate these network panels and potentially fix the issue. missionManager_PanelRepair_Objective_01_LongDescription=*WIP* Locate and fix the broken network panels around the station missionManager_PanelRepair_Objective_01_Marker=*WIP* Network Panel missionManager_PanelRepair_Objective_01_ShortDescription=*WIP* Fix broken panels -missionManager_PanelRepair_Objective_02_LongDescription=**OLD 找到前哨站并更换电源核心以恢复前哨站的电源 -missionManager_PanelRepair_Objective_02_ShortDescription=**OLD 更换能源核心 +missionManager_PanelRepair_Objective_02_LongDescription=**OLD Locate the outpost and replace the power core to regain power to the outpost +missionManager_PanelRepair_Objective_02_ShortDescription=**OLD Replace Power Core missionManager_PanelRepair_ShortDescription=*WIP* Fix the malfunctioning panels -missionManager_PanelRepair_Title=*WIP*~mission(Location)- Repair the Station Circuits (WIP) -missionManager_Research03_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 -missionManager_Research03_Mission_Title=ICC扫描探测器协助 -missionManager_Research03_Mission_Title_Short=ICC协助 -missionManager_Research03_Objective01_LongDescription=向ICC扫描探测器报告以获取详细信息 -missionManager_Research03_Objective01_ShortDescription=向探测器报告 -missionManager_Research03_Objective02_LongDescription=前往2910-UEE217的不明的信号位置 -missionManager_Research03_Objective02_ShortDescription=不明信号 -missionManager_Research03_Objective03_LongDescription=定位并识别信号 -missionManager_Research03_Objective03_ShortDescription=识别信号 -missionManager_Research04_Mission_Description=ICC帝国制图中心已收到紧急通信,并要求该地区的飞船提供协助。 -missionManager_Research04_Mission_Title=ICC扫描探测器协助 -missionManager_Research04_Mission_Title_Short=ICC协助 -missionManager_Research04_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 -missionManager_Research04_Objective01_ShortDescription=向探测器报告 -missionManager_Research04_Objective02_LongDescription=前往遇险信号位置2913-UEE548 -missionManager_Research04_Objective02_ShortDescription=遇险信标 -missionManager_Research04_Objective03_LongDescription=保护被绑架的平民 -missionManager_Research04_Objective03_ShortDescription=保护平民 -missionManager_Research05_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 -missionManager_Research05_Mission_Title=ICC扫描探测器协助 -missionManager_Research05_Mission_Title_Short=ICC协助 -missionManager_Research05_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 -missionManager_Research05_Objective01_ShortDescription=向探测器报告 -missionManager_Research05_Objective02_LongDescription=前往2913-UEE620的遇险信号位置 -missionManager_Research05_Objective02_ShortDescription=遇险信号 -missionManager_Research05_Objective03_LongDescription=消灭攻击ICC科研船的海盗 -missionManager_Research05_Objective03_ShortDescription=保护飞船 -missionManager_Research06_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 -missionManager_Research06_Mission_Title=ICC扫描探测器协助 -missionManager_Research06_Mission_Title_Short=ICC协助 -missionManager_Research06_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 -missionManager_Research06_Objective01_ShortDescription=向探测器报告 -missionManager_Research06_Objective02_LongDescription=前往2921-CRU324的不明信号位置 -missionManager_Research06_Objective02_ShortDescription=不明信号 -missionManager_Research06_Objective03_LongDescription=定位并识别该信号 -missionManager_Research06_Objective03_ShortDescription=识别信号 -missionManager_Research07_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 -missionManager_Research07_Mission_Title=ICC扫描探测器协助 -missionManager_Research07_Mission_Title_Short=ICC协助 -missionManager_Research07_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 -missionManager_Research07_Objective01_ShortDescription=向探测器报告 -missionManager_Research07_Objective02_LongDescription=前往2928-CRU716的不明信号位置 -missionManager_Research07_Objective02_ShortDescription=不明信号 -missionManager_Research07_Objective03_LongDescription=定位并识别信号 -missionManager_Research07_Objective03_ShortDescription=识别信号 -missionManager_Research08_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 -missionManager_Research08_Mission_Title=ICC扫描探测器协助 -missionManager_Research08_Mission_Title_Short=ICC协助 -missionManager_Research08_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 -missionManager_Research08_Objective01_ShortDescription=向探测器报告 -missionManager_Research08_Objective02_LongDescription=前往2930-CRU983的不明信号位置 -missionManager_Research08_Objective02_ShortDescription=不明信号 -missionManager_Research08_Objective03_LongDescription=定位并识别信号 -missionManager_Research08_Objective03_ShortDescription=识别信号 -missionManager_StarfarerWreck_Mission_Description=ICC帝国制图中心已向该地区内所有飞船提出了援助请求。 -missionManager_StarfarerWreck_Mission_Title=ICC扫描探测器协助 -missionManager_StarfarerWreck_Mission_Title_Short=ICC协助 -missionManager_StarfarerWreck_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 -missionManager_StarfarerWreck_Objective01_ShortDescription=向探测器报告 -missionManager_StarfarerWreck_Objective02_LongDescription=找到星际远航者的残骸地点 -missionManager_StarfarerWreck_Objective02_ShortDescription=定位残骸 -missionManager_StarfarerWreck_Objective03_LongDescription=从星际远航者残骸内取回黑匣子 -missionManager_StarfarerWreck_Objective03_ShortDescription=取回黑匣子 -missionManager_StarfarerWreck_Objective04_LongDescription=从星际远航者残骸内取回黑匣子 -missionManager_StarfarerWreck_Objective04_ShortDescription=取回黑匣子 -missionManager_StarfarerWreck_Objective05_LongDescription=向ICC探测器报告以提供黑匣子录音 -missionManager_StarfarerWreck_Objective05_ShortDescription=返回ICC探测器 -missionManager_VendingRepair_LongDescription=*WIP* There has been reports of several vending machines around the station malfunctioning.我们正在寻找可以调查这些机器并可能解决一些问题的人。 +missionManager_PanelRepair_Title=*WIP* ~mission(Location) - Repair the Station Circuits (WIP) +missionManager_Research03_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area. +missionManager_Research03_Mission_Title=ICC Scan Probe Assistance +missionManager_Research03_Mission_Title_Short=ICC Assistance +missionManager_Research03_Objective01_LongDescription=Report to ICC Scan Probe for details +missionManager_Research03_Objective01_ShortDescription=Report to Probe +missionManager_Research03_Objective02_LongDescription=Travel to unidentified signal location at 2910-UEE217 +missionManager_Research03_Objective02_ShortDescription=Unidentified Signal +missionManager_Research03_Objective03_LongDescription=Locate and identify the signal +missionManager_Research03_Objective03_ShortDescription=Identify Signal +missionManager_Research04_Mission_Description=The Imperial Cartography Center has received an emergency communication and requests assistance from ships in the area. +missionManager_Research04_Mission_Title=ICC Scan Probe Assistance +missionManager_Research04_Mission_Title_Short=ICC Assistance +missionManager_Research04_Objective01_LongDescription=Report to ICC Scan Probe for information +missionManager_Research04_Objective01_ShortDescription=Report to Probe +missionManager_Research04_Objective02_LongDescription=Travel to the distress signal location at 2913-UEE548 +missionManager_Research04_Objective02_ShortDescription=Distress Beacon +missionManager_Research04_Objective03_LongDescription=Protect the immobilized civilian +missionManager_Research04_Objective03_ShortDescription=Protect Civilian +missionManager_Research05_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area. +missionManager_Research05_Mission_Title=ICC Scan Probe Assistance +missionManager_Research05_Mission_Title_Short=ICC Assistance +missionManager_Research05_Objective01_LongDescription=Report to ICC Scan Probe for information +missionManager_Research05_Objective01_ShortDescription=Report to Probe +missionManager_Research05_Objective02_LongDescription=Travel to the distress signal location at 2913-UEE620 +missionManager_Research05_Objective02_ShortDescription=Distress Beacon +missionManager_Research05_Objective03_LongDescription=Eliminate the Pirate Threat attacking the ICC Researcher Ship +missionManager_Research05_Objective03_ShortDescription=Protect Ship +missionManager_Research06_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area. +missionManager_Research06_Mission_Title=ICC Scan Probe Assistance +missionManager_Research06_Mission_Title_Short=ICC Assistance +missionManager_Research06_Objective01_LongDescription=Report to ICC Scan Probe for information +missionManager_Research06_Objective01_ShortDescription=Report to Probe +missionManager_Research06_Objective02_LongDescription=Travel to unidentified signal location at 2921-CRU324 +missionManager_Research06_Objective02_ShortDescription=Unidentified Signal +missionManager_Research06_Objective03_LongDescription=Locate and identify the signal +missionManager_Research06_Objective03_ShortDescription=Identify Signal +missionManager_Research07_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area. +missionManager_Research07_Mission_Title=ICC Scan Probe Assistance +missionManager_Research07_Mission_Title_Short=ICC Assistance +missionManager_Research07_Objective01_LongDescription=Report to ICC Scan Probe for information +missionManager_Research07_Objective01_ShortDescription=Report to Probe +missionManager_Research07_Objective02_LongDescription=Travel to unidentified signal location at 2928-CRU716 +missionManager_Research07_Objective02_ShortDescription=Unidentified Signal +missionManager_Research07_Objective03_LongDescription=Locate and identify the signal +missionManager_Research07_Objective03_ShortDescription=Identify Signal +missionManager_Research08_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area. +missionManager_Research08_Mission_Title=ICC Scan Probe Assistance +missionManager_Research08_Mission_Title_Short=ICC Assistance +missionManager_Research08_Objective01_LongDescription=Report to ICC Scan Probe for information +missionManager_Research08_Objective01_ShortDescription=Report to Probe +missionManager_Research08_Objective02_LongDescription=Travel to unidentified signal location at 2930-CRU983 +missionManager_Research08_Objective02_ShortDescription=Unidentified Signal +missionManager_Research08_Objective03_LongDescription=Locate and identify the signal +missionManager_Research08_Objective03_ShortDescription=Identify Signal +missionManager_StarfarerWreck_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area. +missionManager_StarfarerWreck_Mission_Title=ICC Scan Probe Assistance +missionManager_StarfarerWreck_Mission_Title_Short=ICC Assistance +missionManager_StarfarerWreck_Objective01_LongDescription=Report to ICC Scan Probe for information +missionManager_StarfarerWreck_Objective01_ShortDescription=Report to Probe +missionManager_StarfarerWreck_Objective02_LongDescription=Locate the Starfarer wreckage site +missionManager_StarfarerWreck_Objective02_ShortDescription=Locate wreckage +missionManager_StarfarerWreck_Objective03_LongDescription=Retrieve the blackbox data from inside the Starfarer +missionManager_StarfarerWreck_Objective03_ShortDescription=Retrieve the blackbox +missionManager_StarfarerWreck_Objective04_LongDescription=Retrieve the blackbox data from inside the Starfarer +missionManager_StarfarerWreck_Objective04_ShortDescription=Retrieve the blackbox +missionManager_StarfarerWreck_Objective05_LongDescription=Report back to the ICC Probe to deliver the blackbox recordings +missionManager_StarfarerWreck_Objective05_ShortDescription=Return to ICC Probe +missionManager_VendingRepair_LongDescription=*WIP* There has been reports of several vending machines around the station malfunctioning. We are looking for someone who can investigate these machines and potentially fix the issue. missionManager_VendingRepair_Obj_02_Long_StrutA=*WIP* Locate and fix the vending machine in Strut A missionManager_VendingRepair_Obj_02_Long_StrutB=*WIP* Locate and fix the vending machine in Strut B missionManager_VendingRepair_Obj_02_Long_StrutC=*WIP* Locate and fix the vending machine in Strut C @@ -61114,1917 +61114,1917 @@ missionManager_VendingRepair_Obj_02_Short_StrutD=*WIP* Fix Vending Machine missionManager_VendingRepair_Objective_01_LongDescription=*WIP* Locate and fix the broken vending machines around the station missionManager_VendingRepair_Objective_01_ShortDescription=*WIP* Fix Vending Machines missionManager_VendingRepair_ShortDescription=*WIP* Fix the broken vending machines -missionManager_VendingRepair_Title=*WIP*~mission(Location)- Repair the vending machines -mission_Defend_ICCProbe_Description=ICC帝国制图中心已向该地区的任何飞船提出了援助要求。 -mission_Defend_ICCProbe_Objective01_LongDescription=向ICC扫描探测器报告以获取信息 -mission_Defend_ICCProbe_Objective01_ShortDescription=向探测器报告 -mission_Defend_ICCProbe_Objective02_LongDescription=前往遇险信号位置 -mission_Defend_ICCProbe_Objective02_ShortDescription=遇险信标 -mission_Defend_ICCProbe_Objective03_LongDescription=消灭攻击帝国制图中心的科研船的海盗 -mission_Defend_ICCProbe_Objective03_ShortDescription=保护飞船 -mission_Defend_ICCProbe_Title=ICC扫描探测器协助 -mission_Defend_ICCProbe_Title_Short=ICC 协助 -mission_Demo_MissingPersons_Planet_Description=护航队尝试在戴玛尔交货时失去了联系,船主已经签发了一份合约,专门调查飞行员和总工程师的下落。尽管不是必要的,我们将对发现其他船员的状态信息进一步奖励。 -mission_Demo_MissingPersons_Planet_Objective010_LongDescription=找到第二炮手 -mission_Demo_MissingPersons_Planet_Objective011_LongDescription=可选:找到剩余船员 -mission_Demo_MissingPersons_Planet_Objective011_ShortDescription=找到剩余船员 -mission_Demo_MissingPersons_Planet_Objective01_LongDescription=前往~mission(Ship)最后一次发现的位置。 -mission_Demo_MissingPersons_Planet_Objective01_ShortDescription=最后一个发现位置 -mission_Demo_MissingPersons_Planet_Objective02_LongDescription=定位~mission(Ship) -mission_Demo_MissingPersons_Planet_Objective02_ShortDescription=定位飞船 -mission_Demo_MissingPersons_Planet_Objective03_LongDescription=找到飞行员和总工程师 -mission_Demo_MissingPersons_Planet_Objective03_ShortDescription=找到主要船员 -mission_Demo_MissingPersons_Planet_Objective04_LongDescription=找到飞行员 -mission_Demo_MissingPersons_Planet_Objective05_LongDescription=找到总工程师 -mission_Demo_MissingPersons_Planet_Objective06_LongDescription=找到助理工程师 -mission_Demo_MissingPersons_Planet_Objective07_LongDescription=找到领航员 -mission_Demo_MissingPersons_Planet_Objective08_LongDescription=找到货仓管理员 -mission_Demo_MissingPersons_Planet_Objective09_LongDescription=找到第一炮手 -mission_Demo_MissingPersons_Planet_Title=调查失踪飞船 (护航队) -mission_Demo_MissingPersons_Planet_Title_Short=达希尔评估服务 -mission_Gamescom2017_Blackbox_Description=埃克哈特安保责任有限公司\n合约&派遣\n\n合约类型:取回物品\n承包人状态:独立\n授权代码:ME-01\n\n立即执行\n\n一名联邦政府证人在路过我们星系的时候飞船被截击了,他是一名重要的黑帮犯罪证人。律师想证明他们是被黑帮刺客所害,所以他们花了很多钱来取回记录有犯罪证据的黑匣子。不幸的是,黑帮可能会雇人去清除黑匣子内一些重要证据,所以你必须得抓紧了。\n\n报酬将于合约成功完成后发放。\n\n这份合约没有商讨的余地。\n\n此消息中可能包含机密、专有、特许的/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mission_Gamescom2017_Blackbox_Title=取得黑匣子 -mission_Gamescom2017_Invite_Desc=埃克哈特安保有限责任公司\n\n嗨,\n\n有新的任务啦,我认为你很合适。\n\n- 迈尔斯\n\n迈尔斯·埃克哈特\nCEO\n埃克哈特安保\n\n此信息可能包含机密、专有、特许和/或私人信息。该等资料仅供上述指定的个人或实体使用。 -mission_Gamescom2017_Invite_Title=新任务刚刚出现 -mission_Gamescom2017_Invite_TitleShort=工作机会 -mission_Gamescom2017_Objective01_LongDescription=前往残骸地点 -mission_Gamescom2017_Objective01_Marker=回收地点 -mission_Gamescom2017_Objective02_LongDescription=从残骸回收黑盒子 -mission_Gamescom2017_Objective02_Marker=回收黑盒子 -mission_Gamescom2017_Objective03_LongDescription=将黑盒子送到六角湾 -mission_Gamescom2017_Objective03_Marker=运送到六角湾 -mission_Item_0114=TDC-XX 芯片 -mission_Item_0115=“冠军” -mission_Item_0116="霓虹" -mission_Item_0117="迷宫(Maze)" -mission_Item_0118=艾坦药草(E'tam) -mission_Item_0119="缓慢(Slow)" -mission_Item_0120="红线(Redline)" -mission_Item_0121="弹跳(Bounce)" -mission_Item_0122="狂战士(Berserker)" -mission_Item_0123="幸福(Happy)" -mission_Item_0124="快活(Sunshine)" -mission_Item_0125="明亮(Bright)" -mission_Item_0126="滑倒(Slip)" -mission_Item_0127="国王(Reg)" -mission_Item_0128="美好时光(WonderTime)" -mission_Item_0129="布林德(Blinder)" -mission_Item_0130="滴答(ticktock)" -mission_Item_0131="成瘾品原料(raw chems)" -mission_Item_0132="天赋(gifts)" -mission_Item_0133=保险箱 -mission_Item_0134="遗迹(Remains)" -mission_Item_0135=一箱奥索安皮革 -mission_Item_0136=CK13-GID混合种子 -mission_Item_0137=一盒窒息气鼻虫卵 -mission_Item_0138=一盒mobyglass终端机 -mission_Item_0139=一盒RS1奥德塞太空服 -mission_Item_0140=一盒生疗医疗棒 -mission_Item_0141=一批红鳍模组 -mission_Item_0142=一批HLX99超级处理器 -mission_Item_0143=一批人类特色食物 -mission_Item_0144=破解密钥 -mission_client_0001=舒宾星际 -mission_client_0002=弧光集团 -mission_client_0003=圣盾动力 -mission_client_0004=铁砧航天 +missionManager_VendingRepair_Title=*WIP* ~mission(Location) - Repair the vending machines +mission_Defend_ICCProbe_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area. +mission_Defend_ICCProbe_Objective01_LongDescription=Report to ICC Scan Probe for information +mission_Defend_ICCProbe_Objective01_ShortDescription=Report to Probe +mission_Defend_ICCProbe_Objective02_LongDescription=Travel to the distress signal location +mission_Defend_ICCProbe_Objective02_ShortDescription=Distress Beacon +mission_Defend_ICCProbe_Objective03_LongDescription=Eliminate the Pirate Threat attacking the ICC Researcher Ship +mission_Defend_ICCProbe_Objective03_ShortDescription=Protect Ship +mission_Defend_ICCProbe_Title=ICC Scan Probe Assistance +mission_Defend_ICCProbe_Title_Short=ICC Assistance +mission_Demo_MissingPersons_Planet_Description=The Conlow lost contact attempting a delivery on Daymar. The ship's owner has issued a contract to specifically investigate the fate of the Pilot and Chief Engineer. Though not required, we will authorize further compensation for any supplemental information regarding the rest of the crew. +mission_Demo_MissingPersons_Planet_Objective010_LongDescription=Locate 2nd Gunner +mission_Demo_MissingPersons_Planet_Objective011_LongDescription=Optional: Locate remaining crew +mission_Demo_MissingPersons_Planet_Objective011_ShortDescription=Locate Remaining Crew +mission_Demo_MissingPersons_Planet_Objective01_LongDescription=Go to the ~mission(Ship) last known location +mission_Demo_MissingPersons_Planet_Objective01_ShortDescription=Last Known Location +mission_Demo_MissingPersons_Planet_Objective02_LongDescription=Locate the ~mission(Ship) +mission_Demo_MissingPersons_Planet_Objective02_ShortDescription=Locate Ship +mission_Demo_MissingPersons_Planet_Objective03_LongDescription=Locate Pilot & Chief Engineer +mission_Demo_MissingPersons_Planet_Objective03_ShortDescription=Locate Primary Crew +mission_Demo_MissingPersons_Planet_Objective04_LongDescription=Locate Pilot +mission_Demo_MissingPersons_Planet_Objective05_LongDescription=Locate Chief Engineer +mission_Demo_MissingPersons_Planet_Objective06_LongDescription=Locate Asst. Engineer +mission_Demo_MissingPersons_Planet_Objective07_LongDescription=Locate Navigator +mission_Demo_MissingPersons_Planet_Objective08_LongDescription=Locate Cargo Officer +mission_Demo_MissingPersons_Planet_Objective09_LongDescription=Locate 1st Gunner +mission_Demo_MissingPersons_Planet_Title=Investigate Missing Ship (The Conlow) +mission_Demo_MissingPersons_Planet_Title_Short=Dashiell Appraisal Services +mission_Gamescom2017_Blackbox_Description=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nAPPROVAL CODE: ME-01\n\nFOR IMMEDIATE PROCESSING\n\nA government witness was being transported across the system to testify in the trial of a major Syndicate Boss when their transport was shot down. The lawyers want to prove that they were targeted by Syndicate assassins, so they’re paying good money to retrieve the black box which recorded the crime. Unfortunately, it’s highly likely that if the Syndicate did organize the hit, they’ll be sending people to retrieve the black box to wipe the data, so you’ll have to hurry.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mission_Gamescom2017_Blackbox_Title=Retrieve black box +mission_Gamescom2017_Invite_Desc=ECKHART SECURITY, LLC.\n\nHey,\n\nAnother job's popped up. Thought you'd be a good fit.\n\n- Miles\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above. +mission_Gamescom2017_Invite_Title=New op just came on the radar +mission_Gamescom2017_Invite_TitleShort=Job Opportunity +mission_Gamescom2017_Objective01_LongDescription=Go to the wreck site +mission_Gamescom2017_Objective01_Marker=Recovery Site +mission_Gamescom2017_Objective02_LongDescription=Recover the black box from the wreckage +mission_Gamescom2017_Objective02_Marker=Recover black box +mission_Gamescom2017_Objective03_LongDescription=Deliver the black box to Grim HEX +mission_Gamescom2017_Objective03_Marker=Deliver to Grim HEX +mission_Item_0114=TDC-XX Blade +mission_Item_0115=SLAM +mission_Item_0116=Neon +mission_Item_0117=Maze +mission_Item_0118=E'tam +mission_Item_0119=Slow +mission_Item_0120=Redline +mission_Item_0121=Bounce +mission_Item_0122=Berserker +mission_Item_0123=Happy +mission_Item_0124=Sunshine +mission_Item_0125=Bright +mission_Item_0126=Slip +mission_Item_0127=Reg +mission_Item_0128=WonderTime +mission_Item_0129=Blinder +mission_Item_0130=ticktock +mission_Item_0131=raw chems +mission_Item_0132=gifts +mission_Item_0133=Safe +mission_Item_0134=Remains +mission_Item_0135=Crate of Osoian Hides +mission_Item_0136=CK13_GID Seed Blend Crate +mission_Item_0137=Crate of Gasping Weevil Eggs +mission_Item_0138=Box of mobyGlass Computers +mission_Item_0139=Box of RS1 Odysey Spacesuits +mission_Item_0140=Box of LifeCure Medsticks +mission_Item_0141=Shipment of Redfin Modulators +mission_Item_0142=Shipment of HLX99 Hyperprocessors +mission_Item_0143=Shipment of Human Food Bars +mission_Item_0144=Cryptokey +mission_client_0001=Shubin Interstellar +mission_client_0002=ArcCorp +mission_client_0003=Aegis Dynamics +mission_client_0004=Anvil Aerospace mission_client_0005=ESI -mission_client_0006=北极星钢工厂 -mission_client_0007=樱日集团 -mission_client_0008=罗伯茨太空工业 -mission_client_0009=十字军工业 -mission_client_0010=微科公司 -mission_client_0011=十字军餐厅供应 -mission_client_0012=廉价批发 -mission_client_0013=科途便利店 -mission_client_0014=托雷雷尔食品 -mission_client_0015=贝维克集团 -mission_client_0016=奥里森医院 -mission_client_0017=十字军紧急响应 -mission_client_0018=拉亚利股份有限公司 -mission_client_0019=疗生公司 -mission_client_0020=九尾 -mission_client_0021=抹除者 -mission_client_0022=粗俗骑手 -mission_client_0023=新星骑手 -mission_client_0024="老板" -mission_client_0025=头目 -mission_client_0026=重击者 -mission_client_0027=我认识的人 -mission_client_0028=个人 -mission_client_0029=专业人士 -mission_client_0030=十字军工业 -mission_client_0031=亚希多通信 -mission_client_0032=十字军安保 -mission_client_0033=本森矿站 -mission_client_0034=库德雷矿井 -mission_client_0035=泰姆&迈尔斯矿站 -mission_client_0036=泰姆&迈尔斯 -mission_client_0037=加莱特种植站 -mission_client_0038=丰收水培种植站 -mission_client_0039=联合农场集团 -mission_client_0040=人民联盟 -mission_client_0041=拉亚利 -mission_client_0042=拉亚利股份有限公司 -mission_client_0043=泰拉磨坊食品公司 -mission_contractor_0001=冬德尔航运物流 -mission_contractor_0002=SVF货运服务 -mission_contractor_0003=科瓦莱什独立承包人 -mission_contractor_0004=及时送货服务 -mission_contractor_0005=统一配送管理公司 -mission_contractor_0006=女妖快递服务 -mission_contractor_0007=快速传输解决方案 -mission_contractor_0008=斯坦顿采购部 -mission_contractor_0009=玲家快递 -mission_contractor_0010=头牌运输 -mission_contractor_0011=庞特雷尔船运 -mission_contractor_0012=红风物流 -mission_contractor_0013=FTL快递服务 -mission_contractor_0014=罗森布鲁姆改造公司 -mission_contractor_0015=清理行动 -mission_contractor_0016=帝国垃圾管理公司 -mission_contractor_0017=优尼赞安保公司 -mission_contractor_0018=MTG 现场收集 -mission_contractor_0019=阿玛咖清理服务 -mission_contractor_0020=< / 不可用 / > -mission_contractor_0021=私人邮件 -mission_contractor_0022=未列出 -mission_contractor_0023=** 错误 ** +mission_client_0006=Polaris Ironworks +mission_client_0007=Sakura Sun +mission_client_0008=RSI +mission_client_0009=Crusader Industries +mission_client_0010=microTech +mission_client_0011=Crusader Restaurant Supply +mission_client_0012=PriceRight Wholesale +mission_client_0013=Kel-To +mission_client_0014=Torreele Foodstuffs +mission_client_0015=Bevic Group +mission_client_0016=Orison Hospital +mission_client_0017=Crusader Emergency Response +mission_client_0018=Rayari, Inc. Corporate +mission_client_0019=CureLife +mission_client_0020=Nine Tails +mission_client_0021=Dusters +mission_client_0022=Low Riders +mission_client_0023=NovaRiders +mission_client_0024=bosses +mission_client_0025=capos +mission_client_0026=heavy hitters +mission_client_0027=people I know +mission_client_0028=individuals +mission_client_0029=professionals +mission_client_0030=Crusader +mission_client_0031=Aciedo +mission_client_0032=Crusader Security +mission_client_0033=Benson Mining +mission_client_0034=Kudre Ore +mission_client_0035=Tram & Myers Mining +mission_client_0036=Tram & Myers +mission_client_0037=Gallete Farms +mission_client_0038=Bountiful Harvest +mission_client_0039=United Farm Collective +mission_client_0040=the People's Alliance +mission_client_0041=Rayari +mission_client_0042=Rayari, Inc. +mission_client_0043=Terra Mills +mission_contractor_0001=Dunder Shipping Logistics +mission_contractor_0002=SVF Cargo Services +mission_contractor_0003=Covalex Independent Contractors +mission_contractor_0004=Timely Delivery Service +mission_contractor_0005=Unified Distribution Management +mission_contractor_0006=Banshee Courier Services +mission_contractor_0007=Rapid Transport Solutions +mission_contractor_0008=Stanton Procurements +mission_contractor_0009=Ling Family Hauling +mission_contractor_0010=Topside Transfers +mission_contractor_0011=Pontrelli Express Shipping +mission_contractor_0012=Red Wind Linehaul +mission_contractor_0013=FTL Couriers +mission_contractor_0014=Rosenblum Reclamation +mission_contractor_0015=Clean Crusade +mission_contractor_0016=Imperial Waste Managemet +mission_contractor_0017=Unisan Custodial Operations +mission_contractor_0018=MTG On-Site Collection +mission_contractor_0019=Amalga Disposal Services +mission_contractor_0020=< / NOT AVAILABLE / > +mission_contractor_0021=PRIVATE SENDER +mission_contractor_0022=NOT LISTED +mission_contractor_0023=** ERROR ** mission_contractor_0024=????? -mission_contractor_0025=亚希多通信 -mission_contractor_0026=十字军安保 +mission_contractor_0025=Aciedo +mission_contractor_0026=Crusader Security mission_contractor_0027=ICC -mission_contractor_0028=帝国制图中心 -mission_contractor_0029=紧急通信网 -mission_contractor_0030=拉亚利股份有限公司 -mission_contractor_0031=舒宾星际 -mission_contractor_0032=拉亚利 -mission_contractor_0033=舒宾 -mission_contractor_0034=日食保险 -mission_contractor_0035=奥林匹斯人寿保险 +mission_contractor_0028=Imperial Cartography Center +mission_contractor_0029=Emergency Communication Network +mission_contractor_0030=Rayari, Inc. +mission_contractor_0031=Shubin Interstellar +mission_contractor_0032=Rayari +mission_contractor_0033=Shubin +mission_contractor_0034=Eclipse Mutual +mission_contractor_0035=Olympus Principal mission_contractor_0036=Prime First mission_contractor_0037=Säkort Actuaries -mission_contractor_0038=日食保险 -mission_contractor_0039=至高超越保险 -mission_contractor_0040=帝国金融 -mission_contractor_0041=FinBot 金融解决方案 -mission_contractor_0042=BHM 联盟 -mission_contractor_0043=北境之岩服务团队 -mission_contractor_0044=黑杰克安保公司 -mission_contractor_0045=赫斯顿动力 -mission_contractor_0046=弧光集团 -mission_contractor_0047=永线建筑公司 -mission_contractor_0048=约姆公司 -mission_contractor_0049=达希尔评估服务 -mission_contractor_0050=卡森&米克斯调查公司 -mission_contractor_0051=三星私人情报局 -mission_contractor_0052=加莱特家庭种植站 -mission_contractor_0053=丰收水培种植站 -mission_contractor_0054=本森矿站 -mission_contractor_0055=库德雷矿井 -mission_contractor_0056=泰姆&迈尔斯矿站 -mission_item_0001=食物 -mission_item_0002=原料 -mission_item_0003=农产品 -mission_item_0004=食品物资 -mission_item_0005=种子 -mission_item_0006=农业样本 -mission_item_0007=食物原料 -mission_item_0008=农作物 -mission_item_0009=矿石 -mission_item_0010=矿物质 -mission_item_0011=精炼矿石 -mission_item_0012=未加工金属 -mission_item_0013=铝 -mission_item_0014=钛 -mission_item_0015=钨 -mission_item_0016=金 -mission_item_0017=艾格瑞金属 -mission_item_0018=石英 -mission_item_0019=刚玉 -mission_item_0020=绿柱石 -mission_item_0021=钻石 -mission_item_0022=砬兰石 -mission_item_0023=医疗样本 -mission_item_0024=药品 -mission_item_0025=医疗用品 -mission_item_0026=化工品 -mission_item_0027=科研材料 -mission_item_0028=生物样本 -mission_item_0029=基因样本 -mission_item_0030=科研物资 -mission_item_0031=垃圾 -mission_item_0032=垃圾 -mission_item_0033=废料 -mission_item_0034=废金属 -mission_item_0035=废物 -mission_item_0036=生活垃圾 -mission_item_0037=碎屑 -mission_item_0038=生物废料 -mission_item_0039=产品 -mission_item_0040="幻云" -mission_item_0041=尘埃 -mission_item_0042=糖果 -mission_item_0043="四舍五入" -mission_item_0044=“黑寡妇” -mission_item_0045=“夜夜” -mission_item_0046=“细雨” -mission_item_0047=聚会礼品 -mission_item_0048="再起" -mission_item_0049=你-造-吗 -mission_item_0050=等级-A -mission_item_0051=麻烟 -mission_item_0052=盒 -mission_item_0053=一箱货 -mission_item_0054=货物 -mission_item_0055=包裹 -mission_item_0056=“特殊物品” -mission_item_0057=一些零食 -mission_item_0058=工具条 -mission_item_0059=材料样本 -mission_item_0060=金属样本 -mission_item_0061=矿物金属 -mission_item_0062=珍贵的金属 -mission_item_0063=给养 -mission_item_0064=龙胆种子 -mission_item_0065=改进的种子 -mission_item_0066=幼苗 -mission_item_0067=特殊种子 -mission_item_0068=高产量种子 -mission_item_0069=谷物种子 -mission_item_0070=杂交种子 -mission_item_0071=特殊订单的药物 -mission_item_0072=处方药 -mission_item_0073=“废料” -mission_item_0074=研究探测器 -mission_item_0075=探测器 -mission_item_0076=数据探针 -mission_item_0077=扫描探针 -mission_item_0078=背负式运输 -mission_item_0079=窃听装置 -mission_item_0080=通信窃听 -mission_item_0081=继电器 -mission_item_0082=黑匣子 -mission_item_0083=飞船电脑 -mission_item_0084=飞行记录仪 -mission_item_0085=导航传动 -mission_item_0086=飞行数据 -mission_item_0087=飞船数据记录仪 -mission_item_0088=非常特别的箱子 -mission_item_0089=有价值的物品 -mission_item_0090=特定的对象 -mission_item_0091=黄金货品 -mission_item_0092=钻石货品 -mission_item_0093=矿石样品 -mission_item_0094=岩石样本 -mission_item_0095=杂交高粱种子\n -mission_item_0096=EDR 复合肥料 -mission_item_0097=西瓜 -mission_item_0098=蓝木橘水果 -mission_item_0099=蓝蜂果 -mission_item_0100=月果 -mission_item_0101=螺旋水果 -mission_item_0102=急救物品 -mission_item_0103=药片 -mission_item_0104=饮食补给 -mission_item_0105=维生素 -mission_item_0106=实验室设备 -mission_item_0107=组织样本 -mission_item_0108=培养病毒 -mission_item_0109=垃圾 -mission_item_0110=剧毒废品 -mission_item_0111=剧毒沉淀物 -mission_item_0112=TDC-XX Blade的原型 -mission_item_0113=一株原型植物 -mission_items_BlackBox=飞行记录仪 -mission_items_BlackBox_Description=在袭击或事故中用来记录载具最后的位置。 -mission_items_Confidential=机密 -mission_items_Derelict=废弃船只 -mission_items_Derelict_Description=失事载具的残骸。 -mission_items_QTDistressBeacon=遇险信标 -mission_items_QTDistressBeacon_Description=遇险飞船最后的已知位置,所有飞船在接近时都需格外小心。 -mission_items_QTPatrolBeacon=巡逻信标 -mission_items_QTPatrolBeacon_Description=安保部队已将此区域用作军事行动。 -mission_items_QTQuantumBeacon=量子信标 -mission_items_QTQuantumBeacon_Description=该区域只有得到授权的个人才可以通过量子航行访问。 -mission_items_QTRendezvousBeacon=集合信标 -mission_items_QTRendezvousBeacon_Description=为你即将到来的约会安排会面地点。 -mission_location_0124_add=玛格达附近的通讯矩阵ST1-48 -mission_location_0125_add=阿伯丁附近的通讯矩阵ST1-92 -mission_location_0126_add=艾瑞尔附近的通讯矩阵ST1-13 -mission_location_0127_add=赫斯顿附近的通讯矩阵ST1-61 -mission_location_nyx_001=列夫斯基 -mission_location_nyx_002=咖啡馆 -mission_location_nyx_003=列夫斯基的咖啡馆 -mission_location_nyx_004=钻孔站 -mission_location_nyx_005=列夫斯基的钻孔站 -mission_location_nyx_006=德拉玛上的残骸地点 -mission_location_nyx_007=位于德拉玛上的一个残骸 -mission_location_pyro_015=锈迹镇 -mission_location_pyro_015a=派罗I上的锈迹镇 -mission_location_pyro_016=杨家庄 -mission_location_pyro_016a=派罗II上的杨家庄 -mission_location_pyro_017=日落方山 -mission_location_pyro_017a=派罗II上的日落方山 -mission_location_pyro_018=杰克森交易站 -mission_location_pyro_018a=派罗II上的杰克森交易站 -mission_location_pyro_019=最终防线 -mission_location_pyro_019a=派罗II上的最终防线 -mission_location_pyro_020=布埃诺峡谷 -mission_location_pyro_020a=位于派罗III的布埃诺峡谷 -mission_location_pyro_021=牧人驿站 -mission_location_pyro_021a=派罗III上的牧人驿站 -mission_location_pyro_022=影落镇 -mission_location_pyro_023=庭院 -mission_location_pyro_023a=派罗III上的庭院 -mission_location_pyro_024=金碧湾 -mission_location_pyro_024a=派罗III上的金碧湾 -mission_location_pyro_025=派罗 I 废弃前哨站 -mission_location_pyro_025a=一个位于派罗 I 的废弃前哨站 -mission_location_pyro_026=派罗 II 废弃前哨站 -mission_location_pyro_026a=一个位于派罗 II 的废弃前哨站 -mission_location_pyro_027=派罗 III 废弃前哨站 -mission_location_pyro_027a=一个位于派罗 III 的废弃前哨站 -mission_location_pyro_028=废墟空间站 -mission_location_pyro_028a=派罗 VI 上空的废墟空间站 -mission_location_pyro_029=焰联-远程站-1-2 -mission_location_pyro_029a=位于派罗I的L2拉格朗日点的焰联-远程站-1-2 -mission_location_pyro_02a=派罗III上的影落镇 -mission_location_pyro_030=焰联-远程站-1-3 -mission_location_pyro_030a=位于派罗I的L3拉格朗日点的焰联-远程站-1-3 -mission_location_pyro_031=焰联-远程站-1-5 -mission_location_pyro_031a=位于派罗I的L5拉格朗日点的焰联-远程站-1-5 -mission_location_pyro_032=焰联-远程站-2-0 -mission_location_pyro_032a=位于派罗II上空的焰联-远程站-2-0 -mission_location_pyro_033=焰联-远程站-2-3 -mission_location_pyro_033a=位于派罗II的L3拉格朗日点的焰联-远程站-2-3 -mission_location_pyro_034=死局空间站 -mission_location_pyro_034a=位于派罗II的L4拉格朗日点的死局空间站 -mission_location_pyro_035=轨道讣闻站 -mission_location_pyro_035a=派罗III上空的轨道讣闻站 -mission_location_pyro_036=星光空间服务站 -mission_location_pyro_036a=位于派罗III的L1拉格朗日点的星光空间服务站 -mission_location_pyro_037=补丁城 -mission_location_pyro_037a=派罗III的L3拉格朗日点的补丁城 -mission_location_pyro_038=焰联-远程站-3-5 -mission_location_pyro_038a=位于派罗III的L5拉格朗日点的焰联-远程站-3-5 -mission_location_pyro_039=焰联-远程站-5-1 -mission_location_pyro_039a=位于派罗V的L1拉格朗日点的焰联-远程站-5-1 -mission_location_pyro_040=煤气灯空间站 -mission_location_pyro_040a=派罗V的L2拉格朗日点的煤气灯空间站 -mission_location_pyro_041=焰联-远程站-5-3 -mission_location_pyro_041a=位于派罗V的L3拉格朗日点的焰联-远程站-5-3 -mission_location_pyro_042=路德补给站 -mission_location_pyro_042a=派罗V的L4拉格朗日点的路德补给站 -mission_location_pyro_043=鼠巢空间站 -mission_location_pyro_043a=位于派罗V的L5拉格朗日点的鼠巢空间站 -mission_location_pyro_044=焰联-远程站-6-2 -mission_location_pyro_044a=位于派罗VI的L2拉格朗日点的焰联-远程站-6-2 -mission_location_pyro_045=终局空间站 -mission_location_pyro_045a=位于派罗VI的L3拉格朗日点的终局空间站 -mission_location_pyro_046=达德利父女空间站 -mission_location_pyro_046a=派罗VI的L4拉格朗日点的达德利父女空间站 -mission_location_pyro_047=恩惠加油站 -mission_location_pyro_047a=派罗VI的L5拉格朗日点的恩惠加油站 -mission_location_pyro_048=派罗 I 洞穴 -mission_location_pyro_048a=一个位于派罗 I 的洞穴 -mission_location_pyro_049=派罗 II 洞穴 -mission_location_pyro_049a=一个位于派罗 II 的洞穴 -mission_location_pyro_050=派罗 III 洞穴 -mission_location_pyro_050a=一个位于派罗 III 的洞穴 -mission_location_pyro_051=派罗 IV 洞穴 -mission_location_pyro_051a=一个位于派罗 IV 的洞穴 -mission_location_pyro_052=派罗 V 洞穴 -mission_location_pyro_052a=一个位于派罗 V 的洞穴 -mission_location_pyro_053=派罗 VI 洞穴 -mission_location_pyro_053a=一个位于派罗 VI 的洞穴 -mission_location_pyro_054=伊格尼斯洞穴 -mission_location_pyro_054a=位于伊格尼斯的洞穴 -mission_location_pyro_055=瓦塔拉洞穴 -mission_location_pyro_055a=一个位于瓦塔拉的洞穴 -mission_location_pyro_056=阿迪尔洞穴 -mission_location_pyro_056a=一个位于阿迪尔的洞穴 -mission_location_pyro_057=法伊罗洞穴 -mission_location_pyro_057a=一个位于法伊罗的洞穴 -mission_location_pyro_058=弗果洞穴 -mission_location_pyro_058a=一个位于弗果的洞穴 -mission_location_pyro_059=伏尔洞穴 -mission_location_pyro_059a=一个位于伏尔的洞穴 -mission_location_pyro_060=机库 13 -mission_location_pyro_060_alt=机库 11 -mission_location_pyro_060_alt_02=机库 12 -mission_location_pyro_060a=位于派罗I的L2拉格朗日点的焰联-远程站-1-2内的13号机库 -mission_location_pyro_060b=位于派罗I的L3拉格朗日点的焰联-远程站-1-3内的13号机库 -mission_location_pyro_060c=位于派罗I的L5拉格朗日点的焰联-远程站-1-5内的13号机库 -mission_location_pyro_060d=位于派罗II上空的焰联-远程站-2-0内的13号机库 -mission_location_pyro_060e=位于派罗II的L3拉格朗日点的焰联-远程站-2-3内的13号机库 -mission_location_pyro_060f=位于派罗II的L4拉格朗日点的死局空间站内的13号机库 -mission_location_pyro_060g=派罗III上空的轨道讣闻站内的11号机库 -mission_location_pyro_060h=派罗III的L1拉格朗日点的星光服务站内的12号机库 -mission_location_pyro_060i=派罗III的L3拉格朗日点的补丁城内的12号机库 -mission_location_pyro_060j=位于派罗III的L5拉格朗日点的焰联-远程站-3-5内的13号机库 -mission_location_pyro_060k=位于派罗V的L1拉格朗日点的焰联-远程站-5-1内的13号机库 -mission_location_pyro_060l=派罗V的L2拉格朗日点的煤气灯空间站内的13号机库 -mission_location_pyro_060m=位于派罗V的L3拉格朗日点的焰联-远程站-5-3内的13号机库 -mission_location_pyro_060n=派罗V的L4拉格朗日点的路德补给站内的13号机库 -mission_location_pyro_060o=位于派罗V的L5拉格朗日点的鼠巢空间站内的13号机库 -mission_location_pyro_060p=位于派罗VI的L2拉格朗日点的焰联-远程站-6-2内的13号机库 -mission_location_pyro_060q=位于派罗VI的L3拉格朗日点的终局空间站内的13号机库 -mission_location_pyro_060r=派罗VI的L4拉格朗日点的达德利父女空间站内的13号机库 -mission_location_pyro_060s=派罗VI的L5拉格朗日点的恩惠加油站内的13号机库 -mission_location_pyro_061=维修区-01 -mission_location_pyro_061_02=维修区-02 -mission_location_pyro_061_03=维修区-03 -mission_location_pyro_061a=位于派罗I的L2拉格朗日点的焰联-远程站-1-2内的维修区 -mission_location_pyro_061b=位于派罗I的L3拉格朗日点的焰联-远程站-1-3内的维修区 -mission_location_pyro_061c=位于派罗I的L5拉格朗日点的焰联-远程站-1-5内的维修区 -mission_location_pyro_061d=位于派罗II上空的焰联-远程站-2-0内的维修区 -mission_location_pyro_061e=位于派罗II的L3拉格朗日点的焰联-远程站-2-3内的维修区 -mission_location_pyro_061f=位于派罗II的L4拉格朗日点的死局空间站内的维修区-01 -mission_location_pyro_061f_02=位于派罗II的L4拉格朗日点的死局空间站内的维修区-02 -mission_location_pyro_061f_03=位于派罗II的L4拉格朗日点的死局空间站内的维修区-03 -mission_location_pyro_061g=位于派罗III上空的轨道讣闻站内的维修区-01 -mission_location_pyro_061g_02=位于派罗III上空的轨道讣闻站内的维修区-02 -mission_location_pyro_061g_03=位于派罗III上空的轨道讣闻站内的维修区-03 -mission_location_pyro_061h=位于派罗III的L1拉格朗日点的星光服务站内的维修区-01 -mission_location_pyro_061h_02=位于派罗III的L1拉格朗日点的星光服务站内的维修区-02 -mission_location_pyro_061i=位于派罗III的L3拉格朗日点的补丁城内的维修区-01 -mission_location_pyro_061i_02=位于派罗III的L3拉格朗日点的补丁城内的维修区-02 -mission_location_pyro_061j=位于派罗III的L5拉格朗日点的焰联-远程站-3-5内的维修区 -mission_location_pyro_061k=位于派罗V的L1拉格朗日点的焰联-远程站-5-1内的维修区 -mission_location_pyro_061l=位于派罗V的L2拉格朗日点的煤气灯空间站内的维修区-01 -mission_location_pyro_061l_02=位于派罗V的L2拉格朗日点的煤气灯空间站内的维修区-02 -mission_location_pyro_061m=位于派罗V的L3拉格朗日点的焰联-远程站-5-3内的维修区 -mission_location_pyro_061n=位于派罗V的L4拉格朗日点的路德补给站内的维修区-01 -mission_location_pyro_061n_02=位于派罗V的L4拉格朗日点的路德补给站内的维修区-02 -mission_location_pyro_061o=位于派罗V的L5拉格朗日点的鼠巢空间站内的维修区-01 -mission_location_pyro_061o_02=位于派罗V的L5拉格朗日点的鼠巢空间站内的维修区-02 -mission_location_pyro_061p=位于派罗VI的L2拉格朗日点的焰联-远程站-6-2内的维修区 -mission_location_pyro_061q=位于派罗VI的L3拉格朗日点的终局空间站内的维修区-01 -mission_location_pyro_061q_02=位于派罗VI的L3拉格朗日点的终局空间站内的维修区-02 -mission_location_pyro_061r=位于派罗VI的L4拉格朗日点的达德利父女空间站内的维修区-01 -mission_location_pyro_061r_02=位于派罗VI的L4拉格朗日点的达德利父女空间站内的维修区-02 -mission_location_pyro_061s=位于派罗VI的L5拉格朗日点的恩惠加油站内的维修区-01 -mission_location_pyro_061s_02=位于派罗VI的L5拉格朗日点的恩惠加油站内的维修区-02 -mission_location_pyro_062=废弃区域 -mission_location_pyro_062a=位于派罗I的L2拉格朗日点的焰联-远程站-1-2内的废弃区域 -mission_location_pyro_062b=位于派罗I的L3拉格朗日点的焰联-远程站-1-3内的废弃区域 -mission_location_pyro_062c=位于派罗I的L5拉格朗日点的焰联-远程站-1-5内的废弃区域 -mission_location_pyro_062d=位于派罗II上空的焰联-远程站-2-0内的废弃区域 -mission_location_pyro_062e=位于派罗II的L3拉格朗日点的焰联-远程站-2-3内的废弃区域 -mission_location_pyro_062f=位于派罗II的L4拉格朗日点的死局空间站内的废弃区域 -mission_location_pyro_062g=位于派罗III上空的轨道讣闻站内的废弃区域 -mission_location_pyro_062h=位于派罗III的L1拉格朗日点的星光空间站内的废弃区域 -mission_location_pyro_062i=位于派罗III的L3拉格朗日点的补丁城内的废弃区域 -mission_location_pyro_062j=位于派罗III的L5拉格朗日点的焰联-远程站-3-5内的废弃区域 -mission_location_pyro_062k=位于派罗V的L1拉格朗日点的焰联-远程站-5-1内的废弃区域 -mission_location_pyro_062l=派罗V的L2拉格朗日点的煤气灯空间站内的废弃区域 -mission_location_pyro_062m=位于派罗V的L3拉格朗日点的焰联-远程站-5-3内的废弃区域 -mission_location_pyro_062n=位于派罗V的L4拉格朗日点的路德补给站内的废弃区域 -mission_location_pyro_062o=位于派罗V的L5拉格朗日点的鼠巢空间站内的废弃区域 -mission_location_pyro_062p=位于派罗VI的L2拉格朗日点的焰联-远程站-6-2内的废弃区域 -mission_location_pyro_062q=位于派罗VI的L3拉格朗日点的终局空间站内的废弃区域 -mission_location_pyro_062r=位于派罗VI的L4拉格朗日点的达德利父女空间站内的废弃区域 -mission_location_pyro_062s=位于派罗VI的L5拉格朗日点的恩惠加油站内的废弃区域 -mission_location_stanton_0001=戴玛尔的舒宾前哨站 -mission_location_stanton_0002=戴玛尔的采矿站 -mission_location_stanton_0003=戴玛尔舒宾前哨站 -mission_location_stanton_0004=戴玛尔的舒宾采矿设施 -mission_location_stanton_0005=戴玛尔的矿区 -mission_location_stanton_0006=戴玛尔的精炼站 -mission_location_stanton_0007=耶拉的采矿站 -mission_location_stanton_0008=耶拉上的精炼站 -mission_location_stanton_0009=耶拉上的采矿设施 -mission_location_stanton_0010=弧光集团在戴玛尔上的前哨站 -mission_location_stanton_0011=弧光集团在戴玛尔上的采矿站 -mission_location_stanton_0012=戴玛尔上的舒宾矿石精炼站 -mission_location_stanton_0013=弧光集团在戴玛尔上的采矿设施 -mission_location_stanton_0014=弧光集团在戴玛尔上的精炼站 -mission_location_stanton_0015=戴玛尔 -mission_location_stanton_0016=耶拉 -mission_location_stanton_0017=舒宾的戴玛尔前哨站 -mission_location_stanton_0018=弧光星的戴玛尔采矿设施 -mission_location_stanton_0019=采矿站 -mission_location_stanton_0020=采矿设施 -mission_location_stanton_0021=舒宾采矿设施 SCD-1 -mission_location_stanton_0022=弧光集团采矿站-141 -mission_location_stanton_0023=本森采矿前哨站 -mission_location_stanton_0024=泰拉磨坊前哨站 -mission_location_stanton_0025=赛琳的农业站 -mission_location_stanton_0026=赛琳农业站 -mission_location_stanton_0027=赛琳的农场 -mission_location_stanton_0028=赛琳的水培农场 -mission_location_stanton_0029=赛琳的泰拉磨坊前哨站 -mission_location_stanton_0030=赛琳 -mission_location_stanton_0031=泰拉磨坊 -mission_location_stanton_0032=种植站 -mission_location_stanton_0033=泰拉磨坊水培种植站 -mission_location_stanton_0034=加莱特种植站 -mission_location_stanton_0035=加莱特家庭种植站 -mission_location_stanton_0036=耶拉上的拉利亚公司前哨站 -mission_location_stanton_0037=拉亚利 -mission_location_stanton_0038=拉亚利前哨站 -mission_location_stanton_0039=耶拉的拉亚利实验室 -mission_location_stanton_0040=耶拉的拉亚利实验室 -mission_location_stanton_0041=实验室 -mission_location_stanton_0042=耶拉的科研站 -mission_location_stanton_0043=科研站 -mission_location_stanton_0044=迪金斯科研站 -mission_location_stanton_0045=戴玛尔的舒宾前哨站 -mission_location_stanton_0046=耶拉的科研站 -mission_location_stanton_0047=耶拉上的一个藏匿屋 -mission_location_stanton_0048=赛琳上的一个藏匿屋 -mission_location_stanton_0049=戴玛尔上的一个藏匿屋 -mission_location_stanton_0050=一个藏匿屋 -mission_location_stanton_0051=戴玛尔上的毒品站 -mission_location_stanton_0052=戴玛尔上的跃动小镇 -mission_location_stanton_0053=跃动小镇 -mission_location_stanton_0058=奥丽莎空间站 -mission_location_stanton_0059=奥丽莎空间站中转枢纽 -mission_location_stanton_0060=倾卸者仓库 -mission_location_stanton_0061=六角湾 -mission_location_stanton_0062=格林皇家 -mission_location_stanton_0063=六角湾 -mission_location_stanton_0064=六角湾 -mission_location_stanton_0065=库德雷矿井 -mission_location_stanton_0066=弧光157采矿区 -mission_location_stanton_0067=弧光集团在耶拉上的设施 -mission_location_stanton_0068=弧光集团在耶拉上的前哨站 -mission_location_stanton_0069=泰姆&迈尔斯矿站 -mission_location_stanton_0070=泰姆&迈尔斯 -mission_location_stanton_0071=本森矿站 -mission_location_stanton_0072=列夫斯基 -mission_location_stanton_0073=戴玛尔 -mission_location_stanton_0074=人民联盟 -mission_location_stanton_0075=丰收种植站 -mission_location_stanton_0076=丰收水培种植站 -mission_location_stanton_0077=戴玛尔上的种植站 -mission_location_stanton_0078=希克斯研究前哨站 -mission_location_stanton_0079=拉亚利公司在赛琳上的前哨站 -mission_location_stanton_0080=赛琳上的拉亚利研究室 -mission_location_stanton_0081=赛琳上的拉亚利实验室 -mission_location_stanton_0082=赛琳上的研究前哨站 -mission_location_stanton_0083=一个秘密站点 -mission_location_stanton_0084=戴玛尔上的一个秘密站点 -mission_location_stanton_0085=耶拉的一个秘密站点 -mission_location_stanton_0086=赛琳的一个秘密站点 -mission_location_stanton_0087=私人领地 -mission_location_stanton_0088=僻静之地 -mission_location_stanton_0089=戴玛尔上的一个避难所 -mission_location_stanton_0090=耶拉上的一个避难所 -mission_location_stanton_0091=赛琳上的一个避难所 -mission_location_stanton_0092=奥丽莎 -mission_location_stanton_0093=一个特殊的兴趣点 -mission_location_stanton_0094=具有潜在科学意义的地点 -mission_location_stanton_0095=环绕耶拉的小行星带 -mission_location_stanton_0096=当地的小行星带 -mission_location_stanton_0100=耶拉的小行星带 -mission_location_stanton_0102=德拉玛周围的小行星堆 -mission_location_stanton_0103=耶拉周围的小行星堆 -mission_location_stanton_0104=具体坐标 -mission_location_stanton_0105=通讯矩阵 ST2-76 -mission_location_stanton_0105_add=在耶拉附近的通讯矩阵 ST2-76 -mission_location_stanton_0106=通讯矩阵 ST2-47 -mission_location_stanton_0106_add=在德拉玛附近的通讯矩阵 ST2-47 -mission_location_stanton_0107=通讯矩阵 ST2-28 -mission_location_stanton_0107_add=在赛琳附近的通讯矩阵 ST2-28 -mission_location_stanton_0108=通讯矩阵 ST2-55 -mission_location_stanton_0108_add=在十字军附近的通讯矩阵 ST2-55 -mission_location_stanton_0109=耶拉上被遗弃的前哨站 -mission_location_stanton_0110=戴玛尔上被遗弃的前哨站 -mission_location_stanton_0111=赛琳上被遗弃的前哨站 -mission_location_stanton_0112=一个寒宇站点 -mission_location_stanton_0113=耶拉上的化学实验室 -mission_location_stanton_0114=六角湾的技术通告商店 -mission_location_stanton_0115=加油站 -mission_location_stanton_0116=航运中心 -mission_location_stanton_0117=安保站 -mission_location_stanton_0118=加利亚安保站 -mission_location_stanton_0118_add=赛琳附近的加利亚安保空间站 -mission_location_stanton_0119=加利亚 -mission_location_stanton_0120=科瓦莱什货运站-贡多 -mission_location_stanton_0121=一处坠毁地点 -mission_location_stanton_0122=一个飞船残骸 -mission_location_stanton_0123=一处残骸位置 -mission_location_stanton_0124=通讯矩阵 ST1-48 -mission_location_stanton_0125=通讯矩阵 ST1-92 -mission_location_stanton_0126=通讯矩阵 ST1-13 -mission_location_stanton_0127=通讯矩阵 ST1-61 -mission_location_stanton_0128=“回收和处理” -mission_location_stanton_0129=骇人的回收商店 -mission_location_stanton_0130=赛琳上的希克斯研究站 -mission_location_stanton_0131=赛琳上的泰拉磨坊水培种植站 -mission_location_stanton_0132=戴玛尔上的弧光集团采矿站-141 -mission_location_stanton_0133=戴玛尔上的舒宾采矿设施SCD-1 -mission_location_stanton_0134=耶拉上的弧光集团采矿站-157 -mission_location_stanton_0135=耶拉上的迪金斯科研前哨站 -mission_location_stanton_0136=坠毁地点 -mission_location_stanton_0137=蒂莎空港 -mission_location_stanton_0138=HDMS-斯坦霍普站 -mission_location_stanton_0139=赫斯顿上的HDMS-斯坦霍普站 -mission_location_stanton_0140=HDMS-哈德利站 -mission_location_stanton_0141=赫斯顿上的HDMS-哈德利站 -mission_location_stanton_0142=HDMS-赛达斯站 -mission_location_stanton_0143=赫斯顿上的HDMS-赛达斯站 -mission_location_stanton_0144=HDMS-阿克莱站 -mission_location_stanton_0145=赫斯顿上的HDMS-阿克莱站 -mission_location_stanton_0146=HDMS-奥派雷站 -mission_location_stanton_0147=赫斯顿上的HDMS-奥派雷站 -mission_location_stanton_0148=HDMS-埃得蒙德站 -mission_location_stanton_0149=赫斯顿上的HDMS-埃德蒙德站 -mission_location_stanton_0150=HDMS-莱德站 -mission_location_stanton_0151=依塔上的HDMS-莱德站 -mission_location_stanton_0152=HDMS-伍德拉夫站 -mission_location_stanton_0153=依塔上的HDMS-伍德拉夫站 -mission_location_stanton_0154=HDMS-佩尔曼站 -mission_location_stanton_0155=玛格达上的HDMS-佩尔曼站 -mission_location_stanton_0156=HDMS-哈恩站 -mission_location_stanton_0157=玛格达上的HDMS-哈恩站 -mission_location_stanton_0158=HDMS-安德森站 -mission_location_stanton_0159=阿伯丁上的HDMS-安德森站 -mission_location_stanton_0160=HDMS-诺加德站 -mission_location_stanton_0161=阿伯丁上的HDMS-诺加德站 -mission_location_stanton_0162=HDMS-莱森站 -mission_location_stanton_0163=艾瑞尔上的HDMS-莱森站 -mission_location_stanton_0164=贝兹德克站 -mission_location_stanton_0165=HDMS-贝兹德克站在艾瑞尔 -mission_location_stanton_0166=HDSF-阿德莱站 -mission_location_stanton_0167=赫斯顿上的HDSF-阿德莱站 -mission_location_stanton_0168=HDSF-亨得利斯克站 -mission_location_stanton_0169=赫斯顿上的HDSF-亨得利斯克站 -mission_location_stanton_0170=HDSF-科尔法克斯站 -mission_location_stanton_0171=赫斯顿上的HDSF-科尔法克斯站 -mission_location_stanton_0172=HDSF-谢尔曼站 -mission_location_stanton_0173=赫斯顿上的HDSF-谢尔曼站 -mission_location_stanton_0174=HDSF-埃尔布里奇站 -mission_location_stanton_0175=HDSF-赫斯顿上的埃尔布里奇站 -mission_location_stanton_0176=HDSF-霍巴特站 -mission_location_stanton_0177=赫斯顿上HDSF-的霍巴特站 -mission_location_stanton_0178=HDSF-米尔兰德站 -mission_location_stanton_0179=赫斯顿上的HDSF-米尔兰德站 -mission_location_stanton_0180=HDSF-汤普金斯站 -mission_location_stanton_0181=赫斯顿上的HDSF-汤普金斯站 -mission_location_stanton_0182=HDSF-布雷肯里奇站 -mission_location_stanton_0183=赫斯顿上的HDSF-布雷肯里奇站 -mission_location_stanton_0184=HDSF-撒加利亚站 -mission_location_stanton_0185=赫斯顿上的HDSF-撒加利亚站 -mission_location_stanton_0186=HDSF-卢福斯站 -mission_location_stanton_0187=赫斯顿上的HDSF-卢福斯站 -mission_location_stanton_0188=HDSF-塔玛站 -mission_location_stanton_0189=赫斯顿上的HDSF-塔玛站 -mission_location_stanton_0190=HDSF-以赛玛利站 -mission_location_stanton_0191=赫斯顿上的HDSF-以赛玛利站 -mission_location_stanton_0192=HDSF-达莫里斯站 -mission_location_stanton_0193=赫斯顿上的HDSF-达莫里斯站 -mission_location_stanton_0194=HDSF-海勒姆站 -mission_location_stanton_0195=赫斯顿上的HDSF-海勒姆站 -mission_location_stanton_0196=HDSF-巴纳巴斯站 -mission_location_stanton_0197=赫斯顿上的HDSF-巴纳巴斯站 -mission_location_stanton_0198=罗威尔 -mission_location_stanton_0199=罗威尔(Lorville)的L19区 -mission_location_stanton_0200=阿伯丁附近的飞船墓地 -mission_location_stanton_0201=在阿伯丁大气上的部分 -mission_location_stanton_0202=派恩伍德站 -mission_location_stanton_0203=赫斯顿上的派恩伍德站 -mission_location_stanton_0204=艾瑞尔 -mission_location_stanton_0205=阿伯丁 -mission_location_stanton_0206=玛格达 -mission_location_stanton_0207=依塔 -mission_location_stanton_0208=罗威尔1号城门 -mission_location_stanton_0209=罗威尔2号城门 -mission_location_stanton_0210=罗威尔3号城门 -mission_location_stanton_0211=罗威尔4号城门 -mission_location_stanton_0212=罗威尔5号城门 -mission_location_stanton_0213=罗威尔6号城门 -mission_location_stanton_0214=罗威尔L19行政办公室 -mission_location_stanton_0215=罗威尔回收处理站 -mission_location_stanton_0216=罗威尔L19地铁站 -mission_location_stanton_0217=一个阿伯丁上空的赫斯顿武器测试点 -mission_location_stanton_0218=一个依塔上空的赫斯顿武器测试点 -mission_location_stanton_0219=一个位于玛格达上空的赫斯顿武器测试点 -mission_location_stanton_0220=一个位于艾瑞尔上空的赫斯顿武器测试点 -mission_location_stanton_0221=耶拉(Yela)的一处小行星带 -mission_location_stanton_0222=耶拉(Yela)的一处矿物小行星带 -mission_location_stanton_0223="坑地" -mission_location_stanton_0224="车夫驿站" -mission_location_stanton_0225=一个私人停机坪 -mission_location_stanton_0226=18区的私人停机坪 -mission_location_stanton_0227="孤儿院" -mission_location_stanton_0228=莉瑞雅上的"孤儿院" -mission_location_stanton_0229=莉瑞雅上的"坑地" -mission_location_stanton_0230=莉瑞雅上的"车夫驿站" -mission_location_stanton_0231=弧光集团采矿站-045 -mission_location_stanton_0232=瓦菈上的弧光集团采矿站-045 -mission_location_stanton_0233=弧光集团采矿站-048 -mission_location_stanton_0234=瓦菈上的弧光集团采矿站-048 -mission_location_stanton_0235=弧光集团采矿站-056 -mission_location_stanton_0236=瓦菈上的弧光集团采矿站-056 -mission_location_stanton_0237=弧光集团采矿站-061 -mission_location_stanton_0238=瓦菈上的弧光集团采矿站-061 -mission_location_stanton_0239=阿什本通道援助避难所 -mission_location_stanton_0240=赛琳上的阿什本通道援助避难所 -mission_location_stanton_0241=阿斯顿岭援助避难所 -mission_location_stanton_0242=耶拉上的阿斯顿岭援助避难所 -mission_location_stanton_0243=顿洛山脉援助避难所 -mission_location_stanton_0244=戴玛尔上的顿洛山脉援助避难所 -mission_location_stanton_0245=埃格平原援助避难所 -mission_location_stanton_0246=戴玛尔上的埃格平原援助避难所 -mission_location_stanton_0247=弗拉纳根峪援助避难所 -mission_location_stanton_0248=赛琳上的弗拉纳根峪援助避难所 -mission_location_stanton_0249=朱利普峡谷援助避难所 -mission_location_stanton_0250=赛琳上的朱利普峡谷援助避难所 -mission_location_stanton_0251=科索盆地援助避难所 -mission_location_stanton_0252=耶拉上的科索盆地援助避难所 -mission_location_stanton_0253=洛维里奇矿站 -mission_location_stanton_0254=莉瑞雅上的洛维里奇矿站 -mission_location_stanton_0255=莫格特援助避难所 -mission_location_stanton_0256=赛琳上的莫格特援助避难所 -mission_location_stanton_0257=中村谷援助避难所 -mission_location_stanton_0258=耶拉上的中谷村援助避难所 -mission_location_stanton_0259=舒宾采矿设施 SAL-2 -mission_location_stanton_0260=莉瑞雅上的舒宾采矿设施SAL-2 -mission_location_stanton_0261=舒宾采矿设施SAL-5 -mission_location_stanton_0262=莉瑞雅上的舒宾采矿设施SAL-5 -mission_location_stanton_0263=塔拉林峡谷援助避难所 -mission_location_stanton_0264=耶拉上的塔拉林峡谷援助避难所 -mission_location_stanton_0265=坦登平原援助避难所 -mission_location_stanton_0266=戴玛尔上的坦登平原援助避难所 -mission_location_stanton_0267=狼穴援助避难所 -mission_location_stanton_0268=戴玛尔上的狼穴援助避难所 -mission_location_stanton_0269=天堂湾 -mission_location_stanton_0270=瓦菈上的天堂湾 -mission_location_stanton_0271=洪保德矿站 -mission_location_stanton_0272=莉瑞雅上的洪保德矿站 -mission_location_stanton_0273=赛琳上的加莱特家庭种植站 -mission_location_stanton_0274=赛琳上的泰姆&迈尔斯矿站 -mission_location_stanton_0275=戴玛尔上的丰收种植站 -mission_location_stanton_0276=戴玛尔上的库雷德矿井 -mission_location_stanton_0277=耶拉上的本森矿站 -mission_location_stanton_0278=泰迪的玩具屋 -mission_location_stanton_0279=莉瑞雅上的泰迪的玩具屋 -mission_location_stanton_0280="别处" -mission_location_stanton_0281=莉瑞雅上的"别处" -mission_location_stanton_0282=舒宾加工设施 SPAL-3 -mission_location_stanton_0283=莉瑞雅上的舒宾加工设施 SPAL-3 -mission_location_stanton_0284=舒宾加工设施 SPAL-7 -mission_location_stanton_0285=莉瑞雅上的舒宾加工设施 SPAL-7 -mission_location_stanton_0286=舒宾加工设施 SPAL-9 -mission_location_stanton_0287=莉瑞雅上的舒宾加工设施 SPAL-9 -mission_location_stanton_0288=舒宾加工设施 SPAL-12 -mission_location_stanton_0289=莉瑞雅上的舒宾加工设施 SPAL-12 -mission_location_stanton_0290=通讯矩阵 ST3-90 -mission_location_stanton_0290_add=弧光星附近的通讯矩阵 ST3-90 -mission_location_stanton_0291=通讯矩阵 ST3-18 -mission_location_stanton_0291_add=莉瑞雅附近的通讯矩阵 ST3-18 -mission_location_stanton_0292=通讯矩阵 ST3-35 -mission_location_stanton_0292_add=瓦菈附近的通讯矩阵 ST3-35 -mission_location_stanton_0293=通讯矩阵 ST1-02 -mission_location_stanton_0293_add=依塔附近的通讯矩阵 ST1-02 -mission_location_stanton_0294=弧光行政办公室 -mission_location_stanton_0295=18区的弧光行政办公室 -mission_location_stanton_0296=阿迪拉瀑布公寓楼 -mission_location_stanton_0297=18区的阿迪拉瀑布公寓楼 -mission_location_stanton_0298=里克纪念空港 -mission_location_stanton_0299=18区上的里克纪念空港 -mission_location_stanton_0300=停机坪储物柜 -mission_location_stanton_0301=一个在18区上的停机坪储物柜 -mission_location_stanton_0302=一个在弧光星上的停机坪储物柜 -mission_location_stanton_0303=一个在弧光星上的私人停机坪 -mission_location_stanton_0304=一个赫斯顿上的废品回收站 -mission_location_stanton_0305=奥林森回收站 -mission_location_stanton_0306=赫斯顿上的奥林森回收站 -mission_location_stanton_0307=一个在戴玛尔上的废品回收站 -mission_location_stanton_0308=布里奥的拆船场 -mission_location_stanton_0309=戴玛尔上的布里奥的拆船场 -mission_location_stanton_0310=一个瓦菈上的废品回收站 -mission_location_stanton_0311=参孙废品回收站 -mission_location_stanton_0312=瓦菈上的参孙废品回收站 -mission_location_stanton_0313=莉瑞娅行动库 -mission_location_stanton_0314=莉瑞雅上的运营仓库 -mission_location_stanton_0315=布拉曼哨所 -mission_location_stanton_0316=赫斯顿上的布拉曼哨所 -mission_location_stanton_0317=一个赫斯顿上的洞穴 -mission_location_stanton_0318=赫斯顿洞穴 -mission_location_stanton_0319=一个戴玛尔上的洞穴 -mission_location_stanton_0320=戴玛尔洞穴 -mission_location_stanton_0321=一个阿伯丁上的洞穴 -mission_location_stanton_0322=阿伯丁洞穴 -mission_location_stanton_0428=欧忒耳佩上的回收站 -mission_location_stanton_0429=德夫林废品回收站 -mission_location_stanton_0430=欧忒耳佩上的德夫林废品回收站 -mission_location_stanton_0431=一个微科星上的停机坪储物柜 -mission_location_stanton_0432=阿伯丁上的巴顿公寓援助庇护所 -mission_location_stanton_0433=戴玛尔上的残骸地点 -mission_location_stanton_0434=位于戴玛尔的残骸地点 -mission_location_stanton_0435=赛琳上的残骸地点 -mission_location_stanton_0436=位于赛琳的残骸地点 -mission_location_stanton_0437=耶拉上的残骸地点 -mission_location_stanton_0438=位于耶拉的残骸地点 -mission_location_stanton_323=通讯矩阵 ST4-22 -mission_location_stanton_324=通讯矩阵 ST4-31 -mission_location_stanton_325=通讯矩阵 ST4-59 -mission_location_stanton_326=通讯矩阵 ST4-64 -mission_location_stanton_327=M&V酒吧 -mission_location_stanton_328=罗威尔的M&V酒吧 -mission_location_stanton_329=微科星附近的通讯矩阵 ST4-22 -mission_location_stanton_330=卡利欧佩附近的通讯矩阵 ST4-31 -mission_location_stanton_331=克利俄附近的通讯矩阵 ST4-59 -mission_location_stanton_332=欧忒耳佩附近的通讯矩阵 ST4-64 -mission_location_stanton_333=特雷斯勒空间站 -mission_location_stanton_334=微科星上空的特雷斯勒空间站 -mission_location_stanton_335=埃弗勒斯空间站 -mission_location_stanton_336=赫斯顿上空的埃弗勒斯空间站 -mission_location_stanton_337=拜基尼空间站 -mission_location_stanton_338=弧光星上的拜基尼空间站 -mission_location_stanton_339=新巴贝奇 -mission_location_stanton_340=微科星上的新巴贝奇 -mission_location_stanton_341=卡洪山口紧急避难所 -mission_location_stanton_342=微科星上的卡洪山口紧急避难所 -mission_location_stanton_343=维恩地区紧急避难所 -mission_location_stanton_344=微科星上的维恩地区紧急避难所 -mission_location_stanton_345=努伊克苏特紧急避难所 -mission_location_stanton_346=微科星上的努伊克苏特紧急避难所 -mission_location_stanton_347=清晰视界紧急避难所 -mission_location_stanton_348=微科星上的清晰视界紧急避难所 -mission_location_stanton_349="墓地" -mission_location_stanton_350=微科星上的"墓地" -mission_location_stanton_351=54号前哨站 -mission_location_stanton_352=微科星上的54号前哨站 -mission_location_stanton_353=拉亚利-德尔塔纳研究站 -mission_location_stanton_354=微科星上的拉亚利-德尔塔纳研究站 -mission_location_stanton_355=拉亚利-利文古德研究站 -mission_location_stanton_356=微科星上的拉亚利-利文古德研究站 -mission_location_stanton_357=舒宾采矿设施 SM0-13 -mission_location_stanton_358=微科星上的舒宾采矿设施SM0-13 -mission_location_stanton_359=舒宾采矿设施 SM0-22 -mission_location_stanton_360=微科星上的舒宾采矿设施SM0-22 -mission_location_stanton_361=舒宾采矿设施 SM0-18 -mission_location_stanton_362=微科星上的舒宾采矿设施 SM0-18 -mission_location_stanton_363=舒宾采矿设施 SM0-10 -mission_location_stanton_364=微科星上的舒宾采矿设施 SM0-10 -mission_location_stanton_365=拉亚利-卡尔塔格研究站 -mission_location_stanton_366=卡利俄佩上的拉亚利-卡尔塔格研究站 -mission_location_stanton_367=拉亚利-安维克研究站 -mission_location_stanton_368=卡利俄佩上的拉亚利-安维克研究站 -mission_location_stanton_369=舒宾采矿设施 SMCa-6 -mission_location_stanton_370=卡利俄佩上的舒宾采矿设施SMCa-6 -mission_location_stanton_371=舒宾采矿设施 SMCa-8 -mission_location_stanton_372=卡利俄佩上的舒宾采矿设施SMCa-8 -mission_location_stanton_373=拉亚利-麦格拉思研究站 -mission_location_stanton_374=克利俄上的拉亚利-麦格拉思研究站 -mission_location_stanton_375=拉亚利-坎特韦尔研究站 -mission_location_stanton_376=克利俄上的拉亚利-坎特韦尔研究站 -mission_location_stanton_377=微科数据中心 5WQ-R2V-C -mission_location_stanton_378=微科星上的微科数据中心 5WQ-R2V-C -mission_location_stanton_379=微科数据中心 2UB-RB9-5 -mission_location_stanton_380=微科星上的微科数据中心 2UB-RB9-5 -mission_location_stanton_381=微科数据中心 8FK-Q2X-K -mission_location_stanton_382=微科星上的微科数据中心 8FK-Q2X-K -mission_location_stanton_383=微科数据中心 E2Q-NSG-Y -mission_location_stanton_384=微科星上的微科数据中心 E2Q-NSG-Y -mission_location_stanton_385=微科数据中心 4HJ-LVE-A -mission_location_stanton_386=微科星上的微科数据中心 4HJ-LVE-A -mission_location_stanton_387=微科数据中心 D79-ECG-R -mission_location_stanton_388=微科星上的微科数据中心 D79-ECG-R -mission_location_stanton_389=微科数据中心 QVX-J88-J -mission_location_stanton_390=微科星上的微科数据中心 QVX-J88-J -mission_location_stanton_391=微科数据中心 TMG-XEV-2 -mission_location_stanton_392=微科星上的微科数据中心 TMG-XEV-2 -mission_location_stanton_393=一个新巴贝奇上的停机坪储物柜 -mission_location_stanton_394=志远大厦 -mission_location_stanton_395=新巴贝奇的志远大厦 -mission_location_stanton_396=新巴贝奇星际空港 -mission_location_stanton_397=微科星上的新巴贝奇星际空港 -mission_location_stanton_398=微科星球公务部 -mission_location_stanton_399=新巴贝奇市民广场里的微科星球公务部 -mission_location_stanton_400=舒宾矿业设施 SPMC-3 -mission_location_stanton_401=卡利俄佩上的舒宾矿业设施 SPMC-3 -mission_location_stanton_402=舒宾矿业设施 SPMC-5 -mission_location_stanton_403=卡利俄佩上的舒宾矿业设施 SPMC-5 -mission_location_stanton_404=舒宾矿业设施 SPMC-10 -mission_location_stanton_405=卡利俄佩上的舒宾矿业设施 SPMC-10 -mission_location_stanton_406=舒宾矿业设施 SPMC-11 -mission_location_stanton_407=卡利俄佩上的舒宾矿业设施 SPMC-11 -mission_location_stanton_408=舒宾矿业设施 SPMC-14 -mission_location_stanton_409=卡利俄佩上的舒宾矿业设施 SPMC-14 -mission_location_stanton_410=舒宾矿业设施 SPMC-1 -mission_location_stanton_411=卡利俄佩上的舒宾矿业设施 SPMC-1 -mission_location_stanton_412=微科星洞穴 -mission_location_stanton_413=一个在微科星上的洞穴 -mission_location_stanton_414=卡利俄佩洞穴 -mission_location_stanton_415=一个卡利俄佩上的洞穴 -mission_location_stanton_416=克利俄洞穴 -mission_location_stanton_417=一个克利俄上的洞穴 -mission_location_stanton_418=欧忒耳佩洞穴 -mission_location_stanton_419=一个欧忒耳佩洞穴上的洞穴 -mission_location_stanton_420=荫谷农场 -mission_location_stanton_421=瓦菈上的荫谷农场 -mission_location_stanton_422=巴德种植园 -mission_location_stanton_423=欧忒耳佩上的巴德种植园 -mission_location_stanton_424=渡鸦栖 -mission_location_stanton_425=微科星上的渡鸦栖 -mission_location_stanton_426=沃利酒吧 -mission_location_stanton_427=新巴贝奇的沃利酒吧 -mission_location_stanton_439=赫斯顿上的残骸地点 -mission_location_stanton_440=位于赫斯顿的残骸地点 -mission_location_stanton_441=艾瑞尔上的残骸地点 -mission_location_stanton_442=位于艾瑞尔的残骸地点 -mission_location_stanton_443=阿伯丁上的残骸地点 -mission_location_stanton_444=位于阿伯丁的残骸地点 -mission_location_stanton_445=玛格达上的残骸地点 -mission_location_stanton_446=位于玛格达的残骸地点 -mission_location_stanton_447=依塔上的残骸地点 -mission_location_stanton_448=位于依塔的残骸地点 -mission_location_stanton_449=莉瑞雅上的残骸地点 -mission_location_stanton_450=位于莉瑞雅的残骸地点 -mission_location_stanton_451=瓦菈上的残骸地点 -mission_location_stanton_452=位于瓦菈的残骸地点 -mission_location_stanton_453=微科星上的残骸地点 -mission_location_stanton_454=位于微科星的残骸地点 -mission_location_stanton_455=卡利俄佩上的残骸地点 -mission_location_stanton_456=位于卡利俄佩的残骸地点 -mission_location_stanton_457=克利俄上的残骸地点 -mission_location_stanton_458=位于克利俄的残骸地点 -mission_location_stanton_459=欧忒耳佩上的残骸地点 -mission_location_stanton_460=位于欧忒耳佩的残骸地点 -mission_location_stanton_461=位于奥里森的停机坪储物柜 -mission_location_stanton_462=迪普尔安保站 -mission_location_stanton_463=赛琳上的迪普尔安保站 -mission_location_stanton_464=莱斯平安保站 -mission_location_stanton_465=赛琳上的莱斯平安保站 -mission_location_stanton_466=克里斯卡安保站 -mission_location_stanton_467=赛琳上的克里斯卡安保站 +mission_contractor_0038=Eclipse Mutual +mission_contractor_0039=Above & Beyond Insurance +mission_contractor_0040=Imperial Financial +mission_contractor_0041=FinBot Financial Solutions +mission_contractor_0042=BHM Alliance +mission_contractor_0043=Northrock Service Group +mission_contractor_0044=BlacJac Security +mission_contractor_0045=Hurston Dynamics +mission_contractor_0046=ArcCorp +mission_contractor_0047=Everline Structures Incorporated +mission_contractor_0048=Yorm +mission_contractor_0049=Dashiell Appraisal Services +mission_contractor_0050=Carson & Meeks Investigations +mission_contractor_0051=TriStar Private Intelligence +mission_contractor_0052=Gallete Family Farms +mission_contractor_0053=Bountiful Harvest Hydroponics +mission_contractor_0054=Benson Mining +mission_contractor_0055=Kudre Ore +mission_contractor_0056=Tram & Myers Mining +mission_item_0001=food +mission_item_0002=ingredients +mission_item_0003=produce +mission_item_0004=food supplies +mission_item_0005=seeds +mission_item_0006=agricultural samples +mission_item_0007=foodstuffs +mission_item_0008=crops +mission_item_0009=ore +mission_item_0010=minerals +mission_item_0011=refined ore +mission_item_0012=raw metal +mission_item_0013=aluminium +mission_item_0014=titanium +mission_item_0015=tungsten +mission_item_0016=gold +mission_item_0017=agricium +mission_item_0018=quartz +mission_item_0019=corundum +mission_item_0020=beryls +mission_item_0021=diamonds +mission_item_0022=laranite +mission_item_0023=medical samples +mission_item_0024=medicines +mission_item_0025=medical supplies +mission_item_0026=chemicals +mission_item_0027=research materials +mission_item_0028=biological samples +mission_item_0029=genetic samples +mission_item_0030=research supplies +mission_item_0031=waste +mission_item_0032=trash +mission_item_0033=scrap +mission_item_0034=scrap metal +mission_item_0035=waste materials +mission_item_0036=garbage +mission_item_0037=scrap materials +mission_item_0038=bio-waste +mission_item_0039=product +mission_item_0040=Altruciatoxin +mission_item_0041=Dust +mission_item_0042=Candy +mission_item_0043=RoundOff +mission_item_0044=WiDoW +mission_item_0045=NightNight +mission_item_0046=Drizzle +mission_item_0047=party favors +mission_item_0048=re-up +mission_item_0049=you-know-what +mission_item_0050=grade-A +mission_item_0051=primo sherm +mission_item_0052=box +mission_item_0053=crate +mission_item_0054=shipment +mission_item_0055=package +mission_item_0056="special something" +mission_item_0057=bit of tuck +mission_item_0058=piece of kit +mission_item_0059=material samples +mission_item_0060=metal samples +mission_item_0061=mineral samples +mission_item_0062=precious metals +mission_item_0063=rations +mission_item_0064=genmod seeds +mission_item_0065=modified seeds +mission_item_0066=seedlings +mission_item_0067=specialty seeds +mission_item_0068=high-yield seeds +mission_item_0069=grain seeds +mission_item_0070=hybrid seeds +mission_item_0071=special order medications +mission_item_0072=prescription medications +mission_item_0073="scrap" +mission_item_0074=research probe +mission_item_0075=probe +mission_item_0076=data probe +mission_item_0077=scan probe +mission_item_0078=piggyback +mission_item_0079=listening device +mission_item_0080=comm tap +mission_item_0081=relay hack +mission_item_0082=black box +mission_item_0083=ship computer +mission_item_0084=flight recorder +mission_item_0085=NavDrive +mission_item_0086=flight data +mission_item_0087=ship data recorder +mission_item_0088=very specific crate +mission_item_0089=valuable item +mission_item_0090=certain object +mission_item_0091=gold shipment +mission_item_0092=diamond shipment +mission_item_0093=ore samples +mission_item_0094=rock samples +mission_item_0095=hybridized sorghum seeds\n +mission_item_0096=EDR compound fertilizer +mission_item_0097=watermelon +mission_item_0098=blue bilva fruit +mission_item_0099=blubee fruit +mission_item_0100=lunes fruit +mission_item_0101=spiral fruit +mission_item_0102=first aid +mission_item_0103=pills +mission_item_0104=dietary suppliments +mission_item_0105=vitamins +mission_item_0106=lab gear +mission_item_0107=tissue samples +mission_item_0108=virus cultures +mission_item_0109=junk +mission_item_0110=toxic waste +mission_item_0111=toxic sludge +mission_item_0112=Prototype TDC-XX Blade +mission_item_0113=a prototype vegetable +mission_items_BlackBox=Flight Recorder +mission_items_BlackBox_Description=Device used to record a vehicle's final moments during an attack or accident. +mission_items_Confidential=Confidential +mission_items_Derelict=Derelict +mission_items_Derelict_Description=The ruined remains of an unfortunate vehicle. +mission_items_QTDistressBeacon=Distress Beacon +mission_items_QTDistressBeacon_Description=The last known position of a vessel in danger. All craft should use extreme caution when approaching.  +mission_items_QTPatrolBeacon=Patrol Beacon +mission_items_QTPatrolBeacon_Description=Security forces have designated this area for operational use. +mission_items_QTQuantumBeacon=Quantum Beacon +mission_items_QTQuantumBeacon_Description=This area of interest is only accessible via quantum travel by individuals who have been granted authorization.  +mission_items_QTRendezvousBeacon=Rendezvous Beacon +mission_items_QTRendezvousBeacon_Description=Arranged meeting place for your upcoming appointment.   +mission_location_0124_add=Comm Array ST1-48 around Magda +mission_location_0125_add=Comm Array ST1-92 around Aberdeen +mission_location_0126_add=Comm Array ST1-13 around Arial +mission_location_0127_add=Comm Array ST1-61 around Hurston +mission_location_nyx_001=Levski +mission_location_nyx_002=Cafe Musain +mission_location_nyx_003=Cafe Musain in Levski +mission_location_nyx_004=Borehole Station +mission_location_nyx_005=Borehole Station in Levski +mission_location_nyx_006=Delamar Wreck Site +mission_location_nyx_007=a wreck site on Delamar +mission_location_pyro_015=Rustville +mission_location_pyro_015a=Rustville on Pyro I +mission_location_pyro_016=Yang's Place +mission_location_pyro_016a=Yang's Place on Pyro II +mission_location_pyro_017=Sunset Mesa +mission_location_pyro_017a=Sunset Mesa on Pyro II +mission_location_pyro_018=Jackson's Swap +mission_location_pyro_018a=Jackson's Swap on Pyro II +mission_location_pyro_019=Last Ditch +mission_location_pyro_019a=Last Ditch on Pyro II +mission_location_pyro_020=Bueno Ravine +mission_location_pyro_020a=Bueno Ravine on Pyro III +mission_location_pyro_021=Shepherd's Rest +mission_location_pyro_021a=Shepherd's Rest on Pyro III +mission_location_pyro_022=Shadowfall +mission_location_pyro_023=The Yard +mission_location_pyro_023a=The Yard on Pyro III +mission_location_pyro_024=The Golden Riviera +mission_location_pyro_024a=The Golden Riviera on Pyro III +mission_location_pyro_025=Pyro I Abandoned Outpost +mission_location_pyro_025a=an abandoned outpost on Pyro I +mission_location_pyro_026=Pyro II Abandoned Outpost +mission_location_pyro_026a=an abandoned outpost on Pyro II +mission_location_pyro_027=Pyro III Abandoned Outpost +mission_location_pyro_027a=an abandoned outpost on Pyro III +mission_location_pyro_028=Ruin Station +mission_location_pyro_028a=Ruin Station above Pyro VI +mission_location_pyro_029=PYAM-FARSTAT-1-2 +mission_location_pyro_029a=PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I +mission_location_pyro_02a=Shadowfall on Pyro III +mission_location_pyro_030=PYAM-FARSTAT-1-3 +mission_location_pyro_030a=PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I +mission_location_pyro_031=PYAM-FARSTAT-1-5 +mission_location_pyro_031a=PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I +mission_location_pyro_032=PYAM-FARSTAT-2-0 +mission_location_pyro_032a=PYAM-FARSTAT-2-0 above Pyro II +mission_location_pyro_033=PYAM-FARSTAT-2-3 +mission_location_pyro_033a=PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II +mission_location_pyro_034=Checkmate +mission_location_pyro_034a=Checkmate at the L4 Lagrange of Pyro II +mission_location_pyro_035=Orbituary +mission_location_pyro_035a=Orbituary above Pyro III +mission_location_pyro_036=Starlight Service Station +mission_location_pyro_036a=Starlight Service Station at the L1 Lagrange of Pyro III +mission_location_pyro_037=Patch City +mission_location_pyro_037a=Patch City at the L3 Lagrange of Pyro III +mission_location_pyro_038=PYAM-FARSTAT-3-5 +mission_location_pyro_038a=PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III +mission_location_pyro_039=PYAM-FARSTAT-5-1 +mission_location_pyro_039a=PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V +mission_location_pyro_040=Gaslight +mission_location_pyro_040a=Gaslight at the L2 Lagrange of Pyro V +mission_location_pyro_041=PYAM-FARSTAT-5-3 +mission_location_pyro_041a=PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V +mission_location_pyro_042=Rod's Fuel 'N Supplies +mission_location_pyro_042a=Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V +mission_location_pyro_043=Rat's Nest +mission_location_pyro_043a=Rat's Nest at the L5 Lagrange of Pyro V +mission_location_pyro_044=PYAM-FARSTAT-6-2 +mission_location_pyro_044a=PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI +mission_location_pyro_045=Endgame +mission_location_pyro_045a=Endgame at the L3 Lagrange of Pyro VI +mission_location_pyro_046=Dudley & Daughters +mission_location_pyro_046a=Dudley & Daughters at the L4 Lagrange of Pyro VI +mission_location_pyro_047=Megumi Refueling +mission_location_pyro_047a=Megumi Refueling at the L5 Lagrange of Pyro VI +mission_location_pyro_048=Pyro I Cave +mission_location_pyro_048a=a cave on Pyro I +mission_location_pyro_049=Pyro II Cave +mission_location_pyro_049a=a cave on Pyro II +mission_location_pyro_050=Pyro III Cave +mission_location_pyro_050a=a cave on Pyro III +mission_location_pyro_051=Pyro IV Cave +mission_location_pyro_051a=a cave on Pyro IV +mission_location_pyro_052=Pyro V Cave +mission_location_pyro_052a=a cave on Pyro V +mission_location_pyro_053=Pyro VI Cave +mission_location_pyro_053a=a cave on Pyro VI +mission_location_pyro_054=Ignis Cave +mission_location_pyro_054a=cave on Ignis +mission_location_pyro_055=Vatra Cave +mission_location_pyro_055a=a cave on Vatra +mission_location_pyro_056=Adir Cave +mission_location_pyro_056a=a cave on Adir +mission_location_pyro_057=Fairo Cave +mission_location_pyro_057a=a cave on Fairo +mission_location_pyro_058=Fuego Cave +mission_location_pyro_058a=a cave on Fuego +mission_location_pyro_059=Vuur Cave +mission_location_pyro_059a=a cave on Vuur +mission_location_pyro_060=Hangar 13 +mission_location_pyro_060_alt=Hangar 11 +mission_location_pyro_060_alt_02=Hangar 12 +mission_location_pyro_060a=Hangar 13 inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I +mission_location_pyro_060b=Hangar 13 inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I +mission_location_pyro_060c=Hangar 13 inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I +mission_location_pyro_060d=Hangar 13 inside PYAM-FARSTAT-2-0 above Pyro II +mission_location_pyro_060e=Hangar 13 inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II +mission_location_pyro_060f=Hangar 13 inside Checkmate at the L4 Lagrange of Pyro II +mission_location_pyro_060g=Hangar 11 inside Orbituary above Pyro III +mission_location_pyro_060h=Hangar 12 inside Starlight Service Station at the L1 Lagrange of Pyro III +mission_location_pyro_060i=Hangar 12 inside Patch City at the L3 Lagrange of Pyro III +mission_location_pyro_060j=Hangar 13 inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III +mission_location_pyro_060k=Hangar 13 inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V +mission_location_pyro_060l=Hangar 13 inside Gaslight at the L2 Lagrange of Pyro V +mission_location_pyro_060m=Hangar 13 inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V +mission_location_pyro_060n=Hangar 13 inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V +mission_location_pyro_060o=Hangar 13 inside Rat's Nest at the L5 Lagrange of Pyro V +mission_location_pyro_060p=Hangar 13 inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI +mission_location_pyro_060q=Hangar 13 inside Endgame at the L3 Lagrange of Pyro VI +mission_location_pyro_060r=Hangar 13 inside Dudley & Daughters at the L4 Lagrange of Pyro VI +mission_location_pyro_060s=Hangar 13 inside Megumi Refueling at the L5 Lagrange of Pyro VI +mission_location_pyro_061=Maintenance Area-01 +mission_location_pyro_061_02=Maintenance Area-02 +mission_location_pyro_061_03=Maintenance Area-03 +mission_location_pyro_061a=the maintenance area inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I +mission_location_pyro_061b=the maintenance area inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I +mission_location_pyro_061c=the maintenance area inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I +mission_location_pyro_061d=the maintenance area inside PYAM-FARSTAT-2-0 above Pyro II +mission_location_pyro_061e=the maintenance area inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II +mission_location_pyro_061f=Maintenance Area-01 inside Checkmate at the L4 Lagrange of Pyro II +mission_location_pyro_061f_02=Maintenance Area-02 inside Checkmate at the L4 Lagrange of Pyro II +mission_location_pyro_061f_03=Maintenance Area-03 inside Checkmate at the L4 Lagrange of Pyro II +mission_location_pyro_061g=Maintenance Area-01 inside Orbituary above Pyro III +mission_location_pyro_061g_02=Maintenance Area-02 inside Orbituary above Pyro III +mission_location_pyro_061g_03=Maintenance Area-03 inside Orbituary above Pyro III +mission_location_pyro_061h=Maintenance Area-01 inside Starlight Service Station at the L1 Lagrange of Pyro III +mission_location_pyro_061h_02=Maintenance Area-02 inside Starlight Service Station at the L1 Lagrange of Pyro III +mission_location_pyro_061i=Maintenance Area-01 inside Patch City at the L3 Lagrange of Pyro III +mission_location_pyro_061i_02=Maintenance Area-02 inside Patch City at the L3 Lagrange of Pyro III +mission_location_pyro_061j=the maintenance area inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III +mission_location_pyro_061k=the maintenance area inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V +mission_location_pyro_061l=Maintenance Area-01 inside Gaslight at the L2 Lagrange of Pyro V +mission_location_pyro_061l_02=Maintenance Area-02 inside Gaslight at the L2 Lagrange of Pyro V +mission_location_pyro_061m=the maintenance area inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V +mission_location_pyro_061n=Maintenance Area-01 inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V +mission_location_pyro_061n_02=Maintenance Area-02 inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V +mission_location_pyro_061o=Maintenance Area-01 inside Rat's Nest at the L5 Lagrange of Pyro V +mission_location_pyro_061o_02=Maintenance Area-02 inside Rat's Nest at the L5 Lagrange of Pyro V +mission_location_pyro_061p=the maintenance area inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI +mission_location_pyro_061q=Maintenace Area-01 inside Endgame at the L3 Lagrange of Pyro VI +mission_location_pyro_061q_02=Maintenace Area-02 inside Endgame at the L3 Lagrange of Pyro VI +mission_location_pyro_061r=Maintenance Area-01 inside Dudley & Daughters at the L4 Lagrange of Pyro VI +mission_location_pyro_061r_02=Maintenance Area-02 inside Dudley & Daughters at the L4 Lagrange of Pyro VI +mission_location_pyro_061s=Maintenance Area-01 inside Megumi Refueling at the L5 Lagrange of Pyro VI +mission_location_pyro_061s_02=Maintenance Area-02 inside Megumi Refueling at the L5 Lagrange of Pyro VI +mission_location_pyro_062=Abandoned Section +mission_location_pyro_062a=the abandoned section inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I +mission_location_pyro_062b=the abandoned section inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I +mission_location_pyro_062c=the abandoned section inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I +mission_location_pyro_062d=the abandoned section inside PYAM-FARSTAT-2-0 above Pyro II +mission_location_pyro_062e=the abandoned section inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II +mission_location_pyro_062f=the abandoned section inside Checkmate at the L4 Lagrange of Pyro II +mission_location_pyro_062g=the abandoned section inside Orbituary above Pyro III +mission_location_pyro_062h=the abandoned section inside Starlight Service Station at the L1 Lagrange of Pyro III +mission_location_pyro_062i=the abandoned section inside Patch City at the L3 Lagrange of Pyro III +mission_location_pyro_062j=the abandoned section inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III +mission_location_pyro_062k=the abandoned section inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V +mission_location_pyro_062l=the abandoned section inside Gaslight at the L2 Lagrange of Pyro V +mission_location_pyro_062m=the abandoned section inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V +mission_location_pyro_062n=the abandoned section inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V +mission_location_pyro_062o=the abandoned section inside Rat's Nest at the L5 Lagrange of Pyro V +mission_location_pyro_062p=the abandoned section inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI +mission_location_pyro_062q=the abandoned section inside Endgame at the L3 Lagrange of Pyro VI +mission_location_pyro_062r=the abandoned section inside Dudley & Daughters at the L4 Lagrange of Pyro VI +mission_location_pyro_062s=the abandoned section inside Megumi Refueling at the L5 Lagrange of Pyro VI +mission_location_stanton_0001=the Shubin outpost on Daymar +mission_location_stanton_0002=the mining outpost on Daymar +mission_location_stanton_0003=the Daymar Shubin outpost +mission_location_stanton_0004=the Shubin mining facility on Daymar +mission_location_stanton_0005=the mine on Daymar +mission_location_stanton_0006=the refinery outpost on Daymar +mission_location_stanton_0007=the mining outpost on Yela +mission_location_stanton_0008=the refinery outpost on Yela +mission_location_stanton_0009=the mining facility on Yela +mission_location_stanton_0010=the ArcCorp outpost on Daymar +mission_location_stanton_0011=ArcCorp's mining outpost on Daymar +mission_location_stanton_0012=the Shubin ore refinery on Daymar +mission_location_stanton_0013=the ArcCorp mining facility on Daymar +mission_location_stanton_0014=the ArcCorp refinery on Daymar +mission_location_stanton_0015=Daymar +mission_location_stanton_0016=Yela +mission_location_stanton_0017=Shubin's Daymar outpost +mission_location_stanton_0018=ArcCorp's Daymar facility +mission_location_stanton_0019=the mining outpost +mission_location_stanton_0020=the mining facility +mission_location_stanton_0021=Shubin Mining Facility SCD-1 +mission_location_stanton_0022=ArcCorp Mining Area 141 +mission_location_stanton_0023=Benson Mining Outpost +mission_location_stanton_0024=the Terra Mills outpost on Cellin +mission_location_stanton_0025=the farming outpost on Cellin +mission_location_stanton_0026=the Cellin farming outpost +mission_location_stanton_0027=the farm on Cellin +mission_location_stanton_0028=the hydroponics farm on Cellin +mission_location_stanton_0029=Cellin's Terra Mills outpost +mission_location_stanton_0030=Cellin +mission_location_stanton_0031=Terra Mills +mission_location_stanton_0032=the farm +mission_location_stanton_0033=Terra Mills HydroFarm +mission_location_stanton_0034=Gallete Farms +mission_location_stanton_0035=Gallete Family Farms +mission_location_stanton_0036=the Rayari, Inc. outpost on Yela +mission_location_stanton_0037=Rayari +mission_location_stanton_0038=the Rayari outpost +mission_location_stanton_0039=Yela's Rayari lab +mission_location_stanton_0040=the Rayari lab on Yela +mission_location_stanton_0041=the lab +mission_location_stanton_0042=the research outpost on Yela +mission_location_stanton_0043=the research outpost +mission_location_stanton_0044=Deakins Research Outpost +mission_location_stanton_0045=the Shubin outpost on Daymar +mission_location_stanton_0046=the lab on Yela +mission_location_stanton_0047=a stash house on Yela +mission_location_stanton_0048=a stash house on Cellin +mission_location_stanton_0049=a stash house on Daymar +mission_location_stanton_0050=a stash house +mission_location_stanton_0051=the drug lab on Daymar +mission_location_stanton_0052=Jumptown on Daymar +mission_location_stanton_0053=Jumptown +mission_location_stanton_0058=Port Olisar +mission_location_stanton_0059=the Port Olisar Transfer Hub +mission_location_stanton_0060=Dumper's Depot +mission_location_stanton_0061=Grim HEX +mission_location_stanton_0062=Green Imperial +mission_location_stanton_0063=Grim HEX +mission_location_stanton_0064=G-HEX +mission_location_stanton_0065=Kudre Ore +mission_location_stanton_0066=ArcCorp Mining Area157 +mission_location_stanton_0067=ArcCorp's Yela facility +mission_location_stanton_0068=the ArcCorp outpost on Yela +mission_location_stanton_0069=Tram & Myers Mining +mission_location_stanton_0070=Tram & Myers +mission_location_stanton_0071=Benson Mining +mission_location_stanton_0072=Levski +mission_location_stanton_0073=Delamar +mission_location_stanton_0074=the People's Alliance +mission_location_stanton_0075=Bountiful Harvest +mission_location_stanton_0076=Bountiful Harvest Hydroponics +mission_location_stanton_0077=the farm on Daymar +mission_location_stanton_0078=Hickes Research Outpost +mission_location_stanton_0079=the Rayari, Inc. outpost on Cellin +mission_location_stanton_0080=Cellin's Rayari lab +mission_location_stanton_0081=the Rayari lab on Cellin +mission_location_stanton_0082=the research outpost on Cellin +mission_location_stanton_0083=a dead drop +mission_location_stanton_0084=a dead drop on Daymar +mission_location_stanton_0085=a dead drop on Yela +mission_location_stanton_0086=a dead drop on Cellin +mission_location_stanton_0087=somewhere private +mission_location_stanton_0088=this quiet, out-of-the-way place +mission_location_stanton_0089=a shelter on Daymar +mission_location_stanton_0090=a shelter on Yela +mission_location_stanton_0091=a shelter on Cellin +mission_location_stanton_0092=Olisar +mission_location_stanton_0093=a specific point of interest +mission_location_stanton_0094=a site of potential scientific significance +mission_location_stanton_0095=the asteroid field orbiting Yela +mission_location_stanton_0096=a local asteroid belt +mission_location_stanton_0100=Yela's asteroid belt +mission_location_stanton_0102=the asteroids surrounding Delamar +mission_location_stanton_0103=the asteroids surrounding Yela +mission_location_stanton_0104=specific coordinates +mission_location_stanton_0105=Comm Array ST2-76 +mission_location_stanton_0105_add=Comm Array ST2-76 around Yela +mission_location_stanton_0106=Comm Array ST2-47 +mission_location_stanton_0106_add=Comm Array ST2-47 around Daymar +mission_location_stanton_0107=Comm Array ST2-28 +mission_location_stanton_0107_add=Comm Array ST2-28 around Cellin +mission_location_stanton_0108=Comm Array ST2-55 +mission_location_stanton_0108_add=Comm Array ST2-55 around Crusader +mission_location_stanton_0109=the abandoned outpost on Yela +mission_location_stanton_0110=the abandoned outpost on Daymar +mission_location_stanton_0111=the abandoned outpost on Cellin +mission_location_stanton_0112=a Cry-Astro station +mission_location_stanton_0113=this chemist on Yela +mission_location_stanton_0114=Technotics on Grim HEX +mission_location_stanton_0115=Refueling Station +mission_location_stanton_0116=Shipping Hub +mission_location_stanton_0117=Security Post +mission_location_stanton_0118=Security Post Kareah +mission_location_stanton_0118_add=Security Post Kareah around Cellin +mission_location_stanton_0119=Kareah +mission_location_stanton_0120=Covalex Station Gundo +mission_location_stanton_0121=a crash site +mission_location_stanton_0122=a shipwreck +mission_location_stanton_0123=a wreck site +mission_location_stanton_0124=Comm Array ST1-48 +mission_location_stanton_0125=Comm Array ST1-92 +mission_location_stanton_0126=Comm Array ST1-13 +mission_location_stanton_0127=Comm Array ST1-61 +mission_location_stanton_0128=Reclamation & Disposal +mission_location_stanton_0129=that dreadful Reclamation store +mission_location_stanton_0130=Hickes Research Outpost on Cellin +mission_location_stanton_0131=Terra Mills HydroFarm on Cellin +mission_location_stanton_0132=ArcCorp Mining Area 141 on Daymar +mission_location_stanton_0133=Shubin Mining Facility SCD-1 on Daymar +mission_location_stanton_0134=ArcCorp Mining Area 157 on Yela +mission_location_stanton_0135=Deakins Research Outpost on Yela +mission_location_stanton_0136=Crash Site +mission_location_stanton_0137=Teasa Spaceport +mission_location_stanton_0138=HDMS-Stanhope +mission_location_stanton_0139=HDMS-Stanhope on Hurston +mission_location_stanton_0140=HDMS-Hadley +mission_location_stanton_0141=HDMS-Hadley on Hurston +mission_location_stanton_0142=HDMS-Thedus +mission_location_stanton_0143=HDMS-Thedus on Hurston +mission_location_stanton_0144=HDMS-Ackley +mission_location_stanton_0145=HDMS-Ackley on Hurston +mission_location_stanton_0146=HDMS-Oparei +mission_location_stanton_0147=HDMS-Oparei on Hurston +mission_location_stanton_0148=HDMS-Edmond +mission_location_stanton_0149=HDMS-Edmond on Hurston +mission_location_stanton_0150=HDMS-Ryder +mission_location_stanton_0151=HDMS-Ryder on Ita +mission_location_stanton_0152=HDMS-Woodruff +mission_location_stanton_0153=HDMS-Woodruff on Ita +mission_location_stanton_0154=HDMS-Perlman +mission_location_stanton_0155=HDMS-Perlman on Magda +mission_location_stanton_0156=HDMS-Hahn +mission_location_stanton_0157=HDMS-Hahn on Magda +mission_location_stanton_0158=HDMS-Anderson +mission_location_stanton_0159=HDMS-Anderson on Aberdeen +mission_location_stanton_0160=HDMS-Norgaard +mission_location_stanton_0161=HDMS-Norgaard on Aberdeen +mission_location_stanton_0162=HDMS-Lathan +mission_location_stanton_0163=HDMS-Lathan on Arial +mission_location_stanton_0164=HDMS-Bezdek +mission_location_stanton_0165=HDMS-Bezdek on Arial +mission_location_stanton_0166=HDSF-Adlai +mission_location_stanton_0167=HDSF-Adlai on Hurston +mission_location_stanton_0168=HDSF-Hendricks +mission_location_stanton_0169=HDSF-Hendricks on Hurston +mission_location_stanton_0170=HDSF-Colfax +mission_location_stanton_0171=HDSF-Colfax on Hurston +mission_location_stanton_0172=HDSF-Sherman +mission_location_stanton_0173=HDSF-Sherman on Hurston +mission_location_stanton_0174=HDSF-Elbridge +mission_location_stanton_0175=HDSF-Elbridge on Hurston +mission_location_stanton_0176=HDSF-Hobart +mission_location_stanton_0177=HDSF-Hobart on Hurston +mission_location_stanton_0178=HDSF-Millerand +mission_location_stanton_0179=HDSF-Millerand on Hurston +mission_location_stanton_0180=HDSF-Tompkins +mission_location_stanton_0181=HDSF-Tompkins on Hurston +mission_location_stanton_0182=HDSF-Breckinridge +mission_location_stanton_0183=HDSF-Breckinridge on Hurston +mission_location_stanton_0184=HDSF-Zacharias +mission_location_stanton_0185=HDSF-Zacharia on Hurston +mission_location_stanton_0186=HDSF-Rufus +mission_location_stanton_0187=HDSF-Rufus on Hurston +mission_location_stanton_0188=HDSF-Tamar +mission_location_stanton_0189=HDSF-Tamar on Hurston +mission_location_stanton_0190=HDSF-Ishmael +mission_location_stanton_0191=HDSF-Ishmael on Hurston +mission_location_stanton_0192=HDSF-Damaris +mission_location_stanton_0193=HDSF-Damaris on Hurston +mission_location_stanton_0194=HDSF-Hiram +mission_location_stanton_0195=HDSF-Hiram on Hurston +mission_location_stanton_0196=HDSF-Barnabas +mission_location_stanton_0197=HDSF-Barnabas on Hurston +mission_location_stanton_0198=Lorville +mission_location_stanton_0199=L19 Habs in Lorville +mission_location_stanton_0200=ship graveyards around Aberdeen +mission_location_stanton_0201=sections above Aberdeen's atmosphere +mission_location_stanton_0202=HDMS-Pinewood +mission_location_stanton_0203=HDMS-Pinewood on Hurston +mission_location_stanton_0204=Arial +mission_location_stanton_0205=Aberdeen +mission_location_stanton_0206=Magda +mission_location_stanton_0207=Ita +mission_location_stanton_0208=Lorville Gate 01 +mission_location_stanton_0209=Lorville Gate 02 +mission_location_stanton_0210=Lorville Gate 03 +mission_location_stanton_0211=Lorville Gate 04 +mission_location_stanton_0212=Lorville Gate 05 +mission_location_stanton_0213=Lorville Gate 06 +mission_location_stanton_0214=L19 Admin Office in Lorville +mission_location_stanton_0215=Reclamation and Disposal in Lorville +mission_location_stanton_0216=L19 Metro Station in Lorville +mission_location_stanton_0217=a Hurston Weapons Testing Site above Aberdeen +mission_location_stanton_0218=a Hurston Weapons Testing Site above Ita +mission_location_stanton_0219=a Hurston Weapons Testing Site above Magda +mission_location_stanton_0220=a Hurston Weapons Testing Site above Arial +mission_location_stanton_0221=a Yela asteroid cluster +mission_location_stanton_0222=a mined asteroid cluster around Yela +mission_location_stanton_0223="The Pit" +mission_location_stanton_0224="Wheeler's" +mission_location_stanton_0225=a Private Landing Pad +mission_location_stanton_0226=a Private Landing Pad in Area18 +mission_location_stanton_0227="The Orphanage" +mission_location_stanton_0228="The Orphanage" on Lyria +mission_location_stanton_0229="The Pit" on Lyria +mission_location_stanton_0230="Wheeler's" on Lyria +mission_location_stanton_0231=ArcCorp Mining Area 045 +mission_location_stanton_0232=ArcCorp Mining Area 045 on Wala +mission_location_stanton_0233=ArcCorp Mining Area 048 +mission_location_stanton_0234=ArcCorp Mining Area 048 on Wala +mission_location_stanton_0235=ArcCorp Mining Area 056 +mission_location_stanton_0236=ArcCorp Mining Area 056 on Wala +mission_location_stanton_0237=ArcCorp Mining Area 061 +mission_location_stanton_0238=ArcCorp Mining Area 061 on Wala +mission_location_stanton_0239=Ashburn Channel Aid Shelter +mission_location_stanton_0240=Ashburn Channel Aid Shelter on Cellin +mission_location_stanton_0241=Aston Ridge Aid Shelter +mission_location_stanton_0242=Aston Ridge Aid Shelter on Yela +mission_location_stanton_0243=Dunlow Ridge Aid Shelter +mission_location_stanton_0244=Dunlow Ridge Aid Shelter on Daymar +mission_location_stanton_0245=Eager Flats Aid Shelter +mission_location_stanton_0246=Eager Flats Aid Shelter on Daymar +mission_location_stanton_0247=Flanagan's Ravine Aid Shelter +mission_location_stanton_0248=Flanagan's Ravine Aid Shelter on Cellin +mission_location_stanton_0249=Julep Ravine Aid Shelter +mission_location_stanton_0250=Julep Ravine Aid Shelter on Cellin +mission_location_stanton_0251=Kosso Basin Aid Shelter +mission_location_stanton_0252=Kosso Basin Aid Shelter on Yela +mission_location_stanton_0253=Loveridge Mineral Reserve +mission_location_stanton_0254=Loveridge Mineral Reserve on Lyria +mission_location_stanton_0255=Mogote Aid Shelter +mission_location_stanton_0256=Mogote Aid Shelter on Cellin +mission_location_stanton_0257=Nakamura Valley Aid Shelter +mission_location_stanton_0258=Nakamura Valley Aid Shelter on Yela +mission_location_stanton_0259=Shubin Mining Facility SAL-2 +mission_location_stanton_0260=Shubin Mining Facility SAL-2 on Lyria +mission_location_stanton_0261=Shubin Mining Facility SAL-5 +mission_location_stanton_0262=Shubin Mining Facility SAL-5 on Lyria +mission_location_stanton_0263=Talarine Divide Aid Shelter +mission_location_stanton_0264=Talarine Divide Aid Shelter on Yela +mission_location_stanton_0265=Tamdon Plains Aid Shelter +mission_location_stanton_0266=Tamdon Plains Aid Shelter on Daymar +mission_location_stanton_0267=Wolf Point Aid Shelter +mission_location_stanton_0268=Wolf Point Aid Shelter on Daymar +mission_location_stanton_0269=Paradise Cove +mission_location_stanton_0270=Paradise Cove on Wala +mission_location_stanton_0271=Humboldt Mines +mission_location_stanton_0272=Humboldt Mines on Lyria +mission_location_stanton_0273=Gallete Family Farms on Cellin +mission_location_stanton_0274=Tram & Myers Mining on Cellin +mission_location_stanton_0275=Bountiful Harvest on Daymar +mission_location_stanton_0276=Kudre Ore on Daymar +mission_location_stanton_0277=Benson Mining on Yela +mission_location_stanton_0278=Teddy's Playhouse +mission_location_stanton_0279=Teddy's Playhouse on Lyria +mission_location_stanton_0280="Elsewhere" +mission_location_stanton_0281="Elsewhere" on Lyria +mission_location_stanton_0282=Shubin Processing Facility SPAL-3 +mission_location_stanton_0283=Shubin Processing Facility SPAL-3 on Lyria +mission_location_stanton_0284=Shubin Processing Facility SPAL-7 +mission_location_stanton_0285=Shubin Processing Facility SPAL-7 on Lyria +mission_location_stanton_0286=Shubin Processing Facility SPAL-9 +mission_location_stanton_0287=Shubin Processing Facility SPAL-9 on Lyria +mission_location_stanton_0288=Shubin Processing Facility SPAL-12 +mission_location_stanton_0289=Shubin Processing Facility SPAL-12 on Lyria +mission_location_stanton_0290=Comm Array ST3-90 +mission_location_stanton_0290_add=Comm Array ST3-90 around ArcCorp +mission_location_stanton_0291=Comm Array ST3-18 +mission_location_stanton_0291_add=Comm Array ST3-18 around Lyria +mission_location_stanton_0292=Comm Array ST3-35 +mission_location_stanton_0292_add=Comm Array ST3-35 around Wala +mission_location_stanton_0293=Comm Array ST1-02 +mission_location_stanton_0293_add=Comm Array ST1-02 around Ita +mission_location_stanton_0294=IO-North Admin Office +mission_location_stanton_0295=IO-North Admin Office in Area18 +mission_location_stanton_0296=Adira Falls Apartments +mission_location_stanton_0297=Adira Falls Apartments in Area18 +mission_location_stanton_0298=Riker Memorial Spaceport +mission_location_stanton_0299=Riker Memorial Spaceport in Area18 +mission_location_stanton_0300=Landing Pad Locker +mission_location_stanton_0301=a Landing Pad Locker in Area18 +mission_location_stanton_0302=a Landing Pad Locker on ArcCorp +mission_location_stanton_0303=a Private Landing Pad on ArcCorp +mission_location_stanton_0304=a Salvage Yard on Hurston +mission_location_stanton_0305=Reclamation & Disposal Orinth +mission_location_stanton_0306=Reclamation & Disposal Orinth on Hurston +mission_location_stanton_0307=a Salvage Yard on Daymar +mission_location_stanton_0308=Brio's Breaker Yard +mission_location_stanton_0309=Brio's Breaker Yard on Daymar +mission_location_stanton_0310=a Salvage Yard on Wala +mission_location_stanton_0311=Samson & Son's Salvage Center +mission_location_stanton_0312=Samson & Son's Salvage Center on Wala +mission_location_stanton_0313=Operations Depot Lyria-1 +mission_location_stanton_0314=Operations Depot on Lyria +mission_location_stanton_0315=HDRSO-Bramen +mission_location_stanton_0316=HDSRO-Bramen on Hurston +mission_location_stanton_0317=a cave on Hurston +mission_location_stanton_0318=Hurston Cave +mission_location_stanton_0319=a cave on Daymar +mission_location_stanton_0320=Daymar Cave +mission_location_stanton_0321=a cave on Aberdeen +mission_location_stanton_0322=Aberdeen Cave +mission_location_stanton_0428=a Salvage Yard on Euterpe +mission_location_stanton_0429=Devlin Scrap & Salvage +mission_location_stanton_0430=Devlin Scrap & Salvage on Euterpe +mission_location_stanton_0431=a Landing Pad Locker on microTech +mission_location_stanton_0432=Barton Flats Aid Shelter on Aberdeen +mission_location_stanton_0433=the Daymar wreck site +mission_location_stanton_0434=the wreck site on Daymar +mission_location_stanton_0435=the Cellin wreck site +mission_location_stanton_0436=the wreck site on Cellin +mission_location_stanton_0437=the Yela wreck site +mission_location_stanton_0438=the wreck site on Yela +mission_location_stanton_323=Comm Array ST4-22 +mission_location_stanton_324=Comm Array ST4-31 +mission_location_stanton_325=Comm Array ST4-59 +mission_location_stanton_326=Comm Array ST4-64 +mission_location_stanton_327=M&V Bar +mission_location_stanton_328=M&V Bar in Lorville +mission_location_stanton_329=Comm Array ST4-22 around microTech +mission_location_stanton_330=Comm Array ST4-31 around Calliope +mission_location_stanton_331=Comm Array ST4-59 around Clio +mission_location_stanton_332=Comm Array ST4-64 around Euterpe +mission_location_stanton_333=Port Tressler +mission_location_stanton_334=Port Tressler above microTech +mission_location_stanton_335=Everus Harbor +mission_location_stanton_336=Everus Harbor above Hurston +mission_location_stanton_337=Baijini Point +mission_location_stanton_338=Baijini Point above ArcCorp +mission_location_stanton_339=New Babbage +mission_location_stanton_340=New Babbage on microTech +mission_location_stanton_341=Calhoun Pass Emergency Shelter +mission_location_stanton_342=Calhoun Pass Emergency Shelter on microTech +mission_location_stanton_343=Point Wain Emergency Shelter +mission_location_stanton_344=Point Wain Emergency Shelter on microTech +mission_location_stanton_345=Nuiqsut Emergency Shelter +mission_location_stanton_346=Nuiqsut Emergency Shelter on microTech +mission_location_stanton_347=Clear View Emergency Shelter +mission_location_stanton_348=Clear View Emergency Shelter on microTech +mission_location_stanton_349="The Necropolis" +mission_location_stanton_350="The Necropolis" on microTech +mission_location_stanton_351=Outpost 54 +mission_location_stanton_352=Outpost 54 on microTech +mission_location_stanton_353=Rayari Deltana Research Outpost +mission_location_stanton_354=Rayari Deltana Research Outpost on microTech +mission_location_stanton_355=Rayari Livengood Research Outpost +mission_location_stanton_356=Rayari Livengood Research Outpost on microtech +mission_location_stanton_357=Shubin Mining Facility SM0-13 +mission_location_stanton_358=Shubin Mining Facility SM0-13 on microTech +mission_location_stanton_359=Shubin Mining Facility SM0-22 +mission_location_stanton_360=Shubin Mining Facility SM0-22 on microTech +mission_location_stanton_361=Shubin Mining Facility SM0-18 +mission_location_stanton_362=Shubin Mining Facility SM0-18 on microTech +mission_location_stanton_363=Shubin Mining Facility SM0-10 +mission_location_stanton_364=Shubin Mining Facility SM0-10 on microTech +mission_location_stanton_365=Rayari Kaltag Research Outpost +mission_location_stanton_366=Rayari Kaltag Research Outpost on Calliope +mission_location_stanton_367=Rayari Anvik Research Outpost +mission_location_stanton_368=Rayari Anvik Research Outpost on Calliope +mission_location_stanton_369=Shubin Mining Facility SMCa-6 +mission_location_stanton_370=Shubin Mining Facility SMCa-6 on Calliope +mission_location_stanton_371=Shubin Mining Facility SMCa-8 +mission_location_stanton_372=Shubin Mining Facility SMCa-8 on Calliope +mission_location_stanton_373=Rayari McGrath Research Outpost +mission_location_stanton_374=Rayari McGrath Research Outpost on Clio +mission_location_stanton_375=Rayari Cantwell Research Outpost +mission_location_stanton_376=Rayari Cantwell Research Outpost on Clio +mission_location_stanton_377=MT DataCenter 5WQ-R2V-C +mission_location_stanton_378=MT DataCenter 5WQ-R2V-C on microTech +mission_location_stanton_379=MT DataCenter 2UB-RB9-5 +mission_location_stanton_380=MT DataCenter 2UB-RB9-5 on microTech +mission_location_stanton_381=MT DataCenter 8FK-Q2X-K +mission_location_stanton_382=MT DataCenter 8FK-Q2X-K on microTech +mission_location_stanton_383=MT DataCenter E2Q-NSG-Y +mission_location_stanton_384=MT DataCenter E2Q-NSG-Y on microTech +mission_location_stanton_385=MT DataCenter 4HJ-LVE-A +mission_location_stanton_386=MT DataCenter 4HJ-LVE-A on microTech +mission_location_stanton_387=MT DataCenter D79-ECG-R +mission_location_stanton_388=MT DataCenter D79-ECG-R on microTech +mission_location_stanton_389=MT DataCenter QVX-J88-J +mission_location_stanton_390=MT DataCenter QVX-J88-J on microTech +mission_location_stanton_391=MT DataCenter TMG-XEV-2 +mission_location_stanton_392=MT DataCenter TMG-XEV-2 on microTech +mission_location_stanton_393=a Landing Pad Locker in New Babbage +mission_location_stanton_394=Aspire Grand +mission_location_stanton_395=Aspire Grand in New Babbage +mission_location_stanton_396=NB Int. Spaceport +mission_location_stanton_397=NB Int. Spaceport on microTech +mission_location_stanton_398=MT Planetary Services +mission_location_stanton_399=MT Planetary Services in the New Babbage Plaza +mission_location_stanton_400=Shubin Processing Facility SPMC-3 +mission_location_stanton_401=Shubin Processing Facility SPMC-3 on Calliope +mission_location_stanton_402=Shubin Processing Facility SPMC-5 +mission_location_stanton_403=Shubin Processing Facility SPMC-5 on Calliope +mission_location_stanton_404=Shubin Processing Facility SPMC-10 +mission_location_stanton_405=Shubin Processing Facility SPMC-10 on Calliope +mission_location_stanton_406=Shubin Processing Facility SPMC-11 +mission_location_stanton_407=Shubin Processing Facility SPMC-11 on Calliope +mission_location_stanton_408=Shubin Processing Facility SPMC-14 +mission_location_stanton_409=Shubin Processing Facility SPMC-14 on Calliope +mission_location_stanton_410=Shubin Processing Facility SPMC-1 +mission_location_stanton_411=Shubin Processing Facility SPMC-1 on Calliope +mission_location_stanton_412=microTech Cave +mission_location_stanton_413=a cave on microTech +mission_location_stanton_414=Calliope Cave +mission_location_stanton_415=a cave on Calliope +mission_location_stanton_416=Clio Cave +mission_location_stanton_417=a cave on Clio +mission_location_stanton_418=Euterpe Cave +mission_location_stanton_419=a cave on Euterpe +mission_location_stanton_420=Shady Glen Farms +mission_location_stanton_421=Shady Glen Farms on Wala +mission_location_stanton_422=Bud's Growery +mission_location_stanton_423=Bud's Growery on Euterpe +mission_location_stanton_424=Raven's Roost +mission_location_stanton_425=Raven's Roost on MicroTech +mission_location_stanton_426=Wally's Bar +mission_location_stanton_427=Wally's Bar in New Babbage +mission_location_stanton_439=the Hurston wreck site +mission_location_stanton_440=the wreck site on Hurston +mission_location_stanton_441=the Ariel wreck site +mission_location_stanton_442=the wreck site on Ariel +mission_location_stanton_443=Aberdeen wreck site +mission_location_stanton_444=the wreck site on Aberdeen +mission_location_stanton_445=the Magda wreck site +mission_location_stanton_446=the wreck site on Magda +mission_location_stanton_447=the Ita wreck site +mission_location_stanton_448=the wreck site on Ita +mission_location_stanton_449=the Lyria wreck site +mission_location_stanton_450=the wreck site on Lyria +mission_location_stanton_451=the Wala wreck site +mission_location_stanton_452=the wreck site on Wala +mission_location_stanton_453=the microTech wreck site +mission_location_stanton_454=the wreck site on microTech +mission_location_stanton_455=the Calliope wreck site +mission_location_stanton_456=the wreck site on Calliope +mission_location_stanton_457=the Clio wreck site +mission_location_stanton_458=the wreck site on Clio +mission_location_stanton_459=the Euterpe wreck site +mission_location_stanton_460=the wreck site on Euterpe +mission_location_stanton_461=a Landing Pad Locker in Orison +mission_location_stanton_462=Security Post Dipur +mission_location_stanton_463=Security Post Dipur on Cellin +mission_location_stanton_464=Security Post Lespin +mission_location_stanton_465=Security Post Lespin on Cellin +mission_location_stanton_466=Security Post Criska +mission_location_stanton_467=Security Post Criska on Cellin mission_location_stanton_468=NT-999-XV -mission_location_stanton_469=赛琳上的 NT-999-XV -mission_location_stanton_470=塔库赖安保站 -mission_location_stanton_471=戴玛尔上的塔库赖安保站 -mission_location_stanton_472=莫鲁托安保站 -mission_location_stanton_473=戴玛尔上的莫鲁托安保站 -mission_location_stanton_474=普拉沙德安保站 -mission_location_stanton_475=戴玛尔上的普拉沙德安保站 +mission_location_stanton_469=NT-999-XV on Cellin +mission_location_stanton_470=Security Post Thaquray +mission_location_stanton_471=Security Post Thaquray on Daymar +mission_location_stanton_472=Security Post Moluto +mission_location_stanton_473=Security Post Moluto on Daymar +mission_location_stanton_474=Security Post Prashad +mission_location_stanton_475=Security Post Prashad on Daymar mission_location_stanton_476=NT-999-XVI -mission_location_stanton_477=戴玛尔上的 NT-999-XVI -mission_location_stanton_478=“庭园” -mission_location_stanton_479=戴玛尔上的“庭园” +mission_location_stanton_477=NT-999-XVI on Daymar +mission_location_stanton_478=the Garden +mission_location_stanton_479=the Garden on Daymar mission_location_stanton_480=TPF -mission_location_stanton_481=戴玛尔上的TPF -mission_location_stanton_482=欧珀安保站 -mission_location_stanton_483=耶拉上的欧珀安保站 -mission_location_stanton_484=万安保站 -mission_location_stanton_485=耶拉上的万安保站 +mission_location_stanton_481=TPF on Daymar +mission_location_stanton_482=Security Post Opal +mission_location_stanton_483=Security Post Opal on Yela +mission_location_stanton_484=Security Post Wan +mission_location_stanton_485=Security Post Wan on Yela mission_location_stanton_486=NT-999-XXII -mission_location_stanton_487=耶拉上的NT-999-XXII -mission_location_stanton_488=“乌托邦” -mission_location_stanton_489=耶拉上的“乌托邦” -mission_location_stanton_490=康纳小屋 -mission_location_stanton_491=耶拉上的康纳小屋 -mission_location_stanton_492=来生 -mission_location_stanton_493=耶拉上的“来生” -mission_location_stanton_494=“发射台” -mission_location_stanton_495=莉瑞雅上的“发射台” -mission_location_stanton_496=“水桶” -mission_location_stanton_497=莉瑞雅上的“水桶” -mission_location_stanton_498=舒宾加工设施 SPAL-16 -mission_location_stanton_499=莉瑞雅上的舒宾加工设施 SPAL-16 -mission_location_stanton_500=舒宾加工设施 SPAL-21 -mission_location_stanton_501=莉瑞雅上的舒宾加工设施 SPAL-21 -mission_location_stanton_502=失物招领处 -mission_location_stanton_503=瓦菈上的“失物招领处” -mission_location_stanton_504=美好时光神庙 -mission_location_stanton_505=瓦菈上的“美好时光神庙” -mission_location_stanton_506=弧光集团加工中心-115 -mission_location_stanton_507=瓦菈上的弧光集团加工中心-115 -mission_location_stanton_508=弧光集团加工中心-123 -mission_location_stanton_509=瓦菈上的弧光集团加工中心-123 -mission_location_stanton_510=微科数据中心 KH3-AAE-L -mission_location_stanton_511=微科上的微科数据中心 KH3-AAE-L -mission_location_stanton_512=微科数据中心 L8P-JUC-8 -mission_location_stanton_513=微科上的微科数据中心L8P-JUC-8 -mission_location_stanton_514=微科行动中心 TLI-4 -mission_location_stanton_515=微科行动中心 TLI-4 在微科星上 -mission_location_stanton_516=幽灵洼地 -mission_location_stanton_517=微科星上的幽灵洼地 -mission_location_stanton_518=微科星废弃前哨站 -mission_location_stanton_519=微科星废弃前哨站 -mission_location_stanton_520=惠斯勒地穴 -mission_location_stanton_521=在戴尔玛上的惠斯勒地穴 -mission_location_stanton_522=索兰奇平台 -mission_location_stanton_523=位于奥里森的灵感园区的索兰奇平台 -mission_location_stanton_524=布拉什伍德平台 -mission_location_stanton_525=位于奥里森的灵感园区的布拉什伍德平台 -mission_location_stanton_526=哈特莫尔平台 -mission_location_stanton_527=位于奥里森的灵感园区的哈特莫尔平台 -mission_location_stanton_528=行政中心 -mission_location_stanton_529=奥里森灵感园区内的行政中心 +mission_location_stanton_487=NT-999-XXII on Yela +mission_location_stanton_488="Utopia" +mission_location_stanton_489="Utopia" on Yela +mission_location_stanton_490=Connor's +mission_location_stanton_491=Connor's on Yela +mission_location_stanton_492=Afterlife +mission_location_stanton_493=Afterlife on Yela +mission_location_stanton_494="Launch Pad" +mission_location_stanton_495="Launch Pad" on Lyria +mission_location_stanton_496="Buckets" +mission_location_stanton_497="Buckets" on Lyria +mission_location_stanton_498=Shubin Processing Facility SPAL-16 +mission_location_stanton_499=Shubin Processing Facility SPAL-16 on Lyria +mission_location_stanton_500=Shubin Processing Facility SPAL-21 +mission_location_stanton_501=Shubin Processing Facility SPAL-21 on Lyria +mission_location_stanton_502="Lost and Found" +mission_location_stanton_503="Lost and Found" on Wala +mission_location_stanton_504=Good Times Temple +mission_location_stanton_505=Good Times Temple on Wala +mission_location_stanton_506=ArcCorp Processing Center 115 +mission_location_stanton_507=ArcCorp Processing Center 115 on Wala +mission_location_stanton_508=ArcCorp Processing Center 123 +mission_location_stanton_509=ArcCorp Processing Center 123 on Wala +mission_location_stanton_510=MT DataCenter KH3-AAE-L +mission_location_stanton_511=MT DataCenter KH3-AAE-L on microTech +mission_location_stanton_512=MT DataCenter L8P-JUC-8 +mission_location_stanton_513=MT DataCenter L8P-JUC-8 on microTech +mission_location_stanton_514=MT OpCenter TLI-4 +mission_location_stanton_515=MT OpCenter TLI-4 on microTech +mission_location_stanton_516=Ghost Hollow +mission_location_stanton_517=Ghost Hollow on microTech +mission_location_stanton_518=microTech Derelict Outpost +mission_location_stanton_519=a derelict outpost on microTech +mission_location_stanton_520=Whistler's Crypt +mission_location_stanton_521=Whistler's Crypt on Daymar +mission_location_stanton_522=Solanki Platform +mission_location_stanton_523=Solanki Platform at Inspiration Park near Orison +mission_location_stanton_524=Brushwood Platform +mission_location_stanton_525=Brushwood Platform at Inspiration Park near Orison +mission_location_stanton_526=Hartmoore Platform +mission_location_stanton_527=Hartmoore Platform at Inspiration Park near Orison +mission_location_stanton_528=Admin Center +mission_location_stanton_529=Admin Center at Inspiration Park near Orison mission_location_stanton_530=SNK-A -mission_location_stanton_531=位于奥里森附近索兰奇平台上的SNK-A +mission_location_stanton_531=SNK-A on Solanki Platform near Orison mission_location_stanton_532=SNK-B -mission_location_stanton_533=位于奥里森附近索兰奇平台上的SNK-B +mission_location_stanton_533=SNK-B on Solanki Platform near Orison mission_location_stanton_534=SNK-C -mission_location_stanton_535=位于奥里森附近索兰奇平台上的SNK-C +mission_location_stanton_535=SNK-C on Solanki Platform near Orison mission_location_stanton_536=SNK-D -mission_location_stanton_537=位于奥里森附近索兰奇平台上的SNK-D +mission_location_stanton_537=SNK-D on Solanki Platform near Orison mission_location_stanton_538=BWD-A1 -mission_location_stanton_539=位于奥里森附近布拉什伍德平台上的BWD-A1 +mission_location_stanton_539=BWD-A1 on Brushwood Platform near Orison mission_location_stanton_540=BWD-A2 -mission_location_stanton_541=位于奥里森附近布拉什伍德平台上的BWD-A2 +mission_location_stanton_541=BWD-A2 on Brushwood Platform near Orison mission_location_stanton_542=BWD-B -mission_location_stanton_543=位于奥里森附近布拉什伍德平台上的BWD-B +mission_location_stanton_543=BWD-B on Brushwood Platform near Orison mission_location_stanton_544=BWD-C -mission_location_stanton_545=位于奥里森附近布拉什伍德平台上的BWD-C +mission_location_stanton_545=BWD-C on Brushwood Platform near Orison mission_location_stanton_546=BWD-D -mission_location_stanton_547=位于奥里森附近布拉什伍德平台上的BWD-D +mission_location_stanton_547=BWD-D on Brushwood Platform near Orison mission_location_stanton_548=BWD-E -mission_location_stanton_549=位于奥里森附近布拉什伍德平台上的BWD-E +mission_location_stanton_549=BWD-E on Brushwood Platform near Orison mission_location_stanton_550=BWD-F -mission_location_stanton_551=位于奥里森附近布拉什伍德平台上的BWD-F +mission_location_stanton_551=BWD-F on Brushwood Platform near Orison mission_location_stanton_552=BWD-G -mission_location_stanton_553=位于奥里森附近布拉什伍德平台上的BWD-G +mission_location_stanton_553=BWD-G on Brushwood Platform near Orison mission_location_stanton_554=BWD-H -mission_location_stanton_555=位于奥里森附近布拉什伍德平台上的BWD-H +mission_location_stanton_555=BWD-H on Brushwood Platform near Orison mission_location_stanton_556=HMR-A -mission_location_stanton_557=位于奥里森附近哈特莫尔平台上的HMR-A +mission_location_stanton_557=HMR-A on Hartmoore Platform near Orison mission_location_stanton_558=HMR-B -mission_location_stanton_559=位于奥里森附近哈特莫尔平台上的HMR-B +mission_location_stanton_559=HMR-B on Hartmoore Platform near Orison mission_location_stanton_560=HMR-C -mission_location_stanton_561=位于奥里森附近哈特莫尔平台上的HMR-C +mission_location_stanton_561=HMR-C on Hartmoore Platform near Orison mission_location_stanton_562=HMR-D -mission_location_stanton_563=位于奥里森附近哈特莫尔平台上的HMR-D +mission_location_stanton_563=HMR-D on Hartmoore Platform near Orison mission_location_stanton_564=HMR-E -mission_location_stanton_565=位于奥里森附近哈特莫尔平台上的HMR-E +mission_location_stanton_565=HMR-E on Hartmoore Platform near Orison mission_location_stanton_566=HMR-F -mission_location_stanton_567=位于奥里森附近哈特莫尔平台上的HMR-F +mission_location_stanton_567=HMR-F on Hartmoore Platform near Orison mission_location_stanton_568=HMR-G -mission_location_stanton_569=位于奥里森附近哈特莫尔平台上的HMR-G +mission_location_stanton_569=HMR-G on Hartmoore Platform near Orison mission_location_stanton_570=HMR-H -mission_location_stanton_571=位于奥里森附近哈特莫尔平台上的HMR-H +mission_location_stanton_571=HMR-H on Hartmoore Platform near Orison mission_location_stanton_572=HMR-I -mission_location_stanton_573=位于奥里森附近哈特莫尔平台上的HMR-I -mission_location_stanton_574=技术支持服务部门 -mission_location_stanton_575=位于奥利森行政中心上的技术支持部门 -mission_location_stanton_576=账户管理部门办公室 -mission_location_stanton_577=位于奥利森行政中心内的账户管理部门办公室 -mission_location_stanton_578=财务金融部门 -mission_location_stanton_579=位于奥利森行政中心内的财务金融部门 -mission_location_stanton_580=船员培训中心 -mission_location_stanton_581=位于奥利森行政中心内的船员培训中心 -mission_location_stanton_582=HDES-卡尔斯罗普矿洞 -mission_location_stanton_583=位于赫斯顿上的HDES-卡尔斯罗普矿洞 -mission_location_stanton_584=HDES-多布斯矿洞 -mission_location_stanton_585=位于阿伯丁上的HDES-多布斯矿洞 -mission_location_stanton_586=克莱舍尔更生设施 -mission_location_stanton_587=位于阿伯丁上的克莱舍尔更生设施 -mission_location_stanton_588=鲁托的助理 -mission_location_stanton_589=鲁托在逃生地道中的同伙 -mission_location_stanton_590=鲁托的卫星 -mission_location_stanton_591=鲁托的卫星位于阿伯丁的巴顿公寓 -mission_location_stanton_592=赫斯顿废弃前哨站 -mission_location_stanton_593=赫斯顿上的一个废弃前哨站 -mission_location_stanton_594=玛格达废弃前哨站 -mission_location_stanton_595=玛格达上的一个废弃前哨站 -mission_location_stanton_596=依塔废弃前哨站 -mission_location_stanton_597=依塔上的一个废弃前哨站 -mission_location_stanton_598=戴玛尔废弃前哨站 -mission_location_stanton_599=戴玛尔上的一个废弃前哨站 -mission_location_stanton_600=耶拉废弃前哨站 -mission_location_stanton_601=耶拉上的一个废弃前哨站 -mission_location_stanton_602=莉瑞雅废弃前哨站 -mission_location_stanton_603=莉瑞雅上的一个废弃前哨站 -mission_location_stanton_604=瓦菈废弃前哨站 -mission_location_stanton_605=瓦菈上的一个废弃前哨站 -mission_location_stanton_606=克利俄废弃前哨站 -mission_location_stanton_607=克利俄上的一个废弃前哨站 -mission_location_stanton_608=欧忒耳佩废弃前哨站 -mission_location_stanton_609=欧忒耳佩上的一个废弃前哨站 -mission_location_stanton_610=废弃前哨站 -mission_location_stanton_611=一个废弃前哨站 -mission_location_stanton_612=华莱士实验室 -mission_location_stanton_613=六角湾内的华莱士的实验室 -mission_location_stanton_614=戴玛尔附近的科瓦莱什货运站-贡多 -mission_location_stanton_615=炽天使空间站 -mission_location_stanton_616=十字军上空的炽天使空间站 +mission_location_stanton_573=HMR-I on Hartmoore Platform near Orison +mission_location_stanton_574=Technology Support Services +mission_location_stanton_575=Technology Support Services on the Admin Center near Orison +mission_location_stanton_576=Account Management Office +mission_location_stanton_577=Account Management Office on the Admin Center near Orison +mission_location_stanton_578=Finance Group +mission_location_stanton_579=Finance Group on the Admin Center near Orison +mission_location_stanton_580=Flight Crew Training Center +mission_location_stanton_581=Flight Crew Training Center on the Admin Center near Orison +mission_location_stanton_582=HDES-Calthrope +mission_location_stanton_583=HDES-Calthrope on Hurston +mission_location_stanton_584=HDES-Dobbs +mission_location_stanton_585=HDES-Dobbs on Aberdeen +mission_location_stanton_586=Klescher Rehabilitation +mission_location_stanton_587=Klescher Rehabilitation Facilities on Aberdeen +mission_location_stanton_588=Ruto's Associate +mission_location_stanton_589=Ruto's Associate in the Escape Tunnel +mission_location_stanton_590=Ruto's Satellite +mission_location_stanton_591=Ruto's Satellite near Barton Flats on Aberdeen +mission_location_stanton_592=Hurston Derelict Outpost +mission_location_stanton_593=a derelict outpost on Hurston +mission_location_stanton_594=Magda Derelict Outpost +mission_location_stanton_595=a derelict outpost on Magda +mission_location_stanton_596=Ita Derelict Outpost +mission_location_stanton_597=a derelict outpost on Ita +mission_location_stanton_598=Daymar Derelict Outpost +mission_location_stanton_599=a derelict outpost on Daymar +mission_location_stanton_600=Yela Derelict Outpost +mission_location_stanton_601=a derelict outpost on Yela +mission_location_stanton_602=Lyria Derelict Outpost +mission_location_stanton_603=a derelict outpost on Lyria +mission_location_stanton_604=Wala Derelict Outpost +mission_location_stanton_605=a derelict outpost on Wala +mission_location_stanton_606=Clio Derelict Outpost +mission_location_stanton_607=a derelict outpost on Clio +mission_location_stanton_608=Euterpe Derelict Outpost +mission_location_stanton_609=a derelict outpost on Euterpe +mission_location_stanton_610=Derelict Outpost +mission_location_stanton_611=a derelict outpost +mission_location_stanton_612=Wallace's Lab +mission_location_stanton_613=Wallace's Lab at Grim HEX +mission_location_stanton_614=Covalex Station Gundo around Daymar +mission_location_stanton_615=Seraphim Station +mission_location_stanton_616=Seraphim Station above Crusader mission_location_stanton_617=REC-A -mission_location_stanton_618=建筑A位于云歇避风港的一个娱乐平台 +mission_location_stanton_618=Building A on a Recreation Platform in Cloudrest Retreat mission_location_stanton_619=REC-B -mission_location_stanton_620=建筑B位于云歇避风港的一个娱乐平台 +mission_location_stanton_620=Building B on a Recreation Platform in Cloudrest Retreat mission_location_stanton_621=REC-C -mission_location_stanton_622=建筑C位于云歇避风港的一个娱乐平台 +mission_location_stanton_622=Building C on a Recreation Platform in Cloudrest Retreat mission_location_stanton_623=REC-D -mission_location_stanton_624=建筑D位于云歇避风港的一个娱乐平台 +mission_location_stanton_624=Building D on a Recreation Platform in Cloudrest Retreat mission_location_stanton_625=REC-E -mission_location_stanton_626=建筑E位于云歇避风港的一个娱乐平台 +mission_location_stanton_626=Building E on a Recreation Platform in Cloudrest Retreat mission_location_stanton_627=REC-F -mission_location_stanton_628=建筑F位于云歇避风港的一个娱乐平台 +mission_location_stanton_628=Building F on a Recreation Platform in Cloudrest Retreat mission_location_stanton_629=REC-G -mission_location_stanton_630=建筑G位于云歇避风港的一个娱乐平台 +mission_location_stanton_630=Building G on a Recreation Platform in Cloudrest Retreat mission_location_stanton_631=REC-H -mission_location_stanton_632=建筑H位于云歇避风港的一个娱乐平台 +mission_location_stanton_632=Building H on a Recreation Platform in Cloudrest Retreat mission_location_stanton_633=REC-I -mission_location_stanton_634=建筑I位于云歇避风港的一个娱乐平台 +mission_location_stanton_634=Building I on a Recreation Platform in Cloudrest Retreat mission_location_stanton_635=RSRT-A -mission_location_stanton_636=建筑A位于云歇避风港的一个度假平台 +mission_location_stanton_636=Building A on a Resort Platform in Cloudrest Retreat mission_location_stanton_637=RSRT-B -mission_location_stanton_638=建筑B位于云歇避风港的一个度假平台 +mission_location_stanton_638=Building B on a Resort Platform in Cloudrest Retreat mission_location_stanton_639=RSRT-C -mission_location_stanton_640=建筑C位于云歇避风港的一个度假平台 +mission_location_stanton_640=Building C on a Resort Platform in Cloudrest Retreat mission_location_stanton_641=RSRT-D -mission_location_stanton_642=建筑D位于云歇避风港的一个度假平台 +mission_location_stanton_642=Building D on a Resort Platform in Cloudrest Retreat mission_location_stanton_643=RSRT-A -mission_location_stanton_644=建筑A位于云歇避风港的一个度假平台 +mission_location_stanton_644=Building A on a Resort Platform in Cloudrest Retreat mission_location_stanton_645=RSRT-B -mission_location_stanton_646=建筑B位于云歇避风港的一个度假平台 +mission_location_stanton_646=Building B on a Resort Platform in Cloudrest Retreat mission_location_stanton_647=RSRT-C -mission_location_stanton_648=建筑C位于云歇避风港的一个度假平台 +mission_location_stanton_648=Building C on a Resort Platform in Cloudrest Retreat mission_location_stanton_649=RSRT-D -mission_location_stanton_650=建筑D位于云歇避风港的一个度假平台 +mission_location_stanton_650=Building D on a Resort Platform in Cloudrest Retreat mission_location_stanton_651=REZ-A -mission_location_stanton_652=建筑A位于至高庭园的一个住宅平台 +mission_location_stanton_652=Building A on a Residency Platform in Empyrean Park mission_location_stanton_653=REZ-B -mission_location_stanton_654=建筑B位于至高庭园的一个住宅平台 +mission_location_stanton_654=Building B on a Residency Platform in Empyrean Park mission_location_stanton_655=REZ-C -mission_location_stanton_656=建筑C位于至高庭园的一个住宅平台 +mission_location_stanton_656=Building C on a Residency Platform in Empyrean Park mission_location_stanton_657=REZ-D -mission_location_stanton_658=建筑D位于至高庭园的一个住宅平台 +mission_location_stanton_658=Building D on a Residency Platform in Empyrean Park mission_location_stanton_659=REZ-E -mission_location_stanton_660=建筑E位于至高庭园的一个住宅平台 +mission_location_stanton_660=Building E on a Residency Platform in Empyrean Park mission_location_stanton_661=REZ-F -mission_location_stanton_662=建筑F位于至高庭园的一个住宅平台 +mission_location_stanton_662=Building F on a Residency Platform in Empyrean Park mission_location_stanton_663=REZ-G -mission_location_stanton_664=建筑G位于至高庭园的一个住宅平台 +mission_location_stanton_664=Building G on a Residency Platform in Empyrean Park mission_location_stanton_665=REZ-H -mission_location_stanton_666=建筑H位于至高庭园的一个住宅平台 +mission_location_stanton_666=Building H on a Residency Platform in Empyrean Park mission_location_stanton_667=REZ-I -mission_location_stanton_668=建筑I位于至高庭园的一个住宅平台 +mission_location_stanton_668=Building I on a Residency Platform in Empyrean Park mission_location_stanton_669=ADMN-A -mission_location_stanton_670=建筑A位于至高庭园的一个行政平台 +mission_location_stanton_670=Building A on an Admin Platform in Empyrean Park mission_location_stanton_671=RSRT-A -mission_location_stanton_672=建筑A位于眺望点的一个度假平台 +mission_location_stanton_672=Building A on a Resort Platform in Prospect Point mission_location_stanton_673=RSRT-B -mission_location_stanton_674=建筑B位于眺望点的一个度假平台 +mission_location_stanton_674=Building B on a Resort Platform in Prospect Point mission_location_stanton_675=RSRT-C -mission_location_stanton_676=建筑C位于眺望点的一个度假平台 +mission_location_stanton_676=Building C on a Resort Platform in Prospect Point mission_location_stanton_677=RSRT-D -mission_location_stanton_678=建筑D位于眺望点的一个度假平台 +mission_location_stanton_678=Building D on a Resort Platform in Prospect Point mission_location_stanton_679=RSRT-A -mission_location_stanton_680=建筑A位于云歇避风港的一个度假平台 +mission_location_stanton_680=Building A on a Resort Platform in Prospect Point mission_location_stanton_681=RSRT-B -mission_location_stanton_682=建筑B位于眺望点的一个度假平台 +mission_location_stanton_682=Building B on a Resort Platform in Prospect Point mission_location_stanton_683=RSRT-C -mission_location_stanton_684=建筑C位于眺望点的一个度假平台 +mission_location_stanton_684=Building C on a Resort Platform in Prospect Point mission_location_stanton_685=RSRT-D -mission_location_stanton_686=建筑D位于眺望点的一个度假平台 +mission_location_stanton_686=Building D on a Resort Platform in Prospect Point mission_location_stanton_687=REC-A -mission_location_stanton_688=建筑A位于眺望点的一个娱乐平台 +mission_location_stanton_688=Building A on a Recreation Platform in Prospect Point mission_location_stanton_689=REC-B -mission_location_stanton_690=建筑B位于眺望点的一个娱乐平台 +mission_location_stanton_690=Building B on a Recreation Platform in Prospect Point mission_location_stanton_691=REC-C -mission_location_stanton_692=建筑C位于眺望点的一个娱乐平台 +mission_location_stanton_692=Building C on a Recreation Platform in Prospect Point mission_location_stanton_693=REC-D -mission_location_stanton_694=位于眺望点的娱乐平台的D楼 +mission_location_stanton_694=Building D on a Recreation Platform in Prospect Point mission_location_stanton_695=REC-E -mission_location_stanton_696=建筑E位于眺望点的一个娱乐平台 +mission_location_stanton_696=Building E on a Recreation Platform in Prospect Point mission_location_stanton_697=REC-F -mission_location_stanton_698=建筑F位于眺望点的一个娱乐平台 +mission_location_stanton_698=Building F on a Recreation Platform in Prospect Point mission_location_stanton_699=REC-G -mission_location_stanton_700=建筑G位于眺望点的一个娱乐平台 +mission_location_stanton_700=Building G on a Recreation Platform in Prospect Point mission_location_stanton_701=REC-H -mission_location_stanton_702=建筑H位于眺望点的一个娱乐平台 +mission_location_stanton_702=Building H on a Recreation Platform in Prospect Point mission_location_stanton_703=REC-I -mission_location_stanton_704=建筑I位于眺望点的一个娱乐平台 +mission_location_stanton_704=Building I on a Recreation Platform in Prospect Point mission_location_stanton_705=ADMN-A -mission_location_stanton_706=建筑A位于眺望点的一个行政平台 +mission_location_stanton_706=Building A on an Admin Platform in Prospect Point mission_location_stanton_707=ADMN-B -mission_location_stanton_708=建筑B位于眺望点的一个行政平台 +mission_location_stanton_708=Building B on an Admin Platform in Prospect Point mission_location_stanton_709=ADMN-C -mission_location_stanton_710=建筑C位于眺望点的一个行政平台 +mission_location_stanton_710=Building C on an Admin Platform in Prospect Point mission_location_stanton_711=ADMN-D -mission_location_stanton_712=建筑D位于眺望点的一个行政平台 +mission_location_stanton_712=Building D on an Admin Platform in Prospect Point mission_location_stanton_713=ADMN-B -mission_location_stanton_714=建筑B位于至高庭园的一个行政平台 +mission_location_stanton_714=Building B on an Admin Platform in Empyrean Park mission_location_stanton_715=ADMN-C -mission_location_stanton_716=建筑C位于至高庭园的一个行政平台 +mission_location_stanton_716=Building C on an Admin Platform in Empyrean Park mission_location_stanton_717=ADMN-D -mission_location_stanton_718=建筑D位于至高庭园的一个行政平台 +mission_location_stanton_718=Building D on an Admin Platform in Empyrean Park mission_location_stanton_719=RSRT-A -mission_location_stanton_720=建筑A位于至高庭园的一个度假平台 +mission_location_stanton_720=Building A on a Resort Platform in Empyrean Park mission_location_stanton_721=RSRT-B -mission_location_stanton_722=建筑B位于至高庭园的一个度假平台 +mission_location_stanton_722=Building B on a Resort Platform in Empyrean Park mission_location_stanton_723=RSRT-C -mission_location_stanton_724=建筑C位于至高庭园的一个度假平台 +mission_location_stanton_724=Building C on a Resort Platform in Empyrean Park mission_location_stanton_725=RSRT-D -mission_location_stanton_726=建筑D位于至高庭园的一个度假平台 -mission_location_stanton_727=西风镇 -mission_location_stanton_728=赫斯顿上的西风镇 -mission_location_stanton_729=制造点 -mission_location_stanton_730=赫斯顿上的制造点 -mission_location_stanton_731=勒德洛镇 -mission_location_stanton_732=赫斯顿上的勒德洛镇 -mission_location_stanton_733=拾荒地 -mission_location_stanton_734=赫斯顿上的拾荒地 -mission_location_stanton_735=芬恩屋 -mission_location_stanton_736=赫斯顿上的芬恩屋 -mission_location_stanton_737=泪湾 -mission_location_stanton_738=赫斯顿上的泪湾 -mission_location_stanton_739=扬帆镇 -mission_location_stanton_740=赫斯顿上的扬帆镇 -mission_location_stanton_741=索降镇 -mission_location_stanton_742=赫斯顿上的索降镇 -mission_location_stanton_743=寒霜镇 -mission_location_stanton_744=微科星上的寒霜镇 -mission_location_stanton_745=剃刀悬崖 -mission_location_stanton_746=微科星上的剃刀悬崖 -mission_location_stanton_747=血腥岭 -mission_location_stanton_748=微科星上的血腥岭 -mission_location_stanton_749=竖琴手之角 -mission_location_stanton_750=微科星上的竖琴手之角 -mission_location_stanton_751=阿斯特空地 -mission_location_stanton_752=微科星上的阿斯特空地 -mission_location_stanton_753=莫兰山 -mission_location_stanton_754=微科星上的莫兰山 -mission_location_stanton_755=顿波罗镇 -mission_location_stanton_756=微科星上的顿波罗镇 -mission_location_stanton_757=科瓦莱什配送中心S1DC02 -mission_location_stanton_758=位于赫斯顿的科瓦莱什配送中心S1DC02 -mission_location_stanton_759=科瓦莱什配送中心S1DC04 -mission_location_stanton_760=位于赫斯顿的科瓦莱什配送中心S1DC04 -mission_location_stanton_761=科瓦莱什配送中心S1DC06 -mission_location_stanton_762=位于赫斯顿的科瓦莱什配送中心S1DC06 -mission_location_stanton_763=科瓦莱什配送中心S1DC10 -mission_location_stanton_764=位于赫斯顿的科瓦莱什配送中心S1DC10 -mission_location_stanton_765=科瓦莱什配送中心S1DC11 -mission_location_stanton_766=位于赫斯顿的科瓦莱什配送中心S1DC11 -mission_location_stanton_767=科瓦莱什配送中心S1DC06 -mission_location_stanton_768=位于赫斯顿的科瓦莱什配送中心S1DC14 -mission_location_stanton_769=灰猫工业斯坦顿I生产综合体-A -mission_location_stanton_770=位于赫斯顿的灰猫工业斯坦顿I生产综合体-A -mission_location_stanton_771=灰猫工业斯坦顿I生产综合体-B -mission_location_stanton_772=位于赫斯顿的灰猫工业斯坦顿I生产综合体-B -mission_location_stanton_773=灰猫工业斯坦顿I生产综合体-C -mission_location_stanton_774=位于赫斯顿的灰猫工业斯坦顿I生产综合体-C -mission_location_stanton_775=科瓦莱什配送中心S2BDC03 -mission_location_stanton_776=位于戴玛尔的科瓦莱什配送中心S2BDC03 -mission_location_stanton_777=灰猫工业斯坦顿3a生产综合体-A -mission_location_stanton_778=位于莉瑞雅的灰猫 斯坦顿3a生产综合体-A -mission_location_stanton_779=科瓦莱什配送中心S3BDC01 -mission_location_stanton_780=位于瓦菈科瓦莱什配送中心S3BDC01 -mission_location_stanton_781=科瓦莱什配送中心S4DC01 -mission_location_stanton_782=位于微科星的科瓦莱什配送中心S4DC01 -mission_location_stanton_783=科瓦莱什配送中心S4DC05 -mission_location_stanton_784=位于微科星的科瓦莱什配送中心S4DC05 -mission_location_stanton_785=灰猫工业斯坦顿IV生产综合体-A -mission_location_stanton_786=位于微科星的灰猫工业斯坦顿IV生产综合体-A -mission_location_stanton_787=灰猫工业斯坦顿IV生产综合体-B -mission_location_stanton_788=位于微科星的灰猫工业斯坦顿IV生产综合体-B -mission_location_stanton_789=玛格达的洞穴 -mission_location_stanton_790=玛格达上的一个洞穴 -mission_location_stanton_791=依塔的洞穴 -mission_location_stanton_792=依塔上的一个洞穴 -mission_location_stanton_793=瓦菈的洞穴 -mission_location_stanton_794=瓦菈上的一个洞穴 -mission_location_stanton_795=回声岛 -mission_location_stanton_796=赫斯顿的回声岛 -mission_location_stanton_secdep1=HDOF-帕洛马尔 -mission_location_stanton_secdep1_add=赫斯顿上的HDOF-帕洛马尔 -mission_ship_0001=星际远航者 -mission_ship_0002=星座 -mission_ship_0003=自由枪骑兵 -mission_ship_0004=星座 -mission_ship_0005=枪骑兵 -mission_ship_0006=毛虫 -mission_ship_0007=毛毛虫 -missionstatus_abandoned=已放弃 -missionstatus_accepted=已接受 -missionstatus_completed=完成 -missionstatus_failed=失败 -missionstatus_withdrawn=撤销 -mm_LobbyStatus_Busy=繁忙 -mm_LobbyStatus_InAMatch=匹配中 -mm_LobbyStatus_Ready=就绪 +mission_location_stanton_726=Building D on a Resort Platform in Empyrean Park +mission_location_stanton_727=Zephyr +mission_location_stanton_728=Zephyr on Hurston +mission_location_stanton_729=Maker's Point +mission_location_stanton_730=Maker's Point on Hurston +mission_location_stanton_731=Ludlow +mission_location_stanton_732=Ludlow on Hurston +mission_location_stanton_733=Picker's Field +mission_location_stanton_734=Picker's Field on Hurston +mission_location_stanton_735=Finn's Folly +mission_location_stanton_736=Finn's Folly on Hurston +mission_location_stanton_737=Weeping Cove +mission_location_stanton_738=Weeping Cove on Hurston +mission_location_stanton_739=Cutter's Rig +mission_location_stanton_740=Cutter's Rig on Hurston +mission_location_stanton_741=Rappel +mission_location_stanton_742=Rappel on Hurston +mission_location_stanton_743=Frostbite +mission_location_stanton_744=Frostbite on microTech +mission_location_stanton_745=Razor's Edge +mission_location_stanton_746=Razor's Edge on microTech +mission_location_stanton_747=Bloodshot Ridge +mission_location_stanton_748=Bloodshot Ridge on microTech +mission_location_stanton_749=Harper's Point +mission_location_stanton_750=Harper's Point on microTech +mission_location_stanton_751=Astor's Clearing +mission_location_stanton_752=Astor's Clearing on microTech +mission_location_stanton_753=Moreland Hills +mission_location_stanton_754=Moreland Hills on microTech +mission_location_stanton_755=Dunboro +mission_location_stanton_756=Dunboro on microTech +mission_location_stanton_757=Covalex Distribution Center S1DC02 +mission_location_stanton_758=Covalex Distribution Center S1DC02 on Hurston +mission_location_stanton_759=Covalex Distribution Center S1DC04 +mission_location_stanton_760=Covalex Distribution Center S1DC04 on Hurston +mission_location_stanton_761=Covalex Distribution Center S1DC06 +mission_location_stanton_762=Covalex Distribution Center S1DC06 on Hurston +mission_location_stanton_763=Covalex Distribution Center S1DC10 +mission_location_stanton_764=Covalex Distribution Center S1DC10 on Hurston +mission_location_stanton_765=Covalex Distribution Center S1DC11 +mission_location_stanton_766=Covalex Distribution Center S1DC11 on Hurston +mission_location_stanton_767=Covalex Distribution Center S1DC14 +mission_location_stanton_768=Covalex Distribution Center S1DC14 on Hurston +mission_location_stanton_769=Greycat Stanton I Production Complex-A +mission_location_stanton_770=Greycat Stanton I Production Complex-A on Hurston +mission_location_stanton_771=Greycat Stanton I Production Complex-B +mission_location_stanton_772=Greycat Stanton I Production Complex-B on Hurston +mission_location_stanton_773=Greycat Stanton I Production Complex-C +mission_location_stanton_774=Greycat Stanton I Production Complex-C on Hurston +mission_location_stanton_775=Covalex Distribution Center S2BDC03 +mission_location_stanton_776=Covalex Distribution Center S2BDC03 on Daymar +mission_location_stanton_777=Greycat Stanton 3a Production Complex-A +mission_location_stanton_778=Greycat Stanton 3a Production Complex-A on Lyria +mission_location_stanton_779=Covalex Distribution Center S3BDC01 +mission_location_stanton_780=Covalex Distribution Center S3BDC01 on Wala +mission_location_stanton_781=Covalex Distribution Center S4DC01 +mission_location_stanton_782=Covalex Distribution Center S4DC01 on microTech +mission_location_stanton_783=Covalex Distribution Center S4DC05 +mission_location_stanton_784=Covalex Distribution Center S4DC05 on microTech +mission_location_stanton_785=Greycat Stanton IV Production Complex-A +mission_location_stanton_786=Greycat Stanton IV Production Complex-A on microTech +mission_location_stanton_787=Greycat Stanton IV Production Complex-B +mission_location_stanton_788=Greycat Stanton IV Production Complex-B on microTech +mission_location_stanton_789=Magda Cave +mission_location_stanton_790=a cave on Magda +mission_location_stanton_791=Ita Cave +mission_location_stanton_792=a cave on Ita +mission_location_stanton_793=Wala Cave +mission_location_stanton_794=a cave on Wala +mission_location_stanton_795=Echo Isle +mission_location_stanton_796=Echo Isle on Hurston +mission_location_stanton_secdep1=HDOF-Palomar +mission_location_stanton_secdep1_add=HDOF-Palomar on Hurston +mission_ship_0001=Starfarer +mission_ship_0002=Constellation +mission_ship_0003=Freelancer +mission_ship_0004=Connie +mission_ship_0005=Lancer +mission_ship_0006=Caterpillar +mission_ship_0007=Cat +missionstatus_abandoned=Abandoned +missionstatus_accepted=Accepted +missionstatus_completed=Complete +missionstatus_failed=Failed +missionstatus_withdrawn=Withdrawn +mm_LobbyStatus_Busy=Busy +mm_LobbyStatus_InAMatch=In a Match +mm_LobbyStatus_Ready=Ready mobiGlas_AppName_AssetManager=NikNax -mobiGlas_AppName_ContactsScreen=通讯连接 -mobiGlas_AppName_CryAstro=载具维护服务 -mobiGlas_AppName_InventoryManager=库存管理 -mobiGlas_AppName_Journal=杂志新闻 -mobiGlas_AppName_MissionMgr=合约管理 -mobiGlas_AppName_PersonalManager=个人装备 +mobiGlas_AppName_ContactsScreen=CommLink +mobiGlas_AppName_CryAstro=Vehicle Maintenance Services +mobiGlas_AppName_InventoryManager=Inventory +mobiGlas_AppName_Journal=Journal +mobiGlas_AppName_MissionMgr=Contracts Manager +mobiGlas_AppName_PersonalManager=Equipment Manager mobiGlas_AppName_PlayerTrade=mo.Trader -mobiGlas_AppName_PortModification=现场直播 AR -mobiGlas_AppName_Reputation=德尔斐 -mobiGlas_AppName_SkyLine=全息星图 -mobiGlas_AppName_VehicleManager=载具装配管理器 -mobiGlas_ContractManager_Heading=查看、接受和创建契约 -mobiGlas_CryAstro_Description=当您停靠在合适的停机坪或者机库时,仅需坐在驾驶座打开此APP即可购买该地点所支持的各项维护服务。 -mobiGlas_CryAstro_ServicesHeading=坐在驾驶座上即可享受自动维修,补给和加油服务!!! -mobiGlas_MissingBennysDatapad_01_Subtitle=发行官:M. Trovitz -mobiGlas_MissingBennysDatapad_01_Text=最近更新:2945-03-21_16:44SET\n\nOn 2945-03-03 我们从奥丽莎空间站收到了第一份关于遗失大本尼自动售货机的报告。值班经理阿尔比·莫林解释说,泰拉磨坊的技术服务人员来维修机器,并告诉他机器必须被送到异地中心。过了一周,值班主管托尼·洛松联系了泰拉磨坊询问维修事宜,却发现所谓的技术服务人员并非该公司员工。就在这个时候,奥丽莎空间站的管理员联系了十字军安全部门调查此事。空间站的监控录像捕捉到嫌疑人带着出问题的机器离开,但是目前为止人脸识别还未发现匹配目标。据推测,嫌疑人戴着人脸面具或是人脸识别干扰系统,也有可能二者同时使用。对嫌疑人交通工具的追踪也毫无作用,对注册表追踪的最后结果是一名退休的搬运工。\n\n在 2945-03-05,我们收到了来自 寒宇站点1267SC 的第二份报告,他们的大本尼售货机也被嫌疑人打着维修的幌子取走了。不久之后,陆续收到来自十字军其他站点类似的报告,报告说一个假冒的泰拉磨坊技术人员移走了他们的大本尼售货机。一旦建立了连接,这些独立的报告就会在主案件文件下被收录和索引。与此同时,我们一直在与泰拉磨坊公司合作,向所有大本尼机器的所有者发出警告,要小心假冒的服务技术人员,应该注意查看他们的有效证件。嫌疑人的照片也被下发。然而,自2945年3月12日以来就没有任何进展。为了追查罪犯,我们已经通知废品场和二手卖家,如果有人试图出售大本尼售货机,需要第一时间报告。我们调查了泰拉磨坊记录里不寻常的补货订单,因为我们推测被盗的售货机需要大量的卡乔面来填充机器库存。\n\n**编辑于 2945-03-21 ** 我们放在犯罪嫌疑人运输道路上的VSS确实侦测到了他们,但在六角湾附近弄丢了踪迹。我们现在没有直接进行调查的资源,但是我已经向十字军工业申请跟进。\n\n -mobiGlas_MissingBennysDatapad_01_Title=自动售货机失窃案#232131089 -mobiGlas_MissingBennysDatapad_AboveAndBeyond_Subtitle=十字军游客信息中心 -mobiGlas_MissingBennysDatapad_AboveAndBeyond_Text=每年都有来自帝国各地的数百万游客前来十字军观光。从行星一侧令人叹为观止的远景到周边让人难以忘怀独特景点,这些都证明十字军所谓的 “超越巅峰”绝非虚言。\n\n要想探索十字军壮阔的版图,搭乘十字军工业打造的创世纪星际飞船绝对是您的不二选择。这些豪华游轮不仅能带您领略十字军华丽的大气层,还提供了其他数不胜数的游览地点供您选择。为什么不从日落之旅开始,在十字军工业的豪华游艇制造厂亲眼见证创世纪飞船的诞生。您可以在那儿的低层大气巡航,体验我们著名的“光子风暴”带来的丰富多彩的音效或是前往耶拉行星轨道参观冰冷美丽的卫星。这个名字的来源是受孩童喜爱的童话故事"给奶奶的礼物"中三姐弟的大姐,到这片冰封大地上游览一番,一定会让您拥有一个属于您自己的故事。\n \n想了解更多关于门票和时间表的信息,或了解更多关于在您停留期间要参观和游览的地点,请联系十字军游客信息中心。 -mobiGlas_MissingBennysDatapad_AboveAndBeyond_Title=十字军–超越巅峰 -mobiGlas_MissingBennysDatapad_Artists_Subtitle=个人数据空间 - 梦想,想法,和灵感 -mobiGlas_MissingBennysDatapad_Artists_Text=/**MOBICONNECT.检索系统.FRP…**/\n\n• 记住,你可以自由自在的表达你的想法。不要退缩,无须修饰,求真得真。\n\n• 物质的改变或转换会影响复原?\n\n• 传播媒介是探讨的一部分,如同探讨本身是艺术的一种传播媒介,不过当它们传达的信息超越了作品本身时,就一定能达成终极目标吗?这件作品还有保留的必要吗?停止不必要的设想,但要保证最后的问题永远是“为什么”。\n\n• 找到了另一个评论 - ”虽然这幅作品是对空间的攻击,但攻击的背后并没有留下什么痕迹。唯一的好处是,所有剩余的树脂都被承诺给当地的艺术学校。希望它能对艺术有所帮助。” 这就是我所需要的,这种痛苦。\n\n• 虽然一开始我有一些担心,但我很高兴我的新居所孕育了一片灵感的沃土。抛去一切的安逸,拥抱六角湾的混乱,不管不顾的宣泄使我哪怕花光了所有的信用点也觉得幸福无比。\n\n• 你会看到其他 “成功的“艺术家。德纳拉用他的织布机,坦莎用她画的船接受评论家的赞扬。他们对艺术商业化的奉迎正是摧毁我们灵魂的毒药。揭示人性的深度商业化将是一件真正鼓舞人心的作品。\n\n• 今天我在基地外目睹了一场伏击,这既令人兴奋又令人恐惧,但之后发生的事情让我觉得无比震撼。掠食者满载而归之后的寂静种,我发现我被这艘沉船上漂浮的残骸惊呆了。扭曲的碎片失去了所有而功能,变成了最纯粹的形态。毫无疑问,这是一个有待进一步探讨的主题。\n\n• 我今天遇到一个叫三趾的女人,她告诉我在她死后,她希望 “大姐耶拉”将她的尸体扔到小行星上任其漂浮。她解释说,她的母亲在她成长过程经常给她读"给奶奶的礼物",她总会与这个角色产生共鸣。让我们吃惊的是,这些年轻时候的故事可以塑造我们的本质。当我们老去是什么取代了他们?故事就此结束,然而需求依然存在。现在有什么童话可以给我们一点儿安慰?当我的思绪被旁边的大本尼的机器发出的“卧槽,太好吃了”的喊叫声打断的时候,我找到了答案。这就是人类的故事将被讲述的方式。这种腐败的消费主义将成为我们留下的纪念碑。\n\n• 一座留给我自己的纪念碑…\n\n -mobiGlas_MissingBennysDatapad_Artists_Title=装置 3 – 构思日志 -mobiGlas_MissingBennys_Artist_mobi_Text=/**MOBI连接.恢复系统.碎...找到数据**/\n\n这个工程快要完成了。这是一次艰苦的安装,这几个月以来我身体感受到的疲劳是如此的鲜活。它花了我一整天来搞定如何修复这个我一直无法平衡的机器。一但我搞定了这一个,就只剩下另外两个了。没有什么事情能像克服困难这样振奋人心了。\n\n我能从自己存在的本质中感受到这项工作是多么重要。\n\n然而问题仍然存在,向人类揭示这项史无前例的工作的最佳方式是什么?我是否应该保持沉默让那些天性好奇的人成为被选中的少数,直到群众们想要知道真实真相的时候,再向他们传播本尼的福音?亦或是由我匿名向一个艺术评论家发送消息来帮助他们?\n\n呆在这里等待他们的到来只是为了看看他们的反应是多么诱人啊。\n -mobiGlas_MissingBennys_Artist_mobi_Title=隆重揭幕 -mobiGlas_MissingBennys_Artist_mobi_subitle=沉思于我的发现 -mobiGlas_PlayerLoadout_Heading=定制你的个人装备 -mobiGlas_PlayerTrade_BrandText=安全、便捷,无论何人、无论何地。 -mobiGlas_PlayerTrade_BrandText_Title=您值得信赖的交易 -mobiGlas_PlayerTrade_CancelButton=取消 -mobiGlas_PlayerTrade_ContactsList_Title=您的好友 -mobiGlas_PlayerTrade_Currency_Merit=功绩点数 -mobiGlas_PlayerTrade_Currency_Title=货币: +mobiGlas_AppName_PortModification=LiveWorks AR +mobiGlas_AppName_Reputation=Delphi +mobiGlas_AppName_SkyLine=SkyLine +mobiGlas_AppName_VehicleManager=Vehicle Loadout Manager +mobiGlas_ContractManager_Heading=View, accept, and create contracts +mobiGlas_CryAstro_Description=While parked at an appropriate pad or hangar, simply utilize this app from the pilot’s seat to purchase various maintenance services offered at the location. +mobiGlas_CryAstro_ServicesHeading=Repair, Restock, and Refuel… all from your cockpit! +mobiGlas_MissingBennysDatapad_01_Subtitle=ISSUING OFFICER: M. Trovitz +mobiGlas_MissingBennysDatapad_01_Text=LAST UPDATED: 2945-03-21_16:44SET\n\nOn 2945-03-03 we received our first report of missing BIG BENNY brand vending machines from the Port Olisar commuter hub station. Alby Mollion, the on call manager, explained that a TERRA MILLS SERVICE TECHNICIAN had come to repair the machine and informed him that it would have to be taken to an offsite center. The following week, shift supervisor Tony Losong contacted Terra Mills Service Center to inquire about the repair only to learn that the so-called service technician had not in fact been associated with the company. It was at this point that Crusader Security was contacted by the Port Olisar administrators to look into the matter. Security vids pulled from the station’s feed captured the suspect leaving with the machine in question but so far, facial match has been a dead end. It is surmised that the suspect was wearing spoofs, faux-vis, or some combination thereof. Attempts to track the suspect’s transport also proved futile as the regtags were traced back to a decommissioned hauler. \n\nOn 2945-03-05, we received a second report from CryAstro station 1267SC where their Big Benny unit was also taken under the guise of repair. Not long after, dozens of similar reports from other stations around the Crusader sector began to trickle in, stating that a false Terra Mills technician had removed their Big Benny machines. Those separate reports were vetted and indexed under this main casefile once the connection was confirmed. \n\nIn the meanwhile, we have been working with Terra Mills to issue a general warning to all Big Benny machine owners to be on the lookout for unscheduled service technicians and that they should always demand to see credentials. An image of the suspect has likewise been circulated. However, since 2945-03-12 there have been no further reports.\nIn attempt to track down the culprit we have notified scrap yards and secondhand sellers to alert us if someone tries to offer a Big Benny unit for sale. We have also tasked Terra Mills with tracing unusual refill orders surmising that the stolen machines may eventually require more Kacho to be stocked. \n\n**EDIT 2945-03-21 ** We did have a possible hit on the VSS we put out on the suspect’s transport, but reached a dead end after we lost the trail near Grim HEX. We currently don’t have the resources to investigate directly, but I have put in a request for a CI to follow up.\n\n +mobiGlas_MissingBennysDatapad_01_Title=CASEFILE #232131089 VENDING MACHINE THEFT +mobiGlas_MissingBennysDatapad_AboveAndBeyond_Subtitle=Crusader Visitor Information Center +mobiGlas_MissingBennysDatapad_AboveAndBeyond_Text=Millions of people from around the Empire come to visit Crusader every year. From stunning vistas planetside to a bevy of unique and memorable locations in the surrounding environs, there’s plenty of reasons why Crusader is considered by many to be “Above and Beyond.”\n\nWhat better way to explore the grand expanses of the Crusader than by riding aboard a Genesis Starliner that was built planetside by Crusader Industries. These luxurious cruise ships offer tours of not only the gorgeous upper atmosphere of Crusader proper, but offer a myriad of options and destinations. Why not start with a sunset tour to see a Genesis being built right before your eyes in the beautiful latticework of Crusader Industries; expansive shipyards? From there you can cruise along to the lower atmosphere to experience the colorful cacophony of one of our famous “light storms” or head out into orbit to visit the beautiful icy moon of Yela. Named for the oldest sibling in the childhood favorite fairy tale “A Gift for Baba,” a visit to this frozen landscape will surely have all the makings of a tale of your own.\n  \nFor more information on tickets and timetables, or to learn more about places to see and visit during your stay, please contact the Crusader Visitor Information Center. +mobiGlas_MissingBennysDatapad_AboveAndBeyond_Title=CRUSADER – ABOVE AND BEYOND +mobiGlas_MissingBennysDatapad_Artists_Subtitle=Personal Datapad - Dreams, Thoughts, and Inspiration +mobiGlas_MissingBennysDatapad_Artists_Text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n• Remember, this is a free flowing expression of your thoughts. Don’t hold back. Don’t edit. Be true and you will find truth.\n\n• Impact over substance or transformation over rehabilitation?\n\n• The medium is part of discussion as much as the discussion itself is a medium of the art, but when that message overcomes the piece, is that the ultimate goal? Should the work stand or topple? Stop to ask ‘what if’ but make sure the remaining question is always why.\n\n• Found another critique - “Though the work is an assault on the space, there remains little bite behind the attack. The only kindness in the experience is that the all the leftover resin has been promised to a local art school. Hopefully it may find use as art yet.” This is what I need. This pain. \n\n• While I had some concerns at first, I am thrilled that my new hab is proving a fruitful ground for inspiration. Leaving the comfortable familiar behind and embracing the chaos of Grim HEX has been so cathartic I have begun to count losing all my credits as a blessing. \n\n• You see these other artists who “make it.” Denara with his looms lapping up the critic’s praise, or Tamsa and her painted ships. Their embracing of the commercialization of art is the very poison that is destroying our souls. To expose how deep this commoditization of Humanity would be a true work of inspiration.\n\n• I watched an ambush today outside the base. It was thrilling and terrifying at the same time, but it was the aftermath that struck me the most. The silence after the predators had flown away, stripping the cargo of their prey, I found myself transfixed by the drifting hulk of the wreck. The twisted shapes losing all function and becoming pure form. Definitely a motif to be explored further. \n\n• I met a woman today who goes by the name Threetoe. She told me that if she was to die she’d want to be floated out in the asteroids by ‘the Big Sister.” She explained how her mother used to read the ‘A Gift for Baba’ to her growing up and she always related to the character. It amazes me the impact these stories of our youth can shape our very being. What replaces them as we grow older? The stories stop, but the need persists. What are the fairy tales that give us comfort now? The answer came to me as my thoughts were interrupted by cries of “So Yum, So Wow” from a nearby Big Benny’s machine. This is how the story of Humanity will be told. This corrupt consumerism will be the monument that we leave behind. \n\n• A monument for me to leave behind …\n\n +mobiGlas_MissingBennysDatapad_Artists_Title=INSTALLATION 3 – IDEATION JOURNAL +mobiGlas_MissingBennys_Artist_mobi_Text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nThe project is nearly finished. It's been a hard installation but the wonderful fatigue of my body is the most alive I have felt in months. It took me all day, but I think I figured out how to fix the machine I've been having trouble balancing. Once I get that done, only two more to go. Nothing like overcoming challenges to reinvigorate the soul.\n\nI can feel in every essence of my being just how important this work will be.\n\nThe questions remains though, what is the best way to reveal this unprecedented work to humanity? Do I stay silent to allow the naturally curious be the chosen few, spreading the gospel of Benny until the masses descend upon the site eager to know real truth? Or do I anonymously message an art critic or two to help them along the way? \n\nIt is almost tempting to stay here and await their arrival just to see what their reaction will be.\n +mobiGlas_MissingBennys_Artist_mobi_Title=THE GRAND UNVEILING +mobiGlas_MissingBennys_Artist_mobi_subitle=Musings on My Discovery +mobiGlas_PlayerLoadout_Heading=Customize your personal gear +mobiGlas_PlayerTrade_BrandText=Secure and convenient personal transactions from anywhere to anyone. +mobiGlas_PlayerTrade_BrandText_Title=The Trade You Trust +mobiGlas_PlayerTrade_CancelButton=Cancel +mobiGlas_PlayerTrade_ContactsList_Title=YOUR FRIENDS +mobiGlas_PlayerTrade_Currency_Merit=Merit +mobiGlas_PlayerTrade_Currency_Title=Currency: mobiGlas_PlayerTrade_Currency_aUEC=aUEC -mobiGlas_PlayerTrade_CurrentBalance=您当前余额 -mobiGlas_PlayerTrade_HomeScreenButton_SendGift=开始 -mobiGlas_PlayerTrade_PartyList_Title=您的小组 -mobiGlas_PlayerTrade_RecipientInfo_Title=转账至 -mobiGlas_PlayerTrade_SearchResultsList_Title=搜索结果 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-mobiGlas_PlayerTrade_Tax_Explanation=% 服务费 -mobiGlas_PlayerTrade_Total=总计: -mobiGlas_PlayerTrade_WindowTitle_ChooseAmount=转账详细信息 -mobiGlas_PlayerTrade_WindowTitle_SelectRecipient=选择收款人 -mobiGlas_PlayerTrade_YouPay_Title=总支出: -mobiGlas_PlayerTrade_YouSend_Title=您发出: -mobiGlas_Reputation_Allies=盟友 -mobiGlas_Reputation_NPCInfo_Association=所属 -mobiGlas_Reputation_NPCInfo_Biography=生平事迹 -mobiGlas_Reputation_NPCInfo_Location=所在位置 -mobiGlas_Reputation_NPCInfo_Occupation=职业 -mobiGlas_Reputation_NoReputation=为组织或联系人完成工作来赢得声誉。 -mobiGlas_Reputation_OrgInfo_Area=活跃区域 -mobiGlas_Reputation_OrgInfo_Focus=主营业务 -mobiGlas_Reputation_OrgInfo_Founded=成立于 -mobiGlas_Reputation_OrgInfo_Headquarters=总部位置 -mobiGlas_Reputation_OrgInfo_Leadership=领导 -mobiGlas_Reputation_Rivals=敌对 -mobiGlas_Reputation_ScopeTitle_Affinity=亲和度 -mobiGlas_Reputation_ScopeTitle_Reliability=信任度 -mobiGlas_Reputation_SetFavorite=下降中 -mobiGlas_Reputation_Tab_Career=生涯 -mobiGlas_Reputation_Tab_Contacts=联系人 -mobiGlas_Reputation_Tab_Dossier=档案 -mobiGlas_Reputation_Tab_Organizations=组织 +mobiGlas_PlayerTrade_CurrentBalance=Your Current Balance +mobiGlas_PlayerTrade_HomeScreenButton_SendGift=Begin +mobiGlas_PlayerTrade_PartyList_Title=YOUR PARTY +mobiGlas_PlayerTrade_RecipientInfo_Title=Sending To +mobiGlas_PlayerTrade_SearchResultsList_Title=SEARCH RESULTS +mobiGlas_PlayerTrade_SelectReceiver_NoResults=No Results +mobiGlas_PlayerTrade_SelectReceiver_Searching=Searching... +mobiGlas_PlayerTrade_SelectRecipient_Button=Select +mobiGlas_PlayerTrade_SelectRecipient_Title=Select Recipient +mobiGlas_PlayerTrade_SendButton=Send +mobiGlas_PlayerTrade_SendStatus_AcceptButton=Accept +mobiGlas_PlayerTrade_SendStatus_Failed_ButtonContext=Please try again. +mobiGlas_PlayerTrade_SendStatus_Failed_ButtonText=Start Over +mobiGlas_PlayerTrade_SendStatus_Failed_Desc=We're sorry, something went wrong.\nApologies for any inconvenience. +mobiGlas_PlayerTrade_SendStatus_Failed_Title=Transaction Failed +mobiGlas_PlayerTrade_SendStatus_Sending_ButtonContext=Please be patient. +mobiGlas_PlayerTrade_SendStatus_Sending_Desc=One moment while we communicate with the mo.Trader network. +mobiGlas_PlayerTrade_SendStatus_Sending_Title=Processing Transaction +mobiGlas_PlayerTrade_SendStatus_Success_ButtonContext=Make another transfer? +mobiGlas_PlayerTrade_SendStatus_Success_ButtonText_No=No +mobiGlas_PlayerTrade_SendStatus_Success_ButtonText_Yes=Yes +mobiGlas_PlayerTrade_SendStatus_Success_Desc=has received: +mobiGlas_PlayerTrade_SendStatus_Success_Title=Transaction Successful +mobiGlas_PlayerTrade_Tax_Explanation=% Service Fee +mobiGlas_PlayerTrade_Total=Total: +mobiGlas_PlayerTrade_WindowTitle_ChooseAmount=TRANSFER DETAILS +mobiGlas_PlayerTrade_WindowTitle_SelectRecipient=Select Recipient +mobiGlas_PlayerTrade_YouPay_Title=Total Cost: +mobiGlas_PlayerTrade_YouSend_Title=You Send: +mobiGlas_Reputation_Allies=Allies +mobiGlas_Reputation_NPCInfo_Association=Association +mobiGlas_Reputation_NPCInfo_Biography=Biography +mobiGlas_Reputation_NPCInfo_Location=Location +mobiGlas_Reputation_NPCInfo_Occupation=Occupation +mobiGlas_Reputation_NoReputation=Complete work for an organization or contact to earn reputation. +mobiGlas_Reputation_OrgInfo_Area=Area of Operation +mobiGlas_Reputation_OrgInfo_Focus=Focus +mobiGlas_Reputation_OrgInfo_Founded=Founded +mobiGlas_Reputation_OrgInfo_Headquarters=Headquarters +mobiGlas_Reputation_OrgInfo_Leadership=Leadership +mobiGlas_Reputation_Rivals=Rivals +mobiGlas_Reputation_ScopeTitle_Affinity=Affinity +mobiGlas_Reputation_ScopeTitle_Reliability=Confidence +mobiGlas_Reputation_SetFavorite=Falling +mobiGlas_Reputation_Tab_Career=Career +mobiGlas_Reputation_Tab_Contacts=Contacts +mobiGlas_Reputation_Tab_Dossier=Dossier +mobiGlas_Reputation_Tab_Organizations=Organizations mobiGlas_Reputation_Unknown=??? -mobiGlas_Reputation_Velocity_Falling=下降中 -mobiGlas_Reputation_Velocity_Rising=上升中 -mobiGlas_ShipLoadout_Heading=定制和维护你的飞船装配 -mobiGlas_app_cargo=mG.货物管理 -mobiGlas_app_contacts=mG.联系人 -mobiGlas_app_favorite=添加至偏好 -mobiGlas_app_sleeve=mG.管家 -mobiGlas_app_wear=mG.穿戴 -mobiGlas_ar_context1=连接至 -mobiGlas_ar_context2=现实增强(AR)网络 v1.0 -mobiGlas_ar_filter1=探索 -mobiGlas_ar_filter2=通讯 -mobiGlas_ar_filter3=工作 +mobiGlas_Reputation_Velocity_Falling=Falling +mobiGlas_Reputation_Velocity_Rising=Rising +mobiGlas_ShipLoadout_Heading=Customize and Maintain Various Vehicle Loadouts +mobiGlas_app_cargo=mG.cargoManager +mobiGlas_app_contacts=mG.contacts +mobiGlas_app_favorite=ADD FAVORITE +mobiGlas_app_sleeve=mG.sleeve +mobiGlas_app_wear=mG.wear +mobiGlas_ar_context1=CONNECTED TO +mobiGlas_ar_context2=AR NETWORK v1.0 +mobiGlas_ar_filter1=EXPLORATION +mobiGlas_ar_filter2=COMMS +mobiGlas_ar_filter3=JOBS mobiGlas_ar_label_NPC=NPC mobiGlas_assetManager_amount=x mobiGlas_assetManager_directoryBackslash=\ mobiGlas_assetManager_directoryUnderscore=__ -mobiGlas_assetManager_filter=筛选器 -mobiGlas_assetManager_hideFilters=隐藏筛选器 -mobiGlas_assetManager_items=物品 -mobiGlas_assetManager_labelName=名称 -mobiGlas_assetManager_labelQuantity=数量 -mobiGlas_assetManager_labelType=类型 -mobiGlas_assetManager_next=下一个 -mobiGlas_assetManager_noAssetSelected=未选择物品\n选择物品来查看详情 -mobiGlas_assetManager_objectInformation=物体信息 -mobiGlas_assetManager_openLocation=打开 +mobiGlas_assetManager_filter=Filter +mobiGlas_assetManager_hideFilters=Hide Filters +mobiGlas_assetManager_items=Items +mobiGlas_assetManager_labelName=Name +mobiGlas_assetManager_labelQuantity=Quantity +mobiGlas_assetManager_labelType=Type +mobiGlas_assetManager_next=Next +mobiGlas_assetManager_noAssetSelected=No item selected\nSelect item to view details +mobiGlas_assetManager_objectInformation=Object Information +mobiGlas_assetManager_openLocation=Open mobiGlas_assetManager_pagetitle=NikNax -mobiGlas_assetManager_previous=上一个 -mobiGlas_assetManager_refresh=刷新 -mobiGlas_assetManager_searchHelper=在结果中搜索... -mobiGlas_assetManager_showFilters=显示筛选器 -mobiGlas_assetManager_statContents=内容 -mobiGlas_assetManager_statContentsTest=StatContent(尚不明确) -mobiGlas_assetManager_statRange=范围 -mobiGlas_assetManager_statStorage=储物空间 -mobiGlas_assetManager_statWeight=重量 -mobiGlas_commLink_AddToContacts=好友申请已发送 -mobiGlas_commLink_AudioDisabled=音频禁用 -mobiGlas_commLink_AudioEnabled=音频启用 -mobiGlas_commLink_BlockPlayer=拉黑玩家 -mobiGlas_commLink_BookmarkAdd=标记已添加 -mobiGlas_commLink_BookmarkRemoved=标记已移除 -mobiGlas_commLink_ChannelsTab=频道 -mobiGlas_commLink_ChatColorChanged=频道颜色已更新 -mobiGlas_commLink_ColorChanged=文本颜色已更新 -mobiGlas_commLink_Connected=连接已建立 -mobiGlas_commLink_ContactsTab=好友 -mobiGlas_commLink_DisbandGroup=小组已解散 -mobiGlas_commLink_FeedDisabled=信息接入通知:禁用 -mobiGlas_commLink_FeedMentioned=信息接入通知:仅提及 -mobiGlas_commLink_FeedMessage=信息接入通知:所有信息 -mobiGlas_commLink_FeedVisor=信息接入通知:发送至头戴显示器 -mobiGlas_commLink_InviteGroupToParty=批量小组邀请已发送 -mobiGlas_commLink_InviteToGroup=频道邀请已发送 -mobiGlas_commLink_InviteToParty=小组邀请已发送 -mobiGlas_commLink_KickFromGroup=踢出成员 -mobiGlas_commLink_LeaveGroup=离开频道 -mobiGlas_commLink_MakeGroupLeader=队长分配 -mobiGlas_commLink_ManageTab=管理 -mobiGlas_commLink_MembersTab=成员 -mobiGlas_commLink_MicDisabled=麦克风禁用 -mobiGlas_commLink_MicEnabled=麦克风启用 -mobiGlas_commLink_MicrophoneOff=麦克风禁用 -mobiGlas_commLink_MicrophoneOn=麦克风启用 -mobiGlas_commLink_Mute=音频禁用 -mobiGlas_commLink_NewChannelCreated=新频道已建立 -mobiGlas_commLink_NotifyMention=收到提及时通知 -mobiGlas_commLink_NotifyMessage=收到信息时通知 -mobiGlas_commLink_NotifyNone=通知静音 -mobiGlas_commLink_NotifyVisor=发送至头戴显示器 -mobiGlas_commLink_PendingTab=待定 -mobiGlas_commLink_PlayerMute=玩家静音 -mobiGlas_commLink_PlayerUnmute=取消玩家静音 -mobiGlas_commLink_RemoveFromContacts=移除好友 -mobiGlas_commLink_Unmute=音频启用 -mobiGlas_commLink_VideoOff=视频禁用 -mobiGlas_commLink_VideoOn=视频启用 -mobiGlas_hint_Audio_Enabled=音频启用 -mobiGlas_hint_Audio_Mute=音频静音 -mobiGlas_hint_Audio_Unmute=音频取消静音 -mobiGlas_hint_Channel_Created=频道已建立 -mobiGlas_hint_Channel_InviteSent=频道邀请已发送 -mobiGlas_hint_Channel_NameChanged=频道名称更新 -mobiGlas_hint_Channel_NicknameChanged=频道昵称更新 -mobiGlas_hint_Color_Update=频道颜色更新 -mobiGlas_hint_Favorite_Added=频道已被加入偏好列表 -mobiGlas_hint_Favorite_Removed=从偏好列表中移除频道 -mobiGlas_hint_FeedState_All=通知所有信息 -mobiGlas_hint_FeedState_Mentions=仅通知提及的信息 -mobiGlas_hint_FeedState_None=禁用信息通知 -mobiGlas_hint_FeedState_Visor=推送新消息至头戴显示器 -mobiGlas_hint_Microphone_Mute=麦克风静音 -mobiGlas_hint_Microphone_Unmute=麦克风取消静音 -mobiGlas_hint_Video_Disabled=停用视频 -mobiGlas_hint_Video_Enabled=启用视频 -mobiGlas_home_Astro=欢迎来到天文舰队 -mobiGlas_home_Cubby=欢迎来到立方爆炸 -mobiGlas_home_Dumper=欢迎来到倾卸者仓库 -mobiGlas_home_Medical=欢迎来到医疗区 -mobiGlas_home_Scheduler=mG.日程规划 -mobiGlas_home_Scheduler_desc=不论你身在何地,不再错过任何一个日程 -mobiGlas_home_coming=即将来临 -mobiGlas_home_connexion=正在与MOBIGLAS网络建立连接 -mobiGlas_home_favorite=偏好 -mobiGlas_home_loadingapp=APP加载中 -mobiGlas_home_notifications=通知 -mobiGlas_launcher_info_eva_fuel=Eva推进剂 -mobiGlas_launcher_info_oxygen_tank=氧气罐 -mobiGlas_launcher_info_power_output=电源 -mobiGlas_launcher_info_suit_oxygen=服内氧气 -mobiGlas_no_port_selected=没有接口可选择 -mobiGlas_notification_shop_sync=与 %S的库存进行同步...\n -mobiGlas_notification_shop_title=mG 商城 -mobiGlas_ui_ApplyChanges=应用更改 -mobiGlas_ui_AwaitingJournalData=等待选择日志 -mobiGlas_ui_AwaitingJournalDescription=从左侧选择一个可用的条目以查看其详细信息。 -mobiGlas_ui_AwaitingSelection=等待选择... -mobiGlas_ui_CompletedMissionHeader=任务完成 -mobiGlas_ui_ContactsDescription=查看可用的联系人并打开通讯频道 -mobiGlas_ui_ContactsTitle=通讯连接 -mobiGlas_ui_ContractType=合约类型 -mobiGlas_ui_CreateABeacon=创建一个信标 -mobiGlas_ui_CreateABeacon_Subtitle=使用上方的"创建信标"按钮来创建一个新的联络。 -mobiGlas_ui_CreateBeacon_Heading=创建服务信标 -mobiGlas_ui_CreateBeacon_SubHeading=发送您的合约给附近的驾驶员。首先,选择要创建的服务类型,然后选定一个位置。您可以要求合约只被那些特定等级的人接受。最后,一定要注明合约的价格。 -mobiGlas_ui_CreateNew=新建 -mobiGlas_ui_CrimeStatLabel=犯罪等级 -mobiGlas_ui_CryAstroTitle=载具维护服务 -mobiGlas_ui_EquipmentManager=个人装备 -mobiGlas_ui_Inventory=库存 -mobiGlas_ui_InventoryDescription=拥有的所有装备和物品 -mobiGlas_ui_InventorySelectionPlaceholderDescription=从左边选择一个物品以查看其详细信息。 -mobiGlas_ui_InventoryTitle=库存清单 -mobiGlas_ui_JournalAudioTextEntry_Added=日志音频条目已添加 -mobiGlas_ui_JournalDescription=最新的日志条目 -mobiGlas_ui_JournalEntryType_AudioLog=音频 -mobiGlas_ui_JournalEntryType_TextLog=消息 -mobiGlas_ui_JournalEntryType_VideoLog=视频 -mobiGlas_ui_JournalEntry_Added=日志条目已添加 -mobiGlas_ui_JournalEntry_Updated=日志纪录已更新 -mobiGlas_ui_JournalTitle=日志 -mobiGlas_ui_JournalVideoTextEntry_Added=日志音频条目已添加 -mobiGlas_ui_LiveWorksARDescription=自定义飞船附件。 -mobiGlas_ui_LiveWorksARTitle=现场直播 AR -mobiGlas_ui_Loadouts=配装 -mobiGlas_ui_MissionEvent_Activated=已接受合约:%s -mobiGlas_ui_MissionEvent_Available=可领取合约:%s -mobiGlas_ui_MissionEvent_Complete=合约完成:%s -mobiGlas_ui_MissionEvent_Deactivate=合约撤销:%s -mobiGlas_ui_MissionEvent_Fail=合约失败:%s -mobiGlas_ui_MissionRewardUpdated=奖励更新:%s -mobiGlas_ui_MissionType_Defend=保卫 -mobiGlas_ui_MissionType_Delivery=运送 -mobiGlas_ui_MissionType_Escort=护航 -mobiGlas_ui_MissionType_Investigate=调查 -mobiGlas_ui_MissionType_Job=工作 -mobiGlas_ui_MissionType_Rescue=救援 -mobiGlas_ui_MissionType_Research=研究 -mobiGlas_ui_MissionType_Search=搜索 -mobiGlas_ui_MissionType_ServiceBeacon=服务信标 -mobiGlas_ui_MissionType_Survival=存活 -mobiGlas_ui_Mission_Shared=合约共享:%s -mobiGlas_ui_MyBeacons=我的信标 -mobiGlas_ui_MyContractReputation=我的合约评级 -mobiGlas_ui_MyRating=我的评级: -mobiGlas_ui_NoBeacons=当前无信标 -mobiGlas_ui_NoBeaconsSubtitle=当前没有任何已激活的信标。 -mobiGlas_ui_NoContractsAvailable=没有可领取合约 -mobiGlas_ui_NoContractsSubtitle=当前没有可领取的合约。 -mobiGlas_ui_NoMissionsAvailable=没有可领取的任务 -mobiGlas_ui_ObjectiveEvent_Activated=新的任务:%s -mobiGlas_ui_ObjectiveEvent_Complete=任务完成:%s -mobiGlas_ui_ObjectiveEvent_Deactivated=任务撤销:%s -mobiGlas_ui_ObjectiveEvent_Fail=任务失败:%s -mobiGlas_ui_PlayerLoadoutEquipWarning=该物品已经装备在其它的地方。请选择这个物品的转移来源: -mobiGlas_ui_PortModifier_CurrentlyEquipped=当前的装备 -mobiGlas_ui_PortModifier_Item_Blocked=物品已锁定 -mobiGlas_ui_PortModifier_Item_Disabled=禁用 -mobiGlas_ui_PortModifier_Item_Pending=物品等待中 -mobiGlas_ui_PortModifier_Label_Item=物品: -mobiGlas_ui_PortModifier_Label_Size=等级: -mobiGlas_ui_PortModifier_Label_Type=类型: -mobiGlas_ui_PortModifier_NoItems=没有可显示的物品 -mobiGlas_ui_PortModifier_Unattached=无 (%i) -mobiGlas_ui_PrimaryMissionHeader=主要任务 -mobiGlas_ui_ProviderRating=业绩评定 -mobiGlas_ui_ProviderRating_Desc=你提供合约服务的评价。 -mobiGlas_ui_Purchase=购买 -mobiGlas_ui_RatingRequirement=等级要求 -mobiGlas_ui_RequestorRating=雇主评级 -mobiGlas_ui_RequestorRating_Desc=你申请合约服务的评级。 -mobiGlas_ui_RequiredRating=要求: -mobiGlas_ui_SaveAndApply=保存改动并应用 -mobiGlas_ui_SaveAndEquip=保存改动并装备 -mobiGlas_ui_SaveChanges=保存改动 -mobiGlas_ui_SecondaryMissionHeader=次要任务 -mobiGlas_ui_ShipSelectionDescription=申请和维修你的载具 -mobiGlas_ui_ShipSelectionTitle=载具管理员 -mobiGlas_ui_TutorialMissionEvent_Activated=教程开始:%s -mobiGlas_ui_TutorialMissionEvent_Complete=教程完成:%s -mobiGlas_ui_TutorialMissionEvent_Deactivate=教程撤销:%s -mobiGlas_ui_TutorialMissionEvent_Fail=教程失败:%s -mobiGlas_ui_ViewContractReputation=查看合约评级 -mobiGlas_ui_addcart=加入购物车 -mobiGlas_ui_back=返回 -mobiGlas_ui_balance=当前余额 -mobiGlas_ui_buy=立即购买 -mobiGlas_ui_cancel=取消 +mobiGlas_assetManager_previous=Prev +mobiGlas_assetManager_refresh=Refresh +mobiGlas_assetManager_searchHelper=Search the results... +mobiGlas_assetManager_showFilters=Show Filters +mobiGlas_assetManager_statContents=Contents +mobiGlas_assetManager_statContentsTest=StatContent +mobiGlas_assetManager_statRange=Range +mobiGlas_assetManager_statStorage=Storage +mobiGlas_assetManager_statWeight=Weight +mobiGlas_commLink_AddToContacts=Friend Request Sent +mobiGlas_commLink_AudioDisabled=Audio Disabled +mobiGlas_commLink_AudioEnabled=Audio Enabled +mobiGlas_commLink_BlockPlayer=Player Blocked +mobiGlas_commLink_BookmarkAdd=Bookmark Added +mobiGlas_commLink_BookmarkRemoved=Bookmark Removed +mobiGlas_commLink_ChannelsTab=Channels +mobiGlas_commLink_ChatColorChanged=Channel Color Updated +mobiGlas_commLink_ColorChanged=Text Color Updated +mobiGlas_commLink_Connected=Connection Established +mobiGlas_commLink_ContactsTab=Friends +mobiGlas_commLink_DisbandGroup=Group Disbanded +mobiGlas_commLink_FeedDisabled=Feed Notifications: Disabled +mobiGlas_commLink_FeedMentioned=Feed Notifications: Mentions only +mobiGlas_commLink_FeedMessage=Feed Notifications: All Messages +mobiGlas_commLink_FeedVisor=Feed Notifications: Push to Visor +mobiGlas_commLink_InviteGroupToParty=Bulk Party Invite Sent +mobiGlas_commLink_InviteToGroup=Channel Invite Sent +mobiGlas_commLink_InviteToParty=Party Invite Sent +mobiGlas_commLink_KickFromGroup=Member Kicked +mobiGlas_commLink_LeaveGroup=Channel Left +mobiGlas_commLink_MakeGroupLeader=Leader Assigned +mobiGlas_commLink_ManageTab=Manage +mobiGlas_commLink_MembersTab=Members +mobiGlas_commLink_MicDisabled=Microphone Disabled +mobiGlas_commLink_MicEnabled=Microphone Enabled +mobiGlas_commLink_MicrophoneOff=Microphone Disabled +mobiGlas_commLink_MicrophoneOn=Microphone Enabled +mobiGlas_commLink_Mute=Audio Disabled +mobiGlas_commLink_NewChannelCreated=New Channel Created +mobiGlas_commLink_NotifyMention=Notify on Mention +mobiGlas_commLink_NotifyMessage=Notify on Message +mobiGlas_commLink_NotifyNone=Mute Notifications +mobiGlas_commLink_NotifyVisor=Push to Visor +mobiGlas_commLink_PendingTab=Pending +mobiGlas_commLink_PlayerMute=Player Muted +mobiGlas_commLink_PlayerUnmute=Player Unmuted +mobiGlas_commLink_RemoveFromContacts=Friend Removed +mobiGlas_commLink_Unmute=Audio Enabled +mobiGlas_commLink_VideoOff=Video Disabled +mobiGlas_commLink_VideoOn=Video Enabled +mobiGlas_hint_Audio_Enabled=Audio feed enabled +mobiGlas_hint_Audio_Mute=Audio feed muted +mobiGlas_hint_Audio_Unmute=Audio feed unmuted +mobiGlas_hint_Channel_Created=Channel created +mobiGlas_hint_Channel_InviteSent=Channel invitation sent +mobiGlas_hint_Channel_NameChanged=Channel Name updated +mobiGlas_hint_Channel_NicknameChanged=Channel Nickname updated +mobiGlas_hint_Color_Update=Channel color updated +mobiGlas_hint_Favorite_Added=Channel added to Favorites +mobiGlas_hint_Favorite_Removed=Channel removed from Favorites +mobiGlas_hint_FeedState_All=Notify for all messages +mobiGlas_hint_FeedState_Mentions=Notify for mentions only +mobiGlas_hint_FeedState_None=Never notify +mobiGlas_hint_FeedState_Visor=Push new messages to Visor +mobiGlas_hint_Microphone_Mute=Microphone feed muted +mobiGlas_hint_Microphone_Unmute=Microphone feed unmuted +mobiGlas_hint_Video_Disabled=Video feed disabled +mobiGlas_hint_Video_Enabled=Video feed enabled +mobiGlas_home_Astro=Welcome to Astro Armada +mobiGlas_home_Cubby=Welcome to Cubby Blast +mobiGlas_home_Dumper=Welcome to Dumper's Depot +mobiGlas_home_Medical=Welcome to the Medical Unit +mobiGlas_home_Scheduler=mG.scheduler +mobiGlas_home_Scheduler_desc=AT HOME OR OUT IN SPACE, NEVER FORGET A DEADLINE +mobiGlas_home_coming=COMING SOON +mobiGlas_home_connexion=CONNECTING TO MOBIGLAS NETWORK +mobiGlas_home_favorite=FAVORITE +mobiGlas_home_loadingapp=LOADING APP +mobiGlas_home_notifications=NOTIFICATIONS +mobiGlas_launcher_info_eva_fuel=Eva Fuel +mobiGlas_launcher_info_oxygen_tank=Tank O2 +mobiGlas_launcher_info_power_output=Power +mobiGlas_launcher_info_suit_oxygen=Suit O2 +mobiGlas_no_port_selected=No Port Selected +mobiGlas_notification_shop_sync=Syncing to %S inventory...\n +mobiGlas_notification_shop_title=mG easyShop +mobiGlas_ui_ApplyChanges=Apply Changes +mobiGlas_ui_AwaitingJournalData=Awaiting Journal Selection +mobiGlas_ui_AwaitingJournalDescription=Select an available journal entry from the left to view its details. +mobiGlas_ui_AwaitingSelection=Awaiting Selection... +mobiGlas_ui_CompletedMissionHeader=COMPLETED MISSIONS +mobiGlas_ui_ContactsDescription=View available contacts and open comm channels +mobiGlas_ui_ContactsTitle=CommLink +mobiGlas_ui_ContractType=Contract Type +mobiGlas_ui_CreateABeacon=Create a Beacon +mobiGlas_ui_CreateABeacon_Subtitle=Use the create beacon button above to create a new contract. +mobiGlas_ui_CreateBeacon_Heading=Create Service Beacon +mobiGlas_ui_CreateBeacon_SubHeading=Broadcast your own contracts to nearby pilots. First, choose the type of service beacon you wish to create, then specify a location. You can request contracts be taken by only those of a certain rating. Finally, be sure to specify the price of the contract. +mobiGlas_ui_CreateNew=Create New +mobiGlas_ui_CrimeStatLabel=Crime Stat +mobiGlas_ui_CryAstroTitle=Vehicle Maintenance Services +mobiGlas_ui_EquipmentManager=Equipment Manager +mobiGlas_ui_Inventory=Inventory +mobiGlas_ui_InventoryDescription=All equipment and items owned +mobiGlas_ui_InventorySelectionPlaceholderDescription=Select an item from the left to view its details. +mobiGlas_ui_InventoryTitle=Inventory +mobiGlas_ui_JournalAudioTextEntry_Added=Journal Audio Entry Added +mobiGlas_ui_JournalDescription=Latest Journal Entries +mobiGlas_ui_JournalEntryType_AudioLog=Audio +mobiGlas_ui_JournalEntryType_TextLog=Message +mobiGlas_ui_JournalEntryType_VideoLog=Video +mobiGlas_ui_JournalEntry_Added=Journal Entry Added +mobiGlas_ui_JournalEntry_Updated=Journal Entry Updated +mobiGlas_ui_JournalTitle=Journal +mobiGlas_ui_JournalVideoTextEntry_Added=Journal Video Entry Added +mobiGlas_ui_LiveWorksARDescription=Modify ship port equipment. +mobiGlas_ui_LiveWorksARTitle=LiveWorks AR +mobiGlas_ui_Loadouts=Loadouts +mobiGlas_ui_MissionEvent_Activated=Contract Accepted: %s +mobiGlas_ui_MissionEvent_Available=Contract Available: %s +mobiGlas_ui_MissionEvent_Complete=Contract Complete: %s +mobiGlas_ui_MissionEvent_Deactivate=Contract Withdrawn: %s +mobiGlas_ui_MissionEvent_Fail=Contract Failed: %s +mobiGlas_ui_MissionRewardUpdated=Reward Updated: %s +mobiGlas_ui_MissionType_Defend=Defend +mobiGlas_ui_MissionType_Delivery=Delivery +mobiGlas_ui_MissionType_Escort=Escort +mobiGlas_ui_MissionType_Investigate=Investigate +mobiGlas_ui_MissionType_Job=Job +mobiGlas_ui_MissionType_Rescue=Rescue +mobiGlas_ui_MissionType_Research=Research +mobiGlas_ui_MissionType_Search=Search +mobiGlas_ui_MissionType_ServiceBeacon=Service Beacons +mobiGlas_ui_MissionType_Survival=Survival +mobiGlas_ui_Mission_Shared=Contract Shared: %s +mobiGlas_ui_MyBeacons=My Beacons +mobiGlas_ui_MyContractReputation=My Contract Ratings +mobiGlas_ui_MyRating=My Rating: +mobiGlas_ui_NoBeacons=No Beacons +mobiGlas_ui_NoBeaconsSubtitle=You currently have no active beacons at this time. +mobiGlas_ui_NoContractsAvailable=No Contracts Available +mobiGlas_ui_NoContractsSubtitle=No contracts are available at this time. +mobiGlas_ui_NoMissionsAvailable=NO MISSIONS AVAILABLE                    +mobiGlas_ui_ObjectiveEvent_Activated=New Objective: %s +mobiGlas_ui_ObjectiveEvent_Complete=Objective Complete: %s +mobiGlas_ui_ObjectiveEvent_Deactivated=Objective Withdrawn: %s +mobiGlas_ui_ObjectiveEvent_Fail=Objective Failed: %s +mobiGlas_ui_PlayerLoadoutEquipWarning=All instances of this item are equipped elsewhere. Please choose a location to transfer this item from: +mobiGlas_ui_PortModifier_CurrentlyEquipped=CURRENTLY EQUIPPED +mobiGlas_ui_PortModifier_Item_Blocked=ITEM BLOCKED +mobiGlas_ui_PortModifier_Item_Disabled=DISABLED +mobiGlas_ui_PortModifier_Item_Pending=ITEM PENDING +mobiGlas_ui_PortModifier_Label_Item=ITEM: +mobiGlas_ui_PortModifier_Label_Size=SIZE: +mobiGlas_ui_PortModifier_Label_Type=TYPE: +mobiGlas_ui_PortModifier_NoItems=NO ITEMS TO DISPLAY +mobiGlas_ui_PortModifier_Unattached=None (%i) +mobiGlas_ui_PrimaryMissionHeader=PRIMARY MISSIONS +mobiGlas_ui_ProviderRating=Performance Rating +mobiGlas_ui_ProviderRating_Desc=Your rating in terms of providing contract services. +mobiGlas_ui_Purchase=PURCHASE +mobiGlas_ui_RatingRequirement=Rating Requirement +mobiGlas_ui_RequestorRating=Employer Rating +mobiGlas_ui_RequestorRating_Desc=Your rating in terms of requesting contract services. +mobiGlas_ui_RequiredRating=Required: +mobiGlas_ui_SaveAndApply=Save Changes and Apply +mobiGlas_ui_SaveAndEquip=Save Changes and Equip +mobiGlas_ui_SaveChanges=Save Changes +mobiGlas_ui_SecondaryMissionHeader=SECONDARY MISSIONS +mobiGlas_ui_ShipSelectionDescription=Request and Maintain Your Vehicles +mobiGlas_ui_ShipSelectionTitle=Vehicle Valet +mobiGlas_ui_TutorialMissionEvent_Activated=Tutorial Started: %s +mobiGlas_ui_TutorialMissionEvent_Complete=Tutorial Complete: %s +mobiGlas_ui_TutorialMissionEvent_Deactivate=Tutorial Withdrawn: %s +mobiGlas_ui_TutorialMissionEvent_Fail=Tutorial Failed: %s +mobiGlas_ui_ViewContractReputation=View Contract Ratings +mobiGlas_ui_addcart=ADD TO CART +mobiGlas_ui_back=BACK +mobiGlas_ui_balance=CURRENT BALANCE +mobiGlas_ui_buy=BUY NOW +mobiGlas_ui_cancel=CANCEL mobiGlas_ui_copyright=COPYRIGHT © 2932 -mobiGlas_ui_feature=特殊物品 -mobiGlas_ui_mobiGlasDescription=欢迎来到你的个人 mobiGlas 网络 +mobiGlas_ui_feature=FEATURED ITEM +mobiGlas_ui_mobiGlasDescription=Welcome to Your Personalized mobiGlas Network mobiGlas_ui_mobiGlasName=mobiGlas -mobiGlas_ui_mobiGlasNetwork25=mobiGlas 网络 2.5 -mobiGlas_ui_notification_Friend_Added=你已将%S加入了联系人列表。 -mobiGlas_ui_notification_Friend_Request_Received=%S向你发送了好友邀请。 -mobiGlas_ui_notification_Friend_Request_Sent=向%S发送好友请求 -mobiGlas_ui_notification_GotoLastInstance=加入上一个服务器?按 ~action(ui_notification|ui_notification_accept)\n加入或 ~action(ui_notification|ui_notification_decline)\n拒绝。 -mobiGlas_ui_notification_GotoLastInstance_NotFound=未找到服务器。 -mobiGlas_ui_notification_Group_Accepted=%S 接受了你的邀请。 -mobiGlas_ui_notification_Group_Created=小组已创建。 -mobiGlas_ui_notification_Group_Invite=%S邀请你加入他们的小组。 -mobiGlas_ui_notification_Group_Invite_Declined=%S拒绝了你的邀请。 -mobiGlas_ui_notification_Group_Invite_Timeout=你发给%S的邀请已经超时。 -mobiGlas_ui_notification_Group_Member_Joined=%S加入了小组。 -mobiGlas_ui_notification_Group_Member_Kicked=%S被踢出小组。 -mobiGlas_ui_notification_Group_Member_Left=%S离开了小组。 -mobiGlas_ui_notification_Group_Self_Join=你加入了 %S的小组。 -mobiGlas_ui_notification_Group_Self_Kicked=你被踢出小组。 -mobiGlas_ui_notification_Group_Self_Left=你离开了小组。 -mobiGlas_ui_notification_Hangar_Access_Accepted=%S 接受了你的机库邀请。 -mobiGlas_ui_notification_Hangar_Access_Granted=%S 授予你进入他们机库的权限,请乘电梯前往。 -mobiGlas_ui_notification_Hangar_Access_Revoked=%S 取消了你进入他们机库的权限。 -mobiGlas_ui_notification_Hangar_Access_Title=机库邀请 -mobiGlas_ui_notification_Party_Accepted=%S 接受了邀请。 -mobiGlas_ui_notification_Party_Created=小组已创建 -mobiGlas_ui_notification_Party_Disband=您的小组已解散。 -mobiGlas_ui_notification_Party_Invite=%S 邀请您加入小组。 +mobiGlas_ui_mobiGlasNetwork25=mobiGlas Network 2.5 +mobiGlas_ui_notification_Friend_Added=You have added %S to your Contacts. +mobiGlas_ui_notification_Friend_Request_Received=%S has sent you a contact request. +mobiGlas_ui_notification_Friend_Request_Sent=Sent contact request to %S +mobiGlas_ui_notification_GotoLastInstance=Go to last instance? Press ~action(ui_notification|ui_notification_accept)\n to join or ~action(ui_notification|ui_notification_decline)\n to decline. +mobiGlas_ui_notification_GotoLastInstance_NotFound=Instance not found. +mobiGlas_ui_notification_Group_Accepted=%S has accepted your invitation. +mobiGlas_ui_notification_Group_Created=Group created. +mobiGlas_ui_notification_Group_Invite=%S has invited you to their group. +mobiGlas_ui_notification_Group_Invite_Declined=%S has declined your invitation. +mobiGlas_ui_notification_Group_Invite_Timeout=The invitation you sent to %S has timed out. +mobiGlas_ui_notification_Group_Member_Joined=%S has joined the group. +mobiGlas_ui_notification_Group_Member_Kicked=%S has been kicked from the group. +mobiGlas_ui_notification_Group_Member_Left=%S has left the group. +mobiGlas_ui_notification_Group_Self_Join=You have joined %S's group. +mobiGlas_ui_notification_Group_Self_Kicked=You have been kicked from the group. +mobiGlas_ui_notification_Group_Self_Left=You have left the group. +mobiGlas_ui_notification_Hangar_Access_Accepted=%S has accepted your hangar invite. +mobiGlas_ui_notification_Hangar_Access_Granted=%S has granted you access to their hangar. Use the elevator to reach it. +mobiGlas_ui_notification_Hangar_Access_Revoked=%S has revoked your access to their hangar. +mobiGlas_ui_notification_Hangar_Access_Title=Hangar invite +mobiGlas_ui_notification_Party_Accepted=%S has accepted your invitation. +mobiGlas_ui_notification_Party_Created=Party created +mobiGlas_ui_notification_Party_Disband=Your party has disbanded. +mobiGlas_ui_notification_Party_Invite=%S has invited you to their party. mobiGlas_ui_notification_Party_Invite_Accepted= -mobiGlas_ui_notification_Party_Invite_Declined=%S 拒绝了您的邀请。 -mobiGlas_ui_notification_Party_Invite_Timeout=您发送给 %S 的组队邀请已超时。 -mobiGlas_ui_notification_Party_Launch=收到 %S 的组队登录邀请。按下  ~action(ui_notification|ui_notification_accept)\n 同意 或 ~action(ui_notification|ui_notification_decline)\n 拒绝。 -mobiGlas_ui_notification_Party_Launch_Accepted=%S 接受了您的组队登录邀请。 -mobiGlas_ui_notification_Party_Launch_AlreadyInInstance=%S 已经在您的服务器中。 -mobiGlas_ui_notification_Party_Launch_Declined=%S 拒绝了您的组队登录邀请。 -mobiGlas_ui_notification_Party_Launch_Failed=组队登录失败。 -mobiGlas_ui_notification_Party_Launch_Full=当前服务器无法容纳更多的玩家。按下  ~action(ui_notification|ui_notification_accept)\n 重新匹配新服务器或按下  ~action(ui_notification|ui_notification_decline)\n 忽略。 -mobiGlas_ui_notification_Party_Launch_InstanceNotFound=组队登录失败,因为未找到进程。 -mobiGlas_ui_notification_Party_Launch_NotInInstance=组队登陆失败,因为您当前不在进程中。 -mobiGlas_ui_notification_Party_Launch_NotInParty=组队登陆失败,因为您不在小组中。 -mobiGlas_ui_notification_Party_Launch_NotLeader=组队登陆失败,因为您不是组长。 -mobiGlas_ui_notification_Party_Launch_Sent=组队登录请求已发送。 -mobiGlas_ui_notification_Party_Member_Joined=%S 已加入小组。 -mobiGlas_ui_notification_Party_Member_Kicked=%S 被移出小组。 -mobiGlas_ui_notification_Party_Member_Left=%S 离开了小组。 -mobiGlas_ui_notification_Party_New_Leader=%S现在是组长 -mobiGlas_ui_notification_Party_PlayerAlreadyInAParty=%S 您已在一个小组中。 -mobiGlas_ui_notification_Party_Self_Join=您加入了 %S 的小组。 -mobiGlas_ui_notification_Party_Self_Kicked=您已被移出小组。 -mobiGlas_ui_notification_Party_Self_Left=您离开了小组。 +mobiGlas_ui_notification_Party_Invite_Declined=%S has declined your invitation. +mobiGlas_ui_notification_Party_Invite_Timeout=The invitation you sent to %S has timed out. +mobiGlas_ui_notification_Party_Launch=Party launch received from party leader %S. Press ~action(ui_notification|ui_notification_accept)\n to join or ~action(ui_notification|ui_notification_decline)\n to decline. +mobiGlas_ui_notification_Party_Launch_Accepted=%S has accepted your party launch. +mobiGlas_ui_notification_Party_Launch_AlreadyInInstance=%S is already in your instance. +mobiGlas_ui_notification_Party_Launch_Declined=%S has declined your party launch. +mobiGlas_ui_notification_Party_Launch_Failed=Party launch failed. +mobiGlas_ui_notification_Party_Launch_Full=Current instance does not have enough room for the party. Press ~action(ui_notification|ui_notification_accept)\n to re-queue for a new instance or ~action(ui_notification|ui_notification_decline)\n to skip. +mobiGlas_ui_notification_Party_Launch_InstanceNotFound=Party launch failed because instance was not found. +mobiGlas_ui_notification_Party_Launch_NotInInstance=Party launch failed because you are currently not in an instance. +mobiGlas_ui_notification_Party_Launch_NotInParty=Party launched failed because your are not in a party. +mobiGlas_ui_notification_Party_Launch_NotLeader=Party launched failed because you are not the party leader. +mobiGlas_ui_notification_Party_Launch_Sent=Party launch sent. +mobiGlas_ui_notification_Party_Member_Joined=%S has joined the party. +mobiGlas_ui_notification_Party_Member_Kicked=%S has been kicked from the party. +mobiGlas_ui_notification_Party_Member_Left=%S has left the party. +mobiGlas_ui_notification_Party_New_Leader=%S is now the party leader. +mobiGlas_ui_notification_Party_PlayerAlreadyInAParty=%S is already in a party. +mobiGlas_ui_notification_Party_Self_Join=You have joined %S's party. +mobiGlas_ui_notification_Party_Self_Kicked=You have been kicked from the party. +mobiGlas_ui_notification_Party_Self_Left=You have left the party. mobiGlas_ui_notification_Party_Title=Party -mobiGlas_ui_notification_Recovery=恢复 -mobiGlas_ui_notification_RestrictedArea_Despawn=为了你的安全,你已被转移至其他位置。 -mobiGlas_ui_notification_RestrictedArea_Disallow=宽限期已过,你已被转移至其他位置。 -mobiGlas_ui_notification_RestrictedArea_Title=管制区域 -mobiGlas_ui_notification_Server_Join=您已经加入全局聊天频道。 -mobiGlas_ui_notification_SolarFlareHazard_DangerZone_0,P=检测到恒星异常。请谨慎航行。 -mobiGlas_ui_notification_SolarFlareHazard_DangerZone_1,P=日冕物质抛射即将发生。请寻找掩护。 -mobiGlas_ui_notification_SolarFlareHazard_DangerZone_2,P=检测到日冕物质抛射 -mobiGlas_ui_notification_SolarFlareHazard_Finished,P=恒星活动处于可接受的水平。 -mobiGlas_ui_notification_SolarFlareHazard_SafeZone,P=Currently shielded from solar flare. -mobiGlas_ui_services_confirm=确认 -mobiGlas_ui_shop_Astro_welcome=整个星系中最新款和最全面的全新飞船。来自RSI、起源、圣盾等值得信赖的制造商。\n感谢您访问天文舰队。 -mobiGlas_ui_shop_Cubby_header=弧光集团最老的武器店 -mobiGlas_ui_shop_Cubby_welcome=欢迎来到立方爆炸。在我店里,您会找到适合您的各种步枪,枪支和个人防御工具。 +mobiGlas_ui_notification_Recovery=Recovery +mobiGlas_ui_notification_RestrictedArea_Despawn=For your safety, you've been relocated. +mobiGlas_ui_notification_RestrictedArea_Disallow=The grace period has expired and you've been relocated. +mobiGlas_ui_notification_RestrictedArea_Title=Restricted Area +mobiGlas_ui_notification_Server_Join=You have joined the Global Chat. +mobiGlas_ui_notification_SolarFlareHazard_DangerZone_0,P=Solar Anomaly Detected. Proceed With Caution. +mobiGlas_ui_notification_SolarFlareHazard_DangerZone_1,P=Coronal Mass Ejection Imminent. Take Cover. +mobiGlas_ui_notification_SolarFlareHazard_DangerZone_2,P=Coronal Mass Ejection Detected +mobiGlas_ui_notification_SolarFlareHazard_Finished,P=Solar Activity At Acceptable Levels. +mobiGlas_ui_notification_SolarFlareHazard_SafeZone,P=Currently Shielded From Solar Flare. +mobiGlas_ui_services_confirm=CONFIRM +mobiGlas_ui_shop_Astro_welcome=The latest models and widest selection of brand new ships in the galaxy. From trusted manufacturers like RSI, Origin, Aegis and many more. \nThanks for visiting Astro-Armada. +mobiGlas_ui_shop_Cubby_header=ARCCORP'S OLDEST WEAPON SHOP +mobiGlas_ui_shop_Cubby_welcome=Welcome to Cubby Blast. In my shop, you'll find rifles, guns and personal defense of all kinds for your jobs. mobiGlas_ui_shop_DDepot_welcome= -mobiGlas_ui_shop_Dump_testi1=“降落后我一踏上地面便是倾卸者仓库,我不敢相信他们那里有多少好废品。 -mobiGlas_ui_shop_Dump_testi2=“如果可以在 倾卸者仓库 淘货,为什么还要购买新货。” -mobiGlas_ui_shop_Dump_testi3=“我感觉就像在自卸车厂的家中一样,我喜欢早晨发动机零件的气味!” -mobiGlas_ui_shop_Dump_welcome=欢迎来到 倾卸者仓库 -mobiGlas_ui_shop_Medical1=medicalUNIT 提供即时,全面和专业的医疗服务,以使您尽快上船。无论您是骨折,外太空疾病或者面部灼伤修复,我们都可以通过优质的医疗服务帮助您更快康复。18区医院紧急医疗服务在您在UEE空间中有多个位置且靠近公共平台。 -mobiGlas_ui_shop_Medical2=医疗单元,永远在您身边。 -mobiGlas_ui_shop_available=现在可用 -mobiGlas_ui_shop_catalog=目录 -mobiGlas_ui_shop_options=选型 & 包 -mobiGlas_ui_shop_viewcatalogbtn=查看目录 -mobiGlas_ui_widget_Contact_Add=添加 -mobiGlas_ui_widget_Contact_Add_Contact=发送好友请求 -mobiGlas_ui_widget_Contact_Add_Result_Error_CannotAddItself=您无法将自己添加为联系人! -mobiGlas_ui_widget_Contact_Add_Result_Error_ListFull=好友名单已满 -mobiGlas_ui_widget_Contact_Add_Result_Error_NoAccountForNickname=未找到玩家昵称 -mobiGlas_ui_widget_Contact_Add_Result_Error_RelationNotFound=关系未找到 -mobiGlas_ui_widget_Contact_Add_Result_Error_Unknown=出现未知错误 -mobiGlas_ui_widget_Contact_Add_Result_Error_ValidationFailed=玩家已被加为好友 -mobiGlas_ui_widget_Contact_Add_Result_Success=发送好友请求 -mobiGlas_ui_widget_Contact_Add_To_Party=邀请至小组 -mobiGlas_ui_widget_Contact_Availability_Away=离开 -mobiGlas_ui_widget_Contact_Availability_Dnd=请勿打扰 -mobiGlas_ui_widget_Contact_Availability_InYourParty=在小组内 -mobiGlas_ui_widget_Contact_Availability_InYourPartyOffline=在小组内/离线 -mobiGlas_ui_widget_Contact_Availability_LookingForGame=寻找游戏 -mobiGlas_ui_widget_Contact_Availability_Offline=离线 -mobiGlas_ui_widget_Contact_Availability_Online=在线 -mobiGlas_ui_widget_Contact_Availability_OnlineForFriend=线上联络 -mobiGlas_ui_widget_Contact_Availability_PartyLeader=组长 -mobiGlas_ui_widget_Contact_Confirm=确认 -mobiGlas_ui_widget_Contact_Hangar_Access_Enabled=// 机库访问已启用 -mobiGlas_ui_widget_Contact_Hangar_Access_Error=// 错误 -mobiGlas_ui_widget_Contact_Hangar_Access_Pending=// 更改等待中 -mobiGlas_ui_widget_Contact_Header=好友 -mobiGlas_ui_widget_Contact_Invite=邀请 -mobiGlas_ui_widget_Contact_Invite_Sent=已发送邀请 -mobiGlas_ui_widget_Contact_Invite_To_Hangar=邀请至机库 -mobiGlas_ui_widget_Contact_Kick=踢出小组 -mobiGlas_ui_widget_Contact_Leave_Party=离开小组 -mobiGlas_ui_widget_Contact_Party_Invite_Sent=组队邀请等待中 -mobiGlas_ui_widget_Contact_Promote_Leader=成为组长 -mobiGlas_ui_widget_Contact_Remove=移除 -mobiGlas_ui_widget_Contact_Remove_Contact=删除好友 -mobiGlas_ui_widget_Contact_Revoke_Invite=撤销邀请 -mobiGlas_ui_widget_Contact_Revoke_Invite_To_Party=撤销组队邀请 -mobiGlas_ui_widget_Contact_Send_Message=发送私信 -mobiGlas_ui_widget_Contact_Title=好友 -mobiGlas_ui_widget_Contact_WaitingForServer=等待中... -mobiGlas_ui_widget_Party_Header=小组 -mobiglas_AlphaStation_WelcomeMessage_BodyText=我代表全体员工和十字军工业,感谢您选择奥丽莎空间站访问十字军地区。我们认识到有许多优质的服务站,因此我们衷心感谢您的业务往来,并希望为您提供愉快的体验。\n\n我们想提请您注意两项重要的服务:\n\n*访问您的飞船*\n如果您是乘坐私人飞船到达空间站,空间站将以UniCorp有限公司最先进的全自动飞船组织项目“ASOP”为特色而自豪。请访问位于船港一层的任意一个ASOP终端来取回你的飞船。一经选择,您的飞船将会被送至一个可用的着陆平台上。\n\n*安全规程*\n为了保障我们旅客的安全,奥丽莎空间站已被宣布为禁火区。在空间站附近,所有个人及飞船的武器保险都会被自动激活。如果您想了解有关禁火倡议的更多信息,请联系工作人员或在光谱访问督导局。\n\n此外,请注意,空间站和十字军上空是UEE监视区域。我们的通信阵列已链接到UEE的紧急通信网络(ECN),并且在运行时您如果遇到事故、犯罪或危及生命的情况,它将立即向当局发出警报。旅行过程中,请保持通讯连接系统的开启状态以确认在持续使用ECN。\n\n当然,您也可以随时享用我们其他的顶级设施:\n\n*大本尼卡乔面外带*\n任何时候您觉得想“饱餐一顿”的时候,请务必看看我们的的大本尼卡乔面外带自动贩卖机,它有来自洛星的纯正面条和他们的新款爆辣拉贾斯坦魔鬼辣椒口味!\n\n*EZ胶囊公寓休息区*\n不管您打算停留多久,都可以租我们舒适和注重隐私的EZ胶囊公寓标准带床套间休息一下。\n\n*免费班车*\n如果您的旅行计划包括到十字军星的表面旅行,奥丽莎空间站每天都会提供前往奥里森白金湾降落公园的免费班车,搭乘班车可前去欣赏十字军工业著名建筑群落的壮丽景色。有关时间表的信息,请联系工作人员。\n\n如果我们有什么办法可以使您的住宿更加舒适,请随时与我们的工作人员或我本人联系。我们很乐意为您提供帮助。\n\n最诚挚的问候,\n塞尔玛·霍斯\n\n董事总经理\n奥丽莎空间站空间站,十字军,斯坦顿\n -mobiglas_AlphaStation_WelcomeMessage_SubHeading=奥丽莎接待团队 -mobiglas_AlphaStation_WelcomeMessage_Title=欢迎来到奥丽莎空间站! -mobiglas_Alpha_Aciedo_Contract_Body=我们希望立即雇用临时的系统技术人员来协助维护十字军附近的通信阵列,有经验者优先。阵列需要硬重启,因此必须具有在危险环境中进行出舱(EVA)工作的经验。 -mobiglas_Alpha_Aciedo_Contract_Title=临时合约职位:通信技术员 -mobiglas_Alpha_Crusader_CommsWarning_Body=谨在此通知您,当您在十字军星附近活动时,您可能会遇到通讯系统故障。对此不便,我们深表歉意。我们的安保团队目前正在努力地纠正此问题,并尽快重连错误的阵列。\n\n请注意,此故障还会波及紧急通信网络,因此安保部队届时将无法对飞船故障或犯罪活动做出反应。我们强烈建议您相应地调整飞行计划。\n\n十字军工业感谢您在此事上的耐心配合,\n\n洛伦佐·莫马尔\n副总经理,星际通讯部,十字军工业公司 -mobiglas_Alpha_Crusader_CommsWarning_Title=十字军工业公司 安全警报:通讯信号中断 -mobiglas_Author_Aciedo=亚希多通信传播 -mobiglas_Author_CrusaderIndustriesComms=十字军工业公司星际通信部 -mobiglas_Author_CrusaderSecurity=十字军安保团队 -mobiglas_Author_ElaineWard=伊莱恩·沃德 -mobiglas_Author_PaulineNesso=宝琳·内索 -mobiglas_Blackbox_01_sub_title=船籍标签 #ST4OR-763538 -mobiglas_Blackbox_01_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\n森·韩多:十字军 SHQ - 这里是飞行员韩多。第17号巡逻队遭到伏击,我认为袭击者是九尾,他们有扫描模组。似乎有点儿太晚了,受到严重损伤。很不好,3号和4号推进器失去动力。操,6 号推进器不见了。我将无法- \n\n/**转录_结束**/\n -mobiglas_Blackbox_01_title=紧急飞行数据 (EDR-47392) -mobiglas_Blackbox_02_sub_title=船籍标签 #SL3PR-82343 -mobiglas_Blackbox_02_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\n埃林·德米特:该死,该死。这是一艘死镰。你听到了吗,唐尼?一个该天杀的死镰!我原本以为这会是一个不一样的工作。一些高手总是炫耀,但真的很操蛋。那些东西就这么不断的飞过来,就像...像... 像...天呐,我查点儿就没了...唐尼,我能行吗?\n\n/**转录_结束**/\n -mobiglas_Blackbox_02_title=紧急飞行数据 (EDR-48172) -mobiglas_Blackbox_03_sub_title=船籍标签 #VA2ET-72853 -mobiglas_Blackbox_03_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\n瑞安·帕蒂:求救,求救。有人听见我的声音吗?我的船队在运输途中受到袭击,混蛋们干掉了阵列,所以我们无法摆脱掉他们。他们朝我的飞船开火,其他人都被吸进太空了…… 就像他们一文不值一样。他们把我的船拖到了某个地方。我猜他们以为已经把我干掉了。我发出了低脉冲的求救信号,希望他们不会发现。如果你在这附近,请救救我。\n\n/**转录_结束**/ -mobiglas_Blackbox_03_title=紧急飞行数据 (EDR-83376) -mobiglas_Blackbox_04_sub_title=船籍标签 #RE2PS-27391 -mobiglas_Blackbox_04_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\n丹尼·柯林斯:第七十三天。马上就要到十字军了,真是让我感到激动。从跳跃点开始,我一直在为去哪里游览而制定行程。据我估计,如果我还想把这个星系的所有地方都转一遍的话,我可以在这里游览四个小时。太奇怪了...刚收到警报,说一个气闸被触发了...我发誓,新操作系统在设计上就是不能与这些老机型兼容的。不管怎样,我还没有决定要去赫斯顿。这个地方已经有点-\n\n不明:有点可怕吗?\n\n/**转录_结束**/\n -mobiglas_Blackbox_04_title=紧急飞行数据 (EDR-797522) -mobiglas_Blackbox_05_sub_title=未知船籍标签 #EL4NE-67983 -mobiglas_Blackbox_05_text= /**MOBI连 接.检 索 系 统.FRP…发现数据**/\n/**EDR_转录**/\n\n乔丹·莫斯科维奇:对于那些发现这的人来说,尽管知道我的旅程已经结束,但我在这里找到了人生值得走的路...我也很高兴能成为你故事的一部分。好好分享这份发现并一路平安。\n\n/**转录_结束**/\n -mobiglas_Blackbox_05_title=紧急飞行数据 (EDR-41435) -mobiglas_Blackbox_06_sub_title=未知的船籍标签 #CR2AL-243123 -mobiglas_Blackbox_06_text=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n/**EDR_转录**/\n\nCASEY VANDALUSA:嗨,珍妮,你可以回头给我们热杯喝的东西吗?我即将通过- 发现一个敌机,不,很多个。让我们看看他们说什么了...什么都没有。别管喝的东西了,你来操作护盾,立刻。\n\n\n\n/**End_Transcription**/\n -mobiglas_Blackbox_06_title=紧急飞行数据 (EDR-47826) -mobiglas_BravoDefender_AbandonedPost_text=由于您擅自离开加利亚安保站,违反了与十字军工业公司签订的合约条款。\n\n所有报酬均被没收,并已提起犯罪指控。\n\n授权人:\n宝琳·内索,设施经理\n加利亚安保站,十字军工业公司 -mobiglas_BravoDefender_AbandonedPost_title=违反十字军安保合约 -mobiglas_BravoDefender_Failure_text=在你的监视下,加利亚站的安全数据库被非法访问了。\n这是不可接受的,并且违反了雇用条款。\n\n你被停职了。\n\n所有的报酬现在已被没收,立即撤离此处。\n\n此信息授权人:\n宝琳·内索,设施经理\n加利亚安保站,十字军工业 -mobiglas_BravoDefender_Failure_title=未能履行十字军安保合约 -mobiglas_BravoDefender_Quit_text=你已经选择提前辞去十字军安保团队职位。\n\n现在将没收你所有的报酬,请立即撤出此地。\n\n此消息由以下人员授权:\n宝琳·内索,设施经理\n加利亚安保站,十字军工业公司 -mobiglas_BravoDefender_Quit_title=接触劳动关系通知书 -mobiglas_BravoDefender_ThankYou_Title=十字军安保合约完成 -mobiglas_BravoDefender_ThankYou_text=祝贺您成功完成与十字军工业的安保合约,付款已转入您的帐户。\n\n此外,为了感谢您的出色工作,请随意保留所提供的设备供您个人使用。\n\n祝好,\n宝琳\n\n宝琳·内索,设施经理\n加利亚安保站,十字军工业 -mobiglas_Bravo_Backstory_Body=/**MOBI连 接.检 索 系 统.FRP…发 现 数 据**/\n\n发给:萨沙·罗斯特\n来自:宝琳·内索\n主题:过滤问题\n2945.11.07.11:23SET\n\n先生,\n\n恐怕加利亚还没有被清理到可以被居住。我刚从维修人员那里得到了评估结果,并不是很好。整个空气过滤系统都需要更换,而这需要一些时间。更不用说让中央高层拿出额外的支出会是一个有点麻烦的过程。我们已经通过董事会增加过一次预算了,所以这次估计会更难。\n\n恐怕我们没办法按计划开放这个空间站了,除非你反对,否则我将让巡逻队在他们现有的驻地外活动,并推迟他们的转移,直到我们更好地掌握这里的情况,知道具体该什么时候回来。\n\n我不想撒谎,这是一个很大的挫折。我知道让这个新设施运行起来对你来说有多重要。达斯顿和我本人将竭尽所能,帮助我们尽快重回正轨。\n\n明天见,\n宝琳\n\n宝琳·内索\n\n设施经理\n十字军安保\n加利亚安保站 -mobiglas_Bravo_Backstory_Title=过滤问题 -mobiglas_CharlieStation_Darnell_Transcript_subtitle=科瓦莱什员工数据薄- 达内尔·沃德 -mobiglas_CharlieStation_Darnell_Transcript_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n/**通讯记录 恢复**/\n\n信息 1327896\n发给:达内尔·沃德\n来自:拉辛·乔达里\n标准地球时间 2945.08.27.10:03\n\n拉辛·乔达里:达内尔,我是公司行动部的拉辛。你打卡上班时记得回我一下,想跟你聊聊和派发有关的问题。我们一会儿再聊。\n\n信息 1327897\n发给:达内尔·沃德\n来自:拉辛·乔达里\n2945.08.27.11:21SET\n\n拉辛·乔达里:达内尔,又是我,拉辛。我们仍然需要同步解决配电问题,你人在哪呢?\n\n信息 1327898\n发给:达内尔·沃德\n来自:拉辛·乔达里\n2945.08.27.13:11SET\n\n拉辛·乔达里:我已经等烦了,达内尔。给我打电话。\n\n//**转录_结束**// -mobiglas_CharlieStation_Darnell_Transcript_title=达内尔·沃德 - 恢复的通讯记录 -mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Drunk_Transcript_text=伊莱恩·沃德:我想想告诉你,我已经收到了你发送的信息,马上就会有一笔钱打到你的账户上。\n\n对事情真相我并不惊讶,我知道这场斗争有多艰辛,但我还是...还是希望事情本应更好。\n\n毕竟,科瓦莱什似乎是对的。我对他造成那些人的丧命感到遗憾... 至少现在我知道了真相。 -mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_text=伊莱恩·沃德:我想想告诉你,我已经收到了你发送的信息,马上就打钱到你的账户上。现在我想说,科瓦莱什似乎是对的。我对他造成那些人的丧命感到遗憾...至少现在我知道了真相。 -mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_title=收到了科瓦莱什信息 -mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Bonus_Transcript_title=重大消息! -mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_text=伊莱恩·沃德:我收到了您发来的信息,如果您的发现是真的,那我就欠了您一个非常大的人情。科瓦莱什欠我和我丈夫一个道歉。\n\n再次感谢您,我正在将您应得的转到您的帐户上。 -mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_title=谢谢你 -mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Bonus_Transcript_text=伊莱恩·沃德:我想让您知道,您找到的信息起作用了。科瓦莱什宽恕了我丈夫,保险公司给了我全部索赔。\n\n最重要的是,督导局能够逮捕与梅尔·奥索斯基一起工作的人。事实证明,提供对导致走私戒指被捕的信息会有奖励,我希望您能得到它。\n\n我无法表达我对您为我所做的辛勤工作的感谢。一切都不同了。\n\n祝您好运,并感谢您所做的一切。\n -mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_text=伊莱恩·沃德:我想让您知道,您找到的信息起作用了。科瓦莱什宽恕了我丈夫,保险公司给了我全部的索赔。\n\n我无法表达对您所做的辛勤工作的感谢。一切都不同了。\n\n祝您好运,并感谢您所做的一切。 -mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_title=好消息! -mobiglas_CharlieStation_Elaine_Insurance_text=发给:伊莱恩·沃德\n来自:帝国通用保险\n主题:伊莱恩·沃德的受益人索赔\n标准地球时间 2945.10.27.011:13\n\n亲爱的伊莱恩·沃德,\n\n如您所知,我一直在调查您因达内尔·沃德的死亡而提出的受益人索赔。很遗憾地通知您,经过我们的调查,达内尔先生死亡的原因不在科瓦莱什速运所提供的员工个人保险政策范围内。在仔细考虑和审查后,我们决定不予以赔付。\n\n《个人保险政策 02107 02012000》中规定了以下免责条款,在损失发生时将不支付赔偿金:\n\n(A) 因被保险人酗酒、吸毒、麻醉药品所致; 但不包括根据有执照的卫生保健从业人员的建议和书面指示使用这些物质所导致的上瘾。\n(B) 因被保险人参与重罪、暴动或参与非法占领中的暴行而造成之后果。\n\n在科瓦莱什贡多站收集的大量证据和证人的证词表明,被保险人是醉酒状态,以致他失去了对精神和身体设施的正常控制,这种醉酒是造成事故的一个因素。\n\n 一个人在醉酒状态下使用设备造成他人死亡被视为违法行为,并被认为是重罪。即使在实施行动和另一人死亡之间可能存在干预因素,但被保险人仍然会因为拥有重罪嫌疑而被排除在保险范围外,故公司无需支付任何赔偿。\n\n由于您的申诉被拒绝,您有权提出内部上诉。您可以通过填写DCR-90表格来提出要求。如果您对这封信中所包含的信息有任何疑问,请随时与我们的索赔部门联系。\n\n此致,\n\n杰西·霍尔茨宝\n\n保险理赔理算师\n帝国通用保险 -mobiglas_CharlieStation_Elaine_Insurance_title=转发:达内尔·沃德的保险受益人索赔 -mobiglas_CharlieStation_Elaine_Intro_Transcript_text= 伊莱恩·沃德:谢谢您联系我,\n\n我的丈夫最近在科瓦莱什货运中心遇难,但公司拒绝理赔他的保险。他们的理由是我丈夫的死亡是他自己造成的错误。这太荒谬了,不可能是真的。我知道我的丈夫绝不会这样。达尼尔有他自己的问题,但那都是过去的事儿了。\n\n我希望您去科瓦莱什帮我找到证据证明我丈夫是无辜的。即使您发现他不是无辜的,您仍然会获得报酬。我知道您的时间很宝贵,但是我真的想知道真相。\n \n祝您好运,我希望很快能以某种方式收到您的信息。 -mobiglas_CharlieStation_Elaine_Intro_Transcript_title=科瓦莱什调查 -mobiglas_CharlieStation_Kiyomi_Datapad_subtitle=科瓦莱什员工数据薄 - 清美·桑托斯 -mobiglas_CharlieStation_Kiyomi_Datapad_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n\n发给: \n来自:清美·桑托斯\n主题:主覆写代码\n>> 未寄出的草稿\n\n嗨,斯科特,\n\n在对睡眠舱的个人密码进行例行安全检查时,我注意到梅尔的密码和我们档案中的不一样。我不太确定这是上一次调班保留下来的还是她未经授权私自更改了密码,但还是把它设置成了新的解锁码(已附上)。\n\n你想把这事儿报告给公司,还是想让我来?当然,如果你希望的话,我也可以提醒梅尔有关我们的安全政策。不清楚你认为应该怎样处理这类事件。\n\n祝好,\n\n清美\n\n**/[居住舱 3 - 梅尔·奥索斯基] 解锁代码已添加/** -mobiglas_CharlieStation_Kiyomi_Datapad_title=清美·桑托斯 - 恢复的数据 -mobiglas_CharlieStation_Mel_Datapad_subtitle=科瓦莱什员工数据面板 - 梅尔·奥索斯基 -mobiglas_CharlieStation_Mel_Datapad_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n\n/**消息_01**/\n\n发给:贡多站全体员工\n来自:科瓦莱什安保\n主题:员工注意 - 新扫描协议\n标准地球时间2945.08.20.09:23\n\n最近,斯坦顿星系的走私和黑市活动有所增加。督导局和十字军工业安保部队已经着手处理并且请求科瓦莱什速运帮助减少此类活动。\n\n你们大多数人都知道,科瓦莱什速运在帮助当局消灭违禁品运输上有着悠久的历史。因此,从本周开始,所有通过斯坦顿星系科瓦莱什船运中心的物流将执行更加严格的扫描协议与安全措施。培训参考和程序手册正在分发,同时也可以在科瓦莱什>安全>斯坦顿中获得。\n\n十分感谢您在这项重要事务中的帮助。如果你有任何问题请联系我或你的主管。\n\n通过合作,我们可以带来改变。\n \n真诚的,\n\n萨西·迈克尔斯,首席安全官\n科瓦莱什速运 - 斯坦顿\n\n/**信息_02**/\n\n发给:梅尔 奥索斯基\n来自:天文舰队销售团队\n主题:飞船定制服务\n标准地球时间2945.08.15.08:54\n\n致:梅尔·奥索斯基\n\n感谢您使用天文舰队的飞船定制服务。根据所选择的选项,您设计的自定义自由枪骑兵有四周的建造时间。\n\n如果您想支付定金并启动建造,请联系我们的销售办公室。\n \n诚挚的问候,\n \n肖恩·哈洛韦\n高级销售助理\n天文舰队分公司334\n18区/弧光集团/斯坦顿 -mobiglas_CharlieStation_Mel_Datapad_title=梅尔·奥索斯基 - 恢复的数据 -mobiglas_CharlieStation_Mel_Secret_Transcript_subtitle=私人数据面板 - 梅尔·奥索斯基 -mobiglas_CharlieStation_Mel_Secret_Transcript_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n/**通信转录**/\n\n发给:红滩\n来自:梅尔·奥索斯基\n主题:收拾洗衣房\n标准地球时间2945.08.27.14:47\n\n梅尔·奥索斯基:嘿,我想告诉你我昨晚拿到了行动部的密码。灌了一整瓶老爷鸡尾酒才搞完。就说你得有点儿酒量。我设置了一套例程去绕过在1400的监视协议。分格箱应该能毫无问题的通过。同时准备好降落,明白吗?顺便一提,我不得不改动安全协议。位置和锁定代码附呈。\n\n/**结束转录**/ -mobiglas_CharlieStation_Mel_Secret_Transcript_title=梅尔·奥索斯基 - 恢复的通讯记录 -mobiglas_CharlieStation_Racine_Transcript_subtitle=科瓦莱什员工数据面板 - 拉辛·乔达里 -mobiglas_CharlieStation_Racine_Transcript_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n/**通信转录**/\n\n消息1327899\n发给:拉辛·乔达里 \n来自:达尼尔·沃德\n标准地球时间2945.08.27.13:33\n\n达尼尔·沃德:嗨,拉辛,我是达尼尔。\n\n拉辛·乔达里:你到底去哪儿了?你这一班三个小时前就开始了。\n\n达尼尔·沃德:我知道,我很遗憾所以我给空间站做了当前电力潮流的分析,而且看起来我需要对整个系统进行压力测试来看看是哪里跑电了。\n\n拉辛·乔达里:当然,好的,注意安全。\n\n达尼尔·沃德:我会的,我会留心看着的。\n\n拉辛·乔达里:听着不错,你确定你没事吗?你听起来很不好。\n\n达尼尔·沃德:对啊,因为昨晚斯科特的生日,所以我们都晚睡了些。\n\n拉辛·乔达里:好吧,测试完跟我说一声。\n\n达尼尔·沃德:我会的。\n\n//**转录结束D**// -mobiglas_CharlieStation_Racine_Transcript_title=拉辛·乔达里 - 恢复的通讯记录 -mobiglas_CharlieStation_Ross_Datapad_subtitle=科瓦莱什员工数据薄 – 罗斯·比奥罗 -mobiglas_CharlieStation_Ross_Datapad_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n/**通讯转录**/\n\n发给:“压路机”\n来自:罗斯·比奥罗 \n回复:谢谢你的礼物\n标准地球时间2945.08.23.14:03\n\n我很喜欢它们!能帮我忙把它们放在我的床上吗?我已经附上了密码,所以你可以直接进来。\n\n**/[居住舱 5 - 罗斯·比奥罗] 解锁密码已添加/**\n\n>发给:罗斯·比奥罗\n>来自:“压路机” \n>主题:谢谢你的礼物\n>标准地球时间2945.08.23.13:58\n>\n>嘿,罗斯,\n>一点小意思,不成敬意,希望你喜欢抽摩尔斯烟!\n>我该把它们放在哪儿呢?\n>\n>-“压路机”\n\n//**转录结束**// -mobiglas_CharlieStation_Ross_Datapad_title=罗斯·比奥罗 – 恢复的通讯记录 -mobiglas_CharlieStation_Scott_Datapad_subtitle=科瓦莱什雇员数据薄 - 斯科特·哈梅尔 -mobiglas_CharlieStation_Scott_Datapad_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n\n年度员工评估 - 待定 \n\n关于 罗斯·比奥罗:\n- 已经和搬运工们建立了不知道好坏的紧密的关系。\n- 必须保证专业技能没有完全丧失。\n- 今年有两条记过在操作不规范日志上,需要更加注意细节。难道又要罢工?\n- 对保持全体的士气有很大帮助。\n\n关于 达尼尔·沃德:\n- 他刚回来的时候有些浮躁,但是现在已经回归到了无聊的日常生活中了。偶尔还得提醒他注意一下自己的态度。\n- 准时的问题看起来是解决了,在过去的三个月里一直很准时。\n- 把个人区域整理的很干净。\n- 有时对于某些问题太钻牛角尖,执行任务时行事不果断,浪费了一些时间。\n- 可能会导致一些不必要的风险。\n- 非常积极主动,不需要别人告诉他,他就能解决问题。\n\n关于 尼科·塞洛隆:\n- 很专注。\n- 按时完成工作。\n- 想好怎么提除臭剂的事了吗???\n\n关于 清美·桑托斯:\n- 目前感觉良好,似乎很适合这个职位。\n- 态度不错。\n- 报告可以更干净一点,看到了几处错别字和错误,不过问题不大,在归档之前得花点时间复查一下。\n-日程轮换建议不错。\n-高级训练的不错人选。\n\n关于 梅尔·奥索斯基:\n-工作的时候用手环这事得留点心。\n-显著的增加了分发的效率,移动了更多的箱子,这多亏了对货物表单的监管。\n-对于自身有很强的责任感,需要更加放下身段接受他人的帮助。\n\n自我评价:\n- 需要在尊重个人时间方面做得更好,我有时会利用住在现场的员工,这会模糊上班时间和下班时间之间的界限。假期很重要。\n- 经由科瓦莱什授权,利润增长了3%,这很大程度上是因为我的管理。\n- 员工留存率提升了,周转率已经显著下降。\n- 需要在早期跟进方面做得更好,别老是认为员工会安心做完工作。 -mobiglas_CharlieStation_Scott_Datapad_title=斯科特·哈梅尔 - 恢复的数据 -mobiglas_CharlieStation_Scott_Transcript_subtitle=科瓦莱什工作人员数据面板 - 斯科特·哈梅尔 -mobiglas_CharlieStation_Scott_Transcript_text=/**MOBI连接.恢复系统.出厂重置保护…数据寻回**/\n/**视频转录**/\n\n发给:安雅·斯嘉丽\n来自:斯科特·哈梅尔\n主题:十分感谢你送我的礼物!!!\n标准地球时间 2945.08.26.22:45\n\n斯科特·哈梅尔:嗨,宝贝,收到你的包裹了。太感谢你送的mobi组件了,那玩意儿简直太棒了。抱歉有杂音,员工们举办了个聚会,让我又惊又喜。\n\n梅尔·奥索斯基:我们他妈做到了!嗨,安雅\n\n斯科特·哈梅尔:我操,那是一瓶老爷鸡尾酒?\n\n梅尔·奥索斯基:当然了。\n\n斯科特·哈梅尔:你怎么能买得起这种货?\n\n梅尔·奥索斯基:少废话,喝就完了。达内尔!嘿,达内尔!来杯这个。\n\n达内尔·沃德:不不,谢了。\n\n梅尔·奥索斯基:来嘛。\n\n斯科特·哈梅尔:得了吧达尼尔,就一杯。\n\n达尼尔·沃德:就抿一小口。\n\n斯科特 哈梅尔:干杯。\n\n梅尔·奥索斯基:再见,安雅。来,达尼尔,再走一个。\n\n斯科特·哈梅尔:嗨,我马上回来,一会儿你得跟我说说你的论文弄怎么样啦。总之,我爱你也很想你。再次感谢宝贝的礼物。再见宝贝。\n\n/**结束转录** -mobiglas_CharlieStation_Scott_Transcript_title=斯科特·哈梅尔 - 恢复的通讯记录 -mobiglas_CharlieStation_Server_Records_subtitle=科瓦莱什-贡多站:服务器存档 -mobiglas_CharlieStation_Server_Records_text=/**MOBI连接.恢复系统.出厂重置保护…数据找到**/\n\nCSHSCG--贡多服务器_蓝心:\\> 获取-存档日志 - NameSpace root\\系统检查 社交网络服务-列表 - AllSpaces dc1 :对象标记 { $_.dnn -notmatch "__" }\nADL_ElectricalSystemCheck/auto {GH 09.7 norm,BT 13.5,,,}\nADL_维生系统检查/自动 {CAa 126 norm,jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm,SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm,kbb 9999,,,}\nADL_扫描仪扫描/自动{resultsfiled-all $-log}\nADL_电子系统检查/自动 {GH 09.6 norm,BT 14.1,,,}\nADL_LifeSystemCheck/auto {CAa 151 norm,jL .007,,,}\nADL_PressureSystemCheck/auto {PB 0986 norm,SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm,kbb 9998,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.7 norm,BT 13.9,,,}\nADL_LifeSystemCheck/auto {CAa 146 norm,jL .007,,,}\nADL_PressureSystemCheck/自动 {PB 1013 norm,SvS 01,,,}\nADL_数据系统检查/自动 {mast allGreen norm,kbb 9999,,,}\nADL_扫描器扫描/自动 {resultsfiled-all $-log}\n\n运行协议 压力测试_v3.dnn 授权:dward ...\nADL_电子系统检查/自动 {GH 09.9 alert,BT 16.1,,,}\nADL_维生系统检查/自动 {CAa 126 norm,jL .007,,,}\nADL_压力系统检查/自动 {PB 1002 norm,SvS 01,,,}\nADL_数据系统检查/自动 {mast allGreen norm,kbb 9999,,,}\nADL_扫描器扫描/自动 {resultsfiled-all $-log}\nADL_电子系统检查/自动 {GH 11.3 alert,BT 21.2,,,}\nADL_维生系统检查/自动 {CAa 126 norm,jL .007,,,}\nADL_压力系统检查/自动 {PB 1002 norm,SvS 01,,,}\nADL_数据系统检查/自动 {mast allGreen norm,kbb 9999,,,}\nADL_扫描器扫描/自动 {resultsfiled-all $-log}\n\n运行协议 所有监视器关闭.dnn 授权:dward ...\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_压力系统检查/无反应\nADL_数据系统检查/无反应\nADL_扫描仪扫描/无反应\nADL_电子系统检查/无反应\nADL_维生系统检查/无反应\nADL_压力系统检查/无反应\nADL_数据系统检查/无反应\nADL_扫描仪扫描/无反应\nADL_电子系统检查/无反应\n***警告 电力系统过热***\n\nADL_电力系统检查/无反应\n***警告 电力系统过热***\n\nADL_电力系--\n***警告 电力系统下线***\n***警告 侦测到失压***\n***系统错误***\n***系统错误***\n///... -mobiglas_CharlieStation_Server_Records_title=服务器日志。 -mobiglas_Charlie_DropPad_bodytext=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/** LOCK CODE ACCEPTED **/\n\n发给:梅尔·奥索斯基\n来自:红沙\n主题:脏衣服\n\n嗨,梅尔,\n我知道咱们还有几单需要送,但是计划提前了,“瓢虫”昨天被抓了,亨多发誓她是上次运的时候被人跟踪了。他们在整个网络里追踪过来只是时间问题,没有什么选择了,只能撇清关系然后赶紧跑路。老大希望你放弃科瓦莱什,去就近的藏匿地点。要是我们准备携款潜逃,那就得调集所有人手。\n\n-红沙\n\n/** 附件:藏匿处 - 坐标**/\n -mobiglas_Charlie_DropPad_subtitle=货物数据面板 - 红沙 -mobiglas_Charlie_DropPad_title=红沙 - 恢复的通讯记录 -mobiglas_CrusaderBountyReward_Sub_Title=十字军安保队 -mobiglas_CrusaderBountyReward_Text=十字军安保正式感谢您为了公众的安全,协助消灭了如此危险的敌人。知道如此凶恶的威胁已经被彻底铲除,我们可以松一口气了。\n\n作为对您先进功绩的感谢和无私奉献的肯定,之前承诺的奖赏已经在奥丽莎空间站等着您了。\n\n祝您身体健康,\n十字军工业,安保总监,萨沙·罗斯特 -mobiglas_CrusaderBountyReward_Title=功勋 -mobiglas_CryAstro_GeneralWelcome=欢迎使用载具维护服务应用 -mobiglas_CryAstro_Instructions_01=与一个燃料补给载具对接,或者在补给停机坪或机库内降落 -mobiglas_CryAstro_Instructions_02=在驾驶员座位上使用此应用 -mobiglas_CryAstro_Instructions_03=您可为自己的载具选择一项服务 -mobiglas_CryAstro_NoService=无需补充 -mobiglas_CryAstro_Processing=处理中 -mobiglas_CryAstro_Refuel=补充燃料 -mobiglas_CryAstro_RefuelIncomplete=燃料补给未完成,已退还 %i aUEC。 -mobiglas_CryAstro_Refuel_Hydrogen=氢燃料 -mobiglas_CryAstro_Refuel_Quantum=量子燃料 -mobiglas_CryAstro_Repair=维修载具 -mobiglas_CryAstro_Restock=补充弹药 -mobiglas_CryAstro_TransactionFailed=您的转账已失败,请稍后再试。 -mobiglas_CryAstro_Unavailable=当前地区不提供服务 -mobiglas_CryAstro_WelcomeLocation=欢迎使用 %s,请选择一项服务: -mobiglas_OutlawThanksPlayer_Sub_Title=鲁多 -mobiglas_OutlawThanksPlayer_Text=我之前给你怎么说的?很简单,不是吗?黑掉一个终端,唰的一下,犯罪等级就降低了。看起来我们合作的不错。我来构思,你去实现。\n\n或许我们哪天还能在合作一次也说不定呢。\n\n-鲁多 -mobiglas_OutlawThanksPlayer_Title=立竿见影 -mobiglas_Yela_Advisory_Body=***注意***\n\n该旅行建议对耶拉(斯坦顿II)附近的所有飞船都生效。\n\n即使这一片区域有十字军安保严密的警戒,非法组织仍活跃在此地区,因此仍有被攻击的风险。上报的大部分伏击都发生在耶拉附近的小行星带中。十字军安保强烈建议旅行者们仔细的评估自身安全隐患,并尽量避免在该区域逗留。\n\n这份旅行建议由十字军安保-安全总监萨沙·罗斯特授权发布。 -mobiglas_Yela_Advisory_Title=耶拉旅行警示 -mobiglas_ui_Appointment=预约 -mobiglas_ui_BountyHunter=赏金猎人 -mobiglas_ui_ECN=ECN 警报 -mobiglas_ui_Investigation=调查 -mobiglas_ui_Maintenance=维护 -mobiglas_ui_Mercenary=雇佣兵 -mobiglas_ui_Mining=采矿 -mobiglas_ui_Priority=优先事项 -mobiglas_ui_Race=竞速 -mobiglas_ui_Race_CurrentCheckpoint=检查点 -mobiglas_ui_Race_NextCheckpoint=下一个检查点 -mobiglas_ui_Salvage=打捞 -mobiglas_ui_VMA=载具装配管理器 -mobiglas_ui_VMA_noticeMessage=只显示存放在%s的飞船及组件\n欲查看更多您的资产详情,请使用 NikNax。 -mobiglas_ui_VMA_subtitle=定制你的飞船装配 -mobiglas_ui_new=新 -mtps_RetrieveConsignment_desc_001=关于这份工作\n微科保护服务需要一名专业的安全人员在~mission(Location)执行资料取回操作。该地点目前正受到袭击,现场的安全部队没有回应,推测已经死亡。我们相信,最近交付给该设施临时存放的机密材料是此次突袭的目标。你的主要关注点将是收集这些盒子并将它们送到安全的地方。\n\n出于安全考虑,这些机密材料被包含一批更大的货物并存放在自动保管库中。材料具有唯一的检索代码,必须在包裹收发机上输入这串代码才可以拿到它们。协议要求只有高级安全人员才能携带包含代码的数据板,但是鉴于当前动荡不安的局势,我们不能保证九尾没有占领这个地点。态势安全后,将所有机密材料交付给~mission(dropoff1)以获取报酬。\n\n工作内容\n• 自行提供前往~mission(Location|address)的交通工具。\n• 必要时使用武力收集机密材料。\n• 将机密材料交付至~mission(dropoff1|address)。\n\n最低能力需求\n• 2年雇佣兵和(或)安保经验。\n• 拥有作战装备。\n• 使用可以运输货物的飞船。\n• 可立即行动。\n\n优先选择\n• 快速缓和敌对态势的经验。\n• 运输重要货物的经验 -mtps_RetrieveConsignment_title_001=保护站点并交付机密材料 -mtps_UGF_defend_E_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何轻度威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n -mtps_UGF_defend_E_title_001=保护此地免于轻度威胁 -mtps_UGF_defend_S_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何致命威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n -mtps_UGF_defend_S_title_001=保护此地免于致命威胁 -mtps_UGF_defend_VE_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何潜在威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n -mtps_UGF_defend_VE_title_001=保护此地 -mtps_UGF_defend_VH_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何重度威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n -mtps_UGF_defend_VH_title_001=保护此地免于重度威胁 -mtps_UGF_defend_desc_001=关于工作\n微科防卫服务正在寻找注重细节,且有能力组建安保团队的职业雇佣兵来保护~mission(Location|Address)免于任何中度威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 自行组建安保队伍。\n• 保护此地免于敌对威胁,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 有管理团队经验\n -mtps_UGF_defend_title_001=保护此地免于中度威胁 -mtps_UGF_destroy_E_desc_001=关于工作\n微科防卫服务正在寻找注重细节的职业雇佣兵或安保专家前往~mission(Location|Address),并摧毁储存在当地的所有违禁品。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 销毁当地所有违禁品,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 目前无药物成瘾问题。\n -mtps_UGF_destroy_E_title_001=销毁此地所有违禁品 -mtps_UGF_destroy_H_desc_001=关于工作\n微科防卫服务正在寻找注重细节的职业雇佣兵或安保专家前往~mission(Location|Address),并摧毁储存在当地的所有毒品。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 销毁当地所有毒品,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 目前无药物成瘾问题。\n -mtps_UGF_destroy_H_title_001=销毁此地所有毒品 -mtps_UGF_destroy_desc_001=关于工作\n微科防卫服务正在寻找注重细节的职业雇佣兵或安保专家前往~mission(Location|Address),并摧毁储存在当地的所有毒品。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 销毁当地所有毒品,可使用必要武力。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 目前无药物成瘾问题。\n -mtps_UGF_destroy_title_001=销毁此地所有毒品 -mtps_UGF_eliminateall_allies_desc_001=关于工作\n微科防卫服务正在寻找一位注重细节的职业雇佣兵,快速前往并协助驻扎在~mission(Location|Address)的安保团队保护此地免受敌对威胁。\n\n请注意,任何形式的友军伤害,无论意外与否都是不可容忍的。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 帮助当地安保团队防卫设施;可使用必要武力。\n• 避免任何友军误伤。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n -mtps_UGF_eliminateall_allies_desc_intro=关于工作\n微科防卫服务急需注重细节、符合资格的安保专家,来壮大我们现有的安保队伍。为评估您的水平,我们希望您能协助保护~mission(Location|Address)免受敌方威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 协助防御设施;必要时使用武力。\n• 避免任何友军误伤事件。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人的技巧。\n -mtps_UGF_eliminateall_allies_desc_rehire=关于工作\n虽然您过去的表现并没能达到我们的标准,微科防卫服务还是决定为您提供一次改过自新的机会。\n\n为了重新评估您的水平,微科防卫服务希望您能协助保护~mission(Location|Address)免受敌方威胁。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 协助防御设施;必要时使用武力。\n• 避免任何友军误伤事件。\n\n基本要求\n• 两年以上综合雇佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人的技巧。\n -mtps_UGF_eliminateall_allies_title_001=保护驻派人员 -mtps_UGF_eliminateall_allies_title_intro=安保承包商评估 -mtps_UGF_eliminateall_allies_title_rehire=安保承包商重新评估 -mtps_UGF_eliminateall_desc_001=关于工作\n微科防卫服务正在寻找一位注重细节的安保专家,快速安全地协助我们完全清除暂时盘踞在~mission(Location|Address)的非法占领人员。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;清除盘踞在此地的所有非法占领人士。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺\n -mtps_UGF_eliminateall_nocivs_desc_001=关于工作\n微科防卫服务正在寻找一位注重细节的安保专家,快速安全地协助我们完全清除暂时盘踞在~mission(Location|Address)的非法占领人员。\n\n请主意,我们的情报显示出现场有平民工人。鉴于他们与该帮派之间的关系尚不明确,可将他们视作非战斗人员。对他们采取的任何敌对行动都是不可容忍的。\n\nR工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;清除盘踞在此地的所有非法占领人士。\n• 确保任何在场平民的人身安全。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺\n -mtps_UGF_eliminateall_title_001=清除非法占领人员 -mtps_basesweep_desc_01=关于工作\n微科防卫服务正在寻找一位注重细节的职业雇佣兵,快速安全地协助我们完全清除暂时盘踞在~mission(Location|Address)的非法占领人员。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;清除盘踞在此地的所有非法占领人士。\n\n基本要求\n• 两年以上综合佣兵及/或安保经验。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 熟练掌握快速消灭敌人之技艺。\n -mtps_basesweep_title_01=清除非法占领人员 -mtps_bounty_desc_ERT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕位于~mission(Location|Address)的极端危险目标(ERT)~mission(TargetName)。\n\n极端危险目标会通常驾驶一艘次主力舰级别舰船,拥有多名重武装的同伙,预计非常难以逮捕。最好带上支援来协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_HRT=工作简介\n微科防卫服务正在寻找一位符合资格的赏金猎人去逮捕位于~mission(Location|Address)的高风险目标~mission(TargetName)。\n\n高风险目标通常驾驶一艘大型多人舰船,有几名已知同伙,预计很难逮捕。最好带上援手协助你和这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_LRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的低风险目标~mission(TargetName)。\n\n 低风险目标通常驾驶单座飞船,有几名已知的同伙,应该很容易逮捕。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_MRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的中等风险目标~mission(TargetName)。\n\n中等风险目标通常驾驶一艘小型多人舰船,有几名已知的同伙,逮捕会稍微有点困难。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_VHRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的极高风险目标~mission(TargetName)。\n\n极高风险目标通常驾驶一艘大型多人舰船,拥有多名重武装的同伙,预计很难逮捕。最好带上援兵协助你与这个目标交战。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_VLRT=工作简介\n微科防卫服务正在寻找一位有资质的赏金猎人去逮捕位于~mission(Location|Address)的极低风险目标~mission(TargetName)。\n\n极低风险目标通常驾驶单座飞船,有少数几名已知的同伙,相对比较容易逮捕。\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_intro=工作简介\n微科防卫服务正在寻找一位有资质的新赏金猎人来扩充人手。为了评估你的水平,我们希望你能够协助我们在~mission(Location|Address)对~mission(TargetName)的逮捕行动。\n\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_desc_rehire=工作简介\n虽然你过去的表现没有达到我们的标准,微科防卫服务还是决定为你提供一个挽回的机会。\n\n为了评估你的水平,我们希望你能在~mission(Location|Address)逮捕~mission(TargetName)。\n\n\n工作内容\n• 使用自己的载具前往~mission(Location|Address)。\n• 使用必要武力消灭~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有适合战斗的载具。\n• 可立即执行任务。\n\n满足以下条件者优先\n• 有能力处理高压情况。\n -mtps_bounty_fps_UGF_bountyonly_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕~mission(Location|Address)的~mission(TargetName)。\n\n虽然可能会有其他罪犯和平民在场,但我们希望你能只与赏金目标接触。为了最大限度地减少负担,本合约不允许出现任何附加伤害。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n• 确保不会出现附加伤害。\n\n基本要求\n• 赏金猎人工会成员及合适的认证\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理高度紧张之情况。\n -mtps_bounty_fps_UGF_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理高度紧张之情况。\n -mtps_bounty_fps_UGF_nocivs_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来协助逮捕~mission(Location|Address)的~mission(TargetName)。我们得知可能会有平民在场,所以请小心可能的误伤。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n• 确保没有平民伤亡。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_desc_001=关于工作\n微科防卫服务正在寻找一位符合资格的赏金猎人来逮捕~mission(Location|Address)的~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_desc_first_001=关于工作\n微科防卫服务正在寻找一位符合资格的新赏金猎人来扩充我们的人手。为了评估您的水平,我们希望您能够协助我们从~mission(Location|Address)逮捕~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_desc_rehire_001=关于工作\n虽然您过去的表现没有达到我们的标准,微科防卫服务还是决定为您提供一个自我救赎的机会。\n\n为了评估您的水平,我们希望您能从~mission(Location|Address)逮捕~mission(TargetName)。\n\n虽然可能会有其他罪犯在场,但我们希望你专注于完成赏金目标。\n\n工作内容\n• 自行前往~mission(Location|Address)。\n• 使用必要武力;解决掉~mission(TargetName)。\n\n基本要求\n• 赏金猎人工会成员及合适的认证。\n• 拥有战斗装备及交通工具。\n• 可立即出发。\n\n满足以下条件者优先\n• 能够处理严重事态。\n -mtps_bounty_fps_title_001=公开赏金:~mission(TargetName)(未知风险目标 ?RT) -mtps_bounty_fps_title_first_001=公开赏金评估 -mtps_bounty_fps_title_rehire_001=公开赏金重新评估 -mtps_bounty_title_ERT=公开赏金:~mission(TargetName) (极端危险目标 ERT) -mtps_bounty_title_HRT=公开赏金:~mission(TargetName)(高风险目标 HRT) -mtps_bounty_title_LRT=公开赏金:~mission(TargetName)(低风险目标 LRT) -mtps_bounty_title_MRT=公开赏金:~mission(TargetName)(中风险目标 MRT) -mtps_bounty_title_VHRT=公开赏金:~mission(TargetName)(极高风险目标 VHRT) -mtps_bounty_title_VLRT=公开赏金:~mission(TargetName)(极低风险目标 VLRT) -mtps_bounty_title_intro=公开赏金评估 -mtps_bounty_title_rehire=赏金逮捕重新评估 -mtps_destroyprobe_desc_001=关于工作\n在微科,我们致力于带来合作共赢、友善及有趣的合约体验。我们需要一位注重细节的飞行员,以善于分析与解决问题和熟知战斗策略头脑,来以极少的失误按时完成这个项目。\n\n工作内容\n* 扫描区域并定位出在微科星域内施展非法监听的~mission(Contractor|DestroyProbeAmount)。\n* 这些所谓的“数据爬取器”内置安保协议,在受到攻击后将试图上传储存的信息。\n* 在数据传输完毕前摧毁所有爬取器。\n \n地点\n~mission(Location|Address)\n\n基本要求\n* 相应资质或同等实战经验。\n* 两年以上以战斗飞行为主的综合佣兵及/或安保经验。\n* 拥有战斗型飞船。\n* 可立即出发。\n\n满足以下条件者优先\n* 熟悉PDC监听器。\n* 精通扫描与拆除技能。 -mtps_destroyprobe_title_001=发现非法监视器 -mtps_from=微科防卫服务 +mobiGlas_ui_shop_Dump_testi1=“As soon as I set foot on the ground after landing, Dumper’s Depot is my first stop. I can’t believe how much good scrap they have in there.” +mobiGlas_ui_shop_Dump_testi2=“Why buy new when you can buy as good as new at Dumpers’ Depot.” +mobiGlas_ui_shop_Dump_testi3=“I feel like home inside a Dumper’s Depot, I love the smell of engine parts in the morning!” +mobiGlas_ui_shop_Dump_welcome=WELCOME TO DUMPER'S DEPOT +mobiGlas_ui_shop_Medical1=medicalUNIT offers immediate, comprehensive and professional healthcare services to get you in your ship as fast as possible. Whether you`re suffering from shattered bones, an outerspace sickness or a chemical burn that requires face reconstruction, we can help you feel better faster with superior medical care. medicalUNIT Urgent Care have several locations in UEE space at your convenience, always close to a public landing pad. +mobiGlas_ui_shop_Medical2=medicalUNIT, always there for you. +mobiGlas_ui_shop_available=NOW AVAILABLE +mobiGlas_ui_shop_catalog=CATALOG +mobiGlas_ui_shop_options=OPTIONS & PACKAGES +mobiGlas_ui_shop_viewcatalogbtn=VIEW THE CATALOG +mobiGlas_ui_widget_Contact_Add=ADD +mobiGlas_ui_widget_Contact_Add_Contact=Send Friend Request +mobiGlas_ui_widget_Contact_Add_Result_Error_CannotAddItself=You cannot add yourself as a contact! +mobiGlas_ui_widget_Contact_Add_Result_Error_ListFull=Friend list is full +mobiGlas_ui_widget_Contact_Add_Result_Error_NoAccountForNickname=Player Handle not found +mobiGlas_ui_widget_Contact_Add_Result_Error_RelationNotFound=Relation not found +mobiGlas_ui_widget_Contact_Add_Result_Error_Unknown=An unknown error occured +mobiGlas_ui_widget_Contact_Add_Result_Error_ValidationFailed=Player has already been added as a friend +mobiGlas_ui_widget_Contact_Add_Result_Success=Friend request sent +mobiGlas_ui_widget_Contact_Add_To_Party=Invite to party +mobiGlas_ui_widget_Contact_Availability_Away=AWAY +mobiGlas_ui_widget_Contact_Availability_Dnd=DO NOT DISTURB +mobiGlas_ui_widget_Contact_Availability_InYourParty=IN YOUR PARTY +mobiGlas_ui_widget_Contact_Availability_InYourPartyOffline=IN PARTY BUT OFFLINE +mobiGlas_ui_widget_Contact_Availability_LookingForGame=LOOKING FOR GAME +mobiGlas_ui_widget_Contact_Availability_Offline=OFFLINE +mobiGlas_ui_widget_Contact_Availability_Online=ONLINE +mobiGlas_ui_widget_Contact_Availability_OnlineForFriend=ONLINE FOR CONTACT +mobiGlas_ui_widget_Contact_Availability_PartyLeader=PARTY LEADER +mobiGlas_ui_widget_Contact_Confirm=CONFIRM +mobiGlas_ui_widget_Contact_Hangar_Access_Enabled=// HANGAR ACCESS ENABLED +mobiGlas_ui_widget_Contact_Hangar_Access_Error=// ERROR +mobiGlas_ui_widget_Contact_Hangar_Access_Pending=// CHANGE PENDING +mobiGlas_ui_widget_Contact_Header=FRIENDS +mobiGlas_ui_widget_Contact_Invite=INVITE +mobiGlas_ui_widget_Contact_Invite_Sent=INVITE SENT +mobiGlas_ui_widget_Contact_Invite_To_Hangar=Invite to Hangar +mobiGlas_ui_widget_Contact_Kick=Kick from party +mobiGlas_ui_widget_Contact_Leave_Party=Leave Party +mobiGlas_ui_widget_Contact_Party_Invite_Sent=PARTY INVITATION PENDING +mobiGlas_ui_widget_Contact_Promote_Leader=Make party leader +mobiGlas_ui_widget_Contact_Remove=REMOVE +mobiGlas_ui_widget_Contact_Remove_Contact=Remove Friend +mobiGlas_ui_widget_Contact_Revoke_Invite=Revoke Invitation +mobiGlas_ui_widget_Contact_Revoke_Invite_To_Party=Revoke party invitation +mobiGlas_ui_widget_Contact_Send_Message=Send Private Message +mobiGlas_ui_widget_Contact_Title=FRIENDS +mobiGlas_ui_widget_Contact_WaitingForServer=WAITING... +mobiGlas_ui_widget_Party_Header=PARTY +mobiglas_AlphaStation_WelcomeMessage_BodyText=On behalf of our entire staff and Crusader Industries, thank you for choosing Port Olisar for your visit to the Crusader area. We realize that there are many fine stations available, so we sincerely appreciate your business and look forward to providing an enjoyable experience.\n\nWe would like to call your attention to two important services:\n\n*Accessing Your Ship*\nIf you arrived at the station in a personal craft, Port Olisar is proud to feature UniCorp Limited’s cutting edge all-in-one automated ship organization program, ASOP. To retrieve your vessel, visit one of the ASOP terminals located in the Ship Deck, and once selected, your ship will be delivered to an available landing pad. \n\n*Safety Protocols*\nFor the safety of our guests, Port Olisar has been declared an Armistice Zone. Combat is prohibited and the use of all personal and ship weapons is strictly limited. If you would like more information about the Armistice Initiative, please contact a staff member or visit the Advocacy on the spectrum.\n\nAlso, please note that Port Olisar and the area above Crusader are a UEE Monitored zone. Our Comm Arrays are linked to the UEE’s Emergency Communication Network (ECN) and, when operational, will alert authorities immediately if you are involved in an accident, crime or life-threatening situation. While traveling, please maintain an active CommLink to ensure continued usage of the ECN.\n\nAnd of course, feel free to take advantage of our other top-class amenities:\n\n*Big Benny’s Kacho-To-Go*\nWhenever you’re in the mood to “Grab Eat,” make sure to check out our Big Benny’s Kacho-To-Go vending unit featuring the original noodle recipe made famous on Lo and their new spicy Mathania Red variety!\n\n*EZHab Rest Area*\nWhatever the length of your stay, take a moment to relax in our comfortable and private EZHab sleeping accommodations available for rent. \n\n*Complimentary Shuttles*\nIf your travel plans include a trip to Crusader’s surface, Port Olisar offers daily complimentary shuttles to Platinum Bay landing park in Orison; featuring breathtaking views of Crusader Industries’ famous construction yards. For schedule information, please contact a staff member. \n\nIf there is anything we can do to make your stay more comfortable please do not hesitate to ask any member of our staff or myself. We would be delighted to help you. \n\nWith kindest regards,\nSelma Hoss\n\nManaging Director\nPort Olisar Station, Crusader, Stanton\n +mobiglas_AlphaStation_WelcomeMessage_SubHeading=Olisar Hospitality Team +mobiglas_AlphaStation_WelcomeMessage_Title=Welcome to Port Olisar! +mobiglas_Alpha_Aciedo_Contract_Body=We are looking to immediately hire temporary contract system technicians to assist in the maintenance of Comm Arrays located near Crusader. Previous experience a plus. Arrays require a hard reset so experience with EVA in a hazardous environment is a must. +mobiglas_Alpha_Aciedo_Contract_Title=Temporary Contract Position: Comm Technician +mobiglas_Alpha_Crusader_CommsWarning_Body=We wish to notify you that you may experience difficulties with your comm system while traveling in the vicinity of Crusader. We apologize for the inconvenience. Our security teams are currently working to correct this issue and have the errant Arrays reconnected soon.\n\nPlease note, this outage also compromises the Emergency Communications Network grid, so security forces will be unable to respond in the event of a ship malfunction or criminal activity. We highly recommend adjusting your flight plan accordingly.\n\nCrusader Industries thanks you for your patience in this matter,\n\nLorenzo Momar\nVice President, Interstellar Communications Division, Crusader Industries +mobiglas_Alpha_Crusader_CommsWarning_Title=Crusader Industries Safety Alert: Comm Signal Disruption +mobiglas_Author_Aciedo=Aciedo CommRelay +mobiglas_Author_CrusaderIndustriesComms=Crusader Industries Interstellar Communications Division +mobiglas_Author_CrusaderSecurity=Crusader Security Team +mobiglas_Author_ElaineWard=Elaine Ward +mobiglas_Author_PaulineNesso=Pauline Nesso +mobiglas_Blackbox_01_sub_title=Ship RegTag #ST4OR-763538 +mobiglas_Blackbox_01_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nSEN HONDO: Crusader SHQ - This is pilot Hondo. Patrol Group 17's been ambushed. I think it's the Nine Tails. They had scan blocks. Didn't seem 'em till it was too late. Taking heavy damage. It's not good. I've lost power to thrusters 3 and 4. Shit 6 is gone. I'm not going to be able to- \n\n/**End_Transcription**/\n +mobiglas_Blackbox_01_title=Emergency Flight Data (EDR-47392) +mobiglas_Blackbox_02_sub_title=Ship RegTag #SL3PR-82343 +mobiglas_Blackbox_02_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nERIN DEMETER: Damn it. Damn it. It was a scythe. You hear me, Donny? A damn scythe. Thought it was one of the converted jobs. Some hotshot showing off. But it was 'duul. Thing flew at me like like - like - shit. I barely got a shot off... Donny, do right by me okay? \n\n/**End_Transcription**/\n +mobiglas_Blackbox_02_title=Emergency Flight Data (EDR-48172) +mobiglas_Blackbox_03_sub_title=Ship RegTag #VA2ET-72853 +mobiglas_Blackbox_03_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nRYAN PARTHI: Mayday, mayday. If anyone can hear me, my convoy was hit while in transit. Bastards had taken out the array so we couldn't get out a proper distress. They shot up my ship and vented the others... vented them like they were nothing. They're dragging my ship somewhere. Guess they thought they killed me. I'm sending out a low pulse distress, hopefully they won't pick it up. If you're in the area. Please, help.\n\n/**End_Transcription**/ +mobiglas_Blackbox_03_title=Emergency Flight Data (EDR-83376) +mobiglas_Blackbox_04_sub_title=Ship RegTag #RE2PS-27391 +mobiglas_Blackbox_04_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nDANNY COLLINS: Day seventy-three. Very excited to be coming up to Crusader. Ever since the jump point, I've been working out a rough schedule of what to visit. By my estimation, I can sightsee for four hours if I want to keep my schedule for the rest of the system. That's weird... just got an alert that says an airlock was triggered... I swear the new operating system is designed to not work with these older models. Anyway, still undecided about whether to visit Hurston or not. Place is already kinda-\n\nUNIDENTIFIED: Kinda scary?\n\n/**End_Transcription**/\n +mobiglas_Blackbox_04_title=Emergency Flight Data (EDR-797522) +mobiglas_Blackbox_05_sub_title=Unknown Ship RegTag #EL4NE-67983 +mobiglas_Blackbox_05_text= /**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nJORDAN MUSCOVIC: To those that find this, know that though my journey has ended, it was finding my way here that made the path worth taking... I am glad that I could be part of your story too. Share it well and safe travels.\n\n/**End_Transcription**/\n +mobiglas_Blackbox_05_title=Emergency Flight Data (EDR-41435) +mobiglas_Blackbox_06_sub_title=Unknown Ship RegTag #CR2AL-243123 +mobiglas_Blackbox_06_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nCASEY VANDALUSA: Hey Jenny, think you could head on back and whip us up a cup of something hot? I am about to pass- Got a contact. Multiples. Let’s see what their regs say... Not coming up. Forget the drink, I need you on shields, now. \n\n\n\n/**End_Transcription**/\n +mobiglas_Blackbox_06_title=Emergency Flight Data (EDR-47826) +mobiglas_BravoDefender_AbandonedPost_text=By taking unauthorized leave of Security Post Kareah, you have violated the terms of your contract with Crusader Industries. \n\nAll remuneration is forfeit and criminal charges have been filed.\n\nAuthorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries +mobiglas_BravoDefender_AbandonedPost_title=Breach of Crusader Security Contract +mobiglas_BravoDefender_Failure_text=Post Kareah's security databases were illegally accessed while under your watch.\nThis is unacceptable and a breach of your employment terms.\n\nYou are hereby terminated from your position.\n\nAll remuneration is now forfeit. Immediately vacate the premises.\n\nThis message authorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries +mobiglas_BravoDefender_Failure_title=Failure to Fufill Crusader Security Contract +mobiglas_BravoDefender_Quit_text=You have chosen to terminate your position as Crusader Security early.\n\nAll remuneration is now forfeit. Immediately vacate the premises.\n\nThis message authorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries +mobiglas_BravoDefender_Quit_title=Termination Notice +mobiglas_BravoDefender_ThankYou_Title=Crusader Security Contract Completed +mobiglas_BravoDefender_ThankYou_text=Congratulations on the successful completion of your security contract with Crusader Industries. Payment has been transferred to your account. \n\nIn addition, as thanks for your exemplary work, please feel free to keep the equipment provided for your own personal use.\n\nRegards,\nPauline\n\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries +mobiglas_Bravo_Backstory_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: SASHA RUST\nFrom: Pauline Nesso\nSubject: Filtration Problem\n2945.11.07.11:23SET\n\nSir,\n\nI am afraid Kareah has not been cleared for habitation. I just got the estimate from the repair crew. It’s not good. The whole air filter system is going to need to be replaced and that’s going to take some time. Not to mention getting the extra expenditure cleared by Central is going to be a bit of a to-do after the struggle we had getting the last increase through the board.\n\nI’m afraid there is no way we can proceed with opening the station as planned, and, unless you object, I’m going to keep the patrols operating out of their existing posts and delay their transfers until we have a better grasp on the updated timeline.\n\nNot going to lie, it's a major setback. I know how much having this new facility operating meant to you. Darston and myself are going to do everything we can to help get us back on track. \n\nSee you tomorrow,\nPauline\n\nPauline Nesso\n\nFacilities Manager\nCrusader Security\nSecurity Post Kareah +mobiglas_Bravo_Backstory_Title=Filtration Problem +mobiglas_CharlieStation_Darnell_Transcript_subtitle=Covalex Employee Datapad - Darnell Ward +mobiglas_CharlieStation_Darnell_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327896\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.10:03SET\n\nRACINE CHODARY: Darnell, it's Racine over at Corporate Ops. Give me a shout back when you clock in. Just wanted to follow up on the distro issue. Talk to you in a bit.\n\nMessage 1327897\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.11:21SET\n\nRACINE CHODARY: Darnell. Racine again. Still need to sync up about the power distribution problem. Where are you, man?\n\nMessage 1327898\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.13:11SET\n\nRACINE CHODARY: Getting tired of waiting, Darnell. Call me.\n\n//**TRANSCRIPTION_END**// +mobiglas_CharlieStation_Darnell_Transcript_title=D.Ward - Recovered Comm +mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Drunk_Transcript_text=ELAINE WARD: I wanted to let you know that I have received the information you sent, and will be uploading the payment to your account. \n\nI guess I shouldn't be surprised. I knew how hard that struggle was, but I guess... I guess I had hoped for better. \n\nAfter all that, it seems that Covalex was right. I'm sorry he cost those people their lives... and at least I know the truth now. +mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_text=ELAINE WARD: I wanted to let you know that I have received the information you sent, and will be uploading the payment to your account. \n\nAfter all that it seems that Covalex was right. I'm sorry he cost those people their lives... And at least I know the truth now. +mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_title=Covalex Information Received +mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Bonus_Transcript_title=Great News! +mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_text=ELAINE WARD: I wanted to let you know that I got the information you sent, and if what you found is true, I owe you a very big thank you and Covalex owes me and my husband an apology. \n\nThank you again. I'm uploading your payment to your account now. +mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_title=Thank You +mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Bonus_Transcript_text=ELAINE WARD: I just wanted to let you know that the information you found worked. Covalex exonerated my husband and the insurance company gave me the full claim.\n\nOn top of all that, the Advocacy was able to arrest the people that Mel Ososky had been working with. It turns out there was a reward for information leading to the smuggling rings arrest and I want you to have it.\n\nI cannot express how much I appreciate the hard work you did on my behalf. It made all the difference. \n\nBest of luck of to you, and thanks for everything.\n +mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_text=ELAINE WARD: I just wanted to let you know that the information you found worked. Covalex exonerated my husband and the insurance company gave me the full claim.\n\nI cannot express how much I appreciate the hard work you did on my behalf. It made all the difference.\n\nBest of luck of to you, and thanks for everything. +mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_title=Good News! +mobiglas_CharlieStation_Elaine_Insurance_text=To: Elaine Ward\nFrom: Imperial General Insurance\nSubject: Darnell Ward Beneficiary Claim\n2945.10.27.011:13SET\n\nDear Elaine Ward,\n\nAs you know, I have been investigating your beneficiary claim resulting from the loss of Darnell Ward. We are sorry to inform you that after careful consideration and review, our investigation has revealed the cause of loss is not covered by the employee policy provided by Covalex Shipping.\n\nPersonal Life Policy 02107 02012000 notes the following exclusions under which benefits will not be paid if the loss:\n\n(A) results from the Insured's alcoholism or addiction to drugs or narcotics; but not addiction which results from the administration of those substances in accordance with the advice and written instructions of a Licensed Health Care Practitioner.\n(B) results from the Insured's participation in a felony, riot or insurrection, or involvement in an illegal occupation.\n\nThe preponderance of the evidence collected at Covalex Gundo Station and witness statements indicate that the insured was intoxicated to the point they he lost normal control of his mental and physical facilities and that this intoxication was a contributing cause of the accident.\n\nIt is against the law and considered a felony for an individual to cause the death of another by the operation of devices while under the influence of intoxicants. Even if there may be intervening factors between the fact of operation and the death of another. Felony exclusion makes no benefits payable. \n\nSince your claim was denied, you have the right to an internal appeal. You may request one by filling out a DCR-90 form. If you have questions regarding the information contained in this letter, please feel free to contact our claims department. \n\nSincerely,\n\nJessie Holzburg\n\nClaims Adjuster\nImperial General Insurance +mobiglas_CharlieStation_Elaine_Insurance_title=FW: Darnell Ward Beneficiary Claim +mobiglas_CharlieStation_Elaine_Intro_Transcript_text=ELAINE WARD: Thank you for getting in touch with me.\n\nMy husband recently died aboard the Covalex Shipping Hub, but the company is refusing to pay out his insurance claim because they say he was at fault. It's ridiculous. There is no way that's true. I know my husband. Darnell had his problems but that's all in the past.\n\nI want you to go Covalex and send me evidence that my husband is innocent. But even if you find out he isn't, you'll still get paid. I know your time is valuable and really, I just want to know the truth.\n \nGood luck, and I hope to hear from you soon one way or another. +mobiglas_CharlieStation_Elaine_Intro_Transcript_title=Covalex Investigation +mobiglas_CharlieStation_Kiyomi_Datapad_subtitle=Covalex Employee Datapad - Kiyomi Santos +mobiglas_CharlieStation_Kiyomi_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: \nFrom: Kiyomi Santos\nSub: Master Override Code\n>> UNSENT DRAFT\n\nHi Scott,\n\nWhile performing a routine security check on personal access codes for the sleeping pods, I noticed that Mel's access code is different than the one we have on file. I don't know if it was a holdover from the last shift or if she changed it without authorization, but went ahead and reset it to a new Unlock code (attached). \n\nDo you want to send the update to Corporate or should I? Also, I can remind Mel about our security policy if you want. Not sure how you prefer to handle this kind of stuff.\n\nBest,\n\nKiyomi\n\n**/[POD 3 - M.OSOSKY] UNLOCK CODE ATTACHED/** +mobiglas_CharlieStation_Kiyomi_Datapad_title=K.Santos - Recovered Data +mobiglas_CharlieStation_Mel_Datapad_subtitle=Covalex Employee Datapad - Mel Ososky +mobiglas_CharlieStation_Mel_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n/**MESSAGE_01**/\n\nTo: Gundo Station Staff\nFrom: Covalex Security\nSubject: EMPLOYEE NOTICE - New Scan Protocols\n2945.08.20.09:23SET\n\nRecently, there has been an increase in contraband and black market activity in the Stanton System. The Advocacy and Crusader Industries Security forces have reached out and asked for Covalex Shipping's help in curtailing such activities.\n\nAs many of you know, Covalex Shipping has a long history in helping authorities eliminate the transport of illegal goods. As such, starting this week, all cargo moving through Covalex Shipping centers in Stanton will be subject to heightened scan protocols and security measures. Training vids and procedure manuals are being circulated and are also available on the intraspec under Covalex>Security>Stanton.\n\nYour help in this important matter is greatly appreciated. If you have any questions please contact myself or your supervisor.\n\nWorking together, we can deliver a difference.\n \nSincerely,\n\nSashi Michaels, Chief Security Officer\nCovalex Shipping - Stanton\n\n/**MESSAGE_02**/\n\nTo: Mel Ososky\nFrom: Astro Armada Sales Team\nSubject: Plan-And-Fly Service\n2945.08.15.08:54SET\n\nTo Ms. Ososky,\n\nThank you for visiting Astro Armada's Plan-And-Fly service. The custom Freelancer you designed has a build-time of four weeks based on the options chosen.\n\nPlease contact our sales office if you would like to put down a payment and get the ball rolling.\n \nBest regards,\n \nSean Halloway\nSenior Sales Associate\nAstro Armada Branch 334\nArea18/ArcCorp/Stanton +mobiglas_CharlieStation_Mel_Datapad_title=M.Ososky - Recovered Data +mobiglas_CharlieStation_Mel_Secret_Transcript_subtitle=Personal Datapad - Mel Ososky +mobiglas_CharlieStation_Mel_Secret_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: RedSand\nFrom: Mel Ososky\nSubject: Laundry Pick Up\n2945.08.27.14:47SET\n\nMEL OSOSKY: Hey, wanted to let you know that I get the ops guy's passcode last night. Took a whole damn bottle of Esquire to do it. Talk about being able to hold your liquor. I set the routine to bypass the monitoring protocols at 1400. The crates should go through no problem. Just be ready at the drop, alright? By the way, had to change over the security stuff. Location and lock codes attached.\n\n/**END_TRANSCRIPTION**/ +mobiglas_CharlieStation_Mel_Secret_Transcript_title=M.Ososky - Recovered Comm +mobiglas_CharlieStation_Racine_Transcript_subtitle=Covalex Employee Datapad - Racine Chodary +mobiglas_CharlieStation_Racine_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327899\nTo: Racine Chodary\nFrom: Darnell Ward\n2945.08.27.13:33SET\n\nDARNELL WARD: Hey Rac, it's Darnell.\n\nRACINE CHODARY: Where the hell have you been? Your shift started three hours ago.\n\nDARNELL WARD: I know. I'm sorry. So I did a breakdown of the current power flow for the station and it's looking like I'll need to run a stress test on the whole system to see where the runoff is.\n\nRACINE CHODARY: Yeah, okay. Just be careful.\n\nDARNELL WARD: Will do. I'll keep a close eye on it.\n\nRACINE CHODARY: Sounds good. You sure you're okay? You sound terrible.\n\nDARNELL WARD: Yeah. It was Scott's birthday last night, so we were all up a little later than we should've been.\n\nRACINE CHODARY: Alright. Let me know when you're finished running the test.\n\nDARNELL WARD: Will do.\n\n//**TRANSCRIPTION_END**// +mobiglas_CharlieStation_Racine_Transcript_title=R.Chodary - Recovered Comm +mobiglas_CharlieStation_Ross_Datapad_subtitle=Covalex Employee Datapad – Ross Biollo +mobiglas_CharlieStation_Ross_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Road_Roller\nFrom: Ross Biollo \nRE: Thank You Gift\n2945.08.23.14:03SET\n\nLove them! Can you do me a favor and drop them off in my bunk? I've attached the code so you can get in.\n\n**/[POD 5 - R.BIOLLO] UNLOCK CODE ATTACHED/**\n\n>To: Ross Biollo\n>From: Road_Roller\n>SUBJECT: Thank You Gift\n>2945.08.23.13.58SET\n>\n>Hey Ross,\n>Got you a little something for all your help. Hope you like smoking Moores! \n>Where should I put them?\n>\n>-RR\n\n//**TRANSCRIPTION_END**// +mobiglas_CharlieStation_Ross_Datapad_title=R. Biollo – Recovered Comm +mobiglas_CharlieStation_Scott_Datapad_subtitle=Covalex Employee Datapad - Scott Hammell +mobiglas_CharlieStation_Scott_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nANNUAL EMPLOYEE REVIEWS - WIP \n\nRoss Biollo Notes: \n- Has developed a strong rapport with the haulers which can be good and bad. \n- Needs to make sure that professionalism isn't lost completely. \n- Two citations this year for the not properly logging crates. Needs to be more detail focused. One more strike? \n- Does a lot to help maintain crew morale. \n\nDarnell Ward Notes: \n- Was a little abrasive at first when he came back, but has settled back into a solid routine. Once in a while still have to remind him about watching his attitude. \n- Punctuality problems seemed to have gone away. Has been on time regularly for past 3 months. \n- Keeps personal space clean. \n- Can sometimes be too diligent in trying to figure out a problem. Over thinks things sometimes which means tasks can take a little longer than expected. \n- Also can lead to taking unnecessary risks. \n- Very proactive though. Will address issues without needing to be told to do so. \n\nNico Theolone Notes: \n- Very focused. \n- Gets job done. \n- Figure out how to mention deodorant thing??? \n\nKiyomi Santos Notes: \n- So far so good. Seems to be stepping into the position well. \n- Good attitude. \n- Reports could be a little cleaner. Have noticed a few typos and errors. Simple things. Should take the time to double check before filing. \n- Schedule rotation suggestion was a good one. \n- Possible candidate for advanced training \n\nMel Ososky Notes: \n- Needs to be more mindful of using mobiGlas during work hours. \n- Has helped to improve the distro rate. Moving more crates through thanks to oversight on the cargo manifests. \n- Can be territorial with responsibilities. Needs to be more willing to let others help. \n\nSelf Eval Notes: \n- Need to be better about respecting that personal hours. I have sometimes taken advantage of employees living onsite and it can blur the lines between on and off hours. Downtime is important. \n- Profits have exceeded the 3% growth mandated by Covalex, in large part to my management. \n- Employee retention has increased. Turnover rate has significantly dropped. \n- Need to be better about following up on things earlier. Don't assume employees are tracking deadlines. +mobiglas_CharlieStation_Scott_Datapad_title=S.Hammell - Recovered Data +mobiglas_CharlieStation_Scott_Transcript_subtitle=Covalex Employee Datapad - Scott Hammell +mobiglas_CharlieStation_Scott_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**VID_TRANSCRIPTION**/\n\nTo: Anya Sugari\nFrom: Scott Hammell\nSubject: Thanks for the Gift!!!\n2945.08.26.22:45SET\n\nSCOTT HAMMELL: Hey babe, just got the package you sent. Thanks a million for the mobi mod. It's incredible. Sorry for the noise. The crew surprised me with a shindig.\n\nMEL OSOSKY: Damn right we did! Hey, Anya!\n\nSCOTT HAMMELL: Holy shit, is that a bottle of Esquire?\n\nMEL OSOSKY: Damn right.\n\nSCOTT HAMMELL: How'd you afford this?\n\nMEL OSOSKY: Less talk, more drinking. Darnell! Hey Darnell! Get in on this.\n\nDARNELL WARD: No, thanks.\n\nMEL OSOSKY: Come on.\n\nSCOTT HAMMELL: Jeez Darnell, just one.\n\nDARNELL WARD: Maybe a sip.\n\nSCOTT HAMMELL: There we go.\n\nMEL OSOSKY: Bye Anya. Let's go, Darnell. One more.\n\nSCOTT HAMMELL: Hey. I'm gonna get back to it, but let me know how your dissertation's going. Anyway, I love you and I miss you. Thank you again for the present. Bye babe.\n\n/**END_TRANSCIPTION**/ +mobiglas_CharlieStation_Scott_Transcript_title=S.Hammell - Recovered Comm +mobiglas_CharlieStation_Server_Records_subtitle=Covalex Station Gundo: Server Archives +mobiglas_CharlieStation_Server_Records_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nCSHSCG--GUNDOSERVER_BLUEHEART:\\> Get-ArchiveLog -NameSpace root\\systemcheckSNS -List -AllSpaces dc1 : ObjectMarker { $_.dnn -notmatch "__" }\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.5,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.6 norm, BT 14.1,,,}\nADL_LifeSystemCheck/auto {CAa 151 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 0986 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9998,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.9,,,}\nADL_LifeSystemCheck/auto {CAa 146 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1013 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL stresstest_v3.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/auto {GH 09.9 alert, BT 16.1,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 11.3 alert, BT 21.2,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL all_monitor_silence.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSys-\n***ALERT POWER SYSTEM OFFLINE***\n***ALERT DECOMPRESSION DETECTED***\n***SYSTEM FAILURE***\n***SYSTEM FAILURE***\n///... +mobiglas_CharlieStation_Server_Records_title=Server Log +mobiglas_Charlie_DropPad_bodytext=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/** LOCK CODE ACCEPTED **/\n\nTo: Mel Ososky\nFrom: RedSand\nSubject: Laundry Stain\n\nHey Mel,\nI know we were supposed to do a few more drops, but the timeline has escalated. Ladybird got grabbed up yesterday and Hundo swears she was followed on her last run. It’s only a matter of time before they trace the full network. No choice but to cut clean and drift. Boss wants you to abandon Covalex and head to the current stash. Need all hands if we’re going to walk away with credits earned. \n\n-RedSand\n\n/** ATTCH: stash.coordinates **/\n +mobiglas_Charlie_DropPad_subtitle=The Drop Datapad - RedSand +mobiglas_Charlie_DropPad_title=RedSand - Recovered Comm +mobiglas_CrusaderBountyReward_Sub_Title=Crusader Security Team +mobiglas_CrusaderBountyReward_Text=We at Crusader Security would like to formally thank you for your assistance in eliminating such a dangerous enemy to the public’s safety. We can all rest a little bit in easier knowing that such a malicious threat has been resolutely dealt with.\n\nAs a token of our appreciation for your meritorious service and in recognition of your selflessness, the promised reward has been delivered and is awaiting you at Port Olisar.\n\nMay it serve you in good health,\nSasha Rust, Security Director, Crusader Industries +mobiglas_CrusaderBountyReward_Title=Meritorious Service +mobiglas_CryAstro_GeneralWelcome=Welcome to the vehicle maintenance services app +mobiglas_CryAstro_Instructions_01=Dock with a refueling vehicle, or supported pad or hangar +mobiglas_CryAstro_Instructions_02=Use this app from your pilot's seat +mobiglas_CryAstro_Instructions_03=You can then choose a service for your vehicle +mobiglas_CryAstro_NoService=No Service Required +mobiglas_CryAstro_Processing=Processing +mobiglas_CryAstro_Refuel=Refuel +mobiglas_CryAstro_RefuelIncomplete=Refuelling incomplete. %i aUEC refunded. +mobiglas_CryAstro_Refuel_Hydrogen=Refuel Hydrogen +mobiglas_CryAstro_Refuel_Quantum=Refuel Quantum +mobiglas_CryAstro_Repair=Repair +mobiglas_CryAstro_Restock=Restock +mobiglas_CryAstro_TransactionFailed=Your transaction has failed. Please try again later. +mobiglas_CryAstro_Unavailable=No services available in your location +mobiglas_CryAstro_WelcomeLocation=Welcome to %s. Please choose a service: +mobiglas_OutlawThanksPlayer_Sub_Title=Ruto +mobiglas_OutlawThanksPlayer_Text=What did I tell you? Easy, right? Hack one terminal, and poof, lower crimestat. Seems like we make a pretty good team. Me doing the thinking, you doing the doing. \n\nWho knows, maybe we’ll get the chance to work together again sometime. \n\n-Ruto +mobiglas_OutlawThanksPlayer_Title=Worked Like a Charm +mobiglas_Yela_Advisory_Body=***ATTENTION***\n\nA Travel Advisory is in effect for all ships near Yela (Stanton 2c). \n\nAlthough the area is heavily policed by Crusader Security, outlaw groups are currently known to operate in the area and attacks are still possible. The majority of ambushes have been reported in the asteroid field located near Yela. Crusader Security strongly recommends that travelers carefully evaluate the risks to their personal safety, and when possible, avoid travel in the region all together. \n\nThis Travel Advisory authorized by Sasha Rust, Security Director, Crusader Security. +mobiglas_Yela_Advisory_Title=Yela Travel Advisory +mobiglas_ui_Appointment=Appointment +mobiglas_ui_BountyHunter=Bounty Hunter +mobiglas_ui_ECN=ECN Alert +mobiglas_ui_Investigation=Investigation +mobiglas_ui_Maintenance=Maintenance +mobiglas_ui_Mercenary=Mercenary +mobiglas_ui_Mining=Mining +mobiglas_ui_Priority=Priority +mobiglas_ui_Race=Racing +mobiglas_ui_Race_CurrentCheckpoint=Checkpoint +mobiglas_ui_Race_NextCheckpoint=Next Checkpoint +mobiglas_ui_Salvage=Salvage +mobiglas_ui_VMA=Vehicle Loadout Manager +mobiglas_ui_VMA_noticeMessage=Only showing ships and equipment located in %s.\nFor a broader list of your assets, use NikNax. +mobiglas_ui_VMA_subtitle=Customize your ship loadout +mobiglas_ui_new=New +mtps_RetrieveConsignment_desc_001=ABOUT THE JOB\nmicroTech Protection Services need a security professional for a retrieval op at ~mission(Location). The location is currently under attack and security forces on-site are unresponsive and presumed dead. We believe confidential materials recently delivered to the facility for temporary holding were the target of the raid. Your main focus will be collecting those boxes and delivering them to a secure location. \n\nFor security reasons, the confidential materials were delivered as part of a larger shipment and secured in the automated vault. The materials have unique retrieval codes that must be entered on the keypad at the package conveyor. Protocols require that only senior security officers can carry a datapad containing a code, but considering the volatile situation, we can't guarantee that the Nine Tails haven’t taken possession of them. Once secured, deliver all of the confidential materials to ~mission(dropoff1) for payment.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|address).\n• Use force as necessary to collect the confidential materials.\n• Deliver the confidential materials to ~mission(dropoff1|address).\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment. \n• Access to a spaceship that can transport cargo.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n• Experience hauling important cargo. +mtps_RetrieveConsignment_title_001=Defend Location and Deliver Confidential Materials +mtps_UGF_defend_E_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can assemble a security team in order to protect ~mission(Location|Address) against any minor threats. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Provide own security team to assist.\n• Protect the site against hostile threats; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with managing a team.\n +mtps_UGF_defend_E_title_001=Defend Location Against Minor Threats +mtps_UGF_defend_S_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can assemble a security team in order to protect ~mission(Location|Address) against deadly hostile threats. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Provide own security team to assist.\n• Protect the site against hostile threats; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with managing a team.\n +mtps_UGF_defend_S_title_001=Defend Location Against Deadly Threats +mtps_UGF_defend_VE_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can assemble a security team in order to protect ~mission(Location|Address) against any threats that should arise. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Provide own security team to assist.\n• Protect the site against hostile threats; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with managing a team.\n +mtps_UGF_defend_VE_title_001=Defend Location +mtps_UGF_defend_VH_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can assemble a security team in order to protect ~mission(Location|Address) against serious hostile threats. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Provide own security team to assist.\n• Protect the site against hostile threats; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with managing a team.\n +mtps_UGF_defend_VH_title_001=Defend Location Against Serious Threats +mtps_UGF_defend_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can assemble a security team in order to protect ~mission(Location|Address) against hostile threats. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Provide own security team to assist.\n• Protect the site against hostile threats; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with managing a team.\n +mtps_UGF_defend_title_001=Defend Location Against Moderate Threats +mtps_UGF_destroy_E_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary or security professional to report to ~mission(Location|Address) and destroy the contraband being stored there. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Clear the site of contraband; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• No ongoing addiction issues.\n +mtps_UGF_destroy_E_title_001=Clear Site of Contraband +mtps_UGF_destroy_H_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary or security professional to report to ~mission(Location|Address) and destroy the narcotics being stored there. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Clear the site of narcotics; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• No ongoing addiction issues.\n +mtps_UGF_destroy_H_title_001=Clear Site of Narcotics +mtps_UGF_destroy_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary or security professional to report to ~mission(Location|Address) and destroy the drugs being stored there. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Clear the site of drugs; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• No ongoing addiction issues.\n +mtps_UGF_destroy_title_001=Clear Site of Drugs +mtps_UGF_eliminateall_allies_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can quickly and safely assist the security team stationed at ~mission(Location|Address) in protecting the site against hostile threats. \n\nBe aware that any friendly fire, accidental or otherwise, will not be tolerated. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Help the local security team protect the site; using force as necessary.\n• Avoid any friendly fire incidents.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n +mtps_UGF_eliminateall_allies_desc_intro=ABOUT THE JOB\nmicroTech Protection Services is in need of new, qualified, and detail-oriented security professionals to expand our existing roster. To evaluate your skills, we would like you to assist in protecting ~mission(Location|Address) against hostile threats. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Help protect the site; using force as necessary.\n• Avoid any friendly fire incidents.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n +mtps_UGF_eliminateall_allies_desc_rehire=ABOUT THE JOB\nWhile your past performance has not been to our standards, microTech Protection Services has decided to offer you a chance to redeem yourself. \n\nIn an effort to reevaluate your skills, microTech Protection Services would like you to assist in protecting ~mission(Location|Address) against hostile threats. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Help protect the site; using force as necessary.\n• Avoid any friendly fire incidents.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n +mtps_UGF_eliminateall_allies_title_001=Defend Occupants +mtps_UGF_eliminateall_allies_title_intro=Security Contractor Evaluation +mtps_UGF_eliminateall_allies_title_rehire=Security Contractor Reevaluation +mtps_UGF_eliminateall_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented security professional who can quickly and safely assist us in the complete removal of illegal occupants who have temporarily gained control of ~mission(Location|Address).\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Remove all illegal occupants found within the site; using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n +mtps_UGF_eliminateall_nocivs_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can quickly and safely assist us in the complete removal of illegal occupants who have temporarily gained control of ~mission(Location|Address).\n\nBe aware that our intel shows there are civilian workers onsite. Since their connection with the gang is unclear, they should be considered non-combatants. Any hostile action towards them will not be tolerated. \n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Remove all hostile occupants found within the site; using force if necessary.\n• Ensure the safety of any civilians who may be onsite. \n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and/or security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n +mtps_UGF_eliminateall_title_001=Remove Illegal Occupants +mtps_basesweep_desc_01=ABOUT THE JOB\nmicroTech Protection Services is looking for a detail-oriented mercenary professional who can quickly and safely assist us in the complete removal of illegal occupants who have temporarily gained control of ~mission(Location|Address).\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Remove all illegal occupants found within the site; using force as necessary. \n\nMINIMUM QUALIFICATIONS\n• 2 years of combined mercenary and security experience.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Experience with rapid hostility de-escalation techniques.\n\n +mtps_basesweep_title_01=Remove Illegal Occupants +mtps_bounty_desc_ERT=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend the extreme-risk target ~mission(TargetName) from ~mission(Location|Address). \n\nAn extreme-risk target typically pilots a sub-capital class vessel, has several heavily-armed allies, and is expected to be very difficult to apprehend. It may be useful to bring along support staff to assist with engaging this target.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to vehicle suitably outfitted for combat.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_desc_HRT=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend the high-risk target ~mission(TargetName) from ~mission(Location|Address). \n\nA high-risk target typically pilots a large multicrew vessel, has several known allies, and is expected to be difficult to apprehend. It may be useful to bring along support staff to assist with engaging this target.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to vehicle suitably outfitted for combat.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_desc_LRT=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend the low-risk target ~mission(TargetName) from ~mission(Location|Address). \n\nA low-risk target typically pilots a single seater craft, has several known allies, and should be straightforward to apprehend.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to vehicle suitably outfitted for combat.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_desc_MRT=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend the moderate-risk target ~mission(TargetName) from ~mission(Location|Address). \n\nA moderate-risk target typically pilots a small multicrew vessel, has several known allies, and may be slightly difficult to apprehend.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to vehicle suitably outfitted for combat.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_desc_VHRT=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend the very high-risk target ~mission(TargetName) from ~mission(Location|Address). \n\nA very high-risk target typically pilots a large multicrew vessel, has several heavily-armed allies, and is expected to be difficult to apprehend. It may be useful to bring along support staff to assist with engaging this target.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to vehicle suitably outfitted for combat.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_desc_VLRT=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend the very low-risk target ~mission(TargetName) from ~mission(Location|Address). \n\nA very low-risk target typically pilots a single seater craft, has few known allies, and should be relatively easy to apprehend.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to vehicle suitably outfitted for combat.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_desc_intro=ABOUT THE JOB\nmicroTech Protection Services is in need of new qualified bounty hunters to expand our existing roster. To evaluate your skills, we would like you to assist us in the apprehension of ~mission(TargetName) from ~mission(Location|Address).\n\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to vehicle suitably outfitted for combat.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_desc_rehire=ABOUT THE JOB\nWhile your past performance has not been to our standards, microTech Protection Services has decided to offer you a chance to redeem yourself. \n\nTo reevaluate your skills, we would like you to apprehend ~mission(TargetName) from ~mission(Location|Address).\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to vehicle suitably outfitted for combat.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_fps_UGF_bountyonly_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to assist in the apprehension of ~mission(TargetName) from ~mission(Location|Address). \n\nWhile there will be other criminals and civilians at the site, we ask that you only actively engage with the bounty. In an effort to minimize liability, ancillary causalities are not permitted on this contract.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n• Ensure zero ancillary casualties.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_fps_UGF_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) from ~mission(Location|Address). \n\nWhile there will be other criminals at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_fps_UGF_nocivs_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to assist in the apprehension of ~mission(TargetName) from ~mission(Location|Address). We are aware that there may be civilians on site, so please be mindful of possible crossfire.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n• Ensure no civilian casualties.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_fps_desc_001=ABOUT THE JOB\nmicroTech Protection Services is looking for a qualified bounty hunter to apprehend ~mission(TargetName) from ~mission(Location|Address). \n\nWhile there will be other criminals at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_fps_desc_first_001=ABOUT THE JOB\nmicroTech Protection Services is in need of new qualified bounty hunters to expand our existing roster. To evaluate your skills, we would like you to assist us in the apprehension of ~mission(TargetName) from ~mission(Location|Address).\n\nWhile there will be other criminals at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_fps_desc_rehire_001=ABOUT THE JOB\nWhile your past performance has not been to our standards, microTech Protection Services has decided to offer you a chance to redeem yourself. \n\nTo reevaluate your skills, we would like you to apprehend ~mission(TargetName) from ~mission(Location|Address).\n\nWhile there will be other criminals at the site, your main focus should be on completing the bounty.\n\nRESPONSIBILITIES\n• Provide own transportation to ~mission(Location|Address).\n• Neutralize ~mission(TargetName); using force as necessary.\n\nMINIMUM QUALIFICATIONS\n• Bounty Hunters Guild membership and appropriate certification.\n• Access to combat equipment and mode of transport.\n• Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n• Ability to handle high pressure situations.\n +mtps_bounty_fps_title_001=Active Bounty: ~mission(TargetName) (?RT) +mtps_bounty_fps_title_first_001=Active Bounty Evaluation +mtps_bounty_fps_title_rehire_001=Active Bounty Reevaluation +mtps_bounty_title_ERT=Active Bounty: ~mission(TargetName) (ERT) +mtps_bounty_title_HRT=Active Bounty: ~mission(TargetName) (HRT) +mtps_bounty_title_LRT=Active Bounty: ~mission(TargetName) (LRT) +mtps_bounty_title_MRT=Active Bounty: ~mission(TargetName) (MRT) +mtps_bounty_title_VHRT=Active Bounty: ~mission(TargetName) (VHRT) +mtps_bounty_title_VLRT=Active Bounty: ~mission(TargetName) (VLRT) +mtps_bounty_title_intro=Active Bounty Evaluation +mtps_bounty_title_rehire=Bounty Apprehension Reevaluation +mtps_destroyprobe_desc_001=ABOUT THE JOB\nAt microTech, we aim to foster a contract experience that is collaborative, friendly and fun. We are looking for a detail-oriented pilot who brings an analytical mind to problem solving and deep knowledge of strategic combat solutions to complete this project on time and with few to no errors. \n\nRESPONSIBILITIES\n* Scan the area to locate the ~mission(Contractor|DestroyProbeAmount) that have been preforming illegal surveillance while hidden in microTech controlled space. \n* These so-called "data skimmers" are equipped with security protocols that will attempt to upload their datastores when attacked.\n* Destroy all the skimmers before the upload can complete.\n \nLOCATION\n~mission(Location|Address)\n\nMINIMUM QUALIFICATIONS\n* Equivalency degree or equivalent practical experience.\n* 2 years of combined mercenary and security experience with an emphasis on combat piloting.\n* Ability to procure a combat rated ship.\n* Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n* Experience with PDC Monitors.\n* Strong scanning and demolition skills. +mtps_destroyprobe_title_001=Illegal Monitors Detected +mtps_from=MT Protection Services murderspree_desc=~mission(DistractionKillDescription|Description) -murderspree_desc_0001=我给你讲点悲伤的事。那年今日,海军部队来了,把我的一些船员化为了灰烬。他们还在工作,没有收到一丝警告,就被扔进了太空。难以置信对吧。\n\n现在我在想,是时候解决这个问题了,听说执法系统里有个五星通缉犯这种东西这可是个不可多得的好机会。看,只要你的犯罪等级达到这么高,安全部队一接到消息,勇敢的星际公民就会来追捕你。现在听好了,我想让他们抓你。\n\n所有人取追捕你的时候,你就把他们先引开。然后杀掉~mission(KillCount)个他们的人,我想这也算是为我的船员讨回公道,我也会给你一笔不错的回报。\n\n还有一点需要注意 - 一旦你开了第一枪,我需要你在~mission(KillTime)内完成任务。就像他们消灭我的伙计一样,我真是感情用事。 -murderspree_desc_0002=一旦你达到了第五等级,你就是个疯狂的坏蛋了。准确来说正是我的赌博所需要的那种人。\n\n我的笨蛋朋友说,绝对没有人可以在~mission(KillTime)内杀~mission(KillCount)个海军士兵。我说只要有正确的人就能完成这个任务。此外,只要你还保持着高通缉等级,你进入的任何安保区都会有海军追杀你。小事一桩。\n\n你觉得怎么样呢?做到,一半的奖金就是你的。时间将会从你开始攻击第一个人开始计算。\n\n -murderspree_desc_0003=我敢肯定你已经意识到了,最近海军正试着开始清理整顿斯坦顿星系。作为一个显然不喜欢法律的人,这对你很不利,对我更糟。我在星系中的一家大型安全公司工作(不会告诉你是哪家的),随着海军势力扩大,我也变得无事可做了。\n\n我需要的是一场灾难,来向公众证明海军不是他们的救世主。\n\n你就是我请来的灾难。\n\n我将会给你大量的钱,只要你在~mission(KillTime)内干掉~mission(KillCount)个海军士兵。只要你是五星通缉犯,那些英勇的海军士兵就会在安全区内的任何时候出现在你面前,这会让事情简单很多。我会在你开出第一枪的时候开始计时。我想如此规模的事件足以唬住一堆人让他们去雇佣我的公司。 +murderspree_desc_0001=I got a bit of a sob story for you. Year ago to the day, Navy squad came and dusted some of my best. Spaced 'em in the middle of a job with nary a warnin'. Hardly seems right. \n\nNow I'm thinkin' it's about time to settle the score. Heard that there was a level 5 in system and it's too good of a chance to pass up. See, as long as your crimestat's that high, the brave little starmen are gonna be huntin' you down anytime security gets wind of ya. Here's what I say, let 'em. \n\nEvery one of them blues that comes to hunt you, you take them out first. Get ~mission(KillCount) of them and I figure that'll be justice for my crew and a fine payout for you. \n\nOne little bit extra - once you land the first shot, I need you to do it all in a set amount of time: ~mission(KillTime). The same as it took them to wipe us out. Call me sentimental. +murderspree_desc_0002=Since you're a level 5, I'm assuming you're one crazy bastard. Exactly the type I need to settle a bet I have going. \n\nMy idiot friend says there's no way someone could take out ~mission(KillCount) Navy starmen in ~mission(KillTime). I say that all you need is the right person for the job. Plus, as long as your crimestat stays that high, any security you run into should summon the Navy right to you. Easy pickings. \n\nWhat do you say? Do it and half the winnings are yours. The timer starts as soon as you shoot the first one.\n\n +murderspree_desc_0003=I'm sure you're aware, but recently the Navy's been trying to clean up Stanton. As someone who's clearly no fan of the law, that's pretty bad for you, and even worse for me. I work for one of the big security firms in the system (not saying which) and all our jobs have dried up since the Navy started taking on a larger role.\n\nWhat I need is a disaster that can prove to the suits with the credits that the Navy aren't the saviors they think they are. \n\nYou're going to be my disaster.\n\nI'll pay you some serious credits to take out ~mission(KillCount) Navy starmen in under ~mission(KillTime). And with your crimestat at level 5, the heroic Navy will show up any time you run into security making it that much simpler. I’ll start the time once the first shot lands. Figure a spree of this magnitude should be enough to scare just about anyone into hiring my firm. murderspree_from=~mission(DistractionKillFrom) -murderspree_obj_display_01=海军士兵击杀数:%ls -murderspree_obj_display_02=剩余时间:%ls -murderspree_obj_long_01=在规定时间内消灭~mission(KillCount)个海军士兵。 -murderspree_obj_short_01=消灭~mission(KillCount)个海军士兵 +murderspree_obj_display_01=Navy Starmen Killed: %ls +murderspree_obj_display_02=Time Remaining: %ls +murderspree_obj_long_01=Eliminate ~mission(KillCount) Navy starmen in the alloted time. +murderspree_obj_short_01=Eliminate ~mission(KillCount) Navy Starmen murderspree_title=~mission(DistractionKillDescription|Title) -murderspree_title_0001=血债血偿 -murderspree_title_0002=孤注一掷 -murderspree_title_0003=海军突袭 +murderspree_title_0001=Blood for Blood +murderspree_title_0002=High Stakes +murderspree_title_0003=Naval Strike mustcomesecond_obj_display_01,P=Luca Brunt: Place second in the race (can't be tied) mustcomesecond_obj_long_01,P=Luca Brunt: UEC ~mission(MustComeSecondReward) - Place second in the race (can't be tied) mustcomesecond_obj_short_01,P=Place second in the race (can't be tied) -navitem_advanced=高级 -navitem_brow=眉骨 -navitem_cheeks=脸颊 -navitem_crown=脑壳 -navitem_ears=耳朵 -navitem_eidonomy=人种 -navitem_eyecolor=瞳孔颜色 -navitem_eyes=眼睛 -navitem_gender=性别 -navitem_hair=头发 -navitem_haircolor=发色 -navitem_head=整个头部 -navitem_initialhead,P=初始头型 -navitem_jaw=下巴 -navitem_mouth=嘴巴 -navitem_nose=鼻子 -navitem_review=检阅 -navitem_simple=简单 -navitem_skin=皮肤 +navitem_advanced=Advanced +navitem_brow=Brow +navitem_cheeks=Cheeks +navitem_crown=Crown +navitem_ears=Ears +navitem_eidonomy=Eidonomy +navitem_eyecolor=Eye Color +navitem_eyes=Eyes +navitem_gender=Gender +navitem_hair=Hair +navitem_haircolor=Hair Color +navitem_head=Whole Head +navitem_initialhead,P=Initial Head +navitem_jaw=Jaw +navitem_mouth=Mouth +navitem_nose=Nose +navitem_review=Review +navitem_simple=Simple +navitem_skin=Skin net_dialog_resync_time,P=Re-syncing with server.\nPlease wait %.1f seconds. -net_dialog_server_error,P=服务器错误。请稍等... +net_dialog_server_error,P=Server Error. Please wait... ninetails_assassination_Danger_Easy_001=NineTails Danger Easy placeholder text ninetails_assassination_Danger_Hard_001=NineTails Danger Hard placeholder text ninetails_assassination_Danger_Intro_001=NineTails Danger Intro placeholder text @@ -63044,792 +63044,792 @@ ninetails_steal_Timed_Hard_001=NineTails Steal Hard Timed placeholder text ninetails_steal_Title_Hard_001=NineTails Steal Hard Title placeholder text northrock_boarders_890J_VIP_desc_001,P=Rescue VIP northrock_boarders_890J_VIP_title_001,P=URGENT: VIP in danger -northrock_boarders_890J_desc_001=一位行政客户刚刚向我们发出求救信号,他们的890跃动在~mission(Location)被拦截并被不法分子登上了船。因为船上存了一些比较敏感的私人数据,所以他们更希望能私下处理这个问题。\n\n你的首要任务是把不法分子以最快的速度清理掉,这样一支救援小组就能派遣过去把船返还给船主。让这些非法之徒控制这艘船的时间越长,它被抢走的可能性就越大。为了能更快速的解决问题,我建议你组织一个特勤小组来执行此任务。\n\n需要注意的一点是,船上所有幸存的船员都在船上的私人安全部队的保护下坐救生艇安全逃离了。不过,现在船上的状况仍然无法确定,为了以防万一,执行任务的时候请务必留意是否还有友军,以免误伤。\n\n还有,如果可能的话,我们的客户会"非常乐意"看到你能把飞船内的数据保护下来不被盗走。如果你能成功阻止这些机密数据以远程传输的方式被盗走,会有一笔非常丰厚的额外奖金等着你。\n\n如果换作是我的话,我会尽全力完成这位客户的要求让他满意。\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_boarders_890J_title_001=紧急:登舰行动进行中 -northrock_bounty_PVP_desc_001=我们收到了一则合约,需要去缉拿一位侥幸脱逃的罪犯,名为~mission(TargetName)。\n\n我想以你在工会那边的评级,是能帮我们处理这件事的。他会比你平时处理的目标更为棘手。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_PVP_desc_002=有个能让你找到 ~mission(TargetName)的小线索。\n\n这个罪犯会比平时处理的那些更为难抓。尽量比他们快上个一两步,就不会有什么大问题了。\n\n感谢你帮我这忙,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_PVP_desc_003=有个名叫~mission(TargetName)的罪犯需要你拿下。留点心,他们向来都比较难捉摸。虽然不清楚逮捕他们的过程中会遇到哪些困难,但你一定都能处理好的。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_PVP_desc_first=嗨,\n\n希望你不介意,但我知道你在赏金猎人工会的情况,并想看下你有没有兴趣和我们北境之岩服务团队签订合同,我们是星系内评价最高的私人安保公司之一。\n\n如果你有兴趣的话,首先需要你去完成一份临时嫌犯逮捕合约。与其说是评断,其实更像是次机会,来确保我们能有良好的共事关系。\n\n你要找的嫌犯名叫~mission(TargetName)。他们可是出了名的难以捉摸,所以对你来说会有些困难。\n\n希望尽快收到你的消息,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_PVP_desc_rehire=嘿,又是我\n\n有段时间了,希望一切都好。我知道事情并非圆满结束,但在和管理层讨论了一番后,我想给你一次机会来还自己一个清白。你很有潜力,我很遗憾之前没有个很好的机会来展示你的能力\n\n去逮捕~mission(TargetName),然后我们再看看如何恢复你和我们之间的合作关系。\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_PVP_title_001=逮捕嫌犯:~mission(TargetName) -northrock_bounty_PVP_title_first=临时嫌犯逮捕合约 -northrock_bounty_PVP_title_rehire=临时嫌犯逮捕合约(重新评估) -northrock_bounty_desc_001=这里有另一份能够给你的赏金任务。这次的目标是~mission(TargetName)。我承认这不是一份简单的任务,但对你来说应该不是什么大问题。他们最后的已知位置是在~mission(Location|Address)。\n\n\n期待看到你顺利完成任务,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_desc_002=我们又需要你的专业能力了。这一次需要你去跟踪并击杀臭名昭著的~mission(TargetName)。最后一次看到他们是在~mission(Location|Address)。就算帮我个忙,处理的尽量干净利落些,可以不?务必注意安全啊。\n\n\n感谢你能处理这个任务,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_desc_003=这里有一份赏金任务给你。~mission(TargetName)。他们最后的已知位置是在~mission(Location|Address)。不是那种最高级别的目标,但仍然会有些棘手。总之,把这个解决掉对这星系的所有人都有好处。\n\n\n预祝狩猎愉快,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_desc_first=嘿,\n\n希望你最近过得不错。我可能已经联系过您了,但以防万一,我想再给你发一次信息。我是北岩服务集团斯坦顿分公司的后勤官,本集团是该星系中评级最高的私人保安公司之一,我们正在寻求更多的合约承包者。现在,即使你已经获得了赏金猎人公会的认证,北境之岩还需要你完成一份专业合约以确保你是一个优秀的合作者。我希望您先去拿到~mission(TargetName)的赏金,他们最后的已知位置是在~mission(Location|Address)。把那件事做完,我们就会考虑给你更多的工作,希望不久后就能收到您的消息,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_desc_rehire=所以,都过去这么久了,我让管理层同意给你第二次为北境之岩充当赏金猎人的机会。如果你能够证明自己有能力成功地完成一份合约,那就好了。逮捕~mission(TargetName),然后我们再看看如何恢复你的职位,他们最后的已知位置是在~mission(Location|Address)。\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_fps_UGF_boss_desc_001=嘿,\n\n这里有份有趣的合约,一个叫做~mission(TargetName) 的高等级罪犯已经被定位藏在~mission(Location|Address)。\n\n根据我们的情报,目标在开阔地区坐以待毙的可能性极低。你很有可能需要渗透进入设施内将他们引诱出来。\n\n来一场大型枪战或许就能办到了。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n -northrock_bounty_fps_UGF_boss_nocivs_desc_001=嘿,\n\n有一份需要比平时更多策略的合约。一个叫做~mission(TargetName)的高等级罪犯正与大量非法分子躲藏在~mission(Location|Address)。\n\n我们的情报显示出~mission(TargetName|Last)的手下很可能是为了保护他们的老板而集结的。我猜你必须先解决掉他们才能找到~mission(TargetName|Last)。\n\n话虽如此,我并不希望你进行无差别攻击。有时这些法外之徒身边会有一些平民,应该把他们当作非战斗人员。\n\n祝你好运\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队\n -northrock_bounty_fps_title_001=赏金任务: ~mission(TargetName)(未知风险目标 ?RT) -northrock_bounty_prisoner_desc_001=曾经犯罪的~mission(TargetName)已经从当地的再造中心逃脱,北境之岩已经签约承诺将囚犯送回监狱。根据我的经验,逃犯是不会乖乖就擒的,所以你要用尽一切办法找到他们,制服他们。有些能通过骇入系统消除记录的地方比较值得注意一下,这并不是第一次有囚犯在越狱后试图抹去自己的犯罪记录。祝你狩猎愉快,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_prisoner_desc_002=北境之岩收到了一个叫~mission(TargetName)的家伙的赏金任务。他和同伴或许在好一段时间都会保持低调,但是最一劳永逸的方法就是消除自己的犯罪记录。我会调查一下当地哪些地方能接入安保网络。\n\n我警告你 - 准备战斗,刚逃出监狱的人可不想再次回去。\n\n祝你狩猎愉快,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_prisoner_desc_003=嘿,\n\n我给您准备了一个硬骨头。被定罪的罪犯~mission(TargetName)设法从拘役中逃脱了,正在逃跑。\n\n不清楚他和同伴躲在哪,但我想说您应该检查这一带地区那些他们可能会骇入系统将他们的犯罪记录清除的地方,聪明的恶棍通常先去那里,他们肯定不高兴撞见你。祝您好运,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_prisoner_desc_intro=你好,\n\n我叫布雷登·科查多,北境之岩服务团队的后勤官,斯坦顿星系内最大的独立安保公司。我可能已经找过你了,但我们希望能联系上每个达到高标准的人,并去完成我们的临时合约。\n\n成为北境之岩的承包商绝对是你的不二之选。我们良好的声誉能为你提供一些既有趣又不乏挑战性的工作,且报酬高于星系内的其它竞争者。\n\n如果,你想获得认证的话,你需要去抓捕 ~mission(TargetName)。他们最近刚从拘留中心里逃出来,而你的工作就是在他们消声灭迹前,把他们抓回去。\n\n有些线索能帮得上忙,可以假设他们此时应该赶着要去清除记录,我建议你在拘留中心的位置,和他们有机会能骇入记录系统的地方进行下三角定位。\n\n搞定这事我再看看能不能安排给你更多的活。\n\n希望尽快收到你的答复,\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_prisoner_desc_rehire=嘿,\n\n我知道已经有段时间了,但如果你对完成北境之岩的合约工作还有兴趣的话,我说服了管理层给你进行一次重新评估。如果你能帮我们完成一个赏金,我就能帮你看下和恢复职权相关的事。\n\n这份临时合约需要你去抓捕个逃犯,~mission(TargetName)。尽你所能在他们有机会清除资料库内的犯罪记录前把他们拿下,不然这事可就有些难办了。\n\n希望你能信得过。\n \n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 -northrock_bounty_prisoner_title_001=逃犯赏金任务:~mission(TargetName) -northrock_bounty_prisoner_title_intro=临时逃犯赏金任务 -northrock_bounty_prisoner_title_rehire=临时逃犯赏金任务 (重新评估) -northrock_bounty_title_001=赏金任务:~mission(TargetName) -northrock_bounty_title_E=赏金任务:~mission(TargetName)(低风险目标 LRT) -northrock_bounty_title_H=赏金任务:~mission(TargetName)(高风险目标 HRT) -northrock_bounty_title_M=赏金任务:~mission(TargetName)(中风险目标 MRT) -northrock_bounty_title_S=赏金任务:~mission(TargetName) (极端危险目标 ERT) -northrock_bounty_title_VE=赏金任务:~mission(TargetName)(极低风险目标 VLRT) -northrock_bounty_title_VH=赏金任务:~mission(TargetName)(极高风险目标 VHRT) -northrock_bounty_title_first=临时赏金合约 -northrock_bounty_title_rehire=临时赏金合约 (重新评估) -northrock_from_001=北境之岩服务团队 -northrock_groupbounty_desc_01=当地法院刚刚给我们发了一份集体逮捕令。他们正在追捕几名与一场严重盗窃案有关的犯罪嫌疑人,分别是~mission(Target1),~mission(Target2)和 ~mission(Target3)。\n\n在规定的时间内处理好这件事,我们就给你相当可观的报酬。\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_desc_02=督导局最近正在追捕一伙嫌疑人,但到目前为止都没什么好消息。但他们现在有一点是幸运的,那就是北境之岩准备来收拾这个烂摊子了。\n\n我们得到了一个限时逮捕令:\n- ~mission(Target1)\n- ~mission(Target2)\n- ~mission(Target3)\n\n与嫌疑人接触时请注意安全。我可不想看到他们其中任何一个逃掉,这会导致我们收到的报酬被削减。\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_desc_03=看起来你已经证明了自己的实力,那这张限时集体逮捕令对你而言应该不成问题。\n\n这次你需要摆平~mission(Target1),~mission(Target2)和~mission(Target3)。他们很可能已经不在一起行动了,但曾经在一起的时候可是一群极其凶残的家伙。之前他们一起行动的时候就频频出现在重刑罪犯名单上。\n\n虽然要在时限内把他们全都抓回来十分危险,但报酬会非常丰厚,所以值得一试。\n\n祝一切顺利,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_desc_04=上头很想抓到这个和最近一些犯罪活动有关的三人帮:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n他们可说是处在风口浪尖,但我相信你一定能把他们都拿下的。\n\n这些额外的报酬应该能对得起你在时限内抓捕他们所做的努力。\n\n祝你好运,\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_desc_05=北境之岩手上有个需要缉拿三名在逃犯罪同伙的赏金:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n如果他们够聪明,或许会选择分头行动,所以做好需要分别拿下他们的准备。\n\n好消息是这次的报酬应该对得起这份有时间限制且需要额外奔波的工作。\n\n祝你飞行安全,\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_desc_intro=嘿,\n\n最近过的还不错吧。我可能已经联系过你了,但我需要再确认一下,顺带容我自我介绍。我是来自北境之岩服务团队的一名后勤官员,这个团队是斯坦顿星系里数一数二的独立安全服务提供商,我们正在为多个主要政体提供安保服务,当然也包括一些私人公司。这次我来联系你,是因为我们相信像你这样有才能的人能够为我们的客户带来不少帮助。\n\n当然不仅如此,重要的是我认为你非常适合我们这个组织。我们的合约承接者得到的平均报酬比许多竞争对手给出的都高出不少,同时那些承接者均表示非常享受这种具有挑战性的任务。\n\n北境之岩向来都以高标准高效率著称,所以在与你签署任何正式文件之前,你需要完成一些简单的临时任务来获得与我们签署合约的资格。\n\n我需要你去抓几个被通缉的法外狂徒:~mission(Target1),~mission(Target2),和~mission(Target3)。\n\n把那件事做完,我们就会考虑给你更多的工作,希望不久后就能收到您的消息,\n\n布雷登·科查多\n后勤官- 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_desc_rehire=嘿,\n\n我最近一直在思考之前那些不顺的事,并决定去跟管理层沟通下。他们同意再给你一次机会,但前提是你得先帮我们完成一个合约。\n\n如果你能把这伙犯罪三人党处理了,我们会考虑帮你复职的事情:\n~mission(Target1)\n~mission(Target2)\n~mission(Target3)\n\n他们躲过了上一个追杀他们的专员,所以如果你能把他们带回来,绝对能给你自己加个一两分。\n\n希望你自从上次工作后,已经振作起来了。\n\n布雷登·科查多\n后勤官 - 斯坦顿分部\n北境之岩服务团队 -northrock_groupbounty_title_01=赏金任务:集体逮捕令(中风险目标 MRT) -northrock_groupbounty_title_02=赏金任务:集体逮捕令(高风险目标 HRT) -northrock_groupbounty_title_03=赏金任务:集体逮捕令(极高风险目标 VHRT) -northrock_groupbounty_title_04=赏金任务:集体逮捕令(极端危险目标 ERT) -northrock_groupbounty_title_intro=临时集体逮捕令 -northrock_groupbounty_title_rehire=临时集体逮捕令(重新评估) -northrock_recoverspace_desc_0001=雪中送炭。我们的一位客户在星系间通勤时被抢劫。以现有的情报来看,犯罪嫌疑人很有可能是一名当地劫匪,名叫~mission(TargetName)。幸运的是,他们似乎还自己藏着偷来的~mission(Contractor|RecoverSpaceItem)。\n\n你需要追踪到这个混蛋,将其绳之以法,然后再把偷来的财物送还~mission(Destination)给我们的失主。\n\n狩猎愉快,\n\n布雷登·科查多\n后勤客户 - 斯坦顿分部\n北境之岩服务团队 -northrock_recoverspace_desc_0002=刚刚收到点儿好消息。我们的一个线人得到了一条情报,是关于我们一直在找的失窃财物。似乎有一个名声不太好,名叫~mission(TargetName)的人正在星系里飞行。\n\n我需要你去找到这个~mission(TargetName|Last),将被偷的~mission(Contractor|RecoverSpaceItem)找回来并将它送到~mission(Destination)。\n\n你应该能搞定吧?\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_recoverspace_desc_0003=看起来丢失的~mission(Contractor|RecoverSpaceItem)突然有了信儿。猜猜是在哪? \n\n就在窃贼~mission(TargetName)的船屁股那里。不知道他们是把活儿给办砸了还是就是想把东西拿在自己手上,反正东西现在还在他们手上。\n\n你的任务就是找到~mission(TargetName|Last)然后"说服"他们把丢失的财物还给你。当你收回所有财物后,把它交还到~mission(Destination)。我们会在那里回收它们。\n\n去那里把它搞定,\n\n布雷登·科查多\n后勤官员 - 斯坦顿分部\n北境之岩服务团队 -northrock_recoverspace_title_0001=回收财物 -notification_PlayerTrade_Notification_RecipientSuccess_Desc=~playerTrade(TraderName) 转账给您:\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER) -notification_PlayerTrade_Notification_RecipientSuccess_Title=成功收到转账 -notification_PlayerTrade_Notification_SenderFailure_Desc=至 ~playerTrade(TraderName) 的转账失败。 -notification_PlayerTrade_Notification_SenderFailure_Title=转账失败 -notification_PlayerTrade_Notification_SenderSuccess_Desc=您转账给 ~playerTrade(TraderName):\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER) -notification_PlayerTrade_Notification_SenderSuccess_Title=转账已成功发出 -notification_actor_eva_fuel_empty=EVA燃料已用尽:使用氧气供应 -notification_beacon_GiveBadRating=点击 '%s' 给予差评 -notification_beacon_GiveGoodRating=点击 '%s' 给予好评 -notification_beacon_accepted_desc=~serviceBeacon(ProviderName)接受了您的~serviceBeacon(ContractType)合约。 -notification_beacon_accepted_title=已接受信标 -notification_beacon_cancelled_desc=您的~serviceBeacon(ContractType)合约被取消。请对本次经历评价。 -notification_beacon_cancelled_title=信标已取消 -notification_beacon_combatAssist_detected_desc=战斗支援请求来自:~serviceBeacon(InitiatorName)。每分钟支付:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_desc_Easy=[低风险] 来自: ~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_desc_Hard=[高风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_desc_Medium=[中风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_desc_VeryHard=[极高风险] 来自:~serviceBeacon(InitiatorName)的战斗协助请求。报酬:~serviceBeacon(PaymentAmount) aUEC。距离: ~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_spoofed_desc=战斗支援请求来自:~serviceBeacon(InitiatorName)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -notification_beacon_combatAssist_detected_title=发现战斗支援信标 -notification_beacon_complete_desc=您的~serviceBeacon(ContractType)合约已完成。 -notification_beacon_complete_initiator_desc=您的~serviceBeacon(ContractType)合约已完成。请对~serviceBeacon(ProviderName)做出评价。 -notification_beacon_complete_initiator_title=合约已完成 -notification_beacon_complete_provider_desc=~serviceBeacon(ContractType)合约已完成。请对~serviceBeacon(InitiatorName)做出评价。 -notification_beacon_complete_provider_title=合约已完成 -notification_beacon_complete_title=合约已完成 -notification_beacon_personalTransport_detected_desc=通勤请求来自:~serviceBeacon(InitiatorName)。需要前往~serviceBeacon(SelectedDestination)。报酬:~serviceBeacon(PaymentAmount) aUEC。距离:~serviceBeacon(DistToInitiator)。 -notification_beacon_personalTransport_detected_title=侦测到个人通勤信标 -notification_beacon_providerArrived_desc=~serviceBeacon(ProviderName)已到达你的位置。 -notification_beacon_providerArrived_title=信标提供者已抵达 -notification_calibration_onCalibrationCompleted_desc=~quantumLink(PlayerName)已将坐标校准到~quantumLink(SelectedDestination)。 -notification_calibration_onCalibrationCompleted_title=~quantumLink(PlayerName)已完成量子航行校准 -notification_calibration_onCalibrationFailed_desc=~quantumLink(PlayerName)未能将坐标校准到~quantumLink(SelectedDestination)。 -notification_calibration_onCalibrationFailed_title=~quantumLink(PlayerName)已取消量子航行校准 -notification_calibration_onCalibrationStart_desc=~quantumLink(PlayerName)正在将坐标校准到~quantumLink(SelectedDestination)。 -notification_calibration_onCalibrationStart_title=~quantumLink(PlayerName)已开始量子航行校准 +northrock_boarders_890J_desc_001=An executive client just informed us that their 890 Jump had been intercepted at ~mission(Location) and boarded by outlaws. They would prefer to have this handled privately owing to the sensitive nature of proprietary data that's being stored aboard. \n\nYour first priority will be to clear all outlaws as quickly as possible so that a recovery team can be dispatched to return the ship to the owner. The longer the outlaws have control of the vessel, the higher the chance it will be lost. I recommend you acquire a team for this outing to expedite matters. \n\nNote that thanks to a small contingent of Security Personnel who stayed aboard, all surviving members of the crew were able to flee in an escape craft. The current status of the remaining security is unknown, but just in case, keep an eye out for friendlies when you engage the hostiles.\n\nSecondly, if at all possible, the client is *very* interested in preventing the theft of the aforementioned data. If you are able to stop the theft of their confidential data stores before they are transmitted, a generous bonus will be issued.\n\nNeedless to say, this is a client I would very much like to keep happy. \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_boarders_890J_title_001=URGENT: Boarding Action In Progress +northrock_bounty_PVP_desc_001=We have received a contract to track down a suspect by the name of ~mission(TargetName) who has so far managed to evade capture. \n\nI was hoping you that with your guild certification, you'd be able to handle this one for us. Expect them to be more difficult that your average target.\n\nGood luck,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_PVP_desc_002=Have another skip for you to track down - ~mission(TargetName).\n\nThis suspect is probably going to be trickier than average to bring in so try to stay a step or two ahead of them and you should be alright.\n\nThanks for handling this,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_PVP_desc_003=Got a suspect by the name of ~mission(TargetName) that needs to be brought in. Heads up though, they are a bit of wildcard. Not sure what you might come up against trying to apprehend them. Sure you can handle it though.\n\nGood luck,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_PVP_desc_first=Hi,\n\nHope you don't mind but I was made of your Bounty Hunters Guild status and wanted to reach out and see if you would be interesting in contracting with Northrock Service Group, one of the top rated private security firms in the system.\n\nIf you are interested, the first step would be complete a pro tem suspect apprehension. It's less of an evaluation and more of a chance to make sure that we can have a good working relationship. \n\nThe suspect you would be after is known as ~mission(TargetName). They are known to be particularly elusive so you may have your work cut out for you.\n\nHope to hear from you soon, \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_PVP_desc_rehire=Hey again,\n\nIt's been a little while, hope everything's okay. I know things didn't end on the best terms, but after discussing it over with management, I would like to offer you a chance to redeem yourself. You had potential and I hate to think that you didn't have a proper chance to show what you're capable of.\n\nApprehend ~mission(TargetName) and we can see about getting your employment status reinstated.\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_PVP_title_001=Apprehend Suspect: ~mission(TargetName) +northrock_bounty_PVP_title_first=Pro Tem Suspect Apprehension +northrock_bounty_PVP_title_rehire=Pro Tem Suspect Apprehension (Reevaluation) +northrock_bounty_desc_001=Got issued another bounty that we could use you on. This one's for ~mission(TargetName). I don't expect them to go down easy, but that shouldn't be a problem for you. They're last know location was at ~mission(Location|Address).\n\nSee that you get it done,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_desc_002=Your services are needed once again. This time to track and bring down the notorious ~mission(TargetName). They were last seen at ~mission(Location|Address). \n\nDo me a favor and keep it as clean as you can, okay? Might be extra eyes on this one.\n\nThanks for handling this,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_desc_003=Have a bounty for you. ~mission(TargetName). Not the most high-profile collar, but a nasty piece of work nonetheless. Be good for everyone in the system to have this settled. Their last known location was at ~mission(Location|Address).\n\nGood luck on the hunt,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_desc_first=Hey,\n\nHope everything is going all right. I may have reached out to you already, but just in case, I wanted to message you again. I'm a logistics officer for the Stanton branch of Northrock Service Group, one of the top rated private security firms in the system, and we are looking to expand our portfolio of qualified contractors.\n\nNow, even though you are certified by the Bounty Hunters Guild, Northrock will need you to complete a pro tem contract to make sure you're a good match. I'm thinking I'll start you off collecting the bounty on ~mission(TargetName). They were last seen at ~mission(Location|Address). \n\nGet that done and we'll see about getting you more work.\n\nHope to hear from you soon, \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_desc_rehire=So, enough time has passed that I got management to agree to giving you a second chance at being a bounty hunter for Northrock. If you are able to prove yourself capable of successfully completing a contract that is.\n\nApprehend ~mission(TargetName) and we can see about getting you reinstated. They were last seen at ~mission(Location|Address).\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_fps_UGF_boss_desc_001=Hey, \n\nHave an interesting bounty for you. A high level criminal by the name ~mission(TargetName) has been located at ~mission(Location|Address). \n\nBased on our intel, its highly unlikely that the target’s going to be sitting and waiting out in the open. You most likely will have to infiltrate the facility and draw them out. \n\nSomething like a large firefight should be enough to do the trick. \n\nBest of luck,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n +northrock_bounty_fps_UGF_boss_nocivs_desc_001=Hey, \n\nGot a contract for you that requires a bit more tactics than usual. A high-level criminal by the name ~mission(TargetName) is hiding with a large contingent of outlaws at ~mission(Location|Address). \n\nOur intel suggests that ~mission(TargetName|Last)’s forces most likely will act as defensive line in order to protect their boss. My best guess is that you will have to deal with them before you gain access to ~mission(TargetName|Last).\n\nThat said, I don’t want you shooting indiscriminately. Sometimes these outlaws keep civilians around and they should be treated like non-combatants.\n\nBest of luck,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group\n +northrock_bounty_fps_title_001=Bounty Assignment: ~mission(TargetName) (?RT) +northrock_bounty_prisoner_desc_001=Convicted criminal ~mission(TargetName) has escaped from a local rehab facility and Northrock's been contracted to return the inmate to custody. In my experience, escaped prisoners tend not to give up peacefully, so use any method you can to find and subdue the escapee. \n\nMight be worth staking out spots where they could attempt to hack their record clean. Wouldn't be the first time a prisoner has tried to wipe their sentence after escaping.\n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_prisoner_desc_002=Northrock received a bounty on a prison escapee that goes by the name ~mission(TargetName). They'll probably try to lay low for awhile, but the best way for them to do that is to hack their record clean. I'd start by checking out local spots where they might be able to gain access to the network.\n\nAnd word of warning - expect a fight. People fresh our of jail tend to have extra motivation for not going back.\n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_prisoner_desc_003=Hey,\n\nGot a bit of a livewire for you. Convicted criminal ~mission(TargetName) managed to escape from lockup and are on the run.\n\nNo clear sign where they might be headed, but I'd say check any spots in the area where they might be able to hack their record clear. The smarter crooks tend to start there. \n\nBet they are not going to be happy about running into you.\n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_prisoner_desc_intro=Hey There,\n\nMy name is Braden Corchado and I'm a logistics officer for Northrock Service Group, the leading independently-owned security firm operating in the Stanton system. I may have reached out already, but we try to make it a point of approaching anyone who meets our high standards and encouraging them to complete a pro tem contract. \n\nYou can't do much better than become a Northrock contractor. We have a solid reputation for offering challenging and interesting work at a higher rate of pay then many of our competitors in system. \n\nNow, to get approved, you will need to apprehend one ~mission(TargetName). They have recently escaped from the detention center and your job will be to track them down before they can disappear completely off the grid. \n\nA little hint is that it's safe to assume that the target is going to go try to clear their record. I recommend triangulating your search between the detention center they escaped from and locations where they can hack into the record system.\n\nGet this done and we'll see about getting you more work.\n\nHope to hear from you soon, \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_prisoner_desc_rehire=Hey,\n\nI know it's been a little while, but if you are still interested in doing contract work for Northrock, I convinced the management to give you a reevaluation. If you can successfully complete a bounty for us, we can see about getting your employment status reinstated.\n\nThis pro tem contract is to track down escaped criminal ~mission(TargetName). Try your best to get to them before they can wipe their record at database access point or the job's going to be significantly more difficult.\n\nHoping we can trust you on this.\n \nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_bounty_prisoner_title_001=Escapee Bounty Assignment: ~mission(TargetName) +northrock_bounty_prisoner_title_intro=Pro Tem Escapee Bounty Contract +northrock_bounty_prisoner_title_rehire=Pro Tem Escapee Bounty Contract (Reevaluation) +northrock_bounty_title_001=Bounty Assignment: ~mission(TargetName) +northrock_bounty_title_E=Bounty Assignment: ~mission(TargetName) (LRT) +northrock_bounty_title_H=Bounty Assignment: ~mission(TargetName) (HRT) +northrock_bounty_title_M=Bounty Assignment: ~mission(TargetName) (MRT) +northrock_bounty_title_S=Bounty Assignment: ~mission(TargetName) (ERT) +northrock_bounty_title_VE=Bounty Assignment: ~mission(TargetName) (VLRT) +northrock_bounty_title_VH=Bounty Assignment: ~mission(TargetName) (VHRT) +northrock_bounty_title_first=Pro Tem Bounty Contract +northrock_bounty_title_rehire=Pro Tem Bounty Contract (Reevaluation) +northrock_from_001=Northrock Service Group +northrock_groupbounty_desc_01=Local law just bounced us a group warrant. They're looking for the capture of several individuals wanted in connection with a major heist, aka ~mission(Target1), ~mission(Target2), and ~mission(Target3).\n\nTake care of the lot in the time allotted, and we're looking a fairly sizable payday. \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_groupbounty_desc_02=Advocacy have been hunting down a group, but haven't had much luck. Lucky for them, NorthRock is ready to pick up the slack.\n\nWe got a time restricted warrant for:\n- ~mission(Target1)\n- ~mission(Target2)\n- ~mission(Target3)\n\nBe careful when you engage the targets. I don't want any of them slipping the net and costing us credits. \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_groupbounty_desc_03=I feel like you've proven yourself capable, so I think you should be able to handle this time restricted group warrant. \n\nWe're sending you out to neutralize ~mission(Target1), ~mission(Target2), and ~mission(Target3). They're most likely not flying together anymore, but at one point they were operating as a pretty cutthroat gang. Racked up quite the hefty felony list before they disbanded.\n\nIt'll be more dangerous trying to capture them all in time, but the payout should be worth it.\n\nFly smart,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_groupbounty_desc_04=Authorities are pretty eager to capture a trio of outlaws in connection with recent crime spree: ~mission(Target1), ~mission(Target2), and ~mission(Target3). \n\nThey're in the wind at the moment, but I trust that you'll be able to track each and every one of them down.\n\nThe payout for apprehending all three should make up for the extra effort needed to capture them in time.\n\nGood luck,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_groupbounty_desc_05=Northrock got handed a bounty for three criminal associates on the run: ~mission(Target1), ~mission(Target2), and ~mission(Target3). \n\nIf they're smart, chances are they split up, so be ready to hunt them down individually.\n\nGood news is that the pay should make dealing with tight time restriction and extra travel worth it.\n\nFly safe,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_groupbounty_desc_intro=Hey,\n\nHope everything is going all right. I may have reached out already, but I wanted to be sure and introduce myself. I'm a logistics officer for Northrock Service Group, the leading independently-owned security firm operating in the Stanton system today, providing a variety of services to all major governmental bodies as well as various private concerns. The reason I am contacting you is because we believe someone with your skills could be a boon to our clients. \n\nNot only that, but I think we'd be good fit for you. Our contractors traditionally get a higher rate of pay than a lot of our competitors in system, and a lot of them tell me how they really enjoy being tasked with the challenging and interesting work we offer. \n\nNow, Northrock holds itself to such high-standards so before we can make anything official, you'll need to achieve approved contractor status by completing a pro tem contract. \n\nI was hoping you could capture several wanted members of an outlaw gang: ~mission(Target1), ~mission(Target2), and ~mission(Target3).\n\nGet that done and we'll see about getting you more work.\n\nHope to hear from you soon, \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_groupbounty_desc_rehire=Hey,\n\nI've been thinking over everything that went down and decided to speak to management. They've agreed to give you another chance but only if you successfully complete a contract for us.\n\nWe can look at reinstating your employment status if you can bring in this criminal trio:\n~mission(Target1)\n~mission(Target2)\n~mission(Target3)\n\nThey evaded the last Associate who went after them, so you bringing them all in would definitely earn you some points.\n\nHopefully you've gotten your act together since your last job.\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_groupbounty_title_01=Bounty Assignment: Group Warrant (MRT) +northrock_groupbounty_title_02=Bounty Assignment: Group Warrant (HRT) +northrock_groupbounty_title_03=Bounty Assignment: Group Warrant (VHRT) +northrock_groupbounty_title_04=Bounty Assignment: Group Warrant (ERT) +northrock_groupbounty_title_intro=Pro Tem Group Warrant Contract +northrock_groupbounty_title_rehire=Pro Tem Group Warrant (Reevaluation) +northrock_recoverspace_desc_0001=Bit of burner came in. A client of ours got robbed while in transit between systems. Current intel indicates that the job was pulled by a local thug named ~mission(TargetName). Thankfully, they still seem to have the stolen ~mission(Contractor|RecoverSpaceItem) in their possession. \n\nNeed you to track this bastard down, recover the property, and return it to our client at ~mission(Destination). \n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_recoverspace_desc_0002=Just got a bit of good news. One of our sources got a tip on some stolen property we've been looking for. Seems that a shady character by the name of ~mission(TargetName) is transporting through the system.\n\nI want you to go find this ~mission(TargetName|Last), recover the stolen ~mission(Contractor|RecoverSpaceItem) and drop it off at ~mission(Destination). \n\nThink you can take care of that?\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_recoverspace_desc_0003=So it seems that some missing ~mission(Contractor|RecoverSpaceItem) just turned up. Guess where? \n\nIn the back of a thief named ~mission(TargetName)'s ship. Don't know if they actually pulled the job or just ended up holding the stuff, but it's going to cost them big time.\n\nYou're going to go hunt ~mission(TargetName|Last) and convince them to give you the stolen property back. Once you've recovered everything, fly it back to ~mission(Destination). We can take it from there. \n\nGo out there and get it done,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group +northrock_recoverspace_title_0001=Property Retrieval +notification_PlayerTrade_Notification_RecipientSuccess_Desc=~playerTrade(TraderName) has sent you:\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER) +notification_PlayerTrade_Notification_RecipientSuccess_Title=Transfer Recieved +notification_PlayerTrade_Notification_SenderFailure_Desc=Your transfer to ~playerTrade(TraderName) has failed to send. +notification_PlayerTrade_Notification_SenderFailure_Title=Transfer Failed +notification_PlayerTrade_Notification_SenderSuccess_Desc=You sent ~playerTrade(TraderName):\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER) +notification_PlayerTrade_Notification_SenderSuccess_Title=Transfer Sent +notification_actor_eva_fuel_empty=EVA Fuel Empty: Using Oxygen Supply +notification_beacon_GiveBadRating=Press '%s' to Give Bad Rating +notification_beacon_GiveGoodRating=Press '%s' to Give Good Rating +notification_beacon_accepted_desc=~serviceBeacon(ProviderName) accepted your ~serviceBeacon(ContractType) contract. +notification_beacon_accepted_title=Beacon Accepted +notification_beacon_cancelled_desc=Your ~serviceBeacon(ContractType) contract’s cancelled. Please rate your experience. +notification_beacon_cancelled_title=Beacon Cancelled +notification_beacon_combatAssist_detected_desc=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator). +notification_beacon_combatAssist_detected_desc_Easy=[LOW THREAT] Combat Assist Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +notification_beacon_combatAssist_detected_desc_Hard=[HIGH THREAT] Combat Assist Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +notification_beacon_combatAssist_detected_desc_Medium=[MODERATE THREAT] Combat Assist Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +notification_beacon_combatAssist_detected_desc_VeryHard=[CRITICAL THREAT] Combat Assist Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +notification_beacon_combatAssist_detected_spoofed_desc=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +notification_beacon_combatAssist_detected_title=Combat Assist Detected +notification_beacon_complete_desc=Your ~serviceBeacon(ContractType) contract’s complete. +notification_beacon_complete_initiator_desc=Your ~serviceBeacon(ContractType) contract’s complete. Please rate ~serviceBeacon(ProviderName). +notification_beacon_complete_initiator_title=Contract Complete +notification_beacon_complete_provider_desc=The ~serviceBeacon(ContractType) contract’s complete. Please rate ~serviceBeacon(InitiatorName). +notification_beacon_complete_provider_title=Contract Complete +notification_beacon_complete_title=Contract Complete +notification_beacon_personalTransport_detected_desc=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator). +notification_beacon_personalTransport_detected_title=Transport Beacon Detected +notification_beacon_providerArrived_desc=~serviceBeacon(ProviderName) has arrived at your location. +notification_beacon_providerArrived_title=Provider Arrived +notification_calibration_onCalibrationCompleted_desc=~quantumLink(PlayerName) has completed calibrating coordinates towards ~quantumLink(SelectedDestination). +notification_calibration_onCalibrationCompleted_title=Quantum Travel Calibration Complete By ~quantumLink(PlayerName) +notification_calibration_onCalibrationFailed_desc=~quantumLink(PlayerName) has failed to calibrate coordinates to ~quantumLink(SelectedDestination). +notification_calibration_onCalibrationFailed_title=Quantum Travel Calibration Cancelled By ~quantumLink(PlayerName) +notification_calibration_onCalibrationStart_desc=~quantumLink(PlayerName) is starting to calibrate coordinates towards ~quantumLink(SelectedDestination). +notification_calibration_onCalibrationStart_title=Quantum Travel Calibration Started By ~quantumLink(PlayerName) notification_group_created_Desc=%s notification_group_created_Prompt= -notification_group_created_Title=您已创建 -notification_group_disbanded_Desc=组长已解散小组 +notification_group_created_Title=You have created +notification_group_disbanded_Desc=Leader Disbanded Party notification_group_disbanded_Prompt= -notification_group_disbanded_Title=小组解散 -notification_hud_respawn_medbed_clearedbyowner=ICU设置已被所有者清除 -notification_hud_respawn_medbed_outofrange=已指定的ICU设备超出范围 -notification_hud_respawn_medbed_unavailable=已指定的ICU无法使用 -notification_inventory_restrictedItems_ItemsRemoved=物品自动存储(退出时返回) +notification_group_disbanded_Title=Party Disbanded +notification_hud_respawn_medbed_clearedbyowner=ICU Settings Cleared By Owner +notification_hud_respawn_medbed_outofrange=Preferred ICU Out of Range +notification_hud_respawn_medbed_unavailable=Preferred ICU Unavailable +notification_inventory_restrictedItems_ItemsRemoved=Items Auto-Stored (Returned on Exit) notification_invite_declined_Desc=%s -notification_invite_declined_Prompt=谢谢... -notification_invite_declined_Title=邀请被拒绝 +notification_invite_declined_Prompt=Acknowledged... +notification_invite_declined_Title=Invitation Declined notification_invite_failed_Desc=%s notification_invite_failed_Prompt= -notification_invite_failed_Title=邀请失败 +notification_invite_failed_Title=Invite Failed notification_invite_friend_added_desc= notification_invite_friend_added_prompt= -notification_invite_friend_added_title=好友已添加 +notification_invite_friend_added_title=Friend Added notification_invite_friend_request_declined_desc= notification_invite_friend_request_declined_prompt= -notification_invite_friend_request_declined_title=好友请求被拒绝 +notification_invite_friend_request_declined_title=Friend Request Declined notification_invite_friend_request_received_desc= -notification_invite_friend_request_received_prompt=是否添加为好友? -notification_invite_friend_request_received_title=好友请求 +notification_invite_friend_request_received_prompt=Add to Friends? +notification_invite_friend_request_received_title=Friend Request notification_invite_lobby_Desc=%s -notification_invite_lobby_Prompt=是否接受邀请? -notification_invite_lobby_Title=邀请至大厅 +notification_invite_lobby_Prompt=Accept Invitation? +notification_invite_lobby_Title=Invited To Lobby notification_invite_received_Desc=%s -notification_invite_received_Prompt=是否接受邀请? -notification_invite_received_Title=收到组队邀请 +notification_invite_received_Prompt=Accept Invitation? +notification_invite_received_Title=Party Invite Received notification_invite_sent_Desc=%s -notification_invite_sent_Prompt=等待回应 -notification_invite_sent_Title=邀请已发送 +notification_invite_sent_Prompt=Awaiting Response +notification_invite_sent_Title=Invite Sent notification_invite_sent_to_target_Desc=%s -notification_invite_sent_to_target_Prompt=等待回应 -notification_invite_sent_to_target_Title=邀请已发送至 +notification_invite_sent_to_target_Prompt=Awaiting Response +notification_invite_sent_to_target_Title=Invite Sent To notification_invite_timeout_Desc=%s notification_invite_timeout_Prompt= -notification_invite_timeout_Title=邀请已过期 +notification_invite_timeout_Title=Invite Expired notification_leader_changed_Desc=%s notification_leader_changed_Prompt= -notification_leader_changed_Title=新组长 -notification_leader_toPU_Desc=由 %s 发起 -notification_leader_toPU_Prompt=以小组加入持续性宇宙? -notification_leader_toPU_Title=小组正在登陆 +notification_leader_changed_Title=New Party Leader +notification_leader_toPU_Desc=Initiated by %s +notification_leader_toPU_Prompt=Join Party In PU? +notification_leader_toPU_Title=Party Launching notification_local_player_joined_Desc=%s notification_local_player_joined_Prompt= -notification_local_player_joined_Title=您已加入 +notification_local_player_joined_Title=You have joined notification_local_player_joined_auto_Desc=%s notification_local_player_joined_auto_Prompt= -notification_local_player_joined_auto_Title=新组员已加入 +notification_local_player_joined_auto_Title=New Member Joined notification_local_player_kicked_Desc=%s notification_local_player_kicked_Prompt= -notification_local_player_kicked_Title=组员被踢出 +notification_local_player_kicked_Title=Member Kicked notification_local_player_left_Desc=%s notification_local_player_left_Prompt= -notification_local_player_left_Title=组员已离开 +notification_local_player_left_Title=Member Left notification_member_joined_Desc=%s notification_member_joined_Prompt= -notification_member_joined_Title=新组员已加入 +notification_member_joined_Title=New Member Joined notification_member_kicked_Desc=%s notification_member_kicked_Prompt= -notification_member_kicked_Title=组员被踢出 +notification_member_kicked_Title=Member Kicked notification_member_left_Desc=%s notification_member_left_Prompt= -notification_member_left_Title=组员已离开 +notification_member_left_Title=Member Left notification_party_launch_accepted_Desc=%s notification_party_launch_accepted_Prompt= -notification_party_launch_accepted_Title=小组登录成功 -notification_party_launch_already_in_session_Desc=小组已在您的战局中 +notification_party_launch_accepted_Title=Party Launch Accepted +notification_party_launch_already_in_session_Desc=Party already in your session notification_party_launch_already_in_session_Prompt= -notification_party_launch_already_in_session_Title=小组登录失败 +notification_party_launch_already_in_session_Title=Party Launch Failed notification_party_launch_declined_Prompt= -notification_party_launch_declined_Title=小组登录被拒绝 +notification_party_launch_declined_Title=Party Launch Declined notification_party_launch_failed_Desc= notification_party_launch_failed_Prompt= -notification_party_launch_failed_Title=小组登录失败 -notification_party_launch_full_Desc=没有足够的位置容纳小组 +notification_party_launch_failed_Title=Party Launch Failed +notification_party_launch_full_Desc=Not enough room for Party notification_party_launch_full_Prompt= -notification_party_launch_full_Title=战局已满 -notification_party_launch_not_in_party_Desc=您不是组员 +notification_party_launch_full_Title=Session Full +notification_party_launch_not_in_party_Desc=You are not a Party Member notification_party_launch_not_in_party_Prompt= -notification_party_launch_not_in_party_Title=小组登录失败 -notification_party_launch_not_in_session_Desc=不在战局中 +notification_party_launch_not_in_party_Title=Party Launch Failed +notification_party_launch_not_in_session_Desc=Not in a session notification_party_launch_not_in_session_Prompt= -notification_party_launch_not_in_session_Title=小组登录失败 -notification_party_launch_not_leader_Desc=您不是组长 +notification_party_launch_not_in_session_Title=Party Launch Failed +notification_party_launch_not_leader_Desc=You are not a Party Leader notification_party_launch_not_leader_Prompt= -notification_party_launch_not_leader_Title=小组登录失败 -notification_party_launch_sent_Desc=通知已发送给组员 +notification_party_launch_not_leader_Title=Party Launch Failed +notification_party_launch_sent_Desc=Notice sent to members notification_party_launch_sent_Prompt= -notification_party_launch_sent_Title=小组登录请求已发送 -notification_party_launch_session_not_found_Desc=战局未找到 +notification_party_launch_sent_Title=Party Launch Sent +notification_party_launch_session_not_found_Desc=Session not found notification_party_launch_session_not_found_Prompt= -notification_party_launch_session_not_found_Title=小组登录失败 -notification_party_member_started_QT_to_you=%s 开始量子航行到您的位置。 -notification_party_session_full_Desc=无法以小组加入战局 +notification_party_launch_session_not_found_Title=Party Launch Failed +notification_party_member_started_QT_to_you=%s has started to QT to your current location. +notification_party_session_full_Desc=Cannot Join With Party notification_party_session_full_Prompt= -notification_party_session_full_Title=战局已满 -notification_prompt_accept=按 '%s' 同意 -notification_prompt_decline=按 '%s' 拒绝 -notification_prompt_dismiss=按 '%s' 忽略 -notification_recovery_joinlast_failed_Desc=战局未找到 +notification_party_session_full_Title=Session Full +notification_prompt_accept=Press '%s' to Accept +notification_prompt_decline=Press '%s' to Decline +notification_prompt_dismiss=Press '%s' to Dismiss +notification_recovery_joinlast_failed_Desc=Session not found notification_recovery_joinlast_failed_Prompt= -notification_recovery_joinlast_failed_Title=加入战局失败 -notification_recovery_joinlastsession_Desc=重新连接之前的战局 -notification_recovery_joinlastsession_Prompt=现在加入? -notification_recovery_joinlastsession_Title=加入上次战局 +notification_recovery_joinlast_failed_Title=Joining Session Failed +notification_recovery_joinlastsession_Desc=Reconnect to previous session +notification_recovery_joinlastsession_Prompt=Join Now? +notification_recovery_joinlastsession_Title=Join Last Session openbounty_desc=~mission(Contractor|OpenBountyDescription) openbounty_from=~mission(Contractor|OpenBountyFrom) -openbounty_obj_long_01=找到已被定罪的罪犯并将其消灭。罪犯无资格参与有偿合同工作。 -openbounty_obj_short_01=已消灭的全部罪犯:~mission(TotalNeutralizedCrimeStatAll) -openbounty_subobj_01a=已消灭1星罪犯:~mission(TotalNeutralizedCrimeStat1) -openbounty_subobj_01b=已消灭2星罪犯:~mission(TotalNeutralizedCrimeStat2) -openbounty_subobj_01c=已消灭3星罪犯:~mission(TotalNeutralizedCrimeStat3) -openbounty_subobj_01d=已消灭4星罪犯:~mission(TotalNeutralizedCrimeStat4) -openbounty_subobj_01e=已消灭5星罪犯:~mission(TotalNeutralizedCrimeStat5) +openbounty_obj_long_01=Locate CrimeStat rated criminals and neutralize any encountered. Criminals part of paid contract work do not qualify. +openbounty_obj_short_01=Total Criminals Neutralized: ~mission(TotalNeutralizedCrimeStatAll) +openbounty_subobj_01a=CrimeStat 1's Neutralized: ~mission(TotalNeutralizedCrimeStat1) +openbounty_subobj_01b=CrimeStat 2's Neutralized: ~mission(TotalNeutralizedCrimeStat2) +openbounty_subobj_01c=CrimeStat 3's Neutralized: ~mission(TotalNeutralizedCrimeStat3) +openbounty_subobj_01d=CrimeStat 4's Neutralized: ~mission(TotalNeutralizedCrimeStat4) +openbounty_subobj_01e=CrimeStat 5's Neutralized: ~mission(TotalNeutralizedCrimeStat5) openbounty_title=~mission(Contractor|OpenBountyTitle) operatorMode_AirTrafficController,P=Air Traffic Controller operatorMode_AirTrafficController_Quantum,P=Air Traffic Controller (NAV) operatorMode_AirTrafficController_SCM,P=Air Traffic Controller (SCM) -operatorMode_AirTrafficController_Short=空管 +operatorMode_AirTrafficController_Short=ATC operatorMode_Combat,P=Guns operatorMode_Combat_Quantum,P=Guns (NAV) operatorMode_Combat_SCM,P=Guns (SCM) -operatorMode_Combat_Short=机炮 +operatorMode_Combat_Short=GUNS operatorMode_Flight,P=Flight operatorMode_Flight_Quantum,P=Flight (NAV) operatorMode_Flight_SCM,P=Flight (SCM) -operatorMode_Flight_Short=飞行 +operatorMode_Flight_Short=FLT operatorMode_Inactive,P=Inactive operatorMode_Inactive_Quantum,P=Inactive (NAV) operatorMode_Inactive_SCM,P=Inactive (SCM) -operatorMode_Inactive_Short=无 -operatorMode_Mining,P=采矿 +operatorMode_Inactive_Short=NONE +operatorMode_Mining,P=Mining operatorMode_Mining_Quantum,P=Mining (NAV) operatorMode_Mining_SCM,P=Mining (SCM) -operatorMode_Mining_Short=采矿 +operatorMode_Mining_Short=MNG operatorMode_Missile,P=Missile operatorMode_Missile_Quantum,P=Missile (NAV) operatorMode_Missile_SCM,P=Missile (SCM) -operatorMode_Missile_Short=导弹 +operatorMode_Missile_Short=MISL operatorMode_None,P=None operatorMode_None_Quantum,P=None (NAV) operatorMode_None_SCM,P=None (SCM) -operatorMode_None_Short=无 +operatorMode_None_Short=NONE operatorMode_QuantumNavigation,P=Quantum Navigation operatorMode_QuantumNavigation_Quantum,P=Quantum Navigation (NAV) operatorMode_QuantumNavigation_SCM,P=Quantum Navigation (SCM) -operatorMode_QuantumNavigation_Short=量子 +operatorMode_QuantumNavigation_Short=QTN operatorMode_Refuel,P=Refuel operatorMode_Refuel_Quantum,P=Refuel (NAV) operatorMode_Refuel_SCM,P=Refuel (SCM) -operatorMode_Refuel_Short=加油 +operatorMode_Refuel_Short=RFL operatorMode_Salvage,P=Salvage operatorMode_Salvage_Quantum,P=Salvage (SCM) operatorMode_Salvage_SCM,P=Salvage (NAV) -operatorMode_Salvage_Short=打捞 +operatorMode_Salvage_Short=SLVG operatorMode_Scanning,P=Scanning operatorMode_Scanning_Quantum,P=Scanning (NAV) operatorMode_Scanning_SCM,P=Scanning (SCM) -operatorMode_Scanning_Short=扫描 +operatorMode_Scanning_Short=SCN operatorMode_Turret,P=Turret operatorMode_Turret_Quantum,P=Turret (NAV) operatorMode_Turret_SCM,P=Turret (SCM) -operatorMode_Turret_Short=炮塔 -outlawsweep_combatpay_0001=除了标准的合约报酬,您每消灭一个法外之徒都会获得奖金。 -outlawsweep_combatpay_0002=不幸的是,我们无法预估您会遇到多少反抗力量,但您每次成功解决敌人都会得到相应的风险津贴。 -outlawsweep_combatpay_0003=我还要向您说明一下发放风险津贴的事宜,当您每解决掉一个法外之徒,您就会获得一份相应的风险津贴。 -outlawsweep_combatpay_0004=提前回答您的问题,没错,除了正常的固定费用外,您每解决一个敌人都会得到风险津贴。 -outlawsweep_desc_0001=刚接到信儿,一伙与臭名昭著的~mission(Client)勾搭在一起的人在~mission(Location)附近露面了。暂且不知道他们有什么意图,但如果放着他们在那里嘚瑟,指不定能给我们捅出什么篓子来。\n\n十字军正在组建战斗响应部队。带上你需要的装备赶紧去~mission(Location)报到。事成之后你会得到~mission(CombatPay),最后,请一定注意安全!\n\n合约授权:\n联络官 包蒂斯塔\nID# 948J030K -outlawsweep_desc_0002=被确定为~mission(Client)组织成员的不法之徒已经混入到~mission(Location)附近。我们追捕这些坏蛋已经有一段时间了,所以你可以想象~mission(Contractor)有多渴望把他们绳之以法。所以现在我们决定组建一个团队来对付他们。~mission(CombatPay)\n\n如果你感兴趣的话,带上你需要的装备,开始行动吧。如果我们能把这事儿干的干净利索那简直是再好不过了。\n\n合约授权人:\n联络官 包蒂斯塔\nID# 948J030K -outlawsweep_desc_0003=当地犯罪组织~mission(Client)的武装人员,被目击于出现在~mission(Location)附近。我们推测他们此番行动肯定图谋不轨,因此我们准备召集一个小团队去清剿他们。~mission(CombatPay)\n\n由于我们不希望他们一见到我们就闻风而逃。所以明智的做法是与该地区的所有能来的合约承接人联系。不管能力和雇佣纪录怎么样,只要能来就行。如果你有空 — 我打保票你一定有空 — 赶紧拿上你的装备吧。这些~mission(Client)的家伙早该迎来他们被清剿的一天。\n\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0 -outlawsweep_desc_0004=早前,我们收到一条关于~mission(Client)的线报,该非法组织的几名成员被目击出现在~mission(Location)附近。我们打算在他们犯下任何罪行之前阻止他们。\n\n为了达到这个目的,我们正在集结一支由受过训练的武装人员组成的小队进入现场确保安全。~mission(CombatPay)合约承接者要求自备武器和补给。本来觉得这最后一句本没什么说的必要,但是令我们惊讶的是,有很多所谓的"专业人士"接下合约后,非得从我们这儿借东借西。借完完东西的下一件事情,估计就是在他们扣动扳机的时候还得给他们灌灌心灵鸡汤来壮胆。\n\n\n合约授权人:\n联络官 吉布斯\nID# 91G66BW0 -outlawsweep_obj_long_01=前往发现罪犯踪迹的地区 -outlawsweep_obj_long_02=清剿犯罪据点。 -outlawsweep_obj_long_03=与法外之徒战斗并将其消灭以获取额外津贴。 -outlawsweep_obj_marker_01=法外之徒 -outlawsweep_obj_marker_02=法外之徒 -outlawsweep_obj_short_01=前往现场 -outlawsweep_obj_short_02=消灭所有法外之徒 -outlawsweep_obj_short_03=额外风险津贴 -outlawsweep_title_0001=已发现罪犯 -outlawsweep_title_0002=犯罪活动正在进行 -outlawsweep_title_0003=通缉犯已露面 -outlawsweep_title_0004=敌对活动报告 +operatorMode_Turret_Short=TUR +outlawsweep_combatpay_0001=In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize.  +outlawsweep_combatpay_0002=Unfortunately, we've been unable to determine the size of the force you'll be up against, but will issue you Hazard Pay for each hostile you manage to deal with successfully.  +outlawsweep_combatpay_0003=I've also been cleared to issue Hazard Pay that scales for each outlaw you take care of.  +outlawsweep_combatpay_0004=And to preemptively answer your question, yes, in addition to the normal flat fee there will be Hazard Pay issued for each hostile you clear from the site.  +outlawsweep_desc_0001=Word has just arrived that a group associated with the notorious ~mission(Client) gang has been spotted at ~mission(Location). While their intentions remain uncertain, we can all agree that it is too dangerous to allow them to carry out whatever misdeeds they are hoping to accomplish. \n\nCrusader is forming a combat response team ASAP. Grab whatever gear you'll need and head over to ~mission(Location) on the double. ~mission(CombatPay)And please, try to be safe!\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +outlawsweep_desc_0002=Outlaws identified as members of the ~mission(Client) have been seen infilitrating a ~mission(Location). We've been after these particular bad eggs for a while now, so as you can imagine ~mission(Contractor) is pretty eager to assemble a team to deal with them. ~mission(CombatPay)\n\nIf you're interested, grab whatever gear you'll need and get going. It'd be great if we could settle this whole thing as quickly and safely as possible.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K +outlawsweep_desc_0003=Armed members of a local criminal outfit, the ~mission(Client), were seen at ~mission(Location). We can only assume their intentions are hostile so a small team is being assembled to go and clear them out. ~mission(CombatPay) \n\nNow, since we don't want them to give us the slip, figured it would be wise to contact all operators in the area, regardless of skill or track record. If you're available — and I'm assuming you are — hurry up and grab your equipment. These ~mission(Client) are well overdue for their day of reckoning.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +outlawsweep_desc_0004=Moments ago, we received a tip that several members of the ~mission(Client) outlaw organization were reported at ~mission(Location). It's vital that we stop them before they can commit any more criminal acts.\n\nTo that end, we're assembling a squad of armed and trained operators to go in and secure the site. ~mission(CombatPay)Contractors are expected to provide their own transportation and weapons. I feel like shouldn't have to say that, but you'd be surprised how many so-called 'professionals' accept a contract thinking they can borrow some from us. Next thing you'll know they'll be asking us to squeeze the trigger for them too. \n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0 +outlawsweep_obj_long_01=Travel to the site where the hostiles have been spotted. +outlawsweep_obj_long_02=Clear site of hostiles. +outlawsweep_obj_long_03=Combat and eliminate hostiles to collect Hazard Pay. +outlawsweep_obj_marker_01=Hostiles +outlawsweep_obj_marker_02=Hostile +outlawsweep_obj_short_01=Travel To Site +outlawsweep_obj_short_02=Clear All Hostiles +outlawsweep_obj_short_03=Hazard Pay Bonus +outlawsweep_title_0001=Known Criminals Sighted +outlawsweep_title_0002=Criminal Activity in Progress +outlawsweep_title_0003=Wanted Criminals Spotted +outlawsweep_title_0004=Report of Hostile Activity outpost_repair_desc=~mission(Description) -outpost_repair_desc_0001=嘿,我们前哨站的一些建筑出了点儿电力问题,真的需要一名合格的电气技术员带着零件过来给我们换个新的。~mission(Timed)感谢。 -outpost_repair_desc_0002=不知道是最近的天气原因还是单纯的正常磨损,我们的一栋建筑出现了严重的电力问题。所以我们希望聘请技术人员来评估问题并进行必要的维修。~mission(Timed)您可以自行安排行程以携带所需要的零件。 -outpost_repair_desc_0003=由于电力故障,在~mission(Destination)的建筑物需要维护,现需要技术人员来进行现场维修。请确保随身携带所需的耗材和备用零件,我们不会提供任何物品。~mission(Timed) -outpost_repair_desc_0004=您是否有对电力导管,前哨站或一般电气设备的维护经验?如果有的话,您就是我们急需可以解决~mission(Destination)遇到的问题的人才。您需要自备材料和零件,然后完成所需的所有维修。~mission(Timed)酬劳将在维修完成后发放,维修产生的所有物料费均需您自行承担。 -outpost_repair_desc_0005=好吧,这开始变得令人沮丧了。我们一直在尝试自行解决~mission(Destination)的电力问题,但似乎没有任何成效。也许是时候承认我们需要外部的帮助了。我们希望找到一位高手,可以带来所需替换的零部件并帮助我们解决问题,一劳永逸。~mission(Timed) -outpost_repair_desc_0006=需要一位可以带着可用于替换的电池的人到~mission(Destination)帮我们换上。~mission(Timed)具有此类经验者优先考虑。请注意,我们所在的星球的重力条件可能与您习惯的工作环境不同。 +outpost_repair_desc_0001=Hey, we're having some power issues at one our outpost structures and could really use a qualified electrical technician to bring and install a replacement unit. ~mission(Timed)Thanks. +outpost_repair_desc_0002=Not sure if it was the recent weather conditions or if it's simply normal wear and tear, but one of our buildings is having severe power issues. Looking to hire a tech to come assess the problem and perform any maintenance required. ~mission(Timed)You are expected to coordinate your own travel as well as bring any replacement parts needed. +outpost_repair_desc_0003=A building at ~mission(Destination) requires maintenance due to power related issues and a technician is needed to execute the onsite repairs. Please make sure to bring any supplies or replacement parts needed with you, as we will not be able to provide any. ~mission(Timed) +outpost_repair_desc_0004=Any experience with power conduits, outposts, or general electrical maintenance? If so, then you might be perfect to help us sort a problem we've been having at ~mission(Destination). Need a self-starter type to acquire any necessary replacement materials and then complete any and all repairs required. ~mission(Timed)Payment upon completion. You are expected to cover your own incidentals. +outpost_repair_desc_0005=Okay, this is getting seriously frustrating. We've been trying to handle this electrical problem at ~mission(Destination) ourselves and nothing seems to fix it. Guess it's time to admit that the we may need outside help. We are hoping to find someone who can provide the replacement parts needed and help us figure this out once and for all. ~mission(Timed) +outpost_repair_desc_0006=In search of a someone to bring and install a replacement battery at ~mission(Destination). ~mission(Timed)Prior experience with this sort of thing is a plus. Note that the moon where we are located may have different gravity conditions than you are accustomed to working in. outpost_repair_from=~mission(Contractor) -outpost_repair_obj_long_01=获取修理前哨站所需要的备用电池。 -outpost_repair_obj_long_02=前往维修地点:~mission(Destination)。 -outpost_repair_obj_long_03=用新换的电池恢复~mission(Destination)的电力。 -outpost_repair_obj_marker_01=电池 -outpost_repair_obj_marker_02=维修地点 -outpost_repair_obj_marker_03=更换电池 -outpost_repair_obj_short_01=获得备用电池 -outpost_repair_obj_short_02=前往维修地点 -outpost_repair_obj_short_03=恢复电力 -outpost_repair_timed_0001=我们非常想把这件事情尽快搞定,任何加快进度的事情都是值得表扬。 -outpost_repair_timed_0002=这是一个非常紧急的请求,我们没法问题解决之前好好工作。 -outpost_repair_timed_0003=这个事儿拖得越久,问题就越严重。所以趁早把问题解决掉吧。 -outpost_repair_timed_0004=截止日期马上就要到了,如果我们不能如期解决这个问题,那可就更头疼了。 -outpost_repair_timed_0005=我们本来是不想催您的,因为心急吃不了热豆腐。但是如果能尽快解决问题,那当然是极好的。 +outpost_repair_obj_long_01=Acquire replacement battery needed to repair the outpost. +outpost_repair_obj_long_02=Go to the repair site at ~mission(Destination). +outpost_repair_obj_long_03=Restore power to ~mission(Destination) with the replacement battery. +outpost_repair_obj_marker_01=Battery +outpost_repair_obj_marker_02=Repair Site +outpost_repair_obj_marker_03=Replace Battery +outpost_repair_obj_short_01=Acquire Battery Replacement +outpost_repair_obj_short_02=Go To Repair Site +outpost_repair_obj_short_03=Restore the Power +outpost_repair_timed_0001=We are in a big hurry to get this sorted. Anything you could do to speed things along is appreciated.  +outpost_repair_timed_0002=This is a pretty urgent request as we can't work at full capacity until the problem is fixed.  +outpost_repair_timed_0003=The longer this problem goes unaddressed, the bigger of an issue it's becoming. Would be great to see this taken care of sooner than later.  +outpost_repair_timed_0004=We have a few pressing deadlines coming up, so we are looking at a pretty big headache if this isn't taken care of as soon as possible.  +outpost_repair_timed_0005=Now, we don't want you to rush or do sloppy work or anything, but if there is any way of speeding things along, that would help us out immensely.  outpost_repair_title=~mission(Title) -outpost_repair_title_0001=修复前哨站 -outpost_repair_title_0002=现场维修和安装 -outpost_repair_title_0003=电力故障 -outpost_repair_title_0004=电力问题 -outpost_repair_title_0005=需要电气技术员 -outpost_repair_title_0006=需要维修技术员 -outpost_repair_title_0007=维修申请 -p_protectandresupply_desc=*向全星系紧急公示*\n\n请注意,异种威胁势力正向斯坦顿星系内往海军空间站杰里科运送重要物资的补给船只发起伏击。海军已请求民防部队来帮忙从残骸中回收物资,并将其安全送抵杰里科港。我们鼓励所有能提供支援的民防部队志愿者前来响应此次行动。\n\n务必留意,物资必须处理妥当,它们非常不稳定。运输下列物资时都请保持警惕:\n*Z-普罗兰化合物会随着时间推移逐渐降解殆尽。\n*亚克力络合物复合材料若是受到物理碰撞,将变得极为不稳定。\n*稀热树脂在量子航行中时会释放破坏性的能量脉冲。\n\n此外,异种威胁的敌人可能仍然停留在那片区域,务必多加留意;令敦促拥有战斗经验的民防部队志愿者也请前来支援,确保这些区域不会受到异种威胁部队的侵扰。\n\n来自督导局的紧情特别代理人罗维娜·杜丽是民防部队的官方专员,她将负责指挥本次行动。 -p_protectandresupply_desc_v2=*向全星系紧急公示*\n\n请注意,异种威胁势力正在斯坦顿星系内伏击前往INS 杰里科军港的海军运输船。海军已请求民事防御部队帮忙对抗异种威胁势力,并帮忙从残骸中回收物资,将其安全送抵杰里科港。\n\n海军已经筹集了一笔津贴,作为报酬这笔钱将按指定的时间间隔分配给所有民防部队志愿者。在你的HUD上会出现一个指示条用以估算这比款项。\n\n注意,物资必须处理妥当,它们非常不稳定。运输下列物资时都请保持警惕:\n*Z-普罗兰化合物会随着时间推移逐渐降解殆尽。\n*亚克力络合物复合材料若是受损,将变得极为不稳定。\n*稀热树脂在量子航行中时会释放破坏性的能量脉冲。\n\n来自督导局的紧情特别代理人罗维娜·杜丽是民防部队的官方专员,她将负责指挥本次行动。 -p_protectandresupply_from=民事防御部队倡议书 -p_protectandresupply_obj_display_01=报到 -p_protectandresupply_obj_display_02=到残骸地点报到 -p_protectandresupply_obj_display_03=回收补给品 或者 击退异种威胁 -p_protectandresupply_obj_display_03a=Z-普罗兰化合物 (~mission(Supply1RecoveredTotal)/~mission(Supply1ToRecover)) 亚克力络合物 (~mission(Supply2RecoveredTotal)/~mission(Supply2ToRecover)) 稀热树脂 (~mission(Supply3RecoveredTotal)/~mission(Supply3ToRecover)) -p_protectandresupply_obj_display_03f=战斗报酬 -p_protectandresupply_obj_display_04=击退正在进攻标枪的异种威胁飞船 -p_protectandresupply_obj_display_04a=战斗报酬 -p_protectandresupply_obj_display_04a_alt=报酬指标 -p_protectandresupply_obj_display_04c=停靠着的标枪 -p_protectandresupply_obj_long_01=前往INS 杰利科,获取其它指示。 -p_protectandresupply_obj_long_02=到失事地点报到,取回货物。留意该地区的敌人。 -p_protectandresupply_obj_long_03=从残骸中回收补给并送往INS 杰里科,或与异种威胁敌人交火。 -p_protectandresupply_obj_long_03a=回收~mission(Supply1ToRecover)个Z-普罗兰化合物。警告:时效敏感。 -p_protectandresupply_obj_long_03b=回收~mission(Supply2ToRecover)个亚克力络合物。警告:受击敏感。 -p_protectandresupply_obj_long_03c=回收~mission(Supply3ToRecover)个稀热树脂。警告:量子敏感。 -p_protectandresupply_obj_long_03d=保护残骸周遭,警戒异种威胁部队。 -p_protectandresupply_obj_long_03e=将资源交付给杰利科站上的海军军需官。 -p_protectandresupply_obj_long_04=保护杰利科空间站,对抗异种威胁部队。 -p_protectandresupply_obj_marker_01=报到 -p_protectandresupply_obj_marker_02=残骸地点 -p_protectandresupply_obj_marker_03e1=递送至杰利科站 -p_protectandresupply_obj_marker_03e2=着陆区 -p_protectandresupply_obj_marker_03e3=在终端上交 -p_protectandresupply_obj_marker_03e4=补给船只 -p_protectandresupply_obj_marker_03e5=寻获补给船 -p_protectandresupply_obj_marker_04=异种威胁的伊德里斯 -p_protectandresupply_obj_short_01=向海军空间站杰利科汇报 -p_protectandresupply_obj_short_02=回收补给或与异种威胁交战 -p_protectandresupply_obj_short_03=从残骸中回收补给。 -p_protectandresupply_obj_short_03d=为回收船只提供作战协助 -p_protectandresupply_obj_short_03e=递送补给到杰利科站 -p_protectandresupply_obj_short_04=击退异种威胁的突袭 -p_protectandresupply_title=民防部队警报:异种威胁伏击 - 需要支援 -p_protectandresupply_wreck_000=残骸 -p_protectandresupply_wreck_001=补给船 Alpha -p_protectandresupply_wreck_002=补给船 Bravo -p_protectandresupply_wreck_003=补给船 Charlie -p_protectandresupply_wreck_004=补给船 Delta -p_protectandresupply_wreck_005=补给船 Echo -p_protectandresupply_wreck_006=补给船 Foxtrot -p_protectandresupply_wreck_007=补给船 Golf -p_protectandresupply_wreck_008=补给船 Hotel -p_protectandresupply_wreck_009=补给船 India -p_protectandresupply_wreck_010=补给船 Juliet -p_protectandresupply_wreck_011=补给船 Kilo -p_protectandresupply_wreck_012=补给船 Lima -p_protectandresupply_wreck_013=补给船 Mike -p_protectandresupply_wreck_014=补给船 November -p_protectandresupply_wreck_015=补给船 Papa -p_protectandresupply_wreck_016=补给船 Oscar -p_protectandresupply_wreck_017=补给船 Quebec -p_protectandresupply_wreck_018=补给船 Romeo -p_protectandresupply_wreck_019=补给船 Sierra -p_protectandresupply_wreck_020=补给船 Tango -p_protectandresupply_wreck_021=一同补给舰船 -p_showdown_desc=*向全星系紧急公示*\n\n注意,海军已重新集结舰队。这是最终的突击,将一劳永逸的解决烦扰着斯坦顿星系的亡命之徒,异种威胁。 海军已经正式请求任何来自民防部队的志愿者提供战斗协助,在这场最终战役中保卫我们星系的安全。\n\n来自督导局的紧情特别代理人罗维娜·杜丽是民防部队的官方专员,将负责指挥本次行动。 -p_showdown_from=民事防御部队倡议书 -p_showdown_obj_display_00=保护处于启航准备阶段的标枪 -p_showdown_obj_display_01=响应战斗 -p_showdown_obj_display_02=击退异种威胁 -p_showdown_obj_display_03=击退异种威胁 -p_showdown_obj_long_00=保护正在INS 杰里科准备出航的标枪 -p_showdown_obj_long_01=参加最终决战,对抗异种威胁部队。 -p_showdown_obj_long_02=摧毁他们的主力舰及援军,驱逐异种威胁。 -p_showdown_obj_long_03=摧毁他们的主力舰及援军,驱逐异种威胁。 -p_showdown_obj_marker_00=标枪 -p_showdown_obj_marker_01=残骸地点 -p_showdown_obj_marker_02=异种威胁的主力舰 -p_showdown_obj_marker_03=异种威胁的主力舰 -p_showdown_obj_short_00=保护处于启航准备阶段的标枪 -p_showdown_obj_short_01=响应战斗 -p_showdown_obj_short_02=与异种威胁部队的决战 -p_showdown_obj_short_03=与异种威胁决战 -p_showdown_title=民防部队警报:进攻异种威胁 -panel_call=呼叫 -panel_close=关闭 -panel_down=向下 -panel_lock=锁定 +outpost_repair_title_0001=Outpost Repair +outpost_repair_title_0002=Onsite Repair & Installation +outpost_repair_title_0003=Electrical Issues +outpost_repair_title_0004=Power Problems +outpost_repair_title_0005=Electrical Technician Needed +outpost_repair_title_0006=Repair Technician Wanted +outpost_repair_title_0007=Repair Request +p_protectandresupply_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces started to ambush Naval convoy ships transporting vital supplies while en route to INS Jericho station in the Stanton System. The Navy has requested CDF forces to help recover these supplies from the wreckage and safely deliver them to Jericho station. All available CDF volunteers are encouraged to provide support.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nAlso, XenoThreat hostiles might still be in the area so be careful. CDF volunteers with combat experience are also urged to contribute by securing these areas from lingering XenoThreat forces.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. +p_protectandresupply_desc_v2=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, XenoThreat forces have been ambushing Naval convoy ships en route to INS Jericho station in the Stanton System. \n\nThe Navy has requested CDF forces to help combat XenoThreat forces in the area and/or recover supplies from the wreckage and safely deliver them to Jericho station. \n\nThe Navy has organized a community stipend to handle the distribution of payment. This will be distributed among all CDF volunteers at assigned intervals. An indicator will appear on your HUD to measure these payouts.\n\nPlease note that the supplies are highly volatile if not handled correctly. Use caution while transporting these materials:\n* Zeta-Prolanide degrades over time until breaking down completely.\n* AcryliPlex Composite becomes explosively unstable if damaged.\n* Diluthermex releases a destructive energy pulse if exposed to quantum travel.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. +p_protectandresupply_from=CIVILIAN DEFENSE FORCE INITIATIVE +p_protectandresupply_obj_display_01=Report for Duty +p_protectandresupply_obj_display_02=Report to Wreck Site +p_protectandresupply_obj_display_03=Recover Supplies or Repel XenoThreat +p_protectandresupply_obj_display_03a=Zeta-Prolanide (~mission(Supply1RecoveredTotal)/~mission(Supply1ToRecover)) AcryliPlex (~mission(Supply2RecoveredTotal)/~mission(Supply2ToRecover)) Diluthermex (~mission(Supply3RecoveredTotal)/~mission(Supply3ToRecover)) +p_protectandresupply_obj_display_03f=Combat Payout +p_protectandresupply_obj_display_04=Repel XenoThreat Attacking Javelin +p_protectandresupply_obj_display_04a=Combat Payout +p_protectandresupply_obj_display_04a_alt=Payment Indicator +p_protectandresupply_obj_display_04c=Docked Javelin +p_protectandresupply_obj_long_01=Make your way to the Naval station INS Jericho for additional orders. +p_protectandresupply_obj_long_02=Report to the wreck site to retrieve cargo. Keep an eye out for hostiles in the area. +p_protectandresupply_obj_long_03=Recover supplies from wreckage and deliver to INS Jericho or engage XenoThreat hostiles. +p_protectandresupply_obj_long_03a=Recover ~mission(Supply1ToRecover) of Zeta-Prolanide. WARNING: Time Sensitive. +p_protectandresupply_obj_long_03b=Recover ~mission(Supply2ToRecover) of AcryliPlex. WARNING: Damage Sensitive. +p_protectandresupply_obj_long_03c=Recover ~mission(Supply3ToRecover) of Diluthermex. WARNING: Quantum Sensitive. +p_protectandresupply_obj_long_03d=Secure area around wreck sites from XenoThreat forces. +p_protectandresupply_obj_long_03e=Deliver the resources to the Navy Quartermaster aboard Jericho station. +p_protectandresupply_obj_long_04=Protect Jericho station from XenoThreat forces. +p_protectandresupply_obj_marker_01=Report for Duty +p_protectandresupply_obj_marker_02=Wreck Site +p_protectandresupply_obj_marker_03e1=Deliver To Jericho Station +p_protectandresupply_obj_marker_03e2=Landing Area +p_protectandresupply_obj_marker_03e3=Turn in at Kiosk +p_protectandresupply_obj_marker_03e4=Supply Ship +p_protectandresupply_obj_marker_03e5=Locate Supply Ship +p_protectandresupply_obj_marker_04=XenoThreat Idris +p_protectandresupply_obj_short_01=Report to Naval Station Jericho +p_protectandresupply_obj_short_02=Recover Supplies or Engage XenoThreat +p_protectandresupply_obj_short_03=Recover Supplies from Wreckage +p_protectandresupply_obj_short_03d=Provide Combat Support for Recovery Ships +p_protectandresupply_obj_short_03e=Deliver Supplies to Jericho Station +p_protectandresupply_obj_short_04=Repel XenoThreat Assault +p_protectandresupply_title=CDF ALERT: Xenothreat Ambush - Support Needed +p_protectandresupply_wreck_000=Wreckage +p_protectandresupply_wreck_001=Supply Ship Alpha +p_protectandresupply_wreck_002=Supply Ship Bravo +p_protectandresupply_wreck_003=Supply Ship Charlie +p_protectandresupply_wreck_004=Supply Ship Delta +p_protectandresupply_wreck_005=Supply Ship Echo +p_protectandresupply_wreck_006=Supply Ship Foxtrot +p_protectandresupply_wreck_007=Supply Ship Golf +p_protectandresupply_wreck_008=Supply Ship Hotel +p_protectandresupply_wreck_009=Supply Ship India +p_protectandresupply_wreck_010=Supply Ship Juliet +p_protectandresupply_wreck_011=Supply Ship Kilo +p_protectandresupply_wreck_012=Supply Ship Lima +p_protectandresupply_wreck_013=Supply Ship Mike +p_protectandresupply_wreck_014=Supply Ship November +p_protectandresupply_wreck_015=Supply Ship Papa +p_protectandresupply_wreck_016=Supply Ship Oscar +p_protectandresupply_wreck_017=Supply Ship Quebec +p_protectandresupply_wreck_018=Supply Ship Romeo +p_protectandresupply_wreck_019=Supply Ship Sierra +p_protectandresupply_wreck_020=Supply Ship Tango +p_protectandresupply_wreck_021=Supply Ship Uniform +p_showdown_desc=*FOR IMMEDIATE SYSTEM-WIDE RELEASE*\n\nAttention, Naval forces have regrouped for a final assault on the XenoThreat outlaw pack that have been plaguing Stanton System. The Navy has officially requested for any CDF volunteers to help provide combat support in this final push to secure our system.\n\nSAIC Rowena Dulli from the Advocacy is the official attaché to the CDF and will be running the operation. +p_showdown_from=CIVILIAN DEFENSE FORCE INITIATIVE +p_showdown_obj_display_00=Protect Javelin During Launch Prep +p_showdown_obj_display_01=Report for Battle +p_showdown_obj_display_02=Repel XenoThreat +p_showdown_obj_display_03=Repel XenoThreat +p_showdown_obj_long_00=Protect the Javelin at INS Jericho as it prepares to launch. +p_showdown_obj_long_01=Report for final showdown against XenoThreat forces. +p_showdown_obj_long_02=Repel XenoThreat by destroying their capital ship and support fighters. +p_showdown_obj_long_03=Repel XenoThreat by destroying their capital ships and support fighters. +p_showdown_obj_marker_00=Javelin +p_showdown_obj_marker_01=Wreck Site +p_showdown_obj_marker_02=XenoThreat Capital Ship +p_showdown_obj_marker_03=XenoThreat Capital Ship +p_showdown_obj_short_00=Protect Javelin During Launch Prep +p_showdown_obj_short_01=Report for Battle +p_showdown_obj_short_02=Showdown with XenoThreat Forces +p_showdown_obj_short_03=Showdown with XenoThreat Forces +p_showdown_title=CDF ALERT: Attack on XenoThreat +panel_call=CALL +panel_close=CLOSE +panel_down=DOWN +panel_lock=LOCK panel_open=OPEN -panel_up=向上 -pause_ChromaticAberration=色差 -pause_CommsWizard_CameraSetup=摄像机设置 +panel_up=UP +pause_ChromaticAberration=Chromatic Aberration +pause_CommsWizard_CameraSetup=Camera Setup pause_CommsWizard_FPS=FPS -pause_CommsWizard_FeedUnavailable=无可用讯息 -pause_CommsWizard_HeadtrackingSetup=头部追踪设置 -pause_CommsWizard_Recording=录制 -pause_CommsWizard_SelectCamera=选择录像设备 -pause_CommsWizard_SelectHeadtrackingSource=选择一个头部追踪源 -pause_CommsWizard_SelectMicrophone=选择一个音频输入设备 -pause_CommsWizard_SetMicrophoneVolume=设置麦克风音量 -pause_CommsWizard_Test=测试麦克风 -pause_CommsWizard_VoiceSetup=音频通信设置 -pause_FilmGrain=胶片颗粒 -pause_ForegroundMainMenuButtonAc=竞技场指挥官 -pause_ForegroundMainMenuButtonBack=回到游戏 -pause_ForegroundMainMenuButtonEA=电子访问入口 -pause_ForegroundMainMenuButtonExit=退出游戏 -pause_ForegroundMainMenuButtonExitToMenu=退至菜单 -pause_ForegroundMainMenuButtonFrontend=返回 -pause_ForegroundMainMenuButtonHangar=前往机库 -pause_ForegroundMainMenuButtonOptions=选项 -pause_ForegroundMainMenuButtonReturnToGame=返回游戏 -pause_ForegroundMainMenuButtonTutorial=基础训练 -pause_ForegroundMainMenuButtonUniverse=持续性宇宙 +pause_CommsWizard_FeedUnavailable=Feed Unavailable +pause_CommsWizard_HeadtrackingSetup=Head Tracking Setup +pause_CommsWizard_Recording=Recording +pause_CommsWizard_SelectCamera=Select A Video Recording Device +pause_CommsWizard_SelectHeadtrackingSource=Select A Head Tracking Source +pause_CommsWizard_SelectMicrophone=Select An Audio Recording Device +pause_CommsWizard_SetMicrophoneVolume=Set Audio Recording Volume +pause_CommsWizard_Test=Test Microphone +pause_CommsWizard_VoiceSetup=Audio Communication Setup +pause_FilmGrain=Film Grain +pause_ForegroundMainMenuButtonAc=ARENA COMMANDER +pause_ForegroundMainMenuButtonBack=RESUME +pause_ForegroundMainMenuButtonEA=ELECTRONIC ACCESS +pause_ForegroundMainMenuButtonExit=QUIT GAME +pause_ForegroundMainMenuButtonExitToMenu=EXIT TO MENU +pause_ForegroundMainMenuButtonFrontend=Frontend +pause_ForegroundMainMenuButtonHangar=GO TO HANGAR +pause_ForegroundMainMenuButtonOptions=OPTIONS +pause_ForegroundMainMenuButtonReturnToGame=RETURN TO GAME +pause_ForegroundMainMenuButtonTutorial=BASIC TRAINING +pause_ForegroundMainMenuButtonUniverse=UNIVERSE pause_ForegroundMainMenuScreenDesc= -pause_ForegroundMainMenuScreenName=主菜单 -pause_ForegroundOptionMenuButtonApply=应用 -pause_ForegroundOptionMenuButtonAudio=音效设置 -pause_ForegroundOptionMenuButtonBack=返回 -pause_ForegroundOptionMenuButtonCommsSettings=通讯/面部捕捉& 头瞄 -pause_ForegroundOptionMenuButtonControls=控制选项 -pause_ForegroundOptionMenuButtonGameSettings=游戏设置 -pause_ForegroundOptionMenuButtonGraphics=画面 -pause_ForegroundOptionMenuButtonKeyBinding=按键绑定 -pause_ForegroundOptionMenuButtonOption=选项测试 -pause_ForegroundOptionMenuButtonReset=重置 +pause_ForegroundMainMenuScreenName=MAIN MENU +pause_ForegroundOptionMenuButtonApply=APPLY +pause_ForegroundOptionMenuButtonAudio=AUDIO +pause_ForegroundOptionMenuButtonBack=BACK +pause_ForegroundOptionMenuButtonCommsSettings=COMMS, FOIP & HEAD TRACKING +pause_ForegroundOptionMenuButtonControls=CONTROLS +pause_ForegroundOptionMenuButtonGameSettings=GAME SETTINGS +pause_ForegroundOptionMenuButtonGraphics=GRAPHICS +pause_ForegroundOptionMenuButtonKeyBinding=KEYBINDINGS +pause_ForegroundOptionMenuButtonOption=Option Test +pause_ForegroundOptionMenuButtonReset=RESET pause_ForegroundOptionMenuScreenDesc= -pause_ForegroundOptionMenuScreenName=选项菜单 -pause_KeybindingConfirmPopUpTitle=该按键已被以下内容使用,确定要继续吗? -pause_MotionBlur=动态模糊 -pause_No=否 -pause_OptionChangeWaitPopUpText=正在应用新的设置 -pause_OptionChangeWaitPopUpTextRevert=您想保留这项设置吗?更改将自动恢复至 %i %s -pause_OptionChangeWaitPopUpTitle=请稍后 -pause_OptionChangeWaitPopUpTitleRevert=设置已应用 -pause_OptionsABToggle=启用助推 -pause_OptionsAudioCameraShakeStrength=音效联动镜头晃动效果 -pause_OptionsAudioFullShipVerbosity=完整 -pause_OptionsAudioHighShipVerbosity=高 -pause_OptionsAudioIgnoreWindowFocus=在后台时游戏音效继续播放 -pause_OptionsAudioLowShipVerbosity=低 -pause_OptionsAudioMediumShipVerbosity=中 -pause_OptionsAudioPanningRule=音频设备选择 -pause_OptionsAudioPanningRuleHeadphones=耳机 -pause_OptionsAudioPanningRuleSpeakers=扬声器 -pause_OptionsAudioShipVerbosityOff=关 -pause_OptionsAutoZoomOnSelectedTarget=载具 - 目标 - 启用对锁定目标自动放大 -pause_OptionsAutoZoomOnSelectedTargetStrength=载具 - 目标 - 最大自动放大倍数 -pause_OptionsBombsDesiredImpactPointContextualLookDirection=仅于自由视角模式下标定 -pause_OptionsBombsDesiredImpactPointDirection=炸弹 - 标定投弹点 -pause_OptionsBombsDesiredImpactPointUseFixedAim=保持固定方位 -pause_OptionsBombsDesiredImpactPointUseLookDirection=随时进行标定 -pause_OptionsBrakeBoost=飞船辅助制动 -pause_OptionsBrightness=亮度(SDR) -pause_OptionsCalibrate=校准 -pause_OptionsCalibrateFOIP=Faceware - 镜头校准 (必须接上摄像头!) -pause_OptionsCalibrateFOIPDesc=使用Faceware的面部捕捉时需重新校准摄像头。 -pause_OptionsCameraSpringMovement=奔跑镜头运动 -pause_OptionsCinematicCameras=电影镜头 -pause_OptionsCockpitAudioSubtitles=驾驶舱语音字幕 -pause_OptionsCommsCallsNotifications=社交 - 通讯呼叫通知 -pause_OptionsCommsCallsNotifications_Anyone=来自任何人 -pause_OptionsCommsCallsNotifications_FriendsOnly=仅好友 -pause_OptionsComstabDefaultOn=航行 - 指令增稳(默认开) -pause_OptionsContextualDialogSubtitles=交互字幕 -pause_OptionsContrast=对比度(SDR) -pause_OptionsControlHints=设置游戏提示 -pause_OptionsCoupledDefaultOn=航行 - 耦合模式(CPLD)默认开 -pause_OptionsCoupledToggle=航行 - 耦合模式(CPLD)切换 -pause_OptionsCrouchToggle=下蹲(切换) -pause_OptionsCurrencyTransferNotifcations,P=社交 - 转账通知 -pause_OptionsCurrencyTransferNotifcations_Anyone=来自任何人 -pause_OptionsCurrencyTransferNotifcations_FriendsOnly=仅好友 -pause_OptionsDefaultConvergenceDistance=载具 - 武器 - 默认交汇距离 -pause_OptionsDefualtWeaponsGimbalModeAuto=自动 -pause_OptionsDefualtWeaponsGimbalModeFixed=固定 -pause_OptionsDefualtWeaponsGimbalModeManual=手动 -pause_OptionsDisableGsafeBoost=航行 - 过载保护 - 加速和制动时关闭 -pause_OptionsDisableVOIP=禁用网络语音(VOIP) -pause_OptionsDynamicRange=音频动态范围 -pause_OptionsEnableCombatMusic=战斗音乐 -pause_OptionsEnableDirectThrottle=启用直接节流阀 -pause_OptionsEnableFOIP=Faceware - 启用面部捕捉 -pause_OptionsEnableFOIPDesc=启用Faceware的面部捕捉。使用摄像头时必须联网。 -pause_OptionsEnableRaceCommentary=比赛解说模式 -pause_OptionsFOIPEnableFreeLook=启用自由视角 -pause_OptionsFOIPEnableFreeLookOnlyWhileSeated=启用飞船驾驶时的自由视角 -pause_OptionsFOV=FOV视野 -pause_OptionsFacewareNotRecommended=CPU过热! -pause_OptionsFacewareRecommended=建议 -pause_OptionsFlashSoundVolume=视频通话音量 -pause_OptionsFlightESP=飞行瞄准增稳 -pause_OptionsFlightLagPipReticle=后置式弹道预测点 -pause_OptionsFlightLeadPipReticle=前置式弹道预测点 -pause_OptionsFlightPipReticle=载具 - 瞄准 - 瞄准准心 -pause_OptionsFlightProximityAssist=启用飞船辅助接近系统 -pause_OptionsFlightProximityAssistEnabled=航行 - 辅助接近系统(默认开) -pause_OptionsFlightSpacebrakeEngagesBoost=航行 - 启用空间制动助推 -pause_OptionsFlightSpeedLimiterDefaultOn=航行 - 限速器(默认开) -pause_OptionsFoIPCamera=Faceware - 镜头选择 -pause_OptionsFoIPCameraMode=Faceware - 摄像装置 (*=建议,最好使用 MJPG!) -pause_OptionsFoIPCameraModeDesc=选择摄像机的分辨率和帧数。摄像机分辨率不得超过320x320到1920x1920这个范围,帧率不低于30帧。越高的采样分辨率和帧率对电脑性能的要求越高。 -pause_OptionsFoIPCameraRotation=Faceware - 摄像机旋转 -pause_OptionsFoipPreoptimization=Faceware - 预加载 (关掉后视频通讯速度会变慢!) -pause_OptionsFoipPreoptimizationDesc=优化面部追踪画面预渲染 -pause_OptionsFoipRotation_0=不旋转 -pause_OptionsFoipRotation_180=180度 -pause_OptionsFoipRotation_270=270度 -pause_OptionsFoipRotation_90=90度 -pause_OptionsFriendRequests=社交 - 好友请求 -pause_OptionsFriendRequestsNotifications=社交 - 好友请求通知 -pause_OptionsFriendRequestsNotifications_Disabled=已禁用 -pause_OptionsFriendRequestsNotifications_Enabled=已开启 -pause_OptionsFriendRequests_Disabled=已禁用 -pause_OptionsFriendRequests_Enabled=已开启 -pause_OptionsFullAudioDynamicRange=全范围 -pause_OptionsGForceHeadBobScale=头部运动重力感应 -pause_OptionsGForceZoomScale=G力导致的加力燃烧时视野缩放 -pause_OptionsGamma=伽马值(SDR) -pause_OptionsGroundVehDefualtWeaponsGimbalMode=载具 - 地面 - 武器 - 万向节模式 - 默认 -pause_OptionsGsafeDefaultOn=航行 - 过载保护(默认开) -pause_OptionsHDR,P=HDR (实验性功能) +pause_ForegroundOptionMenuScreenName=OPTIONS MENU +pause_KeybindingConfirmPopUpTitle=That input is already used by the following. Is this OK? +pause_MotionBlur=Motion Blur +pause_No=No +pause_OptionChangeWaitPopUpText=The new option value is being applied +pause_OptionChangeWaitPopUpTextRevert=Do you want to keep this new value? The change will automatically be reverted in %i %s +pause_OptionChangeWaitPopUpTitle=PLEASE WAIT +pause_OptionChangeWaitPopUpTitleRevert=OPTION VALUE APPLIED +pause_OptionsABToggle=Boost Toggle +pause_OptionsAudioCameraShakeStrength=Audio-Driven Camera Shake Strength +pause_OptionsAudioFullShipVerbosity=Full +pause_OptionsAudioHighShipVerbosity=High +pause_OptionsAudioIgnoreWindowFocus=Play Audio when Game in Background +pause_OptionsAudioLowShipVerbosity=Low +pause_OptionsAudioMediumShipVerbosity=Medium +pause_OptionsAudioPanningRule=Device Optimization +pause_OptionsAudioPanningRuleHeadphones=Headphones +pause_OptionsAudioPanningRuleSpeakers=Speakers +pause_OptionsAudioShipVerbosityOff=Off +pause_OptionsAutoZoomOnSelectedTarget=Vehicles - Targeting - Enable Auto Zoom On Locked Target +pause_OptionsAutoZoomOnSelectedTargetStrength=Vehicles - Targeting - Max Auto Zoom Level +pause_OptionsBombsDesiredImpactPointContextualLookDirection=Look Direction Only in Free Look +pause_OptionsBombsDesiredImpactPointDirection=Bombs - Desired Impact Point Direction +pause_OptionsBombsDesiredImpactPointUseFixedAim=Fixed Aim Direction Always +pause_OptionsBombsDesiredImpactPointUseLookDirection=Look Direction Always +pause_OptionsBrakeBoost=Space Brake Uses Boost +pause_OptionsBrightness=Brightness (SDR) +pause_OptionsCalibrate=Calibrate +pause_OptionsCalibrateFOIP=Faceware - Calibrate FOIP (Camera must be connected!) +pause_OptionsCalibrateFOIPDesc=Recalibrates the camera when Faceware is being used. +pause_OptionsCameraSpringMovement=Camera Spring Movement +pause_OptionsCinematicCameras=Cinematic Cameras +pause_OptionsCockpitAudioSubtitles=Cockpit Audio Subtitles +pause_OptionsCommsCallsNotifications=Social - Comms Calls Notifications +pause_OptionsCommsCallsNotifications_Anyone=From Anyone +pause_OptionsCommsCallsNotifications_FriendsOnly=Friends Only +pause_OptionsComstabDefaultOn=Flight - Comstab Defaults On +pause_OptionsContextualDialogSubtitles=Contextual Dialog Subtitles +pause_OptionsContrast=Contrast (SDR) +pause_OptionsControlHints=Control Hints +pause_OptionsCoupledDefaultOn=Flight - Coupled Mode Defaults On +pause_OptionsCoupledToggle=Flight - Coupled Mode Toggle +pause_OptionsCrouchToggle=Crouch Toggle +pause_OptionsCurrencyTransferNotifcations,P=Social - Currency Transfer Notifications +pause_OptionsCurrencyTransferNotifcations_Anyone=From Anyone +pause_OptionsCurrencyTransferNotifcations_FriendsOnly=Friends Only +pause_OptionsDefaultConvergenceDistance=Vehicles - Weapons - Default Convergence Distance +pause_OptionsDefualtWeaponsGimbalModeAuto=Auto +pause_OptionsDefualtWeaponsGimbalModeFixed=Fixed +pause_OptionsDefualtWeaponsGimbalModeManual=Manual +pause_OptionsDisableGsafeBoost=Flight - GSafe - Disable When Boosting +pause_OptionsDisableVOIP=Disable VOIP +pause_OptionsDynamicRange=Dynamic Range +pause_OptionsEnableCombatMusic=Combat Music +pause_OptionsEnableDirectThrottle=Enable Direct Throttle +pause_OptionsEnableFOIP=Faceware - Enable FOIP (Facial tracking) +pause_OptionsEnableFOIPDesc=Enables facial tracking via Faceware technology. A web cam must be connected. +pause_OptionsEnableRaceCommentary=Race Mode Commentary +pause_OptionsFOIPEnableFreeLook=Enable Free Look +pause_OptionsFOIPEnableFreeLookOnlyWhileSeated=Enable Free Look Only When Seated +pause_OptionsFOV=Field Of View +pause_OptionsFacewareNotRecommended=CPU intense! +pause_OptionsFacewareRecommended=Recommended +pause_OptionsFlashSoundVolume=Flash Video Sound Volume +pause_OptionsFlightESP=Flight Targeting E.S.P. +pause_OptionsFlightLagPipReticle=Lag +pause_OptionsFlightLeadPipReticle=Lead +pause_OptionsFlightPipReticle=Vehicles - Targeting - PIP Reticle +pause_OptionsFlightProximityAssist=Enable Flight Proximity Assist +pause_OptionsFlightProximityAssistEnabled=Flight - Proximity Assist Defaults On +pause_OptionsFlightSpacebrakeEngagesBoost=Flight - Spacebrake Engages Boost +pause_OptionsFlightSpeedLimiterDefaultOn=Flight - Speed Limiter Defaults On +pause_OptionsFoIPCamera=Faceware - Camera Selection +pause_OptionsFoIPCameraMode=Faceware - Camera Device (* = recommended, prefer MJPG!) +pause_OptionsFoIPCameraModeDesc=Allows you to select the camera plus resolution and FPS. Entries below 30 fps, below 320 pixels width or above 1920 pixels width are excluded. The higher resolution and fps are, the more of a performance impact you will see. +pause_OptionsFoIPCameraRotation=Faceware - Camera Rotation +pause_OptionsFoipPreoptimization=Faceware - Pre-Optimize (turning it off will be slow!) +pause_OptionsFoipPreoptimizationDesc=Renders the image down before face tracking is executed +pause_OptionsFoipRotation_0=No rotation +pause_OptionsFoipRotation_180=180 degrees +pause_OptionsFoipRotation_270=270 degrees +pause_OptionsFoipRotation_90=90 degrees +pause_OptionsFriendRequests=Social - Friend Requests +pause_OptionsFriendRequestsNotifications=Social - Friend Request Notifications +pause_OptionsFriendRequestsNotifications_Disabled=Disabled +pause_OptionsFriendRequestsNotifications_Enabled=Enabled +pause_OptionsFriendRequests_Disabled=Disabled +pause_OptionsFriendRequests_Enabled=Enabled +pause_OptionsFullAudioDynamicRange=Full Range +pause_OptionsGForceHeadBobScale=G-Force Induced Head Movement +pause_OptionsGForceZoomScale=G-Force Induced Afterburner Zoom +pause_OptionsGamma=Gamma (SDR) +pause_OptionsGroundVehDefualtWeaponsGimbalMode=Vehicles - Ground - Weapons - Gimbal Mode - Default +pause_OptionsGsafeDefaultOn=Flight - GSafe - Defaults On +pause_OptionsHDR,P=HDR (Experimental) pause_OptionsHDRMaxBrightness,P=HDR Peak Brightness pause_OptionsHDRReferenceWhite,P=HDR Brightness (Ref-White) -pause_OptionsHangar=机库 -pause_OptionsHeadMotionShake=第三人称视角镜头抖动 -pause_OptionsHeadTrackingFaceWareAdaptiveSmoothingThreshold=头部追踪 - Faceware - 平滑阈值(角度) -pause_OptionsHeadTrackingFaceWareDeadzone=头部追踪 - Faceware - 阈值(角度) -pause_OptionsHeadTrackingFaceWareDeadzoneCenter=头部追踪 - Faceware - 前侧死区(角度) -pause_OptionsHeadTrackingFaceWareDeadzoneOffset=头部追踪 - Faceware - 追踪阈值(角度) -pause_OptionsHeadTrackingFaceWarePositionMultiplier=头部追踪 - Faceware - 第三人称摄像机位置Scale -pause_OptionsHeadTrackingFaceWareSmoothing=头部追踪 - Faceware - 平滑速度 -pause_OptionsHeadTrackingHoldUseRaw=头部跟踪 - 长按 - 使用原生设备输入 (忽略校准) -pause_OptionsHeadTrackingHoldUseRawDuringHold=头部追踪 - 通用 - 按住使用设备偏移 -pause_OptionsHeadTrackingInactivityTime=头部追踪 - 一般 - 设备断连多少秒后禁用 -pause_OptionsHeadTrackingPitchMaxAngle=头部追踪 - Faceware - 俯仰旋转最大角度 -pause_OptionsHeadTrackingPitchMultiplier=头部跟踪 - Faceware - 俯仰灵敏度 -pause_OptionsHeadTrackingPitchSensitivity=头部追踪 - Faceware - 俯仰旋转灵敏度 -pause_OptionsHeadTrackingRollMaxAngle=头部追踪 - Faceware - 左右旋转最大角度 -pause_OptionsHeadTrackingRollMultiplier=头部跟踪 - Faceware - 滚转灵敏度 -pause_OptionsHeadTrackingRollSensitivity=头部追踪 - Faceware - 左右旋转灵敏度 -pause_OptionsHeadTrackingToggleUseRaw=头部跟踪 - 单击时原生设备输入 (忽略校准) -pause_OptionsHeadTrackingYawMaxAngle=头部追踪 - Faceware - 横摆最大角度 -pause_OptionsHeadTrackingYawMultiplier=头部跟踪 - Faceware - 偏航(左右转头)灵敏度 -pause_OptionsHeadTrackingYawSensitivity=头部追踪 - Faceware - 横摆灵敏度 -pause_OptionsHeadtrackingEnableRoll=头部跟踪 - 启用旋转视角 (坐着时!) -pause_OptionsHeadtrackingEnableRollFPS=头部跟踪 - 通用 - 第一人称视角时启用旋转视角 -pause_OptionsHeadtrackingEnableRollSeat=头部跟踪 - 通用 - 坐下时启用旋转视角 -pause_OptionsHeadtrackingSeatPositionOffsetEnabled=头部跟踪 - 通用 - 在驾驶舱内使用位置偏移 -pause_OptionsHeadtrackingSource=头部追踪 - 通用 - 输入源 -pause_OptionsHeadtrackingSourceDebug=调试设备 -pause_OptionsHeadtrackingSourceDisabled=禁用 - 无输入源 -pause_OptionsHeadtrackingSourceEyeX=眼球追踪 -pause_OptionsHeadtrackingSourceFaceware=FaceWare (必须启用面部动态捕捉相机!) -pause_OptionsHeadtrackingSourceHMD=头盔显示器 -pause_OptionsHeadtrackingSourceHeadTracker=专有设备 (例如:TrackIR,等。) +pause_OptionsHangar=Hangar +pause_OptionsHeadMotionShake=Third Person Traversal Camera Shake +pause_OptionsHeadTrackingFaceWareAdaptiveSmoothingThreshold=Head Tracking - Faceware - Smoothing Threshold (degrees) +pause_OptionsHeadTrackingFaceWareDeadzone=Head Tracking - Faceware - Threshold (degrees) +pause_OptionsHeadTrackingFaceWareDeadzoneCenter=Head Tracking - Faceware - Forward Dead Zone (degrees) +pause_OptionsHeadTrackingFaceWareDeadzoneOffset=Head Tracking - Faceware - Tracking Threshold (degrees) +pause_OptionsHeadTrackingFaceWarePositionMultiplier=Head Tracking - Faceware - 3rd Person Camera Position Scale +pause_OptionsHeadTrackingFaceWareSmoothing=Head Tracking - Faceware - Smoothing Speed +pause_OptionsHeadTrackingHoldUseRaw=Head Tracking - Hold - Use Raw Device Input (Ignores Calibrate) +pause_OptionsHeadTrackingHoldUseRawDuringHold=Head Tracking - General - Hold - Use Device Offset +pause_OptionsHeadTrackingInactivityTime=Head Tracking - General - Disable after x seconds of missing input +pause_OptionsHeadTrackingPitchMaxAngle=Head Tracking - Faceware - Max Angle - Pitch +pause_OptionsHeadTrackingPitchMultiplier=Head Tracking - Faceware - Sensitivity - Pitch +pause_OptionsHeadTrackingPitchSensitivity=Head Tracking - Faceware - Sensitivity - Pitch +pause_OptionsHeadTrackingRollMaxAngle=Head Tracking - Faceware - Max Angle - Roll +pause_OptionsHeadTrackingRollMultiplier=Head Tracking - Faceware - Sensitivity - Roll +pause_OptionsHeadTrackingRollSensitivity=Head Tracking - Faceware - Sensitivity - Roll +pause_OptionsHeadTrackingToggleUseRaw=Head Tracking - Toggle - Use Raw Device Input (Ignores Calibrate) +pause_OptionsHeadTrackingYawMaxAngle=Head Tracking - Faceware - Max Angle - Yaw +pause_OptionsHeadTrackingYawMultiplier=Head Tracking - Faceware - Sensitivity - Yaw +pause_OptionsHeadTrackingYawSensitivity=Head Tracking - Faceware - Sensitivity - Yaw +pause_OptionsHeadtrackingEnableRoll=Head Tracking - Enable Rolling (Seated Only!) +pause_OptionsHeadtrackingEnableRollFPS=Head Tracking - General - Enable Roll in FPS +pause_OptionsHeadtrackingEnableRollSeat=Head Tracking - General - Enable Roll in Seats +pause_OptionsHeadtrackingSeatPositionOffsetEnabled=Head Tracking - General - Use Position Offsets in Cockpits +pause_OptionsHeadtrackingSource=Head Tracking - General - Source +pause_OptionsHeadtrackingSourceDebug=Debug Device +pause_OptionsHeadtrackingSourceDisabled=Disabled - No source +pause_OptionsHeadtrackingSourceEyeX=EyeX +pause_OptionsHeadtrackingSourceFaceware=Faceware (FOIP must be enabled!) +pause_OptionsHeadtrackingSourceHMD=HMD +pause_OptionsHeadtrackingSourceHeadTracker=Proprietary Device (TrackIR, etc.) pause_OptionsHeadtrackingSourceTobii=Tobii pause_OptionsHeadtrackingSourceTrackIR=TrackIR -pause_OptionsHeadtrackingThirdPersonDisableDuringInventory=头部追踪 - 常用 - 外部视角 - 在开启库存时禁用 -pause_OptionsHeadtrackingToggleAutoCalibrate=头部跟踪 - 通用 - 开启自动校准 -pause_OptionsHeadtrackingToggleDisableDuringADS=头部跟踪 - 通用 - 武器瞄准时禁用 -pause_OptionsHeadtrackingToggleDisableDuringIM=头部跟踪 - 通用 - 交互模式下禁用 -pause_OptionsHeadtrackingToggleDisableDuringMobiGlas=头部跟踪 - 通用 - 打开mobiGlas时禁用 -pause_OptionsHeadtrackingToggleDisableDuringSeat=头部跟踪 - 通用 - 坐下时禁用 -pause_OptionsHeadtrackingToggleDisableDuringWalking=头部跟踪 - 通用 - 第一人称视角时禁用 -pause_OptionsHeadtrackingToggleEnabled=头部跟踪 - 通用 - 启用 -pause_OptionsHeadtrackingToggleThirdPersonCameraEnabled=头部跟踪 - 通用 - 外部视角时启用 -pause_OptionsHeadtrackingTypeAlways=总是 -pause_OptionsHeadtrackingTypeSeatsOnly=仅作用于坐姿 -pause_OptionsInteractionHighlightMode=高亮模式 -pause_OptionsInteractionHighlightModeAlways=总是 -pause_OptionsInteractionHighlightModeInIM=交互模式 -pause_OptionsInteractionToggle=交互模式切换 -pause_OptionsInvertController=控制反转 -pause_OptionsInvertFlightController=飞行控制反转 -pause_OptionsInvertFlightMouse=飞行鼠标反转 -pause_OptionsInvertMouse=鼠标反转 -pause_OptionsLeanToggle=侧身切换 -pause_OptionsLevelActivatedVoiceTx=启用音量检测语音通讯 -pause_OptionsLookAheadAimCursor=飞行员 - 前向视角 - 强度 - 瞄准游标 -pause_OptionsLookAheadConfigForward=飞行员 - 前向视角 - 强度 - 向前矢量 -pause_OptionsLookAheadConfigHorizonAlignment=飞行员 - 前向视角 - 强度 - 头部水平对齐 -pause_OptionsLookAheadConfigHorizonLookAt=飞行员 - 前向视角 - 强度 - 水平 -pause_OptionsLookAheadConfigRoll=飞行员 - 前向视角 - 强度 - 跟随转向滚转 -pause_OptionsLookAheadConfigTarget=飞行员 - 前向视角 - 强度 - 看向目标 -pause_OptionsLookAheadConfigVelocityVector=飞行员 - 前向视角 - 强度 - 速度矢量 -pause_OptionsLookAheadConfigYawPitch=飞行员 - 前向视角 - 强度 - 跟随转向偏转 -pause_OptionsLookAheadEnabled=开启前向视角 (飞行员/炮塔) -pause_OptionsLookAheadJumpPointTunnel=飞行员 - 前向视角 - 强度 - 跳跃点隧道 -pause_OptionsLookAheadType=前向视角类型 -pause_OptionsLookAheadTypeDefault=实验型 -pause_OptionsLookAheadTypeLegacy=传统型 -pause_OptionsLookAheadVjoy=飞行员 - 前向视角 - 强度 - 虚拟摇杆 -pause_OptionsLookAhead_Turret_Forward=炮塔 - 前向视角 - 强度 - 向前矢量 -pause_OptionsLookAhead_Turret_PitchYaw=炮塔 - 前向视角 - 强度 - 移动 -pause_OptionsLookAhead_Turret_TargetTracking=炮塔 - 前向视角 - 强度 - 目标追踪 -pause_OptionsLookAhead_Turret_VJoy=炮塔 - 前向视角 - 强度 - 虚拟摇杆 -pause_OptionsManualGimbalDefault=载具 - 武器 - 万向节模式 - 手动 - 默认模式 -pause_OptionsManualGimbalDefaultSlaveToLook=视角随动 -pause_OptionsManualGimbalDefaultSlaveToVJoy=虚拟摇杆 -pause_OptionsManualGimbalFreeLook=载具 - 武器 - 万向节模式 - 手动 - 自由视角模式 -pause_OptionsManualGimbalFreeLookForceSlaveToLook=强制使用视角方向 -pause_OptionsManualGimbalFreeLookForceSlaveToVjoy=强制使用虚拟摇杆方向 -pause_OptionsManualGimbalFreeLookSameAsDefault=默认设置 -pause_OptionsMasterVolume=主音量 -pause_OptionsMediumAudioDynamicRange=中频 -pause_OptionsMicrophoneDevice=麦克风设备 (* 系统默认,! 未连接) -pause_OptionsMicrophoneVolume=麦克风音量 -pause_OptionsMinimumAudioDynamicRange=低频 -pause_OptionsMissileIncreaseCountLoop=导弹 - 可循环调整待发导弹数量 -pause_OptionsMouseADSSensitivity=鼠标灵敏度 - 瞄准模式 - % -pause_OptionsMouseADSSensitivityZoomMultiplier=鼠标灵敏度 - 瞄准模式 - 缩放比例 % -pause_OptionsMouseADSSensitivityZoomMultiplierToggle=鼠标灵敏度 - 瞄准模式 - 比例缩放启用 -pause_OptionsMouseAcceleration=鼠标转动速度 -pause_OptionsMouseSensitivity=鼠标转动灵敏度 -pause_OptionsMouseSmoothing=鼠标转动平滑度 -pause_OptionsMusicVolume=音乐音量 -pause_OptionsMuteMicrophone=麦克风静音 -pause_OptionsPartyInvitesNotifications=社交 - 小队邀请通知 -pause_OptionsPartyInvitesNotifications_Anyone=来自任何人 -pause_OptionsPartyInvitesNotifications_FriendsOnly=仅限好友 -pause_OptionsPartyNameplateDistance=小组名牌距离 -pause_OptionsPlanetVolumetricClouds=星球体积云 -pause_OptionsProneToggle=俯卧(切换) -pause_OptionsQRCode=会话信息二维码 -pause_OptionsQuality=图形质量 -pause_OptionsResolution=分辨率 -pause_OptionsSCMsafeDefaultOn=航行 - 转向限速安全模式(默认开) -pause_OptionsScatterDist=物体散布距离 -pause_OptionsScreenSpaceShadows=屏幕空间阴影 -pause_OptionsShake=全局镜头抖动 -pause_OptionsShipComputerSpeechVolume=飞船电脑语音音量 -pause_OptionsShipComputerVerbosity=飞船操作播报 -pause_OptionsShipEntryLabelsEnabled=飞船入口标识已启用 -pause_OptionsShowContactDistance=显示目标距离 -pause_OptionsShowContactFriendlyNameplate=显示友方目标名牌 -pause_OptionsShowContactNeutralHostileNameplate=显示中立/敌对目标名牌 -pause_OptionsShowContactPartyNameplate=显示小组目标名牌 -pause_OptionsShowEmissionsText=辐射信号HUD - 显示信号强度 -pause_OptionsShowHints=显示游戏提示 -pause_OptionsShowPartyNameplate=显示小组名牌 -pause_OptionsSimulationAnnouncerVolume=模拟播音员音量 -pause_OptionsSoundEffectsVolume=音效音量 -pause_OptionsSpaceshipDefualtWeaponsGimbalMode=载具 - 太空舰船 - 武器 - 万向节模式 - 默认 -pause_OptionsSpeakerVolume=网络语音通话(VOIP)音量 -pause_OptionsSpeechVolume=语音音量 -pause_OptionsSpeedLimiterDefaultOn=限速器(默认开) -pause_OptionsSpeedThrottleMode=移动速度选项(默认开) -pause_OptionsSprintToggle=冲刺(切换) -pause_OptionsTargetingAutoSelectionBehaviour=载具 - 目标 - 自动选择模式 -pause_OptionsTargetingAutoSelectionUseLookDirection=使用视角随动 -pause_OptionsTargetingAutoSelectionUseVJoy=使用虚拟摇杆 -pause_OptionsTargetingPinnedOverflowBehaviour= - 载具 - 目标 - 标记 - 过载模式 -pause_OptionsTargetingPinnedOverflowDisabled=禁用过载模式 -pause_OptionsTargetingPinnedOverflowEnabled=启用过载模式 -pause_OptionsTargetingShowDistance=载具 - 目标 - 锁定 - 显示距离 -pause_OptionsTargetingShowHeading=载具 - 目标 - 锁定 - 显示昵称(Heading) -pause_OptionsTargetingShowName=载具 - 目标 - 锁定 - 显示名称(Name) -pause_OptionsTargetingShowTrail=载具 - 目标 - 锁定 - 显示踪迹 -pause_OptionsTemporalSupersampling=时间性超采样 -pause_OptionsTerrainTessDist=地形细分距离 -pause_OptionsTextInputRepeatDelay=文本输入重复延迟 -pause_OptionsTextInputRepeatRate=文本输入重复率 -pause_OptionsThrustInvertToggle=航行 - 反向双手杆节流阀(切换) -pause_OptionsUseOperatingSystemMicrophone=使用系统默认 -pause_OptionsVOIPVolume=网络语音通话(VOIP) 接收/输出 音量 -pause_OptionsVibration=震动 -pause_OptionsVoiceLevelOffThreshold=语音关闭阈值 (dB) -pause_OptionsVoiceLevelOnThreshold=语音激活阈值 (dB) -pause_OptionsWeaponMountUseFPSRotation=武器挂架 - 使用FPS式的鼠标旋转 (代替炮塔) -pause_OptionsWeaponsAutoPreferred=载具 - 武器 - 万向节模式 - 自动 - 可用时默认开启 -pause_OptionsWeaponsFixedIsDefault=载具 - 武器 - 万向节模式 - 固定 - 默认开启 -pause_OptionsWindowMode=窗口模式 -pause_OptionsZoomToggle=瞄准镜瞄准(切换) -pause_Options_Esp_DampeningCurvature=增强摇杆精度(ESP) - 阻尼曲率(强度) -pause_Options_Esp_ZoneSize=增强摇杆精度(ESP) - 工作范围(角度) -pause_Options_PitchLadder=飞行员 - 默认仰俯梯模式 -pause_Options_PitchLadderForwardHudOnly=载具 HUD -pause_Options_PitchLadderMixed=混合 -pause_Options_PitchLadderOff=关闭 -pause_Options_PitchLadderViewDirectionOnly=所看方向 -pause_Options_salvage_free_gimbal_locks_rotation,P=打捞 - 鼠标输入 - 打捞模式下使用万向节时锁定载具旋转 -pause_Options_targeting_crosshair_animation_enabled=载具 - 目标 - 开启准星动画 -pause_Options_tractor_beam_rotation_mode=牵引光束-依照物体视角而不是玩家视觉进行旋转 -pause_Options_turret_esp_dampening=炮塔 E.S.P. - 阻尼曲率(强度) -pause_Options_turret_esp_default_on=炮塔 E.S.P. - 默认启用 -pause_Options_turret_esp_zone=炮塔 E.S.P. - 工作范围(角度) -pause_Options_turret_esp_zone_inner=炮塔 E.S.P. - 内部区域大小(区域百分比) -pause_Options_turret_esp_zone_outer=炮塔 E.S.P. - 工作范围(角度) -pause_Options_turret_relative_mouse_mode_is_default=炮塔 - 鼠标输入 - 默认相对鼠标模式 -pause_Options_velocity_indicator_display=飞行员 - 速度指示器 -pause_Options_velocity_indicator_display_always_off=总是关闭 -pause_Options_velocity_indicator_display_always_on=总是开启 -pause_Options_velocity_indicator_display_fading=渐透明 -pause_Options_vjoy_mgv_deadzone=驾驶员 - 虚拟摇杆 - 鼠标死区(% 范围) -pause_Options_vjoy_mgv_range_pitch=驾驶员 - 虚拟摇杆 - 俯仰范围(角度) -pause_Options_vjoy_mgv_range_yaw=驾驶员 - 虚拟摇杆 - 偏转范围(角度) -pause_Options_vjoy_pilot_deadzone=飞行员 - 虚拟摇杆 - 鼠标死区(% 范围) -pause_Options_vjoy_pilot_draw_deadzone=虚拟摇杆 - 显示鼠标死区 -pause_Options_vjoy_pilot_range_pitch=飞行员 - 虚拟摇杆 - 俯仰范围(角度) -pause_Options_vjoy_pilot_range_yaw=飞行员 - 虚拟摇杆 - 偏转范围(角度) -pause_Options_vjoy_pilot_visibility=虚拟摇杆 - 可见性 -pause_Options_vjoy_turret_deadzone=炮塔 - 虚拟摇杆 - 鼠标死区(% 范围) -pause_Options_vjoy_turret_draw_deadzone=炮塔 - 虚拟摇杆 - 死区 -pause_Options_vjoy_turret_range_pitch=炮塔 - 虚拟摇杆 - 俯仰范围(角度) -pause_Options_vjoy_turret_range_yaw=炮塔 - 虚拟摇杆 - 偏转范围(角度) -pause_Options_vjoy_turret_visibility=炮塔 - 虚拟摇杆 - 可视化 -pause_Options_vjoy_visibility_always=总是可见 -pause_Options_vjoy_visibility_mouse_input_only=仅使用鼠标时可见 -pause_Options_vjoy_visibility_never=不可见 -pause_PopupExitToMenuDesc=请确认您的选择。 -pause_PopupHangarExitDesc=您确定要前往您的机库吗? -pause_PopupHangarExitTitle=前往机库 -pause_PopupMenuExitToMenuTitle=退至菜单 -pause_Sharpening=锐化处理 -pause_SubtitlesEnabled=已启用字幕 -pause_VSync=垂直同步 -pause_WeaponAimAutoLockChase=快速瞄准目标 -pause_WeaponGimbalLockToggle=武器万向节锁定默认开启 -pause_Yes=是 -pause_options_auto_gimbal_mode=瞄准-自动万向节模式显示 -pause_options_auto_gimbal_mode_on_pip=在平均预瞄点 -pause_options_auto_gimbal_mode_on_target=使用万向节指示器瞄准 -pause_options_esp_dampening_curvature=驾驶员 E.S.P. - 阻尼曲率(强度) -pause_options_esp_strength=驾驶员 E.S.P. - 强度 -pause_options_esp_zone_outer=驾驶员 E.S.P. - 工作范围(角度) -pause_options_faceware_couple_position_offset_to_orientation=头部追踪 - Faceware - 基于旋转的位置偏移 -pause_options_faceware_position_deadzone_forward_back=头部追踪 - Faceware - 定位 - 死区向前/向后 -pause_options_faceware_position_deadzone_left_right=头部追踪 - Faceware - 定位 - 死区向左/向右 -pause_options_faceware_position_deadzone_up_down=头部追踪 - Faceware - 定位 - 死区向上/向下 -pause_options_faceware_position_scale=头部追踪 - Faceware - 定位 - 输入比例 -pause_options_flight_rel_throttle_threshold=飞行员 - 相对节流阀 - 轴交叉捕捉阈点 -pause_options_flight_rel_throttle_trap_time=飞行员 - 相对节流阀 - 轴交叉捕捉时间(秒) -pause_options_guns_fallback_convergence=枪械 - 后备交汇距离(米) -pause_options_head_tracking_faceware_rotation_deadzone_pitch=头部追踪 - Faceware - 死区 - 俯仰 -pause_options_head_tracking_faceware_rotation_deadzone_roll=头部追踪 - Faceware - 死区 - 滚转 -pause_options_head_tracking_faceware_rotation_deadzone_yaw=头部追踪 - Faceware - 死区 - 偏航(左右转头) -pause_options_head_tracking_tobii_couple_position_offset_to_orientation=头部追踪 - Tobii - 基于旋转的位置偏移 -pause_options_head_tracking_tobii_enabled=头部追踪 - Tobii - 启用视野扩展 -pause_options_head_tracking_tobii_gaze_bomb_desired_impact_point=头部追踪 - Tobii - 基于目光凝视的预期击中点 -pause_options_head_tracking_tobii_gaze_missile_lock=头部追踪 - Tobii - 基于目光凝视的导弹锁定 -pause_options_head_tracking_tobii_gaze_target_selection=头部追踪 - Tobii - 基于Gaze的目标选择 -pause_options_head_tracking_tobii_position_deadzone_x=头部追踪 - Tobii眼动仪 - 定位 - 死区向左/向右 -pause_options_head_tracking_tobii_position_deadzone_y=头部追踪 - Tobii眼动仪 - 定位 - 死区向前/向后 -pause_options_head_tracking_tobii_position_deadzone_z=头部追踪 - Tobii眼动仪 - 定位 - 死区向上/向下 -pause_options_head_tracking_tobii_position_scale=头部追踪 - Tobii眼动仪 - 定位 - 输入比例 -pause_options_head_tracking_tobii_profile0_eye_head_tracking_ratio=头部追踪 - Tobii - 就坐 - 输入混合比例 (0:目光注视,1:头部) -pause_options_head_tracking_tobii_profile0_gaze_responsiveness=头部追踪 - Tobii - 就坐 - 凝视敏感度 -pause_options_head_tracking_tobii_profile0_head_center_stabilization=头部追踪 - Tobii - 就坐 - 中心稳定 -pause_options_head_tracking_tobii_profile0_head_sensitivity_pitch=头部追踪 - Tobii - 就坐 -抬头/低头灵敏度 -pause_options_head_tracking_tobii_profile0_head_sensitivity_roll=头部追踪 - Tobii眼动仪 - 就坐 - 左/右偏头灵敏度 -pause_options_head_tracking_tobii_profile0_head_sensitivity_yaw=头部追踪 - Tobii - 就坐 - 左转/右转头灵敏度 -pause_options_head_tracking_tobii_profile0_head_view_auto_center=头部追踪 - Tobii - 就坐 - 自动归中启用 -pause_options_head_tracking_tobii_profile1_eye_head_tracking_ratio=头部追踪 - Tobii - FPS - 输入混合比例 (0:目光注视, 1:头部) -pause_options_head_tracking_tobii_profile1_gaze_responsiveness=头部追踪 - Tobii - FPS - 凝视敏感度 -pause_options_head_tracking_tobii_profile1_head_center_stabilization=头部追踪 - Tobii - FPS - 中心稳定 -pause_options_head_tracking_tobii_profile1_head_sensitivity_pitch=头部追踪 - Tobii - FPS - 抬头/低头灵敏度 -pause_options_head_tracking_tobii_profile1_head_sensitivity_roll=头部追踪 - Tobii眼动仪 - FPS - 左/右偏头灵敏度 -pause_options_head_tracking_tobii_profile1_head_sensitivity_yaw=头部追踪 - Tobii - FPS - 左转/右转头灵敏度 -pause_options_head_tracking_tobii_profile1_head_view_auto_center=头部追踪 - Tobii - FPS - 自动归中启用 -pause_options_headtracking_global_smoothing_position=头部追踪 - 一般 - 全局平滑 - 位置 -pause_options_headtracking_global_smoothing_rotation=头部追踪 - 一般 - 全局平滑 - 旋转 -pause_options_look_ahead_auto_padlock_enabled=飞行员 / 驾驶员 / 炮塔 - 自动启用目标锁定 -pause_options_look_ahead_mgv_enabled=驾驶员 - 前向视角 - 启用 -pause_options_look_ahead_mgv_forward=驾驶员 - 前向视角 - 强度 - 向前矢量 -pause_options_look_ahead_mgv_horizon_alignment=驾驶员 - 前向视角 - 强度 - 水平对齐 -pause_options_look_ahead_mgv_pitch_yaw=驾驶员 - 前向视角 - 强度 - 跟随转向偏转 -pause_options_look_ahead_mgv_target_tracking=驾驶员 - 前向视角 - 强度 - 目标追踪 -pause_options_look_ahead_mgv_vjoy=驾驶员 - 前向视角 - 强度 - 虚拟摇杆 -pause_options_look_ahead_ship_enabled=飞行员 - 前向视角 - 启用 -pause_options_look_ahead_turret_enabled=炮塔 - 前向视角 - 启用 -pause_options_look_ahead_turret_forward=炮塔 - 前向视角 - 强度 - 向前矢量 -pause_options_look_ahead_turret_pitch_yaw=炮塔 - 前向视角 - 强度 - 跟随转向偏转 -pause_options_look_ahead_turret_target_tracking=炮塔 - 前向视角 - 强度 - 目标追踪 -pause_options_look_ahead_turret_vjoy=炮塔 - 前向视角 - 强度 - 虚拟摇杆 -pause_options_mgv_manual_gimbal_default=驾驶员 - 武器 - 手动万向节模式 - 默认控制模式 -pause_options_mgv_manual_gimbal_freelook=驾驶员 - 武器 - 手动万向节模式 - 自由视角控制模式 -pause_options_pip_combined_single_type=瞄准 - 默认预瞄点组合类型 -pause_options_pip_lead_lag_type=瞄准 - 默认前置/后置类型 -pause_options_spaceship_manual_gimbal_default=飞行员 - 武器 - 手动万向节模式 - 默认控制模式 -pause_options_spaceship_manual_gimbal_freelook=飞行员 - 武器 - 手动万向节模式 - 自由视角控制模式 -pause_options_vehicle_seat_exit_needs_hold=载具 - 离开战斗座位需要按住 (250ms) -pause_options_weapons_pip_all=所有武器平均预瞄点 -pause_options_weapons_pip_combined=每类武器一种预瞄点类型 -pause_options_weapons_pip_single=每个武器一种预瞄点 -pause_options_weapons_show_precision_lines=瞄准 - 显示精确线 -pause_zoomSpeed=星图缩放速度 +pause_OptionsHeadtrackingThirdPersonDisableDuringInventory=Head Tracking - General - External View - Disabled In Inventory +pause_OptionsHeadtrackingToggleAutoCalibrate=Head Tracking - General - Toggle - Auto Recalibrate +pause_OptionsHeadtrackingToggleDisableDuringADS=Head Tracking - General - Disable During ADS +pause_OptionsHeadtrackingToggleDisableDuringIM=Head Tracking - General - Toggle - Disable During Interaction Mode +pause_OptionsHeadtrackingToggleDisableDuringMobiGlas=Head Tracking - General - Toggle - Disable During mobiGlas +pause_OptionsHeadtrackingToggleDisableDuringSeat=Head Tracking - General - Toggle - Disable While Seated +pause_OptionsHeadtrackingToggleDisableDuringWalking=Head Tracking - General - Toggle - Disable During FPS +pause_OptionsHeadtrackingToggleEnabled=Head Tracking - General - Toggle - Enabled  +pause_OptionsHeadtrackingToggleThirdPersonCameraEnabled=Head Tracking - General - External View Toggle Enabled +pause_OptionsHeadtrackingTypeAlways=Always +pause_OptionsHeadtrackingTypeSeatsOnly=Seats only +pause_OptionsInteractionHighlightMode=Highlighting Mode +pause_OptionsInteractionHighlightModeAlways=Always +pause_OptionsInteractionHighlightModeInIM=Interaction Mode +pause_OptionsInteractionToggle=Interaction Mode Toggle +pause_OptionsInvertController=Invert Controller +pause_OptionsInvertFlightController=Invert Flight Controller +pause_OptionsInvertFlightMouse=Invert Flight Mouse +pause_OptionsInvertMouse=Invert Mouse +pause_OptionsLeanToggle=Lean Toggle +pause_OptionsLevelActivatedVoiceTx=Enable Level-Activated Voice Transmission +pause_OptionsLookAheadAimCursor=Pilot - Look Ahead - Strength - Aiming Cursor +pause_OptionsLookAheadConfigForward=Pilot - Look Ahead - Strength - Forward vector +pause_OptionsLookAheadConfigHorizonAlignment=Pilot - Look Ahead - Strength - Horizon Head Alignment +pause_OptionsLookAheadConfigHorizonLookAt=Pilot - Look Ahead - Strength - Horizon +pause_OptionsLookAheadConfigRoll=Pilot - Look Ahead - Strength - Roll Into Turns +pause_OptionsLookAheadConfigTarget=Pilot - Look Ahead - Strength - Look At Target +pause_OptionsLookAheadConfigVelocityVector=Pilot - Look Ahead - Strength - Velocity Vector +pause_OptionsLookAheadConfigYawPitch=Pilot - Look Ahead - Strength - Look Into Turns +pause_OptionsLookAheadEnabled=Look Ahead Enabled (Pilot / Turret) +pause_OptionsLookAheadJumpPointTunnel=Pilot - Look Ahead - Strength - Jump Point Tunnel +pause_OptionsLookAheadType=Look Ahead Type +pause_OptionsLookAheadTypeDefault=Experimental +pause_OptionsLookAheadTypeLegacy=Legacy +pause_OptionsLookAheadVjoy=Pilot - Look Ahead - Strength - VJoy +pause_OptionsLookAhead_Turret_Forward=Turrets - Look Ahead - Strength - Forward vector +pause_OptionsLookAhead_Turret_PitchYaw=Turrets - Look Ahead - Strength - Movement +pause_OptionsLookAhead_Turret_TargetTracking=Turrets - Look Ahead -Strength - Target Tracking +pause_OptionsLookAhead_Turret_VJoy=Turrets - Look Ahead - Strength - VJoy +pause_OptionsManualGimbalDefault=Vehicles - Weapons - Gimbal Mode - Manual - Default Slaving +pause_OptionsManualGimbalDefaultSlaveToLook=Use Look Direction +pause_OptionsManualGimbalDefaultSlaveToVJoy=Use VJoy +pause_OptionsManualGimbalFreeLook=Vehicles - Weapons - Gimbal Mode - Manual - Free Look Slaving +pause_OptionsManualGimbalFreeLookForceSlaveToLook=Force Using Look Direction +pause_OptionsManualGimbalFreeLookForceSlaveToVjoy=Force Using to VJoy +pause_OptionsManualGimbalFreeLookSameAsDefault=Same As Default +pause_OptionsMasterVolume=Master Volume +pause_OptionsMediumAudioDynamicRange=Medium Range +pause_OptionsMicrophoneDevice=Microphone Device (* OS Default, ! unplugged) +pause_OptionsMicrophoneVolume=Microphone Volume +pause_OptionsMinimumAudioDynamicRange=Minimum Range +pause_OptionsMissileIncreaseCountLoop=Missiles - Armed Missile Count Can Loop +pause_OptionsMouseADSSensitivity=Mouse Sensitivity - ADS - % +pause_OptionsMouseADSSensitivityZoomMultiplier=Mouse Sensitivity - ADS - Zoom Scaling % +pause_OptionsMouseADSSensitivityZoomMultiplierToggle=Mouse Sensitivity - ADS - Zoom Scaling Enabled +pause_OptionsMouseAcceleration=Mouse Acceleration +pause_OptionsMouseSensitivity=Mouse Sensitivity +pause_OptionsMouseSmoothing=Mouse Smoothing +pause_OptionsMusicVolume=Music Volume +pause_OptionsMuteMicrophone=Mute Microphone +pause_OptionsPartyInvitesNotifications=Social - Party Invite Notifications +pause_OptionsPartyInvitesNotifications_Anyone=From Anyone +pause_OptionsPartyInvitesNotifications_FriendsOnly=Friends Only +pause_OptionsPartyNameplateDistance=Party Nameplate Distance +pause_OptionsPlanetVolumetricClouds=Planet Volumetric Clouds +pause_OptionsProneToggle=Prone Toggle +pause_OptionsQRCode=Session Information QR Code +pause_OptionsQuality=Quality +pause_OptionsResolution=Resolution +pause_OptionsSCMsafeDefaultOn=Flight - SCM Safety Defaults On +pause_OptionsScatterDist=Scattered Object Distance +pause_OptionsScreenSpaceShadows=Screen Space Shadows +pause_OptionsShake=Global Camera Shake +pause_OptionsShipComputerSpeechVolume=Ship Computer Speech Volume +pause_OptionsShipComputerVerbosity=Ship Computer Verbosity +pause_OptionsShipEntryLabelsEnabled=Ship Entry Labels Enabled +pause_OptionsShowContactDistance=Show Contact Distance +pause_OptionsShowContactFriendlyNameplate=Show Friendly Contact Nameplate +pause_OptionsShowContactNeutralHostileNameplate=Show Neutral/Hostile Contact Nameplate +pause_OptionsShowContactPartyNameplate=Show Party Contact Nameplate +pause_OptionsShowEmissionsText=Emissions HUD - Display Signature Values +pause_OptionsShowHints=Show Hints +pause_OptionsShowPartyNameplate=Show Party Nameplate +pause_OptionsSimulationAnnouncerVolume=Simulation Announcer Volume +pause_OptionsSoundEffectsVolume=Sound Effects Volume +pause_OptionsSpaceshipDefualtWeaponsGimbalMode=Vehicles - Spaceship - Weapons - Gimbal Mode - Default +pause_OptionsSpeakerVolume=VOIP Audio Volume +pause_OptionsSpeechVolume=Speech Volume +pause_OptionsSpeedLimiterDefaultOn=Speed Limiter Defaults On +pause_OptionsSpeedThrottleMode=Default Movement Speed Select On +pause_OptionsSprintToggle=Sprint Toggle +pause_OptionsTargetingAutoSelectionBehaviour=Vehicles - Targeting - Auto Selection Behavior +pause_OptionsTargetingAutoSelectionUseLookDirection=Use Look Direction +pause_OptionsTargetingAutoSelectionUseVJoy=Use VJoy +pause_OptionsTargetingPinnedOverflowBehaviour=Vehicles - Targeting - Pinning - Overflow Behavior +pause_OptionsTargetingPinnedOverflowDisabled=Overflow Disabled +pause_OptionsTargetingPinnedOverflowEnabled=Overflow Enabled +pause_OptionsTargetingShowDistance=Vehicles - Targeting - Locked - Show Distance +pause_OptionsTargetingShowHeading=Vehicles - Targeting - Locked - Show Heading +pause_OptionsTargetingShowName=Vehicles - Targeting - Locked - Show Name +pause_OptionsTargetingShowTrail=Vehicles - Targeting - Locked - Show Trail +pause_OptionsTemporalSupersampling=Temporal Supersampling +pause_OptionsTerrainTessDist=Terrain Tessellation Distance +pause_OptionsTextInputRepeatDelay=Text Input Repeat Delay +pause_OptionsTextInputRepeatRate=Text Input Repeat Rate +pause_OptionsThrustInvertToggle=Flight - HOTAS Thrust Invert Toggle +pause_OptionsUseOperatingSystemMicrophone=Use Operating System Default +pause_OptionsVOIPVolume=VOIP receive / output Volume +pause_OptionsVibration=Vibration +pause_OptionsVoiceLevelOffThreshold=Voice Level Off Threshold (dB) +pause_OptionsVoiceLevelOnThreshold=Voice Level On Threshold (dB) +pause_OptionsWeaponMountUseFPSRotation=Weapon Mount - Use FPS-Style Mouse Rotation (Instead of Turret) +pause_OptionsWeaponsAutoPreferred=Vehicles - Weapons - Gimbal Mode - Auto - Defaults On If Available +pause_OptionsWeaponsFixedIsDefault=Vehicles - Weapons - Gimbal Mode - Fixed - Defaults On +pause_OptionsWindowMode=Window Mode +pause_OptionsZoomToggle=Aim Down Sights Toggle +pause_Options_Esp_DampeningCurvature=Enhanced Stick Precision Damping Curvature +pause_Options_Esp_ZoneSize=Enhanced Stick Precision Zone Size (degrees) +pause_Options_PitchLadder=Pilot - Default Pitch Ladder Mode +pause_Options_PitchLadderForwardHudOnly=Vehicle HUD +pause_Options_PitchLadderMixed=Mixed +pause_Options_PitchLadderOff=Off +pause_Options_PitchLadderViewDirectionOnly=Look Direction +pause_Options_salvage_free_gimbal_locks_rotation,P=Salvage - Mouse Input - Lock vehicle rotation when using free gimbal in salvage mode +pause_Options_targeting_crosshair_animation_enabled=Vehicles - Targeting - Enable Crosshair Animation +pause_Options_tractor_beam_rotation_mode=Tractor Beam -Rotate using object space instead of player space +pause_Options_turret_esp_dampening=Turret E.S.P. - Dampening Curvature +pause_Options_turret_esp_default_on=Turret E.S.P. - Enabled By Default +pause_Options_turret_esp_zone=Turret E.S.P. - Zone Size (degrees) +pause_Options_turret_esp_zone_inner=Turret E.S.P. - Inner Zone Size (percent of zone size) +pause_Options_turret_esp_zone_outer=Turret E.S.P. - Zone Size (degrees) +pause_Options_turret_relative_mouse_mode_is_default=Turrets - Mouse Input - Defaults to Relative Mouse Mode +pause_Options_velocity_indicator_display=Pilot - Velocity Indicator +pause_Options_velocity_indicator_display_always_off=Always Off +pause_Options_velocity_indicator_display_always_on=Always On +pause_Options_velocity_indicator_display_fading=Fading +pause_Options_vjoy_mgv_deadzone=Driver - VJoy - Mouse Deadzone (% of the range) +pause_Options_vjoy_mgv_range_pitch=Driver - VJoy - Range Pitch (degrees) +pause_Options_vjoy_mgv_range_yaw=Driver - VJoy - Range Yaw (degrees) +pause_Options_vjoy_pilot_deadzone=Pilot - VJoy - Mouse Deadzone (% of the range) +pause_Options_vjoy_pilot_draw_deadzone=VJoy - Show deadzone for mouse +pause_Options_vjoy_pilot_range_pitch=Pilot - VJoy - Range Pitch (degrees) +pause_Options_vjoy_pilot_range_yaw=Pilot - VJoy - Range Yaw (degrees) +pause_Options_vjoy_pilot_visibility=VJoy - Visibility +pause_Options_vjoy_turret_deadzone=Turrets - VJoy - Mouse Deadzone (% of the range) +pause_Options_vjoy_turret_draw_deadzone=Turrets - VJoy - Deadzone +pause_Options_vjoy_turret_range_pitch=Turrets - VJoy - Range Pitch (degrees) +pause_Options_vjoy_turret_range_yaw=Turrets - VJoy - Range Yaw (degrees) +pause_Options_vjoy_turret_visibility=Turrets - VJoy - Visibility +pause_Options_vjoy_visibility_always=Always Visible +pause_Options_vjoy_visibility_mouse_input_only=Visible only with mouse input +pause_Options_vjoy_visibility_never=Disabled +pause_PopupExitToMenuDesc=Please confirm your choice. +pause_PopupHangarExitDesc=Are you sure that you want to go to your Hangar? +pause_PopupHangarExitTitle=Go to Hangar +pause_PopupMenuExitToMenuTitle=Exit to Menu +pause_Sharpening=Sharpening +pause_SubtitlesEnabled=Subtitles Enabled +pause_VSync=VSync +pause_WeaponAimAutoLockChase=Snap Aim Pip To Target +pause_WeaponGimbalLockToggle=Weapon Gimbal Lock Defaults On +pause_Yes=Yes +pause_options_auto_gimbal_mode=Aiming - Auto Gimbal Display +pause_options_auto_gimbal_mode_on_pip=On Average PIP +pause_options_auto_gimbal_mode_on_target=On Target With Gimbal Indicators +pause_options_esp_dampening_curvature=Pilot E.S.P. - Dampening Curvature +pause_options_esp_strength=Pilot E.S.P. - Strength +pause_options_esp_zone_outer=Pilot E.S.P. - Zone Size (degrees) +pause_options_faceware_couple_position_offset_to_orientation=Head Tracking - Faceware - Position Offset Based On Rotation +pause_options_faceware_position_deadzone_forward_back=Head Tracking - Faceware - Position - Dead Zone Forward / Back +pause_options_faceware_position_deadzone_left_right=Head Tracking - Faceware - Position - Dead Zone Left / Right +pause_options_faceware_position_deadzone_up_down=Head Tracking - Faceware - Position - Dead Zone Up / Down +pause_options_faceware_position_scale=Head Tracking - Faceware - Position - Input Scale +pause_options_flight_rel_throttle_threshold=Pilot - Relative Throttle - Axis Crossing Trap Threshold +pause_options_flight_rel_throttle_trap_time=Pilot - Relative Throttle - Axis Crossing Trap Time (sec) +pause_options_guns_fallback_convergence=Guns - Fallback Convergence Distance (meters) +pause_options_head_tracking_faceware_rotation_deadzone_pitch=Head Tracking - Faceware - Dead Zone - Pitch +pause_options_head_tracking_faceware_rotation_deadzone_roll=Head Tracking - Faceware - Dead Zone - Roll +pause_options_head_tracking_faceware_rotation_deadzone_yaw=Head Tracking - Faceware - Dead Zone - Yaw +pause_options_head_tracking_tobii_couple_position_offset_to_orientation=Head Tracking - Tobii - Position Offset Based On Rotation +pause_options_head_tracking_tobii_enabled=Head Tracking - Tobii - Extended View Enabled +pause_options_head_tracking_tobii_gaze_bomb_desired_impact_point=Head Tracking - Tobii - Gaze Based Desired Impact Point +pause_options_head_tracking_tobii_gaze_missile_lock=Head Tracking - Tobii - Gaze Based Missile Lock +pause_options_head_tracking_tobii_gaze_target_selection=Head Tracking - Tobii - Gaze Based Target Selection +pause_options_head_tracking_tobii_position_deadzone_x=Head Tracking - Tobii - Position - Dead Zone Left / Right +pause_options_head_tracking_tobii_position_deadzone_y=Head Tracking - Tobii - Position - Dead Zone Forward / Back +pause_options_head_tracking_tobii_position_deadzone_z=Head Tracking - Tobii - Position - Dead Zone Up / Down +pause_options_head_tracking_tobii_position_scale=Head Tracking - Tobii - Position - Input Scale +pause_options_head_tracking_tobii_profile0_eye_head_tracking_ratio=Head Tracking - Tobii - Seated - Input Mix (0: Gaze, 1: Head) +pause_options_head_tracking_tobii_profile0_gaze_responsiveness=Head Tracking - Tobii - Seated - Gaze Responsiveness +pause_options_head_tracking_tobii_profile0_head_center_stabilization=Head Tracking - Tobii - Seated - Center Stabilization +pause_options_head_tracking_tobii_profile0_head_sensitivity_pitch=Head Tracking - Tobii - Seated - Head Sensitivity Pitch +pause_options_head_tracking_tobii_profile0_head_sensitivity_roll=Head Tracking - Tobii - Seated - Head Sensitivity Roll +pause_options_head_tracking_tobii_profile0_head_sensitivity_yaw=Head Tracking - Tobii - Seated - Head Sensitivity Yaw +pause_options_head_tracking_tobii_profile0_head_view_auto_center=Head Tracking - Tobii - Seated - Auto Center Enabled +pause_options_head_tracking_tobii_profile1_eye_head_tracking_ratio=Head Tracking - Tobii - FPS - Input Mix (0: Gaze, 1: Head) +pause_options_head_tracking_tobii_profile1_gaze_responsiveness=Head Tracking - Tobii - FPS - Gaze Responsiveness +pause_options_head_tracking_tobii_profile1_head_center_stabilization=Head Tracking - Tobii - FPS - Center Stabilization +pause_options_head_tracking_tobii_profile1_head_sensitivity_pitch=Head Tracking - Tobii - FPS - Head Sensitivity Pitch +pause_options_head_tracking_tobii_profile1_head_sensitivity_roll=Head Tracking - Tobii - FPS - Head Sensitivity Roll +pause_options_head_tracking_tobii_profile1_head_sensitivity_yaw=Head Tracking - Tobii - FPS - Head Sensitivity Yaw +pause_options_head_tracking_tobii_profile1_head_view_auto_center=Head Tracking - Tobii - FPS - Auto Center Enabled +pause_options_headtracking_global_smoothing_position=Head Tracking - General - Global Smoothing - Position +pause_options_headtracking_global_smoothing_rotation=Head Tracking - General - Global Smoothing - Rotation +pause_options_look_ahead_auto_padlock_enabled=Pilot / Driver / Turret - Automatically Enable Target Padlock +pause_options_look_ahead_mgv_enabled=Driver - Look Ahead - Enabled +pause_options_look_ahead_mgv_forward=Driver - Look Ahead - Strength - Forward +pause_options_look_ahead_mgv_horizon_alignment=Driver - Look Ahead - Strength - Horizon Alignment +pause_options_look_ahead_mgv_pitch_yaw=Driver - Look Ahead - Strength - Look Into Turns +pause_options_look_ahead_mgv_target_tracking=Driver - Look Ahead - Strength - Target Tracking +pause_options_look_ahead_mgv_vjoy=Driver - Look Ahead - Strength - VJoy +pause_options_look_ahead_ship_enabled=Pilot - Look Ahead - Enabled +pause_options_look_ahead_turret_enabled=Turret - Look Ahead - Enabled +pause_options_look_ahead_turret_forward=Turret - Look Ahead - Strength - Forward Vector +pause_options_look_ahead_turret_pitch_yaw=Turret - Look Ahead - Strength - Look Into Turns +pause_options_look_ahead_turret_target_tracking=Turret - Look Ahead - Strength - Target Tracking +pause_options_look_ahead_turret_vjoy=Turret - Look Ahead - Strength - VJoy +pause_options_mgv_manual_gimbal_default=Driver - Weapons - Manual Gimbal Mode - Default Slaving +pause_options_mgv_manual_gimbal_freelook=Driver - Weapons - Manual Gimbal Mode - Freelook Slaving +pause_options_pip_combined_single_type=Aiming - Default PIP Combination Type +pause_options_pip_lead_lag_type=Aiming - Default Lead / Lag Type +pause_options_spaceship_manual_gimbal_default=Pilot - Weapons - Manual Gimbal Mode - Default Slaving +pause_options_spaceship_manual_gimbal_freelook=Pilot - Weapons - Manual Gimbal Mode - Freelook Slaving +pause_options_vehicle_seat_exit_needs_hold=Vehicles - Exiting Combat Seats Requires Hold (250ms) +pause_options_weapons_pip_all=Average PIP For All Weapons +pause_options_weapons_pip_combined=One PIP Per Weapon Type +pause_options_weapons_pip_single=One PIP Per Weapon +pause_options_weapons_show_precision_lines=Aiming - Show Precision Lines +pause_zoomSpeed=Star Map Zoom Speed pickanddestroy_obj_display_01a,P=Luca Brunt: Shoot a racer to confirm target pickanddestroy_obj_display_01b,P=Luca Brunt: Kill ~mission(SubObjective_PickAndDestroyRacer) in %ls pickanddestroy_obj_display_02,P=Luca Brunt: Finish the race @@ -63839,907 +63839,907 @@ pickanddestroy_obj_long_01b,P=Kill ~mission(SubObjective_PickAndDestroyRacer) wi pickanddestroy_obj_short_01,P=Pick a target pickanddestroy_obj_short_01a,P=Shoot a racer to confirm target pickanddestroy_obj_short_01b,P=Kill ~mission(SubObjective_PickAndDestroyRacer) within time -pit_qswheel_combatThrowables_fromInventory=已存储的可投掷物品 -pit_qswheel_consumables_fromInventory=已存储的消耗品 -pit_qswheel_deployables_fromInventory=已储存的可部署物体 -pit_qswheel_weapons_fromInventory=已存储的武器和道具 -pit_status_ArmLockMasked=手臂局部瘫痪已缓解 -pit_status_DrugMasking=药物掩盖 -pit_status_HeadInjury=头部伤势程度: -pit_status_LeftArmInjury=左臂伤势程度: -pit_status_LeftLegInjury=左腿伤势程度: -pit_status_MaskedSymptoms=隐蔽症状;\n -pit_status_ProneLockMasked=腿部局部瘫痪已缓解 -pit_status_RightArmInjury=右臂伤势程度: -pit_status_RightLegInjury=右腿伤势程度: -pit_status_TorsoInjury=躯干伤势程度: -pit_weapon_attachments_drop_prompt_cancel=取消 -pit_weapon_attachments_drop_prompt_caption=取下当前配件将导致其掉落。 -pit_weapon_attachments_drop_prompt_caption_formatted=取下 %s 将导致其配件掉落。 -pit_weapon_attachments_drop_prompt_confirm=丢下配件 -pit_weapon_attachments_drop_prompt_label=无可用空间 -pit_weapon_attachments_drop_prompt_title=配件更换警告 -planetcollect_drug_danger_0001=尽量保持低调,这附近已经足够热闹了。 -planetcollect_drug_danger_0002=如果您在行动中遇到任何麻烦,我都相信您可以自已处理好。 -planetcollect_drug_danger_0003=提醒你一句。据我所知,安保部门已经提高了对这片区域的警戒等级,你最好采取一些适当的预防措施。 -planetcollect_drug_danger_0004=我不期望你能有什么特别的表现,但是如果安保部门盯上你,希望你也能把事儿搞定。 -planetcollect_drug_danger_0005=我希望你能控制下你的引擎噪音,我不想因为这个招惹什么目光。 +pit_qswheel_combatThrowables_fromInventory=Stored Throwables +pit_qswheel_consumables_fromInventory=Stored Consumables +pit_qswheel_deployables_fromInventory=Stored Deployables +pit_qswheel_weapons_fromInventory=Stored Weapons & Gadgets +pit_status_ArmLockMasked=Arm Partial Paralysis Alleviated +pit_status_DrugMasking=Drug Masking +pit_status_HeadInjury=Head Injury Severity: +pit_status_LeftArmInjury=Left Arm Injury Severity: +pit_status_LeftLegInjury=Left Leg Injury Severity: +pit_status_MaskedSymptoms=Masked Symptoms;\n +pit_status_ProneLockMasked=Leg Partial Paralysis Alleviated +pit_status_RightArmInjury=Right Arm Injury Severity: +pit_status_RightLegInjury=Right Leg Injury Severity: +pit_status_TorsoInjury=Torso Injury Severity: +pit_weapon_attachments_drop_prompt_cancel=Cancel +pit_weapon_attachments_drop_prompt_caption=Detaching the current attachment will result in it being dropped. +pit_weapon_attachments_drop_prompt_caption_formatted=Detaching %s will result in the attachment being dropped. +pit_weapon_attachments_drop_prompt_confirm=Drop Attachment +pit_weapon_attachments_drop_prompt_label=No Storage Available +pit_weapon_attachments_drop_prompt_title=Attachment Swap Warning +planetcollect_drug_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is.  +planetcollect_drug_danger_0002=If you run into any trouble during the run, I'm trusting you can handle yourself.  +planetcollect_drug_danger_0003=Word of warning. From what I hear, security's been increasing their presence in the area. Take the appropriate precautions.  +planetcollect_drug_danger_0004=I'm not expecting anything, but if security does show their face, take care of it.  +planetcollect_drug_danger_0005=I'm expecting you to keep the drop on the lowburn. Don't want any heat on this.  planetcollect_drug_desc=~mission(Description) -planetcollect_drug_desc_0001=~mission(Client)好像有一包~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_drug_desc_0002=有一包上好的~mission(Item)~mission(Client)特别想要。货就在~mission(Location)。你到手之后,赶紧送到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_drug_desc_0003=~mission(Client)想要从~mission(Location)弄到一包~mission(Item),如果你能把它拿上,请送到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_drug_desc_0004=需要一个值得信赖的人帮我带回一包~mission(Item)。东西就在~mission(Location),拿到之后把它送到~mission(Destination)就行。~mission(Timed)~mission(Danger) -planetcollect_drug_desc_0005=如果有人在~mission(Location)附近的的话,就顺便帮我带包~mission(Item)到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_drug_desc_0006=这笔交易是这样的,~mission(Client)需要有人能把~mission(Item)从~mission(Location)送到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_drug_desc_0007=有人需要点儿零花钱吗?我需要有人能帮我把~mission(Item)从~mission(Location)取回来。容易吧?取到手后,只需将包裹送到~mission(Destination)就皆大欢喜了。~mission(Timed)顺带一提,如果把这事儿给我搞砸了,你吃不了兜着走。 -planetcollect_drug_desc_0008=如果有人想找个借口参观参观~mission(Location),那今天就是你的幸运日!~mission(Client)需要有人帮他们把~mission(Item)送到~mission(Destination)去。很不错的交易,对不对?~mission(Timed)~mission(Danger) -planetcollect_drug_desc_0009=~mission(Client)有一堆~mission(Item)需要被送到~mission(Destination)。如果你能去~mission(Location)一趟把货带上,那你的汗水不会白流。~mission(Timed) -planetcollect_drug_desc_0010=需要闪送服务。~mission(Timed)需要将~mission(Location)的包裹尽快送到~mission(Destination)。~mission(Danger) -planetcollect_drug_desc_0011=有点儿~mission(Item)需要弄走,你麻利儿的过来给拉走,给整到~mission(Destination)去。~mission(Client)验了货之后,他一个子儿也少不了你的!!! -planetcollect_drug_desc_0012=我需要点儿刺激的东西。快把它们带给我。 -planetcollect_drug_desc_0013=有一整包的~mission(Item)就放在~mission(Location)等着靠谱的人来拿上。~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0001=Looks like the ~mission(Client) got a ~mission(Item) shipment that needs to be picked up from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed) ~mission(Danger) +planetcollect_drug_desc_0002=A ~mission(Item) shipment needs to be snagged for the ~mission(Client). The order's waiting at ~mission(Location). Once you got it, drop it at ~mission(Destination). ~mission(Timed) ~mission(Danger) +planetcollect_drug_desc_0003=The ~mission(Client) want a shipment of ~mission(Item) grabbed from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) ~mission(Danger) +planetcollect_drug_desc_0004=Need someone I can trust to pick up some ~mission(Item) from ~mission(Location) and take the package to ~mission(Destination). ~mission(Timed) ~mission(Danger) +planetcollect_drug_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed) ~mission(Danger) +planetcollect_drug_desc_0006=Here's the deal, the ~mission(Client) need a shipment of ~mission(Item) from ~mission(Location). Once you got it, drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0007=You need credits? I need someone to grab ~mission(Item) from ~mission(Location). Easy right? Just take the package to ~mission(Destination) and everybody'll be happy. ~mission(Timed)And just to be perfectly clear, you screw with me on this and you're gonna regret it. +planetcollect_drug_desc_0008=If anybody out there's been looking for an excuse to visit ~mission(Location), this is your lucky day! The ~mission(Client) need their ~mission(Item) picked up and taken to ~mission(Destination). Pretty sweet deal, right? ~mission(Timed)~mission(Danger) +planetcollect_drug_desc_0009=The ~mission(Client) have a bunch of ~mission(Item) they need brought to ~mission(Destination). If you go to ~mission(Location) and pick it up, there's some creds in it for your trouble. ~mission(Timed) +planetcollect_drug_desc_0010=Need a runner. ~mission(Timed)Got a package waiting at ~mission(Location) ready to be brought to ~mission(Destination). ~mission(Danger) +planetcollect_drug_desc_0011=got ~mission(Item) 2 move. U pick up. take 2 ~mission(Destination). ~mission(Client) pay u all da creds!!!! +planetcollect_drug_desc_0012=NEED DRUGS. BRING THEM TO ME. +planetcollect_drug_desc_0013=Got a whole crapton of ~mission(Item) just sitting at ~mission(Location) waiting to be picked up. ~mission(Timed)~mission(Danger) planetcollect_drug_from=~mission(Contractor) -planetcollect_drug_obj_Display_Pickup_legal=从~mission(Location)取货 -planetcollect_drug_obj_long_01=前往~mission(Location)拿上~mission(Item)。 -planetcollect_drug_obj_long_02=拿上那箱~mission(Item)。 -planetcollect_drug_obj_long_03=将货物递送至~mission(Destination)。 -planetcollect_drug_obj_marker_01=取货地点 -planetcollect_drug_obj_marker_02=货物 -planetcollect_drug_obj_marker_03=递送地点 -planetcollect_drug_obj_short_01=前往取货地点 -planetcollect_drug_obj_short_02=拿上货物 -planetcollect_drug_obj_short_03=递送货物 -planetcollect_drug_timed_0001=这真的很急,所以尽快搞定。 -planetcollect_drug_timed_0002=需要尽快搞定,不要磨磨唧唧的。 -planetcollect_drug_timed_0003=客户想立刻就把东西拿到手,所以一定不要迟到。 -planetcollect_drug_timed_0004=~mission(Client)要的非常急,所以请一定准时。 -planetcollect_drug_timed_0005=这火马上就把眉毛烧光了。 +planetcollect_drug_obj_Display_Pickup_legal=pickup from ~mission(Location) +planetcollect_drug_obj_long_01=Go to ~mission(Location) to pickup the ~mission(Item). +planetcollect_drug_obj_long_02=Grab the crate with the ~mission(Item). +planetcollect_drug_obj_long_03=Deliver the goods to ~mission(Destination). +planetcollect_drug_obj_marker_01=Pickup Site +planetcollect_drug_obj_marker_02=Product +planetcollect_drug_obj_marker_03=Delivery Drop Off +planetcollect_drug_obj_short_01=Go To Pickup Site +planetcollect_drug_obj_short_02=Pick Up Product +planetcollect_drug_obj_short_03=Deliver the Goods +planetcollect_drug_timed_0001=You're gonna be on a clock for this, so move quick.  +planetcollect_drug_timed_0002=Need this done quick, so don't mess around.  +planetcollect_drug_timed_0003=Clients need this delivered pronto, so don't be late.  +planetcollect_drug_timed_0004=The ~mission(Client) need this fast, so make sure you're not late.  +planetcollect_drug_timed_0005=Clock's tickin' on this one.  planetcollect_drug_title=~mission(Title) -planetcollect_drug_title_0001=需要闪送服务 -planetcollect_drug_title_0002=包裹派送 -planetcollect_drug_title_0003=取货需求 -planetcollect_drug_title_0004=送货。不要多嘴。 -planetcollect_drug_title_0005=千钧一发的快递 -planetcollect_drug_title_0006=拿上送过来就行 +planetcollect_drug_title_0001=Runner Needed +planetcollect_drug_title_0002=Package Delivery +planetcollect_drug_title_0003=Pick Up Needed +planetcollect_drug_title_0004=Delivery Job. No Questions. +planetcollect_drug_title_0005=Hot Drop +planetcollect_drug_title_0006=Grab and Drop planetcollect_drugs_002= planetcollect_food_desc=~mission(Description) -planetcollect_food_desc_0001=~mission(Client)有一箱~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Timed) -planetcollect_food_desc_0002=一箱~mission(Item)已经准备好递送了,是客户~mission(Client)下的单。~mission(Timed)这单需要把货从~mission(Location)送至~mission(Destination)。 -planetcollect_food_desc_0003=~mission(Client)已经下单,去~mission(Location)取得~mission(Item)并送到~mission(Destination)去。~mission(Timed) -planetcollect_food_desc_0004=需要一个快递员前往~mission(Location)揽收一箱~mission(Item),然后送到~mission(Destination)。~mission(Timed) -planetcollect_food_desc_0005=如果有人在~mission(Location)附近的话,我有一些~mission(Item)需要被送到~mission(Destination)。~mission(Timed) -planetcollect_food_desc_0006=来自~mission(Client)的订单 -\n前往~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed) -planetcollect_food_desc_0007=这个活儿就是单纯的一个快递合约。揽收地点是~mission(Location),收货地点是~mission(Destination)。承运的物品是~mission(Item)。整个活儿就是这么简单。~mission(Timed) +planetcollect_food_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) +planetcollect_food_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination). +planetcollect_food_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed) +planetcollect_food_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed) +planetcollect_food_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed) +planetcollect_food_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed) +planetcollect_food_desc_0007=This job's your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be delivering some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed) planetcollect_food_from=~mission(Contractor) -planetcollect_food_obj_long_01=前往~mission(Location)揽收快件 -planetcollect_food_obj_long_02=揽收~mission(Item) -planetcollect_food_obj_long_03=将~mission(Item)送至~mission(Destination)。 -planetcollect_food_obj_marker_01=揽收地点 -planetcollect_food_obj_marker_02=快件 -planetcollect_food_obj_marker_03=收货地点 -planetcollect_food_obj_short_01=前往揽收地点 -planetcollect_food_obj_short_02=揽收货物 -planetcollect_food_obj_short_03=交付货物 -planetcollect_food_timed_0001=货物很容易腐烂,所以时间就是金钱。 -planetcollect_food_timed_0002=货物易腐,请务必遵守运输期限。 -planetcollect_food_timed_0003=因货物易腐,故交货期限很短。 -planetcollect_food_timed_0004=合理的时间安排很重要,因为货物非常易腐。 -planetcollect_food_timed_0005=注意:物品容易腐烂。务必在指定时间内交货。 -planetcollect_food_timed_0006=客户希望~mission(Item)在送达时依然能保鲜,所以请注意标注的运送期限。 -planetcollect_food_title=~mission(Title)(~mission(Item)) -planetcollect_food_title_0001=需要货物运输 -planetcollect_food_title_0002=快递 -planetcollect_food_title_0003=快递配送 -planetcollect_food_title_0004=货物运送 -planetcollect_food_title_0005=等待揽收 -planetcollect_food_title_0006=计划中的快件 -planetcollect_food_title_0007=需要快递员 -planetcollect_food_title_0008=运送机会 -planetcollect_food_title_0009=快递请求 +planetcollect_food_obj_long_01=Go to ~mission(Location) to pick up cargo. +planetcollect_food_obj_long_02=Pick up ~mission(Item) shipment. +planetcollect_food_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +planetcollect_food_obj_marker_01=Pickup Site +planetcollect_food_obj_marker_02=Cargo +planetcollect_food_obj_marker_03=Delivery Drop Off +planetcollect_food_obj_short_01=Go To Pickup Site +planetcollect_food_obj_short_02=Pick Up Cargo +planetcollect_food_obj_short_03=Deliver the Cargo +planetcollect_food_timed_0001=These are perishable, so speed is important.  +planetcollect_food_timed_0002=The cargo's perishable, so the shipping deadline must be observed.  +planetcollect_food_timed_0003=The delivery has a hard deadline since the cargo is perishable.  +planetcollect_food_timed_0004=Timing is going to be important since this is perishable cargo.  +planetcollect_food_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time.  +planetcollect_food_timed_0006=The ~mission(Item) are expected to arrive while they're still fresh. Please respect the deadline.  +planetcollect_food_title=~mission(Title) (~mission(Item)) +planetcollect_food_title_0001=Cargo Transport Needed +planetcollect_food_title_0002=Delivery +planetcollect_food_title_0003=Shipment Transport +planetcollect_food_title_0004=Cargo Delivery +planetcollect_food_title_0005=Delivery Ready For Pick Up +planetcollect_food_title_0006=Scheduled Shipment +planetcollect_food_title_0007=Delivery Needed +planetcollect_food_title_0008=Delivery Opportunity +planetcollect_food_title_0009=Delivery Request planetcollect_illegalwaste_desc=~mission(Description) -planetcollect_illegalwaste_desc_0001=我需要你去拿个包裹并想办法把它处理掉~mission(Timed)\n\n我不管你把东西拿到哪儿去,只要它再也不出现在这个世界上就行。~mission(Stops) -planetcollect_illegalwaste_desc_0002=我不知道发生了啥,我也不在乎,只是有人把事情弄得一团糟,而我们打算找个和这没啥关系的人,去处理掉这个包裹来帮我们解决问题。\n\n很简单的,跟你打包票;我又不是要你去~mission(FakeOut)。~mission(Stops)~mission(Timed) -planetcollect_illegalwaste_desc_0003=刚和我以前一起办事儿的人进行了紧急通讯。他们没说太多,但听起来好像有一个相当严重的"事故";他们想找个人把这包裹处理掉。\n\n~mission(Stops)如果我是你的话,干完这活儿我会好好清理清理我的货仓。~mission(Timed) -planetcollect_illegalwaste_desc_0004=需要一位清洁员。这里有个包裹需要从这世上消失。只需要一艘船把它带到那些安保部门不会去找的地方。\n\n~mission(Stops)然后无论如何都不要打开包裹,不管里面有什么,还是让它被封着吧。~mission(Timed) -planetcollect_illegalwaste_desc_0005=干我们这行最好的是什么?那就是你永远都不知道自己每天会有什么活儿要干。\n\n以今天为例,今天你要想办法让这包裹从世上消失。~mission(Stops)~mission(Timed)\n\n是不是?谁知道你明天又会遇到什么活儿,对吗? -planetcollect_illegalwaste_desc_0006=我需要你去~mission(FakeOut) … 哈!是不是听起来很棒?\n\n不开玩笑了,我需要你去拿走一个包裹,然后把它扔到别处去。~mission(Timed) ~mission(Stops)谢啦。 -planetcollect_illegalwaste_fakeout_0001=抢劫首府市中央核心银行 -planetcollect_illegalwaste_fakeout_0002=绑架皇帝 -planetcollect_illegalwaste_fakeout_0003=偷一艘孟加拉 -planetcollect_illegalwaste_fakeout_0004=渗透到督导局总部 -planetcollect_illegalwaste_fakeout_0005=消灭联合组织 +planetcollect_illegalwaste_desc_0001=I need you to pick up a package and get rid of it. ~mission(Timed)\n\nDon't give a crap where you take it as long as it's off-world and no one ever finds it. ~mission(Stops) +planetcollect_illegalwaste_desc_0002=I don't know what happened, and I don't really care, but someone made a pretty big mess and we're looking for a discrete individual to make the problem vanish by disposing of a package. \n\nPretty simple, really. It's not like I'm asking you to ~mission(FakeOut). ~mission(Stops)~mission(Timed) +planetcollect_illegalwaste_desc_0003=Just got an urgent comm from some people I used to run with. They're not saying much but it sounds like they had a pretty serious 'accident.' Want someone to take care of dumping a package off-world. \n\n~mission(Stops)I'd plan on getting your ship's cargo bay washed when this is done. ~mission(Timed) +planetcollect_illegalwaste_desc_0004=Got a request for a cleaner. There's a package wrapped up and ready to drag off-world, just need a ship to take it somewhere that security won't think to look. \n\n~mission(Stops)And don't even think about opening it up. Whatever's in there is better left sealed up. ~mission(Timed) +planetcollect_illegalwaste_desc_0005=Best part of our line of work? You never know what you're going to be doing one day to the next. \n\nTake today for instance. Today you're going to be making a package disappear off-world. ~mission(Stops)~mission(Timed)\n\nHow 'bout that? Who knows what you'll be doing tomorrow, right? +planetcollect_illegalwaste_desc_0006=I need you to ~mission(FakeOut) ... Ha! Wouldn't that be awesome? \n\nKidding aside, I need you to grab a package and dump it off-world. ~mission(Timed) ~mission(Stops)Thanks. +planetcollect_illegalwaste_fakeout_0001=rob the Prime Central Core Bank +planetcollect_illegalwaste_fakeout_0002=kidnap the Imperator +planetcollect_illegalwaste_fakeout_0003=steal a Bengal +planetcollect_illegalwaste_fakeout_0004=infiltrate the Advocacy headquarters +planetcollect_illegalwaste_fakeout_0005=eliminate the Syndicate planetcollect_illegalwaste_from=~mission(Contractor) -planetcollect_illegalwaste_item_0001=一些剩余的化学品 -planetcollect_illegalwaste_item_0002=一堆有毒污泥 -planetcollect_illegalwaste_item_0003=一些化学副产物 -planetcollect_illegalwaste_item_0004=一些废物垃圾 -planetcollect_illegalwaste_item_0005=一堆垃圾 -planetcollect_illegalwaste_item_0006=一些垃圾或什么东西 -planetcollect_illegalwaste_item_0007=前雇员 -planetcollect_illegalwaste_item_0008=尸体 -planetcollect_illegalwaste_item_0009=身体 -planetcollect_illegalwaste_obj_long_01=前往收集点收集~mission(Item)。 -planetcollect_illegalwaste_obj_long_02=收集要销毁的“垃圾”。 -planetcollect_illegalwaste_obj_long_03=取走这些“垃圾”并让它消失在世界上。 -planetcollect_illegalwaste_obj_long_Location01=前往~mission(Location01|Address)并收集~mission(Item)。 -planetcollect_illegalwaste_obj_long_Location02=前往~mission(Location02|Address)并收集~mission(Item)。 -planetcollect_illegalwaste_obj_long_main_01=清除收集地点的废物垃圾 -planetcollect_illegalwaste_obj_marker_01=收集地点 -planetcollect_illegalwaste_obj_marker_03=“垃圾”处理 -planetcollect_illegalwaste_obj_short_01=前往收集地点 -planetcollect_illegalwaste_obj_short_02=收集“垃圾” -planetcollect_illegalwaste_obj_short_03=倾倒这些“垃圾” -planetcollect_illegalwaste_obj_short_03a=“垃圾” -planetcollect_illegalwaste_stops_0001=这个包裹将在 ~mission(Location01|Address) 等着你。 -planetcollect_illegalwaste_stops_0002=总之,在 ~mission(Location01|Address) 那儿拿到包裹,然后把它扔到随便哪里去。 -planetcollect_illegalwaste_stops_0003=然后如果你感兴趣的话,取货点就在 ~mission(Location01|Address)。 -planetcollect_illegalwaste_stops_0004=确保你有足够的空间。这次的任务会有好几个地方需要去。 -planetcollect_illegalwaste_stops_0005=既然你都要去那里了,我觉得你可以顺便清理其它东西也清理一下。 -planetcollect_illegalwaste_stops_0006=还有几个地方我也需要你去一下。 -planetcollect_illegalwaste_timed_0001=时间不多了,这玩意儿在外面放的时间越久,对所有人的威胁就越大。 -planetcollect_illegalwaste_timed_0002=他们希望这个事儿能赶紧解决。不知道为什么这么急,不过这跟我没关系。 -planetcollect_illegalwaste_timed_0003=继续努力,这事儿完成的越快,他们就能越早恢复正常工作。 -planetcollect_illegalwaste_timed_0004=他们需要把它尽快清理干净,所以你可以速度点吗? +planetcollect_illegalwaste_item_0001=some leftover chemicals +planetcollect_illegalwaste_item_0002=a bunch of toxic sludge +planetcollect_illegalwaste_item_0003=some by-product +planetcollect_illegalwaste_item_0004=some waste +planetcollect_illegalwaste_item_0005=a bunch of trash +planetcollect_illegalwaste_item_0006=some garbage or whatever +planetcollect_illegalwaste_item_0007=an ex-employee +planetcollect_illegalwaste_item_0008=a corpse +planetcollect_illegalwaste_item_0009=a body +planetcollect_illegalwaste_obj_long_01=Go to the collection site to pick up ~mission(Item). +planetcollect_illegalwaste_obj_long_02=Collect the 'trash' for removal. +planetcollect_illegalwaste_obj_long_03=Take the 'trash' and dump off-world. +planetcollect_illegalwaste_obj_long_Location01=Go to ~mission(Location01|Address) and collect ~mission(Item). +planetcollect_illegalwaste_obj_long_Location02=Go to ~mission(Location02|Address) and collect ~mission(Item). +planetcollect_illegalwaste_obj_long_main_01=Remove the waste from the collection sites +planetcollect_illegalwaste_obj_marker_01=Collection Site +planetcollect_illegalwaste_obj_marker_03=Dispose of 'Trash' +planetcollect_illegalwaste_obj_short_01=Go To Collection Site +planetcollect_illegalwaste_obj_short_02=Collect the 'Trash' +planetcollect_illegalwaste_obj_short_03=Dump 'Trash' Off-World +planetcollect_illegalwaste_obj_short_03a='Trash' +planetcollect_illegalwaste_stops_0001=The package in question will be waiting for you at ~mission(Location01|Address). +planetcollect_illegalwaste_stops_0002=Anyway, grab the package from ~mission(Location01|Address) and drop it where ever.  +planetcollect_illegalwaste_stops_0003=And in case you're curious, the pickup is at ~mission(Location01|Address). +planetcollect_illegalwaste_stops_0004=Make sure you got room. This'll be a couple stops.  +planetcollect_illegalwaste_stops_0005=Since you'll be out there, I figure you can clean up a few other messes while you're at it.  +planetcollect_illegalwaste_stops_0006=There are a few other stops I'll need you to make as well.  +planetcollect_illegalwaste_timed_0001=Not a lot of time on this. Puts everyone at risk the longer it sits out there.  +planetcollect_illegalwaste_timed_0002=They're expecting this to be taken care of right away. Not sure why it's so urgent, but it's not really any of my business.  +planetcollect_illegalwaste_timed_0003=Get a move on, too. Quicker it's done, the quicker they can get back to business as usual.  +planetcollect_illegalwaste_timed_0004=They need this sorted out, so see if you can hurry it up, okay?  planetcollect_illegalwaste_title=~mission(Title) -planetcollect_illegalwaste_title_0001=大型倾倒 -planetcollect_illegalwaste_title_0002=废物垃圾 -planetcollect_illegalwaste_title_0003=清理干净 -planetcollect_illegalwaste_title_0004=需要清洁工 -planetcollect_illegalwaste_title_0005=有点混乱的局面 -planetcollect_illegalwaste_title_0006=需要点魔法 +planetcollect_illegalwaste_title_0001=Big Dump +planetcollect_illegalwaste_title_0002=Wasted +planetcollect_illegalwaste_title_0003=Clean Up +planetcollect_illegalwaste_title_0004=Cleaner Needed +planetcollect_illegalwaste_title_0005=Messy Situation +planetcollect_illegalwaste_title_0006=Magic Trick planetcollect_legal_desc=~mission(Description) -planetcollect_legal_desc_0001=空闲的飞行员们注意了:~mission(Client)有一箱~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Timed) -planetcollect_legal_desc_0002=有一箱~mission(Item)属于~mission(Client)的货物需要被运输。~mission(Timed)需要从~mission(Location)送至~mission(Destination)。 -planetcollect_legal_desc_0003=~mission(Client)下了一个订单,要求从~mission(Location)揽收~mission(Item),然后送到~mission(Destination)。~mission(Timed) -planetcollect_legal_desc_0004=需要一个人到~mission(Location)拿上~mission(Item)然后把它送到~mission(Destination)。~mission(Timed) -planetcollect_legal_desc_0005=如果有人路过~mission(Location)附近,能不能帮我把~mission(Item)送到~mission(Destination)。~mission(Timed) -planetcollect_legal_desc_0006=快递订单来自~mission(Client) -\n前往~mission(Location)揽收~mission(Item)。\n送到~mission(Destination)。\n~mission(Timed) -planetcollect_legal_desc_0007=这份订单来自~mission(Client)。这只是份普普通通的快递合约。取货地点是~mission(Location),然后收货地点~mission(Destination)。需要运送一些~mission(Item)。整个活儿就是这么简简单单,没有什么额外的事情。~mission(Timed) -planetcollect_legal_desc_0008=收到来自~mission(Client)的快递预约 -\n\n寄给:~mission(Contractor)\n来自:~mission(Client)\n'我们有箱~mission(Item)想要寄到~mission(Destination)。~mission(Timed)多谢!'\n\n需要~mission(Location)附近的一艘船接下这个订单。竞争要求,有快递或货运经验者优先。 -planetcollect_legal_desc_0009=看起来~mission(Client)希望从~mission(Location)送点儿~mission(Item)。快递合约已经发出。~mission(Timed)订单上要求把快递送往~mission(Destination)。请做好相应准备。 -planetcollect_legal_desc_0010=有消息说~mission(Client)希望雇用一艘船,以将~mission(Item)从~mission(Location)送到~mission(Destination)。~mission(Timed)恕不议价,飞船保险自付。 +planetcollect_legal_desc_0001=Attention Available Pilots: ~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) +planetcollect_legal_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination). +planetcollect_legal_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed) +planetcollect_legal_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed) +planetcollect_legal_desc_0005=If someone is going to be near ~mission(Location), I need ~mission(Item) picked up and taken to ~mission(Destination). ~mission(Timed) +planetcollect_legal_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed) +planetcollect_legal_desc_0007=This job from ~mission(Client) is your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be transporting some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed) +planetcollect_legal_desc_0008=Just got a pick up scheduled by ~mission(Client) -\n\nTO: ~mission(Contractor)\nFROM: ~mission(Client)\n'We've got ~mission(Item) that we'd like picked up and taken to ~mission(Destination). ~mission(Timed)Thanks!'\n\nNeed a ship near ~mission(Location) to handle the delivery. Competitive rates. Previous courier or delivery experience a plus. +planetcollect_legal_desc_0009=Seems that ~mission(Client) is eager to ship ~mission(Item) from ~mission(Location) and have contracted for a delivery. ~mission(Timed)The order is headed to ~mission(Destination). Plan accordingly. +planetcollect_legal_desc_0010=Got word that ~mission(Client) is looking to hire a ship to deliver an order of ~mission(Item) from ~mission(Location) to ~mission(Destination). ~mission(Timed)Pay is non-negotiable. Ship is expected to provide own insurance. planetcollect_legal_from=~mission(Contractor) -planetcollect_legal_obj_Display_Pickup_legal=从~mission(Location)取货 -planetcollect_legal_obj_display_drop_legal=将~mission(Item)送至~mission(Destination) -planetcollect_legal_obj_long_01=前往~mission(Location)取货。 -planetcollect_legal_obj_long_02=拿取~mission(Item)。 -planetcollect_legal_obj_long_03=将~mission(Item)送至~mission(Destination)。 -planetcollect_legal_obj_marker_01=取件地点 -planetcollect_legal_obj_marker_02=货物 -planetcollect_legal_obj_marker_03=送货地点 -planetcollect_legal_obj_short_legal_01=前往取件地点 -planetcollect_legal_obj_short_legal_02=拿上货物 -planetcollect_legal_obj_short_legal_03=递送~mission(Item) +planetcollect_legal_obj_Display_Pickup_legal=Pick Up from ~mission(Location) +planetcollect_legal_obj_display_drop_legal=Deliver ~mission(Item) to ~mission(Destination) +planetcollect_legal_obj_long_01=Go to ~mission(Location) to pick up cargo. +planetcollect_legal_obj_long_02=Pick up shipment of ~mission(Item). +planetcollect_legal_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +planetcollect_legal_obj_marker_01=Pickup Site +planetcollect_legal_obj_marker_02=Cargo +planetcollect_legal_obj_marker_03=Delivery Drop Off +planetcollect_legal_obj_short_legal_01=Go To Pickup Site +planetcollect_legal_obj_short_legal_02=Pick Up Cargo +planetcollect_legal_obj_short_legal_03=Deliver the ~mission(Item) planetcollect_legal_title=~mission(Title) (~mission(Item)) -planetcollect_legal_title_0001=有货物需要递送 -planetcollect_legal_title_0002=快递 -planetcollect_legal_title_0003=快递运输 -planetcollect_legal_title_0004=货物递送 -planetcollect_legal_title_0005=等待取货的快递 -planetcollect_legal_title_0006=已预约的快递订单 -planetcollect_legal_title_0007=快递需求 -planetcollect_legal_title_0008=快递工作机会 -planetcollect_legal_title_0009=快递请求 -planetcollect_meds_danger_0001=由于~mission(Item)属于危险品,因此请谨慎运输。 -planetcollect_meds_danger_0002=请注意,此订单含有生物危害品。 -planetcollect_meds_danger_0003=由于该货物被认定具有生物危害性,因此需要格外小心。 +planetcollect_legal_title_0001=Cargo Transport Needed +planetcollect_legal_title_0002=Delivery +planetcollect_legal_title_0003=Shipment Transport +planetcollect_legal_title_0004=Cargo Delivery +planetcollect_legal_title_0005=Delivery Ready For Pick Up +planetcollect_legal_title_0006=Scheduled Shipment +planetcollect_legal_title_0007=Delivery Needed +planetcollect_legal_title_0008=Delivery Opportunity +planetcollect_legal_title_0009=Delivery Request +planetcollect_meds_danger_0001=Please use caution since the ~mission(Item) are rated hazardous.  +planetcollect_meds_danger_0002=Be aware that this order has a biohazard rating.  +planetcollect_meds_danger_0003=Caution will be needed as the cargo is rated biohazardous.  planetcollect_meds_desc=~mission(Description) -planetcollect_meds_desc_0001=~mission(Client)有一些~mission(Item)需要从~mission(Location)送到~mission(Destination)。~mission(Danger)~mission(Timed) -planetcollect_meds_desc_0002=有一单~mission(Item)已由~mission(Client)下单。~mission(Timed)~mission(Danger)该订单需要从~mission(Location)取货后送至~mission(Destination)。 -planetcollect_meds_desc_0003=~mission(Client)下了一个订单,前往~mission(Location)揽收~mission(Item),然后送到~mission(Destination)。~mission(Danger)~mission(Timed) -planetcollect_meds_desc_0004=需要一位靠谱的人,到~mission(Location)拿上~mission(Item),然后将其送至~mission(Destination)。~mission(Timed) -planetcollect_meds_desc_0005=如果有人路过~mission(Location)附近,我需要送一些~mission(Item)去~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_meds_desc_0006=快递订单来自~mission(Client) -\n在~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed)\n~mission(Danger) +planetcollect_meds_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed) +planetcollect_meds_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)~mission(Danger)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination). +planetcollect_meds_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Danger)~mission(Timed) +planetcollect_meds_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed) +planetcollect_meds_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)~mission(Danger) +planetcollect_meds_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)\n~mission(Danger) planetcollect_meds_from=~mission(Contractor) -planetcollect_meds_obj_long_01=前往~mission(Location)揽收货物 -planetcollect_meds_obj_long_02=揽收~mission(Item)。 -planetcollect_meds_obj_long_03=将~mission(Item)送至~mission(Destination)。 -planetcollect_meds_obj_marker_01=取件地点 -planetcollect_meds_obj_marker_02=货物 -planetcollect_meds_obj_marker_03=送货地点 -planetcollect_meds_obj_short_01=前往取件地点 -planetcollect_meds_obj_short_02=揽收货物 -planetcollect_meds_obj_short_03=递送货物 -planetcollect_meds_timed_0001=~mission(Item)易变质,请尽量速达。 -planetcollect_meds_timed_0002=该货物容易变质,请务必注意运输时间。 -planetcollect_meds_timed_0003=由于该货物容易变质,请严格遵守运输时间安排。 -planetcollect_meds_timed_0004=因为这是易变质货物,所以运送时间比较紧迫。 -planetcollect_meds_timed_0005=注意:物品易变质,必须在指定时间内交货。 -planetcollect_meds_timed_0006=这是份加急订单,请尽快送达。 -planetcollect_meds_timed_0007=这是一个紧急任务,一些病人的命就指望~mission(Item)了。 -planetcollect_meds_timed_0008=~mission(Client)明确表示该订单非常紧急,他们要求~mission(Item)在截止时间内必须送达。 +planetcollect_meds_obj_long_01=Go to ~mission(Location) to pick up cargo. +planetcollect_meds_obj_long_02=Pick up shipment of ~mission(Item). +planetcollect_meds_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +planetcollect_meds_obj_marker_01=Pickup Site +planetcollect_meds_obj_marker_02=Cargo +planetcollect_meds_obj_marker_03=Delivery Drop Off +planetcollect_meds_obj_short_01=Go To Pickup Site +planetcollect_meds_obj_short_02=Pick Up Cargo +planetcollect_meds_obj_short_03=Deliver the Cargo +planetcollect_meds_timed_0001=The ~mission(Item) are perishable, so speed is important.  +planetcollect_meds_timed_0002=The cargo's perishable, so the shipping deadline must be observed.  +planetcollect_meds_timed_0003=The delivery has a hard deadline since the cargo is perishable.  +planetcollect_meds_timed_0004=Timing is going to be important since this is perishable cargo.  +planetcollect_meds_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time.  +planetcollect_meds_timed_0006=This is an emergency rush order with a tight deadline.  +planetcollect_meds_timed_0007=This is a rush order since some sick people's lives are counting on getting the ~mission(Item) in time.  +planetcollect_meds_timed_0008=~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline.   planetcollect_meds_title=~mission(Title) (~mission(Item)) -planetcollect_meds_title_0001=货物运输 -planetcollect_meds_title_0002=快递递送 -planetcollect_meds_title_0003=快递运输 -planetcollect_meds_title_0004=货物递送 -planetcollect_meds_title_0005=准备取货 -planetcollect_meds_title_0006=已预约的快递 -planetcollect_meds_title_0007=快递需求 -planetcollect_meds_title_0008=快递工作机会 -planetcollect_meds_title_0009=快递请求 +planetcollect_meds_title_0001=Cargo Transport +planetcollect_meds_title_0002=Delivery +planetcollect_meds_title_0003=Shipment Transport +planetcollect_meds_title_0004=Cargo Delivery +planetcollect_meds_title_0005=Delivery Ready For Pick Up +planetcollect_meds_title_0006=Scheduled Shipment +planetcollect_meds_title_0007=Delivery Needed +planetcollect_meds_title_0008=Delivery Opportunity +planetcollect_meds_title_0009=Delivery Request planetcollect_ore_desc=~mission(Description) -planetcollect_ore_desc_0001=~mission(Client)有一箱~mission(Item)从~mission(Location)送到~mission(Destination)。~mission(Timed) -planetcollect_ore_desc_0002=有一单~mission(Item)已由~mission(Client)下单。该订单需要从~mission(Location)取货后送至~mission(Destination)。~mission(Timed) -planetcollect_ore_desc_0003=~mission(Client)下了一个订单,从~mission(Location)揽收~mission(Item)然后送至~mission(Destination)。~mission(Timed) -planetcollect_ore_desc_0004=需要某人从~mission(Location)拿上一些~mission(Item),然后送到~mission(Destination)就行。~mission(Timed) -planetcollect_ore_desc_0005=如果有人在~mission(Location)附近,就帮我把一些~mission(Item)带到~mission(Destination)去吧。~mission(Timed) -planetcollect_ore_desc_0006=快递订单来自~mission(Client) - \n从~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed) -planetcollect_ore_desc_0007=希望雇用一艘船来完成从~mission(Location)到~mission(Destination)的运输任务。~mission(Timed)恕不议价,飞船保险自付。 +planetcollect_ore_desc_0001=~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) +planetcollect_ore_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). The order needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) +planetcollect_ore_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed) +planetcollect_ore_desc_0004=Need someone to pick up some ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed) +planetcollect_ore_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed) +planetcollect_ore_desc_0006=Delivery Order from ~mission(Client) - \nPick up ~mission(Item) from ~mission(Location). \nTransport to ~mission(Destination). \n~mission(Timed) +planetcollect_ore_desc_0007=Looking to hire a ship to deliver an order from ~mission(Location) to ~mission(Destination). ~mission(Timed)Pay is non-negotiable. Ship is expected to provide own insurance. planetcollect_ore_from=~mission(Contractor) -planetcollect_ore_obj_long_01=前往~mission(Location)揽收货物。 -planetcollect_ore_obj_long_02=揽收~mission(Item)。 -planetcollect_ore_obj_long_03=将~mission(Item)送至~mission(Destination)。 -planetcollect_ore_obj_marker_01=取货地点 -planetcollect_ore_obj_marker_02=货物 -planetcollect_ore_obj_marker_03=送货地点 -planetcollect_ore_obj_short_01=前往取货地点 -planetcollect_ore_obj_short_02=揽收货物 -planetcollect_ore_obj_short_03=递送货物 -planetcollect_ore_timed_0001=~mission(Client)说这是一份加急订单,所以请抓紧时间。 -planetcollect_ore_timed_0002=~mission(Client)要这个东西要得很急,所以快行动起来吧。 -planetcollect_ore_timed_0003=这是份加急订单,快动起来吧。 -planetcollect_ore_timed_0004=交货期限很紧,请尽快送达。 -planetcollect_ore_timed_0005=该订单有运送时限。 -planetcollect_ore_timed_0006=您必须快点处理这个订单,~mission(Client)需要在交货时间前拿到东西。 -planetcollect_ore_timed_0007=请注意,该合约有明确的运输时间期限。 +planetcollect_ore_obj_long_01=Go to ~mission(Location) to pick up cargo. +planetcollect_ore_obj_long_02=Pick up shipment of ~mission(Item). +planetcollect_ore_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +planetcollect_ore_obj_marker_01=Pick Up Site +planetcollect_ore_obj_marker_02=Cargo +planetcollect_ore_obj_marker_03=Delivery Drop Off +planetcollect_ore_obj_short_01=Go To Pickup Site +planetcollect_ore_obj_short_02=Pick Up Cargo +planetcollect_ore_obj_short_03=Deliver Cargo +planetcollect_ore_timed_0001=~mission(Client) said it was a rush job, so you'll need to move fast.  +planetcollect_ore_timed_0002=~mission(Client) needs this stuff ASAP, so you'll have to move.  +planetcollect_ore_timed_0003=This is a rush order, so you need to move quick.  +planetcollect_ore_timed_0004=The delivery has a hard deadline, so keep that in mind.  +planetcollect_ore_timed_0005=This order has a required delivery time.  +planetcollect_ore_timed_0006=You'll have to hurry with this one. ~mission(Client) need it by a specific time.  +planetcollect_ore_timed_0007=Please be aware that this contract has a firm deadline.  planetcollect_ore_title=~mission(Title) (~mission(Item)) -planetcollect_ore_title_0001=货物运输需求 -planetcollect_ore_title_0002=快递 -planetcollect_ore_title_0003=货物运输 -planetcollect_ore_title_0004=货物递送 -planetcollect_ore_title_0005=准备好发快递了 -planetcollect_ore_title_0006=已预约的快递 -planetcollect_ore_title_0007=快递需求 -planetcollect_ore_title_0008=快递工作机会 -planetcollect_ore_title_0009=快递请求 -planetcollect_oresamp_009=递送地点 +planetcollect_ore_title_0001=Cargo Transport Needed +planetcollect_ore_title_0002=Delivery +planetcollect_ore_title_0003=Shipment Transport +planetcollect_ore_title_0004=Cargo Delivery +planetcollect_ore_title_0005=Delivery Ready For Pick Up +planetcollect_ore_title_0006=Scheduled Shipment +planetcollect_ore_title_0007=Delivery Needed +planetcollect_ore_title_0008=Delivery Opportunity +planetcollect_ore_title_0009=Delivery Request +planetcollect_oresamp_009=Delivery Drop Off planetcollect_oresamp_desc=~mission(Description) -planetcollect_oresamp_desc_0001=~mission(Client)有一箱~mission(Item)需要从~mission(Location)揽收并运送到~mission(Destination)。~mission(Timed) -planetcollect_oresamp_desc_0002=~mission(Client)已经预约了一份关于~mission(Item)的快递订单。该订单需要把货从~mission(Location)送到~mission(Destination)。~mission(Timed) -planetcollect_oresamp_desc_0003=~mission(Client)下了一个关于~mission(Item)的快递订单。将货物从~mission(Location)送至~mission(Destination)。~mission(Timed) -planetcollect_oresamp_desc_0004=希望有人能帮~mission(Client)去~mission(Location)取到~mission(Item),然后将其送到~mission(Destination)。~mission(Timed) -planetcollect_oresamp_desc_0005=如果有人路过~mission(Location)附近,请帮我把~mission(Item)带到~mission(Destination)。~mission(Timed) -planetcollect_oresamp_desc_0006=快递订单来自~mission(Client) - \n从~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed) -planetcollect_oresamp_desc_0007=希望雇用一艘船来执行~mission(Location)到~mission(Destination)的快递订单。~mission(TimedPay)恕不议价,飞船保险自付。 -planetcollect_oresamp_desc_0008=刚刚收到来自~mission(Client)的快递订单 -\n\n寄给:~mission(Contractor)\n来自:~mission(Client)\n'我们有一箱子的~mission(Item)需要送去~mission(Destination)。~mission(Timed)多谢!'\n\n需要在附近的一艘船能接下这个订单。竞争要求,有快递或货运经验者优先。 +planetcollect_oresamp_desc_0001=~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) +planetcollect_oresamp_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). The order needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) +planetcollect_oresamp_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed) +planetcollect_oresamp_desc_0004=Need someone to pick up some ~mission(Item) that ~mission(Client) has waiting at ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed) +planetcollect_oresamp_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed) +planetcollect_oresamp_desc_0006=Delivery Order from ~mission(Client) - \nPick up ~mission(Item) from ~mission(Location). \nTransport to ~mission(Destination). \n~mission(Timed) +planetcollect_oresamp_desc_0007=Looking to hire a ship to deliver an order from ~mission(Location) to ~mission(Destination). ~mission(TimedPay) is non-negotiable. Ship is expected to provide own insurance. +planetcollect_oresamp_desc_0008=Just got an pick up scheduled by ~mission(Client) -\n\nTO: ~mission(Contractor)\nFROM: ~mission(Client)\n'We have a crate with ~mission(Item) that we need taken to ~mission(Destination). ~mission(Timed)Thanks!'\n\nNeed a ship in the area to handle the delivery. Competitive rates. Previous courier or delivery experience a plus. planetcollect_oresamp_from=~mission(Contractor) -planetcollect_oresamp_location_0001=他们在戴玛尔的设施 -planetcollect_oresamp_location_0002=他们在戴玛尔的前哨站 -planetcollect_oresamp_location_0003=他们在戴玛尔的精炼厂 -planetcollect_oresamp_location_0004=他们在耶拉的设施 -planetcollect_oresamp_location_0005=他们在耶拉的前哨站 -planetcollect_oresamp_location_0006=他们在耶拉的精炼厂 -planetcollect_oresamp_location_0007=他们在赛琳的设施 -planetcollect_oresamp_location_0008=他们在赛琳的前哨站 -planetcollect_oresamp_location_0009=他们在赛琳的精炼厂 -planetcollect_oresamp_obj_long_01=前往~mission(Location)取货。 -planetcollect_oresamp_obj_long_02=揽收~mission(Item)。 -planetcollect_oresamp_obj_long_03=将~mission(Item)送至~mission(Destination)。 -planetcollect_oresamp_obj_marker_01=取货地点 -planetcollect_oresamp_obj_marker_02=货物 -planetcollect_oresamp_obj_short_01=前往取货地点 -planetcollect_oresamp_obj_short_02=揽收货物 -planetcollect_oresamp_obj_short_03=递送货物 +planetcollect_oresamp_location_0001=their facility on Daymar +planetcollect_oresamp_location_0002=their outpost on Daymar +planetcollect_oresamp_location_0003=their refinery on Daymar +planetcollect_oresamp_location_0004=their facility on Yela +planetcollect_oresamp_location_0005=their outpost on Yela +planetcollect_oresamp_location_0006=their refinery on Yela +planetcollect_oresamp_location_0007=their facility on Cellin +planetcollect_oresamp_location_0008=their outpost on Cellin +planetcollect_oresamp_location_0009=their refinery on Cellin +planetcollect_oresamp_obj_long_01=Go to ~mission(Location) to pick up cargo. +planetcollect_oresamp_obj_long_02=Pick up ~mission(Item) shipment. +planetcollect_oresamp_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +planetcollect_oresamp_obj_marker_01=Pickup Site +planetcollect_oresamp_obj_marker_02=Cargo +planetcollect_oresamp_obj_short_01=Go To Pickup Site +planetcollect_oresamp_obj_short_02=Pick Up Cargo +planetcollect_oresamp_obj_short_03=Deliver the Cargo planetcollect_oresamp_title=~mission(Title) (~mission(Item)) -planetcollect_oresamp_title_0001=货物运输需求 -planetcollect_oresamp_title_0002=快递 -planetcollect_oresamp_title_0003=快递运输 -planetcollect_oresamp_title_0004=货物递送 -planetcollect_oresamp_title_0005=准备揽收 -planetcollect_oresamp_title_0006=已预约的快递 -planetcollect_oresamp_title_0007=快递需求 -planetcollect_oresamp_title_0008=快递工作机会 -planetcollect_oresamp_title_0009=快递请求 -planetcollect_research_danger_0001=由于~mission(Item)属于危险品,请务必谨慎运输。 -planetcollect_research_danger_0002=请注意,此订单有生物危害安全威胁。 -planetcollect_research_danger_0003=注意!由于该货物具有生物危害性,请务必小心。 +planetcollect_oresamp_title_0001=Cargo Transport Needed +planetcollect_oresamp_title_0002=Delivery +planetcollect_oresamp_title_0003=Shipment Transport +planetcollect_oresamp_title_0004=Cargo Delivery +planetcollect_oresamp_title_0005=Delivery Ready For Pick Up +planetcollect_oresamp_title_0006=Scheduled Shipment +planetcollect_oresamp_title_0007=Delivery Needed +planetcollect_oresamp_title_0008=Delivery Opportunity +planetcollect_oresamp_title_0009=Delivery Request +planetcollect_research_danger_0001=Please use caution since the ~mission(Item) are rated hazardous.  +planetcollect_research_danger_0002=Be aware that this order has a biohazard rating.  +planetcollect_research_danger_0003=Caution will be needed as the cargo is rated biohazardous.  planetcollect_research_desc=~mission(Description) -planetcollect_research_desc_0001=~mission(Client)需要将~mission(Item)从~mission(Location)送到~mission(Destination)。~mission(Danger)~mission(Timed) -planetcollect_research_desc_0002=关于~mission(Item)的递送订单已由~mission(Client)预约。~mission(Timed)~mission(Danger)该订单需要到~mission(Location)揽收后送至~mission(Destination)。 -planetcollect_research_desc_0003=~mission(Client)已下单,订单内容就是去~mission(Location)揽收~mission(Item),然后送到~mission(Destination)。~mission(Danger)~mission(Timed) -planetcollect_research_desc_0004=需要个人到~mission(Location)把~mission(Item)拿上,然后送到~mission(Destination)就好了。~mission(Timed) -planetcollect_research_desc_0005=如果有在~mission(Location)附近,请帮我把~mission(Item)顺带送到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_research_desc_0006=快递订单来自~mission(Client) -\n从~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed)\n~mission(Danger) +planetcollect_research_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed) +planetcollect_research_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)~mission(Danger)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination). +planetcollect_research_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Danger)~mission(Timed) +planetcollect_research_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed) +planetcollect_research_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)~mission(Danger) +planetcollect_research_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)\n~mission(Danger) planetcollect_research_from=~mission(Contractor) -planetcollect_research_obj_long_01=前往~mission(Location)进行揽件。 -planetcollect_research_obj_long_02=揽收~mission(Item)。 -planetcollect_research_obj_long_03=将~mission(Item)送至~mission(Destination)。 -planetcollect_research_obj_marker_01=取货地点 -planetcollect_research_obj_marker_02=货物 -planetcollect_research_obj_marker_03=送货地点 -planetcollect_research_obj_short_01=前往取货地点 -planetcollect_research_obj_short_02=揽收货物 -planetcollect_research_obj_short_03=递送货物 -planetcollect_research_timed_0001=~mission(Item)很容易腐烂,所以请尽快送达。 -planetcollect_research_timed_0002=货物易腐,请务必注意运输时限。 -planetcollect_research_timed_0003=由于货物容易腐烂,故递送时限非常紧。 -planetcollect_research_timed_0004=合理的时间安排很重要,因为货物非常易腐。 -planetcollect_research_timed_0005=注意:因物品易腐,务必在规定时间内交货。 -planetcollect_research_timed_0006=这是一份加急订单,请紧密关注剩余配送时间。 -planetcollect_research_timed_0007=这是一个紧急任务,一些人的生命就取决于是否能将~mission(Item)按时送达了。 -planetcollect_research_timed_0008=~mission(Client)明确表示这单非常紧急,他们要求~mission(Item)能在截至时间之前送达。 +planetcollect_research_obj_long_01=Go to ~mission(Location) to pick up cargo. +planetcollect_research_obj_long_02=Pick up shipment of ~mission(Item). +planetcollect_research_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +planetcollect_research_obj_marker_01=Pickup Site +planetcollect_research_obj_marker_02=Cargo +planetcollect_research_obj_marker_03=Delivery Drop Off +planetcollect_research_obj_short_01=Go To Pickup Site +planetcollect_research_obj_short_02=Pick Up Cargo +planetcollect_research_obj_short_03=Deliver Cargo +planetcollect_research_timed_0001=The ~mission(Item) are perishable, so speed is important.  +planetcollect_research_timed_0002=The cargo's perishable, so the shipping deadline must be observed.  +planetcollect_research_timed_0003=The delivery has a hard deadline since the cargo is perishable.  +planetcollect_research_timed_0004=Timing is going to be important since this is perishable cargo.  +planetcollect_research_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time.  +planetcollect_research_timed_0006=This is an emergency rush order with a tight deadline.  +planetcollect_research_timed_0007=This is a rush order since some sick people's lives are counting on getting the ~mission(Item) in time.  +planetcollect_research_timed_0008=~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline.  planetcollect_research_title=~mission(Title) (~mission(Item)) -planetcollect_research_title_0001=货物运输需求 -planetcollect_research_title_0002=快递 -planetcollect_research_title_0003=货物运输 -planetcollect_research_title_0004=货物递送 -planetcollect_research_title_0005=快递等待揽收 -planetcollect_research_title_0006=快递已预约 -planetcollect_research_title_0007=快递需求 -planetcollect_research_title_0008=快递工作机会 -planetcollect_research_title_0009=快递请求 +planetcollect_research_title_0001=Cargo Transport Needed +planetcollect_research_title_0002=Delivery +planetcollect_research_title_0003=Shipment Transport +planetcollect_research_title_0004=Cargo Delivery +planetcollect_research_title_0005=Delivery Ready For Pick Up +planetcollect_research_title_0006=Scheduled Shipment +planetcollect_research_title_0007=Delivery Needed +planetcollect_research_title_0008=Delivery Opportunity +planetcollect_research_title_0009=Delivery Request planetcollect_seeds_desc=~mission(Description) -planetcollect_seeds_desc_0001=~mission(Client)那里有个活儿需要完成。前往~mission(Location)取得~mission(Item),然后送到~mission(Destination)。~mission(Timed) -planetcollect_seeds_desc_0002=关于~mission(Item)的快递订单已由~mission(Client)发出。~mission(Timed)这单需要从~mission(Location)送到~mission(Destination)。 -planetcollect_seeds_desc_0003=~mission(Client)已经下单了,从~mission(Location)揽收~mission(Item)并送到~mission(Destination)。~mission(Timed) -planetcollect_seeds_desc_0004=需要个人送一下快递,从~mission(Location)把~mission(Item)拿上,然后送到~mission(Destination)。~mission(Timed) -planetcollect_seeds_desc_0005=如果有人路过~mission(Location)附近,就顺便帮我把~mission(Item)送到~mission(Destination)去。~mission(Timed) -planetcollect_seeds_desc_0006=快递订单来自~mission(Client) -\n从~mission(Location)揽收~mission(Item)。\n送至~mission(Destination)。\n~mission(Timed) -planetcollect_seeds_desc_0007=这个活儿就是一个普通的快递合约,取货地点是~mission(Location),递送地点是~mission(Destination),承运物品是~mission(Item)。就是这么普普通通的一个活儿。~mission(Timed) -planetcollect_seeds_desc_0008=一些农民希望拿到~mission(Location)产出的精美~mission(Item)。他们已经订下了快递订单。~mission(Timed)指定相应的计划,把货送到~mission(Destination)。 +planetcollect_seeds_desc_0001=Got a job from ~mission(Client) that needs to get done. A shipment of ~mission(Item) needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) +planetcollect_seeds_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination). +planetcollect_seeds_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed) +planetcollect_seeds_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed) +planetcollect_seeds_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed) +planetcollect_seeds_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed) +planetcollect_seeds_desc_0007=This job's your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be transporting some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed) +planetcollect_seeds_desc_0008=Some farmers are eager to get their hands on some of the fancy ~mission(Item) that ~mission(Location) makes and have contracted for a delivery. ~mission(Timed)The order is headed to ~mission(Destination). Plan accordingly. planetcollect_seeds_from=~mission(Contractor) -planetcollect_seeds_obj_long_01=前往~mission(Location)。 -planetcollect_seeds_obj_long_02=从取货地点揽收~mission(Item)。 -planetcollect_seeds_obj_long_03=将~mission(Item)送至~mission(Destination)。 -planetcollect_seeds_obj_marker_01=取货地点 -planetcollect_seeds_obj_marker_02=货物 -planetcollect_seeds_obj_marker_03=递送地点 -planetcollect_seeds_obj_short_01=前往取货地点 -planetcollect_seeds_obj_short_02=揽收货物 -planetcollect_seeds_obj_short_03=递送货物 -planetcollect_seeds_timed_0001=这些货物很容易腐烂,所以请尽快送达。 -planetcollect_seeds_timed_0002=货物易腐,请务必注意运输时限。 -planetcollect_seeds_timed_0003=由于货物容易腐烂,故递送时限非常紧。 -planetcollect_seeds_timed_0004=因为这是易腐货物,所以运送时间比较紧迫。 -planetcollect_seeds_timed_0005=注意:因物品易腐,务必在规定时间内交货。 -planetcollect_seeds_timed_0006=请确保~mission(Item)的保鲜状况,严格坚持运输时限规定。 +planetcollect_seeds_obj_long_01=Go to ~mission(Location). +planetcollect_seeds_obj_long_02=Pick up shipment of ~mission(Item) from site. +planetcollect_seeds_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +planetcollect_seeds_obj_marker_01=Pickup Site +planetcollect_seeds_obj_marker_02=Cargo +planetcollect_seeds_obj_marker_03=Delivery Drop Off +planetcollect_seeds_obj_short_01=Go To Pickup Site +planetcollect_seeds_obj_short_02=Pick Up Cargo +planetcollect_seeds_obj_short_03=Deliver the Cargo +planetcollect_seeds_timed_0001=These are perishable, so speed is important.  +planetcollect_seeds_timed_0002=The cargo's perishable, so the shipping deadline must be observed.  +planetcollect_seeds_timed_0003=The delivery has a hard deadline since the cargo is perishable.  +planetcollect_seeds_timed_0004=Timing is going to be important since this is perishable cargo.  +planetcollect_seeds_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time.  +planetcollect_seeds_timed_0006=The ~mission(Item) are expected to arrive while they're still fresh. Please respect the deadline.  planetcollect_seeds_title=~mission(Title) (~mission(Item)) -planetcollect_seeds_title_0001=货物运输需求 -planetcollect_seeds_title_0002=快递 -planetcollect_seeds_title_0003=货物运输 -planetcollect_seeds_title_0004=货物递送 -planetcollect_seeds_title_0005=快递等待揽收 -planetcollect_seeds_title_0006=已预约快递 -planetcollect_seeds_title_0007=快递需求 -planetcollect_seeds_title_0008=快递工作机会 -planetcollect_seeds_title_0009=快递请求 -planetcollect_steal_danger_0001=尽量保持低调,这儿的事情已经够热闹的了。 -planetcollect_steal_danger_0002=如果你遇到任何麻烦,我相信你可以自已解决的。 -planetcollect_steal_danger_0003=警告你一句,近期这片区域内的安保活动频繁,请采取适当的预防措施。 -planetcollect_steal_danger_0004=我不想找任何麻烦,不过要是安保来了你得料理了他们。 -planetcollect_steal_danger_0005=我建议你小心行事,不要大动干戈。我不想因为这个招惹什么目光。 +planetcollect_seeds_title_0001=Cargo Transport Needed +planetcollect_seeds_title_0002=Delivery +planetcollect_seeds_title_0003=Shipment Transport +planetcollect_seeds_title_0004=Cargo Delivery +planetcollect_seeds_title_0005=Delivery Ready For Pick Up +planetcollect_seeds_title_0006=Scheduled Shipment +planetcollect_seeds_title_0007=Delivery Needed +planetcollect_seeds_title_0008=Delivery Opportunity +planetcollect_seeds_title_0009=Delivery Request +planetcollect_steal_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is.  +planetcollect_steal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself.  +planetcollect_steal_danger_0003=Word of warning. Security's been increasing their presence in the area. Take the appropriate precautions.  +planetcollect_steal_danger_0004=I'm not expecting any trouble, but if security does show up, take care of it.  +planetcollect_steal_danger_0005=I'm expecting you to keep the drop on the low. Don't want any heat on this.  planetcollect_steal_desc=~mission(Description) -planetcollect_steal_desc_0001=~mission(Client)想要拿到~mission(Item)。东西就在~mission(Location),拿上然后送到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_steal_desc_0002=在~mission(Location)有个~mission(Item)。~mission(Client)需要你把它顺回来。~mission(Danger)一旦得手~mission(Item),请将它送到~mission(Destination)。~mission(Timed) -planetcollect_steal_desc_0003=~mission(Client)转移一箱贵重的~mission(Item)。去~mission(Location)拿上它,然后速速送到~mission(Destination),他们会确保您得到合理报酬的。~mission(Timed)~mission(Danger) -planetcollect_steal_desc_0004=想找一个特别靠谱的人从~mission(Location)拿走~mission(Item)并将其带到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_steal_desc_0005=如果你正想干点儿什么,那~mission(Client)正需要从~mission(Location)弄来一个~mission(Item)。拿到之后把它并带到~mission(Destination)就行。~mission(Timed)~mission(Danger) -planetcollect_steal_desc_0006=是这样一个活儿,~mission(Client)需要~mission(Location)特有的~mission(Item)。你得手之后,立刻把东西送到~mission(Destination)。~mission(Timed)~mission(Danger) -planetcollect_steal_desc_0007=赚一大堆信用点听起来怎么样? 你要做的就是从~mission(Location)偷偷拿一个~mission(Item)回来。听起来挺刺激的,不是吗? 对了,记得把到手的东西送到~mission(Destination)去,这样就皆大欢喜了。~mission(Timed)~mission(Danger)最后说一句,如果你把这事儿搞砸了,吃不了兜着走。 -planetcollect_steal_desc_0008=有没有大哥有点儿闲工夫顺带手干个小活儿? 就是去一趟~mission(Location)的小活儿。~mission(Client)需要点儿~mission(Item),弄到手之后把它送到~mission(Destination)。这真的就是个捎带手的小活儿。~mission(Timed) -planetcollect_steal_desc_0009=~mission(Client)有一包~mission(Item)需要被送到~mission(Destination)。如果你能去~mission(Location)拿上它,事成之后会有几个子儿来补偿你遇到的麻烦的。~mission(Timed)~mission(Danger) -planetcollect_steal_desc_0010=都听好了。~mission(Timed)在~mission(Location)有一包正等着被运到~mission(Destination)的包裹。~mission(Danger) -planetcollect_steal_desc_0011=如果你能弄到~mission(Item)。你就麻溜儿的给送到~mission(Destination)去。所有金的银的啊老铁!只要你把这活儿整明白了,都是你的!赶紧滴吧!~mission(Client) = 绝对合法 -planetcollect_steal_desc_0012=请把~mission(Item)送给~mission(Client)。东西在~mission(Location)就有。送到~mission(Destination)。钱少不了。 +planetcollect_steal_desc_0001=The ~mission(Client) got a ~mission(Item) they want grabbed from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0002=A certain ~mission(Item) at ~mission(Location) needs to be snagged for the ~mission(Client). ~mission(Danger)Once you got the ~mission(Item), drop it at ~mission(Destination). ~mission(Timed) +planetcollect_steal_desc_0003=The ~mission(Client) are looking to relocate a valuable ~mission(Item). Grab it from ~mission(Location), deliver it to ~mission(Destination), and they'll make sure you get fairly compensated. ~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0004=Lookin' for a trustworthy soul to acquire a ~mission(Item) from ~mission(Location) and take it to ~mission(Destination). ~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0005=If you're looking for something to do, the ~mission(Client) need a ~mission(Item) grabbed from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0006=Here's the deal, the ~mission(Client) need a specific ~mission(Item) from ~mission(Location). Once you acquire it, drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0007=How does earnin' a bunch of credits sound? All you got to do is grab a ~mission(Item) from ~mission(Location). Pretty cherry deal, right? Just take it to ~mission(Destination) and everybody'll be happy. ~mission(Timed)~mission(Danger)And just to be perfectly clear, you screw with me on this, you're gonna regret it. +planetcollect_steal_desc_0008=Any operators out there got a little extra time on their hands? Looking for someone to head to ~mission(Location). The ~mission(Client) need a ~mission(Item) picked up and taken to ~mission(Destination). Should be straightforward enough. ~mission(Timed) +planetcollect_steal_desc_0009=The ~mission(Client) have a ~mission(Item) they need brought to ~mission(Destination). If you go to ~mission(Location) and pick it up, there's some creds in it for your trouble. ~mission(Timed)~mission(Danger) +planetcollect_steal_desc_0010=Listen up. ~mission(Timed)There's a package waiting at ~mission(Location) ready to be brought to ~mission(Destination). ~mission(Danger) +planetcollect_steal_desc_0011=U get ~mission(Item). U take 2 ~mission(Destination). all the creds!! CREDS TIMES A BILLION. do it! ~mission(Client) = super legit +planetcollect_steal_desc_0012=plz gib ~mission(Item) to ~mission(Client). ~mission(Location) has. take to ~mission(Destination). will pay. planetcollect_steal_from=~mission(Contractor) -planetcollect_steal_obj_long_01=前往~mission(Location)取货。 -planetcollect_steal_obj_long_02=获取~mission(Item)。 -planetcollect_steal_obj_long_03=将货物送至~mission(Destination)。 -planetcollect_steal_obj_marker_01=取货地点 -planetcollect_steal_obj_marker_02=产品 -planetcollect_steal_obj_marker_03=送货地点 -planetcollect_steal_obj_short_01=前往货件地点 -planetcollect_steal_obj_short_02=获取货物 -planetcollect_steal_obj_short_03=交付货物 -planetcollect_steal_timed_0001=真的很急,所以尽快搞定。 -planetcollect_steal_timed_0002=快点儿把这事儿搞定吧,不要磨磨唧唧的。 -planetcollect_steal_timed_0003=客户想立刻就把东西拿到手,所以一定不要迟到。 -planetcollect_steal_timed_0004=~mission(Client)要的非常急,所以请一定准时。 -planetcollect_steal_timed_0005=这火马上就把眉毛烧光了。 -planetcollect_steal_timed_0006=~mission(Client)不会一直等着你,所以赶快把事儿给搞定。 -planetcollect_steal_timed_0007=这次任务的机会转瞬而逝。确保你别错过它。 +planetcollect_steal_obj_long_01=Head to ~mission(Location) to pick up the goods. +planetcollect_steal_obj_long_02=Acquire the ~mission(Item). +planetcollect_steal_obj_long_03=Deliver the goods to ~mission(Destination). +planetcollect_steal_obj_marker_01=Pickup Site +planetcollect_steal_obj_marker_02=Goods +planetcollect_steal_obj_marker_03=Delivery Drop Off +planetcollect_steal_obj_short_01=Go To Pickup Site +planetcollect_steal_obj_short_02=Acquire the Goods +planetcollect_steal_obj_short_03=Deliver the Goods +planetcollect_steal_timed_0001=You're gonna be on a clock, so move quick.  +planetcollect_steal_timed_0002=Need this done quick, so don't mess around.  +planetcollect_steal_timed_0003=Clients need this delivered pronto, so don't be late.  +planetcollect_steal_timed_0004=The ~mission(Client) need this fast, so make sure you're not late.  +planetcollect_steal_timed_0005=Clock's tickin' on this one.  +planetcollect_steal_timed_0006=The ~mission(Client) aren't going to wait forever, so handle it ASAP.  +planetcollect_steal_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it.  planetcollect_steal_title=~mission(Title) -planetcollect_steal_title_0001=运-输任务 -planetcollect_steal_title_0002=直接带走 -planetcollect_steal_title_0003=特殊订单 -planetcollect_steal_title_0004=拿了就跑 -planetcollect_steal_title_0005=送货地点 -planetcollect_steal_title_0006=取个东西 -planetcollect_steal_title_0007=搞快点 -planetcollect_steal_title_0008=取个货 -planetcollect_steal_title_0009=有时间吗? -planetcollect_steal_title_0010=采购 +planetcollect_steal_title_0001=D-Liver +planetcollect_steal_title_0002=Take Away +planetcollect_steal_title_0003=Special Order +planetcollect_steal_title_0004=Grab 'N Go +planetcollect_steal_title_0005=Drop Off +planetcollect_steal_title_0006=Go Fetch +planetcollect_steal_title_0007=Quick Run +planetcollect_steal_title_0008=Pick Up +planetcollect_steal_title_0009=You Busy? +planetcollect_steal_title_0010=Procurement planetcollect_waste_desc=~mission(Description) -planetcollect_waste_desc_0001=有一个废物清理的任务。~mission(Stops)你去当地处理一下~mission(Item),这玩意儿没什么用,也卖不了多少钱。 -planetcollect_waste_desc_0002=我们这儿有一份处理废物的合约。~mission(Stops)这不是一份讨喜的活儿,但总得有人去做不是吗?至少这是老老实实赚到手的钱,可以说比这儿的大部分工作都靠谱。谁知道呢,也许你能找到人把~mission(Item)给卖了。 -planetcollect_waste_desc_0003=标准废物清理作业。~mission(Stops)只要把~mission(Item)清理掉,东西随便你自己处置。是卖掉还是自己留着,我们一点儿也不关心。只要它从这里消失,你就可以拿到钱了。 -planetcollect_waste_desc_0004=正在找个跑腿的去处理~mission(Item)。~mission(Stops)对于你怎么处理它真的没什么要求,你把它卖给拾荒者或者烧了都行。 -planetcollect_waste_desc_0005=看起来这里有堆积如山的~mission(Item)需要处理。~mission(Stops)你会获得行业标准酬劳,同时你还可以把~mission(Item)卖了来赚点外快。这是一次性合约。 -planetcollect_waste_desc_0006=有一整堆~mission(Item)需要被拉走处理。所有都已经装好箱子了。~mission(Stops)而且作为奖励,你可以留着那些东西或者把它们卖掉。如果你感兴趣,这工作就是你的。 +planetcollect_waste_desc_0001=Had a request come in for disposal services. ~mission(Stops)You'll be expected to properly dispose of the ~mission(Item) after it has been collected either by selling it for processing or some other means. +planetcollect_waste_desc_0002=We've got a disposal contract that's up for grabs. ~mission(Stops)It ain't the most glamorous gig, but hey, someone's got to clean it up, right? And at least it's honest pay. More than I can say for a lot of other jobs out there. Who knows, maybe you'll be lucky and find someone to buy the ~mission(Item) off you. +planetcollect_waste_desc_0003=Standard disposal job. ~mission(Stops)It's up to you how you handle disposing of the ~mission(Item) after removing it. Sell it, save it. Don't really care. As long as it's gone, you get the credits. +planetcollect_waste_desc_0004=Looking for a runner to remove some ~mission(Item). ~mission(Stops)Don't really have a preference for how you dispose of the stuff, so it's your choice if you trade it to a scrap dealer or just incinerate it. +planetcollect_waste_desc_0005=Seems like there's a bunch of ~mission(Item) piling up that's ready for removal. ~mission(Stops)Standard pay plus whatever you can make selling the ~mission(Item). One time contract. +planetcollect_waste_desc_0006=There's a whole heap of ~mission(Item) waiting to be hauled for disposal. Everything is boxed up and ready to go. ~mission(Stops)And, as a bonus, you get to keep whatever you collect for trade. Job's yours if you're interested. planetcollect_waste_from=~mission(Contractor) -planetcollect_waste_obj_long_01=前往~mission(Location)进行废物收集。 -planetcollect_waste_obj_long_02=收集所有~mission(Item)。 -planetcollect_waste_obj_long_03=取出并清理前哨站的~mission(Item)。 -planetcollect_waste_obj_long_Location01=前往~mission(Location01|Address)并收集所有~mission(Item)。 -planetcollect_waste_obj_long_Location02=前往~mission(Location02|Address)并收集所有~mission(Item)。 -planetcollect_waste_obj_long_Location03=前往~mission(Location03|Address)并收集所有~mission(Item)。 -planetcollect_waste_obj_long_main_01=清理前哨站的垃圾。 -planetcollect_waste_obj_long_main_01_Counter=前哨站清理已完成%ls -planetcollect_waste_obj_marker_01=收集点 -planetcollect_waste_obj_marker_03=清理垃圾 -planetcollect_waste_obj_short_01=前往收集点 -planetcollect_waste_obj_short_02=收集垃圾 -planetcollect_waste_obj_short_03=清除前哨站的垃圾 +planetcollect_waste_obj_long_01=Go to ~mission(Location) for waste collection. +planetcollect_waste_obj_long_02=Collect all the ~mission(Item). +planetcollect_waste_obj_long_03=Take and remove the ~mission(Item) from the outpost. +planetcollect_waste_obj_long_Location01=Go to ~mission(Location01|Address) and collect all the ~mission(Item).  +planetcollect_waste_obj_long_Location02=Go to ~mission(Location02|Address) and collect all the ~mission(Item). +planetcollect_waste_obj_long_Location03=Go to ~mission(Location03|Address) and collect all the ~mission(Item). +planetcollect_waste_obj_long_main_01=Remove the waste from the outposts. +planetcollect_waste_obj_long_main_01_Counter=Outposts Completed %ls +planetcollect_waste_obj_marker_01=Collection Site +planetcollect_waste_obj_marker_03=Remove Waste +planetcollect_waste_obj_short_01=Go To Collection Site +planetcollect_waste_obj_short_02=Collect Waste +planetcollect_waste_obj_short_03=Remove Waste From Outpost planetcollect_waste_obj_short_3a=~mission(Item) -planetcollect_waste_obj_short_3a_L01_counter=~mission(Item)剩余%ls -planetcollect_waste_obj_short_3a_L02_counter=剩余垃圾%ls -planetcollect_waste_obj_short_3a_L03_counter=剩余垃圾%ls -planetcollect_waste_stops_0001=很简单,应该不会太花时间。 -planetcollect_waste_stops_0002=这次只有一个需要拿上的。 -planetcollect_waste_stops_0003=只是一个单独的收集点,弄完就完事了。 -planetcollect_waste_stops_0004=你将从几个不同的地点收集。 -planetcollect_waste_stops_0005=这是一条为当地人服务的简单路线。 -planetcollect_waste_stops_0006=我们本来有一名常客会处理这条路线,但这次得你代替他。 +planetcollect_waste_obj_short_3a_L01_counter=~mission(Item) Remaining %ls +planetcollect_waste_obj_short_3a_L02_counter=Waste Remaining %ls +planetcollect_waste_obj_short_3a_L03_counter=Waste Remaining %ls +planetcollect_waste_stops_0001=It's just one stop, so it shouldn't take too long.  +planetcollect_waste_stops_0002=Only one pick up this time.  +planetcollect_waste_stops_0003=It's only a single collection point and then you're done.  +planetcollect_waste_stops_0004=You'll be picking up from a few different locations.  +planetcollect_waste_stops_0005=It's a fairly simple route servicing a few locals.  +planetcollect_waste_stops_0006=One of our regulars normally does the stops on this route, but you'd be filling in for them.  planetcollect_waste_title=~mission(Title) (~mission(Item)) -planetcollect_waste_title_0001=收集与处理 -planetcollect_waste_title_0002=需要清运服务 -planetcollect_waste_title_0003=废物清理需求 -port_NameCoolerLeft=右侧冷却器 -port_NameCoolerRight=左侧冷却器 -port_NameGravLev01=反重力悬浮装置 1 -port_NameGravLev02=反重力悬浮装置 2 -port_NameGravLev03=反重力悬浮装置 3 -port_NameGravLev04=反重力悬浮装置 4 -port_NameGravLev05=反重力悬浮装置 5 -port_NameGravLev06=反重力悬浮装置 6 -port_NameGravLev07=反重力悬浮装置 7 -port_NameGravLev08=反重力悬浮装置 8 -port_NameGravityGen=重力发生器 -port_NameSalvageTurret1=打捞炮塔1 -port_NameSalvageTurret2=打捞炮塔2 -port_NameShieldGen04=护盾生成器 4 -port_NameShieldGen05=护盾生成器 5 -port_NameShieldGen06=护盾生成器 6 -port_NameShieldGen07=护盾生成器 7 -port_NameShieldGen08=护盾生成器 8 -port_NameShieldGen09=护盾生成器 9 -port_NameShieldGen10=护盾生成器 10 -port_NameThrustMain=主推进器 -port_NameThrustMain01=主推进器 1 -port_NameThrustMain02=主推进器 2 -port_NameThrustMain03=主推进器 3 -port_NameThrustMain04=主推进器 4 -port_NameThrustMain05=主推进器 5 -port_NameThrustMain06=主推进器 6 -port_NameThrustMain07=主推进器 7 -port_NameThrustMain08=主推进器 8 -port_NameThrustMain09=主推进器 9 -port_NameThrustMain10=主推进器 10 -port_NameThrustMain11=主推进器 11 -port_NameThrustMain12=主推进器 12 -port_NameThrustManoeuv01=机动推进器 1 -port_NameThrustManoeuv02=机动推进器 2 -port_NameThrustManoeuv03=机动推进器 3 -port_NameThrustManoeuv04=机动推进器 4 -port_NameThrustManoeuv05=机动推进器 5 -port_NameThrustManoeuv06=机动推进器 6 -port_NameThrustManoeuv07=机动推进器 7 -port_NameThrustManoeuv08=机动推进器 8 -port_NameThrustManoeuv09=机动推进器 9 -port_NameThrustManoeuv10=机动推进器 10 -port_NameThrustManoeuv11=机动推进器 11 -port_NameThrustManoeuv12=机动推进器 12 -port_NameThrustManoeuv13=机动推进器 13 -port_NameThrustManoeuv14=机动推进器 14 -port_NameThrustManoeuv15=机动推进器 15 -port_NameThrustManoeuv16=机动推进器 16 -port_NameThrustManoeuv17=机动推进器 17 -port_NameThrustManoeuv18=机动推进器 18 -port_NameThrustManoeuv19=机动推进器 19 -port_NameThrustManoeuv20=机动推进器 20 -port_NameThrustManoeuv21=机动推进器 21 -port_NameThrustManoeuv22=机动推进器 22 -port_NameThrustManoeuv23=机动推进器 23 -port_NameThrustManoeuv24=机动推进器 24 -port_NameThrustManoeuv25=机动推进器 25 -port_NameThrustManoeuv26=机动推进器 26 -port_NameThrustManoeuv27=机动推进器 27 -port_NameThrustManoeuv28=机动推进器 28 -port_NameThrustManoeuv29=机动推进器 29 -port_NameThrustManoeuv30=机动推进器 30 -port_NameThrustManoeuv31=机动推进器 31 -port_NameThrustManoeuv32=机动推进器 32 -port_NameThrustManoeuv33=机动推进器 33 -port_NameThrustManoeuv34=机动推进器 34 -port_NameThrustManoeuv35=机动推进器 35 -port_NameThrustManoeuv36=机动推进器 36 -port_NameThrustManoeuv37=机动推进器 37 -port_NameThrustManoeuv38=机动推进器 38 -port_NameThrustManoeuv39=机动推进器 39 -port_NameThrustManoeuv40=机动推进器 40 -port_NameThrustManoeuv41=机动推进器 41 -port_NameThrustManoeuv42=机动推进器 42 -port_NameThrustManoeuv43=机动推进器 43 -port_NameThrustManoeuv44=机动推进器 44 -port_NameThrustManoeuv45=机动推进器 45 -port_NameThrustManoeuv46=机动推进器 46 -port_NameThrustManoeuv47=机动推进器 47 -port_NameThrustManoeuv48=机动推进器 48 -port_NameThrustManoeuv49=机动推进器 49 -port_NameThrustManoeuv50=机动推进器 50 -port_NameThrustManoeuv51=机动推进器 51 -port_NameThrustManoeuv52=机动推进器 52 -port_NameThrustRetro=反向推进器 -port_NameThrustRetro01=反向推进器 1 -port_NameThrustRetro02=反向推进器 2 -port_NameThrustRetro03=反向推进器 3 -port_NameThrustRetro04=反向推进器 4 -port_NameThrusterLeftAuxEng=左侧辅助引擎 -port_NameThrusterMain=主推进器 -port_NameThrusterMainAux=主辅助推进器 -port_NameThrusterMainAuxL=左侧主辅助推进器 -port_NameThrusterMainAuxR=右侧主辅助推进器 -port_NameThrusterMainC=中央主推进器 -port_NameThrusterMainL=左侧主推进器 -port_NameThrusterMainLL=左下方主推进器 -port_NameThrusterMainLR=右下方主推进器 -port_NameThrusterMainR=右侧主推进器 -port_NameThrusterMainUL=左上方主推进器 -port_NameThrusterMainUR=右上方主推进器 -port_NameThrusterMavFL=左前方推进器 -port_NameThrusterMavFLB=前左底部推进器 -port_NameThrusterMavFLC=中央前下方推进器 -port_NameThrusterMavFLL=左前下方推进器 -port_NameThrusterMavFLLA=左前下方推进器 A -port_NameThrusterMavFLLB=左前下方推进器 B -port_NameThrusterMavFLLO=外侧前左下推进器 -port_NameThrusterMavFLR=右前下方推进器 -port_NameThrusterMavFLRA=右前下方推进器 A -port_NameThrusterMavFLRB=右前下方推进器 B -port_NameThrusterMavFLRO=外侧前右下推进器 -port_NameThrusterMavFLS=前左侧推进器 -port_NameThrusterMavFLT=前左顶部推进器 -port_NameThrusterMavFML=中间左前方推进器 -port_NameThrusterMavFMR=中间右前方推进器 -port_NameThrusterMavFR=右前方推进器 -port_NameThrusterMavFRB=前右底部推进器 -port_NameThrusterMavFRS=前右侧推进器 -port_NameThrusterMavFRT=前右顶部推进器 -port_NameThrusterMavFUC=中央前上分推进器 -port_NameThrusterMavFUL=左前上方推进器 -port_NameThrusterMavFULO=外侧前左上推进器 -port_NameThrusterMavFUR=右前上方推进器 -port_NameThrusterMavFURO=外侧前右上推进器 -port_NameThrusterMavMFL=左中前方推进器 -port_NameThrusterMavMFLL=左下中前方推进器 -port_NameThrusterMavMFLLA=左下中前方推进器 A -port_NameThrusterMavMFLLB=左下中前方推进器 B -port_NameThrusterMavMFLR=右下中前方推进器 -port_NameThrusterMavMFLRA=右下中前方推进器 A -port_NameThrusterMavMFLRB=右下中前方推进器 B -port_NameThrusterMavMFR=右中前方推进器 -port_NameThrusterMavMFUC=中央中前上方推进器 -port_NameThrusterMavMFUL=左中前上方推进器 -port_NameThrusterMavMFUR=右中前上方推进器 -port_NameThrusterMavML=左侧中间推进器 -port_NameThrusterMavMLL=左中下方推进器 -port_NameThrusterMavMLR=右中下方推进器 -port_NameThrusterMavML_=中下推进器 -port_NameThrusterMavMR=右中推进器 -port_NameThrusterMavMRL=左中后方推进器 -port_NameThrusterMavMRLL=左下中后方推进器 -port_NameThrusterMavMRLLA=左下中后方推进器 A -port_NameThrusterMavMRLLB=左下中后方推进器 B -port_NameThrusterMavMRLR=右下中后方推进器 -port_NameThrusterMavMRLRA=右下中后方推进器 A -port_NameThrusterMavMRLRB=右下中后方推进器 B -port_NameThrusterMavMROL=外侧中后左推进器 -port_NameThrusterMavMROR=外侧中后右推进器 -port_NameThrusterMavMRR=右中后方推进器 -port_NameThrusterMavMRUC=中央中后上方推进器 -port_NameThrusterMavMRUL=左中后上方推进器 -port_NameThrusterMavMRUR=右中后上方推进器 -port_NameThrusterMavMU=中上推进器 -port_NameThrusterMavMUL=左中上方推进器 -port_NameThrusterMavMUR=右中上方推进器 -port_NameThrusterMavOFL=外侧前左推进器 -port_NameThrusterMavOFR=外侧前右推进器 -port_NameThrusterMavORL=外侧后左推进器 -port_NameThrusterMavORR=外侧后右推进器 -port_NameThrusterMavRL=左后方推进器 -port_NameThrusterMavRLB=左后下方推进器 -port_NameThrusterMavRLC=中央后下方推进器 -port_NameThrusterMavRLL=左后下方推进器 -port_NameThrusterMavRLLA=左后下方推进器 A -port_NameThrusterMavRLLB=左后下方推进器 B -port_NameThrusterMavRLR=右后下方推进器 -port_NameThrusterMavRLRA=右后下方推进器 A -port_NameThrusterMavRLRB=右后下方推进器 B -port_NameThrusterMavRLS=后左侧推进器 +planetcollect_waste_title_0001=Collection & Disposal +planetcollect_waste_title_0002=Removal Services Needed +planetcollect_waste_title_0003=Disposal Request +port_NameCoolerLeft=Right Cooler +port_NameCoolerRight=Left Cooler +port_NameGravLev01=Grav Lev 1 +port_NameGravLev02=Grav Lev 2 +port_NameGravLev03=Grav Lev 3 +port_NameGravLev04=Grav Lev 4 +port_NameGravLev05=Grav Lev 5 +port_NameGravLev06=Grav Lev 6 +port_NameGravLev07=Grav Lev 7 +port_NameGravLev08=Grav Lev 8 +port_NameGravityGen=Gravity Generator +port_NameSalvageTurret1=Salvage Turret 1 +port_NameSalvageTurret2=Salvage Turret 2 +port_NameShieldGen04=Shield Generator 4 +port_NameShieldGen05=Shield Generator 5 +port_NameShieldGen06=Shield Generator 6 +port_NameShieldGen07=Shield Generator 7 +port_NameShieldGen08=Shield Generator 8 +port_NameShieldGen09=Shield Generator 9 +port_NameShieldGen10=Shield Generator 10 +port_NameThrustMain=Main Thruster +port_NameThrustMain01=Main Thruster 1 +port_NameThrustMain02=Main Thruster 2 +port_NameThrustMain03=Main Thruster 3 +port_NameThrustMain04=Main Thruster 4 +port_NameThrustMain05=Main Thruster 5 +port_NameThrustMain06=Main Thruster 6 +port_NameThrustMain07=Main Thruster 7 +port_NameThrustMain08=Main Thruster 8 +port_NameThrustMain09=Main Thruster 9 +port_NameThrustMain10=Main Thruster 10 +port_NameThrustMain11=Main Thruster 11 +port_NameThrustMain12=Main Thruster 12 +port_NameThrustManoeuv01=Maneuvering Thruster 1 +port_NameThrustManoeuv02=Maneuvering Thruster 2 +port_NameThrustManoeuv03=Maneuvering Thruster 3 +port_NameThrustManoeuv04=Maneuvering Thruster 4 +port_NameThrustManoeuv05=Maneuvering Thruster 5 +port_NameThrustManoeuv06=Maneuvering Thruster 6 +port_NameThrustManoeuv07=Maneuvering Thruster 7 +port_NameThrustManoeuv08=Maneuvering Thruster 8 +port_NameThrustManoeuv09=Maneuvering Thruster 9 +port_NameThrustManoeuv10=Maneuvering Thruster 10 +port_NameThrustManoeuv11=Maneuvering Thruster 11 +port_NameThrustManoeuv12=Maneuvering Thruster 12 +port_NameThrustManoeuv13=Maneuvering Thruster 13 +port_NameThrustManoeuv14=Maneuvering Thruster 14 +port_NameThrustManoeuv15=Maneuvering Thruster 15 +port_NameThrustManoeuv16=Maneuvering Thruster 16 +port_NameThrustManoeuv17=Maneuvering Thruster 17 +port_NameThrustManoeuv18=Maneuvering Thruster 18 +port_NameThrustManoeuv19=Maneuvering Thruster 19 +port_NameThrustManoeuv20=Maneuvering Thruster 20 +port_NameThrustManoeuv21=Maneuvering Thruster 21 +port_NameThrustManoeuv22=Maneuvering Thruster 22 +port_NameThrustManoeuv23=Maneuvering Thruster 23 +port_NameThrustManoeuv24=Maneuvering Thruster 24 +port_NameThrustManoeuv25=Maneuvering Thruster 25 +port_NameThrustManoeuv26=Maneuvering Thruster 26 +port_NameThrustManoeuv27=Maneuvering Thruster 27 +port_NameThrustManoeuv28=Maneuvering Thruster 28 +port_NameThrustManoeuv29=Maneuvering Thruster 29 +port_NameThrustManoeuv30=Maneuvering Thruster 30 +port_NameThrustManoeuv31=Maneuvering Thruster 31 +port_NameThrustManoeuv32=Maneuvering Thruster 32 +port_NameThrustManoeuv33=Maneuvering Thruster 33 +port_NameThrustManoeuv34=Maneuvering Thruster 34 +port_NameThrustManoeuv35=Maneuvering Thruster 35 +port_NameThrustManoeuv36=Maneuvering Thruster 36 +port_NameThrustManoeuv37=Maneuvering Thruster 37 +port_NameThrustManoeuv38=Maneuvering Thruster 38 +port_NameThrustManoeuv39=Maneuvering Thruster 39 +port_NameThrustManoeuv40=Maneuvering Thruster 40 +port_NameThrustManoeuv41=Maneuvering Thruster 41 +port_NameThrustManoeuv42=Maneuvering Thruster 42 +port_NameThrustManoeuv43=Maneuvering Thruster 43 +port_NameThrustManoeuv44=Maneuvering Thruster 44 +port_NameThrustManoeuv45=Maneuvering Thruster 45 +port_NameThrustManoeuv46=Maneuvering Thruster 46 +port_NameThrustManoeuv47=Maneuvering Thruster 47 +port_NameThrustManoeuv48=Maneuvering Thruster 48 +port_NameThrustManoeuv49=Maneuvering Thruster 49 +port_NameThrustManoeuv50=Maneuvering Thruster 50 +port_NameThrustManoeuv51=Maneuvering Thruster 51 +port_NameThrustManoeuv52=Maneuvering Thruster 52 +port_NameThrustRetro=Retro Thruster +port_NameThrustRetro01=Retro Thruster 1 +port_NameThrustRetro02=Retro Thruster 2 +port_NameThrustRetro03=Retro Thruster 3 +port_NameThrustRetro04=Retro Thruster 4 +port_NameThrusterLeftAuxEng=Left Auxiliary Engine +port_NameThrusterMain=Thruster Main +port_NameThrusterMainAux=Thruster Main Aux +port_NameThrusterMainAuxL=Thruster Main Aux Left +port_NameThrusterMainAuxR=Thruster Main Aux Right +port_NameThrusterMainC=Thruster Main Center +port_NameThrusterMainL=Thruster Main Left +port_NameThrusterMainLL=Thruster Main Lower Left +port_NameThrusterMainLR=Thruster Main Lower Right +port_NameThrusterMainR=Thruster Main Right +port_NameThrusterMainUL=Thruster Main Upper Left +port_NameThrusterMainUR=Thruster Main Upper Right +port_NameThrusterMavFL=Thruster Front Left +port_NameThrusterMavFLB=Thruster Front Left Bottom +port_NameThrusterMavFLC=Thruster Front Lower Center +port_NameThrusterMavFLL=Thruster Front Lower Left +port_NameThrusterMavFLLA=Thruster Front Lower Left A +port_NameThrusterMavFLLB=Thruster Front Lower Left B +port_NameThrusterMavFLLO=Thruster Front Lower Left Outer +port_NameThrusterMavFLR=Thruster Front Lower Right +port_NameThrusterMavFLRA=Thruster Front Lower Right A +port_NameThrusterMavFLRB=Thruster Front Lower Right B +port_NameThrusterMavFLRO=Thruster Front Lower Right Outer +port_NameThrusterMavFLS=Thruster Front Left Side +port_NameThrusterMavFLT=Thruster Front Left Top +port_NameThrusterMavFML=Thruster Front Mid Left +port_NameThrusterMavFMR=Thruster Front Mid Right +port_NameThrusterMavFR=Thruster Front Right +port_NameThrusterMavFRB=Thruster Front Right Bottom +port_NameThrusterMavFRS=Thruster Front Right Side +port_NameThrusterMavFRT=Thruster Front Right Top +port_NameThrusterMavFUC=Thruster Front Upper Center +port_NameThrusterMavFUL=Thruster Front Upper Left +port_NameThrusterMavFULO=Thruster Front Upper Left Outer +port_NameThrusterMavFUR=Thruster Front Upper Right +port_NameThrusterMavFURO=Thruster Front Upper Right Outer +port_NameThrusterMavMFL=Thruster Mid-Front Left +port_NameThrusterMavMFLL=Thruster Mid-Front Lower Left +port_NameThrusterMavMFLLA=Thruster Mid-Front Lower Left A +port_NameThrusterMavMFLLB=Thruster Mid-Front Lower Left B +port_NameThrusterMavMFLR=Thruster Mid-Front Lower Right +port_NameThrusterMavMFLRA=Thruster Mid-Front Lower Right A +port_NameThrusterMavMFLRB=Thruster Mid-Front Lower Right B +port_NameThrusterMavMFR=Thruster Mid-Front Right +port_NameThrusterMavMFUC=Thruster Mid-Front Upper Center +port_NameThrusterMavMFUL=Thruster Mid-Front Upper Left +port_NameThrusterMavMFUR=Thruster Mid-Front Upper Right +port_NameThrusterMavML=Thruster Mid Left +port_NameThrusterMavMLL=Thruster Mid Lower Left +port_NameThrusterMavMLR=Thruster Mid Lower Right +port_NameThrusterMavML_=Thruster Mid Lower +port_NameThrusterMavMR=Thruster Mid Right +port_NameThrusterMavMRL=Thruster Mid-Rear Left +port_NameThrusterMavMRLL=Thruster Mid-Rear Lower Left +port_NameThrusterMavMRLLA=Thruster Mid-Rear Lower Left A +port_NameThrusterMavMRLLB=Thruster Mid-Rear Lower Left B +port_NameThrusterMavMRLR=Thruster Mid-Rear Lower Right +port_NameThrusterMavMRLRA=Thruster Mid-Rear Lower Right A +port_NameThrusterMavMRLRB=Thruster Mid-Rear Lower Right B +port_NameThrusterMavMROL=Thruster Mid-Rear Outer Left +port_NameThrusterMavMROR=Thruster Mid-Rear Outer Right +port_NameThrusterMavMRR=Thruster Mid-Rear Right +port_NameThrusterMavMRUC=Thruster Mid-Rear Upper Center +port_NameThrusterMavMRUL=Thruster Mid-Rear Upper Left +port_NameThrusterMavMRUR=Thruster Mid-Rear Upper Right +port_NameThrusterMavMU=Thruster Mid Upper +port_NameThrusterMavMUL=Thruster Mid Upper Left +port_NameThrusterMavMUR=Thruster Mid Upper Right +port_NameThrusterMavOFL=Thruster Outer Front Left +port_NameThrusterMavOFR=Thruster Outer Front Right +port_NameThrusterMavORL=Thruster Outer Rear Left +port_NameThrusterMavORR=Thruster Outer Rear Right +port_NameThrusterMavRL=Thruster Rear Left +port_NameThrusterMavRLB=Thruster Rear Left Bottom +port_NameThrusterMavRLC=Thruster Rear Lower Center +port_NameThrusterMavRLL=Thruster Rear Lower Left +port_NameThrusterMavRLLA=Thruster Rear Lower Left A +port_NameThrusterMavRLLB=Thruster Rear Lower Left B +port_NameThrusterMavRLR=Thruster Rear Lower Right +port_NameThrusterMavRLRA=Thruster Rear Lower Right A +port_NameThrusterMavRLRB=Thruster Rear Lower Right B +port_NameThrusterMavRLS=Thruster Rear Left Side port_NameThrusterMavRLT,P=Thruster Rear Left Top -port_NameThrusterMavRML=左中下方推进器 -port_NameThrusterMavRMR=右中下方推进器 -port_NameThrusterMavRR=右后方推进器 -port_NameThrusterMavRRB=右后下方推进器 -port_NameThrusterMavRRS=后右侧推进器 +port_NameThrusterMavRML=Thruster Rear Mid Left +port_NameThrusterMavRMR=Thruster Rear Mid Right +port_NameThrusterMavRR=Thruster Rear Right +port_NameThrusterMavRRB=Thruster Rear Right Bottom +port_NameThrusterMavRRS=Thruster Rear Right Side port_NameThrusterMavRRT,P=Thruster Rear Right Top -port_NameThrusterMavRUC=中央后上方推进器 -port_NameThrusterMavRUL=左后上方推进器 -port_NameThrusterMavRUR=右后上方推进器 -port_NameThrusterRetro=反向推进器 -port_NameThrusterRetroBodyL=左船身反向推进器 -port_NameThrusterRetroBodyR=右船身反向推进器 -port_NameThrusterRetroFL=左前制动推进器 -port_NameThrusterRetroFLC=中央前下方反向推进器 -port_NameThrusterRetroFR=右前制动推进器 -port_NameThrusterRetroFUC=中央前上方反向推进器 -port_NameThrusterRetroFUL=左前上方反向推进器 -port_NameThrusterRetroFUR=右前上反向推进器 -port_NameThrusterRetroL=左反向推进器 -port_NameThrusterRetroLL=左下方反向推进器 -port_NameThrusterRetroLR=右下方反向推进器 -port_NameThrusterRetroMFLC=中央中前下方反向推进器 -port_NameThrusterRetroMFUC=中央中前上方反向推进器 -port_NameThrusterRetroMFUL=左中前下方反向推进器 -port_NameThrusterRetroMFUR=右中前下方反向推进器 -port_NameThrusterRetroMRUC=中央中后上方右反向推进器 -port_NameThrusterRetroMRUL=右中后上方反向推进器 -port_NameThrusterRetroMRUR=左中后上方反向推进器 -port_NameThrusterRetroR=右侧反向推进器 -port_NameThrusterRetroUL=左侧反向推进器 -port_NameThrusterRetroUR=右上方反向推进器 -port_NameThrusterRetroWingL=左机翼反向推进器 -port_NameThrusterRetroWingR=右机翼反向推进器 -port_NameThrusterRightAuxEng=右侧辅助引擎 -port_NameThrusterTurbine=垂直起降涡轮风扇 -port_NameThrusterVTOLFront=正面VTOL引擎 -port_NameThrusterVTOLFrontLeft=左前方垂直起降引擎 -port_NameThrusterVTOLFrontRight=右前方垂直起降引擎 -port_NameThrusterVTOLRearLeft=左后方垂直起降引擎 -port_NameThrusterVTOLRearRight=右后方垂直起降引擎 +port_NameThrusterMavRUC=Thruster Rear Upper Center +port_NameThrusterMavRUL=Thruster Rear Upper Left +port_NameThrusterMavRUR=Thruster Rear Upper Right +port_NameThrusterRetro=Thruster Retro +port_NameThrusterRetroBodyL=Thruster Retro Body Left +port_NameThrusterRetroBodyR=Thruster Retro Body Right +port_NameThrusterRetroFL=Thruster Retro Front Left +port_NameThrusterRetroFLC=Thruster Retro Front Lower Center +port_NameThrusterRetroFR=Thruster Retro Front Right +port_NameThrusterRetroFUC=Thruster Retro Front Upper Center +port_NameThrusterRetroFUL=Thruster Retro Front Upper Left +port_NameThrusterRetroFUR=Thruster Retro Front Upper Right +port_NameThrusterRetroL=Thruster Retro Left +port_NameThrusterRetroLL=Thruster Retro Lower Left +port_NameThrusterRetroLR=Thruster Retro Lower Right +port_NameThrusterRetroMFLC=Thruster Retro Mid-Front Lower Center +port_NameThrusterRetroMFUC=Thruster Retro Mid-Front Upper Center +port_NameThrusterRetroMFUL=Thruster Retro Mid-Front Upper Left +port_NameThrusterRetroMFUR=Thruster Retro Mid-Front Upper Right +port_NameThrusterRetroMRUC=Thruster Retro Mid-Rear Upper Center +port_NameThrusterRetroMRUL=Thruster Retro Mid-Rear Upper Right +port_NameThrusterRetroMRUR=Thruster Retro Mid-Rear Upper Left +port_NameThrusterRetroR=Thruster Retro Right +port_NameThrusterRetroUL=Thruster Retro Upper Left +port_NameThrusterRetroUR=Thruster Retro Upper Right +port_NameThrusterRetroWingL=Thruster Retro Wing Left +port_NameThrusterRetroWingR=Thruster Retro Wing Right +port_NameThrusterRightAuxEng=Right Auxiliary Engine +port_NameThrusterTurbine=VTOL Turbine +port_NameThrusterVTOLFront=Front VTOL Engine +port_NameThrusterVTOLFrontLeft=Front Left VTOL Engine +port_NameThrusterVTOLFrontRight=Front Right VTOL Engine +port_NameThrusterVTOLRearLeft=Rear Left VTOL Engine +port_NameThrusterVTOLRearRight=Rear Right VTOL Engine prisonerbreak_desc=~mission(Contractor|PrisonerBreakDescription) -prisonerbreak_display_002=剩余押运安保:%ls -prisonerbreak_display_004=剩余安保力量:%ls -prisonerbreak_display_006=唤醒正确的囚犯:%ls +prisonerbreak_display_002=Security Escorts Remaining: %ls +prisonerbreak_display_004=Security Forces Remaining: %ls +prisonerbreak_display_006=Revive Correct Prisoners: %ls prisonerbreak_from=~mission(Contractor|PrisonerBreakFrom) -prisonerbreak_marker_001=运囚船 -prisonerbreak_obj_long_001=靠近运囚船。 -prisonerbreak_obj_long_002=歼灭押运安保。 -prisonerbreak_obj_long_003=获得门禁权限并登上运囚船。 -prisonerbreak_obj_long_004=歼灭安保力量并登上运囚船。 -prisonerbreak_obj_long_005=定位并下载完整的囚犯转运名单,用它来找到正确的冷冻休眠舱。 -prisonerbreak_obj_long_006=找到正确的低温休眠仓使囚犯苏醒。 -prisonerbreak_obj_long_008=在囚犯完全苏醒前离开运囚船区域。 -prisonerbreak_obj_short_001=抵达运囚船 -prisonerbreak_obj_short_002=歼灭押运安保 -prisonerbreak_obj_short_003=登上运囚船 -prisonerbreak_obj_short_004=歼灭安保力量 -prisonerbreak_obj_short_005=下载囚犯转运名单 -prisonerbreak_obj_short_006=唤醒正确的囚犯 -prisonerbreak_obj_short_008=离开运囚船附近区域 -prisonerbreak_optobj_long_007=(额外任务) 干掉冷冻休眠仓里的线人。 -prisonerbreak_optobj_long_007a=消灭~mission(NameKill1)。 -prisonerbreak_optobj_short_007=(额外任务) 干掉线人 -prisonerbreak_optobj_short_007a=消灭~mission(NameKill1) -prisonerbreak_subobj_006a=解救~mission(NameSave1)。 -prisonerbreak_subobj_006b=解救~mission(NameSave2)。 -prisonerbreak_subobj_006c=解救~mission(NameSave3)。 -prisonerbreak_subobj_006d=解救~mission(NameKill1)。 +prisonerbreak_marker_001=Prisoner Transport +prisonerbreak_obj_long_001=Travel to the prisoner transport. +prisonerbreak_obj_long_002=Eliminate the transport's security escorts.  +prisonerbreak_obj_long_003=Gain access and board the prisoner transport. +prisonerbreak_obj_long_004=Eliminate the security forces aboard the transport. +prisonerbreak_obj_long_005=Locate and download the full prisoner manifest for the transport. Use it to identify the appropriate cryopods. +prisonerbreak_obj_long_006=Find the correct cryopods to revive their occupants.   +prisonerbreak_obj_long_008=Leave the vicinity of the prisoner transport before the prisoners fully revive. +prisonerbreak_obj_short_001=Travel To Transport +prisonerbreak_obj_short_002=Eliminate Security Escorts +prisonerbreak_obj_short_003=Board Transport +prisonerbreak_obj_short_004=Eliminate Security Forces +prisonerbreak_obj_short_005=Download Prisoner Manifest +prisonerbreak_obj_short_006=Revive Correct Prisoners +prisonerbreak_obj_short_008=Leave Transport Vicinity +prisonerbreak_optobj_long_007=(Bonus) Eliminate the cryopod containing the informant. +prisonerbreak_optobj_long_007a=Eliminate ~mission(NameKill1). +prisonerbreak_optobj_short_007=(Bonus) Eliminate Informant +prisonerbreak_optobj_short_007a=Eliminate ~mission(NameKill1) +prisonerbreak_subobj_006a=Revive ~mission(NameSave1). +prisonerbreak_subobj_006b=Revive ~mission(NameSave2). +prisonerbreak_subobj_006c=Revive ~mission(NameSave3). +prisonerbreak_subobj_006d=Revive ~mission(NameKill1). prisonerbreak_title=~mission(Contractor|PrisonerBreakTitle) -prisonermanifest_body_001=此清单中所列人员现已搭乘官方监管下的运囚船,并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后优先接受处理,然后直接带到拘留室审问。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger22)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger17)\n\n -prisonermanifest_body_002=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(AIIntegerKill)\n~mission(RandomInteger11)\n~mission(RandomInteger7)\n\n -prisonermanifest_body_003=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger12)\n~mission(RandomInteger13)\n~mission(AIIntegerKill)\n~mission(RandomInteger14)\n\n -prisonermanifest_body_004=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger12)\n~mission(RandomInteger4)\n~mission(RandomInteger9)\n~mission(RandomInteger17)\n~mission(AIIntegerKill)\n\n -prisonermanifest_body_005=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger1)\n~mission(AIIntegerKill)\n\n -prisonermanifest_body_006=此清单中所列人员现已在官方监管下的运输机上并将在整个旅程中保持冷冻休眠状态,直到他们被送回授权的克莱舍尔更生设施。\n\n囚犯名单:\n\n姓名:~mission(RandomName21),囚犯 ID:~mission(RandomInteger21)\n\n姓名:~mission(RandomName14),囚犯 ID:~mission(RandomInteger14)\n\n姓名:~mission(RandomName22),囚犯 ID:~mission(RandomInteger22)\n\n姓名:~mission(RandomName10),囚犯 ID:~mission(RandomInteger10)\n\n姓名:~mission(RandomName26),囚犯 ID:~mission(RandomInteger26)\n\n姓名:~mission(NameSave3),囚犯 ID:~mission(AIIntegerSave3)\n\n姓名:~mission(RandomName5),囚犯 ID:~mission(RandomInteger5)\n\n姓名:~mission(NameKill1),囚犯 ID:~mission(AIIntegerKill)\n\n姓名:~mission(RandomName2),囚犯 ID:~mission(RandomInteger2)\n\n姓名:~mission(RandomName7),囚犯 ID:~mission(RandomInteger7)\n\n姓名:~mission(RandomName12),囚犯 ID:~mission(RandomInteger12)\n\n姓名:~mission(RandomName24),囚犯 ID:~mission(RandomInteger24)\n\n姓名:~mission(RandomName13),囚犯 ID:~mission(RandomInteger13)\n\n姓名:~mission(RandomName9),囚犯 ID:~mission(RandomInteger9)\n\n姓名:~mission(RandomName17),囚犯 ID:~mission(RandomInteger17)\n\n姓名:~mission(RandomName8),囚犯 ID:~mission(RandomInteger8)\n\n姓名:~mission(RandomName23),囚犯 ID:~mission(RandomInteger23)\n\n姓名:~mission(RandomName20),囚犯 ID:~mission(RandomInteger20)\n\n姓名:~mission(RandomName11),囚犯 ID:~mission(RandomInteger11)\n\n姓名:~mission(RandomName18),囚犯 ID:~mission(RandomInteger18)\n\n姓名:~mission(RandomName27),囚犯 ID:~mission(RandomInteger27)\n\n姓名:~mission(RandomName15),囚犯 ID:~mission(RandomInteger15)\n\n姓名:~mission(RandomName6),囚犯 ID:~mission(RandomInteger6)\n\n姓名:~mission(NameSave1),囚犯 ID:~mission(AIIntegerSave1)\n\n姓名:~mission(RandomName16),囚犯 ID:~mission(RandomInteger16)\n\n姓名:~mission(RandomName25),囚犯 ID:~mission(RandomInteger25)\n\n姓名:~mission(RandomName3),囚犯 ID:~mission(RandomInteger3)\n\n姓名:~mission(RandomName19),囚犯 ID:~mission(RandomInteger19)\n\n姓名:~mission(RandomName1),囚犯 ID:~mission(RandomInteger1)\n\n姓名:~mission(NameSave2),囚犯 ID:~mission(AIIntegerSave2)\n\n姓名:~mission(RandomName28),囚犯 ID:~mission(RandomInteger28)\n\n姓名:~mission(RandomName4),囚犯 ID:~mission(RandomInteger4)\n\n*注意* \nUEE督导局和司法调查机构要求以下囚犯在抵达后首先接受处理然后直接带到拘留室面谈。因威胁等级很高,故不应单独让他们与普通民众单独接触。\n~mission(RandomInteger19)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger21)\n~mission(RandomInteger16)\n -prisonermanifest_from=克莱舍尔更生设施 -prisonermanifest_title=囚犯转运名单 +prisonermanifest_body_001=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high.  \n~mission(RandomInteger22)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger17)\n\n +prisonermanifest_body_002=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(AIIntegerKill)\n~mission(RandomInteger11)\n~mission(RandomInteger7)\n\n +prisonermanifest_body_003=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(RandomInteger12)\n~mission(RandomInteger13)\n~mission(AIIntegerKill)\n~mission(RandomInteger14)\n\n +prisonermanifest_body_004=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(RandomInteger12)\n~mission(RandomInteger4)\n~mission(RandomInteger9)\n~mission(RandomInteger17)\n~mission(AIIntegerKill)\n\n +prisonermanifest_body_005=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(RandomInteger1)\n~mission(AIIntegerKill)\n\n +prisonermanifest_body_006=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(RandomInteger19)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger21)\n~mission(RandomInteger16)\n +prisonermanifest_from=Klescher Rehabilitation Facilities +prisonermanifest_title=Prisoner Transport Manifest procedural_text_null= -protlife_blackbox_recover_desc_01=我们的一位客户最近提出了载具索赔,作为保险公司,我们奥林匹斯人寿保险需要一名调查员调查~mission(Location|Address),找到黑匣子,并将其送往 ~mission(Destination) 进行分析。\n\n请注意,在我们能够确定导致飞船消失的因素之前,在这区域内应该保持高度谨慎。 -protlife_blackbox_recover_desc_02=一艘被本公司担保的持有人所拥有的船只据悉已被损毁,现需要一名调查员代表奥林匹斯人寿保险进行调查。为了调查具体发生了什么,需要从~mission(Location|Address)找到飞行记录器,并将其送往 ~mission(Destination)。 \n\n请保持警惕,接近事故现场时,可能仍有危险或敌对分子存在。 -protlife_blackbox_recover_desc_03=奥林匹斯人寿保险现寻求一名调查员,寻找最近失踪船只的残骸,从~mission(Location|Address)取得它的飞行记录仪,并将其送往~mission(Destination)。然后我们将调查数据并妥善处理客户的损失索赔。\n\n由于我们目前还不知道船只被毁的相关细节,请谨慎前往事故现场。 -protlife_blackbox_recover_title_01=残骸索赔调查 -protlife_from=奥林匹斯人寿保险 -protlife_searchbody_cave_danger_0001=我们不清楚在~mission(TargetName|Last)身上发生了什么,强烈建议您在探索此地点时格外谨慎。那里可能会出现敌对威胁或环境危害。 -protlife_searchbody_cave_danger_0002=请知悉,我们无法确认此地点是否有敌对力量或环境危害。可以确定的是,~mission(TargetName|Last)一直没有返回,我们也不希望同样的事发生在你身上。请务必在探索那个地方时保持最大的警惕。 -protlife_searchbody_cave_desc_0001=我们的一位老客户~mission(TargetName),最近被报告失踪。在我们可以决定如何合理理赔之前,需要你去确认他们当前的状态。\n\n我们的调查小组初步了解到~mission(TargetName|Last)曾经一直在~mission(Location|Address)进行实验。建议你从那里展开搜查。~mission(Location|CaveSize)\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) -protlife_searchbody_cave_desc_0002=~mission(TargetName)的家人因为安保人员超过两周无法定位到他,而且也一直没有联系他们,所以他们提出了经济索赔。在我们解决这件事之前,希望可以雇佣你来追寻最后一条线索。\n\n我们认为~mission(TargetName|Last)可能在一次去~mission(Location|Address)的休闲旅行途中意外死亡。我们需要你去那里看一下是否能确认到底发生了什么。~mission(Location|CaveSize)\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) -protlife_searchbody_cave_desc_0003=我们正在寻求一位调查员去找到并确定~mission(TargetName)的状况,他最后一次被目击是在前往~mission(Location|Address)~mission(Location|CaveSize)的路上。\n\n没有确切信息的话,我们无法妥善处理他们的保单支付问题。\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) -protlife_searchbody_cave_desc_0004=奥林匹斯人寿保险保险公司正在搜寻一位不幸失踪的客户,名为~mission(TargetName)。我们最近成功追踪到他们前往~mission(Location|Address)~mission(Location|CaveSize)的踪迹。\n\n您现在被雇佣进行一次现场调查任务,希望这样我们就能够找到~mission(TargetName|Last)并且提供必要的援助。\n \n~mission(Contractor|SearchBodyCaveDanger)~mission(Contractor|Timed) -protlife_searchbody_cave_title_0001=调查失踪客户~mission(TargetName) -protlife_timed_0001=请注意,此任务非常紧急。请务必在截止日期前完成任务。 -protlife_timed_0002=请务必在截止日期之前优先处理此任务。 -pyro2_Outpost_col_m_scrp_indy_001_desc=让打捞工作有一个更好的明天。 -pyro_asteroid_cluster_001=小行星群 TYS-098 -pyro_asteroid_cluster_002=小行星群 NBD-102 -pyro_asteroid_cluster_003=小行星群 PQE-291 -pyro_asteroid_cluster_004=小行星群 WDH-387 -pyro_asteroid_cluster_005=小行星群 CAJ-445 -pyro_asteroid_cluster_006=小行星群 BGR-560 -pyro_asteroid_cluster_007=小行星群 SGL-693 -pyro_asteroid_cluster_008=小行星群 KKE-717 -pyro_asteroid_cluster_009=小行星群 MNK-833 -pyro_asteroid_cluster_010=小行星群 JWY-925 -pyro_asteroid_cluster_011=小行星群 SZA-178 -pyro_asteroid_cluster_012=小行星群 HJS-232 -pyro_asteroid_cluster_013=小行星群 RSC-340 -pyro_asteroid_cluster_014=小行星群 DLO-486 -pyro_asteroid_cluster_015=小行星群 EMM-567 -pyro_asteroid_cluster_016=小行星群 VUP-613 -pyro_asteroid_cluster_017=小行星群 FSN-704 -pyro_asteroid_cluster_018=小行星群 GRP-839 -pyro_asteroid_cluster_019=小行星群 LHB-976 -pyro_asteroid_cluster_020=小行星群 YKA-011 -pyro_asteroid_cluster_desc=一小群具有相同轨道特征的小行星。 -pyro_stationdecal_01=焰火联合 -pyro_stationdecal_02=燃料和补给 -pyro_stationdecal_03=站点ID: -pyro_stationdecal_P1L2=焰联-远程站-1-2 -pyro_stationdecal_P1L3=焰联-远程站-1-3 -pyro_stationdecal_P1L5=焰联-远程站-1-5 -pyro_stationdecal_P2L0=焰联-远程站-2-0 -pyro_stationdecal_P2L3=焰联-远程站-2-3 -pyro_stationdecal_P2L4=焰联-远程站-2-4 -pyro_stationdecal_P3L0,P=轨道讣闻站 -pyro_stationdecal_P3L5=焰联-远程站-3-5 -pyro_stationdecal_P5L1=焰联-远程站-5-1 -pyro_stationdecal_P5L2=焰联-远程站-5-2 -pyro_stationdecal_P5L3=焰联-远程站-5-3 -pyro_stationdecal_P5L4=焰联-远程站-5-4 -pyro_stationdecal_P5L5=焰联-远程站-5-5 -pyro_stationdecal_P6L0=焰联-远程站-6-0 -pyro_stationdecal_P6L2=焰联-远程站-6-2 -pyro_stationdecal_P6L3=焰联-远程站-6-3 -pyro_stationdecal_P6L4=焰联-远程站-6-4 -pyro_stationdecal_P6L5=焰联-远程站-6-5 -quantum_hud_aligned=已校准成员 %i / %i -quantum_hud_spooled=已充能成员 %i / %i +protlife_blackbox_recover_desc_01=A vehicle claim has recently been filed by one of our clients and as the insurer, we at Olympus Principal need an investigator to check out ~mission(Location|Address), locate the black box and return it to ~mission(Destination) for analysis. \n\nNote that until we can determine the factors contributing to the craft's disappearance, extreme caution should be used in the area. +protlife_blackbox_recover_desc_02=A vessel owned by one of our policy holders has been rendered inoperable and a contractor is needed to perform the investigation on behalf of Olympus Principal. To determine the specifics of what happened, the flight recorder needs to be recovered from ~mission(Location|Address) and delivered to ~mission(Destination). \n\nWhen approaching the incident site, please be on alert in case dangerous or hostile elements are still present. +protlife_blackbox_recover_desc_03=Olympus Principal is seeking an investigator to locate the remains of recently lost vessel, extract its flight recorder from ~mission(Location|Address), and deliver the black box to ~mission(Destination). We can then review the data and properly process our client's claim of loss.\n\nAs we are currently unaware of all the pertinent details surrounding the vehicle's destruction, proceed to the incident site with caution. +protlife_blackbox_recover_title_01=Investigate Wreckage Claim +protlife_from=Olympus Principal +protlife_searchbody_cave_danger_0001=As we do not know what fate befell ~mission(TargetName|Last), we strongly encourage you to use all caution while exploring the site. There may be hostiles or unexpected hazards present.  +protlife_searchbody_cave_danger_0002=Please be aware that we cannot confirm nor deny the presence of hostiles or hazards at this site. All we know for certain is that ~mission(TargetName|Last) has not returned and we would hate for the same thing to happen to you. The important thing is that you use the utmost caution while exploring the site.  +protlife_searchbody_cave_desc_0001=One of our long standing clients, ~mission(TargetName), was recently reported missing. Before we can determine the proper distribution of benefits, we need you to find confirmation of their current status. \n\nOur preliminary investigation team has learned that ~mission(TargetName|Last) had previously been conducting research at ~mission(Location|Address). It is our recommendation that you start your search there. ~mission(Location|CaveSize)\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) +protlife_searchbody_cave_desc_0002=The family of ~mission(TargetName) has filed a benefits claim in response to security being unable to locate or contact them for over two weeks. Before we settle the matter, it is our hope that we can employ you to follow one last lead. \n\nIt is our belief that ~mission(TargetName|Last) may have perished during a recreational visit to ~mission(Location|Address). We would like you to travel there and see if you can confirm what happened. ~mission(Location|CaveSize) \n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) +protlife_searchbody_cave_desc_0003=We are seeking an investigator to locate and confirm the status of one, ~mission(TargetName), who was last reported to be heading to ~mission(Location|Address). ~mission(Location|CaveSize)\n\nWe cannot properly process their policy payout without this additional information. \n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger) +protlife_searchbody_cave_desc_0004=Olympus Principal is seeking the current location of our client, ~mission(TargetName), who has unfortunately been reported missing. We have recently been able to trace their movements to ~mission(Location|Address). ~mission(Location|CaveSize)\n\nYou are being contracted to conduct a thorough onsite investigation, so that we may hopefully find ~mission(TargetName|Last) and render assistance as needed.\n \n~mission(Contractor|SearchBodyCaveDanger) ~mission(Contractor|Timed) +protlife_searchbody_cave_title_0001=Investigate Missing Client ~mission(TargetName) +protlife_timed_0001=Note that a certain amount urgency is warranted. The completion of this matter by the deadline would be appreciated.  +protlife_timed_0002=Note that this matter needs to be settled ASAP and before the set deadline expires.  +pyro2_Outpost_col_m_scrp_indy_001_desc=Givin’ salvage a better tomorrow. +pyro_asteroid_cluster_001=Cluster TYS-098 +pyro_asteroid_cluster_002=Cluster NBD-102 +pyro_asteroid_cluster_003=Cluster PQE-291 +pyro_asteroid_cluster_004=Cluster WDH-387 +pyro_asteroid_cluster_005=Cluster CAJ-445 +pyro_asteroid_cluster_006=Cluster BGR-560 +pyro_asteroid_cluster_007=Cluster SGL-693 +pyro_asteroid_cluster_008=Cluster KKE-717 +pyro_asteroid_cluster_009=Cluster MNK-833 +pyro_asteroid_cluster_010=Cluster JWY-925 +pyro_asteroid_cluster_011=Cluster SZA-178 +pyro_asteroid_cluster_012=Cluster HJS-232 +pyro_asteroid_cluster_013=Cluster RSC-340 +pyro_asteroid_cluster_014=Cluster DLO-486 +pyro_asteroid_cluster_015=Cluster EMM-567 +pyro_asteroid_cluster_016=Cluster VUP-613 +pyro_asteroid_cluster_017=Cluster FSN-704 +pyro_asteroid_cluster_018=Cluster GRP-839 +pyro_asteroid_cluster_019=Cluster LHB-976 +pyro_asteroid_cluster_020=Cluster YKA-011 +pyro_asteroid_cluster_desc=A small group of asteroids that share orbital characteristics. +pyro_stationdecal_01=PYROTECHNIC AMALGAMATED +pyro_stationdecal_02=FUEL AND RESOURCES +pyro_stationdecal_03=STATION ID: +pyro_stationdecal_P1L2=PYAM-FARSTAT-1-2 +pyro_stationdecal_P1L3=PYAM-FARSTAT-1-3 +pyro_stationdecal_P1L5=PYAM-FARSTAT-1-5 +pyro_stationdecal_P2L0=PYAM-FARSTAT-2-0 +pyro_stationdecal_P2L3=PYAM-FARSTAT-2-3 +pyro_stationdecal_P2L4=PYAM-FARSTAT-2-4 +pyro_stationdecal_P3L0,P=ORBITUARY +pyro_stationdecal_P3L5=PYAM-FARSTAT-3-5 +pyro_stationdecal_P5L1=PYAM-FARSTAT-5-1 +pyro_stationdecal_P5L2=PYAM-FARSTAT-5-2 +pyro_stationdecal_P5L3=PYAM-FARSTAT-5-3 +pyro_stationdecal_P5L4=PYAM-FARSTAT-5-4 +pyro_stationdecal_P5L5=PYAM-FARSTAT-5-5 +pyro_stationdecal_P6L0=PYAM-FARSTAT-6-0 +pyro_stationdecal_P6L2=PYAM-FARSTAT-6-2 +pyro_stationdecal_P6L3=PYAM-FARSTAT-6-3 +pyro_stationdecal_P6L4=PYAM-FARSTAT-6-4 +pyro_stationdecal_P6L5=PYAM-FARSTAT-6-5 +quantum_hud_aligned=Aligned Members %i / %i +quantum_hud_spooled=Spooled Members %i / %i racelastforxcheckpoints_obj_display_01,P=Luca Brunt: Ensure the race lasts for ~mission(RaceLastsForXCheckpoints). racelastforxcheckpoints_obj_long_01,P=Luca Brunt: UEC ~mission(RaceLastsForXCheckpointsReward) - Ensure the race lasts for ~mission(RaceLastsForXCheckpoints) and finish the race. racelastforxcheckpoints_obj_short_01,P=Ensure the race lasts for ~mission(RaceLastsForXCheckpoints) checkpoints. -recoverspace__obj_long_01=找到~mission(TargetName)的飞船,上面载有~mission(Contractor|RecoveryItem)。 -recoverspace__obj_long_02=在~mission(TargetName)带着~mission(Contractor|RecoveryItem)逃走之前消灭他们。 -recoverspace__obj_long_03=从飞船残骸中回收~mission(Contractor|RecoveryItem)。 -recoverspace__obj_long_04=将~mission(Contractor|RecoveryItem) 送至~mission(Destination)。 +recoverspace__obj_long_01=Locate ~mission(TargetName)'s ship with the ~mission(Contractor|RecoveryItem) onboard. +recoverspace__obj_long_02=Neutralize ~mission(TargetName) before they can escape with the ~mission(Contractor|RecoveryItem). +recoverspace__obj_long_03=Recover ~mission(Contractor|RecoveryItem) from the ship wreckage. +recoverspace__obj_long_04=Deliver ~mission(Contractor|RecoveryItem) to ~mission(Destination). recoverspace__obj_marker_01=~mission(TargetName) -recoverspace__obj_marker_02=消灭 +recoverspace__obj_marker_02=Neutralize recoverspace__obj_marker_03=~mission(Contractor|RecoveryItem) -recoverspace__obj_marker_04=递送地点 -recoverspace__obj_short_01=找到~mission(TargetName)的飞船 -recoverspace__obj_short_02=消灭目标 -recoverspace__obj_short_03=回收财物 -recoverspace__obj_short_04=递送已找回的财物 +recoverspace__obj_marker_04=Delivery Drop Off +recoverspace__obj_short_01=Locate ~mission(TargetName)'s Ship +recoverspace__obj_short_02=Neutralize Target +recoverspace__obj_short_03=Recover Property +recoverspace__obj_short_04=Deliver Recovered Property recoverspace_desc=~mission(Contractor|RecoverSpaceDescription) recoverspace_from=~mission(Contractor|RecoverSpaceFrom) recoverspace_title=~mission(Contractor|RecoverSpaceTitle) recoverstash_desc=~mission(Contractor|RecoverStashDesc) -recoverstash_dropoff_obj_long_01=将所有的贮藏物送往 ~mission(Destination|Address)。 -recoverstash_dropoff_obj_marker_00=卸下 -recoverstash_dropoff_obj_short_01=将贮藏品送到 ~mission(Destination) +recoverstash_dropoff_obj_long_01=Deliver all of the stash to ~mission(Destination|Address). +recoverstash_dropoff_obj_marker_00=Drop Off +recoverstash_dropoff_obj_short_01=Deliver Stash To ~mission(Destination) recoverstash_from=~mission(Contractor|RecoverStashFrom) -recoverstash_header=当前合约:~mission(Contractor|RecoverStashTitle) +recoverstash_header=Current Contract: ~mission(Contractor|RecoverStashTitle) recoverstash_mgtitle=~mission(Contractor|RecoverStashTitle) - ~mission(Reward) -recoverstash_pickup_obj_long_00=前往 ~mission(Location|Address)找到所有的贮藏品。 -recoverstash_pickup_obj_long_01=找到贮藏品的第一部分。 -recoverstash_pickup_obj_long_02=找到贮藏品的第二部分。 -recoverstash_pickup_obj_long_03=找到贮藏品的第三部分。 -recoverstash_pickup_obj_marker_00=贮藏品 -recoverstash_pickup_obj_short_00=找到贮藏品:%ls +recoverstash_pickup_obj_long_00=Find all of the stash at ~mission(Location|Address). +recoverstash_pickup_obj_long_01=Find the first part of the stash. +recoverstash_pickup_obj_long_02=Find the second part of the stash. +recoverstash_pickup_obj_long_03=Find the third part of the stash. +recoverstash_pickup_obj_marker_00=Stash +recoverstash_pickup_obj_short_00=Stash Found: %ls recoverstash_steal_desc=~mission(Contractor|RecoverStashStealDesc) recoverstash_steal_header=~mission(Contractor|RecoverStashStealTitle) - ~mission(Reward) -recoverstash_steal_mgtitle=当前合约:~mission(Contractor|RecoverStashStealTitle) -recoverstolen_danger_0001=我们预计此行应当比较顺利,但还是请做好准备以防意外发生。 -recoverstolen_danger_0002=我们现在的业务非常繁忙,所以如果出了什么问题,我们将无法给您提供任何援助。请准备好自己解决任何突发情况。 -recoverstolen_danger_0003=我们对此地点的初步调查表明,这里没有直接的安全风险,但老手都知道不能把身家性命寄托在调查报告上。 -recoverstolen_danger_0004=犯事的盗贼可能仍然潜伏在附近,所以务必小心。 +recoverstash_steal_mgtitle=Current Contract: ~mission(Contractor|RecoverStashStealTitle) +recoverstolen_danger_0001=We expect things should go relatively smoothly, but be ready just in case they don't.  +recoverstolen_danger_0002=We've got our hands full right now, so if things go south out there we won't be able to provide you with any back up. Go in expecting to handle any surprises on your own.  +recoverstolen_danger_0003=We did some preliminary scouting of the site and it should be clear, but experienced operators know better than to rely on that to keep them safe.  +recoverstolen_danger_0004=The thieves responsible might still be lurking around, so use caution.  recoverstolen_desc=~mission(Description) -recoverstolen_desc_0001=我们非常幸运地追踪到了之前被偷窃的~mission(Contractor|RecoveryItem)。它现在在~mission(Location)那边。我们需要人去那里找回这些财物并将它们送回~mission(Destination)。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) -recoverstolen_desc_0002=我们的一位线人告诉我们从~mission(Destination)被带走的~mission(Contractor|RecoveryItem)现在正被藏在~mission(Location)。我们正寻求一位私人承包商来代表我们对~mission(Contractor|RecoveryItem)进行财物回收并将其送回合法拥有者手上。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) -recoverstolen_desc_0003=你可能不信,这种事虽然极少发生,但是我们追查到最近丢失的一些财物突然出现在了~mission(Location)附近。而且是完好无损的!现在,我们只需有人来把收尾工作做好,然后把~mission(Contractor|RecoveryItem)送回给我们在~mission(Destination)的客户。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) -recoverstolen_desc_0004=在~mission(Destination)报告发生了盗窃案之后,我们用追踪器成功追踪到了被偷窃的~mission(Contractor|RecoveryItem),它已经被藏到~mission(Location)了。这活儿的棘手部分已经搞定,现在只需要有人去现场把东西取回来。你觉得你能完成吗?~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) -recoverstolen_desc_0005=你每次想 '这帮罪犯也太蠢了点吧' 的时候,他们总能给你新的惊喜。这些鬼才把~mission(Contractor|RecoveryItem)从~mission(Destination)那儿偷了出来,但是我们轻而易举地追踪到他们去了~mission(Location)。对于合约承接者到那里把物品收回并返还给原主应该不会太难。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger)老实说,要是这群蠢贼发现~mission(Contractor|RecoveryItem)没了,然后当做是魔法事件或是别的什么玩意的话,我一点都不会惊讶。 -recoverstolen_desc_0006=好消息,在我们的一位客户遭到盗窃后,我们成功追踪到失窃的~mission(Contractor|RecoveryItem)被窃贼藏到了~mission(Location)。我们正在找人来完成这项任务,找到后把客户的财物交还到~mission(Destination)。~mission(Contractor|RecoveryTimed)~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0001=We have been fortunate enough to track down a ~mission(Contractor|RecoveryItem) that recently was reported stolen. It is being held in ~mission(Location). We need an operator to go in, reclaim their property and return it to ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0002=An informant of ours has given us word that a ~mission(Contractor|RecoveryItem) taken from ~mission(Destination) is being held at ~mission(Location). We are seeking a independent operator to handle the retrieval of said ~mission(Contractor|RecoveryItem) on our behalf and return it to its rightful owners. ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0003=This rarely happens, but believe it or not some missing property that's been our radar just surfaced at ~mission(Location). Intact too! Now all we need is someone to give the whole thing a happy ending and return the ~mission(Contractor|RecoveryItem) to our clients at ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0004=After contacting us about a recent theft at ~mission(Destination), we were able to apply our tradecraft and trace their stolen ~mission(Contractor|RecoveryItem) to ~mission(Location). All the hard work is done, all that's left is the actually physical retrieval. Think you're up for it? ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger) +recoverstolen_desc_0005=Every time you think criminals can't get any dumber, they surprise you again. These geniuses stole some~mission(Contractor|RecoveryItem) from ~mission(Destination) but we were able to trace it right back to their ~mission(Location). Should be a simple matter for an operator to head in, retrieve the item, and return it to its proper owners.~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger) Though if I'm being honest, I wouldn't be surprised if these draggers thought it was magic or something once they notice the ~mission(Contractor|RecoveryItem) is missing. +recoverstolen_desc_0006=Good news. After a client of ours suffered a theft, we were able to trace their ~mission(Contractor|RecoveryItem) to where the criminals were holding it at ~mission(Location). We are looking for someone to finish the op, and return the property to ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger) recoverstolen_from=~mission(Contractor) -recoverstolen_obj_long_01=前往~mission(Location)收回被盗窃的货物。 -recoverstolen_obj_long_02=寻找并收回被盗窃的~mission(Item)。 -recoverstolen_obj_long_03=将~mission(Item)递送至~mission(Destination)。 -recoverstolen_obj_marker_01=失窃的货物 -recoverstolen_obj_marker_03=送货地点 -recoverstolen_obj_short_01=去寻找失窃的货物 -recoverstolen_obj_short_02=回收失窃的货物 -recoverstolen_obj_short_03=递送回收的货物 -recoverstolen_space_danger_0001=完成这份合约时务必保持谨慎,窃贼很可能全副武装并怀有强烈的敌意。 -recoverstolen_space_danger_0002=如果事情不幸出了什么差错,~mission(contractor)不会提供任何形式的战斗援助。接受这份合约风险自负。 -recoverstolen_space_danger_0003=在接触这些罪犯时要保持谨慎,你要是把他们逼得走投无路,他们会做什么可说不准。 -recoverstolen_space_danger_0004=这个小贼还是有点关系的,要是有些~mission(client)的朋友出现可别太惊讶。 +recoverstolen_obj_long_01=Go to ~mission(Location) to retrieve the stolen goods. +recoverstolen_obj_long_02=Locate and recover the stolen ~mission(Item). +recoverstolen_obj_long_03=Deliver ~mission(Item) to ~mission(Destination). +recoverstolen_obj_marker_01=Stolen Goods +recoverstolen_obj_marker_03=Delivery Drop Off +recoverstolen_obj_short_01=Go To Stolen Goods +recoverstolen_obj_short_02=Recover Stolen Goods +recoverstolen_obj_short_03=Deliver Recovered Goods +recoverstolen_space_danger_0001=It would be prudent to go into this contract expecting the thief to be armed and extremely hostile.  +recoverstolen_space_danger_0002=Unfortunately, if things go south out there, ~mission(contractor) cannot commit combat support at this time. Take this contract at your own risk.  +recoverstolen_space_danger_0003=Use caution approaching this perp. No telling how they might react when you get them cornered.  +recoverstolen_space_danger_0004=And since this dragger is well-connected, don't be surprised if some of their ~mission(client) friends show up.  recoverstolen_space_desc=~mission(Contractor|RecoverSpaceDescription) -recoverstolen_space_desc_0001=一次独立调查使得最近失窃的~mission(Contractor|RecoveryItem)的位置被找到。我们认为目前这件物品在~mission(TargetName)的手里,此人有过为~mission(client)工作的记录。~mission(contractor)在找一位有经验的专家来追踪~mission(TargetName)的飞船,以寻回丢失的财物,并将其送回~mission(destination)。~mission(Contractor|RecoveryTimed)~mission(Danger) -recoverstolen_space_desc_0002=~mission(contractor)正在寻求一位有经验的人来追回失窃的~mission(Contractor|RecoveryItem),我们的调查团队已经确认东西就在~mission(location)附近的一艘飞船上,飞船就叫~mission(TargetName)。一旦成功回收,请将~mission(Contractor|RecoveryItem)送往~mission(destination)以交还给其合法拥有者。~mission(Contractor|RecoveryTimed)~mission(Danger) -recoverstolen_space_desc_0003=一个小奇迹。~mission(destination)附近的一些老实人的~mission(Contractor|RecoveryItem)被偷走了,但我们成功追查到了线索。原来是一群叫做~mission(TargetName)的拾荒者偷走了~mission(Contractor|RecoveryItem)并装在了他们的飞船上。尽管如此,一名有经验的承包商应该能追猎到他们的飞船,并将财物送回到原本应该放的地方。~mission(Contractor|RecoveryTimed)~mission(Danger) -recoverstolen_space_desc_0004=在~mission(destination)有一名工作人员偷走了~mission(Contractor|RecoveryItem)。值得庆幸的是,我们在~mission(client)员工的身上取得了可靠的线索,他最近放弃了为~mission(TargetName)工作。现在,我们需要一位合适的人来代表我们进行追回行动。~mission(Contractor|RecoveryTimed)~mission(Danger)只接受正式的申请者。强调:** 这不是帮会工作 ** -recoverstolen_space_desc_0005=据可靠消息,失窃的~mission(Contractor|RecoveryItem)现在正在~mission(TargetName)的船上。~mission(contractor)需要一位飞行员,最好有战斗经验,来追回失窃财物并将其送回位于~mission(destination)的失主手中。~mission(Contractor|RecoveryTimed)~mission(Danger)\n\n*该合约为自愿签署,随时可以被任何一方所中止。 -recoverstolen_space_desc_0006=今天有了新进展。我们的一位客户在~mission(destination)被抢劫,我们设法追踪到了他们被抢的~mission(Contractor|RecoveryItem)在一个叫~mission(TargetName)的人的船上。有了你的帮助,我们希望能够找到作案者并完好无损的追回财物。~mission(Contractor|RecoveryTimed)~mission(Danger) +recoverstolen_space_desc_0001=An independent investigation has resulted in the location of a recently stolen ~mission(Contractor|RecoveryItem) being tracked down. We believe it to currently be in the possession of one ~mission(TargetName), an affiliate of the ~mission(client) with a known record. ~mission(contractor) is looking for a skilled individual to track down ~mission(TargetName)'s ship, recover the lost property, and return it to ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger) +recoverstolen_space_desc_0002=~mission(contractor) is seeking an experienced operator to handle the retrieval of a stolen ~mission(Contractor|RecoveryItem) which our investagtion team has learned to be aboard the ship of known ~mission(location) affiliate; ~mission(TargetName). Once recovered, the ~mission(Contractor|RecoveryItem) will need to be taken to its rightful owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger) +recoverstolen_space_desc_0003=Small miracle. Some good folks over at ~mission(destination) had a ~mission(Contractor|RecoveryItem) stolen from them, but we've actually been able to track it down. Turns out some scag by the name of ~mission(TargetName) has the stolen ~mission(Contractor|RecoveryItem) aboard their ship right now. However, a skilled operator should be able to hunt their ship down and return the property to where it belongs. ~mission(Contractor|RecoveryTimed) ~mission(Danger) +recoverstolen_space_desc_0004=A ~mission(Contractor|RecoveryItem) was reported stolen by one of the workers over at ~mission(destination). As a nice change of pace, we actually got a solid lead on the ~mission(client) member that pulled the job who's currently going by the handle: ~mission(TargetName). Now all we need is a suitable contractor to handle the recovery operation on our behalf. ~mission(Contractor|RecoveryTimed) ~mission(Danger) Serious applicants only. EDIT: ** THIS IS NOT A GUILD JOB ** +recoverstolen_space_desc_0005=We have it on good authority that a stolen ~mission(Contractor|RecoveryItem) is currently aboard the ship of ~mission(TargetName). ~mission(contractor) needs a pilot, preferably with combat experience, to retrieve the stolen property and return it to its proper owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)\n\n*This contract agreement is considered at-will, and may be terminated at any time by either party. +recoverstolen_space_desc_0006=Got a break today. After a client of ours over at ~mission(destination) got robbed, we were able to trace their stolen ~mission(Contractor|RecoveryItem) to the ship of one ~mission(TargetName). With your help, we are hopeful that we will be able to locate the perpatrator and recover the property intact. ~mission(Contractor|RecoveryTimed) ~mission(Danger) recoverstolen_space_desc_easy=~mission(Contractor|RecoveryEasyDescription) recoverstolen_space_desc_hard=~mission(Contractor|RecoveryHardDescription) recoverstolen_space_desc_medium=~mission(Contractor|RecoveryMediumDescription) recoverstolen_space_from=~mission(contractor) -recoverstolen_space_obj_long_01=找到~mission(TargetName)的飞船和失窃的~mission(Item)。 -recoverstolen_space_obj_long_02=在~mission(TargetName)带着~mission(Item)逃走之前消灭他们。 -recoverstolen_space_obj_long_03=从残骸中回收失窃的~mission(Item)。 -recoverstolen_space_obj_long_04=将找回的~mission(Item)送至~mission(destination)。 +recoverstolen_space_obj_long_01=Locate ~mission(TargetName)'s ship and the stolen ~mission(Item). +recoverstolen_space_obj_long_02=Neutralize ~mission(TargetName) before they can escape with the stolen ~mission(Item). +recoverstolen_space_obj_long_03=Recover the stolen ~mission(Item) from the wreckage. +recoverstolen_space_obj_long_04=Deliver the recovered ~mission(Item) to ~mission(destination). recoverstolen_space_obj_marker_01=~mission(TargetName) -recoverstolen_space_obj_marker_02=消灭 -recoverstolen_space_obj_marker_04=递送地点 -recoverstolen_space_obj_short_01=找到~mission(TargetName)的飞船 -recoverstolen_space_obj_short_02=消灭窃贼 -recoverstolen_space_obj_short_03=回收失窃的财物 -recoverstolen_space_obj_short_04=递送找回的财物 -recoverstolen_space_obj_short_04a=失窃的财物 -recoverstolen_space_timed_0001=这件事儿所剩时间不多,我们要赶在这些财物被销赃或是转移出星系之前追回它们。 -recoverstolen_space_timed_0002=我们的情报指出很快会有一场拍卖会进行,所以你得赶紧解决这事。 -recoverstolen_space_timed_0003=没多少时间可浪费了,~mission(TargetName)随时可能会逃走。 -recoverstolen_space_timed_0004=为防止出现任何变数,我们需要你立刻完成此合约。 -recoverstolen_space_timed_0005=时间正在飞逝,没时间磨磨唧唧的了。每过去一秒钟成功几率就降低一点。 +recoverstolen_space_obj_marker_02=Neutralize +recoverstolen_space_obj_marker_04=Delivery Drop Off +recoverstolen_space_obj_short_01=Locate ~mission(TargetName)'s Ship +recoverstolen_space_obj_short_02=Neutralize the Thief +recoverstolen_space_obj_short_03=Recover Stolen Property +recoverstolen_space_obj_short_04=Deliver Recovered Property +recoverstolen_space_obj_short_04a=Stolen Property +recoverstolen_space_timed_0001=Timing's going to be tight on this. We need to recover the property before it can be sold off or moved out of system.  +recoverstolen_space_timed_0002=Our intel indicates that a sale might be happening sooner than later, which means we're going to need you to move swiftly on this.  +recoverstolen_space_timed_0003=Not a lot of time to waste on this since ~mission(TargetName) is a definite flight risk.  +recoverstolen_space_timed_0004=To help limit any additional complications from springing up, we need this contract completed ASAP.  +recoverstolen_space_timed_0005=As far as timing goes on this, afraid there's not a lot of wiggle room. Every second that passes, the chances of success only get worse.  recoverstolen_space_title=~mission(Contractor|RecoverSpaceTitle) -recoverstolen_space_title_0001=追回失窃财物 -recoverstolen_space_title_0002=从窃贼处取回财物 -recoverstolen_space_title_0003=回收失窃物品 -recoverstolen_space_title_0004=失窃货品已寻回 -recoverstolen_space_title_0005=财物回收 -recoverstolen_space_title_0006=窃贼已定位 +recoverstolen_space_title_0001=Recover Stolen Property +recoverstolen_space_title_0002=Retrieve Property From Thief +recoverstolen_space_title_0003=Reclaim Stolen Items +recoverstolen_space_title_0004=Stolen Goods Found +recoverstolen_space_title_0005=Property Retrieval +recoverstolen_space_title_0006=Thief Located recoverstolen_space_title_easy=~mission(Contractor|RecoveryEasyTitle) recoverstolen_space_title_hard=~mission(Contractor|RecoveryHardTitle) recoverstolen_space_title_medium=~mission(Contractor|RecoveryMediumTitle) -recoverstolen_timed_0001=请务必注意时间,我们必须在失窃财物被转移至其他地方前收回它们。 -recoverstolen_timed_0002=我们的侦查表明,如果想成功收回失窃的财物,必须迅速展开行动。 -recoverstolen_timed_0005=这个任务很紧急,请尽快完成。 -recoverstolen_timed_0006=这个包裹需要尽快取回,以防情况有变。 -recoverstolen_timed_0007=这次任务的机会转瞬而逝,确保你别错过它。 +recoverstolen_timed_0001=Time is unfortunately of the essence here. We need to recover the property before it can be moved to a different location.  +recoverstolen_timed_0002=Our reconnaissance showed that if we want this operation to succeed, the retrieval must be handled swiftly.  +recoverstolen_timed_0005=This is a priority task, so it will need to be resolved quickly.  +recoverstolen_timed_0006=This package needs to be retrieved as soon as possible in order to limit any additional complications.  +recoverstolen_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it.  recoverstolen_title=~mission(Title) -recoverstolen_title_0001=找回财物 -recoverstolen_title_0002=财物寻回 -recoverstolen_title_0003=财物回收 -recoverstolen_title_0004=失窃货物已找到 -recoverstolen_title_0005=取回失窃财物 -recoverstolen_title_0006=失窃财物已找到 +recoverstolen_title_0001=Recover Property +recoverstolen_title_0002=Property Retrieval +recoverstolen_title_0003=Property Reclamation +recoverstolen_title_0004=Stolen Goods Located +recoverstolen_title_0005=Retrieve Stolen Property +recoverstolen_title_0006=Stolen Property Found recovery_desc=~mission(Contractor|RecoverItemDescription) recovery_from=~mission(Contractor|RecoverItemFrom) -recovery_obj_long_01=前往~mission(Location)收回~mission(Item)。 -recovery_obj_long_02=收回~mission(Item)。 -recovery_obj_long_03=将~mission(Item)送至~mission(Destination)。 -recovery_obj_marker_01=回收地点 -recovery_obj_marker_02=回收 -recovery_obj_marker_03=递送地点 -recovery_obj_short_01=前往回收地点 -recovery_obj_short_02=收回~mission(Item) -recovery_obj_short_03=递送收回的~mission(Item) +recovery_obj_long_01=Go to ~mission(Location) to recover the ~mission(Item). +recovery_obj_long_02=Recover the ~mission(Item). +recovery_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination). +recovery_obj_marker_01=Recovery Site +recovery_obj_marker_02=Recover +recovery_obj_marker_03=Delivery Drop Off +recovery_obj_short_01=Go To Recovery Site +recovery_obj_short_02=Recover ~mission(Item) +recovery_obj_short_03=Deliver Recoverd ~mission(Item) recovery_title=~mission(Contractor|RecoverItemTitle) -redwind_Danger_001=温馨提示,介于最近的情况,该路线可能不会太顺利。如果您要接收此工作,请务必做好万全的准备。 -redwind_Danger_002=请注意,该路线曾有飞行员报告意外情况。这并不是说您会遭遇同样的情况,但请做好准备以防万一。 -redwind_Danger_003=将这份合约放到这儿,我们有理由相信这条路线可能带来未知的风险,胆小勿来。 -redwind_Danger_004=值得一提的是,这条路线最近受到的关注可不一般。有法外之徒或更糟的人都盯着这里。不管你飞过多长时间,请确保做好了准备。不仅为了货物安全也为你自己的安全。 -redwind_Danger_005=红风运输已将此路线评定为最危险的线路之一。我们并不是想劝阻你,而是希望你做好充分的准备。 -redwind_SignOff_001=\n请勿接受此合约 - 除非你十拿九稳。我们的客户有充分理由相信红风的名誉。 -redwind_SignOff_002=\n\n要知道,我们除了提供可靠的运输服务,还因追查欺骗我们的人而闻名。如果你找的是一个软骨头,那跟我们可没关系。所以我们只需要值得信赖的飞行员。 -redwind_SignOff_003=致所有老兵 - 红风感谢您为帝国服务!你们的奋斗意味着我们的自由! -redwind_SignOff_004=人人机会均等 - 红风物流一向以机会均等所著称。如果你认为能为我们做好工作,请一定与我们签约。 -redwind_SignOff_005=信任是互相的 - 接受这份合约后,你不欺骗我们,红风物流保证同样以诚相待。 -redwind_SignOff_006=庆祝35周年 - 红风物流提供了35年可靠的运输和交付服务,我们对此感到自豪。感谢我们忠诚的客户和敬业的承包商长久以往的支持! -redwind_Timed_001=这是个急件,请务必按时送到。 -redwind_Timed_002=这次的时间真的很紧,请一定按时送达。 -redwind_Timed_003=我们需要合约在预期期限前完成,没有例外。 -redwind_Timed_004=请一定注意时间,时间紧迫意味着你没有太多犯错的余地。 -redwind_Timed_005=合约期限很紧,如果我是你的话,就会像时间管理大师学习。 -redwind_UGF_collect_desc_001=红风物流\n“专人送货”\n----------------------------\n\n有一件从~mission(Location|Address) 到~mission(Destination|Address)的快递。\n\n丑话说在前头,这块地方的口碑不太好。话虽如此,他们仍然有个快递要送,并且他们有信用点支付,所以这是个正经活儿。不过你去那边很有可能会遇上什么麻烦。\n\n如果没有能力解决麻烦就别接这活。\n\n\n\n致所有老将 - 红风感谢大家为我们帝国的服务!你们的辛劳造就了我们的自由! \n -redwind_UGF_collect_title_001=急需红风快递飞行员 -redwind_delivery_desc_0001=红风物流\n'您的货物,有我保障'\n----------------------------\n\n全星系飞行员都想干的工作 - 炙手可热的运输合约 \n\n一批货物正在~mission(Location|Address)等待运输至~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) -redwind_delivery_desc_0002=红风物流\n'您的货物,有我保障'\n----------------------------\n\n需要独立飞行员将货物从~mission(Location|Address)运送至~mission(Destination|Address)。\n\n别太独立了,不管你船舷号写了什么,接受了这份工作就要为红风卖命。~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n~mission(Contractor|SignOff) -redwind_delivery_desc_0003=红风物流\n'您的货物,有我保障'\n----------------------------\n\n寻找一名飞行员可以把快递从~mission(Location|Address)送到~mission(Destination|Address)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) -redwind_delivery_desc_0004=红风物流\n'您的货物,有我保障'\n----------------------------\n\n大家好,红风公司需要一些临时工。\n\n如果你可以执行从~mission(Location|Address)至~mission(Destination|Address)的快递任务,请速联系我们。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) -redwind_delivery_desc_0005=红风物流\n'您的货物,有我保障'\n----------------------------\n\n如果你是一名正在寻找工作且信誉良好的飞行员,红风现急需一名临时工。\n\n运输任务是从~mission(Location)取货后运送至~mission(Destination)。~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) -redwind_delivery_title_001=红风物流正在招募运输飞行员 -refinery_ui_BottomCard_Func_01=1/20/2023 +redwind_Danger_001=Word of caution, this route might get pretty hairy with the way things are right now. If you take this job, make sure you are ready to do what needs doing.  +redwind_Danger_002=And a heads up that we've had a few pilots run into trouble on this route before. That's not saying the same thing's gonna happen to you, but be ready just in case.  +redwind_Danger_003=And to just put it out there, we have reason to believe that there might be additional risk associated with this route. Faint of heart need not apply.  +redwind_Danger_004=It's probably worth mentioning that this route has seen more than it's fair share of excitement recently. Outlaws and worse. Doesn't matter how long you've been flying, make sure you're prepared. Not only for the shipment's safety, but your own.  +redwind_Danger_005=Red Wind has rated this route as one of our more dangerous ones. Not trying to dissuade you, but want to make sure you go in prepared.  +redwind_SignOff_001=\nDO NOT TAKE THIS CONTRACT - unless you are reliable. Red Wind has a reputation that our clients trust and for good reason.  +redwind_SignOff_002=\n\nBE AWARE - in addition for being known as a dependable shipping service, Red Wind is also known for tracking down people who double cross us. If you're looking for an easy 'soft grab', we ain't it. Trustworthy pilots only.  +redwind_SignOff_003=TO ALL VETS - Red Wind appreciates your service to our Empire! Your struggles mean our freedom!  +redwind_SignOff_004=WE ARE EQUAL OPPORTUNITY - Red Wind Linehaul is and always has been an equal opportunity contractor. If you think you can do a good job for us, then by all means sign up.  +redwind_SignOff_005=TRUST GOES TWO WAYS - By taking this contract you are pledging not to screw us over, and Red Wind Linehaul pledges to treat you the same.  +redwind_SignOff_006=CELEBRATING 35 YEARS - Red Wind Linehaul is proud to have provided reliable shipment and delivery services for 35 years. To our loyal customers and dedicated contractors, we thank you!  +redwind_Timed_001=This is a rush job so see that you hurry and finish on time.  +redwind_Timed_002=There's a tight deadline on this one so keep an eye on the clock.  +redwind_Timed_003=We need the contract finished by the expected deadline, no exceptions.  +redwind_Timed_004=Make sure to keep a close watch on the time. The tight deadline doesn't leave too much room for error.  +redwind_Timed_005=Since the contract has a tight deadline, you're expected to manage your time wisely.  +redwind_UGF_collect_desc_001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nGot a shipment waiting to be hauled from ~mission(Location|Address) to ~mission(Destination|Address). \n\nI’ll be up front with you though, this spot doesn’t have the cleanest of reputations. That being said, they still need packages delivered and they got credits, so that’s all square. But if you go in there, there’s a good chance you might run into some trouble.\n\nDon’t take the job if you can’t handle that.\n\n\n\nTO ALL VETS - Red Wind appreciates your service to our Empire! Your struggles mean our freedom! \n +redwind_UGF_collect_title_001=RED WIND DELIVERY PILOT NEEDED +redwind_delivery_desc_0001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nAll pilots looking for work - Shipping contract up for grabs. \n\nGot a shipment waiting to be hauled from ~mission(Location|Address) to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +redwind_delivery_desc_0002=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nNeed independent pilots to cart a shipment from ~mission(Location|Address) over to ~mission(Destination|Address). \n\nNot too independent though. Don't care what the side of your ship says, you take this job you're still flying for Red Wind. ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n~mission(Contractor|SignOff) +redwind_delivery_desc_0003=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nLooking for a pilot to run a route from ~mission(Location|Address) all the way to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +redwind_delivery_desc_0004=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHey all, Red Wind is temporarily staffing up. \n\nIf you're available to run a shipment from ~mission(Location|Address) to ~mission(Destination|Address) let us know. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +redwind_delivery_desc_0005=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nIf you are a pilot in good standing looking for work, Red Wind has an open contract in need of immediate temporary staffing. \n\nPilot will be expected to pick up a shipment from ~mission(Location) for delivery to ~mission(Destination). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) +redwind_delivery_title_001=RED WIND DELIVERY PILOT NEEDED +refinery_ui_BottomCard_Func_01=20-01 refinery_ui_BottomCard_Func_02=13-4F refinery_ui_BottomCard_Func_03=54-37 refinery_ui_BottomCard_Func_04=F3-BC @@ -64753,614 +64753,614 @@ refinery_ui_BottomCard_Func_11=BD-98 refinery_ui_BottomCard_Func_12=5D-NH refinery_ui_BottomCard_Func_13=0B-0B refinery_ui_BottomCard_Func_14=AD-CE -refinery_ui_Button_Cancel=取消 -refinery_ui_Button_Collect=收集 -refinery_ui_Button_Confirm=确认 -refinery_ui_Button_SetupWorkOrder=设置工单 -refinery_ui_Button_StopAndCollect=终止并收集 -refinery_ui_CancelDialog_Blurb=您将要取消当前正在进行的工单。 您将只收到当前已处理好的材料,其余的将被我们丢弃。 如果您可以接受,请单击“确认”,否则单击“取消”。 -refinery_ui_CancelDialog_Title=确定取消工单? -refinery_ui_Capacity=//精炼容量 -refinery_ui_Capacity_Extreme=精炼厂目前工作量非常大, 将会收取大量附加费用。 -refinery_ui_Capacity_High=精炼厂目前工作量很大, 将会收取适度的附加费用。 -refinery_ui_Capacity_Low=精炼厂目前的工作量很轻, 不会收取附加费用。 -refinery_ui_Capacity_Medium=精炼厂目前的工作量中等, 将收取少量附加费用。 -refinery_ui_ConfirmDialog_Blurb=要确认此工单的交付,请单击下面的“收集”,否则单击“取消”。 -refinery_ui_ConfirmDialog_Title=确认交付 -refinery_ui_CurrentCapacity=当前容量 -refinery_ui_DeliverFailed=试图运输货物时发生错误,请稍后再试。 -refinery_ui_Details=细节 -refinery_ui_Funds=// 资金 -refinery_ui_Goodbye_Blurb=感谢您的光临!\n\n非常感谢您选择我们作为您的精修服务,我们期待着能尽快再次帮助您。 -refinery_ui_Goodbye_Title=登出 -refinery_ui_JobCard_CardNum_01=1 -refinery_ui_JobCard_CardNum_02=2 -refinery_ui_JobCard_CardNum_03=3 -refinery_ui_JobCard_Table_Cost=花费 -refinery_ui_JobCard_Table_Done=完成 -refinery_ui_JobCard_Table_MaterialsSelected=材料选择 -refinery_ui_JobCard_Table_MaterialsYielded=材料产出 (cSCU) +refinery_ui_Button_Cancel=Cancel +refinery_ui_Button_Collect=Collect +refinery_ui_Button_Confirm=Confirm +refinery_ui_Button_SetupWorkOrder=Setup Work Order +refinery_ui_Button_StopAndCollect=Stop & Collect +refinery_ui_CancelDialog_Blurb=You are about to cancel a work order that is currently in progress. You will only receive the currently processed materials and we will discard the rest. If this is acceptable to you, click Confirm, otherwise click Cancel. +refinery_ui_CancelDialog_Title=Cancel Work Order? +refinery_ui_Capacity=// Refinery Capacity +refinery_ui_Capacity_Extreme=Refinery currently has an extreme workload. A large surcharge will be added. +refinery_ui_Capacity_High=Refinery currently has a heavy workload. A moderate surcharge will be added. +refinery_ui_Capacity_Low=Refinery currently has a light workload. No surcharge at this time. +refinery_ui_Capacity_Medium=Refinery currently has a moderate workload. A small surcharge will be added. +refinery_ui_ConfirmDialog_Blurb=To confirm the delivery of this work order, please click Collect below, otherwise click Cancel. +refinery_ui_ConfirmDialog_Title=Confirm Delivery +refinery_ui_CurrentCapacity=Current Capacity +refinery_ui_DeliverFailed=An error occurred while delivering your shipment. Please try again later. +refinery_ui_Details=Details +refinery_ui_Funds=// Funds +refinery_ui_Goodbye_Blurb=Thank you for visiting! \n\nWe appreciate you choosing us for your refinement needs and look forward to helping you again soon. +refinery_ui_Goodbye_Title=Signing Out +refinery_ui_JobCard_CardNum_01=01 +refinery_ui_JobCard_CardNum_02=02 +refinery_ui_JobCard_CardNum_03=03 +refinery_ui_JobCard_Table_Cost=Cost +refinery_ui_JobCard_Table_Done=Done +refinery_ui_JobCard_Table_MaterialsSelected=Materials Selected +refinery_ui_JobCard_Table_MaterialsYielded=Materials Yielded (cSCU) refinery_ui_JobCard_Table_QTY=QTY -refinery_ui_JobCard_Table_Refine=精炼 -refinery_ui_JobCard_Table_SubLabel_NoYes=(否/是) +refinery_ui_JobCard_Table_Refine=Refine +refinery_ui_JobCard_Table_SubLabel_NoYes=(No/Yes) refinery_ui_JobCard_Table_SubLabel_cSCU=(cSCU) -refinery_ui_JobCard_Table_ToDo=未完成 -refinery_ui_JobCard_Table_Yield=总量 -refinery_ui_JobCard_VehicleCargo_Free=可用 cSCU -refinery_ui_JobCard_VehicleCargo_Insufficient=超限 cSCU -refinery_ui_JobCard_VehicleCargo_Required=需求 cSCU -refinery_ui_JobCreationFailed=创建作业时发生错误。请稍后再试。 -refinery_ui_Manifest_FreeSpace=剩余空间 -refinery_ui_Manifest_Inert=惰性物质 -refinery_ui_Manifest_Refinable=可精炼的 -refinery_ui_Notification_JobCancelled=工作订单已取消 -refinery_ui_Notification_JobCreated=工作订单已接受 -refinery_ui_Notification_JobDelivered=工作订单已交付 -refinery_ui_Notification_OrderProcessing=正在处理您的请求 -refinery_ui_Notification_OrderProcessing_PleaseWait=请等待您的工作订单处理。 -refinery_ui_ProcessingTime=加工时间 -refinery_ui_ProcessingType_FastCareful=控温色谱熔解法 -refinery_ui_ProcessingType_FastCareful_Desc=这种成本较高的精炼工艺使用了一系列高精度控制的加热反应室,在快速的热循环中缓慢提取所需的材料,并通过色谱熔解法去除不溶性杂质,从而让产量高于平均水平。 -refinery_ui_ProcessingType_FastCareful_Details=速度慢 // 开销高 // 成品率高 -refinery_ui_ProcessingType_FastNormal=加斯金提纯法 -refinery_ui_ProcessingType_FastNormal_Desc=该工艺将原材料浸泡在配制好的加斯金溶解液一小段时间,再以通电分层、过滤,从而达到分解和移除杂质的目的,有较为普通的精炼成品率。 -refinery_ui_ProcessingType_FastNormal_Details=速度快 // 开销高 // 成品率高\n -refinery_ui_ProcessingType_FastWasteful=XCR 反应法 -refinery_ui_ProcessingType_FastWasteful_Desc=该工艺利用一系列高度腐蚀性的反应剂来快速溶解不需要的物质。该技术是海军在战争时期为了加快材料生产速度而研发的,这个成本较高的精炼工艺用较快的转化速率弥补了其低于平均的产量。 -refinery_ui_ProcessingType_FastWasteful_Details=速度快 // 开销高 // 成品率低 -refinery_ui_ProcessingType_NormalCareful=费荣交换法 -refinery_ui_ProcessingType_NormalCareful_Desc=这项最近开发出来的工艺成本极低,以慢于平均的转化速率换取较高的成品率。由于采用了共振精馏而不是溶剂蒸馏的手法,该工艺能够以极少的损耗从原矿中提取出目标物质。 -refinery_ui_ProcessingType_NormalCareful_Details=速度慢 // 开销中等 // 成品率高 -refinery_ui_ProcessingType_NormalNormal=电解化晶提纯法 -refinery_ui_ProcessingType_NormalNormal_Desc=这种生产快速但是成本昂贵的电化学工艺,将最终产物的纯净样品作为阳极芯模,用以与溶解后的原料发生反应并结合,成品率及处理时间都十分平均。 -refinery_ui_ProcessingType_NormalNormal_Details=速度中等 // 开销中等 // 成品率中等\n -refinery_ui_ProcessingType_NormalWasteful=科马克加工法 -refinery_ui_ProcessingType_NormalWasteful_Desc=这是由阿特·科马克于2321年发明的一种易于使用且速度适中的工艺,它向熔融材料中注入一股与普通杂质结合的反应气体,所产生的不溶性副产物可以从精炼的熔浆中过滤出来,最后得到成品率相对较低。 -refinery_ui_ProcessingType_NormalWasteful_Details=速度中等 // 开销中等 // 成品率低 -refinery_ui_ProcessingType_SlowCareful=德尼克斯熔解法 -refinery_ui_ProcessingType_SlowCareful_Desc=这种工艺是令原料在加压的德尼克斯反应室中缓慢升华,蒸汽会在零重力环境下随着时间推移进行结晶以去除杂质,有较为高效的精炼成品率。 -refinery_ui_ProcessingType_SlowCareful_Details=速度极慢 // 开销低 // 成品率高 -refinery_ui_ProcessingType_SlowNormal=热力沉积法 -refinery_ui_ProcessingType_SlowNormal_Desc=通过漫长而反复地加热与冷却循环,原材料会根据它们各自的热物理性质而分离开来,最后的成品率中等。 -refinery_ui_ProcessingType_SlowNormal_Details=速度慢 // 开销低 // 成品率中等 -refinery_ui_ProcessingType_SlowWasteful=卡赞风选法 -refinery_ui_ProcessingType_SlowWasteful_Desc=虽然有着中等的处理速率以及相对较低的成品率,诞生于22世纪的卡赞风选法由于操作简易、成本低廉,至今仍被人们广泛使用。一旦原材料达到液化的温度,就会施加高压气体吹走残余的杂质。 -refinery_ui_ProcessingType_SlowWasteful_Details=速度中等 // 开销低 // 成品率低 -refinery_ui_Profile=简况 -refinery_ui_RefinementCenter=精炼中心 -refinery_ui_RefineryCapacity=// 精炼承载量 -refinery_ui_RemainingTime=剩余时间 -refinery_ui_SetupError=错误:没有检测到有效的精炼网络连接。请与工程团队联系。 -refinery_ui_Specializations=// 矿物专精项 -refinery_ui_Specializations_Desc=此处精炼站点专精于提炼所列之矿物,产量更高,周转更快,且费用更少。 -refinery_ui_Station=站点 -refinery_ui_Terminal=终端 -refinery_ui_TopBar_ModuleNumber=// 模组-FD67 -refinery_ui_TopBar_SoftwareVersion=// 精炼系统 C47.02 -refinery_ui_User=用户 -refinery_ui_User_2=// 用户 -refinery_ui_VehicleManifest=// 存储记录 -refinery_ui_VehicleSelection=// 原料选择 -refinery_ui_VehicleSelection_Dropdown=选择储存选项 -refinery_ui_VehicleSelection_Dropdown_0=选择原料位置 -refinery_ui_Welcome_AfterFirstTime_01=欢迎回来, -refinery_ui_Welcome_AfterFirstTime_02=此处有 -refinery_ui_Welcome_AfterFirstTime_03=个已完成工单正等候领取,还有 -refinery_ui_Welcome_AfterFirstTime_04=个工单正在处理。 -refinery_ui_Welcome_Begin=按下[开始]来登入 -refinery_ui_Welcome_FirstTime_01=欢迎, -refinery_ui_Welcome_FirstTime_02=来到 -refinery_ui_Welcome_Introduction=拥有一流的设备和拥有数十年材料加工经验的员工,唯一不需要精炼的就是我们的客户服务。 -refinery_ui_Welcome_Introduction_Begin=如果您准备创建一个新的工单,只需单击下面的[开始]。 -refinery_ui_Welcome_Introduction_ReadyToStart=如果您准备创建一个新的工单,或是检查一个工单的进程, 只需要点击下面的[开始]。 -refinery_ui_WorkOrderCard=工单 -refinery_ui_WorkOrderCard_InManifest=// 在记录中 -refinery_ui_WorkOrderCard_ProcessSelection=// 处理方式选择,产量及开销 -refinery_ui_WorkOrderCard_Processing=// 处理中 -refinery_ui_WorkOrderCard_RawMaterials=// 原材料 -refinery_ui_WorkOrderCard_Results=// 结果 -refinery_ui_WorkOrderCard_Title_Completed=完成 -refinery_ui_WorkOrderCard_Title_Processing=处理中 -refinery_ui_WorkOrderCard_Title_Setup=排定 -refinery_ui_WorkOrderCard_ToRefine=// 需要精炼 -refinery_ui_WorkOrderCard_WorkOrderDetails=// 细节 -refinery_ui_WorkOrderComplete=工单已完成 -refinery_ui_WorkOrderCost=总开销 -refinery_ui_errorMessage=错误: -refinery_ui_getQuote=获取报价 -refinery_ui_gettingQuote=载入中 -refinery_ui_jobComplete=一个位于%ls的精炼工单已完成 -refinery_ui_multipleJobsComplete=%u 个位于 %ls 的精炼工单已经完成 +refinery_ui_JobCard_Table_ToDo=To Do +refinery_ui_JobCard_Table_Yield=Yield +refinery_ui_JobCard_VehicleCargo_Free=Available cSCU +refinery_ui_JobCard_VehicleCargo_Insufficient=Insufficent cSCU +refinery_ui_JobCard_VehicleCargo_Required=Required cSCU +refinery_ui_JobCreationFailed=An error occurred while creating your job. Please try again later. +refinery_ui_Manifest_FreeSpace=Free Space +refinery_ui_Manifest_Inert=Inert +refinery_ui_Manifest_Refinable=Refinable +refinery_ui_Notification_JobCancelled=Work Order Cancelled +refinery_ui_Notification_JobCreated=Work Order Accepted +refinery_ui_Notification_JobDelivered=Work Order Delivered +refinery_ui_Notification_OrderProcessing=Processing Your Request +refinery_ui_Notification_OrderProcessing_PleaseWait=Please wait for your work order to processed. +refinery_ui_ProcessingTime=Processing Time +refinery_ui_ProcessingType_FastCareful=Pyrometric Chromalysis +refinery_ui_ProcessingType_FastCareful_Desc=This higher-than-average priced refinement process uses a series of very precisely controlled heating chambers to slowly extract the wanted material over the course of the thermal cycle and remove insoluble impurities through chromalysis to result in an above average yield. +refinery_ui_ProcessingType_FastCareful_Details=Low Speed // High Cost // High Yield +refinery_ui_ProcessingType_FastNormal=Gaskin Process +refinery_ui_ProcessingType_FastNormal_Desc=This process exposes raw material to quick bursts of Gaskin solvents to break down and remove impurities through inductive filtration. This fast but expensive process results in an average final yield. +refinery_ui_ProcessingType_FastNormal_Details=High Speed // High Cost // Moderate Yield\n +refinery_ui_ProcessingType_FastWasteful=XCR Reaction +refinery_ui_ProcessingType_FastWasteful_Desc=This process employs an array of highly corrosive reaction agents to rapidly dissolve unwanted materials. Developed by the Navy to expedite wartime material production, this costly refinement method makes up for its lower than average yield with its high rate of turnover. +refinery_ui_ProcessingType_FastWasteful_Details=High Speed // High Cost // Low Yield +refinery_ui_ProcessingType_NormalCareful=Ferron Exchange +refinery_ui_ProcessingType_NormalCareful_Desc=This recently developed process returns a high yield of refined product at a slightly below-average rate for a nominal cost. By using a resonant distillation process inside a flux-retort, the desired materials can be separated from the raw slag while minimizing waste. +refinery_ui_ProcessingType_NormalCareful_Details=Low Speed // Moderate Cost // High Yield +refinery_ui_ProcessingType_NormalNormal=Electrostarolysis +refinery_ui_ProcessingType_NormalNormal_Desc=This moderately priced electrochemical process uses a pure sample of the desired final material as an anode to attract and bond the chemically dissolved raw material resulting in an average yield percentage and processing time. +refinery_ui_ProcessingType_NormalNormal_Details=Moderate Speed // Moderate Cost // Moderate Yield\n +refinery_ui_ProcessingType_NormalWasteful=Cormack Method +refinery_ui_ProcessingType_NormalWasteful_Desc=This readily available and relatively quick process, invented by Art Cormack in 2321, injects the molten material with a stream of reactive gas that bonds with common impurities. The resulting insoluble byproduct can then be filtered from the refined molten slurry producing a relatively low final yield. +refinery_ui_ProcessingType_NormalWasteful_Details=High Speed // Moderate Cost // Low Yield +refinery_ui_ProcessingType_SlowCareful=Dinyx Solventation +refinery_ui_ProcessingType_SlowCareful_Desc=This process slowly sublimates raw materials in a pressurized Dinyx chamber and then over time recrystallizes the vaporization in zero gravity to remove impurities as off-cast and produce a high yield of refined product. +refinery_ui_ProcessingType_SlowCareful_Details=Very Low Speed // Low Cost // High Yield +refinery_ui_ProcessingType_SlowNormal=Thermonatic Deposition +refinery_ui_ProcessingType_SlowNormal_Desc=Through slow application of repeated heating and cooling cycles, the raw materials can be separated according to their specific thermonatic properties and produce a moderate refined yield. +refinery_ui_ProcessingType_SlowNormal_Details=Low Speed // Low Cost // Moderate Yield +refinery_ui_ProcessingType_SlowWasteful=Kazen Winnowing +refinery_ui_ProcessingType_SlowWasteful_Desc=Despite its moderate processing rate and relatively low yield, Kazen Winnowing, first developed in the 22nd century, is still frequently used thanks to its relatively simple set-up and lower price point. Once the raw material reaches its liquidis temperature, high pressure gas is introduced and used to winnow any remaining impurities. +refinery_ui_ProcessingType_SlowWasteful_Details=Moderate Speed // Low Cost // Low Yield +refinery_ui_Profile=Profile +refinery_ui_RefinementCenter=Refinement Center +refinery_ui_RefineryCapacity=// Refinery Capacity +refinery_ui_RemainingTime=Time Remaining +refinery_ui_SetupError=Error: No valid connection to refinery network detected. Contact engineering team. +refinery_ui_Specializations=// Material Specializations +refinery_ui_Specializations_Desc=This location specializes in refining the materials listed which can result in higher yields, faster turnaround, and lower costs. +refinery_ui_Station=Station +refinery_ui_Terminal=Terminal +refinery_ui_TopBar_ModuleNumber=// Module-FD67 +refinery_ui_TopBar_SoftwareVersion=// Refinery System C47.02 +refinery_ui_User=User +refinery_ui_User_2=// User +refinery_ui_VehicleManifest=// Manifest +refinery_ui_VehicleSelection=// Material Selection +refinery_ui_VehicleSelection_Dropdown=Select Storage Option +refinery_ui_VehicleSelection_Dropdown_0=Select Material Location +refinery_ui_Welcome_AfterFirstTime_01=Welcome back, +refinery_ui_Welcome_AfterFirstTime_02=There are +refinery_ui_Welcome_AfterFirstTime_03=completed work orders waiting for you and +refinery_ui_Welcome_AfterFirstTime_04=work orders currently processing. +refinery_ui_Welcome_Begin=Click Begin to log in. +refinery_ui_Welcome_FirstTime_01=Welcome, +refinery_ui_Welcome_FirstTime_02=to the +refinery_ui_Welcome_Introduction=With top-of-the-line equipment and a staff with decades of experience processing raw ore and materials, just about the only thing that doesn't need refining is our customer service. +refinery_ui_Welcome_Introduction_Begin=If you're ready to start a new work order, simply click Begin below. +refinery_ui_Welcome_Introduction_ReadyToStart=If you're ready to start a new work order, or you want to check the progress of an existing work order, simply click Begin below. +refinery_ui_WorkOrderCard=Work Order +refinery_ui_WorkOrderCard_InManifest=// In Manifest +refinery_ui_WorkOrderCard_ProcessSelection=// Processing Selection, Yield and Costs +refinery_ui_WorkOrderCard_Processing=// Processing +refinery_ui_WorkOrderCard_RawMaterials=// Raw Materials +refinery_ui_WorkOrderCard_Results=// Results +refinery_ui_WorkOrderCard_Title_Completed=Completed +refinery_ui_WorkOrderCard_Title_Processing=Processing +refinery_ui_WorkOrderCard_Title_Setup=Setup +refinery_ui_WorkOrderCard_ToRefine=// To Refine +refinery_ui_WorkOrderCard_WorkOrderDetails=// Details +refinery_ui_WorkOrderComplete=Work Order Complete +refinery_ui_WorkOrderCost=Total Cost +refinery_ui_errorMessage=Error: +refinery_ui_getQuote=Get Quote +refinery_ui_gettingQuote=LOADING +refinery_ui_jobComplete=A Refinery Work Order has been Completed at %ls +refinery_ui_multipleJobsComplete=%u Refinery Work Orders have been Completed at %ls refinery_ui_no_data=-- -refinery_ui_no_quote=需要报价 -refinery_ui_serviceError=出错了 (错误代码:~RefineryMethod(error))。 -refinery_ui_warningMessage=警告:受理此次工单后将会抛弃一项,或多项的原物料。一旦工序开始后,将无法恢复。如果可以接受请点击下方的确认,否则点击取消。 +refinery_ui_no_quote=Quote Needed +refinery_ui_serviceError=Something went wrong (Error code: ~RefineryMethod(error)). +refinery_ui_warningMessage=Warning: Accepting this work order will discard one or more materials. They can not be recovered once processing begins. If this is acceptable to you, please click Confirm below, otherwise click Cancel. refueling_HUD_Beacon_Hydrogen,P=Hydrogen Fuel refueling_HUD_Beacon_Quantum,P=Quantum Fuel refueling_HUD_Beacon_inNeed,P=Hold M to activate a Stranded/Refueling Beacon and offer a reward of 15000 aUEC refueling_HUD_Beacon_offer,P=Hold M to activate a Fuel Offer Beacon refueling_HUD_Beacon_typeOffer,P=Refueling Offer refueling_HUD_Beacon_typeRequest,P=Refueling Request -refueling_ui_Abort_Description=警告 - 这将脱离臂杆并停止补充燃料。\n请确认 -refueling_ui_Abort_Yes=确认 -refueling_ui_Arm_BoomCamera=臂杆摄像头 -refueling_ui_Attached_NoVehicle=没有飞船与\n臂杆对接 -refueling_ui_Attached_NoVehicleSherlock=警告!燃料损失!\n没有已对接飞船\n停用喷嘴 -refueling_ui_Attached_ShipAttached=已对接舰船: -refueling_ui_Docking_Docked=已对接 -refueling_ui_Docking_InProgress=等待对接 -refueling_ui_Docking_Waiting=等待中... -refueling_ui_FuelTank_A=燃料油箱 A -refueling_ui_FuelTank_AuxillaryStorage=精炼存储 -refueling_ui_FuelTank_B=燃料油箱 B -refueling_ui_FuelTank_ControlClose=关闭 -refueling_ui_FuelTank_ControlOpen=流出 -refueling_ui_FuelTank_ControlPump=注入 -refueling_ui_FuelTank_Controls=燃料吊舱控制 -refueling_ui_FuelTank_Empty=空 -refueling_ui_FuelTank_FuelTank=吊舱 -refueling_ui_FuelTank_Health=// 完整度 -refueling_ui_FuelTank_Internal=内部泵 -refueling_ui_FuelTank_Management=吊舱管理 -refueling_ui_FuelTank_NotAttached=未检测到吊舱 -refueling_ui_FuelTank_Overview=燃料吊舱总览 +refueling_ui_Abort_Description=Warning - This will detach the boom and halt the refueling process.\nPlease Confirm +refueling_ui_Abort_Yes=Yes +refueling_ui_Arm_BoomCamera=Boom Cam +refueling_ui_Attached_NoVehicle=No Ship Attached \nto Boom +refueling_ui_Attached_NoVehicleSherlock=WARNING! FUEL LOSS!\nNo Ship Attached\nDeactivate Nozzle +refueling_ui_Attached_ShipAttached=Ship Attached: +refueling_ui_Docking_Docked=Docked +refueling_ui_Docking_InProgress=Waiting for Docking +refueling_ui_Docking_Waiting=Waiting... +refueling_ui_FuelTank_A=Fuel Tank A +refueling_ui_FuelTank_AuxillaryStorage=Refinery Storage +refueling_ui_FuelTank_B=Fuel Tank B +refueling_ui_FuelTank_ControlClose=Close +refueling_ui_FuelTank_ControlOpen=Out +refueling_ui_FuelTank_ControlPump=In +refueling_ui_FuelTank_Controls=Fuel Pod Control +refueling_ui_FuelTank_Empty=Empty +refueling_ui_FuelTank_FuelTank=Pod +refueling_ui_FuelTank_Health=// Integrity +refueling_ui_FuelTank_Internal=Internal Pump +refueling_ui_FuelTank_Management=Pod Management +refueling_ui_FuelTank_NotAttached=No Pod Detected +refueling_ui_FuelTank_Overview=Fuel Pod Overview refueling_ui_FuelTank_Percent=% -refueling_ui_FuelTank_Pod01=吊舱 1 -refueling_ui_FuelTank_Pod02=吊舱 2 -refueling_ui_FuelTank_Pod03=吊舱 3 -refueling_ui_FuelTank_Pod04=吊舱 4 -refueling_ui_FuelTank_Pod05=吊舱 5 -refueling_ui_FuelTank_Pod06=吊舱 6 -refueling_ui_FuelTank_Scoop=燃料勺 -refueling_ui_FuelTank_Solid=固体 -refueling_ui_FuelTank_StatusDanger=危险! -refueling_ui_FuelTank_StatusOK=正常 -refueling_ui_FuelTank_StatusWarning=警告! -refueling_ui_FuelTank_Title=燃料吊舱概要 -refueling_ui_FuelTank_Waste=混合液体 -refueling_ui_General_Abort=终止 -refueling_ui_General_Active=启用中 -refueling_ui_General_AmountFuel=选择燃料量 -refueling_ui_General_BoomArm=臂杆 -refueling_ui_General_Caution=注意:减小流速 -refueling_ui_General_DeployArm=部署臂杆 -refueling_ui_General_Destroyed=已摧毁 -refueling_ui_General_Detach=脱离 -refueling_ui_General_Error=错误 -refueling_ui_General_External=外部 -refueling_ui_General_Flow=SCU / 秒 -refueling_ui_General_FuelPod=燃料吊舱 -refueling_ui_General_HydrogenFuel=氢气 -refueling_ui_General_InProgress=进行中 -refueling_ui_General_Inactive=未启用 -refueling_ui_General_InternalTank=内部油箱 -refueling_ui_General_OperationSystem=// 燃料补给系统 V72.00 -refueling_ui_General_QuantumFuel=量子 -refueling_ui_General_Refueling=燃料补给总览 +refueling_ui_FuelTank_Pod01=Pod 1 +refueling_ui_FuelTank_Pod02=Pod 2 +refueling_ui_FuelTank_Pod03=Pod 3 +refueling_ui_FuelTank_Pod04=Pod 4 +refueling_ui_FuelTank_Pod05=Pod 5 +refueling_ui_FuelTank_Pod06=Pod 6 +refueling_ui_FuelTank_Scoop=Scoop +refueling_ui_FuelTank_Solid=Solids +refueling_ui_FuelTank_StatusDanger=Danger! +refueling_ui_FuelTank_StatusOK=Nominal +refueling_ui_FuelTank_StatusWarning=Warning! +refueling_ui_FuelTank_Title=Fuel Pod Summary +refueling_ui_FuelTank_Waste=Mixed Liquids +refueling_ui_General_Abort=Terminate +refueling_ui_General_Active=Active +refueling_ui_General_AmountFuel=Select Fuel Amount +refueling_ui_General_BoomArm=Boom +refueling_ui_General_Caution=Caution: Reduce Flow Rate +refueling_ui_General_DeployArm=Deploy Boom +refueling_ui_General_Destroyed=Destroyed +refueling_ui_General_Detach=Detach +refueling_ui_General_Error=Error +refueling_ui_General_External=External +refueling_ui_General_Flow=SCU / s +refueling_ui_General_FuelPod=Fuel Pod +refueling_ui_General_HydrogenFuel=Hydrogen +refueling_ui_General_InProgress=In Progress +refueling_ui_General_Inactive=Inactive +refueling_ui_General_InternalTank=Internal Tank +refueling_ui_General_OperationSystem=// Refueling System V72.00 +refueling_ui_General_QuantumFuel=Quantum +refueling_ui_General_Refueling=Refueling Overview refueling_ui_General_SCU=SCU -refueling_ui_General_Status=状态: -refueling_ui_General_WaitingDeploy=等待臂杆部署 -refueling_ui_General_WaitingRetract=等待臂杆回收 -refueling_ui_HUD_RefuelingInProgress=燃料补给中 - 请勿起飞 -refueling_ui_HUD_RefuelingInProgressDocked=燃料补给中 - 请勿脱离 -refueling_ui_HUD_RepairInProgress=修理进行中 - 请勿起飞 -refueling_ui_HUD_RestockingInProgress=补给进行中 - 请勿起飞 -refueling_ui_Information_Amount=总量: -refueling_ui_Information_Confirm=确认 -refueling_ui_Information_Delivered=燃料已送达: -refueling_ui_Information_Title=燃料补给概览 -refueling_ui_Login_Headline=模式选择 -refueling_ui_Login_ModeSelect=选择一个选项 -refueling_ui_Login_Operation=-2146826273 -refueling_ui_Login_Overview=总览 -refueling_ui_Login_Refining=精炼 -refueling_ui_Login_Refuel=燃料补给 -refueling_ui_Login_RefuelRefine=燃料补给与精炼 -refueling_ui_Nozzle_Active=喷嘴:打开 -refueling_ui_Nozzle_ControlFlow=控制流速 -refueling_ui_Nozzle_DestroyedWarning=警告:因喷嘴损坏燃油补给已不可用。请在继续作业前修理或更换喷嘴。 -refueling_ui_Nozzle_FlowRate=流速 -refueling_ui_Nozzle_FlowRateCurrent=当前流速: -refueling_ui_Nozzle_FlowRateHigh=警告!\n减小流速! -refueling_ui_Nozzle_FlowRateOk=正常 -refueling_ui_Nozzle_Health=完整 // -refueling_ui_Nozzle_Inactive=喷嘴:关闭 -refueling_ui_Nozzle_Nozzle=喷嘴 -refueling_ui_Nozzle_NozzleControl=喷嘴控制 -refueling_ui_Nozzle_SafeFlow=安全流速: -refueling_ui_PopUp_Aborted=燃料补给已终止。 -refueling_ui_PopUp_DeliveredAmount=燃料已送达 -refueling_ui_PopUp_Destroyed=喷嘴已被摧毁并且燃料补给进程已中断。 -refueling_ui_PopUp_Undocked=已对接舰船在燃料补给过程中脱离。 -refueling_ui_Price_Locked=锁定 -refueling_ui_Price_ResetToAuto=自动价格 -refueling_ui_Price_SetFuelPrice=输入燃料价格 -refueling_ui_Price_SetPrice=设定燃料价格 -refueling_ui_Price_Title=燃料价格 +refueling_ui_General_Status=Status: +refueling_ui_General_WaitingDeploy=Waiting for Boom Deployment +refueling_ui_General_WaitingRetract=Waiting for Boom Retraction +refueling_ui_HUD_RefuelingInProgress=Refuel in Progress - Do not lift off +refueling_ui_HUD_RefuelingInProgressDocked=Refuel in Progress - Do not undock +refueling_ui_HUD_RepairInProgress=Repair in Progress - Do not lift off +refueling_ui_HUD_RestockingInProgress=Restock in Progress - Do not lift off +refueling_ui_Information_Amount=Total Amount: +refueling_ui_Information_Confirm=Confirm +refueling_ui_Information_Delivered=Fuel Delivered: +refueling_ui_Information_Title=Refueling Summary +refueling_ui_Login_Headline=Mode Selection +refueling_ui_Login_ModeSelect=Select an Option +refueling_ui_Login_Operation=- Ship Refining and Refueling Systems +refueling_ui_Login_Overview=Overview +refueling_ui_Login_Refining=Refining +refueling_ui_Login_Refuel=Refueling +refueling_ui_Login_RefuelRefine=Refuel and Refine +refueling_ui_Nozzle_Active=Nozzle: Open +refueling_ui_Nozzle_ControlFlow=Control Flow Rate +refueling_ui_Nozzle_DestroyedWarning=Warning: Refueling not possible due to damaged nozzle. Please repair or replace the nozzle before proceeding. +refueling_ui_Nozzle_FlowRate=Flow Rate +refueling_ui_Nozzle_FlowRateCurrent=Current Flow Rate: +refueling_ui_Nozzle_FlowRateHigh=WARNING! \nReduce Flow Rate! +refueling_ui_Nozzle_FlowRateOk=Nominal +refueling_ui_Nozzle_Health=Integrity // +refueling_ui_Nozzle_Inactive=Nozzle: Closed +refueling_ui_Nozzle_Nozzle=Nozzle +refueling_ui_Nozzle_NozzleControl=Nozzle Controls +refueling_ui_Nozzle_SafeFlow=Safe Flow Rate: +refueling_ui_PopUp_Aborted=Refueling was aborted. +refueling_ui_PopUp_DeliveredAmount=of Fuel delivered +refueling_ui_PopUp_Destroyed=Nozzle destroyed and refueling process halted. +refueling_ui_PopUp_Undocked=The attached ship has undocked during the refueling process. +refueling_ui_Price_Locked=Locked +refueling_ui_Price_ResetToAuto=Auto Price +refueling_ui_Price_SetFuelPrice=Enter Fuel Price +refueling_ui_Price_SetPrice=Set Fuel Prices +refueling_ui_Price_Title=Fuel Prices refueling_ui_Price_UEC=aUEC / SCU -refueling_ui_Price_Unlocked=解锁 -refueling_ui_Progress_Completed=已完成 -refueling_ui_Progress_EstimatedTime=预计时间: -refueling_ui_Progress_Payment=已收款: -refueling_ui_Progress_Remaining=剩余: -refueling_ui_Progress_Title=燃料补给进程: -refueling_ui_Purchase_PurchaseActive=已对停靠舰船解锁燃料支付 -refueling_ui_Purchase_PurchaseWaiting=等待已停靠舰船支付燃料 -refueling_ui_State_Phase03=已付款 -refueling_ui_State_Phase04=开始燃料补给 -refueling_ui_State_Phase05=结束 -refueling_ui_Warning_BoomArm=请部署臂杆以启用对接 -refueling_ui_Warning_Functional=燃料吊舱运作正常 -refueling_ui_Warning_HydrogenOpen=氢燃料吊舱就绪。打开喷嘴以开始燃料传输。 -refueling_ui_Warning_PodStatus=燃料吊舱状态: -refueling_ui_Warning_PodsClosed=警告:燃料吊舱已关闭。请在继续前打开燃料吊舱。 -refueling_ui_Warning_QuantumOpen=量子吊舱就绪。打开喷嘴以开始量子燃料传输。 -refueling_ui_Warning_Spillage=溢出 -refueling_ui_Warning_TextSpillage=警告:燃料溢出! -refueling_ui_Warning_Warning=警告! -refueling_ui_legend_close=关闭:停止从燃料吊舱流出燃料。 -refueling_ui_legend_open=流出:允许燃料吊舱向已连接管道流出燃料。 -refueling_ui_legend_pump=注入:将燃料从其他燃料吊舱注入该燃料吊舱。 -refueling_ui_legend_title=说明 +refueling_ui_Price_Unlocked=Unlocked +refueling_ui_Progress_Completed=Completed +refueling_ui_Progress_EstimatedTime=Estimated Time: +refueling_ui_Progress_Payment=Payment Received: +refueling_ui_Progress_Remaining=Remaining: +refueling_ui_Progress_Title=Refueling Process: +refueling_ui_Purchase_PurchaseActive=Fuel Purchase Unlocked at Docked Ship +refueling_ui_Purchase_PurchaseWaiting=Waiting for Docked Ship to Purchase Fuel +refueling_ui_State_Phase03=Purchased +refueling_ui_State_Phase04=Start Refueling +refueling_ui_State_Phase05=Finished +refueling_ui_Warning_BoomArm=Please deploy Boom to allow docking to your ship. +refueling_ui_Warning_Functional=Fuel Pod Operational +refueling_ui_Warning_HydrogenOpen=Hydrogen pods are ready. Open the nozzle to begin fuel transfer. +refueling_ui_Warning_PodStatus=Fuel Pod Status: +refueling_ui_Warning_PodsClosed=Warning: Fuel pods are closed. Please open fuel pods before proceeding. +refueling_ui_Warning_QuantumOpen=Quantum Pods are open. Open the nozzle to begin Quantum Fuel transfer. +refueling_ui_Warning_Spillage=Spillage +refueling_ui_Warning_TextSpillage=Warning: Fuel spillage! +refueling_ui_Warning_Warning=Warning! +refueling_ui_legend_close=Close: Stops the flow of fuel from the Fuel Pod. +refueling_ui_legend_open=Out: Allows fuel to flow out of the Fuel Pod into connected pipes. +refueling_ui_legend_pump=In: Injects fuel into Fuel Pod from other Fuel Pods. +refueling_ui_legend_title=Legend respawn_hud_andOthers,P=and others respawn_hud_capturedby,P=Captured by: respawn_hud_convictions,P=Convictions: respawn_hud_diagnosis,P=Diagnosis: respawn_hud_killedBy,P=Killed by: -respawn_hud_medbedsinuse=ICU正在使用中: -respawn_hud_outofrange=已指定的ICU设备超出可用范围 -respawn_hud_queuelength=重症治疗床排队位置: -respawn_hud_reset=指定ICU已重置为默认 -respawn_hud_respawnMessage=距您重生还有: +respawn_hud_medbedsinuse=ICUs in use: +respawn_hud_outofrange=Preferred ICU Out of Range +respawn_hud_queuelength=ICU Queue Position: +respawn_hud_reset=ICU Preference Reset to Default +respawn_hud_respawnMessage=You will respawn in: respawn_hud_sentBackToPrison,P=Tracked and arrested by security forces respawn_hud_sentence,P=Sentence: respawn_hud_sentenceHoursAndMerits,P=%iH %iM / %i MERITS respawn_hud_sentenceMinutesAndMerits,P=%iM / %i MERITS -respawn_hud_skipqueue=按 ~action(default|respawn) 离开队列并使用默认位置复活 +respawn_hud_skipqueue=Press ~action(default|respawn) to Leave Queue & Use Default Location respawn_hud_standardearthtime,P=Standard Earth Time -respawn_hud_unavailable=指定ICU不可用 -respawn_hud_waitingforicu=等待空闲ICU -room_briefing_room=简报室 -room_brig=禁闭室 -room_cargo_bay=货舱 -room_casaba_outlet=卡莎巴奥特莱斯 -room_dumpers_depot=倾卸者仓库 -room_engine_room=引擎室 -room_garrity_defence=加里蒂防具店 -room_live_fire=荷枪实弹武器店 -room_main_bridge=主舰桥 -room_med_bay=医疗室 -room_mess_hall=食堂 -room_ship_terminals=飞船终端 -room_sleeping_pods=睡眠舱 -room_sleeping_quarters=寝室 -roughready_bounty_cargoship_desc_001=狂勇帮最近为一个名叫~mission(TargetName)的运输商提供了加油服务,他同意将他们的下一批物资运送给我们作为补偿。但我们刚刚发现,这个满嘴谎话的家伙把他们的最新一批货物卖给了敌对帮派。\n\n我们正在找人追查并除掉这个两面三刀的~mission(TargetName|Last)。\n\n我的一个老朋友刚刚在~mission(Location|Address)发现了这个骗子。看起来他们装载了更多不属于我们的货物,而且还有护卫把守。我们只付钱给你把那艘船干掉,至于你在船上找到的东西都归你所有。\n\n- “烟雾”\n -roughready_bounty_cargoship_desc_002=我和我的伙伴们与一个名叫~mission(TargetName)的运输商达成了协议,让他为我们运送物资。有趣的是,那批货从来没有出现过。他们声称有海盗袭击了他们的船,抢走了我们的物资,但事实证明他完全是在胡说八道。\n\n我们不能对他们的谎言置若罔闻,你要让他们明白这一点。最近有人在~mission(TargetName|Last)看到~mission(Location|Address)与护卫在一起。你只管杀了~mission(TargetName|Last),他们运送的货物会怎么样我们并不关心。\n\n- “烟雾”\n -roughready_bounty_cargoship_desc_003=有个叫~mission(TargetName)的混蛋一直在耍花招,他们的货船叫了加油服务,但到了那里却伏击了我们的船。为了确保通过扫描,他们甚至把货船装满了真正的货物。我们已经把消息传出去了,狂勇帮不会再有人上当了,但我要惩罚这个混蛋。\n\n~mission(TargetName|Last)似乎认识很多我们的人,所以我想最好还是付钱让你来处理这件事。听说他们被发现在~mission(Location|Address)附近,现在就去那里,彻底解决那艘货船和保护它的人。\n\n- “烟雾”\n -roughready_bounty_cargoship_title_001=双重交易 -roughready_bounty_cargoship_title_002=运送失败 -roughready_bounty_cargoship_title_003=触发陷阱 -roughready_bounty_desc_001=有兴趣来打打猎吗?\n\n~mission(TargetName)破坏了我们的一次燃料运输,让我们损失了一大笔钱,所以我想找个人让他们吃点苦头。我们得到消息,刚刚我们在~mission(Location|Address)发现了~mission(TargetName|Last)。如果你现在前往那里,很有可能可以发现他们的踪迹,并将他们一网打尽。\n\n~mission(TargetName|Last)从来不单打独斗,所以如果他们很可能由额外的保护措施。\n\n- “烟雾”\n -roughready_bounty_desc_003=我有一个棘手的情况需要处理。多年来,~mission(TargetName)一直是狂勇帮的忠实成员,现在他叛变了,正在外面向我们的竞争对手倒卖机密。我们需要立即将~mission(TargetName|Last)变成幽灵。\n\n在这种情况下,我认为最好付钱给一个与我们无关的人去做这件事。最近的扫描发现~mission(TargetName|Last) 就在~mission(Location|Address)附近。我们会付给你丰厚的报酬,让你现在就前往那里,为我们解决他们。\n\n~mission(TargetName|Last)不是白痴,他知道我们会去找他们。做好战斗准备,别指望他们会单独行动。\n\n- “烟雾”\n -roughready_bounty_title_001=打击破坏分子 -roughready_bounty_title_002=姗姗来迟 -roughready_bounty_title_003=临别礼物 -roughready_claimsweep_desc_easy=狂勇帮成员正在寻找能处理棘手情况的人。我们在~mission(location|address)发现了一艘飞船和轨道监视器在监视我们。我们有点为难,因为我们不想与幕后黑手发生更大的争斗。这就是为什么我们要找一些能快速、谨慎地帮我们解决这个问题的帮手。有兴趣吗?\n\n最后说一下,你到了那里之后,一定要盯紧那艘船。一旦你开始攻击他们的监视器,他们就会找帮手来阻止你。\n\n- “烟雾”\n -roughready_claimsweep_desc_hard=狂勇帮正在寻找一名对艰巨任务感兴趣的独立雇佣兵。我们一直在关注~mission(location|address)的事态发展,那里有几艘战舰守卫着几个轨道监视器,监视着我们的行动。 \n\n我也许很年轻,但并不幼稚。考虑到他们明目张胆的布置方式,很明显是明知我们最终会发现的。感觉就像他们在引诱狂勇帮去攻击它,我可不想上当。 \n\n所以,你要帮我们做这件事,我们会给你一笔可观的报酬。那里的飞船不会过于关注无关联的飞船,也就更难把攻击行动归到我们头上。\n\n但是在出发前一定要做好相应的计划,也许你可以带上自己的增援,以防他们的飞船逃跑并调来增援。\n\n- “烟雾”\n -roughready_claimsweep_desc_intro=我和我的伙伴们遇到了一个小小的麻烦,需要一些帮助。在~mission(location|address)有一个轨道监视器在监视我们。我们不知道是谁把它放在那里的,但它肯定不能留下来。\n\n问题是我们虽然有商业头脑,却对交涉不是很擅长,我们担心如果我们自己把它炸了,会引起麻烦。所以还是由你这样的人来做比较好。对于有兴趣赚点小钱的人来说,这应该是个简单快捷的工作。 \n\n- “烟雾” -roughready_claimsweep_desc_medium=最近我们有一个有趣的发现,有人在~mission(location|address) 设置了一些轨道监视器。我猜他们是想获取我们在那里的行动信息。他们甚至还派了几艘飞船守卫,以确保这些监视器不出意外。\n\n当然,我们希望这些混蛋消失,但我担心我们自己除掉他们会对我们的生意产生不利。这就是为什么我们要找一个“合理推诿”,找不是狂勇帮的人来解决这个问题,这样不管谁是幕后黑手,都无法直接把这次袭击和我们联系起来。我知道这不是件容易的事,尤其是那些潜伏的守卫。谁知道他们准备了多少增援部队?但如果你能完成任务,我们会给你报酬的。 \n\n你觉得你有能力完成任务吗?\n\n- “烟雾”\n -roughready_claimsweep_desc_rand=想干点脏活吗?看起来有人在~mission(location|address)建立了一个小组织,专门监视狂勇帮的商业交易活动。他们在那里部署了几个轨道监视器和护卫舰。我们不知道幕后黑手是谁,以及他们有没有援军,也不知道他们为什么要针对我们,但肯定不是为了什么好事。 \n\n我们可以自己解决,但我们也得考虑我们的商业利益。有时,保护这些利益的最好办法就是雇佣雇佣兵来做我们的脏活累活。如果你有兴趣从狂勇帮这里赚得金钱和好感,那么现在机会来了。感兴趣吗?\n\n- “烟雾” -roughready_claimsweep_title_easy=静默间谍 -roughready_claimsweep_title_hard=摧毁间谍 -roughready_claimsweep_title_intro=阻止间谍 -roughready_claimsweep_title_medium=粉碎间谍 -roughready_claimsweep_title_rand=压制间谍 -roughready_eliminateall_hangar_desc_01=有几个亡命之徒在我们的一个站点里逗留过久。他们想对我们耍花招,但现在他们被困在~mission(location|address)中,我们需要你把他们赶出去。 \n\n狂勇帮不想留他们活口,只要能完成任务,你闹多大动静都行,明白吗?\n\n- “烟雾” -roughready_eliminateall_hangar_title_01=不速之客 -roughready_eliminateall_maintenance_desc_01=狂勇帮遇到了点鼠患。我们的一小群成员试图叛变,现在他们已经占领了~mission(location|address)。\n\n由于我不能百分百确定站上没有他们的支持者,所以我想让你帮我处理掉这些叛徒。\n\n如果你能解决我们的小麻烦,你就能得到丰厚的报酬。但一个活口都不能留,我可不想再有人去打歪主意。\n\n- “烟雾” -roughready_eliminateall_maintenance_desc_02=我们的一只“秃鼻乌鸦”传来消息,说有个帮派在~mission(location|address)秘密活动。\n\n我们的地盘上不允许发生这种事,我们会自己处理,但现在的情况已经够失颜面了,所以与其让我们的人再引起不必要注意,我希望你能帮我们处理这个问题。\n\n当然,你会得到丰厚的报酬。\n\n- “烟雾” -roughready_eliminateall_maintenance_title_01=灭鼠工作 -roughready_eliminateall_maintenance_title_02=逐客令 -roughready_from=狂勇帮 -roughready_salvage_chickenship_desc_001=在~mission(location|address) 附近有一艘~mission(ship)在孤零零地漂着。这本是很好的打捞目标,但我们的成员现在都没有时间,于是我们决定让你先去打捞。\n\n如果你想要坐标,我们可以作价卖给你。然后你就可以随心所欲地把残骸拾掇干净,然后卖掉赚个盆满钵满。完成后,你只需要放弃合同,就可以把坐标从你的地图上清除掉。\n\n不过,你可能会遇到一些来自敌对打捞者的麻烦,但我相信你应付得了。\n\n-“烟雾” -roughready_salvage_chickenship_title_001=漂流中的失事~mission(Ship) -roughready_salvage_nodanger_desc_001=在~mission(location|address)附近有一艘~mission(ship),已经完全无法使用了,需要打捞。如果你有兴趣打捞剩下的船体和货物,它就归你了,价格公道。\n\n另外,你在工作时不必担心会有任何干扰,因为它就在我们的一个空间站附近,我们会确保他们不去捣乱。\n\n当你收获完你想要的东西后,就可以放弃合约,把它的坐标从你的地图上清除掉。\n\n- “烟雾” -roughready_salvage_nodanger_title_001=出售失事~mission(Ship) -roughready_searchbody_danger_station_desc_001=在听到传言说我们在~mission(location|address) 的据点可能被人擅自占用后,我就派了一个我比较信任的人去调查。\n\n坏消息是,从那以后我就再也没有他们的消息了。\n\n我希望你能前往那里,看看能否找到~mission(TargetName)目前的下落。如果你遇到了某些败类,我把他们交由你来处理。\n\n确认~mission(TargetName|last) 在哪里后,你会得到奖励。\n\n-“烟雾”\n -roughready_searchbody_danger_station_title_001=~mission(TargetName)失踪 -roughready_searchbody_nodanger_station_desc_001=到处都有人问我知不知道~mission(TargetName)发生什么事了。就我个人而言,我很乐意看到他们永远消失,但不管出于什么原因,他们有个高层朋友想要答案。\n\n我无法抽出人手去追查,但你似乎是最佳人选。去~mission(location|address)看看能不能找到他们出了什么事。如果你找到了他们的下落,就能得到报酬。\n\n我堵10个信用点,他们绝对是喝多了,现在不知昏倒在哪个旮旯里呢。\n\n-“烟雾”\n -roughready_searchbody_nodanger_station_title_001=~mission(TargetName)不见了 -salvage_FillerStation_AutoEject,P=自动排出 -salvage_FillerStation_CommodityBox=内容物: -salvage_FillerStation_Complete=处理完成 -salvage_FillerStation_Cost=成本: -salvage_FillerStation_CraftingInProgress=制造中 -salvage_FillerStation_CrateSize16SCU=16 SCU - 20 秒 -salvage_FillerStation_CrateSize1SCU=1 SCU - 2 秒 -salvage_FillerStation_CrateSize2SCU=2 SCU - 4 秒 -salvage_FillerStation_CrateSize4SCU=4 SCU - 8 秒 -salvage_FillerStation_CrateSize8SCU=8 SCU - 12 秒 -salvage_FillerStation_Create=制造 -salvage_FillerStation_ErrorFull=箱子已满,请取出并更换为空箱子。 -salvage_FillerStation_ErrorJammed,P=请清理传送带,然后按排出按钮以重试。 -salvage_FillerStation_ErrorMaterial=缺少材料!无法生产选定的物品。请检查放入的箱子中是否有足够的相应材料。 -salvage_FillerStation_ErrorRemoveItem=一个物品挡住了舱室,请将其移除。 -salvage_FillerStation_FillerStation=填装站 -salvage_FillerStation_FillingBox,P=正在装箱中 -salvage_FillerStation_InsufficientMaterials=材料不足,某些选项无法使用。 +respawn_hud_unavailable=Preferred ICU Unavailable +respawn_hud_waitingforicu=Waiting for free ICU +room_briefing_room=Briefing Room +room_brig=Brig +room_cargo_bay=Cargo Bay +room_casaba_outlet=Casaba Outlet +room_dumpers_depot=Dumper's Depot +room_engine_room=Engine Room +room_garrity_defence=Garrity Defence +room_live_fire=Live Fire +room_main_bridge=Main Bridge +room_med_bay=Med Bay +room_mess_hall=Mess Hall +room_ship_terminals=Ship Terminals +room_sleeping_pods=Sleeping Pods +room_sleeping_quarters=Sleeping Quarters +roughready_bounty_cargoship_desc_001=Rough & Ready recently provided fueling services for a hauler named ~mission(TargetName), who agreed to deliver their next load of supplies to us as compensation. Well, we just found out that the lying skag sold their latest shipment to a rival gang instead. \n\nWe’re looking for someone to track down and eliminate ~mission(TargetName|Last) for the double cross. \n\nAn old friend of mine just spotted the skag at ~mission(Location|Address). Looks like they're loaded with more cargo that’s not coming our way, and traveling with an escort. We’re only paying you to take out the ship, so anything you find aboard is yours to keep.\n\n- Smokey\n +roughready_bounty_cargoship_desc_002=My associates and I brokered a deal with a hauler named ~mission(TargetName) to deliver supplies to us. Funny thing is the shipment never showed up. They claimed pirates raided their ship and took our supplies, but it turns out that story’s 100% ranta dung.\n\nLying to back out of our deal can’t go unanswered and you’re going to make that message abundantly clear. ~mission(TargetName|Last) was recently seen with an escort at ~mission(Location|Address). As long as you kill ~mission(TargetName|Last), we don’t care what happens to the cargo they’re hauling. \n\n- Smokey\n +roughready_bounty_cargoship_desc_003=Some asshole going by the name ~mission(TargetName) has been running a scheme where their cargo ship requests refueling services only to ambush our ships when they get there. Even loaded the damn thing up with real cargo to make sure it passes scans. We’ve spread the word so nobody in Rough & Ready will fall for the trap again, but I want this skag punished. \n\nI think ~mission(TargetName|Last) knows a lot of our people on sight, so I’m guessing it’ll be better to pay you to take care of it. Heard that they were spotted around ~mission(Location|Address). Head there now and take care of that cargo ship and anyone protecting it once and for all. \n\n- Smokey\n +roughready_bounty_cargoship_title_001=Double Dealing +roughready_bounty_cargoship_title_002=Failed Delivery +roughready_bounty_cargoship_title_003=Trigger A Trap +roughready_bounty_desc_001=Interested in doing a little hunting? \n\n~mission(TargetName) sabotaged one of our fuel shipments and cost us a ton of creds, so I’m looking for someone to make ‘em pay for what they did. Just got word ~mission(TargetName|Last) was spotted at ~mission(Location|Address). If you head there now, there’s a good chance you can pick up their trail and take ‘em out for good. \n\n~mission(TargetName|Last) didn’t work alone, so don’t be surprised if they’re traveling with extra protection.\n\n- Smokey\n +roughready_bounty_desc_003=I have a delicate situation that needs handling. After years of being a loyal member of Rough & Ready, ~mission(TargetName) defected from the gang and is out there shopping secrets to our rivals. We need ~mission(TargetName|Last) ghosted immediately. \n\nWith stuff like this, I’ve found it’s always better to pay someone unassociated with us to do the deed. Scans picked up ~mission(TargetName|Last) near ~mission(Location|Address) not too long ago. We’ll pay you well to head there now and take care ‘em for us. \n\n~mission(TargetName|Last) isn’t an idiot and knows we’ll be coming after ‘em. Be prepared for a helluva fight and don’t expect ‘em to be alone.\n\n- Smokey \n +roughready_bounty_title_001=Strike Saboteur +roughready_bounty_title_002=Long Overdue +roughready_bounty_title_003=Parting Gift +roughready_claimsweep_desc_easy=The Rough & Ready crew is looking for someone to handle a delicate situation. We’ve discovered a ship and orbital sentries at ~mission(location|address) spyin’ on us. We’re in a bit of a bind because we don’t want to start a larger fight with whoever’s behind this. That’s why we’re looking for some hired help who can quickly and discreetly take care of it for us. Interested?\n\nLast thing, once you’re out there, make sure to keep an eye on that ship. Bet as soon as you start blowin’ up their sentries they’re gonna try to bring in some help to stop you.\n \n- Smokey\n +roughready_claimsweep_desc_hard=The Rough & Ready crew is looking for an independent merc interested in something heavy. We’ve been keeping an eye on a developing situation at ~mission(location|address) where ships are guarding several orbital sentries spying on our operations. \n\nNow, I might’ve been born at night, but it wasn’t last night. Considering the blatant way they’re set up, whoever’s responsible had to know we’d eventually discover it. Almost feels like they’re baiting R&R into attacking it, and I don’t want us falling for it. \n\nInstead, you’re gonna do it for us and get paid a damn good amount of creds for your effort. The ships stationed there will be less suspicious of an unaffiliated ship approaching and make it harder to pin the attack on us. \n\nJust be sure to plan accordingly before heading in. Maybe bring your own reinforcements in case any of their ships escape and call in some of their own. \n\n- Smokey\n +roughready_claimsweep_desc_intro=My associates and I have found ourselves in a little predicament and could use some help. There’s an orbital sentry at ~mission(location|address) that’s spying on us. We don’t know who put it there, but it sure as hell can’t stay. \n\nThing is we’re business minded folks first and foremost and worry that if we blow it up ourselves it’ll start shit. That’s why it’s better if someone like you does it. Should be a quick and easy gig for someone interested in earning some creds. \n\n- Smokey +roughready_claimsweep_desc_medium=Recently made an interesting discovery that someone set up a handful of orbital sentries at ~mission(location|address). Guess they’re trying to grab some info about our operations there. They even have a few ships guarding to make sure nothing happens to them. \n\nOf course, we want these bastards gone, but I’m worried that getting rid of it ourselves would be bad for business. That’s why we’re looking for a little ‘plausible deniability’. Someone from outside of R&R to eliminate the problem, so whoever is behind it can’t directly tie the attack back to us. I know this won’t be a walk in the park, especially with those guards lurking. Who knows how many reinforcements they have at the ready? But if you manage to get it done, we’re prepared to see you paid right. \n\nThink you’ve got the skills to pull this off? \n\n- Smokey\n +roughready_claimsweep_desc_rand=Interested in getting your hands dirty? Turns out someone set up a little operation at ~mission(location|address) to spy on Rough & Ready’s business dealings. They’ve got several orbital sentries and guard ships posted there. We don’t know who’s behind it, what kind of reinforcements they have waiting, or why they’re targeting us, but it’s definitely not for something good. \n\nNow, we could take care of it ourselves but have business interests to consider. Sometimes the best way to protect those interests is to hire mercs to do our dirty work. If you’re interested in making good creds and gaining a little good will with the R&R, now’s your chance. Interested? \n\n- Smokey +roughready_claimsweep_title_easy=Silence Spying Op +roughready_claimsweep_title_hard=Stomp Spying Op +roughready_claimsweep_title_intro=Stop Spying Op +roughready_claimsweep_title_medium=Squash Spying Op +roughready_claimsweep_title_rand=Suppress Spying Op +roughready_eliminateall_hangar_desc_01=We got some outlaws overstaying their welcome on one of our stations. They tried to pull a fast one on us but now they’re trapped in ~mission(location|address). We need you to clear ‘em out. \n\nRough & Ready doesn’t want a single one of them left alive when you’re through. Don’t care how messy it gets as long as it gets done, got it?\n\n- Smokey +roughready_eliminateall_hangar_title_01=Unwanted Guests +roughready_eliminateall_maintenance_desc_01=Rough & Ready has a rat problem. One of our crews tried to pull a little mutiny and now they’ve taken over ~mission(location|address).\n\nSince I can’t be 100% sure they don’t have sympathizers onboard the station, I want you to handle putting down these traitors for me.\n\nIf you can clear out our little pest issue you’ll be paid handsomely. Just don’t leave a single one of them alive. Don’t want anyone else getting funny ideas.\n\n- Smokey +roughready_eliminateall_maintenance_desc_02=Comm’s come in from one of our Rook’s that a gang’s been secretly operating out of ~mission(location|address).\n\nCan’t have that on our turf. We’d handle it ourselves, but the whole situation’s embarrassing enough as is, so rather than have our people draw any more attention to it, I want you to handle the problem for us. \n\nOf course, you’ll be paid well for your services.\n\n- Smokey +roughready_eliminateall_maintenance_title_01=Extermination Job +roughready_eliminateall_maintenance_title_02=Unwelcome Competition +roughready_from=Rough & Ready +roughready_salvage_chickenship_desc_001=So, there’s a ~mission(ship) near ~mission(location|address) just floating all by its lonesome. It’s good salvage, but none of our crews have the time right now. We figured to give you first snap at it.\n\nIf you want the coords, we’ll sell them to you for a price. Then you’re free to pick the wreck as clean as you like and sell it all for a tidy profit. When you’re done, just abandon the contract to clear the coords from your map.\n\nNow, you might run into some trouble out there from rival scavs, but I’m sure it won’t be anything you can’t handle. \n\n- Smokey +roughready_salvage_chickenship_title_001=Wrecked ~mission(Ship) on the Drift +roughready_salvage_nodanger_desc_001=Got a ~mission(ship) floatin’ near ~mission(location|address) that’s fully out of commission and in dire need of scrapping. If you’re interested in salvaging what’s left of the hull & cargo, it can be all yours, for a fair price, too.\n\nPlus, you don’t have to worry much about any distractions while you’re workin’ since you’ll be near one of our stations and we make sure folks behave themselves.\n\nAnd when you’re all done harvesting what you want, you can go ahead and abandon the contract to clear its coords off your map.\n\n- Smokey +roughready_salvage_nodanger_title_001=Wrecked ~mission(Ship) for Sale +roughready_searchbody_danger_station_desc_001=After hearing rumors that we might’ve gotten a bad case of squatters over at ~mission(location|address), I had sent one of my more trusted people to investigate. \n\nBad news is that I haven’t heard from them since. \n\nI’d like for you to head over and see if you can find ~mission(TargetName)’s current whereabouts. I’ll leave it up to you how you want to deal with any scum you come across. \n\nConfirm where ~mission(TargetName|last) is, and there’ll be a reward in it for you.\n\n- Smokey \n +roughready_searchbody_danger_station_title_001=~mission(TargetName) Gone Missing +roughready_searchbody_nodanger_station_desc_001=I’ve got people left and right askin’ me if I know what happened to ~mission(TargetName). Now personally, I’d be more than happy to see ‘em gone for good, but for whatever reason they got friends in high places demanding answers. \n\nI can’t spare any of my people to go on a wild goose chase, but you on the other hand seem like the perfect candidate. Go over to ~mission(location|address) and see if you can find what happened to them. You’ll get paid if you find where they are. \n\n10 credits says they got way too high and passed out in a dark corner somewhere. \n\n-Smokey\n +roughready_searchbody_nodanger_station_title_001=~mission(TargetName) Vanished +salvage_FillerStation_AutoEject,P=Auto Eject +salvage_FillerStation_CommodityBox=Content: +salvage_FillerStation_Complete=Process Complete +salvage_FillerStation_Cost=Cost: +salvage_FillerStation_CraftingInProgress=Crafting in Progress +salvage_FillerStation_CrateSize16SCU=16 SCU - 20 seconds +salvage_FillerStation_CrateSize1SCU=1 SCU - 2 seconds +salvage_FillerStation_CrateSize2SCU=2 SCU - 4 seconds +salvage_FillerStation_CrateSize4SCU=4 SCU - 8 seconds +salvage_FillerStation_CrateSize8SCU=8 SCU - 12 seconds +salvage_FillerStation_Create=Craft +salvage_FillerStation_ErrorFull=Box is full. Please remove and replace with an empty box. +salvage_FillerStation_ErrorJammed,P=Please clear the conveyor belt, then press the eject button to continue. +salvage_FillerStation_ErrorMaterial=Missing material! Cannot produce selected items. Please check that the inserted box has enough matching material. +salvage_FillerStation_ErrorRemoveItem=An item is blocking the compartment, please remove it. +salvage_FillerStation_FillerStation=Filler Station +salvage_FillerStation_FillingBox,P=Filling Box in Progress +salvage_FillerStation_InsufficientMaterials=Some options are disabled due to insufficient materials. salvage_FillerStation_PLACEHOLDER=Repair Ammo Name Long salvage_FillerStation_PLACEHOLDER_content=RMC -salvage_FillerStation_PreparingToCraft,P=准备制造 -salvage_FillerStation_PreparingToEject=正在准备排出 -salvage_FillerStation_SelectCargoSize=选择箱子大小 -salvage_FillerStation_SelectCargoToEject=选择要排出的货物 -salvage_FillerStation_SelectItemsToCreate=选择要制造的物品 -salvage_FillerStation_TitleContent=插入箱子的内容物: -salvage_FillerStation_TitleError=错误 -salvage_FillerStation_TitleInProgress=处理中 -salvage_FillerStation_TitleSuccess=成功 -salvage_FillerStation_TotalInternalStorage=内部总存储空间 -salvage_HUD_Abbreviation_Disintegration=分解 -salvage_HUD_Abbreviation_Fracture=碎裂 -salvage_HUD_Abbreviation_Head=头部 -salvage_HUD_Altitude,P=高度 -salvage_HUD_Cargo=储存器 -salvage_HUD_CargoBoxCreation=制作货箱 -salvage_HUD_Converging=波束间距 -salvage_HUD_FillerStationStatus_ContinueEjecting,P=继续排出 -salvage_HUD_FillerStationStatus_Ejecting=排出中 -salvage_HUD_FillerStationStatus_Full=已满 -salvage_HUD_FillerStationStatus_Obstructed=被阻挡 -salvage_HUD_FillerStationStatus_Ready=准备就绪 -salvage_HUD_Force=作用力 -salvage_HUD_Force_Critical=作用力过大 -salvage_HUD_Force_Moderate=作用力不足 -salvage_HUD_Force_Sufficient=作用力适中 -salvage_HUD_Mode=模式: -salvage_HUD_MunchingTitle=结构打捞 -salvage_HUD_Munching_ArmDeploying=正在部署机械臂 -salvage_HUD_Munching_ArmGearDown=无法部署:\n装置已停用 -salvage_HUD_Munching_ArmNoPower=无法部署:\n需求能源 -salvage_HUD_Munching_Countdown=倒计时 -salvage_HUD_Munching_FieldMode=力场模式 -salvage_HUD_Munching_FieldMode_Disintegration=分解力场 -salvage_HUD_Munching_FieldMode_Fracture=碎裂力场 -salvage_HUD_Munching_FieldMode_Suction=吸取 -salvage_HUD_Munching_FieldYield=目标总量 -salvage_HUD_Munching_FieldYieldExceedsCargo=目标大小超过储存器可用空间 -salvage_HUD_Munching_Fracturing=碎裂中 -salvage_HUD_Munching_TargetTitle=目标 -salvage_HUD_Munching_Volume=体积 -salvage_HUD_NoPower=无能量 -salvage_HUD_SalvageHead=打捞头 -salvage_HUD_SalvageMode=打捞模式 -salvage_HUD_Scan_Debris=残骸 -salvage_HUD_ScraperBeam_ActiveDiameter=直径 -salvage_HUD_ScraperBeam_ActiveEfficiency=效率 -salvage_HUD_ScraperBeam_ActiveSpeed=速度 -salvage_HUD_Surface_invalid=无效表面 -salvage_HUD_Surface_valid=有效表面 -salvage_HUD_Surface_valid_shield=目标被护盾保护中 -salvage_HUD_TargetStatus_AtExtremity=无材料 -salvage_HUD_TargetStatus_Locked=目标已锁定 -salvage_HUD_TargetStatus_OutOfRange=超出范围 -salvage_HUD_TargetStatus_RatioLimit=无材料 -salvage_HUD_TargetStatus_TooBig=尺寸过大 -salvage_HUD_TargetStatus_TooSmall=尺寸不足 -salvage_HUD_TargetStatus_Towed=目标牵引中 -salvage_HUD_TargetStatus_Valid=有效目标 -salvage_HUD_TowingMode=牵引模式 -salvage_HUD_TractorBeam_ActiveAngle=最大角度 -salvage_HUD_TractorBeam_ActiveForce=最大作用力 -salvage_HUD_TractorBeam_ActiveRange=最大范围 -salvage_HUD_TractorBeam_ActiveType=光束类型 -salvage_HUD_TractorBeam_ActiveVolume=最大体积 -salvage_HUD_TractorBeam_Module=牵引光束模组 -salvage_HUD_TractorBeam_Supporting=支撑 -salvage_HUD_TractorBeam_TypeTowing=拖船模式 -salvage_HUD_TractorBeam_TypeTractor=牵引模式 +salvage_FillerStation_PreparingToCraft,P=Preparing to craft +salvage_FillerStation_PreparingToEject=Preparing to Eject +salvage_FillerStation_SelectCargoSize=Select Box Size +salvage_FillerStation_SelectCargoToEject=Select Cargo to Eject +salvage_FillerStation_SelectItemsToCreate=Select Items to Craft +salvage_FillerStation_TitleContent=Content Of Inserted Box: +salvage_FillerStation_TitleError=Error +salvage_FillerStation_TitleInProgress=In Progress +salvage_FillerStation_TitleSuccess=Success +salvage_FillerStation_TotalInternalStorage=Total Internal Storage: +salvage_HUD_Abbreviation_Disintegration=DIS +salvage_HUD_Abbreviation_Fracture=FRA +salvage_HUD_Abbreviation_Head=HD +salvage_HUD_Altitude,P=Altitude +salvage_HUD_Cargo=Depot +salvage_HUD_CargoBoxCreation=Fabricating Cargo Box +salvage_HUD_Converging=Beam Spacing +salvage_HUD_FillerStationStatus_ContinueEjecting,P=Continue Ejecting +salvage_HUD_FillerStationStatus_Ejecting=Ejecting +salvage_HUD_FillerStationStatus_Full=Full +salvage_HUD_FillerStationStatus_Obstructed=Blocked +salvage_HUD_FillerStationStatus_Ready=Ready +salvage_HUD_Force=Force +salvage_HUD_Force_Critical=Force Critical +salvage_HUD_Force_Moderate=Force Insufficient +salvage_HUD_Force_Sufficient=Force Sufficient +salvage_HUD_Mode=Mode: +salvage_HUD_MunchingTitle=Structural Salvage +salvage_HUD_Munching_ArmDeploying=Arm Deploying +salvage_HUD_Munching_ArmGearDown=Cannot Deploy:\nGear Down +salvage_HUD_Munching_ArmNoPower=Cannot Deploy:\nPower Required +salvage_HUD_Munching_Countdown=Countdown +salvage_HUD_Munching_FieldMode=Field Mode +salvage_HUD_Munching_FieldMode_Disintegration=Disintegration Field +salvage_HUD_Munching_FieldMode_Fracture=Fracture Field +salvage_HUD_Munching_FieldMode_Suction=Suction +salvage_HUD_Munching_FieldYield=Target Yield +salvage_HUD_Munching_FieldYieldExceedsCargo=Targets in field exceed available space in depot +salvage_HUD_Munching_Fracturing=Fracturing +salvage_HUD_Munching_TargetTitle=Target +salvage_HUD_Munching_Volume=Volume +salvage_HUD_NoPower=No Power +salvage_HUD_SalvageHead=Salvage Heads +salvage_HUD_SalvageMode=Salvage Mode +salvage_HUD_Scan_Debris=Debris +salvage_HUD_ScraperBeam_ActiveDiameter=Diameter +salvage_HUD_ScraperBeam_ActiveEfficiency=Efficiency +salvage_HUD_ScraperBeam_ActiveSpeed=Speed +salvage_HUD_Surface_invalid=Surface Invalid +salvage_HUD_Surface_valid=Surface Valid +salvage_HUD_Surface_valid_shield=Target Shielded +salvage_HUD_TargetStatus_AtExtremity=No Material +salvage_HUD_TargetStatus_Locked=Target Locked +salvage_HUD_TargetStatus_OutOfRange=Out Of Range +salvage_HUD_TargetStatus_RatioLimit=No Material +salvage_HUD_TargetStatus_TooBig=Size Exceeded +salvage_HUD_TargetStatus_TooSmall=Size Insufficient +salvage_HUD_TargetStatus_Towed=Target In Tow +salvage_HUD_TargetStatus_Valid=Target Valid +salvage_HUD_TowingMode=Towing Mode +salvage_HUD_TractorBeam_ActiveAngle=Max Angle +salvage_HUD_TractorBeam_ActiveForce=Max Force +salvage_HUD_TractorBeam_ActiveRange=Max Range +salvage_HUD_TractorBeam_ActiveType=Beam Type +salvage_HUD_TractorBeam_ActiveVolume=Max Volume +salvage_HUD_TractorBeam_Module=Tractor Beam Module +salvage_HUD_TractorBeam_Supporting=Supporting +salvage_HUD_TractorBeam_TypeTowing=Towing +salvage_HUD_TractorBeam_TypeTractor=Tractor salvage_HUD_VolumeUnitCubicMetres=m³ -sandbox_criminals_desc=***WIP*** Eliminate criminals for money.\n\nPayouts per criminal eliminated:\n\nCrimestat 1,~mission(RewardValue_Wanted1) uec\nCrimestat 2,~mission(RewardValue_Wanted2) uec\nCrimestat 3,~mission(RewardValue_Wanted3) uec\nCrimestat 4,~mission(RewardValue_Wanted4) uec\nCrimestat 5,~mission(RewardValue_Wanted5) uec +sandbox_criminals_desc=***WIP*** Eliminate criminals for money.\n\nPayouts per criminal eliminated:\n\nCrimestat 1, ~mission(RewardValue_Wanted1) uec\nCrimestat 2, ~mission(RewardValue_Wanted2) uec\nCrimestat 3, ~mission(RewardValue_Wanted3) uec\nCrimestat 4, ~mission(RewardValue_Wanted4) uec\nCrimestat 5, ~mission(RewardValue_Wanted5) uec sandbox_criminals_obj_long_01=***WIP*** Keep any eye out for criminals and eliminate them for payment sandbox_criminals_obj_short_01=***WIP*** Eliminate criminals for payment sandbox_criminals_title=***WIP*** Eliminate criminals for money -scan_data_ammo=弹药 -scan_data_career=职业 -scan_data_carrying=搭载情况 -scan_data_channels=通讯频道: -scan_data_classification=类别 -scan_data_comms_encrypted=已加密 -scan_data_comms_listening=正在接听 -scan_data_composition=纯度 -scan_data_confidence=机密: -scan_data_contents=储量 -scan_data_density=密度 -scan_data_door=门: -scan_data_faction=派系 -scan_data_fuel_flight=推进燃料 -scan_data_fuel_quantum=量子燃料 +scan_data_ammo=Ammo +scan_data_career=Career +scan_data_carrying=Carrying +scan_data_channels=Comms Channels: +scan_data_classification=Classification +scan_data_comms_encrypted=Encrypted +scan_data_comms_listening=Listening +scan_data_composition=Composition +scan_data_confidence=CONFIDENCE: +scan_data_contents=Contents +scan_data_density=Density +scan_data_door=Door: +scan_data_faction=Faction +scan_data_fuel_flight=Thurst Fuel +scan_data_fuel_quantum=Quantum Fuel scan_data_hacking_available,P=Available scan_data_hacking_unavailable,P=Missing -scan_data_health=耐久度 -scan_data_instability=不稳定性 -scan_data_invalid=无效 -scan_data_inventorycontents=库存内容: -scan_data_lock_ping_controls=锁定回波探测控制仅限扫描模式使用 +scan_data_health=Health +scan_data_instability=Instability +scan_data_invalid=Invalid +scan_data_inventorycontents=Inventory Contents: +scan_data_lock_ping_controls=Lock Ping Controls to Scanning Mode scan_data_maintenanceport,P=Maintenance Port: -scan_data_mass=质量 -scan_data_material=材料 -scan_data_max=最大值 -scan_data_model=型号 -scan_data_name=名称 -scan_data_noise=噪声: -scan_data_optimalpowerwindow=最佳功率区间 -scan_data_overview=总览 -scan_data_owner=所有者 -scan_data_passengers_noneDetected=未检测到生命迹象 -scan_data_pilot=驾驶员 -scan_data_ping_cooldown=回波探测冷却中 -scan_data_ping_fov=视野 +scan_data_mass=Mass +scan_data_material=Material +scan_data_max=Max +scan_data_model=Model +scan_data_name=Name +scan_data_noise=Noise: +scan_data_optimalpowerwindow=Optimal Power Window +scan_data_overview=Overview +scan_data_owner=Owner +scan_data_passengers_noneDetected=No Lifesigns Detected +scan_data_pilot=Pilot +scan_data_ping_cooldown=Ping Cooldown +scan_data_ping_fov=FOV scan_data_power,P=Power: scan_data_power_powered,P=Powered scan_data_power_supplystatus,P=Supply: scan_data_power_switchstatus,P=Switch: -scan_data_power_transfer_resistance=能量传输抗性 +scan_data_power_transfer_resistance=Power Transfer Resistance scan_data_power_turnedoff,P=Off scan_data_power_turnedon,P=On scan_data_power_unpowered,P=Unpowered -scan_data_progress=扫描进度 -scan_data_rating=评级 -scan_data_reaquiring=重新获取中 -scan_data_role=角色 -scan_data_scanning=正在扫描 -scan_data_show_scan_highlight_fps=在扫描波接触个人单位时高亮显示 -scan_data_show_scan_highlight_vehicles=在扫描波接触载具单位时高亮显示 -scan_data_size=尺寸 -scan_data_species=种族 -scan_data_status=状态 -scan_data_strength=信号强度 -scan_data_type=类型 -scan_data_visible=可见部分 +scan_data_progress=Scan Progress +scan_data_rating=Rating +scan_data_reaquiring=Reacquiring +scan_data_role=Role +scan_data_scanning=SCANNING +scan_data_show_scan_highlight_fps=Show Scan Wave Highlights on FPS Contacts +scan_data_show_scan_highlight_vehicles=Show Scan Wave Highlights on Vehicle Contacts +scan_data_size=Size +scan_data_species=Species +scan_data_status=Status +scan_data_strength=Signal Strength +scan_data_type=Type +scan_data_visible=Visible scrambleracesubmissions_obj_display_01,P=Luca Brunt: Pending update scrambleracesubmissions_obj_long_01,P=Luca Brunt: Await update scrambleracesubmissions_obj_short_01,P=Await update -seachbody_obj_short_02a=辨认 +seachbody_obj_short_02a=Identify searchbody_cave_desc=~mission(Contractor|SearchBodyCaveDescription) searchbody_cave_from=~mission(Contractor|SearchBodyCaveFrom) -searchbody_cave_obj_long_01=前往~mission(Location|Address)搜寻~mission(TargetName)。 -searchbody_cave_obj_long_02=确认失踪人员~mission(TargetName)的下落。 +searchbody_cave_obj_long_01=Go to the ~mission(Location|Address) to search for ~mission(TargetName). +searchbody_cave_obj_long_02=Confirm the whereabouts of the missing person, ~mission(TargetName). searchbody_cave_obj_marker_01=~mission(Location) -searchbody_cave_obj_short_01=前往~mission(Location) -searchbody_cave_obj_short_02=查找失踪人员 +searchbody_cave_obj_short_01=Go To ~mission(Location) +searchbody_cave_obj_short_02=Locate Missing Person searchbody_cave_title=~mission(Contractor|SearchBodyCaveTitle) -searchbody_danger_0001=如果我没有提醒您就是我的失职:进入残骸地点会有潜在的危险,请务必谨慎行事。 -searchbody_danger_0002=虽然都懂,但一定要小心。我们不希望发生在~mission(Ship)的任何事再发生在你身上。 -searchbody_danger_0003=~mission(Ship)可能是非法行为的受害者,所以请不要草率行事。谨慎是重中之重。 +searchbody_danger_0001=We would be remiss if we did not remind you that venturing into the wreck site will potentially be hazardous, and all caution should be used.   +searchbody_danger_0002=It goes without saying, but be careful out there. We would hate for whatever or whoever happened to the ~mission(Ship) to happen to you.  +searchbody_danger_0003=It's possible that the ~mission(Ship) was the victim of foul play, so make sure to take your time and don't get sloppy. Caution is the keyword.   searchbody_desc=~mission(Description) -searchbody_desc_0001=~mission(TargetName)的家人希望找到一些结果。虽然有消息证实:在~mission(Ship)上服役的~mission(TargetName|First)没有幸存下来,但他的家人依旧想知道到底发生了什么。~mission(Contractor)正在寻找一个干事利索且有判断力的人去~mission(Location)调查,看能否查出发生在~mission(TargetName|First)身上的厄运。~mission(Timed)~mission(Danger)非常感谢您在这件事上的协助。 -searchbody_desc_0002=最近,一艘~mission(Ship)碰到了不幸的事情导致坠毁。自从同一时间后,没有人再听到或看到~mission(TargetName)。我们目前认为,当~mission(Ship)遭遇厄运时,他们可能就在船上。我们想找一个人去~mission(Location)完成现场调查,并确定~mission(TargetName|Last)是否在那里。~mission(Timed)~mission(Danger) -searchbody_desc_0003=我们需要一个侦探去找个人,~mission(TargetName)。最后看到他是在一艘~mission(Ship)上工作,这艘船最近被报告已经坠毁。~mission(Timed)~mission(Danger)酬劳将在找到~mission(TargetName|Last)的下落后给予。 -searchbody_desc_0004=~mission(Contractor)目前正在寻求一位侦探来确认~mission(TargetName)的情况。根据我们最初的研究,~mission(TargetName|First)曾在~mission(Ship)上服役,并遭遇了悲惨的事故。我们需要你前往~mission(Location)进行现场搜查,确定~mission(TargetName|First)是否已在船上遇难以便我们通知其父母。~mission(Timed)~mission(Danger) -searchbody_desc_0005=不期望这次有好结果。最后一次听说~mission(TargetName)就是在他们登上~mission(Ship)的时候。据报道这艘船已经损毁。现在,他的家人想要知道到底发生了什么。这就是你能派上用场的地方了。去吧,去~mission(Location)搜索,找到~mission(TargetName|Last),希望我们可以给他的家人一点点安慰。~mission(Timed)~mission(Danger) +searchbody_desc_0001=The family of ~mission(TargetName) is hoping to find some closure. While there is confirmation that the ~mission(Ship) ~mission(TargetName|First)were serving aboard did not survive its journey, the family wants to know for sure what happened. ~mission(Contractor) is looking for someone with tact and discretion to investigate ~mission(Location) and see if they can learn ~mission(TargetName|First)'s fate. ~mission(Timed)~mission(Danger)Your assistance in the matter is appreciated. +searchbody_desc_0002=Recently, a ~mission(Ship) ran into some unfortunate luck and was destroyed. Since around that same time, no one has heard or seen ~mission(TargetName) and it is our current belief that they may have been aboard when the ~mission(Ship) met its fate. We are looking for a contractor to complete a survey onsite at ~mission(Location) and ascertain if ~mission(TargetName|Last) is there. ~mission(Timed)~mission(Danger) +searchbody_desc_0003=We are in need of a contractor to locate one, ~mission(TargetName), who was last seen working aboard a ~mission(Ship) that was recently reported as destroyed. ~mission(Timed)~mission(Danger)Payment will be issued upon receiving confirmation of ~mission(TargetName|Last)'s whereabouts. +searchbody_desc_0004=~mission(Contractor) is currently seeking a contractor to help confirm the status of ~mission(TargetName). According to our initial research, it is believed that ~mission(TargetName|First) was serving aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search, so that we may determine if ~mission(TargetName|First) did indeed perish aboard and inform the parents. ~mission(Timed)~mission(Danger) +searchbody_desc_0005=Not expecting a happy outcome on this one. ~mission(TargetName) was last heard from when they boarded a ~mission(Ship). That same ship was reported destroyed. Now, the family wants to confirm what happened one way or the other. That's where you come in. Go, search ~mission(Location), locate ~mission(TargetName|Last) and we can hopefully give them a little peace of mind. ~mission(Timed)~mission(Danger) searchbody_from=~mission(Contractor) -searchbody_location_0001=飞船残骸 -searchbody_location_0002=失联位置 -searchbody_location_0003=~mission(Ship)的最后已知位置 -searchbody_location_0005=残骸 -searchbody_location_0006=残骸地点 -searchbody_location_0008=~mission(Ship)的残骸 -searchbody_location_0009=飞船残骸 -searchbody_obj_long_01=前往~mission(Location)寻找~mission(TargetName)。 -searchbody_obj_long_02=寻找~mission(Role)~mission(TargetName|Last) -searchbody_obj_marker_01=飞船残骸 -searchbody_obj_short_01=前往飞船残骸 -searchbody_obj_short_02=找到~mission(Role) -searchbody_timed_0001=我们都希望将这个问题尽快解决,所以还是紧迫一些吧。 -searchbody_timed_0002=我们已经被要求尽快解决此事,尽快搞定吧。 -searchbody_timed_0003=~mission(TargetName|First)已经失踪有一段时间了,所以无论你用什么手段,请尽快想办法吧。 +searchbody_location_0001=the ship's remains +searchbody_location_0002=the last point of contact +searchbody_location_0003=the ~mission(Ship)'s last known position +searchbody_location_0005=the wreckage +searchbody_location_0006=the wreck site +searchbody_location_0008=the ~mission(Ship)'s remains +searchbody_location_0009=the derelict +searchbody_obj_long_01=Go to ~mission(Location) to search for ~mission(TargetName). +searchbody_obj_long_02=Locate ~mission(Role) ~mission(TargetName|Last) +searchbody_obj_marker_01=Derelict Site +searchbody_obj_short_01=Go To Derelict Site +searchbody_obj_short_02=Locate ~mission(Role) +searchbody_timed_0001=We would all like to see this matter closed as quickly as possible, and as such, a certain amount urgency is warranted.  +searchbody_timed_0002=We've been asked to expedite matters, and are looking to settle this ASAP.  +searchbody_timed_0003=~mission(TargetName|First) has been missing for some time, so anything you could do to settle this as quickly as possible would be great.  searchbody_title=~mission(Title) -searchbody_title_0001=人口失踪 -searchbody_title_0002=搜寻~mission(TargetName|Last) -searchbody_title_0003=失踪人口报告 -searchbody_title_0004=失踪人口案件 -searchcrew_Counter_UI=船员已找到 %ls -searchcrew_danger_0001=如果我们不提醒您冒险进入残骸地区会有潜在危险,那我们就失职了,所以请务必小心谨慎。 -searchcrew_danger_0002=虽然都懂,但是在外面一定要小心。我们不希望发生在~mission(Ship)的任何事再发生在你身上。 -searchcrew_danger_0003=~mission(Ship)可能是非法行为的受害者,所以请不要草率行事。谨慎是重中之重。 +searchbody_title_0001=Missing Person +searchbody_title_0002=Searching for ~mission(TargetName|Last) +searchbody_title_0003=Missing Persons Report +searchbody_title_0004=Missing Persons Case +searchcrew_Counter_UI=Crew found %ls +searchcrew_danger_0001=We would be remiss if we did not remind you that venturing into the wreck site will potentially be hazardous, and all caution should be used.   +searchcrew_danger_0002=It goes without saying, but be careful out there. We would hate for whatever or whoever happened to the ~mission(Ship) to happen to you.  +searchcrew_danger_0003=It's possible that the ~mission(Ship) was the victim of foul play, so make sure to take your time and don't get sloppy. Caution is the keyword.   searchcrew_desc=~mission(Description) -searchcrew_desc_0001=一艘~mission(Ship)最近报告已经坠毁,在该船上工作的一名船员的家属希望能找到一些结果。~mission(Contractor)想找个人去~mission(Location)进行调查,同时看一看是否能了解该船员的下落。~mission(Timed)~mission(Danger)非常感谢您的协助。 -searchcrew_desc_0002=最近,一艘~mission(Ship)发生了不幸的事情,坠毁了。自那次悲剧的事故发生以来,再也没有人听到或见过那艘船上的任何信息或是任何船员。我们认为那艘船可能无人生还。我们正在寻求一个合适的人前往~mission(Location)进行现场调查,同时尽量辨认所有失踪的船员。~mission(Timed)~mission(Danger) -searchcrew_desc_0003=我们需要一个靠谱的人去找到近期报告已被摧毁的~mission(Ship)上的失踪船员。~mission(Timed)~mission(Danger)酬金会在确认收到失踪人员完整下落信息后支付。 -searchcrew_desc_0004=~mission(Contractor) 当前正在寻求一个承包商帮助确认发生悲惨事故的~mission(Ship)上船员的情况。我们会要求您前往~mission(Location)并代表我们进行现场搜寻,以便我们可以确定失踪人员的情况并把这些信息转达他们的家属。~mission(Timed)~mission(Danger) -searchcrew_desc_0005=这一次可不指望有什么好结果。一艘~mission(Ship)最近报告已被摧毁,船员的家人们想了解到底发生了什么。我们需要一位有经验的调查员前往~mission(Location)展开调查。找到所有失踪人员的下落,以便让家属们得到一些心里的慰藉。~mission(Timed)~mission(Danger) +searchcrew_desc_0001=The family members of the crew serving aboard a ~mission(Ship) that was recently reported as destroyed are hoping to find some closure. ~mission(Contractor) is looking for contractors to investigate ~mission(Location) and see if they can learn the crew's fate. ~mission(Timed)~mission(Danger)Your assistance in the matter is much appreciated. +searchcrew_desc_0002=Recently, a ~mission(Ship) ran into some unfortunate luck and was destroyed. Since that unfortunate incident, no one has heard or seen any of the crew since and it is our current belief that none may have survived. We are looking for contractors to complete a survey onsite at ~mission(Location) and positively identify all the missing crewmembers. ~mission(Timed)~mission(Danger) +searchcrew_desc_0003=We are in need of contractors to locate the missing crew of a ~mission(Ship) that was recently reported as destroyed. ~mission(Timed)~mission(Danger)Payment will be issued upon receiving confirmation of the full complement's whereabouts. +searchcrew_desc_0004=~mission(Contractor) is currently seeking contractors to help confirm the status of the crew aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search on our behalf so that we may determine what happened to the missing crew and inform the relatives. ~mission(Timed)~mission(Danger) +searchcrew_desc_0005=Not expecting a happy outcome on this one. A ~mission(Ship) was reported destroyed and now the family of the crew wants to confirm what happened one way or the other. We need contractors to search ~mission(Location), locate all the missing people, so we can give their relatives a little peace of mind. ~mission(Timed)~mission(Danger) searchcrew_from=~mission(Contractor) -searchcrew_location_0001=飞船残骸 -searchcrew_location_0002=失联位置 -searchcrew_location_0003=~mission(Ship)的最后已知位置 -searchcrew_location_0005=残骸 -searchcrew_location_0006=残骸地点 -searchcrew_location_0008=~mission(Ship)的残骸 -searchcrew_location_0009=飞船残骸 -searchcrew_obj_long_01=前往~mission(Location)搜寻失踪船员。 -searchcrew_obj_long_02=找到失踪船员。 -searchcrew_obj_marker_01=飞船残骸 -searchcrew_obj_short_01=前往飞船残骸 -searchcrew_obj_short_02=找到船员 -searchcrew_obj_short_02a=辨认 -searchcrew_timed_0001=我们都希望将这个问题尽快解决,所以还是紧迫一些吧。 -searchcrew_timed_0002=我们已经被要求尽快解决此事,尽快搞定吧。 -searchcrew_timed_0003=那艘船的船员已经失踪有一段时间了,所以无论你用什么办法,尽快解决吧。 +searchcrew_location_0001=the ship's remains +searchcrew_location_0002=the last point of contact +searchcrew_location_0003=the ~mission(Ship)'s last known position +searchcrew_location_0005=the wreckage +searchcrew_location_0006=the wreck site +searchcrew_location_0008=the ~mission(Ship)'s remains +searchcrew_location_0009=the derelict +searchcrew_obj_long_01=Go to ~mission(Location) to search for missing crew. +searchcrew_obj_long_02=Locate the missing crew members. +searchcrew_obj_marker_01=Derelict Site +searchcrew_obj_short_01=Go To Derelict Site +searchcrew_obj_short_02=Locate the Crew +searchcrew_obj_short_02a=Identify +searchcrew_timed_0001=We would all like to see this matter closed as quickly as possible, and as such, a certain amount urgency is warranted.  +searchcrew_timed_0002=We've been asked to expedite matters, and are looking to settle this ASAP.  +searchcrew_timed_0003=The crew has been missing for a while now and anything you could do to settle this as quickly as possible would be great.  searchcrew_title=~mission(Title) -searchcrew_title_0001=失踪的船员 -searchcrew_title_0002=船员失踪 -searchcrew_title_0003=~mission(Ship)的船员失踪了 -searchcrew_title_0004=搜寻失踪船员 -sectorsweep_HoldPosition_Timer=等待进一步指示 %ls -sectorsweep_PatrolPoint_Timer=抵达巡逻区域 %ls -sectorsweep_Rendevouz_Timer=抵达预定地点 %ls -sectorsweep_danger_001=不要低估~mission(Client)的飞行技能,他们已经证明了自己的实力。 -sectorsweep_danger_002=接近时请务必小心,那里真的一团糟。 -sectorsweep_danger_003=我们非常清楚这是一个有潜在危险的合约,但是一切风险都需要你自己承担。 -sectorsweep_danger_004=这并不是一个简单的任务,在~mission(Client)的队伍里,有一些真正的战士。 +searchcrew_title_0001=Missing Crew +searchcrew_title_0002=Crewmembers Missing +searchcrew_title_0003=~mission(Ship)'s Crew Missing +searchcrew_title_0004=Search for Missing Crew +sectorsweep_HoldPosition_Timer=Await Further Instruction %ls +sectorsweep_PatrolPoint_Timer=Reach Patrol Area %ls +sectorsweep_Rendevouz_Timer=Reach Rendezvous %ls +sectorsweep_danger_001=Do not underestimate the ~mission(Client)' flying skills. They have proven themselves more than capable so far.  +sectorsweep_danger_002=Make sure to use extreme caution with your approach. It's been a real mess out there.  +sectorsweep_danger_003=And so we're perfectly clear, this is a potentially dangerous contract, so you are undertaking this at your own risk.  +sectorsweep_danger_004=It's not going to be an easy task. The ~mission(Client) have some serious fighters in their ranks.  sectorsweep_desc=~mission(Contractor|SectorSweepDescription) -sectorsweep_desc_0001=~mission(Client)在~mission(Location)已经有太多侵略性的行为,最近尤其猖狂。这回地方当局实在是受够了。~mission(Contractor)正在寻找可靠的战斗专家,即刻前往集合点,扫清整片区域,清除掉所有遇到的~mission(Client)。~mission(Jingo)~mission(Danger) -sectorsweep_desc_0002=~mission(Location)地区的死亡人数一直在攀升,这都是因为~mission(Client)增加了在该地区的敌对行动。为了遏制这种糟糕的趋势,我们正在寻求雇佣兵以采取反制措施,在更多人在此失去生命之前消除该地区的所有威胁。~mission(Danger) -sectorsweep_desc_0003=需要雇佣兵来消灭盘踞在~mission(Location)附近攻击平民飞船的犯罪团伙。初步情报表明,该团伙由一个该区域的本地帮派~mission(Client)的成员组成。我们不确定这个情报的时效性是多久,因此承接此合约需要做好快速行动的准备。~mission(Danger)~mission(Jingo) -sectorsweep_desc_0004=~mission(Location)的麻烦虽然已经快结束了,但我们希望它能更快恢复平静。~mission(Jingo)合约承接者需要根据~mission(Client)的要求协助清除指定区域的威胁。当你准备好以后,请尽快开展行动。~mission(Danger) -sectorsweep_desc_0005=最近~mission(Client)在~mission(Location)附近开始给我们造成越来越多的麻烦。~mission(Jingo)因此,考虑到事态的严重性,我们决定下拨财政补贴以雇佣靠谱的战斗专家来清剿这片麻烦丛生的地方。~mission(Danger) +sectorsweep_desc_0001=The ~mission(Client) have been aggressively operating in ~mission(Location) and after their most recent attack, the local authorities have decided enough is enough. ~mission(Contractor) are looking for operators to head out immediately to the rendezvous and begin sweeping through the entire sector, clearing out any ~mission(Client) they come across. ~mission(Jingo)~mission(Danger) +sectorsweep_desc_0002=The death toll has been on the rise in ~mission(Location) as the ~mission(Client) have increased hostile actions in the sector. In order to stem this unfortunate trend, we are seeking mercenaries to head out ASAP and launch an immediate counter action, removing any and all threats from the area before there is any further loss of life. ~mission(Danger) +sectorsweep_desc_0003=Mercenaries are needed to eliminate a hostile group that have been attacking ships near ~mission(Location). Initial intelligence reports indicate that the group is comprised of members from the ~mission(Client), a local gang known to operate in the sector. We are not sure how long this intel will be good for, so operators need to be ready to move fast. ~mission(Danger)~mission(Jingo) +sectorsweep_desc_0004=Trouble in ~mission(Location) is about to boil over and we want it stopped before that happens. ~mission(Jingo)Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you are able. ~mission(Danger) +sectorsweep_desc_0005=We've been having growing problems with the ~mission(Client) out near ~mission(Location). ~mission(Jingo)As such, and owing to the urgency of the situation, financial incentives have been allocated in order to hire mercenaries to assist with clearing their hunting grounds as soon as possible. ~mission(Danger) sectorsweep_from=~mission(Contractor|SectorSweepFrom) -sectorsweep_jingo_0001=是时候让我们来教训教训这些混蛋玩意儿了,出来混总是要还的。 -sectorsweep_jingo_0002=不能再允许他们胡作非为了,我们是时候该站出来了。 -sectorsweep_jingo_0003=这些不法之徒对十字军人民实行粗暴行径已经太久了,是时候改变这个局面了。 -sectorsweep_jingo_0004=看到这些凶手将得到他们应有的下场,真是令人欣慰。 -sectorsweep_obj_Destroy=击毁海盗 -sectorsweep_obj_HoldPosition=等待进一步指令 -sectorsweep_obj_Search=搜索区域 -sectorsweep_obj_long_00=在预定的集合点会合,同时注意巡逻路线。 -sectorsweep_obj_long_01=巡逻指定区域以清除所有敌人。 -sectorsweep_obj_long_02=在巡逻区域内消灭所有敌人。 -sectorsweep_obj_long_03=在确定下一巡逻区域前,保持当前位置。 -sectorsweep_obj_marker_00=集合点 -sectorsweep_obj_marker_01=巡逻信标 -sectorsweep_obj_marker_02=消灭 -sectorsweep_obj_marker_03=保持位置 -sectorsweep_obj_short_00=在集合点会合 -sectorsweep_obj_short_01=前往巡逻区域 -sectorsweep_obj_short_02=消灭敌人 -sectorsweep_obj_short_02a=巡逻信标 -sectorsweep_obj_short_03=等待下一巡逻区 +sectorsweep_jingo_0001=It's time that we show these bastards that they can't do whatever they want without paying the consequences.  +sectorsweep_jingo_0002=This can't be allowed to go on any longer. It's time we took a stand.  +sectorsweep_jingo_0003=These outlaws have been running roughshod over the people of Crusader for too long. It's time for a change.  +sectorsweep_jingo_0004=It will be a relief to see these cutthroats put down once and for all.  +sectorsweep_obj_Destroy=Destroy Pirates +sectorsweep_obj_HoldPosition=Await Further Instruction  +sectorsweep_obj_Search=Search Area +sectorsweep_obj_long_00=Meet at the set rendezvous point while the patrol route is coordinated. +sectorsweep_obj_long_01=Patrol the designated area to clear it of any hostiles. +sectorsweep_obj_long_02=Eliminate all hostiles from the patrol area. +sectorsweep_obj_long_03=Hold position until the next Patrol Area is determined. +sectorsweep_obj_marker_00=Rendezvous Point +sectorsweep_obj_marker_01=Patrol Beacon +sectorsweep_obj_marker_02=Eliminate +sectorsweep_obj_marker_03=Hold Postion +sectorsweep_obj_short_00=Meet At Rendezvous +sectorsweep_obj_short_01=Go To Patrol Area +sectorsweep_obj_short_02=Eliminate Hostiles +sectorsweep_obj_short_02a=Patrol Beacon +sectorsweep_obj_short_03=Hold For Next Patrol Area sectorsweep_title=~mission(Contractor|SectorSweepTitle) -sectorsweep_title_0001=清剿~mission(Client)的窝点 -sectorsweep_title_0002=清理~mission(Client)的狩猎区域 -sectorsweep_title_0003=区域扫描 -sectorsweep_title_0004=搜捕法外之徒 -sectorsweep_title_0005=战术突袭 +sectorsweep_title_0001=Eliminate ~mission(Client) Nest +sectorsweep_title_0002=Clear Out ~mission(Client) Hunting Grounds +sectorsweep_title_0003=Sector Sweep +sectorsweep_title_0004=Outlaw Roundup +sectorsweep_title_0005=Tactical Raid security_033= -security_ABORTED=进程已中止 -security_AUTHORISED=访问已授权 -security_Accessing=正在访问数据库 -security_Altering=正在修改记录 -security_Analysing=分析中 -security_Biometric=需要生物特征扫描 -security_Connecting=正在与KNOCK2建立连接 -security_DASHBOARD=员工控制台 -security_DATABASE=罪犯数据库 -security_Disonnecting=正在与KNOCK2断开连接 -security_Found=已找到记录 -security_INITIATE=初始化扫描 -security_INTERRUPTED=已中断! -security_LOGIN=登录 -security_LOGOUT=登出 -security_Locating=正在查找记录 -security_Loggedin=已登录 -security_Loggingout=正在注销 -security_MAINFRAME=安保主机 -security_MODIFIED=记录已修改 -security_Permissions=权限授予中 -security_Records=访问记录中 -security_Restarting=系统重启中 -security_SUCCESS=成功 -security_UNAUTHORISED=无权限访问 +security_ABORTED=PROCESS ABORTED +security_AUTHORISED=ACCESS AUTHORISED +security_Accessing=Accessing Database +security_Altering=Altering Record +security_Analysing=Analysing +security_Biometric=Biometric Scan Required +security_Connecting=KNOCK2 Connecting +security_DASHBOARD=EMPLOYEE DASHBOARD +security_DATABASE=CRIMINAL DATABASE +security_Disonnecting=KNOCK2 Disonnecting +security_Found=Record Found +security_INITIATE=INITIATE SCAN +security_INTERRUPTED=INTERRUPTED! +security_LOGIN=LOGIN +security_LOGOUT=LOG OUT +security_Locating=Locating Record +security_Loggedin=Logged In +security_Loggingout=Logging Out +security_MAINFRAME=SECURITY MAINFRAME +security_MODIFIED=RECORD MODIFIED +security_Permissions=Granting Permissions +security_Records=Accessing Records +security_Restarting=System Restarting +security_SUCCESS=SUCCESS +security_UNAUTHORISED=UNAUTHORISED ACCESS security_hacknum1=[1/6] security_hacknum2=[2/6] security_hacknum3=[3/6] @@ -65368,270 +65368,270 @@ security_hacknum4=[4/6] security_hacknum5=[5/6] security_hacknum6=[6/6] security_hacknumX=[--x--] -select_action=请进行下一步操作。 -shop_name_aparelli=阿帕雷利 -shop_name_arccorp=弧光集团 -shop_name_armor=盔甲 -shop_name_astroarmada=天文舰队 -shop_name_cargodepot=货运服务 -shop_name_casaba=卡莎巴奥特莱斯 -shop_name_centermass=核心区域 -shop_name_clothing=服饰 -shop_name_commodities=商品 -shop_name_conscientousobjects=尽职之物 -shop_name_cordrys=科德里小铺 -shop_name_cousincrows=乌鸦表哥 -shop_name_covalex=科瓦莱什货运 -shop_name_crusaderindustries=十字军工业 -shop_name_crusaderprovidencesurplus=天意军品店 -shop_name_cubbyblast=立方爆炸 -shop_name_dumpersdepot=倾卸者仓库 -shop_name_factoryline=生产线 -shop_name_fpsweapons=个人武器 -shop_name_ftl=超光速快递服务 -shop_name_garritydefense=加里蒂防具 -shop_name_grimhex=六角湾 -shop_name_hurstondynamics=赫斯顿动力 -shop_name_kctrending=KC潮流 -shop_name_kelto=科途便利店 -shop_name_livefireweapons=荷枪实弹武器店 -shop_name_makau=马告 -shop_name_microtech=微科 -shop_name_newdeal=全新交易 -shop_name_omegapro=欧米伽Pro -shop_name_oresales=矿石销售 -shop_name_pharmacy=药店 -shop_name_platinumbay=白金湾 -shop_name_portolisar=奥丽莎空间站 -shop_name_regal=君威豪华租赁 -shop_name_shipweapons=飞船武器 -shop_name_shubin=舒宾星际 -shop_name_skutters=射手 -shop_name_tammanyandsons=坦姆尼父子 -shop_name_tdd=贸易和发展司 -shop_name_teachs=蒂奇的飞船店 -shop_name_traveler=旅行者租赁 -shop_name_vantage=优越租赁 -shop_ui_3_days=3 天 -shop_ui_AllManufacturers=所有厂商 -shop_ui_AreYouSure=你确定吗? -shop_ui_Average_Value=每SCU平均价值: -shop_ui_Average_Value_Title=每SCU: -shop_ui_AwaitingItemSelection=等待选择物品中 -shop_ui_BuyAmountString=购买金额 -shop_ui_BuyToEquip=购买且立即装备 -shop_ui_BuyToInventory=购买到库存 -shop_ui_BuyToInventoryDescription=您购买的存入库存的物品可以从本地库存或载具管理应用中装备。 -shop_ui_BuyingConfirmationMessage=购买 [quantity] 单位的 [item] -shop_ui_BuyingConfirmationMessage_Ship=购买 [item] -shop_ui_BuyingConfirmationMessage_Singular=购买 [quantity] 单位的 [item] -shop_ui_CommodityKiosk_BlockedCargoGridSpace=货物网格空间阻塞 -shop_ui_CommodityKiosk_CargoGrid=货物网格 -shop_ui_CommodityKiosk_Demand_Critical=售罄 -shop_ui_CommodityKiosk_Demand_Emergent=库存更新中 -shop_ui_CommodityKiosk_Demand_High=库存不足 -shop_ui_CommodityKiosk_Demand_Low=库存充足 -shop_ui_CommodityKiosk_Demand_Medium=库存正常 -shop_ui_CommodityKiosk_Demand_None=库存已满 -shop_ui_CommodityKiosk_Demand_VeryHigh=库存极低 -shop_ui_CommodityKiosk_Demand_VeryLow=库存将满 -shop_ui_CommodityKiosk_DynamicEventEffectedThisItem=一个近期事件已经影响到此物品。 -shop_ui_CommodityKiosk_EmptyCargoGridSpace=净空货物网格空间 -shop_ui_CommodityKiosk_EnterAmount=输入数量 -shop_ui_CommodityKiosk_FullCargoGridSpace=货物网格空间已满 -shop_ui_CommodityKiosk_GEN_STG=总共\n一般储存 -shop_ui_CommodityKiosk_GenStgAggregateOccupancy=所有一般存储占用总和 -shop_ui_CommodityKiosk_GeneralStorage=一般储存 -shop_ui_CommodityKiosk_IllegalItemDescription=该物品被标记为非法物品。 -shop_ui_CommodityKiosk_InDemand=有需求 -shop_ui_CommodityKiosk_InStock=有货 -shop_ui_CommodityKiosk_InvalidSelection=无效的容器选择 -shop_ui_CommodityKiosk_InvalidSelection_Tooltip=资源容器不接受此类货物。 -shop_ui_CommodityKiosk_InvalidShipSelected=无法在此位置\n访问所选的物品库 -shop_ui_CommodityKiosk_MakeASelection=进行选择 -shop_ui_CommodityKiosk_NoDemand=无需求 -shop_ui_CommodityKiosk_NoMarket=无法出售 -shop_ui_CommodityKiosk_NoStock=售罄 +select_action=Please select an action. +shop_name_aparelli=Aparelli +shop_name_arccorp=ArcCorp +shop_name_armor=Armor +shop_name_astroarmada=Astro Armada +shop_name_cargodepot=Cargo Services +shop_name_casaba=Casaba Outlet +shop_name_centermass=CenterMass +shop_name_clothing=Clothing +shop_name_commodities=Commodities +shop_name_conscientousobjects=Conscientious Objects +shop_name_cordrys=Cordry's +shop_name_cousincrows=Cousin Crow's +shop_name_covalex=Covalex Shipping +shop_name_crusaderindustries=Crusader Industries +shop_name_crusaderprovidencesurplus=Providence Surplus +shop_name_cubbyblast=Cubby Blast +shop_name_dumpersdepot=Dumper's Depot +shop_name_factoryline=Factory Line +shop_name_fpsweapons=Personal Weapons +shop_name_ftl=FTL +shop_name_garritydefense=Garrity Defense +shop_name_grimhex=GrimHEX +shop_name_hurstondynamics=Hurston Dynamics +shop_name_kctrending=KC Trending +shop_name_kelto=Kel-To +shop_name_livefireweapons=Live Fire Weapons +shop_name_makau=Makau +shop_name_microtech=microTech +shop_name_newdeal=New Deal +shop_name_omegapro=Omega Pro +shop_name_oresales=Ore Sales +shop_name_pharmacy=Pharmacy +shop_name_platinumbay=Platinum Bay +shop_name_portolisar=Port Olisar +shop_name_regal=Regal Luxury Rentals +shop_name_shipweapons=Ship Weapons +shop_name_shubin=Shubin Interstellar +shop_name_skutters=Skutters +shop_name_tammanyandsons=Tammany and Sons +shop_name_tdd=Trade & Development Division +shop_name_teachs=Teach's Ship Shop +shop_name_traveler=Traveler Rentals +shop_name_vantage=Vantage Rentals +shop_ui_3_days=3 days +shop_ui_AllManufacturers=All Manufacturers +shop_ui_AreYouSure=Are you sure? +shop_ui_Average_Value=Average Value per SCU: +shop_ui_Average_Value_Title=Per SCU: +shop_ui_AwaitingItemSelection=Awaiting Item Selection +shop_ui_BuyAmountString=Amount to Purchase +shop_ui_BuyToEquip=Buy and Equip Immediately +shop_ui_BuyToInventory=Buy to Store as Inventory +shop_ui_BuyToInventoryDescription=Items bought as inventory can be equipped from your Local Inventory or Vehicle Manager as appropriate. +shop_ui_BuyingConfirmationMessage=Buying [quantity] units of [item] +shop_ui_BuyingConfirmationMessage_Ship=Purchasing the [item] +shop_ui_BuyingConfirmationMessage_Singular=Buying [quantity] unit of [item] +shop_ui_CommodityKiosk_BlockedCargoGridSpace=Blocked Cargo Grid Space +shop_ui_CommodityKiosk_CargoGrid=Cargo Grid +shop_ui_CommodityKiosk_Demand_Critical=Out of Stock +shop_ui_CommodityKiosk_Demand_Emergent=Inventory Updating +shop_ui_CommodityKiosk_Demand_High=Low Inventory +shop_ui_CommodityKiosk_Demand_Low=High Inventory +shop_ui_CommodityKiosk_Demand_Medium=Medium Inventory +shop_ui_CommodityKiosk_Demand_None=Max Inventory +shop_ui_CommodityKiosk_Demand_VeryHigh=Very Low Inventory +shop_ui_CommodityKiosk_Demand_VeryLow=Very High Inventory +shop_ui_CommodityKiosk_DynamicEventEffectedThisItem=A recent event has affected this item. +shop_ui_CommodityKiosk_EmptyCargoGridSpace=Empty Cargo Grid Space +shop_ui_CommodityKiosk_EnterAmount=Enter Amount +shop_ui_CommodityKiosk_FullCargoGridSpace=Full Cargo Grid Space +shop_ui_CommodityKiosk_GEN_STG=Total\nGEN STG +shop_ui_CommodityKiosk_GenStgAggregateOccupancy=Aggregate of all General Storage occupancy. +shop_ui_CommodityKiosk_GeneralStorage=General Storage +shop_ui_CommodityKiosk_IllegalItemDescription=Item marked as illegal or stolen. +shop_ui_CommodityKiosk_InDemand=In Demand +shop_ui_CommodityKiosk_InStock=In Stock +shop_ui_CommodityKiosk_InvalidSelection=Invalid Container Selection +shop_ui_CommodityKiosk_InvalidSelection_Tooltip=Resource Container does not accept this type of cargo. +shop_ui_CommodityKiosk_InvalidShipSelected=Selected Inventory Not Accessible \nat this Location +shop_ui_CommodityKiosk_MakeASelection=Make a Selection +shop_ui_CommodityKiosk_NoDemand=No Demand +shop_ui_CommodityKiosk_NoMarket=Cannot Sell +shop_ui_CommodityKiosk_NoStock=Out Of Stock shop_ui_CommodityKiosk_OwnedByPartyMembers,P=Owned by party member(s) -shop_ui_CommodityKiosk_PartiallyFullCargoGridSpace=部分货物网格空间已满 -shop_ui_CommodityKiosk_PickupFromWarehouse=需要从货运甲板提货 -shop_ui_CommodityKiosk_PleaseSelectValidInventory=请选取一个有效的库存\n以进行交易 -shop_ui_CommodityKiosk_Prohibited=禁止 -shop_ui_CommodityKiosk_RSRC_CTR=总共\n资源容器 -shop_ui_CommodityKiosk_ResourceContainer=资源容器 -shop_ui_CommodityKiosk_RsrcCtrAggregateCapacity=所有资源容器容量总和。 -shop_ui_CommodityKiosk_SelectAnInventory=选择一个清单 -shop_ui_CommodityKiosk_SelectSubCategory=选择子类别 -shop_ui_CommodityKiosk_SelectSubInventory=选择子清单 -shop_ui_CommodityKiosk_SelectionError=交易错误 -shop_ui_CommodityKiosk_ShipRequiresWarehouseServices=注意:必须将载具带往货运甲板来完成此次交易 -shop_ui_CommodityKiosk_ShipRequiresWarehouseServices2=注意:需要联系货运服务并将此飞船带往货运甲板来完成此次交易 -shop_ui_CommodityKiosk_ShopInventory=货物清单 -shop_ui_CommodityKiosk_ShopTab_Demand=卖 -shop_ui_CommodityKiosk_ShopTab_Supply=买 -shop_ui_CommodityKiosk_Supply_Critical=最大库存 -shop_ui_CommodityKiosk_Supply_Emergent=库存更新 -shop_ui_CommodityKiosk_Supply_High=物品库存数量过高 -shop_ui_CommodityKiosk_Supply_Low=库存数量不足 -shop_ui_CommodityKiosk_Supply_Medium=中型库存 -shop_ui_CommodityKiosk_Supply_None=没有库存 -shop_ui_CommodityKiosk_Supply_VeryHigh=库存极高 -shop_ui_CommodityKiosk_Supply_VeryLow=库存极低 -shop_ui_CommodityKiosk_TransferToWarehouse=需要转移至货运甲板 -shop_ui_CommodityKiosk_Unit=单位 -shop_ui_CommodityKiosk_UnregisteredItem=未注册物品 -shop_ui_CommodityKiosk_WarehouseTransactions=货运交易 -shop_ui_CommodityKiosk_YourInventories=你的库存 -shop_ui_Confirm=确认 +shop_ui_CommodityKiosk_PartiallyFullCargoGridSpace=Partially Full Cargo Grid Space +shop_ui_CommodityKiosk_PickupFromWarehouse=Pickup From Cargo Deck Required +shop_ui_CommodityKiosk_PleaseSelectValidInventory=Please Select a Valid Inventory \nto Make a Transaction +shop_ui_CommodityKiosk_Prohibited=Prohibited +shop_ui_CommodityKiosk_RSRC_CTR=Total\nRSRC CTR +shop_ui_CommodityKiosk_ResourceContainer=Resource Container +shop_ui_CommodityKiosk_RsrcCtrAggregateCapacity=Aggregate of all Resource Container capacities. +shop_ui_CommodityKiosk_SelectAnInventory=Select an Inventory +shop_ui_CommodityKiosk_SelectSubCategory=Select Sub-Category +shop_ui_CommodityKiosk_SelectSubInventory=Select Sub-Inventory +shop_ui_CommodityKiosk_SelectionError=Selection Error +shop_ui_CommodityKiosk_ShipRequiresWarehouseServices=Attention: Vehicle must be brought to a Cargo Deck to complete this transaction. +shop_ui_CommodityKiosk_ShipRequiresWarehouseServices2=Attention: Contact Cargo Services and bring this ship to a Cargo Deck to complete this transaction. +shop_ui_CommodityKiosk_ShopInventory=Shop Inventory +shop_ui_CommodityKiosk_ShopTab_Demand=Sell +shop_ui_CommodityKiosk_ShopTab_Supply=Buy +shop_ui_CommodityKiosk_Supply_Critical=Max Inventory +shop_ui_CommodityKiosk_Supply_Emergent=Inventory Updating +shop_ui_CommodityKiosk_Supply_High=High Inventory +shop_ui_CommodityKiosk_Supply_Low=Low Inventory +shop_ui_CommodityKiosk_Supply_Medium=Medium Inventory +shop_ui_CommodityKiosk_Supply_None=No Inventory +shop_ui_CommodityKiosk_Supply_VeryHigh=Very High Inventory +shop_ui_CommodityKiosk_Supply_VeryLow=Very Low Inventory +shop_ui_CommodityKiosk_TransferToWarehouse=Transfer To Cargo Deck Required +shop_ui_CommodityKiosk_Unit=Unit +shop_ui_CommodityKiosk_UnregisteredItem=Unregistered Item +shop_ui_CommodityKiosk_WarehouseTransactions=Cargo Transactions +shop_ui_CommodityKiosk_YourInventories=Your Inventories +shop_ui_Confirm=Confirm shop_ui_CostMessage=[cost] aUEC -shop_ui_DeliveryLocationReminder=所有物品将即刻送至您的本地库存中。 -shop_ui_DemandString=%S需求量: -shop_ui_DurabilityTitle=耐用性 -shop_ui_GotIt=确定! -shop_ui_InsufficientFundsMsg=您没有足够的资金以支付该订单。 -shop_ui_InsufficientStockMsg=库存不足,无法完成该订单。 -shop_ui_ItemPurchaseReplacementWarning=该槽位装备的物品将储存至您的本地库存中。 -shop_ui_LabelFilling=装满 +shop_ui_DeliveryLocationReminder=All items will be immediately delivered to your Local Inventory. +shop_ui_DemandString=%S Demand: +shop_ui_DurabilityTitle=Durability +shop_ui_GotIt=Got it! +shop_ui_InsufficientFundsMsg=You do not have the necessary funds for this purchase. +shop_ui_InsufficientStockMsg=Insufficient stock to complete this purchase. +shop_ui_ItemPurchaseReplacementWarning=Items currently equipped to this port will be stored in your Local Inventory. +shop_ui_LabelFilling=Filling shop_ui_LabelKSCU=KSCU -shop_ui_LabelMER=功绩 +shop_ui_LabelMER=MER shop_ui_LabelMlnSCU=MSCU shop_ui_LabelSCU=SCU shop_ui_LabelSPU=SPU -shop_ui_LabelUnits=单位 +shop_ui_LabelUnits=Units shop_ui_LabelaREC=REC shop_ui_LabelaUEC=aUEC shop_ui_LabelcSCU=cSCU shop_ui_LabelmSCU=µSCU shop_ui_LabelmiSCU=mSCU -shop_ui_Name=名称 -shop_ui_NoCommoditiesInCargo=没有在此地点的货物中找到商品 -shop_ui_NoThanks=不,谢谢 -shop_ui_NoUnrefinedMaterialsInCargo=没有在目标的货仓中找到未精炼矿石 +shop_ui_Name=Name +shop_ui_NoCommoditiesInCargo=No commodities found in this location's cargo +shop_ui_NoThanks=No Thanks +shop_ui_NoUnrefinedMaterialsInCargo=No unrefined materials found in this location's cargo shop_ui_NumCCU=%i cCU shop_ui_NumMCU=%i µSCU shop_ui_NumSCU=%i SCU -shop_ui_Perc=单价 -shop_ui_PerformanceTitle=性能 -shop_ui_PleaseSelectLocation=请选择一个位置 -shop_ui_PricePerUnit=价格 / 单位 -shop_ui_ProcessingOrder=交易处理中 -shop_ui_ProcessingOrderLow=[交易处理中] -shop_ui_PurchaseString=购买 %S -shop_ui_Quantity=数量 -shop_ui_REC_per_day=REC 每天 -shop_ui_REC_per_num_days=REC 每 %i 天 -shop_ui_REC_per_week=REC 每周 -shop_ui_RefineOre=精炼矿石 -shop_ui_RefineryOptions=精炼选项: -shop_ui_RefinerySaleSuccessMsg=所有单位的未精炼矿石均已出售。 -shop_ui_RefinerySellingConfirmationMessage=出售所有单位的未精炼矿石 -shop_ui_RefineryTerminal_Button_Cancel=取消 -shop_ui_RefineryTerminal_ListFields_Amount_AmountDelivering=交付中 -shop_ui_RefineryTerminal_ListFields_Amount_AmountDiscarded=丢弃中 -shop_ui_RefineryTerminal_ListFields_Amount_AmountIn=提交数量 -shop_ui_RefineryTerminal_ListFields_Amount_AmountOut=产品数量 -shop_ui_RemainingBalance=剩余余额 -shop_ui_Rented_Ships_Locked=租借的飞船无法改变其配置 -shop_ui_RentingConfirmationMessage_Ship=已租赁 [item] -shop_ui_SaleSuccessMsg=已出售 [quantity] 单位的 [item]。 -shop_ui_SaleSuccessMsg_Singular=已出售 [quantity] 单位的 [item]。 -shop_ui_SelectCommodity=选择一项商品 -shop_ui_SelectLocation=选择一个位置 -shop_ui_SellAmountString=可售总量: -shop_ui_SellFromInventory=从物品库中出售 -shop_ui_SellFromShip=从飞船中出售 -shop_ui_SellString=出售 %S -shop_ui_SellToRefinery=出售至精炼厂 -shop_ui_SellingConfirmationMessage=出售 [quantity] 单位的 [item] -shop_ui_SellingConfirmationMessage_Singular=出售 [quantity] 单位的 [item] -shop_ui_ServiceError=系统错误! -shop_ui_StatAbsorption=吸收率 -shop_ui_StatDistortion=畸变率 -shop_ui_StatHeat=热量 -shop_ui_StatPower=电量 -shop_ui_StatRegen=回复率 -shop_ui_StatShieldHealth=护盾量 -shop_ui_StatWear=损耗 -shop_ui_SuccessMsg=[quantity] 单位的 [item] 已送至您的 [destination]。 -shop_ui_SuccessMsg2=物品将很快被递送至目标物品库内。 -shop_ui_SuccessMsg2_Ship=物品状态将很快在载具呼叫终端中变为可用。 -shop_ui_SuccessMsg_Ship=您的 [item] 正在发货。 -shop_ui_SuccessMsg_Singular=[quantity] 单位的 [item] 已送至您的 [destination]。 -shop_ui_TimedOutMsg=购买超时! -shop_ui_TotalTransactionCost=交易总额: -shop_ui_TotalTransactionReceived=您将会收到: -shop_ui_TransactionDetails=交易明细 -shop_ui_TransactionFailed=本次交易失败 -shop_ui_TransactionSucceeded=本次交易成功 -shop_ui_TryAgainLater=请稍后再试。 -shop_ui_UnrefinedMaterialValue=未精炼矿石价值 -shop_ui_UnrefinedMaterials=未精炼矿石 -shop_ui_Value_Total=总值: -shop_ui_View_Loadout=检视装配 -shop_ui_WaitingOnTransaction=等待上一笔汇款到账。 -shop_ui_amount=数量 +shop_ui_Perc=Perc +shop_ui_PerformanceTitle=Performance +shop_ui_PleaseSelectLocation=Please select a location +shop_ui_PricePerUnit=Price / Unit +shop_ui_ProcessingOrder=Processing Order +shop_ui_ProcessingOrderLow=[Processing Order] +shop_ui_PurchaseString=Purchase %S +shop_ui_Quantity=Quantity +shop_ui_REC_per_day=REC per day +shop_ui_REC_per_num_days=REC per %i days +shop_ui_REC_per_week=REC per week +shop_ui_RefineOre=REFINE ORE +shop_ui_RefineryOptions=Refinery Options: +shop_ui_RefinerySaleSuccessMsg=All units of Unrefined Materials have been sold. +shop_ui_RefinerySellingConfirmationMessage=Selling all Units of Unrefined Materials +shop_ui_RefineryTerminal_Button_Cancel=Cancel +shop_ui_RefineryTerminal_ListFields_Amount_AmountDelivering=Delivering +shop_ui_RefineryTerminal_ListFields_Amount_AmountDiscarded=Discarding +shop_ui_RefineryTerminal_ListFields_Amount_AmountIn=Amount In +shop_ui_RefineryTerminal_ListFields_Amount_AmountOut=Amount Out +shop_ui_RemainingBalance=Remaining Balance +shop_ui_Rented_Ships_Locked=Rented Ships cannot have their Loadout altered +shop_ui_RentingConfirmationMessage_Ship=Renting the [item] +shop_ui_SaleSuccessMsg=[quantity] units of [item] have been sold. +shop_ui_SaleSuccessMsg_Singular=[quantity] unit of [item] has been sold. +shop_ui_SelectCommodity=SELECT A COMMODITY +shop_ui_SelectLocation=SELECT A LOCATION +shop_ui_SellAmountString=Amount to Sell: +shop_ui_SellFromInventory=Sell from Inventory +shop_ui_SellFromShip=Sell from Ship +shop_ui_SellString=Sell %S +shop_ui_SellToRefinery=SELL TO REFINERY +shop_ui_SellingConfirmationMessage=Selling [quantity] units of [item] +shop_ui_SellingConfirmationMessage_Singular=Selling [quantity] unit of [item] +shop_ui_ServiceError=Service Error! +shop_ui_StatAbsorption=Absorption +shop_ui_StatDistortion=Distortion +shop_ui_StatHeat=Heat +shop_ui_StatPower=Power +shop_ui_StatRegen=Regen +shop_ui_StatShieldHealth=Shield Health +shop_ui_StatWear=Wear +shop_ui_SuccessMsg=[quantity] units of [item] is being delivered to your [destination]. +shop_ui_SuccessMsg2=The shipment will appear in the destination inventory shortly. +shop_ui_SuccessMsg2_Ship=It will become available at ASOP terminals shortly. +shop_ui_SuccessMsg_Ship=Your [item] is being transferred now. +shop_ui_SuccessMsg_Singular=[quantity] unit of [item] is being delivered to your [destination]. +shop_ui_TimedOutMsg=Purchase timed out! +shop_ui_TotalTransactionCost=Total transaction cost: +shop_ui_TotalTransactionReceived=You will receive: +shop_ui_TransactionDetails=Transaction Details +shop_ui_TransactionFailed=Your transaction has Failed +shop_ui_TransactionSucceeded=Your transaction has Succeeded +shop_ui_TryAgainLater=Please try again later. +shop_ui_UnrefinedMaterialValue=Unrefined Material Value +shop_ui_UnrefinedMaterials=Unrefined Materials +shop_ui_Value_Total=Total: +shop_ui_View_Loadout=View Loadout +shop_ui_WaitingOnTransaction=Waiting for previous transaction to finish. +shop_ui_amount=Amount shop_ui_amount_indicator=x -shop_ui_attachments=附件 -shop_ui_balance_after_transaction=购买后余额 -shop_ui_balance_current=当前余额 -shop_ui_bundled_with=的套餐中包含有 -shop_ui_buttondisable_insufficientmoney=资金不足 -shop_ui_buttondisable_insufficientspace=空间不足 -shop_ui_buttondisable_insufficientvolume=容量不足 -shop_ui_buttondisable_inventoryerror=库存错误 -shop_ui_buttondisable_outofstock=缺货 -shop_ui_buttondisable_unknownerror=未知错误 +shop_ui_attachments=Attachments +shop_ui_balance_after_transaction=AFTER-PURCHASE BALANCE +shop_ui_balance_current=CURRENT BALANCE +shop_ui_bundled_with=COMES BUNDLED WITH +shop_ui_buttondisable_insufficientmoney=Insufficient Funds +shop_ui_buttondisable_insufficientspace=Insufficient Space +shop_ui_buttondisable_insufficientvolume=Insufficient Volume +shop_ui_buttondisable_inventoryerror=Inventory Error +shop_ui_buttondisable_outofstock=Out of Stock +shop_ui_buttondisable_unknownerror=Unknown Error shop_ui_buying_destination_header_low=/Destination -shop_ui_buying_destination_header_med=目标 +shop_ui_buying_destination_header_med=Destination shop_ui_buying_header_low=/../Available_Items.sds -shop_ui_buying_header_med=可用物品 -shop_ui_cancel_purchase=取消购买 -shop_ui_cargo_list=货物列表 -shop_ui_checkout=结账 -shop_ui_commodities=商品 -shop_ui_commodity=商品 -shop_ui_commodity_cargo=商品货物 +shop_ui_buying_header_med=Available Items +shop_ui_cancel_purchase=CANCEL PURCHASE +shop_ui_cargo_list=Cargo List +shop_ui_checkout=CHECKOUT +shop_ui_commodities=Commodities +shop_ui_commodity=Commodity +shop_ui_commodity_cargo=Commodity Cargo shop_ui_commodity_cargo_value=-- -shop_ui_component=模组 -shop_ui_confirm_purchase=确认购买 -shop_ui_confirm_rental=确认租赁 -shop_ui_confirmation=确认 -shop_ui_continue_shopping=继续选购 -shop_ui_day_left=1 天 +shop_ui_component=Component +shop_ui_confirm_purchase=CONFIRM PURCHASE +shop_ui_confirm_rental=CONFIRM RENTAL +shop_ui_confirmation=CONFIRMATION +shop_ui_continue_shopping=CONTINUE SHOPPING +shop_ui_day_left=1 day shop_ui_days_hours_left=%id %ih -shop_ui_days_left=%i 天 +shop_ui_days_left=%i days  shop_ui_days_minutes_left=%id %im -shop_ui_deliver=发送至 -shop_ui_delivered_result=将被发送至: -shop_ui_delivery_destination=送达至目标位置 -shop_ui_demand_for_resource=需要资源 -shop_ui_details=细节 -shop_ui_dropdownClarificationTextBuy=(没有货物网格的船只将不会被列出) -shop_ui_dropdownClarificationTextSell=(没有货仓空间的船只将不会被列出) -shop_ui_dropdown_allOptions,P=所有选项 -shop_ui_dropdown_categoryHeader=选择类别 -shop_ui_dropdown_locationHeaderBuy=选择目的地 -shop_ui_dropdown_locationHeaderSell=选择来源 -shop_ui_dropdown_subCategoryHeader=选择子类别 -shop_ui_dropdown_subLocationHeaderBuy,P=选项次级目的地 -shop_ui_dropdown_subLocationHeaderSell,P=选择次级来源 -shop_ui_empty_cargo_space=剩余可用货舱 -shop_ui_equip=立即装备 -shop_ui_error_title=发生了错误! -shop_ui_exit=退出 -shop_ui_facility_total_inventory=设施总物品库 -shop_ui_filters=过滤 -shop_ui_for=为 -shop_ui_funds=资金 -shop_ui_gifted=赠送的 -shop_ui_header_low=SCR_InvConsole v1.5a 试用版 *已过期* -shop_ui_headerbtn_buy=购买 -shop_ui_headerbtn_sell=出售 -shop_ui_hour_left=1 小时 -shop_ui_hours_left=%i 小时 +shop_ui_deliver=DELIVER TO +shop_ui_delivered_result=WILL BE DELIVERED TO: +shop_ui_delivery_destination=DELIVERY DESTINATION +shop_ui_demand_for_resource=Demand For Resource +shop_ui_details=DETAILS +shop_ui_dropdownClarificationTextBuy=(Ships without cargo grids not listed.) +shop_ui_dropdownClarificationTextSell=(Ships without cargo not listed.) +shop_ui_dropdown_allOptions,P=All Options +shop_ui_dropdown_categoryHeader=Choose Category +shop_ui_dropdown_locationHeaderBuy=Choose Destination +shop_ui_dropdown_locationHeaderSell=Choose Source +shop_ui_dropdown_subCategoryHeader=Choose Subcategory +shop_ui_dropdown_subLocationHeaderBuy,P=Choose Sub-Destination +shop_ui_dropdown_subLocationHeaderSell,P=Choose Sub-Source +shop_ui_empty_cargo_space=Empty Cargo Space +shop_ui_equip=EQUIP NOW +shop_ui_error_title=An error has occurred! +shop_ui_exit=EXIT +shop_ui_facility_total_inventory=Facility Total Inventory +shop_ui_filters=Filters +shop_ui_for=for +shop_ui_funds=Funds +shop_ui_gifted=GIFTED +shop_ui_header_low=SCR_InvConsole v1.5a Trial *Expired* +shop_ui_headerbtn_buy=BUY +shop_ui_headerbtn_sell=SELL +shop_ui_hour_left=1 hour +shop_ui_hours_left=%i hours shop_ui_hours_minutes_left=%ih %im -shop_ui_insufficient_credits=资金不足 -shop_ui_inventory=库存 +shop_ui_insufficient_credits=INSUFFICIENT CREDITS +shop_ui_inventory=INVENTORY shop_ui_item_action_buy=BUY shop_ui_item_action_equip=EQUIP NOW shop_ui_item_action_preview=INSPECT @@ -65648,400 +65648,400 @@ shop_ui_item_action_try_shoes=TRY ON SHOES shop_ui_item_action_try_suit=TRY ON SUIT shop_ui_item_action_unequip=UNEQUIP shop_ui_item_baseValue,P=Base Value -shop_ui_item_buy=购买 -shop_ui_item_color=颜色 -shop_ui_item_condition=状态 -shop_ui_item_description=描述 +shop_ui_item_buy=Buy +shop_ui_item_color=COLOR +shop_ui_item_condition=Condition +shop_ui_item_description=DESCRIPTION shop_ui_item_destroy,P=Destroy -shop_ui_item_fashion_type=时尚风格 -shop_ui_item_licenseRequired,P=管制物品 -shop_ui_item_licenseRequiredTooltip,P=您缺少购买该物品\n所需要的声望 -shop_ui_item_manufacturer=生产厂商 -shop_ui_item_material=材质 -shop_ui_item_ports=物品端口 -shop_ui_item_quickBuy=快速购买 -shop_ui_item_quickSell=快速出售 -shop_ui_item_sell=出售 -shop_ui_item_sellAll,P=全部出售... -shop_ui_item_size=容量: -shop_ui_item_state_equipped=(已装备) -shop_ui_item_state_purchase=购买 -shop_ui_item_style=风格 -shop_ui_item_totalValue=总价 -shop_ui_item_type=类型 +shop_ui_item_fashion_type=FASHION TYPE +shop_ui_item_licenseRequired,P=Restricted Item +shop_ui_item_licenseRequiredTooltip,P=You do not have the required\nreputation to purchase this item. +shop_ui_item_manufacturer=MANUFACTURER +shop_ui_item_material=MATERIAL +shop_ui_item_ports=ITEM PORTS +shop_ui_item_quickBuy=Quick Buy +shop_ui_item_quickSell=Quick Sell +shop_ui_item_sell=Sell +shop_ui_item_sellAll,P=Sell All... +shop_ui_item_size=Volume: +shop_ui_item_state_equipped=(EQUIPPED) +shop_ui_item_state_purchase=PURCHASE +shop_ui_item_style=STYLE +shop_ui_item_totalValue=Total Value +shop_ui_item_type=TYPE shop_ui_item_unregistered,P=Unregistered Item shop_ui_item_wearModifier,P=Wear Modifier -shop_ui_list_column_item_name=物品名称 -shop_ui_list_column_price=价格 -shop_ui_list_column_quantity_owned=已拥有数量 -shop_ui_loading=加载中... -shop_ui_loading_modules_low=模组加载中... -shop_ui_loading_tooltip_desc=货物移动需要时间! 您的飞船在购买或出售货物的过程中将无法移动。 +shop_ui_list_column_item_name=ITEM NAME +shop_ui_list_column_price=PRICE +shop_ui_list_column_quantity_owned=QTY OWNED +shop_ui_loading=Loading... +shop_ui_loading_modules_low=Loading Modules... +shop_ui_loading_tooltip_desc=Moving cargo takes time! Buying or selling cargo will leave your ship inoperable while it's being situated. shop_ui_location_buy_header_low=/Delivery_Locations -shop_ui_location_buy_header_med=发货地点 +shop_ui_location_buy_header_med=Delivery Locations shop_ui_location_sell_header_low=/Sell_From_Location -shop_ui_location_sell_header_med=出售地点 -shop_ui_minute_left=1 分钟 -shop_ui_minutes_left=%i 分钟 -shop_ui_no_logo=无标识 +shop_ui_location_sell_header_med=Sell From Location +shop_ui_minute_left=1 minute +shop_ui_minutes_left=%i minutes +shop_ui_no_logo=NO LOGO shop_ui_num_REC=%d REC shop_ui_pageNavigation_negative_01=-1 shop_ui_pageNavigation_negative_10=-10 -shop_ui_pageNavigation_negative_firstpage=首页 +shop_ui_pageNavigation_negative_firstpage=First shop_ui_pageNavigation_positive_01=+1 shop_ui_pageNavigation_positive_10=+10 -shop_ui_pageNavigation_positive_lastpage=末页 -shop_ui_per_scu=每SCU: -shop_ui_prices_from=起价:%s -shop_ui_processing=处理中 -shop_ui_purchase_complete=交易完成! -shop_ui_purchase_details=交易明细 -shop_ui_rent=租赁 -shop_ui_rented=已经租赁 -shop_ui_resultmsg_databaseerror=交易失败 -shop_ui_resultmsg_insufficient_stock=库存不足 -shop_ui_resultmsg_insufficientfunds=资金不足 -shop_ui_resultmsg_invalidbuyer=无法定位到买方户口 -shop_ui_resultmsg_invaliditem=非卖品 -shop_ui_resultmsg_serviceerror=无法联系到购买服务提供方 -shop_ui_resultmsg_timed_out=超时 -shop_ui_retrieving_data_med=正在获取数据 -shop_ui_rotate=旋转 +shop_ui_pageNavigation_positive_lastpage=Last +shop_ui_per_scu=Per SCU: +shop_ui_prices_from=From: %s +shop_ui_processing=PROCESSING +shop_ui_purchase_complete=PURCHASE COMPLETE! +shop_ui_purchase_details=PURCHASE DETAILS +shop_ui_rent=Rent +shop_ui_rented=Already Rented +shop_ui_resultmsg_databaseerror=Transaction failed +shop_ui_resultmsg_insufficient_stock=Insufficient stock +shop_ui_resultmsg_insufficientfunds=Insufficient funds +shop_ui_resultmsg_invalidbuyer=Unable to locate buyer account +shop_ui_resultmsg_invaliditem=Item not for sale +shop_ui_resultmsg_serviceerror=Unable to contact purchasing services +shop_ui_resultmsg_timed_out=Timed out +shop_ui_retrieving_data_med=Retrieving Data +shop_ui_rotate=ROTATE shop_ui_selling_header_low=/../Acceptable_Items.sds -shop_ui_selling_header_med=可接受物品 +shop_ui_selling_header_med=Acceptable Items shop_ui_selling_source_header_low=/Source -shop_ui_selling_source_header_med=来源 -shop_ui_ship_downtime=飞船停机时间: -shop_ui_slots_available=目标有可用槽位 -shop_ui_slots_needed=目标需要槽位 -shop_ui_sort=排序 -shop_ui_storage_inventory_levels=储存空间状态 -shop_ui_stow_equipped=添加至配装方案 +shop_ui_selling_source_header_med=Source +shop_ui_ship_downtime=Ship Downtime: +shop_ui_slots_available=SLOTS AVAILABLE AT DESTINATION +shop_ui_slots_needed=SLOTS NEEDED AT DESTINATION +shop_ui_sort=Sort +shop_ui_storage_inventory_levels=Storage Inventory Levels +shop_ui_stow_equipped=ADD TO LOADOUT shop_ui_tooltip_button_buymode,P=Switch shop to Buy Mode. shop_ui_tooltip_button_sellmode,P=Switch shop to Sell Mode. shop_ui_tooltip_buyButton,P=Switch shop to Buy Mode. shop_ui_tooltip_sellButton,P=Switch shop to Sell Mode. -shop_ui_tooltip_text_choosecategory=选择一个物品种类来筛选。 -shop_ui_tooltip_text_choosedestination=选择一个储存购买物品的地点。 -shop_ui_tooltip_text_choosesource=选择你想出售物品的所在地点。 -shop_ui_tooltip_text_choosesubcategory=选择一个物品子分类来筛选。 -shop_ui_tooltip_text_wearandtear=状态 +shop_ui_tooltip_text_choosecategory=Select a category of items to filter by. +shop_ui_tooltip_text_choosedestination=Select the storage location for purchased items. +shop_ui_tooltip_text_choosesource=Select the source location of items you wish to sell. +shop_ui_tooltip_text_choosesubcategory=Select a subcategory of items to filter by. +shop_ui_tooltip_text_wearandtear=Condition shop_ui_tooltip_text_wearandtear_warning,P=(Warning! Item is in danger of being destroyed) -shop_ui_total_cargo_space=总货物储存空间 -shop_ui_total_commodity_cargo_value=总商品货物价值 -shop_ui_total_value=总价值: -shop_ui_touch_anywhere=点击屏幕开始 -shop_ui_touch_anywhere_low=[ 点击屏幕开始 ] -shop_ui_trading_console=交易终端 -shop_ui_trading_shipping_console=交易与货运终端 -shop_ui_transactionResult_00_Success=成功 -shop_ui_transactionResult_01_AuthorityError=授权出错 -shop_ui_transactionResult_02_TransactionServiceError=转账服务错误 -shop_ui_transactionResult_03_InvalidLocation=无效地点 -shop_ui_transactionResult_04 _InvalidPlayerInventoryId=无效用户库存ID -shop_ui_transactionResult_05 _InventoryContainerRequestFail=库存容器访问失败 -shop_ui_transactionResult_06 _InventoryItemFail=库存物品失效 -shop_ui_transactionResult_07_InventoryItemContentFail=库存物品内容失效 -shop_ui_transactionResult_08_InvalidQuantityError=无效数量错误 -shop_ui_transactionResult_09_QuickBuyRestockingError=快速购买补货错误 -shop_ui_transactionResult_10_InvalidTransactionFlow=无效转账 -shop_ui_transactionResult_11_InvalidLocationSource=无效所在地点 -shop_ui_transactionResult_12_InvalidShop=无效商店 -shop_ui_transactionResult_13_InvalidShopType=无效商店种类 -shop_ui_transactionResult_14_InternalError=内部错误 -shop_ui_transactionResult_15_InvalidRentalOption=无效租赁选项 -shop_ui_transactionResult_16_ShipNotInValidLocation=载具不在有效地点 -shop_ui_transactionResult_17_NoItemsInSaleError=无物品出售错误 -shop_ui_transactionResult_18_WaitingForPendingResult=等待结果中 -shop_ui_transactionResult_19_ActorDoesNotOwnSaleItem=用户无出售物品所有权 -shop_ui_transactionResult_20_TransactionCostMismatch=转账金额不符 -shop_ui_transactionResult_21_ItemMaxStockError=物品最大存量出错 -shop_ui_transactionResult_22_ItemNotSellable=物品不可出售 -shop_ui_transactionResult_23_ItemNotBuyable=物品不可购买 -shop_ui_transactionResult_24_TimedOut=超时 -shop_ui_transactionResult_25_InsuffientStock=库存不足 -shop_ui_transactionResult_26_ServiceError=服务错误 -shop_ui_transactionResult_27_DatabaseError=数据库错误 -shop_ui_transactionResult_28_InvalidBuyer=无效买家 -shop_ui_transactionResult_29_InvalidItem=无效物品 -shop_ui_transactionResult_30_InvalidRequest=无效请求 -shop_ui_transactionResult_31_InsufficentFunds=资金不足 -shop_ui_transactionResult_32_InvalidEntityClassGUID=无效实体类GUID -shop_ui_transactionResult_33_InvalidKioskId=无效站点ID -shop_ui_transactionResult_34_InvalidSellPrice=无效售价 -shop_ui_transactionResult_35_InvalidMineableEntry=无效可开采条目 -shop_ui_transactionResult_36_PlayerIdMismatch=用户ID不匹配 -shop_ui_transactionResult_37_CargoCreationFailed=货物转移失败 -shop_ui_transactionResult_38_WalletNotFound=未检测到资金账户 -shop_ui_transactionResult_39_MissingResourceDataType=缺少资源数据类型 -shop_ui_transactionResult_40_PlayerInVehicle=货物交易不能在载人状态下完成。 -shop_ui_transactionResult_41_InvalidParentState=选定舰船的货舱主轴已被装载 -shop_ui_transactionResult_42_InvalidResourceTypeGuid=无效的资源类型GUID -shop_ui_transactionResult_43_CargoRemovalFailed=货物移除失败 -shop_ui_transactionResult_44_WalletUpdateFailed=钱包更新失败 -shop_ui_transactionResult_45_ResourceContainerQueryFailed=资源容器查询失败 -shop_ui_transactionResult_46_PricePerUnitMisMatch=单位价格不匹配 -shop_ui_transactionResult_47_InvalidContainer=无效的容器 -shop_ui_transactionResult_48_EntityQueryFailed=实体查询失败 -shop_ui_transactionResult_49_MissingSnapshot=缺少快照 -shop_ui_transactionResult_50_MissingSnapshotData=缺少快照数据 -shop_ui_transactionResult_51_SnapshotGetFail=快照获取失败 -shop_ui_transactionResult_52_VehicleMustNotBeOccupied=载具不得被占用 -shop_ui_transactionResult_53_InvalidContainerDestination=无效的容器目标 -shop_ui_transactionResult_54_DeliverItemsToWarehouse=联系货运服务以转运物品 -shop_ui_transactionResult_55_PickupItemsFromWarehouse=联系货运服务以提取物品 -shop_ui_transactionResult_56_ExceededBuyLimit=购买超出限额 -shop_ui_transaction_buyingConfirmation=确认购买 -shop_ui_transaction_complete=交易完成 -shop_ui_transaction_console=转账终端 -shop_ui_transaction_cost=转账花费 +shop_ui_total_cargo_space=Total Cargo Space +shop_ui_total_commodity_cargo_value=Total Commodity Cargo Value +shop_ui_total_value=Total Value: +shop_ui_touch_anywhere=Touch anywhere to begin +shop_ui_touch_anywhere_low=[ Touch Screen to Begin ] +shop_ui_trading_console=Trading Console +shop_ui_trading_shipping_console=Trading & Shipping Console +shop_ui_transactionResult_00_Success=Success +shop_ui_transactionResult_01_AuthorityError=Authority Error +shop_ui_transactionResult_02_TransactionServiceError=Transaction Service Error +shop_ui_transactionResult_03_InvalidLocation=Invalid Location +shop_ui_transactionResult_04 _InvalidPlayerInventoryId=Invalid UserInventory Id +shop_ui_transactionResult_05 _InventoryContainerRequestFail=Inventory Container Request Fail +shop_ui_transactionResult_06 _InventoryItemFail=Inventory Item Fail +shop_ui_transactionResult_07_InventoryItemContentFail=Inventory Item Content Fail +shop_ui_transactionResult_08_InvalidQuantityError=Invalid Quantity Error +shop_ui_transactionResult_09_QuickBuyRestockingError=Quick Buy Restocking Error +shop_ui_transactionResult_10_InvalidTransactionFlow=Invalid Transaction Flow +shop_ui_transactionResult_11_InvalidLocationSource=Invalid Location Source +shop_ui_transactionResult_12_InvalidShop=Invalid Shop +shop_ui_transactionResult_13_InvalidShopType=Invalid Shop Type +shop_ui_transactionResult_14_InternalError=Internal Error +shop_ui_transactionResult_15_InvalidRentalOption=Invalid Rental Option +shop_ui_transactionResult_16_ShipNotInValidLocation=Vehicle Not In Valid Location +shop_ui_transactionResult_17_NoItemsInSaleError=No Items In Sale Error +shop_ui_transactionResult_18_WaitingForPendingResult=Waiting For Pending Result +shop_ui_transactionResult_19_ActorDoesNotOwnSaleItem=User Does Not Own Sale Item +shop_ui_transactionResult_20_TransactionCostMismatch=Transaction Cost Mismatch +shop_ui_transactionResult_21_ItemMaxStockError=Item Max Stock Error +shop_ui_transactionResult_22_ItemNotSellable=Item Not Sellable +shop_ui_transactionResult_23_ItemNotBuyable=Item Not Buyable +shop_ui_transactionResult_24_TimedOut=Timed Out +shop_ui_transactionResult_25_InsuffientStock=Insufficent Stock +shop_ui_transactionResult_26_ServiceError=Service Error +shop_ui_transactionResult_27_DatabaseError=Database Error +shop_ui_transactionResult_28_InvalidBuyer=Invalid Buyer +shop_ui_transactionResult_29_InvalidItem=Invalid Item +shop_ui_transactionResult_30_InvalidRequest=Invalid Request +shop_ui_transactionResult_31_InsufficentFunds=Insufficent Funds +shop_ui_transactionResult_32_InvalidEntityClassGUID=Invalid Entity Class GUID +shop_ui_transactionResult_33_InvalidKioskId=Invalid Kiosk ID +shop_ui_transactionResult_34_InvalidSellPrice=Invalid Sell Price +shop_ui_transactionResult_35_InvalidMineableEntry=Invalid Mineable Entry +shop_ui_transactionResult_36_PlayerIdMismatch=User ID Mismatch +shop_ui_transactionResult_37_CargoCreationFailed=Cargo Transfer Failed +shop_ui_transactionResult_38_WalletNotFound=Wallet Not Found +shop_ui_transactionResult_39_MissingResourceDataType=Missing Resource Data Type +shop_ui_transactionResult_40_PlayerInVehicle=Cargo transactions cannot be completed while vehicle is occupied. +shop_ui_transactionResult_41_InvalidParentState=Selected Ship's Cargo Spindles Are Stowed +shop_ui_transactionResult_42_InvalidResourceTypeGuid=Invalid Resource Type Guid +shop_ui_transactionResult_43_CargoRemovalFailed=Cargo Removal Failed +shop_ui_transactionResult_44_WalletUpdateFailed=Wallet Update Failed +shop_ui_transactionResult_45_ResourceContainerQueryFailed=Resource Container Query Failed +shop_ui_transactionResult_46_PricePerUnitMisMatch=Price Per Unit Mismatch +shop_ui_transactionResult_47_InvalidContainer=Invalid Container +shop_ui_transactionResult_48_EntityQueryFailed=Entity Query Failed +shop_ui_transactionResult_49_MissingSnapshot=Missing Snapshot +shop_ui_transactionResult_50_MissingSnapshotData=Missing Snapshot Data +shop_ui_transactionResult_51_SnapshotGetFail=Snapshot Get Fail +shop_ui_transactionResult_52_VehicleMustNotBeOccupied=Vehicle Must Not Be Occupied +shop_ui_transactionResult_53_InvalidContainerDestination=Invalid Container Destination +shop_ui_transactionResult_54_DeliverItemsToWarehouse=Contact Cargo Services to Transfer Items +shop_ui_transactionResult_55_PickupItemsFromWarehouse=Contact Cargo Services to Pickup Items +shop_ui_transactionResult_56_ExceededBuyLimit=Buy Limit Exceeded +shop_ui_transaction_buyingConfirmation=Buying Confirmation +shop_ui_transaction_complete=Transaction Complete +shop_ui_transaction_console=Transaction Console +shop_ui_transaction_cost=TRANSACTION COST shop_ui_transaction_notice_body,P=You do not have sufficient space to store this purchase. Please select an alternate destination to have your purchases delivered to. -shop_ui_transaction_notice_header=存货+不足 -shop_ui_transaction_processing=处理交易中 -shop_ui_transaction_quantityMax=最多 -shop_ui_transaction_quantityMultiplier=数量乘数 -shop_ui_transaction_sellAllConfirmation,P=确认全部出售 -shop_ui_transaction_sellingConfirmation=出售确认 -shop_ui_unrefined_cargo=未精炼货物 +shop_ui_transaction_notice_header=Insufficient Storage +shop_ui_transaction_processing=Processing Transaction +shop_ui_transaction_quantityMax=Max +shop_ui_transaction_quantityMultiplier=Quantity Multiplier +shop_ui_transaction_sellAllConfirmation,P=Sell All Confirmation +shop_ui_transaction_sellingConfirmation=Selling Confirmation +shop_ui_unrefined_cargo=Unrefined Cargo shop_ui_unrefined_cargo_value=-- -shop_ui_unrefined_materials=未精炼矿石 -shop_ui_value=价值 -shop_ui_wallet=余额: -shop_ui_week_left=1 周 +shop_ui_unrefined_materials=Unrefined Materials +shop_ui_value=Value +shop_ui_wallet=Wallet: +shop_ui_week_left=1 week shop_ui_weeks_days_left=%iw %id shop_ui_weeks_hours_left=%iw %ih -shop_ui_weeks_left=%i 周 +shop_ui_weeks_left=%i weeks shop_ui_weeks_minutes_left=%iw %im -shop_ui_welcomeMessage=尊贵的客户欢迎您 +shop_ui_welcomeMessage=Welcome Valued Customer show_dirt,P=Show Dirt show_wear,P=Show Wear -shubin_claimsweep_desc_001=发布人:安保与雇佣兵部门 \n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n舒宾星际近期依法取得未开采的一个矿区,现遭到了一伙流氓采矿团体的袭击,他们正在该矿区内非法采矿。尽管我们已经通知了本地的安全部门,但我们仍担心该矿区内的高价值矿物会在官方调查发起前就已经被彻底挖空了。\n\n因此,作为该矿区的实际控制人,我们希望动用一支雇佣兵力量前往~mission(Location)以摧毁用于保护违法采矿行动的哨戒炮塔,为舒宾对此区域的重新控制铺平道路。\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。 -shubin_claimsweep_desc_002=发布人:安保与雇佣兵部门 \n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n一个工作于~mission(Location)的舒宾星际合约矿队遭受了一起来自敌对势力的攻击事件,他们所工作的矿区也已经被占领。我们相信这些罪犯目前正在上述矿区内使用遗留下来的矿业设备尽可能地填满自己的腰包。\n\n在遗留下来的设备中很不幸地还包含有在攻击事件发生时未被部署的数个哨戒炮塔。根据长程扫描获得的信息,在矿区内进行违法行为的不法之徒们已经激活了这些炮塔来保护他们自己。\n\n为了夺回该矿区的控制权,我们需要合约承接人前往~mission(Location)摧毁所有哨戒炮塔,并为舒宾的重新控制铺平道路。\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。 -shubin_claimsweep_desc_easy=发布人:安保与雇佣兵部门\n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n我们刚刚收到消息称,舒宾承包商的一个矿区被在那里非法经营的不法分子占领了。 更麻烦的是,他们设置了一些轨道哨戒炮来保护自己。\n\n我们希望与一名雇佣兵签订合同,并搜索并摧毁~mission(location)的哨戒炮。 如果你在现场遇到了这些非法矿工,请注意,这些家伙通常会呼叫增援。 请尽量在他们招来援兵之前就解决掉他们。\n\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。 -shubin_claimsweep_desc_hard=发布人:安保与雇佣兵部门\n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n一个工作于~mission(Location)的舒宾星际合约矿队遭受了一起来自敌对势力的攻击事件,他们所工作的矿区也已经被占领。我们相信这些罪犯目前正在上述矿区内使用遗留下来的矿业设备尽可能地填满自己的腰包。\n\n在遗留下来的设备中很不幸地还包含有在攻击事件发生时未被部署的数个哨戒炮塔。根据长程扫描获得的信息,在矿区内进行违法行为的不法之徒们已经激活了这些炮塔来保护他们自己。\n\n为了夺回该矿区的控制权,我们需要合约承接人前往~mission(Location)摧毁所有哨戒炮塔,并清空当地的敌对矿工。强烈建议提高针对敌对分子的肃清效率,因为对方一旦遭到驱逐,他们很有可能会呼叫援军。\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。\n -shubin_claimsweep_desc_intro=发布人:安保与雇佣兵部门 \n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n近期调查显示,舒宾的一个矿区被一名不法矿工非法偷采。 虽然该矿工似乎已经不再从该地点偷采矿石,但他们遗留下了一个轨道哨戒炮,并威胁到我们重新占领矿区的行动。\n\n我们希望动用一支雇佣兵力量前往~mission(Location)以摧毁用于保护违法采矿行动的哨戒炮塔,为舒宾对此区域的重新控制铺平道路。\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。\n -shubin_claimsweep_desc_med=发布人:安保与雇佣兵部门 \n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n一处由舒宾星际最近收购的矿区正在等待处理,但我们发现该矿区已被一家流氓采矿团体侵占,他们正在不断地从该地点窃取矿石。 尽管我们已通知当地安全部门,但我们担心在正式调查启动之前有价值的资产就会被彻底挖空。\n\n因此,作为该矿区的实际控制人,我们希望动用一支雇佣兵力量前往~mission(Location)以摧毁用于保护违法采矿行动的哨戒炮塔,并请注意该地可能仍有不法矿工活动,并且有可能招来支援。\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。\n -shubin_claimsweep_desc_rand=发布人:安保与雇佣兵部门 \n地点: ~mission(LagrangeLocation)\n工作经验要求:战斗飞行员 (有从军经验者优先)\n说明*:\n在对当地的舒宾资产进行清算时,我们遗憾地发现有一小伙不法分子在~mission(Location)非法窃取资源并开设商店。更糟糕的是,他们建立了一个防御边界,在该地点周围散布着数个轨道哨戒炮,使我们难以驱逐他们。\n\n为了重新夺回该地区所有权,我们正在寻找雇佣承包商来寻找并摧毁这些轨道哨戒炮。其中的难点则是,我们不清楚这些非法矿工的确切战斗力。 如果他们得以召唤援军,我们可能要面对一小股流氓或是整编的精英飞船。\n\n\n\n\n*舒宾星际致力于保护合约双方的公平权益。接受本合约意味着你已经知悉本合约中所述工作内容附带包含的全部可能风险,舒宾星际将不对在完成本合约中所述工作内容的过程中所产生的一切损害负责。\n -shubin_claimsweep_title_001=清剿矿区不法势力 -shubin_claimsweep_title_easy=清剿矿区不法势力 -shubin_claimsweep_title_hard=驱逐矿区不法势力 -shubin_claimsweep_title_intro=清除矿区不法势力 -shubin_claimsweep_title_med=驱离矿区不法势力 -shubin_claimsweep_title_rand=逐出矿区不法势力 -shubin_from=舒宾星际 -shuttle_at=穿梭机位于 -shuttle_in_transit_to=穿梭机正前往 -shuttle_is_at_location=穿梭机所在地 +shubin_claimsweep_desc_001=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nA recently acquired Shubin Interstellar mining claim awaiting processing was discovered to have been jumped by a rogue mining outfit who are actively stealing ore from the site. While local authorities have been notified, there is concern that valuable assets may be harvested before an official investigation can be launched.\n\nTherefore, as is our right as claim holders, we wish to secure a mercenary force to go to ~mission(Location), destroy the orbital sentries that are protecting this illegal operation, and clear the site for Shubin repossession. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract. +shubin_claimsweep_desc_002=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nA local Stanton independent mining team was working ~mission(Location) as Shubin Interstellar contractors when a hostile force attacked and took over the site. We believe that the perpetrators are still at the claim using the equipment left behind to harvest the valuable ore there for themselves.\n\nAmong the equipment lost were orbital sentries that had unfortunately not yet been fully deployed at the time of the attack. Long range scans of the claim have led us to conclude that the outlaws have activated the orbital sentries and are using them to protect their illegal operations.\n\nTo reclaim the site, we are seeking contractors to go to ~mission(Location), destroy the orbital sentries, and clear the site for Shubin repossession. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract. +shubin_claimsweep_desc_easy=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nWe just received word that a Shubin contractor was chased off one of our claims by outlaws who are operating there illegally. Further complicating matters, they have set up a few orbital sentries to protect themselves while they mine. \n\nOur hope is to contract with a mercenary who can search for and destroy the sentries at ~mission(location). If you do encounter an illegal miner at the site, be mindful that it is common practice for these types to contact reinforcements for assistance. It might be better to neutralize them as quickly as possible before they can do so. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\n +shubin_claimsweep_desc_hard=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nA local Stanton independent mining team was working ~mission(Location) as Shubin Interstellar contractors when a hostile force attacked and took over the site. We believe that the perpetrators are still at the claim using the equipment left behind to harvest the valuable ore there for themselves.\n\nAmong the equipment lost were a handful of orbital sentries that had unfortunately not yet been fully deployed at the time of the attack. Long range scans of the claim have led us to conclude that the outlaws have activated the orbital sentries and are using them to protect their illegal operations.\n\nTo reclaim the site, we are seeking contractors to go to ~mission(Location), destroy the orbital sentries, and clear the site of hostile miners. Efficiency is strongly recommended as there is a high risk they will call for reinforcements once they discover they’re being evicted. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\n +shubin_claimsweep_desc_intro=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nIt was recently discovered that a Shubin mining claim has been illegally poached by a rogue miner. While the miner themselves seems to no longer be stealing ore from the site, they did leave behind an orbital sentry which is preventing us from reclaiming it thanks to its offensive capabilities.\n\nWe are looking for a mercenary willing to travel to ~mission(location) hunt down the sentry and destroy it in preparation for Shubin repossession of the site.\n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\n +shubin_claimsweep_desc_med=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nA recently acquired Shubin Interstellar mining claim awaiting processing was discovered to have been jumped by a rogue mining outfit who are actively stealing ore from the site. While local authorities have been notified, there is concern that valuable assets may be harvested before an official investigation can be launched.\n\nTherefore, as is our right as claim holders, we wish to secure a mercenary force to go to ~mission(Location) and destroy the several orbital sentries that are protecting this illegal operation. Caution is advised as there may still be a few illegal miners at the location along with any reinforcements they muster. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\n +shubin_claimsweep_desc_rand=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nWhile conducting a survey of Shubin claims in the sector, we were disheartened to learn that a small team of outlaws have set up shop at ~mission(Location) and have been illegal harvesting resources. Worse, they have established a defensive perimeter with several orbital sentries dotted around the site making it difficult for us to evict them. \n\nIn order that we may repossess the claim site, we are seeking mercenary contractors to find and destroy the handful of orbital sentries. Adding additional difficulty to the task is that we are unclear as to the exact fighting strength of these outlaw miners. If they are given the chance to summon reinforcements expect anything from a small contingency to a full squad of trained fighters. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.\n +shubin_claimsweep_title_001=Remove Claimjumpers +shubin_claimsweep_title_easy=Remove Claimjumpers +shubin_claimsweep_title_hard=Oust Claimjumpers +shubin_claimsweep_title_intro=Clear Claimjumpers +shubin_claimsweep_title_med=Expel Claimjumpers +shubin_claimsweep_title_rand=Evict Claimjumpers +shubin_from=Shubin Interstellar +shuttle_at=Shuttle At +shuttle_in_transit_to=Shuttle In Transit To +shuttle_is_at_location=Shuttle Location sm_ui_CTRL_A=A -sm_ui_CTRL_A_Contested=Alpha正在被争夺 -sm_ui_CTRL_A_Hacked=Alpha正在被侵入 -sm_ui_CTRL_A_Lost=我们失去了Alpha -sm_ui_CTRL_A_Offline=Alpha已下线 -sm_ui_CTRL_A_Online=Alpha已上线 +sm_ui_CTRL_A_Contested=Alpha Contested +sm_ui_CTRL_A_Hacked=Alpha Hacked +sm_ui_CTRL_A_Lost=Alpha Lost +sm_ui_CTRL_A_Offline=Alpha Offline +sm_ui_CTRL_A_Online=Alpha Online sm_ui_CTRL_Alpha=Alpha sm_ui_CTRL_B=B -sm_ui_CTRL_B_Contested=Bravo正在被争夺 -sm_ui_CTRL_B_Hacked=Bravo正在被侵入 -sm_ui_CTRL_B_Lost=我们失去了Bravo -sm_ui_CTRL_B_Offline=Bravo已下线 -sm_ui_CTRL_B_Online=Bravo已上线 +sm_ui_CTRL_B_Contested=Bravo Contested +sm_ui_CTRL_B_Hacked=Bravo Hacked +sm_ui_CTRL_B_Lost=Bravo Lost +sm_ui_CTRL_B_Offline=Bravo Offline +sm_ui_CTRL_B_Online=Bravo Online sm_ui_CTRL_Bravo=Bravo sm_ui_CTRL_C=C -sm_ui_CTRL_C_Contested=Charlie正在被争夺 -sm_ui_CTRL_C_Hacked=Charlie正在被侵入 -sm_ui_CTRL_C_Lost=我们失去了Charlie -sm_ui_CTRL_C_Offline=Charlie已下线 -sm_ui_CTRL_C_Online=Charlie已上线 -sm_ui_CTRL_Captured=%s 已占领 +sm_ui_CTRL_C_Contested=Charlie Contested +sm_ui_CTRL_C_Hacked=Charlie Hacked +sm_ui_CTRL_C_Lost=Charlie Lost +sm_ui_CTRL_C_Offline=Charlie Offline +sm_ui_CTRL_C_Online=Charlie Online +sm_ui_CTRL_Captured=%s Captured sm_ui_CTRL_Charlie=Charlie -sm_ui_CTRL_Contested=%s 争夺中 +sm_ui_CTRL_Contested=%s Contested sm_ui_CTRL_D=D -sm_ui_CTRL_D_Contested=Delta正在被争夺 -sm_ui_CTRL_D_Hacked=Delta正在被侵入 -sm_ui_CTRL_D_Lost=我们失去了Delta -sm_ui_CTRL_D_Offline=Delta已下线 -sm_ui_CTRL_D_Online=Delta已上线 +sm_ui_CTRL_D_Contested=Delta Contested +sm_ui_CTRL_D_Hacked=Delta Hacked +sm_ui_CTRL_D_Lost=Delta Lost +sm_ui_CTRL_D_Offline=Delta Offline +sm_ui_CTRL_D_Online=Delta Online sm_ui_CTRL_Delta=Delta -sm_ui_CTRL_Description=攻防转换迅速的战场,队伍中有效的交流和适应的战术使战斗事半功倍。 -sm_ui_CTRL_Draw=平局 +sm_ui_CTRL_Description=Quick rounds assault and defense where teams are encouraged to communicate and use tactics. +sm_ui_CTRL_Draw=Draw sm_ui_CTRL_E=E -sm_ui_CTRL_E_Contested=Echo正在被争夺 -sm_ui_CTRL_E_Hacked=Echo正在被侵入 -sm_ui_CTRL_E_Lost=我们失去了Echo -sm_ui_CTRL_E_Offline=Echo已下线 -sm_ui_CTRL_E_Online=Echo已上线 +sm_ui_CTRL_E_Contested=Echo Contested +sm_ui_CTRL_E_Hacked=Echo Hacked +sm_ui_CTRL_E_Lost=Echo Lost +sm_ui_CTRL_E_Offline=Echo Offline +sm_ui_CTRL_E_Online=Echo Online sm_ui_CTRL_Echo=Echo -sm_ui_CTRL_Loc_Display_Name=控制 -sm_ui_CTRL_Lose_Marines=陆战队失败 -sm_ui_CTRL_Lose_Outlaws=法外之徒失败 -sm_ui_CTRL_Lost=%s 丢失 -sm_ui_CTRL_Neutralized=%s 已摧毁 -sm_ui_CTRL_Popup_Hacking=骇入中 -sm_ui_CTRL_Prompt_Defend=防守 -sm_ui_CTRL_Prompt_Hack=骇入 -sm_ui_CTRL_Prompt_Hacked=已骇入 -sm_ui_CTRL_Prompt_Lost=已丢失 -sm_ui_CTRL_Prompt_Mission=骇入那些终端机 -sm_ui_CTRL_Prompt_Neutral=中立 -sm_ui_CTRL_Win_Marines=陆战队胜利 -sm_ui_CTRL_Win_Outlaws=法外之徒胜利 -sm_ui_Head=头 -sm_ui_OxygenDispenser=充氧机 -sm_ui_RoundsWon=胜利回合 -spacecargo_illegal_analogy_0001=没蘸酱的薯条 -spacecargo_illegal_analogy_0002=没子弹的枪 -spacecargo_illegal_analogy_0003=秃子手里的梳子 -spacecargo_illegal_analogy_0004=巴努发的誓 -spacecargo_illegal_danger_0001=尽量保持低调,这儿已经足够热闹了。 -spacecargo_illegal_danger_0002=我相信你有在遇到麻烦时照顾好自己的能力。 -spacecargo_illegal_danger_0003=警告你一下,近期这片区域内的安保活动频繁,请采取适当的预防措施。 -spacecargo_illegal_danger_0004=我不想找任何麻烦,不过要是安保来了你得料理了他们。 -spacecargo_illegal_danger_0005=我建议你小心行事,不要大动干戈。我不想因为这个招惹什么目光。 +sm_ui_CTRL_Loc_Display_Name=Control +sm_ui_CTRL_Lose_Marines=Marines Lose +sm_ui_CTRL_Lose_Outlaws=Outlaws Lose +sm_ui_CTRL_Lost=%s Lost +sm_ui_CTRL_Neutralized=%s Neutralized +sm_ui_CTRL_Popup_Hacking=Hacking +sm_ui_CTRL_Prompt_Defend=Defend +sm_ui_CTRL_Prompt_Hack=Hack +sm_ui_CTRL_Prompt_Hacked=Hacked +sm_ui_CTRL_Prompt_Lost=Lost +sm_ui_CTRL_Prompt_Mission=Hack the Terminals +sm_ui_CTRL_Prompt_Neutral=Neutral +sm_ui_CTRL_Win_Marines=Marines Win +sm_ui_CTRL_Win_Outlaws=Outlaws Win +sm_ui_Head=Head +sm_ui_OxygenDispenser=Oxygen Dispenser +sm_ui_RoundsWon=ROUNDS WON +spacecargo_illegal_analogy_0001=a bunch of fries and no ketchup +spacecargo_illegal_analogy_0002=a rifle and no bullets +spacecargo_illegal_analogy_0003=a comb does for a bald man +spacecargo_illegal_analogy_0004=a Banu promise +spacecargo_illegal_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is.  +spacecargo_illegal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself.  +spacecargo_illegal_danger_0003=Word of warning. Security's been increasing their presence in the area. Take the appropriate precautions.  +spacecargo_illegal_danger_0004=I'm not expecting any trouble, but if security does show up, take care of it.  +spacecargo_illegal_danger_0005=I'm expecting you to keep the drop on the low. Don't want any heat on this.  spacecargo_illegal_desc=~mission(Description) -spacecargo_illegal_desc_0001=一艘载着一箱~mission(Item)的~mission(Ship)被击毁了。现在那个宝贝箱子就飘在那里。这位~mission(Client)朋友非常乐意给你一大笔钱,如果你把那箱货带到~mission(Destination)给他。~mission(Timed)~mission(Danger) -spacecargo_illegal_desc_0002=有风声说~mission(Client)一直想要搞到手的~mission(Item)出现在一艘即将离开我们星系的~mission(Ship)上。并且更幸运的是,它还没有跑远。现在我们只需要一个英雄去~mission(Location)把货取回来并且送到~mission(Destination)就万事大吉了。~mission(Timed)~mission(Danger) -spacecargo_illegal_desc_0003=有无擅长打捞的在找工作?有一箱~mission(Item)最近被确定在一艘炸沉了的~mission(Ship)附近。我们的客户~mission(Client)需要它被送到~mission(Destination)。~mission(Timed)~mission(Danger)如果你连船都没有的话就别跟我吹你出舱作业的技术多牛逼了。你要是个连船都没有的穷逼,那对我来说你不比~mission(Analogy)更有用。 -spacecargo_illegal_desc_0004=一艘出了一些小小事故的~mission(Ship)正在清仓甩卖。~mission(Client)很想要上面的一箱~mission(Item),找到并把它送到~mission(Destination)。~mission(Timed)这个活儿非常适合初出茅庐的小菜鸟。~mission(Danger) -spacecargo_illegal_desc_0005=一艘~mission(Ship)载着一堆值钱的玩意儿炸了。~mission(Client)正在高价寻求上面的一箱~mission(Item)如果你找到了就送到~mission(Destination)去。~mission(Timed)~mission(Danger)还有,如果我发现这箱货出现在了别的什么地方,而你又刚好恰恰跟这有关的话,我会亲自~mission(Threat)。 -spacecargo_illegal_desc_0006=嘿!想去垃圾堆里淘宝吗?一艘已经被炸沉了的~mission(Ship)里面有一箱宝贝的~mission(Item)。你去把它挖出来并带到~mission(Destination)。有兴趣不?如果我告诉你~mission(Client)打算为此掏一大笔钱的话,你会不会更感兴趣了?~mission(Timed)~mission(Danger) +spacecargo_illegal_desc_0001=A ~mission(Ship) that was carrying a box of ~mission(Item) was taken out. Now that choice pluck is just sitting out there. The ~mission(Client) are willing to pay good credits for someone to snag it and take it to ~mission(Destination). ~mission(Timed)~mission(Danger) +spacecargo_illegal_desc_0002=Got wind that a shipment of ~mission(Item) that the ~mission(Client) have been after turned up a on ~mission(Ship) that was headed out of system. Luckily, they didn't get too far. All that's left is for someone to go grab the goods from the ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger) +spacecargo_illegal_desc_0003=Anyone good with salvage looking for work? Got a crate of ~mission(Item) waiting to be recovered near a blown up ~mission(Ship) that the ~mission(Client) need taken to ~mission(Destination). ~mission(Timed)~mission(Danger)And don't comm me about how you're great at EVAing if you don't have a way to fly yourself out there. Some scub with a pack and no transport does me as much good as ~mission(Analogy). +spacecargo_illegal_desc_0004=There's a clearance sale going down at a dead ~mission(Ship) and the ~mission(Client) are looking for a runner to grab a box of ~mission(Item) and haul it to ~mission(Destination). ~mission(Timed)This is the perfect gig for someone looking to de-green their rep. ~mission(Danger) +spacecargo_illegal_desc_0005=A ~mission(Ship) with some valuable cargo blew up and the ~mission(Client) are paying to have this shipment of ~mission(Item) taken to ~mission(Destination). ~mission(Timed)~mission(Danger)If I hear that this package winds up somewhere else, and I find out you had something to do with that, then I'll ~mission(Threat). +spacecargo_illegal_desc_0006=Hey! Who wants to go wreckdiving? There's a mangled mess of a ~mission(Ship) that needs a crate of ~mission(Item) plucked from it and delivered to ~mission(Destination). Interested? What if I told you that the ~mission(Client) are footing the bill? ~mission(Timed)~mission(Danger) spacecargo_illegal_from=~mission(Contractor) -spacecargo_illegal_location_0001=残骸 -spacecargo_illegal_location_0002=最后通讯地点 -spacecargo_illegal_location_0003=~mission(Ship)的最后已知地点 -spacecargo_illegal_location_0004=~mission(Ship)的残骸 -spacecargo_illegal_location_0005=凶案现场 -spacecargo_illegal_obj_long_01=前往~mission(Location)取回包裹。 -spacecargo_illegal_obj_long_02=将~mission(Item)从残骸中找回来。 -spacecargo_illegal_obj_long_03=将它送至~mission(Destination)。 -spacecargo_illegal_obj_marker_01=残骸地点 -spacecargo_illegal_obj_marker_02=货品 -spacecargo_illegal_obj_short_01=前往残骸地点 -spacecargo_illegal_obj_short_02=拿货 -spacecargo_illegal_obj_short_03=交货 -spacecargo_illegal_threat_0001=把你的头捏爆在你的头盔里 -spacecargo_illegal_threat_0002=让你后悔从娘胎里出来 -spacecargo_illegal_threat_0003=把最近的恒星塞到你的屁眼里 -spacecargo_illegal_threat_0004=把你放到德雷克的逃生舱里。 -spacecargo_illegal_timed_0001=你小子不在交货日期前把事儿办成你就死定了。 -spacecargo_illegal_timed_0002=时间紧急,速度完事。 -spacecargo_illegal_timed_0003=你最好在别的拾荒者把~mission(Ship)的残骸吃干扒净前去把货拿到手。 -spacecargo_illegal_timed_0004=我们的客户~mission(Client)催得比较紧,不要迟到。 -spacecargo_illegal_timed_0005=这个货品不会永远在太空里飘着,你得在它消失前把它拿到手。 -spacecargo_illegal_timed_0006=这次的活儿机会转瞬而逝,确保你别错过它。 +spacecargo_illegal_location_0001=the remains +spacecargo_illegal_location_0002=the last point of contact +spacecargo_illegal_location_0003=the ~mission(Ship)'s last known position +spacecargo_illegal_location_0004=the ~mission(Ship)'s wreck +spacecargo_illegal_location_0005=the kill site +spacecargo_illegal_obj_long_01=Go to ~mission(Location) to retrieve package. +spacecargo_illegal_obj_long_02=Acquire the shipment of ~mission(Item) from the wreckage. +spacecargo_illegal_obj_long_03=Deliver it to ~mission(Destination). +spacecargo_illegal_obj_marker_01=Wreck Site +spacecargo_illegal_obj_marker_02=The Goods +spacecargo_illegal_obj_short_01=Go To Wreck Site +spacecargo_illegal_obj_short_02=Grab the Goods +spacecargo_illegal_obj_short_03=Deliver Goods +spacecargo_illegal_threat_0001=paint the inside of your helmet red +spacecargo_illegal_threat_0002=make you wish you had been on Vega when the 'duul attacked +spacecargo_illegal_threat_0003=arrange a vacation for you inside the nearest star +spacecargo_illegal_threat_0004=make an example of you +spacecargo_illegal_timed_0001=There's a deadline on this, as in if we don't get this valuable item fast, somebody's going to wind up dead.  +spacecargo_illegal_timed_0002=Need this done quick, so don't mess around.  +spacecargo_illegal_timed_0003=Expect you to get there ASAP before some hopper stumbles across the ~mission(Ship) and salvages it first.  +spacecargo_illegal_timed_0004=The ~mission(Client) need this fast, so make sure you're not late.  +spacecargo_illegal_timed_0005=This stuff isn't gonna float out there forever, so handle it before it's too late.  +spacecargo_illegal_timed_0006=This job's got a narrow window of opportunity. See that you don't miss it.  spacecargo_illegal_title=~mission(Title) -spacecargo_illegal_title_0001=财物回收 -spacecargo_illegal_title_0002=拿走咯 -spacecargo_illegal_title_0003=失物招领 -spacecargo_illegal_title_0004=不留痕迹 -spacecargo_illegal_title_0005=漂浮的宝藏 -spacecargo_illegal_title_0006=拿了就跑 -spacecargo_illegal_title_0007=钓鱼 -spacecargo_illegal_title_0008=搜索与寻回 -spacecargo_illegal_title_0009=征缴 -spacecargo_illegal_title_0010=采购 -spacecargo_legal_danger_0001=接近任务区域的时候请保持警惕,该区域内有不法分子活动。 -spacecargo_legal_danger_0002=我相信你能处理好意料之外的麻烦。 -spacecargo_legal_danger_0003=安全部门近期针对该区域内的海盗活动发布了安全警告,请知悉。请采取适当的预防措施。 -spacecargo_legal_danger_0004=注意保持警惕,这里是臭名昭著的法外之徒寻猎场。 -spacecargo_legal_danger_0005=有许多飞行员说该地区变得越来越危险,所以请务必小心。 -spacecargo_legal_desc_0001=~mission(Contractor)在运输任务中损失一艘飞船,他们需要从残骸中取回~mission(Item)。如果接受该任务,你需要从~mission(Location|Address)将~mission(Item)安全取回并送往~mission(Destination)。~mission(Timed)~mission(Danger) -spacecargo_legal_desc_0002=有人能帮帮我吗? 我雇来运载重要货物的飞船在前往~mission(Destination)的途中遭到袭击。我需要有人帮我前往~mission(Location|Address)取回~mission(Item)。~mission(Timed)这项工作由~mission(Contractor)提供,因此您不需要担心受到欺诈。只需要将货物送往~mission(Destination),您就会得到报酬。非常简单。~mission(Danger) -spacecargo_legal_desc_0003=在去~mission(Destination)的路上,一艘~mission(Ship)受到了攻击并且被摧毁。当地官方已经收到这一消息,但是客户仍需要将他们的~mission(Item)送达,所以我们需要有人去~mission(Location|Address)找到货运品并将其送至~mission(Destination)。~mission(Timed)~mission(Danger) -spacecargo_legal_desc_0004=~mission(Contractor)正在寻找一位飞行员帮忙取回物品。一艘~mission(Ship)在运输过程中失踪,所以你需要去~mission(Location|Address) 找到残骸,并从中找到一箱~mission(Item)。之后你得把它送往~mission(Destination)。你的报酬将会在送达物品之后结算。\n\n~mission(Timed)\n\n~mission(Danger) -spacecargo_legal_desc_0005=出于某些不幸的事件,一艘货运船在本星系中执行运输任务时失踪。但是~mission(Contractor)仍需要将~mission(Item)从~mission(Location|Address)那里回收并送往~mission(Destination)。~mission(Timed)当物品安全送达后,你的报酬也会同步结清。~mission(Danger) -spacecargo_legal_desc_0006=~mission(Contractor)需要一位私人承包商去~mission(Ship)的残骸处进行回收工作。你需要从~mission(Location|Address)处找到并回收~mission(Item),然后将其送至原定收货地~mission(Destination)。~mission(Timed)~mission(Danger)成功完成后报酬也会同步结算。\n\n此任务由~mission(Contractor)提供。 -spacecargo_legal_location_0001=残骸 -spacecargo_legal_location_0002=最后通讯地点 -spacecargo_legal_location_0003=~mission(ship)的最后已知地点 -spacecargo_legal_location_0004=~mission(ship)的残骸 -spacecargo_legal_location_0005=残骸区 -spacecargo_legal_timed_0001=请务必注意时间。 -spacecargo_legal_timed_0002=考虑到外界因素,这次回收任务必须尽快完成。 -spacecargo_legal_timed_0003=这次运输任务已经超时,因此你得赶快行动。 -spacecargo_legal_timed_0004=客户强调了这次任务是紧急任务。 -spacecargo_legal_timed_0005=这是一个重要的任务,赶紧把它处理了。 -spacecargo_legal_timed_0006=这些货品需要尽快收回,快点开始行动吧。 -spacecargo_legal_timed_0007=这次任务的机会转瞬而逝,确保你别错过它。 -spacecargo_legal_title_0001=取回货物 -spacecargo_legal_title_0002=货物回收 -spacecargo_legal_title_0003=货物打捞 -spacecargo_legal_title_0004=收集货物 -spacecargo_legal_title_0005=回收作业需求 -spacecargo_legal_title_0006=丢失的货物 -spacecargo_legal_title_0007=运输协助 -spacecargo_legal_title_0008=运输途中丢失 -spacecargo_legal_title_0009=需要帮助 -spacecargo_legal_title_0010=迷失在太空 +spacecargo_illegal_title_0001=Property Reclamation +spacecargo_illegal_title_0002=Take Away +spacecargo_illegal_title_0003=Lost and Found +spacecargo_illegal_title_0004=A Light Touch +spacecargo_illegal_title_0005=Floater +spacecargo_illegal_title_0006=Grab 'N Go +spacecargo_illegal_title_0007=Go Fish +spacecargo_illegal_title_0008=Search and Seizure +spacecargo_illegal_title_0009=Appropriation +spacecargo_illegal_title_0010=Procurement +spacecargo_legal_danger_0001=When approaching the site, stay alert. Outlaws have been known to operate in that area.  +spacecargo_legal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself.  +spacecargo_legal_danger_0003=You should know that security's warned of increased outlaw activity in the area. Take the appropriate precautions.  +spacecargo_legal_danger_0004=Stay sharp though. That area's a known outlaw hunting ground.  +spacecargo_legal_danger_0005=Other pilots have said that that area has gotten dangerous, so be careful.  +spacecargo_legal_desc_0001=~mission(Contractor) lost a ship in transit and needs to retrieve a specific shipment of ~mission(Item) from the wreckage. If accepted, you will need to safely extract the ~mission(Item) from ~mission(Location|Address) and deliver it to ~mission(Destination). ~mission(Timed)~mission(Danger) +spacecargo_legal_desc_0002=Can anybody out there help me? A ship I hired to transport a very important delivery was attacked on its way to ~mission(Destination). I need someone to go to ~mission(Location|Address) and retrieve the shipment of ~mission(Item). ~mission(Timed)The job will be bonded through ~mission(Contractor), so you don't have worry about being stiffed. Just bring it to ~mission(Destination) and you'll get paid. Simple. ~mission(Danger) +spacecargo_legal_desc_0003=A ~mission(Ship) transport was attacked and destroyed before it could reach its final destination. Local authorities have been notified, but the client still requires delivery of their package of ~mission(Item), so we need someone to extract the shipment from ~mission(Location|Address) and complete the intended delivery to ~mission(Destination). ~mission(Timed)~mission(Danger) +spacecargo_legal_desc_0004=~mission(Contractor) is looking to hire a freelance pilot for a retrieval job. A ~mission(Ship) was lost in transit, so you will be tasked with navigating to ~mission(Location|Address) and extracting a crate of ~mission(Item) from the wreckage. You will then need to deliver the shipment to ~mission(Destination). Payment will be issued upon delivery.\n\n~mission(Timed)\n\n~mission(Danger) +spacecargo_legal_desc_0005=Due to unfortunate circumstances, a cargo ship was lost while in transit through the system. However, ~mission(Contractor) requires a specific box of ~mission(Item) to be retrieved from ~mission(Location|Address) and delivered to ~mission(Destination). ~mission(Timed)Once the shipment has been safely delivered, your payment will be immediately transferred. ~mission(Danger) +spacecargo_legal_desc_0006=~mission(Contractor) requires independent pilot for a retrieval job at a ~mission(Ship) wreck site. You will be tasked with finding and extracting a shipment of ~mission(Item) from ~mission(Location|Address) and delivering it to its intended destination at ~mission(Destination). ~mission(Timed)~mission(Danger)Payment will be immediately transferred upon successful completion. \n\nThis job has been bonded through ~mission(Contractor). +spacecargo_legal_location_0001=the remains +spacecargo_legal_location_0002=the last point of contact +spacecargo_legal_location_0003=the ~mission(ship)'s last known position +spacecargo_legal_location_0004=the ~mission(ship)'s debris +spacecargo_legal_location_0005=the wreckage +spacecargo_legal_timed_0001=Time is unfortunately of the essence here.  +spacecargo_legal_timed_0002=Due to outside elements, this retrieval must be handled quickly.  +spacecargo_legal_timed_0003=This delivery is already overdue, so you will have to move fast.  +spacecargo_legal_timed_0004=The client has designated this as a rush job.  +spacecargo_legal_timed_0005=This is a priority task, so it will need to be resolved quickly. +spacecargo_legal_timed_0006=This shipment needs to be retrieved quickly, so you'll need to collect it ASAP.  +spacecargo_legal_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it.  +spacecargo_legal_title_0001=Cargo Recovery +spacecargo_legal_title_0002=Cargo Retrieval +spacecargo_legal_title_0003=Cargo Salvage +spacecargo_legal_title_0004=Cargo Collection +spacecargo_legal_title_0005=Retrieval Needed +spacecargo_legal_title_0006=Lost Cargo +spacecargo_legal_title_0007=Cargo Assist +spacecargo_legal_title_0008=Shipment Lost +spacecargo_legal_title_0009=Need a Hand +spacecargo_legal_title_0010=Lost in Space spacecollect_cargo_desc=~mission(Description) spacecollect_cargo_from=~mission(Contractor) -spacecollect_cargo_obj_long_01=前往~mission(Location)进行回收任务。 -spacecollect_cargo_obj_long_02=从残骸中回收~mission(Item)。 -spacecollect_cargo_obj_long_03=将~mission(Item)送至~mission(Destination)。 -spacecollect_cargo_obj_short_01=前往残骸所在处 -spacecollect_cargo_obj_short_02=回收货物 -spacecollect_cargo_obj_short_03=递送货物 +spacecollect_cargo_obj_long_01=Go to ~mission(Location) for retrieval. +spacecollect_cargo_obj_long_02=Retrieve the shipment of ~mission(Item) from the wreck. +spacecollect_cargo_obj_long_03=Deliver the shipment of ~mission(Item) to ~mission(Destination). +spacecollect_cargo_obj_short_01=Travel To Wreck Site +spacecollect_cargo_obj_short_02=Retrieve the Cargo +spacecollect_cargo_obj_short_03=Deliver the Cargo spacecollect_cargo_title=~mission(Title) -spacecollect_legal_obj_marker_01=残骸地点 -spacecollect_legal_obj_marker_02=货物 -spacecollect_legal_obj_marker_03=送货地点 -spaceship_defensive=飞船 - 防御功能 -spaceship_general=飞船 - 通用功能 -spacesteal_danger_0001=如果他们打算暴力反抗的话,做好把他们干掉的准备。 -spacesteal_danger_0002=要是有人找你麻烦,直接干掉他们。懂? -spacesteal_danger_0003=这是艘民用船,但你一样要做好战斗准备。 -spacesteal_danger_0004=不清楚目标船是否有护航,做好万全准备。 -spacesteal_danger_0005=我不认为~mission(TargetName|Last)会给你带来太多麻烦。他们一般都是单独行动,就算是他们带着朋友,也不会太多。 -spacesteal_danger_0006=我觉得搞定~mission(Contractor|StealItem)不会很难,因为他们一直都是独来独往。就算他们有护航的,也不过是一些菜鸡而已。真的没啥值得你担心的。 -spacesteal_danger_0007=我记得没错的话,~mission(TargetName|Last)一般都开着那艘小破船。没啥好担心的,但是他们要是把小伙伴都叫来了可能就会有点麻烦。 -spacesteal_danger_0008=我猜~mission(TargetName|Last)会同往常一样,开着那艘小型多人船。万一他们决定找点朋友来护航,那才是有点棘手。 -spacesteal_danger_0009=给你提个醒,搞定~mission(Contractor|StealItem)可能会费点劲儿,因为那些混蛋可能会使用重型货船并且叫上了护航。干活总要冒点风险的,对吧。 -spacesteal_danger_0010=要注意~mission(TargetName|Last)会开一艘大型飞船来运载货物。除此之外,他们经常会带着额外的护航力量。我不会骗你,这的确有风险,但是货物价值也对得起你冒的险。 +spacecollect_legal_obj_marker_01=Wreck Site +spacecollect_legal_obj_marker_02=Cargo +spacecollect_legal_obj_marker_03=Delivery Drop Off +spaceship_defensive=Space Ship - Defensive Functionality +spaceship_general=Space Ship - General Functionality +spacesteal_danger_0001=If they end up putting up any kind of fight, be ready to put them down.  +spacesteal_danger_0002=Anyone gives you any trouble out there, you drop them. Understand?  +spacesteal_danger_0003=This is a civvy ship, but that doesn't mean you shouldn't be ready to fight.  +spacesteal_danger_0004=Not sure if the ship's gonna have escorts or not, so be ready for anything.  +spacesteal_danger_0005=I don't expect ~mission(TargetName|Last) to give you much trouble. They usually fly solo and if they do drag along friends, it's not much.    +spacesteal_danger_0006=I'm thinking grabbing the ~mission(Contractor|StealItem) should be pretty straightforward since they usually fly by themselves. But even if they do dig up an escort, it's gonna be dreg pilots at best. Nothing you should worry about, really.   +spacesteal_danger_0007=From what I remember, ~mission(TargetName|Last) usually flies this little multicrew dragbox. Shouldn't be too much trouble, but it might get tricky if they've got friends along.  +spacesteal_danger_0008=I expect that ~mission(TargetName|Last) is going to be flying what they normally do - a small multicrew thing. The real issue will be if they decide to bring any of their friends along to fly escorts.  +spacesteal_danger_0009=Word of warning. It might take a bit of doing to get the ~mission(Contractor|StealItem) since they'll be flying a pretty hefty freighter and most likely the bastards will be bringing escorts along. Cost of doing business, I suppose.  +spacesteal_danger_0010=Be mindful that ~mission(TargetName|Last) is going to be carting the goods in a pretty sizeable ship. Plus, they usually spring for extra security on top of that. Not gonna lie, it won't be easy, but the haul should be worth it.  spacesteal_desc=~mission(Contractor|StealDescription) -spacesteal_desc_0001=一个你绝对不想错过的机会。一个叫~mission(TargetName)的人正在运送一件~mission(Contractor|StealItem),~mission(Contractor|Name)对这玩意儿可是觊觎已久。我想你可以帮他们一把,取回这玩意儿。~mission(Contractor|StealTimed)你要是能带着~mission(Contractor|StealItem)回到~mission(destination)的话,肯定能拿到不少子儿。~mission(Danger) -spacesteal_desc_0002=需要一个小伙儿来为~mission(Contractor|Name)暴力回收点东西。他们对~mission(Contractor|StealItem)垂涎很久了,而且你猜怎么着?它就静静地被放在某人的船上。你要做的就是拜访一下~mission(TargetName),拿走货物并把它们送到~mission(destination)。~mission(Contractor|StealTimed)~mission(Danger)就这么简单。这钱基本已经装进你口袋里了。 -spacesteal_desc_0003=有消息说一艘船带着一批珍贵的货物启航了,不要告诉我你想让这批货完完整整地运过去。你得先找到~mission(TargetName)的飞船在哪儿,然后帮它'减减负'。~mission(Danger)一旦你得手了,把~mission(Contractor|StealItem)送到~mission(destination),之后~mission(Contractor|Name)会决定为你的汗水付出多少报酬。~mission(Contractor|StealTimed) -spacesteal_desc_0004=收获日!~mission(Contractor|Name)觉得~mission(TargetName)船上的~mission(Contractor|StealItem)应该易主了,具体怎么易主就得看你了。我给你提个醒,把那东西拿到~mission(destination)就能换点儿奶茶钱。~mission(Contractor|StealTimed)~mission(Danger)还有一件事,我都懒得废话,你要是敢把那东西私吞了,想想自己还能有没有命去享受。 -spacesteal_desc_0005=注意了 - 你要是~mission(TargetName)本人,别自找苦吃,赶紧把~mission(Contractor|StealItem)送到~mission(destination)。你要不是那家伙,那这就是一个给你的工作机会。追踪到~mission(TargetName|Last)并抢走~mission(Contractor|StealItem),你就能赚一笔,听着还成吧?~mission(Contractor|StealTimed)~mission(Danger) -spacesteal_desc_0006=不知道你还记不记得,前段时间~mission(Contractor|StealNickname)像二傻子一样把刚偷来的贵重货物弄丢了。大伙儿都快找翻天了,但咱俩这次最有可能把它找回来。因为~mission(Contractor|StealItem)现在就在一个叫~mission(TargetName)的船上。我从没听说过这帮人,但不管他们是谁都得后悔把这玩意儿弄走然后私藏起来。如果咱们能抢回这玩意儿并把它送回~mission(destination),~mission(Contractor|Name)会给咱们一笔大钱当作发现者的奖励。~mission(Contractor|StealTimed)~mission(Danger)把这活儿整好,咱俩都能出人头地。 +spacesteal_desc_0001=Got an opportunity that's too good to pass up. This pilot by the name of ~mission(TargetName) is gonna be transporting a ~mission(Contractor|StealItem) that the ~mission(Contractor|Name) have been dying to get their hands on. I was thinking you could do them a favor and grab it for them. ~mission(Contractor|StealTimed)You show up at ~mission(destination) with that ~mission(Contractor|StealItem) and you're gonna be on their golden list for sure. ~mission(Danger) +spacesteal_desc_0002=Need someone to do a bit of aggressive acquisition for the ~mission(Contractor|Name). They got their heart set on a certain ~mission(Contractor|StealItem) and guess what? It's going to be sitting pretty aboard some hap's ship. All you got to do is pay this ~mission(TargetName) a visit, grab the goods, and fly 'em over to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger)That's it. The credits are basically yours already. +spacesteal_desc_0003=Heard a few whispers that a ship's pushing off with some precious cargo aboard, but thanks to me and you, it's not going to stay that way for long. You're gonna find where ~mission(TargetName)'s ship is flying and relieve it of its burden. ~mission(Danger) Once you got it, drop the ~mission(Contractor|StealItem) off at ~mission(destination) and the ~mission(Contractor|Name) will see that you're compensated for your efforts. ~mission(Contractor|StealTimed) +spacesteal_desc_0004=Payday! The ~mission(Contractor|Name) want a ~mission(Contractor|StealItem) that ~mission(TargetName) has aboard their ship and it's up to you to get it for them. Let me tell you, you're going to make some sweet, sweet creds if you're the one to bring it to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger) One last thing. I shouldn't even have to say this, but if you so much as think about keeping the goods for yourself, understand that you won't live long enough to enjoy it. +spacesteal_desc_0005=Attention - If your name is ~mission(TargetName), go ahead and save yourself a world of hurt and just bring the ~mission(Contractor|StealItem) to ~mission(destination). If you're not that sap, then I'd like to present a business opportunity. How would you like to make some credits by chasing down ~mission(TargetName|Last) and taking the ~mission(Contractor|StealItem) from them? ~mission(Contractor|StealTimed) ~mission(Danger) +spacesteal_desc_0006=Not sure if you remember this, but a little while back ~mission(Contractor|StealNickname) boosted this amazing haul but then immediately lost it like a giant idiot. Well, everyone and their grandmother has been looking for it, but yours truly actually found it. The ~mission(Contractor|StealItem)'s aboard the ship of someone named ~mission(TargetName). Now I never heard of them, but whoever they are they're going to regret every stumbling upon that stash. The ~mission(Contractor|Name) will pay us a finder's fee if we can grab it and take it to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger) Get it done and we'll both be legends. spacesteal_desc_easy=~mission(Contractor|StealEasyDescription) spacesteal_desc_hard=~mission(Contractor|StealHardDescription) spacesteal_desc_medium=~mission(Contractor|StealMediumDescription) spacesteal_from=~mission(Contractor|StealFrom) -spacesteal_nickname_0001="泥鳅" 麦克 -spacesteal_nickname_0002=大屌吉米 -spacesteal_nickname_0003=编织者 -spacesteal_nickname_0004=先知 -spacesteal_nickname_0005=瘾君子 -spacesteal_obj_long_01=追踪~mission(TargetName)的飞船。 -spacesteal_obj_long_02=在他们带着货跑路之前拿下~mission(TargetName|Last)。 -spacesteal_obj_long_03=从残骸中回收~mission(Contractor|StealItem)。 -spacesteal_obj_long_04=将~mission(Contractor|StealItem)送至~mission(location)。 +spacesteal_nickname_0001=Slippery Mike +spacesteal_nickname_0002=Jimmy Two Hands +spacesteal_nickname_0003=Threader +spacesteal_nickname_0004=Foresight +spacesteal_nickname_0005=Nodder +spacesteal_obj_long_01=Track down ~mission(TargetName)'s ship. +spacesteal_obj_long_02=Take out ~mission(TargetName|Last) before they can escape with the goods. +spacesteal_obj_long_03=Grab the ~mission(Contractor|StealItem) from the wreckage. +spacesteal_obj_long_04=Deliver ~mission(Contractor|StealItem) to ~mission(location). spacesteal_obj_marker_01=~mission(TargetName) -spacesteal_obj_marker_02=消灭 -spacesteal_obj_marker_04=递送地点 -spacesteal_obj_short_01=追踪目标 -spacesteal_obj_short_02=消灭目标 -spacesteal_obj_short_03=拿取货物 -spacesteal_obj_short_04=递送货物 -spacesteal_obj_short_04a=货物 -spacesteal_timed_0001=如此天赐良机,吾等已静候多时。因汝延误,必悔之。 -spacesteal_timed_0002=赶紧把这事儿给整了。~mission(client)要是知道因为你拖拖拉拉而没拿到~mission(Contractor|StealItem)的话,他们可不会太高兴。 -spacesteal_timed_0003=我或许该告诉你,目标飞船马上就要离开星系了,你可没剩多少时间来搞定这事。 -spacesteal_timed_0004=这活儿已经贼紧急了。~mission(client)不想再多等一秒,赶紧搞定。 +spacesteal_obj_marker_02=Eliminate +spacesteal_obj_marker_04=Delivery Drop Off +spacesteal_obj_short_01=Track Down Target +spacesteal_obj_short_02=Eliminate the Target +spacesteal_obj_short_03=Grab the Goods +spacesteal_obj_short_04=Deliver Goods +spacesteal_obj_short_04a=Goods +spacesteal_timed_0001=We've been waiting for a chance this good. Hate for it to slip away because you dragged ass.  +spacesteal_timed_0002=Take care of this right away. The ~mission(client) will not be happy if they hear they lost the ~mission(Contractor|StealItem) because you were too slow.  +spacesteal_timed_0003=I should probably mention that the ship's going to be heading out of system soon which means you don't have a lot of time to take care of this.  +spacesteal_timed_0004=Consider this job a code red. The ~mission(client) don't want to wait another second to get their hands on this score.  spacesteal_title=~mission(Contractor|StealTitle) -spacesteal_title_0001=顺手牵羊 -spacesteal_title_0002=抢夺 -spacesteal_title_0003="购物"狂潮 -spacesteal_title_0004=皮纳塔 -spacesteal_title_0005=打砸抢烧 -spacesteal_title_0006=采购工作 +spacesteal_title_0001=Five Finger Discount +spacesteal_title_0002=Take Away +spacesteal_title_0003=Shopping Spree +spacesteal_title_0004=Piñata +spacesteal_title_0005=Smash & Grab +spacesteal_title_0006=Procurement Job spacesteal_title_easy=~mission(Contractor|StealEasyTitle) spacesteal_title_hard=~mission(Contractor|StealHardTitle) spacesteal_title_medium=~mission(Contractor|StealMediumTitle) -stanton1_surface_relay=停摆的 AC-652 中继站 -stanton2_Shipping_Covalex=科瓦莱什货运中心 - 贡多 -stanton2_Shipping_Covalex_CargoBay=货舱 -stanton2_Shipping_Covalex_desc=贡多曾经是科瓦莱什在星系中最主要的货运中心,在经历过一次不幸的意外后暂且将各类作业转移到了奥里森。 +stanton1_surface_relay=Downded Relay AC-652 +stanton2_Shipping_Covalex=Covalex Shipping Hub Gundo +stanton2_Shipping_Covalex_CargoBay=Cargo Bay +stanton2_Shipping_Covalex_desc=Formerly Covalex’s prime shipping hub for the system, Gundo suffered an unfortunate accident and have since moved operations to Orison directly for the time being. stanton2_asteroidfield_1=2904-UEE649 stanton2_asteroidfield_2=2909-UEE831 stanton2_asteroidfield_3=2910-UEE217 @@ -66050,70 +66050,70 @@ stanton2_asteroidfield_5=2913-UEE620 stanton2_asteroidfield_6=2921-CRU324 stanton2_asteroidfield_7=2928-CRU716 stanton2_asteroidfield_8=2930-CRU983 -stanton2_housing_grimhex=六角湾(Grim HEX) -stanton2_housing_grimhex_clinic=格林皇家医疗 -stanton2_housing_grimhex_clinic_desc=格林皇家医疗为房屋交易所内的居住者提供便捷的基础健康服务。 -stanton2_housing_grimhex_desc=格林皇家住宅交易所为当地的工人们提供了价格合理并且卫生整洁的居住环境。一定要来光顾一下本地的便利设施,有维修/加油,美食甚至服装等等服务。\n**** 正式停业 **** -stanton2_researchSatellite275=帝国制图中心 探测器 275 -stanton2_researchSatellite306=帝国制图中心 探测器 306 -stanton2_researchSatellite472=帝国制图中心 探测器 472 -stanton2_researchSatellite556=帝国制图中心 探测器 556 -stanton2_researchSatellite625=帝国制图中心 探测器 625 -stanton2_researchSatellite730=帝国制图中心 探测器 730 -stanton2_researchSatellite849=帝国制图中心 探测器 849 -stanton2_researchSatellite_126=帝国制图中心 探测器 126 -stanton2_researchSatellite_Desc_Shared=隶属于帝国制图中心,此科研探测器被列为深空探测&天文绘图网络的一部分,即联合地球帝国(UEE)放置在星系中用来顺便扫描跳点的许多现成设施之一。 -stanton2_restockStation042=寒宇服务站 042 -stanton2_restockStation126=寒宇服务站 151 -stanton2_restockStation275=寒宇服务站 262 -stanton2_restockStation306=寒宇服务站 370 -stanton2_restockStation472=寒宇服务站 404 -stanton2_restockStation556=寒宇服务站 501 -stanton2_restockStation625=寒宇服务站 685 -stanton2_restockStation730=寒宇服务站 793 -stanton2_restockStation849=寒宇服务站 824 -stanton2_restockStationCry_Desc_Shared=这是寒宇的一个特许经营站点,提供了为多种类飞船进行补给和加油的设施。 -stanton2_restockStation_Generic=寒宇服务站 -stanton2_security_kareah=加利亚安保空间站 -stanton2_security_kareah_desc=为了延伸十字军安保在此区域内的存在感而新建成的前哨站。预计该站很快会开放并投入运营。 -stanton2_transfer_Port_Olisar=奥丽莎空间站 -stanton2_transfer_Port_Olisar_desc=坐落于十字军上空的贸易航线上,奥丽莎空间站是该行星壮丽景观的绝佳观景点。奥丽莎空间站由十字军工业拥有并运营,充当着通往该公司大量行星资产以及轨道造船厂的门户。这里提供各式商店和服务,你可以运输货物、购买飞船武器、飞船部件、个人护甲、衣物、食品,还提供燃料补充、弹药补给和住宿服务。 -stanton3_private_landingpad=私人停机坪 -starmap_partymember=小组成员 +stanton2_housing_grimhex=Grim HEX +stanton2_housing_grimhex_clinic=Green Imperial Medical +stanton2_housing_grimhex_clinic_desc=Green Imperial Medical offers basic health services as a convenience for residents of the housing exchange. +stanton2_housing_grimhex_desc=The Green Imperial Housing Exchange provides affordable and clean living options for local workers. Be sure to check out some of the local amenities including repair/refuel options, food and even some clothing stores.\n**** OFFICIALLY CLOSED **** +stanton2_researchSatellite275=ICC Probe 275 +stanton2_researchSatellite306=ICC Probe 306 +stanton2_researchSatellite472=ICC Probe 472 +stanton2_researchSatellite556=ICC Probe 556 +stanton2_researchSatellite625=ICC Probe 625 +stanton2_researchSatellite730=ICC Probe 730 +stanton2_researchSatellite849=ICC Probe 849 +stanton2_researchSatellite_126=ICC Probe 126 +stanton2_researchSatellite_Desc_Shared=Part of the Imperial Cartography Center, this research probe is categorized as part of the Deep Space Scanning & AstroGraphical network, one of the many turn-key facilities the UEE places in systems to casually sweep for jump points. +stanton2_restockStation042=Cry-Astro Service 042 +stanton2_restockStation126=Cry-Astro Service 151 +stanton2_restockStation275=Cry-Astro Service 262 +stanton2_restockStation306=Cry-Astro Service 370 +stanton2_restockStation472=Cry-Astro Service 404 +stanton2_restockStation556=Cry-Astro Service 501 +stanton2_restockStation625=Cry-Astro Service 685 +stanton2_restockStation730=Cry-Astro Service 793 +stanton2_restockStation849=Cry-Astro Service 824 +stanton2_restockStationCry_Desc_Shared=This station is a franchise of Cry-Astro and provides facilities to restock and refuel a wide variety of ships. +stanton2_restockStation_Generic=Cry-Astro Service +stanton2_security_kareah=Security Post Kareah +stanton2_security_kareah_desc=A brand new outpost built to house an extended Crusader Security presence in this sector. It is expected to be open and operating soon. +stanton2_transfer_Port_Olisar=Port Olisar +stanton2_transfer_Port_Olisar_desc=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. The station offers a wide variety of shops and services including: Refueling, Restocking, Ship Weapons, Ship Components, Personal Armor, Personal Weapons, Clothing, and Habs. +stanton3_private_landingpad=Private Landing Pad +starmap_partymember=Party Member stealfromship_desc=~mission(Contractor|StealFromShipDescription) stealfromship_from=~mission(Contractor|StealFromShipFrom) -stealfromship_obj_long_01=追踪~mission(TargetName)的船。 -stealfromship_obj_long_02=在他们带着货物跑路前,击毁~mission(TargetName|Last)。 -stealfromship_obj_long_03=从残骸中回收货物。 -stealfromship_obj_long_04=将货物送往~mission(Destination)。 +stealfromship_obj_long_01=Track down ~mission(TargetName)'s ship. +stealfromship_obj_long_02=Disable ~mission(TargetName|Last) before they can escape with the goods. +stealfromship_obj_long_03=Retrieve the goods from the wreckage. +stealfromship_obj_long_04=Deliver goods to ~mission(Destination). stealfromship_obj_marker_01=~mission(TargetName) -stealfromship_obj_marker_02=击毁 -stealfromship_obj_marker_03=货物 -stealfromship_obj_marker_04=递送地点 -stealfromship_obj_short_01=追踪目标 -stealfromship_obj_short_02=击毁目标 -stealfromship_obj_short_03=回收货物 -stealfromship_obj_short_04=递送货物 +stealfromship_obj_marker_02=Disable +stealfromship_obj_marker_03=Goods +stealfromship_obj_marker_04=Drop Off +stealfromship_obj_short_01=Track Down Target +stealfromship_obj_short_02=Disable the Target +stealfromship_obj_short_03=Retrieve Goods +stealfromship_obj_short_04=Deliver Goods stealfromship_title=~mission(Contractor|StealFromShipTitle) stealitem_desc=~mission(Contractor|StealItemDescription) stealitem_from=~mission(Contractor|StealItemFrom) -stealitem_obj_long_01=前往~mission(Location)提货。 -stealitem_obj_long_02=从~mission(Location)提货。 -stealitem_obj_long_03=将货物送至~mission(Destination)。 -stealitem_obj_marker_01=取货地点 -stealitem_obj_marker_02=货物 -stealitem_obj_marker_03=送货地点 -stealitem_obj_short_01=前往取货地点 -stealitem_obj_short_02=获得货物 -stealitem_obj_short_03=递送货物 +stealitem_obj_long_01=Go to a ~mission(Location) to pick up the goods. +stealitem_obj_long_02=Acquire the goods from ~mission(Location). +stealitem_obj_long_03=Deliver the goods to ~mission(Destination). +stealitem_obj_marker_01=Pickup Site +stealitem_obj_marker_02=The Goods +stealitem_obj_marker_03=Delivery Drop Off +stealitem_obj_short_01=Go To Pickup Site +stealitem_obj_short_02=Acquire the Goods +stealitem_obj_short_03=Deliver the Goods stealitem_title=~mission(Contractor|StealItemTitle) -stomp_warning_text=在这里变更设置会导致其他所有设置被重置。 -swapWheel_title_openInventory=打开库存 -swapWheel_title_store=商店 -swapWheel_title_swap_drop=丢弃(交换) -swapWheel_title_swap_store=商店(交换) -system_WaitingForSafeLogout=等待安全登出... -system_deepSpace=深空 +stomp_warning_text=Making changes here will reset other settings. +swapWheel_title_openInventory=Open Inventory +swapWheel_title_store=Store +swapWheel_title_swap_drop=Drop (Swap) +swapWheel_title_swap_store=Store (Swap) +system_WaitingForSafeLogout=Waiting for safe logout... +system_deepSpace=deep space takecheckpointsxandy_obj_display_01a,P=Take Checkpoint ~mission(TakeCheckpointX) takecheckpointsxandy_obj_display_01b,P=Take Checkpoint ~mission(TakeCheckpointY) takecheckpointsxandy_obj_display_02,P=Luca Brunt: Finish the race @@ -66121,61 +66121,61 @@ takecheckpointsxandy_obj_long_01,P=Luca Brunt: UEC ~mission(TakeCheckpointsXAndY takecheckpointsxandy_obj_long_01a,P=Take checkpoint ~mission(TakeCheckpointX). takecheckpointsxandy_obj_long_01b,P=Take checkpoint ~mission(TakeCheckpointY). takecheckpointsxandy_obj_short_01,P=Take checkpoint ~mission(TakeCheckpointX) and checkpoint ~mission(TakeCheckpointY). -target_hud_auto_targeting_on=自动瞄准已启用 -target_hud_auto_targeting_on_short=自动瞄准 -terminal_atm_banking_chip_value_001=有剩余UEC余额在此支票上。您想进行什么业务? -terminal_atm_banking_deposit_001=存入资金 -terminal_atm_banking_free_withdrawals=取出资金 -terminal_atm_banking_insert_chip_001=请在下方插入支票 -terminal_atm_banking_preparing_account_001=寻找您的账户信息中... -terminal_atm_banking_reading_chip_001=校验支票中 -terminal_atm_banking_slogan_001=此终端是经安全授权的UEC提款机 -terminal_atm_banking_title_001=中央核心银行 -terminal_atm_banking_updated_001=账户信息已更新 -terminal_atm_banking_wait_001=处理中,请稍等... -terminal_atm_banking_welcome_001=欢迎账户持有人 -terminal_mtps_codescreen_01=将科技产品与人性融合在一起。 -test_special_chars=@ :. ! ? ' ," £ $ % & * ( ) { } [ ] ~ / \ < > | + - = ` ; -text_AUEC_deducted_text=已扣除 %i aUEC -text_MER_deducted_text=扣除 %i 功绩点数 -text_MER_reward_text=获得 %i 功绩点数 -text_REC_reward_text=已获得 %i REC -text_UEC_refund_text=已退还 %i aUEC -text_UEC_reward_text=已获得 %i aUEC -text_areamap_Title=地图焦点 -text_areamap_btnDown=下一层 -text_areamap_btnPlayer=玩家 -text_areamap_btnUp=上一层 -text_collectible_datapad_collect=已扫描 %ls -text_collectible_reward_text=%ls,奖励 %i -text_collectible_type_datapad=数据板 -text_datapad_pickup_prototype=- 船长日志:2993年8月21日 -\n今天有新船员加入了,保密. 罗比·埃尔姆斯 \n一个帅小伙... 但是操着一口糟糕的苏格兰口音\n我们打算让他去做鱼雷装载的工作。\n- 日志结束 - +target_hud_auto_targeting_on=AUTO TARGETING ENABLED +target_hud_auto_targeting_on_short=AUTO TRGT +terminal_atm_banking_chip_value_001=UEC Available on Chit. What Would You Like to Do? +terminal_atm_banking_deposit_001=Deposit Funds +terminal_atm_banking_free_withdrawals=Withdraw Funds +terminal_atm_banking_insert_chip_001=Please Insert Credit Chit Below +terminal_atm_banking_preparing_account_001=Locating Your Account Information... +terminal_atm_banking_reading_chip_001=Verifying Credit Chit +terminal_atm_banking_slogan_001=This Terminal is a Secure Authorized UEC Teller +terminal_atm_banking_title_001=Central Core Bank +terminal_atm_banking_updated_001=Account has been Updated +terminal_atm_banking_wait_001=Processing. Please Wait... +terminal_atm_banking_welcome_001=Welcome Account Holder +terminal_mtps_codescreen_01=Infusing technology with Humanity. +test_special_chars=@ : . ! ? ' , " £ $ % & * ( ) { } [ ] ~ / \ < > | + - = ` ; +text_AUEC_deducted_text=Deducted %i aUEC +text_MER_deducted_text=Deducted %i Merits +text_MER_reward_text=Awarded %i Merits +text_REC_reward_text=REC Awarded: %i +text_UEC_refund_text=Refunded %i aUEC +text_UEC_reward_text=Awarded %i aUEC +text_areamap_Title=Map Focus +text_areamap_btnDown=Down Level +text_areamap_btnPlayer=Player +text_areamap_btnUp=Up Level +text_collectible_datapad_collect=Scanned %ls +text_collectible_reward_text=%ls, reward %i +text_collectible_type_datapad=Datapad +text_datapad_pickup_prototype=- Captains Log: August 21st 2993 -\nNew Crew Member aboard today, Pvt. Robbie Elms. \nHandsome lad... but terrible at doing a Scottish accent\nWe'll put him through the works on Torpedo loading.\n- End of Log - text_dfm_ac_ui_330= -text_dfm_ea_PreloadingRom=预加载ROM中... -text_hostility_EnterMonitoredArea=通讯连接已建立 -text_hostility_LeaveMonitoredArea=通讯连接已丢失 -text_hostility_Wanted=犯罪等级已上升 -text_level_info_description_Area18=18区是弧光星的主要商业港口之一,主要为想在周边进行星际旅行的旅客进行服务。如果没有被着陆区的景致和声音迷花眼的话,旅行者们可以找到许多种从本土厂商到宇宙知名潮牌的商品。 -text_level_info_description_Crusader=奥丽莎空间站坐落在十字军星上空的贸易路线上,它能呈现给您令人窒息的行星美景。奥丽莎空间站由十字军工业拥有并运营,它是通往该公司广大的星球私有资产和在轨船坞的关口。它为需要商务访问和星系内旅行的人们提供了完美的落脚点。奥丽莎太空站同样也能容纳大型飞船停泊并提供前往地表的免费运输服务。 -text_level_info_description_Levski=在UEE难民来这里定居之前,这个采矿设施就已被废弃多年。这批致力于创建平等社会的激进主义者希望建立被梅塞尔政权夺走的那种社会环境。如今,列夫斯基已经发展成政治活动家和那些希望逃脱帝国眼线的人自给自足的港口。 -text_level_info_description_MMHC=长久以来,百万英里俱乐部以其特有之相协调的奢华与舒适给上流社会高端客户群体留下深刻印象。由知名建筑公司艾度所设计,此行政级休息室有着打磨抛光的硬木地板,酒水备足的吧台和两个落地式水族馆。无论是邀请工作伙伴或者朋友来观看一场萨塔球比赛,还是全力以赴通宵工作,百万英里俱乐部永远适合所有的社交场景。 -text_level_info_description_hangarApp=私人机库描述 -text_level_info_primary_title_Area18=斯坦顿III -text_level_info_primary_title_Crusader=斯坦顿II -text_level_info_primary_title_Levski=尼克斯 +text_dfm_ea_PreloadingRom=PRELOADING ROM... +text_hostility_EnterMonitoredArea=CommLink Established +text_hostility_LeaveMonitoredArea=CommLink Lost +text_hostility_Wanted=CrimeStat Rating Increased +text_level_info_description_Area18=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travellers can find a variety of goods from trusted names as well as local providers, if they’re not overwhelmed by the sights and sounds of this landing zone. +text_level_info_description_Crusader=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. The station offers accommodations to everyone from visiting executives to pilots traveling through the system. Port Olisar also features parking options for larger scale ships with complimentary shuttles to the surface below. +text_level_info_description_Levski=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to creating an egalitarian society, this group of activists wanted to build the kind of community that the Messers had taken away. Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire. +text_level_info_description_MMHC=For years, the Million Mile High Club has been impressing refined and sophisticated clientele with its unique blend of luxury and comfort. Designed by famed architectural firm Ido, this executive lounge features polished hardwood floors, a fully-stocked bar and two floor-to-ceiling aquariums. Whether hosting work associates, friends to watch the latest SataBall match or pulling out the stops for an all-night affair, the Million Mile High Club is the perfect venue for any kind of occasion. +text_level_info_description_hangarApp=Personal Hangar Description +text_level_info_primary_title_Area18=STANTON III +text_level_info_primary_title_Crusader=STANTON II +text_level_info_primary_title_Levski=NYX text_level_info_primary_title_MMHC=MMHC -text_level_info_secondary_title_Area18=弧光星 -text_level_info_secondary_title_Crusader=十字军 -text_level_info_secondary_title_Levski=德拉玛 -text_level_info_secondary_title_MMHC=百万英里俱乐部 -text_level_info_subtitle_Area18=18区 -text_level_info_subtitle_Crusader=奥丽莎太空站 -text_level_info_subtitle_Levski=列夫斯基 -text_level_info_subtitle_MMHC=欢迎! -text_level_info_subtitle_hangarApp=私人机库次标题 -text_level_info_title_hangarApp=私人机库标题 -text_loading_screen_loading_text=加载中 -text_loading_screen_title_format= - +text_level_info_secondary_title_Area18=ArcCorp +text_level_info_secondary_title_Crusader=Crusader +text_level_info_secondary_title_Levski=Delamar +text_level_info_secondary_title_MMHC=Million Mile High Club +text_level_info_subtitle_Area18=Area18 +text_level_info_subtitle_Crusader=Port Olisar +text_level_info_subtitle_Levski=Levski +text_level_info_subtitle_MMHC=Welcome! +text_level_info_subtitle_hangarApp=Personal Hangar Subtitle +text_level_info_title_hangarApp=Personal Hangar Title +text_loading_screen_loading_text=LOADING +text_loading_screen_title_format= -  text_music_Moonlight_Sonata=Moonlight Sonata text_ui_SIUnit_Acceleration=m/s^2 text_ui_SIUnit_Area=m^2 @@ -66187,9 +66187,9 @@ text_ui_SIUnit_Speed=m/s text_ui_SIUnit_Temperature=°C text_ui_SIUnit_Volume=SCU text_ui_SIUnit_Weight=g -text_ui_currency_AUEC=AUEC -text_ui_currency_MER=MER -text_ui_currency_REC=REC +text_ui_currency_AUEC=AUEC +text_ui_currency_MER=MER +text_ui_currency_REC=REC text_ui_currency_UEC= text_ui_lens_East,P=E text_ui_lens_East_90,P=90 @@ -66212,17 +66212,17 @@ text_ui_tags_EM4_close= text_ui_tags_EM4_open= text_ui_tags_EM5_close= text_ui_tags_EM5_open= -text_ui_template_footer=页脚文本 -text_ui_template_headertitle=页眉标题 -text_ui_template_itemlabel=物品标签 -text_ui_template_listitem=列举物品文本 -text_ui_template_title=屏幕标题 +text_ui_template_footer=Footer text +text_ui_template_headertitle=Header Title +text_ui_template_itemlabel=Item Label +text_ui_template_listitem=List Item text +text_ui_template_title=Screen Title text_ui_units_%=% text_ui_units_000=000 text_ui_units_EVA,P=EVA text_ui_units_Temp,P=Temp text_ui_units_angle=º -text_ui_units_bpm=心率 +text_ui_units_bpm=bpm text_ui_units_colon=: text_ui_units_credits=¤ text_ui_units_currency,P=Testing: @@ -66240,571 +66240,571 @@ text_ui_units_s=s text_ui_units_scu=SCU text_ui_units_slash=/ text_ui_units_tonnes,P=t -transit_arriving_in=抵达还有 -transit_carriage_elevator=电梯 -transit_carriage_shuttle=穿梭机 -transit_carriage_train=列车 -transit_carriage_tram=列车 -transit_departing_in=出发还有 -transit_elevator_arriving_in=距离电梯到达还有 -transit_elevator_departing_in=距离电梯出发还有 -transit_elevator_in_transit=电梯运行中 -transit_generic_arriving_in=距离下一班进站还有 -transit_generic_departure_in=距离出发还有 -transit_generic_in_transit=正在运行中 -transit_generic_next_stop=下一站 -transit_shuttle_arriving_at=正在抵达 -transit_shuttle_arriving_in=下一班抵达时间 -transit_shuttle_arriving_in_in=在 -transit_shuttle_departing_in=穿梭机剩余出发时间 -transit_shuttle_in_transit=穿梭机运行中 -transit_train_arriving_in=距离列车抵达还有 -transit_train_departing_in=距离列车发车还有 -transit_train_in_transit=列车运行中 -transit_tram_arriving_in=下一班抵达时间 -transit_tram_departing_in=距离列车发车还有 -transit_tram_in_transit=列车运行中 -tutorial_from=游玩指南 -ugf_assassinate_desc=去杀一个人。 -ugf_assassinate_obj1_long=杀了这个该死的人。 -ugf_assassinate_obj1_marker=目标。 -ugf_assassinate_obj1_short=凶手。 -ugf_assassinate_subobj1_long=你得到地下设施里去。 -ugf_assassinate_subobj1_marker=入口。 -ugf_assassinate_subobj1_short=前往地下设施。 -ugf_assassinate_title=杀一个人。 -ugf_clearall_objectivedisplay=剩余人数 %ls。 -ui_ACDescLong=到模拟舱里展示你的驾驶技术吧。在竞速竞技场中取得最佳单圈成绩,亦或是参加一场团队战来看看谁是最好的狗斗玩家。 -ui_Abandon=放弃 -ui_AcceptMission=接受合约 -ui_AcceptOffer=接受邀约 -ui_Accepted=已接受 -ui_AccessArenaCommander=前往竞技场指挥官 -ui_Accessible=可访问 -ui_Active_Scanning_Mode=脉冲充能中 -ui_AddFriendsHelper=将联系人的handle添加在这里 -ui_Alphabetical=按首字母排序 -ui_Apply=应用 -ui_ApplyFilters=应用过滤器 -ui_ApplyTT=应用更改 -ui_ApplyToShip=应用到飞船 -ui_Apply_all_caps=应用 -ui_ApproveTransfer=确认转账 +transit_arriving_in=Arriving In +transit_carriage_elevator=Elevator +transit_carriage_shuttle=Shuttle +transit_carriage_train=Train +transit_carriage_tram=Tram +transit_departing_in=Departing In +transit_elevator_arriving_in=Elevator Arriving In +transit_elevator_departing_in=Elevator Departing In +transit_elevator_in_transit=Elevator In Transit +transit_generic_arriving_in=Next Arrival In +transit_generic_departure_in=Departure In +transit_generic_in_transit=Currently In Transit +transit_generic_next_stop=Next Stop +transit_shuttle_arriving_at=Arriving At +transit_shuttle_arriving_in=Shuttle Arriving In +transit_shuttle_arriving_in_in=In +transit_shuttle_departing_in=Shuttle Departing In +transit_shuttle_in_transit=Shuttle In Transit +transit_train_arriving_in=Train Arriving In +transit_train_departing_in=Train Departing In +transit_train_in_transit=Train In Transit +transit_tram_arriving_in=Tram Arriving In +transit_tram_departing_in=Tram Departing In +transit_tram_in_transit=Tram In Transit +tutorial_from=How to Play Guide +ugf_assassinate_desc=Go kill a guy. +ugf_assassinate_obj1_long=Kill this guy he deserves it. +ugf_assassinate_obj1_marker=Target. +ugf_assassinate_obj1_short=Murder. +ugf_assassinate_subobj1_long=You gotta go to the UGF. +ugf_assassinate_subobj1_marker=Entrance. +ugf_assassinate_subobj1_short=Got to UGF. +ugf_assassinate_title=Kill A Dude. +ugf_clearall_objectivedisplay=Remaining Dudes %ls. +ui_ACDescLong=Climb into a sim cab and put your pilot skills to the test. Aim to achieve the best lap time in the racing arena, or join a co-op space battle to determine who is the best dogfighter. +ui_Abandon=Abandon +ui_AcceptMission=Accept Contract +ui_AcceptOffer=Accept Offer +ui_Accepted=Accepted +ui_AccessArenaCommander=Access to the Arena Commander +ui_Accessible=Accessible +ui_Active_Scanning_Mode=CHARGING PULSE +ui_AddFriendsHelper=Add contact's handle here +ui_Alphabetical=Alphabetical +ui_Apply=Apply +ui_ApplyFilters=Apply Filters +ui_ApplyTT=Apply Changes +ui_ApplyToShip=Apply to Ship +ui_Apply_all_caps=APPLY +ui_ApproveTransfer=CONFIRM TRANSFER ui_ArmourCapacityUnits=SP -ui_ArrangeItemsBy=物品排序为... -ui_Auxiliary=备用 -ui_Available=常规 -ui_Avionics=航电设备 -ui_AwaitingMissionData=选择一项合约 -ui_AwaitingMissionDescription=从左侧选择一个可用的条目以查看其详细信息。 -ui_Back=返回 -ui_BackTT=返回 -ui_Beacon=信标 -ui_BeginMatch=开始比赛 -ui_BestLap=最佳单圈 -ui_BlockingMessagePopUpButtonConfirm=好 -ui_CCCamera=摄像机 +ui_ArrangeItemsBy=Arrange Items By... +ui_Auxiliary=Auxiliary +ui_Available=General +ui_Avionics=Avionics +ui_AwaitingMissionData=Select a Contract +ui_AwaitingMissionDescription=Select an available entry from the left to view its details. +ui_Back=Back +ui_BackTT=Back +ui_Beacon=Beacons +ui_BeginMatch=Begin Match +ui_BestLap=BEST LAP +ui_BlockingMessagePopUpButtonConfirm=Ok +ui_CCCamera=CAMERA ui_CCEVA=E.V.A. -ui_CCEVAAdv=E.V.A. (高级) -ui_CCFPS=徒步 -ui_CCFPSAdv=徒步 (高级) -ui_CCSpaceFlight=航行 -ui_CCSpaceFlightAdv=航行 (高级) -ui_CCVehicle=载具 -ui_CC_ApplySkin,P=应用肤色 -ui_CC_BeginBlending,P=开始调整 -ui_CC_BlendDisabled=禁用融合 -ui_CC_BlendEnabled=启用融合 -ui_CC_BlendHint=- 将多个来源融合以自定义特征 - -ui_CC_Brows,P=眉骨 -ui_CC_Brows_Description,P=仅调整眉骨 -ui_CC_ChangeColor,P=更换颜色 -ui_CC_Cheeks,P=脸颊 -ui_CC_Cheeks_Description,P=仅调整脸颊 -ui_CC_Crown,P=脑壳 -ui_CC_Crown_Description,P=仅调整脑壳 -ui_CC_CycleThroughSources,P=循环切换\n可用资源 -ui_CC_Ears,P=耳朵 -ui_CC_Ears_Description,P=仅调整耳朵 -ui_CC_Eyes,P=眼睛 -ui_CC_Eyes_Description,P=调整眼睛形状并选择颜色 -ui_CC_Gender,P=性别 -ui_CC_Gender_Description,P=选择你的性别 -ui_CC_Hair,P=头发 -ui_CC_Hair_Description,P=选择一个发型和颜色 -ui_CC_InitialHead,P=初始头型 -ui_CC_InitialHead_Description,P=选择你的基础头型 -ui_CC_Jaw,P=下巴 -ui_CC_Jaw_Description,P=仅调整下巴 -ui_CC_Mouth,P=嘴巴 -ui_CC_Mouth_Description,P=仅调整嘴巴 -ui_CC_Nose,P=鼻子 -ui_CC_Nose_Description,P=仅调整鼻子 -ui_CC_RandomizeAll=全部随机 -ui_CC_RandomizeBrow=随机眉骨 -ui_CC_RandomizeCheek=随机脸颊 -ui_CC_RandomizeCrown=随机脑壳 -ui_CC_RandomizeEars=随机耳朵 -ui_CC_RandomizeEyes=随机眼睛 -ui_CC_RandomizeHair=随机头发 -ui_CC_RandomizeHead=随机头部 -ui_CC_RandomizeJaw=随机下巴 -ui_CC_RandomizeMouth=随机嘴巴 -ui_CC_RandomizeNose=随机鼻子 -ui_CC_Review,P=检阅 -ui_CC_Review_Description,P=检阅你的公民 -ui_CC_WarningStomp,P=在这里变更会重置所有已选选项 -ui_CC_WholeHead,P=整个头部 -ui_CC_WholeHead_Description,P=同时调整全部特征 -ui_CGAdvanCamControls=视角 - 高级视角控制 -ui_CGEAGeneral=电子设备 - 通用 -ui_CGEASpectator=电子设备 - 摄像头 -ui_CGEVA=E.V.A - 通用 -ui_CGEmotes=社交 - 表情 -ui_CGFPSMovement=徒步 - 通用 -ui_CGInteraction=快捷按键/交互/内思系统(PIT) -ui_CGLightController=照明 -ui_CGOpticalTracking=网络语音/视频通话/头部追踪 -ui_CGSeatGeneral=载具 - 座椅和操作员模式 -ui_CGSpaceFlight=航行 - 通用 -ui_CGSpaceFlightAI=航行 - AI -ui_CGSpaceFlightCockpit=载具 - 驾驶舱 -ui_CGSpaceFlightDefensive=载具 - 护盾和反制措施 -ui_CGSpaceFlightHUD=航行 - HUD -ui_CGSpaceFlightMining=载具 - 采矿 -ui_CGSpaceFlightMissiles=载具 - 导弹 -ui_CGSpaceFlightMovement=航行 - 移动 -ui_CGSpaceFlightPower=航行 - 能源 -ui_CGSpaceFlightRadar=航行 - 雷达 +ui_CCEVAAdv=E.V.A. (Advanced) +ui_CCFPS=ON FOOT +ui_CCFPSAdv=ON FOOT (Advanced) +ui_CCSpaceFlight=FLIGHT +ui_CCSpaceFlightAdv=FLIGHT (Advanced) +ui_CCVehicle=Vehicle +ui_CC_ApplySkin,P=APPLY SKIN +ui_CC_BeginBlending,P=BEGIN BLENDING +ui_CC_BlendDisabled=Blending Disabled +ui_CC_BlendEnabled=Blending Enabled +ui_CC_BlendHint=- Blend multiple sources to customize features - +ui_CC_Brows,P=BROWS +ui_CC_Brows_Description,P=Blend Brows Only +ui_CC_ChangeColor,P=CHANGE COLOR +ui_CC_Cheeks,P=CHEEKS +ui_CC_Cheeks_Description,P=Blend Cheeks Only +ui_CC_Crown,P=CROWN +ui_CC_Crown_Description,P=Blend Crowns Only +ui_CC_CycleThroughSources,P=CYCLE THROUGH AVAILABLE SOURCES +ui_CC_Ears,P=EARS +ui_CC_Ears_Description,P=Blend Ears Only +ui_CC_Eyes,P=EYES +ui_CC_Eyes_Description,P=Blend Eye Shape And Select Color +ui_CC_Gender,P=GENDER +ui_CC_Gender_Description,P=Select Your Gender +ui_CC_Hair,P=HAIR +ui_CC_Hair_Description,P=Select A Hairstyle And Color +ui_CC_InitialHead,P=INITIAL HEAD +ui_CC_InitialHead_Description,P=Select Your Base Head +ui_CC_Jaw,P=JAW +ui_CC_Jaw_Description,P=Blend Jaws Only +ui_CC_Mouth,P=MOUTH +ui_CC_Mouth_Description,P=Blend Mouths Only +ui_CC_Nose,P=NOSE +ui_CC_Nose_Description,P=Blend Nose Only +ui_CC_RandomizeAll=Randomize All +ui_CC_RandomizeBrow=Randomize Brow +ui_CC_RandomizeCheek=Randomize Cheeks +ui_CC_RandomizeCrown=Randomize Crown +ui_CC_RandomizeEars=Randomize Ears +ui_CC_RandomizeEyes=Randomize Eyes +ui_CC_RandomizeHair=Randomize Hair +ui_CC_RandomizeHead=Randomize Head +ui_CC_RandomizeJaw=Randomize Jaw +ui_CC_RandomizeMouth=Randomize Mouth +ui_CC_RandomizeNose=Randomize Nose +ui_CC_Review,P=REVIEW +ui_CC_Review_Description,P=Review Your Citizen +ui_CC_WarningStomp,P=Making changes here will reset any selections already made +ui_CC_WholeHead,P=WHOLE HEAD +ui_CC_WholeHead_Description,P=Blend All Features At Once +ui_CGAdvanCamControls=Camera - Advanced Camera Controls +ui_CGEAGeneral=Electronic Access - General +ui_CGEASpectator=Electronic Access - Spectator +ui_CGEVA=E.V.A - All +ui_CGEmotes=Social - Emotes +ui_CGFPSMovement=On Foot - All +ui_CGInteraction=Quick Keys, Interactions, and Inner Thought +ui_CGLightController=Lights +ui_CGOpticalTracking=VOIP, FOIP and Head Tracking +ui_CGSeatGeneral=Vehicles - Seats and Operator Modes +ui_CGSpaceFlight=Flight_General +ui_CGSpaceFlightAI=Flight - AI +ui_CGSpaceFlightCockpit=Vehicles - Cockpit +ui_CGSpaceFlightDefensive=Vehicles - Shields and Countermeasures +ui_CGSpaceFlightHUD=Flight - HUD +ui_CGSpaceFlightMining=Vehicles - Mining +ui_CGSpaceFlightMissiles=Vehicles - Missiles +ui_CGSpaceFlightMovement=Flight - Movement +ui_CGSpaceFlightPower=Flight - Power +ui_CGSpaceFlightRadar=Flight - Radar ui_CGSpaceFlightSalvage,P=Vehicles - Salvage -ui_CGSpaceFlightScanning=载具 - 扫描 -ui_CGSpaceFlightTargetHailing=航行 - 呼叫目标 -ui_CGSpaceFlightTargeting=载具 - 瞄准 -ui_CGSpaceFlightTargetingAdvanced=载具 - 目标切换 -ui_CGSpaceFlightTurrets=炮塔 -ui_CGSpaceFlightView=载具 - 视角 -ui_CGSpaceFlightWeapons=载具 - 武器 -ui_CGStopWatch=计时器 -ui_CGUIGeneral=社交 - 通用 -ui_CGUIInvite=社交 - 邀请 -ui_CGVehicleGeneral=地面载具 - 通用 -ui_CGVehicleGunner=地面载具 - 炮手 -ui_CGVehicleMobiGlas=载具 - Mobiglas -ui_CGVehicleMovement=地面载具 - 移动 -ui_CG_Capacitor_Assignment=载具 - 电力三角分配 +ui_CGSpaceFlightScanning=Vehicles - Scanning +ui_CGSpaceFlightTargetHailing=Flight - Target Hailing +ui_CGSpaceFlightTargeting=Vehicles - Targeting +ui_CGSpaceFlightTargetingAdvanced=Vehicles - Target Cycling +ui_CGSpaceFlightTurrets=Turrets +ui_CGSpaceFlightView=Vehicles - View +ui_CGSpaceFlightWeapons=Vehicles - Weapons +ui_CGStopWatch=Stop Watch +ui_CGUIGeneral=Social - General +ui_CGUIInvite=Social - Invites +ui_CGVehicleGeneral=Ground Vehicle - General +ui_CGVehicleGunner=Ground Vehicle - Gunner +ui_CGVehicleMobiGlas=Vehicle - Mobiglas +ui_CGVehicleMovement=Ground Vehicle - Movement +ui_CG_Capacitor_Assignment=Vehicles - Power Triangle Assignment ui_CG_MFDs,P=Vehicles - Multi Function Displays (MFDs) -ui_CG_SR_Mode=服务器渲染器 (dev only) -ui_CG_Turret_Advanced=炮塔高级设置 -ui_CG_Turret_Main=炮塔 -ui_CG_Turret_Movement=炮塔移动 -ui_CIARMode=AR模式 -ui_CIATCRequest=请求降落 -ui_CIATCRequestDesc=联系空管和其他着陆服务。 -ui_CIATCRequest_Landing=请求降落 -ui_CIATCRequest_Takeoff=请求起飞 -ui_CIAccelRangeAbs=加速度限制器 提高 / 降低 (绝对加速度) -ui_CIAccelRangeAbsDesc=加速度限制器提高/降低(绝对)- 提高/降低加速度限制器。 -ui_CIAccelRangeDown=加速度限制器降低 -ui_CIAccelRangeDownDesc=加速度限制器降低 -ui_CIAccelRangeRel=加速度限制器 提高 / 降低 (相对加速度) -ui_CIAccelRangeRelDesc=加速度限制器提高/降低(相对)- 较原来数值提高/降低加速度限制器。 -ui_CIAccelRangeUp=加速度限制器提高 -ui_CIAccelRangeUpDesc=加速度限制器提高 -ui_CIAccelScaleAbs=定速巡航控制 提高 / 降低 (绝对速度) -ui_CIAccelScaleAbsDesc=推力大小控制提高/降低(绝对)- 较原来数值提升/降低推力大小。 -ui_CIAccelScaleDown=定速巡航控制 降低 -ui_CIAccelScaleDownDesc=推力大小控制降低 - 较原来数值降低推力大小。 -ui_CIAccelScaleRel=定速巡航控制 提高 / 降低 (相对速度) -ui_CIAccelScaleRelDesc=推力大小控制提高/降低(相对)- 较原来数值提升/降低推力大小。 -ui_CIAccelScaleUp=定速巡航控制 提高 -ui_CIAccelScaleUpDesc=推力大小控制提高 - 较原来数值提高推力大小。 -ui_CIAdvanCamClearSave=清除已保存视角 -ui_CIAdvanCamDOFDecrease=减少景深 +ui_CG_SR_Mode=Server Renderer (dev only) +ui_CG_Turret_Advanced=Turret Advanced +ui_CG_Turret_Main=Turrets +ui_CG_Turret_Movement=Turret Movement +ui_CIARMode=AR Mode +ui_CIATCRequest=Request Landing +ui_CIATCRequestDesc=Contacts ATC and other landing services. +ui_CIATCRequest_Landing=Request Landing +ui_CIATCRequest_Takeoff=Request Takeoff +ui_CIAccelRangeAbs=Acceleration Limiter Up / Down (abs.) +ui_CIAccelRangeAbsDesc=Acceleration Limiter Up / Down (abs.) - Decreases / increases acceleration limiter. +ui_CIAccelRangeDown=Acceleration Limiter Decrease +ui_CIAccelRangeDownDesc= Acceleration Limiter Decrease +ui_CIAccelRangeRel=Acceleration Limiter Up / Down (rel.) +ui_CIAccelRangeRelDesc=Acceleration Limiter Up / Down (rel.) - Decreases / increases acceleration limiter relative to old value +ui_CIAccelRangeUp=Acceleration Limiter Increase +ui_CIAccelRangeUpDesc=Acceleration Limiter Increase +ui_CIAccelScaleAbs=Thrust Magnitude Control Up / Down (abs.) +ui_CIAccelScaleAbsDesc=Thrust Magnitude Control Up / Down (abs.) - Decreases / increases acceleration magnitude relative to old value +ui_CIAccelScaleDown=Thrust Magnitude Control Down +ui_CIAccelScaleDownDesc=Thrust Magnitude Control Down - Decreases acceleration magnitude relative to old value +ui_CIAccelScaleRel=Thrust Magnitude Control Up / Down (rel.) +ui_CIAccelScaleRelDesc=Thrust Magnitude Control Up / Down (rel.) - Decreases / increases acceleration magnitude relative to old value +ui_CIAccelScaleUp=Thrust Magnitude Control Up +ui_CIAccelScaleUpDesc=Thrust Magnitude Control Up - Increases acceleration magnitude relative to old value +ui_CIAdvanCamClearSave=Clear Saved View +ui_CIAdvanCamDOFDecrease=Decrease DoF ui_CIAdvanCamDOFIncrease,P=Increase DoF -ui_CIAdvanCamFOVDecrease=视角减小 -ui_CIAdvanCamFOVIncrease=视角增大 -ui_CIAdvanCamLoad1=载入视角 1 -ui_CIAdvanCamLoad2=载入视角 2 -ui_CIAdvanCamLoad3=载入视角 3 -ui_CIAdvanCamLoad4=载入视角 4 -ui_CIAdvanCamLoad5=载入视角 5 -ui_CIAdvanCamLoad6=载入视角 6 -ui_CIAdvanCamLoad7=载入视角 7 -ui_CIAdvanCamLoad8=载入视角 8 -ui_CIAdvanCamLoad9=载入视角 9 -ui_CIAdvanCamModifier=高级视角控制调节器 (按住) -ui_CIAdvanCamSave1=保存视角 1 -ui_CIAdvanCamSave2=保存视角 2 -ui_CIAdvanCamSave3=保存视角 3 -ui_CIAdvanCamSave4=保存视角 4 -ui_CIAdvanCamSave5=保存视角 5 -ui_CIAdvanCamSave6=保存视角 6 -ui_CIAdvanCamSave7=保存视角 7 -ui_CIAdvanCamSave8=保存视角 8 -ui_CIAdvanCamSave9=保存视角 9 -ui_CIAdvanCamViewReset=重置当前视角 -ui_CIAdvanCamXOffsetNeg=X轴负向偏移 -ui_CIAdvanCamXOffsetPos=X轴正向偏移 -ui_CIAdvanCamYOffsetNeg=Y轴负向偏移 / 观察者自由视角焦点后移 -ui_CIAdvanCamYOffsetPos=Y轴正向偏移 / 观察者自由视角焦点前移 -ui_CIAdvanCamZOffsetNeg=Z轴负向偏移 -ui_CIAdvanCamZOffsetPos=Z轴正向偏移 -ui_CIAfterburner=助推 -ui_CIAttackAll=所有武器开火 -ui_CIAttackGroup1=武器组 1 开火 -ui_CIAttackGroup2=武器组 2 开火 -ui_CIAttackGroup3=武器组 3 开火 -ui_CIAttackGroup4=武器组 4 开火 -ui_CIAutoland=自动降落 -ui_CIAutolandDesc=激活自动降落 -ui_CIBombs_HudRangeDecrease=炸弹 - 减少HUD范围 -ui_CIBombs_HudRangeDecreaseDes=在投弹瞄准HUD中减少一格范围 -ui_CIBombs_HudRangeIncrease=炸弹 - 增加HUD范围 -ui_CIBombs_HudRangeIncreaseDesc=在投弹瞄准HUD中增加一格范围 -ui_CIBombs_HudRangeReset=炸弹 - 重置HUD范围 -ui_CIBombs_HudRangeResetDesc=在投弹瞄准HUD中重置为默认范围 +ui_CIAdvanCamFOVDecrease=Decrease FoV +ui_CIAdvanCamFOVIncrease=Increase FoV +ui_CIAdvanCamLoad1=Load View 1 +ui_CIAdvanCamLoad2=Load View 2 +ui_CIAdvanCamLoad3=Load View 3 +ui_CIAdvanCamLoad4=Load View 4 +ui_CIAdvanCamLoad5=Load View 5 +ui_CIAdvanCamLoad6=Load View 6 +ui_CIAdvanCamLoad7=Load View 7 +ui_CIAdvanCamLoad8=Load View 8 +ui_CIAdvanCamLoad9=Load View 9 +ui_CIAdvanCamModifier=Advanced Camera Controls Modifier (Hold) +ui_CIAdvanCamSave1=Save View 1 +ui_CIAdvanCamSave2=Save View 2 +ui_CIAdvanCamSave3=Save View 3 +ui_CIAdvanCamSave4=Save View 4 +ui_CIAdvanCamSave5=Save View 5 +ui_CIAdvanCamSave6=Save View 6 +ui_CIAdvanCamSave7=Save View 7 +ui_CIAdvanCamSave8=Save View 8 +ui_CIAdvanCamSave9=Save View 9 +ui_CIAdvanCamViewReset=Reset Current View +ui_CIAdvanCamXOffsetNeg=X Offset Negative +ui_CIAdvanCamXOffsetPos=X Offset Positive +ui_CIAdvanCamYOffsetNeg=Y Offset Negative / Spectator Freecam Focal Point Backward +ui_CIAdvanCamYOffsetPos=Y Offset Positive / Spectator Freecam Focal Point Forward +ui_CIAdvanCamZOffsetNeg=Z Offset Negative +ui_CIAdvanCamZOffsetPos=Z Offset Positive +ui_CIAfterburner=Boost +ui_CIAttackAll=Fire Weapon All +ui_CIAttackGroup1=Fire Weapon Group 1 +ui_CIAttackGroup2=Fire Weapon Group 2 +ui_CIAttackGroup3=Fire Weapon Group 3 +ui_CIAttackGroup4=Fire Weapon Group 4 +ui_CIAutoland=Autoland +ui_CIAutolandDesc=Activate Autoland +ui_CIBombs_HudRangeDecrease=Bombs - Decrease HUD Range +ui_CIBombs_HudRangeDecreaseDes=Decreases range by one step in the bomb alignment HUD +ui_CIBombs_HudRangeIncrease=Bombs - Increase HUD Range +ui_CIBombs_HudRangeIncreaseDesc=Increases range by one step in the bomb alignment HUD +ui_CIBombs_HudRangeReset=Bombs - Reset HUD Range +ui_CIBombs_HudRangeResetDesc=Resets to the default range in the bomb alignment HUD ui_CIBombs_ToggleDesiredImpactPoint,P=Bombs - Toggle Desired Impact Point (Tap) ui_CIBombs_ToggleDesiredImpactPointHold,P=Bombs - Toggle Desired Impact Point (Hold) -ui_CIBoost=加力燃烧 -ui_CIBrake=制动 -ui_CICenterAim=准星归中 -ui_CICockpitCanopyToggleAll_Close_All=座舱舱盖\n(关闭) -ui_CICockpitCanopyToggleAll_Open_All=座舱舱盖\n(开启) -ui_CICockpitDoorsCloseAll=关闭所有舱门 -ui_CICockpitDoorsCloseAllDesc=关闭所有舱门 -ui_CICockpitDoorsLockAll=锁定所有舱门 -ui_CICockpitDoorsLockAllDesc=锁定所有舱门 -ui_CICockpitDoorsOpenAll=打开所有舱门 -ui_CICockpitDoorsOpenAllDesc=打开所有舱门 -ui_CICockpitDoorsToggleAll=打开/关闭舱门 (切换) -ui_CICockpitDoorsToggleAllDesc=切换 打开/关闭舱门 -ui_CICockpitDoorsToggleAll_Close_All=舱门\n(关闭全部) -ui_CICockpitDoorsToggleAll_Open_All=舱门\n(开启全部) -ui_CICockpitDoorsUnlockAll=解锁所有舱门 -ui_CICockpitDoorsUnlockAllDesc=解锁所有舱门 -ui_CICockpitFlightReady=一键启动(电源&引擎启动) -ui_CICockpitFlightReadyDesc=一键启动(电源&引擎启动) -ui_CICockpitLockToggleAll=解锁/锁定舱门 (切换) -ui_CICockpitLockToggleAllDesc=切换 解锁/锁定舱门 -ui_CICockpitLockToggleAllPorts_Lock_All=端口\n(全部锁定) -ui_CICockpitLockToggleAllPorts_Unlock_All=端口\n(解锁全部) -ui_CICockpitLockToggleAll_Lock_All=舱门\n(锁定全部) -ui_CICockpitLockToggleAll_Unlock_All=舱门\n(解锁全部) -ui_CICockpitPortsToggleAllDesc=切换开启/关闭端口 -ui_CICoolerThrottleDown=降低冷却器速率 -ui_CICoolerThrottleUp=提高冷却器速率 -ui_CICoupleAimMove=切换 前向视角 开/关 -ui_CICustomizeWeapon=自定义武器 -ui_CICustomizeWeaponDesc=自定义武器 -ui_CICycleAudioChannel=在音频频道中切换 -ui_CICycleAudioChannelDesc=切换语音频道 -ui_CICycleCMBack=循环切换反制措施类型 (倒序) -ui_CICycleCMFwd=循环切换反制措施类型 -ui_CICycleIFCSSafeties=调整IFCS安全限制 -ui_CICycleMouseAimMode=调整鼠标瞄准模式 -ui_CICycleMouseMoveMode=切换鼠标瞄准模式 (虚拟摇杆 / 相对) -ui_CICycleMouseMoveModeDesc=在相对模式(FPS 风格)和虚拟摇杆模式中切换鼠标操作飞船指向的方式。 -ui_CICycleRadarRange=调整雷达范围 -ui_CICycleView=切换摄像机视角 -ui_CICycleViewMode=切换摄像机环绕模式 -ui_CICycleViewSecondary=切换摄像机第二视角 -ui_CICycleWeaponAmmoBack=切换导弹类型(向后) -ui_CICycleWeaponAmmoFwd=切换导弹类型(向前) -ui_CIDecoupledBrake=分离式制动 -ui_CIDecoupledPitch=分离式俯仰 -ui_CIDecoupledPitchDown=分离式俯冲 -ui_CIDecoupledPitchUp=分离式上仰 -ui_CIDecoupledRoll=分离式翻滚 -ui_CIDecoupledRollLeft=分离式翻滚:向左 -ui_CIDecoupledRollRight=分离式翻滚:向右 -ui_CIDecoupledStrafeBack=分离式平移:向后 -ui_CIDecoupledStrafeDown=分离式平移:向下 -ui_CIDecoupledStrafeFwd=分离式平移:向前 -ui_CIDecoupledStrafeFwdBack=分离式平移:向前/向后 -ui_CIDecoupledStrafeLeft=分离式平移:向左 -ui_CIDecoupledStrafeLeftRight=分离式左/右平移 -ui_CIDecoupledStrafeRight=分离式平移:向右 -ui_CIDecoupledStrafeUp=分离式平移:向上 -ui_CIDecoupledStrafeUpDown=分离式上/下平移 -ui_CIDecoupledYaw=分离式偏航 -ui_CIDecoupledYawLeft=分离式左偏航 -ui_CIDecoupledYawRight=分离式右偏航 -ui_CIDecreaseMiningThrottle=降低采矿激光能量 -ui_CIDecreaseMiningThrottleDesc=降低采矿激光能量 -ui_CIDeployLandingSystem=着陆系统(部署) -ui_CIDismissCorpseMarker=解除尸体标记 -ui_CIDownedRevivalRequest=请求救援(在丧失行为能力时) -ui_CIDropItem=丢下物品 -ui_CIDropItemDesc=丢下物品 -ui_CIDynamicZoomAbs=动态缩进和拉远 (绝对) -ui_CIDynamicZoomAbsDesc=动态缩放的轴向大小调整 -ui_CIDynamicZoomAbsToggle=动态缩放切换 (绝对) -ui_CIDynamicZoomAbsToggleDesc=按住此键可保持动态缩放 -ui_CIDynamicZoomIn=动态缩进 (相对) -ui_CIDynamicZoomInMaxHold=动态缩放最大值 (手持) -ui_CIDynamicZoomInOut=动态放大和缩小(相对的) -ui_CIDynamicZoomOut=动态拉远 (相对) -ui_CIEVABoost=加力推进 -ui_CIEVABrake=制动 -ui_CIEVAFreelook=自由视角 (按住) -ui_CIEVAPitch=上/下调整方向 -ui_CIEVAPitchDown=方向调整:下 -ui_CIEVAPitchUp=方向调整:上 -ui_CIEVARoll=翻滚:向左/向右 -ui_CIEVARollLeft=翻滚:向左 -ui_CIEVARollRight=翻滚:向右 -ui_CIEVAStrafeBack=平移:向后 -ui_CIEVAStrafeDown=平移:下 -ui_CIEVAStrafeForward=平移:向前 -ui_CIEVAStrafeLateral=平移:向左/向右 -ui_CIEVAStrafeLeft=平移:向左 -ui_CIEVAStrafeLongitudinal=平移:向前/向后 -ui_CIEVAStrafeRight=平移:向右 -ui_CIEVAStrafeUp=平移:向上 -ui_CIEVAStrafeVertical=上/下平移 -ui_CIEVAViewPitch=上/下看 -ui_CIEVAViewPitchDown=向下看 -ui_CIEVAViewPitchUp=向上看 -ui_CIEVAViewYaw=左/右看 -ui_CIEVAViewYawLeft=左看 -ui_CIEVAViewYawRight=右看 -ui_CIEVAYaw=左/右姿态调整 -ui_CIEVAYawLeft=姿态调整:左 -ui_CIEVAYawRight=姿态调整:右 -ui_CIEject=弹射 -ui_CIEmergencyExit=紧急离座 -ui_CIEmergencyExitDesc=按下左 Shift + H 进行紧急离座 -ui_CIEmoteAgree=赞同 -ui_CIEmoteAngry=生气 -ui_CIEmoteAtease=稍息 -ui_CIEmoteAttention=立正 -ui_CIEmoteBlah=闷闷不乐 -ui_CIEmoteBored=无聊 -ui_CIEmoteBow=鞠躬 -ui_CIEmoteBurp=打嗝 -ui_CIEmoteCheer=欢呼 -ui_CIEmoteChicken=胆怯 -ui_CIEmoteClap=鼓掌 -ui_CIEmoteCome=过来 -ui_CIEmoteCry=哭泣 -ui_CIEmoteDance=跳舞 -ui_CIEmoteDisagree=否定 -ui_CIEmoteFailure=失败 -ui_CIEmoteFlex=显摆 -ui_CIEmoteFlirt=调情 -ui_CIEmoteForward=向前 -ui_CIEmoteGasp=深呼吸 -ui_CIEmoteGloat=得意 -ui_CIEmoteGreet=问好 -ui_CIEmoteLaugh=大笑 -ui_CIEmoteLaunch=确认起飞 -ui_CIEmoteLaunchDesc=确认载具起飞 -ui_CIEmoteLeft=左 -ui_CIEmoteNo=否定 -ui_CIEmotePoint=指 -ui_CIEmoteRight=右 -ui_CIEmoteRude=粗鲁 -ui_CIEmoteSalute=敬礼 +ui_CIBoost=Boost +ui_CIBrake=Spacebrake +ui_CICenterAim=Reset aim +ui_CICockpitCanopyToggleAll_Close_All=Cockpit Canopy\n(Close) +ui_CICockpitCanopyToggleAll_Open_All=Cockpit Canopy\n(Open) +ui_CICockpitDoorsCloseAll=Close All Doors +ui_CICockpitDoorsCloseAllDesc= Close All Doors +ui_CICockpitDoorsLockAll=Lock All Doors +ui_CICockpitDoorsLockAllDesc= Lock All Doors +ui_CICockpitDoorsOpenAll=Open All Doors +ui_CICockpitDoorsOpenAllDesc= Open All Doors +ui_CICockpitDoorsToggleAll=Open/Close Doors (Toggle) +ui_CICockpitDoorsToggleAllDesc=Toggle Open/Close Doors +ui_CICockpitDoorsToggleAll_Close_All=Doors\n(Close All) +ui_CICockpitDoorsToggleAll_Open_All=Doors\n(Open All) +ui_CICockpitDoorsUnlockAll=Unlock All Doors +ui_CICockpitDoorsUnlockAllDesc= Unlock All Doors +ui_CICockpitFlightReady=Flight / Systems Ready +ui_CICockpitFlightReadyDesc=Flight / Systems Ready +ui_CICockpitLockToggleAll=Lock/Unlock Doors (Toggle) +ui_CICockpitLockToggleAllDesc=Toggle Lock/Unlock Doors +ui_CICockpitLockToggleAllPorts_Lock_All=Ports\n(Lock All) +ui_CICockpitLockToggleAllPorts_Unlock_All=Ports\n(Unlock All) +ui_CICockpitLockToggleAll_Lock_All=Doors\n(Lock All) +ui_CICockpitLockToggleAll_Unlock_All=Doors\n(Unlock All) +ui_CICockpitPortsToggleAllDesc=Toggle Open/Close Ports +ui_CICoolerThrottleDown=Decrease Cooler Rate +ui_CICoolerThrottleUp=Increase Cooler Rate +ui_CICoupleAimMove=Switch Look Ahead on / off +ui_CICustomizeWeapon=Customize Weapon +ui_CICustomizeWeaponDesc=Customize Weapon +ui_CICycleAudioChannel=Cycle through audio channels +ui_CICycleAudioChannelDesc=Cycle through audio channels +ui_CICycleCMBack=Cycle countermeasure ammo (Back) +ui_CICycleCMFwd=Cycle countermeasure ammo +ui_CICycleIFCSSafeties=Cycle IFCS safeties +ui_CICycleMouseAimMode=Cycle mouse aim mode +ui_CICycleMouseMoveMode=Cycle mouse mode (VJoy / Relative) +ui_CICycleMouseMoveModeDesc=Switches the mouse behavior for ship rotations between a relative (FPS style) and a Vjoy mode. +ui_CICycleRadarRange=Radar cycle range +ui_CICycleView=Cycle camera view +ui_CICycleViewMode=Cycle camera orbit mode +ui_CICycleViewSecondary=Cycle camera secondary view +ui_CICycleWeaponAmmoBack=Cycle Missile Type (Back) +ui_CICycleWeaponAmmoFwd=Cycle Missile Type (Forward) +ui_CIDecoupledBrake=Decoupled spacebrake +ui_CIDecoupledPitch=Decoupled pitch +ui_CIDecoupledPitchDown=Decoupled pitch down +ui_CIDecoupledPitchUp=Decoupled pitch up +ui_CIDecoupledRoll=Decoupled roll +ui_CIDecoupledRollLeft=Decoupled roll left +ui_CIDecoupledRollRight=Decoupled roll right +ui_CIDecoupledStrafeBack=Decoupled strafe back +ui_CIDecoupledStrafeDown=Decoupled strafe down +ui_CIDecoupledStrafeFwd=Decoupled strafe forward +ui_CIDecoupledStrafeFwdBack=Decoupled strafe forward / back +ui_CIDecoupledStrafeLeft=Decoupled strafe left +ui_CIDecoupledStrafeLeftRight=Decoupled strafe left / right +ui_CIDecoupledStrafeRight=Decoupled strafe right +ui_CIDecoupledStrafeUp=Decoupled strafe up +ui_CIDecoupledStrafeUpDown=Decoupled strafe up / down +ui_CIDecoupledYaw=Decoupled yaw +ui_CIDecoupledYawLeft=Decoupled yaw left +ui_CIDecoupledYawRight=Decoupled yaw right +ui_CIDecreaseMiningThrottle=Decrease Mining Laser Power +ui_CIDecreaseMiningThrottleDesc= Decrease Mining Laser Power +ui_CIDeployLandingSystem=Landing System (Deploy) +ui_CIDismissCorpseMarker=Dismiss Corpse Marker +ui_CIDownedRevivalRequest=Request Rescue (while Incapacitated) +ui_CIDropItem=Drop Item +ui_CIDropItemDesc= Drop Item +ui_CIDynamicZoomAbs=Dynamic Zoom In and Out (abs.) +ui_CIDynamicZoomAbsDesc=Axis assignment for dynamic zoom +ui_CIDynamicZoomAbsToggle=Dynamic Zoom Toggle (abs.) +ui_CIDynamicZoomAbsToggleDesc=Holds the dynamic zoom as long as the button is held +ui_CIDynamicZoomIn=Dynamic Zoom In (rel.) +ui_CIDynamicZoomInMaxHold=Dynamic Zoom In Max (Hold) +ui_CIDynamicZoomInOut=Dynamic Zoom In and Out (rel.) +ui_CIDynamicZoomOut=Dynamic Zoom Out (rel.) +ui_CIEVABoost=Boost +ui_CIEVABrake=Brake +ui_CIEVAFreelook=Freelook (Hold) +ui_CIEVAPitch=Pitch Up/Down +ui_CIEVAPitchDown=Pitch Down +ui_CIEVAPitchUp=Pitch Up +ui_CIEVARoll=Roll Left/Right +ui_CIEVARollLeft=Roll Left +ui_CIEVARollRight=Roll Right +ui_CIEVAStrafeBack=Strafe Backward +ui_CIEVAStrafeDown=Strafe Down +ui_CIEVAStrafeForward=Strafe Forward +ui_CIEVAStrafeLateral=Strafe Left/Right +ui_CIEVAStrafeLeft=Strafe Left +ui_CIEVAStrafeLongitudinal=Strafe Forward/Backward +ui_CIEVAStrafeRight=Strafe Right +ui_CIEVAStrafeUp=Strafe Up +ui_CIEVAStrafeVertical=Strafe Up/Down +ui_CIEVAViewPitch=View Up/Down +ui_CIEVAViewPitchDown=View Down +ui_CIEVAViewPitchUp=View Up +ui_CIEVAViewYaw=View Left/Right +ui_CIEVAViewYawLeft=View Left +ui_CIEVAViewYawRight=View Right +ui_CIEVAYaw=Yaw Left/Right +ui_CIEVAYawLeft=Yaw Left +ui_CIEVAYawRight=Yaw Right +ui_CIEject=Eject +ui_CIEmergencyExit=Emergency Exit Seat +ui_CIEmergencyExitDesc=Press LShift + H to engage emergency exit +ui_CIEmoteAgree=Agree +ui_CIEmoteAngry=Angry +ui_CIEmoteAtease=At Ease +ui_CIEmoteAttention=Attention +ui_CIEmoteBlah=Blah +ui_CIEmoteBored=Bored +ui_CIEmoteBow=Bow +ui_CIEmoteBurp=Burp +ui_CIEmoteCheer=Cheer +ui_CIEmoteChicken=Chicken +ui_CIEmoteClap=Clap +ui_CIEmoteCome=Come +ui_CIEmoteCry=Cry +ui_CIEmoteDance=Dance +ui_CIEmoteDisagree=Disagree +ui_CIEmoteFailure=Failure +ui_CIEmoteFlex=Flex +ui_CIEmoteFlirt=Flirt +ui_CIEmoteForward=Forward +ui_CIEmoteGasp=Gasp +ui_CIEmoteGloat=Gloat +ui_CIEmoteGreet=Greet +ui_CIEmoteLaugh=Laugh +ui_CIEmoteLaunch=Confirm Launch +ui_CIEmoteLaunchDesc=Confirms the launch of the vehicle +ui_CIEmoteLeft=Left +ui_CIEmoteNo=No +ui_CIEmotePoint=Point +ui_CIEmoteRight=Right +ui_CIEmoteRude=Rude +ui_CIEmoteSalute=Salute ui_CIEmoteSit=Sit -ui_CIEmoteSleep=睡觉 -ui_CIEmoteSmell=闻 -ui_CIEmoteStop=停下来 -ui_CIEmoteTaunt=嘲笑 -ui_CIEmoteThreaten=威胁 -ui_CIEmoteWait=等待 -ui_CIEmoteWave=招手 -ui_CIEmoteWhistle=吹口哨 -ui_CIEmoteYes=是 -ui_CIEquipHelmetToggle=头盔穿戴 (切换) -ui_CIEquipHelmetToggle_Equip=头盔\n(戴上) -ui_CIEquipHelmetToggle_EquipFromPort=头盔\n(装备) -ui_CIEquipHelmetToggle_Unequip=头盔\n(脱下&携带) -ui_CIEquipHelmetToggle_UnequipToPort=头盔\n(挂在腰部) -ui_CIExit=离开座位 -ui_CIFOIPRecalibrate=面部捕捉校准 -ui_CIFOIPRecalibrateDesc=面部捕捉校准 -ui_CIFPSAimDownSight=使用瞄具 -ui_CIFPSAttack1=武器 - 攻击 -ui_CIFPSAttackMelee=近战攻击 (远程武器 + 拆卸组件) -ui_CIFPSAuxiliaryWeaponAction=FPS下挂式附件动作 -ui_CIFPSAuxiliaryWeaponActionDesc=FPS使用下挂附件 -ui_CIFPSAxisLookPitch=看 (俯仰) -ui_CIFPSAxisLookYaw=看 (偏转) -ui_CIFPSAxisMoveForwardBackward=前/后移动 -ui_CIFPSAxisMoveLeftToRight=左/右移动 -ui_CIFPSCancelItem=关闭物品列表 -ui_CIFPSCombatHeal=治疗 -ui_CIFPSCombatHealTarget=治疗目标 -ui_CIFPSHandGrenade=手雷 -ui_CIFPSHoldBreath=屏息 (瞄准模式) -ui_CIFPSHolsterWeapon=收起武器 -ui_CIFPSHolsterWeapon_Equip_Previous=装备之前的武器 -ui_CIFPSHolsterWeapon_Holster=收起武器 -ui_CIFPSHolsterWeapon_Holster_Consumable=收起消耗品 -ui_CIFPSHolsterWeapon_LowerFists=收起拳头 -ui_CIFPSLeanLeft=左侧身 -ui_CIFPSLeanRight=右侧身 -ui_CIFPSListGadgets=器具列表 -ui_CIFPSListGrenades=手雷列表 -ui_CIFPSListLargeWeapons=大型武器列表 -ui_CIFPSListMediumWeapons=中型武器列表 -ui_CIFPSListSmallWeapons=小型武器列表 -ui_CIFPSMeleeAttackHeavyLeft=近战 - 左重击 (按住) -ui_CIFPSMeleeAttackHeavyRight=近战 - 右重击 (按住) -ui_CIFPSMeleeAttackLightLeft=近战 - 左轻击 -ui_CIFPSMeleeAttackLightRight=近战 - 右轻击 -ui_CIFPSMeleeAttackSyringeStab=医疗笔 - 注射其他 -ui_CIFPSMeleeBlock=近战 - 格挡 (按住) -ui_CIFPSMoveBack=向后移动 -ui_CIFPSMoveDodgeBack=向后闪避 -ui_CIFPSMoveDodgeLeft=向左闪避 -ui_CIFPSMoveDodgeRight=向右闪避 -ui_CIFPSMoveForward=向前移动 -ui_CIFPSMoveJump=跳跃 -ui_CIFPSMoveLeft=向左移动 -ui_CIFPSMoveModeAccelerate=移动速度加速 -ui_CIFPSMoveModeDecelerate=移动速度减速 -ui_CIFPSMoveModeSpeedDec=默认移速降低 -ui_CIFPSMoveModeSpeedInc=默认移速升高 -ui_CIFPSMoveModeSprint=冲刺 -ui_CIFPSMoveModeWalk=行走 -ui_CIFPSMoveRight=向右移动 -ui_CIFPSNextItem=下一个物品 -ui_CIFPSNextWeapon=下一个武器 -ui_CIFPSOpenLoadout=打开配置 -ui_CIFPSOxygenCapsule=填充氧气 -ui_CIFPSOxygenCapsuleDesc=补充氧气 -ui_CIFPSPadMoveJump=跳跃 -ui_CIFPSPadStanceProne=卧倒 -ui_CIFPSPreviousItem=上一个物品 -ui_CIFPSPreviousWeapon=上一个武器 -ui_CIFPSProneRollLeft=左翻滚 (卧倒时) -ui_CIFPSProneRollRight=右翻滚 (卧倒时) -ui_CIFPSReload=装填 -ui_CIFPSSelectContract=选择合约条目 -ui_CIFPSSelectContractDesc=选择合约物品 -ui_CIFPSSelectGadget=选择配件 -ui_CIFPSSelectItem=拿取物品 -ui_CIFPSSelectMeleeWeapon=选择近战武器 -ui_CIFPSSelectMeleeWeaponDesc=选择近战武器 -ui_CIFPSSelectPrimary=选择第一主武器 -ui_CIFPSSelectSecondary=选择第二主武器 -ui_CIFPSSelectSidearm=选择副武器 -ui_CIFPSSelectUnarmedCombat=徒手战斗 +ui_CIEmoteSleep=Sleep +ui_CIEmoteSmell=Smell +ui_CIEmoteStop=Stop +ui_CIEmoteTaunt=Taunt +ui_CIEmoteThreaten=Threaten +ui_CIEmoteWait=Wait +ui_CIEmoteWave=Wave +ui_CIEmoteWhistle=Whistle +ui_CIEmoteYes=Yes +ui_CIEquipHelmetToggle=Equip Helmet (Toggle) +ui_CIEquipHelmetToggle_Equip=Helmet\n(Equip) +ui_CIEquipHelmetToggle_EquipFromPort=Helmet\n(Equip) +ui_CIEquipHelmetToggle_Unequip=Helmet\n(Unequip & Carry) +ui_CIEquipHelmetToggle_UnequipToPort=Helmet\n(Attach to Hip) +ui_CIExit=Exit seat +ui_CIFOIPRecalibrate=FOIP Recalibrate  +ui_CIFOIPRecalibrateDesc= FOIP Recalibrate +ui_CIFPSAimDownSight=Aim Down Sight +ui_CIFPSAttack1=Firearm - Attack +ui_CIFPSAttackMelee=Melee - Attack (Ranged Weapon + Takedowns) +ui_CIFPSAuxiliaryWeaponAction=FPS Underbarrel Attachment Action +ui_CIFPSAuxiliaryWeaponActionDesc= FPS Underbarrel Attachment Action +ui_CIFPSAxisLookPitch=Look (Pitch) +ui_CIFPSAxisLookYaw=Look (Yaw) +ui_CIFPSAxisMoveForwardBackward=Move Forward / Backward +ui_CIFPSAxisMoveLeftToRight=Move Left / Right +ui_CIFPSCancelItem=Cancel Item List +ui_CIFPSCombatHeal=Heal +ui_CIFPSCombatHealTarget=Heal Target +ui_CIFPSHandGrenade=Hand Grenade +ui_CIFPSHoldBreath=Hold Breath (ADS) +ui_CIFPSHolsterWeapon=Holster Weapon +ui_CIFPSHolsterWeapon_Equip_Previous=Equip Previous Weapon +ui_CIFPSHolsterWeapon_Holster=Holster Weapon +ui_CIFPSHolsterWeapon_Holster_Consumable=Holster Consumable +ui_CIFPSHolsterWeapon_LowerFists=Lower Fists +ui_CIFPSLeanLeft=Lean Left +ui_CIFPSLeanRight=Lean Right +ui_CIFPSListGadgets=Gadgets List +ui_CIFPSListGrenades=Grenades List +ui_CIFPSListLargeWeapons=Large Weapons List +ui_CIFPSListMediumWeapons=Medium Weapons List +ui_CIFPSListSmallWeapons=Small Weapons List +ui_CIFPSMeleeAttackHeavyLeft=Melee - Attack Heavy Left (Hold) +ui_CIFPSMeleeAttackHeavyRight=Melee - Attack Heavy Right (Hold)  +ui_CIFPSMeleeAttackLightLeft=Melee - Attack Light Left  +ui_CIFPSMeleeAttackLightRight=Melee - Attack Light Right +ui_CIFPSMeleeAttackSyringeStab=Medical Pen - Inject Other +ui_CIFPSMeleeBlock=Melee - Block (Hold) +ui_CIFPSMoveBack=Move Backwards +ui_CIFPSMoveDodgeBack=Dodge Back  +ui_CIFPSMoveDodgeLeft=Dodge left  +ui_CIFPSMoveDodgeRight=Dodge Right +ui_CIFPSMoveForward=Move Forward +ui_CIFPSMoveJump=Jump +ui_CIFPSMoveLeft=Move Left +ui_CIFPSMoveModeAccelerate=Speed Throttle Accelerate +ui_CIFPSMoveModeDecelerate=Speed Throttle Decelerate +ui_CIFPSMoveModeSpeedDec=Default Movement Speed Decrease +ui_CIFPSMoveModeSpeedInc=Default Movement Speed Increase +ui_CIFPSMoveModeSprint=Sprint +ui_CIFPSMoveModeWalk=Walk +ui_CIFPSMoveRight=Move Right +ui_CIFPSNextItem=Next Item +ui_CIFPSNextWeapon=Next Weapon +ui_CIFPSOpenLoadout=Loadout +ui_CIFPSOxygenCapsule=Refill Oxygen +ui_CIFPSOxygenCapsuleDesc=Refill Oxygen +ui_CIFPSPadMoveJump=Jump +ui_CIFPSPadStanceProne=Prone +ui_CIFPSPreviousItem=Previous Item +ui_CIFPSPreviousWeapon=Previous Weapon +ui_CIFPSProneRollLeft=Roll Left (while Prone) +ui_CIFPSProneRollRight=Roll Right (while Prone) +ui_CIFPSReload=Reload +ui_CIFPSSelectContract=Select Contract Item +ui_CIFPSSelectContractDesc=Select Contract Item +ui_CIFPSSelectGadget=Select Gadget +ui_CIFPSSelectItem=Take Item +ui_CIFPSSelectMeleeWeapon=Select Melee +ui_CIFPSSelectMeleeWeaponDesc=Select Melee +ui_CIFPSSelectPrimary=Select Primary Weapon +ui_CIFPSSelectSecondary=Select Secondary Weapon +ui_CIFPSSelectSidearm=Select Sidearm +ui_CIFPSSelectUnarmedCombat=Unarmed Combat ui_CIFPSSelectUtilityItem,P=Select Utility Item ui_CIFPSSelectUtilityItemDesc,P=Select Utility Item -ui_CIFPSStanceCrouch=下蹲 -ui_CIFPSStanceCrouch_Crouch=下蹲 -ui_CIFPSStanceCrouch_Stand=站立 -ui_CIFPSStanceProne=卧倒 -ui_CIFPSStanceProne_Prone=卧倒 -ui_CIFPSStanceProne_Stand=站立 -ui_CIFPSToggle1stPersonFreeLook=自由视角 (按住) -ui_CIFPSToggle1stPersonFreeLookDesc=按住开启第一人称自由视角 -ui_CIFPSToggle3rdPersonFreeView=自由视角 (按住) -ui_CIFPSToggle3rdPersonFreeViewDesc=按住开启第三人称自由视角 -ui_CIFPSToggleCursorInput=光标输入 (切换) -ui_CIFPSToggleFlashLight=头灯 (切换) -ui_CIFPSToggleFlashLight_Disable=头灯\n(关闭) -ui_CIFPSToggleFlashLight_Enable=头灯\n(开启) -ui_CIFPSToggleMagBoots=磁力靴 (切换) -ui_CIFPSToggleThirdPerson=第三人称视角 (切换) -ui_CIFPSTractorBeamDecreaseDistance=牵引光束 - 缩短距离 -ui_CIFPSTractorBeamDecreaseDistanceDesc=缩短牵引光束与所牵引的物体的目标距离。 -ui_CIFPSTractorBeamIncreaseDistance=牵引光束 - 延长距离 -ui_CIFPSTractorBeamIncreaseDistanceDesc=延长由牵引光束所牵引的物体的目标距离。 -ui_CIFPSTractorBeamVehicleDecreaseDistance,P=载具牵引光束 - 缩短距离 -ui_CIFPSTractorBeamVehicleDecreaseDistanceDesc,P=缩短载具牵引光束所控制的物体的目标距离。 -ui_CIFPSTractorBeamVehicleIncreaseDistance,P=载具牵引光束 - 增加距离 -ui_CIFPSTractorBeamVehicleIncreaseDistanceDesc,P=增加载具牵引光束所控制的物体的目标距离。 -ui_CIFPSUse=使用 +ui_CIFPSStanceCrouch=Crouch +ui_CIFPSStanceCrouch_Crouch=Crouch +ui_CIFPSStanceCrouch_Stand=Stand +ui_CIFPSStanceProne=Prone +ui_CIFPSStanceProne_Prone=Prone +ui_CIFPSStanceProne_Stand=Stand +ui_CIFPSToggle1stPersonFreeLook=Free Look (Hold) +ui_CIFPSToggle1stPersonFreeLookDesc=Holding enables free look in first person +ui_CIFPSToggle3rdPersonFreeView=Free View Camera (Hold) +ui_CIFPSToggle3rdPersonFreeViewDesc=Holding allows free view camera in third person +ui_CIFPSToggleCursorInput=Cursor Input (Toggle) +ui_CIFPSToggleFlashLight=Flashlight (Toggle) +ui_CIFPSToggleFlashLight_Disable=Flashlight\n(Disable) +ui_CIFPSToggleFlashLight_Enable=Flashlight\n(Enable) +ui_CIFPSToggleMagBoots=Magnetic Boots (Toggle) +ui_CIFPSToggleThirdPerson=Third Person View (Toggle) +ui_CIFPSTractorBeamDecreaseDistance=Tractor Beam - Decrease Distance +ui_CIFPSTractorBeamDecreaseDistanceDesc=Decreases the target distance for an object controlled with the Tractor Beam. +ui_CIFPSTractorBeamIncreaseDistance=Tractor Beam - Increase Distance +ui_CIFPSTractorBeamIncreaseDistanceDesc=Increases the target distance for an object controlled with the Tractor Beam. +ui_CIFPSTractorBeamVehicleDecreaseDistance,P=Tractor Beam Vehicle - Decrease Distance +ui_CIFPSTractorBeamVehicleDecreaseDistanceDesc,P=Decreases the target distance for an object controlled with the Vehicle Tractor Beam. +ui_CIFPSTractorBeamVehicleIncreaseDistance,P=Tractor Beam Vehicle- Increase Distance +ui_CIFPSTractorBeamVehicleIncreaseDistanceDesc,P=Increases the target distance for an object controlled with the Vehicle Tractor Beam. +ui_CIFPSUse=Use ui_CIFPSUseAttachmentBottom,P=Use Attachment Bottom ui_CIFPSUseAttachmentTop,P=Use Attachment Top -ui_CIFPSUseItem=抛掷物品 -ui_CIFPSVisorModeNext=面罩模式 (下一个) -ui_CIFPSVisorModePrev=面罩模式 (上一个) -ui_CIFPSWeaponChangeFireMode=切换开火模式 -ui_CIFPSWeaponStanceToggle=武器姿态 (切换) -ui_CIFPSWeaponZeroingDecrease=武器归零减少 -ui_CIFPSWeaponZeroingDecreaseDesc=调整武器瞄准镜,以适应瞄准更近距离的目标。 -ui_CIFPSWeaponZeroingIncrease=武器归零增加/自动 -ui_CIFPSWeaponZeroingIncreaseDesc=调整武器瞄准镜,以适应瞄准更远距离的目标。 -ui_CIFPSZoomIn=拉近 (瞄准模式) -ui_CIFPSZoomInOut=拉近/远 (瞄准模式) -ui_CIFPSZoomOut=拉远 (瞄准模式) -ui_CIForceRespawn=强制重生 (E.V.A. /徒步) -ui_CIGimbalLock=循环切换 万向辅助瞄准/标准万向/固定万向模式 -ui_CIGimbalLock_Gimbal_Assist=万向节模式切换\n(启动万向辅助瞄准) -ui_CIGimbalLock_Gimbal_Free=万向节模式切换\n(启动自用万向模式) -ui_CIGimbalLock_Gimbal_Lock=万向节模式切换\n(启动固定万向模式) -ui_CIGimbalMode=万向节模式 - 切换(固定/自动/自由) -ui_CIGimbalModeDesc=切换可用的万向节模式 -ui_CIHUDCancel=HUD 回退/关闭 -ui_CIHUDConfirm=HUD 确认 -ui_CIHUDCycleScreenBackward=HUD向后切换窗口 -ui_CIHUDCycleScreenForward=HUD向前切换窗口 -ui_CIHUDInteract=HUD交互模式 (使用) -ui_CIHUDMaximise=HUD最大化 -ui_CIHUDOverview=HUD概览 -ui_CIHUDPanelDown=HUD焦点下移 -ui_CIHUDPanelLeft=HUD焦点左移 -ui_CIHUDPanelRight=HUD焦点右移 -ui_CIHUDPanelUp=HUD焦点上移 -ui_CIHUDPower=HUD能量管理 -ui_CIHUDShields=HUD护盾管理 -ui_CIHUDToggleCursor=HUD鼠标游标(切换) -ui_CIHUDWeapons=HUD武器组 -ui_CIHailTarget=联络目标 -ui_CIHailTargetDesc=呼叫目标 -ui_CIHeadTrackCalibrate=头部追踪校准 -ui_CIHeadTrackCalibrateDesc=头部追踪回归中心点 -ui_CIHeadTrackCameraEnabled=启用/禁用第三人称相机时的头部追踪(切换) -ui_CIHeadTrackCameraEnabledDesc=启用/禁用外部视角时的头部追踪 -ui_CIHeadTrackEnabled=激活头部追踪 (使用) -ui_CIHeadTrackEnabledDesc=切换头部追踪 开/关(使用) -ui_CIHeadTrackHold=头部追踪(按住) -ui_CIHeadTrackHoldDesc=按住按钮激活头部追踪 -ui_CIHeadTrackRecenterDevice=回中头部追踪设备(除TrackIR外) -ui_CIHeadTrackRecenterDeviceDesc=回中头部追踪设备的输入 -ui_CIHelmetVisorWipe=擦拭头盔面罩 -ui_CIHelmetVisorWipeDesc=迅速擦拭一下头盔面罩以提高视野清晰度 -ui_CIIncapacitatedRespawn=重生(在丧失行为能力时) -ui_CIIncreaseMiningThrottle=增加采矿激光能量 -ui_CIIncreaseMiningThrottleDesc=升高采矿激光能量 -ui_CIInnerThought=内思系统 -ui_CIInnerThoughtSecondary=从属内思系统 -ui_CIInpsectItem=检视物品 -ui_CIInpsectItemDesc=检视物品 -ui_CIInteract=交互/使用 -ui_CIInteractionActivate=激活内思 -ui_CIInteractionActivateDesc=激活互动 -ui_CIInteractionFocus=定位 -ui_CIInteractionFocusDesc=定位 -ui_CIInteractionMode=交互模式 -ui_CIInteractionModeDesc=交互模式 -ui_CIInteractionPersonal=个人内思系统(PIT) -ui_CIInteractionPersonalDesc=个人内思系统 -ui_CIInteractionPersonalInventory=个人物品(使用) -ui_CIInteractionPlacementX=放置在 左/右 -ui_CIInteractionPlacementXDesc=放置在 左/右 -ui_CIInteractionPlacementY=放置在 上/下 -ui_CIInteractionPlacementYDesc=放置在 上/下 -ui_CIInteractionQuick=快捷交互选择 -ui_CIInteractionQuickDesc=快捷交互选择 -ui_CIInviteIgnore=忽略邀请 (按住) -ui_CIInviteIgnoreDesc=忽略邀请 -ui_CIJettisonVolatileCargo=投弃货物 -ui_CIJumpDriveEngageJump=启动跳跃启动器 -ui_CIJumpDriveJumpRequest=请求跳跃驱动器 -ui_CILandingTargetLock=降落目标锁定开启(使用) -ui_CILaunchCM=发射反制措施 -ui_CILaunchMissile=发射导弹(按住) -ui_CILockMissile=导弹锁定(单击) -ui_CILookAheadOn=启动/关闭前向视角 -ui_CILookAheadOnDesc=开启和关闭前向视角模式 -ui_CILookAheadStartTargetTracking=启用 / 禁用目标锁定(切换,按住) -ui_CILookAheadStartTargetTrackingDesc=允许视角追踪锁定的目标 -ui_CILookBehind=向后看 +ui_CIFPSUseItem=Throw Item +ui_CIFPSVisorModeNext=Visor Mode (Next) +ui_CIFPSVisorModePrev=Visor Mode (Previous) +ui_CIFPSWeaponChangeFireMode=Change Fire Mode +ui_CIFPSWeaponStanceToggle=Weapon Stance (Toggle) +ui_CIFPSWeaponZeroingDecrease=Weapon Zeroing Decrease +ui_CIFPSWeaponZeroingDecreaseDesc=Adjust the weapon scope to accommodate a closer target distance into sighting. +ui_CIFPSWeaponZeroingIncrease=Weapon Zeroing Increase / Auto +ui_CIFPSWeaponZeroingIncreaseDesc=Adjust the weapon scope to accommodate a farther target distance into sighting. +ui_CIFPSZoomIn=Zoom In (ADS) +ui_CIFPSZoomInOut=Zoom In / Out (ADS) +ui_CIFPSZoomOut=Zoom Out (ADS) +ui_CIForceRespawn=Force Re-spawn (E.V.A. / On Foot) +ui_CIGimbalLock=Cycle Gimbal Assist / Standard Gimbal / Gimbal Lock modes +ui_CIGimbalLock_Gimbal_Assist=Gimbal Mode Cycle\n(Engage Gimbal Assist) +ui_CIGimbalLock_Gimbal_Free=Gimbal Mode Cycle\n(Engage Free Gimbals) +ui_CIGimbalLock_Gimbal_Lock=Gimbal Mode Cycle\n(Engage Gimbal Lock) +ui_CIGimbalMode=Gimbal Mode - Cycle (Fixed, Auto, Free) +ui_CIGimbalModeDesc=Switches the used gimbal mode if its available +ui_CIHUDCancel=HUD back / cancel +ui_CIHUDConfirm=HUD confirm +ui_CIHUDCycleScreenBackward=HUD cycle screen backward +ui_CIHUDCycleScreenForward=HUD cycle screen forward +ui_CIHUDInteract=HUD interact mode (Toggle) +ui_CIHUDMaximise=HUD maximise (Toggle) +ui_CIHUDOverview=HUD show overview +ui_CIHUDPanelDown=HUD move focus down +ui_CIHUDPanelLeft=HUD move focus left +ui_CIHUDPanelRight=HUD move focus right +ui_CIHUDPanelUp=HUD move focus up +ui_CIHUDPower=HUD show power management +ui_CIHUDShields=HUD show shield management +ui_CIHUDToggleCursor=HUD mouse cursor (Toggle) +ui_CIHUDWeapons=HUD show weapons grouping +ui_CIHailTarget=Hail Target +ui_CIHailTargetDesc=HailTarget +ui_CIHeadTrackCalibrate=Head Tracking Recalibrate +ui_CIHeadTrackCalibrateDesc=Recenters Head Tracking +ui_CIHeadTrackCameraEnabled=Enable / Disable Head Tracking for 3rd Person Camera (Toggle) +ui_CIHeadTrackCameraEnabledDesc=Enables or disables head tracking in external cameras. +ui_CIHeadTrackEnabled=Enable Head Tracking (Toggle) +ui_CIHeadTrackEnabledDesc=Switches head tracking on / off (Toggle) +ui_CIHeadTrackHold=Head Tracking (Hold) +ui_CIHeadTrackHoldDesc=Enables head tracking as long as the button is held down +ui_CIHeadTrackRecenterDevice=Recenter Head Tracking Device (except TrackIR) +ui_CIHeadTrackRecenterDeviceDesc=Recenters head tracking device inputs. +ui_CIHelmetVisorWipe=Wipe Helmet Visor +ui_CIHelmetVisorWipeDesc=Quickly wipe your helmet visor to improve visibility +ui_CIIncapacitatedRespawn=Regen (while Incapacitated) +ui_CIIncreaseMiningThrottle=Increase Mining Laser Power +ui_CIIncreaseMiningThrottleDesc=Increase Mining Laser Power +ui_CIInnerThought=Inner Thought +ui_CIInnerThoughtSecondary=Inner Thought Secondary +ui_CIInpsectItem=Inspect Item +ui_CIInpsectItemDesc=Inspect Item +ui_CIInteract=Interact / USE +ui_CIInteractionActivate=Activate Inner Thought +ui_CIInteractionActivateDesc= Activate Interaction +ui_CIInteractionFocus=Focus +ui_CIInteractionFocusDesc= Focus +ui_CIInteractionMode=Interaction Mode +ui_CIInteractionModeDesc= Interaction Mode +ui_CIInteractionPersonal=Personal Inner Thought (PIT) +ui_CIInteractionPersonalDesc= Personal Inner Thought +ui_CIInteractionPersonalInventory=Personal Commodity Inventory (Toggle) +ui_CIInteractionPlacementX=Placement left / right +ui_CIInteractionPlacementXDesc= Placement left / right +ui_CIInteractionPlacementY=Placement up / down +ui_CIInteractionPlacementYDesc= Placement up / down +ui_CIInteractionQuick=Interaction quick select +ui_CIInteractionQuickDesc=Interaction quick select +ui_CIInviteIgnore=Ignore Invite (hold) +ui_CIInviteIgnoreDesc= Ignore Invite +ui_CIJettisonVolatileCargo=Jettison Cargo +ui_CIJumpDriveEngageJump=Jump Drive - Engage Jump +ui_CIJumpDriveJumpRequest=Jump Drive - Request Jump +ui_CILandingTargetLock=Landing Target Lock On (Toggle) +ui_CILaunchCM=Launch countermeasure +ui_CILaunchMissile=Launch missile (Hold) +ui_CILockMissile=Acquire missile lock (Tap) +ui_CILookAheadOn=Enable / Disable Look Ahead +ui_CILookAheadOnDesc=Enables and disables Look Ahead Mode +ui_CILookAheadStartTargetTracking=Enable / Disable Target Padlock (Toggle, Hold) +ui_CILookAheadStartTargetTrackingDesc=Allows you to track a locked target with your head +ui_CILookBehind=Look behind ui_CIMFDCancelLong,P=Cancel (Long Press) ui_CIMFDCancelShort,P=Cancel (Short Press) ui_CIMFDCycleViewBackwardsLong,P=Cycle MFD View - Backwards (Long Press) @@ -66863,10 +66863,10 @@ ui_CIMFDSelectViewSelfStatusLong,P=Change View - Self Status (Long Press) ui_CIMFDSelectViewSelfStatusShort,P=Change View - Self Status (Short Press) ui_CIMFDSelectViewTargetStatusLong,P=Change View - Target Status (Long Press) ui_CIMFDSelectViewTargetStatusShort,P=Change View - Target Status (Short Press) -ui_CIMFDSnapDown=移至下方多功能显示器 -ui_CIMFDSnapLeft=移至左方多功能显示器 -ui_CIMFDSnapRight=移至右方多功能显示器 -ui_CIMFDSnapUp=移至上方多功能显示器 +ui_CIMFDSnapDown=MFD Down +ui_CIMFDSnapLeft=MFD Left +ui_CIMFDSnapRight=MFD Right +ui_CIMFDSnapUp=MFD Up ui_CIMFDSoftSelectLeftCastLong,P=Select - Left MFD Cast (Long Press) ui_CIMFDSoftSelectLeftCastShort,P=Select - Left MFD Cast (Short Press) ui_CIMFDSoftSelectMFD10Long,P=Select - MFD 10 (Long Press) @@ -66893,1012 +66893,1012 @@ ui_CIMFDSoftSelectPrimaryLong,P=Select - Primary MFD (Long Press) ui_CIMFDSoftSelectPrimaryShort,P=Select - Primary MFD (Short Press) ui_CIMFDSoftSelectRightCastLong,P=Select - Right MFD Cast (Long Press) ui_CIMFDSoftSelectRightCastShort,P=Select - Right MFD Cast (Short Press) -ui_CIMap=地图 -ui_CIMapDesc=星图 -ui_CIMatchTargetSpeed=匹配目标速度 -ui_CIMiningConsumable1=激活采矿模组(槽位1) -ui_CIMiningConsumable2=激活采矿模组(槽位2) -ui_CIMiningConsumable3=激活采矿模组(槽位3) -ui_CIMiningConsumableDesc=激活采矿模组 -ui_CIMiningMode=采矿模式(使用) -ui_CIMiningModeDesc=采矿模式(使用) -ui_CIMiningMode_Disable=采矿模式\n(关闭) -ui_CIMiningMode_Enable=采矿模式\n(开启) -ui_CIMiningThrottle=升高/降低采矿激光能量 -ui_CIMiningThrottleDesc=升高/降低采矿激光能量 -ui_CIMissileMode=导弹操作员模式(切换) +ui_CIMap=Map +ui_CIMapDesc= Map +ui_CIMatchTargetSpeed=Match target velocity +ui_CIMiningConsumable1=Activate Mining Module (Slot 1) +ui_CIMiningConsumable2=Activate Mining Module (Slot 2) +ui_CIMiningConsumable3=Activate Mining Module (Slot 3) +ui_CIMiningConsumableDesc=Activate a Mining Module +ui_CIMiningMode=Mining Mode (Toggle) +ui_CIMiningModeDesc=Mining Mode Toggle +ui_CIMiningMode_Disable=Mining Mode\n(Disable) +ui_CIMiningMode_Enable=Mining Mode\n(Enable) +ui_CIMiningThrottle=Increase / Decrease Mining Laser Power +ui_CIMiningThrottleDesc= Increase / Decrease Mining Laser Power +ui_CIMissileMode=Missile Operator Mode (Toggle) ui_CIMissiles_CinematicCameraHold,P=Enable Cinematic Camera (Hold) ui_CIMissiles_CinematicCameraToggle,P=Enable Cinematic Camera (Toggle) -ui_CIMissiles_CycleBack=切换至上一型号导弹 -ui_CIMissiles_CycleFwd=切换至下一型号导弹 -ui_CIMissiles_DecreaseMax=减少待发导弹数量 -ui_CIMissiles_IncreaseMax=增加待发导弹数量 -ui_CIMissiles_Launch=发射导弹(按住) -ui_CIMissiles_LaunchToggle=发射导弹(单击) -ui_CIMissiles_ResetMax=重置待发导弹数量 -ui_CIMobiGlas=mobiGlas (使用) -ui_CIModifyPort=枪械组件端口交互修改 -ui_CIOpenScoreboard=计分板 -ui_CIPingAngDec=减少回波角度 -ui_CIPingAngDecDesc=减少回波扫描角度 -ui_CIPingAngInc=增大回波角度 -ui_CIPingAngIncDesc=增大回波扫描角度 -ui_CIPitch=俯仰 -ui_CIPitchAim=向 上/下 瞄准 -ui_CIPitchDown=降下机头 -ui_CIPitchUp=抬起机头 -ui_CIPitchView=向 上/下 看 -ui_CIPoweSetOffDesc=关闭电源 -ui_CIPoweThrusterSetOffDesc=关闭推进器电源 -ui_CIPowerFocusShields=提高供能优先级 - 护盾 -ui_CIPowerFocusThrusters=提高供能优先级 - 推进器 -ui_CIPowerFocusWeapons=提高供能优先级 - 武器 -ui_CIPowerPresetToggleShields=开关 - 护盾 -ui_CIPowerPresetToggleShields_Disable=护盾\n(关闭) -ui_CIPowerPresetToggleShields_Enable=护盾\n(开启) -ui_CIPowerPresetToggleThrusters=开关 - 推进器 -ui_CIPowerPresetToggleThrusters_Disable=推进器\n(关闭) -ui_CIPowerPresetToggleThrusters_Enable=推进器\n(开启) -ui_CIPowerPresetToggleWeapons=开关 - 武器 -ui_CIPowerPresetToggleWeapons_Disable=武器\n(关闭) -ui_CIPowerPresetToggleWeapons_Enable=武器\n(开启) -ui_CIPowerResetFocus=重置供能优先级 -ui_CIPowerSetOff=关闭电源 -ui_CIPowerSetOn=开启电源 -ui_CIPowerSetOnDesc=开启电源 -ui_CIPowerShieldsSetOff=关闭护盾电源 -ui_CIPowerShieldsSetOffDesc=关闭护盾电源 -ui_CIPowerShieldsSetOn=开启护盾电源 -ui_CIPowerShieldsSetOnDesc=开启护盾电源 -ui_CIPowerThrottleDown=降低节流阀供能 -ui_CIPowerThrottleMax=提升节流阀供能至最大 -ui_CIPowerThrottleMin=降低节流阀供能至最小 -ui_CIPowerThrottleUp=提升节流阀供能 -ui_CIPowerThrusterSetOff=关闭推进器电源 -ui_CIPowerThrusterSetOn=开启推进器电源 -ui_CIPowerToggle=总能源开关 -ui_CIPowerToggleDesc=总电力开关 -ui_CIPowerToggle_Disable=能源\n(关闭) -ui_CIPowerToggle_Enable=能源\n(开启) -ui_CIPowerWeaponsSetOff=关闭武器电源 -ui_CIPowerWeaponsSetOffDesc=关闭武器电源 -ui_CIPowerWeaponsSetOn=开启武器电源 -ui_CIPowerWeaponsSetOnDesc=开启武器电源 -ui_CIProximityPushToTalk=VOIP按键通话(仅限近距离) -ui_CIProximityPushToTalkDesc=VOIP按键通话 (仅限近距离) -ui_CIPushToHeadTrack=FOIP头部追踪(使用) -ui_CIPushToHeadTrackDesc= FOIP头部追踪 (使用) -ui_CIPushToTalk=VOIP按键通话 -ui_CIPushToTalkDesc=VOIP按键通话 -ui_CIQuantumDriveToggle=量子驱动器 -ui_CIQuantumTravelSystemToggle=量子航行系统(使用) -ui_CIQuantumTravelSystemToggle_Disable=量子驱动器\n(关闭) -ui_CIQuantumTravelSystemToggle_Enable=量子驱动器\n(开启) -ui_CIRadarPIBToggle=个人身份广播系统(使用) -ui_CIRespawn=重生 -ui_CIRetractLandingSystem=着陆系统 (收起) -ui_CIRoll=翻滚 -ui_CIRollLeft=翻滚:向左 -ui_CIRollRight=翻滚:向右 -ui_CIRotateAimDown=向下瞄准 -ui_CIRotateAimLeft=向左瞄准 -ui_CIRotateAimRight=向右瞄准 -ui_CIRotateAimUp=向上瞄准 -ui_CIRotateViewDown=向下看 -ui_CIRotateViewLeft=向左看 -ui_CIRotateViewRight=向右看 -ui_CIRotateViewUp=向上看 -ui_CISalvageBeamSpacingAbs=调整光束绝对间距 -ui_CISalvageBeamSpacingAbsDesc=调整秃鹫的两个打捞头之间的绝对间距。 -ui_CISalvageBeamSpacingAxisToggle=打捞光束方向轴 (切换) -ui_CISalvageBeamSpacingAxisToggleDesc=将打捞光束的方向轴设置为垂直或水平。 -ui_CISalvageBeamSpacingRel=调整光束相对间距 -ui_CISalvageBeamSpacingRelDesc=调整秃鹫的两个打捞头之间的相对间距。 -ui_CISalvageCycleModifiersFocused,P=切换选择的打捞改装件 -ui_CISalvageCycleModifiersFocusedDesc,P=在选择的打捞头上循环切换各个可用的改装件 -ui_CISalvageCycleModifiersLeft=切换左打捞改装件 -ui_CISalvageCycleModifiersLeftDesc=切换左边打捞头或打捞炮塔上可用的改装件。 -ui_CISalvageCycleModifiersRight=切换右打捞改装件 -ui_CISalvageCycleModifiersRightDesc=切换右边打捞头或打捞炮塔上可用的改装件。 -ui_CISalvageCycleModifiersStructural,P=切换结构打捞模式 -ui_CISalvageCycleModifiersStructuralDesc,P=在结构打捞器上循环切换各个可用的模式。 -ui_CISalvageDecreaseBeamSpacing=减少光束间距 -ui_CISalvageDecreaseBeamSpacingDesc=减少秃鹫的两个打捞头之间的距离。 -ui_CISalvageFireToggleDisintegrate,P=开关以发射分解工具 -ui_CISalvageFireToggleDisintegrateDesc,P=开关以发射分解工具 -ui_CISalvageFireToggleFocused,P=开关以发射选择的工具 -ui_CISalvageFireToggleFocusedDesc,P=开关以发射选择的打捞工具 -ui_CISalvageFireToggleFracture,P=开关以发射碎裂工具 -ui_CISalvageFireToggleFractureDesc,P=开关发射碎裂工具 -ui_CISalvageFireToggleLeft,P=开关以发射左边的工具 -ui_CISalvageFireToggleLeftDesc,P=开关以发射左边的打捞工具 -ui_CISalvageFireToggleRight,P=开关以发射右边的工具 -ui_CISalvageFireToggleRightDesc,P=开关以发射右边的打捞工具 -ui_CISalvageFocusAll,P=选择所有打捞头 -ui_CISalvageFocusAllDesc,P=选择所有打捞头 -ui_CISalvageFocusDisintegrate,P=选择分解工具 -ui_CISalvageFocusDisintegrateDesc,P=选择分解工具 -ui_CISalvageFocusFracture,P=选择碎裂工具 -ui_CISalvageFocusFractureDesc,P=选择碎裂工具 -ui_CISalvageFocusLeft,P=选择左侧打捞头 -ui_CISalvageFocusLeftDesc,P=选择左侧打捞头 -ui_CISalvageFocusRight,P=选择右侧打捞头 -ui_CISalvageFocusRightDesc,P=选择右侧打捞头 -ui_CISalvageGimbalToggle=打捞模式万向节 (切换) -ui_CISalvageGimbalToggleDesc=在万向节模式与固定模式这两种打捞瞄准模式之间切换 -ui_CISalvageIncreaseBeamSpacing=增加光束间距 -ui_CISalvageIncreaseBeamSpacingDesc=增加秃鹫的两个打捞头之间的距离。 -ui_CISalvageMode=打捞模式 (切换) -ui_CISalvageModeDesc=就座时激活打捞模式 -ui_CISalvageNudgeDown_Left,P=向下微调左侧打捞工具 -ui_CISalvageNudgeDown_LeftDesc,P=向下微调左侧打捞工具 -ui_CISalvageNudgeDown_Right,P=向下微调右侧打捞工具 -ui_CISalvageNudgeDown_RightDesc,P=向下微调右侧打捞工具 -ui_CISalvageNudgeLeft_Left,P=向左微调左侧打捞工具 -ui_CISalvageNudgeLeft_LeftDesc,P=向左微调左侧打捞工具 -ui_CISalvageNudgeLeft_Right,P=向左微调右侧打捞工具 -ui_CISalvageNudgeLeft_RightDesc,P=向左微调右侧打捞工具 -ui_CISalvageNudgeRight_Left,P=向右微调左侧打捞工具 -ui_CISalvageNudgeRight_LeftDesc,P=向右微调左侧打捞工具 -ui_CISalvageNudgeRight_Right,P=向右微调右侧打捞工具 -ui_CISalvageNudgeRight_RightDesc,P=向右微调右侧打捞工具 -ui_CISalvageNudgeUp_Left,P=向上微调左侧打捞工具 -ui_CISalvageNudgeUp_LeftDesc,P=向上微调左侧打捞工具 -ui_CISalvageNudgeUp_Right,P=向上微调右侧打捞工具 -ui_CISalvageNudgeUp_RightDesc,P=向上微调右侧打捞工具 -ui_CIScanningActivate=激活扫描 -ui_CIScanningActivateDesc=激活扫描 -ui_CIScanningFocus=扫描模式 - 聚焦目标 +ui_CIMissiles_CycleBack=Cycle Previous Missile Type +ui_CIMissiles_CycleFwd=Cycle Next Missile Type +ui_CIMissiles_DecreaseMax=Decrease Number of Armed Missiles +ui_CIMissiles_IncreaseMax=Increase Number of Armed Missiles +ui_CIMissiles_Launch=Launch Missiles (Hold) +ui_CIMissiles_LaunchToggle=Launch Missiles (Tap) +ui_CIMissiles_ResetMax=Reset Number of Armed Missiles +ui_CIMobiGlas=mobiGlas (Toggle) +ui_CIModifyPort=Port Modification Interact +ui_CIOpenScoreboard=Scoreboard +ui_CIPingAngDec=Decrease Ping Angle +ui_CIPingAngDecDesc=Decrease the angle of the Ping Wave +ui_CIPingAngInc=Increase Ping Angle +ui_CIPingAngIncDesc=Increase the angle of the Ping Wave +ui_CIPitch=Pitch +ui_CIPitchAim=Aim up / down +ui_CIPitchDown=Pitch down +ui_CIPitchUp=Pitch up +ui_CIPitchView=Look up / down +ui_CIPoweSetOffDesc=Set Power Off +ui_CIPoweThrusterSetOffDesc=Set Thrusters Power Off +ui_CIPowerFocusShields=Increase Priority - Shields +ui_CIPowerFocusThrusters=Increase Priority - Thrusters +ui_CIPowerFocusWeapons=Increase Priority - Weapons +ui_CIPowerPresetToggleShields=Toggle Power - Shields +ui_CIPowerPresetToggleShields_Disable=Shields\n(Disable) +ui_CIPowerPresetToggleShields_Enable=Shields\n(Enable) +ui_CIPowerPresetToggleThrusters=Toggle Power - Thrusters +ui_CIPowerPresetToggleThrusters_Disable=Thrusters\n(Disable) +ui_CIPowerPresetToggleThrusters_Enable=Thrusters\n(Enable) +ui_CIPowerPresetToggleWeapons=Toggle Power - Weapons +ui_CIPowerPresetToggleWeapons_Disable=Weapons\n(Disable) +ui_CIPowerPresetToggleWeapons_Enable=Weapons\n(Enable) +ui_CIPowerResetFocus=Reset Priority +ui_CIPowerSetOff=Set Power Off +ui_CIPowerSetOn=Set Power On +ui_CIPowerSetOnDesc=Set Power On +ui_CIPowerShieldsSetOff=Set Shields Power Off +ui_CIPowerShieldsSetOffDesc=Set Shields Power Off +ui_CIPowerShieldsSetOn=Set Shields Power On +ui_CIPowerShieldsSetOnDesc=Set Shields Power On +ui_CIPowerThrottleDown=Decrease Throttle +ui_CIPowerThrottleMax=Increase Throttle to Max +ui_CIPowerThrottleMin=Decrease Throttle to Min +ui_CIPowerThrottleUp=Increase Throttle +ui_CIPowerThrusterSetOff=Set Thrusters Power Off +ui_CIPowerThrusterSetOn=Set Thrusters Power On +ui_CIPowerToggle=Toggle Power - All +ui_CIPowerToggleDesc= Toggle Power - All +ui_CIPowerToggle_Disable=Power\n(Disable) +ui_CIPowerToggle_Enable=Power\n(Enable) +ui_CIPowerWeaponsSetOff=Set Weapons Power Off +ui_CIPowerWeaponsSetOffDesc=Set Weapons Power Off +ui_CIPowerWeaponsSetOn=Set Weapons Power On +ui_CIPowerWeaponsSetOnDesc=Set Weapons Power On +ui_CIProximityPushToTalk=VOIP Push To Talk (Proximity only) +ui_CIProximityPushToTalkDesc=VOIP Push To Talk (Proximity only) +ui_CIPushToHeadTrack=FOIP Head Tracking (Toggle) +ui_CIPushToHeadTrackDesc= FOIP Head Tracking (Toggle) +ui_CIPushToTalk=VOIP Push To Talk +ui_CIPushToTalkDesc=VOIP Push To Talk +ui_CIQuantumDriveToggle=Quantum Drive +ui_CIQuantumTravelSystemToggle=Quantum Travel System (Toggle) +ui_CIQuantumTravelSystemToggle_Disable=Quantum Drive\n(Disable) +ui_CIQuantumTravelSystemToggle_Enable=Quantum Drive\n(Enable) +ui_CIRadarPIBToggle=Personal Identification Broadcast System (Toggle) +ui_CIRespawn=Re-spawn +ui_CIRetractLandingSystem=Landing System (Retract) +ui_CIRoll=Roll +ui_CIRollLeft=Roll left +ui_CIRollRight=Roll right +ui_CIRotateAimDown=Aim down +ui_CIRotateAimLeft=Aim left +ui_CIRotateAimRight=Aim right +ui_CIRotateAimUp=Aim up +ui_CIRotateViewDown=Look down +ui_CIRotateViewLeft=Look left +ui_CIRotateViewRight=Look right +ui_CIRotateViewUp=Look up +ui_CISalvageBeamSpacingAbs=Absolute Beam Spacing +ui_CISalvageBeamSpacingAbsDesc=Adjust the absolute spacing between the Vulture's two salvage heads. +ui_CISalvageBeamSpacingAxisToggle=Salvage Beam Axis (Toggle) +ui_CISalvageBeamSpacingAxisToggleDesc=Set the orientation axis of the salvage beam to vertical or horizontal. +ui_CISalvageBeamSpacingRel=Relative Beam Spacing +ui_CISalvageBeamSpacingRelDesc=Adjust the relative spacing between the Vulture's two salvage heads. +ui_CISalvageCycleModifiersFocused,P=Cycle Focused Salvage Modifiers +ui_CISalvageCycleModifiersFocusedDesc,P=Cycle through available modifiers on the Focused salvage head(s) +ui_CISalvageCycleModifiersLeft=Cycle Left Salvage Modifiers +ui_CISalvageCycleModifiersLeftDesc=Cycle through available modifiers on the left salvage head or salvage turret. +ui_CISalvageCycleModifiersRight=Cycle Right Salvage Modifiers +ui_CISalvageCycleModifiersRightDesc=Cycle through available modifiers on the right salvage head or salvage turret. +ui_CISalvageCycleModifiersStructural,P=Cycle Structural Salvage Modes +ui_CISalvageCycleModifiersStructuralDesc,P=Cycle through available modes on the Structural Salvage tool. +ui_CISalvageDecreaseBeamSpacing=Decrease Beam Spacing +ui_CISalvageDecreaseBeamSpacingDesc=Decrease the spacing between the Vulture's two salvage heads. +ui_CISalvageFireToggleDisintegrate,P=Toggle Fire Disintegrate +ui_CISalvageFireToggleDisintegrateDesc,P=Toggle firing the Disintegration tool +ui_CISalvageFireToggleFocused,P=Toggle Fire Focused +ui_CISalvageFireToggleFocusedDesc,P=Toggle firing the Focused salvage tools +ui_CISalvageFireToggleFracture,P=Toggle Fire Fracture +ui_CISalvageFireToggleFractureDesc,P=Toggle firing the Fracturing tool +ui_CISalvageFireToggleLeft,P=Toggle Fire Left +ui_CISalvageFireToggleLeftDesc,P=Toggle firing the Left salvage tool +ui_CISalvageFireToggleRight,P=Toggle Fire Right +ui_CISalvageFireToggleRightDesc,P=Toggle firing the Right salvage tool +ui_CISalvageFocusAll,P=Focus all salvage heads +ui_CISalvageFocusAllDesc,P=Focus all salvage heads +ui_CISalvageFocusDisintegrate,P=Focus Disintegration tool +ui_CISalvageFocusDisintegrateDesc,P=Focus Disintegration tool +ui_CISalvageFocusFracture,P=Focus Fracture tool +ui_CISalvageFocusFractureDesc,P=Focus Fracture tool +ui_CISalvageFocusLeft,P=Focus left salvage head +ui_CISalvageFocusLeftDesc,P=Focus left salvage head +ui_CISalvageFocusRight,P=Focus right salvage head +ui_CISalvageFocusRightDesc,P=Focus right salvage head +ui_CISalvageGimbalToggle=Salvage Mode Gimbal (Toggle) +ui_CISalvageGimbalToggleDesc=Toggle between gimbled and fixed salvage targeting modes. +ui_CISalvageIncreaseBeamSpacing=Increase Beam Spacing +ui_CISalvageIncreaseBeamSpacingDesc=Increase the spacing between the Vulture's two salvage heads. +ui_CISalvageMode=Salvage Mode (Toggle) +ui_CISalvageModeDesc=Activate salvage mode when seated. +ui_CISalvageNudgeDown_Left,P=Nudge left salvage tool down +ui_CISalvageNudgeDown_LeftDesc,P=Nudge left salvage tool down +ui_CISalvageNudgeDown_Right,P=Nudge right salvage tool down +ui_CISalvageNudgeDown_RightDesc,P=Nudge right salvage tool down +ui_CISalvageNudgeLeft_Left,P=Nudge left salvage tool left +ui_CISalvageNudgeLeft_LeftDesc,P=Nudge left salvage tool left +ui_CISalvageNudgeLeft_Right,P=Nudge right salvage tool left +ui_CISalvageNudgeLeft_RightDesc,P=Nudge right salvage tool left +ui_CISalvageNudgeRight_Left,P=Nudge left salvage tool right +ui_CISalvageNudgeRight_LeftDesc,P=Nudge left salvage tool right +ui_CISalvageNudgeRight_Right,P=Nudge right salvage tool right +ui_CISalvageNudgeRight_RightDesc,P=Nudge right salvage tool right +ui_CISalvageNudgeUp_Left,P=Nudge left salvage tool up +ui_CISalvageNudgeUp_LeftDesc,P=Nudge left salvage tool up +ui_CISalvageNudgeUp_Right,P=Nudge right salvage tool up +ui_CISalvageNudgeUp_RightDesc,P=Nudge right salvage tool up +ui_CIScanningActivate=Activate Scanning +ui_CIScanningActivateDesc=Activates the Scanning +ui_CIScanningFocus=Scanning Mode - Focus Target ui_CIScanningFocusDesc,P=Scanning Mode - Focus Target -ui_CIScanningMode=扫描模式(使用) +ui_CIScanningMode=Scanning Mode (Toggle) ui_CIScanningModeDesc,P=Scanning Mode Toggle -ui_CIScanningMode_Disable=扫描模式\n(关闭) -ui_CIScanningMode_Enable=扫描模式\n(开启) -ui_CIScanningRadarAngDec=减少扫描角度 -ui_CIScanningRadarAngDecDesc=减少扫描圆锥角度 -ui_CIScanningRadarAngInc=增大扫描角度 -ui_CIScanningRadarAngIncDesc=增大扫描圆锥角度 -ui_CIScanningRadarPing=激活回波(保持&释放) -ui_CIScanningRadarPingDesc=激活回波扫描 -ui_CIScanningTag=扫描模式 - 标记目标 +ui_CIScanningMode_Disable=Scan Mode\n(Disable) +ui_CIScanningMode_Enable=Scan Mode\n(Enable) +ui_CIScanningRadarAngDec=Decrease Scanning Angle +ui_CIScanningRadarAngDecDesc=Decrease the angle of the Scanning Cone +ui_CIScanningRadarAngInc=Increase Scanning Angle  +ui_CIScanningRadarAngIncDesc=Increase the angle of the Scanning Cone +ui_CIScanningRadarPing=Activate Ping (Hold & Release) +ui_CIScanningRadarPingDesc=Activates the Ping Wave +ui_CIScanningTag=Scanning Mode - Tag Target ui_CIScanningTagDesc,P=Scanning Mode - Tag Target -ui_CISelfDestruct=自毁 -ui_CISelfDestruct_Disengage=取消自毁 -ui_CISelfDestruct_Engage=启动自毁 -ui_CIShieldLevelBack=提高后部护盾等级 -ui_CIShieldLevelBottom=提高底部护盾等级 -ui_CIShieldLevelFront=提高前部护盾等级 -ui_CIShieldLevelLeft=提高左部护盾等级 -ui_CIShieldLevelReset=重置护盾等级 -ui_CIShieldLevelRight=提高右部护盾等级 -ui_CIShieldLevelTop=提高顶部护盾等级 -ui_CISpectatorCamNext=勘探摄像头(下一个) -ui_CISpectatorCamPrev=勘探摄像头(上一个) -ui_CISpectatorHudToggle=勘探摄像头HUD(切换) -ui_CISpectatorModeNext=勘探摄像头模式(下一个) -ui_CISpectatorModePrev=勘探摄像头模式(上一个) -ui_CISpectatorRotatePitch=勘探摄像头旋转俯仰 -ui_CISpectatorRotateYaw=勘探摄像头旋转侧滑 -ui_CISpectatorTargetLock=勘探摄像头锁定目标 -ui_CISpectatorTargetNext=勘探摄像头目标(下一个) -ui_CISpectatorTargetPrev=勘探摄像头目标(上一个) -ui_CISpectatorZoom=勘探摄像头变焦 -ui_CISpectatorZoomIn=勘探摄像头拉近 -ui_CISpectatorZoomOut=勘探摄像头拉远 -ui_CISpeedRangeAbs=限速器 (绝对速度) -ui_CISpeedRangeAbsDesc=限速器 (绝对速度) -ui_CISpeedRangeDown=限速器 - 降低 -ui_CISpeedRangeDownDesc=降低限速器 -ui_CISpeedRangeRel=限速器(相对速度) -ui_CISpeedRangeRelDesc=限速器 (相对速度) -ui_CISpeedRangeUp=限速器 - 提高 -ui_CISpeedRangeUpDesc=提高限速 -ui_CIStrafeBack=节流阀:向后(绝对值) -ui_CIStrafeDown=平移:向下(绝对值) -ui_CIStrafeFwd=节流阀:向前(绝对值) -ui_CIStrafeFwdBack=节流阀:向前/向后(绝对值) -ui_CIStrafeLeft=平移:向左(绝对值) -ui_CIStrafeLeftRight=平移:向左/向右(绝对值) -ui_CIStrafeLongitudinalInvert=前/后平移倒换 -ui_CIStrafeLongitudinalInvertDesc=倒换纵向平移转动半轴 -ui_CIStrafeRight=平移:向右(绝对值) -ui_CIStrafeUp=平移:向上(绝对值) -ui_CIStrafeUpDown=平移:向上/向下(绝对值) -ui_CITargetHeadTracking=聚焦目标 -ui_CITargetReticleMode=切换飞行准星超前/滞后(使用) -ui_CITargetTrackingAutoZoomEnabled=开启/关闭自动拉近所选目标(使用,按住) -ui_CITargetTrackingAutoZoomEnabledDesc=允许你开启或关闭自动拉近所选目标的功能 -ui_CITargetingCycleAllBack=切换锁定目标 - 全部 - 上一个 -ui_CITargetingCycleAllFwd=切换锁定目标 - 全部 - 下一个 -ui_CITargetingCycleAllReset=切换锁定目标 - 全部 - 回到最近的一个 -ui_CITargetingCycleAttackerBack=切换锁定目标 - 攻击者 - 上一个 -ui_CITargetingCycleAttackerFwd=切换锁定目标 - 攻击者 - 下一个 -ui_CITargetingCycleAttackerReset=切换锁定目标 - 攻击者 - 回到最近的一个 -ui_CITargetingCycleFriendlyBack=切换锁定目标 - 友方 - 上一个 -ui_CITargetingCycleFriendlyFwd=切换锁定目标 - 友方 - 下一个 -ui_CITargetingCycleFriendlyReset=切换锁定目标 - 友方 - 回到最近的一个 -ui_CITargetingCycleHostileBack=切换锁定目标 - 敌方 - 上一个 -ui_CITargetingCycleHostileFwd=切换锁定目标 - 敌方 - 下一个 -ui_CITargetingCycleHostileReset=切换锁定目标 - 敌方 - 回到最近的一个 -ui_CITargetingCycleInViewBack=切换锁定目标 - 视野中 - 上一个 -ui_CITargetingCycleInViewFwd=切换锁定目标 - 视野中 - 下一个 -ui_CITargetingCycleInViewReset=切换锁定目标 - 视野中 - 正在瞄准的目标 -ui_CITargetingCyclePinnedBack=切换锁定目标 - 已标记 - 上一个 -ui_CITargetingCyclePinnedFwd=切换锁定目标 - 已标记 - 下一个 -ui_CITargetingCyclePinnedReset=切换锁定目标 - 已标记 - 返回第一个 -ui_CITargetingCycleSelectionBack=循环选择 - 上一个 -ui_CITargetingCycleSelectionFwd=循环选择 - 下一个 -ui_CITargetingCycleSelectionReset=循环选择 - 重置为自动 -ui_CITargetingCycleSubtargetBack=切换锁定目标 - 副目标 - 上一个 -ui_CITargetingCycleSubtargetCategoryBack=切换锁定目标 - 副目标分类 - 上一个 -ui_CITargetingCycleSubtargetCategoryFwd=切换锁定目标 - 副目标分类 - 下一个 -ui_CITargetingCycleSubtargetFwd=切换锁定目标 - 副目标分类 - 下一个 -ui_CITargetingCycleSubtargetReset=切换锁定目标 - 副目标 - 返回主目标 -ui_CITargetingLockIndex1=标记光标 1 - 锁定/解除已标记目标 -ui_CITargetingLockIndex2=标记光标 2 - 锁定/解除已标记目标 -ui_CITargetingLockIndex3=标记光标 3 - 锁定/解除已标记目标 -ui_CITargetingLockSelected=锁定已选中目标 -ui_CITargetingLockSelectedDesc=锁定已选中目标 -ui_CITargetingPinIndex1=标记光标 1 - 标记/移除已选中目标 -ui_CITargetingPinIndex1Hold=标记光标 1 - 标记/移除已选中目标(按住) -ui_CITargetingPinIndex2=标记光标 2 - 标记/移除已选中目标 -ui_CITargetingPinIndex2Hold=标记光标 2 - 标记/移除已选中目标(按住) -ui_CITargetingPinIndex3=标记光标 3 - 标记/移除已选中目标 -ui_CITargetingPinIndex3Hold=标记光标 3 - 标记/移除已选中目标(按住) -ui_CITargetingPinSelected=标记已选中目标 -ui_CITargetingPinSelectedHold=标记已选中目标(按住) -ui_CITargetingRemoveAllPinned=移除所有标记目标 -ui_CITargetingUnlockTarget=解开锁定目标 -ui_CITargetingUnpinTarget=移除标记目标 -ui_CITargetingUnpinTargetHold=移除标记目标(按住) -ui_CIThrottle=节流阀上升/下降(绝对值) -ui_CIThrottleDown=节流阀下降 -ui_CIThrottleMax=节流阀最大 -ui_CIThrottleMinMax=节流阀最小/大(切换) -ui_CIThrottleRel=节流阀上升/下降(相对值) -ui_CIThrottleUp=节流阀上升 -ui_CIThrottleZero=节流阀归零 -ui_CIThrowOver=投掷 - 高抛 & 双手 -ui_CIThrowPowerDecrease=降低投掷力量 -ui_CIThrowPowerDecreaseDesc=降低投掷力度 -ui_CIThrowUnder=投掷 - 低抛 -ui_CIThrustAbsFull=绝对轴推力100% -ui_CIThrustAbsFullDesc=绝对轴向推力升满(前进 - 后推) -ui_CIThrustAbsHalf=绝对轴推力50% -ui_CIThrustAbsHalfDesc=绝对轴向推力升至半满(前进 - 停滞) -ui_CIThrustBackward=后推 -ui_CIThrustBackwardDesc=后推(模拟杆) -ui_CIThrustForward=前进 -ui_CIThrustForwardDesc=前进(模拟杆) -ui_CIThrustMax=推力提升至最大 -ui_CIThrustMaxDesc=推力提升至100% -ui_CIThrustMin=推力降低至最小 -ui_CIThrustMinDesc=推力降低至-100% -ui_CIToggleComstab=增强稳定性指令 (使用) -ui_CIToggleCruise=巡航模式(使用) -ui_CIToggleCruiseDesc=切换巡航模式开启和关闭 -ui_CIToggleCruise_Disable=巡航模式\n(关闭) -ui_CIToggleCruise_Enable=巡航模式\n(开启) -ui_CIToggleDecoupledMode=分离模式(切换,保持) -ui_CIToggleDecoupledMode_State_Disable=分离模式\n(关闭) -ui_CIToggleDecoupledMode_State_Enable=分离模式\n(开启) -ui_CIToggleESP=E.S.P. - 切换 开 / 关 (按住) -ui_CIToggleESP_Disable=E.S.P.\n(关闭) -ui_CIToggleESP_Enable=E.S.P.\n(开启) -ui_CIToggleExteriorLights=外部灯光(使用) -ui_CIToggleExteriorLightsDesc=外部灯光(使用) -ui_CIToggleGSafe=过载保护 开/关 (切换/按住) -ui_CIToggleGSafe_Disable=过载保护(关闭) -ui_CIToggleGSafe_Enable=过载保护(开启) -ui_CIToggleInteriorLights=内部灯光(使用) -ui_CIToggleInteriorLightsDesc=内部灯光(使用) -ui_CIToggleLandingMode=自动降落模式(使用) -ui_CIToggleLandingSystem=着陆系统 (切换) -ui_CIToggleLandingSystem_CancelDocking=对接\n(取消) -ui_CIToggleLandingSystem_Deploy=起落架\n(展开) -ui_CIToggleLandingSystem_Dock=对接\n(开始) -ui_CIToggleLandingSystem_Retract=起落架\n(收回) -ui_CIToggleLandingSystem_Undock=对接中\n(脱离) -ui_CIToggleLights=头灯(使用) -ui_CIToggleLights_Disable=头灯\n(关闭) -ui_CIToggleLights_Enable=头灯\n(开启) -ui_CIToggleLockRotation=锁定俯仰/偏航运动(切换/按住) -ui_CIToggleLockRotationDesc=当启用时,所有翻转输入将不会应用在您的飞船上。这项设置将会在您使用鼠标操作飞船遭遇失控时非常有帮助。 -ui_CIToggleMiningLaserFire=启动采矿激光(使用) -ui_CIToggleMiningLaserFireDesc=启动采矿激光(切换) -ui_CIToggleMiningLaserType=切换采矿激光(切换) -ui_CIToggleMiningLaserTypeDesc=切换采矿激光 -ui_CIToggleSpeedLimiter=限速器 - 开/关 (按住 / 切换) -ui_CIToggleSpeedLimiterDesc=切换限速器开启和关闭 -ui_CIToggleVTOL=使用垂直降落 -ui_CIToggleVTOL_Disable=垂直降落\n(关闭) -ui_CIToggleVTOL_Enable=垂直降落\n(开启) -ui_CITurretCycleMouseMoveMode=切换炮塔鼠标移动模式 (虚拟摇杆,FPS模式) -ui_CITurretCycleMouseMoveModeDesc=启用/禁用炮塔的相对鼠标模式 -ui_CITurretGyroMode=炮塔陀螺仪稳定(使用) -ui_CITurretGyroModeDesc=炮塔陀螺仪稳定(使用) -ui_CITurretGyroMode_Disable=炮塔陀螺仪稳定\n(关闭) -ui_CITurretGyroMode_Enable=炮塔陀螺仪稳定\n(开启) -ui_CITurretRecenter=炮塔回中(按住) -ui_CITurretSpeedLimiterToggle=炮塔 - 限速器 - 开/关 (按住/切换) -ui_CITurretSpeedLimiterToggleDesc=调整炮塔限速器以控制炮塔旋转速度 -ui_CIUI2DCursor=使用2D游标 -ui_CIUIChatFocus=聊天窗口聚焦 -ui_CIUIChatToggle=聊天窗口(使用) -ui_CIUIContactsToggle=联络程序(使用) -ui_CIUIInviteAccept=接受邀请 -ui_CIUIInviteBlock=屏蔽邀请 -ui_CIUIInviteReject=拒绝邀请 -ui_CIUnlockMissile=解除所有导弹的锁定(轻击) -ui_CIUnlockMissileDesc=解除所有已激活的导弹锁定 -ui_CIUnlockView=自由视角(按住) -ui_CIUnlockViewHold=自由视角(按住) -ui_CIVehicleBrake=制动 -ui_CIVehicleDriveAxis=前进/后退 -ui_CIVehicleDriveAxisTurn=左/右转 -ui_CIVehicleDriveBackward=后退 -ui_CIVehicleDriveForward=前进 -ui_CIVehicleDriveLeft=左转 -ui_CIVehicleDriveRight=右转 -ui_CIVehicleHorn=喇叭 -ui_CIVehiclePrimaryFire=主火力 -ui_CIVehicleSecondaryFire=副火力 -ui_CIViewSelf=FOIP自拍相机 -ui_CIViewSelfDesc=FOIP自拍相机 -ui_CIYaw=偏航 -ui_CIYawAim=左/右瞄准 -ui_CIYawLeft=左偏航 -ui_CIYawRight=右偏航 -ui_CIYawRollSwap=切换偏航/翻滚 -ui_CIYawView=左/右看 -ui_CIZoomIn=拉近(第三人称视角) -ui_CIZoomOut=拉远(第三人称视角) -ui_CI_Countermeasures_Decoy_Decrement=诱饵弹 - 减少发射数量 (按下) -ui_CI_Countermeasures_Decoy_DecrementDesc=减少一次所发射的数量。 -ui_CI_Countermeasures_Decoy_Increment=诱饵弹 - 增加发射数量 (按下) -ui_CI_Countermeasures_Decoy_IncrementDesc=增加一次所发射的数量。 -ui_CI_Countermeasures_Decoy_Launch_Panic=诱饵弹 - 紧急发射 (按下) -ui_CI_Countermeasures_Decoy_Launch_PanicDesc=一次性发射大量的反制措施。 -ui_CI_Countermeasures_Launch_All=启用所有反制措施 -ui_CI_Countermeasures_Launch_AllDesc=发射所有可用反制措施。 -ui_CI_Countermeasures_Launch_Decoy=诱饵弹 - 发射一次 (按下), 自适应发射 (按住) -ui_CI_Countermeasures_Launch_DecoyDesc=发射诱饵弹反制措施。 -ui_CI_Countermeasures_Launch_Noise=噪声场 - 部署 (按下) -ui_CI_Countermeasures_Launch_NoiseDesc=部署噪声场反制措施。 -ui_CI_TurretChangeMovementType=更改偏好移动类型 -ui_CI_TurretChangeMovementTypeDesc=更改偏好移动类型。 -ui_CI_TurretChangeWeaponFireMode=切换射击模式(交替/齐射) -ui_CI_TurretLimiterAbsolute=炮塔 - 限速器 (abs) -ui_CI_TurretLimiterRelative=炮塔- 速度限制器 (相对) -ui_CI_TurretLimiterRelativeDecrease=炮塔- 速度限制器 - 减少(相对) -ui_CI_TurretLimiterRelativeDecreaseDesc=降低炮塔速度。 -ui_CI_TurretLimiterRelativeDesc=改变相对轴速度限制器的设置(例如,鼠标滚轮) -ui_CI_TurretLimiterRelativeIncrease=炮塔 - 速度限制器 - 增加 (相对) -ui_CI_TurretLimiterRelativeIncreaseDesc=增加炮塔速度。 -ui_CI_TurretRemoteExit=退出远程炮塔 -ui_CI_TurretToggleESPDesc=启用/禁用  炮塔 E.S.P. -ui_CI_TurrretToggleESP=炮塔 E.S.P. 切换 开 / 关 -ui_CI_VWeaponChangeWeaponFireMode=切换射击模式(交替/齐射) -ui_CI_VWeaponChangeWeaponFireModeDesc=循环切换交替与齐射两种射击模式 -ui_CI_hud_vjoy_cycle=虚拟摇杆 - 显示/隐藏 (切换) -ui_CI_hud_vjoy_cycleDesc=显示和隐藏虚拟摇杆标示 -ui_CLOpticalTracking=VOIP、FOIP和头部追踪 -ui_CMBlank=清除所有设备绑定 -ui_CMBlankDesc=清楚所选设备的绑定和激活模式 -ui_CMGamePadAdvanced=游戏手柄 高级 -ui_CMGamePadBasic=游戏手柄 基础 -ui_CMGamePadBasic2=游戏手柄 基础 2 -ui_CMGamePadLegacy=游戏手柄 传统 -ui_CMJoystickLogitechG940=罗技 G940 -ui_CMJoystickSaitekX52=赛钛客 X52 -ui_CMJoystickSaitekX52Pro=赛钛客 X52 Pro -ui_CMJoystickSaitekX55=赛钛客 X55 -ui_CMJoystickSaitekX56=赛钛客 X56 -ui_CMJoystickTMWarthog=图马斯特 疣猪 -ui_CMJoystickXRoll=操纵杆 - 滚转 & 偏转交换 -ui_CMKeyboardAdvanced=键盘 高级 -ui_CMKeyboardBasic=键盘 基础 -ui_CMKeyboardLegacy=键盘 传统 -ui_CMKeyboardModSwap=键盘 Ctrl 设置 -ui_CMThrustmasterT16000MDesc=图斯马特 T16000M -ui_CMThrustmasterT16000MName=图斯马特 T16000M -ui_COAccelRange=加速度限制器 (绝对加速度) -ui_COAimMode=瞄准模式 -ui_COAimModePitch=瞄准模式 (俯仰) -ui_COAimModeYaw=瞄准模式 (偏转) -ui_COAnyVehicle=任何载具 -ui_CODynamicZoom=动态变焦 (相对) -ui_CODynamicZoomAbs=动态缩放 (abs) -ui_COFPS=徒步 -ui_COFPSMove=第一人称移动 -ui_COFPSMoveForwardBackward=第一人称移动 (前/后) -ui_COFPSMoveLeftRight=第一人称移动 (左/右) -ui_COFPSView=徒步视角 -ui_COFPSViewPitch=徒步 (俯仰) -ui_COFPSViewYaw=徒步 (偏转) -ui_COFlight=飞行 -ui_COFlightAim=飞行瞄准 -ui_COFlightAimPitch=飞行瞄准 (俯仰) -ui_COFlightAimYaw=飞行瞄准 (偏转) -ui_COFlightMove=飞行移动 -ui_COFlightPitch=飞行 (俯仰) -ui_COFlightRoll=飞行 (滚转) -ui_COFlightRotation=飞行旋转 -ui_COFlightStrafe=飞行移动 -ui_COFlightThrottle=飞行节流阀 -ui_COFlightThrottleRel=节流阀 提升/降低(相对) -ui_COFlightViewX=飞行视角 (偏转) -ui_COFlightViewY=飞行视角 (俯仰) -ui_COFlightYaw=飞行 (偏转) -ui_COFreeLook=自由视角模式 -ui_COGroundVehicleMove=地面载具移动 向前/向后 +ui_CISelfDestruct=Self Destruct +ui_CISelfDestruct_Disengage=Disengage Self Destruct +ui_CISelfDestruct_Engage=Engage Self Destruct +ui_CIShieldLevelBack=Shield raise level back +ui_CIShieldLevelBottom=Shield raise level bottom +ui_CIShieldLevelFront=Shield raise level front +ui_CIShieldLevelLeft=Shield raise level left +ui_CIShieldLevelReset=Shield reset levels +ui_CIShieldLevelRight=Shield raise level right +ui_CIShieldLevelTop=Shield raise level top +ui_CISpectatorCamNext=Spectator Camera (Next) +ui_CISpectatorCamPrev=Spectator Camera (Previous) +ui_CISpectatorHudToggle=Spectator Camera HUD (Toggle) +ui_CISpectatorModeNext=Spectator Camera Mode (Next) +ui_CISpectatorModePrev=Spectator Camera Mode (Previous) +ui_CISpectatorRotatePitch=Spectator Camera Rotate Pitch +ui_CISpectatorRotateYaw=Spectator Camera Rotate Yaw +ui_CISpectatorTargetLock=Spectator Camera Lock Target +ui_CISpectatorTargetNext=Spectator Camera Target (Next) +ui_CISpectatorTargetPrev=Spectator Camera Target (Previous) +ui_CISpectatorZoom=Spectator Camera Zoom +ui_CISpectatorZoomIn=Spectator Camera Zoom In +ui_CISpectatorZoomOut=Spectator Camera Zoom Out +ui_CISpeedRangeAbs=Speed Limiter (Abs.) +ui_CISpeedRangeAbsDesc= Speed Limiter (Abs.) +ui_CISpeedRangeDown=Speed Limiter - Decrease +ui_CISpeedRangeDownDesc= Speed Limiter Decrease +ui_CISpeedRangeRel=Speed Limiter (Rel.) +ui_CISpeedRangeRelDesc= Speed Limiter (Rel.) +ui_CISpeedRangeUp=Speed Limiter - Increase +ui_CISpeedRangeUpDesc=Speed Limiter Increase +ui_CIStrafeBack=Throttle back (abs.) +ui_CIStrafeDown=Strafe down (abs.) +ui_CIStrafeFwd=Throttle forward (abs.) +ui_CIStrafeFwdBack=Throttle forward / back (abs.) +ui_CIStrafeLeft=Strafe left (abs.) +ui_CIStrafeLeftRight=Strafe left / right (abs.) +ui_CIStrafeLongitudinalInvert=Strafe forward / back Invert +ui_CIStrafeLongitudinalInvertDesc=Inverts Strafe Longitudinal Absolute Axis Half (Neutral - Backward) +ui_CIStrafeRight=Strafe right (abs.) +ui_CIStrafeUp=Strafe up (abs.) +ui_CIStrafeUpDown=Strafe up / down (abs.) +ui_CITargetHeadTracking=Target focus +ui_CITargetReticleMode=Switch Flight Lead / Lag Reticle (Toggle) +ui_CITargetTrackingAutoZoomEnabled=Auto Zoom On Selected Target On / Off (Toggle, Hold) +ui_CITargetTrackingAutoZoomEnabledDesc=Allows you to enable and disable auto zoom on selected targets. +ui_CITargetingCycleAllBack=Cycle Lock - All - Back +ui_CITargetingCycleAllFwd=Cycle Lock - All - Forward +ui_CITargetingCycleAllReset=Cycle Lock - All - Reset to Closest +ui_CITargetingCycleAttackerBack=Cycle Lock - Attackers - Back +ui_CITargetingCycleAttackerFwd=Cycle Lock - Attackers - Forward +ui_CITargetingCycleAttackerReset=Cycle Lock - Attackers - Reset to Closest +ui_CITargetingCycleFriendlyBack=Cycle Lock - Friendlies - Back +ui_CITargetingCycleFriendlyFwd=Cycle Lock - Friendlies - Forward +ui_CITargetingCycleFriendlyReset=Cycle Lock - Friendlies - Reset to Closest +ui_CITargetingCycleHostileBack=Cycle Lock - Hostiles - Back +ui_CITargetingCycleHostileFwd=Cycle Lock - Hostiles - Forward +ui_CITargetingCycleHostileReset=Cycle Lock - Hostiles - Reset to Closest +ui_CITargetingCycleInViewBack=Cycle Lock - In View - Back +ui_CITargetingCycleInViewFwd=Cycle Lock - In View - Forward +ui_CITargetingCycleInViewReset=Cycle Lock - In View - Under Reticle +ui_CITargetingCyclePinnedBack=Cycle Lock - Pinned - Back +ui_CITargetingCyclePinnedFwd=Cycle Lock - Pinned - Forward +ui_CITargetingCyclePinnedReset=Cycle Lock - Pinned - Reset to First +ui_CITargetingCycleSelectionBack=Cycle Selection - Back +ui_CITargetingCycleSelectionFwd=Cycle Selection - Forward +ui_CITargetingCycleSelectionReset=Cycle Selection - Reset to Auto +ui_CITargetingCycleSubtargetBack=Cycle Lock - Sub-Target - Back +ui_CITargetingCycleSubtargetCategoryBack=Cycle Lock - Sub-Target Category - Back +ui_CITargetingCycleSubtargetCategoryFwd=Cycle Lock - Sub-Target Category - Forward +ui_CITargetingCycleSubtargetFwd=Cycle Lock - Sub-Target - Forward +ui_CITargetingCycleSubtargetReset=Cycle Lock - Sub-Target - Reset to Main Target +ui_CITargetingLockIndex1=Pin Index 1 - Lock / Unlock Pinned Target +ui_CITargetingLockIndex2=Pin Index 2 - Lock / Unlock Pinned Target +ui_CITargetingLockIndex3=Pin Index 3 - Lock / Unlock Pinned Target +ui_CITargetingLockSelected=Lock Selected Target +ui_CITargetingLockSelectedDesc=Lock Selected Target +ui_CITargetingPinIndex1=Pin Index 1 - Pin / Unpin Selected Target +ui_CITargetingPinIndex1Hold=Pin Index 1 - Pin / Unpin Selected Target (Hold) +ui_CITargetingPinIndex2=Pin Index 2 - Pin / Unpin Selected Target +ui_CITargetingPinIndex2Hold=Pin Index 2 - Pin / Unpin Selected Target (Hold) +ui_CITargetingPinIndex3=Pin Index 3 - Pin / Unpin Selected Target +ui_CITargetingPinIndex3Hold=Pin Index 3 - Pin / Unpin Selected Target (Hold) +ui_CITargetingPinSelected=Pin Selected Target +ui_CITargetingPinSelectedHold=Pin Selected Target (Hold) +ui_CITargetingRemoveAllPinned=Remove All Pinned Targets +ui_CITargetingUnlockTarget=Unlock Locked Target +ui_CITargetingUnpinTarget=Unpin Selected Target +ui_CITargetingUnpinTargetHold=Unpin Selected Target (Hold) +ui_CIThrottle=Throttle up / down (abs.) +ui_CIThrottleDown=Throttle down +ui_CIThrottleMax=Throttle max +ui_CIThrottleMinMax=Throttle min / max (Toggle) +ui_CIThrottleRel=Throttle up / down (rel.) +ui_CIThrottleUp=Throttle up +ui_CIThrottleZero=Throttle zero +ui_CIThrowOver=Throw - Overarm & Two-Handed +ui_CIThrowPowerDecrease=Decrease Throw Power +ui_CIThrowPowerDecreaseDesc= Decrease Throw Power +ui_CIThrowUnder=Throw - Underarm +ui_CIThrustAbsFull=Thrust Absolute Axis Full +ui_CIThrustAbsFullDesc=Absolute Thrust Axis On The Full Range (Forward - Backward) +ui_CIThrustAbsHalf=Thrust Absolute Axis Half +ui_CIThrustAbsHalfDesc=Absolute Thrust Axis On The Half Range (Forward - Neutral) +ui_CIThrustBackward=Thrust Backward +ui_CIThrustBackwardDesc=Thrust Backward (Simulated Analog Stick) +ui_CIThrustForward=Thrust Forward +ui_CIThrustForwardDesc=Thrust Forward (Simulated Analog Stick) +ui_CIThrustMax=Thrust Max Snap +ui_CIThrustMaxDesc=Snaps Thrust To 100% +ui_CIThrustMin=Thrust Min Snap +ui_CIThrustMinDesc=Snaps Thrust to -100% +ui_CIToggleComstab=Command level stability (Toggle) +ui_CIToggleCruise=Cruise Control (Toggle) +ui_CIToggleCruiseDesc=Toggles Cruise Control mode on and off +ui_CIToggleCruise_Disable=Cruise Control\n(Disable) +ui_CIToggleCruise_Enable=Cruise Control\n(Enable) +ui_CIToggleDecoupledMode=Decoupled Mode (Toggle, Hold) +ui_CIToggleDecoupledMode_State_Disable=Decoupled mode\n(Disable) +ui_CIToggleDecoupledMode_State_Enable=Decoupled mode\n(Enable) +ui_CIToggleESP=E.S.P. - Toggle On / Off (Press) +ui_CIToggleESP_Disable=E.S.P\n(Disable) +ui_CIToggleESP_Enable=E.S.P\n(Enable) +ui_CIToggleExteriorLights=Exterior Lights (Toggle) +ui_CIToggleExteriorLightsDesc=Exterior Lights (Toggle) +ui_CIToggleGSafe=G-Force Safety On/Off (Toggle / Hold) +ui_CIToggleGSafe_Disable=G-Safe\n(Disable) +ui_CIToggleGSafe_Enable=G-Safe\n(Enable) +ui_CIToggleInteriorLights=Interior Lights (Toggle) +ui_CIToggleInteriorLightsDesc=Interior Lights (Toggle) +ui_CIToggleLandingMode=Autoland Mode (Toggle) +ui_CIToggleLandingSystem=Landing System (Toggle) +ui_CIToggleLandingSystem_CancelDocking=Docking\n(Cancel) +ui_CIToggleLandingSystem_Deploy=Landing Gear\n(Deploy) +ui_CIToggleLandingSystem_Dock=Docking\n(Initiate) +ui_CIToggleLandingSystem_Retract=Landing Gear\n(Retract) +ui_CIToggleLandingSystem_Undock=Docking\n(Undock) +ui_CIToggleLights=Headlights (Toggle) +ui_CIToggleLights_Disable=Headlights\n(Disable) +ui_CIToggleLights_Enable=Headlights\n(Enable) +ui_CIToggleLockRotation=Lock Pitch / Yaw Movement (Toggle / Hold) +ui_CIToggleLockRotationDesc=While active no rotational inputs are allowed to your ship. This is useful for arresting movement when you lost control using a mouse. +ui_CIToggleMiningLaserFire=Fire Mining Laser (Toggle) +ui_CIToggleMiningLaserFireDesc= Fire Mining Laser (Toggle) +ui_CIToggleMiningLaserType=Switch Mining Laser (Toggle) +ui_CIToggleMiningLaserTypeDesc= Switch Mining Laser (Toggle) +ui_CIToggleSpeedLimiter=Speed Limiter - On/Off (Hold / Toggle) +ui_CIToggleSpeedLimiterDesc=Toggles Speed Limiter on and off +ui_CIToggleVTOL=Toggle VTOL +ui_CIToggleVTOL_Disable=VTOL\n(Disable) +ui_CIToggleVTOL_Enable=VTOL\n(Enable) +ui_CITurretCycleMouseMoveMode=Toggle Turret Mouse Movement (VJoy, FPS style) +ui_CITurretCycleMouseMoveModeDesc=Enables / Disables relative mouse mode for turrets +ui_CITurretGyroMode=Turret Gyro Stabilization (Toggle) +ui_CITurretGyroModeDesc=Turret Gyro Stabilization (Toggle) +ui_CITurretGyroMode_Disable=Gyro Stabilization\n(Disable) +ui_CITurretGyroMode_Enable=Gyro Stabilization\n(Enable) +ui_CITurretRecenter=Recenter Turret (Hold) +ui_CITurretSpeedLimiterToggle=Turret - Speed Limiter - On/Off (Hold/Toggle) +ui_CITurretSpeedLimiterToggleDesc=Toggles the limiter for the rotational turret speed +ui_CIUI2DCursor=2D UI Cursor Toggle +ui_CIUIChatFocus=Chat Window Focus +ui_CIUIChatToggle=Chat Window (Toggle) +ui_CIUIContactsToggle=CommLink App (Toggle) +ui_CIUIInviteAccept=Accept Invite +ui_CIUIInviteBlock=Block Invite +ui_CIUIInviteReject=Reject Invite +ui_CIUnlockMissile=Release all missile locks (Tap) +ui_CIUnlockMissileDesc=Releases all all active missile locks +ui_CIUnlockView=Freelook (Hold) +ui_CIUnlockViewHold=Freelook (Hold) +ui_CIVehicleBrake=Brake +ui_CIVehicleDriveAxis=Drive Forward / Backward +ui_CIVehicleDriveAxisTurn=Turn Left / Right +ui_CIVehicleDriveBackward=Drive Backward +ui_CIVehicleDriveForward=Drive Forward +ui_CIVehicleDriveLeft=Turn Left +ui_CIVehicleDriveRight=Turn Right +ui_CIVehicleHorn=Horn +ui_CIVehiclePrimaryFire=Primary Fire +ui_CIVehicleSecondaryFire=Secondary Fire +ui_CIViewSelf=FOIP Selfie Cam +ui_CIViewSelfDesc=FOIP Selfie Cam +ui_CIYaw=Yaw +ui_CIYawAim=Aim left / right +ui_CIYawLeft=Yaw left +ui_CIYawRight=Yaw right +ui_CIYawRollSwap=Swap Yaw / Roll (Toggle) +ui_CIYawView=Look left / right +ui_CIZoomIn=Zoom in (3rd person view) +ui_CIZoomOut=Zoom out (3rd person view) +ui_CI_Countermeasures_Decoy_Decrement=Decoy - Decrease Burst Size (tap) +ui_CI_Countermeasures_Decoy_DecrementDesc=Decreases the burst size by one. +ui_CI_Countermeasures_Decoy_Increment=Decoy - Increase Burst Size (tap) +ui_CI_Countermeasures_Decoy_IncrementDesc=Increases the burst size by one. +ui_CI_Countermeasures_Decoy_Launch_Panic=Decoy - Panic Launch (tap) +ui_CI_Countermeasures_Decoy_Launch_PanicDesc=Launches a large percentage of the countermeasure magazine. +ui_CI_Countermeasures_Launch_All=Launch All Countermeasures +ui_CI_Countermeasures_Launch_AllDesc=Launches all available countermeasures. +ui_CI_Countermeasures_Launch_Decoy=Decoy - Launch Burst (tap), Set and Launch Burst (hold) +ui_CI_Countermeasures_Launch_DecoyDesc=Launches a decoy countermeasure. +ui_CI_Countermeasures_Launch_Noise=Noise - Deploy (Tap) +ui_CI_Countermeasures_Launch_NoiseDesc=Deploys a noise countermeasure. +ui_CI_TurretChangeMovementType=Change Preferred Movement Type +ui_CI_TurretChangeMovementTypeDesc=Change the preferred movement type. +ui_CI_TurretChangeWeaponFireMode=Cycle fire mode (staggered / combined) +ui_CI_TurretLimiterAbsolute=Turret - Speed Limiter (abs) +ui_CI_TurretLimiterRelative=Turret - Speed Limiter (rel) +ui_CI_TurretLimiterRelativeDecrease=Turret - Speed Limiter - Decrease (rel) +ui_CI_TurretLimiterRelativeDecreaseDesc=Decreases the speed of the turret. +ui_CI_TurretLimiterRelativeDesc=Changes the setting for the velocity limiter for a relative axis (e.g. mouse wheels) +ui_CI_TurretLimiterRelativeIncrease=Turret - Speed Limiter - Increase (rel) +ui_CI_TurretLimiterRelativeIncreaseDesc=Increases the speed of the turret. +ui_CI_TurretRemoteExit=Exit Remote Turret +ui_CI_TurretToggleESPDesc=Enables / Disables Turret E.S.P. +ui_CI_TurrretToggleESP=Turret E.S.P. Toggle On / Off +ui_CI_VWeaponChangeWeaponFireMode=Cycle Fire Mode (Staggered / Combined) +ui_CI_VWeaponChangeWeaponFireModeDesc=Cycle through staggered and combined fire modes. +ui_CI_hud_vjoy_cycle=VJoy - Show / Hide (Toggle) +ui_CI_hud_vjoy_cycleDesc=Shows and hides the VJoy indication +ui_CLOpticalTracking=VOIP, FOIP and Head Tracking +ui_CMBlank=Clear All Device Bindings +ui_CMBlankDesc=Unbinds all controls and activation modes for each selected device +ui_CMGamePadAdvanced=Rheolydd Cymhleth +ui_CMGamePadBasic=Gamepad Basic +ui_CMGamePadBasic2=Gamepad Basic 2 +ui_CMGamePadLegacy=Gamepad Legacy +ui_CMJoystickLogitechG940=Logitech G940 +ui_CMJoystickSaitekX52=Saitek X52 +ui_CMJoystickSaitekX52Pro=Saitek X52 Pro +ui_CMJoystickSaitekX55=Saitek X55 +ui_CMJoystickSaitekX56=Saitek X56 +ui_CMJoystickTMWarthog=Thrustmaster Warthog +ui_CMJoystickXRoll=Joystick - Roll & Yaw Swap +ui_CMKeyboardAdvanced=Keyboard Advanced +ui_CMKeyboardBasic=Keyboard Basic +ui_CMKeyboardLegacy=Keyboard Legacy +ui_CMKeyboardModSwap=Keyboard Ctrl Modifier +ui_CMThrustmasterT16000MDesc=Thrustmaster T16000M +ui_CMThrustmasterT16000MName=Thrustmaster T16000M +ui_COAccelRange=Acceleration Limiter (Abs.) +ui_COAimMode=Aim Mode +ui_COAimModePitch=Aim Mode (Pitch) +ui_COAimModeYaw=Aim Mode (Yaw) +ui_COAnyVehicle=Any Vehicle +ui_CODynamicZoom=Dynamic Zoom (rel.) +ui_CODynamicZoomAbs=Dynamic Zoom (abs) +ui_COFPS=On Foot +ui_COFPSMove=FPS Movement +ui_COFPSMoveForwardBackward=FPS Movement (Forward/Backward) +ui_COFPSMoveLeftRight=FPS Movement (Left/Right) +ui_COFPSView=On Foot View +ui_COFPSViewPitch=On Foot (Pitch) +ui_COFPSViewYaw=On Foot (Yaw) +ui_COFlight=Flight  +ui_COFlightAim=Flight Aim +ui_COFlightAimPitch=Flight Aim (Pitch) +ui_COFlightAimYaw=Flight Aim (Yaw) +ui_COFlightMove=Flight Movement +ui_COFlightPitch=Flight (Pitch) +ui_COFlightRoll=Flight (Roll) +ui_COFlightRotation=Flight Rotation +ui_COFlightStrafe=Flight Strafe +ui_COFlightThrottle=Flight Throttle +ui_COFlightThrottleRel=Flight Throttle Up / Down (Rel.) +ui_COFlightViewX=Flight View (Yaw) +ui_COFlightViewY=Flight View (Pitch) +ui_COFlightYaw=Flight (Yaw) +ui_COFreeLook=Free Look Mode +ui_COGroundVehicleMove=Ground Vehicle Move Forward / Backwards ui_COGroundVehicleMoveBackward,P=Ground Vehicle Move Backwards ui_COGroundVehicleMoveForward,P=Ground Vehicle Move Forward -ui_COGroundVehicleViewX=地面载具视角 (偏转) -ui_COGroundVehicleViewY=地面载具视角 (俯仰) -ui_COInversionSettings=反转设置 -ui_COInvert=反转 -ui_COInvertPitch=俯仰反转 -ui_COInvertRoll=滚转反转 -ui_COInvertYaw=偏转反转 -ui_COLeftRight=看向 左边/右边 -ui_COMannedGroundVehicle=地面载具 -ui_COMasterSensitivity=全局灵敏度 -ui_COMasterSensitivityCurvesJoystick=操纵杆灵敏度曲线 -ui_COMasterSensitivityCurvesMouse=鼠标灵敏度曲线 -ui_COMasterSensitivityCurvesThumb=游戏手柄摇杆灵敏度曲线 -ui_COMining=采矿 -ui_COMiningThrottle=调整矿枪功率 -ui_COPitch=俯仰 -ui_CORelativeMode=相对模式 -ui_CORelativeModePitch=相对模式(俯仰) -ui_CORelativeModeRoll=相对模式(滚转) -ui_CORelativeModeYaw=相对模式(偏转) -ui_CORoll=滚转 -ui_COSensitivityAll=所有灵敏度 -ui_COSpeedRange=速度范围 (绝对速度) -ui_COStrafeBackward=飞船向后平移 -ui_COStrafeForward=飞船向前平移 -ui_COStrafeForwardBackward=飞船平移(向前/向后) -ui_COStrafeLeftRight=飞船平移(向左/向右) -ui_COStrafeUpDown=飞船平移 (向上/向下) -ui_COThrottleSensitivity=节流阀 -ui_COTurret=炮塔 -ui_COTurretAim=炮塔 -ui_COTurretAimPitch=炮塔瞄准俯仰 -ui_COTurretAimYaw=炮塔瞄准偏转 -ui_COTurretRelativeMode=炮塔相对模式 -ui_COUpDown=向上看/向下看 -ui_COVJFixedMode=虚拟操纵杆模式 (万向节锁定) -ui_COVJFixedModePitch=虚拟操纵杆模式 (万向节锁定/仰俯) -ui_COVJFixedModeRoll=虚拟操纵杆模式 (万向节锁定/滚转) -ui_COVJFixedModeYaw=虚拟操纵杆模式 (万向节锁定/偏转) -ui_COVJMode=虚拟操纵杆模式 -ui_COVJModePitch=虚拟操纵杆模式(俯仰) -ui_COVJModeRoll=虚拟操纵杆模式 (滚转) -ui_COVJModeYaw=虚拟操纵杆模式 (偏转) -ui_COViewSensitivity=视角 -ui_COYaw=偏转 -ui_CO_TurretLimiterAbsolute=炮塔 - 速度限制器 (abs) -ui_CO_TurretLimiterRelative=炮塔- 速度限制器 (相对) -ui_CO_TurretRelativeModePitch=炮塔相对模式俯仰 -ui_CO_TurretRelativeModeYaw=炮塔相对模式偏转 -ui_CO_Turret_VJMode=炮塔 - 虚拟摇杆模式 -ui_CO_Turret_VJoyModePitch=炮塔 - 虚拟摇杆 - 俯仰 -ui_CO_Turret_VJoyModeYaw=炮塔 - 虚拟摇杆 - 偏转 -ui_Cancel=取消 -ui_CancelMission=取消信标 -ui_Cancel_all_caps=取消 -ui_Capacity=容量 -ui_Captures=占领 -ui_Cargo_JettisonCargo=抛弃货物 -ui_Category_All=所有分类 -ui_ChangePending=正在更改 -ui_ChangesApplied=更改完成 -ui_ChangesSavedToLoadout=改动已保存并使用 -ui_Chat=聊天 -ui_ChatHelper=按下回车以聊天 -ui_CivilianLoadouts=平民配置 -ui_ClIFCSShift=智能飞行模式切换 -ui_ClassSelection=等级选择 -ui_Close=关闭 -ui_Commodities=商品 -ui_CompleteMission=提交 -ui_Confirm=确认 -ui_Confirmation=确定 -ui_ConflictDetected=确认转移警告 -ui_ConflictDetected_Body=此次转移包含了装备在其他载具上的组件。\n该转移会卸下这些组件并有可能导致该载具无法正常使用。\n\n请确认您已知晓此次转移的风险。 -ui_ContactList=好友列表 -ui_ControllerSettings=按键绑定 -ui_ControllerSettingsTT=查看按键绑定 -ui_ControllerType=控制器 -ui_ControllerTypeTT=此控制器的按键绑定 -ui_CurrentlyEquipped=当前已装备 -ui_CurveCustomData=自定义 -ui_CurveEditingPopUpDescription=双击曲线添加关键点,选中后可按删除键移除。 -ui_CurveEditingPopUpTitle=编辑 -ui_Customize=自定义 +ui_COGroundVehicleViewX=Ground Vehicle View (Yaw) +ui_COGroundVehicleViewY=Ground Vehicle View (Pitch) +ui_COInversionSettings=Inversion Settings +ui_COInvert=Invert +ui_COInvertPitch=Invert Pitch +ui_COInvertRoll=Invert Roll +ui_COInvertYaw=Invert Yaw +ui_COLeftRight=Look Left/Right +ui_COMannedGroundVehicle=Ground Vehicle +ui_COMasterSensitivity=Master Sensitivity +ui_COMasterSensitivityCurvesJoystick=Joystick Sensitivity Curves +ui_COMasterSensitivityCurvesMouse=Mouse Sensitivity Curves +ui_COMasterSensitivityCurvesThumb=Thumbstick Sensitivity Curves +ui_COMining=Mining +ui_COMiningThrottle=Mining Throttle +ui_COPitch=Pitch +ui_CORelativeMode=Relative Mode +ui_CORelativeModePitch=Relative Mode (Pitch) +ui_CORelativeModeRoll=Relative Mode (Roll) +ui_CORelativeModeYaw=Relative Mode (Yaw) +ui_CORoll=Roll +ui_COSensitivityAll=Sensitivity All +ui_COSpeedRange=Speed Range (Abs.) +ui_COStrafeBackward=Flight Strafe Backward +ui_COStrafeForward=Flight Strafe Forward +ui_COStrafeForwardBackward=Flight Strafe (Forward/Backward) +ui_COStrafeLeftRight=Flight Strafe (Left/Right) +ui_COStrafeUpDown=Flight Strafe (Up/Down) +ui_COThrottleSensitivity=Throttle +ui_COTurret=Turrets +ui_COTurretAim=Turret +ui_COTurretAimPitch=Turret Aim Pitch +ui_COTurretAimYaw=Turret Aim Yaw +ui_COTurretRelativeMode=Turret Relative Mode +ui_COUpDown=Look Up/Down +ui_COVJFixedMode=Virtual Joystick Mode (Gimbal Lock) +ui_COVJFixedModePitch=Virtual Joystick Mode (Gimbal Lock / Pitch) +ui_COVJFixedModeRoll=Virtual Joystick Mode (Gimbal Lock / Roll) +ui_COVJFixedModeYaw=Virtual Joystick Mode (Gimbal Lock / Yaw) +ui_COVJMode=Virtual Joystick Mode +ui_COVJModePitch=Virtual Joystick Mode (Pitch) +ui_COVJModeRoll=Virtual Joystick Mode (Roll) +ui_COVJModeYaw=Virtual Joystick Mode (Yaw) +ui_COViewSensitivity=View +ui_COYaw=Yaw +ui_CO_TurretLimiterAbsolute=Turret - Speed Limiter (abs) +ui_CO_TurretLimiterRelative=Turret - Speed Limiter (rel) +ui_CO_TurretRelativeModePitch=Turret Relative Mode Pitch +ui_CO_TurretRelativeModeYaw=Turret Relative Mode Yaw +ui_CO_Turret_VJMode=Turret - VJoy Mode +ui_CO_Turret_VJoyModePitch=Turret - VJoy - Pitch +ui_CO_Turret_VJoyModeYaw=Turret - VJoy - Yaw +ui_Cancel=Cancel +ui_CancelMission=Cancel Beacon +ui_Cancel_all_caps=CANCEL +ui_Capacity=Capacity +ui_Captures=CAPTURES +ui_Cargo_JettisonCargo=Jettison Cargo +ui_Category_All=All Categories +ui_ChangePending=Change Pending +ui_ChangesApplied=Changes Applied +ui_ChangesSavedToLoadout=Changes Saved to Loadout +ui_Chat=Chat +ui_ChatHelper=Press ENTER to chat +ui_CivilianLoadouts=Civilian Loadouts +ui_ClIFCSShift=IFCS Mode Shift +ui_ClassSelection=Class Selection +ui_Close=Close +ui_Commodities=Commodities +ui_CompleteMission=Submit +ui_Confirm=Confirm +ui_Confirmation=Confirmation +ui_ConflictDetected=Confirm Transfer Conflict +ui_ConflictDetected_Body=This transfer includes items currently equipped to other vehicles.\nTransferring will unequip those items from their currently location and potentially render that vehicle inoperable.\n\nPlease confirm that you understand the risks of this transfer. +ui_ContactList=Friend List +ui_ControllerSettings=Key Bindings +ui_ControllerSettingsTT=View Key Bindings +ui_ControllerType=Controller +ui_ControllerTypeTT=Bindings for this Controller +ui_CurrentlyEquipped=Currently Equipped +ui_CurveCustomData=Custom +ui_CurveEditingPopUpDescription=To add a key point double click on the curve, to delete a key point select it and press delete. +ui_CurveEditingPopUpTitle=Editing +ui_Customize=Customize ui_Days=%id ui_DaysHoursMinutes=%id %ih %im ui_DaysHoursMinutesSeconds=%id %ih %im %is -ui_DeadzoneJoystickRotx=摇杆死区:X轴旋转 -ui_DeadzoneJoystickRoty=摇杆死区:Y轴旋转 -ui_DeadzoneJoystickRotz=摇杆死区:Z轴旋转 -ui_DeadzoneJoystickSlider1=摇杆死区:一号滑块 -ui_DeadzoneJoystickSlider2=摇杆死区:二号滑块 -ui_DeadzoneJoystickX=摇杆死区:X轴 -ui_DeadzoneJoystickY=摇杆死区:Y轴 -ui_DeadzoneJoystickZ=摇杆死区:Z轴 -ui_DeadzoneXIThumbl=手柄死区:左摇杆 -ui_DeadzoneXIThumbr=手柄死区:右摇杆 -ui_Deaths=死亡数 -ui_Defense=防御 +ui_DeadzoneJoystickRotx=Deadzone Joystick X Rotation +ui_DeadzoneJoystickRoty=Deadzone Joystick Y Rotation +ui_DeadzoneJoystickRotz=Deadzone Joystick Z Rotation +ui_DeadzoneJoystickSlider1=Deadzone Joystick Slider 1 +ui_DeadzoneJoystickSlider2=Deadzone Joystick Slider 2 +ui_DeadzoneJoystickX=Deadzone Joystick X Axis +ui_DeadzoneJoystickY=Deadzone Joystick Y Axis +ui_DeadzoneJoystickZ=Deadzone Joystick Z Axis +ui_DeadzoneXIThumbl=Deadzone Gamepad Thumb Left +ui_DeadzoneXIThumbr=Deadzone Gamepad Thumb Right +ui_Deaths=DEATHS +ui_Defense=Defense ui_DoubleTapInput=(Double Tap) -ui_EditCurve=编辑曲线 -ui_Efficiency=效率 -ui_Emotes_PITWheelCategory=个人内思系统(PIT)目录 -ui_Empty=空的 -ui_EmptyInventoryMessage=库存空空如也 -ui_EmptyPort=空的接口 -ui_English=英语 -ui_EquipLoadout=装备配置 -ui_Equipment=装备 -ui_Equipped=已装备 -ui_Exit=退出 -ui_ExitGame=您想退出游戏吗? -ui_ExitGameTitle=退出游戏 +ui_EditCurve=Edit Curve +ui_Efficiency=Efficiency +ui_Emotes_PITWheelCategory=Emotes - PIT Category +ui_Empty=Empty +ui_EmptyInventoryMessage=Inventory Is Empty  +ui_EmptyPort=Empty Port +ui_English=English +ui_EquipLoadout=Equip Loadout +ui_Equipment=Equipment +ui_Equipped=Equipped +ui_Exit=Exit +ui_ExitGame=Do you want to exit the game? +ui_ExitGameTitle=Exit ui_ExitGame_Hostility,P=Your avatar will remain in game for a time after you exit the game.\nIt is recommended you find somewhere safe to log out.\nDo you still Wish to exit game -ui_ExitMenu_Hostility=警告,你正在战斗中。若你现在退出,你的角色将在游戏中停留一段时间。\n\n如果你不想发生这种情况,请脱离战斗状态。 -ui_ExitToHanger=返回机库 -ui_ExitToHangerQ=是否返回机库? -ui_ExitToMain=退回主菜单 -ui_Export=输出 +ui_ExitMenu_Hostility=Warning, you are in combat. If you exit now, your avatar will remain in game for a time.\n\nTo avoid this, wait until you are no longer in active combat. +ui_ExitToHanger=Return to the Hangar +ui_ExitToHangerQ=Return to the Hangar? +ui_ExitToMain=Exit to Main +ui_Export=Export ui_ExportControlProfilePopUpDescription= -ui_ExportControlProfilePopUpOverwrite=这些设置已存在,按下保存键会将其覆盖。 -ui_ExportControlProfilePopUpTitle=保存控制设置 -ui_Favorite=偏好 -ui_FieldLoadouts=战场配置 -ui_Filtering=过滤 -ui_FindMatch=开始匹配 -ui_FlightMode_QuickSelectRadialMenu=飞行模式辐射形选择菜单 -ui_FlightSystems_PITWheelCategory=飞行系统 - PIT目录 -ui_Free=自由 -ui_Friends=好友 -ui_Fullscreen=全屏 -ui_FullscreenTT=切换全屏模式 -ui_G940=罗技 G940 双手杆 -ui_Game=星际公民 -ui_GameMode=游戏模式: -ui_GameModeSelectionScreenName=游戏模式选择 -ui_GamePad=游戏手柄 -ui_GamePadSensitivity=手柄灵敏度 -ui_GameSettings=游戏设置 -ui_GameSettingsTT=更改游戏设置 -ui_GameTitle_ArenaCommander=竞技场指挥官 -ui_GameTitle_StarMarine=星际陆战队 -ui_General=常规 -ui_German=德语 -ui_GoBack=返回 -ui_Grade=级别 -ui_GraphicSettings=画面设置 -ui_GraphicSettingsTT=更改画面设置 -ui_GraphicSettingsTitle=画面设置 -ui_GraphicsHigh=高 -ui_GraphicsLow=低 -ui_GraphicsMedium=中 -ui_GraphicsRestartMessage=重启游戏才能将更改的图形质量设定全部生效。 -ui_GraphicsRestartTitle=重启游戏后生效 -ui_GraphicsVeryHigh=非常高 -ui_Grenade_QuickSelectRadialMenu=战斗-投掷物环形选择菜单 -ui_Header_PrivateCustomMatch=私人自定义匹配 -ui_Header_TeamSetup=组队设置 (可选) -ui_Helmet=头盔 -ui_History=历史 -ui_Hold_KEY_ToRespawn=按住 [~action(default|respawn)] 重生 -ui_Hotas=双手杆(Hotas) -ui_HotasX55=赛钛克 X55 双手杆 -ui_HotasX55Warthog=图马思特 疣猪 双手杆 +ui_ExportControlProfilePopUpOverwrite=These settings already exist and will be overwritten if you press Save. +ui_ExportControlProfilePopUpTitle=Save Control Settings +ui_Favorite=Favorite +ui_FieldLoadouts=Field Loadouts +ui_Filtering=Filtering +ui_FindMatch=Find Match +ui_FlightMode_QuickSelectRadialMenu=Flight Mode Select Radial Menu +ui_FlightSystems_PITWheelCategory=Flight Systems - PIT Category +ui_Free=Free +ui_Friends=Friends +ui_Fullscreen=Fullscreen +ui_FullscreenTT=Toggle Fullscreen Mode +ui_G940=Logitech G940 HOTAS +ui_Game=Star Citizen +ui_GameMode=GAME MODE: +ui_GameModeSelectionScreenName=GAME MODE SELECTION +ui_GamePad=GamePad +ui_GamePadSensitivity=GamePad Sensitvity +ui_GameSettings=Game Settings +ui_GameSettingsTT=Change Game Settings +ui_GameTitle_ArenaCommander=Arena Commander +ui_GameTitle_StarMarine=Star Marine +ui_General=General +ui_German=Deutsch +ui_GoBack=Go Back +ui_Grade=Grade +ui_GraphicSettings=Graphics Settings +ui_GraphicSettingsTT=Change Graphics Settings +ui_GraphicSettingsTitle=Graphics Settings +ui_GraphicsHigh=High +ui_GraphicsLow=Low +ui_GraphicsMedium=Medium +ui_GraphicsRestartMessage=Change to graphics quality requires restarting for full effect. +ui_GraphicsRestartTitle=Restart Required +ui_GraphicsVeryHigh=Very High +ui_Grenade_QuickSelectRadialMenu=Throwable Select Radial Menu +ui_Header_PrivateCustomMatch=PRIVATE CUSTOM MATCH +ui_Header_TeamSetup=TEAM SETUP (OPTIONAL) +ui_Helmet=Helmet +ui_History=History +ui_Hold_KEY_ToRespawn=Hold [~action(default|respawn)] to respawn +ui_Hotas=Hotas +ui_HotasX55=Saitek X55 HOTAS +ui_HotasX55Warthog=Thrustmaster Warthog HOTAS ui_Hours=%ih ui_HoursMinutesSeconds=%ih %im %is -ui_Import=输入 -ui_ImportControlProfileDropDownTitle=控制配置 +ui_Import=Import +ui_ImportControlProfileDropDownTitle=CONTROL PROFILES ui_ImportControlProfilePopUpDescription= -ui_ImportControlProfilePopUpListImportHeader=设备介绍 -ui_ImportControlProfilePopUpListTargetHeader=选择加载设备 -ui_ImportControlProfilePopUpTitle=加载控制设置 -ui_ImportProfileWarning=警告:输入的变更会覆盖您的当前设置。 -ui_InUse=使用中 +ui_ImportControlProfilePopUpListImportHeader=Device Profiles +ui_ImportControlProfilePopUpListTargetHeader=Select Device to Load To +ui_ImportControlProfilePopUpTitle=Load Control Settings +ui_ImportProfileWarning=Warning: Importing changes will overwrite your existing profile. +ui_InUse=In Use ui_InventoryCannotAcceptItemFromPlayers=Item not accepted -ui_InventoryFull=库存已满 -ui_InventoryNotEnoughSpace=储存空间不足 -ui_Inventory_ContainerStatus_NotEnoughSpace=没有足够的 SCU -ui_Inventory_ContainerStatus_TooSmall=对于容器来说太大了 -ui_Inventory_ContainerType_Armor_Backpack=背包 -ui_Inventory_ContainerType_Armor_Legs=腿甲收纳空间 -ui_Inventory_ContainerType_Armor_Torso=胸甲收纳空间 -ui_Inventory_ContainerType_Clothing_Legs=臀部口袋 -ui_Inventory_ContainerType_Clothing_Torso0=衬衫口袋 -ui_Inventory_ContainerType_Clothing_Torso1=夹克口袋 -ui_Inventory_ContainerType_Drawer=抽屉 -ui_Inventory_ContainerType_DrawerClothing=衣柜 -ui_Inventory_ContainerType_External=外部存储 -ui_Inventory_ContainerType_StorageLocker=储物柜 -ui_InvertController=反转控制器 -ui_InvertControllerTT=控制器纵轴反转 -ui_InvertFlightController=反转飞行控制器 -ui_InvertFlightControllerTT=飞行控制器纵轴反转 -ui_InvertFlightMouse=反转飞行鼠控 -ui_InvertFlightMouseTT=飞行鼠控纵轴反转 -ui_InvertMouse=反转鼠标 -ui_InvertMouseTT=鼠标纵轴反转 -ui_InvitePartyToInstance=邀请至当前小组 -ui_ItemActions_PITWheelCategory=物品动作 - PIT目录 -ui_ItemAttributes=物品属性 -ui_ItemName=物品名称 -ui_ItemTypes=物品类型 -ui_ItemsAvailable=可用 -ui_ItemsPendingTransfer=待转移物品 +ui_InventoryFull=Inventory Is Full +ui_InventoryNotEnoughSpace=Not Enough Space To Store Item  +ui_Inventory_ContainerStatus_NotEnoughSpace=Not Enough Available SCU +ui_Inventory_ContainerStatus_TooSmall=Too Large For Container +ui_Inventory_ContainerType_Armor_Backpack=Backpack +ui_Inventory_ContainerType_Armor_Legs=Leg Armor Compartments +ui_Inventory_ContainerType_Armor_Torso=Core Armor Compartments +ui_Inventory_ContainerType_Clothing_Legs=Hip Pockets +ui_Inventory_ContainerType_Clothing_Torso0=Shirt Pockets +ui_Inventory_ContainerType_Clothing_Torso1=Jacket Pockets +ui_Inventory_ContainerType_Drawer=Storage Drawer +ui_Inventory_ContainerType_DrawerClothing=Clothing Drawer +ui_Inventory_ContainerType_External=External Storage +ui_Inventory_ContainerType_StorageLocker=Storage Locker +ui_InvertController=Invert Controller +ui_InvertControllerTT=Invert Controller Vertical Axis +ui_InvertFlightController=Invert Flight Controller +ui_InvertFlightControllerTT=Invert Flight Controller Vertical Axis +ui_InvertFlightMouse=Invert Flight Mouse +ui_InvertFlightMouseTT=Invert Flight Mouse Vertical Axis +ui_InvertMouse=Invert Mouse +ui_InvertMouseTT=Invert Mouse Vertical Axis +ui_InvitePartyToInstance=Invite Party to Instance +ui_ItemActions_PITWheelCategory=Item Actions - PIT Category +ui_ItemAttributes=Item Attributes +ui_ItemName=Item Name +ui_ItemTypes=Item Types +ui_ItemsAvailable=Available +ui_ItemsPendingTransfer=Items Pending Transfer ui_Japanese=日本 -ui_JoinFriendsError_ServerFull=服务器已满 -ui_JoinParty=加入小组 -ui_JoinTheseFriends=加入好友服务器 -ui_JoyStick=操纵杆 -ui_JoyStickHotas=操控杆 / 油门杆 -ui_KeyBindingConfirmPopUpTitle=输入的 %S 已被该键使用,您确定要继续吗? -ui_KeyBoard=键盘 -ui_KeyboardMouse=键鼠 -ui_Kills=击杀 +ui_JoinFriendsError_ServerFull=Server Full +ui_JoinParty=Join Party +ui_JoinTheseFriends=Join these friends +ui_JoyStick=JoyStick +ui_JoyStickHotas=Joystick / HOTAS +ui_KeyBindingConfirmPopUpTitle=The input %S is already used by the following. Are you sure you want to proceed? +ui_KeyBoard=Keyboard +ui_KeyboardMouse=Keyboard / Mouse +ui_Kills=KILLS ui_Korean=한국어 -ui_Laps=圈数 -ui_LaunchMatch=开始游戏 -ui_Leaderboards=排行榜 -ui_Leave=离开 -ui_Load=加载 -ui_Loading=加载中 -ui_LoadingLocations=加载地点中 -ui_LoadingScreen_Desc_BrokenMoon=塔拉尼斯星系是由著名的UNE勘测船神秘地平线号于2478年发现的。该星系包含一颗A型主序星和四颗行星,并在初次评估报告中,只有一颗星球处于类地化改造高风险名单中。塔拉尼斯星系在发现后不久就成了悲剧之地:神秘地平线号的一艘侦查船遭受了陨石撞击。\n\n虽然目前塔拉尼斯星系人烟稀少,但是不乏一些勇敢的矿工在这里的小行星和月球碎石区中搜索财富。这里被当作避难所的同时也带来了不少犯罪事件,并且时不时会发生攻击事件。 -ui_LoadingScreen_Desc_Demien=就在UEE宣称奈克瑟斯星系的主权不久后,他们建造了德米恩空间站为在奈克瑟斯II上进行类地化的工作者提供运作/居家/交通等服务。但是这个空间站是2935年那场瓦泽大屠杀的遗址,使得这颗星球的类地化进程一直都不是很成功。该事件标志着UEE与当地犯罪分子的首次冲突,此后犯罪分子被驱赶出该星系。\n\n地平线成员趁着换班的空隙偷偷溜进空间站并实施了无差别的杀戮。有一位幸存者逃到了通讯站并告知了当局,当他们赶到时,现场除了那些凶手外已全部死亡。当地政府由于严重缺乏武器不得不向海军陆战队求助以夺回基地。随后的战斗持续了六个小时,海军陆战队与犯罪分子的战斗几乎涵盖了每一个角落。 -ui_LoadingScreen_Desc_DyingStar=这个在法律管辖边缘的星系与派罗星系一样有着一颗昏暗的红矮星,其被称为"耀星"。这里有六颗被燃烧殆尽的行星,但是由于派罗恒星的强烈光照变化使得这些行星根本不适合生命存活。大型耀斑事件能够在白天将派罗IV上的冰融化,而巨大的黑子遮盖了派罗恒星的一大部分使得其亮度降低。 -ui_LoadingScreen_Desc_Echo11=在那个被钻了洞的小行星上建有以前的提取装置。回音十一号是由哈索尔集团修建的,但之后随着集团放弃了这个星系,这个空间站也被废弃了。从那时起,这里就变成了不法分子以及各种流动人员的窝点。\n\n最近,这里也被一些暴徒用来当做攻击UEE军队的据点。阿古尔黎明的成员已经盼了数周的补给船,他们已经遭受了一系列高风险突袭,这使得该基地进入了公众的视野。 -ui_LoadingScreen_Desc_NewHorizon=新地平线赛道建于埃利斯星系中的格林星上,其拥有帝国最昂贵的酒店和豪华赌场,最近宣布要举办经典赛事以及闪电赛事。\n\n该赛事位于格林星大气下层,并且拥有穆雷杯赛中最受欢迎的赛道。穿过德福小径,来到经典的旧剜度路线中,所有的赛手聚集到这个星系磨炼自己的技巧希望能在穆雷杯上一搏荣耀。 -ui_LoadingScreen_Desc_PU=斯坦顿星系的十字军星附近已经成为了一个忙碌的交通枢纽以及繁华的旅游中心。这里由十字军工业管理,他们邀请旅客前往参观赛琳,耶拉以及戴玛尔三颗卫星的美景。亦或登上奥丽莎太空站一瞥怡人景色。\n\n不过由于最近几年的犯罪率升高,他们建议旅客在旅游期间密切关注自己的飞船雷达。 -ui_LoadingScreen_Pyro_SolarFlare_Desc=派罗的K型主序变星因其不可预测的太阳耀斑喷射而臭名昭著,这些耀斑会给整个星系的人员带来危险。请随时留意太阳异常警告,以便在日冕物质抛射对载具或人体造成损害之前找到庇护。 -ui_LoadingScreen_Pyro_SolarFlare_Name=太阳异常 -ui_LoadingShip=飞船加载中 -ui_LoadoutCustomization=装备自定义 -ui_LoadoutSelection=配置选择 -ui_Location=地点 -ui_LockedGameModeTooltip=只有房主才能编辑 -ui_LookAhead_ReticleOffset=前向视角基准线偏移 -ui_LookAhead_Sensitivity=前向视角灵敏度 -ui_LookAhead_aimdecay=前向视角瞄准弱化 +ui_Laps=Laps +ui_LaunchMatch=Launch Game +ui_Leaderboards=LEADERBOARDS +ui_Leave=Leave +ui_Load=Load +ui_Loading=Loading +ui_LoadingLocations=Loading Locations +ui_LoadingScreen_Desc_BrokenMoon=Taranis was discovered in 2478 by the famed UNE survey ship Mythic Horizon. Home to a Type-A Main Sequence star and four planets, the system only had a single high-risk candidate for terraforming in its initial scouting report. Shortly after discovery, the system was the site of a tragedy: one of Mythic Horizon’s survey boats was lost with all hands in a meteor strike.\n\nAlthough the system is sparsely inhabited, intrepid miners have been known to seek their fortune among the asteroid and lunar debris fields of the Taranis system. Criminal elements have also taken to the fields as refuge or to launch attacks. +ui_LoadingScreen_Desc_Demien=Set up shortly after the UEE claimed Nexus system, Demien was one of the operations/housing/transfer stations set up for the workers attempting to terraform Nexus II. The planet was never successfully terraformed though, because the station has a much darker reputation: the site of the infamous Walzer Massacre of 2935. This incident marked the first serious clash between the UEE and the criminal element that were driven out of their system.\n\nThe incident occurred in between shifts, when members of the Horizon Crew slipped aboard the station and murdered anyone they came across. One survivor managed to make it to a comm station and alert authorities. By the time they arrived, there were only outlaws left. Local authorities were significantly outgunned and were forced to call in the Marines to retake the base. The ensuing battle lasted for six hours as Marines and Criminals fought over every centimeter of territory. +ui_LoadingScreen_Desc_DyingStar=Modeled after the Pyro system, this lawless frontier system features a dim red dwarf known as a "flare star" at its core. Six burned-out planets remain, none of which are capable of supporting life due to the violent changes in Pyro's stellar luminosity. Between super-flare events capable of melting ice on the daytime side of Pyro IV, huge sunspots cover a large portion of Pyro's star, greatly reducing its brightness.  +ui_LoadingScreen_Desc_Echo11=A former extraction facility built into the asteroid that it was burrowing into. Echo11 was built by the Hathor Group and abandoned just like they abandoned the system. Since then, it’s become a den for squatters and outlaws.\n\nRecently, it’s been used for some of the more aggressive outlaw packs to stage surgical strikes on UEE forces. The base has been launched into the public consciousness after a series of high-risk Advocacy raids attempted to take out members of Argul Dawn who had been preying on supply ships for weeks. +ui_LoadingScreen_Desc_NewHorizon=Built on the planet Green in Ellis system, New Horizon is home to the Empire's most expensive hotels and extravagant casinos and has just recently been cleared to host both Classic and Blitz races\n\nSituated in the lower atmosphere of Green in the Ellis system, New Horizon raceway features some of the most beloved tracks in Murray Cup history. From the classic Old Vanderval route through the Defford Link, racers of all levels flock to the system to hone their skills for a shot at glory in the Murray Cup. +ui_LoadingScreen_Desc_PU=Located in the Stanton system, the space around the planet Crusader has become a bustling hub of transports and tourism. Managed by Crusader Industries, visitors are invited to visit the lunar beauty of the three moons; Cellin, Yela and Daymar, or enjoy a relaxing vista aboard Port Olisar.\n\nTravelers are advised to keep a close eye on their scanners as criminal activity has unfortunately been on the rise for the past year.\n  +ui_LoadingScreen_Pyro_SolarFlare_Desc=Pyro’s variable type-K main sequence star is infamous for its unpredictable solar flares that create hazardous travel conditions across the system. Be on the lookout for warnings of solar anomalies so that you can seek shelter before a mass coronal ejection causes damage to your vehicle or yourself. +ui_LoadingScreen_Pyro_SolarFlare_Name=Solar Anomalies +ui_LoadingShip=Loading Ship +ui_LoadoutCustomization=LOADOUT CUSTOMIZATION +ui_LoadoutSelection=Loadout Selection +ui_Location=Location +ui_LockedGameModeTooltip=Only lobby leader can edit. +ui_LookAhead_ReticleOffset=Look Ahead Reticle Offset +ui_LookAhead_Sensitivity=Look Ahead Sensitivity +ui_LookAhead_aimdecay=Look Ahead Aim Decay ui_MFD_symbol_separator=- -ui_Map=地图 -ui_MapSelectionScreenName=地图选择 -ui_Marines=海军陆战队 -ui_Menu=菜单 -ui_MiningModeActions_PITWheelCategory=采矿模式动作 - PIT类别 -ui_Mining_Consumable_Brandt=布兰德模组 (~AttachableModifierMethod(charges)) -ui_Mining_Consumable_Brandt_Desc=采矿模组(手动激活):\n减少75%不稳定性但是降低25%充能水平,使得采矿暂时更容易,但更缓慢。\n生效时间:90秒\n使用次数:5 -ui_Mining_Consumable_Forel=羊皮纸模组 (~AttachableModifierMethod(charges)) -ui_Mining_Consumable_Forel_Desc=采矿模组(手动激活)\n震荡采矿激光使得开采抗性降低20%但是增加10%不稳定性和50%的破碎伤害。\n生效时间:90秒\n使用次数:5 -ui_Mining_Consumable_Lifeline=生命线模组 (~AttachableModifierMethod(charges)) -ui_Mining_Consumable_Lifeline_Desc=采矿模组(手动激活):\n稳定开采物,降低其90%充能速率同时降低其90%碎裂伤害。采矿激光必须持续作用于开采物才能保持此效果。\n生效时间:20秒\n使用次数:5 -ui_Mining_Consumable_Optimum=顶胜模组(~AttachableModifierMethod(charges)) -ui_Mining_Consumable_Optimum_Desc=采矿模组(手动激活):\n增加75%当前开采物的绿区范围,使其更容易开采,但是也增加10%不稳定性。\n生效时间:20秒\n使用次数:5 -ui_Mining_Consumable_Rime=白霜模组 (~AttachableModifierMethod(charges)) -ui_Mining_Consumable_Rime_Desc=模组:\n从开采物中导出热量,使所有充能水平降低50%。\n生效时间:瞬间\n使用次数:5 -ui_Mining_Consumable_Stampede=热潮模组 (~AttachableModifierMethod(charges)) -ui_Mining_Consumable_Stampede_Desc=Consumable:\n顺着采矿光束向开采物发射脉冲,使其充能速率上升125%,但同时也增加10%不稳定性。\n生效时间:60秒\n使用次数:5 -ui_Mining_Consumable_Surge=电涌模组 (~AttachableModifierMethod(charges)) -ui_Mining_Consumable_Surge_Desc=模组:\n顺着采矿光束向可击碎开采物发射脉冲,提升40%矿床总充能水平,但同时在30秒内增加其200%碎裂伤害和过载速率。\n生效时间:瞬间(带有30秒负面效果)\n使用次数:5 -ui_Mining_Consumable_Torpid=缓释模组 (~AttachableModifierMethod(charges)) -ui_Mining_Consumable_Torpid_Desc=采矿模组(手动激活):\n降低矿物20%的抗性20%但会使所有的充能效率降低20%,牺牲开采速度使你可以开采抗性更高的矿石。\n持续时间:90秒\n使用次数:5 -ui_Mining_Consumables=采矿模组 -ui_Mining_Gadget_Button_Activate=启用 -ui_Mining_Gadget_Button_Calibrate=校准 -ui_Mining_Gadget_Button_Deactivate=停用 -ui_Mining_Gadget_Button_Unlock=脱离 -ui_Mining_Gadget_Health=设备状态 -ui_Mining_Gadget_Placement_Advisory=确保60%大致表面接近度以确保附着 -ui_Mining_Gadget_Properties=器具属性: -ui_Mining_Gadget_Slider_1_Name=传播率 -ui_Mining_Gadget_Slider_2_Name=作用范围 -ui_Mining_Gadget_Slider_3_Name=轴向散射 -ui_Mining_Gadget_Status=状态: -ui_Mining_Gadget_Status_Active=启用中 -ui_Mining_Gadget_Status_Active_Advisory=高能波形 - 使用合适安全设备 - 脱离前务必关闭设备 -ui_Mining_Gadget_Status_Active_Warning=注意 - 设备启用中 -ui_Mining_Gadget_Status_Inactive=未启用 -ui_Mining_Gadget_Status_ReadyForCalibration=校准中 -ui_Mining_Gadget_Status_ReadyForPlacement=将器具放置在可开采物体上 -ui_Mining_Gadget_WaveformMatch_Instructions=用下方的滑条调整波形,使其尽可能接近屏幕上方的形状来校准工具。 -ui_Mining_Gadget_WaveformMatch_Percentage=波形相似度 -ui_Mining_Gadget_Working_Fluff_Text_A=中心匹配强度 -ui_Mining_Gadget_Working_Fluff_Text_B=信号保真度 -ui_Mining_Gadget_Working_Fluff_Text_C=提取频段 -ui_Mining_Gadget_Working_Fluff_Text_D=光学完整度 -ui_Mining_Gadget_Working_Fluff_Text_E=电池电量 -ui_Mining_Gadget_Working_Fluff_Text_F=散热效率 -ui_Mining_Gadgets=采矿器具 -ui_Mining_Laser_Heads=采矿激光钻头 -ui_Mining_MiningLaser=采矿激光 -ui_Mining_MiningLaser_CurrentRange=当前范围 -ui_Mining_MiningLaser_DifficultyForecast_Challenging=困难 -ui_Mining_MiningLaser_DifficultyForecast_Easy=简单 -ui_Mining_MiningLaser_DifficultyForecast_Extreme=极难 -ui_Mining_MiningLaser_DifficultyForecast_Fair=中等 -ui_Mining_MiningLaser_DifficultyForecast_Impossible=地狱 -ui_Mining_MiningLaser_DifficultyForecast_Title=难度评级 -ui_Mining_MiningLaser_LaserRange=激光范围 -ui_Mining_MiningLaser_LaserRange_0m=0米 -ui_Mining_MiningLaser_RangeEffectiveness=有效范围 -ui_Mining_MiningLaser_RangeEffectiveness_Adequate=充足 -ui_Mining_MiningLaser_RangeEffectiveness_Inadequate=不足 -ui_Mining_MiningLaser_RangeEffectiveness_Optimal=最佳 -ui_Mining_MiningLaser_RangeEffectiveness_OutOfRange=超出范围 -ui_Mining_ShipMiningArm=采矿臂 -ui_Mining_SubItem=附属品槽位 +ui_Map=Map +ui_MapSelectionScreenName=MAP SELECTION +ui_Marines=Marines +ui_Menu=Menu +ui_MiningModeActions_PITWheelCategory=Mining Mode Actions - PIT Category +ui_Mining_Consumable_Brandt=Brandt Module (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Brandt_Desc=Mining Module (Active):\nReduces Instability by 75% but reduces Charge Rates by 25%, making it temporarily easier but slower to mine a Deposit.\nDuration: 90s\nUses: 5 +ui_Mining_Consumable_Forel=Forel Module (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Forel_Desc=Mining Module (Active):\nFluctuates the Mining Laser into a tremor that reduces the Resistance of the deposit by 20% but increases Instability by 10% and Shatter Damage by 50%.\nDuration: 90s\nUses: 5 +ui_Mining_Consumable_Lifeline=Lifeline Module (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Lifeline_Desc=Mining Module (Active):\nStabilizes the Deposit, reducing the Charge Rates of the deposit by 90% as well as reducing Shatter Damage by 90% if the deposit breaks. Mining laser must remain active on the deposit to maintain the effect. \nDuration: 20s\nUses: 5 +ui_Mining_Consumable_Optimum=Optimum Module (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Optimum_Desc=Mining Module (Active):\nIncreases the Optimal Charge Window size on the current Deposit by 75%, making it easier to mine, but increasing Instability by 10%.\nDuration: 20s\nUses: 5 +ui_Mining_Consumable_Rime=Rime Module (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Rime_Desc=Mining Module (Active):\nVent heat from the Deposit, reducing all Charge Levels by 50%.\nDuration: Instant\nUses: 5 +ui_Mining_Consumable_Stampede=Stampede Module (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Stampede_Desc=Mining Module (Active):\nFires a pulse down the length of the beam increasing the Charge Rates of the Deposit by 125% but also increasing the Instability of the Deposit by 10%.\nDuration: 60s\nUses: 5 +ui_Mining_Consumable_Surge=Surge Module (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Surge_Desc=Mining Module (Active):\nFires a pulse down the length of the beam at the Deposit that detonates, increasing the Total Charge Level of the Deposit by 40%, but also increases the Shatter Damage of the Deposit by 200% and the Overcharge Rate of the Deposit by 100% for 30 seconds.\nDuration: Instant (with 30s debuff)\nUses: 5 +ui_Mining_Consumable_Torpid=Torpid Module (~AttachableModifierMethod(charges)) +ui_Mining_Consumable_Torpid_Desc=Mining Module (Active):\nDecreases the Resistance of the Deposit by 20% but also decreases All Charge Rates of the Deposit by 20%, allowing more difficult Deposits to be mined at the expense of speed.\nDuration: 90s\nUses: 5 +ui_Mining_Consumables=Mining Modules +ui_Mining_Gadget_Button_Activate=Activate +ui_Mining_Gadget_Button_Calibrate=Calibrate +ui_Mining_Gadget_Button_Deactivate=Deactivate +ui_Mining_Gadget_Button_Unlock=Detach +ui_Mining_Gadget_Health=Gadget Condition +ui_Mining_Gadget_Placement_Advisory=Ensure 60% consistent surface proximity for secure attachment +ui_Mining_Gadget_Properties=Device Properties: +ui_Mining_Gadget_Slider_1_Name=Propagation +ui_Mining_Gadget_Slider_2_Name=Field Range +ui_Mining_Gadget_Slider_3_Name=Axial Scatter +ui_Mining_Gadget_Status=Status: +ui_Mining_Gadget_Status_Active=Active +ui_Mining_Gadget_Status_Active_Advisory=High powered waveform - Use appropriate safety equipment - Always turn off device before detaching +ui_Mining_Gadget_Status_Active_Warning=Caution - Device Active +ui_Mining_Gadget_Status_Inactive=Inactive +ui_Mining_Gadget_Status_ReadyForCalibration=Calibrating +ui_Mining_Gadget_Status_ReadyForPlacement=Place Gadget on Mineable Deposit +ui_Mining_Gadget_WaveformMatch_Instructions=Match the Waveform of the Deposit as closely as possible using the sliders below to Calibrate the Mining Gadget +ui_Mining_Gadget_WaveformMatch_Percentage=Waveform Accuracy +ui_Mining_Gadget_Working_Fluff_Text_A=Hub Pairing Strength +ui_Mining_Gadget_Working_Fluff_Text_B=Signal Fidelity +ui_Mining_Gadget_Working_Fluff_Text_C=Extraction Band +ui_Mining_Gadget_Working_Fluff_Text_D=Optics Integrity +ui_Mining_Gadget_Working_Fluff_Text_E=Battery Charge +ui_Mining_Gadget_Working_Fluff_Text_F=Heat Sink Efficiency +ui_Mining_Gadgets=Mining Gadgets +ui_Mining_Laser_Heads=Mining Laser Heads +ui_Mining_MiningLaser=Mining Laser +ui_Mining_MiningLaser_CurrentRange=Current Range +ui_Mining_MiningLaser_DifficultyForecast_Challenging=Hard +ui_Mining_MiningLaser_DifficultyForecast_Easy=Easy +ui_Mining_MiningLaser_DifficultyForecast_Extreme=Challenging +ui_Mining_MiningLaser_DifficultyForecast_Fair=Medium +ui_Mining_MiningLaser_DifficultyForecast_Impossible=Impossible +ui_Mining_MiningLaser_DifficultyForecast_Title=Difficulty Rating +ui_Mining_MiningLaser_LaserRange=Laser Range +ui_Mining_MiningLaser_LaserRange_0m=0m +ui_Mining_MiningLaser_RangeEffectiveness=Effective Range +ui_Mining_MiningLaser_RangeEffectiveness_Adequate=Sufficient +ui_Mining_MiningLaser_RangeEffectiveness_Inadequate=Insufficient +ui_Mining_MiningLaser_RangeEffectiveness_Optimal=Optimal +ui_Mining_MiningLaser_RangeEffectiveness_OutOfRange=Out of Range +ui_Mining_ShipMiningArm=Mining Arm +ui_Mining_SubItem=Sub-Item Slot ui_Minutes=%im ui_MinutesSeconds=%im %is -ui_MissionManager=合约管理 -ui_MobiGlasActions_PITWheelCategory=Mobiglas 动作- PIT目录 -ui_ModularKit_DropdownMenu_Default_Placeholder=选择一个选项 -ui_Months=%i月 -ui_Mouse=鼠标 -ui_MouseSensitivity=鼠标灵敏度 -ui_MouseSensitivityTT=更改鼠标灵敏度 -ui_Multiplayer=多人游戏 -ui_MusicVolume=音乐音量 -ui_MusicVolumeTT=更改音乐音量 -ui_MyTeam=我的队伍 -ui_Name=姓名 -ui_Next=下一个 -ui_No=否 +ui_MissionManager=Contract Manager +ui_MobiGlasActions_PITWheelCategory=Mobiglas Actions - PIT Category +ui_ModularKit_DropdownMenu_Default_Placeholder=Select an option +ui_Months=%im +ui_Mouse=Mouse +ui_MouseSensitivity=Mouse Sensitivity +ui_MouseSensitivityTT=Change Mouse Sensitivity +ui_Multiplayer=MULTIPLAYER +ui_MusicVolume=Music Volume +ui_MusicVolumeTT=Change Music Volume +ui_MyTeam=My Team +ui_Name=NAME +ui_Next=Next +ui_No=No ui_NotAvailable=N/A -ui_NotReady=尚未就绪 -ui_Notification_Kick_Warning=由于挂机,您将会在 %i 秒后被踢出服务器。 -ui_NumFriendsTooltip=您有 %i 位朋友在此服务器中。 -ui_OR=或 -ui_Occupies=体积 +ui_NotReady=Not Ready +ui_Notification_Kick_Warning=You will be kicked from the server in %i seconds due to inactivity. +ui_NumFriendsTooltip=You have %i friends on this server. +ui_OR=OR +ui_Occupies=Volume ui_OfTotalPages=OF -ui_Offense=罪行 -ui_Offers=个人 -ui_OnlyInCargoGrid=仅在货舱区可用 -ui_OpenSpace=剩余空间: -ui_OpenSpaceSCU=剩余空间 (SCU) -ui_Other=其他 -ui_Outlaws=法外之徒 -ui_PISWheel_defaultItemAction_SetPrimary=设为主要 -ui_PISWheel_defaultItemAction_SetSecondary=设为副手 -ui_PITWheel_SelectFavoriteSlot=选择偏好槽位 -ui_PITWheel_UnavailableInGreenZone=在禁火区中不可用 -ui_PSCompletion_title=海盗战败 -ui_PSCompletion_unlock=海盗毛虫已在赞助商店限时解锁以供您选购。 -ui_PartyOptions=小组选项 -ui_Payment=付款 -ui_Pending=待定 -ui_PendingLoadoutChange=待定的装载变更 -ui_PersonalInventory=个人库存 -ui_PersonalMonitor=个人显示器 -ui_PersonalStorage=个人储存 -ui_Ping=延迟 -ui_PlayerActions_PITWheelCategory=玩家动作 - PIT目录 -ui_PlayerChoiceZoomIn=互动模式放大 -ui_PlayerChoiceZoomInDesc=交互模式放大 -ui_PlayerChoiceZoomOut=互动模式缩小 -ui_PlayerChoiceZoomOutDesc=交互模式缩小 -ui_PortLockAll=锁定所有舱门 -ui_PortLockToggleAll=锁定/解锁所有舱门(切换) -ui_PortName=港口名称 -ui_PortUnlockAll=解锁所有舱门 -ui_PresetWarningPopUpDescription=您还想要继续吗? -ui_PresetWarningPopUpTitle=警告 -ui_Press_KEY_SkipIntro=点击 [~action(default|ready)] 跳过介绍 -ui_Press_KEY_ToOpenSpawnScreen=点击 [~action(default|respawn)] 返回重生界面 -ui_Press_KEY_ToReclaim=点击 [~action(default|respawn)] 回收 -ui_Press_KEY_ToRespawn=点击 [~action(default|respawn)] 重生 -ui_Press_Key_ToRetry=点击 [~action(default|retry)] 重试 -ui_Previous=上一个 -ui_Primary=首要 -ui_PrimaryObjectives=首要目标 -ui_Private=私人游戏 -ui_PrivateMatch_Desc=自定义的私人非排位比赛 -ui_PromptClickModify=点击修改 -ui_PromptDoubleclickRebind=双击重新绑定 -ui_PromptPressDoubleTap=设置双击 -ui_PromptPressExpand=按下以展开 +ui_Offense=Offense +ui_Offers=Personal +ui_OnlyInCargoGrid=Only Available When In A Cargo Grid +ui_OpenSpace=Open Space: +ui_OpenSpaceSCU=Open Space (SCU) +ui_Other=Other +ui_Outlaws=Outlaws +ui_PISWheel_defaultItemAction_SetPrimary=Set as Primary +ui_PISWheel_defaultItemAction_SetSecondary=Set as Secondary +ui_PITWheel_SelectFavoriteSlot=Select Favorite Slot +ui_PITWheel_UnavailableInGreenZone=Unavailable while in an Armistice Zone +ui_PSCompletion_title=Pirates Defeated +ui_PSCompletion_unlock=The Pirate Caterpillar is now unlocked for you to buy in the Pledge Store, for a limited time. +ui_PartyOptions=Party Options +ui_Payment=Payment +ui_Pending=Pending +ui_PendingLoadoutChange=Pending Loadout Change +ui_PersonalInventory=Personal Inventory +ui_PersonalMonitor=Personal Monitor +ui_PersonalStorage=Personal Storage +ui_Ping=PING +ui_PlayerActions_PITWheelCategory=Player Actions - PIT Category +ui_PlayerChoiceZoomIn=Interaction Mode Zoom In +ui_PlayerChoiceZoomInDesc=Interaction Mode Zoom In +ui_PlayerChoiceZoomOut=Interaction Mode Zoom Out +ui_PlayerChoiceZoomOutDesc= Interaction Mode Zoom Out +ui_PortLockAll=Port Lock All +ui_PortLockToggleAll=Port Lock Toggle All +ui_PortName=Port Name +ui_PortUnlockAll=Port Unlock All +ui_PresetWarningPopUpDescription=Do you still wish to proceed? +ui_PresetWarningPopUpTitle=Warning +ui_Press_KEY_SkipIntro=Press [~action(default|ready)] to skip intro +ui_Press_KEY_ToOpenSpawnScreen=Press [~action(default|respawn)] for spawn screen +ui_Press_KEY_ToReclaim=Press [~action(default|respawn)] to reclaim +ui_Press_KEY_ToRespawn=Press [~action(default|respawn)] to respawn +ui_Press_Key_ToRetry=Press [~action(default|retry)] to retry +ui_Previous=Previous +ui_Primary=Primary +ui_PrimaryObjectives=Primary Objectives +ui_Private=PRIVATE +ui_PrivateMatch_Desc=Custom and private unranked matches +ui_PromptClickModify=Click to Modify +ui_PromptDoubleclickRebind=Double Click to Rebind +ui_PromptPressDoubleTap=Set Double Tap +ui_PromptPressExpand=Press to Expand ui_PromptPressLock=Press to Lock -ui_PromptPressMinimize=按下以最小化 -ui_PromptPressModify=按下以修改 -ui_PromptPressRebind=按下以重新绑定 -ui_PromptPressSelect=点击以选择 -ui_PromptPressUnbind=按下以解除绑定 +ui_PromptPressMinimize=Press to Minimize +ui_PromptPressModify=Press to Modify +ui_PromptPressRebind=Press to Rebind +ui_PromptPressSelect=Press to Select +ui_PromptPressUnbind=Press to Unbind ui_PromptPressUnlock=Press to Unlock -ui_PromptPressUnselect=按下以取消选择 -ui_Quality=质量 -ui_QualityTT=图形质量 -ui_Quit=退出 -ui_RaceTime=比赛时间 -ui_Randomize=随机化 -ui_Rank=排名 -ui_ReadOnly=只读 -ui_Ready=准备 -ui_Ready_To_Scan=扫描已就绪 -ui_RebindingKey=重新绑定 -ui_RebindingWaintingAxisInput=正在等待转轴形式的输入 -ui_RebindingWaintingButtonInput=正在等待按钮形式的输入 -ui_RebindingWaintingInput=等待输入 -ui_ReceivedFrom=来自 -ui_RefreshList=刷新列表 -ui_RefreshMissions=刷新合约 -ui_Region=地区: -ui_Region_ASIA=亚洲 -ui_Region_AUS=澳洲 -ui_Region_All=所有 -ui_Region_BEST=最佳 -ui_Region_EU=欧洲 -ui_Region_USA=美国 -ui_RejectMission=拒绝合约 -ui_RejectOffer=拒绝邀约 -ui_Rematch=重新比赛 -ui_RemoteTurretZoomIn=视野放大(遥控炮塔) -ui_RemoteTurretZoomInDesc=视野放大(遥控炮塔) -ui_RemoteTurretZoomOut=视野缩小(遥控炮塔) -ui_RemoteTurretZoomOutDesc=视野缩小(遥控炮塔) -ui_RemoteTurretZoomOutToggle=视野缩放切换(遥控炮塔) -ui_RemoteTurretZoomOutToggleDesc=视野缩放切换(遥控炮塔) -ui_RemoteTurret_PITWheelCategory=遥控炮塔 - PIT目录 -ui_RepLevelAny=任何声誉等级 -ui_RepLevelFiveStar=最低五星 -ui_RepLevelFourStar=最低四星 -ui_RepLevelOneStar=最低一星 -ui_RepLevelThreeStar=最低三星 -ui_RepLevelTwoStar=最低两星 -ui_Reset=重置 -ui_ResetConfirmationPopUpDescription=您确定要重置这些设置吗? -ui_ResetConfirmationPopUpTitle=警告 -ui_ResetTT=重置更改 -ui_ResetToDefaults=恢复初始设置 -ui_Resolution=分辨率 -ui_ResolutionTT=更改分辨率 -ui_Resume=恢复 -ui_ResumeTT=恢复 -ui_Return_all_caps=返回 -ui_Revert=还原 -ui_SMDescLong=以星际陆战队或法外之徒的身份参与虚拟化的第一人称战斗。穿好你的装备,带上你的朋友,准备好在令人难忘的竞技场中打出漂亮的一仗。 -ui_SaturationJoystickRotx=杆量饱和度 X轴旋转 -ui_SaturationJoystickRoty=杆量饱和度 Y轴旋转 -ui_SaturationJoystickRotz=杆量饱和度 Z轴旋转 -ui_SaturationJoystickSlider1=杆量饱和度 滑动条1 -ui_SaturationJoystickSlider2=杆量饱和度 滑动条2 -ui_SaturationJoystickX=杆量饱和度 X轴 -ui_SaturationJoystickY=杆量饱和度 Y轴 -ui_SaturationJoystickZ=杆量饱和度 Z轴 -ui_Save=保存 -ui_SaveChanges=保存更改 -ui_SaveLoadout=保持预设 -ui_ScanChargeBar_Charging=正在充能 -ui_ScanChargeBar_Cooling=正在冷却 -ui_ScanChargeBar_Ready=就绪 -ui_Scanning_Target=扫描目标中 -ui_Score=分数 -ui_Secondary=次要 -ui_SecondaryObjectives=可选目标 +ui_PromptPressUnselect=Press to Unselect +ui_Quality=Quality +ui_QualityTT=Graphics Quality +ui_Quit=Quit +ui_RaceTime=RACE TIME +ui_Randomize=Randomize +ui_Rank=RANK +ui_ReadOnly=Read-Only +ui_Ready=Ready +ui_Ready_To_Scan=READY TO SCAN +ui_RebindingKey=Rebinding +ui_RebindingWaintingAxisInput=Waiting for axis type input +ui_RebindingWaintingButtonInput=Waiting for button type input +ui_RebindingWaintingInput=Waiting for Input +ui_ReceivedFrom=From +ui_RefreshList=Refresh List +ui_RefreshMissions=Refresh Contracts +ui_Region=REGION: +ui_Region_ASIA=ASIA +ui_Region_AUS=AUS +ui_Region_All=ALL +ui_Region_BEST=BEST +ui_Region_EU=EU +ui_Region_USA=USA +ui_RejectMission=Reject Contract +ui_RejectOffer=Reject Offer +ui_Rematch=Rematch +ui_RemoteTurretZoomIn=Zoom In (Remote Turret) +ui_RemoteTurretZoomInDesc=Zoom In (Remote Turret) +ui_RemoteTurretZoomOut=Zoom Out (Remote Turret) +ui_RemoteTurretZoomOutDesc=Zoom Out (Remote Turret) +ui_RemoteTurretZoomOutToggle=Zoom Toggle (Remote Turret) +ui_RemoteTurretZoomOutToggleDesc=Zoom Toggle (Remote Turret) +ui_RemoteTurret_PITWheelCategory=Remote Turret - PIT Category +ui_RepLevelAny=Any Rep Level +ui_RepLevelFiveStar=Five Star Minimum +ui_RepLevelFourStar=Four Star Minimum +ui_RepLevelOneStar=One Star Minimum +ui_RepLevelThreeStar=Three Star Minimum +ui_RepLevelTwoStar=Two Star Minimum +ui_Reset=Reset +ui_ResetConfirmationPopUpDescription=Are you sure that you want to reset these settings? +ui_ResetConfirmationPopUpTitle=Warning +ui_ResetTT=Reset Changes +ui_ResetToDefaults=Reset to defaults +ui_Resolution=Resolution +ui_ResolutionTT=Change Resolution +ui_Resume=Resume +ui_ResumeTT=Resume +ui_Return_all_caps=RETURN +ui_Revert=Revert +ui_SMDescLong=Play as either a Star Marine or Outlaw in simulated FPS battles. Gear up, grab your friends, and get ready for strategic firefights set in a number of memorable arenas. +ui_SaturationJoystickRotx=Saturation Joystick X Rotation +ui_SaturationJoystickRoty=Saturation Joystick Y Rotation +ui_SaturationJoystickRotz=Saturation Joystick Z Rotation +ui_SaturationJoystickSlider1=Saturation Joystick Slider 1 +ui_SaturationJoystickSlider2=Saturation Joystick Slider 2 +ui_SaturationJoystickX=Saturation Joystick X Axis +ui_SaturationJoystickY=Saturation Joystick Y Axis +ui_SaturationJoystickZ=Saturation Joystick Z Axis +ui_Save=Save +ui_SaveChanges=Save Changes +ui_SaveLoadout=Save Loadout +ui_ScanChargeBar_Charging=Charging +ui_ScanChargeBar_Cooling=Cooling +ui_ScanChargeBar_Ready=Ready +ui_Scanning_Target=SCANNING TARGET +ui_Score=SCORE +ui_Secondary=Secondary +ui_SecondaryObjectives=Optional Objectives ui_Seconds=%is ui_SelectLanguage= -ui_SelectLoadout=选择预设 -ui_SelectPortToModify=选择飞船港口来修改 -ui_SelectTransferLocation=选择运输地点 -ui_Settings=设置 -ui_ShareMission=共享 -ui_Ship=飞船 -ui_ShipCustomization=飞船自定义 -ui_ShipSelector_Info_AwaitingDelivery=等待送达 -ui_ShipSelector_Info_Checking=加载中... -ui_ShipSelector_Info_Deliverable=可交付 -ui_ShipSelector_Info_Destroyed=已摧毁 -ui_ShipSelector_Info_Impounded=已没收 -ui_ShipSelector_Info_InBay=在港 -ui_ShipSelector_Info_InsuranceClaimed=保险已索赔 -ui_ShipSelector_Info_MovingToStorage=移动到存储中 -ui_ShipSelector_Info_OnPad=停机坪 -ui_ShipSelector_Info_Refueling=加油中 -ui_ShipSelector_Info_RepairsInProgress=正在维修中 -ui_ShipSelector_Info_RetrievalQueued=排队中... -ui_ShipSelector_Info_Retrieving=正在取出 -ui_ShipSelector_Info_Stored=已存放 -ui_ShipSelector_Info_Tracked=已追踪 -ui_ShipSelector_Info_Unknown=未知 -ui_ShipSystems_PITWheelCategory=飞船系统 - PIT目录 -ui_ShowEverything=查看所有 -ui_Singleplayer=单人模式 -ui_Size=尺寸 -ui_SoundSettings=声音设置 -ui_SoundSettingsTT=更改声音设置 -ui_SoundSettingsTitle=声音设置 -ui_SoundVolume=音量 -ui_SoundVolumeTT=更改音量 +ui_SelectLoadout=Select Loadout +ui_SelectPortToModify=Select Ship Port to Modify +ui_SelectTransferLocation=Select Transfer Location +ui_Settings=Settings +ui_ShareMission=Share +ui_Ship=Ship +ui_ShipCustomization=Ship Customization +ui_ShipSelector_Info_AwaitingDelivery=Awaiting Delivery +ui_ShipSelector_Info_Checking=Checking... +ui_ShipSelector_Info_Deliverable=Deliverable +ui_ShipSelector_Info_Destroyed=Destroyed +ui_ShipSelector_Info_Impounded=Impounded +ui_ShipSelector_Info_InBay=In Bay +ui_ShipSelector_Info_InsuranceClaimed=Insurance Claimed +ui_ShipSelector_Info_MovingToStorage=Moving to Storage +ui_ShipSelector_Info_OnPad=On Pad +ui_ShipSelector_Info_Refueling=Refueling +ui_ShipSelector_Info_RepairsInProgress=Repairs In Progress +ui_ShipSelector_Info_RetrievalQueued=Retrieval Queued +ui_ShipSelector_Info_Retrieving=Retrieving +ui_ShipSelector_Info_Stored=Stored +ui_ShipSelector_Info_Tracked=Tracked +ui_ShipSelector_Info_Unknown=Unknown +ui_ShipSystems_PITWheelCategory=Ship Systems - PIT Category +ui_ShowEverything=Show Everything +ui_Singleplayer=SINGLEPLAYER +ui_Size=Size +ui_SoundSettings=Sound Settings +ui_SoundSettingsTT=Change Sound Settings +ui_SoundSettingsTitle=Sound Settings +ui_SoundVolume=Sound Volume +ui_SoundVolumeTT=Change Sound Volume ui_StandardAtmosphereUnit=atm -ui_StoreAll=储存所有商品 -ui_StoreAllItemsOnFloor=该动作会将您库存中的所有商品储存到地面的货箱中。 -ui_SubmitButton=广播信标 -ui_SwitchTeam=更换队伍 -ui_Target_Scanning_Mode=目标扫描模式 -ui_Target_Tracked=目标追踪 -ui_TeamSetup=小队设置 -ui_TeamTotals=小队总分 -ui_Them=他们 -ui_TimeLimit=时间限制 -ui_TimeRemaining=合约有效期 -ui_ToggleControlList=高级控制自定义 -ui_ToggleDefaultPresetImage=默认键位图 -ui_Track=追踪 -ui_TransferFailed=转移失败! -ui_TransferItems=转移物品 -ui_TransferSuccessful=转移成功! -ui_TransferringFrom=转移自 -ui_Type=类型 -ui_Type_All=所有类型 -ui_Unaccessible=无权限 -ui_Unequipped=未装备 -ui_Untrack=取消追踪 -ui_VSCompletion_purchase=现在电子通路商店已解锁租赁剜度长刀。 -ui_VSCompletion_title=剜度已被击败 -ui_VSCompletion_unlock=剜度长刀现已解锁,可在质押商店限时购买。 -ui_VehicleActions_PITWheelCategory=车辆动作 - PIT目录 -ui_VideoVolume=视频音量 -ui_VideoVolumeTT=修改视频音量 -ui_ViewCurve=取消并编辑曲线 -ui_WarningChildState=将有一个或多个子选项被覆盖,您确定要应用母选项的值吗? -ui_WarningCurvePopUpComponentTitle=警告 -ui_WarningDeleteCurve=您的修改将删除自定义曲线并设置一个指数值 (用于产生新曲线)。您想继续吗? -ui_WarningDeleteCurveChild=您的修改将删除自定义曲线并设置一个指数值 (用于产生新曲线)。一个或多个子选项可能会在此过程中被修改.您想继续吗? -ui_WarningDeleteExponent=您的修改将删除指数并设定一个新曲线。您想继续吗? -ui_WarningDeleteExponentChild=您的修改将删除指数并设定一个新曲线。一个或多个子选项可能会在此过程中被修改。您想继续吗? -ui_WeaponSelection_PITWheelCategory=武器选择 - PIT 目录 -ui_WeaponSystems_PITWheelCategory=武器选择 - PIT 目录 -ui_Weapon_QuickSelectRadialMenu=武器选择轮盘 -ui_Weeks=%i周 -ui_WillReplace=将替换 -ui_Years=%i年 -ui_Yes=是 -ui_You=你 -ui_ac_ArenaCommanderLobby_ShipSlotsText=飞船槽位 -ui_ac_ElectronicAccessLobby_AddNewContact=添加新联系人 -ui_ac_ElectronicAccessLobby_ContactListText=联系人列表 -ui_ac_MissingBadgeTooltip=你没有此设备的权限卡 -ui_ac_ShipDetailsPermissionChangeWarning_ScreenDesc=应用此修改会将玩家踢出您的飞船,仍想继续吗? -ui_ac_ShipDetails_EmptySeatPlayerName=驾驶位:空 -ui_ac_ShipDetails_GuestJoin=进入座位 -ui_ac_ShipDetails_GuestLeave=离开飞船 -ui_ac_ShipDetails_GuestLocked=已上锁 -ui_ac_ShipDetails_GuestOccupied=被占用 -ui_ac_ShipDetails_Gunner=炮手 -ui_ac_ShipDetails_OwnerAIOccupied=被AI占用 -ui_ac_ShipDetails_OwnerLocked=被上锁 -ui_ac_ShipDetails_OwnerOpenToAll=向所有人开放 -ui_ac_ShipDetails_OwnerOpenToLobby=向大厅开放 -ui_ac_ShipDetails_OwnerOpenToParty=向小组开放 -ui_ac_ShipDetails_Pilot=驾驶员 -ui_ac_ShipDetails_ScreenDescGuest=此屏幕显示了目前选中飞船的座位分配以及是否有可供加入的空位。 -ui_ac_ShipDetails_ScreenDescOwner=使用此屏幕查看您的飞船上已被占用的座位以及表明您是否想对玩家或NPC乘员开放这些座位。 -ui_ac_ShipDetails_ScreenName=飞船信息 -ui_ac_ShipDetails_ShipChangeButtonText=更换飞船 -ui_ac_SingleSeaterShipChangeNotice_ScreenDesc=此飞船的所有者选择了一台单座载具并不能被加入。 -ui_ac_TeamA=小队 1 -ui_ac_TeamB=小队 2 -ui_ac_lobby_ChangeShip=更换飞船 -ui_ac_lobby_SelectedShip=已被选择的飞船 -ui_ac_lobby_ShipSelectionButtonText=选择飞船 -ui_aiming=瞄准 -ui_applyChanges=应用更改? +ui_StoreAll=Store All Commodities +ui_StoreAllItemsOnFloor=This will store all of your commodities, from your personal inventory, in a cargo box on the floor +ui_SubmitButton=Broadcast Beacon +ui_SwitchTeam=Switch Teams +ui_Target_Scanning_Mode=TARGET SCANNING MODE +ui_Target_Tracked=TARGET TRACKED +ui_TeamSetup=Team Setup +ui_TeamTotals=TEAM TOTALS +ui_Them=Them +ui_TimeLimit=Time Limit +ui_TimeRemaining=Contract Availability +ui_ToggleControlList=ADVANCED CONTROLS CUSTOMIZATION +ui_ToggleDefaultPresetImage=DEFAULT PRESET IMAGE +ui_Track=Track +ui_TransferFailed=Transfer Failed! +ui_TransferItems=Transfer Items +ui_TransferSuccessful=Transfer Successful! +ui_TransferringFrom=Transferring From +ui_Type=Type +ui_Type_All=All Types +ui_Unaccessible=Unaccessible +ui_Unequipped=Unequipped +ui_Untrack=Untrack +ui_VSCompletion_purchase=The Vanduul Glaive is now unlocked for rent in the Electronic Access Store. +ui_VSCompletion_title=Vanduul Defeated +ui_VSCompletion_unlock=The Vanduul Glaive is now unlocked for you to buy in the Pledge Store, for a limited time. +ui_VehicleActions_PITWheelCategory=Vehicle Actions - PIT Category +ui_VideoVolume=Video Volume +ui_VideoVolumeTT=Change Video Volume +ui_ViewCurve=Cancel and edit curve +ui_WarningChildState=One or more child options will be override, do you want to propagate the parent value? +ui_WarningCurvePopUpComponentTitle=Warning +ui_WarningDeleteCurve=Your modification will delete your custom curve and set an exponent value (used to generate a new curve). Do you want to continue? +ui_WarningDeleteCurveChild=Your modification will delete your custom curve and set an exponent value (used to generate a new curve). One or several child options might be changed in the process. Do you want to continue? +ui_WarningDeleteExponent=Your modification will delete the exponent and set a new curve. Do you want to continue? +ui_WarningDeleteExponentChild=Your modification will delete the exponent and set a new curve. One or several child option might be changed in the process. Do you want to continue? +ui_WeaponSelection_PITWheelCategory=Weapon Selection - PIT Category +ui_WeaponSystems_PITWheelCategory=Weapon Systems - PIT Category +ui_Weapon_QuickSelectRadialMenu=Weapon Select Radial Menu +ui_Weeks=%iw +ui_WillReplace=Will Replace +ui_Years=%iy +ui_Yes=Yes +ui_You=You +ui_ac_ArenaCommanderLobby_ShipSlotsText=SHIP SLOTS +ui_ac_ElectronicAccessLobby_AddNewContact=Add New Contact +ui_ac_ElectronicAccessLobby_ContactListText=Contact List +ui_ac_MissingBadgeTooltip=You do not have the required badge to access this screen +ui_ac_ShipDetailsPermissionChangeWarning_ScreenDesc=Applying this change will cause players to be kicked from your ship. Do you still wish to proceed? +ui_ac_ShipDetails_EmptySeatPlayerName=EMPTY SEAT +ui_ac_ShipDetails_GuestJoin=Enter Seat +ui_ac_ShipDetails_GuestLeave=Leave Ship +ui_ac_ShipDetails_GuestLocked=Locked +ui_ac_ShipDetails_GuestOccupied=Occupied +ui_ac_ShipDetails_Gunner=Gunner +ui_ac_ShipDetails_OwnerAIOccupied=AI Occupied +ui_ac_ShipDetails_OwnerLocked=Locked +ui_ac_ShipDetails_OwnerOpenToAll=Open to All +ui_ac_ShipDetails_OwnerOpenToLobby=Open to Lobby +ui_ac_ShipDetails_OwnerOpenToParty=Open to Party +ui_ac_ShipDetails_Pilot=Pilot +ui_ac_ShipDetails_ScreenDescGuest=This screen shows the current seat assignments for the selected ship and if slots are available to join. +ui_ac_ShipDetails_ScreenDescOwner=Use this screen to see what seats are occupied on your ship and whether you would like to make these seats available to players or NPC crewmembers. +ui_ac_ShipDetails_ScreenName=SHIP DETAILS +ui_ac_ShipDetails_ShipChangeButtonText=CHANGE SHIP +ui_ac_SingleSeaterShipChangeNotice_ScreenDesc=The ship owner has selected a single seat vehicle and can no longer be joined. +ui_ac_TeamA=Team 1 +ui_ac_TeamB=Team 2 +ui_ac_lobby_ChangeShip=Change Ship +ui_ac_lobby_SelectedShip=Selected Ship +ui_ac_lobby_ShipSelectionButtonText=Select Ship +ui_aiming=Aiming and Weapons +ui_applyChanges=Apply Changes? ui_bodydrag=Drag Body ui_bodydragDrop=Drop Body -ui_buyIn=手续费: -ui_calibration_warning=警告!\n对准目标 -ui_cg_docking=航行 - 对接 -ui_cg_quantum_travel=航行 - 量子航行 +ui_buyIn=Fee: +ui_calibration_warning=Warning!\nAlign To Target +ui_cg_docking=Flight - Docking +ui_cg_quantum_travel=Flight - Quantum Travel ui_chemsymbol_Ammonia=NH3 ui_chemsymbol_Argon=Ar ui_chemsymbol_CarbonDioxide=CO2 @@ -67916,495 +67916,495 @@ ui_chemsymbol_Sarin=GB ui_chemsymbol_SodiumChloride=NaCl ui_chemsymbol_SulphurDioxide=SO2 ui_chemsymbol_SulphurMonoxide=SO -ui_ci_TurretToggleEsp_disable=禁用炮塔 E.S.P. -ui_ci_TurretToggleesp_enable=启用炮塔 E.S.P. -ui_ci_mgv_v_pitch_hotas=俯仰 上/下(轴向/双手杆) -ui_ci_mgv_v_pitch_hotas_desc=俯仰 上/下 (双手杆) -ui_ci_mgv_v_pitch_mouse=俯仰 上/下 (鼠标) -ui_ci_mgv_v_pitch_mouse_desc=俯仰 上/下 (鼠标) -ui_ci_mgv_v_yaw_hotas=偏航 左/右(轴向/双手杆) -ui_ci_mgv_v_yaw_hotas_desc=偏航 左/右 (双手杆) -ui_ci_mgv_v_yaw_mouse=偏航 左/右 (鼠标) -ui_ci_mgv_v_yaw_mouse_desc=偏航 左/右 (鼠标) -ui_ci_transform_cycle=切换配置 -ui_ci_transform_cycle_desc=切换展开与收起载具配置 -ui_ci_transform_deploy=展开配置 -ui_ci_transform_deploy_desc=展开载具配置 -ui_ci_transform_retract=收起配置 -ui_ci_transform_retract_desc=收起载具配置 -ui_ci_v_exit=离开载具座位 (按住) -ui_ci_v_exit_desc=离开正在使用的载具座位。 -ui_ci_v_ifcs_speed_limiter_reset_scm=速度限制器 - 重置为SCM -ui_ci_v_ifcs_speed_limiter_reset_scm_desc=将速度限制器重置为全SCM。 -ui_ci_v_weapon_manual_gimbal_cycle_source=手动万向节模式 - 切换虚拟摇杆 / 视角随动 (切换,按住) -ui_ci_v_weapon_manual_gimbal_cycle_source_desc=这会使得瞄准准星跟随你的HUD上的虚拟摇杆指示标线或者你的视角方向。 -ui_ci_v_weapon_manual_gimbal_lock_vector=手动万向节模式 - 锁定瞄准矢量 -ui_ci_v_weapon_manual_gimbal_lock_vector_desc=在手动万向节模式下锁定瞄准矢量。 -ui_co_dynamic_zoom_abs=动态缩放 (abs) -ui_co_dynamic_zoom_rel=动态变焦 (相对) +ui_ci_TurretToggleEsp_disable=Disable Turret E.S.P. +ui_ci_TurretToggleesp_enable=Enable Turret E.S.P. +ui_ci_mgv_v_pitch_hotas=Pitch Up / Down (Axis / HOTAS) +ui_ci_mgv_v_pitch_hotas_desc=Pitch Up / Down (HOTAS) +ui_ci_mgv_v_pitch_mouse=Pitch Up / Down (Mouse) +ui_ci_mgv_v_pitch_mouse_desc=Pitch Up / Down (Mouse) +ui_ci_mgv_v_yaw_hotas=Yaw Left / Right (Axis / HOTAS) +ui_ci_mgv_v_yaw_hotas_desc=Yaw Left / Right (HOTAS) +ui_ci_mgv_v_yaw_mouse=Yaw Left / Right (Mouse) +ui_ci_mgv_v_yaw_mouse_desc=Yaw Left / Right (Mouse) +ui_ci_transform_cycle=Cycle Configuration +ui_ci_transform_cycle_desc=Cycle between the vehicle's expanded and retracted configurations. +ui_ci_transform_deploy=Expand Configuration +ui_ci_transform_deploy_desc=Expands the vehicle's configuration. +ui_ci_transform_retract=Retract Configuration +ui_ci_transform_retract_desc=Retracts the vehicle's configuration. +ui_ci_v_exit=Leave Vehicle Seat (Hold) +ui_ci_v_exit_desc=Leave the currently used vehicle seat. +ui_ci_v_ifcs_speed_limiter_reset_scm=Speed Limiter - Reset to SCM +ui_ci_v_ifcs_speed_limiter_reset_scm_desc=Resets Speed Limiter to full SCM. +ui_ci_v_weapon_manual_gimbal_cycle_source=Manual Gimbal Mode - Swap VJoy / Look Direction (Toggle, Hold) +ui_ci_v_weapon_manual_gimbal_cycle_source_desc=This will cause the aim reticle to either follow the VJoy indication on the HUD or your look direction. +ui_ci_v_weapon_manual_gimbal_lock_vector=Manual Gimbal Mode - Lock Aim Vector +ui_ci_v_weapon_manual_gimbal_lock_vector_desc=Locks the aim vector in manual gimbal mode. +ui_co_dynamic_zoom_abs=Dynamic Zoom (abs) +ui_co_dynamic_zoom_rel=Dynamic Zoom (rel) ui_co_eva=FPS EVA -ui_co_eva_move_strafe_lateral=平移:向左/向右 -ui_co_eva_move_strafe_longitudinal=平移:向前/向后 -ui_co_eva_move_strafe_vertical=上/下平移 -ui_co_eva_roll=翻滚:向左/向右 -ui_co_flight_move_accel_range_abs=加速度限制器 (abs) -ui_co_flight_move_accel_range_rel=加速度限制器 (相对) -ui_co_flight_move_space_brake=空间制动 -ui_co_flight_move_speed_range_abs=速度限制器 (abs) -ui_co_flight_move_speed_range_rel=速度限制器 (相对) -ui_combatPayoutLabel=aUEC报酬 -ui_controlhint_ADS_exit=退出瞄准 -ui_controlhint_PIT_contextual_menu=快捷菜单 -ui_controlhint_PIT_navigate=选项 / 导航 -ui_controlhint_PIT_navigate_back=返回\退出 -ui_controlhint_PIT_pages=页面导航 -ui_controlhint_ads=瞄准 -ui_controlhint_ads_medgun=设置(瞄准) -ui_controlhint_auto_zero=自动归零 -ui_controlhint_block=格挡 -ui_controlhint_boats_movement=移动 -ui_controlhint_boats_power_toggle=能源开关(切换) -ui_controlhint_boats_standingDriver_exit=离开 -ui_controlhint_boats_steer=控制 -ui_controlhint_bodydrag_drop=放下人体 -ui_controlhint_call_accept=接听电话 -ui_controlhint_call_decline=拒接电话 -ui_controlhint_cancel_place=取消放置 -ui_controlhint_cancel_throw=取消抛掷 -ui_controlhint_chat_get_help=聊天 -ui_controlhint_consumable=模组快速选择 -ui_controlhint_crouch=下蹲 -ui_controlhint_customize_multiTool_empty=工具安装 -ui_controlhint_dodge=闪避 -ui_controlhint_down=趴下 -ui_controlhint_eva=舱外行走 -ui_controlhint_eva_attach_to_grip=抓住 -ui_controlhint_eva_attach_to_surface=附着(表面) -ui_controlhint_eva_roll=滚动 -ui_controlhint_eva_thrust_horizontal=推进(水平) -ui_controlhint_eva_thrust_stop=停 -ui_controlhint_eva_thrust_vertical=推进(垂直) -ui_controlhint_exit=退出 -ui_controlhint_fire=开火 -ui_controlhint_fire_chargebeam=激活(充能) -ui_controlhint_fire_cuttingbeam=切割 -ui_controlhint_fire_drainbeam=治疗(他人) -ui_controlhint_fire_healbeam=发射 (治疗) -ui_controlhint_fire_healbeam_self=治疗(自己) -ui_controlhint_fire_medicalbeam=注射(他人) -ui_controlhint_fire_medicalbeam_self=注射(自己) -ui_controlhint_fire_miningbeam=发射(切换) -ui_controlhint_fire_repairbeam=激活(修复) -ui_controlhint_fire_salvagebeam=发射 (打捞) -ui_controlhint_fire_tractorbeam=牵引 -ui_controlhint_firemode=开火模式 -ui_controlhint_firemode_heal=瞄准自己 -ui_controlhint_fps_weapon_underbarrel_attachment=下挂 -ui_controlhint_freelook=自由视角 -ui_controlhint_groundVehicle_atc_request_garage=招手(入库请求) -ui_controlhint_groundVehicle_brake=制动 -ui_controlhint_groundVehicle_engine_toggle=引擎开关(切换) -ui_controlhint_groundVehicle_horn=喇叭 -ui_controlhint_groundVehicle_mobiGlas_commlink_garage=通讯连接(入库请求) -ui_controlhint_groundVehicle_movement=前进/后退 -ui_controlhint_groundVehicle_power_toggle=能源开关(切换) -ui_controlhint_groundVehicle_seat_exit_exterior=离开载具 -ui_controlhint_groundVehicle_seat_exit_interior=离开座位 -ui_controlhint_groundVehicle_steer=控制 -ui_controlhint_hacking_minigame_ability_inject=捕获节点 -ui_controlhint_hacking_minigame_ability_ping=探测 +ui_co_eva_move_strafe_lateral=Strafe Left / Right +ui_co_eva_move_strafe_longitudinal=Strafe Forward / Backward +ui_co_eva_move_strafe_vertical=Strafe Up / Down +ui_co_eva_roll=Roll Left / Right +ui_co_flight_move_accel_range_abs=Acceleration Limiter (abs) +ui_co_flight_move_accel_range_rel=Acceleration Limiter (rel) +ui_co_flight_move_space_brake=Space Brake +ui_co_flight_move_speed_range_abs=Velocity Limiter (abs) +ui_co_flight_move_speed_range_rel=Velocity Limiter (rel) +ui_combatPayoutLabel=aUEC Payment +ui_controlhint_ADS_exit=Aim (exit) +ui_controlhint_PIT_contextual_menu=Context. Menu +ui_controlhint_PIT_navigate=Select / Navigate +ui_controlhint_PIT_navigate_back=Back / Exit +ui_controlhint_PIT_pages=Page Navigation +ui_controlhint_ads=Aim +ui_controlhint_ads_medgun=Settings (Aim) +ui_controlhint_auto_zero=Auto Zero +ui_controlhint_block=Block +ui_controlhint_boats_movement=Move +ui_controlhint_boats_power_toggle=Power (Toggle) +ui_controlhint_boats_standingDriver_exit=Exit +ui_controlhint_boats_steer=Steer +ui_controlhint_bodydrag_drop=Drop Body +ui_controlhint_call_accept=Accept Call +ui_controlhint_call_decline=Decline Call +ui_controlhint_cancel_place=Cancel Place +ui_controlhint_cancel_throw=Cancel Throw +ui_controlhint_chat_get_help=Chat +ui_controlhint_consumable=Consumable Quick Select +ui_controlhint_crouch=Crouch +ui_controlhint_customize_multiTool_empty=Tool Attach. +ui_controlhint_dodge=Dodge +ui_controlhint_down=Down +ui_controlhint_eva=EVA +ui_controlhint_eva_attach_to_grip=Grip +ui_controlhint_eva_attach_to_surface=Attach (Surface) +ui_controlhint_eva_roll=Roll +ui_controlhint_eva_thrust_horizontal=Thrust (Lateral) +ui_controlhint_eva_thrust_stop=Stop +ui_controlhint_eva_thrust_vertical=Thrust (Vertical) +ui_controlhint_exit=Exit +ui_controlhint_fire=Fire +ui_controlhint_fire_chargebeam=Fire (Charge) +ui_controlhint_fire_cuttingbeam=Fire +ui_controlhint_fire_drainbeam=Fire (Drain) +ui_controlhint_fire_healbeam=Fire (Heal) +ui_controlhint_fire_healbeam_self=Fire (Self) +ui_controlhint_fire_medicalbeam=Fire (Dose) +ui_controlhint_fire_medicalbeam_self=Fire (Self) +ui_controlhint_fire_miningbeam=Fire (Toggle) +ui_controlhint_fire_repairbeam=Fire (Repair) +ui_controlhint_fire_salvagebeam=Fire (Salvage) +ui_controlhint_fire_tractorbeam=Fire +ui_controlhint_firemode=Fire Mode +ui_controlhint_firemode_heal=Aim at Self +ui_controlhint_fps_weapon_underbarrel_attachment=Underbarrel +ui_controlhint_freelook=Free Look +ui_controlhint_groundVehicle_atc_request_garage=Hail (Request Garage) +ui_controlhint_groundVehicle_brake=Brake +ui_controlhint_groundVehicle_engine_toggle=Engine (Toggle) +ui_controlhint_groundVehicle_horn=Horn +ui_controlhint_groundVehicle_mobiGlas_commlink_garage=CommLink (Reqeust Garage) +ui_controlhint_groundVehicle_movement=Forward/Back +ui_controlhint_groundVehicle_power_toggle=Power (Toggle) +ui_controlhint_groundVehicle_seat_exit_exterior=Exit Vehicle +ui_controlhint_groundVehicle_seat_exit_interior=Exit Seat +ui_controlhint_groundVehicle_steer=Steer +ui_controlhint_hacking_minigame_ability_inject=Capture Node +ui_controlhint_hacking_minigame_ability_ping=Ping ui_controlhint_hacking_minigame_ability_slowdown=DDos -ui_controlhint_hacking_minigame_ability_swap=切换节点 -ui_controlhint_hacking_minigame_ability_swap_rotate=旋转切换节点 -ui_controlhint_hacking_minigame_abort=结束骇入 -ui_controlhint_hacking_minigame_camera_control=旋转面板 -ui_controlhint_hacking_minigame_movement=移动 -ui_controlhint_heal_player=治疗玩家 -ui_controlhint_holster=掏枪/收枪 -ui_controlhint_holster_unarmed_combat=收起拳头 +ui_controlhint_hacking_minigame_ability_swap=Swap Node +ui_controlhint_hacking_minigame_ability_swap_rotate=Rotate Swap Node +ui_controlhint_hacking_minigame_abort=Exit Hacking +ui_controlhint_hacking_minigame_camera_control=Rotate Board +ui_controlhint_hacking_minigame_movement=Move +ui_controlhint_heal_player=Heal Player +ui_controlhint_holster=Holster +ui_controlhint_holster_unarmed_combat=Lower Fists ui_controlhint_inventory_contextual_menu,P=Context. Menu -ui_controlhint_inventory_contextual_menu_select=选择 -ui_controlhint_inventory_double_click=快速装备 -ui_controlhint_inventory_drag_to_move=点击并拖动 -ui_controlhint_inventory_exit=关闭物品栏 -ui_controlhint_inventory_quick_move=快速移动 -ui_controlhint_jump=跳跃 -ui_controlhint_jump_standup=跳跃(站立) -ui_controlhint_kiosk_exit=离开(移动) -ui_controlhint_kiosk_focus=屏幕聚焦 -ui_controlhint_kiosk_navigate=选项 / 导航 -ui_controlhint_ladder_dodge=闪避(侧身) -ui_controlhint_ladder_exit=放手(落下) -ui_controlhint_ladder_jump=跳跃(推开) -ui_controlhint_ladder_midpoint_exit=离开(后撤) -ui_controlhint_ladder_old_slide=滑落 -ui_controlhint_ladder_slide_down=快速攀爬/滑落 -ui_controlhint_ladder_sprint=快速攀爬 -ui_controlhint_lean_left=左侧身(切换) -ui_controlhint_lean_right=右侧身(切换) -ui_controlhint_look_pis=交互/观察 -ui_controlhint_mantle_or_vault=跳跃 \ 攀爬 -ui_controlhint_medgun_setDosage=设置剂量 -ui_controlhint_melee=近战 -ui_controlhint_melee_heavy_attack=突刺(重) -ui_controlhint_melee_light_attack=轻划(轻) -ui_controlhint_mining_power_control=能源控制 -ui_controlhint_mission_accept=接受任务 -ui_controlhint_mission_decline=拒绝任务 -ui_controlhint_mobiglas_open=手环 -ui_controlhint_mobiglas_open_beacon_medical=手环 (请求医疗救援) -ui_controlhint_moboglas_inUse_chat=通讯 -ui_controlhint_moboglas_inUse_exit=退出 -ui_controlhint_moboglas_inUse_map=地图 -ui_controlhint_moboglas_open_map=mobiGlas(地图) -ui_controlhint_move_to_exit=移动以退出 -ui_controlhint_navigate=导航/选择 +ui_controlhint_inventory_contextual_menu_select=Select +ui_controlhint_inventory_double_click=Quick Equip +ui_controlhint_inventory_drag_to_move=Click & Drag +ui_controlhint_inventory_exit=Close Inventory +ui_controlhint_inventory_quick_move=Quick Move +ui_controlhint_jump=Jump +ui_controlhint_jump_standup=Jump (Stand) +ui_controlhint_kiosk_exit=Exit (Move) +ui_controlhint_kiosk_focus=Screen Focus +ui_controlhint_kiosk_navigate=Select / Navigate +ui_controlhint_ladder_dodge=Dodge (Lean) +ui_controlhint_ladder_exit=Let go (Fall) +ui_controlhint_ladder_jump=Jump (Push Off) +ui_controlhint_ladder_midpoint_exit=Exit (Step Off) +ui_controlhint_ladder_old_slide=Slide +ui_controlhint_ladder_slide_down=Fast Climb / Slide +ui_controlhint_ladder_sprint=Fast Climb +ui_controlhint_lean_left=Lean Left (Toggle) +ui_controlhint_lean_right=Lean Right (Toggle) +ui_controlhint_look_pis=Interact / Look +ui_controlhint_mantle_or_vault=Mantle / Vault +ui_controlhint_medgun_setDosage=Set Dose +ui_controlhint_melee=Melee +ui_controlhint_melee_heavy_attack=Stab (Heavy) +ui_controlhint_melee_light_attack=Slash (Light) +ui_controlhint_mining_power_control=Power Control +ui_controlhint_mission_accept=Accept Mission +ui_controlhint_mission_decline=Decline Mission +ui_controlhint_mobiglas_open=mobiGlas +ui_controlhint_mobiglas_open_beacon_medical=mobiGlas (Request Medic) +ui_controlhint_moboglas_inUse_chat=Comms +ui_controlhint_moboglas_inUse_exit=Exit +ui_controlhint_moboglas_inUse_map=Map +ui_controlhint_moboglas_open_map=mobiGlas (Map) +ui_controlhint_move_to_exit=Move To Exit +ui_controlhint_navigate=Navigate / Select ui_controlhint_or=Or -ui_controlhint_pc_choice:interaction_mode=交互 -ui_controlhint_pc_choice:interaction_system=交互模式 -ui_controlhint_pc_drink_glug=饮用 -ui_controlhint_pc_drink_sip=喝一小口 -ui_controlhint_pc_food=吃 -ui_controlhint_pc_personal_thought=内思菜单 -ui_controlhint_pc_personal_thought_holdingFoodOrDrink_wearingHelmet=内思菜单(头盔) -ui_controlhint_pc_qs_consumables=消耗品 -ui_controlhint_pc_qs_consumables_heal=消耗品(医疗笔) -ui_controlhint_pc_qs_deployable=可部署物 -ui_controlhint_pc_qs_throwable=投掷物 -ui_controlhint_pc_qs_weapons_heal_medgun=选择医疗枪 -ui_controlhint_pc_qs_weapons_heal_multitool=选择医疗工具 -ui_controlhint_pc_qs_weapons_primary=武器 -ui_controlhint_pc_quick_interact=交互 -ui_controlhint_pen_medical_maskSymptoms_other=注射他人 -ui_controlhint_pen_medical_maskSymptoms_self=缓解症状(自身) -ui_controlhint_pen_medical_overdoserevival_other=注射他人 -ui_controlhint_pen_medical_overdoserevival_self=降低血药浓度(自身) -ui_controlhint_pen_medical_performanceEnhancing_other=注射他人 -ui_controlhint_pen_medical_performanceEnhancing_self=使用(自身) -ui_controlhint_pen_medpen_healOther=注射他人 -ui_controlhint_pen_medpen_healSelf=治疗(自身) -ui_controlhint_pen_oxypen_other=为别人注射 -ui_controlhint_pen_oxypen_self=充氧(自身) -ui_controlhint_pen_sedative_other=镇静剂(为别人注射) -ui_controlhint_personal_inventory=库存 -ui_controlhint_personal_inventory_drink=库存(饮品) -ui_controlhint_personal_inventory_food=库存(食品) -ui_controlhint_personal_inventory_medpen=库存(医疗针) -ui_controlhint_pis_wheel=交互式菜单 -ui_controlhint_pis_wheel_cancel=取消/退出 -ui_controlhint_pis_wheel_contextual_menu=自定义 -ui_controlhint_pis_wheel_heldItem_defaultAction=手持物品:交互 -ui_controlhint_pis_wheel_navigate_pages=页 -ui_controlhint_pis_wheel_release_to_select=松开以选择 -ui_controlhint_pis_wheel_select=选择 -ui_controlhint_pl_exit=退出 -ui_controlhint_place=放置 -ui_controlhint_prime_throw_overarm=装填并投掷 -ui_controlhint_prime_throw_underarm=低抛 -ui_controlhint_primed_cancel=取消 -ui_controlhint_prone=卧倒 -ui_controlhint_prone_exit=起身 -ui_controlhint_pushable_sprint=奔跑 -ui_controlhint_puzzle_valve_turn=转动阀门 -ui_controlhint_qswheel_cancel_exit=取消 & 退出 -ui_controlhint_qswheel_contextual=文本菜单 -ui_controlhint_qswheel_highlight=突出显示片段 -ui_controlhint_qswheel_navigate=导航 -ui_controlhint_qswheel_pages=页面导航 -ui_controlhint_qswheel_select=选择 -ui_controlhint_qswheel_select_release_input_navigate=松开以导航 -ui_controlhint_qswheel_select_release_input_select=松开以选择 -ui_controlhint_rangedWeapon_melee=近战武器攻击 -ui_controlhint_reload=装弹 -ui_controlhint_respawn=重生(复活) -ui_controlhint_restrain=抑制 -ui_controlhint_roll=翻滚 -ui_controlhint_rotate=转身 -ui_controlhint_run=跑 -ui_controlhint_scan_charged=充能扫描 -ui_controlhint_scan_quick=扫描 +ui_controlhint_pc_choice:interaction_mode=Interact +ui_controlhint_pc_choice:interaction_system=Interact Mode +ui_controlhint_pc_drink_glug=Drink +ui_controlhint_pc_drink_sip=Sip +ui_controlhint_pc_food=Eat +ui_controlhint_pc_personal_thought=PIT Menu +ui_controlhint_pc_personal_thought_holdingFoodOrDrink_wearingHelmet=PIT (helmet) +ui_controlhint_pc_qs_consumables=Consumables +ui_controlhint_pc_qs_consumables_heal=Consumables (MedPen) +ui_controlhint_pc_qs_deployable=Deployables +ui_controlhint_pc_qs_throwable=Throwables +ui_controlhint_pc_qs_weapons_heal_medgun=Select Med-Gun +ui_controlhint_pc_qs_weapons_heal_multitool=Select Med-Tool +ui_controlhint_pc_qs_weapons_primary=Weapons +ui_controlhint_pc_quick_interact=Interact +ui_controlhint_pen_medical_maskSymptoms_other=Inject Other +ui_controlhint_pen_medical_maskSymptoms_self=Mask Symptoms (Self) +ui_controlhint_pen_medical_overdoserevival_other=Inject Other +ui_controlhint_pen_medical_overdoserevival_self=Reduce B.D.L. (Self) +ui_controlhint_pen_medical_performanceEnhancing_other=Inject Other +ui_controlhint_pen_medical_performanceEnhancing_self=Buff (Self) +ui_controlhint_pen_medpen_healOther=Inject Other +ui_controlhint_pen_medpen_healSelf=Heal (Self) +ui_controlhint_pen_oxypen_other=Inject Other +ui_controlhint_pen_oxypen_self=Oxygenate (Self) +ui_controlhint_pen_sedative_other=Sedative (Inject Other) +ui_controlhint_personal_inventory=Inventory +ui_controlhint_personal_inventory_drink=Inventory (Drink) +ui_controlhint_personal_inventory_food=Inventory (Food) +ui_controlhint_personal_inventory_medpen=Inventory (MedPen) +ui_controlhint_pis_wheel=Interaction Wheel +ui_controlhint_pis_wheel_cancel=Cancel/Exit +ui_controlhint_pis_wheel_contextual_menu=Customize +ui_controlhint_pis_wheel_heldItem_defaultAction=Held Item: Interact +ui_controlhint_pis_wheel_navigate_pages=Pages +ui_controlhint_pis_wheel_release_to_select=Release to Select +ui_controlhint_pis_wheel_select=Select +ui_controlhint_pl_exit=Exit +ui_controlhint_place=Place +ui_controlhint_prime_throw_overarm=Prime & Throw +ui_controlhint_prime_throw_underarm=Underarm +ui_controlhint_primed_cancel=Cancel Grenade +ui_controlhint_prone=Prone +ui_controlhint_prone_exit=Prone (Exit) +ui_controlhint_pushable_sprint=Run +ui_controlhint_puzzle_valve_turn=Turn Valve +ui_controlhint_qswheel_cancel_exit=Cancel & Exit +ui_controlhint_qswheel_contextual=Contextual Menu +ui_controlhint_qswheel_highlight=Highlight Segment +ui_controlhint_qswheel_navigate=Navigate +ui_controlhint_qswheel_pages=Page Navigation +ui_controlhint_qswheel_select=Select +ui_controlhint_qswheel_select_release_input_navigate=Release to Navigate +ui_controlhint_qswheel_select_release_input_select=Release to Select +ui_controlhint_rangedWeapon_melee=Weapon Melee Attack +ui_controlhint_reload=Reload +ui_controlhint_respawn=Regen (Respawn) +ui_controlhint_restrain=Restrain +ui_controlhint_roll=Roll +ui_controlhint_rotate=Rotate +ui_controlhint_run=Run +ui_controlhint_scan_charged=Charged Scan +ui_controlhint_scan_quick=Scan ui_controlhint_separatorPlaceholder=, ui_controlhint_separatorPlaceholder_and=+ ui_controlhint_separatorPlaceholder_upto=- -ui_controlhint_ships_atc_request_docking=请求对接 -ui_controlhint_ships_atc_request_landing=请求降落 -ui_controlhint_ships_bombs_canceltImpactPoint=移除轰炸目标 -ui_controlhint_ships_bombs_cycle_fwd=炸弹切换(向前) -ui_controlhint_ships_bombs_drop=投下炸弹 -ui_controlhint_ships_bombs_hud_range=HUD范围 +/- -ui_controlhint_ships_bombs_setImpactPoint=轰炸目标(切换) -ui_controlhint_ships_cm_decoy_burst_increase_decrease=诱饵弹数量 +/- -ui_controlhint_ships_cm_decoy_launch=诱饵(反制措施) -ui_controlhint_ships_cm_decoy_noise_launch=诱饵弹/噪声场(CM) -ui_controlhint_ships_cm_decoy_panic=紧急诱饵(反制措施) -ui_controlhint_ships_cm_noise_launch=噪声场(反制措施) -ui_controlhint_ships_cruisecontrol_toggle=巡航模式(切换) -ui_controlhint_ships_decoupled_toggle=分离模式(切换) -ui_controlhint_ships_docking_auto-dock=自动对接 -ui_controlhint_ships_docking_camtoggle=对接视角(切换) -ui_controlhint_ships_docking_modetoggle=对接模式(切换) -ui_controlhint_ships_docking_undock=脱离 -ui_controlhint_ships_gforce_safety_toggle=过载保护(切换) -ui_controlhint_ships_gsafe-toggle=过载保护(切换) -ui_controlhint_ships_landing_autoland=自动降落 -ui_controlhint_ships_landing_mode_toggle=起落架(切换) -ui_controlhint_ships_locktarget_attacker_inview=锁定攻击者(视野内) -ui_controlhint_ships_locktarget_cycle_attackers_fwd=锁定攻击者(循环切换) -ui_controlhint_ships_locktarget_cycle_hostiles_fwd=锁定敌对目标(循环切换) -ui_controlhint_ships_locktarget_cycle_inview=锁定(视野内) -ui_controlhint_ships_locktarget_hostile_inview=锁定敌对目标(视野内) -ui_controlhint_ships_mining_change_laser_type_extract=激光类型(提取) -ui_controlhint_ships_mining_change_laser_type_fracture=激光类型(破碎) -ui_controlhint_ships_mining_consumable=采矿模组 -ui_controlhint_ships_mining_fire=攻击模式(切换) -ui_controlhint_ships_mining_mode_toggle=采矿模式(切换) -ui_controlhint_ships_mining_power_range=激光能量 -ui_controlhint_ships_missileMode_armedMissiles_increase=预装更多导弹 -ui_controlhint_ships_missileMode_armedMissiles_increase_decrease=预装导弹数量 +/- -ui_controlhint_ships_missileMode_armedMissiles_reset=重置导弹预装数量 -ui_controlhint_ships_missileMode_cycle_fwd=导弹切换(向前) -ui_controlhint_ships_missileMode_launch=发射导弹 -ui_controlhint_ships_missileMode_toggle=导弹模式(切换) -ui_controlhint_ships_mobiGlas_commlink_docking=通讯链接(对接请求) -ui_controlhint_ships_mobiGlas_commlink_landing=通讯连接(请求着陆) -ui_controlhint_ships_pin=标记 -ui_controlhint_ships_power_toggle=能源开关(切换) -ui_controlhint_ships_qtm_boost=量子突进 -ui_controlhint_ships_qtm_engage=启动量子航行 -ui_controlhint_ships_qtm_toggle=量子模式(切换) -ui_controlhint_ships_rotationlock-toggle=旋转锁定(切换) -ui_controlhint_ships_rotationlock_toggle=旋转锁定(切换) -ui_controlhint_ships_salvage_beam_axis_scroll,P=光束间距 -ui_controlhint_ships_salvage_beam_axis_toggle,P=光束间距轴 -ui_controlhint_ships_salvage_beamtoggle,P=启动工具 -ui_controlhint_ships_salvage_cyclemodifiers,P=切换工具模式 -ui_controlhint_ships_salvage_focus,P=选择工具(左/右) -ui_controlhint_ships_salvage_focus_all,P=选择工具(左+右) -ui_controlhint_ships_salvage_focus_fracture,P=选择工具(碎裂) -ui_controlhint_ships_salvage_focus_left,P=选择工具(左) -ui_controlhint_ships_salvage_focus_right,P=选择工具(右) -ui_controlhint_ships_salvage_gimbal=万向节(切换) -ui_controlhint_ships_salvage_mode_toggle=打捞模式(切换) -ui_controlhint_ships_scm_speedlimit=最大速度 +/- -ui_controlhint_ships_seat_eject=弹射 -ui_controlhint_ships_seat_exit=离开座位 -ui_controlhint_ships_seat_exit_ship=离开飞船 -ui_controlhint_ships_strafe_xy-plane=移动(水平) -ui_controlhint_ships_strafe_z=移动(垂直) -ui_controlhint_ships_strafe_z_down=平移(向下) -ui_controlhint_ships_strafe_z_up=平移(向上) -ui_controlhint_ships_target_request_docking=呼叫(请求对接) -ui_controlhint_ships_thrusters_afterburners=助推(加速) -ui_controlhint_ships_thrusters_toggle=推进器(切换) -ui_controlhint_ships_volatileCargo_jettison=抛弃货仓 -ui_controlhint_sip_drink=喝一小口 -ui_controlhint_slide=滑铲 -ui_controlhint_sprint=奔跑 -ui_controlhint_stabilize=屏息 -ui_controlhint_swap_wheel_cancel=退出/取消 -ui_controlhint_swap_wheel_page_navigate=页 -ui_controlhint_swap_wheel_select=选择 -ui_controlhint_takedown_lethal=击倒(致命) -ui_controlhint_takedown_none_lethal=击倒 (非致命) -ui_controlhint_throw=抛掷 -ui_controlhint_toggleOptionOn_ADS_exit=退出瞄准 -ui_controlhint_toggleOptionOn_ADS_toggleOn=瞄准(切换) -ui_controlhint_toggleOptionOn_InteractionMode_exit=交互模式(退出) -ui_controlhint_toggleOptionOn_pushable_sprint_exit=跑(切换) -ui_controlhint_toggleOptionOn_sprint_exit=冲刺(切换) -ui_controlhint_toggle_attachment=使用附件 -ui_controlhint_tractorbeam_detach_mode=分离模式 -ui_controlhint_tractorbeam_distance_control=波束长度 -ui_controlhint_tractorbeam_rotation_control=旋转目标 -ui_controlhint_tractorbeam_traversal_mode=空间穿越模式 -ui_controlhint_turret_firemode_toggle=开火模式 -ui_controlhint_turret_gyromode=陀螺仪模式 -ui_controlhint_turret_look_pis_powerOff=交互(电源开启) -ui_controlhint_turret_seat_exit_toexterior=退出载具 -ui_controlhint_unarmed_block=徒手格挡 -ui_controlhint_unarmed_heavy_attack=重击 -ui_controlhint_unarmed_light_attack=轻击 -ui_controlhint_up=向上 -ui_controlhint_visor_dirty_wipe=擦拭面罩 -ui_controlhint_visor_wipe=擦拭面罩 -ui_controlhint_weapon=武器选择 -ui_controlhint_weapon_block=武器格挡 -ui_controlhint_weapon_customize=自定义 -ui_controlhint_weapon_customize_addHealing=安装附件(治疗) -ui_controlhint_weapon_quick=武器快速选择 -ui_controlhint_zero-g-traversal_detach=放手 -ui_controlhint_zero-g-traversal_launch=发射 -ui_controlhint_zero-g-traversal_sprint=快速表面攀爬 -ui_controlhint_zeroing=视距 +/- -ui_controlhint_zeroing_auto_adjust=自动调整(视野内) -ui_controlsSettings=游戏设置 -ui_copy=复制 -ui_cut=剪切 -ui_datapad_attachment=1个附件 -ui_datapad_close=关闭 -ui_datapad_date=日期: +ui_controlhint_ships_atc_request_docking=Request Docking +ui_controlhint_ships_atc_request_landing=Request Landing +ui_controlhint_ships_bombs_canceltImpactPoint=Remove Bomb Target +ui_controlhint_ships_bombs_cycle_fwd=Bomb Cycle (Fwd) +ui_controlhint_ships_bombs_drop=Drop Bomb +ui_controlhint_ships_bombs_hud_range=HUD Range +/- +ui_controlhint_ships_bombs_setImpactPoint=Bomb Target (Toggle) +ui_controlhint_ships_cm_decoy_burst_increase_decrease=Decoy Burst +/- +ui_controlhint_ships_cm_decoy_launch=Decoy (CM) +ui_controlhint_ships_cm_decoy_noise_launch=Decoy/Noise (CM) +ui_controlhint_ships_cm_decoy_panic=Decoy Panic (CM) +ui_controlhint_ships_cm_noise_launch=Noise (CM) +ui_controlhint_ships_cruisecontrol_toggle=Cruise Ctrl. (Toggle) +ui_controlhint_ships_decoupled_toggle=Decoupled (Toggle) +ui_controlhint_ships_docking_auto-dock=Auto-Dock +ui_controlhint_ships_docking_camtoggle=Docking Cam. (Toggle) +ui_controlhint_ships_docking_modetoggle=Dock. Mode (Toggle) +ui_controlhint_ships_docking_undock=Undock +ui_controlhint_ships_gforce_safety_toggle=G-Force Safety (Toggle) +ui_controlhint_ships_gsafe-toggle=G-Safe (Toggle) +ui_controlhint_ships_landing_autoland=Autoland +ui_controlhint_ships_landing_mode_toggle=Landing Gear (Toggle) +ui_controlhint_ships_locktarget_attacker_inview=Target Attacker (In View) +ui_controlhint_ships_locktarget_cycle_attackers_fwd=Target Attacker (Cycle) +ui_controlhint_ships_locktarget_cycle_hostiles_fwd=Target Hostile (Cycle) +ui_controlhint_ships_locktarget_cycle_inview=Target (In View) +ui_controlhint_ships_locktarget_hostile_inview=Target Hostile (In View) +ui_controlhint_ships_mining_change_laser_type_extract=Laser Type (Extract) +ui_controlhint_ships_mining_change_laser_type_fracture=Laser Type (Fracture) +ui_controlhint_ships_mining_consumable=Mining Module +ui_controlhint_ships_mining_fire=Fire (Toggle) +ui_controlhint_ships_mining_mode_toggle=Mining Mode (Toggle) +ui_controlhint_ships_mining_power_range=Laser Power +ui_controlhint_ships_missileMode_armedMissiles_increase=Arm More Missiles +ui_controlhint_ships_missileMode_armedMissiles_increase_decrease=Arm Missiles +/- +ui_controlhint_ships_missileMode_armedMissiles_reset=Reset Armed Count +ui_controlhint_ships_missileMode_cycle_fwd=Missile Cycle (Fwd) +ui_controlhint_ships_missileMode_launch=Launch Missile +ui_controlhint_ships_missileMode_toggle=Missile Mode (Toggle) +ui_controlhint_ships_mobiGlas_commlink_docking=CommLink (Dock Req.) +ui_controlhint_ships_mobiGlas_commlink_landing=CommLink (Land Req.) +ui_controlhint_ships_pin=Pin +ui_controlhint_ships_power_toggle=Power (Toggle) +ui_controlhint_ships_qtm_boost=Quantum Boost +ui_controlhint_ships_qtm_engage=QT Engage +ui_controlhint_ships_qtm_toggle=QT Mode (Toggle) +ui_controlhint_ships_rotationlock-toggle=Rotation-Lock (Toggle) +ui_controlhint_ships_rotationlock_toggle=Rotation Lock (Toggle) +ui_controlhint_ships_salvage_beam_axis_scroll,P=Beam Spacing +ui_controlhint_ships_salvage_beam_axis_toggle,P=Beam Spacing Axis +ui_controlhint_ships_salvage_beamtoggle,P=Engage Tool +ui_controlhint_ships_salvage_cyclemodifiers,P=Cycle Tool Mode +ui_controlhint_ships_salvage_focus,P=Focus Tool (L/R) +ui_controlhint_ships_salvage_focus_all,P=Focus Tool (L+R) +ui_controlhint_ships_salvage_focus_fracture,P=Focus Tool (Fracture) +ui_controlhint_ships_salvage_focus_left,P=Focus Tool (L) +ui_controlhint_ships_salvage_focus_right,P=Focus Tool (R) +ui_controlhint_ships_salvage_gimbal=Gimbal (Toggle) +ui_controlhint_ships_salvage_mode_toggle=Salvage Mode (Toggle) +ui_controlhint_ships_scm_speedlimit=Max. Speed +/- +ui_controlhint_ships_seat_eject=Eject +ui_controlhint_ships_seat_exit=Exit Seat +ui_controlhint_ships_seat_exit_ship=Exit Ship +ui_controlhint_ships_strafe_xy-plane=Move (Lateral) +ui_controlhint_ships_strafe_z=Move (Vertical) +ui_controlhint_ships_strafe_z_down=Strafe (Down) +ui_controlhint_ships_strafe_z_up=Strafe (Up) +ui_controlhint_ships_target_request_docking=Hail (Request Docking) +ui_controlhint_ships_thrusters_afterburners=Boost (Accel.) +ui_controlhint_ships_thrusters_toggle=Thrusters (Toggle) +ui_controlhint_ships_volatileCargo_jettison=Jettison Cargo +ui_controlhint_sip_drink=Sip +ui_controlhint_slide=Slide +ui_controlhint_sprint=Sprint +ui_controlhint_stabilize=Hold Breath +ui_controlhint_swap_wheel_cancel=Exit/Cancel +ui_controlhint_swap_wheel_page_navigate=Pages +ui_controlhint_swap_wheel_select=Select +ui_controlhint_takedown_lethal=Takedown (Lethal) +ui_controlhint_takedown_none_lethal=Takedown (Non-Lethal) +ui_controlhint_throw=Throw +ui_controlhint_toggleOptionOn_ADS_exit=Aim (exit) +ui_controlhint_toggleOptionOn_ADS_toggleOn=Aim (toggle) +ui_controlhint_toggleOptionOn_InteractionMode_exit=Interaction Mode (exit) +ui_controlhint_toggleOptionOn_pushable_sprint_exit=Run (toggle) +ui_controlhint_toggleOptionOn_sprint_exit=Sprint (toggle) +ui_controlhint_toggle_attachment=Toggle Attachment +ui_controlhint_tractorbeam_detach_mode=Detach Mode +ui_controlhint_tractorbeam_distance_control=Beam Length +ui_controlhint_tractorbeam_rotation_control=Rotate Target +ui_controlhint_tractorbeam_traversal_mode=Traversal Mode +ui_controlhint_turret_firemode_toggle=Fire Mode +ui_controlhint_turret_gyromode=Gyro Mode +ui_controlhint_turret_look_pis_powerOff=Interact (Power On) +ui_controlhint_turret_seat_exit_toexterior=Exit Vehicle +ui_controlhint_unarmed_block=Unarmed Block +ui_controlhint_unarmed_heavy_attack=Heavy Attack +ui_controlhint_unarmed_light_attack=Light Attack +ui_controlhint_up=Up +ui_controlhint_visor_dirty_wipe=Wipe Visor +ui_controlhint_visor_wipe=Wipe Visor +ui_controlhint_weapon=Weapon Select +ui_controlhint_weapon_block=Weapon Block +ui_controlhint_weapon_customize=Customize +ui_controlhint_weapon_customize_addHealing=Tool Attach (Heal) +ui_controlhint_weapon_quick=Weapon Quick Select +ui_controlhint_zero-g-traversal_detach=Let Go +ui_controlhint_zero-g-traversal_launch=Launch +ui_controlhint_zero-g-traversal_sprint=Skim Surface +ui_controlhint_zeroing=Sight Dist. +/- +ui_controlhint_zeroing_auto_adjust=Auto (Sight Dist.) +ui_controlsSettings=Game Settings +ui_copy=Copy +ui_cut=Cut +ui_datapad_attachment=1 Attachment +ui_datapad_close=Close +ui_datapad_date=Date: ui_datapad_date_placeholder=00 / 00 / 0000 ui_datapad_date_placeholder_period=00.00.0000 -ui_datapad_email=电子邮件 -ui_datapad_files=文件 -ui_datapad_from=发件人: -ui_datapad_home=主页 -ui_datapad_notes=笔记 -ui_datapad_subject=主题: +ui_datapad_email=Email +ui_datapad_files=Files +ui_datapad_from=From: +ui_datapad_home=Home +ui_datapad_notes=Notes +ui_datapad_subject=Subject: ui_datapad_time_placeholder=00:00 -ui_datapad_to=收件人: -ui_datapad_unlock=触摸以解锁 +ui_datapad_to=To: +ui_datapad_unlock=Touch to Unlock ui_date_format=%d/%d/%d -ui_deselect=取消选择 -ui_destDropDownLabel=选择目的地 -ui_dest_cargo=货运中心 -ui_dest_clinic=诊所 -ui_dest_commercial=购物中心 -ui_dest_entry_exit=机库&生活区 -ui_dest_entry_pyro=入口 -ui_dest_habs=生活区 -ui_dest_javelin_tour=参观标枪 +ui_deselect=Deselect +ui_destDropDownLabel=Select Destination +ui_dest_cargo=Cargo Center +ui_dest_clinic=Clinic +ui_dest_commercial=Galleria +ui_dest_entry_exit=Hangars & Habs +ui_dest_entry_pyro=Entrance +ui_dest_habs=Habs +ui_dest_javelin_tour=Javelin Tour ui_dest_lowerdecks,P=Lower Decks -ui_dest_maintenanceshaft_01=维修通道 01 -ui_dest_maintenanceshaft_02=维修通道 02 -ui_dest_maintenanceshaft_03=维修通道 03 -ui_dest_maintenanceshaft_04=维修通道 04 -ui_dest_maintenanceshaft_05=维修通道 05 -ui_dest_maintenanceshaft_06=维修通道 06 -ui_dest_refinery=精炼站 -ui_dest_security_dock=安全对接港 -ui_dest_security_dock_a_deck=安全对接港甲板A -ui_dest_security_dock_b_deck=安全对接港甲板B -ui_dest_security_dock_c_deck=安全对接港甲板C +ui_dest_maintenanceshaft_01=Maintenance Shaft 01 +ui_dest_maintenanceshaft_02=Maintenance Shaft 02 +ui_dest_maintenanceshaft_03=Maintenance Shaft 03 +ui_dest_maintenanceshaft_04=Maintenance Shaft 04 +ui_dest_maintenanceshaft_05=Maintenance Shaft 05 +ui_dest_maintenanceshaft_06=Maintenance Shaft 06 +ui_dest_refinery=Refinery +ui_dest_security_dock=Security Dock +ui_dest_security_dock_a_deck=Security Dock A Deck +ui_dest_security_dock_b_deck=Security Dock B Deck +ui_dest_security_dock_c_deck=Security Dock C Deck ui_dest_workerarea,P=Worker's Area -ui_destinationSelector=目的地 -ui_diag_no=否 +ui_destinationSelector=Destination +ui_diag_no=No ui_diag_ok=Ok -ui_diag_yes=是 -ui_disconnect_cause_anticheat=反作弊 -ui_disconnect_cause_anticheat_error=反作弊出错 -ui_disconnect_cause_anticheat_timeout=反作弊启用中超时 -ui_disconnect_cause_anticheat_violation=反作弊检测到文件完整性损坏 -ui_disconnect_cause_authentication_failed=验证失败:\n服务器拒绝了连接因为该连接未被授权。\n请再次尝试。 -ui_disconnect_cause_banned=被封禁:\n此账号已被封禁。 -ui_disconnect_cause_cant_connect=连接失败:\n不能连接到服务器。\n如问题持续,请检查网络连接。 -ui_disconnect_cause_class_registry_mismatch=类注册表不匹配:\n因为和服务器的数据不匹配而断开连接。\n请以管理员身份运行启动器并验证游戏文档是否被更新为最新版本。 -ui_disconnect_cause_connect_timeout=连接超时:\n连接服务器时超时。\n如问题持续,请检查网络连接。 -ui_disconnect_cause_context_corruption=环境损坏:\n因为内部网络错误而断开连接。 -ui_disconnect_cause_failed_to_spawn_ship=生成飞船失败:\n请在菜单重新选择飞船并重试。 -ui_disconnect_cause_game_already_started=战局已经开始:\n该模式不允许中途加入。\n请在菜单中重试以加入另一战局。 -ui_disconnect_cause_game_error=游戏错误:\n游戏检测到了意外的错误并且断开了连接。 -ui_disconnect_cause_global_ban1=全面封禁(1):\n此账号已被封禁。 -ui_disconnect_cause_globally_banned=全面封禁:\n此账号已被封禁。 -ui_disconnect_cause_kicked=被踢出:\n用户被踢出服务器。 -ui_disconnect_cause_kicked_friendly_fire=友军伤害:\n因为过量友军伤害而被断开连接。 -ui_disconnect_cause_kicked_full_wanted_kill=通缉死亡:\n在最高通缉等级下死亡。 -ui_disconnect_cause_kicked_high_ping=低质量连接:\n因为低质量连接而被断开连接。\n如问题持续,请检查网络连接。 -ui_disconnect_cause_kicked_idling=无操作:\n因为长时间无操作而被断开连接。 -ui_disconnect_cause_no_controller=无控制器:\n请保证您的键盘、鼠标或其他控制设备是否正确连接。 -ui_disconnect_cause_not_dx11_capable=找不到DirectX 11:\n星际公民至少需要DirectX 11来运行。 -ui_disconnect_cause_nub_destroyed=Nub关闭:\nNub被关闭。 -ui_disconnect_cause_protocol_error=协议错误:\n一个异常的数据包造成了连接的断开。 -ui_disconnect_cause_resolve_failed=解析失败:\n解析网络主机地址失败。\n如问题持续,请检查网络连接和DNS设置。 -ui_disconnect_cause_sanction_violation=因违反规则被断开连接 -ui_disconnect_cause_serialized_component_mismatch=序列化组件不匹配:\n一个网络序列化组件和服务器版本不匹配。\n请以管理员身份运行启动器并验证游戏文档是否被更新为最新版本。 -ui_disconnect_cause_server_full=服务器满员:\n选择的服务器已经满员。\n请重试。 -ui_disconnect_cause_session_ended=进程结束:\n进程已结束。 -ui_disconnect_cause_socket_send=接口错误:\n无法发送数据。\n如问题持续,请检查网络连接。 -ui_disconnect_cause_timeout=连接丢失:\n游戏客户端与服务器失去连接。 -ui_disconnect_cause_unknown=未知:\n检测到一个未知错误。 -ui_disconnect_cause_user_requested=用户请求:\n一个用户行为导致了连接的断开。 -ui_disconnect_cause_version_mismatch=版本不匹配:\n请以管理员身份运行启动器并验证游戏文档是否被更新为最新版本。 -ui_disconnect_cause_view_state=视图状态错误:\n视图状态转换时出错。 -ui_disconnect_unlocalized_error=非本地错误 -ui_disconnect_warning_anticheat=反作弊沙盒失效 -ui_disconnected_body=请检查连接 -ui_disconnected_title=未侦测到信号 -ui_ea_LobbyConnection_Message=正在接收大厅信息 -ui_ea_MissingBadgeTooltip=您没有使用此界面的许可 -ui_error_type_disconnection_cause=连接断开 -ui_error_type_lobby_error=大厅错误 -ui_error_type_lobby_internal_error=大厅内部错误 -ui_error_type_services_connection=CIG服务 -ui_escortPayoutLabel=aUEC报酬每分钟 -ui_flight_strafe_forward_back_rel=节流阀 - 前进/后退(相对) -ui_game_popup_error=错误 - %s (CODE %i)\n%s -ui_hacking_BLTR=蓝三角 -ui_hacking_BootCode=导入数据\n导入 BLTR Tigersclaw boot sequence connection protocols,Engine\nBLTR Tigersclaw boot sequence connection protocols_Max = 3995.00\nBLTR Tigersclaw boot sequence connection protocols_Min = 0.00\ndef BLTR Tigersclaw boot sequence connection protocols(speed):\nreturn 1.0 - speed\npart_monitor = 27\n\nBLTR Tigersclaw boot sequence connection protocols_Data = []\ntry:\nfor i in range(BLTR Tigersclaw boot sequence connection protocols_MaxCapacity, 0, -1):\nfor monitor_check_1 in range(part_monitor):\nBLTR Tigersclaw boot sequence connection protocols_switch = -1\ncounter = -1\n\nfor monitor_check_2 in range(part_monitor):\nif monitor_check_2 % part_monitor == 0:\nBLTR Tigersclaw boot sequence connection protocols_switch += 1\ncounter = 0\n\nif i-1 == 0:\narr = i-1 + BLTR Tigersclaw boot sequence connection protocols_switch\n\nelse:\ndata_arr = ((i-1) * part_monitor) + BLTR Tigersclaw boot sequence connection protocols_switch\nBLTR Tigersclaw boot sequence connection protocols_Data.append(BLTR Tigersclaw boot sequence connection protocols_Data[data_arr][target_pixel])\n\nexcept Exception as e:\nprint(' ---- Error with BLTR Tigersclaw boot sequence connection protocols # '+str(e))\n\ncom.INIT\ncom.boot.app\nBT.TC.Annotationconfigapplicationcontext\n\n////////////////////////////////////////////////////////////////\n\n安装应用程序\n\n尝试连接到主机系统 ...........................\n\n\n链接建立 _ -ui_hacking_BootProgress=启动进度 -ui_hacking_BootSequence=启动序列 -ui_hacking_BootStatus=启动状态 -ui_hacking_Crypto_Key=加密_密匙 +ui_diag_yes=Yes +ui_disconnect_cause_anticheat=Anticheat +ui_disconnect_cause_anticheat_error=Anticheat Encountered An Error +ui_disconnect_cause_anticheat_timeout=Anticheat Timed Out During Initialization +ui_disconnect_cause_anticheat_violation=Anticheat Detected a File Integrity Violation +ui_disconnect_cause_authentication_failed=Authentication Failed:\nThe server rejected the connection because it was not authorized.\nPlease try again. +ui_disconnect_cause_banned=Banned:\nThis user account has been banned. +ui_disconnect_cause_cant_connect=Connection Failed:\nUnable to connect to server.\nIf the problem persists please check the internet connection. +ui_disconnect_cause_class_registry_mismatch=Class Registry Mismatch:\nDisconnected due to data mismatch with server.\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version. +ui_disconnect_cause_connect_timeout=Connection Timeout:\nTimeout while connecting to server.\nIf the problem persists please check the internet connection. +ui_disconnect_cause_context_corruption=Context Corruption:\nDisconnected due to internal network error. +ui_disconnect_cause_failed_to_spawn_ship=Failed to spawn spaceship:\nPlease re-select a ship in the menus and try again. +ui_disconnect_cause_game_already_started=Game Session Already Started:\nGame mode cannot be joined mid-game.\nTo find to another game to join please try again from the menus. +ui_disconnect_cause_game_error=Game Error:\nThe game detected an unexpected error and disconnected. +ui_disconnect_cause_global_ban1=Globally Banned(1):\nThis user account has been banned. +ui_disconnect_cause_globally_banned=Globally Banned:\nThis user account has been banned. +ui_disconnect_cause_kicked=Kicked:\nUser initiated kick from server. +ui_disconnect_cause_kicked_friendly_fire=Friendly Fire:\nDisconnected for dealing too much friendly fire. +ui_disconnect_cause_kicked_full_wanted_kill=Wanted Death:\nDied while at highest wanted level. +ui_disconnect_cause_kicked_high_ping=Poor Connection:\nDisconnected due to poor quality connection.\nIf the problem persists please check the internet connection. +ui_disconnect_cause_kicked_idling=Inactivity:\nDisconnected for being inactive for too long. +ui_disconnect_cause_no_controller=No Controller:\nPlease ensure your keyboard, mouse and controller are correctly connected. +ui_disconnect_cause_not_dx11_capable=DirectX 11 Not Found:\nStar Citizen requires a minimum of DirectX 11 to run. +ui_disconnect_cause_nub_destroyed=Nub Shutdown:\nThe nub has been shutdown. +ui_disconnect_cause_protocol_error=Protocol Error:\nA malformed network packet triggered disconnection. +ui_disconnect_cause_resolve_failed=Resolve Fail:\nFailed to resolve address of network host.\nIf the problem persists please check the internet connection and DNS settings. +ui_disconnect_cause_sanction_violation=Disconnected due to sanction enforcement +ui_disconnect_cause_serialized_component_mismatch=Serializer Mismatch:\nA network serializer did not match the server version.\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version. +ui_disconnect_cause_server_full=Server Full:\nThe selected instance is full.\nPlease try again. +ui_disconnect_cause_session_ended=Session Ended:\nThe session has ended. +ui_disconnect_cause_socket_send=Socket Error:\nUnable to send data.\nIf the problem persists please check the internet connection. +ui_disconnect_cause_timeout=Connection Lost:\nGame client has lost its connection to the game server. +ui_disconnect_cause_unknown=Unknown:\nAn unknown error was detected. +ui_disconnect_cause_user_requested=User Requested:\nA user action triggered disconnection. +ui_disconnect_cause_version_mismatch=Version Mismatch:\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version. +ui_disconnect_cause_view_state=View State Error:\nAn error occurred during a view state transition. +ui_disconnect_unlocalized_error=Unlocalized Error +ui_disconnect_warning_anticheat=Anticheat Sandbox is No Longer Valid +ui_disconnected_body=Please check connectivity +ui_disconnected_title=No signal detected +ui_ea_LobbyConnection_Message=Retrieving lobby information +ui_ea_MissingBadgeTooltip=You do not have the required permissions to access this screen +ui_error_type_disconnection_cause=Disconnection +ui_error_type_lobby_error=Lobby Error +ui_error_type_lobby_internal_error=Lobby Internal Error +ui_error_type_services_connection=CIG services +ui_escortPayoutLabel=aUEC Payment Per Minute +ui_flight_strafe_forward_back_rel=Throttle - Forward / Backwards (rel.) +ui_game_popup_error=ERROR - %s (CODE %i)\n%s +ui_hacking_BLTR=Blue Triangle +ui_hacking_BootCode=import Data\nimport BLTR Tigersclaw boot sequence connection protocols,Engine\nBLTR Tigersclaw boot sequence connection protocols_Max = 3995.00\nBLTR Tigersclaw boot sequence connection protocols_Min = 0.00\ndef BLTR Tigersclaw boot sequence connection protocols(speed):\nreturn 1.0 - speed\npart_monitor = 27\n\nBLTR Tigersclaw boot sequence connection protocols_Data = []\ntry:\nfor i in range(BLTR Tigersclaw boot sequence connection protocols_MaxCapacity, 0, -1):\nfor monitor_check_1 in range(part_monitor):\nBLTR Tigersclaw boot sequence connection protocols_switch = -1\ncounter = -1\n\nfor monitor_check_2 in range(part_monitor):\nif monitor_check_2 % part_monitor == 0:\nBLTR Tigersclaw boot sequence connection protocols_switch += 1\ncounter = 0\n\nif i-1 == 0:\narr = i-1 + BLTR Tigersclaw boot sequence connection protocols_switch\n\nelse:\ndata_arr = ((i-1) * part_monitor) + BLTR Tigersclaw boot sequence connection protocols_switch\nBLTR Tigersclaw boot sequence connection protocols_Data.append(BLTR Tigersclaw boot sequence connection protocols_Data[data_arr][target_pixel])\n\nexcept Exception as e:\nprint(' ---- Error with BLTR Tigersclaw boot sequence connection protocols # '+str(e))\n\ncom.INIT\ncom.boot.app\nBT.TC.Annotationconfigapplicationcontext\n\n////////////////////////////////////////////////////////////////\n\nInitializing Application\n\nAttempting to Connect to Host System ...........................\n\n\nConnection Established _ +ui_hacking_BootProgress=Boot Progress +ui_hacking_BootSequence=Boot Sequence +ui_hacking_BootStatus=Boot Status +ui_hacking_Crypto_Key=Crypto_Key ui_hacking_Crypto_Key_version=.HC_v.4.0 -ui_hacking_Tigersclaw=虎爪 -ui_hacking_ability=能力 +ui_hacking_Tigersclaw=Tigersclaw +ui_hacking_ability=Ability ui_hacking_ability_activate_hotkey=[F] -ui_hacking_ability_activate_name=解密 +ui_hacking_ability_activate_name=Decrypt ui_hacking_ability_activate_name_gui=DECRYPT.bat -ui_hacking_ability_activate_tooltip=解密当前节点内的数据容器,以启用数据片段链接。\n热键:[F] or [LMB] +ui_hacking_ability_activate_tooltip=Decrypts data containerd inside your current node, to enables Data Fragment Linking.\nHotkey: [F] or [LMB] ui_hacking_ability_countdown_prefix=T- -ui_hacking_ability_countdown_seconds_suffix=秒 -ui_hacking_ability_insert_node=插入节点 -ui_hacking_ability_node_insertion=节点插入 +ui_hacking_ability_countdown_seconds_suffix=s +ui_hacking_ability_insert_node=Insert Node +ui_hacking_ability_node_insertion=Node Insertion ui_hacking_ability_ping_hotkey=[TAB] ui_hacking_ability_ping_name=Ping ui_hacking_ability_ping_name_gui=PING.bat -ui_hacking_ability_ping_tooltip=揭示当前网络和周围节点。目标是当前节点。\n快捷键:[TAB] +ui_hacking_ability_ping_tooltip=Reveals the current network and surrounding nodes. Targets current node.\nHotkey: [TAB] ui_hacking_ability_slowdown_hotkey=[Q] -ui_hacking_ability_slowdown_name=分布式拒绝服务攻击 +ui_hacking_ability_slowdown_name=DDoS ui_hacking_ability_slowdown_name_gui=DDoS.bat -ui_hacking_ability_slowdown_tooltip=分布式拒绝服务攻击。将大量的数据流发送给目标系统,以减缓反病毒系统的运行。\n指令:DDOS\n快捷键:[Q] -ui_hacking_ability_state_charge_up=正在上传 -ui_hacking_ability_state_cool_down=正在冷却 -ui_hacking_ability_state_in_use=注入 -ui_hacking_ability_state_invalid=无效 -ui_hacking_ability_state_stand_by=准备就绪 +ui_hacking_ability_slowdown_tooltip=Distributed Denial of Service attack. Floods the target system, slowing down the Anti Virus system.\nCommand: DDOS\nHotkey: [Q] +ui_hacking_ability_state_charge_up=Uploading +ui_hacking_ability_state_cool_down=Cool Down +ui_hacking_ability_state_in_use=Injecting +ui_hacking_ability_state_invalid=Invalid +ui_hacking_ability_state_stand_by=Ready ui_hacking_ability_swap_hotkey=[S] -ui_hacking_ability_swap_name=转换 +ui_hacking_ability_swap_name=Swap ui_hacking_ability_swap_name_gui=SWAP.bat -ui_hacking_ability_swap_tooltip=替换网络中的节点以创建新路径。\n热键:[S] +ui_hacking_ability_swap_tooltip=Swap out nodes in the network to create new paths.\nHotkey: [S] ui_hacking_ability_wrap_hotkey=[E] -ui_hacking_ability_wrap_name=环绕 +ui_hacking_ability_wrap_name=Wrap ui_hacking_ability_wrap_name_gui=WRAP.bat -ui_hacking_ability_wrap_tooltip=如果两个相对的边缘节点有对外连接,则绕到相对的网络。\n快捷键:[E] -ui_hacking_abort=退出破解软件 -ui_hacking_abort_cancel=否,继续破解 -ui_hacking_abort_confirm=是,停止破解 -ui_hacking_abort_warning=您确定要退出黑客软件吗? -ui_hacking_abort_warning_count_as_fail=现在退出将会惊动有关当局! -ui_hacking_abort_warning_not_count_as_fail=您可以安全地退出而不惊动有关当局。 -ui_hacking_access_denied=拒绝访问 -ui_hacking_access_granted=允许访问 -ui_hacking_chip_required=需要破解芯片 -ui_hacking_device_chip_uses_remaining=黑客芯片剩余使用次数: -ui_hacking_device_required=需要黑客设备 -ui_hacking_fail_denied=拒绝 -ui_hacking_fail_error=错误 -ui_hacking_fail_your_access_is=您的当前访问状态: -ui_hacking_help=帮助 -ui_hacking_help_controls_heading=如何控制光标 -ui_hacking_help_controls_title=操作说明 -ui_hacking_help_readme=阅读说明 -ui_hacking_highlight_target_id=高亮目标 -ui_hacking_input_movement=移动光标 -ui_hacking_input_rotate_camera=鼠标中键(按住)+XY轴 - 旋转相机 -ui_hacking_input_rotate_node=鼠标滚轮(上\下)- 旋转交换节点 -ui_hacking_input_scheme=输入方案: -ui_hacking_input_scheme_legacy=传统 -ui_hacking_input_scheme_swapHold=按住切换武器 -ui_hacking_input_scheme_swapToggle=按下切换 +ui_hacking_ability_wrap_tooltip=Wrap around to the opposite network if two opposite edge nodes have outgoing connections.\nHotkey: [E] +ui_hacking_abort=Exit Hacking Software +ui_hacking_abort_cancel=No, keep hacking +ui_hacking_abort_confirm=Yes, exit hacking +ui_hacking_abort_warning=Are you sure you want to exit the hacking software? +ui_hacking_abort_warning_count_as_fail=Exiting now will notify authorities! +ui_hacking_abort_warning_not_count_as_fail=You can safely exit without notifying authorities. +ui_hacking_access_denied=Access Denied +ui_hacking_access_granted=Access Granted +ui_hacking_chip_required=Hacking Chip Required +ui_hacking_device_chip_uses_remaining=Remaining Chip Uses: +ui_hacking_device_required=Hacking Device Required +ui_hacking_fail_denied=Denied +ui_hacking_fail_error=Error +ui_hacking_fail_your_access_is=Your Access Is +ui_hacking_help=Help +ui_hacking_help_controls_heading=How to control your agent +ui_hacking_help_controls_title=Controls +ui_hacking_help_readme=README +ui_hacking_highlight_target_id=Highlight Target +ui_hacking_input_movement=W, A, S, D - Agent Movement +ui_hacking_input_rotate_camera=MMB (Hold) + AxisXY - Rotate Camera +ui_hacking_input_rotate_node=MMB (Up/Down) - Rotate Swap Node +ui_hacking_input_scheme=Input Scheme: +ui_hacking_input_scheme_legacy=Legacy +ui_hacking_input_scheme_swapHold=Swap Hold +ui_hacking_input_scheme_swapToggle=Swap Toggle ui_hacking_input_toggle_ability_mode= -ui_hacking_input_use_ability=左键 - 使用交互 -ui_hacking_instagate_hack=破解 -ui_hacking_login_admin=管理员 -ui_hacking_login_password=密码: +ui_hacking_input_use_ability=LMB - Use Swap Ability +ui_hacking_instagate_hack=Hack +ui_hacking_login_admin=Admin +ui_hacking_login_password=Password: ui_hacking_login_password_hidden=***** ui_hacking_login_password_visible_1=54AFB -ui_hacking_login_username=用户名: -ui_hacking_move_target_id=移动目标 -ui_hacking_node=节点 -ui_hacking_node_crossing=交叉 -ui_hacking_node_current=当前节点 +ui_hacking_login_username=Username: +ui_hacking_move_target_id=Move Target +ui_hacking_node=Node +ui_hacking_node_crossing=Crossing +ui_hacking_node_current=Current Node ui_hacking_node_id_separator=, ui_hacking_node_id_x_0=A ui_hacking_node_id_x_1=B @@ -68430,180 +68430,180 @@ ui_hacking_node_id_y_8=9 ui_hacking_node_id_y_9=10 ui_hacking_node_id_y_invalid=- ui_hacking_node_id_y_unknown=? -ui_hacking_node_n=N形 -ui_hacking_node_straigth=直道 -ui_hacking_node_tjunction=T形 -ui_hacking_node_turn=转向 -ui_hacking_objectives_header=任务目标 -ui_hacking_objectives_type_A=类型 A -ui_hacking_objectives_type_B=类型 B -ui_hacking_objectives_type_C=类型 C -ui_hacking_pickup=目标 +ui_hacking_node_n=N +ui_hacking_node_straigth=Corridor +ui_hacking_node_tjunction=T-Junction +ui_hacking_node_turn=Turn +ui_hacking_objectives_header=Objectives +ui_hacking_objectives_type_A=Type A +ui_hacking_objectives_type_B=Type B +ui_hacking_objectives_type_C=Type C +ui_hacking_pickup=Objective ui_hacking_pseudocode=if (currentNodeState == EHackingNodeVisualState::OffBoard && pAgent && pAgent->GetSpareNodeId() == nodeId)\n {\n nodePos.x = pInsertionSlot->xPos;\n nodePos.y = pInsertionSlot->yPos;\n currentNodeState = EHackingNodeVisualState::Preview;\n wallEffect = 1.0f;\n nodeAllegiance = static_cast(pAgent->GetRole());\n } -ui_hacking_rotation=旋转节点 +ui_hacking_rotation=Node Rotation ui_hacking_rotation_input_clockwise=E ui_hacking_rotation_input_counter_clockwise=Q ui_hacking_software_name=haXX-2000 -ui_hacking_splash_screen_loading=加载黑客软件 -ui_hacking_splash_screen_success=骇入成功 -ui_hacking_swap_target_id=交换目标 +ui_hacking_splash_screen_loading=Loading Hacking Software +ui_hacking_splash_screen_success=Hack Successful +ui_hacking_swap_target_id=Swap Target ui_hacking_terminal= -ui_hacking_terminal_ability_charge_up=执行中... -ui_hacking_terminal_ability_cool_down=正在冷却 -ui_hacking_terminal_ability_in_use=执行中... -ui_hacking_terminal_ability_stand_by=准备就绪 -ui_hacking_terminal_anti_virus_alert_enter=警告!检测到可疑活动。 -ui_hacking_terminal_anti_virus_alert_exit=未发现可疑活动 -ui_hacking_terminal_anti_virus_pursuit_enter=警告!检测到恶意软件! -ui_hacking_terminal_anti_virus_pursuit_exit=未发现恶意软件 -ui_hacking_terminal_anti_virus_swap_completed=替换完成 +ui_hacking_terminal_ability_charge_up=Executing... +ui_hacking_terminal_ability_cool_down=Cooling Down +ui_hacking_terminal_ability_in_use=Executing... +ui_hacking_terminal_ability_stand_by=Ready +ui_hacking_terminal_anti_virus_alert_enter=WARNING! Suspicious activity detected. +ui_hacking_terminal_anti_virus_alert_exit=No suspicious activity found +ui_hacking_terminal_anti_virus_pursuit_enter=WARNING! Malicous Software detected! +ui_hacking_terminal_anti_virus_pursuit_exit=No Malicious Software found +ui_hacking_terminal_anti_virus_swap_completed=Swap completed. ui_hacking_terminal_async_process_separator======================================= -ui_hacking_terminal_command_commands=指令 -ui_hacking_terminal_command_commands_desc=显示当前可用的命令列表 -ui_hacking_terminal_command_commands_screen=输入"HELP"获取终端帮助信息。\n输入“COMMANDS”获取所有可用命令列表。 -ui_hacking_terminal_command_exit=退出 -ui_hacking_terminal_command_exit_desc=退出软件 -ui_hacking_terminal_command_help=帮助 -ui_hacking_terminal_command_help_desc=显示帮助屏幕 -ui_hacking_terminal_command_help_screen_info=使用键盘输入命令。 使用[Enter/Return]执行命令。 使用[Backspace]删除一个字符。 使用[TAB]自动补全您的命令。 -ui_hacking_terminal_command_inject=注入 -ui_hacking_terminal_command_inject_completed=注入完成。 -ui_hacking_terminal_command_inject_desc=将木马病毒注入到网络弱点。获取该节点的访问权限 -ui_hacking_terminal_command_inject_in_use=将木马病毒注入弱点。 -ui_hacking_terminal_command_inject_invalid_exec_node_already_activated=文件已被感染 -ui_hacking_terminal_command_inject_invalid_exec_node_proximity=需要靠近文件才能执行 -ui_hacking_terminal_command_invalid_arg_header=输入的命令是一个已识别的命令,但包含有错误的参数! -ui_hacking_terminal_command_invalid_arg_header_formatted=%s' 是一个已识别的命令,但包含错误参数! -ui_hacking_terminal_command_invalid_exec_ability_charge_up=命令正在处理,请稍候。 -ui_hacking_terminal_command_invalid_exec_ability_cool_down=命令正在重置,请稍候。 -ui_hacking_terminal_command_invalid_exec_ability_in_use=命令正在使用中,请稍后。 -ui_hacking_terminal_command_invalid_exec_header=输入的命令是一个已识别的命令,但无法执行! -ui_hacking_terminal_command_invalid_exec_header_formatted=%s' 是一个已识别的命令,但无法执行。 -ui_hacking_terminal_command_move=移动 [X] [Y] -ui_hacking_terminal_command_move_desc=设定移动至目标 \n使用方法: MOVE [X] [Y] \属性:\n[X] X 目标节点坐标 \n[Y] Y 目标节点坐标 \n示例: 移动 B 5 -ui_hacking_terminal_command_move_formatted=移动 %s %s -ui_hacking_terminal_command_move_in_use=移动到目标节点 -ui_hacking_terminal_command_move_invalid_arg_=设置移动目标\n用法: MOVE [X] [Y]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n示例: MOVE B 5 -ui_hacking_terminal_command_move_invalid_exe_target_hidden=目标节点已隐藏,无法定位 -ui_hacking_terminal_command_move_invalid_exe_target_not_on_network=无法从当前网络访问目标节点。 +ui_hacking_terminal_command_commands=COMMANDS +ui_hacking_terminal_command_commands_desc=Shows this command list +ui_hacking_terminal_command_commands_screen=Type "HELP" to get help using the terminal.\nType "COMMANDS" to get a list of all available commands. +ui_hacking_terminal_command_exit=EXIT +ui_hacking_terminal_command_exit_desc=Exits the software +ui_hacking_terminal_command_help=HELP +ui_hacking_terminal_command_help_desc=Shows the help screen +ui_hacking_terminal_command_help_screen_info=Use the keyboard to write commands.\nUse [Enter/Return] to execute commands.\nUse [Backspace] to erase a character.\nUse [TAB] to autocomplete your command. +ui_hacking_terminal_command_inject=INJECT +ui_hacking_terminal_command_inject_completed=Injection completed. +ui_hacking_terminal_command_inject_desc=Injects trojan into weak point. Targets current node +ui_hacking_terminal_command_inject_in_use=Injecting trojan into weak point. +ui_hacking_terminal_command_inject_invalid_exec_node_already_activated=File already infected. +ui_hacking_terminal_command_inject_invalid_exec_node_proximity=File proximity required. +ui_hacking_terminal_command_invalid_arg_header=Inputted command is a recognized command but contains faulty arguments! +ui_hacking_terminal_command_invalid_arg_header_formatted='%s' is a recognized command but contains faulty arguments! +ui_hacking_terminal_command_invalid_exec_ability_charge_up=Command is being processed. Please wait. +ui_hacking_terminal_command_invalid_exec_ability_cool_down=Command is resetting. Please wait. +ui_hacking_terminal_command_invalid_exec_ability_in_use=Command is already in use. Please wait. +ui_hacking_terminal_command_invalid_exec_header=Inputted command is a recognized command but could not be executed! +ui_hacking_terminal_command_invalid_exec_header_formatted='%s' is a recognized command but could not be executed. +ui_hacking_terminal_command_move=MOVE [X] [Y] +ui_hacking_terminal_command_move_desc=Set move target \nUsage: MOVE [X] [Y] \nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \nExample: MOVE B 5 +ui_hacking_terminal_command_move_formatted=MOVE %s %s +ui_hacking_terminal_command_move_in_use=Moving to target node +ui_hacking_terminal_command_move_invalid_arg_=Set move target \nUsage: MOVE [X] [Y] \nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \nExample: MOVE B 5 +ui_hacking_terminal_command_move_invalid_exe_target_hidden=Target node is hidden and cannot be targeted. +ui_hacking_terminal_command_move_invalid_exe_target_not_on_network=Target node is unreachable from current network. ui_hacking_terminal_command_ping=PING -ui_hacking_terminal_command_ping_desc=对当前网络和周围节点进行ping检测。 -ui_hacking_terminal_command_ping_in_use=正在ping当前及周边网络 -ui_hacking_terminal_command_swap=交换 [X] [Y] [ROT] -ui_hacking_terminal_command_swap_desc=交换目标节点为另一节点\n用法: SWAP [X] [Y] [ROT]\n属性:\n[X] 目标节点的X坐标\n[Y] 目标节点的Y坐标\n[ROT] 新节点的旋转角度(以度为单位)\n示例: SWAP A 2 90 +ui_hacking_terminal_command_ping_desc=Pings the current network and surrounding nodes. +ui_hacking_terminal_command_ping_in_use=Pinging current and surrounding networks +ui_hacking_terminal_command_swap=SWAP [X] [Y] [ROT] +ui_hacking_terminal_command_swap_desc=Swaps a target node for a node\nUsage: SWAP [X] [Y] [ROT]\nAttributes:\n[X] X coordinate of the target node \n[Y] Y coordinate of the target node \n[ROT] Rotation of the new node in degrees\nExample: SWAP A 2 90 ui_hacking_terminal_command_swap_formatted=SWAP %s %s %s -ui_hacking_terminal_command_swap_in_use=正在交换网络节点 %s -ui_hacking_terminal_command_swap_invalid_arg_coord_x=%s 不是有效的X轴坐标。有效的X轴坐标范围为: %s -ui_hacking_terminal_command_swap_invalid_arg_coord_y=%s 不是有效的Y轴坐标。有效的Y轴坐标范围为: %s -ui_hacking_terminal_command_swap_invalid_arg_rotation=%s 请提供有效的旋转角度。有效的旋转角度包括:0,90,180和270 -ui_hacking_terminal_command_swap_invalid_exec_node_hidden=目标节点已隐藏无法被定位 -ui_hacking_terminal_command_swap_invalid_exec_node_untargetable=此节点无法被定位。 -ui_hacking_terminal_command_swap_invalid_exec_spare_node_unavailible=备用节点不可用。 +ui_hacking_terminal_command_swap_in_use=Swapping network node %s +ui_hacking_terminal_command_swap_invalid_arg_coord_x=%s is not a valid X coordinate. Valid X coordinate range: %s +ui_hacking_terminal_command_swap_invalid_arg_coord_y=%s is not a valid Y coordinate. Valid Y coordinate range: %s +ui_hacking_terminal_command_swap_invalid_arg_rotation=%s is not a valid rotation. Valid rotations: 0, 90, 180, 270 +ui_hacking_terminal_command_swap_invalid_exec_node_hidden=This node is hidden and cannot yet be targeted. +ui_hacking_terminal_command_swap_invalid_exec_node_untargetable=This node cannot be targeted. +ui_hacking_terminal_command_swap_invalid_exec_spare_node_unavailible=Spare node is unavailable. ui_hacking_terminal_command_wrap=WRAP -ui_hacking_terminal_command_wrap_completed=环绕完成 -ui_hacking_terminal_command_wrap_in_use=利用导航网络结构 -ui_hacking_terminal_command_wrap_invalid_arg_axis=请给定环绕旋转轴,例如X或Y -ui_hacking_terminal_command_wrap_invalid_arg_corner_axis=有多个可用的环绕旋转轴,请给定你想旋转的环绕旋转轴,例如X或Y -ui_hacking_terminal_command_wrap_invalid_exec_destination_hidden=对方边缘节点已隐藏。 -ui_hacking_terminal_command_wrap_invalid_exec_destination_orientation=需要对方的边缘节点有一个指向网络群集外的连接。 -ui_hacking_terminal_command_wrap_invalid_exec_target_not_edge=需要有指向网络集群外部的连接的边缘节点。 -ui_hacking_terminal_error_invalid_arg_format=此参数 %d 格式无效。%s 需要 %s -ui_hacking_terminal_error_invalid_arg_too_few=参数过少。该命令需要 %d 个参数。 -ui_hacking_terminal_error_invalid_arg_too_many=参数过多。命令需要 %d 个参数。 -ui_hacking_terminal_error_invalid_arg_type=字段%d的属性无效. %s期望属性%s -ui_hacking_terminal_error_invalid_command=无法识别为有效的命令。 -ui_hacking_terminal_error_prefix=错误 -ui_hacking_terminal_error_unknown=未知错误!发生了一些问题。 -ui_hacking_terminal_error_unrecognized_command=无法识别的命令。 -ui_hacking_terminal_game_over_intruder_captured=恶意软件已被隔离。 -ui_hacking_terminal_game_over_intruder_win=私钥获取成功! -ui_hacking_terminal_game_over_manual_exit=退出中。。。 -ui_hacking_terminal_header_active_commands=活动命令: -ui_hacking_terminal_header_command=命令: -ui_hacking_terminal_link_point_activated=连接点已激活。 -ui_hacking_terminal_link_point_deactivated=文件恢复成功! -ui_hacking_terminal_link_point_deactivating=警告!检测到损坏的文件!正在从备份中恢复文件。 -ui_hacking_terminal_link_point_deactivating_interrupted=警告!文件恢复已取消! -ui_hacking_terminal_link_point_linked=链路连接已建立。 -ui_hacking_terminal_link_point_unlinked=连接断开。 +ui_hacking_terminal_command_wrap_completed=Wrap Around competed +ui_hacking_terminal_command_wrap_in_use=Exploiting navigational network structure +ui_hacking_terminal_command_wrap_invalid_arg_axis=Please specify the warp axis, e.g. X or Y +ui_hacking_terminal_command_wrap_invalid_arg_corner_axis=There are multiple possible warp directions, please specify the warp axis, e.g. X or Y +ui_hacking_terminal_command_wrap_invalid_exec_destination_hidden=Opposite edge node is hidden. +ui_hacking_terminal_command_wrap_invalid_exec_destination_orientation=Requires the opposite edge node to have a connection leading off the network cluster. +ui_hacking_terminal_command_wrap_invalid_exec_target_not_edge=Edge node with a connection leading off the network cluster required. +ui_hacking_terminal_error_invalid_arg_format=Argument %d has invalid formatting. %s is expecting %s +ui_hacking_terminal_error_invalid_arg_too_few=Too few arguments. Command is expecting %d number of arguments. +ui_hacking_terminal_error_invalid_arg_too_many=Too many arguments. Command is expecting %d number of arguments. +ui_hacking_terminal_error_invalid_arg_type=Argument %d is of an invalid type. %s is expecting %s +ui_hacking_terminal_error_invalid_command=Is not recognized as a valid command. +ui_hacking_terminal_error_prefix=Error +ui_hacking_terminal_error_unknown=Unkown Error! Something went wrong. +ui_hacking_terminal_error_unrecognized_command=Unrecognized command. +ui_hacking_terminal_game_over_intruder_captured=Malicious Software quarantined. +ui_hacking_terminal_game_over_intruder_win=Private Key Obtained! +ui_hacking_terminal_game_over_manual_exit=Exiting... +ui_hacking_terminal_header_active_commands=Active commands: +ui_hacking_terminal_header_command=Command: +ui_hacking_terminal_link_point_activated=Link Point activated +ui_hacking_terminal_link_point_deactivated=File restoration completed successfully! +ui_hacking_terminal_link_point_deactivating=WARNING! Corrupted file detected! Restoring file from backup. +ui_hacking_terminal_link_point_deactivating_interrupted=WARNING! File restoration cancelled! +ui_hacking_terminal_link_point_linked=Link connection established. +ui_hacking_terminal_link_point_unlinked=Link connection broken. ui_hacking_terminal_param_type_char=char -ui_hacking_terminal_param_type_coordinate=坐标 +ui_hacking_terminal_param_type_coordinate=Coordinate ui_hacking_terminal_param_type_float=float ui_hacking_terminal_param_type_int=int ui_hacking_terminal_root=\\Root\ -ui_hacking_terminal_software_info=----------------------------------------------------------------\n密钥解密助手 系统版本 v0.3.15.1\n(c) 深蓝三角有限公司保留所有权利\n---------------------------------------------------------------- -ui_hacking_terminal_system_start_up_intro=正在初始化...\n正在连接...\n连接已建立\n获取网络集群状态中\n正在加载可视化3D视图\n请稍候... -ui_hacking_terminal_system_start_up_outro=初始化成功。\n等待用户输入... -ui_hacking_terminal_system_timed_out=访问代码已过期! +ui_hacking_terminal_software_info=----------------------------------------------------------------\nKey Decrypt Helper OS v0.3.15.1\n(c) Blue Triangle Inc. All rights reserved.\n---------------------------------------------------------------- +ui_hacking_terminal_system_start_up_intro=Initializing...\nConnecting...\nConnection Established\nFetching network cluster state\nLoading 3D network visualization \nPlease stand by... +ui_hacking_terminal_system_start_up_outro=Initialization successful.\nAwaiting user input... +ui_hacking_terminal_system_timed_out=Access code has expired! ui_hacking_terminal_three_dots=... -ui_hacking_terminal_warning_ability_swap=警告!反病毒网络混淆已激活 -ui_hacking_terminal_warning_anti_virus=警告!在系统内检测到反病毒软件 -ui_hacking_terminal_warning_fog_of_war=警告!系统网络被隐藏。 -ui_hacking_terminal_warning_timer_active=警告!有效访问代码即将过期。 -ui_hacking_terminal_warning_timer_active_formatted=警告!有效访问代码将在 %s 秒后过期。 -ui_hacking_threat_lvl=威胁等级 -ui_hacking_threat_lvl_0=未检测到威胁 -ui_hacking_threat_lvl_1=疑似入侵 -ui_hacking_threat_lvl_2=低级警报 -ui_hacking_threat_lvl_3=中级警报 -ui_hacking_threat_lvl_4=高级警报 -ui_hacking_threat_meter=威胁检测 -ui_hacking_threat_point=安全威胁 -ui_hacking_threat_points=威胁点 -ui_hacking_time_elapsed=已用时间: -ui_hacking_time_remaining=剩余时间: -ui_hacking_tutorial_fog_of_war_text=节点最初是隐藏的。当接近时,您的虎爪代理会揭示您网络上的节点。\n\n虎爪还可以使用以下命令揭示您整个的节点网络,以及周围的网络节点:\nPING\n或\n运行PING.bat文件。 -ui_hacking_tutorial_fog_of_war_title=映射网络拓扑 -ui_hacking_tutorial_intruder_win_condition_overview_short_text=找到、解密并链接所有敏感数据碎片。 -ui_hacking_tutorial_intruder_win_condition_overview_short_title=数据片段链接状态 -ui_hacking_tutorial_intruder_win_condition_overview_text=为了成功绕过安全系统,虎爪要求您识别、解密和链接多个敏感数据片段,称为SE-DA-FRAG,SeDaFrag或SDF。 -ui_hacking_tutorial_intruder_win_condition_overview_title=利用敏感数据片段 -ui_hacking_tutorial_intruder_win_condition_part_1_text=一旦SDF被确认,它需要解码以建立链接。\n将你的 HARI Agent 移动到SDF上并使用以下命令对其进行解密:\nINJC\n或\n运行 INJC.bat 文件。 -ui_hacking_tutorial_intruder_win_condition_part_1_title=解码 -ui_hacking_tutorial_intruder_win_condition_part_2_text=当两个或多个匹配类型的有向距离场已被解密并位于同一网络内时,可以建立链接。 \n\n当所有敏感数据片段都已链接后,HARI可以利用这些链接授予您访问系统的权限。 -ui_hacking_tutorial_intruder_win_condition_part_2_title=连接 -ui_hacking_tutorial_movement_text=该系统由多个网络组成。虎爪蓝立方虎爪代理网络代表您在网络中的存在。\n\n使用以下命令导航到网络上的节点:\nGOTO [节点 ID] \n或者 \n单击节点以运行在此节点上的 GOTO.bat 文件\n -ui_hacking_tutorial_movement_title=浏览您的网络 -ui_hacking_tutorial_overview_text=蓝三角虎爪增强现实界面。虎爪是一个安全网络导航助手和可视化工具,让您的现实增强眼镜能进行数字化侵入。\n\n虎爪已经在您的眼镜和目标的安全系统之间建立了匿名且安全的链接。要成功绕过安全系统,您需要浏览节点网络以查找、捕获和链接数据片段。 \n -ui_hacking_tutorial_overview_title=关于 -ui_hacking_tutorial_spawning_text=输入以下命令,通过任何暴露的端口节点连接并进入节点网络:\nCNCT [COORD]\n或 \n单击端口节点以运行 GOTO.bat 文件。 -ui_hacking_tutorial_spawning_title=连接节点网络 -ui_hacking_tutorial_sub_title=如何使用蓝三角虎爪增强现实界面。 -ui_hacking_tutorial_swap_text=ui_hacking_tutorial_swap_text=您可以使用以下命令交换节点以更改网络:\nSWAP [Node ID] [Rotation] \n或 \n单击端口节点以运行 SWAP.bat 文件。\n -ui_hacking_tutorial_swap_title=节点交换\n +ui_hacking_terminal_warning_ability_swap=WARNING! Anti-Virus Network Scrambling active +ui_hacking_terminal_warning_anti_virus=WARNING! Anti-Virus detected within the system +ui_hacking_terminal_warning_fog_of_war=WARNING! System networks are hidden. +ui_hacking_terminal_warning_timer_active=WARNING! Valid Access Code is expiring +ui_hacking_terminal_warning_timer_active_formatted=WARNING! Valid Access Code expires in %s s. +ui_hacking_threat_lvl=Threat Level +ui_hacking_threat_lvl_0=No threats detected +ui_hacking_threat_lvl_1=Suspected Intrusion +ui_hacking_threat_lvl_2=Low Alert +ui_hacking_threat_lvl_3=Medium Alert +ui_hacking_threat_lvl_4=High Alert +ui_hacking_threat_meter=Threat Detection +ui_hacking_threat_point=Threat Point +ui_hacking_threat_points=Threat Points +ui_hacking_time_elapsed=Time Elapsed: +ui_hacking_time_remaining=Time Remaining: +ui_hacking_tutorial_fog_of_war_text=Nodes are initially hidden. Your Tigerclaw Agent reveals Nodes on your Network when in proximity.\n\nTigerclaw can also reveal your entire Network of Nodes, as well as surrounding Network Nodes with the command:\nPING\nor\nRun the PING.bat file. +ui_hacking_tutorial_fog_of_war_title=Mapping out the Networks +ui_hacking_tutorial_intruder_win_condition_overview_short_text=Find, Decrypt and Link all Sensitive Data Fragments. +ui_hacking_tutorial_intruder_win_condition_overview_short_title=Data Fragment Link Status +ui_hacking_tutorial_intruder_win_condition_overview_text=To successfully bypass the Security System, Tigerclaw requires you to identify, Decrypt and Link together several Sensitive Data Fragments, SE-DA-FRAG, SeDaFrag or SDF. +ui_hacking_tutorial_intruder_win_condition_overview_title=Exploiting Sensitive Data Fragments +ui_hacking_tutorial_intruder_win_condition_part_1_text=Once an SDF has been identified, it needs decrypting to allow Linking.\nMove you HARI Agent onto the SDF and Decrypt it with the command:\nINJC\nor\nRun the INJC.bat file. +ui_hacking_tutorial_intruder_win_condition_part_1_title=Decrypting +ui_hacking_tutorial_intruder_win_condition_part_2_text=A Link can be established when two or more SDFs of matching Type have been Decrypted and are located within the same Network. \n\nWhen all Sensitive Data Fragments have been Linked, HARI can exploit the Links to grant you access to the system. +ui_hacking_tutorial_intruder_win_condition_part_2_title=Linking +ui_hacking_tutorial_movement_text=The System consists of multiple Networks. Tigerclaw represents your presence within a Network with the Blue Cube Tigerclaw Agent. \n\nNavigate to a Node on your Network using the command:\nGOTO [Node ID] \nor \nClick a Node to run the GOTO.bat file on that Node.\n +ui_hacking_tutorial_movement_title=Navigating your Network +ui_hacking_tutorial_overview_text=BlueTriangle Tigerclaw Augmented Reality Interface. Tigerclaw is a Security Network Navigation Assistant and Visualization tool, bring digital trespassing to your Reality Enhancement Eye Lens.\n\nTigerclaw has already established an anonymous and secure link between your Eye Lens and the target’s Security System. To successfully bypass the Security System, you need to navigate the Node Networks to find, capture and link up Data Fragments. \n +ui_hacking_tutorial_overview_title=About +ui_hacking_tutorial_spawning_text=Connect to and enter a Node Network through any exposed Port Node by entering the command:\nCNCT [COORD]\nor \nClick a Port Node to run the GOTO.bat file. +ui_hacking_tutorial_spawning_title=Connect to Node Network +ui_hacking_tutorial_sub_title=How to use your BlueTriangle Tigerclaw Augmented Reality Interface. +ui_hacking_tutorial_swap_text=You can swap Nodes out to change the Networks using the command:\nSWAP [Node ID] [Rotation] \nor \nClick a Node to run the SWAP.bat file.\n +ui_hacking_tutorial_swap_title=Node Swapping\n ui_hacking_tutorial_title=READ.ME -ui_helper_IssuesDetected=检测到问题 -ui_helper_ItemSelection=选择一件物品来装配到此接口上 -ui_helper_PortSelection=选择一个接口以自定义 -ui_helper_SubmenuDescription=此物品的全部个体都已经被装备到了其他飞船上。请选择从哪一艘飞船转移此物品: -ui_input_TM_T16000M_TWCS=图斯马特 T.16000M + TWCS -ui_input_TM_T16000M_TWCS_desc=图斯马特 T.16000M + TWCS 节流阀默认配置 -ui_input_TM_T16000M_dual=图斯马特 T.16000M 双杆 -ui_input_TM_T16000M_dual_desc=图斯马特 T.16000M 双杆默认配置 -ui_input_TM_T16000M_right=图斯马特 T.16000M 右手杆 -ui_input_TM_T16000M_right_desc=图斯马特 T.16000M 右手杆默认配置 -ui_input_TM_TFlight_Hotas_X=图斯马特 T.Flight HOTAS X -ui_input_TM_TFlight_Hotas_X_desc=图斯马特 T.Flight HOTAS X默认配置 -ui_input_TM_Warthog_HOTAS=图斯马特 Warthog HOTAS -ui_input_TM_Warthog_HOTAS_desc=图斯马特 Warthog HOTAS无脚舵默认配置 -ui_input_TM_Warthog_HOTAS_pedal=图斯马特 Warthog HOTAS + 脚舵 -ui_input_TM_Warthog_HOTAS_pedal_desc=图斯马特 Warthog HOTAS + 脚舵默认配置 -ui_input_gameglass_keyboard=GameGlass 键盘 -ui_input_gameglass_keyboard_desc=GameGlass 键盘设置 -ui_input_vkb_nxt_pr_dual=VKB Gladiator NXT Premium双杆 -ui_input_vkb_nxt_pr_dual_desc=VKB Gladiator NXT Premium双杆默认配置 -ui_input_vkb_scg_pr_dual=VKB SCG Premium双杆 -ui_input_vkb_scg_pr_dual_desc=VKB SCG Premium双杆默认配置 -ui_interactor_AAA_secdock_a_dockingport=安全港-A -ui_interactor_AAA_secdock_b_dockingport=安全港-B -ui_interactor_AAA_secdock_c_dockingport=安全港-C +ui_helper_IssuesDetected=Issues Detected +ui_helper_ItemSelection=Select an item to attach to this port +ui_helper_PortSelection=Select port to modify +ui_helper_SubmenuDescription=All instances of this item are currently equipped to other ships. Please choose which ship to transfer this item from: +ui_input_TM_T16000M_TWCS=Thrustmaster T.16000M + TWCS +ui_input_TM_T16000M_TWCS_desc=Default profile for T.16000M plus TWCS Throttle from Thrustmaster +ui_input_TM_T16000M_dual=Thrustmaster T.16000M Dual +ui_input_TM_T16000M_dual_desc=Default profile for T.16000M Dual sticks from Thrustmaster +ui_input_TM_T16000M_right=Thrustmaster T.16000M Right Handed +ui_input_TM_T16000M_right_desc=Default profile for T.16000M right handed only stick from Thrustmaster +ui_input_TM_TFlight_Hotas_X=Thrustmaster T.Flight HOTAS X +ui_input_TM_TFlight_Hotas_X_desc=Default profile for Thrustmaster T.Flight HOTAS X +ui_input_TM_Warthog_HOTAS=Thrustmaster Warthog HOTAS +ui_input_TM_Warthog_HOTAS_desc=Default profile for the Thrustmaster Warthog HOTAS without rudder +ui_input_TM_Warthog_HOTAS_pedal=Thrustmaster Warthog HOTAS + Rudders +ui_input_TM_Warthog_HOTAS_pedal_desc=Default profile for the Thrustmaster Warthog HOTAS including pedals / rudders +ui_input_gameglass_keyboard=GameGlass Keyboard +ui_input_gameglass_keyboard_desc=GameGlass Keyboard profile. +ui_input_vkb_nxt_pr_dual=VKB Gladiator NXT Premium Dual +ui_input_vkb_nxt_pr_dual_desc=Default profile for the VKB Gladiator NXT Premium Dual stick setup +ui_input_vkb_scg_pr_dual=VKB SCG Premium Dual +ui_input_vkb_scg_pr_dual_desc=Default profile for the VKB SCG Premium Dual stick setup +ui_interactor_AAA_secdock_a_dockingport=Sec. Port-A +ui_interactor_AAA_secdock_b_dockingport=Sec. Port-B +ui_interactor_AAA_secdock_c_dockingport=Sec. Port-C ui_interactor_Anniversary2019_AEGS=AEGIS Hall A ui_interactor_Anniversary2019_ANVL=Anvil Hall A -ui_interactor_Anniversary2019_AOPOA_BANU_ESPR=AOPOA,Banu,Esperia Hall A -ui_interactor_Anniversary2019_ARGO_MISC=ARGO,MISC Hall A -ui_interactor_Anniversary2019_BestInShow=展会最佳大厅 A +ui_interactor_Anniversary2019_AOPOA_BANU_ESPR=AOPOA, Banu, Esperia Hall A +ui_interactor_Anniversary2019_ARGO_MISC=ARGO, MISC Hall A +ui_interactor_Anniversary2019_BestInShow=Best In Show Hall A ui_interactor_Anniversary2019_DRAK=Drake Hall A -ui_interactor_Anniversary2019_KRIG_CNOU_TMBL=Kruger Intergalactic,Consolidated Industries,Tumbril Hall A +ui_interactor_Anniversary2019_KRIG_CNOU_TMBL=Kruger Intergalactic, Consolidated Industries, Tumbril Hall A ui_interactor_Anniversary2019_ORIG=Origin Hall A ui_interactor_Anniversary2019_RSI=RSI Hall A ui_interactor_B1=B1 @@ -68618,32 +68618,32 @@ ui_interactor_B8=B8 ui_interactor_B9=B9 ui_interactor_Bridge=Bridge ui_interactor_Bridge_Airlock=Bridge Airlock -ui_interactor_CC19_Atrium=中庭 -ui_interactor_CC19_Maintenance=维修室 -ui_interactor_CC19_Research=实验室 -ui_interactor_CC19_ServerFarm=服务器机房 -ui_interactor_Hangar=机库 -ui_interactor_IAE2950_Hall_01=联合外域展厅 -ui_interactor_IAE2950_Hall_02=圣盾展厅 -ui_interactor_IAE2950_Hall_03=铁砧展厅 -ui_interactor_IAE2950_Hall_04=十字军展厅 -ui_interactor_IAE2950_Hall_05=武藏星航展厅 -ui_interactor_IAE2950_Hall_06=德雷克展厅 -ui_interactor_IAE2950_Hall_07=外星展厅 -ui_interactor_IAE2950_Hall_08=起源展厅 -ui_interactor_IAE2950_Hall_09=RSI展厅 -ui_interactor_IAE2950_Hall_10=陈列展厅 -ui_interactor_IAE2950_Lobby=展览会大厅 +ui_interactor_CC19_Atrium=Atrium +ui_interactor_CC19_Maintenance=Maintenance +ui_interactor_CC19_Research=Research Lab +ui_interactor_CC19_ServerFarm=Server Farm +ui_interactor_Hangar=Hangar +ui_interactor_IAE2950_Hall_01=C.O. Hall +ui_interactor_IAE2950_Hall_02=Aegis Hall +ui_interactor_IAE2950_Hall_03=Anvil Hall +ui_interactor_IAE2950_Hall_04=Crusader Hall +ui_interactor_IAE2950_Hall_05=MISC Hall +ui_interactor_IAE2950_Hall_06=Drake Hall +ui_interactor_IAE2950_Hall_07=Xeno Hall +ui_interactor_IAE2950_Hall_08=Origin Hall +ui_interactor_IAE2950_Hall_09=RSI Hall +ui_interactor_IAE2950_Hall_10=Showcase Hall +ui_interactor_IAE2950_Lobby=Expo Lobby ui_interactor_IFCS_decouple_TEMP=IFCS Decouple TEMP ui_interactor_IFCS_flight_mode_TEMP=IFCS Flight Mode TEMP -ui_interactor_Invictus2020_Group1=飞船展厅:RSI,起源 -ui_interactor_Invictus2020_Group1_Ground=载具展厅:RSI,盾博尔,起源,铁砧 -ui_interactor_Invictus2020_Group2=飞船展厅:铁砧航天 -ui_interactor_Invictus2020_Group3=飞船展厅:圣盾动力 -ui_interactor_Invictus2020_Group4=飞船展厅:支援 & 后勤 -ui_interactor_Invictus2020_Group5=飞船展厅:德雷克 防卫展 -ui_interactor_Invictus_DrakeDefenseCon=防卫展 -ui_interactor_Invictus_conventionhall=展览大厅 +ui_interactor_Invictus2020_Group1=Ship Hall: RSI, Origin +ui_interactor_Invictus2020_Group1_Ground=Vehicle Hall: RSI, Tumbril, Origin, Anvil +ui_interactor_Invictus2020_Group2=Ship Hall: Anvil Aerospace +ui_interactor_Invictus2020_Group3=Ship Hall: Aegis Dynamics +ui_interactor_Invictus2020_Group4=Ship Hall: Support & Logistics +ui_interactor_Invictus2020_Group5=Ship Hall: Drake DefenseCon +ui_interactor_Invictus_DrakeDefenseCon=DefenseCon +ui_interactor_Invictus_conventionhall=Convention Hall ui_interactor_Main_Deck=Main Deck ui_interactor_QD_Off=QD OFF ui_interactor_QD_On=QD ON @@ -68654,97 +68654,97 @@ ui_interactor_QED_On=QED ON ui_interactor_QSnare_Cancel=Q SNARE CANCEL ui_interactor_QSnare_Charge=Q SNARE CHARGE ui_interactor_QSnare_Initiate=Q SNARE INITIATE -ui_interactor_ST1_Transit_spaceport=蒂莎空港 -ui_interactor_ST2_CrusaderShowroom=十字军展厅 -ui_interactor_ST2_GreenCircle=绿环大厅 -ui_interactor_ST2_commercial_platform=云景中心 -ui_interactor_ST2_industrial_platform=天意工业平台 -ui_interactor_ST2_spaceport=奥古斯特-顿洛空港 -ui_interactor_ST2_transit_commercial=天路穿梭机 云景站 -ui_interactor_ST2_transit_convention_centre=天路穿梭机 远见站 -ui_interactor_ST2_transit_generic=穿梭机站点 -ui_interactor_ST2_transit_industrial=天路穿梭机 天意站 -ui_interactor_ST2_transit_spaceport=天路穿梭机 顿洛站 -ui_interactor_ST2_voyager_bar=远航者酒吧 -ui_interactor_ST3_ADF_Lobby=阿迪拉瀑布公寓大厅 -ui_interactor_ST3_ION_Centermass=中心区 -ui_interactor_ST3_ION_Lobby=弧光塔大厅 -ui_interactor_ST3_Transit_Bevic=贝维克会展中心 -ui_interactor_ST3_Transit_central=十八区广场 -ui_interactor_ST3_Transit_spaceport=里克纪念空港 -ui_interactor_ST4_Tobin_ApexHall=峰顶大厅 -ui_interactor_ST4_Tobin_ZenithHall=天顶大厅 -ui_interactor_ST4_Transit_Tobin=托宾中心 -ui_interactor_ST4_Transit_spaceport=主要空港 -ui_interactor_aegs_001=圣盾动力A展厅 -ui_interactor_aegs_002=圣盾动力B展厅 -ui_interactor_aegs_003=伊德里斯展厅 -ui_interactor_anvil_001=铁砧航天展厅 -ui_interactor_aopoatumbril_001=外星载具展览 -ui_interactor_basement=地下室 -ui_interactor_call_elevator=Call Elevator\n呼叫电梯 -ui_interactor_call_shuttle=呼叫穿梭机 +ui_interactor_ST1_Transit_spaceport=Teasa Spaceport +ui_interactor_ST2_CrusaderShowroom=Crusader Showroom +ui_interactor_ST2_GreenCircle=Green Circle Lobby +ui_interactor_ST2_commercial_platform=Cloudview Center +ui_interactor_ST2_industrial_platform=Providence Industrial Platform +ui_interactor_ST2_spaceport=August Dunlow Spaceport +ui_interactor_ST2_transit_commercial=Skyway Shuttle Cloudview Station +ui_interactor_ST2_transit_convention_centre=Skyway Shuttle Vision Station +ui_interactor_ST2_transit_generic=Shuttle Station +ui_interactor_ST2_transit_industrial=Skyway Shuttle Providence Station +ui_interactor_ST2_transit_spaceport=Skyway Shuttle Dunlow Station +ui_interactor_ST2_voyager_bar=Voyager Bar +ui_interactor_ST3_ADF_Lobby=Adira Falls Lobby +ui_interactor_ST3_ION_Centermass=Centermass +ui_interactor_ST3_ION_Lobby=IO-North Lobby +ui_interactor_ST3_Transit_Bevic=Bevic Convention Center +ui_interactor_ST3_Transit_central=Area18 Plaza +ui_interactor_ST3_Transit_spaceport=Riker Memorial Spaceport +ui_interactor_ST4_Tobin_ApexHall=Apex Hall +ui_interactor_ST4_Tobin_ZenithHall=Zenith Hall +ui_interactor_ST4_Transit_Tobin=Tobin Center +ui_interactor_ST4_Transit_spaceport=Main Spaceport +ui_interactor_aegs_001=Aegis Dynamics Hall A +ui_interactor_aegs_002=Aegis Dynamics Hall B +ui_interactor_aegs_003=Idris Pavilion +ui_interactor_anvil_001=Anvil Aerospace Hall +ui_interactor_aopoatumbril_001=Exotic Vehicle Exhibition +ui_interactor_basement=Basement +ui_interactor_call_elevator=Call Elevator +ui_interactor_call_shuttle=Call Shuttle ui_interactor_cancel=Cancel ui_interactor_capture=Capture -ui_interactor_cargodeck_01=货运甲板01 -ui_interactor_cargodeck_02=货运甲板02 -ui_interactor_cargodeck_03=货运甲板03 -ui_interactor_cargodeck_04=货运甲板04 -ui_interactor_cargodeck_05=货运甲板05 -ui_interactor_cargodeck_06=货运甲板06 -ui_interactor_cargodeck_07=货运甲板07 -ui_interactor_cargodeck_08=货运甲板08 -ui_interactor_cargodeck_09=货运甲板09 -ui_interactor_cargodeck_10=货运甲板10 -ui_interactor_cargodeck_11=货运甲板11 -ui_interactor_cargodeck_12=货运甲板12 -ui_interactor_cargodeck_13=货运甲板13 -ui_interactor_cargodeck_14=货运甲板14 -ui_interactor_cargodeck_15=货运甲板15 -ui_interactor_cargodeck_16=货运甲板16 -ui_interactor_cargodeck_17=货运甲板17 -ui_interactor_cargodeck_18=货运甲板18 -ui_interactor_cargodeck_19=货运甲板19 -ui_interactor_cargodeck_20=货运甲板20 -ui_interactor_cargodeck_21=货运甲板21 -ui_interactor_cargodeck_22=货物甲板22 -ui_interactor_cargodeck_23=货运甲板23 -ui_interactor_cargodeck_24=货运甲板24 -ui_interactor_cargodeck_25=货运甲板25 -ui_interactor_cargodeck_26=货运甲板26 -ui_interactor_cargodeck_27=货运甲板27 -ui_interactor_cargodeck_28=货运甲板28 -ui_interactor_cargodeck_29=货运甲板29 -ui_interactor_cargodeck_30=货运甲板30 -ui_interactor_cargodeck_31=货运甲板31 -ui_interactor_cargodeck_32=货运甲板32 -ui_interactor_cargodeck_33=货运甲板33 -ui_interactor_cargodeck_34=货运甲板34 -ui_interactor_cargodeck_35=货运甲板35 -ui_interactor_cargodeck_36=货运甲板36 -ui_interactor_cargodeck_37=货运甲板37 -ui_interactor_cargodeck_38=货运甲板38 -ui_interactor_cargodeck_39=货运甲板39 -ui_interactor_cargodeck_40=货运甲板40 -ui_interactor_cargodeck_41=货运甲板41 -ui_interactor_cargodeck_42=货运甲板42 -ui_interactor_cargodeck_43=货运甲板43 -ui_interactor_cargodeck_44=货运甲板44 -ui_interactor_cargodeck_45=货运甲板45 -ui_interactor_cargodeck_46=货运甲板46 -ui_interactor_cargodeck_47=货运甲板47 -ui_interactor_cargodeck_48=货运甲板48 -ui_interactor_carrack_Cartography=制图甲板 -ui_interactor_carrack_LowerEngineering=下层工程甲板 -ui_interactor_carrack_UpperEngineering=上层工程甲板 -ui_interactor_carrack_armoury=军械库 -ui_interactor_carrack_cargopod=货舱 -ui_interactor_carrack_catwalk=窄道 -ui_interactor_carrack_crew_deck=生活甲板 -ui_interactor_carrack_garage=底层甲板 -ui_interactor_carrack_lowerbridge=下层舰桥 -ui_interactor_carrack_technical=技术甲板 -ui_interactor_carrack_upperbridge=上层舰桥 +ui_interactor_cargodeck_01=Cargo Deck 01 +ui_interactor_cargodeck_02=Cargo Deck 02 +ui_interactor_cargodeck_03=Cargo Deck 03 +ui_interactor_cargodeck_04=Cargo Deck 04 +ui_interactor_cargodeck_05=Cargo Deck 05 +ui_interactor_cargodeck_06=Cargo Deck 06 +ui_interactor_cargodeck_07=Cargo Deck 07 +ui_interactor_cargodeck_08=Cargo Deck 08 +ui_interactor_cargodeck_09=Cargo Deck 09 +ui_interactor_cargodeck_10=Cargo Deck 10 +ui_interactor_cargodeck_11=Cargo Deck 11 +ui_interactor_cargodeck_12=Cargo Deck 12 +ui_interactor_cargodeck_13=Cargo Deck 13 +ui_interactor_cargodeck_14=Cargo Deck 14 +ui_interactor_cargodeck_15=Cargo Deck 15 +ui_interactor_cargodeck_16=Cargo Deck 16 +ui_interactor_cargodeck_17=Cargo Deck 17 +ui_interactor_cargodeck_18=Cargo Deck 18 +ui_interactor_cargodeck_19=Cargo Deck 19 +ui_interactor_cargodeck_20=Cargo Deck 20 +ui_interactor_cargodeck_21=Cargo Deck 21 +ui_interactor_cargodeck_22=Cargo Deck 22 +ui_interactor_cargodeck_23=Cargo Deck 23 +ui_interactor_cargodeck_24=Cargo Deck 24 +ui_interactor_cargodeck_25=Cargo Deck 25 +ui_interactor_cargodeck_26=Cargo Deck 26 +ui_interactor_cargodeck_27=Cargo Deck 27 +ui_interactor_cargodeck_28=Cargo Deck 28 +ui_interactor_cargodeck_29=Cargo Deck 29 +ui_interactor_cargodeck_30=Cargo Deck 30 +ui_interactor_cargodeck_31=Cargo Deck 31 +ui_interactor_cargodeck_32=Cargo Deck 32 +ui_interactor_cargodeck_33=Cargo Deck 33 +ui_interactor_cargodeck_34=Cargo Deck 34 +ui_interactor_cargodeck_35=Cargo Deck 35 +ui_interactor_cargodeck_36=Cargo Deck 36 +ui_interactor_cargodeck_37=Cargo Deck 37 +ui_interactor_cargodeck_38=Cargo Deck 38 +ui_interactor_cargodeck_39=Cargo Deck 39 +ui_interactor_cargodeck_40=Cargo Deck 40 +ui_interactor_cargodeck_41=Cargo Deck 41 +ui_interactor_cargodeck_42=Cargo Deck 42 +ui_interactor_cargodeck_43=Cargo Deck 43 +ui_interactor_cargodeck_44=Cargo Deck 44 +ui_interactor_cargodeck_45=Cargo Deck 45 +ui_interactor_cargodeck_46=Cargo Deck 46 +ui_interactor_cargodeck_47=Cargo Deck 47 +ui_interactor_cargodeck_48=Cargo Deck 48 +ui_interactor_carrack_Cartography=Cartography Deck +ui_interactor_carrack_LowerEngineering=Lower Engineering +ui_interactor_carrack_UpperEngineering=Upper Engineering +ui_interactor_carrack_armoury=Armoury +ui_interactor_carrack_cargopod=Cargo Pod +ui_interactor_carrack_catwalk=Catwalk +ui_interactor_carrack_crew_deck=Habitation Deck +ui_interactor_carrack_garage=Sub Deck +ui_interactor_carrack_lowerbridge=Lower Bridge +ui_interactor_carrack_technical=Technical Deck +ui_interactor_carrack_upperbridge=Upper Bridge ui_interactor_carry=Carry ui_interactor_close=Close ui_interactor_close_Interior=Close Interior @@ -68768,35 +68768,35 @@ ui_interactor_deploy=Deploy ui_interactor_deploy_gun=Deploy Heavy Machine Gun ui_interactor_deploy_missile=Deploy Missile Launcher ui_interactor_dismount=Dismount -ui_interactor_dockingport_01=对接口 01 -ui_interactor_dockingport_02=对接口 02 -ui_interactor_dockingport_03=对接口 03 -ui_interactor_dockingport_04=对接口 04 -ui_interactor_dockingport_05=对接口 05 -ui_interactor_dockingport_06=对接口 06 -ui_interactor_dockingport_07=对接口 07 -ui_interactor_dockingport_08=对接口 08 -ui_interactor_dockingport_09=对接口 09 -ui_interactor_dockingport_10=对接口 10 -ui_interactor_dockingport_11=对接口 11 -ui_interactor_dockingport_12=对接口 12 -ui_interactor_dockingport_13=对接口 13 -ui_interactor_dockingport_14=对接口 14 -ui_interactor_dockingport_15=对接口 15 -ui_interactor_dockingport_16=对接口 16 -ui_interactor_dockingport_17=对接口 17 -ui_interactor_dockingport_18=对接口 18 -ui_interactor_dockingport_19=对接口 19 -ui_interactor_dockingport_20=对接口 20 +ui_interactor_dockingport_01=Docking Port 01 +ui_interactor_dockingport_02=Docking Port 02 +ui_interactor_dockingport_03=Docking Port 03 +ui_interactor_dockingport_04=Docking Port 04 +ui_interactor_dockingport_05=Docking Port 05 +ui_interactor_dockingport_06=Docking Port 06 +ui_interactor_dockingport_07=Docking Port 07 +ui_interactor_dockingport_08=Docking Port 08 +ui_interactor_dockingport_09=Docking Port 09 +ui_interactor_dockingport_10=Docking Port 10 +ui_interactor_dockingport_11=Docking Port 11 +ui_interactor_dockingport_12=Docking Port 12 +ui_interactor_dockingport_13=Docking Port 13 +ui_interactor_dockingport_14=Docking Port 14 +ui_interactor_dockingport_15=Docking Port 15 +ui_interactor_dockingport_16=Docking Port 16 +ui_interactor_dockingport_17=Docking Port 17 +ui_interactor_dockingport_18=Docking Port 18 +ui_interactor_dockingport_19=Docking Port 19 +ui_interactor_dockingport_20=Docking Port 20 ui_interactor_doors_TEMP=External Doors TEMP ui_interactor_drake_001=Drake Interplanetary Showcase ui_interactor_drop=Drop ui_interactor_eject=Eject ui_interactor_elevator=Elevator -ui_interactor_elevator_called=已呼叫电梯 +ui_interactor_elevator_called=Elevator Called ui_interactor_elevator_door_open_symbol=<|> ui_interactor_elevator_down=Go Down -ui_interactor_elevator_roof=楼顶 +ui_interactor_elevator_roof=Roof ui_interactor_elevator_up=Go Up ui_interactor_engage_systems=Engage Systems ui_interactor_engine_off=Engine Off @@ -68827,140 +68827,140 @@ ui_interactor_exit_ship=Exit Ship ui_interactor_exit_zerog=Exit - Zero G ui_interactor_flight_ready=Flight Ready ui_interactor_flip=Flip -ui_interactor_floor_01=01 楼 -ui_interactor_floor_02=02 楼 -ui_interactor_floor_03=03 楼 -ui_interactor_floor_04=04 楼 -ui_interactor_floor_05=05 楼 -ui_interactor_floor_06=06 楼 -ui_interactor_floor_07=07 楼 -ui_interactor_floor_08=08 楼 -ui_interactor_floor_09=09 楼 -ui_interactor_floor_10=10 楼 -ui_interactor_floor_11=11 楼 -ui_interactor_floor_12=12 楼 -ui_interactor_floor_13=13 楼 -ui_interactor_floor_14=14 楼 -ui_interactor_floor_15=15 楼 -ui_interactor_floor_16=16 楼 -ui_interactor_floor_17=17 楼 -ui_interactor_floor_18=18 楼 -ui_interactor_floor_19=19 楼 -ui_interactor_floor_20=20 楼 -ui_interactor_floor_21=21 楼 -ui_interactor_floor_22=22 楼 -ui_interactor_floor_23=23 楼 -ui_interactor_floor_24=24 楼 -ui_interactor_floor_25=25 楼 -ui_interactor_floor_26=26 楼 -ui_interactor_floor_27=27 楼 -ui_interactor_floor_28=28 楼 -ui_interactor_floor_29=29 楼 -ui_interactor_floor_30=30 楼 -ui_interactor_floor_31=31 楼 -ui_interactor_floor_32=32 楼 -ui_interactor_floor_33=33 楼 -ui_interactor_floor_34=34 楼 -ui_interactor_floor_35=35 楼 -ui_interactor_floor_36=36 楼 -ui_interactor_floor_37=37 楼 -ui_interactor_floor_38=38 楼 -ui_interactor_floor_39=39 楼 -ui_interactor_floor_40=40 楼 -ui_interactor_floor_41=41 楼 -ui_interactor_floor_42=42 楼 -ui_interactor_floor_43=43 楼 -ui_interactor_floor_44=44 楼 -ui_interactor_floor_45=45 楼 -ui_interactor_floor_46=46 楼 -ui_interactor_floor_47=47 楼 -ui_interactor_floor_48=48 楼 -ui_interactor_floor_49=49 楼 -ui_interactor_floor_50=50 楼 -ui_interactor_garage_01=车库 01 -ui_interactor_garage_02=车库 02 -ui_interactor_garage_03=车库 03 -ui_interactor_garage_04=车库 04 -ui_interactor_garage_05=车库 05 -ui_interactor_garage_06=车库 06 -ui_interactor_garage_07=车库 07 -ui_interactor_garage_08=车库 08 -ui_interactor_garage_09=车库 09 -ui_interactor_garage_10=车库 10 -ui_interactor_garage_11=车库 11 -ui_interactor_garage_12=车库 12 -ui_interactor_garage_13=车库 13 -ui_interactor_garage_14=车库 14 -ui_interactor_garage_15=车库 15 -ui_interactor_garage_16=车库 16 -ui_interactor_garage_17=车库 17 -ui_interactor_garage_18=车库 18 -ui_interactor_garage_19=车库 19 -ui_interactor_garage_20=车库 20 -ui_interactor_generic_cargo=货物转运 -ui_interactor_generic_deck=甲板 -ui_interactor_generic_floor=楼层 -ui_interactor_generic_foyer=大堂 -ui_interactor_generic_garage=车库 -ui_interactor_generic_hab=住所 -ui_interactor_generic_hangar=机库 -ui_interactor_generic_lobby=大厅 -ui_interactor_generic_main=主要 -ui_interactor_generic_maintenance=维修 -ui_interactor_generic_pad=停机坪 -ui_interactor_generic_refinery=精炼厂 +ui_interactor_floor_01=Floor 01 +ui_interactor_floor_02=Floor 02 +ui_interactor_floor_03=Floor 03 +ui_interactor_floor_04=Floor 04 +ui_interactor_floor_05=Floor 05 +ui_interactor_floor_06=Floor 06 +ui_interactor_floor_07=Floor 07 +ui_interactor_floor_08=Floor 08 +ui_interactor_floor_09=Floor 09 +ui_interactor_floor_10=Floor 10 +ui_interactor_floor_11=Floor 11 +ui_interactor_floor_12=Floor 12 +ui_interactor_floor_13=Floor 13 +ui_interactor_floor_14=Floor 14 +ui_interactor_floor_15=Floor 15 +ui_interactor_floor_16=Floor 16 +ui_interactor_floor_17=Floor 17 +ui_interactor_floor_18=Floor 18 +ui_interactor_floor_19=Floor 19 +ui_interactor_floor_20=Floor 20 +ui_interactor_floor_21=Floor 21 +ui_interactor_floor_22=Floor 22 +ui_interactor_floor_23=Floor 23 +ui_interactor_floor_24=Floor 24 +ui_interactor_floor_25=Floor 25 +ui_interactor_floor_26=Floor 26 +ui_interactor_floor_27=Floor 27 +ui_interactor_floor_28=Floor 28 +ui_interactor_floor_29=Floor 29 +ui_interactor_floor_30=Floor 30 +ui_interactor_floor_31=Floor 31 +ui_interactor_floor_32=Floor 32 +ui_interactor_floor_33=Floor 33 +ui_interactor_floor_34=Floor 34 +ui_interactor_floor_35=Floor 35 +ui_interactor_floor_36=Floor 36 +ui_interactor_floor_37=Floor 37 +ui_interactor_floor_38=Floor 38 +ui_interactor_floor_39=Floor 39 +ui_interactor_floor_40=Floor 40 +ui_interactor_floor_41=Floor 41 +ui_interactor_floor_42=Floor 42 +ui_interactor_floor_43=Floor 43 +ui_interactor_floor_44=Floor 44 +ui_interactor_floor_45=Floor 45 +ui_interactor_floor_46=Floor 46 +ui_interactor_floor_47=Floor 47 +ui_interactor_floor_48=Floor 48 +ui_interactor_floor_49=Floor 49 +ui_interactor_floor_50=Floor 50 +ui_interactor_garage_01=Garage 01 +ui_interactor_garage_02=Garage 02 +ui_interactor_garage_03=Garage 03 +ui_interactor_garage_04=Garage 04 +ui_interactor_garage_05=Garage 05 +ui_interactor_garage_06=Garage 06 +ui_interactor_garage_07=Garage 07 +ui_interactor_garage_08=Garage 08 +ui_interactor_garage_09=Garage 09 +ui_interactor_garage_10=Garage 10 +ui_interactor_garage_11=Garage 11 +ui_interactor_garage_12=Garage 12 +ui_interactor_garage_13=Garage 13 +ui_interactor_garage_14=Garage 14 +ui_interactor_garage_15=Garage 15 +ui_interactor_garage_16=Garage 16 +ui_interactor_garage_17=Garage 17 +ui_interactor_garage_18=Garage 18 +ui_interactor_garage_19=Garage 19 +ui_interactor_garage_20=Garage 20 +ui_interactor_generic_cargo=Cargo Transfer +ui_interactor_generic_deck=Deck +ui_interactor_generic_floor=Floor +ui_interactor_generic_foyer=Foyer +ui_interactor_generic_garage=Garage +ui_interactor_generic_hab=Habitation +ui_interactor_generic_hangar=Hangar +ui_interactor_generic_lobby=Lobby +ui_interactor_generic_main=Main +ui_interactor_generic_maintenance=Maintenance +ui_interactor_generic_pad=Pad +ui_interactor_generic_refinery=Refinery ui_interactor_generic_seat=Sit -ui_interactor_generic_security=安保 -ui_interactor_generic_spaceport=太空港 -ui_interactor_ground_floor=底层 -ui_interactor_hangar_01=机库 01 -ui_interactor_hangar_02=机库 02 -ui_interactor_hangar_03=机库 03 -ui_interactor_hangar_04=机库 04 -ui_interactor_hangar_05=机库 05 -ui_interactor_hangar_06=机库 06 -ui_interactor_hangar_07=机库 07 -ui_interactor_hangar_08=机库 08 -ui_interactor_hangar_09=机库 09 -ui_interactor_hangar_10=机库 10 -ui_interactor_hangar_11=机库 11 -ui_interactor_hangar_12=机库 12 -ui_interactor_hangar_13=机库 13 -ui_interactor_hangar_14=机库 14 -ui_interactor_hangar_15=机库 15 -ui_interactor_hangar_16=机库 16 -ui_interactor_hangar_17=机库 17 -ui_interactor_hangar_18=机库 18 -ui_interactor_hangar_19=机库 19 -ui_interactor_hangar_20=机库 20 -ui_interactor_hangar_21=机库 21 -ui_interactor_hangar_22=机库 22 -ui_interactor_hangar_23=机库 23 -ui_interactor_hangar_24=机库 24 -ui_interactor_hangar_25=机库 25 -ui_interactor_hangar_26=机库 26 -ui_interactor_hangar_27=机库 27 -ui_interactor_hangar_28=机库 28 -ui_interactor_hangar_29=机库 29 -ui_interactor_hangar_30=机库 30 -ui_interactor_krugerargocnou_001=IAE新厂商展厅 -ui_interactor_ladder=使用梯子 +ui_interactor_generic_security=Security +ui_interactor_generic_spaceport=Spaceport +ui_interactor_ground_floor=Ground Floor +ui_interactor_hangar_01=Hangar 01 +ui_interactor_hangar_02=Hangar 02 +ui_interactor_hangar_03=Hangar 03 +ui_interactor_hangar_04=Hangar 04 +ui_interactor_hangar_05=Hangar 05 +ui_interactor_hangar_06=Hangar 06 +ui_interactor_hangar_07=Hangar 07 +ui_interactor_hangar_08=Hangar 08 +ui_interactor_hangar_09=Hangar 09 +ui_interactor_hangar_10=Hangar 10 +ui_interactor_hangar_11=Hangar 11 +ui_interactor_hangar_12=Hangar 12 +ui_interactor_hangar_13=Hangar 13 +ui_interactor_hangar_14=Hangar 14 +ui_interactor_hangar_15=Hangar 15 +ui_interactor_hangar_16=Hangar 16 +ui_interactor_hangar_17=Hangar 17 +ui_interactor_hangar_18=Hangar 18 +ui_interactor_hangar_19=Hangar 19 +ui_interactor_hangar_20=Hangar 20 +ui_interactor_hangar_21=Hangar 21 +ui_interactor_hangar_22=Hangar 22 +ui_interactor_hangar_23=Hangar 23 +ui_interactor_hangar_24=Hangar 24 +ui_interactor_hangar_25=Hangar 25 +ui_interactor_hangar_26=Hangar 26 +ui_interactor_hangar_27=Hangar 27 +ui_interactor_hangar_28=Hangar 28 +ui_interactor_hangar_29=Hangar 29 +ui_interactor_hangar_30=Hangar 30 +ui_interactor_krugerargocnou_001=IAE New Manufacturer Hall +ui_interactor_ladder=Use Ladder ui_interactor_landing_system_TEMP=Landing Gear TEMP -ui_interactor_level_01=01 层 -ui_interactor_level_02=02 层 -ui_interactor_level_03=03 层 -ui_interactor_level_04=04 层 -ui_interactor_level_05=05 层 -ui_interactor_level_06=06 层 -ui_interactor_level_07=07 层 -ui_interactor_level_08=08 层 -ui_interactor_level_09=09 层 -ui_interactor_level_10=10 层 +ui_interactor_level_01=Level 01 +ui_interactor_level_02=Level 02 +ui_interactor_level_03=Level 03 +ui_interactor_level_04=Level 04 +ui_interactor_level_05=Level 05 +ui_interactor_level_06=Level 06 +ui_interactor_level_07=Level 07 +ui_interactor_level_08=Level 08 +ui_interactor_level_09=Level 09 +ui_interactor_level_10=Level 10 ui_interactor_lights_exterior_TEMP=External Lights TEMP ui_interactor_lights_interior_TEMP=Interior Lights TEMP ui_interactor_lights_off=Lights Off ui_interactor_lights_on=Lights On -ui_interactor_lobby=大 厅 +ui_interactor_lobby=Lobby ui_interactor_locked=Locked ui_interactor_logout=Log Out ui_interactor_misc_001=MISC Presentation Hall @@ -68984,26 +68984,26 @@ ui_interactor_open_rear_hangar_doors=Open Rear Hangar Doors ui_interactor_open_right_door=Open Right Door ui_interactor_open_upper_turret=Open Upper Turret Bay Doors ui_interactor_origin_001=Origin Jumpworks Collection -ui_interactor_pad_01=停机坪 01 -ui_interactor_pad_02=停机坪 02 -ui_interactor_pad_03=停机坪 03 -ui_interactor_pad_04=停机坪 04 -ui_interactor_pad_05=停机坪 05 -ui_interactor_pad_06=停机坪 06 -ui_interactor_pad_07=停机坪 07 -ui_interactor_pad_08=停机坪 08 -ui_interactor_pad_09=停机坪 09 -ui_interactor_pad_10=停机坪 10 -ui_interactor_pad_11=停机坪 11 -ui_interactor_pad_12=停机坪 12 -ui_interactor_pad_13=停机坪 13 -ui_interactor_pad_14=停机坪 14 -ui_interactor_pad_15=停机坪 15 -ui_interactor_pad_16=停机坪 16 -ui_interactor_pad_17=停机坪 17 -ui_interactor_pad_18=停机坪 18 -ui_interactor_pad_19=停机坪 19 -ui_interactor_pad_20=停机坪 20 +ui_interactor_pad_01=Pad 01 +ui_interactor_pad_02=Pad 02 +ui_interactor_pad_03=Pad 03 +ui_interactor_pad_04=Pad 04 +ui_interactor_pad_05=Pad 05 +ui_interactor_pad_06=Pad 06 +ui_interactor_pad_07=Pad 07 +ui_interactor_pad_08=Pad 08 +ui_interactor_pad_09=Pad 09 +ui_interactor_pad_10=Pad 10 +ui_interactor_pad_11=Pad 11 +ui_interactor_pad_12=Pad 12 +ui_interactor_pad_13=Pad 13 +ui_interactor_pad_14=Pad 14 +ui_interactor_pad_15=Pad 15 +ui_interactor_pad_16=Pad 16 +ui_interactor_pad_17=Pad 17 +ui_interactor_pad_18=Pad 18 +ui_interactor_pad_19=Pad 19 +ui_interactor_pad_20=Pad 20 ui_interactor_pickup_ammo=Refill Ammo ui_interactor_pickup_grenade=Refill Grenades ui_interactor_place=Place @@ -69022,34 +69022,34 @@ ui_interactor_reclaimer_elevator_salvage3=Salvage Balcony ui_interactor_remove=Remove ui_interactor_retract=Retract ui_interactor_retract_missile=Retract Missile Launcher -ui_interactor_roofpads=楼顶停机坪 -ui_interactor_rsi_001=RSI体验 -ui_interactor_secdock_a_deck_left=安全甲板-A (左) -ui_interactor_secdock_a_deck_right=安全甲板-A (右) -ui_interactor_secdock_a_dockingport=安全港-A -ui_interactor_secdock_b_deck_left=安全甲板-B (左) -ui_interactor_secdock_b_deck_right=安全甲板-B (右) -ui_interactor_secdock_b_dockingport=安全港-B -ui_interactor_secdock_c_deck_left=安全甲板-C (左) -ui_interactor_secdock_c_deck_right=安全甲板-C (右) -ui_interactor_secdock_c_dockingport=安全港-C +ui_interactor_roofpads=Roof Pads +ui_interactor_rsi_001=RSI Experience +ui_interactor_secdock_a_deck_left=Sec. Deck-A (L) +ui_interactor_secdock_a_deck_right=Sec. Deck-A (R) +ui_interactor_secdock_a_dockingport=Sec. Port-A +ui_interactor_secdock_b_deck_left=Sec. Deck-B (L) +ui_interactor_secdock_b_deck_right=Sec. Deck-B (R) +ui_interactor_secdock_b_dockingport=Sec. Port-B +ui_interactor_secdock_c_deck_left=Sec. Deck-C (L) +ui_interactor_secdock_c_deck_right=Sec. Deck-C (R) +ui_interactor_secdock_c_dockingport=Sec. Port-C ui_interactor_self_destruct_TEMP=Self Destruct TEMP -ui_interactor_send_elevator=启用电梯 +ui_interactor_send_elevator=Send Elevator ui_interactor_shields_TEMP=Shields TEMP -ui_interactor_shuttle_called=已呼叫穿梭机 -ui_interactor_stop_playing=停止播放 -ui_interactor_sublevel_01=地下层 01 -ui_interactor_sublevel_02=地下层 02 -ui_interactor_sublevel_03=地下层 03 -ui_interactor_sublevel_04=地下层 04 -ui_interactor_sublevel_05=地下层 05 -ui_interactor_sublevel_06=地下层 06 -ui_interactor_sublevel_07=地下层 07 -ui_interactor_sublevel_08=地下层 08 -ui_interactor_sublevel_09=地下层 09 -ui_interactor_sublevel_10=地下层 10 -ui_interactor_sublevel_generic=地下层 -ui_interactor_surface_level=地面楼层 +ui_interactor_shuttle_called=Shuttle Called +ui_interactor_stop_playing=Stop Playing +ui_interactor_sublevel_01=Sublevel 01 +ui_interactor_sublevel_02=Sublevel 02 +ui_interactor_sublevel_03=Sublevel 03 +ui_interactor_sublevel_04=Sublevel 04 +ui_interactor_sublevel_05=Sublevel 05 +ui_interactor_sublevel_06=Sublevel 06 +ui_interactor_sublevel_07=Sublevel 07 +ui_interactor_sublevel_08=Sublevel 08 +ui_interactor_sublevel_09=Sublevel 09 +ui_interactor_sublevel_10=Sublevel 10 +ui_interactor_sublevel_generic=Sublevel +ui_interactor_surface_level=Surface Level ui_interactor_systems_TEMP=Systems TEMP ui_interactor_turret_fire_mode=Switch Fire Mode ui_interactor_turret_gyro=Switch Gyro Mode @@ -69092,504 +69092,504 @@ ui_interactor_use_turret=Enter Turret ui_interactor_use_upper_turret=Enter Upper Turret ui_interactor_use_weapons_seat=Enter Weapons Seat ui_interactor_weapons_TEMP=Weapon Systems TEMP -ui_inventory_ammo_contains=弹药数量 -ui_inventory_btn_Apply=应用 -ui_inventory_btn_Clear=清除 -ui_inventory_btn_Done=完成 -ui_inventory_consumable_contains=剩余量 -ui_inventory_filter_category_name_ammo=弹药 -ui_inventory_filter_category_name_armor=护甲 -ui_inventory_filter_category_name_armor_arms=臂甲 -ui_inventory_filter_category_name_armor_backpack=背包 -ui_inventory_filter_category_name_armor_core=胸甲 -ui_inventory_filter_category_name_armor_flair=装饰品 -ui_inventory_filter_category_name_armor_helmets=头盔 -ui_inventory_filter_category_name_armor_legs=腿甲 -ui_inventory_filter_category_name_clothing=衣服 -ui_inventory_filter_category_name_clothing_backpacks=背包 -ui_inventory_filter_category_name_clothing_eyewear=眼部装饰 -ui_inventory_filter_category_name_clothing_feet=鞋子 -ui_inventory_filter_category_name_clothing_hands=手套 -ui_inventory_filter_category_name_clothing_hats=帽子 -ui_inventory_filter_category_name_clothing_legs=裤子 -ui_inventory_filter_category_name_clothing_torso0=衬衫 -ui_inventory_filter_category_name_clothing_torso1=夹克 -ui_inventory_filter_category_name_commodities=货物 -ui_inventory_filter_category_name_consumables_chips=破解秘钥 -ui_inventory_filter_category_name_consumables_medical=医疗品 -ui_inventory_filter_category_name_custom=自定义 -ui_inventory_filter_category_name_drink=饮料 -ui_inventory_filter_category_name_food=食物 -ui_inventory_filter_category_name_gadgetattachments=附件 -ui_inventory_filter_category_name_gadgets=器具 -ui_inventory_filter_category_name_harvestables=采摘物品 -ui_inventory_filter_category_name_melee=近战武器 -ui_inventory_filter_category_name_mineablefps=矿石 -ui_inventory_filter_category_name_other=其他 -ui_inventory_filter_category_name_pistols=手枪 -ui_inventory_filter_category_name_shouldered=特殊 -ui_inventory_filter_category_name_stocked=主武器 -ui_inventory_filter_category_name_sustenance=营养品 -ui_inventory_filter_category_name_technology=科技产品 -ui_inventory_filter_category_name_throwables=可投掷物品 -ui_inventory_filter_category_name_undersuits=基底服 -ui_inventory_filter_category_name_utility=工具 -ui_inventory_filter_category_name_vehicle=载具 -ui_inventory_filter_category_name_vehicle_cooler=冷却器 -ui_inventory_filter_category_name_vehicle_countermeasure=反制措施发射器 +ui_inventory_ammo_contains=Ammo Count +ui_inventory_btn_Apply=Apply +ui_inventory_btn_Clear=Clear +ui_inventory_btn_Done=Done +ui_inventory_consumable_contains=Contents Remaining +ui_inventory_filter_category_name_ammo=Ammo +ui_inventory_filter_category_name_armor=Armor +ui_inventory_filter_category_name_armor_arms=Arms +ui_inventory_filter_category_name_armor_backpack=Backpacks +ui_inventory_filter_category_name_armor_core=Core +ui_inventory_filter_category_name_armor_flair=Flair +ui_inventory_filter_category_name_armor_helmets=Helmets +ui_inventory_filter_category_name_armor_legs=Legs +ui_inventory_filter_category_name_clothing=Clothing +ui_inventory_filter_category_name_clothing_backpacks=Backpacks +ui_inventory_filter_category_name_clothing_eyewear=Eyewear +ui_inventory_filter_category_name_clothing_feet=Footwear +ui_inventory_filter_category_name_clothing_hands=Gloves +ui_inventory_filter_category_name_clothing_hats=Headwear +ui_inventory_filter_category_name_clothing_legs=Legwear +ui_inventory_filter_category_name_clothing_torso0=Shirts +ui_inventory_filter_category_name_clothing_torso1=Jackets +ui_inventory_filter_category_name_commodities=Commodities +ui_inventory_filter_category_name_consumables_chips=Cryptokeys +ui_inventory_filter_category_name_consumables_medical=Medical +ui_inventory_filter_category_name_custom=Custom +ui_inventory_filter_category_name_drink=Beverages +ui_inventory_filter_category_name_food=Food +ui_inventory_filter_category_name_gadgetattachments=Attachments +ui_inventory_filter_category_name_gadgets=Gadgets +ui_inventory_filter_category_name_harvestables=Harvested +ui_inventory_filter_category_name_melee=Melee +ui_inventory_filter_category_name_mineablefps=Mined +ui_inventory_filter_category_name_other=Other +ui_inventory_filter_category_name_pistols=Sidearms +ui_inventory_filter_category_name_shouldered=Special +ui_inventory_filter_category_name_stocked=Primary +ui_inventory_filter_category_name_sustenance=Sustenance +ui_inventory_filter_category_name_technology=Technology +ui_inventory_filter_category_name_throwables=Throwables +ui_inventory_filter_category_name_undersuits=Undersuits +ui_inventory_filter_category_name_utility=Utility +ui_inventory_filter_category_name_vehicle=Vehicles +ui_inventory_filter_category_name_vehicle_cooler=Coolers +ui_inventory_filter_category_name_vehicle_countermeasure=CM Launchers ui_inventory_filter_category_name_vehicle_emp=EMP -ui_inventory_filter_category_name_vehicle_mining=采矿 -ui_inventory_filter_category_name_vehicle_missilerack=导弹架 -ui_inventory_filter_category_name_vehicle_ordnance=弹药 -ui_inventory_filter_category_name_vehicle_paint=涂装 -ui_inventory_filter_category_name_vehicle_powerplant=发电机 -ui_inventory_filter_category_name_vehicle_quantumdrive=量子驱动器 -ui_inventory_filter_category_name_vehicle_shield=护盾 -ui_inventory_filter_category_name_vehicle_turret=炮塔 -ui_inventory_filter_category_name_vehicle_weapon=武器 -ui_inventory_filter_category_name_weaponattachments=附件 -ui_inventory_filter_category_name_weapons=武器 -ui_inventory_interaction_discardItem=丢弃物品 -ui_inventory_interaction_equipAll=装备全部 -ui_inventory_interaction_moveAll=移动所有 -ui_inventory_settings=设置 -ui_inventory_settings_itemport_helpers=物品端口助手 -ui_inventory_settings_tooltips=工具提示 -ui_inventory_tab_external=外部 -ui_inventory_tab_location=本地 -ui_inventory_tab_player=个人 -ui_inventory_tab_vehicle=载具 -ui_inventory_warning_discardItem=警告\n这件物品及其装配或是内部的任何物品都会永久丢失。\n\n您确定要丢弃该物品吗? -ui_itemsSelected=已选择的物品: -ui_label_Caller=通讯者 +ui_inventory_filter_category_name_vehicle_mining=Mining +ui_inventory_filter_category_name_vehicle_missilerack=Missile Racks +ui_inventory_filter_category_name_vehicle_ordnance=Ordnance +ui_inventory_filter_category_name_vehicle_paint=Liveries +ui_inventory_filter_category_name_vehicle_powerplant=Power Plants +ui_inventory_filter_category_name_vehicle_quantumdrive=Quantum Drives +ui_inventory_filter_category_name_vehicle_shield=Shields +ui_inventory_filter_category_name_vehicle_turret=Turrets +ui_inventory_filter_category_name_vehicle_weapon=Weapons +ui_inventory_filter_category_name_weaponattachments=Attachments +ui_inventory_filter_category_name_weapons=Weapons +ui_inventory_interaction_discardItem=Discard Item +ui_inventory_interaction_equipAll=Equip All +ui_inventory_interaction_moveAll=Move All +ui_inventory_settings=Settings +ui_inventory_settings_itemport_helpers=Item Port Helpers +ui_inventory_settings_tooltips=Tooltips +ui_inventory_tab_external=External +ui_inventory_tab_location=Local +ui_inventory_tab_player=Personal +ui_inventory_tab_vehicle=Vehicles +ui_inventory_warning_discardItem=WARNING\nThis item and any items currently equipped to it, or stored within it, will be permanently lost.\n\nAre you sure you want to discard this item? +ui_itemsSelected=Items Selected:  +ui_label_Caller=Caller ui_label_Emergency,P=Emergency -ui_label_EndTransmission=通讯结束 -ui_label_IncomingTransmission=接收到通讯信号 +ui_label_EndTransmission=End Transmission +ui_label_IncomingTransmission=Incoming Transmission ui_label_Tannoy,P=Tannoy -ui_label_accessdenied=拒绝访问 -ui_label_accessgranted=准许进入 -ui_label_accessrequired=需要访问权限 -ui_label_auxiliary,P=辅助灯 -ui_label_blocked=被拦截 -ui_label_closed=已关闭 -ui_label_closing=关闭中 -ui_label_decommissioned=已废弃 -ui_label_depressurized=已减压 -ui_label_disabled=禁用 -ui_label_doorControl=门禁控制: -ui_label_doors=开门 +ui_label_accessdenied=Access Denied +ui_label_accessgranted=Access Granted +ui_label_accessrequired=Access Required +ui_label_auxiliary,P=Auxiliary +ui_label_blocked=Blocked +ui_label_closed=Closed +ui_label_closing=Closing +ui_label_decommissioned=Decommissioned +ui_label_depressurized=Depressurized +ui_label_disabled=Disabled +ui_label_doorControl=Door Control: +ui_label_doors=Doors ui_label_elevatoroffline,P=Elevator Offline -ui_label_enabled=启用 -ui_label_level=等级 -ui_label_lights=灯 -ui_label_lock=上锁 -ui_label_locked=已上锁 -ui_label_lowpower=能量不足 -ui_label_noaccess=无权访问 -ui_label_notinuse=未被使用 -ui_label_off=关 -ui_label_on=开 -ui_label_open=打开 -ui_label_opening=打开中 -ui_label_play=游玩 -ui_label_playing=正在播放 -ui_label_presentpass=出示通行证 -ui_label_presstoclose=按下关闭 -ui_label_presstoopen=按下开启 -ui_label_pressureSensor=压力传感器 -ui_label_pressurized=已加压 -ui_label_proximitySensor=接近传感器 -ui_label_reconnectpower=重新连接大门电源 -ui_label_removedebris=清除残骸以访问 -ui_label_security=安全 -ui_label_sensors=传感器 +ui_label_enabled=Enabled +ui_label_level=Level +ui_label_lights=Lights +ui_label_lock=Lock +ui_label_locked=Locked +ui_label_lowpower=Low Power +ui_label_noaccess=No Access +ui_label_notinuse=Not In Use +ui_label_off=Off +ui_label_on=On +ui_label_open=Open +ui_label_opening=Opening +ui_label_play=Play +ui_label_playing=Now Playing +ui_label_presentpass=Present Pass +ui_label_presstoclose=Press To Close +ui_label_presstoopen=Press To Open +ui_label_pressureSensor=Pressure Sensor +ui_label_pressurized=Pressurized +ui_label_proximitySensor=Proximity Sensor +ui_label_reconnectpower=Re-Connect Door Power +ui_label_removedebris=Remove Debris To Access +ui_label_security=Security +ui_label_sensors=Sensors ui_label_signal,P=Connection: Nominal - Signal Strength: Strong -ui_label_unlock=解锁 -ui_label_unlocked=已解锁 -ui_leaderboards_Accuracy=命中率 -ui_leaderboards_Ace=王牌 -ui_leaderboards_AvgMatch=平均赛时 -ui_leaderboards_Captures=占领 -ui_leaderboards_Controller=控制器 -ui_leaderboards_Deaths=死亡 -ui_leaderboards_DmgDealt=造成伤害 -ui_leaderboards_DmgRatio=伤害占比 -ui_leaderboards_DmgTaken=承受伤害 -ui_leaderboards_Draws=平局 -ui_leaderboards_FastestLap=最快圈速 -ui_leaderboards_FastestRace=最快比赛 -ui_leaderboards_FindPilotOrOrg=寻找飞行员或组织 -ui_leaderboards_FirstBlood=首杀 -ui_leaderboards_FlightTime=飞行时间 -ui_leaderboards_KillDeath=击杀/死亡 -ui_leaderboards_Kills=击杀 -ui_leaderboards_Loadout=加载 -ui_leaderboards_Losses=失败 +ui_label_unlock=Unlock +ui_label_unlocked=Unlocked +ui_leaderboards_Accuracy=Accuracy +ui_leaderboards_Ace=Ace +ui_leaderboards_AvgMatch=Avg Match +ui_leaderboards_Captures=Captures +ui_leaderboards_Controller=Controller +ui_leaderboards_Deaths=Deaths +ui_leaderboards_DmgDealt=Dmg Dealt +ui_leaderboards_DmgRatio=Dmg Ratio +ui_leaderboards_DmgTaken=Dmg Taken +ui_leaderboards_Draws=Draws +ui_leaderboards_FastestLap=Fastest Lap +ui_leaderboards_FastestRace=Fastest Race +ui_leaderboards_FindPilotOrOrg=Find Pilot or Organization +ui_leaderboards_FirstBlood=First Blood +ui_leaderboards_FlightTime=Flight Time +ui_leaderboards_KillDeath=Kill/Death +ui_leaderboards_Kills=Kills +ui_leaderboards_Loadout=Loadout +ui_leaderboards_Losses=Losses ui_leaderboards_MVP=MVP -ui_leaderboards_Matches=比赛 -ui_leaderboards_MaxWaves=最大波数 -ui_leaderboards_Page=页 -ui_leaderboards_Pilot=飞行员 -ui_leaderboards_PlayTime=游戏时间 -ui_leaderboards_Player=玩家 -ui_leaderboards_Rating=评分 -ui_leaderboards_Score=分数 -ui_leaderboards_ScoreMin=分数/分钟 -ui_leaderboards_Ship=飞船 -ui_leaderboards_ShotsFired=开火 -ui_leaderboards_ShotsHit=总伤害 -ui_leaderboards_Weapon=武器 -ui_leaderboards_WinLoss=胜场/败场 -ui_leaderboards_Wins=胜场 -ui_leaderboards_extendedstats=更多玩家统计 -ui_leaderboards_findme=查找我的排名 -ui_leaderboards_gamemode=游戏模式 -ui_leaderboards_map=地图 -ui_leaderboards_organizations=组织 -ui_leaderboards_pilots=飞行员 -ui_leaderboards_rank=排名 -ui_leaderboards_season=赛季 -ui_logout_blocked_ContainsVehicles=船内有你不拥有的载具 -ui_logout_blocked_Destroyed=飞船被摧毁 -ui_logout_blocked_HasPassengers=飞船上有乘客 -ui_logout_blocked_InAnotherVehicle=飞船处于另一艘载具种 -ui_logout_blocked_InArmisticeZone=舰船处于禁火区内 -ui_logout_blocked_InCombat=正在战斗中 -ui_logout_blocked_InLandingArea=舰船处于着陆区内 -ui_logout_blocked_InQuantum=飞船正在量子航行中 -ui_logout_blocked_NotLanded=飞船没有着陆 -ui_logout_blocked_NotOwner=未拥有该飞船 -ui_marine_heavy=ADP-mk4重型护甲 -ui_marine_light=FRS轻型护甲 -ui_marine_medium=ORC-mkX中型护甲 -ui_menu_lobby_error_1=对于返回多个结果的任务,将出现此错误。如果存在有效结果,并且将再次调用该回调。 -ui_menu_lobby_error_10=因为已经有许多会话存在,所以该会话无法被创建。 -ui_menu_lobby_error_11=指定的战局句柄不存在。 -ui_menu_lobby_error_12=正在执行的任务无效。 -ui_menu_lobby_error_14=连接会话主机失败。 -ui_menu_lobby_error_15=此会话已满,无法加入。 -ui_menu_lobby_error_16=此会话不存在,无法加入。 -ui_menu_lobby_error_17=用户没有加入此游戏会话的授权 -ui_menu_lobby_error_18=一个无效的参数传递给了函数。 -ui_menu_lobby_error_19=当前任务连接超时,等待回应中。 -ui_menu_lobby_error_2=该服务在此平台不受支持。 -ui_menu_lobby_error_21=尝试加入已经加入过的会话。 -ui_menu_lobby_error_23=尝试将不在会话中的用户写入排行榜。 -ui_menu_lobby_error_24=尝试注册过量的用户数据。 -ui_menu_lobby_error_25=客户端/服务器版本不匹配 -- 数据包长度错误 -ui_menu_lobby_error_26=客户端/服务器版本不匹配 -- 产品版本错误 -ui_menu_lobby_error_27=客户端/服务器版本不匹配 -- 类型注册表哈希值错误 -ui_menu_lobby_error_28=尝试使用一个无效的用户ID。 -ui_menu_lobby_error_4=服务尚未初始化。 -ui_menu_lobby_error_47=如果SessionEnd或SessionDelete调用无效的会话,则返回该错误报告。 -ui_menu_lobby_error_5=任务无法开始,因为过多的任务正在进行。 -ui_menu_lobby_error_6=没有足够的内存完成该任务。 -ui_menu_lobby_error_60=会话中没有有效的用户Ping值。 -ui_menu_lobby_error_7=尝试注册过量的会话用户数据。 -ui_menu_lobby_error_71=无法从专用服务器仲裁程序中获取专用的服务器。 -ui_menu_lobby_error_8=使用了一个没有被注册过的会话用户数据的ID。 -ui_menu_lobby_error_81=内部错误 -ui_menu_lobby_error_9=实时 - 会话中用户数据所使用的数据类型与xlast程序中定义的不兼容。 -ui_menu_lobby_internal_error=大厅内部错误说明 -ui_missingtext=缺少文本! -ui_mission_deadline=-2146826273 -ui_mission_reward_bonus=%s + 奖金 -ui_mission_reward_max=高达 %d %s -ui_mission_reward_min_max=%d 到 %d %s -ui_missionstatus_abandoned=已放弃 -ui_missionstatus_active=进行中 -ui_missionstatus_completed=已完成 -ui_missionstatus_failed=失败 -ui_missionstatus_withdrawn=已撤回 -ui_navpoint_Interdiction_Event=量子截停事件 -ui_newline_character= \n -ui_noData=无数据 -ui_noEntry=禁止驶入 -ui_none=无 -ui_null_availability_timer=未指定 +ui_leaderboards_Matches=Matches +ui_leaderboards_MaxWaves=Max Waves +ui_leaderboards_Page=Page +ui_leaderboards_Pilot=Pilot +ui_leaderboards_PlayTime=Play Time +ui_leaderboards_Player=Player +ui_leaderboards_Rating=Rating +ui_leaderboards_Score=Score +ui_leaderboards_ScoreMin=Score/Min +ui_leaderboards_Ship=Ship +ui_leaderboards_ShotsFired=Shots Fired +ui_leaderboards_ShotsHit=Shots Hit +ui_leaderboards_Weapon=Weapon +ui_leaderboards_WinLoss=Win/Loss +ui_leaderboards_Wins=Wins +ui_leaderboards_extendedstats=Extended Player Stats +ui_leaderboards_findme=FIND MY RANK +ui_leaderboards_gamemode=Game Mode +ui_leaderboards_map=Map +ui_leaderboards_organizations=Organizations +ui_leaderboards_pilots=Pilots +ui_leaderboards_rank=Rank +ui_leaderboards_season=Season +ui_logout_blocked_ContainsVehicles=Unowned Vehicles In Ship +ui_logout_blocked_Destroyed=Ship Destroyed +ui_logout_blocked_HasPassengers=Ship Has Passengers +ui_logout_blocked_InAnotherVehicle=Ship In Another Vehicle +ui_logout_blocked_InArmisticeZone=Ship in Armistice Zone +ui_logout_blocked_InCombat=In Combat +ui_logout_blocked_InLandingArea=Ship In Landing Area +ui_logout_blocked_InQuantum=Ship In Quantum +ui_logout_blocked_NotLanded=Ship Not Landed +ui_logout_blocked_NotOwner=Do Not Own Ship +ui_marine_heavy=ADP-mk4 Heavy Armor +ui_marine_light=FRS Light Armor +ui_marine_medium=ORC-mkX Medium Armor +ui_menu_lobby_error_1=For tasks that return multiple results the callback will be called with this error if there is a valid result and the callback will be called again. +ui_menu_lobby_error_10=The session could not be created because there are too many session already created. +ui_menu_lobby_error_11=The specified session handle does not exist. +ui_menu_lobby_error_12=The task being performed is invalid. +ui_menu_lobby_error_14=Connection to session host failed. +ui_menu_lobby_error_15=Can't join session because it is full. +ui_menu_lobby_error_16=Can't join session because it is not available. +ui_menu_lobby_error_17=User is not unauthorized to join this game session +ui_menu_lobby_error_18=An invalid parameter was passed to function. +ui_menu_lobby_error_19=The current task has timed out waiting for a response0. +ui_menu_lobby_error_2=The service is not supported on this platform. +ui_menu_lobby_error_21=Trying to join a session that has already been joined. +ui_menu_lobby_error_23=Trying to write to a leaderboard for a user who is not in the session. +ui_menu_lobby_error_24=Trying to register too much user data. +ui_menu_lobby_error_25=Client/server version mismatch -- Bad packet length +ui_menu_lobby_error_26=Client/server version mismatch -- Bad product version +ui_menu_lobby_error_27=Client/server version mismatch -- Bad class registry hash +ui_menu_lobby_error_28=Trying to use an invalid user id. +ui_menu_lobby_error_4=Service has not been initialised. +ui_menu_lobby_error_47=If SessionEnd or SessionDelete is called for an invalid session, return this as a successful failure. +ui_menu_lobby_error_5=The task could not be started because too many tasks are already running. +ui_menu_lobby_error_6=Not enough memory to complete task. +ui_menu_lobby_error_60=No valid ping value found for user in session +ui_menu_lobby_error_7=Trying to register too much session user data. +ui_menu_lobby_error_71=Unable to retrieve a dedicated server from the dedicated server arbitrator. +ui_menu_lobby_error_8=Using a session user data id that has not been registered. +ui_menu_lobby_error_81=Internal Error +ui_menu_lobby_error_9=Live - The data type of the session user data is not compatible with the data type defined in the xlast program. +ui_menu_lobby_internal_error=Lobby Internal Error Descriptions +ui_missingtext=MISSING TEXT! +ui_mission_deadline=- Deadline: +ui_mission_reward_bonus=%s + Bonuses +ui_mission_reward_max=Up to %d %s +ui_mission_reward_min_max=%d to %d %s +ui_missionstatus_abandoned=Abandoned +ui_missionstatus_active=Active +ui_missionstatus_completed=Completed +ui_missionstatus_failed=Failed +ui_missionstatus_withdrawn=Withdrawn +ui_navpoint_Interdiction_Event=QUANTUM SNARE EVENT +ui_newline_character= \n +ui_noData=No Data +ui_noEntry=No Entry +ui_none=None +ui_null_availability_timer=Unspecified ui_old_screen_code=RPLC 0011 -ui_options=选项 -ui_paste=粘贴 +ui_options=Options +ui_paste=Paste ui_pause_PopupCanceExitlButtonText,P=No, return to game -ui_pause_PopupCancelMenuButtonText=返回游戏 +ui_pause_PopupCancelMenuButtonText=Return to Game ui_pause_PopupConfirmExitButtonText,P=Yes, I am safe -ui_pause_PopupConfirmMenuButtonText=回到主菜单 -ui_pause_PopupExitingToMenu,P=正在退出至菜单... -ui_pause_PopupQuitGameButtonText=退出游戏到桌面 -ui_pause_PopupQuitGame_Title=退出游戏 -ui_pause_PopupQuittingGame,P=正在退出游戏... -ui_payoutLabel=设置转账金额 -ui_pit_inventory_split=拆分 -ui_pregame_Hangars=机库 -ui_pregame_Hangars_desc=机库提供给您一个私人区域,您可以在这里查看您的舰船,修改您的舰船配装。 -ui_pregame_SpacePorts=太空港 -ui_pregame_SpacePorts_desc=探索星际公民宇宙中一些独一无二的地点。 -ui_pregame_VisitHangar=机库 -ui_pregame_VisitSpacePort=地点 -ui_pregame_arenacommander_desc=在快节奏多人空战和竞速中与朋友携手对抗敌人。 +ui_pause_PopupConfirmMenuButtonText=Proceed to Menu +ui_pause_PopupExitingToMenu,P=Exiting to menu... +ui_pause_PopupQuitGameButtonText=Quit to Desktop +ui_pause_PopupQuitGame_Title=Quit Game +ui_pause_PopupQuittingGame,P=Quitting game... +ui_payoutLabel=Set Payment Amount +ui_pit_inventory_split=Split +ui_pregame_Hangars=Hangars +ui_pregame_Hangars_desc=Hangars provide a private area to view and modify your ship loadouts. +ui_pregame_SpacePorts=Space Ports +ui_pregame_SpacePorts_desc=Explore some of the unique locations of the Star Citizen Universe. +ui_pregame_VisitHangar=Hangar +ui_pregame_VisitSpacePort=Location +ui_pregame_arenacommander_desc=Battle against foes and fight alongside friends in high-speed multiplayer dogfights and races. ui_pregame_hangar_aeroview_callout1=AEHA -ui_pregame_hangar_aeroview_callout2=舰船容量:高达 XXX -ui_pregame_hangar_aeroview_callout3=高科技 -ui_pregame_hangar_aeroview_desc=俯瞰机库就像一艘大型舰船一样具有举行客户会议的能力,现已经成为挑剔高层人士的最佳选择。俯瞰机库采用特有的模组化系统构建,可以根据您的需求进行定制,相较于其它民用机库提供商的产品,俯瞰机库可以停放更大的飞船。拥有一个全景俯瞰式的办公区域,您永远不会因为您的工作耽误太多。 -ui_pregame_hangar_aeroview_history=俯瞰机库自豪地宣称自己是人类最古老的机库制造商。他们的机库设计和建造可以追溯到300年前。在27世纪,亚瑟·纳西尔(Arthur Nassir)围绕严格的商业准则成立了公司,该准则主要侧重于设计的质量、对人机工程学的推崇以及对客户机密性的极端尊重。俯瞰机库还以有权拒绝向任何非公民提供服务而闻名。尽管机库的设计和制造风格与大多数海盗格格不入,但纳西尔仍然对那些逃离法律的人直言不讳地批评他们蔑视了该公司的准则。当舒宾星际收购俯瞰机库时,收购的条件就是永久遵守这些准则。/n/n虽然准则至今保持完整,但俯瞰机库的传统业务模式却没有。28世纪的俯瞰机库专为那些拥有自己航天器的社会精英私人定制的富丽堂皇的机库。近年来,俯瞰机库为了紧跟自属之地公司的脚步而调整了他们的战略(尽管他们永远不会承认)。现在,他们不再生产个性化的高级机库,而是生产一系列模组化的“商务机库”,然后以高昂的价格出售给成功的商人和其他行政级别的客户。与其他出售模组化机库的公司不同,俯瞰机库不会租赁其机库所在的地产。个人消费者可以自主选择搭建地点;下单后只要48小时(如果付了加急费24小时也是可以的),就可以在UEE境内任何地方架设俯瞰机库。特别值得一提的是,俯瞰机库在为大型飞船以及需要额外空间存放维护设备的飞船设计机库方面尤为成功。像可供多名船员起居的自由枪骑兵或是带有武器架、需要更专业船体维修设备的大黄蜂船主,通常会发现购买一个俯瞰机库比购买好几个自属之地的机库更划算。 -ui_pregame_hangar_architecture=特征类型: -ui_pregame_hangar_callsign=机库代码: -ui_pregame_hangar_revelyork_callout1=狂欢&约克 -ui_pregame_hangar_revelyork_callout2=舰船容量:高达 XXX -ui_pregame_hangar_revelyork_callout3=超现实主义 -ui_pregame_hangar_revelyork_desc=卓越、精致、功能丰富,这些是狂欢&约克的建筑师在建造机库设施时所珍视的基本原则。他们知道您的机库不仅仅只是一个空间。它是其所有者的延伸和展现。狂欢&约克机库拥有手工制作的木镶板、植物花园和动感幕墙,将给您带来宾至如归的感觉。 -ui_pregame_hangar_revelyork_history=30年前,当狂欢&约克机库制造商第一次宣布他们准备开始设计机库的时候,引来了一片嘲笑声。这个因生产超贵但看起来却不太舒服的家具而闻名的公司,正在进军一个被航空航天巨头们所称霸着的行业。而当狂欢&约克的“奢华”系列机库被权贵们所看中时,笑声很快便消失了。狂欢&约克公司的那些巨大的机库,往往建立在理想且寸土寸金的着陆区上,以卓越的质量赢得了良好的声誉。/n/n狂欢&约克的设计师们通过与飞行员直接合作来实现独一无二的机库体验。狂欢&约克公司是目前唯一在建设具有模组化并且可以支持巴努商船级别舰船(例如星座和毛虫)的机库的公司,市场定位只面向高端客户。他们的机库设计为他们赢得了名声:无论是飞行员可以用来俯视他们舰船的半空走道(带有自动电梯哦),还是用于在模组之间运送船员而特殊设计的灰猫小车,所有的设计不光是为了实用,更是为了为飞行员创造一种享受。自属之地以及他们的竞争者只是创造了一个让您停船的地方; 而狂欢&约克公司为您和您的爱船提供了一个栖身之所。 +ui_pregame_hangar_aeroview_callout2=Ship Capacity: Up to XXX +ui_pregame_hangar_aeroview_callout3=High-tech +ui_pregame_hangar_aeroview_desc=Equally capable of holding a client meeting as well as a ship, Aeroview Hangars have become the definitive choice for the discerning executive. Built with a proprietary modular system, an Aeroview Hangar can be customized around your needs, even accommodating larger ships than most other civilian hangar providers on the market. With an overlooking office space, you won’t ever be far from your business, wherever it may take you. +ui_pregame_hangar_aeroview_history=Aeroview proudly claims to be the oldest established hangar manufacturer in Human space. Their design and construction of hangars goes back more than 300 years. In the 27th century, Arthur Nassir formed the company around a rigid code of business ethics focusing largely on design quality, a dedication to ergonomics, and an extreme respect for client confidentiality. Aeroview also famously reserves the right to refuse service to any non-Citizens. While hangar design and housing is tangential, at best, to piracy, Nassir’s outspoken contempt for those who fly outside the law led to the company’s code. When Aeroview was purchased by Shubin Interstellar, the conditions of the sale insisted that the code be adhered to in perpetuity. /n/nWhile the code remains intact, Aeroview’s original business model does not. The Aeroview hangars of the 28th century were palatial affairs built on a case-by-case basis to the specifications of the social elite capable of owning their own spacecraft. In recent years, Aeroview has adapted their tactics to follow in SELF-LAND’s footsteps (although they would never admit it). Instead of custom-building high-class hangars on an individual basis, they now produce a line of modular “business hangars” priced to sell to successful businessmen and other executive-level clients. Unlike other modular hangar companies, Aeroview does not lease the property on which their hangars are established. This is left up to the individual consumer to determine; the Aeroview hangar can be erected at any point in the UEE given 48-hours notification (24 hours, for a steep rush construction fee). Of special note, Aeroview has found particular success in developing hangars for larger scale craft or craft that require additional space for support equipment. Pilots of ships like Freelancers, with multiple crew housings, or Hornets, with weapons racks and a need for more intensive hull repair facilities, generally find it more cost effective to purchase a single Aeroview hangar rather than multiple SELF-LANDs. +ui_pregame_hangar_architecture=Architecture: +ui_pregame_hangar_callsign=Call Sign: +ui_pregame_hangar_revelyork_callout1=REYO +ui_pregame_hangar_revelyork_callout2=Ship Capacity: Up to XXX +ui_pregame_hangar_revelyork_callout3=Super-Modernism +ui_pregame_hangar_revelyork_desc=Excellence. Refinement. Function. These are the pillars that the architects at Revel & York hold dear when building a hangar facility. They understand that your hangar is not just a space. That it is an extension, a manifestation of its owner. Featuring handcrafted wood paneling, botanical gardens and dynamic wallscreens, Revel & York hangars will feel more like home than home. +ui_pregame_hangar_revelyork_history=When the Revel & York engineering corporation set about designing its first hangar some thirty years ago, the reaction was laughter. The company, known best for excessively expensive and visibly uncomfortable furniture, was entering a field dominated by aerospace giants. The laughter ceased quickly as the Revel & York “deluxe” line of hangars became the de-facto spacecraft garage of the rich and powerful. The company’s cavernous hangars, established on ideal landing spaces in top-dollar land agreements, earned their standing reputation for excellence and quality. /n/nRevel & York designers work directly with pilots to develop a hangar experience like no other. R&Y is the only company currently constructing modular hangars designed to support merchantman-class spacecraft like the Constellation and Caterpillar, locking them into a valuable if small segment of the population. Their hangar designs have earned their reputation: between interlocking catwalks (with motorized lifts!) to allow pilots to supervise their spacecraft from overhead, to specially designed Greycat PV buggies for transporting ship crews from module to module, everything is designed for not just the elite pilots’ usability but also their overall enjoyment. SELF-LAND and competitors make a place to put your ship; Revel & York makes a place for you to take it in. ui_pregame_hangar_selfland_callout1=SELA -ui_pregame_hangar_selfland_callout2=舰船容量:最多 XXX -ui_pregame_hangar_selfland_callout3=低技术/殖民主义 -ui_pregame_hangar_selfland_desc=价格平易近人且实用主义至上的机库,在帝国的每个星系都有销售。无论您是在泰拉还是芙拉,自属之地都能为您提供安全的降落体验。自属之地模组化的设计以及使用的实现制造好的材料意味着它们几乎可以在任何建筑上面被建造,所以他们遍布整个UEE统治区域。 -ui_pregame_hangar_selfland_history=自属之地由一位名叫皮特·维瑟曼的职业托运人企业化,他靠着活跃航线上的货运生意赚的盆满钵满,自属之地也成为了一个象征,始终在提醒着大家星际旅行是多么容易。临时机库对于运货飞行员来说难以接近且无力支付,最重要的是不安全,自属之地公司在此环境的影响下应运而生。维瑟曼的星际远航者在一次码头恶棍的抢劫中被扒的一干二净,之后他就着力于自属之地公司的建设。/n/n从29世纪中叶开始,自属之地公司开始在人类居住的星系中连锁式的扩展。第一个自属之地是由维瑟曼本人在克罗肖星系的范恩星上建立。似乎一夜之间,自属之地公司就拓展到了十几个世界,最后达到上百个世界。时至今日,令自属之地公司引以为豪的是,他们在所有UEE统治的世界至少拥有一处设施,在特定星球上(包括泰拉首席星)甚至拥有60个不同的建筑群。自属之地完全模组化并拥有可调节的内部环境。自属之地由最常见的金属材料建造而成,虽然外表不怎么吸引人,但是能给人们一种家的感觉。无论是在靠近剜度的人类殖民地还是地球,自属之地都会给您提供一样的体验。自属之地公司会照顾到方方面面,无论是建筑设计还是土地证明。由于自属之地特殊的设计,相同的机库种类可以叠成摩天大楼,也可以在地下堆叠,或是在小行星内部组成蜂窝状的结构。 +ui_pregame_hangar_selfland_callout2=Ship Capacity: Up to XXX +ui_pregame_hangar_selfland_callout3=Low-tech/Colonialism +ui_pregame_hangar_selfland_desc=Affordable and utilitarian hangars available in every system of the Empire. Self-Land prides themselves on providing a safe and secure landing experience whether you’re in Terra or Fora. Their modular design and use of prefabricated materials means that Self-Land hangars can be constructed in almost any existing structure, leading to their extensive presence around the UEE. +ui_pregame_hangar_selfland_history=Incorporated by Peter Weathermen, a wealthy guild licensed shipper who made his living on the active spacelanes, SELF-LAND hangars have become an ever-present reminder of just how easy it is for Humans to travel the stars. The corporation was founded on the philosophy that the temporary hangars available to transiting pilots were inaccessible, unaffordable and most importantly unsafe. (Weathermen began developing the company after he was jumped by a gang of dock-thugs who stripped his Starfarer to the hull plating.) /n/nStarting in the mid-29th century, SELF-LAND began a franchising-based expansion across the Human-inhabited galaxy. The first SELF-LAND was established by Weathermen on Vann in the Croshaw System. Seemingly overnight, the company had expanded to a dozen worlds … and then a hundred. Today, the SELF-LAND corporation boasts that they maintain at least one facility on every world in the UEE, with some planets (Terra chief among them) having as many as sixty different complexes. SELF-LAND hangars are fully modular and environmentally controlled. Prefabricated out of the most available common metals, they aren’t necessarily attractive to look at … but they are comfortable and familiar. The SELF-LAND experience on a colony world near Vanduul space is exactly the same as that available to a pilot berthing on Earth. The SELF-LAND corporation takes care of everything, from structure design to land titles. Because of their design, the same hangar type can be used in configurations ranging from skyscraping heights, to the breadth of a plain, to stacked underground, or to honeycombed deep within asteroids. ui_pregame_hangar_vfgindustrial_callout1=VFGI -ui_pregame_hangar_vfgindustrial_callout2=舰船容量:最多 XXX -ui_pregame_hangar_vfgindustrial_callout3=低技术/殖民主义 -ui_pregame_hangar_vfgindustrial_desc=如果您有商业或工业需求,为什么不考虑选择VFG工业机库呢? 受军用设计理念启发,VFG工业机库耐用且有效的结构可以承受甚至不适合生存的恶劣环境。对VFG工业机库来说,没有是不可能的。 -ui_pregame_hangar_vfgindustrial_history=汤姆·薇薇安,沃尔特·芬克 和乌拉·甘迪尔曾服役于UEE工程师部队,专业在交火区快速建造恒压降落区。他们由于试图将自己的技术用于民用市场,被军队开除,不久之后他们就成立了VFG工业。由于数量庞大的采矿小组以及星球改造者的存在,他们坚信能在非理想环境正常工作的机库是会有市场需求的。他们是正确的,客户蜂拥而至,直到军方以专利窃取为名试图起诉他们。诉讼方声称VFG工业所有的生意都是建立在UEE军队的专利之上。VFG工业试图准备进行长期对抗,但是很快就耗尽了资源。由于生意被冻结,公司无法获得新的收入,但是三个创始人都不愿意退让。/n/n当事情发展到似乎已经希望渺茫的时候,出现了一丝转机。弧光集团对于VFG工业的机库建造方式非常感兴趣,他们认为这对他们的采矿和地形改造子公司非常有用,当然他们对于公开市场也很感兴趣。VFG工业的三个创始人产生了分歧。芬克完全拒绝像弧光集团出售VFG工业,但是其他两个人知道他们并没有选择只能进行出售。三人最终同意了出售。弧光集团的律师们接手了他们的诉讼,在几周之内就通过某些不为人知的手段结束了军队的起诉。芬克通过出售股权获得了一笔不小的财富并离开了公司。汤姆·薇薇安和乌拉·甘迪尔原则上还在董事会,然而控制权已经掌握在了弧光集团的手中。 -ui_pregame_persistentuniverse=持续性宇宙 -ui_pregame_persistentuniverse_desc=体验星际公民的A测宇宙。与您的好友一起,访问空间站,完成合约。一切尽在这个不断拓展的持续性宇宙里。 -ui_pregame_port_Area18_callout1=立方爆炸,卡莎巴奥特莱斯,倾卸者仓库,天文舰队,旅行者租赁 -ui_pregame_port_Area18_callout2=里克纪念空港,G-Loc 酒吧,TDD,弧光集团发行商,阿德里亚瀑布,贝维克会展中心 -ui_pregame_port_Area18_callout3=黑杰克安保 -ui_pregame_port_Area18_desc=在弧光星附近,18区是一个主要的星际商业港口。如果没有被着陆区的景致和声音迷花眼的话,旅行者们可以找到许多种从本土厂商到宇宙知名潮牌的商品。 +ui_pregame_hangar_vfgindustrial_callout2=Ship Capacity: Up to XXX +ui_pregame_hangar_vfgindustrial_callout3=Low-tech/Colonialism +ui_pregame_hangar_vfgindustrial_desc=For commercial and industrial needs, why not consider a hangar from VFG Industrial? Inspired by military design principles, their effective and durable structures are capable of sustaining inhospitable conditions. With a VFG hangar, there’s no such thing as off limits. +ui_pregame_hangar_vfgindustrial_history=Tom Vivien, Walter Fink and Ulla Gandil were members of the UEE Army Corp of Engineers who specialized in quickly building pressurized landing zones in combat zones during their service. They founded VFG Industrial shortly after being discharged and attempted to bring their expertise to the civilian market. With so many mining groups and terraformers out there, they believed there was a demand for functional and well-crafted hangars in 'non-ideal' conditions. They were correct, clients came in droves, until the Army attempted to sue them for patent theft. The lawsuit claimed that VFG's entire business was built upon proprietary design briefs written for and owned by the Army. VFG tried to settle in for a long fight, but soon began to run out of resources. With a freeze on their business, no more money was coming in, but the three refused to back down./n/nWhen things seemed bleakest, they received a reprieve, of sorts. ArcCorp was very interested in their hangar building methods, specifically for their mining and terraforming subsidiaries, but also to mass-market to the public. The members of VFG were divided. Fink utterly refused to sell to the MegaCorp, but the other two knew they had no choice. The three finally agreed to sell. ArcCorp's lawyers took over their defense and within a matter of weeks managed to work some backroom black magic to hamstring the Army's case. Fink took a substantial buyout and left the firm. Tom Vivien and Ulla Gandil are technically still on the board, but control of the company has shifted to ArcCorp. +ui_pregame_persistentuniverse=Persistent Universe +ui_pregame_persistentuniverse_desc=Experience the Star Citizen Alpha universe. Join your friends, visit space stations, execute contracts, all in a persistent expanding universe. +ui_pregame_port_Area18_callout1=Cubby Blast, Casaba Outlet, Dumper's Depot, Astro Armada, Traveler Rentals +ui_pregame_port_Area18_callout2=Riker Memorial Spaceport, G-Loc Bar, TDD, ArcCorp Distro, Adira Falls, Bevic Convention Center +ui_pregame_port_Area18_callout3=BlacJac Security +ui_pregame_port_Area18_desc=Area18 is one of the main commercial ports for interplanetary traffic in the surrounding region of ArcCorp. Travellers can find a variety of goods from trusted names as well as local providers, if they’re not overwhelmed by the sights and sounds of this landing zone. ui_pregame_port_Area18_history,P=PLACEHOLDER  TO BE FILLED IN..... Area18 History -ui_pregame_port_Area18_name=18区 -ui_pregame_port_Checkmate_desc=这个由焰火联合公司建立的破旧加油站位于派罗II的L4拉格朗日点,曾经是为工人们提供燃料和其他资源的地方。如今,凶悍的狂勇帮利用这个加油站为在星系中旅行的不法分子提供一个可以在此停留、加油、补给和娱乐的地方。不过,记得注意礼貌。 -ui_pregame_port_Checkmate_name=死局空间站 -ui_pregame_port_GrimHex_callout1=射手,KC潮流,部件,技术通告商店 -ui_pregame_port_GrimHex_callout2=Old '38 酒吧,交易终端,闲人免进 -ui_pregame_port_GrimHex_callout3=无安保人员 -ui_pregame_port_GrimHex_desc=六角湾原先是一个建造在空心小行星内部的便宜的住宅交易所,意在提供廉价住房。随着矿产被消耗殆尽,这个空间站开始走下坡路并逐渐成为了毒品交易市场和小规模的犯罪中心。当地人现在称这个空间站为六角湾。 -ui_pregame_port_GrimHex_name=六角湾 -ui_pregame_port_Levski_callout1=尽职之物,科德里小铺,倾卸者仓库,蒂奇的飞船店,大易货 -ui_pregame_port_Levski_callout2=穆萨因咖啡店,矿工联合会 163,交易终端,自由维护 -ui_pregame_port_Levski_callout3=人民联盟 -ui_pregame_port_Levski_desc=在UEE的难民进驻之前这个采矿设施就已荒废多年。立志于成为一个平等主义社会,列夫斯基已经发展成为政治活动家和那些希望逃脱帝国眼线的人自给自足的港口。 -ui_pregame_port_Levski_name=列夫斯基 -ui_pregame_port_Lorville_callout1=坦姆尼父子,赫斯顿动力展示,全新交易舰船市场 -ui_pregame_port_Lorville_callout2=回收与丢弃,转会市场,M&V酒吧,L19 住宅,德斯蒙德纪念会展中心 -ui_pregame_port_Lorville_callout3=赫斯顿安保 -ui_pregame_port_Lorville_desc=作为赫斯顿的首府和同名武器制造商的公司总部,罗威尔是一个公司镇,人口主要由赫斯顿工人和监督其劳动的安全部队组成。 -ui_pregame_port_Lorville_name=罗威尔 -ui_pregame_port_MileMillionHighClub_callout1=无商店 -ui_pregame_port_MileMillionHighClub_callout2=无便利设施 -ui_pregame_port_MileMillionHighClub_callout3=无安保措施 -ui_pregame_port_MileMillionHighClub_desc=由知名建筑公司艾度所设计,此行政级休息室有着打磨抛光的硬木地板,酒水备足的吧台和两个落地式水族馆。无论是邀请工作伙伴或者朋友来观看一场萨塔球比赛,还是全力以赴通宵工作,百万英里俱乐部永远适合所有的场合。 +ui_pregame_port_Area18_name=Area18 +ui_pregame_port_Checkmate_desc=Located at the L4 Lagrange point of Pyro II, this dilapidated station was originally established by Pyrotechnic Amalgamated to supply their workers with fuel and other resources. Today, the fierce Rough & Ready gang uses the station to offer outlaws traveling the system a place to stop for fuel, supplies, and a bit of entertainment. Just be sure to mind your manners. +ui_pregame_port_Checkmate_name=Checkmate +ui_pregame_port_GrimHex_callout1=Skutters, KCTrending, Parts, Technotic +ui_pregame_port_GrimHex_callout2=Old '38 Bar, Trade Terminals, None of Your Business +ui_pregame_port_GrimHex_callout3=No Security +ui_pregame_port_GrimHex_desc=A cheap Housing Exchange (also known as a HEX) built into a hollowed out asteroid to provide affordable living. As mining opportunities dried up, the station declined and slowly transformed into a market for drugs and petty crime. Locals now refer to the station as Grim HEX. +ui_pregame_port_GrimHex_name=Grim HEX +ui_pregame_port_Levski_callout1=Conscientious Objects, Cordy's, Dumper's Depot, Teach's Ship Shop, Grand Barter +ui_pregame_port_Levski_callout2=Café Musain, Miners Amalgamated Loc. 163, Trade Terminals, Liberty Maintenance +ui_pregame_port_Levski_callout3=People's Alliance +ui_pregame_port_Levski_desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to the creation of an egalitarian society, Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire. +ui_pregame_port_Levski_name=Levski +ui_pregame_port_Lorville_callout1=Tammany & Sons, Hurston Dynamics Showcase, New Deal Ship Market +ui_pregame_port_Lorville_callout2=Reclamation & Disposal, Transfers Market, M&V Bar, L19 Residences, Desmond Memorial Convention Center +ui_pregame_port_Lorville_callout3=Hurston Security +ui_pregame_port_Lorville_desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston Dynamics employees and the security forces that supervise their labors. +ui_pregame_port_Lorville_name=Lorville +ui_pregame_port_MileMillionHighClub_callout1=No Shops +ui_pregame_port_MileMillionHighClub_callout2=No Amenities +ui_pregame_port_MileMillionHighClub_callout3=No Security Features +ui_pregame_port_MileMillionHighClub_desc=Designed by famed architectural firm Ido, this executive lounge features polished hardwood floors, a fully-stocked bar and two floor-to-ceiling aquariums. Whether hosting work associates, friends to watch the latest SataBall match or pulling out the stops for an all-night affair, the Million Mile High Club is the perfect venue for any kind of occasion. ui_pregame_port_MileMillionHighClub_history= -ui_pregame_port_MileMillionHighClub_name=百万英里俱乐部 -ui_pregame_port_NewBabbage_callout1=中心区,欧米茄Pro,阿帕雷利,君威豪华租赁,工厂线 -ui_pregame_port_NewBabbage_callout2=NBIS,鸟巢,微科星球事务局,TDD,沃利酒吧,FTL,舒宾星际服务 -ui_pregame_port_NewBabbage_callout3=微科安保 -ui_pregame_port_NewBabbage_desc=为了隔绝这个星球上的严寒气候,新巴贝奇被建造为一个拥有全包穹顶,开放空间和高端便利设施的城市,旨在激发由微科创新精神所吸引的尖端公司和科技公司的创造力和生产力。 -ui_pregame_port_NewBabbage_name=新巴贝奇 -ui_pregame_port_Olisar_callout1=LiveFire 武器店,加里蒂防具,卡莎巴奥特莱斯,倾卸者仓库 -ui_pregame_port_Olisar_callout2=EZ胶囊公寓,交易终端,自动售货机 -ui_pregame_port_Olisar_callout3=Crusader 十字军安保 -ui_pregame_port_Olisar_desc=坐落在十字军星上空的贸易路线上,奥丽莎空间站呈现给您下方令人窒息的行星美景。奥丽莎空间站由十字军工业拥有并运营,它是通往该公司广大的星球私有资产和在轨船坞的关口。 +ui_pregame_port_MileMillionHighClub_name=Million Mile High Club +ui_pregame_port_NewBabbage_callout1=CenterMass, Omega Pro, Aparelli, Regal Luxury Rentals, The Factory Line +ui_pregame_port_NewBabbage_callout2=NBIS, The Nest, MT Planetary Services, TDD, Wally's Bar, FTL, Shubin Interstellar Services +ui_pregame_port_NewBabbage_callout3=microTech Security +ui_pregame_port_NewBabbage_desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productivity of the cutting edge companies and tech firms drawn here by microTech's innovative spirit. +ui_pregame_port_NewBabbage_name=New Babbage +ui_pregame_port_Olisar_callout1=LiveFire Weapons, Garrity Defense, Casaba Outlet, Dumper's Depot +ui_pregame_port_Olisar_callout2=EZ Habs, Trade Terminals, Vending Machines +ui_pregame_port_Olisar_callout3=Crusader Security +ui_pregame_port_Olisar_desc=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. ui_pregame_port_Olisar_history,P=PLACEHOLDER TO BE FILLED IN..... Port Olisar History -ui_pregame_port_Olisar_name=奥丽莎空间站 -ui_pregame_port_Orison_callout1=十字军陈列馆,乌鸦表哥定制工艺,科途便利店 -ui_pregame_port_Orison_callout2=奥古斯特-顿洛空港,贸易与发展司,科瓦莱什速运,超光速快递,绿环公寓,远航者酒吧 -ui_pregame_port_Orison_callout3=十字军安保 -ui_pregame_port_Orison_desc=坐落于云层之上的奥里森以军方建造的可居住悬浮平台集群为基础而建,这些平台也被十字军工业用于建造大型飞船。造船厂本身就是一道声名远扬的靓丽风景线,也让奥里森成为了斯坦顿星系内著名的旅游胜地。 -ui_pregame_port_Orison_name=奥里森 -ui_pregame_pyro_desc=由于剧烈且不可预测的耀斑爆发导致的不友好环境,派罗星系没有被帝国认领,留下了像焰火联合公司这样肆无忌惮的矿业财阀,竭泽而渔地开采此处矿石。现在,这个星系的资源已经耗尽,居住在这里的都是运气不佳的定居者,他们在尽力求生,而凶残的非法帮派则在无休止地争夺仅存的稀少资源。 -ui_pregame_pyro_name=派罗星系 -ui_pregame_selectdestination=请选择一个目的地 -ui_pregame_stanton_callout1=该星系提供购物和交易功能。 -ui_pregame_stanton_callout2=奥丽莎空间站,罗威尔,18区,休息空间站,列夫斯基,六角湾 (已关闭) -ui_pregame_stanton_callout3=由本地安全公司负责太空巡逻的处于ECN监控下的宇宙。 -ui_pregame_stanton_desc=尽管UEE仍然拥有整个星系的控制权,但政府已经将星系内的四颗行星分别出售给了四个大型企业,这四颗行星分别是 – 赫斯顿 (斯坦顿I),十字军 (斯坦顿II),弧光星 (斯坦顿III),和微科星 (斯坦顿IV)。这些行星及其卫星成为了帝国中首批属于私有企业的星球。斯坦顿发展迅速,已经成长为一个经济强盛的星系,大量的企业和制造商纷纷涌入这个商业繁荣的星系。当然,这种快速的发展并非有益无害 - 犯罪行为的日益剧增引起了企业化政府和安保部队的关注,他们也在努力去维护法律秩序并捍卫星系的和平。 -ui_pregame_stanton_name=斯坦顿星系 -ui_pregame_starmarine_desc=渴望激烈的第一人称射击对抗?选择你的配装并加入到多人游戏的混战中去吧! -ui_repDropDownLabel=服务提供者信用等级需求 -ui_reputationSelector=服务提供者最低评分 -ui_rewards=薪酬 -ui_selectBeaconType=信标类型 -ui_services_error_ACCOUNT_ALREADY_LOGGED_IN=账户已被登录。\n找到了重复的会话ID。\n请过一会再尝试。 -ui_services_error_ACCOUNT_DATA_FAILED=账户数据更新失败。\n与游戏网络同步帐户数据失败或超时。\n请重试。 -ui_services_error_ACCOUNT_LOGIN_FAILED=账户登录失败。\n请确认您的登录信息再重试。 -ui_services_error_ACCOUNT_LOGIN_LOCKED=账户登录已锁定。\n如果您近期重置了您的角色,请重试。\n如果您不知道为何账户被锁定,请联系CIG客户支持。 -ui_services_error_ACCOUNT_LOGIN_TIMED_OUT=账号登录超时,\n请重新尝试。 -ui_services_error_ACCOUNT_WAITING_FOR_RECONNECT=您已断开连接。客户端关闭前,您有两分钟的时间重连。 -ui_services_error_CONNECTION_FAILED=CIG服务连接失败。\n无法连接至游戏网络。\n如果该问题持续存在,请检查您的网络连接。 -ui_services_error_CONNECTION_KICKED_CS=管理员已将您踢出服务器。 -ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_PROCESS_PLAYER_TIMEOUT=与服务器断开连接,登录队列已到,玩家超时。 -ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_TIMEOUT=与服务器断开连接,登录队列超时。 +ui_pregame_port_Olisar_name=Port Olisar +ui_pregame_port_Orison_callout1=Crusader Showroom, Cousin Crow's Custom Craft, Kel-To ConStore +ui_pregame_port_Orison_callout2=August Dunlow Spaceport, TDD, Covalex, FTL, Green Circle, Voyager Bar +ui_pregame_port_Orison_callout3=Crusader Security +ui_pregame_port_Orison_desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to manufacture their large-scale ships. The shipyards themselves are famously beautiful and have made Orison a prime tourist destination in the Stanton system. +ui_pregame_port_Orison_name=Orison +ui_pregame_pyro_desc=With violent and unpredictable solar flares creating a less than hospitable environment, the Pyro system was left unclaimed by the Empire, leaving unscrupulous mining consortiums, like Pyrotechnic Amalgamated, looking to harvest as much ore as they could. With the system now depleted, it is currently inhabited by down-on-their luck settlers trying their best to survive and fierce outlaw gangs vying endlessly for control of what sparse resources are left. +ui_pregame_pyro_name=Pyro System +ui_pregame_selectdestination=Please Select Destination +ui_pregame_stanton_callout1=Shopping and trade opportunities available throughout the system. +ui_pregame_stanton_callout2=Port Olisar, Lorville, Area18, Rest & Relax Stations, Levski, Green Imperial HEX (CLOSED) +ui_pregame_stanton_callout3=ECN monitored space patrolled by local corporate security. +ui_pregame_stanton_desc=While the UEE still controls the rights to the system overall, the four planets that reside here were sold by the government to four separate megacorporations – Hurston (Stanton I), Crusader (Stanton II), ArcCorp (Stanton III), and microTech (Stanton IV). These worlds became the first privately-owned planets in the Empire. Developed quickly, Stanton has grown into an economic powerhouse with large amounts of businesses and manufacturers flocking to the commercially-focused system. Of course, such rapid growth is not without problems - crime has become an increasing concern as the corporate governments and security forces strive to maintain the law and uphold peace. +ui_pregame_stanton_name=Stanton System +ui_pregame_starmarine_desc=Itching for some intense FPS action? Pick a loadout and join in on some multiplayer mayhem! +ui_repDropDownLabel=Required Provider Rep +ui_reputationSelector=Minimum Provider Rating +ui_rewards=PAYMENT +ui_selectBeaconType=Beacon Type +ui_services_error_ACCOUNT_ALREADY_LOGGED_IN=Account already logged in.\nDuplicate session ID found.\nPlease try again in a moment. +ui_services_error_ACCOUNT_DATA_FAILED=Account data update failed.\nSynchronizing account data with the game network either failed or timed out.\nPlease try again. +ui_services_error_ACCOUNT_LOGIN_FAILED=Account login failed.\nPlease verify your login credentials and try again. +ui_services_error_ACCOUNT_LOGIN_LOCKED=Account login locked.\nIf you recently reset your character, Please try again later.\nIf you don't know why your account is locked, please contact CIG Support. +ui_services_error_ACCOUNT_LOGIN_TIMED_OUT=Account login timeout.\nPlease try again. +ui_services_error_ACCOUNT_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down. +ui_services_error_CONNECTION_FAILED=CIG services connection failed.\nUnable to connect to game network.\nIf the problem persists please check the internet connection. +ui_services_error_CONNECTION_KICKED_CS=An Admin has kicked you from the server. +ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_PROCESS_PLAYER_TIMEOUT=Disconnected from server. Login queue process player timeout. +ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_TIMEOUT=Disconnected from server.  Login queue timeout. ui_services_error_CONNECTION_KICKED_MOD=(PH) Kicked from server. -ui_services_error_CONNECTION_KICKED_MULTIPLE_LOGIN=与服务器断开连接,您的账户在另一台电脑被登录。 -ui_services_error_CONNECTION_TIMED_OUT=CIG服务连接失败。\n无法连接至游戏网络。\n如果该问题持续存在,请检查您的网络连接。 -ui_services_error_CONNECTION_UNINITIALIZED=CIG 服务连接不可用。\n请验证您的登录信息再重试。 -ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=您已被断开连接。客户端关闭前,您有两分钟的时间重连。 -ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG服务持久变量请求失败。\n如果该问题持续存在,请检查您的网络连接。 +ui_services_error_CONNECTION_KICKED_MULTIPLE_LOGIN=Disconnected from server. Your account has logged in from another computer. +ui_services_error_CONNECTION_TIMED_OUT=CIG services connection timed out.\nUnable to connect to the game network.\nIf the problem persists please check the internet connection. +ui_services_error_CONNECTION_UNINITIALIZED=CIG services connection unavailable.\nPlease verify your login credentials and try again. +ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down. +ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG services persistent variable request failed\nIf the problem persists please check the internet connection. ui_shop_moreInfo=More Info ui_shop_quickBuy=Quick Buy - ~shopInteractionData(price) UEC -ui_showCreateWidget=创建信标 -ui_slaver_heavy=蔑视-重型护甲 -ui_slaver_light=棉布-轻型护甲 -ui_slaver_medium=扬尘-中型护甲 -ui_sm_SaveLoadout=保存配装 -ui_sm_TeamA=星际陆战队 -ui_sm_TeamB=法外之徒 -ui_sm_loadout_ArmorSelectionText=选择护甲类型 +ui_showCreateWidget=Create Beacon +ui_slaver_heavy=Defiance Heavy Armor +ui_slaver_light=Calico Light Armor +ui_slaver_medium=DustUp Medium Armor +ui_sm_SaveLoadout=Save Loadout +ui_sm_TeamA=Marines +ui_sm_TeamB=Outlaws +ui_sm_loadout_ArmorSelectionText=Select Armor Type ui_sm_loadout_CheckboxText,P=Filter Locked Items -ui_sm_loadout_ConfirmLoadout=确定配装 -ui_sm_loadout_GrenadeText=手榴弹 -ui_sm_loadout_HeadText=头 -ui_sm_loadout_HeavyArmorButton=重型护甲 -ui_sm_loadout_HelmetsText=(PH) 头盔 -ui_sm_loadout_LightArmorButton=轻型护甲 -ui_sm_loadout_MediumArmorButton=中型护甲 -ui_sm_loadout_MediumWeaponLabel=主武器 -ui_sm_loadout_NoneSelectionText=无 -ui_sm_loadout_RenamePreset=重命名预设 -ui_sm_loadout_SavePreset=保存预设 -ui_sm_loadout_ScreenDesc=自定义您的武器和装备。 -ui_sm_loadout_ScreenName=角色配装 -ui_sm_loadout_SmallWeaponLabel=手枪 +ui_sm_loadout_ConfirmLoadout=CONFIRM LOADOUT +ui_sm_loadout_GrenadeText=Grenades +ui_sm_loadout_HeadText=Head +ui_sm_loadout_HeavyArmorButton=Heavy Armor +ui_sm_loadout_HelmetsText=(PH) Helmets +ui_sm_loadout_LightArmorButton=Light Armor +ui_sm_loadout_MediumArmorButton=Medium Armor +ui_sm_loadout_MediumWeaponLabel=Primary Weapon +ui_sm_loadout_NoneSelectionText=None +ui_sm_loadout_RenamePreset=Rename Preset +ui_sm_loadout_SavePreset=Save Preset +ui_sm_loadout_ScreenDesc=Customize your weapon and equipment loadout. +ui_sm_loadout_ScreenName=Character Loadout +ui_sm_loadout_SmallWeaponLabel=Sidearm ui_sm_loadout_TeamButtonMarines,P=Join the Outlaws ui_sm_loadout_TeamButtonOutlaws,P=Join the Marines -ui_sm_loadout_WeaponText=武器 -ui_sm_loadout_elimination=默认配置1 +ui_sm_loadout_WeaponText=Weapons +ui_sm_loadout_elimination=DEFAULT LOADOUT 1 ui_sm_loadout_marine,P=Control - Marine ui_sm_loadout_slaver,P=Control - Outlaw -ui_sm_loadoutitem_Locked=锁定 -ui_sm_lobby_LoadoutSelectionButtonText=配装选择 +ui_sm_loadoutitem_Locked=Locked +ui_sm_lobby_LoadoutSelectionButtonText=Loadout Selection ui_spawn_ship_error,P=Failed to spawn ship from your account. -ui_stopwatch_reset=重置(长按) -ui_stopwatch_trigger=开始 / 暂停(短按) -ui_test_build_disclamer=测试版本 - 这是一个早期测试版本\不代表官方正式服务器上的游戏内容。 +ui_stopwatch_reset=Reset (Long Press) +ui_stopwatch_trigger=Start / Pause (Short Press) +ui_test_build_disclamer=TEST VERSION - This is an early test build and not indicative of gameplay/content on the official live servers. ui_test_lorum1=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ui_test_lorum2=Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. ui_test_lorum3=Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur? -ui_triggerTask=触发任务 -ui_turnover=翻转 -ui_turret_esp_hold=E.S.P. - 暂时启用 (按住) -ui_unequip=卸下 -ui_v_capacitor_assignment_engine_combined_decrease_min=引擎 - 降低(单击)/ 设为最小值(按住) -ui_v_capacitor_assignment_engine_combined_increase_max=引擎 - 提高(单击)/ 设为最大值(按住) -ui_v_capacitor_assignment_engine_decrease=引擎 - 降低(单击) -ui_v_capacitor_assignment_engine_increase=引擎 - 提高(单击) -ui_v_capacitor_assignment_engine_max=引擎 - 设为最大值(单击) -ui_v_capacitor_assignment_engine_min=引擎 - 设为最小值(单击) -ui_v_capacitor_assignment_reset=分配复位 -ui_v_capacitor_assignment_shield_combined_decrease_min=护盾 - 降低(单击)/ 设为最小值(按住) -ui_v_capacitor_assignment_shield_combined_increase_max=护盾 - 提高(单击)/ 设为最大值(按住) -ui_v_capacitor_assignment_shield_decrease=护盾 - 降低(单击) -ui_v_capacitor_assignment_shield_increase=护盾 - 提高(单击) -ui_v_capacitor_assignment_shield_max=护盾 - 设为最大值(单击) -ui_v_capacitor_assignment_shield_min=护盾 - 设为最小值(单击) -ui_v_capacitor_assignment_weapon_combined_decrease_min=武器 - 降低(单击)/ 设为最小值(长按) -ui_v_capacitor_assignment_weapon_combined_increase_max=武器 - 提高(单击)/ 设为最大值(按住) -ui_v_capacitor_assignment_weapon_decrease=武器 - 降低(单击) -ui_v_capacitor_assignment_weapon_increase=武器 - 提高(单击) -ui_v_capacitor_assignment_weapon_max=武器 - 设为最大值(单击) -ui_v_capacitor_assignment_weapon_min=武器 - 设为最小值(单击) -ui_v_cycle_pitch_ladder_mode=切换仰俯梯模式 -ui_v_cycle_pitch_ladder_mode_desc=仰俯梯模式在关闭、只在HUD上显示、跟随视线方向、混合这几种模式间循环选择。 -ui_v_dock_toggle_view=切换对接视角 -ui_v_dock_toggle_view_desc=切换对接视角。 -ui_v_invoke_docking=请求对接 -ui_v_invoke_docking_desc=请求对接。 -ui_v_master_mode_cycle=切换主控模式 -ui_v_strafe_abs_rel_swap=节流阀 - 切换相对和绝对 -ui_v_strafe_abs_rel_swap_desc=节流阀 - 切换相对和绝对 -ui_v_strafe_back_abs=节流阀 - 后退(绝对值) -ui_v_strafe_back_abs_desc=节流阀 - 后退(绝对值) -ui_v_strafe_back_abs_rel=节流阀 - 后退(绝对值&相对值) -ui_v_strafe_back_abs_rel_desc=节流阀 - 后退(绝对值&相对值) -ui_v_strafe_back_rel=节流阀 - 后退(相对值) -ui_v_strafe_back_rel_desc=节流阀 - 后退(相对值) -ui_v_strafe_forward_abs=节流阀 - 向前(绝对值) -ui_v_strafe_forward_abs_desc=节流阀 - 向前(绝对值) -ui_v_strafe_forward_abs_rel=节流阀 - 向前(绝对值&相对值) -ui_v_strafe_forward_abs_rel_desc=节流阀 - 向前(绝对值&相对值) -ui_v_strafe_forward_rel=节流阀 - 向前(相对值) -ui_v_strafe_forward_rel_desc=节流阀 - 向前(相对值) -ui_v_strafe_longitudinal_abs=节流阀:向前/向后(绝对值) -ui_v_strafe_longitudinal_abs_desc=节流阀:向前/向后(绝对值) -ui_v_strafe_longitudinal_abs_rel=节流阀:向前/向后(绝对值&相对值) -ui_v_strafe_longitudinal_abs_rel_desc=节流阀:向前/向后(绝对值&相对值) -ui_v_strafe_longitudinal_rel=节流阀:向前/向后(相对值) -ui_v_strafe_longitudinal_rel_desc=节流阀:向前/向后(相对值) -ui_v_strafe_reset_rel_long=节流阀 - 移除微调(长按) -ui_v_strafe_reset_rel_long_desc=节流阀 - 移除微调(长按) -ui_v_strafe_reset_rel_short=节流阀 - 移除微调(短按) -ui_v_strafe_reset_rel_short_desc=节流阀 - 移除微调(短按) -ui_v_strafe_set_rel_from_abs_long=节流阀 - 设置微调(长按) -ui_v_strafe_set_rel_from_abs_long_desc=节流阀 - 设置微调(长按) -ui_v_strafe_set_rel_from_abs_short=节流阀 - 设置微调(短按) -ui_v_strafe_set_rel_from_abs_short_desc=节流阀 - 设置 微动(短按) -ui_v_toggle_docking_mode=切换对接模式 -ui_v_toggle_docking_mode_desc=切换对接模式。 -ui_v_toggle_qdrive_engagement=启动量子驱动器(按住) -ui_v_toggle_qdrive_engagement_desc=启动量子驱动器。 -ui_v_weapon_convergence_distance_abs=弹道交汇距离(绝对距离) -ui_v_weapon_convergence_distance_abs_desc=在绝对坐标轴上设置弹道交汇距离 -ui_v_weapon_convergence_distance_limiter_rel_desc=在相对坐标轴上设置弹道交汇距离 -ui_v_weapon_convergence_distance_rel=弹道交汇距离(相对距离) -ui_v_weapon_convergence_distance_rel_decrease=弹道交汇距离 - 缩短 -ui_v_weapon_convergence_distance_rel_decrease_desc=缩短弹道交汇距离 -ui_v_weapon_convergence_distance_rel_increase=弹道交汇距离 - 延长 -ui_v_weapon_convergence_distance_rel_increase_desc=延长弹道交汇距离 -ui_v_weapon_convergence_distance_set_default=弹道交汇距离 - 重置 -ui_v_weapon_convergence_distance_set_default_desc=将弹道交汇距离重置为默认值 -ui_v_weapon_gimbal_mode_cycle_fixed_auto=切换固定/自动万向锁定模式 -ui_v_weapon_gimbal_mode_set_auto=设置自动万向节模式(短按) -ui_v_weapon_gimbal_mode_set_auto_long=设置自动万向节模式(长按) -ui_v_weapon_gimbal_mode_set_fixed=设置固定万向节模式(短按) -ui_v_weapon_gimbal_mode_set_fixed_long=设置固定万向节模式(长按) -ui_v_weapon_gimbal_mode_set_manual=设置手动万向节模式(短按) -ui_v_weapon_gimbal_mode_set_manual_long=设置手动万向节模式(长按) -ui_v_weapon_pip_combination_type_set_combined_all=瞄准点组合类型:设置全部平均值 -ui_v_weapon_pip_combination_type_set_combined_weapon_group=瞄准点组合类型:每种武器类型设置一种瞄准点 -ui_v_weapon_pip_combination_type_set_single=瞄准点组合类型:每种武器设置一种瞄准点 -ui_v_weapon_pip_combination_type_toggle=瞄准点组合类型:切换 -ui_v_weapon_pip_set_lag=设置后导瞄准点 -ui_v_weapon_pip_set_lead=设置前导瞄准点 -ui_v_weapon_pip_toggle_lead_lag=切换前/后导瞄准点 -ui_v_weapon_suppress_aim_assists_hold=抑制辅助瞄准(按住) -ui_weapon_convergence_distance_abs=弹道交汇距离(绝对距离) -ui_weapon_convergence_distance_rel=弹道交汇距离(相对距离) -ui_weapons_ammo=弹药 -ui_weapons_charge=充能 -ui_weapons_chargedrain_battery=电池 -ui_weapons_chargedrain_charge=充能 -ui_weapons_chargedrain_charging=正在充能 -ui_weapons_chargedrain_depleting=消耗中 +ui_triggerTask=Trigger Task +ui_turnover=Turn Over +ui_turret_esp_hold=Turret E.S.P. - Enable Temporarily (Hold) +ui_unequip=Unequip +ui_v_capacitor_assignment_engine_combined_decrease_min=Engines - Decrease (Tap) / Set to Min (Hold) +ui_v_capacitor_assignment_engine_combined_increase_max=Engines - Increase (Tap) / Set to Max (Hold) +ui_v_capacitor_assignment_engine_decrease=Engines - Decrease (Tap) +ui_v_capacitor_assignment_engine_increase=Engines - Increase (Tap) +ui_v_capacitor_assignment_engine_max=Engines - Set to Max (Tap) +ui_v_capacitor_assignment_engine_min=Engines - Set to Min (Tap) +ui_v_capacitor_assignment_reset=Reset Assignments +ui_v_capacitor_assignment_shield_combined_decrease_min=Shields - Decrease (Tap) / Set to Min (Hold) +ui_v_capacitor_assignment_shield_combined_increase_max=Shields - Increase (Tap) / Set to Max (Hold) +ui_v_capacitor_assignment_shield_decrease=Shields - Decrease (Tap) +ui_v_capacitor_assignment_shield_increase=Shields - Increase (Tap) +ui_v_capacitor_assignment_shield_max=Shields - Set to Max (Tap) +ui_v_capacitor_assignment_shield_min=Shields - Set to Min (Tap) +ui_v_capacitor_assignment_weapon_combined_decrease_min=Weapons - Decrease (Tap) / Set to Min (Hold) +ui_v_capacitor_assignment_weapon_combined_increase_max=Weapons - Increase (Tap) / Set to Max (Hold) +ui_v_capacitor_assignment_weapon_decrease=Weapons - Decrease (Tap) +ui_v_capacitor_assignment_weapon_increase=Weapons - Increase (Tap) +ui_v_capacitor_assignment_weapon_max=Weapons - Set to Max (Tap) +ui_v_capacitor_assignment_weapon_min=Weapons - Set to Min (Tap) +ui_v_cycle_pitch_ladder_mode=Cycle Pitch Ladder Mode +ui_v_cycle_pitch_ladder_mode_desc=Cycles the pitch ladder mode between off, HUD, look direction and mixed. +ui_v_dock_toggle_view=Toggle Docking Camera +ui_v_dock_toggle_view_desc=Toggles the docking camera. +ui_v_invoke_docking=Invoke Docking +ui_v_invoke_docking_desc=Invokes docking. +ui_v_master_mode_cycle=Cycle Master Mode +ui_v_strafe_abs_rel_swap=Throttle - Swap Relative and Absolute +ui_v_strafe_abs_rel_swap_desc=Throttle - Swap Relative and Absolute +ui_v_strafe_back_abs=Throtte - Backward (abs.) +ui_v_strafe_back_abs_desc=Throtte - Backward (abs.) +ui_v_strafe_back_abs_rel=Throttle - Backward (abs. & rel.) +ui_v_strafe_back_abs_rel_desc=Throttle - Backward (abs. & rel.) +ui_v_strafe_back_rel=Throttle - Backward (rel.) +ui_v_strafe_back_rel_desc=Throttle - Backward (rel.) +ui_v_strafe_forward_abs=Throtte - Forward (abs.) +ui_v_strafe_forward_abs_desc=Throtte - Forward (abs.) +ui_v_strafe_forward_abs_rel=Throttle - Forward (abs. & rel.) +ui_v_strafe_forward_abs_rel_desc=Throttle - Forward (abs. & rel.) +ui_v_strafe_forward_rel=Throttle - Forward (rel.) +ui_v_strafe_forward_rel_desc=Throttle - Forward (rel.) +ui_v_strafe_longitudinal_abs=Throttle - Forward / Backward (abs.) +ui_v_strafe_longitudinal_abs_desc=Throttle - Forward / Backward (abs.) +ui_v_strafe_longitudinal_abs_rel=Throttle - Forward / Backward (abs. & rel.) +ui_v_strafe_longitudinal_abs_rel_desc=Throttle - Forward / Backward (abs. & rel.) +ui_v_strafe_longitudinal_rel=Throttle - Forward / Backward (rel.) +ui_v_strafe_longitudinal_rel_desc=Throttle - Forward / Backward (rel.) +ui_v_strafe_reset_rel_long=Throttle - Remove Trim (long) +ui_v_strafe_reset_rel_long_desc=Throttle - Remove Trim (long) +ui_v_strafe_reset_rel_short=Throttle - Remove Trim (short) +ui_v_strafe_reset_rel_short_desc=Throttle - Remove Trim (short) +ui_v_strafe_set_rel_from_abs_long=Throttle - Set Trim (long) +ui_v_strafe_set_rel_from_abs_long_desc=Throttle - Set Trim (long) +ui_v_strafe_set_rel_from_abs_short=Throttle - Set Trim (short) +ui_v_strafe_set_rel_from_abs_short_desc=Throttle - Set Trim (short) +ui_v_toggle_docking_mode=Toggle Docking Mode +ui_v_toggle_docking_mode_desc=Toggles docking mode. +ui_v_toggle_qdrive_engagement=Engage Quantum Drive (Hold) +ui_v_toggle_qdrive_engagement_desc=Engages the quantum drive. +ui_v_weapon_convergence_distance_abs=Manual Convergence Distance (abs.) +ui_v_weapon_convergence_distance_abs_desc=Sets the Manual Convergence Distance on an absolute axis +ui_v_weapon_convergence_distance_limiter_rel_desc=Sets the manual convergence distance on a relative axis +ui_v_weapon_convergence_distance_rel=Manual Convergence Distance (rel.) +ui_v_weapon_convergence_distance_rel_decrease=Manual Convergence Distance - Decrease +ui_v_weapon_convergence_distance_rel_decrease_desc=Decreases the Manual Convergence Distance +ui_v_weapon_convergence_distance_rel_increase=Manual Convergence Distance - Increase +ui_v_weapon_convergence_distance_rel_increase_desc=Increases the Manual Convergence Distance +ui_v_weapon_convergence_distance_set_default=Manual Convergence Distance - Reset +ui_v_weapon_convergence_distance_set_default_desc=Resets the Manual Convergence Distance to the default value +ui_v_weapon_gimbal_mode_cycle_fixed_auto=Cycle Fixed / Auto Gimbal Modes +ui_v_weapon_gimbal_mode_set_auto=Set Auto Gimbal Mode (Short Press) +ui_v_weapon_gimbal_mode_set_auto_long=Set Auto Gimbal Mode (Long Press) +ui_v_weapon_gimbal_mode_set_fixed=Set Fixed Gimbal Mode (Short Press) +ui_v_weapon_gimbal_mode_set_fixed_long=Set Fixed Gimbal Mode (Long Press) +ui_v_weapon_gimbal_mode_set_manual=Set Manual Gimbal Mode (Short Press) +ui_v_weapon_gimbal_mode_set_manual_long=Set Manual Gimbal Mode (Long Press) +ui_v_weapon_pip_combination_type_set_combined_all=PIP Combination Type: Set Average Of All +ui_v_weapon_pip_combination_type_set_combined_weapon_group=PIP Combination Type: Set One PIP Per Weapon Type +ui_v_weapon_pip_combination_type_set_single=PIP Combination Type: Set One PIP Per Weapon +ui_v_weapon_pip_combination_type_toggle=PIP Combination Type: Toggle +ui_v_weapon_pip_set_lag=Set Lag PIPs +ui_v_weapon_pip_set_lead=Set Lead PIPs +ui_v_weapon_pip_toggle_lead_lag=Toggle Lead / Lag PIPs +ui_v_weapon_suppress_aim_assists_hold=Suppress Aim Assists (Hold) +ui_weapon_convergence_distance_abs=Manual Convergence Distance (abs.) +ui_weapon_convergence_distance_rel=Manual Convergence Distance (rel.) +ui_weapons_ammo=Ammo +ui_weapons_charge=Charge +ui_weapons_chargedrain_battery=Battery +ui_weapons_chargedrain_charge=Charge +ui_weapons_chargedrain_charging=Charging +ui_weapons_chargedrain_depleting=Depleting ui_weapons_chargedrain_drain=Drain ui_weapons_chargedrain_draining=Draining ui_weapons_chargedrain_drainingavailable=Draining Available ui_weapons_chargedrain_drainingunavailable=Draining Unavailable -ui_weapons_chargedrain_ec=EC: -ui_weapons_chargedrain_generator=发生器 -ui_weapons_chargedrain_idle=闲置中 -ui_weapons_chargedrain_infinite=在货物网格上无限制 -ui_weapons_chargedrain_inpoerable=无法操作 -ui_weapons_chargedrain_nocharge=未充能 -ui_weapons_chargedrain_offline=离线 -ui_weapons_chargedrain_powered=已充能 -ui_weapons_chargedrain_powersource=电源 -ui_weapons_chargedrain_prime=启动 -ui_weapons_chargedrain_prime_required=启动需求 -ui_weapons_chargedrain_primed=已启动 -ui_weapons_chargedrain_priming=启动中 -ui_weapons_chargedrain_ready=已就绪 -ui_weapons_chargedrain_status=状态: +ui_weapons_chargedrain_ec=EC: +ui_weapons_chargedrain_generator=Generator +ui_weapons_chargedrain_idle=Idle +ui_weapons_chargedrain_infinite=Infinite - On The Grid +ui_weapons_chargedrain_inpoerable=Inoperable +ui_weapons_chargedrain_nocharge=No Charge +ui_weapons_chargedrain_offline=Offline +ui_weapons_chargedrain_powered=Powered +ui_weapons_chargedrain_powersource=Power Source +ui_weapons_chargedrain_prime=Prime +ui_weapons_chargedrain_prime_required=Priming Required +ui_weapons_chargedrain_primed=Primed +ui_weapons_chargedrain_priming=Priming +ui_weapons_chargedrain_ready=Ready +ui_weapons_chargedrain_status=Status: ui_weapons_chargedrain_unit_ec=ec ui_weapons_chargedrain_unit_volts=v -ui_weapons_energy=能量 -ui_weapons_firemode_burst=三连发 -ui_weapons_firemode_charge=充能 -ui_weapons_firemode_double=双发 -ui_weapons_firemode_narrow=聚焦 -ui_weapons_firemode_rapid=连发 -ui_weapons_firemode_scatter=散射 -ui_weapons_firemode_single=单发 -ui_weapons_mode=模式 +ui_weapons_energy=Energy +ui_weapons_firemode_burst=Burst +ui_weapons_firemode_charge=Charge +ui_weapons_firemode_double=Double +ui_weapons_firemode_narrow=Narrow +ui_weapons_firemode_rapid=Rapid +ui_weapons_firemode_scatter=Scatter +ui_weapons_firemode_single=Single +ui_weapons_mode=Mode ui_weapons_multi_02_Charging,P=Charging ui_weapons_multi_02_Draining,P=Draining ui_weapons_multi_02_Electro,P=Electro @@ -69603,86 +69603,86 @@ ui_weapons_multi_02_Stored,P=Stored ui_weapons_multi_02_Target,P=Target ui_weapons_multi_02_Tractor,P=Tractor ui_weapons_multi_02_Tractoring,P=Tractoring -ui_weapons_multi_Charging=正在充能 -ui_weapons_multi_Danger=危险 -ui_weapons_multi_Fracturing=破碎 -ui_weapons_multi_Scanned=扫描 -ui_weapons_multi_Scanning=正在扫描 -ui_weapons_multi_beam_breaking=束缚光索即将断裂 -ui_weapons_multi_charge=充能 -ui_weapons_multi_cutter=切割 -ui_weapons_multi_detaching=拆卸 +ui_weapons_multi_Charging=Charging +ui_weapons_multi_Danger=Danger +ui_weapons_multi_Fracturing=Fracturing +ui_weapons_multi_Scanned=Scanned +ui_weapons_multi_Scanning=Scanning +ui_weapons_multi_beam_breaking=Tether Breaking +ui_weapons_multi_charge=Charge +ui_weapons_multi_cutter=Cutter +ui_weapons_multi_detaching=Detaching ui_weapons_multi_distance_notarget=-.- -ui_weapons_multi_drain=排水 -ui_weapons_multi_gathering=收集 -ui_weapons_multi_grappling=零重力空间穿越 -ui_weapons_multi_healing=治疗中 -ui_weapons_multi_mass_error=重量过大 -ui_weapons_multi_mining=采矿 -ui_weapons_multi_pull=牵引中 -ui_weapons_multi_push=推动中 -ui_weapons_multi_range_error=距离过远 -ui_weapons_multi_range_warning=距离警告 -ui_weapons_multi_repair=维修 -ui_weapons_multi_rotation=旋转中 -ui_weapons_multi_salvage=打捞 -ui_weapons_multi_standing_on_target=违反安全规定 -ui_weapons_multi_status=状态 -ui_weapons_multi_tractor=牵引 -ui_weapons_multi_valid_target=在距离内 -ui_weapons_multi_volume_error=体积过大 -ui_weapons_multi_volumemass_error=超出体积和质量上限 +ui_weapons_multi_drain=Drain +ui_weapons_multi_gathering=Collecting +ui_weapons_multi_grappling=Zero-G Traversal +ui_weapons_multi_healing=Healing +ui_weapons_multi_mass_error=Mass Exceeded +ui_weapons_multi_mining=Mining +ui_weapons_multi_pull=Pulling +ui_weapons_multi_push=Pushing +ui_weapons_multi_range_error=Out Of Range +ui_weapons_multi_range_warning=Range Warning +ui_weapons_multi_repair=Repair +ui_weapons_multi_rotation=Rotating +ui_weapons_multi_salvage=Salvage +ui_weapons_multi_standing_on_target=Safety Violation +ui_weapons_multi_status=Status +ui_weapons_multi_tractor=Tractor +ui_weapons_multi_valid_target=Within Range +ui_weapons_multi_volume_error=Volume Exceeded +ui_weapons_multi_volumemass_error=Volume & Mass Exceeded ui_weapons_multiply=x -ui_weapons_outof=超出 -ui_weapons_reload=[R] 换弹 -ui_weapons_repair_error_canister_empty=罐子是空的 -ui_weapons_repair_error_cant_repair=无法修复该材料 -ui_weapons_repair_error_cant_repair_further=无法进一步维修 -ui_weapons_repair_error_cant_repair_further_call_to_action=无法继续维修\n需要去站点进行维修 -ui_weapons_repair_error_cant_repair_vehicle_part=无法维修部件 -ui_weapons_repair_error_no_repair_needed=不需要维修 +ui_weapons_outof=Out Of +ui_weapons_reload=[R] Reload +ui_weapons_repair_error_canister_empty=Canister Empty +ui_weapons_repair_error_cant_repair=Cannot Repair Material +ui_weapons_repair_error_cant_repair_further=Cannot Repair Further +ui_weapons_repair_error_cant_repair_further_call_to_action=Cannot Repair Further\nRepair Station Required +ui_weapons_repair_error_cant_repair_vehicle_part=Cannot Repair Part +ui_weapons_repair_error_no_repair_needed=Repairs Not Needed ui_weapons_repair_error_too_damaged,P=Item Beyond Repair -ui_weapons_repair_fire_mode_active=维修中 -ui_weapons_repair_fire_mode_name=维修 -ui_weapons_repair_hull_repair=外壳维修 -ui_weapons_repair_hull_repairing=外壳维修中 -ui_weapons_repair_material_detected=检测到可修复的受损 -ui_weapons_repair_readout_material=可维修材料: -ui_weapons_salvage_error_canister_full=容器已满! -ui_weapons_salvage_error_cant_salvage=无法打捞材料 -ui_weapons_salvage_error_cant_salvage_further=没有剩余的可打捞材料 -ui_weapons_salvage_error_cant_salvage_vehicle_part=无法打捞部件 -ui_weapons_salvage_fire_mode_active=打捞中 -ui_weapons_salvage_fire_mode_name=打捞 -ui_weapons_salvage_hull_scrape=船体切割 -ui_weapons_salvage_hull_scraping=外壳刮削中 -ui_weapons_salvage_material_detected=检测到可回收的材料 -ui_weapons_salvage_readout_material=可打捞材料: -ui_weapons_salvage_repair_ammo=RMC容器: -ui_weapons_salvage_repair_error_beam_range=超出波束范围 -ui_weapons_salvage_repair_error_shields=护盾激活状态 -ui_weapons_salvage_repair_readout_material=检测到材料: -ui_weapons_salvage_repair_unknown_part=未知部件 -ui_weapons_salvage_repair_unknown_target=未知目标 -ui_weapons_salvage_repair_vehicle_hull=载具外壳 -ui_weapons_salvage_repair_vehicle_part_health=部件完整性: -ui_weapons_tractor_BeamForce=光束作用力 -ui_weapons_tractor_BeamRange=波束范围 -ui_weapons_tractor_Overpower=过载 -ui_weapons_tractor_mode_detach=组件分离 -ui_weapons_tractor_mode_standard=空间穿越 -ui_weapons_tractor_state_Invalid=挂载无效 -ui_weapons_tractor_state_Misaligned=物品未对齐 -ui_weapons_tractor_state_ToCargoGrid=挂载到货物网格 -ui_weapons_tractor_state_Valid=挂载有效 -ui_weapons_tractor_warning_InUse=挂载点使用中 -ui_weapons_tractor_warning_VehicleLocked=载具被锁定 -ui_weapons_tractor_warning_WrongSize=尺寸不匹配 -ui_weapons_warning_broken=武器损坏 -ui_weapons_warning_jammed=武器卡壳 +ui_weapons_repair_fire_mode_active=Repairing +ui_weapons_repair_fire_mode_name=Repair +ui_weapons_repair_hull_repair=Hull Repair +ui_weapons_repair_hull_repairing=Hull Repairing +ui_weapons_repair_material_detected=Repairable Damage Detected +ui_weapons_repair_readout_material=Repairable Material: +ui_weapons_salvage_error_canister_full=Canister full! +ui_weapons_salvage_error_cant_salvage=Cannot Salvage Material +ui_weapons_salvage_error_cant_salvage_further=No Salvagable Material Remaining +ui_weapons_salvage_error_cant_salvage_vehicle_part=Cannot Salvage Part +ui_weapons_salvage_fire_mode_active=Salvaging +ui_weapons_salvage_fire_mode_name=Salvage +ui_weapons_salvage_hull_scrape=Hull Scrape +ui_weapons_salvage_hull_scraping=Hull Scraping +ui_weapons_salvage_material_detected=Salvageable Material Detected +ui_weapons_salvage_readout_material=Salvageable Material: +ui_weapons_salvage_repair_ammo=RMC Container: +ui_weapons_salvage_repair_error_beam_range=Beam Out Of Range +ui_weapons_salvage_repair_error_shields=Shields Active +ui_weapons_salvage_repair_readout_material=Material Detected: +ui_weapons_salvage_repair_unknown_part=Unknown Part +ui_weapons_salvage_repair_unknown_target=Unknown Target +ui_weapons_salvage_repair_vehicle_hull=Vehicle Hull +ui_weapons_salvage_repair_vehicle_part_health=Part Integrity: +ui_weapons_tractor_BeamForce=Beam Force +ui_weapons_tractor_BeamRange=Beam Range +ui_weapons_tractor_Overpower=Overpower +ui_weapons_tractor_mode_detach=Detachment +ui_weapons_tractor_mode_standard=Traversal +ui_weapons_tractor_state_Invalid=Attaching Invalid +ui_weapons_tractor_state_Misaligned=Item Misaligned +ui_weapons_tractor_state_ToCargoGrid=Attaching to Cargo Grid +ui_weapons_tractor_state_Valid=Attaching Valid +ui_weapons_tractor_warning_InUse=Port Is Occupied +ui_weapons_tractor_warning_VehicleLocked=Vehicle Locked +ui_weapons_tractor_warning_WrongSize=Size Mismatch +ui_weapons_warning_broken=Broken +ui_weapons_warning_jammed=Jammed ui_weapons_warning_overheated,P=overheat ui_weapons_warning_temperature,P=Temperature -unittest_string=太厉害了!!!!!! +unittest_string=ACE BURGERS!!!!!! usable_activate=Activate usable_close=Close usable_deactivate=Deactivate @@ -69701,82 +69701,82 @@ usable_stop=Stop usable_transferData=Transfer data usable_upload=Upload usable_use=Use -vahicle_DescAEGS_Nautilus=制造商:圣盾动力 (Aegis Dynamics)\n定位:布雷船\n\n圣盾动力鹦鹉螺级战术布雷船在四个世纪的服役中代表着终极的战略作战工程,具备完全一体化的机雷部署、扫雷和解除武装的能力。 -vaughn_assassination_E_desc_001=~mission(TargetName) 需要消失。 我的联络人告诉我他会有一两个陪同人员,但是没有你应付不了问题,对吧?你可以在~mission(Location|Address)找到他们。\n\n谨启,\n沃恩\n -vaughn_assassination_E_desc_002=你的另一项任务。~mission(TargetName)。当前所在地点疑似为~mission(Location|Address)。\n\n我相信你可以消灭他们,而且还能轻松解决那些护航船。\n\n谨启,\n沃恩\n -vaughn_assassination_E_desc_003=我需要一个伙伴帮我解决 ~mission(TargetName)。\n\n鉴于他有一两个护航的,我也就不指望他们能安静的束手就擒了。\n\n去~mission(Location|Address),解决护航船,并且消灭 ~mission(TargetName)。\n\n谨启,\n沃恩\n -vaughn_assassination_E_desc_intro=你最近做得非常好,因此我决定看看你是否有能力做更多的事情。\n\n这个目标比你之前遇到的要难应付一些,但我希望它应该是一件做起来相当简单的事情,你懂。\n\n你的目标是 ~mission(TargetName),他们在~mission(Location|Address)附近。很可能会有一两个护航的,他们的驾驶技术会比一般的普通飞行员熟练。 \n\n让我们看看你是怎样应对这个对你不利的情况的。\n\n谨启,\n沃恩\n -vaughn_assassination_E_title_001=一个简单直接的任务 -vaughn_assassination_E_title_002=一份简单不难的任务 -vaughn_assassination_E_title_003=一份基础平常的任务 -vaughn_assassination_E_title_intro=试试身手 -vaughn_assassination_FPS_UGF_illegal_boss_desc_001=不知道你熟不熟悉~mission(Location|Address),~mission(TargetName)是那一片的地头蛇。我现在需要他们死。\n\n这活计可没那么简单,他们是出了名的不喜欢亲自动手,什么脏活累活都扔给手下去干。所以,只要你杀掉他们足够多的部下,他们就不得不亲自出来和你战斗了。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_illegal_desc_001=他们都说贼间无道。看样子今天你就要去干掉个自己人。\n\n麻烦你去~mission(Location|Address),然后做掉~mission(TargetName)。其他人怎么处理嘛...随你所欲吧。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_illegal_title_001=物皆有终 -vaughn_assassination_FPS_UGF_illegal_title_002=时辰已到 -vaughn_assassination_FPS_UGF_illegal_title_003=英年早逝 -vaughn_assassination_FPS_UGF_legal_boss_desc_001=一名叫做~mission(TargetName)的资深安保人士马上就要在从天而降的暴力之中和他的职业生涯告别了。他们目前驻扎在~mission(Location|Address),并且不会很好对付。恐怕你需要费一番功夫才能引他们出来了。 \n\n我推荐击杀足够多的手下,他们就别无选择只能亲自出来迎战你。当然了,一旦他们决定露面,事情就很好办了。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_legal_boss_nocivs_desc_001=一名叫做~mission(TargetName)的资深安保人士已经被标记为暗杀对象。虽然可以在~mission(Location|Address)找到他们,但他们并不好对付。恐怕你需要费一番功夫才能引他们出来了。 \n\n通常,我会推荐击杀足够多的手下,逼着他们亲自来对付你。然而,这次的活儿需要更加谨慎。你可以随意消灭现场的任何安保人员,但必须保证所有平民工人的安全。 \n\n虽然很无聊,但这就是工作要求。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_legal_desc_001=一位名叫~mission(TargetName)的安保官员急需提前退休。他们目前和许多同僚驻派在~mission(Location|Address)。\n\n请随意发挥你的暴力天赋,但只有~mission(TargetName)死了你才能得到信用点和我的感谢。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_legal_title_001=溘然长逝 -vaughn_assassination_FPS_UGF_legal_title_002=时日无多 -vaughn_assassination_FPS_UGF_legal_title_003=完美谢幕 -vaughn_assassination_FPS_UGF_targetonly_desc_001=通常我都会让你放开了杀,满足你内心那阴暗的欲望。但这次任务的关键在于精准处理。\n\n虽然~mission(Location|Address)这儿肯定有各种各样的活人,但是你只能杀掉~mission(TargetName)这帮人。\n\n如果有其他人死掉那可就是万万不可容忍的。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_UGF_targetonly_title_001=三思而后行 -vaughn_assassination_FPS_UGF_targetonly_title_002=细节决定成败 -vaughn_assassination_FPS_UGF_targetonly_title_003=严谨至上 -vaughn_assassination_FPS_desc_001=我希望你能做掉 ~mission(TargetName) 这个人。你可以在 ~mission(Location|Address) 这个地方找到他们.以我手头的线索看来,他不会是一个人。~mission(Location|CaveSize)\n\n你至少得杀掉 ~mission(TargetName)。其他人不关我们的事。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_desc_002=看来 ~mission(TargetName) 这家伙名声不小啊。我已经收到好几份委托让我干掉他。雇主们运气不错,一份佣金或许不够我出手,但是它们加在一起可是笔不小的买卖。\n\n在~mission(Location|Address) 找到他。我知道他必定不会一个人呆在那,所以一定要当心。~mission(Location|CaveSize)\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_desc_003= ~mission(TargetName) 这家伙大限已到,要和这个残酷的世界说再见了。\n\n你会在 ~mission(Location|Address) 找到他和他的那些忠诚的小伙伴们。~mission(Location|CaveSize)\n\n他们自以为抱成团就能不用担心你精妙的暗杀技术。我押你赢。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_desc_intro=首先,请允许我先介绍一下我自己,或者更准确的来说,我的职业。当有些人需要去解决他们的眼中钉,肉中刺,就会来找我。而我就会找人去办了他。\n\n我们采用完全匿名的方式以保障我们所有的合作伙伴的人身安全。这多合理。\n\n我最近调查了一下,觉得你对杀戮好像很在行。拥有如此有用的技能,为什么不从中捞点好处呢?现在,机会来了-\n\n找到并杀掉位于~mission(Location|Address)的~mission(TargetName) ,至于他身边的其他人,看你心情处理。~mission(Location|CaveSize) \n\n完成这个任务,我有预感,这将是伟业的开端。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_desc_rehire=实话实说,你上次代表我执行暗杀任务的表现很糟糕,我不是小肚鸡肠之人。\n\n我现在够你个机会来再一次证明你自己。\n\n找到 ~mission(TargetName) 他藏在 ~mission(Location|Address) 去杀掉他以及任何想干涉的人。~mission(Location|CaveSize)\n\n干完这一票,我就原谅你。\n\n你真诚的,\n沃恩\n -vaughn_assassination_FPS_title_001=一件私人事务 -vaughn_assassination_FPS_title_002=两眼翻白 -vaughn_assassination_FPS_title_003=个人风格 -vaughn_assassination_FPS_title_intro=一个证明你勇气的机会 -vaughn_assassination_FPS_title_rehire=另一个证明你勇气的机会 -vaughn_assassination_H_desc_001=杀掉 ~mission(TargetName) 可能是一个挑战。 他们在~mission(Location|Address)附近的一艘受到良好保护的飞船上,很可能还有技术熟练的护航陪同。\n\n谨慎行动或许是明智的选择。\n\n最诚挚的问候,\n沃恩\n -vaughn_assassination_H_desc_002=我很想知道您将如何处理下一个任务。\n\n~mission(TargetName) 会在~mission(Location)附近的一艘防御严密的飞船上,同时带有训练有素的护航。 杀死他们绝非易事。\n\n但是我觉得你会喜欢这个挑战。\n\n最诚挚的问候,\n沃恩\n -vaughn_assassination_H_desc_003=我们需要结束 ~mission(TargetName)的生命。但这是一项艰巨的挑战,他们有防御牢靠的飞船和熟练的护航人员。\n\n当然,你已经证明了自己能处理艰巨的任务。你能在~mission(Location|Address)附近找到目标。\n\n最诚挚的问候,\n沃恩\n -vaughn_assassination_H_desc_intro=我一直都是对你开门见山的,所以我要说接下来的这份合约非常困难。\n\n~mission(TargetName) 因为他们致命的驾驶技术而臭名昭著, 而且和他们同行的护航也是如此.。客户没和我们说之前的其他几个试图挑战的人都失败了。\n\n是否接下杀死 ~mission(TargetName) 这一单由你决定,你能在~mission(Location|Address)找到他们,但这恐怕并不容易。 不过你一直都面临挑战,我希望你可以再挑战一次。\n\n最诚挚的问候,\n沃恩\n -vaughn_assassination_H_title_001=一个困难的任务 -vaughn_assassination_H_title_002=一份有些艰难的任务 -vaughn_assassination_H_title_003=一份有挑战性的任务 -vaughn_assassination_H_title_intro=超越自己 -vaughn_assassination_M_desc_001=名单上的最新名字是~mission(TargetName)。\n\n他们将乘坐更好级别的船在~mission(Location|Address)附近徘徊,也配有更好的护航船。请谨慎处理,把这事办的干净利落。\n\n致谢,\n沃恩\n -vaughn_assassination_M_desc_002=好消息。我刚收到了下一个受害者的名字。\n\n我相信你会发现~mission(TargetName)开着一艘装备精良的船在~mission(Location|Address)附近徘徊,并且有一批技术娴熟的护航船陪伴。\n\n这不是个简单的任务,但至少会很有趣。\n\n致谢,\n沃恩\n -vaughn_assassination_M_desc_003=我们的下一个目标,~mission(TargetName),可能已经听说了有人在买他们的头。他们升级了护航船服务,并且也开上了比平时有更好防御的船在~mission(Location|Address)附近徘徊。\n\n不简单,但也不是不能克服。\n\n致谢,\n沃恩\n -vaughn_assassination_M_desc_intro=我有一份特别的工作要给你,位置在~mission(Location|Address)。\n\n目标是~mission(TargetName)。\n\n通常我都会将任务分配给经验更加丰富的合作人,但是有人想快点终结掉~mission(TargetName|Last)的性命,因此这个责任就落到你头上了\n\n这可能是你迄今为止接到过的最难的任务。如果遭遇到数名训练有素的飞行员担任目标的护航者,请不要感到惊讶,而且目标自身的本事也不差。\n\n这一单要干得漂亮确实有些棘手,但我对你的能力充满信心。\n\n致谢,\n沃恩\n -vaughn_assassination_M_title_001=一个复杂的任务 -vaughn_assassination_M_title_002=一份有些费事的任务 -vaughn_assassination_M_title_003=一份需要本事的任务 -vaughn_assassination_M_title_intro=只是有点本事可不够 -vaughn_assassination_S_desc_001=恐怕这是又一项需要你动用所有手段使上浑身解数才能完成的任务。\n\n~mission(TargetName)在一条全副武装的飞船上,并且至少有两艘同等武装的飞船保卫。他们在~mission(Location|Address)附近徘徊。 \n\n胆小的可干不来这个\n\n眷念你的,\n沃恩 -vaughn_assassination_S_desc_002=如果你还没能证明自己,那么下一次杀戮绝对能让我对你的能力越发尊重。\n\n在~mission(Location|Address)附近有群人,叫~mission(TargetName),都坐在一艘戒备森严、护航谨密的舰船上。请杀了他们。\n\n眷念你的,\n沃恩\n -vaughn_assassination_S_desc_003=人越强大,他的敌人也越强大,下个任务就是如此。\n\n~mission(TargetName)拥有精良的舰船和够格的护航船,而你要想法子把他们干掉。你能在~mission(Location|Address)附近找到他们。我深信你能搞定。\n\n眷念你的,\n沃恩 -vaughn_assassination_S_desc_intro=当我收到~mission(TargetName)这名字时,我就想到你是最适合这个任务的人。\n\n他们,及其护航者的本事都与你相当,但我敢打赌他们没你这种战斗才能。\n\n通常我都不会接这么难搞的合约,但你已经证明了你自己的本领,让我相信结局会如我们所愿。\n\n你应该能找到~mission(TargetName|Last) 在~mission(Location|Address)附近。\n\n我热切期望着你的好消息。\n\n眷念你的,\n沃恩\n -vaughn_assassination_S_title_001=一个麻烦的任务 -vaughn_assassination_S_title_002=一份极度困难的任务 -vaughn_assassination_S_title_003=一份非常麻烦的任务 -vaughn_assassination_S_title_intro=几乎不可能完成的任务 -vaughn_assassination_VE_desc_001=我有一个新任务要给你。\n\n处决掉~mission(TargetName)。你能在~mission(Location|Address)找到他们。\n\n我不觉得他们能做出多激烈的反抗,再怎么也不会很难解决。\n\n此致,\n沃恩\n -vaughn_assassination_VE_desc_002=有人要求把~mission(TargetName)给做了。你能在~mission(Location|Address)找到他们,我觉得这对你来说应该不是件难事。\n\n此致,\n沃恩\n -vaughn_assassination_VE_desc_003=我名单上的下一个名字是~mission(TargetName)。根据我收集的数据,他们应该在~mission(Location|Address)附近,你应该可以很简单地搞定他们。\n\n此致,\n沃恩 -vaughn_assassination_VE_desc_intro=首先,请允许我介绍一下我自己。夸张点儿说,我做的是人命的活计。有人要杀人,就会来找我,而我会雇佣一个完美的杀手。这种方式对所有人来说都安全,因为没有人知道对方是谁,就我们这活儿的性质来说再好不过了。\n\n最近我听说你的手艺不错,能担得起这活儿,这说法到底对不对,我觉得值得一试。你要是有兴趣给我做事儿,那就展示下你传说中的身手吧。\n\n目标是~mission(TargetName),他们在~mission(Location|Address),悄悄滴杀掉他们。\n\n办成了,你不仅有钱可拿,而且也是你实力的证明,以后还会有活儿给你。\n\n此致,\n沃恩\n -vaughn_assassination_VE_desc_rehire=在生活中,我们很少能再获得一次给别人留下第一印象的机会,但我会为你提供这样的机会。要是说我对你上次的暗杀任务的表现感到失望,实在是轻描淡写。然而,现在你有机会证明自己的能力不止于此。\n\n杀了~mission(TargetName),地点在~mission(Location|Address) ,之后过往不究。\n\n此致,\n沃恩\n -vaughn_assassination_VE_title_001=简单的测试 -vaughn_assassination_VE_title_002=一份最为基础的任务 -vaughn_assassination_VE_title_003=一份非常普通的任务 -vaughn_assassination_VE_title_intro=展现身手的机会 -vaughn_assassination_VE_title_rehire=证明自己的时刻 -vaughn_assassination_VH_desc_001=一项棘手的任务刚到,我想你会非常适合。\n\n预计~mission(TargetName)会在一艘重武装飞船上,他们会在~mission(Location|Address)附近徘徊,并且雇佣了一些非常有经验的飞船驾驶员来护航。 \n\n护航船随便你怎么处置,只要~mission(TargetName)死了我就心满意足了。\n\n恭敬地,\n沃恩\n -vaughn_assassination_VH_desc_002=我刚和一个客户联络完,他滔滔不绝地解释为什么要一个家伙死。 \n\n我就不详细说那些了,你只需要知道目标的名字是~mission(TargetName)就行了。 他们很高调,乘坐防备周当的飞船在~mission(Location|Address)徘徊,而且被合格的护航船保护着。n\n我怀疑对任何敌对行动最有可能会让对方一下子进入全面防御状态,所以要做好准备。\n\n恭敬地,\n沃恩 -vaughn_assassination_VH_desc_003=信不信由你,这项任务目标的名字和我最早的一个任务里的完全一样。我不知道这是因为这个名字曾经流行过,还是说我已经在这个行业已经很久很久了。\n\n但是,~mission(TargetName)这个家伙和我以前处理的那个目标非常不同。这个目标在~mission(Location|Address)附近的一艘戒备森严的船上,有全副武装的护卫飞船护送。\n\n如果我想的没错,他们会反抗的非常激烈。不过我希望~mission(TargetName) 很快就会像当初那个同样名字的任务目标一样被消灭。\n\n恭敬地,\n沃恩\n -vaughn_assassination_VH_desc_intro=我不想瞒着你,这是我第二次分配~mission(TargetName)的任务了, 第一次任务的失败让我失去了一名得力帮手。\n\n~mission(TargetName|Last)不仅自己是一名熟于战斗的飞船驾驶员,还和几名同样富有战斗技巧的同伴一起行动,这使得他极难被杀死。我追踪到他们在~mission(Location|Address)附近。\n\n虽然我不愿看到同样的不幸命运降临在你身上,但我相信,别人失败的地方,你会成功。\n\n我真诚地希望你能证明我是对的。\n\恭敬地,\n沃恩 -vaughn_assassination_VH_title_001=一个非常艰难的任务 -vaughn_assassination_VH_title_002=一份挑战性强的任务 -vaughn_assassination_VH_title_003=一份最为困难的任务 -vaughn_assassination_VH_title_intro=一个难以捕捉到的标记 +vahicle_DescAEGS_Nautilus=Manufacturer: Aegis Dynamics\nFocus: Minelayer\n\nWith four centuries of distinguished service under its belt, The Aegis Dynamics Nautilus tactical minelayer represents the ultimate in strategic combat engineering, with fully-integrated mine-deployment, sweeping and disarming capabilities. +vaughn_assassination_E_desc_001=~mission(TargetName) needs to be eliminated. My contacts tell me they will have one or two escorts, but nothing you can't handle. Find them near ~mission(Location|Address).\n\nMost Sincerely,\nVaughn\n +vaughn_assassination_E_desc_002=Another assignment for you. ~mission(TargetName). Current location is suspected to be ~mission(Location|Address).\n\nI trust you to eliminate them and handily deal with whatever escort they have manage to drag up.\n\nMost Sincerely,\nVaughn\n +vaughn_assassination_E_desc_003=I need an associate to put down ~mission(TargetName).\n\nHowever, I do not expect them to go quietly as they have obtained an escort or two to serve as protection.\n\nTravel to ~mission(Location|Address), deal with the lot, and eliminate ~mission(TargetName).\n\nMost Sincerely,\nVaughn\n +vaughn_assassination_E_desc_intro=You have been doing such a fine job as of late, that I have decided to see if you are not capable of more.\n\nThis mark will be slightly more difficult that what you have undertaken so far, but I still expect it to be a rather straightforward affair.\n\nYour target is ~mission(TargetName). They will most likely be traveling with an escort or two near ~mission(Location|Address), and with their connections there is a good chance they will be more skilled than your average pilot. \n\nLet us see what you can do with the odds stacked against your favor.\n\nMost Sincerely,\nVaughn\n +vaughn_assassination_E_title_001=A Straightforward Task +vaughn_assassination_E_title_002=An Uncomplicated Task +vaughn_assassination_E_title_003=A Basic Task +vaughn_assassination_E_title_intro=Spread Your Wings +vaughn_assassination_FPS_UGF_illegal_boss_desc_001=I am not sure if you’re acquainted with ~mission(Location|Address), but ~mission(TargetName) is the one who calls the shots there. I need them eliminated.\n\nThat is easier said then done, I'm afraid. They are notoriously reluctant to see to matters personally, preferring their underlings to handle the dirty work. That said, eliminate enough of the underlings and they will have no choice but to deal with you themselves.\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_illegal_desc_001=They say there is no honor among thieves. Today, it seems, you're targeting one of your own. \n\nPlease head to ~mission(Location|Address) and kill ~mission(TargetName). What you do with the others there is entirely up to you.\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_illegal_title_001=All Things Come To An End +vaughn_assassination_FPS_UGF_illegal_title_002=There Is A Season +vaughn_assassination_FPS_UGF_illegal_title_003=Struck Down In Their Prime +vaughn_assassination_FPS_UGF_legal_boss_desc_001=A senior security official by the name of ~mission(TargetName) is about to have their long career come to a very violent and sudden end. While they are currently at ~mission(Location|Address), they will not be easy to get to. I fear that a bit of work will be required to draw them out. \n\nI recommend killing enough of their underlings that they will be forced to face you personally. Of course, once they do decide to finally show their face, it should be a rather straightforward matter. \n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_legal_boss_nocivs_desc_001=A senior security official by the name of ~mission(TargetName) has been marked for termination. While they can be found at ~mission(Location|Address), they will not be easy to get to. I fear that a bit of work will be required to draw them out. \n\nNormally, I would recommend killing enough of their underlings that they will be forced to face you personally. However, in this instance a more delicate touch is required. While you should feel free to eliminate any and all of the security forces on site, you must ensure the safety of all the civilian workers there.\n\nTiresome for sure, but a requirement none the less. \n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_legal_desc_001=A security officer by the name of ~mission(TargetName) is in desperate need of an early retirement. They are currently stationed at ~mission(Location|Address) along with a host of other eager types in uniforms. \n\nFeel free to indulge your violent whims, but it is only the death of ~mission(TargetName) which will earn you my credit and thanks.\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_legal_title_001=They Will Be Missed +vaughn_assassination_FPS_UGF_legal_title_002=Not Long For This Universe +vaughn_assassination_FPS_UGF_legal_title_003=Dearly Departed +vaughn_assassination_FPS_UGF_targetonly_desc_001=Normally I give you free reign to indulge your darker impulses, but in this instance, restraint is the key. \n\nWhile ~mission(Location|Address) is sure to be teeming with all sorts of life, you are charged with killing ~mission(TargetName) and only them. \n\nNo other deaths will be tolerated. \n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_UGF_targetonly_title_001=Measure Twice, Cut Once +vaughn_assassination_FPS_UGF_targetonly_title_002=The Devil's In The Details +vaughn_assassination_FPS_UGF_targetonly_title_003=Be More Precise +vaughn_assassination_FPS_desc_001=I want you to focus your efforts on one ~mission(TargetName). You should be able to find them and at ~mission(Location|Address). My sources indicate that they might not be alone. ~mission(Location|CaveSize)\n\nAt the very least kill ~mission(TargetName). The others are none of my concern.\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_desc_002=It appears that one ~mission(TargetName) has been making quite the impression. I received multiple commissions to see them killed. Lucky for them since the individual offers were not high enough, but pooled together are more than sufficient.\n\nFind them at ~mission(Location|Address). I was made to understand that they will not be alone so caution is the key. ~mission(Location|CaveSize)\n\nEarnestly,\nVaughn\n +vaughn_assassination_FPS_desc_003=The time has come for one ~mission(TargetName) to bid adieu to this cruel world. \n\nYou will find them and some faithful companions sequestered at ~mission(Location|Address). ~mission(Location|CaveSize)\n\nThey think that teamwork will be enough to overcome your considerable skills. I would wager my credits on you.\n\nEarnestly,\nVaughn +vaughn_assassination_FPS_desc_intro=Firstly, allow me to introduce myself, or more precisely, my vocation. I am sought out when someone is in need of elimination, and I, in return, find the one who shall execute it. \n\nThis provides security to all parties involved as none know the identity of the other. An ideal situation as far as these things go.\n\nI was recently made aware that you may have a proclivity for killing and if true, why should we both not profit from these much needed skills? As such, I offer an opportunity - \n \nSeek out and kill ~mission(TargetName) over at ~mission(Location|Address). What you do with the others who may also be residing there is up to you. ~mission(Location|CaveSize) \n\nSuccessfully complete this task, and I have a suspicion it shall be the start of something quite grand.\n\nSincerely,\nVaughn\n +vaughn_assassination_FPS_desc_rehire=While it is true that you have acquitted yourself quite poorly the last time you attempted an assassination on my behalf, let it not be said that I cannot find it within my heart to forgive.\n\nI'm going to offer you a chance to prove yourself capable once more. \n\nSeek out ~mission(TargetName) who is hiding at ~mission(Location|Address) and kill them and whoever else attempts to interfere. ~mission(Location|CaveSize)\n\nDo this and you can consider yourself forgiven.\n\nSincerely,\nVaughn\n +vaughn_assassination_FPS_title_001=An Intimate Affair +vaughn_assassination_FPS_title_002=The Whites Of Their Eyes +vaughn_assassination_FPS_title_003=A Personal Touch +vaughn_assassination_FPS_title_intro=A Chance to Prove Your Mettle +vaughn_assassination_FPS_title_rehire=Another Chance to Prove Your Mettle +vaughn_assassination_H_desc_001=Killing ~mission(TargetName) may end up being quite the challenge. They are aboard a well-protected ship near ~mission(Location|Address) and are most likely in the company of skilled escorts.\n\nA cautious approach may be wise.\n\nWarmest Regards,\nVaughn\n +vaughn_assassination_H_desc_002=I am eager to see how you will handle this next assignment.\n\n~mission(TargetName) will be traveling near ~mission(Location) with trained escorts aboard a heavily defended ship. Killing them will be no mean feat.\n\nBut I am starting to suspect that you may enjoy the challenge.\n\nWarmest Regards,\nVaughn\n +vaughn_assassination_H_desc_003=We have been hired to end the life of ~mission(TargetName). However, they have all the earmarks of a challenging assignment - a well fortified vessel with skilled escorts.\n\nOf course, you have proven yourself most adroit and handling the difficult tasks. You will find the target near ~mission(Location|Address).\n\nWarmest Regards,\nVaughn\n +vaughn_assassination_H_desc_intro=I have always been forthright with you, so I will say that this next contract will be extremely difficult.\n\n~mission(TargetName) is notorious for not only their own deadly skills in the cockpit, but they travel with equally deadly compatriots as well. The client neglected to mention to me that several other contractors have failed in the past.\n\nIt will be up to you to track ~mission(TargetName) to ~mission(Location|Address) and kill them. I am afraid it will not be easy. However, you have always risen to the challenge thus far and I'm hopeful that you can do so once more.\n\nWarmest Regards,\nVaughn\n +vaughn_assassination_H_title_001=A Difficult Task +vaughn_assassination_H_title_002=An Arduous Task +vaughn_assassination_H_title_003=A Challenging Task +vaughn_assassination_H_title_intro=Above and Beyond +vaughn_assassination_M_desc_001=The latest name for our list is ~mission(TargetName).\n\nThey will be traveling around ~mission(Location|Address) in a better class of ship and with a better class of escort. Approach with caution, and try to make this a clean kill.\n\nRegards,\nVaughn\n +vaughn_assassination_M_desc_002=Good news. Received the name of our next victim.\n\nI believe you will find ~mission(TargetName) to be piloting a fairly well-armed vessel while in the company of a few skilled pilots somewhere near ~mission(Location|Address).\n\nI can't say it will be an easy assignment, but it should at least be interesting.\n\nRegards,\nVaughn\n +vaughn_assassination_M_desc_003=Our next target, one ~mission(TargetName), might have received word that there is a price on their head. \n\nThey have upgraded their protection detail and are traveling near ~mission(Location|Address) on a better defended ship than usual.\n\nInconvenient, but not insurmountable.\n\nRegards,\nVaughn\n +vaughn_assassination_M_desc_intro=I have a special assignment for you near ~mission(Location|Address). \n\nThe name is ~mission(TargetName).\n\nNormally, I would task this to one of my more experienced associates, but the timetable on the life of ~mission(TargetName|Last) has moved up, so the responsibility falls unto you.\n\nKnow that this may be your most difficult assignment to date. Do not be surprised if you encounter several well-trained pilots serving as escorts to the target, who themselves are known to be quite the pilot. \n\nI suspect making a clean kill may prove a bit tricky, but I have the utmost faith in your ability.\n\nRegards,\nVaughn\n +vaughn_assassination_M_title_001=A Complicated Task +vaughn_assassination_M_title_002=A Demanding Task +vaughn_assassination_M_title_003=A Task Requiring Skill +vaughn_assassination_M_title_intro=More Than Capable +vaughn_assassination_S_desc_001=I fear this is another one of those assignments that will take your full skillset to see to completion.\n\n~mission(TargetName) is aboard a very heavily armed vessel protected by at least two equally armed escorts. They are traveling near ~mission(Location|Address).\n\nNot for the faint of heart.\n\nFondly,\nVaughn +vaughn_assassination_S_desc_002=If you hadn't already proven yourself time and again, I would say that this next kill would most definitely cement my esteem of your abilities.\n\nAboard a heavily defended and well escorted ship traveling near ~mission(Location|Address) is one ~mission(TargetName). Please kill them.\n\nFondly Yours,\nVaughn\n +vaughn_assassination_S_desc_003=Powerful people make powerful enemies as is evident in this next assignment. \n\nDespite ~mission(TargetName)'s well-appointed vessel and extremely qualified escort ships, it is up to you to see them dead. You should be able to find them near ~mission(Location|Address).\n\nYou have my full faith.\n\nFondly,\nVaughn +vaughn_assassination_S_desc_intro=When I received the name ~mission(TargetName), I knew that you were the one for the assignment.\n\nThey and their wingmen will most likely be your equal in terms of combat skill, but I am wagering they will not have your instincts. \n\nNormally, I wouldn't even take such a difficult contract but you have proven yourself such an asset that I feel confident the outcome will be favorable.\n\nYou should be able to find ~mission(TargetName|Last) near ~mission(Location|Address).\n\nI eagerly await the good news.\n\nFondly Yours,\nVaughn\n +vaughn_assassination_S_title_001=A Troublesome Task +vaughn_assassination_S_title_002=An Extremely Difficult Task +vaughn_assassination_S_title_003=An Onerous Task +vaughn_assassination_S_title_intro=It's Impossible Until It's Done +vaughn_assassination_VE_desc_001=I have a new assignment for you.\n\nDispatch ~mission(TargetName). You should be able to find them at ~mission(Location|Address). \n\nI do not expect them to put up much of a struggle. At least not a formidable one.\n\nSincerely,\nVaughn\n +vaughn_assassination_VE_desc_002=It has been requested that ~mission(TargetName) be killed. I suspect they will not be too difficult to deal with once you find them near ~mission(Location|Address).\n\nSincerely,\nVaughn\n +vaughn_assassination_VE_desc_003=The next name on my list is one ~mission(TargetName). \n\nFrom what I gather, they can be found near ~mission(Location|Address) and you should be able to put them down rather easily.\n\nSincerely,\nVaughn +vaughn_assassination_VE_desc_intro=Firstly, allow me to introduce myself. To put it rather dramatically, I deal in lives. \n\nPeople hire me when some soul needs to be extinguished, and I in return employ the perfect person to serve as the extinguishant. This provides security to all parties involved as none know the identity of the other. An ideal situation as far as these things go.\n\nI was recently made aware that you may possess skills that would make you of service to me and decided that it would be worthwhile to pursue the validity of this claim. \n \nIf you have any interest in forging a working relationship, I will need a demonstration of said skills. \n\nSeek out and discreetly kill ~mission(TargetName) over at ~mission(Location|Address).\n\nDo so successfully and you will be rewarded. Not only that, but you will have proven yourself worthy of further consideration.\n\nSincerely,\nVaughn\n +vaughn_assassination_VE_desc_rehire=It is not often in life that we get another chance to make a first impression, but I am going to provide to you with just that.\n\nTo say I was disappointed in how things last transpired on your last assassination attempt would be a severe understatement. However, here is your chance to prove yourself capable of more. \n\nKill ~mission(TargetName) over at ~mission(Location|Address) and I will consider the slate wiped clean. \n\nSincerely,\nVaughn\n +vaughn_assassination_VE_title_001=A Simple Task +vaughn_assassination_VE_title_002=A Rudimentary Task +vaughn_assassination_VE_title_003=A Negligible Task +vaughn_assassination_VE_title_intro=A Chance to Impress +vaughn_assassination_VE_title_rehire=Another Chance to Impress +vaughn_assassination_VH_desc_001=An tricky assignment has just arrived that I think you will be ideally suited for.\n\nExpect to encounter ~mission(TargetName) aboard a heavily armed vessel near ~mission(Location|Address) and accompanied by some of the most highly-seasoned pilots that can be hired. \n\nDeal with the escorts as you wish. As long as you kill ~mission(TargetName), I will be more than satisfied.\n\nRespectfully,\nVaughn\n +vaughn_assassination_VH_desc_002=I just got off of a comm with a client who felt obligated to monologue about why he needed a target dead. \n\nI will spare you the details, but know that the assignment's name is ~mission(TargetName). They are a relatively high profile individual and will be traveling near ~mission(Location|Address) in a heavily guarded ship with highly qualified escorts.\n\nI suspect there will most likely be a full defensive reaction to any hostile actions so be prepared.\n\nRespectfully,\nVaughn +vaughn_assassination_VH_desc_003=Believe it or not, but this assignment's name is near identical to one of my earliest contracts. I can't tell if that's because it's a popular name or if it reflects on my having been in the business a very long time.\n\nThat said, this ~mission(TargetName) is very different than the earlier one I dealt with. This one is traveling near ~mission(Location|Address) in a heavily fortified ship with well armed guards escorting them. \n\nIf I am not mistaken, they are going to put up quite the resistance, but hopefully this ~mission(TargetName) will soon be as dead as the first.\n\nRespectfully,\nVaughn\n +vaughn_assassination_VH_desc_intro=I will not skirt the truth of it. This will be my second attempt at dispatching ~mission(TargetName). The first time cost me a very talented asset.\n\nIt turns out that ~mission(TargetName|Last) is not only a skilled combatant themselves, but they travel with several highly skilled companions making them most difficult to kill. I have traced their current whereabouts to ~mission(Location|Address).\n\nWhile I would hate to see the same unfortunate fate befall you, I believe that you shall triumph where others failed.\n\nI sincerely hope you prove me right.\n\nRespectfully,\nVaughn +vaughn_assassination_VH_title_001=A Very Difficult Task +vaughn_assassination_VH_title_002=A Very Challenging Task +vaughn_assassination_VH_title_003=A Most Trying Task +vaughn_assassination_VH_title_intro=A Most Elusive Mark vaughn_assassination_description_E=~mission(Contractor|BountyDescriptionEasy) vaughn_assassination_description_H=~mission(Contractor|BountyDescriptionHard) vaughn_assassination_description_M=~mission(Contractor|BountyDescriptionMedium) @@ -69789,653 +69789,653 @@ vaughn_assassination_title_M=~mission(Contractor|BountyTitleMedium) vaughn_assassination_title_S=~mission(Contractor|BountyTitleSuper) vaughn_assassination_title_VE=~mission(Contractor|BountyTitleVeryEasy) vaughn_assassination_title_VH=~mission(Contractor|BountyTitleVeryHard) -vaughn_from=沃恩 -vehicel_DescANVL_Valkyrie=制造商:铁砧航天 (Anvil Aerospace)\n定位:军用/工业\n\n女武神提升了部队的运兵能力。女武神设计上可将至多20名士兵和数辆载具安全运载至最危险的区域。这艘随时准备作战的军规级飞船,无论在进攻还是防守中都是一股不容忽视的强大力量。女武神的客户定位为军队以及私人安保承包商,它拥有同级飞船中最高效且最有用的运兵能力。 -vehicl_DescMISC_Hull_B=制造商:武藏工业与星航株式会社 (MISC)\n定位:重型货运\n\n武藏货轮B是那些致力于货物运输的飞行员的坚实选择。虽然不像其他货轮系列型号体积那么大,但货轮B较小的外形提供了更大的灵活性和更多的选项。 +vaughn_from=Vaughn +vehicel_DescANVL_Valkyrie=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nThe Valkyrie ups the ante on troop transport. Designed to carry up to twenty soldiers, as well as vehicles, to the most hostile locations, this conflict-ready mil-spec craft is a formidable force, both offensively and defensively. Built with military and private defense contractors in mind, the Valkyrie is one of the most efficient and effective personnel transports in its class. +vehicl_DescMISC_Hull_B=Manufacturer: MISC\nFocus: Heavy Freight\n\nThe MISC Hull B is a rugged option for pilots seeking a dedicated cargo transport. While not as large as some of the other Hull-series models, the Hull B's smaller profile provides greater flexibility and more access options. vehicle_DebugName=This is a 32 character long name vehicle_DebugSerial=12345678 -vehicle_DescAEGS_Avenger_Stalker=制造商:圣盾动力 (Aegis Dynamics)\n定位:拦阻\n\n复仇者最早的设计初衷是作为圣盾的军用前线舰载机,然而复仇者追猎走上了一条完全不同的道路,最终成为了充满故事的UEE治安专用巡逻飞船。复仇者追猎将货舱改造成了囚犯运输仓,并且拥有坚固可靠的船体和超出预期大小的引擎。 -vehicle_DescAEGS_Avenger_Titan=制造商:圣盾动力 (Aegis Dynamics)\n定位:轻型货船 \n\n没有装备追猎者的囚犯运输仓或者术士的EMP产生器,泰坦的空间用来随意装载货物。将泰坦的货运能力和复仇者的战斗能力结合起来,你就得到了一个可以在战斗中游刃有余的轻型货船。 -vehicle_DescAEGS_Avenger_Titan_Renegade=制造商:圣盾动力 (Aegis Dynamics)\n定位:轻型货运\n\n为了纪念著名飞行员丹尼·所罗门与督导局合作,为不莱梅带去了公平正义,‘飞行大师’剧组和飞行模拟游戏竞技场指挥官的合作,创造了复仇者 泰坦变节者。复仇者泰坦变节者装备了专门为狗斗设计的武器配置以及一个特殊的皮肤。 -vehicle_DescAEGS_Avenger_Warlock=制造商:圣盾动力 (Aegis Dynamics)\n定位:拦阻\n\n复仇者术士的设计理念只有一个:截停舰船,而不是摧毁它们。复仇者术士类似于非致命战斗机,它装备着一个贝林REP-8 EMP发生器,可以释放出一个强力的电磁脉冲以使得范围内的电子设备失去能力。 -vehicle_DescAEGS_Eclipse=制造商:圣盾动力 (Aegis Dynamics)\n定位:隐形轰炸机\n\n圣盾日蚀轰炸机的设计理念就是在被发现之前完成进入战斗并完成打击的动作。经过在UEE广泛地服役之后,这种高科技的军用飞船终于在2947年进入民用市场。 -vehicle_DescAEGS_Gladius=制造商:圣盾动力 (Aegis Dynamics)\n定位:轻型战斗机\n\n短剑的设计相对古老,机体需要不断进行升级才能跟随时代的脚步。在军队的圈子里,短剑因为其性能和简洁性而深受大家喜爱。短剑作为高速轻型,以激光武器为主的狗斗机,非常适合用于拦截或者护航。 +vehicle_DescAEGS_Avenger_Stalker=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nInitially designed as Aegis’ frontline carrier ship for the military, the Avenger Stalker took a different path, ultimately having a long and storied career as the standard patrol craft of the UEE Advocacy. Utilizing its cargo hold for prisoner transport, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts. +vehicle_DescAEGS_Avenger_Titan=Manufacturer: Aegis Dynamics\nFocus: Light Freight \n\nLacking the Prisoner Cells of the Stalker or the EMP Generator of the Warlock, the Titan’s hold is free to carry cargo. Couple that available space with the Avenger’s tried and true combat abilities and you’ve got a light cargo hauler that’s more than capable of handling itself in a fight. +vehicle_DescAEGS_Avenger_Titan_Renegade=Manufacturer: Aegis Dynamics\nFocus: Light Freight\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship. +vehicle_DescAEGS_Avenger_Warlock=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nThe Avenger Warlock was built towards a single design philosophy: stop ships, don’t destroy them. Probably the closest to a non-lethal fighter, the Warlock is outfitted with a Behring REP-8 EMP Generator, capable of emitting a powerful electromagnetic wave to disable any electronics unfortunate enough to be within the blast radius. +vehicle_DescAEGS_Eclipse=Manufacturer: Aegis Dynamics\nFocus: Stealth Bomber\n\nThe Aegis Eclipse is a bomber designed to get in and strike before it's ever even spotted. After extensive service with the UEE, this high-tech military equipment made its civilian market debut in 2947. +vehicle_DescAEGS_Gladius=Manufacturer: Aegis Dynamics\nFocus: Light Fighter\n\nThe Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship. vehicle_DescAEGS_Gladius_PIR,P= Aegis Gladius Pirate -vehicle_DescAEGS_Gladius_Valiant=制造商:圣盾动力 (Aegis Dynamics)\n定位:轻型战斗机 \n\n短剑勇士来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的国防飞行员康迪 希拉德,在官方记录中他是人类史上第一位击败剜度的飞行员。短剑勇士装备了专门为狗斗设计的武器配置以及一个特殊的用以纪念她的标志性飞船的皮肤。 -vehicle_DescAEGS_Hammerhead=制造商:圣盾动力 (Aegis Dynamics)\n定位:重型炮艇\n\n一艘配有多个炮塔、专用于与战斗机交战的快速巡逻飞船,锤头鲨级不仅适用于支援舰队内的大型主力舰船,还能胜任小型战斗机群的旗舰。 -vehicle_DescAEGS_Idris=制造商:圣盾动力 (Aegis Dynamics)\n定位:护卫舰\n\n伊德里斯P是为了UEE巡逻组织研发的伊德利斯和平守卫者变体,舰炮和龙骨炮被拆除,取而代之的是更多的货物空间以及更高的速度。 -vehicle_DescAEGS_Javelin=制造商:圣盾动力 (Aegis Dynamics)\n定位:驱逐舰\n\n标枪是一艘巨大无比的模块化主力舰,最初为UEE军队而设计,在适当改装后也可以进行商业活动。标枪有着细节丰富的内构、充足的模块化房间的选择,还能够容纳大量船员,它以战场多面手的形象而闻名。 -vehicle_DescAEGS_Reclaimer=制造商:圣盾动力 (Aegis Dynamics)\n定位:重型打捞\n\n圣盾回收者是一艘工业打捞船。回收者装有加强的货舱,一个长航程的跳跃驱动器以及无人机的发射仓,它非常适合处理那些深空中的残骸。这艘实用主义至上的飞船配备有牵引光束,泛光灯,扫描器和对接舱门。 -vehicle_DescAEGS_Redeemer=制造商:圣盾动力 (Aegis Dynamics)\n定位:炮艇\n\n圣盾动力设计的救赎者是一艘强力战斗飞船,强大的武器配置让它能在战斗中独当一面。满载炮塔和导弹的救赎者还能充当武装登陆艇,有能力将士兵输送到前线。 -vehicle_DescAEGS_Retaliator=制造商:圣盾动力 (Aegis Dynamics)\n定位:重型轰炸机\n\n这个报复者的民用重置版将鱼雷舱替换成了大型货舱。 -vehicle_DescAEGS_Retaliator_Bomber=制造商:圣盾动力 (Aegis Dynamics)\n定位:重型轰炸机\n\n来自圣盾动力的报复者是UEE最强大的战舰之一,它所搭载的强力武器平台用来打击和毁灭主力舰。作为UEE力量的主要象征之一,报复者中队们在对战法外狂徒,剜度和其他方面有着杰出的服役记录。 -vehicle_DescAEGS_Sabre=制造商:圣盾动力 (Aegis Dynamics)\n定位:隐形战斗机\n\n作为圣盾动力第二阶段的新船之一,军刀是一架适用于隐秘作战的空优战斗机。有着快速响应的设计,军刀能够在很多战斗环境中建立战场主导权。 -vehicle_DescAEGS_Sabre_Comet=制造商:圣盾动力 (Aegis Dynamics)\n定位: 隐形战斗机\n\n军刀彗星来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员,卡穆尔 达里安上校,他曾与圣盾动力合作为战斗舰船的设计做出了卓越贡献。军刀彗星装备了专门为狗斗设计的武器配置以及一个特殊的皮肤。 -vehicle_DescAEGS_Sabre_Raven=制造商:圣盾动力 (Aegis Dynamics)\n定位:拦阻\n\n随着军刀渡鸦的推出,圣盾动力更上一层楼,渡鸦继承了原版军刀的速度和机动性,但是船体信号值有所降低,使它成为快速而隐秘的渗透者。 -vehicle_DescAEGS_Vanguard=制造商:圣盾动力 (Aegis Dynamics)\n定位:重型战斗机\n\n先锋是一艘宛如疯狗的战斗机,装备有大量指向前方的武器,足以撕碎其他舰船的护盾和装甲。之所以取名为先锋是因为它们装备有适合多种距离的跳跃驱动器,往往在军队远征的时候作为先锋进行探路,在对剜度战争中得到了广泛的应用。 -vehicle_DescAEGS_Vanguard_Harbinger=制造商:圣盾动力 (Aegis Dynamics)\n定位:轰炸机\n\n先锋先驱者是地球的标准战斗机/轰炸机,它将标准先锋的逃生舱改装成了鱼雷舱。先锋拥有较长的航程和相对较小的外形,所以他们可以去舰载机或者大型战略轰炸机无法到达的地方执行任务,痛击敌人然后安全返回基地。 -vehicle_DescAEGS_Vanguard_Hoplite=制造商:圣盾动力 (Aegis Dynamics)\n定位:运输艇\n\n先锋重装兵是在原有的先锋深空重型战斗机的基础上和登陆船做的一次结合。从历经战火磨练的突击飞船设计改型而来,重装兵是投送全副武装士兵的完美工具,并且拥有足够的火力掩护他们撤离。 -vehicle_DescAEGS_Vanguard_Sentinel=制造商:圣盾动力 (Aegis Dynamics)\n定位:拦阻 \n\n先锋哨兵的设计理念不是和敌人硬碰硬,而是巧妙地战斗。哨兵变体拥有增强现实的驾驶舱,外接的信息战舱室,诱饵导弹以及一组EMP炸弹。先锋哨兵往往为联合行动提供必要的支援。一艘单独的哨兵经常和先驱者和典狱官组成编队执行大型进攻任务。 -vehicle_DescAEGS_Vulcan=制造商:圣盾动力 (Aegis Dynamics)\n定位:中型维修 /中型补给\n\n加油,维修,重新武装。购买圣盾动力的多功能船火神号来成为一个独立的后勤人员吧,为飞行中的驾驶员提供紧急救助。 不管是在猛烈的火力压制下需要弹药,或在计划不周的跳跃之后缺少量子燃料,还是由于推进器的损坏而在未知的太空搁浅,遇险的飞行员总是可以指望火神和它的无人机来提供快速、高效的援助。 -vehicle_DescANVL_Arrow=制造商:铁砧航天 (Anvil Aerospace) \n定位:轻型战斗机\n\n铁砧箭矢拥有无以伦比的设计理念,闪耀的极速以及响应速度极快的机动性,使它成为同级别战斗机中的佼佼者。箭头配备有耐用的武器配置,可以说是一个为下世代空战做好准备的经典战斗机。 -vehicle_DescANVL_Ballista=制造商:铁砧航天 (Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。 -vehicle_DescANVL_Ballista_Dunestalker=制造商:铁砧航天 (Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。铁砧弩炮的沙丘追猎者变体配备有模拟天然环境的涂装,可以很自然的融入严酷的风景。 -vehicle_DescANVL_Ballista_Snowblind=制造商:铁砧航天 (Anvil Aerospace)\n定位:防空\n\n选择铁砧弩炮,还您的天空一片清净。铁砧弩炮的设计初衷是用于在前哨站防御剜度的进攻,这个机动导弹防御平台拥有强大的火力,足以应付来自天空或者地面的威胁。铁砧弩炮的雪盲变体配备有灰色的迷彩涂装,适合隐蔽在多岩石以及月面地貌中。 -vehicle_DescANVL_C8R_Pisces_Rescue=制造商:铁砧航天 (Anvil Aerospace)\n定位:医疗\n\n有了船上增设的T3医疗床,C8R双鱼座能够治疗轻微创伤,还能在转运患者到更大型飞船、空间站或是附近医疗设施的路途中保持他们的病情稳定,也让其成为执行短距搜救任务的宝贵资产。 -vehicle_DescANVL_C8X_Pisces_Expedition=制造商:铁砧航天 (Anvil Aerospace)\n定位:探索 / 探路者\n\nC8X双鱼座远征版拥有更强的火力和特殊的皮肤,完全可以作为独立的探索飞船。C8X双鱼座远征版拥有紧凑的结构,灵敏的机动以及可提供给三人的座位,它随时准备着进行独立的探险。 -vehicle_DescANVL_C8_Pisces=制造商:铁砧航天 (Anvil Aerospace)\n定位:探索 / 探路者\n\n铁砧航天的C8双鱼座舰载机拥有紧凑的结构,灵敏的机动以及可提供给三人的座位,它可以执行侦查任务或者是去母舰无法到达的地点进行探索。每一艘克拉克都带有一艘双鱼座。 -vehicle_DescANVL_Carrack=制造商:铁砧航天 (Anvil Aerospace)\n定位:远征 / 寻路者\n\n要说探险哪家强,铁砧航天克拉克。克拉克可以承受太空中或者大气中的极端环境,这艘能自给自足的探索舰船无论是在军用还是民用市场都成为了大家的首要选择。 -vehicle_DescANVL_Carrack_Expedition=制造商:铁砧航天 (Anvil Aerospace)\n定位:远征 / 寻路者\n\n要说探险哪家强,铁砧航天克拉克。克拉克可以承受太空中或者大气中的极端环境,这艘能自给自足的探索舰船无论是在军用还是民用市场都成为了大家的首要选择。克拉克远征版本配备有一个独特的皮肤,很适合大胆地在星系中穿梭。 -vehicle_DescANVL_Centurion=制造商:铁砧航天 (Anvil Aerospace)\n定位:战斗\n\n建于铁砧常见的阿特拉斯平台,百夫长为短程防空作战提供了战术解决方案。依赖百夫长的定制能量防空炮塔,你的部队可快速有效地解决来自上空的威胁并以此建立地面优势。 -vehicle_DescANVL_Crucible=制造商:铁砧航天 (Anvil Aerospace)\n定位:重型修理\n\n坩埚是铁砧航天第一艘专业修理舰,别称飞行的工具箱。坩埚配备有一个可旋转的舰桥和一个可分离的恒压工作区,装有修理手臂,无人机控制中心以及其他一切能让一艘受损飞船成功恢复战斗状态所需的设备。 -vehicle_DescANVL_Gladiator=制造商:铁砧航天 (Anvil Aerospace)\n定位:轰炸机\n\n民用版的角斗士吸引了那些想要更有安全感地探索宇宙的人们。角斗士最多能搭载两位驾驶员,无论是否有副驾驶员,角斗士都能很好的进行探索与战斗。民用版的角斗士可以让飞行员在额外货舱和鱼雷舱中选择一个。 -vehicle_DescANVL_Hawk=制造商:铁砧航天 (Anvil Aerospace)\n定位:轻型战斗机\n\n铁砧猎鹰是一款注重于火力的轻型战斗机,同时配备有致命与非致命武器,非常适合作为独立赏金猎人或者本地安全部队的选择。 -vehicle_DescANVL_Hornet_F7A=制造商:铁砧航天 (Anvil Aerospace)\n定位:中型战斗机\n\nF7A作为UEE的首要舰载战斗机,往往在军事行动中担任前线攻击机的职责。F7A虽然没办法长途奔袭,但是它厚实的装甲可以承受一定的攻击,并且用自己强大的火力进行持续而强有力的回击。 -vehicle_DescANVL_Hornet_F7C=制造商:铁砧航天 (Anvil Aerospace)\n定位:中型战斗机\n\n于敌,致命之兵。于友,救赎之道。F7C 大黄蜂与作为UEE海军牌面的F7A一样可靠而屹立不倒。F7C能够满足你能想到的任何需求。 -vehicle_DescANVL_Hornet_F7CM=制造商:铁砧航天 (Anvil Aerospace)\n定位:中型战斗机\n\nF7C-M超级大黄蜂是民用市场中配置最接近F7A的合法型号,它重新安装上了球形炮塔并且配置了接近军规的附件。为了证明双拳难敌四手,超级大黄蜂增加了一个座位,将战斗和后勤的操作分离开来,使得它成为一个令人忌惮的对手。 -vehicle_DescANVL_Hornet_F7CM_Heartseeker=制造商:铁砧航天 (Anvil Aerospace)\n定位:中型战斗机\n\n这款限量版的F7C-M寻心者专门为痴迷于惊心动魄的狗斗的驾驶员们所设计。F7C-M寻心者配备有产品线顶尖的装备以及四门威风的贝林激光炮,这个凶悍的根除者继承了超级大黄蜂的传奇战斗能力,能在战斗中给予你终极优势。 -vehicle_DescANVL_Hornet_F7CR=制造商:铁砧航天 (Anvil Aerospace)\n定位:探路者\n\n如果说大黄蜂幽灵是为了隐藏自己,那么大黄蜂追踪者就是为了寻找目标。F7C-R追踪者搭载了先进的雷达系统,令其成为在扫描操作中要求精度的深度的深空探索者的理想之选。地方的民兵和大型佣兵组织会使用追踪者来作为他们的移动指挥船。 -vehicle_DescANVL_Hornet_F7CS=制造商:铁砧航天 (Anvil Aerospace)\n定位:隐形战斗机\n\nF7C-S幽灵配备有低排放驱动器,低能耗武器以及可以散射扫描信号的虚空护甲科技,幽灵为低调的飞行员而生。幽灵能够溜过最密集的岗哨,来达成你的任何目的。别担心,我们不会问的。 -vehicle_DescANVL_Hornet_F7C_Wildfire=制造商:铁砧航天 (Anvil Aerospace)\n定位:中型战斗机\n\n大黄蜂野火来源于‘飞行大师’系列和飞行模拟竞技场指挥官的合作,为了纪念一位有名的飞行员艾莉亚 芮磊在传奇的42中队中所作出的杰出贡献。大黄蜂野火选用了她亲自选择的配置以及一个特殊的皮肤。 -vehicle_DescANVL_Hurricane=制造商:铁砧航天 (Anvil Aerospace)\n定位:重型战斗机\n\n小小的身躯蕴含着巨大的力量,飓风是一个机身较小但是火力强劲的战斗机。飓风牺牲了舒适性换来强劲的火力,配备有六门足以粉碎几乎所有障碍的火炮。飓风的驾驶员们还没碰到过他们无法击穿的护盾。 -vehicle_DescANVL_Legionnaire=制造商:铁砧航天 (Anvil Aerospace)\n定位:跳帮船\n\n当行动需要抢夺敌人的载具或是空间站时,铁砧军团兵随时准备出发。配备了8个空降椅、多样对接方式以及先进的安保渗透系统,只要您的舰队中有军团兵,再艰难的跳帮行动都不在话下。 -vehicle_DescANVL_Liberator=制造商:铁砧航天 (Anvil Aerospace)\n定位:运输\n\n解放者传承了铁砧的优良传统;这艘开放式载具运输船设计配有军用航母及探路者同级的量子引擎及远程交通能力,但其专为民用市场所打造。解放者是将您的舰队运输至任何行动前线的理想运输船。 -vehicle_DescANVL_Lightning_F8=制造商:铁砧航天 (Anvil Aerospace)\n定位:重型战斗机\n\n在帝国海军中服役的令人骄傲的男女战士们的座驾中,很少能有像传奇的F8闪电一样令人产生敬畏感。它是一股不可忽视的力量,不论在家园亦或是在外地,F8已经无数次地在众多来犯的威胁中保护了人类的自由。 -vehicle_DescANVL_Lightning_F8A,P=制造商:铁砧航天 (Anvil Aerospace)\n定位:重型战斗机\n\n她被设计为次世代超级太空优势战斗机,特别考虑到了与剜度战斗的情况。她是一种比其前身的F7更加灵活、装备更强的战斗机。闪电舍弃了第二个炮塔,而采用了更多固定武器,其设计目的是消灭在她面前的任何目标——当然,要让目标出现在她面前也非常简单。 -vehicle_DescANVL_Lightning_F8C=制造商:铁砧航天 (Anvil Aerospace)\n定位:重型战斗机\n\n在帝国海军中服役的令人骄傲的男女战士们的座驾中,很少能有像传奇的F8闪电一样令人产生敬畏感。它是一股不可忽视的力量,不论在家园亦或是在外地,F8已经无数次地在众多来犯的威胁中保护了人类的自由。现在,这款次世代的太空优势战斗机的F8C民用型号将能成为你私人舰队中的一员。 -vehicle_DescANVL_Lightning_F8C_Exec=制造商:铁砧航天 (Anvil Aerospace)\n定位:重型战斗机\n\n铁砧随时准备在在近乎完美的基础上加以改进,与主席俱乐部合作,他们创造了这一令人惊叹的飞行艺术品——铁砧F8C闪电行政版。独特的高级涂装让船身更加精美,而在驾驶舱中华丽的金色和金属细节为这艘重型战斗机之王戴上了一顶合适的王冠。 -vehicle_DescANVL_Spartan=制造商:铁砧航天 (Anvil Aerospace)\n定位:运兵\n\n基于铁砧牢固的阿特拉斯平台,也就是强有力的弩炮对空防御系统的同一个底盘而打造,斯巴达是一辆全副武装的运输载具,配备有8个折叠式座椅。斯巴达坚固的车架结构让其成为任何地形的完美之选;遥控加特林炮塔还能扫清区域内的敌人,更方便部署兵力。 -vehicle_DescANVL_Terrapin=制造商:铁砧航天 (Anvil Aerospace)\n定位:探路者\n\n向您呈现铁砧航天U4A-3水龟级扫描/探索船。水龟于28世纪末研发完成,作为帝国海军防御性重建的第一艘舰船。水龟侧重于防御性,装备有大量护盾系统以及多层装甲,意在为飞行员和船员提供最大的保护。虽然水龟不像战斗机一样有着优良的机动性,但是它仍配备有先进且强力的武器,让剜度侵略者们不敢轻易接近。 -vehicle_DescANVL_Valkyrie_CitizenCon=制造商:铁砧航天 (Anvil Aerospace)\n定位:军用 / 工业\n\n一个世纪以来,铁砧的舰船在无数民间和军事行动中体现了卓越的能力。为了纪念铁砧航天安全性高的优良传统,铁砧航天在2948年公民控推出了限量版的女武神解放者,配备有独特的皮肤。 -vehicle_DescARGO_MPUV=制造商:南船座宇航 (Argo Astronautics)\n定位:轻型货船\n\n南船座宇航MUPV货运是一艘专用货物转运飞船。它是无处不在的银河搬运工,大量MPUV货运负责将货物装上与卸下那些无法降落星球或是干船坞的飞船,例如货轮D和猎户座等。 有的货舰舰长选择买下并自行驾驶南船座,其他人则更喜欢与繁忙港口随处可见的当地南船座船主签订合约。 -vehicle_DescARGO_MPUV_2951_BIS=制造商:南船座宇航 (Argo Astronautics)\n定位:轻型货船\n\n南船座宇航MUPV货运是一艘专用货物转运飞船。它是无处不在的银河搬运工,大量MPUV货运负责将货物装上与卸下那些无法降落星球或是干船坞的飞船,例如货轮D和猎户座等。 有的货舰舰长选择买下并自行驾驶南船座,其他人则更喜欢与繁忙港口随处可见的当地南船座船主签订合约。为庆祝MPUV货运入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 -vehicle_DescARGO_MPUV_Transport=制造商:南船座宇航 (Argo Astronautics)\n定位:人员运输\n\n南船座宇航MPUV-1P又被称作南船座载人,这款MPUV的职责非常简单而重要,那就是把一批人从一个地方运送到另一个地方。MPUV载人在UEE海军中被广泛地使用,任何一个新兵大概都能回忆起第一次乘坐MPUV载人去执行宇宙任务时的种种可怕瞬间。在平民手中,MPUV载人飞船几乎被应用到所有领域,无论是普通的出租车服务,还是凑合一下当作战斗登陆艇。MPUV载人飞船可以最多装载8个带有装备的人员。 -vehicle_DescARGO_Mole=制造商:南船座宇航 (Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠就如同一条谚语所说,众人拾柴火焰高。 -vehicle_DescARGO_Mole_Carbon=制造商:南船座宇航 (Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠炭黑版在继承鼹鼠的基本功能之上添加了独特的全黑色涂装。 -vehicle_DescARGO_Mole_Talus=制造商:南船座宇航 (Argo Astronautics)\n定位:采矿\n\n南船座宇航象征性的多人激光采矿船,通常以鼹鼠为名为人熟知。得益于鼹鼠的三重采矿专利技术,采矿的速度和效率大幅提升。三个可独立操作的铰接采矿工作站使得鼹鼠拥有最大的输出能力和接近极限的泛用性。鼹鼠岩白版在继承鼹鼠的基本功能之上添加了独特灰色涂装。\n -vehicle_DescARGO_RAFT=制造商:南船座宇航 (Argo Astronautics)\n定位:货运\n\n南船座木筏带有96SCU的可观货架,并且能够携带三个容量为32SCU的标准货柜。作为货运新人与老手的完美选择,木筏是可靠本地货物运输的理想解决方案。 -vehicle_DescARGO_SRV=制造商:南船座宇航 (Argo Astronautics)\n定位:工业,民用\n\n说到完成工作,南船座从不会乱来。从简单的装货和货物拖曳到令人困扰的搜救行动,SRV总能处理您可以扔给它的一切事情。定制的牵引系统创新地采用了板臂组合,不止让你能够轻松单人使用,还能进行团队牵引完成更大的任务。耐用的护盾和重型装甲保证你机组人员和乘客的安全,即使情况变得棘手,它们依旧保障着座舱和组件的完整。 -vehicle_DescBANU_Merchantman=制造商:巴努 (Banu)\n定位:货船\n\n巴努商人们以其高超的贸易才能而闻名。他们穿行于宇宙之间,与任何所遇之人谈下买卖。他们专用于贸易的坚固飞船已经证明了自己便是这项任务的理想舰船。巴努人将这些飞船视作珍宝,经常一代又一代地在族内传承下去。 -vehicle_DescBanu_Defender=制造商:巴努 (Banu)\n定位:轻型战斗机\n\n向您展示巴努防卫者,一个集合了多种族科技的多人战斗机。可为船员提供合适的生存空间,触及组件也相当容易。巴努防卫者的名字来源于它扮演的角色,它在敌人进攻时永远防守在第一线。所以说巴努防卫者是巴努商船的好伙伴,一个负责拉货,另一个负责狗斗。 -vehicle_DescCNOU_HoverQuad=制造商:联合外域 (Consolidated Outland)\n定位:运输\n\n作为游牧者的配套地面载具,悬浮驷那简洁有力且棱角分明的框架为四块反重力悬浮板提供了强大的机动性能,令其成为能跨越各种地形的交通工具。 -vehicle_DescCNOU_Mustang_Alpha=制造商:联合外域 (Consolidated Outland)\n定位:轻型货运\n\n受到联合外域CEO塞拉斯·克尔纳那卓绝超前眼光的启发,野马-阿尔法成为了一艘造型优美,样式雅致的飞船,它运用了超轻合金这一有点不太安全的手段来极限压榨每一丝推重比。现在,借助可选的货运车,您可以在不牺牲运载能力的情况下享受阿尔法的优势。 -vehicle_DescCNOU_Mustang_Alpha_CitizenCon18=制造商:联合外域 (Consolidated Outland)\n定位:轻型货运\n\n为纪念2948年的公民控,联合外域隆重推出野马-阿尔法 维护者,配有塞拉斯·克尔纳亲自设计的专有涂装。 -vehicle_DescCNOU_Mustang_Beta=制造商:联合外域 (Consolidated Outland)\n定位:探路者\n\n野马-贝塔拥有空前的航程,很适合进行长距离的飞行。野马-贝塔出厂默认配备的塔苏斯“跳跃者”跳跃引擎可以让贝塔轻松地到达银河中最远的星系,同时配备有独特的Com4T生活区,可以给驾驶员家的感觉。 -vehicle_DescCNOU_Mustang_Delta=制造商:联合外域 (Consolidated Outland)\n定位:轻型战斗机\n\n虽说野马-德尔塔并不适合和那些军用战斗机硬碰硬,但是通过加入联合外域的骑兵级减重护甲来进一步加强野马的坚固船体,德尔塔拥有减小的横截面信号,可以缩小差距。 -vehicle_DescCNOU_Mustang_Gamma=制造商:联合外域 (Consolidated Outland) \n定位:竞赛\n\n联合外域的设计和工程团队已设法将野马进行了调整并将其改良成令人赞叹的竞赛飞船。最终结果是,野马-伽马具有平滑的加速度和按需功率,这要归功于其创新的套件,该套件具有三个强大的岩浆飞射发动机,可提供最大推力。 -vehicle_DescCNOU_Mustang_Omega=制造商:联合外域 (Consolidated Outland)\n定位:竞速\n\n联合外域和加速质量设计(AMD)合作共同推出了这款限量版的竞速船,野马-欧米伽具有提升的燃料摄入量,使得它骄人的加速系统能够更快地循环。为纪念此次合作的结束,AMD招募了民间地下艺术家Sektor8来设计欧米伽那动感的涂装。 -vehicle_DescCNOU_Nomad=制造商:联合外域 (Consolidated Outland)\n定位:轻型货运\n\n一艘中型多用途运输船包装在了一个时尚、紧凑的框架中,联合外域游牧者是自给自足的典范,是开阔天空的灵魂,是所有渴望展开全新冒险的人们的完美解决方案。 -vehicle_DescCNOU_Pioneer=制造商:联合外域 (Consolidated Outland)\n定位:重型建造船\n\n在野马的盛大亮相之后,联合外域又揭下开拓者的面纱,让游戏规则再次改变。这个自给自足的移动式建造厂能够在星球表面创造模组化结构建筑,引领有抱负的新殖民者在边陲定制他们的新家。 -vehicle_DescCRUS_A1_Spirit=制造商:十字军工业 (Crusader Industries)\n定位:轻型轰炸\n\n凭借A1 星灵,十字军工业将一贯的优良品质带到了平民市场。这是一艘轻型轰炸机配置的中等大小多功能星际飞船,同时还兼具足够的多功能属性来应对多种职能以及无法预见的任务。 -vehicle_DescCRUS_C1_Spirit=制造商:十字军工业 (Crusader Industries)\n定位:货运\n\n凭借C1 星灵,十字军工业将一贯的优良品质带到了平民市场。这是一艘为货物运输于投递而造的中等大小多功能星际飞船,同时还兼具足够的多功能属性来应对多种职能以及无法预见的任务。 -vehicle_DescCRUS_E1_Spirit=制造商:十字军工业 (Crusader Industries)\n定位:旅游\n\n凭借E1 星灵,十字军工业将一贯的优良品质带到了平民市场。这是一艘目标重新定义高端旅行的中等大小多功能星际飞船,同时还兼具足够的多功能属性来应对多种职能以及无法预见的任务。 -vehicle_DescCRUS_Star_Runner=制造商:十字军工业 (Crusader Industries)\n定位:中型货运\n\n如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。使用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表,快过麻烦,让您在竞争中处于领先位置。 -vehicle_DescCRUS_Star_Runner_2951_BIS=制造商:十字军工业 (Crusader Industries)\n定位:中型货船\n\n如果你需要将货物快速且毫发无损地运到某处,墨丘利满足了所有快递运输船的要求,而且还远不至此。采用了令十字军工业成为星际运输界首选厂商的技术及设计理念,墨丘利星际快运船能让您快过时间表、快过麻烦,让您在竞争中处于领先位置。为庆祝墨丘利入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 -vehicle_DescCRUS_Starfighter_Inferno=制造商:十字军工业 (Crusader Industries)\n定位:重型战斗机\n\n无论是带领僚机还是孤狼猎杀身材较大的飞船,战神-地狱火都是一支不可忽视的力量。 这种装备有实弹加特林的变体可以击穿炮艇的装甲,并在数秒内将小型战斗机化作尘埃。 -vehicle_DescCRUS_Starfighter_Ion=制造商:十字军工业 (Crusader Industries)\n定位:重型战斗机\n\n驾驶战神-离子光,在最强大的炮艇和护卫舰之间的空隙中散播恐惧。这种装备有激光武器的变体能发射极其强力的能量炮弹来迅速摧毁最大型飞船的护盾。 -vehicle_DescCRUS_Starlifter_2951_BIS=制造商:十字军工业 (Crusader Industries)\n定位:中型货运\n\n采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。为庆祝大力神入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 -vehicle_DescCRUS_Starlifter_A2=制造商:十字军工业 (Crusader Industries)\n定位:中型货运 / 炮艇\n\nA2炮艇被用于在空袭,搜救行动和着陆计划中产生毁灭性的影响。A2具有M2双倍的火力和一个定制的投弹仓,能提供惊人的有效载荷,满足任何携带大量货物通过有潜在威胁的空域的需求。 -vehicle_DescCRUS_Starlifter_C2=制造商:十字军工业 (Crusader Industries)\n定位:中型货运\n\n采用已获专利的军规级船体框架打造而成,并且在不牺牲火力的情况下强化载货能力,大力神在私人飞船市场之中引起了轰动。这艘星际运输船已经成为竞速团队、飞船经销商、制造商、建筑公司、矿业集团乃至大型旅游娱乐机构的标准运输载具。 -vehicle_DescCRUS_Starlifter_M2=制造商:十字军工业 (Crusader Industries)\n定位:中型货运 / 战斗\n\n大力神M2是地球联合帝国的最先进的战术级星际运输船。由于其具有强大的运货量,灵活的机动,和可靠的耐用性,使M2成为进行大型货物运输时的优先选择。而它那坚实的武器组合,可以确保您的货物和船员们完好无损的到达他们的目的地。 -vehicle_DescCRUS_Starliner=制造商:十字军工业 (Crusader Industries)\n定位:客运\n\n创世纪是十字军工业引以为豪的运输船设计历史上,又一个重大里程碑。这艘飞船运用获奖无数的制造工艺以及品质最佳的部件来打造出这样一个东西:一艘您钱包能够负担的次世代客运飞船。 -vehicle_DescComingSoon=我们正在制作一些激动人心的东西,我们已经迫不及待地想与你分享它们。 -vehicle_DescDRAK_Buccaneer=制造商:德雷克行星际 (Drake Interplanetary)\n定位:拦阻\n\n您若想体验随心所欲的飞行和战斗,那么德雷克掠夺者就是您的首选。既没有真皮内饰,也没有超级枕头,掠夺者就是一个拥有同级飞船之上的机动性与战斗力的好战分子。这个杂乱无章的前线战斗机可以在极差的条件下进行维护,只要维护人员能活着的环境就行。 -vehicle_DescDRAK_Caterpillar=制造商:德雷克行星际 (Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。 -vehicle_DescDRAK_Caterpillar_Pirate=制造商:德雷克行星际 (Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。海盗毛虫拥有一个前船主使用的独特涂装。 -vehicle_DescDRAK_Caterpillar_ShipShowdown=制造商:德雷克行星际 (Drake Interplanetary)\n定位:运输\n\n从2871年初次面世以来,德雷克毛虫无论是在经商还是战斗支援方面都被认为是一个可靠并且划算的多功能舰船。德雷克毛虫一直是常见的货轮系列的强有力的竞争对手,作为一个货船,毛虫却配有不俗的火力和多样的定制化。 -vehicle_DescDRAK_Corsair=制造商:德雷克行星际 (Drake Interplanetary)\n定位:探索\n\n听,未知深空正在呼唤着您!用德雷克海盗船来驾驭您那不羁的探索精神吧。无论冒险之风将您吹向何处,独特的非对称设计让多才多艺的它都能助您一臂之力。 -vehicle_DescDRAK_Cutlass_Black=制造商:德雷克行星际 (Drake Interplanetary)\n定位:中型战斗机 / 中型货运\n\n德雷克行星际宣称黑弯刀具有低成本易维护的特性,适合作为星系本地的民兵单位。该公司的宣传资料坚持,大于平均值的货舱,RIO 座椅和专用的牵引挂点是为了方便搜救活动的进行。 -vehicle_DescDRAK_Cutlass_Black_ShipShowdown=制造商:德雷克行星际 (Drake Interplanetary)\n定位:中型战斗机 / 中型货运\n\n德雷克行星际宣称黑弯刀具有低成本易维护的特性,适合作为星系本地的民兵单位。该公司的宣传资料坚持,大于平均值的货舱,RIO 座椅和专用的牵引挂点是为了方便搜救活动的进行。 -vehicle_DescDRAK_Cutlass_Blue=制造商:德雷克行星际 (Drake Interplanetary)\n定位:拦阻\n\n有型,凶狠,忠诚。相比标准版本,蓝弯刀增加了导弹数量,一个更强力的引擎,以及在货舱里放置了耐用钢做的拘留室。它是边缘星域民兵的标准巡逻船。 -vehicle_DescDRAK_Cutlass_Red=制造商:德雷克行星际 (Drake Interplanetary)\n定位:医疗\n\n红弯刀内置了一个标准的货运空间和一个十分完善的医疗设施且还配备了智能医生.这辆星际救护车装备了领航E7(Nav-E7)回波转发器,一具长距离扫描仪,以及一个可靠的对接口,令其成为了搜救任务的理想选择该型号拥有独特的红十字涂装。 -vehicle_DescDRAK_Cutlass_Steel=制造商:德雷克行星际 (Drake Interplanetary)\nF定位:中型战斗机 / 中型运输机\n\n德雷克通过为钢弯刀加入专用座椅和额外武器,将自家经典设计再度重塑为次世代战斗运输飞船。宇宙之中危险重重,无论你将遇到什么阻碍,钢弯刀都准备好为您和您的船员开辟前路。 -vehicle_DescDRAK_Cutter=制造商:德雷克行星际 (Drake Interplanetary)\n定位:轻型货运\n\n专为各行各业辛劳工作的人们而设计,小刀将4SCU的货运空间和许多玩意儿塞进了这个坚固、狂放而紧凑的框架之中。这是一艘真正代表着德雷克精神的飞船:无论你是谁、从事什么样的工作,都能遨游星空。 -vehicle_DescDRAK_Cutter_Rambler=制造商:德雷克行星际 (Drake Interplanetary)\n定位:远征\n\n德雷克高层听到了大家的诉求,而他们的答案则是这艘小刀漫步者。漫步者在原版小刀的基础上保留了整整2 SCU的货舱,同时增加了旅程所需的物质享受和充足的个人存储空间,即使是最长的路途也只在一瞬之间。 -vehicle_DescDRAK_Cutter_Scout=制造商:德雷克行星际 (Drake Interplanetary)\n定位:侦察\n\n德雷克将小刀粗犷、紧凑的结构精简至最基本的部分,将这艘令人印象深刻的船只改造成理想的侦察船。小刀侦察兵配备了改进的雷达和扫描功能,并增加了发电机和冷却装置,随时准备冲在最前方。 -vehicle_DescDRAK_Dragonfly=制造商:德雷克行星际 (Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴! -vehicle_DescDRAK_Dragonfly_Pink=制造商:德雷克行星际 (Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有一个特殊的星空猫主题皮肤,由詹尼迪·库佐创作。 -vehicle_DescDRAK_Dragonfly_Yellow=制造商:德雷克行星际 (Drake Interplanetary)\n定位:竞速\n\n德雷克蜻蜓对于想要行走在刀尖上的人来说是一艘非常合适的舰载机。因为蜻蜓的驾驶员会完全暴露在环境当中,所以驾驶蜻蜓本身就是一场冒险!两种可切换的飞行模式意味着蜻蜓可以同时在地面或者太空中行驶,蜻蜓还带有一个朝后的座位,也就是说你可以带着你的小伙伴!这个型号的蜻蜓带有定制的黄胡蜂皮肤。 -vehicle_DescDRAK_Herald=制造商:德雷克行星际 (Drake Interplanetary)\n定位:中型数据运输\n\n德雷克信使是一艘小而坚固的船,用于将信息从A地安全运送到B地。信使配备有一个强劲的主引擎(用于快速运输以及为数据的保护与加密提供足够的能量),先进的加密软件和一个装甲外壳的电脑核心。信使在单人舰船中是相当特别的存在,当它被捕获时可以很轻松的完成自毁。 -vehicle_DescDRAK_Kraken=制造商:德雷克行星际 (Drake Interplanetary)\n定位:轻型航母\n\n在这个过于残酷的宇宙中,海妖是生命的保护者和自由的信标。对于那些肩负守护使命但却自身难保的公民们,海妖不仅是庇护的圣所,还是一台自给自足的战争机器! 它随时准备与那些望而生畏的对手们进行作战。德雷克打破了那些陈腐的规则,重新定义了私人超大型船种,攻击航母,和个人自由的最初本质。想想看,如果这不是给予人民权力的证明,那又会是什么呢? -vehicle_DescDRAK_Kraken_Privateer=制造商:德雷克行星际 (Drake Interplanetary)\n定位:轻型航母\n\n德雷克行星际与乌鸦表哥定制工艺合作,后者以其大型船只的优质售后市场改装而闻名,通过海妖私掠版重新定义星际贸易。这种官方改装赋予了凶猛的海妖轻型攻击航母一个私人交易所。 -vehicle_DescDRAK_Mule=制造商:德雷克行星际 (Drake Interplanetary)\n定位:货运\n\n六轮的德雷克骡是各类装卸与货运工作的得力帮手。无论是在崎岖地貌运输货物,还是将其转运到大型载具和货物甲板上;哪怕是最艰巨的合约,骡都能顺利完成。就这么简单。 -vehicle_DescDRAK_Vulture=制造商:德雷克行星际 (Drake Interplanetary)\n定位:轻型回收\n\n不对任何人负责,不要中间商赚差价,无惧任何风险。不仅能像专业人士一样切开那残骸,这台粗犷打捞机械的操作杆背后还留有着巨大的空间,那正是您开创事业的自有之地。由德雷克星际倾情提供。 +vehicle_DescAEGS_Gladius_Valiant=Manufacturer: Aegis Dynamics\nFocus: Light Fighter \n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship. +vehicle_DescAEGS_Hammerhead=Manufacturer: Aegis Dynamics \nFocus: Heavy Gunship\n\nA fast patrol ship with multiple turrets designed to combat fighters, the Hammerhead is equally suited to support larger capital ships in a fleet or act as a flagship for fighter groups. +vehicle_DescAEGS_Idris=Manufacturer: Aegis Dynamics\nFocus: Frigate\n\nA mark two 'peacekeeper' variant developed for the UEE patrol services, the Idris-P strips the standard ship's ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed. +vehicle_DescAEGS_Javelin=Manufacturer: Aegis Dynamics\nFocus: Destroyer\n\nDesigned for use by the UEE military, the Javelin is a massive, modular capital ship that can be appropriated for entrepreneurial use. With a detailed interior, plenty of modular room options, and a high crew capacity, the Javelin is a ship that has made a name for itself in a variety of roles. +vehicle_DescAEGS_Reclaimer=Manufacturer: Aegis Dynamics\nFocus: Heavy Salvage\n\nThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tools on this capable, utilitarian spacecraft. +vehicle_DescAEGS_Redeemer=Manufacturer: Aegis Dynamics\nFocus: Gunship \n\nDesigned by Aegis Dynamics, the Redeemer is a powerful fighting ship capable of holding its own in combat with a powerful weapons payload. Dotted with turrets and missiles, the Redeemer also doubles as an armored landing craft capable of delivering soldiers to the frontlines. +vehicle_DescAEGS_Retaliator=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nThis civilian refit of the Retaliator trades the ship's massive torpedo bays for equally massive cargo capacity. +vehicle_DescAEGS_Retaliator_Bomber=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nOne of the United Empire of Earth's most powerful warbirds, Aegis Dynamics' Retaliator is a fearsome weapons platform designed to strike and kill capital ships. A key portion of the UEE's power projection, Retaliator squadrons have served with distinction against outlaws, the Vanduul, and elsewhere. +vehicle_DescAEGS_Sabre=Manufacturer: Aegis Dynamics\nFocus: Stealth Fighter\n\nPart of Aegis Dynamics’ Phase Two of new ship models, the Sabre was designed as a space superiority fighter for those situations where you need to leave a lighter footprint. Designed to be a rapid responder, the Sabre is more than capable of establishing battlefield dominance for any number of combat scenarios. +vehicle_DescAEGS_Sabre_Comet=Manufacturer: Aegis Dynamics\nFocus: Stealth Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Comet pays tribute to famed pilot Captain Kamur Dalion for his work with Aegis to usher in a new era of combat ship design. This Sabre comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship. +vehicle_DescAEGS_Sabre_Raven=Manufacturer: Aegis Dynamics \nFocus: Interdiction\n\nAegis Dynamics have raised the bar yet again with their Raven variant, maintaining all the speed and maneuverability of its Sabre forebear, but with a lower ship signature, making it a fast, stealthy infiltrator. +vehicle_DescAEGS_Vanguard=Manufacturer: Aegis Dynamics\nFocus: Heavy Fighter\n\nA hard-charging bulldog of a fighter which features extensive forward-mounted weaponry designed to tear through the shields and armor of other spacecraft. So-named because their multiple-jump range allows them to form the vanguard of any military expedition, Vanguards have seen extensive service against the Vanduul. +vehicle_DescAEGS_Vanguard_Harbinger=Manufacturer: Aegis Dynamics\nFocus: Bomber\n\nThe Vanguard Harbinger is Earth's standard fighter/bomber, converting the standard Warden's escape pod into a potent bomb bay. The extended range of the Vanguard and the relatively small profile mean that it can go where carrier-based ships or larger strategic bombers don't, strike hard, and then make it back to base. +vehicle_DescAEGS_Vanguard_Hoplite=Manufacturer: Aegis Dynamics\nFocus: Dropship \n\nThe Vanguard Hoplite is a cross between the winning Vanguard deep space fighter and a dedicated boarding ship. Adapted from proven assault ship designs, the Hoplite is the perfect tool for inserting an armored strike team with enough firepower to get them out again. +vehicle_DescAEGS_Vanguard_Sentinel=Manufacturer: Aegis Dynamics\nFocus: Interdiction \n\nThe Vanguard Sentinel is a ship that's designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel is frequently paired with Harbinger bombers and Warden escorts for large attack missions. +vehicle_DescAEGS_Vulcan=Manufacturer: Aegis Dynamics\nFocus: Medium Repair / Medium Refuel\n\nRefuel. Repair. Rearm. Become a one-person support crew with Aegis Dynamics’ versatile Vulcan, supplying aid to pilots on the fly. Whether pinned down under heavy fire and in need of ammunition, low on quantum fuel after an ill-planned jump, or stranded in unknown space with a busted thruster, a pilot in distress can always count on a Vulcan and its cadre of drones to lend speedy, efficient assistance. +vehicle_DescANVL_Arrow=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nUnmatched design, blazing top speed, and ultra-responsive maneuverability make the Arrow the most agile scrapper in its class. With a robust weapons package that provides firepower to spare, this is truly the classic light fighter, updated for the next generation of combat. +vehicle_DescANVL_Ballista=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. +vehicle_DescANVL_Ballista_Dunestalker=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. The Dunestalker variant features a naturalistic paint scheme ideal for blending into harsh landscapes. +vehicle_DescANVL_Ballista_Snowblind=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. The Snowblind variant comes in a grey camouflage pattern to keep it concealed against rocky or lunar terrain. +vehicle_DescANVL_C8R_Pisces_Rescue=Manufacturer: Anvil Aerospace\nFocus: Medical\n\nWith the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue. +vehicle_DescANVL_C8X_Pisces_Expedition=Manufacturer: Anvil Aerospace\nFocus: Exploration / Pathfinder\n\nSporting more guns and a limited-edition livery, the C8X Pisces Expedition turns the stout snub into a perfectly viable standalone exploration vessel. With its compact frame, deft maneuverability, and seating for three, the Pisces Expedition is ready to take on its own adventures. +vehicle_DescANVL_C8_Pisces=Manufacturer: Anvil Aerospace\nFocus: Exploration / Pathfinder\n\nWith its compact frame, deft maneuverability, and seating for three, the C8 Pisces snub craft, included with every Carrack, is built by Anvil Aerospace for scouting ahead or exploring environments inaccessible to its larger carrier ship. +vehicle_DescANVL_Carrack=Manufacturer: Anvil Aerospace\nFocus: Expedition / Pathfinder\n\nAdventure calls and Anvil Aerospace answers with the Carrack. Built to endure extreme conditions in both space and atmosphere, this self-sustaining explorer has more than earned its long-standing status as the go-to pathfinder for both military and civilian service. +vehicle_DescANVL_Carrack_Expedition=Manufacturer: Anvil Aerospace\nFocus: Expedition / Pathfinder\n\nAdventure calls and Anvil Aerospace answers with the Carrack. Built to endure extreme conditions in both space and atmosphere, this self-sustaining explorer has more than earned its long-standing status as the go-to pathfinder for both military and civilian service. The 'Expedition' edition features a special livery ideal for boldly traveling the stars. +vehicle_DescANVL_Centurion=Manufacturer: Anvil Aerospace\nFocus: Combat\n\nBuilt on Anvil's popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft operations. Thanks to the Centurion’s custom energy-based AA turret, your forces can establish ground superiority by assuring immediate threats from above are dealt with quickly and efficiently. +vehicle_DescANVL_Crucible=Manufacturer: Anvil Aerospace\nFocus: Heavy Repair\n\nA so-called "flying toolbox," the Crucible is Anvil Aerospace's first dedicated repair ship. Featuring a rotating control bridge and a detachable pressurized workspace, the Crucible is a versatile mobile garage equipped with repair arms, a drone operation center, and all the equipment needed to overhaul a damaged craft back into fighting shape. +vehicle_DescANVL_Gladiator=Manufacturer: Anvil Aerospace\nFocus: Bomber\n\nThe civilian model of the Gladiator appeals to those that want to explore the ‘verse with a bit of added security. Supporting a maximum of two, the Gladiator is perfectly equipped to explore and fight with or without a wingman. The Civilian model allows pilots to choose between an extra cargo hold or a bomb bay. +vehicle_DescANVL_Hawk=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nA small, light fighter with an emphasis on weaponry, the Hawk boasts an impressive arsenal of lethal and non-lethal weapons, making it a perfect ship for independent bounty hunters or local security looking for a little more punch. +vehicle_DescANVL_Hornet_F7A=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe UEE Navy's premier carrier-based fighter craft, the F7A is the front-line attack ship for military combat missions. While not outfitted for long range runs, the Hornet can take her share of hits... and dish out a consistent, powerful response. +vehicle_DescANVL_Hornet_F7C=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind. +vehicle_DescANVL_Hornet_F7CM=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage. +vehicle_DescANVL_Hornet_F7CM_Heartseeker=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nDesigned for pilots whose true love is the pulse-pounding thrill of a harrowing dogfight, the limited-edition F7C-M Heartseeker is 'the one' for true combat die-hards. Loaded with top-of-the-line components and outfitted with four imposing Behring laser cannons, this fierce eradicator hones the legendary combat proficiency of the Super Hornet to give you the ultimate edge in space combat. +vehicle_DescANVL_Hornet_F7CR=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons. +vehicle_DescANVL_Hornet_F7CS=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask. +vehicle_DescANVL_Hornet_F7C_Wildfire=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Wildfire pays tribute to famed pilot Aria Reilly for her distinguished service with the legendary Squadron 42. This Hornet comes equipped with her own personally selected loadout preferences and a custom special edition livery honoring her iconic ship. +vehicle_DescANVL_Hurricane=Manufacturer: Anvil Aerospace\nFocus: Heavy Fighter\n\nBig things do come in small packages: the Hurricane is a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament: six guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can't knock down. +vehicle_DescANVL_Legionnaire=Manufacturer: Anvil Aerospace\nFocus: Boarding\n\nWhen the operation calls for a hostile takeover of an enemy vehicle or station, the Anvil Legionnaire is ready to report for duty. With eight drop seats, versatile docking options, and an advanced security infiltration system, even the most difficult of boarding actions is feasible with the Legionnaire in your fleet. +vehicle_DescANVL_Liberator=Manufacturer: Anvil Aerospace\nFocus: Transporter\n\nAnvil continues its tradition of excellence with the Liberator, an open-air vehicle carrier designed with the same quantum drive and long-distance capabilities of military-spec carriers and pathfinders but tailored to the civilian market. The Liberator is the ideal carrier to put your fleet on the front line of any operation. +vehicle_DescANVL_Lightning_F8=Manufacturer: Anvil Aerospace\nFocus: Heavy Fighter\n\nFew vehicles employed by the proud men and women who serve in our Empire’s Navy inspire the awe of the legendary F8 Lightning. A force to be reckoned with, the F8 has secured Humanity’s freedom from numerous threats at home and abroad countless times. +vehicle_DescANVL_Lightning_F8A,P=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nDesigned as the next generation super space superiority fighter, particularly with fighting the Vanduul in mind, it is a more nimble, more heavily armed fighter craft than its F7 predecessor. Discarding the second turret for more fixed weaponry, the Lightning is designed to take out any target that is in front of it - and it's easy to get a target in front of it. +vehicle_DescANVL_Lightning_F8C=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nFew vehicles employed by the proud men and women who serve in our Empire's Navy inspire the awe of the legendary F8 Lightning. A force to be reckoned with, the F8 has secured Humanity's freedom from numerous threats at home and abroad countless times. Now, that same next generation space superiority fighter is available to become a part of your personal fleet with the Anvil F8C civilian variant. +vehicle_DescANVL_Lightning_F8C_Exec=Manufacturer: Anvil Aerospace \nFocus: Heavy Fighter\n\nAlways ready to improve upon near-perfection, Anvil has coordinated with the Chairman's Club to create this stunning work of flying art, the F8C Lighting Executive Edition. The hull has been beautifully accentuated with a unique premium livery, while in the cockpit you'll find sumptuous gold and metallic detailing, a fitting crown for this king of heavy fighters. +vehicle_DescANVL_Spartan=Manufacturer: Anvil Aerospace\nFocus: Troop Transport\n\nBuilt on Anvil’s robust Atlas Platform, the same chassis used for their devastating Ballista air defense system, the Spartan is a fully armored transport outfitted with eight jump seats. The Spartan’s rugged frame makes it perfect for all kinds of terrain, and its remote Gatling turret helps clear the area for easier deployment. +vehicle_DescANVL_Terrapin=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nPresenting the Anvil Aerospace U4A-3 Terrapin-class Scanning/Exploration Ship. The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay. +vehicle_DescANVL_Valkyrie_CitizenCon=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nFor over a century, Anvil ships have distinguished themselves in countless civilian and military combat operations. Honor that proud tradition of security with the limited Liberator Edition Valkyrie, featuring an exclusive trim package commemorating the ship's debut at CitizenCon 2948. +vehicle_DescARGO_MPUV=Manufacturer: Argo Astronautics\nFocus: Light Freight\n\nThe Argo Astronautics MPUV Cargo is a dedicated merchant transfer ship. A ubiquitous intergalactic stevedore, vast numbers of MPUV Cargos are responsible for loading and unloading goods onto ships that can't otherwise land on planets or drydocks, such as the Hull D and the Orion. Some hauler captains choose to own and operate their own Argo, while others prefer to contract with the local Argo owners found at many of the busier ports. +vehicle_DescARGO_MPUV_2951_BIS=Manufacturer: Argo Astronautics\nFocus: Light Freight\n\nThe Argo Astronautics MPUV Cargo is a dedicated merchant transfer ship. A ubiquitous intergalactic stevedore, vast numbers of MPUV Cargos are responsible for loading and unloading goods onto ships that can't otherwise land on planets or drydocks, such as the Hull D and the Orion. Some hauler captains choose to own and operate their own Argo, while others prefer to contract with the local Argo owners found at many of the busier ports. To celebrate the MPUV Cargo being voted a Best in Show finalist for 2951, this edition of the ship features a special blue and black livery already applied. +vehicle_DescARGO_MPUV_Transport=Manufacturer: Argo Astronautics\nFocus: Transport\n\nThe Argo Astronautics MPUV-1P (commonly ‘Argo Personnel’). This version of the Argo is geared towards a simple but incredibly important responsibility: moving grounds of people from place to place. The UEE Navy uses MPUV-1Ps extensively, and any new recruit can likely recall those terrifying moments in which such a ship carried them to their first space assignment. In civilian hands, Argo Personnel ships are adapted for everything from standard taxi services to use as makeshift combat dropships. The Argo MPUV-1P is capable of carrying up to eight humans and their equipment. +vehicle_DescARGO_Mole=Manufacturer: Argo Astronautics\nFocus: Mining\n\nArgo’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The MOLE lives by the adage "many hands make for light work". +vehicle_DescARGO_Mole_Carbon=Manufacturer: Argo Astronautics\nFocus: Mining\n\nArgo’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The Carbon Edition offers the MOLE's revered mining ability with a distinctive all-black finish. +vehicle_DescARGO_Mole_Talus=Manufacturer: Argo Astronautics\nFocus: Mining\n\nArgo’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The MOLE Talus Edition boasts the same mining proficiency as the standard ship along with a more discreet gray skin.\n +vehicle_DescARGO_RAFT=Manufacturer: Argo Astronautics\nFocus: Cargo\n\nThe Argo RAFT features a hefty 96 SCU cargo hold, and is capable of carrying up to three standardized 32 SCU cargo containers. Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport. +vehicle_DescARGO_SRV=Manufacturer: Argo Astronautics\nFocus: Industrial, Civilian\n\nWhen it comes to getting the job done, Argo doesn’t mess around. From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it. The bespoke tractor system utilizes an innovative plate and arm combination, allowing for effortless solo use as well as precision team towing for bigger jobs. Your crew and passengers stay safe too thanks to durable shields and heavy-duty armor that keep the cockpit and components secure when the situation gets hairy. +vehicle_DescBANU_Merchantman=Manufacturer: Banu\nFocus: Freight\n\nBanu traders are renowned for their merchant prowess, traveling the spacelanes and trading with everyone they meet. Their sturdy, dedicated trading ships have proven themselves a vessel ideally suited to the task, and are so prized that they are frequently passed down from generation to generation of Banu. +vehicle_DescBanu_Defender=Manufacturer: Banu \nFocus: Light Fighter\n\nMeet the Banu Defender, a multi-crew fighter whose patchwork design highlights technology from a variety of species. Featuring modest accommodations for its crew and easy access to components, the Defender gets its name from the role it serves: the first line of defense against enemy attacks. That's why the Defender makes the ideal companion to the Merchantman: one to do the heavy hauling and the other to perform the deadly dogfighting. +vehicle_DescCNOU_HoverQuad=Manufacturer: Consolidated Outland\nFocus: Transport\n\nDesigned as a companion ground vehicle for the Nomad, the HoverQuad's sleek angular frame utilizes four gravlev pads for maximum maneuverability, making it the perfect transport across all kinds of surfaces. +vehicle_DescCNOU_Mustang_Alpha=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nInspired by Consolidated Outland CEO Silas Koerner’s cutting edge vision, the Mustang Alpha is a sleek, stylish spacecraft that uses ultralight alloys to push power ratios to the limits, albeit sometimes unsafely. And now, with the optional Cargo Carrier, you can have the Alpha’s advantages without sacrificing carrying capacity. +vehicle_DescCNOU_Mustang_Alpha_CitizenCon18=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nDesigned to commemorate the 2948 CitizenCon, this customized model of the newly revised Mustang Alpha features an exclusive new paintjob designed by Silas Koerner himself.  +vehicle_DescCNOU_Mustang_Beta=Manufacturer: Consolidated Outland \nFocus: Pathfinder\n\nThe Mustang Beta, with its unprecedented range, is made for long duration flights. The factory standard Tarsus Leaper Jump Engine enables the Beta to travel to the galaxy’s farthest systems with ease, while the ship’s unique Com4T living quarters will make the journey feel like you never left home. +vehicle_DescCNOU_Mustang_Delta=Manufacturer: Consolidated Outland \nFocus: Light Fighter\n\nWhile it may not be able to go toe to toe with some of the military specific ships, by reinforcing the Mustang’s already strong hull construction with Consolidated Outland’s own line of Cavalry Class Mass Reduction Armor, the Delta has a reduced cross-sectional signature that evens the playing field. +vehicle_DescCNOU_Mustang_Gamma=Manufacturer: Consolidated Outland \nFocus: Racing\n\nConsolidated Outland’s design and engineering teams have managed to tweak and refine the Mustang into an admirable racer. The end result, the Mustang Gamma, has smooth acceleration, and power on demand thanks to an innovative package featuring three powerful Magma Jet engines for maximum thrust. +vehicle_DescCNOU_Mustang_Omega=Manufacturer: Consolidated Outland \nFocus: Racing\n\nConsolidated Outland teamed up with custom tuning company Accelerated Mass Design to create a limited edition racer that features a ramped up fuel intake for faster recycling of the ship’s already impressive boost system. To cap off the collaboration, AMD enlisted resident underground artist Sektor8 to design the dynamic paint job. +vehicle_DescCNOU_Nomad=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nWith the versatility of a medium-sized multi-purpose freighter packed into a stylish, compact frame, the Consolidated Outland Nomad is the model of self-sufficiency, the spirit of the open sky, and the perfect solution for anyone yearning to start a brand-new adventure. +vehicle_DescCNOU_Pioneer=Manufacturer: Consolidated Outland\nFocus: Heavy Construction\n\nAfter their auspicious debut with the Mustang, Consolidated Outland has gone and changed the game again with the reveal of the Pioneer. This self-contained mobile construction yard is capable of creating planetary modular structures, ushering a new wave of aspiring colonists to customize their new homes on the frontier. +vehicle_DescCRUS_A1_Spirit=Manufacturer: Crusader Industries\nFocus: Light Bomber\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the A1 Spirit, a mid-size multi-purpose starship equipped as a light bomber but packing enough versatility to tackle multiple roles and unpredictable jobs. +vehicle_DescCRUS_C1_Spirit=Manufacturer: Crusader Industries\nFocus: Transport\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the C1 Spirit, a mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs. +vehicle_DescCRUS_E1_Spirit=Manufacturer: Crusader Industries\nFocus: Touring\n\nCrusader Industries brings its usual commitment to excellence directly to the civilian market with the E1 Spirit, a mid-size multi-purpose starship aiming to redefine executive travel while packing enough versatility to tackle multiple roles and unpredictable jobs. +vehicle_DescCRUS_Star_Runner=Manufacturer: Crusader Industries\nFocus: Medium Freight\n\nIf you need it there fast and unscathed, the Mercury checks all the boxes expected of a dependable courier vessel and then some. Built with the same engineering and design principles that have made Crusader Industries the go-to manufacturer for galactic transport on any scale, the Mercury Star Runner will let you stay ahead of schedule, trouble, and the competition. +vehicle_DescCRUS_Star_Runner_2951_BIS=Manufacturer: Crusader Industries\nFocus: Medium Freight\n\nIf you need it there fast and unscathed, the Mercury checks all the boxes expected of a dependable courier vessel and then some. Built with the same engineering and design principals that has made Crusader Industries the go-to manufacturer for galactic transport on any scale, the Mercury Star Runner will let you stay ahead of schedule, trouble, and the competition. To celebrate the Star Runner being voted a Best in Show finalist for 2951, this edition of the ship features a special blue and black livery already applied. +vehicle_DescCRUS_Starfighter_Inferno=Manufacturer: Crusader Industries\nFocus: Heavy Fighter\n\nWhether heading up a crew or hunting big ships solo, the Ares Inferno is a force to be reckoned with. This ballistic Gatling-equipped variant tears through gunship armor and turns smaller fighters to dust in seconds. +vehicle_DescCRUS_Starfighter_Ion=Manufacturer: Crusader Industries\nFocus: Heavy Fighter\n\nSpark fear in the corridors of the most formidable gunships and frigates with the Ares Ion. This laser-equipped variant delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels. +vehicle_DescCRUS_Starlifter_2951_BIS=Manufacturer: Crusader Industries\nFocus: Medium Freight\n\nUtilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has taken the private sector by storm. It has become the industry standard for racing teams, ship dealers and manufacturers, construction orgs, mining corporations, and even large-scale touring entertainment outfits. To celebrate the Hercules being voted a Best in Show finalist for 2951, this edition of the ship features a special blue and black livery already applied. +vehicle_DescCRUS_Starlifter_A2=Manufacturer: Crusader Industries\nFocus: Medium Freight / Gunship\n\nThe A2 gunship has been used to devastating effect in airborne assaults, search and rescue operations, and landing initiatives. With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies. +vehicle_DescCRUS_Starlifter_C2=Manufacturer: Crusader Industries\nFocus: Medium Freight\n\nUtilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has taken the private sector by storm. It has become the industry standard for racing teams, ship dealers and manufacturers, construction orgs, mining corporations, and even large-scale touring entertainment outfits. +vehicle_DescCRUS_Starlifter_M2=Manufacturer: Crusader Industries\nFocus: Medium Freight / Combat\n\nThe M2 Hercules is the UEE's premier tactical starlifter. The large-scale transport's potent combination of capacity, maneuverability, durability, and robust weapons package assures your cargo and crew get to where they’re going in one piece. +vehicle_DescCRUS_Starliner=Manufacturer: Crusader Industries\nFocus: Passenger\n\nThe Genesis is yet another landmark in Crusader Industries’ proud history of transport designs. This ship utilizes award-winning manufacturing techniques and the highest quality parts to create one thing; a next-generation passenger ship at a price that won’t break your budget. +vehicle_DescComingSoon=We've got exciting things in the works that we can't wait to share with you. +vehicle_DescDRAK_Buccaneer=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nThe Buccaneer has been designed from the ground up to fly and fight the way you live. No leather interiors or hyperpillows here: the Bucc is a scrapper designed to maneuver and fight above its weight class. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive. +vehicle_DescDRAK_Caterpillar=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. +vehicle_DescDRAK_Caterpillar_Pirate=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. This model features a unique livery applied by the previous owners. +vehicle_DescDRAK_Caterpillar_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. +vehicle_DescDRAK_Corsair=Manufacturer: Drake Interplanetary\nFocus: Exploration\n\nHeed the call of uncharted space and harness the spirit of exploration with the Drake Corsair. Utilizing a unique asymmetrical hull design, this versatile explorer can go wherever the winds of adventure may steer you. +vehicle_DescDRAK_Cutlass_Black=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. +vehicle_DescDRAK_Cutlass_Black_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. +vehicle_DescDRAK_Cutlass_Blue=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nSleek, mean, and royal. The Cutlass Blue adds missiles, a more aggressive engine, and Durasteel holding cells in the cargo bay to the standard model. The Cutlass Blue is the outworld militia standard ship of choice for patrols. +vehicle_DescDRAK_Cutlass_Red=Manufacturer: Drake Interplanetary\nFocus: Medical\n\nThe Cutlass Red converts the standard cargo hold to a well-equiped medical facility including an Autodoc. This starbound ambulance features the Nav-E7 Echo Transponder, a long range scanner, and a Secure Plus Docking Collar, making it ideal for search and rescue. This model also features a unique Red Crossbones skin. +vehicle_DescDRAK_Cutlass_Steel=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Troop Transport\n\nWith the Cutlass Steel, Drake Interplanetary has once again reinvented their classic design to create a next generation combat transport ship through the addition of dedicated jump seats and an expanded arsenal. It’s a dangerous ‘verse out there, and the Cutlass Steel is ready to cut a path through whatever stands in the way of you and your dedicated crew. +vehicle_DescDRAK_Cutter=Manufacturer: Drake Interplanetary\nFocus: Light Freight\n\nDesigned for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame. It's a ship that truly embodies the spirit of Drake: that no matter who you are or what you do, you can reach the stars. +vehicle_DescDRAK_Cutter_Rambler=Manufacturer: Drake Interplanetary\nFocus: Expedition\n\nThe brass at Drake heard what you had to say, and their answer was the Cutter Rambler. Building upon the original, the Rambler preserves a full 2 SCU of cargo room while adding in requested creature comforts and enough personal storage to make even the longest journey go by in a flash. +vehicle_DescDRAK_Cutter_Scout=Manufacturer: Drake Interplanetary\nFocus: Recon\n\nPairing down the rough and tumble, compact frame of the Cutter to the bare essentials, Drake took an already impressive ship and transformed it into the ideal scouting vessel. Featuring improved radar and scanning capabilities paired with more power and cooling, the Cutter Scout is ready to fly ahead of the pack. +vehicle_DescDRAK_Dragonfly=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! +vehicle_DescDRAK_Dragonfly_Pink=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom paintjob of Genady Kuzo's beloved Star Kitten character. +vehicle_DescDRAK_Dragonfly_Yellow=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom Yellowjacket paintjob. +vehicle_DescDRAK_Herald=Manufacturer: Drake Interplanetary\nFocus: Medium Data\n\nThe Drake Herald is a small, armored ship designed to safely get information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. +vehicle_DescDRAK_Kraken=Manufacturer: Drake Interplanetary\nFocus: Light Carrier\n\nThe Kraken is a protector and a beacon of freedom in a too-often cruel universe. For those tasked with safekeeping Citizens unable to protect themselves, the Kraken is both a sanctuary and a self-contained war machine ready to take on the most daunting adversaries. Drake has thrown out the rule book to redefine private-use capital-class ships, attack carriers, and the very nature of personal freedom. It's nothing if not a testament to the empowerment of the people. +vehicle_DescDRAK_Kraken_Privateer=Manufacturer: Drake Interplanetary\nFocus: Light Carrier\n\nDrake Interplanetary has partnered with Cousin Crow's Custom Craft, well known for its quality aftermarket conversions of large-scale vessels, to redefine interstellar commerce with Kraken Privateer. This official conversion endows the ferocious Kraken attack carrier with a private marketplace. +vehicle_DescDRAK_Mule=Manufacturer: Drake Interplanetary\nFocus: Cargo\n\nThe six-wheeled Drake Mule is a dependable workhouse for all sorts of loading and hauling jobs. Whether transporting cargo over rough terrain or ferrying it onto larger vessels and cargo decks, the Mule sees even the toughest contracts through to the end. Plain and simple. +vehicle_DescDRAK_Vulture=Manufacturer: Drake Interplanetary\nFocus: Light Salvage\n\nAnswer to no one, cut out the middle man, and throw caution to the wind. Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary. vehicle_DescEA_GroundRadar,P=< PLACEHOLDER > vehicle_DescEA_OrbitalMiningLaser,P=< PLACEHOLDER > -vehicle_DescESPR_Prowler=制造商:埃斯佩里亚 (Esperia)\n定位:运输艇\n\n以UPE军队的军用代号命名,徘徊者是一种在第一次塔维因战争中臭名昭著的塔维因登陆艇的现代化版本。徘徊者之所以能快速的部署作战人员,是因为它优异的静默特性。在徘徊者中你可以找到两种不同文化的交融,高雅以及有效的塔维因战争机器和可靠的UEE现代科技。 -vehicle_DescESPR_Talon=制造商:埃斯佩里亚 (Esperia)\n定位:轻型战斗机\n\n利爪代表的是埃斯佩里亚在保护具有历史意义的塔维因舰船设计时做出的显著且不懈的努力。利爪是一架高机动能力的单座战斗机,装备轻型护甲,但配备了强大的指向性能量护盾“方阵”。利爪可以先发制人的进行猛烈打击,然后在护盾的保护下快速逃离。 -vehicle_DescESPR_Talon_Shrike=制造商:埃斯佩里亚 (Esperia)\n定位:轻型战斗机\n\n利爪代表的是埃斯佩里亚在保护具有历史意义的塔维因舰船设计时做出的显著且不懈的努力。利爪是一架高机动能力的单座战斗机,装备轻型护甲,但配备了强大的指向性能量护盾“方阵”。利爪可以先发制人的进行猛烈打击,然后在护盾的保护下快速逃离。 这台臭名昭著的“伯劳鸟”变种型号配备了额外的内置导弹架。 -vehicle_DescGAMA_Syulen=制造商:盖塔克制造 (Gatac Manufacture)\n定位:货运\n\n速伦货船由著名的盖塔克精心打造,非常适合人类和希安飞行员使用。速伦拥有精致灵活的框架,适合在宇宙中运送重要货物,也是首次从事运输工作的飞行员的理想选择。 -vehicle_DescGRIN_Cydnus=灰猫工业 土蝽 采矿机器人 -vehicle_DescGRIN_PTV=制造商:灰猫工业 (Greycat Industrial)\n定位:个人运输\n\n灰猫PTV是一辆简易而实用的小车,经常在大型机库或前哨中作代步用。 -vehicle_DescGRIN_ROC=制造商:灰猫工业 (Greycat Industrial)\n定位:采矿\n\n通过对地面采矿的重点研究,灰猫工业(Greycat Industrial)推出了认真、严谨的ROC(远程矿石收集者),让用它的矿工事半功倍。从它的精密万向支架采矿臂到它的全地形车轮,这台单人操作的车辆证明了一个正确的工具对工作是多么的重要。 -vehicle_DescGRIN_ROC_DS=制造商:灰猫工业 (Greycat Industrial)\n定位:采矿\n\n灰猫工业专注于地面采矿的本质,设计出了勤劳、务实的ROC-DS(远程矿石收集者双座版),使得采矿二人组们在作业现场能够做到事半功倍。通过增添额外的货舱容量,以及用于操控精密可动矿臂的副座,ROC-DS提升了地面采矿的作业体验。灰猫甚至使用防护屏对驾驶室进行了升级,使得恶劣环境下的作业活动能够更加持久。有了ROC-DS,采矿二人组便拥有了合适的工具来舒适地采集更多矿石。 -vehicle_DescKRIG_P52_Merlin=制造商:克鲁格星际 (Kruger Intergalactic)\n定位:寄生战斗机\n\n克鲁格星际和RSI协力设计,推出了第一款产品,P52梅林短程寄生战斗机。依靠他们几个世纪以来积累下来的生产经验,短小精悍的克鲁格船体与可靠的RSI引擎完美地结合在一起,使得梅林拥有出色的操作性与机动性的同时又能执行多种任务(战斗,侦查,扫描)。 -vehicle_DescKRIG_P72_Archimedes=制造商:克鲁格星际 (Kruger Intergalactic)\n定位:竞速\n\n无论是加强警备,遨游星系还是简单地享受飞行,克鲁格星际的P72阿基米德舰载机都能提供出色的操作手感和敏捷的加速,同时又不失圆滑与时髦的风格。 -vehicle_DescKRIG_P72_Archimedes_Emerald=制造商:克鲁格星际 (Kruger Intergalactic)\n定位:竞速\n\n不论是为了确保安全,探索星系,又或者仅仅是为了享受飞行的乐趣,克鲁格星际出品的 P-72 阿基米德 寄生载具都可以满足您。它有流线型的时尚外壳并伴随着无与伦比的操控性和加速性能,这正是它的设计初衷。翡翠绿限量版是一个特殊的“幸运”涂装。 -vehicle_DescMISC_Endeavor=制造商:武藏工业与星航株式会社 (MISC)\n定位:科研\n\n武藏工业与星航株式会社隆重介绍奋进级科研舰船,这个完全模块化的太空平台设计可改装用于多项科研与医疗任务。武藏奋进最初作为浮动实验室而开发,可被用作太空望远镜乃至移动医院。 -vehicle_DescMISC_Expanse=制造商:武藏工业与星航株式会社 (MISC)\n定位:精炼\n\n武藏无垠船上设备齐全的精炼系统,意在重新定义入门级船基矿物处理作业的工业标准。武藏无垠专为与武藏星航勘探者等矿船一起作业而设计,得益于将一舱舱原矿精炼成为可销售材料的能力,无垠能够完美支持任何采矿行动。 -vehicle_DescMISC_Freelancer=制造商:武藏工业与星航株式会社 (MISC)\n定位:中型货船\n\n自由枪骑兵通常被大型公司作为长程商船,但是也有一些喜欢在星系边缘冒险的船长会将其作为专门的探索船。 -vehicle_DescMISC_Freelancer_DUR=制造商:武藏工业与星航株式会社 (MISC)\n定位:远征 \n\n自由枪骑兵-DUR变体专门用于探索。它牺牲了百分之二十五的货舱空间,换取了一个加强的跳跃驱动器,一个更先进的扫描仪以及扩容的燃料箱。对于一些人来说这些改装似乎并不好,但是对于那些重视探索而非赚钱的人来说,自由枪骑兵-DUR绝对是他们的不二选择。 -vehicle_DescMISC_Freelancer_MAX=制造商:武藏工业与星航株式会社 (MISC)\n定位:中型货船\n\n以武器数量为代价换取更大货舱的自由枪骑兵变体。自由枪骑兵-MAX牺牲了部分武装以换取更大的货舱空间,非常适合运送装备和原材料。 -vehicle_DescMISC_Freelancer_MIS=制造商:武藏工业与星航株式会社 (MISC)\n定位:炮艇\n\n自由枪骑兵-MIS是在自由枪骑兵基础上由UEE开发的限量版军用变体。由于早期出现的装备事故,自由枪骑兵-MIS只生产了很小的一批。此变体牺牲了大部分的货舱空间以装载更多的导弹。 -vehicle_DescMISC_Hull_A=制造商:武藏工业与星航株式会社 (MISC)\n定位:中型货运\n\n货轮系列中最小但最实惠的船只。对于那些刚刚独自闯荡银河的人来说,货轮A是很棒的选择。货轮A在定位上非常接近于极光和野马,但它缺乏“多面手”的特性。 不同于其它船只以货物容量为代价换取格外的火力和速度,货轮A 100%专注于运输任务。 -vehicle_DescMISC_Hull_C=制造商:武藏工业与星航株式会社 (MISC)\n定位:重型货运\n\n货轮C通常被称为银河系中最常见的飞船,是该系列中生产最多,并被人们认为是应用范围最广的货船。 货轮C确保其处在了更小的单人货船和巨型超级货轮之间的那个“舒适点”上,从而补足了货轮系列之间的空缺。 作为一艘变形式模块化大型飞船,货轮C仍然保留了一定的灵活性,使其能到达更低的范围。 -vehicle_DescMISC_Hull_D=制造商:武藏工业与星航株式会社 (MISC)\n定位:重型货运\n\n来自武藏的货轮D作为一艘以坚固的框架的大型舰船,开启了货物运输的更大蓝图。货轮D通常由中型组织运营,并经常用作商业运营的旗舰。 -vehicle_DescMISC_Hull_E=制造商:武藏工业与星航株式会社 (MISC)\n定位:重型货运\n\n货轮E是当今市场上最大的专用货轮之一,提供了无与伦比的存储空间。作为处理大宗货物运输作业的理想选择,武藏货轮E已经被证明是帝国星际货运不可缺的一部分。 -vehicle_DescMISC_Odyssey=制造商:武藏工业与星航株式会社 (MISC)\n定位:探索\n\n驾驶科技最先进与设备最完备的民用探索飞船武藏奥德赛,来勘探遥远的边疆以及探索太空最边缘的前沿。设计上拥有超强的自给自足能力,奥德赛配备有内置采矿技术的船上精炼设施、大量运输补给品的空间,以及一个能够运载小型飞船的机库;同时还为7名船员准备有完备舒适的居住空间。 -vehicle_DescMISC_Prospector=制造商:武藏工业与星航株式会社 (MISC)\n定位:采矿\n\n多年来,勘探者在宇宙中一直作为单人采矿工的首选飞船。勘探者具有MISC一贯的圆滑外形和一批经过升级的高科技采矿工具,在外形和功能上有着很好的平衡。 -vehicle_DescMISC_Razor=制造商:未来 (Mirai)\n定位:竞速\n\n这款先进的竞速船应用了前沿的复合飞船框架,只追求极限速度。如果你喜欢把对手甩在后面的尘土中,那么剃刀就是你的选择。 -vehicle_DescMISC_Razor_EX=制造商:未来 (Mirai)\n定位:隐身\n\n剃刀EX表面覆盖了降低信号的材料,是专门为UEE督导局的监控和撤离行动所设计的。虽然剃刀EX最终没被批准向民用市场投放,但MISC仍然向公众发布了稍微修改后的版本,面向那些喜欢低调行事飞行员们。 -vehicle_DescMISC_Razor_LX=制造商:未来 (Mirai)\n定位:豪华\n\n这就是进一步增压后的剃刀。因为配备了一个超频引擎,剃刀LX拥有炫目的极速。为了实现增强的动力,剃刀LX的机动性和武装都遭到了削弱,非常适合直赛道的比赛。但是当你可以把对手远远甩在后面吃灰时,谁又需要武器呢。 -vehicle_DescMISC_Reliant=制造商:武藏工业与星航株式会社 (MISC)\n定位:轻型货船\n\n信赖基础是一种小型入门级的飞船,为MISC已经丰富的产品线添加了新成员。使用了先进的希安设计理念,信赖拥有宽阔光滑的机翼,全方向推进器以及一个完全铰接的双座驾驶舱,支持水平或者垂直两种飞行模式。不仅如此,信赖还比同级别飞船有更大的货舱,所以很适合进行短途货运。信赖还可以通过附加一些可选择的部件,实现所有您梦想中的功能。 -vehicle_DescMISC_Reliant_Mako=制造商:武藏工业与星航株式会社 (MISC)\n定位:记者\n\n帝国依靠于即时的信息,所以无论何时何地有新闻发生时,记者们需要能够立刻赶到。信赖新闻结合了信赖的灵活性和可靠性以及目前顶尖水平的塞尔南照相系统,专为清晰而正确地捕捉头条新闻而设计。 -vehicle_DescMISC_Reliant_Sen=制造商:武藏工业与星航株式会社 (MISC)\n定位:轻型科考\n\n之所以麦哲伦,皮尔斯,克拉肖这些探险家的名字能在历史的长河中回响,因为他们都有探险精神,天生的好奇心以及一艘可靠的船。信赖科考是一个万能的移动科学平台,具备长距离航行的能力以及先进的萨摩斯传感器套装。非常适合那些想在历史长河中留下自己印记的探索者们。 -vehicle_DescMISC_Reliant_Tana=制造商:武藏工业与星航株式会社 (MISC)\n定位:轻型战斗机\n\n随着人类在宇宙中的扩张,对于一艘万能的轻型战斗机的需要也随之变多。因为信赖武装粗犷的设计,它非常容易维护。信赖武装配有定制的高输出发电机,更强的护盾以及额外的武器挂载点,非常适合作为前线或前哨站的防御力量。 -vehicle_DescMISC_Starfarer=制造商:武藏工业与星航株式会社 (MISC)\n定位:重型燃料补给\n\n星际远航者与传统大型货船有一个非常关键的不同:它是一个专用燃料平台。星际远航者不仅设计用于装载、储存以及保护燃料静滞单元,设计上他还能吸收太空中的燃气,无需降落便能精炼成燃料。虽然专精燃油作业,星际远航者也可用于运输传统的大型货舱。 -vehicle_DescMISC_Starfarer_Gemini=制造商:武藏工业与星航株式会社 (MISC)\n定位:重型燃料补给\n\nUEE军队在前线使用的星际远航者的一个凶狠粗暴的变体。G2M双子座,通常被称为星际远航者双子座,或者Star G,牺牲了部分货舱空间和机动性,换来了强化的装甲,加强的护盾,加强的引擎以及更为强力的三个载人炮塔。 -vehicle_DescMisc_Fury=制造商:未来 (Mirai)\n定位:竞速\n\n来自未来的新一代“狂怒”寄生战斗机飞船将一流的机动性和希安的尖端技术集于一身,环装的四挺S2激光速射炮重新定义了近距离太空战。 -vehicle_DescMisc_Fury_LX=制造商:未来 (Mirai)\n定位:竞速\n\n来自未来的新一代狂怒 LX竞速飞船将一流的机动性和希安的尖端技术集于一身,它舍弃了自己的攻击能力,给额外的机动推进器腾出了空间,可以毫不费力地冲过终点线。 -vehicle_DescMisc_Fury_Miru=制造商:未来 (Mirai)\n定位:竞速\n\n来自未来的新一代狂怒 MX寄生轰炸机将一流的机动性和希安的尖端技术集于一身,环装20枚导弹,能在近距离太空战中让目标灰飞烟灭。 -vehicle_DescORIG_100i=制造商:起源跃动 (Origin Jumpworks)\n定位:新手船 / 旅行\n\n奢华与性能的完美结合伴你畅游宇宙。起源跃动专利的AIR燃料系统使得100i成为市场上最经济环保的船只。100i 能够进行绝大多数同体型船只做不到的长距飞行,这让它成为独自飞行的人们在不牺牲功能性或可靠性的同时还能吸引眼球的完美选择。 -vehicle_DescORIG_125a=制造商:起源跃动 (Origin Jumpworks)\n定位:新手船 / 轻型战斗\n\n风险是注定的,但是谁愿意冒着在激烈战斗中耗尽燃料的险呢?拥有AIR燃料系统,加强的武器装备与起源跃动应有的奢华与精致,125a就是为您这样独具慧眼、特立独行的人士设计的。 -vehicle_DescORIG_135c=制造商:起源跃动 (Origin Jumpworks)\n定位:新手船 / 轻型货运\n\n135c有光滑而时尚的外壳,并拥有相当大的存储空间,加上起源专利的AIR燃料系统,她显然是音乐家、快递员和任何想嗨起来的人的首选。快速抵达,展现出自己的帅气。 -vehicle_DescORIG_300i=制造商:起源跃动 (Origin Jumpworks)\n定位:旅行\n\n漫步于群星之间的你...何不选一个有型的方式呢?300i是起源跃动工厂豪华太空船的处女作。不论是它的外形或是它的粒子加农炮,这一流线型的银色杀手都一样引人注目。 -vehicle_DescORIG_315p=制造商:起源跃动 (Origin Jumpworks)\n定位:探路者\n\n探索是人生的至高追求。准备好用有着人类最尖端技术的起源315p来丈量遥远的地平线了么?拥有由奇美拉通讯专属定制的更强劲的发电机以及自定义的扫描组件。 -vehicle_DescORIG_325a=制造商:起源跃动 (Origin Jumpworks)\n定位:拦阻\n\n有了能够在任何狗斗中占据上风的起源325a,就算宇宙中危机四伏,你也无须牺牲你的舒适环境。325a有着标志性的高级武器配装和由威尔士OP公司为325a独特定制的个性化瞄准系统。 -vehicle_DescORIG_350r=制造商:起源跃动 (Origin Jumpworks)\n定位:竞速\n\n起源跃动300系列是优雅风范与航天工程学融合而成的终极造物。每个部件都经过单独的精心调试,确保您的飞船时刻完美无瑕。作为家族中最快的成员,350r突显300系列的强劲动力,并将其转换成为纯粹的速度。 -vehicle_DescORIG_400i=制造商:起源跃动 (Origin Jumpworks)\n定位:探路者\n\n探索星空是一项最为崇高的事业,起源跃动在生产400i高性能探路飞船之时,便已为此做好了准备。具备一流的续航能力、强大的防御能力和出厂配备的扫描阵列,400i已经准备好带着起源闻名的舒适和优雅,前往银河之中最严酷的角落。 -vehicle_DescORIG_600i=制造商:起源跃动 (Origin Jumpworks)\n定位:旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。有着顶尖的模组化技术,600i让您所求皆如愿。 -vehicle_DescORIG_600i_2951_BIS=制造商:起源跃动 (Origin Jumpworks)\n定位:旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。600i设计拥有顶尖的模组化技术,让您所求皆如愿。为庆祝600i入选2951年展会最佳飞船决赛,此版本飞船自带特殊的蓝黑色涂装。 -vehicle_DescORIG_600i_Touring=制造商:起源跃动 (Origin Jumpworks)\n定位:旅游\n\n由起源跃动出品的多功能豪华船,其船体经过精细设计。在它隽永而优美的线条中,性能亦或是通用性都得以诠释。有着顶尖的模组化技术,600i让您所求皆如愿。 -vehicle_DescORIG_85X=制造商:起源跃动 (Origin Jumpworks)\n定位:旅游\n\n优雅的设计结合严谨的铸造,85X,一艘应有尽有的多功能载客船应运而生。无论是大气层内外它的操纵性能都精致入微。应用了和300系列相同的推进器技术,它有着竞速船动力的同时依旧是可靠的观光船。无论是造访星球表面还是在星系中观光游览,这艘轻便的小船都继承了起源的传统艺能----不俗的回头率。 -vehicle_DescORIG_890Jump=制造商:起源跃动 (Origin Jumpworks)\n定位:旅游\n\n从外,线条优雅流畅;入内,空间宽敞透亮。890跃动堪称真正的工程学奇迹。上佳的材料,顶尖的技术结合独特而创新的设计语言,只为在每一处细节至臻完美。这就是起源这一无可比拟、独领风骚的匠心之作是如何铸就的。 -vehicle_DescORIG_G12=制造商:起源跃动 (Origin Jumpworks)\n定位:探索\n\n行遍星河无所虑,起源品质传妙绪。为极端条件而生,不论何种星球旅行,穿越苔原抑或游历观光,G12都游刃有余。 -vehicle_DescORIG_G12a=制造商:起源跃动 (Origin Jumpworks)\n定位:战斗\n\nG12a,起源独家的高端工程技术与军事力量的结合。 为所有进攻性地面作战而设计,G12a是您远距边界巡逻,拦截攻击者和探索危险新地带的理想伙伴。 -vehicle_DescORIG_G12r=制造商:起源跃动 (Origin Jumpworks)\n定位:竞速\n\n回归本源,只为极致性能。起源将细致入微的设计与调教350r和M50中学到的一切相融合,并用在无处不在的地面赛车G12r上。更轻,更快,内置自卫用EMP,不论外界有什么艰难险阻,它都有备而来。 -vehicle_DescORIG_X1=制造商:起源跃动 (Origin Jumpworks)\n定位:旅游\n\n起源悦动生产的高性能敞篷载具X1将带你领略次世代。以轻便的高分子聚合物打造,无缝内置的引擎科技以及接合式矢量推进器的布局,让X1将速度和敏捷推向了新的高度。创新设计与高质量工艺共同打造出了其独一无二的飞行体验。 -vehicle_DescORIG_X1_Force=制造商:起源跃动 (Origin Jumpworks)\n定位:探路者\n\n为优雅地耐受严苛环境而造,X1武装是X1基础型号的改装版本,额外的防御设备让这辆快速灵敏的敞篷摩托更强力,无论是探索世界还是安保渗透任务,它可以胜任大量不同的职能。 -vehicle_DescORIG_X1_Velocity=制造商:起源跃动 (Origin Jumpworks)\n定位:竞速\n\n要怎么才能比快还快?起源跃动的X1竞速大胆挑战速度极限,将X1基础型抽丝剥茧只留下核心部件,去掉了武器挂点并且整合了新型Syntek合成材料,全方位减重造就了更轻的车体。 -vehicle_DescORIG_m50=制造商:起源跃动 (Origin Jumpworks)\n定位:竞速\n\n想要以最快且最有型的方式从一个地方到另一个地方? 起源M50为您而生。有着超级强劲的引擎和与之相应的袖珍武器配置,M50是一艘追求极致速度的飞船。 -vehicle_DescRSI_Apollo_Triage=制造商:RSI\n定位:医疗\n\n来自罗伯茨太空工业的传奇阿波罗分诊,是医疗疏散及应急快速响应载具中的黄金标准。内部升级支持重生技术的阿波罗为帝国内外提供紧急救助历史悠久,至今已超过两个世纪。 -vehicle_DescRSI_Arrastra=制造商:RSI\n定位:重型采矿\n\n开采宇宙中的大量宝贵资源风险重重,罗伯茨太空工业希望确保选择合适的飞船不会成为另一个问题。阿拉斯塔工业采矿平台在设计之初就考虑到了安全和效率,远程操作员座椅可为船员提供额外保护,船载精炼厂是实现更高回报工作流程的理想选择,自动矿物存储管道可毫不费力地为收集的资源做好转移准备,辅助车库可提高现场操作的灵活性。 -vehicle_DescRSI_Aurora_CL=制造商:RSI\n定位:轻型货船\n\n极光CL专为经商和交易设计,深受企业家和经验丰富的商人所喜爱。以更小的发电机和削弱的装甲为代价,极光CL获得了更大的货舱空间,适合作为个人的经商飞船。 -vehicle_DescRSI_Aurora_ES=制造商:RSI\n定位:探路者\n\n极光ES作为曾经的RSI X-7飞船(人类史上第一个测试跳跃引擎的飞船)的现代继承者,将实用主义进行到底,非常适合作为新手飞船。虽说它在外观上没有什么特别,但是它拥有足够的空间可以来进行各种改装。 -vehicle_DescRSI_Aurora_LN=制造商:RSI\n定位:轻型战斗机船\n\n极光LN配备有一个更耐用的护盾生成器以及两个额外的武器挂点,它是一艘专业的战斗船,可以帮您解决宇宙中的任何障碍。 -vehicle_DescRSI_Aurora_LX=制造商:RSI\n定位:探路者\n\n让崭新的极光LX帮您重拾对自己的血统的骄傲吧,专为那些从未忘记自己出身的敏锐的飞行员们而生。极光LX配备了有专利的真皮内饰,可以确保您在深空中可以舒服地伸展自己的身体。 -vehicle_DescRSI_Aurora_MR=制造商:RSI\n定位:轻型战斗机\n\n也许您正在寻找同时拥有运货能力和战斗能力的船?极光MR配备有一对贝林激光炮和一个高品质武器冷却系统。 +vehicle_DescESPR_Prowler=Manufacturer: Esperia\nFocus: Dropship\n\nNamed after the UPE military designation, the Prowler is a modernized version of the infamous Tevarin boarding craft from the First Tevarin War. The Prowler’s effectiveness as a rapid personnel deployment vehicle was mainly due to its silence. With the Prowler, you will find the perfect fusion of two cultures: the elegance and effectiveness of the Tevarin war machine combined with the reliability of modern UEE technology. +vehicle_DescESPR_Talon=Manufacturer: Esperia\nFocus: Light Fighter\n\nThe Talon represents Esperia's continuing effort to preserve historically significant Tevarin ship designs. A maneuverable single-seat combat ship with light armor but powerful, directional "Phalanx" shields, the Talon is made to strike first and strike hard before using the shields to cover its escape. +vehicle_DescESPR_Talon_Shrike=Manufacturer: Esperia\nFocus: Light Fighter\n\nThe Talon represents Esperia's continuing effort to preserve historically significant Tevarin ship designs. A maneuverable single-seat combat ship with light armor but powerful, directional "Phalanx" shields, the Talon is made to strike first and strike hard before using the shields to cover its escape. The infamous Shrike variant model is armed with additional internal missile racks. +vehicle_DescGAMA_Syulen=Manufacturer: Gatac Manufacture\nFocus: Cargo\n\nThe Syulen cargo vessel has been artfully crafted by the renowned House Gatac to be well suited for both Human and Xi’an pilots. With a refined agile frame, the Syulen lends itself to ferrying important deliveries across the universe, or as the ideal ship for those making their transport career debut. +vehicle_DescGRIN_Cydnus=Greycat Cydnus Mining Bot +vehicle_DescGRIN_PTV=Manufacturer: Greycat Industrial\nFocus: Personal Transport\n\nThe Greycat PTV is a simple and practical buggy frequently used to reduce long walk distance in large hangers or outpost. +vehicle_DescGRIN_ROC=Manufacturer: Greycat Industrial\nFocus: Mining\n\nBy focusing on the essentials of terrestrial-based mining, Greycat Industrial designed their hardworking, no-nonsense ROC (Remote Ore Collector) to complement the miners who use it. From its precision gimbaled mining arm to its all-terrain wheels, this solo-operated vehicle shows how important it is to have the right tool for the job. +vehicle_DescGRIN_ROC_DS=Manufacturer: Greycat Industrial\nFocus: Mining\n\nBy focusing on the essentials of terrestrial-based mining, Greycat Industrial designed their hardworking, no-nonsense ROC-DS (Remote Ore Collector Dual Seat) to let mining pairs do more while in the field. The ROC-DS raises the ground-mining game by adding extra cargo capacity and a second seat to operate the precision gimbaled mining arm. Greycat even upgraded the driver's cab with a protective enclosure to allow for longer excursions in harsh conditions. With the ROC-DS, mining duos now have the right tool to comfortably collect more ore. +vehicle_DescKRIG_P52_Merlin=Manufacturer: Kruger Intergalactic\nFocus: Snub Fighter\n\nDesigned in conjunction with RSI, this elegant short-range snub fighter represents the first ship produced under the Kruger Intergalactic brand. Utilizing centuries of manufacturing expertise, the compact precision of the Kruger hull blends perfectly with the trusted RSI thrusters to grant the Merlin exceptional handling and maneuverability while ensuring that it is capable of fulfilling a variety of roles from combat to scouting to scanning. +vehicle_DescKRIG_P72_Archimedes=Manufacturer: Kruger Intergalactic\nFocus: Racer\n\nWhether for added security, exploring a system or simply the joy of flying, the Kruger Intergalactic’s P-72 Archimedes snub craft was designed to deliver exceptional handling and nimble acceleration in a sleek and stylish package. +vehicle_DescKRIG_P72_Archimedes_Emerald=Manufacturer: Kruger Intergalactic\nFocus: Racer\n\nWhether for added security, exploring a system or simply the joy of flying, the Kruger Intergalactic P-72 Archimedes snub craft was designed to deliver exceptional handling and nimble acceleration in a sleek and stylish package. The Emerald limited edition features a special "lucky" paint job. +vehicle_DescMISC_Endeavor=Manufacturer: MISC\nFocus: Science\n\nMusashi Industrial & Starflight Concern is proud to present the Endeavor-class research vessel, a fully modular space platform designed to be adapted for a variety of scientific and medical tasks. Initially developed as a floating laboratory, the MISC Endeavor can be outfitted for everything from spatial telescopy to use as a mobile hospital. +vehicle_DescMISC_Expanse=Manufacturer: MISC\nFocus: Refining\n\nThe MISC Expanse’s self-contained refinery system seeks to redefine the industry standard for entry-level, vehicular-based mineral processing. Specifically designed to operate in tandem with mining ships like the MISC Prospector, the Expanse is the perfect complement to any mining operation thanks to its ability to transform full raw mineral pods into sellable material. +vehicle_DescMISC_Freelancer=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy. +vehicle_DescMISC_Freelancer_DUR=Manufacturer: MISC\nFocus: Expedition \n\nThe Freelancer DUR variant specializes in exploration. Sacrificing 25% cargo capacity of the standard Freelancer for an enhanced jump drive, a more advanced scanner, and an expanded fuel tank may seem like a bad call to some, but those who value discovery over profit will find it to be their ship of choice. +vehicle_DescMISC_Freelancer_MAX=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancer variant with additional cargo capacity at the expense of weapons. The Freelancer MAX variant sacrifices weaponry for an increased cargo capacity making it ideal for equipment or raw materials transport. +vehicle_DescMISC_Freelancer_MIS=Manufacturer: MISC\nFocus: Gunship\n\nThe Freelancer MIS is a limited edition militarized variant of the classic mercantile ship developed by the UEE. These were produced in very small quantity due to some early payload incidents. This version sacrifices the majority of the cargo capacity to make way for missiles. +vehicle_DescMISC_Hull_A=Manufacturer: MISC\nFocus: Medium Freight\n\nThe smallest, most affordable Hull. The Hull A is great for those just striking out in the galaxy on their own. The Hull A is most similar to the Aurora and Mustang, but lacks the ‘jack of all trades’ nature. Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport. +vehicle_DescMISC_Hull_C=Manufacturer: MISC\nFocus: Heavy Freight\n\nOften called the most common ship in the galaxy, the Hull C is the most-produced of the range and is considered by many to be the most versatile. Intended to hit the ‘sweet spot’ between the smaller single-person transports and the massive superfreighters that make up the rest of the range, the Hull C offers the expansive modularity of the larger ships while still retaining a modicum of the maneuverability allowed the low end of the range. +vehicle_DescMISC_Hull_D=Manufacturer: MISC\nFocus: Heavy Freight\n\nThe Hull D from MISC kicks off the larger end of the cargo transport spectrum with a massive ship built around a rugged frame. The Hull D is commonly operated by mid-sized organizations and often used as a flagship for mercantile operations. +vehicle_DescMISC_Hull_E=Manufacturer: MISC\nFocus: Heavy Freight\n\nOne of the largest specialized freighters available on the market today, the Hull E offers unparalleled storage. Ideal for tackling the largest of cargo transport jobs, the MISC Hull E has proven indispensable for making much of the Empire's intersystem commerce possible. +vehicle_DescMISC_Odyssey=Manufacturer: MISC\nFocus: Exploration\n\nSurvey distant frontiers and explore the furthest reaches of space with the MISC Odyssey, the most advanced and complete exploration ship available to civilians. Designed to be supremely self-sufficient, the Odyssey comes with an on-board refinery with built-in mining tech, expansive capacity for supplies, and a hangar capable of housing a small ship, along with comprehensive, comfortable accommodations for a crew of seven. +vehicle_DescMISC_Prospector=Manufacturer: MISC\nFocus: Mining\n\nFor years, the Prospector has been the universe’s preferred mining vessel for solo operators. Featuring MISC’s sleek design sensibility and a bevy of upgraded high-tech mining tools, the 2947 Prospector perfectly balances form and functionality. +vehicle_DescMISC_Razor=Manufacturer: Mirai \nFocus: Racing\n\nThis advanced racer features an advanced composite spaceframe that puts pure speed ahead of everything else... it's the ship for pilots who want to leave the competition in the dust. +vehicle_DescMISC_Razor_EX=Manufacturer: Mirai\nFocus: Stealth\n\nOutfitted with signature-reducing materials, the Razor EX was a specialty build for the UEE Advocacy for use in surveillance and extraction operations. Although the EX was ultimately rejected for widespread use, a variation of the model was released for members of the public looking to keep a lower profile. +vehicle_DescMISC_Razor_LX=Manufacturer: Mirai\nFocus: Luxury\n\nThe Razor gets supercharged. The LX features an overclocked engine to unleash blazing top speeds. This power comes at a cost with reduced maneuverability and armaments making it ideal for straight-shot racing. But who needs weapons when you’re leaving your competition in the dust. +vehicle_DescMISC_Reliant=Manufacturer: MISC\nFocus: Light Freight\n\nWith the Reliant Kore, MISC adds to its already impressive lineup of ships, a smaller introductory-class spacecraft. Utilizing advanced Xi’An designs, the Reliant features broad, sleek wings, omni-directional thrusters and a fully-articulated two-seat cockpit that supports horizontal and vertical flight modes. All of this combines with a larger carrying capacity than many ships in its class to make the Kore a natural choice for short-range hauling, or with the simple addition of a few optional components, this can-do ship can do anything you dream of. +vehicle_DescMISC_Reliant_Mako=Manufacturer: MISC\nFocus: Reporting\n\nThe Empire depends on up-to-the-second information, which is why reporters need to be able to go where the news is happening: wherever, whenever. Enter the Mako, all the flexibility and dependability of a MISC Reliant combined with a state-of-the-art Cernan camera package to capture every moment as it happens with the clarity and accuracy that makes headlines. +vehicle_DescMISC_Reliant_Sen=Manufacturer: MISC\nFocus: Light Science\n\nMagellan, Pierce, Croshaw, names that echo through history thanks to their adventurous spirit, a curious nature, and a reliable ship. The Reliant Sen is a versatile mobile science platform; outfitted with long range capabilities to take you further, longer, and the advanced Samos sensor suite. Perfect for the aspiring explorer who wants to whisper their name into the halls of history. +vehicle_DescMISC_Reliant_Tana=Manufacturer: MISC\nFocus: Light Fighter\n\nWith Humanity ever-expanding through the universe, the need for a versatile lightweight fighter has expanded with it. Easy to maintain with a rugged construction, the Reliant Tana makes for an ideal choice for frontier and outpost defense thanks to its custom high-yield power plant, stronger shields, and additional weapon mounts. +vehicle_DescMISC_Starfarer=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe Starfarer differs from traditional bulk freighters in one key way: it is a dedicated fuel platform. The Starfarer is designed not only to load, store and protect fuel stasis units, it is designed to take in spaceborne gases and refine them for use without landing. And while it excels at this, the Starfarer can also be used to ferry traditional bulk cargo pods. +vehicle_DescMISC_Starfarer_Gemini=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe United Empire of Earth military uses an adapted ‘rough and tumble’ variant of the Starfarer for their front line operations. The G2M Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. +vehicle_DescMisc_Fury=Manufacturer: Mirai\nFocus: Snub Fighter\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury snub fighter from Mirai uses its four halo-mounted size 2 laser repeaters to redefine short-range space combat. +vehicle_DescMisc_Fury_LX=Manufacturer: Mirai\nFocus: Racing\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury LX racing ship from Mirai switches out the lithe ship’s offensive capabilities to make room for additional maneuvering thrusters perfect for getting across the finish line. +vehicle_DescMisc_Fury_Miru=Manufacturer: Mirai\nFocus: Snub Bomber\n\nFeaturing best-in-class maneuverability and fully integrated, cutting-edge Xi’an tech, the next-generation Fury MX snub bomber from Mirai uses its twenty halo-mounted missiles to devastate targets during short-range space combat. +vehicle_DescORIG_100i=Manufacturer: Origin Jumpworks\nFocus: Starter / Touring\n\nTour the universe with the perfect coupling of luxury and performance. The 100i features Origin Jumpworks' patented AIR fuel system, making it the most efficient and eco-friendly ship on the market. Capable of long distance flights that most ships of its size aren't equipped for, the 100i is perfect for solo pilots looking to turn heads without sacrificing functionality or reliability. +vehicle_DescORIG_125a=Manufacturer: Origin Jumpworks\nFocus: Starter / Light Fighter\n\nRisks were meant to be taken, but why risk running out of fuel in the heat of battle? With the AIR fuel system, a souped-up weapons package, and all the luxury and refinement you've come to expect from Origin Jumpworks, the 125a has been designed for the discerning maverick. +vehicle_DescORIG_135c=Manufacturer: Origin Jumpworks\nFocus: Starter / Light Freighter\n\nWith a deceptive amount of storage space in its sleek, stylish frame, and Origin's patented AIR fuel system, the 135c model is the obvious choice for musicians, couriers, and anyone trying to get the party started. Get it there fast, and look good while you're doing it. +vehicle_DescORIG_300i=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nIf you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons. +vehicle_DescORIG_315p=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nExploration is man's highest calling. Prepare to chart distant horizons with man's most sophisticated piece of technology, the Origin 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications. +vehicle_DescORIG_325a=Manufacturer: Origin Jumpworks\nFocus: Interdiction\n\nJust because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp. +vehicle_DescORIG_350r=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nOrigin Jumpwork's 300 series is the ultimate fusion of elegance and astroengineering. Every component is individually calibrated to ensure your ship stays in perfect harmony. By far the fastest member of the family, the 350r refocus the 300's power and translates it into pure speed. +vehicle_DescORIG_400i=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nTo explore the stars is a most noble endeavor, and Origin Jumpworks has risen to the occasion in crafting the 400i high-performance pathfinder. With class-leading range, substantial defensive capabilities, and a factory-equipped scanning array, the 400i is ready to take on the harshest corners of the galaxy while maintaining the comfort and elegance Origin is known for. +vehicle_DescORIG_600i=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs. +vehicle_DescORIG_600i_2951_BIS=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs. To celebrate the 600i being voted a Best in Show finalist for 2951, this edition of the ship features a special blue and black livery already applied. +vehicle_DescORIG_600i_Touring=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs. +vehicle_DescORIG_85X=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nElegantly styled and meticulously constructed, the 85X is a versatile and comprehensive away-vessel that features precision control in and out of atmosphere. Utilizing much of the same thruster technology as the 300 series, it has the power of a racer with the reliability of a touring ship. Whether descending down to the planet surface or taking in the sights of your system, this runabout continues Origin’s proud tradition of turning heads. +vehicle_DescORIG_890Jump=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nWith an elegant, sleek exterior that belies its spacious interior, the 890 Jump is a true engineering marvel; crafted to impress from every angle by combining a unique, innovative design with the finest materials and the most advanced technology. The result is a vessel that is in a class all of its own, a masterpiece worthy of the name Origin. +vehicle_DescORIG_G12=Manufacturer: Origin Jumpworks\nFocus: Exploration\n\nTrek to the edge of the galaxy with confidence thanks to Origin’s trademark build quality and design. Built with the most extreme environments in mind, the G12 suits all types of planetary travel, from traversing tundras to sightseeing. +vehicle_DescORIG_G12a=Manufacturer: Origin Jumpworks\nFocus: Combat\n\nThe G12a combines military might with Origin’s unique approach to high-end engineering. Designed for all offensive ground-based operations, it’s the ideal partner for long-range perimeter patrols, intercepting assailants, and exploring dangerous new locales. +vehicle_DescORIG_G12r=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nStripped back and meticulously engineering for performance, Origin has taken everything learned from preparing the 350r and M50 ships for competition and added it to the ubiquitous ground racer. Lighter, faster, and with a built-in EMP for protection, it’s ready for anything the outlands can throw at it. +vehicle_DescORIG_X1=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nWelcome to the next level with the X1, Origin Jumpworks' high performance open-canopy vehicle. Built from lightweight polymers, the X1 takes speed and agility to the next level thanks to seamlessly integrated engine technology and joint vector thruster placement. Innovative design and high-quality engineering weave together to create a flight experience like no other. +vehicle_DescORIG_X1_Force=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nBuilt to endure tougher environments and look good doing it, the X1 Force is a modified version of the base X1 model featuring additional defensive elements to toughen up this speedy and agile open-canopy bike, allowing it to serve in a variety of roles, from exploring worlds to potential security infiltration ops. +vehicle_DescORIG_X1_Velocity=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nHow do you make fast go faster? Origin Jumpworks' X1 Velocity dares to push the boundaries of speed by stripping down the base X1 to its core elements; eliminating the weapon mount and incorporating new Syntek composites to create a lighter chassis for overall weight loss. +vehicle_DescORIG_m50=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nIf you want to get from point A to point B as quickly as possible and with as much style as possible then Origin's M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST. +vehicle_DescRSI_Apollo_Triage=Manufacturer: RSI\nFocus: Medical\n\nThe legendary Apollo Triage from Roberts Space Industries is the gold standard in medevac and rapid emergency response vehicles. Updated to support regeneration technology, the Apollo has a long history providing critical aid to the Empire and beyond for well over two centuries. +vehicle_DescRSI_Arrastra=Manufacturer: RSI\nFocus: Heavy Mining\n\nWith all the risks involved in mining the universe’s vast stores of valuable resources, Roberts Space Industries wants to make sure that choosing the right ship isn’t one of them. The Arrastra industrial mining platform was concepted from the struts up with safety and efficiency in mind; remote operator seats provide extra protection to your crew, the onboard refinery is ideal for a more profitable workflow, the automated mineral storage pipeline effortlessly prepares your gathered resources for transfer, and the auxiliary garage allows for increased operational flexibility while on site. +vehicle_DescRSI_Aurora_CL=Manufacturer: RSI\nFocus: Light Freight\n\nCustomized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft. +vehicle_DescRSI_Aurora_ES=Manufacturer: RSI\nFocus: Pathfinder\n\nThe Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner's ship: what it lacks in style it makes up for in ample room for upgrade modules. +vehicle_DescRSI_Aurora_LN=Manufacturer: RSI\nFocus: Light Fighter\n\nWith a more robust shield generator and a pair of additional weapon hard points, the Legionnaire is a dedicated combat fighter, built to handle any obstacle the universe can throw at you. +vehicle_DescRSI_Aurora_LX=Manufacturer: RSI\nFocus: Pathfinder\n\nBe proud of your roots with the brand-new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the deep black. +vehicle_DescRSI_Aurora_MR=Manufacturer: RSI\nFocus: Light Fighter\n\nPerhaps you're looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system. vehicle_DescRSI_Bengal=<-=MISSING=-> -vehicle_DescRSI_Constellation_Andromeda=制造商:RSI\n定位:中型货船 / 炮艇\n\n仙女座是一艘在目前的RSI产品线中最受欢迎的多人货船。仙女座深受走私者和商人们的喜爱,因为它是模组化的,强有力的等等...以及它彻头彻尾的标志性外形。 -vehicle_DescRSI_Constellation_Aquila=制造商:RSI\n定位:远征\n\n随心探索那遥不可及的地平线!天鹰座拥有着为了最大视野重新设计的驾驶舱,先进的传感器以及一辆用于行星探索的舰载大熊座漫游者.让我们携手见证未知吧! -vehicle_DescRSI_Constellation_Phoenix=制造商:RSI\n定位:旅游\n\n一艘属于独具慧眼的星舰舰长的,专注于奢华的飞船。凤凰座可作为一个组织的指挥舰使用,并且拥有着重新设计的豪华内饰。它内含一个隐蔽的传感器抑阻区域,专为您最宝贵的货物准备。凤凰座还附带了一辆山猫漫游者和一架克鲁格 P-72 阿基米德。 -vehicle_DescRSI_Constellation_Phoenix_Emerald=制造商:RSI\n定位:旅游\n\n无论您是独具慧眼的社会名流还是随心所欲的派对狂,翡翠绿凤凰座都是您的私人娱乐通行证。拥有着一个专为欢宴设计的优雅内部舱室和一个限量版的"好运"涂装,翡翠绿凤凰座是在星际间奢华地疾驰而过时小酌一杯拉德盖斯特金或者畅饮一杯绿色沉眠猛虎麦芽酒的完美场所。这一切的前提是要确保带上了一位足以胜任的驾驶员。 -vehicle_DescRSI_Constellation_Taurus=制造商:RSI\n定位:中型货船\n\n尽情享受在一艘性价比极佳的多船员星座上的奇遇吧!金牛座是一艘专用货船。它可以完全自定义但是没有任何花里胡哨的东西,是开始了解多人船的极佳途径。 -vehicle_DescRSI_Galaxy=制造商:RSI\n定位:模块化\n\n有着完全模块化设计以及一个能够部署小型飞船的船载机库,先进的银河将多功能性刻进了骨子里,可高度定制的主船舱能够配备各式设施来支持货运、医疗或者精炼作业。 -vehicle_DescRSI_Lynx=制造商:RSI\n定位:探索\n\nRSI致力于让天猫座漫游车成为一辆有能力探索多种地形同时保有出色的驾驶体验的载具。 -vehicle_DescRSI_Mantis=制造商:RSI\n定位:拦阻\n\n用RSI一流的量子截停船让敌舰动弹不得。螳螂拥有着从未科技那里量身定制的量子截停装置,能够使用量子陷阱将飞船从量子航行中拖拽出来并通过量子抑阻器阻止其迅速撤离。 -vehicle_DescRSI_Perseus=制造商:RSI\n定位:炮艇\n\n当RSI要对有说服力的防御做出一个现代解释时,他们回顾了自己的过去,找到了这艘名为英仙座的历史悠久的炮艇。就如同其古老的名字那样,她能够击碎次主力舰级别的巨人,在封锁小队或巡逻小队中加入一艘英仙座炮艇就足以让那些最凶恶好战的敌人在交战之前三思而后行。 -vehicle_DescRSI_Polaris=制造商:RSI\n定位:轻护卫舰\n\n北极星是一艘灵活的轻护卫舰级别的主力舰,满载的炮雷武装能对敌人造成有力的一击! 作为海军巡逻船和民兵行动的旗舰,北极星能够执行搜救行动、轻快打击任务和进行常规巡防的能力。 北极星备有对一架战斗机,轻型轰炸机或支援船进行维修、再装弹和加油的设施。 -vehicle_DescRSI_Scorpius=制造商:RSI\n定位:重型战斗机\n\n凭借可收放的双翼结构以及革命性的滑轨式遥控炮塔,天蝎座将提供前所未有的火力覆盖范围,无论防御还是进攻都能适用。 -vehicle_DescRSI_Scorpius_Antares=制造商:RSI\n定位:重型战斗机 / 拦阻\n\nRSI公司升级了天蝎座标志的适应性双翼构造,并且添加了由其内部团队专门设计的定制量子阻抑装置和EMP装置,从而创建出了强大的天蝎座-蝎心。天蝎座-蝎心以拦阻能力设计理念,旨在快速结束任何一场追击。 -vehicle_DescRSI_Ursa_Rover=制造商:RSI\n定位:探索\n\nRSI专为行星表面探索打造的大熊座漫游者为平民提供了军用级全地形能力,并且还是路基侦查,制图和探索发现应用领域中的耐用品质标杆。 -vehicle_DescRSI_Ursa_Rover_Emerald=制造商:RSI\n定位:探索\n\n勇者天佑。作为全地形探索领域内有着最良好信誉的大熊座漫游者,它的限量纪念版中包含着好运与成功的精髓。 -vehicle_DescRSI_Zeus_CL=制造商:罗伯茨太空工业 (Roberts Space Industries)\n定位:中型货运\n\n罗伯茨太空工业公司自豪地向您介绍一艘历经八个世纪打造的星际飞船--全新的宙斯 Mk II 宇宙飞船,它已准备好载着新一代的旅行者穿越宇宙。为了向 2140 年将人类推向星际的经典设计致敬,宙斯 Mk II 经过更新,超越了现代标准,同时保留了这一深受喜爱的太空标志的核心。 宙斯 Mk II CL 版以商业为重点,配备了额外的货运空间和牵引光束,是处理大量货物的理想选择。 -vehicle_DescRSI_Zeus_ES=制造商:罗伯茨太空工业 (Roberts Space Industries)\n定位:探索\n\n\n罗伯茨太空工业公司自豪地向您介绍一艘历经八个世纪打造的星际飞船--全新的宙斯 Mk II 宇宙飞船,它已准备好载着新一代的旅行者穿越宇宙。为了向 2140 年将人类推向星际的经典设计致敬,宙斯 Mk II 经过更新,超越了现代标准,同时保留了这一深受喜爱的航天标志的核心。 宙斯 Mk II ES 版以探索为重点,配备了强大的雷达套件,用于寻找新发现,并增强了武器装备和防护罩,以帮助将新发现带回家。 -vehicle_DescRSI_Zeus_MR=制造商:罗伯茨太空工业 (Roberts Space Industries)\n定位:拦截\n\n罗伯茨太空工业公司自豪地向您介绍一艘历经八个世纪打造的星际飞船--全新的宙斯 Mk II 宇宙飞船,它已准备好载着新一代的旅行者穿越宇宙。为了向 2140 年将人类带入星际的经典设计致敬,宙斯 Mk II 经过更新,超越了现代标准,同时保留了这一深受喜爱的太空标志的核心。 为了确保安全,宙斯 Mk II MR 版配备了 EMP 装置和量子阻尼器,以帮助消除敌对势力。 -vehicle_DescTMBL_Cyclone=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:探索 / 侦查\n\n拥有着速度,机动性和坚固耐用性强强联合的旋风是在行星表面的住宅和哨站间进行本地货运和交通的完美选择。 -vehicle_DescTMBL_Cyclone_AA=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:战斗\n\n作为战场中的制衡因素,旋风-AA配有地对空导弹和反制措施组件来为地面士兵提供对空掩护。 -vehicle_DescTMBL_Cyclone_MT=制造商:盾博尔地面系统 (Tumbril Land Systems)\n 定位:战斗\n\n随着初代旋风发售的成功,盾博尔听取了你们的反馈,扩大了战术车辆的产品线,带来了新的旋风MT。配备有机枪导弹一体化的炮塔,这会在战场上增加你的战斗选择。 -vehicle_DescTMBL_Cyclone_RC=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:竞速\n\n为那些喜欢超越速度极限的人而生,旋风-RC拥有着可以进行可控速度爆发的改良进气系统以及对操控手感进行定制的工具。 -vehicle_DescTMBL_Cyclone_RN=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:侦查\n\n和旋风-RN一起保持移动和机警。这辆轻型侦查载具是侦查巡逻的完美解决方案,它提供了快速且精细的地形扫描以及信标投放功能。 -vehicle_DescTMBL_Cyclone_TR=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:战斗\n\n为民兵和安保定位设计的旋风-TR型号拥有升级过的装甲和一个可以安装S1武器并能360°开火的单人操作炮塔。 -vehicle_DescTMBL_Nova=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:战斗\n\n为现代环境而重新设计,盾博尔新星是典型的战场勇士。这种重型坦克提供了毁灭性的武器组合,以消除地面和空中的威胁。 -vehicle_DescTMBL_Ranger_TR=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:战斗\n\n借助强大的车架,专有的X-TEC自适应胎面轮胎以及精确的转向和制动功能,盾博尔游骑兵可以让您在保持充分的接地的同时拥抱叛逆精神。但是冒险并非总是按计划进行,因此游骑兵 TR配备了双武器安装座,以确保您的火力覆盖远超需求。 -vehicle_DescTMBL_Storm=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:战斗\n\n2606年第二次塔维因战争期间,为了对敌人发动闪电攻势并摧毁敌人的炮兵部队,盾博尔推出了微型单人坦克“风暴”。如今,风暴坦克已经进行了全面的重新设计,比以往任何时候都更快,更强,更有力,纯粹的自然力量让它在狂热的现代战场上大显身手。 -vehicle_DescTMBL_Storm_AA=制造商:盾博尔地面系统 (Tumbril Land Systems)\n定位:战斗\n\n2606年第二次塔维因战争期间,为了对敌人发动闪电攻势并摧毁敌人的炮兵部队,盾博尔推出了微型单人坦克“风暴”。如今,风暴AA已经进行了全面的重新设计,比以往任何时候都更快,更强,更有力,纯粹的自然力量以及配备的一系列导弹让它能掩护在空中和地面目标。 -vehicle_DescVNCL_Blade=制造商:埃斯佩里亚 (Esperia)\n定位:轻型战斗机\n\n这些轻型战斗机,被命名为“刀锋”,经常被腕度用于侦察和突击任务。它们拥有超高的航速,所以也可以很好的充当游骑兵单位,去追捕任何试图逃离该地区的飞船。几十年来,地球联合帝国的侵略者中队一直在使用埃斯佩里亚(Esperia)公司独家制造的复刻版刀锋战斗机。 -vehicle_DescVNCL_Glaive=制造商:埃斯佩里亚 (Esperia)\n定位:中型战斗\n\n长刀是对称版的死镰。通常由战斗经验更丰富的剜度驾驶的它们与只有一条刀锋的常规死镰相比,拥有着更强大的火力以及两条巨大的刀锋/飞翼。 +vehicle_DescRSI_Constellation_Andromeda=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking. +vehicle_DescRSI_Constellation_Aquila=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there! +vehicle_DescRSI_Constellation_Phoenix=Manufacturer: RSI\nFocus: Touring\n\nA dedicated luxury spacecraft for the discerning star captain. The Constellation Phoenix can be operated as an organization command ship and features a luxurious redesigned interior. Includes a hidden sensor-dampened area for your most precious cargo. The Phoenix comes with a Lynx rover and a Kruger P-72 Archimedes Fighter. +vehicle_DescRSI_Constellation_Phoenix_Emerald=Manufacturer: RSI \nFocus: Touring\n\nWhether you are a discerning socialite or a freewheeling party animal, the Constellation Phoenix Emerald is your personal passport to entertainment. With a swank interior cabin designed specifically for revelry, and a limited edition "lucky" paint job, the Emerald is the perfect venue to sip a glass of Radegast Gold or throw back a green Sleeping Tiger Malt while hurtling luxuriously through the stars. Just be sure to bring a designated pilot. +vehicle_DescRSI_Constellation_Taurus=Manufacturer: RSI\nFocus: Medium Freight\n\nEnjoy the adventure of a multi-crew Constellation on a budget! The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships. +vehicle_DescRSI_Galaxy=Manufacturer: RSI\nFocus: Modular\n\nFeaturing a fully modular design and an onboard hangar capable of deploying small ships, the cutting-edge Galaxy has versatility built into its DNA with a highly configurable main cabin that can be outfitted with comprehensive facilities to support cargo, medical, or refining operations. +vehicle_DescRSI_Lynx=Manufacturer: RSI\nFocus: Exploration\n\nRSI designed the Lynx Rover to be a vehicle capable of exploring a wide variety of terrains while still delivering a top-rated and finely tuned driving experience. +vehicle_DescRSI_Mantis=Manufacturer: RSI\nFocus: Interdiction\n\nStop ships dead in their tracks with RSI’s premier Quantum Enforcement ship. The Mantis features a tailor-made Quantum Enforcement Device from Wei-Tek, capable of ripping ships out of QT with its Quantum Snare and preventing hasty escapes with its Quantum Dampener. +vehicle_DescRSI_Perseus=Manufacturer: RSI\nFocus: Gunship\n\nWhen RSI set out to make the definitive modern statement in persuasive prevention, they looked into their own past, to the historic gunships designated Perseus. Capable of shredding sub-capital class goliaths, the mere presence of a Perseus gunship in a blockade or patrol squad is enough to make your most aggressive enemies think twice before engaging, just like its vintage namesake. +vehicle_DescRSI_Polaris=Manufacturer: Roberts Space Industries\nFocus: Corvette\n\nThe Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes. Intended for use as both a naval patrol ship and to serve as the flagship of militia operations, Polaris has the capacity to perform search and rescue operations, light strike missions and general security patrols. The Polaris includes the facilities to repair, rearm and refuel a single fighter, light bomber or support ship. +vehicle_DescRSI_Scorpius=Manufacturer: RSI\nFocus: Heavy Fighter\n\nWith an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications. +vehicle_DescRSI_Scorpius_Antares=Manufacturer: RSI\nFocus: Heavy Fighter / Interdiction\n\nRSI has updated the signature Scorpius adaptable bi-wing configuration and added a bespoke Quantum Dampener and EMP Device exclusively designed by their in-house team to create the powerful Scorpius Antares. Built with stopping power in mind, the Scorpius Antares is engineered to bring any chase to a quick finish. +vehicle_DescRSI_Ursa_Rover=Manufacturer: RSI\nFocus: Exploration\n\nBuilt by RSI specifically for the planetside explorer, the Ursa Rover offers civilians military-grade all-terrain capabilities and stands as the rugged standard in ground-based scouting, mapping and discovery applications. +vehicle_DescRSI_Ursa_Rover_Emerald=Manufacturer: RSI\nFocus: Exploration\n\nFortune favors the bold. The most trusted name in all-terrain exploration embodies the essence of good fortune and success with this commemorative limited-edition Ursa Rover. +vehicle_DescRSI_Zeus_CL=Manufacturer: Roberts Space Industries\nFocus: Medium Freight\n\nReady to ferry a whole new generation of travelers across the universe, Roberts Space Industries is proud to introduce a starship eight centuries in the making - the all-new Zeus Mk II spacecraft. Paying homage to the classic design that launched Humanity to the stars in 2140, the Zeus Mk II has been updated to exceed modern standards while retaining the heart of this beloved spacefaring icon. With a focus on commerce, the Zeus Mk II CL edition features additional cargo space and a tractor beam ideal for handling large volumes of cargo. +vehicle_DescRSI_Zeus_ES=Manufacturer: Roberts Space Industries\nFocus: Exploration\n\nReady to ferry a whole new generation of travelers across the universe, Roberts Space Industries is proud to introduce a starship eight centuries in the making - the all-new Zeus Mk II spacecraft. Paying homage to the classic design that launched Humanity to the stars in 2140, the Zeus Mk II has been updated to exceed modern standards while retaining the heart of this beloved spacefaring icon. With a focus on exploration, the Zeus Mk II ES edition features a robust radar package for finding new discoveries, and enhanced weaponry and shielding to help bring them back home.\n +vehicle_DescRSI_Zeus_MR=Manufacturer: Roberts Space Industries\nFocus: Interdiction\n\nReady to ferry a whole new generation of travelers across the universe, Roberts Space Industries is proud to introduce a starship eight centuries in the making - the all-new Zeus Mk II spacecraft. Paying homage to the classic design that launched Humanity to the stars in 2140, the Zeus Mk II has been updated to exceed modern standards while retaining the heart of this beloved spacefaring icon. With a focus on security, the Zeus Mk II MR edition features an EMP device and quantum dampener to help neutralize hostile forces. +vehicle_DescTMBL_Cyclone=Manufacturer: Tumbril Land Systems\nFocus: Exploration / Recon\n\nWith a potent combination of speed, maneuverability, and rugged durability, the Cyclone is a perfect choice for local deliveries and transport between planetside homesteads and outposts. +vehicle_DescTMBL_Cyclone_AA=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nA battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets. +vehicle_DescTMBL_Cyclone_MT=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nFollowing the success of the initial release of the Cyclone, Tumbril has taken your feedback and expanded their popular line of tactical vehicles with the all new Cyclone MT. Outfitted with a combination gun and missile turret, this module offers increased combat options in the field. +vehicle_DescTMBL_Cyclone_RC=Manufacturer: Tumbril Land Systems \nFocus: Racing\n\nFor those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling. +vehicle_DescTMBL_Cyclone_RN=Manufacturer: Tumbril Land Systems \nFocus: Recon\n\nStay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement. +vehicle_DescTMBL_Cyclone_TR=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nDesigned for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360° field of fire. +vehicle_DescTMBL_Nova=Manufacturer: Tumbril Land Systems\nFocus: Combat\n\nTumbril's new Nova is a classic battlefield warrior, reimagined for the modern age. This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air. +vehicle_DescTMBL_Ranger_TR=Manufacturer: Tumbril Land Systems\nFocus: Combat\n\nWith a powerful frame, proprietary X-TEC adaptive tread tires, and Reactive Response precision steering and braking, the Tumbril Ranger lets you embrace the renegade spirit of the open road while staying thoroughly grounded. But adventure doesn't always go to plan, so the Ranger TR comes equipped with dual weapon mounts to make sure you're more than covered. +vehicle_DescTMBL_Storm=Manufacturer: Tumbril Land Systems\nFocus: Combat\n \nOriginally introduced in 2606 during the Second Tevarin War, the Tumbril Storm single-operator mini-tank was built to blitz battlefields and take out enemy artillery. Reimagined from the ground up to be faster, stronger, and more impactful than ever, the latest Storm is a true force of nature, well-suited to the frenetic landscape of modern warfare. +vehicle_DescTMBL_Storm_AA=Manufacturer: Tumbril Land Systems\nFocus: Combat\n\nOriginally introduced in 2606 during the Second Tevarin War, the Tumbril Storm single-operator mini-tank was built to blitz battlefields and take out enemy artillery. Reimagined from the ground up to be faster, stronger, and more impactful than ever, the Storm AA is a true force of nature, equipped with a barrage of missiles to provide cover against airborne and ground targets. +vehicle_DescVNCL_Blade=Manufacturer: Esperia\nFocus: Light Fighter\n\nThese light fighters, designation 'Blade', are often used by Vanduul as scouts and first wave assault crafts. They have also served well as skirmisher units due to their speed allowing them to chase down any ships attempting to flee the area. For some decades, United Empire of Earth aggressor squadrons have operated replica Blade fighters produced under exclusive contract by Esperia, Inc. +vehicle_DescVNCL_Glaive=Manufacturer: Esperia\nFocus: Medium Fighter\n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe. vehicle_DescVNCL_Kingship,P=Vanduul Kingship -vehicle_DescVNCL_Scythe=制造商:埃斯佩里亚 (Esperia)\n定位:中型战斗\n\n迅速成为剜度这一种族象征的死镰,是每次突袭中的基础兵种,同时也是每一位人类战机飞行员的攻击目标。载有强有力武备的死镰,其真正的优势在于由两只主推进器和十二只机动推进器所带来的机动能力。剜度制造的死镰被缴获后由埃斯佩里亚进行改造,以使得人类飞行员能够驾驶。 -vehicle_DescXIAN_Nox=制造商:奥波亚 (Aopoa)\n定位:竞速\n\n和2947Nox一起放飞自我。这款奥波亚出品的敞篷赛车拥有极高的速度和灵活的机动,可以在星球表面以及外太空飞速行驶。诺克斯作为一辆专门为人类驾驶员重新设计的赛车首次进入人类世界。 -vehicle_DescXIAN_Nox_Kue=制造商:奥波亚 (Aopoa)\n定位:竞速\n\n名字源于希安语中的"推力",Nox Kue所能提供的远不止于此。这款限量版的敞篷赛车拥有着绝美的镀银外表,并且是专门为了庆祝人类骑手版Nox的首销而设计的。 -vehicle_DescXIAN_Railen=制造商:盖塔克制造 (Gatac Manufacture)\n定位:货运\n\n作为盖塔克首次面向人类市场的产品:锐伦这艘别致的星际飞船,是任何需要安全可靠的中型货运飞船的人类或希安驾驶员的完美选择;也是为何希安皇帝能够放心将工业飞船交给盖塔克家族生产的典例。 -vehicle_DescXIAN_Scout=制造商:奥波亚 (Aopoa)\n定位:轻型战斗\n\n希安奥波亚公司打造了一款Qhire Khartu的出口型号:卡图,作为专用的侦查/探索飞船向人类平民出售。这款出口型号拥有着相同的希安机动装置,但是操纵盘针对人类的使用习惯进行了修改并且武备更加有限。 -vehicle_DescXNAA_SantokYai=制造商:奥波亚 (Aopoa)\n定位:中型战斗机\n\n凭借强大的希安次世代飞行系统、升级双矢量推进器,以及让人生畏的武器配置,奥波亚精心雕琢出一艘保留了自家著名的灵活机动性与灵敏操控性的战斗飞船。 -vehicle_Descprobe_comms_1_a=制造商:奇美拉通讯 (Chimera Communications)\n定位:侦查\n\n来自制造商奇美拉通讯的奥瑞斯可以让您轻松收集并储存通讯数据,非常适合短程活动监控。这个低功率的被动数据收集(PDC)监测设备的设计使它在运行时是几乎隐形的,是通过详细的数据传输记录和当地舰船交通记录为任何空间站或设施提供额外安全保障的完美之选。另外,它内含的突发式发射器使得数据存储可在紧急情况下进行转移,从而多提供一份保障。 -vehicle_FactionAdvocacy=督导局 -vehicle_FactionBounty_Hunter=赏金猎人 -vehicle_FactionCivilians=平民 -vehicle_FactionCriminal=罪犯 -vehicle_FactionMiners=矿工 -vehicle_FactionPirates=海盗 -vehicle_FactionPrivate_Security=私人安保 -vehicle_FactionSlavers=奴隶贩子 +vehicle_DescVNCL_Scythe=Manufacturer: Esperia\nFocus: Medium Fighter\n\nFast becoming the symbol of the Vanduul Race, the Scythe is the foot soldier in every raid and the target of every human fighter pilot. Featuring a hefty weapons payload, the Scythe's real asset is its maneuverability, found in the twin main and twelve maneuvering thrusters. This captured Vanduul-made Scythe has been modified by Esperia to be flyable by Human pilots. +vehicle_DescXIAN_Nox=Manufacturer: Aopoa\nFocus: Racing\n\nHit the skids with the 2947 Nox. This speedy and maneuverable open-canopy racer from Aopoa is capable of zipping along planet surfaces or deep space. Available for the first time in Human space, the Nox has been specifically redesigned for Human pilots and is ready to race. +vehicle_DescXIAN_Nox_Kue=Manufacturer: Aopoa \nFocus: Racing\n\nDeriving its name from the Xi’an word for ‘thrust,’ the Nox Kue delivers that and more. This limited version of the open-canopy racer features a stunning brushed-silver finish and was specifically created to celebrate the inaugural sale of the first Nox for Human riders. +vehicle_DescXIAN_Railen=Manufacturer: Gatac Manufacture\nFocus: Cargo\n\nGatac’s first foray into the Human market, the Railen is an elegant interspecies vessel perfect for any Human or Xi’an pilot looking for a safe, reliable solution for commercial-grade medium cargo hauling, and is a prime example of why the Xi’an Empire has trusted House Gatac with production of its industrial vessels for centuries. +vehicle_DescXIAN_Scout=Manufacturer: Aopoa\nFocus: Light Fighter\n\nThe Xi'an Aopoa corporation manufactures an export model of the Qhire Khartu, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi'an maneuvering rig, but control surfaces modified for Human use and a more limited armament. +vehicle_DescXNAA_SantokYai=Manufacturer: Aopoa\nFocus: Medium Fighter\n\nHarnessing the power of next-generation Xi'an flight systems, upgraded dual-vector thrusters, and a daunting weapons package, Aopoa has crafted a fighter that retains the nimble dexterity and tight handling the brand is known for. +vehicle_Descprobe_comms_1_a=Manufacturer: Chimera Communications \nFocus: Recon\n\nThe Auris, from manufacturer Chimera Communications, allows you to easily collect and store transmissions, making it ideal for short-range activity monitoring. Designed to be virtually invisible while operating, this low-powered Passive Data Collection (PDC) Monitor is perfect for providing extra security to any station or facility with detailed logging of data transmissions and local ship traffic records. Plus, the included backup burst transmitter allows for the datastores to be transferred in the case of an emergency, providing extra peace of mind. +vehicle_FactionAdvocacy=Advocacy +vehicle_FactionBounty_Hunter=Bounty Hunter +vehicle_FactionCivilians=Civilians +vehicle_FactionCriminal=Criminal +vehicle_FactionMiners=Miners +vehicle_FactionPirates=Pirates +vehicle_FactionPrivate_Security=Private Security +vehicle_FactionSlavers=Slavers vehicle_FactionUEE=UEE -vehicle_FactionVanduul=剜度 -vehicle_FactionXian=希安 -vehicle_NameAEGS_Avenger_Dead=督导局 复仇者 -vehicle_NameAEGS_Avenger_Stalker=圣盾 复仇者 追猎 -vehicle_NameAEGS_Avenger_Titan=圣盾 复仇者 泰坦 -vehicle_NameAEGS_Avenger_Titan_Renegade=圣盾 复仇者 泰坦变节者 -vehicle_NameAEGS_Avenger_Warlock=圣盾 复仇者 术士 -vehicle_NameAEGS_Eclipse=圣盾 日蚀 -vehicle_NameAEGS_Gladius=圣盾 短剑 -vehicle_NameAEGS_Gladius_PIR=圣盾 短剑 海盗 -vehicle_NameAEGS_Gladius_Valiant=圣盾 短剑 勇士 -vehicle_NameAEGS_Hammerhead=圣盾 锤头鲨 -vehicle_NameAEGS_Hammerhead_Showdown=圣盾 锤头鲨 2949展会最佳版 -vehicle_NameAEGS_Idris=圣盾 伊德里斯 -vehicle_NameAEGS_Javelin=圣盾 标枪 -vehicle_NameAEGS_Nautilus=圣盾 鹦鹉螺 -vehicle_NameAEGS_Reclaimer=圣盾 回收者 -vehicle_NameAEGS_Reclaimer_Showdown=圣盾 回收者 2949展会最佳版 -vehicle_NameAEGS_Redeemer=圣盾 救赎者 -vehicle_NameAEGS_Retaliator=圣盾 报复者 -vehicle_NameAEGS_Retaliator_Bomber=圣盾 报复者 轰炸 -vehicle_NameAEGS_Sabre=圣盾 军刀 -vehicle_NameAEGS_Sabre_Comet=圣盾 军刀 彗星 -vehicle_NameAEGS_Sabre_Raven=圣盾 军刀 渡鸦 -vehicle_NameAEGS_Vanguard=圣盾 先锋 典狱长 -vehicle_NameAEGS_Vanguard_Harbinger=圣盾 先锋 先驱 -vehicle_NameAEGS_Vanguard_Hoplite=圣盾 先锋 重装 -vehicle_NameAEGS_Vanguard_Sentinel=圣盾 先锋 哨兵 -vehicle_NameAEGS_Vulcan=圣盾 火神 -vehicle_NameANVL_Arrow=铁砧 箭矢 -vehicle_NameANVL_Ballista=铁砧 弩炮 -vehicle_NameANVL_Ballista_Dunestalker=铁砧 弩炮 沙丘追猎者 -vehicle_NameANVL_Ballista_Snowblind=铁砧 弩炮 雪盲 -vehicle_NameANVL_C8R_Pisces_Rescue=铁砧 C8R 双鱼座 救护型 -vehicle_NameANVL_C8X_Pisces_Expedition=铁砧 C8X 双鱼座 远征 -vehicle_NameANVL_C8_Pisces=铁砧 C8 双鱼座 -vehicle_NameANVL_Centurion=铁砧百夫长 -vehicle_NameANVL_Crucible=铁砧 坩埚 -vehicle_NameANVL_Gladiator=铁砧 角斗士 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-vehicle_NameDRAK_Kraken_Privateer=德雷克 海妖 私掠版 -vehicle_NameDRAK_Mule=德雷克 骡 -vehicle_NameDRAK_Vulture=德雷克 秃鹫 -vehicle_NameEA_GroundRadar=雷达盘 -vehicle_NameEA_OrbitalMiningLaser=轨道采矿激光器 -vehicle_NameESPR_Prowler=埃斯佩里亚 徘徊者 -vehicle_NameESPR_Talon=埃斯佩里亚 利爪 -vehicle_NameESPR_Talon_Shrike=埃斯佩里亚 利爪 伯劳 -vehicle_NameGAMA_Syulen=盖塔克 速伦 -vehicle_NameGRIN_Cydnus=灰猫工业 采矿机器人 -vehicle_NameGRIN_PTV=灰猫 PTV -vehicle_NameGRIN_ROC=灰猫 ROC -vehicle_NameGRIN_ROC_DS=灰猫 ROC-DS -vehicle_NameGRIN_STV=灰猫 STV -vehicle_NameKRIG_P52_Merlin=克鲁格 P-52 梅林 -vehicle_NameKRIG_P72_Archimedes=克鲁格 P-72 阿基米德 -vehicle_NameKRIG_P72_Archimedes_Emerald=克鲁格 P-72 阿基米德 翡翠绿 -vehicle_NameMISC_Endeavor=武藏 奋进 -vehicle_NameMISC_Expanse=武藏 无垠 -vehicle_NameMISC_Freelancer=武藏 自由枪骑兵 -vehicle_NameMISC_Freelancer_DUR=武藏 自由枪骑兵 DUR -vehicle_NameMISC_Freelancer_MAX=武藏 自由枪骑兵 MAX -vehicle_NameMISC_Freelancer_MIS=武藏 自由枪骑兵 MIS -vehicle_NameMISC_Hull_A=武藏 货轮A -vehicle_NameMISC_Hull_B=武藏 货轮 B -vehicle_NameMISC_Hull_C=武藏 货轮 C -vehicle_NameMISC_Hull_D=武藏 货轮 D -vehicle_NameMISC_Hull_E=武藏 货轮 E -vehicle_NameMISC_Odyssey=武藏 奥德赛 -vehicle_NameMISC_Prospector=武藏 勘探者 -vehicle_NameMISC_Razor=未来 剃刀 -vehicle_NameMISC_Razor_EX=未来 剃刀 EX -vehicle_NameMISC_Razor_LX=未来 剃刀 LX -vehicle_NameMISC_Reliant=武藏 信赖 基础 -vehicle_NameMISC_Reliant_Mako=武藏 信赖-新闻 -vehicle_NameMISC_Reliant_Sen=武藏 信赖 科考 -vehicle_NameMISC_Reliant_Tana=武藏 信赖 武装 -vehicle_NameMISC_Starfarer=武藏 星际远航者 -vehicle_NameMISC_Starfarer_Gemini=武藏 星际远航者 双子座 -vehicle_NameMisc_Fury=未来 狂怒 -vehicle_NameMisc_Fury_LX=未来 狂怒 LX -vehicle_NameMisc_Fury_Miru=未来 狂怒 MX -vehicle_NameORIG_100i=起源 100i -vehicle_NameORIG_125a=起源 125a -vehicle_NameORIG_135c=起源 135c -vehicle_NameORIG_300i=起源 300i -vehicle_NameORIG_315p=起源 315p -vehicle_NameORIG_325a=起源 325a -vehicle_NameORIG_350r=起源 350r -vehicle_NameORIG_400i=起源 400i -vehicle_NameORIG_600i=起源 600i -vehicle_NameORIG_600i_2951_BIS=起源600i 2951展会最佳版 -vehicle_NameORIG_600i_Executive=起源 600i 行政版 -vehicle_NameORIG_600i_Touring=起源 600i 旅行版 -vehicle_NameORIG_85X=起源 85X 限量版 -vehicle_NameORIG_890Jump=起源 890 跃动 -vehicle_NameORIG_890Jump_Hijacked=起源 890 跃动 -vehicle_NameORIG_G12=起源 G12 -vehicle_NameORIG_G12a=起源 G12a -vehicle_NameORIG_G12r=起源 G12r -vehicle_NameORIG_X1=起源 X1 -vehicle_NameORIG_X1_Force=起源 X1 武装 -vehicle_NameORIG_X1_Velocity=起源 X1 竞速 -vehicle_NameORIG_m50=起源 M50 截击机 -vehicle_NameRSI_Apollo_Triage=RSI 阿波罗 分诊 -vehicle_NameRSI_Arrastra=RSI 阿拉斯塔 -vehicle_NameRSI_Aurora_CL=RSI 极光 CL -vehicle_NameRSI_Aurora_ES=RSI 极光 ES -vehicle_NameRSI_Aurora_LN=RSI 极光 LN -vehicle_NameRSI_Aurora_LX=RSI 极光 LX -vehicle_NameRSI_Aurora_MR=RSI 极光 MR -vehicle_NameRSI_Bengal=RSI 孟加拉航母 -vehicle_NameRSI_Constellation_Andromeda=RSI 星座 仙女座 -vehicle_NameRSI_Constellation_Aquila=RSI 星座 天鹰座 -vehicle_NameRSI_Constellation_Phoenix=RSI 星座 凤凰座 -vehicle_NameRSI_Constellation_Phoenix_Emerald=RSI 星座 凤凰座 翡翠绿 -vehicle_NameRSI_Constellation_Taurus=RSI 星座 金牛座 -vehicle_NameRSI_Galaxy=RSI 银河 -vehicle_NameRSI_Lynx=RSI 天猫座 -vehicle_NameRSI_Mantis=RSI 螳螂 -vehicle_NameRSI_Perseus=RSI 英仙座 -vehicle_NameRSI_Polaris=RSI 北极星 -vehicle_NameRSI_Scorpius=RSI 天蝎座 -vehicle_NameRSI_Scorpius_Antares=RSI 天蝎座 蝎心 -vehicle_NameRSI_Scorpius_Interdiction=RSI 天蝎座 蝎心 -vehicle_NameRSI_Ursa_Rover=RSI 大熊座 -vehicle_NameRSI_Ursa_Rover_Emerald=RSI 大熊座 福尔图娜 -vehicle_NameRSI_Zeus_CL=RSI 宙斯 MK II CL -vehicle_NameRSI_Zeus_ES=RSI 宙斯 MK II ES -vehicle_NameRSI_Zeus_MR=RSI 宙斯 MK II MR -vehicle_NameTMBL_Cyclone=盾博尔 旋风 -vehicle_NameTMBL_Cyclone_AA=盾博尔 旋风 AA -vehicle_NameTMBL_Cyclone_MT=盾博尔 旋风MT -vehicle_NameTMBL_Cyclone_RC=盾博尔 旋风 RC -vehicle_NameTMBL_Cyclone_RN=盾博尔 旋风 RN -vehicle_NameTMBL_Cyclone_TR=盾博尔 旋风 TR -vehicle_NameTMBL_Nova=盾博尔 新星 -vehicle_NameTMBL_Ranger_TR=盾博尔 游骑兵 TR -vehicle_NameTMBL_Storm=盾博尔 风暴 -vehicle_NameTMBL_Storm_AA=盾博尔 风暴 AA -vehicle_NameVNCL_Blade=埃斯佩里亚 刀锋 -vehicle_NameVNCL_Cleaver=剜度 切割者 -vehicle_NameVNCL_Glaive=埃斯佩里亚 长刀 -vehicle_NameVNCL_Kingship=剜度 王船 -vehicle_NameVNCL_Scythe=剜度 死镰 -vehicle_NameXIAN_Nox=奥波亚 Nox -vehicle_NameXIAN_Nox_Kue=奥波亚 Nox Kue -vehicle_NameXIAN_Railen=盖塔克 锐伦 -vehicle_NameXIAN_Scout=奥波亚 卡图 -vehicle_NameXNAA_SantokYai=奥波亚 桑托起亚 -vehicle_Nameprobe_comms_1_a=CHCO 奥瑞斯 被动数据收集监测设备 -vehicle_TypeStarFighter=星际战斗机 -vehicle_TypeTransport=运输 +vehicle_FactionVanduul=Vanduul +vehicle_FactionXian=Xi'an +vehicle_NameAEGS_Avenger_Dead=Advocacy Avenger +vehicle_NameAEGS_Avenger_Stalker=Aegis Avenger Stalker +vehicle_NameAEGS_Avenger_Titan=Aegis Avenger Titan +vehicle_NameAEGS_Avenger_Titan_Renegade=Aegis Avenger Titan Renegade +vehicle_NameAEGS_Avenger_Warlock=Aegis Avenger Warlock +vehicle_NameAEGS_Eclipse=Aegis Eclipse +vehicle_NameAEGS_Gladius=Aegis Gladius +vehicle_NameAEGS_Gladius_PIR=Aegis Gladius Pirate +vehicle_NameAEGS_Gladius_Valiant=Aegis Gladius Valiant +vehicle_NameAEGS_Hammerhead=Aegis Hammerhead +vehicle_NameAEGS_Hammerhead_Showdown=Aegis Hammerhead 2949 Best In Show Edition +vehicle_NameAEGS_Idris=Aegis Idris +vehicle_NameAEGS_Javelin=Aegis Javelin +vehicle_NameAEGS_Nautilus=Aegis Nautilus +vehicle_NameAEGS_Reclaimer=Aegis Reclaimer +vehicle_NameAEGS_Reclaimer_Showdown=Aegis Reclaimer 2949 Best In Show Edition +vehicle_NameAEGS_Redeemer=Aegis Redeemer +vehicle_NameAEGS_Retaliator=Aegis Retaliator +vehicle_NameAEGS_Retaliator_Bomber=Aegis Retaliator Bomber +vehicle_NameAEGS_Sabre=Aegis Sabre +vehicle_NameAEGS_Sabre_Comet=Aegis Sabre Comet +vehicle_NameAEGS_Sabre_Raven=Aegis Sabre Raven +vehicle_NameAEGS_Vanguard=Aegis Vanguard Warden +vehicle_NameAEGS_Vanguard_Harbinger=Aegis Vanguard Harbinger +vehicle_NameAEGS_Vanguard_Hoplite=Aegis Vanguard Hoplite +vehicle_NameAEGS_Vanguard_Sentinel=Aegis Vanguard Sentinel +vehicle_NameAEGS_Vulcan=Aegis Vulcan +vehicle_NameANVL_Arrow=Anvil Arrow +vehicle_NameANVL_Ballista=Anvil Ballista +vehicle_NameANVL_Ballista_Dunestalker=Anvil Ballista Dunestalker +vehicle_NameANVL_Ballista_Snowblind=Anvil Ballista Snowblind +vehicle_NameANVL_C8R_Pisces_Rescue=Anvil C8R Pisces Rescue +vehicle_NameANVL_C8X_Pisces_Expedition=Anvil C8X Pisces Expedition +vehicle_NameANVL_C8_Pisces=Anvil C8 Pisces +vehicle_NameANVL_Centurion=Anvil Centurion +vehicle_NameANVL_Crucible=Anvil Crucible +vehicle_NameANVL_Gladiator=Anvil Gladiator +vehicle_NameANVL_Hawk=Anvil Hawk +vehicle_NameANVL_Hornet_F7A=Anvil F7A Hornet +vehicle_NameANVL_Hornet_F7C=Anvil F7C Hornet +vehicle_NameANVL_Hornet_F7CM=Anvil F7C-M Super Hornet +vehicle_NameANVL_Hornet_F7CM_Heartseeker=Anvil F7C-M Hornet Heartseeker +vehicle_NameANVL_Hornet_F7CR=Anvil F7C-R Hornet Tracker +vehicle_NameANVL_Hornet_F7CS=Anvil F7C-S Hornet Ghost +vehicle_NameANVL_Hornet_F7C_Wildfire=Anvil F7C Hornet Wildfire +vehicle_NameANVL_Hurricane=Anvil Hurricane +vehicle_NameANVL_Legionnaire=Anvil Legionnaire +vehicle_NameANVL_Liberator=Anvil Liberator +vehicle_NameANVL_Lightning_F8=Anvil F8A Lightning +vehicle_NameANVL_Lightning_F8C=Anvil F8C Lightning +vehicle_NameANVL_Lightning_F8C_Exec=Anvil F8C Lightning Executive Edition +vehicle_NameANVL_Spartan=Anvil Spartan +vehicle_NameANVL_Terrapin=Anvil Terrapin +vehicle_NameANVL_Valkyrie=Anvil Valkyrie +vehicle_NameANVL_Valkyrie_CitizenCon=Anvil Valkyrie Liberator +vehicle_NameARGO_MPUV=Argo MPUV Cargo +vehicle_NameARGO_MPUV_2951_BIS=Argo MPUV Cargo 2951 BIS +vehicle_NameARGO_MPUV_Transport=Argo MPUV Personnel +vehicle_NameARGO_Mole=Argo MOLE +vehicle_NameARGO_Mole_Carbon=Argo MOLE Carbon +vehicle_NameARGO_Mole_Talus=Argo MOLE Talus +vehicle_NameARGO_RAFT=Argo RAFT +vehicle_NameARGO_SRV=Argo SRV +vehicle_NameBANU_Merchantman=Banu Merchantman +vehicle_NameBanu_Defender=Banu Defender +vehicle_NameCNOU_HoverQuad=C.O. HoverQuad +vehicle_NameCNOU_Mustang_Alpha=C.O. Mustang Alpha +vehicle_NameCNOU_Mustang_Alpha_CitizenCon2018=C.O. Mustang CitizenCon 2948 Edition +vehicle_NameCNOU_Mustang_Beta=C.O. Mustang Beta +vehicle_NameCNOU_Mustang_Delta=C.O. Mustang Delta +vehicle_NameCNOU_Mustang_Gamma=C.O. Mustang Gamma +vehicle_NameCNOU_Mustang_Omega=C.O. Mustang Omega +vehicle_NameCNOU_Nomad=C.O. Nomad +vehicle_NameCNOU_Pioneer=C.O. Pioneer +vehicle_NameCRUS_A1_Spirit=Crusader A1 Spirit +vehicle_NameCRUS_C1_Spirit=Crusader C1 Spirit +vehicle_NameCRUS_E1_Spirit=Crusader E1 Spirit +vehicle_NameCRUS_Star_Runner=Crusader Mercury Star Runner +vehicle_NameCRUS_Star_Runner_2951_BIS=Crusader Mercury 2951 BIS +vehicle_NameCRUS_Starfighter_Inferno=Crusader Ares Star Fighter Inferno +vehicle_NameCRUS_Starfighter_Ion=Crusader Ares Star Fighter Ion +vehicle_NameCRUS_Starlifter_2951_BIS=Crusader C2 Hercules 2951 BIS +vehicle_NameCRUS_Starlifter_A2=Crusader A2 Hercules Starlifter +vehicle_NameCRUS_Starlifter_C2=Crusader C2 Hercules Starlifter +vehicle_NameCRUS_Starlifter_M2=Crusader M2 Hercules Starlifter +vehicle_NameCRUS_Starliner=Crusader Genesis Starliner +vehicle_NameComingSoon=Coming Soon +vehicle_NameDRAK_Buccaneer=Drake Buccaneer +vehicle_NameDRAK_Caterpillar=Drake Caterpillar +vehicle_NameDRAK_Caterpillar_PU_Hijacked=KRF Inmate Transport +vehicle_NameDRAK_Caterpillar_Pirate=Drake Caterpillar Pirate +vehicle_NameDRAK_Caterpillar_ShipShowdown=Drake Caterpillar 2949 Best In Show Edition +vehicle_NameDRAK_Corsair=Drake Corsair +vehicle_NameDRAK_Cutlass_Black=Drake Cutlass Black +vehicle_NameDRAK_Cutlass_Black_ShipShowdown=Drake Cutlass 2949 Best In Show Edition +vehicle_NameDRAK_Cutlass_Blue=Drake Cutlass Blue +vehicle_NameDRAK_Cutlass_Red=Drake Cutlass Red +vehicle_NameDRAK_Cutlass_Steel=Drake Cutlass Steel +vehicle_NameDRAK_Cutter=Drake Cutter +vehicle_NameDRAK_Cutter_Rambler=Drake Cutter Rambler +vehicle_NameDRAK_Cutter_Scout=Drake Cutter Scout +vehicle_NameDRAK_Dragonfly=Drake Dragonfly +vehicle_NameDRAK_Dragonfly_Pink=Drake Dragonfly Star Kitten +vehicle_NameDRAK_Dragonfly_Yellow=Drake Dragonfly Yellowjacket +vehicle_NameDRAK_Herald=Drake Herald +vehicle_NameDRAK_Herald_Blue=Drake Herald Blue +vehicle_NameDRAK_Herald_Red=Drake Herald Red +vehicle_NameDRAK_Kraken=Drake Kraken +vehicle_NameDRAK_Kraken_Privateer=Drake Kraken Privateer +vehicle_NameDRAK_Mule=Drake Mule +vehicle_NameDRAK_Vulture=Drake Vulture +vehicle_NameEA_GroundRadar=Radar Dish +vehicle_NameEA_OrbitalMiningLaser=Orbital Mining Laser +vehicle_NameESPR_Prowler=Esperia Prowler +vehicle_NameESPR_Talon=Esperia Talon +vehicle_NameESPR_Talon_Shrike=Esperia Talon Shrike +vehicle_NameGAMA_Syulen=Gatac Syulen +vehicle_NameGRIN_Cydnus=GRIN Mining Bot +vehicle_NameGRIN_PTV=Greycat PTV +vehicle_NameGRIN_ROC=Greycat ROC +vehicle_NameGRIN_ROC_DS=Greycat ROC-DS +vehicle_NameGRIN_STV=Greycat STV +vehicle_NameKRIG_P52_Merlin=Kruger P-52 Merlin +vehicle_NameKRIG_P72_Archimedes=Kruger P-72 Archimedes +vehicle_NameKRIG_P72_Archimedes_Emerald=Kruger P-72 Archimedes Emerald +vehicle_NameMISC_Endeavor=MISC Endeavor +vehicle_NameMISC_Expanse=MISC Expanse +vehicle_NameMISC_Freelancer=MISC Freelancer +vehicle_NameMISC_Freelancer_DUR=MISC Freelancer DUR +vehicle_NameMISC_Freelancer_MAX=MISC Freelancer MAX +vehicle_NameMISC_Freelancer_MIS=MISC Freelancer MIS +vehicle_NameMISC_Hull_A=MISC Hull A +vehicle_NameMISC_Hull_B=MISC Hull B +vehicle_NameMISC_Hull_C=MISC Hull C +vehicle_NameMISC_Hull_D=MISC Hull D +vehicle_NameMISC_Hull_E=MISC Hull E +vehicle_NameMISC_Odyssey=MISC Odyssey +vehicle_NameMISC_Prospector=MISC Prospector +vehicle_NameMISC_Razor=Mirai Razor +vehicle_NameMISC_Razor_EX=Mirai Razor EX +vehicle_NameMISC_Razor_LX=Mirai Razor LX +vehicle_NameMISC_Reliant=MISC Reliant Kore +vehicle_NameMISC_Reliant_Mako=MISC Reliant Mako +vehicle_NameMISC_Reliant_Sen=MISC Reliant Sen +vehicle_NameMISC_Reliant_Tana=MISC Reliant Tana +vehicle_NameMISC_Starfarer=MISC Starfarer +vehicle_NameMISC_Starfarer_Gemini=MISC Starfarer Gemini +vehicle_NameMisc_Fury=Mirai Fury +vehicle_NameMisc_Fury_LX=Mirai Fury LX +vehicle_NameMisc_Fury_Miru=Mirai Fury MX +vehicle_NameORIG_100i=Origin 100i +vehicle_NameORIG_125a=Origin 125a +vehicle_NameORIG_135c=Origin 135c +vehicle_NameORIG_300i=Origin 300i +vehicle_NameORIG_315p=Origin 315p +vehicle_NameORIG_325a=Origin 325a +vehicle_NameORIG_350r=Origin 350r +vehicle_NameORIG_400i=Origin 400i +vehicle_NameORIG_600i=Origin 600i +vehicle_NameORIG_600i_2951_BIS=Origin 600i 2951 BIS +vehicle_NameORIG_600i_Executive=Origin 600i Executive Edition +vehicle_NameORIG_600i_Touring=Origin 600i Touring +vehicle_NameORIG_85X=Origin 85X Limited +vehicle_NameORIG_890Jump=Origin 890 Jump +vehicle_NameORIG_890Jump_Hijacked=Origin 890 Jump +vehicle_NameORIG_G12=Origin G12 +vehicle_NameORIG_G12a=Origin G12a +vehicle_NameORIG_G12r=Origin G12r +vehicle_NameORIG_X1=Origin X1 +vehicle_NameORIG_X1_Force=Origin X1 Force +vehicle_NameORIG_X1_Velocity=Origin X1 Velocity +vehicle_NameORIG_m50=Origin M50 Interceptor +vehicle_NameRSI_Apollo_Triage=RSI Apollo Triage +vehicle_NameRSI_Arrastra=RSI Arrastra +vehicle_NameRSI_Aurora_CL=RSI Aurora CL +vehicle_NameRSI_Aurora_ES=RSI Aurora ES +vehicle_NameRSI_Aurora_LN=RSI Aurora LN +vehicle_NameRSI_Aurora_LX=RSI Aurora LX +vehicle_NameRSI_Aurora_MR=RSI Aurora MR +vehicle_NameRSI_Bengal=RSI Bengal Carrier +vehicle_NameRSI_Constellation_Andromeda=RSI Constellation Andromeda +vehicle_NameRSI_Constellation_Aquila=RSI Constellation Aquila +vehicle_NameRSI_Constellation_Phoenix=RSI Constellation Phoenix +vehicle_NameRSI_Constellation_Phoenix_Emerald=RSI Constellation Phoenix Emerald +vehicle_NameRSI_Constellation_Taurus=RSI Constellation Taurus +vehicle_NameRSI_Galaxy=RSI Galaxy +vehicle_NameRSI_Lynx=RSI Lynx +vehicle_NameRSI_Mantis=RSI Mantis +vehicle_NameRSI_Perseus=RSI Perseus +vehicle_NameRSI_Polaris=RSI Polaris +vehicle_NameRSI_Scorpius=RSI Scorpius +vehicle_NameRSI_Scorpius_Antares=RSI Scorpius Antares +vehicle_NameRSI_Scorpius_Interdiction=RSI Scorpius Antares +vehicle_NameRSI_Ursa_Rover=RSI Ursa +vehicle_NameRSI_Ursa_Rover_Emerald=RSI Ursa Fortuna +vehicle_NameRSI_Zeus_CL=RSI Zeus Mk II CL +vehicle_NameRSI_Zeus_ES=RSI Zeus Mk II ES +vehicle_NameRSI_Zeus_MR=RSI Zeus Mk II MR +vehicle_NameTMBL_Cyclone=Tumbril Cyclone +vehicle_NameTMBL_Cyclone_AA=Tumbril Cyclone AA +vehicle_NameTMBL_Cyclone_MT=Tumbril Cyclone MT +vehicle_NameTMBL_Cyclone_RC=Tumbril Cyclone RC +vehicle_NameTMBL_Cyclone_RN=Tumbril Cyclone RN +vehicle_NameTMBL_Cyclone_TR=Tumbril Cyclone TR +vehicle_NameTMBL_Nova=Tumbril Nova +vehicle_NameTMBL_Ranger_TR=Tumbril Ranger TR +vehicle_NameTMBL_Storm=Tumbril Storm +vehicle_NameTMBL_Storm_AA=Tumbril Storm AA +vehicle_NameVNCL_Blade=Esperia Blade +vehicle_NameVNCL_Cleaver=Vanduul Cleaver +vehicle_NameVNCL_Glaive=Esperia Glaive +vehicle_NameVNCL_Kingship=Vanduul Kingship +vehicle_NameVNCL_Scythe=Vanduul Scythe +vehicle_NameXIAN_Nox=Aopoa Nox +vehicle_NameXIAN_Nox_Kue=Aopoa Nox Kue +vehicle_NameXIAN_Railen=Gatac Railen +vehicle_NameXIAN_Scout=Aopoa Khartu-al +vehicle_NameXNAA_SantokYai=Aopoa San'tok.yāi +vehicle_Nameprobe_comms_1_a=CHCO Auris PDC Monitor +vehicle_TypeStarFighter=Star Fighter +vehicle_TypeTransport=Transport vehicle_UniqueNameFormatNumber=%s - %u vehicle_UniqueNameFormatString=%s - %s -vehicle_class_bomber=轰炸 -vehicle_class_corvette=轻型护卫舰 -vehicle_class_courier=邮递 -vehicle_class_destroyer=驱逐舰 -vehicle_class_dropship=运输艇 -vehicle_class_expedition=探索 -vehicle_class_frigate=护卫舰 -vehicle_class_gunship=炮艇 -vehicle_class_heavybomber=重型轰炸 -vehicle_class_heavyfighter=重型战斗 -vehicle_class_heavyfreight=重型货运 -vehicle_class_heavymining=重型采矿 -vehicle_class_heavyrefuelling=重型加油 -vehicle_class_heavyrepair=重型维修 -vehicle_class_heavysalvage=重型打捞 -vehicle_class_heavyscience=重型科研 -vehicle_class_heavytank=重型坦克 -vehicle_class_interceptor=截击 -vehicle_class_interdiction=拦阻 -vehicle_class_lightfighter=轻型战斗 -vehicle_class_lightfreight=轻型货运 -vehicle_class_lightmining=轻型采矿 -vehicle_class_lightsalvage=轻型打捞 -vehicle_class_lightscience=轻型科研 -vehicle_class_lighttank=轻型坦克 -vehicle_class_luxury=豪华 -vehicle_class_medical=医疗 -vehicle_class_mediumdata=中型数据 -vehicle_class_mediumfighter=中型战斗 -vehicle_class_mediumfightermediumfreight=中型战斗/中型货运 -vehicle_class_mediumfreight=中型货运 -vehicle_class_mediumfreightgunshio=中型货运/炮艇 -vehicle_class_mediummining=中型采矿 -vehicle_class_passenger=乘客 -vehicle_class_pathfinder=探路者 -vehicle_class_racing=竞速 -vehicle_class_reporting=新闻 -vehicle_class_snubbomber=寄生轰炸 -vehicle_class_snubfighter=寄生战斗机 -vehicle_class_starterlightfreight=新手/轻型货运 -vehicle_class_starterpathfinder=新手/探路者 -vehicle_class_stealthbomber=隐形轰炸 -vehicle_class_stealthfighter=隐形战斗 -vehicle_class_turret=炮塔 -vehicle_container_Confidental=提示:请务必给载具的存储容器上好密码锁。 -vehicle_container_Key001=储物柜 -vehicle_container_Key002=状态 -vehicle_container_Key003=密码 +vehicle_class_bomber=Bomber +vehicle_class_corvette=Corvette +vehicle_class_courier=Courier +vehicle_class_destroyer=Destroyer +vehicle_class_dropship=Drop Ship +vehicle_class_expedition=Expedition +vehicle_class_frigate=Frigate +vehicle_class_gunship=Gunship +vehicle_class_heavybomber=Heavy Bomber +vehicle_class_heavyfighter=Heavy Fighter +vehicle_class_heavyfreight=Heavy Freight +vehicle_class_heavymining=Heavy Mining +vehicle_class_heavyrefuelling=Heavy Refuelling +vehicle_class_heavyrepair=Heavy Repair +vehicle_class_heavysalvage=Heavy Salvage +vehicle_class_heavyscience=Heavy Science +vehicle_class_heavytank=Heavy Tank +vehicle_class_interceptor=Interceptor +vehicle_class_interdiction=Interdiction +vehicle_class_lightfighter=Light Fighter +vehicle_class_lightfreight=Light Freight +vehicle_class_lightmining=Light Mining +vehicle_class_lightsalvage=Light Salvage +vehicle_class_lightscience=Light Science +vehicle_class_lighttank=Light Tank +vehicle_class_luxury=Luxury +vehicle_class_medical=Medical +vehicle_class_mediumdata=Medium Data +vehicle_class_mediumfighter=Medium Fighter +vehicle_class_mediumfightermediumfreight=Medium Fighter / Medium Freight +vehicle_class_mediumfreight=Medium Freight +vehicle_class_mediumfreightgunshio=Medium Freight / Gun Ship +vehicle_class_mediummining=Medium Mining +vehicle_class_passenger=Passenger +vehicle_class_pathfinder=Pathfinder +vehicle_class_racing=Racing +vehicle_class_reporting=Reporting +vehicle_class_snubbomber=Snub Bomber +vehicle_class_snubfighter=Snub Fighter +vehicle_class_starterlightfreight=Starter / Light Freight +vehicle_class_starterpathfinder=Starter / Pathfinder +vehicle_class_stealthbomber=Stealth Bomber +vehicle_class_stealthfighter=Stealth Fighter +vehicle_class_turret=Turret +vehicle_container_Confidental=Reminder: Vehicle storage containers must be passcode locked at all times. +vehicle_container_Key001=Container +vehicle_container_Key002=Status +vehicle_container_Key003=Passcode vehicle_container_Two_status=02 -vehicle_container_one_code=储物柜编号: +vehicle_container_one_code=Container code: vehicle_container_one_status=01 -vehicle_container_status001=空的 -vehicle_container_status002=使用中 -vehicle_focus_all,P=全部 -vehicle_focus_combat=战斗 -vehicle_focus_competition=竞速 -vehicle_focus_exploration=探索 -vehicle_focus_ground=地面 -vehicle_focus_groundcombat=地面战斗 -vehicle_focus_multirole=多功能 -vehicle_focus_resources=工业 -vehicle_focus_support=后勤 -vehicle_focus_transporter=运输 -vehicle_interactor_AutoLand_Disable=自动着陆取消 -vehicle_interactor_AutoLand_Enable=开始自动着陆 -vehicle_interactor_ConvergenceRange_Long=长程弹道交汇 -vehicle_interactor_ConvergenceRange_Medium=中程弹道交汇 -vehicle_interactor_ConvergenceRange_Short=短程弹道交汇 -vehicle_interactor_CountermeasureFire=发射反制措施 -vehicle_interactor_CountermeasureType_Chaff=布置噪声场 -vehicle_interactor_CountermeasureType_Flare=布置诱饵弹 -vehicle_interactor_Coupled_Enable=启用耦合飞行模式 -vehicle_interactor_CruiseControl_Disable=脱离巡航控制 -vehicle_interactor_CruiseControl_Enable=开启巡航控制 -vehicle_interactor_CycleHud_Flight=飞行 HUD -vehicle_interactor_CycleHud_Mining=采矿 HUD -vehicle_interactor_CycleHud_Quantum=量子航行 HUD -vehicle_interactor_CycleHud_Scanning=扫描 HUD -vehicle_interactor_DarkFilter_Disable=深色滤镜关闭 -vehicle_interactor_DarkFilter_Enable=深色滤镜开启 -vehicle_interactor_Decoupled_Enable=禁用耦合飞行模式 -vehicle_interactor_ESP_Disable=启用操纵杆精度调节 -vehicle_interactor_ESP_Enable=禁用操纵杆精度调节 -vehicle_interactor_ExtendSpindle=展开货运轴 -vehicle_interactor_ExteriorLights_Disable=外部灯关闭 -vehicle_interactor_ExteriorLights_Enable=外部灯开启 -vehicle_interactor_FirePattern_Staggered=使用交替开火 -vehicle_interactor_FirePattern_Synchronized=使用同时开火 -vehicle_interactor_GSafe_Disable=禁用G力安全限制器 -vehicle_interactor_GSafe_Enable=启动G力安全限制器 -vehicle_interactor_GimbalType_AimAssist=启动辅助瞄准模式 -vehicle_interactor_GimbalType_Fixed=启动可动锁定模式 -vehicle_interactor_GimbalType_Gimbal=启动自由可动模式 -vehicle_interactor_Headlights_Disable=头灯关闭 -vehicle_interactor_Headlights_Enable=头灯开启 -vehicle_interactor_InteriorLights_Disable=舱内灯光关闭 -vehicle_interactor_InteriorLights_Enable=舱内灯光开启 -vehicle_interactor_LandingGear_Deploy=放下起落架 -vehicle_interactor_LandingGear_Retract=收回起落架 -vehicle_interactor_MarkFriendly=标记友方目标 -vehicle_interactor_MarkHostile=标记敌对目标 -vehicle_interactor_MiningArm_Disable=收回采矿臂 -vehicle_interactor_MiningArm_Enable=部署采矿臂 -vehicle_interactor_Missiles_ArmMissile=启用导弹 -vehicle_interactor_Missiles_CycleMissiles=切换导弹 -vehicle_interactor_Missiles_DisarmMissiles=解除导弹 -vehicle_interactor_Missiles_FireMissiles=发射导弹 -vehicle_interactor_NavFilter_None=显示关闭 -vehicle_interactor_NavFilter_POI=导航显示开启 -vehicle_interactor_NavFilter_Quantum=量子航行显示开启 -vehicle_interactor_PinTarget=标记目标 -vehicle_interactor_PipType_Lag=使用后置式弹道预瞄点 -vehicle_interactor_PipType_Lead=使用前置式弹道预瞄点 -vehicle_interactor_PowerSafety_Disable=超频安全限制关闭 -vehicle_interactor_PowerSafety_Enable=超频安全限制开启 -vehicle_interactor_ProximityAssist_Disable=禁用接近飞行辅助 -vehicle_interactor_ProximityAssist_Enable=启用接近飞行辅助 -vehicle_interactor_QuantumSpool_Disable=停止量子充能 -vehicle_interactor_QuantumSpool_Enable=启动量子充能 -vehicle_interactor_QuantumTravel_Disable=停止量子航行 -vehicle_interactor_QuantumTravel_Enable=启动量子航行 -vehicle_interactor_RetractSpindle=收起货运轴 -vehicle_interactor_ScanRange_Long=远距离扫描 -vehicle_interactor_ScanRange_Medium=中距离扫描 -vehicle_interactor_ScanRange_Short=短距离扫描 -vehicle_interactor_Screens_Disable=显示器 关闭 -vehicle_interactor_Screens_Enable=显示器开启 -vehicle_interactor_Sensors_Disable=传感器 关闭 -vehicle_interactor_Sensors_Enable=传感器 开启 -vehicle_interactor_SubTarget_Engines=瞄准引擎 -vehicle_interactor_SubTarget_None=禁用部件瞄准 -vehicle_interactor_SubTarget_Turrets=瞄准炮塔 +vehicle_container_status001=Empty +vehicle_container_status002=Occupied +vehicle_focus_all,P=All +vehicle_focus_combat=Combat +vehicle_focus_competition=Competition +vehicle_focus_exploration=Exploration +vehicle_focus_ground=Ground +vehicle_focus_groundcombat=Ground Combat +vehicle_focus_multirole=Multi-Role +vehicle_focus_resources=Industrial +vehicle_focus_support=Support +vehicle_focus_transporter=Transporter +vehicle_interactor_AutoLand_Disable=Disengage AutoLand +vehicle_interactor_AutoLand_Enable=Engage AutoLand +vehicle_interactor_ConvergenceRange_Long=Long-Range Convergence +vehicle_interactor_ConvergenceRange_Medium=Mid-Range Convergence +vehicle_interactor_ConvergenceRange_Short=Short-Range Convergence +vehicle_interactor_CountermeasureFire=Fire Countermeasures +vehicle_interactor_CountermeasureType_Chaff=Set Noise +vehicle_interactor_CountermeasureType_Flare=Set Decoy +vehicle_interactor_Coupled_Enable=Enable Coupled Flight +vehicle_interactor_CruiseControl_Disable=Disengage Cruise Control +vehicle_interactor_CruiseControl_Enable=Engage Cruise Control +vehicle_interactor_CycleHud_Flight=Flight HUD +vehicle_interactor_CycleHud_Mining=Mining HUD +vehicle_interactor_CycleHud_Quantum=Quantum HUD +vehicle_interactor_CycleHud_Scanning=Scanning HUD +vehicle_interactor_DarkFilter_Disable=Dark Filter Off +vehicle_interactor_DarkFilter_Enable=Dark Filter On +vehicle_interactor_Decoupled_Enable=Disable Coupled Flight +vehicle_interactor_ESP_Disable=Disable ESP +vehicle_interactor_ESP_Enable=Enable ESP +vehicle_interactor_ExtendSpindle=Extend Cargo Spindle +vehicle_interactor_ExteriorLights_Disable=Exterior Lights Off +vehicle_interactor_ExteriorLights_Enable=Exterior Lights On +vehicle_interactor_FirePattern_Staggered=Use Staggered Fire +vehicle_interactor_FirePattern_Synchronized=Use Synchronized Fire +vehicle_interactor_GSafe_Disable=Disable G-Safe Limiters +vehicle_interactor_GSafe_Enable=Enable G-Safe Limiters +vehicle_interactor_GimbalType_AimAssist=Engage Aim Assist +vehicle_interactor_GimbalType_Fixed=Engage Gimbal Lock +vehicle_interactor_GimbalType_Gimbal=Engage Free Gimbals +vehicle_interactor_Headlights_Disable=Headlights Off +vehicle_interactor_Headlights_Enable=Headlights On +vehicle_interactor_InteriorLights_Disable=Interior Lights Off +vehicle_interactor_InteriorLights_Enable=Interior Lights On +vehicle_interactor_LandingGear_Deploy=Deploy Landing Gear +vehicle_interactor_LandingGear_Retract=Retract Landing Gear +vehicle_interactor_MarkFriendly=Mark Target Friendly +vehicle_interactor_MarkHostile=Mark Target Hostile +vehicle_interactor_MiningArm_Disable=Retract Mining Arm +vehicle_interactor_MiningArm_Enable=Deploy Mining Arm +vehicle_interactor_Missiles_ArmMissile=Arm Missile +vehicle_interactor_Missiles_CycleMissiles=Cycle Missiles +vehicle_interactor_Missiles_DisarmMissiles=Disarm Missiles +vehicle_interactor_Missiles_FireMissiles=Fire Missiles +vehicle_interactor_NavFilter_None=Display Off +vehicle_interactor_NavFilter_POI=Navigation Display On +vehicle_interactor_NavFilter_Quantum=Quantum Display On +vehicle_interactor_PinTarget=Pin Target +vehicle_interactor_PipType_Lag=Use Lag Pips +vehicle_interactor_PipType_Lead=Use Lead Pips +vehicle_interactor_PowerSafety_Disable=Overclock Safeties Off +vehicle_interactor_PowerSafety_Enable=Overclock Safeties On +vehicle_interactor_ProximityAssist_Disable=Disable Proximity Flight Assist +vehicle_interactor_ProximityAssist_Enable=Enable Proximity Flight Assist +vehicle_interactor_QuantumSpool_Disable=Disable Quantum Spooling +vehicle_interactor_QuantumSpool_Enable=Enable Quantum Spooling +vehicle_interactor_QuantumTravel_Disable=Disengage Quantum Travel +vehicle_interactor_QuantumTravel_Enable=Engage Quantum Travel +vehicle_interactor_RetractSpindle=Retract Cargo Spindle +vehicle_interactor_ScanRange_Long=Long-Range Scan +vehicle_interactor_ScanRange_Medium=Mid-Range Scan +vehicle_interactor_ScanRange_Short=Short-Range Scan +vehicle_interactor_Screens_Disable=Screens Off +vehicle_interactor_Screens_Enable=Screens On +vehicle_interactor_Sensors_Disable=Sensors Off +vehicle_interactor_Sensors_Enable=Sensors On +vehicle_interactor_SubTarget_Engines=Target Engines +vehicle_interactor_SubTarget_None=Disable Component Targeting +vehicle_interactor_SubTarget_Turrets=Target Turrets vehicle_interactor_TransformShip,P=Transform Ship -vehicle_interactor_Transponder_Disable=应答器 关闭 -vehicle_interactor_Transponder_Enable=应答器 开启 -vehicle_interactor_Turret_Deploy=展开炮塔 -vehicle_interactor_Turret_Retract=收回炮塔 -vehicle_interactor_UnPinTarget=解除标记目标 -vehicle_interactor_VTOL_Disable=关闭垂直起降 -vehicle_interactor_VTOL_Enable=开启垂直起降 -vehicle_interactor_Viewport_Disable=视窗 关闭 -vehicle_interactor_Viewport_Enable=视窗 开启 -vehicle_interactor_WeaponRack_Deploy=展开武器架 -vehicle_interactor_WeaponRack_Retract=收回武器架 -vehicle_interactor_Weapons_Disable=关闭武器系统 -vehicle_interactor_Weapons_Enable=开启武器系统 -vehicle_interactor_Wing_ExtendRetract=机翼展开/收起 -vehicle_nameANVL_Carrack=铁砧 克拉克 -vehicle_nameANVL_Carrack_Expedition=铁砧 克拉克 远征版 -vehicle_room_airlock=气闸室 -vehicle_room_bathroom=洗手间 -vehicle_room_bridge=舰桥 -vehicle_room_captain=船长室 -vehicle_room_cargo_bay=货舱 -vehicle_room_cockpit=驾驶舱 -vehicle_room_component_access=组件室 -vehicle_room_crew=船员舱 -vehicle_room_engineering=工程舱 -vehicle_room_foyer=大堂 -vehicle_room_habitation=居住舱 -vehicle_room_locker=储物柜 -vehicle_room_neck=过道 -vehicle_room_recreation=娱乐室 -vehicle_room_scanning=扫描室 -vehicle_room_server=服务器机房 -vehicles_DescOrbital_Sentry=布拉德&拉比所生产的监管者允许在一个特定区域内进行防御性活动监视。当侦测到威胁时,监管者能够以可怕的效率锁定和攻击侵入的敌军,这使得它成为为任何空间站、设施、或是受控星区提供额外安全防护的上上之选。 -vehicles_DescOrbital_Sentry_Prototype_1=赫斯顿动力拥有此防御监视器原型详情的知识产权并且对此保密。赫斯顿动力对任何试图非法侵入DM-7R1测试站点而受到伤害的个人不予负责。 -vehicles_NameOrbital_Sentry=布拉德&拉比 监督者 轨道哨卫 -vehicles_NameOrbital_Sentry_Prototype_1=赫斯顿动力 DM-7R1 轨道哨卫 -warning_hunger_declining=营养正在减少 -warning_hunger_low=注意!缺少营养 -warning_hunger_optimal=营养充足 -warning_hunger_verylow=警告!极度缺少营养 -warning_thirst_declining=水分正在减少 -warning_thirst_low=注意!缺少水分 -warning_thirst_optimal=水分充足 -warning_thirst_verylow=警告!极度缺少水分 -weapon_stats_ammo_string_5mm_ballistic=5 mm 实弹弹药 -weapon_stats_name_capacity=弹药容量 -weapon_stats_name_damage=伤害 -weapon_stats_name_effectiveRange=有效射程 -weapon_stats_name_firerate=射速 -weapon_stats_name_handling=可操纵性 -weapon_stats_name_modes=射击模式 -weapon_stats_name_velocity=子弹初速 -weapon_stats_name_weight=重量 +vehicle_interactor_Transponder_Disable=Transponder Off +vehicle_interactor_Transponder_Enable=Transponder On +vehicle_interactor_Turret_Deploy=Deploy Turret +vehicle_interactor_Turret_Retract=Retract Turret +vehicle_interactor_UnPinTarget=Unpin Target +vehicle_interactor_VTOL_Disable=Disable VTOL +vehicle_interactor_VTOL_Enable=Enable VTOL +vehicle_interactor_Viewport_Disable=Viewport Off +vehicle_interactor_Viewport_Enable=Viewport On +vehicle_interactor_WeaponRack_Deploy=Deploy Weapon Rack +vehicle_interactor_WeaponRack_Retract=Retract Weapon Rack +vehicle_interactor_Weapons_Disable=Weapons Off +vehicle_interactor_Weapons_Enable=Weapons On +vehicle_interactor_Wing_ExtendRetract=Wing Extend / Retract +vehicle_nameANVL_Carrack=Anvil Carrack +vehicle_nameANVL_Carrack_Expedition=Anvil Carrack Expedition +vehicle_room_airlock=Airlock +vehicle_room_bathroom=Bathroom +vehicle_room_bridge=Bridge +vehicle_room_captain=Captain's Quarters +vehicle_room_cargo_bay=Cargo Bay +vehicle_room_cockpit=Cockpit +vehicle_room_component_access=Component Access +vehicle_room_crew=Crew Quarters +vehicle_room_engineering=Engineering +vehicle_room_foyer=Foyer +vehicle_room_habitation=Habitation +vehicle_room_locker=Locker +vehicle_room_neck=Corridor +vehicle_room_recreation=Recreation +vehicle_room_scanning=Scanning +vehicle_room_server=Server Room +vehicles_DescOrbital_Sentry=The Overseer, from manufacturer Broad & Raibee, allows for defensive activity monitoring in a given area. When a threat is detected, the Overseer is capable of targeting and engaging trespassing hostiles with brutal efficiency making it perfect for providing extra security to any station, facility, or controlled sector. +vehicles_DescOrbital_Sentry_Prototype_1=The details of this prototype defensive monitor are the intellectual property of Hurston Dynamics and are confidential. Hurston Dynamics is not responsible for any damages caused to individuals who trespass onto DM-7R1 testing sites. +vehicles_NameOrbital_Sentry=Broad & Rabiee Overseer Orbital Sentry +vehicles_NameOrbital_Sentry_Prototype_1=Hurston Dynamics DM-7R1 Orbital Sentry +warning_hunger_declining=Nutrition Levels Declining +warning_hunger_low=Caution! Nutrition Levels Low +warning_hunger_optimal=Optimal Nutrition Level Achieved +warning_hunger_verylow=Warning! Nutrition Levels Dangerously Low +warning_thirst_declining=Hydration Levels Declining +warning_thirst_low=Caution! Hydration Levels Low +warning_thirst_optimal=Optimal Hydration Level Achieved +warning_thirst_verylow=Warning! Hydration Levels Dangerously Low +weapon_stats_ammo_string_5mm_ballistic=5 mm ballistic ammo +weapon_stats_name_capacity=Ammo capacity +weapon_stats_name_damage=Damage +weapon_stats_name_effectiveRange=Effective range +weapon_stats_name_firerate=Fire rate +weapon_stats_name_handling=Handling +weapon_stats_name_modes=Fire modes +weapon_stats_name_velocity=Muzzle velocity +weapon_stats_name_weight=Weight weapon_stats_unit_rpm=rpm -weapons_heal_BDL_critical_safety=血药浓度保险已开启 -weapons_heal_blood_drug_level=血药浓度 -weapons_heal_blood_drug_level_abbr=血药浓度 -weapons_heal_button_auto=自动 -weapons_heal_button_clear=清除 -weapons_heal_critical_BDL=血药浓度临界 -weapons_heal_health=健康值 -weapons_heal_mode_advanced=进阶 -weapons_heal_mode_advanced_abbr=进阶 -weapons_heal_mode_basic=基础 -weapons_heal_out_of_ammo=药瓶已空 -weapons_heal_out_of_range=距离过远 -wildstar_from=狂野之星竞速 +weapons_heal_BDL_critical_safety=BDL Safety On +weapons_heal_blood_drug_level=Blood Drug Level +weapons_heal_blood_drug_level_abbr=BDL +weapons_heal_button_auto=Auto +weapons_heal_button_clear=Clear +weapons_heal_critical_BDL=BDL Critical +weapons_heal_health=Health +weapons_heal_mode_advanced=Advanced +weapons_heal_mode_advanced_abbr=Adv. +weapons_heal_mode_basic=Basic +weapons_heal_out_of_ammo=Vial Empty +weapons_heal_out_of_range=Out Of Range +wildstar_from=Wildstar Racing winwithoutkillingracer_obj_display_01,P=Luca Brunt: Win the race without killing any other racer. winwithoutkillingracer_obj_long_01,P=Luca Brunt: UEC ~mission(WinWithoutKillingRacerReward) - Win the race without killing any other racer. winwithoutkillingracer_obj_short_01,P=Win the race without killing any other racer. @@ -70453,14 +70453,14 @@ xdamagetoracersinorder_obj_short_01,P=Damage ~mission(XDamageToRacersTotalNum) r xdamagetoracersinorder_obj_short_01a,P=(1/3) Damage ~mission(XDamageToRacerTarget1) ~mission(XDamageToCurrentTarget1)/~mission(XDamageThreshold) xdamagetoracersinorder_obj_short_01b,P=(2/3) Damage ~mission(XDamageToRacerTarget2) ~mission(XDamageToCurrentTarget2)/~mission(XDamageThreshold) xdamagetoracersinorder_obj_short_01c,P=(3/3) Damage ~mission(XDamageToRacerTarget3) ~mission(XDamageToCurrentTarget3)/~mission(XDamageThreshold) -xenothreat_destroy_server_HH_desc_01=我们的数据运输船在传输重要的行动信息时失踪了。几小时前,我们确认他们遭到了猎头帮突袭小队的袭击,飞船数据存储的内容已被传输到他们位于~mission(location|address)附近的服务器上。\n\n尽管我们有充分的理由相信我们的加密星系不会被破解,但我们不能冒让这些信息泄露的风险。现在你得前往那里,摧毁猎头帮的服务器,确保我们的数据不被泄露。\n\n我强烈建议你斩草除根,将所有能摧毁的东西都夷为平地。\n\n通讯专员 恩格勒\n -xenothreat_destroy_server_HH_title_01=清空服务器数据 -xenothreat_eliminateall_CFP_outpost_desc_01=我们不能再允许这群自称为“派罗公民”的煽动者散布谎言却又逍遥法外了。\n\n为了提醒大家谁才是派罗真正的控制者,我们已经下达了剿灭令,消灭所有在~mission(location|address)出现的所谓“公民”。你可能会遇到抵抗,但我们希望你能从容应对。按指示行事,你会得到丰厚的报酬。\n\n通讯专员 恩格勒 -xenothreat_eliminateall_CFP_outpost_title_01=剿灭令:消灭~mission(location|address)的“公民” -xenothreat_eliminateall_HH_derelicts_desc_01=我们得到的情报表明猎头帮试图~mission(location|address)在采取行动。\n\n看来他们还幻想着派罗是他们的。我要你去打破他们所有人的幻想和肉体。成功完成任务后,你会获得奖励。\n\n通讯专员 恩格勒 -xenothreat_eliminateall_HH_derelicts_title_01=剿灭令:消灭~mission(location|address)的猎头帮成员 -xenothreat_eliminatespecific_desc_001=一个自称为派罗公民的组织正在挑战异种威胁为防止本星系为外界污染所做的努力。他们的一个著名成员~mission(TargetName)已经在~mission(Location|Address)展开行动,并试图向任何愿意听他们屁话的人散布谣言。如果我们还希望派罗不会受到UEE和外星人的影响,那么我们必须立刻采取措施。 \n\n因此,异种威胁发布了对~mission(TargetName|Last)的追杀令。由于此人对派罗公民的行动举足轻重,所以不出意外的话,你得先杀了他们那些狂热的追随者之后才能对他开火。但请记住,~mission(TargetName|Last)才是你的目标所在,能不能获得报酬完全取决于你能否消灭他。\n\n通讯专员 恩格勒 -xenothreat_eliminatespecific_desc_002=猎头帮组建了一支特别突击队,其唯一目的就是攻击、扰乱和破坏我们的行动。虽然我不想承认,但他们确实取得了一些成果,并成为了我们的眼中钉。\n\n异种威胁明白,擒贼先擒王,因此我们将对突击队的指挥官~mission(TargetName)发出追杀令,根据我们的情报来源,他已经在~mission(Location|Address) 藏了好几天了。\n\n我预计那里会有猎头帮的强烈抵抗。据我们所知,~Mission(TargetName|Last)之所以能成为指挥官,部分原因是他们的忠诚。我建议你组建自己的团队一起解决这个问题。\n\n猎头愉快,\n\n通讯专员 恩格勒 -xenothreat_eliminatespecific_title_001=为派罗的自由而战 -xenothreat_eliminatespecific_title_002=猎头行动 -xenothreat_from=异种威胁 +xenothreat_destroy_server_HH_desc_01=One of our datarunners went MIA while transporting vital operational information. A few hours ago, we determined that they were hit by a Headhunter raiding party and the contents of the ship’s datastores were transferred to their servers at ~mission(location|address). \n\nWhile we have every reason to believe that our encryption will hold, we cannot take the risk that the contents of those files will be exposed. You are being ordered to head there and ensure our data remains private by destroying the Headhunter servers.\n\nI strongly encourage thoroughness. Raze everything and everyone you can to the ground.\n\nComm. Spec. Engler\n +xenothreat_destroy_server_HH_title_01=Total Server Wipe +xenothreat_eliminateall_CFP_outpost_desc_01=The group of instigators that calls itself “Citizens for Pyro” can no longer be allowed to continue spreading their lies and propaganda without repercussion.\n\nAs a sharp reminder of who really controls Pyro we have issued a kill order to eradicate all “Citizen” presence at ~mission(location|address). Resistance is likely, but we expect you to handle it with little difficulty. Do as directed and you’ll be paid well for your work.\n\nComm. Spec. Engler +xenothreat_eliminateall_CFP_outpost_title_01=Kill Order: "Citizens" at ~mission(location) +xenothreat_eliminateall_HH_derelicts_desc_01=We’ve gotten intel that the Headhunters are trying to make a move at ~mission(location|address).\n\nIt seems they’re still under the misguided impression that Pyro belongs to them. Break them of their delusions and leave none alive. You’ll be compensated upon your successful completion of this mission.\n\nComm. Spec. Engler +xenothreat_eliminateall_HH_derelicts_title_01=Kill Order: Headhunters at ~mission(location) +xenothreat_eliminatespecific_desc_001=XenoThreat’s efforts to keep outside influences from infecting this system is being tested by a group that dares to call itself Citizens for Pyro. A prominent group member, ~mission(TargetName), has established operations at ~mission(Location|Address) and is already hard at work spreading their lies and propaganda to anyone that will listen. If we want Pyro to remain independent of UEE and alien influence, then something must be done about this now. \n\nThat’s why XenoThreat is issuing a kill order for ~mission(TargetName|Last). And knowing how important they are to Citizens for Pyro’s operations, I wouldn’t be surprised if you had to fight your way through a bunch of their most fanatical followers first before you even get a shot at them. But remember ~mission(TargetName|Last) is your target, and payment hinges solely on you making sure they’re eliminated. \n\nComm. Spec. Engler +xenothreat_eliminatespecific_desc_002=The Headhunters have assembled a special strike team whose sole purpose is to attack, disrupt, and undermine our operations. As much as I’m loath to admit it, they’ve had a few small successes and are quickly becoming a concern. \n\nXenoThreat knows the best way to kill a snake is by cutting off its head, so we’re issuing a kill order for the strike team’s commander ~mission(TargetName), who according to our intelligence sources, has been hiding at ~mission(Location|Address) for a few days now. \n\nI’d expect strong resistance from the Headhunter forces there. From what we’ve heard, ~mission(TargetName|Last) got this command partially because of the fierce loyalty they inspire in others. Putting your own crew together to tackle this would be a solid operational strategy. \n\nHappy Head Hunting,\n\nComm. Spec. Engler +xenothreat_eliminatespecific_title_001=Fight for a Free Pyro +xenothreat_eliminatespecific_title_002=Head Hunting +xenothreat_from=XenoThreat